noname/card/hearth.js

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'use strict';
card.hearth={
card:{
linghunzhihuo:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:true,
content:function(){
target.damage('fire');
var hs=player.get('h');
if(hs.length){
player.discard(hs.randomGet());
}
},
ai:{
basic:{
order:5,
value:[5,1],
useful:2,
},
result:{
player:function(player,target){
if(player==target) return -1;
if(player.num('h')>=player.hp) return -0.1;
if(player.num('h')>1) return -0.5;
return 0;
},
target:-1
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
}
}
},
jihuocard:{
fullskin:true,
type:'basic',
enable:true,
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
target.skip('phaseDiscard');
if(target.num('h')<=target.hp){
target.draw();
}
},
ai:{
order:1,
result:{
target:1
}
}
},
zhaomingdan:{
fullskin:true,
type:'trick',
chongzhu:true,
enable:function(card,player){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('j')) return true;
}
return false;
},
filterTarget:function(card,player,target){
return player!=target&&target.num('j')>0;
},
content:function(){
target.discard(target.get('j'));
player.draw();
},
ai:{
order:9.5,
value:1,
result:{
target:function(player,target){
var js=target.get('j');
var num=0;
for(var i=0;i<js.length;i++){
var jj=js[i].viewAs?{name:js[i].viewAs}:js[i];
if(jj.name=='zhaomingdan') num++;
else if(js.length==1&&ai.get.effect(target,jj,target,target)>=0){
num--;
}
else{
num++;
}
}
return num;
}
}
}
},
shijieshu:{
fullskin:true,
enable:true,
type:'trick',
filterTarget:function(card,player,target){
return !target.isMin();
},
content:function(){
'step 0'
var cards=[];
for(var i=0;i<2;i++){
var card=get.cardPile(function(card){
return get.type(card)=='equip';
});
if(card){
ui.special.appendChild(card);
cards.push(card);
}
}
switch(cards.length){
case 1:{
target.$gain(cards[0]);
game.delay();
break;
}
case 2:{
target.$gain(cards[0]);
setTimeout(function(){
target.$gain(cards[1]);
},250);
game.delay();
break;
}
}
event.cards=cards;
'step 1'
if(event.cards.length){
target.equip(event.cards.shift());
game.delay(0.5);
if(event.cards.length){
event.redo();
}
}
'step 2'
game.delay(0.5);
'step 3'
var hs=player.get('h');
if(hs.length){
player.discard(hs.randomGet());
}
},
ai:{
order:9,
value:6,
useful:2,
result:{
target:function(player,target){
return Math.max(0,2-target.num('e'));
},
player:-0.5
}
}
},
shandianjian:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
if(player!=game.me&&player.num('h')<2) return false;
return target.num('h')>0;
},
content:function(){
"step 0"
if(target.get('h').length==0){
event.finish();
return;
}
var rand=Math.random()<0.5;
target.chooseCard(true).ai=function(card){
if(rand) return Math.random();
return ai.get.value(card);
};
"step 1"
event.dialog=ui.create.dialog(get.translation(target.name)+'展示的手牌',result.cards);
event.card2=result.cards[0];
game.log(get.translation(target.name)+'展示了'+get.translation(event.card2));
player.chooseToDiscard(function(card){
return get.suit(card)==get.suit(_status.event.parent.card2);
},function(card){
if(ai.get.damageEffect(target,player,player,'thunder')>0){
return 6-ai.get.value(card,_status.event.player);
}
return -1;
}).prompt=false;
game.delay(2);
"step 2"
if(result.bool){
target.damage('thunder');
}
else{
target.addTempSkill('shandianjian2','phaseBegin');
}
event.dialog.close();
},
ai:{
basic:{
order:4,
value:[3,1],
useful:1,
},
result:{
player:function(player){
var nh=player.num('h');
if(nh<=player.hp&&_status.event.name=='chooseToUse'){
if(_status.event.filterCard&&
_status.event.filterCard({name:'shandianjian'})){
return -10;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='shandianjian') return -10;
if(viewAs&&viewAs.name=='shandianjian') return -10;
}
}
return 0;
},
target:function(player,target){
if(target.skills.contains('shandianjian2')||target.num('h')==0) return 0;
if(target==player){
if(_status.event.filterCard&&
_status.event.filterCard({name:'shandianjian'})){
return -1.5;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='shandianjian') return -1.5;
if(viewAs&&viewAs.name=='shandianjian') return -1.5;
}
return 0;
}
return -1.5;
}
},
tag:{
damage:1,
thunderDamage:1,
natureDamage:1,
}
}
},
shihuawuqi:{
fullskin:true,
type:'basic',
enable:true,
usable:1,
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
player.addTempSkill('shihuawuqi','phaseAfter');
if(!player.num('h','sha')){
var card=get.cardPile('sha');
if(card){
player.gain(card,'gain2');
}
}
},
ai:{
value:4,
useful:2,
order:8,
result:{
target:function(player,target){
return target.num('h','sha')?0:1;
}
}
}
},
siwangchanrao:{
enable:true,
type:'trick',
filterTarget:function(card,player,target){
return player!=target&&target.num('h')>0;
},
selectTarget:1,
content:function(){
'step 0'
var hs=target.get('h');
if(hs.length){
target.discard(hs.randomGet());
}
'step 1'
if(!target.num('h')){
player.draw();
}
},
ai:{
order:9,
value:4,
useful:1,
result:{
target:-1,
player:function(player,target){
if(target.num('h')==1) return 1;
}
}
}
},
dunpaigedang:{
fullskin:true,
enable:true,
type:'trick',
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
target.changeHujia();
target.draw();
},
ai:{
order:8.5,
value:7,
useful:3,
result:{
target:1
}
}
},
chuansongmen:{
fullskin:true,
type:'basic',
enable:true,
discard:false,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
usable:3,
content:function(){
'step 0'
ui.special.appendChild(cards[0]);
player.storage.chuansongmen=cards[0];
var gained=get.cards()[0];
target.gain(gained,'gain2');
if(lib.filter.filterCard(gained,player,event.parent.parent)){
var next=player.chooseToUse();
next.filterCard=function(card){
return card==gained;
};
next.prompt='是否使用'+get.translation(gained)+'';
}
else{
ui.discardPile.appendChild(cards[0]);
event.finish();
}
'step 1'
if(result.bool){
player.gain(cards,'gain2');
}
else{
ui.discardPile.appendChild(cards[0]);
}
},
ai:{
order:9.5,
value:7,
useful:3,
result:{
target:1
}
}
},
tanshezhiren:{
fullskin:true,
type:'trick',
enable:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('h')) return true;
}
return false;
},
filterTarget:function(card,player,target){
return target.num('h')>0;
},
selectTarget:-1,
multitarget:true,
multiline:true,
content:function(){
'step 0'
for(var i=0;i<targets.length;i++){
if(!targets[i].num('h')) targets.splice(i--,1);
}
if(targets.contains(player)){
event.current=player;
}
else{
event.current=targets.randomGet();
}
if(!targets.length) event.finish();
'step 1'
var current=targets.randomGet(event.current);
event.current.line(current);
var hs=current.get('h');
if(hs.length){
current.discard(hs.randomGet());
}
if(hs.length>1){
event.current=current;
event.redo();
}
},
ai:{
order:8,
result:{
target:-1
}
}
},
xingjiegoutong:{
fullskin:true,
type:'basic',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){return player==target},
content:function(){
target.gainMaxHp();
target.recover();
target.discard(target.get('h'));
},
ai:{
basic:{
useful:[1,1],
value:[1,1],
},
order:1,
result:{
target:function(player,target){
var nh=target.num('h');
if(nh<=2) return 1;
if(target.hp==1&&target.maxHp>2) return 1;
return 0;
},
},
}
},
shenenshu:{
fullskin:true,
enable:true,
usable:1,
filterTarget:function(card,player,target){
return target!=player;
},
type:'trick',
content:function(){
var num=player.num('h')-target.num('h');
if(num<1) num=1;
if(num>3) num=3;
target.draw(num);
},
ai:{
order:10,
value:7,
useful:2,
result:{
target:function(player,target){
var nh=player.num('h')-target.num('h');
if(!player.skills.contains('jizhi')){
nh--;
}
return Math.max(1,nh);
}
},
expose:0.2
}
},
zhiliaobo:{
fullskin:true,
enable:true,
usable:1,
filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
type:'trick',
content:function(){
'step 0'
target.recover();
'step 1'
if(target.hp<target.maxHp){
target.judge(function(card){
return get.color(card)=='red'?1:0;
});
}
else{
event.finish();
}
'step 2'
if(result.bool){
target.recover();
}
},
ai:{
order:4,
value:[6,3],
useful:[6,3],
result:{
target:function(player,target){
var eff=ai.get.recoverEffect(target,player,target);
if(eff<=0) return 0;
var num=target.maxHp-target.hp;
if(num<1) return 0;
if(num==1) return 1;
if(target.hp==2) return 2.5;
return 2;
}
}
}
},
yuansuhuimie:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:true,
content:function(){
"step 0"
target.chooseToDiscard([1,2],'he').ai=function(card){
if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0;
if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){
return 0;
}
if(card.name=='tao') return 0;
if(target.hp==1&&card.name=='jiu') return 0;
if(get.type(card)!='basic'){
return 10-ai.get.value(card);
}
return 8-ai.get.value(card);
};
"step 1"
if(!result.bool||result.cards.length<2){
if(result.bool) target.damage(2-result.cards.length,'thunder');
else target.damage(2,'thunder');
}
},
ai:{
basic:{
order:7,
useful:[5,1]
},
result:{
target:function(player,target){
if(target.hasSkillTag('nothunder')) return 0;
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('he');
if(target==player) nh--;
if(nh==2) return -2.5;
if(nh==1) return -3;
if(nh==0) return -4;
return -2;
},
},
tag:{
respond:1,
respondSha:1,
damage:1,
natureDamage:1,
thunderDamage:1,
multitarget:1,
multineg:1,
discard:2,
loseCard:2,
}
}
}
},
skill:{
shihuawuqi:{
mod:{
attackFrom:function(from,to,distance){
return distance-1;
}
}
},
shandianjian2:{},
},
translate:{
linghunzhihuo:'灵魂之火',
linghunzhihuo_info:'对一名角色造成一点火焰伤害,然后随机弃置一张手牌',
shenenshu:'神恩术',
shenenshu_info:'对一名其他角色使用令其摸X张牌直到手牌数与你相等X不小于1且不大于3',
zhiliaobo:'治疗波',
zhiliaobo_info:'对一名受伤角色使用,令其回复一点体力,若其仍处于受伤状态,则进行一次判定,若结果为红色则再回复一点体力',
yuansuhuimie:'元素毁灭',
yuansuhuimie_info:'对所有角色使用令目标弃置0~2张牌并受到2-X点雷电伤害X为其弃置的手牌数',
xingjiegoutong:'星界沟通',
xingjiegoutong_info:'增加一点体力上限并回复一点体力,弃置你的所有手牌',
tanshezhiren:'弹射之刃',
tanshezhiren_info:'弃置一名随机角色的手牌,重复此过程直到有一名角色失去最后一张手牌',
chuansongmen:'传送门',
chuansongmen_info:'摸一张牌若你能立即使用之则将此牌回手每回合最多使用3次',
dunpaigedang:'盾牌格挡',
dunpaigedang_info:'获得一点护甲值,摸一张牌',
siwangchanrao:'死亡缠绕',
siwangchanrao_infox:'弃置一名其他角色的一张手牌,若其此时没有手牌,则你摸一张牌',
shihuawuqi:'石化武器',
shihuawuqi_infox:'本回合内攻击范围+1若你手牌中没有杀则从牌堆中获得一张杀',
shandianjian:'闪电箭',
shandianjian_info:'目标角色展示一张手牌然后若你能弃掉一张与所展示牌相同花色的手牌则对该角色造成1点雷电伤害。',
shijieshu:'视界术',
shijieshu_info:'目标随机装备牌堆中的两张装备牌,使用者随机弃置一张手牌',
zhaomingdan:'照明弹',
zhaomingdan_info:'弃置一名其他角色判定区内的所有牌,然后摸一张牌',
jihuocard:'激活',
jihuocard_info:'跳过本回合的弃牌阶段,若你手牌数不大于当前体力值,则摸一张牌',
},
list:[
['heart',2,'shenenshu'],
['diamond',12,'shenenshu'],
['club',7,'zhiliaobo'],
['spade',1,'zhiliaobo'],
['spade',13,'yuansuhuimie'],
['spade',13,'xingjiegoutong'],
['diamond',2,'tanshezhiren'],
['diamond',2,'chuansongmen'],
['heart',2,'chuansongmen'],
['club',3,'dunpaigedang'],
['club',3,'shandianjian','thunder'],
['spade',1,'shandianjian','thunder'],
['spade',7,'shijieshu'],
['diamond',5,'zhaomingdan'],
['heart',10,'zhaomingdan'],
['diamond',2,'jihuocard'],
['diamond',1,'linghunzhihuo'],
],
}