330 lines
9.2 KiB
JavaScript
330 lines
9.2 KiB
JavaScript
mode.boss={
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game:{
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load:function(){
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var next=game.createEvent('load',false);
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next.content=function(){
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"step 0"
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game.import('identity');
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"step 1"
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delete lib.config.current_mode.change_identity;
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ui.create.arena();
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ui.auto.hide();
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ui.create.cards();
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game.finishCards();
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game.delay();
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"step 2"
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game.prepareGame();
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"step 3"
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var player=_status.first||game.zhu;
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event.trigger('gameStart');
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game.gameDraw(player);
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game.bossPhaseLoop(player);
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}
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},
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bossPhaseLoop:function(){
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var next=game.createEvent('phaseLoop');
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next.player=game.zhu;
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next.content=function(){
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"step 0"
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if(player.classList.contains('chongzheng')){
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player.classList.remove('chongzheng');
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}
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else{
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player.phase();
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}
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"step 1"
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if(_status.level.chongzheng!=undefined&&event.player==game.zhu){
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for(var i=0;i<game.dead.length;i++){
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if(game.dead[i].hp<0) game.dead[i].hp=0;
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if(game.dead[i].storage.boss_chongzheng<_status.level.chongzheng){
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game.dead[i].storage.boss_chongzheng++;
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if(game.dead[i].hp<game.dead[i].maxHp){
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game.dead[i].hp++;
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}
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else{
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var sort=lib.config.sort_card(card);
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if(lib.config.reverse_sort) sort=-sort;
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var position=sort>0?player.node.handcards1:player.node.handcards2;
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card.fix();
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var j=0;
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if(lib.config.strict_sort){
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for(j=0;j<position.childNodes.length;j++){
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if(lib.config.reverse_sort){
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if(sort<lib.config.sort_card(position.childNodes[j])) break;
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}
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else{
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if(sort>lib.config.sort_card(position.childNodes[j])) break;
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}
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}
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}
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card.animate('start');
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position.insertBefore(card,position.childNodes[j]);
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}
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game.dead[i].update();
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}
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else{
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game.dead[i].revive();
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game.dead[i].classList.add('chongzheng');
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game.dead[i].hp=game.dead[i].maxHp;
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if(game.dead[i].hp<4){
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game.dead[i].draw(3);
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}
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else{
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game.dead[i].draw(2);
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}
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i--;
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}
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}
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}
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if(_status.loopType==1){
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if(event.player==game.zhu){
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if(_status.next==undefined) _status.next=game.zhu.next;
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event.player=_status.next;
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}
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else{
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if(player.next==game.zhu){
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_status.next=game.zhu.next;
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}
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else{
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_status.next=player.next;
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}
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event.player=game.zhu;
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}
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}
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else{
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var players,i;
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if(game.players.contains(event.player.next)==false){
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players=get.players(lib.sort.position);
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if(players[players.length-1].position<event.player.position){
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event.player=game.me;
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}
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else{
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for(i=0;i<game.players.length;i++){
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if(game.players[i].position>=event.player.position){
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event.player=game.players[i];break;
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}
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}
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}
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}
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else{
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event.player=event.player.next;
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}
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}
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event.goto(0);
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}
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},
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prepareGame:function(){
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var next=game.createEvent('prepareGame',false);
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next.showConfig=true;
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next.ai=function(player,list){
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player.init(list[0]);
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};
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next.content=function(){
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"step 0"
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var i;
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var dialog=ui.create.dialog();
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for(i=0;i<lib.scene.length;i++){
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var node=ui.create.div('.caption');
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if(lib.scene[i].title){
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node.innerHTML=lib.scene[i].title;
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node.level=i;
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node.addEventListener('click',function(){
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_status.level=this.level;
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while(ui.dialogs.length){
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ui.dialogs[0].close();
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}
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while(ui.controls.length){
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ui.controls[0].close();
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}
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game.resume();
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})
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}
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dialog.add(node);
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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ui.identity=ui.create.control(lib.storage.mode||'random_identity',function(link,node){
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if(node.link=='random_identity'){
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node.link='only_boss';
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node.innerHTML=get.translation('only_boss');
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game.save('mode','only_boss');
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}
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else if(node.link=='only_boss'){
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node.link='not_boss';
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node.innerHTML=get.translation('not_boss');
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game.save('mode','not_boss');
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}
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else if(node.link=='not_boss'){
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node.link='random_identity';
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node.innerHTML=get.translation('random_identity');
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game.save('mode','random_identity');
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}
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});
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// ui.identity.link=lib.storage.mode||'random_identity';
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game.pause();
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"step 1"
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var level=lib.scene[_status.level];
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_status.level=level;
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event.list=[];
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var identityList=['zhu'];
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for(i=0;i<level.versus;i++) identityList.push('fan');
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ui.create.players(identityList.length);
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ui.create.me();
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if(lib.storage.mode!='only_boss'){
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for(i=0;i<identityList.length;i++){
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identityList.sort(lib.sort.random);
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}
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if(lib.storage.mode=='not_boss'){
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while(identityList[0]=='zhu'){
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identityList.sort(lib.sort.random);
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}
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}
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}
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for(i=0;i<game.players.length;i++){
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game.players[i].identity=identityList[i];
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game.players[i].setIdentity(game.players[i].identity)
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if(identityList[i]=='zhu'){
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game.zhu=game.players[i];
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}
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}
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for(i in lib.character){
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if(level.forbid&&level.forbid.contains(i)) continue;
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if(lib.character[i][4]&&lib.character[i][4].contains('boss')) continue;
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event.list.push(i);
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}
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event.list.sort(lib.sort.random);
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game.zhu.init(level.boss);
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if(game.zhu!=game.me){
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var player=game.zhu.next;
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while(player!=game.me){
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event.ai(player,event.list.splice(0,6));
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player=player.next;
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}
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var list=event.list.splice(0,6);
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var dialog=ui.create.dialog('选择角色',[list,'character']);
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game.me.chooseButton(dialog,true);
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ui.create.cheat=function(){
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ui.cheat=ui.create.control('更换',function(){
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event.list=event.list.concat(list);
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event.list.sort(lib.sort.random);
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list=event.list.splice(0,6);
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_status.event.dialog.close();
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_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
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game.uncheck();
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game.check();
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});
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}
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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this.dialog.close();
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ui.dialog=this.backup;
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ui.dialogs.unshift(this.backup);
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ui.arena.appendChild(this.backup);
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_status.event.dialog=this.backup;
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game.uncheck();
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game.check();
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}
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else{
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list=[];
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for(i in lib.character){
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list.push(i);
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}
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var groupSort=function(name){
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if(lib.character[name][1]=='wei') return 0;
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if(lib.character[name][1]=='shu') return 1;
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if(lib.character[name][1]=='wu') return 2;
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if(lib.character[name][1]=='qun') return 3;
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}
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list.sort(function(a,b){
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return groupSort(a)-groupSort(b);
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});
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this.backup=_status.event.dialog;
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_status.event.dialog.close();
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_status.event.dialog=ui.create.dialog('自由选将',[list,'character']);
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this.dialog=_status.event.dialog;
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game.uncheck();
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game.check();
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}
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});
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}
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if(!ui.cheat&&get.config('change_choice'))
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ui.create.cheat();
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if(!ui.cheat2&&get.config('free_choose'))
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ui.create.cheat2();
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}
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"step 2"
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ui.auto.show();
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if(ui.cheat){
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ui.cheat.close();
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delete ui.cheat;
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}
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if(ui.cheat2){
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ui.cheat2.close();
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delete ui.cheat2;
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}
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var level=_status.level;
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_status.loopType=level.loopType||0;
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if(result.buttons) game.me.init(result.buttons[0].link);
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event.list.remove(game.me.name);
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].name==undefined){
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event.ai(game.players[i],event.list.splice(0,6))
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}
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}
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if(level.global){
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for(var i=0;i<level.global.length;i++){
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for(var j=0;j<game.players.length;j++){
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game.players[j].skills.add(level.global[i]);
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}
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lib.skill.global.add(level.global[i]);
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}
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}
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if(level.disable){
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for(var i=0;i<level.disable.length;i++){
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for(var j=0;j<game.players.length;j++){
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game.players[j].skills.remove(level.disable[i]);
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}
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lib.skill.global.remove(level.disable[i]);
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}
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}
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if(level.remove){
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for(var i=0;i<level.remove.length;i++){
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for(var j=0;j<lib.card.list.length;j++){
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if(lib.card.list[j][2]==level.remove[i]){
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lib.card.list.splice(0,1);i--;
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}
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}
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}
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}
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if(level.maxShuffle) _status.maxShuffle=level.maxShuffle;
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if(level.prepare) level.prepare();
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}
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},
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},
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element:{
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player:{
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dieAfter:function(){
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if(this==game.zhu) game.checkResult();
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else if(get.population('fan')==0) game.checkResult();
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else this.storage.boss_chongzheng=0;
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}
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}
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},
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translate:{
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start:'开始',
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choose_level:'选择关卡',
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random_identity:'随机分配',
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only_boss:'只当魔王',
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not_boss:'不当魔王',
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fan:'人',
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zhu:'魔',
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nianrui:'年瑞',
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qixiang1:'祺祥',
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qixiang2:'祺祥',
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nianrui_info:'摸牌阶段,你额外摸两张牌',
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qixiang1_info:'乐不思蜀判定时,你的方块判定牌视为红桃;兵粮寸断判定时,你的黑桃判定牌视为草花',
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},
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}
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