1226 lines
31 KiB
JavaScript
1226 lines
31 KiB
JavaScript
card.yunchou={
|
||
card:{
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||
diaobingqianjiang:{
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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filterTarget:true,
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contentBefore:function(){
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"step 0"
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game.delay();
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player.draw();
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"step 1"
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if(get.is.versus()){
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player.chooseControl('顺时针','逆时针',function(event,player){
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if(player.next.side==player.side) return '逆时针';
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return '顺时针';
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}).set('prompt','选择'+get.translation(card)+'的结算方向');
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}
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else{
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event.goto(3);
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}
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"step 2"
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if(result&&result.control=='顺时针'){
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var evt=event.getParent();
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evt.fixedSeat=true;
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get.sortSeat(evt.targets);
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evt.targets.reverse();
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if(evt.targets[evt.targets.length-1]==player){
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evt.targets.unshift(evt.targets.pop());
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}
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}
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"step 3"
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ui.clear();
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var cards=get.cards(Math.ceil(game.countPlayer()/2));
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var dialog=ui.create.dialog('调兵遣将',cards,true);
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_status.dieClose.push(dialog);
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dialog.videoId=lib.status.videoId++;
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game.addVideo('cardDialog',null,['调兵遣将',get.cardsInfo(cards),dialog.videoId]);
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event.getParent().preResult=dialog.videoId;
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},
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content:function(){
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"step 0"
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for(var i=0;i<ui.dialogs.length;i++){
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if(ui.dialogs[i].videoId==event.preResult){
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event.dialog=ui.dialogs[i];break;
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}
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}
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if(!event.dialog||!target.num('h')){
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event.finish();
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return;
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}
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var minValue=20;
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var hs=target.get('h');
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for(var i=0;i<hs.length;i++){
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minValue=Math.min(minValue,ai.get.value(hs[i],target));
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}
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if(target.isUnderControl(true)){
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event.dialog.setCaption('选择一张牌并用一张手牌替换之');
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}
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var next=target.chooseButton(function(button){
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return ai.get.value(button.link,_status.event.player)-minValue;
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});
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next.set('dialog',event.preResult);
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next.set('closeDialog',false);
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next.set('dialogdisplay',true);
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"step 1"
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event.dialog.setCaption('调兵遣将');
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if(result.bool){
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event.button=result.buttons[0];
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target.chooseCard('用一张牌牌替换'+get.translation(result.links),true).ai=function(card){
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return -ai.get.value(card);
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}
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}
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else{
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target.popup('不换');
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event.finish();
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}
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"step 2"
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if(result.bool){
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target.lose(result.cards,ui.special);
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target.$throw(result.cards);
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game.log(target,'用',result.cards,'替换了',event.button.link);
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target.gain(event.button.link);
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target.$gain2(event.button.link);
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event.dialog.buttons.remove(event.button);
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event.dialog.buttons.push(ui.create.button(result.cards[0],'card',event.button.parentNode));
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event.button.remove();
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}
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"step 3"
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game.delay(2);
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},
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contentAfter:function(){
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'step 0'
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event.dialog=get.idDialog(event.preResult);
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if(!event.dialog){
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event.finish();
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return;
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}
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var nextSeat=_status.currentPhase.next;
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var att=ai.get.attitude(player,nextSeat);
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if(player.isUnderControl(true)&&!_status.auto){
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event.dialog.setCaption('将任意张牌以任意顺序置于牌堆顶(先选择的在上)');
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}
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var next=player.chooseButton([1,event.dialog.buttons.length],event.dialog);
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next.ai=function(button){
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if(att>0){
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return ai.get.value(button.link,nextSeat)-5;
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}
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else{
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return 5-ai.get.value(button.link,nextSeat);
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}
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}
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next.set('closeDialog',false);
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next.set('dialogdisplay',true);
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'step 1'
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if(result&&result.bool&&result.links&&result.links.length){
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for(var i=0;i<result.buttons.length;i++){
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event.dialog.buttons.remove(result.buttons[i]);
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}
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var cards=result.links.slice(0);
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while(cards.length){
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ui.cardPile.insertBefore(cards.pop(),ui.cardPile.firstChild);
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}
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game.log(player,'将'+get.cnNumber(result.links.length)+'张牌置于牌堆顶');
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}
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for(var i=0;i<event.dialog.buttons.length;i++){
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ui.discardPile.appendChild(event.dialog.buttons[i].link);
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}
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'step 2'
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var dialog=event.dialog;
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dialog.close();
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_status.dieClose.remove(dialog);
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game.addVideo('cardDialog',null,event.preResult);
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},
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ai:{
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wuxie:function(){
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return 0;
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},
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basic:{
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order:2,
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useful:[3,1],
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value:[5,1]
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},
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result:{
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player:1,
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target:function(player,target){
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if(target.num('h')==0) return 0;
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return (Math.sqrt(target.num('h'))-get.distance(player,target,'absolute')/game.countPlayer()/3)/2;
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}
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},
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tag:{
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loseCard:1,
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multitarget:1
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}
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}
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},
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caochuanjiejian:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('h')>0&&target!=player;
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},
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content:function(){
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'step 0'
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if(target.num('h','sha')){
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var name=get.translation(player.name);
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target.chooseControl().set('prompt',get.translation('caochuanjiejian')).set('choiceList',[
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'将手牌中的所有杀交给'+name+',并视为对'+name+'使用一张杀','展示手牌并令'+name+'弃置任意一张'
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],function(){
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if(ai.get.effect(player,{name:'sha'},target,target)<0) return 1;
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if(target.num('h','sha')>=3) return 1;
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return 0;
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});
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}
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else{
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event.directfalse=true;
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}
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'step 1'
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if(event.directfalse||result.control=='选项二'){
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if(target.num('h')){
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if(!player.isUnderControl(true)){
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target.showHandcards();
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}
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else{
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game.log(target,'展示了',target.get('h'));
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}
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player.discardPlayerCard(target,'h',true,'visible');
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}
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event.finish();
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}
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else{
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var hs=target.get('h','sha');
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player.gain(hs,target);
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target.$give(hs,player);
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}
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'step 2'
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target.useCard({name:'sha'},player);
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},
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ai:{
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order:4,
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value:[5,1],
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result:{
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target:function(player,target){
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if(player.hasShan()) return -1;
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return 0;
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}
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}
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}
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},
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xiaolicangdao:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player;
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},
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content:function(){
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'step 0'
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if(cards&&cards.length){
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target.gain(cards,player);
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target.$gain2(cards);
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if(cards.length==1){
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event.card1=cards[0];
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}
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}
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'step 1'
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event.card2=target.get('h').randomGet();
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if(event.card2){
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target.discard(event.card2);
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.card1&&event.card1.name==event.card2.name){
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target.damage();
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}
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},
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ai:{
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order:6,
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value:[4,1],
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result:{
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target:function(player,target){
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return -2/Math.sqrt(1+target.num('h'));
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},
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},
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tag:{
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damage:1,
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discard:1,
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loseCard:1,
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}
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}
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},
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geanguanhuo:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.num('h')>0;
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},
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multitarget:true,
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multiline:true,
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singleCard:true,
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content:function(){
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'step 0'
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target.chooseToCompare(event.addedTarget);
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'step 1'
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if(!result.tie){
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if(result.bool){
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target.gainPlayerCard(event.addedTarget,true);
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target.line(targets[1]);
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}
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else{
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event.addedTarget.gainPlayerCard(target,true);
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event.addedTarget.line(target);
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}
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event.finish();
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}
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'step 2'
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target.discardPlayerCard(player);
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target.line(player);
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},
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selectTarget:2,
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ai:{
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order:5,
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value:[7,1],
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useful:[4,1],
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result:{
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target:-1,
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}
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}
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},
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||
shezhanqunru:{
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||
fullskin:true,
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||
type:'trick',
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||
enable:true,
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filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
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selectTarget:-1,
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modTarget:true,
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||
content:function(){
|
||
'step 0'
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||
var list=game.filterPlayer(function(current){
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||
return current!=target&¤t.num('h');
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||
});
|
||
if(!list.length){
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target.draw(3);
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event.finish();
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||
}
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else{
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get.sortSeat(list,target);
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event.list=list;
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||
event.torespond=[];
|
||
}
|
||
'step 1'
|
||
if(event.list.length){
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||
event.current=event.list.shift();
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||
event.current.chooseBool('是否响应'+get.translation(target)+'的舌战群儒?',function(event,player){
|
||
if(ai.get.attitude(player,_status.event.source)>=0) return false;
|
||
var hs=player.get('h');
|
||
for(var i=0;i<hs.length;i++){
|
||
var value=ai.get.value(hs[i],player);
|
||
if(value<0) return true;
|
||
if(!_status.event.hasTarget){
|
||
if(hs[i].number>=8&&value<=7) return true;
|
||
if(value<=3) return true;
|
||
}
|
||
else if(_status.event.hasTarget%2==1){
|
||
if(hs[i].number>=11&&value<=6) return true;
|
||
}
|
||
}
|
||
return false;
|
||
}).set('source',target).set('hasTarget',event.torespond.length);
|
||
}
|
||
else{
|
||
event.goto(3);
|
||
}
|
||
'step 2'
|
||
if(result.bool){
|
||
event.torespond.push(event.current);
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||
event.current.line(target,'green');
|
||
event.current.popup('响应');
|
||
game.log(event.current,'响应了舌战群儒');
|
||
game.delayx(0.5);
|
||
}
|
||
event.goto(1);
|
||
'step 3'
|
||
if(event.torespond.length==0){
|
||
event.num=1;
|
||
}
|
||
else{
|
||
event.num=0;
|
||
target.chooseToCompare(event.torespond).callback=lib.card.shezhanqunru.callback;
|
||
}
|
||
'step 4'
|
||
if(event.num>0){
|
||
target.draw(3);
|
||
}
|
||
},
|
||
callback:function(){
|
||
if(event.card1.number>event.card2.number){
|
||
event.parent.parent.num++;
|
||
}
|
||
else{
|
||
event.parent.parent.num--;
|
||
}
|
||
},
|
||
ai:{
|
||
order:8.5,
|
||
value:[6,1],
|
||
useful:[3,1],
|
||
result:{
|
||
target:function(player,target){
|
||
var hs=target.get('h');
|
||
for(var i=0;i<hs.length;i++){
|
||
var value=ai.get.value(hs[i]);
|
||
if(hs[i].number>=7&&value<=6) return 1;
|
||
if(value<=3) return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
youdishenru:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
notarget:true,
|
||
wuxieable:true,
|
||
content:function(){
|
||
'step 0'
|
||
var info=event.getParent(2).youdiinfo||event.getParent(3).youdiinfo;
|
||
if(!info){
|
||
event.finish();
|
||
return;
|
||
}
|
||
info.evt.untrigger();
|
||
info.evt.finish();
|
||
event.source=info.source;
|
||
event.source.storage.youdishenru=player;
|
||
event.source.addSkill('youdishenru');
|
||
'step 1'
|
||
var next=event.source.chooseToUse({name:'sha'},player,-1,'对'+get.translation(player)+'使用一张杀,或受到一点伤害');
|
||
next.ai2=function(){
|
||
return 1;
|
||
};
|
||
'step 2'
|
||
if(result.bool){
|
||
if(event.source.storage.youdishenru){
|
||
event.goto(1);
|
||
}
|
||
else{
|
||
event.source.removeSkill('youdishenru');
|
||
}
|
||
}
|
||
else{
|
||
event.source.damage(player);
|
||
event.source.removeSkill('youdishenru');
|
||
}
|
||
},
|
||
ai:{
|
||
value:[5,1],
|
||
useful:[5,1],
|
||
order:1,
|
||
wuxie:function(target,card,player,current,state){
|
||
return -state*ai.get.attitude(player,current);
|
||
},
|
||
result:{
|
||
player:function(player){
|
||
if(_status.event.parent.youdiinfo&&
|
||
ai.get.attitude(player,_status.event.parent.youdiinfo.source)<=0){
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
wangmeizhike:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return (target.isLowestHp()&&target.isDamaged())||target.isFewestHandcard();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(target.isFewestHandcard()) target.draw(2);
|
||
'step 1'
|
||
if(target.isLowestHp()) target.recover();
|
||
},
|
||
ai:{
|
||
order:2,
|
||
value:6,
|
||
result:{
|
||
target:function(player,target){
|
||
var num=0;
|
||
if(target.isLowestHp()&&ai.get.recoverEffect(target)>0){
|
||
if(target.hp==1){
|
||
num+=3;
|
||
}
|
||
else{
|
||
num+=2;
|
||
}
|
||
}
|
||
if(target.isFewestHandcard()){
|
||
num+=2;
|
||
}
|
||
return num;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
suolianjia:{
|
||
fullskin:true,
|
||
type:"equip",
|
||
subtype:"equip2",
|
||
skills:['suolianjia'],
|
||
onEquip:function(){
|
||
if(player.isLinked()==false) player.link();
|
||
},
|
||
onLose:function(){
|
||
if(player.isLinked()) player.link();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
equipValue:5
|
||
},
|
||
},
|
||
},
|
||
chenhuodajie:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
filterTarget:true,
|
||
content:function(){
|
||
if(target.num('he')){
|
||
player.gainPlayerCard('he',target,true);
|
||
}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
useful:6,
|
||
value:6,
|
||
result:{
|
||
target:-1
|
||
},
|
||
tag:{
|
||
loseCard:1
|
||
}
|
||
}
|
||
},
|
||
shushangkaihua:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
multitarget:true,
|
||
multiline:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.isFewestHandcard();
|
||
},
|
||
content:function(){
|
||
var num=[];
|
||
for(var i=0;i<targets.length;i++){
|
||
if(targets[i]==player){
|
||
num.push(2);
|
||
}
|
||
else{
|
||
num.push(1);
|
||
}
|
||
}
|
||
if(!targets.contains(player)){
|
||
targets.add(player);
|
||
}
|
||
game.asyncDraw(targets,num);
|
||
},
|
||
ai:{
|
||
order:1,
|
||
value:5,
|
||
result:{
|
||
target:1,
|
||
player:0.1,
|
||
}
|
||
}
|
||
},
|
||
yihuajiemu:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
singleCard:true,
|
||
filterTarget:function(card,player,target){
|
||
if(target.isMin()) return false;
|
||
if(ui.selected.targets.length){
|
||
return target.get('e',{subtype:'equip5'}).length==0;
|
||
}
|
||
else{
|
||
return target.get('e',{subtype:'equip5'}).length>0;
|
||
}
|
||
},
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
complexTarget:true,
|
||
content:function(){
|
||
if(target.get('e','5')){
|
||
target.$give(target.get('e','5'),event.addedTarget);
|
||
event.addedTarget.equip(target.get('e','5'));
|
||
game.delay();
|
||
}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.get('e',{subtype:'equip5'}).length){
|
||
if(ai.get.attitude(target,player)>0){
|
||
return -0.5;
|
||
}
|
||
return -1;
|
||
}
|
||
return 1;
|
||
}
|
||
},
|
||
tag:{
|
||
loseCard:1
|
||
}
|
||
}
|
||
},
|
||
fudichouxin:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&target.get('h').length;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToCompare(target).set('preserve','win').clear=false;
|
||
"step 1"
|
||
if(result.bool){
|
||
player.gain([result.player,result.target]);
|
||
result.player.clone.moveDelete(player);
|
||
result.target.clone.moveDelete(player);
|
||
game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
|
||
}
|
||
else if(!result.cancelled){
|
||
result.player.clone.delete();
|
||
result.target.clone.delete();
|
||
game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
|
||
}
|
||
},
|
||
ai:{
|
||
order:4,
|
||
result:{
|
||
target:function(player){
|
||
if(player.get('h').length<=1) return 0;
|
||
return -1;
|
||
},
|
||
player:function(player){
|
||
if(player.get('h').length<=1) return 0;
|
||
return 0.5;
|
||
}
|
||
},
|
||
tag:{
|
||
loseCard:1
|
||
}
|
||
}
|
||
},
|
||
shuiyanqijun:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.num('e');
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
if(target.num('e')) target.chooseToDiscard('e',true);
|
||
},
|
||
reverseOrder:true,
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.num('e')) return -1;
|
||
return 0;
|
||
}
|
||
},
|
||
tag:{
|
||
multitarget:1,
|
||
multineg:1
|
||
}
|
||
}
|
||
},
|
||
toulianghuanzhu:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.num('h')>0;
|
||
},
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
singleCard:true,
|
||
targetprompt:['被拿牌','得牌'],
|
||
content:function(){
|
||
"step 0"
|
||
target.addTempSkill('toulianghuanzhu2','phaseAfter');
|
||
var hs=target.get('h');
|
||
event.num=Math.min(2,hs.length);
|
||
if(event.num){
|
||
var gived=hs.randomGets(event.num);
|
||
event.addedTarget.gain(gived,target);
|
||
target.$giveAuto(gived,event.addedTarget);
|
||
game.delay();
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
if(event.addedTarget.num('h')){
|
||
if(_status.auto&&event.addedTarget==game.me){
|
||
game.delay();
|
||
}
|
||
event.addedTarget.chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(target)).ai=ai.get.disvalue;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
target.gain(result.cards,event.addedTarget);
|
||
event.addedTarget.$give(event.num,target);
|
||
},
|
||
ai:{
|
||
order:6.5,
|
||
tag:{
|
||
loseCard:1,
|
||
multitarget:1,
|
||
multineg:1
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(ui.selected.targets.length){
|
||
if(target==player&&target.num('h')<=1) return 0;
|
||
return 0.5;
|
||
}
|
||
if(target.hasSkill('toulianghuanzhu2')) return 0;
|
||
return -0.5;
|
||
}
|
||
},
|
||
wuxie:function(){
|
||
return 0;
|
||
},
|
||
useful:[3,1],
|
||
value:[4,1]
|
||
}
|
||
},
|
||
hufu:{
|
||
fullskin:true,
|
||
type:'basic',
|
||
savable:function(card,player,dying){
|
||
return dying==player;
|
||
},
|
||
ai:{
|
||
value:[7.5,5,2],
|
||
useful:[7.5,5,2],
|
||
}
|
||
},
|
||
huoshan:{
|
||
fullskin:true,
|
||
type:'delay',
|
||
modTarget:function(card,player,target){
|
||
return lib.filter.judge(card,player,target);
|
||
},
|
||
enable:function(card,player){
|
||
return (lib.filter.judge(card,player,player));
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player==target);
|
||
},
|
||
selectTarget:[-1,-1],
|
||
judge:function(card){
|
||
if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
|
||
return 0;
|
||
},
|
||
effect:function(){
|
||
if(result.judge){
|
||
player.damage(2,'fire','nosource');
|
||
var players=game.filterPlayer(function(current){
|
||
return get.distance(player,current)<=1&&player!=current;
|
||
});
|
||
players.sort(lib.sort.seat);
|
||
for(var i=0;i<players.length;i++){
|
||
players[i].damage(1,'fire','nosource');
|
||
}
|
||
}
|
||
else{
|
||
if(!card.expired){
|
||
var target=player.next;
|
||
for(var iwhile=0;iwhile<10;iwhile++){
|
||
if(target.num('j','huoshan')){
|
||
target=target.next;
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
if(target.num('j','huoshan')||target==player){
|
||
ui.discardPile.appendChild(card);
|
||
}
|
||
else{
|
||
if(card.name!='huoshan'){
|
||
target.addJudge('huoshan',card);
|
||
}
|
||
else{
|
||
target.addJudge(card);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
}
|
||
},
|
||
cancel:function(){
|
||
if(!card.expired){
|
||
var target=player.next;
|
||
for(var iwhile=0;iwhile<10;iwhile++){
|
||
if(target.num('j','huoshan')){
|
||
target=target.next;
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
if(target.num('j','huoshan')||target==player){
|
||
ui.discardPile.appendChild(card);
|
||
}
|
||
else{
|
||
if(card.name!='huoshan'){
|
||
target.addJudge('huoshan',card);
|
||
}
|
||
else{
|
||
target.addJudge(card);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
useful:0,
|
||
value:0,
|
||
},
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
return lib.card.shandian.ai.result.target(player,target);
|
||
}
|
||
},
|
||
tag:{
|
||
// damage:1,
|
||
// natureDamage:1,
|
||
// fireDamage:1,
|
||
}
|
||
}
|
||
},
|
||
hongshui:{
|
||
type:'delay',
|
||
enable:function(card,player){
|
||
return (lib.filter.judge(card,player,player));
|
||
},
|
||
modTarget:function(card,player,target){
|
||
return lib.filter.judge(card,player,target);
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player==target);
|
||
},
|
||
selectTarget:[-1,-1],
|
||
judge:function(card){
|
||
if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
|
||
return 0;
|
||
},
|
||
fullskin:true,
|
||
effect:function(){
|
||
if(result.judge){
|
||
if(player.num('he')==0) player.loseHp();
|
||
else{
|
||
player.discard(player.get('he').randomGets(3));
|
||
}
|
||
var players=get.players();
|
||
for(var i=0;i<players.length;i++){
|
||
var dist=get.distance(player,players[i]);
|
||
if(dist<=2&&player!=players[i]){
|
||
var cs=players[i].get('he');
|
||
if(cs.length==0) players[i].loseHp();
|
||
else{
|
||
players[i].discard(cs.randomGets(3-Math.max(1,dist)));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
if(!card.expired){
|
||
var target=player.next;
|
||
for(var iwhile=0;iwhile<10;iwhile++){
|
||
if(target.num('j','hongshui')){
|
||
target=target.next;
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
if(target.num('j','hongshui')||target==player){
|
||
ui.discardPile.appendChild(card);
|
||
}
|
||
else{
|
||
if(card.name!='hongshui'){
|
||
target.addJudge('hongshui',card);
|
||
}
|
||
else{
|
||
target.addJudge(card);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
}
|
||
},
|
||
cancel:function(){
|
||
if(!card.expired){
|
||
var target=player.next;
|
||
for(var iwhile=0;iwhile<10;iwhile++){
|
||
if(target.num('j','hongshui')){
|
||
target=target.next;
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
if(target.num('j','hongshui')||target==player){
|
||
ui.discardPile.appendChild(card);
|
||
}
|
||
else{
|
||
if(card.name!='hongshui'){
|
||
target.addJudge('hongshui',card);
|
||
}
|
||
else{
|
||
target.addJudge(card);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
useful:0,
|
||
value:0,
|
||
},
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
return lib.card.shandian.ai.result.target(player,target);
|
||
}
|
||
},
|
||
}
|
||
},
|
||
liuxinghuoyu:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:true,
|
||
content:function(){
|
||
"step 0"
|
||
if(target.num('he')<2){
|
||
event.directfalse=true;
|
||
}
|
||
else{
|
||
target.chooseToDiscard('he',2).ai=function(card){
|
||
if(target.hasSkillTag('nofire')) return 0;
|
||
if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0;
|
||
if(player.hasSkillTag('notricksource')) return 0;
|
||
if(target.hasSkillTag('notrick')) return 0;
|
||
if(card.name=='tao') return 0;
|
||
if(target.hp==1&&card.name=='jiu') return 0;
|
||
if(target.hp==1&&get.type(card)!='basic'){
|
||
return 10-ai.get.value(card);
|
||
}
|
||
return 8-ai.get.value(card);
|
||
};
|
||
}
|
||
"step 1"
|
||
if(event.directfalse||!result.bool){
|
||
target.damage('fire');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:4,
|
||
value:7,
|
||
useful:2,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hasSkillTag('nofire')) return 0;
|
||
if(ai.get.damageEffect(target,player,player)<0&&ai.get.attitude(player,target)>0){
|
||
return -2;
|
||
}
|
||
var nh=target.num('he');
|
||
if(target==player) nh--;
|
||
switch(nh){
|
||
case 0:case 1:return -2;
|
||
case 2:return -1.5;
|
||
case 3:return -1;
|
||
default:return -0.7;
|
||
}
|
||
}
|
||
},
|
||
tag:{
|
||
damage:1,
|
||
fireDamage:1,
|
||
natureDamage:1,
|
||
discard:1,
|
||
loseCard:1,
|
||
position:'he',
|
||
}
|
||
}
|
||
},
|
||
qiankundai:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
onLose:function(){
|
||
player.draw();
|
||
},
|
||
skills:['qiankundai'],
|
||
ai:{
|
||
order:9.5,
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
if(player.num('h','qiankundai')) return 6;
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
suolianjia:{
|
||
trigger:{player:'damageBefore'},
|
||
filter:function(event){
|
||
if(event.source&&event.source.num('s','unequip')) return;
|
||
if(event.nature) return true;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
},
|
||
ai:{
|
||
nofire:true,
|
||
nothunder:true,
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'natureDamage')) return 'zerotarget';
|
||
if(card.name=='tiesuo'){
|
||
return [0,0];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
toulianghuanzhu2:{},
|
||
youdishenru:{
|
||
trigger:{source:'damageEnd'},
|
||
forced:true,
|
||
popup:false,
|
||
silent:true,
|
||
onremove:true,
|
||
filter:function(event,player){
|
||
return event.card&&event.card.name=='sha'&&event.player==player.storage.youdishenru;
|
||
},
|
||
content:function(){
|
||
delete player.storage.youdishenru;
|
||
}
|
||
},
|
||
_youdishenru:{
|
||
trigger:{target:'shaBefore'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.hasCard('youdishenru');
|
||
},
|
||
content:function(){
|
||
event.youdiinfo={
|
||
source:trigger.player,
|
||
evt:trigger
|
||
};
|
||
player.chooseToUse({name:'youdishenru'},'是否使用诱敌深入?');
|
||
}
|
||
},
|
||
_chenhuodajie:{
|
||
trigger:{global:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.player==player) return false;
|
||
if(!event.player.num('he')) return false;
|
||
if(!lib.filter.targetEnabled({name:'chenhuodajie'},player,event.player)) return false;
|
||
return player.hasCard('chenhuodajie');
|
||
},
|
||
content:function(){
|
||
player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
|
||
if(card.name!='chenhuodajie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},trigger.player,-1).targetRequired=true;
|
||
}
|
||
},
|
||
qiankundai:{
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+1;
|
||
}
|
||
},
|
||
},
|
||
_hufu_sha:{
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filter:function(event,player){
|
||
return player.num('h','hufu')>0;
|
||
},
|
||
filterCard:{name:'hufu'},
|
||
viewAs:{name:'sha'},
|
||
prompt:'将一张虎符当杀使用或打出',
|
||
check:function(card){return 1},
|
||
ai:{
|
||
order:1,
|
||
useful:7.5,
|
||
value:7.5
|
||
}
|
||
},
|
||
_hufu_shan:{
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filter:function(event,player){
|
||
return player.num('h','hufu')>0;
|
||
},
|
||
filterCard:{name:'hufu'},
|
||
viewAs:{name:'shan'},
|
||
prompt:'将一张虎符当闪使用或打出',
|
||
check:function(){return 1},
|
||
ai:{
|
||
order:1,
|
||
useful:7.5,
|
||
value:7.5
|
||
}
|
||
},
|
||
_hufu_jiu:{
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filter:function(event,player){
|
||
return player.num('h','hufu')>0;
|
||
},
|
||
filterCard:{name:'hufu'},
|
||
viewAs:{name:'jiu'},
|
||
prompt:'将一张虎符当酒使用',
|
||
check:function(){return 1},
|
||
},
|
||
},
|
||
translate:{
|
||
diaobingqianjiang:'调兵遣将',
|
||
diaobingqianjiang_info:'出牌阶段,对所有角色使用。你摸一张牌,然后亮出牌堆顶的X张牌(X为存活角色数的一半,向上取整),目标可以用一张手牌替换其中的一张牌。结算后,你可以将剩余的牌中的任意张以任意顺序置于牌堆顶',
|
||
caochuanjiejian:'草船借箭',
|
||
caochuanjiejian_info:'出牌阶段对一名有手牌的其他角色使用,目标选择一项:将手牌中的所有杀(至少1张)交给你,并视为对你使用一张杀;或展示手牌并令你弃置任意张',
|
||
xiaolicangdao:'笑里藏刀',
|
||
xiaolicangdao_info:'出牌阶段,对一名其他角色使用。你将此【笑里藏刀】交给目标,然后弃置其一张手牌,若这两张牌牌名相同,你对其造成1点伤害',
|
||
shezhanqunru:'舌战群儒',
|
||
shezhanqunru_info:'出牌阶段,对你使用。你请求所有有手牌的其他角色响应,然后同时与响应的角色拼点。若有角色响应且结果中你赢的次数更多,或若没有角色响应,你摸三张牌',
|
||
youdishenru:'诱敌深入',
|
||
youdishenru_info:'当以你为目标的【杀】生效前,对此【杀】使用。抵消此【杀】,然后此【杀】的使用者需对你使用【杀】(在此【杀】结算结束之后,若此【杀】未对你造成伤害,其重复此流程),否则受到你造成的1点伤害',
|
||
suolianjia:'锁链甲',
|
||
suolianjia_info:'锁定技,你防止即将受到的属性伤害,当装备时进入连环状态,当卸下时解除连环状态',
|
||
suolianjia_bg:'链',
|
||
geanguanhuo:'隔岸观火',
|
||
geanguanhuo_info:'出牌阶段对一名其他角色使用,令目标与一名你指定的另一名角色拼点,赢的角色获得对方的一张牌;若点数相同,目标可弃置你一张牌',
|
||
toulianghuanzhu:'偷梁换柱',
|
||
toulianghuanzhu_info:'出牌阶段对一名有手牌的角色使用,选择另一名有手牌的角色获得目标两张手牌(不足则全拿),然后还给其等量手牌',
|
||
toulianghuanzhu_bg:'柱',
|
||
yihuajiemu:'移花接木',
|
||
yihuajiemu_info:'对一名装备区内有宝物的角色使用,将其宝物牌转移至另一名角色',
|
||
fudichouxin:'釜底抽薪',
|
||
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
|
||
shuiyanqijun:'水攻',
|
||
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
|
||
wangmeizhike:'望梅止渴',
|
||
wangmeizhike_info:'出牌阶段对一名角色使用,若没有角色手牌比目标少,目标摸两张牌;若没有角色体力比目标少,目标回复一点体力',
|
||
chenhuodajie:'趁火打劫',
|
||
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
|
||
huoshan:'火山',
|
||
huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
|
||
hongshui:'洪水',
|
||
hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置3张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去一点体力,X至少为1',
|
||
liuxinghuoyu:'流星火羽',
|
||
liuxinghuoyu_info:'出牌阶段,对一名角色使用,令目标弃置2张牌,或受到一点火焰伤害',
|
||
qiankundai:'乾坤袋',
|
||
qiankundai_info:'你的手牌上限+1。当你失去该装备时,你摸一张牌。',
|
||
hufu:'虎符',
|
||
hufu_bg:'符',
|
||
_hufu_sha:'符杀',
|
||
_hufu_shan:'符闪',
|
||
_hufu_jiu:'符酒',
|
||
hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出',
|
||
},
|
||
list:[
|
||
['heart',1,'hufu'],
|
||
['spade',1,'hufu'],
|
||
['club',1,'qiankundai'],
|
||
['heart',6,'huoshan','fire'],
|
||
['club',7,'hongshui'],
|
||
['diamond',3,'liuxinghuoyu','fire'],
|
||
['heart',6,'liuxinghuoyu','fire'],
|
||
['heart',9,'liuxinghuoyu','fire'],
|
||
['heart',3,'yihuajiemu'],
|
||
["diamond",3,'guohe'],
|
||
|
||
['diamond',4,'fudichouxin'],
|
||
['diamond',1,'yihuajiemu'],
|
||
['club',6,'fudichouxin'],
|
||
['spade',1,'fudichouxin'],
|
||
['club',7,'shuiyanqijun'],
|
||
['diamond',7,'yihuajiemu'],
|
||
['club',8,'shuiyanqijun'],
|
||
['club',8,'guohe'],
|
||
['spade',9,'shuiyanqijun'],
|
||
['heart',9,'toulianghuanzhu'],
|
||
['club',10,'toulianghuanzhu'],
|
||
['spade',13,'guohe'],
|
||
['heart',6,'wangmeizhike'],
|
||
['club',1,'wangmeizhike'],
|
||
['diamond',6,'chenhuodajie'],
|
||
['diamond',9,'chenhuodajie'],
|
||
['club',3,'chenhuodajie'],
|
||
|
||
['club',13,'suolianjia'],
|
||
|
||
['club',3,'caochuanjiejian'],
|
||
['spade',7,'caochuanjiejian'],
|
||
['spade',5,'xiaolicangdao'],
|
||
['diamond',11,'xiaolicangdao'],
|
||
['heart',1,'geanguanhuo'],
|
||
['spade',6,'geanguanhuo'],
|
||
['heart',4,'shezhanqunru'],
|
||
['club',8,'shezhanqunru'],
|
||
['diamond',1,'diaobingqianjiang'],
|
||
['spade',2,'diaobingqianjiang'],
|
||
['heart',12,'youdishenru'],
|
||
['club',2,'youdishenru'],
|
||
['spade',9,'youdishenru'],
|
||
],
|
||
}
|