135 lines
3.5 KiB
JavaScript
135 lines
3.5 KiB
JavaScript
'use strict';
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card.mingzhong={
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card:{
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shengdong:{
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fullskin:true,
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enable:function(card,player){
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var hs=player.get('h');
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if(hs.length>1) return true;
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if(hs.length==1&&hs[0]!=card) return true;
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return false;
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},
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type:'trick',
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selectTarget:2,
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multitarget:true,
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targetprompt:['交给其一张牌','得两张牌'],
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filterTarget:function(card,player,target){
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return target!=player;
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},
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content:function(){
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'step 0'
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if(!player.num('h')){
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event.finish();
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}
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else{
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event.target1=targets[0];
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event.target2=targets[1];
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player.chooseCard('h','将一张手牌交给'+get.translation(event.target1),true);
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}
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'step 1'
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player.$give(1,event.target1);
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event.target1.gain(result.cards);
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'step 2'
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if(!event.target1.num('h')){
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event.finish();
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}
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else{
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var he=event.target1.get('he');
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if(he.length<=2){
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event.directresult=he;
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}
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else{
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event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),true);
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}
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}
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'step 3'
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if(!event.directresult){
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event.directresult=result.cards;
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}
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event.target1.$give(2,event.target2);
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event.target2.gain(result.cards);
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},
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ai:{
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order:2.5,
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value:[4,1],
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useful:1,
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result:{
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target:function(player,target){
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var ok=false;
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var hs=player.get('h');
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for(var i=0;i<hs.length;i++){
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if(ai.get.value(hs[i])<=5){
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ok=true;
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break;
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}
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}
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if(!ok) return 0;
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if(ui.selected.targets.length==1) return 2;
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if(player.hasFriend()) return -1;
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return 0;
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}
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}
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}
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},
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zengbin:{
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fullskin:true,
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enable:true,
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type:'trick',
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filterTarget:function(card,player,target){
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return get.distance(player,target)<=1;
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},
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content:function(){
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'step 0'
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target.draw(3);
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'step 1'
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if(target.num('he',{type:'basic'})<target.num('he')){
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target.chooseToDiscard('弃置一张非基本牌(或取消并弃置两张牌)','he',function(card){
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return get.type(card)!='basic';
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}).ai=function(card){
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return 6-ai.get.value(card);
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};
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event.more=true;
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}
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else{
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target.chooseToDiscard('he',2,true);
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}
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'step 2'
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if(event.more&&!result.bool){
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target.chooseToDiscard('he',2,true);
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}
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},
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ai:{
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order:7,
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useful:4,
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value:10,
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result:{
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target:1
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}
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}
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},
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caomu:{
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fullskin:true,
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enable:true,
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type:'delay',
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}
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},
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translate:{
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shengdong:'声东击西',
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shengdong_info:'出牌阶段,对距离为1的一名角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色',
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zengbin:'增兵减灶',
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zengbin_info:'出牌阶段,对一名角色使用。目标角色摸三张牌,然后选择一项:1.弃置一张非基本牌;2.弃置两张牌',
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caomu:'草木皆兵',
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caomu_info:'出牌阶段,对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里,若判定结果不为梅花:摸牌阶段,目标角色少摸一张牌;摸牌阶段结束时,与其距离为1的角色各摸一张牌',
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},
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list:[
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["spade",1,'caomu'],
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["club",3,'caomu'],
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["heart",12,'shengdong',],
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["club",9,'shengdong'],
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["spade",9,'shengdong'],
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["diamond",4,'zengbin'],
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["heart",6,'zengbin'],
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["spade",7,'zengbin'],
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],
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}
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