3159 lines
94 KiB
JavaScript
Executable File
3159 lines
94 KiB
JavaScript
Executable File
'use strict';
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'refresh',
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connect:true,
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character:{
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re_caocao:['male','wei',4,['hujia','new_rejianxiong'],['zhu']],
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re_simayi:['male','wei',3,['refankui','reguicai']],
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re_guojia:['male','wei',3,['tiandu','new_reyiji']],
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re_lidian:['male','wei',3,['xunxun','wangxi']],
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re_zhangliao:['male','wei',4,['new_retuxi']],
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re_xuzhu:['male','wei',4,['new_reluoyi']],
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re_xiahoudun:['male','wei',4,['reganglie','new_qingjian']],
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re_zhangfei:['male','shu',4,['new_repaoxiao','new_tishen']],
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re_zhaoyun:['male','shu',4,['longdan','new_yajiao']],
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re_guanyu:['male','shu',4,['new_rewusheng','new_yijue']],
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re_machao:['male','shu',4,['mashu','retieji']],
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re_xushu:['male','shu',4,['zhuhai','qianxin']],
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re_zhouyu:['male','wu',3,['reyingzi','refanjian']],
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re_lvmeng:['male','wu',4,['keji','qinxue']],
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re_ganning:['male','wu',4,['qixi','fenwei']],
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re_luxun:['male','wu',3,['reqianxun','relianying']],
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re_daqiao:['female','wu',3,['reguose','liuli']],
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re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
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re_lvbu:['male','qun',5,['wushuang','new_liyu']],
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re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
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re_huatuo:['male','qun',3,['jijiu','new_reqingnang']],
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re_liubei:['male','shu',4,['rerende','jijiang'],['zhu']],
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re_diaochan:['female','qun',3,['lijian','rebiyue']],
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re_huangyueying:['female','shu',3,['rejizhi','reqicai']],
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re_sunquan:['male','wu',4,['rezhiheng','rejiuyuan'],['zhu']],
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re_sunshangxiang:['female','wu',3,['xiaoji','rejieyin']],
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re_zhenji:['female','wei',3,['reluoshen','qingguo']],
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re_zhugeliang:['male','shu',3,['reguanxing','kongcheng']],
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re_huaxiong:["male","qun",6,["new_reyaowu"]],
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},
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characterIntro:{
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re_gongsunzan:'群雄之一。出身贵族,因母地位卑贱,只当了郡中小吏。他貌美,声音洪亮,机智善辩。后随卢植于缑氏山中读书,粗通经传。',
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re_lidian:'字曼成,曹操麾下将领。李典深明大义,不与人争功,崇尚学习与高贵儒雅,尊重博学之士,在军中被称为长者。李典有长者之风,官至破虏将军,三十六岁去世。魏文帝曹丕继位后追谥号为愍侯。',
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},
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skill:{
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reqiangxi:{
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subSkill:{
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off:{
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sub:true,
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},
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},
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audio:"qiangxi",
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enable:"phaseUse",
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filterCard:function (card){
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return get.subtype(card)=='equip1';
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},
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selectCard:function (){
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return [0,1];
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},
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filterTarget:function (card,player,target){
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if(player==target) return false;
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if(target.hasSkill('reqiangxi_off')) return false;
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return get.distance(player,target,'attack')<=1;
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},
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content:function (){
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"step 0"
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if(cards.length==0){
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player.loseHp();
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}
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"step 1"
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target.addTempSkill('reqiangxi_off');
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target.damage('nocard');
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},
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check:function (card){
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return 10-get.value(card);
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},
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position:"he",
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ai:{
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order:8.5,
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result:{
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target:function (player,target){
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if(!player.countCards('he',{type:'equip'})){
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if(player.hp<2) return 0;
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if(target.hp>=player.hp) return 0;
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}
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return get.damageEffect(target,player);
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},
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},
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},
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threaten:1.5,
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},
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rehuoji:{
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position:"he",
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audio:"huoji",
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enable:"chooseToUse",
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filterCard:function (card){
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return get.color(card)=='red';
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},
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viewAs:{
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name:"huogong",
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nature:"fire",
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},
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viewAsFilter:function (player){
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if(!player.countCards('h',{color:'red'})) return false;
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},
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prompt:"将一张红色牌当火攻使用",
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check:function (card){
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var player=_status.currentPhase;
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if(player.countCards('h')>player.hp){
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return 6-get.value(card);
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}
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return 4-get.value(card)
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},
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ai:{
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basic:{
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order:4,
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value:[3,1],
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useful:1,
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},
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wuxie:function (target,card,player,current,state){
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if(get.attitude(current,player)>=0&&state>0) return false;
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},
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result:{
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player:function (player){
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var nh=player.countCards('h');
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if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'huogong'})){
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return -10;
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}
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if(_status.event.skill){
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var viewAs=get.info(_status.event.skill).viewAs;
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if(viewAs=='huogong') return -10;
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if(viewAs&&viewAs.name=='huogong') return -10;
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}
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}
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return 0;
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},
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target:function (player,target){
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if(target.hasSkill('huogong2')||target.countCards('h')==0) return 0;
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if(player.countCards('h')<=1) return 0;
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if(target==player){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'huogong'})){
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return -1.5;
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}
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if(_status.event.skill){
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var viewAs=get.info(_status.event.skill).viewAs;
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if(viewAs=='huogong') return -1.5;
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if(viewAs&&viewAs.name=='huogong') return -1.5;
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}
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return 0;
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}
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return -1.5;
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},
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},
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tag:{
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damage:1,
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fireDamage:1,
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natureDamage:1,
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norepeat:1,
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},
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},
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},
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rekanpo:{
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audio:"kanpo",
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position:"he",
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enable:"chooseToUse",
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filterCard:function (card){
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return get.color(card)=='black';
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},
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viewAsFilter:function (player){
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return player.countCards('he',{color:'black'})>0;
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},
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viewAs:{
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name:"wuxie",
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},
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prompt:"将一张黑色手牌当无懈可击使用",
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check:function (card){return 8-get.value(card)},
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threaten:1.2,
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ai:{
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basic:{
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useful:[6,4],
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value:[6,4],
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},
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result:{
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player:1,
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},
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expose:0.2,
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},
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},
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rejieming:{
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audio:"jieming",
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trigger:{
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player:"damageEnd",
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},
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direct:true,
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content:function (){
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"step 0"
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event.count=trigger.num;
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"step 1"
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player.chooseTarget(get.prompt('rejieming')).set('ai',function(target){
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var att=get.attitude(_status.event.player,target);
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if(att>2){
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if((target.maxHp-target.countCards('h'))>2) return 2*att;
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return att;
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}
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return att/3;
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});
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"step 2"
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if(result.bool){
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event.current=result.targets[0];
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player.logSkill('rejieming',event.current);
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player.line(event.current,'thunder');
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event.current.draw(2);
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event.count--;
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}
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else event.finish();
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"step 3"
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if(event.current.countCards('h')<event.current.maxHp){
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player.draw();
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}
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if(event.count>0) event.goto(1);
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},
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ai:{
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maixie:true,
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"maixie_hp":true,
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effect:{
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target:function (card,player,target,current){
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if(get.tag(card,'damage')&&target.hp>1){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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var max=0;
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(get.attitude(target,players[i])>0){
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max=Math.max(Math.min(5,players[i].hp)-players[i].countCards('h'),max);
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}
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}
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switch(max){
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case 0:return 2;
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case 1:return 1.5;
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case 2:return [1,2];
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default:return [0,max];
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}
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}
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if((card.name=='tao'||card.name=='caoyao')&&
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target.hp>1&&target.countCards('h')<=target.hp) return [0,0];
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},
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},
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},
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},
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reshuangxiong:{
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trigger:{
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player:"phaseDrawBefore",
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},
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group:"reshuangxiong2",
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audio:"shuangxiong",
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check:function (event,player){
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>3) return true;
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return false;
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},
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content:function (){
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"step 0"
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trigger.cancel();
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event.cards=get.cards(2);
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event.videoId=lib.status.videoId++;
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game.broadcastAll(function(player,id,cards){
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var str;
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if(player==game.me&&!_status.auto){
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str='【双雄】选择获得其中一张牌';
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}
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else{
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str='双雄';
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}
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var dialog=ui.create.dialog(str,cards);
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dialog.videoId=id;
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},player,event.videoId,event.cards);
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event.time=get.utc();
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game.addVideo('showCards',player,['双雄',get.cardsInfo(event.cards)]);
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game.addVideo('delay',null,2);
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"step 1"
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var next=player.chooseButton([1,1],true);
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next.set('dialog',event.videoId);
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next.set('ai',function(button){
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var player=_status.event.player;
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var color=get.color(button.link);
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var value=get.value(button.link,player);
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if(player.countCards('h',{color:color})>player.countCards('h',['red','black'].remove(color)[0])) value+=5;
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return value;
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});
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"step 2"
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if(result.bool&&result.links){
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var cards2=[];
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for(var i=0;i<result.links.length;i++){
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cards2.push(result.links[i]);
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cards.remove(result.links[i]);
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}
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game.cardsDiscard(cards);
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event.card2=cards2[0];
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}
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var time=1000-(get.utc()-event.time);
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if(time>0){
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game.delay(0,time);
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}
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"step 3"
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game.broadcastAll('closeDialog',event.videoId);
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var card2=event.card2;
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player.gain(card2,'gain2');
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player.addTempSkill('shuangxiong2');
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player.storage.shuangxiong=get.color(card2);
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game.delay();
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},
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},
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"reshuangxiong2":{
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trigger:{
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player:"damageEnd",
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},
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forced:true,
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silent:true,
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popup:false,
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filter:function (event,player){
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return event.parent.skill=='shuangxiong2'&&event.parent.targetCards.length>0;
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},
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content:function (){
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"step 0"
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var cards=trigger.parent.targetCards.slice(0);
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for(var i=0;i<cards.length;i++){
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if(get.position(cards[i])!='d') cards.remove(cards[i--]);
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}
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if(!cards.length) event.finish();
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else{
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event.cards=cards;
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player.chooseBool('是否获得'+get.translation(event.cards)+'?').ai=function(){
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return true;
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};
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}
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"step 1"
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if(result.bool) player.gain(cards,'gain2');
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},
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},
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"new_yajiao":{
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audio:"reyajiao",
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trigger:{
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player:["respond","useCard"],
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},
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frequent:true,
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filter:function (event,player){
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return player!=_status.currentPhase&&get.itemtype(event.cards)=='cards';
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},
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content:function (){
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"step 0"
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event.card=get.cards();
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player.showCards(event.card);
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event.same=false;
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if(get.type(event.card[0],'trick')==get.type(trigger.card,'trick')) event.same=true;
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player.chooseTarget('选择获得此牌的角色',true).set('ai',function(target){
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var att=get.attitude(_status.event.player,target);
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if(_status.event.du){
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if(target.hasSkillTag('nodu')) return 0;
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return -att;
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}
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if(!_status.event.same) att+=target==_status.event.player?1:0;
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if(att>0){
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return att+Math.max(0,5-target.countCards('h'));
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}
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return att;
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}).set('du',event.card.name=='du').set('same',event.same);
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"step 1"
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if(result.targets){
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player.line(result.targets,'green');
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result.targets[0].gain(event.card,'gain2');
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if(!event.same) player.chooseToDiscard(true);
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}
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},
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ai:{
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effect:{
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target:function (card,player){
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if(get.tag(card,'respond')&&player.countCards('h')>1) return [1,0.2];
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},
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},
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},
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},
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"new_liyu":{
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audio:"liyu",
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trigger:{
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source:"damageEnd",
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},
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filter:function (event,player){
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if(event._notrigger.contains(event.player)) return false;
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return event.card&&event.card.name=='sha'&&event.player.isAlive()&&event.player.countGainableCards(player,'he')>0;
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},
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direct:true,
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content:function (){
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'step 0'
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player.gainPlayerCard(get.prompt('new_liyu',trigger.player),trigger.player,'he','visibleMove').set('ai',function(card){
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var player=_status.event.player;
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var evt=_status.event.target;
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if(get.type(card)=='equip'){
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if(get.attitude(player,evt)>0&&game.hasPlayer(function(current){
|
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return (player.canUse({name:'juedou'},current)&¤t!=evt.target&&get.effect(current,{name:'juedou'},player,player)>2);
|
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})){
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||
return 5;
|
||
}
|
||
else if(game.hasPlayer(function(current){
|
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return (player.canUse({name:'juedou'},current)&¤t!=evt&¤t!=player&&get.effect(current,{name:'juedou'},player,player)<0);
|
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})){
|
||
return 1;
|
||
}
|
||
else return 4;
|
||
};
|
||
return 3;
|
||
}).set('logSkill',['new_liyu',trigger.player]);
|
||
'step 1'
|
||
if(result.bool){
|
||
if(get.type(result.cards[0])!='equip'){
|
||
trigger.player.draw();
|
||
event.finish();
|
||
}
|
||
else{
|
||
trigger.player.chooseTarget(true,function(card,player,target){
|
||
var evt=_status.event.getParent();
|
||
return evt.player.canUse({name:'juedou'},target)&&target!=_status.event.player;
|
||
},get.prompt('liyu')).set('ai',function(target){
|
||
var evt=_status.event.getParent();
|
||
return get.effect(target,{name:'juedou'},evt.player,_status.event.player)-2;
|
||
});
|
||
}
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(result.targets){
|
||
player.useCard({name:'juedou'},result.targets[0],'noai');
|
||
}
|
||
},
|
||
ai:{
|
||
halfneg:true,
|
||
},
|
||
},
|
||
"new_retuxi":{
|
||
audio:"retuxi",
|
||
trigger:{
|
||
player:"phaseDrawBegin",
|
||
},
|
||
direct:true,
|
||
priority:-10,
|
||
filter:function (event){
|
||
return event.num>0;
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('new_retuxi'),[1,trigger.num],function(card,player,target){
|
||
return target.countCards('h')>0&&player!=target;
|
||
},function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(target.hasSkill('tuntian')) return att/10;
|
||
return 1-att;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('new_retuxi',result.targets);
|
||
player.gainMultiple(result.targets);
|
||
trigger.num-=result.targets.length;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(trigger.num<=0) game.delay();
|
||
},
|
||
ai:{
|
||
threaten:1.6,
|
||
expose:0.2,
|
||
},
|
||
},
|
||
"new_reyiji":{
|
||
audio:"reyiji",
|
||
trigger:{
|
||
player:"damageEnd",
|
||
},
|
||
frequent:true,
|
||
filter:function (event){
|
||
return (event.num>0)
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
event.count=1;
|
||
"step 1"
|
||
player.draw(2);
|
||
event.given=0;
|
||
"step 2"
|
||
player.chooseCardTarget({
|
||
filterCard:true,
|
||
selectCard:[1,2-event.given],
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&target!=event.temp;
|
||
},
|
||
ai1:function(card){
|
||
if(ui.selected.cards.length>0) return -1;
|
||
if(card.name=='du') return 20;
|
||
return (_status.event.player.countCards('h')-_status.event.player.hp);
|
||
},
|
||
ai2:function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||
if(target.hasSkillTag('nodu')) return 0;
|
||
return 1-att;
|
||
}
|
||
return att-4;
|
||
},
|
||
prompt:'请选择要送人的卡牌'
|
||
});
|
||
"step 3"
|
||
if(result.bool){
|
||
player.$giveAuto(result.cards,result.targets[0]);
|
||
player.line(result.targets,'green');
|
||
result.targets[0].gain(result.cards);
|
||
event.given+=result.cards.length;
|
||
if(event.given<2){
|
||
event.temp=result.targets[0];
|
||
event.goto(2);
|
||
}
|
||
else if(event.count<trigger.num){
|
||
delete event.temp;
|
||
event.count++;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
else if(event.count<trigger.num){
|
||
delete event.temp;
|
||
event.num=1;
|
||
event.count++;
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
"maixie_hp":true,
|
||
result:{
|
||
effect:function (card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||
if(!target.hasFriend()) return;
|
||
var num=1;
|
||
if(get.attitude(player,target)>0){
|
||
if(player.needsToDiscard()){
|
||
num=0.7;
|
||
}
|
||
else{
|
||
num=0.5;
|
||
}
|
||
}
|
||
if(player.hp>=4) return [1,num*2];
|
||
if(target.hp==3) return [1,num*1.5];
|
||
if(target.hp==2) return [1,num*0.5];
|
||
}
|
||
},
|
||
},
|
||
threaten:0.6,
|
||
},
|
||
},
|
||
"new_rejianxiong":{
|
||
audio:"rejianxiong",
|
||
trigger:{
|
||
player:"damageEnd",
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
|
||
player.gain(trigger.cards,"gain2");
|
||
}
|
||
player.draw('nodelay');
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
"maixie_hp":true,
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
|
||
if(get.tag(card,'damage')&&player!=target) return [1,0.6];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"new_reluoyi":{
|
||
audio:"reluoyi",
|
||
trigger:{
|
||
player:"phaseDrawBegin",
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
event.cards=get.cards(3);
|
||
player.showCards(event.cards,'裸衣');
|
||
player.chooseBool("是否放弃摸牌?").ai=function(event,player){
|
||
var num=3
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(get.type(event.cards[i])!='basic'&&event.cards[i].name!='juedou'&&
|
||
(get.type(event.cards[i])!='equip'||get.subtype(event.cards[i])!='equip1')){
|
||
num--;
|
||
}
|
||
}
|
||
return num>1
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
var cards2=[];
|
||
for(var i=0;i<cards.length;i++){
|
||
if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
|
||
(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
|
||
cards2.push(cards[i]);
|
||
cards.splice(i--,1);
|
||
}
|
||
}
|
||
player.gain(cards,'gain2');
|
||
game.cardsDiscard(cards2);
|
||
player.addTempSkill('reluoyi2',{player:'phaseBefore'});
|
||
trigger.cancel();
|
||
}
|
||
else game.cardsDiscard(cards);
|
||
},
|
||
},
|
||
"new_rewusheng":{
|
||
mod:{
|
||
targetInRange:function (card){
|
||
if(get.suit(card)=='diamond'&&(_status.event.skill=='new_rewusheng'||card.name=='sha')) return true;
|
||
},
|
||
},
|
||
audio:"wusheng",
|
||
audioname:['re_guanyu','guanzhang','jsp_guanyu','guansuo'],
|
||
enable:["chooseToRespond","chooseToUse"],
|
||
filterCard:function (card,player){
|
||
if(get.zhu(player,'shouyue')) return true;
|
||
return get.color(card)=='red';
|
||
},
|
||
position:"he",
|
||
viewAs:{
|
||
name:"sha",
|
||
},
|
||
viewAsFilter:function (player){
|
||
if(get.zhu(player,'shouyue')){
|
||
if(!player.countCards('he')) return false;
|
||
}
|
||
else{
|
||
if(!player.countCards('he',{color:'red'})) return false;
|
||
}
|
||
},
|
||
prompt:"将一张红色牌当杀使用或打出",
|
||
check:function (card){return 4-get.value(card)},
|
||
ai:{
|
||
skillTagFilter:function (player){
|
||
if(get.zhu(player,'shouyue')){
|
||
if(!player.countCards('he')) return false;
|
||
}
|
||
else{
|
||
if(!player.countCards('he',{color:'red'})) return false;
|
||
}
|
||
},
|
||
respondSha:true,
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
order:function (){
|
||
if(_status.event.player.hasSkillTag('presha',true,null,true)) return 10;
|
||
return 3;
|
||
},
|
||
result:{
|
||
target:function (player,target){
|
||
if(player.hasSkill('jiu')&&!target.getEquip('baiyin')){
|
||
if(get.attitude(player,target)>0){
|
||
return -6;
|
||
}
|
||
else{
|
||
return -3;
|
||
}
|
||
}
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function (card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function (card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function (card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function (card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function (card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"new_yijue":{
|
||
audio:"yijue",
|
||
enable:"phaseUse",
|
||
usable:1,
|
||
position:"he",
|
||
filterTarget:function (card,player,target){
|
||
return player!=target&&target.countCards('h');
|
||
},
|
||
filterCard:true,
|
||
check:function (card){
|
||
return 8-get.value(card);
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
target.chooseCard(true).ai=function(card){
|
||
var player=_status.event.player;
|
||
if((player.hasShan()||player.hp<3)&&get.color(card)=='black') return 0.5;
|
||
return Math.max(1,20-get.value(card));
|
||
};
|
||
"step 1"
|
||
target.showCards(result.cards);
|
||
event.card2=result.cards[0];
|
||
if(get.color(event.card2)=='black'){
|
||
if(!target.hasSkill('fengyin')){
|
||
target.addTempSkill('fengyin');
|
||
}
|
||
target.addTempSkill('new_yijue2');
|
||
event.finish();
|
||
}
|
||
else{
|
||
target.$give(event.card2,player);
|
||
player.gain(event.card2);
|
||
if(target.hp<target.maxHp){
|
||
player.chooseBool('是否让目标回复一点体力?').ai=function(event,player){
|
||
return get.recoverEffect(target,player,player)>0;
|
||
};
|
||
}
|
||
}
|
||
"step 2"
|
||
if(result.bool){
|
||
target.recover();
|
||
}
|
||
},
|
||
ai:{
|
||
result:{
|
||
target:function (player,target){
|
||
var hs=player.getCards('h');
|
||
if(hs.length<3) return 0;
|
||
if(target.countCards('h')>target.hp+1&&get.recoverEffect(target)>0){
|
||
return 1;
|
||
}
|
||
if(player.canUse('sha',target)&&(player.countCards('h','sha')||player.countCards('he',{color:'red'}))){
|
||
return -2;
|
||
}
|
||
return -0.5;
|
||
},
|
||
},
|
||
order:9,
|
||
},
|
||
},
|
||
"new_yijue2":{
|
||
trigger:{
|
||
player:"damageBegin",
|
||
},
|
||
filter:function (event){
|
||
return event.source&&event.source.hasSkill('new_yijue')&&event.card&&event.card.name=='sha'&&get.suit(event.card)=='heart'&&event.notLink();
|
||
},
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
content:function (){
|
||
trigger.num++;
|
||
},
|
||
mark:true,
|
||
mod:{
|
||
cardEnabled:function (){
|
||
return false;
|
||
},
|
||
cardUsable:function (){
|
||
return false;
|
||
},
|
||
cardRespondable:function (){
|
||
return false;
|
||
},
|
||
cardSavable:function (){
|
||
return false;
|
||
},
|
||
},
|
||
intro:{
|
||
content:"不能使用或打出卡牌",
|
||
},
|
||
},
|
||
"new_repaoxiao":{
|
||
audio:"paoxiao",
|
||
inherit:"paoxiao",
|
||
mod:{
|
||
targetInRange:function (card,player){
|
||
if(card.name=='sha'&&get.cardCount({name:'sha'},player)>0) return true;
|
||
},
|
||
cardUsable:function (card,player,num){
|
||
if(card.name=='sha') return Infinity;
|
||
},
|
||
},
|
||
ai:{
|
||
unequip:true,
|
||
skillTagFilter:function (player,tag,arg){
|
||
if(!get.zhu(player,'shouyue')) return false;
|
||
if(arg&&arg.name=='sha') return true;
|
||
return false;
|
||
},
|
||
},
|
||
},
|
||
"new_tishen":{
|
||
trigger:{
|
||
player:"phaseUseEnd",
|
||
},
|
||
check:function (event,player){
|
||
var num=0;
|
||
var he=player.getCards('he');
|
||
for(var i=0;i<he.length;i++){
|
||
if(get.type(he[i],'trick')=='trick'){
|
||
num++;
|
||
}
|
||
if(get.type(he[i])=='equip'){
|
||
var subtype=get.subtype(he[i]);
|
||
if(subtype=='equip3'||subtype=='equip4'){
|
||
num++;
|
||
}
|
||
}
|
||
}
|
||
return num==0||num<=player.countCards('h')-player.maxHandcard;
|
||
},
|
||
content:function (){
|
||
var list=[];
|
||
var he=player.getCards('he');
|
||
for(var i=0;i<he.length;i++){
|
||
if(get.type(he[i],'trick')=='trick'){
|
||
list.push(he[i]);
|
||
}
|
||
if(get.type(he[i])=='equip'){
|
||
var subtype=get.subtype(he[i]);
|
||
if(subtype=='equip3'||subtype=='equip4'){
|
||
list.push(he[i]);
|
||
}
|
||
}
|
||
}
|
||
if(list.length) player.discard(list);
|
||
player.addTempSkill('new_tishen2',{player:'phaseBefore'});
|
||
},
|
||
audio:"retishen",
|
||
},
|
||
"new_tishen2":{
|
||
trigger:{
|
||
target:"shaUnhirt",
|
||
},
|
||
filter:function (event,player){
|
||
if(get.itemtype(event.cards)!='cards') return false;
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].isInPile()){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
forced:true,
|
||
nopop:true,
|
||
content:function (){
|
||
player.logSkill('new_tishen');
|
||
var list=[];
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
if(trigger.cards[i].isInPile()){
|
||
list.push(trigger.cards[i]);
|
||
}
|
||
}
|
||
player.gain(list,'gain2');
|
||
},
|
||
},
|
||
"new_qingjian":{
|
||
audio:"qingjian",
|
||
unique:true,
|
||
trigger:{
|
||
player:"gainAfter",
|
||
},
|
||
direct:true,
|
||
usable:1,
|
||
filter:function (event,player){
|
||
if(event.parent.parent.name=='phaseDraw') return false;
|
||
return event.cards&&event.cards.length>0
|
||
},
|
||
content:function (){
|
||
"step 0"
|
||
player.chooseCardTarget({
|
||
position:'he',
|
||
filterCard:true,
|
||
selectCard:[1,Infinity],
|
||
filterTarget:function(card,player,target){
|
||
return player!=target;
|
||
},
|
||
ai1:function(card){
|
||
if(get.attitude(_status.event.player,_status.currentPhase)<0&&_status.currentPhase.needsToDiscard()&&card.name!='du') return -1;
|
||
for(var i=0;i<ui.selected.cards.length;i++){
|
||
if(get.type(ui.selected.cards[i])==get.type(card)||(ui.selected.cards[i].name=='du'&&card.name!='du')) return -1;
|
||
};
|
||
if(card.name=='du') return 20;
|
||
return (_status.event.player.countCards('h')-_status.event.player.hp);
|
||
},
|
||
ai2:function(target){
|
||
if(get.attitude(_status.event.player,_status.currentPhase)<0) return -1;
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||
if(target.hasSkillTag('nodu')) return 0;
|
||
return 1-att;
|
||
}
|
||
if(target.countCards('h')>_status.event.player.countCards('h')) return 0;
|
||
return att-4;
|
||
},
|
||
prompt:get.prompt2('new_qingjian'),
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
var cards=result.cards;
|
||
var type=[];
|
||
for(var i=0;i<cards.length;i++){
|
||
if(!type.contains(get.type(cards[i],'trick'))) type.push(get.type(cards[i],'trick'));
|
||
}
|
||
player.storage.new_qingjian++;
|
||
player.logSkill('new_qingjian',target);
|
||
target.gain(cards,player);
|
||
player.$give(cards,target);
|
||
_status.currentPhase.addTempSkill('qingjian_add');
|
||
_status.currentPhase.storage.qingjian_add=type.length;
|
||
}
|
||
else{
|
||
player.storage.counttrigger.new_qingjian--;
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.3,
|
||
},
|
||
},
|
||
"qingjian_add":{
|
||
mark:true,
|
||
intro:{
|
||
content:function (storage,player){
|
||
return '手牌上限+'+player.storage.qingjian_add;
|
||
},
|
||
},
|
||
mod:{
|
||
maxHandcard:function (player,num){
|
||
return num+player.storage.qingjian_add;
|
||
},
|
||
},
|
||
onremove:function (player){
|
||
delete player.storage.qingjian_add;
|
||
},
|
||
},
|
||
"new_reqingnang":{
|
||
subSkill:{
|
||
off:{
|
||
sub:true,
|
||
},
|
||
"off2":{
|
||
sub:true,
|
||
},
|
||
},
|
||
audio:"qingnang",
|
||
enable:"phaseUse",
|
||
filterCard:true,
|
||
check:function (card,event,player){
|
||
if(game.countPlayer(function(current){
|
||
return (get.recoverEffect(current,player,player)>0&&get.attitude(player,current)>2);
|
||
})>1&&get.color(card)=='black'&&player.countCards('h',{color:'red'})>0) return 3-get.value(card);
|
||
return 9-get.value(card);
|
||
},
|
||
filter:function (event,player){
|
||
return !player.hasSkill('new_reqingnang_off2');
|
||
},
|
||
filterTarget:function (card,player,target){
|
||
if(target.hp>=target.maxHp||target.hasSkill('new_reqingnang_off')) return false;
|
||
return true;
|
||
},
|
||
content:function (){
|
||
target.addTempSkill('new_reqingnang_off');
|
||
if(get.color(cards[0])=='black') player.addTempSkill('new_reqingnang_off2');
|
||
target.recover();
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
target:function (player,target){
|
||
if(target.hp==1) return 5;
|
||
if(player==target&&player.countCards('h')>player.hp) return 5;
|
||
return 2;
|
||
},
|
||
},
|
||
threaten:2,
|
||
},
|
||
},
|
||
"new_reyaowu":{
|
||
trigger:{
|
||
player:"damage",
|
||
},
|
||
priority:1,
|
||
audio:"yaowu",
|
||
filter:function (event){
|
||
if(event.card&&(event.card.name=='sha')){
|
||
if(['red','black'].contains(get.color(event.card))) return true;
|
||
}
|
||
return false;
|
||
},
|
||
forced:true,
|
||
check:function (event){
|
||
if(event.card&&(event.card.name=='sha')){
|
||
return get.color(event.card)=='black';
|
||
}
|
||
},
|
||
content:function (){
|
||
if(get.color(trigger.cards)=='black') player.draw();
|
||
else trigger.source.chooseDrawRecover(true);
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function (card,player,target,current){
|
||
if(card.name=='sha'&&(get.color(card)=='red')){
|
||
return [1,-2];
|
||
}
|
||
if(card.name=='sha'&&(get.color(card)=='black')){
|
||
return [0,-0.6];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
reguanxing:{
|
||
audio:'guanxing',
|
||
audioname:['jiangwei'],
|
||
trigger:{player:['phaseBegin','phaseEnd']},
|
||
frequent:true,
|
||
filter:function(event,player,name){
|
||
if(name=='phaseEnd'){
|
||
return player.hasSkill('reguanxing_on');
|
||
}
|
||
return true;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.num=game.countPlayer()<4?3:5;
|
||
event.cards=get.cards(event.num);
|
||
event.chosen=[];
|
||
event.num1=0;
|
||
event.num2=0;
|
||
event.bottom=-1;
|
||
'step 1'
|
||
var js=player.getCards('j');
|
||
var pos;
|
||
var choice=-1;
|
||
var getval=function(card,pos){
|
||
if(js[pos]){
|
||
return (get.judge(js[pos]))(card);
|
||
}
|
||
else if(event.triggername=='phaseEnd'&&get.attitude(player,player.getNext())<=0){
|
||
return 11.5-get.value(card,player);
|
||
}
|
||
else{
|
||
return get.value(card,player);
|
||
}
|
||
};
|
||
event.discard=false;
|
||
var minval=6;
|
||
for(pos=0;pos<event.cards.length;pos++){
|
||
var max=getval(event.cards[pos],pos);
|
||
for(var j=pos+1;j<event.cards.length;j++){
|
||
var current=getval(event.cards[j],pos);
|
||
if(current>max){
|
||
choice=j;
|
||
max=current;
|
||
}
|
||
}
|
||
if(event.bottom<0){
|
||
if(!js[pos]){
|
||
if(max<minval){
|
||
event.bottom=pos;
|
||
}
|
||
}
|
||
else if(max<0){
|
||
event.bottom=pos;
|
||
}
|
||
}
|
||
if(event.bottom>=0&&event.bottom<=pos){
|
||
choice=pos;
|
||
event.discard=true;break;
|
||
}
|
||
if(choice!=-1){
|
||
break;
|
||
}
|
||
}
|
||
player.chooseCardButton('观星:选择要移动的牌',event.cards).set('filterButton',function(button){
|
||
return !_status.event.chosen.contains(button.link);
|
||
}).set('chosen',event.chosen).set('ai',function(button){
|
||
return button.link==_status.event.choice?1:0;
|
||
}).set('choice',event.cards[choice]);
|
||
event.pos=pos;
|
||
'step 2'
|
||
if(result.bool){
|
||
var card=result.links[0];
|
||
var index=event.cards.indexOf(card);
|
||
event.card=card;
|
||
event.chosen.push(card);
|
||
event.cards.remove(event.card);
|
||
var controlai=event.pos||0;
|
||
if(event.discard){
|
||
controlai=event.cards.length+1;
|
||
}
|
||
var buttons=event.cards.slice(0);
|
||
player.chooseControl(function(){
|
||
return _status.event.controlai;
|
||
}).set('controlai',controlai).set('sortcard',buttons).set('tosort',card);
|
||
}
|
||
else{
|
||
event.goto(4);
|
||
}
|
||
'step 3'
|
||
if(typeof result.index=='number'){
|
||
if(result.index>event.cards.length){
|
||
ui.cardPile.appendChild(event.card);
|
||
event.num2++;
|
||
}
|
||
else{
|
||
event.cards.splice(result.index,0,event.card);
|
||
}
|
||
event.num--;
|
||
if(event.num>0){
|
||
event.goto(1);
|
||
}
|
||
}
|
||
'step 4'
|
||
while(event.cards.length){
|
||
ui.cardPile.insertBefore(event.cards.pop(),ui.cardPile.firstChild);
|
||
event.num1++;
|
||
}
|
||
var js=player.getCards('j');
|
||
if(js.length==1){
|
||
if((get.judge(js[0]))(ui.cardPile.firstChild)<0){
|
||
player.addTempSkill('guanxing_fail');
|
||
}
|
||
}
|
||
player.popup(get.cnNumber(event.num1)+'上'+get.cnNumber(event.num2)+'下');
|
||
game.log(player,'将','#y'+get.cnNumber(event.num1)+'张牌','置于牌堆顶,','#y'+get.cnNumber(event.num2)+'张牌','置于牌堆底');
|
||
if(event.triggername=='phaseBegin'&&event.num1==0){
|
||
player.addTempSkill('reguanxing_on');
|
||
}
|
||
},
|
||
subSkill:{
|
||
on:{}
|
||
}
|
||
},
|
||
reluoshen:{
|
||
audio:'luoshen',
|
||
locked:false,
|
||
trigger:{player:'phaseBegin'},
|
||
frequent:true,
|
||
content:function(){
|
||
"step 0"
|
||
if(event.cards==undefined) event.cards=[];
|
||
player.judge(function(card){
|
||
if(get.color(card)=='black') return 1.5;
|
||
return -1.5;
|
||
},ui.special);
|
||
"step 1"
|
||
if(result.judge>0){
|
||
event.cards.push(result.card);
|
||
if(lib.config.autoskilllist.contains('luoshen')){
|
||
player.chooseBool('是否再次发动【洛神】?');
|
||
}
|
||
else{
|
||
event._result={bool:true};
|
||
}
|
||
}
|
||
else{
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(get.position(event.cards[i])!='s'){
|
||
event.cards.splice(i,1);i--;
|
||
}
|
||
}
|
||
player.gain(event.cards,'gain2');
|
||
player.storage.reluoshen=event.cards.slice(0);
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool){
|
||
event.goto(0);
|
||
}
|
||
else{
|
||
if(event.cards.length){
|
||
player.gain(event.cards,'gain2');
|
||
player.storage.reluoshen=event.cards.slice(0);
|
||
}
|
||
}
|
||
},
|
||
mod:{
|
||
ignoredHandcard:function(card,player){
|
||
if(player.storage.reluoshen&&player.storage.reluoshen.contains(card)){
|
||
return true;
|
||
}
|
||
},
|
||
cardDiscardable:function(card,player,name){
|
||
if(name=='phaseDiscard'&&player.storage.reluoshen&&player.storage.reluoshen.contains(card)){
|
||
return false;
|
||
}
|
||
},
|
||
},
|
||
group:'reluoshen_clear',
|
||
subSkill:{
|
||
clear:{
|
||
trigger:{player:'phaseAfter'},
|
||
silent:true,
|
||
content:function(){
|
||
delete player.storage.reluoshen;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
rejieyin:{
|
||
audio:'jieyin',
|
||
enable:'phaseUse',
|
||
filterCard:true,
|
||
usable:1,
|
||
position:'he',
|
||
filter:function(event,player){
|
||
return player.countCards('he')>0;
|
||
},
|
||
check:function(card){
|
||
var player=_status.event.player;
|
||
if(get.position(card)=='e'){
|
||
var subtype=get.subtype(card);
|
||
if(!game.hasPlayer(function(current){
|
||
return current!=player&¤t.hp!=player.hp&&get.attitude(player,current)>0&&!current.countCards('e',{subtype:subtype});
|
||
})){
|
||
return 0;
|
||
}
|
||
if(player.countCards('h',{subtype:subtype})) return 20-get.value(card);
|
||
return 10-get.value(card);
|
||
}
|
||
else{
|
||
if(player.countCards('e')) return 0;
|
||
if(player.countCards('h',{type:'equip'})) return 0;
|
||
return 8-get.value(card);
|
||
}
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
if(target.sex!='male') return false;
|
||
var card=ui.selected.cards[0];
|
||
if(!card) return false;
|
||
if(get.position(card)=='e'&&!target.isEmpty(get.subtype(card))) return false;
|
||
return true;
|
||
},
|
||
discard:false,
|
||
delay:0,
|
||
lose:false,
|
||
content:function(){
|
||
'step 0'
|
||
if(get.position(cards[0])=='e'){
|
||
player.$give(cards,target);
|
||
target.equip(cards[0]);
|
||
}
|
||
else{
|
||
player.discard(cards);
|
||
}
|
||
'step 1'
|
||
if(player.hp>target.hp){
|
||
player.draw();
|
||
if(target.isDamaged()) target.recover();
|
||
}
|
||
else if(player.hp<target.hp){
|
||
target.draw();
|
||
if(player.isDamaged()) player.recover();
|
||
}
|
||
},
|
||
ai:{
|
||
order:function(){
|
||
var player=_status.event.player;
|
||
var es=player.getCards('e');
|
||
for(var i=0;i<es.length;i++){
|
||
if(player.countCards('h',{subtype:get.subtype(es[i])})) return 10;
|
||
}
|
||
return 2;
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var goon=function(){
|
||
var es=player.getCards('e');
|
||
for(var i=0;i<es.length;i++){
|
||
if(player.countCards('h',{subtype:get.subtype(es[i])})) return true;
|
||
}
|
||
return false;
|
||
}
|
||
if(player.hp<target.hp){
|
||
if(player.isHealthy()){
|
||
if(!player.needsToDiscard(1)||goon()) return 0.1;
|
||
return 0;
|
||
}
|
||
return 1.5;
|
||
}
|
||
if(player.hp>target.hp){
|
||
if(target.isHealthy()){
|
||
if(!player.needsToDiscard(1)||goon()) return 0.1;
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
rejiuyuan:{
|
||
global:'rejiuyuan2'
|
||
},
|
||
rejiuyuan2:{
|
||
audio:'jiuyuan',
|
||
forceaudio:true,
|
||
trigger:{player:'taoBegin'},
|
||
filter:function(event,player){
|
||
if(player.group!='wu') return false;
|
||
if(event.target!=player) return false;
|
||
return game.hasPlayer(function(target){
|
||
return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('rejiuyuan',player);
|
||
});
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var list=game.filterPlayer(function(target){
|
||
return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('rejiuyuan',player);
|
||
});
|
||
list.sortBySeat();
|
||
event.list=list;
|
||
'step 1'
|
||
if(event.list.length){
|
||
var current=event.list.shift();
|
||
event.current=current;
|
||
player.chooseBool(get.prompt('rejiuyuan',current)).set('choice',get.attitude(player,current)>0);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(result.bool){
|
||
player.logSkill('rejiuyuan',event.current);
|
||
event.current.recover();
|
||
player.draw();
|
||
}
|
||
event.goto(1);
|
||
}
|
||
},
|
||
rezhiheng:{
|
||
audio:'zhiheng',
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
position:'he',
|
||
filterCard:true,
|
||
selectCard:[1,Infinity],
|
||
check:function(card){
|
||
var player=_status.event.player;
|
||
if(get.position(card)=='h'&&!player.countCards('h',function(card){
|
||
return get.value(card)>=8;
|
||
})){
|
||
return 8-get.value(card);
|
||
}
|
||
return 6-get.value(card)
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.num=player.hasSkill('rezhiheng_delay')?1:0;
|
||
'step 1'
|
||
player.draw(event.num+cards.length);
|
||
},
|
||
group:'rezhiheng_draw',
|
||
subSkill:{
|
||
draw:{
|
||
trigger:{player:'loseEnd'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
if(event.getParent(2).skill!='rezhiheng'&&event.getParent(2).skill!='jilue_zhiheng') return false;
|
||
if(player.countCards('h')) return false;
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].original=='h') return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.addTempSkill('rezhiheng_delay',trigger.getParent(2).skill+'After');
|
||
}
|
||
},
|
||
delay:{}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
player:1
|
||
},
|
||
threaten:1.55
|
||
},
|
||
},
|
||
reqicai:{
|
||
mod:{
|
||
targetInRange:function(card,player,target,now){
|
||
var type=get.type(card);
|
||
if(type=='trick'||type=='delay') return true;
|
||
},
|
||
canBeDiscarded:function(card){
|
||
if(get.position(card)=='e') return false;
|
||
},
|
||
},
|
||
},
|
||
rejizhi:{
|
||
audio:'jizhi',
|
||
trigger:{player:'useCard'},
|
||
frequent:true,
|
||
filter:function(event){
|
||
return (get.type(event.card)=='trick');
|
||
},
|
||
init:function(player){
|
||
player.storage.rejizhi=0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.draw();
|
||
'step 1'
|
||
event.card=result[0];
|
||
if(get.type(event.card)=='basic'){
|
||
player.chooseBool('是否弃置'+get.translation(event.card)+'并令本回合手牌上限+1?').set('ai',function(evt,player){
|
||
return _status.currentPhase==player&&player.needsToDiscard(-3)&&_status.event.value<6;
|
||
}).set('value',get.value(event.card,player));
|
||
}
|
||
'step 2'
|
||
if(result.bool){
|
||
player.discard(event.card);
|
||
player.storage.rejizhi++;
|
||
if(_status.currentPhase==player){
|
||
player.markSkill('rejizhi');
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.4,
|
||
noautowuxie:true,
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+player.storage.rejizhi;
|
||
}
|
||
},
|
||
intro:{
|
||
content:'本回合手牌上限+#'
|
||
},
|
||
group:'rejizhi_clear',
|
||
subSkill:{
|
||
clear:{
|
||
trigger:{global:'phaseAfter'},
|
||
silent:true,
|
||
content:function(){
|
||
player.storage.rejizhi=0;
|
||
player.unmarkSkill('rejizhi');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
rebiyue:{
|
||
audio:'biyue',
|
||
trigger:{player:'phaseEnd'},
|
||
frequent:true,
|
||
content:function(){
|
||
var num=1;
|
||
if(!player.countCards('h')){
|
||
num=2;
|
||
}
|
||
player.draw(num);
|
||
},
|
||
},
|
||
rerende:{
|
||
audio:2,
|
||
group:['rerende1'],
|
||
enable:'phaseUse',
|
||
filterCard:true,
|
||
selectCard:[1,Infinity],
|
||
discard:false,
|
||
prepare:'give2',
|
||
filterTarget:function(card,player,target){
|
||
if(player.storage.rerende2&&player.storage.rerende2.contains(target)) return false;
|
||
return player!=target;
|
||
},
|
||
onremove:['rerende','rerende2'],
|
||
check:function(card){
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
|
||
if(!ui.selected.cards.length&&card.name=='du') return 20;
|
||
var player=get.owner(card);
|
||
if(ui.selected.cards.length>=Math.max(2,player.countCards('h')-player.hp)) return 0;
|
||
if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].hasSkill('haoshi')&&
|
||
!players[i].isTurnedOver()&&
|
||
!players[i].hasJudge('lebu')&&
|
||
get.attitude(player,players[i])>=3&&
|
||
get.attitude(players[i],player)>=3){
|
||
return 11-get.value(card);
|
||
}
|
||
}
|
||
if(player.countCards('h')>player.hp) return 10-get.value(card);
|
||
if(player.countCards('h')>2) return 6-get.value(card);
|
||
return -1;
|
||
}
|
||
return 10-get.value(card);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(!Array.isArray(player.storage.rerende2)){
|
||
player.storage.rerende2=[];
|
||
}
|
||
player.storage.rerende2.push(target);
|
||
target.gain(cards,player);
|
||
if(typeof player.storage.rerende!='number'){
|
||
player.storage.rerende=0;
|
||
}
|
||
if(player.storage.rerende>=0){
|
||
player.storage.rerende+=cards.length;
|
||
if(player.storage.rerende>=2){
|
||
var list=[];
|
||
if(lib.filter.cardUsable({name:'sha'},player,event.getParent('chooseToUse'))){
|
||
if(game.hasPlayer(function(current){
|
||
return player.canUse('sha',current);
|
||
})){
|
||
list.push(['基本','','sha']);
|
||
list.push(['基本','','sha','fire']);
|
||
list.push(['基本','','sha','thunder']);
|
||
}
|
||
}
|
||
if(player.canUse('tao',player,true,true)){
|
||
list.push(['基本','','tao']);
|
||
}
|
||
if(player.canUse('jiu',player,true,true)){
|
||
list.push(['基本','','jiu']);
|
||
}
|
||
if(list.length){
|
||
player.chooseButton(['是否视为使用一张基本牌?',[list,'vcard']]).set('ai',function(button){
|
||
var player=_status.event.player;
|
||
var card={name:button.link[2],nature:button.link[3]};
|
||
if(card.name=='tao'){
|
||
if(player.hp==1||(player.hp==2&&!player.hasShan())||player.needsToDiscard()){
|
||
return 5;
|
||
}
|
||
return 1;
|
||
}
|
||
if(card.name=='sha'){
|
||
if(game.hasPlayer(function(current){
|
||
return player.canUse(card,current)&&get.effect(current,card,player,player)>0
|
||
})){
|
||
if(card.nature=='fire') return 2.95;
|
||
if(card.nature=='thunder') return 2.92;
|
||
return 2.9;
|
||
}
|
||
return 0;
|
||
}
|
||
if(card.name=='jiu'){
|
||
return 0.5;
|
||
}
|
||
return 0;
|
||
});
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
player.storage.rerende=-1;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
if(result&&result.bool&&result.links[0]){
|
||
var card={name:result.links[0][2],nature:result.links[0][3]};
|
||
if(card.name=='sha'){
|
||
event.fakecard=card;
|
||
player.chooseTarget(function(card,player,target){
|
||
return player.canUse(_status.event.fakecard,target,true,true);
|
||
},true,'选择出杀目标').set('ai',function(target){
|
||
var player=_status.event.player;
|
||
return get.effect(target,_status.event.fakecard,player,player);
|
||
}).set('fakecard',card);
|
||
}
|
||
else{
|
||
player.useCard(card,player);
|
||
event.finish();
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(result.bool&&result.targets&&result.targets.length){
|
||
player.useCard(event.fakecard,result.targets);
|
||
}
|
||
},
|
||
ai:{
|
||
order:function(skill,player){
|
||
if(player.hp<player.maxHp&&player.storage.rerende<2&&player.countCards('h')>1){
|
||
return 10;
|
||
}
|
||
return 4;
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hasSkillTag('nogain')) return 0;
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||
if(target.hasSkillTag('nodu')) return 0;
|
||
return -10;
|
||
}
|
||
if(target.hasJudge('lebu')) return 0;
|
||
var nh=target.countCards('h');
|
||
var np=player.countCards('h');
|
||
if(player.hp==player.maxHp||player.storage.rerende<0||player.countCards('h')<=1){
|
||
if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
|
||
}
|
||
return Math.max(1,5-nh);
|
||
}
|
||
},
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player==target&&get.type(card)=='equip'){
|
||
if(player.countCards('e',{subtype:get.subtype(card)})){
|
||
if(game.hasPlayer(function(current){
|
||
return current!=player&&get.attitude(player,current)>0;
|
||
})){
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
threaten:0.8
|
||
}
|
||
},
|
||
rerende1:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
silent:true,
|
||
content:function(){
|
||
player.storage.rerende=0;
|
||
player.storage.rerende2=[];
|
||
}
|
||
},
|
||
liyu:{
|
||
audio:2,
|
||
trigger:{source:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event._notrigger.contains(event.player)) return false;
|
||
return event.card&&event.card.name=='sha'&&event.player.isAlive()&&event.player.countGainableCards(player,'he')>0;
|
||
},
|
||
check:function(){
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
trigger.player.chooseTarget(function(card,player,target){
|
||
var evt=_status.event.getParent();
|
||
return evt.player.canUse({name:'juedou'},target)&&target!=_status.event.player;
|
||
},get.prompt('liyu')).set('ai',function(target){
|
||
var evt=_status.event.getParent();
|
||
return get.effect(target,{name:'juedou'},evt.player,_status.event.player)-2;
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
player.gainPlayerCard(trigger.player,'he',true);
|
||
event.target=result.targets[0];
|
||
trigger.player.line(player,'green');
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(event.target){
|
||
player.useCard({name:'juedou'},event.target,'noai');
|
||
}
|
||
},
|
||
ai:{
|
||
halfneg:true
|
||
}
|
||
},
|
||
/*reqicai:{
|
||
trigger:{player:'equipEnd'},
|
||
frequent:true,
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
mod:{
|
||
targetInRange:function(card,player,target,now){
|
||
var type=get.type(card);
|
||
if(type=='trick'||type=='delay') return true;
|
||
}
|
||
},
|
||
},*/
|
||
retuxi:{
|
||
audio:2,
|
||
trigger:{player:'phaseDrawBefore'},
|
||
direct:true,
|
||
filter:function(event){
|
||
return event.num>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('retuxi'),[1,trigger.num],function(card,player,target){
|
||
return target.countCards('h')>0&&player!=target&&target.countCards('h')>=player.countCards('h');
|
||
},function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(target.hasSkill('tuntian')) return att/10;
|
||
return 1-att;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('retuxi',result.targets);
|
||
player.gainMultiple(result.targets);
|
||
trigger.num-=result.targets.length;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(trigger.num<=0) game.delay();
|
||
},
|
||
ai:{
|
||
threaten:1.6,
|
||
expose:0.2
|
||
}
|
||
},
|
||
reguicai:{
|
||
audio:2,
|
||
trigger:{global:'judge'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.countCards('he')>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||
get.translation(trigger.player.judging[0])+','+get.prompt('reguicai'),'he').set('ai',function(card){
|
||
var trigger=_status.event.getTrigger();
|
||
var player=_status.event.player;
|
||
var judging=_status.event.judging;
|
||
var result=trigger.judge(card)-trigger.judge(judging);
|
||
var attitude=get.attitude(player,trigger.player);
|
||
if(attitude==0||result==0) return 0;
|
||
if(attitude>0){
|
||
return result-get.value(card)/2;
|
||
}
|
||
else{
|
||
return -result-get.value(card)/2;
|
||
}
|
||
}).set('judging',trigger.player.judging[0]);
|
||
"step 1"
|
||
if(result.bool){
|
||
player.respond(result.cards,'highlight');
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool){
|
||
player.logSkill('reguicai');
|
||
if(trigger.player.judging[0].clone){
|
||
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
|
||
game.broadcast(function(card){
|
||
if(card.clone){
|
||
card.clone.classList.remove('thrownhighlight');
|
||
}
|
||
},trigger.player.judging[0]);
|
||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||
}
|
||
game.cardsDiscard(trigger.player.judging[0]);
|
||
trigger.player.judging[0]=result.cards[0];
|
||
if(!get.owner(result.cards[0],'judge')){
|
||
trigger.position.appendChild(result.cards[0]);
|
||
}
|
||
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
||
game.delay(2);
|
||
}
|
||
},
|
||
ai:{
|
||
tag:{
|
||
rejudge:1,
|
||
}
|
||
}
|
||
},
|
||
refankui:{
|
||
audio:2,
|
||
trigger:{player:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return (event.source&&event.source.countGainableCards(player,'he')&&event.num>0&&event.source!=player);
|
||
},
|
||
content:function(){
|
||
player.gainPlayerCard([1,trigger.num],get.prompt('fankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['refankui',trigger.source]);
|
||
},
|
||
ai:{
|
||
maixie_defend:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player.countCards('he')>1&&get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-1.5];
|
||
if(get.attitude(target,player)<0) return [1,1];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
reluoyi:{
|
||
audio:2,
|
||
trigger:{player:'phaseDrawBegin'},
|
||
check:function(event,player){
|
||
if(player.countCards('h','sha')) return true;
|
||
return Math.random()<0.5;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.addTempSkill('reluoyi2',{player:'phaseBefore'});
|
||
trigger.cancel();
|
||
"step 1"
|
||
event.cards=get.cards(3);
|
||
player.showCards(event.cards,'裸衣');
|
||
"step 2"
|
||
for(var i=0;i<cards.length;i++){
|
||
if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
|
||
(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
|
||
cards[i].discard();
|
||
cards.splice(i--,1);
|
||
}
|
||
}
|
||
player.gain(cards,'gain2');
|
||
}
|
||
},
|
||
reluoyi2:{
|
||
trigger:{source:'damageBegin'},
|
||
filter:function(event){
|
||
return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&event.notLink();
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
damageBonus:true
|
||
}
|
||
},
|
||
reganglie:{
|
||
audio:2,
|
||
trigger:{player:'damageEnd'},
|
||
filter:function(event,player){
|
||
return (event.source!=undefined&&event.num>0);
|
||
},
|
||
check:function(event,player){
|
||
return (get.attitude(player,event.source)<=0);
|
||
},
|
||
logTarget:'source',
|
||
content:function(){
|
||
"step 0"
|
||
event.num=trigger.num;
|
||
"step 1"
|
||
player.judge(function(card){
|
||
if(get.color(card)=='red') return 1;
|
||
return 0;
|
||
});
|
||
"step 2"
|
||
if(result.color=='black'){
|
||
if(trigger.source.countCards('he')){
|
||
player.discardPlayerCard(trigger.source,'he',true);
|
||
}
|
||
}
|
||
else if(trigger.source.isIn()){
|
||
trigger.source.damage();
|
||
}
|
||
event.num--;
|
||
if(event.num>0){
|
||
player.chooseBool(get.prompt2('reganglie'));
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 3"
|
||
if(result.bool){
|
||
player.logSkill('reganglie',trigger.source);
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie_defend:true,
|
||
expose:0.4
|
||
}
|
||
},
|
||
qinxue:{
|
||
skillAnimation:true,
|
||
audio:2,
|
||
unique:true,
|
||
juexingji:true,
|
||
derivation:'gongxin',
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(player.storage.qinxue) return false;
|
||
if(player.countCards('h')>=player.hp+3) return true;
|
||
if(player.countCards('h')>=player.hp+2&&game.players.length+game.dead.length>=7) return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.storage.qinxue=true;
|
||
player.loseMaxHp();
|
||
player.addSkill('gongxin');
|
||
player.awakenSkill('qinxue');
|
||
}
|
||
},
|
||
qingjian:{
|
||
audio:2,
|
||
unique:true,
|
||
trigger:{player:'gainAfter'},
|
||
direct:true,
|
||
usable:4,
|
||
filter:function(event,player){
|
||
if(event.parent.parent.name=='phaseDraw') return false;
|
||
return event.cards&&event.cards.length>0
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.cards=trigger.cards.slice(0);
|
||
"step 1"
|
||
player.chooseCardTarget({
|
||
filterCard:function(card){
|
||
return _status.event.getParent().cards.contains(card);
|
||
},
|
||
selectCard:[1,event.cards.length],
|
||
filterTarget:function(card,player,target){
|
||
return player!=target;
|
||
},
|
||
ai1:function(card){
|
||
if(ui.selected.cards.length>0) return -1;
|
||
if(card.name=='du') return 20;
|
||
return (_status.event.player.countCards('h')-_status.event.player.hp);
|
||
},
|
||
ai2:function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||
if(target.hasSkillTag('nodu')) return 0;
|
||
return 1-att;
|
||
}
|
||
if(target.countCards('h')>_status.event.player.countCards('h')) return 0;
|
||
return att-4;
|
||
},
|
||
prompt:'请选择要送人的卡牌'
|
||
});
|
||
"step 2"
|
||
if(result.bool){
|
||
player.storage.qingjian++;
|
||
player.logSkill('qingjian',result.targets);
|
||
result.targets[0].gain(result.cards,player);
|
||
player.$give(result.cards.length,result.targets[0]);
|
||
for(var i=0;i<result.cards.length;i++){
|
||
event.cards.remove(result.cards[i]);
|
||
}
|
||
if(event.cards.length) event.goto(1);
|
||
}
|
||
else{
|
||
player.storage.counttrigger.qingjian--;
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.3
|
||
},
|
||
},
|
||
reyingzi:{
|
||
audio:2,
|
||
audioname:['heqi','sunce'],
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
threaten:1.5
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
if(player.hp<player.maxHp) return num+player.maxHp-player.hp;
|
||
}
|
||
}
|
||
},
|
||
refanjian:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target;
|
||
},
|
||
filterCard:true,
|
||
check:function(card){
|
||
return 8-get.value(card);
|
||
},
|
||
discard:false,
|
||
prepare:'give',
|
||
content:function(){
|
||
"step 0"
|
||
target.storage.refanjian=cards[0];
|
||
target.gain(cards[0],player);
|
||
"step 1"
|
||
target.chooseControl('refanjian_card','refanjian_hp').ai=function(event,player){
|
||
var cards=player.getCards('he',{suit:get.suit(player.storage.refanjian)});
|
||
if(cards.length==1) return 0;
|
||
if(cards.length>=2){
|
||
for(var i=0;i<cards.length;i++){
|
||
if(get.tag(cards[i],'save')) return 1;
|
||
}
|
||
}
|
||
if(player.hp==1) return 0;
|
||
for(var i=0;i<cards.length;i++){
|
||
if(get.value(cards[i])>=8) return 1;
|
||
}
|
||
if(cards.length>2&&player.hp>2) return 1;
|
||
if(cards.length>3) return 1;
|
||
return 0;
|
||
}
|
||
"step 2"
|
||
if(result.control=='refanjian_card'){
|
||
target.showHandcards();
|
||
}
|
||
else{
|
||
target.loseHp();
|
||
event.finish();
|
||
}
|
||
"step 3"
|
||
target.discard(target.getCards('he',{suit:get.suit(target.storage.refanjian)}))
|
||
delete target.storage.refanjian;
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
target:function(player,target){
|
||
return -target.countCards('he')-(player.countCards('h','du')?1:0);
|
||
}
|
||
},
|
||
threaten:2,
|
||
}
|
||
},
|
||
reqianxun:{
|
||
init:function(player){
|
||
player.storage.reqianxun2=[];
|
||
},
|
||
audio:2,
|
||
trigger:{target:'useCardToBegin',player:'judgeBefore'},
|
||
filter:function(event,player){
|
||
if(player.countCards('h')==0) return false;
|
||
if(event.parent.name=='phaseJudge'){
|
||
if(lib.skill.reqianxun.trigger.player=='judgeBefore'){
|
||
return true;
|
||
}
|
||
return event.result&&event.result.judge!=0;
|
||
}
|
||
if(event.name=='judge') return false;
|
||
if(event.targets&&event.targets.length>1) return false;
|
||
if(event.card&&get.type(event.card)=='trick'&&event.player!=player) return true;
|
||
},
|
||
content:function(){
|
||
player.storage.reqianxun2=player.storage.reqianxun2.concat(player.getCards('h'));
|
||
game.addVideo('storage',player,['reqianxun2',get.cardsInfo(player.storage.reqianxun2),'cards']);
|
||
player.lose(player.getCards('h'),ui.special,'toStorage');
|
||
player.addSkill('reqianxun2');
|
||
},
|
||
ai:{
|
||
effect:function(card,player,target){
|
||
if(!target.hasFriend()) return;
|
||
if(player==target) return;
|
||
var type=get.type(card);
|
||
var nh=target.countCards();
|
||
if(type=='trick'){
|
||
if(!get.tag(card,'multitarget')||get.info(card).singleCard){
|
||
if(get.tag(card,'damage')){
|
||
if(nh<3||target.hp<=2) return 0.8;
|
||
}
|
||
return [1,nh];
|
||
}
|
||
}
|
||
else if(type=='delay'){
|
||
return [0.5,0.5];
|
||
}
|
||
},
|
||
}
|
||
},
|
||
reqianxun2:{
|
||
trigger:{global:'phaseAfter'},
|
||
forced:true,
|
||
audio:false,
|
||
content:function(){
|
||
player.gain(player.storage.reqianxun2,'fromStorage');
|
||
player.removeSkill('reqianxun2');
|
||
player.storage.reqianxun2=[];
|
||
game.addVideo('storage',player,['reqianxun2',get.cardsInfo(player.storage.reqianxun2),'cards']);
|
||
},
|
||
mark:true,
|
||
intro:{
|
||
content:'cardCount'
|
||
}
|
||
},
|
||
relianying:{
|
||
audio:2,
|
||
trigger:{player:'loseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(player.countCards('h')) return false;
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].original=='h') return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var num=0;
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
if(trigger.cards[i].original=='h') num++;
|
||
}
|
||
player.chooseTarget('选择发动连营的目标',[1,num]).ai=function(target){
|
||
var player=_status.event.player;
|
||
if(player==target) return get.attitude(player,target)+10;
|
||
return get.attitude(player,target);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('relianying',result.targets);
|
||
game.asyncDraw(result.targets);
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:0.8,
|
||
effect:{
|
||
target:function(card){
|
||
if(card.name=='guohe'||card.name=='liuxinghuoyu') return 0.5;
|
||
}
|
||
},
|
||
noh:true,
|
||
}
|
||
},
|
||
retishen:{
|
||
audio:2,
|
||
unique:true,
|
||
mark:true,
|
||
skillAnimation:true,
|
||
limited:true,
|
||
trigger:{player:'phaseBegin'},
|
||
init:function(player){
|
||
player.storage.retishen=false;
|
||
},
|
||
filter:function(event,player){
|
||
if(player.storage.retishen) return false;
|
||
if(typeof player.storage.retishen2=='number'){
|
||
return player.hp<player.storage.retishen2;
|
||
}
|
||
return false;
|
||
},
|
||
check:function(event,player){
|
||
if(player.hp<=1) return true;
|
||
return player.hp<player.storage.retishen2-1;
|
||
},
|
||
content:function(){
|
||
player.awakenSkill('retishen');
|
||
player.recover(player.storage.retishen2-player.hp);
|
||
player.draw(player.storage.retishen2-player.hp);
|
||
player.storage.retishen=true;
|
||
},
|
||
intro:{
|
||
mark:function(dialog,content,player){
|
||
if(player.storage.retishen) return;
|
||
if(typeof player.storage.retishen2!='number'){
|
||
return '上回合体力:无';
|
||
}
|
||
return '上回合体力:'+player.storage.retishen2;
|
||
},
|
||
content:'limited'
|
||
},
|
||
group:['retishen2']
|
||
},
|
||
retishen2:{
|
||
trigger:{player:'phaseEnd'},
|
||
priority:-10,
|
||
silent:true,
|
||
content:function(){
|
||
player.storage.retishen2=player.hp;
|
||
game.broadcast(function(player){
|
||
player.storage.retishen2=player.hp;
|
||
},player);
|
||
game.addVideo('storage',player,['retishen2',player.storage.retishen2]);
|
||
},
|
||
intro:{
|
||
content:function(storage,player){
|
||
if(player.storage.retishen) return;
|
||
return '上回合体力:'+storage;
|
||
}
|
||
}
|
||
},
|
||
reyajiao:{
|
||
audio:2,
|
||
trigger:{player:['respond','useCard']},
|
||
frequent:true,
|
||
filter:function(event,player){
|
||
return player!=_status.currentPhase&&get.itemtype(event.cards)=='cards';
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.card=get.cards()[0];
|
||
game.broadcast(function(card){
|
||
ui.arena.classList.add('thrownhighlight');
|
||
card.copy('thrown','center','thrownhighlight',ui.arena).animate('start');
|
||
},event.card);
|
||
event.node=event.card.copy('thrown','center','thrownhighlight',ui.arena).animate('start');
|
||
ui.arena.classList.add('thrownhighlight');
|
||
game.addVideo('thrownhighlight1');
|
||
game.addVideo('centernode',null,get.cardInfo(event.card));
|
||
if(get.type(event.card,'trick')==get.type(trigger.card,'trick')){
|
||
player.chooseTarget('选择获得此牌的角色').set('ai',function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(_status.event.du){
|
||
if(target.hasSkillTag('nodu')) return 0;
|
||
return -att;
|
||
}
|
||
if(att>0){
|
||
return att+Math.max(0,5-target.countCards('h'));
|
||
}
|
||
return att;
|
||
}).set('du',event.card.name=='du');
|
||
}
|
||
else{
|
||
player.chooseBool('是否弃置'+get.translation(event.card)+'?');
|
||
event.disbool=true;
|
||
}
|
||
game.delay(2);
|
||
"step 1"
|
||
if(event.disbool){
|
||
if(!result.bool){
|
||
game.log(player,'展示了',event.card);
|
||
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
|
||
}
|
||
else{
|
||
game.log(player,'展示并弃掉了',event.card);
|
||
event.card.discard();
|
||
}
|
||
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
|
||
event.node.delete();
|
||
game.broadcast(function(card){
|
||
ui.arena.classList.remove('thrownhighlight');
|
||
if(card.clone){
|
||
card.clone.delete();
|
||
}
|
||
},event.card);
|
||
}
|
||
else if(result.targets){
|
||
player.line(result.targets,'green');
|
||
result.targets[0].gain(event.card,'log');
|
||
event.node.moveDelete(result.targets[0]);
|
||
game.addVideo('gain2',result.targets[0],[get.cardInfo(event.node)]);
|
||
game.broadcast(function(card,target){
|
||
ui.arena.classList.remove('thrownhighlight');
|
||
if(card.clone){
|
||
card.clone.moveDelete(target);
|
||
}
|
||
},event.card,result.targets[0]);
|
||
}
|
||
else{
|
||
game.log(player,'展示并弃掉了',event.card);
|
||
event.card.discard();
|
||
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
|
||
event.node.delete();
|
||
game.broadcast(function(card){
|
||
ui.arena.classList.remove('thrownhighlight');
|
||
if(card.clone){
|
||
card.clone.delete();
|
||
}
|
||
},event.card);
|
||
}
|
||
game.addVideo('thrownhighlight2');
|
||
ui.arena.classList.remove('thrownhighlight');
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player){
|
||
if(get.tag(card,'respond')&&player.countCards('h')>1) return [1,0.2];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
rejianxiong:{
|
||
audio:2,
|
||
trigger:{player:'damageEnd'},
|
||
filter:function(event,player){
|
||
return get.itemtype(event.cards)=='cards'&&get.position(event.cards[0])=='d';
|
||
},
|
||
content:function(){
|
||
player.gain(trigger.cards);
|
||
player.$gain2(trigger.cards);
|
||
player.draw();
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
maixie_hp:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
|
||
if(get.tag(card,'damage')) return [1,0.55];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
rejianxiong_old:{
|
||
audio:2,
|
||
trigger:{player:'damageEnd'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
|
||
player.chooseControl('rejianxiong_mopai','rejianxiong_napai','cancel2').set('prompt',get.prompt('rejianxiong')).ai=function(){
|
||
var trigger=_status.event.getTrigger();
|
||
if(trigger.cards.length==1&&trigger.cards[0].name=='sha') return 0;
|
||
return 1;
|
||
};
|
||
}
|
||
else{
|
||
player.chooseControl('rejianxiong_mopai','cancel2').set('prompt',get.prompt('rejianxiong'));
|
||
}
|
||
"step 1"
|
||
if(result.control=='rejianxiong_napai'){
|
||
player.logSkill('rejianxiong');
|
||
player.gain(trigger.cards);
|
||
player.$gain2(trigger.cards);
|
||
}
|
||
else if(result.control=='rejianxiong_mopai'){
|
||
player.logSkill('rejianxiong');
|
||
player.draw();
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
maixie_hp:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
|
||
if(get.tag(card,'damage')&&player!=target) return [1,0.6];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
reyiji:{
|
||
audio:2,
|
||
trigger:{player:'damageEnd'},
|
||
frequent:true,
|
||
filter:function(event){
|
||
return (event.num>0)
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.num=1;
|
||
event.count=1;
|
||
"step 1"
|
||
player.gain(get.cards(2));
|
||
player.$draw(2);
|
||
"step 2"
|
||
player.chooseCardTarget({
|
||
filterCard:true,
|
||
selectCard:[1,2],
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&target!=event.temp;
|
||
},
|
||
ai1:function(card){
|
||
if(ui.selected.cards.length>0) return -1;
|
||
if(card.name=='du') return 20;
|
||
return (_status.event.player.countCards('h')-_status.event.player.hp);
|
||
},
|
||
ai2:function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||
if(target.hasSkillTag('nodu')) return 0;
|
||
return 1-att;
|
||
}
|
||
return att-4;
|
||
},
|
||
prompt:'请选择要送人的卡牌'
|
||
});
|
||
"step 3"
|
||
if(result.bool){
|
||
player.lose(result.cards,ui.special,'toStorage');
|
||
if(result.targets[0].hasSkill('reyiji2')){
|
||
result.targets[0].storage.reyiji2=result.targets[0].storage.reyiji2.concat(result.cards);
|
||
}
|
||
else{
|
||
result.targets[0].addSkill('reyiji2');
|
||
result.targets[0].storage.reyiji2=result.cards;
|
||
}
|
||
player.$give(result.cards.length,result.targets[0]);
|
||
player.line(result.targets,'green');
|
||
game.addVideo('storage',result.targets[0],['reyiji2',get.cardsInfo(result.targets[0].storage.reyiji2),'cards']);
|
||
if(num==1){
|
||
event.temp=result.targets[0];
|
||
event.num++;
|
||
event.goto(2);
|
||
}
|
||
else if(event.count<trigger.num){
|
||
delete event.temp;
|
||
event.num=1;
|
||
event.count++;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
else if(event.count<trigger.num){
|
||
delete event.temp;
|
||
event.num=1;
|
||
event.count++;
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
maixie_hp:true,
|
||
result:{
|
||
effect:function(card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||
if(!target.hasFriend()) return;
|
||
var num=1;
|
||
if(get.attitude(player,target)>0){
|
||
if(player.needsToDiscard()){
|
||
num=0.7;
|
||
}
|
||
else{
|
||
num=0.5;
|
||
}
|
||
}
|
||
if(player.hp>=4) return [1,num*2];
|
||
if(target.hp==3) return [1,num*1.5];
|
||
if(target.hp==2) return [1,num*0.5];
|
||
}
|
||
}
|
||
},
|
||
threaten:0.6
|
||
}
|
||
},
|
||
reyiji2:{
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
mark:true,
|
||
popup:'遗计拿牌',
|
||
audio:false,
|
||
content:function(){
|
||
player.$draw(player.storage.reyiji2.length);
|
||
player.gain(player.storage.reyiji2,'fromStorage');
|
||
delete player.storage.reyiji2;
|
||
player.removeSkill('reyiji2');
|
||
game.delay();
|
||
},
|
||
intro:{
|
||
content:'cardCount'
|
||
}
|
||
},
|
||
yijue:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&target.countCards('h');
|
||
},
|
||
filter:function(event,player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToCompare(target).set('small',true);
|
||
"step 1"
|
||
if(result.bool){
|
||
if(!target.hasSkill('fengyin')){
|
||
target.addTempSkill('fengyin');
|
||
}
|
||
target.addTempSkill('yijue2');
|
||
event.finish();
|
||
}
|
||
else if(target.hp<target.maxHp){
|
||
player.chooseBool('是否让目标回复一点体力?').ai=function(event,player){
|
||
return get.recoverEffect(target,player,player)>0;
|
||
};
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool){
|
||
target.recover();
|
||
}
|
||
},
|
||
ai:{
|
||
result:{
|
||
target:function(player,target){
|
||
var hs=player.getCards('h');
|
||
if(hs.length<3) return 0;
|
||
var bool=false;
|
||
for(var i=0;i<hs.length;i++){
|
||
if(hs[i].number>=9&&get.value(hs[i])<7){
|
||
bool=true;
|
||
break;
|
||
}
|
||
}
|
||
if(!bool) return 0;
|
||
if(target.countCards('h')>target.hp+1&&get.recoverEffect(target)>0){
|
||
return 1;
|
||
}
|
||
if(player.canUse('sha',target)&&(player.countCards('h','sha')||player.countCards('he',{color:'red'}))){
|
||
return -2;
|
||
}
|
||
return -0.5;
|
||
}
|
||
},
|
||
order:9,
|
||
}
|
||
},
|
||
yijue2:{
|
||
mark:true,
|
||
mod:{
|
||
cardEnabled:function(){
|
||
return false;
|
||
},
|
||
cardUsable:function(){
|
||
return false;
|
||
},
|
||
cardRespondable:function(){
|
||
return false;
|
||
},
|
||
cardSavable:function(){
|
||
return false;
|
||
}
|
||
},
|
||
intro:{
|
||
content:'不能使用或打出卡牌'
|
||
}
|
||
},
|
||
retieji:{
|
||
audio:2,
|
||
audioname:['boss_lvbu3'],
|
||
trigger:{player:'shaBegin'},
|
||
check:function(event,player){
|
||
return get.attitude(player,event.target)<0;
|
||
},
|
||
logTarget:'target',
|
||
content:function(){
|
||
"step 0"
|
||
player.judge(function(){return 0});
|
||
if(!trigger.target.hasSkill('fengyin')){
|
||
trigger.target.addTempSkill('fengyin');
|
||
}
|
||
"step 1"
|
||
var suit=get.suit(result.card);
|
||
var target=trigger.target;
|
||
var num=target.countCards('h','shan');
|
||
target.chooseToDiscard('请弃置一张'+get.translation(suit)+'牌,否则不能使用闪抵消此杀','he',function(card){
|
||
return get.suit(card)==_status.event.suit;
|
||
}).set('ai',function(card){
|
||
var num=_status.event.num;
|
||
if(num==0) return 0;
|
||
if(card.name=='shan') return num>1?2:0;
|
||
return 8-get.value(card);
|
||
}).set('num',num).set('suit',suit);
|
||
"step 2"
|
||
if(!result.bool){
|
||
trigger.directHit=true;
|
||
}
|
||
}
|
||
},
|
||
reyicong:{
|
||
trigger:{
|
||
player:["changeHp"],
|
||
},
|
||
audio:2,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return get.sgn(player.hp-2.5)!=get.sgn(player.hp-2.5-event.num);
|
||
},
|
||
content:function (){},
|
||
mod:{
|
||
globalFrom:function(from,to,current){
|
||
if(from.hp>2) return current-1;
|
||
},
|
||
globalTo:function(from,to,current){
|
||
if(to.hp<=2) return current+1;
|
||
},
|
||
},
|
||
ai:{
|
||
threaten:0.8
|
||
}
|
||
},
|
||
qiaomeng:{
|
||
audio:2,
|
||
trigger:{source:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event){
|
||
if(event._notrigger.contains(event.player)) return false;
|
||
return event.card&&event.card.name=='sha'&&event.cards&&
|
||
get.color(event.cards)=='black'&&event.player.countCards('e');
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.choosePlayerCard('e',trigger.player);
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('qiaomeng');
|
||
trigger.player.discard(result.links[0]);
|
||
event.card=result.links[0];
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(get.position(card)=='d'){
|
||
if(get.subtype(card)=='equip3'||get.subtype(card)=='equip4'){
|
||
player.gain(card,trigger.player);
|
||
player.$gain2(card);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
rekurou:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterCard:true,
|
||
check:function(card){
|
||
return 8-get.value(card);
|
||
},
|
||
position:'he',
|
||
content:function(){
|
||
player.loseHp();
|
||
},
|
||
ai:{
|
||
order:8,
|
||
result:{
|
||
player:function(player){
|
||
if(player.hp<=2) return player.countCards('h')==0?1:0;
|
||
if(player.countCards('h',{name:'sha',color:'red'})) return 1;
|
||
return player.countCards('h')<=player.hp?1:0;
|
||
}
|
||
},
|
||
effect:function(card,player,target){
|
||
if(get.tag(card,'damage')){
|
||
if(player.hasSkillTag('jueqing',false,target)) return [1,1];
|
||
return 1.2;
|
||
}
|
||
if(get.tag(card,'loseHp')){
|
||
if(player.hp<=1) return;
|
||
return [0,0];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
zhaxiang:{
|
||
trigger:{player:'loseHpEnd'},
|
||
forced:true,
|
||
audio:2,
|
||
content:function(){
|
||
var num=trigger.num;
|
||
player.draw(3*num);
|
||
if(_status.currentPhase==player){
|
||
if(!player.storage.zhaxiang2) player.storage.zhaxiang2=0;
|
||
player.storage.zhaxiang2+=num;
|
||
player.addTempSkill('zhaxiang2',{player:'phaseAfter'});
|
||
}
|
||
else{
|
||
game.trySkillAudio('zhaxiang',player);
|
||
}
|
||
},
|
||
ai:{
|
||
maihp:true
|
||
}
|
||
},
|
||
zhaxiang2:{
|
||
mod:{
|
||
targetInRange:function(card,player,target,now){
|
||
if(card.name=='sha'&&get.color(card)=='red') return true;
|
||
},
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha') return num+player.storage.zhaxiang2;
|
||
}
|
||
},
|
||
onremove:true,
|
||
trigger:{player:'shaBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.card&&get.color(event.card)=='red';
|
||
},
|
||
content:function(){
|
||
trigger.directHit=true;
|
||
}
|
||
},
|
||
zhuhai:{
|
||
trigger:{global:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return event.player.isAlive()&&event.player.getStat('damage')&&
|
||
lib.filter.targetEnabled({name:'sha'},player,event.player)&&player.hasSha();
|
||
},
|
||
content:function(){
|
||
player.chooseToUse({name:'sha'},'诛害:是否对'+get.translation(trigger.player)+'使用一张杀?',
|
||
trigger.player,-1).set('logSkill','zhuhai');
|
||
}
|
||
},
|
||
qianxin:{
|
||
skillAnimation:true,
|
||
audio:2,
|
||
unique:true,
|
||
juexingji:true,
|
||
trigger:{source:'damageAfter'},
|
||
forced:true,
|
||
derivation:'jianyan',
|
||
filter:function(event,player){
|
||
return player.hp<player.maxHp;
|
||
},
|
||
content:function(){
|
||
player.awakenSkill('qianxin');
|
||
player.addSkill('jianyan');
|
||
player.loseMaxHp();
|
||
}
|
||
},
|
||
jianyan:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
delay:0,
|
||
filter:function(event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current.sex=='male';
|
||
});
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseControl(['red','black','basic','trick','equip']).set('ai',function(){
|
||
var player=_status.event.player;
|
||
if(!player.hasShan()) return 'basic';
|
||
if(player.countCards('e')<=1) return 'equip';
|
||
if(player.countCards('h')>2) return 'trick';
|
||
return 'red';
|
||
});
|
||
"step 1"
|
||
event.card=get.cardPile(function(card){
|
||
if(get.color(card)==result.control) return true;
|
||
if(get.type(card,'trick')==result.control) return true;
|
||
return false;
|
||
},'cardPile');
|
||
if(!event.card){
|
||
event.finish();
|
||
return;
|
||
}
|
||
player.showCards([event.card]);
|
||
"step 2"
|
||
player.chooseTarget(true,'选择一名男性角色送出'+get.translation(event.card),function(card,player,target){
|
||
return target.sex=='male';
|
||
}).set('ai',function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(_status.event.neg) return -att;
|
||
return att;
|
||
}).set('neg',get.value(event.card,player,'raw')<0);
|
||
"step 3"
|
||
player.line(result.targets,'green');
|
||
result.targets[0].gain(event.card,'gain2');
|
||
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
player:2
|
||
},
|
||
threaten:1.2
|
||
}
|
||
},
|
||
reguose:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
discard:false,
|
||
filter:function(event,player){
|
||
return player.countCards('he',{suit:'diamond'})>0;
|
||
},
|
||
prepare:'throw',
|
||
position:'he',
|
||
filterCard:{suit:'diamond'},
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
if(target.hasJudge('lebu')) return true;
|
||
return lib.filter.targetEnabled({name:'lebu'},player,target);
|
||
},
|
||
check:function(card){
|
||
return 7-get.value(card);
|
||
},
|
||
content:function(){
|
||
if(target.hasJudge('lebu')){
|
||
target.discard(target.getJudge('lebu'));
|
||
}
|
||
else{
|
||
var next=player.useCard({name:'lebu'},target,cards);
|
||
next.animate=false;
|
||
next.audio=false;
|
||
}
|
||
player.draw();
|
||
},
|
||
ai:{
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hasJudge('lebu')) return -get.effect(target,{name:'lebu'},player,target);
|
||
return get.effect(target,{name:'lebu'},player,target);
|
||
}
|
||
},
|
||
order:9,
|
||
}
|
||
},
|
||
fenwei:{
|
||
skillAnimation:true,
|
||
audio:2,
|
||
audioname:['heqi'],
|
||
unique:true,
|
||
mark:true,
|
||
limited:true,
|
||
trigger:{global:'useCard'},
|
||
priority:5,
|
||
filter:function(event,player){
|
||
if(get.type(event.card)!='trick') return false;
|
||
if(get.info(event.card).multitarget) return false;
|
||
if(event.targets.length<2) return false;
|
||
if(player.storage.fenwei) return false;
|
||
return true;
|
||
},
|
||
init:function(player){
|
||
player.storage.fenwei=false;
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('fenwei'),
|
||
[1,trigger.targets.length],function(card,player,target){
|
||
var evt=_status.event.getTrigger();
|
||
return evt.targets.contains(target)&&!evt.excluded.contains(target);
|
||
}).set('ai',function(target){
|
||
var trigger=_status.event.getTrigger();
|
||
if(game.phaseNumber>game.players.length*2&&trigger.targets.length>=game.players.length-1){
|
||
return -get.effect(target,trigger.card,trigger.player,_status.event.player);
|
||
}
|
||
return -1;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.awakenSkill('fenwei');
|
||
player.logSkill('fenwei',result.targets);
|
||
player.storage.fenwei=true;
|
||
trigger.excluded.addArray(result.targets);
|
||
game.delay();
|
||
}
|
||
},
|
||
intro:{
|
||
content:'limited'
|
||
}
|
||
},
|
||
chulao:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
if(target.group=='unknown') return false;
|
||
for(var i=0;i<ui.selected.targets.length;i++){
|
||
if(ui.selected.targets[i].group==target.group) return false;
|
||
}
|
||
return target.countCards('he')>0;
|
||
},
|
||
filter:function(event,player){
|
||
return player.countCards('he')>0;
|
||
},
|
||
filterCard:true,
|
||
position:'he',
|
||
selectTarget:[1,Infinity],
|
||
check:function(card){
|
||
if(get.suit(card)=='spade') return 8-get.value(card);
|
||
return 5-get.value(card);
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(num==0&&get.suit(cards[0])=='spade') player.draw();
|
||
player.choosePlayerCard(targets[num],'he',true);
|
||
"step 1"
|
||
if(result.bool){
|
||
if(result.links.length) targets[num].discard(result.links[0]);
|
||
if(get.suit(result.links[0])=='spade') targets[num].draw();
|
||
}
|
||
},
|
||
ai:{
|
||
result:{
|
||
target:-1
|
||
},
|
||
threaten:1.2,
|
||
order:3
|
||
}
|
||
},
|
||
xunxun:{
|
||
audio:2,
|
||
trigger:{player:'phaseDrawBefore'},
|
||
check:function(event,player){
|
||
return !player.hasSkill('reyiji2');
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.cards=get.cards(4);
|
||
player.chooseCardButton(event.cards,2,'选择两张牌置于牌堆顶').set('ai',ai.get.buttonValue);
|
||
"step 1"
|
||
if(result.bool){
|
||
var choice=[];
|
||
for(var i=0;i<result.links.length;i++){
|
||
choice.push(result.links[i]);
|
||
cards.remove(result.links[i]);
|
||
}
|
||
for(var i=0;i<cards.length;i++){
|
||
ui.cardPile.appendChild(cards[i]);
|
||
}
|
||
while(choice.length){
|
||
ui.cardPile.insertBefore(choice.pop(),ui.cardPile.firstChild);
|
||
}
|
||
}
|
||
},
|
||
},
|
||
wangxi:{
|
||
audio:2,
|
||
trigger:{player:'damageEnd',source:'damageEnd'},
|
||
filter:function(event){
|
||
if(event._notrigger.contains(event.player)) return false;
|
||
return event.num&&event.source&&event.player&&
|
||
event.player.isAlive()&&event.source.isAlive()&&event.source!=event.player;
|
||
},
|
||
check:function(event,player){
|
||
if(player.isPhaseUsing()) return true;
|
||
if(event.player==player) return get.attitude(player,event.source)>-3;
|
||
return get.attitude(player,event.player)>-3;
|
||
},
|
||
logTarget:function(event,player){
|
||
if(event.player==player) return event.source;
|
||
return event.player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.count=trigger.num;
|
||
"step 1"
|
||
game.asyncDraw([trigger.player,trigger.source]);
|
||
event.count--;
|
||
"step 2"
|
||
game.delay();
|
||
"step 3"
|
||
if(event.count){
|
||
player.chooseBool(get.prompt2('wangxi',lib.skill.wangxi.logTarget(trigger,player)))
|
||
}
|
||
else event.finish();
|
||
"step 4"
|
||
if(result.bool){
|
||
player.logSkill('wangxi',lib.skill.wangxi.logTarget(trigger,player));
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
maixie_hp:true
|
||
}
|
||
}
|
||
},
|
||
translate:{
|
||
re_zhangliao:'界张辽',
|
||
re_huangyueying:'新黄月英',
|
||
re_simayi:'界司马懿',
|
||
re_xuzhu:'界许褚',
|
||
re_xiahoudun:'界夏侯惇',
|
||
re_lvmeng:'界吕蒙',
|
||
re_zhouyu:'界周瑜',
|
||
re_luxun:'界陆逊',
|
||
re_zhaoyun:'界赵云',
|
||
re_guanyu:'界关羽',
|
||
re_zhangfei:'界张飞',
|
||
re_machao:'界马超',
|
||
re_caocao:'界曹操',
|
||
re_guojia:'界郭嘉',
|
||
re_lvbu:'界吕布',
|
||
re_xushu:'界徐庶',
|
||
re_huanggai:'界黄盖',
|
||
re_gongsunzan:'界公孙瓒',
|
||
re_daqiao:'界大乔',
|
||
re_ganning:'界甘宁',
|
||
re_huatuo:'界华佗',
|
||
re_lidian:'李典',
|
||
re_liubei:'界刘备',
|
||
|
||
re_diaochan:'界貂蝉',
|
||
re_huangyueying:'界黄月英',
|
||
re_sunquan:'界孙权',
|
||
re_sunshangxiang:'界孙尚香',
|
||
re_zhugeliang:'界诸葛亮',
|
||
re_zhenji:'界甄姬',
|
||
re_huaxiong:"界华雄",
|
||
|
||
"re_sp_zhugeliang":"界卧龙",
|
||
"re_xunyu":"界荀彧",
|
||
"re_dianwei":"界典韦",
|
||
"re_yanwen":"界颜良文丑",
|
||
re_pangtong:"界庞统",
|
||
xin_yuanshao:"界袁绍",
|
||
|
||
reqiangxi:"强袭",
|
||
"reqiangxi_info":"出牌阶段对每名其他角色限一次,你可以选择一项:1. 失去一点体力并对你攻击范围内的一名其他角色造成一点伤害;2. 弃置一张武器牌并对你攻击范围内的一名其他角色造成一点伤害。",
|
||
rehuoji:"火计",
|
||
"rehuoji_info":"出牌阶段,你可以将你的任意一张♥或♦牌当作【火攻】使用。",
|
||
rekanpo:"看破",
|
||
"rekanpo_info":"你可以将你的任意一张♠或♣牌当作【无懈可击】使用。",
|
||
rejieming:"节命",
|
||
"rejieming_info":"当你受到1点伤害后,你可以令一名角色摸两张牌。然后若其手牌数小于体力上限,则你摸一张牌。",
|
||
reshuangxiong:"双雄",
|
||
"reshuangxiong_info":"摸牌阶段,你可以放弃摸牌。若如此做,你展示牌堆顶的两张牌并选择获得其中的一张。然后,你本回合内可以将与此牌颜色不同的一张手牌当做【决斗】使用。",
|
||
"reshuangxiong2":"双雄",
|
||
"reshuangxiong2_info":"",
|
||
|
||
reguanxing:'观星',
|
||
reguanxing_info:'准备阶段,你可以观看牌堆顶的5张牌(存活角色小于4时改为3张),并将其以任意顺序置于牌堆项或牌堆底,若你将“观星”的牌都放在了牌堆底,则你可以在结束阶段再次发动“观星”',
|
||
reluoshen:'洛神',
|
||
reluoshen_info:'准备阶段,你可以进行一次判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。你通过“洛神”获得的牌,不计入当前回合的手牌上限',
|
||
rejieyin:'结姻',
|
||
rejieyin_info:'出牌阶段限一次,你可以选择一名男性角色并弃置一张手牌或将装备区内的一张装备牌置于其装备区,你与其体力较高的角色摸一张牌,体力值较低的角色回复1点体力',
|
||
rebiyue:'闭月',
|
||
rebiyue_info:'结束阶段,你可以摸一张牌,若你没有手牌,则改为摸两张牌',
|
||
rejizhi:'集智',
|
||
rejizhi_info:'当你使用非延时锦囊牌时,你可以摸一张牌。若此牌为基本牌,则你可以弃置之,然后令本回合手牌上限+1。',
|
||
reqicai:'奇才',
|
||
reqicai_info:'锁定技,你使用锦囊牌无距离限制,你装备区内的牌不能被其他角色弃置',
|
||
rezhiheng:'制衡',
|
||
rezhiheng_info:'出牌阶段限一次,你可以弃置任意张牌并摸等量的牌,若你在发动“制衡”时弃置了所有手牌,则你多摸一张牌',
|
||
rejiuyuan:'救援',
|
||
rejiuyuan_info:'主公技,其他吴国角色对自己使用【桃】时,若其体力值大于你,则 其可以选择令你回复1点体力,然后其摸1张牌',
|
||
|
||
"new_yajiao":"涯角",
|
||
"new_yajiao_info":"每当你于回合外使用或打出牌时,你可以亮出牌堆顶的一张牌,并将其交给一名角色。若此牌与你此次使用或打出的牌类别不同,则你弃置一张牌。",
|
||
"new_liyu":"利驭",
|
||
"new_liyu_info":"当你使用【杀】对一名其他角色造成伤害后,你可以获得其一张牌。若此牌不为装备牌,则其摸一张牌。若此牌为装备牌,则视为你对其选择的另一名角色使用一张【决斗】。",
|
||
"new_retuxi":"突袭",
|
||
"new_retuxi_info":"摸牌阶段摸牌时,你可以少摸任意张牌,然后选择等量的角色的各一张手牌。",
|
||
"new_reyiji":"遗计",
|
||
"new_reyiji_info":"每当你受到1点伤害后,你可以摸两张牌,然后可以将至多两张手牌交给其他角色。",
|
||
"new_rejianxiong":"奸雄",
|
||
"new_rejianxiong_info":"每当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌。",
|
||
"new_reluoyi":"裸衣",
|
||
"new_reluoyi_info":"你可以展示牌堆顶的三张牌。然后,你可以放弃摸牌。若如此做,你获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。否则,你弃置这些牌。",
|
||
"new_rewusheng":"武圣",
|
||
"new_rewusheng_info":"你可以将一张红色牌当做【杀】使用或打出。你使用的方片杀没有距离限制。",
|
||
"new_yijue":"义绝",
|
||
"new_yijue_info":"出牌阶段限一次,你可以弃置一张牌并令一名有手牌的其他角色展示一张手牌。若此牌为黑色,则该角色不能使用或打出牌,非锁定技失效且受到来自你的红桃【杀】的伤害+1直到回合结束。若此牌为红色,则你可以获得此牌,并可以令其回复一点体力。",
|
||
"new_yijue2":"义绝",
|
||
"new_yijue2_info":"",
|
||
"new_repaoxiao":"咆哮",
|
||
"new_repaoxiao_info":"锁定技,出牌阶段,你使用【杀】没有数量限制。若你于此出牌阶段内使用过【杀】,则你本回合内使用【杀】没有距离限制。",
|
||
"new_tishen":"替身",
|
||
"new_tishen_info":"出牌阶段结束时,你可以弃置你所有的锦囊牌与坐骑牌。若如此做,直到你的下个回合开始,你获得所有以你为目标且未对你造成伤害的【杀】。",
|
||
"new_tishen2":"替身",
|
||
"new_tishen2_info":"",
|
||
"new_qingjian":"清俭",
|
||
"new_qingjian_info":"每当你于摸牌阶段外获得牌时,你可以展示任意张牌并交给一名其他角色。然后,当前回合角色本回合的手牌上限+X(X为你给出的牌中包含的类别数)。每回合限一次。",
|
||
"qingjian_add":"清俭",
|
||
"qingjian_add_info":"",
|
||
"new_reqingnang":"青囊",
|
||
"new_reqingnang_info":"出牌阶段,你可以弃置一张手牌,令一名本回合内未成为过〖青囊〗的目标的角色回复一点体力。若你弃置的是黑色牌,则你本回合内不能再发动〖青囊〗。",
|
||
"new_reyaowu":"耀武",
|
||
"new_reyaowu_info":"锁定技,当任意一名角色使用【杀】对你造成伤害时,若此杀为红色,该角色回复1点体力或摸一张牌。若为黑色,则你摸一张牌。",
|
||
|
||
qinxue:'勤学',
|
||
retuxi:'突袭',
|
||
reluoyi:'裸衣',
|
||
reluoyi2:'裸衣',
|
||
reganglie:'刚烈',
|
||
qingjian:'清俭',
|
||
reyingzi:'英姿',
|
||
refanjian:'反间',
|
||
refanjian_card:'弃牌',
|
||
refanjian_hp:'流失体力',
|
||
reqianxun:'谦逊',
|
||
reqianxun2:'谦逊',
|
||
relianying:'连营',
|
||
retishen:'替身',
|
||
retishen2:'替身',
|
||
reyajiao:'涯角',
|
||
rejianxiong:'奸雄',
|
||
rejianxiong_mopai:'摸牌',
|
||
rejianxiong_napai:'拿牌',
|
||
reyiji:'遗计',
|
||
reyiji2:'遗计',
|
||
yijue:'义绝',
|
||
yijue2:'义绝',
|
||
retieji:'铁骑',
|
||
refankui:'反馈',
|
||
reyicong:'义从',
|
||
qiaomeng:'趫猛',
|
||
rekurou:'苦肉',
|
||
zhaxiang:'诈降',
|
||
zhaxiang2:'诈降',
|
||
zhuhai:'诛害',
|
||
qianxin:'潜心',
|
||
jianyan:'荐言',
|
||
reguicai:'鬼才',
|
||
xunxun:'恂恂',
|
||
wangxi:'忘隙',
|
||
reguose:'国色',
|
||
fenwei:'奋威',
|
||
chulao:'除疠',
|
||
liyu:'利驭',
|
||
rerende:'仁德',
|
||
rerende_info:'出牌阶段,你可以将至少一张手牌交给其他角色,然后你于此阶段内不能再以此法交给该角色牌;若你于此阶段内给出的牌首次达到两张,你可以视为使用一张基本牌',
|
||
liyu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
|
||
xunxun_info:'摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。',
|
||
wangxi_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
|
||
reguose_info:'出牌阶段限一次,你可以选择一项:将一张方片花色牌当做【乐不思蜀】使用;或弃置一张方片花色牌并弃置场上的一张【乐不思蜀】。选择完成后,你摸一张牌。',
|
||
fenwei_info:'限定技,当一名角色使用的锦囊牌指定了至少两名角色为目标时,你可以令此牌对其中任意名角色无效。',
|
||
chulao_info:'出牌阶段限一次,若你有牌,你可以选择任意名势力各不相同的其他角色,你弃置你和这些角色的各一张牌。然后以此法弃置黑桃牌的角色各摸一张牌。',
|
||
reguicai_info:'在任意角色的判定牌生效前,你可以打出一张牌代替之',
|
||
zhuhai_info:'一名其他角色的结束阶段开始时,若该角色本回合造成过伤害,你可以对其使用一张【杀】。',
|
||
qianxin_info:'觉醒技,当你造成一次伤害后,若你已受伤,你须减1点体力上限,并获得技能“荐言”。',
|
||
jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
|
||
rekurou_info:'出牌阶段限一次,你可以弃置一张牌,然后失去1点体力。',
|
||
zhaxiang_info:'锁定技 每当你失去1点体力后,你摸三张牌。然后若此时是你的出牌阶段,则直到回合结束,你使用红色【杀】无距离限制且不能被【闪】响应,你可以额外使用一张【杀】。',
|
||
qiaomeng_info:'每当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
|
||
reyicong_info:'锁定技,只要你的体力值大于2点,你的进攻距离+1;只要你的体力值为2点或更低,你的防御距离+1',
|
||
refankui_info:'每当你受到1点伤害后,你可以获得伤害来源的一张牌。',
|
||
retieji_info:'当你使用【杀】指定一名角色为目标后,你可以进行一次判定并令该角色的非锁定技失效直到回合结束,除非该角色弃置一张与判定结果花色相同的牌,否则不能使用【闪】抵消此【杀】。',
|
||
yijue_info:'出牌阶段限一次,你可以与一名其他角色拼点,若你赢,则直到回合结束,该角色不能使用或打出手牌且其非锁定技失效,若你没赢,你可令该角色回复一点体力。',
|
||
reyiji_info:'每当你受到1点伤害后,你可以摸两张牌。然后你可以在至多两名角色的武将牌旁边分别扣置至多两张手牌,这些角色的下个摸牌阶段开始时,该角色获得其武将牌旁的这些牌。',
|
||
rejianxiong_info:'每当你受到伤害后,你可以获得对你造成伤害的牌,然后摸一张牌。',
|
||
reyajiao_info:'每当你于回合外使用或打出一张手牌时,你可以亮出牌堆顶的一张牌,若此牌与你此次使用或打出的牌类别相同,你可以将之交给任意一名角色;若不同则你可以将之置入弃牌堆。',
|
||
retishen_info:'限定技,准备阶段开始时,你可以将体力回复至等同于你上回合结束时的体力值,然后你每以此法回复1点体力,便摸一张牌。',
|
||
reqianxun_info:'每当一张延时类锦囊牌或其他角色使用的普通锦囊牌生效时,若你是此牌的唯一目标,你可以将所有手牌置于你的武将牌上,若如此做,此回合结束时,你获得你武将牌上的所有牌。',
|
||
relianying_info:'当你失去最后的手牌时,你可以令至多X名角色各摸一张牌(X为你此次失去的手牌数)。',
|
||
reyingzi_info:'锁定技,摸牌阶段摸牌时,你额外摸一张牌;你的手牌上限不会因体力值的减少而减少。',
|
||
refanjian_info:'出牌阶段限一次,你可以展示一张手牌并将此牌交给一名其他角色。然后该角色选择一项:展示其手牌并弃置所有与此牌花色相同的牌,或失去一点体力。',
|
||
qingjian_info:'每当你于摸牌阶段外获得牌时,你可以将其中任意牌以任意顺序交给其他角色,每回合最多发动四次',
|
||
qinxue_info:'觉醒技,准备阶段开始时,若你的手牌数比体力值多3(人数不少于7时改为2)或更多,你须减一点体力上限并获得技能【攻心】',
|
||
retuxi_info:'摸牌阶段摸牌时,你可以少摸任意张牌,然后选择等量的手牌数大于或等于你的其他角色,获得这些角色的各一张手牌。',
|
||
reluoyi_info:'你可以跳过摸牌阶段,然后展示牌堆顶的三张牌,获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。',
|
||
reganglie_info:'每当你受到1点伤害后,可进行一次判定,若结果为红色,你对伤害来源造成1点伤害,若结果为黑色,你弃置其一张牌。'
|
||
},
|
||
};
|
||
});
|