1805 lines
50 KiB
JavaScript
1805 lines
50 KiB
JavaScript
'use strict';
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mode.chess={
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canvasUpdates2:[],
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element:{
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card:{
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moveTo:function(player,method){
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this.fixed=true;
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if(this.parentNode==ui.arena){
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var rect=player.getBoundingClientRect();
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this.style.left=(rect.left+8)+'px';
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this.style.top=(rect.top+8)+'px';
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}
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else{
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this.style.left='';
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this.style.top='';
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this.dataset.position=player.dataset.position;
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}
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if(method=='flip'){
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this.style.transition='all 0.5s';
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this.style.webkitTransform='rotate'+(Math.random()<0.5?'X':'Y')+'(180deg) perspective(1000px)';
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}
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else if(method=='rotate'){
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this.style.transition='all 0.5s';
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this.style.webkitTransform='rotate(180deg)';
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}
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return this;
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},
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},
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player:{
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createRangeShadow:function(num,move){
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num++;
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var shadows=this.parentNode.getElementsByClassName('playergrid');
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while(shadows.length){
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shadows[0].remove();
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}
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for(var i=1-num;i<num;i++){
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for(var j=1-num+Math.abs(i);j<num-Math.abs(i);j++){
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if(this.movable(i,j)){
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var grid=ui.create.playergrid(this,i,j);
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if(move){
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grid.listen(ui.click.playergrid);
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ui.movegrids.push(grid);
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}
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else{
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grid.classList.add('temp');
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}
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}
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}
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}
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},
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chooseToMove:function(num,prompt){
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var next=game.createEvent('chooseToMove');
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next.num=num||1;
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next.player=this;
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next.content=lib.element.playerproto.chooseToMove;
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next.prompt=prompt;
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return next;
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},
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move:function(x,y){
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var xy=this.getXY();
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return this.moveTo(x+xy[0],y+xy[1]);
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},
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moveTo:function(x,y){
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if(x>=ui.chesswidth){
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x=ui.chesswidth-1;
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}
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if(y>=ui.chessheight){
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y=ui.chessheight-1;
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}
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// console.log(x,y);
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var pos=y*ui.chesswidth+x;
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if(!lib.posmap[pos]){
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delete lib.posmap[this.dataset.position];
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this.dataset.position=pos;
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lib.posmap[pos]=this;
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this.chessFocus();
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}
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return this;
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},
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chessFocus:function(){
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if(ui.chess._chessdrag) return;
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if(_status.chessscrolling) return;
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var player=this;
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var dx=0,dy=0;
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if(player.offsetLeft-ui.chessContainer.scrollLeft<14){
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dx=player.offsetLeft-ui.chessContainer.scrollLeft-14;
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}
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else if(player.offsetLeft-ui.chessContainer.scrollLeft>ui.chessContainer.offsetWidth-134){
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dx=player.offsetLeft-ui.chessContainer.scrollLeft-ui.chessContainer.offsetWidth+134;
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}
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if(player.offsetTop-ui.chessContainer.scrollTop<14){
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dy=player.offsetTop-ui.chessContainer.scrollTop-14;
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}
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else if(player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop>ui.chessContainer.offsetHeight-134){
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dy=player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop-ui.chessContainer.offsetHeight+134;
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}
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if(_status.currentChessFocus){
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clearInterval(_status.currentChessFocus);
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}
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var count=12;
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var ddx=Math.floor(dx/12);
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var ddy=Math.floor(dy/12);
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if(dx||dy){
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_status.currentChessFocus=setInterval(function(){
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if(count--){
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ui.chessContainer.scrollLeft+=ddx;
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ui.chessContainer.scrollTop+=ddy;
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}
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else{
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ui.chessContainer.scrollLeft+=dx%12;
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ui.chessContainer.scrollTop+=dy%12;
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clearInterval(_status.currentChessFocus);
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delete _status.currentChessFocus;
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}
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},16);
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}
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},
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getXY:function(){
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var pos=parseInt(this.dataset.position);
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var x=pos%ui.chesswidth;
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var y=Math.floor(pos/ui.chesswidth);
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return [x,y];
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},
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getDataPos:function(x,y){
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var xy=this.getXY();
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if(typeof x!='number') x=0;
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if(typeof y!='number') y=0;
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x+=xy[0];
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y+=xy[1];
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return x+y*ui.chesswidth;
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},
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getNeighbour:function(x,y){
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return lib.posmap[this.getDataPos(x,y)]||null;
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},
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movable:function(x,y){
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var xy=this.getXY();
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if(xy[0]+x<0) return false;
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if(xy[1]+y<0) return false;
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if(xy[0]+x>=ui.chesswidth) return false;
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if(xy[1]+y>=ui.chessheight) return false;
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return !this.getNeighbour(x,y);
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},
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moveRight:function(){
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if(this.movable(1,0)){
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this.move(1,0);
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return true;
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}
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return false;
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},
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moveLeft:function(){
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if(this.movable(-1,0)){
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this.move(-1,0);
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return true;
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}
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return false;
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},
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moveUp:function(){
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if(this.movable(0,-1)){
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this.move(0,-1);
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return true;
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}
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return false;
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},
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moveDown:function(){
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if(this.movable(0,1)){
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this.move(0,1);
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return true;
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}
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return false;
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},
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dieAfter:function(source){
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var player=this;
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delete lib.posmap[player.dataset.position];
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setTimeout(function(){
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player.delete();
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},500);
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for(var i=0;i<ui.phasequeue.length;i++){
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if(ui.phasequeue[i].link==player){
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ui.phasequeue[i].remove();
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ui.phasequeue.splice(i,1);
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break;
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}
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}
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for(var i=1;i<game.players.length;i++){
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if(game.players[i].side!=game.players[0].side){
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if(source&&source.side!=player.side){
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source.draw();
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}
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return;
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}
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}
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game.over(game.me.side==game.players[0].side);
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},
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$draw:function(num){
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return this.$gainmod(num);
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},
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$drawx:function(num){
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var cards,node;
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if(get.itemtype(num)=='cards'){
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cards=num;
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num=cards.length;
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}
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else if(get.itemtype(num)=='card'){
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cards=[num];
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num=1;
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}
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if(cards){
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cards=cards.slice(0);
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node=cards.shift().copy('drawing','thrown');
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}
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else{
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node=ui.create.div('.card.drawing.thrown');
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}
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node.fixed=true;
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game.$randomMove(this,node,100,30);
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node.dataset.position=this.dataset.position;
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.style.webkitTransform='';
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setTimeout(function(){
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node.remove();
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},1000);
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var that=this;
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if(num&&num>1){
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if(cards){
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that.$draw(cards)
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}
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else{
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that.$draw(num-1)
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}
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}
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},
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$gainmod:function(num){
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var cards,node;
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if(get.itemtype(num)=='cards'){
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cards=num;
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num=cards.length;
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}
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else if(get.itemtype(num)=='card'){
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cards=[num];
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num=1;
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}
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if(cards){
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cards=cards.slice(0);
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node=cards.shift().copy('thrown','hidden');
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}
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else{
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node=ui.create.div('.card.thrown.hidden');
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}
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node.fixed=true;
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game.$randomMove(this,node,100,30);
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var ot=node.style.webkitTransform;
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node.style.webkitTransform+='scale(0.6)';
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node.dataset.position=this.dataset.position;
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.show();
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node.style.webkitTransform=ot;
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setTimeout(function(){
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node.style.webkitTransform='';
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node.delete();
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},500);
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var that=this;
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if(num&&num>1){
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if(cards){
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that.$gain(cards)
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}
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else{
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that.$gain(num-1)
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}
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}
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},
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$throw:function(card,time){
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this.chessFocus();
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if(get.itemtype(card)=='cards'){
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for(var i=0;i<card.length;i++){
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this.$throw(card[i],time);
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}
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}
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else{
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if(card==undefined||card.length==0) return;
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var node=card.copy('thrown','hidden');
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node.dataset.position=this.dataset.position;
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.show();
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game.$randomMove(this,node,100,30);
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if(time!=undefined){
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node.fixed=true;
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setTimeout(function(){node.delete()},time);
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}
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}
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},
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$givemod:function(card,player){
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this.chessFocus();
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var from=this;
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if(get.itemtype(card)=='cards'){
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for(var i=0;i<card.length;i++){
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from.$givemod(card[i],player);
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}
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}
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else if(typeof card=='number'&&card>=0){
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for(var i=0;i<card;i++){
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from.$givemod('',player);
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}
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}
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else{
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var node;
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if(get.itemtype(card)=='card'){
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node=card.copy('card','thrown',false);
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}
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else{
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node=ui.create.div('.card.thrown');
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}
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node.dataset.position=this.dataset.position;
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node.fixed=true;
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node.hide();
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this.parentNode.appendChild(node);
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ui.refresh(node);
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node.show();
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game.$randomMove(this,node,100,30);
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setTimeout(function(){
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node.removeAttribute('style');
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node.dataset.position=player.dataset.position;
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node.delete();
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},700);
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}
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},
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$throwxy:function(card,left,top,transform){
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var node=card.copy('thrown');
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var rect=this.getBoundingClientRect();
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node.style.left=(rect.left+8)+'px';
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node.style.top=(rect.top+8)+'px';
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node.hide();
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node.style.transitionProperty='left,top,opacity';
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if(transform){
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node.style.webkitTransform='rotate('+(Math.random()*16-8)+'deg)';
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}
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ui.arena.appendChild(node);
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ui.refresh(node);
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node.show();
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node.style.left=left;
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node.style.top=top;
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return node;
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},
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$phaseJudge:function(card){
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var clone=card.copy('thrown',this.parentNode).animate('judgestart');
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var player=this;
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clone.style.opacity=0.6;
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clone.style.left=(Math.random()*100-50+ui.chessContainer.scrollLeft+ui.chessContainer.offsetWidth/2-52)+'px';
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clone.style.top=(Math.random()*80-40+ui.chessContainer.scrollTop+ui.chessContainer.offsetHeight/2-52-ui.chessContainer.offsetTop)+'px';
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game.delay();
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game.linexy([
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clone.offsetLeft+clone.offsetWidth/2,
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clone.offsetTop+clone.offsetHeight/2,
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player.offsetLeft+player.offsetWidth/2,
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player.offsetTop+player.offsetHeight/2
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],{opacity:0.5,dashed:true},true);
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}
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},
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playerproto:{
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chooseToMove:function(){
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"step 0"
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event.switchToAuto=function(){
|
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if(ui.movegrids){
|
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while(ui.movegrids.length){
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ui.movegrids.shift().delete();
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}
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}
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var list=[];
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var randomMove=['moveUp','moveDown','moveLeft','moveRight'];
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for(var iwhile=0;iwhile<num;iwhile++){
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var targets=[];
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].side!=player.side){
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targets.push(game.players[i]);
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}
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}
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targets.sort(function(a,b){
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return get.distance(player,a)-get.distance(player,b);
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});
|
||
while(targets.length){
|
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var target=targets.shift();
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var txy=target.getXY();
|
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var pxy=player.getXY();
|
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if(Math.random()<0.5){
|
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if(txy[0]>pxy[0]&&randomMove.contains('moveRight')){
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if(player.moveRight()){
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event.moved=true;break;
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}
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}
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else if(txy[0]<pxy[0]&&randomMove.contains('moveLeft')){
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if(player.moveLeft()){
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event.moved=true;break;
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}
|
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}
|
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if(txy[1]>pxy[1]&&randomMove.contains('moveDown')){
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if(player.moveDown()){
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event.moved=true;break;
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}
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}
|
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else if(txy[1]<pxy[1]&&randomMove.contains('moveUp')){
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if(player.moveUp()){
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event.moved=true;break;
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}
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}
|
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}
|
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else{
|
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if(txy[1]>pxy[1]&&randomMove.contains('moveDown')){
|
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if(player.moveDown()){
|
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event.moved=true;break;
|
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}
|
||
}
|
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else if(txy[1]<pxy[1]&&randomMove.contains('moveUp')){
|
||
if(player.moveUp()){
|
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event.moved=true;break;
|
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}
|
||
}
|
||
if(txy[0]>pxy[0]&&randomMove.contains('moveRight')){
|
||
if(player.moveRight()){
|
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event.moved=true;break;
|
||
}
|
||
}
|
||
else if(txy[0]<pxy[0]&&randomMove.contains('moveLeft')){
|
||
if(player.moveLeft()){
|
||
event.moved=true;break;
|
||
}
|
||
}
|
||
}
|
||
if(targets.length==0){
|
||
if(randomMove.length){
|
||
var list=randomMove.slice(0);
|
||
while(list.length){
|
||
var thismove=list.randomRemove();
|
||
if(player[thismove]()){
|
||
event.moved=true;
|
||
switch(thismove){
|
||
case 'moveUp':randomMove.remove('moveDown');break;
|
||
case 'moveDown':randomMove.remove('moveUp');break;
|
||
case 'moveLeft':randomMove.remove('moveRight');break;
|
||
case 'moveRight':randomMove.remove('moveLeft');break;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if(!event.moved) return;
|
||
}
|
||
else{
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
if(lib.skill._chessmove.ai.result.player(player)<=0) break;
|
||
}
|
||
};
|
||
if(event.isMine()){
|
||
if(event.prompt){
|
||
event.dialog=ui.create.dialog(event.prompt);
|
||
}
|
||
var resume=function(){
|
||
if(ui.movegrids){
|
||
while(ui.movegrids.length){
|
||
ui.movegrids.shift().delete();
|
||
}
|
||
}
|
||
event.result={bool:false};
|
||
game.resume();
|
||
};
|
||
if(event.phasing){
|
||
event.custom.replace.confirm=resume;
|
||
}
|
||
else{
|
||
event.control=ui.create.control('取消',resume);
|
||
}
|
||
game.pause();
|
||
ui.movegrids=[];
|
||
player.createRangeShadow(num,true);
|
||
for(var i=0;i<ui.movegrids.length;i++){
|
||
var grid=ui.movegrids[i];
|
||
if(game.isChessNeighbour(grid,player)) continue;
|
||
for(var j=0;j<ui.movegrids.length;j++){
|
||
if(game.isChessNeighbour(grid,ui.movegrids[j])) break;
|
||
}
|
||
if(j==ui.movegrids.length) grid.remove();
|
||
}
|
||
}
|
||
else{
|
||
event.switchToAuto();
|
||
}
|
||
"step 1"
|
||
if(event.moved){
|
||
game.delay();
|
||
event.result={
|
||
bool:true,
|
||
move:player.dataset.position
|
||
}
|
||
}
|
||
if(!event.result){
|
||
event.result={
|
||
bool:false
|
||
}
|
||
}
|
||
if(event.control){
|
||
event.control.close();
|
||
}
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
game:{
|
||
minskin:true,
|
||
singleHandcard:true,
|
||
isChessNeighbour:function(a,b){
|
||
if(a&&a.dataset){
|
||
a=a.dataset.position;
|
||
}
|
||
if(b&&b.dataset){
|
||
b=b.dataset.position;
|
||
}
|
||
var ax=a%ui.chesswidth;
|
||
var ay=Math.floor(a/ui.chesswidth);
|
||
|
||
var bx=b%ui.chesswidth;
|
||
var by=Math.floor(b/ui.chesswidth);
|
||
|
||
if(ax==bx&&Math.abs(ay-by)==1) return true;
|
||
if(ay==by&&Math.abs(ax-bx)==1) return true;
|
||
|
||
return false;
|
||
},
|
||
$randomMove:function(player,node,length,rand){
|
||
length=length+Math.random()*rand;
|
||
var ang=Math.random()*360;
|
||
ang*=Math.PI/180;
|
||
var tx=length*Math.cos(ang);
|
||
var ty=length*Math.sin(ang);
|
||
var rect=player.getBoundingClientRect();
|
||
if(rect.left<=80){
|
||
tx=Math.abs(tx);
|
||
}
|
||
else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
|
||
tx=-Math.abs(tx);
|
||
}
|
||
if(rect.top<=80){
|
||
ty=Math.abs(ty);
|
||
}
|
||
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
|
||
ty=-Math.abs(ty);
|
||
}
|
||
node.style.webkitTransform='translate('+tx+'px,'+ty+'px)';
|
||
},
|
||
draw2:function(func){
|
||
lib.canvasUpdates2.push(func);
|
||
if(!lib.status.canvas2){
|
||
lib.status.canvas2=true;
|
||
game.update(game.updateCanvas2);
|
||
}
|
||
},
|
||
updateCanvas2:function(time){
|
||
if(lib.canvasUpdates2.length===0){
|
||
lib.status.canvas2=false;
|
||
return false;
|
||
}
|
||
ui.canvas2.width=ui.chess.offsetWidth;
|
||
ui.canvas2.height=ui.chess.offsetHeight;
|
||
ui.canvas2.style.left=0;
|
||
ui.canvas2.style.top=0;
|
||
var ctx=ui.ctx2;
|
||
ctx.shadowBlur=5;
|
||
ctx.shadowColor='rgba(0,0,0,0.3)';
|
||
ctx.fillStyle='white';
|
||
ctx.strokeStyle='white';
|
||
ctx.lineWidth=3;
|
||
ctx.save();
|
||
for(var i=0;i<lib.canvasUpdates2.length;i++){
|
||
ctx.restore();
|
||
ctx.save();
|
||
var update=lib.canvasUpdates2[i];
|
||
if(!update.starttime){
|
||
update.starttime=time;
|
||
}
|
||
if(update(time-update.starttime,ctx)===false){
|
||
lib.canvasUpdates2.splice(i--,1);
|
||
}
|
||
}
|
||
},
|
||
start:function(){
|
||
var next=game.createEvent('game',false);
|
||
next.content=function(){
|
||
"step 0"
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='此模式下不可用';
|
||
}
|
||
}
|
||
}
|
||
lib.init.css('layout/mode','chess');
|
||
ui.chesssheet=document.createElement('style');
|
||
document.head.appendChild(ui.chesssheet);
|
||
ui.create.arena();
|
||
ui.create.cards();
|
||
game.finishCards();
|
||
if(get.config('chess_character')){
|
||
delete lib.character.swd_linyue;
|
||
for(var i in lib.chess_character){
|
||
lib.character[i]=lib.chess_character[i];
|
||
if(!lib.character[i][4]){
|
||
lib.character[i][4]=[];
|
||
}
|
||
}
|
||
}
|
||
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
|
||
ui.chessContainer.ontouchmove = ui.click.touchScroll;
|
||
ui.chessContainer.style.WebkitOverflowScrolling='touch';
|
||
ui.chess=ui.create.div('#chess',ui.chessContainer);
|
||
ui.canvas2=document.createElement('canvas');
|
||
ui.chess.appendChild(ui.canvas2);
|
||
ui.ctx2=ui.canvas2.getContext('2d');
|
||
game.me=ui.create.player();
|
||
game.chooseCharacter();
|
||
"step 1"
|
||
ui.arena.classList.add('chess');
|
||
var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
|
||
var friend,enemy;
|
||
var side=Math.random()<0.5;
|
||
switch(num){
|
||
case 2:ui.chessheight=5;break;
|
||
case 3:ui.chessheight=5;break;
|
||
case 4:ui.chessheight=6;break;
|
||
case 6:ui.chessheight=7;break;
|
||
case 8:ui.chessheight=8;break;
|
||
}
|
||
ui.chesswidth=Math.round(ui.chessheight*1.5);
|
||
ui.chess.style.height=148*ui.chessheight+'px';
|
||
ui.chess.style.width=148*ui.chesswidth+'px';
|
||
ui.chess.addEventListener('mousedown',function(e){
|
||
if(Array.isArray(e.path)){
|
||
for(var i=0;i<e.path.length;i++){
|
||
var itemtype=get.itemtype(e.path[i]);
|
||
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
|
||
});
|
||
ui.chess.addEventListener('mouseleave',function(){
|
||
this._chessdrag=null;
|
||
});
|
||
ui.chess.addEventListener('mouseup',function(){
|
||
if(this._chessdrag){
|
||
this._chessdrag=null;
|
||
}
|
||
});
|
||
ui.chess.addEventListener('mousemove',function(e){
|
||
if(this._chessdrag){
|
||
this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
|
||
this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
|
||
_status.clicked=true;
|
||
}
|
||
e.preventDefault();
|
||
});
|
||
ui.chessContainer.addEventListener('mousewheel',function(){
|
||
if(_status.currentChessFocus){
|
||
clearInterval(_status.currentChessFocus);
|
||
delete _status.currentChessFocus;
|
||
}
|
||
});
|
||
ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
|
||
ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
|
||
var chessscroll=function(){
|
||
var direction=this.direction;
|
||
var speed=get.config('chessscroll_speed');
|
||
if(!speed) return;
|
||
var interval=setInterval(function(){
|
||
ui.chessContainer.scrollLeft+=speed*direction;
|
||
},16);
|
||
_status.chessscrolling=interval;
|
||
};
|
||
var leavescroll=function(){
|
||
if(_status.chessscrolling){
|
||
clearInterval(_status.chessscrolling);
|
||
delete _status.chessscrolling;
|
||
}
|
||
};
|
||
ui.chessscroll1.direction=-1;
|
||
ui.chessscroll1.addEventListener('mouseenter',chessscroll);
|
||
ui.chessscroll1.addEventListener('mouseleave',leavescroll);
|
||
|
||
ui.chessscroll2.direction=1;
|
||
ui.chessscroll2.addEventListener('mouseenter',chessscroll);
|
||
ui.chessscroll2.addEventListener('mouseleave',leavescroll);
|
||
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
for(var j=0;j<ui.chessheight;j++){
|
||
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
|
||
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
|
||
'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
|
||
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
|
||
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
|
||
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
|
||
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
|
||
}
|
||
}
|
||
|
||
var grids=[];
|
||
var gridnum=ui.chessheight*ui.chesswidth;
|
||
for(var i=0;i<gridnum;i++){
|
||
grids.push(i);
|
||
}
|
||
while(_status.mylist.length){
|
||
friend=ui.create.player().animate('start');
|
||
friend.init(_status.mylist.shift());
|
||
friend.side=side;
|
||
friend.setIdentity('friend');
|
||
friend.node.identity.dataset.color=get.translation(side+'Color');
|
||
game.players.push(friend);
|
||
ui.chess.appendChild(friend);
|
||
friend.dataset.position=grids.randomRemove();
|
||
lib.posmap[friend.dataset.position]=friend;
|
||
}
|
||
while(_status.enemylist.length){
|
||
enemy=ui.create.player().animate('start');
|
||
enemy.init(_status.enemylist.shift());
|
||
enemy.side=!side;
|
||
enemy.setIdentity('enemy');
|
||
enemy.node.identity.dataset.color=get.translation(!side+'Color');
|
||
game.players.push(enemy);
|
||
ui.chess.appendChild(enemy);
|
||
enemy.dataset.position=grids.randomRemove();
|
||
lib.posmap[enemy.dataset.position]=enemy;
|
||
}
|
||
|
||
lib.setPopped(ui.create.system('查看手牌',null,true),function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
var added=false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
|
||
added=true;
|
||
uiintro.add(get.translation(game.players[i]));
|
||
var cards=game.players[i].get('h');
|
||
if(cards.length){
|
||
uiintro.add(cards,true);
|
||
}
|
||
else{
|
||
uiintro.add('(无)');
|
||
}
|
||
}
|
||
}
|
||
if(!added){
|
||
uiintro.add('无队友');
|
||
}
|
||
|
||
return uiintro;
|
||
});
|
||
ui.create.system('显示距离',function(){
|
||
if(!game.me.isAlive()) return;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
var dist=get.distance(game.me,game.players[i],'pure');
|
||
var dist2=get.distance(game.me,game.players[i]);
|
||
var nature=dist>7?'thunder':'';
|
||
game.players[i].popup('距离:'+dist2+'/'+dist,nature);
|
||
}
|
||
}
|
||
},true);
|
||
|
||
ui.create.me();
|
||
ui.create.fakeme();
|
||
|
||
ui.chessinfo=ui.create.div('.fakeme.player',ui.me);
|
||
ui.chessinfo.ontouchmove = ui.click.touchScroll;
|
||
ui.chessinfo.style.WebkitOverflowScrolling='touch';
|
||
|
||
game.arrangePlayers();
|
||
"step 2"
|
||
ui.control.style.display='';
|
||
var p;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side){
|
||
p=game.players[i];
|
||
break;
|
||
}
|
||
}
|
||
game.gameDraw(p);
|
||
game.phaseLoop(p);
|
||
game.setChessInfo(p);
|
||
}
|
||
},
|
||
setChessInfo:function(p){
|
||
if(!p){
|
||
if(ui.phasequeue&&ui.phasequeue.length){
|
||
p=ui.phasequeue[0].link;
|
||
}
|
||
else{
|
||
p=game.me;
|
||
}
|
||
}
|
||
ui.chessinfo.innerHTML='';
|
||
ui.phasequeue=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
var node=ui.create.div('.avatar',ui.chessinfo);
|
||
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
|
||
node.link=p;
|
||
node.listen(game.clickChessInfo);
|
||
p.instance=node;
|
||
if(_status.currentPhase==p){
|
||
node.classList.add('glow2');
|
||
}
|
||
ui.phasequeue.push(node);
|
||
p=p.next;
|
||
}
|
||
},
|
||
clickChessInfo:function(e){
|
||
if(this.link.isAlive()){
|
||
this.link.chessFocus();
|
||
if(this.link.classList.contains('selectable')||
|
||
this.link.classList.contains('selected')){
|
||
this.link.click();
|
||
}
|
||
// ui.click.target.call(this.link,e);
|
||
e.stopPropagation();
|
||
}
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.ai=function(player,list){
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
}
|
||
next.content=function(){
|
||
"step 0"
|
||
var i;
|
||
var list=[];
|
||
var bosslist=[];
|
||
event.list=list;
|
||
for(i in lib.character){
|
||
if(lib.character[i][4].contains('minskin')) continue;
|
||
if(lib.config.forbidai.contains(i)) continue;
|
||
if(lib.config.forbidall.contains(i)) continue;
|
||
if(lib.config.forbidchess.contains(i)) continue;
|
||
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
|
||
if(lib.character[i][4].contains('boss')){
|
||
bosslist.push(i);
|
||
}
|
||
else{
|
||
list.push(i);
|
||
}
|
||
}
|
||
list.randomSort();
|
||
var bosses=ui.create.div('.buttons');
|
||
event.bosses=bosses;
|
||
var bossbuttons=ui.create.buttons(bosslist,'character',bosses);
|
||
var addToButton=function(){
|
||
if(ui.cheat2&&ui.cheat2.backup) return;
|
||
_status.event.dialog.content.childNodes[1].innerHTML=
|
||
ui.selected.buttons.length+'/'+_status.event.selectButton();
|
||
};
|
||
var clickedBoss=false;
|
||
var clickBoss=function(){
|
||
clickedBoss=true;
|
||
var num=bosses.querySelectorAll('.glow').length;
|
||
if(this.classList.contains('glow')){
|
||
this.classList.remove('glow');
|
||
num--;
|
||
}
|
||
else{
|
||
if(num<4){
|
||
this.classList.add('glow');
|
||
num++;
|
||
}
|
||
}
|
||
for(var i=0;i<bosses.childElementCount;i++){
|
||
if(num>=4&&!bosses.childNodes[i].classList.contains('glow')){
|
||
bosses.childNodes[i].classList.add('forbidden');
|
||
}
|
||
else{
|
||
bosses.childNodes[i].classList.remove('forbidden');
|
||
}
|
||
}
|
||
if(num){
|
||
if(!event.asboss){
|
||
event.asboss=ui.create.control('应战',function(){
|
||
_status.boss=true;
|
||
ui.click.ok();
|
||
});
|
||
}
|
||
}
|
||
else{
|
||
if(event.asboss){
|
||
event.asboss.close();
|
||
delete event.asboss;
|
||
}
|
||
}
|
||
addToButton();
|
||
};
|
||
for(var i=0;i<bossbuttons.length;i++){
|
||
bossbuttons[i].classList.add('noclick');
|
||
bossbuttons[i].listen(clickBoss);
|
||
}
|
||
var dialog=ui.create.dialog('选择出场角色');
|
||
dialog.classList.add('fullwidth');
|
||
dialog.classList.add('fullheight');
|
||
dialog.add('0/'+get.config('battle_number'));
|
||
dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
|
||
if(bossbuttons.length){
|
||
dialog.add('挑战魔王');
|
||
dialog.add(bosses);
|
||
}
|
||
ui.control.style.transition='all 0s';
|
||
ui.control.style.top='calc(100% - 30px)';
|
||
|
||
var next=game.me.chooseButton(dialog,true);
|
||
next._triggered=null;
|
||
next.selectButton=function(){
|
||
var bossnum=bosses.querySelectorAll('.glow').length;
|
||
if(bossnum){
|
||
return 3*bossnum;
|
||
}
|
||
return get.config('battle_number');
|
||
};
|
||
next.custom.add.button=addToButton;
|
||
next.custom.add.window=function(clicked){
|
||
if(clicked) return;
|
||
if(clickedBoss){
|
||
clickedBoss=false;
|
||
}
|
||
else{
|
||
for(var i=0;i<bosses.childElementCount;i++){
|
||
bosses.childNodes[i].classList.remove('forbidden');
|
||
bosses.childNodes[i].classList.remove('glow');
|
||
}
|
||
if(event.asboss){
|
||
event.asboss.close();
|
||
delete event.asboss;
|
||
}
|
||
}
|
||
addToButton();
|
||
}
|
||
event.changeDialog=function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
list.randomSort();
|
||
_status.event.dialog.close();
|
||
var dialog=ui.create.dialog('选择出场角色');
|
||
_status.event.dialog=dialog;
|
||
dialog.classList.add('fullwidth');
|
||
dialog.classList.add('fullheight');
|
||
dialog.add('0/'+_status.event.selectButton());
|
||
dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
|
||
if(bossbuttons.length){
|
||
dialog.add('挑战魔王');
|
||
dialog.add(bosses);
|
||
}
|
||
game.uncheck();
|
||
game.check();
|
||
};
|
||
ui.create.cheat=function(){
|
||
ui.cheat=ui.create.control('更换',event.changeDialog);
|
||
};
|
||
event.dialogxx=ui.create.characterDialog();
|
||
event.dialogxx.classList.add('fullwidth');
|
||
event.dialogxx.classList.add('fullheight');
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat2x){
|
||
ui.cheat2x.close();
|
||
delete ui.cheat2x;
|
||
}
|
||
}
|
||
else{
|
||
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
}
|
||
});
|
||
}
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
if(ui.cheat2x){
|
||
ui.cheat2x.close();
|
||
delete ui.cheat2x;
|
||
}
|
||
if(event.asboss){
|
||
event.asboss.close();
|
||
delete ui.asboss;
|
||
}
|
||
ui.control.style.display='none';
|
||
ui.control.style.top='';
|
||
ui.control.style.transition='';
|
||
|
||
|
||
|
||
_status.mylist=result.links.slice(0);
|
||
for(var i=0;i<result.links.length;i++){
|
||
event.list.remove(result.links[i]);
|
||
}
|
||
var glows=event.bosses.querySelectorAll('.glow');
|
||
if(glows.length){
|
||
_status.enemylist=[];
|
||
for(var i=0;i<glows.length;i++){
|
||
_status.enemylist.push(glows[i].link);
|
||
}
|
||
if(_status.boss){
|
||
var temp=_status.mylist;
|
||
_status.mylist=_status.enemylist;
|
||
_status.enemylist=temp;
|
||
for(var i=_status.enemylist.length;i<_status.mylist.length*3;i++){
|
||
_status.enemylist.push(event.list.randomRemove());
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
event.list.randomSort();
|
||
_status.enemylist=event.list.slice(0,result.links.length);
|
||
}
|
||
}
|
||
},
|
||
modeSwapPlayer:function(player){
|
||
game.me.node.avatar.classList.remove('glow2');
|
||
player.node.avatar.classList.add('glow2');
|
||
game.swapControl(player);
|
||
player.chessFocus();
|
||
ui.create.fakeme();
|
||
}
|
||
},
|
||
skill:{
|
||
cangming:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
if(player.isTurnedOver()) return false;
|
||
var suits=[];
|
||
var hs=player.get('h');
|
||
for(var i=0;i<hs.length;i++){
|
||
suits.add(get.suit(hs[i]));
|
||
if(suits.length>=4) return true;
|
||
}
|
||
return false;
|
||
},
|
||
filterCard:function(card){
|
||
var suit=get.suit(card);
|
||
for(var i=0;i<ui.selected.cards.length;i++){
|
||
if(suit==get.suit(ui.selected.cards[i])) return false;
|
||
}
|
||
return true;
|
||
},
|
||
selectCard:4,
|
||
check:function(card){
|
||
return 10-ai.get.value(card);
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target;
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
target.goMad();
|
||
if(!player.isTurnedOver()){
|
||
player.turnOver();
|
||
}
|
||
player.addSkill('cangming2');
|
||
},
|
||
ai:{
|
||
order:10,
|
||
effect:{
|
||
player:function(card,player){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(player,game.players[i])<0){
|
||
num++;
|
||
if(num>1) break;
|
||
}
|
||
}
|
||
if(num<=1) return;
|
||
if(_status.currentPhase==player&&player.num('h')<player.hp&&player.hp>=6){
|
||
if(typeof card=='string') return;
|
||
if(card.name=='wuzhong') return;
|
||
if(card.name=='shunshou') return;
|
||
if(card.name=='yuanjiao') return;
|
||
if(card.name=='yiyi') return;
|
||
if(!player.skills.contains('cangming2')) return [0,0,0,0];
|
||
}
|
||
}
|
||
},
|
||
result:{
|
||
target:function(player){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(player,game.players[i])<0){
|
||
num++;
|
||
if(num>1) break;
|
||
}
|
||
}
|
||
if(num<=1) return 0;
|
||
return -10;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
cangming2:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].unMad();
|
||
}
|
||
player.removeSkill('cangming2');
|
||
}
|
||
},
|
||
boss_moyan:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.players.shift().damage('fire');
|
||
event.redo();
|
||
}
|
||
},
|
||
},
|
||
boss_baolin:{
|
||
inherit:'juece',
|
||
},
|
||
boss_qiangzheng:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].num('h')) return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var players=get.players(player);
|
||
players.remove(player);
|
||
event.players=players;
|
||
"step 1"
|
||
if(event.players.length){
|
||
var current=event.players.shift();
|
||
var hs=current.get('h')
|
||
if(hs.length){
|
||
player.gain(hs.randomGet());
|
||
current.$give(1,player);
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
guanchuan:{
|
||
trigger:{player:'shaBefore'},
|
||
getTargets:function(player,target){
|
||
var targets=[];
|
||
var pxy=player.getXY();
|
||
var txy=target.getXY();
|
||
var dx=txy[0]-pxy[0];
|
||
var dy=txy[1]-pxy[1];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i]!=target){
|
||
var axy=game.players[i].getXY();
|
||
var dx2=axy[0]-pxy[0];
|
||
var dy2=axy[1]-pxy[1];
|
||
if(dx*dx2<0) continue;
|
||
if(dy*dy2<0) continue;
|
||
if(dx==0){
|
||
if(dx2==0){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
else if(dx2!=0){
|
||
if(dy2/dx2==dy/dx){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return targets;
|
||
},
|
||
filter:function(event,player){
|
||
if(event.targets.length!=1) return false;
|
||
return lib.skill.guanchuan.getTargets(player,event.targets[0]).length>0;
|
||
},
|
||
check:function(event,player){
|
||
var targets=lib.skill.guanchuan.getTargets(player,event.targets[0]);
|
||
var eff=0;
|
||
for(var i=0;i<targets.length;i++){
|
||
eff+=ai.get.effect(targets[i],event.card,player,player);
|
||
}
|
||
return eff>0;
|
||
},
|
||
content:function(){
|
||
var targets=lib.skill.guanchuan.getTargets(player,trigger.targets[0]);
|
||
for(var i=0;i<targets.length;i++){
|
||
trigger.targets.push(targets[i]);
|
||
}
|
||
player.logSkill('guanchuan',targets);
|
||
}
|
||
},
|
||
sanjiansheji:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
return player.num('h','sha')>1&&lib.filter.filterCard({name:'sha'},player);
|
||
},
|
||
filterCard:{name:'sha'},
|
||
selectCard:2,
|
||
check:function(card){
|
||
var num=0;
|
||
var player=_status.event.player;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
|
||
ai.get.effect(game.players[i],{name:'sha'},player)>0){
|
||
num++;
|
||
if(num>1) return 8-ai.get.value(card);
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
selectTarget:[1,Infinity],
|
||
discard:false,
|
||
prepare:function(cards,player,targets){
|
||
player.$throw(cards);
|
||
player.line(targets);
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return lib.filter.targetEnabled({name:'sha'},player,target)&&
|
||
get.distance(player,target,'pure')<=5;
|
||
},
|
||
content:function(){
|
||
targets.sort(lib.sort.seat);
|
||
player.useCard({name:'sha'},cards,targets,'luanjian').animate=false;
|
||
},
|
||
multitarget:true,
|
||
ai:{
|
||
order:function(){
|
||
return lib.card.sha.ai.order+0.1;
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var added=false;
|
||
if(!player.skills.contains('unequip')){
|
||
added=true;
|
||
player.skills.push('unequip');
|
||
}
|
||
var eff=ai.get.effect(target,{name:'sha'},player,target);
|
||
if(added){
|
||
player.skills.remove('unequip');
|
||
}
|
||
return eff;
|
||
}
|
||
},
|
||
effect:{
|
||
player:function(card,player){
|
||
if(_status.currentPhase!=player) return;
|
||
if(card.name=='sha'&&player.num('h','sha')<2&&player.num('h')<=player.hp){
|
||
var num=0;
|
||
var player=_status.event.player;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
|
||
ai.get.attitude(player,game.players[i])<0){
|
||
num++;
|
||
if(num>1) return [0,0,0,0];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
}
|
||
},
|
||
zhiming:{
|
||
trigger:{source:'damageBegin'},
|
||
filter:function(event,player){
|
||
return get.distance(event.player,player,'attack')>1&&event.card&&event.card.name=='sha';
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
lianshe:{
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha'){
|
||
return num+get.cardCount(true,player)-get.cardCount('sha',player);
|
||
}
|
||
},
|
||
attackFrom:function(from,to,distance){
|
||
return distance-1;
|
||
}
|
||
},
|
||
},
|
||
pianyi:{
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return !player.getStat('damage');
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToMove(2,'是否发动【翩仪】?');
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('pianyi');
|
||
}
|
||
}
|
||
},
|
||
lingdong:{
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return get.cardCount('sha',player)>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToMove(get.cardCount('sha',player),'是否发动【移动射击】?');
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('lingdong');
|
||
}
|
||
}
|
||
},
|
||
_noactpunish:{
|
||
trigger:{player:'useCard'},
|
||
filter:function(event,player){
|
||
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
|
||
},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.addTempSkill('noactpunish','phaseAfter');
|
||
}
|
||
},
|
||
noactpunish:{},
|
||
_phasequeue:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var current=ui.chessinfo.querySelector('.glow2');
|
||
if(current){
|
||
current.classList.remove('glow2');
|
||
}
|
||
for(var i=0;i<ui.phasequeue.length;i++){
|
||
if(ui.phasequeue[i].link==player){
|
||
ui.phasequeue[i].classList.add('glow2');
|
||
ui.chessinfo.scrollTop=ui.phasequeue[i].offsetTop-8;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_chessmove:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
direct:true,
|
||
delay:false,
|
||
preservecancel:true,
|
||
filter:function(event,player){
|
||
var move=player.skills.contains('noactpunish')?2:1;
|
||
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
||
return move>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var move=player.skills.contains('noactpunish')?2:1;
|
||
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
||
player.chooseToMove(move).phasing=true;
|
||
"step 1"
|
||
if(!result.bool){
|
||
player.getStat().skill._chessmove--;
|
||
}
|
||
},
|
||
ai:{
|
||
order:5,
|
||
result:{
|
||
playerx:function(player){
|
||
var nh=player.num('h');
|
||
if(!player.num('h','sha')&&
|
||
!player.num('h','shunshou')&&
|
||
!player.num('h','bingliang')){
|
||
if(nh<=Math.min(3,player.hp)) return Math.random()-0.3;
|
||
else if(nh<=Math.min(2,player.hp)) return Math.random()-0.4;
|
||
return Math.random()-0.5;
|
||
}
|
||
var neighbour;
|
||
neighbour=player.getNeighbour(0,1);
|
||
if(neighbour&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
neighbour=player.getNeighbour(0,-1);
|
||
if(neighbour&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
neighbour=player.getNeighbour(1,0);
|
||
if(neighbour&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
neighbour=player.getNeighbour(-1,0);
|
||
if(neighbour&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
return 1;
|
||
},
|
||
player:function(player){
|
||
var x=lib.skill._chessmove.ai.result.playerx(player);
|
||
if(player.isMad()) return -x;
|
||
return x;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_chessswap:{
|
||
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
|
||
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
|
||
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
|
||
forced:true,
|
||
priority:100,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(event.autochoose&&event.autochoose()) return false;
|
||
return player.isUnderControl();
|
||
},
|
||
content:function(){
|
||
game.modeSwapPlayer(player);
|
||
},
|
||
},
|
||
_chesscenter:{
|
||
trigger:{player:['phaseBegin','useCardBegin','useSkillBegin','respondBegin','damageBegin','loseHpBegin'],
|
||
target:'useCardToBegin'},
|
||
forced:true,
|
||
priority:100,
|
||
popup:false,
|
||
content:function(){
|
||
player.chessFocus();
|
||
},
|
||
},
|
||
boss_fengxing:{
|
||
mod:{
|
||
chessMove:function(player,current){
|
||
return current+2;
|
||
},
|
||
attackFrom:function(from,to,current){
|
||
return current-2;
|
||
},
|
||
},
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=2;
|
||
}
|
||
},
|
||
boss_chiyu:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterCard:{color:'red'},
|
||
nodelay:true,
|
||
check:function(card){return 8-ai.get.value(card);},
|
||
filterTarget:function(card,player,target){
|
||
return get.distance(player,target)<=5&&player!=target;
|
||
},
|
||
filter:function(event,player){
|
||
return player.num('h',{color:'red'})>0;
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
target.damage('fire');
|
||
},
|
||
line:'fire',
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
return ai.get.damageEffect(target,player,target,'fire');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_tenglong:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
position:'he',
|
||
filterCard:{type:'equip'},
|
||
init:function(player){
|
||
player.forcemin=true;
|
||
},
|
||
check:function(card){
|
||
var player=_status.currentPhase;
|
||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||
return 12-ai.get.equipValue(card);
|
||
}
|
||
return 8-ai.get.equipValue(card);
|
||
},
|
||
filter:function(event,player){
|
||
return player.num('he',{type:'equip'});
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&get.distance(player,target)<=2;
|
||
},
|
||
content:function(){
|
||
target.damage(3,'fire');
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
target:function(player,target){
|
||
return ai.get.damageEffect(target,player,target,'fire');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_wuying:{
|
||
mod:{
|
||
globalTo:function(from,to,distance){
|
||
return distance+2;
|
||
},
|
||
chessMove:function(player,current){
|
||
return current-1;
|
||
}
|
||
}
|
||
},
|
||
boss_wushang:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].num('h')&&
|
||
get.distance(player,game.players[i])<=5){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var players=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].num('h')&&
|
||
get.distance(player,game.players[i])<=5){
|
||
players.push(game.players[i]);
|
||
}
|
||
}
|
||
players.sort(lib.sort.seat);
|
||
event.players=players;
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.current=event.players.shift();
|
||
event.current.chooseCard('神天并地:交给'+get.translation(player)+'一张手牌',true);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.cards.length){
|
||
player.gain(result.cards);
|
||
event.current.$give(1,player);
|
||
event.goto(1);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
translate:{
|
||
friend:'友',
|
||
enemy:'敌',
|
||
trueColor:"zhu",
|
||
falseColor:"wei",
|
||
_chessmove:'移动',
|
||
chessscroll_speed_config:'边缘滚动速度',
|
||
chess_character_config:'战棋武将',
|
||
only_chess_character_config:'只用战棋武将',
|
||
|
||
chess_caocao:'曹操',
|
||
chess_xunyu:'荀彧',
|
||
chess_simayi:'司马懿',
|
||
chess_xiahoudun:'夏侯惇',
|
||
chess_dianwei:'典韦',
|
||
chess_xuzhu:'许褚',
|
||
chess_zhangliao:'张辽',
|
||
chess_jiaxu:'贾诩',
|
||
|
||
chess_liubei:'刘备',
|
||
chess_guanyu:'关羽',
|
||
chess_zhangfei:'张飞',
|
||
chess_zhaoyun:'赵云',
|
||
chess_machao:'马超',
|
||
chess_huangzhong:'黄忠',
|
||
chess_maliang:'马良',
|
||
chess_zhugeliang:'诸葛亮',
|
||
|
||
chess_sunquan:'孙权',
|
||
chess_zhouyu:'周瑜',
|
||
chess_lvmeng:'吕蒙',
|
||
chess_huanggai:'黄盖',
|
||
chess_lusu:'鲁肃',
|
||
chess_luxun:'陆逊',
|
||
chess_ganning:'甘宁',
|
||
chess_taishici:'太史慈',
|
||
|
||
chess_lvbu:'吕布',
|
||
chess_sunshangxiang:'孙尚香',
|
||
chess_diaochan:'貂蝉',
|
||
chess_huatuo:'华佗',
|
||
chess_zhangjiao:'张辽',
|
||
chess_menghuo:'孟获',
|
||
|
||
chess_dongzhuo:'董卓',
|
||
chess_xingtian:'刑天',
|
||
chess_jinchidiao:'金翅雕',
|
||
chess_beimingjukun:'北溟巨鲲',
|
||
chess_wuzhaojinlong:'五爪金龙',
|
||
|
||
pianyi:'翩仪',
|
||
pianyi_info:'回合结束阶段,若你没有于本回合内造成伤害,你获得一次移动机会',
|
||
lingdong:'移动射击',
|
||
lingdong_info:'回合结束阶段,你可以移动X个格,X为你回合内出杀的次数',
|
||
lianshe:'连续射击',
|
||
lianshe_info:'你的攻击范围+1;回合内,你回合内,每当你使用一张不是杀的牌,你可以额外使用一张杀',
|
||
zhiming:'致命射击',
|
||
zhiming_info:'锁定技,当你使用杀造成伤害时,若你不在目标的攻击范围内,此伤害+1',
|
||
sanjiansheji:'散箭射击',
|
||
sanjiansheji_info:'你可以将两张杀当杀使用,此杀可以指定距离你5格以内任意名目标',
|
||
guanchuan:'贯穿射击',
|
||
guanchuan_info:'当你使用杀指定惟一的目标后,可将攻击射线内的其他角色也加入目标',
|
||
|
||
boss_qiangzheng:'强征',
|
||
boss_qiangzheng_info:'锁定技,回合结束阶段,你获得每个敌方角色的一张手牌',
|
||
boss_baolin:'暴凌',
|
||
boss_moyan:'魔焰',
|
||
boss_moyan_info:'锁定技,回合结束阶段,你对场上所有角色造成一点火焰伤害',
|
||
|
||
cangming:'颠动沧溟',
|
||
cangming_info:'出牌阶段限一次,你可弃置四张花色不同的手牌并将武将牌翻至背面,然后令所有其他角色进入混乱状态直到你的下一回合开始',
|
||
boss_fengxing:'风行',
|
||
boss_fengxing_info:'锁定技,你摸牌阶段摸牌数+2;你的攻击范围+2;你回合内的移动距离+2',
|
||
boss_chiyu:'炽羽',
|
||
boss_chiyu_info:'出牌阶段限一次,你可以弃置一张红色牌对距离5以内的所有其他角色造成一点火焰伤害',
|
||
boss_tenglong:'腾龙八齐',
|
||
boss_tenglong_info:'你没有装备区;出牌阶段限一次,你可以弃置一张装备牌对一名距离你2以内的其他角色造成3点火焰伤害',
|
||
boss_wushang:'神天并地',
|
||
boss_wushang_info:'锁定技,回合开始阶段,距离你5以内的所有其他角色需交给你一张手牌',
|
||
boss_wuying:'无影',
|
||
boss_wuying_info:'锁定技,你回合内的移动距离-1;计算其他角色与你的距离时始终+2',
|
||
},
|
||
ui:{
|
||
create:{
|
||
playergrid:function(player,x,y){
|
||
var node=ui.create.div('.player.minskin.playergrid',player.parentNode);
|
||
node.link=player;
|
||
node.dataset.position=player.getDataPos(x,y);
|
||
return node;
|
||
},
|
||
fakeme:function(){
|
||
if(ui.fakeme){
|
||
ui.fakeme.delete();
|
||
}
|
||
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
|
||
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
|
||
}
|
||
},
|
||
click:{
|
||
playergrid:function(){
|
||
if(!_status.paused) return;
|
||
delete lib.posmap[this.link.dataset.position];
|
||
this.link.dataset.position=this.dataset.position;
|
||
lib.posmap[this.link.dataset.position]=this.link;
|
||
if(ui.movegrids){
|
||
while(ui.movegrids.length){
|
||
ui.movegrids.shift().delete();
|
||
}
|
||
}
|
||
_status.event.result={
|
||
bool:true,
|
||
move:this.link.dataset.position
|
||
};
|
||
game.resume();
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
get:{
|
||
attitude:function(from,to){
|
||
var t=(from.side===to.side?1:-1);
|
||
if(from.isMad()){
|
||
t=-t;
|
||
}
|
||
else if(to.isMad()){
|
||
t=0;
|
||
}
|
||
return 6*t;
|
||
}
|
||
}
|
||
},
|
||
chess_character:{
|
||
// chess_caocao:['male','wei',3,['']],
|
||
// chess_xunyu:['male','wei',3,['']],
|
||
// chess_simayi:['male','wei',3,['']],
|
||
// chess_xiahoudun:['male','wei',3,['']],
|
||
// chess_dianwei:['male','wei',3,['']],
|
||
// chess_xuzhu:['male','wei',3,['']],
|
||
chess_zhangliao:['male','wei',4,['gongji','zhiming']],
|
||
// chess_jiaxu:['male','wei',3,['']],
|
||
//
|
||
// chess_liubei:['male','shu',3,['']],
|
||
// chess_guanyu:['male','shu',3,['']],
|
||
// chess_zhangfei:['male','shu',3,['']],
|
||
// chess_zhaoyun:['male','shu',3,['']],
|
||
// chess_machao:['male','shu',3,['']],
|
||
chess_huangzhong:['male','shu',4,['sanjiansheji','liegong']],
|
||
// chess_maliang:['male','shu',3,['']],
|
||
// chess_zhugeliang:['male','shu',3,['']],
|
||
//
|
||
// chess_sunquan:['male','wu',3,['']],
|
||
// chess_zhouyu:['male','wu',3,['qinyin']],
|
||
// chess_lvmeng:['male','wu',3,['']],
|
||
// chess_huanggai:['male','wu',3,['']],
|
||
// chess_lusu:['male','wu',3,['']],
|
||
// chess_luxun:['male','wu',3,['']],
|
||
// chess_ganning:['male','wu',3,['']],
|
||
chess_taishici:['male','wu',4,['gongji','guanchuan','pojun']],
|
||
//
|
||
// chess_lvbu:['male','qun',3,['']],
|
||
chess_sunshangxiang:['female','wu',3,['lingdong','lianshe','gongji']],
|
||
chess_diaochan:['female','qun',3,['xingzhui','pianyi']],
|
||
chess_huatuo:['male','qun',3,['zhenjiu','mazui']],
|
||
// chess_zhangjiao:['male','qun',3,['']],
|
||
// chess_menghuo:['male','qun',3,['']],
|
||
//
|
||
chess_jinchidiao:['male','qun',15,['boss_fengxing','boss_chiyu'],['boss']],
|
||
chess_beimingjukun:['male','qun',25,['boss_wuying','cangming'],['boss']],
|
||
chess_wuzhaojinlong:['male','qun',30,['boss_tenglong','boss_wushang'],['boss']],
|
||
chess_dongzhuo:['male','qun',20,['jiuchi','boss_qiangzheng','boss_baolin'],['boss']],
|
||
chess_xingtian:['male','qun',99,['boss_moyan','wushuang'],['boss']],
|
||
},
|
||
posmap:{},
|
||
help:{
|
||
'战棋模式':'<ul><li>n人对战n人的模式,由单人控制,开始游戏后随机分配位置与出牌顺序<li>'+
|
||
'每人在出牌阶段有一次移动的机会,若一名角色在移动之前使用过指定其他角色为目标的牌,该回合可移动的最大距离为2,否则最大距离为1<li>'+
|
||
'任何卡牌或技能无法指定位置相隔8个格以上的角色为目标<li>'+
|
||
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚'
|
||
},
|
||
config:['battle_number','ban_weak','free_choose','change_choice',
|
||
function(game,lib,get,ui){
|
||
var current=get.config('chess_character');
|
||
if(typeof current!=='boolean'){
|
||
game.saveConfig('chess_character',true,true);
|
||
current=true;
|
||
}
|
||
return ui.create.switcher('chess_character',current,ui.click.sidebar.local2);
|
||
},function(game,lib,get,ui){
|
||
var current=get.config('chessscroll_speed');
|
||
if(typeof current!=='number'){
|
||
game.saveConfig('chessscroll_speed',20,true);
|
||
current=20;
|
||
}
|
||
return ui.create.switcher('chessscroll_speed',[0,10,20,30],current,ui.click.sidebar.local);
|
||
}],
|
||
}
|