375 lines
9.1 KiB
JavaScript
Executable File
375 lines
9.1 KiB
JavaScript
Executable File
'use strict';
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card.qimou={
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card:{
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chenhuodajie:{
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fullskin:true,
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type:'trick',
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content:function(){
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if(target.num('he')){
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player.gainPlayerCard('he',target,true);
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}
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},
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ai:{
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order:1,
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useful:6,
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value:6,
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result:{
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target:-1
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},
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tag:{
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loseCard:1
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}
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}
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},
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shushangkaihua:{
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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multitarget:true,
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multiline:true,
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filterTarget:function(card,player,target){
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if(player==target) return true;
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var num=target.num('h');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].num('h')<num) return false;
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}
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return true;
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},
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content:function(){
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// target.draw();
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game.asyncDraw(targets);
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},
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ai:{
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order:1,
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value:5,
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result:{
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target:1
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}
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}
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},
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huoshaolianying:{
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fullskin:true,
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type:'trick',
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filterTarget:function(card,player,target){
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if(player==target) return false;
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var link=false;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isLinked()&&game.players[i]!=player){
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link=true;break;
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}
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}
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if(link){
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if(!target.isLinked()) return false;
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var distance=get.distance(player,target,'absolute');
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for(var i=0;i<game.players.length;i++){
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if(target!=game.players[i]&&
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game.players[i]!=player&&
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game.players[i].isLinked()){
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if(get.distance(player,game.players[i],'absolute')<distance){
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return false;
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}
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if(get.distance(player,game.players[i],'absolute')==distance&&
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parseInt(game.players[i].dataset.position)<parseInt(target.dataset.position)){
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return false;
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}
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}
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}
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return true;
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}
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else{
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var dist=get.distance(player,target);
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=player&&get.distance(player,game.players[i])<dist) return false;
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}
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return true;
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}
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},
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enable:true,
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selectTarget:-1,
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content:function(){
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target.damage('fire');
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},
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ai:{
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order:5,
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value:6,
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tag:{
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damage:1,
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natureDamage:1,
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fireDamage:1,
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},
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result:{
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target:function(player,target){
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if(target.hasSkillTag('nofire')||target.hasSkillTag('nodamage')) return 0;
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if(target.skills.contains('xuying')&&target.num('h')==0) return 0;
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if(!target.isLinked()){
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return ai.get.damageEffect(target,player,target,'fire');
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}
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var num=0;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isLinked()){
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var eff=ai.get.damageEffect(game.players[i],player,target,'fire');
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if(eff>0){
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num++;
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}
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else if(eff<0){
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num--;
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}
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}
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}
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return num;
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}
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}
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}
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},
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yihuajiemu:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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if(target.isMin()) return false;
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if(ui.selected.targets.length){
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return target.get('e',{subtype:'equip5'}).length==0;
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}
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else{
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return target.get('e',{subtype:'equip5'}).length>0;
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}
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},
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selectTarget:2,
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multitarget:true,
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content:function(){
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if(targets[0].get('e','5')){
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targets[0].$give(targets[0].get('e','5'),targets[1]);
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targets[1].equip(targets[0].get('e','5'));
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game.delay();
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}
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},
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ai:{
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order:1,
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result:{
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target:function(player,target){
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if(target.get('e',{subtype:'equip5'}).length){
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if(ai.get.attitude(target,player)>0){
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return -0.5;
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}
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return -1;
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}
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return 1;
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}
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},
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tag:{
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loseCard:1
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}
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}
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},
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fudichouxin:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return player!=target&&target.get('h').length;
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},
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content:function(){
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"step 0"
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player.chooseToCompare(target).clear=false;
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"step 1"
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if(result.bool){
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player.gain([result.player,result.target]);
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result.player.clone.moveDelete(player);
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result.target.clone.moveDelete(player);
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game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
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}
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else if(!result.cancelled){
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result.player.clone.delete();
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result.target.clone.delete();
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game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
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}
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},
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ai:{
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order:4,
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result:{
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target:function(player){
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if(player.get('h').length<=1) return 0;
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return -1;
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},
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player:function(player){
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if(player.get('h').length<=1) return 0;
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return 0.5;
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}
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},
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tag:{
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loseCard:1
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}
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}
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},
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shuiyanqijun:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('e');
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},
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selectTarget:-1,
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content:function(){
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if(target.num('e')) target.chooseToDiscard('e',true);
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},
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ai:{
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order:9,
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result:{
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target:function(player,target){
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if(target.num('e')) return -1;
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return 0;
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}
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},
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tag:{
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multitarget:1,
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multineg:1
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}
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}
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},
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toulianghuanzhu:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('h')>0;
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},
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selectTarget:2,
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multitarget:true,
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targetprompt:['被拿牌','得牌'],
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content:function(){
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"step 0"
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targets[0].addTempSkill('toulianghuanzhu2','phaseAfter');
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var hs=targets[0].get('h');
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event.num=Math.min(2,hs.length);
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if(event.num){
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targets[1].gain(hs.randomGets(event.num));
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targets[0].$give(event.num,targets[1]);
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game.delay();
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}
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else{
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event.finish();
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}
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"step 1"
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if(targets[1].num('h')){
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if(_status.auto&&targets[1]==game.me){
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game.delay();
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}
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targets[1].chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(targets[0])).ai=ai.get.disvalue;
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}
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else{
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event.finish();
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}
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"step 2"
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targets[0].gain(result.cards);
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targets[1].$give(event.num,targets[0]);
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},
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ai:{
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order:6.5,
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tag:{
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loseCard:1,
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multitarget:1,
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multineg:1
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},
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result:{
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target:function(player,target){
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if(ui.selected.targets.length){
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if(target==player&&target.num('h')<=1) return 0;
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return 0.5;
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}
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if(target.skills.contains('toulianghuanzhu2')) return 0;
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return -0.5;
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}
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},
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wuxie:function(){
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return 0;
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},
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useful:3,
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value:4
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}
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},
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},
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skill:{
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toulianghuanzhu2:{},
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_chenhuodajie:{
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trigger:{global:'damageEnd'},
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direct:true,
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filter:function(event,player){
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if(event.player==player) return false;
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if(!event.player.num('he')) return false;
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if(player.num('h','chenhuodajie')) return true;
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var mn=player.get('e','5');
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if(mn&&mn.name=='muniu'&&mn.cards&&mn.cards.length){
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for(var i=0;i<mn.cards.length;i++){
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if(mn.cards[i].name=='chenhuodajie') return true;
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}
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}
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return false;
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},
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content:function(){
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player.chooseToUse('是否对'+get.translation(trigger.player)+'使用趁火打劫?',function(card,player){
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if(card.name!='chenhuodajie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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if(mod!='unchanged') return mod;
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return true;
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},trigger.player,-1).targetRequired=true;
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}
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},
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},
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translate:{
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geanguanhuo:'隔岸观火',
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geanguanhuo_info:'指定任意两名角色进行拚点,拚点输的一方掉1点血;若点数一样则使用该锦囊的角色掉1点血。拚点的牌不用丢弃。',
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toulianghuanzhu:'偷梁换柱',
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toulianghuanzhu_info:'令一名角色获得另一名角色的两张手牌,然后还回两张手牌',
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toulianghuanzhu_bg:'柱',
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yihuajiemu:'移花接木',
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yihuajiemu_info:'将一名角色的宝物牌转移至另一名角色',
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fudichouxin:'釜底抽薪',
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fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
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shuiyanqijun:'水淹七军',
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shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
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shushangkaihua:'树上开花',
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shushangkaihua_info:'使用者与手牌数最少的所有角色各摸一张牌',
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huoshaolianying:'火烧连营',
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huoshaolianying_bg:'烧',
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huoshaolianying_info:'对离你最近的一名横置角色使用(若无横置角色则改为对距离你最近的所有角色使用),对目标造成一点火焰伤害',
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chenhuodajie:'趁火打劫',
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chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
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},
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list:[
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['heart',3,'yihuajiemu'],
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["diamond",3,'guohe'],
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['diamond',4,'fudichouxin'],
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['diamond',1,'yihuajiemu'],
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['club',6,'fudichouxin'],
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['spade',1,'fudichouxin'],
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['club',7,'shuiyanqijun'],
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['diamond',7,'yihuajiemu'],
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['club',8,'shuiyanqijun'],
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['club',8,'guohe'],
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['spade',9,'shuiyanqijun'],
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['heart',9,'toulianghuanzhu'],
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['club',10,'toulianghuanzhu'],
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['spade',11,'toulianghuanzhu'],
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['spade',13,'guohe'],
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['heart',7,'huoshaolianying','fire'],
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['diamond',12,'huoshaolianying','fire'],
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['heart',6,'shushangkaihua'],
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['club',1,'shushangkaihua'],
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['diamond',6,'chenhuodajie'],
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['diamond',9,'chenhuodajie'],
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['club',3,'chenhuodajie'],
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],
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}
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