noname/mode/archive/swd.js

1565 lines
62 KiB
JavaScript
Executable File
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mode.swd={
game:{
start:function(){
var next=game.createEvent('load',false);
next.content=function(){
"step 0"
game.modTranslation();
game.import('identity');
if(!lib.storage.version||lib.storage.version<0.833){
localStorage.setItem(lib.config.mode,"{}");
}
var background=lib.background;
lib.background=[];
for(var i=0;i<background.length;i++){
for(var j=0;j<background[i][1];j++){
lib.background[lib.background.length]=background[i][0];
}
}
"step 1"
ui.create.arena();
ui.auto.hide();
if(lib.storage.progress==undefined) lib.storage.progress=0;
ui.choose=ui.create.control('选择关卡',function(){
if(this.clicked){
this.clicked=false;
this.dialog.close();
}
else{
this.clicked=true;
var dialog=ui.create.dialog();
this.dialog=dialog;
var node;
var list=[],list2=[];
for(var i=0;i<lib.storage.maxprogress;i++){
if(typeof lib.progress[i]=='number'){
list2.push(['战斗:'+lib.battle[lib.progress[i]].name,i]);
}
else if(typeof lib.progress[i]=='string'){
list.push([lib.progress[i],i]);
}
}
var listen=function(){
_status.clicked=true;
ui.choose.clicked=false;
game.save('progress',this.number);
ui.dialog.close();
ui.dialog.close();
event.redo();
game.resume();
}
for(var i=0;i<list.length;i++){
node=dialog.add(list[i][0]);
node.number=list[i][1];
node.listen(listen);
}
dialog.add(ui.create.div('.placeholder'));
for(var i=0;i<list2.length;i++){
node=dialog.add(list2[i][0]);
node.number=list2[i][1];
node.listen(listen);
}
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
}
})
"step 2"
game.updateBackground();
if(lib.storage.progress>lib.progress.length-1){
game.save('progress',lib.progress.length-1);
}
var progress=lib.progress[lib.storage.progress];
game.pause();
if(typeof progress=='object'||typeof progress=='string'){
var left=true;
var add=true;
if(ui.avatar){
if(ui.avatar.name!=progress[0]){
if(!ui.avatar.right) left=false;
ui.avatar.delete();
delete ui.avatar;
}
else add=false;
}
if(add&&lib.character[progress[0]]){
ui.avatar=ui.create.div('.avatar',ui.arena).animate('start');
ui.avatar.setBackground(progress[0],'character');
ui.avatar.style.top='calc(100% / 3 - 100px / 3)';
if(left){
ui.avatar.style.left='calc(5% + 120px)';
}
else{
ui.avatar.style.left='calc(95% - 214px)';
ui.avatar.right=true;
}
ui.avatar.name=progress[0];
}
var dialog;
if(typeof progress=='object'){
if(progress.length>1){
dialog=ui.create.dialog(get.translation(progress[0]),progress[1]);
}
else{
dialog=ui.create.dialog(get.translation(progress[0]));
}
}
else{
dialog=ui.create.dialog(progress);
}
dialog.listen(function(){
if(_status.clicked) return;
this.close();
game.addProgress();
event.redo();
game.resume();
});
}
else if(lib.storage.progress==lib.storage.savedprogress){
_status.paused=false;
_status.battle=progress;
}
else{
if(ui.avatar){
ui.avatar.delete();
delete ui.avatar;
}
_status.battle=progress;
var dialog=ui.create.dialog('战斗:'+lib.battle[progress].name,lib.battle[progress].intro);
dialog.listen(function(){
if(_status.clicked) return;
this.close();
game.resume();
});
}
"step 3"
ui.choose.delete();
delete lib.card.zhuge;
ui.create.cards();
game.finishCards();
game.delay();
"step 4"
if(get.config('save_progress')&&lib.storage.saved) game.loadGame();
else game.prepareGame();
"step 5"
event.trigger('gameStart');
if(get.config('save_progress')&&lib.storage.saved&&
lib.storage.progress==lib.storage.savedprogress){
var card;
for(var i=0;i<game.players.length;i++){
for(var j=0;j<lib.storage.players[i].handcards.length;j++){
card=get.cardPile(lib.storage.players[i].handcards[j]);
if(get.itemtype(card)=='card'){
if(lib.config.sort_card(card)>0) game.players[i].node.handcards1.appendChild(card);
else game.players[i].node.handcards2.appendChild(card);
}
}
for(var j=0;j<lib.storage.players[i].equips.length;j++){
card=get.cardPile(lib.storage.players[i].equips[j]);
if(get.itemtype(card)=='card'&&get.type(card)=='equip'){
game.players[i].equip(card);
}
}
for(var j=0;j<lib.storage.players[i].judges.length;j++){
card=get.cardPile(lib.storage.players[i].judges[j]);
if(get.itemtype(card)=='card'&&get.type(card)=='delay'){
game.players[i].addJudge(card);
}
}
if(lib.storage.players[i].linked) game.players[i].classList.add('linked');
if(lib.storage.players[i].turnedover) game.players[i].classList.add('turnedover');
if(lib.storage.players[i].out) game.players[i].classList.add('out');
game.players[i].update();
}
event.trigger('gameStart');
game.phaseLoop(game.players[lib.storage.player]);
}
else{
event.trigger('gameStart');
game.gameDraw(game.zhu);
game.phaseLoop(game.zhu);
}
}
},
createBattle:function(){
var battle=lib.battle[_status.battle];
if(!battle.friend) battle.friend=[];
if(!battle.neutral) battle.neutral=[];
_status.list=battle.enemy.slice(0);
_status.list.sort(lib.sort.random);
var num=battle.enemycount||battle.enemy.length;
var player;
for(var i=0;i<num;i++){
player=game.addPlayer();
player.init(_status.list.randomGet());
_status.list.remove(player.name);
player.setIdentity('fan');
player.identity='fan';
player.identityShown=true;
}
for(var i=0;i<battle.friend.length;i++){
player=game.addPlayer();
player.init(battle.friend[i]);
player.setIdentity('zhong');
player.identity='zhong';
player.identityShown=true;
}
for(var i=0;i<battle.neutral.length;i++){
player=game.addPlayer();
player.init(battle.neutral[i]);
player.setIdentity('nei');
player.identity='nei';
player.identityShown=true;
}
},
prepareGame:function(){
var next=game.createEvent('prepareGame',false);
next.content=function(){
"step 0"
// var dialog=ui.create.dialog('选择角色',[['swd_cheyun','swd_huanyuanzhi','swd_murongshi'],'character']);
// game.pause();
// for(var i=0;i<dialog.buttons.length;i++){
// dialog.buttons[i].classList.add('selectable');
// }
// event.custom.replace.button=function(button){
// _status.avatar=button.link;
// dialog.close();
// game.resume();
// }
_status.avatar='swd_cheyun';
"step 1"
ui.auto.show();
ui.create.players(1);
ui.create.me();
ui.learned={};
game.zhu=game.me;
game.me.init(_status.avatar);
game.me.setIdentity('zhu');
game.me.identity='zhu';
game.me.identityShown=true;
game.me.jp=200;
game.me.jpa=200;
game.me.jpe=0;
for(var i=0;i<game.me.skills.length;i++){
game.me.modeSkills.add(game.me.skills[i]);
}
game.me.addSkill(['infinity_learn','infinity_penalty','infinity_jp','infinity_add','infinity_add2']);
game.me.modeSkills.add('infinity_learn','infinity_penalty','infinity_jp','infinity_add','infinity_add2');
for(var i in lib.player){
for(var j in lib.player[i]){
if(!lib.skill[j]||game.me.modeSkills.contains(j)) delete lib.player[i][j];
}
}
game.me.learned={
initiative:['无'],
trigger:['无'],
lock:['无'],
limited:['无'],
};
game.me.learned1='无';
game.me.learned2='无';
game.me.learned3='无';
game.me.learned4='无';
game.me.learned5='无';
game.me.learned6='无';
game.me.learned7='无';
game.createBattle();
}
},
loadGame:function(){
var next=game.createEvent('prepareGame',false);
next.content=function(){
"step 0"
_status.list=lib.battle[_status.battle].enemy.slice(0);
_status.list.sort(lib.sort.random);
for(var i=0;i<lib.storage.players.length;i++){
_status.list.remove(lib.storage.players[i].name);
_status.list.remove(lib.storage.players[i].name2);
}
"step 1"
ui.auto.show();
if(lib.storage.progress!=lib.storage.savedprogress){
ui.create.players(1);
ui.create.me();
game.me.init(lib.storage.players[0].name);
game.me.identity=lib.storage.players[0].identity;
game.me.setIdentity();
_status.list.remove(game.me.name);
_status.list.remove(game.me.name2);
game.me.hp=lib.storage.players[0].hp;
if(game.me.hp<2) game.me.hp=2;
game.me.maxHp=lib.storage.players[0].maxHp;
game.me.update();
game.createBattle();
}
else{
ui.create.players(lib.storage.players.length);
ui.create.me();
for(var i=0;i<lib.storage.players.length;i++){
game.players[i].init(lib.storage.players[i].name,lib.storage.players[i].name2);
game.players[i].identity=lib.storage.players[i].identity;
game.players[i].setIdentity();
game.players[i].identityShown=true;
_status.list.remove(game.players[i].name);
_status.list.remove(game.players[i].name2);
game.players[i].hp=lib.storage.players[i].hp;
game.players[i].maxHp=lib.storage.players[i].maxHp;
game.players[i].update();
if(lib.storage.players[i].linked) game.players[i].classList.add('linked');
if(lib.storage.players[i].turnedover) game.players[i].classList.add('turnedover');
if(lib.storage.players[i].out) game.players[i].classList.add('out');
for(var j in lib.storage.players[i].storage){
game.players[i].storage[j]=lib.storage.players[i].storage[j];
}
}
}
ui.learned={};
game.zhu=game.me;
for(var i=0;i<game.me.skills.length;i++){
game.me.modeSkills.add(game.me.skills[i]);
}
game.me.addSkill(['infinity_learn','infinity_penalty','infinity_jp','infinity_add','infinity_add2']);
game.me.modeSkills.add('infinity_learn','infinity_penalty','infinity_jp','infinity_add','infinity_add2');
if(game.me.hp<=0) game.me.hp=2;
for(var i in lib.player){
for(var j in lib.player[i]){
if(!lib.skill[j]||game.me.modeSkills.contains(j)) delete lib.player[i][j];
}
}
game.me.jp=lib.storage.jp;
game.me.jpa=lib.storage.jpa;
game.me.jpe=lib.storage.jpe;
game.me.learned=lib.storage.learned;
game.me.learned1=lib.storage.learned1;
game.me.learned2=lib.storage.learned2;
game.me.learned3=lib.storage.learned3;
game.me.learned4=lib.storage.learned4;
game.me.learned5=lib.storage.learned5;
game.me.learned6=lib.storage.learned6;
game.me.learned7=lib.storage.learned7;
if(game.me.learned1!='无') game.me.addSkill(game.me.learned1);
if(game.me.learned2!='无') game.me.addSkill(game.me.learned2);
if(game.me.learned3!='无') game.me.addSkill(game.me.learned3);
if(game.me.learned4!='无') game.me.addSkill(game.me.learned4);
if(game.me.learned5!='无') game.me.addSkill(game.me.learned5);
if(game.me.learned6!='无') game.me.addSkill(game.me.learned6);
if(game.me.learned7!='无') game.me.addSkill(game.me.learned7);
}
},
saveProgress:function(current){
var players=[];
var player=game.me;
var handcards,equips,judges,cards,storage;
var count=0;
do{
handcards=[];equips=[];judges=[];
cards=player.get('h');
for(var i=0;i<cards.length;i++){
handcards.push(cards[i].name);
}
cards=player.get('e');
for(var i=0;i<cards.length;i++){
equips.push(cards[i].name);
}
cards=player.get('j');
for(var i=0;i<cards.length;i++){
judges.push(cards[i].name);
}
storage={};
for(var i in player.storage){
if(typeof player.storage[i]!='object') storage[i]=player.storage[i];
}
players.push({
name:player.name,
name2:player.name2,
handcards:handcards,
equips:equips,
judges:judges,
hp:player.hp,
maxHp:player.maxHp,
identity:player.identity,
linked:player.isLinked(),
turnedover:player.isTurnedOver(),
out:player.isOut(),
storage:storage,
});
player=player.next;
if(count++>20) {alert('!!!');break;}
}
while(player!=game.me);
game.save('player',current.dataset.position);
game.save('players',players);
game.save('jpa',game.me.jpa);
game.save('jpe',game.me.jpe);
game.save('jp',game.me.jp);
game.save('learned',game.me.learned);
game.save('learned1',game.me.learned1);
game.save('learned2',game.me.learned2);
game.save('learned3',game.me.learned3);
game.save('learned4',game.me.learned4);
game.save('learned5',game.me.learned5);
game.save('learned6',game.me.learned6);
game.save('learned7',game.me.learned7);
game.save('saved',true);
game.save('savedprogress',lib.storage.progress);
},
addProgress:function(){
if(lib.storage.progress+1>lib.progress.length-1){
game.save('progress',lib.progress.length-1);
game.save('maxprogress',lib.progress.length-1);
}
else{
game.save('progress',lib.storage.progress+1);
if(typeof lib.storage.maxprogress!='number'||lib.storage.maxprogress<lib.storage.progress)
game.save('maxprogress',lib.storage.progress);
}
},
clearProgress:function(){
localStorage.setItem(lib.config.mode,"{}");
lib.storage={};
},
onOver:function(){
ui.restart.remove();
delete ui.restart;
ui.create.control('继续',function(){
if(game.me.isAlive()){
game.addProgress();
}
game.save('savedprogress',null);
window.location.reload();
});
},
modTranslation:function(){
;
},
updateBackground:function(){
if(ui.background.link==lib.background[lib.storage.progress]) return;
ui.background.delete();
ui.background=ui.create.div('.background').animate('start');
ui.background.style.webkitFilter='blur(8px)';
ui.background.style.webkitTransform='scale(1.05)';
ui.background.style.backgroundSize='cover';
ui.background.style.backgroundImage="url('image/story/czt/"+lib.background[lib.storage.progress]+".jpg')";
ui.background.link=lib.background[lib.storage.progress];
document.body.insertBefore(ui.background,document.body.firstChild);
}
},
player:{
initiative:{
huoji:100,
luanji:100,
fanjian:150,
duanliang:160,
lianhuan:160,
qiangxi:200,
jiuchi:200,
longdan:200,
wusheng:250,
zhijian:250,
lijian:300,
dimeng:300,
quhu:300,
qixi:300,
longhun:300,
guose:350,
lijian:350,
rende:400,
kanpo:450,
tianyi:450,
tiaoxin:450,
qingguo:500,
gongxin:500,
jieyin:800,
kurou:1000,
zhiheng:2000,
},
trigger:{
shuangxiong:100,
jushou:100,
tiandu:150,
fangzhu:150,
jianxiong:150,
ganglie:150,
mengjin:200,
tieji:200,
yinghun:200,
lieren:200,
tianxiang:200,
fankui:250,
shensu:250,
guanxing:250,
haoshi:250,
luoyi:300,
liegong:300,
yingzi:300,
jieming:300,
fangquan:300,
zaiqi:300,
luoshen:300,
xingshang:300,
tuxi:300,
biyue:350,
yiji:350,
guzheng:350,
buqu:350,
jiang:350,
beige:400,
guicai:400,
shelie:500,
liuli:500,
lianying:500,
leiji:500,
guidao:600,
jizhi:600,
// xiaoji:1200,
},
lock:{
huoshou:50,
juxiang:70,
roulin:100,
jiuyuan:100,
hongyan:150,
wushuang:200,
bazhen:300,
mashu:300,
xiangle:300,
qicai:300,
kongcheng:300,
keji:400,
xueyi:500,
weimu:600,
qianxun:650,
wansha:800,
kuanggu:800,
juejing:1000,
// paoxiao:1600,
},
limited:{
niepan:1000,
luanwu:1000,
},
},
element:{
player:{
dieAfter:function(source){
if(this!=game.me){
game.removePlayer(this);
}
if(this.identity=='zhong'&&source==game.me) game.me.discard(game.me.get('h'));
if(source&&this.identity=='fan'){
if(source.identity=='fan') source.draw(get.difficulty());
else source.draw(4-get.difficulty());
}
game.checkResult();
},
dieSpeak:function(){
switch(this.identity){
case 'zhu': this.popup('云狐你怎么不动了',2000);break;
case 'zhong': this.popup('啊',2000);break;
case 'nei': this.popup('可恶……',2000);break;
case 'fan': this.popup('呃……',2000);break;
}
},
}
},
skill:{
infinity_learn:{
trigger:{player:'phaseBefore'},
forced:true,
popup:false,
priority:20,
filter:function(){
return !_status.auto;
},
content:function(){
"step 0"
if(_status.auto) return;
var dialog=ui.create.dialog(),i,j;
var addJpe=function(){
game.me.jpe=0;
var link,skills=[];
for(var i=0;i<10;i++){
if(i==2||i==5||i==8) continue;
link=dialog.content.childNodes[i].querySelector('.toggle').link;
if(link!='无') skills.push(link);
}
var skills2={};
for(var i in lib.player){
for(var j in lib.player[i]){
skills2[j]=lib.player[i][j];
}
}
for(var i=0;i<skills.length;i++){
game.me.jpe+=skills2[skills[i]];
}
ui.jpe.innerHTML=game.me.jpe;
};
dialog.add(ui.create.switcher('initiative1',game.me.learned.initiative,game.me.learned1,addJpe));
dialog.add(ui.create.switcher('initiative2',game.me.learned.initiative,game.me.learned2,addJpe));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.switcher('trigger1',game.me.learned.trigger,game.me.learned3,addJpe));
dialog.add(ui.create.switcher('trigger2',game.me.learned.trigger,game.me.learned4,addJpe));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.switcher('lock1',game.me.learned.lock,game.me.learned5,addJpe));
dialog.add(ui.create.switcher('lock2',game.me.learned.lock,game.me.learned6,addJpe));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.switcher('limited',game.me.learned.limited,game.me.learned7,addJpe));
dialog.add(ui.create.div('.placeholder'));
for(j in lib.player){
(function(j){
for(i in lib.player[j]){
var node=ui.create.line(get.translation(i),player.learned[j].contains(i)?'已学习':lib.player[j][i],
function(){
var toggle=this.parentNode.querySelector('.toggle');
if(toggle.classList.contains('toggle')){
var that=toggle.parentNode;
if(toggle.innerHTML=='已学习') return;
var num=parseInt(toggle.innerHTML);
if(num>game.me.jp){
if(that.node2) return;
that.node2=ui.create.div('.toggle',that).animate('start');
that.node2.innerHTML='点数不足';
that.node2.style.right='56px';
setTimeout(function(){
that.node2.delete();
delete that.node2;
},1000);
return;
}
toggle.innerHTML='已学习';
game.me.jp-=num;
game.me.learned[j].push(toggle.skill);
ui.jp.innerHTML=game.me.jp;
}
});
node.childNodes[1].skill=i;
ui.learned[i]=node;
dialog.add(node);
}
}(j))
dialog.add(ui.create.div('.placeholder'));
}
dialog.add(ui.create.line('摸两张牌',100,function(){
var node=this.parentNode;
if(node.clicked) return;
if(game.me.jp<100){
if(node.node2) return;
node.node2=ui.create.div('.toggle',node).animate('start');
node.node2.innerHTML='点数不足';
node.node2.style.right='56px';
setTimeout(function(){
node.node2.delete();
delete node.node2;
},1000);
return;
}
node.clicked=true;
node.querySelector('.toggle').innerHTML='已选择'
game.me.jpa-=100;
game.me.jp-=100;
ui.jp.innerHTML=game.me.jp;
ui.jpa.innerHTML=game.me.jpa;
game.me.draw(2);
}));
dialog.add(ui.create.line('回复体力',100,function(){
var node=this.parentNode;
if(node.clicked) return;
if(game.me.jp<100){
if(node.node2) return;
node.node2=ui.create.div('.toggle',node).animate('start');
node.node2.innerHTML='点数不足';
node.node2.style.right='56px';
setTimeout(function(){
node.node2.delete();
delete node.node2;
},1000);
return;
}
node.clicked=true;
node.querySelector('.toggle').innerHTML='已选择'
game.me.jpa-=100;
game.me.jp-=100;
ui.jp.innerHTML=game.me.jp;
ui.jpa.innerHTML=game.me.jpa;
game.me.recover();
}));
if(game.me.maxHp<5){
dialog.add(ui.create.line('体力上限',1000,function(){
var node=this.parentNode;
if(node.clicked) return;
if(game.me.jp<1000){
if(node.node2) return;
node.node2=ui.create.div('.toggle',node).animate('start');
node.node2.innerHTML='点数不足';
node.node2.style.right='56px';
setTimeout(function(){
node.node2.delete();
delete node.node2;
},1000);
return;
}
node.clicked=true;
node.querySelector('.toggle').innerHTML='已选择'
game.me.jpa-=1000;
game.me.jp-=1000;
ui.jp.innerHTML=game.me.jp;
ui.jpa.innerHTML=game.me.jpa;
game.me.maxHp++;
game.me.update();
}));
}
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.line('重置技能',function(){
var i,j;
for(i in lib.player){
while(game.me.learned[i].length>1){
j=game.me.learned[i].pop();
ui.learned[j].childNodes[1].innerHTML=lib.player[i][j];
}
}
game.me.jpa=Math.ceil(0.9*game.me.jpa);
game.me.jp=game.me.jpa;
game.me.jpe=0;
for(i=0;i<10;i++){
if(i==2||i==5||i==8) continue;
dialog.content.childNodes[i].querySelector('.toggle').innerHTML='无';
dialog.content.childNodes[i].querySelector('.toggle').link='无';
}
ui.jp.innerHTML=game.me.jp;
ui.jpa.innerHTML=game.me.jpa;
ui.jpe.innerHTML=0;
}));
var jp=ui.create.line('剩余点数',game.me.jp);
ui.jp=jp.childNodes[1];
dialog.add(jp);
var jpe=ui.create.line('装备技能',game.me.jpe);
ui.jpe=jpe.childNodes[1];
dialog.add(jpe);
var jpa=ui.create.line('技能点数',game.me.jpa);
ui.jpa=jpa.childNodes[1];
dialog.add(jpa);
var control=ui.create.control('完成',function(){
game.me.clearSkills();
var link;
for(var i=0;i<10;i++){
if(i==2||i==5||i==8) continue;
link=dialog.content.childNodes[i].querySelector('.toggle').link;
switch(dialog.content.childNodes[i].firstChild.innerHTML){
case '主动技能一':game.me.learned1=link;break;
case '主动技能二':game.me.learned2=link;break;
case '被动技能一':game.me.learned3=link;break;
case '被动技能二':game.me.learned4=link;break;
case '锁定技能一':game.me.learned5=link;break;
case '锁定技能二':game.me.learned6=link;break;
case '限定技':game.me.learned7=link;break;
}
if(link!='无') game.me.addSkill(link);
}
control.close();
dialog.close();
event.finish();
game.resume();
})
game.pause();
"step 1"
while(ui.dialogs.length){
ui.dialogs[0].close();
}
while(ui.controls.length){
ui.controls[0].close();
}
}
},
infinity_jp:{
init:function(){
game.me.storage.infinity_jp=true;
},
group:['jp_damage','jp_kill','jp_use','jp_skill'],
intro:{
content:function(intro,player){
return '技能点数:'+player.jp+'/'+player.jpa;
}
}
},
infinity_add:{
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
filter:function(){
return _status.list.length&&game.players.length<8;
},
content:function(){
var position,player;
var num=get.population('zhong')+1+Math.min(3,Math.floor(game.me.jpa/1000))-get.population('fan');
if(get.population('zhong')>1) num--;
if(num>0&&Math.random()<get.difficulty()/3){
player=game.addPlayer();
player.init(_status.list.randomGet());
_status.list.remove(player.name);
if(Math.random()<get.difficulty()/6){
player.init(player.name,_status.list.randomGet());
_status.list.remove(player.name2);
}
player.setIdentity('fan');
player.identity='fan';
player.identityShown=true;
player.draw(get.difficulty());
}
// else if(num<0&&Math.random()<1/get.difficulty()){
// player=game.addPlayer();
// player.init(_status.list.randomGet());
// _status.list.remove(player.name);
// if(Math.random()<0.5/get.difficulty()){
// player.init(player.name,_status.list.randomGet());
// _status.list.remove(player.name2);
// }
// player.setIdentity('zhong');
// player.identity='zhong';
// player.identityShown=true;
// player.draw(4-get.difficulty());
// }
// else if(Math.random()<0.2/(get.population('nei')+1)&&get.population('nei')<2){
// player=game.addPlayer();
// player.init(_status.list.randomGet());
// _status.list.remove(player.name);
// player.setIdentity('nei');
// player.identity='nei';
// player.identityShown=true;
// player.draw(2);
// }
}
},
infinity_penalty:{
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
content:function(){
var n=Math.floor(player.jpe*get.difficulty()/50);
if(n>player.jp) n=player.jp;
game.me.popup('技能点数 -'+n);
game.log(get.translation(game.me)+'扣减了'+n+'点技能点数');
player.jp-=n;
player.jpa-=n;
}
},
jp_damage:{
trigger:{source:'damageAfter'},
forced:true,
popup:false,
content:function(){
player.jp+=Math.floor(trigger.num*30*(1.5-get.difficulty()/6));
player.jpa+=Math.floor(trigger.num*30*(1.5-get.difficulty()/6));
game.log(get.translation(game.me)+'获得了'+Math.floor(trigger.num*30*(1.5-get.difficulty()/6))+'点技能点数');
}
},
jp_kill:{
trigger:{source:'dieAfter'},
forced:true,
popup:false,
content:function(){
player.jp+=Math.floor(100*(1.5-get.difficulty()/6));
player.jpa+=Math.floor(100*(1.5-get.difficulty()/6));
game.log(get.translation(game.me)+'获得了'+Math.floor(100*(1.5-get.difficulty()/6))+'点技能点数');
game.me.draw(4-get.difficulty());
}
},
jp_use:{
trigger:{player:'useCardAfter'},
forced:true,
popup:false,
content:function(){
player.jp+=Math.floor(10*(1.5-get.difficulty()/6));
player.jpa+=Math.floor(10*(1.5-get.difficulty()/6));
game.log(get.translation(game.me)+'获得了'+Math.floor(10*(1.5-get.difficulty()/6))+'点技能点数');
}
},
jp_skill:{
trigger:{player:'useSkillAfter'},
forced:true,
popup:false,
content:function(){
player.jp+=Math.floor(20*(1.5-get.difficulty()/6));
player.jpa+=Math.floor(20*(1.5-get.difficulty()/6));
game.log(get.translation(game.me)+'获得了'+Math.floor(20*(1.5-get.difficulty()/6))+'点技能点数');
}
},
dushi:{
trigger:{source:'damageBefore'},
forced:true,
priority:10,
content:function(){
trigger.untrigger();
trigger.finish();
trigger.player.loseHp(trigger.num);
}
},
yizhong:{
trigger:{target:'shaBefore'},
forced:true,
filter:function(event,player){
if(player.get('e','2')) return false;
return (event.card.name=='sha'&&get.color(event.card)=='black')
},
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
effect:{
target:function(card,player,target){
if(target.get('e','2')) return;
if(card.name=='sha'&&get.color(card)=='black') return 0;
}
}
}
},
},
translate:{
fan:'敌',
zhu:'将',
zhong:'友',
nei:'中',
initiative1_config:'主动技能一',
initiative2_config:'主动技能二',
trigger1_config:'被动技能一',
trigger2_config:'被动技能二',
lock1_config:'锁定技能一',
lock2_config:'锁定技能二',
limited_config:'限定技',
infinity_jp:'技能',
czt_linghubing:'令狐士兵',
czt_linghubing2:'令狐士兵',
czt_linghujiang:'令狐军官',
czt_duanmu:'端木老人',
czt_mindafu:'闵大夫',
czt_beigongdafu:'北宫大夫',
czt_she:'蛇',
czt_zhizhu:'蜘蛛',
czt_she2:'蛇',
czt_zhizhu2:'蜘蛛',
czt_jiaojisi:'蛟祭司',
czt_guchongji:'鼓虫机',
czt_mujiagui:'木甲龟',
czt_mujiafangzhen:'木甲方阵',
dushi:'毒噬',
yizhong:'毅重',
yizhong_info:'锁定技,当你没有防具时,黑色的杀对你无效',
dushi_info:'锁定技,你即将造成的伤害均视为体力流失',
czt_jinbing:'晋军士兵',
czt_jinbing2:'晋军士兵',
czt_linghuguojun:'令狐国君',
},
character:{
czt_linghubing:['male','wei',2,[]],
czt_linghubing2:['male','wei',3,[]],
czt_linghujiang:['male','wei',5,[]],
czt_duanmu:['male','wei',0,[]],
czt_she:['male','qun',2,['dushi']],
czt_zhizhu:['male','qun',1,['dushi']],
czt_she2:['male','qun',3,['dushi']],
czt_zhizhu2:['male','qun',2,['dushi']],
czt_jiaojisi:['male','wei',0,[]],
czt_mindafu:['male','wei',0,[]],
czt_beigongdafu:['male','wei',0,[]],
czt_linghuguojun:['male','wei',0,[]],
czt_guchongji:['male','shu',3,['wushuang']],
czt_mujiafangzhen:['male','shu',3,['luanji','shensu']],
czt_mujiagui:['male','shu',4,['yizhong']],
czt_jinbing:['male','shu',3,['mashu']],
czt_jinbing2:['male','shu',4,['mengjin']],
},
config:{
difficulty:true,
player_number:false,
double_character:false,
change_choice:false,
free_choose:false,
change_identity:false,
swap:false,
save_progress:true,
ai_identity:false,
revive:false,
},
progress:[
'令狐国',
['swd_cheyun','怎搞的,最近老做这梦…… '],
['swd_cheyun','而且每次都会梦到大哥哥…… '],
['swd_cheyun','你说这到底是怎么回事呢,云狐…… '],
['czt_linghujiang','喂,车家的小娃儿! '],
['swd_cheyun','啊,是你们……? '],
['swd_cheyun','国君他……是不是答应我的请求了?'],
['czt_linghujiang','国君是答应了…… '],
['czt_linghujiang','你可要搞清楚,车氏小娃!'],
['czt_linghujiang','若非晋人就快打来了,不然没人愿意让你使用这怪东西! '],
['swd_cheyun','好过分!人家这才不是什么怪东西! '],
['swd_cheyun','这是爷爷的木甲术,是爷爷木甲术制造出来的云狐! '],
['swd_cheyun','光一只云狐,就可以抵得过好几乘的兵车! '],
['czt_linghujiang','哦,是吗?'],
['czt_linghujiang','别忘了~当初就是因为你祖父研究这些玩意儿,你们车氏全族才会被抄灭!'],
['swd_cheyun','哼~才不是呢!'],
['swd_cheyun','是北宫大夫陷害爷爷,说他研究什么不祥的东西,国君才下令爷爷自戕的!'],
['czt_linghujiang','哼,劝你最好少说北宫大夫的不是!'],
['swd_cheyun','可是明明就是——'],
['czt_linghujiang','好啦,没空同你啰唆了!'],
['czt_linghujiang','你不是还向国君请求可以出入你们车氏昔日故宅的铜令符?'],
['得到铜令符',''],
['czt_linghujiang','啧~怎么?你那是什么表情?'],
['swd_cheyun','哼~我一定会好好证明给北宫大夫和你们看看的!'],
['czt_linghujiang','随你便~根本就没人期待你能做些什么! '],
['czt_linghujiang','我们得去忙防御工事了,你好自为之吧~~'],
['czt_linghubing','奉劝你,小娃儿~'],
['czt_linghubing','可别以为上战场打仗,是你平日的家家酒儿戏!'],
['swd_cheyun','真讨厌,神气什么嘛~~可恶!'],
['swd_cheyun','等著瞧,我一定会让你们全都刮目相看的!'],
['swd_cheyun','云狐~我等一下就去替你拿铜令符,带你回我们的老家去了!'],
['swd_cheyun','那里有爷爷的木甲工房,可以把你变得更厉害!'],
['swd_cheyun','对了……我得先回茅屋去告诉端木爷这事。'],
1,
'端木茅屋',
['swd_cheyun','端木爷~端木爷~我回来啦!'],
['czt_duanmu','咳……咳咳…… '],
['czt_duanmu','咳……咳咳…… '],
['czt_duanmu','你这些日子,究竟是跑到哪去了?'],
['swd_cheyun','嘻~端木爷,您猜猜看嘛!'],
['czt_duanmu','唉,不是端木爷爱叨念你……'],
['czt_duanmu','如今端木爷人病了,目力脚力都差了…… '],
['czt_duanmu','再没法子像过去那样,成天四处去找你……'],
['swd_cheyun','端木爷,您就猜一下下嘛~'],
['czt_duanmu','唉……猜个什么猜呀?'],
['czt_duanmu','一定又是去找你那个云狐的木料…… '],
['czt_duanmu','唉,早告诉过你好几次,不要老是这样…… '],
['czt_duanmu','只是去找木料就罢了,还穿什么新衣裳?'],
['swd_cheyun','嘻,所以说端木爷完全猜错了~~猜错了! '],
['swd_cheyun','嘻,端木爷~人家是去都城,找国君! '],
['czt_duanmu','去都城,找国君?'],
['czt_duanmu','不要以为端木爷病昏了,你就可以随便编个藉口来蒙骗端木爷……'],
['swd_cheyun','哼,人家才没骗您呢!'],
['swd_cheyun','端木爷,您看这个——— '],
['czt_duanmu','这……又是什么?'],
['swd_cheyun','是国君给我的铜令符!'],
['swd_cheyun','我现在可以自由返回我们老家那里去了哦~嘻! '],
['czt_duanmu','国君他……竟会答应你的要求?'],
['swd_cheyun','对呀~所以您瞧,人家的本事够厉害吧!'],
['czt_duanmu','呃……这实在令人难以置信啊!'],
['swd_cheyun','端木爷有没有大大吃了一惊呢? '],
['swd_cheyun','从今天起,人家就可以光明正大去爷爷的木甲工房哦!'],
['swd_cheyun','也就是爷爷竹简上,提到的那个地方……'],
['czt_duanmu','唉,老实说,有时候端木爷真忍不住要怀疑…… '],
['czt_duanmu','当初把老主人关于木甲术的那些竹简交给了你,是否是对的…… '],
['swd_cheyun','端木爷怎么这么说呢?'],
['swd_cheyun','谁叫端木爷自己没想到,人家能把爷爷他的云狐,真的成功做了出来?'],
['swd_cheyun','端木爷应该替爷爷和人家高兴才对嘛~~ '],
['czt_duanmu','唉……话是如此没错!'],
['czt_duanmu','但你们车氏一族,当初就是因为研究木甲术才遭奸人陷害的啊……'],
['czt_duanmu','全族只有你因年纪小,才勉强能用砍掉双脚的刖刑换过一死…… '],
['swd_cheyun','可是,端木爷……那才不是木甲术的错啊!'],
['swd_cheyun','爷爷他根本就是被北宫大夫故意陷害的! '],
['swd_cheyun','所以我一定要证明给国君他们看看——— '],
['swd_cheyun','让他们都晓得,爷爷的木甲术才不是什么坏东西!'],
['czt_duanmu','端木爷知道你的苦心,可是…… '],
['czt_duanmu','你所不知道的,是人心的险恶…… '],
['swd_cheyun','人心的险恶……? '],
['czt_duanmu','唉,算了……这并不是你这年纪所该知道的事情。'],
['czt_duanmu','那接下来,你打算如何做? '],
['swd_cheyun','我要前去爷爷的木甲工房,找一份他曾提到过的木甲要术。'],
['swd_cheyun','因为它可以提升云狐的力量! '],
['czt_duanmu','………… '],
['swd_cheyun','因为现在有坏人要来攻打我们的都城,'],
['swd_cheyun','所以我想到,如果我能带著云狐,去帮大家一起对抗他们…… '],
['swd_cheyun','只要有了功劳,国君一定会愿意恢复我们车氏的名誉!'],
['czt_duanmu','唉,傻孩子…… '],
['czt_duanmu','人世间的事,岂有你想的那般简单呀? '],
['swd_cheyun','这有什么不对的嘛! '],
['swd_cheyun','如果我们国家被人家给灭了,不就真的永远也没机会替爷爷他平复了?'],
['czt_duanmu','傻孩子……晋国是当今全天下的霸主呀!'],
['czt_duanmu','连凶神恶煞、天下无敌的楚国人,都才刚刚被他们打败……你这不过是去送死罢了!'],
['swd_cheyun','哼,人家才不管啦~ '],
['swd_cheyun','人家好不容易才让国君答应,说可以一起帮忙抵抗敌人……'],
['swd_cheyun','打死我,也绝不要错过这样难得宝贵的机会!'],
['czt_duanmu','但、但是…… '],
['swd_cheyun','反正不管怎么样,人家一定都要去的!'],
['swd_cheyun','就算端木爷再怎么反对也一样! '],
['czt_duanmu','慢、慢著…… '],
['czt_duanmu','你要去哪里? '],
['swd_cheyun','当然是想办法去爷爷的木甲工房呀! '],
['swd_cheyun','人家晋国的军队,再过几天后就要打来了'],
['swd_cheyun','人家要及时找到爷爷说的那个木甲要术,让云狐变得更厉害才行!'],
['czt_duanmu','等一下啊…… '],
['czt_duanmu','万一……万一你根本找不到那东西呢? '],
['swd_cheyun','那简单嘛~就直接上战场去帮大家的忙!'],
['swd_cheyun','反正人家的云狐才没有那么弱! '],
['swd_cheyun','端木爷您就请别担心啦~ '],
['czt_duanmu','老主人,这下该如何是好,到底该如何是好呢……'],
'竹林',
['swd_cheyun','原来要去爷爷安设在地底下的木甲工房……'],
['swd_cheyun','还需要一块被偷埋在这个断崖树下的玉玦当引子,才进得去啊…… '],
['swd_cheyun','端木爷也真是的,那么多年都不告诉我这件事……直到刚刚才告诉我! '],
['swd_cheyun','爷爷也好过分,在竹简上连提都没提——真是差一点害我白忙一场了!'],
['swd_cheyun','我得赶快把它给找到才成! '],
['端木茅屋'],
['swd_cheyun','端木爷,我找到了您埋藏的玉玦了! '],
['swd_cheyun','这玉玦该怎么用呢? '],
['czt_duanmu','嗯,端木爷想一想…… '],
['czt_duanmu','你先去车氏故宅,找到一道通往地下的青铜密门'],
['czt_duanmu','里面便是老主人昔日的木甲工房了。 '],
['swd_cheyun','哼~不过端木爷竟然事到临头,才告诉人家有这块玉玦,真是过分!'],
['czt_duanmu','傻孩子……端木爷这是为了你好啊!'],
['czt_duanmu','毕竟端木爷不希望你步入了老主人的后尘…… '],
['swd_cheyun','难怪我有几次半夜偷偷翻墙溜进那里,想去找爷爷的木甲工房, '],
['swd_cheyun','结果却什么也没有发现! '],
['czt_duanmu','唉……若不是端木爷担心你战场上会遇到危险, '],
['czt_duanmu','不然端木爷可真的是不愿告诉你的…… '],
['swd_cheyun','可是……万一端木爷您都不说, '],
['swd_cheyun','那爷爷昔日的心血,我不就永远都不知道了吗? '],
['czt_duanmu','唉……当初若不是端木爷去把这玉玦藏了起来,'],
['czt_duanmu','国君和北宫氏早就派人去地下,烧光老主人的心血了! '],
['czt_duanmu','如今又何来什么木甲工房,还会在那里呢? '],
['swd_cheyun','嗯……我懂了,谢谢端木爷! '],
['czt_duanmu','说到这…… '],
['czt_duanmu','端木爷记得,老主人在工房之内似乎设有一些木甲守卫…… '],
['czt_duanmu','听老主人说,那是一些他特意装上青铜外壳的木甲兽,用来防止外人擅入,'],
['czt_duanmu','你进去以后,可得千万小心不要触动了它们, '],
['czt_duanmu','否则,它们或许会把你当作外人来防的! '],
['swd_cheyun','嗯,我知道了! '],
['czt_duanmu','好吧……那你快去快回吧! '],
['czt_duanmu','自己多小心,可别让端木爷挂心……'],
['swd_cheyun','我会非常小心的,请端木爷您放心! '],
['swd_cheyun','那人家出发了哦~ '],
'车氏故宅',
['车芸来到故宅前,遇到两名守卫拦阻'],
['czt_linghubing','木脚的小娃,你又跑来想做什么啊?'],
['czt_linghubing2','走开~快走开!'],
['swd_cheyun','等一下,你们看看这是什么?'],
['czt_linghubing','铜令符…………?'],
['czt_linghubing','小鬼,你是从哪里拣来的?'],
['czt_linghubing2','哼~我看搞不好还是偷来的'],
['swd_cheyun','你们乱说什么啊?'],
['swd_cheyun','这是我来都城,特地请国君给我的~'],
['swd_cheyun','国君准许我可以进出我的老家了!'],
['czt_linghubing','你说这是国君给你的铜令符?'],
['czt_linghubing','哼~我们只听北宫大夫的话而已,这里是他的采邑了!'],
['czt_linghubing2','国君他算哪根葱啊?'],
['swd_cheyun','啊?'],
['czt_linghubing','走开走开,臭娃儿!'],
['czt_linghubing2','你再不走,我们就把你抓起来,直接交给北宫大夫发落!'],
['czt_linghubing2','没错~到时可不止双脚而已,搞不好连你双手也都要被剁掉了!'],
['swd_cheyun','可恶,你们————'],
['swd_cheyun','哼,这真的是国君的令符,对吗?'],
['czt_linghubing','没错啊!'],
['czt_linghubing','不过我们不接受,你还是早些滚开吧!'],
['swd_cheyun','太好了,我已经听到想听到的答案了!'],
['czt_linghubing','答案…………?'],
['车芸召唤出云狐'],
['swd_cheyun','既然国君都准许我过去了————'],
['swd_cheyun','所以把你们打跑,国君也不会责备…………对吧?'],
['swd_cheyun','听话,乖云狐,'],
['swd_cheyun','让他们知道爷爷木甲术的厉害!'],
0,
['战斗胜利,两名守卫逃跑'],
['swd_cheyun','终于知道人家木甲术的厉害了吧'],
['swd_cheyun','好了,终于可以安心去爷爷的木甲工房了!'],
['swd_cheyun','我回来了……爷爷! '],
['swd_cheyun','真怀念以前小时候,大家都还在这里的日子…… '],
['swd_cheyun','但是如今这里都荒废了,爷爷…… '],
['swd_cheyun','不过,我一定会努力为您以及大家洗雪冤屈…… '],
['swd_cheyun','至少也要让所有人都知道,爷爷您的木甲术绝不是什么坏的东西…… '],
['swd_cheyun','所以爷爷您在九泉之下,请保佑我…… '],
['swd_cheyun','请大家保佑我…… '],
'木甲工房',
['swd_cheyun','哗……… '],
['swd_cheyun','这就是爷爷您的木甲工房吗……?'],
['swd_cheyun','没想到竟然这么大!'],
['swd_cheyun','真是不敢相信…… '],
['swd_cheyun','爷爷,原来您比我想像中的还更了不起……'],
['swd_cheyun','家要更努力了,绝对不能辜负了您…… '],
['swd_cheyun','因为……我是您的孙女儿啊! '],
['石室'],
['swd_cheyun','哗…… '],
['swd_cheyun','这就是爷爷说的石室? '],
['swd_cheyun','真是了不起~ '],
['swd_cheyun','不知爷爷当初是怎造出来的! '],
['swd_cheyun','哎呀? '],
['swd_cheyun','出口的石门竟然自己关了起来…… '],
['swd_cheyun','这是怎么回事啊……这下子我不就出不去了?'],
['swd_cheyun','对了……这应该也是一个爷爷他用来防止别人随便进来的设计吧? '],
['swd_cheyun','但现在却先把自己孙女儿第一个给困住了……这下该怎办才好呢? '],
['swd_cheyun','算了,怕它什么~ '],
['swd_cheyun','我还是先去找到爷爷的木甲要术要紧! '],
['车芸扳动一个机关,木甲要术出现'],
['swd_cheyun','哗……原来还有这样的机关呀? '],
['swd_cheyun','那个在铜瓮水面上翻来滚去的竹简,该不会就是爷爷他的木甲要术? '],
['swd_cheyun','哈哈~真没想到爷爷还弄出这么有趣的花样! '],
['swd_cheyun','我快过去看看吧! '],
['得到木甲要术'],
['另一侧的石门打开'],
['swd_cheyun','哗,这真的是爷爷的木甲要术竹简呢…… '],
['swd_cheyun','收获真不少……真是太好了! '],
['swd_cheyun','不过话说回来,爷爷怎么那么糊涂呢,一点防备都没有…… '],
['swd_cheyun','这么重要的东西,竟然人家随随便便转一下铜榫,就自己浮了出来! '],
['swd_cheyun','真是的~~万一被坏人拿走了怎么办呢? '],
['swd_cheyun','好!以后~我绝不可以像爷爷这么糊涂! '],
['木甲工房'],
['车芸走出石门,一个木甲守卫机关出现'],
['swd_cheyun','这是什么东西呀……? '],
['swd_cheyun','有包上青铜外壳的木甲兽……难不成这个是…… '],
['swd_cheyun','端木爷说的,爷爷以前制造出来负责看守这里的青铜木甲守卫?'],
['swd_cheyun','原来这一边的通道,是有木甲守卫的呀? '],
['swd_cheyun','我刚刚可错怪爷爷了……'],
['swd_cheyun','哎呀……? '],
['swd_cheyun','等一下……等一下! '],
['swd_cheyun','我是你们主人的孙女儿啊,并不是什么坏人呀! '],
['swd_cheyun','糟糕,它好像完全听不懂呀……怎么办?'],
2,
3,
4,
5,
6,
['车氏故宅'],
['swd_cheyun','爷爷,爹娘…… '],
['swd_cheyun','谢谢你们保佑我能平安取得了木甲要术…… '],
['swd_cheyun','我和云狐一定会好好努力,建立功劳,'],
['swd_cheyun','让所有人都知道,爷爷您研究的木甲术是真的能保护我们国家的! '],
['swd_cheyun','而绝不是大家误会的什么不好的坏东西…… '],
['swd_cheyun','我走了……爷爷,爹娘!'],
['swd_cheyun','请你们继续保佑我…… '],
['swd_cheyun','保佑我能顺利…… '],
['端木茅屋'],
['swd_cheyun','端木爷,我回来了~ '],
['czt_duanmu','你终于回来了?'],
['czt_duanmu','怎去了这么久,让端木爷好担心啊! '],
['swd_cheyun','人家不小心启动木甲守卫了嘛,所以多花了一些时间! '],
['czt_duanmu','啊,那你没受伤吧? '],
['swd_cheyun','哼,人家才没那么没用呢! '],
['swd_cheyun','不过爷爷的木甲工房,真的是好了不起呢! '],
['czt_duanmu','那当然了…… '],
['swd_cheyun','但是为什么那些木甲守卫,每一个看起来都那么简陋呀? '],
['czt_duanmu','简陋?'],
['swd_cheyun','是呀~跟云狐比起来,实在差太多了嘛! '],
['swd_cheyun','等一下,我来想一想看有哪些…… '],
['swd_cheyun','嗯,有一些奇怪的铜乌龟…… '],
['swd_cheyun','还有一些吊著线,会飘来荡去的螳螂方块! '],
['czt_duanmu','唉……那些都是老主人他最早制作的木甲兽啊! '],
['czt_duanmu','所以比不上云狐,是当然的! '],
['swd_cheyun','最早制作的木甲兽? '],
['czt_duanmu','老主人为人念旧,所以也不忍抛弃它们,'],
['czt_duanmu','于是就给它们套上了青铜外壳,担任那边的守卫。 '],
['swd_cheyun','喔,原来是这样啊? '],
['czt_duanmu','是啊,不然能构想出云狐的老主人,岂会只有如此的造诣? '],
['swd_cheyun','对了,端木爷~ '],
['swd_cheyun','除了乌龟和螳螂,人家还看见有用两脚站立的木甲兽呢!'],
['swd_cheyun','不过也很简陋就是了! '],
['czt_duanmu','嗯,好像曾有听老主人提起过他最大的心愿…… '],
['czt_duanmu','好像就是希望自己木甲术的造诣,哪一日能到达传说中木甲术之祖偃师的境界哪!'],
['swd_cheyun','爷爷的竹简内有提到这个人,但只有名字而已…… '],
['swd_cheyun','他是怎样的一个人啊? '],
['czt_duanmu','听说在百年之前,偃师用木甲术所制作之木人'],
['czt_duanmu','便能栩栩如生,轻巧如云…… '],
['czt_duanmu','老主人便是年轻时代阅读过相关文献,才开始对木甲术有兴趣, '],
['czt_duanmu','他便一心以此为目标,希望自己能逐步接近偃师造诣…… '],
['czt_duanmu','可惜云狐才刚构思完没多久,老主人便被国君敕令自裁…… '],
['czt_duanmu','所以,老主人便永远再无法实现他的心愿…… '],
['swd_cheyun','(原来爷爷最大的心愿,是要用木甲术制造出栩栩如生的木人啊?) '],
['swd_cheyun','(说不定哪天,我可以替爷爷实现心愿!)'],
['czt_duanmu','对了,晋人何时会攻打我们的都城呢?'],
['swd_cheyun','可以这几日就到了吧'],
['swd_cheyun','不过不管他们什么时候来,人家都不怕了~'],
['czt_duanmu','别轻敌啊,对方可是天下最强的晋国呀!'],
['czt_duanmu','你若有什么意外,端木爷可是无端到黄泉下面对你的老主人呀!'],
['swd_cheyun','端木爷,这个你就别担心~~'],
['swd_cheyun','请您留在这是,等着听我的好消息就行了。'],
'令狐国都城',
['czt_linghujiang','刚刚接获通报,晋军已经突破了东郭外的防线'],
['czt_linghujiang','你们立刻去那里守城,明白吗?'],
['众士兵','是!'],
['czt_linghubing2','禀告大人,西北角晋人的攻势十分猛烈!情势吃紧!'],
['czt_linghujiang','你说什么?'],
['czt_linghubing2','肯求大人,能立刻增援人手!'],
['czt_linghujiang','可恨的晋狗,如此嚣张四处灭人社稷…………'],
['czt_linghujiang','你们全部改去西郭北角!'],
['众士兵','是!'],
['czt_linghujiang','好的,去吧…………'],
['swd_cheyun','等一下————'],
['swd_cheyun','人家特地带着云狐,要求来帮忙的呀!'],
['swd_cheyun','可是你们为什么从刚才到现在,一直都不差人家一起去呢?'],
['czt_linghujiang','差你去…………?'],
['czt_linghujiang','你们几个,快去西北角,不得延耽!'],
['czt_linghujiang','莫让晋狗他们得逞,攻破都城!'],
['众士兵','是!'],
['swd_cheyun','………… '],
['czt_linghujiang','车氏小娃,你你到底烦不烦人啊?'],
['swd_cheyun','云狐明明可以帮大家很多忙的!'],
['czt_linghujiang','你少啰嗦!'],
['czt_linghujiang','北宫大人已经吩咐,不得让你有机会去战场!'],
['swd_cheyun','你说什么?'],
['czt_linghujiang','北宫大人早已交代下来………… '],
['czt_linghujiang','你们车氏那套妖诡之术,会得罪上天!'],
['czt_linghujiang','届时将会给社稷,带来更大之厄运! '],
['swd_cheyun','原来你们一开始,就没打算让我…………'],
['czt_linghujiang','哼!你明白了就好!'],
['czt_linghujiang','奉劝你安分点,以免连累身边其他人!'],
['令狐军官离开'],
['swd_cheyun','真可恶,福气什么嘛!'],
['swd_cheyun','这下子我们该怎么办呢,云狐?'],
['swd_cheyun','好不容易才让你变得稍微强了一些呢…………'],
['swd_cheyun','到底要做什么才好呢?'],
['swd_cheyun','还是去别处找找有什么能帮忙的,'],
['swd_cheyun','我就不相信,真的没有需要我的地方!'],
['swd_cheyun','咦,那不是北宫大夫吗?'],
['swd_cheyun','哼!在人家背后偷偷搞鬼,'],
['swd_cheyun','故意不让人家有机会让人家建立功劳'],
['swd_cheyun','现在又在这儿,跟别人吵些什么?'],
['swd_cheyun','好,我来偷听一下~~'],
['czt_mindafu','北宫大人,您这样的说法,下官实在难以接受啊!'],
['czt_mindafu','如今都城将被晋人所攻破,为何您还不愿接受在下的建议呢?'],
['czt_beigongdafu','闵大夫,请您弄明白些!'],
['czt_beigongdafu','国君地位尊贵,身负社稷之重,'],
['czt_beigongdafu','岂可让他如你建议这般,轻言犯险?'],
['czt_mindafu','但是北宫大人,世子方才不幸已经阵亡于战场上!'],
['czt_mindafu','如今若国君也遭难,那我令狐国社稷可真要从此断绝宗祀、永远灭亡了!'],
['czt_beigongdafu','闵大夫,邦国之事自有本卿负责作主,请您勿再多言!'],
['czt_beigongdafu','请您立即把出城地道,全掩盖起来!'],
['czt_beigongdafu','若您那些地道真能让国君出逃出城,也能让晋军攻进来!'],
['czt_beigongdafu','半个时辰之后,本卿将再派人来看,'],
['czt_beigongdafu','到时候,您最好莫让本卿发现它们还在那里!'],
['czt_mindafu','北宫大人,您难道真不知道轻重缓急?'],
['czt_mindafu','万一国君他被晋人俘虏了———— '],
['czt_beigongdafu','闵大夫,庙堂之事,自有我们北宫氏作主!'],
['czt_beigongdafu','若您再多言,就请好自为之吧!'],
['czt_mindafu','你————'],
['czt_beigongdafu','抱歉,本卿不再多说了。'],
['czt_beigongdafu','告辞! '],
['czt_beigongdafu','哎唷!'],
['czt_beigongdafu','这可不是车氏的小娃吗?'],
['czt_beigongdafu','竟敢趁着本卿前去晋国与太辰宫交涉,不在都城之际,'],
['czt_beigongdafu','自己偷偷跑去见国君啊?'],
['czt_beigongdafu','和那个老头一样,挺大胆子的嘛!'],
['czt_mindafu','可恨啊…………'],
['czt_mindafu','国之将亡,庙堂必有邪侫!'],
['czt_mindafu','若我社稷真的亡了,就是亡在北宫氏你等邪侫之手!'],
['swd_cheyun','请问一下…………'],
['czt_mindafu','咦,你是…………?'],
['swd_cheyun','我是车大夫他的孙女儿,车芸。'],
['czt_mindafu','你是,已故的车大夫他的孙女儿?'],
['swd_cheyun','是的~~'],
['czt_mindafu','我想起来了!'],
['czt_mindafu','听说,车氏有个忠心的老家臣,散心积蓄贿赂北宫大夫………… '],
['czt_mindafu','才终于勉强挽回了车氏孤女的性命。 '],
['czt_mindafu','想来那位车氏孤女,就是你吗?'],
['czt_mindafu','哈哈,真没想到,如今已经长这么大了!'],
['czt_mindafu','不过听说你们一老一少,不都一起避居于昔日采邑附近的山林间吗?'],
['swd_cheyun','是啊,但是听说有坏人要攻打我们的国家,'],
['swd_cheyun','所以我才想到,该带着爷爷他的云狐来都城,帮大家一同抵抗。'],
['swd_cheyun','云狐…………?'],
['swd_cheyun','是的,那是爷爷当初想出的木甲兵器,'],
['swd_cheyun','爷爷生前已经构想得差不多了,我就替爷爷,把它给做了出来。'],
['czt_mindafu','我想起来了,对了,是木甲术没错!'],
['czt_mindafu','我听你爷爷提起过,但从未亲眼看过。'],
['swd_cheyun','那我让您瞧瞧看~~'],
['车芸召唤出云狐'],
['czt_mindafu','这是…………'],
['czt_mindafu','了不起,原来这就是车大夫所说的木甲兵器吗?'],
['czt_mindafu','真的实在太惊人,太不可思议了!'],
['czt_mindafu','没想到车大夫所说的都是真的!'],
['swd_cheyun','爷爷说过,他的云狐,就算好几乘兵车,也不是它的对手'],
['swd_cheyun','它如果跑起来,连兵车也追不上呢!'],
['czt_mindafu','等等…………你既有如此厉害的兵器,'],
['czt_mindafu','为何没帮大家一起抵御外敌?'],
['swd_cheyun','都是北宫大夫呀! '],
['swd_cheyun','他故意不让人家有机会帮忙的! '],
['czt_mindafu','北宫大夫?'],
['czt_mindafu','唉…………又是北宫大夫那厮!'],
['czt_mindafu','其实我刚才也是和他在争辩,'],
['czt_mindafu','对了,你来得正好,'],
['czt_mindafu','你愿意帮我一个大忙吗?'],
['swd_cheyun','当然好啊!'],
['swd_cheyun','我本来就是希望能帮得上忙的!'],
['czt_mindafu','那太好了'],
['czt_mindafu','那请你到城墙边的木台下,那里有些地道的出入口。'],
['czt_mindafu','我会在那里告诉你该怎么做'],
['swd_cheyun','闵大夫,刚才你说要我帮什么忙?'],
['czt_mindafu','要麻烦你的,便是希望你下去这出城地道,'],
['czt_mindafu','探一探是否有危险。'],
['swd_cheyun','出城地道?'],
['czt_mindafu','是的,你莫小看些事!'],
['czt_mindafu','敌人攻势猛烈,都城旦夕不保'],
['czt_mindafu','我担心国君被俘,社稷将因此而绝祀………… '],
['czt_mindafu','若能由此顺利逃出,或可去出奔秦国或楚国,另谋他途。'],
['swd_cheyun','听起来,好像我们快要输了吗?'],
['czt_mindafu','嗯,这也是没办法的事,令人痛心!'],
['czt_mindafu','晋人最近以各种奇奇怪怪的名义,四处征伐各诸侯国…………'],
['czt_mindafu','即使强大如荆楚,也都不是他们的对手。'],
['czt_mindafu','而天子和昔日霸主齐国,更不敢站出来主持公道,个个视而不见!'],
['swd_cheyun','这我不是很懂………… '],
['czt_mindafu','不打紧,'],
['czt_mindafu','对了,我想麻烦你下去的这个地道,'],
['czt_mindafu','其实它是昔日都城一次内乱,当时所发掘的…………'],
['czt_mindafu','若我没记错,它可直通至城郊半里之外的山林地………… '],
['swd_cheyun','这地道有这么远啊呀?'],
['czt_mindafu','是的,但毕竟荒废一段时日了,不是是否仍然畅通。'],
['czt_mindafu','说不定晋人也早发现了它…………所以需要有人前去探路。'],
['czt_mindafu','必须确认安全无恙,都好说服国君由此避难'],
['swd_cheyun','我明白了…………'],
['swd_cheyun','可是既然这么重要,为什么没有早一点派人下去走一下呢?'],
['czt_mindafu','唉…………'],
['czt_mindafu','你刚才看到的争执就是为了些事!'],
['czt_mindafu','北宫大夫以防御吃紧为由,把之前我派去探路的士兵,都背地里调走!'],
['czt_mindafu','他还要我在半个时辰之内,掩盖掉这个地道…………'],
['czt_mindafu','这地道可是国君最后逃生希望所系啊! '],
['swd_cheyun','这样一说,我好像大概懂了………… '],
['swd_cheyun','我必须赶快替国君确认一下,这地道到底安不安全,对不对? '],
['swd_cheyun','是的'],
['swd_cheyun','可是如果我在半路发现了敌人,该怎么办?'],
['swd_cheyun','那你立刻返回都城内,'],
['swd_cheyun','通知我将入口封掩起来!'],
['swd_cheyun','嗯,没问题,云狐它跑得很快的。'],
'地道',
7,
8,
9,
['swd_cheyun','等一等…………'],
['swd_cheyun','好像听到有什么声音…………?'],
['swd_cheyun','该不会是…………'],
['swd_cheyun','啊!'],
['czt_jinbing','果然有人在这地道内!'],
['czt_jinbing2','看来是想从这里逃出围城的小丫头!'],
['czt_jinbing','得把她捉起来才行!'],
['swd_cheyun','可恶,原来这地道早被发现了'],
10,
['swd_cheyun','不好,这条地道已经被人发现了,该怎么办?'],
['swd_cheyun','得赶紧回去通知闵大夫,快把地道给封起来!'],
['swd_cheyun','啊,这是怎么回事?'],
['czt_mindafu','原来是车大夫的孙女………… '],
['czt_mindafu','来得正好,前方情况怎样? '],
['swd_cheyun','他们已经发现了这条地道!'],
['swd_cheyun','我就是赶回来,要告诉您此事的!'],
['czt_mindafu','可恨,上天难不成真要亡我社稷啊!'],
['swd_cheyun','我想,我们还是赶快回都城去'],
['czt_mindafu',' 都城回不去了…………'],
['swd_cheyun','我们的都城被攻陷了?'],
['czt_mindafu','是的…………'],
['czt_mindafu','所以我只好带着国君,来此地避难………… '],
['swd_cheyun','可是我们都城,怎么会那么容易被攻破啊?'],
['czt_mindafu','因为这次晋国竟然派了太辰宫的九龙子祭官来参战………… '],
['czt_mindafu','他们懂得许多奇异的妖术…………'],
['czt_mindafu','我们士兵一触碰便全倒在地,无法再战!'],
['czt_mindafu','于是四方城门,一下子都沦陷了…………'],
['swd_cheyun','那…………北宫大夫他呢?'],
['czt_mindafu','北宫那个叛徒,他投降晋人去了!'],
['swd_cheyun','什么————'],
['czt_mindafu','这块战争之前,他便利用出使晋国的机会,和他们有所勾结'],
['czt_mindafu','他们早就协议好,要里应外合,出卖国君!'],
['czt_mindafu','所以他才多方阻挠我,不让国君及早出奔他国!'],
['swd_cheyun','北宫大夫他怎么会这么过分!'],
['swd_cheyun','国君不是一直对他非常信任吗?'],
['czt_linghuguojun','这一切都是寡人的错…………'],
['czt_linghuguojun','都怪寡人信任些人,才害得社稷倾覆…………'],
['czt_linghuguojun','寡人惭愧…………'],
['czt_mindafu','国君…………'],
['czt_mindafu','国君…………其实我们社稷的存亡,仍是有希望的!'],
['czt_mindafu','如今秦、晋楚交恶,二国对晋国都十分不满。'],
['czt_mindafu','只要您能顺利逃出此地,相信社稷仍有复兴之望!'],
['czt_linghuguojun','追兵马上会发现这里的,此地根本躲不久啊…………'],
['czt_linghuguojun','何况他们也不见得愿意帮助寡人………… '],
['czt_mindafu','对了,车大夫的孙女儿'],
['czt_mindafu','可否麻烦你,替国君开个道吗?'],
['czt_mindafu','只要您能顺利逃出此地,相信社稷仍有复兴之望!'],
['swd_cheyun','好,我这就去替国君开路!'],
['czt_mindafu','嗯,那一切全看你了!'],
['czt_mindafu','国君惊魂未定,我稍后便会带着国君慢慢前进。'],
['czt_mindafu','你尽管向前走吧!'],
['目前只写到这里,更多内容敬请期待^_^']
],
background:[
['linghu',33],
['daditu1',1],
['duanmu',75],
['bamboo',6],
['duanmu',29],
['guzhai2',33],
['guzhai',7],
['gongfang',8],
['shishi',25],
['gongfang',16],
['guzhai',9],
['duanmu',44],
['linghu2',31],
['linghu3',6],
['linghu4',24],
['linghu5',5],
['linghu6',3],
['linghu7',40],
['linghu8',36],
['didao',7],
['didao2',6],
['didao',2],
['didao3',70],
],
battle:[
{
name:'令狐守卫',
enemy:['czt_linghubing','czt_linghubing2'],
intro:'敌人:令狐守卫*2',
},
{
name:'毒蛇蜘蛛',
enemy:['czt_she','czt_zhizhu'],
intro:'敌人:毒蛇*1蜘蛛*1',
},
{
name:'鼓虫机',
intro:'敌人:鼓虫机*1',
enemy:['czt_guchongji'],
},
{
name:'木甲方阵',
enemy:['czt_mujiafangzhen'],
intro:'敌人:木甲方阵*1',
},
{
name:'木甲龟',
intro:'敌人:木甲龟*1',
enemy:['czt_mujiagui'],
},
{
name:'木甲组合一',
intro:'敌人:木甲方阵*1鼓虫机*1',
enemy:['czt_mujiafangzhen','czt_guchongji'],
},
{
name:'木甲组合二',
intro:'敌人:木甲方阵*1木甲龟*1鼓虫机*1',
enemy:['czt_mujiafangzhen','czt_guchongji','czt_mujiagui'],
},
{
name:'地道毒虫一',
intro:'敌人:蛇*2蜘蛛*2',
enemy:['czt_she2','czt_she2','czt_zhizhu2','czt_zhizhu2'],
},
{
name:'地道毒虫二',
intro:'敌人:蛇*1蜘蛛*3',
enemy:['czt_she2','czt_zhizhu2','czt_zhizhu2','czt_zhizhu2','czt_zhizhu2'],
},
{
name:'地道毒虫三',
intro:'敌人:蛇*3蜘蛛*3',
enemy:['czt_she2','czt_she2','czt_she2','czt_zhizhu2','czt_zhizhu2','czt_zhizhu2'],
},
{
name:'晋军士兵',
intro:'敌人:晋军士兵*2',
enemy:['czt_jinbing','czt_jinbing2'],
},
],
}