796 lines
24 KiB
JavaScript
796 lines
24 KiB
JavaScript
'use strict';
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'doudizhu',
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start:function(){
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"step 0"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(!_status.connectMode){
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game.prepareArena(3);
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}
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"step 1"
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if(_status.connectMode){
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game.waitForPlayer(function(){
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lib.configOL.number=3;
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});
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}
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"step 2"
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if(_status.connectMode){
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if(lib.configOL.number<3){
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lib.configOL.number=3;
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}
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game.randomMapOL();
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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}
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game.chooseCharacter();
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}
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"step 3"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name]);
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}
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game.showIdentity(true);
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var map={};
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for(var i in lib.playerOL){
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map[i]=lib.playerOL[i].identity;
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}
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game.broadcast(function(map){
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for(var i in map){
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lib.playerOL[i].identity=map[i];
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lib.playerOL[i].setIdentity();
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lib.playerOL[i].ai.shown=1;
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}
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},map);
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game.syncState();
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event.trigger('gameStart');
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name,
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name2:players[i].name2,
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identity:players[i].identity
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});
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}
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_status.videoInited=true,
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game.addVideo('init',null,info);
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game.gameDraw(game.zhu||_status.firstAct||game.me);
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game.phaseLoop(game.zhu||_status.firstAct||game.me);
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},
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game:{
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getRoomInfo:function(uiintro){
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uiintro.add('<div class="text chat">游戏模式:'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
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uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
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if(lib.configOL.identity_mode!='zhong'){
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uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
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uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
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}
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else{
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uiintro.add('<div class="text chat">卡牌替换:'+(lib.configOL.zhong_card?'开启':'关闭'));
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}
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var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
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// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
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// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
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if(lib.configOL.banned.length){
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last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
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}
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if(lib.configOL.bannedcards.length){
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last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
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}
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last.style.paddingBottom='8px';
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},
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getVideoName:function(){
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var str=get.translation(game.me.name);
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if(game.me.name2){
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str+='/'+get.translation(game.me.name2);
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}
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var name=[
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str,
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'欢乐斗地主'+' - '+lib.translate[game.me.identity+'2']
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];
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return name;
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},
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showIdentity:function(me){
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for(var i=0;i<game.players.length;i++){
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// if(me===false&&game.players[i]==game.me) continue;
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game.players[i].node.identity.classList.remove('guessing');
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game.players[i].identityShown=true;
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game.players[i].ai.shown=1;
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game.players[i].setIdentity(game.players[i].identity);
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if(game.players[i].identity=='zhu'){
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game.players[i].isZhu=true;
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}
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}
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if(_status.clickingidentity){
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for(var i=0;i<_status.clickingidentity[1].length;i++){
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_status.clickingidentity[1][i].delete();
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_status.clickingidentity[1][i].style.transform='';
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}
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delete _status.clickingidentity;
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}
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},
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checkResult:function(){
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if(game.zhu.isAlive()){
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if(game.players.length>1) return;
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if(game.me==game.zhu){
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game.over(true);
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}
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else{
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game.over(false);
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}
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}
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else {
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if(game.me==game.zhu){
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game.over(false);
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}
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else{
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game.over(true);
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}
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}
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},
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checkOnlineResult:function(player){
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if(game.zhu.isAlive()){
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return player.identity=='zhu';
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}
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else return player.identity=='fan';
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},
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.addPlayer=function(player){
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var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
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var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
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for(var i=0;i<list.length;i++) list2.remove(list[i]);
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player.identity=list2[0];
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player.setIdentity('cai');
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};
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next.removePlayer=function(){
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return game.players.randomGet(game.me,game.zhu);
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};
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next.ai=function(player,list,list2,back){
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if(get.config('double_character')){
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player.init(list[0],list[1]);
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}
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else{
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player.init(list[0]);
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}
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if(player==game.zhu){
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player.hp++;
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player.maxHp++;
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player.update();
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}
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if(back){
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list.remove(player.name);
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list.remove(player.name2);
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for(var i=0;i<list.length;i++){
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back.push(list[i]);
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}
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}
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if(typeof lib.config.test_game=='string'&&player==game.me.next){
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player.init(lib.config.test_game);
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}
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if(get.config('choose_group')&&player.group=='shen'){
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var list=lib.group.slice(0);
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list.remove('shen');
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if(list.length) player.group=list.randomGet();
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}
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player.node.name.dataset.nature=get.groupnature(player.group);
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}
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next.setContent(function(){
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"step 0"
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ui.arena.classList.add('choose-character');
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var i;
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var list;
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var list2=[];
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var list3=[];
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var identityList=['zhu','fan','fan'];
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var chosen=lib.config.continue_name||[];
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game.saveConfig('continue_name');
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event.chosen=chosen;
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var addSetting=function(dialog){
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dialog.add('选择身份').classList.add('add-setting');
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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var listi=['random','zhu','fan'];
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for(var i=0;i<listi.length;i++){
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.link=listi[i];
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if(td.link===game.me.identity){
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td.classList.add('bluebg');
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}
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table.appendChild(td);
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td.innerHTML='<span>'+get.translation(listi[i]+'2')+'</span>';
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.justdragged) return;
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_status.tempNoButton=true;
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setTimeout(function(){
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_status.tempNoButton=false;
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},500);
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var link=this.link;
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if(game.zhu.name){
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if(link!='random'){
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_status.event.parent.fixedseat=get.distance(game.me,game.zhu,'absolute');
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}
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game.zhu.uninit();
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delete game.zhu.isZhu;
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delete game.zhu.identityShown;
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}
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var current=this.parentNode.querySelector('.bluebg');
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if(current){
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current.classList.remove('bluebg');
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}
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current=seats.querySelector('.bluebg');
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if(current){
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current.classList.remove('bluebg');
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}
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if(link=='random'){
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link=['zhu','fan'].randomGet();
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for(var i=0;i<this.parentNode.childElementCount;i++){
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if(this.parentNode.childNodes[i].link==link){
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this.parentNode.childNodes[i].classList.add('bluebg');
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}
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}
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}
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else{
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this.classList.add('bluebg');
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}
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num=get.config('choice_'+link);
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_status.event.parent.swapnodialog=function(dialog,list){
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var buttons=ui.create.div('.buttons');
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var node=dialog.buttons[0].parentNode;
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dialog.buttons=ui.create.buttons(list,'character',buttons);
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dialog.content.insertBefore(buttons,node);
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buttons.animate('start');
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node.remove();
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game.uncheck();
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game.check();
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for(var i=0;i<seats.childElementCount;i++){
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if(get.distance(game.zhu,game.me,'absolute')===seats.childNodes[i].link){
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seats.childNodes[i].classList.add('bluebg');
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}
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}
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}
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_status.event=_status.event.parent;
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_status.event.step=0;
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_status.event.identity=link;
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if(link!=(event.zhongmode?'mingzhong':'zhu')){
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seats.previousSibling.style.display='';
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seats.style.display='';
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}
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else{
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seats.previousSibling.style.display='none';
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seats.style.display='none';
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}
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game.resume();
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});
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}
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dialog.content.appendChild(table);
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dialog.add('选择座位').classList.add('add-setting');
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var seats=document.createElement('div');
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seats.classList.add('add-setting');
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seats.style.margin='0';
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seats.style.width='100%';
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seats.style.position='relative';
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for(var i=2;i<=game.players.length;i++){
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML=get.cnNumber(i,true);
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td.link=i-1;
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seats.appendChild(td);
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if(get.distance(game.zhu,game.me,'absolute')===i-1){
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td.classList.add('bluebg');
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}
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.justdragged) return;
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if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
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var current=this.parentNode.querySelector('.bluebg');
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if(current){
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current.classList.remove('bluebg');
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}
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this.classList.add('bluebg');
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for(var i=0;i<game.players.length;i++){
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if(get.distance(game.players[i],game.me,'absolute')==this.link){
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game.swapSeat(game.zhu,game.players[i],false);return;
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}
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}
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});
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}
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dialog.content.appendChild(seats);
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if(game.me==game.zhu){
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seats.previousSibling.style.display='none';
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder.add-setting'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
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};
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var removeSetting=function(){
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var dialog=_status.event.dialog;
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if(dialog){
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dialog.style.height='';
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delete dialog._scrollset;
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var list=Array.from(dialog.querySelectorAll('.add-setting'));
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while(list.length){
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list.shift().remove();
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}
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ui.update();
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}
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};
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event.addSetting=addSetting;
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event.removeSetting=removeSetting;
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event.list=[];
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identityList.randomSort();
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if(event.identity){
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identityList.remove(event.identity);
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identityList.unshift(event.identity);
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if(event.fixedseat){
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var zhuIdentity='zhu';
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if(zhuIdentity!=event.identity){
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identityList.remove(zhuIdentity);
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identityList.splice(event.fixedseat,0,zhuIdentity);
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}
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delete event.fixedseat;
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}
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delete event.identity;
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}
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for(i=0;i<game.players.length;i++){
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game.players[i].identity=identityList[i];
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game.players[i].showIdentity();
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if(identityList[i]=='zhu'){
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game.zhu=game.players[i];
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}
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}
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if(!game.zhu) game.zhu=game.me;
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else{
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game.zhu.setIdentity();
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game.zhu.identityShown=true;
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game.zhu.isZhu=(game.zhu.identity=='zhu');
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game.zhu.node.identity.classList.remove('guessing');
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game.me.setIdentity();
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game.me.node.identity.classList.remove('guessing');
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}
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for(i in lib.character){
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if(chosen.contains(i)) continue;
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if(lib.filter.characterDisabled(i)) continue;
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event.list.push(i);
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if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
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list2.push(i);
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}
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else{
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list3.push(i);
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}
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}
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event.list.randomSort();
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list3.randomSort();
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var num=get.config('choice_'+game.me.identity);
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list=event.list.slice(0,num);
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delete event.swapnochoose;
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var dialog;
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if(event.swapnodialog){
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dialog=ui.dialog;
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event.swapnodialog(dialog,list);
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delete event.swapnodialog;
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}
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else{
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var str='选择角色';
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if(_status.brawl&&_status.brawl.chooseCharacterStr){
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str=_status.brawl.chooseCharacterStr;
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}
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dialog=ui.create.dialog(str,'hidden',[list,'character']);
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if(!_status.brawl||!_status.brawl.noAddSetting){
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if(get.config('change_identity')){
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addSetting(dialog);
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}
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}
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}
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dialog.setCaption('选择角色');
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game.me.setIdentity();
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if(!event.chosen.length){
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game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
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return get.config('double_character')?2:1
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};
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}
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else{
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lib.init.onfree();
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}
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ui.create.cheat=function(){
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_status.createControl=ui.cheat2;
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ui.cheat=ui.create.control('更换',function(){
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if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
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return;
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}
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if(game.changeCoin){
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game.changeCoin(-3);
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}
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event.list.randomSort();
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list=event.list.slice(0,num);
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var buttons=ui.create.div('.buttons');
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var node=_status.event.dialog.buttons[0].parentNode;
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_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
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_status.event.dialog.content.insertBefore(buttons,node);
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buttons.animate('start');
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node.remove();
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game.uncheck();
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game.check();
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});
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delete _status.createControl;
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};
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if(lib.onfree){
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lib.onfree.push(function(){
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event.dialogxx=ui.create.characterDialog('heightset');
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if(ui.cheat2){
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ui.cheat2.animate('controlpressdownx',500);
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ui.cheat2.classList.remove('disabled');
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}
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});
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}
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else{
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event.dialogxx=ui.create.characterDialog('heightset');
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}
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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if(game.changeCoin){
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game.changeCoin(50);
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}
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this.dialog.close();
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_status.event.dialog=this.backup;
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this.backup.open();
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delete this.backup;
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game.uncheck();
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game.check();
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if(ui.cheat){
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ui.cheat.animate('controlpressdownx',500);
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ui.cheat.classList.remove('disabled');
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}
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}
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else{
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if(game.changeCoin){
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game.changeCoin(-10);
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}
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this.backup=_status.event.dialog;
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_status.event.dialog.close();
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_status.event.dialog=_status.event.parent.dialogxx;
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this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.classList.add('disabled');
|
||
}
|
||
}
|
||
});
|
||
if(lib.onfree){
|
||
ui.cheat2.classList.add('disabled');
|
||
}
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
var chooseGroup=false;
|
||
if(event.chosen.length){
|
||
if(lib.character[event.chosen[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
}
|
||
else if(event.modchosen){
|
||
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
|
||
else event.modchosen[1]=result.buttons[0].link;
|
||
}
|
||
else if(result.buttons.length==2){
|
||
event.choosed=[result.buttons[0].link,result.buttons[1].link];
|
||
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
|
||
if(lib.character[event.choosed[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
}
|
||
else{
|
||
event.choosed=[result.buttons[0].link];
|
||
if(lib.character[event.choosed[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
game.addRecentCharacter(result.buttons[0].link);
|
||
}
|
||
"step 2"
|
||
if(event.chosen.length){
|
||
game.me.init(event.chosen[0],event.chosen[1]);
|
||
}
|
||
else if(event.modchosen){
|
||
game.me.init(event.modchosen[0],event.modchosen[1]);
|
||
}
|
||
else if(event.choosed.length==2){
|
||
game.me.init(event.choosed[0],event.choosed[1]);
|
||
}
|
||
else{
|
||
game.me.init(event.choosed[0]);
|
||
}
|
||
event.list.remove(game.me.name);
|
||
event.list.remove(game.me.name2);
|
||
if(game.me==game.zhu){
|
||
game.me.hp++;
|
||
game.me.maxHp++;
|
||
game.me.update();
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
event.list.randomSort();
|
||
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
|
||
}
|
||
}
|
||
"step 3"
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var identityList=['zhu','fan','fan'];
|
||
identityList.randomSort();
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].showIdentity();
|
||
game.players[i].identityShown=true;
|
||
if(identityList[i]=='zhu') game.zhu=game.players[i];
|
||
}
|
||
|
||
var list;
|
||
var list2=[];
|
||
var list3=[];
|
||
event.list=[];
|
||
event.list2=[];
|
||
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci'||j=='miheng') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in libCharacter){
|
||
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
event.list2.push(i);
|
||
}
|
||
"step 1"
|
||
var list=[];
|
||
var selectButton=(lib.configOL.double_character?2:1);
|
||
|
||
var num,num2=0;
|
||
num=Math.floor(event.list.length/game.players.length);
|
||
num2=event.list.length-num*game.players.length;
|
||
if(num>5){
|
||
num=5;
|
||
}
|
||
if(num2>2){
|
||
num2=2;
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
var num3=0;
|
||
if(game.players[i]==game.zhu) num3=3;
|
||
var str='选择角色';
|
||
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'character']],selectButton,true]);
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 2"
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list2.remove(result[i].links[j]);
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
|
||
game.broadcast(function(result,zhu){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result,game.zhu);
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
},
|
||
translate:{
|
||
zhu:"主",
|
||
fan:"反",
|
||
zhu2:"地主",
|
||
fan2:"农民",
|
||
random2:"随机",
|
||
_feiyang:"飞扬",
|
||
_bahu:"跋扈",
|
||
_feiyang_info:"判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。",
|
||
_bahu_info:"锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。",
|
||
},
|
||
element:{
|
||
player:{
|
||
hasZhuSkill:function(){return false;},
|
||
$dieAfter:function(){
|
||
if(_status.video) return;
|
||
if(!this.node.dieidentity){
|
||
var str={zhu:'地主',fan:'农民'}[this.identity];
|
||
var node=ui.create.div('.damage.dieidentity',str,this);
|
||
ui.refresh(node);
|
||
node.style.opacity=1;
|
||
this.node.dieidentity=node;
|
||
}
|
||
var trans=this.style.transform;
|
||
if(trans){
|
||
if(trans.indexOf('rotateY')!=-1){
|
||
this.node.dieidentity.style.transform='rotateY(180deg)';
|
||
}
|
||
else if(trans.indexOf('rotateX')!=-1){
|
||
this.node.dieidentity.style.transform='rotateX(180deg)';
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
},
|
||
dieAfter:function(source){
|
||
game.checkResult();
|
||
},
|
||
logAi:function(targets,card){},
|
||
showIdentity:function(){
|
||
this.node.identity.classList.remove('guessing');
|
||
this.identityShown=true;
|
||
this.ai.shown=1;
|
||
this.setIdentity();
|
||
if(this.identity=='zhu'){
|
||
this.isZhu=true;
|
||
}
|
||
if(_status.clickingidentity){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
get:{
|
||
attitude:function(from,to){
|
||
if(from.identity==to.identity) return 10;
|
||
return -10;
|
||
},
|
||
},
|
||
skill:{
|
||
_feiyang:{
|
||
trigger:{player:'phaseJudgeBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player==game.zhu&&player.countCards('j');
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToDiscard('h',2,'是否发动【飞扬】,弃置两张手牌并弃置自己判定区的一张牌?').set('logSkill','_feiyang').ai=function(card){
|
||
return 6-get.value(card);
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.discardPlayerCard(player,'j',true);
|
||
}
|
||
},
|
||
},
|
||
_bahu:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player==game.zhu;
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(player==game.zhu&&card.name=='sha') return num+1;
|
||
},
|
||
},
|
||
},
|
||
_dieAfterDraw:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return event.player.identity==player.identity;
|
||
},
|
||
content:function(){
|
||
player.chooseDrawRecover(2);
|
||
},
|
||
},
|
||
},
|
||
help:{
|
||
'斗地主':'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>游戏人数<br>游戏人数为3人(地主x1 + 农民x2)。<li>胜利条件<br>农民:地主死亡。<br>地主:所有农民死亡且自己存活。'+
|
||
'<li>死亡奖惩<br>当有农民死亡时,若另一名农民存活,则其可以选择摸两张牌或回复一点体力。<li>地主专属技能<br>地主可以使用专属技能【飞扬】和【跋扈】。<br>【飞扬】判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。<br>【跋扈】锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。</ul>',
|
||
}
|
||
};
|
||
});
|