1278 lines
38 KiB
JavaScript
Executable File
1278 lines
38 KiB
JavaScript
Executable File
'use strict';
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mode.guozhan={
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start:function(){
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"step 0"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(_status.connectMode){
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game.waitForPlayer();
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}
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else{
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game.prepareArena();
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game.delay();
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game.showChangeLog();
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}
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"step 1"
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if(_status.connectMode){
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game.randomMapOL();
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game.broadcastAll(function(){
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.name.hide();
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game.players[i].node.name2.hide();
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}
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});
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}
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else{
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if(lib.storage.test){
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lib.config.game_speed='vfast';
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lib.config.low_performance=true;
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_status.auto=true;
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ui.auto.classList.add('glow');
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.name.hide();
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game.players[i].node.name2.hide();
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}
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game.chooseCharacter();
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}
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"step 2"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
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}
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if(lib.storage.test&&!_status.connectMode){
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var str='';
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for(var i=0;i<game.players.length;i++){
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str+=get.translation(game.players[i].name1)+' '+get.translation(game.players[i].name2)+'; ';
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}
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console.log(str);
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}
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var player;
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if(_status.cheat_seat){
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var seat=_status.cheat_seat.link;
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if(seat==0){
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player=game.me;
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}
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else{
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player=game.players[game.players.length-seat];
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}
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if(!player) player=game.me;
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delete _status.cheat_seat;
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}
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else{
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player=game.players[Math.floor(Math.random()*game.players.length)];
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}
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event.trigger('gameStart');
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game.gameDraw(player);
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game.broadcastAll(function(player){
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for(var i=0;i<game.players.length;i++){
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game.players[i].name='unknown'+get.distance(player,game.players[i],'absolute');
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game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
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if(game.players[i]==game.me){
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lib.translate[game.players[i].name]+='(你)';
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}
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}
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},player);
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:game.players[i].name,
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translate:lib.translate[game.players[i].name],
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name1:players[i].name1,
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name2:players[i].name2,
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});
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}
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_status.videoInited=true,
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game.addVideo('init',null,info);
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if(get.config('guozhan_mode')=='mingjiang'){
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game.showIdentity(true);
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].ai.shown=0;
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}
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}
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game.phaseLoop(player);
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},
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game:{
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getState:function(){
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var state={};
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for(var i in lib.playerOL){
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var player=lib.playerOL[i];
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state[i]={
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identity:player.identity,
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shown:player.ai.shown,
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};
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}
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return state;
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},
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updateState:function(state){
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for(var i in state){
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var player=lib.playerOL[i];
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if(player){
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player.identity=state[i].identity;
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player.ai.shown=state[i].shown;
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}
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}
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},
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getRoomInfo:function(uiintro){
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var num;
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if(lib.configOL.initshow_draw=='0'){
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num='关闭'
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}
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else{
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num=get.cnNumber(parseInt(lib.configOL.initshow_draw))+'张'
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}
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uiintro.add('<div class="text chat">首亮摸牌:'+num);
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uiintro.add('<div class="text chat">珠联璧合:'+(lib.configOL.zhulian?'开启':'关闭'));
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uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
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uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
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uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭')).style.paddingBottom='8px';
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},
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addRecord:function(bool){
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if(typeof bool=='boolean'){
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var data=lib.config.gameRecord.guozhan.data;
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var identity=game.me.identity;
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if(!data[identity]){
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data[identity]=[0,0];
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}
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if(bool){
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data[identity][0]++;
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}
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else{
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data[identity][1]++;
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}
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var list=['wei','shu','wu','qun','ye'];
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var str='';
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for(var i=0;i<list.length;i++){
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if(data[list[i]]){
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str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
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}
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}
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lib.config.gameRecord.guozhan.str=str;
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game.saveConfig('gameRecord',lib.config.gameRecord);
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}
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},
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getIdentityList:function(player){
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if(!player.isUnseen()) return;
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if(player==game.me) return;
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var list={
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wei:'魏',
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shu:'蜀',
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wu:'吴',
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qun:'群',
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ye:'野',
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unknown:'猜'
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}
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var num=Math.floor((game.players.length+game.dead.length)/2);
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var noye=true;
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if(get.population('wei')>=num){
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delete list.wei;
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noye=false;
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}
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if(get.population('shu')>=num){
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delete list.shu;
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noye=false;
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}
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if(get.population('wu')>=num){
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delete list.wu;
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noye=false;
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}
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if(get.population('qun')>=num){
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delete list.qun;
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noye=false;
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}
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if(noye){
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delete list.ye;
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}
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return list;
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},
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getVideoName:function(){
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var str=get.translation(game.me.name1)+'/'+get.translation(game.me.name2);
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var str2=get.cnNumber(parseInt(get.config('player_number')))+'人'+
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get.translation(lib.config.mode);
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if(game.me.identity=='ye'){
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str2+=' - 野心家';
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}
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var name=[str,str2];
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return name;
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},
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showIdentity:function(started){
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if(game.phaseNumber==0&&!started) return;
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for(var i=0;i<game.players.length;i++){
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game.players[i].showCharacter(2,false);
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}
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},
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tryResult:function(){
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var hasunknown=false,check=true,unknown,giveup;
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var group=game.players[0]._group;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].identity=='unknown'){
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hasunknown=true;
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if(unknown){
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unknown='no';
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}
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else{
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unknown=game.players[i];
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}
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}
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if(game.players[i]._group!=group){
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check=false;break;
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}
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}
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if(check){
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if(get.population('ye')){
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if(game.players.length>1){
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check=false;
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}
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}
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else{
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if(hasunknown){
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var players=game.players.concat(game.dead);
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var num=0;
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for(var i=0;i<players.length;i++){
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if(players[i]._group==group){
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num++;
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}
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}
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if(num>players.length/2){
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check=false;
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}
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}
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}
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}
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if(check){
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game.checkResult();
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}
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else if(!hasunknown){
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var ids=[];
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var idmap={};
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var idp={};
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for(var i=0;i<game.players.length;i++){
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var id=game.players[i].identity;
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ids.add(id);
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if(!idmap[id]){
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idmap[id]=1;
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}
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else{
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idmap[id]++;
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}
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idp[id]=game.players[i];
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}
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if(ids.length!=2) return;
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var id1=ids[0],id2=ids[1];
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if(idmap[id1]>1&&idmap[id2]>1) return;
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if(idmap[id1]>1&&id1=='ye') return;
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if(idmap[id2]>1&&id2=='ye') return;
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if(idmap[id1]==1){
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idp[id1].showGiveup();
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}
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if(idmap[id2]==1){
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idp[id2].showGiveup();
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}
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}
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},
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checkResult:function(){
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_status.overing=true;
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if(lib.storage.test&&!_status.connectMode){
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console.log(get.translation(game.players[0].identity)+'胜利');
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].showCharacter(2);
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}
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if(game.me.identity=='ye'){
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if(game.me.classList.contains('dead')){
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game.over('战斗失败');
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}
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else{
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game.over('战斗胜利');
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}
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}
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else{
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if(get.population(game.me.identity)==0){
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game.over('战斗失败');
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}
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else{
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game.over('战斗胜利');
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}
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}
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game.showIdentity();
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},
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checkOnlineResult:function(player){
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if(player.identity=='ye'){
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return player.isAlive();
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}
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return get.population(player.identity)>0;
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},
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.addPlayer=true;
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next.ai=function(player,list,back){
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for(var i=0;i<list.length-1;i++){
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for(var j=i+1;j<list.length;j++){
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if(lib.character[list[i]][1]==lib.character[list[j]][1]){
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player.init(list[i],list[j],false);
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if(back){
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list.remove(player.name);
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list.remove(player.name2);
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for(var i=0;i<list.length;i++){
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back.push(list[i]);
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}
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}
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return;
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}
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}
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}
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}
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next.content=function(){
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"step 0"
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var addSetting=function(dialog){
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dialog.add('选择座位');
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var seats=document.createElement('table');
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seats.style.margin='0 auto';
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seats.style.maxWidth=(60*parseInt(get.config('player_number')))+'px';
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var tr=document.createElement('tr');
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seats.appendChild(tr);
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for(var i=1;i<=game.players.length;i++){
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var td=document.createElement('td');
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tr.appendChild(td);
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td.style.width='40px';
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td.style.fontSize='25px';
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td.style.fontFamily='xinwei';
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td.innerHTML=get.cnNumber(i,true);
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td.link=i-1;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.justdragged) return;
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if(_status.cheat_seat){
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_status.cheat_seat.classList.remove('thundertext');
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if(_status.cheat_seat==this){
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delete _status.cheat_seat;
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return;
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}
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}
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this.classList.add('thundertext');
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_status.cheat_seat=this;
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});
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}
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dialog.content.appendChild(seats);
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if(game.me==game.zhu){
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seats.previousSibling.style.display='none';
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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};
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var removeSetting=function(){
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var dialog=_status.event.dialog;
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if(dialog.querySelector('table')&&!get.config('change_identity')){
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dialog.querySelector('table').previousSibling.remove();
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dialog.querySelector('table').nextSibling.remove();
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dialog.querySelector('table').nextSibling.remove();
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dialog.querySelector('table').nextSibling.remove();
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dialog.querySelector('table').remove();
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}
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};
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event.addSetting=addSetting;
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event.removeSetting=removeSetting;
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|
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var chosen=lib.config.continue_name||[];
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game.saveConfig('continue_name');
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event.chosen=chosen;
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var i;
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event.list=[];
|
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for(i in lib.character){
|
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if(chosen.contains(i)) continue;
|
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if(lib.filter.characterDisabled(i)) continue;
|
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if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
|
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event.list.push(i);
|
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}
|
||
event.list.randomSort();
|
||
var list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||
if(_status.auto){
|
||
event.ai(game.me,list);
|
||
}
|
||
else if(chosen.length){
|
||
game.me.init(chosen[0],chosen[1],false);
|
||
}
|
||
else{
|
||
var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
|
||
if(get.config('change_identity')){
|
||
addSetting(dialog);
|
||
}
|
||
var next=game.me.chooseButton(dialog,true,2);
|
||
next.filterButton=function(button){
|
||
if(ui.dialog.buttons.length<=10){
|
||
for(var i=0;i<ui.dialog.buttons.length;i++){
|
||
if(ui.dialog.buttons[i]!=button){
|
||
if(lib.element.player.perfectPair.call({
|
||
name1:button.link,name2:ui.dialog.buttons[i].link
|
||
})){
|
||
button.classList.add('glow2');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(ui.selected.buttons.length==0) return true;
|
||
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
|
||
};
|
||
next.switchToAuto=function(){
|
||
event.ai(game.me,list);
|
||
ui.arena.classList.remove('selecting');
|
||
};
|
||
|
||
event.dialogxx=ui.create.characterDialog();
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=1;
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=0.6;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
event.list=event.list.concat(list);
|
||
event.list.randomSort();
|
||
list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
}
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
if(result.buttons){
|
||
game.me.init(result.buttons[0].link,result.buttons[1].link,false);
|
||
}
|
||
game.addRecentCharacter(game.me.name,game.me.name2);
|
||
// game.me.setIdentity(game.me.group);
|
||
event.list.remove(game.me.name);
|
||
event.list.remove(game.me.name2);
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
event.ai(game.players[i],event.list.splice(0,parseInt(get.config('choice_num'))),event.list);
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].classList.add('unseen');
|
||
game.players[i].classList.add('unseen2');
|
||
if(game.players[i]!=game.me){
|
||
game.players[i].node.identity.firstChild.innerHTML='猜';
|
||
game.players[i].node.identity.dataset.color='unknown';
|
||
}
|
||
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
|
||
var hiddenSkills2=lib.character[game.players[i].name2][3];
|
||
for(var j=0;j<hiddenSkills2.length;j++){
|
||
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
|
||
}
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
if(!lib.skill[game.players[i].hiddenSkills[j]]){
|
||
game.players[i].hiddenSkills.splice(j--,1);
|
||
}
|
||
}
|
||
game.players[i].group='unknown';
|
||
game.players[i].sex='unknown';
|
||
game.players[i].name1=game.players[i].name;
|
||
game.players[i].name='unknown';
|
||
game.players[i].identity='unknown';
|
||
game.players[i].node.name.show();
|
||
game.players[i].node.name2.show();
|
||
game.players[i]._group=lib.character[game.players[i].name1][1];
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
var ifo=get.info(game.players[i].hiddenSkills[j]);
|
||
if(ifo.init){
|
||
ifo.init(game.players[i]);
|
||
game.players[i].initedSkills.push(game.players[i].hiddenSkills[j]);
|
||
}
|
||
if(ifo.globalSilent){
|
||
if(typeof ifo.global=='string'){
|
||
lib.skill.global.add(ifo.global);
|
||
}
|
||
else{
|
||
for(var j=0;j<ifo.global.length;j++){
|
||
lib.skill.global.add(ifo.global[j]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
chooseCharacterOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.content=function(){
|
||
'step 0'
|
||
var list=get.charactersOL();
|
||
event.list=list.slice(0);
|
||
var list2=[];
|
||
var num;
|
||
if(lib.configOL.number*6>list.length){
|
||
num=5;
|
||
}
|
||
else if(lib.configOL.number*7>list.length){
|
||
num=6;
|
||
}
|
||
else{
|
||
num=7;
|
||
}
|
||
var filterButton=function(button){
|
||
if(ui.dialog){
|
||
if(ui.dialog.buttons.length<=10){
|
||
for(var i=0;i<ui.dialog.buttons.length;i++){
|
||
if(ui.dialog.buttons[i]!=button){
|
||
if(lib.element.player.perfectPair.call({
|
||
name1:button.link,name2:ui.dialog.buttons[i].link
|
||
})){
|
||
button.classList.add('glow2');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(ui.selected.buttons.length==0) return true;
|
||
if(!lib.character[button.link]) return false;
|
||
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
|
||
};
|
||
for(var i=0;i<game.players.length;i++){
|
||
list2.push([game.players[i],['选择角色',[list.randomRemove(num),'character']],2,
|
||
true,function(){return Math.random()},filterButton]);
|
||
}
|
||
game.me.chooseButtonOL(list2,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1],false);
|
||
}).set('switchToAuto',function(){
|
||
_status.event.result='ai';
|
||
}).set('processAI',function(){
|
||
var buttons=_status.event.dialog.buttons;
|
||
for(var i=0;i<buttons.length-1;i++){
|
||
for(var j=i+1;j<buttons.length;j++){
|
||
if(lib.character[buttons[i].link][1]==lib.character[buttons[j].link][1]){
|
||
return {
|
||
bool:true,
|
||
links:[buttons[i].link,buttons[j].link]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
});
|
||
'step 1'
|
||
var sort=true;
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list.remove(result[i].links[j]);
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'||!result[i].links||result[i].links.length<1){
|
||
if(sort){
|
||
sort=false;
|
||
event.list.randomSort();
|
||
}
|
||
result[i]=[event.list.shift()];
|
||
var group=lib.character[result[i][0]][1];
|
||
for(var j=0;j<event.list.length;j++){
|
||
if(lib.character[event.list[j]][1]==group){
|
||
result[i].push(event.list[j]);
|
||
event.list.splice(j--,1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1],false);
|
||
}
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
|
||
var hiddenSkills2=lib.character[game.players[i].name2][3];
|
||
for(var j=0;j<hiddenSkills2.length;j++){
|
||
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
|
||
}
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
if(!lib.skill[game.players[i].hiddenSkills[j]]){
|
||
game.players[i].hiddenSkills.splice(j--,1);
|
||
}
|
||
}
|
||
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
|
||
var ifo=get.info(game.players[i].hiddenSkills[j]);
|
||
if(ifo.init){
|
||
ifo.init(game.players[i]);
|
||
game.players[i].initedSkills.push(game.players[i].hiddenSkills[j]);
|
||
}
|
||
if(ifo.globalSilent){
|
||
if(typeof ifo.global=='string'){
|
||
lib.skill.global.add(ifo.global);
|
||
}
|
||
else{
|
||
for(var j=0;j<ifo.global.length;j++){
|
||
lib.skill.global.add(ifo.global[j]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
game.broadcastAll(function(result){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1],false);
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].classList.add('unseen');
|
||
game.players[i].classList.add('unseen2');
|
||
if(game.players[i]!=game.me){
|
||
game.players[i].node.identity.firstChild.innerHTML='猜';
|
||
game.players[i].node.identity.dataset.color='unknown';
|
||
}
|
||
game.players[i].group='unknown';
|
||
game.players[i].sex='unknown';
|
||
game.players[i].name1=game.players[i].name;
|
||
game.players[i].name='unknown';
|
||
game.players[i].identity='unknown';
|
||
game.players[i].node.name.show();
|
||
game.players[i].node.name2.show();
|
||
game.players[i]._group=lib.character[game.players[i].name1][1];
|
||
}
|
||
},result);
|
||
}
|
||
}
|
||
},
|
||
ui:{
|
||
click:{
|
||
// identity:function(){
|
||
// if(this.touched) {this.touched=false;return;}
|
||
// _status.clicked=true;
|
||
// if(this.parentNode.isUnseen()&&this.parentNode!=game.me){
|
||
// switch(this.firstChild.innerHTML){
|
||
// case '魏':this.firstChild.innerHTML='蜀';this.dataset.color='shu';break;
|
||
// case '蜀':this.firstChild.innerHTML='吴';this.dataset.color='wu';break;
|
||
// case '吴':this.firstChild.innerHTML='群';this.dataset.color='qun';break;
|
||
// case '群':this.firstChild.innerHTML='野';this.dataset.color='ye';break;
|
||
// case '野':this.firstChild.innerHTML='猜';this.dataset.color='unknown';break;
|
||
// default:this.firstChild.innerHTML='魏';this.dataset.color='wei';break;
|
||
// }
|
||
// }
|
||
// }
|
||
}
|
||
},
|
||
translate:{
|
||
change_identity_config:'自由选择座位',
|
||
ye:'野',
|
||
ye2:'野心家',
|
||
wei2:'魏国',
|
||
shu2:'蜀国',
|
||
wu2:'吴国',
|
||
qun2:'群雄',
|
||
unknown:'无名氏',
|
||
unknown0:'一号位',
|
||
unknown1:'二号位',
|
||
unknown2:'三号位',
|
||
unknown3:'四号位',
|
||
unknown4:'五号位',
|
||
unknown5:'六号位',
|
||
unknown6:'七号位',
|
||
unknown7:'八号位',
|
||
bumingzhi:'不明置',
|
||
mingzhizhujiang:'明置主将',
|
||
mingzhifujiang:'明置副将',
|
||
tongshimingzhi:'同时明置',
|
||
},
|
||
element:{
|
||
player:{
|
||
getModeState:function(){
|
||
return {
|
||
unseen:this.classList.contains('unseen'),
|
||
unseen2:this.classList.contains('unseen2'),
|
||
}
|
||
},
|
||
setModeState:function(info){
|
||
if(info.mode.unseen) this.classList.add('unseen');
|
||
if(info.mode.unseen2) this.classList.add('unseen2');
|
||
if(!info.name) return;
|
||
if(info.name.indexOf('unknown')==0){
|
||
if(this==game.me){
|
||
lib.translate[info.name]+='(你)';
|
||
}
|
||
}
|
||
this.init(info.name1,info.name2,false);
|
||
this.name1=info.name1;
|
||
this.name=info.name;
|
||
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[this.name].slice(0,3)),this);
|
||
if(info.identityShown){
|
||
this.setIdentity(info.identity);
|
||
}
|
||
else if(this!=game.me){
|
||
this.node.identity.firstChild.innerHTML='猜';
|
||
this.node.identity.dataset.color='unknown';
|
||
}
|
||
},
|
||
dieAfter:function(source){
|
||
this.showCharacter(2);
|
||
if(source&&source.identity!='unknown'){
|
||
if(this.identity=='ye') source.draw(1);
|
||
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
|
||
else source.discard(source.get('he'));
|
||
}
|
||
game.tryResult();
|
||
},
|
||
isUnseen:function(){
|
||
return (this.classList.contains('unseen')&&this.classList.contains('unseen2'));
|
||
},
|
||
checkShow:function(skill){
|
||
var sourceSkill=get.info(skill);
|
||
if(sourceSkill&&sourceSkill.sourceSkill){
|
||
skill=sourceSkill.sourceSkill;
|
||
}
|
||
if(game.expandSkills(this.get('s')).contains(skill)) return false;
|
||
if(lib.skill.global.contains(skill)) return false;
|
||
if(this.classList.contains('unseen')){
|
||
var skills=game.expandSkills(lib.character[this.name1][3]);
|
||
if(skills.contains(skill)){
|
||
this.showCharacter(0);
|
||
return true;
|
||
}
|
||
}
|
||
if(this.classList.contains('unseen2')){
|
||
var skills=game.expandSkills(lib.character[this.name2][3]);
|
||
if(skills.contains(skill)){
|
||
this.showCharacter(1);
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
showCharacter:function(num,log){
|
||
if(!this.classList.contains('unseen')&&!this.classList.contains('unseen2')){
|
||
return;
|
||
}
|
||
game.addVideo('showCharacter',this,num);
|
||
if(this.identity=='unknown'){
|
||
this.group=lib.character[this.name1][1];
|
||
// this.node.identity.style.backgroundColor=get.translation(this.group+'Color');
|
||
if(get.totalPopulation(this.group)+1>get.population()/2) this.identity='ye';
|
||
else this.identity=this.group;
|
||
// this.node.identity.dataset.color=this.identity;
|
||
this.setIdentity(this.identity);
|
||
this.ai.shown=1;
|
||
|
||
if(_status.clickingidentity&&_status.clickingidentity[0]==this){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
game.addVideo('setIdentity',this,this.identity);
|
||
}
|
||
var skills;
|
||
switch(num){
|
||
case 0:
|
||
if(log!==false) game.log(this,'展示了主将'+get.translation(this.name1));
|
||
this.name=this.name1;
|
||
skills=lib.character[this.name][3];
|
||
this.sex=lib.character[this.name][0];
|
||
this.classList.remove('unseen');
|
||
break;
|
||
case 1:
|
||
if(log!==false) game.log(this,'展示了副将'+get.translation(this.name2));
|
||
skills=lib.character[this.name2][3];
|
||
if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
|
||
if(this.name.indexOf('unknown')==0) this.name=this.name2;
|
||
this.classList.remove('unseen2');
|
||
break;
|
||
case 2:
|
||
if(log!==false) game.log(this,'展示了主将'+get.translation(this.name1)+'、副将'+get.translation(this.name2));
|
||
this.name=this.name1;
|
||
skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
|
||
this.sex=lib.character[this.name][0];
|
||
this.classList.remove('unseen');
|
||
this.classList.remove('unseen2');
|
||
break;
|
||
}
|
||
game.broadcast(function(player,name,sex,num,identity){
|
||
player.identityShown=true;
|
||
player.name=name;
|
||
player.sex=sex;
|
||
switch(num){
|
||
case 0:player.classList.remove('unseen');break;
|
||
case 1:player.classList.remove('unseen2');break;
|
||
case 2:player.classList.remove('unseen');player.classList.remove('unseen2');break;
|
||
}
|
||
player.ai.shown=1;
|
||
player.identity=identity;
|
||
player.setIdentity(identity);
|
||
if(_status.clickingidentity&&_status.clickingidentity[0]==player){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},this,this.name,this.sex,num,this.identity);
|
||
this.identityShown=true;
|
||
var initdraw=parseInt(get.config('initshow_draw'));
|
||
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&get.config('guozhan_mode')!='mingjiang'){
|
||
this.popup('首亮');
|
||
game.log(this,'首先明置武将,得到奖励');
|
||
game.log(this,'摸了'+get.cnNumber(initdraw)+'张牌');
|
||
this.draw(initdraw).log=false;
|
||
_status.initshown=true;
|
||
}
|
||
for(var i=0;i<skills.length;i++){
|
||
this.hiddenSkills.remove(skills[i]);
|
||
this.addSkill(skills[i]);
|
||
}
|
||
if(!this.classList.contains('unseen')&&!this.classList.contains('unseen2')){
|
||
if(this.singleHp){
|
||
this.doubleDraw();
|
||
}
|
||
if(this.perfectPair()){
|
||
var next=game.createEvent('guozhanDraw');
|
||
next.player=this;
|
||
next.content=function(){
|
||
"step 0"
|
||
player.popup('珠联璧合');
|
||
game.log(player,'发动了【珠联璧合】');
|
||
if(player.hp==player.maxHp){
|
||
player.draw(2);
|
||
event.finish();
|
||
}
|
||
else{
|
||
player.chooseControl('draw_card','recover_hp',function(){
|
||
if(player.hp>=2||player.hp>=player.maxHp-1) return 'draw_card';
|
||
if(player.hp==2&&player.num('h')==0) return 'draw_card';
|
||
return 'recover_hp';
|
||
},ui.create.dialog('hidden','珠联璧合:选择一项奖励'));
|
||
}
|
||
"step 1"
|
||
if(result.control=='draw_card'){
|
||
player.draw(2);
|
||
}
|
||
else{
|
||
player.recover();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
game.tryResult();
|
||
},
|
||
perfectPair:function(){
|
||
if(!get.config('zhulian')) return false;
|
||
var name1=this.name1;
|
||
var name2=this.name2;
|
||
if(lib.character[name1][1]!=lib.character[name2][1]) return false;
|
||
var list=['re','diy','sp','jsp','shen','jg','xin'];
|
||
for(var i=0;i<list.length;i++){
|
||
if(name1.indexOf(list[i]+'_')==0){
|
||
name1=name1.slice(list[i].length+1);
|
||
}
|
||
if(name2.indexOf(list[i]+'_')==0){
|
||
name2=name2.slice(list[i].length+1);
|
||
}
|
||
}
|
||
if(lib.perfectPair[name1]&&lib.perfectPair[name1].contains(name2)){
|
||
return true;
|
||
}
|
||
if(lib.perfectPair[name2]&&lib.perfectPair[name2].contains(name1)){
|
||
return true;
|
||
}
|
||
return false;
|
||
},
|
||
siege:function(player){
|
||
if(game.players.length==2) return false;
|
||
if(this.identity=='unknown'||this.identity=='ye') return false;
|
||
if(player.identity=='unknown') return false;
|
||
if(player.identity==this.identity) return false;
|
||
if(player==this.next&&this.next.next.identity==this.identity) return true;
|
||
if(player==this.previous&&this.previous.previous.identity==this.identity) return true;
|
||
return false;
|
||
},
|
||
sieged:function(){
|
||
return this.next.siege(this)||this.previous.siege(this);
|
||
},
|
||
sieging:function(){
|
||
return this.siege(this.next)||this.siege(this.previous);
|
||
},
|
||
inline:function(){
|
||
if(this.identity=='unknown'||this.identity=='ye') return false;
|
||
if(this.next.identity!=this.identity&&this.previous.identity!=this.identity) return false;
|
||
var pointer;
|
||
for(var i=0;i<arguments.length;i++){
|
||
if(arguments[i].identity!=this.identity) return false;
|
||
pointer=this.next;
|
||
while(pointer!=arguments[i]&&pointer.identity==this.identity){
|
||
pointer=pointer.next;
|
||
}
|
||
if(pointer==arguments[i]) continue;
|
||
pointer=this.previous;
|
||
while(pointer!=arguments[i]&&pointer.identity==this.identity){
|
||
pointer=pointer.previous;
|
||
}
|
||
if(pointer==arguments[i]) continue;
|
||
return false;
|
||
}
|
||
return true;
|
||
},
|
||
isMajor:function(){
|
||
if(this.identity=='ye'||this.identity=='unknown') return false;
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].num('e','yuxi')){
|
||
if(game.players[i].identity!='ye'&&game.players[i].identity!='unknown'){
|
||
list.add(game.players[i].identity);
|
||
}
|
||
}
|
||
}
|
||
if(list.length){
|
||
return list.contains(this.identity);
|
||
}
|
||
var wei=get.population('wei'),shu=get.population('shu'),wu=get.population('wu'),qun=get.population('qun');
|
||
if(wei<=1&&shu<=1&&wu<=1&&qun<=1) return false;
|
||
return get.population(this.identity)==Math.max(wei,shu,wu,qun);
|
||
},
|
||
isMinor:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isMajor()){
|
||
return !this.isMajor();
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
logAi:function(targets,card){
|
||
if(this.ai.shown==1) return;
|
||
if(typeof targets=='number'){
|
||
this.ai.shown+=targets;
|
||
}
|
||
else{
|
||
var effect=0,c,shown;
|
||
var info=get.info(card);
|
||
if(info.ai&&info.ai.expose){
|
||
this.ai.shown+=info.ai.expose;
|
||
}
|
||
if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
effect+=ai.get.effect(targets[i],card,this)*c;
|
||
}
|
||
}
|
||
if(effect>0){
|
||
if(effect<1) c=0.5;
|
||
else c=1;
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown+=0.2*c;
|
||
else this.ai.shown+=0.1*c;
|
||
}
|
||
}
|
||
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
||
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
||
},
|
||
}
|
||
},
|
||
skill:{
|
||
_mingzhi1:{
|
||
trigger:{player:'phaseBegin'},
|
||
priority:19,
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
"step 0"
|
||
var choice=1;
|
||
for(var i=0;i<player.hiddenSkills.length;i++){
|
||
if(lib.skill[player.hiddenSkills[i]].ai){
|
||
var mingzhi=lib.skill[player.hiddenSkills[i]].ai.mingzhi;
|
||
if(mingzhi==false){
|
||
choice=0;break;
|
||
}
|
||
if(typeof mingzhi=='function'&&mingzhi(trigger,player)==false){
|
||
choice=0;break;
|
||
}
|
||
}
|
||
}
|
||
if(player.isUnseen()){
|
||
var group=lib.character[player.name1][1];
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),
|
||
'明置'+get.translation(player.name2),'tongshimingzhi',true).ai=function(event,player){
|
||
var popu=get.population(lib.character[player.name1][1])
|
||
if(popu>=2||(popu==1&&game.players.length<=4)){
|
||
return Math.random()<0.5?3:(Math.random()<0.5?2:1);
|
||
}
|
||
if(choice==0) return 0;
|
||
if(get.population(group)>0&&get.totalPopulation(group)+1<=get.population()/2){
|
||
return Math.random()<0.2?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
}
|
||
var nming=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
|
||
nming++;
|
||
}
|
||
}
|
||
if(nming==game.players.length-1) return Math.random()<0.5?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
return (Math.random()<0.1*nming/game.players.length)?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
};
|
||
}
|
||
else{
|
||
if(Math.random()<0.5) choice=0;
|
||
if(player.classList.contains('unseen')){
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),true).choice=choice;
|
||
}
|
||
else if(player.classList.contains('unseen2')){
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name2),true).choice=choice;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
}
|
||
"step 1"
|
||
switch(result.control){
|
||
case '明置'+get.translation(player.name1):player.showCharacter(0);break;
|
||
case '明置'+get.translation(player.name2):player.showCharacter(1);break;
|
||
case 'tongshimingzhi':player.showCharacter(2);break;
|
||
}
|
||
}
|
||
},
|
||
_mingzhi2:{
|
||
trigger:{player:'triggerHidden'},
|
||
forced:true,
|
||
popup:false,
|
||
priority:10,
|
||
content:function(){
|
||
"step 0"
|
||
if(get.info(trigger.skill).silent){
|
||
event.finish();
|
||
}
|
||
else{
|
||
event.skillHidden=true;
|
||
var bool1=(game.expandSkills(lib.character[player.name1][3]).contains(trigger.skill));
|
||
var bool2=(game.expandSkills(lib.character[player.name2][3]).contains(trigger.skill));
|
||
if(bool1&&bool2){
|
||
event.name=player.name1;
|
||
event.name2=player.name2;
|
||
var info=get.info(trigger.skill);
|
||
var yes=!info.check||info.check(trigger._trigger,player);
|
||
var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?');
|
||
next.ai=function(){
|
||
return yes;
|
||
};
|
||
}
|
||
else{
|
||
event.name=bool1?player.name1:player.name2;
|
||
var info=get.info(trigger.skill);
|
||
var yes=!info.check||info.check(trigger._trigger,player);
|
||
var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?');
|
||
next.ai=function(){
|
||
return yes;
|
||
};
|
||
}
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
if(event.name==player.name1) player.showCharacter(0);
|
||
else player.showCharacter(1);
|
||
trigger.revealed=true;
|
||
event.finish();
|
||
}
|
||
else if(event.name2){
|
||
var info=get.info(trigger.skill);
|
||
var yes=!info.check||info.check(trigger._trigger,player);
|
||
player.chooseBool('是否明置'+get.translation(event.name2)+'以发动【'+get.translation(trigger.skill)+'】?').ai=function(){
|
||
return yes;
|
||
};
|
||
}
|
||
else{
|
||
event.finish();
|
||
trigger.untrigger();
|
||
trigger.cancelled=true;
|
||
}
|
||
"step 2"
|
||
if(event.name2){
|
||
if(result.bool){
|
||
player.showCharacter(1);
|
||
trigger.revealed=true;
|
||
}
|
||
else{
|
||
trigger.untrigger();
|
||
trigger.cancelled=true;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
ai:{
|
||
get:{
|
||
realAttitude:function(from,toidentity,difficulty){
|
||
if(from.identity==toidentity&&toidentity!='ye'){
|
||
return 4+difficulty;
|
||
}
|
||
if(from.identity=='unknown'&&lib.character[from.name1][1]==toidentity){
|
||
if(get.totalPopulation(toidentity)+1<=get.population()/2) return 4+difficulty;
|
||
}
|
||
var groups=[];
|
||
for(var i=0;i<lib.group.length;i++){
|
||
groups.push(get.population(lib.group[i]));
|
||
}
|
||
var max=Math.max.apply(this,groups);
|
||
if(max<=1) return -3;
|
||
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
|
||
var to_p=get.population(toidentity);
|
||
if(from.identity=='ye') from_p=1;
|
||
if(toidentity=='ye') to_p=1;
|
||
|
||
if(to_p==max) return -5;
|
||
if(from_p==max) return -2-get.population(toidentity);
|
||
if(max>=game.players.length/2){
|
||
if(to_p<=from_p){
|
||
return 0.5;
|
||
}
|
||
return 0;
|
||
}
|
||
if(to_p<max-1) return 0;
|
||
return -0.5;
|
||
},
|
||
attitude:function(from){
|
||
var att=ai.get.rawAttitude.apply(this,arguments);
|
||
if(from&&from.isMad()) return -att;
|
||
return att;
|
||
},
|
||
rawAttitude:function(from,to){
|
||
if(!from||!to) return 0;
|
||
if(to.identity=='unknown'&&game.players.length==2) return -5;
|
||
if(_status.currentPhase==from&&from.ai.tempIgnore&&
|
||
from.ai.tempIgnore.contains(to)&&to.identity=='unknown'&&
|
||
(!from.storage.zhibi||!from.storage.zhibi.contains(to))) return 0;
|
||
var difficulty=0;
|
||
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
|
||
if(from==to) return 5+difficulty;
|
||
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
|
||
if(from.identity=='unknown'&&lib.character[from.name1][1]==to.identity){
|
||
if(get.totalPopulation(to.identity)+1<=get.population()/2) return 4+difficulty;
|
||
}
|
||
var toidentity=to.identity;
|
||
if(toidentity=='unknown'){
|
||
toidentity=lib.character[to.name1][1];
|
||
if(get.population(toidentity)>=get.population()-2){
|
||
toidentity='ye';
|
||
}
|
||
}
|
||
var att=ai.get.realAttitude(from,toidentity,difficulty);
|
||
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
|
||
return att;
|
||
}
|
||
if(to.ai.shown>=0.5) return att*to.ai.shown;
|
||
|
||
var nshown=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=from&&game.players[i].identity=='unknown'){
|
||
nshown++;
|
||
}
|
||
}
|
||
if(to.ai.shown==0){
|
||
if(nshown>=game.players.length/2&&att>=0){
|
||
return 0;
|
||
}
|
||
return Math.min(0,Math.random()-0.5)+difficulty;
|
||
}
|
||
if(to.ai.shown>=0.2){
|
||
if(att>2){
|
||
return Math.max(0,Math.random()-0.5)+difficulty;
|
||
}
|
||
if(att>=0){
|
||
return 0;
|
||
}
|
||
return Math.min(0,Math.random()-0.7)+difficulty;
|
||
}
|
||
if(att>2){
|
||
return Math.max(0,Math.random()-0.7)+difficulty;
|
||
}
|
||
if(att>=0){
|
||
return Math.min(0,Math.random()-0.3)+difficulty;
|
||
}
|
||
return Math.min(0,Math.random()-0.5)+difficulty;
|
||
|
||
},
|
||
}
|
||
},
|
||
}
|