863 lines
21 KiB
JavaScript
863 lines
21 KiB
JavaScript
card.yunchou={
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card:{
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suolianjia:{
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fullskin:true,
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type:"equip",
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subtype:"equip2",
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skills:['suolianjia'],
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onEquip:function(){
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if(player.isLinked()==false) player.link();
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},
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onLose:function(){
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if(player.isLinked()) player.link();
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},
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ai:{
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basic:{
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equipValue:5
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},
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},
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},
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chenhuodajie:{
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fullskin:true,
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type:'trick',
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filterTarget:true,
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content:function(){
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if(target.num('he')){
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player.gainPlayerCard('he',target,true);
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}
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},
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ai:{
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order:1,
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useful:6,
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value:6,
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result:{
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target:-1
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},
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tag:{
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loseCard:1
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}
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}
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},
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shushangkaihua:{
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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multitarget:true,
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multiline:true,
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filterTarget:function(card,player,target){
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var num=target.num('h');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].num('h')<num) return false;
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}
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return true;
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},
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content:function(){
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var num=[];
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for(var i=0;i<targets.length;i++){
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if(targets[i]==player){
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num.push(2);
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}
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else{
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num.push(1);
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}
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}
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if(!targets.contains(player)){
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targets.add(player);
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}
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game.asyncDraw(targets,num);
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},
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ai:{
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order:1,
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value:5,
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result:{
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target:1,
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player:0.1,
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}
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}
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},
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yihuajiemu:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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if(target.isMin()) return false;
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if(ui.selected.targets.length){
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return target.get('e',{subtype:'equip5'}).length==0;
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}
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else{
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return target.get('e',{subtype:'equip5'}).length>0;
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}
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},
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selectTarget:2,
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multitarget:true,
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content:function(){
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if(targets[0].get('e','5')){
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targets[0].$give(targets[0].get('e','5'),targets[1]);
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targets[1].equip(targets[0].get('e','5'));
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game.delay();
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}
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},
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ai:{
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order:1,
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result:{
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target:function(player,target){
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if(target.get('e',{subtype:'equip5'}).length){
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if(ai.get.attitude(target,player)>0){
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return -0.5;
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}
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return -1;
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}
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return 1;
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}
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},
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tag:{
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loseCard:1
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}
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}
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},
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fudichouxin:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return player!=target&&target.get('h').length;
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},
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content:function(){
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"step 0"
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player.chooseToCompare(target).clear=false;
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"step 1"
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if(result.bool){
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player.gain([result.player,result.target]);
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result.player.clone.moveDelete(player);
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result.target.clone.moveDelete(player);
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game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
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}
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else if(!result.cancelled){
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result.player.clone.delete();
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result.target.clone.delete();
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game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
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}
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},
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ai:{
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order:4,
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result:{
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target:function(player){
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if(player.get('h').length<=1) return 0;
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return -1;
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},
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player:function(player){
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if(player.get('h').length<=1) return 0;
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return 0.5;
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}
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},
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tag:{
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loseCard:1
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}
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}
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},
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shuiyanqijun:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('e');
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},
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selectTarget:-1,
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content:function(){
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if(target.num('e')) target.chooseToDiscard('e',true);
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},
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ai:{
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order:9,
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result:{
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target:function(player,target){
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if(target.num('e')) return -1;
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return 0;
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}
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},
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tag:{
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multitarget:1,
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multineg:1
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}
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}
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},
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toulianghuanzhu:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('h')>0;
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},
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selectTarget:2,
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multitarget:true,
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targetprompt:['被拿牌','得牌'],
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content:function(){
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"step 0"
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targets[0].addTempSkill('toulianghuanzhu2','phaseAfter');
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var hs=targets[0].get('h');
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event.num=Math.min(2,hs.length);
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if(event.num){
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targets[1].gain(hs.randomGets(event.num),targets[0]);
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targets[0].$give(event.num,targets[1]);
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game.delay();
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}
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else{
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event.finish();
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}
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"step 1"
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if(targets[1].num('h')){
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if(_status.auto&&targets[1]==game.me){
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game.delay();
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}
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targets[1].chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(targets[0])).ai=ai.get.disvalue;
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}
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else{
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event.finish();
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}
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"step 2"
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targets[0].gain(result.cards,targets[1]);
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targets[1].$give(event.num,targets[0]);
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},
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ai:{
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order:6.5,
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tag:{
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loseCard:1,
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multitarget:1,
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multineg:1
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},
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result:{
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target:function(player,target){
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if(ui.selected.targets.length){
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if(target==player&&target.num('h')<=1) return 0;
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return 0.5;
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}
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if(target.hasSkill('toulianghuanzhu2')) return 0;
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return -0.5;
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}
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},
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wuxie:function(){
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return 0;
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},
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useful:3,
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value:4
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}
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},
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hufu:{
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fullskin:true,
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type:'basic',
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savable:function(card,player,dying){
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return dying==player;
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},
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ai:{
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value:[7.5,5,2],
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useful:[7.5,5,2],
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}
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},
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huoshan:{
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fullskin:true,
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type:'delay',
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modTarget:function(card,player,target){
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return lib.filter.judge(card,player,target);
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},
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enable:function(card,player){
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return (lib.filter.judge(card,player,player));
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},
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filterTarget:function(card,player,target){
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return (lib.filter.judge(card,player,target)&&player==target);
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},
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
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return 0;
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},
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effect:function(){
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if(result.judge){
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player.damage(2,'fire','nosource');
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var players=get.players();
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for(var i=0;i<game.players.length;i++){
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if(get.distance(player,game.players[i])<=1&&player!=game.players[i]){
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game.players[i].damage(1,'fire','nosource');
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}
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}
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}
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else{
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if(!card.expired){
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var target=player.next;
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for(var iwhile=0;iwhile<10;iwhile++){
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if(target.num('j','huoshan')){
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target=target.next;
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}
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else{
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break;
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}
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}
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if(target.num('j','huoshan')||target==player){
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ui.discardPile.appendChild(card);
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}
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else{
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if(card.name!='huoshan'){
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target.addJudge('huoshan',card);
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}
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else{
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target.addJudge(card);
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}
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}
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}
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else{
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card.expired=false;
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}
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}
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},
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cancel:function(){
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if(!card.expired){
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var target=player.next;
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for(var iwhile=0;iwhile<10;iwhile++){
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if(target.num('j','huoshan')){
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target=target.next;
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}
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else{
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break;
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}
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}
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if(target.num('j','huoshan')||target==player){
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ui.discardPile.appendChild(card);
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}
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else{
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if(card.name!='huoshan'){
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target.addJudge('huoshan',card);
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}
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else{
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target.addJudge(card);
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}
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}
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}
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else{
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card.expired=false;
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}
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},
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ai:{
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basic:{
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useful:0,
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value:0,
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},
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order:1,
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result:{
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target:function(player,target){
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var rejudge,num=0;
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for(var i=0;i<game.players.length;i++){
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for(var j=0;j<game.players[i].skills.length;j++){
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rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
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if(rejudge!=undefined){
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if(ai.get.attitude(target,game.players[i])>0&&
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ai.get.attitude(game.players[i],target)>0) num+=rejudge;
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else num-=rejudge;
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}
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}
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}
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if(num>0) return num;
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if(num==0){
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if(lib.config.mode=='identity'){
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if(target.identity=='nei') return 1;
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var situ=ai.get.situation();
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if(target.identity=='fan'){
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if(situ>1) return 1;
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}
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else{
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if(situ<-1) return 1;
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}
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}
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else if(lib.config.mode=='guozhan'){
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if(target.identity=='ye') return 1;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].identity=='unknown') return -1;
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}
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if(get.population(target.identity)==1){
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if(target.maxHp>2&&target.hp<2) return 1;
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if(game.players.length<3) return -1;
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if(target.hp<=2&&target.num('he')<=3) return 1;
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}
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}
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}
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return -1;
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}
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},
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tag:{
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// damage:1,
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// natureDamage:1,
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// fireDamage:1,
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}
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}
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},
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hongshui:{
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type:'delay',
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enable:function(card,player){
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return (lib.filter.judge(card,player,player));
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},
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modTarget:function(card,player,target){
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return lib.filter.judge(card,player,target);
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},
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filterTarget:function(card,player,target){
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return (lib.filter.judge(card,player,target)&&player==target);
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},
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
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return 0;
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},
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fullskin:true,
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effect:function(){
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if(result.judge){
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if(player.num('he')==0) player.loseHp();
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else{
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player.discard(player.get('he').randomGets(3));
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}
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var players=get.players();
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for(var i=0;i<players.length;i++){
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var dist=get.distance(player,players[i]);
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if(dist<=2&&player!=players[i]){
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var cs=players[i].get('he');
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if(cs.length==0) players[i].loseHp();
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else{
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players[i].discard(cs.randomGets(3-Math.max(1,dist)));
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}
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}
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}
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}
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else{
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if(!card.expired){
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var target=player.next;
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for(var iwhile=0;iwhile<10;iwhile++){
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if(target.num('j','hongshui')){
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target=target.next;
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}
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else{
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break;
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}
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}
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if(target.num('j','hongshui')||target==player){
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ui.discardPile.appendChild(card);
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}
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else{
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if(card.name!='hongshui'){
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target.addJudge('hongshui',card);
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}
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else{
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target.addJudge(card);
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}
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}
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}
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else{
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card.expired=false;
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}
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}
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},
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cancel:function(){
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if(!card.expired){
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var target=player.next;
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for(var iwhile=0;iwhile<10;iwhile++){
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if(target.num('j','hongshui')){
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target=target.next;
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}
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else{
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break;
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}
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}
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if(target.num('j','hongshui')||target==player){
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ui.discardPile.appendChild(card);
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}
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else{
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if(card.name!='hongshui'){
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target.addJudge('hongshui',card);
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}
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else{
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target.addJudge(card);
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}
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}
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}
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else{
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card.expired=false;
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}
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},
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ai:{
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basic:{
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useful:0,
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value:0,
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},
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order:1,
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result:{
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target:function(player,target){
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var rejudge,num=0;
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for(var i=0;i<game.players.length;i++){
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for(var j=0;j<game.players[i].skills.length;j++){
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rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
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if(rejudge!=undefined){
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if(ai.get.attitude(target,game.players[i])>0&&
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ai.get.attitude(game.players[i],target)>0) num+=rejudge;
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else num-=rejudge;
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}
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}
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}
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if(num>0) return num;
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if(num==0){
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if(lib.config.mode=='identity'){
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if(target.identity=='nei') return 1;
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var situ=ai.get.situation();
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if(target.identity=='fan'){
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if(situ>0) return 1;
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}
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else{
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if(situ<0) return 1;
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}
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}
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else if(lib.config.mode=='guozhan'){
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if(game.players.length<=2) return -1;
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if(target.identity=='ye') return 1;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].identity=='unknown') return -1;
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}
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if(get.population(target.identity)==1){
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return 1;
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}
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}
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}
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return -1;
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}
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},
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}
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},
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liuxinghuoyu:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:true,
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content:function(){
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"step 0"
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if(target.num('he')<2){
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event.directfalse=true;
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}
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else{
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target.chooseToDiscard('he',2).ai=function(card){
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if(target.hasSkillTag('nofire')) return 0;
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if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0;
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if(player.hasSkillTag('notricksource')) return 0;
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if(target.hasSkillTag('notrick')) return 0;
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if(card.name=='tao') return 0;
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if(target.hp==1&&card.name=='jiu') return 0;
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if(target.hp==1&&get.type(card)!='basic'){
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return 10-ai.get.value(card);
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}
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return 8-ai.get.value(card);
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};
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}
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"step 1"
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if(event.directfalse||!result.bool){
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target.damage('fire');
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}
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},
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ai:{
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basic:{
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order:4,
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value:7,
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useful:2,
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},
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result:{
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target:function(player,target){
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if(target.hasSkillTag('nofire')) return 0;
|
||
if(ai.get.damageEffect(target,player,player)<0&&ai.get.attitude(player,target)>0){
|
||
return -2;
|
||
}
|
||
var nh=target.num('he');
|
||
if(target==player) nh--;
|
||
switch(nh){
|
||
case 0:case 1:return -2;
|
||
case 2:return -1.5;
|
||
case 3:return -1;
|
||
default:return -0.7;
|
||
}
|
||
}
|
||
},
|
||
tag:{
|
||
damage:1,
|
||
fireDamage:1,
|
||
natureDamage:1,
|
||
discard:1,
|
||
loseCard:1,
|
||
position:'he',
|
||
}
|
||
}
|
||
},
|
||
dujian:{
|
||
fullskin:true,
|
||
type:'basic',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.num('h')>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(target.num('h')==0||player.num('h')==0){
|
||
event.finish();
|
||
return;
|
||
}
|
||
player.chooseCard(true);
|
||
"step 1"
|
||
event.card1=result.cards[0];
|
||
var rand=Math.random()<0.5;
|
||
target.chooseCard(true).ai=function(card){
|
||
if(rand) return Math.random();
|
||
return ai.get.value(card);
|
||
};
|
||
"step 2"
|
||
event.card2=result.cards[0];
|
||
ui.arena.classList.add('thrownhighlight');
|
||
game.addVideo('thrownhighlight1');
|
||
player.$compare(event.card1,target,event.card2);
|
||
game.delay(4);
|
||
"step 3"
|
||
game.log(player,'展示了',event.card1);
|
||
game.log(target,'展示了',event.card2);
|
||
if(get.color(event.card2)==get.color(event.card1)){
|
||
player.discard(event.card1).animate=false;
|
||
target.$gain2(event.card2);
|
||
var clone=event.card1.clone;
|
||
if(clone){
|
||
clone.style.transition='all 0.5s';
|
||
clone.style.transform='scale(1.2)';
|
||
clone.delete();
|
||
game.addVideo('deletenode',player,get.cardsInfo([clone]));
|
||
}
|
||
target.loseHp();
|
||
}
|
||
else{
|
||
player.$gain2(event.card1);
|
||
target.$gain2(event.card2);
|
||
target.addTempSkill('dujian2','phaseBegin');
|
||
}
|
||
ui.arena.classList.remove('thrownhighlight');
|
||
game.addVideo('thrownhighlight2');
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:2,
|
||
value:3,
|
||
useful:1,
|
||
},
|
||
result:{
|
||
player:function(player,target){
|
||
if(player.num('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){
|
||
if(typeof _status.event.filterCard=='function'&&
|
||
_status.event.filterCard({name:'dujian'})){
|
||
return -10;
|
||
}
|
||
if(_status.event.skill){
|
||
var viewAs=get.info(_status.event.skill).viewAs;
|
||
if(viewAs=='dujian') return -10;
|
||
if(viewAs&&viewAs.name=='dujian') return -10;
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
target:function(player,target){
|
||
if(target.hasSkill('dujian2')||target.num('h')==0) return 0;
|
||
if(player.num('h')<=1) return 0;
|
||
return -1.5;
|
||
}
|
||
},
|
||
tag:{
|
||
loseHp:1
|
||
}
|
||
}
|
||
},
|
||
qiankundai:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
onLose:function(){
|
||
player.draw();
|
||
},
|
||
skills:['qiankundai'],
|
||
ai:{
|
||
order:9.5,
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
if(player.num('h','qiankundai')) return 6;
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
suolianjia:{
|
||
trigger:{player:'damageBefore'},
|
||
filter:function(event){
|
||
if(event.source&&event.source.num('s','unequip')) return;
|
||
if(event.nature) return true;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
},
|
||
ai:{
|
||
nofire:true,
|
||
nothunder:true,
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'natureDamage')) return 'zerotarget';
|
||
if(card.name=='tiesuo'){
|
||
return [0,0];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
toulianghuanzhu2:{},
|
||
_chenhuodajie:{
|
||
trigger:{global:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.player==player) return false;
|
||
if(!event.player.num('he')) return false;
|
||
if(!lib.filter.targetEnabled({name:'chenhuodajie'},player,event.player)) return false;
|
||
if(player.num('h','chenhuodajie')) return true;
|
||
var mn=player.get('e','5');
|
||
if(mn&&mn.name=='muniu'&&mn.cards&&mn.cards.length){
|
||
for(var i=0;i<mn.cards.length;i++){
|
||
if(mn.cards[i].name=='chenhuodajie') return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
|
||
if(card.name!='chenhuodajie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},trigger.player,-1).targetRequired=true;
|
||
}
|
||
},
|
||
dujian2:{},
|
||
qiankundai:{
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+1;
|
||
}
|
||
},
|
||
},
|
||
_hufu_sha:{
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filter:function(event,player){
|
||
return player.num('h','hufu')>0;
|
||
},
|
||
filterCard:{name:'hufu'},
|
||
viewAs:{name:'sha'},
|
||
prompt:'将一张虎符当杀使用或打出',
|
||
check:function(card){return 1},
|
||
ai:{
|
||
order:1,
|
||
useful:7.5,
|
||
value:7.5
|
||
}
|
||
},
|
||
_hufu_shan:{
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filter:function(event,player){
|
||
return player.num('h','hufu')>0;
|
||
},
|
||
filterCard:{name:'hufu'},
|
||
viewAs:{name:'shan'},
|
||
prompt:'将一张虎符当闪使用或打出',
|
||
check:function(){return 1},
|
||
ai:{
|
||
order:1,
|
||
useful:7.5,
|
||
value:7.5
|
||
}
|
||
},
|
||
_hufu_jiu:{
|
||
enable:['chooseToRespond','chooseToUse'],
|
||
filter:function(event,player){
|
||
return player.num('h','hufu')>0;
|
||
},
|
||
filterCard:{name:'hufu'},
|
||
viewAs:{name:'jiu'},
|
||
prompt:'将一张虎符当酒使用',
|
||
check:function(){return 1},
|
||
},
|
||
},
|
||
translate:{
|
||
suolianjia:'锁链甲',
|
||
suolianjia_info:'锁定技,你防止即将受到的属性伤害,当装备时进入连环状态,当卸下时解除连环状态',
|
||
suolianjia_bg:'链',
|
||
geanguanhuo:'隔岸观火',
|
||
geanguanhuo_info:'指定任意两名角色进行拚点,拚点输的一方掉1点血;若点数一样则使用该锦囊的角色掉1点血。拚点的牌不用丢弃。',
|
||
toulianghuanzhu:'偷梁换柱',
|
||
toulianghuanzhu_info:'令一名角色获得另一名角色的两张手牌,然后还回两张手牌',
|
||
toulianghuanzhu_bg:'柱',
|
||
yihuajiemu:'移花接木',
|
||
yihuajiemu_info:'将一名角色的宝物牌转移至另一名角色',
|
||
fudichouxin:'釜底抽薪',
|
||
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
|
||
shuiyanqijun:'水攻',
|
||
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
|
||
shushangkaihua:'树上开花',
|
||
shushangkaihua_info:'使用者与手牌数最少的所有角色各摸一张牌',
|
||
chenhuodajie:'趁火打劫',
|
||
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
|
||
huoshan:'火山',
|
||
huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
|
||
hongshui:'洪水',
|
||
hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置3张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去一点体力,X至少为1',
|
||
liuxinghuoyu:'流星火羽',
|
||
liuxinghuoyu_info:'出牌阶段,对一名角色使用,令目标弃置2张牌,或受到一点火焰伤害',
|
||
dujian:'毒箭',
|
||
dujian_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其展示一张手牌,若与你选择的手牌颜色相同,其流失一点体力',
|
||
qiankundai:'乾坤袋',
|
||
qiankundai_info:'你的手牌上限+1。当你失去该装备时,你摸取一张牌。',
|
||
hufu:'虎符',
|
||
hufu_bg:'符',
|
||
_hufu_sha:'符杀',
|
||
_hufu_shan:'符闪',
|
||
_hufu_jiu:'符酒',
|
||
hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出',
|
||
},
|
||
list:[
|
||
['heart',1,'hufu'],
|
||
['spade',1,'hufu'],
|
||
['club',1,'qiankundai'],
|
||
['heart',6,'huoshan','fire'],
|
||
['club',7,'hongshui'],
|
||
['diamond',3,'liuxinghuoyu','fire'],
|
||
['heart',6,'liuxinghuoyu','fire'],
|
||
['heart',9,'liuxinghuoyu','fire'],
|
||
['spade',3,'dujian','poison'],
|
||
['club',11,'dujian','poison'],
|
||
['club',12,'dujian','poison'],
|
||
['heart',3,'yihuajiemu'],
|
||
["diamond",3,'guohe'],
|
||
|
||
['diamond',4,'fudichouxin'],
|
||
['diamond',1,'yihuajiemu'],
|
||
['club',6,'fudichouxin'],
|
||
['spade',1,'fudichouxin'],
|
||
['club',7,'shuiyanqijun'],
|
||
['diamond',7,'yihuajiemu'],
|
||
['club',8,'shuiyanqijun'],
|
||
['club',8,'guohe'],
|
||
['spade',9,'shuiyanqijun'],
|
||
['heart',9,'toulianghuanzhu'],
|
||
['club',10,'toulianghuanzhu'],
|
||
['spade',11,'toulianghuanzhu'],
|
||
['spade',13,'guohe'],
|
||
['heart',6,'shushangkaihua'],
|
||
['club',1,'shushangkaihua'],
|
||
['diamond',6,'chenhuodajie'],
|
||
['diamond',9,'chenhuodajie'],
|
||
['club',3,'chenhuodajie'],
|
||
|
||
['club',13,'suolianjia'],
|
||
],
|
||
}
|