9421 lines
277 KiB
JavaScript
9421 lines
277 KiB
JavaScript
'use strict';
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'boss',
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start:function(){
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"step 0"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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return;
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}
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for(var i in lib.characterPack.mode_boss){
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lib.character[i]=lib.characterPack.mode_boss[i];
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if(!lib.character[i][4]){
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lib.character[i][4]=[];
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}
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}
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// for(var i in lib.cardPack.mode_boss){
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// lib.card[i]=lib.cardPack.mode_boss[i];
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// }
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for(var i in lib.skill){
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if(lib.skill[i].changeSeat){
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lib.skill[i]={};
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if(lib.translate[i+'_info']){
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lib.translate[i+'_info']='此模式下不可用';
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}
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}
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}
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lib.translate.restart='返回';
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lib.init.css(lib.assetURL+'layout/mode','boss');
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game.delay(0.1);
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"step 1"
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var bosslist=ui.create.div('#bosslist.hidden');
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event.bosslist=bosslist;
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lib.setScroll(bosslist);
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// bosslist.ontouchmove = ui.click.touchScroll;
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// bosslist.style.WebkitOverflowScrolling='touch';
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if(!lib.config.touchscreen&&lib.config.mousewheel){
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bosslist._scrollspeed=30;
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bosslist._scrollnum=10;
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bosslist.onmousewheel=ui.click.mousewheel;
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}
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// var bosslistlinks={};
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// var toggleBoss=function(bool){
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// game.saveConfig(this._link.config._name,bool,true);
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// var node=bosslistlinks[this._link.config._name];
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// if(bool){
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// node.style.display='';
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// }
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// else{
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// node.style.display='none';
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// }
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// };
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var onpause=function(){
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ui.window.classList.add('bosspaused');
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}
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var onresume=function(){
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ui.window.classList.remove('bosspaused');
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}
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game.onpause=onpause;
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game.onpause2=onpause;
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game.onresume=onresume;
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game.onresume2=onresume;
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ui.create.div(bosslist);
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event.current=null;
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var list=[];
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for(var i in lib.character){
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var info=lib.character[i];
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if(info[4].contains('boss')){
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// var cfg=i+'_bossconfig';
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// if(get.config(cfg)==undefined){
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// game.saveConfig(cfg,true,true);
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// }
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// lib.translate[cfg+'_config']=lib.translate[i];
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// lib.mode.boss.config[cfg]={
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// name:get.translation(i),
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// onclick:toggleBoss,
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// init:true,
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// }
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var player=ui.create.player(bosslist).init(i);
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if(lib.characterPack.mode_boss[i]&&get.config(i+'_boss_config')==false){
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player.style.display='none';
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}
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if(player.hp==0){
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player.node.hp.style.display='none';
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}
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list.push(player);
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player.node.hp.classList.add('text');
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player.node.hp.dataset.condition='';
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player.node.hp.innerHTML=info[2];
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if(info[2]==Infinity){
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player.node.hp.innerHTML='∞';
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}
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player.setIdentity(player.name);
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player.node.identity.dataset.color=info[5];
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// bosslistlinks[cfg]=player;
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player.classList.add('bossplayer');
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if(lib.storage.current==i){
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event.current=player;
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player.classList.add('highlight');
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if(!lib.config.continue_name_boss&&lib.boss[i]&&lib.boss[i].control){
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_status.bosschoice=lib.boss[i].control();
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_status.bosschoice.name=i;
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_status.bosschoice.link=lib.boss[i].controlid||i;
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}
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}
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// if(!get.config(cfg)){
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// player.style.display='none';
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// }
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}
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}
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if(!list.length){
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alert('没有可挑战的BOSS');
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event.finish();
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lib.init.onfree();
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_status.over=true;
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return;
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}
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if(!event.current){
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event.current=bosslist.childNodes[1];
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event.current.classList.add('highlight');
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}
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ui.create.div(bosslist);
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ui.create.cardsAsync();
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game.finishCards();
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game.addGlobalSkill('autoswap');
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ui.arena.setNumber(8);
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ui.control.style.transitionProperty='opacity';
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ui.control.classList.add('bosslist');
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setTimeout(function(){
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ui.control.style.transitionProperty='';
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},1000);
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ui.window.appendChild(bosslist);
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setTimeout(function(){
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if(event.current){
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var left=event.current.offsetLeft-(ui.window.offsetWidth-180)/2;
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if(bosslist.scrollLeft<left){
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bosslist.scrollLeft=left;
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}
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}
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bosslist.show();
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},200);
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game.me=ui.create.player();
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if(lib.config.continue_name_boss){
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event.noslide=true;
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lib.init.onfree();
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}
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else{
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game.chooseCharacter(function(target){
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if(event.current){
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event.current.classList.remove('highlight');
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}
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event.current=target;
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game.save('current',target.name);
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target.classList.add('highlight');
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if(_status.bosschoice){
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var name=target.name;
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if(lib.boss[target.name]&&lib.boss[target.name].controlid){
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name=lib.boss[target.name].controlid;
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}
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if(_status.bosschoice.link!=name){
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lib.boss[_status.bosschoice.name].control('cancel',_status.bosschoice);
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_status.bosschoice.classList.remove('disabled');
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_status.bosschoice.close();
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delete _status.bosschoice;
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}
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else{
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return;
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}
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}
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if(lib.boss[target.name]&&lib.boss[target.name].control){
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_status.createControl=ui.control.firstChild;
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_status.bosschoice=lib.boss[target.name].control();
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_status.bosschoice.name=target.name;
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_status.bosschoice.link=lib.boss[target.name].controlid||target.name;
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if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
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_status.bosschoice.classList.add('disabled');
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}
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delete _status.createControl;
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}
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});
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}
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if(lib.config.test_game){
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event.current.classList.remove('highlight');
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if(event.current.nextSibling&&event.current.nextSibling.classList.contains('player')){
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event.current=event.current.nextSibling;
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}
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else{
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event.current=event.current.parentNode.childNodes[1];
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}
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game.save('current',event.current.name);
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}
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"step 2"
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game.bossinfo=lib.boss.global;
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for(var i in lib.boss[event.current.name]){
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game.bossinfo[i]=lib.boss[event.current.name][i];
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}
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setTimeout(function(){
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ui.control.classList.remove('bosslist');
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},500);
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var boss=ui.create.player();
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boss.getId();
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game.boss=boss;
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boss.init(event.current.name);
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boss.side=true;
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if(!event.noslide){
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var rect=event.current.getBoundingClientRect();
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boss.animate('bossing');
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boss.node.hp.animate('start');
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boss.bossinginfo=[rect.left+rect.width/2,rect.top+rect.height/2];
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boss.style.transition='all 0s';
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boss.node.equips.style.opacity='0';
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}
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else{
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boss.animate('start');
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}
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boss.setIdentity('zhu');
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boss.identity='zhu';
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if(lib.config.continue_name_boss){
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result=lib.config.continue_name_boss;
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game.saveConfig('continue_name_boss');
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}
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for(var i=0;i<result.links.length;i++){
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var player=ui.create.player();
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player.getId();
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player.init(result.links[i]).animate('start');
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player.setIdentity('cai');
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player.identity='cai';
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player.side=false;
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game.players.push(player);
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if(result.boss){
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if(game.bossinfo.minion){
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player.dataset.position=i+3;
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}
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else{
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player.dataset.position=(i+1)*2;
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}
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}
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else{
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player.dataset.position=i+1;
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}
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ui.arena.appendChild(player);
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}
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if(result.boss){
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game.players.unshift(boss);
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boss.dataset.position=0;
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}
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else{
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game.players.push(boss);
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boss.dataset.position=7;
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}
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if(game.bossinfo.minion){
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if(!result.boss){
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boss.dataset.position=6;
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}
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for(var i in game.bossinfo.minion){
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var player=ui.create.player();
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player.getId();
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player.init(game.bossinfo.minion[i]);
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if(boss.bossinginfo){
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player.animate('bossing');
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player.node.hp.animate('start');
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player.style.transition='all 0s';
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}
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else{
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player.animate('start');
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}
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player.setIdentity('zhong');
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player.identity='zhong';
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player.side=true;
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game.players.push(player);
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var num=parseInt(i);
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if(result.boss){
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player.dataset.position=num-1;
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}
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else{
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if(num==2){
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player.dataset.position=7;
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}
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else{
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player.dataset.position=num-3;
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}
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}
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ui.arena.appendChild(player);
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if(boss.bossinginfo){
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var rect=player.getBoundingClientRect();
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player.style.transform='translate('+(boss.bossinginfo[0]-rect.left-rect.width/2)+'px,'+(boss.bossinginfo[1]-rect.top-rect.height/2)+'px) scale(1.1)';
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ui.refresh(player);
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player.style.transition='';
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player.style.transform='';
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}
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}
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}
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ui.create.me();
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ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
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if(game.me!==boss){
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game.singleHandcard=true;
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ui.arena.classList.add('single-handcard');
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ui.window.classList.add('single-handcard');
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game.onSwapControl();
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if(lib.config.show_handcardbutton){
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lib.setPopped(ui.create.system('手牌',null,true),function(){
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var uiintro=ui.create.dialog('hidden');
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var players=game.players.concat(game.dead);
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for(var i=0;i<players.length;i++){
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if(players[i].side==game.me.side&&players[i]!=game.me){
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uiintro.add(get.translation(players[i]));
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var cards=players[i].getCards('h');
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if(cards.length){
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uiintro.addSmall(cards,true);
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}
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else{
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uiintro.add('(无)');
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}
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}
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}
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return uiintro;
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},220);
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}
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}
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else{
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ui.fakeme.style.display='none';
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||
}
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if(game.bossinfo.chongzheng){
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lib.setPopped(ui.create.system('重整',null,true),function(){
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var uiintro=ui.create.dialog('hidden');
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||
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uiintro.add('重整');
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var table=ui.create.div('.bosschongzheng');
|
||
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var tr,td,added=false;
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for(var i=0;i<game.dead.length;i++){
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if(typeof game.dead[i].storage.boss_chongzheng!=='number') continue;
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added=true;
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tr=ui.create.div(table);
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td=ui.create.div(tr);
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td.innerHTML=get.translation(game.dead[i]);
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td=ui.create.div(tr);
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if(game.dead[i].maxHp>0){
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td.innerHTML='剩余'+(game.bossinfo.chongzheng-game.dead[i].storage.boss_chongzheng)+'回合';
|
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}
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else{
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td.innerHTML='无法重整'
|
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}
|
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}
|
||
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if(!added){
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uiintro.add('<div class="text center">(无重整角色)</div>');
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uiintro.add(ui.create.div('.placeholder.slim'))
|
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}
|
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else{
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uiintro.add(table);
|
||
}
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||
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return uiintro;
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||
},180);
|
||
}
|
||
ui.single_swap=ui.create.system('换人',function(){
|
||
var players=get.players(game.me);
|
||
players.remove(game.boss);
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if(players.length>1){
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if(ui.auto.classList.contains('hidden')){
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game.me.popup('请稍后换人');
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return;
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}
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if(_status.event.isMine()){
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ui.click.auto();
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setTimeout(function(){
|
||
ui.click.auto();
|
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},500);
|
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}
|
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game.modeSwapPlayer(players[1]);
|
||
}
|
||
},true);
|
||
if(get.config('single_control')||game.me==game.boss){
|
||
ui.single_swap.style.display='none';
|
||
}
|
||
|
||
ui.arena.appendChild(boss);
|
||
if(boss.bossinginfo){
|
||
var rect=boss.getBoundingClientRect();
|
||
boss.style.transform='translate('+(boss.bossinginfo[0]-rect.left-rect.width/2)+'px,'+(boss.bossinginfo[1]-rect.top-rect.height/2)+'px) scale(1.1)';
|
||
ui.refresh(boss);
|
||
boss.style.transition='';
|
||
boss.style.transform='';
|
||
delete boss.bossinginfo;
|
||
setTimeout(function(){
|
||
boss.node.equips.style.opacity='';
|
||
},500);
|
||
}
|
||
|
||
event.bosslist.delete();
|
||
|
||
game.arrangePlayers();
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].node.action.innerHTML='行动';
|
||
}
|
||
|
||
var players=get.players(lib.sort.position);
|
||
var info=[];
|
||
for(var i=0;i<players.length;i++){
|
||
info.push({
|
||
name:players[i].name1,
|
||
identity:players[i].identity,
|
||
position:players[i].dataset.position
|
||
});
|
||
}
|
||
_status.videoInited=true,
|
||
info.boss=(game.me==game.boss);
|
||
game.addVideo('init',null,info);
|
||
if(game.bossinfo.init){
|
||
game.bossinfo.init();
|
||
}
|
||
delete lib.boss;
|
||
"step 3"
|
||
if(get.config('single_control')){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.addRecentCharacter(game.players[i].name);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
game.addRecentCharacter(game.me.name);
|
||
}
|
||
event.trigger('gameStart');
|
||
game.gameDraw(game.boss,game.bossinfo.gameDraw||4);
|
||
game.bossPhaseLoop();
|
||
setTimeout(function(){
|
||
ui.updatehl();
|
||
},200);
|
||
},
|
||
element:{
|
||
player:{
|
||
dieAfter:function(){
|
||
if(this!=game.boss){
|
||
this.storage.boss_chongzheng=0;
|
||
}
|
||
if(game.bossinfo.checkResult&&game.bossinfo.checkResult(this)===false){
|
||
return;
|
||
}
|
||
if(this==game.boss||!game.hasPlayer(function(current){
|
||
return !current.side;
|
||
})){
|
||
game.checkResult();
|
||
}
|
||
},
|
||
}
|
||
},
|
||
card:{
|
||
niaobaidaowenha:{
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
skills:['niaobaidaowenha_skill'],
|
||
modeimage:'boss',
|
||
ai:{
|
||
basic:{
|
||
equipValue:7.5,
|
||
},
|
||
},
|
||
fullskin:true,
|
||
},
|
||
goujiangdesidai:{
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-6},
|
||
skills:['goujiangdesidai_skill'],
|
||
modeimage:'boss',
|
||
ai:{
|
||
basic:{
|
||
equipValue:7.5,
|
||
},
|
||
},
|
||
fullskin:true,
|
||
},
|
||
shenzhixiunvfu:{
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
modeimage:'boss',
|
||
fullskin:true,
|
||
},
|
||
gubuzifeng:{
|
||
type:'trick',
|
||
fullskin:true,
|
||
modeimage:'boss',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
content:function(){
|
||
target.addTempSkill('gubuzifeng_disable',{player:'phaseAfter'});
|
||
var skills=target.getSkills(null,false);
|
||
for(var i=0;i<skills.length;i++){
|
||
if(get.info(skills[i]).charlotte) skills.splice(i--,1);
|
||
}
|
||
if(skills.length){
|
||
target.storage.gubuzifeng_disable.push(skills.randomGet());
|
||
target.disableSkill('gubuzifeng_disable',target.storage.gubuzifeng_disable);
|
||
}
|
||
},
|
||
ai:{
|
||
order:12,
|
||
result:{
|
||
target:function(player,target){
|
||
return -2;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
lingsheji:{
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
skills:['lingsheji'],
|
||
modeimage:'boss',
|
||
ai:{
|
||
basic:{
|
||
equipValue:7.5,
|
||
},
|
||
},
|
||
fullskin:true,
|
||
},
|
||
shanrangzhaoshu:{
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
skills:['shanrangzhaoshu'],
|
||
modeimage:'boss',
|
||
ai:{
|
||
basic:{
|
||
equipValue:7.5,
|
||
},
|
||
},
|
||
fullskin:true,
|
||
},
|
||
xingtianpojunfu:{
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-3},
|
||
skills:['noda_axe'],
|
||
modeimage:'boss',
|
||
ai:{
|
||
basic:{
|
||
equipValue:7.5,
|
||
},
|
||
},
|
||
fullskin:true,
|
||
},
|
||
jinwuluorigong:{
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
skills:['iwasawa_crowbow'],
|
||
modeimage:'boss',
|
||
distance:{attackFrom:-8},
|
||
ai:{
|
||
basic:{
|
||
equipValue:7.5,
|
||
},
|
||
},
|
||
fullskin:true,
|
||
},
|
||
"boss_mengpohuihun":{
|
||
mode:['boss'],
|
||
type:"trick",
|
||
modeimage:"boss",
|
||
fullskin:true,
|
||
selectTarget:-1,
|
||
enable:true,
|
||
toself:true,
|
||
multitarget:true,
|
||
global:['boss_mengpohuihun1'],
|
||
modTarget:true,
|
||
filterTarget:function(card,player,target){
|
||
return player==target;
|
||
},
|
||
content:function(){
|
||
game.countPlayer2(function(current){
|
||
current.enableSkill('boss_wanghun');
|
||
});
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:function(){
|
||
return 11;
|
||
},
|
||
useful:[3,1],
|
||
value:10
|
||
},
|
||
result:{
|
||
player:function(player,target){
|
||
if(player==game.boss){
|
||
return -2;
|
||
}
|
||
else{
|
||
return 5;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
},
|
||
sadouchengbing:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
cardcolor:'red',
|
||
toself:true,
|
||
modeimage:'boss',
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
modTarget:true,
|
||
content:function(){
|
||
var num=Math.min(5,target.maxHp);
|
||
if(target.group=='shen'){
|
||
target.draw(num);
|
||
}
|
||
else{
|
||
var nh=target.countCards('h');
|
||
if(nh<num){
|
||
target.draw(num-nh);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:7.2,
|
||
useful:4.5,
|
||
value:9.2
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=Math.min(5,target.maxHp);
|
||
if(target.group=='shen'){
|
||
return Math.sqrt(num);
|
||
}
|
||
else{
|
||
var nh=target.countCards('h');
|
||
if(target==player&&player.countCards('h','sadouchengbing')){
|
||
nh--;
|
||
}
|
||
if(nh<num){
|
||
return Math.sqrt(num-nh);
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
},
|
||
tag:{
|
||
draw:2
|
||
}
|
||
}
|
||
},
|
||
yihuajiemu:{
|
||
type:'trick',
|
||
fullskin:true,
|
||
modeimage:'boss',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.countCards('he');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(target.hasSha()){
|
||
target.chooseToUse(function(card,player,event){
|
||
return get.name(card)=='sha'&&lib.filter.filterCard.apply(this,arguments);
|
||
},'使用一张杀,或交给'+get.translation(player)+'两张牌');
|
||
}
|
||
else{
|
||
event.directfalse=true;
|
||
}
|
||
'step 1'
|
||
var nh=target.countCards('he');
|
||
if((event.directfalse||!result.bool)&&nh){
|
||
if(nh<=2){
|
||
event.directcards=true;
|
||
}
|
||
else{
|
||
target.chooseCard('he',2,true,'将两张牌交给'+get.translation(player));
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(event.directcards){
|
||
target.give(target.getCards('he'),player);
|
||
}
|
||
else if(result.bool&&result.cards&&result.cards.length){
|
||
target.give(result.cards,player);
|
||
}
|
||
},
|
||
ai:{
|
||
order:7,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hasSha()&&_status.event.getRand()<0.5) return 1;
|
||
return -2;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
chiyanzhenhunqin:{
|
||
type:'equip',
|
||
fullskin:true,
|
||
subtype:'equip1',
|
||
modeimage:'boss',
|
||
distance:{attackFrom:-3},
|
||
skills:['chiyanzhenhunqin'],
|
||
nomod:true,
|
||
nopower:true,
|
||
unique:true,
|
||
ai:{
|
||
equipValue:5
|
||
}
|
||
},
|
||
juechenjinge:{
|
||
type:'equip',
|
||
fullskin:true,
|
||
modeimage:'boss',
|
||
subtype:'equip3',
|
||
skills:['juechenjinge'],
|
||
nomod:true,
|
||
nopower:true,
|
||
unique:true,
|
||
ai:{
|
||
equipValue:9
|
||
}
|
||
},
|
||
xiuluolianyuji:{
|
||
type:'equip',
|
||
fullskin:true,
|
||
subtype:'equip1',
|
||
modeimage:'boss',
|
||
distance:{attackFrom:-3},
|
||
skills:['xiuluolianyuji'],
|
||
nomod:true,
|
||
nopower:true,
|
||
unique:true,
|
||
ai:{
|
||
equipValue:9
|
||
}
|
||
},
|
||
longfenghemingjian:{
|
||
type:'equip',
|
||
fullskin:true,
|
||
modeimage:'boss',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
skills:['longfenghemingjian'],
|
||
nomod:true,
|
||
nopower:true,
|
||
unique:true,
|
||
ai:{
|
||
equipValue:9
|
||
}
|
||
},
|
||
qicaishenlu:{
|
||
fullskin:true,
|
||
modeimage:'boss',
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
skills:['qicaishenlu'],
|
||
nomod:true,
|
||
nopower:true,
|
||
unique:true,
|
||
ai:{
|
||
equipValue:9
|
||
}
|
||
},
|
||
honghuangzhili:{
|
||
type:'trick',
|
||
enable:true,
|
||
fullskin:true,
|
||
filterTarget:true,
|
||
modeimage:'boss',
|
||
content:function(){
|
||
if(target.group=='shen'){
|
||
target.addSkill('honghuangzhili');
|
||
if(target.countCards('he')){
|
||
player.gainPlayerCard(target,'he',true);
|
||
}
|
||
}
|
||
else{
|
||
target.turnOver();
|
||
}
|
||
},
|
||
ai:{
|
||
order:4,
|
||
value:10,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.group=='shen'){
|
||
if(target.countCards('he')) return -2;
|
||
return 0;
|
||
}
|
||
else{
|
||
if(target.isTurnedOver()) return 4;
|
||
return -3;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
characterPack:{
|
||
mode_boss:{
|
||
boss_hundun:['male','qun',25,['boss_xiongshou','boss_wuzang','boss_xiangde','boss_yinzei','boss_yinzei_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_qiongqi:['male','qun','20/25',['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_taotie:['male','qun',20,['boss_xiongshou','boss_tanyu','boss_cangmu','boss_jicai','boss_jicai_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_taowu:['male','qun',25,['boss_xiongshou','boss_minwan','boss_nitai','boss_luanchang','boss_luanchang_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_zhuyin:['male','qun',4,['boss_xiongshou'],['qun','hiddenboss','bossallowed'],'qun'],
|
||
|
||
boss_xiangliu:['male','qun',25,['boss_yaoshou','boss_duqu','boss_jiushou','boss_echou','boss_echou_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_zhuyan:['male','qun','25/30',['boss_yaoshou','boss_bingxian','boss_juyuan','boss_xushi','boss_xushi_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_bifang:['male','qun',25,['boss_yaoshou','boss_zhaohuo','boss_honglianx','boss_yanyu','boss_yanyu_switch'],['qun','boss','bossallowed'],'qun'],
|
||
boss_yingzhao:['male','qun',25,['boss_yaoshou','boss_fengdong','boss_xunyou','boss_sipu','boss_sipu_switch'],['qun','boss','bossallowed'],'qun'],
|
||
|
||
boss_qingmushilian:['male','',0,['boss_qingmu','boss_qingmu_intro1','boss_qingmu_intro2','boss_qingmu_intro3'],['boss'],'wu'],
|
||
boss_qinglong:['male','qun',4,['boss_shenyi','releiji','boss_qingmu2'],['wu','hiddenboss','bossallowed']],
|
||
boss_mushengoumang:['male','shen',5,['boss_shenyi','boss_buchun','boss_qingmu3'],['wu','hiddenboss','bossallowed']],
|
||
boss_shujing:['female','shen',2,['boss_cuidu'],['wu','hiddenboss','bossallowed']],
|
||
boss_taihao:['male','shen',6,['boss_shenyi','boss_shenen','boss_qingyi'],['wu','hiddenboss','bossallowed']],
|
||
|
||
boss_chiyanshilian:['male','',0,['boss_chiyan','boss_chiyan_intro1','boss_chiyan_intro2','boss_chiyan_intro3'],['boss'],'zhu'],
|
||
boss_zhuque:['female','shen',4,['boss_shenyi','boss_fentian','boss_chiyan2'],['shu','hiddenboss','bossallowed']],
|
||
boss_huoshenzhurong:['male','shen',5,['boss_shenyi','boss_xingxia','boss_chiyan3'],['shu','hiddenboss','bossallowed']],
|
||
boss_yanling:['male','shen',4,['boss_huihuo','boss_furan'],['shu','hiddenboss','bossallowed']],
|
||
boss_yandi:['male','shen',6,['boss_shenyi','boss_shenen','boss_chiyi'],['shu','hiddenboss','bossallowed']],
|
||
|
||
boss_baimangshilian:['male','',0,['boss_baimang','boss_baimang_intro1','boss_baimang_intro2','boss_baimang_intro3'],['boss'],'qun'],
|
||
boss_baihu:['male','shen',4,['boss_shenyi','boss_kuangxiao','boss_baimang2'],['qun','hiddenboss','bossallowed']],
|
||
boss_jinshenrushou:['male','shen',5,['boss_shenyi','boss_xingqiu','boss_baimang3'],['qun','hiddenboss','bossallowed']],
|
||
boss_mingxingzhu:['female','shen',3,['boss_qingzhu','boss_jiazu','boss_jiding'],['qun','hiddenboss','bossallowed']],
|
||
boss_shaohao:['male','shen',6,['boss_shenyi','boss_shenen','boss_baiyi'],['qun','hiddenboss','bossallowed']],
|
||
|
||
boss_xuanlinshilian:['male','',0,['boss_xuanlin','boss_xuanlin_intro1','boss_xuanlin_intro2','boss_xuanlin_intro3'],['boss'],'wei'],
|
||
boss_xuanwu:['male','shen',4,['boss_shenyi','boss_lingqu','boss_xuanlin2'],['wei','hiddenboss','bossallowed']],
|
||
boss_shuishengonggong:['male','shen',5,['boss_shenyi','boss_juehong','boss_xuanlin3'],['wei','hiddenboss','bossallowed']],
|
||
boss_shuishenxuanming:['female','shen',5,['boss_shenyi','boss_zirun','boss_xuanlin3'],['wei','hiddenboss','bossallowed']],
|
||
boss_zhuanxu:['male','shen',6,['boss_shenyi','boss_shenen','boss_zaoyi'],['wei','hiddenboss','bossallowed']],
|
||
|
||
boss_zhuoguiquxie:['male','',0,['boss_bianshen','boss_bianshen_intro1','boss_bianshen_intro2','boss_bianshen_intro3','boss_bianshen_intro4'],['boss'],'shu'],
|
||
boss_nianshou_heti:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbianshen','boss_nbianshenx'],['shu','boss','bossallowed'],'shu'],
|
||
boss_nianshou_jingjue:['male','shen',12,['boss_nianrui','boss_mengtai','boss_jingjue','boss_nbianshen'],['shu','hiddenboss','bossallowed'],'shu'],
|
||
boss_nianshou_renxing:['male','shen',12,['boss_nianrui','boss_mengtai','boss_renxing','boss_nbianshen'],['shu','hiddenboss','bossallowed'],'shu'],
|
||
boss_nianshou_ruizhi:['male','shen',12,['boss_nianrui','boss_mengtai','boss_ruizhi','boss_nbianshen'],['shu','hiddenboss','bossallowed'],'shu'],
|
||
boss_nianshou_baonu:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbaonu','boss_shouyi','boss_nbianshen'],['shu','hiddenboss','bossallowed'],'shu'],
|
||
|
||
boss_baiwuchang:['male','shen',9,['boss_baolian','boss_qiangzheng','boss_zuijiu','juece','boss_bianshen4'],['shu','hiddenboss','bossallowed']],
|
||
boss_heiwuchang:['male','shen',9,['boss_guiji','boss_taiping','boss_suoming','boss_xixing','boss_bianshen4'],['shu','hiddenboss','bossallowed']],
|
||
boss_luocha:['male','shen',12,['boss_modao','boss_yushou','yizhong','boss_moyany'],['shu','hiddenboss','bossallowed']],
|
||
boss_yecha:['male','shen',11,['boss_modao','boss_mojian','bazhen','boss_danshu'],['shu','hiddenboss','bossallowed']],
|
||
boss_niutou:['male','shen',7,['boss_baolian','niepan','boss_manjia','boss_xiaoshou','boss_bianshen3'],['shu','hiddenboss','bossallowed']],
|
||
boss_mamian:['male','shen',6,['boss_guiji','fankui','boss_lianyu','juece','boss_bianshen3'],['shu','hiddenboss','bossallowed']],
|
||
boss_chi:['male','shen',5,['boss_guimei','boss_didong','boss_shanbeng','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||
boss_mo:['female','shen',5,['boss_guimei','enyuan','boss_beiming','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||
boss_wang:['male','shen',5,['boss_guimei','boss_luolei','huilei','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||
boss_liang:['female','shen',5,['boss_guimei','boss_guihuo','boss_minbao','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||
|
||
boss_qinguangwang:['male','qun',3,['boss_panguan','boss_juhun','boss_wangxiang','boss_newhuanren'],['shu','boss','bossallowed'],'shu'],
|
||
boss_chujiangwang:['male','qun',4,['weimu','refankui','boss_bingfeng'],['shu','hiddenboss','bossallowed']],
|
||
boss_songdiwang:['male','qun',4,['boss_heisheng','boss_shengfu','enyuan'],['shu','hiddenboss','bossallowed']],
|
||
boss_wuguanwang:['male','qun',4,['boss_zhiwang','boss_gongzheng','boss_xuechi'],['shu','hiddenboss','bossallowed']],
|
||
boss_yanluowang:['male','qun',4,['boss_tiemian','boss_zhadao','boss_zhuxin'],['shu','hiddenboss','bossallowed']],
|
||
boss_bianchengwang:['male','qun',4,['boss_leizhou','boss_leifu','boss_leizhu'],['shu','hiddenboss','bossallowed']],
|
||
boss_taishanwang:['male','qun',4,['boss_fudu','boss_kujiu','boss_renao'],['shu','hiddenboss','bossallowed']],
|
||
boss_dushiwang:['male','qun',4,['boss_remen','boss_zhifen','boss_huoxing'],['shu','hiddenboss','bossallowed']],
|
||
boss_pingdengwang:['male','qun',4,['boss_suozu','boss_abi','boss_pingdeng'],['shu','hiddenboss','bossallowed']],
|
||
boss_zhuanlunwang:['male','qun',6,['boss_modao','boss_lunhui','boss_wangsheng','boss_zlfanshi'],['shu','hiddenboss','bossallowed']],
|
||
boss_mengpo:['female','qun',3,['boss_shiyou','boss_wanghun','boss_wangshi'],['shu','hiddenboss','bossallowed']],
|
||
boss_dizangwang:['male','qun',8,['boss_bufo','boss_wuliang','boss_dayuan','boss_diting'],['shu','hiddenboss','bossallowed']],
|
||
//boss_shikieiki:['female','qun',8,['boss_yingzhong'],['qun','hiddenboss','bossallowed']],
|
||
|
||
boss_lvbu1:['male','shen',8,['mashu','wushuang','boss_baonu','boss_jingjia','boss_aozhan'],['qun','boss','bossallowed'],'wei'],
|
||
boss_lvbu2:['male','shen',6,['mashu','wushuang','xiuluo','shenwei','shenji'],['qun','hiddenboss','bossallowed'],'qun'],
|
||
boss_lvbu3:['male','shen',6,['wushuang','shenqu','jiwu'],['qun','hiddenboss','bossallowed'],'qun'],
|
||
|
||
boss_caocao:['male','shen',12,['boss_guixin','xiongcai'],['wei','boss','bossallowed'],'wei'],
|
||
boss_guojia:['male','shen',4,['tiandu','boss_guimou','boss_yuance','boss_qizuo'],['wei','boss','bossallowed'],'zhu'],
|
||
boss_zhangchunhua:['female','shen',4,['jueqing','boss_wuxin','shangshix'],['wei','boss','bossallowed'],'wei'],
|
||
boss_zhenji:['female','shen',4,['tashui','lingbo','jiaoxia','fanghua'],['wei','boss','bossallowed'],'wei'],
|
||
|
||
boss_liubei:['male','shen',8,['xiaoxiong','boss_zhangwu'],['shu','boss','bossallowed'],'qun'],
|
||
boss_zhugeliang:['male','shen',Infinity,['xiangxing','yueyin','fengqi','gaiming'],['shu','boss','bossallowed'],'qun'],
|
||
boss_huangyueying:['female','shen',4,['boss_gongshen','boss_jizhi','qicai','boss_guiyin'],['shu','boss','bossallowed'],'wei'],
|
||
boss_pangtong:['male','shen',4,['boss_tianyu','qiwu','niepan','boss_yuhuo'],['shu','boss','bossallowed'],'zhu'],
|
||
|
||
boss_zhouyu:['male','shen',6,['huoshen','boss_honglian','boss_xianyin'],['wu','boss','bossallowed'],'zhu'],
|
||
|
||
boss_caiwenji:['female','shen',4,['beige','boss_hujia','boss_guihan'],['qun','boss','bossallowed'],'wei'],
|
||
boss_zhangjiao:['male','shen',8,['boss_leiji','tiandao','jidian'],['qun','boss','bossallowed'],'shu'],
|
||
boss_zuoci:['male','shen',0,['huanhua'],['qun','boss','bossallowed'],'shu'],
|
||
|
||
boss_diaochan:['female','shen',4,['fengwu','yunshen','lianji','boss_wange','yuehun'],['qun','boss','bossallowed'],'qun'],
|
||
boss_huatuo:['male','shen',6,['chulao','mazui','boss_shengshou','guizhen','wuqin'],['qun','boss','bossallowed'],'wu'],
|
||
boss_dongzhuo:['male','shen',20,['jiuchi','boss_qiangzheng','boss_baolin'],['qun','boss','bossallowed'],'shu'],
|
||
|
||
"boss_sunce":["male","shen","1/8",["boss_jiang","boss_hunzi","boss_hunyou","boss_taoni"],['qun','boss','bossallowed'],'wu'],
|
||
|
||
// boss_nianshou:['male','shen',Infinity,['boss_nianrui','boss_qixiang','boss_damagecount'],['boss'],'shu'],
|
||
// boss_yuji:['male','qun',8,[],['boss','bossallowed'],'nei'],
|
||
// boss_shuijing:['male','qun',8,[],['boss','bossallowed'],'wei'],
|
||
// boss_sunshangxiang:['male','qun',8,[],['boss','bossallowed'],'wei'],
|
||
}
|
||
},
|
||
cardPack:{
|
||
mode_boss:['honghuangzhili','sadouchengbing','yihuajiemu','chiyanzhenhunqin','juechenjinge','xiuluolianyuji','longfenghemingjian','qicaishenlu','hongmianbaihuapao','boss_mengpohuihun','lingsheji','shanrangzhaoshu','jinwuluorigong','xingtianpojunfu','gubuzifeng']
|
||
},
|
||
init:function(){
|
||
for(var i in lib.characterPack.mode_boss){
|
||
if(lib.characterPack.mode_boss[i][4].contains('hiddenboss')) continue;
|
||
lib.mode.boss.config[i+'_boss_config']={
|
||
name:get.translation(i),
|
||
init:true,
|
||
unfrequent:true,
|
||
}
|
||
}
|
||
},
|
||
game:{
|
||
reserveDead:true,
|
||
addBossFellow:function(position,name){
|
||
var fellow=game.addFellow(position,name,'zoominanim');
|
||
fellow.directgain(get.cards(4));
|
||
fellow.side=true;
|
||
fellow.identity='zhong';
|
||
fellow.setIdentity('zhong');
|
||
game.addVideo('setIdentity',fellow,'zhong');
|
||
},
|
||
changeBoss:function(name,player){
|
||
if(!player){
|
||
if(game.additionaldead){
|
||
game.additionaldead.push(game.boss);
|
||
}
|
||
else{
|
||
game.additionaldead=[game.boss];
|
||
}
|
||
player=game.boss;
|
||
delete game.boss;
|
||
}
|
||
|
||
player.delete();
|
||
game.players.remove(player);
|
||
game.dead.remove(player);
|
||
var boss=ui.create.player();
|
||
boss.getId();
|
||
boss.init(name);
|
||
boss.side=true;
|
||
game.addVideo('bossSwap',player,(game.boss?'_':'')+boss.name);
|
||
boss.dataset.position=player.dataset.position;
|
||
if(game.me==player){
|
||
game.swapControl(boss);
|
||
}
|
||
game.players.push(boss.animate('zoominanim'));
|
||
game.arrangePlayers();
|
||
if(!game.boss){
|
||
game.boss=boss;
|
||
boss.setIdentity('zhu');
|
||
boss.identity='zhu';
|
||
}
|
||
else{
|
||
boss.setIdentity('zhong');
|
||
boss.identity='zhong';
|
||
}
|
||
ui.arena.appendChild(boss);
|
||
boss.directgain(get.cards(4));
|
||
},
|
||
checkResult:function(){
|
||
if(game.boss==game.me){
|
||
game.over(game.boss.isAlive());
|
||
}
|
||
else{
|
||
game.over(!game.boss.isAlive());
|
||
}
|
||
},
|
||
getVideoName:function(){
|
||
var str=get.translation(game.me.name);
|
||
if(game.me.name2){
|
||
str+='/'+get.translation(game.me.name2);
|
||
}
|
||
var str2='挑战';
|
||
if(game.me!=game.boss){
|
||
str2+=' - '+get.translation(game.boss);
|
||
}
|
||
var name=[str,str2];
|
||
return name;
|
||
},
|
||
bossPhaseLoop:function(){
|
||
var next=game.createEvent('phaseLoop');
|
||
if(game.bossinfo.loopFirst){
|
||
next.player=game.bossinfo.loopFirst();
|
||
}
|
||
else{
|
||
next.player=game.boss;
|
||
}
|
||
_status.looped=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
if(player.chongzheng){
|
||
player.chongzheng=false;
|
||
}
|
||
else if(player.isDead()){
|
||
if(player.hp<0) player.hp=0;
|
||
player.storage.boss_chongzheng++;
|
||
if(player.maxHp>0&&game.bossinfo.chongzheng){
|
||
if(player.hp<player.maxHp){
|
||
player.hp++;
|
||
}
|
||
else if(player.countCards('h')<4){
|
||
var card=get.cards()[0];
|
||
var sort=lib.config.sort_card(card);
|
||
var position=sort>0?player.node.handcards1:player.node.handcards2;
|
||
card.fix();
|
||
card.animate('start');
|
||
position.insertBefore(card,position.firstChild);
|
||
}
|
||
player.update();
|
||
if(player.storage.boss_chongzheng>=game.bossinfo.chongzheng){
|
||
player.revive(player.hp);
|
||
}
|
||
}
|
||
if(game.bossinfo.loopType==2){
|
||
game.boss.chongzheng=true;
|
||
}
|
||
}
|
||
else{
|
||
if(player.identity=='zhu'&&game.boss!=player){
|
||
player=game.boss;
|
||
}
|
||
player.phase();
|
||
}
|
||
"step 1"
|
||
if(game.bossinfo.loopType==2){
|
||
_status.roundStart=true;
|
||
if(event.player==game.boss){
|
||
if(!_status.last||_status.last.nextSeat==game.boss){
|
||
event.player=game.boss.nextSeat;
|
||
}
|
||
else{
|
||
event.player=_status.last.nextSeat;
|
||
}
|
||
}
|
||
else{
|
||
_status.last=player;
|
||
event.player=game.boss;
|
||
if(player.nextSeat==game.boss){
|
||
delete _status.roundStart;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
event.player=event.player.nextSeat;
|
||
}
|
||
event.goto(0);
|
||
});
|
||
},
|
||
onSwapControl:function(){
|
||
if(game.me==game.boss) return;
|
||
game.addVideo('onSwapControl');
|
||
var name=game.me.name;
|
||
if(ui.fakeme&&ui.fakeme.current!=name){
|
||
ui.fakeme.current=name;
|
||
if(ui.versushighlight&&ui.versushighlight!=game.me){
|
||
ui.versushighlight.classList.remove('current_action');
|
||
}
|
||
ui.versushighlight=game.me;
|
||
game.me.classList.add('current_action');
|
||
// game.me.line(ui.fakeme,{opacity:0.5,dashed:true});
|
||
|
||
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
|
||
// ui.fakeme.style.backgroundSize='cover';
|
||
}
|
||
ui.updatehl();
|
||
},
|
||
modeSwapPlayer:function(player){
|
||
var bool=(game.me==game.boss||player==game.boss);
|
||
game.swapControl(player);
|
||
game.onSwapControl();
|
||
if(!bool) return;
|
||
if(game.me==game.boss){
|
||
game.singleHandcard=false;
|
||
ui.arena.classList.remove('single-handcard');
|
||
ui.window.classList.remove('single-handcard');
|
||
ui.fakeme.style.display='none';
|
||
game.me.dataset.position=0;
|
||
game.me.nextSeat.dataset.position=2;
|
||
game.me.nextSeat.nextSeat.dataset.position=4;
|
||
game.me.nextSeat.nextSeat.nextSeat.dataset.position=6;
|
||
}
|
||
else{
|
||
game.singleHandcard=true;
|
||
ui.arena.classList.add('single-handcard');
|
||
ui.window.classList.add('single-handcard');
|
||
ui.fakeme.style.display='';
|
||
game.boss.dataset.position=7;
|
||
game.boss.nextSeat.dataset.position=1;
|
||
game.boss.nextSeat.nextSeat.dataset.position=2;
|
||
game.boss.nextSeat.nextSeat.nextSeat.dataset.position=3;
|
||
if(game.me&&game.me.node.handcards2.childNodes.length){
|
||
while(game.me.node.handcards2.childNodes.length){
|
||
game.me.node.handcards1.appendChild(game.me.node.handcards2.firstChild);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
chooseCharacter:function(func){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.customreplacetarget=func;
|
||
next.ai=function(player,list){
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
}
|
||
next.setContent(function(){
|
||
"step 0"
|
||
var i;
|
||
var list=[];
|
||
event.list=list;
|
||
for(i in lib.character){
|
||
if(lib.character[i][4].contains('minskin')) continue;
|
||
if(lib.character[i][4].contains('boss')) continue;
|
||
if(lib.character[i][4].contains('hiddenboss')) continue;
|
||
if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) continue;
|
||
if(lib.config.forbidboss.contains(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
list.push(i);
|
||
}
|
||
list.randomSort();
|
||
var dialog=ui.create.dialog('选择参战角色','hidden');
|
||
dialog.classList.add('fixed');
|
||
ui.window.appendChild(dialog);
|
||
dialog.classList.add('bosscharacter');
|
||
dialog.classList.add('modeshortcutpause');
|
||
dialog.classList.add('withbg');
|
||
// dialog.add('0/3');
|
||
dialog.add([list.slice(0,20),'character']);
|
||
dialog.noopen=true;
|
||
var next=game.me.chooseButton(dialog,true).set('onfree',true);
|
||
next._triggered=null;
|
||
next.custom.replace.target=event.customreplacetarget;
|
||
next.selectButton=[3,3];
|
||
// next.custom.add.button=function(){
|
||
// if(ui.cheat2&&ui.cheat2.backup) return;
|
||
// _status.event.dialog.content.childNodes[1].innerHTML=
|
||
// ui.selected.buttons.length+'/3';
|
||
// };
|
||
event.changeDialog=function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
list.randomSort();
|
||
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,20),'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
|
||
game.uncheck();
|
||
game.check();
|
||
};
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2||event.asboss;
|
||
ui.cheat=ui.create.control('更换',event.changeDialog);
|
||
delete _status.createControl;
|
||
};
|
||
var createCharacterDialog=function(){
|
||
event.dialogxx=ui.create.characterDialog();
|
||
event.dialogxx.classList.add('bosscharacter');
|
||
event.dialogxx.classList.add('withbg');
|
||
event.dialogxx.classList.add('fixed');
|
||
if(ui.cheat2){
|
||
ui.cheat2.animate('controlpressdownx',500);
|
||
ui.cheat2.classList.remove('disabled');
|
||
}
|
||
};
|
||
if(lib.onfree){
|
||
lib.onfree.push(createCharacterDialog);
|
||
}
|
||
else{
|
||
createCharacterDialog();
|
||
}
|
||
ui.create.cheat2=function(){
|
||
_status.createControl=event.asboss;
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
ui.window.appendChild(this.backup);
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.animate('controlpressdownx',500);
|
||
ui.cheat.classList.remove('disabled');
|
||
}
|
||
if(_status.bosschoice){
|
||
_status.bosschoice.animate('controlpressdownx',500);
|
||
_status.bosschoice.classList.remove('disabled');
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
ui.window.appendChild(this.dialog);
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.classList.add('disabled');
|
||
}
|
||
if(_status.bosschoice){
|
||
_status.bosschoice.classList.add('disabled');
|
||
}
|
||
}
|
||
});
|
||
if(lib.onfree){
|
||
ui.cheat2.classList.add('disabled');
|
||
}
|
||
delete _status.createControl;
|
||
}
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
|
||
event.asboss=ui.create.control('应战',function(){
|
||
event.boss=true;
|
||
event.enemy=[];
|
||
for(var i=0;i<ui.selected.buttons.length;i++){
|
||
event.enemy.push(ui.selected.buttons[i].link);
|
||
event.list.remove(ui.selected.buttons[i].link);
|
||
}
|
||
while(event.enemy.length<3){
|
||
var name=event.list.randomRemove();
|
||
if(lib.boss[lib.storage.current]&&lib.boss[lib.storage.current].randchoice){
|
||
name=lib.boss[lib.storage.current].randchoice(name,event.enemy);
|
||
}
|
||
event.enemy.push(name);
|
||
}
|
||
game.uncheck();
|
||
if(ui.confirm){
|
||
ui.confirm.close();
|
||
}
|
||
game.resume();
|
||
});
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
event.asboss.close();
|
||
if(_status.bosschoice){
|
||
_status.bosschoice.close();
|
||
delete _status.bosschoice;
|
||
}
|
||
if(event.boss){
|
||
event.result={
|
||
boss:true,
|
||
links:event.enemy
|
||
};
|
||
}
|
||
else{
|
||
event.result={
|
||
boss:false,
|
||
links:result.links
|
||
};
|
||
_status.coinCoeff=get.coinCoeff(result.links);
|
||
}
|
||
});
|
||
return next;
|
||
},
|
||
},
|
||
boss:{
|
||
boss_qiongqi:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_xiangliu:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_zhuyan:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_bifang:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_yingzhao:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_hundun:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_taotie:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(){
|
||
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(){
|
||
return lib.boss.boss_taowu.control.apply(this,arguments);
|
||
},
|
||
init:function(){
|
||
return lib.boss.boss_taowu.init.apply(this,arguments);
|
||
}
|
||
},
|
||
boss_taowu:{
|
||
chongzheng:0,
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat.nextSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
minion:{
|
||
'2':'boss_zhuyin',
|
||
'8':'boss_zhuyin',
|
||
},
|
||
randchoice:function(name,list){
|
||
if(Math.random()>1/3){
|
||
return name;
|
||
}
|
||
else{
|
||
var arr=['shen_caocao','shen_simayi','shen_guanyu','shen_zhugeliang','shen_zhaoyun','shen_zhouyu','shen_lvmeng','shen_lvbu','shen_liubei','shen_luxun','shen_ganning','ol_zhangliao','shen_zhenji','shen_caopi','key_kagari','key_shiki','db_key_hina'];
|
||
arr.removeArray(list);
|
||
return arr.randomGet();
|
||
}
|
||
},
|
||
controlid:'shenwuzaishi',
|
||
control:function(type,control){
|
||
if(type=='cancel'){
|
||
if(!control.classList.contains('glow')) return;
|
||
var dialog=control.dialog;
|
||
dialog.content.removeChild(control.backup1);
|
||
dialog.buttons.removeArray(control.backup2);
|
||
|
||
game.uncheck();
|
||
game.check();
|
||
}
|
||
else{
|
||
var control=ui.create.control('神将',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
var dialog=_status.event.dialog;
|
||
this.dialog=dialog;
|
||
if(this.classList.contains('glow')){
|
||
this.backup1.remove();
|
||
dialog.buttons.removeArray(this.backup2);
|
||
}
|
||
else{
|
||
var links=[];
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
links.push(dialog.buttons[i].link);
|
||
}
|
||
for(var i=0;i<this.backup2.length;i++){
|
||
if(links.contains(this.backup2[i].link)){
|
||
this.backup2[i].style.display='none';
|
||
}
|
||
else{
|
||
this.backup2[i].style.display='';
|
||
}
|
||
}
|
||
dialog.content.insertBefore(this.backup1,dialog.buttons[0].parentNode);
|
||
dialog.buttons.addArray(this.backup2);
|
||
}
|
||
this.classList.toggle('glow');
|
||
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
control.backup1=ui.create.div('.buttons');
|
||
control.backup2=ui.create.buttons(['shen_caocao','shen_simayi','shen_guanyu','shen_zhugeliang','shen_zhaoyun','shen_zhouyu','shen_lvmeng','shen_lvbu','shen_liubei','shen_luxun','shen_ganning','ol_zhangliao','shen_zhenji','shen_caopi','key_kagari','key_shiki','db_key_hina'],'character',control.backup1);
|
||
return control;
|
||
}
|
||
},
|
||
init:function(){
|
||
game.addGlobalSkill('boss_shenwuzaishi');
|
||
game.addGlobalSkill('TheDayIBecomeAGod');
|
||
game.addGlobalSkill('thedayibecomeagod');
|
||
var list=['lebu','bingliang'];
|
||
for(var i=0;i<game.players.length;i++){
|
||
switch(game.players[i].name1){
|
||
case 'shen_guanyu':{
|
||
game.players[i].equip(game.createCard2('guilongzhanyuedao','spade',5));
|
||
lib.inpile.add('guilongzhanyuedao');
|
||
list.push('qinglong');
|
||
break;
|
||
}
|
||
case 'shen_zhugeliang':{
|
||
game.players[i].equip(game.createCard2('qimenbagua','spade',2));
|
||
list.push('bagua');
|
||
lib.inpile.add('qimenbagua');
|
||
break;
|
||
}
|
||
case 'shen_zhouyu':{
|
||
game.players[i].equip(game.createCard2('chiyanzhenhunqin','diamond',1));
|
||
list.push('zhuque');
|
||
lib.inpile.add('chiyanzhenhunqin');
|
||
break;
|
||
}
|
||
case 'shen_caocao':{
|
||
game.players[i].equip(game.createCard2('juechenjinge','spade',5));
|
||
list.push('jueying');
|
||
lib.inpile.add('juechenjinge');
|
||
break;
|
||
}
|
||
case 'shen_zhaoyun':{
|
||
game.players[i].equip(game.createCard2('chixueqingfeng','spade',6));
|
||
list.push('qinggang');
|
||
lib.inpile.add('chixueqingfeng');
|
||
break;
|
||
}
|
||
case 'shen_lvbu':{
|
||
game.players[i].equip(game.createCard2('xiuluolianyuji','diamond',12));
|
||
list.push('fangtian');
|
||
lib.inpile.add('xiuluolianyuji');
|
||
break;
|
||
}
|
||
case 'shen_simayi':{
|
||
game.players[i].equip(game.createCard2('xuwangzhimian','diamond',4));
|
||
lib.inpile.add('xuwangzhimian');
|
||
break;
|
||
}
|
||
case 'shen_liubei':{
|
||
game.players[i].equip(game.createCard2('longfenghemingjian','spade',2));
|
||
lib.inpile.add('longfenghemingjian');
|
||
list.push('cixiong');
|
||
break;
|
||
}
|
||
case 'shen_lvmeng':{
|
||
game.players[i].equip(game.createCard2('guofengyupao','diamond',3));
|
||
lib.inpile.add('guofengyupao');
|
||
break;
|
||
}
|
||
case 'shen_luxun':{
|
||
game.players[i].equip(game.createCard2('qicaishenlu','diamond',3));
|
||
lib.inpile.add('qicaishenlu');
|
||
break;
|
||
}
|
||
case 'shen_ganning':case 'key_iwasawa':{
|
||
game.players[i].equip(game.createCard2('jinwuluorigong','heart',5));
|
||
lib.inpile.add('jinwuluorigong');
|
||
list.push('qilin');
|
||
break;
|
||
}
|
||
case 'ol_zhangliao':case 'key_noda':{
|
||
game.players[i].equip(game.createCard2('xingtianpojunfu','diamond',5));
|
||
lib.inpile.add('xingtianpojunfu');
|
||
list.push('guanshi');
|
||
break;
|
||
}
|
||
case 'shen_zhenji':{
|
||
game.players[i].equip(game.createCard2('lingsheji','club',12));
|
||
lib.inpile.add('lingsheji');
|
||
break;
|
||
}
|
||
case 'shen_caopi':{
|
||
game.players[i].equip(game.createCard2('shanrangzhaoshu','spade',13));
|
||
lib.inpile.add('shanrangzhaoshu');
|
||
break;
|
||
}
|
||
case 'key_kagari':{
|
||
game.players[i].equip(game.createCard2('goujiangdesidai','heart',1));
|
||
lib.inpile.add('goujiangdesidai');
|
||
break;
|
||
}
|
||
case 'key_shiki':{
|
||
game.players[i].equip(game.createCard2('niaobaidaowenha','diamond',13));
|
||
lib.inpile.add('niaobaidaowenha');
|
||
break;
|
||
}
|
||
case 'db_key_hina':{
|
||
game.players[i].equip(game.createCard2('shenzhixiunvfu','spade',13));
|
||
lib.inpile.add('shenzhixiunvfu');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
lib.inpile.remove('wuzhong');
|
||
lib.inpile.remove('jiedao');
|
||
lib.inpile.add('sadouchengbing');
|
||
lib.inpile.add('yihuajiemu');
|
||
lib.inpile.add('gubuzifeng');
|
||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||
var node=ui.cardPile.childNodes[i];
|
||
if(node.name=='wuzhong'){
|
||
node.init([node.suit,node.number,'sadouchengbing']);
|
||
}
|
||
else if(node.name=='jiedao'){
|
||
node.init([node.suit,node.number,'yihuajiemu']);
|
||
}
|
||
else if(list.contains(node.name)){
|
||
lib.inpile.remove(node.name);
|
||
node.remove();
|
||
}
|
||
}
|
||
var cards=[
|
||
game.createCard2('gubuzifeng','club',5),
|
||
game.createCard2('gubuzifeng','diamond',7)
|
||
];
|
||
while(cards.length>0){
|
||
ui.cardPile.insertBefore(cards.shift(),ui.cardPile.childNodes[get.rand(0,ui.cardPile.childElementCount-1)]);
|
||
}
|
||
lib.inpile.sort(lib.sort.card);
|
||
}
|
||
},
|
||
boss_chiyanshilian:{
|
||
chongzheng:0,
|
||
loopType:2,
|
||
checkResult:function(player){
|
||
if(player==game.boss&&game.boss.name!='boss_yandi'){
|
||
return false;
|
||
}
|
||
},
|
||
init:function(){
|
||
_status.additionalReward=function(){
|
||
return 500;
|
||
}
|
||
lib.inpile.remove('shandian');
|
||
lib.inpile.remove('huoshan');
|
||
lib.inpile.remove('hongshui');
|
||
lib.inpile.remove('fulei');
|
||
lib.inpile.add('honghuangzhili');
|
||
lib.inpile.sort(lib.sort.card);
|
||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||
var node=ui.cardPile.childNodes[i];
|
||
if(node.name=='shandian'){
|
||
node.classList.remove('fullskin');
|
||
node.classList.remove('thunder');
|
||
node.init([node.suit,node.number,'honghuangzhili']);
|
||
}
|
||
else if(['huoshan','hongshui','fulei'].contains(node.name)){
|
||
node.remove();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_qingmushilian:{
|
||
chongzheng:0,
|
||
loopType:2,
|
||
checkResult:function(player){
|
||
if(player==game.boss&&game.boss.name!='boss_taihao'){
|
||
return false;
|
||
}
|
||
},
|
||
init:function(){
|
||
lib.boss.boss_chiyanshilian.init();
|
||
}
|
||
},
|
||
boss_baimangshilian:{
|
||
chongzheng:0,
|
||
loopType:2,
|
||
checkResult:function(player){
|
||
if(player==game.boss&&game.boss.name!='boss_shaohao'){
|
||
return false;
|
||
}
|
||
},
|
||
init:function(){
|
||
lib.boss.boss_chiyanshilian.init();
|
||
}
|
||
},
|
||
boss_xuanlinshilian:{
|
||
chongzheng:0,
|
||
loopType:2,
|
||
checkResult:function(player){
|
||
if(player==game.boss&&game.boss.name!='boss_zhuanxu'){
|
||
return false;
|
||
}
|
||
},
|
||
init:function(){
|
||
lib.boss.boss_chiyanshilian.init();
|
||
}
|
||
},
|
||
boss_zhuoguiquxie:{
|
||
chongzheng:0,
|
||
checkResult:function(player){
|
||
if(player==game.boss&&game.boss.name!='boss_yecha'&&game.boss.name!='boss_luocha'){
|
||
return false;
|
||
}
|
||
},
|
||
init:function(){
|
||
_status.additionalReward=function(){
|
||
return 500;
|
||
}
|
||
}
|
||
},
|
||
boss_qinguangwang:{
|
||
chongzheng:0,
|
||
checkResult:function(player){
|
||
if(player==game.boss&&(!_status.shidianyanluo_level||_status.shidianyanluo_level<3)){
|
||
return false;
|
||
}
|
||
},
|
||
init:function(){
|
||
_status.shidianyanluo_level=0;
|
||
lib.inpile.remove('muniu');
|
||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||
if(ui.cardPile.childNodes[i].name=='muniu'){
|
||
ui.cardPile.childNodes[i].remove();
|
||
break;
|
||
}
|
||
}
|
||
_status.additionalReward=function(){
|
||
return 500;
|
||
}
|
||
},
|
||
},
|
||
boss_nianshou:{
|
||
chongzheng:0,
|
||
init:function(){
|
||
game.boss.node.action.classList.add('freecolor');
|
||
game.boss.node.action.style.opacity=1;
|
||
game.boss.node.action.style.letterSpacing='4px';
|
||
game.boss.node.action.style.marginRight=0;
|
||
game.boss.node.action.style.fontFamily='huangcao';
|
||
game.boss.node.action.innerHTML='';
|
||
_status.additionalReward=function(){
|
||
return Math.round(Math.pow(_status.damageCount,2.4))*2;
|
||
}
|
||
var time=360;
|
||
var interval=setInterval(function(){
|
||
if(_status.over){
|
||
clearInterval(interval);
|
||
return;
|
||
}
|
||
var sec=time%60;
|
||
if(sec<10){
|
||
sec='0'+sec;
|
||
}
|
||
game.boss.node.action.innerHTML=Math.floor(time/60)+':'+sec;
|
||
if(time<=0){
|
||
delete _status.additionalReward;
|
||
if(typeof _status.coin=='number'){
|
||
if(game.me==game.boss){
|
||
_status.coin+=Math.round(Math.pow(_status.damageCount,2.4));
|
||
}
|
||
else{
|
||
_status.coin+=Math.round(Math.pow(_status.damageCount,1.8));
|
||
}
|
||
}
|
||
game.forceOver(true);
|
||
clearInterval(interval);
|
||
}
|
||
time--;
|
||
},1000);
|
||
_status.damageCount=0;
|
||
ui.damageCount=ui.create.system('伤害: 0',null,true);
|
||
}
|
||
},
|
||
boss_nianshou_heti:{
|
||
chongzheng:0,
|
||
},
|
||
boss_zhangjiao:{
|
||
// loopType:2,
|
||
},
|
||
boss_caiwenji:{
|
||
loopType:2,
|
||
},
|
||
boss_pangtong:{
|
||
loopType:2,
|
||
chongzheng:12
|
||
},
|
||
boss_zhenji:{
|
||
chongzheng:4,
|
||
},
|
||
boss_lvbu1:{
|
||
loopType:2,
|
||
gameDraw:function(player){
|
||
if(player==game.boss) return 8;
|
||
if(player==game.boss.previous) return 5;
|
||
return 4;
|
||
},
|
||
loopFirst:function(){
|
||
return game.boss.nextSeat;
|
||
},
|
||
init:function(){
|
||
lib.inpile.remove('wugu');
|
||
lib.inpile.remove('taoyuan');
|
||
lib.inpile.remove('bagua');
|
||
lib.inpile.remove('tengjia');
|
||
lib.inpile.remove('fangtian');
|
||
lib.inpile.remove('muniu');
|
||
lib.inpile.addArray(['wushuangfangtianji','shufazijinguan','hongmianbaihuapao','linglongshimandai','lianjunshengyan']);
|
||
lib.inpile.sort(lib.sort.card);
|
||
var equiplist=[];
|
||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||
var node=ui.cardPile.childNodes[i];
|
||
if(node.name=='bagua'){
|
||
node.init([node.suit,node.number,'linglongshimandai']);
|
||
equiplist.push(node);
|
||
}
|
||
else if(node.name=='tengjia'){
|
||
node.init([node.suit,node.number,'hongmianbaihuapao']);
|
||
equiplist.push(node);
|
||
}
|
||
else if(node.name=='fangtian'){
|
||
node.init([node.suit,node.number,'wushuangfangtianji']);
|
||
equiplist.push(node);
|
||
}
|
||
else if(node.name=='muniu'){
|
||
node.init([node.suit,node.number,'shufazijinguan']);
|
||
equiplist.push(node);
|
||
}
|
||
else if(node.name=='wugu'||node.name=='taoyuan'){
|
||
node.init([node.suit,node.number,'lianjunshengyan']);
|
||
}
|
||
}
|
||
equiplist.randomSort();
|
||
var next=game.createEvent('boss_jingjia');
|
||
next.player=game.boss;
|
||
next.cards=equiplist;
|
||
next.setContent(function(){
|
||
'step 0'
|
||
if(!cards.length){
|
||
event.finish();return;
|
||
}
|
||
player.logSkill('boss_jingjia');
|
||
event.num=1.5;
|
||
'step 1'
|
||
var card=cards.shift();
|
||
if(player.isEmpty(get.subtype(card))&&Math.random()<event.num){
|
||
player.equip(card);
|
||
event.num=0.5;
|
||
}
|
||
if(cards.length) event.redo();
|
||
});
|
||
}
|
||
},
|
||
boss_zuoci:{
|
||
chongzheng:4,
|
||
},
|
||
boss_diaochan:{
|
||
chongzheng:4,
|
||
},
|
||
boss_huangyueying:{
|
||
chongzheng:12,
|
||
},
|
||
boss_sunce:{
|
||
loopType:2,
|
||
loopFirst:function(){
|
||
return game.boss.previousSeat;
|
||
},
|
||
gameDraw:function(player){
|
||
return player==game.boss?8:4;
|
||
},
|
||
init:function(){
|
||
_status.taoni_over=get.copy(game.over);
|
||
},
|
||
},
|
||
global:{
|
||
loopType:1,
|
||
chongzheng:6
|
||
},
|
||
},
|
||
skill:{
|
||
boss_yingzhong:{
|
||
//Unfinished
|
||
},
|
||
niaobaidaowenha_skill:{
|
||
trigger:{player:'loseMaxHpAfter'},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
event.count=trigger.num;
|
||
'step 1'
|
||
event.count--;
|
||
player.chooseTarget(get.prompt2('niaobaidaowenha_skill'),lib.filter.notMe).set('ai',function(target){
|
||
return get.attitude(_status.event.player,target)/(target.maxHp||1)
|
||
});
|
||
'step 2'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.logSkill('niaobaidaowenha_skill',target);
|
||
target.gainMaxHp();
|
||
target.recover();
|
||
if(event.count) event.goto(1);
|
||
}
|
||
},
|
||
},
|
||
goujiangdesidai_skill:{
|
||
inherit:'kagari_zongsi',
|
||
filter:function(event,player){
|
||
return !player.hasSkill('kagari_zongsi')||player.getStat('skill').kagari_zongsi;
|
||
},
|
||
},
|
||
gubuzifeng_disable:{
|
||
init:function(player,skill){
|
||
if(!player.storage[skill]) player.storage[skill]=[];
|
||
},
|
||
onremove:function(player,skill){
|
||
player.enableSkill(skill);
|
||
delete player.storage[skill];
|
||
},
|
||
charlotte:true,
|
||
locked:true,
|
||
mark:true,
|
||
intro:{
|
||
content:function(storage,player,skill){
|
||
var list=[];
|
||
for(var i in player.disabledSkills){
|
||
if(player.disabledSkills[i].contains(skill)){
|
||
list.push(i)
|
||
}
|
||
}
|
||
if(list.length){
|
||
var str='失效技能:';
|
||
for(var i=0;i<list.length;i++){
|
||
if(lib.translate[list[i]+'_info']){
|
||
str+=get.translation(list[i])+'、';
|
||
}
|
||
}
|
||
return str.slice(0,str.length-1);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
thedayibecomeagod:{
|
||
trigger:{player:'die'},
|
||
direct:true,
|
||
filter:function(event,player){return player.group=='shen'},
|
||
forceDie:true,
|
||
skillAnimation:true,
|
||
animationColor:'kami',
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseTarget(get.prompt2('thedayibecomeagod'),function(card,player,target){
|
||
return target.isFriendOf(player);
|
||
}).set('forceDie',true).ai=function(target){
|
||
return get.attitude(_status.event.player,target);
|
||
};
|
||
'step 1'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
event.target=target;
|
||
player.logSkill('thedayibecomeagod',target);
|
||
if(target.group!='shen'){
|
||
target.changeGroup('shen');
|
||
game.log('此刻,便是',target,'成为神明之日!');
|
||
event.finish();
|
||
}
|
||
else target.turnOver(false);
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(target.isDamaged()) target.recover(target.maxHp-target.hp);
|
||
'step 3'
|
||
target.drawTo(5);
|
||
},
|
||
},
|
||
TheDayIBecomeAGod:{
|
||
trigger:{player:'useCard1'},
|
||
ruleSkill:true,
|
||
popup:false,
|
||
forced:true,
|
||
prompt:'是否将此【杀】改为神属性?',
|
||
filter:function(event,player){
|
||
return player.group=='shen'&&event.card.name=='sha';
|
||
},
|
||
content:function(){
|
||
game.log(trigger.card,'被改为神属性');
|
||
trigger.card.nature='kami';
|
||
}
|
||
},
|
||
shanrangzhaoshu:{
|
||
trigger:{global:'gainEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.player!=_status.currentPhase&&event.player.getHistory('gain')[0]==event&&player.countCards('he')+event.player.countCards('he')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.target=trigger.player;
|
||
var list=[];
|
||
if(player.countCards('he')>1) list.push('交给其一张牌');
|
||
if(trigger.player.countCards('he')>0) list.push('令其交给你一张牌');
|
||
event.list=list;
|
||
player.chooseControl('cancel2').set('choiceList',list).set('prompt',get.prompt('shanrangzhaoshu',trigger.player)).set('ai',function(){
|
||
if(get.attitude(_status.event.player,_status.event.getTrigger().player)<0) return _status.event.getParent().list.length-1;
|
||
return 'cancel2';
|
||
});
|
||
'step 1'
|
||
if(result.control=='cancel2'){
|
||
event.finish();return;
|
||
}
|
||
player.logSkill('shanrangzhaoshu',target);
|
||
if(event.list[result.index][0]=='令'){
|
||
event.player=target;
|
||
event.target=player;
|
||
}
|
||
'step 2'
|
||
player.chooseCard('he',true).set('filterCard',function(card,player){
|
||
if(player!=_status.event.getTrigger().player) return card!=player.getEquip('shanrangzhaoshu');
|
||
return true;
|
||
});
|
||
'step 3'
|
||
if(result.cards&&result.cards.length) target.gain(result.cards,player,'giveAuto');
|
||
},
|
||
},
|
||
lingsheji:{
|
||
trigger:{player:'phaseUseEnd'},
|
||
equipSkill:true,
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var list=['摸一张牌'];
|
||
if(player.countCards('he')>1) list.push('将一张牌置于武将牌上,于回合结束后获得之');
|
||
player.chooseControl('cancel2').set('prompt',get.prompt('lingsheji')).set('choiceList',list).set('ai',function(){
|
||
var player=_status.event.player;
|
||
if(player.countCards('e',function(card){
|
||
return card.name!='tengjia'&&get.value(card)<=0;
|
||
})) return 1;
|
||
if(!player.needsToDiscard()) return 0;
|
||
return 1;
|
||
});
|
||
'step 1'
|
||
if(result.control=='cancel2'){
|
||
event.finish();return;
|
||
}
|
||
player.logSkill('lingsheji');
|
||
if(result.index==0){
|
||
player.draw();
|
||
event.finish();
|
||
}
|
||
else{
|
||
player.chooseCard('he',true,function(card,player){
|
||
return card!=player.getEquip(5);
|
||
}).set('ai',function(card){
|
||
if(get.position(card)=='e'&&get.value(card)<=0) return 10;
|
||
return (get.position(card)=='h'?2:1)*-get.value(card);
|
||
});
|
||
}
|
||
'step 2'
|
||
player.addSkill('lingsheji2');
|
||
player.lose(result.cards,ui.special,'toStorage');
|
||
player.markAuto('lingsheji2',result.cards);
|
||
},
|
||
},
|
||
lingsheji2:{
|
||
trigger:{player:'phaseEnd'},
|
||
equipSkill:true,
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.gain(player.getStorage('lingsheji2'),'gain2','log');
|
||
player.storage.lingsheji2.length=0;
|
||
player.removeSkill('lingsheji2');
|
||
},
|
||
intro:{content:'cards'},
|
||
},
|
||
noda_axe:{
|
||
trigger:{player:'useCardToPlayered'},
|
||
equipSkill:true,
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.isPhaseUsing()&&player!=event.target&&event.targets.length==1&&player.countCards('he')>2;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseToDiscard('he',get.prompt('noda_axe',trigger.target),2,'弃置两张牌,令'+get.translation(trigger.target)+'本回合内不能使用或打出牌且防具技能无效。',function(card,player){
|
||
return card!=player.getEquip(1);
|
||
}).set('logSkill',['noda_axe',trigger.target]).set('goon',function(event,player){
|
||
if(player.hasSkill('noda_axe2')) return false;
|
||
if(event.getParent().excluded.contains(player)) return false;
|
||
if(get.attitude(event.player,player)>0){
|
||
return false;
|
||
}
|
||
if(get.type(event.card)=='trick'&&event.player.hasWuxie()) return true;
|
||
if(get.tag(event.card,'respondSha')){
|
||
if(!player.hasSha()) return false;
|
||
return true;
|
||
}
|
||
else if(get.tag(event.card,'respondShan')){
|
||
if(!player.hasShan()) return false;
|
||
return true;
|
||
}
|
||
return false;
|
||
}(trigger,trigger.target)).set('ai',function(card){
|
||
if(_status.event.goon) return 7.5-get.value(card);
|
||
return 0;
|
||
});
|
||
'step 1'
|
||
if(result.bool) trigger.target.addTempSkill('noda_axe2');
|
||
},
|
||
},
|
||
noda_axe2:{
|
||
equipSkill:true,
|
||
mod:{
|
||
cardEnabled:function(){return false},
|
||
cardSavable:function(){return false},
|
||
cardRespondable:function(){return false},
|
||
},
|
||
mark:true,
|
||
intro:{
|
||
content:'不能使用或打出牌且防具技能无效直到回合结束',
|
||
},
|
||
ai:{unequip2:true},
|
||
},
|
||
iwasawa_crowbow:{
|
||
equipSkill:true,
|
||
trigger:{player:'loseAfter'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return event.hs&&event.hs.length>1&&player.isPhaseUsing();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.num=trigger.hs.length;
|
||
player.chooseTarget(get.prompt('iwasawa_crowbow'),'弃置一名其他角色的'+get.cnNumber(event.num)+'张牌',function(card,player,target){
|
||
return player!=target&&target.countDiscardableCards(player,'he')>0;
|
||
}).set('ai',function(target){
|
||
var att=get.attitude(_status.event.player,target);
|
||
if(target.countDiscardableCards(_status.event.player,'he')>=_status.event.getParent().num) att=att*2;
|
||
return -att;
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.logSkill('iwasawa_crowbow',target);
|
||
player.discardPlayerCard(target,'he',true,num);
|
||
}
|
||
},
|
||
},
|
||
boss_panguan:{
|
||
mod:{
|
||
targetEnabled:function(card){
|
||
if(get.type(card)=='delay') return false;
|
||
},
|
||
},
|
||
},
|
||
boss_juhun:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.filterPlayer(function(current){
|
||
return current!=player;
|
||
});
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target[['turnOver','link'].randomGet()]();
|
||
}
|
||
},
|
||
},
|
||
boss_wangxiang:{
|
||
trigger:{player:'die'},
|
||
forced:true,
|
||
forceDie:true,
|
||
content:function(){
|
||
game.countPlayer(function(current){
|
||
if(current!=player&¤t.countCards('e')){
|
||
player.line(current);
|
||
current.discard(current.getCards('e'));
|
||
};
|
||
});
|
||
},
|
||
},
|
||
boss_xhuanren:{
|
||
nobracket:true,
|
||
global:'boss_xhuanren2'
|
||
},
|
||
boss_xhuanren2:{
|
||
trigger:{player:'dieBegin'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(lib.config.mode!='boss') return false;
|
||
if(_status.shidianyanluo_level==undefined) return false;
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
var next=game.createEvent('shidianyanluo_huanren',false,trigger.getParent());
|
||
next.player=player;
|
||
next.forceDie=true;
|
||
next.setContent(lib.skill.boss_xhuanren2.contentx);
|
||
},
|
||
contentx:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
var list=[
|
||
['boss_chujiangwang','boss_songdiwang','boss_wuguanwang','boss_yanluowang'],
|
||
['boss_bianchengwang','boss_taishanwang','boss_dushiwang','boss_pingdengwang'],
|
||
['boss_zhuanlunwang'],
|
||
][_status.shidianyanluo_level];
|
||
if(list.length==1) event._result={control:list[0]};
|
||
else player.chooseControl(list).set('prompt','请选择下一个出战的角色').set('forceDie',true).ai=function(){
|
||
return list.randomGet();
|
||
};
|
||
'step 2'
|
||
_status.shidianyanluo_level++;
|
||
game.changeBoss(result.control);
|
||
}
|
||
},
|
||
boss_newhuanren:{
|
||
nobracket:true,
|
||
global:'boss_newhuanren2',
|
||
trigger:{global:'gameStart'},
|
||
popup:false,
|
||
forced:true,
|
||
superCharlotte:true,
|
||
charlotte:true,
|
||
fixed:true,
|
||
content:function(){
|
||
if(get.mode()!='boss') return;
|
||
//孟婆
|
||
if(!_status.shidianyanluo_mengpo&&Math.random()<=0.4){
|
||
if(game.me!=game.boss){
|
||
game.boss.changeSeat(6);
|
||
}
|
||
else{
|
||
game.boss.nextSeat.changeSeat(3);
|
||
game.boss.previousSeat.changeSeat(5);
|
||
}
|
||
// game.addBossFellow(game.me==game.boss?1:7,'boss_mengpo');
|
||
var fellow=game.addFellow(game.me==game.boss?1:7,'boss_mengpo','zoominanim');
|
||
if(_status.shidianyanluo_level!=0){
|
||
fellow.directgain(get.cards(4));
|
||
}
|
||
fellow.side=true;
|
||
fellow.identity='zhong';
|
||
fellow.setIdentity('zhong');
|
||
game.addVideo('setIdentity',fellow,'zhong');
|
||
_status.shidianyanluo_mengpo=true;
|
||
}
|
||
var list=['luxun','re_luxun','zhangchunhua','zuoci','re_zuoci','re_yuji','xin_yuji','jiangfei','kongrong'];//禁将
|
||
game.countPlayer(function(current){
|
||
if(current!=game.boss){
|
||
for(var i=0;i<list.length;i++){
|
||
if(current.name==list[i]||current.name2==list[i]){current.init('sunce');}
|
||
}
|
||
}
|
||
});
|
||
},
|
||
},
|
||
boss_newhuanren2:{
|
||
trigger:{global:['die']},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forceDie:true,
|
||
filter:function(event,player){
|
||
if(lib.config.mode!='boss') return false;
|
||
if(_status.shidianyanluo_level==undefined) return false;
|
||
return player==game.boss&&event.player==player;
|
||
},
|
||
content:function(){
|
||
var next=game.createEvent('shidianyanluo_huanren',false,trigger.getParent());
|
||
next.player=player;
|
||
next.forceDie=true;
|
||
next.setContent(lib.skill.boss_newhuanren2.contentx);
|
||
},
|
||
contentx:function(){
|
||
'step 0'
|
||
game.delay();
|
||
var list=game.filterPlayer();
|
||
for(var x=0;x<list.length;x++){
|
||
list[x].removeSkill('diaohulishan');
|
||
list[x].removeSkill('guogong2');
|
||
}
|
||
var list=game.boss.getEnemies();
|
||
for(var x=0;x<list.length;x++){
|
||
list[x].removeSkill('boss_wangshi2');
|
||
}
|
||
'step 1'
|
||
var list=[
|
||
['boss_chujiangwang','boss_songdiwang','boss_wuguanwang','boss_yanluowang'],
|
||
['boss_bianchengwang','boss_taishanwang','boss_dushiwang','boss_pingdengwang'],
|
||
['boss_zhuanlunwang'],
|
||
][_status.shidianyanluo_level];
|
||
//如果mengpo死亡且50回合内通过第三关,list[2]变成地藏王
|
||
if(game.phaseNumber<=50&&_status.shidianyanluo_level==2&&_status.shidianyanluo_mengpodie==true){
|
||
list=['boss_dizangwang'];
|
||
}
|
||
if(list.length==1) event._result={control:list[0]};
|
||
else{
|
||
player.chooseControl(list).set('forceDie',true).set('choice',list.randomGet()).set('ai',function(){return _status.event.choice}).prompt='选择下一个登场的武将';
|
||
}
|
||
'step 2'
|
||
_status.shidianyanluo_level++;
|
||
game.changeBoss(result.control);
|
||
//地藏王登场摸3
|
||
if(result.control=='boss_dizangwang'){game.boss.draw(3);}
|
||
//计回合数
|
||
var level=_status.shidianyanluo_level;
|
||
//孟婆
|
||
if(!_status.shidianyanluo_mengpo){
|
||
if(Math.random()<=0.5||level==2){
|
||
if(game.me!=game.boss){
|
||
game.boss.changeSeat(6);
|
||
}
|
||
else{
|
||
game.boss.nextSeat.changeSeat(3);
|
||
game.boss.previousSeat.changeSeat(5);
|
||
}
|
||
//game.addBossFellow();
|
||
var fellow=game.addFellow(game.me==game.boss?1:7,'boss_mengpo','zoominanim');
|
||
if(_status.shidianyanluo_level!=0){
|
||
fellow.directgain(get.cards(4));
|
||
}
|
||
fellow.side=true;
|
||
fellow.identity='zhong';
|
||
fellow.setIdentity('zhong');
|
||
game.addVideo('setIdentity',fellow,'zhong');
|
||
_status.shidianyanluo_mengpo=true;
|
||
}
|
||
}
|
||
else{
|
||
//移除孟婆
|
||
game.countPlayer2(function(current){
|
||
if(current.name=='boss_mengpo'){
|
||
current.removed=true;
|
||
current.classList.add('dead');
|
||
current.remove();
|
||
game.players.remove(current);
|
||
}
|
||
});
|
||
}
|
||
//然后是boss进行回合
|
||
game.phaseLoop(game.boss);
|
||
}
|
||
},
|
||
boss_bingfeng:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.source&&!event.source.isTurnedOver();
|
||
},
|
||
logTarget:'source',
|
||
content:function(){
|
||
trigger.source.turnOver();
|
||
}
|
||
},
|
||
boss_heisheng:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
content:function(){
|
||
player.line(game.players.slice(0));
|
||
game.countPlayer(function(current){
|
||
if(current!=player) current.link();
|
||
});
|
||
},
|
||
},
|
||
boss_shengfu:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var list=[];
|
||
game.countPlayer(function(current){
|
||
if(current==player) return;
|
||
var es=current.getCards('e',{subtype:['equip3','equip4','equip6']})
|
||
if(es.length) list.push([current,es]);
|
||
});
|
||
if(list.length){
|
||
player.logSkill('boss_heisheng');
|
||
var current=list.randomGet();
|
||
player.line(current[0]);
|
||
current[0].discard(current[1].randomGet());
|
||
}
|
||
},
|
||
},
|
||
boss_zhiwang:{
|
||
derivation:'boss_zhiwang_planetarian',
|
||
trigger:{global:'gainEnd'},
|
||
filter:function(event,player){
|
||
return event.player!=player&&!(event.getParent().name=='draw'&&event.getParent(2).name=='phaseDraw')&&event.player.countCards('h');
|
||
},
|
||
forced:true,
|
||
logTarget:'player',
|
||
content:function(){
|
||
var evt=trigger.getParent('boss_zhiwang');
|
||
if(evt&&evt.name=='boss_zhiwang'){
|
||
trigger.player.uninit();
|
||
trigger.player.init('sunce');
|
||
}
|
||
var hs=trigger.player.getCards('h');
|
||
if(hs.length){
|
||
trigger.player.discard(hs.randomGet());
|
||
}
|
||
},
|
||
subSkill:{planetarian:{}},
|
||
},
|
||
boss_gongzheng:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.countCards('j')>0;
|
||
},
|
||
content:function(){
|
||
player.discard(player.getCards('j').randomGet())
|
||
},
|
||
},
|
||
boss_xuechi:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.loseHp(2);
|
||
},
|
||
},
|
||
boss_tiemian:{
|
||
inherit:'renwang_skill',
|
||
priority:-0.3,
|
||
equipSkill:false,
|
||
filter:function(event,player){
|
||
if(!player.isEmpty(2)) return false;
|
||
return lib.skill.renwang_skill.filter.apply(this,arguments);
|
||
},
|
||
},
|
||
boss_zhadao:{
|
||
inherit:'qinggang_skill',
|
||
equipSkill:false,
|
||
},
|
||
boss_zhuxin:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseTarget('【诛心】:请选择一名角色,令其受到2点伤害。',function(card,player,target){
|
||
return target!=player&&!game.hasPlayer(function(current){
|
||
return current!=player&¤t!=target&¤t.hp<target.hp;
|
||
})
|
||
}).set('forceDie',true).ai=function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
};
|
||
'step 1'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.line(target);
|
||
target.damage(2);
|
||
}
|
||
},
|
||
},
|
||
boss_leizhou:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.damage('thunder');
|
||
}
|
||
}
|
||
},
|
||
boss_leifu:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.link();
|
||
}
|
||
}
|
||
},
|
||
boss_leizhu:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
list.sort(lib.sort.seat);
|
||
player.line(list);
|
||
for(var i=0;i<list.length;i++){
|
||
list[i].damage('thunder');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_fudu:{
|
||
trigger:{global:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.card.name=='tao'&&event.player!=player&&game.players.length>2;
|
||
},
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
list.remove(trigger.player);
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.loseHp();
|
||
},
|
||
},
|
||
boss_kujiu:{
|
||
trigger:{global:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.player!=player;
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
'step 0'
|
||
trigger.player.loseHp();
|
||
'step 1'
|
||
trigger.player.useCard({name:'jiu'},trigger.player);
|
||
},
|
||
},
|
||
boss_renao:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.damage(3,'fire');
|
||
}
|
||
}
|
||
},
|
||
boss_remen:{
|
||
equipSkill:true,
|
||
trigger:{target:['useCardToBefore']},
|
||
forced:true,
|
||
priority:6,
|
||
audio:true,
|
||
filter:function(event,player){
|
||
if(!player.isEmpty('equip2')) return false;
|
||
if(event.card.name=='nanman') return true;
|
||
if(event.card.name=='wanjian') return true;
|
||
return event.card.name=='sha'&&!get.nature(event.card);
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(!target.isEmpty('equip2')) return;
|
||
if(card.name=='nanman'||card.name=='wanjian') return 'zerotarget';
|
||
if(card.name=='sha'){
|
||
var equip1=player.getEquip(1);
|
||
if(equip1&&equip1.name=='zhuque') return 1.9;
|
||
if(!card.nature) return 'zerotarget';
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_zhifen:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
'step 0'
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
event.target=target;
|
||
if(target.countGainableCards(player,'h')) player.gainPlayerCard(target,'h',true);
|
||
}
|
||
else event.finish();
|
||
'step 1'
|
||
target.damage('fire');
|
||
}
|
||
},
|
||
|
||
boss_huoxing:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
list.sort(lib.sort.seat);
|
||
player.line(list);
|
||
for(var i=0;i<list.length;i++){
|
||
list[i].damage('fire');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_suozu:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
list.sort(lib.sort.seat);
|
||
player.line(list);
|
||
for(var i=0;i<list.length;i++){
|
||
list[i].link();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_abi:{
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.source!=undefined;
|
||
},
|
||
logTarget:'source',
|
||
content:function(){
|
||
trigger.source.damage().nature=['fire','thunder'].randomGet();
|
||
},
|
||
},
|
||
boss_pingdeng:{
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
forced:true,
|
||
content:function(){
|
||
'step 0'
|
||
var list=game.filterPlayer(function(current){
|
||
return current!=player&&!game.hasPlayer(function(current2){
|
||
return current2.hp>current.hp;
|
||
});
|
||
});
|
||
if(list.length){
|
||
var target=list.randomGet()
|
||
player.line(target);
|
||
target.damage(2).nature=lib.linked.randomGet();
|
||
}
|
||
else event.finish();
|
||
'step 1'
|
||
var list=game.filterPlayer(function(current){
|
||
return current!=player&&!game.hasPlayer(function(current2){
|
||
return current2.hp>current.hp;
|
||
});
|
||
});
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.damage().nature=lib.linked.randomGet();
|
||
}
|
||
},
|
||
},
|
||
boss_lunhui:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.hp<=2&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.hp>2;
|
||
});
|
||
},
|
||
content:function(){
|
||
var list=game.filterPlayer(function(current){
|
||
return current!=player&¤t.hp>2;
|
||
});
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
var hp1=player.hp;
|
||
var hp2=target.hp;
|
||
player.hp=Math.min(player.maxHp,hp2);
|
||
target.hp=Math.min(target.maxHp,hp1);
|
||
player.update();
|
||
target.update();
|
||
game.log(player,'和',target,'交换了体力值')
|
||
}
|
||
},
|
||
},
|
||
boss_wangsheng:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var name=['nanman','wanjian'].randomGet();
|
||
player.useCard({name:name},game.filterPlayer(function(current){
|
||
return player.canUse({name:name},current)
|
||
}),'noai');
|
||
},
|
||
},
|
||
boss_zlfanshi:{
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
content:function(){
|
||
if(player.hasSkill('boss_zlfanshi_terra')){
|
||
var list=game.players.slice(0);
|
||
list.remove(player);
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target);
|
||
target.damage();
|
||
}
|
||
}
|
||
else player.addTempSkill('boss_zlfanshi_terra');
|
||
},
|
||
},
|
||
boss_zlfanshi_terra:{charlotte:true},
|
||
//孟婆:
|
||
"boss_shiyou":{
|
||
audio:true,
|
||
trigger:{global:'loseEnd'},
|
||
filter:function(event,player){
|
||
var evt=event.getParent(3);
|
||
return event.type=='discard'&&evt.name=='phaseDiscard'&&evt.player==event.player&&evt.player!=player&&event.cards2&&event.cards2.filterInD('d').length>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.cards=trigger.cards2.filterInD('d');
|
||
"step 1"
|
||
var next=player.chooseCardButton(get.prompt('boss_shiyou'),event.cards,[1,event.cards.length]).set('ai',function(button){
|
||
return get.value(button.link,player);
|
||
}).set('filterButton',function(button){
|
||
for(var i=0;i<ui.selected.buttons.length;i++){
|
||
if(get.suit(ui.selected.buttons[i].link)==get.suit(button.link)) return false;
|
||
}
|
||
return true;
|
||
});
|
||
"step 2"
|
||
if(result.bool){
|
||
player.gain(result.links,'gain2','log');
|
||
}
|
||
},
|
||
},
|
||
"boss_wangshi":{
|
||
trigger:{global:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
audio:true,
|
||
filter:function(event,player){
|
||
if(player.getEnemies().contains(event.player)){return true;}
|
||
return false;
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
var list=['basic','trick','equip'].randomGet();
|
||
trigger.player.addTempSkill('boss_wangshi2');
|
||
trigger.player.storage.boss_wangshi2=[list];
|
||
game.log(trigger.player,'本回合不能使用或打出',list,'牌');
|
||
trigger.player.markSkill('boss_wangshi2');
|
||
},
|
||
},
|
||
"boss_wangshi2":{
|
||
unique:true,
|
||
charlotte:true,
|
||
intro:{
|
||
content:function(storage){
|
||
return '不能使用或打出'+get.translation(storage)+'牌';
|
||
}
|
||
},
|
||
init:function(player,skill){
|
||
if(!player.storage[skill]) player.storage[skill]=[];
|
||
},
|
||
//mark:true,
|
||
onremove:true,
|
||
mod:{
|
||
cardEnabled2:function(card,player){
|
||
if(player.storage.boss_wangshi2.contains(get.type(card,'trick'))) return false;
|
||
},
|
||
},
|
||
},
|
||
"boss_mengpohuihun1":{
|
||
mode:['boss'],
|
||
trigger:{
|
||
player:'loseEnd',
|
||
global:'cardsDiscardEnd',
|
||
},
|
||
filter:function(event,player){
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].name=='boss_mengpohuihun'&&get.position(event.cards[i],true)=='d'){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var cards=[];
|
||
for(var i=0;i<trigger.cards.length;i++){
|
||
if(trigger.cards[i].name=='boss_mengpohuihun'&&get.position(trigger.cards[i])=='d'){
|
||
cards.push(trigger.cards[i]);
|
||
}
|
||
}
|
||
if(cards.length){
|
||
game.cardsGotoSpecial(cards);
|
||
game.log(cards,'已被移出游戏');
|
||
player.popup('回魂');
|
||
}
|
||
},
|
||
},
|
||
"boss_wanghun":{
|
||
audio:true,
|
||
forced:true,
|
||
trigger:{player:'die'},
|
||
forceDie:true,
|
||
content:function(){
|
||
_status.shidianyanluo_mengpodie=true;
|
||
var list=player.getEnemies();
|
||
if(list.length>0){
|
||
for(var x=0;x<list.length;x++){
|
||
list[x].removeSkill('boss_wangshi2');
|
||
}
|
||
var ran1=list.randomGet();//第一个角色
|
||
list.remove(ran1);//移除
|
||
var skills1=ran1.getSkills(true,false);
|
||
if(skills1.length){
|
||
for(var i=0;i<skills1.length;i++){
|
||
if(get.skills[i]||lib.skill[skills1[i]].charlotte||!lib.translate[skills1[i]+'_info']||lib.skill[skills1[i]].zhuSkill==true){
|
||
skills1.splice(i--,1);
|
||
}
|
||
}//排除技能,然后随机失去一个可以失去的技能
|
||
if(skills1.length>0){
|
||
skills1=skills1.randomGet();
|
||
ran1.disableSkill('boss_wanghun',skills1);
|
||
game.log(ran1,'失去了',skills1);
|
||
}
|
||
else{
|
||
game.log(ran1,'没有技能可失去');
|
||
}
|
||
}
|
||
if(list.length>0){
|
||
var ran2=list.randomGet();//第二个角色
|
||
list.remove(ran2);//移除
|
||
var skills2=ran2.getSkills(true,false);
|
||
if(skills2.length){
|
||
for(var i=0;i<skills2.length;i++){
|
||
if(get.skills[i]||lib.skill[skills2[i]].charlotte||!lib.translate[skills2[i]+'_info']||lib.skill[skills2[i]].zhuSkill==true){
|
||
skills2.splice(i--,1);
|
||
}
|
||
}//排除技能,然后随机失去一个可以失去的技能
|
||
if(skills2.length>0){
|
||
skills2=skills2.randomGet();
|
||
ran2.disableSkill('boss_wanghun',skills2);
|
||
game.log(ran2,'失去了',skills2);
|
||
}
|
||
else{
|
||
game.log(ran2,'没有技能可失去');
|
||
}
|
||
}
|
||
}
|
||
//添加两张回魂
|
||
if(get.mode()=='boss'){
|
||
var card1=game.createCard('boss_mengpohuihun','heart',3,null);
|
||
var card2=game.createCard('boss_mengpohuihun','club',4,null);
|
||
var a=[];
|
||
if(ui.cardPile.childElementCount<3){
|
||
game.boss.getCards(4);
|
||
}
|
||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||
a.push(i);
|
||
}
|
||
ui.cardPile.insertBefore(card1,ui.cardPile.childNodes[a.randomGet()]);
|
||
a.push(a.length);
|
||
ui.cardPile.insertBefore(card2,ui.cardPile.childNodes[a.randomGet()]);
|
||
game.log('牌堆中添加了',card1,card2);
|
||
game.updateRoundNumber();
|
||
}
|
||
}
|
||
},
|
||
},
|
||
//地藏王:
|
||
"boss_bufo":{
|
||
audio:true,
|
||
forced:true,
|
||
trigger:{
|
||
player:['damageBegin4','phaseZhunbeiBegin'],
|
||
},
|
||
filter:function(event,player,name){
|
||
if(name=='damageBegin4'){return event.num&&event.num>1;}
|
||
return game.hasPlayer(function(target){
|
||
return player!=target&&get.distance(player,target)<=1;
|
||
});
|
||
},
|
||
content:function(){
|
||
var name=event.triggername;
|
||
if(name=='damageBegin4'){
|
||
trigger.num--;return;
|
||
}
|
||
else{
|
||
game.countPlayer(function(target){
|
||
if(player!=target&&get.distance(player,target)<=1){
|
||
target.damage(1,player,'fire');
|
||
}
|
||
});
|
||
}
|
||
},
|
||
},
|
||
"boss_wuliang":{
|
||
forced:true,
|
||
audio:true,
|
||
trigger:{
|
||
global:"gameDrawAfter",
|
||
player:['phaseZhunbeiBegin','phaseJieshuBegin','enterGame'],
|
||
},
|
||
filter:function(event,player,name){
|
||
if(name=='gameDrawAfter'||name=='enterGame'){
|
||
return true;
|
||
}
|
||
else if(name=='phaseZhunbeiBegin'){
|
||
return player.hp<3;
|
||
}
|
||
return true;
|
||
},
|
||
content:function(){
|
||
var name=event.triggername;
|
||
if(name=='phaseZhunbeiBegin'){
|
||
player.recover(3-player.hp);return;
|
||
}
|
||
else{
|
||
player.draw((name=='gameDrawAfter'||name=='enterGame')?3:2);
|
||
}
|
||
},
|
||
},
|
||
"boss_dayuan":{
|
||
trigger:{
|
||
global:"judge",
|
||
},
|
||
audio:true,
|
||
direct:true,
|
||
lastDo:true,
|
||
content:function (){
|
||
'step 0'
|
||
var card=trigger.player.judging[0];
|
||
var judge0=trigger.judge(card);
|
||
var judge1=0;
|
||
var choice='cancel2';
|
||
event.suitchoice='cancel2';
|
||
var attitude=get.attitude(player,trigger.player);
|
||
var list=[];
|
||
event.suitx=['heart','diamond','club','spade'];
|
||
for(var x=0;x<4;x++){
|
||
for(var i=1;i<14;i++){
|
||
list.add(i);
|
||
var judge2=(trigger.judge({
|
||
name:get.name(card),
|
||
suit:event.suitx[x],
|
||
number:i,
|
||
nature:get.nature(card),
|
||
})-judge0)*attitude;
|
||
if(judge2>judge1){
|
||
choice=i;
|
||
event.suitchoice=event.suitx[x];
|
||
judge1=judge2;
|
||
}
|
||
}
|
||
}
|
||
list.push('cancel2');
|
||
event.suitx.push('cancel2');
|
||
player.chooseControl(list).set('ai',function(){
|
||
return _status.event.choice;
|
||
}).set('choice',choice).prompt=get.prompt2(event.name);
|
||
'step 1'
|
||
if(result.control!='cancel2'){
|
||
if(!event.logged){
|
||
event.logged=true;
|
||
player.logSkill(event.name,trigger.player);
|
||
}
|
||
game.log(trigger.player,'判定结果点数为','#g'+result.control);
|
||
player.popup(result.control,'fire');
|
||
if(!trigger.fixedResult) trigger.fixedResult={};
|
||
trigger.fixedResult.number=result.control;
|
||
}
|
||
player.chooseControl(event.suitx).set('ai',function(){
|
||
return _status.event.choice;
|
||
}).set('choice',event.suitchoice).prompt=get.prompt2(event.name);
|
||
'step 2'
|
||
if(result.control!='cancel2'){
|
||
if(!event.logged){
|
||
event.logged=true;
|
||
player.logSkill(event.name,trigger.player);
|
||
}
|
||
game.log(trigger.player,'判定结果花色为','#g'+result.control);
|
||
player.popup(result.control,'fire');
|
||
if(!trigger.fixedResult) trigger.fixedResult={};
|
||
trigger.fixedResult.suit=result.control;
|
||
if(result.control=='club'||result.control=='spade'){
|
||
trigger.fixedResult.color='black';
|
||
}
|
||
else if(result.control=='heart'||result.control=='diamond'){
|
||
trigger.fixedResult.color='red';
|
||
}
|
||
}
|
||
},
|
||
},
|
||
"boss_diting":{
|
||
audio:true,
|
||
mod:{
|
||
globalFrom:function (from,to,distance){
|
||
return distance-1;
|
||
},
|
||
globalTo:function (from,to,distance){
|
||
return distance+1;
|
||
},
|
||
},
|
||
init:function(player){
|
||
player.$disableEquip('equip3');
|
||
player.$disableEquip('equip4');
|
||
},
|
||
enable:"phaseUse",
|
||
position:'h',
|
||
filter:function (event,player){
|
||
return player.countCards('he',{subtype:['equip3','equip4','equip6']})>0;
|
||
},
|
||
filterCard:function (card){
|
||
return get.subtype(card)=='equip3'||get.subtype(card)=='equip4'||get.subtype(card)=='equip6';
|
||
},
|
||
check:function (card){
|
||
if(_status.event.player.isDisabled(get.subtype(card))) return 5;
|
||
return 3-get.value(card);
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
discard:false,
|
||
visible:true,
|
||
loseTo:'discardPile',
|
||
prompt:"将一张坐骑牌置入弃牌堆并摸一张牌",
|
||
delay:0.5,
|
||
prepare:function (cards,player){
|
||
player.$throw(cards,1000);
|
||
game.log(player,'将',cards,'置入了弃牌堆');
|
||
},
|
||
ai:{
|
||
order:10,
|
||
result:{
|
||
player:1,
|
||
},
|
||
},
|
||
},
|
||
/*
|
||
"boss_sdyl_level":{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
superCharlotte:true,
|
||
charlotte:true,
|
||
fixed:true,
|
||
content:function(){},
|
||
contentplayer:function(player){
|
||
var list=[1,2,3,4,5];
|
||
var list2=["boss_sdyl_playerlevel1","boss_sdyl_playerlevel2","boss_sdyl_playerlevel3","boss_sdyl_playerlevel4","boss_sdyl_playerlevel5"];
|
||
player.removeAdditionalSkill('boss_sdyl_level');
|
||
var num=list.randomGet();
|
||
player.storage.boss_sdyl_level=num;
|
||
var list3=list2.concat();
|
||
list3.length=num;
|
||
player.addAdditionalSkill('boss_sdyl_level',list3);
|
||
game.log(player,'的等阶为',num);
|
||
if(num>1){
|
||
var a=function(card){
|
||
return get.type(card)=='equip';
|
||
};
|
||
for(var i=0;i<ui.cardPile.childNodes.length;i++){
|
||
if(a(ui.cardPile.childNodes[i])){
|
||
player.chooseUseTarget(ui.cardPile.childNodes[i],'noanimate','nopopup',true);
|
||
ui.cardPile.removeChild(ui.cardPile.childNodes[i]);
|
||
player.update();
|
||
game.delay(2);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
contentboss:function(boss){
|
||
var list=[1,2,3,4,5];
|
||
var list2=["boss_sdyl_bosslevel1","boss_sdyl_bosslevel2","boss_sdyl_bosslevel3","boss_sdyl_bosslevel4","boss_sdyl_bosslevel5"];
|
||
boss.removeAdditionalSkill('boss_sdyl_level');
|
||
var num=list.randomGet();
|
||
boss.storage.boss_sdyl_level=num;
|
||
var list3=list2.concat();
|
||
list3.length=num;
|
||
boss.addAdditionalSkill('boss_sdyl_level',list3);
|
||
game.log(boss,'的等阶为',num);
|
||
if(num>1){
|
||
var a=function(card){
|
||
return get.type(card)=='equip';
|
||
};
|
||
for(var i=0;i<ui.cardPile.childNodes.length;i++){
|
||
if(a(ui.cardPile.childNodes[i])){
|
||
boss.chooseUseTarget(ui.cardPile.childNodes[i],'noanimate','nopopup',true);
|
||
ui.cardPile.removeChild(ui.cardPile.childNodes[i]);
|
||
boss.update();
|
||
game.delay(2);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
"boss_sdyl_playerlevel1":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
},
|
||
"boss_sdyl_playerlevel3":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
init:function(player){
|
||
player.maxHp++;
|
||
player.hp++;
|
||
player.update();
|
||
},
|
||
mod:{
|
||
cardUsable:function (card,player,num){
|
||
if(card.name=='sha') return num+=1;
|
||
},
|
||
},
|
||
},
|
||
"boss_sdyl_playerlevel2":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
},
|
||
"boss_sdyl_playerlevel4":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
trigger:{player:'phaseDrawBegin2'},
|
||
forced:true,
|
||
filter:function (event,player){
|
||
return !event.numFixed;
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
},
|
||
"boss_sdyl_playerlevel5":{
|
||
init:function(player){
|
||
player.storage.boss_sdyl_playerlevel5=false;
|
||
player.maxHp++;
|
||
player.hp++;
|
||
player.update();
|
||
},
|
||
audio:'niepan',
|
||
unique:true,
|
||
enable:'chooseToUse',
|
||
mark:true,
|
||
skillAnimation:true,
|
||
animationStr:'重生',
|
||
limited:true,
|
||
animationColor:'orange',
|
||
filter:function(event,player){
|
||
if(player.storage.boss_sdyl_playerlevel5) return false;
|
||
if(event.type=='dying'){
|
||
if(player!=event.dying) return false;
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('boss_sdyl_playerlevel5');
|
||
player.storage.boss_sdyl_playerlevel5=true;
|
||
player.discard(player.getCards('j'));
|
||
'step 1'
|
||
player.link(false);
|
||
'step 2'
|
||
player.turnOver(false);
|
||
'step 3'
|
||
player.drawTo(Math.min(5,player.maxHp));
|
||
'step 4'
|
||
player.recover(player.maxHp-player.hp);
|
||
},
|
||
ai:{
|
||
order:1,
|
||
skillTagFilter:function(player){
|
||
if(player.storage.boss_sdyl_playerlevel5) return false;
|
||
if(player.hp>0) return false;
|
||
},
|
||
save:true,
|
||
result:{
|
||
player:function(player){
|
||
if(player.hp<=0) return 10;
|
||
if(player.hp<=2&&player.countCards('he')<=1) return 10;
|
||
return 0;
|
||
}
|
||
},
|
||
threaten:function(player,target){
|
||
if(!target.storage.boss_sdyl_playerlevel5) return 0.6;
|
||
}
|
||
},
|
||
intro:{
|
||
content:'limited'
|
||
}
|
||
},
|
||
"boss_sdyl_bosslevel1":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
},
|
||
"boss_sdyl_bosslevel3":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
init:function(player){
|
||
player.maxHp++;
|
||
player.hp++;
|
||
player.update();
|
||
},
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var card=get.cardPile('sha');
|
||
if(card){
|
||
player.gain(card);
|
||
}
|
||
},
|
||
mod:{
|
||
cardUsable:function (card,player,num){
|
||
if(card.name=='sha') return num+=1;
|
||
},
|
||
},
|
||
},
|
||
"boss_sdyl_bosslevel2":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
},
|
||
"boss_sdyl_bosslevel4":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
trigger:{player:'phaseDrawBegin2'},
|
||
forced:true,
|
||
filter:function (event,player){
|
||
return !event.numFixed;
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
mod:{
|
||
maxHandcard:function (player,num){
|
||
return num+=1;
|
||
},
|
||
},
|
||
},
|
||
"boss_sdyl_bosslevel5":{
|
||
fixed:true,
|
||
globalFixed:true,
|
||
charlotte:true,
|
||
silent:true,
|
||
popup:false,
|
||
forced:true,
|
||
init:function(player){
|
||
player.maxHp++;
|
||
player.hp++;
|
||
player.update();
|
||
if(_status.shidianyanluo_level&&_status.shidianyanluo_level>0){
|
||
var players=game.filterPlayer(function(current){return current!=player;});
|
||
player.useCard({name:'nanman'},false,players);
|
||
}
|
||
},
|
||
trigger:{
|
||
source:"damageBegin4",
|
||
player:"useCardAfter",
|
||
global:'gameDrawAfter',
|
||
},
|
||
filter:function (event,player,name){
|
||
if(name=='gameDrawAfter'){
|
||
if(!_status.shidianyanluo_level||_status.shidianyanluo_level==0){
|
||
var players=game.filterPlayer(function(current){return current!=player;});
|
||
player.useCard({name:'nanman'},false,players);
|
||
}
|
||
return false;
|
||
}
|
||
if(player.storage.boss_sdyl_bosslevel5) return false;
|
||
if(name=='damageBegin4'){
|
||
if(!event.card||event.card.name!='nanman') return false;
|
||
return true;
|
||
}else if(name=='useCardAfter'){
|
||
if(!event.card||event.card.name!='nanman') return false;
|
||
player.storage.boss_sdyl_bosslevel5=true;
|
||
return false;
|
||
}
|
||
},
|
||
content:function (){
|
||
trigger.num++;
|
||
},
|
||
},
|
||
*/
|
||
"boss_jingjia":{},
|
||
"boss_aozhan":{
|
||
forced:true,
|
||
locked:true,
|
||
charlotte:true,
|
||
group:["boss_aozhan_wuqi","boss_aozhan_fangju","boss_aozhan_zuoji","boss_aozhan_baowu"],
|
||
subSkill:{
|
||
wuqi:{
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(player.getEquip(1)&&card.name=='sha') return num+1;
|
||
},
|
||
},
|
||
sub:true,
|
||
},
|
||
fangju:{
|
||
trigger:{
|
||
player:"damageBegin4",
|
||
},
|
||
forced:true,
|
||
filter:function (event,player){
|
||
return player.getEquip(2)&&event.num>1;
|
||
},
|
||
content:function (){
|
||
trigger.num=1;
|
||
},
|
||
sub:true,
|
||
},
|
||
zuoji:{
|
||
trigger:{
|
||
player:"phaseDrawBegin",
|
||
},
|
||
forced:true,
|
||
filter:function (event,player){
|
||
return (player.getEquip(3)||player.getEquip(4));
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
sub:true,
|
||
},
|
||
baowu:{
|
||
trigger:{
|
||
player:"phaseJudgeBefore",
|
||
},
|
||
forced:true,
|
||
filter:function (event,player){
|
||
return player.getEquip(5);
|
||
},
|
||
content:function (){
|
||
trigger.cancel();
|
||
game.log(player,'跳过了判定阶段');
|
||
},
|
||
sub:true,
|
||
},
|
||
},
|
||
},
|
||
|
||
boss_yaoshou:{
|
||
mod:{
|
||
globalFrom:function(from,to,distance){
|
||
return distance-2;
|
||
},
|
||
},
|
||
},
|
||
boss_duqu:{
|
||
trigger:{player:'damageEnd'},
|
||
filter:function(event,player){
|
||
return event.source&&!event.source.hasSkill('boss_duqu');
|
||
},
|
||
content:function(){
|
||
var target=trigger.source;
|
||
if(!target.storage.boss_shedu) target.storage.boss_shedu=0;
|
||
target.storage.boss_shedu++;
|
||
target.markSkill('boss_shedu');
|
||
},
|
||
forced:true,
|
||
global:'boss_shedu',
|
||
mod:{
|
||
cardname:function (card,player){
|
||
if(card.name=='tao') return 'sha';
|
||
},
|
||
},
|
||
},
|
||
boss_shedu:{
|
||
trigger:{player:"phaseBegin"},
|
||
mark:true,
|
||
intro:{content:'mark'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.storage.boss_shedu&&player.storage.boss_shedu>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var num=player.storage.boss_shedu;
|
||
event.num=num;
|
||
var chs=get.cnNumber(num);
|
||
player.chooseToDiscard('he',num,'弃置'+chs+'张牌,或失去'+chs+'点体力').ai=function(card){
|
||
return 12-get.value(card);
|
||
};
|
||
'step 1'
|
||
if(!result.bool) player.loseHp(num);
|
||
player.storage.boss_shedu--;
|
||
if(num>1) player.markSkill('boss_shedu');
|
||
else player.unmarkSkill('boss_shedu');
|
||
},
|
||
},
|
||
boss_jiushou:{
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num-player.hp+9;
|
||
},
|
||
},
|
||
trigger:{player:['phaseUseBegin','phaseJieshuBegin','phaseDrawBegin']},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.name=='phaseDraw'||player.countCards('h')<9;
|
||
},
|
||
content:function(){
|
||
if(trigger.name=='phaseDraw') trigger.cancel();
|
||
else player.draw(9-player.countCards('h'));
|
||
},
|
||
},
|
||
boss_echou_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_echou_switch_on','boss_echou_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_echou_awake','boss_echou');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_echou_awake');
|
||
player.removeSkill('boss_echou_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_echou:{
|
||
trigger:{global:'useCard'},
|
||
filter:function(event,player){
|
||
return !event.player.hasSkill('boss_duqu')&&['tao','jiu'].contains(event.card.name);
|
||
},
|
||
content:function(){
|
||
var target=trigger.player;
|
||
player.line(target);
|
||
if(!target.storage.boss_shedu) target.storage.boss_shedu=0;
|
||
target.storage.boss_shedu++;
|
||
target.markSkill('boss_shedu');
|
||
},
|
||
},
|
||
boss_bingxian:{
|
||
trigger:{global:'phaseJieshuBegin'},
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.player.countUsed('sha',true)==0;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
player.useCard({name:'sha'},trigger.player);
|
||
},
|
||
},
|
||
boss_juyuan:{
|
||
init:function(player,skill){
|
||
player.storage[skill]=0;
|
||
},
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
silent:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.storage.boss_juyuan=player.hp;
|
||
},
|
||
mod:{
|
||
selectTarget:function (card,player,range){
|
||
if(card.name!='sha') return;
|
||
if(range[1]==-1) return;
|
||
if(player.hp>=player.storage.boss_juyuan) return;
|
||
range[1]+=2;
|
||
},
|
||
},
|
||
},
|
||
boss_xushi_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_xushi_switch_on','boss_xushi_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_xushi_awake','boss_xushi');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_xushi_awake');
|
||
player.removeSkill('boss_xushi_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_xushi:{
|
||
trigger:{player:['phaseUseEnd','turnOverEnd']},
|
||
filter:function(event,player){
|
||
return event.name=='phaseUse'||!player.isTurnedOver();
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.name=='phaseUse'){
|
||
player.turnOver();
|
||
event.finish();
|
||
}
|
||
else{
|
||
event.list=game.filterPlayer(function(current){
|
||
return current!=player;
|
||
});
|
||
event.list.sort(lib.sort.seat);
|
||
player.line(event.list,'green');
|
||
}
|
||
'step 1'
|
||
var target=event.list.shift();
|
||
target.damage([1,2].randomGet());
|
||
if(event.list.length) event.redo();
|
||
},
|
||
},
|
||
boss_zhaohuo:{
|
||
trigger:{
|
||
player:'damageBegin4',
|
||
source:'damageBegin1',
|
||
},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(player==event.player) return event.nature=='fire'||player==event.source;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
if(player==trigger.player) trigger.cancel();
|
||
else trigger.nature='fire';
|
||
},
|
||
ai:{
|
||
unequip:true,
|
||
skillTagFilter:function(player){
|
||
if(player!=_status.currentPhase) return false;
|
||
},
|
||
},
|
||
},
|
||
boss_honglianx:{
|
||
mod:{
|
||
ignoredHandcard:function (card,player){
|
||
if(get.color(card)=='red'){
|
||
return true;
|
||
}
|
||
},
|
||
cardDiscardable:function (card,player,name){
|
||
if(name=='phaseDiscard'&&get.color(card)=='red') return false;
|
||
},
|
||
},
|
||
forced:true,
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
content:function(){
|
||
'step 0'
|
||
event.num1=3;
|
||
event.num2=[0,1,2,3].randomGet();
|
||
event.togain=[];
|
||
while(event.togain.length<event.num2){
|
||
var card=get.cardPile(function(card){
|
||
return !event.togain.contains(card)&&get.color(card)=='red';
|
||
});
|
||
if(card) event.togain.push(card);
|
||
else break;
|
||
}
|
||
event.num1-=event.togain.length;
|
||
if(event.togain.length) player.gain(event.togain,'draw');
|
||
if(event.num1==0) event.finish();
|
||
else{
|
||
event.list=game.filterPlayer(function(current){
|
||
return current!=player;
|
||
}).randomGets(event.num1).sortBySeat();
|
||
player.line(event.list,'fire');
|
||
}
|
||
'step 1'
|
||
var target=event.list.shift();
|
||
target.damage('fire');
|
||
if(event.list.length) event.redo();
|
||
},
|
||
},
|
||
boss_yanyu_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_yanyu_switch_on','boss_yanyu_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_yanyu_awake','boss_yanyu');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_yanyu_awake');
|
||
player.removeSkill('boss_yanyu_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_yanyu:{
|
||
forced:true,
|
||
trigger:{global:'phaseBegin'},
|
||
filter:function(event,player){
|
||
return player!=event.player;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.count=3;
|
||
player.line(trigger.player,'fire');
|
||
'step 1'
|
||
event.count--;
|
||
trigger.player.judge(function(card){
|
||
if(get.color(card)=='red') return -5;
|
||
return 5;
|
||
});
|
||
'step 2'
|
||
if(!result.bool){
|
||
trigger.player.damage('fire');
|
||
if(event.count) event.goto(1);
|
||
}
|
||
},
|
||
},
|
||
boss_fengdong:{
|
||
trigger:{player:"phaseBegin"},
|
||
forced:true,
|
||
content:function(){
|
||
game.countPlayer(function(current){
|
||
if(current!=player) current.addTempSkill('fengyin');
|
||
});
|
||
},
|
||
},
|
||
boss_xunyou:{
|
||
trigger:{global:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player!=event.player
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=game.filterPlayer(function(current){
|
||
return current!=player&¤t.countCards('hej');
|
||
});
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target,'green');
|
||
var card=target.getCards('hej').randomGet();
|
||
event.card=card;
|
||
player.gain(card,target);
|
||
target.$giveAuto(card,player);
|
||
}
|
||
else event.finish();
|
||
'step 1'
|
||
if(player.getCards('h').contains(card)&&get.type(card)=='equip') player.chooseUseTarget(card,true,'nopopup','noanimate');
|
||
},
|
||
},
|
||
boss_sipu_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_sipu_switch_on','boss_sipu_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_sipu_awake','boss_sipu');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_sipu_awake');
|
||
player.removeSkill('boss_sipu_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_sipu:{
|
||
global:'boss_sipu2',
|
||
},
|
||
boss_sipu2:{
|
||
mod:{
|
||
cardEnabled:function(card,player){
|
||
var sc=_status.currentPhase;
|
||
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
|
||
return false;
|
||
}
|
||
},
|
||
cardUsable:function (card,player){
|
||
var sc=_status.currentPhase;
|
||
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
|
||
return false;
|
||
}
|
||
},
|
||
cardRespondable:function (card,player){
|
||
var sc=_status.currentPhase;
|
||
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
|
||
return false;
|
||
}
|
||
},
|
||
cardSavable:function (card,player){
|
||
var sc=_status.currentPhase;
|
||
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
|
||
return false;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
/*----分界线----*/
|
||
boss_zirun:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
logTarget:function(){
|
||
return game.filterPlayer();
|
||
},
|
||
content:function(){
|
||
var list=game.filterPlayer().sortBySeat();
|
||
game.asyncDraw(list,function(current){
|
||
if(current.countCards('e')) return 2;
|
||
return 1;
|
||
});
|
||
}
|
||
},
|
||
boss_juehong:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
logTarget:function(event,player){
|
||
return player.getEnemies();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.list=player.getEnemies().sortBySeat();
|
||
'step 1'
|
||
if(event.list.length){
|
||
var target=event.list.shift();
|
||
if(target.countCards('he')){
|
||
var es=target.getCards('e');
|
||
if(es.length){
|
||
target.discard(es);
|
||
}
|
||
else{
|
||
player.discardPlayerCard(target,'h',true);
|
||
}
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_zaoyi:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(lib.config.mode!='boss') return false;
|
||
var list=['boss_shuishenxuanming','boss_shuishengonggong'];
|
||
if(list.contains(event.player.name)){
|
||
return !game.hasPlayer(function(current){
|
||
return list.contains(current.name);
|
||
});
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.draw(4);
|
||
player.addSkill('boss_zaoyi_hp');
|
||
},
|
||
subSkill:{
|
||
hp:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
mark:true,
|
||
intro:{
|
||
content:'每个回合开始时使体力值最少的敌方角色失去所有体力'
|
||
},
|
||
content:function(){
|
||
var list=player.getEnemies();
|
||
var min=list[0].hp;
|
||
for(var i=0;i<list.length;i++){
|
||
if(list[i].hp<min){
|
||
min=list[i].hp;
|
||
}
|
||
}
|
||
for(var i=0;i<list.length;i++){
|
||
if(list[i].hp>min){
|
||
list.splice(i--,1);
|
||
}
|
||
}
|
||
player.line(list,'green');
|
||
list.sortBySeat();
|
||
for(var i=0;i<list.length;i++){
|
||
list[i].loseHp(min);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
mod:{
|
||
targetEnabled:function(card,player,target,now){
|
||
if(target.isEnemyOf(player)){
|
||
var type=get.type(card,'trick');
|
||
if(type=='trick'){
|
||
if(game.hasPlayer(function(current){
|
||
return current.name=='boss_shuishenxuanming';
|
||
})){
|
||
return false;
|
||
}
|
||
}
|
||
if(type=='basic'){
|
||
if(game.hasPlayer(function(current){
|
||
return current.name=='boss_shuishengonggong';
|
||
})){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_lingqu:{
|
||
init:function(player){
|
||
player.storage.boss_lingqu=0;
|
||
},
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
content:function(){
|
||
player.draw();
|
||
player.storage.boss_lingqu++;
|
||
player.markSkill('boss_lingqu');
|
||
},
|
||
intro:{
|
||
content:'手牌上限+#'
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+player.storage.boss_lingqu;
|
||
}
|
||
},
|
||
group:'boss_lingqu_cancel',
|
||
subSkill:{
|
||
cancel:{
|
||
trigger:{player:'damageBegin4'},
|
||
priority:-11,
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.num>1;
|
||
},
|
||
content:function(){
|
||
trigger.num=0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_baiyi:{
|
||
group:['boss_baiyi_draw','boss_baiyi_thunder','boss_baiyi_discard'],
|
||
subSkill:{
|
||
discard:{
|
||
trigger:{global:'roundStart'},
|
||
forced:true,
|
||
filter:function(){
|
||
return game.roundNumber==5;
|
||
},
|
||
logTarget:function(event,player){
|
||
return player.getEnemies();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.list=player.getEnemies();
|
||
'step 1'
|
||
if(event.list.length){
|
||
event.list.shift().chooseToDiscard('he',true,2);
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
draw:{
|
||
trigger:{global:'phaseDrawBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return game.roundNumber<3&&event.player.isEnemyOf(player);
|
||
},
|
||
content:function(){
|
||
trigger.num--
|
||
}
|
||
},
|
||
thunder:{
|
||
trigger:{player:'damageBegin4'},
|
||
filter:function(event){
|
||
return event.nature=='thunder'&&game.roundNumber<7;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
nothunder:true,
|
||
skillTagFilter:function(){
|
||
return game.roundNumber<7;
|
||
},
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'thunderDamage')&&game.roundNumber<7) return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_qingzhu:{
|
||
trigger:{player:'phaseDiscardBefore'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.cancel();
|
||
},
|
||
mod:{
|
||
cardEnabled:function(card,player){
|
||
if(card.name=='sha'&&_status.currentPhase==player&&
|
||
_status.event.getParent('phaseUse')&&!player.hasSkill('boss_jiding')){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_jiazu:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
getTargets:function(player){
|
||
var targets=[];
|
||
targets.add(player.getNext());
|
||
targets.add(player.getPrevious());
|
||
var enemies=player.getEnemies();
|
||
for(var i=0;i<targets.length;i++){
|
||
if(!enemies.contains(targets[i])||
|
||
(!targets[i].getEquip(3)&&!targets[i].getEquip(4))){
|
||
targets.splice(i--,1);
|
||
}
|
||
}
|
||
return targets;
|
||
},
|
||
filter:function(event,player){
|
||
return lib.skill.boss_jiazu.getTargets(player).length>0;
|
||
},
|
||
logTarget:function(event,player){
|
||
return lib.skill.boss_jiazu.getTargets(player);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.list=lib.skill.boss_jiazu.getTargets(player).sortBySeat();
|
||
'step 1'
|
||
if(event.list.length){
|
||
var target=event.list.shift();
|
||
var cards=target.getCards('e',function(card){
|
||
var subtype=get.subtype(card);
|
||
return subtype=='equip3'||subtype=='equip4';
|
||
});
|
||
if(cards.length){
|
||
target.discard(cards);
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_jiding:{
|
||
trigger:{global:'damageEnd'},
|
||
forced:true,
|
||
mark:true,
|
||
intro:{
|
||
content:'info'
|
||
},
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.player.isFriendOf(player)&&
|
||
event.source&&event.source.isIn()&&event.source.isEnemyOf(player);
|
||
},
|
||
logTarget:'source',
|
||
content:function(){
|
||
'step 0'
|
||
player.useCard({name:'sha',nature:'thunder'},trigger.source);
|
||
'step 1'
|
||
player.removeSkill('boss_jiding');
|
||
},
|
||
group:'boss_jiding_recover',
|
||
subSkill:{
|
||
recover:{
|
||
trigger:{source:'damageEnd'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return event.getParent(3).name=='boss_jiding';
|
||
},
|
||
content:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].name=='boss_jinshenrushou'){
|
||
game.players[i].recover();
|
||
player.line(game.players[i],'green');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_xingqiu:{
|
||
init:function(player){
|
||
player.storage.boss_xingqiu=false;
|
||
},
|
||
trigger:{player:'phaseDrawBegin'},
|
||
direct:true,
|
||
locked:true,
|
||
content:function(){
|
||
'step 0'
|
||
if(player.storage.boss_xingqiu){
|
||
player.logSkill('boss_xingqiu');
|
||
event.list=player.getEnemies().sortBySeat();
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
player.storage.boss_xingqiu=!player.storage.boss_xingqiu;
|
||
'step 1'
|
||
if(event.list.length){
|
||
var target=event.list.shift();
|
||
if(!target.isLinked()){
|
||
target.link();
|
||
player.line(target,'green');
|
||
}
|
||
event.redo();
|
||
}
|
||
'step 2'
|
||
game.delay();
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].name=='boss_mingxingzhu'){
|
||
game.players[i].addSkill('boss_jiding');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_kuangxiao:{
|
||
mod:{
|
||
targetInRange:function(card,player,target){
|
||
return true;
|
||
},
|
||
selectTarget:function(card,player,range){
|
||
if(card.name=='sha'){
|
||
range[1]=-1;
|
||
range[0]=-1;
|
||
}
|
||
},
|
||
playerEnabled:function(card,player,target){
|
||
if(card.name=='sha'&&target.isFriendOf(player)){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_yinzei_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_yinzei_switch_on','boss_yinzei_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_yinzei_awake','boss_yinzei');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_yinzei_awake');
|
||
player.removeSkill('boss_yinzei_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_jicai_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_jicai_switch_on','boss_jicai_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_jicai_awake','boss_jicai');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_jicai_awake');
|
||
player.removeSkill('boss_jicai_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_luanchang_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_luanchang_switch_on','boss_luanchang_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_luanchang_awake','boss_luanchang');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_luanchang_awake');
|
||
player.removeSkill('boss_luanchang_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_yandu_switch:{
|
||
unique:true,
|
||
charlotte:true,
|
||
group:['boss_yandu_switch_on','boss_yandu_switch_off'],
|
||
subSkill:{
|
||
off:{
|
||
trigger:{global:'gameStart'},
|
||
content:function(){
|
||
player.disableSkill('boss_yandu_awake','boss_yandu');
|
||
},
|
||
silent:true
|
||
},
|
||
on:{
|
||
trigger:{player:'changeHp'},
|
||
filter:function(event,player){
|
||
return player.hp<=player.maxHp/2;
|
||
},
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'thunder',
|
||
content:function(){
|
||
player.enableSkill('boss_yandu_awake');
|
||
player.removeSkill('boss_yandu_switch');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_shenwuzaishi:{
|
||
trigger:{global:'dieAfter'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
return player.side!=game.boss.side;
|
||
},
|
||
content:function(){
|
||
if(player==trigger.source&&trigger.player.name=='boss_zhuyin'){
|
||
player.draw(3);
|
||
player.recover();
|
||
}
|
||
else if(trigger.player.side==player.side){
|
||
player.draw(player.group=='shen'?3:1);
|
||
player.recover();
|
||
}
|
||
}
|
||
},
|
||
boss_wuzang:{
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=Math.max(5,Math.floor(player.hp/2))-2;
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num-player.hp;
|
||
}
|
||
}
|
||
},
|
||
boss_xiangde:{
|
||
trigger:{player:'damageBegin3'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.source&&event.source.isIn()&&event.source!=player&&event.source.getEquip(1);
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
boss_yinzei:{
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
logTarget:'source',
|
||
filter:function(event,player){
|
||
return event.source&&event.source.isIn()&&event.source!=player&&event.source.countCards('he')&&!player.countCards('h');
|
||
},
|
||
content:function(){
|
||
trigger.source.randomDiscard();
|
||
}
|
||
},
|
||
boss_zhue:{
|
||
trigger:{global:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.source&&event.source.isIn()&&event.source!=player;
|
||
},
|
||
logTarget:'source',
|
||
content:function(){
|
||
game.asyncDraw([player,trigger.source]);
|
||
}
|
||
},
|
||
boss_yandu:{
|
||
trigger:{global:'phaseJieshuBegin'},
|
||
filter:function(event,player){
|
||
return event.player!=player&&!event.player.getStat('damage')&&event.player.countCards('he');
|
||
},
|
||
logTarget:'player',
|
||
forced:true,
|
||
content:function(){
|
||
player.gainPlayerCard(trigger.player,true);
|
||
}
|
||
},
|
||
boss_futai:{
|
||
global:'boss_futai2',
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
logTarget:function(event,player){
|
||
return game.filterPlayer(function(current){
|
||
return current.isDamaged();
|
||
});
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
'step 0'
|
||
var list=game.filterPlayer(function(current){
|
||
return current.isDamaged();
|
||
}).sortBySeat();
|
||
event.list=list;
|
||
'step 1'
|
||
if(event.list.length){
|
||
event.list.shift().recover();
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_futai2:{
|
||
mod:{
|
||
cardSavable:function(card,player){
|
||
if(card.name=='tao'&&!_status.event.skill&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.hasSkill('boss_futai')&&_status.currentPhase!=current;
|
||
})){
|
||
return false;
|
||
}
|
||
},
|
||
cardEnabled:function(card,player){
|
||
if(card.name=='tao'&&!_status.event.skill&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.hasSkill('boss_futai')&&_status.currentPhase!=current;
|
||
})){
|
||
return false;
|
||
}
|
||
},
|
||
}
|
||
},
|
||
boss_luanchang:{
|
||
group:['boss_luanchang_begin','boss_luanchang_end'],
|
||
subSkill:{
|
||
begin:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.filterPlayer(function(current){
|
||
return player.canUse('nanman',current);
|
||
}).sortBySeat();
|
||
if(list.length){
|
||
player.useCard({name:'nanman'},list);
|
||
}
|
||
}
|
||
},
|
||
end:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
var list=game.filterPlayer(function(current){
|
||
return player.canUse('wanjian',current);
|
||
}).sortBySeat();
|
||
if(list.length){
|
||
player.useCard({name:'wanjian'},list);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_nitai:{
|
||
group:['boss_nitai_in','boss_nitai_out'],
|
||
subSkill:{
|
||
in:{
|
||
trigger:{player:'damageBegin4'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase==player;
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
}
|
||
},
|
||
out:{
|
||
trigger:{player:'damageBegin1'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player&&event.nature=='fire';
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_minwan:{
|
||
group:['boss_minwan_clear','boss_minwan_draw','boss_minwan_add'],
|
||
subSkill:{
|
||
clear:{
|
||
trigger:{player:'phaseAfter'},
|
||
silent:true,
|
||
content:function(){
|
||
delete player.storage.boss_minwan;
|
||
}
|
||
},
|
||
draw:{
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase==player&&Array.isArray(player.storage.boss_minwan);
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
}
|
||
},
|
||
add:{
|
||
trigger:{source:'damageAfter'},
|
||
filter:function(event,player){
|
||
return _status.currentPhase==player;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
if(!player.storage.boss_minwan){
|
||
player.storage.boss_minwan=[player];
|
||
}
|
||
player.storage.boss_minwan.add(trigger.player);
|
||
}
|
||
}
|
||
},
|
||
mod:{
|
||
playerEnabled:function(card,player,target){
|
||
if(_status.currentPhase==player&&Array.isArray(player.storage.boss_minwan)&&!player.storage.boss_minwan.contains(target)){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_tanyu:{
|
||
trigger:{player:'phaseDiscardBefore'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.cancel();
|
||
},
|
||
group:'boss_tanyu_hp',
|
||
subSkill:{
|
||
hp:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return player.isMaxHandcard();
|
||
},
|
||
content:function(){
|
||
player.loseHp();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_cangmu:{
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=game.countPlayer()-2;
|
||
}
|
||
},
|
||
boss_jicai:{
|
||
trigger:{global:'recoverAfter'},
|
||
forced:true,
|
||
logTarget:'player',
|
||
content:function(){
|
||
if(trigger.player==player){
|
||
player.draw(2);
|
||
}
|
||
else{
|
||
game.asyncDraw([player,trigger.player]);
|
||
}
|
||
}
|
||
},
|
||
boss_xiongshou:{
|
||
group:['boss_xiongshou_turn','boss_xiongshou_damage'],
|
||
subSkill:{
|
||
damage:{
|
||
trigger:{source:'damageBegin1'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.notLink()&&event.card&&event.card.name=='sha'&&event.player.hp<player.hp;
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
turn:{
|
||
trigger:{player:'turnOverBefore'},
|
||
priority:20,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return !player.isTurnedOver();
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
game.log(player,'取消了翻面');
|
||
},
|
||
}
|
||
},
|
||
mod:{
|
||
globalFrom:function(from,to,distance){
|
||
return distance-1;
|
||
}
|
||
},
|
||
ai:{
|
||
noturn:true,
|
||
}
|
||
},
|
||
xiuluolianyuji2:{
|
||
equipSkill:true,
|
||
vanish:true,
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
if(trigger.xiuluolianyuji) player.recover();
|
||
player.removeSkill('xiuluolianyuji2');
|
||
}
|
||
},
|
||
xiuluolianyuji:{
|
||
mod:{
|
||
selectTarget:function(card,player,range){
|
||
if(card.name!='sha') return;
|
||
if(range[1]==-1) return;
|
||
range[1]=Infinity;
|
||
}
|
||
},
|
||
trigger:{source:'damageBegin1'},
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.card&&event.card.name=='sha';
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
trigger.xiuluolianyuji=true;
|
||
trigger.player.addSkill('xiuluolianyuji2');
|
||
}
|
||
},
|
||
juechenjinge:{
|
||
equipSkill:true,
|
||
global:'juechenjinge2'
|
||
},
|
||
juechenjinge2:{
|
||
equipSkill:true,
|
||
mod:{
|
||
globalTo:function(from,to,distance){
|
||
return distance+game.countPlayer(function(current){
|
||
if(current==to) return;
|
||
if(current.side!=to.side) return;
|
||
if(current.hasSkill('juechenjinge')) return 1;
|
||
});
|
||
}
|
||
}
|
||
},
|
||
chiyanzhenhunqin:{
|
||
equipSkill:true,
|
||
trigger:{source:'damageBegin1'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.nature='fire';
|
||
}
|
||
},
|
||
longfenghemingjian:{
|
||
equipSkill:true,
|
||
inherit:'cixiong_skill',
|
||
filter:function(event,player){
|
||
return lib.linked.contains(event.card.nature);
|
||
},
|
||
},
|
||
qicaishenlu:{
|
||
trigger:{source:'damageBegin1'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return lib.linked.contains(event.nature);
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
},
|
||
boss_chiyan:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
unique:true,
|
||
fixed:true,
|
||
content:function(){
|
||
player.smoothAvatar();
|
||
player.init('boss_zhuque');
|
||
_status.noswap=true;
|
||
game.addVideo('reinit2',player,player.name);
|
||
}
|
||
},
|
||
boss_chiyan2:{
|
||
mode:['boss'],
|
||
global:'boss_chiyan2x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_chiyan2x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_chiyan2');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
if(game.me!=game.boss){
|
||
game.boss.changeSeat(6);
|
||
}
|
||
else{
|
||
game.boss.nextSeat.changeSeat(3);
|
||
game.boss.previousSeat.changeSeat(5);
|
||
}
|
||
game.changeBoss('boss_huoshenzhurong');
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].update();
|
||
}
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.addBossFellow(game.me==game.boss?1:5,'boss_yanling');
|
||
game.addBossFellow(7,'boss_yanling');
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
}
|
||
}
|
||
},
|
||
boss_chiyan3:{
|
||
mode:['boss'],
|
||
global:'boss_chiyan3x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
fixed:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
player.nextSeat.hide();
|
||
player.previousSeat.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
game.addVideo('hidePlayer',player.nextSeat);
|
||
game.addVideo('hidePlayer',player.previousSeat);
|
||
}
|
||
},
|
||
boss_chiyan3x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
globalFixed:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_chiyan3');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss('boss_yandi');
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.changeBoss('boss_huoshenzhurong',game.boss.previousSeat);
|
||
game.changeBoss('boss_yanling',game.boss.nextSeat);
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
}
|
||
},
|
||
boss_qingmu:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
fixed:true,
|
||
unique:true,
|
||
content:function(){
|
||
player.smoothAvatar();
|
||
player.init('boss_qinglong');
|
||
_status.noswap=true;
|
||
game.addVideo('reinit2',player,player.name);
|
||
}
|
||
},
|
||
boss_qingmu2:{
|
||
mode:['boss'],
|
||
global:'boss_qingmu2x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_qingmu2x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
globalFixed:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_qingmu2');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
if(game.me!=game.boss){
|
||
game.boss.changeSeat(6);
|
||
}
|
||
else{
|
||
game.boss.nextSeat.changeSeat(3);
|
||
game.boss.previousSeat.changeSeat(5);
|
||
}
|
||
game.changeBoss('boss_mushengoumang');
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].update();
|
||
}
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.addBossFellow(game.me==game.boss?1:5,'boss_shujing');
|
||
game.addBossFellow(7,'boss_shujing');
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
}
|
||
}
|
||
},
|
||
boss_qingmu3:{
|
||
mode:['boss'],
|
||
global:'boss_qingmu3x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
fixed:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
player.nextSeat.hide();
|
||
player.previousSeat.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
game.addVideo('hidePlayer',player.nextSeat);
|
||
game.addVideo('hidePlayer',player.previousSeat);
|
||
}
|
||
},
|
||
boss_qingmu3x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_qingmu3');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss('boss_taihao');
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.changeBoss('boss_mushengoumang',game.boss.previousSeat);
|
||
game.changeBoss('boss_shujing',game.boss.nextSeat);
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
}
|
||
},
|
||
boss_xuanlin:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
fixed:true,
|
||
unique:true,
|
||
content:function(){
|
||
player.smoothAvatar();
|
||
player.init('boss_xuanwu');
|
||
_status.noswap=true;
|
||
game.addVideo('reinit2',player,player.name);
|
||
}
|
||
},
|
||
boss_xuanlin2:{
|
||
mode:['boss'],
|
||
global:'boss_xuanlin2x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_xuanlin2x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
globalFixed:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_xuanlin2');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
if(game.me!=game.boss){
|
||
game.boss.changeSeat(6);
|
||
}
|
||
else{
|
||
game.boss.nextSeat.changeSeat(3);
|
||
game.boss.previousSeat.changeSeat(5);
|
||
}
|
||
game.changeBoss('boss_shuishengonggong');
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].update();
|
||
}
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.addBossFellow(game.me==game.boss?1:7,'boss_shuishenxuanming');
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
}
|
||
}
|
||
},
|
||
boss_xuanlin3:{
|
||
mode:['boss'],
|
||
global:'boss_xuanlin3x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
fixed:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
if(game.boss&&game.boss.name=='boss_zhuanxu') return false;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
if(player.nextSeat.side==player.side){
|
||
player.nextSeat.hide();
|
||
game.addVideo('hidePlayer',player.nextSeat);
|
||
}
|
||
if(player.previousSeat.side==player.side){
|
||
player.previousSeat.hide();
|
||
player.previousSeat.node.handcards1.hide();
|
||
player.previousSeat.node.handcards2.hide();
|
||
game.addVideo('hidePlayer',player.previousSeat);
|
||
game.addVideo('deleteHandcards',player.previousSeat);
|
||
}
|
||
}
|
||
},
|
||
boss_xuanlin3x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
if(game.boss&&game.boss.name=='boss_zhuanxu') return false;
|
||
return event.player.hasSkill('boss_xuanlin3');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss('boss_zhuanxu');
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.addBossFellow(game.me==game.boss?7:5,'boss_shuishengonggong');
|
||
game.changeBoss('boss_shuishenxuanming',game.boss.nextSeat);
|
||
game.boss.previousSeat.maxHp--;
|
||
game.boss.previousSeat.update();
|
||
game.boss.nextSeat.maxHp--;
|
||
game.boss.nextSeat.update();
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
}
|
||
},
|
||
boss_baimang:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
fixed:true,
|
||
unique:true,
|
||
content:function(){
|
||
player.smoothAvatar();
|
||
player.init('boss_baihu');
|
||
_status.noswap=true;
|
||
game.addVideo('reinit2',player,player.name);
|
||
}
|
||
},
|
||
boss_baimang2:{
|
||
mode:['boss'],
|
||
global:'boss_baimang2x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_baimang2x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
globalFixed:true,
|
||
unique:true,
|
||
fixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_baimang2');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
if(game.me!=game.boss){
|
||
game.boss.changeSeat(6);
|
||
}
|
||
else{
|
||
game.boss.nextSeat.changeSeat(3);
|
||
game.boss.previousSeat.changeSeat(5);
|
||
}
|
||
game.changeBoss('boss_jinshenrushou');
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].update();
|
||
}
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.addBossFellow(game.me==game.boss?1:5,'boss_mingxingzhu');
|
||
game.addBossFellow(7,'boss_mingxingzhu');
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
}
|
||
}
|
||
},
|
||
boss_baimang3:{
|
||
mode:['boss'],
|
||
global:'boss_baimang3x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
fixed:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return player==game.boss;
|
||
},
|
||
content:function(){
|
||
player.hide();
|
||
player.nextSeat.hide();
|
||
player.previousSeat.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
game.addVideo('hidePlayer',player.nextSeat);
|
||
game.addVideo('hidePlayer',player.previousSeat);
|
||
}
|
||
},
|
||
boss_baimang3x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_baimang3');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss('boss_shaohao');
|
||
game.delay(0.5);
|
||
'step 2'
|
||
game.changeBoss('boss_jinshenrushou',game.boss.previousSeat);
|
||
game.changeBoss('boss_mingxingzhu',game.boss.nextSeat);
|
||
game.boss.previousSeat.maxHp--;
|
||
game.boss.previousSeat.update();
|
||
if(game.me!=game.boss){
|
||
game.addBossFellow(4,'boss_mingxingzhu');
|
||
}
|
||
else{
|
||
// ui.arena.dataset.number='7';
|
||
// game.addVideo('arenaNumber',null,7);
|
||
// game.boss.previousSeat.changeSeat(6);
|
||
// game.boss.nextSeat.nextSeat.changeSeat(2);
|
||
// game.boss.nextSeat.nextSeat.nextSeat.changeSeat(3);
|
||
// game.boss.nextSeat.nextSeat.nextSeat.nextSeat.changeSeat(4);
|
||
game.addBossFellow(6,'boss_mingxingzhu');
|
||
}
|
||
'step 3'
|
||
var dnum=0;
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(!dead[i].side&&dead[i].maxHp>0&&dead[i].parentNode==player.parentNode){
|
||
dead[i].revive(dead[i].maxHp);
|
||
dnum++;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side) continue;
|
||
game.players[i].removeEquipTrigger();
|
||
var hej=game.players[i].getCards('hej');
|
||
for(var j=0;j<hej.length;j++){
|
||
hej[j].discard(false);
|
||
}
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
game.players[i].hujia=0;
|
||
game.players[i].classList.remove('turnedover');
|
||
game.players[i].removeLink();
|
||
game.players[i].directgain(get.cards(4-dnum));
|
||
}
|
||
'step 4'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=game.boss;
|
||
_status.event.step=0;
|
||
_status.roundStart=game.boss;
|
||
game.phaseNumber=0;
|
||
game.roundNumber=0;
|
||
}
|
||
},
|
||
boss_shenyi:{
|
||
unique:true,
|
||
mod:{
|
||
judge:function(player,result){
|
||
if(_status.event.type=='phase'){
|
||
if(result.bool==false){
|
||
result.bool=null;
|
||
}
|
||
else{
|
||
result.bool=false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
trigger:{player:'turnOverBefore'},
|
||
priority:20,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return !player.isTurnedOver();
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
game.log(player,'取消了翻面');
|
||
},
|
||
ai:{
|
||
noturn:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.type(card)=='delay') return 0.5;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
honghuangzhili:{
|
||
init:function(player){
|
||
player.disableSkill('honghuangzhili','boss_shenyi');
|
||
},
|
||
mark:true,
|
||
nopop:true,
|
||
intro:{
|
||
content:'【神裔】无效直到下家的回合开始'
|
||
},
|
||
marktext:'荒',
|
||
onremove:function(player){
|
||
player.enableSkill('honghuangzhili','boss_shenyi');
|
||
},
|
||
trigger:{global:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return event.player==player.next;
|
||
},
|
||
content:function(){
|
||
player.removeSkill('honghuangzhili');
|
||
}
|
||
},
|
||
boss_shenen:{
|
||
mode:['boss'],
|
||
unique:true,
|
||
global:'boss_shenen2'
|
||
},
|
||
boss_shenen2:{
|
||
mod:{
|
||
targetInRange:function(card,player){
|
||
if(player.side) return true;
|
||
},
|
||
maxHandcard:function(player,num){
|
||
if(!player.side) return num+1;
|
||
}
|
||
},
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return !player.side;
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
boss_fentian:{
|
||
trigger:{source:'damageBegin1'},
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.nature!='fire';
|
||
},
|
||
content:function(){
|
||
trigger.nature='fire';
|
||
},
|
||
mod:{
|
||
cardUsable:function(card){
|
||
if(get.color(card)=='red') return Infinity;
|
||
},
|
||
targetInRange:function(card){
|
||
if(get.color(card)=='red') return true;
|
||
},
|
||
wuxieRespondable:function(card,player,target){
|
||
if(get.color(card)=='red'&&player!=target) return false;
|
||
}
|
||
},
|
||
group:'boss_fentian2',
|
||
},
|
||
boss_fentian2:{
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return get.color(event.card)=='red';
|
||
},
|
||
content:function(){
|
||
trigger.directHit.addArray(game.players);
|
||
trigger.directHit.remove(player);
|
||
},
|
||
},
|
||
boss_xingxia:{
|
||
enable:'phaseUse',
|
||
mode:['boss'],
|
||
filter:function(event,player){
|
||
if(!game.hasPlayer(function(current){
|
||
return current.name=='boss_yanling';
|
||
})){
|
||
return false;
|
||
}
|
||
return !player.storage.boss_xingxia||game.roundNumber-player.storage.boss_xingxia>=2;
|
||
},
|
||
unique:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.name=='boss_yanling';
|
||
},
|
||
selectTarget:-1,
|
||
line:'fire',
|
||
content:function(){
|
||
target.damage(2,'fire');
|
||
},
|
||
contentAfter:function(){
|
||
'step 0'
|
||
player.storage.boss_xingxia=game.roundNumber;
|
||
player.chooseTarget(function(card,player,target){
|
||
return target.side!=player.side;
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'fire');
|
||
}
|
||
'step 1'
|
||
if(result.bool){
|
||
event.target=result.targets[0];
|
||
player.line(event.target,'fire');
|
||
event.target.chooseToDiscard('he',{color:'red'},'弃置一张红色牌或受到一点火焰伤害').ai=function(card){
|
||
var player=_status.event.player;
|
||
var source=_status.event.parent.player;
|
||
if(get.damageEffect(player,source,player,'fire')>=0) return 0;
|
||
return 8-get.value(card);
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(!result.bool){
|
||
event.target.damage('fire');
|
||
}
|
||
},
|
||
ai:{
|
||
order:6,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.isLinked()&&player.isLinked()&&get.damageEffect(player,player,player,'fire')<0) return -1;
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_huihuo:{
|
||
global:'boss_huihuo2',
|
||
unique:true,
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha') return num+1;
|
||
}
|
||
},
|
||
ai:{
|
||
revertsave:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(!game.boss) return;
|
||
if(card.name=='tiesuo'){
|
||
if(_status.event.player==game.boss) return 'zeroplayertarget';
|
||
return 0.5;
|
||
}
|
||
if(get.tag(card,'damage')||get.tag(card,'recover')){
|
||
if(game.boss.isLinked()&&get.damageEffect(game.boss,player,game.boss,'fire')<0){
|
||
if(game.hasPlayer(function(current){
|
||
return current.isEnemyOf(game.boss)&¤t.isLinked();
|
||
})){
|
||
return;
|
||
}
|
||
if(get.tag(card,'natureDamage')&&target.isLinked()){
|
||
return;
|
||
}
|
||
}
|
||
if(target.isDying()){
|
||
if(player.isEnemyOf(target)&&player.hp>=-1) return [0,0,0,1];
|
||
return 'zeroplayertarget';
|
||
}
|
||
return -0.5;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_huihuo2:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
globalFixed:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return event.player.hasSkill('boss_huihuo')&&event.player.isDead()&&player.isEnemyOf(event.player);
|
||
},
|
||
content:function(){
|
||
trigger.player.line(player,'fire');
|
||
player.damage('nosource','fire',3).animate=false;
|
||
player.$damage(trigger.player);
|
||
player.$damagepop(-3,'fire');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
player.$fire();
|
||
}
|
||
if(!event.parent.parent.boss_huihuo_logv){
|
||
event.parent.parent.boss_huihuo_logv=true;
|
||
game.logv(trigger.player,'boss_huihuo',game.filterPlayer(),event.parent.parent);
|
||
}
|
||
}
|
||
},
|
||
boss_furan:{
|
||
unique:true,
|
||
global:'boss_furan2'
|
||
},
|
||
boss_furan2:{
|
||
enable:'chooseToUse',
|
||
filter:function(event,player){
|
||
return event.type=='dying'&&event.dying.hasSkill('boss_furan')&&player.isEnemyOf(event.dying);
|
||
},
|
||
filterCard:function(card){
|
||
return get.color(card)=='red';
|
||
},
|
||
position:'he',
|
||
viewAs:{name:'tao'},
|
||
prompt:'将一张红色牌当桃使用',
|
||
check:function(card){return 8-get.value(card)},
|
||
ai:{
|
||
order:5,
|
||
skillTagFilter:function(player){
|
||
var event=_status.event;
|
||
if(event.dying&&event.dying.hasSkill('boss_furan')&&player.isEnemyOf(event.dying)){
|
||
return player.countCards('he',{color:'red'})>0&&_status.currentPhase!=player;
|
||
}
|
||
else{
|
||
return false;
|
||
}
|
||
},
|
||
save:true,
|
||
}
|
||
},
|
||
boss_chiyi:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return [3,5,7].contains(game.roundNumber);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(game.roundNumber==3){
|
||
var enemies=game.filterPlayer(function(current){
|
||
return current.isEnemyOf(player);
|
||
});
|
||
player.line(enemies,'green');
|
||
for(var i=0;i<enemies.length;i++){
|
||
enemies[i].addSkill('boss_chiyi2');
|
||
}
|
||
event.finish();
|
||
}
|
||
else if(game.roundNumber==5){
|
||
event.targets=game.filterPlayer().sortBySeat();
|
||
event.num=1;
|
||
}
|
||
else{
|
||
event.targets=game.filterPlayer(function(current){
|
||
return current.name=='boss_yanling';
|
||
}).sortBySeat();
|
||
event.num=5;
|
||
}
|
||
'step 1'
|
||
if(event.targets.length){
|
||
var target=event.targets.shift();
|
||
player.line(target,'fire');
|
||
target.damage(event.num,'fire');
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_chiyi2:{
|
||
mark:true,
|
||
marktext:'赤',
|
||
intro:{
|
||
content:'受到的伤害+1'
|
||
},
|
||
trigger:{player:'damageBegin3'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
boss_buchun:{
|
||
mode:['boss'],
|
||
unique:true,
|
||
group:['boss_buchun_recover','boss_buchun_revive'],
|
||
subSkill:{
|
||
revive:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
if(!player.storage.boss_buchun||game.roundNumber-player.storage.boss_buchun>=2){
|
||
for(var i=0;i<game.dead.length;i++){
|
||
if(game.dead[i].parentNode==player.parentNode&&game.dead[i].name=='boss_shujing'){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.loseHp();
|
||
player.storage.boss_buchun=game.roundNumber;
|
||
'step 1'
|
||
event.targets=[];
|
||
var dead=game.dead.slice(0);
|
||
for(var i=0;i<dead.length;i++){
|
||
if(dead[i].parentNode==player.parentNode&&dead[i].name=='boss_shujing'){
|
||
event.targets.push(dead[i]);
|
||
}
|
||
}
|
||
if(event.targets[0]==player.previousSeat){
|
||
event.targets.push(event.targets.shift());
|
||
}
|
||
'step 2'
|
||
if(event.targets.length){
|
||
var target=event.targets.shift();
|
||
player.line(target,'green');
|
||
target.revive(1);
|
||
target.draw(2,false);
|
||
target.$draw(2);
|
||
event.redo();
|
||
}
|
||
'step 3'
|
||
game.delay();
|
||
},
|
||
ai:{
|
||
order:6,
|
||
result:{
|
||
player:function(player,target){
|
||
if(player.hp<=1) return 0;
|
||
if(player.hp<=3&&game.hasPlayer(function(current){
|
||
return current.name=='boss_shujing'&¤t.hp==1;
|
||
})){
|
||
if(_status.event.getRand()<0.4){
|
||
return 0;
|
||
}
|
||
}
|
||
if(player.hp>=3) return 1;
|
||
if(player.hp>=2&&player!=game.boss) return 1;
|
||
if(game.hasPlayer(function(current){
|
||
return current.name=='boss_shujing';
|
||
})){
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
recover:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
if(!player.storage.boss_buchun||game.roundNumber-player.storage.boss_buchun>=2){
|
||
for(var i=0;i<game.dead.length;i++){
|
||
if(game.dead[i].parentNode==player.parentNode&&game.dead[i].name=='boss_shujing'){
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
prompt:'令一名己方角色回复2点体力',
|
||
filterTarget:function(card,player,target){
|
||
return target.isFriendOf(player)&&target.isDamaged();
|
||
},
|
||
content:function(){
|
||
target.recover(2);
|
||
player.storage.boss_buchun=game.roundNumber;
|
||
},
|
||
ai:{
|
||
order:6,
|
||
result:{
|
||
target:function(player,target){
|
||
var num=1;
|
||
if(target.maxHp-target.hp>=2){
|
||
num=1.5;
|
||
}
|
||
return 1.5*get.recoverEffect(target,player,target);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_cuidu:{
|
||
trigger:{source:'damageEnd'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
if(event._notrigger.contains(event.player)) return false;
|
||
return event.player.isIn()&&event.player.isEnemyOf(player)&&!event.player.hasSkill('boss_zhongdu');
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
trigger.player.addSkill('boss_zhongdu');
|
||
var boss=game.findPlayer(function(current){
|
||
return current.name=='boss_mushengoumang';
|
||
});
|
||
if(boss){
|
||
boss.draw();
|
||
}
|
||
}
|
||
},
|
||
boss_zhongdu:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
mark:true,
|
||
nopop:true,
|
||
temp:true,
|
||
intro:{
|
||
content:'锁定技,回合开始时,你进行判定,若结果不为红桃,你受到1点无来源的伤害,若结果不为黑桃,你失去此技能'
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.judge(function(card){
|
||
var suit=get.suit(card);
|
||
if(suit=='spade') return -1;
|
||
if(suit=='heart') return 1;
|
||
return 0;
|
||
});
|
||
'step 1'
|
||
if(result.suit!='heart'){
|
||
player.damage('nosource');
|
||
}
|
||
if(result.suit!='spade'){
|
||
player.removeSkill('boss_zhongdu');
|
||
}
|
||
}
|
||
},
|
||
boss_qingyi:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return [3,5,7].contains(game.roundNumber);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(game.roundNumber==7){
|
||
var goumang,shujing;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].name=='boss_mushengoumang'){
|
||
goumang=game.players[i];
|
||
}
|
||
if(game.players[i].name=='boss_shujing'){
|
||
shujing=game.players[i];
|
||
}
|
||
}
|
||
if(!goumang||!shujing){
|
||
for(var i=0;i<game.dead.length;i++){
|
||
if(game.dead[i].parentNode!=player.parentNode) continue;
|
||
if(game.dead[i].name=='boss_mushengoumang'){
|
||
goumang=game.dead[i];
|
||
}
|
||
if(game.dead[i].name=='boss_shujing'){
|
||
shujing=game.dead[i];
|
||
}
|
||
}
|
||
}
|
||
event.targets=[];
|
||
if(goumang){
|
||
event.targets.push(goumang);
|
||
}
|
||
if(shujing){
|
||
event.targets.push(shujing);
|
||
}
|
||
event.command='revive';
|
||
}
|
||
else if(game.roundNumber==5){
|
||
event.targets=game.filterPlayer(function(current){
|
||
return current.isEnemyOf(player);
|
||
}).sortBySeat();
|
||
event.command='loseHp';
|
||
}
|
||
else{
|
||
event.targets=game.filterPlayer(function(current){
|
||
return current.isFriendOf(player);
|
||
}).sortBySeat();
|
||
event.command='recover';
|
||
}
|
||
'step 1'
|
||
if(event.targets.length){
|
||
var target=event.targets.shift();
|
||
player.line(target,'green');
|
||
if(event.command=='revive'){
|
||
player.line(target,'green');
|
||
if(target.isDead()){
|
||
target.maxHp++;
|
||
target.revive(3);
|
||
}
|
||
else{
|
||
target.gainMaxHp();
|
||
target.recover(3);
|
||
}
|
||
target.draw(3,false);
|
||
target.$draw(3);
|
||
event.delay=true;
|
||
}
|
||
else{
|
||
target[event.command]();
|
||
}
|
||
event.redo();
|
||
}
|
||
'step 2'
|
||
if(event.delay){
|
||
game.delay();
|
||
}
|
||
}
|
||
},
|
||
boss_qizuo:{
|
||
trigger:{player:'useCardAfter'},
|
||
filter:function(event,player){
|
||
if(event.parent.name=='boss_qizuo') return false;
|
||
if(!event.targets||!event.card) return false;
|
||
if(event.card&&event.card.name=='wuxie') return false;
|
||
var type=get.type(event.card);
|
||
if(type!='trick') return false;
|
||
var card=game.createCard(event.card.name,event.card.suit,event.card.number,event.card.nature);
|
||
var targets=event._targets||event.targets;
|
||
for(var i=0;i<targets.length;i++){
|
||
if(!targets[i].isIn()) return false;
|
||
if(!player.canUse({name:event.card.name},targets[i],false,false)){
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
},
|
||
check:function(event,player){
|
||
if(event.card.name=='tiesuo') return false;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
var card=game.createCard(trigger.card.name,trigger.card.suit,trigger.card.number,trigger.card.nature);
|
||
player.useCard(card,(trigger._targets||trigger.targets).slice(0));
|
||
},
|
||
ai:{
|
||
threaten:1.3
|
||
},
|
||
},
|
||
boss_guimou:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
frequent:true,
|
||
content:function(){
|
||
var list=game.filterPlayer(function(target){
|
||
return target!=player&&!target.isMad();
|
||
});
|
||
if(list.length){
|
||
var target=list.randomGet();
|
||
player.line(target,'green');
|
||
target.goMad({player:'phaseAfter'});
|
||
}
|
||
}
|
||
},
|
||
boss_yuance:{
|
||
trigger:{global:'damageEnd'},
|
||
filter:function(event){
|
||
return event.source&&event.source!=event.player&&event.source.isAlive()&&event.player.isAlive();
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var att1=get.attitude(player,trigger.player);
|
||
var att2=get.attitude(player,trigger.source);
|
||
var targets=player.getEnemies();
|
||
var stop=false;
|
||
for(var i=0;i<targets.length;i++){
|
||
var skills=targets[i].getSkills();
|
||
for(var j=0;j<skills.length;j++){
|
||
if(get.tag(skills[j],'rejudge',targets[i])){
|
||
stop=true;break;
|
||
}
|
||
}
|
||
}
|
||
var rand=Math.random()<0.5?'选项一':'选项二';
|
||
var sourcename=get.translation(trigger.source);
|
||
var playername=get.translation(trigger.player);
|
||
player.chooseControl('选项一','选项二','cancel2',function(){
|
||
if(att1==0&&att2==0) return rand;
|
||
if(att1*att2>=0){
|
||
if(att1+att2>0){
|
||
return '选项二';
|
||
}
|
||
else{
|
||
return '选项一';
|
||
}
|
||
}
|
||
else{
|
||
if(trigger.player.isHealthy()&&trigger.source.isHealthy()) return rand;
|
||
if(trigger.player.isHealthy()){
|
||
if(att1<0) return '选项二';
|
||
if(att1>0&&!stop) return '选项一';
|
||
}
|
||
if(trigger.source.isHealthy()){
|
||
if(att2<0) return '选项二';
|
||
if(att2>0&&!stop) return '选项一';
|
||
}
|
||
if(stop) return 'cancel2';
|
||
return rand;
|
||
}
|
||
}).set('prompt',get.prompt('boss_yuance')).set('choiceList',[
|
||
'若判定结果为黑色,'+playername+'失去一点体力,否则'+sourcename+'失去一点体力',
|
||
'若判定结果为红色,'+playername+'回复一点体力,否则'+sourcename+'回复一点体力'
|
||
]);
|
||
'step 1'
|
||
var att1=get.attitude(player,trigger.player);
|
||
var att2=get.attitude(player,trigger.source);
|
||
if(result.control=='选项一'){
|
||
event.type=1;
|
||
player.judge(function(card){
|
||
if(get.color(card)=='black'){
|
||
if(att1>0) return -1;
|
||
if(att1<0) return 1;
|
||
}
|
||
else{
|
||
if(att2>0) return -1;
|
||
if(att2<0) return 1;
|
||
}
|
||
return 0;
|
||
});
|
||
}
|
||
else if(result.control=='选项二'){
|
||
event.type=2;
|
||
player.judge(function(card){
|
||
if(get.color(card)=='red'){
|
||
if(trigger.player.isDamaged()){
|
||
if(att1>0) return 1;
|
||
if(att1<0) return -1;
|
||
}
|
||
}
|
||
else{
|
||
if(trigger.source.isDamaged()){
|
||
if(att2>0) return 1;
|
||
if(att2<0) return -1;
|
||
}
|
||
}
|
||
return 0;
|
||
});
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(event.type==1){
|
||
if(result.color=='black'){
|
||
trigger.player.loseHp();
|
||
}
|
||
else{
|
||
trigger.source.loseHp();
|
||
}
|
||
}
|
||
else{
|
||
if(result.color=='red'){
|
||
trigger.player.recover();
|
||
}
|
||
else{
|
||
trigger.source.recover();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_guixin:{
|
||
trigger:{global:'drawAfter'},
|
||
forced:true,
|
||
logTarget:'player',
|
||
filter:function(event,player){
|
||
return event.result&&event.result.length>=2&&event.player!=player;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
trigger.player.chooseCard(function(card){
|
||
return trigger.result.contains(card);
|
||
},'归心:交给'+get.translation(player)+'一张牌',true);
|
||
'step 1'
|
||
if(result.bool){
|
||
player.gain(result.cards,trigger.player);
|
||
trigger.player.$give(1,player);
|
||
}
|
||
}
|
||
},
|
||
xiongcai:{
|
||
unique:true,
|
||
trigger:{player:'phaseAfter'},
|
||
direct:true,
|
||
init:function(player){
|
||
player.storage.xiongcai=[];
|
||
// player.storage.xiongcai2=0;
|
||
},
|
||
intro:{
|
||
content:'characters'
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
// if(player.storage.xiongcai2<1){
|
||
// player.storage.xiongcai2++;
|
||
// event.finish();
|
||
// }
|
||
// else{
|
||
// player.storage.xiongcai2=0;
|
||
// }
|
||
'step 1'
|
||
player.logSkill('xiongcai');
|
||
var list=[];
|
||
var list2=[];
|
||
var players=game.players.concat(game.dead);
|
||
for(var i=0;i<players.length;i++){
|
||
list2.add(players[i].name);
|
||
list2.add(players[i].name1);
|
||
list2.add(players[i].name2);
|
||
}
|
||
for(var i in lib.character){
|
||
if(lib.character[i][1]!='wei') continue;
|
||
if(lib.character[i][4].contains('boss')) continue;
|
||
if(lib.character[i][4].contains('minskin')) continue;
|
||
if(player.storage.xiongcai.contains(i)) continue;
|
||
if(list2.contains(i)) continue;
|
||
list.push(i);
|
||
}
|
||
var name=list.randomGet();
|
||
player.storage.xiongcai.push(name);
|
||
player.markSkill('xiongcai');
|
||
var skills=lib.character[name][3];
|
||
for(var i=0;i<skills.length;i++){
|
||
player.addSkill(skills[i]);
|
||
}
|
||
event.dialog=ui.create.dialog('<div class="text center">'+get.translation(player)+'发动了【雄才】',[[name],'character']);
|
||
game.delay(2);
|
||
'step 2'
|
||
event.dialog.close();
|
||
}
|
||
},
|
||
xiaoxiong:{
|
||
trigger:{global:'useCardAfter'},
|
||
forced:true,
|
||
unique:true,
|
||
forceunique:true,
|
||
filter:function(event,player){
|
||
var type=get.type(event.card,'trick');
|
||
return event.player!=player&&(type=='basic'||type=='trick');
|
||
},
|
||
content:function(){
|
||
player.gain(game.createCard(trigger.card),'gain2');
|
||
},
|
||
group:'xiaoxiong_damage',
|
||
subSkill:{
|
||
damage:{
|
||
trigger:{global:'phaseJieshuBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.player.countUsed()==0;
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
trigger.player.damage();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_zhangwu:{
|
||
global:'boss_zhangwu_ai',
|
||
trigger:{player:'damageEnd'},
|
||
check:function(event,player){
|
||
return event.source&&event.source.isIn()&&get.damageEffect(event.source,player,player)>0;
|
||
},
|
||
filter:function(event){
|
||
return event.source&&event.source.isAlive();
|
||
},
|
||
direct:true,
|
||
logTarget:'source',
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseToDiscard(get.prompt('boss_zhangwu',trigger.source),'he',[1,Infinity]).set('ai',function(card){
|
||
if(get.attitude(player,target)<0) return 8-get.value(card);
|
||
return 0;
|
||
}).set('logSkill',['boss_zhangwu',trigger.source]);
|
||
'step 1'
|
||
if(result.bool){
|
||
var num=result.cards.length;
|
||
var cnum=get.cnNumber(num);
|
||
event.num=num;
|
||
trigger.source.chooseToDiscard('he','章武:弃置'+cnum+'张牌,或取消并受到'+cnum+'点伤害',num).set('ai',function(card){
|
||
if(!trigger.source.hasSkillTag('nodamage')) return 10-get.value(card);
|
||
return 0;
|
||
});
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(!result.bool){
|
||
trigger.source.damage(event.num);
|
||
}
|
||
},
|
||
ai:{
|
||
maixie:true,
|
||
maixie_hp:true,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'damage')&&get.attitude(target,player)<0&&player.countCards('he')<target.countCards('he')){
|
||
return [0,2];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_zhangwu_ai:{
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'recover')&&card.name!='recover'){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hasSkill('xiaoxiong')&&get.attitude(target,game.players[i])<0){
|
||
return 'zeroplayertarget';
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yueyin:{
|
||
unique:true,
|
||
mark:true,
|
||
intro:{
|
||
content:function(storage,player){
|
||
var str='扣减'+(7-player.storage.xiangxing_count)+'点体力后失去下一枚星;';
|
||
str+='防上禳星伤害条件:'+lib.translate['xiangxing'+player.storage.xiangxing+'_info'];
|
||
return str;
|
||
},
|
||
markcount:function(storage,player){
|
||
return Math.max(0,7-player.storage.xiangxing_count);
|
||
}
|
||
},
|
||
skipDamage:{
|
||
x7:function(player){
|
||
return player.countCards('h')==0;
|
||
},
|
||
x6:function(player,event){
|
||
return event.nature=='fire';
|
||
},
|
||
x5:function(player,event){
|
||
return event.nature=='thunder';
|
||
},
|
||
x4:function(player,event){
|
||
return event.name=='loseHp';
|
||
},
|
||
x3:function(player,event){
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('e')>=4;
|
||
});
|
||
},
|
||
x2:function(player){
|
||
return player.countCards('j')>=2;
|
||
},
|
||
x1:function(){
|
||
return game.players.length==2;
|
||
}
|
||
},
|
||
},
|
||
xiangxing:{
|
||
unique:true,
|
||
init:function(player){
|
||
player.storage.xiangxing=7;
|
||
player.storage.xiangxing_count=0;
|
||
player.addSkill('xiangxing7');
|
||
},
|
||
mark:true,
|
||
intro:{
|
||
content:'当前有#枚星'
|
||
},
|
||
trigger:{player:['damageEnd','loseHpEnd']},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
'step 0'
|
||
var num=trigger.num;
|
||
if(num){
|
||
player.storage.xiangxing_count+=num;
|
||
}
|
||
if(player.storage.xiangxing_count>=7){
|
||
if(player.hasSkill('yueyin')&&lib.skill.yueyin.skipDamage['x'+player.storage.xiangxing](player,trigger)){
|
||
event.goto(3);
|
||
}
|
||
player.removeSkill('xiangxing'+player.storage.xiangxing);
|
||
player.storage.xiangxing--;
|
||
player.storage.xiangxing_count=0;
|
||
player.updateMarks();
|
||
if(player.storage.xiangxing){
|
||
player.addSkill('xiangxing'+player.storage.xiangxing);
|
||
}
|
||
else{
|
||
player.awakenSkill('xiangxing');
|
||
}
|
||
player.popup('xiangxing');
|
||
game.log(player,'失去了一枚星');
|
||
}
|
||
else{
|
||
player.updateMarks();
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
var list=game.filterPlayer();
|
||
list.remove(player);
|
||
list.sort(lib.sort.seat);
|
||
var list2=[];
|
||
for(var i=0;i<list.length;i++){
|
||
list2.push(0);
|
||
}
|
||
for(var i=0;i<7;i++){
|
||
list2[Math.floor(Math.random()*list2.length)]++;
|
||
}
|
||
event.list=list;
|
||
event.list2=list2;
|
||
'step 2'
|
||
if(event.list.length){
|
||
var target=event.list.shift();
|
||
target.damage(event.list2.shift(),'thunder');
|
||
player.line(target,'thunder');
|
||
event.redo();
|
||
}
|
||
'step 3'
|
||
if(player.storage.xiangxing==0){
|
||
player.maxHp=3;
|
||
player.update();
|
||
}
|
||
},
|
||
},
|
||
fengqi:{
|
||
trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
var list={basic:[],equip:[],trick:[],delay:[]};
|
||
for(var i=0;i<lib.inpile.length;i++){
|
||
var name=lib.inpile[i];
|
||
var info=lib.card[name];
|
||
if(info.autoViewAs||name=='yuansuhuimie') continue;
|
||
if(lib.filter.cardEnabled({name:name},player)){
|
||
if(!list[info.type]){
|
||
list[info.type]=[];
|
||
}
|
||
list[info.type].push([get.translation(lib.card[name].type),'',name]);
|
||
}
|
||
}
|
||
list.trick.sort(lib.sort.name);
|
||
var dialog=ui.create.dialog('风起',[list.trick,'vcard']);
|
||
// for(var i in list){
|
||
// dialog.addText(get.translation(i)+'牌');
|
||
// dialog.add([list[i],'vcard']);
|
||
// }
|
||
var rand1=Math.random()<1/3;
|
||
var rand2=Math.random()<0.5;
|
||
var rand3=Math.random()<1/3;
|
||
var rand4=Math.random()<1/3;
|
||
player.chooseButton(dialog).ai=function(button){
|
||
var name=button.link[2];
|
||
if(player.hp<=1){
|
||
switch(name){
|
||
case 'zhiliaobo':return 1;
|
||
case 'dunpaigedang':return 0.8;
|
||
case 'nanman':return 0.5;
|
||
default:return 0;
|
||
}
|
||
}
|
||
if(rand4&&player.countCards('h')<=1){
|
||
switch(name){
|
||
case 'zengbin':return 1;
|
||
case 'wuzhong':return 0.8;
|
||
default:return 0;
|
||
}
|
||
}
|
||
if(player.hasSkill('qinglonglingzhu')){
|
||
if(rand2) return name=='chiyuxi'?0.8:0;
|
||
return name=='jingleishan'?0.8:0;
|
||
}
|
||
if(rand2) return name=='wanjian'?0.8:0;
|
||
return name=='nanman'?0.8:0;
|
||
}
|
||
'step 1'
|
||
if(result.bool){
|
||
player.chooseUseTarget(result.links[0][2],true,false);
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.5,
|
||
}
|
||
},
|
||
fengqi2:{
|
||
mod:{
|
||
wuxieRespondable:function(){
|
||
return false;
|
||
}
|
||
}
|
||
},
|
||
gaiming:{
|
||
trigger:{player:'judgeBefore'},
|
||
direct:true,
|
||
priority:1,
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.cards=get.cards(7);
|
||
player.chooseCardButton(true,event.cards,'改命:选择一张牌作为你的'+trigger.judgestr+'判定结果').ai=function(button){
|
||
if(get.attitude(player,trigger.player)>0){
|
||
return 1+trigger.judge(button.link);
|
||
}
|
||
if(get.attitude(player,trigger.player)<0){
|
||
return 1-trigger.judge(button.link);
|
||
}
|
||
return 0;
|
||
};
|
||
"step 1"
|
||
if(!result.bool){
|
||
event.finish();
|
||
return;
|
||
}
|
||
player.logSkill('gaiming',trigger.player);
|
||
var card=result.links[0];
|
||
event.cards.remove(card);
|
||
var judgestr=get.translation(trigger.player)+'的'+trigger.judgestr+'判定';
|
||
event.videoId=lib.status.videoId++;
|
||
event.dialog=ui.create.dialog(judgestr);
|
||
event.dialog.classList.add('center');
|
||
event.dialog.videoId=event.videoId;
|
||
|
||
game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]);
|
||
for(var i=0;i<event.cards.length;i++) event.cards[i].discard();
|
||
// var node=card.copy('thrown','center',ui.arena).animate('start');
|
||
var node;
|
||
if(game.chess){
|
||
node=card.copy('thrown','center',ui.arena).animate('start');
|
||
}
|
||
else{
|
||
node=player.$throwordered(card.copy(),true);
|
||
}
|
||
node.classList.add('thrownhighlight');
|
||
ui.arena.classList.add('thrownhighlight');
|
||
if(card){
|
||
trigger.cancel();
|
||
trigger.result={
|
||
card:card,
|
||
judge:trigger.judge(card),
|
||
node:node,
|
||
number:get.number(card),
|
||
suit:get.suit(card),
|
||
color:get.color(card),
|
||
};
|
||
if(trigger.result.judge>0){
|
||
trigger.result.bool=true;
|
||
trigger.player.popup('洗具');
|
||
}
|
||
if(trigger.result.judge<0){
|
||
trigger.result.bool=false;
|
||
trigger.player.popup('杯具');
|
||
}
|
||
game.log(trigger.player,'的判定结果为',card);
|
||
trigger.direct=true;
|
||
trigger.position.appendChild(card);
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
ui.arena.classList.remove('thrownhighlight');
|
||
event.dialog.close();
|
||
game.addVideo('judge2',null,event.videoId);
|
||
ui.clear();
|
||
var card=trigger.result.card;
|
||
trigger.position.appendChild(card);
|
||
trigger.result.node.delete();
|
||
game.delay();
|
||
},
|
||
},
|
||
tiandao:{
|
||
audio:true,
|
||
trigger:{global:'judge'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.countCards('he')>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||
get.translation(trigger.player.judging[0])+','+get.prompt('tiandao'),'he').ai=function(card){
|
||
var trigger=_status.event.parent._trigger;
|
||
var player=_status.event.player;
|
||
var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
|
||
var attitude=get.attitude(player,trigger.player);
|
||
if(attitude==0||result==0) return 0;
|
||
if(attitude>0){
|
||
return result;
|
||
}
|
||
else{
|
||
return -result;
|
||
}
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.respond(result.cards,'highlight');
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool){
|
||
player.logSkill('tiandao');
|
||
player.$gain2(trigger.player.judging[0]);
|
||
player.gain(trigger.player.judging[0]);
|
||
trigger.player.judging[0]=result.cards[0];
|
||
trigger.position.appendChild(result.cards[0]);
|
||
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
||
}
|
||
"step 3"
|
||
game.delay(2);
|
||
},
|
||
ai:{
|
||
tag:{
|
||
rejudge:1
|
||
},
|
||
threaten:1.5
|
||
}
|
||
},
|
||
lianji:{
|
||
audio:true,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return target.countCards('h')>0;
|
||
},
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
multiline:true,
|
||
filter:function(event,player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
prepare:'throw',
|
||
discard:false,
|
||
filterCard:true,
|
||
check:function(card){
|
||
return 6-get.value(card);
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(targets[0].countCards('h')&&targets[1].countCards('h')){
|
||
targets[0].chooseToCompare(targets[1]);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
targets[0].gain(cards);
|
||
targets[0].$gain2(cards);
|
||
targets[1].damage(targets[0]);
|
||
}
|
||
else{
|
||
targets[1].gain(cards);
|
||
targets[1].$gain2(cards);
|
||
targets[0].damage(targets[1]);
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.3,
|
||
threaten:2,
|
||
order:9,
|
||
result:{
|
||
target:-1
|
||
}
|
||
},
|
||
},
|
||
mazui:{
|
||
audio:true,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterCard:{color:'black'},
|
||
filterTarget:function(card,player,target){
|
||
return !target.hasSkill('mazui2');
|
||
},
|
||
check:function(card){
|
||
return 6-get.value(card);
|
||
},
|
||
discard:false,
|
||
prepare:'give',
|
||
content:function(){
|
||
target.storage.mazui2=cards[0];
|
||
target.addSkill('mazui2');
|
||
game.addVideo('storage',target,['mazui2',get.cardInfo(target.storage.mazui2),'card']);
|
||
},
|
||
ai:{
|
||
expose:0.2,
|
||
result:{
|
||
target:function(player,target){
|
||
return -target.hp;
|
||
}
|
||
},
|
||
order:4,
|
||
threaten:1.2
|
||
}
|
||
},
|
||
mazui2:{
|
||
trigger:{source:'damageBegin1'},
|
||
forced:true,
|
||
mark:'card',
|
||
filter:function(event){
|
||
return event.num>0;
|
||
},
|
||
content:function(){
|
||
trigger.num--;
|
||
player.addSkill('mazui3');
|
||
player.removeSkill('mazui2');
|
||
},
|
||
intro:{
|
||
content:'card'
|
||
}
|
||
},
|
||
mazui3:{
|
||
trigger:{source:['damageEnd','damageZero']},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.gain(player.storage.mazui2,'gain2');
|
||
game.log(player,'获得了',player.storage.mazui2);
|
||
player.removeSkill('mazui3');
|
||
delete player.storage.mazui2;
|
||
}
|
||
},
|
||
yunshen:{
|
||
trigger:{player:['respond','useCard']},
|
||
filter:function(event,player){
|
||
return event.card.name=='shan';
|
||
},
|
||
frequent:true,
|
||
init:function(player){
|
||
player.storage.yunshen=0;
|
||
},
|
||
content:function(){
|
||
player.storage.yunshen++;
|
||
player.markSkill('yunshen');
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'respondShan')){
|
||
var shans=target.countCards('h','shan');
|
||
var hs=target.countCards('h');
|
||
if(shans>1) return [1,1];
|
||
if(shans&&hs>2) return [1,1];
|
||
if(shans) return [1,0.5];
|
||
if(hs>2) return [1,0.3];
|
||
if(hs>1) return [1,0.2];
|
||
return [1.2,0];
|
||
}
|
||
}
|
||
},
|
||
threaten:0.8
|
||
},
|
||
intro:{
|
||
content:'mark'
|
||
},
|
||
group:'yunshen2'
|
||
},
|
||
yunshen2:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.storage.yunshen>0;
|
||
},
|
||
content:function(){
|
||
player.draw(player.storage.yunshen);
|
||
player.storage.yunshen=0;
|
||
player.unmarkSkill('yunshen');
|
||
},
|
||
mod:{
|
||
globalTo:function(from,to,distance){
|
||
if(typeof to.storage.yunshen=='number') return distance+to.storage.yunshen;
|
||
}
|
||
}
|
||
},
|
||
lingbo:{
|
||
audio:2,
|
||
trigger:{player:['respond','useCard']},
|
||
filter:function(event,player){
|
||
return event.card.name=='shan';
|
||
},
|
||
frequent:true,
|
||
content:function(){
|
||
player.draw(2);
|
||
},
|
||
ai:{
|
||
mingzhi:false,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'respondShan')){
|
||
var shans=target.countCards('h','shan');
|
||
var hs=target.countCards('h');
|
||
if(shans>1) return [0,1];
|
||
if(shans&&hs>2) return [0,1];
|
||
if(shans) return [0,0];
|
||
if(hs>2) return [0,0];
|
||
if(hs>1) return [1,0.5];
|
||
return [1.5,0];
|
||
}
|
||
}
|
||
},
|
||
threaten:0.8
|
||
}
|
||
},
|
||
jiaoxia:{
|
||
audio:2,
|
||
trigger:{target:'useCardToTargeted'},
|
||
filter:function(event,player){
|
||
return event.card&&get.color(event.card)=='red';
|
||
},
|
||
frequent:true,
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
ai:{
|
||
effect:function(card,player,target){
|
||
if(get.color(card)=='red') return [1,1];
|
||
},
|
||
}
|
||
},
|
||
boss_nbianshenx:{},
|
||
boss_jingjue:{
|
||
inherit:'boss_danshu'
|
||
},
|
||
boss_renxing:{
|
||
trigger:{global:['damageEnd','recoverEnd']},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
}
|
||
},
|
||
boss_ruizhi:{
|
||
trigger:{global:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.player!=player&&(event.player.countCards('h')>1||event.player.countCards('e')>1);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.line(trigger.player,'green');
|
||
var next=trigger.player.chooseCard(true,'选择保留一张手牌和一张装备区内的牌,然后弃置其它牌','he',function(card){
|
||
switch(get.position(card)){
|
||
case 'h':{
|
||
if(ui.selected.cards.length){
|
||
return get.position(ui.selected.cards[0])=='e';
|
||
}
|
||
else{
|
||
return trigger.player.countCards('h')>1;
|
||
}
|
||
}
|
||
case 'e':{
|
||
if(ui.selected.cards.length){
|
||
return get.position(ui.selected.cards[0])=='h';
|
||
}
|
||
else{
|
||
return trigger.player.countCards('e')>1;
|
||
}
|
||
}
|
||
}
|
||
});
|
||
var num=0;
|
||
if(trigger.player.countCards('h')>1){
|
||
num++;
|
||
}
|
||
if(trigger.player.countCards('e')>1){
|
||
num++;
|
||
}
|
||
next.selectCard=[num,num];
|
||
next.ai=function(card){
|
||
return get.value(card);
|
||
};
|
||
'step 1'
|
||
if(result.bool){
|
||
var he=[];
|
||
var hs=trigger.player.getCards('h');
|
||
var es=trigger.player.getCards('e');
|
||
if(hs.length>1){
|
||
he=he.concat(hs);
|
||
}
|
||
if(es.length>1){
|
||
he=he.concat(es);
|
||
}
|
||
for(var i=0;i<result.cards.length;i++){
|
||
he.remove(result.cards[i]);
|
||
}
|
||
trigger.player.discard(he);
|
||
}
|
||
}
|
||
},
|
||
boss_nbaonu:{
|
||
group:['boss_nbaonu_sha'],
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
priority:-1,
|
||
content:function(){
|
||
if(player.hp>4){
|
||
trigger.num=4+Math.floor(Math.random()*(player.hp-3));
|
||
}
|
||
else{
|
||
trigger.num=4;
|
||
}
|
||
},
|
||
subSkill:{
|
||
sha:{
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha'&&player.hp<5) return Infinity;
|
||
}
|
||
},
|
||
trigger:{source:'damageBegin1'},
|
||
filter:function(event,player){
|
||
return event.card&&event.card.name=='sha'&&event.notLink()&&player.hp<5;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_shouyi:{
|
||
mod:{
|
||
targetInRange:function(){
|
||
return true;
|
||
}
|
||
},
|
||
},
|
||
boss_mengtai:{
|
||
group:['boss_mengtai_begin','boss_mengtai_draw','boss_mengtai_use',
|
||
'boss_mengtai_discard','boss_mengtai_end'],
|
||
subSkill:{
|
||
begin:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.storage.boss_mengtai_draw=true;
|
||
player.storage.boss_mengtai_use=true;
|
||
}
|
||
},
|
||
draw:{
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.storage.boss_mengtai_draw=false;
|
||
}
|
||
},
|
||
use:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.storage.boss_mengtai_use=false;
|
||
}
|
||
},
|
||
discard:{
|
||
trigger:{player:'phaseDiscardBefore'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(player.storage.boss_mengtai_use) return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
}
|
||
},
|
||
end:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(player.storage.boss_mengtai_draw) return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.draw(3);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_nbianshen:{
|
||
trigger:{player:'phaseBefore'},
|
||
forced:true,
|
||
popup:false,
|
||
priority:25,
|
||
fixed:true,
|
||
filter:function(event,player){
|
||
if(player.name=='boss_nianshou_heti'||player.storage.boss_nbianshen) return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
if(player.storage.boss_nbianshen){
|
||
var hp=player.hp,
|
||
maxHp=player.maxHp,
|
||
hujia=player.hujia;
|
||
player.init('boss_nianshou_'+player.storage.boss_nbianshen_next);
|
||
player.storage.boss_nbianshen.remove(player.storage.boss_nbianshen_next);
|
||
if(!player.storage.boss_nbianshen.length){
|
||
player.storage.boss_nbianshen=['jingjue','renxing','ruizhi','baonu'];
|
||
}
|
||
player.storage.boss_nbianshen_next=player.storage.boss_nbianshen.randomGet(player.storage.boss_nbianshen_next);
|
||
player.hp=hp;
|
||
player.maxHp=maxHp;
|
||
player.hujia=hujia;
|
||
player.update();
|
||
}
|
||
else{
|
||
player.storage.boss_nbianshen=['jingjue','renxing','ruizhi','baonu'];
|
||
player.storage.boss_nbianshen_next=player.storage.boss_nbianshen.randomGet();
|
||
player.markSkill('boss_nbianshen');
|
||
}
|
||
},
|
||
intro:{
|
||
content:function(storage,player){
|
||
var map={
|
||
jingjue:'警觉',
|
||
renxing:'任性',
|
||
ruizhi:'睿智',
|
||
baonu:'暴怒'
|
||
};
|
||
return '下一个状态:'+map[player.storage.boss_nbianshen_next];
|
||
}
|
||
}
|
||
},
|
||
boss_damagecount:{
|
||
mode:['boss'],
|
||
global:'boss_damagecount2'
|
||
},
|
||
boss_damagecount2:{
|
||
trigger:{source:'damageEnd'},
|
||
silent:true,
|
||
filter:function(event,player){
|
||
if(!ui.damageCount) return false;
|
||
return event.num>0&&player.isFriendOf(game.me)&&event.player.isEnemyOf(game.me);
|
||
},
|
||
content:function(){
|
||
_status.damageCount+=trigger.num;
|
||
ui.damageCount.innerHTML='伤害: '+_status.damageCount;
|
||
}
|
||
},
|
||
boss_nianrui:{
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=2;
|
||
},
|
||
ai:{
|
||
threaten:1.6
|
||
}
|
||
},
|
||
boss_qixiang:{
|
||
group:['boss_qixiang1','boss_qixiang2'],
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(card.name=='lebu'&&card.name=='bingliang') return 0.8;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_qixiang1:{
|
||
trigger:{player:'judge'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.card){
|
||
if(event.card.viewAs){
|
||
return event.card.viewAs=='lebu';
|
||
}
|
||
else{
|
||
return event.card.name=='lebu';
|
||
}
|
||
}
|
||
},
|
||
content:function(){
|
||
player.addTempSkill('boss_qixiang3','judgeAfter');
|
||
}
|
||
},
|
||
boss_qixiang2:{
|
||
trigger:{player:'judge'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.card){
|
||
if(event.card.viewAs){
|
||
return event.card.viewAs=='bingliang';
|
||
}
|
||
else{
|
||
return event.card.name=='bingliang';
|
||
}
|
||
}
|
||
},
|
||
content:function(){
|
||
player.addTempSkill('boss_qixiang4','judgeAfter');
|
||
}
|
||
},
|
||
boss_qixiang3:{
|
||
mod:{
|
||
suit:function(card,suit){
|
||
if(suit=='diamond') return 'heart';
|
||
}
|
||
}
|
||
},
|
||
boss_qixiang4:{
|
||
mod:{
|
||
suit:function(card,suit){
|
||
if(suit=='spade') return 'club';
|
||
}
|
||
}
|
||
},
|
||
boss_bianshen2:{
|
||
mode:['boss'],
|
||
fixed:true,
|
||
global:'boss_bianshen2x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_bianshen2x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_bianshen2');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss(['boss_niutou','boss_mamian'].randomGet());
|
||
}
|
||
},
|
||
boss_bianshen3:{
|
||
mode:['boss'],
|
||
global:'boss_bianshen3x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
fixed:true,
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_bianshen3x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_bianshen3');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss(['boss_baiwuchang','boss_heiwuchang'].randomGet());
|
||
}
|
||
},
|
||
boss_bianshen4:{
|
||
mode:['boss'],
|
||
global:'boss_bianshen4x',
|
||
trigger:{player:'dieBegin'},
|
||
silent:true,
|
||
fixed:true,
|
||
content:function(){
|
||
player.hide();
|
||
game.addVideo('hidePlayer',player);
|
||
}
|
||
},
|
||
boss_bianshen4x:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
priority:-10,
|
||
fixed:true,
|
||
globalFixed:true,
|
||
filter:function(event){
|
||
if(lib.config.mode!='boss') return false;
|
||
return event.player==game.boss&&event.player.hasSkill('boss_bianshen4');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
game.changeBoss(['boss_yecha','boss_luocha'].randomGet());
|
||
}
|
||
},
|
||
boss_moyany:{
|
||
trigger:{player:'loseEnd'},
|
||
frequent:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge(function(card){
|
||
return get.color(card)=='red'?1:0;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.chooseTarget(true,'选择一个目标对其造成两点火焰伤害',function(card,player,target){
|
||
return player!=target;
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'fire');
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.targets.length){
|
||
player.line(result.targets,'fire');
|
||
result.targets[0].damage(2,'fire');
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card){
|
||
if(get.tag(card,'loseCard')){
|
||
return [0.5,1];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_danshu:{
|
||
trigger:{player:'loseEnd'},
|
||
frequent:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player&&player.hp<player.maxHp;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge(function(card){
|
||
return get.color(card)=='red'?1:0;
|
||
});
|
||
"step 1"
|
||
if(result.color=='red'){
|
||
player.recover();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card){
|
||
if(get.tag(card,'loseCard')){
|
||
return [0.5,1];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_modao:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
player.draw(2);
|
||
}
|
||
},
|
||
boss_mojian:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
content:function(){
|
||
var list=game.filterPlayer(function(current){
|
||
return player.canUse('wanjian',current)&¤t.isEnemyOf(player);
|
||
});
|
||
list.sort(lib.sort.seat);
|
||
player.useCard({name:'wanjian'},list);
|
||
},
|
||
ai:{
|
||
threaten:1.8
|
||
}
|
||
},
|
||
boss_yushou:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
content:function(){
|
||
var list=game.filterPlayer(function(current){
|
||
return player.canUse('nanman',current)&¤t.isEnemyOf(player);
|
||
});
|
||
list.sort(lib.sort.seat);
|
||
player.useCard({name:'nanman'},list);
|
||
}
|
||
},
|
||
boss_zuijiu:{
|
||
trigger:{source:'damageBegin1'},
|
||
filter:function(event){
|
||
return event.card&&event.card.name=='sha'&&event.getParent().name=='sha';
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
boss_xixing:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_xixing'),function(card,player,target){
|
||
return player!=target&&target.isLinked();
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'thunder');
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_xixing',result.targets);
|
||
result.targets[0].damage('thunder');
|
||
player.recover();
|
||
}
|
||
},
|
||
},
|
||
boss_suoming:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&&!current.isLinked();
|
||
});
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var num=game.countPlayer(function(current){
|
||
return current!=player&&!current.isLinked();
|
||
});
|
||
player.chooseTarget(get.prompt('boss_suoming'),[1,num],function(card,player,target){
|
||
return !target.isLinked()&&player!=target;
|
||
}).ai=function(target){
|
||
return -get.attitude(player,target);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_suoming',result.targets);
|
||
event.targets=result.targets;
|
||
event.num=0;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(event.num<event.targets.length){
|
||
event.targets[event.num].link();
|
||
event.num++;
|
||
event.redo();
|
||
}
|
||
},
|
||
},
|
||
boss_taiping:{
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=2;
|
||
}
|
||
},
|
||
boss_baolian:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
player.draw(2);
|
||
}
|
||
},
|
||
boss_xiaoshou:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_xiaoshou'),function(card,player,target){
|
||
return player!=target&&target.hp>=player.hp;
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'fire');
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_xiaoshou',result.targets);
|
||
result.targets[0].damage('fire',3);
|
||
}
|
||
},
|
||
},
|
||
boss_manjia:{
|
||
group:['boss_manjia1','boss_manjia2']
|
||
},
|
||
boss_manjia1:{
|
||
trigger:{target:['useCardToBefore','shaBegin']},
|
||
forced:true,
|
||
priority:6,
|
||
filter:function(event,player,name){
|
||
if(player.getEquip(2)) return false;
|
||
if(name=='shaBegin') return lib.skill.tengjia3.filter(event,player);
|
||
return lib.skill.tengjia1.filter(event,player);
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(target.getEquip(2)) return;
|
||
return lib.skill.tengjia1.ai.effect.target.apply(this,arguments);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_manjia2:{
|
||
trigger:{player:'damageBegin3'},
|
||
filter:function(event,player){
|
||
if(player.getEquip(2)) return false;
|
||
if(event.nature=='fire') return true;
|
||
},
|
||
forced:true,
|
||
check:function(){
|
||
return false;
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(target.getEquip(2)) return;
|
||
return lib.skill.tengjia2.ai.effect.target.apply(this,arguments);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_lianyu:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
"step 1"
|
||
if(event.players.length){
|
||
var current=event.players.shift();
|
||
if(current.isEnemyOf(player)){
|
||
player.line(current,'fire');
|
||
current.damage('fire');
|
||
}
|
||
event.redo();
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:2
|
||
}
|
||
},
|
||
boss_guiji:{
|
||
trigger:{player:'phaseJudgeBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
player.discard(player.getCards('j').randomGet());
|
||
},
|
||
filter:function(event ,player){
|
||
return player.countCards('j')>0;
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.type(card)=='delay'&&target.countCards('j')==0) return 0.1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_minbao:{
|
||
global:'boss_minbao2'
|
||
},
|
||
boss_minbao2:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
globalFixed:true,
|
||
filter:function(event,player){
|
||
return event.player.hasSkill('boss_minbao')&&event.player.isDead();
|
||
},
|
||
content:function(){
|
||
trigger.player.line(player,'fire');
|
||
player.damage('nosource','fire').animate=false;
|
||
player.$damage(trigger.player);
|
||
player.$damagepop(-1,'fire');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
player.$fire();
|
||
}
|
||
if(!event.parent.parent.boss_minbao_logv){
|
||
event.parent.parent.boss_minbao_logv=true;
|
||
game.logv(trigger.player,'boss_minbao',game.filterPlayer(),event.parent.parent);
|
||
}
|
||
}
|
||
},
|
||
boss_guihuo:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_guihuo'),function(card,player,target){
|
||
return player!=target;
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'fire');
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_guihuo',result.targets);
|
||
result.targets[0].damage('fire');
|
||
}
|
||
},
|
||
},
|
||
boss_luolei:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_luolei'),function(card,player,target){
|
||
return player!=target;
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'thunder');
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_luolei',result.targets);
|
||
result.targets[0].damage('thunder');
|
||
}
|
||
},
|
||
},
|
||
boss_beiming:{
|
||
trigger:{player:'dieBegin'},
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.source!=undefined;
|
||
},
|
||
content:function(){
|
||
trigger.source.discard(trigger.source.getCards('h'));
|
||
},
|
||
ai:{
|
||
threaten:0.7
|
||
}
|
||
},
|
||
boss_shanbeng:{
|
||
global:'boss_shanbeng2',
|
||
trigger:{player:'dieBegin'},
|
||
forced:true,
|
||
logv:false,
|
||
content:function(){
|
||
var targets=game.filterPlayer(function(current){
|
||
return current.countCards('e');
|
||
});
|
||
player.line(targets,'green');
|
||
game.delay();
|
||
game.logv(player,'boss_shanbeng',targets,null,true);
|
||
}
|
||
},
|
||
boss_shanbeng2:{
|
||
trigger:{global:'dieAfter'},
|
||
forced:true,
|
||
globalFixed:true,
|
||
filter:function(event,player){
|
||
return player.countCards('e')>0&&event.player.hasSkill('boss_shanbeng')&&event.player.isDead();
|
||
},
|
||
content:function(){
|
||
player.discard(player.getCards('e'));
|
||
}
|
||
},
|
||
boss_didong:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_didong'),function(card,player,target){
|
||
return target.isEnemyOf(player);
|
||
}).ai=function(target){
|
||
var att=get.attitude(player,target);
|
||
if(target.isTurnedOver()){
|
||
if(att>0){
|
||
return att+5;
|
||
}
|
||
return -1;
|
||
}
|
||
if(player.isTurnedOver()){
|
||
return 5-att;
|
||
}
|
||
return -att;
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_didong',result.targets);
|
||
result.targets[0].turnOver();
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.7
|
||
}
|
||
},
|
||
boss_guimei:{
|
||
mod:{
|
||
targetEnabled:function(card,player,target){
|
||
if(get.type(card)=='delay'){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_bianshen:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.smoothAvatar();
|
||
player.init(['boss_chi','boss_mo','boss_wang','boss_liang'].randomGet());
|
||
game.addVideo('reinit2',player,player.name);
|
||
}
|
||
},
|
||
boss_bianshen_intro1:{nobracket:true},
|
||
boss_bianshen_intro2:{nobracket:true},
|
||
boss_bianshen_intro3:{nobracket:true},
|
||
boss_bianshen_intro4:{nobracket:true},
|
||
boss_chiyan_intro1:{nobracket:true},
|
||
boss_chiyan_intro2:{nobracket:true},
|
||
boss_chiyan_intro3:{nobracket:true},
|
||
boss_chiyan_intro4:{nobracket:true},
|
||
boss_qingmu_intro1:{nobracket:true},
|
||
boss_qingmu_intro2:{nobracket:true},
|
||
boss_qingmu_intro3:{nobracket:true},
|
||
boss_qingmu_intro4:{nobracket:true},
|
||
boss_baimang_intro1:{nobracket:true},
|
||
boss_baimang_intro2:{nobracket:true},
|
||
boss_baimang_intro3:{nobracket:true},
|
||
boss_baimang_intro4:{nobracket:true},
|
||
boss_xuanlin_intro1:{nobracket:true},
|
||
boss_xuanlin_intro2:{nobracket:true},
|
||
boss_xuanlin_intro3:{nobracket:true},
|
||
boss_xuanlin_intro4:{nobracket:true},
|
||
boss_leiji:{
|
||
audio:2,
|
||
trigger:{player:['respond','useCard']},
|
||
filter:function(event,player){
|
||
return event.card.name=='shan';
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0";
|
||
player.chooseTarget(get.prompt('boss_leiji')).ai=function(target){
|
||
return get.damageEffect(target,player,player,'thunder');
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_leiji',result.targets,'thunder');
|
||
event.target=result.targets[0];
|
||
event.target.judge(function(card){
|
||
// var suit=get.suit(card);
|
||
// if(suit=='spade') return -4;
|
||
// if(suit=='club') return -2;
|
||
if(get.color(card)=='black') return -2;
|
||
return 0;
|
||
});
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.bool==false){
|
||
event.target.damage('thunder');
|
||
player.draw();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'respondShan')){
|
||
var hastarget=false,players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(get.attitude(target,players[i])<0){
|
||
hastarget=true;break;
|
||
}
|
||
}
|
||
var be=target.countCards('e',{color:'black'});
|
||
if(target.countCards('h','shan')&&be){
|
||
if(!target.hasSkill('guidao')) return 0;
|
||
return [0,hastarget?target.countCards('he')/2:0];
|
||
}
|
||
if(target.countCards('h','shan')&&target.countCards('h')>2){
|
||
if(!target.hasSkill('guidao')) return 0;
|
||
return [0,hastarget?target.countCards('h')/4:0];
|
||
}
|
||
if(target.countCards('h')>3||(be&&target.countCards('h')>=2)){
|
||
return [0,0];
|
||
}
|
||
if(target.countCards('h')==0){
|
||
return [1.5,0];
|
||
}
|
||
if(target.countCards('h')==1&&!be){
|
||
return [1.2,0];
|
||
}
|
||
if(!target.hasSkill('guidao')) return [1,0.05];
|
||
return [1,Math.min(0.5,(target.countCards('h')+be)/4)];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
wuqin:{
|
||
audio:2,
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
filter:function(event,player){
|
||
return player.countCards('h')==0;
|
||
},
|
||
content:function(){
|
||
player.draw(3)
|
||
}
|
||
},
|
||
boss_baolin:{
|
||
audio:true,
|
||
inherit:'juece',
|
||
},
|
||
boss_qiangzheng:{
|
||
audio:2,
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('h');
|
||
});
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var players=get.players(player);
|
||
players.remove(player);
|
||
event.players=players;
|
||
player.line(players,'green');
|
||
"step 1"
|
||
if(event.players.length){
|
||
var current=event.players.shift();
|
||
var hs=current.getCards('h')
|
||
if(hs.length){
|
||
var card=hs.randomGet();
|
||
player.gain(card,current);
|
||
current.$giveAuto(card,player);
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
guizhen:{
|
||
audio:2,
|
||
trigger:{player:'loseEnd'},
|
||
frequent:true,
|
||
filter:function(event,player){
|
||
if(player.countCards('h')) return false;
|
||
for(var i=0;i<event.cards.length;i++){
|
||
if(event.cards[i].original=='h') return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var players=get.players(player);
|
||
players.remove(player);
|
||
event.players=players;
|
||
"step 1"
|
||
if(event.players.length){
|
||
var current=event.players.shift();
|
||
var hs=current.getCards('h');
|
||
if(hs.length){
|
||
current.lose(hs)._triggered=null;
|
||
current.$throw(hs);
|
||
}
|
||
else{
|
||
current.loseHp();
|
||
}
|
||
game.delay(0.5);
|
||
event.redo();
|
||
}
|
||
},
|
||
},
|
||
boss_konghun:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
filter:function(){
|
||
return game.players.length>=3;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(function(card,player,target){
|
||
return target!=player;
|
||
}).ai=function(){
|
||
return 1;
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_konghun',result.targets);
|
||
result.targets[0].goMad();
|
||
}
|
||
},
|
||
group:'boss_konghun2'
|
||
},
|
||
boss_konghun2:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var players=game.players.concat(game.dead);
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].isMad()){
|
||
players[i].unMad();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yuehun:{
|
||
unique:true,
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
frequent:true,
|
||
content:function(){
|
||
player.recover();
|
||
player.draw(2);
|
||
}
|
||
},
|
||
boss_wange:{
|
||
inherit:'boss_guiji'
|
||
},
|
||
fengwu:{
|
||
audio:2,
|
||
unique:true,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
content:function(){
|
||
"step 0"
|
||
event.current=player.next;
|
||
"step 1"
|
||
event.current.chooseToUse({name:'sha'},function(card,player,target){
|
||
if(player==target) return false;
|
||
if(get.distance(player,target)<=1) return true;
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i]==player) continue;
|
||
if(get.distance(player,players[i])<get.distance(player,target)) return false;
|
||
}
|
||
return true;
|
||
})
|
||
"step 2"
|
||
if(result.bool==false) event.current.loseHp();
|
||
if(event.current.next!=player){
|
||
event.current=event.current.next;
|
||
game.delay(0.5);
|
||
event.goto(1);
|
||
}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
player:function(player){
|
||
if(player.countCards('h','shan')) return 1;
|
||
var num=0,players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].canUse('sha',player)&&players[i].countCards('h')>1){
|
||
num--;
|
||
}
|
||
else{
|
||
num++;
|
||
}
|
||
}
|
||
return num;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
huanhua:{
|
||
audio:2,
|
||
trigger:{global:'gameDrawAfter'},
|
||
forced:true,
|
||
unique:true,
|
||
content:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]==player) continue;
|
||
player.maxHp+=game.players[i].maxHp;
|
||
if(!game.players[i].name||!lib.character[game.players[i].name]) continue;
|
||
var skills=lib.character[game.players[i].name][3];
|
||
for(var j=0;j<skills.length;j++){
|
||
if(!lib.skill[skills[j]].forceunique){
|
||
player.addSkill(skills[j]);
|
||
}
|
||
}
|
||
}
|
||
player.hp=player.maxHp;
|
||
player.update();
|
||
},
|
||
group:['huanhua3','huanhua4'],
|
||
ai:{
|
||
threaten:0.8,
|
||
effect:{
|
||
target:function(card){
|
||
if(card.name=='bingliang') return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
huanhua2:{
|
||
trigger:{player:'phaseDrawBefore'},
|
||
priority:10,
|
||
forced:true,
|
||
popup:false,
|
||
check:function(){
|
||
return false;
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
}
|
||
},
|
||
huanhua3:{
|
||
trigger:{global:'drawAfter'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.parent.name!='phaseDraw') return false;
|
||
return event.player!=player;
|
||
},
|
||
content:function(){
|
||
player.draw(trigger.num);
|
||
}
|
||
},
|
||
huanhua4:{
|
||
trigger:{global:'discardAfter'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.parent.parent.name!='phaseDiscard') return false;
|
||
return event.player!=player;
|
||
},
|
||
content:function(){
|
||
player.chooseToDiscard(trigger.cards.length,true);
|
||
}
|
||
},
|
||
jidian:{
|
||
audio:2,
|
||
trigger:{source:'damageAfter'},
|
||
direct:true,
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('jidian'),function(card,player,target){
|
||
return get.distance(trigger.player,target)<=1&&trigger.player!=target;
|
||
}).ai=function(target){
|
||
return get.damageEffect(target,player,player,'thunder')+0.1;
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
event.target=result.targets[0];
|
||
event.target.judge(function(card){
|
||
return get.color(card)=='red'?0:-1;
|
||
})
|
||
player.logSkill('jidian',event.target,false);
|
||
trigger.player.line(event.target,'thunder');
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.color=='black'){
|
||
event.target.damage('thunder');
|
||
}
|
||
}
|
||
},
|
||
tinqin:{
|
||
audio:false,
|
||
inherit:'manjuan'
|
||
},
|
||
boss_hujia:{
|
||
audio:2,
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
if(player.hp==player.maxHp) return false;
|
||
if(!player.countCards('he')) return false;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseCardTarget({
|
||
position:'he',
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
if(!lib.character[target.name]) return false;
|
||
return true;
|
||
},
|
||
filterCard:lib.filter.cardDiscardable,
|
||
ai1:function(card){
|
||
return get.unuseful(card)+9;
|
||
},
|
||
ai2:function(target){
|
||
if(target.storage.boss_hujia) return Math.max(1,10-target.maxHp);
|
||
return 1/target.maxHp;
|
||
},
|
||
prompt:get.prompt('boss_hujia')
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.logSkill('boss_hujia',target);
|
||
if(target.storage.boss_hujia){
|
||
target.loseMaxHp();
|
||
}
|
||
else{
|
||
target.disableSkill('boss_hujia',lib.character[target.name][3]);
|
||
target.storage.boss_hujia=true;
|
||
}
|
||
player.discard(result.cards);
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.2,
|
||
}
|
||
},
|
||
boss_guihan:{
|
||
audio:2,
|
||
unique:true,
|
||
enable:'chooseToUse',
|
||
mark:true,
|
||
derivation:['tinqin','boss_huixin'],
|
||
init:function(player){
|
||
player.storage.boss_guihan=false;
|
||
},
|
||
filter:function(event,player){
|
||
if(event.type!='dying') return false;
|
||
if(!player.isDying()) return false;
|
||
if(player.storage.boss_guihan) return false;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.removeSkill('boss_guihan');
|
||
player.recover(player.maxHp-player.hp);
|
||
player.storage.boss_guihan=true;
|
||
"step 1"
|
||
player.draw(4);
|
||
"step 2"
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].enableSkill('boss_hujia');
|
||
delete game.players[i].storage.boss_hujia;
|
||
}
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
_status.roundStart=game.boss;
|
||
}
|
||
player.removeSkill('beige');
|
||
player.removeSkill('boss_hujia');
|
||
player.addSkill('tinqin');
|
||
player.addSkill('boss_huixin');
|
||
},
|
||
ai:{
|
||
skillTagFilter:function(player){
|
||
if(player.storage.boss_guihan) return false;
|
||
},
|
||
save:true,
|
||
result:{
|
||
player:4,
|
||
},
|
||
},
|
||
intro:{
|
||
content:'limited'
|
||
}
|
||
},
|
||
huoshen:{
|
||
trigger:{player:'damageBegin1'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
return event.nature=='fire';
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
player.recover();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card){
|
||
if(get.tag(card,'fireDamage')){
|
||
return [0,2];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
boss_xianyin:{
|
||
trigger:{player:'loseEnd'},
|
||
frequent:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge(function(card){
|
||
return get.color(card)=='red'?1:0;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.chooseTarget(true,'选择一个目标令其失去一点体力',function(card,player,target){
|
||
return player!=target;
|
||
}).ai=function(target){
|
||
return Math.max(1,9-target.hp);
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.targets.length){
|
||
player.line(result.targets);
|
||
result.targets[0].loseHp();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card){
|
||
if(get.tag(card,'loseCard')){
|
||
return [0.5,1];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_huixin:{
|
||
trigger:{player:'loseEnd'},
|
||
frequent:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return _status.currentPhase!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge();
|
||
"step 1"
|
||
if(result.color=='black'){
|
||
_status.currentPhase.loseHp();
|
||
}
|
||
else{
|
||
player.recover();
|
||
player.draw();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card){
|
||
if(get.tag(card,'loseCard')){
|
||
return [0.5,1];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_shengshou:{
|
||
audio:true,
|
||
trigger:{player:'useCard'},
|
||
frequent:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return player.hp<player.maxHp;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge(function(card){
|
||
return get.color(card)=='red'?1:0;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.recover();
|
||
}
|
||
},
|
||
},
|
||
boss_honglian:{
|
||
audio:2,
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
event.players.remove(player);
|
||
player.draw(2);
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.players.shift().damage('fire');
|
||
event.redo();
|
||
}
|
||
},
|
||
},
|
||
boss_yuhuo:{
|
||
trigger:{player:'niepanAfter'},
|
||
forced:true,
|
||
unique:true,
|
||
derivation:['shenwei','zhuyu'],
|
||
content:function(){
|
||
player.addSkill('kanpo');
|
||
player.addSkill('shenwei');
|
||
player.addSkill('zhuyu');
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
_status.roundStart=game.boss;
|
||
}
|
||
}
|
||
},
|
||
boss_tianyu:{
|
||
audio:true,
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(player.isLinked()) return true;
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&&!current.isLinked();
|
||
});
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.targets=game.filterPlayer();
|
||
event.targets.remove(player);
|
||
event.targets.sort(lib.sort.seat);
|
||
if(player.isLinked()) player.link();
|
||
"step 1"
|
||
if(event.targets.length){
|
||
var target=event.targets.shift();
|
||
if(!target.isLinked()){
|
||
target.link();
|
||
player.line(target,'green');
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_jizhi:{
|
||
audio:2,
|
||
trigger:{player:'useCard'},
|
||
frequent:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
var type=get.type(event.card,'trick');
|
||
return type!='basic'&&event.card.isCard;
|
||
},
|
||
content:function(){
|
||
var cards=get.cards();
|
||
player.gain(cards,'gain2');
|
||
game.log(player,'获得了',cards);
|
||
},
|
||
ai:{
|
||
threaten:1.4,
|
||
noautowuxie:true,
|
||
}
|
||
},
|
||
boss_guiyin:{
|
||
mod:{
|
||
targetEnabled:function(card,player,target){
|
||
if(_status.currentPhase==player&&target.hp<player.hp) return false;
|
||
}
|
||
}
|
||
},
|
||
boss_gongshen:{
|
||
trigger:{global:'gameDrawAfter'},
|
||
forced:true,
|
||
unique:true,
|
||
content:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player){
|
||
game.players[i].forcemin=true;
|
||
}
|
||
}
|
||
},
|
||
mod:{
|
||
targetEnabled:function(card,player,target){
|
||
if(get.type(card)=='delay'&&player!=target){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
fanghua:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(){
|
||
return game.hasPlayer(function(current){
|
||
return current.isTurnedOver();
|
||
});
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
event.num=0;
|
||
for(var i=0;i<event.players.length;i++){
|
||
if(!event.players[i].isTurnedOver()){
|
||
event.players.splice(i--,1);
|
||
}
|
||
}
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.players.shift().loseHp();
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
tashui:{
|
||
audio:2,
|
||
trigger:{player:['useCard','respondAfter']},
|
||
direct:true,
|
||
unique:true,
|
||
filter:function(event){
|
||
return get.color(event.card)=='black';
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
game.delay(0.5);
|
||
player.chooseTarget(get.prompt('tashui'),function(card,player,target){
|
||
return player!=target;
|
||
}).ai=function(target){
|
||
// if(target.isTurnedOver()) return -1;
|
||
var player=_status.event.player;
|
||
if(get.attitude(_status.event.player,target)==0) return 0;
|
||
if(get.attitude(_status.event.player,target)>0){
|
||
if(target.classList.contains('turnedover')) return 3;
|
||
if(target.hasSkillTag('noturn')) return 1;
|
||
return -1;
|
||
}
|
||
else{
|
||
if(target.hasSkillTag('noturn')) return 0;
|
||
if(target.classList.contains('turnedover')) return -1;
|
||
return 5-target.getDamagedHp();
|
||
}
|
||
return 1;
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('tashui',result.targets,'thunder');
|
||
result.targets[0].turnOver();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
player:function(card){
|
||
if(get.color(card)=='black'){
|
||
return [1,2];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shangshix:{
|
||
trigger:{player:['loseEnd','changeHp']},
|
||
forced:true,
|
||
unique:true,
|
||
audio:2,
|
||
filter:function(event,player){
|
||
return player.countCards('h')<4;
|
||
},
|
||
content:function(){
|
||
player.draw(4-player.countCards('h'));
|
||
},
|
||
group:'shangshix2',
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(card.name=='shunshou') return;
|
||
if(card.name=='guohe'){
|
||
if(!target.countCards('e')) return [0,1];
|
||
}
|
||
else if(get.tag(card,'loseCard')){
|
||
return [0,1];
|
||
}
|
||
}
|
||
},
|
||
noh:true,
|
||
}
|
||
},
|
||
xiuluo:{
|
||
audio:2,
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.countCards('j')>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var next=player.discardPlayerCard(player,2,'hj','是否一张手牌来弃置一张花色相同的判定牌?');
|
||
next.filterButton=function(button){
|
||
var card=button.link;
|
||
if(!lib.filter.cardDiscardable(card,player)) return false;
|
||
if(ui.selected.buttons.length==0) return true;
|
||
if(get.position(ui.selected.buttons[0].link)=='h'){
|
||
if(get.position(card)!='j') return false;
|
||
}
|
||
if(get.position(ui.selected.buttons[0].link)=='j'){
|
||
if(get.position(card)!='h') return false;
|
||
}
|
||
return get.suit(card)==get.suit(ui.selected.buttons[0].link)
|
||
};
|
||
next.ai=function(button){
|
||
var card=button.link;
|
||
if(get.position(card)=='h'){
|
||
return 11-get.value(card);
|
||
}
|
||
if(card.name=='lebu') return 5;
|
||
if(card.name=='bingliang') return 4;
|
||
if(card.name=='guiyoujie') return 3;
|
||
return 2;
|
||
};
|
||
next.logSkill='xiuluo';
|
||
"step 1"
|
||
if(result.bool&&player.countCards('j')) event.goto(0);
|
||
}
|
||
},
|
||
shangshix2:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return player.hp>1;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
event.num=0;
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.players.shift().loseHp();
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_wuxin:{
|
||
trigger:{player:'damageBefore'},
|
||
forced:true,
|
||
priority:10,
|
||
content:function(){
|
||
trigger.cancel();
|
||
player.loseHp();
|
||
},
|
||
audio:2,
|
||
},
|
||
shenwei:{
|
||
audio:2,
|
||
unique:true,
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=Math.min(3,game.players.length-1);
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,current){
|
||
return current+Math.min(3,game.players.length-1);
|
||
}
|
||
}
|
||
},
|
||
boss_baonuwash:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
content:function(){
|
||
game.over(game.me==game.boss);
|
||
},
|
||
temp:true,
|
||
},
|
||
boss_baonu:{
|
||
unique:true,
|
||
trigger:{player:'changeHp',global:'boss_baonuwash'},
|
||
forced:true,
|
||
priority:100,
|
||
fixed:true,
|
||
audio:2,
|
||
mode:['identity','guozhan','boss','stone'],
|
||
init:function(player){
|
||
if(get.mode()=='boss'&&player==game.boss){
|
||
lib.onwash.push(function(){
|
||
if(!_status.boss_baonuwash){
|
||
_status.boss_baonuwash=true;
|
||
_status.event.parent.trigger('boss_baonuwash');
|
||
}
|
||
else{
|
||
_status.event.player.addSkill('boss_baonuwash');
|
||
}
|
||
});
|
||
for(var i in lib.card){
|
||
if(lib.card[i].subtype=='equip1') lib.card[i].chongzhu=true;
|
||
}
|
||
}
|
||
},
|
||
filter:function(event,player){
|
||
return player.hp<=4||_status.boss_baonuwash;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(player.hp>6){
|
||
game.delay();
|
||
}
|
||
'step 1'
|
||
player.chooseControl('暴怒战神','神鬼无前',function(){
|
||
if(Math.random()<0.5) return '神鬼无前';
|
||
return '暴怒战神';
|
||
}).set('prompt','选择一个形态');
|
||
'step 2'
|
||
var hp=player.hp;
|
||
player.removeSkill('boss_baonu',true);
|
||
if(result.control=='暴怒战神'){
|
||
player.init('boss_lvbu2');
|
||
}
|
||
else{
|
||
player.init('boss_lvbu3');
|
||
}
|
||
if(hp>6){
|
||
player.maxHp=hp;
|
||
player.hp=hp;
|
||
}
|
||
player.update();
|
||
ui.clear();
|
||
if(player.isLinked()) player.link();
|
||
if(player.isTurnedOver()) player.turnOver();
|
||
player.discard(player.getCards('j'));
|
||
'step 3'
|
||
while(_status.event.name!='phaseLoop'){
|
||
_status.event=_status.event.parent;
|
||
}
|
||
game.resetSkills();
|
||
_status.paused=false;
|
||
_status.event.player=player;
|
||
_status.event.step=0;
|
||
if(game.bossinfo){
|
||
game.bossinfo.loopType=1;
|
||
_status.roundStart=game.boss;
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'damage')||get.tag(card,'loseHp')){
|
||
if(player.hp==5){
|
||
if(game.players.length<4) return [0,5];
|
||
var num=0
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.boss&&game.players[i].hp==1){
|
||
num++;
|
||
}
|
||
}
|
||
if(num>1) return [0,2];
|
||
if(num&&Math.random()<0.7) return [0,1];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
qiwu:{
|
||
audio:true,
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return get.suit(event.card)=='club'&&player.hp<player.maxHp;
|
||
},
|
||
content:function(){
|
||
player.recover();
|
||
}
|
||
},
|
||
jizhen:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current.isDamaged()&¤t!=player;
|
||
});
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.players[i].isLinked()&&player!=game.players[i]){
|
||
num++;
|
||
}
|
||
}
|
||
player.chooseTarget(get.prompt('jizhen'),[1,2],function(card,player,target){
|
||
return target.hp<target.maxHp&&player!=target;
|
||
}).ai=function(target){
|
||
return get.attitude(player,target);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('jizhen',result.targets);
|
||
game.asyncDraw(result.targets);
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.3,
|
||
threaten:1.3
|
||
}
|
||
},
|
||
shenqu:{
|
||
audio:2,
|
||
group:'shenqu2',
|
||
trigger:{global:'phaseZhunbeiBegin'},
|
||
filter:function(event,player){
|
||
return player.countCards('h')<=player.maxHp;
|
||
},
|
||
frequent:true,
|
||
content:function(){
|
||
player.draw(2);
|
||
}
|
||
},
|
||
shenqu2:{
|
||
trigger:{player:'damageAfter'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.hasSkillTag('respondTao')||player.countCards('h','tao')>0;
|
||
},
|
||
content:function(){
|
||
player.chooseToUse({name:'tao'},'神躯:是否使用一张桃?').logSkill='shenqu';
|
||
}
|
||
},
|
||
jiwu:{
|
||
audio:2,
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
if(player.countCards('h')==0) return false;
|
||
if(!player.hasSkill('qiangxix')) return true;
|
||
if(!player.hasSkill('retieji')) return true;
|
||
if(!player.hasSkill('rexuanfeng')) return true;
|
||
if(!player.hasSkill('wansha')) return true;
|
||
return false;
|
||
},
|
||
filterCard:true,
|
||
position:'he',
|
||
check:function(card){
|
||
if(get.position(card)=='e'&&_status.event.player.hasSkill('rexuanfeng')) return 16-get.value(card);
|
||
return 7-get.value(card);
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=[];
|
||
if(!player.hasSkill('qiangxix')) list.push('qiangxix');
|
||
if(!player.hasSkill('retieji')) list.push('retieji');
|
||
if(!player.hasSkill('rexuanfeng')) list.push('rexuanfeng');
|
||
if(!player.hasSkill('wansha')) list.push('wansha');
|
||
if(list.length==1){
|
||
player.addTempSkill(list[0]);
|
||
event.finish();
|
||
}
|
||
else{
|
||
player.chooseControl(list,function(){
|
||
if(list.contains('rexuanfeng')&&player.countCards('he',{type:'equip'})) return 'rexuanfeng';
|
||
if(!player.getStat().skill.qiangxix){
|
||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&list.contains('rexuanfeng')) return 'rexuanfeng';
|
||
if(list.contains('wansha')||list.contains('qiangxix')){
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].hp==1&&get.attitude(player,players[i])<0){
|
||
if(list.contains('wansha')) return 'wansha';
|
||
if(list.contains('qiangxix')) return 'qiangxix';
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(list.contains('qiangxix')) return 'qiangxix';
|
||
if(list.contains('wansha')) return 'wansha';
|
||
if(list.contains('rexuanfeng')) return 'rexuanfeng';
|
||
return 'retieji';
|
||
}).set('prompt','选择获得一项技能直到回合结束');
|
||
}
|
||
'step 1'
|
||
player.addTempSkill(result.control);
|
||
player.popup(get.translation(result.control));
|
||
},
|
||
ai:{
|
||
order:function(){
|
||
var player=_status.event.player;
|
||
if(player.countCards('e',{type:'equip'})) return 10;
|
||
if(!player.getStat().skill.qiangxix){
|
||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('rexuanfeng')) return 10;
|
||
if(player.hasSkill('wansha')) return 1;
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].hp==1&&get.attitude(player,players[i])<0) return 10;
|
||
}
|
||
}
|
||
return 1;
|
||
},
|
||
result:{
|
||
player:function(player){
|
||
if(player.countCards('e',{type:'equip'})) return 1;
|
||
if(!player.getStat().skill.qiangxix){
|
||
if(player.hasSkill('qiangxix')&&player.getEquip(1)&&!player.hasSkill('rexuanfeng')) return 1;
|
||
if(!player.hasSkill('wansha')||!player.hasSkill('qiangxix')){
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].hp==1&&get.attitude(player,players[i])<0) return 1;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
|
||
"boss_hunzi":{
|
||
skillAnimation:true,
|
||
animationColor:"wood",
|
||
audio:"hunzi",
|
||
juexingji:true,
|
||
derivation:["reyingzi","yinghun"],
|
||
unique:true,
|
||
trigger:{
|
||
player:"phaseZhunbeiBegin",
|
||
},
|
||
filter:function (event,player){
|
||
return player.hp<=2&&!player.storage.boss_hunzi;
|
||
},
|
||
forced:true,
|
||
content:function (){
|
||
player.removeSkill('boss_hunyou');
|
||
player.removeSkill("boss_hunyou_dying");
|
||
player.removeSkill("boss_hunyou_dieBegin")
|
||
player.loseMaxHp();
|
||
player.addSkill('reyingzi');
|
||
player.addSkill('yinghun');
|
||
game.log(player,'获得了技能','#g【英姿】和【英魂】');
|
||
game.log(player,'','#y【魂佑】')
|
||
player.awakenSkill('boss_hunzi');
|
||
player.storage.boss_hunzi=true;
|
||
},
|
||
ai:{
|
||
threaten:function (player,target){
|
||
if(target.hp==1) return 2;
|
||
return 0.5;
|
||
},
|
||
maixie:true,
|
||
effect:{
|
||
target:function (card,player,target){
|
||
if(!target.hasFriend()) return;
|
||
if(get.tag(card,'damage')==1&&target.hp==2&&!target.isTurnedOver()&&
|
||
_status.currentPhase!=target&&get.distance(_status.currentPhase,target,'absolute')<=3) return [0.5,1];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
"boss_jiang":{
|
||
audio:"jiang",
|
||
trigger:{
|
||
global:["respondEnd"],
|
||
},
|
||
charlotte:true,
|
||
locked:true,
|
||
init:function(player){
|
||
var a=window.setInterval(function(){
|
||
if(player.hasSkill('boss_jiang')){
|
||
player.storage.boss_jiang=true;
|
||
}
|
||
else{
|
||
game.addGlobalSkill('boss_jiang');
|
||
game.addGlobalSkill('boss_jiang_use');
|
||
window.clearInterval(a);
|
||
}
|
||
},1000);
|
||
},
|
||
filter2:function(event,player){
|
||
if(!event.respondTo[1]) return false;
|
||
if(get.itemtype(event.cards)!='cards') return false;
|
||
if(['h','e','j'].contains(get.position(event.cards[0]))) return false;
|
||
if(event.respondTo[1]&&get.itemtype(event.respondTo[1])!='card') return false;
|
||
if(event.respondTo[1]&&['h','e','j'].contains(get.position(event.respondTo[1]))) return false;
|
||
},
|
||
filter:function (event,player){
|
||
if(!player.storage.boss_jiang) return false;
|
||
if(!event.respondTo) return false;
|
||
if(get.color(event.card)!='red') return false;
|
||
if(event.respondTo[0]!=player){
|
||
return event.player==player;
|
||
}
|
||
else{
|
||
return event.player!=player;
|
||
}
|
||
},
|
||
frequent:true,
|
||
content:function (){
|
||
player.draw();
|
||
if(!lib.skill.boss_jiang.filter2(trigger,player)) return;
|
||
if(trigger.respondTo[0]!=player){
|
||
if(trigger.respondTo[1]&&get.position(trigger.respondTo[1])=='d') player.gain(trigger.respondTo[1],'gain2');
|
||
}
|
||
else{
|
||
if(get.position(trigger.cards[0])=='d') player.gain(trigger.cards,'gain2');
|
||
}
|
||
},
|
||
group:["boss_jiang_use"],
|
||
subSkill:{
|
||
use:{
|
||
trigger:{
|
||
global:["useCard"],
|
||
},
|
||
filter:function (event,player){
|
||
if(!player.storage.boss_jiang) return false;
|
||
if(get.color(event.card)!='red') return false;
|
||
return player==event.player||event.targets.contains(player);
|
||
},
|
||
frequent:true,
|
||
content:function (){
|
||
player.draw();
|
||
if(trigger.player!=player&&get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d') player.gain(trigger.cards,'gain2');
|
||
},
|
||
sub:true,
|
||
},
|
||
},
|
||
},
|
||
"boss_hunyou":{
|
||
forced:true,
|
||
init:function (player){
|
||
player.hp=1;
|
||
player.storage.hp=player.hp;
|
||
player.storage.maxHp=player.maxHp;
|
||
player.update();
|
||
},
|
||
trigger:{
|
||
player:["damageBefore","recoverBefore","loseHpBefore","loseMaxHpBefore","gainMaxHpBefore"],
|
||
},
|
||
content:function (){
|
||
trigger.cancel();
|
||
},
|
||
group:["boss_hunyou_dying","boss_hunyou_dieBegin"],
|
||
subSkill:{
|
||
dying:{
|
||
trigger:{
|
||
player:"dying",
|
||
},
|
||
silent:true,
|
||
filter:function (event,player){
|
||
if(player.hp!=player.storage.hp&&player.storage.hp>0) return true;
|
||
return false;
|
||
},
|
||
content:function (){
|
||
trigger.cancel();
|
||
player.maxHp=player.storage.maxHp;
|
||
player.hp=player.storage.hp;
|
||
player.update();
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
dieBegin:{
|
||
trigger:{
|
||
player:"dieBegin",
|
||
},
|
||
silent:true,
|
||
filter:function (event,player){
|
||
if(player.maxHp!=player.storage.maxHp&&player.storage.maxHp>0) return true;
|
||
return false;
|
||
},
|
||
content:function (){
|
||
trigger.cancel();
|
||
player.maxHp=player.storage.maxHp;
|
||
player.hp=player.storage.hp;
|
||
player.update();
|
||
},
|
||
sub:true,
|
||
forced:true,
|
||
popup:false,
|
||
},
|
||
},
|
||
},
|
||
"boss_taoni":{
|
||
forced:true,
|
||
trigger:{
|
||
global:["gameStart","phaseBefore"],
|
||
player:"dieBegin",
|
||
},
|
||
priority:50,
|
||
init:function (player){
|
||
player.boss_taoni=function(){
|
||
var __Ox598df = ["length", "players", "player", "element"];
|
||
for (var i = 0; i < game[__Ox598df[0x1]][__Ox598df[0x0]]; i++) {
|
||
var node = game[__Ox598df[0x1]][i];
|
||
for (var a in lib[__Ox598df[0x3]][__Ox598df[0x2]]) {
|
||
var opd=Object.getOwnPropertyDescriptor(node,a);
|
||
if(opd!=undefined){
|
||
if(opd.get||opd.set||opd.writable!=true||opd.configurable!=true||opd.enumerable!=true){
|
||
_status.taoni_over(lib.translate[node.name]+'触发了〖讨逆〗,游戏已被终止。');
|
||
}
|
||
}
|
||
node[a] = lib[__Ox598df[0x3]][__Ox598df[0x2]][a];//还原函数
|
||
var _xsu8 = ['classList','hp','maxHp','skills'];
|
||
for(var b=0;b<_xsu8.length;b++){
|
||
var opd2=Object.getOwnPropertyDescriptor(node,_xsu8[b]);
|
||
if(opd2!=undefined){
|
||
if(opd2.get||opd2.set||opd2.writable!=true||opd2.configurable!=true||opd2.enumerable!=true){
|
||
_status.taoni_over(lib.translate[node.name]+'触发了〖讨逆〗,游戏已被终止。');
|
||
}
|
||
}
|
||
}
|
||
var _cRYC = ['players','dead','over'];
|
||
for(var c=0;c<_cRYC.length;c++){
|
||
var opd3=Object.getOwnPropertyDescriptor(game,_cRYC[c]);
|
||
if(opd3!=undefined){
|
||
if(opd3.get||opd3.set||opd3.writable!=true||opd3.configurable!=true||opd3.enumerable!=true){
|
||
_status.taoni_over('〖讨逆〗被触发,游戏终止。');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
},
|
||
content:function (){
|
||
player.boss_taoni();
|
||
},
|
||
},
|
||
},
|
||
translate:{
|
||
zhu:'神',
|
||
cai:'盟',
|
||
zhong:'从',
|
||
|
||
boss_chi:'魑',
|
||
boss_mo:'魅',
|
||
boss_wang:'魍',
|
||
boss_liang:'魉',
|
||
boss_niutou:'牛头',
|
||
boss_mamian:'马面',
|
||
boss_baiwuchang:'白无常',
|
||
boss_heiwuchang:'黑无常',
|
||
boss_luocha:'罗刹',
|
||
boss_yecha:'夜叉',
|
||
boss_zhuoguiquxie:'捉鬼驱邪',
|
||
|
||
boss_nianshou:'年兽',
|
||
boss_nianshou_heti:'年兽',
|
||
boss_nianshou_jingjue:'警觉年兽',
|
||
boss_nianshou_renxing:'任性年兽',
|
||
boss_nianshou_baonu:'暴怒年兽',
|
||
boss_nianshou_ruizhi:'睿智年兽',
|
||
|
||
boss_shuijing:'水镜先生',
|
||
boss_huangyueying:'奇智女杰',
|
||
boss_zhangchunhua:'冷血皇后',
|
||
boss_satan:'堕落天使',
|
||
boss_dongzhuo:'乱世魔王',
|
||
boss_lvbu1:'最强神话',
|
||
boss_lvbu2:'暴怒战神',
|
||
boss_lvbu3:'神鬼无前',
|
||
boss_zhouyu:'赤壁火神',
|
||
boss_pangtong:'涅槃凤雏',
|
||
boss_zhugeliang:'祭风卧龙',
|
||
boss_zhangjiao:'天公将军',
|
||
boss_zuoci:'迷之仙人',
|
||
boss_yuji:'琅琊道士',
|
||
boss_liubei:'蜀汉烈帝',
|
||
boss_caiwenji:'异乡孤女',
|
||
boss_huatuo:'药坛圣手',
|
||
boss_luxun:'蹁跹君子',
|
||
boss_zhenji:'洛水仙子',
|
||
boss_diaochan:'绝代妖姬',
|
||
boss_guojia:'世之奇士',
|
||
boss_caocao:'魏武大帝',
|
||
|
||
boss_chiyanshilian:'夏之试炼',
|
||
boss_zhuque:'朱雀',
|
||
boss_huoshenzhurong:'火神祝融',
|
||
boss_yanling:'焰灵',
|
||
boss_yandi:'炎帝',
|
||
|
||
boss_hundun:'混沌',
|
||
boss_qiongqi:'穷奇',
|
||
boss_taowu:'梼杌',
|
||
boss_taotie:'饕餮',
|
||
boss_zhuyin:'烛阴',
|
||
boss_xiangliu:'相柳',
|
||
boss_zhuyan:'朱厌',
|
||
boss_bifang:'毕方',
|
||
boss_yingzhao:'英招',
|
||
|
||
boss_yaoshou:'妖兽',
|
||
boss_yaoshou_info:'锁定技,你与其他角色计算-2。',
|
||
boss_duqu:'毒躯',
|
||
boss_duqu_info:'锁定技,你受到伤害时,伤害来源获得1枚“蛇毒”标记;你自身不会拥有“蛇毒”标记;你的“桃”均视为“杀”。“蛇毒”标记:锁定技,拥有“蛇毒”标记的角色回合开始时,需要选择弃置X张牌或者失去X点体力,然后弃置一枚“蛇毒”标记。X为其拥有的“蛇毒”标记个数。',
|
||
boss_shedu:'蛇毒',
|
||
boss_jiushou:'九首',
|
||
boss_jiushou_info:'锁定技,你的手牌上限始终为9,你的出牌阶段开始时以及你的回合结束时,将手牌补至手牌上限,你始终跳过你的摸牌阶段。',
|
||
boss_echou_switch:'恶臭',
|
||
boss_echou:'恶臭',
|
||
boss_echou_info:'体力值首次减少至一半或更少时激活此技能。锁定技,除你之外的其他角色使用“桃”或“酒”时,获得1枚“蛇毒”标记。',
|
||
boss_bingxian:'兵燹',
|
||
boss_bingxian_info:'锁定技,其他角色的回合结束时,若其回合内没有使用杀,则视为你对其使用一张“杀”。',
|
||
boss_juyuan:'巨猿',
|
||
boss_juyuan_info:'锁定技,你的体力上限+5,你的出牌阶段内,若你的体力少于上一次你的回合结束时的体力,则你本回合使用“杀”可额外指定1个目标。',
|
||
boss_xushi_switch:'蓄势',
|
||
boss_xushi:'蓄势',
|
||
boss_xushi_info:'体力值首次减少至一半或更少时激活此技能。锁定技,你的出牌阶段结束时,你令自己翻面;当你的武将牌从背面翻至正面时,对所有其他角色造成随机1至2点伤害。',
|
||
boss_zhaohuo:'兆火',
|
||
boss_zhaohuo_info:'锁定技,你造成的所有伤害均视为火属性伤害;你的回合中,所有其他角色的防具牌无效;你免疫所有火属性伤害。',
|
||
boss_honglianx:'红莲',
|
||
boss_honglianx_info:'锁定技,你的红色牌不计入你的手牌上限;你的回合开始时,随机获得牌堆中0到3张红色牌,然后随机对3到0名其他角色各造成1点火属性伤害。',
|
||
boss_yanyu:'炎狱',
|
||
boss_yanyu_switch:'炎狱',
|
||
boss_yanyu_info:'体力值首次减少至一半或更少时激活此技能。锁定技,其他角色回合开始时进行判定,若为红色则受到1点火属性伤害,并重复此过程(每个回合最多判定3次)。',
|
||
boss_fengdong:'封冻',
|
||
boss_fengdong_info:'锁定技,你的回合内,其他角色的非锁定技无效。',
|
||
boss_xunyou:'巡游',
|
||
boss_xunyou_info:'锁定技,其他角色回合开始时,你随机获得场上除你以外的一名角色区域内的一张牌,若你获得的是装备牌,则你使用之。',
|
||
boss_sipu:'司圃',
|
||
boss_sipu_switch:'司圃',
|
||
boss_sipu_info:'体力值首次减少至一半或更少时激活此技能。锁定技,你的出牌阶段内,若你使用的牌数小于等于2张,其他角色无法使用或打出牌。',
|
||
|
||
boss_wuzang:'无脏',
|
||
boss_wuzang_info:'锁定技,摸牌阶段,你的摸牌基数改为X(X为你的体力值一半且至少为5);你的手牌上限基数为0',
|
||
boss_xiangde:'相德',
|
||
boss_xiangde_info:'锁定技,其他角色对你造成伤害时,若其装备区内有武器牌,此伤害+1',
|
||
boss_yinzei:'隐贼',
|
||
boss_yinzei_switch:'隐贼',
|
||
boss_yinzei_info:'体力值首次减少至一半或更少时激活此技能。锁定技,若你没有手牌,其他角色对你造成伤害后,随机弃置一张牌',
|
||
boss_zhue:'助恶',
|
||
boss_zhue_info:'锁定技,每当一名其他角色造成伤害后,你与伤害来源各摸一张牌',
|
||
boss_futai:'复态',
|
||
boss_futai_info:'锁定技,你的回合外,其他角色不能使用【桃】;你的回合开始时,你令所有角色回复1点体力',
|
||
boss_yandu:'厌笃',
|
||
boss_yandu_switch:'厌笃',
|
||
boss_yandu_info:'体力值首次减少至一半或更少时激活此技能。锁定技,其他角色回合结束后,若其未造成过伤害,你获得其一张牌',
|
||
boss_minwan:'冥顽',
|
||
boss_minwan_info:'锁定技,当你于回合内使用牌对其他角色造成伤害后,你于此回合内使用牌只能指定你与这些角色为目标,且你每使用一张牌,摸一张牌',
|
||
boss_nitai:'拟态',
|
||
boss_nitai_info:'锁定技,防止你于回合内受到的伤害;你于回合外受到火属性伤害+1',
|
||
boss_luanchang:'乱常',
|
||
boss_luanchang_switch:'乱常',
|
||
boss_luanchang_info:'体力值首次减少至一半或更少时激活此技能。锁定技,回合开始时,你视为使用【南蛮入侵】;回合结束时,你视为使用【万箭齐发】',
|
||
boss_tanyu:'贪欲',
|
||
boss_tanyu_info:'锁定技,跳过你的弃牌阶段;结束阶段,若你的手牌数为全场最多,失去1点体力',
|
||
boss_cangmu:'藏目',
|
||
boss_cangmu_info:'锁定技,你令摸牌阶段摸牌基数改为X(X为存活角色数)',
|
||
boss_jicai:'积财',
|
||
boss_jicai_switch:'积财',
|
||
boss_jicai_info:'体力值首次减少至一半或更少时激活此技能。锁定技,一名角色回复体力后,你与其各摸一张牌',
|
||
boss_xiongshou:'凶兽',
|
||
boss_xiongshou_info:'锁定技,你使用【杀】对体力值小于你的角色造成的伤害+1;你与其他角色距离-1;你不能被翻面',
|
||
sadouchengbing:'撒豆成兵',
|
||
sadouchengbing_info:'出牌阶段对自己使用,若你的势力为“神”,摸X张牌;否则将你手牌补至X;(X为你的体力上限且至多为5)',
|
||
yihuajiemu:'移花接木',
|
||
yihuajiemu_info:'出牌阶段对一名有牌的其他角色使用,令其使用一张【杀】,或交给你两张牌',
|
||
chiyanzhenhunqin:'赤焰镇魂琴',
|
||
chiyanzhenhunqin_info:'锁定技,你造成的伤害均视为具有火属性',
|
||
juechenjinge:'绝尘金戈',
|
||
juechenjinge_info:'锁定技,敌方角色计算与己方其他角色距离+1',
|
||
xiuluolianyuji:'修罗炼狱戟',
|
||
xiuluolianyuji_info:'你使用【杀】可以额外指定任意名攻击范围内的其他角色为目标;锁定技,你使用【杀】造成的伤害+1,然后令受到伤害的角色回复1点体力',
|
||
longfenghemingjian:'鸾凤和鸣剑',
|
||
longfenghemingjian_info:'你使用的【雷杀】或【火杀】指定目标后,可令对方选择弃置一张牌或令你摸一张牌',
|
||
qicaishenlu:'七彩神鹿',
|
||
qicaishenlu_info:'锁定技,你计算与其他角色的距离时-1,当你造成属性伤害时,你令此伤害+1。',
|
||
boss_mengpohuihun:'回魂',
|
||
boss_mengpohuihun_info:'若场上有角色在本局游戏中因孟婆的【忘魂】失去过技能,则令其恢复该技能;此牌进入弃牌堆后,会被销毁。',
|
||
honghuangzhili:'洪荒之力',
|
||
honghuangzhili_cbg:'洪',
|
||
honghuangzhili_info:'若该角色的势力是神,你获得其一张牌,其【神裔】无效直到其下家的回合(这个下家是动态变化的,会随着一个人的死或者复活而变化)开始;若该角色的势力不是神,其翻面。',
|
||
|
||
boss_qingmushilian:'春之试炼',
|
||
boss_qinglong:'青龙',
|
||
boss_mushengoumang:'木神勾芒',
|
||
boss_shujing:'树精',
|
||
boss_taihao:'太昊',
|
||
|
||
boss_baimangshilian:'秋之试炼',
|
||
boss_baihu:'白虎',
|
||
boss_jinshenrushou:'金神蓐收',
|
||
boss_mingxingzhu:'明刑柱',
|
||
boss_shaohao:'少昊',
|
||
|
||
boss_xuanlinshilian:'冬之试炼',
|
||
boss_xuanwu:'玄武',
|
||
boss_shuishenxuanming:'水神玄冥',
|
||
boss_shuishengonggong:'水神共工',
|
||
boss_zhuanxu:'颛顼',
|
||
|
||
boss_lingqu:'灵躯',
|
||
boss_lingqu_info:'锁定技,当你受到伤害后,你摸一张牌,然后手牌上限+1;防止你受到的大于1点的伤害',
|
||
boss_zirun:'滋润',
|
||
boss_zirun_info:'锁定技,准备阶段开始时,你令所有角色摸一张牌,若其装备区内有牌,则其额外摸一张牌',
|
||
boss_juehong:'决洪',
|
||
boss_juehong_info:'锁定技,准备阶段开始时,你令所有敌方角色自己弃置自己的装备区内的所有牌,若其装备区内没有牌,则改为你弃置其一张手牌',
|
||
boss_zaoyi:'皂仪',
|
||
boss_zaoyi_info:'锁定技,只要水神玄冥存活,你不会成为敌方角色使用锦囊牌的目标,只要水神共工存活,你不会成为敌方角色使用基本牌的目标。水神玄冥和水神共工均死亡后,你摸四张牌,然后从下回合开始,每个回合开始时使体力值最少的敌方角色失去所有体力',
|
||
boss_baiyi:'白仪',
|
||
boss_baiyi_info:'锁定技,每名敌方角色的摸牌阶段,若当前轮数小于3,其少摸一张牌;第五轮开始时,每名敌方角色弃置两张牌;当己方角色受到的雷电伤害时,若当前轮数小于7,其防止此伤害',
|
||
boss_qingzhu:'擎柱',
|
||
boss_qingzhu_info:'锁定技,你跳过弃牌阶段,若你没有“殛顶”,你于出牌阶段不能使用【杀】',
|
||
boss_jiazu:'枷足',
|
||
boss_jiazu_info:'锁定技,回合开始时,弃置你上家和下家的敌方角色的装备区内的坐骑牌',
|
||
boss_jiding:'殛顶',
|
||
boss_jiding_info:'锁定技,其他己方角色受到伤害后,若伤害来源为敌方角色,则你视为对伤害来源使用雷【杀】,若此【杀】造成伤害,蓐收回复1点体力。然后你失去此技能(只有发动了才会失去,没发动不会失去)',
|
||
boss_xingqiu:'刑秋',
|
||
boss_xingqiu_info:'锁定技,每两轮的出牌阶段开始时,你横置所有敌方角色,然后使明刑柱获得【殛顶】',
|
||
boss_kuangxiao:'狂啸',
|
||
boss_kuangxiao_info:'锁定技,你的回合内,你使用【杀】没有距离限制,且指定所有敌方角色为目标',
|
||
boss_shenyi:'神裔',
|
||
boss_shenyi_info:'锁定技,你的武将牌始终正面向上,你的判定区内的牌效果反转',
|
||
boss_shenen:'神恩',
|
||
boss_shenen_info:'锁定技,所有己方角色使用牌无距离限制;所有敌方角色摸牌阶段多摸一张牌且手牌上限+1',
|
||
boss_fentian:'焚天',
|
||
boss_fentian_info:'锁定技,你造成的伤害视为火焰伤害;你使用红色牌无距离和次数限制,且不可被其他角色使用【闪】或【无懈可击】响应',
|
||
boss_fentian2:'焚天',
|
||
boss_xingxia:'行夏',
|
||
boss_xingxia_info:'每两轮限一次,出牌阶段,你可以对焰灵造成2点火焰伤害,然后令每名敌方角色选择一项:1.弃置一张红色牌;2.你对其造成1点火焰伤害',
|
||
boss_huihuo:'回火',
|
||
boss_huihuo_info:'锁定技,当你死亡时,你对所有敌方角色各造成3点火焰伤害;出牌阶段,你可以多使用一张【杀】',
|
||
boss_furan:'复燃',
|
||
boss_furan2:'复燃',
|
||
boss_furan_info:'当你濒死时,所有敌方角色视为可以将红色牌当【桃】对你使用',
|
||
boss_chiyi:'赤仪',
|
||
boss_chiyi2:'赤仪',
|
||
boss_chiyi_info:'锁定技,从第三轮开始,敌方角色受到的伤害+1;第五轮开始时,你对所有角色各造成1点火焰伤害;第七轮开始时,你对焰灵造成5点火焰伤害',
|
||
boss_buchun:'布春',
|
||
boss_buchun_info:'每两轮限一次,出牌阶段,若场上有死亡的树精,你可以失去1点体力,复活所有树精,使其回复体力至1点,补充手牌至两张;若场上没有死亡的树精,你可以为一名己方角色回复2点体力',
|
||
boss_cuidu:'淬毒',
|
||
boss_cuidu_info:'锁定技,你对敌方角色造成伤害后,若其没有“中毒”,你令其获得“中毒”,然后令木神勾芒摸一张牌',
|
||
boss_zhongdu:'中毒',
|
||
boss_zhongdu_bg:'毒',
|
||
boss_zhongdu_info:'锁定技,回合开始时,你进行判定,若结果不为红桃,你受到1点无来源的伤害,若结果不为黑桃,你失去此技能',
|
||
boss_qingyi:'青仪',
|
||
boss_qingyi_info:'锁定技,第三轮开始时,己方角色各回复1点体力;第五轮开始时,敌方角色各失去1点体力;第七轮开始时,复活木神勾芒和树精,使其各摸三张牌,各+1体力上限,然后各回复3点体力',
|
||
|
||
boss_guimou:'鬼谋',
|
||
boss_guimou_info:'结束阶段,你可以令一名随机的其他角色进入混乱状态直到其下一回合结束',
|
||
boss_yuance:'远策',
|
||
boss_yuance_info:'每当一名角色受到其他角色的伤害,你可以选择一项并进行一次判定:1. 若结果为黑色,受伤害角色失去一点体力,否则伤害来源失去一点体力;2. 若结果为红色,受伤害角色回复一点体力,否则伤害来源回复一点体力',
|
||
boss_qizuo:'奇佐',
|
||
boss_qizuo_info:'你可以令你的普通锦囊牌额外结算一次',
|
||
boss_guixin:'归心',
|
||
boss_guixin_info:'锁定技,其他角色摸牌时,若摸牌数不少于2,须将摸到的牌中的一张交给你',
|
||
xiongcai:'雄才',
|
||
xiongcai_info:'锁定技,你在回合结束后随机获得一个魏势力角色的所有技能',
|
||
xiaoxiong:'枭雄',
|
||
xiaoxiong_info:'锁定技,每当一名其他角色使用一张基本牌或锦囊牌,你获得一张与之同名的牌;在一名其他角色的结束阶段,若其本回合没有使用牌,你对其造成一点伤害',
|
||
boss_zhangwu:'章武',
|
||
boss_zhangwu_info:'每当你受到一次伤害,你可以弃置任意张牌并令伤害来源选择一项:弃置等量的牌,或受到等量的伤害',
|
||
xiangxing:'禳星',
|
||
xiangxing_info:'锁定技,游戏开始时,你获得7枚星;每当你累计扣减7点体力,你失去一枚星,并造成7点雷属性伤害,随机分配给其他角色;当你失去全部星后,你的体力上限变为3',
|
||
yueyin:'月隐',
|
||
yueyin_info:'锁定技,你的每一枚星对应的一个特定条件,当你失去星时,若满足此条件,则不造成伤害',
|
||
xiangxing7_info:'你没有手牌',
|
||
xiangxing6_info:'此次受到的是火属性伤害',
|
||
xiangxing5_info:'此次受到的是雷属性伤害',
|
||
xiangxing4_info:'此次为失去体力',
|
||
xiangxing3_info:'一名其他角色有至少4件装备',
|
||
xiangxing2_info:'你的判定区内至少有2张牌',
|
||
xiangxing1_info:'场上只有2名存活角色',
|
||
gaiming:'改命',
|
||
gaiming_info:'锁定技,在你的判定牌生效前,你观看牌堆顶的7张牌并选择一张作为判定结果,此结果不可更改',
|
||
fengqi:'风起',
|
||
fengqi_info:'准备阶段和结束阶段,你可以视为使用任意一张普通锦囊牌',
|
||
|
||
jiaoxia:'皎霞',
|
||
jiaoxia_info:'每当你成为红色牌的目标,你可以摸一张牌',
|
||
lingbo:'凌波',
|
||
lingbo_info:'每当你使用或打出一张闪,你可以摸两张牌',
|
||
tiandao:'天道',
|
||
tiandao_info:'任意一名角色的判定生效前,你可以打出一张牌替换之',
|
||
yunshen:'云身',
|
||
yunshen2:'云身',
|
||
yunshen_info:'每当你使用或打出一张闪时,你可以令你的防御距离+1;准备阶段,你将累计的防御距离清零,然后摸等量的牌',
|
||
lianji:'连计',
|
||
lianji_info:'出牌阶段限一次,你可以选择一张手牌并指定两名角色进行拼点,拼点赢的角色获得此牌,并对没赢的角色造成一点伤害',
|
||
mazui:'麻醉',
|
||
mazui2:'麻醉',
|
||
mazui_info:'出牌阶段限一次,你可以将一张黑色手牌置于一名角色的武将牌上,该角色造成的下一次伤害-1,然后获得此牌',
|
||
|
||
boss_nbianshen:'变形',
|
||
boss_nbianshenx:'变形',
|
||
boss_nbianshenx_info:'你从第二轮开始,每一轮幻化为警觉、任性、睿智、暴怒四种随机状态中的一种',
|
||
boss_mengtai:'萌态',
|
||
boss_mengtai_info:'锁定技,若你的出牌阶段被跳过,你跳过本回合的弃牌阶段;若你的摸牌阶段被跳过,结束阶段开始时,你摸三张牌',
|
||
boss_ruizhi:'睿智',
|
||
boss_ruizhi_info:'锁定技,其他角色的准备阶段开始时,其选择一张手牌和一张装备区里的牌,然后弃置其余的牌。',
|
||
boss_jingjue:'警觉',
|
||
boss_jingjue_info:'每当你于回合外失去牌时,你可以进行一次判定,若结果为红色,你回复1点体力',
|
||
boss_renxing:'任性',
|
||
boss_renxing_info:'锁定技,你的回合外,一名角色受到1点伤害后或回复1点体力时,你摸一张牌',
|
||
boss_nbaonu:'暴怒',
|
||
boss_nbaonu_info:'锁定技,摸牌阶段,你改为摸X张牌(X为4到你体力值间的随机数);若你的体力值小于5,则你使用【杀】造成的伤害+1且无次数限制',
|
||
boss_shouyi:'兽裔',
|
||
boss_shouyi_info:'锁定技,你使用牌无距离限制',
|
||
|
||
boss_nianrui:'年瑞',
|
||
boss_nianrui_info:'锁定技,摸牌阶段,你额外摸两张牌',
|
||
boss_qixiang:'祺祥',
|
||
boss_qixiang1:'祺祥',
|
||
boss_qixiang2:'祺祥',
|
||
boss_qixiang_info:'乐不思蜀判定时,你的方块判定牌视为红桃;兵粮寸断判定时,你的黑桃判定牌视为草花',
|
||
|
||
qiwu:'栖梧',
|
||
qiwu_info:'锁定技。每当你使用一张梅花牌,你回复一点体力',
|
||
jizhen:'激阵',
|
||
jizhen_info:'结束阶段,你可以令所至多两名已受伤角色摸一张牌',
|
||
|
||
boss_yushou:'驭兽',
|
||
boss_yushou_info:'出牌阶段开始时,你可以对所有敌方角色使用一张南蛮入侵',
|
||
boss_moyany:'魔炎',
|
||
boss_moyany_info:'每当你于回合外失去牌时,你可以进行一次判定,若结果为红色,你对一名其他角色造成2点火焰伤害',
|
||
boss_modao:'魔道',
|
||
boss_modao_info:'锁定技,准备阶段,你摸两张牌',
|
||
boss_mojian:'魔箭',
|
||
boss_mojian_info:'出牌阶段开始时,你可以对所有敌方角色使用一张万箭齐发',
|
||
boss_danshu:'丹术',
|
||
boss_danshu_info:'每当你于回合外失去牌时,你可以进行一次判定,若结果为红色,你回复1点体力',
|
||
|
||
boss_zuijiu:'醉酒',
|
||
boss_zuijiu_info:'锁定技,你因【杀】造成伤害时,此伤害+1。',
|
||
boss_taiping:'太平',
|
||
boss_taiping_info:'锁定技,摸牌阶段摸牌时,你的摸牌数量+2',
|
||
boss_suoming:'索命',
|
||
boss_suoming_info:'结束阶段,将任意名未被横置的其他角色的武将牌横置',
|
||
boss_xixing:'吸星',
|
||
boss_xixing_info:'准备阶段,对任意一名横置的其他角色造成1点雷电伤害,然后回复1点体力',
|
||
|
||
boss_baolian:'暴敛',
|
||
boss_baolian_info:'锁定技,结束阶段,你摸两张牌',
|
||
boss_manjia:'蛮甲',
|
||
boss_manjia_info:'锁定技,若你的装备区内没有防具牌,则你视为装备了[藤甲]',
|
||
boss_xiaoshou:'枭首',
|
||
boss_xiaoshou_info:'结束阶段,对体力不小于你的一名其他角色造成3点伤害',
|
||
boss_guiji:'诡计',
|
||
boss_guiji_info:'锁定技,准备阶段结束时,若你的判定区内有牌,你随机弃置其中一张牌',
|
||
boss_lianyu:'炼狱',
|
||
boss_lianyu_info:'结束阶段,你可以对所有敌方角色造成1点火焰伤害',
|
||
|
||
boss_guihuo:'鬼火',
|
||
boss_guihuo_info:'结束阶段,你可以对一名其他角色造成1点火焰伤害',
|
||
boss_minbao:'冥爆',
|
||
boss_minbao_info:'锁定技,当你死亡时,对场上所有其他角色造成1点火焰伤害',
|
||
boss_luolei:'落雷',
|
||
boss_luolei_info:'准备阶段,你可以对一名其他角色造成1点雷电伤害',
|
||
boss_beiming:'悲鸣',
|
||
boss_beiming_info:'锁定技,当你死亡时,你令杀死你的角色弃置所有手牌',
|
||
boss_guimei:'鬼魅',
|
||
boss_guimei_info:'锁定技,你不能成为延时类锦囊的目标',
|
||
boss_didong:'地动',
|
||
boss_didong_info:'结束阶段,你可以选择一名敌方角色将其武将牌翻面',
|
||
boss_shanbeng:'山崩',
|
||
boss_shanbeng_info:'锁定技,当你死亡时,你令所有其他角色弃置其装备区内的所有牌',
|
||
|
||
boss_chiyan_intro1:' 第一关',
|
||
boss_chiyan_intro1_info:'挑战朱雀',
|
||
boss_chiyan_intro2:' 第二关',
|
||
boss_chiyan_intro2_info:'挑战火神祝融、焰灵',
|
||
boss_chiyan_intro3:' 第三关',
|
||
boss_chiyan_intro3_info:'挑战炎帝、火神祝融、焰灵',
|
||
boss_chiyan_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
|
||
|
||
boss_qingmu_intro1:' 第一关',
|
||
boss_qingmu_intro1_info:'挑战青龙',
|
||
boss_qingmu_intro2:' 第二关',
|
||
boss_qingmu_intro2_info:'挑战木神勾芒、树精',
|
||
boss_qingmu_intro3:' 第三关',
|
||
boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
|
||
boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
|
||
|
||
boss_xuanlin_intro1:' 第一关',
|
||
boss_xuanlin_intro1_info:'挑战玄武',
|
||
boss_xuanlin_intro2:' 第二关',
|
||
boss_xuanlin_intro2_info:'挑战水神玄冥、水神共工',
|
||
boss_xuanlin_intro3:' 第三关',
|
||
boss_xuanlin_intro3_info:'挑战颛顼、水神玄冥、水神共工',
|
||
boss_xuanlin_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
|
||
|
||
boss_baimang_intro1:' 第一关',
|
||
boss_baimang_intro1_info:'挑战白虎',
|
||
boss_baimang_intro2:' 第二关',
|
||
boss_baimang_intro2_info:'挑战金神蓐收、明刑柱',
|
||
boss_baimang_intro3:' 第三关',
|
||
boss_baimang_intro3_info:'挑战少昊、金神蓐收、明刑柱',
|
||
boss_baimang_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
|
||
|
||
boss_bianshen_intro1:' 第一关',
|
||
boss_bianshen_intro1_info:'挑战魑、魅、魍、魉中的随机一个',
|
||
boss_bianshen_intro2:' 第二关',
|
||
boss_bianshen_intro2_info:'挑战牛头、马面中的随机一个',
|
||
boss_bianshen_intro3:' 第三关',
|
||
boss_bianshen_intro3_info:'挑战白无常、黑无常中的随机一个',
|
||
boss_bianshen_intro4:' 第四关',
|
||
boss_bianshen_intro4_info:'挑战罗刹、夜叉中的随机一个',
|
||
// boss_bianshen2:'后援',
|
||
// boss_bianshen2_info:'你死亡后,随机召唤牛头、马面中的一个',
|
||
// boss_bianshen3:'后援',
|
||
// boss_bianshen3_info:'你死亡后,随机召唤白无常、黑无常中的一个',
|
||
// boss_bianshen4:'后援',
|
||
// boss_bianshen4_info:'你死亡后,随机召唤罗刹、夜叉中的一个',
|
||
|
||
boss_qiangzheng:'强征',
|
||
boss_qiangzheng_info:'锁定技,结束阶段,你获得每个敌方角色的一张手牌',
|
||
boss_baolin:'暴凌',
|
||
guizhen:'归真',
|
||
guizhen_info:'每当你失去最后一张手牌,你可以所有敌人失去全部手牌,没有手牌的角色失去一点体力(不触发技能)',
|
||
boss_shengshou:'圣手',
|
||
boss_shengshou_info:'每当你使用一张牌,你可以进行一次判定,若为红色,你回复一点体力',
|
||
wuqin:'五禽戏',
|
||
wuqin_info:'结束阶段,若你没有手牌,可以摸三张牌',
|
||
|
||
boss_konghun:'控心',
|
||
boss_konghun_info:'结束阶段,你可以指定一名敌人令其进入混乱状态(不受对方控制,并将队友视为敌人)直到下一回合开始',
|
||
yuehun:'月魂',
|
||
yuehun_info:'结束阶段,你可以回复一点体力并摸两张牌',
|
||
fengwu:'风舞',
|
||
fengwu_info:'出牌阶段限一次,可令除你外的所有角色依次对与其距离最近的另一名角色使用一张【杀】,无法如此做者失去1点体力。',
|
||
boss_wange:'笙歌',
|
||
|
||
huanhua:'幻化',
|
||
huanhua_info:'锁定技,游戏开始时,你获得其他角色的所有技能,体力上限变为其他角色之和;其他角色于摸牌阶段摸牌时,你摸等量的牌;其他角色于弃牌阶段弃牌时,你弃置等量的手牌',
|
||
|
||
boss_leiji:'雷击',
|
||
boss_leiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为黑色,其受到一点雷电伤害,然后你摸一张牌',
|
||
jidian:'亟电',
|
||
jidian_info:'每当你造成一次伤害,可以指定距离受伤害角色1以内的一名其他角色进行判定,若结果为黑色,该角色受到一点雷电伤害',
|
||
|
||
tinqin:'听琴',
|
||
boss_guihan:'归汉',
|
||
boss_guihan_info:'限定技,濒死阶段,你可以将体力回复至体力上限,摸4张牌,令所有敌人的技能恢复,失去技能【悲歌】和【胡笳】,并获得技能【听琴】、【蕙质】',
|
||
boss_huixin:'蕙质',
|
||
boss_huixin_info:'每当你于回合外失去牌,可以进行一次判定,若为黑色,当前回合角色失去一点体力,否则你回复一点体力并摸一张牌',
|
||
boss_hujia:'胡笳',
|
||
boss_hujia_info:'结束阶段,若你已受伤,可以弃置一张牌令一名其他角色的所有技能失效,若其所有技能已失效,改为令其失去一点体力上限',
|
||
boss_honglian:'红莲',
|
||
boss_honglian_info:'锁定技,结束阶段,你摸两张牌,并对所有敌人造成一点火焰伤害',
|
||
huoshen:'火神',
|
||
huoshen_info:'锁定技,你防止即将受到的火焰伤害,改为回复1点体力',
|
||
boss_xianyin:'仙音',
|
||
boss_xianyin_info:'每当你于回合外失去牌,你可以进行一次判定,若为红色,你令一名敌人失去一点体力',
|
||
|
||
boss_yuhuo:'浴火',
|
||
boss_yuhuo_info:'觉醒技,在你涅槃后,你获得技能【神威】、【朱羽】',
|
||
boss_tianyu:'天狱',
|
||
boss_tianyu_info:'锁定技,结束阶段,你解除横置状态,除你之外的所有角色进入横置状态',
|
||
|
||
boss_jizhi:'集智',
|
||
boss_jizhi_info:'每当你使用一张非转化的非基本牌,你可以摸一张牌并展示之',
|
||
boss_guiyin:'归隐',
|
||
boss_guiyin_info:'锁定技,体力值比你多的角色无法在回合内对你使用卡牌',
|
||
boss_gongshen:'工神',
|
||
boss_gongshen_info:'锁定技,除你之外的角色没有装备区;你不能成为其他角色的延时锦囊牌的目标',
|
||
|
||
fanghua:'芳华',
|
||
fanghua_info:'结束阶段,你可以令所有已翻面角色流失一点体力',
|
||
tashui:'踏水',
|
||
tashui_info:'每当你使用或打出一张黑色牌,你可以令一名其他角色翻面',
|
||
|
||
boss_wuxin:'无心',
|
||
boss_wuxin_info:'锁定技,你防止即将受到的伤害,改为流失一点体力;你不能成为其他角色的延时锦囊的目标',
|
||
shangshix:'伤逝',
|
||
shangshix2:'伤逝',
|
||
shangshix_info:'锁定技,你的手牌数至少为4,结束阶段,若你的体力值大于1,你令场上所有角色流失一点体力',
|
||
|
||
boss_baonu:'暴怒',
|
||
boss_baonu_info:'锁定技,当你的体力值降至4或更低时,你变身为暴怒战神或神鬼无前,并立即开始你的回合',
|
||
shenwei:'神威',
|
||
shenwei_info:'锁定技,摸牌阶段,你额外摸X张牌,你的手牌上限+X(X为场上其他角色的数目且至多为3)',
|
||
xiuluo:'修罗',
|
||
xiuluo_info:'准备阶段,你可以弃置一张牌,然后弃置你判定区内一张同花色的牌。你可以重复此流程。',
|
||
shenqu:'神躯',
|
||
shenqu_info:'每名角色的准备阶段,若你的手牌数少于或等于你的体力上限数,你可以摸两张牌;当你受到伤害后,你可以使用一张【桃】',
|
||
jiwu:'极武',
|
||
jiwu_info:'出牌阶段,你可以弃置一张牌,然后获得一项:“强袭”、“铁骑”(界)、“旋风”、“完杀”,直到回合结束',
|
||
|
||
"boss_jingjia":"精甲",
|
||
"boss_jingjia_info":"锁定技,游戏开始时,将本局游戏中加入的装备随机置入你的装备区。",
|
||
"boss_aozhan":"鏖战",
|
||
"boss_aozhan_info":"锁定技,若你装备区内有:武器牌,你可以多使用一张【杀】;防具牌,防止你受到的超过1点的伤害;坐骑牌,摸牌阶段多摸一张牌;宝物牌,跳过你的判定阶段。",
|
||
|
||
boss_qinguangwang_ab:'秦广王',
|
||
boss_qinguangwang:'秦广王·蒋子文',
|
||
boss_panguan:'判官',
|
||
boss_panguan_info:' 锁定技,你不能成为延时类锦囊的目标。',
|
||
boss_juhun:'拘魂',
|
||
boss_juhun_info:'锁定技,结束阶段,你令随机一名其他角色的武将牌翻面或横置。',
|
||
boss_wangxiang:'望乡',
|
||
boss_wangxiang_info:'锁定技,当你死亡时,你令所有其他角色弃置其装备区内的所有牌。',
|
||
boss_chujiangwang_ab:'楚江王',
|
||
boss_chujiangwang:'楚江王·厉温',
|
||
boss_bingfeng:'冰封',
|
||
boss_bingfeng_info:'锁定技,你死亡时,若杀死你的角色武将牌是正面朝上, 你令其翻面。',
|
||
boss_songdiwang:'宋帝王·余懃',
|
||
boss_heisheng:'黑绳',
|
||
boss_heisheng_info:'锁定技,你死亡时,横置所有场上角色。',
|
||
boss_shengfu:'绳缚',
|
||
boss_shengfu_info:'锁定技,你的回合结束时,随机弃置一张场上其他角色的坐骑牌。',
|
||
boss_wuguanwang_ab:'五官王',
|
||
boss_wuguanwang:'五官王·吕岱',
|
||
boss_zhiwang:'治妄',
|
||
boss_zhiwang_info:'锁定技,当其他角色于摸牌阶段外获得牌时,你随机弃置其一张手牌。',
|
||
boss_zhiwang_planetarian:'注意事项',
|
||
boss_zhiwang_planetarian_info:'若触发【治妄】的角色因【治妄】触发的其他的技能(如【伤逝】【连营】等)继续获得了牌,则该角色将其武将牌变更为孙策。',
|
||
boss_gongzheng:'公正',
|
||
boss_gongzheng_info:'锁定技,准备阶段,若你判定区有牌,你随机弃置一张你判定区的牌。',
|
||
boss_xuechi:'血池',
|
||
boss_xuechi_info:'锁定技,你的回合结束时,令随机一名其他角色失去2点体力。',
|
||
boss_yanluowang_ab:'阎罗王',
|
||
boss_yanluowang:'阎罗王·包拯',
|
||
boss_tiemian:'铁面',
|
||
boss_tiemian_info:'锁定技,你的防具区没有牌时,视为你装备【仁王盾】。',
|
||
boss_zhadao:'铡刀',
|
||
boss_zhadao_info:'锁定技,你使用【杀】指定目标后,你令目标角色防具无效。',
|
||
boss_zhuxin:'诛心',
|
||
boss_zhuxin_info:'锁定技,你死亡时,你令场上血量最少的一名其他角色受到2点伤害。',
|
||
boss_bianchengwang_ab:'卞城王',
|
||
boss_bianchengwang:'卞城王·毕元宾',
|
||
boss_leizhou:'雷咒',
|
||
boss_leizhou_info:'锁定技,准备阶段,你对随机一名其他角色造成1点雷属性伤害',
|
||
boss_leifu:'雷缚',
|
||
boss_leifu_info:'锁定技,你的回合结束时,随机横置一名其他角色。',
|
||
boss_leizhu:'雷诛',
|
||
boss_leizhu_info:'锁定技,你死亡时,对所有其他角色造成依次造成1点雷属性伤害。',
|
||
boss_taishanwang_ab:'泰山王',
|
||
boss_taishanwang:'泰山王·董和',
|
||
boss_fudu:'服毒',
|
||
boss_fudu_info:'锁定技,其他角色使用【桃】时,你令随机另一名其他角色失去1点体力。',
|
||
boss_kujiu:'苦酒',
|
||
boss_kujiu_info:'锁定技,其他角色准备阶段,你令其失去1点体力,然后该角色视为使用一张【酒】。',
|
||
boss_renao:'热恼',
|
||
boss_renao_info:'锁定技,你死亡时,你令随机一名其他角色受到3点火属性伤害。',
|
||
boss_dushiwang_ab:'都市王',
|
||
boss_dushiwang:'都市王·黄中庸',
|
||
boss_remen:'热闷',
|
||
boss_remen_info:'锁定技,若你的装备区内没有防具牌,则【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。',
|
||
boss_zhifen:'炙焚',
|
||
boss_zhifen_info:'锁定技,准备阶段,你随机选择一名其他角色,获得其1张手牌(没有则不获得),并对其造成1点火属性伤害。',
|
||
boss_huoxing:'火刑',
|
||
boss_huoxing_info:'锁定技,你死亡时,你对所有其他角色造成1点火属性伤害。',
|
||
boss_pingdengwang_ab:'平等王',
|
||
boss_pingdengwang:'平等王·陆游',
|
||
boss_suozu:'锁足',
|
||
boss_suozu_info:'锁定技,准备阶段,你令所有其他角色横置。',
|
||
boss_abi:'阿鼻',
|
||
boss_abi_info:'锁定技,锁定技,你受到伤害时,你对伤害来源造成伤害的角色造成1点随机属性伤害(雷或火随机)。',
|
||
boss_pingdeng:'平等',
|
||
boss_pingdeng_info:'锁定技,你死亡时,你对体力最多的一名其他角色造成2点随机属性伤害(属性随机),然后再对一名体力最多的其他角色造成1点随机属性伤害(属性随机)。',
|
||
boss_zhuanlunwang_ab:'转轮王',
|
||
boss_zhuanlunwang:'转轮王·薛礼',
|
||
boss_lunhui:'轮回',
|
||
boss_lunhui_info:'锁定技,准备阶段,若你的体力小于等于2,则你与场上除你以外体力最高且大于2的角色交换体力值。',
|
||
boss_wangsheng:'往生',
|
||
boss_wangsheng_info:'锁定技,你的出牌阶段开始时,视为你随机使用一张【南蛮入侵】或【万箭齐发】。',
|
||
boss_zlfanshi:'反噬',
|
||
boss_zlfanshi_info:'锁定技,每个回合你受到第一次伤害后,若再次受到伤害,则对随机一名其他角色造成1点伤害。',
|
||
boss_shikieiki_ab:'四季映姫',
|
||
boss_shikieiki:'四季映姬·夜魔仙那度',
|
||
boss_yingzhong:'映冢',
|
||
boss_yingzhong_info:'锁定技。你登场后的第一个回合开始时,你随机获得两个“阴间武将”的全部技能。',
|
||
boss_yingzhong_append:'<span style="font-family:yuanli">四季映姬到阴曹地府<br>——阴(映)到家了!</span>',
|
||
//孟婆:
|
||
"boss_mengpo":"孟婆",
|
||
"boss_shiyou":"拾忧",
|
||
"boss_shiyou_info":"其他角色于弃牌阶段弃置的牌进入弃牌堆前,你可以选择其中任意张花色各不相同的牌获得之。",
|
||
"boss_wanghun":"忘魂",
|
||
"boss_wanghun_info":"锁定技,你死亡时,令随机两名敌方角色各随机失去一个技能(主公技除外),并在牌堆中加入2张回魂。(回魂只能在挑战模式出现)",
|
||
"boss_wangshi":"往事",
|
||
"boss_wangshi_info":"锁定技,你存活时,敌方角色的回合开始时,令其于本回合不能使用或打出随机一种类型的牌(基本、锦囊、装备)。",
|
||
"boss_wangshi2":"往事",
|
||
"boss_wangshi2_info":"",
|
||
//地藏王:
|
||
"boss_dizangwang":"地藏王",
|
||
"boss_bufo":"不佛",
|
||
"boss_bufo_info":"锁定技,你的回合开始时,你对所有距离为1的其他角色造成1点火焰伤害;你受到大于等于2的伤害时,令此伤害-1。",
|
||
"boss_wuliang":"无量",
|
||
"boss_wuliang_info":"锁定技,你登场时额外摸3张牌;结束阶段开始时,你摸两张牌;你的回合开始时,若你当前体力小于3,则回复至3。",
|
||
"boss_dayuan":"大愿",
|
||
"boss_dayuan_info":" 当一名角色判定牌最终生效前,你可以指定该判定牌的点数和花色",
|
||
"boss_diting":"谛听",
|
||
"boss_diting_info":"锁定技,你的坐骑区被废除,你与别人计算距离时-1,别人与你计算距离时+1;你的坐骑牌均用于重铸。",
|
||
/* //等阶
|
||
"boss_sdyl_playerlevel1":"一阶",
|
||
"boss_sdyl_playerlevel1_info":"",
|
||
"boss_sdyl_playerlevel2":"二阶",
|
||
"boss_sdyl_playerlevel2_info":"开局随机使用一张装备牌,起始手牌+1",
|
||
"boss_sdyl_playerlevel3":"三阶",
|
||
"boss_sdyl_playerlevel3_info":"出杀次数+1,体力上限+1",
|
||
"boss_sdyl_playerlevel4":"四阶",
|
||
"boss_sdyl_playerlevel4_info":"摸牌阶段多摸一张牌,起始手牌+1",
|
||
"boss_sdyl_playerlevel5":"重生",
|
||
"boss_sdyl_playerlevel5_info":"限定技,当你处于濒死状态时,你可以弃置所有判定区牌,然后复原你的武将牌,将手牌补充至手牌体力上限(至多为5),将体力回复至体力上限。",
|
||
|
||
"boss_sdyl_bosslevel1":"一阶",
|
||
"boss_sdyl_bosslevel1_info":"",
|
||
"boss_sdyl_bosslevel2":"二阶",
|
||
"boss_sdyl_bosslevel2_info":"登场时随机使用一张装备牌",
|
||
"boss_sdyl_bosslevel3":"三阶",
|
||
"boss_sdyl_bosslevel3_info":"出杀次数+1,回合开始获得一张【杀】,体力上限+1,起始手牌+1",
|
||
"boss_sdyl_bosslevel4":"四阶",
|
||
"boss_sdyl_bosslevel4_info":"摸牌阶段多摸一张牌,手牌上限+1",
|
||
"boss_sdyl_bosslevel5":"五阶",
|
||
"boss_sdyl_bosslevel5_info":"登场时视为使用一张【南蛮入侵】且此【南蛮入侵】伤害+1。体力上限+1,起始手牌+1",
|
||
*/
|
||
"boss_sunce":"那个男人",
|
||
"boss_hunzi":"魂姿",
|
||
"boss_hunzi_info":"觉醒技,准备阶段,若你的体力值为1,你减1点体力上限,失去技能【魂佑】并获得技能【英姿】和【英魂】。",
|
||
"boss_jiang":"激昂",
|
||
"boss_jiang_info":"①锁定技,【激昂】不会无效<br>②每当你使用或打出红色牌时,你可以摸一张牌。若你是因响应其他角色使用或打出的牌,则你获得对方使用或打出的牌<br>③当有其他角色使用或打出红色牌指定你为目标或响应你后,你可以摸一张牌并获得这些牌",
|
||
"boss_hunyou":"魂佑",
|
||
"boss_hunyou_info":"锁定技,你的体力值变化和体力上限变化无效。",
|
||
"boss_taoni":"讨逆",
|
||
"boss_taoni_info":"锁定技,游戏开始时,每名角色回合开始时或你死亡时,你检查存活角色的合法性。若有角色存在非法行为,则你终止本局游戏。",
|
||
|
||
boss_xhuanren:'关卡说明',
|
||
boss_xhuanren_info:'',
|
||
boss_xhuanren_info_boss:'第一关:挑战秦广王。<br>第二关:挑战楚江王,宋帝王,五官王,阎罗王中的一个。<br>第三关:挑战卞城王,泰山王,都市王,平等王中的一个。<br>第四关:挑战转轮王。',
|
||
|
||
boss_newhuanren:'关卡说明',
|
||
boss_newhuanren_info:'',
|
||
boss_newhuanren_info_boss:'第一关:挑战秦广王。<br>第二关:挑战楚江王,宋帝王,五官王,阎罗王中的一个。<br>第三关:挑战卞城王,泰山王,都市王,平等王中的一个。<br>第四关:挑战转轮王。<br>注:孟婆将在每局前三个阶段随机一个阶段登场<br>地藏王登场规则为,50回合内通过第三关,并且在前三关中成功击杀孟婆。<li>选陆逊左慈张春华于吉蒋费孔融自动变孙笨',
|
||
lingsheji:'灵蛇髻',
|
||
lingsheji2:'灵蛇髻',
|
||
shanrangzhaoshu:'禅让诏书',
|
||
xingtianpojunfu:'刑天破军斧',
|
||
noda_axe:'刑天破军斧',
|
||
noda_axe2:'刑天破军斧',
|
||
jinwuluorigong:'金乌落日弓',
|
||
iwasawa_crowbow:'金乌落日弓',
|
||
lingsheji_info:'出牌阶段结束时,你可选择:1.摸一张牌。2.将一张武将牌置于武将牌上,并于回合结束后获得此牌。',
|
||
shanrangzhaoshu_info:'其他角色于回合外获得牌后,若是其本回合内第一次获得牌,则你可以选择一项:交给其一张牌,或令其交给你一张牌。',
|
||
xingtianpojunfu_info:'当你于出牌阶段内使用牌指定唯一目标后,你可弃置两张牌。若如此做,其本回合内不能使用或打出牌且其防具技能无效。',
|
||
jinwuluorigong_info:'当你于出牌阶段内一次性失去了两张以上的手牌后,你可以弃置一名其他角色等量的牌。',
|
||
TheDayIBecomeAGod:'神杀',
|
||
thedayibecomeagod:'传承',
|
||
thedayibecomeagod_info:'选择一名其他己方角色。若其势力非神,则改为神势力;若其势力为神,则将武将牌翻至正面,回复体力至体力上限,并将手牌摸至5 ',
|
||
gubuzifeng:'故步自封',
|
||
gubuzifeng_disable:'故步自封',
|
||
gubuzifeng_info:'出牌阶段,对一名其他角色使用。其的一个随机技能失效直到其下个回合结束。',
|
||
goujiangdesidai:'篝酱的丝带',
|
||
goujiangdesidai_info:'锁定技,若你未拥有技能【纵丝】,则你视为拥有技能【纵丝】;若你拥有技能【纵丝】,则你将此技能改为「出牌阶段限两次」',
|
||
goujiangdesidai_skill:'纵丝',
|
||
niaobaidaowenha:'鸟白岛文蛤',
|
||
niaobaidaowenha_skill:'鸟白岛文蛤',
|
||
niaobaidaowenha_info:'当你减少1点体力上限后,你可令一名其他角色增加1点体力上限并回复1点体力。',
|
||
niaobaidaowenha_skill_info:'当你减少1点体力上限后,你可令一名其他角色增加1点体力上限并回复1点体力。',
|
||
shenzhixiunvfu:'神之修女服',
|
||
shenzhixiunvfu_info:'没什么实际作用的衣服,仅仅是显得像个神而已。',
|
||
|
||
mode_boss_card_config:'挑战卡牌',
|
||
mode_boss_character_config:'挑战武将',
|
||
},
|
||
get:{
|
||
rawAttitude:function(from,to){
|
||
var num=(to.identity=='zhong')?5:6;
|
||
return (from.side===to.side?num:-num);
|
||
}
|
||
}
|
||
};
|
||
});
|