noname/card/refresh.js

266 lines
7.3 KiB
JavaScript
Executable File

'use strict';
card.refresh={
card:{
muniu:{
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['muniu_skill','muniu_skill2','muniu_skill7'],
ai:{
basic:{
equipValue:function(card){
if(card.card) return 8+card.card.length;
return 8;
}
}
}
}
},
skill:{
muniu_skill:{
enable:'phaseUse',
usable:1,
filterCard:true,
check:function(card){
var player=_status.event.player;
var nh=player.num('h');
if(nh<=player.hp){
if(nh<3) return 0;
if(nh==3) return 5-ai.get.value(card);
return 7-ai.get.value(card);
}
return 10-ai.get.useful(card);
},
discard:false,
lose:true,
filter:function(event,player){
return player.num('h')>0;
},
prepare:function(cards,player){
player.$give(1,player,false);
},
content:function(){
"step 0"
for(var i=0;i<cards.length;i++){
ui.special.appendChild(cards[i]);
}
var muniu=player.get('e','5');
if(muniu.cards==undefined) muniu.cards=[];
muniu.cards.push(cards[0]);
var players=[];
for(var i=0;i<game.players.length;i++){
if(!game.players[i].get('e','5')&&game.players[i]!=player&&
!game.players[i].isTurnedOver()&&
ai.get.attitude(player,game.players[i])>=3&&ai.get.attitude(game.players[i],player)>=3){
players.push(game.players[i]);
}
}
players.sort(lib.sort.seat);
var choice=players[0];
player.chooseTarget('是否移动木牛流马?',function(card,player,target){
return !target.isMin()&&player!=target&&!target.get('e','5');
}).ai=function(target){
return target==choice?1:-1;
};
"step 1"
if(result.bool){
var card=player.get('e','5');
result.targets[0].equip(card);
player.addTempSkill('muniu_skill6','equipAfter');
player.$give(card,result.targets[0]);
game.delay();
}
},
ai:{
save:true,
respondSha:true,
respondShan:true,
order:1,
expose:0.1,
result:{
player:1
}
}
},
muniu_skill2:{
group:['muniu_skill3','muniu_skill4']
},
muniu_skill3:{
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
var muniu=player.get('e','5');
if(!muniu.cards) return false;
for(var i=0;i<muniu.cards.length;i++){
if(muniu.cards[i].parentNode.id!='special'){
muniu.cards.splice(i,1);i--;
}
}
for(var i=0;i<muniu.cards.length;i++){
if(event.filterCard(muniu.cards[i])) return true;
}
return false;
},
direct:true,
content:function(){
"step 0"
var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
player.chooseButton(dialog).filterButton=function(button){
return trigger.filterCard(button.link);
};
"step 1"
if(result.bool){
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:result.buttons[0].link};
player.get('e','5').cards.remove(result.buttons[0].link);
}
},
ai:{
order:4,
useful:-1,
value:-1
}
},
muniu_skill4:{
enable:'chooseToUse',
direct:true,
filter:function(event,player){
var muniu=player.get('e','5');
if(!muniu.cards) return false;
for(var i=0;i<muniu.cards.length;i++){
if(muniu.cards[i].parentNode.id!='special'){
muniu.cards.splice(i,1);i--;
}
}
for(var i=0;i<muniu.cards.length;i++){
if(event.filterCard(muniu.cards[i],player)) return true;
}
return false;
},
delay:0,
content:function(){
"step 0"
var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
var trigger=event.parent.parent;
player.chooseButton(dialog,function(button){
if(get.select(get.info(button.link).selectTarget)[1]==-1){
if(get.type(button.link)=='delay') return -1;
if(get.type(button.link)=='equip'){
var current=player.get('e',{subtype:get.subtype(button.link)})[0];
if(current&&ai.get.equipValue(current)>=ai.get.equipValue(button.link)) return -1;
return 1;
}
if(get.tag(button.link,'multitarget')) return -1;
if(button.link.name=='huoshaolianying') return -1;
}
return 1;
}).filterButton=function(button){
return trigger.filterCard(button.link,player,trigger);
};
player.addTempSkill('muniu_skill8',['useCardAfter','phaseAfter']);
"step 1"
if(result.bool){
lib.skill.muniu_skill5.viewAs=result.buttons[0].link;
event.parent.parent.backup('muniu_skill5');
event.parent.parent.step=0;
if(event.isMine()){
event.parent.parent.openskilldialog='选择'+get.translation(result.buttons[0].link)+'的目标';
}
}
else{
event.parent.parent.step=0;
}
},
ai:{
order:4,
result:{
player:function(player){
if(player.skills.contains('muniu_skill8')) return 0;
if(_status.dying) return ai.get.attitude(player,_status.dying);
return 1;
}
},
useful:-1,
value:-1
}
},
muniu_skill5:{
filterCard:function(){return false},
selectCard:-1
},
muniu_skill6:{},
muniu_skill8:{},
muniu_skill7:{
filter:function(){return false},
hiddenCard:function(player,name){
var muniu=player.get('e','5');
if(!muniu.cards) return false;
for(var i=0;i<muniu.cards.length;i++){
if(muniu.cards[i].parentNode.id!='special'){
muniu.cards.splice(i,1);i--;
}
}
for(var i=0;i<muniu.cards.length;i++){
if(muniu.cards[i].name==name) return true;
}
return false;
},
},
_muliu:{
trigger:{player:'loseEnd'},
forced:true,
popup:false,
filter:function(event,player){
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].name=='muniu'&&event.cards[i].original=='e'&&
player.skills.contains('muniu_skill6')==false&&
get.position(event.cards[i])==='d') return true;
}
return false;
},
content:function(){
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].name=='muniu'&&trigger.cards[i].original=='e'&&
player.skills.contains('muniu_skill6')==false){
var card=trigger.cards[i];
var card2;
if(card.cards&&card.cards.length){
player.$throw(card.cards,1000);
player.popup('muniu');
var str='木牛流马掉落了'+get.translation(card.cards[0]);
for(var j=1;j<card.cards.length;j++){
str+='、'+get.translation(card.cards[j]);
}
game.log(str);
while(card.cards.length){
card2=card.cards.shift();
if(card2.parentNode.id=='special'){
ui.discardPile.appendChild(card2);
}
}
}
break;
}
}
}
},
},
translate:{
muniu:'木牛流马',
muniu_bg:'牛',
muniu_skill:'木牛',
muniu_skill2:'流马',
muniu_skill3:'流马',
muniu_skill4:'流马',
muniu_skill5:'流马',
muniu_skill6:'流马',
muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
},
list:[
["diamond",5,'muniu'],
],
}