noname/mode/identity.js

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30 KiB
JavaScript
Executable File
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'use strict';
mode.identity={
game:{
getIdentityList:function(player){
if(player.identityShown) return;
if(player==game.me) return;
if(_status.mode=='zhong'){
if(game.zhu&&game.zhu.isZhu){
return {
fan:'反',
zhong:'忠',
nei:'内',
cai:'猜',
}
}
else{
return {
fan:'反',
zhong:'忠',
nei:'内',
zhu:'主',
cai:'猜',
}
}
}
else{
return {
fan:'反',
zhong:'忠',
nei:'内',
cai:'猜',
}
}
},
getVideoName:function(){
var str=get.translation(game.me.name);
if(game.me.name2){
str+='/'+get.translation(game.me.name2);
}
var name=[
str,
get.cnNumber(parseInt(get.config('player_number')))+'人'+
get.translation(lib.config.mode)+' - '+lib.translate[game.me.identity+'2']
];
return name;
},
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.identity.data;
var identity=game.me.identity;
if(identity=='mingzhong'){
identity='zhong';
}
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['zhu','zhong','nei','fan'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=lib.translate[list[i]+'2']+''+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
}
}
lib.config.gameRecord.identity.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
start:function(){
var next=game.createEvent('game',false);
next.content=function(){
"step 0"
if(lib.db&&!_status.characterLoaded){
_status.waitingForCharacters=true;
game.pause();
}
if(!lib.config.new_tutorial){
ui.arena.classList.add('only_dialog');
}
_status.mode=get.config('identity_mode');
"step 1"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else{
if(_status.mode=='zhong'){
game.prepareArena(8);
}
else{
game.prepareArena();
}
if(!lib.config.new_tutorial){
game.delay();
}
}
"step 2"
if(!lib.config.new_tutorial){
game.saveConfig('version',lib.version);
var clear=function(){
ui.dialog.close();
while(ui.controls.length) ui.controls[0].close();
};
var clear2=function(){
ui.auto.show();
ui.arena.classList.remove('only_dialog');
};
var step1=function(){
ui.create.dialog('欢迎来到无名杀,是否进入新手向导?');
game.saveConfig('new_tutorial',true);
ui.dialog.add('<div class="text center">跳过后,你可以在选项-其它中重置新手向导');
ui.auto.hide();
ui.create.control('跳过向导',function(){
clear();
clear2();
game.resume();
});
ui.create.control('继续',step2);
}
var step2=function(){
if(lib.config.layout!='phone'){
clear();
ui.create.dialog('如果你在使用手机,可能会觉得按钮有点小'+
',将布局改成移动可以使按钮变大');
ui.dialog.add('<div class="text center">你可以在选项-外观-布局中更改此设置');
var lcontrol=ui.create.control('使用移动布局',function(){
if(lib.config.layout=='phone'){
ui.control.firstChild.firstChild.innerHTML='使用移动布局';
lib.init.layout('mobile');
}
else{
ui.control.firstChild.firstChild.innerHTML='使用默认布局';
lib.init.layout('phone');
}
});
ui.create.control('继续',step3);
}
else{
step3();
}
};
var step3=function(){
if(lib.config.touchscreen){
clear();
ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
ui.create.control('继续',step4);
}
else{
step4();
}
};
var step4=function(){
clear();
ui.window.classList.add('noclick_important');
ui.click.configMenu();
ui.control.classList.add('noclick_click_important');
ui.control.style.top='calc(100% - 105px)';
ui.create.control('在菜单中,可以进行各项设置',function(){
ui.click.menuTab('选项');
ui.controls[0].replace('如果你感到游戏较卡,可以开启流畅模式',function(){
ui.controls[0].replace('在技能一栏中,可以设置自动发动或双将禁配的技能',function(){
ui.click.menuTab('武将');
ui.controls[0].replace('在武将或卡牌一栏中,单击武将/卡牌可以将其禁用',function(){
ui.click.menuTab('战局');
ui.controls[0].replace('在战局中可以输入游戏命令,或者管理录像',function(){
ui.click.configMenu();
ui.window.classList.remove('noclick_important');
ui.control.classList.remove('noclick_click_important');
ui.control.style.top='';
step5();
});
});
});
});
})
};
var step5=function(){
clear();
ui.create.dialog('如果还有其它问题,欢迎来到百度无名杀吧进行交流');
ui.create.control('完成',function(){
clear();
clear2();
game.resume();
})
};
game.pause();
step1();
}
else{
game.showChangeLog();
}
"step 3"
if(lib.storage.test){
lib.config.game_speed='vfast';
_status.auto=true;
ui.auto.classList.add('glow');
}
game.chooseCharacter();
"step 4"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name]);
}
if(game.players.length==2){
game.showIdentity(true);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
game.zhu.ai.shown=1;
if(game.zhu2){
game.zhong=game.zhu;
game.zhu=game.zhu2;
delete game.zhu2;
}
if(_status.mode!='zhong'&&get.config('enhance_zhu')&&get.population('fan')>=3){
var skill;
switch(game.zhu.name){
case 'liubei':skill='jizhen';break;
case 'dongzhuo':skill='hengzheng';break;
case 'sunquan':skill='batu';break;
case 'sp_zhangjiao':skill='tiangong';break;
case 'liushan':skill='shengxi';break;
case 'sunce':skill='ciqiu';break;
case 'yuanshao':skill='geju';break;
case 're_caocao':skill='dangping';break;
case 'caopi':skill='junxing';break;
case 'liuxie':skill='moukui';break;
default:skill='tianming';break;
}
game.zhu.addSkill(skill);
game.zhu.storage.enhance_zhu=skill;
}
if(lib.storage.test){
var str='';
for(var i=0;i<game.players.length;i++){
str+=get.translation(game.players[i]);
if(game.players[i]==game.zhu) str+='(主)';
str+=' ';
}
console.log(str);
game.showIdentity();
}
lib.config.ai_guess=true;
event.trigger('gameStart');
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:players[i].name,
name2:players[i].name2,
identity:players[i].identity
});
}
_status.videoInited=true,
game.addVideo('init',null,info);
game.gameDraw(game.zhong||game.zhu);
game.phaseLoop(game.zhong||game.zhu);
}
},
showIdentity:function(me){
for(var i=0;i<game.players.length;i++){
// if(me===false&&game.players[i]==game.me) continue;
game.players[i].identityShown=true;
game.players[i].ai.shown=1;
game.players[i].setIdentity(game.players[i].identity);
if(game.players[i].identity=='zhu'){
game.players[i].isZhu=true;
}
}
},
checkResult:function(){
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
if(game.zhong){
game.zhong.identity='zhong';
}
if(lib.storage.test){
if(game.zhu.isAlive()){
console.log('主忠胜利');
}
else if(game.players[0].identity=='nei'&&game.players.length==1){
console.log('内奸胜利');
}
else{
console.log('反贼胜利');
}
}
game.showIdentity();
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
if(game.zhu.classList.contains('dead')){
game.over(false);
}
else{
game.over(true);
}
}
else if(game.me.identity=='nei'){
if(get.population('fan')+get.population('zhu')+get.population('zhong')==0){
game.over(true);
}
else{
game.over(false);
}
}
else{
if(get.population('fan')+get.population('zhong')>0&&game.zhu.classList.contains('dead')){
game.over(true);
}
else{
game.over(false);
}
}
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=function(player){
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
for(var i=0;i<list.length;i++) list2.remove(list[i]);
player.identity=list2[0];
player.setIdentity('cai');
};
next.removePlayer=function(){
return game.players.randomGet(game.me,game.zhu);
};
next.ai=function(player,list,list2){
if(_status.event.zhongmode){
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
if(player.identity=='mingzhong'){
player.hp++;
player.maxHp++;
player.update();
}
}
else if(player.identity=='zhu'){
list2.randomSort();
var choice,choice2;
if(!_status.event.zhongmode&&Math.random()-0.8<0&&list2.length){
choice=list2[0];
choice2=list[0];
if(choice2==choice){
choice2=list[1];
}
}
else{
choice=list[0];
choice2=list[1];
}
if(get.config('double_character')){
player.init(choice,choice2);
}
else{
player.init(choice);
}
if(game.players.length>4){
player.hp++;
player.maxHp++;
player.update();
}
}
else if(player.identity=='zhong'&&Math.random()<0.5){
var choice=0;
for(var i=0;i<list.length;i++){
if(lib.character[list[i]][1]==game.zhu.group){
choice=i;break;
}
}
if(get.config('double_character')){
player.init(list[choice],list[choice==0?choice+1:choice-1]);
}
else{
player.init(list[choice]);
}
}
else{
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
}
}
next.content=function(){
"step 0"
var i;
var list;
var list2=[];
var list3=[];
var identityList;
var chosen=lib.config.continue_name||[];
game.saveConfig('continue_name');
event.chosen=chosen;
if(_status.mode=='zhong'){
event.zhongmode=true;
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
}
else{
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
if(get.config('player_number')=='8'&&get.config('double_nei')){
identityList.remove('fan');
identityList.push('nei');
}
}
var addSetting=function(dialog){
dialog.add('选择身份');
var table=document.createElement('table');
table.style.margin='0 auto';
table.style.maxWidth='400px';
var tr=document.createElement('tr');
table.appendChild(tr);
var list;
if(event.zhongmode){
list=['random','zhu','mingzhong','zhong','nei','fan'];
}
else{
list=['random','zhu','zhong','nei','fan'];
}
for(var i=0;i<list.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.link=list[i];
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
if(td.link===game.me.identity){
td.classList.add('thundertext');
}
td.innerHTML=get.translation(list[i]+'2');
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
_status.tempNoButton=true;
setTimeout(function(){
_status.tempNoButton=false;
},500);
if(game.zhu.name){
game.zhu.uninit();
delete game.zhu.isZhu;
delete game.zhu.identityShown;
}
dialog.close();
_status.event=_status.event.parent;
_status.event.step=0;
if(this.link!='random'){
_status.event.identity=this.link;
}
else{
delete _status.event.identity;
}
game.resume();
});
}
dialog.content.appendChild(table);
dialog.add('选择座位');
var seats=document.createElement('table');
seats.style.margin='0 auto';
seats.style.maxWidth=(60*(parseInt(get.config('player_number'))-1))+'px';
var tr=document.createElement('tr');
seats.appendChild(tr);
for(var i=2;i<=game.players.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.style.width='40px';
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
td.innerHTML=get.cnNumber(i,true);
td.link=i-1;
if(get.distance(game.zhu,game.me,'absolute')===i-1){
td.classList.add('thundertext');
}
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
var current=this.parentNode.querySelector('.thundertext');
if(current){
current.classList.remove('thundertext');
}
this.classList.add('thundertext');
for(var i=0;i<game.players.length;i++){
if(get.distance(game.players[i],game.me,'absolute')==this.link){
game.swapSeat(game.zhu,game.players[i],false);return;
}
}
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog.querySelector('table')&&!get.config('change_identity')){
dialog.querySelector('table').previousSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').remove();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
event.list=[];
identityList.randomSort();
if(event.identity){
identityList.remove(event.identity);
identityList.unshift(event.identity);
delete event.identity;
}
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
if(event.zhongmode){
if(identityList[i]=='mingzhong'){
game.zhu=game.players[i];
}
else if(identityList[i]=='zhu'){
game.zhu2=game.players[i];
}
}
else{
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
}
game.players[i].identityShown=false;
}
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.me.setIdentity();
for(i in lib.character){
if(chosen.contains(i)) continue;
if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) continue;
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidall.contains(i)) continue;
if(lib.config.banned.contains(i)) continue;
if(!get.config('double_character')&&get.config('ban_weak')&&
(lib.config.forbidsingle.contains(i)||lib.rank.c.contains(i)||lib.rank.d.contains(i))) continue;
if(get.config('ban_strong')&&(lib.rank.s.contains(i)||lib.rank.ap.contains(i))) continue;
if(get.config('double_character')&&lib.config.forbiddouble.contains(i)) continue;
event.list.push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
event.list.randomSort();
list3.randomSort();
var num=get.config('choice_'+game.me.identity);
if(event.zhongmode){
num=3;
}
if(game.zhu!=game.me){
event.ai(game.zhu,event.list,list2)
event.list.remove(game.zhu.name);
event.list.remove(game.zhu.name2);
list=event.list.splice(0,num);
}
else{
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=list2.concat(list3.slice(0,num));
}
}
var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
if(get.config('change_identity')){
addSetting(dialog);
}
if(!event.chosen.length){
game.me.chooseButton(dialog,true).selectButton=function(){
return get.config('double_character')?2:1
};
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-10);
}
if(game.zhu!=game.me){
event.list=event.list.concat(list);
event.list.randomSort();
list=event.list.splice(0,num);
}
else{
list3.randomSort();
list=list3.slice(0,num).concat(list2);
}
_status.event.dialog.close();
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
if(get.config('change_identity')){
addSetting(_status.event.dialog);
}
game.uncheck();
game.check();
});
delete _status.createControl;
};
event.dialogxx=ui.create.characterDialog();
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.style.opacity=1;
}
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
}
else{
if(game.changeCoin){
game.changeCoin(-50);
}
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.style.opacity=0.6;
}
}
});
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
if(event.chosen.length){
game.me.init(event.chosen[0],event.chosen[1]);
}
else if(result.buttons.length==2){
game.me.init(result.buttons[0].link,result.buttons[1].link)
}
else{
game.me.init(result.buttons[0].link)
}
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
if(game.me==game.zhu&&game.players.length>4){
game.me.hp++;
game.me.maxHp++;
game.me.update();
}
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
event.ai(game.players[i],
event.list.splice(0,get.config('choice_'+game.players[i].identity)))
}
}
}
},
},
translate:{
zhu:"主",
zhong:"忠",
mingzhong:"忠",
nei:"内",
fan:"反",
cai:"猜",
zhu2:"主公",
zhong2:"忠臣",
mingzhong2:"明忠",
nei2:"内奸",
fan2:"反贼",
random2:"随机",
ai_strategy_1:'均衡',
ai_strategy_2:'偏反',
ai_strategy_3:'偏主',
ai_strategy_4:'酱油',
ai_strategy_5:'天使',
ai_strategy_6:'仇主',
},
element:{
player:{
dieSpeak:function(){
switch(this.identity){
case 'zhu': this.popup('吾降矣',2000);break;
case 'zhong': this.popup('呃啊',2000);break;
case 'nei': this.popup('啊,被看穿了',2000);break;
case 'fan': this.popup('饶命啊',2000);break;
}
},
dieAfter:function(source){
this.dieSpeak();
if(get.config('show_identity')&&!this.identityShown){
this.setIdentity(this.identity);
this.identityShown=true;
}
game.checkResult();
if(this.identity=='fan'&&source) source.draw(3);
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
source.discard(source.get('he'));
}
if(game.zhu.storage.enhance_zhu&&get.population('fan')<3){
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
delete game.zhu.storage.enhance_zhu;
}
if(this==game.zhong){
game.zhu.identityShown=true;
game.zhu.ai.shown=1;
game.zhu.setIdentity();
game.zhu.isZhu=true;
delete game.zhong;
if(lib.config.animation&&!lib.config.low_performance) game.zhu.$legend();
game.delay(2);
game.zhu.playerfocus(1000);
}
if(!this.node.dieidentity){
var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
ui.refresh(node);
node.style.opacity=1;
this.node.dieidentity=node;
}
var trans=this.style.transform;
if(trans){
if(trans.indexOf('rotateY')!=-1){
this.node.dieidentity.style.transform='rotateY(180deg)';
}
else if(trans.indexOf('rotateX')!=-1){
this.node.dieidentity.style.transform='rotateX(180deg)';
}
else{
this.node.dieidentity.style.transform='';
}
}
else{
this.node.dieidentity.style.transform='';
}
},
logAi:function(targets,card){
if(this.ai.shown==1) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
this.ai.shown+=info.ai.expose;
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=ai.get.effect(targets[i],card,this)*c;
}
}
if(effect>0){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown-=0.2;
else this.ai.shown-=0.1;
}
}
if(this!=game.me) this.ai.shown*=2;
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
},
}
},
ai:{
get:{
attitude:function(from,to){
var x=0,num=0,temp,i;
if(_status.ai.customAttitude){
for(i=0;i<_status.ai.customAttitude.length;i++){
temp=_status.ai.customAttitude[i](from,to);
if(temp!=undefined){
x+=temp;
num++;
}
}
}
if(num){
return x/num;
}
var difficulty=0;
if(to==game.me) difficulty=2-get.difficulty();
if(get.config('ai_identity')||from==to||!lib.config.ai_guess||(to.identityShown)){
return ai.get.realAttitude(from,to)+difficulty*1.5;
}
else{
if(from.identity=='zhong'&&to.ai.shown==0&&from.ai.tempIgnore&&
!from.ai.tempIgnore.contains(to)){
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0&&game.players[i].identity=='fan'){
return -0.1+difficulty*1.5;
}
}
}
return ai.get.realAttitude(from,to)*to.ai.shown+difficulty*1.5;
}
},
realAttitude:function(from,to){
// if(_status.currentPhase==from&&from.ai.tempIgnore&&from.ai.tempIgnore.contains(to)) return 0;
var situation=ai.get.situation();
var identity=from.identity;
var identity2=to.identity;
if(identity2=='zhu'&&!to.isZhu){
identity2='zhong';
if(from==to) return 10;
}
var zhongmode=false;
if(!game.zhu.isZhu){
zhongmode=true;
}
switch(identity){
case 'zhu':
switch(identity2){
case 'zhu': return 10;
case 'zhong':case 'mingzhong': return 6;
case 'nei':
if(game.players.length==2) return -10;
if(get.population('fan')==0) return -0.5;
if(situation>1) return 0;
return Math.min(3,get.population('fan'));
case 'fan': return -4;
}
break;
case 'zhong':case 'mingzhong':
switch(identity2){
case 'zhu': return 10;
case 'zhong':case 'mingzhong': return 4;
case 'nei':
if(get.population('fan')==0) return -2;
return Math.min(3,-situation);
case 'fan': return -8;
}
break;
case 'nei':
if(identity2=='zhu'&&game.players.length==2) return -10;
var strategy=get.aiStrategy();
if(strategy==4){
if(from==to) return 10;
return 0;
}
var num;
switch(identity2){
case 'zhu':
if(strategy==6) return -1;
if(strategy==5) return 10;
if(to.hp<=0) return 10;
if(get.population('fan')==1){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.num('he')>fan.num('he')){
return -3;
}
}
return 0;
}
else{
if(situation>1||get.population('fan')==0) num=0;
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'zhong':
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else if(game.zhu&&game.zhu.hp<2) num=0;
else if(game.zhu&&game.zhu.hp==2) num=-1;
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
else num=-2;
if(zhongmode&&situation<2){
num=4;
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'mingzhong':
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else num=-3;
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'nei':
if(from==to) return 10;
if(from.ai.friend.contains(to)) return 5;
if(get.population('fan')+get.population('zhong')>0) return 0;
return -1;
case 'fan':
if(strategy==5) return Math.max(-1,situation);
if(strategy==6) return Math.min(0,situation);
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
else if(situation<0||get.population('zhong')+get.population('mingzhong')==0) num=-2;
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
else num=0;
if(strategy==2) num++;
if(strategy==3) num--;
return num;
}
break;
case 'fan':
switch(identity2){
case 'zhu':
if(get.population('nei')>0){
if(situation==1) return -6;
if(situation>1) return -5;
}
return -10;
case 'zhong': return -7;
case 'mingzhong':return -5;
case 'nei':
if(get.population('fan')==1) return 0;
if(get.population('zhong')+get.population('mingzhong')==0) return -7;
if(game.zhu&&game.zhu.hp<=2) return -1;
return Math.min(3,situation);
case 'fan': return 5;
}
}
},
situation:function(absolute){
var i,j,player;
var zhuzhong=0,total=0,zhu,fan=0;
for(i=0;i<game.players.length;i++){
player=game.players[i];
var php=player.hp;
if(player.skills.contains('benghuai')&&php>4){
php=4;
}
else if(php>6){
php=6;
}
j=player.get('h').length+player.get('e').length*1.5+php*2;
if(player.identity=='zhu'){
zhuzhong+=j*1.2+5;
total+=j*1.2+5;
zhu=j;
}
else if(player.identity=='zhong'||player.identity=='mingzhong'){
zhuzhong+=j*0.8+3;
total+=j*0.8+3;
}
else if(player.identity=='fan'){
zhuzhong-=j+4;
total+=j+4;
fan+=j+4;
}
}
if(absolute) return zhuzhong;
var result=parseInt(10*Math.abs(zhuzhong/total));
if(zhuzhong<0) result=-result;
if(!game.zhong){
if(zhu<12&&fan>30) result--;
if(zhu<6&&fan>15) result--;
if(zhu<4) result--;
}
return result;
},
population:function(identity){
return get.population(identity);
}
}
},
config:['player_number','double_character','double_hp',
'ban_weak','enhance_zhu','free_choose','change_identity',
'change_choice','change_card','dierestart','swap','revive',
'auto_identity','ai_strategy','ai_identity','difficulty']
}