1885 lines
64 KiB
JavaScript
1885 lines
64 KiB
JavaScript
'use strict';
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'single',
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changbanCharacter:[
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"key_rei","key_yoshino","key_noda","key_nagisa",
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"re_caocao","re_caozhang","re_diaochan","re_ganning","re_gongsunzan","re_guojia","re_huangyueying","re_lidian","re_lvbu",
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"re_simayi","sunquan","re_xiahoudun","re_xushu","yuanshu","xf_yiji","re_zhangfei","re_zhangliao","re_xuzhu",
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"re_zhaoyun","re_zhouyu","re_zhugeliang","ol_xiahouyuan","re_huangzhong","re_weiyan","dianwei","te_yanwen","re_pangde",
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"re_zhurong","re_sunjian","jiaxu","dengai","re_jiangwei","re_sunben","wangji","wangping","guanqiujian","chendao","ol_yujin",
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"re_caozhi","xin_masu","re_lingtong","xusheng","re_gaoshun","xunyou","guanzhang","madai","handang","caochong",
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"re_guohuai","guanping","liufeng","re_zhuran","xin_liru","hanhaoshihuan","guyong","zhuhuan","caoxiu","liuchen","re_zhangyi",
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"re_quancong","sunxiu","sundeng","guohuanghou","re_jikang","xuezong","qinmi","lvdai","re_zhangliang","lingcao",
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"sunru","zhuling","sp_caoren","fanchou","fuwan","sp_ganning","guanyinping","guosi","heqi","sp_jiangwei","litong",
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"re_panfeng","sp_pangde","xf_sufei","xf_tangzi","xiahouba","xujing","yuejin","sp_zhangfei","zhangji","zhangyì","dongcheng",
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],
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singlePile:[
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['spade',5,'sha'],
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['spade',7,'sha'],
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['spade',8,'sha'],
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['spade',10,'sha'],
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['heart',10,'sha'],
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['heart',11,'sha'],
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['club',4,'sha'],
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['club',5,'sha'],
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['club',6,'sha'],
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['club',8,'sha'],
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['club',9,'sha'],
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['club',10,'sha'],
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['club',11,'sha'],
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['diamond',6,'sha'],
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['diamond',9,'sha'],
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['diamond',11,'sha'],
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['heart',2,'shan'],
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['heart',5,'shan'],
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['diamond',2,'shan'],
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['diamond',3,'shan'],
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['diamond',7,'shan'],
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['diamond',8,'shan'],
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['diamond',10,'shan'],
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['diamond',11,'shan'],
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['heart',3,'tao'],
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['heart',4,'tao'],
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['heart',9,'tao'],
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['diamond',12,'tao'],
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['club',12,'bingliang'],
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['spade',3,'guohe'],
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['diamond',12,'guohe'],
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['club',3,'guohe'],
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['club',1,'juedou'],
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['spade',1,'juedou'],
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['heart',6,'lebu'],
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['spade',1,'nanman'],
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['club',7,'shuiyanqijunx'],
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['spade',4,'shunshou'],
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['spade',11,'shunshou'],
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['diamond',4,'shunshou'],
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['heart',1,'wanjian'],
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['heart',5,'wuxie'],
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['club',5,'wuxie'],
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['heart',7,'wuzhong'],
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['heart',8,'wuzhong'],
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['diamond',5,'guanshi'],
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['spade',9,'hanbing'],
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['spade',6,'qinggang'],
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['spade',12,'zhangba'],
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['diamond',1,'zhuge'],
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['spade',2,'bagua'],
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['club',2,'renwang'],
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],
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singlePile_wuxianhuoli:[
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['heart',1,'wanjian'],
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['heart',2,'shan'],
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['heart',2,'huogong'],
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['heart',3,'tao'],
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['heart',3,'huogong'],
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['heart',4,'tao'],
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['heart',4,'sha','fire'],
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['heart',6,'tao'],
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['heart',7,'sha','fire'],
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['heart',7,'wuzhong'],
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['heart',8,'wuzhong'],
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['heart',9,'wuzhong'],
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['heart',10,'sha'],
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['heart',10,'sha'],
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['heart',10,'sha','fire'],
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['heart',12,'guohe'],
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['heart',12,'shandian'],
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['heart',13,'shan'],
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['diamond',1,'juedou'],
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['diamond',1,'zhuge'],
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['diamond',1,'zhuque'],
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['diamond',3,'shunshou'],
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['diamond',4,'shunshou'],
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['diamond',5,'guanshi'],
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['diamond',6,'sha'],
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['diamond',6,'shan'],
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['diamond',7,'sha'],
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['diamond',7,'shan'],
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['diamond',8,'sha'],
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['diamond',8,'shan'],
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['diamond',9,'sha'],
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['diamond',9,'shan'],
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['diamond',9,'jiu'],
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['diamond',10,'shan'],
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['diamond',11,'shan'],
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['diamond',12,'tao'],
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['diamond',12,'wuxie'],
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['diamond',12,'huogong'],
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['club',1,'juedou'],
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['club',1,'baiyin'],
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['club',2,'sha'],
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['club',2,'bagua'],
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['club',2,'renwang'],
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['club',3,'sha'],
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['club',3,'guohe'],
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['club',4,'sha'],
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['club',5,'sha'],
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['club',5,'sha','thunder'],
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['club',6,'sha'],
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['club',6,'sha','thunder'],
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['club',7,'sha'],
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['club',7,'sha','thunder'],
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['club',7,'nanman'],
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['club',8,'sha'],
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['club',9,'sha'],
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['club',9,'jiu'],
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['club',12,'wuxie'],
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['club',13,'wuxie'],
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['spade',1,'juedou'],
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['spade',1,'guding'],
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['spade',2,'cixiong'],
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['spade',2,'hanbing'],
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['spade',2,'tengjia'],
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['spade',3,'shunshou'],
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['spade',4,'sha','thunder'],
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['spade',4,'guohe'],
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['spade',4,'shunshou'],
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['spade',5,'sha','thunder'],
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['spade',5,'qinglong'],
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['spade',6,'sha','thunder'],
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['spade',6,'qinggang'],
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['spade',7,'sha'],
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['spade',7,'sha','thunder'],
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['spade',8,'sha'],
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['spade',8,'sha'],
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['spade',8,'sha','thunder'],
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['spade',9,'sha'],
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['spade',9,'jiu'],
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['spade',10,'sha'],
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['spade',10,'bingliang'],
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['spade',11,'wuxie'],
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['spade',12,'guohe'],
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['spade',12,'zhangba'],
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['spade',13,'nanman'],
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],
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characterSingle:{
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caocao:['male','wei',4,['jianxiong'],['zhu']],
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simayi:['male','wei',3,['fankui','guicai']],
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xiahoudun:['male','wei',4,['ganglie']],
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zhangliao:['male','wei',4,['retuxi']],
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xuzhu:['male','wei',4,['luoyi','xiechan']],
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guojia:['male','wei',3,['tiandu','yiji']],
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zhenji:['female','wei',3,['luoshen','sgqingguo']],
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liubei:['male','shu',4,['sgrenwang'],['zhu']],
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guanyu:['male','shu',4,['wusheng','huwei']],
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zhangfei:['male','shu',4,['paoxiao']],
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zhugeliang:['male','shu',3,['guanxing','kongcheng']],
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zhaoyun:['male','shu',4,['longdan']],
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machao:['male','shu',4,['xiaoxi','tieji']],
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huangyueying:['female','shu',3,['jizhi','cangji']],
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sunquan:['male','wu',4,['sgzhiheng'],['zhu']],
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ganning:['male','wu',4,['qixi']],
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lvmeng:['male','wu',4,['shenju','botu']],
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huanggai:['male','wu',4,['kurou']],
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zhouyu:['male','wu',3,['yingzi','fanjian']],
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daqiao:['female','wu',3,['guose','wanrong']],
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luxun:['male','wu',3,['qianxun','lianying']],
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sunshangxiang:['female','wu',3,['xiaoji','yinli']],
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//huatuo:['male','qun',3,['qingnang','jijiu']],
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lvbu:['male','qun',4,['wushuang']],
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diaochan:['female','qun',3,['pianyi','biyue']],
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xiahouyuan:['male','wei',4,['shensu','suzi']],
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old_caoren:['male','wei',4,['jushou']],
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huangzhong:['male','shu',4,['liegong']],
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weiyan:['male','shu',4,['sgkuanggu']],
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xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
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old_zhoutai:['male','wu',4,['gzbuqu']],
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zhangjiao:['male','qun',3,['leiji','guidao'],['zhu']],
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dianwei:['male','wei',4,['qiangxi']],
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yanwen:['male','qun',4,['shuangxiong']],
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pangde:['male','qun',4,['xiaoxi','mengjin']],
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menghuo:['male','shu',4,['manyi','zaiqi']],
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zhurong:['female','shu',4,['manyi','lieren']],
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xuhuang:['male','wei',4,['sgduanliang']],
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sunjian:['male','wu',4,['gzyinghun']],
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jiangwei:['male','shu',4,['tiaoxin']],
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hejin:['male','qun',4,['mouzhu','yanhuo']],
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hansui:['male','qun',4,['xiaoxi','niluan']],
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niujin:['male','wei',4,['cuorui','liewei']],
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jin_zhangchunhua:['female','jin',3,['huishi','qingleng']],
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jin_simayi:['male','jin',3,['smyyingshi','xiongzhi','quanbian']],
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jin_wangyuanji:['female','jin',3,['yanxi']],
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jin_simazhao:['male','jin',3,['choufa','zhaoran']],
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jin_xiahouhui:['female','jin',3,['jyishi','shiduo']],
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jin_simashi:['male','jin','3/4',['yimie','tairan']],
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zhanghuyuechen:['male','jin',4,['xijue']],
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duyu:['male','jin',4,['sanchen','zhaotao']],
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},
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startBefore:function(){
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},
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onreinit:function(){
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_status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode');
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if(_status.mode!='normal') return;
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for(var i in lib.characterSingle){
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lib.character[i]=lib.characterSingle[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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}
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for(var j in lib.singleTranslate) lib.translate[j]=lib.singleTranslate[j];
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},
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start:function(){
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"step 0"
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_status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode');
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(!_status.connectMode){
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game.prepareArena(2);
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}
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"step 1"
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if(_status.connectMode){
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game.waitForPlayer(function(){
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lib.configOL.number=2;
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});
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}
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"step 2"
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if(_status.mode=='normal'){
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lib.card.list=lib.singlePile.slice(0);
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game.fixedPile=true;
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game.broadcastAll(function(singleTranslate,characterSingle,jin){
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_status.mode='normal';
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for(var j in singleTranslate) lib.translate[j]=singleTranslate[j];
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_status.characterlist=[];
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for(var i in characterSingle){
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if(!jin&&characterSingle[i][1]=='jin') continue;
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lib.character[i]=characterSingle[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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_status.characterlist.push(i);
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}
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},lib.singleTranslate,lib.characterSingle,_status.connectMode?lib.configOL.enable_jin:get.config('enable_jin'));
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}
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else if(_status.mode=='changban'){
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_status.characterlist=[];
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for(var i=0;i<lib.changbanCharacter.length;i++){
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var name=lib.changbanCharacter[i];
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if(lib.character[name]&&!lib.filter.characterDisabled(name)) _status.characterlist.push(name);
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}
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game.broadcastAll(function(){
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_status.mode='changban';
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lib.translate.bingliang_info='目标角色判定阶段进行判定:若判定结果不为梅花,则跳过该角色的摸牌阶段。';
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lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
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});
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for(var i=0;i<lib.card.list.length;i++){
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var card=lib.card.list[i];
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if(card[2]=='muniu'||card[2]=='shandian'||card[2]=='tengjia'&&card[0]=='club'||
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card[2]=='wuxie'&&card[0]=='diamond'&&card[1]==12) lib.card.list.splice(i--,1);
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}
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}
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else if(_status.mode=='wuxianhuoli'){
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var list=[];
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lib.card.list=lib.singlePile_wuxianhuoli.slice(0);
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game.fixedPile=true;
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if(_status.connectMode) list=get.charactersOL();
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else{
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var list=[];
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for(var i in lib.character){
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if(!lib.filter.characterDisabled2(i)&&!lib.filter.characterDisabled(i)) list.push(i);
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}
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}
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game.countPlayer2(function(current){
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list.remove(current.name);
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list.remove(current.name1);
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list.remove(current.name2);
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});
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_status.characterlist=list;
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game.broadcast(list=>_status.characterlist=list,list);
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}
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if(_status.connectMode){
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lib.configOL.number=2;
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game.randomMapOL();
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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}
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if(_status.brawl&&_status.brawl.chooseCharacterBefore){
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_status.brawl.chooseCharacterBefore();
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}
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game.chooseCharacter();
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}
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"step 3"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name]);
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}
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game.syncState();
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event.trigger('gameStart');
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name1,
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name2:players[i].name2,
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identity:players[i].identity
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});
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}
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_status.videoInited=true;
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game.addVideo('init',null,info);
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game.gameDraw(game.zhu,function(player){
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if(_status.mode=='dianjiang') return 4;
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if(_status.mode=='wuxianhuoli') return 4;
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if(_status.mode=='normal') return player==game.zhu?3:4;
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if(_status.mode=='changban') return player==game.fan?5:4;
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if(player.hasSkill('cuorui')){
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||
player.logSkill('cuorui');
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return 2+_status.characterChoice[player.identity].length;
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||
}
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||
return player.maxHp;
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||
});
|
||
if(_status.connectMode&&lib.configOL.change_card) game.replaceHandcards(game.players.slice(0));
|
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'step 4'
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game.phaseLoop(game.zhu);
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game.countPlayer(current=>current.showGiveup(),true);
|
||
},
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||
game:{
|
||
canReplaceViewpoint:()=>true,
|
||
addRecord:function(bool){
|
||
if(typeof bool=='boolean'){
|
||
var mode=_status.mode;
|
||
var data=lib.config.gameRecord.single.data;
|
||
if(!get.is.object(data[mode])) data[mode]={};
|
||
var data2=data[mode]
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||
var identity=game.me.identity;
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||
if(!data2[identity]){
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||
data2[identity]=[0,0];
|
||
}
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||
if(bool){
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||
data2[identity][0]++;
|
||
}
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else{
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data2[identity][1]++;
|
||
}
|
||
var list=['zhu','fan'];
|
||
var str='';
|
||
for(var j in data){
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||
str+=get.translation(j+2)+':<br>';
|
||
for(var i=0;i<list.length;i++){
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||
if(data[j][list[i]]){
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str+=lib.translate[list[i]+'2']+':'+data[j][list[i]][0]+'胜'+' '+data[j][list[i]][1]+'负<br>';
|
||
}
|
||
}
|
||
}
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||
lib.config.gameRecord.single.str=str;
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||
game.saveConfig('gameRecord',lib.config.gameRecord);
|
||
}
|
||
},
|
||
getState:function(){
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||
var state={};
|
||
for(var i in lib.playerOL){
|
||
var player=lib.playerOL[i];
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||
state[i]={identity:player.identity};
|
||
}
|
||
return state;
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||
},
|
||
updateState:function(state){
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||
for(var i in state){
|
||
var player=lib.playerOL[i];
|
||
if(player){
|
||
player.identity=state[i].identity;
|
||
}
|
||
}
|
||
},
|
||
getRoomInfo:function(uiintro){
|
||
if(lib.configOL.single_mode=='normal') uiintro.add('<div class="text chat">晋势力武将:'+(lib.configOL.enable_jin?'开启':'关闭'));
|
||
if(lib.configOL.bannedcards.length){
|
||
uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
||
}
|
||
uiintro.style.paddingBottom='8px';
|
||
},
|
||
getVideoName:function(){
|
||
var str=get.translation(game.me.name);
|
||
if(game.me.name2){
|
||
str+='/'+get.translation(game.me.name2);
|
||
}
|
||
var name=[
|
||
str,
|
||
get.translation(_status.mode+2)+' - '+lib.translate[game.me.identity+'2']
|
||
];
|
||
return name;
|
||
},
|
||
showIdentity:function(){},
|
||
checkResult:function(){
|
||
game.over((game.me._trueMe||game.me).isAlive());
|
||
},
|
||
checkOnlineResult:function(player){
|
||
return player.isAlive();
|
||
},
|
||
chooseCharacterDianjiang:function(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
lib.init.onfree();
|
||
"step 1"
|
||
game.me.chooseControl('先手','后手').prompt='请选择自己的行动顺序';
|
||
"step 2"
|
||
var map=result.control=='先手'?['zhu','fan']:['fan','zhu'];
|
||
game.me.identity=map[0];
|
||
game.me.next.identity=map[1];
|
||
game.me.showIdentity();
|
||
game.me.next.showIdentity();
|
||
"step 3"
|
||
event.flipassign=true;
|
||
event.videoId=lib.status.videoId++;
|
||
var list=[];
|
||
for(var i in lib.character){
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
list.push(i);
|
||
}
|
||
_status.characterlist=list;
|
||
var filter=function(name){
|
||
return !_status.characterlist.includes(name);
|
||
};
|
||
var dialog=ui.create.characterDialog('heightset',filter).open();
|
||
dialog.videoId=event.videoId;
|
||
|
||
game.me.chooseButton(true).set('ai',function(button){
|
||
return Math.random();
|
||
}).set('dialog',event.videoId);
|
||
"step 4"
|
||
game.me.init(result.links[0]);
|
||
_status.characterlist.remove(result.links[0]);
|
||
game.addRecentCharacter(result.links[0]);
|
||
game.me.chooseButton(true).set('ai',function(button){
|
||
return Math.random();
|
||
}).set('dialog',event.videoId);
|
||
"step 5"
|
||
game.broadcastAll('closeDialog',event.videoId);
|
||
game.me.next.init(result.links[0]);
|
||
_status.characterlist.remove(result.links[0]);
|
||
game.addRecentCharacter(result.links[0]);
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterWuxianhuoli(){
|
||
const next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
'step 0'
|
||
ui.arena.classList.add('choose-character');
|
||
lib.init.onfree();
|
||
var num=[0,1].randomGet();
|
||
game.players[num].identity='zhu';
|
||
game.players[1-num].identity='fan';
|
||
game.broadcastAll(function(p,t){
|
||
p.enemy=t;t.enemy=p;
|
||
},game.players[0],game.players[1]);
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showIdentity();
|
||
}
|
||
game.globalBuff=['wuxianhuoli_weisuoyuwei'];
|
||
const randomBuff=[
|
||
'liuanhuaming',
|
||
'duoduoyishan',
|
||
'xushidaifa',
|
||
'mianmianjudao'
|
||
].randomGet();
|
||
game.globalBuff.add(`wuxianhuoli_${randomBuff}`);
|
||
'step 1'
|
||
_status.characterChoice={
|
||
zhu:_status.characterlist.randomRemove(6),
|
||
fan:_status.characterlist.randomRemove(6),
|
||
};
|
||
const dialog=[
|
||
'请选择出场武将',
|
||
'<div class="text center">本局游戏Buff</div>',
|
||
];
|
||
game.globalBuff.forEach((buff,ind)=>{
|
||
dialog.add(`<div class="text">「${ind===0?'固定':'随机'}」 ${get.translation(buff)}:${get.skillInfoTranslation(buff)}</div>`);
|
||
});
|
||
dialog.add([_status.characterChoice[game.me.identity],'character']);
|
||
game.me.chooseButton(true,dialog);
|
||
'step 2'
|
||
game.me.init(result.links[0]);
|
||
_status.characterChoice[game.me.identity].removeArray(result.links);
|
||
var list=_status.characterChoice[game.me.enemy.identity].randomRemove(1);
|
||
game.me.enemy.init(list[0]);
|
||
[game.me,game.me.enemy].forEach(current=>{
|
||
if(current.storage.nohp||lib.character[current.name1][4].includes('hiddenSkill')&&!current.noclick){
|
||
current.storage.rawHp=1;
|
||
current.storage.rawMaxHp=1;
|
||
}
|
||
current.hp=10;
|
||
current.maxHp=10;
|
||
current.hujia=0;
|
||
current.update();
|
||
});
|
||
game.globalBuff.forEach(buff=>{
|
||
game.addGlobalSkill(buff);
|
||
});
|
||
game.addGlobalSkill('wuxianhuoli_task');
|
||
_status.wuxianhuoliProgress=0;
|
||
_status.wuxianhuoliLevel=0;
|
||
const func=()=>{
|
||
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||
ui.wuxianhuoliProgress.innerHTML='任务进度(0/3)';
|
||
const showTasks=()=>{
|
||
if(ui.wuxianhuoliInfo) return;
|
||
ui.wuxianhuoliInfo=ui.create.system('无限火力',null,true);
|
||
ui.wuxianhuoliInfo.currentProgress=0;
|
||
ui.wuxianhuoliInfo.currentLevel=0;
|
||
lib.setPopped(ui.wuxianhuoliInfo,()=>{
|
||
var uiintro=ui.create.dialog('hidden');
|
||
uiintro.add(`<div class="text center" style="font-size:18px"><b>任务列表</b></div>`);
|
||
if(typeof _status.wuxianhuoliLevel!=='number'){
|
||
uiintro.add(`<div class="text center" style="font-size:12px">未获取当前进度,请于一名角色受伤后再查看</div>`);
|
||
}
|
||
else if(_status.wuxianhuoliLevel<2){
|
||
uiintro.add(`<div class="text center">全场角色造成${_status.wuxianhuoliLevel===0?3:5}点伤害(当前${_status.wuxianhuoliProgress}点)</div>\
|
||
<div class="text center">奖励:获得一个技能,摸两张牌</div>`);
|
||
}
|
||
else{
|
||
uiintro.add(`<div class="text center">所有任务已完成,无后续任务</div>`);
|
||
}
|
||
uiintro.add(`<div class="text center" style="font-size:18px"><b>全局Buff</b></div>`);
|
||
uiintro.add(`<div class="text">${game.globalBuff.map((buff,ind)=>{
|
||
return get.translation(buff)+':'+get.skillInfoTranslation(buff);
|
||
}).join('<br>')}</div>`);
|
||
var ul=uiintro.querySelector('ul');
|
||
if(ul) ul.style.width='180px';
|
||
uiintro.add(ui.create.div('.placeholder'));
|
||
return uiintro;
|
||
},250);
|
||
};
|
||
showTasks();
|
||
var dialog=ui.create.dialog('hidden','forcebutton');
|
||
dialog.add(`任务一`);
|
||
dialog.addText(`任务:全场角色共计造成3点伤害<br>奖励:获得一个技能,摸两张牌`);
|
||
dialog.add(`任务二<div class="text center" style="font-size:10px">(完成任务一后解锁)</div>\
|
||
<div class="text center">任务:全场角色共计造成5点伤害<br>奖励:获得一个技能,摸两张牌</div>`);
|
||
dialog.open();
|
||
setTimeout(()=>{
|
||
dialog.close();
|
||
},3000);
|
||
};
|
||
game.broadcastAll(func);
|
||
game.delay(0,3000);
|
||
'step 3'
|
||
_status.characterlist.addArray(Object.values(_status.characterChoice).flat());
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacter:function(){
|
||
if(_status.mode=='dianjiang'){
|
||
game.chooseCharacterDianjiang();
|
||
return;
|
||
}
|
||
if(_status.mode=='wuxianhuoli'){
|
||
game.chooseCharacterWuxianhuoli();
|
||
return;
|
||
}
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var num=[0,1].randomGet();
|
||
game.players[num].identity='zhu';
|
||
game.players[1-num].identity='fan';
|
||
game.broadcastAll(function(p,t){
|
||
p.enemy=t;t.enemy=p;
|
||
},game.players[0],game.players[1]);
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showIdentity();
|
||
}
|
||
"step 1"
|
||
_status.characterChoice={
|
||
zhu:_status.characterlist.randomRemove(3),
|
||
fan:_status.characterlist.randomRemove(3),
|
||
all:_status.characterlist.randomRemove(6),
|
||
};
|
||
event.videoIdx=lib.status.videoId++;
|
||
game.broadcastAll(function(id,list){
|
||
var dialog=ui.create.dialog('选择武将',[list.all,'character'],'起始武将',[list[game.me.identity],'character']);
|
||
dialog.videoId=id;
|
||
},event.videoIdx,_status.characterChoice);
|
||
"step 2"
|
||
var next=game.fan.chooseButton(true,1);
|
||
next.filterButton=function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
};
|
||
next.set('onfree',true);
|
||
next.dialog=event.videoIdx;
|
||
next.canChoose=_status.characterChoice.all;
|
||
next.ai=function(){return Math.random()};
|
||
"step 3"
|
||
_status.characterChoice.fan.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.fan,true,event.videoIdx);
|
||
var next=game.zhu.chooseButton(true,2);
|
||
next.filterButton=function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
};
|
||
next.dialog=event.videoIdx;
|
||
next.canChoose=_status.characterChoice.all;
|
||
next.ai=function(){return Math.random()};
|
||
"step 4"
|
||
_status.characterChoice.zhu.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.zhu,false,event.videoIdx);
|
||
var next=game.fan.chooseButton(true,2);
|
||
next.filterButton=function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
};
|
||
next.dialog=event.videoIdx;
|
||
next.canChoose=_status.characterChoice.all;
|
||
next.ai=function(){return Math.random()};
|
||
"step 5"
|
||
_status.characterChoice.fan.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.fan,true,event.videoIdx);
|
||
var next=game.zhu.chooseButton(true);
|
||
next.filterButton=function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
};
|
||
next.dialog=event.videoIdx;
|
||
next.canChoose=_status.characterChoice.all;
|
||
next.ai=function(){return Math.random()};
|
||
"step 6"
|
||
_status.characterChoice.zhu.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.zhu,false,event.videoIdx);
|
||
"step 7"
|
||
game.broadcastAll('closeDialog',event.videoIdx);
|
||
"step 8"
|
||
game.me.chooseButton(true,['请选择出场武将',[_status.characterChoice[game.me.identity],'character']],_status.mode=='changban'?2:1);
|
||
"step 9"
|
||
game.me.init(result.links[0],_status.mode=='changban'?result.links[1]:null);
|
||
_status.characterChoice[game.me.identity].removeArray(result.links);
|
||
var list=_status.characterChoice[game.me.enemy.identity].randomRemove(_status.mode=='changban'?2:1);
|
||
game.me.enemy.init(list[0],list[1]);
|
||
"step 10"
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterDianjiangOL:function(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
var map=Math.random()<0.5?['zhu','fan']:['fan','zhu'];
|
||
game.me.identity=map[0];
|
||
game.me.next.identity=map[1];
|
||
game.me.showIdentity();
|
||
game.me.next.showIdentity();
|
||
"step 1"
|
||
//event.flipassign=true;
|
||
event.videoId=lib.status.videoId++;
|
||
var list=[];
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in libCharacter){
|
||
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
list.push(i);
|
||
}
|
||
game.broadcastAll(function(list,id){
|
||
_status.characterlist=list;
|
||
var filter=function(name){
|
||
return !_status.characterlist.includes(name);
|
||
};
|
||
var dialog=ui.create.characterDialog('heightset',filter).open();
|
||
dialog.videoId=id;
|
||
ui.arena.classList.add('choose-character');
|
||
},list,event.videoId);
|
||
game.zhu.chooseButton(true).set('ai',function(button){
|
||
return Math.random();
|
||
}).set('dialog',event.videoId);
|
||
"step 2"
|
||
game.broadcastAll(function(player,character,id){
|
||
player.init(character);
|
||
_status.characterlist.remove(character);
|
||
if(player==game.me) game.addRecentCharacter(character);
|
||
},game.zhu,result.links[0]);
|
||
game.fan.chooseButton(true).set('ai',function(button){
|
||
return Math.random();
|
||
}).set('dialog',event.videoId);
|
||
"step 3"
|
||
game.broadcastAll('closeDialog',event.videoId);
|
||
game.broadcastAll(function(player,character,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
dialog.close();
|
||
}
|
||
player.init(character);
|
||
_status.characterlist.remove(character);
|
||
if(player==game.me) game.addRecentCharacter(character);
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},game.fan,result.links[0],event.videoId);
|
||
});
|
||
},
|
||
chooseCharacterWuxianhuoliOL(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
'step 0'
|
||
ui.arena.classList.add('choose-character');
|
||
var num=[0,1].randomGet();
|
||
game.players[num].identity='zhu';
|
||
game.players[1-num].identity='fan';
|
||
game.broadcastAll(function(p,t){
|
||
p.enemy=t;t.enemy=p;
|
||
},game.players[0],game.players[1]);
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showIdentity();
|
||
}
|
||
game.globalBuff=['wuxianhuoli_weisuoyuwei'];
|
||
const randomBuff=[
|
||
'liuanhuaming',
|
||
'duoduoyishan',
|
||
'xushidaifa',
|
||
'mianmianjudao'
|
||
].randomGet();
|
||
game.globalBuff.add(`wuxianhuoli_${randomBuff}`);
|
||
const setBuff=buff=>{game.globalBuff=buff};
|
||
game.broadcast(setBuff,game.globalBuff);
|
||
if(!_status.postReconnect.wuxianhuoliBuff) _status.postReconnect.wuxianhuoliBuff=[setBuff,[]];
|
||
_status.postReconnect.wuxianhuoliBuff[1].addArray(game.globalBuff);
|
||
'step 1'
|
||
_status.characterChoice={
|
||
zhu:_status.characterlist.randomRemove(6),
|
||
fan:_status.characterlist.randomRemove(6),
|
||
};
|
||
const list=['zhu','fan'].map(identity=>{
|
||
const dialog=[
|
||
'请选择出场武将',
|
||
'<div class="text center">本局游戏Buff</div>',
|
||
];
|
||
game.globalBuff.forEach((buff,ind)=>{
|
||
dialog.add(`<div class="text">「${ind===0?'固定':'随机'}」 ${get.translation(buff)}:${get.skillInfoTranslation(buff)}</div>`);
|
||
});
|
||
dialog.add([_status.characterChoice[identity],'character']);
|
||
return [game[identity],true,dialog];
|
||
});
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me){
|
||
player.init(result.links[0]);
|
||
player.hp=10;
|
||
player.maxHp=10;
|
||
player.hujia=0;
|
||
player.update();
|
||
}
|
||
});
|
||
'step 2'
|
||
for(var i in result){
|
||
var current=lib.playerOL[i];
|
||
if(result[i]=='ai'){
|
||
result[i]=_status.characterChoice[current.identity].randomGets(1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links;
|
||
}
|
||
_status.characterChoice[current.identity].removeArray(result[i]);
|
||
if(!current.name){
|
||
current.init(result[i][0]);
|
||
if(current.storage.nohp||lib.character[current.name1][4].includes('hiddenSkill')&&!current.noclick){
|
||
current.storage.rawHp=1;
|
||
current.storage.rawMaxHp=1;
|
||
}
|
||
current.hp=10;
|
||
current.maxHp=10;
|
||
current.hujia=0;
|
||
current.update();
|
||
}
|
||
}
|
||
game.broadcast(function(result){
|
||
for(var i in result){
|
||
const current=lib.playerOL[i];
|
||
if(!current.name){
|
||
current.init(result[i][0]);
|
||
if(current.storage.nohp||lib.character[current.name1][4].includes('hiddenSkill')&&!current.noclick){
|
||
current.storage.rawHp=1;
|
||
current.storage.rawMaxHp=1;
|
||
}
|
||
current.hp=10;
|
||
current.maxHp=10;
|
||
current.hujia=0;
|
||
current.update();
|
||
}
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result);
|
||
game.globalBuff.forEach(buff=>{
|
||
game.addGlobalSkill(buff);
|
||
});
|
||
game.addGlobalSkill('wuxianhuoli_task');
|
||
game.broadcastAll(()=>{
|
||
_status.wuxianhuoliProgress=0;
|
||
_status.wuxianhuoliLevel=0;
|
||
});
|
||
const func=()=>{
|
||
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||
ui.wuxianhuoliProgress.innerHTML='任务进度(0/3)';
|
||
const showTasks=()=>{
|
||
if(ui.wuxianhuoliInfo) return;
|
||
ui.wuxianhuoliInfo=ui.create.system('无限火力',null,true);
|
||
ui.wuxianhuoliInfo.currentProgress=0;
|
||
ui.wuxianhuoliInfo.currentLevel=0;
|
||
lib.setPopped(ui.wuxianhuoliInfo,()=>{
|
||
var uiintro=ui.create.dialog('hidden');
|
||
uiintro.add(`<div class="text center" style="font-size:18px"><b>任务列表</b></div>`);
|
||
if(typeof _status.wuxianhuoliLevel!=='number'){
|
||
uiintro.add(`<div class="text center" style="font-size:12px">未获取当前进度,请于一名角色受伤后再查看</div>`);
|
||
}
|
||
else if(_status.wuxianhuoliLevel<2){
|
||
uiintro.add(`<div class="text center">全场角色造成${_status.wuxianhuoliLevel===0?3:5}点伤害(当前${_status.wuxianhuoliProgress}点)</div>\
|
||
<div class="text center">奖励:获得一个技能,摸两张牌</div>`);
|
||
}
|
||
else{
|
||
uiintro.add(`<div class="text center">所有任务已完成,无后续任务</div>`);
|
||
}
|
||
uiintro.add(`<div class="text center" style="font-size:18px"><b>全局Buff</b></div>`);
|
||
uiintro.add(`<div class="text">${game.globalBuff.map((buff,ind)=>{
|
||
return get.translation(buff)+':'+get.skillInfoTranslation(buff);
|
||
}).join('<br>')}</div>`);
|
||
var ul=uiintro.querySelector('ul');
|
||
if(ul) ul.style.width='180px';
|
||
uiintro.add(ui.create.div('.placeholder'));
|
||
return uiintro;
|
||
},250);
|
||
};
|
||
showTasks();
|
||
if(!_status.postReconnect.wuxianhuoliShowTasks) _status.postReconnect.wuxianhuoliShowTasks=[showTasks,[]];
|
||
const dialog=ui.create.dialog('hidden','forcebutton');
|
||
dialog.add(`任务一`);
|
||
dialog.addText(`任务:全场角色共计造成3点伤害<br>奖励:获得一个技能,摸两张牌`);
|
||
dialog.add(`任务二<div class="text center" style="font-size:10px">(完成任务一后解锁)</div>\
|
||
<div class="text center">任务:全场角色共计造成5点伤害<br>奖励:获得一个技能,摸两张牌</div>`);
|
||
dialog.open();
|
||
setTimeout(()=>{
|
||
dialog.close();
|
||
},3000);
|
||
};
|
||
game.broadcastAll(func);
|
||
game.delay(0,3000);
|
||
'step 3'
|
||
_status.characterlist.addArray(Object.values(_status.characterChoice).flat());
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
if(_status.mode=='dianjiang'){
|
||
game.chooseCharacterDianjiangOL();
|
||
return;
|
||
}
|
||
if(_status.mode=='wuxianhuoli'){
|
||
game.chooseCharacterWuxianhuoliOL();
|
||
return;
|
||
}
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var num=[0,1].randomGet();
|
||
game.players[num].identity='zhu';
|
||
game.players[1-num].identity='fan';
|
||
game.broadcastAll(function(p,t){
|
||
p.enemy=t;t.enemy=p;
|
||
},game.players[0],game.players[1]);
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showIdentity();
|
||
}
|
||
"step 1"
|
||
_status.characterChoice={
|
||
zhu:_status.characterlist.randomRemove(3),
|
||
fan:_status.characterlist.randomRemove(3),
|
||
all:_status.characterlist.randomRemove(6),
|
||
};
|
||
event.videoIdx=lib.status.videoId++;
|
||
game.broadcastAll(function(id,list){
|
||
var dialog=ui.create.dialog(game.me.identity=='fan'?'选择武将':'请等待对手选择武将',[list.all,'character'],'起始武将',[list[game.me.identity],'character']);
|
||
dialog.videoId=id;
|
||
},event.videoIdx,_status.characterChoice);
|
||
"step 2"
|
||
var next=game.fan.chooseButton(true,1);
|
||
next.set('filterButton',function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
});
|
||
next.set('dialog',event.videoIdx);
|
||
next.set('canChoose',_status.characterChoice.all);
|
||
next.ai=function(){return Math.random()};
|
||
"step 3"
|
||
_status.characterChoice.fan.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.fan,true,event.videoIdx);
|
||
var next=game.zhu.chooseButton(true,2);
|
||
next.set('filterButton',function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
});
|
||
next.set('dialog',event.videoIdx);
|
||
next.set('canChoose',_status.characterChoice.all);
|
||
next.ai=function(){return Math.random()};
|
||
"step 4"
|
||
_status.characterChoice.zhu.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.zhu,false,event.videoIdx);
|
||
var next=game.fan.chooseButton(true,2);
|
||
next.set('filterButton',function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
});
|
||
next.set('dialog',event.videoIdx);
|
||
next.set('canChoose',_status.characterChoice.all);
|
||
next.ai=function(){return Math.random()};
|
||
"step 5"
|
||
_status.characterChoice.fan.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.fan,true,event.videoIdx);
|
||
var next=game.zhu.chooseButton(true);
|
||
next.set('filterButton',function(button){
|
||
return _status.event.canChoose.includes(button.link);
|
||
});
|
||
next.set('dialog',event.videoIdx);
|
||
next.set('canChoose',_status.characterChoice.all);
|
||
next.ai=function(){return Math.random()};
|
||
"step 6"
|
||
_status.characterChoice.zhu.addArray(result.links);
|
||
_status.characterChoice.all.removeArray(result.links);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(link.includes(dialog.buttons[i].link)){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links,game.zhu,false,event.videoIdx);
|
||
"step 7"
|
||
game.broadcastAll('closeDialog',event.videoIdx);
|
||
"step 8"
|
||
var num=_status.mode=='changban'?2:1;
|
||
var list=[
|
||
[game.zhu,num,true,['选择出场角色',[_status.characterChoice.zhu,'character']]],
|
||
[game.fan,num,true,['选择出场角色',[_status.characterChoice.fan,'character']]]
|
||
];
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 9"
|
||
for(var i in result){
|
||
var current=lib.playerOL[i];
|
||
if(result[i]=='ai'){
|
||
result[i]=_status.characterChoice[current.identity].randomGets(_status.mode=='changban'?2:1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links;
|
||
}
|
||
_status.characterChoice[current.identity].removeArray(result[i]);
|
||
if(!current.name){
|
||
current.init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
game.broadcast(function(result){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result);
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
},
|
||
element:{
|
||
player:{
|
||
dieAfter:function(){
|
||
if(_status.mode!='normal'||_status.characterChoice[this.identity].length<=3) game.checkResult();
|
||
},
|
||
dieAfter2:function(){
|
||
if(_status.mode!='normal') return;
|
||
var next=game.createEvent('replacePlayerSingle',false,_status.event.getParent());
|
||
next.player=this;
|
||
next.forceDie=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
game.delay();
|
||
"step 1"
|
||
player.chooseButton(true,['请选择一名出场武将',[_status.characterChoice[player.identity].slice(0),'character']]).set('forceDie',true);
|
||
"step 2"
|
||
var source=player;
|
||
var name=result.links[0];
|
||
var color=source.node.identity.dataset.color;
|
||
|
||
game.broadcastAll(function(source,name,color){
|
||
source.revive(null,false);
|
||
source.uninit();
|
||
source.init(name);
|
||
source.node.identity.dataset.color=color;
|
||
},source,name,color);
|
||
game.log(source,'出场');
|
||
|
||
var num=_status.mode == 'normal' ? 4 : source.maxHp;
|
||
if(player.hasSkill('cuorui')){
|
||
player.logSkill('cuorui');
|
||
num=2+_status.characterChoice[player.identity].length;
|
||
}
|
||
source.draw(num);
|
||
var evt=event.getParent('dying');
|
||
if(evt&&evt.parent) evt.parent.untrigger(false,source);
|
||
game.addVideo('reinit',source,[name,color]);
|
||
game.triggerEnter(source);
|
||
_status.characterChoice[player.identity].remove(name);
|
||
});
|
||
},
|
||
logAi:function(targets,card){},
|
||
showIdentity:function(){
|
||
game.broadcastAll(function(player,identity){
|
||
player.identity=identity;
|
||
game[identity]=player;
|
||
player.side=identity=='zhu';
|
||
player.node.identity.classList.remove('guessing');
|
||
player.identityShown=true;
|
||
player.ai.shown=1;
|
||
player.setIdentity();
|
||
if(player.identity=='zhu'){
|
||
player.isZhu=true;
|
||
}
|
||
if(_status.clickingidentity){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},this,this.identity);
|
||
}
|
||
}
|
||
},
|
||
get:{
|
||
attitude:function(from,to){
|
||
if(from.identity==to.identity) return 10;
|
||
return -10;
|
||
},
|
||
},
|
||
skill:{
|
||
wanrong:{
|
||
audio:2,
|
||
trigger:{target:'useCardToTargeted'},
|
||
frequent:true,
|
||
filter:function(event,player){
|
||
return event.card.name=='sha';
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
},
|
||
sgzhiheng:{
|
||
audio:'zhiheng',
|
||
inherit:'zhiheng',
|
||
selectCard:[1,2],
|
||
prompt:'弃置至多两张牌并摸等量的牌',
|
||
},
|
||
xiechan:{
|
||
audio:2,
|
||
limited:true,
|
||
enable:'phaseUse',
|
||
skillAnimation:true,
|
||
animationColor:'water',
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&player.canCompare(target);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('xiechan');
|
||
player.chooseToCompare(target);
|
||
'step 1'
|
||
if(result.bool) player.useCard({name:'juedou'},target,'noai');
|
||
else target.useCard({name:'juedou'},player,'noai');
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
if(player.countCards('h',function(card){
|
||
return get.value(card)<=5&&get.number(card)>=12;
|
||
})&&get.effect(target,{name:'juedou'},player,player)>0) return -1;
|
||
return 0;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
huwei:{
|
||
audio:2,
|
||
trigger:{
|
||
player:'enterGame',
|
||
global:'gameDrawAfter',
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
player.chooseUseTarget('shuiyanqijunx',get.prompt('huwei'),'视为使用一张【水淹七军】').logSkill='huwei';
|
||
},
|
||
},
|
||
sgkuanggu:{
|
||
audio:'kuanggu',
|
||
trigger:{source:'damageSource'},
|
||
frequent:true,
|
||
filter:function(event,player){
|
||
return player.isDamaged();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.judge(function(result){
|
||
return get.color(result)=='black'?2:-2;
|
||
});
|
||
'step 1'
|
||
if(result.bool==true) player.recover();
|
||
},
|
||
},
|
||
suzi:{
|
||
inherit:'xingshang',
|
||
},
|
||
cangji:{
|
||
trigger:{player:'die'},
|
||
filter:function(event,player){
|
||
return player.countCards('e')>0;
|
||
},
|
||
forceDie:true,
|
||
skillAnimation:true,
|
||
animationColor:'orange',
|
||
content:function(){
|
||
var cards=player.getCards('e');
|
||
player.cangji_yozuru=cards;
|
||
player.lose(cards,ui.special);
|
||
player.addSkill('cangji_yozuru');
|
||
},
|
||
subSkill:{
|
||
yozuru:{
|
||
sub:true,
|
||
charlotte:true,
|
||
superCharlotte:true,
|
||
trigger:{player:'enterGame'},
|
||
forced:true,
|
||
popup:false,
|
||
//onremove:true,
|
||
content:function(){
|
||
var cards=player.cangji_yozuru.slice(0);
|
||
for(var i=0;i<cards.length;i++){
|
||
player.equip(cards[i]);
|
||
}
|
||
player.removeSkill('cangji_yozuru');
|
||
delete player.cangji_yozuru;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
sgrenwang:{
|
||
audio:2,
|
||
trigger:{target:'useCardToTargeted'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.player.isPhaseUsing()&&(event.card.name=='sha'||get.type(event.card)=='trick');
|
||
},
|
||
content:function(){
|
||
if(!player.hasSkill('sgrenwang_one')) player.addTempSkill('sgrenwang_one','phaseUseEnd');
|
||
else if(trigger.player.countDiscardableCards(player,'he')){
|
||
player.discardPlayerCard(trigger.player,'he',get.prompt('sgrenwang')).logSkill=['sgrenwang',trigger.player];
|
||
}
|
||
},
|
||
},
|
||
sgrenwang_one:{},
|
||
sgduanliang:{
|
||
group:'sgduanliang_gdm',
|
||
audio:'duanliang1',
|
||
enable:'chooseToUse',
|
||
filterCard:function(card){
|
||
if(get.type(card)!='basic'&&get.type(card)!='equip') return false;
|
||
return get.color(card)=='black';
|
||
},
|
||
filter:function(event,player){
|
||
return player.hasSkill('sgduanliang_sss')&&player.countCards('he',{type:['basic','equip'],color:'black'})
|
||
},
|
||
position:'he',
|
||
viewAs:{name:'bingliang'},
|
||
prompt:'将一黑色的基本牌或装备牌当兵粮寸断使用',
|
||
check:function(card){return 6-get.value(card)},
|
||
ai:{
|
||
order:9
|
||
},
|
||
subSkill:{
|
||
gdm:{
|
||
trigger:{player:'useCardToPlayered'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:false,
|
||
content:function(){
|
||
if(trigger.target!=player) player.addTempSkill('sgduanliang_sss');
|
||
},
|
||
},
|
||
sss:{},
|
||
},
|
||
},
|
||
sgqingguo:{
|
||
audio:'qingguo',
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filterCard:true,
|
||
viewAs:{name:'shan'},
|
||
viewAsFilter:function(player){
|
||
if(!player.countCards('e')) return false;
|
||
},
|
||
prompt:'将一张装备区中的牌当闪使用或打出',
|
||
position:'e',
|
||
check:function(){return 1},
|
||
ai:{
|
||
order:0.5,
|
||
respondShan:true,
|
||
skillTagFilter:function(player){
|
||
if(!player.countCards('e')) return false;
|
||
},
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(target.countCards('e')&&get.tag(card,'respondShan')&¤t<0) return 0.6
|
||
}
|
||
}
|
||
}
|
||
},
|
||
pianyi:{
|
||
audio:2,
|
||
trigger:{player:'enterGame'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.getParent('phase').player==player.enemy;
|
||
},
|
||
content:function(){
|
||
var evt=_status.event.getParent('phase');
|
||
if(evt){
|
||
game.log(player,'结束了',evt.player,'的回合');
|
||
game.resetSkills();
|
||
_status.event=evt;
|
||
_status.event.finish();
|
||
_status.event.untrigger(true);
|
||
}
|
||
},
|
||
},
|
||
yinli:{
|
||
audio:2,
|
||
trigger:{global:'loseEnd'},
|
||
filter:function(event,player){
|
||
if(event.player==player||event.player!=_status.currentPhase||event.getParent().name=='useCard') return false;
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(get.type(event.cards[i])=='equip'&&get.position(event.cards[i])=='d') return true;
|
||
}
|
||
return false;
|
||
},
|
||
frequent:true,
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
if(get.type(trigger.cards[i])=='equip'&&get.position(trigger.cards[i])=='d') list.push(trigger.cards[i]);
|
||
}
|
||
if(list.length) player.gain(list,'gain2');
|
||
},
|
||
},
|
||
shenju:{
|
||
audio:2,
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
if(player.enemy&&player.enemy.hp) return num+player.enemy.hp;
|
||
}
|
||
},
|
||
},
|
||
|
||
_changeHandcard:{
|
||
trigger:{global:'gameDrawAfter'},
|
||
silent:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return _status.mode=='changban'&&player.maxHp<=3;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseBool('是否更换手牌?').ai=function(){
|
||
var hs=player.getCards('h');
|
||
return get.value(hs,'raw')<6*hs;
|
||
};
|
||
'step 1'
|
||
if(result.bool){
|
||
var hs=player.getCards('h');
|
||
player.lose(hs,ui.special);
|
||
event.hs=hs;
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
var hs=event.hs;
|
||
player.draw(hs.length,'nodelay');
|
||
for(var i=0;i<hs.length;i++){
|
||
hs[i].fix();
|
||
ui.cardPile.insertBefore(hs[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
||
}
|
||
},
|
||
},
|
||
wuxianhuoli_weisuoyuwei:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:true,
|
||
charlotte:true,
|
||
async content(_,__,player){
|
||
player.draw();
|
||
},
|
||
mod:{
|
||
cardUsable(card,player,num){
|
||
if(card.name=='sha') return num+1;
|
||
},
|
||
},
|
||
},
|
||
wuxianhuoli_duoduoyishan:{
|
||
trigger:{global:'phaseEnd'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:true,
|
||
charlotte:true,
|
||
async content(_,__,player){
|
||
player.draw();
|
||
},
|
||
},
|
||
wuxianhuoli_xushidaifa:{
|
||
trigger:{source:'damageBegin1'},
|
||
filter(event,player){
|
||
if(!event.card||event.card.name!=='sha') return false;
|
||
return game.getGlobalHistory('everything',evt=>{
|
||
if(evt.name!=='damage') return false;
|
||
return evt.card&&evt.card.name==='sha';
|
||
}).indexOf(event)===0;
|
||
},
|
||
forced:true,
|
||
silent:true,
|
||
popup:true,
|
||
charlotte:true,
|
||
async content(_,trigger){
|
||
trigger.increase('num');
|
||
},
|
||
},
|
||
wuxianhuoli_liuanhuaming:{
|
||
trigger:{
|
||
player:'loseAfter',
|
||
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
|
||
},
|
||
filter(event,player){
|
||
if(player===_status.currentPhase) return false;
|
||
const evt=event.getl(player);
|
||
return evt.cards2&&evt.cards2.length>0;
|
||
},
|
||
forced:true,
|
||
silent:true,
|
||
popup:true,
|
||
charlotte:true,
|
||
usable:2,
|
||
async content(_,__,player){
|
||
player.draw();
|
||
},
|
||
},
|
||
wuxianhuoli_mianmianjudao:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:true,
|
||
charlotte:true,
|
||
async content(_,__,player){
|
||
const cards=[];
|
||
for(const type of ['basic','trick']){
|
||
const card=get.cardPile(card=>{
|
||
const typex=get.type2(card,false);
|
||
return type===typex;
|
||
});
|
||
if(card) cards.add(card);
|
||
}
|
||
if(cards.length) player.gain(cards,'gain2');
|
||
},
|
||
},
|
||
wuxianhuoli_task:{
|
||
trigger:{source:'damageAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
silent:true,
|
||
charlotte:true,
|
||
async content(event,trigger,player){
|
||
if(!_status.wuxianhuoliProgress) _status.wuxianhuoliProgress=0;
|
||
if(!_status.wuxianhuoliLevel) _status.wuxianhuoliLevel=0;
|
||
if(_status.wuxianhuoliLevel>1) return;
|
||
_status.wuxianhuoliProgress+=trigger.num;
|
||
game.broadcastAll((num,level)=>{
|
||
_status.wuxianhuoliProgress=num;
|
||
_status.wuxianhuoliLevel=level;
|
||
if(!ui.wuxianhuoliProgress){
|
||
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||
}
|
||
ui.wuxianhuoliProgress.innerHTML='任务进度('+num+'/'+(level===0?3:5)+')';
|
||
},_status.wuxianhuoliProgress,_status.wuxianhuoliLevel);
|
||
if(_status.wuxianhuoliProgress<(_status.wuxianhuoliLevel===0?3:5)) return;
|
||
game.broadcastAll(()=>{
|
||
_status.wuxianhuoliProgress=0;
|
||
_status.wuxianhuoliLevel++;
|
||
});
|
||
let next;
|
||
const send=(skills,refreshable,stop=false)=>{
|
||
let next=game.createEvent('wuxianhuoli_reward',false);
|
||
next.setContent(lib.skill.wuxianhuoli_task.contentx);
|
||
next.set('skills',skills);
|
||
next.set('refreshable',refreshable);
|
||
next.set('includeOut',true);
|
||
if(!stop) game.resume();
|
||
return next;
|
||
};
|
||
const sendback=(result,player)=>{
|
||
if(!result) result={};
|
||
if(!result.control&&(typeof result.index!=='number'||result.index<0)){
|
||
result.index=0;
|
||
}
|
||
results.push([player,result]);
|
||
};
|
||
const ai_targets=[],results=[],players=game.players.slice(),skillsMap={};
|
||
let withme=false,withol=false,withai=false;
|
||
for(const current of players){
|
||
if(_status.connectMode) current.showTimer();
|
||
const skills=get.info('wuxianhuoli_task').getSkills();
|
||
const refreshable=!current.storage.wuxianhuoli_refreshed;
|
||
skillsMap[current.playerid]=skills;
|
||
if(current.isOnline()){
|
||
withol=true;
|
||
current.send(send,skills,refreshable);
|
||
current.wait(sendback);
|
||
}
|
||
else if(current==game.me){
|
||
withme=true;
|
||
next=send(skills,refreshable,true);
|
||
if(_status.connectMode) game.me.wait(sendback);
|
||
}
|
||
else{
|
||
ai_targets.push(current);
|
||
}
|
||
}
|
||
if(ai_targets.length){
|
||
for(let i=0;i<ai_targets.length;i++){
|
||
const current=ai_targets[i];
|
||
if(players.includes(current)){
|
||
sendback({index:0},current);
|
||
ai_targets.splice(i--,1);
|
||
}
|
||
}
|
||
if(ai_targets.length){
|
||
ai_targets.randomSort();
|
||
setTimeout(function(){
|
||
event.interval=setInterval(function(){
|
||
const current=ai_targets.shift();
|
||
if(players.includes(current)){
|
||
sendback({index:0},current);
|
||
}
|
||
if(!ai_targets.length){
|
||
clearInterval(event.interval);
|
||
if(withai) game.resume();
|
||
}
|
||
},_status.connectMode?750:75);
|
||
},500);
|
||
}
|
||
}
|
||
if(withme){
|
||
let result=await next.forResult();
|
||
if(_status.connectMode){
|
||
game.me.unwait(result,game.me);
|
||
}
|
||
else{
|
||
if(!result) result={};
|
||
if(!result.control&&(typeof result.index!=='number'||result.index<0)){
|
||
result.index=0;
|
||
}
|
||
results.push([game.me,result]);
|
||
}
|
||
}
|
||
if(withol&&!event.resultOL){
|
||
await new Promise((resolve)=>{
|
||
const interval=setInterval(()=>{
|
||
if(results.length===players.length){
|
||
resolve();
|
||
clearInterval(interval);
|
||
}
|
||
},4);
|
||
});
|
||
}
|
||
if(ai_targets.length>0){
|
||
withai=true;
|
||
await new Promise((resolve)=>{
|
||
const interval=setInterval(()=>{
|
||
if(results.length===players.length){
|
||
resolve();
|
||
clearInterval(interval);
|
||
}
|
||
},4);
|
||
});
|
||
}
|
||
if(_status.connectMode){
|
||
for(var i of players) i.hideTimer();
|
||
}
|
||
const entries=[];
|
||
for(const res of results){
|
||
const target=res[0],result=res[1];
|
||
if(!target||!result) continue;
|
||
let skill=result.control;
|
||
if(!skill) skill=skillsMap[target.playerid][result.index];
|
||
if(result.refreshed) target.storage.wuxianhuoli_refreshed=true;
|
||
entries.push([target,skill]);
|
||
}
|
||
entries.sort((a,b)=>lib.sort.seat(a[0],b[0]));
|
||
for(const entry of entries){
|
||
entry[0].popup(entry[1]);
|
||
await entry[0].addSkills(entry[1]);
|
||
}
|
||
for(const entry of entries){
|
||
await entry[0].draw(2,'nodelay');
|
||
}
|
||
game.broadcastAll((num,level)=>{
|
||
if(level===2&&ui.wuxianhuoliProgress){
|
||
ui.wuxianhuoliProgress.innerHTML='';
|
||
return;
|
||
}
|
||
if(!ui.wuxianhuoliProgress){
|
||
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||
}
|
||
ui.wuxianhuoliProgress.innerHTML='任务进度('+num+'/'+(level===0?3:5)+')';
|
||
},_status.wuxianhuoliProgress,_status.wuxianhuoliLevel);
|
||
await game.asyncDelay();
|
||
},
|
||
getSkills(num=6){
|
||
let allList=_status.characterlist.slice(0);
|
||
let list=[];
|
||
let skills=[];
|
||
let map=[];
|
||
let entries=[];
|
||
allList.randomSort();
|
||
for(let i=0;i<allList.length;i++){
|
||
let name=allList[i];
|
||
let skills2=lib.character[name][3].slice();
|
||
skills2.randomSort();
|
||
outer:for(let j=0;j<skills2.length;j++){
|
||
let list2=[skills2[j]];
|
||
game.expandSkills(list2);
|
||
for(let k=0;k<list2.length;k++){
|
||
let info=lib.skill[list2[k]];
|
||
if(!info||info.silent||info.juexingji||info.hiddenSkill||info.dutySkill||info.zhuSkill||info.unique||info.groupSkill) continue;
|
||
if(info.ai&&(info.ai.combo||info.ai.notemp||info.ai.neg)) continue;
|
||
list.add(name);
|
||
if(!map[name]) map[name]=[];
|
||
map[name].push(skills2[j]);
|
||
skills.add(skills2[j]);
|
||
entries.push([name,skills2[j]]);
|
||
break outer;
|
||
}
|
||
}
|
||
if(list.length>=num) break;
|
||
}
|
||
return skills;
|
||
},
|
||
async contentx(event){
|
||
_status.noclearcountdown=true;
|
||
const controls=[link=>{
|
||
const evt=get.event();
|
||
evt.result={refresh:true};
|
||
event.control.classList.add('disabled');
|
||
event.control.firstChild.innerText='刷新(1/1)';
|
||
game.resume();
|
||
}];
|
||
event.control=ui.create.control(controls.concat(['刷新(0/1)','stayleft']));
|
||
if(!event.refreshable){
|
||
event.control.classList.add('disabled');
|
||
event.control.firstChild.innerText='刷新(1/1)';
|
||
}
|
||
let refreshed=false,result;
|
||
while(true){
|
||
const skills=event.skills.slice(3*refreshed,3*(refreshed+1));
|
||
const next=game.me.chooseControl(skills).set('choiceList',skills.map(skill=>{
|
||
return '<div class="skill">【'+get.translation(lib.translate[skill+'_ab']||get.translation(skill).slice(0,2))+'】</div>'+
|
||
'<div>'+get.skillInfoTranslation(skill,game.me)+'</div>';
|
||
})).set('displayIndex',false).set('prompt','选择获得一个技能');
|
||
result=await next.forResult();
|
||
if(!result.refresh) break;
|
||
refreshed=true;
|
||
}
|
||
if(event.control) event.control.close();
|
||
delete _status.noclearcountdown;game.stopCountChoose();
|
||
event.result={control:result.control,refreshed};
|
||
},
|
||
},
|
||
},
|
||
singleTranslate:{
|
||
xiahouyuan:'夏侯渊',
|
||
huangzhong:'黄忠',
|
||
weiyan:'魏延',
|
||
xiaoqiao:'小乔',
|
||
xuhuang:'徐晃',
|
||
pangde:'庞德',
|
||
zhangjiao:'张角',
|
||
old_caoren:'曹仁',
|
||
old_zhoutai:'周泰',
|
||
shuiyanqijunx_info:'出牌阶段,对一名其他角色使用。目标角色选择一项:1、弃置装备区里的所有牌;2、受到你造成的1点伤害。',
|
||
guohe_info:'出牌阶段,对有牌的一名其他角色使用。你选择一项:①弃置其装备区里的一张牌。②观看其手牌并弃置其中的一张。',
|
||
shunshou_info:'出牌阶段,对距离为1且有牌的一名其他角色使用。你获得其的一张牌。',
|
||
},
|
||
translate:{
|
||
zhu:"先",
|
||
fan:"后",
|
||
zhu2:"先手",
|
||
fan2:"后手",
|
||
normal2:'新1v1',
|
||
changban2:'血战长坂坡',
|
||
dianjiang2:'点将单挑',
|
||
wuxianhuoli2:'无限火力',
|
||
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wuxianhuoli_weisuoyuwei:'为所欲为',
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wuxianhuoli_weisuoyuwei_info:'①准备阶段,你摸一张牌。②你使用【杀】的次数上限+1。',
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||
wuxianhuoli_duoduoyishan:'多多益善',
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||
wuxianhuoli_duoduoyishan_info:'一名角色的回合结束时,你摸一张牌。',
|
||
wuxianhuoli_xushidaifa:'蓄势待发',
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||
wuxianhuoli_xushidaifa_info:'当你于一回合首次造成渠道为【杀】的伤害时,此伤害+1。',
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||
wuxianhuoli_liuanhuaming:'柳暗花明',
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||
wuxianhuoli_liuanhuaming_info:'每回合限两次。当你于回合外失去牌后,你摸一张牌。',
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||
wuxianhuoli_mianmianjudao:'面面俱到',
|
||
wuxianhuoli_mianmianjudao_info:'准备阶段,你从牌堆或弃牌堆中获得基本牌和锦囊牌各一张。',
|
||
|
||
wanrong:'婉容',
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||
wanrong_info:'当你成为【杀】的目标后,你可以摸一张牌。',
|
||
sgzhiheng:'制衡',
|
||
sgzhiheng_info:'出牌阶段限一次,你可以弃置至多两张牌,然后摸等量的牌。',
|
||
xiechan:'挟缠',
|
||
xiechan_info:'限定技,出牌阶段,你可以和对手拼点。若你赢/没赢,你/其视为对其/你使用一张【决斗】。',
|
||
huwei:'虎威',
|
||
huwei_info:'当你登场时,你可以视为使用一张【水淹七军】。',
|
||
sgkuanggu:'狂骨',
|
||
sgkuanggu_info:'当你造成伤害后,若你已受伤,你可以进行判定:若结果为黑色,你回复1点体力。',
|
||
suzi:'肃资',
|
||
cangji:'藏机',
|
||
cangji_info:'当你死亡时,你可以将装备区内的所有牌移动到游戏外。若如此做,你的下一名角色登场时,你将这些牌置入你的装备区。',
|
||
sgrenwang:'仁望',
|
||
sgrenwang_info:'当你于一名其他角色的出牌阶段内成为该角色使用的【杀】或普通锦囊牌的目标后,若此牌不是其本阶段内对你使用的第一张【杀】或普通锦囊牌,则你可以弃置该角色的一张牌。',
|
||
sgduanliang:'断粮',
|
||
sgduanliang_info:'出牌阶段,若你本回合内使用牌指定过其他角色为目标,则你可以将一张黑色基本牌或装备牌当做【兵粮寸断】使用。',
|
||
sgqingguo:'倾国',
|
||
sgqingguo_info:'你可以将一张装备区内的牌当做【闪】使用或打出。',
|
||
pianyi:'翩仪',
|
||
pianyi_info:'锁定技,当你于对手的回合内登场时,你结束此回合。',
|
||
yinli:'姻礼',
|
||
yinli_info:'其他角色的装备牌于其回合内进入弃牌堆后,你可以获得之。',
|
||
shenju:'慎拒',
|
||
shenju_info:'锁定技,你的手牌上限+X(X为你对手的体力值)。',
|
||
},
|
||
help:{
|
||
'血战长坂':'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>选将阶段<br>双方在游戏开始时由系统随机分配身份。分配到先手身份的玩家优先出牌,分配到后手身份的玩家优先选将。<br>双方各自随机获得3名暗置武将,同时从将池中随机选出6名明置武将,由后手玩家开始,按照一次1张-2张-2张-1张的顺序,轮流选择获得明置武将。之后双方各从自己的6名武将中选择2名分别作为主将和副将进行游戏。<li>胜利条件<br>对方死亡。'+
|
||
'<li>双将规则<br>双将主将决定角色的性别和势力,体力上限为主副将体力上限的平均值,向下取整。体力上限为3的角色可在游戏开始后更换一次起始手牌。<li>牌堆<br>牌堆中移除【木牛流马】【闪电】,♣花色的【藤甲】和【无懈可击 ♦️Q】️</ul>',
|
||
'无限火力':'<div style="margin:10px">1v1火力全开模式</div><ul style="margin-top:0">(来自三国杀国际服)<li>所有角色的初始体力值和体力上限均为10,护甲均为0<li>每局游戏会有一个固定的Buff和一个随机的Buff,对所有角色生效'+
|
||
'<li>游戏全程会有两个任务,分别为“所有角色造成3点伤害”和“所有角色造成5点伤害”,在任务一完成后才会解锁任务二。<br>每当任务完成时,系统会发放奖励:所有角色观看三个随机的技能并获得其中一个(每名角色每局有一次刷新的机会),然后摸两张牌。',
|
||
}
|
||
};
|
||
});
|