2022-04-01 12:51:01 +00:00
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---@class Skill : Object
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2023-03-26 09:32:45 +00:00
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---@field public name string
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---@field public trueName string
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---@field public package Package
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---@field public frequency Frequency
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---@field public visible boolean
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---@field public mute boolean
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---@field public anim_type string
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---@field public related_skills Skill[]
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---@field public attached_equip string
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2022-03-31 05:29:23 +00:00
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local Skill = class("Skill")
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2022-04-01 12:51:01 +00:00
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---@alias Frequency integer
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2022-03-25 04:28:07 +00:00
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2022-04-01 12:51:01 +00:00
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Skill.Frequent = 1
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Skill.NotFrequent = 2
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Skill.Compulsory = 3
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Skill.Limited = 4
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Skill.Wake = 5
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2022-03-25 04:28:07 +00:00
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2022-04-01 12:51:01 +00:00
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function Skill:initialize(name, frequency)
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2022-04-30 07:27:56 +00:00
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-- TODO: visible, lord, etc
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self.name = name
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2023-02-15 11:54:35 +00:00
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-- skill's package is assigned when calling General:addSkill
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-- if you need skills that not belongs to any general (like 'jixi')
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-- then you should assign skill.package explicitly
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self.package = { extensionName = "standard" }
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2022-04-30 07:27:56 +00:00
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self.frequency = frequency
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self.visible = true
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2023-01-29 10:11:41 +00:00
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self.mute = false
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self.anim_type = ""
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2022-09-14 05:01:10 +00:00
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self.related_skills = {}
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2023-01-29 10:11:41 +00:00
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2023-03-13 12:51:12 +00:00
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local name_splited = name:split("__")
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self.trueName = name_splited[#name_splited]
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2023-01-29 10:11:41 +00:00
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if string.sub(name, 1, 1) == "#" then
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self.visible = false
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end
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2023-02-15 13:20:40 +00:00
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self.attached_equip = nil
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2022-09-14 05:01:10 +00:00
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end
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---@param skill Skill
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function Skill:addRelatedSkill(skill)
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table.insert(self.related_skills, skill)
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2022-03-25 04:28:07 +00:00
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end
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2023-02-15 13:20:40 +00:00
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---@return boolean
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function Skill:isEquipmentSkill()
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return self.attached_equip and type(self.attached_equip) == 'string' and self.attached_equip ~= ""
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end
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2023-03-20 12:49:23 +00:00
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---@param player Player
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---@return boolean
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function Skill:isEffectable(player)
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local nullifySkills = Fk:currentRoom().status_skills[InvaliditySkill] or {}
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for _, nullifySkill in ipairs(nullifySkills) do
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if self.name ~= nullifySkill.name and nullifySkill:getInvalidity(player, self) then
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return false
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end
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end
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return true
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end
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2022-03-25 04:28:07 +00:00
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return Skill
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