3262 lines
90 KiB
JavaScript
3262 lines
90 KiB
JavaScript
import { lib, game, ui, get, ai, _status } from "../../noname.js";
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/** @type { importCharacterConfig['skill'] } */
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const skills = {
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//四象封印·少阴
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//孙皓
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stdcanshi: {
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audio: "canshi",
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inherit: "canshi",
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forced: true,
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async content(event, trigger, player) {
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trigger.changeToZero();
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await player.draw(
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Math.max(
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1,
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game.countPlayer(target => {
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if (player.hasSkill("guiming") && target != player && target.group == "wu") return true;
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return target.isDamaged();
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})
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)
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);
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player.addTempSkill("stdcanshi_effect");
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},
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subSkill: {
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effect: {
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charlotte: true,
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trigger: { player: "useCardToPlayered" },
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filter(event, player) {
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if (event.card.name != "sha" && get.type(event.card) != "trick") return false;
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return event.target.isDamaged();
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},
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forced: true,
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autodelay: true,
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content() {
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player.chooseToDiscard("he", true);
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},
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},
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},
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},
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//马腾
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stdxiongyi: {
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unique: true,
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limited: true,
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audio: "xiongyi",
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filterTarget: true,
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selectTarget: [1, Infinity],
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skillAnimation: true,
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animationColor: "thunder",
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async content(event, trigger, player) {
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player.awakenSkill("stdxiongyi");
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const targets = event.targets.sortBySeat();
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let keep = true;
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while (true) {
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for (const target of targets) {
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let next = target
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.chooseToUse(function (card) {
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const event = get.event();
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if (!lib.filter.cardEnabled(card, event.player, event)) return false;
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return get.name(card) == "sha";
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}, "雄异:是否使用一张不可被响应的【杀】?")
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.set("oncard", card => {
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_status.event.directHit.addArray(game.players);
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});
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if (!keep) next.set("prompt2", "若你不使用,则结束此流程");
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const result = await next.forResult();
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if (!result.bool && !keep) break;
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if (targets[targets.length - 1] == target && !keep) keep = true;
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}
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}
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},
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ai: {
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order: 10,
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result: {
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target(player, target) {
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if (player.hasUnknown()) return 0;
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return target.countCards("hs");
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},
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},
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},
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},
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stdyouji: {
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audio: 2,
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trigger: { player: "phaseZhunbeiBegin" },
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filter(event, player) {
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return player.canMoveCard(
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null,
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true,
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game.filterPlayer(i => {
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return i.group == "qun";
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}),
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card => {
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return [3, 4, 6].includes(parseInt(get.subtype(card).slice("equip".length)));
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},
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"nojudge"
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);
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},
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direct: true,
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zhuSkill: true,
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content() {
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player
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.moveCard(
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game.filterPlayer(i => {
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return i.group == "qun";
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}),
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card => {
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return [3, 4, 6].includes(parseInt(get.subtype(card).slice("equip".length)));
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}
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)
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.set("prompt", get.prompt2("stdyouji"))
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.set("nojudge", true)
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.set("logSkill", "stdyouji");
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},
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},
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//马云禄
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stdfengpo: {
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audio: "fengpo",
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trigger: { source: "damageBegin1" },
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filter(event, player) {
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return (
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event.card.name == "sha" &&
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[player, event.player].some(target => {
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return target.isIn() && target.countCards("he");
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})
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);
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},
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async cost(event, trigger, player) {
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event.result = await player
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.chooseTarget(get.prompt2("stdfengpo"), (card, player, target) => {
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const event = get.event().getTrigger();
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return [player, event.player]
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.filter(targetx => {
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return targetx.isIn() && targetx.countCards("he");
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})
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.includes(target);
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})
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.set("ai", target => {
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const player = get.event("player"),
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aim = get.event().getTrigger().player;
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if (get.attitude(player, aim) > 0 || get.damageEffect(aim, player, player) < 0) return 0;
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if (aim.countCards("he")) return -5;
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if (player.getDiscardableCards(player, "he").some(card => get.suit(card) == "diamond")) return 1;
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return 0;
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})
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.forResult();
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},
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async content(event, trigger, player) {
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const target = event.targets[0];
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const result = await player
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.discardPlayerCard(target, "he", true)
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.set("ai", button => {
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const suit = get.suit(button.link);
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return (suit == "diamond" ? 5 : 1) * get.value(button.link);
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})
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.set("prompt", "凤魄:弃置" + (target != player ? get.translation(target) : "") + "一张牌")
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.set("prompt2", "若弃置了方片牌,则此伤害+1")
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.forResult();
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if (result.bool) {
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if (result.cards && result.cards.some(i => get.suit(i, target) == "diamond")) {
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player.popup("洗具");
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trigger.increase("num");
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}
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}
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},
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},
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//蒋干
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stddaoshu: {
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audio: "daoshu",
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trigger: { global: "phaseZhunbeiBegin" },
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filter(event, player) {
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return game.hasPlayer(target => {
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return target != event.player && target.countCards("h");
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});
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},
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async cost(event, trigger, player) {
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event.result = await player
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.chooseTarget(get.prompt2("stddaoshu"), (card, player, target) => {
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const event = get.event().getTrigger();
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return target != event.player && target.countCards("h");
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})
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.set("ai", target => {
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const player = get.event("player");
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return -1 / target.countCards("h");
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})
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.forResult();
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},
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async content(event, trigger, player) {
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player.tempBanSkill("stddaoshu", "roundStart", false);
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const target = event.targets[0];
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const result = await player.choosePlayerCard(target, "h", true).forResult();
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if (result.bool) {
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const cards = result.cards || [];
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if (cards.length) {
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await player.showCards(cards, get.translation(player) + "发动了【盗书】");
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await trigger.player.gain(cards, target, "give");
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const suits = cards.reduce((list, card) => {
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return list.add(get.suit(card, target));
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}, []);
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if (suits.length) {
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for (const i of [player, trigger.player]) {
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i.addTempSkill("stddaoshu_effect");
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i.markAuto("stddaoshu_effect", suits);
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}
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}
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}
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}
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},
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subSkill: {
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effect: {
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charlotte: true,
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mod: {
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cardEnabled(card, player) {
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if (player.getStorage("stddaoshu_effect").includes(get.suit(card))) return false;
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},
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cardSavable(card, player) {
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if (player.getStorage("stddaoshu_effect").includes(get.suit(card))) return false;
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},
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},
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intro: { content: "不能使用$花色的牌" },
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},
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},
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},
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stddaizui: {
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audio: "spdaizui",
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trigger: { player: "damageEnd" },
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filter(event, player) {
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return player.isTempBanned("stddaoshu");
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},
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forced: true,
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content() {
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delete player.storage.temp_ban_stddaoshu;
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player.popup("盗书");
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game.log(player, "重置了技能", "#g【盗书】");
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},
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},
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//周处
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stdxiongxia: {
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audio: "xianghai",
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enable: "chooseToUse",
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filterCard: true,
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selectCard: 2,
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position: "hes",
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viewAs: { name: "juedou" },
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viewAsFilter(player) {
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if (player.countCards("hes") < 2) return false;
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},
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check(card) {
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if (get.name(card) == "sha") return 4 - get.value(card);
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return 7.5 - get.value(card);
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},
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onuse(links, player) {
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player.addTempSkill("stdxiongxia_effect");
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},
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subSkill: {
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effect: {
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charlotte: true,
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trigger: { player: "useCardAfter" },
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filter(event, player) {
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return (
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event.skill == "stdxiongxia" &&
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(event.targets || []).every(target => {
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return target.getHistory("damage", evt => {
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return evt.card && evt.card == event.card;
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}).length;
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})
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);
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},
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forced: true,
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popup: false,
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content() {
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player.tempBanSkill("stdxiongxia");
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},
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},
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},
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},
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//吕玲绮
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stdhuizhan: {
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audio: "guowu",
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trigger: { player: "useCard2" },
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filter(event, player) {
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if (event.card.name != "sha") return false;
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return game.hasPlayer(target => {
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return !event.targets.includes(target) && lib.filter.targetEnabled2(event.card, player, target) && lib.filter.targetInRange(event.card, player, target);
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});
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},
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async cost(event, trigger, player) {
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event.result = await player
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.chooseTarget(
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get.prompt2("stdhuizhan"),
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(card, player, target) => {
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const event = get.event().getTrigger();
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return !event.targets.includes(target) && lib.filter.targetEnabled2(event.card, player, target) && lib.filter.targetInRange(event.card, player, target);
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},
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[1, 2]
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)
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.set("ai", target => {
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const player = get.event("player"),
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event = get.event().getTrigger();
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return get.effect(target, event.card, player);
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})
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.forResult();
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},
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async content(event, trigger, player) {
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trigger.targets.addArray(event.targets);
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player.addTempSkill("stdhuizhan_effect");
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trigger.card.stdhuizhan = true;
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},
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subSkill: {
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effect: {
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charlotte: true,
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trigger: { global: "chooseToUseBegin" },
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filter(event, player) {
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if (event._stdhuizhan_effect) return false;
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const evt = event.getParent(2);
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return evt.card && evt.card.stdhuizhan;
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},
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forced: true,
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popup: false,
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forceDie: true,
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async content(event, trigger, player) {
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trigger._stdhuizhan_effect = true;
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const targets = trigger
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.getParent(2)
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.targets.filter(i => {
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return i != trigger.player;
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})
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.sortBySeat();
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if (targets.length) {
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for (const target of targets) {
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const next = target.chooseToUse("挥战:是否替" + get.translation(trigger.player) + "使用一张【闪】?", { name: "shan" });
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next.set("ai", () => {
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const event = _status.event;
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return get.attitude(event.player, event.source) - 2;
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});
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next.set("skillwarn", "替" + get.translation(player) + "打出一张闪");
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next.autochoose = lib.filter.autoRespondShan;
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next.set("source", player);
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const result = await next.forResult();
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if (result.bool) {
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trigger.result = { bool: true, card: { name: "shan", isCard: true, cards: result.cards.slice() }, cards: result.cards.slice() };
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trigger.responded = true;
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trigger.animate = false;
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break;
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}
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}
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}
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},
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},
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},
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},
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//羊祜
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stdmingfa: {
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audio: "dcmingfa",
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enable: "phaseUse",
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filter(event, player) {
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if (player.hasSkill("stdmingfa_used")) return false;
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return game.hasPlayer(target => target.getHp() > 1);
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},
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filterTarget(card, player, target) {
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return target.getHp() > 1;
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},
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async content(event, trigger, player) {
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const target = event.target;
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await target.damage();
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if (target.isIn()) {
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player.addSkill("stdmingfa_used");
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player.markAuto("stdmingfa_used", [target]);
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}
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},
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subSkill: {
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used: {
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charlotte: true,
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onremove: true,
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trigger: { global: ["dieAfter", "recoverAfter"] },
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filter(event, player) {
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return player.getStorage("stdmingfa_used").includes(event.player);
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},
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forced: true,
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popup: false,
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content() {
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player.popup("明伐");
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game.log(player, "恢复了技能", "#g【明伐】");
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player.removeSkill("stdmingfa_used");
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},
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},
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},
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ai: {
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order: 10,
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result: {
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target(player, target) {
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return get.sgn(get.attitude(player, target)) * get.damageEffect(target, player, player);
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},
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},
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},
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},
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//骆统
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stdrenzheng: {
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audio: "renzheng",
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trigger: { global: ["damageCancelled", "damageZero"] },
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filter(event, player, name) {
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if (!_status.currentPhase || !_status.currentPhase.isIn()) return false;
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if (name == "damageCancelled") return true;
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return event.change_history.some(i => i < 0);
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},
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forced: true,
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logTarget: () => _status.currentPhase,
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content() {
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_status.currentPhase.draw();
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},
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},
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stdjinjian: {
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audio: "jinjian",
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trigger: { source: "damageBegin1" },
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logTarget: "player",
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filter: function (event, player) {
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return !event.stdjinjian_source2 && !player.hasSkill("stdjinjian_source2");
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},
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prompt2: "令即将对其造成的伤害+1",
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check: function (event, player) {
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return (
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get.attitude(player, event.player) < 0 &&
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!event.player.hasSkillTag("filterDamage", null, {
|
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player: player,
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card: event.card,
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})
|
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);
|
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},
|
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usable: 1,
|
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content: function () {
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trigger.stdjinjian_source = true;
|
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trigger.num++;
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player.addTempSkill("stdjinjian_source2");
|
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},
|
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group: "stdjinjian_player",
|
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subSkill: {
|
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player: {
|
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audio: "jinjian",
|
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trigger: { player: "damageBegin4" },
|
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filter: function (event, player) {
|
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return !event.stdjinjian_player2 && !player.hasSkill("stdjinjian_player2");
|
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},
|
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prompt2: "令即将受到的伤害-1",
|
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usable: 1,
|
||
content: function () {
|
||
trigger.stdjinjian_player = true;
|
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trigger.num--;
|
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player.addTempSkill("stdjinjian_player2");
|
||
},
|
||
},
|
||
source2: {
|
||
trigger: { source: "damageBegin1" },
|
||
forced: true,
|
||
charlotte: true,
|
||
filter: function (event, player) {
|
||
return !event.stdjinjian_source;
|
||
},
|
||
content: function () {
|
||
trigger.num--;
|
||
trigger.stdjinjian_source2 = true;
|
||
player.removeSkill("stdjinjian_source2");
|
||
},
|
||
marktext: " -1 ",
|
||
intro: {
|
||
content: "下次造成的伤害-1",
|
||
},
|
||
},
|
||
player2: {
|
||
trigger: { player: "damageBegin3" },
|
||
forced: true,
|
||
charlotte: true,
|
||
filter: function (event, player) {
|
||
return !event.stdjinjian_player;
|
||
},
|
||
content: function () {
|
||
trigger.num++;
|
||
trigger.stdjinjian_player2 = true;
|
||
player.removeSkill("stdjinjian_player2");
|
||
},
|
||
marktext: " +1 ",
|
||
intro: {
|
||
content: "下次受到的伤害+1",
|
||
},
|
||
},
|
||
},
|
||
ai: {
|
||
maixie_defend: true,
|
||
threaten: 0.9,
|
||
effect: {
|
||
target: function (card, player, target) {
|
||
if (player.hasSkillTag("jueqing")) return;
|
||
if (player._stdjinjian_tmp) return;
|
||
const count = player.storage.counttrigger;
|
||
if (count && count.stdjinjian_player && count.stdjinjian_player > 0) return;
|
||
if (_status.event.getParent("useCard", true) || _status.event.getParent("_wuxie", true)) return;
|
||
if (get.tag(card, "damage")) {
|
||
if (target.hasSkill("stdjinjian_player2")) {
|
||
return [1, -2];
|
||
} else {
|
||
if (get.attitude(player, target) > 0) {
|
||
return [0, 0.2];
|
||
}
|
||
if (get.attitude(player, target) < 0 && !player.hasSkillTag("damageBonus")) {
|
||
var sha = player.getCardUsable({ name: "sha" });
|
||
player._stdjinjian_tmp = true;
|
||
var num = player.countCards("h", function (card) {
|
||
if (card.name == "sha") {
|
||
if (sha == 0) {
|
||
return false;
|
||
} else {
|
||
sha--;
|
||
}
|
||
}
|
||
return get.tag(card, "damage") && player.canUse(card, target) && get.effect(target, card, player, player) > 0;
|
||
});
|
||
delete player._stdjinjian_tmp;
|
||
if (player.hasSkillTag("damage")) {
|
||
num++;
|
||
}
|
||
if (num < 2) {
|
||
return [0, 0.8];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
//李傕
|
||
stdxiongsuan: {
|
||
audio: "xinfu_langxi",
|
||
trigger: { player: "phaseZhunbeiBegin" },
|
||
filter(event, player) {
|
||
return player.isMaxHp();
|
||
},
|
||
async cost(event, trigger, player) {
|
||
event.result = await player
|
||
.chooseTarget(
|
||
"请选择【凶算】的目标",
|
||
lib.translate.stdxiongsuan_info,
|
||
(card, player, target) => {
|
||
return target.getHp() == player.getHp();
|
||
},
|
||
[1, Infinity]
|
||
)
|
||
.set("ai", target => {
|
||
const player = get.event("player");
|
||
return get.damageEffect(target, player, player);
|
||
})
|
||
.forResult();
|
||
},
|
||
locked: true,
|
||
async content(event, trigger, player) {
|
||
for (const i of event.targets) {
|
||
await i.damage();
|
||
}
|
||
},
|
||
},
|
||
//程普
|
||
stdchunlao: {
|
||
audio: "chunlao",
|
||
trigger: { player: "phaseDiscardEnd" },
|
||
filter(event, player) {
|
||
return (
|
||
(event.cards || []).length >= 2 &&
|
||
game.hasPlayer(target => {
|
||
return target != player && target.countCards("h");
|
||
})
|
||
);
|
||
},
|
||
async cost(event, trigger, player) {
|
||
const cards = trigger.cards;
|
||
event.result = await player
|
||
.chooseTarget(get.prompt("stdchunlao"), "用" + get.translation(cards) + "交换一名其他角色的手牌", (card, player, target) => {
|
||
return target != player && target.countCards("h");
|
||
})
|
||
.set("ai", target => {
|
||
return get.event("cards").length - target.countCards("h") - 0.5;
|
||
})
|
||
.set("cards", cards)
|
||
.forResult();
|
||
},
|
||
async content(event, trigger, player) {
|
||
const cards = trigger.cards,
|
||
target = event.targets[0];
|
||
await target.loseToDiscardpile(target.getCards("h"));
|
||
await target.gain(cards, "gain2").set("giver", player);
|
||
if (player.isDamaged()) {
|
||
const bool = await target.chooseBool("是否令" + get.translation(player) + "回复1点体力?").forResult("bool");
|
||
if (bool) {
|
||
target.line(player);
|
||
await player.recover();
|
||
}
|
||
}
|
||
},
|
||
},
|
||
//文鸯
|
||
stdquedi: {
|
||
audio: "dbquedi",
|
||
enable: "chooseToUse",
|
||
filterCard: { name: "sha" },
|
||
position: "hes",
|
||
viewAs: { name: "juedou" },
|
||
viewAsFilter(player) {
|
||
if (!player.countCards("hes", { name: "sha" })) return false;
|
||
},
|
||
check(card) {
|
||
return 6 - get.value(card);
|
||
},
|
||
},
|
||
//邓芝
|
||
//只因盟
|
||
stdzhiyinmeng: {
|
||
audio: "weimeng",
|
||
trigger: { player: "phaseZhunbeiBegin" },
|
||
filter(event, player) {
|
||
return player.countCards("he");
|
||
},
|
||
async cost(event, trigger, player) {
|
||
event.result = await player
|
||
.chooseCardTarget({
|
||
prompt: get.prompt2("stdzhiyinmeng"),
|
||
filterCard: true,
|
||
position: "he",
|
||
selectCard: [1, Infinity],
|
||
complexCard: true,
|
||
complexTarget: true,
|
||
complexSelect: true,
|
||
ai1(card) {
|
||
if (ui.selected.cards.length && card.name != "du") return 0;
|
||
if (card.name == "du") return 114514;
|
||
return 5 - get.value(card);
|
||
},
|
||
ai2(target) {
|
||
if (!ui.selected.cards.length) return 0;
|
||
const player = get.event("player"),
|
||
att = get.attitude(player, target);
|
||
if (ui.selected.cards[0].name == "du") {
|
||
if (!target.hasSkillTag("nodu")) return -att;
|
||
return -0.00001 * att;
|
||
}
|
||
return att;
|
||
},
|
||
})
|
||
.forResult();
|
||
},
|
||
async content(event, trigger, player) {
|
||
const target = event.targets[0];
|
||
await player.give(event.cards, target);
|
||
await target.chooseToGive("he", [1, Infinity], player);
|
||
},
|
||
},
|
||
stdhehe: {
|
||
audio: "jianliang",
|
||
trigger: { player: "phaseDrawEnd" },
|
||
filter(event, player) {
|
||
return game.hasPlayer(target => {
|
||
return target != player && target.countCards("h") == player.countCards("h");
|
||
});
|
||
},
|
||
async cost(event, trigger, player) {
|
||
event.result = await player
|
||
.chooseTarget(
|
||
get.prompt2("stdhehe"),
|
||
(card, player, target) => {
|
||
return target != player && target.countCards("h") == player.countCards("h");
|
||
},
|
||
[1, Infinity]
|
||
)
|
||
.set("ai", target => {
|
||
const player = get.event("player");
|
||
return get.effect(target, { name: "draw" }, player, player);
|
||
});
|
||
},
|
||
locked: true,
|
||
async content(event, trigger, player) {
|
||
await game.asyncDraw(event.targets);
|
||
await game.asyncDelayx();
|
||
},
|
||
},
|
||
//张翼
|
||
stdzhiyi: {
|
||
audio: "zhiyi",
|
||
trigger: { global: "phaseEnd" },
|
||
filter(event, player) {
|
||
return player.getHistory("useCard", evt => {
|
||
return evt.card.name == "sha";
|
||
}).length;
|
||
},
|
||
forced: true,
|
||
async content(event, trigger, player) {
|
||
const result = await player.chooseUseTarget("执义:视为使用【杀】,或摸一张牌", { name: "sha" }, false).forResult();
|
||
if (!result.bool) await player.draw();
|
||
},
|
||
},
|
||
//大魏汉尼拔
|
||
stdshefu: {
|
||
audio: "shefu",
|
||
trigger: { player: "phaseJieshuBegin" },
|
||
filter(event, player) {
|
||
return player.countCards("h");
|
||
},
|
||
async cost(event, trigger, player) {
|
||
event.result = await player
|
||
.chooseCard(get.prompt("stdshefu"), "将一张手牌置于武将牌上", "h")
|
||
.set("ai", card => {
|
||
return (
|
||
(lib.card.list
|
||
.slice()
|
||
.map(list => list[2])
|
||
.filter(name => {
|
||
return card.name == name;
|
||
}).length -
|
||
1) /
|
||
(get.value(card) || 0.5)
|
||
);
|
||
})
|
||
.forResult();
|
||
},
|
||
content() {
|
||
player.addToExpansion(event.cards, player, "giveAuto").gaintag.add("stdshefu");
|
||
},
|
||
marktext: "伏",
|
||
intro: {
|
||
markcount: "expansion",
|
||
mark(dialog, _, player) {
|
||
const cards = player.getExpansions("stdshefu");
|
||
if (player.isUnderControl(true) && cards.length) dialog.addAuto(cards);
|
||
else return "共有" + get.cnNumber(cards.length) + "张“伏兵”";
|
||
},
|
||
},
|
||
onremove(player, skill) {
|
||
const cards = player.getExpansions(skill);
|
||
if (cards.length) player.loseToDiscardpile(cards);
|
||
},
|
||
group: "stdshefu_effect",
|
||
subSkill: {
|
||
effect: {
|
||
audio: "shefu",
|
||
trigger: { global: "useCard" },
|
||
filter(event, player) {
|
||
return player.getExpansions("stdshefu").some(card => card.name == event.card.name);
|
||
},
|
||
async cost(event, trigger, player) {
|
||
let result = await player
|
||
.chooseButton(["###" + get.prompt("stdshefu") + "###弃置一张同名牌,令此牌无效", player.getExpansions("stdshefu")])
|
||
.set("filterButton", button => {
|
||
return button.link.name == get.event().getTrigger().card.name;
|
||
})
|
||
.set("ai", button => {
|
||
return get.event("goon") ? 1 : 0;
|
||
})
|
||
.set("goon", lib.skill.sbkanpo.subSkill.kanpo.check(trigger, player))
|
||
.forResult();
|
||
if (result.bool && result.links) {
|
||
result.cards = result.links.slice();
|
||
delete result.links;
|
||
}
|
||
event.result = result;
|
||
},
|
||
async content(event, trigger, player) {
|
||
await player.loseToDiscardpile(event.cards);
|
||
trigger.targets.length = 0;
|
||
trigger.all_excluded = true;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
stdyibing: {
|
||
audio: "benyu",
|
||
trigger: { global: "dying" },
|
||
filter(event, player) {
|
||
return event.player != player && event.player.countCards("h");
|
||
},
|
||
direct: true,
|
||
content() {
|
||
const target = trigger.player;
|
||
player.gainPlayerCard(target, "h", true).set("prompt", get.prompt("stdyibing", target)).logSkill = ["stdyibing", target];
|
||
},
|
||
},
|
||
//樊玉凤
|
||
stdbazhan: {
|
||
audio: "bazhan",
|
||
enable: "phaseUse",
|
||
filter(event, player) {
|
||
return player.countCards("h") > 0;
|
||
},
|
||
filterCard: true,
|
||
position: "h",
|
||
filterTarget(card, player, target) {
|
||
return target != player && target.hasSex("male");
|
||
},
|
||
discard: false,
|
||
lose: false,
|
||
delay: false,
|
||
usable: 1,
|
||
check(card) {
|
||
if (card.name == "du") return 114514;
|
||
return 5 - get.value(card);
|
||
},
|
||
async content(event, trigger, player) {
|
||
const target = event.target;
|
||
await player.give(event.cards, target, "visible");
|
||
await target
|
||
.chooseToGive(
|
||
player,
|
||
(card, player) => {
|
||
return get.type2(card) != get.type2(get.event("cards")[0]);
|
||
},
|
||
"he"
|
||
)
|
||
.set("cards", event.cards);
|
||
},
|
||
ai: {
|
||
order: 10,
|
||
result: {
|
||
target(player, target) {
|
||
if (!ui.selected.cards.length) return 0;
|
||
const cardxx = ui.selected.cards[0];
|
||
if (cardxx.name == "du") return -100;
|
||
if (!player.hasSkill("stdzhanying")) return 1;
|
||
if (target.countMark("stdzhanying_count") == target.countCards("h") + 1) {
|
||
const cards = player.getCards("hs", card => {
|
||
return card != cardxx && get.tag(card, "damage") && player.canUse(card, target) && get.effect(target, card, player, player) > 0;
|
||
});
|
||
if (!cards.length) return 1;
|
||
let cardx = cards.filter(card => get.name(card) == "sha");
|
||
cardx.sort((a, b) => get.effect(target, b, player, player) - get.effect(target, a, player, player));
|
||
cardx = cardx.slice(Math.min(cardx.length, player.getCardUsable("sha")), cardx.length);
|
||
cards.removeArray(cardx);
|
||
return -cards.reduce((sum, card) => sum + get.effect(target, card, player, player), 0);
|
||
}
|
||
return 1;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
stdzhanying: {
|
||
audio: "jiaoying",
|
||
trigger: { global: "damageBegin2" },
|
||
filter(event, player) {
|
||
if (_status.currentPhase !== player) return false;
|
||
return event.player.countCards("h") > event.player.countMark("stdzhanying_count");
|
||
},
|
||
forced: true,
|
||
logTarget: "player",
|
||
content() {
|
||
trigger.increase("num");
|
||
},
|
||
global: "stdzhanying_mark",
|
||
subSkill: {
|
||
count: {
|
||
charlotte: true,
|
||
onremove: true,
|
||
intro: {
|
||
markcount: storage => (storage || 0).toString(),
|
||
content: "本回合开始时手牌数为#张",
|
||
},
|
||
},
|
||
mark: {
|
||
charlotte: true,
|
||
trigger: { global: "phaseBegin" },
|
||
filter(event, player) {
|
||
return event.player.hasSkill("stdzhanying", null, null, false);
|
||
},
|
||
forced: true,
|
||
popup: false,
|
||
firstDo: true,
|
||
content() {
|
||
player.addTempSkill("stdzhanying_count");
|
||
player.addMark("stdzhanying_count", player.countCards("h"), false);
|
||
},
|
||
mod: {
|
||
cardEnabled(card, player) {
|
||
if (!_status.currentPhase || !_status.currentPhase.hasSkill("stdzhanying")) return;
|
||
if (get.color(card) == "red" && player.countMark("stdzhanying_count") < player.countCards("h")) return false;
|
||
},
|
||
cardSavable(card, player) {
|
||
if (!_status.currentPhase || !_status.currentPhase.hasSkill("stdzhanying")) return;
|
||
if (get.color(card) == "red" && player.countMark("stdzhanying_count") < player.countCards("h")) return false;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
//F1
|
||
stdtiaohe: {
|
||
audio: "fyjianyu",
|
||
enable: "phaseUse",
|
||
filter(event, player) {
|
||
return game.hasPlayer(target => {
|
||
return target.getDiscardableCards(player, "e").some(card => parseInt(get.subtype(card).slice("equip".length)) <= 2);
|
||
});
|
||
},
|
||
filterTarget(card, player, target) {
|
||
if (!ui.selected.targets.length) {
|
||
return target.getDiscardableCards(player, "e").some(card => parseInt(get.subtype(card).slice("equip".length)) <= 2);
|
||
}
|
||
const cards = ui.selected.targets[0]
|
||
.getDiscardableCards(player, "e")
|
||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||
.map(card => get.subtype(card));
|
||
if (cards.length == 2) {
|
||
return target.getDiscardableCards(player, "e").some(card => parseInt(get.subtype(card).slice("equip".length)) <= 2);
|
||
}
|
||
let Tcards = target
|
||
.getDiscardableCards(player, "e")
|
||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||
.map(card => get.subtype(card));
|
||
Tcards.removeArray(cards);
|
||
return Tcards.length;
|
||
},
|
||
selectTarget: [1, 2],
|
||
complexTarget: true,
|
||
multitarget: true,
|
||
multiline: true,
|
||
async content(event, trigger, player) {
|
||
let discardedType = [];
|
||
for (let i = 0; i < 2; i++) {
|
||
const target = event.targets[i],
|
||
other = event.targets[1 - i];
|
||
let cards = target
|
||
.getDiscardableCards(player, "e")
|
||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||
.map(card => get.subtype(card));
|
||
const Tcards = other
|
||
.getDiscardableCards(player, "e")
|
||
.filter(card => parseInt(get.subtype(card).slice("equip".length)) <= 2)
|
||
.map(card => get.subtype(card));
|
||
cards.removeArray(i == 0 ? (Tcards.length == 2 ? [] : Tcards) : discardedType);
|
||
if (!cards.length) continue;
|
||
const result = await player
|
||
.discardPlayerCard("e", target, true)
|
||
.set("filterButton", button => {
|
||
return get.event("cards").includes(get.subtype(button.link));
|
||
})
|
||
.set("cards", cards)
|
||
.forResult();
|
||
if (result.bool) {
|
||
discardedType.addArray(
|
||
result.cards.reduce((list, card) => {
|
||
return list.add(get.subtype(card));
|
||
}, [])
|
||
);
|
||
}
|
||
}
|
||
},
|
||
ai: {
|
||
order: 10,
|
||
result: { target: -1 },
|
||
},
|
||
},
|
||
stdqiansu: {
|
||
audio: "shengxi_feiyi",
|
||
trigger: { target: "useCardToTargeted" },
|
||
filter(event, player) {
|
||
return get.type2(event.card) == "trick" && !player.countCards("e");
|
||
},
|
||
frequent: true,
|
||
content() {
|
||
player.draw();
|
||
},
|
||
ai: {
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (target.countCards("e")) return;
|
||
if (target == player && get.type(card) == "equip" && get.equipValue(card) < 5) return 0;
|
||
if (get.type2(card) == "trick") return [1, 2];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
//标准版甘夫人
|
||
stdshushen: {
|
||
audio: "shushen",
|
||
trigger: { player: "recoverEnd" },
|
||
getIndex(event) {
|
||
return event.num || 1;
|
||
},
|
||
async cost(event, trigger, player) {
|
||
event.result = await player
|
||
.chooseTarget(get.prompt2("stdshushen"), lib.filter.notMe)
|
||
.set("ai", target => get.attitude(_status.event.player, target))
|
||
.forResult();
|
||
},
|
||
async content(event, trigger, player) {
|
||
const target = event.targets[0];
|
||
await target.draw(target.countCards("h") > 0 ? 1 : 2);
|
||
},
|
||
ai: { threaten: 0.8, expose: 0.1 },
|
||
},
|
||
stdkuangfu: {
|
||
audio: "xinkuangfu",
|
||
trigger: { source: "damageSource" },
|
||
forced: true,
|
||
usable: 1,
|
||
filter(event, player) {
|
||
return player.isPhaseUsing() && event.card && event.card.name == "sha" && event.player != player && event.player.isIn();
|
||
},
|
||
async content(event, trigger, player) {
|
||
if (trigger.player.hp < player.hp) player.draw(2);
|
||
else player.loseHp();
|
||
},
|
||
ai: {
|
||
halfneg: true,
|
||
},
|
||
},
|
||
rewangzun: {
|
||
trigger: { global: "phaseZhunbeiBegin" },
|
||
forced: true,
|
||
audio: "wangzun",
|
||
filter(event, player) {
|
||
return event.player.hp > player.hp;
|
||
},
|
||
logTarget: "player",
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
let zhu = false;
|
||
const target = trigger.player;
|
||
switch (get.mode()) {
|
||
case "identity": {
|
||
zhu = target.isZhu;
|
||
break;
|
||
}
|
||
case "guozhan": {
|
||
zhu = get.is.jun(target);
|
||
break;
|
||
}
|
||
case "versus": {
|
||
zhu = target.identity == "zhu";
|
||
break;
|
||
}
|
||
case "doudizhu": {
|
||
zhu = target == game.zhu;
|
||
break;
|
||
}
|
||
}
|
||
if (zhu) {
|
||
player.draw();
|
||
target.addTempSkill("rewangzun2");
|
||
target.addMark("rewangzun2", 1, false);
|
||
}
|
||
},
|
||
},
|
||
rewangzun2: {
|
||
onremove: true,
|
||
mod: {
|
||
maxHandcard(player, num) {
|
||
return num - player.countMark("rewangzun2");
|
||
},
|
||
},
|
||
intro: { content: "手牌上限-#" },
|
||
},
|
||
retongji: {
|
||
trigger: { global: "useCardToTarget" },
|
||
logTarget: "target",
|
||
audio: "tongji",
|
||
filter(event, player) {
|
||
return event.card.name == "sha" && event.player != player && !event.targets.includes(player) && event.target.inRange(player) && event.target.countCards("he") > 0;
|
||
},
|
||
async cost(event, trigger, player) {
|
||
const { result } = await trigger.target
|
||
.chooseCard("he", "是否对" + get.translation(player) + "发动【同疾】?", "弃置一张牌,将" + get.translation(trigger.card) + "转移给" + get.translation(player), lib.filter.cardDiscardable)
|
||
.set("ai", card => {
|
||
if (!_status.event.check) return -1;
|
||
return get.unuseful(card) + 9;
|
||
})
|
||
.set(
|
||
"check",
|
||
(() => {
|
||
if (trigger.target.countCards("h", "shan")) {
|
||
return -get.attitude(trigger.target, player);
|
||
}
|
||
if (get.attitude(trigger.target, player) < 5) {
|
||
return 6 - get.attitude(trigger.target, player);
|
||
}
|
||
if (trigger.target.hp == 1 && player.countCards("h", "shan") == 0) {
|
||
return 10 - get.attitude(trigger.target, player);
|
||
}
|
||
if (trigger.target.hp == 2 && player.countCards("h", "shan") == 0) {
|
||
return 8 - get.attitude(trigger.target, player);
|
||
}
|
||
return -1;
|
||
})() > 0
|
||
);
|
||
if (result.bool) {
|
||
event.result = {
|
||
bool: true,
|
||
cost_data: {
|
||
cards: result.cards,
|
||
},
|
||
};
|
||
}
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.target.discard(event.cost_data.cards);
|
||
const evt = trigger.getParent();
|
||
evt.triggeredTargets2.remove(trigger.target);
|
||
evt.targets.remove(trigger.target);
|
||
evt.targets.push(player);
|
||
},
|
||
ai: {
|
||
neg: true,
|
||
},
|
||
},
|
||
hujia: {
|
||
audio: 2,
|
||
audioname: ["re_caocao"],
|
||
unique: true,
|
||
zhuSkill: true,
|
||
trigger: { player: ["chooseToRespondBefore", "chooseToUseBefore"] },
|
||
filter(event, player) {
|
||
if (event.responded) return false;
|
||
if (player.storage.hujiaing) return false;
|
||
if (!player.hasZhuSkill("hujia")) return false;
|
||
if (!event.filterCard({ name: "shan", isCard: true }, player, event)) return false;
|
||
return game.hasPlayer(current => current != player && current.group == "wei");
|
||
},
|
||
check(event, player) {
|
||
if (get.damageEffect(player, event.player, player) >= 0) return false;
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
while (true) {
|
||
let bool;
|
||
if (!event.current) event.current = player.next;
|
||
if (event.current == player) return;
|
||
else if (event.current.group == "wei") {
|
||
if ((event.current == game.me && !_status.auto) || get.attitude(event.current, player) > 2 || event.current.isOnline()) {
|
||
player.storage.hujiaing = true;
|
||
const next = event.current.chooseToRespond("是否替" + get.translation(player) + "打出一张闪?", { name: "shan" });
|
||
next.set("ai", () => {
|
||
const event = _status.event;
|
||
return get.attitude(event.player, event.source) - 2;
|
||
});
|
||
next.set("skillwarn", "替" + get.translation(player) + "打出一张闪");
|
||
next.autochoose = lib.filter.autoRespondShan;
|
||
next.set("source", player);
|
||
bool = (await next).result.bool;
|
||
}
|
||
}
|
||
player.storage.hujiaing = false;
|
||
if (bool) {
|
||
trigger.result = { bool: true, card: { name: "shan", isCard: true } };
|
||
trigger.responded = true;
|
||
trigger.animate = false;
|
||
if (typeof event.current.ai.shown == "number" && event.current.ai.shown < 0.95) {
|
||
event.current.ai.shown += 0.3;
|
||
if (event.current.ai.shown > 0.95) event.current.ai.shown = 0.95;
|
||
}
|
||
return;
|
||
} else {
|
||
event.current = event.current.next;
|
||
}
|
||
}
|
||
},
|
||
ai: {
|
||
respondShan: true,
|
||
skillTagFilter(player) {
|
||
if (player.storage.hujiaing) return false;
|
||
if (!player.hasZhuSkill("hujia")) return false;
|
||
return game.hasPlayer(current => current != player && current.group == "wei");
|
||
},
|
||
},
|
||
},
|
||
jianxiong: {
|
||
audio: 2,
|
||
preHidden: true,
|
||
trigger: { player: "damageEnd" },
|
||
filter(event, player) {
|
||
return get.itemtype(event.cards) == "cards" && get.position(event.cards[0], true) == "o";
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.gain(trigger.cards, "gain2");
|
||
},
|
||
ai: {
|
||
maixie: true,
|
||
maixie_hp: true,
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (player.hasSkillTag("jueqing", false, target)) return [1, -1];
|
||
if (get.tag(card, "damage")) return [1, 0.55];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
fankui: {
|
||
audio: 2,
|
||
trigger: { player: "damageEnd" },
|
||
logTarget: "source",
|
||
preHidden: true,
|
||
filter(event, player) {
|
||
return event.source && event.source.countGainableCards(player, event.source != player ? "he" : "e") > 0 && event.num > 0;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.gainPlayerCard(true, trigger.source, trigger.source != player ? "he" : "e");
|
||
},
|
||
ai: {
|
||
maixie_defend: true,
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (player.countCards("he") > 1 && get.tag(card, "damage")) {
|
||
if (player.hasSkillTag("jueqing", false, target)) return [1, -1.5];
|
||
if (get.attitude(target, player) < 0) return [1, 1];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
guicai: {
|
||
audio: 2,
|
||
trigger: { global: "judge" },
|
||
preHidden: true,
|
||
filter(event, player) {
|
||
return player.countCards(get.mode() == "guozhan" ? "hes" : "hs") > 0;
|
||
},
|
||
async cost(event, trigger, player) {
|
||
const {
|
||
result: { bool, cards },
|
||
} = await player
|
||
.chooseCard(get.translation(trigger.player) + "的" + (trigger.judgestr || "") + "判定为" + get.translation(trigger.player.judging[0]) + "," + get.prompt("guicai"), get.mode() == "guozhan" ? "hes" : "hs", card => {
|
||
const player = _status.event.player;
|
||
const mod2 = game.checkMod(card, player, "unchanged", "cardEnabled2", player);
|
||
if (mod2 != "unchanged") return mod2;
|
||
const mod = game.checkMod(card, player, "unchanged", "cardRespondable", player);
|
||
if (mod != "unchanged") return mod;
|
||
return true;
|
||
})
|
||
.set("ai", card => {
|
||
const trigger = _status.event.getTrigger();
|
||
const player = _status.event.player;
|
||
const judging = _status.event.judging;
|
||
const result = trigger.judge(card) - trigger.judge(judging);
|
||
const attitude = get.attitude(player, trigger.player);
|
||
if (attitude == 0 || result == 0) return 0;
|
||
if (attitude > 0) {
|
||
return result - get.value(card) / 2;
|
||
} else {
|
||
return -result - get.value(card) / 2;
|
||
}
|
||
})
|
||
.set("judging", trigger.player.judging[0])
|
||
.setHiddenSkill("guicai");
|
||
if (bool) event.result = { bool, cost_data: { cards } };
|
||
},
|
||
//技能的logSkill跟着打出牌走 不进行logSkill
|
||
popup: false,
|
||
async content(event, trigger, player) {
|
||
const chooseCardResultCards = event.cost_data.cards;
|
||
player.respond(chooseCardResultCards, "guicai", "highlight", "noOrdering");
|
||
if (trigger.player.judging[0].clone) {
|
||
trigger.player.judging[0].clone.classList.remove("thrownhighlight");
|
||
game.broadcast(function (card) {
|
||
if (card.clone) {
|
||
card.clone.classList.remove("thrownhighlight");
|
||
}
|
||
}, trigger.player.judging[0]);
|
||
game.addVideo("deletenode", player, get.cardsInfo([trigger.player.judging[0].clone]));
|
||
}
|
||
game.cardsDiscard(trigger.player.judging[0]);
|
||
trigger.player.judging[0] = chooseCardResultCards[0];
|
||
trigger.orderingCards.addArray(chooseCardResultCards);
|
||
game.log(trigger.player, "的判定牌改为", chooseCardResultCards[0]);
|
||
game.asyncDelay(2);
|
||
},
|
||
ai: {
|
||
rejudge: true,
|
||
tag: {
|
||
rejudge: 1,
|
||
},
|
||
},
|
||
},
|
||
ganglie: {
|
||
audio: 2,
|
||
trigger: { player: "damageEnd" },
|
||
filter(event, player) {
|
||
return event.source != undefined;
|
||
},
|
||
check(event, player) {
|
||
return get.attitude(player, event.source) <= 0;
|
||
},
|
||
logTarget: "source",
|
||
async content(event, trigger, player) {
|
||
const judgeEvent = player.judge(card => {
|
||
if (get.suit(card) == "heart") return -2;
|
||
return 2;
|
||
});
|
||
judgeEvent.judge2 = result => result.bool;
|
||
const {
|
||
result: { judge },
|
||
} = await judgeEvent;
|
||
if (judge < 2) return;
|
||
const {
|
||
result: { bool },
|
||
} = await trigger.source.chooseToDiscard(2).set("ai", card => {
|
||
if (card.name == "tao") return -10;
|
||
if (card.name == "jiu" && _status.event.player.hp == 1) return -10;
|
||
return get.unuseful(card) + 2.5 * (5 - get.owner(card).hp);
|
||
});
|
||
if (bool == false) {
|
||
trigger.source.damage();
|
||
}
|
||
},
|
||
ai: {
|
||
maixie_defend: true,
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (player.hasSkillTag("jueqing", false, target)) return [1, -1];
|
||
return 0.8;
|
||
// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
ganglie_three: {
|
||
audio: "ganglie",
|
||
trigger: { player: "damageEnd" },
|
||
async cost(event, trigger, player) {
|
||
const { result } = await player
|
||
.chooseTarget(get.prompt2("ganglie_three"), (card, player, target) => {
|
||
return target.isEnemyOf(player);
|
||
})
|
||
.set("ai", target => {
|
||
return -get.attitude(_status.event.player, target) / Math.sqrt(1 + target.countCards("h"));
|
||
});
|
||
event.result = result;
|
||
},
|
||
async content(event, trigger, player) {
|
||
event.target = event.targets[0];
|
||
player.logSkill("ganglie_three", event.target);
|
||
const judgeEvent = player.judge(card => {
|
||
if (get.suit(card) == "heart") return -2;
|
||
return 2;
|
||
});
|
||
judgeEvent.judge2 = result => result.bool;
|
||
const {
|
||
result: { judge },
|
||
} = await judgeEvent;
|
||
if (judge < 2) return;
|
||
const {
|
||
result: { bool: chooseToDiscardResultBool },
|
||
} = await event.target.chooseToDiscard(2).set("ai", card => {
|
||
if (card.name == "tao") return -10;
|
||
if (card.name == "jiu" && _status.event.player.hp == 1) return -10;
|
||
return get.unuseful(card) + 2.5 * (5 - get.owner(card).hp);
|
||
});
|
||
if (chooseToDiscardResultBool === false) {
|
||
event.target.damage();
|
||
}
|
||
},
|
||
ai: {
|
||
maixie_defend: true,
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (player.hasSkillTag("jueqing", false, target)) return [1, -1];
|
||
return 0.8;
|
||
// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
tuxi: {
|
||
audio: 2,
|
||
trigger: { player: "phaseDrawBegin1" },
|
||
filter(event, player) {
|
||
return !event.numFixed;
|
||
},
|
||
async cost(event, trigger, player) {
|
||
let num = game.countPlayer(current => current != player && current.countCards("h") > 0 && get.attitude(player, current) <= 0);
|
||
let check = num >= 2;
|
||
const { result } = await player
|
||
.chooseTarget(
|
||
get.prompt("tuxi"),
|
||
"获得其他一至两名角色的各一张手牌",
|
||
[1, 2],
|
||
(card, player, target) => {
|
||
return target.countCards("h") > 0 && player != target;
|
||
},
|
||
target => {
|
||
if (!_status.event.aicheck) return 0;
|
||
const att = get.attitude(_status.event.player, target);
|
||
if (target.hasSkill("tuntian")) return att / 10;
|
||
return 1 - att;
|
||
}
|
||
)
|
||
.set("aicheck", check);
|
||
event.result = result;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.gainMultiple(event.targets);
|
||
trigger.changeToZero();
|
||
game.asyncDelay();
|
||
},
|
||
ai: {
|
||
threaten: 2,
|
||
expose: 0.3,
|
||
},
|
||
},
|
||
luoyi: {
|
||
audio: 2,
|
||
trigger: { player: "phaseDrawBegin2" },
|
||
check(event, player) {
|
||
if (player.skipList.includes("phaseUse") || player.countCards("h") < 3) return false;
|
||
if (!player.hasSha()) return false;
|
||
return game.hasPlayer(current => get.attitude(player, current) < 0 && player.canUse("sha", current));
|
||
},
|
||
preHidden: true,
|
||
filter(event, player) {
|
||
return !event.numFixed && event.num > 0;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.addTempSkill("luoyi2", "phaseJieshuBegin");
|
||
trigger.num--;
|
||
},
|
||
},
|
||
luoyi2: {
|
||
trigger: { source: "damageBegin1" },
|
||
filter(event) {
|
||
return event.card && (event.card.name == "sha" || event.card.name == "juedou") && event.notLink();
|
||
},
|
||
forced: true,
|
||
async content(event, trigger, player) {
|
||
trigger.num++;
|
||
},
|
||
ai: {
|
||
damageBonus: true,
|
||
},
|
||
},
|
||
tiandu: {
|
||
audio: 2,
|
||
audioname: ["re_guojia", "xizhicai", "gz_nagisa"],
|
||
trigger: { player: "judgeEnd" },
|
||
preHidden: true,
|
||
frequent(event) {
|
||
//if(get.mode()=='guozhan') return false;
|
||
return event.result.card.name !== "du";
|
||
},
|
||
check(event) {
|
||
return event.result.card.name !== "du";
|
||
},
|
||
filter(event, player) {
|
||
return get.position(event.result.card, true) == "o";
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.gain(trigger.result.card, "gain2");
|
||
},
|
||
},
|
||
yiji: {
|
||
audio: 2,
|
||
trigger: { player: "damageEnd" },
|
||
frequent: true,
|
||
filter(event) {
|
||
return event.num > 0;
|
||
},
|
||
getIndex(event, player, triggername) {
|
||
return event.num;
|
||
},
|
||
async content(event, trigger, player) {
|
||
const { cards } = await game.cardsGotoOrdering(get.cards(2));
|
||
if (_status.connectMode)
|
||
game.broadcastAll(function () {
|
||
_status.noclearcountdown = true;
|
||
});
|
||
event.given_map = {};
|
||
if (!cards.length) return;
|
||
// event.goto -> do while
|
||
do {
|
||
const {
|
||
result: { bool, links },
|
||
} =
|
||
cards.length == 1
|
||
? { result: { links: cards.slice(0), bool: true } }
|
||
: await player.chooseCardButton("遗计:请选择要分配的牌", true, cards, [1, cards.length]).set("ai", () => {
|
||
if (ui.selected.buttons.length == 0) return 1;
|
||
return 0;
|
||
});
|
||
if (!bool) return;
|
||
cards.removeArray(links);
|
||
event.togive = links.slice(0);
|
||
const {
|
||
result: { targets },
|
||
} = await player
|
||
.chooseTarget("选择一名角色获得" + get.translation(links), true)
|
||
.set("ai", target => {
|
||
const att = get.attitude(_status.event.player, target);
|
||
if (_status.event.enemy) {
|
||
return -att;
|
||
} else if (att > 0) {
|
||
return att / (1 + target.countCards("h"));
|
||
} else {
|
||
return att / 100;
|
||
}
|
||
})
|
||
.set("enemy", get.value(event.togive[0], player, "raw") < 0);
|
||
if (targets.length) {
|
||
const id = targets[0].playerid,
|
||
map = event.given_map;
|
||
if (!map[id]) map[id] = [];
|
||
map[id].addArray(event.togive);
|
||
}
|
||
} while (cards.length > 0);
|
||
if (_status.connectMode) {
|
||
game.broadcastAll(function () {
|
||
delete _status.noclearcountdown;
|
||
game.stopCountChoose();
|
||
});
|
||
}
|
||
const list = [];
|
||
for (const i in event.given_map) {
|
||
const source = (_status.connectMode ? lib.playerOL : game.playerMap)[i];
|
||
player.line(source, "green");
|
||
if (player !== source && (get.mode() !== "identity" || player.identity !== "nei")) player.addExpose(0.2);
|
||
list.push([source, event.given_map[i]]);
|
||
}
|
||
game.loseAsync({
|
||
gain_list: list,
|
||
giver: player,
|
||
animate: "draw",
|
||
}).setContent("gaincardMultiple");
|
||
},
|
||
ai: {
|
||
maixie: true,
|
||
maixie_hp: true,
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (get.tag(card, "damage")) {
|
||
if (player.hasSkillTag("jueqing", false, target)) return [1, -2];
|
||
if (!target.hasFriend()) return;
|
||
let num = 1;
|
||
if (get.attitude(player, target) > 0) {
|
||
if (player.needsToDiscard()) num = 0.7;
|
||
else num = 0.5;
|
||
}
|
||
if (target.hp >= 4) return [1, num * 2];
|
||
if (target.hp == 3) return [1, num * 1.5];
|
||
if (target.hp == 2) return [1, num * 0.5];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
luoshen: {
|
||
audio: 2,
|
||
trigger: { player: "phaseZhunbeiBegin" },
|
||
frequent: true,
|
||
preHidden: true,
|
||
async content(event, trigger, player) {
|
||
while (true) {
|
||
if (event.cards == undefined) event.cards = [];
|
||
const judgeEvent = player.judge(card => {
|
||
if (get.color(card) == "black") return 1.5;
|
||
return -1.5;
|
||
});
|
||
judgeEvent.judge2 = result => result.bool;
|
||
if (get.mode() != "guozhan" && !player.hasSkillTag("rejudge"))
|
||
judgeEvent.set("callback", async event => {
|
||
if (event.judgeResult.color == "black" && get.position(event.card, true) == "o") await player.gain(event.card, "gain2");
|
||
});
|
||
else
|
||
judgeEvent.set("callback", async event => {
|
||
if (event.judgeResult.color == "black") event.getParent().orderingCards.remove(event.card);
|
||
});
|
||
const {
|
||
result: { judge, card },
|
||
} = await judgeEvent;
|
||
let bool;
|
||
if (judge > 0) {
|
||
event.cards.push(card);
|
||
bool = (await player.chooseBool("是否再次发动【洛神】?").set("frequentSkill", "luoshen")).result.bool;
|
||
} else {
|
||
for (let i = 0; i < event.cards.length; i++) {
|
||
if (get.position(event.cards[i], true) != "o") {
|
||
event.cards.splice(i, 1);
|
||
i--;
|
||
}
|
||
}
|
||
if (event.cards.length) {
|
||
player.gain(event.cards, "gain2");
|
||
}
|
||
return;
|
||
}
|
||
if (!bool) {
|
||
if (event.cards.length) {
|
||
player.gain(event.cards, "gain2");
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
xinluoshen: {
|
||
audio: "luoshen",
|
||
// alter:true,
|
||
trigger: { player: "phaseZhunbeiBegin" },
|
||
frequent: true,
|
||
async content(event, trigger, player) {
|
||
while (true) {
|
||
if (event.cards == undefined) event.cards = [];
|
||
const judgeEvent = player.judge(card => {
|
||
if (get.color(card) == "black") return 1.5;
|
||
return -1.5;
|
||
}, ui.special);
|
||
judgeEvent.judge2 = result => result.bool;
|
||
const {
|
||
result: { judge, card },
|
||
} = await judgeEvent;
|
||
let bool;
|
||
if (judge > 0) {
|
||
event.cards.push(card);
|
||
bool = lib.config.autoskilllist.includes("luoshen") ? (await player.chooseBool("是否再次发动【洛神】?")).result.bool : true;
|
||
} else {
|
||
for (let i = 0; i < event.cards.length; i++) {
|
||
if (get.position(event.cards[i]) != "s") {
|
||
event.cards.splice(i, 1);
|
||
i--;
|
||
}
|
||
}
|
||
player.gain(event.cards, "gain2");
|
||
player.storage.xinluoshen = event.cards.slice(0);
|
||
return;
|
||
}
|
||
if (!bool) {
|
||
if (event.cards.length) {
|
||
player.gain(event.cards, "gain2");
|
||
player.storage.xinluoshen = event.cards.slice(0);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
mod: {
|
||
ignoredHandcard(card, player) {
|
||
if (get.is.altered("xinluoshen") && player.storage.xinluoshen && player.storage.xinluoshen.includes(card)) {
|
||
return true;
|
||
}
|
||
},
|
||
},
|
||
group: "xinluoshen_clear",
|
||
subSkill: {
|
||
clear: {
|
||
trigger: { player: "phaseAfter" },
|
||
silent: true,
|
||
async content(event, trigger, player) {
|
||
delete player.storage.xinluoshen;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
qingguo: {
|
||
mod: {
|
||
aiValue(player, card, num) {
|
||
if (get.name(card) != "shan" && get.color(card) != "black") return;
|
||
const cards = player.getCards("hs", card => get.name(card) == "shan" || get.color(card) == "black");
|
||
cards.sort((a, b) => {
|
||
return (get.name(b) == "shan" ? 1 : 2) - (get.name(a) == "shan" ? 1 : 2);
|
||
});
|
||
const geti = () => {
|
||
if (cards.includes(card)) cards.indexOf(card);
|
||
return cards.length;
|
||
};
|
||
if (get.name(card) == "shan") return Math.min(num, [6, 4, 3][Math.min(geti(), 2)]) * 0.6;
|
||
return Math.max(num, [6.5, 4, 3][Math.min(geti(), 2)]);
|
||
},
|
||
aiUseful() {
|
||
return lib.skill.qingguo.mod.aiValue.apply(this, arguments);
|
||
},
|
||
},
|
||
locked: false,
|
||
audio: 2,
|
||
audioname: ["sb_zhenji"],
|
||
enable: ["chooseToRespond", "chooseToUse"],
|
||
filterCard(card) {
|
||
return get.color(card) == "black";
|
||
},
|
||
viewAs: { name: "shan" },
|
||
viewAsFilter(player) {
|
||
if (!player.countCards("hs", { color: "black" })) return false;
|
||
},
|
||
position: "hs",
|
||
prompt: "将一张黑色手牌当闪使用或打出",
|
||
check() {
|
||
return 1;
|
||
},
|
||
ai: {
|
||
order: 3,
|
||
respondShan: true,
|
||
skillTagFilter(player) {
|
||
if (!player.countCards("hs", { color: "black" })) return false;
|
||
},
|
||
effect: {
|
||
target(card, player, target, current) {
|
||
if (get.tag(card, "respondShan") && current < 0) return 0.6;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
rende: {
|
||
audio: 2,
|
||
enable: "phaseUse",
|
||
filterCard: true,
|
||
selectCard: [1, Infinity],
|
||
discard: false,
|
||
lose: false,
|
||
delay: 0,
|
||
filterTarget(card, player, target) {
|
||
return player != target;
|
||
},
|
||
check(card) {
|
||
if (ui.selected.cards.length > 1) return 0;
|
||
if (ui.selected.cards.length && ui.selected.cards[0].name == "du") return 0;
|
||
if (!ui.selected.cards.length && card.name == "du") return 20;
|
||
const player = get.owner(card);
|
||
let num = 0;
|
||
const evt2 = _status.event.getParent();
|
||
player.getHistory("lose", evt => {
|
||
if (evt.getParent().skill == "rende" && evt.getParent(3) == evt2) num += evt.cards.length;
|
||
});
|
||
if (player.hp == player.maxHp || num > 1 || player.countCards("h") <= 1) {
|
||
if (ui.selected.cards.length) {
|
||
return -1;
|
||
}
|
||
const players = game.filterPlayer();
|
||
for (let i = 0; i < players.length; i++) {
|
||
if (players[i].hasSkill("haoshi") && !players[i].isTurnedOver() && !players[i].hasJudge("lebu") && get.attitude(player, players[i]) >= 3 && get.attitude(players[i], player) >= 3) {
|
||
return 11 - get.value(card);
|
||
}
|
||
}
|
||
if (player.countCards("h") > player.hp) return 10 - get.value(card);
|
||
if (player.countCards("h") > 2) return 6 - get.value(card);
|
||
return -1;
|
||
}
|
||
return 10 - get.value(card);
|
||
},
|
||
async content(event, trigger, player) {
|
||
const evt2 = event.getParent(3);
|
||
let num = 0;
|
||
player.getHistory("lose", evt => {
|
||
if (evt.getParent(2).name == "rende" && evt.getParent(5) == evt2) num += evt.cards.length;
|
||
});
|
||
player.give(event.cards, event.target);
|
||
if (num < 2 && num + event.cards.length > 1) player.recover();
|
||
},
|
||
ai: {
|
||
order(skill, player) {
|
||
if (player.hp < player.maxHp && player.storage.rende < 2 && player.countCards("h") > 1) {
|
||
return 10;
|
||
}
|
||
return 1;
|
||
},
|
||
result: {
|
||
target(player, target) {
|
||
if (target.hasSkillTag("nogain")) return 0;
|
||
if (ui.selected.cards.length && ui.selected.cards[0].name == "du") {
|
||
return target.hasSkillTag("nodu") ? 0 : -10;
|
||
}
|
||
if (target.hasJudge("lebu")) return 0;
|
||
const nh = target.countCards("h");
|
||
const np = player.countCards("h");
|
||
if (player.hp == player.maxHp || player.storage.rende < 0 || player.countCards("h") <= 1) {
|
||
if (nh >= np - 1 && np <= player.hp && !target.hasSkill("haoshi")) return 0;
|
||
}
|
||
return Math.max(1, 5 - nh);
|
||
},
|
||
},
|
||
effect: {
|
||
target(card, player, target) {
|
||
if (player == target && get.type(card) == "equip") {
|
||
if (player.countCards("e", { subtype: get.subtype(card) })) {
|
||
const players = game.filterPlayer();
|
||
for (let i = 0; i < players.length; i++) {
|
||
if (players[i] != player && get.attitude(player, players[i]) > 0) {
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
threaten: 0.8,
|
||
},
|
||
},
|
||
rende1: {
|
||
trigger: { player: "phaseUseBegin" },
|
||
silent: true,
|
||
async content(event, trigger, player) {
|
||
player.storage.rende = 0;
|
||
},
|
||
},
|
||
jijiang: {
|
||
audio: "jijiang1",
|
||
audioname: ["liushan", "re_liubei", "re_liushan", "ol_liushan"],
|
||
unique: true,
|
||
group: ["jijiang1"],
|
||
zhuSkill: true,
|
||
filter(event, player) {
|
||
if (!player.hasZhuSkill("jijiang") || !game.hasPlayer(current => current != player && current.group == "shu")) return false;
|
||
return !event.jijiang && (event.type != "phase" || !player.hasSkill("jijiang3"));
|
||
},
|
||
enable: ["chooseToUse", "chooseToRespond"],
|
||
viewAs: { name: "sha" },
|
||
filterCard() {
|
||
return false;
|
||
},
|
||
selectCard: -1,
|
||
ai: {
|
||
order() {
|
||
return get.order({ name: "sha" }) + 0.3;
|
||
},
|
||
respondSha: true,
|
||
skillTagFilter(player) {
|
||
if (!player.hasZhuSkill("jijiang") || !game.hasPlayer(current => current != player && current.group == "shu")) return false;
|
||
},
|
||
},
|
||
},
|
||
jijiang1: {
|
||
audio: 2,
|
||
audioname: ["liushan", "re_liubei", "re_liushan", "ol_liushan"],
|
||
trigger: { player: ["useCardBegin", "respondBegin"] },
|
||
logTarget: "targets",
|
||
filter(event, player) {
|
||
return event.skill == "jijiang";
|
||
},
|
||
forced: true,
|
||
async content(event, trigger, player) {
|
||
delete trigger.skill;
|
||
trigger.getParent().set("jijiang", true);
|
||
while (true) {
|
||
if (event.current == undefined) event.current = player.next;
|
||
if (event.current == player) {
|
||
player.addTempSkill("jijiang3");
|
||
trigger.cancel();
|
||
trigger.getParent().goto(0);
|
||
return;
|
||
} else if (event.current.group == "shu") {
|
||
const chooseToRespondEvent = event.current.chooseToRespond("是否替" + get.translation(player) + "打出一张杀?", { name: "sha" });
|
||
chooseToRespondEvent.set("ai", () => {
|
||
const event = _status.event;
|
||
return get.attitude(event.player, event.source) - 2;
|
||
});
|
||
chooseToRespondEvent.set("source", player);
|
||
chooseToRespondEvent.set("jijiang", true);
|
||
chooseToRespondEvent.set("skillwarn", "替" + get.translation(player) + "打出一张杀");
|
||
chooseToRespondEvent.noOrdering = true;
|
||
chooseToRespondEvent.autochoose = lib.filter.autoRespondSha;
|
||
const { bool, card, cards } = (await chooseToRespondEvent).result;
|
||
if (bool) {
|
||
trigger.card = card;
|
||
trigger.cards = cards;
|
||
trigger.throw = false;
|
||
if (typeof event.current.ai.shown == "number" && event.current.ai.shown < 0.95) {
|
||
event.current.ai.shown += 0.3;
|
||
if (event.current.ai.shown > 0.95) event.current.ai.shown = 0.95;
|
||
}
|
||
return;
|
||
} else event.current = event.current.next;
|
||
} else event.current = event.current.next;
|
||
}
|
||
},
|
||
},
|
||
jijiang3: {
|
||
trigger: { global: ["useCardAfter", "useSkillAfter", "phaseAfter"] },
|
||
silent: true,
|
||
charlotte: true,
|
||
filter(event) {
|
||
return event.skill != "jijiang" && event.skill != "qinwang";
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.removeSkill("jijiang3");
|
||
},
|
||
},
|
||
wusheng: {
|
||
audio: 2,
|
||
audioname2: {
|
||
old_guanzhang: "old_fuhun",
|
||
old_guanyu: "wusheng_re_guanyu",
|
||
},
|
||
audioname: ["re_guanyu", "guanzhang", "jsp_guanyu", "guansuo", "re_guanzhang", "dc_jsp_guanyu"],
|
||
enable: ["chooseToRespond", "chooseToUse"],
|
||
filterCard(card, player) {
|
||
if (get.zhu(player, "shouyue")) return true;
|
||
return get.color(card) == "red";
|
||
},
|
||
position: "hes",
|
||
viewAs: { name: "sha" },
|
||
viewAsFilter(player) {
|
||
if (get.zhu(player, "shouyue")) {
|
||
if (!player.countCards("hes")) return false;
|
||
} else {
|
||
if (!player.countCards("hes", { color: "red" })) return false;
|
||
}
|
||
},
|
||
prompt: "将一张红色牌当杀使用或打出",
|
||
check(card) {
|
||
const val = get.value(card);
|
||
if (_status.event.name == "chooseToRespond") return 1 / Math.max(0.1, val);
|
||
return 5 - val;
|
||
},
|
||
ai: {
|
||
skillTagFilter(player) {
|
||
if (get.zhu(player, "shouyue")) {
|
||
if (!player.countCards("hes")) return false;
|
||
} else {
|
||
if (!player.countCards("hes", { color: "red" })) return false;
|
||
}
|
||
},
|
||
respondSha: true,
|
||
},
|
||
},
|
||
wusheng_re_guanyu: { audio: 2 },
|
||
zhongyi: {
|
||
audio: 2,
|
||
enable: "phaseUse",
|
||
limited: true,
|
||
skillAnimation: true,
|
||
animationColor: "orange",
|
||
filterCard: true,
|
||
position: "he",
|
||
filter(event, player) {
|
||
return player.countCards("he") > 0;
|
||
},
|
||
discard: false,
|
||
lose: false,
|
||
async content(event, trigger, player) {
|
||
player.awakenSkill("zhongyi");
|
||
player.addTempSkill("zhongyi2", "roundStart");
|
||
player.addToExpansion(player, "give", event.cards).gaintag.add("zhongyi2");
|
||
},
|
||
},
|
||
zhongyi2: {
|
||
trigger: { global: "damageBegin1" },
|
||
forced: true,
|
||
popup: false,
|
||
logTarget: "source",
|
||
filter(event, player) {
|
||
return event.getParent().name == "sha" && event.source && event.source.isFriendOf(player);
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.num++;
|
||
},
|
||
intro: { content: "expansion", markcount: "expansion" },
|
||
onremove(player, skill) {
|
||
const cards = player.getExpansions(skill);
|
||
if (cards.length) player.loseToDiscardpile(cards);
|
||
},
|
||
},
|
||
paoxiao: {
|
||
audio: 2,
|
||
firstDo: true,
|
||
audioname: ["re_zhangfei", "guanzhang", "xiahouba"],
|
||
audioname2: {
|
||
old_guanzhang: "old_fuhun",
|
||
dc_xiahouba: "paoxiao_xiahouba",
|
||
},
|
||
trigger: { player: "useCard1" },
|
||
forced: true,
|
||
filter(event, player) {
|
||
return !event.audioed && event.card.name == "sha" && player.countUsed("sha", true) > 1 && event.getParent().type == "phase";
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.audioed = true;
|
||
},
|
||
mod: {
|
||
cardUsable(card, player, num) {
|
||
if (card.name == "sha") return Infinity;
|
||
},
|
||
},
|
||
ai: {
|
||
unequip: true,
|
||
skillTagFilter(player, tag, arg) {
|
||
if (!get.zhu(player, "shouyue")) return false;
|
||
if (arg && arg.name == "sha") return true;
|
||
return false;
|
||
},
|
||
},
|
||
},
|
||
paoxiao_xiahouba: { audio: 2 },
|
||
guanxing_fail: {},
|
||
guanxing: {
|
||
audio: 2,
|
||
audioname: ["jiangwei", "re_jiangwei", "re_zhugeliang", "ol_jiangwei"],
|
||
trigger: { player: "phaseZhunbeiBegin" },
|
||
frequent: true,
|
||
preHidden: true,
|
||
async content(event, trigger, player) {
|
||
const num = player.hasSkill("yizhi") && player.hasSkill("guanxing") ? 5 : Math.min(5, game.countPlayer());
|
||
const cards = get.cards(num);
|
||
game.cardsGotoOrdering(cards);
|
||
const next = player.chooseToMove();
|
||
next.set("list", [["牌堆顶", cards], ["牌堆底"]]);
|
||
next.set("prompt", "观星:点击将牌移动到牌堆顶或牌堆底");
|
||
next.processAI = list => {
|
||
const cards = list[0][1],
|
||
player = _status.event.player;
|
||
const top = [];
|
||
const judges = player.getCards("j");
|
||
let stopped = false;
|
||
if (!player.hasWuxie()) {
|
||
for (let i = 0; i < judges.length; i++) {
|
||
const judge = get.judge(judges[i]);
|
||
cards.sort((a, b) => judge(b) - judge(a));
|
||
if (judge(cards[0]) < 0) {
|
||
stopped = true;
|
||
break;
|
||
} else {
|
||
top.unshift(cards.shift());
|
||
}
|
||
}
|
||
}
|
||
let bottom;
|
||
if (!stopped) {
|
||
cards.sort((a, b) => get.value(b, player) - get.value(a, player));
|
||
while (cards.length) {
|
||
if (get.value(cards[0], player) <= 5) break;
|
||
top.unshift(cards.shift());
|
||
}
|
||
}
|
||
bottom = cards;
|
||
return [top, bottom];
|
||
};
|
||
const {
|
||
result: { moved },
|
||
} = await next;
|
||
const top = moved[0];
|
||
const bottom = moved[1];
|
||
top.reverse();
|
||
game.cardsGotoPile(top.concat(bottom), ["top_cards", top], (event, card) => {
|
||
if (event.top_cards.includes(card)) return ui.cardPile.firstChild;
|
||
return null;
|
||
});
|
||
player.popup(get.cnNumber(top.length) + "上" + get.cnNumber(bottom.length) + "下");
|
||
game.log(player, "将" + get.cnNumber(top.length) + "张牌置于牌堆顶");
|
||
game.asyncDelayx();
|
||
},
|
||
ai: {
|
||
threaten: 1.2,
|
||
},
|
||
},
|
||
kongcheng: {
|
||
mod: {
|
||
targetEnabled(card, player, target, now) {
|
||
if (target.countCards("h") == 0) {
|
||
if (card.name == "sha" || card.name == "juedou") return false;
|
||
}
|
||
},
|
||
},
|
||
group: "kongcheng1",
|
||
audio: "kongcheng1",
|
||
audioname: ["re_zhugeliang"],
|
||
ai: {
|
||
noh: true,
|
||
skillTagFilter(player, tag) {
|
||
if (tag == "noh") {
|
||
if (player.countCards("h") != 1) return false;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
kongcheng1: {
|
||
audio: 2,
|
||
trigger: { player: "loseEnd" },
|
||
forced: true,
|
||
firstDo: true,
|
||
audioname: ["re_zhugeliang"],
|
||
filter(event, player) {
|
||
if (player.countCards("h")) return false;
|
||
for (let i = 0; i < event.cards.length; i++) {
|
||
if (event.cards[i].original == "h") return true;
|
||
}
|
||
return false;
|
||
},
|
||
async content() {},
|
||
},
|
||
longdan: {
|
||
audio: "longdan_sha",
|
||
audioname: ["re_zhaoyun"],
|
||
group: ["longdan_sha", "longdan_shan", "longdan_draw"],
|
||
subSkill: {
|
||
draw: {
|
||
trigger: { player: ["useCard", "respond"] },
|
||
forced: true,
|
||
popup: false,
|
||
filter(event, player) {
|
||
if (!get.zhu(player, "shouyue")) return false;
|
||
return event.skill == "longdan_sha" || event.skill == "longdan_shan";
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
player.storage.fanghun2++;
|
||
},
|
||
},
|
||
sha: {
|
||
audio: 2,
|
||
audioname: ["re_zhaoyun"],
|
||
enable: ["chooseToUse", "chooseToRespond"],
|
||
filterCard: { name: "shan" },
|
||
viewAs: { name: "sha" },
|
||
viewAsFilter(player) {
|
||
if (!player.countCards("hs", "shan")) return false;
|
||
},
|
||
position: "hs",
|
||
prompt: "将一张闪当杀使用或打出",
|
||
check() {
|
||
return 1;
|
||
},
|
||
ai: {
|
||
effect: {
|
||
target(card, player, target, current) {
|
||
if (get.tag(card, "respondSha") && current < 0) return 0.6;
|
||
},
|
||
},
|
||
respondSha: true,
|
||
skillTagFilter(player) {
|
||
if (!player.countCards("hs", "shan")) return false;
|
||
},
|
||
order() {
|
||
return get.order({ name: "sha" }) + 0.1;
|
||
},
|
||
useful: -1,
|
||
value: -1,
|
||
},
|
||
},
|
||
shan: {
|
||
audio: "longdan_sha",
|
||
audioname: ["re_zhaoyun"],
|
||
enable: ["chooseToRespond", "chooseToUse"],
|
||
filterCard: { name: "sha" },
|
||
viewAs: { name: "shan" },
|
||
prompt: "将一张杀当闪使用或打出",
|
||
check() {
|
||
return 1;
|
||
},
|
||
position: "hs",
|
||
viewAsFilter(player) {
|
||
if (!player.countCards("hs", "sha")) return false;
|
||
},
|
||
ai: {
|
||
respondShan: true,
|
||
skillTagFilter(player) {
|
||
if (!player.countCards("hs", "sha")) return false;
|
||
},
|
||
effect: {
|
||
target(card, player, target, current) {
|
||
if (get.tag(card, "respondShan") && current < 0) return 0.6;
|
||
},
|
||
},
|
||
order: 4,
|
||
useful: -1,
|
||
value: -1,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
mashu: {
|
||
mod: {
|
||
globalFrom(from, to, distance) {
|
||
return distance - 1;
|
||
},
|
||
},
|
||
},
|
||
mashu2: {
|
||
mod: {
|
||
globalFrom(from, to, distance) {
|
||
return distance - 1;
|
||
},
|
||
},
|
||
},
|
||
feiying: {
|
||
mod: {
|
||
globalTo(from, to, distance) {
|
||
return distance + 1;
|
||
},
|
||
},
|
||
},
|
||
tieji: {
|
||
audio: 2,
|
||
shaRelated: true,
|
||
trigger: { player: "useCardToPlayered" },
|
||
check(event, player) {
|
||
return get.attitude(player, event.target) <= 0;
|
||
},
|
||
filter(event, player) {
|
||
return event.card.name == "sha";
|
||
},
|
||
logTarget: "target",
|
||
preHidden: true,
|
||
async content(event, trigger, player) {
|
||
const judgeEvent = player.judge(card => {
|
||
if (get.zhu(_status.event.player, "shouyue")) {
|
||
if (get.suit(card) != "spade") return 2;
|
||
} else {
|
||
if (get.color(card) == "red") return 2;
|
||
}
|
||
return -0.5;
|
||
});
|
||
judgeEvent.judge2 = result => result.bool;
|
||
const {
|
||
result: { bool },
|
||
} = await judgeEvent;
|
||
if (bool) {
|
||
trigger.getParent().directHit.add(trigger.target);
|
||
}
|
||
},
|
||
ai: {
|
||
directHit_ai: true,
|
||
skillTagFilter(player, tag, arg) {
|
||
if (get.attitude(player, arg.target) > 0 || arg.card.name != "sha" || !ui.cardPile.firstChild || get.color(ui.cardPile.firstChild, player) != "red") return false;
|
||
},
|
||
},
|
||
},
|
||
jizhi: {
|
||
audio: 2,
|
||
audioname: ["jianyong"],
|
||
trigger: { player: "useCard" },
|
||
frequent: true,
|
||
preHidden: true,
|
||
filter(event) {
|
||
return get.type(event.card) == "trick" && event.card.isCard;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
},
|
||
ai: {
|
||
threaten: 1.4,
|
||
noautowuxie: true,
|
||
},
|
||
},
|
||
xinjizhi: {
|
||
audio: "jizhi",
|
||
trigger: { player: "useCard" },
|
||
frequent: true,
|
||
// alter:true,
|
||
filter(event) {
|
||
if (get.type(event.card) == "delay") return false;
|
||
return get.type(event.card, "trick") == "trick" && event.cards[0] && event.cards[0] == event.card;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
},
|
||
ai: {
|
||
threaten: 1.4,
|
||
noautowuxie: true,
|
||
},
|
||
},
|
||
qicai: {
|
||
mod: {
|
||
targetInRange(card, player, target, now) {
|
||
if (["trick", "delay"].includes(get.type(card))) return true;
|
||
},
|
||
},
|
||
},
|
||
xinqicai: {
|
||
// alter:true,
|
||
mod: {
|
||
targetInRange(card, player, target, now) {
|
||
if (["trick", "delay"].includes(get.type(card))) return true;
|
||
},
|
||
},
|
||
},
|
||
xinzhiheng: {
|
||
audio: "zhiheng",
|
||
mod: {
|
||
aiOrder(player, card, num) {
|
||
if (num <= 0 || get.itemtype(card) !== "card" || get.type(card) !== "equip") return num;
|
||
let eq = player.getEquip(get.subtype(card));
|
||
if (eq && get.equipValue(card) - get.equipValue(eq) < Math.max(1.2, 6 - player.hp)) return 0;
|
||
},
|
||
},
|
||
locked: false,
|
||
enable: "phaseUse",
|
||
// alter:true,
|
||
usable: 1,
|
||
position: "he",
|
||
filterCard: true,
|
||
selectCard: [1, Infinity],
|
||
check(card) {
|
||
const player = _status.event.player;
|
||
if (get.is.altered("xinzhiheng") && get.position(card) == "h" && !player.countCards("h", card => get.value(card) >= 8)) {
|
||
return 8 - get.value(card);
|
||
}
|
||
return 6 - get.value(card);
|
||
},
|
||
delay: 0,
|
||
async content(event, trigger, player) {
|
||
if (!player.hasSkill("xinzhiheng_delay")) game.asyncDelayx();
|
||
player.draw(event.cards.length);
|
||
},
|
||
group: "xinzhiheng_draw",
|
||
subSkill: {
|
||
draw: {
|
||
trigger: { player: "loseEnd" },
|
||
silent: true,
|
||
filter(event, player) {
|
||
if (event.getParent(2).skill != "xinzhiheng") return false;
|
||
if (!get.is.altered("xinzhiheng")) return false;
|
||
if (player.countCards("h")) return false;
|
||
for (let i = 0; i < event.cards.length; i++) {
|
||
if (event.cards[i].original == "h") return true;
|
||
}
|
||
return false;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
player.addTempSkill("xinzhiheng_delay", "xinzhihengAfter");
|
||
},
|
||
},
|
||
delay: {},
|
||
},
|
||
ai: {
|
||
order(item, player) {
|
||
if (player.hasCard(i => get.value(i) > Math.max(6, 9 - player.hp), "he")) return 1;
|
||
return 10;
|
||
},
|
||
result: {
|
||
player: 1,
|
||
},
|
||
nokeep: true,
|
||
skillTagFilter(player, tag, arg) {
|
||
if (tag === "nokeep") return (!arg || (arg && arg.card && get.name(arg.card) === "tao")) && player.isPhaseUsing() && !player.getStat().skill.xinzhiheng && player.hasCard(card => get.name(card) !== "tao", "h");
|
||
},
|
||
threaten: 1.55,
|
||
},
|
||
},
|
||
zhiheng: {
|
||
audio: 2,
|
||
audioname: ["gz_jun_sunquan"],
|
||
mod: {
|
||
aiOrder(player, card, num) {
|
||
if (num <= 0 || get.itemtype(card) !== "card" || get.type(card) !== "equip") return num;
|
||
let eq = player.getEquip(get.subtype(card));
|
||
if (eq && get.equipValue(card) - get.equipValue(eq) < Math.max(1.2, 6 - player.hp)) return 0;
|
||
},
|
||
},
|
||
locked: false,
|
||
enable: "phaseUse",
|
||
usable: 1,
|
||
position: "he",
|
||
filterCard: true,
|
||
selectCard: [1, Infinity],
|
||
prompt: "弃置任意张牌并摸等量的牌",
|
||
check(card) {
|
||
return 6 - get.value(card);
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw(event.cards.length);
|
||
},
|
||
ai: {
|
||
order: 1,
|
||
result: {
|
||
player: 1,
|
||
},
|
||
threaten: 1.5,
|
||
},
|
||
},
|
||
jiuyuan: {
|
||
audio: 2,
|
||
unique: true,
|
||
trigger: { target: "taoBegin" },
|
||
zhuSkill: true,
|
||
forced: true,
|
||
filter(event, player) {
|
||
if (event.player == player) return false;
|
||
if (!player.hasZhuSkill("jiuyuan")) return false;
|
||
if (event.player.group != "wu") return false;
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.baseDamage++;
|
||
},
|
||
},
|
||
xinjiuyuan: {
|
||
audio: "jiuyuan",
|
||
unique: true,
|
||
// alter:true,
|
||
trigger: { target: "taoBegin" },
|
||
zhuSkill: true,
|
||
forced: true,
|
||
filter(event, player) {
|
||
if (get.is.altered("xinjiuyuan")) return false;
|
||
if (event.player == player) return false;
|
||
if (!player.hasZhuSkill("jiuyuan")) return false;
|
||
if (player.hp > 0) return false;
|
||
if (event.player.group != "wu") return false;
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.recover();
|
||
},
|
||
global: "xinjiuyuan2",
|
||
},
|
||
xinjiuyuan2: {
|
||
audio: "jiuyuan",
|
||
forceaudio: true,
|
||
trigger: { player: "taoBegin" },
|
||
filter(event, player) {
|
||
if (!get.is.altered("xinjiuyuan")) return false;
|
||
if (player.group != "wu") return false;
|
||
return game.hasPlayer(target => {
|
||
return player != target && target.isDamaged() && target.hp < player.hp && target.hasZhuSkill("xinjiuyuan", player);
|
||
});
|
||
},
|
||
direct: true,
|
||
async content(event, trigger, player) {
|
||
event.list = game.filterPlayer(target => player != target && target.isDamaged() && target.hp < player.hp && target.hasZhuSkill("xinjiuyuan", player)).sortBySeat();
|
||
while (event.list.length > 0) {
|
||
const current = event.list.shift();
|
||
event.current = current;
|
||
const {
|
||
result: { bool },
|
||
} = await player.chooseBool(get.prompt("xinjiuyuan", current)).set("choice", get.attitude(player, current) > 0);
|
||
if (bool) {
|
||
player.logSkill("xinjiuyuan", event.current);
|
||
event.current.recover();
|
||
player.draw();
|
||
}
|
||
}
|
||
},
|
||
},
|
||
qixi: {
|
||
audio: 2,
|
||
audioname: ["re_ganning"],
|
||
audioname2: { re_heqi: "duanbing_heqi" },
|
||
enable: "chooseToUse",
|
||
filterCard(card) {
|
||
return get.color(card) == "black";
|
||
},
|
||
position: "hes",
|
||
viewAs: { name: "guohe" },
|
||
viewAsFilter(player) {
|
||
if (!player.countCards("hes", { color: "black" })) return false;
|
||
},
|
||
prompt: "将一张黑色牌当过河拆桥使用",
|
||
check(card) {
|
||
return 4 - get.value(card);
|
||
},
|
||
},
|
||
keji: {
|
||
audio: 2,
|
||
audioname: ["re_lvmeng", "sp_lvmeng"],
|
||
trigger: { player: "phaseDiscardBefore" },
|
||
frequent(event, player) {
|
||
return player.needsToDiscard();
|
||
},
|
||
filter(event, player) {
|
||
if (player.getHistory("skipped").includes("phaseUse")) return true;
|
||
const history = player.getHistory("useCard").concat(player.getHistory("respond"));
|
||
for (let i = 0; i < history.length; i++) {
|
||
if (history[i].card.name == "sha" && history[i].isPhaseUsing()) return false;
|
||
}
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.cancel();
|
||
},
|
||
},
|
||
kurou: {
|
||
audio: 2,
|
||
enable: "phaseUse",
|
||
prompt: "失去1点体力并摸两张牌",
|
||
async content(event, trigger, player) {
|
||
player.loseHp(1);
|
||
player.draw(2);
|
||
},
|
||
ai: {
|
||
basic: {
|
||
order: 1,
|
||
},
|
||
result: {
|
||
player(player) {
|
||
if (player.countCards("h") >= player.hp - 1) return -1;
|
||
if (player.hp < 3) return -1;
|
||
return 1;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
yingzi: {
|
||
audio: 2,
|
||
audioname: ["sp_lvmeng"],
|
||
trigger: { player: "phaseDrawBegin2" },
|
||
frequent: true,
|
||
filter(event, player) {
|
||
return !event.numFixed;
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.num++;
|
||
},
|
||
ai: {
|
||
threaten: 1.3,
|
||
},
|
||
},
|
||
fanjian: {
|
||
audio: 2,
|
||
enable: "phaseUse",
|
||
usable: 1,
|
||
filter(event, player) {
|
||
return player.countCards("h") > 0;
|
||
},
|
||
filterTarget(card, player, target) {
|
||
return player != target;
|
||
},
|
||
async content(event, trigger, player) {
|
||
const target = event.target;
|
||
const control = await target
|
||
.chooseControl("heart2", "diamond2", "club2", "spade2")
|
||
.set("ai", event => {
|
||
switch (Math.floor(Math.random() * 6)) {
|
||
case 0:
|
||
return "heart2";
|
||
case 1:
|
||
case 4:
|
||
case 5:
|
||
return "diamond2";
|
||
case 2:
|
||
return "club2";
|
||
case 3:
|
||
return "spade2";
|
||
}
|
||
})
|
||
.forResultControl();
|
||
game.log(target, "选择了" + get.translation(control));
|
||
event.choice = control;
|
||
target.chat("我选" + get.translation(event.choice));
|
||
const {
|
||
result: { bool, cards },
|
||
} = await target.gainPlayerCard(player, true, "h");
|
||
if (bool && get.suit(cards[0], player) + "2" != event.choice) target.damage("nocard");
|
||
},
|
||
ai: {
|
||
order: 1,
|
||
result: {
|
||
target(player, target) {
|
||
const eff = get.damageEffect(target, player);
|
||
if (eff >= 0) return 1 + eff;
|
||
let value = 0,
|
||
i;
|
||
const cards = player.getCards("h");
|
||
for (i = 0; i < cards.length; i++) value += get.value(cards[i]);
|
||
value /= player.countCards("h");
|
||
if (target.hp == 1) return Math.min(0, value - 7);
|
||
return Math.min(0, value - 5);
|
||
},
|
||
},
|
||
},
|
||
},
|
||
guose: {
|
||
audio: 2,
|
||
filter(event, player) {
|
||
return player.countCards("hes", { suit: "diamond" }) > 0;
|
||
},
|
||
enable: "chooseToUse",
|
||
filterCard(card) {
|
||
return get.suit(card) == "diamond";
|
||
},
|
||
position: "hes",
|
||
viewAs: { name: "lebu" },
|
||
prompt: "将一张方片牌当乐不思蜀使用",
|
||
check(card) {
|
||
return 6 - get.value(card);
|
||
},
|
||
ai: {
|
||
threaten: 1.5,
|
||
},
|
||
},
|
||
liuli: {
|
||
audio: 2,
|
||
audioname: ["re_daqiao", "daxiaoqiao"],
|
||
trigger: { target: "useCardToTarget" },
|
||
preHidden: true,
|
||
filter(event, player) {
|
||
if (event.card.name != "sha") return false;
|
||
if (player.countCards("he") == 0) return false;
|
||
return game.hasPlayer(current => {
|
||
return player.inRange(current) && current != event.player && current != player && lib.filter.targetEnabled(event.card, event.player, current);
|
||
});
|
||
},
|
||
async cost(event, trigger, player) {
|
||
event.result = await player
|
||
.chooseCardTarget({
|
||
position: "he",
|
||
filterCard: lib.filter.cardDiscardable,
|
||
filterTarget: (card, player, target) => {
|
||
const trigger = _status.event;
|
||
if (player.inRange(target) && target != trigger.source) {
|
||
if (lib.filter.targetEnabled(trigger.card, trigger.source, target)) return true;
|
||
}
|
||
return false;
|
||
},
|
||
ai1: card => get.unuseful(card) + 9,
|
||
ai2: target => {
|
||
if (_status.event.player.countCards("h", "shan")) {
|
||
return -get.attitude(_status.event.player, target);
|
||
}
|
||
if (get.attitude(_status.event.player, target) < 5) {
|
||
return 6 - get.attitude(_status.event.player, target);
|
||
}
|
||
if (_status.event.player.hp == 1 && player.countCards("h", "shan") == 0) {
|
||
return 10 - get.attitude(_status.event.player, target);
|
||
}
|
||
if (_status.event.player.hp == 2 && player.countCards("h", "shan") == 0) {
|
||
return 8 - get.attitude(_status.event.player, target);
|
||
}
|
||
return -1;
|
||
},
|
||
prompt: get.prompt("liuli"),
|
||
prompt2: "弃置一张牌,将此【杀】转移给攻击范围内的一名其他角色",
|
||
source: trigger.player,
|
||
card: trigger.card,
|
||
})
|
||
.setHiddenSkill(event.name)
|
||
.forResult();
|
||
},
|
||
async content(event, trigger, player) {
|
||
const target = event.targets[0];
|
||
player.logSkill(event.name, target);
|
||
player.discard(event.cards);
|
||
const evt = trigger.getParent();
|
||
evt.triggeredTargets2.remove(player);
|
||
evt.targets.remove(player);
|
||
evt.targets.push(target);
|
||
},
|
||
ai: {
|
||
effect: {
|
||
target_use(card, player, target) {
|
||
if (target.countCards("he") == 0) return;
|
||
if (card.name != "sha") return;
|
||
let min = 1;
|
||
const friend = get.attitude(player, target) > 0;
|
||
const vcard = { name: "shacopy", nature: card.nature, suit: card.suit };
|
||
const players = game.filterPlayer();
|
||
for (let i = 0; i < players.length; i++) {
|
||
if (player != players[i] && get.attitude(target, players[i]) < 0 && target.canUse(card, players[i])) {
|
||
if (!friend) return 0;
|
||
if (get.effect(players[i], vcard, player, player) > 0) {
|
||
if (!player.canUse(card, players[0])) {
|
||
return [0, 0.1];
|
||
}
|
||
min = 0;
|
||
}
|
||
}
|
||
}
|
||
return min;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
qianxun: {
|
||
mod: {
|
||
targetEnabled(card, player, target, now) {
|
||
if (card.name == "shunshou" || card.name == "lebu") return false;
|
||
},
|
||
},
|
||
audio: 2,
|
||
},
|
||
lianying: {
|
||
audio: 2,
|
||
trigger: {
|
||
player: "loseAfter",
|
||
global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],
|
||
},
|
||
frequent: true,
|
||
filter(event, player) {
|
||
if (player.countCards("h")) return false;
|
||
const evt = event.getl(player);
|
||
return evt && evt.player == player && evt.hs && evt.hs.length > 0;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
},
|
||
ai: {
|
||
threaten: 0.8,
|
||
effect: {
|
||
target(card) {
|
||
if (card.name == "guohe" || card.name == "liuxinghuoyu") return 0.5;
|
||
},
|
||
},
|
||
noh: true,
|
||
skillTagFilter(player, tag) {
|
||
if (tag == "noh") {
|
||
if (player.countCards("h") != 1) return false;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
xiaoji: {
|
||
audio: 2,
|
||
audioname: ["sp_sunshangxiang", "re_sunshangxiang"],
|
||
trigger: {
|
||
player: "loseAfter",
|
||
global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],
|
||
},
|
||
frequent: true,
|
||
getIndex(event, player) {
|
||
const evt = event.getl(player);
|
||
if (evt && evt.player === player && evt.es) return evt.es.length;
|
||
return false;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.draw(2);
|
||
},
|
||
ai: {
|
||
noe: true,
|
||
reverseEquip: true,
|
||
effect: {
|
||
target(card, player, target, current) {
|
||
if (get.type(card) == "equip" && !get.cardtag(card, "gifts")) return [1, 3];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
jieyin: {
|
||
audio: 2,
|
||
enable: "phaseUse",
|
||
filterCard: true,
|
||
usable: 1,
|
||
selectCard: 2,
|
||
check(card) {
|
||
const player = get.owner(card);
|
||
if (player.countCards("h") > player.hp) return 8 - get.value(card);
|
||
if (player.hp < player.maxHp) return 6 - get.value(card);
|
||
return 4 - get.value(card);
|
||
},
|
||
filterTarget(card, player, target) {
|
||
if (!target.hasSex("male")) return false;
|
||
if (target.hp >= target.maxHp) return false;
|
||
if (target == player) return false;
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.recover();
|
||
event.target.recover();
|
||
},
|
||
ai: {
|
||
order: 5.5,
|
||
result: {
|
||
player(player) {
|
||
if (player.hp < player.maxHp) return 4;
|
||
if (player.countCards("h") > player.hp) return 0;
|
||
return -1;
|
||
},
|
||
target: 4,
|
||
},
|
||
threaten: 2,
|
||
},
|
||
},
|
||
xinjieyin: {
|
||
group: ["xinjieyin_old", "xinjieyin_new"],
|
||
// alter:true,
|
||
subSkill: {
|
||
new: {
|
||
audio: "jieyin",
|
||
enable: "phaseUse",
|
||
filterCard: true,
|
||
usable: 1,
|
||
position: "he",
|
||
filter(event, player) {
|
||
if (!get.is.altered("xinjieyin")) return false;
|
||
return player.countCards("he") > 0;
|
||
},
|
||
check(card) {
|
||
const player = _status.event.player;
|
||
if (get.position(card) == "e") {
|
||
const subtype = get.subtype(card);
|
||
if (
|
||
!game.hasPlayer(current => {
|
||
return current != player && current.hp != player.hp && get.attitude(player, current) > 0 && !current.countCards("e", { subtype });
|
||
})
|
||
) {
|
||
return 0;
|
||
}
|
||
// 你还想我兼容{subtype:subtype}?不可能!
|
||
if (player.countCards("h", { subtype })) return 20 - get.value(card);
|
||
return 10 - get.value(card);
|
||
} else {
|
||
if (player.countCards("e")) return 0;
|
||
if (player.countCards("h", { type: "equip" })) return 0;
|
||
return 8 - get.value(card);
|
||
}
|
||
},
|
||
filterTarget(card, player, target) {
|
||
if (!target.hasSex("male")) return false;
|
||
card = ui.selected.cards[0];
|
||
if (!card) return false;
|
||
if (get.position(card) == "e" && target.countCards("e", { subtype: get.subtype(card) })) return false;
|
||
return true;
|
||
},
|
||
discard: false,
|
||
delay: 0,
|
||
lose: false,
|
||
async content(event, trigger, player) {
|
||
const { cards, target } = event;
|
||
if (get.position(cards[0]) == "e") {
|
||
player.$give(cards, target);
|
||
target.equip(cards[0]);
|
||
} else {
|
||
player.discard(cards);
|
||
}
|
||
if (player.hp > target.hp) {
|
||
player.draw();
|
||
if (target.isDamaged()) target.recover();
|
||
} else if (player.hp < target.hp) {
|
||
target.draw();
|
||
if (player.isDamaged()) player.recover();
|
||
}
|
||
},
|
||
ai: {
|
||
order() {
|
||
const player = _status.event.player;
|
||
const es = player.getCards("e");
|
||
for (let i = 0; i < es.length; i++) {
|
||
if (player.countCards("h", { subtype: get.subtype(es[i]) })) return 10;
|
||
}
|
||
return 2;
|
||
},
|
||
result: {
|
||
target(player, target) {
|
||
const goon = () => {
|
||
const es = player.getCards("e");
|
||
for (let i = 0; i < es.length; i++) {
|
||
if (player.countCards("h", { subtype: get.subtype(es[i]) })) return true;
|
||
}
|
||
return false;
|
||
};
|
||
if (player.hp < target.hp) {
|
||
if (player.isHealthy()) {
|
||
if (!player.needsToDiscard(1) || goon()) return 0.1;
|
||
return 0;
|
||
}
|
||
return 1.5;
|
||
}
|
||
if (player.hp > target.hp) {
|
||
if (target.isHealthy()) {
|
||
if (!player.needsToDiscard(1) || goon()) return 0.1;
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
return 0;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
old: {
|
||
audio: "jieyin",
|
||
enable: "phaseUse",
|
||
filterCard: true,
|
||
usable: 1,
|
||
selectCard: 2,
|
||
filter(event, player) {
|
||
if (get.is.altered("xinjieyin")) return false;
|
||
return player.countCards("h") >= 2;
|
||
},
|
||
check(card) {
|
||
const player = get.owner(card);
|
||
if (player.countCards("h") > player.hp) return 8 - get.value(card);
|
||
if (player.hp < player.maxHp) return 6 - get.value(card);
|
||
return 4 - get.value(card);
|
||
},
|
||
filterTarget(card, player, target) {
|
||
if (!target.hasSex("male")) return false;
|
||
if (target.hp >= target.maxHp) return false;
|
||
if (target == player) return false;
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.recover();
|
||
event.target.recover();
|
||
},
|
||
ai: {
|
||
order: 5.5,
|
||
result: {
|
||
player(player) {
|
||
if (player.hp < player.maxHp) return 4;
|
||
if (player.countCards("h") > player.hp) return 0;
|
||
return -1;
|
||
},
|
||
target: 4,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
ai: {
|
||
threaten: 2.3,
|
||
},
|
||
},
|
||
qingnang: {
|
||
audio: 2,
|
||
enable: "phaseUse",
|
||
filterCard: true,
|
||
usable: 1,
|
||
check(card) {
|
||
return 9 - get.value(card);
|
||
},
|
||
filterTarget(card, player, target) {
|
||
if (target.hp >= target.maxHp) return false;
|
||
return true;
|
||
},
|
||
async content(event, trigger, player) {
|
||
event.target.recover();
|
||
},
|
||
ai: {
|
||
order: 9,
|
||
result: {
|
||
target(player, target) {
|
||
if (target.hp == 1) return 5;
|
||
if (player == target && player.countCards("h") > player.hp) return 5;
|
||
return 2;
|
||
},
|
||
},
|
||
threaten: 2,
|
||
},
|
||
},
|
||
jijiu: {
|
||
mod: {
|
||
aiValue(player, card, num) {
|
||
if (get.name(card) != "tao" && get.color(card) != "red") return;
|
||
const cards = player.getCards("hs", card => get.name(card) == "tao" || get.color(card) == "red");
|
||
cards.sort((a, b) => (get.name(a) == "tao" ? 1 : 2) - (get.name(b) == "tao" ? 1 : 2));
|
||
var geti = () => {
|
||
if (cards.includes(card)) cards.indexOf(card);
|
||
return cards.length;
|
||
};
|
||
return Math.max(num, [6.5, 4, 3, 2][Math.min(geti(), 2)]);
|
||
},
|
||
aiUseful() {
|
||
return lib.skill.kanpo.mod.aiValue.apply(this, arguments);
|
||
},
|
||
},
|
||
locked: false,
|
||
audio: 2,
|
||
audioname: ["re_huatuo"],
|
||
enable: "chooseToUse",
|
||
viewAsFilter(player) {
|
||
return player != _status.currentPhase && player.countCards("hes", { color: "red" }) > 0;
|
||
},
|
||
filterCard(card) {
|
||
return get.color(card) == "red";
|
||
},
|
||
position: "hes",
|
||
viewAs: { name: "tao" },
|
||
prompt: "将一张红色牌当桃使用",
|
||
check(card) {
|
||
return 15 - get.value(card);
|
||
},
|
||
ai: {
|
||
threaten: 1.5,
|
||
},
|
||
},
|
||
wushuang: {
|
||
shaRelated: true,
|
||
audio: 2,
|
||
audioname: ["re_lvbu", "shen_lvbu", "lvlingqi"],
|
||
forced: true,
|
||
locked: true,
|
||
group: ["wushuang1", "wushuang2"],
|
||
preHidden: ["wushuang1", "wushuang2"],
|
||
},
|
||
wushuang1: {
|
||
audio: "wushuang",
|
||
audioname: ["re_lvbu", "shen_lvbu", "lvlingqi"],
|
||
trigger: { player: "useCardToPlayered" },
|
||
forced: true,
|
||
filter(event, player) {
|
||
return event.card.name == "sha" && !event.getParent().directHit.includes(event.target);
|
||
},
|
||
//priority:-1,
|
||
logTarget: "target",
|
||
async content(event, trigger, player) {
|
||
const id = trigger.target.playerid;
|
||
const map = trigger.getParent().customArgs;
|
||
if (!map[id]) map[id] = {};
|
||
if (typeof map[id].shanRequired == "number") {
|
||
map[id].shanRequired++;
|
||
} else {
|
||
map[id].shanRequired = 2;
|
||
}
|
||
},
|
||
ai: {
|
||
directHit_ai: true,
|
||
skillTagFilter(player, tag, arg) {
|
||
if (arg.card.name != "sha" || arg.target.countCards("h", "shan") > 1) return false;
|
||
},
|
||
},
|
||
},
|
||
wushuang2: {
|
||
audio: "wushuang",
|
||
audioname: ["re_lvbu", "shen_lvbu", "lvlingqi"],
|
||
trigger: { player: "useCardToPlayered", target: "useCardToTargeted" },
|
||
forced: true,
|
||
logTarget(trigger, player) {
|
||
return player == trigger.player ? trigger.target : trigger.player;
|
||
},
|
||
filter(event, player) {
|
||
return event.card.name == "juedou";
|
||
},
|
||
//priority:-1,
|
||
async content(event, trigger, player) {
|
||
const id = (player == trigger.player ? trigger.target : trigger.player)["playerid"];
|
||
const idt = trigger.target.playerid;
|
||
const map = trigger.getParent().customArgs;
|
||
if (!map[idt]) map[idt] = {};
|
||
if (!map[idt].shaReq) map[idt].shaReq = {};
|
||
if (!map[idt].shaReq[id]) map[idt].shaReq[id] = 1;
|
||
map[idt].shaReq[id]++;
|
||
},
|
||
ai: {
|
||
directHit_ai: true,
|
||
skillTagFilter(player, tag, arg) {
|
||
if (arg.card.name != "juedou" || Math.floor(arg.target.countCards("h", "sha") / 2) > player.countCards("h", "sha")) return false;
|
||
},
|
||
},
|
||
},
|
||
zhanshen: {
|
||
audio: 2,
|
||
trigger: { player: "phaseZhunbeiBegin" },
|
||
forced: true,
|
||
skillAnimation: true,
|
||
animationColor: "gray",
|
||
filter(event, player) {
|
||
return player.isDamaged() && game.dead.filter(target => target.isFriendOf(player)).length > 0;
|
||
},
|
||
async content(event, trigger, player) {
|
||
player.awakenSkill("zhanshen");
|
||
const cards = player.getEquips(1);
|
||
if (cards.length) player.discard(cards);
|
||
player.loseMaxHp();
|
||
player.addSkills(["mashu", "shenji"]);
|
||
},
|
||
derivation: ["mashu", "shenji"],
|
||
},
|
||
shenji: {
|
||
mod: {
|
||
selectTarget(card, player, range) {
|
||
if (range[1] == -1) return;
|
||
if (card.name == "sha") range[1] += 2;
|
||
},
|
||
cardUsable(card, player, num) {
|
||
if (card.name == "sha") return num + 1;
|
||
},
|
||
},
|
||
},
|
||
lijian: {
|
||
audio: 2,
|
||
audioname: ["re_diaochan"],
|
||
enable: "phaseUse",
|
||
usable: 1,
|
||
filter(event, player) {
|
||
return game.countPlayer(current => current != player && current.hasSex("male")) > 1;
|
||
},
|
||
check(card) {
|
||
return 10 - get.value(card);
|
||
},
|
||
filterCard: true,
|
||
position: "he",
|
||
filterTarget(card, player, target) {
|
||
if (player == target) return false;
|
||
if (!target.hasSex("male")) return false;
|
||
if (ui.selected.targets.length == 1) {
|
||
return target.canUse({ name: "juedou" }, ui.selected.targets[0]);
|
||
}
|
||
return true;
|
||
},
|
||
targetprompt: ["先出杀", "后出杀"],
|
||
selectTarget: 2,
|
||
multitarget: true,
|
||
async content(event, trigger, player) {
|
||
const useCardEvent = event.targets[1].useCard({ name: "juedou", isCard: true }, "nowuxie", event.targets[0], "noai");
|
||
useCardEvent.animate = false;
|
||
game.asyncDelay(0.5);
|
||
},
|
||
ai: {
|
||
order: 8,
|
||
result: {
|
||
target(player, target) {
|
||
if (ui.selected.targets.length == 0) {
|
||
return -3;
|
||
} else {
|
||
return get.effect(target, { name: "juedou" }, ui.selected.targets[0], target);
|
||
}
|
||
},
|
||
},
|
||
expose: 0.4,
|
||
threaten: 3,
|
||
},
|
||
},
|
||
biyue: {
|
||
audio: 2,
|
||
trigger: { player: "phaseJieshuBegin" },
|
||
frequent: true,
|
||
preHidden: true,
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
},
|
||
},
|
||
xinbiyue: {
|
||
audio: "biyue",
|
||
trigger: { player: "phaseJieshuBegin" },
|
||
frequent: true,
|
||
// alter:true,
|
||
async content(event, trigger, player) {
|
||
player.draw();
|
||
},
|
||
},
|
||
yaowu: {
|
||
trigger: { player: "damageBegin3" },
|
||
//priority:1,
|
||
audio: 2,
|
||
filter(event) {
|
||
if (event.card && event.card.name == "sha") {
|
||
if (get.color(event.card) == "red") return true;
|
||
}
|
||
return false;
|
||
},
|
||
forced: true,
|
||
check() {
|
||
return false;
|
||
},
|
||
async content(event, trigger, player) {
|
||
trigger.source.chooseDrawRecover(true);
|
||
},
|
||
ai: {
|
||
halfneg: true,
|
||
effect: {
|
||
target(card, player, target, current) {
|
||
if (card.name == "sha" && get.color(card) == "red") {
|
||
return [1, -2];
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
new_jiangchi: {
|
||
audio: 2,
|
||
trigger: {
|
||
player: "phaseDrawEnd",
|
||
},
|
||
async cost(event, trigger, player) {
|
||
const list = ["弃牌", "摸牌", "cancel2"];
|
||
if (!player.countCards("he")) list.remove("弃牌");
|
||
const control = await player
|
||
.chooseControl(list, () => {
|
||
const player = _status.event.player;
|
||
if (list.includes("弃牌")) {
|
||
if (player.countCards("h") > 3 && player.countCards("h", "sha") > 1) {
|
||
return "弃牌";
|
||
}
|
||
if (player.countCards("h", "sha") > 2) {
|
||
return "弃牌";
|
||
}
|
||
}
|
||
if (!player.countCards("h", "sha")) {
|
||
return "摸牌";
|
||
}
|
||
return "cancel2";
|
||
})
|
||
.set("prompt", get.prompt2("new_jiangchi"))
|
||
.forResultControl();
|
||
if (control === "cancel2") event.result = { bool: false };
|
||
else
|
||
event.result = {
|
||
bool: true,
|
||
cost_data: control,
|
||
};
|
||
},
|
||
async content(event, trigger, player) {
|
||
const control = event.cost_data;
|
||
|
||
if (control == "弃牌") {
|
||
player.chooseToDiscard(true, "he");
|
||
player.addTempSkill("jiangchi2", "phaseUseEnd");
|
||
} else if (control == "摸牌") {
|
||
player.draw();
|
||
player.addTempSkill("new_jiangchi3", "phaseEnd");
|
||
}
|
||
},
|
||
},
|
||
new_jiangchi3: {
|
||
mod: {
|
||
cardEnabled(card) {
|
||
if (card.name == "sha") return false;
|
||
},
|
||
cardRespondable(card) {
|
||
if (card.name == "sha") return false;
|
||
},
|
||
ignoredHandcard(card, player) {
|
||
if (get.name(card) == "sha") return true;
|
||
},
|
||
cardDiscardable(card, player, name) {
|
||
if (name == "phaseDiscard" && get.name(card) == "sha") return false;
|
||
},
|
||
},
|
||
},
|
||
xinfu_jijie: {
|
||
enable: "phaseUse",
|
||
usable: 1,
|
||
audio: 2,
|
||
async content(event, trigger, player) {
|
||
const card = get.bottomCards()[0];
|
||
game.cardsGotoOrdering(card);
|
||
event.card = card;
|
||
const {
|
||
result: { bool, targets },
|
||
} = await player
|
||
.chooseTarget(true)
|
||
.set("ai", target => {
|
||
let att = get.attitude(_status.event.player, target);
|
||
if (_status.event.du) {
|
||
if (target.hasSkillTag("nodu")) return 0.5;
|
||
return -att;
|
||
}
|
||
if (att > 0) {
|
||
if (_status.event.player != target) att += 2;
|
||
return att + Math.max(0, 5 - target.countCards("h"));
|
||
}
|
||
return att;
|
||
})
|
||
.set("du", event.card.name == "du")
|
||
.set("createDialog", ["机捷:选择一名角色获得此牌", [card]]);
|
||
if (bool) {
|
||
const target = targets[0];
|
||
player.line(target, "green");
|
||
const gainEvent = target.gain(card, "draw");
|
||
gainEvent.giver = player;
|
||
}
|
||
},
|
||
ai: {
|
||
order: 7.2,
|
||
result: {
|
||
player: 1,
|
||
},
|
||
},
|
||
},
|
||
xinfu_jiyuan: {
|
||
trigger: {
|
||
global: ["dying", "gainAfter", "loseAsyncAfter"],
|
||
},
|
||
audio: 2,
|
||
getIndex(event, player) {
|
||
if (event.name !== "loseAsync") return [event.player];
|
||
else return game.filterPlayer(current => current != player && event.getg(current).length > 0).sortBySeat();
|
||
},
|
||
filter(event, player, triggername, target) {
|
||
if (!target.isIn()) return false;
|
||
if (event.name === "dying") return true;
|
||
if (event.giver !== player) return false;
|
||
if (event.name === "gain") {
|
||
return event.player != player && event.getg(target).length > 0;
|
||
}
|
||
return game.hasPlayer(current => current != player && event.getg(current).length > 0);
|
||
},
|
||
logTarget(event, player, triggername, target) {
|
||
return target;
|
||
},
|
||
check(event, player, triggername, target) {
|
||
return get.attitude(player, target) > 0;
|
||
},
|
||
async content(event, trigger, player) {
|
||
event.targets[0].draw();
|
||
},
|
||
},
|
||
};
|
||
|
||
export default skills;
|