8649 lines
298 KiB
JavaScript
8649 lines
298 KiB
JavaScript
'use strict';
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'guozhan',
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startBefore:function(){
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var playback=localStorage.getItem(lib.configprefix+'playback');
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for(var i in lib.characterPack.mode_guozhan){
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if(!get.config('onlyguozhan')&&!playback){
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if(lib.character[i.slice(3)]) continue;
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}
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lib.character[i]=lib.characterPack.mode_guozhan[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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if(!lib.translate[i]){
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lib.translate[i]=lib.translate[i.slice(3)];
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}
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}
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for(var i in lib.character){
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if(lib.character[i][1]=='shen'){
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if(lib.character[i][4]&&lib.group.contains(lib.character[i][4][0])){
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lib.character[i][1]=lib.character[i][4][0];
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}
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else{
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lib.character[i][1]='qun';
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}
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}
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}
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lib.card.sha.complexTarget=true;
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},
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onreinit:function(){
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var pack=lib.characterPack.mode_guozhan;
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for(var i in pack){
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if(!lib.configOL.onlyguozhan){
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if(lib.character[i.slice(3)]) continue;
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}
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lib.character[i]=pack[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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if(!lib.translate[i]){
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lib.translate[i]=lib.translate[i.slice(3)];
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}
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}
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},
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start:function(){
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"step 0"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(_status.connectMode){
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game.waitForPlayer();
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}
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else{
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if(get.config('guozhanpile')){
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lib.card.list=lib.guozhanPile.slice(0);
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game.fixedPile=true;
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}
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game.prepareArena();
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// game.delay();
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game.showChangeLog();
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}
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if(!_status.connectMode){
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_status.mode=get.config('guozhan_mode');
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if(_status.brawl&&_status.brawl.submode){
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_status.mode=_status.brawl.submode;
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}
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}
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"step 1"
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if(_status.connectMode){
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if(lib.configOL.guozhanpile){
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lib.card.list=lib.guozhanPile.slice(0);
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game.fixedPile=true;
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}
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game.broadcastAll(function(pack){
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.name.hide();
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game.players[i].node.name2.hide();
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}
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lib.characterPack.mode_guozhan=pack;
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for(var i in pack){
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if(!lib.configOL.onlyguozhan){
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if(lib.character[i.slice(3)]) continue;
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}
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lib.character[i]=pack[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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if(!lib.translate[i]){
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lib.translate[i]=lib.translate[i.slice(3)];
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}
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}
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},lib.characterPack.mode_guozhan);
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game.randomMapOL();
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.name.hide();
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game.players[i].node.name2.hide();
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game.players[i].getId();
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}
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if(_status.brawl&&_status.brawl.chooseCharacterBefore){
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_status.brawl.chooseCharacterBefore();
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}
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game.chooseCharacter();
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}
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"step 2"
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game.broadcast(function(cardtag){
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_status.cardtag=cardtag;
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},_status.cardtag);
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
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}
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var player;
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if(_status.cheat_seat){
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var seat=_status.cheat_seat.link;
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if(seat==0){
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player=game.me;
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}
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else{
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player=game.players[game.players.length-seat];
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}
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if(!player) player=game.me;
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delete _status.cheat_seat;
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}
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else{
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player=game.players[Math.floor(Math.random()*game.players.length)];
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}
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event.trigger('gameStart');
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game.gameDraw(player);
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game.broadcastAll(function(player){
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for(var i=0;i<game.players.length;i++){
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game.players[i].name='unknown'+get.distance(player,game.players[i],'absolute');
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game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
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// if(game.players[i]==game.me){
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// lib.translate[game.players[i].name]+='(你)';
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// }
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}
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},player);
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:game.players[i].name,
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translate:lib.translate[game.players[i].name],
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name1:players[i].name1,
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name2:players[i].name2,
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});
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}
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_status.videoInited=true,
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game.addVideo('init',null,info);
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if(_status.mode=='mingjiang'){
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game.showIdentity(true);
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].ai.shown=0;
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}
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}
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game.phaseLoop(player);
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},
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card:{
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junling1:{
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type:'junling',
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vanish:true,
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derivation:'guozhan',
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},
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junling2:{
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type:'junling',
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vanish:true,
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derivation:'guozhan',
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},
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junling3:{
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type:'junling',
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vanish:true,
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derivation:'guozhan',
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},
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junling4:{
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type:'junling',
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vanish:true,
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derivation:'guozhan',
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},
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junling5:{
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type:'junling',
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vanish:true,
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derivation:'guozhan',
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},
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junling6:{
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type:'junling',
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vanish:true,
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derivation:'guozhan',
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},
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},
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characterPack:{
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mode_guozhan:{
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gz_shibing1wei:['male','wei',0,[],['unseen']],
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gz_shibing2wei:['female','wei',0,[],['unseen']],
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gz_shibing1shu:['male','shu',0,[],['unseen']],
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gz_shibing2shu:['female','shu',0,[],['unseen']],
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gz_shibing1wu:['male','wu',0,[],['unseen']],
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gz_shibing2wu:['female','wu',0,[],['unseen']],
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gz_shibing1qun:['male','qun',0,[],['unseen']],
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gz_shibing2qun:['female','qun',0,[],['unseen']],
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gz_caocao:['male','wei',4,['jianxiong']],
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gz_simayi:['male','wei',3,['fankui','guicai']],
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gz_xiahoudun:['male','wei',4,['ganglie']],
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gz_zhangliao:['male','wei',4,['tuxi']],
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gz_xuzhu:['male','wei',4,['luoyi']],
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gz_guojia:['male','wei',3,['tiandu','new_yiji'],['gzskin']],
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gz_zhenji:['female','wei',3,['luoshen','qingguo'],['gzskin']],
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gz_xiahouyuan:['male','wei',4,['shensu']],
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gz_zhanghe:['male','wei',4,['qiaobian']],
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gz_xuhuang:['male','wei',4,['new_duanliang']],
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gz_caoren:['male','wei',4,['new_jushou']],
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gz_dianwei:['male','wei',4,['qiangxi']],
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gz_xunyu:['male','wei',3,['quhu','new_jieming']],
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gz_caopi:['male','wei',3,['xingshang','new_fangzhu'],['gzskin']],
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gz_yuejin:['male','wei',4,['gzxiaoguo'],['gzskin']],
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gz_liubei:['male','shu',4,['rerende']],
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gz_guanyu:['male','shu',5,['wusheng']],
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gz_zhangfei:['male','shu',4,['new_paoxiao']],
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gz_zhugeliang:['male','shu',3,['guanxing','new_kongcheng'],['gzskin']],
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gz_zhaoyun:['male','shu',4,['new_longdan']],
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gz_machao:['male','shu',4,['mashu','new_tieji']],
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gz_huangyueying:['female','shu',3,['jizhi','qicai'],['gzskin']],
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gz_huangzhong:['male','shu',4,['liegong']],
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gz_weiyan:['male','shu',4,['xinkuanggu']],
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gz_pangtong:['male','shu',3,['lianhuan','oldniepan']],
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gz_sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo'],['gzskin']],
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gz_liushan:['male','shu',3,['xiangle','fangquan']],
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gz_menghuo:['male','shu',4,['huoshou','zaiqi']],
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gz_zhurong:['female','shu',4,['juxiang','lieren']],
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gz_ganfuren:['female','shu',3,['new_shushen','shenzhi'],['gzskin']],
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gz_yuji:['male','qun',3,['qianhuan'],['gzskin']],
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gz_sunquan:['male','wu',4,['gzzhiheng']],
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gz_ganning:['male','wu',4,['qixi']],
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gz_lvmeng:['male','wu',4,['new_keji','new_mouduan']],
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gz_huanggai:['male','wu',4,['new_kurou']],
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gz_zhouyu:['male','wu',3,['reyingzi','refanjian'],['gzskin']],
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gz_daqiao:['female','wu',3,['guose','liuli']],
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gz_luxun:['male','wu',3,['gzqianxun','duoshi'],['gzskin']],
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gz_sunshangxiang:['female','wu',3,['jieyin','gzxiaoji']],
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gz_sunjian:['male','wu',5,['gzyinghun']],
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gz_xiaoqiao:['female','wu',3,['retianxiang','hongyan'],['gzskin']],
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gz_taishici:['male','wu',4,['tianyi']],
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gz_zhoutai:['male','wu',4,['new_buqu','new_fenji']],
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gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
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gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
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gz_dingfeng:['male','wu',4,['fenxun','duanbing'],['gzskin']],
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gz_huatuo:['male','qun',3,['new_chuli','jijiu']],
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gz_lvbu:['male','qun',5,['wushuang'],['gzskin']],
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gz_diaochan:['female','qun',3,['lijian','biyue'],['gzskin']],
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gz_re_yuanshao:['male','qun',4,['new_luanji'],['gzskin']],
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gz_yanwen:['male','qun',4,['shuangxiong']],
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gz_jiaxu:['male','qun',3,['wansha','luanwu','gzweimu'],['gzskin']],
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gz_pangde:['male','qun',4,['mashu','jianchu']],
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gz_zhangjiao:['male','qun',3,['leiji','guidao']],
|
||
gz_caiwenji:['female','qun',3,['beige','gzduanchang']],
|
||
gz_mateng:['male','qun',4,['mashu','xiongyi']],
|
||
gz_kongrong:['male','qun',3,['gzmingshi','lirang']],
|
||
gz_jiling:['male','qun',4,['shuangren']],
|
||
gz_tianfeng:['male','qun',3,['sijian','gzsuishi']],
|
||
gz_panfeng:['male','qun',4,['kuangfu'],['gzskin']],
|
||
gz_zoushi:['female','qun',3,['huoshui','qingcheng']],
|
||
|
||
gz_dengai:['male','wei',4,['tuntian','ziliang','gzjixi'],['gzskin','die_audio']],
|
||
gz_caohong:['male','wei',4,['huyuan','heyi'],['gzskin']],
|
||
gz_jiangfei:['male','shu',3,['shengxi','gzshoucheng']],
|
||
gz_jiangwei:['male','shu',4,['tiaoxin','yizhi','tianfu'],['gzskin']],
|
||
gz_xusheng:['male','wu',4,['yicheng'],['gzskin']],
|
||
gz_jiangqing:['male','wu',4,['gzshangyi','niaoxiang']],
|
||
gz_hetaihou:['female','qun',3,['zhendu','qiluan'],['gzskin']],
|
||
|
||
gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
|
||
gz_zangba:['male','wei',4,['hengjiang']],
|
||
gz_madai:['male','shu',4,['mashu','qianxi'],['gzskin']],
|
||
gz_mifuren:['female','shu',3,['gzguixiu','gzcunsi']],
|
||
gz_sunce:['male','wu',4,['jiang','yingyang','baka_hunshang'],['gzskin']],
|
||
gz_chendong:['male','wu',4,['duanxie','fenming']],
|
||
gz_sp_dongzhuo:['male','qun',4,['hengzheng','baoling']],
|
||
gz_zhangren:['male','qun',4,['chuanxin','fengshi']],
|
||
|
||
gz_jun_liubei:['male','shu',4,['zhangwu','jizhao','shouyue','wuhujiangdaqi']],
|
||
gz_jun_zhangjiao:['male','qun',4,['wuxin','hongfa','wendao','huangjintianbingfu']],
|
||
gz_jun_sunquan:['male','wu',4,['jiahe','lianzi','jubao','yuanjiangfenghuotu']],
|
||
|
||
gz_liqueguosi:['male','qun',4,['gzxiongsuan']],
|
||
gz_zuoci:['male','qun',3,['yigui','jihun'],['gzskin']],
|
||
gz_bianfuren:['female','wei',3,['wanwei','gzyuejian']],
|
||
gz_xunyou:['male','wei',3,['gzqice','zhiyu'],['gzskin']],
|
||
gz_lingtong:['male','wu',4,['xuanlve','yongjin'],['gzskin']],
|
||
gz_lvfan:['male','wu',3,['xindiaodu','gzdiancai']],
|
||
gz_masu:['male','shu',3,['sanyao','gzzhiman'],['gzskin']],
|
||
gz_shamoke:['male','shu',4,['gzjili']],
|
||
|
||
gz_lingcao:['male','wu',4,['dujin']],
|
||
gz_lifeng:['male','shu',3,['tunchu','shuliang']],
|
||
gz_beimihu:["female","qun",3,["hmkguishu","hmkyuanyu"]],
|
||
|
||
gz_cuimao:['male','wei',3,['gzzhengbi','gzfengying'],[]],
|
||
gz_yujin:['male','wei',4,['gzjieyue'],['gzskin']],
|
||
gz_wangping:['male','shu',4,['jianglue'],['gzskin']],
|
||
gz_fazheng:['male','shu',3,['gzxuanhuo','gzenyuan'],['gzskin']],
|
||
gz_wuguotai:['female','wu',3,['gzbuyi','ganlu'],['gzskin']],
|
||
gz_lukang:['male','wu',3,['keshou','zhuwei'],['gzskin']],
|
||
gz_yuanshu:['male','qun',4,['gzweidi','gzyongsi'],['gzskin']],
|
||
gz_zhangxiu:['male','qun',4,['gzfudi','congjian'],['gzskin']],
|
||
gz_jun_caocao:['male','wei',4,['jianan','huibian','gzzongyu','wuziliangjiangdao'],[]],
|
||
}
|
||
},
|
||
skill:{
|
||
yigui:{
|
||
init:function (player,skill){
|
||
if(!player.storage.skill) player.storage[skill]={
|
||
character:[],
|
||
used:[],
|
||
}
|
||
},
|
||
enable:"chooseToUse",
|
||
filter:function (event,player){
|
||
if(event.type=='wuxie') return false;
|
||
var storage=player.storage.yigui;
|
||
if(!storage||!storage.character.length) return false;
|
||
if(event.type=='dying'){
|
||
if((!event.filterCard({name:'tao'},player,event)||storage.used.contains('tao'))&&
|
||
(!event.filterCard({name:'jiu'},player,event)||storage.used.contains('jiu'))) return false;
|
||
var target=event.dying;
|
||
if(target.group=='unknown') return true;
|
||
for(var i=0;i<storage.character.length;i++){
|
||
var group=lib.character[storage.character[i]][1];
|
||
if(target.group==group) return true;
|
||
}
|
||
return false;
|
||
}
|
||
else return true;
|
||
},
|
||
chooseButton:{
|
||
select:2,
|
||
dialog:function (event,player){
|
||
var dialog=ui.create.dialog('役鬼','hidden');
|
||
dialog.add([player.storage.yigui.character,'character']);
|
||
var list=[
|
||
'sha','tao','jiu',
|
||
'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
|
||
'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying'
|
||
];
|
||
var list2=[];
|
||
for(var i=0;i<list.length;i++){
|
||
if(i==0){
|
||
list2.push(['基本','','sha']);
|
||
list2.push(['基本','','sha','fire']);
|
||
list2.push(['基本','','sha','thunder']);
|
||
}
|
||
else if(i<3){
|
||
list2.push(['基本','',list[i]]);
|
||
}
|
||
else{
|
||
list2.push(['锦囊','',list[i]]);
|
||
}
|
||
}
|
||
dialog.add([list2,'vcard']);
|
||
return dialog;
|
||
},
|
||
check:function(button){
|
||
if(ui.selected.buttons.length){
|
||
var evt=_status.event.getParent('chooseToUse');
|
||
var name=button.link[2];
|
||
var group=lib.character[ui.selected.buttons[0].link][1];
|
||
var player=_status.event.player;
|
||
if(evt.type=='dying'){
|
||
if(evt.dying!=player&&get.effect(evt.dying,{name:name},player,player)<=0) return 0;
|
||
if(name=='jiu') return 2.1;
|
||
return 2;
|
||
}
|
||
if(!['tao','juedou','guohe','shunshou','wuzhong','xietianzi','yuanjiao','taoyuan','wugu','wanjian','nanman','huoshaolianying'].contains(name)) return 0;
|
||
if(['taoyuan','wugu','wanjian','nanman','huoshaolianying'].contains(name)){
|
||
var list=game.filterPlayer(function(current){
|
||
return (current.group=='unknown'||current.group==group)&&player.canUse({name:name},current);
|
||
});
|
||
var num=0;
|
||
for(var i=0;i<list.length;i++){
|
||
num+=get.effect(list[i],{name:name},player,player);
|
||
}
|
||
if(num<=0) return 0;
|
||
if(list.length>1) return (1.7+Math.random())*Math.max(num,1);
|
||
}
|
||
}
|
||
return 1+Math.random();
|
||
},
|
||
filter:function (button,player){
|
||
var evt=_status.event.getParent('chooseToUse');
|
||
if(!ui.selected.buttons.length){
|
||
if(typeof button.link!='string') return false;
|
||
if(evt.type=='dying'){
|
||
if(evt.dying.group=='unknown') return true;
|
||
return evt.dying.group==lib.character[button.link][1];
|
||
}
|
||
return true;
|
||
}
|
||
else{
|
||
if(typeof ui.selected.buttons[0].link!='string') return false;
|
||
if(typeof button.link!='object') return false;
|
||
var name=button.link[2];
|
||
if(player.storage.yigui.used.contains(name)) return false;
|
||
var card={name:name};
|
||
if(button.link[3]) card.nature=button.link[3];
|
||
var info=get.info(card);
|
||
var group=lib.character[ui.selected.buttons[0].link][1];
|
||
if(evt.type=='dying'){
|
||
return evt.filterCard(card,player,evt);
|
||
}
|
||
if(!lib.filter.filterCard(card,player,evt)) return false;
|
||
else if(evt.filterCard&&!evt.filterCard(card,player,evt)) return false;
|
||
if(info.changeTarget){
|
||
var list=game.filterPlayer(function(current){
|
||
return player.canUse(card,current);
|
||
});
|
||
for(var i=0;i<list.length;i++){
|
||
var giveup=false;
|
||
var targets=[list[i]];
|
||
info.changeTarget(player,targets);
|
||
for(var j=0;j<targets.length;j++){
|
||
if(targets[j].group!='unknown'&&targets[j].group!=group){
|
||
giveup=true;
|
||
break;
|
||
}
|
||
}
|
||
if(giveup) continue;
|
||
if(giveup==false) return true;
|
||
}
|
||
return false;
|
||
}
|
||
else return game.hasPlayer(function(current){
|
||
return player.canUse(card,current)&&(current.group=='unknown'||current.group==group);
|
||
});
|
||
}
|
||
},
|
||
backup:function(links,player){
|
||
var name=links[1][2];
|
||
var nature=links[1][3]||null;
|
||
var character=links[0];
|
||
var group=lib.character[character][1];
|
||
var evt=_status.event;
|
||
var next={
|
||
character:character,
|
||
group:group,
|
||
filterCard:function(){
|
||
return false;
|
||
},
|
||
selectCard:-1,
|
||
complexCard:true,
|
||
check:function(){return 1},
|
||
popname:true,
|
||
audio:"huashen",
|
||
viewAs:{
|
||
name:name,
|
||
nature:nature,
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
var xx=lib.skill.yigui_backup;
|
||
var evt=_status.event;
|
||
var group=xx.group;
|
||
var info=get.info(card);
|
||
if((!(info.singleCard&&ui.selected.targets.length))&&target.group!='unknown'&&target.group!=group) return false;
|
||
if(info.changeTarget){
|
||
var targets=[target];
|
||
info.changeTarget(player,targets);
|
||
for(var i=0;i<targets.length;i++){
|
||
if(targets[i].group!='unknown'&&targets[i].group!=group) return false;
|
||
}
|
||
}
|
||
if(evt.type=='dying') return target==evt.dying;
|
||
if(xx.filterTargetx&&!xx.filterTargetx(card,player,target)) return false;
|
||
return lib.filter.filterTarget(card,player,target);
|
||
},
|
||
onuse:function(result,player){
|
||
player.logSkill('yigui');
|
||
var character=lib.skill.yigui_backup.character;
|
||
player.flashAvatar('yigui',character);
|
||
player.storage.yigui.character.remove(character);
|
||
_status.characterlist.add(character);
|
||
game.log(player,'从「魂」中移除了','#g'+get.translation(character));
|
||
player.syncStorage('yigui');
|
||
player.updateMarks('yigui');
|
||
player.storage.yigui.used.add(result.card.name);
|
||
},
|
||
};
|
||
if(evt.filterTarget) next.filterTargetx=evt.filterTarget;
|
||
return next;
|
||
},
|
||
prompt:function(links,player){
|
||
var name=links[1][2];
|
||
var character=links[0];
|
||
var nature=links[1][3];
|
||
return '移除「'+get.translation(character)+'」并视为使用'+(get.translation(nature)||'')+get.translation(name);
|
||
},
|
||
},
|
||
group:["yigui_init","yigui_refrain"],
|
||
ai:{
|
||
save:true,
|
||
order:function(){
|
||
return 1+10*Math.random();
|
||
},
|
||
result:{
|
||
player:1,
|
||
},
|
||
},
|
||
mark:true,
|
||
marktext:'魂',
|
||
onunmark:function(player,skill){
|
||
_status.characterlist.addArray(player.storage[skill].character);
|
||
player.storage[skill].character=[];
|
||
},
|
||
intro:{
|
||
mark:function(dialog,storage,player){
|
||
if(storage&&storage.character.length){
|
||
if(player.isUnderControl(true)){
|
||
dialog.addSmall([storage.character,'character']);
|
||
}
|
||
else{
|
||
return '共有'+get.cnNumber(storage.character.length)+'张“魂”'
|
||
}
|
||
}
|
||
else{
|
||
return '没有魂';
|
||
}
|
||
},
|
||
content:function(storage,player){
|
||
return '共有'+get.cnNumber(storage.character.length)+'张“魂”'
|
||
},
|
||
markcount:function(storage,player){
|
||
if(storage&&storage.character) return storage.character.length;
|
||
return 0;
|
||
},
|
||
},
|
||
},
|
||
"yigui_init":{
|
||
audio:"huashen",
|
||
trigger:{
|
||
player:'showCharacterAfter',
|
||
},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.toShow.contains('gz_zuoci')&&!player.storage.yigui_init;
|
||
},
|
||
content:function(){
|
||
player.storage.yigui_init=true;
|
||
var list=_status.characterlist.randomRemove(2);
|
||
if(list.length){
|
||
player.storage.yigui.character.addArray(list);
|
||
lib.skill.gzhuashen.drawCharacter(player,list);
|
||
player.syncStorage('yigui');
|
||
player.updateMarks('yigui');
|
||
game.log(player,'获得了'+get.cnNumber(list.length)+'张「魂」');
|
||
}
|
||
},
|
||
},
|
||
"yigui_refrain":{
|
||
trigger:{global:'phaseBefore'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.storage.yigui.used=[];
|
||
},
|
||
},
|
||
jihun:{
|
||
trigger:{
|
||
player:'damageEnd',
|
||
global:'dyingAfter',
|
||
},
|
||
audio:"xinsheng",
|
||
frequent:true,
|
||
filter:function(event,player){
|
||
return event.name=='damage'||(event.player.isAlive()&&!event.player.isFriendOf(player))
|
||
},
|
||
content:function(){
|
||
var num=trigger.num||1;
|
||
var list=_status.characterlist.randomRemove(num);
|
||
if(list.length){
|
||
player.storage.yigui.character.addArray(list);
|
||
lib.skill.gzhuashen.drawCharacter(player,list);
|
||
player.syncStorage('yigui');
|
||
player.updateMarks('yigui');
|
||
game.log(player,'获得了'+get.cnNumber(list.length)+'张「魂」');
|
||
}
|
||
},
|
||
},
|
||
xindiaodu:{
|
||
audio:"diaodu",
|
||
global:"xindiaodu_use",
|
||
subfrequent:['use'],
|
||
subSkill:{
|
||
use:{
|
||
trigger:{
|
||
player:"useCard",
|
||
},
|
||
popup:false,
|
||
frequent:true,
|
||
prompt:'是否发动【调度】摸一张牌?',
|
||
filter:function (event,player){
|
||
return get.type(event.card)=='equip'&&game.hasPlayer(function(current){
|
||
return current.hasSkill('xindiaodu')&¤t.isFriendOf(player);
|
||
});
|
||
},
|
||
content:function (){
|
||
var logger=game.findPlayer(function(current){
|
||
return current.isFriendOf(player)&¤t.hasSkill('xindiaodu');
|
||
});
|
||
logger.line(player,'green');
|
||
logger.logSkill('xindiaodu');
|
||
player.draw('nodelay');
|
||
},
|
||
ai:{
|
||
reverseEquip:true,
|
||
skillTagFilter:function (player){
|
||
if(!game.hasPlayer(function(current){
|
||
return current.isFriendOf(player)&¤t.hasSkill('xindiaodu');
|
||
})){
|
||
return false;
|
||
}
|
||
},
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(get.type(card)=='equip'&&game.hasPlayer(function(current){
|
||
return current.isFriendOf(player)&¤t.hasSkill('xindiaodu');
|
||
})) return [1,3];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
trigger:{
|
||
player:"phaseUseBegin",
|
||
},
|
||
filter:function (event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.isFriendOf(player)&¤t.countGainableCards(player,'e')>0;
|
||
});
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
'step 0'
|
||
player.chooseTarget(get.prompt2('xindiaodu'),function(card,player,current){
|
||
return current!=player&¤t.isFriendOf(player)&¤t.countGainableCards(player,'e')>0;
|
||
}).ai=function(target){
|
||
var num=1;
|
||
if(target.hasSkill('gzxiaoji')) num+=2.5;
|
||
if(target.isDamaged()&&target.getEquip('baiyin')) num+=2.5;
|
||
if(target.hasSkill('xuanlve')) num+=2;
|
||
return num;
|
||
};
|
||
'step 1'
|
||
if(result.bool){
|
||
event.target1=result.targets[0];
|
||
player.logSkill('xindiaodu',event.target1);
|
||
player.line(event.target1,'xindiaodu');
|
||
player.gainPlayerCard(event.target1,'e',true);
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(result.bool){
|
||
event.card=result.cards[0];
|
||
player.chooseTarget('是否将'+get.translation(event.card)+'交给一名其他角色?',function(card,player,current){
|
||
return current!=player&¤t!=event.target1&¤t.isFriendOf(player);
|
||
});
|
||
}
|
||
else event.finish();
|
||
'step 3'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.line(target,'green');
|
||
target.gain(card,player)
|
||
player.$give(card,target);
|
||
}
|
||
},
|
||
},
|
||
gzbuyi:{
|
||
trigger:{global:'dyingAfter'},
|
||
usable:1,
|
||
filter:function(event,player){
|
||
if(!(event.player&&event.player.isAlive()&&event.source&&event.source.isAlive())) return false;
|
||
return event.player.isFriendOf(player)&&event.reason&&event.reason.name=='damage';
|
||
},
|
||
check:function(event,player){return get.attitude(player,event.player)>0},
|
||
logTarget:'source',
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseJunlingFor(trigger.source);
|
||
'step 1'
|
||
event.junling=result.junling;
|
||
event.targets=result.targets;
|
||
var choiceList=[];
|
||
choiceList.push('执行该军令');
|
||
choiceList.push('令'+get.translation(trigger.player)+(trigger.player==trigger.source?'(你)':'')+'回复一点体力');
|
||
trigger.source.chooseJunlingControl(player,result.junling,result.targets).set('prompt','补益').set('choiceList',choiceList).set('ai',function(){
|
||
return (get.attitude(trigger.source,trigger.player)<0&&get.junlingEffect(player,result.junling,trigger.source,result.targets,trigger.source)>=-2)?1:0;
|
||
return 0;
|
||
});
|
||
'step 2'
|
||
if(result.index==0) trigger.source.carryOutJunling(player,event.junling,targets);
|
||
else trigger.player.recover(player);
|
||
},
|
||
audio:['buyi',2],
|
||
},
|
||
keshou:{
|
||
trigger:{player:'damageBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return event.num>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var check=(player.countCards('h',{color:'red'})>1||player.countCards('h',{color:'black'})>1);
|
||
player.chooseCard(get.prompt2('keshou'),'he',2,function(card){
|
||
if(ui.selected.cards.length) return get.color(card)==get.color(ui.selected.cards[0]);
|
||
return true;
|
||
}).set('complexCard',true).set('ai',function(card){
|
||
if(!_status.event.check) return 0;
|
||
var player=_status.event.player;
|
||
if(player.hp==1){
|
||
if(!player.countCards('h',function(card){return get.tag(card,'save')})&&!player.hasSkillTag('save',true)) return 10-get.value(card);
|
||
return 7-get.value(card);
|
||
}
|
||
return 6-get.value(card);
|
||
}).set('check',check);
|
||
'step 1'
|
||
if(result.cards){
|
||
player.logSkill('keshou');
|
||
player.discard(result.cards);
|
||
trigger.num--;
|
||
if(trigger.num<=0) trigger.cancel();
|
||
if(!game.hasPlayer(function(current){
|
||
return current!=player&¤t.isFriendOf(player);
|
||
})) player.judge(function(card){
|
||
if(get.color(card)=='red') return 1;
|
||
return 0;
|
||
});
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(result.judge>0) player.draw();
|
||
}
|
||
},
|
||
zhuwei:{
|
||
trigger:{player:'judgeEnd'},
|
||
filter:function(event){
|
||
if(get.owner(event.result.card)) return false;
|
||
if(event.nogain&&event.nogain(event.result.card)) return false;
|
||
return event.result.card.name=='sha'||event.result.card.name=='juedou';
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.gain(trigger.result.card,'gain2');
|
||
player.chooseBool('是否令当前回合角色获得【筑围】的加成效果?').ai=function(){
|
||
return get.attitude(player,_status.currentPhase)>0;
|
||
};
|
||
'step 1'
|
||
if(result.bool){
|
||
var target=_status.currentPhase;
|
||
if(!target.hasSkill('zhuwei_eff')){
|
||
target.addTempSkill('zhuwei_eff');
|
||
target.storage.zhuwei_eff=1;
|
||
}
|
||
else target.storage.zhuwei_eff++;
|
||
target.updateMarks();
|
||
}
|
||
},
|
||
subSkill:{
|
||
eff:{
|
||
sub:true,
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha') return num+player.storage.zhuwei_eff;
|
||
},
|
||
maxHandcard:function(player,num){return num+player.storage.zhuwei_eff}
|
||
},
|
||
mark:true,
|
||
intro:{
|
||
content:function(storage){if(storage) return '使用【杀】的次数上限+'+storage+',手牌上限+'+storage}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzweidi:{
|
||
init:function(player){player.storage.gzweidi=[]},
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return player.storage.gzweidi.length>0
|
||
},
|
||
filterTarget:function(card,player,target){return target!=player&&player.storage.gzweidi.contains(target)},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseJunlingFor(target);
|
||
'step 1'
|
||
event.junling=result.junling;
|
||
event.targets=result.targets;
|
||
var choiceList=['执行该军令'];
|
||
if(target!=player) choiceList.push('令'+get.translation(player)+'获得你所有手牌,然后交给你等量的牌');
|
||
else choiceList.push('不执行该军令');
|
||
target.chooseJunlingControl(player,result.junling,result.targets).set('prompt','伪帝').set('choiceList',choiceList).set('ai',function(){
|
||
if(get.attitude(target,player)>=0) return get.junlingEffect(player,result.junling,target,result.targets,target)>=0?0:1;
|
||
return get.junlingEffect(player,result.junling,target,result.targets,target)>=-1?0:1;
|
||
});
|
||
'step 2'
|
||
if(result.index==0) target.carryOutJunling(player,event.junling,targets);
|
||
else if(target!=player) {
|
||
event.num=target.countCards('h');
|
||
player.gain(target.get('h'),target);
|
||
target.$give(event.num,player);
|
||
player.chooseCard('交给'+get.translation(target)+get.cnNumber(event.num)+'张牌','he',event.num,true).set('ai',function(card){
|
||
return -get.value(card);
|
||
});
|
||
}
|
||
else event.finish();
|
||
'step 3'
|
||
if(result.cards){
|
||
target.gain(result.cards,player);
|
||
player.$give(num,target);
|
||
}
|
||
},
|
||
group:['gzweidi_ft','gzweidi_ftc'],
|
||
ai:{
|
||
order:3,
|
||
result:{
|
||
player:1,
|
||
}
|
||
},
|
||
subSkill:{
|
||
ft:{
|
||
sub:true,
|
||
trigger:{global:'gainBefore'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
if(player==event.player||player.storage.gzweidi.contains(event.player)||_status.currentPhase!=player) return false;
|
||
if(event.cards.length){
|
||
if(event.getParent().name=='draw') return true;
|
||
for(var i=0;i<event.cards.length;i++) if(get.position(event.cards[i])=='c') return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){player.storage.gzweidi.push(trigger.player)}
|
||
},
|
||
ftc:{
|
||
sub:true,
|
||
trigger:{global:'phaseAfter'},
|
||
silent:true,
|
||
filter:function(event,player){return event.player==player},
|
||
content:function(){player.storage.gzweidi=[]},
|
||
}
|
||
},
|
||
audio:['weidi',2]
|
||
},
|
||
gzyongsi:{
|
||
group:['gzyongsi_eff1','gzyongsi_eff2','gzyongsi_eff3'],
|
||
ai:{
|
||
threaten:function(player,target){
|
||
if(game.hasPlayer(function(current){
|
||
return current!=target&¤t.getEquip('yuxi');
|
||
})) return 0.5;
|
||
return 2;
|
||
}
|
||
},
|
||
subSkill:{
|
||
eff1:{
|
||
sub:true,
|
||
trigger:{global:'phaseDrawBegin'},
|
||
priority:8,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.player!=player||event.num<=0) return false;
|
||
return !game.hasPlayer(function(current){
|
||
return current.getEquip('yuxi');
|
||
})
|
||
},
|
||
content:function(){trigger.num++},
|
||
audio:['yongsi',2]
|
||
},
|
||
eff2:{
|
||
sub:true,
|
||
trigger:{global:'phaseUseBegin'},
|
||
priority:8,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.player!=player) return false;
|
||
return game.hasPlayer(function(current){
|
||
return player.canUse('zhibi',current);
|
||
})&&!game.hasPlayer(function(current){
|
||
return current.getEquip('yuxi');
|
||
});
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseTarget('玉玺(庸肆)</br></br><div class="center text">选择【知己知彼】的目标</div>',function(card,player,target){
|
||
return player.canUse({name:'zhibi'},target);
|
||
},true).set('ai',function(target){
|
||
var player=_status.event.player;
|
||
return get.effect(target,{name:'zhibi'},player,player);
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
player.useCard({name:'zhibi'},result.targets);
|
||
}
|
||
},
|
||
audio:['yongsi',2]
|
||
},
|
||
eff3:{
|
||
sub:true,
|
||
trigger:{global:'useCardToBegin'},
|
||
priority:16,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.target&&event.target==player&&event.card&&event.card.name=='zhibi'
|
||
},
|
||
check:function(){return false},
|
||
content:function(){
|
||
player.showHandcards();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzfudi:{
|
||
trigger:{global:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event,player){return event.source&&event.source.isAlive()&&event.source!=player&&event.player==player&&player.countCards('h')&&event.num>0},
|
||
content:function(){
|
||
'step 0'
|
||
event.players=game.filterPlayer(function(current){
|
||
return current.isFriendOf(trigger.source)&¤t.hp>=player.hp&&!game.hasPlayer(function(current2){
|
||
return current2.hp>current.hp&¤t2.isFriendOf(current);
|
||
})
|
||
});
|
||
var str=event.players.length?',然后对'+get.translation(event.players)+(event.players.length==1?'':'中的一名角色')+'造成一点伤害':'';
|
||
var check=true;
|
||
if(!event.players.length) check=false;
|
||
else{
|
||
if(get.attitude(player,trigger.source)>=0) check=false;
|
||
else if(!player.countCards('h',function(card){return get.value(card)<9})) check=false;
|
||
}
|
||
player.chooseCard('附敌</br></br><div class="center text">交给'+get.translation(trigger.source)+'一张手牌'+str+'</div>').set('aicheck',check).set('ai',function(card){
|
||
if(!_status.event.aicheck) return 0;
|
||
return 9-get.value(card);
|
||
});
|
||
'step 1'
|
||
if(result.cards){
|
||
player.logSkill('gzfudi',trigger.source);
|
||
trigger.source.gain(result.cards,player);
|
||
player.$give(1,trigger.source);
|
||
if(event.players.length==1) event.target=event.players[0];
|
||
else if(event.players.length) player.chooseTarget('附敌</br></br><div class="center text">对'+get.translation(event.players)+'中的一名角色造成一点伤害</div>',function(card,player,target){
|
||
return target.isFriendOf(trigger.source)&&target.hp>=player.hp
|
||
},true).set('ai',function(target){return get.damageEffect(target,player,player)});
|
||
else event.finish();
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
var target=event.target||result.targets[0];
|
||
if(target){
|
||
player.line(target,'green');
|
||
target.damage(player);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
maixie_defend:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||
if(!target.countCards('h')) return [1,-1];
|
||
if(game.countPlayer(function(current){return current.isFriendOf(player)&¤t.hp>=target.hp-1})) return [1,0,0,-2];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
congjian:{
|
||
trigger:{global:'damageBefore'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.num<=0) return false;
|
||
if(event.source&&event.source==player&&_status.currentPhase!=player&&event.notLink()) return true;
|
||
if(event.player&&event.player==player&&_status.currentPhase==player) return true;
|
||
},
|
||
check:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
content:function(){trigger.num++},
|
||
ai:{
|
||
//damageBones:true,
|
||
}
|
||
},
|
||
jianan:{
|
||
unique:true,
|
||
forceunique:true,
|
||
group:'wuziliangjiangdao',
|
||
derivation:'wuziliangjiangdao',
|
||
global:'g_jianan',
|
||
},
|
||
g_jianan:{
|
||
trigger:{player:'phaseBeginStart'},
|
||
filter:function(event,player){
|
||
if(!get.zhu(player,'jianan')) return false;
|
||
if(!player.countCards('he')) return false;
|
||
if(get.is.jun(player)&&player.isUnseen(1)) return false;
|
||
return !player.isUnseen();
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var skills=['tuxi','qiaobian','gzxiaoguo','gzjieyue','new_duanliang'];
|
||
game.countPlayer(function(current){
|
||
if(current==player) return;
|
||
if(current.hasSkill('tuxi')) skills.remove('tuxi');
|
||
if(current.hasSkill('qiaobian')) skills.remove('qiaobian');
|
||
if(current.hasSkill('gzxiaoguo')) skills.remove('gzxiaoguo');
|
||
if(current.hasSkill('gzjieyue')) skills.remove('gzjieyue');
|
||
if(current.hasSkill('new_duanliang')) skills.remove('new_duanliang');
|
||
});
|
||
if(!skills.length) event.finish();
|
||
else{
|
||
event.skills=skills;
|
||
var next=player.chooseToDiscard();
|
||
next.prompt='是否弃置一张牌并发动【五子良将纛】?'
|
||
next.prompt2=get.translation('wuziliangjiangdao_info');
|
||
next.logSkill='g_jianan';
|
||
next.skills=skills;
|
||
next.ai=function(card){
|
||
return -1;
|
||
};
|
||
}
|
||
'step 1'
|
||
if(!result.bool) event.finish();
|
||
else{
|
||
var list=["主将","副将"];
|
||
if(player.isUnseen(0)||get.is.jun(player)) list.remove("主将");
|
||
if(player.isUnseen(1)) list.remove("副将");
|
||
if(!list.length) event.finish();
|
||
else if(list.length<2) event._result={control:list[0]};
|
||
else{
|
||
player.chooseControl(list).prompt="请选择暗置一张武将牌";
|
||
}
|
||
}
|
||
'step 2'
|
||
if(!result.control) event.finish();
|
||
else{
|
||
var num=result.control=='主将'?0:1;
|
||
player.hideCharacter(num);
|
||
player.chooseControl(event.skills).prompt="选择获得其中的一个技能直到下回合开始";
|
||
}
|
||
'step 3'
|
||
var link=result.control;
|
||
player.addTempSkill(link,{player:"phaseBefore"});
|
||
player.addTempSkill("jianan_eff",{player:"phaseBefore"});
|
||
game.log(player,"获得了技能","#g【"+get.translation(result.control)+"】");
|
||
},
|
||
},
|
||
jianan_eff:{
|
||
ai:{nomingzhi:true}
|
||
},
|
||
huibian:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return game.countPlayer(function(current){
|
||
return current.identity=='wei';
|
||
})>1&&game.hasPlayer(function(current){
|
||
return current.isDamaged()&¤t.identity=='wei';
|
||
});
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
if(ui.selected.targets.length) return target.isDamaged()&&target.identity=='wei';
|
||
return target.identity=='wei';
|
||
},
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
targetprompt:['受到伤害</br>然后摸牌','回复体力'],
|
||
content:function(){
|
||
'step 0'
|
||
targets[0].damage(player);
|
||
'step 1'
|
||
if(targets[0].isAlive()) targets[0].draw(2);
|
||
targets[1].recover();
|
||
},
|
||
ai:{
|
||
threaten:1.2,
|
||
order:9,
|
||
result:{
|
||
target:function(player,target){
|
||
if(ui.selected.targets.length) return 1;
|
||
if(get.damageEffect(target,player,player)>0) return 2;
|
||
if(target.hp>2) return 1;
|
||
if(target.hp==1) return -1;
|
||
return 0.1;
|
||
}
|
||
},
|
||
}
|
||
},
|
||
gzzongyu:{
|
||
unique:true,
|
||
forceunique:true,
|
||
group:['gzzongyu_others','gzzongyu_player'],
|
||
ai:{
|
||
threaten:1.2,
|
||
},
|
||
subSkill:{
|
||
others:{
|
||
trigger:{global:'equipAfter'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.player==player||!player.countCards('e',{subtype:['equip3','equip4']})) return false;
|
||
return event.card.name=='liulongcanjia';
|
||
},
|
||
check:function(event,player){
|
||
if(get.attitude(player,target)<=0) return player.countCards('e',{subtype:['equip4','equip4']})<2;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseBool('是否发动【总御】,与'+get.translation(trigger.player)+'交换装备区内坐骑牌?');
|
||
'step 1'
|
||
if(result.bool){
|
||
player.logSkill('gzzongyu_others',trigger.player);
|
||
event.cards=[player.getCards('e',{subtype:['equip3','equip4']}),trigger.player.getCards('e',{name:'liulongcanjia'})];
|
||
player.lose(event.cards[0],ui.special);
|
||
trigger.player.lose(event.cards[1],ui.special);
|
||
if(event.cards[0].length) player.$give(event.cards[0],trigger.player);
|
||
if(event.cards[1].length) trigger.player.$give(event.cards[1],player);
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
for(var i=0;i<event.cards[1].length;i++) player.equip(event.cards[1][i]);
|
||
for(var i=0;i<event.cards[0].length;i++) trigger.player.equip(event.cards[0][i]);
|
||
},
|
||
},
|
||
player:{
|
||
trigger:{player:'equipAfter'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(!['equip3','equip4'].contains(get.subtype(event.card))) return false;
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='liulongcanjia') return true;
|
||
}
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('ej','liulongcanjia');
|
||
});
|
||
},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='liulongcanjia'){
|
||
list.add(ui.discardPile.childNodes[i]);
|
||
}
|
||
}
|
||
game.countPlayer(function(current){
|
||
if(current!=player){
|
||
var ej=current.getCards('ej','liulongcanjia');
|
||
if(ej.length){
|
||
list.addArray(ej);
|
||
}
|
||
}
|
||
});
|
||
if(list.length){
|
||
var card=list.randomGet();
|
||
var owner=get.owner(card);
|
||
if(owner){
|
||
player.line(owner,'green');
|
||
owner.lose(card,ui.special);
|
||
owner.$give(card,player);
|
||
}
|
||
else player.$gain(card,'log');
|
||
player.equip(card);
|
||
}
|
||
}
|
||
},
|
||
}
|
||
},
|
||
wuziliangjiangdao:{
|
||
nopop:true,
|
||
unique:true,
|
||
forceunique:true,
|
||
mark:true,
|
||
intro:{content:function(){return get.translation('wuziliangjiangdao_info')}},
|
||
},
|
||
|
||
gzzhengbi:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
filter:function(event,player){
|
||
//if(event.player!=player) return false;
|
||
return game.hasPlayer(function(current){return current!=player&¤t.identity=='unknown'})||player.countCards('h',{type:'basic'});
|
||
},
|
||
check:function(event,player){
|
||
if(player.countCards('h',function(card){return get.value(card)<7})){
|
||
if(player.isUnseen()) return Math.random()>0.7;
|
||
return true;
|
||
}
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var choices=[];
|
||
if(game.hasPlayer(function(current){return current.isUnseen()})) choices.push('选择一名未确定势力的角色');
|
||
if(game.hasPlayer(function(current){return current!=player&&!current.isUnseen()})&&player.countCards('h',{type:'basic'})) choices.push('交给一名已确定势力角色一张基本牌');
|
||
player.chooseControl(choices,ui.create.dialog('征辟</br></br><div class="center text">选择一项</div>','hidden')).set('ai',function(){
|
||
if(choices.length>1){
|
||
var player=_status.event.player;
|
||
if(!game.hasPlayer(function(current){
|
||
return !current.isUnseen()&¤t.getEquip('yuxi')||current.hasSkill('gzyongsi')&&!game.hasPlayer(function(current){
|
||
return current.getEquip('yuxi');
|
||
});
|
||
})&&game.hasPlayer(function(current){return current!=player&¤t.isUnseen()})){
|
||
var identity;
|
||
for(var i=0;i<game.players;i++){
|
||
if(game.players[i].isMajor()){identity=game.players[i].identity;break;}
|
||
}
|
||
}
|
||
if(!player.isUnseen()&&player.identity!=identity&&get.population(player.identity)+1>=get.population(identity)) return 0;
|
||
return 1;
|
||
}
|
||
return 0;
|
||
});
|
||
'step 1'
|
||
if(result.control=='选择一名未确定势力的角色') player.chooseTarget('征辟</br></br><div class="center text">选择一名未确定势力角色,你对其使用牌没有次数和距离限制直到回合结束</div>',function(card,player,target){
|
||
return target!=player&&target.identity=='unknown'
|
||
},true);
|
||
else player.chooseCardTarget({
|
||
prompt:'征辟</br></br><div class="center text">交给一名已确定势力角色一张基本牌,然后该角色交给你一张非基本牌或两张基本牌</div>',
|
||
position:'h',
|
||
filterCard:function(card){return get.type(card)=='basic'},
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.identity!='unknown';
|
||
},
|
||
ai1:function(card){return 7-get.value(card)},
|
||
//ai2:function(card,player,target){}
|
||
}).set('forced',true);
|
||
'step 2'
|
||
event.target=result.targets[0];
|
||
player.line(result.targets,'green');
|
||
if(result.cards.length){
|
||
event.cards=result.cards;
|
||
result.targets[0].gain(result.cards,player);
|
||
player.$give(result.cards,result.targets[0]);
|
||
}
|
||
else{
|
||
player.storage.gzzhengbi_eff1=result.targets[0];
|
||
player.addTempSkill('gzzhengbi_eff1');
|
||
event.finish();
|
||
}
|
||
'step 3'
|
||
var choices=[];
|
||
if(target.countCards('he',{type:['trick','delay','equip']})) choices.push('一张非基本牌');
|
||
if(target.countCards('h',{type:'basic'})>1) choices.push('两张基本牌');
|
||
if(choices.length) target.chooseControl(choices,ui.create.dialog('征辟</br></br><div class="center text">交给'+get.translation(player)+'</div>')).set('ai',function(event,player){
|
||
if(choices.length>1){
|
||
if(player.countCards('he',{type:['trick','delay','equip']},function(card){return get.value(card)<7})) return 0;
|
||
return 1;
|
||
}
|
||
return 0;
|
||
});
|
||
else{
|
||
if(target.countCards('h')){
|
||
var cards=target.getCards('h');
|
||
player.gain(cards,target);
|
||
target.$giveAuto(cards,player);
|
||
event.finish();
|
||
}
|
||
else event.finish();
|
||
}
|
||
'step 4'
|
||
var check=(result.control=='一张非基本牌');
|
||
target.chooseCard('he',(check?1:2),{type:(check?['trick','delay','equip']:'basic')},true);
|
||
'step 5'
|
||
if(result.cards){
|
||
player.gain(result.cards,target);
|
||
target.$giveAuto(result.cards,player);
|
||
}
|
||
},
|
||
subSkill:{
|
||
eff1:{
|
||
sub:true,
|
||
mod:{
|
||
targetInRange:function (card,player,target){
|
||
if(target==player.storage.gzzhengbi_eff1) return true;
|
||
},
|
||
cardUsable:function (card,player,num){
|
||
if(typeof num=='number'&&player.storage.gzzhengbi_eff1.isAlive()&&player.storage.gzzhengbi_eff1.isUnseen()) return num+100;
|
||
},
|
||
playerEnabled:function (card,player,target){
|
||
if(player.storage.gzzhengbi_eff1.isAlive()&&player.storage.gzzhengbi_eff1.isUnseen()&&target!=player.storage.gzzhengbi_eff1){
|
||
var num=player.getCardUsable(card)-100;
|
||
if(num<=0) return false;
|
||
}
|
||
},
|
||
},
|
||
onremove:true,
|
||
},
|
||
eff2:{sub:true},
|
||
}
|
||
},
|
||
gzfengying:{
|
||
limited:true,
|
||
enable:'phaseUse',
|
||
position:'h',
|
||
filterCard:true,
|
||
selectCard:-1,
|
||
filter:function(event,player){
|
||
return !player.storage.gzfengying&&player.countCards('h')>0;
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
selectTarget:-1,
|
||
discard:false,
|
||
lose:false,
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('gzfengying');
|
||
player.storage.gzfengying=true;
|
||
player.useCard({name:'xietianzi'},cards,target);
|
||
'step 1'
|
||
var list=game.filterPlayer(function(current){
|
||
return current.isFriendOf(player)&¤t.countCards('h')<current.maxHp;
|
||
});
|
||
list.sort(lib.sort.seat);
|
||
player.line(list,'thunder');
|
||
game.asyncDraw(list,function(current){
|
||
return current.maxHp-current.countCards('h');
|
||
});
|
||
},
|
||
skillAnimation:'epic',
|
||
animationColor:'water',
|
||
ai:{
|
||
order:0.1,
|
||
result:{
|
||
player:function(player){
|
||
var value=0;
|
||
var cards=player.getCards('h');
|
||
if(cards.length>=4) return 0;
|
||
for(var i=0;i<cards.length;i++){
|
||
value+=Math.max(0,get.value(cards[i],player,'raw'));
|
||
}
|
||
var targets=game.filterPlayer(function(current){return current.isFriendOf(player)&¤t!=player});
|
||
var eff=0;
|
||
for(var i=0;i<targets.length;i++){
|
||
var num=targets[i].countCards('h')<targets[i].maxHp;
|
||
if(num<=0) continue;
|
||
eff+=num;
|
||
}
|
||
return 5*eff-value
|
||
}
|
||
}
|
||
},
|
||
},
|
||
|
||
junling4_eff:{
|
||
mod:{
|
||
cardEnabled:function(card){if(get.position(card)=='h') return false},
|
||
cardUsable:function(card){if(get.position(card)=='h') return false},
|
||
cardRespondable:function(card){if(get.position(card)=='h') return false},
|
||
cardSavable:function(card){if(get.position(card)=='h') return false},
|
||
},
|
||
mark:true,
|
||
marktext:'令',
|
||
intro:{
|
||
content:'不能使用或打出手牌'
|
||
}
|
||
},
|
||
junling5_eff:{
|
||
trigger:{player:"recoverBefore"},
|
||
priority:44,
|
||
forced:true,
|
||
silent:true,
|
||
popup:false,
|
||
content:function(){trigger.cancel()},
|
||
mark:true,
|
||
marktext:'令',
|
||
intro:{
|
||
content:'不能回复体力'
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(get.tag(card,'recover')) return 'zeroplayertarget';
|
||
},
|
||
},
|
||
}
|
||
},
|
||
|
||
gzjieyue:{
|
||
trigger:{player:'phaseBegin'},
|
||
filter:function(event,player){
|
||
return player.countCards('h')&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.identity!='wei';
|
||
});
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseCardTarget({
|
||
prompt:get.prompt2('gzjieyue'),
|
||
position:'h',
|
||
filterCard:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.identity!='wei'&&target!=player;
|
||
},
|
||
ai1:function(card,player,target){
|
||
if(get.attitude(player,target)>0) return 11-get.value(card);
|
||
return 7-get.value(card);
|
||
},
|
||
ai2:function(card,player,target){
|
||
var att=get.attitude(player,target);
|
||
if(att<0) return -att;
|
||
return 1;
|
||
}
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
event.target=result.targets[0];
|
||
player.logSkill('gzjieyue',result.targets);
|
||
result.targets[0].gain(result.cards[0],player);
|
||
player.$give(1,result.targets[0]);
|
||
player.chooseJunlingFor(result.targets[0]);
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
event.junling=result.junling;
|
||
event.targets=result.targets;
|
||
var choiceList=[];
|
||
choiceList.push('执行该军令,然后'+get.translation(player)+'摸一张牌');
|
||
choiceList.push('令'+get.translation(player)+'摸牌阶段额外摸三张牌');
|
||
target.chooseJunlingControl(player,result.junling,result.targets).set('prompt','节钺').set('choiceList',choiceList).set('ai',function(){
|
||
if(get.attitude(target,player)>0) return get.junlingEffect(player,result.junling,target,result.targets,target)>1?0:1;
|
||
return get.junlingEffect(player,result.junling,target,result.targets,target)>=-1?0:1;
|
||
});
|
||
'step 3'
|
||
if(result.index==0){
|
||
target.carryOutJunling(player,event.junling,targets);
|
||
player.draw();
|
||
}
|
||
else player.addTempSkill('gzjieyue_eff');
|
||
},
|
||
ai:{threaten:2},
|
||
subSkill:{
|
||
eff:{
|
||
sub:true,
|
||
trigger:{global:'phaseDrawBegin'},
|
||
filter:function(event,player){
|
||
if(event.player!=player) return false;
|
||
return event.num>0;
|
||
},
|
||
silent:true,
|
||
content:function(){
|
||
trigger.num+=3;
|
||
}
|
||
}
|
||
},
|
||
audio:['jieyue',2],
|
||
},
|
||
|
||
jianglue:{
|
||
limited:true,
|
||
enable:'phaseUse',
|
||
prepare:function(cards,player){
|
||
var targets=game.filterPlayer(function(current){
|
||
return current.isFriendOf(player)||current.isUnseen();
|
||
});
|
||
player.line(targets,'fire');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('jianglue');
|
||
player.addTempSkill('jianglue_count');
|
||
player.chooseJunlingFor(player).set('prompt','选择一张军令牌,令与你势力相同的其他角色选择是否执行');
|
||
'step 1'
|
||
event.junling=result.junling;
|
||
event.targets=result.targets;
|
||
event.players=game.filterPlayer(function(current){
|
||
if(current==player) return false;
|
||
return current.isFriendOf(player)||current.isUnseen();
|
||
}).sort(lib.sort.seat);
|
||
event.num=0;
|
||
'step 2'
|
||
if(num<event.players.length) event.current=event.players[num];
|
||
if(event.current&&event.current.isAlive()){
|
||
event.showCharacter=false;
|
||
var choiceList=['执行该军令,增加一点体力上限,然后回复一点体力','不执行该军令'];
|
||
if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
|
||
else if(event.current._group==player.identity&&event.current.wontYe()){
|
||
event.showCharacter=true;
|
||
choiceList[0]='明置一张武将牌以'+choiceList[0];
|
||
choiceList[1]='不明置武将牌且'+choiceList[1];
|
||
event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
|
||
}
|
||
else event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('controls',['ok']);
|
||
}
|
||
else event.goto(4);
|
||
'step 3'
|
||
event.carry=false;
|
||
if(result.index==0&&result.control!='ok'){
|
||
event.carry=true;
|
||
if(event.showCharacter) event.current.chooseControl(['主将','副将']).set('ai',function(){return Math.round()>0.5?0:1;}).prompt='选择并展示一张武将牌,然后执行军令';
|
||
}
|
||
'step 4'
|
||
if(!event.list) event.list=[player];
|
||
if(event.carry){
|
||
if(event.showCharacter) event.current.showCharacter(result.index);
|
||
event.current.carryOutJunling(player,event.junling,targets);
|
||
event.list.push(event.current);
|
||
}
|
||
event.num++;
|
||
if(event.num<event.players.length) event.goto(2);
|
||
'step 5'
|
||
event.num=0;
|
||
player.storage.jianglue_count=0;
|
||
'step 6'
|
||
if(event.list[num].isAlive()){
|
||
event.list[num].gainMaxHp(true);
|
||
event.list[num].recover();
|
||
}
|
||
event.num++;
|
||
'step 7'
|
||
if(event.num<event.list.length) event.goto(6);
|
||
else if(player.storage.jianglue_count>0) player.draw(player.storage.jianglue_count);
|
||
},
|
||
marktext:'略',
|
||
skillAnimation:'epic',
|
||
animationColor:'soil',
|
||
ai:{
|
||
order:4,
|
||
result:{
|
||
player:function(player){
|
||
if(player.isUnseen()&&player.wontYe()){
|
||
if(get.population(player._group)>=game.players.length/4) return 1;
|
||
return Math.random()>0.7?1:0;
|
||
}
|
||
else return 1;
|
||
}
|
||
}
|
||
},
|
||
subSkill:{
|
||
count:{
|
||
sub:true,
|
||
trigger:{global:'recoverAfter'},
|
||
silent:true,
|
||
filter:function(event){return event.getParent('jianglue')},
|
||
content:function(){player.storage.jianglue_count++}
|
||
}
|
||
}
|
||
},
|
||
gzxuanhuo:{
|
||
global:'gzxuanhuo_others',
|
||
derivation:['wusheng','new_paoxiao','new_longdan','new_tieji','liegong','xinkuanggu'],
|
||
ai:{
|
||
threaten:function(player,target){
|
||
if(game.hasPlayer(function(current){
|
||
return current!=target&¤t.isFriendOf(target);
|
||
})) return 1.5;
|
||
return 0.5;
|
||
},
|
||
},
|
||
subSkill:{
|
||
others:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return (!player.isUnseen())&&player.countCards('he')>2&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.hasSkill('gzxuanhuo')&&player.isFriendOf(current);
|
||
});
|
||
},
|
||
prompt:function(){
|
||
var player=_status.event.player;
|
||
var list=game.filterPlayer(function(current){
|
||
return current!=player&¤t.hasSkill('gzxuanhuo')&&player.isFriendOf(current);
|
||
});
|
||
var str='选择两张牌。将第一张牌交给'+get.translation(list);
|
||
if(list.length>1) str+='中的一人';
|
||
str+=',并弃置第二张牌';
|
||
return str;
|
||
},
|
||
position:'he',
|
||
filterCard:true,
|
||
selectCard:2,
|
||
complexSelect:true,
|
||
complexCard:true,
|
||
check:function(card,player,target){
|
||
if(get.position(card)=='h') return 8-get.value(card);
|
||
return 6-get.value(card);
|
||
},
|
||
filterTarget:function(card,player,target){return target!=player&&target.hasSkill('gzxuanhuo')&&target.isFriendOf(player)},
|
||
discard:false,
|
||
lose:false,
|
||
content:function(){
|
||
'step 0'
|
||
target.gain(cards[0],player);
|
||
player.$giveAuto(cards[0],target);
|
||
player.discard(cards[1]);
|
||
'step 1'
|
||
var list=['wusheng','new_paoxiao','new_longdan','new_tieji','liegong','xinkuanggu'];
|
||
for(var i=0;i<list.length;i++){
|
||
if(game.hasPlayer(function(current){
|
||
return current.hasSkill(list[i]);
|
||
})) list.remove(list[i--]);
|
||
}
|
||
if(!list.length) event.finish();
|
||
else player.chooseControl(list).set('ai',function(){
|
||
return list.randomGet();
|
||
}).set('prompt','选择并获得一项技能直到回合结束');
|
||
'step 2'
|
||
player.popup(result.control);
|
||
player.addTempSkill(result.control);
|
||
game.log(player,'获得了技能','#g【'+get.translation(result.control)+'】');
|
||
game.delay();
|
||
},
|
||
forceaudio:true,
|
||
audio:['xuanhuo',2],
|
||
},
|
||
//used:{},
|
||
},
|
||
audio:['xuanhuo',2],
|
||
},
|
||
gzenyuan:{
|
||
locked:true,
|
||
audio:['enyuan',2],
|
||
group:['gzenyuan_gain','gzenyuan_damage'],
|
||
ai:{
|
||
maixie_defend:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-1.5];
|
||
if(!target.hasFriend()) return;
|
||
if(get.tag(card,'damage')) return [1,0,0,-0.7];
|
||
}
|
||
}
|
||
},
|
||
subSkill:{
|
||
gain:{
|
||
trigger:{global:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.card.name=='tao'&&event.player!=player&&event.targets.contains(player);
|
||
},
|
||
logTarget:'player',
|
||
content:function(){trigger.player.draw()},
|
||
audio:'enyuan1',
|
||
},
|
||
damage:{
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.source&&event.source!=player&&event.num>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.num=trigger.num;
|
||
'step 1'
|
||
event.num--;
|
||
player.logSkill('enyuan_damage',trigger.source);
|
||
trigger.source.chooseCard('交给'+get.translation(player)+'一张手牌,或失去一点体力','h').set('ai',function(card){
|
||
if(get.attitude(_status.event.player,_status.event.getParent().player)>0) return 11-get.value(card);
|
||
return 7-get.value(card);
|
||
});
|
||
'step 2'
|
||
if(result.bool){
|
||
player.gain(result.cards[0],trigger.source);
|
||
trigger.source.$give(1,player);
|
||
}
|
||
else trigger.source.loseHp();
|
||
if(event.num>0) event.goto(1);
|
||
},
|
||
audio:'enyuan2',
|
||
},
|
||
}
|
||
},
|
||
|
||
"new_jushou":{
|
||
audio:"jushou",
|
||
trigger:{
|
||
player:"phaseEnd",
|
||
},
|
||
content:function (){
|
||
'step 0'
|
||
event.num=game.countGroup();
|
||
player.draw(event.num);
|
||
if(event.num>2) player.turnOver();
|
||
'step 1'
|
||
player.chooseCard('h',true,'弃置一张手牌,若以此法弃置的是装备牌,则你改为使用之').set('ai',function(card){
|
||
if(get.type(card)=='equip'){
|
||
return 5-get.value(card);
|
||
}
|
||
return -get.value(card);
|
||
}).set('filterCard',lib.filter.cardDiscardable);
|
||
'step 2'
|
||
if(result.bool&&result.cards.length){
|
||
if(get.type(result.cards[0])=='equip'&&player.canEquip(result.cards[0],true)){
|
||
player.$give(result.cards,player);
|
||
player.lose(result.cards,ui.special);
|
||
event.toequip=result.cards[0];
|
||
}
|
||
else{
|
||
player.discard(result.cards[0]);
|
||
}
|
||
}
|
||
'step 3'
|
||
if(event.toequip){
|
||
game.delay();
|
||
}
|
||
'step 4'
|
||
if(event.toequip){
|
||
player.equip(event.toequip);
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(card.name=='guiyoujie') return [0,1];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"new_duanliang":{
|
||
subSkill:{
|
||
off:{
|
||
sub:true,
|
||
},
|
||
},
|
||
mod:{
|
||
targetInRange:function (card,player,target){
|
||
if(card.name=='bingliang'){
|
||
return true;
|
||
}
|
||
},
|
||
},
|
||
audio:"duanliang1",
|
||
enable:"chooseToUse",
|
||
filterCard:function (card){
|
||
if(get.type(card)!='basic'&&get.type(card)!='equip') return false;
|
||
return get.color(card)=='black';
|
||
},
|
||
filter:function (event,player){
|
||
if(player.hasSkill('new_duanliang_off')) return false;
|
||
return player.countCards('he',{type:['basic','equip'],color:'black'})
|
||
},
|
||
position:"he",
|
||
viewAs:{
|
||
name:"bingliang",
|
||
},
|
||
onuse:function (result,player){
|
||
if(get.distance(player,result.targets[0])>2) player.addTempSkill('new_duanliang_off');
|
||
},
|
||
prompt:"将一黑色的基本牌或装备牌当兵粮寸断使用",
|
||
check:function (card){return 6-get.value(card)},
|
||
ai:{
|
||
order:9,
|
||
basic:{
|
||
order:1,
|
||
useful:1,
|
||
value:4,
|
||
},
|
||
result:{
|
||
target:function (player,target){
|
||
if(target.hasJudge('caomu')) return 0;
|
||
return -1.5/Math.sqrt(target.countCards('h')+1);
|
||
},
|
||
},
|
||
tag:{
|
||
skip:"phaseDraw",
|
||
},
|
||
},
|
||
},
|
||
"new_shushen":{
|
||
audio:"shushen",
|
||
trigger:{
|
||
player:"recoverAfter",
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
'step 0'
|
||
event.num=trigger.num||1;
|
||
"step 1"
|
||
player.chooseTarget(get.prompt2('new_shushen'),function(card,player,target){
|
||
return target!=player;
|
||
}).set('ai',function(target){
|
||
return get.attitude(_status.event.player,target);
|
||
});
|
||
"step 2"
|
||
if(result.bool){
|
||
player.logSkill('new_shushen',result.targets);
|
||
result.targets[0].draw();
|
||
if(event.num>1){
|
||
event.num--;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:0.8,
|
||
expose:0.1,
|
||
},
|
||
},
|
||
"new_fenji":{
|
||
audio:"fenji",
|
||
trigger:{
|
||
global:"phaseAfter",
|
||
},
|
||
filter:function (event,player){
|
||
if(event.player.countCards('h')==0&&event.player.isAlive()) return true;
|
||
return false;
|
||
},
|
||
check:function (event,player){
|
||
return get.attitude(player,event.player)>2;
|
||
},
|
||
content:function (){
|
||
player.line(trigger.player,'green');
|
||
trigger.player.draw(2);
|
||
player.loseHp();
|
||
},
|
||
},
|
||
"new_luanji":{
|
||
audio:"luanji",
|
||
enable:"phaseUse",
|
||
viewAs:{
|
||
name:"wanjian",
|
||
cards:[{"node":{"image":{},"info":{},"name":{},"name2":{},"background":{},"intro":{},"range":{}},"storage":{},"vanishtag":[],"_uncheck":[],"suit":"spade","number":12,"name":"tiesuo","cardid":"8628233400","clone":{"name":"tiesuo","suit":"spade","number":12,"node":{"name":{},"info":{},"intro":{},"background":{},"image":{}},"_transitionEnded":true,"timeout":4467},"timeout":4363,"original":"h"},{"node":{"image":{},"info":{},"name":{},"name2":{},"background":{},"intro":{},"range":{}},"storage":{},"vanishtag":[],"_uncheck":[],"suit":"spade","number":13,"name":"nanman","cardid":"6870636402","clone":{"name":"nanman","suit":"spade","number":13,"node":{"name":{},"info":{},"intro":{},"background":{},"image":{}},"_transitionEnded":true,"timeout":4468},"timeout":4364,"original":"h"}],
|
||
},
|
||
filterCard:function (card,player){
|
||
if(!player.storage.new_luanji) return true;
|
||
return !player.storage.new_luanji.contains(get.suit(card));
|
||
},
|
||
selectCard:2,
|
||
check:function (card){
|
||
var player=_status.event.player;
|
||
var targets=game.filterPlayer(function(current){
|
||
return player.canUse('wanjian',current);
|
||
});
|
||
var num=0;
|
||
for(var i=0;i<targets.length;i++){
|
||
var eff=get.sgn(get.effect(targets[i],{name:'wanjian'},player,player));
|
||
if(targets[i].hp==1){
|
||
eff*=1.5;
|
||
}
|
||
num+=eff;
|
||
}
|
||
if(!player.needsToDiscard(-1)){
|
||
if(targets.length>=7){
|
||
if(num<2) return 0;
|
||
}
|
||
else if(targets.length>=5){
|
||
if(num<1.5) return 0;
|
||
}
|
||
}
|
||
return 6-get.value(card);
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:10,
|
||
useful:1,
|
||
value:5,
|
||
},
|
||
wuxie:function (target,card,player,viewer){
|
||
if(get.attitude(viewer,target)>0&&target.countCards('h','shan')){
|
||
if(!target.countCards('h')||target.hp==1||Math.random()<0.7) return 0;
|
||
}
|
||
},
|
||
result:{
|
||
target:function (player,target){
|
||
if(player.hasUnknown(2)&&get.mode()!='guozhan') return 0;
|
||
var nh=target.countCards('h');
|
||
if(get.mode()=='identity'){
|
||
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
|
||
}
|
||
if(nh==0) return -2;
|
||
if(nh==1) return -1.7
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
},
|
||
},
|
||
group:["new_luanji_count","new_luanji_reset","new_luanji_respond"],
|
||
subSkill:{
|
||
reset:{
|
||
trigger:{
|
||
player:"phaseAfter",
|
||
},
|
||
silent:true,
|
||
filter:function (event,player){
|
||
return player.storage.new_luanji?true:false;
|
||
},
|
||
content:function (){
|
||
delete player.storage.new_luanji;
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
count:{
|
||
trigger:{
|
||
player:"useCard",
|
||
},
|
||
silent:true,
|
||
filter:function (event){
|
||
return event.skill=='new_luanji';
|
||
},
|
||
content:function (){
|
||
if(!player.storage.new_luanji){
|
||
player.storage.new_luanji=[];
|
||
}
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
player.storage.new_luanji.add(get.suit(trigger.cards[i]));
|
||
}
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
respond:{
|
||
trigger:{
|
||
global:"respond",
|
||
},
|
||
silent:true,
|
||
filter:function (event){
|
||
if(event.player.isUnseen()) return false;
|
||
return event.getParent(2).skill=='new_luanji'&&event.player.sameIdentityAs(_status.currentPhase);
|
||
},
|
||
content:function (){
|
||
trigger.player.draw();
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
},
|
||
},
|
||
"new_qingcheng":{
|
||
enable:"phaseUse",
|
||
filter:function (event,player){
|
||
return player.countCards('he',{color:'black'})&&game.hasPlayer(function(current){
|
||
return current!=player&&!current.isUnseen(2);
|
||
});
|
||
},
|
||
filterCard:{
|
||
color:"black",
|
||
},
|
||
position:"he",
|
||
filterTarget:function (card,player,target){
|
||
return !target.isUnseen(2);
|
||
},
|
||
check:function (card){
|
||
return 6-get.value(card,_status.event.player);
|
||
},
|
||
content:function (){
|
||
'step 0'
|
||
event.target=target;
|
||
event.done=false;
|
||
'step 1'
|
||
if(get.is.jun(event.target)){
|
||
event._result={control:'副将'};
|
||
}
|
||
else{
|
||
var choice='主将';
|
||
var skills=lib.character[event.target.name2][3];
|
||
for(var i=0;i<skills.length;i++){
|
||
var info=get.info(skills[i]);
|
||
if(info&&info.ai&&info.ai.maixie){
|
||
choice='副将';break;
|
||
}
|
||
}
|
||
if(event.target.name=='gz_zhoutai'){
|
||
choice='主将';
|
||
}
|
||
else if(event.target.name2=='gz_zhoutai'){
|
||
choice='副将';
|
||
}
|
||
player.chooseControl('主将','副将',function(){
|
||
return _status.event.choice;
|
||
}).set('prompt','暗置'+get.translation(event.target)+'的一张武将牌').set('choice',choice);
|
||
}
|
||
'step 2'
|
||
if(result.control=='主将'){
|
||
event.target.hideCharacter(0);
|
||
}
|
||
else{
|
||
event.target.hideCharacter(1);
|
||
}
|
||
event.target.addTempSkill('qingcheng_ai');
|
||
if(get.type(cards[0])=='equip'&&!event.done){
|
||
player.chooseTarget(function(card,player,target){
|
||
return target!=player&&!target.isUnseen(2);
|
||
}).set('ai',function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
});
|
||
}
|
||
else event.finish();
|
||
'step 3'
|
||
if(result.bool&&result.targets&&result.targets.length){
|
||
player.line(result.targets[0],'green');
|
||
event.done=true;
|
||
event.target=result.targets[0];
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
order:8,
|
||
result:{
|
||
target:function (player,target){
|
||
if(target.hp<=0) return -5;
|
||
if(player.getStat().skill.qingcheng) return 0;
|
||
if(!target.hasSkillTag('maixie')) return 0;
|
||
if(get.attitude(player,target)>=0) return 0;
|
||
if(player.hasCard(function(card){
|
||
return get.tag(card,'damage')&&player.canUse(card,target,true,true);
|
||
})){
|
||
if(target.maxHp>3) return -0.5;
|
||
return -1;
|
||
}
|
||
return 0;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"new_kongcheng":{
|
||
init:function (player){
|
||
if(player.storage.new_kongcheng==undefined) player.storage.new_kongcheng=[];
|
||
},
|
||
group:["new_kongcheng_gain","new_kongcheng_got"],
|
||
subSkill:{
|
||
gain:{
|
||
audio:"kongcheng",
|
||
trigger:{
|
||
player:"gainEnd",
|
||
},
|
||
filter:function (event,player){
|
||
return event.source&&event.source!=player&&event.cards.length==player.countCards('h')&&player!=_status.currentPhase;
|
||
},
|
||
content:function (){
|
||
player.storage.new_kongcheng=player.storage.new_kongcheng.concat(player.getCards('h'));
|
||
player.markSkill('new_kongcheng');
|
||
game.addVideo('storage',player,['new_kongcheng',get.cardsInfo(player.storage.new_kongcheng),'cards']);
|
||
player.lose(player.getCards('h'),ui.special,'toStorage');
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
},
|
||
got:{
|
||
trigger:{
|
||
player:"phaseDrawBegin",
|
||
},
|
||
filter:function (event,player){
|
||
return player.storage.new_kongcheng.length>0;
|
||
},
|
||
content:function (){
|
||
player.gain(player.storage.new_kongcheng,'draw','fromStorage');
|
||
player.storage.new_kongcheng=[];
|
||
game.addVideo('storage',player,['new_kongcheng',get.cardsInfo(player.storage.new_kongcheng),'cards']);
|
||
player.unmarkSkill('new_kongcheng');
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
},
|
||
},
|
||
audio:"kongcheng",
|
||
trigger:{
|
||
target:"useCardToBefore",
|
||
},
|
||
forced:true,
|
||
priority:15,
|
||
check:function (event,player){
|
||
return get.effect(event.target,event.card,event.player,player)<0;
|
||
},
|
||
filter:function (event,player){
|
||
return player.countCards('h')==0&&(event.card.name=='sha'||event.card.name=='juedou');
|
||
},
|
||
content:function (){
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(target.countCards('h')==0&&(card.name=='sha'||card.name=='juedou')) return 'zeroplayertarget';
|
||
},
|
||
},
|
||
},
|
||
intro:{
|
||
mark:function (dialog,content,player){
|
||
if(content&&content.length){
|
||
if(player==game.me||player.isUnderControl()){
|
||
dialog.addAuto(content);
|
||
}
|
||
else{
|
||
return '共有'+get.cnNumber(content.length)+'张牌';
|
||
}
|
||
}
|
||
},
|
||
content:function (content,player){
|
||
if(content&&content.length){
|
||
if(player==game.me||player.isUnderControl()){
|
||
return get.translation(content);
|
||
}
|
||
return '共有'+get.cnNumber(content.length)+'张牌';
|
||
}
|
||
},
|
||
},
|
||
},
|
||
"new_keji":{
|
||
audio:"keji",
|
||
group:["new_keji_count","new_keji_reset","new_keji_judge"],
|
||
subSkill:{
|
||
reset:{
|
||
trigger:{
|
||
player:"phaseEnd",
|
||
},
|
||
priority:1,
|
||
silent:true,
|
||
content:function (){
|
||
player.storage.keji_type=[];
|
||
player.storage.keji_color=[];
|
||
player.storage.keji_suit=[];
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
count:{
|
||
trigger:{
|
||
player:"useCard",
|
||
},
|
||
silent:true,
|
||
content:function (){
|
||
if(!player.storage.keji_type){
|
||
player.storage.keji_type=[];
|
||
}
|
||
if(!player.storage.keji_color){
|
||
player.storage.keji_color=[];
|
||
}
|
||
if(!player.storage.keji_suit){
|
||
player.storage.keji_suit=[];
|
||
}
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
player.storage.keji_type.add(get.type(trigger.cards[i],'trick'));
|
||
player.storage.keji_color.add(get.color(trigger.cards[i]));
|
||
player.storage.keji_suit.add(get.suit(trigger.cards[i]));
|
||
}
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
judge:{
|
||
audio:"keji",
|
||
forced:true,
|
||
trigger:{
|
||
player:"phaseDiscardBefore",
|
||
},
|
||
priority:99999,
|
||
filter:function (event,player){
|
||
return !player.storage.keji_color||player.storage.keji_color.length<2;
|
||
},
|
||
content:function (){
|
||
player.addTempSkill('keji_add','phaseAfter');
|
||
},
|
||
sub:true,
|
||
},
|
||
},
|
||
},
|
||
"keji_add":{
|
||
mod:{
|
||
maxHandcard:function (player,num){
|
||
return num+4;
|
||
},
|
||
},
|
||
},
|
||
"new_mouduan":{
|
||
trigger:{
|
||
player:"phaseEnd",
|
||
},
|
||
priority:2,
|
||
audio:"qinxue",
|
||
filter:function (event,player){
|
||
if(player.storage.keji_suit&&player.storage.keji_suit.length>3) return true;
|
||
if(player.storage.keji_type&&player.storage.keji_type.length>2) return true;
|
||
return false;
|
||
},
|
||
content:function (){
|
||
player.moveCard();
|
||
},
|
||
},
|
||
"new_longdan":{
|
||
group:["new_longdan_sha","new_longdan_shan","new_longdan_draw","new_longdan_shamiss","new_longdan_shanafter"],
|
||
subSkill:{
|
||
shanafter:{
|
||
sub:true,
|
||
audio:"reyajiao",
|
||
trigger:{
|
||
player:"respond",
|
||
},
|
||
priority:1,
|
||
filter:function (event,player){
|
||
return event.skill=='new_longdan_shan';
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseTarget("是否发动【龙胆】令一名其他角色回复1点体力?",function(card,player,target){
|
||
return target!=trigger.source&&target!=player&&target.isDamaged();
|
||
}).set('ai',function(target){
|
||
return get.attitude(_status.event.player,target);
|
||
});
|
||
"step 1"
|
||
if(result.bool&&result.targets&&result.targets.length){
|
||
player.line(result.targets[0],'green');
|
||
result.targets[0].recover();
|
||
}
|
||
},
|
||
},
|
||
shamiss:{
|
||
sub:true,
|
||
audio:"reyajiao",
|
||
trigger:{
|
||
player:"shaMiss",
|
||
},
|
||
direct:true,
|
||
filter:function (event,player){
|
||
return event.skill=='new_longdan_sha';
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseTarget("是否发动【龙胆】对一名其他角色造成1点伤害?",function(card,player,target){
|
||
return target!=trigger.target&&target!=player;
|
||
}).set('ai',function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
});
|
||
"step 1"
|
||
if(result.bool&&result.targets&&result.targets.length){
|
||
player.line(result.targets[0],'green');
|
||
result.targets[0].damage();
|
||
}
|
||
},
|
||
},
|
||
draw:{
|
||
trigger:{
|
||
player:["useCard","respond"],
|
||
},
|
||
priority:2,
|
||
forced:true,
|
||
popup:false,
|
||
filter:function (event,player){
|
||
if(!get.zhu(player,'shouyue')) return false;
|
||
return event.skill=='new_longdan_sha'||event.skill=='new_longdan_shan';
|
||
},
|
||
content:function (){
|
||
player.draw();
|
||
player.storage.fanghun2++;
|
||
},
|
||
sub:true,
|
||
},
|
||
sha:{
|
||
audio:"longdan_sha",
|
||
enable:["chooseToUse","chooseToRespond"],
|
||
filterCard:{
|
||
name:"shan",
|
||
},
|
||
viewAs:{
|
||
name:"sha",
|
||
},
|
||
viewAsFilter:function (player){
|
||
if(!player.countCards('h','shan')) return false;
|
||
},
|
||
prompt:"将一张闪当杀使用或打出",
|
||
check:function (){return 1},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(get.tag(card,'respondSha')&¤t<0) return 0.6
|
||
},
|
||
},
|
||
respondSha:true,
|
||
skillTagFilter:function (player){
|
||
if(!player.countCards('h','shan')) return false;
|
||
},
|
||
order:function (){
|
||
return get.order({name:'sha'})+0.1;
|
||
},
|
||
useful:-1,
|
||
value:-1,
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
result:{
|
||
target:function (player,target){
|
||
if(player.hasSkill('jiu')&&!target.getEquip('baiyin')){
|
||
if(get.attitude(player,target)>0){
|
||
return -6;
|
||
}
|
||
else{
|
||
return -3;
|
||
}
|
||
}
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function (card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function (card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function (card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function (card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function (card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
},
|
||
},
|
||
},
|
||
sub:true,
|
||
},
|
||
shan:{
|
||
audio:"longdan_shan",
|
||
enable:["chooseToRespond"],
|
||
filterCard:{
|
||
name:"sha",
|
||
},
|
||
viewAs:{
|
||
name:"shan",
|
||
suit:"spade",
|
||
number:5,
|
||
},
|
||
prompt:"将一张杀当闪打出",
|
||
check:function (){return 1},
|
||
viewAsFilter:function (player){
|
||
if(!player.countCards('h','sha')) return false;
|
||
},
|
||
ai:{
|
||
respondShan:true,
|
||
skillTagFilter:function (player){
|
||
if(!player.countCards('h','sha')) return false;
|
||
},
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(get.tag(card,'respondShan')&¤t<0) return 0.6
|
||
},
|
||
},
|
||
order:4,
|
||
useful:-1,
|
||
value:-1,
|
||
basic:{
|
||
useful:[7,2],
|
||
value:[7,2],
|
||
},
|
||
},
|
||
sub:true,
|
||
},
|
||
},
|
||
},
|
||
"new_paoxiao":{
|
||
audio:"paoxiao",
|
||
trigger:{
|
||
player:"useCard",
|
||
},
|
||
filter:function (event,player){
|
||
if(_status.currentPhase!=player) return false;
|
||
return event.card.name=='sha'&&(get.cardCount({name:'sha'},player)==2);
|
||
},
|
||
forced:true,
|
||
content:function (){
|
||
player.draw();
|
||
},
|
||
mod:{
|
||
cardUsable:function (card,player,num){
|
||
if(card.name=='sha') return Infinity;
|
||
},
|
||
},
|
||
ai:{
|
||
unequip:true,
|
||
skillTagFilter:function (player,tag,arg){
|
||
if(!get.zhu(player,'shouyue')) return false;
|
||
if(arg&&arg.name=='sha') return true;
|
||
return false;
|
||
},
|
||
},
|
||
},
|
||
"new_kurou":{
|
||
audio:"rekurou",
|
||
enable:"phaseUse",
|
||
usable:1,
|
||
filterCard:true,
|
||
check:function (card){
|
||
return 8-get.value(card);
|
||
},
|
||
position:"he",
|
||
content:function (){
|
||
player.loseHp();
|
||
player.draw(3);
|
||
player.addTempSkill('kurou_effect','phaseAfter');
|
||
},
|
||
ai:{
|
||
order:8,
|
||
result:{
|
||
player:function (player){
|
||
if(player.hp<=2) return player.countCards('h')==0?1:0;
|
||
if(player.countCards('h',{name:'sha',color:'red'})) return 1;
|
||
return player.countCards('h')<=player.hp?1:0;
|
||
},
|
||
},
|
||
effect:function (card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,1];
|
||
return 1.2;
|
||
}
|
||
if(get.tag(card,'loseHp')){
|
||
if(player.hp<=1) return;
|
||
return [0,0];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
"kurou_effect":{
|
||
mod:{
|
||
cardUsable:function (card,player,num){
|
||
if(card.name=='sha') return num+1;
|
||
},
|
||
},
|
||
},
|
||
"new_chuli":{
|
||
audio:"chulao",
|
||
enable:"phaseUse",
|
||
usable:1,
|
||
filterTarget:function (card,player,target){
|
||
if(player==target) return false;
|
||
for(var i=0;i<ui.selected.targets.length;i++){
|
||
if(ui.selected.targets[i].isFriendOf(target)) return false;
|
||
}
|
||
return target.countCards('he')>0;
|
||
},
|
||
filter:function (event,player){
|
||
return player.countCards('he')>0;
|
||
},
|
||
filterCard:true,
|
||
position:"he",
|
||
selectTarget:[1,3],
|
||
check:function (card){
|
||
if(get.suit(card)=='spade') return 8-get.value(card);
|
||
return 5-get.value(card);
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
if(num==0&&get.suit(cards[0])=='spade') player.draw();
|
||
player.choosePlayerCard(targets[num],'he',true);
|
||
"step 1"
|
||
if(result.bool){
|
||
if(result.links.length) targets[num].discard(result.links[0]);
|
||
if(get.suit(result.links[0])=='spade') targets[num].draw();
|
||
}
|
||
},
|
||
ai:{
|
||
result:{
|
||
target:-1,
|
||
},
|
||
threaten:1.2,
|
||
order:3,
|
||
},
|
||
},
|
||
"baka_hunshang":{
|
||
skillAnimation:true,
|
||
audio:"hunshang",
|
||
derivation:["reyingzi","yinghun"],
|
||
viceSkill:true,
|
||
init:function (player){
|
||
if(player.checkViceSkill('baka_hunshang')&&!player.viceChanged){
|
||
player.removeMaxHp();
|
||
}
|
||
},
|
||
trigger:{
|
||
player:"phaseBeginStart",
|
||
},
|
||
filter:function (event,player){
|
||
return player.hp==1;
|
||
},
|
||
forced:true,
|
||
priority:3,
|
||
content:function (){
|
||
player.addTempSkill('baka_yingzi','phaseAfter');
|
||
player.addTempSkill('baka_yinghun','phaseAfter');
|
||
},
|
||
ai:{
|
||
threaten:function (player,target){
|
||
if(target.hp==1) return 2;
|
||
return 0.5;
|
||
},
|
||
maixie:true,
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(!target.hasFriend()) return;
|
||
if(get.tag(card,'damage')==1&&target.hp==2&&!target.isTurnedOver()&&
|
||
_status.currentPhase!=target&&get.distance(_status.currentPhase,target,'absolute')<=3) return [0.5,1];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"baka_yinghun":{
|
||
inherit:"gzyinghun",
|
||
filter:function (event,player){
|
||
return player.isDamaged();
|
||
},
|
||
priority:2,
|
||
audio:"yinghun",
|
||
audioname:["sunce"],
|
||
trigger:{
|
||
player:"phaseBegin",
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('yinghun'),function(card,player,target){
|
||
return player!=target;
|
||
}).set('ai',function(target){
|
||
var player=_status.event.player;
|
||
if(player.maxHp-player.hp==1&&target.countCards('he')==0){
|
||
return 0;
|
||
}
|
||
if(get.attitude(_status.event.player,target)>0){
|
||
return 10+get.attitude(_status.event.player,target);
|
||
}
|
||
if(player.maxHp-player.hp==1){
|
||
return -1;
|
||
}
|
||
return 1;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
event.num=player.maxHp-player.hp;
|
||
player.logSkill(event.name,result.targets);
|
||
event.target=result.targets[0];
|
||
if(event.num==1){
|
||
event.directcontrol=true;
|
||
}
|
||
else{
|
||
var str1='摸'+get.cnNumber(event.num,true)+'弃一';
|
||
var str2='摸一弃'+get.cnNumber(event.num,true);
|
||
player.chooseControl(str1,str2,function(event,player){
|
||
return _status.event.choice;
|
||
}).set('choice',get.attitude(player,event.target)>0?str1:str2);
|
||
event.str=str1;
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(event.directcontrol||result.control==event.str){
|
||
event.target.draw(event.num);
|
||
event.target.chooseToDiscard(true,'he');
|
||
}
|
||
else{
|
||
event.target.draw();
|
||
event.target.chooseToDiscard(event.num,true,'he');
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:function (player,target){
|
||
if(target.hp==target.maxHp) return 0.5;
|
||
if(target.hp==1) return 2;
|
||
if(target.hp==2) return 1.5;
|
||
return 0.5;
|
||
},
|
||
maixie:true,
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(target.maxHp<=3) return;
|
||
if(get.tag(card,'damage')){
|
||
if(target.hp==target.maxHp) return [0,1];
|
||
}
|
||
if(get.tag(card,'recover')&&player.hp>=player.maxHp-1) return [0,0];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"baka_yingzi":{
|
||
mod:{
|
||
maxHandcard:function (player,num){
|
||
if(!player.hasSkill('reyingzi')&&player.hp<player.maxHp) return num+player.maxHp-player.hp;
|
||
},
|
||
},
|
||
audio:"reyingzi",
|
||
audioname:["sunce"],
|
||
trigger:{
|
||
player:"phaseDrawBegin",
|
||
},
|
||
frequent:true,
|
||
content:function (){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
threaten:1.3,
|
||
},
|
||
},
|
||
"new_yiji":{
|
||
audio:"yiji",
|
||
trigger:{
|
||
player:"damageEnd",
|
||
},
|
||
frequent:true,
|
||
filter:function (event){
|
||
return (event.num>0)
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
event.cards=get.cards(2);
|
||
"step 1"
|
||
if(event.cards.length>1){
|
||
player.chooseCardButton('将“遗计”牌分配给任意角色',true,event.cards,[1,event.cards.length]).set('ai',function(button){
|
||
if(ui.selected.buttons.length==0) return 1;
|
||
return 0;
|
||
});
|
||
}
|
||
else if(event.cards.length==1){
|
||
event._result={links:event.cards.slice(0),bool:true};
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool){
|
||
for(var i=0;i<result.links.length;i++){
|
||
event.cards.remove(result.links[i]);
|
||
}
|
||
event.togive=result.links.slice(0);
|
||
player.chooseTarget('将'+get.translation(result.links)+'交给一名角色',true).set('ai',function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(_status.event.enemy){
|
||
return -att;
|
||
}
|
||
else if(att>0){
|
||
return att/(1+target.countCards('h'));
|
||
}
|
||
else{
|
||
return att/100;
|
||
}
|
||
}).set('enemy',get.value(event.togive[0])<0);
|
||
}
|
||
"step 3"
|
||
if(result.targets.length){
|
||
result.targets[0].gain(event.togive,'draw');
|
||
player.line(result.targets[0],'green');
|
||
game.log(result.targets[0],'获得了'+get.cnNumber(event.togive.length)+'张牌');
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
"maixie_hp":true,
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||
if(!target.hasFriend()) return;
|
||
var num=1;
|
||
if(get.attitude(player,target)>0){
|
||
if(player.needsToDiscard()){
|
||
num=0.7;
|
||
}
|
||
else{
|
||
num=0.5;
|
||
}
|
||
}
|
||
if(target.hp>=4) return [1,num*2];
|
||
if(target.hp==3) return [1,num*1.5];
|
||
if(target.hp==2) return [1,num*0.5];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"new_jieming":{
|
||
audio:"jieming",
|
||
trigger:{
|
||
player:"damageEnd",
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('new_jieming'),function(card,player,target){
|
||
return target.countCards('h')<Math.min(target.maxHp,5);
|
||
}).set('ai',function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(att>2){
|
||
return Math.min(5,target.maxHp)-target.countCards('h');
|
||
}
|
||
return att/3;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('new_jieming',result.targets);
|
||
for(var i=0;i<result.targets.length;i++){
|
||
result.targets[i].draw(Math.min(5,result.targets[i].maxHp)-result.targets[i].countCards('h'));
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
"maixie_hp":true,
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(get.tag(card,'damage')&&target.hp>1){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||
var max=0;
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(get.attitude(target,players[i])>0){
|
||
max=Math.max(Math.min(5,players[i].hp)-players[i].countCards('h'),max);
|
||
}
|
||
}
|
||
switch(max){
|
||
case 0:return 2;
|
||
case 1:return 1.5;
|
||
case 2:return [1,2];
|
||
default:return [0,max];
|
||
}
|
||
}
|
||
if((card.name=='tao'||card.name=='caoyao')&&
|
||
target.hp>1&&target.countCards('h')<=target.hp) return [0,0];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"new_fangzhu":{
|
||
audio:"fangzhu",
|
||
trigger:{
|
||
player:"damageEnd",
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('new_fangzhu'),function(card,player,target){
|
||
return player!=target
|
||
}).ai=function(target){
|
||
if(target.hasSkillTag('noturn')) return 0;
|
||
var player=_status.event.player;
|
||
if(get.attitude(_status.event.player,target)==0) return 0;
|
||
if(get.attitude(_status.event.player,target)>0){
|
||
if(target.classList.contains('turnedover')) return 1000-target.countCards('h');
|
||
if(player.maxHp-player.hp<3) return -1;
|
||
return 100-target.countCards('h');
|
||
}
|
||
else{
|
||
if(target.classList.contains('turnedover')) return -1;
|
||
if(player.maxHp-player.hp>=3) return -1;
|
||
return 1+target.countCards('h');
|
||
}
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('new_fangzhu',result.targets);
|
||
event.target=result.targets[0]
|
||
event.target.chooseToDiscard('he').set('ai',function(card){
|
||
var player=_status.event.player;
|
||
if(player.isTurnedOver()) return -1;
|
||
return (player.hp*player.hp)-get.value(card);
|
||
}).set('dialog',['弃置一张手牌并失去一点体力;或选择不弃置,将武将牌翻面并摸牌。']);
|
||
}
|
||
else event.finish();
|
||
"step 2"
|
||
if(result.bool){
|
||
event.target.loseHp();
|
||
}
|
||
else{
|
||
event.target.draw(player.maxHp-player.hp);
|
||
event.target.turnOver();
|
||
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
"maixie_hp":true,
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||
if(target.hp<=1) return;
|
||
if(!target.hasFriend()) return;
|
||
var hastarget=false;
|
||
var turnfriend=false;
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(get.attitude(target,players[i])<0&&!players[i].isTurnedOver()){
|
||
hastarget=true;
|
||
}
|
||
if(get.attitude(target,players[i])>0&&players[i].isTurnedOver()){
|
||
hastarget=true;
|
||
turnfriend=true;
|
||
}
|
||
}
|
||
if(get.attitude(player,target)>0&&!hastarget) return;
|
||
if(turnfriend||target.hp==target.maxHp) return [0.5,1];
|
||
if(target.hp>1) return [1,0.5];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"fengyin_main":{
|
||
init:function (player,skill){
|
||
var skills=lib.character[player.name1][3];
|
||
for(var i=0;i<skills.length;i++){
|
||
if(get.is.locked(skills[i])){
|
||
skills.splice(i--,1);
|
||
}
|
||
}
|
||
player.disableSkill(skill,skills);
|
||
},
|
||
onremove:function (player,skill){
|
||
player.enableSkill(skill);
|
||
},
|
||
marktext:"主",
|
||
locked:true,
|
||
mark:true,
|
||
intro:{
|
||
content:"主武将牌上的全部非锁定技失效",
|
||
},
|
||
},
|
||
"fengyin_vice":{
|
||
init:function (player,skill){
|
||
var skills=lib.character[player.name2][3];
|
||
for(var i=0;i<skills.length;i++){
|
||
if(get.is.locked(skills[i])){
|
||
skills.splice(i--,1);
|
||
}
|
||
}
|
||
player.disableSkill(skill,skills);
|
||
},
|
||
onremove:function (player,skill){
|
||
player.enableSkill(skill);
|
||
},
|
||
locked:true,
|
||
mark:true,
|
||
marktext:"副",
|
||
intro:{
|
||
content:"副武将牌上的全部非锁定技失效",
|
||
},
|
||
},
|
||
"new_tieji":{
|
||
audio:"retieji",
|
||
trigger:{
|
||
player:"shaBegin",
|
||
},
|
||
check:function (event,player){
|
||
return get.attitude(player,event.target)<0;
|
||
},
|
||
logTarget:"target",
|
||
content:function (){
|
||
"step 0"
|
||
var target=trigger.target;
|
||
var controls=[];
|
||
if(get.zhu(player,'shouyue')){
|
||
if(!target.isUnseen(0)) target.addTempSkill('fengyin_main');
|
||
if(!target.isUnseen(1)) target.addTempSkill('fengyin_vice');
|
||
event.goto(2);
|
||
}
|
||
if(!target.isUnseen(0)&&!target.hasSkill('fengyin_main')) controls.push("主将");
|
||
if(!target.isUnseen(1)&&!target.hasSkill('fengyin_vice')) controls.push("副将");
|
||
if(controls.length>0){
|
||
if(controls.length==1) event._result={control:controls[0]};
|
||
else{
|
||
player.chooseControl(controls).set('ai',function(){
|
||
var choice='主将';
|
||
var skills=lib.character[target.name2][3];
|
||
for(var i=0;i<skills.length;i++){
|
||
var info=get.info(skills[i]);
|
||
if(info&&info.ai&&info.ai.maixie){
|
||
choice='副将';break;
|
||
}
|
||
}
|
||
return choice;
|
||
}).set('prompt','请选择一个武将牌,令'+get.translation(target)+'该武将牌上的非锁定技全部失效。');
|
||
}
|
||
}
|
||
else event.goto(2);
|
||
"step 1"
|
||
if(result.control){
|
||
player.popup(result.control,'fire');
|
||
var target=trigger.target;
|
||
if(result.control=="主将") target.addTempSkill("fengyin_main");
|
||
else target.addTempSkill("fengyin_vice");
|
||
}
|
||
"step 2"
|
||
player.judge(function(){return 0});
|
||
"step 3"
|
||
var suit=get.suit(result.card);
|
||
var target=trigger.target;
|
||
var num=target.countCards('h','shan');
|
||
target.chooseToDiscard('请弃置一张'+get.translation(suit)+'牌,否则不能使用闪抵消此杀','he',function(card){
|
||
return get.suit(card)==_status.event.suit;
|
||
}).set('ai',function(card){
|
||
var num=_status.event.num;
|
||
if(num==0) return 0;
|
||
if(card.name=='shan') return num>1?2:0;
|
||
return 8-get.value(card);
|
||
}).set('num',num).set('suit',suit);
|
||
"step 4"
|
||
if(!result.bool){
|
||
trigger.directHit=true;
|
||
}
|
||
},
|
||
},
|
||
hmkyuanyu:{
|
||
trigger:{
|
||
player:"damageBegin",
|
||
},
|
||
forced:true,
|
||
filter:function (event,player){
|
||
if(event.num<=0||!event.source) return false;
|
||
var n1=player.getNext();
|
||
var p1=player.getPrevious();
|
||
if(event.source!=n1&&event.source!=p1) return true;
|
||
},
|
||
content:function (){
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(player.hasSkillTag('jueqing',false,target)) return;
|
||
if(player==target.getNext()||player==target.getPrevious()) return;
|
||
var num=get.tag(card,'damage');
|
||
if(num){
|
||
return 0;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
hmkguishu:{
|
||
group:["hmkguishu_reset"],
|
||
subSkill:{
|
||
reset:{
|
||
sub:true,
|
||
silent:true,
|
||
forced:true,
|
||
popup:false,
|
||
trigger:{
|
||
player:"phaseBefore",
|
||
},
|
||
content:function (){
|
||
player.storage.hmkguishu=0;
|
||
},
|
||
},
|
||
},
|
||
enable:"phaseUse",
|
||
filter:function (event,player){
|
||
return player.countCards('h',{suit:'spade'})>0;
|
||
},
|
||
init:function (player){
|
||
player.storage.hmkguishu=0;
|
||
},
|
||
chooseButton:{
|
||
dialog:function (event,player){
|
||
var list=['yuanjiao','zhibi'];
|
||
if(player.storage.hmkguishu==1){
|
||
list.remove('yuanjiao');
|
||
}
|
||
else if(player.storage.hmkguishu==2){
|
||
list.remove('zhibi')
|
||
}
|
||
for(var i=0;i<list.length;i++){
|
||
list[i]=['锦囊','',list[i]];
|
||
}
|
||
return ui.create.dialog([list,'vcard']);
|
||
},
|
||
filter:function (button,player){
|
||
return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
|
||
},
|
||
check:function (button){
|
||
var player=_status.event.player;
|
||
if(button.link=='yuanjiao'){
|
||
return 3;
|
||
}
|
||
if(button.link=='zhibi'){
|
||
if(player.countCards('h',{suit:'spade'})>2) return 1;
|
||
return 0;
|
||
}
|
||
},
|
||
backup:function (links,player){
|
||
return {
|
||
filterCard:function (card,player){
|
||
return get.suit(card)=='spade';
|
||
},
|
||
position:"h",
|
||
selectCard:1,
|
||
popname:true,
|
||
ai:function(card){
|
||
return 6-ai.get.value(card);
|
||
},
|
||
viewAs:{name:links[0][2]},
|
||
onuse:function(result,player){
|
||
player.logSkill('hmkguishu');
|
||
if(result.card.name=='yuanjiao') player.storage.hmkguishu=1;
|
||
else player.storage.hmkguishu=2;
|
||
},
|
||
}
|
||
},
|
||
prompt:function (links,player){
|
||
return '将一张手牌当作'+get.translation(links[0][2])+'使用';
|
||
},
|
||
},
|
||
ai:{
|
||
order:4,
|
||
result:{
|
||
player:function (player){
|
||
return 2;
|
||
},
|
||
},
|
||
threaten:1.6,
|
||
},
|
||
},
|
||
"new_buqu":{
|
||
audio:"buqu",
|
||
trigger:{
|
||
player:"dieBefore",
|
||
},
|
||
forced:true,
|
||
filter:function (event,player){return player.maxHp>0&&player.hp<=0},
|
||
content:function (){
|
||
"step 0"
|
||
event.card=get.cards()[0];
|
||
if(player.storage.new_buqu==undefined) player.storage.new_buqu=[];
|
||
player.storage.new_buqu.push(event.card);
|
||
player.syncStorage('new_buqu');
|
||
player.showCards(player.storage.new_buqu,'不屈')
|
||
player.markSkill('new_buqu');
|
||
"step 1"
|
||
for(var i=0;i<player.storage.new_buqu.length-1;i++){
|
||
if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.new_buqu[i])) return;
|
||
}
|
||
trigger.cancel();
|
||
if(player.hp<=0){
|
||
player.hp=1;
|
||
player.update();
|
||
}
|
||
},
|
||
intro:{
|
||
content:"cards",
|
||
onunmark:function (storage,player){
|
||
if(storage&&storage.length){
|
||
player.$throw(storage);
|
||
for(var i=0;i<storage.length;i++){
|
||
storage[i].discard();
|
||
}
|
||
delete player.storage.new_buqu;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
"_mingzhisuodingji":{
|
||
mode:["guozhan"],
|
||
enable:"phaseUse",
|
||
filter:function (event,player){
|
||
var bool=false;
|
||
var skillm=lib.character[player.name1][3];
|
||
var skillv=lib.character[player.name2][3];
|
||
if(player.isUnseen(0)){
|
||
for(var i=0;i<skillm.length;i++){
|
||
if(get.is.locked(skillm[i])){
|
||
bool=true;
|
||
}
|
||
}
|
||
}
|
||
if(player.isUnseen(1)){
|
||
for(var i=0;i<skillv.length;i++){
|
||
if(get.is.locked(skillv[i])){
|
||
bool=true;
|
||
}
|
||
}
|
||
}
|
||
return bool;
|
||
},
|
||
popup:false,
|
||
content:function (){
|
||
"step 0"
|
||
var choice=["取消"];
|
||
var skillm=lib.character[player.name1][3];
|
||
var skillv=lib.character[player.name2][3];
|
||
if(player.isUnseen(0)){
|
||
for(var i=0;i<skillm.length;i++){
|
||
if(get.is.locked(skillm[i])&&!choice.contains('明置主将')){
|
||
choice.push("明置主将");
|
||
}
|
||
}
|
||
}
|
||
if(player.isUnseen(1)){
|
||
for(var i=0;i<skillv.length;i++){
|
||
if(get.is.locked(skillv[i])&&!choice.contains('明置副将')){
|
||
choice.push("明置副将");
|
||
}
|
||
}
|
||
}
|
||
if(choice.length==3) choice.push('全部明置')
|
||
player.chooseControl(choice);
|
||
"step 1"
|
||
if(result.control){
|
||
switch(result.control){
|
||
case "取消":break;
|
||
case "明置主将":player.showCharacter(0);break;
|
||
case "明置副将":player.showCharacter(1);break;
|
||
case "全部明置":player.showCharacter(2);break;
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:11,
|
||
result:{
|
||
player:-99,
|
||
},
|
||
},
|
||
},
|
||
/*----分界线----*/
|
||
_viewnext:{
|
||
trigger:{
|
||
global:"gameDrawBefore",
|
||
},
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
filter:function (){
|
||
if(_status.connectMode&&!lib.configOL.viewnext) return false;
|
||
else if(!_status.connectMode&&!get.config('viewnext')) return false;
|
||
return game.players.length>1;
|
||
},
|
||
content:function (){
|
||
var target=player.getNext();
|
||
player.viewCharacter(target,1);
|
||
},
|
||
},
|
||
aozhan:{
|
||
mod:{
|
||
cardEnabled:function (card,player){
|
||
if(_status.event.skill==undefined&&get.owner(card)!=undefined&&card.name=='tao') return false;
|
||
},
|
||
cardUsable:function (card,player){
|
||
if(_status.event.skill==undefined&&get.owner(card)!=undefined&&card.name=='tao') return false;
|
||
},
|
||
cardRespondable:function (card,player){
|
||
if(_status.event.skill==undefined&&get.owner(card)!=undefined&&card.name=='tao') return false;
|
||
},
|
||
cardSavable:function (card,player){
|
||
if(_status.event.skill==undefined&&get.owner(card)!=undefined&&card.name=='tao') return false;
|
||
},
|
||
},
|
||
group:["aozhan_sha","aozhan_shan"],
|
||
subSkill:{
|
||
sha:{
|
||
enable:["chooseToUse","chooseToRespond"],
|
||
filterCard:{
|
||
name:"tao",
|
||
},
|
||
viewAs:{
|
||
name:"sha",
|
||
},
|
||
viewAsFilter:function (player){
|
||
if(!player.countCards('h','tao')) return false;
|
||
},
|
||
prompt:"将一张桃当杀使用或打出",
|
||
check:function (){return 1},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(get.tag(card,'respondSha')&¤t<0) return 0.6
|
||
},
|
||
},
|
||
respondSha:true,
|
||
skillTagFilter:function (player){
|
||
if(!player.countCards('h','tao')) return false;
|
||
},
|
||
order:function (){
|
||
return get.order({name:'sha'})-0.1;
|
||
},
|
||
useful:-1,
|
||
value:-1,
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
result:{
|
||
target:function (player,target){
|
||
if(player.hasSkill('jiu')&&!target.getEquip('baiyin')){
|
||
if(get.attitude(player,target)>0){
|
||
return -6;
|
||
}
|
||
else{
|
||
return -3;
|
||
}
|
||
}
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function (card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function (card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function (card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function (card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function (card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
},
|
||
},
|
||
},
|
||
sub:true,
|
||
},
|
||
shan:{
|
||
enable:["chooseToRespond"],
|
||
filterCard:{
|
||
name:"tao",
|
||
},
|
||
viewAs:{
|
||
name:"shan",
|
||
},
|
||
prompt:"将一张桃当闪打出",
|
||
check:function (){return 1},
|
||
viewAsFilter:function (player){
|
||
if(!player.countCards('h','tao')) return false;
|
||
},
|
||
ai:{
|
||
respondShan:true,
|
||
skillTagFilter:function (player){
|
||
if(!player.countCards('h','tao')) return false;
|
||
},
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(get.tag(card,'respondShan')&¤t<0) return 0.6
|
||
},
|
||
},
|
||
order:4,
|
||
useful:-1,
|
||
value:-1,
|
||
basic:{
|
||
useful:[7,2],
|
||
value:[7,2],
|
||
},
|
||
},
|
||
sub:true,
|
||
},
|
||
},
|
||
},
|
||
_aozhan_judge:{
|
||
trigger:{
|
||
player:"phaseBefore",
|
||
},
|
||
forced:true,
|
||
priority:22,
|
||
filter:function (event,player){
|
||
if(get.mode()!='guozhan') return false;
|
||
if(_status.connectMode&&!lib.configOL.aozhan) return false;
|
||
else if(!_status.connectMode&&!get.config('aozhan')) return false;
|
||
if(_status._aozhan) return false;
|
||
if(game.players.length>4) return false;
|
||
if(game.players.length>3&&game.players.length+game.dead.length<=7) return false;
|
||
for(var i=0;i<lib.group.length;i++){
|
||
var num=get.population(lib.group[i]);
|
||
if(num>1) return false;
|
||
}
|
||
return true;
|
||
},
|
||
content:function (){
|
||
var color=get.groupnature(player.group,"raw");
|
||
if(player.isUnseen()) color='fire';
|
||
player.$fullscreenpop('鏖战模式',color);
|
||
game.broadcastAll(function(){
|
||
_status._aozhan=true;
|
||
ui.aozhan=ui.create.div('.touchinfo.left',ui.window);
|
||
ui.aozhan.innerHTML='鏖战模式';
|
||
if(ui.time3) ui.time3.style.display='none';
|
||
game.playBackgroundMusic();
|
||
});
|
||
game.countPlayer(function(current){current.addSkill('aozhan')});
|
||
},
|
||
},
|
||
"xianqu_skill":{
|
||
enable:"phaseUse",
|
||
filter:function (event,player){
|
||
return player.countCards('h')<4;
|
||
},
|
||
usable:1,
|
||
mark:true,
|
||
intro:{
|
||
content:"◇出牌阶段,你可以弃置此标记,然后将手牌摸至四张并观看一名其他角色的一张武将牌。",
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
player.draw(4-player.countCards('h'));
|
||
player.chooseTarget('是否观看一名其他角色的一张暗置武将牌?',function(card,player,target){
|
||
return target!=player&&target.isUnseen(2);
|
||
}).set('ai',function(target){
|
||
if(target.isUnseen()){
|
||
var next=_status.event.player.getNext();
|
||
if (target!=next) return 10;
|
||
return 9;
|
||
}
|
||
return -get.attitude(_status.event.player,target);
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
event.target=result.targets[0];
|
||
player.line(event.target,'green');
|
||
var controls=[];
|
||
if(event.target.isUnseen(0)) controls.push('主将');
|
||
if(event.target.isUnseen(1)) controls.push('副将');
|
||
if(controls.length>1){
|
||
player.chooseControl(controls);
|
||
}
|
||
if(controls.length==0) event.finish();
|
||
}
|
||
else{
|
||
player.removeSkill('xianqu_skill');
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.control){
|
||
if(result.control=='主将'){
|
||
player.viewCharacter(event.target,0);
|
||
}
|
||
else{
|
||
player.viewCharacter(event.target,1);
|
||
}
|
||
}
|
||
else if(target.isUnseen(0)){
|
||
player.viewCharacter(event.target,0);
|
||
}
|
||
else{
|
||
player.viewCharacter(event.target,1);
|
||
}
|
||
player.removeSkill('xianqu_skill');
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
player:2,
|
||
},
|
||
},
|
||
},
|
||
"zhulianbihe_skill":{
|
||
group:["zhulianbihe_skill_draw","zhulianbihe_skill_tao"],
|
||
mark:true,
|
||
intro:{
|
||
content:"◇出牌阶段,你可以弃置此标记 然后摸两张牌。<br>◇你可以将此标记当做【桃】使用。",
|
||
},
|
||
},
|
||
"yinyang_skill":{
|
||
group:["yinyang_skill_draw","yinyang_skill_add"],
|
||
mark:true,
|
||
intro:{
|
||
content:"◇出牌阶段,你可以弃置此标记,然后摸一张牌。<br>◇弃牌阶段,你可以弃置此标记,然后本回合手牌上限+2。",
|
||
},
|
||
},
|
||
"zhulianbihe_skill_draw":{
|
||
enable:"phaseUse",
|
||
usable:1,
|
||
content:function (){
|
||
player.draw(2);
|
||
player.removeSkill('zhulianbihe_skill');
|
||
},
|
||
ai:{
|
||
order:function (item,player){
|
||
var cards=player.getCards('h');
|
||
if(player.hp>=3){
|
||
if(cards.length>=3){
|
||
for(var i=0;i<cards.length;i++){
|
||
if(get.tag(cards[i],'recover')>=1) return 7.2;
|
||
}
|
||
return 1;
|
||
}
|
||
else return 7.2;
|
||
}
|
||
if(player.hp=2){
|
||
if(cards.length<2){
|
||
for(var i=0;i<cards.length;i++){
|
||
if(get.tag(cards[i],'recover')>=1) return 7.2;
|
||
}
|
||
return 1;
|
||
}
|
||
}
|
||
return 1;
|
||
},
|
||
result:{
|
||
player:2,
|
||
},
|
||
},
|
||
},
|
||
"zhulianbihe_skill_tao":{
|
||
enable:"chooseToUse",
|
||
viewAs:{
|
||
name:"tao",
|
||
},
|
||
filterCard:function (){return false},
|
||
selectCard:-1,
|
||
precontent:function (){
|
||
player.removeSkill('zhulianbihe_skill');
|
||
},
|
||
ai:{
|
||
save:true,
|
||
respondTao:true,
|
||
basic:{
|
||
order:function (card,player){
|
||
if(player.hasSkillTag('pretao')) return 4.9;
|
||
return 1.9;
|
||
},
|
||
useful:[8,6.5,5,4],
|
||
value:[8,6.5,5,4],
|
||
},
|
||
result:{
|
||
target:function (player,target){
|
||
// if(player==target&&player.hp<=0) return 2;
|
||
var nd=player.needsToDiscard();
|
||
var keep=false;
|
||
if(nd<=0){
|
||
keep=true;
|
||
}
|
||
else if(nd==1&&target.hp>=2&&target.countCards('h','tao')<=1){
|
||
keep=true;
|
||
}
|
||
var mode=get.mode();
|
||
if(target.hp>=2&&keep&&target.hasFriend()){
|
||
if(target.hp>2||nd==0) return 0;
|
||
if(target.hp==2){
|
||
if(game.hasPlayer(function(current){
|
||
if(target!=current&&get.attitude(target,current)>=3){
|
||
if(current.hp<=1) return true;
|
||
if((mode=='identity'||mode=='versus'||mode=='chess')&¤t.identity=='zhu'&¤t.hp<=2) return true;
|
||
}
|
||
})){
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
if(target.hp<0&&target!=player&&target.identity!='zhu') return 0;
|
||
var att=get.attitude(player,target);
|
||
if(att<3&&att>=0&&player!=target) return 0;
|
||
var tri=_status.event.getTrigger();
|
||
if(mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){
|
||
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){
|
||
var num=game.countPlayer(function(current){
|
||
if(current.identity=='fan'){
|
||
return current.countCards('h','tao');
|
||
}
|
||
});
|
||
if(num>1&&player==target) return 2;
|
||
return 0;
|
||
}
|
||
}
|
||
if(mode=='identity'&&player.identity=='zhu'&&target.identity=='nei'){
|
||
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='zhong'){
|
||
return 0;
|
||
}
|
||
}
|
||
if(mode=='stone'&&target.isMin()&&
|
||
player!=target&&tri&&tri.name=='dying'&&player.side==target.side&&
|
||
tri.source!=target.getEnemy()){
|
||
return 0;
|
||
}
|
||
return 2;
|
||
},
|
||
},
|
||
tag:{
|
||
recover:1,
|
||
save:1,
|
||
},
|
||
},
|
||
},
|
||
"yinyang_skill_draw":{
|
||
enable:"phaseUse",
|
||
usable:1,
|
||
content:function (){
|
||
player.draw();
|
||
player.removeSkill('yinyang_skill');
|
||
},
|
||
ai:{
|
||
order:function (item,player){
|
||
if(player.countCards('h')<player.getHandcardLimit()){
|
||
return 7.2;
|
||
}
|
||
else return 1;
|
||
},
|
||
result:{
|
||
player:function (player){
|
||
if(player.countCards('h')>player.getHandcardLimit()) return 0;
|
||
return 1;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"yinyang_skill_add":{
|
||
trigger:{
|
||
player:"phaseDiscardBefore",
|
||
},
|
||
filter:function (event,player){
|
||
return player.needsToDiscard();
|
||
},
|
||
prompt:"是否弃置【阴阳鱼】标记,使本回合的手牌上限+2?",
|
||
content:function (){
|
||
player.addTempSkill('yinyang_add','phaseAfter');
|
||
player.removeSkill('yinyang_skill');
|
||
},
|
||
},
|
||
"yinyang_add":{
|
||
mod:{
|
||
maxHandcard:function (player,num){
|
||
return num+2;
|
||
},
|
||
},
|
||
},
|
||
/*----分界线----*/
|
||
_lianheng:{
|
||
mode:['guozhan'],
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
prompt:'将至多三张可合纵的牌交给一名与你势力不同的角色,或未确定势力的角色,若你交给与你势力不同的角色,则你摸等量的牌',
|
||
filter:function(event,player){
|
||
return (player.getCards('h',function(card){
|
||
return card.hasTag('lianheng');
|
||
}).length);
|
||
},
|
||
filterCard:function(card){
|
||
return card.hasTag('lianheng');
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
if(target==player) return false;
|
||
if(player.isUnseen()) return target.isUnseen();
|
||
if(player.identity=='ye') return true;
|
||
return target.identity!=player.identity;
|
||
},
|
||
selectCard:[1,3],
|
||
prepare:'give',
|
||
discard:false,
|
||
// delay:0.5,
|
||
content:function(){
|
||
"step 0"
|
||
target.gain(cards,player);
|
||
"step 1"
|
||
if(!target.isUnseen()){
|
||
player.draw(cards.length);
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:2
|
||
},
|
||
result:{
|
||
player:function(player,target){
|
||
if(target.isUnseen()) return 0;
|
||
if(player.isMajor()) return 0;
|
||
return 0.5;
|
||
},
|
||
target:function(player,target){
|
||
if(target.isUnseen()) return 0;
|
||
return 1;
|
||
}
|
||
},
|
||
}
|
||
},
|
||
qianhuan:{
|
||
group:['qianhuan_add','qianhuan_use'],
|
||
init:function(player){
|
||
player.storage.qianhuan=[];
|
||
},
|
||
intro:{
|
||
content:'cards'
|
||
},
|
||
ai:{
|
||
threaten:1.8
|
||
},
|
||
audio:2,
|
||
subSkill:{
|
||
add:{
|
||
trigger:{global:'damageEnd'},
|
||
filter:function(event,player){
|
||
var suits=[];
|
||
for(var i=0;i<player.storage.qianhuan.length;i++){
|
||
suits.add(get.suit(player.storage.qianhuan[i]));
|
||
}
|
||
return player.sameIdentityAs(event.player)&&player.countCards('he',function(card){
|
||
return !suits.contains(get.suit(card));
|
||
});
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var suits=[];
|
||
for(var i=0;i<player.storage.qianhuan.length;i++){
|
||
suits.add(get.suit(player.storage.qianhuan[i]));
|
||
}
|
||
player.chooseCard('he',get.prompt2('qianhuan'),function(card){
|
||
return !_status.event.suits.contains(get.suit(card));
|
||
}).set('ai',function(card){
|
||
if(!_status.event.temp){
|
||
return 9-get.value(card);
|
||
}
|
||
return 0;
|
||
}).set('temp',!player.hasStockSkill('qianhuan')).set('suits',suits);
|
||
'step 1'
|
||
if(result.bool){
|
||
var card=result.cards[0]
|
||
player.storage.qianhuan.add(card);
|
||
player.lose(card,ui.special);
|
||
player.$give(card,player);
|
||
player.markSkill('qianhuan',true);
|
||
player.logSkill('qianhuan');
|
||
}
|
||
}
|
||
},
|
||
use:{
|
||
trigger:{global:'useCardToBefore'},
|
||
filter:function(event,player){
|
||
if(!['basic','trick'].contains(get.type(event.card,'trick'))) return false;
|
||
return event.target&&player.sameIdentityAs(event.target)&&event.targets.length==1&&player.storage.qianhuan.length;
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var goon=get.effect(trigger.target,trigger.card,trigger.player,player)<0;
|
||
if(goon){
|
||
if(['tiesuo','diaohulishan','lianjunshengyan','zhibi','chiling','lulitongxin'].contains(trigger.card.name)){
|
||
goon=false;
|
||
}
|
||
else if(trigger.card.name=='sha'){
|
||
if(trigger.target.mayHaveShan()||trigger.target.hp>=3){
|
||
goon=false;
|
||
}
|
||
}
|
||
else if(trigger.card.name=='guohe'){
|
||
if(trigger.target.countCards('he')>=3||!trigger.target.countCards('h')){
|
||
goon=false;
|
||
}
|
||
}
|
||
else if(trigger.card.name=='shuiyanqijunx'){
|
||
if(trigger.target.countCards('e')<=1||trigger.target.hp>=3){
|
||
goon=false;
|
||
}
|
||
}
|
||
else if(get.tag(trigger.card,'damage')&&trigger.target.hp>=3){
|
||
goon=false;
|
||
}
|
||
}
|
||
player.chooseButton().set('goon',goon).set('ai',function(button){
|
||
if(_status.event.goon) return 1;
|
||
return 0;
|
||
}).set('createDialog',[get.prompt('qianhuan'),'<div class="text center">移去一张“千幻”牌令'+
|
||
get.translation(trigger.player)+'对'+get.translation(trigger.target)+'的'+get.translation(trigger.card)+'失效</div>',player.storage.qianhuan]);
|
||
'step 1'
|
||
if(result.bool){
|
||
var card=result.links[0];
|
||
player.storage.qianhuan.remove(card);
|
||
if(player.storage.qianhuan.length){
|
||
player.updateMarks('qianhuan');
|
||
}
|
||
else{
|
||
player.unmarkSkill('qianhuan');
|
||
}
|
||
card.discard();
|
||
player.$throw(card);
|
||
player.logSkill('qianhuan',trigger.player);
|
||
trigger.cancel();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzzhiman:{
|
||
audio:'zhiman',
|
||
inherit:'zhiman',
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.player.countGainableCards(player,'ej')){
|
||
player.gainPlayerCard(trigger.player,'ej',true);
|
||
}
|
||
trigger.cancel();
|
||
'step 1'
|
||
if(player.sameIdentityAs(trigger.player)){
|
||
trigger.player.mayChangeVice();
|
||
}
|
||
}
|
||
},
|
||
gzdiancai:{
|
||
group:['gzdiancai_count','gzdiancai_init'],
|
||
audio:2,
|
||
trigger:{global:'phaseUseEnd'},
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player&&player.storage.gzdiancai>=player.hp;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var num=player.maxHp-player.countCards('h');
|
||
if(num>0){
|
||
player.draw(num);
|
||
}
|
||
'step 1'
|
||
player.mayChangeVice();
|
||
},
|
||
subSkill:{
|
||
init:{
|
||
trigger:{global:'phaseUseBegin'},
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
silent:true,
|
||
content:function(){
|
||
player.storage.gzdiancai=0;
|
||
}
|
||
},
|
||
count:{
|
||
trigger:{player:'loseEnd'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
content:function(){
|
||
player.storage.gzdiancai+=trigger.cards.length;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
/*diaodu:{
|
||
enable:'phaseUse',
|
||
audio:2,
|
||
usable:1,
|
||
filterTarget:function(card,player,target){
|
||
return player.sameIdentityAs(target);
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
'step 0'
|
||
var use=target.countCards('h',{type:'equip'})>0;
|
||
var move=false;
|
||
var es=target.getCards('e');
|
||
if(es.length&&target.identity!='ye'){
|
||
move=game.hasPlayer(function(current){
|
||
if(current!=target&&target.identity!=current.identity){
|
||
for(var i=0;i<es.length;i++){
|
||
if(current.canEquip(es[i])){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
});
|
||
}
|
||
if(move&&use){
|
||
target.chooseControlList(['使用一张装备牌','将装备区里的一张牌移动至另一名与你势力相同的角色的装备区里']);
|
||
}
|
||
else if(move){
|
||
event.goto(3);
|
||
}
|
||
else if(use){
|
||
event.goto(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
if(result.index==0){
|
||
event.goto(2);
|
||
}
|
||
else if(result.index==1){
|
||
event.goto(3);
|
||
}
|
||
'step 2'
|
||
target.chooseToUse('使用一张装备牌',function(card,player){
|
||
return get.type(card)=='equip'&&lib.filter.filterCard(card,player);
|
||
});
|
||
event.finish();
|
||
'step 3'
|
||
target.chooseCardButton(target.getCards('e'),'移动一件装备').set('filterButton',function(button){
|
||
var player=_status.event.player;
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.canEquip(button.link);
|
||
});
|
||
}).set('ai',function(button){
|
||
return Math.random();
|
||
});
|
||
'step 4'
|
||
if(result.bool){
|
||
var card=result.links[0];
|
||
target.chooseTarget(function(card,player,target){
|
||
var player=_status.event.player;
|
||
var card=_status.event.card;
|
||
return player!=target&&player.identity==target.identity&&target.canEquip(card);
|
||
}).set('card',card).set('ai',function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(target.hasSkillTag('noe')) att+=2;
|
||
return att;
|
||
});
|
||
event.card=card;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 5'
|
||
if(result.bool){
|
||
event.toequip=result.targets[0];
|
||
target.line(event.toequip,'green');
|
||
target.$give(event.card,event.toequip);
|
||
game.delayx();
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 6'
|
||
event.toequip.equip(event.card);
|
||
},
|
||
ai:{
|
||
order:7,
|
||
result:{
|
||
player:function(player){
|
||
if(game.hasPlayer(function(current){
|
||
return current!=player&¤t.sameIdentityAs(player);
|
||
})){
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},*/
|
||
yongjin:{
|
||
unique:true,
|
||
limited:true,
|
||
skillAnimation:true,
|
||
enable:'phaseUse',
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('yongjin');
|
||
event.count=3;
|
||
'step 1'
|
||
player.moveCard().nojudge=true;
|
||
event.count--;
|
||
'step 2'
|
||
if(event.count&&result.bool) event.goto(1);
|
||
},
|
||
ai:{
|
||
order:7,
|
||
result:{
|
||
player:function(player){
|
||
var num=0;
|
||
var friends=game.filterPlayer(function(current){
|
||
return get.attitude(player,current)>=4;
|
||
});
|
||
var vacancies={
|
||
equip1:0,
|
||
equip2:0,
|
||
equip3:0,
|
||
equip4:0,
|
||
equip5:0
|
||
};
|
||
for(var i=0;i<friends.length;i++){
|
||
for(var j=1;j<=5;j++){
|
||
if(friends[i].canEquip(j)){
|
||
vacancies['equip'+j]++;
|
||
}
|
||
}
|
||
}
|
||
var sources=game.filterPlayer(function(current){
|
||
return get.attitude(player,current)<0&¤t.countCards('e');
|
||
});
|
||
for(var i=0;i<sources.length;i++){
|
||
var es=sources[i].getCards('e');
|
||
for(var j=0;j<es.length;j++){
|
||
var type=get.subtype(es[j]);
|
||
if(vacancies[type]){
|
||
num++;
|
||
if(num>=3){
|
||
return 1;
|
||
}
|
||
vacancies[type]--;
|
||
}
|
||
}
|
||
}
|
||
if(num&&player.hp==1){
|
||
return 0.5;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
xuanlve:{
|
||
trigger:{player:'loseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].original=='e') return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseTarget(get.prompt('xuanlve'),function(card,player,target){
|
||
return target!=player&&target.countDiscardableCards(player,'he');
|
||
}).set('ai',function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
player.logSkill('xuanlve',result.targets);
|
||
player.discardPlayerCard(result.targets[0],'he',true);
|
||
}
|
||
},
|
||
ai:{
|
||
noe:true,
|
||
reverseEquip:true,
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.type(card)=='equip') return [1,1];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
lianzi:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
audio:2,
|
||
filterCard:true,
|
||
check:function(card){
|
||
if(get.type(card)=='equip') return 0;
|
||
var player=_status.event.player;
|
||
var num=game.countPlayer(function(current){
|
||
if(current.identity=='wu'){
|
||
return current.countCards('e');
|
||
}
|
||
})+player.storage.yuanjiangfenghuotu.length;
|
||
if(num>=5){
|
||
return 8-get.value(card);
|
||
}
|
||
if(num>=3){
|
||
return 7-get.value(card);
|
||
}
|
||
if(num>=2){
|
||
return 3-get.value(card);
|
||
}
|
||
return 0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var num=game.countPlayer(function(current){
|
||
if(current.identity=='wu'){
|
||
return current.countCards('e');
|
||
}
|
||
})+player.storage.yuanjiangfenghuotu.length;
|
||
if(num){
|
||
event.shown=get.cards(num);
|
||
player.showCards(event.shown,get.translation('lianzi'));
|
||
}
|
||
else{
|
||
event.finish();
|
||
return;
|
||
}
|
||
'step 1'
|
||
var list=[];
|
||
var type=get.type(cards[0],'trick');
|
||
for(var i=0;i<event.shown.length;i++){
|
||
if(get.type(event.shown[i],'trick')==type){
|
||
list.push(event.shown[i]);
|
||
}
|
||
else{
|
||
event.shown[i].discard();
|
||
}
|
||
}
|
||
if(list.length){
|
||
player.gain(list,'gain2');
|
||
if(list.length>=3&&player.hasStockSkill('lianzi')){
|
||
player.removeSkill('lianzi');
|
||
player.addSkill('gzzhiheng');
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:7,
|
||
result:{
|
||
player:1
|
||
}
|
||
}
|
||
},
|
||
jubao:{
|
||
mod:{
|
||
canBeGained:function(card){
|
||
if(get.position(card)=='e'&&get.subtype(card)=='equip5') return false;
|
||
}
|
||
},
|
||
trigger:{player:'phaseEnd'},
|
||
audio:2,
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
if(game.hasPlayer(function(current){
|
||
return current.countCards('ej',function(card){
|
||
return card.name=='dinglanyemingzhu';
|
||
});
|
||
})){
|
||
return true;
|
||
}
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='dinglanyemingzhu'){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.draw();
|
||
'step 1'
|
||
var target=game.findPlayer(function(current){
|
||
return current!=player&¤t.countCards('e','dinglanyemingzhu');
|
||
});
|
||
if(target&&target.countGainableCards(player,'he')){
|
||
player.line(target,'green');
|
||
player.gainPlayerCard(target,true);
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.5
|
||
}
|
||
},
|
||
jiahe:{
|
||
unique:true,
|
||
forceunique:true,
|
||
audio:2,
|
||
derivation:'yuanjiangfenghuotu',
|
||
mark:true,
|
||
global:['jiahe_put','jiahe_skill'],
|
||
init:function(player){
|
||
player.storage.yuanjiangfenghuotu=[];
|
||
},
|
||
ai:{
|
||
threaten:2
|
||
},
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.card&&(event.card.name=='sha'||get.type(event.card,'trick'))&&player.storage.yuanjiangfenghuotu.length>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseCardButton('将一张“烽火”置入弃牌堆',player.storage.yuanjiangfenghuotu,true);
|
||
'step 1'
|
||
if(result.bool){
|
||
player.$throw(result.links);
|
||
var card=result.links[0];
|
||
card.discard();
|
||
player.storage.yuanjiangfenghuotu.remove(card);
|
||
player.syncStorage('yuanjiangfenghuotu');
|
||
player.updateMarks('yuanjiangfenghuotu');
|
||
}
|
||
}
|
||
},
|
||
jiahe_put:{
|
||
enable:'phaseUse',
|
||
audio:"jiahe",
|
||
filter:function(event,player){
|
||
var zhu=get.zhu(player,'jiahe');
|
||
if(zhu&&zhu.storage.yuanjiangfenghuotu){
|
||
return player.countCards('he',{type:'equip'})>0;
|
||
}
|
||
return false;
|
||
},
|
||
filterCard:{type:'equip'},
|
||
position:'he',
|
||
usable:1,
|
||
check:function(card){
|
||
var zhu=get.zhu(_status.event.player,'jiahe');
|
||
if(!zhu) return 0;
|
||
var num=7-get.value(card);
|
||
if(get.position(card)=='h'){
|
||
if(zhu.storage.yuanjiangfenghuotu>=5){
|
||
return num-3;
|
||
}
|
||
return num+3;
|
||
}
|
||
else{
|
||
var player=_status.event.player;
|
||
var zhu=get.zhu(player,'jiahe');
|
||
if(zhu.storage.yuanjiangfenghuotu>=5&&!player.hasSkillTag('noe')){
|
||
return num-5;
|
||
}
|
||
}
|
||
return num;
|
||
},
|
||
discard:false,
|
||
lose:true,
|
||
prepare:function(cards,player){
|
||
var zhu=get.zhu(player,'jiahe');
|
||
player.$give(cards,zhu);
|
||
player.line(zhu);
|
||
},
|
||
content:function(){
|
||
var zhu=get.zhu(player,'jiahe');
|
||
zhu.storage.yuanjiangfenghuotu.add(cards[0]);
|
||
zhu.syncStorage('yuanjiangfenghuotu');
|
||
zhu.updateMarks('yuanjiangfenghuotu');
|
||
event.trigger('addCardToStorage');
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
player:1
|
||
}
|
||
}
|
||
},
|
||
jiahe_skill:{
|
||
trigger:{player:'phaseBeginStart'},
|
||
direct:true,
|
||
audio:"jiahe",
|
||
filter:function(event,player){
|
||
var zhu=get.zhu(player,'jiahe');
|
||
if(zhu&&zhu.storage.yuanjiangfenghuotu&&zhu.storage.yuanjiangfenghuotu.length){
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var zhu=get.zhu(player,'jiahe');
|
||
event.num=zhu.storage.yuanjiangfenghuotu.length;
|
||
'step 1'
|
||
var list=[];
|
||
if(event.num>=1&&!player.hasSkill('reyingzi')) list.push('reyingzi');
|
||
if(event.num>=2&&!player.hasSkill('haoshi')) list.push('haoshi');
|
||
if(event.num>=3&&!player.hasSkill('shelie')) list.push('shelie');
|
||
if(event.num>=4&&!player.hasSkill('duoshi')) list.push('duoshi');
|
||
if(!list.length){
|
||
event.finish();
|
||
return;
|
||
}
|
||
var prompt2='你可以获得下列一项技能直到回合结束';
|
||
if(list.length>=5){
|
||
if(event.done){
|
||
prompt2+=' (2/2)';
|
||
}
|
||
else{
|
||
prompt2+=' (1/2)';
|
||
}
|
||
}
|
||
list.push('cancel2');
|
||
player.chooseControl(list).set('prompt',get.translation('yuanjiangfenghuotu')).
|
||
set('prompt2',prompt2).set('centerprompt2',true).set('ai',function(evt,player){
|
||
var controls=_status.event.controls;
|
||
if(controls.contains('haoshi')){
|
||
var nh=player.countCards('h');
|
||
if(player.hasSkill('reyingzi')){
|
||
if(nh==0) return 'haoshi';
|
||
}
|
||
else{
|
||
if(nh<=1) return 'haoshi';
|
||
}
|
||
}
|
||
if(controls.contains('shelie')){
|
||
return 'shelie';
|
||
}
|
||
if(controls.contains('reyingzi')){
|
||
return 'reyingzi';
|
||
}
|
||
if(controls.contains('duoshi')){
|
||
return 'duoshi';
|
||
}
|
||
return controls.randomGet();
|
||
});
|
||
'step 2'
|
||
if(result.control!='cancel2'){
|
||
player.addTempSkill(result.control);
|
||
if(!event.done) player.logSkill('jiahe');
|
||
game.log(player,'获得了技能','【'+get.translation(result.control)+'】');
|
||
if(event.num>=5&&!event.done){
|
||
event.done=true;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yuanjiangfenghuotu:{
|
||
unique:true,
|
||
forceunique:true,
|
||
nopop:true,
|
||
mark:true,
|
||
intro:{
|
||
content:'cards',
|
||
mark:function(dialog,content,player){
|
||
if(content&&content.length){
|
||
dialog.addSmall(content);
|
||
}
|
||
dialog.addText('<ul style="margin-top:5px;padding-left:22px;"><li>每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<li>根据“烽火”的数量,所有吴势力角色可于其准备阶段开始时选择并获得其中一个技能直到回合结束:一张以上~英姿;两张以上~好施;三张以上~涉猎;四张以上~度势;五张以上~可额外选择一项。<li>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。',false)
|
||
}
|
||
}
|
||
},
|
||
gzqice:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
audio:"qice",
|
||
filter:function(event,player){
|
||
return player.countCards('h')>0
|
||
},
|
||
group:'gzqice_change',
|
||
subSkill:{
|
||
change:{
|
||
trigger:{player:'useCardAfter'},
|
||
filter:function(event,player){
|
||
return event.skill=='gzqice_backup';
|
||
},
|
||
silent:true,
|
||
content:function(){
|
||
player.mayChangeVice();
|
||
event.skill='gzqice';
|
||
event.trigger('skillAfter');
|
||
}
|
||
}
|
||
},
|
||
chooseButton:{
|
||
dialog:function(){
|
||
var list=[
|
||
'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
|
||
'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying'
|
||
];
|
||
for(var i=0;i<list.length;i++){
|
||
list[i]=['锦囊','',list[i]];
|
||
}
|
||
return ui.create.dialog(get.translation('gzqice'),[list,'vcard']);
|
||
},
|
||
filter:function(button,player){
|
||
var card={name:button.link[2]};
|
||
var info=get.info(card);
|
||
var num=player.countCards('h');
|
||
if(get.tag(card,'multitarget')&&get.select(info.selectTarget)[1]==-1){
|
||
if(game.countPlayer(function(current){
|
||
return player.canUse(card,current)
|
||
})>num){
|
||
return false;
|
||
}
|
||
}
|
||
else if(info.changeTarget){
|
||
var giveup=true;
|
||
var list=game.filterPlayer(function(current){
|
||
return player.canUse(card,current);
|
||
});
|
||
for(var i=0;i<list.length;i++){
|
||
var targets=[list[i]];
|
||
info.changeTarget(player,targets);
|
||
if(targets.length<=num){
|
||
giveup=false;break;
|
||
}
|
||
}
|
||
if(giveup){
|
||
return false;
|
||
}
|
||
}
|
||
return lib.filter.filterCard(card,player,_status.event.getParent());
|
||
},
|
||
check:function(button){
|
||
if(['chiling','xietianzi','lianjunshengyan'].contains(button.link[2])) return 0;
|
||
var player=_status.event.player;
|
||
var players=game.filterPlayer();
|
||
var shunshou=false;
|
||
var guohe=false;
|
||
var juedou=false;
|
||
for(var i=0;i<players.length;i++){
|
||
if(!players[i].isOut()){
|
||
if(players[i].hp==1&&get.damageEffect(players[i],player,player)>0&&!players[i].hasSha()){
|
||
juedou=true;
|
||
}
|
||
if(player.canUse('shunshou',players[i])&&get.attitude(player,players[i])<-1){
|
||
shunshou=true;
|
||
}
|
||
if(players[i].countCards('j')&&get.attitude(player,players[i])>2){
|
||
guohe=true;
|
||
}
|
||
}
|
||
}
|
||
if(juedou&&button.link[2]=='juedou') return 3;
|
||
if(guohe&&button.link[2]=='guohe') return 2;
|
||
if(shunshou&&button.link[2]=='shunshou') return 1.5;
|
||
if(button.link[2]=='wuzhong') return 1;
|
||
return 0;
|
||
},
|
||
backup:function(links,player){
|
||
return {
|
||
filterCard:true,
|
||
audio:"qice",
|
||
selectCard:-1,
|
||
selectTarget:function(){
|
||
var select=get.select(get.info(get.card()).selectTarget);
|
||
var nh=_status.event.player.countCards('h');
|
||
if(select[1]>nh){
|
||
select[1]=nh;
|
||
}
|
||
return select;
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
var info=get.info(card);
|
||
if(info.changeTarget){
|
||
var targets=[target];
|
||
info.changeTarget(player,targets);
|
||
if(targets.length>player.countCards('h')){
|
||
return false;
|
||
}
|
||
}
|
||
return lib.filter.filterTarget(card,player,target);
|
||
},
|
||
audio:2,
|
||
popname:true,
|
||
viewAs:{name:links[0][2]},
|
||
ai1:function(){
|
||
return 1;
|
||
}
|
||
}
|
||
},
|
||
prompt:function(links,player){
|
||
return '将全部手牌当作'+get.translation(links[0][2])+'使用';
|
||
}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
player:function(player){
|
||
var num=0;
|
||
var cards=player.getCards('h');
|
||
if(cards.length>=3&&player.hp>=3) return 0;
|
||
for(var i=0;i<cards.length;i++){
|
||
num+=Math.max(0,get.value(cards[i],player,'raw'));
|
||
}
|
||
return 12-num;
|
||
}
|
||
},
|
||
threaten:1.6,
|
||
}
|
||
},
|
||
gzyuejian:{
|
||
trigger:{global:'phaseDiscardBegin'},
|
||
init:function(player){
|
||
player.storage.gzyuejian={};
|
||
},
|
||
audio:'yuejian',
|
||
filter:function(event,player){
|
||
if(player.sameIdentityAs(event.player)){
|
||
var targets=player.storage.gzyuejian[event.player.playerid];
|
||
if(targets){
|
||
for(var i=0;i<targets.length;i++){
|
||
if(event.player.differentIdentityFrom(targets[i],player==event.player)){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
trigger.player.addTempSkill('gzyuejian_num');
|
||
},
|
||
logTarget:'player',
|
||
check:function(event,player){
|
||
return event.player.needsToDiscard()&&event.player.isDamaged();
|
||
},
|
||
frequent:true,
|
||
group:['gzyuejian_count','gzyuejian_clear'],
|
||
subSkill:{
|
||
num:{
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+player.maxHp-player.hp;
|
||
}
|
||
}
|
||
},
|
||
count:{
|
||
trigger:{global:'useCard'},
|
||
filter:function(event,player){
|
||
if(event.player.identity!='unknown'&&!player.sameIdentityAs(event.player)){
|
||
return false;
|
||
}
|
||
return _status.currentPhase==event.player;
|
||
},
|
||
silent:true,
|
||
content:function(){
|
||
if(!player.storage.gzyuejian[trigger.player.playerid]){
|
||
player.storage.gzyuejian[trigger.player.playerid]=[];
|
||
}
|
||
player.storage.gzyuejian[trigger.player.playerid].addArray(trigger.targets);
|
||
}
|
||
},
|
||
clear:{
|
||
trigger:{global:'phaseAfter'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return player.storage.gzyuejian[event.player.playerid]?true:false;
|
||
},
|
||
content:function(){
|
||
delete player.storage.gzyuejian[trigger.player.playerid];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzxinsheng:{
|
||
trigger:{player:'damageEnd'},
|
||
// frequent:true,
|
||
content:function(){
|
||
game.log(player,'获得了一张','#g化身');
|
||
lib.skill.gzhuashen.addCharacter(player,_status.characterlist.randomGet(),true);
|
||
game.delayx();
|
||
}
|
||
},
|
||
gzhuashen:{
|
||
unique:true,
|
||
group:['gzhuashen_add','gzhuashen_swap','gzhuashen_remove','gzhuashen_disallow','gzhuashen_flash'],
|
||
init:function(player){
|
||
player.storage.gzhuashen=[];
|
||
player.storage.gzhuashen_removing=[];
|
||
player.storage.gzhuashen_trigger=[];
|
||
player.storage.gzhuashen_map={};
|
||
},
|
||
onremove:function(player){
|
||
delete player.storage.gzhuashen;
|
||
delete player.storage.gzhuashen_removing;
|
||
delete player.storage.gzhuashen_trigger;
|
||
delete player.storage.gzhuashen_map;
|
||
},
|
||
ondisable:true,
|
||
mark:true,
|
||
intro:{
|
||
mark:function(dialog,storage,player){
|
||
if(storage&&storage.length){
|
||
if(player.isUnderControl(true)){
|
||
dialog.addSmall([storage,'character']);
|
||
var skills=[];
|
||
for(var i in player.storage.gzhuashen_map){
|
||
skills.addArray(player.storage.gzhuashen_map[i]);
|
||
}
|
||
dialog.addText('可用技能:'+(skills.length?get.translation(skills):'无'));
|
||
}
|
||
else{
|
||
return '共有'+get.cnNumber(storage.length)+'张“化身”'
|
||
}
|
||
}
|
||
else{
|
||
return '没有化身';
|
||
}
|
||
},
|
||
content:function(storage,player){
|
||
if(player.isUnderControl(true)){
|
||
var skills=[];
|
||
for(var i in player.storage.gzhuashen_map){
|
||
skills.addArray(player.storage.gzhuashen_map[i]);
|
||
}
|
||
return get.translation(storage)+';可用技能:'+(skills.length?get.translation(skills):'无');
|
||
}
|
||
else{
|
||
return '共有'+get.cnNumber(storage.length)+'张“化身”'
|
||
}
|
||
}
|
||
},
|
||
filterSkill:function(name){
|
||
var skills=lib.character[name][3].slice(0);
|
||
for(var i=0;i<skills.length;i++){
|
||
var info=lib.skill[skills[i]];
|
||
if(info.unique||info.limited||info.mainSkill||info.viceSkill||get.is.locked(skills[i])){
|
||
skills.splice(i--,1);
|
||
}
|
||
}
|
||
return skills;
|
||
},
|
||
addCharacter:function(player,name,show){
|
||
var skills=lib.skill.gzhuashen.filterSkill(name);
|
||
if(skills.length){
|
||
player.storage.gzhuashen_map[name]=skills;
|
||
for(var i=0;i<skills.length;i++){
|
||
player.addAdditionalSkill('hidden:gzhuashen',skills[i],true);
|
||
}
|
||
}
|
||
player.storage.gzhuashen.add(name);
|
||
player.updateMarks('gzhuashen');
|
||
_status.characterlist.remove(name);
|
||
if(show){
|
||
lib.skill.gzhuashen.drawCharacter(player,[name]);
|
||
}
|
||
},
|
||
drawCharacter:function(player,list){
|
||
game.broadcastAll(function(player,list){
|
||
if(player.isUnderControl(true)){
|
||
var cards=[];
|
||
for(var i=0;i<list.length;i++){
|
||
var cardname='huashen_card_'+list[i];
|
||
lib.card[cardname]={
|
||
fullimage:true,
|
||
image:'character:'+list[i]
|
||
}
|
||
lib.translate[cardname]=lib.translate[list[i]];
|
||
cards.push(game.createCard(cardname,'',''));
|
||
}
|
||
player.$draw(cards);
|
||
}
|
||
},player,list);
|
||
},
|
||
removeCharacter:function(player,name){
|
||
var skills=lib.skill.gzhuashen.filterSkill(name);
|
||
if(skills.length){
|
||
delete player.storage.gzhuashen_map[name];
|
||
for(var i=0;i<skills.length;i++){
|
||
var remove=true;
|
||
for(var j in player.storage.gzhuashen_map){
|
||
if(j!=name&&game.expandSkills(player.storage.gzhuashen_map[j].slice(0)).contains(skills[i])){
|
||
remove=false;break;
|
||
}
|
||
}
|
||
if(remove){
|
||
player.removeAdditionalSkill('hidden:gzhuashen',skills[i]);
|
||
player.storage.gzhuashen_removing.remove(skills[i]);
|
||
}
|
||
}
|
||
}
|
||
player.storage.gzhuashen.remove(name);
|
||
player.updateMarks('gzhuashen');
|
||
_status.characterlist.add(name);
|
||
},
|
||
getSkillSources:function(player,skill){
|
||
if(player.getStockSkills().contains(skill)) return [];
|
||
var sources=[];
|
||
for(var i in player.storage.gzhuashen_map){
|
||
if(game.expandSkills(player.storage.gzhuashen_map[i].slice(0)).contains(skill)) sources.push(i);
|
||
}
|
||
return sources;
|
||
},
|
||
subfrequent:['add'],
|
||
subSkill:{
|
||
add:{
|
||
trigger:{player:'phaseBeginStart'},
|
||
frequent:true,
|
||
filter:function(event,player){
|
||
return player.storage.gzhuashen.length<2;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=_status.characterlist.randomGets(5);
|
||
if(!list.length){
|
||
event.finish();
|
||
return;
|
||
}
|
||
player.chooseButton([1,2]).set('ai',function(button){
|
||
return get.rank(button.link,true);
|
||
}).set('createDialog',['选择至多两张武将牌作为“化身”',[list,'character']]);
|
||
'step 1'
|
||
if(result.bool){
|
||
for(var i=0;i<result.links.length;i++){
|
||
lib.skill.gzhuashen.addCharacter(player,result.links[i]);
|
||
}
|
||
lib.skill.gzhuashen.drawCharacter(player,result.links.slice(0));
|
||
game.delayx();
|
||
player.addTempSkill('gzhuashen_triggered');
|
||
game.log(player,'获得了'+get.cnNumber(result.links.length)+'张','#g化身');
|
||
}
|
||
}
|
||
},
|
||
swap:{
|
||
trigger:{player:'phaseBeginStart'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(player.hasSkill('gzhuashen_triggered')) return false;
|
||
return player.storage.gzhuashen.length>=2;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=player.storage.gzhuashen.slice(0);
|
||
if(!list.length){
|
||
event.finish();
|
||
return;
|
||
}
|
||
player.chooseButton().set('ai',function(){
|
||
return Math.random()-0.3;
|
||
}).set('createDialog',['是否替换一张“化身”?',[list,'character']]);
|
||
'step 1'
|
||
if(result.bool){
|
||
player.logSkill('gzhuashen');
|
||
game.log(player,'替换了一张','#g化身');
|
||
lib.skill.gzhuashen.addCharacter(player,_status.characterlist.randomGet(),true);
|
||
lib.skill.gzhuashen.removeCharacter(player,result.links[0]);
|
||
game.delayx();
|
||
}
|
||
}
|
||
},
|
||
triggered:{},
|
||
flash:{
|
||
hookTrigger:{
|
||
log:function(player,skill){
|
||
var sources=lib.skill.gzhuashen.getSkillSources(player,skill);
|
||
if(sources.length){
|
||
player.flashAvatar('gzhuashen',sources.randomGet());
|
||
player.storage.gzhuashen_removing.add(skill);
|
||
}
|
||
}
|
||
},
|
||
trigger:{player:['useSkillBegin','useCard','respond']},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return event.skill&&lib.skill.gzhuashen.getSkillSources(player,event.skill).length>0;
|
||
},
|
||
content:function(){
|
||
lib.skill.gzhuashen_flash.hookTrigger.log(player,trigger.skill);
|
||
}
|
||
},
|
||
clear:{
|
||
trigger:{player:'phaseAfter'},
|
||
silent:true,
|
||
content:function(){
|
||
player.storage.gzhuashen_trigger.length=0;
|
||
}
|
||
},
|
||
disallow:{
|
||
hookTrigger:{
|
||
block:function(event,player,name,skill){
|
||
for(var i=0;i<player.storage.gzhuashen_trigger.length;i++){
|
||
var info=player.storage.gzhuashen_trigger[i];
|
||
if(info[0]==event&&info[1]==name&&
|
||
lib.skill.gzhuashen.getSkillSources(player,skill).length>0){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
},
|
||
remove:{
|
||
trigger:{player:['useSkillAfter','useCardAfter','respondAfter','triggerAfter','skillAfter']},
|
||
hookTrigger:{
|
||
after:function(event,player){
|
||
if(event._direct&&!player.storage.gzhuashen_removing.contains(event.skill)) return false;
|
||
if(lib.skill[event.skill].silent) return false;
|
||
return lib.skill.gzhuashen.getSkillSources(player,event.skill).length>0;
|
||
}
|
||
},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return event.skill&&lib.skill.gzhuashen.getSkillSources(player,event.skill).length>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.name=='trigger'){
|
||
player.storage.gzhuashen_trigger.push([trigger._trigger,trigger.triggername]);
|
||
}
|
||
var sources=lib.skill.gzhuashen.getSkillSources(player,trigger.skill);
|
||
if(sources.length==1){
|
||
event.directresult=sources[0];
|
||
}
|
||
else{
|
||
player.chooseButton(true).set('createDialog',['移除一张“化身”牌',[sources,'character']]);
|
||
}
|
||
'step 1'
|
||
if(!event.directresult&&result&&result.links[0]){
|
||
event.directresult=result.links[0];
|
||
}
|
||
var name=event.directresult;
|
||
lib.skill.gzhuashen.removeCharacter(player,name);
|
||
game.log(player,'移除了化身牌','#g'+get.translation(name));
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
nofrequent:true,
|
||
skillTagFilter:function(player,tag,arg){
|
||
if(arg&&player.storage.gzhuashen){
|
||
if(lib.skill.gzhuashen.getSkillSources(player,arg).length>0){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
},
|
||
gzxiongsuan:{
|
||
limited:true,
|
||
audio:'xiongsuan',
|
||
enable:'phaseUse',
|
||
filterCard:true,
|
||
filter:function(event,player){
|
||
return player.countCards('h');
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return target.sameIdentityAs(player);
|
||
},
|
||
check:function(card){
|
||
return 7-get.value(card);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('gzxiongsuan');
|
||
target.damage('nocard');
|
||
'step 1'
|
||
player.draw(3);
|
||
var list=[];
|
||
var skills=target.getOriginalSkills();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(lib.skill[skills[i]].limited&&target.awakenedSkills.contains(skills[i])){
|
||
list.push(skills[i]);
|
||
}
|
||
}
|
||
if(list.length==1){
|
||
target.storage.gzxiongsuan_restore=list[0];
|
||
target.addTempSkill('gzxiongsuan_restore','phaseBegin');
|
||
event.finish();
|
||
}
|
||
else if(list.length>1){
|
||
player.chooseControl(list).set('prompt','选择一个限定技在回合结束后重置之');
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
target.storage.gzxiongsuan_restore=result.control;
|
||
target.addTempSkill('gzxiongsuan_restore','phaseBegin');
|
||
},
|
||
subSkill:{
|
||
restore:{
|
||
trigger:{global:'phaseAfter'},
|
||
silent:true,
|
||
content:function(){
|
||
player.restoreSkill(player.storage.gzxiongsuan_restore);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:4,
|
||
damage:true,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hp>1){
|
||
var skills=target.getOriginalSkills();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(lib.skill[skills[i]].limited&&target.awakenedSkills.contains(skills[i])){
|
||
return 8;
|
||
}
|
||
}
|
||
}
|
||
if(target!=player) return 0;
|
||
if(get.damageEffect(target,player,player)>0) return 10;
|
||
if(target.hp>=4) return 5;
|
||
if(target.hp==3){
|
||
if(player.countCards('h')<=2&&game.hasPlayer(function(current){
|
||
return current.hp<=1&&get.attitude(player,current)<0;
|
||
})){
|
||
return 3;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzsuishi:{
|
||
audio:'suishi',
|
||
trigger:{global:'dying'},
|
||
forced:true,
|
||
priority:6.5,
|
||
check:function(){
|
||
return false;
|
||
},
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.parent.name=='damage'&&event.parent.source&&event.parent.source.isFriendOf(player);
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
group:'gzsuishi2'
|
||
},
|
||
gzsuishi2:{
|
||
audio:'suishi',
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.player.isFriendOf(player);
|
||
},
|
||
content:function(){
|
||
player.loseHp();
|
||
}
|
||
},
|
||
hongfa_respond:{
|
||
audio:'hongfa',
|
||
trigger:{player:'chooseToRespondBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.responded) return false;
|
||
if(!event.filterCard({name:'sha'})) return false;
|
||
var zhu=get.zhu(player,'hongfa');
|
||
if(zhu&&zhu.storage.huangjintianbingfu&&zhu.storage.huangjintianbingfu.length>0){
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var zhu=get.zhu(player,'hongfa');
|
||
player.chooseCardButton(get.prompt('huangjintianbingfu'),zhu.storage.huangjintianbingfu).set('ai',function(){
|
||
if(_status.event.goon) return 1;
|
||
return 0;
|
||
}).set('goon',player.countCards('h','sha')==0);
|
||
"step 1"
|
||
if(result.bool){
|
||
var card=result.links[0];
|
||
trigger.untrigger();
|
||
trigger.responded=true;
|
||
trigger.result={bool:true,card:{name:'sha'},cards:[card]};
|
||
var zhu=get.zhu(player,'hongfa');
|
||
zhu.storage.huangjintianbingfu.remove(card);
|
||
zhu.syncStorage('huangjintianbingfu');
|
||
zhu.updateMarks('huangjintianbingfu');
|
||
player.logSkill('hongfa_respond');
|
||
}
|
||
}
|
||
},
|
||
hongfa_use:{
|
||
audio:'hongfa',
|
||
enable:'chooseToUse',
|
||
filter:function(event,player){
|
||
if(!event.filterCard({name:'sha'},player)) return false;
|
||
var zhu=get.zhu(player,'hongfa');
|
||
if(zhu&&zhu.storage.huangjintianbingfu&&zhu.storage.huangjintianbingfu.length>0){
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
chooseButton:{
|
||
dialog:function(event,player){
|
||
var zhu=get.zhu(player,'hongfa');
|
||
return ui.create.dialog('黄巾天兵符',zhu.storage.huangjintianbingfu,'hidden');
|
||
},
|
||
backup:function(links,player){
|
||
return {
|
||
filterCard:function(){return false},
|
||
selectCard:-1,
|
||
viewAs:{name:'sha'},
|
||
cards:links,
|
||
onuse:function(result,player){
|
||
result.cards=lib.skill[result.skill].cards;
|
||
var card=result.cards[0];
|
||
var zhu=get.zhu(player,'hongfa');
|
||
zhu.storage.huangjintianbingfu.remove(card);
|
||
zhu.syncStorage('huangjintianbingfu');
|
||
zhu.updateMarks('huangjintianbingfu');
|
||
player.logSkill('hongfa_use',result.targets);
|
||
}
|
||
}
|
||
},
|
||
prompt:function(links,player){
|
||
return '选择杀的目标';
|
||
}
|
||
},
|
||
ai:{
|
||
respondSha:true,
|
||
skillTagFilter:function(player){
|
||
var zhu=get.zhu(player,'hongfa');
|
||
if(zhu&&zhu.storage.huangjintianbingfu&&zhu.storage.huangjintianbingfu.length>0){
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
order:function(){
|
||
return get.order({name:'sha'})-0.1;
|
||
},
|
||
result:{
|
||
player:function(player){
|
||
if(player.countCards('h','sha')) return 0;
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
hongfa:{
|
||
audio:2,
|
||
init:function(player){
|
||
player.storage.huangjintianbingfu=[];
|
||
},
|
||
derivation:'huangjintianbingfu',
|
||
unique:true,
|
||
forceunique:true,
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.storage.huangjintianbingfu.length==0;
|
||
},
|
||
content:function(){
|
||
player.storage.huangjintianbingfu.addArray(get.cards(get.population('qun')));
|
||
player.syncStorage('huangjintianbingfu');
|
||
player.updateMarks('huangjintianbingfu');
|
||
event.trigger('addCardToStorage');
|
||
},
|
||
ai:{
|
||
threaten:2,
|
||
},
|
||
group:'hongfa_hp',
|
||
global:['hongfa_use','hongfa_respond'],
|
||
subSkill:{
|
||
hp:{
|
||
trigger:{player:'loseHpBefore'},
|
||
filter:function(event,player){
|
||
return player.storage.huangjintianbingfu.length>0;
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseCardButton(get.prompt('hongfa'),player.storage.huangjintianbingfu).set('ai',function(){
|
||
return 1;
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
var card=result.links[0];
|
||
card.discard();
|
||
player.storage.huangjintianbingfu.remove(card);
|
||
player.$throw(card,1000);
|
||
player.updateMarks('huangjintianbingfu');
|
||
player.syncStorage('huangjintianbingfu');
|
||
trigger.cancel();
|
||
player.logSkill('hongfa');
|
||
game.delay();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
wendao:{
|
||
audio:2,
|
||
unique:true,
|
||
forceunique:true,
|
||
enable:'phaseUse',
|
||
filterCard:{color:'red'},
|
||
position:'he',
|
||
check:function(card){
|
||
return 6-get.value(card);
|
||
},
|
||
filter:function(event,player){
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='taipingyaoshu') return true;
|
||
}
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('ej','taipingyaoshu');
|
||
});
|
||
},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='taipingyaoshu'){
|
||
list.add(ui.discardPile.childNodes[i]);
|
||
}
|
||
}
|
||
game.countPlayer(function(current){
|
||
if(current!=player){
|
||
var ej=current.getCards('ej','taipingyaoshu');
|
||
if(ej.length){
|
||
list.addArray(ej);
|
||
}
|
||
}
|
||
});
|
||
if(list.length){
|
||
var card=list.randomGet();
|
||
var owner=get.owner(card);
|
||
if(owner){
|
||
player.gain(card,owner);
|
||
owner.$give(card,player);
|
||
player.line(owner,'green');
|
||
}
|
||
else{
|
||
player.gain(card,'log');
|
||
player.$draw(card);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:8.5,
|
||
result:{
|
||
player:1
|
||
}
|
||
}
|
||
},
|
||
huangjintianbingfu:{
|
||
unique:true,
|
||
forceunique:true,
|
||
nopop:true,
|
||
mark:true,
|
||
intro:{
|
||
content:'cards',
|
||
mark:function(dialog,content,player){
|
||
if(content&&content.length){
|
||
dialog.addSmall(content);
|
||
}
|
||
dialog.addText('<ul style="margin-top:5px;padding-left:22px;"><li>当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<li>每当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<li>与你势力相同的角色可将一张“天兵”当【杀】使用或打出。',false)
|
||
}
|
||
}
|
||
},
|
||
wuxin:{
|
||
// unique:true,
|
||
trigger:{player:'phaseDrawBegin'},
|
||
// frequent:'check',
|
||
// check:function(event,player){
|
||
// var num=get.population('qun');
|
||
// if(player.hasSkill('huangjintianbingfu')){
|
||
// num+=player.storage.huangjintianbingfu.length;
|
||
// }
|
||
// return num>event.num;
|
||
// },
|
||
audio:2,
|
||
content:function(){
|
||
'step 0'
|
||
var num=get.population('qun');
|
||
if(player.hasSkill('huangjintianbingfu')){
|
||
num+=player.storage.huangjintianbingfu.length;
|
||
}
|
||
player.chooseCardButton(num,true,get.cards(num),'按顺将卡牌置于牌堆顶(先选择的在上)').set('ai',function(button){
|
||
return get.value(button.link);
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
var list=result.links.slice(0);
|
||
while(list.length){
|
||
ui.cardPile.insertBefore(list.pop(),ui.cardPile.firstChild);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
zhangwu:{
|
||
audio:2,
|
||
unique:true,
|
||
forceunique:true,
|
||
ai:{
|
||
threaten:2,
|
||
},
|
||
group:['zhangwu_gain','zhangwu_clear','zhangwu_count1','zhangwu_count2','zhangwu_count3'],
|
||
subSkill:{
|
||
gain:{
|
||
audio:'zhangwu',
|
||
trigger:{global:['discardAfter','respondAfter','useCardAfter','equipAfter',
|
||
'judgeAfter','useSkillAfter','phaseDrawBegin','phaseAfter']},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(player.storage.zhangwu){
|
||
for(var i=0;i<player.storage.zhangwu.length;i++){
|
||
if(get.owner(player.storage.zhangwu[i])==player) continue;
|
||
var position=get.position(player.storage.zhangwu[i]);
|
||
if(position&&position!='s'&&position!='c'){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
if(event.name=='equip'&&player!=event.player&&event.card.name=='feilongduofeng') return true;
|
||
//if(game.hasPlayer(function(current){
|
||
// return current!=player&¤t.getEquip('feilongduofeng');
|
||
//})){
|
||
// return true;
|
||
//}
|
||
if(['discard','respond','useCard'].contains(event.name)&&event.cards){
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].name=='feilongduofeng'&&get.position(event.cards[i])=='d'){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='feilongduofeng') return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.name=='equip'||trigger.name=='respond'||trigger.delay==false) game.delay();
|
||
'step 1'
|
||
var list=[];
|
||
/*game.countPlayer(function(current){
|
||
if(current!=player){
|
||
var es=current.getEquip('feilongduofeng');
|
||
if(es){
|
||
list.add(es);
|
||
}
|
||
}
|
||
});*/
|
||
if(trigger.name=='equip'&&player!=trigger.player) list.add(trigger.card);
|
||
if(['discard','respond','useCard'].contains(trigger.name)&&trigger.cards){
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
if(trigger.cards[i].name=='feilongduofeng'&&get.position(trigger.cards[i])=='d'){
|
||
trigger.cards[i].fix();
|
||
list.add(trigger.cards[i]);
|
||
ui.special.appendChild(trigger.cards[i]);
|
||
}
|
||
}
|
||
}
|
||
for(var i=0;i<ui.discardPile.childElementCount;i++){
|
||
if(ui.discardPile.childNodes[i].name=='feilongduofeng'){
|
||
list.add(ui.discardPile.childNodes[i]);
|
||
ui.special.appendChild(ui.discardPile.childNodes[i]);
|
||
}
|
||
}
|
||
var list2=[];
|
||
if(player.storage.zhangwu){
|
||
for(var i=0;i<list.length;i++){
|
||
if(player.storage.zhangwu.contains(list[i])){
|
||
player.storage.zhangwu.remove(list[i]);
|
||
list2.add(list[i]);
|
||
list.splice(i--,1);
|
||
}
|
||
}
|
||
for(var i=0;i<player.storage.zhangwu.length;i++){
|
||
if(get.owner(player.storage.zhangwu[i])==player) continue;
|
||
var position=get.position(player.storage.zhangwu[i]);
|
||
if(position&&position!='s'&&position!='c'){
|
||
list2.add(player.storage.zhangwu[i]);
|
||
}
|
||
}
|
||
}
|
||
if(list.length){
|
||
player.gain(list);
|
||
var owner=get.owner(list[0]);
|
||
if(trigger.name!='respond'&&owner){
|
||
player.line(owner,'green');
|
||
owner.$give(list,player);
|
||
}
|
||
else{
|
||
player.$gain2(list,true);
|
||
}
|
||
event.delay=true;
|
||
}
|
||
if(list2.length){
|
||
player.showCards(get.translation(player)+'发动了【章武】',list2);
|
||
for(var i=0;i<list2.length;i++){
|
||
var owner=get.owner(list2[i]);
|
||
if(owner){
|
||
owner.lose(list2[i],ui.special);
|
||
event.delay=true;
|
||
}
|
||
}
|
||
event.list2=list2;
|
||
}
|
||
'step 2'
|
||
if(event.delay){
|
||
game.delay();
|
||
}
|
||
'step 3'
|
||
if(event.list2&&event.list2.length){
|
||
for(var i=0;i<event.list2.length;i++){
|
||
event.list2[i].fix();
|
||
ui.cardPile.appendChild(event.list2[i]);
|
||
}
|
||
game.log(player,'将',event.list2,'置于牌堆底');
|
||
player.draw(2);
|
||
}
|
||
}
|
||
},
|
||
count1:{
|
||
trigger:{player:'loseAfter'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
if(event.type!='gain'&&event.type!='equip') return true;
|
||
if(event.parent.player==player) return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
if(!player.storage.zhangwu){
|
||
player.storage.zhangwu=[];
|
||
}
|
||
for(var i=0;i<trigger.stockcards.length;i++){
|
||
if(trigger.stockcards[i].name=='feilongduofeng'){
|
||
player.storage.zhangwu.add(trigger.stockcards[i]);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
count2:{
|
||
audio:'zhangwu',
|
||
trigger:{player:'loseAfter'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(lib.skill.zhangwu_count1.filter(event,player)){
|
||
return false;
|
||
}
|
||
for(var i=0;i<event.stockcards.length;i++){
|
||
if(event.stockcards[i].name=='feilongduofeng'){
|
||
return true;
|
||
}
|
||
}
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=[];
|
||
for(var i=0;i<trigger.stockcards.length;i++){
|
||
if(trigger.stockcards[i].name=='feilongduofeng'){
|
||
list.add(trigger.stockcards[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
if(trigger.type=='gain'){
|
||
for(var i=0;i<list.length;i++){
|
||
trigger.parent.cards.remove(list[i]);
|
||
}
|
||
}
|
||
else if(trigger.type=='equip'){
|
||
trigger.parent.cancelled=true;
|
||
}
|
||
player.showCards(get.translation(player)+'发动了【章武】',list);
|
||
event.list=list;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
for(var i=0;i<event.list.length;i++){
|
||
event.list[i].fix();
|
||
ui.cardPile.appendChild(event.list[i]);
|
||
}
|
||
game.log(player,'将',event.list,'置于牌堆底');
|
||
player.draw(2);
|
||
}
|
||
},
|
||
count3:{
|
||
audio:'zhangwu',
|
||
trigger:{global:'equipBefore'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.card&&event.card.name=='feilongduofeng'&&event.player!=player&&
|
||
player.storage.zhangwu&&player.storage.zhangwu.contains(event.card);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
trigger.cancel();
|
||
trigger.card.fix();
|
||
player.showCards(get.translation(player)+'发动了【章武】',[trigger.card]);
|
||
var owner=get.owner(trigger.card);
|
||
if(owner){
|
||
owner.lose(trigger.card,ui.special);
|
||
}
|
||
player.storage.zhangwu.remove(trigger.card);
|
||
'step 1'
|
||
trigger.card.fix();
|
||
ui.cardPile.appendChild(trigger.card);
|
||
game.log(player,'将',trigger.card,'置于牌堆底');
|
||
player.draw(2);
|
||
}
|
||
},
|
||
clear:{
|
||
trigger:{global:'phaseAfter'},
|
||
silent:true,
|
||
content:function(){
|
||
delete player.storage.zhangwu;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shouyue:{
|
||
unique:true,
|
||
forceunique:true,
|
||
group:'wuhujiangdaqi',
|
||
derivation:'wuhujiangdaqi',
|
||
mark:true,
|
||
},
|
||
wuhujiangdaqi:{
|
||
unique:true,
|
||
forceunique:true,
|
||
nopop:true,
|
||
mark:true,
|
||
intro:{
|
||
content:"@<div style=\"margin-top:-5px\"><div class=\"skill\">【武圣】</div><div class=\"skillinfo\">将“红色牌”改为“任意牌”</div><div class=\"skill\">【咆哮】</div><div class=\"skillinfo\">增加描述“你使用的【杀】无视其他角色的防具”</div><div class=\"skill\">【龙胆】</div><div class=\"skillinfo\">增加描述“你每发动一次‘龙胆’便摸一张牌”</div><div class=\"skill\">【烈弓】</div><div class=\"skillinfo\">增加描述“你的攻击范围+1”</div><div class=\"skill\">【铁骑】</div><div class=\"skillinfo\">将“一张明置的武将牌”改为“所有明置的武将牌”</div></div>",
|
||
}
|
||
},
|
||
jizhao:{
|
||
derivation:'rerende',
|
||
unique:true,
|
||
enable:'chooseToUse',
|
||
mark:true,
|
||
skillAnimation:true,
|
||
animationColor:'fire',
|
||
init:function(player){
|
||
player.storage.jizhao=false;
|
||
},
|
||
filter:function(event,player){
|
||
if(player.storage.jizhao) return false;
|
||
if(event.type=='dying'){
|
||
if(player!=event.dying) return false;
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('jizhao');
|
||
player.storage.jizhao=true;
|
||
var num=player.maxHp-player.countCards('h');
|
||
if(num>0){
|
||
player.draw(num);
|
||
}
|
||
'step 1'
|
||
if(player.hp<2){
|
||
player.recover(2-player.hp);
|
||
}
|
||
'step 2'
|
||
player.removeSkill('shouyue');
|
||
player.removeSkill('wuhujiangdaqi');
|
||
player.addSkill('rerende');
|
||
},
|
||
ai:{
|
||
order:1,
|
||
skillTagFilter:function(player){
|
||
if(player.storage.jizhao) return false;
|
||
if(player.hp>0) return false;
|
||
},
|
||
save:true,
|
||
result:{
|
||
player:10
|
||
},
|
||
},
|
||
intro:{
|
||
content:'limited'
|
||
}
|
||
},
|
||
gzshoucheng:{
|
||
inherit:'shoucheng',
|
||
audio:'shoucheng',
|
||
filter:function(event,player){
|
||
if(event.player.countCards('h')) return false;
|
||
if(!event.player.isFriendOf(player)) return false;
|
||
if(_status.currentPhase==event.player) return false;
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].original=='h') return true;
|
||
}
|
||
return false;
|
||
},
|
||
},
|
||
yicheng:{
|
||
trigger:{global:'shaBegin'},
|
||
filter:function(event,player){
|
||
return event.target.isFriendOf(player);
|
||
},
|
||
logTarget:'target',
|
||
content:function(){
|
||
'step 0'
|
||
trigger.target.draw();
|
||
'step 1'
|
||
trigger.target.chooseToDiscard('he',true);
|
||
}
|
||
},
|
||
gzjixi:{
|
||
inherit:'jixi',
|
||
audio:2,
|
||
mainSkill:true,
|
||
init:function(player){
|
||
if(player.checkMainSkill('gzjixi')){
|
||
player.removeMaxHp();
|
||
}
|
||
}
|
||
},
|
||
ziliang:{
|
||
audio:2,
|
||
trigger:{global:'damageEnd'},
|
||
filter:function(event,player){
|
||
return event.player.isIn()&&event.player.isFriendOf(player)&&player.storage.tuntian&&player.storage.tuntian.length;
|
||
},
|
||
init:function(player){
|
||
player.checkViceSkill('ziliang');
|
||
},
|
||
viceSkill:true,
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseCardButton(get.prompt('ziliang',trigger.player),player.storage.tuntian).set('ai',function(button){
|
||
return get.value(button.link);
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
var card=result.links[0];
|
||
player.logSkill('ziliang',trigger.player);
|
||
player.storage.tuntian.remove(card);
|
||
player.syncStorage('tuntian');
|
||
if(!player.storage.tuntian.length){
|
||
player.unmarkSkill('tuntian');
|
||
}
|
||
else{
|
||
player.updateMarks('tuntian');
|
||
}
|
||
trigger.player.gain(card);
|
||
if(trigger.player==player){
|
||
player.$draw(card,true);
|
||
}
|
||
else{
|
||
player.$give(card,trigger.player);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
huyuan:{
|
||
audio:'yuanhu',
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.countCards('he',{type:'equip'})>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseCardTarget({
|
||
filterCard:function(card){
|
||
return get.type(card)=='equip';
|
||
},
|
||
position:'he',
|
||
filterTarget:function(card,player,target){
|
||
return target.isEmpty(get.subtype(card));
|
||
},
|
||
ai1:function(card){
|
||
return 6-get.value(card);
|
||
},
|
||
ai2:function(target){
|
||
return get.attitude(_status.event.player,target)-3;
|
||
},
|
||
prompt:get.prompt('yuanhu')
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.logSkill('huyuan',target);
|
||
event.current=target;
|
||
target.equip(result.cards[0]);
|
||
if(target!=player){
|
||
player.$give(result.cards,target);
|
||
}
|
||
game.delay(2);
|
||
player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){
|
||
var source=_status.event.source;
|
||
return get.distance(source,target)<=1&&source!=target&&target.countCards('he');
|
||
}).set('ai',function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
}).set('source',target);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool&&result.targets.length){
|
||
event.current.line(result.targets,'green');
|
||
player.discardPlayerCard(true,result.targets[0],'he');
|
||
}
|
||
},
|
||
},
|
||
heyi:{
|
||
zhenfa:'inline',
|
||
global:'heyi_distance'
|
||
},
|
||
heyi_distance:{
|
||
mod:{
|
||
globalTo:function(from,to,distance){
|
||
if(game.hasPlayer(function(current){
|
||
return current.hasSkill('heyi')&¤t.inline(to)&¤t!=to;
|
||
})){
|
||
return distance+1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
tianfu:{
|
||
init:function(player){
|
||
player.checkMainSkill('tianfu');
|
||
},
|
||
mainSkill:true,
|
||
inherit:'kanpo',
|
||
zhenfa:'inline',
|
||
viewAsFilter:function(player){
|
||
return _status.currentPhase.inline(player)&&!player.hasSkill('kanpo')&&player.countCards('h',{color:'black'})>0;
|
||
},
|
||
},
|
||
yizhi:{
|
||
init:function(player){
|
||
if(player.checkViceSkill('yizhi')&&!player.viceChanged){
|
||
player.removeMaxHp();
|
||
}
|
||
},
|
||
viceSkill:true,
|
||
inherit:'guanxing',
|
||
filter:function(event,player){
|
||
return !player.hasSkill('guanxing');
|
||
}
|
||
},
|
||
gzshangyi:{
|
||
audio:'shangyi',
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&(target.countCards('h')||target.isUnseen(2));
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
target.viewHandcards(player);
|
||
"step 1"
|
||
if(!target.countCards('h')){
|
||
event._result={index:1};
|
||
}
|
||
else if(!target.isUnseen(2)){
|
||
event._result={index:0};
|
||
}
|
||
else{
|
||
player.chooseControl().set('choiceList',[
|
||
'观看'+get.translation(target)+'的手牌并可以弃置其中的一张黑色牌',
|
||
'观看'+get.translation(target)+'的所有暗置的武将牌',
|
||
]);
|
||
}
|
||
"step 2"
|
||
if(result.index==0){
|
||
player.discardPlayerCard(target,'h').set('filterButton',function(button){
|
||
return get.color(button.link)=='black';
|
||
}).set('visible',true);
|
||
}
|
||
else{
|
||
player.viewCharacter(target,2);
|
||
}
|
||
},
|
||
ai:{
|
||
order:11,
|
||
result:{
|
||
target:function(player,target){
|
||
return -target.countCards('h');
|
||
}
|
||
},
|
||
threaten:1.1
|
||
},
|
||
},
|
||
niaoxiang:{
|
||
zhenfa:'siege',
|
||
global:'niaoxiang_sha'
|
||
},
|
||
niaoxiang_sha:{
|
||
trigger:{player:'shaBegin'},
|
||
filter:function(event,player){
|
||
if(game.countPlayer()<4) return false;
|
||
return player.siege(event.target)&&game.hasPlayer(function(current){
|
||
return current.hasSkill('niaoxiang')&¤t.siege(event.target);
|
||
});
|
||
},
|
||
forced:true,
|
||
logTarget:'target',
|
||
content:function(){
|
||
if(typeof trigger.shanRequired=='number'){
|
||
trigger.shanRequired++;
|
||
}
|
||
else{
|
||
trigger.shanRequired=2;
|
||
}
|
||
}
|
||
},
|
||
fengshi:{
|
||
audio:2,
|
||
zhenfa:'siege',
|
||
global:'fengshi_sha'
|
||
},
|
||
fengshi_sha:{
|
||
audio:'fengshi',
|
||
trigger:{player:'shaBegin'},
|
||
filter:function(event,player){
|
||
if(game.countPlayer()<4) return false;
|
||
return player.siege(event.target)&&game.hasPlayer(function(current){
|
||
return current.hasSkill('fengshi')&¤t.siege(event.target);
|
||
})&&event.target.countCards('e');
|
||
},
|
||
logTarget:'target',
|
||
content:function(){
|
||
trigger.target.chooseToDiscard('e',true);
|
||
}
|
||
},
|
||
gzguixiu:{
|
||
audio:'guixiu',
|
||
trigger:{player:['showCharacterAfter','removeCharacterBefore']},
|
||
filter:function(event,player){
|
||
if(event.name=='removeCharacter') return event.toRemove=='gz_mifuren'&&player.isDamaged();
|
||
return event.toShow.contains('gz_mifuren');
|
||
},
|
||
content:function(){
|
||
if(trigger.name=='showCharacter'){
|
||
player.draw(2);
|
||
}
|
||
else{
|
||
player.recover();
|
||
}
|
||
},
|
||
},
|
||
gzcunsi:{
|
||
derivation:'gzyongjue',
|
||
enable:'phaseUse',
|
||
audio:'cunsi',
|
||
filter:function(event,player){
|
||
return player.checkMainSkill('gzcunsi',false)||player.checkViceSkill('gzcunsi',false);
|
||
},
|
||
unique:true,
|
||
forceunique:true,
|
||
filterTarget:true,
|
||
skillAnimation:true,
|
||
content:function(){
|
||
'step 0'
|
||
if(player.checkMainSkill('gzcunsi',false)){
|
||
player.removeCharacter(0);
|
||
}
|
||
else{
|
||
player.removeCharacter(1);
|
||
}
|
||
'step 1'
|
||
target.addSkill('gzyongjue');
|
||
if(target!=player){
|
||
target.draw(2);
|
||
}
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
player:function(player,target){
|
||
var num=0;
|
||
if(player.isDamaged()&&target.isFriendOf(player)){
|
||
num++;
|
||
if(target.hasSkill('kanpo')) num+=0.5;
|
||
if(target.hasSkill('liegong')) num+=0.5;
|
||
if(target.hasSkill('tieji')) num+=0.5;
|
||
if(target.hasSkill('gzrende')) num+=1.2;
|
||
if(target.hasSkill('longdan')) num+=1.2;
|
||
if(target.hasSkill('paoxiao')) num+=1.2;
|
||
if(target.hasSkill('zhangwu')) num+=1.5;
|
||
if(target!=player) num+=0.5;
|
||
}
|
||
return num;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzyongjue:{
|
||
audio:'yongjue',
|
||
trigger:{global:'useCardAfter'},
|
||
filter:function(event,player){
|
||
if(event.gzyongjue==player){
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(get.position(event.cards[i])=='d'){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
mark:true,
|
||
intro:{
|
||
content:'若与你势力相同的一名角色于其回合内使用的第一张牌为【杀】,则该角色可以在此【杀】结算完成后获得之'
|
||
},
|
||
content:function(){
|
||
var cards=[];
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
if(get.position(trigger.cards[i])=='d'){
|
||
cards.push(trigger.cards[i]);
|
||
}
|
||
}
|
||
trigger.player.gain(cards,'gain2');
|
||
},
|
||
subSkill:{
|
||
count:{
|
||
trigger:{global:'useCard'},
|
||
filter:function(event,player){
|
||
return event.card.name=='sha'&&event.cards.length&&
|
||
event.player.isFriendOf(player)&&event.player.countUsed()==1;
|
||
},
|
||
silent:true,
|
||
content:function(){
|
||
trigger.gzyongjue=player;
|
||
}
|
||
}
|
||
},
|
||
group:'gzyongjue_count',
|
||
global:'gzyongjue_ai'
|
||
},
|
||
gzyongjue_ai:{
|
||
ai:{
|
||
presha:true,
|
||
skillTagFilter:function(player){
|
||
if(!game.hasPlayer(function(current){
|
||
return current.isFriendOf(player)&¤t.hasSkill('gzyongjue');
|
||
})){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
baoling:{
|
||
trigger:{player:'phaseUseEnd'},
|
||
init:function(player){
|
||
player.checkMainSkill('baoling');
|
||
},
|
||
mainSkill:true,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.hasViceCharacter();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.removeCharacter(1);
|
||
'step 1'
|
||
player.awakenSkill('baoling');
|
||
player.gainMaxHp(3,true);
|
||
'step 2'
|
||
player.recover(3);
|
||
player.addSkill('benghuai');
|
||
},
|
||
derivation:'benghuai'
|
||
},
|
||
gzmingshi:{
|
||
audio:'mingshi',
|
||
trigger:{player:'damageBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.num>0&&event.source&&event.source.isUnseen(2);
|
||
},
|
||
content:function(){
|
||
trigger.num--;
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player.hasSkillTag('jueqing',false,target)) return;
|
||
if(!player.isUnseen(2)) return;
|
||
var num=get.tag(card,'damage');
|
||
if(num){
|
||
if(num>1) return 0.5;
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
hunshang:{
|
||
init:function(player){
|
||
if(player.checkViceSkill('hunshang')&&!player.viceChanged){
|
||
player.removeMaxHp();
|
||
}
|
||
},
|
||
group:['hunshang_yingzi','hunshang_yinghun'],
|
||
},
|
||
hunshang_yingzi:{
|
||
inherit:'yingzi',
|
||
filter:function(event,player){
|
||
return player.hp<=1&&!player.hasSkill('yingzi');
|
||
}
|
||
},
|
||
hunshang_yinghun:{
|
||
inherit:'gzyinghun',
|
||
filter:function(event,player){
|
||
return player.hp<=1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
|
||
}
|
||
},
|
||
yingyang:{
|
||
trigger:{player:'compare',target:'compare'},
|
||
filter:function(event){
|
||
return !event.iwhile;
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseControl('点数+3','点数-3','cancel2').set('prompt',get.prompt('yingyang')).set('ai',function(){
|
||
if(_status.event.small) return 1;
|
||
else return 0;
|
||
}).set('small',trigger.small);
|
||
'step 1'
|
||
if(result.index!=2){
|
||
player.logSkill('yingyang');
|
||
if(result.index==0){
|
||
game.log(player,'拼点牌点数+3');
|
||
if(player==trigger.player){
|
||
trigger.num1+=3;
|
||
}
|
||
else{
|
||
trigger.num2+=3;
|
||
}
|
||
}
|
||
else{
|
||
game.log(player,'拼点牌点数-3');
|
||
if(player==trigger.player){
|
||
trigger.num1-=3;
|
||
}
|
||
else{
|
||
trigger.num2-=3;
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
},
|
||
gzqianxi:{
|
||
audio:'qianxi',
|
||
trigger:{player:'phaseBegin'},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge();
|
||
"step 1"
|
||
event.color=result.color;
|
||
player.chooseTarget(function(card,player,target){
|
||
return player!=target&&get.distance(player,target)<=1;
|
||
},true).set('ai',function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
});
|
||
"step 2"
|
||
if(result.bool&&result.targets.length){
|
||
result.targets[0].storage.qianxi2=event.color;
|
||
result.targets[0].addSkill('qianxi2');
|
||
player.line(result.targets,'green');
|
||
game.addVideo('storage',result.targets[0],['qianxi2',event.color]);
|
||
}
|
||
},
|
||
},
|
||
gzduanchang:{
|
||
audio:'duanchang',
|
||
trigger:{player:'dieBegin'},
|
||
popup:true,
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return event.source&&event.source.isIn()&&event.source!=player&&
|
||
(event.source.hasMainCharacter()||event.source.hasViceCharacter());
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(!trigger.source.hasViceCharacter()){
|
||
event._result={control:'主将'}
|
||
}
|
||
else if(!trigger.source.hasMainCharacter()){
|
||
event._result={control:'副将'}
|
||
}
|
||
else{
|
||
player.chooseControl('主将','副将',function(){
|
||
return Math.random()<0.5?'主将':'副将';
|
||
}).set('prompt','令'+get.translation(trigger.source)+'失去一张武将牌的所有技能');
|
||
}
|
||
'step 1'
|
||
var skills;
|
||
if(result.control=='主将'){
|
||
trigger.source.showCharacter(0);
|
||
game.broadcastAll(function(player){
|
||
player.node.avatar.classList.add('disabled');
|
||
},trigger.source);
|
||
skills=lib.character[trigger.source.name][3];
|
||
game.log(trigger.source,'失去了主将技能');
|
||
}
|
||
else{
|
||
trigger.source.showCharacter(1);
|
||
game.broadcastAll(function(player){
|
||
player.node.avatar2.classList.add('disabled');
|
||
},trigger.source);
|
||
skills=lib.character[trigger.source.name2][3];
|
||
game.log(trigger.source,'失去了副将技能');
|
||
}
|
||
var list=[];
|
||
for(var i=0;i<skills.length;i++){
|
||
list.add(skills[i]);
|
||
var info=lib.skill[skills[i]];
|
||
if(typeof info.derivation=='string'){
|
||
list.add(info.derivation);
|
||
}
|
||
else if(Array.isArray(info.derivation)){
|
||
list.addArray(info.derivation);
|
||
}
|
||
}
|
||
trigger.source.disableSkill('gzduanchang_disable',list);
|
||
trigger.source.syncSkills();
|
||
player.line(trigger.source,'green');
|
||
},
|
||
logTarget:'source',
|
||
ai:{
|
||
threaten:function(player,target){
|
||
if(target.hp==1) return 0.2;
|
||
return 1.5;
|
||
},
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(!target.hasFriend()) return;
|
||
if(target.hp<=1&&get.tag(card,'damage')) return [1,0,0,-2];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
gzweimu:{
|
||
audio:'weimu',
|
||
trigger:{target:'useCardToBefore',player:'addJudgeBefore'},
|
||
forced:true,
|
||
priority:15,
|
||
check:function(event,player){
|
||
return event.name=='addJudge'||(event.card.name!='chiling'&&get.effect(event.target,event.card,event.player,player)<0);
|
||
},
|
||
filter:function(event,player){
|
||
return get.type(event.card,'trick')=='trick'&&get.color(event.card)=='black';
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
if(trigger.name=='addJudge'){
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
trigger.cards[i].discard();
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.type(card,'trick')=='trick'&&get.color(card)=='black') return 'zeroplayertarget';
|
||
},
|
||
}
|
||
}
|
||
},
|
||
gzqianxun:{
|
||
audio:'reqianxun',
|
||
trigger:{target:'useCardToBefore',player:'addJudgeBefore'},
|
||
forced:true,
|
||
priority:15,
|
||
check:function(event,player){
|
||
return event.name=='addJudge'||get.effect(event.target,event.card,event.player,player)<0;
|
||
},
|
||
filter:function(event,player){
|
||
return event.card.name=='shunshou'||event.card.name=='lebu';
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
if(trigger.name=='addJudge'){
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
trigger.cards[i].discard();
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(card.name=='shunshou'||card.name=='lebu') return 'zeroplayertarget';
|
||
},
|
||
}
|
||
}
|
||
},
|
||
gzkongcheng:{
|
||
audio:'kongcheng',
|
||
trigger:{target:'useCardToBefore'},
|
||
forced:true,
|
||
priority:15,
|
||
check:function(event,player){
|
||
return get.effect(event.target,event.card,event.player,player)<0;
|
||
},
|
||
filter:function(event,player){
|
||
return player.countCards('h')==0&&(event.card.name=='sha'||event.card.name=='juedou');
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(target.countCards('h')==0&&(card.name=='sha'||card.name=='juedou')) return 'zeroplayertarget';
|
||
},
|
||
}
|
||
}
|
||
},
|
||
gzxiaoji:{
|
||
inherit:'xiaoji',
|
||
audio:'xiaoji',
|
||
content:function(){
|
||
player.draw(2);
|
||
}
|
||
},
|
||
gzrende:{
|
||
audio:'rende',
|
||
group:['gzrende1'],
|
||
enable:'phaseUse',
|
||
filterCard:true,
|
||
selectCard:[1,Infinity],
|
||
discard:false,
|
||
prepare:'give',
|
||
filterTarget:function(card,player,target){
|
||
return player!=target;
|
||
},
|
||
check:function(card){
|
||
if(ui.selected.cards.length>2) return 0;
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
|
||
if(!ui.selected.cards.length&&card.name=='du') return 20;
|
||
var player=get.owner(card);
|
||
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
|
||
if(ui.selected.cards.length){
|
||
return -1;
|
||
}
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].hasSkill('haoshi')&&
|
||
!players[i].isTurnedOver()&&
|
||
!players[i].hasJudge('lebu')&&
|
||
get.attitude(player,players[i])>=3&&
|
||
get.attitude(players[i],player)>=3){
|
||
return 11-get.value(card);
|
||
}
|
||
}
|
||
if(player.countCards('h')>player.hp) return 10-get.value(card);
|
||
if(player.countCards('h')>2) return 6-get.value(card);
|
||
return -1;
|
||
}
|
||
return 10-get.value(card);
|
||
},
|
||
content:function(){
|
||
target.gain(cards,player);
|
||
if(typeof player.storage.gzrende!='number'){
|
||
player.storage.gzrende=0;
|
||
}
|
||
if(player.storage.gzrende>=0){
|
||
player.storage.gzrende+=cards.length;
|
||
if(player.storage.gzrende>=3){
|
||
player.recover();
|
||
player.storage.gzrende=-1;
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:function(skill,player){
|
||
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
|
||
return 1;
|
||
}
|
||
return 10;
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||
return -10;
|
||
}
|
||
if(target.hasJudge('lebu')) return 0;
|
||
var nh=target.countCards('h');
|
||
var np=player.countCards('h');
|
||
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
|
||
if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
|
||
}
|
||
return Math.max(1,5-nh);
|
||
}
|
||
},
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player==target&&get.type(card)=='equip'){
|
||
if(player.countCards('e',{subtype:get.subtype(card)})){
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i]!=player&&get.attitude(player,players[i])>0){
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
threaten:0.8
|
||
}
|
||
},
|
||
gzrende1:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
silent:true,
|
||
content:function(){
|
||
player.storage.gzrende=0;
|
||
}
|
||
},
|
||
gzzhiheng:{
|
||
inherit:'zhiheng',
|
||
audio:'zhiheng',
|
||
selectCard:function(){
|
||
var player=_status.event.player;
|
||
if(player.hasSkill('dinglanyemingzhu_skill')) return [1,Infinity];
|
||
return [1,player.maxHp];
|
||
},
|
||
prompt:function(){
|
||
var player=_status.event.player;
|
||
if(player.hasSkill('dinglanyemingzhu_skill')) return '出牌阶段限一次,你可以弃置任意张牌,然后摸等量的牌';
|
||
return '出牌阶段限一次,你可以弃置至多X张牌(X为你的体力上限),然后摸等量的牌';
|
||
}
|
||
},
|
||
huoshui:{
|
||
enable:'phaseUse',
|
||
unique:true,
|
||
forceunique:true,
|
||
filter:function(event,player){
|
||
if(player.name1=='gz_zoushi') return player.isUnseen(0);
|
||
return player.isUnseen(1);
|
||
},
|
||
content:function(){
|
||
if(player.name1=='gz_zoushi') player.showCharacter(0);
|
||
else player.showCharacter(1);
|
||
},
|
||
global:'huoshui_mingzhi'
|
||
},
|
||
huoshui_mingzhi:{
|
||
ai:{
|
||
nomingzhi:true,
|
||
skillTagFilter:function(player){
|
||
if(_status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('huoshui')){
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
},
|
||
qingcheng:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
return player.countCards('he',{type:'equip'})&&game.hasPlayer(function(current){
|
||
return current!=player&&!current.isUnseen(2);
|
||
});
|
||
},
|
||
filterCard:{type:'equip'},
|
||
position:'he',
|
||
filterTarget:function(card,player,target){
|
||
return !target.isUnseen(2);
|
||
},
|
||
check:function(card){
|
||
return 6-get.value(card,_status.event.player);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(get.is.jun(target)){
|
||
event._result={control:'副将'};
|
||
}
|
||
else{
|
||
var choice='主将';
|
||
var skills=lib.character[target.name2][3];
|
||
for(var i=0;i<skills.length;i++){
|
||
var info=get.info(skills[i]);
|
||
if(info&&info.ai&&info.ai.maixie){
|
||
choice='副将';break;
|
||
}
|
||
}
|
||
if(target.name=='gz_zhoutai'){
|
||
choice='主将';
|
||
}
|
||
else if(target.name2=='gz_zhoutai'){
|
||
choice='副将';
|
||
}
|
||
player.chooseControl('主将','副将',function(){
|
||
return _status.event.choice;
|
||
}).set('prompt','暗置'+get.translation(target)+'的一张武将牌').set('choice',choice);
|
||
}
|
||
'step 1'
|
||
if(result.control=='主将'){
|
||
target.hideCharacter(0);
|
||
}
|
||
else{
|
||
target.hideCharacter(1);
|
||
}
|
||
target.addTempSkill('qingcheng_ai');
|
||
},
|
||
ai:{
|
||
order:8,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hp<=0) return -5;
|
||
if(player.getStat().skill.qingcheng) return 0;
|
||
if(!target.hasSkillTag('maixie')) return 0;
|
||
if(get.attitude(player,target)>=0) return 0;
|
||
if(player.hasCard(function(card){
|
||
return get.tag(card,'damage')&&player.canUse(card,target,true,true);
|
||
})){
|
||
if(target.maxHp>3) return -0.5;
|
||
return -1;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
qingcheng_ai:{
|
||
ai:{
|
||
effect:{
|
||
target:function(card){
|
||
if(get.tag(card,'damage')) return 2;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
duoshi:{
|
||
enable:'chooseToUse',
|
||
viewAs:{name:'yiyi'},
|
||
usable:4,
|
||
filterCard:{color:'red'},
|
||
viewAsFilter:function(player){
|
||
return player.countCards('h',{color:'red'})>0;
|
||
},
|
||
check:function(card){
|
||
return 5-get.value(card);
|
||
}
|
||
},
|
||
gzxiaoguo:{
|
||
inherit:'xiaoguo',
|
||
audio:'xiaoguo',
|
||
content:function(){
|
||
"step 0"
|
||
var nono=(Math.abs(get.attitude(player,trigger.player))<3);
|
||
if(get.damageEffect(trigger.player,player,player)<=0){
|
||
nono=true;
|
||
}
|
||
var next=player.chooseToDiscard(get.prompt('gzxiaoguo',trigger.player),{type:'basic'});
|
||
next.set('ai',function(card){
|
||
if(_status.event.nono) return 0;
|
||
return 8-get.useful(card);
|
||
});
|
||
next.set('logSkill',['gzxiaoguo',trigger.player]);
|
||
next.set('nono',nono);
|
||
"step 1"
|
||
if(result.bool){
|
||
var nono=(get.damageEffect(trigger.player,player,trigger.player)>=0);
|
||
trigger.player.chooseToDiscard('弃置一张装备牌,或受到一点伤害','he',{type:'equip'}).set('ai',function(card){
|
||
if(_status.event.nono){
|
||
return 0;
|
||
}
|
||
if(_status.event.player.hp==1) return 10-get.value(card);
|
||
return 9-get.value(card);
|
||
}).set('nono',nono);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(!result.bool){
|
||
trigger.player.damage();
|
||
}
|
||
},
|
||
},
|
||
_mingzhi1:{
|
||
trigger:{player:'phaseBeginStart'},
|
||
priority:19,
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
"step 0"
|
||
var choice=1;
|
||
for(var i=0;i<player.hiddenSkills.length;i++){
|
||
if(lib.skill[player.hiddenSkills[i]].ai){
|
||
var mingzhi=lib.skill[player.hiddenSkills[i]].ai.mingzhi;
|
||
if(mingzhi==false){
|
||
choice=0;break;
|
||
}
|
||
if(typeof mingzhi=='function'&&mingzhi(trigger,player)==false){
|
||
choice=0;break;
|
||
}
|
||
}
|
||
}
|
||
if(player.isUnseen()){
|
||
var group=lib.character[player.name1][1];
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),
|
||
'明置'+get.translation(player.name2),'tongshimingzhi',true).ai=function(event,player){
|
||
var popu=get.population(lib.character[player.name1][1])
|
||
if(popu>=2||(popu==1&&game.players.length<=4)){
|
||
return Math.random()<0.5?3:(Math.random()<0.5?2:1);
|
||
}
|
||
if(choice==0) return 0;
|
||
if(get.population(group)>0&&player.wontYe()){
|
||
return Math.random()<0.2?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
}
|
||
var nming=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
|
||
nming++;
|
||
}
|
||
}
|
||
if(nming==game.players.length-1) return Math.random()<0.5?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
return (Math.random()<0.1*nming/game.players.length)?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
};
|
||
}
|
||
else{
|
||
if(Math.random()<0.5) choice=0;
|
||
if(player.isUnseen(0)){
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),true).choice=choice;
|
||
}
|
||
else if(player.isUnseen(1)){
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name2),true).choice=choice;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
}
|
||
"step 1"
|
||
switch(result.control){
|
||
case '明置'+get.translation(player.name1):player.showCharacter(0);break;
|
||
case '明置'+get.translation(player.name2):player.showCharacter(1);break;
|
||
case 'tongshimingzhi':player.showCharacter(2);break;
|
||
}
|
||
}
|
||
},
|
||
_mingzhi2:{
|
||
trigger:{player:'triggerHidden'},
|
||
forced:true,
|
||
popup:false,
|
||
priority:10,
|
||
content:function(){
|
||
"step 0"
|
||
if(get.info(trigger.skill).silent){
|
||
event.finish();
|
||
}
|
||
else{
|
||
event.skillHidden=true;
|
||
var bool1=(game.expandSkills(lib.character[player.name1][3]).contains(trigger.skill));
|
||
var bool2=(game.expandSkills(lib.character[player.name2][3]).contains(trigger.skill));
|
||
var nai=function(){
|
||
var player=_status.event.player;
|
||
if(!_status.event.yes) return false;
|
||
if(player.identity!='unknown') return true;
|
||
if(Math.random()<0.5) return true;
|
||
var info=get.info(_status.event.hsskill);
|
||
if(info&&info.ai&&info.ai.mingzhi==true) return true;
|
||
if(info&&info.ai&&info.ai.maixie) return true;
|
||
var group=lib.character[player.name1][1];
|
||
var popu=get.population(lib.character[player.name1][1])
|
||
if(popu>=2||(popu==1&&game.players.length<=4)){
|
||
return true;
|
||
}
|
||
if(get.population(group)>0&&player.wontYe()){
|
||
return Math.random()<0.2?true:false;
|
||
}
|
||
var nming=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
|
||
nming++;
|
||
}
|
||
}
|
||
if(nming==game.players.length-1) return Math.random()<0.5?true:false;
|
||
return (Math.random()<0.1*nming/game.players.length)?true:false;
|
||
}
|
||
if(bool1&&bool2){
|
||
event.name=player.name1;
|
||
event.name2=player.name2;
|
||
}
|
||
else{
|
||
event.name=bool1?player.name1:player.name2;
|
||
}
|
||
var info=get.info(trigger.skill);
|
||
var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?');
|
||
next.set('yes',!info.check||info.check(trigger._trigger,player));
|
||
next.set('hsskill',trigger.skill);
|
||
next.set('ai',nai);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
if(event.name==player.name1) player.showCharacter(0);
|
||
else player.showCharacter(1);
|
||
trigger.revealed=true;
|
||
event.finish();
|
||
}
|
||
else if(event.name2){
|
||
var info=get.info(trigger.skill);
|
||
var next=player.chooseBool('是否明置'+get.translation(event.name2)+'以发动【'+get.translation(trigger.skill)+'】?');
|
||
next.set('yes',!info.check||info.check(trigger._trigger,player));
|
||
next.set('ai',function(){
|
||
return _status.event.yes;
|
||
});
|
||
}
|
||
else{
|
||
event.finish();
|
||
trigger.untrigger();
|
||
trigger.cancelled=true;
|
||
}
|
||
"step 2"
|
||
if(event.name2){
|
||
if(result.bool){
|
||
player.showCharacter(1);
|
||
trigger.revealed=true;
|
||
}
|
||
else{
|
||
trigger.untrigger();
|
||
trigger.cancelled=true;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_mingzhi3:{
|
||
trigger:{player:'phaseBefore'},
|
||
priority:19.1,
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(player.storage._mingzhi3) return false
|
||
if(_status.connectMode){
|
||
if(!lib.configOL.junzhu) return false;
|
||
}
|
||
else if(!get.config('junzhu')) return false;;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.storage._mingzhi3=true;
|
||
var name=player.name1;
|
||
if(!player.isUnseen(0)||name.indexOf('gz_')!=0||!lib.junList.contains(name.slice(3))) event.finish();
|
||
else{
|
||
player.chooseBool("是否将主武将牌替换为君主武将?").ai=function(){return true};
|
||
}
|
||
'step 1'
|
||
if(result.bool){
|
||
var from=player.name1;
|
||
var to='gz_jun_'+player.name1.slice(3);
|
||
event.maxHp=player.maxHp;
|
||
player.reinit(from,to,4);
|
||
player.showCharacter(0);
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(player.maxHp>event.maxHp) player.recover(player.maxHp-event.maxHp);
|
||
}
|
||
},
|
||
_zhenfazhaohuan:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
getConfig:function(player,target){
|
||
var config={};
|
||
var skills=player.getSkills();
|
||
for(var i=0;i<skills.length;i++){
|
||
var info=get.info(skills[i]).zhenfa;
|
||
if(info){
|
||
config[info]=true;
|
||
}
|
||
}
|
||
if(config.inline){
|
||
var next=target.getNext();
|
||
var previous=target.getPrevious();
|
||
return (next==player||previous==player||next.inline(player)||previous.inline(player))
|
||
}
|
||
else if(config.siege){
|
||
return (target==player.getNext().getNext()||target==player.getPrevious().getPrevious());
|
||
}
|
||
return false;
|
||
},
|
||
filter:function(event,player){
|
||
if(player.identity=='ye') return false;
|
||
if(player.hasSkill('undist')) return false;
|
||
if(game.countPlayer(function(current){
|
||
return !current.hasSkill('undist');
|
||
})<4) return false;
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.isUnseen()&&lib.skill._zhenfazhaohuan.getConfig(player,current);
|
||
});
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.list=game.filterPlayer(function(current){
|
||
return current!=player&¤t.isUnseen();
|
||
});
|
||
'step 1'
|
||
event.current=event.list.shift();
|
||
if(lib.skill._zhenfazhaohuan.getConfig(player,event.current)){
|
||
player.line(event.current,'green');
|
||
if(event.current._group==player.group&&event.current.wontYe()){
|
||
event.current.chooseControl('明置主将','明置副将','取消').set('prompt','是否响应'+get.translation(player)+'的阵法召唤?').ai=function(){return Math.floor(Math.random()*3)};
|
||
}
|
||
}
|
||
else event.goto(3);
|
||
'step 2'
|
||
if(result.control=='明置主将'){
|
||
event.current.showCharacter(0);
|
||
}
|
||
else if(result.control=='明置副将'){
|
||
event.current.showCharacter(1);
|
||
}
|
||
'step 3'
|
||
if(event.list.length) event.goto(1);
|
||
'step 4'
|
||
game.delay();
|
||
},
|
||
ai:{
|
||
order:5,
|
||
result:{
|
||
player:1
|
||
}
|
||
}
|
||
},
|
||
},
|
||
game:{
|
||
getCharacterChoice:function(list,num){
|
||
var choice=list.splice(0,num);
|
||
var map={wei:[],shu:[],wu:[],qun:[]};
|
||
for(var i=0;i<choice.length;i++){
|
||
var group=lib.character[choice[i]][1];
|
||
if(map[group]){
|
||
map[group].push(choice[i]);
|
||
}
|
||
}
|
||
for(var i in map){
|
||
if(map[i].length<2){
|
||
if(map[i].length==1){
|
||
choice.remove(map[i][0]);
|
||
list.push(map[i][0]);
|
||
}
|
||
delete map[i];
|
||
}
|
||
}
|
||
if(choice.length==num-1){
|
||
for(var i=0;i<list.length;i++){
|
||
if(map[lib.character[list[i]][1]]){
|
||
choice.push(list[i]);
|
||
list.splice(i--,1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else if(choice.length<num-1){
|
||
var group=null
|
||
for(var i=0;i<list.length;i++){
|
||
if(group){
|
||
if(lib.character[list[i]][1]==group){
|
||
choice.push(list[i]);
|
||
list.splice(i--,1);
|
||
if(choice.length>=num){
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
if(!map[lib.character[list[i]][1]]){
|
||
group=lib.character[list[i]][1];
|
||
choice.push(list[i]);
|
||
list.splice(i--,1);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return choice;
|
||
},
|
||
getState:function(){
|
||
var state={};
|
||
for(var i in lib.playerOL){
|
||
var player=lib.playerOL[i];
|
||
state[i]={
|
||
identity:player.identity,
|
||
shown:player.ai.shown,
|
||
};
|
||
}
|
||
return state;
|
||
},
|
||
updateState:function(state){
|
||
for(var i in state){
|
||
var player=lib.playerOL[i];
|
||
if(player){
|
||
player.identity=state[i].identity;
|
||
player.ai.shown=state[i].shown;
|
||
}
|
||
}
|
||
},
|
||
getRoomInfo:function(uiintro){
|
||
var num,last;
|
||
if(lib.configOL.initshow_draw=='off'){
|
||
num='关闭'
|
||
}
|
||
else{
|
||
num={mark:'标记',draw:'摸牌'}[lib.configOL.initshow_draw];
|
||
}
|
||
uiintro.add('<div class="text chat">首亮奖励:'+num);
|
||
uiintro.add('<div class="text chat">珠联璧合:'+(lib.configOL.zhulian?'开启':'关闭'));
|
||
uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
|
||
uiintro.add('<div class="text chat">国战牌堆:'+(lib.configOL.guozhanpile?'开启':'关闭'));
|
||
uiintro.add('<div class="text chat">鏖战模式:'+(lib.configOL.aozhan?'开启':'关闭'));
|
||
uiintro.add('<div class="text chat">观看下家副将:'+(lib.configOL.viewnext?'开启':'关闭'));
|
||
last=uiintro.add('<div class="text chat">国战武将:'+(lib.configOL.onlyguozhan?'开启':'关闭'));
|
||
if(!lib.configOL.onlyguozhan){
|
||
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
|
||
// last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
|
||
if(lib.configOL.banned.length){
|
||
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
|
||
}
|
||
if(lib.configOL.bannedcards.length){
|
||
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
||
}
|
||
}
|
||
last.style.paddingBottom='8px';
|
||
},
|
||
addRecord:function(bool){
|
||
if(typeof bool=='boolean'){
|
||
var data=lib.config.gameRecord.guozhan.data;
|
||
var identity=game.me.identity;
|
||
if(!data[identity]){
|
||
data[identity]=[0,0];
|
||
}
|
||
if(bool){
|
||
data[identity][0]++;
|
||
}
|
||
else{
|
||
data[identity][1]++;
|
||
}
|
||
var list=['wei','shu','wu','qun','ye'];
|
||
var str='';
|
||
for(var i=0;i<list.length;i++){
|
||
if(data[list[i]]){
|
||
str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
||
}
|
||
}
|
||
lib.config.gameRecord.guozhan.str=str;
|
||
game.saveConfig('gameRecord',lib.config.gameRecord);
|
||
}
|
||
},
|
||
getIdentityList:function(player){
|
||
if(!player.isUnseen()) return;
|
||
if(player==game.me) return;
|
||
var list={
|
||
wei:'魏',
|
||
shu:'蜀',
|
||
wu:'吴',
|
||
qun:'群',
|
||
ye:'野',
|
||
unknown:'猜'
|
||
}
|
||
var num=Math.floor((game.players.length+game.dead.length)/2);
|
||
var noye=true;
|
||
if(get.population('wei')>=num){
|
||
delete list.wei;
|
||
noye=false;
|
||
}
|
||
if(get.population('shu')>=num){
|
||
delete list.shu;
|
||
noye=false;
|
||
}
|
||
if(get.population('wu')>=num){
|
||
delete list.wu;
|
||
noye=false;
|
||
}
|
||
if(get.population('qun')>=num){
|
||
delete list.qun;
|
||
noye=false;
|
||
}
|
||
if(noye){
|
||
delete list.ye;
|
||
}
|
||
return list;
|
||
},
|
||
getIdentityList2:function(list){
|
||
for(var i in list){
|
||
switch(i){
|
||
case 'unknown':list[i]='未知';break;
|
||
case 'ye':list[i]='野心家';break;
|
||
case 'qun':list[i]+='雄';break;
|
||
default:list[i]+='国';
|
||
}
|
||
}
|
||
},
|
||
getVideoName:function(){
|
||
var str=get.translation(game.me.name1)+'/'+get.translation(game.me.name2);
|
||
var str2=get.cnNumber(parseInt(get.config('player_number')))+'人'+
|
||
get.translation(lib.config.mode);
|
||
if(game.me.identity=='ye'){
|
||
str2+=' - 野心家';
|
||
}
|
||
var name=[str,str2];
|
||
return name;
|
||
},
|
||
showIdentity:function(started){
|
||
if(game.phaseNumber==0&&!started) return;
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showCharacter(2,false);
|
||
}
|
||
},
|
||
tryResult:function(){
|
||
var hasunknown=false,check=true,unknown,giveup;
|
||
var group=game.players[0]._group;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='unknown'){
|
||
hasunknown=true;
|
||
if(unknown){
|
||
unknown='no';
|
||
}
|
||
else{
|
||
unknown=game.players[i];
|
||
}
|
||
}
|
||
if(game.players[i]._group!=group){
|
||
check=false;break;
|
||
}
|
||
}
|
||
if(check){
|
||
if(get.population('ye')){
|
||
if(game.players.length>1){
|
||
check=false;
|
||
}
|
||
}
|
||
else{
|
||
if(hasunknown&&!game.hasPlayer(function(current){
|
||
return get.is.jun(current);
|
||
})){
|
||
var players=game.players.concat(game.dead);
|
||
var num=0;
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i]._group==group){
|
||
num++;
|
||
}
|
||
}
|
||
if(num>players.length/2){
|
||
check=false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(check){
|
||
game.checkResult();
|
||
}
|
||
else if(!hasunknown){
|
||
var ids=[];
|
||
var idmap={};
|
||
var idp={};
|
||
for(var i=0;i<game.players.length;i++){
|
||
var id=game.players[i].identity;
|
||
ids.add(id);
|
||
if(!idmap[id]){
|
||
idmap[id]=1;
|
||
}
|
||
else{
|
||
idmap[id]++;
|
||
}
|
||
idp[id]=game.players[i];
|
||
}
|
||
if(ids.length!=2) return;
|
||
var id1=ids[0],id2=ids[1];
|
||
if(idmap[id1]>1&&idmap[id2]>1) return;
|
||
if(idmap[id1]>1&&id1=='ye') return;
|
||
if(idmap[id2]>1&&id2=='ye') return;
|
||
if(idmap[id1]==1){
|
||
idp[id1].showGiveup();
|
||
}
|
||
if(idmap[id2]==1){
|
||
idp[id2].showGiveup();
|
||
}
|
||
}
|
||
},
|
||
checkResult:function(){
|
||
_status.overing=true;
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showCharacter(2);
|
||
}
|
||
if(game.me.identity=='ye'){
|
||
if(game.me.classList.contains('dead')){
|
||
game.over('战斗失败');
|
||
}
|
||
else{
|
||
game.over('战斗胜利');
|
||
}
|
||
}
|
||
else{
|
||
if(get.population(game.me.identity)==0){
|
||
game.over('战斗失败');
|
||
}
|
||
else{
|
||
game.over('战斗胜利');
|
||
}
|
||
}
|
||
game.showIdentity();
|
||
},
|
||
checkOnlineResult:function(player){
|
||
if(player.identity=='ye'){
|
||
return player.isAlive();
|
||
}
|
||
return get.population(player.identity)>0;
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.addPlayer=true;
|
||
next.ai=function(player,list,back){
|
||
if(_status.brawl&&_status.brawl.chooseCharacterAi){
|
||
if(_status.brawl.chooseCharacterAi(player,list,back)!==false){
|
||
return;
|
||
}
|
||
}
|
||
for(var i=0;i<list.length-1;i++){
|
||
for(var j=i+1;j<list.length;j++){
|
||
if(lib.character[list[i]][1]==lib.character[list[j]][1]){
|
||
player.init(list[i],list[j],false);
|
||
if(back){
|
||
list.remove(player.name);
|
||
list.remove(player.name2);
|
||
for(var i=0;i<list.length;i++){
|
||
back.push(list[i]);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var addSetting=function(dialog){
|
||
dialog.add('选择座位').classList.add('add-setting');
|
||
var seats=document.createElement('table');
|
||
seats.classList.add('add-setting');
|
||
seats.style.margin='0';
|
||
seats.style.width='100%';
|
||
seats.style.position='relative';
|
||
for(var i=1;i<=game.players.length;i++){
|
||
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
||
td.innerHTML='<span>'+get.cnNumber(i,true)+'</span>';
|
||
td.link=i-1;
|
||
seats.appendChild(td);
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
if(_status.cheat_seat){
|
||
_status.cheat_seat.classList.remove('bluebg');
|
||
if(_status.cheat_seat==this){
|
||
delete _status.cheat_seat;
|
||
return;
|
||
}
|
||
}
|
||
this.classList.add('bluebg');
|
||
_status.cheat_seat=this;
|
||
});
|
||
}
|
||
dialog.content.appendChild(seats);
|
||
if(game.me==game.zhu){
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
|
||
dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
};
|
||
var removeSetting=function(){
|
||
var dialog=_status.event.dialog;
|
||
if(dialog){
|
||
dialog.style.height='';
|
||
delete dialog._scrollset;
|
||
var list=Array.from(dialog.querySelectorAll('.add-setting'));
|
||
while(list.length){
|
||
list.shift().remove();
|
||
}
|
||
ui.update();
|
||
}
|
||
};
|
||
event.addSetting=addSetting;
|
||
event.removeSetting=removeSetting;
|
||
|
||
var chosen=lib.config.continue_name||[];
|
||
game.saveConfig('continue_name');
|
||
event.chosen=chosen;
|
||
|
||
var i;
|
||
event.list=[];
|
||
for(i in lib.character){
|
||
if(i.indexOf('gz_shibing')==0) continue;
|
||
if(chosen.contains(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
if(get.config('onlyguozhan')){
|
||
if(!lib.characterPack.mode_guozhan[i]) continue;
|
||
if(get.is.jun(i)) continue;
|
||
}
|
||
if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
|
||
event.list.push(i);
|
||
}
|
||
_status.characterlist=event.list.slice(0);
|
||
_status.yeidentity=[];
|
||
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
|
||
event.list=_status.brawl.chooseCharacterFilter(event.list);
|
||
}
|
||
event.list.randomSort();
|
||
// var list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||
var list;
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(event.list,game.me);
|
||
}
|
||
else{
|
||
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
|
||
}
|
||
if(_status.auto){
|
||
event.ai(game.me,list);
|
||
lib.init.onfree();
|
||
}
|
||
else if(chosen.length){
|
||
game.me.init(chosen[0],chosen[1],false);
|
||
lib.init.onfree();
|
||
}
|
||
else{
|
||
var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
|
||
if(!_status.brawl||!_status.brawl.noAddSetting){
|
||
if(get.config('change_identity')){
|
||
addSetting(dialog);
|
||
}
|
||
}
|
||
var next=game.me.chooseButton(dialog,true,2).set('onfree',true);
|
||
next.filterButton=function(button){
|
||
if(ui.dialog.buttons.length<=10){
|
||
for(var i=0;i<ui.dialog.buttons.length;i++){
|
||
if(ui.dialog.buttons[i]!=button){
|
||
if(lib.element.player.perfectPair.call({
|
||
name1:button.link,name2:ui.dialog.buttons[i].link
|
||
})){
|
||
button.classList.add('glow2');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(ui.selected.buttons.length==0) return true;
|
||
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
|
||
};
|
||
next.switchToAuto=function(){
|
||
event.ai(game.me,list);
|
||
ui.arena.classList.remove('selecting');
|
||
};
|
||
var createCharacterDialog=function(){
|
||
event.dialogxx=ui.create.characterDialog('heightset',function(i){
|
||
if(i.indexOf('gz_shibing')==0) return true;
|
||
if(get.config('onlyguozhan')){
|
||
if(!lib.characterPack.mode_guozhan[i]) return true;
|
||
if(get.is.jun(i)) return true;
|
||
}
|
||
},get.config('onlyguozhanexpand')?'expandall':undefined,get.config('onlyguozhan')?'onlypack:mode_guozhan':undefined);
|
||
if(ui.cheat2){
|
||
ui.cheat2.animate('controlpressdownx',500);
|
||
ui.cheat2.classList.remove('disabled');
|
||
}
|
||
};
|
||
if(lib.onfree){
|
||
lib.onfree.push(createCharacterDialog);
|
||
}
|
||
else{
|
||
createCharacterDialog();
|
||
}
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.animate('controlpressdownx',500);
|
||
ui.cheat.classList.remove('disabled');
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.classList.add('disabled');
|
||
}
|
||
}
|
||
});
|
||
if(lib.onfree){
|
||
ui.cheat2.classList.add('disabled');
|
||
}
|
||
}
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
event.list=event.list.concat(list);
|
||
event.list.randomSort();
|
||
// list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
if(result.buttons){
|
||
game.me.init(result.buttons[0].link,result.buttons[1].link,false);
|
||
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
|
||
}
|
||
// game.me.setIdentity(game.me.group);
|
||
event.list.remove(game.me.name);
|
||
event.list.remove(game.me.name2);
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
event.ai(game.players[i],event.list.splice(0,parseInt(get.config('choice_num'))),event.list);
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].classList.add('unseen');
|
||
game.players[i].classList.add('unseen2');
|
||
_status.characterlist.remove(game.players[i].name);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
if(game.players[i]!=game.me){
|
||
game.players[i].node.identity.firstChild.innerHTML='猜';
|
||
game.players[i].node.identity.dataset.color='unknown';
|
||
game.players[i].node.identity.classList.add('guessing');
|
||
}
|
||
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
|
||
var hiddenSkills2=lib.character[game.players[i].name2][3];
|
||
for(var j=0;j<hiddenSkills2.length;j++){
|
||
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
|
||
}
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
if(!lib.skill[game.players[i].hiddenSkills[j]]){
|
||
game.players[i].hiddenSkills.splice(j--,1);
|
||
}
|
||
}
|
||
game.players[i].group='unknown';
|
||
game.players[i].sex='unknown';
|
||
game.players[i].name1=game.players[i].name;
|
||
game.players[i].name='unknown';
|
||
game.players[i].identity='unknown';
|
||
game.players[i].node.name.show();
|
||
game.players[i].node.name2.show();
|
||
game.players[i]._group=lib.character[game.players[i].name1][1];
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
game.players[i].addSkillTrigger(game.players[i].hiddenSkills[j],true);
|
||
}
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
'step 0'
|
||
game.broadcastAll(function(){
|
||
ui.arena.classList.add('choose-character');
|
||
});
|
||
var list;
|
||
if(lib.configOL.onlyguozhan){
|
||
list=[];
|
||
for(var i in lib.characterPack.mode_guozhan){
|
||
if(i.indexOf('gz_shibing')==0) continue;
|
||
if(get.is.jun(i)) continue;
|
||
list.push(i);
|
||
}
|
||
}
|
||
else{
|
||
list=get.charactersOL();
|
||
}
|
||
_status.characterlist=list.slice(0);
|
||
_status.yeidentity=[];
|
||
event.list=list.slice(0);
|
||
var list2=[];
|
||
var num;
|
||
if(lib.configOL.number*6>list.length){
|
||
num=5;
|
||
}
|
||
else if(lib.configOL.number*7>list.length){
|
||
num=6;
|
||
}
|
||
else{
|
||
num=7;
|
||
}
|
||
var filterButton=function(button){
|
||
if(ui.dialog){
|
||
if(ui.dialog.buttons.length<=10){
|
||
for(var i=0;i<ui.dialog.buttons.length;i++){
|
||
if(ui.dialog.buttons[i]!=button){
|
||
if(lib.element.player.perfectPair.call({
|
||
name1:button.link,name2:ui.dialog.buttons[i].link
|
||
})){
|
||
button.classList.add('glow2');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(ui.selected.buttons.length==0) return true;
|
||
if(!lib.character[button.link]) return false;
|
||
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
|
||
};
|
||
list.randomSort();
|
||
for(var i=0;i<game.players.length;i++){
|
||
list2.push([game.players[i],['选择角色',[game.getCharacterChoice(list,num),'character']],2,
|
||
true,function(){return Math.random()},filterButton]);
|
||
}
|
||
game.me.chooseButtonOL(list2,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1],false);
|
||
}).set('switchToAuto',function(){
|
||
_status.event.result='ai';
|
||
}).set('processAI',function(){
|
||
var buttons=_status.event.dialog.buttons;
|
||
for(var i=0;i<buttons.length-1;i++){
|
||
for(var j=i+1;j<buttons.length;j++){
|
||
if(lib.character[buttons[i].link][1]==lib.character[buttons[j].link][1]){
|
||
return {
|
||
bool:true,
|
||
links:[buttons[i].link,buttons[j].link]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
});
|
||
'step 1'
|
||
var sort=true;
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list.remove(result[i].links[j]);
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'||!result[i].links||result[i].links.length<1){
|
||
if(sort){
|
||
sort=false;
|
||
event.list.randomSort();
|
||
}
|
||
result[i]=[event.list.shift()];
|
||
var group=lib.character[result[i][0]][1];
|
||
for(var j=0;j<event.list.length;j++){
|
||
if(lib.character[event.list[j]][1]==group){
|
||
result[i].push(event.list[j]);
|
||
event.list.splice(j--,1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1],false);
|
||
}
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
|
||
var hiddenSkills2=lib.character[game.players[i].name2][3];
|
||
for(var j=0;j<hiddenSkills2.length;j++){
|
||
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
|
||
}
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
if(!lib.skill[game.players[i].hiddenSkills[j]]){
|
||
game.players[i].hiddenSkills.splice(j--,1);
|
||
}
|
||
}
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
game.players[i].name1=game.players[i].name;
|
||
game.players[i].addSkillTrigger(game.players[i].hiddenSkills[j],true);
|
||
}
|
||
}
|
||
game.broadcastAll(function(result){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1],false);
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].classList.add('unseen');
|
||
game.players[i].classList.add('unseen2');
|
||
if(game.players[i]!=game.me){
|
||
game.players[i].node.identity.firstChild.innerHTML='猜';
|
||
game.players[i].node.identity.dataset.color='unknown';
|
||
game.players[i].node.identity.classList.add('guessing');
|
||
}
|
||
game.players[i].group='unknown';
|
||
game.players[i].sex='unknown';
|
||
game.players[i].name1=game.players[i].name;
|
||
game.players[i].name='unknown';
|
||
game.players[i].identity='unknown';
|
||
game.players[i].node.name.show();
|
||
game.players[i].node.name2.show();
|
||
game.players[i]._group=lib.character[game.players[i].name1][1];
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result);
|
||
});
|
||
}
|
||
},
|
||
ui:{
|
||
click:{
|
||
// identity:function(){
|
||
// if(this.touched) {this.touched=false;return;}
|
||
// _status.clicked=true;
|
||
// if(this.parentNode.isUnseen()&&this.parentNode!=game.me){
|
||
// switch(this.firstChild.innerHTML){
|
||
// case '魏':this.firstChild.innerHTML='蜀';this.dataset.color='shu';break;
|
||
// case '蜀':this.firstChild.innerHTML='吴';this.dataset.color='wu';break;
|
||
// case '吴':this.firstChild.innerHTML='群';this.dataset.color='qun';break;
|
||
// case '群':this.firstChild.innerHTML='野';this.dataset.color='ye';break;
|
||
// case '野':this.firstChild.innerHTML='猜';this.dataset.color='unknown';break;
|
||
// default:this.firstChild.innerHTML='魏';this.dataset.color='wei';break;
|
||
// }
|
||
// }
|
||
// }
|
||
}
|
||
},
|
||
translate:{
|
||
ye:'野',
|
||
ye2:'野心家',
|
||
wei2:'魏国',
|
||
shu2:'蜀国',
|
||
wu2:'吴国',
|
||
qun2:'群雄',
|
||
bumingzhi:'不明置',
|
||
mingzhizhujiang:'明置主将',
|
||
mingzhifujiang:'明置副将',
|
||
tongshimingzhi:'同时明置',
|
||
mode_guozhan_character_config:'国战武将',
|
||
_zhenfazhaohuan:'阵法召唤',
|
||
_zhenfazhaohuan_info:'由拥有阵法技的角色发起,满足此阵法技条件的未确定势力角色均可按逆时针顺序一次明置其一张武将牌(响应阵法召唤),以发挥阵法技的效果',
|
||
|
||
|
||
junling:'军令',
|
||
junling1:'军令一',
|
||
junling1_bg:'令',
|
||
junling1_info:'若被执行,执行者对发起者指定的一名角色造成一点伤害。',
|
||
junling2:'军令二',
|
||
junling2_bg:'令',
|
||
junling2_info:'若被执行,执行者摸一张牌,然后依次交给发起者两张牌。',
|
||
junling3:'军令三',
|
||
junling3_bg:'令',
|
||
junling3_info:'若被执行,执行者失去一点体力。',
|
||
junling4:'军令四',
|
||
junling4_bg:'令',
|
||
junling4_info:'若被执行,直到回合结束,执行者不能使用或打出手牌。',
|
||
junling4_eff:'军令四',
|
||
junling5:'军令五',
|
||
junling5_bg:'令',
|
||
junling5_info:'若被执行,执行者将武将牌叠置,且不能回复体力直到回合结束。',
|
||
junling5_eff:'军令五',
|
||
junling6:'军令六',
|
||
junling6_bg:'令',
|
||
junling6_info:'若被执行,执行者选择一张手牌和一张装备区内牌(若有),然后弃置其余的牌。',
|
||
|
||
gz_cuimao:'崔琰毛玠',
|
||
gzzhengbi:'征辟',
|
||
gzzhengbi_info:'出牌阶段开始时,你可以选择一项:选择一名未确定势力的角色,你对其使用的牌无距离限制且不计入使用次数,直到其明置武将牌或回合结束;或将一张基本牌交给一名有明置武将牌的角色,然后其交给你一张非基本牌或两张基本牌。',
|
||
gzfengying:'奉迎',
|
||
gzfengying_info:'限定技,你可以将所有手牌当【挟天子以令诸侯】使用(无视大势力限制),然后所有与你势力相同的角色将手牌补至体力上限。',
|
||
gz_yujin:'于禁',
|
||
gzjieyue:'节钺',
|
||
gzjieyue_info:'准备阶段开始时,你可以将一张手牌交给一名非魏势力角色,然后选择一个“军令”,然后令其选择一项:执行该军令,然后你摸一张牌;或令你于此回合摸牌阶段摸牌时,额外摸三张牌。',
|
||
gz_wangping:'王平',
|
||
jianglue:'将略',
|
||
jianglue_info:'限定技,出牌阶段,你可以选择一个“军令”,然后与你势力相同的其他角色可以执行该军令(未确定势力角色可以在此时明置一张武将牌)。你与每名执行该军令的角色增加一点体力上限,然后回复一点体力,然后你摸X张牌(X为以此法回复了体力的角色数)。',
|
||
gz_fazheng:'法正',
|
||
gzxuanhuo:'眩惑',
|
||
gzxuanhuo_info:'与你势力相同的其他角色的出牌阶段限一次,该角色可以交给你一张牌并弃置一张牌,然后获得以下一项场上没有的技能直到回合结束:“武圣”、“咆哮”、“龙胆”、“铁骑”、“烈弓”、“狂骨”。',
|
||
gzenyuan:'恩怨',
|
||
gzenyuan_info:'锁定技,当其他角色对你使用【桃】时,该角色摸一张牌;当你受到伤害后,伤害来源须交给你一张手牌或失去1点体力。',
|
||
gzbuyi:'补益',
|
||
gzbuyi_info:'每名角色的回合限一次,当一名与你势力相同的角色脱离濒死状态后,你可以选择一个“军令”,令伤害来源选择一项:执行该军令,或令该脱离濒死状态的角色回复一点体力。',
|
||
gz_lukang:'陆抗',
|
||
keshou:'恪守',
|
||
keshou_info:'当你受到伤害时,你可以弃置两张颜色相同的牌。若如此做,此伤害-1,然后若没有与你势力相同的其他角色,你进行一次判定,若结果为红色,你摸一张牌。',
|
||
zhuwei:'筑围',
|
||
zhuwei_info:'当你的判定牌生效后,若此牌为【杀】或【决斗】,你可以获得之,然后你可令当前回合角色本回合可额外使用一张【杀】,且手牌上限+1。',
|
||
gz_yuanshu:'袁术',
|
||
gzweidi:'伪帝',
|
||
gzweidi_info:'出牌阶段限一次,你可以指定本回合从牌堆获得过牌的角色,然后选择一个“军令”,令其选择一项:执行该军令;或令你获得其所有手牌,然后交给其等量的牌。',
|
||
gzyongsi:'庸肆',
|
||
gzyongsi_info:'锁定技,若场上没有【玉玺】,视为你装备之;当你成为【知己知彼】的目标时,你展示你的所有手牌。',
|
||
//gzyongsi_eff1:'玉玺',
|
||
//gzyongsi_eff2:'玉玺',
|
||
gz_zhangxiu:'张绣',
|
||
gzfudi:'附敌',
|
||
gzfudi_info:'当你受到伤害后,你可以交给伤害来源一张手牌。若如此做,你对其势力中的体力值最大且不小于你的一名角色造成一点伤害。',
|
||
congjian:'从谏',
|
||
congjian_info:'锁定技,你于回合外造成的伤害,于回合内受到的伤害+1。',
|
||
gz_jun_caocao:'君曹操',
|
||
jianan:'建安',
|
||
jianan_info:'君主技,只要此武将处于明置状态,你便拥有“五子良将纛”。',
|
||
g_jianan:'五子良将纛',
|
||
wuziliangjiangdao:'五子良将纛',
|
||
wuziliangjiangdao_ab:'将纛',
|
||
wuziliangjiangdao_bg:'纛',
|
||
wuziliangjiangdao_info:'魏势力角色的准备阶段开始时,其可以弃置一张牌。若如此做,其选择一张暗置的武将牌(若没有,则选择一张暗置),然后获得下列技能中的一项(其他角色已有的技能无法选择)且不能明置选择的武将牌直到其的下个回合开始:“突袭”,“巧变”,“骁果”,“节钺”,“断粮”。',
|
||
huibian:'挥鞭',
|
||
huibian_info:'出牌阶段限一次,你可以选择一名魏势力角色和另一名已受伤的魏势力角色。若如此做,你对前者造成一点伤害,然后其摸两张牌,然后后者回复一点体力。',
|
||
gzzongyu:'总御',
|
||
gzzongyu_info:'当【六龙骖驾】进入其他角色的装备区后,你可以用你装备区内所有坐骑牌(至少一张)与【六龙骖驾】交换位置。锁定技,当你使用一张坐骑牌后,若场上或弃牌堆中有【六龙骖驾】,则将【六龙骖驾】置入你的装备区。',
|
||
|
||
xindiaodu:"调度",
|
||
"xindiaodu_info":"当与你势力相同的角色使用装备牌时,该角色可以摸一张牌;出牌阶段开始时,你可以获得与你势力相同的一名其他角色装备区里的一张牌,然后你可以将此牌交给另一名与你势力相同的其他角色。",
|
||
yigui:"役鬼",
|
||
"yigui_info":"当你第一次明置此武将牌时,你将剩余武将牌堆的两张牌扣置于游戏外,称为“魂”;你可以将一张“魂”亮出并置入剩余武将牌堆,视为你使用一张本回合你未以此法使用过的基本牌或普通锦囊牌,且目标须为与此“魂”势力相同或未确定势力的角色。 ",
|
||
"yigui_init":"役鬼",
|
||
"yigui_init_info":"",
|
||
"yigui_refrain":"役鬼",
|
||
"yigui_refrain_info":"",
|
||
jihun:"汲魂",
|
||
jihun_info:"当你受到伤害后,或与你势力不同的角色进入濒死状态被救回后,你可以将剩余武将牌堆的一张牌当“魂”扣置于游戏外。",
|
||
|
||
|
||
"xianqu_skill":"先驱",
|
||
"xianqu_skill_info":"",
|
||
"zhulianbihe_skill":"珠联璧合",
|
||
"zhulianbihe_skill_info":"",
|
||
"yinyang_skill":"阴阳鱼",
|
||
"yinyang_skill_info":"",
|
||
"zhulianbihe_skill_draw":"珠联•摸牌",
|
||
"zhulianbihe_skill_draw_info":"",
|
||
"zhulianbihe_skill_tao":"珠联•桃",
|
||
"zhulianbihe_skill_tao_info":"",
|
||
"yinyang_skill_draw":"阴阳鱼",
|
||
"yinyang_skill_draw_info":"",
|
||
"yinyang_skill_add":"阴阳鱼",
|
||
"yinyang_skill_add_info":"",
|
||
"yinyang_add":"阴阳鱼",
|
||
"yinyang_add_info":"",
|
||
aozhan:"鏖战",
|
||
"aozhan_info":"◇锁定技,你的【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。",
|
||
|
||
"new_jushou":"据守",
|
||
"new_jushou_info":"结束阶段,你可以摸X张牌(X为亮明势力数),然后弃置一张手牌,若以此法弃置的是装备牌,则改为你使用之。若X大于2,则你将武将牌叠置。",
|
||
"new_duanliang":"断粮",
|
||
"new_duanliang_info":"出牌阶段,你可以将一张黑色基本牌或黑色装备牌当做一张【兵粮寸断】使用。你使用【兵粮寸断】没有距离限制。若你对距离超过2的角色发动了“断粮”,则本回合不能再发动“断粮”。",
|
||
"new_shushen":"淑慎",
|
||
"new_shushen_info":"当你回复1点体力时,你可令一名其他角色摸一张牌。",
|
||
"new_fenji":"奋激",
|
||
"new_fenji_info":"一名角色的结束阶段,若其没有手牌,则你可以令其摸两张牌,然后你失去1点体力。",
|
||
"new_luanji":"乱击",
|
||
"new_luanji_info":"你可以将两张与你本回合以此法转化的花色均不相同的手牌当【万箭齐发】使用,然后当一名与你势力相同的角色因响应此牌而打出【闪】时,该角色摸一张牌",
|
||
"new_qingcheng":"倾城",
|
||
"new_qingcheng_info":"出牌阶段,你可以弃置一张黑色牌并选择一名武将牌均明置的其他角色,然后你暗置其一张武将牌。若此牌为装备牌,则你可以再选择一名角色并重复同样的操作。",
|
||
"new_kongcheng":"空城",
|
||
"new_kongcheng_info":"锁定技,若你没有手牌,1.当你成为【杀】或【决斗】的目标时,取消之;2.你的回合外,其他角色交给你的牌置于你的武将牌上,摸牌阶段你获得武将牌上的牌。",
|
||
"new_keji":"克己",
|
||
"new_keji_info":"锁定技,若你没有在出牌阶段内使用过颜色不同的牌,则你本回合手牌上限+4。",
|
||
"keji_add":"克己",
|
||
"keji_add_info":"",
|
||
"new_mouduan":"谋断",
|
||
"new_mouduan_info":"结束阶段,若你于本回合内使用过四种花色或三种类别的牌,则你可以移动场上的一张牌。",
|
||
"new_longdan":"龙胆",
|
||
"new_longdan_info":"你可以将【杀】当【闪】,【闪】当【杀】使用或打出。你发动龙胆时:若你的杀被【闪】抵消,则你可以对另一名角色造成1点伤害;若你的【闪】抵消了【杀】,则你可以令一名其他角色回复1点体力。(不能是【杀】的使用者)",
|
||
"new_paoxiao":"咆哮",
|
||
"new_paoxiao_info":"锁定技,你使用【杀】无数量限制;你在一回合内使用第二张【杀】时,摸一张牌。",
|
||
"new_kurou":"苦肉",
|
||
"new_kurou_info":"出牌阶段限一次,你可以弃置一张牌,然后失去1点体力并摸三张牌,本回合你可以多使用一张【杀】。",
|
||
"kurou_effect":"苦肉",
|
||
"kurou_effect_info":"",
|
||
"new_chuli":"除疠",
|
||
"new_chuli_info":"出牌阶段限一次,若你有牌,你可以选择至多三名势力各不相同或未确定势力的其他角色,你弃置你和这些角色的各一张牌。然后以此法弃置黑桃牌的角色各摸一张牌。",
|
||
"baka_hunshang":"魂殇",
|
||
"baka_hunshang_info":"副将技,此武将牌减少半个阴阳鱼;准备阶段,若你的体力值不大于1,则你本回合获得“英姿”和“英魂”",
|
||
"baka_yinghun":"英魂",
|
||
"baka_yinghun_info":"准备阶段开始时,若你已受伤,你可令一名其他角色执行一项:摸X张牌,然后弃置一张牌;或摸一张牌,然后弃置X张牌(X为你已损失的体力值)",
|
||
"baka_yingzi":"英姿",
|
||
"baka_yingzi_info":"锁定技,摸牌阶段摸牌时,你额外摸一张牌;你的手牌上限不会因体力值的减少而减少。",
|
||
"new_yiji":"遗计",
|
||
"new_yiji_info":"当你受到伤害后,你可以观看牌堆顶的两张牌,并将其交给任意角色",
|
||
"new_jieming":"节命",
|
||
"new_jieming_info":"当你受到伤害后,你可以令一名角色将手牌摸至X张(X为其体力上限且最多为5)。",
|
||
"new_fangzhu":"放逐",
|
||
"new_fangzhu_info":"当你受到伤害后,你可以令一名其他角色选择一项:摸X张牌并将武将牌叠置(X为你已损失的体力值);弃置一张牌并失去1点体力。",
|
||
"fengyin_main":"铁骑[主将]",
|
||
"fengyin_main_info":"",
|
||
"fengyin_vice":"铁骑[副将]",
|
||
"fengyin_vice_info":"",
|
||
"new_tieji":"铁骑",
|
||
"new_tieji_info":"当你使用【杀】指定一个目标后,你可以令其本回合一张明置的武将牌的非锁定技失效,然后你进行判定,除非该角色弃置与结果花色相同的一张牌,否则不能使用【闪】。",
|
||
hmkyuanyu:"远域",
|
||
"hmkyuanyu_info":"锁定技,当你受到伤害时,若伤害来源与你的座次不相邻,防止此伤害。",
|
||
hmkguishu:"鬼术",
|
||
"hmkguishu_info":"出牌阶段,你可以将一张黑桃手牌当作【知己知彼】或【远交近攻】使用。若你本回合内已经发动过了“鬼术”,则你必须选择与上次不同的选项。",
|
||
"new_buqu":"不屈",
|
||
"new_buqu_info":"锁定技,在你死亡前,若你的体力值不大于0,亮出牌堆顶的一张牌并置于你的武将牌上,若此牌的点数与你武将牌上已有的牌点数均不同,则你回复至1体力。",
|
||
"_mingzhisuodingji":"亮将",
|
||
"_mingzhisuodingji_info":"出牌阶段,你可以明置拥有“锁定技”的武将牌。",
|
||
|
||
gz_jun_liubei:'君刘备',
|
||
gz_jun_zhangjiao:'君张角',
|
||
gz_jun_sunquan:'君孙权',
|
||
gz_liqueguosi:'李傕郭汜',
|
||
gz_bianfuren:'卞夫人',
|
||
gz_lvfan:'吕范',
|
||
gz_shamoke:'沙摩柯',
|
||
gz_masu:'马谡',
|
||
gz_yuji:'于吉',
|
||
|
||
gzshushen:'淑慎',
|
||
gzshushen_info:'当你回复1点体力时,你可令与你势力相同的一名其他角色摸一张牌。',
|
||
_lianheng:'合纵',
|
||
lianheng_tag:'合',
|
||
guo_tag:'国',
|
||
qianhuan:'千幻',
|
||
qianhuan_bg:'幻',
|
||
qianhuan_info:'当与你势力相同的一名角色受到伤害后,你可以将一张与你武将牌上花色均不同的牌置于你的武将牌上。当一名与你势力相同的角色成为基本牌或锦囊牌的唯一目标时,你可以移去一张“千幻”牌,取消之。',
|
||
gzzhiman:'制蛮',
|
||
gzzhiman_info:'当你对其他角色造成伤害时,你可以防止此伤害。若如此做,你获得其装备区或判定区里的一张牌。然后若该角色与你势力相同,则该角色可以变更其副将。',
|
||
|
||
gzdiancai:'典财',
|
||
gzdiancai_info:'其他角色的出牌阶段结束时,若你于此阶段失去了x张或更多的牌,则你可以将手牌摸至体力上限。若如此做,你可以变更副将(x为你的体力值)。',
|
||
xuanlve:'旋略',
|
||
xuanlve_info:'当你失去装备区里的牌后,你可以弃置一名其他角色的一张牌。',
|
||
yongjin:'勇进',
|
||
yongjin_info:'限定技,出牌阶段,你可以移动场上的至多三张装备牌。',
|
||
lianzi:'敛资',
|
||
lianzi_info:'出牌阶段限一次,你可以弃置一张手牌,然后亮出牌堆顶X张牌(X为吴势力角色装备区里的牌和“烽火”的总和),获得其中所有与你弃置牌类别相同的牌,将其余的牌置入弃牌堆,若一次获得的牌超过三张,则你失去技能“敛资”并获得技能“制衡”。',
|
||
gzqice:'奇策',
|
||
gzqice_backup:'奇策',
|
||
gzqice_info:'出牌阶段限一次,你可以将所有手牌当任意一张普通锦囊牌使用,你不能以此法使用目标数超过X的牌(X为你的手牌数),然后你可以变更副将。',
|
||
gzyuejian:'约俭',
|
||
gzyuejian_info:'与你势力相同角色的弃牌阶段开始时,若其本回合未使用指定过其他势力的角色为目标,则该角色本回合手牌上限等同于其体力上限',
|
||
gzxiongsuan:'凶算',
|
||
gzxiongsuan_info:'限定技,出牌阶段,你可以弃置一张手牌并选择与你势力相同的一名角色,对其造成1点伤害,然后你摸三张牌。若该角色有已发动的限定技,则你选择其中一个限定技,此回合结束后视为该限定技未发动过。',
|
||
gzhuashen:'化身',
|
||
gzhuashen_info:'准备阶段开始时,若你的“化身”不足两张,则你可以观看剩余武将牌堆中的五张牌,然后扣置其中至多两张武将牌在你的武将旁,称为“化身”;若“化身”有两张以上,则你可以用剩余武将牌堆顶的一张牌替换一张“化身”。你可以于相应的时机明置并发动“化身”的一个技能,技能结算完成后将该“化身”放回剩余武将牌堆。你每个时机只能发动一张“化身”的技能,且不能发动带有技能类型的技能(锁定技、限定技等)。',
|
||
gzxinsheng:'新生',
|
||
gzxinsheng_info:'当你受到伤害后,你可以从剩余武将牌堆中扣置一张牌加入到“化身”牌中。',
|
||
|
||
jubao:'聚宝',
|
||
jubao_info:'锁定技,你装备区里的宝物牌不能被其他角色获得,结束阶段开始时,若场上或弃牌堆有【定澜夜明珠】,则你摸一张牌,然后获得装备区里有【定澜夜明珠】角色的一张牌。',
|
||
jiahe:'嘉禾',
|
||
jiahe_info:'君主技,只要此武将牌处于明置状态,你便拥有“缘江烽火图”。',
|
||
jiahe_put:'烽火',
|
||
jiahe_put_info:'出牌阶段限一次,你可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。',
|
||
jiahe_skill:'缘江烽火图',
|
||
yuanjiangfenghuotu:'缘江烽火图',
|
||
yuanjiangfenghuotu_info:'每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<br>根据“烽火”的数量,所有吴势力角色可于其准备阶段开始时选择并获得其中一个技能直到回合结束:一张以上~英姿;两张以上~好施;三张以上~涉猎;四张以上~度势;五张以上~可额外选择一项。<br>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。',
|
||
yuanjiangfenghuotu_ab:'江图',
|
||
yuanjiangfenghuotu_bg:'图',
|
||
wuxin:'悟心',
|
||
wuxin_info:'摸牌阶段开始时,你可以观看牌堆顶的X张牌(X为群势力角色的数量),然后将这些牌以任意顺序置于牌堆顶',
|
||
hongfa:'弘法',
|
||
hongfa_use:'天兵',
|
||
hongfa_respond:'天兵',
|
||
hongfa_info:'君主技,锁定技,当此武将牌明置时,你获得“黄巾天兵符”;准备阶段开始时,若没有“天兵”,你将牌堆顶的X张牌置于“黄巾天兵符”上,称为“天兵”(X为群势力角色的数量)',
|
||
wendao:'问道',
|
||
wendao_info:'出牌阶段限一次,你可以弃置一张红色牌,获得弃牌堆里或场上的一张【太平要术】',
|
||
huangjintianbingfu:'黄巾天兵符',
|
||
huangjintianbingfu_ab:'兵符',
|
||
huangjintianbingfu_bg:'符',
|
||
huangjintianbingfu_info:'锁定技 :当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>每当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当【杀】使用或打出。',
|
||
wuhujiangdaqi:'五虎将大旗',
|
||
wuhujiangdaqi_ab:'将旗',
|
||
wuhujiangdaqi_bg:'旗',
|
||
wuhujiangdaqi_info:'存活的蜀势力角色的技能按以下规则改动:<br><strong>武圣</strong>:将“红色牌”改为“任意牌”<br><strong>咆哮</strong>:增加描述“你使用的【杀】无视其他角色的防具”<br><strong>龙胆</strong>:增加描述“你每发动一次‘龙胆’便摸一张牌”<br><strong>烈弓</strong>:增加描述“你的攻击范围+1”<br><strong>铁骑</strong>:将“一张明置的武将牌”改为“所有明置的武将牌”',
|
||
zhangwu:'章武',
|
||
zhangwu_info:'锁定技。当【飞龙夺凤】进入弃牌堆或其他角色的装备区时,你获得之。当你失去【飞龙夺风】时,展示之,然后将此牌置于牌堆底并摸两张牌',
|
||
shouyue:'授钺',
|
||
shouyue_info:'君主技。只要此武将牌处于明置状态,你便拥有“五虎将大旗”',
|
||
jizhao:'激诏',
|
||
jizhao_bg:'诏',
|
||
jizhao_info:'限定技。当你处于濒死状态时,你可以将手牌补至体力上限,体力回复至2点,失去技能“授钺”并获得技能“仁德”',
|
||
gzshoucheng:'守成',
|
||
gzshoucheng_info:'当与你势力相同的一名角色于其回合外失去最后手牌时,你可以令其摸一张牌',
|
||
gzmingshi:'名士',
|
||
gzmingshi_info:'锁定技,当你受到伤害时,若伤害来源有暗置的武将牌,此伤害-1',
|
||
fengshi:'锋矢',
|
||
fengshi_sha:'锋矢',
|
||
fengshi_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区里的一张牌',
|
||
gzsuishi:'随势',
|
||
gzsuishi_info:'锁定技,当其他角色进入濒死状态时,若伤害来源与你势力相同,你摸一张牌;当其他角色死亡时,若其与你势力相同,你失去1点体力',
|
||
baoling:'暴凌',
|
||
baoling_info:'主将技,锁定技,出牌阶段结束时,若你有副将,则你移除副将,然后加3点体力上限,回复3点体力,并获得“崩坏”',
|
||
yingyang:'鹰扬',
|
||
yingyang_info:'当你拼点的牌亮出后,你可以令此牌的点数+3或-3',
|
||
hunshang:'魂殇',
|
||
hunshang_info:'副将技,此武将牌减少半个阴阳鱼;准备阶段,若你的体力值不大于1,则你本回合获得“英姿”和“英魂”',
|
||
gzguixiu:'闺秀',
|
||
gzguixiu_info:'当你明置此武将牌时,你可以摸两张牌;当你移除此武将牌时,你可以回复1点体力',
|
||
gzcunsi:'存嗣',
|
||
gzcunsi_info:'出牌阶段,你可以移除此武将牌并选择一名角色,然后其获得技能“勇决”,若你没有获得“勇决”,则获得“勇决”的角色摸两张牌',
|
||
gzyongjue:'勇决',
|
||
gzyongjue_info:'若与你势力相同的一名角色于其回合内使用的第一张牌为【杀】,则该角色可以在此【杀】结算完成后获得之',
|
||
gzqianxi:'潜袭',
|
||
gzqianxi_info:'准备阶段开始时,你可以进行判定,然后你选择距离为1的一名角色,直到回合结束,该角色不能使用或打出与结果颜色相同的手牌',
|
||
gzshangyi:'尚义',
|
||
gzshangyi_info:'出牌阶段限一次,你可以令一名其他角色观看你的手牌。若如此做,你选择一项:1.观看其手牌并可以弃置其中的一张黑色牌;2.观看其所有暗置的武将牌',
|
||
niaoxiang:'鸟翔',
|
||
niaoxiang_sha:'鸟翔',
|
||
niaoxiang_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,你令该角色需依次使用两张【闪】才能抵消',
|
||
yicheng:'疑城',
|
||
yicheng_info:'当与你势力相同的一名角色成为【杀】的目标后,你可以令该角色摸一张牌然后弃置一张牌',
|
||
yizhi:'遗志',
|
||
yizhi_info:'副将技,此武将牌上单独的阴阳鱼个数-1。若你的主将拥有技能“观星”,则将其描述中的X改为5;若你的主将没有技能“观星”,则你拥有技能“观星”',
|
||
tianfu:'天覆',
|
||
tianfu_info:'主将技,阵法技,若当前回合角色与你处于同一队列,你拥有技能“看破”',
|
||
ziliang:'资粮',
|
||
ziliang_info:'副将技,当与你势力相同的一名角色受到伤害后,你可以将一张“田”交给该角色',
|
||
gzjixi:'急袭',
|
||
gzjixi_info:'主将技,此武将牌减少半个阴阳鱼;你可以将一张“田”当【顺手牵羊】使用',
|
||
huyuan:'护援',
|
||
huyuan_info:'结束阶段开始时,你可以将一张装备牌置入一名角色的装备区,然后你可以弃置该角色距离为1的一名角色的一张牌',
|
||
heyi:'鹤翼',
|
||
heyi_info:'阵法技,与你处于同一队列的其他角色防御距离+1',
|
||
gz_shibing1wei:'魏兵',
|
||
gz_shibing2wei:'魏兵',
|
||
gz_shibing1shu:'蜀兵',
|
||
gz_shibing2shu:'蜀兵',
|
||
gz_shibing1wu:'吴兵',
|
||
gz_shibing2wu:'吴兵',
|
||
gz_shibing1qun:'群兵',
|
||
gz_shibing2qun:'群兵',
|
||
gzduanchang:'断肠',
|
||
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌的所有技能',
|
||
gzweimu:'帷幕',
|
||
gzweimu_info:'锁定技,当你成为黑色锦囊牌的目标时,则取消之',
|
||
gzqianxun:'谦逊',
|
||
gzqianxun_info:'锁定技,当你成为顺手牵羊或乐不思蜀的目标时,则取消之',
|
||
gzkongcheng:'空城',
|
||
gzkongcheng_info:'锁定技,当你成为【杀】或【决斗】的目标时,若你没有手牌,则取消之',
|
||
gzxiaoji:'枭姬',
|
||
gzxiaoji_info:'当你失去装备区里的牌后,你可以摸两张牌',
|
||
gzrende:'仁德',
|
||
gzrende_info:'出牌阶段,你可以将任意张手牌交给其他角色,然后若你于此阶段内给出第三张“仁德”牌时,你回复1点体力',
|
||
gzzhiheng:'制衡',
|
||
gzzhiheng_info:'出牌阶段限一次,你可以弃置至多X张牌(X为你的体力上限),然后摸等量的牌',
|
||
huoshui:'祸水',
|
||
huoshui_info:'出牌阶段,你可以明置此武将牌;你的回合内,若此武将牌处于明置状态,其他角色不能明置其武将牌',
|
||
qingcheng:'倾城',
|
||
qingcheng_info:'出牌阶段,你可以弃置一张装备牌并选择一名两张武将牌均明置的其他角色,你暗置其一张武将牌',
|
||
duoshi:'度势',
|
||
duoshi_info:'出牌阶段限四次,你可以将一张红色手牌当【以逸待劳】使用。',
|
||
gzxiaoguo:'骁果',
|
||
gzxiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
|
||
gzduanliang:'断粮',
|
||
gzduanliang_info:'你可以将一张黑色基本牌或黑色装备牌当【兵粮寸断】使用;你可以对距离为2的角色使用【兵粮寸断】',
|
||
},
|
||
junList:['liubei','zhangjiao','sunquan','caocao'],
|
||
guozhanPile:[
|
||
['spade',1,'juedou'],
|
||
['spade',1,'shandian','thunder'],
|
||
['spade',2,'feilongduofeng'],
|
||
['spade',2,'bagua'],
|
||
['spade',2,'hanbing'],
|
||
['spade',3,'guohe'],
|
||
['spade',3,'shunshou'],
|
||
['spade',4,'guohe'],
|
||
['spade',4,'shunshou'],
|
||
['spade',5,'sha'],
|
||
['spade',5,'jueying'],
|
||
['spade',6,'qinggang'],
|
||
['spade',6,'sha','thunder'],
|
||
['spade',7,'sha'],
|
||
['spade',7,'sha','thunder'],
|
||
['spade',8,'sha'],
|
||
['spade',8,'sha'],
|
||
['spade',9,'sha'],
|
||
['spade',9,'jiu'],
|
||
['spade',10,'sha'],
|
||
['spade',10,'bingliang'],
|
||
['spade',11,'sha'],
|
||
['spade',11,'wuxie'],
|
||
['spade',12,'zhangba'],
|
||
['spade',12,'tiesuo'],
|
||
['spade',13,'nanman'],
|
||
['spade',13,'dawan'],
|
||
|
||
['club',1,'juedou'],
|
||
['club',1,'baiyin'],
|
||
['club',2,'sha'],
|
||
['club',2,'tengjia','fire'],
|
||
['club',2,'renwang'],
|
||
['club',3,'sha'],
|
||
['club',3,'zhibi'],
|
||
['club',4,'sha'],
|
||
['club',4,'zhibi'],
|
||
['club',5,'sha'],
|
||
['club',5,'dilu'],
|
||
['club',6,'lebu'],
|
||
['club',6,'sha','thunder'],
|
||
['club',7,'nanman'],
|
||
['club',7,'sha','thunder'],
|
||
['club',8,'sha'],
|
||
['club',8,'sha','thunder'],
|
||
['club',9,'sha'],
|
||
['club',9,'jiu'],
|
||
['club',10,'sha'],
|
||
['club',10,'bingliang'],
|
||
['club',11,'sha'],
|
||
['club',11,'sha'],
|
||
['club',12,'jiedao'],
|
||
['club',12,'tiesuo'],
|
||
['club',13,'wuxie',null,['guo']],
|
||
['club',13,'tiesuo'],
|
||
|
||
['diamond',1,'zhuge'],
|
||
['diamond',1,'zhuque'],
|
||
['diamond',2,'shan'],
|
||
['diamond',2,'tao'],
|
||
['diamond',3,'shan'],
|
||
['diamond',3,'shunshou'],
|
||
['diamond',4,'yiyi'],
|
||
['diamond',4,'sha','fire'],
|
||
['diamond',5,'guanshi'],
|
||
['diamond',5,'sha','fire'],
|
||
['diamond',6,'shan'],
|
||
['diamond',6,'wuliu'],
|
||
['diamond',7,'shan'],
|
||
['diamond',7,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',9,'shan'],
|
||
['diamond',9,'jiu'],
|
||
['diamond',10,'shan'],
|
||
['diamond',10,'sha'],
|
||
['diamond',11,'shan'],
|
||
['diamond',11,'sha'],
|
||
['diamond',12,'sha'],
|
||
['diamond',12,'sanjian'],
|
||
['diamond',12,'wuxie',null,['guo']],
|
||
['diamond',13,'shan'],
|
||
['diamond',13,'zixin'],
|
||
|
||
['heart',1,'taoyuan'],
|
||
['heart',1,'wanjian'],
|
||
['heart',2,'shan'],
|
||
['heart',2,'huogong','fire'],
|
||
['heart',3,'taipingyaoshu'],
|
||
['heart',3,'huogong','fire'],
|
||
['heart',4,'tao'],
|
||
['heart',4,'sha','fire'],
|
||
['heart',5,'qilin'],
|
||
['heart',5,'chitu'],
|
||
['heart',6,'tao'],
|
||
['heart',6,'lebu'],
|
||
['heart',7,'tao'],
|
||
['heart',7,'wuzhong'],
|
||
['heart',8,'tao'],
|
||
['heart',8,'wuzhong'],
|
||
['heart',9,'tao'],
|
||
['heart',9,'yuanjiao'],
|
||
['heart',10,'tao'],
|
||
['heart',10,'sha'],
|
||
['heart',11,'shan'],
|
||
['heart',11,'yiyi'],
|
||
['heart',12,'tao'],
|
||
['heart',12,'sha'],
|
||
['heart',12,'guohe'],
|
||
['heart',13,'shan'],
|
||
['heart',13,'zhuahuang'],
|
||
|
||
['spade',1,'xietianzi',null,['lianheng']],
|
||
['spade',2,'minguangkai'],
|
||
['spade',3,'huoshaolianying','fire'],
|
||
['spade',4,'sha'],
|
||
['spade',5,'qinglong'],
|
||
['spade',6,'jiu',null,['lianheng']],
|
||
['spade',7,'sha'],
|
||
['spade',8,'sha'],
|
||
['spade',9,'sha','thunder'],
|
||
['spade',10,'sha','thunder'],
|
||
['spade',11,'sha','thunder',['lianheng']],
|
||
['spade',12,'lulitongxin'],
|
||
['spade',13,'wuxie'],
|
||
|
||
['heart',1,'lianjunshengyan'],
|
||
['heart',2,'diaohulishan'],
|
||
['heart',3,'jingfanma',null,['lianheng']],
|
||
['heart',4,'shan'],
|
||
['heart',5,'shan'],
|
||
['heart',6,'shan'],
|
||
['heart',7,'shan'],
|
||
['heart',8,'tao'],
|
||
['heart',9,'tao'],
|
||
['heart',10,'sha'],
|
||
['heart',11,'sha'],
|
||
['heart',12,'huoshaolianying','fire',['lianheng']],
|
||
['heart',13,'shuiyanqijunx'],
|
||
|
||
['club',1,'yuxi'],
|
||
['club',2,'huxinjing',null,['lianheng']],
|
||
['club',3,'chiling'],
|
||
['club',4,'sha'],
|
||
['club',5,'sha','thunder',['lianheng']],
|
||
['club',6,'sha'],
|
||
['club',7,'sha'],
|
||
['club',8,'sha'],
|
||
['club',9,'jiu'],
|
||
['club',10,'lulitongxin'],
|
||
['club',11,'huoshaolianying','fire',['lianheng']],
|
||
['club',12,'shuiyanqijunx'],
|
||
['club',13,'wuxie',null,['guo']],
|
||
|
||
['diamond',1,'xietianzi',null,['lianheng']],
|
||
['diamond',2,'tao'],
|
||
['diamond',3,'tao',null,['lianheng']],
|
||
['diamond',4,'xietianzi',null,['lianheng']],
|
||
['diamond',5,'muniu'],
|
||
['diamond',6,'shan'],
|
||
['diamond',7,'shan'],
|
||
['diamond',8,'sha','fire'],
|
||
['diamond',9,'sha','fire'],
|
||
['diamond',10,'diaohulishan',null,['lianheng']],
|
||
['diamond',11,'wuxie',null,['guo']],
|
||
['diamond',12,'fangtian'],
|
||
['diamond',13,'shan'],
|
||
|
||
['diamond',6,'dinglanyemingzhu'],
|
||
['heart',13,'liulongcanjia'],
|
||
],
|
||
element:{
|
||
content:{
|
||
chooseJunlingFor:function(){
|
||
'step 0'
|
||
var list=['junling1','junling2','junling3','junling4','junling5','junling6'];
|
||
list=list.randomGets(2).sort();
|
||
for(var i=0;i<list.length;i++) list[i]=['军令','',list[i]];
|
||
var prompt=event.prompt||'选择一张军令牌';
|
||
if(target!=undefined&&!event.prompt){
|
||
var str=target==player?'(你)':'';
|
||
prompt+=',令'+get.translation(target)+str+'选择是否执行';
|
||
}
|
||
player.chooseButton([prompt,[list,'vcard']],true).set('ai',function(button){
|
||
return get.junlingEffect(player,button.link[2],target,[],player);
|
||
});
|
||
'step 1'
|
||
event.result={
|
||
junling:result.links[0][2],
|
||
targets:[],
|
||
};
|
||
if(result.links[0][2]=='junling1') player.chooseTarget('选择一名角色,做为若该军令被执行,受到伤害的角色',true).set('ai',function(_target){
|
||
return get.damageEffect(_target,target,player);
|
||
});
|
||
'step 2'
|
||
if(result.targets.length){
|
||
player.line(result.targets,'green');
|
||
event.result.targets=result.targets;
|
||
}
|
||
},
|
||
chooseJunlingControl:function(){
|
||
'step 0'
|
||
var dialog=ui.create.dialog('hidden');
|
||
var str1=source==player?'(你)':'';
|
||
var str2=event.targets?'(被指定的角色为'+get.translation(event.targets)+')':'';
|
||
if(!event.prompt) dialog.add(get.translation(event.source)+str1+'选择的军令'+str2+'为');
|
||
else{
|
||
dialog.add(event.prompt);
|
||
dialog.addText(get.translation(event.source)+str1+'选择的军令'+str2+'为');
|
||
}
|
||
dialog.add([[event.junling],'vcard']);
|
||
var controls=[];
|
||
if(event.choiceList){
|
||
for(var i=0;i<event.choiceList.length;i++){
|
||
dialog.add('<div class="popup text" style="width:calc(100% - 10px);display:inline-block">选项'+get.cnNumber(i+1,true)+':'+event.choiceList[i]+'</div>');
|
||
controls.push('选项'+get.cnNumber(i+1,true));
|
||
}
|
||
}
|
||
else if(event.controls) controls=event.controls;
|
||
else controls=['执行该军令','不执行该军令'];
|
||
if(!event.ai) event.ai=function(){return Math.floor(controls.length*Math.random())};
|
||
player.chooseControl(controls).set('dialog',dialog).set('ai',event.ai);
|
||
'step 1'
|
||
event.result={
|
||
index:result.index,
|
||
control:result.control,
|
||
};
|
||
},
|
||
carryOutJunling:function(){
|
||
'step 0'
|
||
switch(event.junling){
|
||
case 'junling1':{
|
||
if(targets[0].isAlive()){
|
||
player.line(targets,'green');
|
||
targets[0].damage(player);
|
||
}
|
||
break;
|
||
}
|
||
case 'junling2':player.draw();event.num=1;break;
|
||
case 'junling3':player.loseHp();break;
|
||
case 'junling4':player.addTempSkill('junling4_eff');break;
|
||
case 'junling5':player.turnOver();player.addTempSkill('junling5_eff');break;
|
||
}
|
||
'step 1'
|
||
if(event.junling=='junling2'&&source!=player&&player.countCards('he')>0){
|
||
player.chooseCard('交给'+get.translation(source)+'第'+get.cnNumber(event.num)+'张牌(共两张)','he',true);
|
||
event.ing=true;
|
||
}
|
||
if(event.junling=='junling6'){
|
||
var position='',num0=0;
|
||
if(player.countCards('h')){position+='h';num0++;}
|
||
if(player.countCards('e')){position+='e';num0++;}
|
||
player.chooseCard('选择一张手牌和一张装备区内牌(若有),然后弃置其余的牌',position,num0,function(card){
|
||
if(ui.selected.cards.length) return get.position(card)!=get.position(ui.selected.cards[0]);
|
||
return true;
|
||
},true).set('complexCard',true).set('ai',function(card){return get.value(card)});
|
||
}
|
||
'step 2'
|
||
if(event.junling=='junling2'&&source!=player){
|
||
if(result.cards.length&&event.ing){
|
||
source.gain(result.cards,player);
|
||
player.$give(1,source);
|
||
}
|
||
event.num++;
|
||
if(event.num<3){
|
||
event.ing=false;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
if(event.junling=='junling6'){
|
||
var cards=player.get('he');
|
||
for(var i=0;i<result.cards.length;i++) cards.remove(result.cards[i]);
|
||
player.discard(cards);
|
||
}
|
||
},
|
||
showCharacter:function(){
|
||
lib.element.player.$showCharacter.apply(player,event._args);
|
||
},
|
||
removeCharacter:function(){
|
||
player.$removeCharacter(event.num);
|
||
},
|
||
doubleDraw:function(){
|
||
game.log(player,'获得了【阴阳鱼】标记');
|
||
player.addSkill('yinyang_skill');
|
||
},
|
||
changeVice:function(){
|
||
'step 0'
|
||
if(!player.hasViceCharacter()) event.finish();
|
||
else{
|
||
var group=lib.character[player.name1][1];
|
||
_status.characterlist.randomSort();
|
||
event.tochange=[]
|
||
for(var i=0;i<_status.characterlist.length;i++){
|
||
if(lib.character[_status.characterlist[i]][1]==group) event.tochange.push(_status.characterlist[i]);
|
||
if(event.tochange.length==3) break;
|
||
}
|
||
if(!event.tochange.length) event.finish();
|
||
else{
|
||
player.chooseButton(true,['选择要变更的武将牌',[event.tochange,'character']]);
|
||
}
|
||
}
|
||
'step 1'
|
||
var name=result.links[0];
|
||
_status.characterlist.remove(name);
|
||
_status.characterlist.add(player.name2);
|
||
game.log(player,'将副将变更为','#g'+get.translation(name));
|
||
player.viceChanged=true;
|
||
if(player.isUnseen(1)){
|
||
player.showCharacter(1,false);
|
||
}
|
||
player.reinit(player.name2,name,false);
|
||
},
|
||
/*----分界线----*/
|
||
mayChangeVice:function(){
|
||
'step 0'
|
||
player.chooseBool('是否变更副将?').set('ai',function(){
|
||
return get.rank(_status.event.player.name2,true)<=5;
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
if(!event.repeat) _status.changedSkills.add(event.skill)
|
||
player.changeVice();
|
||
}
|
||
},
|
||
zhulian:function(){
|
||
player.popup('珠联璧合');
|
||
game.log(player,'获得了【珠联璧合】标记');
|
||
player.addSkill('zhulianbihe_skill');
|
||
},
|
||
},
|
||
player:{
|
||
chooseJunlingFor:function(target){
|
||
var next=game.createEvent('chooseJunlingFor');
|
||
next.player=this;
|
||
next.target=target;
|
||
next.setContent('chooseJunlingFor');
|
||
return next;
|
||
},
|
||
chooseJunlingControl:function(source,junling,targets){
|
||
var next=game.createEvent('chooseJunlingControl');
|
||
next.player=this;
|
||
next.source=source;
|
||
next.junling=junling;
|
||
if(targets.length) next.targets=targets;
|
||
next.setContent('chooseJunlingControl');
|
||
return next;
|
||
},
|
||
carryOutJunling:function(source,junling,targets){
|
||
var next=game.createEvent('carryOutJunling');
|
||
next.source=source;
|
||
next.player=this;
|
||
if(targets.length) next.targets=targets;
|
||
next.junling=junling;
|
||
next.setContent('carryOutJunling');
|
||
return next;
|
||
},
|
||
/**/
|
||
mayChangeVice:function(repeat){
|
||
if(!_status.changedSkills) _status.changedSkills=[];
|
||
var skill=_status.event.name;
|
||
if(this.hasViceCharacter()&&(repeat||!_status.changedSkills.contains(skill))){
|
||
var next=game.createEvent('mayChangeVice');
|
||
next.setContent('mayChangeVice');
|
||
next.player=this;
|
||
next.skill=skill;
|
||
if(repeat) next.repeat=true;
|
||
return next;
|
||
}
|
||
},
|
||
differentIdentityFrom:function(target,self){
|
||
if(this==target) return false;
|
||
if(self){
|
||
if(target.identity=='unknown') return false;
|
||
if(target.identity=='ye'||this.identity=='ye') return true;
|
||
if(this.identity=='unknown'){
|
||
var identity=lib.character[this.name1][1];
|
||
if(this.wontYe()) return identity!=target.identity;
|
||
return true;
|
||
}
|
||
}
|
||
else{
|
||
if(this.identity=='unknown'||target.identity=='unknown') return false;
|
||
if(this.identity=='ye'||target.identity=='ye') return true;
|
||
}
|
||
return this.identity!=target.identity;
|
||
},
|
||
sameIdentityAs:function(target,shown){
|
||
if(shown){
|
||
if(this.identity=='ye'||this.identity=='unknown') return false;
|
||
}
|
||
else{
|
||
if(this==target) return true;
|
||
if(target.identity=='unknown'||target.identity=='ye'||this.identity=='ye') return false;
|
||
if(this.identity=='unknown'){
|
||
var identity=lib.character[this.name1][1];
|
||
if(this.wontYe()) return identity==target.identity;
|
||
return false;
|
||
}
|
||
}
|
||
return this.identity==target.identity;
|
||
},
|
||
getModeState:function(){
|
||
return {
|
||
unseen:this.isUnseen(0),
|
||
unseen2:this.isUnseen(1),
|
||
}
|
||
},
|
||
setModeState:function(info){
|
||
if(info.mode.unseen) this.classList.add('unseen');
|
||
if(info.mode.unseen2) this.classList.add('unseen2');
|
||
if(!info.name) return;
|
||
// if(info.name.indexOf('unknown')==0){
|
||
// if(this==game.me){
|
||
// lib.translate[info.name]+='(你)';
|
||
// }
|
||
// }
|
||
this.init(info.name1,info.name2,false);
|
||
this.name1=info.name1;
|
||
this.name=info.name;
|
||
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[this.name].slice(0,3)),this);
|
||
if(info.identityShown){
|
||
this.setIdentity(info.identity);
|
||
this.node.identity.classList.remove('guessing');
|
||
}
|
||
else if(this!=game.me){
|
||
this.node.identity.firstChild.innerHTML='猜';
|
||
this.node.identity.dataset.color='unknown';
|
||
this.node.identity.classList.add('guessing');
|
||
}
|
||
},
|
||
dieAfter:function(source){
|
||
this.showCharacter(2);
|
||
if(source&&source.identity!='unknown'){
|
||
if(source.identity=='ye') source.draw(3);
|
||
else if(this.identity=='ye') source.draw(1);
|
||
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
|
||
else source.discard(source.getCards('he'));
|
||
}
|
||
|
||
if(get.is.jun(this.name1)){
|
||
var yelist=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity==this.identity){
|
||
yelist.push(game.players[i]);
|
||
}
|
||
}
|
||
game.broadcastAll(function(list){
|
||
for(var i=0;i<list.length;i++){
|
||
list[i].identity='ye';
|
||
list[i].setIdentity();
|
||
}
|
||
},yelist);
|
||
_status.yeidentity.add(this.identity);
|
||
}
|
||
game.tryResult();
|
||
},
|
||
viewCharacter:function(target,num){
|
||
if(num!=0&&num!=1){
|
||
num=2;
|
||
}
|
||
if(!target.isUnseen(num)){
|
||
return;
|
||
}
|
||
var next=game.createEvent('viewCharacter');
|
||
next.player=this;
|
||
next.target=target;
|
||
next.num=num;
|
||
next.setContent(function(){
|
||
var content,str=get.translation(target)+'的';
|
||
if(event.num==0||!target.isUnseen(1)){
|
||
content=[str+'主将',[[target.name1],'character']];
|
||
game.log(player,'观看了',target,'的主将');
|
||
}
|
||
else if(event.num==1||!target.isUnseen(0)){
|
||
content=[str+'副将',[[target.name2],'character']];
|
||
game.log(player,'观看了',target,'的副将');
|
||
}
|
||
else{
|
||
content=[str+'主将和副将',[[target.name1,target.name2],'character']];
|
||
game.log(player,'观看了',target,'的主将和副将');
|
||
}
|
||
player.chooseControl('ok').set('dialog',content);
|
||
})
|
||
},
|
||
checkViceSkill:function(skill,disable){
|
||
if(game.expandSkills(lib.character[this.name2][3].slice(0)).contains(skill)){
|
||
return true;
|
||
}
|
||
else{
|
||
if(disable!==false){
|
||
this.awakenSkill(skill);
|
||
}
|
||
return false;
|
||
}
|
||
},
|
||
checkMainSkill:function(skill,disable){
|
||
if(game.expandSkills(lib.character[this.name1][3].slice(0)).contains(skill)){
|
||
return true;
|
||
}
|
||
else{
|
||
if(disable!==false){
|
||
this.awakenSkill(skill);
|
||
}
|
||
return false;
|
||
}
|
||
},
|
||
removeMaxHp:function(){
|
||
if(game.online) return;
|
||
if(typeof this.singleHp=='boolean'){
|
||
if(this.singleHp){
|
||
this.singleHp=false;
|
||
}
|
||
else{
|
||
this.singleHp=true;
|
||
this.maxHp--;
|
||
}
|
||
}
|
||
else{
|
||
this.maxHp--;
|
||
}
|
||
},
|
||
hideCharacter:function(num,log){
|
||
if(this.isUnseen(2)){
|
||
return;
|
||
}
|
||
game.addVideo('hideCharacter',this,num);
|
||
var skills;
|
||
switch(num){
|
||
case 0:
|
||
if(log!==false) game.log(this,'暗置了主将'+get.translation(this.name1));
|
||
skills=lib.character[this.name][3];
|
||
this.name=this.name2;
|
||
this.sex=lib.character[this.name2][0];
|
||
this.classList.add('unseen');
|
||
break;
|
||
case 1:
|
||
if(log!==false) game.log(this,'暗置了副将'+get.translation(this.name2));
|
||
skills=lib.character[this.name2][3];
|
||
this.classList.add('unseen2');
|
||
break;
|
||
}
|
||
game.broadcast(function(player,name,sex,num,skills){
|
||
player.name=name;
|
||
player.sex=sex;
|
||
switch(num){
|
||
case 0:player.classList.add('unseen');break;
|
||
case 1:player.classList.add('unseen2');break;
|
||
}
|
||
for(var i=0;i<skills.length;i++){
|
||
if(!player.skills.contains(skills[i])) continue;
|
||
player.hiddenSkills.add(skills[i]);
|
||
player.skills.remove(skills[i]);
|
||
}
|
||
},this,this.name,this.sex,num,skills);
|
||
for(var i=0;i<skills.length;i++){
|
||
if(!this.skills.contains(skills[i])) continue;
|
||
this.hiddenSkills.add(skills[i]);
|
||
var info=get.info(skills[i]);
|
||
if(info.ondisable&&info.onremove){
|
||
info.onremove(this);
|
||
}
|
||
this.skills.remove(skills[i]);
|
||
}
|
||
this.checkConflict();
|
||
},
|
||
removeCharacter:function(num){
|
||
var name=this['name'+(num+1)];
|
||
var next=game.createEvent('removeCharacter');
|
||
next.player=this;
|
||
next.toRemove=name;
|
||
next.num=num;
|
||
next.setContent('removeCharacter');
|
||
return next;
|
||
},
|
||
$removeCharacter:function(num){
|
||
var name=this['name'+(num+1)];
|
||
var info=lib.character[name];
|
||
if(!info) return;
|
||
var to='gz_shibing'+(info[0]=='male'?1:2)+info[1];
|
||
game.log(this,'移除了'+(num?'副将':'主将'),'#b'+name);
|
||
this.reinit(name,to,false);
|
||
this.showCharacter(num,false);
|
||
_status.characterlist.add(name);
|
||
},
|
||
changeVice:function(){
|
||
var next=game.createEvent('changeVice');
|
||
next.player=this;
|
||
next.setContent('changeVice');
|
||
return next;
|
||
},
|
||
hasMainCharacter:function(){
|
||
return this.name1.indexOf('gz_shibing')!=0;
|
||
},
|
||
hasViceCharacter:function(){
|
||
return this.name2.indexOf('gz_shibing')!=0;
|
||
},
|
||
showCharacter:function(num,log){
|
||
if(_status.overing==true||this.isDead()){
|
||
this.$showCharacter(num,log);
|
||
return {};
|
||
}
|
||
else{
|
||
var toShow=[];
|
||
if((num==0||num==2)&&this.isUnseen(0)) toShow.add(this.name1);
|
||
if((num==1||num==2)&&this.isUnseen(1)) toShow.add(this.name2);
|
||
if(!toShow.length) return {};
|
||
var next=game.createEvent('showCharacter');
|
||
next.player=this;
|
||
next.num=num;
|
||
next.toShow=toShow;
|
||
next._args=arguments;
|
||
next.setContent('showCharacter');
|
||
return next;
|
||
}
|
||
},
|
||
$showCharacter:function(num,log){
|
||
if(num==0&&!this.isUnseen(0)){
|
||
return;
|
||
}
|
||
if(num==1&&!this.isUnseen(1)){
|
||
return;
|
||
}
|
||
if(!this.isUnseen(2)){
|
||
return;
|
||
}
|
||
game.addVideo('showCharacter',this,num);
|
||
if(this.identity=='unknown'){
|
||
this.group=lib.character[this.name1][1];
|
||
if(get.is.jun(this.name1)&&this.isAlive()){
|
||
this.identity=this.group;
|
||
var yelist=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='ye'&&game.players[i]._group==this.group){
|
||
yelist.push(game.players[i]);
|
||
}
|
||
}
|
||
game.broadcastAll(function(list,group){
|
||
for(var i=0;i<list.length;i++){
|
||
list[i].identity=group;
|
||
list[i].setIdentity();
|
||
}
|
||
},yelist,this.group);
|
||
}
|
||
else if(this.wontYe()){
|
||
this.identity=this.group;
|
||
}
|
||
else{
|
||
this.identity='ye';
|
||
}
|
||
this.setIdentity(this.identity);
|
||
this.ai.shown=1;
|
||
this.node.identity.classList.remove('guessing');
|
||
|
||
if(_status.clickingidentity&&_status.clickingidentity[0]==this){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
game.addVideo('setIdentity',this,this.identity);
|
||
}
|
||
var skills;
|
||
switch(num){
|
||
case 0:
|
||
if(log!==false) game.log(this,'展示了主将','#b'+this.name1);
|
||
this.name=this.name1;
|
||
skills=lib.character[this.name][3];
|
||
this.sex=lib.character[this.name][0];
|
||
this.classList.remove('unseen');
|
||
break;
|
||
case 1:
|
||
if(log!==false) game.log(this,'展示了副将','#b'+this.name2);
|
||
skills=lib.character[this.name2][3];
|
||
if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
|
||
if(this.name.indexOf('unknown')==0) this.name=this.name2;
|
||
this.classList.remove('unseen2');
|
||
break;
|
||
case 2:
|
||
if(log!==false) game.log(this,'展示了主将','#b'+this.name1,'、副将','#b'+this.name2);
|
||
this.name=this.name1;
|
||
skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
|
||
this.sex=lib.character[this.name][0];
|
||
this.classList.remove('unseen');
|
||
this.classList.remove('unseen2');
|
||
break;
|
||
}
|
||
game.broadcast(function(player,name,sex,num,identity){
|
||
player.identityShown=true;
|
||
player.name=name;
|
||
player.sex=sex;
|
||
player.node.identity.classList.remove('guessing');
|
||
switch(num){
|
||
case 0:player.classList.remove('unseen');break;
|
||
case 1:player.classList.remove('unseen2');break;
|
||
case 2:player.classList.remove('unseen');player.classList.remove('unseen2');break;
|
||
}
|
||
player.ai.shown=1;
|
||
player.identity=identity;
|
||
player.setIdentity(identity);
|
||
if(_status.clickingidentity&&_status.clickingidentity[0]==player){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},this,this.name,this.sex,num,this.identity);
|
||
this.identityShown=true;
|
||
for(var i=0;i<skills.length;i++){
|
||
this.hiddenSkills.remove(skills[i]);
|
||
this.addSkill(skills[i]);
|
||
}
|
||
this.checkConflict();
|
||
if(!this.viceChanged){
|
||
var initdraw=get.config('initshow_draw');
|
||
if(_status.connectMode) initdraw=lib.configOL.initshow_draw;
|
||
if(!_status.initshown&&!_status.overing&&initdraw!='off'&&this.isAlive()&&_status.mode!='mingjiang'){
|
||
this.popup('首亮');
|
||
if(initdraw=='draw'){
|
||
game.log(this,'首先明置武将,得到奖励');
|
||
game.log(this,'摸了两张牌');
|
||
this.draw(2).log=false;
|
||
}
|
||
else{
|
||
this.addSkill('xianqu_skill');
|
||
game.log(this,'获得了【先驱】标记');
|
||
}
|
||
_status.initshown=true;
|
||
}
|
||
if(!this.isUnseen(2)&&!this._mingzhied){
|
||
this._mingzhied=true;
|
||
if(this.singleHp){
|
||
this.doubleDraw();
|
||
}
|
||
if(this.perfectPair()){
|
||
var next=game.createEvent('guozhanDraw');
|
||
next.player=this;
|
||
next.setContent('zhulian');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
wontYe:function(){
|
||
var group=lib.character[this.name1][1];
|
||
if(_status.yeidentity&&_status.yeidentity.contains(group)) return false;
|
||
if(get.zhu(this,null,true)) return true;
|
||
return get.totalPopulation(group)+1<=get.population()/2;
|
||
},
|
||
perfectPair:function(){
|
||
if(_status.connectMode){
|
||
if(!lib.configOL.zhulian) return false;
|
||
}
|
||
else{
|
||
if(!get.config('zhulian')) return false;
|
||
}
|
||
var name1=this.name1;
|
||
var name2=this.name2;
|
||
if(name1.indexOf('gz_shibing')==0) return false;
|
||
if(name2.indexOf('gz_shibing')==0) return false;
|
||
if(lib.character[name1][1]!=lib.character[name2][1]) return false;
|
||
if(get.is.jun(this.name1)) return true;
|
||
var list=['re','diy','sp','jsp','shen','jg','xin','old','gz'];
|
||
for(var i=0;i<list.length;i++){
|
||
if(name1.indexOf(list[i]+'_')==0){
|
||
name1=name1.slice(list[i].length+1);
|
||
}
|
||
if(name2.indexOf(list[i]+'_')==0){
|
||
name2=name2.slice(list[i].length+1);
|
||
}
|
||
}
|
||
if(lib.perfectPair[name1]&&lib.perfectPair[name1].contains(name2)){
|
||
return true;
|
||
}
|
||
if(lib.perfectPair[name2]&&lib.perfectPair[name2].contains(name1)){
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
siege:function(player){
|
||
if(this.identity=='unknown'||this.identity=='ye'||this.hasSkill('undist')) return false;
|
||
if(!player){
|
||
var next=this.getNext();
|
||
if(next&&next.sieged()) return true;
|
||
var previous=this.getPrevious();
|
||
if(previous&&previous.sieged()) return true;
|
||
return false;
|
||
}
|
||
else{
|
||
return player.sieged()&&(player.getNext()==this||player.getPrevious()==this);
|
||
}
|
||
},
|
||
sieged:function(player){
|
||
if(this.identity=='unknown') return false;
|
||
if(player){
|
||
return player.siege(this);
|
||
}
|
||
else{
|
||
var next=this.getNext();
|
||
var previous=this.getPrevious();
|
||
if(next&&previous&&next!=previous){
|
||
if(next.identity=='unknown'||next.identity=='ye'||next.identity==this.identity) return false;
|
||
return next.identity==previous.identity;
|
||
}
|
||
return false;
|
||
}
|
||
},
|
||
inline:function(){
|
||
if(this.identity=='unknown'||this.identity=='ye'||this.hasSkill('undist')) return false;
|
||
var next=this,previous=this;
|
||
var list=[];
|
||
for(var i=0;next||previous;i++){
|
||
if(next){
|
||
next=next.getNext();
|
||
if(next.identity!=this.identity||next==this){
|
||
next=null;
|
||
}
|
||
else{
|
||
list.add(next);
|
||
}
|
||
}
|
||
if(previous){
|
||
previous=previous.getPrevious();
|
||
if(previous.identity!=this.identity||previous==this){
|
||
previous=null;
|
||
}
|
||
else{
|
||
list.add(previous);
|
||
}
|
||
}
|
||
}
|
||
if(!list.length) return false;
|
||
for(var i=0;i<arguments.length;i++){
|
||
if(!list.contains(arguments[i])&&arguments[i]!=this) return false;
|
||
}
|
||
return true;
|
||
},
|
||
isMajor:function(){
|
||
if(!lib.group.contains(this.identity)) return false;
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].getEquip('yuxi')||game.players[i].hasSkill('gzyongsi')&&!game.hasPlayer(function(current){
|
||
return current.getEquip('yuxi');
|
||
})){
|
||
if(game.players[i].identity!='ye'&&game.players[i].identity!='unknown'){
|
||
list.add(game.players[i].identity);
|
||
}
|
||
}
|
||
}
|
||
if(list.length){
|
||
return list.contains(this.identity);
|
||
}
|
||
var max=0;
|
||
for(var i=0;i<lib.group.length;i++){
|
||
max=Math.max(max,get.population(lib.group[i]));
|
||
}
|
||
if(max<=1) return false;
|
||
return get.population(this.identity)==max;
|
||
},
|
||
isNotMajor:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isMajor()){
|
||
return !this.isMajor();
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
isMinor:function(){
|
||
if(this.identity=='unknown'||this.isMajor()) return false;
|
||
if(!game.hasPlayer(function(current){
|
||
return current.isMajor();
|
||
})){
|
||
return false;
|
||
}
|
||
if(!lib.group.contains(this.identity)) return true;
|
||
var min=game.players.length;
|
||
if(game.hasPlayer(function(current){
|
||
return current.identity=='ye';
|
||
})){
|
||
min=1;
|
||
}
|
||
else{
|
||
for(var i=0;i<lib.group.length;i++){
|
||
var num=get.population(lib.group[i]);
|
||
if(num>0){
|
||
min=Math.min(min,num);
|
||
}
|
||
}
|
||
}
|
||
return get.population(this.identity)==min;
|
||
},
|
||
logAi:function(targets,card){
|
||
if(this.ai.shown==1||this.isMad()) return;
|
||
if(typeof targets=='number'){
|
||
this.ai.shown+=targets;
|
||
}
|
||
else{
|
||
var effect=0,c,shown;
|
||
var info=get.info(card);
|
||
if(info.ai&&info.ai.expose){
|
||
if(_status.event.name=='_wuxie'){
|
||
if(_status.event.source&&_status.event.source.ai.shown){
|
||
this.ai.shown+=0.2;
|
||
}
|
||
}
|
||
else{
|
||
this.ai.shown+=info.ai.expose;
|
||
}
|
||
}
|
||
if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
effect+=get.effect(targets[i],card,this)*c;
|
||
}
|
||
}
|
||
if(effect>0){
|
||
if(effect<1) c=0.5;
|
||
else c=1;
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown+=0.2*c;
|
||
else this.ai.shown+=0.1*c;
|
||
}
|
||
}
|
||
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
||
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
||
},
|
||
}
|
||
},
|
||
get:{
|
||
junlingEffect:function(source,junling,performer,targets,viewer){
|
||
var att1=get.attitude(viewer,source),att2=get.attitude(viewer,performer);
|
||
var eff1=0,eff2=0;
|
||
switch(junling){
|
||
case 'junling1':
|
||
if(!targets.length&&game.countPlayer(function(current){return get.damageEffect(viewer,current,viewer)>0})) eff1=2;
|
||
else{
|
||
if(get.damageEffect(targets[0],performer,source)>=0) eff1=2;
|
||
else eff1=-2;
|
||
if(get.damageEffect(targets[0],source,performer)>=0) eff2=2;
|
||
else eff2=-2;
|
||
}
|
||
break;
|
||
case 'junling2':
|
||
if(performer.countCards('he')){eff1=1;eff2=0;}
|
||
else{eff1=2;eff2=-1;}
|
||
break;
|
||
case 'junling3':
|
||
if(performer.hp==1&&!performer.countCards(function(card){return get.tag(card,save)})&&!player.hasSkillTag('save',true)) eff2=-5;
|
||
else{
|
||
if(performer==viewer){
|
||
if(performer.hasSkillTag('maihp',true)) eff2=3;
|
||
else eff2=-2;
|
||
}
|
||
else{
|
||
if(performer.hasSkillTag('maihp',false)) eff2=3;
|
||
else eff2=-2;
|
||
}
|
||
}
|
||
break;
|
||
case 'junling4':eff1=0;eff2=-2;break;
|
||
case 'junling5':
|
||
var td=performer.isTurnedOver();
|
||
if(td){
|
||
if(performer==viewer){
|
||
if(_status.currentPhase==performer&&performer.hasSkill('jushou')) eff2=-3;
|
||
else eff2=3;
|
||
}
|
||
else eff2=3;
|
||
}
|
||
else{
|
||
if(performer==viewer){
|
||
if(performer.hasSkillTag('noturn',true)) eff2=0;
|
||
else eff2=-3;
|
||
}
|
||
else{
|
||
if(performer.hasSkillTag('noturn',false)) eff2=0;
|
||
else eff2=-3;
|
||
}
|
||
}
|
||
break;
|
||
case 'junling6':
|
||
if(performer.countCards('h')>1) eff2+=1-performer.countCards('h');
|
||
if(performer.countCards('e')>1) eff2+=1-performer.countCards('e');
|
||
break;
|
||
}
|
||
return Math.sign(att1)*eff1+Math.sign(att2)*eff2;
|
||
},
|
||
realAttitude:function(from,toidentity,difficulty){
|
||
if(from.identity==toidentity&&toidentity!='ye'){
|
||
return 4+difficulty;
|
||
}
|
||
if(from.identity=='unknown'&&lib.character[from.name1][1]==toidentity){
|
||
if(from.wontYe()) return 4+difficulty;
|
||
}
|
||
var groups=[];
|
||
for(var i=0;i<lib.group.length;i++){
|
||
groups.push(get.population(lib.group[i]));
|
||
}
|
||
var max=Math.max.apply(this,groups);
|
||
if(max<=1) return -3;
|
||
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
|
||
var to_p=get.population(toidentity);
|
||
if(from.identity=='ye') from_p=1;
|
||
if(toidentity=='ye') to_p=1;
|
||
|
||
if(to_p==max) return -5;
|
||
if(from_p==max) return -2-get.population(toidentity);
|
||
if(max>=game.players.length/2){
|
||
if(to_p<=from_p){
|
||
return 0.5;
|
||
}
|
||
return 0;
|
||
}
|
||
if(to_p<max-1) return 0;
|
||
return -0.5;
|
||
},
|
||
rawAttitude:function(from,to){
|
||
if(to.identity=='unknown'&&game.players.length==2) return -5;
|
||
if(_status.currentPhase==from&&from.ai.tempIgnore&&
|
||
from.ai.tempIgnore.contains(to)&&to.identity=='unknown'&&
|
||
(!from.storage.zhibi||!from.storage.zhibi.contains(to))) return 0;
|
||
var difficulty=0;
|
||
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
|
||
if(from==to) return 5+difficulty;
|
||
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
|
||
if(from.identity=='unknown'&&lib.character[from.name1][1]==to.identity){
|
||
if(from.wontYe()) return 4+difficulty;
|
||
}
|
||
var toidentity=to.identity;
|
||
if(toidentity=='unknown'){
|
||
toidentity=lib.character[to.name1][1];
|
||
if(get.population(toidentity)>=get.population()-2){
|
||
toidentity='ye';
|
||
}
|
||
}
|
||
var att=get.realAttitude(from,toidentity,difficulty);
|
||
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
|
||
return att;
|
||
}
|
||
if(to.ai.shown>=0.5) return att*to.ai.shown;
|
||
|
||
var nshown=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=from&&game.players[i].identity=='unknown'){
|
||
nshown++;
|
||
}
|
||
}
|
||
if(to.ai.shown==0){
|
||
if(nshown>=game.players.length/2&&att>=0){
|
||
return 0;
|
||
}
|
||
return Math.min(0,Math.random()-0.5)+difficulty;
|
||
}
|
||
if(to.ai.shown>=0.2){
|
||
if(att>2){
|
||
return Math.max(0,Math.random()-0.5)+difficulty;
|
||
}
|
||
if(att>=0){
|
||
return 0;
|
||
}
|
||
return Math.min(0,Math.random()-0.7)+difficulty;
|
||
}
|
||
if(att>2){
|
||
return Math.max(0,Math.random()-0.7)+difficulty;
|
||
}
|
||
if(att>=0){
|
||
return Math.min(0,Math.random()-0.3)+difficulty;
|
||
}
|
||
return Math.min(0,Math.random()-0.5)+difficulty;
|
||
},
|
||
}
|
||
};
|
||
});
|