noname/game/game.js

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"use strict";
{
if(!localStorage.getItem('gplv3_noname_alerted')){
if(confirm('①无名杀是一款基于GPLv3协议的开源软件\n你可以在遵守GPLv3协议的基础上任意使用修改并转发《无名杀》以及所有基于《无名杀》开发的拓展。\n点击“确定”即代表您认可并接受GPLv3协议↓\nhttps://www.gnu.org/licenses/gpl-3.0.html\n②无名杀官方发布地址仅有GitHub仓库\n其他所有的所谓“无名杀”社群包括但不限于绝大多数“官方”QQ群、QQ频道等均为玩家自发组织与无名杀官方无关')){
localStorage.setItem('gplv3_noname_alerted',true);
}
else{
const ua=navigator.userAgent.toLowerCase();
const ios=ua.indexOf('iphone')!=-1||ua.indexOf('ipad')!=-1||ua.indexOf('macintosh')!=-1;
//electron
if(typeof window.process=='object'&&typeof window.require=='function'){
const versions=window.process.versions;
const electronVersion=parseFloat(versions.electron);
let remote;
if(electronVersion>=14){
remote=require('@electron/remote');
}else{
remote=require('electron').remote;
}
const thisWindow=remote.getCurrentWindow();
thisWindow.destroy();
window.process.exit();
}
//android-cordova环境
//ios-cordova环境或ios浏览器环境
//非ios的网页版
else if(!ios){
window.close();
}
}
}
const GeneratorFunction=(function*(){}).constructor;
// gnc: GeNCoroutine
const gnc={
of:fn=>gnc.is.generatorFunc(fn)?function genCoroutine(){
let gen=fn.apply(this,arguments);
gen.status="next";
gen.state=undefined;
const callback=(resolve,reject)=>{
let result,
nexts=resolve,
throws=reject;
try{
result=gen[gen.status](gen.state);
}catch(error){
reject(error);
return;
}
if(!result.done){
nexts=(item)=>{
gen.state=item;
gen.status="next";
callback(resolve,reject);
}
throws=(err)=>{
gen.state=err;
gen.status="throw";
callback(resolve,reject);
}
}
result=result.value;
Promise.resolve(result).then(nexts,throws);
}
return new Promise(callback);
}:(()=>{throw new TypeError("gnc.of needs a GeneratorFunction.")})(),
is:{
coroutine:item=>typeof item=="function"&&item.name=="genCoroutine",
generatorFunc:item=>item instanceof GeneratorFunction,
generator:item=>(typeof item=="object")&&("constructor" in item)&&item.constructor&&("constructor" in item.constructor)&&item.constructor.constructor===GeneratorFunction
}
};
const _status={
paused:false,
paused2:false,
paused3:false,
over:false,
clicked:false,
auto:false,
event:{
finished:true,
next:[],
after:[]
},
ai:{},
lastdragchange:[],
skillaudio:[],
dieClose:[],
dragline:[],
dying:[],
globalHistory:[{
cardMove:[],
custom:[],
useCard:[],
changeHp:[],
everything:[],
}],
cardtag:{
yingbian_zhuzhan:[],
yingbian_kongchao:[],
yingbian_fujia:[],
yingbian_canqu:[],
yingbian_force:[]
},
renku:[],
prehidden_skills:[],
postReconnect:{},
};
const lib={
configprefix:'noname_0.9_',
versionOL:27,
updateURLS:{
coding:'https://raw.fgit.cf/libccy/noname',
github:'https://raw.githubusercontent.com/libccy/noname',
},
updateURL:'https://raw.githubusercontent.com/libccy/noname',
mirrorURL:'https://raw.fgit.cf/libccy/noname',
hallURL:'47.99.105.222',
assetURL:'',
changeLog:[],
updates:[],
canvasUpdates:[],
video:[],
skilllist:[],
connectBanned:[],
characterIntro:{},
characterTitle:{},
characterPack:{},
characterFilter:{},
characterSort:{},
characterReplace:{},
characterGuozhanFilter:["mode_guozhan"],
dynamicTranslate:{},
cardPack:{},
skin:{},
onresize:[],
onphase:[],
onwash:[],
onover:[],
ondb:[],
ondb2:[],
chatHistory:[],
emotionList:{
xiaowu_emotion:14,
xiaokuo_emotion:8,
shibing_emotion:15,
guojia_emotion:20,
zhenji_emotion:20,
xiaosha_emotion:20,
xiaotao_emotion:20,
xiaojiu_emotion:20,
},
animate:{
skill:{},
card:{},
},
onload:[],
onload2:[],
onprepare:[],
arenaReady:[],
onfree:[],
inpile:[],
inpile_nature:[],
extensions:[],
extensionPack:{},
cardType:{},
hook:{globaltrigger:{},globalskill:{}},
//函数钩子
hooks:{
// 本体势力的颜色
addGroup:[(id,_short,_name,config)=>{
if("color" in config&&config.color!=null){
let color1,color2,color3,color4;
if (typeof config.color=="string"&&/^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/.test(config.color)){
let c1=parseInt(`0x${item[1].slice(1, 3)}`);
let c2=parseInt(`0x${item[1].slice(3, 5)}`);
let c3=parseInt(`0x${item[1].slice(5, 7)}`);
color1=color2=color3=color4=[c1,c2,c3,1];
}
else if(Array.isArray(config.color)&&config.color.length==4){
if(config.color.every(item=>Array.isArray(item))){
color1=config.color[0];
color2=config.color[1];
color3=config.color[2];
color4=config.color[3];
}
else color1=color2=color3=color4=config.color;
}
if(color1&&color2&&color3&&color4){
const cs=lib.linq.cselector;
const g1=cs.group(
cs.of(
cs.class("player","identity"),
cs.isAttr("data-color",`"${id}"`)
),
cs.of(
"div",
cs.isAttr("data-nature",`"${id}"`)
),
cs.of(
"span",
cs.isAttr("data-nature",`"${id}"`)
)
);
const g2=cs.group(
cs.of(
"div",
cs.isAttr("data-nature",`"${id}m"`)
),
cs.of(
"span",
cs.isAttr("data-nature",`"${id}m"`)
)
);
const g3=cs.group(
cs.of(
"div",
cs.isAttr("data-nature",`"${id}mm"`)
),
cs.of(
"span",
cs.isAttr("data-nature",`"${id}mm"`)
)
);
let result={};
result[g1]={
textShadow:cs.group(
"black 0 0 1px",
`rgba(${color1.join()}) 0 0 2px`,
`rgba(${color2.join()}) 0 0 5px`,
`rgba(${color3.join()}) 0 0 10px`,
`rgba(${color4.join()}) 0 0 10px`
)
};
result[g2]={
textShadow:cs.group(
"black 0 0 1px",
`rgba(${color1.join()}) 0 0 2px`,
`rgba(${color2.join()}) 0 0 5px`,
`rgba(${color3.join()}) 0 0 5px`,
`rgba(${color4.join()}) 0 0 5px`,
"black 0 0 1px"
)
};
result[g3]={
textShadow:cs.group(
"black 0 0 1px",
`rgba(${color1.join()}) 0 0 2px`,
`rgba(${color2.join()}) 0 0 2px`,
`rgba(${color3.join()}) 0 0 2px`,
`rgba(${color4.join()}) 0 0 2px`,
"black 0 0 1px"
)
};
game.dynamicStyle.addObject(result);
lib.groupnature[id]=id;
}
}
if(typeof config.image=='string') Object.defineProperty(lib.card,`group_${id}`,{
configurable:true,
enumerable:false,
writable:true,
value:{
fullskin:true,
image:config.image
}
});
}],
//增加新属性杀
addNature:[(nature,_translation,config)=>{
if(typeof config!='object') config={};
let linked=config.linked,order=config.order,background=config.background,lineColor=config.lineColor;
if(typeof linked!='boolean') linked=true;
if(typeof order!='number') order=0;
if(typeof background!='string') background='';
if(!Array.isArray(lineColor)||lineColor.length!=3) lineColor=[];
else if(background.indexOf('ext:')==0){
background=background.replace(/^ext:/,'extension/');
}
if(linked) lib.linked.add(nature);
if(lineColor.length) lib.lineColor.set(nature,lineColor);
lib.nature.set(nature,order);
if(background.length>0) lib.natureBg.set(nature,background);
let color1,color2;
if (typeof config.color=="string"&&/^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/.test(config.color)){
let c1=parseInt(`0x${item[1].slice(1, 3)}`);
let c2=parseInt(`0x${item[1].slice(3, 5)}`);
let c3=parseInt(`0x${item[1].slice(5, 7)}`);
color1=color2=[c1,c2,c3,1];
}
else if(Array.isArray(config.color)&&config.color.length>=2&&config.color.length<=4){
if(config.color.every(item=>Array.isArray(item))){
color1=config.color[0];
color2=config.color[1];
}
else{
let color=config.color.slice();
if(color.length==3) color.push(1);
color1=color2=color;
}
}
if(color1&&color2){
const cs=lib.linq.cselector;
const g1=cs.group(
cs.of(
cs.class("card","fullskin",`${nature}`),
'>',
cs.class("name")
)
);
let result={};
result[g1]={
color:`rgba(${color1.join()})`,
border:cs.merge(
'1px',
'solid',
`rgba(${color2.join()})`
),
};
game.dynamicStyle.addObject(result);
const g2=cs.group(
cs.of(
cs.class("tempname",`${nature}`),
':not([data-nature])>',
cs.class("span")
)
)
let result2={};
result2[g2]={
color:`rgba(${color1.join()})`,
};
game.dynamicStyle.addObject(result2);
}
}],
},
hookmap:{},
imported:{},
layoutfixed:['chess','tafang','stone'],
pinyins:{
_metadata:{
shengmu:['zh','ch','sh','b','p','m','f','d','t','l','n','g','k','h','j','q','x','r','z','c','s','y','w'],
special_shengmu:['j','q','x','y'],
feijiemu:{
i:['ing','iu','ie','in'],
u:['ui','un'],
ü:['üe','ün'],
},
zhengtirendu:['zhi','chi','shi','ri','zi','ci','si'],
yunjiao:{
'一麻':['a','ia','ua'],
'二波':['o','e','uo'],
'三皆':['ie','üe'],
'四开':['ai','uai'],
'五微':['ei','ui'],
'六豪':['ao','iao'],
'七尤':['ou','iu'],
'八寒':['an','ian','uan','üan'],
'九文':['en','in','un','ün'],
'十唐':['ang','iang','uang'],
'十一庚':['eng','ing','ong','ung'],
'十二齐':['i','er','ü'],
'十三支':['-i'],
'十四姑':['u'],
},
}
},
//Yingbian
//应变
yingbian:{
condition:{
color:new Map([
['zhuzhan','wood'],
['kongchao','soil'],
['fujia','orange'],
['canqu','fire'],
['force','metal']
]),
complex:new Map([
['zhuzhan',function(event){
const yingbianZhuzhan=game.createEvent('yingbianZhuzhan');
yingbianZhuzhan.player=event.player;
yingbianZhuzhan.card=event.card;
yingbianZhuzhan._trigger=event;
yingbianZhuzhan.yingbianZhuzhanAI=event.yingbianZhuzhanAI;
yingbianZhuzhan.afterYingbianZhuzhan=event.afterYingbianZhuzhan;
yingbianZhuzhan.setContent(()=>{
'step 0'
event._global_waiting=true;
event.send=(player,card,source,targets,id,id2,yingbianZhuzhanAI,skillState)=>{
if(skillState) player.applySkills(skillState);
var type=get.type2(card),str=get.translation(source);
if(targets&&targets.length) str+=`对${get.translation(targets)}`;
str+=`使用了${get.translation(card)},是否弃置一张${get.translation(type)}为其助战?`;
player.chooseCard({
filterCard:(card,player)=>get.type2(card)==type&&lib.filter.cardDiscardable(card,player),
prompt:str,
position:'h',
_global_waiting:true,
id:id,
id2:id2,
ai:typeof yingbianZhuzhanAI=='function'?yingbianZhuzhanAI(player,card,source,targets):cardx=>{
var info=get.info(card);
if(info&&info.ai&&info.ai.yingbian){
var ai=info.ai.yingbian(card,source,targets,player);
if(!ai) return 0;
return ai-get.value(cardx);
}
else if(get.attitude(player,source)<=0) return 0;
return 5-get.value(cardx);
}
});
if(!game.online) return;
_status.event._resultid=id;
game.resume();
};
'step 1'
var type=get.type2(card);
event.list=game.filterPlayer(current=>current!=player&&current.countCards('h')&&(_status.connectMode||current.hasCard(cardx=>get.type2(cardx)==type,'h'))).sortBySeat(_status.currentPhase||player);
event.id=get.id();
'step 2'
if(!event.list.length) event.finish();
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)) event.goto(4);
else event.send(event.current=event.list.shift(),event.card,player,trigger.targets,event.id,trigger.parent.id,trigger.yingbianZhuzhanAI);
'step 3'
if(result.bool){
event.zhuzhanresult=event.current;
event.zhuzhanresult2=result;
if(event.current!=game.me) game.delayx();
event.goto(8);
}
else event.goto(2);
'step 4'
var id=event.id,sendback=(result,player)=>{
if(result&&result.id==id&&!event.zhuzhanresult&&result.bool){
event.zhuzhanresult=player;
event.zhuzhanresult2=result;
game.broadcast('cancel',id);
if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused) return ()=>{
event.resultOL=_status.event.resultOL;
ui.click.cancel();
if(ui.confirm) ui.confirm.close();
};
}
else if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused) return ()=>event.resultOL=_status.event.resultOL;
},withme=false,withol=false,list=event.list;
for(var i=0;i<list.length;i++){
var current=list[i];
if(current.isOnline()){
withol=true;
current.wait(sendback);
current.send(event.send,current,event.card,player,trigger.targets,event.id,trigger.parent.id,trigger.yingbianZhuzhanAI,get.skillState(current));
list.splice(i--,1);
}
else if(current==game.me){
withme=true;
event.send(current,event.card,player,trigger.targets,event.id,trigger.parent.id,trigger.yingbianZhuzhanAI);
list.splice(i--,1);
}
}
if(!withme) event.goto(6);
if(_status.connectMode&&(withme||withol)) game.players.forEach(value=>{
if(value!=player) value.showTimer();
});
event.withol=withol;
'step 5'
if(!result||!result.bool||event.zhuzhanresult) return;
game.broadcast('cancel',event.id);
event.zhuzhanresult=game.me;
event.zhuzhanresult2=result;
'step 6'
if(event.withol&&!event.resultOL) game.pause();
'step 7'
game.players.forEach(value=>value.hideTimer());
'step 8'
if(event.zhuzhanresult){
var target=event.zhuzhanresult;
target.line(player,'green');
target.discard(event.zhuzhanresult2.cards).discarder=target;
if(typeof event.afterYingbianZhuzhan=='function') event.afterYingbianZhuzhan(event,trigger);
var yingbianCondition=event.name.slice(8).toLowerCase(),yingbianConditionTag=`yingbian_${yingbianCondition}_tag`;
target.popup(yingbianConditionTag,lib.yingbian.condition.color.get(yingbianCondition));
game.log(target,'响应了',player,'发起的',yingbianConditionTag);
target.addExpose(0.2);
event.result={
bool:true
}
}
else event.result={
bool:false
};
});
yingbianZhuzhan._args=Array.from(arguments);
return yingbianZhuzhan;
}]
]),
simple:new Map([
['kongchao',event=>!event.player.countCards('h')],
['fujia',event=>event.player.isMaxHandcard()],
['canqu',event=>event.player.getHp()==1]
])
},
effect:new Map([
['add',()=>{
trigger.yingbian_addTarget=true;
}],
['remove',()=>{
trigger.yingbian_removeTarget=true;
}],
['damage',()=>{
if(typeof trigger.baseDamage!='number') trigger.baseDamage=1;
trigger.baseDamage++;
game.log(card,'的伤害值基数+1');
}],
['draw',()=>{
player.draw();
}],
['gain',()=>{
const cardx=trigger.respondTo;
if(cardx&&cardx[1]&&cardx[1].cards&&cardx[1].cards.filterInD('od').length) player.gain(cardx[1].cards.filterInD('od'),'gain2');
}],
['hit',()=>{
trigger.directHit.addArray(game.players).addArray(game.dead);
game.log(card,'不可被响应');
}],
['all',()=>{
card.yingbian_all=true;
game.log(card,'执行所有选项');
}]
]),
prompt:new Map([
['add','目标+1'],
['remove','目标-1'],
['damage','伤害+1'],
['draw','摸一张牌'],
['gain','获得响应的牌'],
['hit','此牌不可被响应'],
['all','无视条件执行所有选项']
])
},
//The actual card name
//实际的卡牌名称
actualCardName:new Map([
['挟令','挟天子以令诸侯'],
['霹雳投石车','霹雳车']
]),
characterDialogGroup:{
'收藏':function(name,capt){
return lib.config.favouriteCharacter.includes(name)?capt:null;
},
'最近':function(name,capt){
var list=get.config('recentCharacter')||[];
return list.includes(name)?capt:null;
}
},
listenEnd:function(node){
if(!node._listeningEnd){
node._listeningEnd=true;
node.listenTransition(function(){
delete node._listeningEnd;
if(node._onEndMoveDelete){
node.moveDelete(node._onEndMoveDelete);
}
else if(node._onEndDelete){
node.delete();
}
node._transitionEnded=true;
});
}
},
configMenu:{
general:{
name:'通用',
config:{
low_performance:{
name:'流畅模式',
init:false,
intro:'减少部分游戏特效,提高游戏速度',
onclick:function(bool){
game.saveConfig('low_performance',bool);
if(bool){
ui.window.classList.add('low_performance');
}
else{
ui.window.classList.remove('low_performance');
}
}
},
compatiblemode:{
name:'兼容模式',
init:false,
intro:'开启兼容模式可防止扩展使游戏卡死并提高对旧扩展的兼容性,但对游戏速度有一定影响,若无不稳定或不兼容的扩展建议关闭',
onclick:function(bool){
game.saveConfig('compatiblemode',bool);
if(bool){
ui.window.classList.add('compatiblemode');
}
else{
ui.window.classList.remove('compatiblemode');
}
}
},
confirm_exit:{
name:'确认退出',
init:false,
unfrequent:true,
intro:'离开游戏前弹出确认对话框',
},
keep_awake:{
name:'屏幕常亮',
init:false,
unfrequent:true,
intro:'防止屏幕自动关闭<br>注旧版本通过NoSleep.js实现的屏幕常亮可能会影响外置音频的音量',
onclick:function(bool){
game.saveConfig('keep_awake',bool);
if(bool){
if(window.plugins&&window.plugins.insomnia) window.plugins.insomnia.keepAwake();
else if(window.noSleep){
document.addEventListener(lib.config.touchscreen?'touchend':'click', function enableNoSleepX() {
document.removeEventListener(lib.config.touchscreen?'touchend':'click', enableNoSleepX, false);
window.noSleep.enable();
}, false);
}
}
else{
if(window.plugins&&window.plugins.insomnia) window.plugins.insomnia.allowSleepAgain();
else if(window.noSleep) window.noSleep.disable();
}
}
},
auto_confirm:{
name:'自动确认',
init:true,
unfrequent:true,
intro:'当候选目标只有1个时点击目标后无需再点击确认',
},
skip_shan:{
name:'无闪自动取消',
init:false,
unfrequent:true,
intro:'当自己需要使用或打出【闪】时,若自己没有【闪】,则跳过该步骤',
},
unauto_choose:{
name:'拆顺手牌选择',
init:false,
unfrequent:true,
intro:'拆牌或者顺牌时,就算只能选择对方的手牌依然手动选择',
},
wuxie_self:{
name:'不无懈自己',
init:true,
unfrequent:true,
intro:'自己使用的单目标普通锦囊即将生效时,不询问无懈',
},
tao_enemy:{
name:'不对敌方出桃',
init:false,
intro:'双方阵营明确的模式中(如对决),敌方角色濒死时不询问出桃',
unfrequent:true,
},
enable_drag:{
name:'启用拖拽',
init:true,
intro:'按住卡牌后可将卡牌拖至目标',
unfrequent:true,
},
enable_dragline:{
name:'拖拽指示线',
init:true,
unfrequent:true,
intro:'拖拽时显示虚线,可能降低游戏速度',
},
enable_touchdragline:{
name:'拖拽指示线',
init:false,
unfrequent:true,
intro:'拖拽时显示虚线,可能降低游戏速度',
},
// enable_pressure:{
// name:'启用压感',
// init:false,
// intro:'开启后可通过按压执行操作',
// unfrequent:true,
// },
// pressure_taptic:{
// name:'触觉反馈',
// init:false,
// intro:'开启后按压操作执行时将产生震动',
// unfrequent:true,
// },
// pressure_click:{
// name:'按压操作',
// init:'pause',
// intro:'在空白区域按压时的操作',
// unfrequent:true,
// item:{
// pause:'暂停',
// config:'选项',
// auto:'托管',
// }
// },
touchscreen:{
name:'触屏模式',
init:false,
restart:true,
unfrequent:true,
intro:'开启后可使触屏设备反应更快,但无法使用鼠标操作',
onclick:function(bool){
if(get.is.nomenu('touchscreen',bool)) return false;
game.saveConfig('touchscreen',bool);
}
},
swipe:{
name:'滑动手势',
init:true,
unfrequent:true,
intro:'在非滚动区域向四个方向滑动可执行对应操作',
},
swipe_down:{
name:'下划操作',
init:'menu',
unfrequent:true,
intro:'向下滑动时执行的操作',
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管',
chat:'显示聊天',
off:'关闭',
},
onclick:function(item){
if(get.is.nomenu('swipe_down',item)) return false;
game.saveConfig('swipe_down',item);
}
},
swipe_up:{
name:'上划操作',
intro:'向上滑动时执行的操作',
init:'auto',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管',
chat:'显示聊天',
off:'关闭',
},
onclick:function(item){
if(get.is.nomenu('swipe_up',item)) return false;
game.saveConfig('swipe_up',item);
}
},
swipe_left:{
name:'左划操作',
intro:'向左滑动时执行的操作',
init:'system',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管',
chat:'显示聊天',
off:'关闭',
},
onclick:function(item){
if(get.is.nomenu('swipe_left',item)) return false;
game.saveConfig('swipe_left',item);
}
},
swipe_right:{
name:'右划操作',
intro:'向右滑动时执行的操作',
init:'system',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管',
chat:'显示聊天',
off:'关闭',
},
onclick:function(item){
if(get.is.nomenu('swipe_right',item)) return false;
game.saveConfig('swipe_right',item);
}
},
round_menu_func:{
name:'触屏按钮操作',
intro:'点击屏幕中圆形按钮时执行的操作',
init:'system',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管'
},
onclick:function(item){
if(get.is.nomenu('round_menu_func',item)) return false;
game.saveConfig('round_menu_func',item);
},
},
show_splash:{
name:'显示开始界面',
intro:'游戏开始前进入模式选择画面',
init:'init',
item:{
off:'关闭',
init:'首次启动',
always:'保持开启',
}
},
game_speed:{
name:'游戏速度',
init:'mid',
item:{
vslow:'慢',
slow:'较慢',
mid:'中',
fast:'较快',
vfast:'快',
vvfast:'很快',
},
intro:'设置不同游戏操作间的时间间隔'
},
sync_speed:{
name:'限制结算速度',
intro:'在动画结算完成前不执行下一步操作,开启后游戏操作的间隔更长但画面更浏畅,在游戏较卡时建议开启',
init:true
},
enable_vibrate:{
name:'开启震动',
intro:'回合开始时使手机震动',
init:false
},
right_click:{
name:'右键操作',
init:'pause',
intro:'在空白区域点击右键时的操作',
unfrequent:true,
item:{
pause:'暂停',
shortcut:'工具',
config:'选项',
auto:'托管',
},
onclick:function(item){
if(get.is.nomenu('right_click',item)) return false;
game.saveConfig('right_click',item);
}
},
longpress_info:{
name:'长按显示信息',
init:true,
unfrequent:true,
restart:true,
intro:'长按后弹出菜单',
},
right_info:{
name:'右键显示信息',
init:true,
unfrequent:true,
restart:true,
intro:'右键点击后弹出菜单',
},
hover_all:{
name:'悬停显示信息',
init:true,
unfrequent:true,
restart:true,
intro:'悬停后弹出菜单',
},
hover_handcard:{
name:'悬停手牌显示信息',
init:true,
unfrequent:true,
intro:'悬停手牌后弹出菜单',
},
hoveration:{
name:'悬停菜单弹出时间',
unfrequent:true,
intro:'鼠标移至目标到弹出菜单的时间间隔',
init:'1000',
item:{
'500':'0.5秒',
'700':'0.7秒',
'1000':'1秒',
'1500':'1.5秒',
'2500':'2.5秒',
}
},
doubleclick_intro:{
name:'双击显示武将资料',
init:true,
unfrequent:true,
intro:'双击武将头像后显示其资料卡',
},
video:{
name:'保存录像',
init:'20',
intro:'游戏结束后保存录像在最大条数,超过后将从最早的录像开始删除(已收藏的录像不计入条数)',
item:{
'0':'关闭',
'5':'五局',
'10':'十局',
'20':'二十局',
'50':'五十局',
'10000':'无限',
},
unfrequent:true,
},
max_loadtime:{
name:'最长载入时间',
intro:'设置游戏从启动到完成载入所需的最长时间,超过此时间未完成载入会报错,若设备较慢或安装了较多扩展可适当延长此时间',
init:'5000',
unfrequent:true,
item:{
5000:'5秒',
10000:'10秒',
20000:'20秒',
60000:'60秒'
},
onclick:function(item){
game.saveConfig('max_loadtime',item);
if(item=='5000'){
localStorage.removeItem(lib.configprefix+'loadtime');
}
else{
localStorage.setItem(lib.configprefix+'loadtime',item);
}
}
},
mousewheel:{
name:'滚轮控制手牌',
init:true,
unfrequent:true,
intro:'开启后滚轮可使手牌横向滚动在mac等可横向滚动的设备上建议关闭',
onclick:function(bool){
game.saveConfig('mousewheel',bool);
if(lib.config.touchscreen) return;
if(lib.config.mousewheel){
ui.handcards1Container.onmousewheel=ui.click.mousewheel;
ui.handcards2Container.onmousewheel=ui.click.mousewheel;
}
else{
ui.handcards1Container.onmousewheel=null;
ui.handcards2Container.onmousewheel=null;
}
}
},
auto_check_update:{
name:'自动检查游戏更新',
intro:'进入游戏时检查更新',
init:false,
unfrequent:true
},
lucky_star:{
name:'幸运星模式',
intro:'在涉及随机数等的技能中,必定得到效果最好的结果。(联机模式无效)',
init:false,
unfrequent:true
},
dev:{
name:'开发者模式',
intro:'开启后可使用浏览器控制台控制游戏,同时可更新到开发版',
init:false,
onclick:function(bool){
game.saveConfig('dev',bool);
if(_status.connectMode) return;
if(bool){
lib.cheat.i();
}
else{
delete window.cheat;
delete window.game;
delete window.ui;
delete window.get;
delete window.ai;
delete window.lib;
delete window._status;
}
},
unfrequent:true,
},
fuck_sojson:{
name:'检测加密扩展',
init:false,
},
errstop:{
name:'出错时停止游戏',
init:false,
unfrequent:true
},
update_link:{
name:'更新地址',
init:'coding',
unfrequent:true,
item:{
coding:'Github Proxy',
github:'GitHub',
},
onclick:function(item){
game.saveConfig('update_link',item);
lib.updateURL=lib.updateURLS[item]||lib.updateURLS.coding;
},
},
extension_source:{
name:'获取扩展地址',
init:'Coding',
unfrequent:true,
item:{},
intro:function(){
return '获取在线扩展时的地址。当前地址:<br>'+lib.config.extension_sources[lib.config.extension_source];
},
onclick:function(item){
game.saveConfig('extension_source',item);
},
},
extension_create:{
name:'添加获取扩展地址',
clear:true,
unfrequent:true,
onclick:function(){
game.prompt('请输入地址名称',function(str){
if(str){
var map=lib.config.extension_sources;
game.prompt('请输入'+str+'的地址',function(str2){
if(str2){
delete map[str];
map[str]=str2;
game.saveConfig('extension_sources',map);
game.saveConfig('extension_source',str);
var nodexx=ui.extension_source;
nodexx.updateInner();
var nodeyy=nodexx._link.menu;
var nodezz=nodexx._link.config;
for(var i=0;i<nodeyy.childElementCount;i++){
if(nodeyy.childNodes[i]._link==str){
nodeyy.childNodes[i].remove();
break;
}
}
var textMenu=ui.create.div('',str,nodeyy,function(){
var node=this.parentNode._link;
var config=node._link.config;
node._link.current=this.link;
var tmpName=node.lastChild.innerHTML;
node.lastChild.innerHTML=config.item[this._link];
if(config.onclick){
if(config.onclick.call(node,this._link,this)===false){
node.lastChild.innerHTML=tmpName;
}
}
if(config.update){
config.update();
}
});
textMenu._link=str;
nodezz.item[name]=str;
alert('已添加扩展地址:'+str);
}
})
}
});
},
},
extension_delete:{
name:'删除当前扩展地址',
clear:true,
unfrequent:true,
onclick:function(){
var bool=false,map=lib.config.extension_sources;
for(var i in map){
if(i!=lib.config.extension_source){
bool=true;
break;
}
}
if(!bool){
alert('不能删除最后一个扩展地址!');
return;
}
var name=lib.config.extension_source;
game.saveConfig('extension_source',i);
delete map[name];
game.saveConfig('extension_sources',map);
var nodexx=ui.extension_source;
nodexx.updateInner();
var nodeyy=nodexx._link.menu;
var nodezz=nodexx._link.config;
for(var i=0;i<nodeyy.childElementCount;i++){
if(nodeyy.childNodes[i]._link==name){
nodeyy.childNodes[i].remove();
break;
}
}
delete nodezz.item[name];
alert('已删除扩展地址:'+name);
},
},
update:function(config,map){
if('ontouchstart' in document){
map.touchscreen.show();
}
else{
map.touchscreen.hide();
}
if(lib.device||lib.node){
map.auto_check_update.show();
}
else{
map.auto_check_update.hide();
}
if(lib.device){
map.enable_vibrate.show();
map.keep_awake.show();
}
else{
map.enable_vibrate.hide();
map.keep_awake.hide();
}
// if(config.enable_pressure){
// map.pressure_click.show();
// if(lib.device){
// map.pressure_taptic.show();
// }
// else{
// map.pressure_taptic.hide();
// }
// }
// else{
// map.pressure_click.hide();
// map.pressure_taptic.hide();
// }
if(lib.config.touchscreen){
map.mousewheel.hide();
map.hover_all.hide();
map.hover_handcard.hide();
map.hoveration.hide();
map.right_info.hide();
map.right_click.hide();
map.longpress_info.show();
map.swipe.show();
if(lib.config.swipe){
map.swipe_up.show();
map.swipe_down.show();
map.swipe_left.show();
map.swipe_right.show();
}
else{
map.swipe_up.hide();
map.swipe_down.hide();
map.swipe_left.hide();
map.swipe_right.hide();
}
}
else{
map.mousewheel.show();
map.hover_all.show();
map.right_info.show();
map.right_click.show();
map.longpress_info.hide();
if(!config.hover_all){
map.hover_handcard.hide();
map.hoveration.hide();
}
else{
map.hover_handcard.show();
map.hoveration.show();
}
map.swipe.hide();
map.swipe_up.hide();
map.swipe_down.hide();
map.swipe_left.hide();
map.swipe_right.hide();
}
if(lib.config.enable_drag){
if(lib.config.touchscreen){
map.enable_dragline.hide();
map.enable_touchdragline.show();
}
else{
map.enable_dragline.show();
map.enable_touchdragline.hide();
}
}
else{
map.enable_dragline.hide();
map.enable_touchdragline.hide();
}
if(!get.is.phoneLayout()){
map.round_menu_func.hide();
}
else{
map.round_menu_func.show();
}
if(!lib.node&&lib.device!='ios'){
map.confirm_exit.show();
}
else{
map.confirm_exit.hide();
}
if(config.dev){
map.errstop.show();
}
else{
map.errstop.hide();
}
}
}
},
appearence:{
name:'外观',
config:{
theme:{
name:'主题',
init:'woodden',
item:{},
visualMenu:function(node,link){
if(!node.menu){
node.className='button character themebutton '+link;
node.menu=ui.create.div(node,'','<div></div><div></div><div></div><div></div>');
}
},
onclick:function(theme){
game.saveConfig('theme',theme);
ui.arena.hide();
lib.init.background();
if(lib.config.autostyle){
if(theme=='simple'){
lib.configMenu.appearence.config.player_border.onclick('slim');
}
else{
lib.configMenu.appearence.config.player_border.onclick('normal');
}
}
setTimeout(function(){
var theme=ui.css.theme;
ui.css.theme=lib.init.css(lib.assetURL+'theme/'+lib.config.theme,'style');
theme.remove();
setTimeout(function(){ui.arena.show();},100);
},500);
}
},
layout:{
name:'布局',
init:'mobile',
item:{
//default:'旧版',
newlayout:'对称',
mobile:'默认',
long:'宽屏',
long2:'手杀',
nova:'新版'
},
visualMenu:function(node,link){
node.className='button character themebutton '+lib.config.theme;
if(!node.created){
node.created=true;
node.style.overflow='hidden';
node.firstChild.style.display='none';
// node.firstChild.classList.add('shadowed');
// node.firstChild.style.width='16px';
// node.firstChild.style.height='auto';
// node.firstChild.style.padding='2px';
// node.firstChild.style.textAlign='center';
var me=ui.create.div(node);
me.style.top='auto';
if(link=='default'||link=='newlayout'){
me.style.width='calc(100% - 6px)';
me.style.left='3px';
me.style.bottom='3px';
me.style.height='25px';
if(link=='newlayout'){
me.style.height='23px';
me.style.bottom='4px';
}
}
else if(link=='long2'||link=='nova'){
me.style.display='none';
}
else{
me.style.width='120%';
me.style.left='-10%';
me.style.bottom='0';
me.style.height='22px';
}
me.style.borderRadius='2px';
var list=['re_caocao','re_liubei','sp_zhangjiao','sunquan'];
for(var i=0;i<4;i++){
var player=ui.create.div('.fakeplayer',node);
ui.create.div('.avatar',player).setBackground(list.randomRemove(),'character');
player.style.borderRadius='2px';
if(i!=3){
player.style.top='auto';
}
if(link=='default'){
player.style.height='19px';
player.style.width='38px';
player.classList.add('oldlayout')
}
else if(link=='mobile'||link=='newlayout'){
player.style.width='24px';
player.style.height='29px';
}
else if(link=='nova') {
player.style.width='20px';
player.style.height='24px';
}
else{
player.style.width='20px';
player.style.height='34px';
}
if(i==1){
player.style.left='3px';
}
if(i==2){
player.style.left='auto';
player.style.right='3px';
}
if(i==3){
player.style.top='3px';
}
if(link=='default'){
if(i==0){
player.style.bottom='6px';
}
if(i==0||i==3){
player.style.left='calc(50% - 18px)';
}
if(i==1||i==2){
player.style.bottom='36px';
}
}
else if(link=='newlayout'){
if(i==0){
player.style.bottom='1px';
}
if(i==0||i==3){
player.style.left='calc(50% - 12px)';
}
if(i==1||i==2){
player.style.bottom='32px';
}
}
else if(link=='mobile'){
if(i==0||i==3){
player.style.left='calc(50% - 12px)';
}
if(i==1||i==2){
player.style.bottom='30px';
}
}
else if(link=='long'){
if(i==0||i==3){
player.style.left='calc(50% - 10px)';
}
if(i==1||i==2){
player.style.bottom='45px';
}
}
else if(link=='long2'){
if(i==0){
player.style.bottom='2px';
player.style.left='3px';
}
if(i==3){
player.style.left='calc(50% - 10px)';
}
if(i==1||i==2){
player.style.bottom='45px';
}
}
else if(link=='nova'){
if(i==0){
player.style.bottom='2px';
player.style.left='3px';
}
if(i==3){
player.style.left='calc(50% - 10px)';
}
if(i==1||i==2){
player.style.left='3px';
player.style.bottom=(i*30)+'px';
}
}
if(i==0&&(link=='mobile'||link=='long')){
player.classList.add('me');
player.style.borderRadius='0px';
player.style.width='25px';
player.style.height='25px';
player.style.bottom='-3px';
player.style.left='-3px';
}
}
}
},
onclick:function(layout){
if(lib.layoutfixed.contains(lib.config.mode)){
game.saveConfig('layout',layout);
}
else{
lib.init.layout(layout);
}
}
},
splash_style:{
name:'启动页',
item:{
style1:'样式一',
style2:'样式二',
},
visualMenu:(node,link)=>{
node.className='button character';
node.style.width='200px';
node.style.height=`${node.offsetWidth*1080/2400}px`;
node.style.display='flex';
node.style.flexDirection='column';
node.style.alignItems='center';
node.style.backgroundSize='100% 100%';
node.setBackgroundImage(`image/splash/${link}.jpg`);
}
},
// fewplayer:{
// name:'启用人数',
// intro:'设置启用新版布局的最小人数(不足时切换至默认布局)',
// init:'3',
// // unfrequent:true,
// item:{
// '2':'两人',
// '3':'三人',
// '4':'四人',
// '5':'五人',
// '6':'六人',
// '7':'七人',
// '8':'八人',
// },
// onclick:function(item){
// game.saveConfig('fewplayer',item);
// if(ui.arena) ui.arena.setNumber(ui.arena.dataset.number);
// }
// },
player_height:{
name:'角色高度',
init:'long',
// unfrequent:true,
item:{
short:'矮',
default:'中',
long:'高',
},
onclick:function(item){
game.saveConfig('player_height',item);
ui.arena.dataset.player_height=item;
}
},
player_height_nova:{
name:'角色高度',
init:'short',
item:{
// auto:'自动',
short:'矮',
default:'中',
long:'高',
},
onclick:function(item){
game.saveConfig('player_height_nova',item);
// if(item=='auto'){
// if(parseInt(ui.arena.dataset.number)>=7){
// ui.arena.dataset.player_height_nova='short';
// }
// else{
// ui.arena.dataset.player_height_nova='default';
// }
// }
// else{
ui.arena.dataset.player_height_nova=item;
// }
}
},
// background_color_music:{
// name:'背景色',
// init:'black',
// item:{
// blue:'蓝色',
// black:'黑色',
// },
// onclick:function(color){
// game.saveConfig('background_color_music',color);
// document.body.dataset.background_color_music=color;
// }
// },
// background_color_wood:{
// name:'背景色',
// init:'blue',
// item:{
// blue:'蓝色',
// black:'黑色',
// },
// onclick:function(color){
// game.saveConfig('background_color_wood',color);
// document.body.dataset.background_color_wood=color;
// }
// },
// theme_color_music:{
// name:'主题色',
// init:'black',
// item:{
// blue:'蓝色',
// black:'黑色',
// },
// onclick:function(color){
// game.saveConfig('theme_color_music',color);
// document.body.dataset.theme_color_music=color;
// }
// },
ui_zoom:{
name:'界面缩放',
unfrequent:true,
init:'normal',
item:{
esmall:'80%',
vsmall:'90%',
small:'95%',
normal:'100%',
big:'105%',
vbig:'110%',
ebig:'120%',
eebig:'150%',
eeebig:'180%',
eeeebig:'200%',
},
onclick:function(zoom){
game.saveConfig('ui_zoom',zoom);
switch(zoom){
case 'esmall':zoom=0.8;break;
case 'vsmall':zoom=0.9;break;
case 'small':zoom=0.93;break;
case 'big':zoom=1.05;break;
case 'vbig':zoom=1.1;break;
case 'ebig':zoom=1.2;break;
case 'eebig':zoom=1.5;break;
case 'eeebig':zoom=1.8;break;
case 'eeeebig':zoom=2;break;
default:zoom=1;
}
game.documentZoom=game.deviceZoom*zoom;
ui.updatez();
if (Array.isArray(lib.onresize)) {
lib.onresize.forEach(fun => {
if (typeof fun == 'function') fun();
});
}
}
},
image_background:{
name:'游戏背景',
init:'default',
item:{},
visualBar:function(node,item,create){
if(node.created){
node.lastChild.classList.remove('active');
return;
}
node.created=true;
ui.create.filediv('.menubutton','添加背景',node,function(file){
if(file){
var name=file.name;
if(name.indexOf('.')!=-1){
name=name.slice(0,name.indexOf('.'));
}
var link=(game.writeFile?'cdv_':'custom_')+name;
if(item[link]){
for(var i=1;i<1000;i++){
if(!item[link+'_'+i]){
link=link+'_'+i;break;
}
}
}
item[link]=name;
var callback=function(){
create(link,node.parentNode.defaultNode);
node.parentNode.updateBr();
lib.config.customBackgroundPack.add(link);
game.saveConfig('customBackgroundPack',lib.config.customBackgroundPack);
};
if(game.writeFile){
game.writeFile(file,'image/background',link+'.jpg',callback);
}
else{
game.putDB('image',link,file,callback);
}
if(node.lastChild.classList.contains('active')){
editbg.call(node.lastChild);
}
}
}).inputNode.accept='image/*';
var editbg=function(){
this.classList.toggle('active');
var page=this.parentNode.parentNode;
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].classList.contains('button')){
var link=page.childNodes[i]._link;
if(link&&link!='default'){
var str;
if(this.classList.contains('active')){
if(link.indexOf('custom_')==0||link.indexOf('cdv_')==0){
str='删除';
}
else{
str='隐藏';
}
}
else{
str=item[link];
}
page.childNodes[i].firstChild.innerHTML=get.verticalStr(str);
}
}
}
};
ui.create.div('.menubutton','编辑背景',node,editbg);
},
visualMenu:function(node,link,name,config){
node.className='button character';
node.style.backgroundImage='';
node.style.backgroundSize='';
if(node.firstChild){
node.firstChild.innerHTML=get.verticalStr(name);
}
if(link=='default'||link.indexOf('custom_')==0){
node.style.backgroundImage='none';
node.classList.add('dashedmenubutton');
if(link.indexOf('custom_')==0){
game.getDB('image',link,function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.style.backgroundSize='cover';
node.classList.remove('dashedmenubutton');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
else{
node.parentNode.defaultNode=node;
}
}
else{
node.setBackgroundImage('image/background/'+link+'.jpg');
node.style.backgroundSize='cover';
}
},
onclick:function(background,node){
if(node&&node.firstChild){
var menu=node.parentNode;
if(node.firstChild.innerHTML==get.verticalStr('隐藏')){
menu.parentNode.noclose=true;
node.remove();
menu.updateBr();
if(!lib.config.prompt_hidebg){
alert('隐藏的背景可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidebg',true);
}
lib.config.hiddenBackgroundPack.add(background);
game.saveConfig('hiddenBackgroundPack',lib.config.hiddenBackgroundPack);
delete lib.configMenu.appearence.config.image_background.item[background];
if(lib.config.image_background==background){
background='default';
this.lastChild.innerHTML='默认';
}
else{
this.lastChild.innerHTML=lib.configMenu.appearence.config.image_background.item[lib.config.image_background];
return;
}
}
else if(node.firstChild.innerHTML==get.verticalStr('删除')){
menu.parentNode.noclose=true;
if(confirm('是否删除此背景?(此操作不可撤销)')){
node.remove();
menu.updateBr();
lib.config.customBackgroundPack.remove(background);
game.saveConfig('customBackgroundPack',lib.config.customBackgroundPack);
if(background.indexOf('cdv_')==0){
game.removeFile('image/background/'+background+'.jpg');
}
else{
game.deleteDB('image',background);
}
delete lib.configMenu.appearence.config.image_background.item[background];
if(lib.config.image_background==background){
background='default';
this.lastChild.innerHTML='默认';
}
else{
this.lastChild.innerHTML=lib.configMenu.appearence.config.image_background.item[lib.config.image_background];
return;
}
}
}
}
game.saveConfig('image_background',background);
lib.init.background();
game.updateBackground();
},
},
image_background_random:{
name:'随机背景',
init:false,
onclick:function(bool){
game.saveConfig('image_background_random',bool);
lib.init.background();
}
},
image_background_blur:{
name:'背景模糊',
init:false,
onclick:function(bool){
game.saveConfig('image_background_blur',bool);
if(lib.config.image_background_blur){
ui.background.style.filter='blur(8px)';
ui.background.style.webkitFilter='blur(8px)';
ui.background.style.transform='scale(1.05)';
}
else{
ui.background.style.filter='';
ui.background.style.webkitFilter='';
ui.background.style.transform='';
}
},
},
phonelayout:{
name:'触屏布局',
init:false,
onclick:function(bool){
if(get.is.nomenu('phonelayout',bool)) return false;
game.saveConfig('phonelayout',bool);
if(get.is.phoneLayout()){
ui.css.phone.href=lib.assetURL+'layout/default/phone.css';
ui.arena.classList.add('phone');
}
else{
ui.css.phone.href='';
ui.arena.classList.remove('phone');
}
}
},
change_skin:{
name:'开启换肤',
init:true,
intro:'在武将的右键菜单中换肤,皮肤可在选项-文件-图片文件-皮肤图片中添加'
},
change_skin_auto:{
name:'自动换肤',
init:'off',
item:{
'off':'关闭',
'30000':'半分钟',
'60000':'一分钟',
'120000':'两分钟',
'300000':'五分钟',
},
intro:'游戏每进行一段时间自动为一个随机角色更换皮肤',
onclick:function(item){
game.saveConfig('change_skin_auto',item);
clearTimeout(_status.skintimeout);
if(item!='off'){
_status.skintimeout=setTimeout(ui.click.autoskin,parseInt(item));
}
}
},
card_style:{
name:'卡牌样式',
init:'default',
intro:'设置正面朝上的卡牌的样式',
item:{
wood:'木纹',
music:'音乐',
simple:'原版',
ol:'手杀',
// new:'新版',
custom:'自定',
default:'默认',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton','添加图片',node,function(file){
if(file){
game.putDB('image','card_style',file,function(){
game.getDB('image','card_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.style.backgroundImage='url('+data+')';
button.className='button card fullskin';
node.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','card_style');
button.style.backgroundImage='none';
button.className='button character dashedmenubutton';
node.classList.remove('showdelete');
if(lib.config.card_style=='custom'){
lib.configMenu.appearence.config.card_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
}
});
},
visualMenu:function(node,link,name,config){
node.className='button card fullskin';
node.style.backgroundSize='100% 100%';
switch(link){
case 'default':case 'custom':{
if(lib.config.theme=='simple'){
node.style.backgroundImage='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))';
node.className='button character';
}
else{
node.style.backgroundImage='none';
node.className='button character dashedmenubutton';
}
break;
}
case 'new':node.setBackgroundImage('theme/style/card/image/new.png');break;
case 'ol':node.setBackgroundImage('theme/style/card/image/ol.png');break;
case 'wood':node.setBackgroundImage('theme/woodden/wood.jpg');node.style.backgroundSize='initial';break;
case 'music':node.setBackgroundImage('theme/music/wood3.png');break;
case 'simple':node.setBackgroundImage('theme/simple/card.png');break;
}
if(link=='custom'){
node.classList.add('transparent');
game.getDB('image','card_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.className='button card fullskin';
node.parentNode.lastChild.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
onclick:function(layout){
game.saveConfig('card_style',layout);
var style=ui.css.card_style;
ui.css.card_style=lib.init.css(lib.assetURL+'theme/style/card',lib.config.card_style);
style.remove();
if(ui.css.card_stylesheet){
ui.css.card_stylesheet.remove();
delete ui.css.card_stylesheet;
}
if(layout=='custom'){
game.getDB('image','card_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.card_stylesheet){
ui.css.card_stylesheet.remove();
}
ui.css.card_stylesheet=lib.init.sheet('.card:not(*:empty){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
unfrequent:true,
},
cardback_style:{
name:'卡背样式',
intro:'设置背面朝上的卡牌的样式',
init:'default',
item:{
// wood:'木纹',
// music:'音乐',
official:'原版',
// new:'新版',
feicheng:'废城',
liusha:'流沙',
ol:'手杀',
custom:'自定',
default:'默认',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton','添加图片',node,function(file){
if(file){
game.putDB('image','cardback_style',file,function(){
game.getDB('image','cardback_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.style.backgroundImage='url('+data+')';
button.className='button character';
node.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image/*';
ui.create.filediv('.menubutton.deletebutton.addbutton','添加翻转图片',node,function(file){
if(file){
game.putDB('image','cardback_style2',file,function(){
node.classList.add('hideadd');
});
}
}).inputNode.accept='image/*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','cardback_style');
game.deleteDB('image','cardback_style2');
button.style.backgroundImage='none';
button.className='button character dashedmenubutton';
node.classList.remove('showdelete');
node.classList.remove('hideadd');
if(lib.config.cardback_style=='custom'){
lib.configMenu.appearence.config.cardback_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
}
});
},
visualMenu:function(node,link,name,config){
node.style.backgroundSize='100% 100%';
switch(link){
case 'default':case 'custom':{
node.style.backgroundImage='none';
node.className='button character dashedmenubutton';
break;
}
case 'new':node.className='button character';node.setBackgroundImage('theme/style/cardback/image/new.png');break;
case 'feicheng':node.className='button character';node.setBackgroundImage('theme/style/cardback/image/feicheng.png');break;
case 'official':node.className='button character';node.setBackgroundImage('theme/style/cardback/image/official.png');break;
case 'liusha':node.className='button character';node.setBackgroundImage('theme/style/cardback/image/liusha.png');break;
case 'ol':node.className='button character';node.setBackgroundImage('theme/style/cardback/image/ol.png');break;
case 'wood':node.className='button card fullskin';node.setBackgroundImage('theme/woodden/wood.jpg');node.style.backgroundSize='initial';break;
case 'music':node.className='button card fullskin';node.setBackgroundImage('theme/music/wood3.png');break;
}
if(link=='custom'){
node.classList.add('transparent');
game.getDB('image','cardback_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.className='button character';
node.parentNode.lastChild.classList.add('showdelete');
game.getDB('image','cardback_style2',function(file){
if(file){
node.parentNode.lastChild.classList.add('hideadd');
}
});
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
onclick:function(layout){
game.saveConfig('cardback_style',layout);
var style=ui.css.cardback_style;
ui.css.cardback_style=lib.init.css(lib.assetURL+'theme/style/cardback',lib.config.cardback_style);
style.remove();
if(ui.css.cardback_stylesheet){
ui.css.cardback_stylesheet.remove();
delete ui.css.cardback_stylesheet;
}
if(ui.css.cardback_stylesheet2){
ui.css.cardback_stylesheet2.remove();
delete ui.css.cardback_stylesheet2;
}
if(layout=='custom'){
game.getDB('image','cardback_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.cardback_stylesheet){
ui.css.cardback_stylesheet.remove();
}
ui.css.cardback_stylesheet=lib.init.sheet('.card:empty,.card.infohidden{background-image:url('+fileLoadedEvent.target.result+')}');
game.getDB('image','cardback_style2',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.cardback_stylesheet2){
ui.css.cardback_stylesheet2.remove();
}
ui.css.cardback_stylesheet2=lib.init.sheet('.card.infohidden:not(.infoflip){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
unfrequent:true,
},
hp_style:{
name:'体力条样式',
init:'ol',
item:{
default:'默认',
// official:'勾玉',
emotion:'表情',
glass:'勾玉',
round:'国战',
ol:'手杀',
xinglass:'双鱼',
xinround:'OL',
custom:'自定',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton.addbutton','添加图片',node,function(file){
if(file&&node.currentDB){
game.putDB('image','hp_style'+node.currentDB,file,function(){
game.getDB('image','hp_style'+node.currentDB,function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.childNodes[node.currentDB-1].style.backgroundImage='url('+data+')';
button.classList.add('shown');
node.classList.add('showdelete');
node.currentDB++;
if(node.currentDB>4){
node.classList.add('hideadd');
button.classList.remove('transparent');
delete node.currentDB;
}
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image/*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','hp_style1');
game.deleteDB('image','hp_style2');
game.deleteDB('image','hp_style3');
game.deleteDB('image','hp_style4');
for(var i=0;i<button.childElementCount;i++){
button.childNodes[i].style.backgroundImage='none';
}
node.classList.remove('showdelete');
node.classList.remove('hideadd');
if(lib.config.hp_style=='custom'){
lib.configMenu.appearence.config.hp_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
button.classList.remove('shown');
node.currentDB=1;
}
});
},
visualMenu:function(node,link,name,config){
node.className='button hpbutton dashedmenubutton';
node.innerHTML='';
for(var i=1;i<=4;i++){
var div=ui.create.div(node);
if(link=='default'){
ui.create.div(div);
}
else if(link!='custom'){
div.setBackgroundImage('theme/style/hp/image/'+link+i+'.png');
}
if(i==4){
div.style.webkitFilter='grayscale(1)';
}
}
if(link=='custom'){
node.classList.add('transparent');
var getDB=function(num){
node.parentNode.lastChild.currentDB=num;
game.getDB('image','hp_style'+num,function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.childNodes[num-1].style.backgroundImage='url('+data+')';
node.classList.add('shown');
node.parentNode.lastChild.classList.add('showdelete');
if(num<4){
getDB(num+1);
}
else{
node.parentNode.lastChild.classList.add('hideadd');
node.classList.remove('transparent');
delete node.parentNode.firstChild.currentDB;
}
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
getDB(1);
}
},
onclick:function(layout){
game.saveConfig('hp_style',layout);
var style=ui.css.hp_style;
ui.css.hp_style=lib.init.css(lib.assetURL+'theme/style/hp',lib.config.hp_style);
style.remove();
if(ui.css.hp_stylesheet1){
ui.css.hp_stylesheet1.remove();
delete ui.css.hp_stylesheet1;
}
if(ui.css.hp_stylesheet2){
ui.css.hp_stylesheet2.remove();
delete ui.css.hp_stylesheet2;
}
if(ui.css.hp_stylesheet3){
ui.css.hp_stylesheet3.remove();
delete ui.css.hp_stylesheet3;
}
if(ui.css.hp_stylesheet4){
ui.css.hp_stylesheet4.remove();
delete ui.css.hp_stylesheet4;
}
if(layout=='custom'){
game.getDB('image','hp_style1',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet1){
ui.css.hp_stylesheet1.remove();
}
ui.css.hp_stylesheet1=lib.init.sheet('.hp:not(.text):not(.actcount)[data-condition="high"]>div:not(.lost){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','hp_style2',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet2){
ui.css.hp_stylesheet2.remove();
}
ui.css.hp_stylesheet2=lib.init.sheet('.hp:not(.text):not(.actcount)[data-condition="mid"]>div:not(.lost){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','hp_style3',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet3){
ui.css.hp_stylesheet3.remove();
}
ui.css.hp_stylesheet3=lib.init.sheet('.hp:not(.text):not(.actcount)[data-condition="low"]>div:not(.lost){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','hp_style4',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet4){
ui.css.hp_stylesheet4.remove();
}
ui.css.hp_stylesheet4=lib.init.sheet('.hp:not(.text):not(.actcount)>.lost{background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
unfrequent:true,
},
player_style:{
name:'角色背景',
init:'default',
intro:'设置角色的背景图片',
item:{
wood:'木纹',
music:'音乐',
simple:'简约',
custom:'自定',
default:'默认',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton','添加图片',node,function(file){
if(file){
game.putDB('image','player_style',file,function(){
game.getDB('image','player_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.style.backgroundImage='url('+data+')';
button.className='button character';
button.style.backgroundSize='100% 100%';
node.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image/*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','player_style');
button.style.backgroundImage='none';
button.className='button character dashedmenubutton';
node.classList.remove('showdelete');
if(lib.config.player_style=='custom'){
lib.configMenu.appearence.config.player_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
}
});
},
visualMenu:function(node,link,name,config){
node.className='button character';
node.style.backgroundSize='';
node.style.height='108px';
switch(link){
case 'default':case 'custom':{
node.style.backgroundImage='none';
node.className='button character dashedmenubutton';
break;
}
case 'wood':node.setBackgroundImage('theme/woodden/wood.jpg');break;
case 'music':node.style.backgroundImage='linear-gradient(#4b4b4b, #464646)';break;
case 'simple':node.style.backgroundImage='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))';break;
}
if(link=='custom'){
node.classList.add('transparent');
game.getDB('image','player_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.className='button character';
node.parentNode.lastChild.classList.add('showdelete');
node.style.backgroundSize='100% 100%';
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
onclick:function(layout){
game.saveConfig('player_style',layout);
if(ui.css.player_stylesheet){
ui.css.player_stylesheet.remove();
delete ui.css.player_stylesheet;
}
if(layout=='custom'){
game.getDB('image','player_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.player_stylesheet){
ui.css.player_stylesheet.remove();
}
ui.css.player_stylesheet=lib.init.sheet('#window .player{background-image:url("'+fileLoadedEvent.target.result+'");background-size:100% 100%;}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
else if(layout!='default'){
var str='';
switch(layout){
case 'wood':str='url("'+lib.assetURL+'theme/woodden/wood.jpg")';break;
case 'music':str='linear-gradient(#4b4b4b, #464646)';break;
case 'simple':str='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))';break;
}
ui.css.player_stylesheet=lib.init.sheet('#window .player{background-image:'+str+'}');
}
},
unfrequent:true,
},
border_style:{
name:'角色边框',
init:'default',
intro:'设置角色边框的样式,当设为自动时,样式将随着一局游戏中伤害或击杀的数量自动改变',
item:{
gold:'金框',
silver:'银框',
bronze:'铜框',
dragon_gold:'金龙',
dragon_silver:'银龙',
dragon_bronze:'玉龙',
custom:'自定',
auto:'自动',
default:'默认',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton','添加图片',node,function(file){
if(file){
game.putDB('image','border_style',file,function(){
game.getDB('image','border_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.style.backgroundImage='url('+data+')';
button.className='button character';
button.style.backgroundSize='100% 100%';
node.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image/*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','border_style');
button.style.backgroundImage='none';
button.className='button character dashedmenubutton';
node.classList.remove('showdelete');
if(lib.config.border_style=='custom'){
lib.configMenu.appearence.config.border_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
}
});
},
visualMenu:function(node,link,name,config){
node.className='button character';
node.style.backgroundSize='';
node.style.height='108px';
node.dataset.decoration='';
if(link=='default'||link=='custom'||link=='auto'){
node.style.backgroundImage='none';
node.className='button character dashedmenubutton';
}
else{
if(link.indexOf('dragon_')==0){
link=link.slice(7);
node.dataset.decoration=link;
}
node.setBackgroundImage('theme/style/player/'+link+'1.png');
node.style.backgroundSize='100% 100%';
}
if(link=='custom'){
node.classList.add('transparent');
game.getDB('image','border_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.className='button character';
node.parentNode.lastChild.classList.add('showdelete');
node.style.backgroundSize='100% 100%';
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
onclick:function(layout){
game.saveConfig('border_style',layout);
if(ui.css.border_stylesheet){
ui.css.border_stylesheet.remove();
delete ui.css.border_stylesheet;
}
if(layout=='custom'){
game.getDB('image','border_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.border_stylesheet){
ui.css.border_stylesheet.remove();
}
ui.css.border_stylesheet=lib.init.sheet();
ui.css.border_stylesheet.id="ui.css.border";
ui.css.border_stylesheet.sheet.insertRule('#window .player>.framebg{display:block;background-image:url("'+fileLoadedEvent.target.result+'")}',0);
ui.css.border_stylesheet.sheet.insertRule('.player>.count{z-index: 3 !important;border-radius: 2px !important;text-align: center !important;}',0);
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
else if(layout!='default'&&layout!='auto'){
ui.css.border_stylesheet=lib.init.sheet();
if(layout.indexOf('dragon_')==0){
layout=layout.slice(7);
ui.arena.dataset.framedecoration=layout;
}
else{
ui.arena.dataset.framedecoration='';
}
ui.css.border_stylesheet.sheet.insertRule('#window .player>.framebg,#window #arena.long.mobile:not(.fewplayer) .player[data-position="0"]>.framebg{display:block;background-image:url("'+lib.assetURL+'theme/style/player/'+layout+'1.png")}',0);
ui.css.border_stylesheet.sheet.insertRule('#window #arena.long:not(.fewplayer) .player>.framebg, #arena.oldlayout .player>.framebg{background-image:url("'+lib.assetURL+'theme/style/player/'+layout+'3.png")}',0);
ui.css.border_stylesheet.sheet.insertRule('.player>.count{z-index: 3 !important;border-radius: 2px !important;text-align: center !important;}',0);
}
},
unfrequent:true,
},
autoborder_count:{
name:'边框升级方式',
intro:'<strong>击杀</strong> 每击杀一人,边框提升两级<br><strong>伤害</strong> 每造成两点伤害,边框提升一级<br><strong>混合</strong> 击杀量决定边框颜色,伤害量决定边框装饰',
init:'kill',
item:{
kill:'击杀',
damage:'伤害',
mix:'混合',
},
unfrequent:true,
},
autoborder_start:{
name:'基础边框颜色',
init:'bronze',
item:{
bronze:'铜',
silver:'银',
gold:'金'
},
unfrequent:true
},
player_border:{
name:'边框宽度',
init:'normal',
intro:'设置角色的边框宽度',
unfrequent:true,
item:{
slim:'细',
narrow:'窄',
normal:'中',
wide:'宽'
},
onclick:function(item){
game.saveConfig('player_border',item);
if(item!='wide'||game.layout=='long'||game.layout=='long2'){
ui.arena.classList.add('slim_player');
}
else{
ui.arena.classList.remove('slim_player');
}
if(item=='slim'){
ui.arena.classList.add('uslim_player');
}
else{
ui.arena.classList.remove('uslim_player');
}
if(item=='narrow'){
ui.arena.classList.add('mslim_player');
}
else{
ui.arena.classList.remove('mslim_player');
}
if(item=='normal'&&lib.config.mode!='brawl'&&(game.layout=='long'||game.layout=='long2')){
ui.arena.classList.add('lslim_player');
}
else{
ui.arena.classList.remove('lslim_player');
}
ui.window.dataset.player_border=item;
}
},
menu_style:{
name:'菜单背景',
init:'default',
item:{
wood:'木纹',
music:'音乐',
simple:'简约',
custom:'自定',
default:'默认',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton','添加图片',node,function(file){
if(file){
game.putDB('image','menu_style',file,function(){
game.getDB('image','menu_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.style.backgroundImage='url('+data+')';
button.style.backgroundSize='cover';
button.className='button character';
node.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image/*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','menu_style');
button.style.backgroundImage='none';
button.style.backgroundSize='auto';
button.className='button character dashedmenubutton';
node.classList.remove('showdelete');
if(lib.config.menu_style=='custom'){
lib.configMenu.appearence.config.menu_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
}
});
},
visualMenu:function(node,link,name,config){
node.className='button character';
node.style.backgroundSize='auto';
switch(link){
case 'default':case 'custom':{
node.style.backgroundImage='none';
node.classList.add('dashedmenubutton');
break;
}
case 'wood':node.setBackgroundImage('theme/woodden/wood2.png');break;
case 'music':node.style.backgroundImage='linear-gradient(#4b4b4b, #464646)';break;
case 'simple':node.style.backgroundImage='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))';break;
}
if(link=='custom'){
node.classList.add('transparent');
game.getDB('image','menu_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.style.backgroundSize='cover';
node.className='button character';
node.parentNode.lastChild.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
onclick:function(layout){
game.saveConfig('menu_style',layout);
if(ui.css.menu_stylesheet){
ui.css.menu_stylesheet.remove();
delete ui.css.menu_stylesheet;
}
if(layout=='custom'){
game.getDB('image','menu_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.menu_stylesheet){
ui.css.menu_stylesheet.remove();
}
ui.css.menu_stylesheet=lib.init.sheet('html #window>.dialog.popped,html .menu,html .menubg{background-image:url("'+fileLoadedEvent.target.result+'");background-size:cover}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
else if(layout!='default'){
var str='';
switch(layout){
case 'wood':str='url("'+lib.assetURL+'theme/woodden/wood2.png")';break;
case 'music':str='linear-gradient(#4b4b4b, #464646);color:white;text-shadow:black 0 0 2px';break;
case 'simple':str='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));color:white;text-shadow:black 0 0 2px';break;
}
ui.css.menu_stylesheet=lib.init.sheet('html #window>.dialog.popped,html .menu,html .menubg{background-image:'+str+'}');
}
},
unfrequent:true,
},
control_style:{
name:'按钮背景',
init:'default',
item:{
wood:'木纹',
music:'音乐',
simple:'简约',
custom:'自定',
default:'默认',
},
visualBar:function(node,item,create,switcher){
if(node.created){
return;
}
var button;
for(var i=0;i<node.parentNode.childElementCount;i++){
if(node.parentNode.childNodes[i]._link=='custom'){
button=node.parentNode.childNodes[i];
}
}
if(!button){
return;
}
node.created=true;
var deletepic;
ui.create.filediv('.menubutton','添加图片',node,function(file){
if(file){
game.putDB('image','control_style',file,function(){
game.getDB('image','control_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
button.style.backgroundImage='url('+data+')';
button.className='button character controlbutton';
node.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
});
}
}).inputNode.accept='image/*';
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
game.deleteDB('image','control_style');
button.style.backgroundImage='none';
button.className='button character controlbutton dashedmenubutton';
node.classList.remove('showdelete');
if(lib.config.control_style=='custom'){
lib.configMenu.appearence.config.control_style.onclick('default');
switcher.lastChild.innerHTML='默认';
}
button.classList.add('transparent');
}
});
},
visualMenu:function(node,link,name,config){
node.className='button character controlbutton';
node.style.backgroundSize='';
switch(link){
case 'default':case 'custom':{
node.style.backgroundImage='none';
node.classList.add('dashedmenubutton');
break;
}
case 'wood':node.setBackgroundImage('theme/woodden/wood.jpg');break;
case 'music':node.style.backgroundImage='linear-gradient(#4b4b4b, #464646)';break;
case 'simple':node.style.backgroundImage='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))';break;
}
if(link=='custom'){
node.classList.add('transparent');
game.getDB('image','control_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
node.style.backgroundImage='url('+data+')';
node.className='button character controlbutton';
node.parentNode.lastChild.classList.add('showdelete');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
},
onclick:function(layout){
game.saveConfig('control_style',layout);
if(ui.css.control_stylesheet){
ui.css.control_stylesheet.remove();
delete ui.css.control_stylesheet;
}
if(layout=='custom'){
game.getDB('image','control_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.control_stylesheet){
ui.css.control_stylesheet.remove();
}
ui.css.control_stylesheet=lib.init.sheet('#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:url("'+fileLoadedEvent.target.result+'")}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
else if(layout!='default'){
var str='';
switch(layout){
case 'wood':str='url("'+lib.assetURL+'theme/woodden/wood.jpg")';break;
case 'music':str='linear-gradient(#4b4b4b, #464646);color:white;text-shadow:black 0 0 2px';break;
case 'simple':str='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));color:white;text-shadow:black 0 0 2px';break;
}
if(layout=='wood'){
ui.css.control_stylesheet=lib.init.sheet('#window .control,#window .menubutton,#window #system>div>div,#window #system>div>.pressdown2{background-image:'+str+'}');
}
else{
ui.css.control_stylesheet=lib.init.sheet('#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:'+str+'}');
}
}
},
unfrequent:true,
},
custom_button:{
name:'自定义按钮高度',
init:false,
unfrequent:true,
onclick:function(bool){
if(bool!=='skip'){
game.saveConfig('custom_button',bool);
}
if(ui.css.buttonsheet){
ui.css.buttonsheet.remove();
}
if(lib.config.custom_button){
var cbnum1=6+(parseInt(lib.config.custom_button_system_top)||0);
var cbnum2=6+(parseInt(lib.config.custom_button_system_bottom)||0);
var cbnum3=3+(parseInt(lib.config.custom_button_control_top)||0);
var cbnum4=3+(parseInt(lib.config.custom_button_control_bottom)||0);
var cbnum5=2;
var cbnum6=2;
if(cbnum3<0){
cbnum5+=cbnum3;
cbnum3=0;
}
if(cbnum4<0){
cbnum6+=cbnum4;
cbnum4=0;
}
ui.css.buttonsheet=lib.init.sheet(
'#system>div>div, .caption>div>.tdnode{padding-top:'+cbnum1+'px !important;padding-bottom:'+cbnum2+'px !important}',
'#control>.control>div{padding-top:'+cbnum3+'px;padding-bottom:'+cbnum4+'px}',
'#control>.control{padding-top:'+cbnum5+'px;padding-bottom:'+cbnum6+'px}'
);
}
}
},
custom_button_system_top:{
name:'菜单上部高度',
init:'0x',
item:{
'-5x':'-5px',
'-4x':'-4px',
'-3x':'-3px',
'-2x':'-2px',
'-1x':'-1px',
'0x':'默认',
'1x':'1px',
'2x':'2px',
'3x':'3px',
'4x':'4px',
'5x':'5px',
},
unfrequent:true,
onclick:function(item){
game.saveConfig('custom_button_system_top',item);
lib.configMenu.appearence.config.custom_button.onclick('skip');
}
},
custom_button_system_bottom:{
name:'菜单下部高度',
init:'0x',
item:{
'-5x':'-5px',
'-4x':'-4px',
'-3x':'-3px',
'-2x':'-2px',
'-1x':'-1px',
'0x':'默认',
'1x':'1px',
'2x':'2px',
'3x':'3px',
'4x':'4px',
'5x':'5px',
},
unfrequent:true,
onclick:function(item){
game.saveConfig('custom_button_system_bottom',item);
lib.configMenu.appearence.config.custom_button.onclick('skip');
}
},
custom_button_control_top:{
name:'技能上部高度',
init:'0x',
item:{
'-5x':'-5px',
'-4x':'-4px',
'-3x':'-3px',
'-2x':'-2px',
'-1x':'-1px',
'0x':'默认',
'1x':'1px',
'2x':'2px',
'3x':'3px',
'4x':'4px',
'5x':'5px',
},
unfrequent:true,
onclick:function(item){
game.saveConfig('custom_button_control_top',item);
lib.configMenu.appearence.config.custom_button.onclick('skip');
}
},
custom_button_control_bottom:{
name:'技能下部高度',
init:'0x',
item:{
'-5x':'-5px',
'-4x':'-4px',
'-3x':'-3px',
'-2x':'-2px',
'-1x':'-1px',
'0x':'默认',
'1x':'1px',
'2x':'2px',
'3x':'3px',
'4x':'4px',
'5x':'5px',
},
unfrequent:true,
onclick:function(item){
game.saveConfig('custom_button_control_bottom',item);
lib.configMenu.appearence.config.custom_button.onclick('skip');
}
},
radius_size:{
name:'圆角大小',
init:'default',
item:{
off:'关闭',
reduce:'减小',
default:'默认',
increase:'增大',
},
unfrequent:true,
onclick:function(item){
game.saveConfig('radius_size',item);
ui.window.dataset.radius_size=item;
}
},
glow_phase:{
name:'当前回合角色高亮',
unfrequent:true,
init:'yellow',
intro:'设置当前回合角色的边框颜色',
item:{
none:'无',
yellow:'黄色',
green:'绿色',
purple:'紫色',
},
onclick:function(bool){
game.saveConfig('glow_phase',bool);
lib.init.cssstyles();
}
},
fold_card:{
name:'折叠手牌',
init:true,
unfrequent:true,
},
fold_mode:{
name:'折叠模式菜单',
intro:'关闭后模式菜单中“更多”内的项目将直接展开',
init:true,
unfrequent:true,
},
seperate_control:{
name:'分离选项条',
init:true,
unfrequent:true,
intro:'开启后玩家在进行选择时不同的选项将分开,而不是连在一起',
},
blur_ui:{
name:'模糊效果',
intro:'在暂停或打开菜单时开启模糊效果',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('blur_ui',bool);
if(bool){
ui.window.classList.add('blur_ui');
}
else{
ui.window.classList.remove('blur_ui');
}
}
},
glass_ui:{
name:'玻璃主题',
intro:'为游戏主题打开玻璃效果(手机暂不支持)',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('glass_ui',bool);
if(bool){
ui.window.classList.add('glass_ui');
}
else{
ui.window.classList.remove('glass_ui');
}
}
},
damage_shake:{
name:'伤害抖动',
intro:'角色受到伤害时的抖动效果',
init:true,
unfrequent:true,
},
button_press:{
name:'按钮效果',
intro:'选项条被按下时将有按下效果',
init:true,
unfrequent:true,
},
jiu_effect:{
name:'喝酒效果',
init:true,
unfrequent:true,
},
animation:{
name:'游戏特效',
intro:'开启后出现属性伤害、回复体力等情况时会显示动画',
init:false,
unfrequent:true,
},
skill_animation_type:{
name:'技能特效',
intro:'开启后觉醒技、限定技将显示全屏文字',
init:'default',
unfrequent:true,
item:{
default:'默认',
old:'旧版',
off:'关闭'
}
},
die_move:{
name:'阵亡效果',
intro:'阵亡后武将的显示效果',
init:'flip',
unfrequent:true,
item:{
off:'关闭',
move:'移动',
flip:'翻面',
}
},
target_shake:{
name:'目标效果',
intro:'一名玩家成为卡牌或技能的目标时的显示效果',
init:'off',
item:{
off:'关闭',
zoom:'缩放',
shake:'抖动',
},
unfrequent:true,
onclick:function(bool){
game.saveConfig('target_shake',bool);
ui.arena.dataset.target_shake=bool;
}
},
turned_style:{
name:'翻面文字',
intro:'角色被翻面时显示“翻面”',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('turned_style',bool);
if(bool){
ui.arena.classList.remove('hide_turned');
}
else{
ui.arena.classList.add('hide_turned');
}
}
},
link_style2:{
name:'横置样式',
intro:'设置角色被横置时的样式',
init:'chain',
unfrequent:true,
item:{
chain:'铁索',
rotate:'横置',
mark:'标记'
},
onclick:function(style){
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isLinked()){
list.push(game.players[i]);
}
}
game.saveConfig('link_style2',style);
for(var i=0;i<list.length;i++){
if(get.is.linked2(list[i])){
list[i].classList.add('linked2');
list[i].classList.remove('linked');
}
else{
list[i].classList.add('linked');
list[i].classList.remove('linked2');
}
}
if(style=='chain'){
ui.arena.classList.remove('nolink');
}
else{
ui.arena.classList.add('nolink');
}
ui.updatem();
}
},
cardshape:{
name:'手牌显示',
intro:'将手牌设置为正方形或长方形',
init:'default',
unfrequent:true,
item:{
default:'默认',
oblong:'长方',
},
onclick:function(item){
var linked=false;
if(game.me&&game.me.isLinked()){
linked=true;
}
game.saveConfig('cardshape',item);
if(item=='oblong'&&(game.layout=='long'||game.layout=='mobile'||game.layout=='long2'||game.layout=='nova')){
ui.arena.classList.add('oblongcard');
ui.window.classList.add('oblongcard');
}
else{
ui.arena.classList.remove('oblongcard');
ui.window.classList.remove('oblongcard');
}
if(linked){
if(get.is.linked2(game.me)){
game.me.classList.remove('linked');
game.me.classList.add('linked2');
}
else{
game.me.classList.add('linked');
game.me.classList.remove('linked2');
}
}
}
},
cardtempname:{
name:'视为卡牌名称显示',
intro:'显示强制视为类卡牌(如武魂),包括拆顺对话框内的判定牌(国色)转换等名称的显示方式',
init:'image',
unfrequent:true,
item:{
default:'纵向',
horizon:'横向',
image:'图片',
off:'禁用',
},
onclick:function(item){
game.saveConfig('cardtempname',item);
if(!game.me||!game.me.getCards) return;
var hs=game.me.getCards('h');
for(var i=0;i<hs.length;i++){
if(hs[i]._tempName){
switch(item){
case 'default':
case 'horizon':
case 'image':
ui.create.cardTempName(hs[i]);
break;
default:
hs[i]._tempName.delete();
delete hs[i]._tempName;
}
}
}
}
},
/*textequip:{
name:'装备显示',
init:'image',
unfrequent:true,
item:{
image:'图片',
text:'文字',
},
onclick:function(item){
game.saveConfig('textequip',item);
if(item=='text'&&(game.layout=='long'||game.layout=='mobile')){
ui.arena.classList.add('textequip');
}
else{
ui.arena.classList.remove('textequip');
}
}
},*/
buttoncharacter_style:{
name:'选将样式',
init:'default',
item:{
default:'默认',
simple:'精简',
old:'旧版'
},
unfrequent:true,
},
buttoncharacter_prefix:{
name:'武将前缀',
init:'default',
item:{
default:'默认',
simple:'不显示颜色',
off:'不显示前缀'
},
unfrequent:true,
},
cursor_style:{
name:'鼠标指针',
init:'auto',
intro:'设置为固定后鼠标指针将不随移动到的区域而变化',
unfrequent:true,
item:{
auto:'自动',
pointer:'固定'
},
onclick:function(item){
game.saveConfig('cursor_style',item);
if(item=='pointer'){
ui.window.classList.add('nopointer');
}
else{
ui.window.classList.remove('nopointer');
}
}
},
name_font:{
name:'人名字体',
init:'xingkai',
unfrequent:true,
item:{},
textMenu:function(node,link){
if(link!='default'){
node.style.fontFamily=link;
}
node.style.fontSize='20px';
},
onclick:function(font){
game.saveConfig('name_font',font);
lib.init.cssstyles();
}
},
identity_font:{
name:'身份字体',
init:'huangcao',
unfrequent:true,
item:{},
textMenu:function(node,link){
if(link!='default'){
node.style.fontFamily=link;
}
node.style.fontSize='20px';
},
onclick:function(font){
game.saveConfig('identity_font',font);
lib.init.cssstyles();
}
},
cardtext_font:{
name:'卡牌字体',
init:'default',
unfrequent:true,
item:{},
textMenu:function(node,link){
if(link!='default'){
node.style.fontFamily=link;
}
node.style.fontSize='20px';
},
onclick:function(font){
game.saveConfig('cardtext_font',font);
lib.init.cssstyles();
}
},
global_font:{
name:'界面字体',
init:'default',
unfrequent:true,
item:{},
textMenu:function(node,link){
if(link!='default'){
node.style.fontFamily=link;
}
else{
node.style.fontFamily="'STHeiti','SimHei','Microsoft JhengHei','Microsoft YaHei','WenQuanYi Micro Hei','Suits',Helvetica,Arial,sans-serif";
}
node.style.fontSize='20px';
},
onclick:function(font){
game.saveConfig('global_font',font);
lib.init.cssstyles();
}
},
suits_font:{
name:'替换花色字体',
init:true,
unfrequent:true,
intro:'使用全角字符的花色替代系统自带的花色(重启游戏后生效)',
onclick:function(bool){
game.saveConfig('suits_font',bool);
}
},
update:function(config,map){
if(lib.config.custom_button){
map.custom_button_system_top.show();
map.custom_button_system_bottom.show();
map.custom_button_control_top.show();
map.custom_button_control_bottom.show();
}
else{
map.custom_button_system_top.hide();
map.custom_button_system_bottom.hide();
map.custom_button_control_top.hide();
map.custom_button_control_bottom.hide();
}
if(lib.config.change_skin){
map.change_skin_auto.show();
}
else{
map.change_skin_auto.hide();
}
if(lib.config.image_background_random){
map.image_background_blur.show();
map.image_background.hide();
// map.import_background.hide();
}
else{
map.image_background.show();
if(lib.config.image_background=='default'){
map.image_background_blur.hide();
}
else{
map.image_background_blur.show();
}
// if(lib.config.image_background=='custom'&&lib.db){
// map.import_background.show();
// }
// else{
// map.import_background.hide();
// }
}
if(lib.config.layout=='long'||lib.config.layout=='mobile'){
//map.textequip.show();
map.cardshape.show();
map.phonelayout.show();
}
else{
//map.textequip.hide();
if(lib.config.layout=='long2'||lib.config.layout=='nova'){
map.phonelayout.show();
map.cardshape.show();
}
else{
map.phonelayout.hide();
map.cardshape.hide();
}
}
if(lib.config.layout=='long'){
// map.fewplayer.show();
map.player_height.show();
}
else{
// map.fewplayer.hide();
if(lib.config.layout=='long2'){
map.player_height.show();
}
else{
map.player_height.hide();
}
}
if(lib.config.layout=='nova'){
map.player_height_nova.show();
}
else{
map.player_height_nova.hide();
}
if(lib.config.touchscreen){
map.cursor_style.hide();
}
else{
map.cursor_style.show();
}
if(lib.config.border_style=='auto'){
map.autoborder_count.show();
map.autoborder_start.show();
}
else{
map.autoborder_count.hide();
map.autoborder_start.hide();
}
},
}
},
view:{
name:'显示',
config:{
update:function(config,map){
if(lib.config.mode=='versus'||lib.config.mode=='chess'||lib.config.mode=='tafang'||lib.config.mode=='boss'){
map.show_handcardbutton.show();
}
else{
map.show_handcardbutton.hide();
}
if(lib.config.touchscreen){
map.pop_logv.hide();
}
else{
map.pop_logv.show();
}
if(lib.device){
if(lib.device=='android'){
map.show_statusbar_android.show();
map.show_statusbar_ios.hide();
}
else if(lib.device=='ios'){
map.show_statusbar_ios.show();
map.show_statusbar_android.hide();
}
if(!game.download){
setTimeout(function(){
if(!window.StatusBar){
map.show_statusbar.hide();
}
},5000);
}
}
else{
map.show_statusbar_ios.hide();
map.show_statusbar_android.hide();
}
if(get.is.phoneLayout()){
map.remember_round_button.show();
map.popequip.show();
map.filternode_button.show();
map.show_pause.hide();
map.show_auto.hide();
map.show_replay.hide();
map.show_round_menu.show();
}
else{
map.show_pause.show();
map.show_auto.show();
map.show_replay.show();
map.show_round_menu.hide();
map.remember_round_button.hide();
map.popequip.hide();
map.filternode_button.hide();
}
if(lib.config.show_card_prompt){
map.hide_card_prompt_basic.show();
map.hide_card_prompt_equip.show();
}
else{
map.hide_card_prompt_basic.hide();
map.hide_card_prompt_equip.hide();
}
if(lib.config.show_log!='off'){
map.clear_log.show();
}
else{
map.clear_log.hide();
}
if(get.is.phoneLayout()){
map.show_time2.show();
map.show_time.hide();
if(lib.config.show_time2){
map.watchface.show();
}
else{
map.watchface.hide();
}
}
else{
map.show_time2.hide();
map.show_time.show();
map.watchface.hide();
}
if(lib.config.show_extensionmaker){
map.show_extensionshare.show();
}
else{
map.show_extensionshare.hide();
}
},
show_history:{
name:'出牌记录栏',
init:'off',
intro:'在屏幕左侧或右侧显示出牌记录',
unfrequent:true,
item:{
off:'关闭',
left:'靠左',
right:'靠右',
},
onclick:function(bool){
if(lib.config.show_history=='right') ui.window.animate('rightbar2');
game.saveConfig('show_history',bool);
if(_status.video||!_status.prepareArena) return;
if(bool=='left'){
ui.window.classList.add('leftbar');
ui.window.classList.remove('rightbar');
}
else if(bool=='right'){
ui.window.classList.remove('leftbar');
ui.window.classList.add('rightbar');
}
else{
ui.window.classList.remove('leftbar');
ui.window.classList.remove('rightbar');
}
}
},
pop_logv:{
name:'自动弹出记录',
init:false,
unfrequent:true
},
show_log:{
name:'历史记录栏',
init:'off',
intro:'在屏幕中部显示出牌文字记录',
unfrequent:true,
item:{
off:'关闭',
left:'靠左',
center:'居中',
right:'靠右',
},
onclick:function(bool){
game.saveConfig('show_log',bool);
if(lib.config.show_log!='off'){
ui.arenalog.style.display='';
ui.arenalog.dataset.position=bool;
}
else{
ui.arenalog.style.display='none';
ui.arenalog.innerHTML='';
}
}
},
clear_log:{
name:'自动清除历史记录',
init:false,
unfrequent:true,
intro:'开启后将定时清除历史记录栏的条目(而不是等记录栏满后再清除)'
},
log_highlight:{
name:'历史记录高亮',
init:true,
unfrequent:true,
intro:'开启后历史记录不同类别的信息将以不同颜色显示',
},
show_time:{
name:'显示时间',
intro:'在屏幕顶部显示当前时间',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_time',bool);
if(bool){
ui.time.style.display='';
}
else{
ui.time.style.display='none';
}
}
},
show_time2:{
name:'显示时间',
intro:'在触屏按钮处显示当前时间',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_time2',bool);
if(bool){
ui.roundmenu.classList.add('clock');
}
else{
ui.roundmenu.classList.remove('clock');
}
}
},
watchface:{
name:'表盘样式',
init:'none',
unfrequent:true,
item:{
none:'默认',
simple:'简约',
},
onclick:function(item){
game.saveConfig('watchface',item);
ui.roundmenu.dataset.watchface=item;
}
},
show_time3:{
name:'显示游戏时间',
init:false,
unfrequent:true
},
show_statusbar_android:{
name:'显示状态栏',
init:false,
unfrequent:true,
content:function(bool){
game.saveConfig('show_statusbar',bool);
if(window.StatusBar&&lib.device=='android'){
if(bool){
window.StatusBar.overlaysWebView(false);
window.StatusBar.backgroundColorByName('black');
window.StatusBar.show();
}
else{
window.StatusBar.hide();
}
}
}
},
show_statusbar_ios:{
name:'显示状态栏',
init:'off',
unfrequent:true,
item:{
default:'默认',
overlay:'嵌入',
auto:'自动',
off:'关闭'
},
onclick:function(bool){
game.saveConfig('show_statusbar_ios',bool);
if(window.StatusBar&&lib.device=='ios'){
if(bool!='off'&&bool!='auto'){
if(lib.config.show_statusbar_ios=='default'){
window.StatusBar.overlaysWebView(false);
document.body.classList.remove('statusbar');
}
else{
window.StatusBar.overlaysWebView(true);
document.body.classList.add('statusbar');
}
window.StatusBar.backgroundColorByName('black');
window.StatusBar.show();
}
else{
document.body.classList.remove('statusbar');
window.StatusBar.hide();
}
}
}
},
show_card_prompt:{
name:'显示出牌信息',
intro:'出牌时在使用者上显示卡牌名称',
init:true,
unfrequent:true,
},
hide_card_prompt_basic:{
name:'隐藏基本牌信息',
intro:'不显示基本牌名称',
init:false,
unfrequent:true,
},
hide_card_prompt_equip:{
name:'隐藏装备牌信息',
intro:'不显示装备牌名称',
init:false,
unfrequent:true,
},
show_phase_prompt:{
name:'显示阶段信息',
intro:'在当前回合不同阶段开始时显示阶段名称',
init:true,
unfrequent:true,
},
show_phaseuse_prompt:{
name:'出牌阶段提示',
intro:'在你出牌时显示提示文字',
init:true,
unfrequent:true,
},
auto_popped_config:{
name:'自动弹出选项',
intro:'鼠标移至选项按钮时弹出模式选择菜单',
init:true,
unfrequent:true,
},
auto_popped_history:{
name:'自动弹出历史',
intro:'鼠标移至暂停按钮时弹出历史记录菜单',
init:false,
unfrequent:true,
},
show_round_menu:{
name:'显示触屏按钮',
init:true,
unfrequent:true,
onclick:function(bool){
if(get.is.nomenu('show_round_menu',bool)) return false;
game.saveConfig('show_round_menu',bool);
if(bool&&ui.roundmenu){
ui.roundmenu.style.display='';
}
else{
ui.roundmenu.style.display='none';
alert('关闭触屏按钮后可通过手势打开菜单(默认为下划)')
}
}
},
remember_round_button:{
name:'记住按钮位置',
intro:'重新开始后触屏按钮将保存的上一局的位置',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('remember_round_button',bool);
if(!bool){
ui.click.resetround();
}
}
},
remember_dialog:{
name:'记住对话框位置',
intro:'移动对话框后新的对话框也将在移动后的位置显示',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('remember_dialog',bool);
if(!bool){
if(ui.dialog){
var dialog=ui.dialog;
dialog.style.transform='';
dialog._dragtransform=[0,0];
dialog.style.transition='all 0.3s';
dialog._dragtouches;
dialog._dragorigin;
dialog._dragorigintransform;
setTimeout(function(){
dialog.style.transition='';
},500);
}
game.saveConfig('dialog_transform',[0,0]);
}
}
},
transparent_dialog:{
name:'堆叠对话框虚化',
init:false,
intro:'当具有static属性的对话框堆叠如五谷丰登对话框中提示无懈可击将后方的对话框变为半透明',
onclick:function(bool){
game.saveConfig('transparent_dialog',bool);
if(bool){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i]!=ui.dialog&&ui.dialogs[i].static){
ui.dialogs[i].unfocus();
}
}
}
else{
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i]!=ui.dialog&&ui.dialogs[i].static){
ui.dialogs[i].refocus();
}
}
}
}
},
show_rarity:{
name:'显示武将评级',
init:false,
intro:'仅供娱乐,重启后生效',
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_rarity',bool);
}
},
mark_identity_style:{
name:'标记身份操作',
intro:'设置单击身份按钮时的操作',
unfrequent:true,
init:'menu',
item:{
menu:'菜单',
click:'单击',
},
},
character_dialog_tool:{
name:'自由选将显示',
intro:'点击自由选将时默认显示的条目',
init:'最近',
item:{
'收藏':'收藏',
'最近':'最近',
'all':'全部'
},
unfrequent:true,
},
recent_character_number:{
name:'最近使用武将',
intro:'自由选将对话框中最近使用武将的数量',
init:'12',
item:{
'6':'6',
'12':'12',
'20':'24',
'30':'36',
},
unfrequent:true
},
popequip:{
name:'触屏装备选择',
intro:'设置触屏布局中选择装备的方式',
init:true,
unfrequent:true,
},
filternode_button:{
name:'触屏筛选按钮',
intro:'设置自由选将对话框中筛选按钮的样式',
init:true,
unfrequent:true,
},
show_charactercard:{
name:'显示武将资料',
intro:'在武将界面单击时弹出武将资料卡',
init:true,
unfrequent:true
},
show_favourite:{
name:'显示添加收藏',
intro:'在角色的右键菜单中显示添加收藏',
init:false,
unfrequent:true
},
show_favmode:{
name:'显示模式收藏',
intro:'快捷菜单中显示收藏模式',
init:true,
unfrequent:true
},
show_favourite_menu:{
name:'显示收藏菜单',
intro:'在选项-武将中显示收藏一栏',
init:true,
unfrequent:true
},
show_ban_menu:{
name:'显示禁将菜单',
intro:'在选项-武将中显示禁将一栏',
init:true,
unfrequent:true
},
right_range:{
name:'显示距离信息',
intro:'在角色的右键菜单中显示距离等信息',
init:true,
unfrequent:true
},
hide_card_image:{
name:'隐藏卡牌背景',
intro:'所有卡牌将使用文字作为背景',
init:false,
unfrequent:true,
restart:true,
},
show_name:{
name:'显示角色名称',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_name',bool);
if(bool){
ui.arena.classList.remove('hide_name');
}
else{
ui.arena.classList.add('hide_name');
}
}
},
show_sex:{
name:'显示角色性别',
intro:'在角色的右键菜单中显示角色性别',
init:true,
unfrequent:true
},
show_group:{
name:'显示角色势力',
intro:'在角色的右键菜单中显示角色势力',
init:true,
unfrequent:true
},
show_replay:{
name:'显示重来按钮',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_replay',bool);
if(lib.config.show_replay){
ui.replay.style.display='';
}
else{
ui.replay.style.display='none';
}
}
},
show_playerids:{
name:'显示身份按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_playerids',bool);
if(lib.config.show_playerids){
ui.playerids.style.display='';
}
else{
ui.playerids.style.display='none';
}
}
},
show_sortcard:{
name:'显示整理手牌按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_sortcard',bool);
if(lib.config.show_sortcard){
ui.sortCard.style.display='';
}
else{
ui.sortCard.style.display='none';
}
}
},
show_pause:{
name:'显示暂停按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_pause',bool);
if(lib.config.show_pause){
ui.pause.style.display='';
}
else{
ui.pause.style.display='none';
}
}
},
show_auto:{
name:'显示托管按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_auto',bool);
if(lib.config.show_auto){
ui.auto.style.display='';
}
else{
ui.auto.style.display='none';
}
}
},
show_volumn:{
name:'显示音量按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_volumn',bool);
if(lib.config.show_volumn){
ui.volumn.style.display='';
}
else{
ui.volumn.style.display='none';
}
}
},
show_cardpile:{
name:'显示牌堆按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_cardpile',bool);
if(bool){
ui.cardPileButton.style.display='';
}
else{
ui.cardPileButton.style.display='none';
}
}
},
show_cardpile_number:{
name:'显示剩余牌数',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_cardpile_number',bool);
if(bool){
ui.cardPileNumber.style.display='';
}
else{
ui.cardPileNumber.style.display='none';
}
}
},
show_handcardbutton:{
name:'显示手牌按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_handcardbutton',bool);
}
},
show_giveup:{
name:'显示投降按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_giveup',bool);
}
},
show_wuxie:{
name:'显示无懈按钮',
intro:'在右上角显示不询问无懈',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_wuxie',bool);
if(lib.config.show_wuxie){
ui.wuxie.style.display='';
}
else{
ui.wuxie.style.display='none';
}
}
},
wuxie_right:{
name:'无懈按钮靠左',
init:true,
unfrequent:true,
},
show_discardpile:{
name:'暂停时显示弃牌堆',
init:false,
unfrequent:true,
},
show_extensionmaker:{
name:'显示制作扩展',
init:true,
unfrequent:true,
},
show_extensionshare:{
name:'显示分享扩展',
init:true,
unfrequent:true,
},
show_characternamepinyin:{
name:'显示武将名注解',
intro:'在武将资料卡显示武将名及其注解、性别、势力、体力等信息',
init:'showPinyin',
unfrequent:true,
item:{
doNotShow:'不显示',
showPinyin:'拼音(样式一)',
showCodeIdentifier:'代码ID(样式一)',
showPinyin2:'拼音(样式二)',
showCodeIdentifier2:'代码ID(样式二)',
},
visualMenu:(node,link,name)=>{
node.classList.add('button','character');
const style=node.style;
style.alignItems='center';
style.animation='background-position-left-center-right-center-left-center 15s ease infinite';
style.background='linear-gradient(-45deg, #EE7752, #E73C7E, #23A6D5, #23D5AB)';
style.backgroundSize='400% 400%';
style.display='flex';
style.height='60px';
style.justifyContent='center';
style.width='200px';
const firstChild=node.firstChild;
firstChild.removeAttribute('class');
firstChild.style.position='initial';
if(link=='false') return;
const ruby=document.createElement('ruby');
ruby.textContent=name;
const rt=document.createElement('rt');
rt.style.fontSize='smaller';
if(link=='showPinyin2'||link=='showCodeIdentifier2'){
rt.textContent=link=='showCodeIdentifier2'?'['+link+']':'['+get.pinyin(name)+']';
ruby.appendChild(rt);
}else{
const leftParenthesisRP=document.createElement('rp');
leftParenthesisRP.textContent='';
ruby.appendChild(leftParenthesisRP);
rt.textContent=link=='showCodeIdentifier'?link:get.pinyin(name).join(' ');
ruby.appendChild(rt);
const rightParenthesisRP=document.createElement('rp');
rightParenthesisRP.textContent='';
ruby.appendChild(rightParenthesisRP);
}
firstChild.innerHTML=ruby.outerHTML;
}
},
show_skillnamepinyin:{
name:'显示技能名注解',
intro:'在武将资料卡显示技能名注解',
get init(){
return lib.configMenu.view.config.show_characternamepinyin.init;
},
get unfrequent(){
return lib.configMenu.view.config.show_characternamepinyin.unfrequent;
},
get item(){
return lib.configMenu.view.config.show_characternamepinyin.item;
},
get visualMenu(){
return lib.configMenu.view.config.show_characternamepinyin.visualMenu;
}
}
}
},
audio:{
name:'音效',
config:{
update:function(config,map){
if(lib.config.background_music=='music_custom'&&(lib.device||lib.node)){
map.import_music.show();
}
else{
map.import_music.hide();
}
map.clear_background_music[get.is.object(lib.config.customBackgroundMusic)?'show':'hide']();
ui.background_music_setting=map.background_music;
map.background_music._link.config.updatex.call(map.background_music,[]);
},
background_music:{
updatex:function(){
this.lastChild.innerHTML=this._link.config.item[lib.config.background_music];
var menu=this._link.menu;
for(var i=0;i<menu.childElementCount;i++){
if(!['music_off','music_custom','music_random'].concat(lib.config.all.background_music).contains(menu.childNodes[i]._link)) menu.childNodes[i].delete();
}
},
name:'背景音乐',
init:true,
item:{
music_default:'默认',
},
onclick:function(item){
game.saveConfig('background_music',item);
game.playBackgroundMusic();
}
},
import_music:{
name:'<div style="white-space:nowrap;width:calc(100% - 5px)">'+
'<input type="file" style="width:calc(100% - 40px)" accept="audio/*">'+
'<button style="width:40px">确定</button></div>',
clear:true,
},
background_audio:{
name:'游戏音效',
init:true,
},
background_speak:{
name:'人物配音',
init:true,
},
equip_audio:{
name:'装备配音',
init:false,
},
repeat_audio:{
name:'播放重复语音',
init:false,
},
volumn_audio:{
name:'音效音量',
init:8,
item:{
'0':'',
'1':'一',
'2':'二',
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'7':'七',
'8':'八',
},
onclick:function(volume){
game.saveConfig('volumn_audio',parseInt(volume));
}
},
volumn_background:{
name:'音乐音量',
init:8,
item:{
'0':'',
'1':'一',
'2':'二',
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'7':'七',
'8':'八',
},
onclick:function(volume){
game.saveConfig('volumn_background',parseInt(volume));
ui.backgroundMusic.volume=volume/8;
}
},
clear_background_music:{
name:'清除自定义背景音乐',
clear:true,
onclick:function(){
if(confirm('是否清除已导入的所有自定义背景音乐?(该操作不可撤销!)')){
for(var i in lib.config.customBackgroundMusic){
lib.config.all.background_music.remove(i);
if(i.indexOf('cdv_')==0){
game.removeFile('audio/background/'+i+'.mp3');
}
else{
game.deleteDB('audio',i);
}
}
lib.config.customBackgroundMusic=null;
game.saveConfig('customBackgroundMusic',null);
game.saveConfig('background_music','music_off');
if(!_status._aozhan) game.playBackgroundMusic();
}
},
},
}
},
skill:{
name:'技能',
config:{
update:function(config,map){
for(var i in map){
if(map[i]._link.config.type=='autoskill'){
if(!lib.config.autoskilllist.contains(i)){
map[i].classList.add('on');
}
else{
map[i].classList.remove('on');
}
}
else if(map[i]._link.config.type=='banskill'){
if(!lib.config.forbidlist.contains(i)){
map[i].classList.add('on');
}
else{
map[i].classList.remove('on');
}
}
}
}
}
},
others:{
name:'其它',
config:{
// reset_database:{
// name:'重置游戏',
// onclick:function(){
// var node=this;
// if(node._clearing){
// if(indexedDB) indexedDB.deleteDatabase(lib.configprefix+'data');
// game.reload();
// return;
// }
// node._clearing=true;
// node.innerHTML='单击以确认 (3)';
// setTimeout(function(){
// node.innerHTML='单击以确认 (2)';
// setTimeout(function(){
// node.innerHTML='单击以确认 (1)';
// setTimeout(function(){
// node.innerHTML='重置游戏录像';
// delete node._clearing;
// },1000);
// },1000);
// },1000);
// },
// clear:true
// },
reset_game:{
name:'重置游戏设置',
onclick:function(){
var node=this;
if(node._clearing){
var noname_inited=localStorage.getItem('noname_inited');
var onlineKey=localStorage.getItem(lib.configprefix+'key');
localStorage.clear();
if(noname_inited){
localStorage.setItem('noname_inited',noname_inited);
}
if(onlineKey){
localStorage.setItem(lib.configprefix+'key',onlineKey);
}
game.deleteDB('config');
game.deleteDB('data');
game.reload();
return;
}
node._clearing=true;
node.firstChild.innerHTML='单击以确认 (3)';
setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (2)';
setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (1)';
setTimeout(function(){
node.firstChild.innerHTML='重置游戏设置';
delete node._clearing;
},1000);
},1000);
},1000);
},
clear:true
},
reset_hiddenpack:{
name:'重置隐藏内容',
onclick:function(){
if(this.firstChild.innerHTML!='已重置'){
this.firstChild.innerHTML='已重置'
game.saveConfig('hiddenModePack',[]);
game.saveConfig('hiddenCharacterPack',[]);
game.saveConfig('hiddenCardPack',[]);
game.saveConfig('hiddenPlayPack',[]);
game.saveConfig('hiddenBackgroundPack',[]);
var that=this;
setTimeout(function(){
that.firstChild.innerHTML='重置隐藏内容';
setTimeout(function(){
if(confirm('是否重新启动使改变生效?')){
game.reload();
}
});
},500);
}
},
clear:true
},
reset_tutorial:{
name:'重置新手向导',
onclick:function(){
if(this.firstChild.innerHTML!='已重置'){
this.firstChild.innerHTML='已重置'
game.saveConfig('new_tutorial',false);
game.saveConfig('prompt_hidebg');
game.saveConfig('prompt_hidepack');
var that=this;
setTimeout(function(){
that.firstChild.innerHTML='重置新手向导';
},500);
}
},
clear:true
},
import_data:{
name:'导入游戏设置',
onclick:function(){
ui.import_data_button.classList.toggle('hidden');
},
clear:true
},
import_data_button:{
name:'<div style="white-space:nowrap;width:calc(100% - 10px)">'+
'<input type="file" accept="*/*" style="width:calc(100% - 40px)">'+
'<button style="width:40px">确定</button></div>',
clear:true,
},
export_data:{
name:'导出游戏设置',
onclick:function(){
var data;
var export_data=function(data){
game.export(lib.init.encode(JSON.stringify(data)),'无名杀 - 数据 - '+(new Date()).toLocaleString());
}
if(!lib.db){
data={};
for(var i in localStorage){
if(i.indexOf(lib.configprefix)==0){
data[i]=localStorage[i];
}
}
export_data(data);
}
else{
game.getDB('config',null,function(data1){
game.getDB('data',null,function(data2){
export_data({
config:data1,
data:data2
});
});
});
}
},
clear:true
},
redownload_game:{
name:'重新下载游戏',
onclick:function(){
var node=this;
if(node._clearing){
localStorage.removeItem('noname_inited');
game.reload();
return;
}
node._clearing=true;
node.firstChild.innerHTML='单击以确认 (3)';
setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (2)';
setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (1)';
setTimeout(function(){
node.firstChild.innerHTML='重新下载游戏';
delete node._clearing;
},1000);
},1000);
},1000);
},
clear:true
},
update:function(config,map){
if(lib.device||lib.node){
map.redownload_game.show();
}
else{
map.redownload_game.hide();
}
}
// trim_game:{
// name:'隐藏非官方扩展包',
// onclick:function(){
// if(this.innerHTML!='已隐藏'){
// this.innerHTML='已隐藏';
// var pack=lib.config.all.cards.slice(0);
// if(Array.isArray(lib.config.hiddenCardPack)){
// for(var i=0;i<lib.config.hiddenCardPack.length;i++){
// pack.add(lib.config.hiddenCardPack[i]);
// }
// }
// for(var i=0;i<pack.length;i++){
// if(lib.config.all.sgscards.contains(pack[i])){
// pack.splice(i--,1);
// }
// }
// game.saveConfig('hiddenCardPack',pack);
//
// var pack=lib.config.all.characters.slice(0);
// if(Array.isArray(lib.config.hiddenCharacterPack)){
// for(var i=0;i<lib.config.hiddenCharacterPack.length;i++){
// pack.add(lib.config.hiddenCharacterPack[i]);
// }
// }
// for(var i=0;i<pack.length;i++){
// if(lib.config.all.sgscharacters.contains(pack[i])){
// pack.splice(i--,1);
// }
// }
// game.saveConfig('hiddenCharacterPack',pack);
//
// var pack=lib.config.all.mode.slice(0);
// if(Array.isArray(lib.config.hiddenModePack)){
// for(var i=0;i<lib.config.hiddenModePack.length;i++){
// pack.add(lib.config.hiddenModePack[i]);
// }
// }
// for(var i=0;i<pack.length;i++){
// if(lib.config.all.sgsmodes.contains(pack[i])){
// pack.splice(i--,1);
// }
// }
// game.saveConfig('hiddenModePack',pack);
//
// var that=this;
// setTimeout(function(){
// that.innerHTML='隐藏非官方扩展包';
// },500);
// }
// },
// clear:true
// }
}
}
},
extensionMenu:{
cardpile:{
enable:{
name:'开启',
init:false,
restart:true,
},
intro:{
name:'将杀闪等牌在牌堆中的比例维持在与军争牌堆相同,防止开启扩展包后被过多地稀释',
clear:true,
nopointer:true,
},
sha:{
name:'杀',
init:'1',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
huosha:{
name:'火杀',
init:'1',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
leisha:{
name:'雷杀',
init:'1',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
shan:{
name:'闪',
init:'1',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
tao:{
name:'桃',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
jiu:{
name:'酒',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
wuxie:{
name:'无懈可击',
init:'0.5',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
nanman:{
name:'南蛮入侵',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
wanjian:{
name:'万箭齐发',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
guohe:{
name:'过河拆桥',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
shunshou:{
name:'顺手牵羊',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
tiesuo:{
name:'铁索连环',
init:'0',
item:{
'1':'补充全部',
'0.5':'补充一半',
'0':'不补充'
}
},
hide:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
if(this.firstChild.innerHTML=='隐藏此扩展'){
this.firstChild.innerHTML='此扩展将在重启后隐藏';
lib.config.hiddenPlayPack.add('cardpile');
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
else{
this.firstChild.innerHTML='隐藏此扩展';
lib.config.hiddenPlayPack.remove('cardpile');
}
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
},
boss:{
enable:{
name:'开启',
init:false,
restart:true,
onswitch:function(bool){
if(bool){
var storage={boss:{},versus:{},translate:{}};
var loadversus=function(){
game.loadModeAsync('versus',function(mode){
for(var i in mode.translate){
storage.translate[i]=mode.translate[i];
}
for(var i in mode.jiangeboss){
if(mode.jiangeboss[i][4].contains('bossallowed')){
storage.versus[i]=mode.jiangeboss[i];
}
}
localStorage.setItem('boss_storage_playpackconfig',JSON.stringify(storage));
});
};
game.loadModeAsync('boss',function(mode){
for(var i in mode.translate){
storage.translate[i]=mode.translate[i];
}
for(var i in mode.characterPack.mode_boss){
if(mode.characterPack.mode_boss[i][4].contains('bossallowed')){
storage.boss[i]=mode.characterPack.mode_boss[i];
}
}
loadversus();
});
}
else{
localStorage.removeItem('boss_storage_playpackconfig');
}
}
},
intro:{
name:'将剑阁和挑战模式的武将添加到其它模式',
clear:true,
nopointer:true,
},
enableai:{
name:'随机选将可用',
init:false
},
hide:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
if(this.firstChild.innerHTML=='隐藏此扩展'){
this.firstChild.innerHTML='此扩展将在重启后隐藏';
lib.config.hiddenPlayPack.add('boss');
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
else{
this.firstChild.innerHTML='隐藏此扩展';
lib.config.hiddenPlayPack.remove('boss');
}
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
},
wuxing:{
enable:{
name:'开启',
init:false,
restart:true,
},
intro:{
name:'每名角色和部分卡牌在游戏开始时随机获得一个属性',
clear:true,
nopointer:true,
},
num:{
name:'带属性卡牌',
init:'0.3',
item:{
'0.1':'10%',
'0.2':'20%',
'0.3':'30%',
'0.5':'50%',
}
},
hide:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
if(this.firstChild.innerHTML=='隐藏此扩展'){
this.firstChild.innerHTML='此扩展将在重启后隐藏';
lib.config.hiddenPlayPack.add('wuxing');
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
else{
this.firstChild.innerHTML='隐藏此扩展';
lib.config.hiddenPlayPack.remove('wuxing');
}
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
},
coin:{
enable:{
name:'开启',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('coin');
}
else{
lib.config.plays.remove('coin');
}
game.saveConfig('plays',lib.config.plays);
}
},
intro:{
name:'每完成一次对局,可获得一定数量的金币;金币可用于购买游戏特效',
clear:true,
nopointer:true,
},
display:{
name:'金币显示',
init:'text',
item:{
symbol:'符号',
text:'文字'
},
onclick:function(item){
game.saveConfig('coin_display_playpackconfig',item);
if(game.changeCoin) game.changeCoin(0);
}
},
canvas:{
name:'特效置顶',
init:false,
onclick:function(bool){
game.saveConfig('coin_canvas_playpackconfig',bool);
if(bool){
ui.window.classList.add('canvas_top');
}
else{
ui.window.classList.remove('canvas_top');
}
}
},
hide:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
if(this.firstChild.innerHTML=='隐藏此扩展'){
this.firstChild.innerHTML='此扩展将在重启后隐藏';
lib.config.hiddenPlayPack.add('coin');
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
else{
this.firstChild.innerHTML='隐藏此扩展';
lib.config.hiddenPlayPack.remove('coin');
}
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
},
},
mode:{
identity:{
name:'身份',
connect:{
update:function(config,map){
if(config.connect_identity_mode=='zhong'){
map.connect_player_number.hide();
map.connect_limit_zhu.hide();
map.connect_enhance_zhu.hide();
map.connect_double_nei.hide();
map.connect_zhong_card.show();
map.connect_special_identity.hide();
map.connect_double_character.show();
}
else if(config.connect_identity_mode=='purple'){
map.connect_player_number.hide();
map.connect_limit_zhu.hide();
map.connect_enhance_zhu.hide();
map.connect_double_nei.hide();
map.connect_zhong_card.hide();
map.connect_special_identity.hide();
map.connect_double_character.hide();
}
else{
map.connect_double_character.show();
map.connect_player_number.show();
map.connect_limit_zhu.show();
map.connect_enhance_zhu.show();
if(config.connect_player_number!='2'){
map.connect_double_nei.show();
}
else{
map.connect_double_nei.hide();
}
map.connect_zhong_card.hide();
if(config.connect_player_number=='8'){
map.connect_special_identity.show();
}
else{
map.connect_special_identity.hide();
}
}
},
connect_identity_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'标准',
zhong:'明忠',
purple:'3v3v2',
},
restart:true,
frequent:true,
intro:'明忠模式和3v3v2模式详见帮助'
},
connect_player_number:{
name:'游戏人数',
init:'8',
item:{
'2':'两人',
'3':'三人',
'4':'四人',
'5':'五人',
'6':'六人',
'7':'七人',
'8':'八人'
},
frequent:true,
restart:true,
},
connect_limit_zhu:{
name:'常备主候选武将数',
init:'group',
restart:true,
item:{
off:'不限制',
group:'按势力筛选',
'4':'四',
'6':'六',
'8':'八',
},
},
connect_zhong_card:{
name:'明忠卡牌替换',
init:true,
frequent:true,
restart:true
},
connect_double_nei:{
name:'双内奸',
init:false,
restart:true,
// frequent:true,
intro:'开启后游戏中将有两个内奸内奸胜利条件仍为主内1v1时击杀主公'
},
connect_double_character:{
name:'双将模式',
init:false,
frequent:true,
restart:true,
},
connect_change_card:{
name:'启用手气卡',
init:false,
frequent:true,
restart:true,
},
connect_special_identity:{
name:'特殊身份',
init:false,
restart:true,
frequent:true,
intro:'开启后游戏中将增加军师、大将、贼首三个身份'
},
// connect_ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// connect_ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
connect_enhance_zhu:{
name:'加强主公',
init:false,
restart:true,
intro:'为主公增加一个额外技能'
},
},
config:{
update:function(config,map){
if(config.identity_mode=='zhong'){
map.player_number.hide();
map.enhance_zhu.hide();
map.double_nei.hide();
map.auto_identity.hide();
map.choice_zhu.hide();
map.limit_zhu.hide();
map.choice_zhong.hide();
map.choice_nei.hide();
map.choice_fan.hide();
map.ban_identity.hide();
map.ban_identity2.hide();
map.ban_identity3.hide();
map.zhong_card.show();
map.special_identity.hide();
map.choose_group.show();
map.change_choice.show();
map.auto_mark_identity.show();
map.double_character.show();
map.free_choose.show();
map.change_identity.show();
if(config.double_character){
map.double_hp.show();
}
else{
map.double_hp.hide();
}
map.continue_game.show();
}
else if(config.identity_mode=='purple'){
map.player_number.hide();
map.enhance_zhu.hide();
map.double_nei.hide();
map.auto_identity.hide();
map.choice_zhu.hide();
map.limit_zhu.hide();
map.choice_zhong.hide();
map.choice_nei.hide();
map.choice_fan.hide();
map.ban_identity.hide();
map.ban_identity2.hide();
map.ban_identity3.hide();
map.zhong_card.hide();
map.special_identity.hide();
map.double_character.hide();
map.double_hp.hide();
map.choose_group.hide();
map.auto_mark_identity.hide();
map.change_choice.hide();
map.free_choose.hide();
map.change_identity.hide();
map.continue_game.hide();
}
else{
map.continue_game.show();
map.player_number.show();
map.enhance_zhu.show();
map.auto_identity.show();
if(config.player_number!='2'){
map.double_nei.show();
}
else{
map.double_nei.hide();
}
map.choice_zhu.show();
map.limit_zhu.show();
map.choice_zhong.show();
map.choice_nei.show();
map.choice_fan.show();
map.ban_identity.show();
if(config.ban_identity=='off'){
map.ban_identity2.hide();
}
else{
map.ban_identity2.show();
}
if(config.ban_identity=='off'||config.ban_identity2=='off'){
map.ban_identity3.hide();
}
else{
map.ban_identity3.show();
}
map.zhong_card.hide();
map.choose_group.show();
map.auto_mark_identity.show();
map.change_choice.show();
map.free_choose.show();
map.change_identity.show();
if(config.player_number=='8'){
map.special_identity.show();
}
else{
map.special_identity.hide();
}
map.double_character.show();
if(config.double_character){
map.double_hp.show();
}
else{
map.double_hp.hide();
}
}
},
identity_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'标准',
zhong:'明忠',
purple:'3v3v2',
},
restart:true,
frequent:true,
intro:'明忠模式详见帮助'
},
player_number:{
name:'游戏人数',
init:'8',
item:{
'2':'两人',
'3':'三人',
'4':'四人',
'5':'五人',
'6':'六人',
'7':'七人',
'8':'八人'
},
frequent:true,
restart:true,
},
double_nei:{
name:'双内奸',
init:false,
restart:true,
frequent:true,
intro:'开启后游戏中将有两个内奸内奸胜利条件仍为主内1v1时击杀主公'
},
choose_group:{
name:'神武将选择势力',
init:true,
restart:true,
frequent:true,
intro:'若开启此选项,选择神武将的玩家需在亮出自己的武将牌之前为自己选择一个势力。'
},
nei_fullscreenpop:{
name:'主内单挑特效',
intro:'在进入主内单挑时,弹出全屏文字特效',
init:true,
unfrequent:true,
},
double_character:{
name:'双将模式',
init:false,
frequent:true,
restart:true,
},
special_identity:{
name:'特殊身份',
init:false,
restart:true,
frequent:true,
intro:'开启后游戏中将增加军师、大将、贼首三个身份'
},
zhong_card:{
name:'明忠卡牌替换',
init:true,
frequent:true,
restart:true
},
double_hp:{
name:'双将体力上限',
init:'pingjun',
item:{
hejiansan:'和减三',
pingjun:'平均值',
zuidazhi:'最大值',
zuixiaozhi:'最小值',
zonghe:'相加',
},
restart:true,
},
auto_identity:{
name:'自动显示身份',
item:{
off:'关闭',
one:'一轮',
two:'两轮',
three:'三轮',
always:'始终'
},
init:'off',
onclick:function(bool){
game.saveConfig('auto_identity',bool,this._link.config.mode);
if(get.config('identity_mode')=='zhong') return;
var num;
switch(bool){
case '一轮':num=1;break;
case '两轮':num=2;break;
case '三轮':num=3;break;
default:num=0;break;
}
if(num&!_status.identityShown&&game.phaseNumber>game.players.length*num&&game.showIdentity){
_status.identityShown=true;
game.showIdentity(false);
}
},
intro:'游戏进行若干轮将自动显示所有角色的身份',
},
auto_mark_identity:{
name:'自动标记身份',
init:true,
intro:'根据角色的出牌行为自动标记可能的身份',
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
enhance_zhu:{
name:'加强主公',
init:false,
restart:true,
intro:'为主公增加一个额外技能'
},
free_choose:{
name:'自由选将',
init:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
}
},
change_identity:{
name:'自由选择身份和座位',
init:true,
onclick:function(bool){
game.saveConfig('change_identity',bool,this._link.config.mode);
if(get.mode()!='identity'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
var dialog;
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
else dialog=_status.event.dialog;
if(!_status.brawl||!_status.brawl.noAddSetting){
if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
else _status.event.getParent().removeSetting(dialog);
}
ui.update();
}
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(get.mode()!='identity'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
}
},
change_card:{
name:'开启手气卡',
init:'disabled',
item:{
disabled:'禁用',
once:'一次',
twice:'两次',
unlimited:'无限',
},
},
continue_game:{
name:'显示再战',
init:false,
onclick:function(bool){
game.saveConfig('continue_game',bool,this._link.config.mode);
if(get.config('continue_game')&&get.mode()=='identity'){
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
else if(ui.continue_game){
ui.continue_game.close();
delete ui.continue_game;
}
},
intro:'游戏结束后可选择用相同的武将再进行一局游戏'
},
dierestart:{
name:'死亡后显示重来',
init:true,
onclick:function(bool){
game.saveConfig('dierestart',bool,this._link.config.mode);
if(get.config('dierestart')&&get.mode()=='identity'){
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
ui.restart=ui.create.control('restart',game.reload);
}
}
else if(ui.restart){
ui.restart.close();
delete ui.restart;
}
}
},
revive:{
name:'死亡后显示复活',
init:false,
onclick:function(bool){
game.saveConfig('revive',bool,this._link.config.mode);
if(get.config('revive')&&get.mode()=='identity'){
if(!ui.revive&&game.me.isDead()){
ui.revive=ui.create.control('revive',ui.click.dierevive);
}
}
else if(ui.revive){
ui.revive.close();
delete ui.revive;
}
}
},
ban_identity:{
name:'屏蔽身份',
init:'off',
item:{
off:'关闭',
zhu:'主公',
zhong:'忠臣',
nei:'内奸',
fan:'反贼',
},
},
ban_identity2:{
name:'屏蔽身份2',
init:'off',
item:{
off:'关闭',
zhu:'主公',
zhong:'忠臣',
nei:'内奸',
fan:'反贼',
},
},
ban_identity3:{
name:'屏蔽身份3',
init:'off',
item:{
off:'关闭',
zhu:'主公',
zhong:'忠臣',
nei:'内奸',
fan:'反贼',
},
},
ai_strategy:{
name:'内奸策略',
init:'ai_strategy_1',
item:{
ai_strategy_1:'均衡',
ai_strategy_2:'偏反',
ai_strategy_3:'偏忠',
ai_strategy_4:'酱油',
ai_strategy_5:'天使',
ai_strategy_6:'仇主',
},
intro:'设置内奸对主忠反的态度'
},
difficulty:{
name:'AI对人类态度',
init:'normal',
item:{
easy:'友好',
normal:'一般',
hard:'仇视',
},
},
choice_zhu:{
name:'主公候选武将数',
init:'3',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
},
},
limit_zhu:{
name:'常备主候选武将数',
init:'group',
restart:true,
item:{
off:'不限制',
group:'按势力筛选',
'4':'四',
'6':'六',
'8':'八',
},
},
choice_zhong:{
name:'忠臣候选武将数',
init:'4',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
},
},
choice_nei:{
name:'内奸候选武将数',
init:'5',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
},
},
choice_fan:{
name:'反贼候选武将数',
init:'3',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
},
},
}
},
guozhan:{
name:'国战',
connect:{
connect_guozhan_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'势备',
yingbian:'应变',
old:'怀旧',
},
frequent:true,
restart:true,
intro:'<li>势备:默认模式,使用线下《君临天下·势备篇》的牌堆进行游戏。<br><li>应变使用OL的应变国战牌堆进行游戏。<br><li>怀旧:使用传统国战的牌堆进行游戏。',
},
connect_player_number:{
name:'游戏人数',
init:'8',
item:{
'3':'三人',
'4':'四人',
'5':'五人',
'6':'六人',
'7':'七人',
'8':'八人'
},
frequent:true,
restart:true,
},
connect_initshow_draw:{
name:'首亮奖励',
item:{
'off':'关闭',
'draw':'摸牌',
'mark':'标记',
},
init:'mark',
frequent:true,
intro:'第一个明置武将牌的角色可获得首亮奖励'
},
connect_aozhan:{
name:'鏖战模式',
init:true,
intro:'若开启此选项,则将在游戏中引入“鏖战模式”的规则:<br>当游戏中仅剩四名或更少角色时(七人以下游戏时改为三名或更少),若此时全场没有超过一名势力相同的角色,则从一个新的回合开始,游戏进入鏖战模式直至游戏结束。<br>◇在鏖战模式下,【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。<br>注:进入鏖战模式后,即使之后有两名或者更多势力相同的角色出现,仍然不会取消鏖战模式。',
frequent:true,
restart:true,
},
connect_viewnext:{
name:'观看下家副将',
init:false,
intro:'若开启此选项,所有的玩家将在挑选武将后,分发起始手牌之前,分别观看自己下家的副将。',
},
connect_zhulian:{
name:'珠联璧合',
init:true,
// frequent:true,
intro:'主将和副将都明置后,若为特定组合,可获得【珠联璧合】标记'
},
connect_junzhu:{
name:'替换君主',
init:true,
// frequent:true,
restart:true,
intro:'若开启此选项,玩家的第一个回合开始时,若其主武将牌有对应的君主武将牌,则其可以将此武将牌替换为对应的君主武将牌,然后重新调整体力上限。若玩家的体力上限因此增大,则玩家回复等量的体力。'
},
connect_change_card:{
name:'启用手气卡',
init:false,
frequent:true,
restart:true,
},
// connect_ban_weak:{
// name:'屏蔽弱将',
// init:false,
// restart:true,
// },
// connect_ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
},
config:{
update:function(config,map){
if(config.onlyguozhan){
map.junzhu.show();
}
else{
map.junzhu.hide();
}
ui.aozhan_bgm=map.aozhan_bgm;
map.aozhan_bgm._link.config.updatex.call(map.aozhan_bgm,[]);
},
guozhan_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'势备',
yingbian:'应变',
old:'怀旧',
free:'自由',
},
frequent:true,
restart:true,
intro:'<li>势备:默认模式,使用线下《君临天下·势备篇》的牌堆进行游戏。<br><li>应变使用OL的应变国战牌堆进行游戏。<br><li>怀旧:使用传统国战的牌堆进行游戏。<br><li>自由:使用玩家的自定义牌堆进行游戏。',
},
player_number:{
name:'游戏人数',
init:'8',
item:{
'3':'三人',
'4':'四人',
'5':'五人',
'6':'六人',
'7':'七人',
'8':'八人'
},
frequent:true,
restart:true,
},
initshow_draw:{
name:'首亮奖励',
item:{
'off':'关闭',
'draw':'摸牌',
'mark':'标记',
},
init:'mark',
frequent:true,
intro:'第一个明置身份牌的角色可获得摸牌奖励'
},
aozhan:{
name:'鏖战模式',
init:true,
frequent:true,
restart:true,
intro:'若开启此选项,则将在游戏中引入“鏖战模式”的规则:<br>当游戏中仅剩四名或更少角色时(七人以下游戏时改为三名或更少),若此时全场没有超过一名势力相同的角色,则从一个新的回合开始,游戏进入鏖战模式直至游戏结束。<br>◇在鏖战模式下,【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。<br>注:进入鏖战模式后,即使之后有两名或者更多势力相同的角色出现,仍然不会取消鏖战模式。',
},
viewnext:{
name:'观看下家副将',
init:false,
intro:'若开启此选项,所有的玩家将在挑选武将后,分发起始手牌之前,分别观看自己下家的副将。',
},
aozhan_bgm:{
updatex:function(){
this.lastChild.innerHTML=this._link.config.item[lib.config.mode_config.guozhan.aozhan_bgm];
if(!Array.isArray(_status.aozhanBGMToRemove)) return;
const menu=this._link.menu;
for(let i=0;i<menu.childElementCount;i++){
const link=menu.childNodes[i]._link;
if(['disabled','random'].includes(link)||!_status.aozhanBGMToRemove.includes(link)) continue;
_status.aozhanBGMToRemove.remove(link);
menu.childNodes[i].delete();
}
},
name:'鏖战背景音乐',
item:{
disabled:'不启用',
online:'Online',
rewrite:'Rewrite',
chaoming:'潮鸣',
random:'随机播放',
},
init:'rewrite',
onclick:function(item){
game.saveConfig('aozhan_bgm',item,this._link.config.mode);
if(_status._aozhan==true) game.playBackgroundMusic();
},
},
zhulian:{
name:'珠联璧合',
init:true,
// frequent:true,
intro:'主将和副将都明置后,若为特定组合,可获得【珠联璧合】标记'
},
changeViceType:{
name:'副将变更方式',
init:'default',
item:{
default:'发现式',
online:'随机式',
},
frequent:true,
restart:true,
},
onlyguozhan:{
name:'使用国战武将',
init:true,
frequent:true,
restart:true,
intro:'开启武将技能将替换为国战版本并禁用非国战武将'
},
guozhanSkin:{
name:'使用国战皮肤',
init:true,
frequent:true,
restart:true,
intro:'开启此选项后,将会把有国战专属皮肤的武将替换为国战皮肤'
},
junzhu:{
name:'替换君主',
init:true,
// frequent:true,
restart:true,
intro:'若开启此选项,玩家的第一个回合开始时,若其主武将牌有对应的君主武将牌,则其可以将此武将牌替换为对应的君主武将牌,然后重新调整体力上限。若玩家的体力上限因此增大,则玩家回复等量的体力。'
},
double_hp:{
name:'双将体力上限',
init:'pingjun',
item:{
hejiansan:'和减三',
pingjun:'平均值',
zuidazhi:'最大值',
zuixiaozhi:'最小值',
zonghe:'相加',
},
restart:true,
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
free_choose:{
name:'自由选将',
init:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
}
},
onlyguozhanexpand:{
name:'默认展开自由选将',
init:false,
restart:true,
intro:'开启后自由选将对话框将默认显示全部武将'
},
change_identity:{
name:'自由选择座位',
init:true,
onclick:function(bool){
game.saveConfig('change_identity',bool,this._link.config.mode);
if(get.mode()!='guozhan'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
var dialog;
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
else dialog=_status.event.dialog;
if(!_status.brawl||!_status.brawl.noAddSetting){
if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
else _status.event.getParent().removeSetting(dialog);
}
ui.update();
}
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(get.mode()!='guozhan'||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
}
},
change_card:{
name:'开启手气卡',
init:'disabled',
item:{
disabled:'禁用',
once:'一次',
twice:'两次',
unlimited:'无限',
}
},
continue_game:{
name:'显示再战',
init:true,
intro:'游戏结束后可选择用相同的武将再进行一局游戏',
onclick:function(bool){
game.saveConfig('continue_game',bool,this._link.config.mode);
if(get.config('continue_game')&&get.mode()=='guozhan'){
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
else if(ui.continue_game){
ui.continue_game.close();
delete ui.continue_game;
}
}
},
dierestart:{
name:'死亡后显示重来',
init:true,
onclick:function(bool){
game.saveConfig('dierestart',bool,this._link.config.mode);
if(get.config('dierestart')&&get.mode()=='guozhan'){
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
ui.restart=ui.create.control('restart',game.reload);
}
}
else if(ui.restart){
ui.restart.close();
delete ui.restart;
}
}
},
revive:{
name:'死亡后显示复活',
init:false,
onclick:function(bool){
game.saveConfig('revive',bool,this._link.config.mode);
if(get.config('revive')&&get.mode()=='guozhan'){
if(!ui.revive&&game.me.isDead()){
ui.revive=ui.create.control('revive',ui.click.dierevive);
}
}
else if(ui.revive){
ui.revive.close();
delete ui.revive;
}
}
},
difficulty:{
name:'AI对人类态度',
init:'normal',
item:{
easy:'友好',
normal:'一般',
hard:'仇视',
}
},
choice_num:{
name:'候选武将数',
init:'7',
restart:true,
item:{
'5':'五',
'6':'六',
'7':'七',
'8':'八',
'9':'九',
'10':'十',
}
},
}
},
versus:{
name:'对决',
connect:{
update:function(config,map){
if(config.connect_versus_mode=='1v1'){
map.connect_choice_num.show();
map.connect_replace_number.show();
}
else{
map.connect_choice_num.hide();
map.connect_replace_number.hide();
}
if(config.connect_versus_mode=='2v2'||config.connect_versus_mode=='3v3'){
map.connect_replace_handcard.show();
}
else{
map.connect_replace_handcard.hide();
}
},
connect_versus_mode:{
name:'游戏模式',
init:'1v1',
item:{
'1v1':'1v1',
'2v2':'2v2',
'3v3':'3v3',
'4v4':'4v4',
'guandu':'官渡',
},
frequent:true
},
connect_replace_handcard:{
name:'四号位保护',
init:true,
frequent:true,
intro:'最后行动的角色起始手牌数+1'
},
connect_choice_num:{
name:'侯选武将数',
init:'20',
frequent:true,
item:{
'12':'12人',
'16':'16人',
'20':'20人',
'24':'24人',
'40':'40人',
}
},
connect_replace_number:{
name:'替补人数',
init:'2',
frequent:true,
item:{
'0':'无',
'1':'1人',
'2':'2人',
'3':'3人',
'4':'4人',
'5':'5人',
}
},
// connect_ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// connect_ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
},
config:{
update:function(config,map){
if(config.versus_mode=='four'){
map.change_choice.hide();
map.ladder.show();
if(config.ladder){
map.ladder_monthly.show();
map.ladder_reset.show();
}
else{
map.ladder_monthly.hide();
map.ladder_reset.hide();
}
map.enable_all.show();
map.enable_all_cards_four.show();
map.four_assign.show();
map.four_phaseswap.show();
map.expand_dialog.show();
map.fouralign.show();
map.edit_character_four.show();
map.reset_character_four.show();
}
else{
map.change_choice.show();
map.ladder.hide();
map.ladder_monthly.hide();
map.ladder_reset.hide();
map.enable_all.hide();
map.enable_all_cards_four.hide();
map.four_assign.hide();
map.four_phaseswap.hide();
map.expand_dialog.hide();
map.fouralign.hide();
map.edit_character_four.hide();
map.reset_character_four.hide();
}
if(config.versus_mode=='three'){
map.edit_character_three.show();
map.reset_character_three.show();
}
else{
map.edit_character_three.hide();
map.reset_character_three.hide();
}
if(config.versus_mode=='three'||config.versus_mode=='one'){
map.enable_all_three.show();
map.enable_all_cards.show();
}
else{
map.enable_all_three.hide();
map.enable_all_cards.hide();
}
if(config.versus_mode=='jiange'||config.versus_mode=='two'||config.versus_mode=='endless'||
config.versus_mode=='three'||config.versus_mode=='one'||config.versus_mode=='siguo'){
map.free_choose.show();
}
else{
map.free_choose.hide();
}
if(config.versus_mode=='jiange'){
map.double_character_jiange.show();
}
else{
map.double_character_jiange.hide();
}
if(config.versus_mode=='two'){
map.replace_handcard_two.show();
map.replace_character_two.show();
map.two_assign.show();
map.two_phaseswap.show();
}
else{
map.replace_handcard_two.hide();
map.replace_character_two.hide();
map.two_assign.hide();
map.two_phaseswap.hide();
}
if(config.versus_mode=='two'||config.versus_mode=='siguo'||config.versus_mode=='four'){
if(config.versus_mode=='four'&&(config.four_assign||config.four_phaseswap)){
map.change_identity.hide();
}
else{
map.change_identity.show();
}
}
else{
map.change_identity.hide();
}
if(config.versus_mode=='siguo'){
map.siguo_character.show();
}
else{
map.siguo_character.hide();
}
},
versus_mode:{
name:'游戏模式',
init:'four',
item:{
four:'对抗',
three:'统率',
two:'欢乐',
guandu:'官渡',
jiange:'剑阁',
siguo:'四国',
standard:'自由'
// endless:'无尽',
// triple:'血战',
// one:'<span style="display:inline-block;width:100%;text-align:center">1v1</span>',
},
restart:true,
frequent:true,
},
ladder:{
name:'天梯模式',
init:true,
frequent:true,
restart:true
},
ladder_monthly:{
name:'每月重置天梯',
init:true,
frequent:true,
},
enable_all:{
name:'启用全部武将',
init:false,
frequent:true,
restart:true,
},
enable_all_cards_four:{
name:'启用全部卡牌',
init:false,
frequent:true,
restart:true,
},
enable_all_three:{
name:'启用全部武将',
init:false,
frequent:true,
restart:true,
},
enable_all_cards:{
name:'启用全部卡牌',
init:false,
frequent:true,
restart:true,
},
four_assign:{
name:'代替队友选将',
init:false,
restart:true,
},
four_phaseswap:{
name:'代替队友行动',
init:false,
restart:true,
},
two_assign:{
name:'代替队友选将',
init:false,
restart:true,
},
two_phaseswap:{
name:'代替队友行动',
init:false,
restart:true,
},
free_choose:{
name:'自由选将',
init:true,
frequent:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(!ui.create.cheat2) return;
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
}
},
fouralign:{
name:'自由选择阵型',
init:false
},
change_identity:{
name:'自由选择座位',
init:true,
onclick:function(bool){
game.saveConfig('change_identity',bool,this._link.config.mode);
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(_status.mode=='four'){
if(get.config('four_assign')||get.config('four_phaseswap')) return;
if(bool){
if(_status.event.parent.addSetting){
_status.event.parent.addSetting();
}
}
else{
var seats=_status.event.parent.seatsbutton;
if(seats){
while(seats.length){
seats.shift().remove();
}
delete _status.event.parent.seatsbutton;
}
}
}
else{
var dialog;
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
else dialog=_status.event.dialog;
if(!_status.brawl||!_status.brawl.noAddSetting){
if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
else _status.event.getParent().removeSetting(dialog);
}
ui.update();
}
}
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
},
frequent:true,
},
double_character_jiange:{
name:'双将模式',
init:false,
frequent:true,
},
replace_handcard_two:{
name:'四号位保护',
init:true,
frequent:true,
intro:'最后行动的角色起始手牌+1'
},
replace_character_two:{
name:'替补模式',
init:false,
frequent:true,
intro:'每个额外选择一名武将,死亡后用该武将代替重新上场,替补武将用完时失败'
},
expand_dialog:{
name:'默认展开选将框',
intro:'选将框打开时直接显示全部武将(可能使游戏在开始时卡顿)',
init:false,
},
siguo_character:{
name:'专属武将出场率',
init:'increase',
item:{
increase:'大概率',
normal:'默认概率',
off:'不出现',
},
frequent:true
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true
// },
ladder_reset:{
name:'重置天梯数据',
onclick:function(){
var node=this;
if(node._clearing){
game.save('ladder',{
current:900,
top:900,
month:(new Date()).getMonth()
});
ui.ladder.innerHTML='卫士五';
clearTimeout(node._clearing);
node.firstChild.innerHTML='重置天梯数据';
delete node._clearing;
return;
}
node.firstChild.innerHTML='单击以确认 (3)';
node._clearing=setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (2)';
node._clearing=setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (1)';
node._clearing=setTimeout(function(){
node.firstChild.innerHTML='重置天梯数据';
delete node._clearing;
},1000);
},1000);
},1000);
},
clear:true,
},
edit_character_three:{
name:'编辑统率将池',
clear:true,
onclick:function(){
if(get.mode()!='versus'){
alert('请进入对决模式,然后再编辑将池');
return;
}
var container=ui.create.div('.popup-container.editor');
var node=container;
var map=get.config('character_three')||lib.choiceThree;
var str='character=[\n ';
for(var i=0;i<map.length;i++){
str+='"'+map[i]+'",';
if(i+1<map.length&&(i+1)%5==0) str+='\n ';
}
str+='\n];';
node.code=str;
ui.window.classList.add('shortcutpaused');
ui.window.classList.add('systempaused');
var saveInput=function(){
var code;
if(container.editor){
code=container.editor.getValue();
}
else if(container.textarea){
code=container.textarea.value;
}
try{
var character=null;
eval(code);
if(!Array.isArray(character)){
throw('err');
}
}
catch(e){
var tip=lib.getErrorTip(e)||'';
alert('代码语法有错误,请仔细检查(' + e + '' + tip);
window.focus();
if(container.editor){
container.editor.focus();
}
else if(container.textarea){
container.textarea.focus();
}
return;
}
game.saveConfig('character_three',character,'versus');
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete();
container.code=code;
delete window.saveNonameInput;
};
window.saveNonameInput=saveInput;
var editor=ui.create.editor(container,saveInput);
if(node.aced){
ui.window.appendChild(node);
node.editor.setValue(node.code,1);
}
else if(lib.device=='ios'){
ui.window.appendChild(node);
if(!node.textarea){
var textarea=document.createElement('textarea');
editor.appendChild(textarea);
node.textarea=textarea;
lib.setScroll(textarea);
}
node.textarea.value=node.code;
}
else{
if(!window.CodeMirror){
lib.init.js(lib.assetURL+'game','codemirror',()=>lib.codeMirrorReady(node,editor));
lib.init.css(lib.assetURL+'layout/default','codemirror');
}
else{
lib.codeMirrorReady(node,editor);
}
};
},
},
reset_character_three:{
name:'重置统率将池',
intro:'将统率三军模式下的将池重置为默认将池',
clear:true,
onclick:function(){
if(confirm('该操作不可撤销!是否清除统率三军模式的自定义将池,并将其重置为默认将池?')){
game.saveConfig('character_three',null,'versus');
alert('将池已重置');
}
},
},
edit_character_four:{
name:'编辑4v4将池',
clear:true,
onclick:function(){
if(get.mode()!='versus'){
alert('请进入对决模式,然后再编辑将池');
return;
}
var container=ui.create.div('.popup-container.editor');
var node=container;
var map=get.config('character_four')||lib.choiceFour;
var str='character=[\n ';
for(var i=0;i<map.length;i++){
str+='"'+map[i]+'",';
if(i+1<map.length&&(i+1)%5==0) str+='\n ';
}
str+='\n];';
node.code=str;
ui.window.classList.add('shortcutpaused');
ui.window.classList.add('systempaused');
var saveInput=function(){
var code;
if(container.editor){
code=container.editor.getValue();
}
else if(container.textarea){
code=container.textarea.value;
}
try{
var character=null;
eval(code);
if(!Array.isArray(character)){
throw('err');
}
}
catch(e){
var tip=lib.getErrorTip(e)||'';
alert('代码语法有错误,请仔细检查('+e+''+tip);
window.focus();
if(container.editor){
container.editor.focus();
}
else if(container.textarea){
container.textarea.focus();
}
return;
}
game.saveConfig('character_four',character,'versus');
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete();
container.code=code;
delete window.saveNonameInput;
};
window.saveNonameInput=saveInput;
var editor=ui.create.editor(container,saveInput);
if(node.aced){
ui.window.appendChild(node);
node.editor.setValue(node.code,1);
}
else if(lib.device=='ios'){
ui.window.appendChild(node);
if(!node.textarea){
var textarea=document.createElement('textarea');
editor.appendChild(textarea);
node.textarea=textarea;
lib.setScroll(textarea);
}
node.textarea.value=node.code;
}
else{
if(!window.CodeMirror){
lib.init.js(lib.assetURL+'game','codemirror',()=>lib.codeMirrorReady(node,editor));
lib.init.css(lib.assetURL+'layout/default','codemirror');
}
else{
lib.codeMirrorReady(node,editor);
}
};
},
},
reset_character_four:{
name:'重置4v4将池',
intro:'将4v4模式下的将池重置为默认将池',
clear:true,
onclick:function(){
if(confirm('该操作不可撤销是否清除4v4模式的自定义将池并将其重置为默认将池')){
game.saveConfig('character_four',null,'versus');
alert('将池已重置');
}
},
},
}
},
connect:{
name:'联机',
config:{
connect_nickname:{
name:'联机昵称',
input:true,
frequent:true,
},
connect_avatar:{
name:'联机头像',
init:'caocao',
item:{},
frequent:true,
onclick:function(item){
game.saveConfig('connect_avatar',item);
game.saveConfig('connect_avatar',item,'connect');
}
},
hall_ip:{
name:'联机大厅',
input:true,
frequent:true,
},
hall_button:{
name:'联机大厅按钮',
init:true,
frequent:true,
onclick:function(bool){
game.saveConfig('hall_button',bool,'connect');
if(ui.hall_button){
if(bool){
ui.hall_button.style.display='';
}
else{
ui.hall_button.style.display='none';
}
}
}
},
wss_mode:{
name:'使用WSS协议',
init:false,
frequent:true,
intro:'在用户填写的IP地址没有直接指定使用WS/WSS协议的情况下默认使用WSS协议而非WS协议来连接到联机服务器。<br>请不要轻易勾选此项!',
},
}
},
boss:{
name:'挑战',
config:{
free_choose:{
name:'自由选将',
init:true,
frequent:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
}
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
},
frequent:true,
},
single_control:{
name:'单人控制',
init:true,
frequent:true,
onclick:function(bool){
game.saveConfig('single_control',bool,this._link.config.mode);
if(ui.single_swap&&game.me!=game.boss){
if(bool){
ui.single_swap.style.display='none';
}
else{
ui.single_swap.style.display='';
}
}
},
intro:'只控制一名角色其他角色由AI控制'
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
}
},
doudizhu:{
name:'斗地主',
connect:{
update:function(config,map){
if(config.connect_doudizhu_mode=='online'){
map.connect_change_card.hide();
}
else{
map.connect_change_card.show();
}
if(config.connect_doudizhu_mode!='normal'){
map.connect_double_character.hide();
}
else{
map.connect_double_character.show();
}
},
connect_doudizhu_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'休闲',
kaihei:'开黑',
huanle:'欢乐',
binglin:'兵临',
online:'智斗',
},
restart:true,
frequent:true,
},
connect_double_character:{
name:'双将模式',
init:false,
frequent:true,
restart:true,
},
connect_change_card:{
name:'启用手气卡',
init:false,
frequent:true,
restart:true,
},
},
config:{
update:function(config,map){
if(config.doudizhu_mode=='online'){
map.change_card.hide();
map.edit_character.show();
map.reset_character.show();
}
else{
map.change_card.show();
map.edit_character.hide();
map.reset_character.hide();
}
if(config.doudizhu_mode!='normal'){
map.double_character.hide();
map.free_choose.hide();
map.change_identity.hide();
map.change_choice.hide();
map.continue_game.hide();
map.dierestart.hide();
map.choice_zhu.hide();
map.choice_fan.hide();
map.revive.hide();
}
else{
map.double_character.show();
map.free_choose.show();
map.change_identity.show();
map.change_choice.show();
map.continue_game.show();
map.dierestart.show();
map.choice_zhu.show();
map.choice_fan.show();
map.revive.show();
}
if(config.double_character&&config.doudizhu_mode=='normal'){
map.double_hp.show();
}
else{
map.double_hp.hide();
}
},
doudizhu_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'休闲',
kaihei:'开黑',
huanle:'欢乐',
binglin:'兵临',
online:'智斗',
},
restart:true,
frequent:true,
},
double_character:{
name:'双将模式',
init:false,
frequent:true,
restart:true,
},
double_hp:{
name:'双将体力上限',
init:'pingjun',
item:{
hejiansan:'和减三',
pingjun:'平均值',
zuidazhi:'最大值',
zuixiaozhi:'最小值',
zonghe:'相加',
},
restart:true,
},
free_choose:{
name:'自由选将',
init:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
}
},
change_identity:{
name:'自由选择身份和座位',
init:true,
onclick:function(bool){
game.saveConfig('change_identity',bool,this._link.config.mode);
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
var dialog;
if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
else dialog=_status.event.dialog;
if(!_status.brawl||!_status.brawl.noAddSetting){
if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
else _status.event.getParent().removeSetting(dialog);
}
ui.update();
}
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
}
},
change_card:{
name:'开启手气卡',
init:'disabled',
item:{
disabled:'禁用',
once:'一次',
twice:'两次',
unlimited:'无限',
},
},
continue_game:{
name:'显示再战',
init:false,
onclick:function(bool){
game.saveConfig('continue_game',bool,this._link.config.mode);
if(get.config('continue_game')){
if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
else if(ui.continue_game){
ui.continue_game.close();
delete ui.continue_game;
}
},
intro:'游戏结束后可选择用相同的武将再进行一局游戏'
},
dierestart:{
name:'死亡后显示重来',
init:true,
onclick:function(bool){
game.saveConfig('dierestart',bool,this._link.config.mode);
if(get.config('dierestart')){
if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
ui.restart=ui.create.control('restart',game.reload);
}
}
else if(ui.restart){
ui.restart.close();
delete ui.restart;
}
}
},
revive:{
name:'死亡后显示复活',
init:false,
onclick:function(bool){
game.saveConfig('revive',bool,this._link.config.mode);
if(get.config('revive')){
if(!ui.revive&&game.me.isDead()){
ui.revive=ui.create.control('revive',ui.click.dierevive);
}
}
else if(ui.revive){
ui.revive.close();
delete ui.revive;
}
}
},
choice_zhu:{
name:'地主候选武将数',
init:'3',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
},
},
choice_fan:{
name:'农民候选武将数',
init:'3',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
},
},
edit_character:{
name:'编辑将池',
clear:true,
onclick:function(){
if(get.mode()!='doudizhu'){
alert('请进入斗地主模式,然后再编辑将池');
return;
}
var container=ui.create.div('.popup-container.editor');
var node=container;
var map=get.config('character_online')||lib.characterOnline;
node.code='character='+get.stringify(map)+'\n/*\n 这里是智斗三国模式的武将将池。\n 您可以在这里编辑对武将将池进行编辑,然后点击“保存”按钮即可保存。\n 将池中的Key势力武将仅同时在没有被禁用的情况下才会出现在选将框中。\n 而非Key势力的武将只要所在的武将包没有被隐藏即可出现在选将框中。\n 该将池为单机模式/联机模式通用将池。在这里编辑后,即使进入联机模式,也依然会生效。\n 但联机模式本身禁用的武将(如神貂蝉)不会出现在联机模式的选将框中。\n*/';
ui.window.classList.add('shortcutpaused');
ui.window.classList.add('systempaused');
var saveInput=function(){
var code;
if(container.editor){
code=container.editor.getValue();
}
else if(container.textarea){
code=container.textarea.value;
}
try{
var character=null;
eval(code);
if(!get.is.object(character)){
throw('err');
}
var groups=[];
for(var i in character){
if(!Array.isArray(character[i])) throw('type');
if(character[i].length>=3) groups.push(i);
}
if(groups.length<3) throw('enough');
}
catch(e){
if(e=='type'){
alert('请严格按照格式填写,不要写入不为数组的数据');
}
else if(e=='enough'){
alert('请保证至少写入了3个势力且每个势力至少有3个武将');
}
else if(e=='err'){
alert('代码格式有错误,请对比示例代码仔细检查');
}
else{
var tip=lib.getErrorTip(e)||'';
alert('代码语法有错误,请仔细检查('+e+''+tip);
}
window.focus();
if(container.editor){
container.editor.focus();
}
else if(container.textarea){
container.textarea.focus();
}
return;
}
game.saveConfig('character_online',character,'doudizhu');
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete();
container.code=code;
delete window.saveNonameInput;
};
window.saveNonameInput=saveInput;
var editor=ui.create.editor(container,saveInput);
if(node.aced){
ui.window.appendChild(node);
node.editor.setValue(node.code,1);
}
else if(lib.device=='ios'){
ui.window.appendChild(node);
if(!node.textarea){
var textarea=document.createElement('textarea');
editor.appendChild(textarea);
node.textarea=textarea;
lib.setScroll(textarea);
}
node.textarea.value=node.code;
}
else{
if(!window.CodeMirror){
lib.init.js(lib.assetURL+'game','codemirror',()=>lib.codeMirrorReady(node,editor));
lib.init.css(lib.assetURL+'layout/default','codemirror');
}
else{
lib.codeMirrorReady(node,editor);
}
};
},
},
reset_character:{
name:'重置将池',
intro:'将智斗三国模式下的将池重置为默认将池',
clear:true,
onclick:function(){
if(confirm('该操作不可撤销!是否清除智斗三国模式的自定义将池,并将其重置为默认将池?')){
game.saveConfig('character_online',null,'doudizhu');
alert('将池已重置');
}
},
},
}
},
single:{
name:'单挑',
connect:{
connect_single_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'新1v1',
dianjiang:'点将单挑',
changban:'血战长坂坡',
},
restart:true,
frequent:true,
},
connect_enable_jin:{
name:'启用晋势力武将',
init:false,
restart:true,
frequent:true,
},
update:function(config,map){
if(config.connect_single_mode!='normal'){
map.connect_enable_jin.hide();
}
else{
map.connect_enable_jin.show();
}
},
},
config:{
single_mode:{
name:'游戏模式',
init:'normal',
item:{
normal:'新1v1',
dianjiang:'点将单挑',
changban:'血战长坂坡',
},
restart:true,
frequent:true,
},
enable_jin:{
name:'启用晋势力武将',
init:false,
restart:true,
frequent:true,
},
update:function(config,map){
if(config.single_mode!='normal'){
map.enable_jin.hide();
}
else{
map.enable_jin.show();
}
},
}
},
chess:{
name:'战棋',
config:{
chess_mode:{
name:'游戏模式',
init:'combat',
item:{
combat:'自由',
three:'统率',
leader:'君主',
},
restart:true,
frequent:true,
},
update:function(config,map){
if(config.chess_mode=='leader'){
map.chess_leader_save.show();
map.chess_leader_clear.show();
map.chess_leader_allcharacter.show();
map.chess_character.hide();
}
else{
map.chess_leader_save.hide();
map.chess_leader_clear.hide();
map.chess_leader_allcharacter.hide();
map.chess_character.show();
}
if(config.chess_mode=='combat'){
// map.battle_number.show();
// map.chess_ordered.show();
map.free_choose.show();
map.change_choice.show();
}
else{
// map.battle_number.hide();
// map.chess_ordered.hide();
map.free_choose.hide();
map.change_choice.hide();
}
// if(config.chess_mode!='leader'){
// map.ban_weak.show();
// map.ban_strong.show();
// }
// else{
// map.ban_weak.hide();
// map.ban_strong.hide();
// }
},
chess_leader_save:{
name:'选择历程',
init:'save1',
item:{
save1:'一',
save2:'二',
save3:'三',
save4:'四',
save5:'五',
},
restart:true,
frequent:true,
},
chess_leader_allcharacter:{
name:'启用全部角色',
init:true,
onclick:function(bool){
if(confirm('调整该设置将清除所有进度,是否继续?')){
for(var i=1;i<6;i++) game.save('save'+i,null,'chess');
game.saveConfig('chess_leader_allcharacter',bool,'chess')
if(get.mode()=='chess') game.reload();
return;
}
else this.classList.toggle('on');
},
},
chess_leader_clear:{
name:'清除进度',
onclick:function(){
var node=this;
if(node._clearing){
for(var i=1;i<6;i++) game.save('save'+i,null,'chess');
game.reload();
return;
}
node._clearing=true;
node.firstChild.innerHTML='单击以确认 (3)';
setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (2)';
setTimeout(function(){
node.firstChild.innerHTML='单击以确认 (1)';
setTimeout(function(){
node.firstChild.innerHTML='清除进度';
delete node._clearing;
},1000);
},1000);
},1000);
},
clear:true,
frequent:true,
},
// chess_treasure:{
// name:'战场机关',
// init:'0',
// frequent:true,
// item:{
// '0':'关闭',
// '0.1':'较少出现',
// '0.2':'偶尔出现',
// '0.333':'时常出现',
// '0.5':'频繁出现',
// }
// },
chess_obstacle:{
name:'随机路障',
init:'0.2',
item:{
'0':'关闭',
'0.2':'少量',
'0.333':'中量',
'0.5':'大量',
},
frequent:true,
},
show_range:{
name:'显示卡牌范围',
init:true,
},
show_distance:{
name:'显示距离',
init:true,
},
chess_character:{
name:'战棋武将',
init:true,
frequent:true,
},
chess_card:{
name:'战棋卡牌',
init:true,
frequent:true,
},
free_choose:{
name:'自由选将',
init:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
},
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
},
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
chessscroll_speed:{
name:'边缘滚动速度',
init:'20',
intro:'鼠标移至屏幕边缘时自动滚屏',
item:{
'0':'不滚动',
'10':'10格/秒',
'20':'20格/秒',
'30':'30格/秒',
}
},
}
},
tafang:{
name:'塔防',
config:{
tafang_turn:{
name:'游戏胜利',
init:'10',
frequent:true,
item:{
'10':'十回合',
'20':'二十回合',
'30':'三十回合',
'1000':'无限',
}
},
// tafang_size:{
// name:'战场大小',
// init:'9',
// frequent:true,
// item:{
// '6':'小',
// '9':'中',
// '12':'大',
// }
// },
tafang_difficulty:{
name:'战斗难度',
init:'2',
frequent:true,
item:{
'1':'简单',
'2':'普通',
'3':'困难',
}
},
show_range:{
name:'显示卡牌范围',
init:true,
},
show_distance:{
name:'显示距离',
init:true,
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
chessscroll_speed:{
name:'边缘滚动速度',
intro:'鼠标移至屏幕边缘时自动滚屏',
init:'20',
item:{
'0':'不滚动',
'10':'10格/秒',
'20':'20格/秒',
'30':'30格/秒',
}
},
}
},
brawl:{
name:'乱斗',
config:{
huanhuazhizhan:{
name:'幻化之战',
init:true,
frequent:true
},
qunxionggeju:{
name:'群雄割据',
init:true,
frequent:true
},
duzhansanguo:{
name:'毒战三国',
init:true,
frequent:true
},
daozhiyueying:{
name:'导师月英',
init:true,
frequent:true
},
weiwoduzun:{
name:'唯我独尊',
init:true,
frequent:true
},
tongxingzhizheng:{
name:'同姓之争',
init:true,
frequent:true
},
jiazuzhizheng:{
name:'家族之争',
init:true,
frequent:true
},
tongqueduopao:{
name:'铜雀夺袍',
init:true,
frequent:true
},
tongjiangmoshi:{
name:'同将模式',
init:true,
frequent:true
},
baiyidujiang:{
name:'白衣渡江',
init:true,
frequent:true
},
qianlidanji:{
name:'千里单骑',
init:true,
frequent:true
},
liangjunduilei:{
name:'两军对垒',
init:true,
frequent:true
},
scene:{
name:'创建场景',
init:true,
frequent:true
}
}
},
stone:{
name:'炉石',
config:{
// update:function(config,map){
// if(config.stone_mode=='deck'){
// // map.deck_length.show();
// // map.deck_repeat.show();
// map.random_length.hide();
// map.skill_bar.show();
// }
// else{
// // map.deck_length.hide();
// // map.deck_repeat.hide();
// map.random_length.show();
// map.skill_bar.hide();
// }
// },
// stone_mode:{
// name:'游戏模式',
// init:'deck',
// item:{
// deck:'构筑',
// random:'随机'
// },
// restart:true,
// frequent:true,
// },
// deck_length:{
// name:'卡组长度',
// init:'30',
// item:{
// '30':'30张',
// '50':'50张',
// '80':'80张',
// },
// frequent:true,
// },
// deck_repeat:{
// name:'重复卡牌',
// init:'2',
// item:{
// '2':'2张',
// '3':'3张',
// '5':'5张',
// '80':'无限',
// },
// frequent:true,
// },
// random_length:{
// name:'随从牌数量',
// init:'1/80',
// item:{
// '1/120':'少',
// '1/80':'中',
// '1/50':'多',
// },
// frequent:true,
// },
battle_number:{
name:'出场人数',
init:'1',
frequent:true,
item:{
'1':'一人',
'2':'两人',
'3':'三人',
'4':'四人',
'6':'六人',
'8':'八人',
'10':'十人',
},
onclick:function(num){
game.saveConfig('battle_number',num,this._link.config.mode);
if(_status.connectMode) return;
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(_status.event.getParent().changeDialog){
_status.event.getParent().changeDialog();
}
},
},
mana_mode:{
name:'行动值变化',
init:'inc',
item:{
inf:'涨落',
inc:'递增'
},
frequent:true
},
skill_bar:{
name:'怒气值',
init:true,
frequent:true,
restart:true,
},
double_character:{
name:'双将模式',
init:false,
frequent:true,
restart:function(){
return _status.event.getParent().name!='chooseCharacter'||_status.event.name!='chooseButton';
}
},
free_choose:{
name:'自由选将',
init:true,
onclick:function(bool){
game.saveConfig('free_choose',bool,this._link.config.mode);
if(_status.connectMode) return;
if(get.mode()!=this._link.config.mode||!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
else if(ui.cheat2&&!get.config('free_choose')){
ui.cheat2.close();
delete ui.cheat2;
}
},
},
change_choice:{
name:'开启换将卡',
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(_status.connectMode) return;
if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
else if(ui.cheat&&!get.config('change_choice')){
ui.cheat.close();
delete ui.cheat;
}
},
},
// ban_weak:{
// name:'屏蔽弱将',
// init:true,
// restart:true,
// },
// ban_strong:{
// name:'屏蔽强将',
// init:false,
// restart:true,
// },
}
},
},
status:{
running:false,
canvas:false,
time:0,
reload:0,
delayed:0,
frameId:0,
videoId:0,
globalId:0,
},
help:{
'关于游戏':'<div style="margin:10px">关于无名杀</div><ul style="margin-top:0"><li>无名杀官方发布地址仅有GitHub仓库<br><a href="https://github.com/libccy/noname">点击前往Github仓库</a><br><li>无名杀基于GPLv3开源协议。<br><a href="https://www.gnu.org/licenses/gpl-3.0.html">点击查看GPLv3协议</a><br><li>其他所有的所谓“无名杀”社群包括但不限于绝大多数“官方”QQ群、QQ频道等均为玩家自发组织与无名杀官方无关',
'游戏操作':'<ul><li>长按/鼠标悬停/右键单击显示信息。<li>触屏模式中,双指点击切换暂停;下划显示菜单,上划切换托管。<li>键盘快捷键<br>'+
'<table><tr><td>A<td>切换托管<tr><td>W<td>切换不询问无懈<tr><td>空格<td>暂停</table><li>编辑牌堆<br>在卡牌包中修改牌堆后,将自动创建一个临时牌堆,在所有模式中共用,当保存当前牌堆后,临时牌堆被清除。每个模式可设置不同的已保存牌堆,设置的牌堆优先级大于临时牌堆。</ul>',
'游戏命令':'<div style="margin:10px">变量名</div><ul style="margin-top:0"><li>场上角色<br>game.players<li>阵亡角色<br>game.dead'+
'<li>玩家<br>game.me<li>玩家的上/下家<br>game.me.previous/next'+
'<li>玩家的上/下家(含阵亡)<br>game.me.previousSeat/<br>nextSeat'+
'<li>牌堆<br>ui.cardPile<li>弃牌堆<br>ui.discardPile</ul>'+
'<div style="margin:10px">角色属性</div><ul style="margin-top:0"><li>体力值<br>player.hp'+
'<li>体力上限<br>player.maxHp<li>身份<br>player.identity<li>手牌<br>player.getCards("h")<li>装备牌<br>player.getCards("e")<li>判定牌<br>player.getCards("j")'+
'<li>是否存活/横置/翻面<br>player.isAlive()/<br>isLinked()/<br>isTurnedOver()</ul>'+
'<div style="margin:10px">角色操作</div><ul style="margin-top:0"><li>受到伤害<br>player.damage(source,<br>num)'+
'<li>回复体力<br>player.recover(num)<li>摸牌<br>player.draw(num)<li>获得牌<br>player.gain(cards)<li>弃牌<br>player.discard(cards)'+
'<li>使用卡牌<br>player.useCard(card,<br>targets)<li>死亡<br>player.die()<li>复活<br>player.revive(hp)</ul>'+
'<div style="margin:10px">游戏操作</div><ul style="margin-top:0"><li>在命令框中输出结果<br>game.print(str)<li>清除命令框中的内容<br>cls<li>上一条/下一条输入的内容<br>up/down<li>游戏结束<br>game.over(bool)'+
'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>',
'游戏名词':'<ul><li>智囊:无名杀默认为过河拆桥/无懈可击/无中生有/洞烛先机。牌堆中没有的智囊牌会被过滤。可在卡牌设置中自行增减。若没有可用的智囊,则改为随机选取的三种锦囊牌的牌名。'+
'<li>仁库:部分武将使用的游戏外共通区域。至多包含六张牌。当有新牌注入后,若牌数超过上限,则将最早进入仁库的溢出牌置入弃牌堆。'+
'<li>护甲:和体力类似,每点护甲可抵挡一点伤害,但不影响手牌上限。'+
'<li>随从:通过技能获得,拥有独立的技能、手牌区和装备区(共享判定区),出场时替代主武将的位置;随从死亡时自动切换回主武将。'+
'<li>发现:从三张随机亮出的牌中选择一张,若无特殊说明,则获得此牌。'+
'<li>蓄能技:发动时可以增大黄色的数字。若如此做,红色数字于技能的结算过程中改为原来的两倍。'+
'<li>施法若技能的拥有者未拥有等待执行的同名“施法”效果则其可以发动“施法”技能。其须选择声明一个数字XX∈[1, 3]在此之后的第X个回合结束时其执行“施法”效果且效果中的数字X视为与技能发动者声明的X相同。'+
'<li>共同拼点:一种特殊的拼点结算。发起者与被指定的拼点目标同时亮出拼点牌,进行一次决算:其中拼点牌点数唯一最大的角色赢,其他角色均没赢;若没有点数唯一最大的拼点牌,则所有角色拼点均没赢。'+
'<li>强令:若一名角色拥有带有“强令”的技能,则该技能的发动时机为“出牌阶段开始时”。若技能拥有者发动该技能,其须发布“强令”给一名其他角色,并在对应技能的时间节点加以判断目标角色是否成功完成该强令所要求的任务条件。成功或失败则会根据技能效果执行不同结算流程。'+
'<li>摧坚若一名角色拥有带有“摧坚”的技能则该技能的发动时机为“当你使用伤害牌指定第一个目标后”。你可以对其中一个目标发动“摧坚”技能然后执行后续效果。其中后续效果里的X等于该目标的非charlotte技能的数量。'+
'<li>妄行一种特殊的选项。若一名角色拥有带有“妄行”的技能则该技能触发时你须选择声明一个数字XX∈{1,2,3,4}技能后续中的X即为你选择的数字。选择完毕后你获得如下效果回合结束时你选择一项1.弃置X张牌2.减1点体力上限。'+
'<li>搏击:若一名角色拥有带有“搏击”的技能,则当该搏击技能触发时,若本次技能的目标角色在你攻击范围内,且你在其攻击范围内,则你执行技能主体效果时,同时额外执行“搏击”后的额外效果。'+
'<li>游击:若一名角色拥有带有“游击”的技能,则当该游击技能执行至“游击”处时,若本次技能的目标角色在你的攻击范围内,且你不在其攻击范围内,则你可以执行“游击”后的额外效果。'+
'<li>激昂:一名角色发动“昂扬技”标签技能后,此技能失效,直至从此刻至满足此技能“激昂”条件后。'+
''
},
path:{},
getErrorTip:msg=>{
if(typeof msg!='string'){
try{
msg=msg.toString();
if(typeof msg!='string') throw 'err';
}catch(_){
throw '传参错误:'+msg;
}
}
if (msg.startsWith('Uncaught ')) msg=msg.slice(9);
let newMessage=msg;
if (/RangeError/.test(newMessage)){
if(newMessage.includes("Maximum call stack size exceeded")){
newMessage="堆栈溢出";
}else if(/argument must be between 0 and 20/.test(newMessage)){
let funName=newMessage.slice(newMessage.indexOf('RangeError: ')+12,newMessage.indexOf(')')+1);
newMessage=funName+"参数必须在0和20之间";
} else {
newMessage="传递错误值到数值计算方法";
}
}else if(/ReferenceError/.test(newMessage)){
let messageName;
if (newMessage.includes("is not defined")){
messageName=newMessage.replace('ReferenceError: ', '').replace(' is not defined', '');
newMessage="引用了一个未定义的变量:"+messageName;
}else if(newMessage.includes("invalid assignment left-hand side")){
newMessage = "赋值运算符或比较运算符不匹配";
}else if(newMessage.includes("Octal literals are not allowed in strict mode")){
newMessage = "八进制字面量与八进制转义序列语法已经被废弃";
}else if(newMessage.includes("Illegal 'use strict' directive in function with non-simple parameter list")){
newMessage = "'use strict'指令不能使用在带有‘非简单参数’列表的函数";
}else if(newMessage.includes("Invalid left-hand side in assignment")){
newMessage = "赋值中的左侧无效即numberstring等不可赋值的非变量数据";
}
}else if(/SyntaxError/.test(newMessage)){
let messageName;
if(newMessage.includes("Unexpected token ")){
messageName=newMessage.replace('SyntaxError: Unexpected token ','');
newMessage="使用了未定义或错误的语法 : ("+messageName+")";
}else if(newMessage.includes(
"Block-scoped declarations (let, const, function, class) not yet supported outside strict mode")){
newMessage="请在严格模式下运行letconstclass";
}else if(newMessage.includes("for-of loop variable declaration may not have an initializer.")){
newMessage="for...of 循环的头部包含有初始化表达式";
}else if(newMessage.includes("for-in loop variable declaration may not have an initializer.")){
newMessage="for...in 循环的头部包含有初始化表达式";
}else if(newMessage.includes("Delete of an unqualified identifier in strict mode.")){
newMessage="普通变量不能通过 delete 操作符来删除";
}else if(newMessage.includes("Unexpected identifier")){
newMessage="不合法的标识符或错误的语法";
}else if(newMessage.includes("Invalid or unexpected token")){
newMessage="非法的或者不期望出现的标记符号出现在不该出现的位置";
}else if(newMessage.includes("Invalid regular expression flags")){
newMessage="无效的正则表达式的标记";
}else if(newMessage.includes("missing ) after argument list")){
newMessage="参数列表后面缺少 \')\' (丢失运算符或者转义字符等)";
}else if(newMessage.includes("Invalid shorthand property initializer")){
newMessage="在定义一个{}对象时,应该使用\':\'而不是\'=\'";
}else if(newMessage.includes("Missing initializer in const declaration")){
newMessage="在使用const定义一个对象时必须指定初始值";
}else if(newMessage.includes("Unexpected number")||newMessage.includes("Unexpected string")){
newMessage="在定义函数时,函数参数必须为合法标记符";
}else if(newMessage.includes("Unexpected end of input")){
newMessage="遗漏了符号或符号顺序不对(小括号,花括号等)";
}else if(newMessage.includes("has already been declared")){
messageName=newMessage.replace('SyntaxError: Identifier ', '').replace(' has already been declared', '');
newMessage=messageName +"变量已经被声明过,不能被重新声明";
}else if(newMessage.includes("Invalid or unexpected token")){
newMessage="查询无效或意外的标记,可能是字符串的引号不成对,错误使用了转义序列,字符串在多行中解析异常";
}else if(newMessage.includes("Duplicate parameter name not allowed in this context")) {
newMessage="参数名不允许重复";
}else if(newMessage.includes("Unexpected reserved word")||newMessage.includes(
"Unexpected strict mode reserved word")){
newMessage = "保留字被用作标记符";
}
}else if(/TypeError/.test(newMessage)){
let messageName;
if(newMessage.includes(" is not a function")){
messageName=newMessage.replace('TypeError: ', '').replace(' is not a function', '');
newMessage=messageName+"不是一个函数";
}else if(newMessage.includes(" is not a constructor")){
messageName=newMessage.replace('TypeError: ', '').replace(' is not a constructor', '');
newMessage=messageName+"不是一个构造函数";
}else if(newMessage.includes("Cannot read property")){
messageName=newMessage.replace('TypeError: Cannot read property ', '').replace(' of null', '').replace(' of undefined', '');
let ofName=newMessage.slice(newMessage.indexOf(" of ")+4);
newMessage="无法读取\'"+ofName+"\'的属性值"+messageName;
}else if(newMessage.includes("Cannot read properties")){
messageName=newMessage.slice(newMessage.indexOf("reading '")+9,-2);
let ofName=newMessage.slice(newMessage.indexOf(" of ")+4,newMessage.indexOf("(")-1);
newMessage="无法读取\'"+ofName+"\'的属性值"+messageName;
}else if(newMessage.includes("Property description must be an object")){
messageName=newMessage.replace('TypeError: Property description must be an object: ', '');
newMessage=messageName+"是非对象类型的值";
}else if(newMessage.includes("Cannot assign to read only property ")){
messageName=newMessage.slice(47,newMessage.lastIndexOf(' of ')+1);
newMessage=messageName+"属性禁止写入";
}else if(newMessage.includes("Object prototype may only be an Object or null")){
newMessage=messageName+"对象原型只能是对象或null";
}else if(newMessage.includes("Cannot create property")){
messageName=newMessage.slice(newMessage.indexOf('\'')+1);
messageName=messageName.slice(0,messageName.indexOf('\''));
let obj=newMessage.slice(newMessage.indexOf(messageName)+16);
newMessage=obj+"不能添加或修改\'"+messageName+"\'属性,任何 Primitive 值都不允许有property";
}else if(newMessage.includes("Can't add property")&&newMessage.includes("is not extensible")){
newMessage="对象不可添加属性(不可扩展)";
}else if(newMessage.includes("Cannot redefine property")){
messageName=newMessage.slice(37);
newMessage=messageName+"不可配置";
}else if(newMessage.includes("Converting circular structure to JSON")){
messageName=newMessage.slice(37);
newMessage="JSON.stringify() 方法处理循环引用结构的JSON会失败";
}else if(newMessage.includes("Cannot use 'in' operator to search for ")){
newMessage="in不能用来在字符串、数字或者其他基本类型的数据中进行检索";
}else if(newMessage.includes("Right-hand side of 'instanceof' is not an object")){
newMessage="instanceof 操作符 希望右边的操作数为一个构造对象,即一个有 prototype 属性且可以调用的对象";
}else if(newMessage.includes("Assignment to constant variable")){
newMessage="const定义的变量不可修改";
}else if(newMessage.includes("Cannot delete property")){
newMessage="不可配置的属性不能删除";
}else if(newMessage.includes("which has only a getter")){
newMessage="仅设置了getter特性的属性不可被赋值";
}else if(newMessage.includes("called on incompatible receiver undefined")){
newMessage="this提供的绑定对象与预期的不匹配";
}
}else if(/URIError/.test(newMessage)){
newMessage="一个不合法的URI";
}else if(/EvalError/.test(newMessage)){
newMessage="非法调用 eval()";
}else if(/InternalError/.test(newMessage)){
if(newMessage.includes("too many switch cases")){
newMessage="过多case子句";
}else if(newMessage.includes("too many parentheses in regular expression")){
newMessage="正则表达式中括号过多";
}else if(newMessage.includes("array initializer too large")){
newMessage="超出数组大小的限制";
}else if(newMessage.includes("too much recursion")){
newMessage="递归过深";
}
}
if(newMessage!=msg){
return newMessage;
}
},
codeMirrorReady:(node,editor)=>{
ui.window.appendChild(node);
node.style.fontSize=20/game.documentZoom+'px';
const mirror=window.CodeMirror(editor,{
value:node.code,
mode:"javascript",
lineWrapping:!lib.config.touchscreen&&lib.config.mousewheel,
lineNumbers:true,
indentUnit:4,
autoCloseBrackets:true,
fixedGutter:false,
hintOptions:{completeSingle:false},
theme:lib.config.codeMirror_theme||'mdn-like',
extraKeys:{
"Ctrl-Z":"undo",//撤销
"Ctrl-Y":"redo",//恢复撤销
//"Ctrl-A":"selectAll",//全选
},
});
lib.setScroll(editor.querySelector('.CodeMirror-scroll'));
node.aced=true;
node.editor=mirror;
setTimeout(()=>mirror.refresh(),0);
node.editor.on('change',(e,change)=>{
let code;
if(node.editor){
code=node.editor.getValue();
}else if(node.textarea){
code=node.textarea.value;
};
//动态绑定文本
if(code.length&&change.origin=="+input" &&
/{|}|\s|=|;|:|,||。|||\!|\?|&|#|%|@|||/.test(change.text[0])==false&&
change.text.length==1) {
//输入了代码,并且不包括空格,{}= ; : 逗号等,才可以自动提示
node.editor.showHint();
}
});
//防止每次输出字符都创建以下元素
const event=_status.event;
const trigger=_status.event;
const player=ui.create.player().init('sunce');
const target=player;
const targets=[player];
const source=player;
const card=game.createCard();
const cards=[card];
const result={bool:true};
function forEach(arr,f) {
Array.from(arr).forEach(v=>f(v));
}
function forAllProps(obj,callback){
if(!Object.getOwnPropertyNames||!Object.getPrototypeOf){
for(let name in obj) callback(name);
}else{
for(let o=obj;o;o=Object.getPrototypeOf(o)) Object.getOwnPropertyNames(o).forEach(callback);
}
}
function scriptHint(editor,keywords,getToken,options){
//Find the token at the cursor
let cur=editor.getCursor(),token=editor.getTokenAt(cur);
if(/\b(?:string|comment)\b/.test(token.type)) return;
const innerMode=CodeMirror.innerMode(editor.getMode(),token.state);
if (innerMode.mode.helperType==="json") return;
token.state=innerMode.state;
//If it's not a 'word-style' token, ignore the token.
if (!/^[\w$_]*$/.test(token.string)){
token={
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end:cur.ch,
string:"",
state:token.state,
type:token.string=="."?"property":null
};
}else if(token.end>cur.ch){
token.end=cur.ch;
token.string=token.string.slice(0,cur.ch-token.start);
}
let tprop=token,context;
//If it is a property, find out what it is a property of.
while (tprop.type=="property"){
tprop=editor.getTokenAt(CodeMirror.Pos(cur.line,tprop.start));
if(tprop.string!=".") return;
tprop=editor.getTokenAt(CodeMirror.Pos(cur.line,tprop.start));
if(!context) context=[];
context.push(tprop);
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const list=[];
let obj;
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try {
const code=context.length==1?context[0].string:context.reduceRight((pre,cur)=>(pre.string||pre)+'.'+cur.string);
obj=eval(code);
if(![null,undefined].includes(obj)){
const keys=Object.getOwnPropertyNames(obj).concat(Object.getOwnPropertyNames(Object.getPrototypeOf(obj))).filter(key=>key.startsWith(token.string));
list.addArray(keys);
}
}catch(_){ return;}
}else if(token&&typeof token.string=='string'){
//非开发者模式下,提示这些单词
list.addArray(['player','card','cards','result','trigger','source','target','targets','lib','game','ui','get','ai','_status']);
}
return {
list:[...new Set(getCompletions(token,context,keywords,options).concat(list))]
.filter(key=>key.startsWith(token.string))
.sort((a,b)=>(a+'').localeCompare(b+''))
.map(text=>{
return {
render(elt,data,cur) {
var icon=document.createElement("span");
var className="cm-completionIcon cm-completionIcon-";
if(obj){
const type=typeof obj[text];
if(type== 'function') {
className+='function';
}
else if(type== 'string') {
className+='text';
}
else if(type== 'boolean') {
className+='variable';
}
else{
className+='namespace';
}
}else{
if(javascriptKeywords.includes(text)){
className+='keyword';
}
else if(window[text]) {
const type=typeof window[text];
if(type=='function'){
className+='function';
}
else if(type=='string'){
className+='text';
}
else if(text=='window'||type=='boolean'){
className+='variable';
}
else{
className+='namespace';
}
}else{
className+='namespace';
}
}
icon.className=className;
elt.appendChild(icon);
elt.appendChild(document.createTextNode(text));
},
displayText: text,
text: text,
}
}),
from:CodeMirror.Pos(cur.line,token.start),
to:CodeMirror.Pos(cur.line,token.end)
};
}
function javascriptHint(editor,options){
return scriptHint(editor,javascriptKeywords,function(e,cur){return e.getTokenAt(cur);},options);
};
//覆盖原本的javascript提示
CodeMirror.registerHelper("hint","javascript",javascriptHint);
const stringProps=Object.getOwnPropertyNames(String.prototype);
const arrayProps=Object.getOwnPropertyNames(Array.prototype);
const funcProps=Object.getOwnPropertyNames(Array.prototype);
const javascriptKeywords=("break case catch class const continue debugger default delete do else export extends from false finally for function " +
"if in import instanceof let new null return super switch this throw true try typeof var void while with yield").split(" ");
function getCompletions(token,context,keywords,options){
let found=[],start=token.string,global=options&&options.globalScope||window;
function maybeAdd(str){
if(str.lastIndexOf(start,0)==0&&!found.includes(str)) found.push(str);
}
function gatherCompletions(obj){
if(typeof obj=="string") forEach(stringProps,maybeAdd);
else if(obj instanceof Array) forEach(arrayProps,maybeAdd);
else if(obj instanceof Function) forEach(funcProps,maybeAdd);
forAllProps(obj, maybeAdd);
}
if(context&&context.length){
//If this is a property, see if it belongs to some object we can
//find in the current environment.
let obj=context.pop(),base;
if (obj.type&&obj.type.indexOf("variable")=== 0){
if(options&&options.additionalContext)
base=options.additionalContext[obj.string];
if(!options||options.useGlobalScope!==false)
base=base||global[obj.string];
}else if(obj.type=="string"){
base="";
}else if(obj.type == "atom"){
base=1;
}else if(obj.type == "function"){
if(global.jQuery!=null&&(obj.string=='$'||obj.string=='jQuery')&&(typeof global.jQuery=='function'))
base=global.jQuery();
else if(global._!=null&&(obj.string=='_')&&(typeof global._=='function'))
base=global._();
}
while(base!=null&&context.length)
base=base[context.pop().string];
if (base!=null) gatherCompletions(base);
}else{
//If not, just look in the global object, any local scope, and optional additional-context
//(reading into JS mode internals to get at the local and global variables)
for(let v=token.state.localVars;v;v=v.next) maybeAdd(v.name);
for(let c=token.state.context;c;c=c.prev) for(let v=c.vars;v;v=v.next) maybeAdd(v.name)
for(let v=token.state.globalVars;v;v=v.next) maybeAdd(v.name);
if(options&&options.additionalContext!=null) for(let key in options.additionalContext) maybeAdd(key);
if(!options||options.useGlobalScope!==false) gatherCompletions(global);
forEach(keywords,maybeAdd);
}
return found.sort((a,b)=>(a+'').localeCompare(b+''));
}
},
setIntro:function(node,func,left){
if(lib.config.touchscreen){
if(left){
node.listen(ui.click.touchintro);
}
else{
lib.setLongPress(node,ui.click.intro);
}
}
else{
if(left){
node.listen(ui.click.intro);
}
if(lib.config.hover_all){
lib.setHover(node,ui.click.hoverplayer);
}
if(lib.config.right_info){
node.oncontextmenu=ui.click.rightplayer;
}
}
// if(!left){
// lib.setPressure(node,ui.click.rightpressure);
// }
if(func){
node._customintro=func;
}
},
// setPressure:function(node,func){
// if(window.Pressure){
// window.Pressure.set(node,{change: func}, {polyfill: false});
// }
// },
setPopped:function(node,func,width,height,forceclick,paused2){
node._poppedfunc=func;
node._poppedwidth=width;
node._poppedheight=height;
if(forceclick){
node.forceclick=true;
}
if(lib.config.touchscreen||forceclick){
node.listen(ui.click.hoverpopped);
}
else{
node.addEventListener('mouseenter',ui.click.hoverpopped);
// node.addEventListener('mouseleave',ui.click.hoverpopped_leave);
}
if(paused2){
node._paused2=true;
}
},
placePoppedDialog:function(dialog,e){
if(dialog._place_text){
if(dialog._place_text.firstChild.offsetWidth>=190||dialog._place_text.firstChild.offsetHeight>=30){
dialog._place_text.style.marginLeft='14px';
dialog._place_text.style.marginRight='14px';
dialog._place_text.style.textAlign='left';
dialog._place_text.style.width='calc(100% - 28px)';
}
}
if(e.touches&&e.touches[0]){
e=e.touches[0];
}
var height=Math.min(ui.window.offsetHeight-20,dialog.content.scrollHeight);
if(dialog._mod_height){
height+=dialog._mod_height;
}
dialog.style.height=height+'px';
if(e.clientX/game.documentZoom<ui.window.offsetWidth/2){
dialog.style.left=(e.clientX/game.documentZoom+10)+'px';
}
else{
dialog.style.left=(e.clientX/game.documentZoom-dialog.offsetWidth-10)+'px';
}
var idealtop=(e.clientY||0)/game.documentZoom-dialog.offsetHeight/2;
if(typeof idealtop!='number'||isNaN(idealtop)||idealtop<=5){
idealtop=5;
}
else if(idealtop+dialog.offsetHeight+10>ui.window.offsetHeight){
idealtop=ui.window.offsetHeight-10-dialog.offsetHeight;
}
dialog.style.top=idealtop+'px';
},
setHover:function(node,func,hoveration,width){
node._hoverfunc=func;
if(typeof hoveration=='number'){
node._hoveration=hoveration;
}
if(typeof width=='number'){
node._hoverwidth=width
}
node.addEventListener('mouseenter',ui.click.mouseenter);
node.addEventListener('mouseleave',ui.click.mouseleave);
node.addEventListener('mousedown',ui.click.mousedown);
node.addEventListener('mousemove',ui.click.mousemove);
return node;
},
setScroll:function(node){
node.ontouchstart=ui.click.touchStart;
node.ontouchmove=ui.click.touchScroll;
node.style.WebkitOverflowScrolling='touch';
return node;
},
setMousewheel:function(node){
if(lib.config.mousewheel) node.onmousewheel=ui.click.mousewheel;
},
setLongPress:function(node,func){
node.addEventListener('touchstart',ui.click.longpressdown);
node.addEventListener('touchend',ui.click.longpresscancel);
node._longpresscallback=func;
return node;
},
updateCanvas:function(time){
if(lib.canvasUpdates.length===0){
lib.status.canvas=false;
return false;
}
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
var ctx=ui.ctx;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.strokeStyle='white';
// ctx.lineCap='round';
ctx.lineWidth=3;
ctx.save();
for(var i=0;i<lib.canvasUpdates.length;i++){
ctx.restore();
ctx.save();
var update=lib.canvasUpdates[i];
if(!update.starttime){
update.starttime=time;
}
if(update(time-update.starttime,ctx)===false){
lib.canvasUpdates.splice(i--,1);
}
}
},
run:function(time){
lib.status.time=time;
for(var i=0;i<lib.updates.length;i++){
if(!lib.updates[i].hasOwnProperty('_time')){
lib.updates[i]._time=time;
}
if(lib.updates[i](time-lib.updates[i]._time-lib.status.delayed)===false){
lib.updates.splice(i--,1);
}
}
if(lib.updates.length){
lib.status.frameId=requestAnimationFrame(lib.run);
}
else{
lib.status.time=0;
lib.status.delayed=0;
}
},
getUTC:function(date){
return date.getTime();
},
saveVideo:function(){
if(_status.videoToSave){
game.export(lib.init.encode(JSON.stringify(_status.videoToSave)),
'无名杀 - 录像 - '+_status.videoToSave.name[0]+' - '+_status.videoToSave.name[1]);
}
},
genAsync:fn=>gnc.of(fn),
genAwait:item=>gnc.is.generator(item)?gnc.of(function*(){for(const content of item){yield content;}})():Promise.resolve(item),
gnc:{
of:fn=>gnc.of(fn),
is:{
coroutine:item=>gnc.is.coroutine(item),
generatorFunc:item=>gnc.is.generatorFunc(item),
generator:item=>gnc.is.generator(item)
}
},
comparator:{
equals:function(){
if(arguments.length==0) return false;
if(arguments.length==1) return true;
for(let i=1;i<arguments.length;++i) if(arguments[i]!==arguments[0])return false;
return true;
},
equalAny:function(){
if(arguments.length==0) return false;
if(arguments.length==1) return true;
for(let i=1;i<arguments.length;++i) if(arguments[i]===arguments[0])return true;
return false;
},
notEquals:function(){
if(arguments.length==0) return false;
if(arguments.length==1) return true;
for(let i=1;i<arguments.length;++i) if(arguments[i]===arguments[0])return false;
return true;
},
notEqualAny:function(){
if(arguments.length==0) return false;
if(arguments.length==1) return true;
for(let i=1;i<arguments.length;++i) if(arguments[i]!==arguments[0])return true;
return false;
},
typeEquals:function(){
if(arguments.length==0)return false;
if(arguments.length==1)return arguments[0]!==null;
const type=typeof arguments[0];
for(let i=1;i<arguments.length;++i) if(type!==arguments[i])return false;
return true;
}
},
creation:{
get array(){
return [];
},
get object(){
return {};
},
get nullObject(){
return Object.create(null);
},
get string(){
return "";
}
},
linq:{
cselector:{
hasAttr:name=>`[${name}]`,
isAttr:(name,item)=>`[${name}=${item}]`,
inAttr:(name,item)=>`[${name}~=${item}]`,
conAttr:(name,item)=>`[${name}*=${item}]`,
onAttr:(name,item)=>`[${name}|=${item}]`,
bgnAttr:(name,item)=>`[${name}^=${item}]`,
endAttr:(name,item)=>`[${name}^=${item}]`,
merge:function(){return Array.from(arguments).join(" ");},
of:function(){return Array.from(arguments).join("");},
class:function(){return `.${Array.from(arguments).join(".")}`;},
group:function(){return Array.from(arguments).join(",");},
media:type=>`@media ${type}`
},
dom:{
attributes:{
style(name,value){
return {
_type:"style",
name:name,
value:value
}
}
},
inject(element,options){
//处理id和class
if(options.identity){
for(const item of options.identity){
if (item.indexOf("#")==0) element.id = item.slice(1);
else element.classList.add(item);
}
}
//处理属性
if(options.attributes){
for(const item in options.attributes) element.setAttribute(item,options.attributes[item]);
}
//处理样式
if(options.style){
for(const item in options.style) element.style[item] = options.style[item];
}
//处理内容
if(options.content){
element.innerHTML=options.content;
}
//处理子元素
if(options.childs){
for(const item of options.childs){
element.appendChild(item);
}
}
return element;
},
generate(){
let result=lib.creation.nullObject;
const args=Array.from(arguments);
for(const item of args) {
switch(typeof item) {
case "object":
switch (item.constructor) {
case Object:
case null:
if("_type" in item){
const type=item["_type"];
if(!(type in result)) result[type]=lib.creation.nullObject;
result[type][item.name]=item.value;
}
else{
if(!("style" in result)) result.style=lib.creation.nullObject;
for(const name in item){
result.style[name]=item[name];
}
}
break;
default:
if(!("childs" in result)) result.childs=lib.creation.array;
result.childs.add(item);
break;
}
break;
case "string":
if(/^\.|#/.test(item)){
if(!("identity" in result)) result.identity=lib.creation.array;
const identities=item.split(".").filter(Boolean);
for(const item of identities) result.identity.add(item);
}
else result.content = item;
break;
}
}
return result;
},
attribute(name,value){
return {
_type:"attributes",
name:name,
value:value
}
},
div(){
const dom=lib.linq.dom;
return dom.inject(document.createElement("div"),dom.generate(...arguments));
}
}
},
init:{
init:function(){
if(typeof __dirname==='string'&&__dirname.length){
var dirsplit=__dirname.split('/');
for(var i=0;i<dirsplit.length;i++){
if(dirsplit[i]){
var c=dirsplit[i][0];
lib.configprefix+=/[A-Z]|[a-z]/.test(c)?c:'_';
}
}
lib.configprefix+='_';
}
window.resetGameTimeout=setTimeout(lib.init.reset,parseInt(localStorage.getItem(lib.configprefix+'loadtime'))||10000);
if(window.cordovaLoadTimeout){
clearTimeout(window.cordovaLoadTimeout);
delete window.cordovaLoadTimeout;
}
var links=document.head.querySelectorAll('link');
for(var i=0;i<links.length;i++){
if(links[i].href.indexOf('app/color.css')!=-1){
links[i].remove();
break;
}
}
var index=window.location.href.indexOf('index.html?server=');
if(index!=-1){
window.isNonameServer=window.location.href.slice(index+18);
window.nodb=true;
}
else{
index=localStorage.getItem(lib.configprefix+'asserver');
if(index){
window.isNonameServer=index;
window.isNonameServerIp=lib.hallURL;
}
}
var htmlbg=localStorage.getItem(lib.configprefix+'background');
if(htmlbg){
if(htmlbg[0]=='['){
try{
htmlbg=JSON.parse(htmlbg);
htmlbg=htmlbg[get.rand(htmlbg.length)];
if(htmlbg.indexOf('custom_')==0){
throw('err');
}
_status.htmlbg=htmlbg;
}
catch(e){
htmlbg=null;
}
}
if(htmlbg){
document.documentElement.style.backgroundImage='url("'+lib.assetURL+'image/background/'+htmlbg+'.jpg")';
document.documentElement.style.backgroundSize='cover';
document.documentElement.style.backgroundPosition='50% 50%';
}
}
lib.get=get;
lib.ui=ui;
lib.ai=ai;
lib.game=game;
HTMLDivElement.prototype.animate=function(name,time){
var that;
if(get.is.mobileMe(this)&&name=='target'){
that=ui.mebg;
}
else{
that=this;
}
that.classList.add(name);
setTimeout(function(){
that.classList.remove(name);
},time||1000);
return this;
};
HTMLDivElement.prototype.hide=function(){
this.classList.add('hidden');
return this;
};
HTMLDivElement.prototype.unfocus=function(){
if(lib.config.transparent_dialog) this.classList.add('transparent');
return this;
};
HTMLDivElement.prototype.refocus=function(){
this.classList.remove('transparent');
return this;
};
HTMLDivElement.prototype.show=function(){
this.classList.remove('hidden');
return this;
};
HTMLDivElement.prototype.delete=function(time,callback){
if(this.timeout){
clearTimeout(this.timeout);
delete this.timeout;
}
if(!this._listeningEnd||this._transitionEnded){
if(typeof time!='number') time=500;
this.classList.add('removing');
var that=this;
this.timeout=setTimeout(function(){
that.remove();
that.classList.remove('removing');
if(typeof callback=='function'){
callback();
}
},time);
}
else{
this._onEndDelete=true;
}
return this;
};
HTMLDivElement.prototype.goto=function(position,time){
if(this.timeout){
clearTimeout(this.timeout);
delete this.timeout;
}
if(typeof time!='number') time=500;
this.classList.add('removing');
var that=this;
this.timeout=setTimeout(function(){
if(!that.destroyed){
position.appendChild(that);
}
that.classList.remove('removing');
delete that.destiny;
},time);
this.destiny=position;
return this;
};
HTMLDivElement.prototype.fix=function(){
clearTimeout(this.timeout);
delete this.timeout;
delete this.destiny;
this.classList.remove('removing');
return this;
};
Object.defineProperty(HTMLDivElement.prototype,'setBackground',{
configurable:true,
enumerable:false,
writable:true,
value:function(name,type,ext,subfolder){
if(!name) return;
let src;
if(ext=='noskin') ext='.jpg';
ext=ext||'.jpg';
subfolder=subfolder||'default';
if(type){
let dbimage=null,extimage=null,modeimage=null,nameinfo,gzbool=false;
const mode=get.mode();
if(type=='character'){
if(lib.characterPack[`mode_${mode}`]&&lib.characterPack[`mode_${mode}`][name]){
if(mode=='guozhan'){
nameinfo=lib.character[name];
if(name.indexOf('gz_shibing')==0) name=name.slice(3,11);
else{
if(lib.config.mode_config.guozhan.guozhanSkin&&lib.character[name]&&lib.character[name][4].contains('gzskin')) gzbool=true;
name=name.slice(3);
}
}
else modeimage=mode;
}
else if(name.indexOf('::')!=-1){
name=name.split('::');
modeimage=name[0];
name=name[1];
}
else{
nameinfo=get.character(name);
}
}
if(!modeimage&&nameinfo&&nameinfo[4]) for(const value of nameinfo[4]){
if(value.indexOf('ext:')==0){
extimage=value;
break;
}
else if(value.indexOf('db:')==0){
dbimage=value;
break;
}
else if(value.indexOf('mode:')==0){
modeimage=value.slice(5);
break;
}
else if(value.indexOf('character:')==0){
name=value.slice(10);
break;
}
}
if(extimage) src=extimage.replace(/^ext:/,'extension/');
else if(dbimage){
this.setBackgroundDB(dbimage.slice(3));
return this;
}
else if(modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
else if(type=='character'&&lib.config.skin[name]&&arguments[2]!='noskin') src=`image/skin/${name}/${lib.config.skin[name]}${ext}`;
else if(type=='character') src=`image/character/${gzbool?'gz_':''}${name}${ext}`;
else src=`image/${type}/${subfolder}/${name}${ext}`;
}
else src=`image/${name}${ext}`;
this.setBackgroundImage(src);
this.style.backgroundPositionX='center';
this.style.backgroundSize='cover';
return this;
}
});
HTMLDivElement.prototype.setBackgroundDB=function(img){
var node=this;
game.getDB('image',img,function(src){
node.style.backgroundImage="url('"+src+"')";
node.style.backgroundSize="cover";
});
};
HTMLDivElement.prototype.setBackgroundImage=function(img){
this.style.backgroundImage='url("'+lib.assetURL+img+'")';
},
HTMLDivElement.prototype.listen=function(func){
if(lib.config.touchscreen){
this.addEventListener('touchend',function(e){
if(!_status.dragged){
func.call(this,e);
}
});
var fallback=function(e){
if(!_status.touchconfirmed){
func.call(this,e);
}
else{
this.removeEventListener('click',fallback);
}
}
this.addEventListener('click',fallback);
}
else{
this.addEventListener('click',func);
}
return this;
};
HTMLDivElement.prototype.listenTransition=function(func,time){
const callback=()=>{
func.call(this);
clearTimeout(timer);
this.removeEventListener('webkitTransitionEnd',callback);
};
const timer=setTimeout(callback,time||1000);
this.addEventListener('webkitTransitionEnd',callback,{once:true});
return timer;
};
HTMLDivElement.prototype.setPosition=function(){
var position;
if(arguments.length==4){
position=[];
for(var i=0;i<arguments.length;i++) position.push(arguments[i]);
}
else if(arguments.length==1&&Array.isArray(arguments[0])&&arguments[0].length==4){
position=arguments[0];
}
else{
return this;
}
var top='calc('+position[0]+'% ';
if(position[1]>0) top+='+ '+position[1]+'px)';
else top+='- '+Math.abs(position[1])+'px)';
var left='calc('+position[2]+'% ';
if(position[3]>0) left+='+ '+position[3]+'px)';
else left+='- '+Math.abs(position[3])+'px)';
this.style.top=top;
this.style.left=left;
return this;
};
HTMLDivElement.prototype.css=function(style){
for(var i in style){
if(i=='innerHTML'){
this.innerHTML=style[i];
}
else{
this.style[i]=style[i];
}
}
return this;
};
HTMLTableElement.prototype.get=function(row,col){
if(row<this.childNodes.length){
return this.childNodes[row].childNodes[col];
}
};
/*处理lib.nature的兼容性问题*/
const mapHasFunc=function(item){
return this.has(item)
};
Object.defineProperty(Map.prototype, "contains",{
configurable:true,
enumerable:false,
writable:true,
value:mapHasFunc
});
Object.defineProperty(Map.prototype, "includes",{
configurable:true,
enumerable:false,
writable:true,
value:mapHasFunc
});
const mapAddFunc=function(item){
this.set(item,0);
return this;
}
Object.defineProperty(Map.prototype, "add", {
configurable:true,
enumerable:false,
writable:true,
value:mapAddFunc
});
Object.defineProperty(Map.prototype, "push", {
configurable:true,
enumerable:false,
writable:true,
value:mapAddFunc
});
Object.defineProperty(Map.prototype, "addArray", {
configurable:true,
enumerable:false,
writable:true,
value:function(arr){
for(var i=0;i<arr.length;i++){
this.add(arr[i]);
}
return this;
}
});
Object.defineProperty(Map.prototype, "remove", {
configurable:true,
enumerable:false,
writable:true,
value:function(item){
this.delete(item);
return this;
}
});
/*Map prototype end*/
Object.defineProperty(Array.prototype, "filterInD", {
configurable:true,
enumerable:false,
writable:true,
value:function(pos){
if(typeof pos!='string') pos='o';
return this.filter(card=>pos.includes(get.position(card,true)));
}
});
Object.defineProperty(Array.prototype, "someInD", {
configurable:true,
enumerable:false,
writable:true,
value:function(pos){
if(typeof pos!='string') pos='o';
return this.some(card=>pos.includes(get.position(card,true)));
}
});
Object.defineProperty(Array.prototype, "contains", {
configurable:true,
enumerable:false,
writable:true,
value:function(item){
return this.indexOf(item)!=-1;
}
});
Object.defineProperty(Array.prototype, "add", {
configurable:true,
enumerable:false,
writable:true,
value:function(){
for(var i=0;i<arguments.length;i++){
if(this.contains(arguments[i])){
return false;
}
this.push(arguments[i]);
}
return this;
}
});
Object.defineProperty(Array.prototype, "addArray", {
configurable:true,
enumerable:false,
writable:true,
value:function(arr){
for(var i=0;i<arr.length;i++){
this.add(arr[i]);
}
return this;
}
});
Object.defineProperty(Array.prototype, "remove", {
configurable:true,
enumerable:false,
writable:true,
value:function(item){
/*if(Array.isArray(item)){
for(var i=0;i<item.length;i++) this.remove(item[i]);
return;
}*/
var pos=this.indexOf(item);
if(pos==-1){
return false;
}
this.splice(pos,1);
return this;
}
});
Object.defineProperty(Array.prototype, "removeArray", {
configurable:true,
enumerable:false,
writable:true,
value:function(arr){
for(var i=0;i<arr.length;i++){
this.remove(arr[i]);
}
return this;
}
});
Object.defineProperty(Array.prototype, "randomGet", {
configurable:true,
enumerable:false,
writable:true,
value:function(){
var arr=this.slice(0);
for(var i=0;i<arguments.length;i++) arr.remove(arguments[i]);
return arr[Math.floor(Math.random()*arr.length)];
}
});
Object.defineProperty(Array.prototype, "randomRemove", {
configurable:true,
enumerable:false,
writable:true,
value:function(num){
if(typeof num=='number'){
var list=[];
for(var i=0;i<num;i++){
if(this.length){
list.push(this.randomRemove());
}
else{
break;
}
}
return list;
}
else{
return this.splice(Math.floor(Math.random()*this.length),1)[0];
}
}
});
Object.defineProperty(Array.prototype, "randomSort", {
configurable:true,
enumerable:false,
writable:true,
value:function(){
var list=[];
while(this.length){
list.push(this.randomRemove());
}
for(var i=0;i<list.length;i++){
this.push(list[i]);
}
return this;
}
});
Object.defineProperty(Array.prototype, "randomGets", {
configurable:true,
enumerable:false,
writable:true,
value:function(num){
if(num>this.length){
num=this.length;
}
var arr=this.slice(0);
var list=[];
for(var i=0;i<num;i++){
list.push(arr.splice(Math.floor(Math.random()*arr.length),1)[0]);
}
return list;
}
});
Object.defineProperty(Array.prototype, "sortBySeat", {
configurable:true,
enumerable:false,
writable:true,
value:function(target){
lib.tempSortSeat=target;
this.sort(lib.sort.seat);
delete lib.tempSortSeat;
return this;
}
});
Object.defineProperty(Object.prototype,'hasNature',{
configurable:true,
enumerable:false,
writable:true,
value:function(nature,player){
var natures=get.natureList(this,player);
if(!nature) return natures.length>0;
if(nature=='linked') return natures.some(n=>lib.linked.includes(n));
return get.is.sameNature(natures,nature);
}
});
if (!('includes' in Array.prototype)) {
Object.defineProperty(Array.prototype, 'includes', {
enumerable: false,
configurable: true,
writable: true,
value: function (searchElement, fromIndex) {
if (this == null) {
throw new TypeError('"this" is null or not defined');
}
var o = Object(this);
var len = o.length >>> 0;
if (len === 0) {
return false;
}
var n = fromIndex | 0;
var k = Math.max(n >= 0 ? n : len - Math.abs(n), 0);
function sameValueZero(x, y) {
return x === y || (typeof x === 'number' && typeof y === 'number' && isNaN(x) && isNaN(y));
}
while (k < len) {
if (sameValueZero(o[k], searchElement)) {
return true;
}
k++;
}
return false;
}
});
}
if(!('flat' in Array.prototype)){
Object.defineProperty(Array.prototype, "flat", {
configurable:true,
enumerable:false,
writable:true,
value:function(depth){
if(typeof depth!='number') depth=1;
const arr=[];
for(let i=0;i<this.length;i++){
let obj=this[i];
if(depth>0&&Array.isArray(obj)){
obj.flat(depth-1).forEach(function(item){
arr.push(item)
});
}
else{
arr.push(obj);
}
}
return arr;
}
});
}
if (!("allSettled" in Promise)){
Object.defineProperty(Promise, "allSettled", {
configurable:true,
enumerable:false,
writable:true,
value:function allSettled(ary){
const Promise = this;
return new Promise((resolve, reject) => {
// if (Object.prototype.toString.call(arr) != "[object Array]")
if (!Array.isArray(ary))
return reject(new TypeError(`${typeof arr} ${ary} is not iterable(cannot read property Symbol(Symbol.iterator))`));
let args = Array.prototype.slice.call(ary);
if (args.length == 0) return resolve([]);
let arrCount = args.length;
function resolvePromise(index, value) {
if (typeof value == "object") {
var then = value.then;
if (typeof then == "function") {
then.call(value, (val) => {
args[index] = { status: "fulfilled", value: val };
if (--arrCount == 0) resolve(args);
}, (e) => {
args[index] = { status: "rejected", reason: e };
if (--arrCount == 0) resolve(args);
});
}
}
}
for (let i = 0; i < args.length; ++i)
resolvePromise(i, args[i]);
});
}
});
}
if(!Object.values){
Object.defineProperty(Object, 'values', {
configurable:true,
enumerable:false,
writable:true,
value:function(obj){
if(obj!== Object(obj)) {
throw new TypeError('Object.values called on a non-object');
}
var values=[];
for(var key in obj) {
if(obj.hasOwnProperty(key)){
values.push(obj[key]);
}
}
return values;
}
});
}
window.onkeydown=function(e){
if(!ui.menuContainer||!ui.menuContainer.classList.contains('hidden')){
if(e.keyCode==116||((e.ctrlKey||e.metaKey)&&e.keyCode==82)){
if(e.shiftKey){
if(confirm('是否重置游戏?')){
var noname_inited=localStorage.getItem('noname_inited');
var onlineKey=localStorage.getItem(lib.configprefix+'key');
localStorage.clear();
if(noname_inited){
localStorage.setItem('noname_inited',noname_inited);
}
if(onlineKey){
localStorage.setItem(lib.configprefix+'key',onlineKey);
}
if(indexedDB) indexedDB.deleteDatabase(lib.configprefix+'data');
game.reload();
return;
}
}
else{
game.reload();
}
}
else if(e.keyCode==83&&(e.ctrlKey||e.metaKey)){
if(window.saveNonameInput){
window.saveNonameInput();
}
e.preventDefault();
e.stopPropagation();
return false;
}
else if(e.keyCode==74&&(e.ctrlKey||e.metaKey)&&lib.node){
lib.node.debug();
}
}
else{
game.closePopped();
var dialogs=document.querySelectorAll('#window>.dialog.popped:not(.static)');
for(var i=0;i<dialogs.length;i++){
dialogs[i].delete();
}
if(e.keyCode==32){
var node=ui.window.querySelector('pausedbg');
if(node){
node.click();
}
else{
ui.click.pause();
}
}
else if(e.keyCode==65){
if(ui.auto) ui.auto.click();
}
else if(e.keyCode==87){
if(ui.wuxie&&ui.wuxie.style.display!='none'){
ui.wuxie.classList.toggle('glow')
}
else if(ui.tempnowuxie){
ui.tempnowuxie.classList.toggle('glow')
}
}
else if(e.keyCode==116||((e.ctrlKey||e.metaKey)&&e.keyCode==82)){
if(e.shiftKey){
if(confirm('是否重置游戏?')){
var noname_inited=localStorage.getItem('noname_inited');
var onlineKey=localStorage.getItem(lib.configprefix+'key');
localStorage.clear();
if(noname_inited){
localStorage.setItem('noname_inited',noname_inited);
}
if(onlineKey){
localStorage.setItem(lib.configprefix+'key',onlineKey);
}
if(indexedDB) indexedDB.deleteDatabase(lib.configprefix+'data');
game.reload();
return;
}
}
else{
game.reload();
}
}
else if(e.keyCode==83&&(e.ctrlKey||e.metaKey)){
e.preventDefault();
e.stopPropagation();
return false;
}
else if(e.keyCode==74&&(e.ctrlKey||e.metaKey)&&lib.node){
lib.node.debug();
}
// else if(e.keyCode==27){
// if(!ui.arena.classList.contains('paused')) ui.click.config();
// }
}
};
window.onload=function(){
if(lib.device){
var script=document.createElement('script');
script.src='cordova.js';
document.body.appendChild(script);
document.addEventListener('deviceready',function(){
if(lib.init.cordovaReady){
lib.init.cordovaReady();
delete lib.init.cordovaReady;
}
});
}
if(_status.packLoaded){
delete _status.packLoaded;
lib.init.onload();
}
else{
_status.windowLoaded=true;
}
};
window.onerror=function(msg,src,line,column,err){
const winPath=window.__dirname?('file:///'+(__dirname.replace(new RegExp('\\\\','g'),'/')+'/')):'';
let str=`错误文件: ${typeof src=='string'?decodeURI(src).replace(lib.assetURL,'').replace(winPath,''):'未知文件'}`;
str+=`\n错误信息: ${msg}`;
const tip=lib.getErrorTip(msg);
if(tip) str+=`\n错误提示: ${tip}`;
str+=`\n行号: ${line}`;
str+=`\n列号: ${column}`;
const version=lib.version||'';
const reg=/[^\d\.]/;
const match=version.match(reg)!=null;
str+='\n'+`${match?'游戏':'无名杀'}版本: ${version||'未知版本'}`;
if(match) str+='\n⚠您使用的游戏代码不是源于libccy/noname无名杀官方仓库请自行寻找您所使用的游戏版本开发者反馈';
if(_status&&_status.event){
let evt=_status.event;
str+=`\nevent.name: ${evt.name}\nevent.step: ${evt.step}`;
if(evt.parent) str+=`\nevent.parent.name: ${evt.parent.name}\nevent.parent.step: ${evt.parent.step}`;
if(evt.parent&&evt.parent.parent) str+=`\nevent.parent.parent.name: ${evt.parent.parent.name}\nevent.parent.parent.step: ${evt.parent.parent.step}`;
if(evt.player||evt.target||evt.source||evt.skill||evt.card){
str+='\n-------------'
}
if(evt.player){
if(lib.translate[evt.player.name]) str+=`\nplayer: ${lib.translate[evt.player.name]}[${evt.player.name}]`;
else str+='\nplayer: '+evt.player.name;
let distance=get.distance(_status.roundStart,evt.player,'absolute');
if (distance!=Infinity) {
str+=`\n座位号: ${distance+1}`;
}
}
if(evt.target){
if(lib.translate[evt.target.name]) str+=`\ntarget: ${lib.translate[evt.target.name]}[${evt.target.name}]`;
else str+='\ntarget: '+evt.target.name;
}
if(evt.source){
if(lib.translate[evt.source.name]) str+=`\nsource: ${lib.translate[evt.source.name]}[${evt.source.name}]`;
else str+='\nsource: '+evt.source.name;
}
if(evt.skill){
if(lib.translate[evt.skill]) str+=`\nskill: ${lib.translate[evt.skill]}[${evt.skill}]`;
else str+='\nskill: '+evt.skill;
}
if(evt.card){
if(lib.translate[evt.card.name]) str+=`\ncard: ${lib.translate[evt.card.name]}[${evt.card.name}]`;
else str+='\ncard: '+evt.card.name;
}
}
str+='\n-------------';
if(typeof line=='number'&&(typeof game.readFile=='function'||location.origin!='file://')){
function createShowCode(lines){
let showCode='';
if(lines.length>=10){
if(line>4){
for(let i=line-5;i<line+6&&i<lines.length;i++){
showCode+=`${i+1}| ${line==i+1?'⚠️':''}${lines[i]}\n`;
}
}else{
for(let i=0;i<line+6&&i<lines.length;i++){
showCode+=`${i+1}| ${line==i+1?'⚠️':''}${lines[i]}\n`;
}
}
}else{
showCode=lines.map((_line,i)=>`${i+1}| ${line==i+1?'⚠️':''}${_line}\n`).toString();
}
return showCode;
}
//协议名须和html一致(网页端防跨域)且文件是js
if (typeof src=='string'&&src.startsWith(location.protocol)&&src.endsWith('.js')){
//获取代码
const codes=lib.init.reqSync('local:'+decodeURI(src).replace(lib.assetURL,'').replace(winPath,''));
const lines=codes.split("\n");
str+='\n'+createShowCode(lines);
str+='\n-------------';
}
//解析parsex里的content fun内容(通常是技能content)
else if(err&&err.stack&&err.stack.split('\n')[1].trim().startsWith('at Object.eval [as content]')){
const codes=_status.event.content;
if(typeof codes=='function'){
const lines=codes.toString().split("\n");
str+='\n'+createShowCode(lines);
str+='\n-------------';
}
}
}
if(err&&err.stack) str+='\n'+decodeURI(err.stack).replace(new RegExp(lib.assetURL,'g'),'').replace(new RegExp(winPath,'g'),'');
alert(str);
window.ea=Array.from(arguments);
window.em=msg;
window.el=line;
window.ec=column;
window.eo=err;
game.print(str);
if(!lib.config.errstop){
_status.withError=true;
game.loop();
}
};
if(window.noname_update){
lib.version=window.noname_update.version;
lib.changeLog=window.noname_update.changeLog;
if(window.noname_update.players){
lib.changeLog.push('players://'+JSON.stringify(window.noname_update.players));
}
if(window.noname_update.cards){
lib.changeLog.push('cards://'+JSON.stringify(window.noname_update.cards));
}
delete window.noname_update;
}
var noname_inited=localStorage.getItem('noname_inited');
if(noname_inited&&noname_inited!=='nodejs'){
var ua=navigator.userAgent.toLowerCase();
if(ua.indexOf('android')!=-1){
lib.device='android';
}
else if(ua.indexOf('iphone')!=-1||ua.indexOf('ipad')!=-1||ua.indexOf('macintosh')!=-1){
lib.device='ios';
}
lib.assetURL=noname_inited;
}
if(lib.assetURL.indexOf('com.widget.noname.qingyao')!='-1'){
alert('您正在一个不受信任的闭源客户端上运行《无名杀》。建议您更换为其他开源的无名杀客户端,避免给您带来不必要的损失。');
}
var config3=null;
var proceed=function(config2){
if(config3===null){
config3=config2;
return;
}
if(config2.mode) lib.config.mode=config2.mode;
if(lib.config.mode_config[lib.config.mode]==undefined) lib.config.mode_config[lib.config.mode]={};
for(var i in lib.config.mode_config.global){
if(lib.config.mode_config[lib.config.mode][i]==undefined){
lib.config.mode_config[lib.config.mode][i]=lib.config.mode_config.global[i];
}
}
if(lib.config.characters){
lib.config.defaultcharacters=lib.config.characters.slice(0);
}
if(lib.config.cards){
lib.config.defaultcards=lib.config.cards.slice(0);
}
for(var i in config2){
if(i.indexOf('_mode_config')!=-1){
var thismode=i.substr(i.indexOf('_mode_config')+13);
if(!lib.config.mode_config[thismode]){
lib.config.mode_config[thismode]={};
}
lib.config.mode_config[thismode][i.substr(0,i.indexOf('_mode_config'))]=config2[i];
}
else{
lib.config[i]=config2[i];
}
}
for(var i in lib.config.translate){
lib.translate[i]=lib.config.translate[i];
}
lib.config.all.characters=[];
lib.config.all.cards=[];
lib.config.all.plays=[];
lib.config.all.mode=[];
if(lib.config.debug){
lib.init.js(lib.assetURL+'game','asset',function(){
lib.skin=window.noname_skin_list;
delete window.noname_skin_list;
delete window.noname_asset_list;
});
}
if(window.isNonameServer){
lib.config.mode='connect';
}
var pack=window.noname_package;
delete window.noname_package;
for(i in pack.character){
if(lib.config.all.sgscharacters.contains(i)||lib.config.hiddenCharacterPack.indexOf(i)==-1){
lib.config.all.characters.push(i);
lib.translate[i+'_character_config']=pack.character[i];
}
}
for(i in pack.card){
if(lib.config.all.sgscards.contains(i)||lib.config.hiddenCardPack.indexOf(i)==-1){
lib.config.all.cards.push(i);
lib.translate[i+'_card_config']=pack.card[i];
}
}
for(i in pack.play){
lib.config.all.plays.push(i);
lib.translate[i+'_play_config']=pack.play[i];
}
for(i in pack.submode){
for(var j in pack.submode[i]){
lib.translate[i+'|'+j]=pack.submode[i][j];
}
}
if(!lib.config.gameRecord){
lib.config.gameRecord={};
}
for(i in pack.mode){
if(lib.config.hiddenModePack.indexOf(i)==-1){
lib.config.all.mode.push(i);
lib.translate[i]=pack.mode[i];
if(!lib.config.gameRecord[i]){
lib.config.gameRecord[i]={data:{}};
}
}
}
if(lib.config.all.mode.length==0){
lib.config.all.mode.push('identity');
lib.translate.identity='身份';
if(!lib.config.gameRecord.identity){
lib.config.gameRecord.identity={data:{}};
}
}
if(pack.background){
for(i in pack.background){
if(lib.config.hiddenBackgroundPack.contains(i)) continue;
lib.configMenu.appearence.config.image_background.item[i]=pack.background[i];
}
for(var i=0;i<lib.config.customBackgroundPack.length;i++){
var link=lib.config.customBackgroundPack[i];
lib.configMenu.appearence.config.image_background.item[link]=link.slice(link.indexOf('_')+1);
}
lib.configMenu.appearence.config.image_background.item.default='默认';
}
if(pack.music){
if(lib.device||typeof window.require=='function'){
lib.configMenu.audio.config.background_music.item.music_custom='自定义音乐';
}
lib.config.all.background_music=['music_default'];
for(i in pack.music){
lib.config.all.background_music.push(i);
lib.configMenu.audio.config.background_music.item[i]=pack.music[i];
}
if(lib.config.customBackgroundMusic){
for(i in lib.config.customBackgroundMusic){
lib.config.all.background_music.push(i);
lib.configMenu.audio.config.background_music.item[i]=lib.config.customBackgroundMusic[i];
}
}
lib.configMenu.audio.config.background_music.item.music_random='随机播放';
lib.configMenu.audio.config.background_music.item.music_off='关闭';
}
if(pack.theme){
for(i in pack.theme){
lib.configMenu.appearence.config.theme.item[i]=pack.theme[i];
}
}
if(lib.config.extension_sources){
for(i in lib.config.extension_sources){
lib.configMenu.general.config.extension_source.item[i]=i;
}
}
if(pack.font){
ui.css.fontsheet=lib.init.sheet();
const appearenceConfig=lib.configMenu.appearence.config,fontSheet=ui.css.fontsheet.sheet,suitsFont=lib.config.suits_font;
Object.keys(pack.font).forEach(value=>{
const font=pack.font[value];
appearenceConfig.name_font.item[value]=font;
appearenceConfig.identity_font.item[value]=font;
appearenceConfig.cardtext_font.item[value]=font;
appearenceConfig.global_font.item[value]=font;
fontSheet.insertRule(`@font-face {font-family: '${value}'; src: local('${font}'), url('${lib.assetURL}font/${value}.woff2');}`,0);
if(suitsFont) fontSheet.insertRule(`@font-face {font-family: '${value}'; src: local('${font}'), url('${lib.assetURL}font/suits.woff2');}`,0);
});
if(suitsFont) fontSheet.insertRule(`@font-face {font-family: 'Suits'; src: url('${lib.assetURL}font/suits.woff2');}`,0);
fontSheet.insertRule(`@font-face {font-family: 'NonameSuits'; src: url('${lib.assetURL}font/suits.woff2');}`,0);
fontSheet.insertRule(`@font-face {font-family: 'MotoyaLMaru'; src: url('${lib.assetURL}font/motoyamaru.woff2');}`,0)
appearenceConfig.cardtext_font.item.default='默认';
appearenceConfig.global_font.item.default='默认';
}
var ua=navigator.userAgent.toLowerCase();
if('ontouchstart' in document){
if(!lib.config.totouched){
game.saveConfig('totouched',true);
if(lib.device){
game.saveConfig('low_performance',true);
game.saveConfig('confirm_exit',true);
game.saveConfig('touchscreen',true);
game.saveConfig('fold_mode',false);
if(ua.indexOf('ipad')==-1){
game.saveConfig('phonelayout',true);
}
else if(lib.device=='ios'){
game.saveConfig('show_statusbar_ios','overlay');
}
}
else if(confirm('是否切换到触屏模式?(触屏模式可提高触屏设备的响应速度,但无法使用鼠标)')){
game.saveConfig('touchscreen',true);
if(ua.indexOf('iphone')!=-1||ua.indexOf('android')!=-1){
game.saveConfig('phonelayout',true);
}
game.reload();
}
}
}
else if(lib.config.touchscreen){
game.saveConfig('touchscreen',false);
}
if(!lib.config.toscrolled&&ua.indexOf('macintosh')!=-1){
game.saveConfig('toscrolled',true);
game.saveConfig('mousewheel',false);
}
var show_splash=lib.config.show_splash;
if(show_splash=='off'){
show_splash=false;
}
else if(show_splash=='init'){
if(localStorage.getItem('show_splash_off')){
show_splash=false;
}
}
localStorage.removeItem('show_splash_off');
var extensionlist=[];
if(!localStorage.getItem(lib.configprefix+'disable_extension')){
if(lib.config.extensions&&lib.config.extensions.length){
window.resetExtension=function(){
for(var i=0;i<lib.config.extensions.length;i++){
game.saveConfig('extension_'+lib.config.extensions[i]+'_enable',false);
}
localStorage.setItem(lib.configprefix+'disable_extension',true);
}
}
for(var i=0;i<lib.config.plays.length;i++){
if(lib.config.all.plays.indexOf(lib.config.plays[i])!=-1){
extensionlist.push(lib.config.plays[i]);
}
}
var alerted=false;
for(var i=0;i<lib.config.extensions.length;i++){
if(window.bannedExtensions.contains(lib.config.extensions[i])){
//if(!alerted) alert('读取某些扩展时出现问题。');
alerted=true;
continue;
}
var extcontent=localStorage.getItem(lib.configprefix+'extension_'+lib.config.extensions[i]);
if(extcontent){
//var backup_onload=lib.init.onload;
_status.evaluatingExtension=true;
try{
eval(extcontent);
}
catch(e){
console.log(e);
}
//lib.init.onload=backup_onload;
_status.evaluatingExtension=false;
}
else if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
extensionlist.push(lib.config.extensions[i]);
}
}
}
else{
if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
var alerted=false;
for(var i=0;i<lib.config.extensions.length;i++){
if(window.bannedExtensions.contains(lib.config.extensions[i])){
//if(!alerted) alert('读取某些扩展时出现问题。');
alerted=true;
continue;
}
game.import('extension',{name:lib.config.extensions[i]});
}
}
}
const loadPack=()=>{
const isArray=Array.isArray;
if (isArray(lib.onprepare)&&lib.onprepare.length){
_status.onprepare=Object.freeze(lib.onprepare.map(fn=>{
if(typeof fn!="function") return;
return (gnc.is.generatorFunc(fn)?gnc.of(fn):fn)();
}));
}
let toLoad=lib.config.all.cards.length+lib.config.all.characters.length+1;
if(_status.javaScriptExtensions) toLoad+=_status.javaScriptExtensions.reduce((constructingToLoad,javaScriptExtension)=>{
const lengths=Object.values(javaScriptExtension).reduce((constructingLengths,value)=>{
if(isArray(value)) constructingLengths.push(value.length);
return constructingLengths;
},[]);
if(!lengths.length) return constructingToLoad+1;
return constructingToLoad+Math.min(...lengths);
},0);
const packLoaded=gnc.of(function*(){
toLoad--;
if(toLoad) return;
if(_status.importing){
let promises=lib.creation.array;
for(const type in _status.importing){
promises.addArray(_status.importing[type])
}
yield Promise.allSettled(promises);
delete _status.importing;
}
if(_status.windowLoaded){
delete _status.windowLoaded;
lib.init.onload();
}
else _status.packLoaded=true;
});
if(localStorage.getItem(`${lib.configprefix}playback`)){
toLoad++;
lib.init.js(`${lib.assetURL}mode`,lib.config.mode,packLoaded,packLoaded);
}
else if((localStorage.getItem(`${lib.configprefix}directstart`)||!show_splash)&&lib.config.all.mode.indexOf(lib.config.mode)!=-1){
toLoad++;
lib.init.js(`${lib.assetURL}mode`,lib.config.mode,packLoaded,packLoaded);
}
lib.init.js(`${lib.assetURL}card`,lib.config.all.cards,packLoaded,packLoaded);
lib.init.js(`${lib.assetURL}character`,lib.config.all.characters,packLoaded,packLoaded);
lib.init.js(`${lib.assetURL}character`,'rank',packLoaded,packLoaded);
if(!_status.javaScriptExtensions) return;
const loadJavaScriptExtension=(javaScriptExtension,pathArray,fileArray,onLoadArray,onErrorArray,index)=>{
if(!pathArray&&!fileArray&&!onLoadArray&&!onErrorArray){
lib.init.js(javaScriptExtension.path,javaScriptExtension.file,()=>{
if(typeof javaScriptExtension.onload=='function') javaScriptExtension.onload();
packLoaded();
},()=>{
if(typeof javaScriptExtension.onerror=='function') javaScriptExtension.onerror();
packLoaded();
});
return;
}
if(typeof index!='number') index=0;
if(pathArray&&index>=javaScriptExtension.path.length) return;
if(fileArray&&index>=javaScriptExtension.file.length) return;
if(onLoadArray&&index>=javaScriptExtension.onload.length) return;
if(onErrorArray&&index>=javaScriptExtension.onerror.length) return;
const path=pathArray?javaScriptExtension.path[index]:javaScriptExtension.path;
const file=fileArray?javaScriptExtension.file[index]:javaScriptExtension.file;
const onLoad=onLoadArray?javaScriptExtension.onload[index]:javaScriptExtension.onload;
const onError=onErrorArray?javaScriptExtension.onerror[index]:javaScriptExtension.onerror;
const javaScriptExtensionOnLoad=()=>{
if(typeof onLoad=='function') onLoad();
loadJavaScriptExtension(javaScriptExtension,pathArray,fileArray,onLoadArray,onErrorArray,index+1);
packLoaded();
},jsExtOnError=()=>{
if(typeof onError=='function') onError();
loadJavaScriptExtension(javaScriptExtension,pathArray,fileArray,onLoadArray,onErrorArray,index+1);
packLoaded();
};
lib.init.js(path,file,javaScriptExtensionOnLoad,jsExtOnError);
};
_status.javaScriptExtensions.forEach(javaScriptExtension=>{
const pathArray=isArray(javaScriptExtension.path);
const fileArray=isArray(javaScriptExtension.file);
const onLoadArray=isArray(javaScriptExtension.onLoad);
const onErrorArray=isArray(javaScriptExtension.onError);
loadJavaScriptExtension(javaScriptExtension,pathArray,fileArray,onLoadArray,onErrorArray);
});
};
var layout=lib.config.layout;
if(layout=='default'||lib.layoutfixed.indexOf(lib.config.mode)!==-1){
layout='mobile';
}
if(layout=='phone'){
layout='mobile';
game.saveConfig('layout','mobile');
game.saveConfig('phonelayout',true);
}
game.layout=layout;
if(lib.config.image_background_random){
if(_status.htmlbg){
game.saveConfig('image_background',_status.htmlbg);
}
else{
var list=[];
for(var i in lib.configMenu.appearence.config.image_background.item){
if(i=='default') continue;
list.push(i);
}
game.saveConfig('image_background',list.randomGet(lib.config.image_background));
}
lib.init.background();
}
delete _status.htmlbg;
window.game=game;
game.dynamicStyle.init();
// node:path library alternative
if (typeof module!="object"||typeof module.exports!="object") lib.init.js(`${lib.assetURL}game`,"path.min",()=>{
lib.path=window._noname_path;
delete window._noname_path;
},e=>{
console.log(e);
});
var styleToLoad=6;
var styleLoaded=gnc.of(function*(){
--styleToLoad;
if(styleToLoad==0){
if(extensionlist.length&&(lib.config.mode!='connect'||show_splash)){
_status.extensionLoading=[];
let extToLoad=extensionlist.length;
const extLoaded=gnc.of(function*(){
--extToLoad;
if(extToLoad==0){
yield Promise.allSettled(_status.extensionLoading);
delete _status.extensionLoading;
loadPack();
}
});
//读取扩展
var alerted=false;
for(var i=0;i<extensionlist.length;i++){
if(window.bannedExtensions.contains(extensionlist[i])){
alerted=true;
--extToLoad;
if(extToLoad==0){
yield Promise.allSettled(_status.extensionLoading);
delete _status.extensionLoading;
loadPack();
}
continue;
}
lib.init.js(lib.assetURL+'extension/'+extensionlist[i],'extension',extLoaded,(function(i){
return gnc.of(function*(){
game.removeExtension(i);
--extToLoad;
if(extToLoad==0){
yield Promise.allSettled(_status.extensionLoading);
delete _status.extensionLoading;
loadPack();
}
});
}(extensionlist[i])));
}
}
else{
loadPack();
}
}
});
if(lib.config.layout=='default'){
lib.config.layout='mobile';
}
ui.css.layout=lib.init.css(lib.assetURL+'layout/'+layout,'layout',styleLoaded);
if(get.is.phoneLayout()){
ui.css.phone=lib.init.css(lib.assetURL+'layout/default','phone',styleLoaded);
}
else{
ui.css.phone=lib.init.css();
styleToLoad--;
}
ui.css.theme=lib.init.css(lib.assetURL+'theme/'+lib.config.theme,'style',styleLoaded);
ui.css.card_style=lib.init.css(lib.assetURL+'theme/style/card',lib.config.card_style,styleLoaded);
ui.css.cardback_style=lib.init.css(lib.assetURL+'theme/style/cardback',lib.config.cardback_style,styleLoaded);
ui.css.hp_style=lib.init.css(lib.assetURL+'theme/style/hp',lib.config.hp_style,styleLoaded);
if(lib.config.player_style&&lib.config.player_style!='default'&&lib.config.player_style!='custom'){
var str='';
switch(lib.config.player_style){
case 'wood':str='url("'+lib.assetURL+'theme/woodden/wood.jpg")';break;
case 'music':str='linear-gradient(#4b4b4b, #464646)';break;
case 'simple':str='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))';break;
}
ui.css.player_stylesheet=lib.init.sheet('#window .player{background-image:'+str+'}');
}
if(lib.config.border_style&&lib.config.border_style!='default'&&lib.config.border_style!='custom'&&lib.config.border_style!='auto'){
ui.css.border_stylesheet=lib.init.sheet();
var bstyle=lib.config.border_style;
if(bstyle.indexOf('dragon_')==0){
bstyle=bstyle.slice(7);
}
ui.css.border_stylesheet.sheet.insertRule('#window .player>.framebg,#window #arena.long.mobile:not(.fewplayer) .player[data-position="0"]>.framebg{display:block;background-image:url("'+lib.assetURL+'theme/style/player/'+bstyle+'1.png")}',0);
ui.css.border_stylesheet.sheet.insertRule('#window #arena.long:not(.fewplayer) .player>.framebg, #arena.oldlayout .player>.framebg{background-image:url("'+lib.assetURL+'theme/style/player/'+bstyle+'3.png")}',0);
ui.css.border_stylesheet.sheet.insertRule('.player>.count{z-index: 3 !important;border-radius: 2px !important;text-align: center !important;}',0);
}
if(lib.config.control_style&&lib.config.control_style!='default'&&lib.config.control_style!='custom'){
var str='';
switch(lib.config.control_style){
case 'wood':str='url("'+lib.assetURL+'theme/woodden/wood.jpg")';break;
case 'music':str='linear-gradient(#4b4b4b, #464646);color:white;text-shadow:black 0 0 2px';break;
case 'simple':str='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));color:white;text-shadow:black 0 0 2px';break;
}
if(lib.config.control_style=='wood'){
ui.css.control_stylesheet=lib.init.sheet('#window .control,#window .menubutton,#window #system>div>div,#window #system>div>.pressdown2{background-image:'+str+'}');
}
else{
ui.css.control_stylesheet=lib.init.sheet('#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:'+str+'}');
}
}
if(lib.config.menu_style&&lib.config.menu_style!='default'&&lib.config.menu_style!='custom'){
var str='';
switch(lib.config.menu_style){
case 'wood':str='url("'+lib.assetURL+'theme/woodden/wood2.png")';break;
case 'music':str='linear-gradient(#4b4b4b, #464646);color:white;text-shadow:black 0 0 2px';break;
case 'simple':str='linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));color:white;text-shadow:black 0 0 2px';break;
}
ui.css.menu_stylesheet=lib.init.sheet('html #window>.dialog.popped,html .menu,html .menubg{background-image:'+str+'}');
}
lib.config.duration=500;
if(!lib.config.touchscreen){
document.addEventListener('mousewheel',ui.click.windowmousewheel,{passive:true});
document.addEventListener('mousemove',ui.click.windowmousemove);
document.addEventListener('mousedown',ui.click.windowmousedown);
document.addEventListener('mouseup',ui.click.windowmouseup);
document.addEventListener('contextmenu',ui.click.right);
}
else{
document.addEventListener('touchstart',ui.click.touchconfirm);
document.addEventListener('touchstart',ui.click.windowtouchstart);
document.addEventListener('touchend',ui.click.windowtouchend);
document.addEventListener('touchmove',ui.click.windowtouchmove);
}
};
var proceed2=()=>{
if(config3){
proceed(config3);
}
else{
config3=true;
}
};
ui.css={menu:lib.init.css(lib.assetURL+'layout/default','menu',function(){
ui.css.default=lib.init.css(lib.assetURL+'layout/default','layout');
proceed2();
})};
if(lib.device){
lib.init.cordovaReady=function(){
if(lib.device=='android'){
document.addEventListener("pause", function(){
if(!_status.paused2&&(typeof _status.event.isMine=='function'&&!_status.event.isMine())){
ui.click.pause();
}
if(ui.backgroundMusic){
ui.backgroundMusic.pause();
}
});
document.addEventListener("resume", ()=>{
if(ui.backgroundMusic) Promise.resolve(ui.backgroundMusic.play()).catch(()=>void 0);
});
document.addEventListener("backbutton", function(){
if(ui.arena&&ui.arena.classList.contains('menupaused')){
if(window.saveNonameInput){
window.saveNonameInput();
}
else{
ui.click.configMenu();
}
}
else if(lib.config.confirm_exit){
navigator.notification.confirm(
'是否退出游戏?',
function(index){
switch(index){
case 2:game.saveConfig('null');game.reload();break;
case 3:navigator.app.exitApp();break;
}
},
'确认退出',
['取消','重新开始','退出']
);
}
else{
navigator.app.exitApp();
}
});
}
game.download=function(url,folder,onsuccess,onerror,dev,onprogress){
if(url.indexOf('http')!=0){
url=get.url(dev)+url;
}
var fileTransfer = new FileTransfer();
folder=lib.assetURL+folder;
if(onprogress){
fileTransfer.onprogress=function(progressEvent){
onprogress(progressEvent.loaded,progressEvent.total);
};
}
lib.config.brokenFile.add(folder);
game.saveConfigValue('brokenFile');
fileTransfer.download(encodeURI(url),encodeURI(folder),function(){
lib.config.brokenFile.remove(folder);
game.saveConfigValue('brokenFile');
if(onsuccess){
onsuccess();
}
},onerror);
};
game.readFile=function(filename,callback,onerror){
window.resolveLocalFileSystemURL(lib.assetURL,function(entry){
entry.getFile(filename,{},function(fileEntry){
fileEntry.file(function(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(e){
callback(e.target.result);
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
},onerror);
},onerror);
},onerror);
};
game.readFileAsText=function(filename,callback,onerror){
window.resolveLocalFileSystemURL(lib.assetURL,function(entry){
entry.getFile(filename,{},function(fileEntry){
fileEntry.file(function(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(e){
callback(e.target.result);
};
fileReader.readAsText(fileToLoad, "UTF-8");
},onerror);
},onerror);
},onerror);
};
game.writeFile=function(data,path,name,callback){
game.ensureDirectory(path,function(){
if(Object.prototype.toString.call(data)=='[object File]'){
var fileReader = new FileReader();
fileReader.onload = function(e){
game.writeFile(e.target.result,path,name,callback);
};
fileReader.readAsArrayBuffer(data, "UTF-8");
}
else{
window.resolveLocalFileSystemURL(lib.assetURL+path,function(entry){
entry.getFile(name,{create:true},function(fileEntry){
fileEntry.createWriter(function(fileWriter){
fileWriter.onwriteend=callback;
fileWriter.write(data);
});
});
});
}
});
};
game.removeFile=function(dir,callback){
window.resolveLocalFileSystemURL(lib.assetURL,function(entry){
entry.getFile(dir,{},function(fileEntry){
fileEntry.remove();
if(callback){
callback();
}
});
});
};
game.getFileList=(dir,success,failure)=>{
var files=[],folders=[];
window.resolveLocalFileSystemURL(lib.assetURL+dir,entry=>{
var dirReader=entry.createReader();
var entries=[];
var readEntries=()=>{
dirReader.readEntries(results=>{
if(!results.length){
entries.sort();
for(var i=0;i<entries.length;i++){
if(entries[i].isDirectory){
folders.push(entries[i].name);
}
else{
files.push(entries[i].name);
}
}
success(folders,files);
}
else{
entries=entries.concat(Array.from(results));
readEntries();
}
},failure);
};
readEntries();
},failure);
};
game.ensureDirectory=(list,callback,file)=>{
const directoryList=typeof list=='string'?[list]:list.slice().reverse(),num=file?1:0,access=(entry,directory,createDirectory)=>{
if(directory.length<=num){
createDirectory();
return;
}
const str=directory.pop();
return new Promise((resolve,reject)=>entry.getDirectory(str,{
create:false
},resolve,reject)).catch(()=>new Promise(resolve=>entry.getDirectory(str,{
create:true
},resolve))).then(directoryEntry=>access(directoryEntry,directory,createDirectory));
};
return new Promise((resolve,reject)=>window.resolveLocalFileSystemURL(lib.assetURL,rootEntry=>{
const createDirectory=()=>{
if(directoryList.length) access(rootEntry,directoryList.pop().split('/').reverse(),createDirectory);
if(typeof callback=='function') callback();
resolve();
};
createDirectory();
},reject));
};
if(ui.updateUpdate){
ui.updateUpdate();
}
var showbar=function(){
if(window.StatusBar){
if(lib.device=='android'){
if(lib.config.show_statusbar_android){
window.StatusBar.overlaysWebView(false);
window.StatusBar.backgroundColorByName('black');
window.StatusBar.show();
}
}
else if(lib.device=='ios'){
if(lib.config.show_statusbar_ios!='off'&&lib.config.show_statusbar_ios!='auto'){
if(lib.config.show_statusbar_ios=='default'){
window.StatusBar.overlaysWebView(false);
}
else{
window.StatusBar.overlaysWebView(true);
}
window.StatusBar.backgroundColorByName('black');
window.StatusBar.show();
}
}
}
}
if(lib.arenaReady){
lib.arenaReady.push(showbar);
}
else{
showbar();
}
}
}
else if(typeof window.require=='function'){
lib.node={
fs:require('fs'),
path:require("path"),
debug:function(){
require('electron').remote.getCurrentWindow().toggleDevTools();
}
};
lib.path=lib.node.path;
game.download=function(url,folder,onsuccess,onerror,dev,onprogress){
if(url.indexOf('http')!=0){
url=get.url(dev)+url;
}
game.ensureDirectory(folder,function(){
try{
var file = lib.node.fs.createWriteStream(__dirname+'/'+folder);
}
catch(e){
onerror();
}
lib.config.brokenFile.add(folder);
game.saveConfigValue('brokenFile');
if(!lib.node.http) lib.node.http=require('http');
if(!lib.node.https) lib.node.https=require('https');
var opts = require('url').parse(encodeURI(url));
opts.headers={'User-Agent': 'AppleWebkit'};
var request = (url.indexOf('https')==0?lib.node.https:lib.node.http).get(opts, function(response) {
var stream=response.pipe(file);
stream.on('finish',function(){
lib.config.brokenFile.remove(folder);
game.saveConfigValue('brokenFile');
if(onsuccess){
onsuccess();
}
});
stream.on('error',onerror);
if(onprogress){
var streamInterval=setInterval(function(){
if(stream.closed){
clearInterval(streamInterval);
}
else{
onprogress(stream.bytesWritten);
}
},200);
}
});
},true);
};
game.readFile=function(filename,callback,onerror){
lib.node.fs.readFile(__dirname+'/'+filename,function(err,data){
if(err){
onerror(err);
}
else{
callback(data);
}
});
};
game.readFileAsText=function(filename,callback,onerror){
lib.node.fs.readFile(__dirname+'/'+filename,'utf-8',function(err,data){
if(err){
onerror(err);
}
else{
callback(data);
}
});
};
game.writeFile=function(data,path,name,callback){
game.ensureDirectory(path,function(){
if(Object.prototype.toString.call(data)=='[object File]'){
var fileReader = new FileReader();
fileReader.onload = function(e){
game.writeFile(e.target.result,path,name,callback);
};
fileReader.readAsArrayBuffer(data, "UTF-8");
}
else{
get.zip(function(zip){
zip.file('i',data);
lib.node.fs.writeFile(__dirname+'/'+path+'/'+name,zip.files.i.asNodeBuffer(),null,callback);
});
}
});
};
game.removeFile=function(filename,callback){
lib.node.fs.unlink(__dirname+'/'+filename,callback||function(){});
};
game.getFileList=(dir,success,failure)=>{
var files=[],folders=[];
dir=__dirname+'/'+dir;
if(typeof failure=="undefined"){
failure=err=>{
throw err;
};
}
else if(failure == null){
failure=()=>{};
}
try{
lib.node.fs.readdir(dir,(err,filelist)=>{
if(err){
failure(err);
return;
}
for(var i=0;i<filelist.length;i++){
if(filelist[i][0]!='.'&&filelist[i][0]!='_'){
if(lib.node.fs.statSync(dir+'/'+filelist[i]).isDirectory()){
folders.push(filelist[i]);
}
else{
files.push(filelist[i]);
}
}
}
success(folders,files);
});
}
catch(e){
failure(e);
}
};
game.ensureDirectory=(list,callback,file)=>{
const directoryList=typeof list=='string'?[list]:list.slice().reverse(),number=file?1:0,access=(path,directory,createDirectory)=>{
if(directory.length<=number){
createDirectory();
return;
}
path+=`/${directory.pop()}`;
const fullPath=`${__dirname}${path}`;
return new Promise((resolve,reject)=>lib.node.fs.access(fullPath,errnoException=>{
if(errnoException) reject();
else resolve();
})).catch(()=>new Promise((resolve,reject)=>lib.node.fs.mkdir(fullPath,errnoException=>{
if(errnoException) reject(errnoException);
else resolve();
}))).then(()=>access(path,directory,createDirectory),console.log);
};
return new Promise(resolve=>{
const createDirectory=()=>{
if(directoryList.length) access('',directoryList.pop().split('/').reverse(),createDirectory);
else{
if(typeof callback=='function') callback();
resolve();
}
};
createDirectory();
});
};
if(ui.updateUpdate){
ui.updateUpdate();
}
}
else{
window.onbeforeunload=function(){
if(lib.config.confirm_exit&&!_status.reloading){
return '是否离开游戏?'
}
else{
return null;
}
}
}
lib.config=window.config;
lib.configOL={};
delete window.config;
let config2;
if(localStorage.getItem(`${lib.configprefix}nodb`)) window.nodb=true;
if(window.indexedDB&&!window.nodb) new Promise((resolve,reject)=>{
const idbOpenDBRequest=window.indexedDB.open(`${lib.configprefix}data`,4);
idbOpenDBRequest.onerror=reject;
idbOpenDBRequest.onsuccess=resolve;
idbOpenDBRequest.onupgradeneeded=idbVersionChangeEvent=>{
const idbDatabase=idbVersionChangeEvent.target.result;
if(!idbDatabase.objectStoreNames.contains('video')) idbDatabase.createObjectStore('video',{
keyPath:'time'
});
if(!idbDatabase.objectStoreNames.contains('image')) idbDatabase.createObjectStore('image');
if(!idbDatabase.objectStoreNames.contains('audio')) idbDatabase.createObjectStore('audio');
if(!idbDatabase.objectStoreNames.contains('config')) idbDatabase.createObjectStore('config');
if(!idbDatabase.objectStoreNames.contains('data')) idbDatabase.createObjectStore('data');
};
}).then(event=>{
lib.db=event.target.result;
return game.getDB('config');
}).then(object=>{
if(!object.storageImported){
try{
config2=JSON.parse(localStorage.getItem(`${lib.configprefix}config`));
if(!config2||typeof config2!='object') throw 'err';
}
catch(err){
config2={};
}
Object.keys(config2).forEach(key=>game.saveConfig(key,config2[key]));
Object.keys(lib.mode).forEach(key=>{
try{
config2=JSON.parse(localStorage.getItem(`${lib.configprefix}${key}`));
if(!config2||typeof config2!='object'||get.is.empty(config2)) throw 'err';
}
catch(err){
config2=false;
}
localStorage.removeItem(`${lib.configprefix}${key}`);
if(config2) game.putDB('data',key,config2);
});
game.saveConfig('storageImported',true);
lib.init.background();
localStorage.removeItem(`${lib.configprefix}config`);
}
else config2=object;
proceed(config2);
});
else{
try{
config2=JSON.parse(localStorage.getItem(lib.configprefix+'config'));
if(!config2||typeof config2!='object') throw 'err'
}
catch(err){
config2={};
localStorage.setItem(lib.configprefix+'config',JSON.stringify({}));
}
proceed(config2);
}
},
reset:function(){
if(window.inSplash) return;
if(window.resetExtension){
if(confirm('游戏似乎未正常载入,有可能因为部分扩展未正常载入,或者因为部分扩展未载入完毕。\n是否禁用扩展并重新打开')){
window.resetExtension();
window.location.reload();
}
}
else{
if(lib.device){
if(navigator.notification){
navigator.notification.confirm(
'游戏似乎未正常载入,是否重置游戏?',
function(index){
if(index==2){
localStorage.removeItem('noname_inited');
window.location.reload();
}
else if(index==3){
var noname_inited=localStorage.getItem('noname_inited');
var onlineKey=localStorage.getItem(lib.configprefix+'key');
localStorage.clear();
if(noname_inited){
localStorage.setItem('noname_inited',noname_inited);
}
if(onlineKey){
localStorage.setItem(lib.configprefix+'key',onlineKey);
}
if(indexedDB) indexedDB.deleteDatabase(lib.configprefix+'data');
setTimeout(function(){
window.location.reload();
},200);
}
},
'确认退出',
['取消','重新下载','重置设置']
);
}
else{
if(confirm('游戏似乎未正常载入,是否重置游戏?')){
localStorage.removeItem('noname_inited');
window.location.reload();
}
}
}
else{
if(confirm('游戏似乎未正常载入,是否重置游戏?')){
var onlineKey=localStorage.getItem(lib.configprefix+'key');
localStorage.clear();
if(onlineKey){
localStorage.setItem(lib.configprefix+'key',onlineKey);
}
if(indexedDB) indexedDB.deleteDatabase(lib.configprefix+'data');
setTimeout(function(){
window.location.reload();
},200);
}
}
}
},
//lib.onload支持传入GeneratorFunction以解决异步函数的问题 by诗笺
onload:gnc.of(function*(){
const libOnload=lib.onload;
delete lib.onload;
while(Array.isArray(libOnload)&&libOnload.length){
const fun=libOnload.shift();
if(typeof fun!="function") continue;
yield (gnc.is.generatorFunc(fun)?gnc.of(fun):fun)();
}
ui.updated();
game.documentZoom=game.deviceZoom;
if(game.documentZoom!=1){
ui.updatez();
}
ui.background=ui.create.div('.background');
ui.background.style.backgroundSize="cover";
ui.background.style.backgroundPosition='50% 50%';
if(lib.config.image_background&&lib.config.image_background!='default'&&lib.config.image_background.indexOf('custom_')!=0){
ui.background.setBackgroundImage('image/background/'+lib.config.image_background+'.jpg');
if(lib.config.image_background_blur){
ui.background.style.filter='blur(8px)';
ui.background.style.webkitFilter='blur(8px)';
ui.background.style.transform='scale(1.05)';
}
}
document.documentElement.style.backgroundImage='';
document.documentElement.style.backgroundSize='';
document.documentElement.style.backgroundPosition='';
document.body.insertBefore(ui.background,document.body.firstChild);
document.body.onresize=ui.updatexr;
if(lib.config.touchscreen){
document.body.addEventListener('touchstart',function(e){
this.startX=e.touches[0].clientX/game.documentZoom;
this.startY=e.touches[0].clientY/game.documentZoom;
_status.dragged=false;
});
document.body.addEventListener('touchmove',function(e){
if(_status.dragged) return;
if (Math.abs(e.touches[0].clientX/game.documentZoom - this.startX) > 10 ||
Math.abs(e.touches[0].clientY/game.documentZoom - this.startY) > 10) {
_status.dragged=true;
}
});
}
if(lib.config.image_background.indexOf('custom_')==0){
ui.background.style.backgroundImage="none";
game.getDB('image',lib.config.image_background,function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
ui.background.style.backgroundImage='url('+data+')';
if(lib.config.image_background_blur){
ui.background.style.filter='blur(8px)';
ui.background.style.webkitFilter='blur(8px)';
ui.background.style.transform='scale(1.05)';
}
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.card_style=='custom'){
game.getDB('image','card_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.card_stylesheet){
ui.css.card_stylesheet.remove();
}
ui.css.card_stylesheet=lib.init.sheet('.card:not(*:empty){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.cardback_style=='custom'){
game.getDB('image','cardback_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.cardback_stylesheet){
ui.css.cardback_stylesheet.remove();
}
ui.css.cardback_stylesheet=lib.init.sheet('.card:empty,.card.infohidden{background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','cardback_style2',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.cardback_stylesheet2){
ui.css.cardback_stylesheet2.remove();
}
ui.css.cardback_stylesheet2=lib.init.sheet('.card.infohidden:not(.infoflip){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.hp_style=='custom'){
game.getDB('image','hp_style1',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet1){
ui.css.hp_stylesheet1.remove();
}
ui.css.hp_stylesheet1=lib.init.sheet('.hp:not(.text):not(.actcount)[data-condition="high"]>div:not(.lost){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','hp_style2',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet2){
ui.css.hp_stylesheet2.remove();
}
ui.css.hp_stylesheet2=lib.init.sheet('.hp:not(.text):not(.actcount)[data-condition="mid"]>div:not(.lost){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','hp_style3',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet3){
ui.css.hp_stylesheet3.remove();
}
ui.css.hp_stylesheet3=lib.init.sheet('.hp:not(.text):not(.actcount)[data-condition="low"]>div:not(.lost){background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
game.getDB('image','hp_style4',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.hp_stylesheet4){
ui.css.hp_stylesheet4.remove();
}
ui.css.hp_stylesheet4=lib.init.sheet('.hp:not(.text):not(.actcount)>.lost{background-image:url('+fileLoadedEvent.target.result+')}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.player_style=='custom'){
ui.css.player_stylesheet=lib.init.sheet('#window .player{background-image:none;background-size:100% 100%;}');
game.getDB('image','player_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.player_stylesheet){
ui.css.player_stylesheet.remove();
}
ui.css.player_stylesheet=lib.init.sheet('#window .player{background-image:url("'+fileLoadedEvent.target.result+'");background-size:100% 100%;}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.border_style=='custom'){
game.getDB('image','border_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.border_stylesheet){
ui.css.border_stylesheet.remove();
}
ui.css.border_stylesheet=lib.init.sheet();
ui.css.border_stylesheet.sheet.insertRule('#window .player>.framebg{display:block;background-image:url("'+fileLoadedEvent.target.result+'")}',0);
ui.css.border_stylesheet.sheet.insertRule('.player>.count{z-index: 3 !important;border-radius: 2px !important;text-align: center !important;}',0);
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.control_style=='custom'){
game.getDB('image','control_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.control_stylesheet){
ui.css.control_stylesheet.remove();
}
ui.css.control_stylesheet=lib.init.sheet('#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:url("'+fileLoadedEvent.target.result+'")}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
if(lib.config.menu_style=='custom'){
game.getDB('image','menu_style',function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent){
if(ui.css.menu_stylesheet){
ui.css.menu_stylesheet.remove();
}
ui.css.menu_stylesheet=lib.init.sheet('html #window>.dialog.popped,html .menu,html .menubg{background-image:url("'+fileLoadedEvent.target.result+'");background-size:cover}');
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
var proceed2=gnc.of(function*(){
var mode=lib.imported.mode;
var card=lib.imported.card;
var character=lib.imported.character;
var play=lib.imported.play;
delete window.game;
var i,j,k;
for(i in mode[lib.config.mode].element){
if(!lib.element[i]) lib.element[i]=[];
for(j in mode[lib.config.mode].element[i]){
if(j=='init'){
if(!lib.element[i].inits) lib.element[i].inits=[];
lib.element[i].inits.push(mode[lib.config.mode].element[i][j]);
}
else{
lib.element[i][j]=mode[lib.config.mode].element[i][j];
}
}
}
for(i in mode[lib.config.mode].ai){
if(typeof mode[lib.config.mode].ai[i]=='object'){
if(ai[i]==undefined) ai[i]={};
for(j in mode[lib.config.mode].ai[i]){
ai[i][j]=mode[lib.config.mode].ai[i][j];
}
}
else{
ai[i]=mode[lib.config.mode].ai[i];
}
}
for(i in mode[lib.config.mode].ui){
if(typeof mode[lib.config.mode].ui[i]=='object'){
if(ui[i]==undefined) ui[i]={};
for(j in mode[lib.config.mode].ui[i]){
ui[i][j]=mode[lib.config.mode].ui[i][j];
}
}
else{
ui[i]=mode[lib.config.mode].ui[i];
}
}
for(i in mode[lib.config.mode].game){
game[i]=mode[lib.config.mode].game[i];
}
for(i in mode[lib.config.mode].get){
get[i]=mode[lib.config.mode].get[i];
}
lib.init.start=mode[lib.config.mode].start;
lib.init.startBefore=mode[lib.config.mode].startBefore;
if(game.onwash){
lib.onwash.push(game.onwash);
delete game.onwash;
}
if(game.onover){
lib.onover.push(game.onover);
delete game.onover;
}
lib.config.banned=lib.config[lib.config.mode+'_banned']||[];
lib.config.bannedcards=lib.config[lib.config.mode+'_bannedcards']||[];
lib.rank=window.noname_character_rank;
delete window.noname_character_rank;
for(i in mode[lib.config.mode]){
if(i=='element') continue;
if(i=='game') continue;
if(i=='ai') continue;
if(i=='ui') continue;
if(i=='get') continue;
if(i=='config') continue;
if(i=='onreinit') continue;
if(i=='start') continue;
if(i=='startBefore') continue;
if(lib[i]==undefined) lib[i]=(Array.isArray(mode[lib.config.mode][i]))?[]:{};
for(j in mode[lib.config.mode][i]){
lib[i][j]=mode[lib.config.mode][i][j];
}
}
if(typeof mode[lib.config.mode].init=='function'){
mode[lib.config.mode].init();
}
var connectCharacterPack=[];
var connectCardPack=[];
for(i in character){
if(character[i].character){
const characterPack=lib.characterPack[i];
if(characterPack) Object.assign(characterPack,character[i].character);
else lib.characterPack[i]=character[i].character;
}
for(j in character[i]){
if(j=='mode'||j=='forbid') continue;
if(j=='connect'){
connectCharacterPack.push(i);
continue;
}
if(j=='character'&&!lib.config.characters.contains(i)&&lib.config.mode!='connect'){
if(lib.config.mode=='chess'&&get.config('chess_mode')=='leader'&&get.config('chess_leader_allcharacter')){
for(k in character[i][j]){
lib.hiddenCharacters.push(k);
}
}
else if(lib.config.mode!='boss'||i!='boss'){
continue;
}
}
if(Array.isArray(lib[j])&&Array.isArray(character[i][j])){
lib[j].addArray(character[i][j]);
continue;
}
for(k in character[i][j]){
if(j=='character'){
if(!character[i][j][k][4]){
character[i][j][k][4]=[];
}
if(character[i][j][k][4].contains('boss')||
character[i][j][k][4].contains('hiddenboss')){
lib.config.forbidai.add(k);
}
if(lib.config.forbidai_user&&lib.config.forbidai_user.contains(k)){
lib.config.forbidai.add(k);
}
for(var l=0;l<character[i][j][k][3].length;l++){
lib.skilllist.add(character[i][j][k][3][l]);
}
}
if(j=='skill'&&k[0]=='_'&&(lib.config.mode!='connect'?(!lib.config.characters.contains(i)):(!character[i].connect))){
continue;
}
if(j=='translate'&&k==i){
lib[j][k+'_character_config']=character[i][j][k];
}
else{
if(lib[j][k]==undefined){
if(j=='skill'&&!character[i][j][k].forceLoad&&lib.config.mode=='connect'&&!character[i].connect){
lib[j][k]={
nopop:character[i][j][k].nopop,
derivation:character[i][j][k].derivation
};
}
else{
Object.defineProperty(lib[j],k,Object.getOwnPropertyDescriptor(character[i][j],k));
}
if(j=='card'&&lib[j][k].derivation){
if(!lib.cardPack.mode_derivation){
lib.cardPack.mode_derivation=[k];
}
else{
lib.cardPack.mode_derivation.push(k);
}
}
}
else if(Array.isArray(lib[j][k])&&Array.isArray(character[i][j][k])){
lib[j][k].addArray(character[i][j][k]);
}
else{
console.log(
`dublicate ${j} in character ${i}:\n${k}:\nlib.${j}.${k}`,
lib[j][k],
`\ncharacter.${i}.${j}.${k}`,
character[i][j][k]
);
}
}
}
}
}
var connect_avatar_list=[];
for(var i in lib.character){
connect_avatar_list.push(i);
}
connect_avatar_list.sort(lib.sort.capt);
for(var i=0;i<connect_avatar_list.length;i++){
var ia=connect_avatar_list[i];
lib.mode.connect.config.connect_avatar.item[ia]=lib.translate[ia];
}
if(lib.config.mode!='connect'){
var pilecfg=lib.config.customcardpile[get.config('cardpilename')||'当前牌堆'];
if(pilecfg){
lib.config.bannedpile=get.copy(pilecfg[0]||{});
lib.config.addedpile=get.copy(pilecfg[1]||{});
}
else{
lib.config.bannedpile={};
lib.config.addedpile={};
}
}
else{
lib.cardPackList={};
}
for(i in card){
const cardPack=lib.cardPack[i]?lib.cardPack[i]:lib.cardPack[i]=[];
if(card[i].card){
for(var j in card[i].card){
if(!card[i].card[j].hidden&&card[i].translate[j+'_info']){
cardPack.push(j);
}
}
}
for(j in card[i]){
if(j=='mode'||j=='forbid') continue;
if(j=='connect'){
connectCardPack.push(i);
continue;
}
if(j=='list'){
if(lib.config.mode=='connect'){
const cardPackList=lib.cardPackList[i];
if(cardPackList) cardPackList.addArray(card[i][j]);
else lib.cardPackList[i]=card[i][j];
}
else{
if(lib.config.cards.contains(i)){
var pile;
if(typeof card[i][j]=='function'){
pile=card[i][j]();
}
else{
pile=card[i][j];
}
const cardPile=lib.cardPile[i];
if(cardPile) cardPile.addArray(pile);
else lib.cardPile[i]=pile.slice(0);
if(lib.config.bannedpile[i]){
for(var k=0;k<lib.config.bannedpile[i].length;k++){
pile[lib.config.bannedpile[i][k]]=null;
}
}
for(var k=0;k<pile.length;k++){
if(!pile[k]){
pile.splice(k--,1);
}
}
if(lib.config.addedpile[i]){
for(var k=0;k<lib.config.addedpile[i].length;k++){
pile.push(lib.config.addedpile[i][k]);
}
}
lib.card.list.addArray(pile);
}
}
}
else{
for(k in card[i][j]){
if(j=='skill'&&k[0]=='_'&&!card[i][j][k].forceLoad&&(lib.config.mode!='connect'?(!lib.config.cards.contains(i)):(!card[i].connect))){
continue;
}
if(j=='translate'&&k==i){
lib[j][k+'_card_config']=card[i][j][k];
}
else{
if(lib[j][k]==undefined){
if(j=='skill'&&!card[i][j][k].forceLoad&&lib.config.mode=='connect'&&!card[i].connect){
lib[j][k]={
nopop:card[i][j][k].nopop,
derivation:card[i][j][k].derivation
};
}
else{
Object.defineProperty(lib[j],k,Object.getOwnPropertyDescriptor(card[i][j],k));
}
}
else{
console.log(
`dublicate ${j} in card ${i}:\n${k}:\nlib.${j}.${k}`,
lib[j][k],
`\ncard.${i}.${j}.${k}`,
card[i][j][k]
);
}
if(j=='card'&&lib[j][k].derivation){
if(!lib.cardPack.mode_derivation){
lib.cardPack.mode_derivation=[k];
}
else{
lib.cardPack.mode_derivation.push(k);
}
}
}
}
}
}
}
if(lib.cardPack.mode_derivation){
for(var i=0;i<lib.cardPack.mode_derivation.length;i++){
if(typeof lib.card[lib.cardPack.mode_derivation[i]].derivation=='string'&&!lib.character[lib.card[lib.cardPack.mode_derivation[i]].derivation]){
lib.cardPack.mode_derivation.splice(i--,1);
}
else if(typeof lib.card[lib.cardPack.mode_derivation[i]].derivationpack=='string'&&!lib.config.cards.contains(lib.card[lib.cardPack.mode_derivation[i]].derivationpack)){
lib.cardPack.mode_derivation.splice(i--,1);
}
}
if(lib.cardPack.mode_derivation.length==0){
delete lib.cardPack.mode_derivation;
}
}
if(lib.config.mode!='connect'){
for(i in play){
if(lib.config.hiddenPlayPack.contains(i)) continue;
if(play[i].forbid&&play[i].forbid.contains(lib.config.mode)) continue;
if(play[i].mode&&play[i].mode.contains(lib.config.mode)==false) continue;
for(j in play[i].element){
if(!lib.element[j]) lib.element[j]=[];
for(k in play[i].element[j]){
if(k=='init'){
if(!lib.element[j].inits) lib.element[j].inits=[];
lib.element[j].inits.push(play[i].element[j][k]);
}
else{
lib.element[j][k]=play[i].element[j][k];
}
}
}
for(j in play[i].ui){
if(typeof play[i].ui[j]=='object'){
if(ui[j]==undefined) ui[j]={};
for(k in play[i].ui[j]){
ui[j][k]=play[i].ui[j][k];
}
}
else{
ui[j]=play[i].ui[j];
}
}
for(j in play[i].game){
game[j]=play[i].game[j];
}
for(j in play[i].get){
get[j]=play[i].get[j];
}
for(j in play[i]){
if(j=='mode'||j=='forbid'||j=='init'||j=='element'||
j=='game'||j=='get'||j=='ui'||j=='arenaReady') continue;
for(k in play[i][j]){
if(j=='translate'&&k==i){
// lib[j][k+'_play_config']=play[i][j][k];
}
else{
if(lib[j][k]!=undefined){
console.log(
`dublicate ${j} in play ${i}:\n${k}:\nlib.${j}.${k}`,
lib[j][k],
`\nplay.${i}.${j}.${k}`,
play[i][j][k]
);
}
lib[j][k]=play[i][j][k];
}
}
}
if(typeof play[i].init=='function') play[i].init();
if(typeof play[i].arenaReady=='function') lib.arenaReady.push(play[i].arenaReady);
}
}
lib.connectCharacterPack=[];
lib.connectCardPack=[];
for(var i=0;i<lib.config.all.characters.length;i++){
var packname=lib.config.all.characters[i];
if(connectCharacterPack.contains(packname)){
lib.connectCharacterPack.push(packname)
}
}
for(var i=0;i<lib.config.all.cards.length;i++){
var packname=lib.config.all.cards[i];
if(connectCardPack.contains(packname)){
lib.connectCardPack.push(packname)
}
}
if(lib.config.mode!='connect'){
for(i=0;i<lib.card.list.length;i++){
if(lib.card.list[i][2]=='huosha'){
lib.card.list[i]=lib.card.list[i].slice(0);
lib.card.list[i][2]='sha';
lib.card.list[i][3]='fire';
}
else if(lib.card.list[i][2]=='leisha'){
lib.card.list[i]=lib.card.list[i].slice(0);
lib.card.list[i][2]='sha';
lib.card.list[i][3]='thunder';
}
if(!lib.card[lib.card.list[i][2]]){
lib.card.list.splice(i,1);i--;
}
else if(lib.card[lib.card.list[i][2]].mode&&
lib.card[lib.card.list[i][2]].mode.contains(lib.config.mode)==false){
lib.card.list.splice(i,1);i--;
}
}
}
if(lib.config.mode=='connect'){
_status.connectMode=true;
}
if(window.isNonameServer){
lib.cheat.i();
}
else if(lib.config.dev&&(!_status.connectMode||lib.config.debug)){
lib.cheat.i();
}
lib.config.sort_card=get.sortCard(lib.config.sort);
delete lib.imported.character;
delete lib.imported.card;
delete lib.imported.mode;
delete lib.imported.play;
for(var i in lib.init){
if(i.indexOf('setMode_')==0){
delete lib.init[i];
}
}
if(!_status.connectMode){
for(var i=0;i<lib.extensions.length;i++){
try{
_status.extension=lib.extensions[i][0];
_status.evaluatingExtension=lib.extensions[i][3];
if (typeof lib.extensions[i][1]=="function")
yield (gnc.is.coroutine(lib.extensions[i][1])?gnc.of(lib.extensions[i][1]):lib.extensions[i][1]).call(lib.extensions[i],lib.extensions[i][2],lib.extensions[i][4]);
if(lib.extensions[i][4]){
if(lib.extensions[i][4].character){
for(var j in lib.extensions[i][4].character.character){
game.addCharacterPack(get.copy(lib.extensions[i][4].character));
break;
}
}
if(lib.extensions[i][4].card){
for(var j in lib.extensions[i][4].card.card){
game.addCardPack(get.copy(lib.extensions[i][4].card));
break;
}
}
if(lib.extensions[i][4].skill){
for(var j in lib.extensions[i][4].skill.skill){
game.addSkill(j,lib.extensions[i][4].skill.skill[j],
lib.extensions[i][4].skill.translate[j],
lib.extensions[i][4].skill.translate[j+'_info'],
lib.extensions[i][4].skill.translate[j+'_append']);
}
}
}
delete _status.extension;
delete _status.evaluatingExtension;
}
catch(e){
console.log(e);
}
}
}
delete lib.extensions;
if(lib.init.startBefore){
lib.init.startBefore();
delete lib.init.startBefore;
}
ui.create.arena();
game.createEvent('game',false).setContent(lib.init.start);
if(lib.mode[lib.config.mode]&&lib.mode[lib.config.mode].fromextension){
var startstr=mode[lib.config.mode].start.toString();
if(startstr.indexOf('onfree')==-1){
setTimeout(lib.init.onfree,500);
}
}
delete lib.init.start;
if(Array.isArray(_status.onprepare)&&_status.onprepare.length){
yield Promise.allSettled(_status.onprepare);
delete _status.onprepare;
}
game.loop();
})
var proceed=gnc.of(function*(){
if(!lib.db){
try{
lib.storage=JSON.parse(localStorage.getItem(lib.configprefix+lib.config.mode));
if(typeof lib.storage!='object') throw('err');
if(lib.storage==null) throw('err');
}
catch(err){
lib.storage={};
localStorage.setItem(lib.configprefix+lib.config.mode,"{}");
}
yield proceed2();
}
else{
game.getDB('data',lib.config.mode,function(obj){
lib.storage=obj||{};
proceed2();
});
}
});
if(!lib.imported.mode||!lib.imported.mode[lib.config.mode]){
window.inSplash=true;
clearTimeout(window.resetGameTimeout);
delete window.resetGameTimeout;
var clickedNode=false;
var clickNode=function(){
if(clickedNode) return;
this.classList.add('clicked');
clickedNode=true;
lib.config.mode=this.link;
game.saveConfig('mode',this.link);
if(this.link=='connect'){
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
}
else{
if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
game.layout='mobile';
ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
}
else if(game.layout=='mobile'&&lib.config.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)===-1){
game.layout=lib.config.layout;
if(game.layout=='default'){
ui.css.layout.href='';
}
else{
ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
}
}
splash.delete(1000);
delete window.inSplash;
window.resetGameTimeout=setTimeout(lib.init.reset,10000);
this.listenTransition(function(){
lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
},500);
}
}
var downNode=function(){
this.classList.add('glow');
}
var upNode=function(){
this.classList.remove('glow');
}
var splash=ui.create.div('#splash',document.body);
if(lib.config.touchscreen){
splash.classList.add('touch');
lib.setScroll(splash);
}
if(lib.config.player_border!='wide'){
splash.classList.add('slim');
}
splash.dataset.radius_size=lib.config.radius_size;
for(var i=0;i<lib.config.all.mode.length;i++){
var node=ui.create.div('.hidden',splash,clickNode);
node.link=lib.config.all.mode[i];
ui.create.div(node,'.splashtext',get.verticalStr(get.translation(lib.config.all.mode[i])));
if(lib.config.all.stockmode.indexOf(lib.config.all.mode[i])!=-1){
// 初始启动页设置
if(lib.config.splash_style==undefined) game.saveConfig('splash_style','style1');
splash.dataset.splash_style=lib.config.splash_style;
// 扩展可通过window.splashurl设置素材读取路径
if(window.splashurl==undefined)window.splashurl='image/splash/';
if(lib.config.splash_style=='style1'||lib.config.splash_style=='style2'){
ui.create.div(node,'.avatar').setBackgroundImage('image/splash/'+lib.config.splash_style+'/'+lib.config.all.mode[i]+'.jpg');
}else{
ui.create.div(node,'.avatar').setBackgroundImage(splashurl+lib.config.splash_style+'/'+lib.config.all.mode[i]+'.jpg');
}
}
else{
var avatarnode=ui.create.div(node,'.avatar');
var avatarbg=lib.mode[lib.config.all.mode[i]].splash;
if(avatarbg.indexOf('ext:')==0){
avatarnode.setBackgroundImage(avatarbg.replace(/^ext:/,'extension/'));
}
else{
avatarnode.setBackgroundDB(avatarbg);
}
}
if(!lib.config.touchscreen){
node.addEventListener('mousedown',downNode);
node.addEventListener('mouseup',upNode);
node.addEventListener('mouseleave',upNode);
}
setTimeout((function(node){
return function(){
node.show();
}
}(node)),i*100);
}
if(lib.config.mousewheel){
splash.onmousewheel=ui.click.mousewheel;
}
}
else{
yield proceed();
}
localStorage.removeItem(lib.configprefix+'directstart');
delete lib.init.init;
const libOnload2=lib.onload2;
delete lib.onload2;
while(Array.isArray(libOnload2)&&libOnload2.length){
const fun=libOnload2.shift();
if(typeof fun!="function") continue;
yield (gnc.is.generatorFunc(fun)?gnc.of(fun):fun)();
}
}),
startOnline:function(){
'step 0'
event._resultid=null;
event._result=null;
game.pause();
'step 1'
if(result){
if(event._resultid){
result.id=event._resultid;
}
game.send('result',result);
}
event.goto(0);
},
onfree:function(){
if(lib.onfree){
clearTimeout(window.resetGameTimeout);
delete window.resetGameTimeout;
if(!game.syncMenu){
delete window.resetExtension;
localStorage.removeItem(lib.configprefix+'disable_extension');
}
if(game.removeFile&&lib.config.brokenFile.length){
while(lib.config.brokenFile.length){
game.removeFile(lib.config.brokenFile.shift());
}
game.saveConfigValue('brokenFile');
}
var onfree=lib.onfree;
delete lib.onfree;
var loop=function(){
if(onfree.length){
(onfree.shift())();
setTimeout(loop,100);
}
};
setTimeout(loop,500);
if(!_status.new_tutorial) game.saveConfig('menu_loadondemand',true,lib.config.mode);
}
},
connection:function(ws){
var client={
ws:ws,
id:ws.wsid||get.id(),
closed:false
};
lib.node.clients.push(client);
for(var i in lib.element.client){
client[i]=lib.element.client[i];
}
if(window.isNonameServer){
document.querySelector('#server_count').innerHTML=lib.node.clients.length;
}
ws.on('message',function(messagestr){
var message;
try{
message=JSON.parse(messagestr);
if(!Array.isArray(message)||
typeof lib.message.server[message[0]]!=='function'){
throw('err');
}
for(var i=1;i<message.length;i++){
message[i]=get.parsedResult(message[i]);
}
}
catch(e){
console.log(e);
console.log('invalid message: '+messagestr);
return;
}
lib.message.server[message.shift()].apply(client,message);
});
ws.on('close',function(){
client.close();
});
client.send('opened');
},
sheet:function(){
var style=document.createElement('style');
document.head.appendChild(style);
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
style.sheet.insertRule(arguments[i],0);
}
}
return style;
},
css:(path,file,before)=>{
const style=document.createElement("link");
style.rel="stylesheet";
if(path){
if(path[path.length-1]=='/') path=path.slice(0,path.length-1);
if(file) path=`${path}${/^db:extension-[^:]*$/.test(path)?':':'/'}${file}.css`;
(path.indexOf('db:')==0?game.getDB('image',path.slice(3)).then(get.objectURL):new Promise(resolve=>resolve(path))).then(resolvedPath=>{
style.href=resolvedPath;
if(typeof before=='function'){
style.addEventListener('load',before);
document.head.appendChild(style);
}
else if(before) document.head.insertBefore(style,before);
else document.head.appendChild(style);
});
}
return style;
},
//在扩展的precontent中调用用于加载扩展必需的JS文件。
//If any of the parameters is an Array, corresponding files will be loaded in order
//如果任意参数为数组,则按顺序加载加载相应的文件
jsForExtension:(path,file,onLoad,onError)=>{
if(!_status.javaScriptExtensions) _status.javaScriptExtensions=[];
_status.javaScriptExtensions.push({
path:path,
file:file,
onLoad:onLoad,
onError:onError
});
},
js:(path,file,onLoad,onError)=>{
if(path[path.length-1]=='/') path=path.slice(0,path.length-1);
if(path==`${lib.assetURL}mode`&&lib.config.all.stockmode.indexOf(file)==-1){
lib.genAwait(lib.init[`setMode_${file}`]()).then(onLoad);
return;
}
if(Array.isArray(file)){
file.forEach(value=>lib.init.js(path,value,onLoad,onError));
return;
}
let scriptSource=file?`${path}${/^db:extension-[^:]*$/.test(path)?':':'/'}${file}.js`:path;
if(path.indexOf('http')==0) scriptSource+=`?rand=${get.id()}`;
else if(lib.config.fuck_sojson&&scriptSource.includes('extension')!=-1&&scriptSource.indexOf(lib.assetURL)==0){
const pathToRead=scriptSource.slice(lib.assetURL.length);
const alertMessage=`检测到您安装了使用免费版sojson进行加密的扩展。请谨慎使用这些扩展避免游戏数据遭到破坏。\n扩展文件${pathToRead}`;
if(typeof game.readFileAsText=='function') game.readFileAsText(pathToRead,result=>{
if(result.includes('sojson')||result.includes('jsjiami')||result.includes('var _0x')) alert(alertMessage);
},()=>void 0);
else if(location.origin!='file://') lib.init.reqSync(pathToRead,function(){
const result = this.responseText;
if(result.includes('sojson')||result.includes('jsjiami')||result.includes('var _0x')) alert(alertMessage);
},()=>void 0);
}
const script=document.createElement('script');
(scriptSource.indexOf('db:')==0?game.getDB('image',scriptSource.slice(3)).then(get.objectURL):new Promise(resolve=>resolve(scriptSource))).then(resolvedScriptSource=>{
script.src=resolvedScriptSource;
if(path.indexOf('http')==0) script.addEventListener('load',()=>script.remove());
document.head.appendChild(script);
if(typeof onLoad=='function') script.addEventListener('load',onLoad);
if(typeof onError=='function') script.addEventListener('error',onError);
});
return script;
},
/**
* 同步lib.init.js
* @returns { void }
*/
jsSync:(path,file,onLoad,onError)=>{
if(lib.assetURL.length==0&&location.origin=='file://'&&typeof game.readFile=='undefined'){
const e=new Error('浏览器file协议下无法使用此api请在http/https协议下使用此api');
if(typeof onError=='function') onError(e);
else throw e;
return;
}
if(path[path.length-1]=='/') path=path.slice(0,path.length-1);
if(path==`${lib.assetURL}mode`&&lib.config.all.stockmode.indexOf(file)==-1){
lib.genAwait(lib.init[`setMode_${file}`]()).then(onLoad);
return;
}
if(Array.isArray(file)){
return file.forEach(value=>lib.init.js(path,value,onLoad,onError));
}
let scriptSource;
if(!file) scriptSource=path;
else scriptSource=`${path}/${file}.js`;
if(path.indexOf('http')==0) scriptSource+=`?rand=${get.id()}`;
const xmlHttpRequest=new XMLHttpRequest();
let data;
xmlHttpRequest.addEventListener("load",()=>{
data=xmlHttpRequest.responseText;
if(!data) {
if(typeof onError=='function') onError(new Error(`${scriptSource}加载失败!`));
return;
}
if(lib.config.fuck_sojson&&scriptSource.includes('extension')!=-1&&scriptSource.indexOf(lib.assetURL)==0){
const pathToRead=scriptSource.slice(lib.assetURL.length);
if(data.includes('sojson')||data.includes('jsjiami')||data.includes('var _0x')) alert(`检测到您安装了使用免费版sojson进行加密的扩展。请谨慎使用这些扩展避免游戏数据遭到破坏。\n扩展文件${pathToRead}`);
}
try{
window.eval(data);
if(typeof onLoad=='function') onLoad();
}
catch(error){
if(typeof onError=='function') onError(error);
}
});
if(typeof onError=='function') xmlHttpRequest.addEventListener("error",onError);
xmlHttpRequest.open("GET",scriptSource,false);
xmlHttpRequest.send();
},
req:(str,onload,onerror,master)=>{
let sScriptURL;
if(str.indexOf('http')==0) sScriptURL=str;
else if(str.startsWith('local:')){
if(lib.assetURL.length==0&&location.origin=='file://'&&typeof game.readFile=='undefined'){
const e=new Error('浏览器file协议下无法使用此api请在http/https协议下使用此api');
if(typeof onerror=='function') onerror(e);
else throw e;
return;
}
sScriptURL=lib.assetURL+str.slice(6);
}
else{
let url=get.url(master);
if(url[url.length-1]!='/') url+='/';
sScriptURL=url+str;
}
const oReq=new XMLHttpRequest();
if(typeof onload=='function') oReq.addEventListener("load",onload);
if(typeof onerror=='function') oReq.addEventListener("error",onerror);
oReq.open("GET",sScriptURL);
oReq.send();
},
/**
* 同步lib.init.req
*/
reqSync:(str,onload,onerror,master)=>{
let sScriptURL;
if(str.indexOf('http')==0) sScriptURL=str;
else if(str.startsWith('local:')){
if(lib.assetURL.length==0&&location.origin=='file://'&&typeof game.readFile=='undefined'){
const e=new Error('浏览器file协议下无法使用此api请在http/https协议下使用此api');
if(typeof onerror=='function') onerror(e);
else throw e;
return;
}
sScriptURL=lib.assetURL+str.slice(6);
}
else{
let url=get.url(master);
if(url[url.length-1]!='/')url+='/';
sScriptURL=url+str;
}
const oReq=new XMLHttpRequest();
if(typeof onload=='function') oReq.addEventListener("load",onload);
if(typeof onerror=='function') oReq.addEventListener("error",onerror);
oReq.open("GET",sScriptURL,false);
oReq.send();
if(typeof onload!=='function') return oReq.responseText;
},
json:(url,onload,onerror)=>{
const oReq=new XMLHttpRequest();
if(typeof onload=='function') oReq.addEventListener("load",()=>{
let result;
try{
result=JSON.parse(oReq.responseText);
if(!result) throw('err');
}
catch(e){
if(typeof onerror=='function') onerror(e);
return;
}
onload(result);
});
if(typeof onerror=='function') oReq.addEventListener("error",onerror);
oReq.open("GET",url);
oReq.send();
},
/**
* 同步lib.init.json
*/
jsonSync:(url,onload,onerror)=>{
if(lib.assetURL.length==0&&location.origin=='file://'&&typeof game.readFile=='undefined'){
const e=new Error('浏览器file协议下无法使用此api请在http/https协议下使用此api');
if(typeof onerror=='function') onerror(e);
else throw e;
return;
}
const oReq=new XMLHttpRequest();
if(typeof onload=='function') oReq.addEventListener("load",()=>{
let result;
try{
result=JSON.parse(oReq.responseText);
if(!result) throw('err');
}
catch(e){
if(typeof onerror=='function') onerror(e);
return;
}
onload(result);
});
if(typeof onerror=='function') oReq.addEventListener("error",onerror);
oReq.open("GET",url,false);
oReq.send();
},
cssstyles:function(){
if(ui.css.styles){
ui.css.styles.remove();
}
ui.css.styles=lib.init.sheet();
ui.css.styles.sheet.insertRule('#arena .player>.name,#arena .button.character>.name {font-family: '+(lib.config.name_font||'xinwei')+',xinwei}',0);
ui.css.styles.sheet.insertRule('#arena .player>.name,.button.character>.name {font-family: '+(lib.config.name_font||'xinwei')+',xinwei}',0);
ui.css.styles.sheet.insertRule('#arena .player .identity>div {font-family: '+(lib.config.identity_font||'huangcao')+',xinwei}',0);
ui.css.styles.sheet.insertRule('.button.character.newstyle>.identity {font-family: '+(lib.config.identity_font||'huangcao')+',xinwei}',0);
if(lib.config.cardtext_font&&lib.config.cardtext_font!='default'){
ui.css.styles.sheet.insertRule('.card div:not(.info):not(.background) {font-family: '+lib.config.cardtext_font+';}',0);
}
if(lib.config.global_font&&lib.config.global_font!='default'){
ui.css.styles.sheet.insertRule('#window {font-family: '+lib.config.global_font+',xinwei}',0);
ui.css.styles.sheet.insertRule('#window #control{font-family: STHeiti,SimHei,Microsoft JhengHei,Microsoft YaHei,WenQuanYi Micro Hei,Suits,Helvetica,Arial,sans-serif}',0);
}
switch(lib.config.glow_phase){
case 'yellow':ui.css.styles.sheet.insertRule('#arena .player:not(.selectable):not(.selected).glow_phase {box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgb(217, 152, 62) 0 0 15px, rgb(217, 152, 62) 0 0 15px !important;}',0);break;
case 'green':ui.css.styles.sheet.insertRule('#arena .player:not(.selectable):not(.selected).glow_phase {box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;}',0);break;
case 'purple':ui.css.styles.sheet.insertRule('#arena .player:not(.selectable):not(.selected).glow_phase {box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgb(189, 62, 170) 0 0 15px, rgb(189, 62, 170) 0 0 15px !important;}',0);break;
}
},
layout:function(layout,nosave){
if(layout=='default') layout='mobile';
if(!nosave) game.saveConfig('layout',layout);
game.layout=layout;
ui.arena.hide();
setTimeout(function(){
if(game.layout=='default'){
ui.css.layout.href='';
}
else{
ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
}
if(game.layout=='mobile'||game.layout=='long'){
ui.arena.classList.add('mobile');
}
else{
ui.arena.classList.remove('mobile');
}
if(game.layout=='mobile'||game.layout=='long'||game.layout=='long2'||game.layout=='nova'){
if(game.me&&game.me.node.handcards2.childNodes.length){
while(game.me.node.handcards2.childNodes.length){
game.me.node.handcards1.appendChild(game.me.node.handcards2.firstChild);
}
}
}
if(game.layout=='default'){
ui.arena.classList.add('oldlayout');
}
else{
ui.arena.classList.remove('oldlayout');
}
if(lib.config.cardshape=='oblong'&&(game.layout=='long'||game.layout=='mobile'||game.layout=='long2'||game.layout=='nova')){
ui.arena.classList.add('oblongcard');
ui.window.classList.add('oblongcard');
}
else{
ui.arena.classList.remove('oblongcard');
ui.window.classList.remove('oblongcard');
}
//if(lib.config.textequip=='text'&&(game.layout=='long'||game.layout=='mobile')){
if(game.layout=='long'||game.layout=='mobile'){
ui.arena.classList.add('textequip');
}
else{
ui.arena.classList.remove('textequip');
}
if(get.is.phoneLayout()){
ui.css.phone.href=lib.assetURL+'layout/default/phone.css';
ui.arena.classList.add('phone');
}
else{
ui.css.phone.href='';
ui.arena.classList.remove('phone');
}
for(var i=0;i<game.players.length;i++){
if(get.is.linked2(game.players[i])){
if(game.players[i].classList.contains('linked')){
game.players[i].classList.remove('linked');
game.players[i].classList.add('linked2');
}
}
else{
if(game.players[i].classList.contains('linked2')){
game.players[i].classList.remove('linked2');
game.players[i].classList.add('linked');
}
}
}
if(game.layout=='long'||game.layout=='long2'){
ui.arena.classList.add('long');
}
else{
ui.arena.classList.remove('long');
}
if(lib.config.player_border!='wide'||game.layout=='long'||game.layout=='long2'){
ui.arena.classList.add('slim_player');
}
else{
ui.arena.classList.remove('slim_player');
}
if(lib.config.player_border=='normal'&&lib.config.mode!='brawl'&&(game.layout=='long'||game.layout=='long2')){
ui.arena.classList.add('lslim_player');
}
else{
ui.arena.classList.remove('lslim_player');
}
if(lib.config.player_border=='slim'){
ui.arena.classList.add('uslim_player');
}
else{
ui.arena.classList.remove('uslim_player');
}
if(lib.config.player_border=='narrow'){
ui.arena.classList.add('mslim_player');
}
else{
ui.arena.classList.remove('mslim_player');
}
ui.updatej();
ui.updatem();
setTimeout(function(){
ui.arena.show();
if(game.me) game.me.update();
setTimeout(function(){
ui.updatex();
},500);
setTimeout(function(){
ui.updatec();
},1000);
},100);
},500);
},
background:function(){
if(lib.config.image_background_random){
var list=[];
for(var i in lib.configMenu.appearence.config.image_background.item){
if(i=='default') continue;
list.push(i);
}
list.remove(lib.config.image_background);
localStorage.setItem(lib.configprefix+'background',JSON.stringify(list));
}
else if(lib.config.image_background&&lib.config.image_background!='default'&&lib.config.image_background.indexOf('custom_')!=0){
localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
}
else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
localStorage.setItem(lib.configprefix+'background','ol_bg');
}
else{
localStorage.removeItem(lib.configprefix+'background');
}
},
parsex:function(item){
//by 诗笺、Tipx-L
function Legacy(func){
//Remove all comments
//移除所有注释
var str=func.toString().replace(/((?:(?:^[ \t]*)?(?:\/\*[^*]*\*+(?:[^\/*][^*]*\*+)*\/(?:[ \t]*\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/)))?|\/\/(?:[^\\]|\\(?:\r?\n)?)*?(?:\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/))|(?=\r?\n))))+)|("(?:\\[\s\S]|[^"\\])*"|'(?:\\[\s\S]|[^'\\])*'|(?:\r?\n|[\s\S])[^\/"'\\\s]*)/mg,'$2').trim();
//获取第一个 { 后的所有字符
str=str.slice(str.indexOf('{')+1);
//func中要写步骤的话必须要写step 0
if(str.indexOf('step 0')==-1){
str='{if(event.step==1) {event.finish();return;}\n'+str;
}else{
var skip=0;
//每层最多找99个step
for (var k=0;k<99;k++) {
//正则表达式
var reg=new RegExp(`['"]step ${k}['"]`);
var result=str.slice(skip).match(reg);
if(result==null) break;
var insertStr;
if(k==0){
insertStr=`switch(step){case 0:`;
}else{
insertStr=`break;case ${k}:`;
}
var copy=str;
copy=copy.slice(0,skip+result.index)+insertStr+copy.slice(skip+result.index+result[0].length);
//测试是否有错误
try{
new Function(copy);
str=copy;
skip+=result.index+insertStr.length;
}catch(error){
k--;
skip+=result.index+result[0].length;
}
}
str=`if(event.step==${k}){event.finish();return;}`+str;
}
return (new Function('event','step','source','player','target','targets',
'card','cards','skill','forced','num','trigger','result',
'_status','lib','game','ui','get','ai',str));
}
switch(typeof item){
case "object":
if(Array.isArray(item)){
let lastEvent=null;
return (event,step,source,player,target,targets,card,cards,skill,forced,num,trigger,result,_status,lib,game,ui,get,ai)=>{
if(step>=item.length) return event.finish();
var current=item[step];
lastEvent=current(event,{
event:event,
step:step,
source:source,
player:player,
target:target,
targets:targets,
card:card,
cards:cards,
skill:skill,
forced:forced,
num:num,
trigger:trigger,
result:result
},(lastEvent&&("result" in lastEvent))?lastEvent.result:null);
}
}
else{
if(Symbol.iterator in item) return lib.init.parsex(Array.from(item));
if("toString" in item) return lib.init.parsex(item.toString());
if("render" in item) {
// TODO: Object Render Parse
throw new Error("NYI: Object Render Parse");
}
// TODO: Object Other Parse
throw new Error("NYI: Object Other Parse");
}
case "function":
if (gnc.is.generatorFunc(item)) {
let gen,lastEvent;
return (event,step,source,player,target,targets,card,cards,skill,forced,num,trigger,result,_status,lib,game,ui,get,ai)=>{
if(!gen)gen=item(event,{
event:event,
step:step,
source:source,
player:player,
target:target,
targets:targets,
card:card,
cards:cards,
skill:skill,
forced:forced,
num:num,
trigger:trigger,
result:result
});
var res=gen.next((lastEvent&&("result" in lastEvent))?lastEvent.result:null);
if(res.done) event.finish();
else lastEvent=res.value;
}
}
default:
return Legacy(item);
}
},
eval:function(func){
if(typeof func=='function'){
return eval('('+func.toString()+')');
}
else if(typeof func=='object'){
for(var i in func){
if(func.hasOwnProperty(i)){
func[i]=lib.init.eval(func[i]);
}
}
}
return func;
},
encode:function(strUni){
var strUtf = strUni.replace(
/[\u0080-\u07ff]/g,function(c){
var cc = c.charCodeAt(0);
return String.fromCharCode(0xc0 | cc>>6, 0x80 | cc&0x3f);
});
strUtf = strUtf.replace(
/[\u0800-\uffff]/g,function(c) {
var cc = c.charCodeAt(0);
return String.fromCharCode(0xe0 | cc>>12, 0x80 | cc>>6&0x3F, 0x80 | cc&0x3f);
});
return btoa(strUtf);
},
decode:function(str){
var strUtf=atob(str);
var strUni = strUtf.replace(
/[\u00e0-\u00ef][\u0080-\u00bf][\u0080-\u00bf]/g,function(c) {
var cc = ((c.charCodeAt(0)&0x0f)<<12) | ((c.charCodeAt(1)&0x3f)<<6) | ( c.charCodeAt(2)&0x3f);
return String.fromCharCode(cc);
});
strUni = strUni.replace(
/[\u00c0-\u00df][\u0080-\u00bf]/g,function(c){
var cc = (c.charCodeAt(0)&0x1f)<<6 | c.charCodeAt(1)&0x3f;
return String.fromCharCode(cc);
});
return strUni;
},
stringify:function(obj){
var str='{'
for(var i in obj){
str+='"'+i+'":'
if(Object.prototype.toString.call(obj[i])=='[object Object]'){
str+=lib.init.stringify(obj[i]);
}
else if(typeof obj[i]=='function'){
str+=obj[i].toString();
}
else{
str+=JSON.stringify(obj[i]);
}
str+=','
}
str+='}';
return str;
},
stringifySkill:function(obj){
var str='';
for(var i in obj){
str+=i+':'
if(Object.prototype.toString.call(obj[i])=='[object Object]'){
str+='{\n'+lib.init.stringifySkill(obj[i])+'}';
}
else if(typeof obj[i]=='function'){
str+=obj[i].toString().replace(/\t/g,'');
}
else{
str+=JSON.stringify(obj[i]);
}
str+=',\n'
}
return str;
}
},
cheat:{
i:function(){
window.cheat=lib.cheat;
window.game=game;
window.ui=ui;
window.get=get;
window.ai=ai;
window.lib=lib;
window._status=_status;
},
dy:function(){
var next=game.me.next;
for(var i=0;i<10;i++){
if(next.identity!='zhu'){
break;
}
next=next.next;
}
next.die();
},
x:function(){
var gl=function(dir,callback){
var files=[],folders=[];
dir='/Users/widget/Documents/extension/'+dir;
lib.node.fs.readdir(dir,function(err,filelist){
for(var i=0;i<filelist.length;i++){
if(filelist[i][0]!='.'&&filelist[i][0]!='_'){
if(lib.node.fs.statSync(dir+'/'+filelist[i]).isDirectory()){
folders.push(filelist[i]);
}
else{
files.push(filelist[i]);
}
}
}
callback(folders,files);
});
}
var args=Array.from(arguments);
for(var i=0;i<args.length;i++){
args[i]=args[i][0];
}
gl('',function(list){
if(args.length){
for(var i=0;i<list.length;i++){
if(!args.contains(list[i][0])){
list.splice(i--,1);
}
}
}
if(list.length){
for(var i=0;i<list.length;i++){
(function(str){
gl(str,function(folders,files){
if(files.length>1){
for(var i=0;i<files.length;i++){
if(files[i].indexOf('extension.js')!=-1){
files.splice(i--,1);
}
else{
if(i%5==0){
str+='\n\t\t\t';
}
str+='"'+files[i]+'",';
}
}
console.log(str.slice(0,str.length-1));
}
});
}(list[i]));
}
}
});
},
cfg:function(){
var mode=lib.config.all.mode.slice(0);
mode.remove('connect');
mode.remove('brawl');
var banned=['shen_guanyu','shen_caocao','caopi','re_daqiao','caorui',
'daqiao','lingcao','liuzan','lusu','luxun','yanwen','zhouyu','ns_wangyue','gw_yenaifa',
'old_caozhen','swd_jiangziya','xuhuang','maliang','guojia','simayi','swd_kangnalishi','hs_siwangzhiyi','hs_nozdormu','old_zhuzhi'];
var bannedcards=['zengbin'];
var favs=["hs_tuoqi","hs_siwangxianzhi","hs_xukongzhiying","hs_hsjiasha","gjqt_xieyi","gjqt_yunwuyue","gjqt_beiluo",
"gjqt_cenying","shen_lvmeng","shen_zhaoyun","shen_zhugeliang","ow_ana","chenlin","ns_guanlu","hs_guldan","swd_guyue",
"pal_jiangyunfan","mtg_jiesi","swd_lanyin","pal_liumengli","swd_muyun","pal_nangonghuang","swd_muyue","pal_murongziying",
"swd_qiner","pal_shenqishuang","hs_taisi","wangji","pal_xingxuan","xunyou","hs_yelise","pal_yuejinzhao","pal_yueqi",
"gjqt_yuewuyi","swd_yuxiaoxue","ow_zhaliya","zhangchunhua","hs_zhihuanhua","swd_zhiyin","old_zhonghui","gjqt_bailitusu",
"hs_barnes","ow_dva","swd_hengai","pal_jushifang","hs_kazhakusi","hs_lafamu","ow_liekong","hs_lreno","pal_mingxiu",
"swd_murongshi","gw_oudimu","gjqt_ouyangshaogong","hs_pyros","qinmi","gw_sanhanya","hs_selajin","swd_shuwaner",
"swd_situqiang","hs_xialikeer","pal_xuejian","swd_yuchiyanhong","swd_yuwentuo","swd_zhaoyun","zhugeliang","gw_aigeleisi",
"gw_aimin","gjqt_aruan","hs_aya","swd_cheyun","swd_chenjingchou","gw_diandian","swd_huzhongxian","hs_jinglinglong",
"hs_kaituozhe","hs_kalimosi","gw_linjing","ow_luxiao","re_luxun","hs_morgl","swd_sikongyu","hs_sthrall","sunquan",
"sunshangxiang","gw_yioufeisisp","gw_yisilinni","hs_yogg","hs_ysera","pal_yuntianhe","zhugejin","zhugeke","gw_zhuoertan",
"hs_anduin","swd_anka","ow_banzang","ow_chanyata","diaochan","swd_duguningke","sp_diaochan","hetaihou","ns_huamulan",
"swd_huanglei","swd_huanyuanzhi","re_huatuo","gw_huoge","pal_jiangcheng","yj_jushou","swd_kendi","yxs_libai",
"mtg_lilianna","xin_liru","liuxie","pal_lixiaoyao","pal_longkui","ns_nanhua","swd_qi","swd_septem","gw_shasixiwusi",
"ow_tianshi","swd_weida","gjqt_xiayize","swd_xiyan","hs_xsylvanas","hs_yelinlonghou","ow_yuanshi","zuoci"];
var vintage=['tianjian','shuiyun','zhuyue','zhimeng','poyun','qianfang','xfenxin','danqing','ywuhun','tianwu','xuelu',
'shahun','yuling','duhun','liaoyuan','touxi','wangchen','poyue','kunlunjing','huanhun','yunchou','tuzhen','cyqiaoxie',
'mufeng','duanyi','guozao','yaotong','pozhen','tanlin','susheng','jikong','shouyin','jilve','hxunzhi','huodan','shanxian',
'ziyu','kuoyin','feiren','zihui','jidong','baoxue','aqianghua','maoding','bfengshi','zhongdun','pingzhang','maichong',
'guozai','jingxiang','yuelu','liechao','fengnu','hanshuang','enze','malymowang','xshixin','qingzun'];
var favmodes=["versus|three", "versus|four", "versus|two", "chess|combat"];
for(var i=0;i<mode.length;i++){
game.saveConfig(mode[i]+'_banned',banned);
game.saveConfig(mode[i]+'_bannedcards',bannedcards);
}
var characters=lib.config.all.characters.slice(0);
characters.remove('standard');
characters.remove('old');
game.saveConfig('vintageSkills', vintage);
game.saveConfig('favouriteCharacter',favs);
game.saveConfig('favouriteMode',favmodes);
game.saveConfig('theme','simple');
game.saveConfig('player_border', 'slim');
game.saveConfig('cards',lib.config.all.cards);
game.saveConfig('characters',characters);
game.saveConfig('change_skin',false);
game.saveConfig('show_splash','off');
game.saveConfig('show_favourite',false);
game.saveConfig('animation', false);
game.saveConfig('hover_all', false);
game.saveConfig('asset_version', 'v1.9');
// game.saveConfig('characters',lib.config.all.characters);
// game.saveConfig('cards',lib.config.all.cards);
game.saveConfig('plays',['cardpile']);
game.saveConfig('skip_shan',false);
game.saveConfig('tao_enemy',true);
game.saveConfig('layout','long2');
game.saveConfig('hp_style','ol');
game.saveConfig('background_music','music_off');
game.saveConfig('background_audio',false);
game.saveConfig('background_speak',false);
game.saveConfig('show_volumn',false);
game.saveConfig('show_replay',true);
game.saveConfig('autostyle',true);
game.saveConfig('debug',true);
game.saveConfig('dev',true);
if(!lib.device){
game.saveConfig('sync_speed',false);
}
game.reload();
},
o:function(){
ui.arena.classList.remove('observe');
},
pt:function(){
var list=Array.from(arguments);
while(list.length){
var card=cheat.gn(list.pop());
if(card) ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
}
},
q:function(){
// if(lib.config.layout!='mobile') lib.init.layout('mobile');
if(arguments.length==0){
var style=ui.css.card_style;
if(lib.config.card_style!='simple'){
lib.config.card_style='simple';
ui.css.card_style=lib.init.css(lib.assetURL+'theme/style/card','simple');
}
else{
lib.config.card_style='default';
ui.css.card_style=lib.init.css(lib.assetURL+'theme/style/card','default');
}
style.remove();
}
else{
for(var i=0;i<arguments.length;i++){
cheat.g(arguments[i]);
}
}
ui.arena.classList.remove('selecting');
ui.arena.classList.remove('tempnoe');
},
p:function(name,i,skin){
var list=['swd','hs','pal','gjqt','ow','gw'];
if(!lib.character[name]){
for(var j=0;j<list.length;j++){
if(lib.character[list[j]+'_'+name]){
name=list[j]+'_'+name;break;
}
}
}
if(skin){
lib.config.skin[name]=skin
}
var target;
if(typeof i=='number'){
target=game.players[i];
}
else{
target=game.me.next;
}
if(!lib.character[name]){
target.node.avatar.setBackground(name,'character');
target.node.avatar.show();
}
else{
target.init(name);
}
if(i===true){
if(lib.config.layout=='long2'){
lib.init.layout('mobile');
}
else{
lib.init.layout('long2');
}
}
},
e:function(){
var cards=[],target;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
target=arguments[i];
}
else{
cards.push(game.createCard(arguments[i]));
}
}
if(!cards.length){
cards.push(game.createCard('qilin'));
cards.push(game.createCard('bagua'));
cards.push(game.createCard('dilu'));
cards.push(game.createCard('chitu'));
cards.push(game.createCard('muniu'));
}
target=target||game.me;
for(var i=0;i<cards.length;i++){
var card=target.getEquip(cards[i]);
if(card){
card.discard();
target.removeEquipTrigger(card);
}
target.$equip(cards[i]);
}
},
c:function(){
(function(){
var a=0,b=0,c=0,d=0,e=0,f=0,g=0;
var sa=0,sb=0,sc=0,sd=0,se=0,sf=0,sg=0;
for(var i in lib.character){
switch(lib.character[i][1]){
case 'wei':a++;if(lib.config.banned.contains(i)) sa++;break;
case 'shu':b++;if(lib.config.banned.contains(i)) sb++;break;
case 'wu':c++;if(lib.config.banned.contains(i)) sc++;break;
case 'qun':d++;if(lib.config.banned.contains(i)) sd++;break;
case 'jin':g++;if(lib.config.banned.contains(i)) sg++;break;
case 'western':e++;if(lib.config.banned.contains(i)) se++;break;
case 'key':f++;if(lib.config.banned.contains(i)) sf++;break;
}
}
console.log('魏:'+(a-sa)+'/'+a);
console.log('蜀:'+(b-sb)+'/'+b);
console.log('吴:'+(c-sc)+'/'+c);
console.log('群:'+(d-sd)+'/'+d);
console.log('晋:'+(g-sg)+'/'+g);
console.log('西:'+(e-se)+'/'+e);
console.log('键:'+(f-sf)+'/'+f);
console.log('已启用:'+((a+b+c+d+e+f)-(sa+sb+sc+sd+se+sf))+'/'+(a+b+c+d+e+f));
}());
(function(){
var a=0,b=0,c=0,d=0;
var aa=0,bb=0,cc=0,dd=0;
var sa=0,sb=0,sc=0,sd=0;
var sha=0,shan=0,tao=0,jiu=0,wuxie=0,heisha=0,hongsha=0;
var num={1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0,10:0,11:0,12:0,13:0};
for(var i in lib.card){
if(get.objtype(lib.card[i])=='object'&&lib.translate[i+'_info']){
switch(lib.card[i].type){
case 'basic':a++;break;
case 'trick':b++;break;
case 'equip':c++;break;
default:d++;break;
}
}
}
for(var i=0;i<lib.card.list.length;i++){
if(typeof lib.card[lib.card.list[i][2]]=='object'){
switch(lib.card[lib.card.list[i][2]].type){
case 'basic':aa++;break;
case 'trick':case 'delay':bb++;break;
case 'equip':cc++;break;
default:dd++;break;
}
switch(lib.card.list[i][0]){
case 'heart':sa++;break;
case 'diamond':sb++;break;
case 'club':sc++;break;
case 'spade':sd++;break;
}
if(lib.card.list[i][2]=='sha'){
sha++;
if(lib.card.list[i][0]=='club'||lib.card.list[i][0]=='spade'){
heisha++;
}
else{
hongsha++;
}
}
if(lib.card.list[i][2]=='shan'){
shan++;
}
if(lib.card.list[i][2]=='tao'){
tao++;
}
if(lib.card.list[i][2]=='jiu'){
jiu++;
}
if(lib.card.list[i][2]=='wuxie'){
wuxie++;
}
num[lib.card.list[i][1]]++;
}
}
var str='基本牌'+aa+' '+'锦囊牌'+bb+' '+'装备牌'+cc+' '+'其它牌'+dd
console.log(str);
str='红桃牌'+sa+' '+'方片牌'+sb+' '+'梅花牌'+sc+' '+'黑桃牌'+sd
console.log(str);
str='杀'+sha+' '+'黑杀'+heisha+' '+'红杀'+hongsha+' '+'闪'+shan+' '+'桃'+tao+' '+'酒'+jiu+' '+'无懈'+wuxie
console.log(str);
if(arguments[1]){
for(var i=1;i<=13;i++){
if(i<10){
console.log(i+' ',num[i]);
}
else{
console.log(i,num[i]);
}
}
}
var arr=[];
for(var i=1;i<=13;i++){
arr.push(num[i]);
}
console.log((a+b+c+d)+'/'+(aa+bb+cc+dd),...arr)
}());
},
id:function(){
game.showIdentity();
},
b:function(){
if(!ui.dialog||!ui.dialog.buttons) return;
for(var i=0;i<Math.min(arguments.length,ui.dialog.buttons.length);i++){
ui.dialog.buttons[i].link=arguments[i];
}
},
uy:function(me){
if(me){
game.me.useCard({name:'spell_yexinglanghun'},game.me);
}
else{
var enemy=game.me.getEnemy();
enemy.useCard({name:'spell_yexinglanghun'},enemy);
}
},
gs:function(name,act){
var card=game.createCard('spell_'+(name||'yexinglanghun'));
game.me.node.handcards1.appendChild(card);
if(!act){
game.me.actused=-99;
}
ui.updatehl();
delete _status.event._cardChoice;
delete _status.event._targetChoice;
delete _status.event._skillChoice;
setTimeout(game.check,300);
},
gc:function(name,act){
var card=game.createCard('stone_'+(name||'falifulong')+'_stonecharacter');
game.me.node.handcards1.appendChild(card);
if(!act){
game.me.actused=-99;
}
ui.updatehl();
delete _status.event._cardChoice;
delete _status.event._targetChoice;
delete _status.event._skillChoice;
setTimeout(game.check,300);
},
a:function(bool){
if(lib.config.test_game){
game.saveConfig('test_game');
}
else{
if(bool){
if(typeof bool==='string'){
game.saveConfig('test_game',bool);
}
else{
game.saveConfig('test_game','_');
}
}
else{
game.saveConfig('test_game',true);
}
}
game.reload();
},
as:function(){
ui.window.classList.remove('testing');
var bg=ui.window.querySelector('.pausedbg');
if(bg){
bg.remove();
}
},
uj:function(){
cheat.e('qilin');
game.me.next.useCard({name:'jiedao'},[game.me,game.me.previous]);
},
u:function(){
var card={name:'sha'},source=game.me.next,targets=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
source=arguments[i];
}
else if(Array.isArray(arguments[i])){
targets=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
card=arguments[i];
}
else if(typeof arguments[i]=='string'){
card={name:arguments[i]}
}
}
if(!targets.length) targets.push(game.me);
source.useCard(game.createCard(card.name,card.suit,card.number,card.nature),targets);
},
r:function(bool){
var list=['s','ap','a','am','bp','b','bm','c','d'];
var str='';
for(var i=0;i<list.length;i++){
if(str) str+=' 、 ';
str+=list[i]+'-'+lib.rank[list[i]].length;
}
console.log(str);
for(var i in lib.characterPack){
if(!bool&&lib.config.all.sgscharacters.contains(i)) continue;
var map={};
var str='';
for(var j in lib.characterPack[i]){
var rank=get.rank(j);
if(!map[rank]){
map[rank]=1;
}
else{
map[rank]++;
}
}
for(var j=0;j<list.length;j++){
if(map[list[j]]){
if(str) str+=' 、 ';
str+=list[j]+'-'+map[list[j]];
}
}
if(str){
console.log(lib.translate[i+'_character_config']+''+str);
}
}
var list=lib.rank.s.concat(lib.rank.ap).concat(lib.rank.a).concat(lib.rank.am).
concat(lib.rank.bp).concat(lib.rank.b).concat(lib.rank.bm).concat(lib.rank.c).concat(lib.rank.d);
for(var i in lib.character){
if(lib.config.forbidai.contains(i)) continue;
if(i.indexOf('boss_')!=0&&i.indexOf('tafang_')!=0&&!list.contains(i)) console.log(get.translation(i),i);
}
},
h:function(player){
console.log(get.translation(player.getCards('h')));
},
g:function(){
for(var i=0;i<arguments.length;i++){
if(i>0&&typeof arguments[i]=='number'){
for(var j=0;j<arguments[i]-1;j++){
cheat.gx(arguments[i-1]);
}
}
else{
cheat.gx(arguments[i]);
}
}
},
ga:function(type){
for(var i in lib.card){
if(lib.card[i].type==type||lib.card[i].subtype==type){
cheat.g(i);
}
}
},
gg:function(){
for(var i=0;i<game.players.length;i++){
for(var j=0;j<arguments.length;j++){
cheat.gx(arguments[j],game.players[i]);
}
}
},
gx:function(name,target){
target=target||game.me;
var card=cheat.gn(name);
if(!card) return;
target.node.handcards1.appendChild(card);
delete _status.event._cardChoice;
delete _status.event._targetChoice;
delete _status.event._skillChoice;
game.check();
target.update();
ui.updatehl();
},
gn:function(name){
var nature=null;
var suit=null;
var suits=['club','spade','diamond','heart'];
for(var i=0;i<suits.length;i++){
if(name.indexOf(suits[i])==0){
suit=suits[i];
name=name.slice(suits[i].length);
break;
}
}
if(name.indexOf('red')==0){
name=name.slice(3);
suit=['diamond','heart'].randomGet();
}
if(name.indexOf('black')==0){
name=name.slice(5);
suit=['spade','club'].randomGet();
}
if(name=='huosha'){
name='sha';
nature='fire';
}
else if(name=='leisha'){
name='sha';
nature='thunder';
}
if(!lib.card[name]){
return null;
}
return game.createCard(name,suit,null,nature);
},
ge:function(target){
if(target){
cheat.gx('zhuge',target);
cheat.gx('qinglong',target);
cheat.gx('bagua',target);
cheat.gx('dilu',target);
cheat.gx('chitu',target);
cheat.gx('muniu',target);
}
else{
cheat.g('zhuge');
cheat.g('qinglong');
cheat.g('bagua');
cheat.g('dilu');
cheat.g('chitu');
cheat.g('muniu');
}
},
gj:function(){
cheat.g('shandian');
cheat.g('huoshan');
cheat.g('hongshui');
cheat.g('lebu');
cheat.g('bingliang');
cheat.g('guiyoujie');
},
gf:function(){
for(var i in lib.card){
if(lib.card[i].type=='food'){
cheat.g(i);
}
}
},
d:function(num,target){
if(num==undefined) num=1;
var cards=get.cards(num);
for(var i=0;i<num;i++){
var card=cards[i];
game.me.node.handcards1.appendChild(card);
delete _status.event._cardChoice;
delete _status.event._targetChoice;
delete _status.event._skillChoice;
game.check();
game.me.update();
ui.updatehl();
}
},
s:function(){
for(var i=0;i<arguments.length;i++){
game.me.addSkill(arguments[i],true);
}
delete _status.event._cardChoice;
delete _status.event._targetChoice;
delete _status.event._skillChoice;
game.check();
},
t:function(num){
if(game.players.contains(num)){
num=game.players.indexOf(num);
}
if(num==undefined){
for(var i=0;i<game.players.length;i++) cheat.t(i);
return;
}
var player=game.players[num];
var cards=player.getCards('hej');
for(var i=0;i<cards.length;i++){
cards[i].discard();
}
player.removeEquipTrigger();
player.update();
},
to:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
cheat.t(i);
}
}
},
tm:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i]==game.me){
cheat.t(i);
}
}
},
k:function(i){
if(i==undefined) i=1;
game.players[i].hp=1;
cheat.t(i);
cheat.g('juedou');
},
z:function(name){
switch(name){
case 'cc':name='re_caocao';break;
case 'lb':name='re_liubei';break;
case 'sq':name='sunquan';break;
case 'dz':name='dongzhuo';break;
case 'ys':name='re_yuanshao';break;
case 'zj':name='sp_zhangjiao';break;
case 'ls':name='liushan';break;
case 'sc':name='sunce';break;
case 'cp':name='caopi';break;
case 'cr':name='caorui';break;
case 'sx':name='sunxiu';break;
case 'lc':name='liuchen';break;
case 'sh':name='sunhao';break;
}
game.zhu.init(name);
game.zhu.maxHp++;
game.zhu.hp++;
game.zhu.update();
},
},
translate:{
flower:'鲜花',
egg:'鸡蛋',
wine:'酒杯',
shoe:'拖鞋',
yuxisx:'玉玺',
jiasuo:'枷锁',
junk:'平凡',
common:'普通',
rare:'精品',
epic:'史诗',
legend:'传说',
default:"默认",
special:'特殊',
zhenfa:'阵法',
aozhan:"鏖战",
mode_derivation_card_config:'衍生',
mode_banned_card_config:'禁卡',
mode_favourite_character_config:'收藏',
mode_banned_character_config:'禁将',
heart:"♥︎",
diamond:"♦︎",
spade:"♠︎",
club:"♣︎",
none:'◈',
ghujia:'护甲',
ghujia_bg:'甲',
heart2:"红桃",
diamond2:"方片",
spade2:"黑桃",
club2:"梅花",
none2:'无色',
red:'红色',
black:'黑色',
ok:"确定",
ok2:"确定",
cancel:"取消",
cancel2:"取消",
restart:"重新开始",
setting:"设置",
start:"开始",
random:"随机",
_out:'无效',
agree:'同意',
refuse:'拒绝',
fire:"火",
thunder:"雷",
poison:"毒",
kami:'神',
ice:'冰',
stab:'刺',
wei:'魏',
shu:'蜀',
wu:'吴',
qun:'群',
shen:'神',
western:'西',
key:'键',
jin:'晋',
double:'双',
wei2:'魏国',
shu2:'蜀国',
wu2:'吴国',
qun2:'群雄',
shen2:'神明',
western2:'西方',
key2:'KEY',
jin2:'晋朝',
double2:'双势力',
male:'男',
female:'女',
mad:'混乱',
mad_bg:'疯',
draw_card:'摸牌',
discard_card:'弃牌',
take_damage:'受伤害',
reset_character:'复原武将牌',
recover_hp:'回复体力',
lose_hp:'流失体力',
get_damage:'受伤害',
weiColor:"#b0d0e2",
shuColor:"#ffddb9",
wuColor:"#b2d9a9",
qunColor:"#f6f6f6",
shenColor:"#ffe14c",
westernColor:"#ffe14c",
jinColor:"#ffe14c",
keyColor:"#c9b1fd",
basic:'基本',
equip:'装备',
trick:'锦囊',
delay:'延时锦囊',
character:'角色',
revive:'复活',
equip1:'武器',
equip2:'防具',
equip3:'防御马',
'equip3_4':'坐骑',
equip4:'攻击马',
equip5:'宝物',
equip6:'特殊装备',
zero:'零',
one:'一',
two:'二',
three:'三',
four:'四',
five:'五',
six:'六',
seven:'七',
eight:'八',
nine:'九',
ten:'十',
_recasting:'重铸',
_lianhuan:'连环',
_lianhuan2:'连环',
_kamisha:'神杀',
_icesha:'冰杀',
qianxing:'潜行',
mianyi:'免疫',
fengyin:'封印',
baiban:'白板',
_disableJudge:"判定区",
xiaowu_emotion:'小无表情',
guojia_emotion:'郭嘉表情',
zhenji_emotion:'甄姬表情',
shibing_emotion:'士兵表情',
xiaosha_emotion:'小杀表情',
xiaotao_emotion:'小桃表情',
xiaojiu_emotion:'小酒表情',
xiaokuo_emotion:'小扩表情',
pause:'暂停',
config:'选项',
auto:'托管',
unknown:'未知',
unknown0:'一号位',
unknown1:'二号位',
unknown2:'三号位',
unknown3:'四号位',
unknown4:'五号位',
unknown5:'六号位',
unknown6:'七号位',
unknown7:'八号位',
feichu_equip1:"已废除",
feichu_equip1_info:"武器栏已废除",
feichu_equip2:"已废除",
feichu_equip2_info:"防具栏已废除",
feichu_equip3:"已废除",
feichu_equip3_info:"防御坐骑栏已废除",
feichu_equip4:"已废除",
feichu_equip4_info:"攻击坐骑栏已废除",
feichu_equip5:"已废除",
feichu_equip5_info:"宝物栏已废除",
feichu_equip1_bg:"废",
feichu_equip2_bg:"废",
feichu_equip3_bg:"废",
feichu_equip4_bg:"废",
feichu_equip5_bg:"废",
disable_judge:'已废除',
disable_judge_info:'判定区已废除',
disable_judge_bg:'废',
pss:'手势',
pss_paper:'布',
pss_scissor:'剪刀',
pss_stone:'石头',
pss_paper_info:'石头剪刀布时的一种手势。克制石头,但被剪刀克制。',
pss_scissor_info:'石头剪刀布时的一种手势。克制布,但被石头克制。',
pss_stone_info:'石头剪刀布时的一种手势。克制剪刀,但被布克制。',
renku:'仁库',
group_wei:"魏势力",
group_shu:"蜀势力",
group_wu:"吴势力",
group_qun:"群势力",
group_key:"键势力",
group_jin:"晋势力",
group_wei_bg:"魏",
group_shu_bg:"蜀",
group_wu_bg:"吴",
group_qun_bg:"群",
group_key_bg:"键",
group_jin_bg:"晋",
zhengsu:'整肃',
zhengsu_leijin:'擂进',
zhengsu_bianzhen:'变阵',
zhengsu_mingzhi:'鸣止',
zhengsu_leijin_info:'回合内所有于出牌阶段使用的牌点数递增且不少于三张。',
zhengsu_bianzhen_info:'回合内所有于出牌阶段使用的牌花色相同且不少于两张。',
zhengsu_mingzhi_info:'回合内所有于弃牌阶段弃置的牌花色均不相同且不少于两张。',
db_atk:'策略',
db_atk1:'全军出击',
db_atk2:'分兵围城',
db_def:'策略',
db_def1:'奇袭粮道',
db_def2:'开城诱敌',
cooperation_damage:'同仇',
cooperation_damage_info:'双方累计造成至少4点伤害',
cooperation_draw:'并进',
cooperation_draw_info:'双方累计摸至少8张牌',
cooperation_discard:'疏财',
cooperation_discard_info:'双方累计弃置至少4种花色的牌',
cooperation_use:'戮力',
cooperation_use_info:'双方累计使用至少4种花色的牌',
charge:'蓄力值',
expandedSlots:'扩展装备栏',
},
element:{
content:{
emptyEvent:function(){
event.trigger(event.name);
},
//增加明置手牌
addShownCards:function(){
var hs=player.getCards('h'),cards=event._cards.filter(card=>hs.includes(card));
var shown=player.getShownCards();
for(var tag of event.gaintag) player.addGaintag(cards,tag);
event.cards=cards.filter(card=>!shown.includes(card));
if(event.cards.length>0){
game.log(player,'明置了',event.cards);
event.trigger('addShownCardsAfter')
}
},
//隐藏明置手牌
hideShownCards:function(){
var shown=player.getShownCards(),cards=event._cards.filter(card=>shown.includes(card));
if(cards.length>0){
if(!event.gaintag.length){
var map={};
cards.forEach(card=>{
var tags=card.gaintag.filter(tag=>tag.indexOf('visible_')==0)
if(tags.length){
tags.forEach(tag=>{
if(!map[tag]) map[tag]=[];
map[tag].push(card);
})
}
});
for(var i in map){
player.removeGaintag(i,map[i])
}
}
else{
event.gaintag.forEach(tag=>{
player.removeGaintag(tag,cards);
})
}
cards.removeArray(player.getShownCards());
if(cards.length>0){
event.cards=cards;
game.log(player,'取消明置了',cards);
event.trigger('hideShownCardsAfter');
}
}
},
//Execute the delay card effect
//执行延时锦囊牌效果
executeDelayCardEffect:()=>{
'step 0'
target.$phaseJudge(card);
event.cancelled=false;
event.trigger('executeDelayCardEffect');
event.cardName=card.viewAs||card.name;
target.popup(event.cardName,'thunder');
if(!lib.card[event.cardName].effect){
game.delay();
event.finish();
}
else if(!lib.card[event.cardName].judge){
game.delay();
event.nojudge=true;
}
'step 1'
if(event.cancelled||event.nojudge) return;
var next=player.judge(card),judge=event.judge;
if(typeof judge=='function') next.judge=judge;
var judge2=event.judge2;
if(typeof judge2=='function') next.judge2=judge2;
'step 2'
if(event.excluded) delete event.excluded;
else{
var cardName=event.cardName;
if(event.cancelled&&!event.direct){
var cardCancel=lib.card[cardName].cancel;
if(cardCancel){
var next=game.createEvent(`${cardName}Cancel`);
next.setContent(cardCancel);
next.cards=[card];
if(!card.viewAs){
var autoViewAs=next.card=get.autoViewAs(card);
autoViewAs.expired=card.expired;
}
else{
var autoViewAs=next.card=get.autoViewAs({
name:cardName
},next.cards);
autoViewAs.expired=card.expired;
}
next.player=player;
}
}
else{
var next=game.createEvent(cardName);
next.setContent(lib.card[cardName].effect);
next._result=result;
next.cards=[card];
if(!card.viewAs){
var autoViewAs=next.card=get.autoViewAs(card);
autoViewAs.expired=card.expired;
}
else{
var autoViewAs=next.card=get.autoViewAs({
name:cardName
},next.cards);
autoViewAs.expired=card.expired;
}
next.player=player;
}
}
ui.clear();
card.delete();
},
//Gift
//赠予
gift:()=>{
'step 0'
event.num=0;
'step 1'
if(num<cards.length){
event.card=cards[num];
event.trigger('gift');
}
else{
game.delayx();
event.finish();
}
'step 2'
if(event.deniedGifts.includes(card)){
game.log(target,'拒绝了',player,'赠予的',card);
event.trigger('giftDeny');
player.loseToDiscardpile(card).log=false;
event.trigger('giftDenied');
return;
}
game.log(player,'将',card,'赠予了',target);
player.$give(card,target,false);
game.delay(0.5);
event.trigger('giftAccept');
if(get.type(card,false)=='equip') target.equip(card).log=false;
else target.gain(card,player).visible=true;
event.trigger('giftAccepted');
'step 3'
event.num++;
event.goto(1);
},
//Recast
//重铸
recast:()=>{
'step 0'
game.log(player,'重铸了',cards);
if(typeof event.recastingLose!='function') return;
event.trigger('recastingLose');
event.recastingLose(player,cards);
event.trigger('recastingLost');
event.recastingLosingEvents.push(...event.next.filter(value=>value.name!='arrangeTrigger'));
'step 1'
event.trigger('recast');
'step 2'
if(typeof event.recastingGain!='function') return;
event.trigger('recastingGain');
event.recastingGain(player,cards);
event.trigger('recastingGained');
event.recastingGainingEvents.push(...event.next.filter(value=>value.name!='arrangeTrigger'));
},
//装备栏相关
disableEquip:function(){
'step 0'
event.cards=[];
event.num=0;
event.slotsx=[...new Set(event.slots)].sort();
if(!event.slots.length) event.finish();
'step 1'
var slot=event.slotsx[event.num];
var left=player.countEnabledSlot(slot),lose=Math.min(left,get.numOf(event.slots,slot));
if(lose<=0) event.goto(3);
else{
game.log(player,'废除了'+get.cnNumber(lose)+'个','#g'+get.translation(slot)+'栏');
if(!player.disabledSlots) player.disabledSlots={};
if(!player.disabledSlots[slot]) player.disabledSlots[slot]=0;
player.disabledSlots[slot]+=lose;
var cards=player.getEquips(slot).filter(card=>!event.cards.contains(card));
if(cards.length>0){
if(lose>=left){
event._result={bool:true,links:cards};
}
else if(cards.length>(left-lose)){
var source=event.source,num=(cards.length-(left-lose));
if(!source||!source.isIn()) source=player;
source.chooseButton([
'选择'+(player==source?'你':get.translation(player))+'的'+get.cnNumber(num)+'张'+get.translation(slot)+'牌置入弃牌堆',
cards,
],true,[1,num]).set('filterOk',function(){
var evt=_status.event;
return ui.selected.buttons.reduce(function(num,button){
return num+get.numOf(get.subtypes(button.link,false),evt.slot)
},0)==evt.required;
}).set('required',num).set('slot',slot)
}
else event.goto(3);
}
else event.goto(3)
}
'step 2'
if(result.bool) event.cards.addArray(result.links);
'step 3'
event.num++;
if(event.num<event.slotsx.length) event.goto(1);
else{
player.$syncDisable();
if(cards.length>0) player.loseToDiscardpile(cards);
}
},
enableEquip:function(){
if(!event.slots.length) return;
var slotsx=[...new Set(event.slots)].sort();
for(var slot of slotsx){
var lost=player.countDisabledSlot(slot),gain=Math.min(lost,get.numOf(event.slots,slot));
if(lost<=0) continue;
else{
game.log(player,'恢复了'+get.cnNumber(gain)+'个','#g'+get.translation(slot)+'栏');
if(!player.disabledSlots) player.disabledSlots={};
if(!player.disabledSlots[slot]) player.disabledSlots[slot]=0;
player.disabledSlots[slot]-=gain;
}
}
player.$syncDisable();
},
expandEquip:function(){
if(!event.slots.length) return;
var slotsx=[...new Set(event.slots)].sort();
for(var slot of slotsx){
var expand=get.numOf(event.slots,slot);
game.log(player,'获得了'+get.cnNumber(expand)+'个额外的','#g'+get.translation(slot)+'栏');
if(!player.expandedSlots) player.expandedSlots={};
if(!player.expandedSlots[slot]) player.expandedSlots[slot]=0;
player.expandedSlots[slot]+=expand;
}
player.$syncExpand();
},
//选择顶装备要顶的牌
replaceEquip:function(){
'step 0'
event.cards=[];
var types=get.subtypes(card,false);
if(types.length){
var info=get.info(card,false);
if(info.customSwap){
event.cards.addArray(player.getCards('e',function(card){
return info.customSwap(card);
}));
event.goto(4);
}
else{
event.num=0;
event.slots=types;
event.slotsx=[...new Set(event.slots)].sort();
}
}
else event.goto(4);
'step 1'
var slot=event.slotsx[event.num];
var left=player.countEquipableSlot(slot),lose=Math.min(left,get.numOf(event.slots,slot));
if(lose<=0) event.goto(3);
else{
var cards=player.getEquips(slot).filter(card=>{
return !event.cards.contains(card)&&lib.filter.canBeReplaced(card,player);
});
if(cards.length>0){
if(lose>=left){
event._result={bool:true,links:cards};
}
else if(cards.length>(left-lose)){
var source=event.source,num=(cards.length-(left-lose));
if(!source||!source.isIn()) source=player;
source.chooseButton([
'选择替换掉'+get.cnNumber(num)+'张'+get.translation(slot)+'牌',
cards,
],true,[1,num]).set('filterOk',function(){
var evt=_status.event;
return ui.selected.buttons.reduce(function(num,button){
return num+get.numOf(get.subtypes(button.link,false),evt.slot)
},0)==evt.required;
}).set('required',num).set('slot',slot)
}
else event.goto(3);
}
else event.goto(3)
}
'step 2'
if(result.bool) event.cards.addArray(result.links);
'step 3'
event.num++;
if(event.num<event.slotsx.length) event.goto(1);
'step 4'
event.result=cards;
},
//装备牌
equip:function(){
"step 0"
var owner=get.owner(card)
if(owner){
event.owner=owner;
owner.lose(card,ui.special,'visible').set('type','equip').set('getlx',false);
}
else if(get.position(card)=='c') event.updatePile=true;
"step 1"
if(event.cancelled){
event.finish();
return;
}
if(card.destroyed){
if(player.hasSkill(card.destroyed)){
delete card.destroyed;
}
else{
event.finish();
return;
}
}
else if(event.owner){
if(event.owner.getCards('hejsx').contains(card)){
event.finish();
return;
}
}
if(event.draw){
game.delay(0,300);
player.$draw(card);
}
"step 2"
if(card.clone){
game.broadcast(function(card,player){
if(card.clone){
card.clone.moveDelete(player);
}
},card,player);
card.clone.moveDelete(player);
game.addVideo('gain2',player,get.cardsInfo([card.clone]));
}
player.equiping=true;
"step 3"
var info=get.info(card,false);
var next=game.createEvent('replaceEquip');
next.player=player;
next.card=card;
next.setContent(info.replaceEquip||'replaceEquip');
"step 4"
var info=get.info(card,false);
if(get.itemtype(result)=='cards'){
player.lose(result,false,'visible').set('type','equip').set('getlx',false).swapEquip=true;
if(info.loseThrow){
player.$throw(result,1000);
}
event.swapped=true;
}
"step 5"
//if(player.isMin() || player.countCards('e',{subtype:get.subtype(card)})){
if(player.isMin()||!player.canEquip(card)){
event.finish();
game.cardsDiscard(card);
delete player.equiping;
return;
}
var subtype=get.subtype(card);
if(subtype=='equip6') subtype='equip3';
game.broadcastAll(function(type){
if(lib.config.background_audio){
game.playAudio('effect',type);
}
},subtype);
player.$equip(card);
game.addVideo('equip',player,get.cardInfo(card));
if(event.log!=false) game.log(player,'装备了',card);
if(event.updatePile) game.updateRoundNumber();
"step 6"
var info=get.info(card,false);
if(info.onEquip&&(!info.filterEquip||info.filterEquip(card,player))){
if(Array.isArray(info.onEquip)){
for(var i=0;i<info.onEquip.length;i++){
var next=game.createEvent('equip_'+card.name);
next.setContent(info.onEquip[i]);
next.player=player;
next.card=card;
}
}
else{
var next=game.createEvent('equip_'+card.name);
next.setContent(info.onEquip);
next.player=player;
next.card=card;
}
if(info.equipDelay!=false) game.delayx();
}
delete player.equiping;
if(event.delay){
game.delayx();
}
},
//装备栏 END
changeGroup:function(){
'step 0'
event.originGroup=player.group;
if(!event.group) event.group=player.group;
var group=event.group;
player.getHistory('custom').push(event);
if(event.broadcast!==false){
game.broadcast(function(player,group){
player.group=group;
player.node.name.dataset.nature=get.groupnature(group);
},player,group);
}
player.group=group;
player.node.name.dataset.nature=get.groupnature(group);
if(event.log!==false) game.log(player,'将势力变为了','#y'+get.translation(group+2));
},
chooseToDebate:function(){
'step 0'
event.targets=event.list.filter(function(i){
return i.countCards('h')>0;
});
if(!event.targets.length) event.result={bool:false};
else{
var next=player.chooseCardOL(event.targets,get.translation(player)+'发起了议事,请选择展示的手牌',true).set('type','debate').set('source',player).set('ai',event.ai||function(card){
return Math.random();
}).set('aiCard',event.aiCard||function(target){
var hs=target.getCards('h');
return {bool:true,cards:[hs.randomGet()]};
});
next._args.remove('glow_result');
}
'step 1'
var red=[],black=[];
event.videoId=lib.status.videoId++;
for(var i=0;i<event.targets.length;i++){
var card=result[i].cards[0],target=event.targets[i];
if(get.color(card,target)=='red') red.push([target,card]);
else black.push([target,card]);
}
event.red=red; event.black=black;
if(red.length){
game.log(red.map(function(i){
return i[0];
}),'意见为<span class="firetext">红色</span>,展示了',red.map(function(i){
return i[1];
}));
}
else game.log('#b无人','意见为<span class="firetext">红色</span>');
if(black.length){
game.log(black.map(function(i){
return i[0];
}),'意见为','#g黑色',',展示了',black.map(function(i){
return i[1];
}));
}
else game.log('#b无人','意见为','#g黑色');
game.broadcastAll(function(name,id,redArgs,blackArgs){
var dialog=ui.create.dialog(name+'发起了议事','hidden','forcebutton');
dialog.videoId=id;
dialog.classList.add('scroll1');
dialog.classList.add('scroll2');
dialog.classList.add('fullwidth');
dialog.classList.add('fullheight');
dialog.buttonss=[];
var list=['意见为红色的角色','意见为黑色的角色']
for(var i=0;i<list.length;i++){
dialog.add('<div class="text center">'+list[i]+'</div>');
var buttons=ui.create.div('.buttons',dialog.content);
dialog.buttonss.push(buttons);
buttons.classList.add('popup');
buttons.classList.add('guanxing');
}
var func=function(target){
if(target._tempTranslate) return target._tempTranslate;
var name=target.name;
if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
return get.translation(name);
};
for(var i=0;i<redArgs.length;i++){
var list=redArgs[i];
var button=ui.create.button(list[1],'card',dialog.buttonss[0]);
button.querySelector('.info').innerHTML=func(list[0]);
}
for(var i=0;i<blackArgs.length;i++){
var list=blackArgs[i];
var button=ui.create.button(list[1],'card',dialog.buttonss[1]);
button.querySelector('.info').innerHTML=func(list[0]);
}
dialog.open();
},get.translation(player),event.videoId,red,black);
game.delay(4);
'step 2'
game.broadcastAll('closeDialog',event.videoId);
var opinion=null;
if(event.red.length>event.black.length) opinion='red';
else if(event.red.length<event.black.length) opinion='black';
if(opinion) game.log(player,'本次发起的议事结果为',opinion=='red'?'<span class="firetext">红色</span>':'#g黑色');
else game.log(player,'本次发起的议事无结果');
event.result={
bool:true,
opinion:opinion,
red:event.red,
black:event.black,
targets:event.targets
}
'step 3'
if(event.callback){
var next=game.createEvent('debateCallback',false);
next.player=player;
next.debateResult=get.copy(event.result);
next.setContent(event.callback);
}
},
delay:function(){
game[event.name].apply(game,event._args)
},
chooseCooperationFor:function(){
'step 0'
var next=player.chooseButton([
'选择和'+get.translation(target)+'的协力方式',
[event.cardlist,'vcard'],
],true);
next.set('ai',event.ai||function(){
return Math.random();
});
'step 1'
if(result.bool){
player.cooperationWith(target,result.links[0][2].slice(12),event.reason);
}
},
chooseToPlayBeatmap:function(){
'step 0'
if(game.online) return;
if(_status.connectMode) event.time=lib.configOL.choose_timeout;
event.videoId=lib.status.videoId++;
//给其他角色看的演奏框
game.broadcastAll(function(player,id,beatmap){
if(_status.connectMode) lib.configOL.choose_timeout=(Math.ceil((beatmap.timeleap[beatmap.timeleap.length-1]+beatmap.speed*100+(beatmap.current||0))/1000)+5).toString();
if(player==game.me) return;
var str=get.translation(player)+'正在演奏《'+beatmap.name+'》...';
if(!_status.connectMode) str+='<br>点击屏幕可以跳过等待AI操作';
ui.create.dialog(str).videoId=id;
if(ui.backgroundMusic) ui.backgroundMusic.pause();
if(lib.config.background_audio){
if(beatmap.filename.indexOf('ext:')==0) game.playAudio(beatmap.filename);
else game.playAudio('effect',beatmap.filename);
}
},player,event.videoId,event.beatmap);
'step 1'
var beatmap=event.beatmap;
if(event.isMine()){
var timeleap=beatmap.timeleap.slice(0);
var current=beatmap.current;
//获取两个音符的时间间隔
var getTimeout=function(){
var time=timeleap.shift();
var out=time-current;
current=time;
return out;
};
//初始化一堆变量
var score=0;
var added=timeleap.length;
var number_of_tracks=beatmap.number_of_tracks||6;
var custom_mapping=Array.isArray(beatmap.mapping);
var mapping=custom_mapping?beatmap.mapping.slice():beatmap.mapping;
var hitsound=beatmap.hitsound||'hitsound.wav';
if(hitsound.indexOf('ext:')==0) hitsound=lib.assetURL+'extension/'+hitsound.slice(4);
else hitsound=lib.assetURL+'audio/effect/'+hitsound;
var hitsound_audio=new Audio(hitsound);
hitsound_audio.volume=0.25;
var abs=1;
var node_pos=0;
if(custom_mapping){
node_pos=mapping.shift();
}
else if(mapping=='random'){
abs=get.rand(number_of_tracks);
node_pos=abs;
}
var combo=0;
var max_combo=0;
var nodes=[];
var roundmenu=false;
//隐藏菜单按钮
if(ui.roundmenu&&ui.roundmenu.display!='none'){
roundmenu=true;
ui.roundmenu.style.display='none';
}
if(ui.backgroundMusic) ui.backgroundMusic.pause();
var event=_status.event;
event.settleed=false;
//建个框框
var dialog=ui.create.dialog('forcebutton','hidden');
event.dialog=dialog;
event.dialog.textPrompt=event.dialog.add('<div class="text center">'+(beatmap.prompt||'在音符滑条和底部判定区重合时点击屏幕!')+'</div>');
event.switchToAuto=function(){};
event.dialog.classList.add('fixed');
event.dialog.classList.add('scroll1');
event.dialog.classList.add('scroll2');
event.dialog.classList.add('fullwidth');
event.dialog.classList.add('fullheight');
event.dialog.classList.add('noupdate');
event.dialog.style.overflow='hidden';
//结束后操作
event.settle=function(){
if(event.settleed) return;
event.settleed=true;
//评分
var acc=Math.floor(score/(added*5)*100);
if(!Array.isArray(lib.config.choose_to_play_beatmap_accuracies)) lib.config.choose_to_play_beatmap_accuracies=[];
lib.config.choose_to_play_beatmap_accuracies.push(acc);
if(lib.config.choose_to_play_beatmap_accuracies.length>5) lib.config.choose_to_play_beatmap_accuracies.shift();
game.saveConfigValue("choose_to_play_beatmap_accuracies");
var rank;
if(acc==100) rank=['SS','metal'];
else if(acc>=94) rank=['S','orange'];
else if(acc>=87) rank=['A','wood'];
else if(acc>=80) rank=['B','water'];
else if(acc>=65) rank=['C','thunder'];
else rank=['D','fire'];
event.dialog.textPrompt.innerHTML='<div class="text center">演奏结束!<br>最大连击数:'+max_combo+' 精准度:'+acc+'%</div>';
game.me.$fullscreenpop('<span style="font-family:xinwei">演奏评级:<span data-nature="'+rank[1]+'">'+rank[0]+'</span></span>',null,null,false);
//返回结果并继续游戏
setTimeout(function(){
event._result={
bool:true,
accuracy:acc,
rank:rank,
};
event.dialog.close();
game.resume();
_status.imchoosing=false;
if(roundmenu) ui.roundmenu.style.display='';
if(ui.backgroundMusic) Promise.resolve(ui.backgroundMusic.play()).catch(()=>void 0);
hitsound_audio.remove();
},1000);
};
event.dialog.open();
//操作容差
var height=event.dialog.offsetHeight;
var width=event.dialog.offsetWidth;
var range1=(beatmap.range1||[90,110]);
var range2=(beatmap.range2||[93,107]);
var range3=(beatmap.range3||[96,104]);
var speed=(beatmap.speed||25);
//初始化底部的条子
var judger=ui.create.div('');
judger.style["background-image"]=(beatmap.judgebar_color||'linear-gradient(rgba(240, 235, 3, 1), rgba(230, 225, 5, 1))');
judger.style["border-radius"]='3px';
judger.style.position='absolute';
judger.style.opacity='0.3';
var heightj=Math.ceil(height*(beatmap.judgebar_height||0.1));
judger.style.height=heightj+'px';
judger.style.width=width+'px';
judger.style.left='0px';
judger.style.top=(height-heightj)+'px';
event.dialog.appendChild(judger);
//生成每个音符
var addNode=function(){
var node=ui.create.div('');
nodes.push(node);
node.style["background-image"]=(beatmap.node_color||'linear-gradient(rgba(120, 120, 240, 1), rgba(100, 100, 230, 1))');
node.style["border-radius"]='3px';
node.style.position='absolute';
node.style.height=Math.ceil(height/10)+'px';
node.style.width=Math.ceil(width/number_of_tracks)-10+'px';
node._position=get.utc();
event.dialog.appendChild(node);
node.style.left=Math.ceil(width*node_pos/number_of_tracks+5)+'px';
node.style.top='-'+(Math.ceil(height/10))+'px';
ui.refresh(node);
node.style.transition='all '+speed*110+'ms linear';
node.style.transform='translateY('+Math.ceil(height*1.1)+'px)';
node.timeout=setTimeout(function(){
if(nodes.contains(node)){
nodes.remove(node);
player.popup('Miss','fire',false);
if(player.damagepopups.length) player.$damagepop();
combo=0;
}
},speed*110);
if(custom_mapping){
node_pos=mapping.shift();
}
else if(mapping=='random'){
while(node_pos==abs){
node_pos=get.rand(number_of_tracks);
}
abs=node_pos;
}
else{
node_pos+=abs;
if(node_pos>number_of_tracks-1){
abs=-1;
node_pos=number_of_tracks-2;
}
else if(node_pos<0){
abs=1;
node_pos=1;
}
}
if(timeleap.length){
setTimeout(function(){
addNode();
},getTimeout());
}
else{
setTimeout(function(){
event.settle();
},speed*110+100)
}
}
//点击时的判断操作
var click=function(){
if(!nodes.length) return;
for(var node of nodes){
//用生成到点击的时间差来判断距离
var time=get.utc();
var top=(time-node._position)/speed;
if(top>range1[1]) continue;
else if(top<range1[0]) return;
nodes.remove(node);
clearTimeout(node.timeout);
node.style.transform='';
node.style.transition='all 0s';
node.style.top=(height*((top-10)/100))+'px';
ui.refresh(node);
node.style.transition='all 0.5s';
node.style.transform='scale(1.2)';
node.delete();
if(top>=range3[0]&&top<range3[1]){
score+=5;
player.popup('Perfect','orange',false);
}
else if(top>=range2[0]&&top<range2[1]){
score+=3;
player.popup('Great','wood',false);
}
else{
score+=1;
player.popup('Good','soil',false);
}
if(player.damagepopups.length) player.$damagepop();
combo++;
max_combo=Math.max(combo,max_combo);
hitsound_audio.currentTime=0;
if(hitsound_audio.paused) Promise.resolve(hitsound_audio.play()).catch(()=>void 0);
break;
}
};
document.addEventListener(lib.config.touchscreen?'touchstart':'mousedown',click);
game.pause();
game.countChoose();
setTimeout(()=>{
if(!lib.config.background_audio) return;
if(beatmap.filename.indexOf('ext:')==0) game.playAudio(beatmap.filename);
else game.playAudio('effect',beatmap.filename);
},Math.floor(speed*100*(0.9+beatmap.judgebar_height))+beatmap.current);
setTimeout(function(){
addNode();
},getTimeout());
}
else if(event.isOnline()){
event.send();
}
else{
game.pause();
game.countChoose();
var settle=function(){
_status.imchoosing=false;
//Algorithm: Generate the random number range using the mean and the half standard deviation of accuracies of the player's last 5 plays
//算法用玩家的上5次游玩的准确率的平均数和半标准差生成随机数范围
var choose_to_play_beatmap_accuracies=(lib.config.choose_to_play_beatmap_accuracies||[]).concat(Array.from({
length:6-(lib.config.choose_to_play_beatmap_accuracies||[]).length
},()=>get.rand(70,100)));
var mean=Math.round(choose_to_play_beatmap_accuracies.reduce((previousValue,currentValue)=>previousValue+currentValue)/choose_to_play_beatmap_accuracies.length);
var half_standard_deviation=Math.round(Math.sqrt(choose_to_play_beatmap_accuracies.reduce((previousValue,currentValue)=>previousValue+Math.pow(currentValue-mean,2),0))/2);
var acc=Math.min(Math.max(get.rand.apply(get,beatmap.aiAcc||[mean-half_standard_deviation-get.rand(0,half_standard_deviation),mean+half_standard_deviation+get.rand(0,half_standard_deviation)]),0),100);
var rank;
if(acc==100) rank=['SS','metal'];
else if(acc>=94) rank=['S','orange'];
else if(acc>=87) rank=['A','green'];
else if(acc>=80) rank=['B','water'];
else if(acc>=65) rank=['C','thunder'];
else rank=['D','fire'];
event._result={
bool:true,
accuracy:acc,
rank:rank,
};
if(event.dialog) event.dialog.close();
if(event.control) event.control.close();
game.resume();
};
var song_duration=beatmap.timeleap[beatmap.timeleap.length-1]+beatmap.speed*100+1000+(beatmap.current||0);
var settle_timeout=setTimeout(settle,song_duration);
if(!_status.connectMode) {
var skip_timeout;
var skip=()=>{
settle();
Array.from(ui.window.getElementsByTagName('audio')).forEach(value=>{
if(value.currentSrc.indexOf(beatmap.filename.indexOf('ext:')==0?beatmap.name:beatmap.filename)>-1) value.remove();
});
document.removeEventListener(lib.config.touchscreen?'touchend':'click',skip);
clearTimeout(settle_timeout);
clearTimeout(skip_timeout);
};
document.addEventListener(lib.config.touchscreen?'touchend':'click',skip);
skip_timeout=setTimeout(()=>document.removeEventListener(lib.config.touchscreen?'touchend':'click',skip),song_duration);
}
}
'step 2'
game.broadcastAll(function(id,time){
if(_status.connectMode) lib.configOL.choose_timeout=time;
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
}
if(ui.backgroundMusic) Promise.resolve(ui.backgroundMusic.play()).catch(()=>void 0);
},event.videoId,event.time);
var result=event.result||result;
event.result=result;
},
chooseToMove:function(){
'step 0'
if(event.chooseTime&&_status.connectMode&&!game.online){
event.time=lib.configOL.choose_timeout;
game.broadcastAll(function(time){
lib.configOL.choose_timeout=time;
},event.chooseTime);
}
if(event.isMine()){
delete ui.selected.guanxing_button;
var list=event.list,filterMove=event.filterMove,filterOk=event.filterOk;
_status.imchoosing=true;
var event=_status.event;
event.settleed=false;
event.dialog=ui.create.dialog(event.prompt||'请选择要操作的牌','hidden','forcebutton');
event.switchToAuto=function(){
if(!filterOk(event.moved)){
if(!event.forced) event._result={bool:false};
else event._result='ai';
}
else{
event._result={
bool:true,
moved:event.moved,
};
}
event.dialog.close();
if(ui.confirm) ui.confirm.close();
game.resume();
_status.imchoosing=false;
setTimeout(function(){
ui.arena.classList.remove('choose-to-move');
},500);
};
event.dialog.classList.add('scroll1');
event.dialog.classList.add('scroll2');
event.dialog.classList.add('fullwidth');
if(list.length>1){
ui.arena.classList.add('choose-to-move');
event.dialog.classList.add('fullheight');
}
event.moved=[];
var buttonss=[];
event.buttonss=buttonss;
var updateButtons=function(){
for(var i of buttonss){
event.moved[i._link]=get.links(Array.from(i.childNodes));
if(i.textPrompt) i.previousSibling.innerHTML=('<div class="text center">'+i.textPrompt(event.moved[i._link])+'</div>');
}
if(filterOk(event.moved)){
ui.create.confirm('o');
}
else{
if(!event.forced) ui.create.confirm('c');
else if(ui.confirm) ui.confirm.close();
}
};
var clickButtons=function(){
if(!ui.selected.guanxing_button) return;
if(ui.selected.guanxing_button.parentNode==this) return;
if(!filterMove(ui.selected.guanxing_button,this._link,event.moved)) return;
ui.selected.guanxing_button.classList.remove('glow2');
this.appendChild(ui.selected.guanxing_button);
delete ui.selected.guanxing_button;
updateButtons();
};
for(var i=0;i<list.length;i++){
var tex=event.dialog.add('<div class="text center">'+list[i][0]+'</div>');
tex.classList.add('choosetomove');
var buttons=ui.create.div('.buttons',event.dialog.content,clickButtons);
buttonss.push(buttons);
buttons.classList.add('popup');
buttons.classList.add('guanxing');
buttons._link=i;
if(list[i][1]){
if(get.itemtype(list[i][1])=='cards'){
var cardsb=ui.create.buttons(list[i][1],'card',buttons);
if(list[i][2]&&typeof list[i][2]=='string'){
for(var ij of cardsb) ij.node.gaintag.innerHTML=get.translation(list[i][2]);
}
}
else if(list[i][1].length==2){
ui.create.buttons(list[i][1][0],list[i][1][1],buttons);
}
}
if(list[i][2]&&typeof list[i][2]=='function') buttons.textPrompt=list[i][2];
}
var tex=event.dialog.add('<div class="text center">点击两张牌以交换位置;点击一张牌并点击其他区域以移动卡牌</div>');
tex.classList.add('choosetomove');
event.dialog.open();
updateButtons();
event.custom.replace.button=function(button){
var node=button.parentNode;
if(!buttonss.contains(node)) return;
if(!ui.selected.guanxing_button){
ui.selected.guanxing_button=button;
button.classList.add('glow2');
return;
}
if(ui.selected.guanxing_button==button){
button.classList.remove('glow2');
delete ui.selected.guanxing_button;
return;
}
if(!filterMove(button,ui.selected.guanxing_button,event.moved)) return;
var par1=ui.selected.guanxing_button.parentNode,ind1=ui.selected.guanxing_button.nextSibling,par2=button.parentNode,ind2=button.nextSibling;
ui.selected.guanxing_button.classList.remove('glow2');
par1.insertBefore(button,ind1);
par2.insertBefore(ui.selected.guanxing_button,ind2);
delete ui.selected.guanxing_button;
updateButtons();
}
event.custom.replace.confirm=function(bool){
if(bool) event._result={
bool:true,
moved:event.moved,
};
else event._result={bool:false};
event.dialog.close();
if(ui.confirm) ui.confirm.close();
game.resume();
_status.imchoosing=false;
setTimeout(function(){
ui.arena.classList.remove('choose-to-move');
},500);
};
game.pause();
game.countChoose();
event.choosing=true;
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
"step 1"
if(event.time) game.broadcastAll(function(time){
lib.configOL.choose_timeout=time;
},event.time);
var result=event.result||result;
if((!result||result=='ai'||(event.forced&&!result.bool))&&event.processAI){
var moved=event.processAI(event.list);
if(moved) result={
bool:true,
moved:moved,
}
else result={bool:false};
}
event.result=result;
},
showCharacter:function(){
'step 0'
event.trigger('showCharacterEnd');
'step 1'
event.trigger('showCharacterAfter');
if(get.mode()=='identity'&&player.isZhu) event.trigger('zhuUpdate');
},
removeCharacter:function(){
player.$removeCharacter(event.num);
},
chooseUseTarget:function(){
'step 0'
if(get.is.object(card)&&!event.viewAs) card.isCard=true;
if(cards&&get.itemtype(card)!='card'){
card=get.copy(card);
card.cards=cards.slice(0);
event.card=card;
}
if(!lib.filter.cardEnabled(card,player)||(event.addCount!==false&&!lib.filter.cardUsable(card,player))){
event.result={bool:false};
event.finish();
return;
}
var info=get.info(card);
var range;
if(!info.notarget){
var select=get.copy(info.selectTarget);
range=get.select(select);
if(event.selectTarget) range=get.select(event.selectTarget);
game.checkMod(card,player,range,'selectTarget',player);
}
if(info.notarget||range[1]<=-1){
if(!info.notarget&&range[1]<=-1){
for(var i=0;i<targets.length;i++){
if(event.filterTarget){
if(!event.filterTarget(card,player,targets[i])){
targets.splice(i--,1);
}
}
else if(!player.canUse(card,targets[i],event.nodistance?false:null,event.addCount===false?null:true)){
targets.splice(i--,1);
}
}
if(targets.length){
event.targets2=targets;
}
else{
event.finish();
return;
}
}
else event.targets2=[];
if(event.forced){
event._result={bool:true};
return;
}
else{
var next=player.chooseBool();
next.set('prompt',event.prompt||('是否'+(event.targets2.length?'对':'')+get.translation(event.targets2)+'使用'+get.translation(card)+'?'));
if(event.hsskill) next.setHiddenSkill(event.hsskill);
if(event.prompt2) next.set('prompt2',event.prompt2);
next.ai=function(){
var eff=0;
for(var i=0;i<event.targets2.length;i++){
eff+=get.effect(event.targets2[i],card,player,player);
}
return eff>0;
};
}
}
else{
if(event.filterTarget){
var targets=game.filterPlayer(function(current){
return event.filterTarget(card,player,current);
});
if(targets.length<range[0]){
event._result={bool:false};
return;
}
else if(!info.complexTarget&&targets.length==range[0]&&range[0]==range[1]){
event.targets2=targets;
event._result={bool:true};
return;
}
}
var next=player.chooseTarget();
next.set('_get_card',card);
next.set('filterTarget',event.filterTarget||function(card,player,target){
if(!_status.event.targets.contains(target)) return false;
if(!_status.event.nodistance&&!lib.filter.targetInRange(card,player,target)) return false;
return lib.filter.targetEnabledx(card,player,target);
});
next.set('ai',event.ai||get.effect_use);
next.set('selectTarget',event.selectTarget||lib.filter.selectTarget);
if(event.nodistance) next.set('nodistance',true);
if(event.forced) next.set('forced',true);
if(event.addCount!==false) next.set('addCount_extra',true);
next.set('targets',targets);
next.set('prompt',event.prompt||('选择'+get.translation(card)+'的目标'));
if(event.prompt2) next.set('prompt2',event.prompt2);
if(event.hsskill) next.setHiddenSkill(event.hsskill);
}
'step 1'
if(result.bool){
event.result={
bool:true,
targets:event.targets2||result.targets,
};
var next=player.useCard(card,event.targets2||result.targets);
next.oncard=event.oncard;
if(cards) next.cards=cards.slice(0);
if(event.nopopup) next.nopopup=true;
if(event.animate===false) next.animate=false;
if(event.throw===false) next.throw=false;
if(event.addCount===false) next.addCount=false;
if(event.noTargetDelay) next.targetDelay=false;
if(event.nodelayx) next.delayx=false;
if(event.logSkill){
if(typeof event.logSkill=='string'){
next.skill=event.logSkill;
}
else if(Array.isArray(event.logSkill)){
player.logSkill.apply(player,event.logSkill);
}
}
}
else event.result={bool:false};
},
chooseToDuiben:function(){
'step 0'
if(!event.namelist) event.namelist=['全军出击','分兵围城','奇袭粮道','开城诱敌'];
game.broadcastAll(function(list){
var list2=['db_atk1','db_atk2','db_def1','db_def2'];
for(var i=0;i<4;i++){
lib.card[list2[i]].image='card/'+list2[i]+(list[0]=='全军出击'?'':'_'+list[i]);
lib.translate[list2[i]]=list[i];
}
},event.namelist);
if(!event.title) event.title='对策';
game.log(player,'向',target,'发起了','#y'+event.title);
if(!event.ai) event.ai=function(){return 1+Math.random()};
if(_status.connectMode){
player.chooseButtonOL([
[player,[event.title+':请选择一种策略',[[['','','db_def2'],['','','db_def1']],'vcard']],true],
[target,[event.title+':请选择一种策略',[[['','','db_atk1'],['','','db_atk2']],'vcard']],true]
],function(){},event.ai).set('switchToAuto',function(){
_status.event.result='ai';
}).set('processAI',function(){
var buttons=_status.event.dialog.buttons;
return {
bool:true,
links:[buttons.randomGet().link],
}
});
}
'step 1'
if(_status.connectMode){
event.mes=result[player.playerid].links[0][2];
event.tes=result[target.playerid].links[0][2];
event.goto(4);
}
else{
player.chooseButton([event.title+':请选择一种策略',[[['','','db_def2'],['','','db_def1']],'vcard']],true).ai=event.ai;
}
'step 2'
event.mes=result.links[0][2];
target.chooseButton([event.title+':请选择一种策略',[[['','','db_atk1'],['','','db_atk2']],'vcard']],true).ai=event.ai;
'step 3'
event.tes=result.links[0][2];
'step 4'
game.broadcast(function(){
ui.arena.classList.add('thrownhighlight');
});
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
target.$compare(game.createCard(event.tes,'',''),player,game.createCard(event.mes,'',''));
game.log(target,'选择的策略为','#g'+get.translation(event.tes));
game.log(player,'选择的策略为','#g'+get.translation(event.mes));
game.delay(0,1500);
'step 5'
var mes=event.mes.slice(6);
var tes=event.tes.slice(6);
var str;
if(mes==tes){
str=get.translation(player)+event.title+'成功';
player.popup('胜','wood');
target.popup('负','fire');
game.log(player,'#g胜');
event.result={bool:true};
}
else{
str=get.translation(player)+event.title+'失败';
target.popup('胜','wood');
player.popup('负','fire');
game.log(target,'#g胜');
event.result={bool:false};
}
event.result.player=event.mes;
event.result.target=event.tes;
game.broadcastAll(function(str){
var dialog=ui.create.dialog(str);
dialog.classList.add('center');
setTimeout(function(){
dialog.close();
},1000);
},str);
game.trySkillAudio(event.getParent().name+'_'+(event.result.bool?'true'+mes:'false'),player);
game.delay(2);
'step 6'
game.broadcastAll(function(){
ui.arena.classList.remove('thrownhighlight');
});
game.addVideo('thrownhighlight2');
if(event.clear!==false){
game.broadcastAll(ui.clear);
}
},
chooseToPSS:function(){
'step 0'
game.log(player,'对',target,'发起了猜拳');
if(_status.connectMode){
player.chooseButtonOL([
[player,['猜拳:请选择一种手势',[[['','','pss_stone'],['','','pss_scissor'],['','','pss_paper']],'vcard']],true],
[target,['猜拳:请选择一种手势',[[['','','pss_stone'],['','','pss_scissor'],['','','pss_paper']],'vcard']],true]
],function(){},function(){return 1+Math.random()}).set('switchToAuto',function(){
_status.event.result='ai';
}).set('processAI',function(){
var buttons=_status.event.dialog.buttons;
return {
bool:true,
links:[buttons.randomGet().link],
}
});
}
'step 1'
if(_status.connectMode){
event.mes=result[player.playerid].links[0][2];
event.tes=result[target.playerid].links[0][2];
event.goto(4);
}
else{
player.chooseButton(['猜拳:请选择一种手势',[[['','','pss_stone'],['','','pss_scissor'],['','','pss_paper']],'vcard']],true).ai=function(){return 1+Math.random()};
}
'step 2'
event.mes=result.links[0][2];
target.chooseButton(['猜拳:请选择一种手势',[[['','','pss_stone'],['','','pss_scissor'],['','','pss_paper']],'vcard']],true).ai=function(){return 1+Math.random()};
'step 3'
event.tes=result.links[0][2];
'step 4'
game.broadcast(function(){
ui.arena.classList.add('thrownhighlight');
});
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
player.$compare(game.createCard(event.mes,'',''),target,game.createCard(event.tes,'',''));
game.log(player,'选择的手势为','#g'+get.translation(event.mes));
game.log(target,'选择的手势为','#g'+get.translation(event.tes));
game.delay(0,1500);
'step 5'
var mes=event.mes.slice(4);
var tes=event.tes.slice(4);
var str;
if(mes==tes){
str='二人平局';
player.popup('平','metal');
target.popup('平','metal');
game.log('猜拳的结果为','#g平局');
event.result={tie:true};
}
else{
if({paper:'stone',scissor:'paper',stone:'scissor'}[mes]==tes){
str=get.translation(player)+'胜利';
player.popup('胜','wood');
target.popup('负','fire');
game.log(player,'#g胜');
event.result={bool:true};
}
else{
str=get.translation(target)+'胜利';
target.popup('胜','wood');
player.popup('负','fire');
game.log(target,'#g胜');
event.result={bool:false};
}
}
game.broadcastAll(function(str){
var dialog=ui.create.dialog(str);
dialog.classList.add('center');
setTimeout(function(){
dialog.close();
},1000);
},str);
game.delay(2);
'step 6'
game.broadcastAll(function(){
ui.arena.classList.remove('thrownhighlight');
});
game.addVideo('thrownhighlight2');
if(event.clear!==false){
game.broadcastAll(ui.clear);
}
},
cardsDiscard:function(){
game.getGlobalHistory().cardMove.push(event);
var withPile=false;
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)=='c') withPile=true;
cards[i].discard();
}
if(withPile) game.updateRoundNumber();
},
orderingDiscard:function(){
var cards=event.relatedEvent.orderingCards.slice(0);
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)!='o') cards.splice(i--,1);
}
if(cards.length) game.cardsDiscard(cards);
},
cardsGotoOrdering:function(){
game.getGlobalHistory().cardMove.push(event);
var withPile=false;
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)=='c') withPile=true;
cards[i].fix();
ui.ordering.appendChild(cards[i]);
}
if(withPile) game.updateRoundNumber();
var evt=event.relatedEvent||event.getParent();
if(!evt.orderingCards) evt.orderingCards=[];
if(!evt.noOrdering&&!evt.cardsOrdered){
evt.cardsOrdered=true;
var next=game.createEvent('orderingDiscard',false,evt.getParent());
next.relatedEvent=evt;
next.setContent('orderingDiscard');
}
if(!evt.noOrdering) evt.orderingCards.addArray(cards);
},
cardsGotoSpecial:function(){
game.getGlobalHistory().cardMove.push(event);
var withPile=false;
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)=='c') withPile=true;
cards[i].fix();
ui.special.appendChild(cards[i]);
}
if(withPile) game.updateRoundNumber();
if(event.toRenku){
_status.renku.addArray(cards);
if(_status.renku.length>6){
var cards=_status.renku.splice(0,_status.renku.length-6);
game.log(cards,'从仁库进入了弃牌堆');
game.cardsDiscard(cards).set('outRange',true).fromRenku=true;
}
game.updateRenku();
}
},
cardsGotoPile:function(){
if(event.washCard){
event.trigger('washCard')
for(var i=0;i<lib.onwash.length;i++){
if(lib.onwash[i]()=='remove'){
lib.onwash.splice(i--,1);
}
}
}
game.getGlobalHistory().cardMove.push(event);
if(!event._triggeronly) game.$cardsGotoPile(event);
},
chooseToEnable:function(){
'step 0'
var list=[];
for(var i=1;i<=5;i++){
if(player.hasDisabledSlot(i)) list.push('equip'+i);
}
if(!list.length) event.finish();
else if(list.length==1){
event.list=list;
event._result={control:list[0]};
}
else{
var next=player.chooseControl(list);
next.set('prompt','请选择恢复一个装备栏');
if(!event.ai) event.ai=function(event,player,list){
return list.randomGet();
}
event.ai=event.ai(event.getParent(),player,list);
next.ai=function(){
return event.ai;
};
}
'step 1'
event.result={control:result.control};
player.enableEquip(result.control);
},
chooseToDisable:function(){
'step 0'
var list=[];
for(var i=1;i<=5;i++){
if(player.hasEnabledSlot(i)) list.push('equip'+i);
}
if(event.horse){
if(list.contains('equip3')&&list.contains('equip4')) list.push('equip3_4');
list.remove('equip3');
list.remove('equip4');
}
if(!list.length) event.finish();
else if(list.length==1){
event.list=list;
event._result={control:list[0]};
}
else{
list.sort();
event.list=list;
var next=player.chooseControl(list);
next.set('prompt','请选择废除一个装备栏');
if(!event.ai) event.ai=function(event,player,list){
return list.randomGet();
}
event.ai=event.ai(event.getParent(),player,list);
next.ai=function(){
return event.ai;
};
}
'step 1'
event.result={control:result.control};
if(result.control=='equip3_4'){
player.disableEquip(3,4);
}
else player.disableEquip(result.control);
},
swapEquip:function(){
"step 0"
game.log(player,'和',target,'交换了装备区中的牌')
event.cards=[player.getCards('e'),target.getCards('e')];
game.loseAsync({
player:player,
target:target,
cards1:event.cards[0],
cards2:event.cards[1],
}).setContent('swapHandcardsx');
"step 1"
for(var i=0;i<event.cards[1].length;i++){
if(get.position(event.cards[1][i],true)=='o') player.equip(event.cards[1][i]);
}
for(var i=0;i<event.cards[0].length;i++){
if(get.position(event.cards[0][i],true)=='o') target.equip(event.cards[0][i]);
}
},
disableJudge:function(){
'step 0'
game.log(player,'废除了判定区');
var js=player.getCards('j');
if(js.length) player.discard(js);
player.storage._disableJudge=true;
//player.markSkill('_disableJudge');
'step 1'
game.broadcastAll(function(player,card){
player.$disableJudge();
},player);
},
enableJudge:function(){
if(!player.storage._disableJudge) return;
game.log(player,'恢复了判定区');
game.broadcastAll(function(player){
player.$enableJudge();
},player);
},
/*----分界线----*/
phasing:function(){
'step 0'
while(ui.dialogs.length){
ui.dialogs[0].close();
}
game.phaseNumber++;
player.phaseNumber++;
game.broadcastAll(function(player,player2,num,popup){
if(lib.config.glow_phase){
if(player2) player2.classList.remove('glow_phase');
player.classList.add('glow_phase');
}
player.phaseNumber=num;
if(popup&&lib.config.show_phase_prompt) player.popup('回合开始',null,false);
},player,_status.currentPhase,player.phaseNumber,!player.noPhaseDelay);
_status.currentPhase=player;
_status.discarded=[];
game.syncState();
game.addVideo('phaseChange',player);
if(game.phaseNumber==1){
delete player._start_cards;
if(lib.configOL.observe){
lib.configOL.observeReady=true;
game.send('server','config',lib.configOL);
}
}
game.log();
game.log(player,'的回合开始');
player._noVibrate=true;
if(get.config('identity_mode')!='zhong'&&get.config('identity_mode')!='purple'&&!_status.connectMode){
var num;
switch(get.config('auto_identity')){
case 'one':num=1;break;
case 'two':num=2;break;
case 'three':num=3;break;
case 'always':num=-1;break;
default:num=0;break;
}
if(num&&!_status.identityShown&&game.phaseNumber>game.players.length*num&&game.showIdentity){
if(!_status.video) player.popup('显示身份');
_status.identityShown=true;
game.showIdentity(false);
}
}
player.ai.tempIgnore=[];
if(ui.land&&ui.land.player==player){
game.addVideo('destroyLand');
ui.land.destroy();
}
'step 1'
event.trigger('phaseBeginStart');
},
toggleSubPlayer:function(){
'step 0'
var list=event.list||player.storage.subplayer.skills.slice(0);
list.remove(player.storage.subplayer.name2);
event.list=list;
if(!event.directresult){
if(list.length>1){
var dialog=ui.create.dialog('更换一个随从','hidden');
dialog.add([list,'character']);
player.chooseButton(dialog,true);
}
else if(list.length==1){
event.directresult=list[0];
}
else{
event.finish();
}
}
else{
if(!list.contains(event.directresult)){
event.finish();
}
}
'step 1'
if(!event.directresult){
if(result&&result.bool&&result.links[0]){
event.directresult=result.links[0];
}
else{
event.finish();
return;
}
}
if(player.storage.subplayer){
var current=player.storage.subplayer.name2;
if(event.directresult==current){
event.finish();
return;
}
player.storage[current].hp=player.hp;
player.storage[current].maxHp=player.maxHp;
player.storage[current].hs=player.getCards('h');
player.storage[current].es=player.getCards('e');
player.lose(player.getCards('he'),ui.special)._triggered=null;
var cfg=player.storage[event.directresult];
player.storage.subplayer.name2=event.directresult;
player.reinit(current,event.directresult,[
cfg.hp,
cfg.maxHp
]);
if(cfg.hs.length) player.directgain(cfg.hs);
if(cfg.es.length) player.directequip(cfg.es);
}
},
exitSubPlayer:function(){
'step 0'
if(player.storage.subplayer){
var current=player.storage.subplayer.name2;
if(event.remove){
player.lose(player.getCards('he'),ui.discardPile)._triggered=null;
}
else{
player.storage[current].hp=player.hp;
player.storage[current].maxHp=player.maxHp;
player.storage[current].hs=player.getCards('h');
player.storage[current].es=player.getCards('e');
player.lose(player.getCards('he'),ui.special)._triggered=null;
}
player.reinit(current,player.storage.subplayer.name,[
player.storage.subplayer.hp,
player.storage.subplayer.maxHp
]);
player.update();
if(event.remove){
if(player.storage[current].onremove){
player.storage[current].onremove(player);
}
delete player.storage[current];
player.storage.subplayer.skills.remove(current);
game.log(player,'牺牲了随从','#g'+current);
}
else{
game.log(player,'收回了随从','#g'+current);
}
player.addSkill(player.storage.subplayer.skills);
}
'step 1'
if(player.storage.subplayer){
player.directgain(player.storage.subplayer.hs);
player.directequip(player.storage.subplayer.es);
}
player.removeSkill('subplayer');
'step 2'
if(event.remove){
event.trigger('subPlayerDie');
}
},
callSubPlayer:function(){
'step 0'
var list=player.getSubPlayers(event.tag);
event.list=list;
if(!event.directresult){
if(list.length>1){
var dialog=ui.create.dialog('调遣一个随从','hidden');
dialog.add([list,'character']);
player.chooseButton(dialog,true);
}
else if(list.length==1){
event.directresult=list[0];
}
else{
event.finish();
}
}
else{
if(!list.contains(event.directresult)){
event.finish();
}
}
'step 1'
if(!event.directresult){
if(result&&result.bool&&result.links[0]){
event.directresult=result.links[0];
}
else{
event.finish();
return;
}
}
if(event.directresult){
var cfg=player.storage[event.directresult];
var source=cfg.source||player.name;
var name=event.directresult;
game.log(player,'调遣了随从','#g'+name);
player.storage.subplayer={
name:source,
name2:event.directresult,
hp:player.hp,
maxHp:player.maxHp,
skills:event.list.slice(0),
hs:player.getCards('h'),
es:player.getCards('e'),
intro2:cfg.intro2
}
player.removeSkill(event.list);
player.reinit(source,name,[cfg.hp,cfg.maxHp]);
player.addSkill('subplayer');
player.lose(player.getCards('he'),ui.special)._triggered=null;
if(cfg.hs.length) player.directgain(cfg.hs);
if(cfg.es.length) player.directequip(cfg.es);
}
'step 2'
game.delay();
},
addExtraTarget:function(){
"step 0"
event.num=0;
"step 1"
var target=targets[num],info=get.info(card);
if(target==event.target&&event.addedTarget){
event.addedTargets[num]=event.addedTarget;
event._result={bool:false};
}
else if(game.hasPlayer(function(current){
return info.filterAddedTarget(card,player,current,target)
})){
var next=player.chooseTarget(get.translation(event.card)+':选择'+get.translation(targets[num])+'对应的指向目标',function(card,player,target){
var card=get.card(),info=get.info(card);
return info.filterAddedTarget(card,player,target,_status.event.preTarget)
},true);
next.set('_get_card',card);
next.set('preTarget',targets[num]);
}
else{
event.addedTargets[num]=false;
event._result={bool:false};
}
"step 2"
if(result.bool){
event.addedTargets[num]=result.targets[0];
player.line2([targets[num],result.targets[0]]);
}
event.num++;
if(event.num<targets.length) event.goto(1);
},
reverseOrder:function(){
"step 0"
game.delay();
"step 1"
var choice;
if(get.tag(card,'multineg')){
choice=(player.previous.side==player.side)?'逆时针':'顺时针';
}
else{
choice=(player.next.side==player.side)?'逆时针':'顺时针';
}
player.chooseControl('顺时针','逆时针',function(event,player){
return _status.event.choice||'逆时针';
}).set('prompt','选择'+get.translation(card)+'的结算方向').set('choice',choice).set('forceDie',true);
"step 2"
if(result&&result.control=='顺时针'){
var evt=event.getParent(),sorter=(_status.currentPhase||player);
evt.fixedSeat=true;
evt.targets.sortBySeat(sorter);
evt.targets.reverse();
if(evt.targets[evt.targets.length-1]==sorter){
evt.targets.unshift(evt.targets.pop());
}
}
},
addJudgeCard:function(){
if(lib.filter.judge(card,player,target)&&cards.length&&get.position(cards[0],true)=='o') target.addJudge(card,cards);
},
equipCard:function(){
if(cards.length&&get.position(cards[0],true)=='o') target.equip(cards[0]);
},
gameDraw:function(){
"step 0"
if(_status.brawl&&_status.brawl.noGameDraw){
event.finish();
return;
}
var end=player;
var numx=num;
do{
if(typeof num=='function'){
numx=num(player);
}
if(player.getTopCards) player.directgain(player.getTopCards(numx));
else player.directgain(get.cards(numx));
if(player.singleHp===true&&get.mode()!='guozhan'&&(lib.config.mode!='doudizhu'||_status.mode!='online')){
player.doubleDraw();
}
player._start_cards=player.getCards('h');
player=player.next;
}
while(player!=end);
event.changeCard=get.config('change_card');
if(_status.connectMode||(lib.config.mode=='doudizhu'&&_status.mode=='online')||lib.config.mode!='identity'&&lib.config.mode!='guozhan'&&lib.config.mode!='doudizhu'){
event.changeCard='disabled';
}
"step 1"
if(event.changeCard!='disabled'&&!_status.auto){
event.dialog=ui.create.dialog('是否使用手气卡?');
ui.create.confirm('oc');
event.custom.replace.confirm=function(bool){
_status.event.bool=bool;
game.resume();
}
}
else{
event.finish();
}
"step 2"
if(event.changeCard=='once'){
event.changeCard='disabled';
}
else if(event.changeCard=='twice'){
event.changeCard='once';
}
else if(event.changeCard=='disabled'){
event.bool=false;
return;
}
_status.imchoosing=true;
event.switchToAuto=function(){
_status.event.bool=false;
game.resume();
}
game.pause();
"step 3"
_status.imchoosing=false;
if(event.bool){
if(game.changeCoin){
game.changeCoin(-3);
}
var hs=game.me.getCards('h');
game.addVideo('lose',game.me,[get.cardsInfo(hs),[],[],[]]);
for(var i=0;i<hs.length;i++){
hs[i].discard(false);
}
game.me.directgain(get.cards(hs.length));
event.goto(2);
}
else{
if(event.dialog) event.dialog.close();
if(ui.confirm) ui.confirm.close();
game.me._start_cards=game.me.getCards('h');
event.finish();
}
},
phaseLoop:function(){
"step 0"
var num=1,current=player;
while(current.getSeatNum()==0){
current.setSeatNum(num);
current=current.next;
num++;
}
"step 1"
for(var i=0;i<lib.onphase.length;i++){
lib.onphase[i]();
}
player.phase();
"step 2"
if(!game.players.contains(event.player.next)){
event.player=game.findNext(event.player.next);
}
else{
event.player=event.player.next;
}
event.goto(1);
},
loadPackage:function(){
'step 0'
if(event.packages.length){
window.game=game;
var pack=event.packages.shift().split('/');
lib.init.js(lib.assetURL+pack[0],pack[1],game.resume);
game.pause();
}
else{
event.finish();
}
'step 1'
if(!lib.config.dev) delete window.game;
var character=lib.imported.character;
var card=lib.imported.card;
var i,j,k;
for(i in character){
if(character[i].character){
var characterPack=lib.characterPack[i];
if(characterPack) Object.assign(characterPack,character[i].character);
else lib.characterPack[i]=character[i].character;
}
if(character[i].forbid&&character[i].forbid.contains(lib.config.mode)) continue;
if(character[i].mode&&character[i].mode.contains(lib.config.mode)==false) continue;
if(Array.isArray(lib[j])&&Array.isArray(character[i][j])){
lib[j].addArray(character[i][j]);
continue;
}
for(j in character[i]){
if(j=='mode'||j=='forbid'||j=='characterSort') continue;
for(k in character[i][j]){
if(j=='character'){
if(!character[i][j][k][4]){
character[i][j][k][4]=[];
}
if(character[i][j][k][4].contains('boss')||
character[i][j][k][4].contains('hiddenboss')){
lib.config.forbidai.add(k);
}
if(lib.config.forbidai_user&&lib.config.forbidai_user.contains(k)){
lib.config.forbidai.add(k);
}
for(var l=0;l<character[i][j][k][3].length;l++){
lib.skilllist.add(character[i][j][k][3][l]);
}
}
if(j=='translate'&&k==i){
lib[j][k+'_character_config']=character[i][j][k];
}
else{
if(lib[j][k]==undefined){
Object.defineProperty(lib[j],k,Object.getOwnPropertyDescriptor(character[i][j],k));
}
else if(Array.isArray(lib[j][k])&&Array.isArray(character[i][j][k])){
lib[j][k].addArray(character[i][j][k]);
}
else{
console.log(
`dublicate ${j} in character ${i}:\n${k}:\nlib.${j}.${k}`,
lib[j][k],
`\ncharacter.${i}.${j}.${k}`,
character[i][j][k]
);
}
}
}
}
}
for(i in card){
var cardPack=lib.cardPack[i]?lib.cardPack[i]:lib.cardPack[i]=[];
if(card[i].card){
for(var j in card[i].card){
if(!card[i].card[j].hidden&&card[i].translate[j+'_info']){
cardPack.push(j);
}
}
}
for(j in card[i]){
if(j=='mode'||j=='forbid') continue;
if(j=='list') continue;
for(k in card[i][j]){
if(j=='skill'&&k[0]=='_'&&!lib.config.cards.contains(i)){
continue;
}
if(j=='translate'&&k==i){
lib[j][k+'_card_config']=card[i][j][k];
}
else{
if(lib[j][k]==undefined) Object.defineProperty(lib[j],k,Object.getOwnPropertyDescriptor(card[i][j],k));
else{
console.log(
`dublicate ${j} in card ${i}:\n${k}\nlib.${j}.${k}`,
lib[j][k],
`\ncard.${i}.${j}.${k}`,
card[i][j][k]
);
}
}
}
}
}
event.goto(0);
},
loadMode:function(){
'step 0'
window.game=game;
lib.init.js(lib.assetURL+'mode',event.mode,game.resume);
game.pause();
'step 1'
if(!lib.config.dev) delete window.game;
event.result=lib.imported.mode[event.mode];
delete lib.imported.mode[event.mode];
},
forceOver:function(){
'step 0'
while(ui.controls.length){
ui.controls[0].close();
}
while(ui.dialogs.length){
ui.dialogs[0].close();
}
'step 1'
if(event.bool!='noover'){
game.over(event.bool);
}
if(event.callback){
event.callback();
}
},
arrangeTrigger:function(){
'step 0'
event.filter1=function(info){
if(info[1].isDead()&&!lib.skill[info[0]].forceDie) return false;
if(info[1].isOut()&&!lib.skill[info[0]].forceOut) return false;
return lib.filter.filterTrigger(trigger,info[1],event.triggername,info[0]);
}
event.filter2=function(info2){
var info=lib.skill[info2[0]];
if(!lib.translate[info2[0]]||info.silent) return false;
return true;
}
event.filter3=function(info,info2){
return event.filter2(info2)&&event.filter1(info2)&&info2[1]==info[1]&&info[2]==info2[2]&&(lib.skill.global.contains(info2[0])||info[1].hasSkill(info2[0],true));
}
'step 1'
if(trigger.filterStop&&trigger.filterStop()){
event.finish();
}
else if(event.list.length){
var info=event.list.shift();
game.createTrigger(event.triggername,info[0],info[1],trigger);
event.redo();
}
'step 2'
if(!event.map.length){
if(event.list2.length){
var info=event.list2.shift();
game.createTrigger(event.triggername,info[0],info[1],trigger);
event.redo();
}
else{
if(trigger._triggering==this){
delete trigger._triggering;
}
event.finish();
return;
}
};
event.doing=event.map.shift();
'step 3'
event.num=0;
var bool=false;
var list=event.doing.list;
for(var i=0;i<list.length;i++){
if(event.filter1(list[i])){
event.num=i;
bool=true;
break;
}
}
if(!bool){event.goto(2);return;}
var priority=list[event.num][2];
for(var i=0;i<event.num;i++){
if(event.doing.list[i][2]>priority){
event.doing.list.splice(i--,1);
event.num--;
}
}
event.choice=[];
if(event.num<event.doing.list.length-1&&event.filter2(event.doing.list[event.num])){
var current=event.doing.list[event.num];
event.choice.push(current);
for(var i=event.num+1;i<event.doing.list.length;i++){
if(event.filter3(current,event.doing.list[i])) event.choice.push(event.doing.list[i]);
}
}
if(event.choice.length<2) event.goto(6);
'step 4'
var controls=[];
event.current=event.choice[0][1]
for(var i=0;i<event.choice.length;i++){
controls.push(event.choice[i][0]);
}
event.current.chooseControl(controls)
.set('prompt','选择下一个触发的技能').set('forceDie',true).set('arrangeSkill',true).set('includeOut',true)
'step 5'
if(result.control){
for(var i=0;i<event.doing.list.length;i++){
if(event.doing.list[i][0]==result.control&&event.doing.list[i][1]==event.current){
event.num=i;break;
}
}
}
'step 6'
var info=event.doing.list[event.num];
if(info){
event.doing.list2.push(info);
event.doing.list.splice(event.num,1);
game.createTrigger(event.triggername,info[0],info[1],trigger);
}
'step 7'
if(trigger.filterStop&&trigger.filterStop()){
event.finish();
}
else event.goto(event.doing.list.length?3:2);
},
createTrigger:function(){
"step 0"
//console.log('triggering: ' + player.name+ ' \'s skill: ' + event.skill+' in ' + event.triggername)
if(lib.filter.filterTrigger(trigger,player,event.triggername,event.skill)){
var fullskills=game.expandSkills(player.getSkills().concat(lib.skill.global));
if(!fullskills.contains(event.skill)){
var info=get.info(event.skill);
var hidden=player.hiddenSkills.slice(0);
var invisible=player.invisibleSkills.slice(0);
game.expandSkills(hidden);
game.expandSkills(invisible);
if(hidden.contains(event.skill)){
if(!info.silent&&player.hasSkillTag('nomingzhi',false,null,true)){
event.finish();
}
else if(!info.direct){
event.trigger('triggerHidden');
}
else{
event.skillHidden=true;
}
}
else if(invisible.contains(event.skill)){
event.trigger('triggerInvisible');
}
else{
var keep=false;
for(var i in player.additionalSkills){
if(i.indexOf('hidden:')==0&&game.expandSkills(player.additionalSkills[i]).contains(event.skill)){
keep=true;break;
}
}
if(!keep){
event.finish();
}
}
}
}
else{
event.finish();
}
"step 1"
if(event.cancelled){
event.finish();
return;
}
var info=get.info(event.skill);
if(!event.revealed&&!info.forced){
var checkFrequent=function(info){
if(player.hasSkillTag('nofrequent',false,event.skill)) return false;
if(typeof info.frequent=='boolean') return info.frequent;
if(typeof info.frequent=='function') return info.frequent(trigger,player);
if(info.frequent=='check'&&typeof info.check=='function') return info.check(trigger,player);
return false;
}
if(info.direct&&player.isUnderControl()){
game.swapPlayerAuto(player);
event._result={bool:true};
event._direct=true;
}
else if(info.direct){
event._result={bool:true};
event._direct=true;
}
else if(info.direct&&player.isOnline()){
event._result={bool:true};
event._direct=true;
}
else{
if(checkFrequent(info)){
event.frequentSkill=true;
}
var str;
var check=info.check;
if(info.prompt) str=info.prompt;
else{
if(typeof info.logTarget=='string'){
str=get.prompt(event.skill,trigger[info.logTarget],player);
}
else if(typeof info.logTarget=='function'){
var logTarget=info.logTarget(trigger,player);
if(get.itemtype(logTarget).indexOf('player')==0) str=get.prompt(event.skill,logTarget,player);
}
else{
str=get.prompt(event.skill,null,player);
}
}
if(typeof str=='function'){str=str(trigger,player)}
var next=player.chooseBool(str);
if(event.frequentSkill) next.set('frequentSkill',event.skill);
next.set('forceDie',true);
next.set('includeOut',true);
next.ai=function(){
return !check||check(trigger,player);
};
if(typeof info.prompt2=='function'){
next.set('prompt2',info.prompt2(trigger,player));
}
else if(typeof info.prompt2=='string'){
next.set('prompt2',info.prompt2);
}
else if(info.prompt2!=false){
if(lib.dynamicTranslate[event.skill]) next.set('prompt2',lib.dynamicTranslate[event.skill](player,event.skill));
else if(lib.translate[event.skill+'_info']) next.set('prompt2',lib.translate[event.skill+'_info']);
}
if(trigger.skillwarn){
if(next.prompt2){
next.set('prompt2','<span class="thundertext">'+trigger.skillwarn+'。</span>'+next.prompt2);
}
else{
next.set('prompt2',trigger.skillwarn);
}
}
}
}
"step 2"
var info=get.info(event.skill);
if(result&&result.bool!=false){
var autodelay=info.autodelay;
if(typeof autodelay=='function'){
autodelay=autodelay(trigger,player);
}
if(autodelay&&(info.forced||!event.isMine())){
if(typeof autodelay=='number'){
game.delayx(autodelay);
}
else{
game.delayx();
}
}
}
"step 3"
var info=get.info(event.skill);
if(result&&result.bool==false){
if(info.oncancel) info.oncancel(trigger,player);
event.finish();
return;
}
if(info.popup!=false&&!info.direct){
if(info.popup){
player.popup(info.popup);
game.log(player,'发动了','【'+get.skillTranslation(event.skill,player)+'】');
}
else{
if(info.logTarget&&info.logLine!==false){
if(typeof info.logTarget=='string'){
player.logSkill(event.skill,trigger[info.logTarget],info.line);
}
else if(typeof info.logTarget=='function'){
player.logSkill(event.skill,info.logTarget(trigger,player),info.line);
}
}
else{
player.logSkill(event.skill,false,info.line);
}
}
}
var next=game.createEvent(event.skill);
if(typeof info.usable=='number'){
player.addSkill('counttrigger');
if(!player.storage.counttrigger){
player.storage.counttrigger={};
}
if(!player.storage.counttrigger[event.skill]){
player.storage.counttrigger[event.skill]=1;
}
else{
player.storage.counttrigger[event.skill]++;
}
}
next.player=player;
next._trigger=trigger;
next.triggername=event.triggername;
next.setContent(info.content);
next.skillHidden=event.skillHidden;
if(info.forceDie) next.forceDie=true;
if(info.forceOut||event.skill=='_turnover') next.includeOut=true;
"step 4"
if(player._hookTrigger){
for(var i=0;i<player._hookTrigger.length;i++){
var info=lib.skill[player._hookTrigger[i]].hookTrigger;
if(info){
if(info.after&&info.after(event,player,event.triggername)){
event.trigger('triggerAfter');
break;
}
}
}
}
},
playVideoContent:function(){
'step 0'
game.delay(0,500);
'step 1'
if(!game.chess){
ui.control.innerHTML='';
var nodes=[];
for(var i=0;i<ui.arena.childNodes.length;i++){
nodes.push(ui.arena.childNodes[i]);
}
for(var i=0;i<nodes.length;i++){
if(nodes[i]==ui.canvas) continue;
if(nodes[i]==ui.control) continue;
if(nodes[i]==ui.mebg) continue;
if(nodes[i]==ui.me) continue;
if(nodes[i]==ui.roundmenu) continue;
nodes[i].remove();
}
ui.sidebar.innerHTML='';
ui.cardPile.innerHTML='';
ui.discardPile.innerHTML='';
ui.special.innerHTML='';
ui.ordering.innerHTML='';
}
ui.system.firstChild.innerHTML='';
ui.system.lastChild.innerHTML='';
ui.system.firstChild.appendChild(ui.config2);
if(ui.updateVideoMenu){
ui.updateVideoMenu();
}
_status.videoDuration=1;
ui.create.system('返回',function(){
var mode=localStorage.getItem(lib.configprefix+'playbackmode');
if(mode){
game.saveConfig('mode',mode);
}
game.reload();
});
ui.create.system('重播',function(){
_status.replayvideo=true;
game.playVideo(_status.playback,lib.config.mode);
});
ui.create.system('暂停',ui.click.pause,true).id='pausebutton';
var slow=ui.create.system('减速',function(){
_status.videoDuration*=1.5;
updateDuration();
},true);
var fast=ui.create.system('加速',function(){
_status.videoDuration/=1.5;
updateDuration();
},true);
var updateDuration=function(){
if(_status.videoDuration>1){
slow.classList.add('glow');
}
else{
slow.classList.remove('glow');
}
if(_status.videoDuration<1){
fast.classList.add('glow');
}
else{
fast.classList.remove('glow');
}
}
ui.system.style.display='';
ui.refresh(ui.system);
ui.system.show();
ui.window.show();
if(lib.config.mode!='versus'&&lib.config.mode!='boss'){
ui.arena.style.display='';
ui.refresh(ui.arena);
ui.arena.show();
}
if(!game.chess){
game.playerMap={};
}
game.finishCards();
'step 2'
if(event.video.length){
var content=event.video.shift();
// console.log(content);
if(content.type=='delay'){
game.delay(content.content);
}
else if(content.type=='play'){
window.play={};
if(!event.playtoload){
event.playtoload=1;
}
else{
event.playtoload++;
}
var script=lib.init.js(lib.assetURL+'play',content.name);
script.addEventListener('load',function(){
var play=window.play[content.name]
if(play&&play.video){
play.video(content.init);
}
event.playtoload--;
if(event.playtoload==0){
delete window.play;
}
});
}
else if(typeof content.player=='string'&&game.playerMap[content.player]&&
game.playerMap[content.player].classList&&
!game.playerMap[content.player].classList.contains('obstacle')){
game.videoContent[content.type](game.playerMap[content.player],content.content);
}
else{
game.videoContent[content.type](content.content);
}
if(event.video.length){
game.delay(0,_status.videoDuration*Math.min(2000,event.video[0].delay));
}
event.redo();
}
else{
_status.over=true;
ui.system.lastChild.hide();
setTimeout(function(){
ui.system.lastChild.innerHTML='';
},500);
}
},
waitForPlayer:function(){
'step 0'
ui.auto.hide();
ui.pause.hide();
game.createServer();
if(!lib.translate.zhu){
lib.translate.zhu='主';
}
if(event.func){
event.func();
}
if(!lib.configOL.number){
lib.configOL.number=parseInt(lib.configOL.player_number);
}
if(game.onlineroom){
game.send('server','config',lib.configOL);
}
ui.create.connectPlayers(game.ip);
if(!window.isNonameServer){
var me=game.connectPlayers[0];
me.setIdentity('zhu');
me.initOL(get.connectNickname(),lib.config.connect_avatar);
me.playerid='1';
game.onlinezhu='1';
}
_status.waitingForPlayer=true;
if(window.isNonameServer){
document.querySelector('#server_status').innerHTML='等待中';
}
game.pause();
'step 1'
_status.waitingForPlayer=false;
lib.configOL.gameStarted=true;
if(window.isNonameServer){
document.querySelector('#server_status').innerHTML='游戏中';
}
if(game.onlineroom){
game.send('server','config',lib.configOL);
}
for(var i=0;i<game.connectPlayers.length;i++){
game.connectPlayers[i].delete();
}
delete game.connectPlayers;
if(ui.roomInfo){
ui.roomInfo.remove();
delete ui.roomInfo;
}
if(ui.exitroom){
ui.exitroom.remove();
delete ui.exitroom;
}
game.broadcast('gameStart');
game.delay(2);
ui.auto.show();
ui.pause.show();
if(lib.config.show_cardpile){
ui.cardPileButton.style.display='';
}
},
replaceHandcards:function(){
'step 0'
if(event.players.contains(game.me)){
game.me.chooseBool('是否置换手牌?');
}
else{
event.finish();
}
'step 1'
if(result&&result.bool){
var hs=game.me.getCards('h')
for(var i=0;i<hs.length;i++){
hs[i].discard(false);
}
var cards=get.cards(hs.length);
game.me._start_cards=cards;
game.me.directgain(cards);
}
},
replaceHandcardsOL:function(){
'step 0'
var send=function(){
game.me.chooseBool('是否置换手牌?');
game.resume();
};
var sendback=function(result,player){
if(result&&result.bool){
var hs=player.getCards('h')
game.broadcastAll(function(player,hs){
game.addVideo('lose',player,[get.cardsInfo(hs),[],[],[]]);
for(var i=0;i<hs.length;i++){
hs[i].discard(false);
}
},player,hs);
var cards=get.cards(hs.length);
player.directgain(cards);
player._start_cards=cards;
}
};
for(var i=0;i<event.players.length;i++){
if(event.players[i].isOnline()){
event.withol=true;
event.players[i].send(send);
event.players[i].wait(sendback);
}
else if(event.players[i]==game.me){
event.withme=true;
game.me.chooseBool('是否置换手牌?');
game.me.wait(sendback);
}
}
'step 1'
if(event.withme){
game.me.unwait(result);
}
'step 2'
if(event.withol&&!event.resultOL){
game.pause();
}
},
phase:function(){
"step 0"
player.phaseZhunbei();
"step 1"
player.phaseJudge();
"step 2"
player.phaseDraw();
if(!player.noPhaseDelay){
if(player==game.me){
game.delay();
}
else{
game.delayx();
}
}
"step 3"
player.phaseUse();
"step 4"
game.broadcastAll(function(){
if(ui.tempnowuxie){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
});
player.phaseDiscard()
if(!player.noPhaseDelay) game.delayx();
//delete player.using;
delete player._noSkill;
"step 5"
player.phaseJieshu();
},
phaseZhunbei:function(){
event.trigger(event.name);
game.log(player,'进入了准备阶段');
},
phaseJudge:function(){
"step 0"
game.log(player,'进入了判定阶段');
event.cards=player.getCards('j');
if(!event.cards.length) event.finish();
"step 1"
if(cards.length&&player.getCards('j').contains(cards[0])){
event.card=cards.shift();
if(event.card.classList.contains('removing')){
event.card.remove();
delete event.card;
event.redo();
}
else if(event.card.classList.contains('feichu')){
event.finish();
return;
}
else{
player.lose(event.card,'visible',ui.ordering);
player.$phaseJudge(event.card);
event.cancelled=false;
event.trigger('phaseJudge');
var name=event.card.viewAs||event.card.name;
player.popup(name,'thunder');
if(!lib.card[name].effect){
game.delay();
event.redo();
}
else if(!lib.card[name].judge){
game.delay();
event.nojudge=true;
}
}
}
else event.finish();
"step 2"
if(!event.cancelled&&!event.nojudge) player.judge(event.card).set('type','phase');
"step 3"
var name=event.card.viewAs||event.card.name;
if(event.excluded){
delete event.excluded;
}
else if(event.cancelled&&!event.direct){
if(lib.card[name].cancel){
var next=game.createEvent(name+'Cancel');
next.setContent(lib.card[name].cancel);
next.cards=[event.card];
if(!event.card.viewAs) next.card=get.autoViewAs(event.card);
else next.card=get.autoViewAs({name:name},next.cards);
next.player=player;
}
}
else{
var next=game.createEvent(name);
next.setContent(lib.card[name].effect);
next._result=result;
next.cards=[event.card];
if(!event.card.viewAs) next.card=get.autoViewAs(event.card);
else next.card=get.autoViewAs({name:name},next.cards);
next.player=player;
}
ui.clear();
event.goto(1);
},
phaseDraw:function(){
"step 0"
game.log(player,'进入了摸牌阶段');
event.trigger("phaseDrawBegin1");
"step 1"
event.trigger("phaseDrawBegin2");
"step 2"
if(game.modPhaseDraw){
game.modPhaseDraw(player,event.num);
}
else{
if(event.num>0){
var num=event.num;
if(event.attachDraw){
for(var i=0;i<event.attachDraw.length;i++){
ui.cardPile.insertBefore(event.attachDraw[i],ui.cardPile.firstChild);
}
num+=event.attachDraw.length;
}
var next=player.draw(num);
if(event.attachDraw){
next.minnum=event.attachDraw.length;
}
}
}
"step 3"
if(Array.isArray(result)){
event.cards=result;
}
},
phaseUse:function(){
"step 0"
if(!event.logged){
game.log(player,'进入了出牌阶段');
event.logged=true;
}
var next=player.chooseToUse();
if(!lib.config.show_phaseuse_prompt){
next.set('prompt',false);
}
next.set('type','phase');
"step 1"
if(result.bool&&!event.skipped){
event.goto(0);
}
game.broadcastAll(function(){
if(ui.tempnowuxie){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
});
"step 2"
var stat=player.getStat();
for(var i in stat.skill){
var bool=false;
var info=lib.skill[i];
if(!info) continue;
if(info.enable!=undefined){
if(typeof info.enable=='string'&&info.enable=='phaseUse') bool=true;
else if(typeof info.enable=='object'&&info.enable.contains('phaseUse')) bool=true;
}
if(bool) stat.skill[i]=0;
}
for(var i in stat.card){
var bool=false;
var info=lib.card[i];
if(!info) continue;
if(info.updateUsable=='phaseUse') stat.card[i]=0;
}
},
phaseDiscard:function(){
"step 0"
game.log(player,'进入了弃牌阶段');
event.num=player.needsToDiscard();
if(event.num<=0) event.finish();
else{
game.broadcastAll(function(player){
if(lib.config.show_phase_prompt){
player.popup('弃牌阶段',null,false);
}
},player);
}
event.trigger('phaseDiscard');
"step 1"
player.chooseToDiscard(num,true);
"step 2"
event.cards=result.cards;
},
phaseJieshu:function(){
event.trigger(event.name);
game.log(player,'进入了结束阶段');
},
chooseToUse:function(){
"step 0"
if(event.responded) return;
if(game.modeSwapPlayer&&!_status.auto&&player.isUnderControl()&&!lib.filter.wuxieSwap(event)){
game.modeSwapPlayer(player);
}
var skills=player.getSkills('invisible').concat(lib.skill.global);
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var info=lib.skill[skills[i]];
if(info&&info.onChooseToUse){
info.onChooseToUse(event);
}
}
_status.noclearcountdown=true;
if(event.type=='phase'){
if(event.isMine()){
event.endButton=ui.create.control('结束回合','stayleft',function(){
var evt=_status.event;
if(evt.name!='chooseToUse'||evt.type!='phase') return;
if(evt.skill){
ui.click.cancel();
}
ui.click.cancel();
});
event.fakeforce=true;
}
else{
if(event.endButton){
event.endButton.close();
delete event.endButton;
}
event.fakeforce=false;
}
}
if(event.player.isUnderControl()&&!_status.auto){
event.result={
bool:false
}
return;
}
else if(event.isMine()){
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
if(event.type=='wuxie'){
if(ui.tempnowuxie){
var triggerevent=event.getTrigger();
if(triggerevent&&triggerevent.targets&&triggerevent.num==triggerevent.targets.length-1){
ui.tempnowuxie.close();
}
}
if(lib.filter.wuxieSwap(event)){
event.result={
bool:false
}
return;
}
}
var ok=game.check();
if(!ok||!lib.config.auto_confirm){
game.pause();
if(lib.config.enable_vibrate&&player._noVibrate){
delete player._noVibrate;
game.vibrate();
}
if(typeof event.prompt=='string'){
if(event.openskilldialog){
event.skillDialog=ui.create.dialog(event.openskilldialog);
delete event.openskilldialog;
event.dialog=event.prompt;
}
else{
event.dialog=ui.create.dialog(event.prompt);
if(event.prompt2){
event.dialog.addText(event.prompt2);
}
}
}
else if(typeof event.prompt=='function'){
event.dialog=ui.create.dialog(event.prompt(event));
}
else if(event.prompt==undefined){
var str;
if(typeof event.filterCard=='object'){
var filter=event.filterCard;
str='请使用'+get.cnNumber(event.selectCard[0])+'张'
if(filter.name){
str+=get.translation(filter.name);
}
else{
str+='牌';
}
}
else{
str='请选择要使用的牌';
}
if(event.openskilldialog){
event.skillDialog=ui.create.dialog(event.openskilldialog);
delete event.openskilldialog;
event.dialog=str;
}
else if(typeof event.skillDialog!='string'){
event.dialog=ui.create.dialog(str);
}
else{
event.dialog=str;
}
}
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
"step 1"
if(event.result=='ai'){
var ok=game.check();
if(ok){
ui.click.ok();
}
else if(ai.basic.chooseCard(event.ai1)||forced){
if((ai.basic.chooseTarget(event.ai2)||forced)&&(!event.filterOk||event.filterOk())){
ui.click.ok();
event._aiexcludeclear=true;
}
else{
if(!event.norestore){
if(event.skill){
var skill=event.skill;
ui.click.cancel();
event._aiexclude.add(skill);
var info=get.info(skill);
if(info.sourceSkill){
event._aiexclude.add(info.sourceSkill);
}
}
else{
get.card(true).aiexclude();
game.uncheck();
}
event.redo();
game.resume();
}
else{
ui.click.cancel();
}
}
}
else if(event.skill&&!event.norestore){
var skill=event.skill;
ui.click.cancel();
event._aiexclude.add(skill);
var info=get.info(skill);
if(info.sourceSkill){
event._aiexclude.add(info.sourceSkill);
}
event.redo();
game.resume();
}
else{
ui.click.cancel();
}
if(event.aidelay&&event.result&&event.result.bool){
game.delayx();
}
}
"step 2"
if(event.endButton){
event.endButton.close();
delete event.endButton;
}
event.resume();
if(event.result){
if(event.result._sendskill){
lib.skill[event.result._sendskill[0]]=event.result._sendskill[1];
}
if(event.result.skill){
var info=get.info(event.result.skill);
if(info&&info.chooseButton){
if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
var dialog=info.chooseButton.dialog(event,player);
if(info.chooseButton.chooseControl){
var next=player.chooseControl(info.chooseButton.chooseControl(event,player));
if(dialog.direct) next.direct=true;
if(dialog.forceDirect) next.forceDirect=true;
next.dialog=dialog;
next.set('ai',info.chooseButton.check||function(){return 0;});
if(event.id) next._parent_id=event.id;
next.type='chooseToUse_button';
}
else{
var next=player.chooseButton(dialog);
if(dialog.direct) next.direct=true;
if(dialog.forceDirect) next.forceDirect=true;
next.set('ai',info.chooseButton.check||function(){return 1;});
next.set('filterButton',info.chooseButton.filter||function(){return true;});
next.set('selectButton',info.chooseButton.select||1);
if(event.id) next._parent_id=event.id;
next.type='chooseToUse_button';
}
event.buttoned=event.result.skill;
}
else if(info&&info.precontent&&!game.online&&!event.nouse){
var next=game.createEvent('pre_'+event.result.skill);
next.setContent(info.precontent);
next.set('result',event.result);
next.set('player',player);
}
}
}
"step 3"
if(event.buttoned){
if(result.bool||result.control&&result.control!='cancel2'){
var info=get.info(event.buttoned).chooseButton;
lib.skill[event.buttoned+'_backup']=info.backup(info.chooseControl?result:result.links,player);
lib.skill[event.buttoned+'_backup'].sourceSkill=event.buttoned;
if(game.online){
event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
}
event.backup(event.buttoned+'_backup');
if(info.prompt){
event.openskilldialog=info.prompt(info.chooseControl?result:result.links,player);
}
}
else{
ui.control.animate('nozoom',100);
event._aiexclude.add(event.buttoned);
}
event.goto(0);
delete event.buttoned;
}
"step 4"
if(event._aiexcludeclear){
delete event._aiexcludeclear;
event._aiexclude.length=0;
}
delete _status.noclearcountdown;
if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
event.skillDialog.close();
}
if(event.result&&event.result.bool&&!game.online&&!event.nouse){
player.useResult(event.result,event);
}
else if(event._sendskill){
event.result._sendskill=event._sendskill;
}
if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
if(!_status.noclearcountdown){
game.stopCountChoose();
}
"step 5"
if(event._result&&event.result){
event.result.result=event._result;
}
},
chooseToRespond:function(){
"step 0"
if(event.responded){
delete event.dialog;
return;
}
var skills=player.getSkills('invisible').concat(lib.skill.global);
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var info=lib.skill[skills[i]];
if(info&&info.onChooseToRespond){
info.onChooseToRespond(event);
}
}
_status.noclearcountdown=true;
if(!_status.connectMode&&lib.config.skip_shan&&event.autochoose&&event.autochoose()){
event.result={bool:false};
}
else{
if(game.modeSwapPlayer&&!_status.auto&&player.isUnderControl()){
game.modeSwapPlayer(player);
}
if(event.isMine()){
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
var ok=game.check();
if(!ok||!lib.config.auto_confirm){
game.pause();
if(event.openskilldialog){
event.skillDialog=ui.create.dialog(event.openskilldialog);
delete event.openskilldialog;
event.dialog=event.prompt;
}
else{
if(event.prompt) event.dialog=ui.create.dialog(event.prompt);
if(event.prompt2) event.dialog.addText(event.prompt2);
}
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
}
"step 1"
if(event.result=='ai'){
var ok=game.check();
if(ok){
ui.click.ok();
}
else if(ai.basic.chooseCard(event.ai1||event.ai)||forced){
if((ai.basic.chooseTarget(event.ai2)||forced)&&(!event.filterOk||event.filterOk())){
ui.click.ok();
event._aiexcludeclear=true;
}
else{
if(!event.norestore){
if(event.skill){
var skill=event.skill;
ui.click.cancel();
event._aiexclude.add(skill);
var info=get.info(skill);
if(info.sourceSkill){
event._aiexclude.add(info.sourceSkill);
}
}
else{
get.card(true).aiexclude();
game.uncheck();
}
event.redo();
game.resume();
}
else{
ui.click.cancel();
}
}
}
else if(event.skill&&!event.norestore){
var skill=event.skill;
ui.click.cancel();
event._aiexclude.add(skill);
var info=get.info(skill);
if(info.sourceSkill){
event._aiexclude.add(info.sourceSkill);
}
event.redo();
game.resume();
}
else{
ui.click.cancel();
}
if(event.aidelay&&event.result&&event.result.bool){
game.delayx();
}
}
"step 2"
event.resume();
if(event.result){
if(event.result._sendskill){
lib.skill[event.result._sendskill[0]]=event.result._sendskill[1];
}
if(event.result.skill){
var info=get.info(event.result.skill);
if(info&&info.chooseButton){
if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
var dialog=info.chooseButton.dialog(event,player);
if(info.chooseButton.chooseControl){
var next=player.chooseControl(info.chooseButton.chooseControl(event,player));
if(dialog.direct) next.direct=true;
if(dialog.forceDirect) next.forceDirect=true;
next.dialog=dialog;
next.set('ai',info.chooseButton.check||function(){return 0;});
}
else{
var next=player.chooseButton(dialog);
if(dialog.direct) next.direct=true;
if(dialog.forceDirect) next.forceDirect=true;
next.set('ai',info.chooseButton.check||function(){return 1;});
next.set('filterButton',info.chooseButton.filter||function(){return true;});
next.set('selectButton',info.chooseButton.select||1);
}
event.buttoned=event.result.skill;
}
else if(info&&info.precontent&&!game.online){
var next=game.createEvent('pre_'+event.result.skill);
next.setContent(info.precontent);
next.set('result',event.result);
next.set('player',player);
}
}
}
"step 3"
if(event.buttoned){
if(result.bool||result.control&&result.control!='cancel2'){
var info=get.info(event.buttoned).chooseButton;
lib.skill[event.buttoned+'_backup']=info.backup(info.chooseControl?result:result.links,player);
lib.skill[event.buttoned+'_backup'].sourceSkill=event.buttoned;
if(game.online){
event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
}
event.backup(event.buttoned+'_backup');
if(info.prompt){
event.openskilldialog=info.prompt(info.chooseControl?result:result.links,player);
}
}
else{
ui.control.animate('nozoom',100);
event._aiexclude.add(event.buttoned);
}
event.goto(0);
delete event.buttoned;
}
"step 4"
delete _status.noclearcountdown;
if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
event.skillDialog.close();
}
if(event.result.bool&&!game.online){
if(event.result._sendskill){
lib.skill[event.result._sendskill[0]]=event.result._sendskill[1];
}
var info=get.info(event.result.skill);
if(event.onresult){
event.onresult(event.result);
}
if(event.result.skill){
if(info.direct&&!info.clearTime){
_status.noclearcountdown=true;
}
}
if(event.logSkill){
if(typeof event.logSkill=='string'){
player.logSkill(event.logSkill);
}
else if(Array.isArray(event.logSkill)){
player.logSkill.apply(player,event.logSkill);
}
}
if(!event.result.card&&event.result.skill){
event.result.used=event.result.skill;
player.useSkill(event.result.skill,event.result.cards,event.result.targets);
}
else{
if(info&&info.prerespond){
info.prerespond(event.result,player);
}
var next=player.respond(event.result.cards,event.result.card,event.animate,event.result.skill,event.source);
if(event.result.noanimate) next.animate=false;
if(event.parent.card&&event.parent.type=='card'){
next.set('respondTo',[event.parent.player,event.parent.card]);
}
if(event.noOrdering) next.noOrdering=true;
}
}
else if(event._sendskill){
event.result._sendskill=event._sendskill;
}
if(event.dialog&&event.dialog.close) event.dialog.close();
if(!_status.noclearcountdown){
game.stopCountChoose();
}
},
chooseToDiscard:function(){
"step 0"
if(event.autochoose()){
event.result={
bool:true,
autochoose:true,
cards:player.getCards(event.position),
rawcards:player.getCards(event.position),
}
for(var i=0;i<event.result.cards.length;i++){
if(!lib.filter.cardDiscardable(event.result.cards[i],player,event)){
event.result.cards.splice(i--,1);
}
}
}
else{
// &&!lib.filter.wuxieSwap(trigger)
if(game.modeSwapPlayer&&!_status.auto&&player.isUnderControl()){
game.modeSwapPlayer(player);
}
event.rangecards=player.getCards(event.position);
for(var i=0;i<event.rangecards.length;i++){
if(lib.filter.cardDiscardable(event.rangecards[i],player,event)){
event.rangecards.splice(i--,1);
}
else{
event.rangecards[i].uncheck('chooseToDiscard');
}
}
var range=get.select(event.selectCard);
if(event.isMine()){
game.check();
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
game.pause();
if(range[1]>1&&typeof event.selectCard!='function'){
event.promptdiscard=ui.create.control('AI代选',function(){
ai.basic.chooseCard(event.ai);
if(_status.event.custom&&_status.event.custom.add.card){
_status.event.custom.add.card();
}
for(var i=0;i<ui.selected.cards.length;i++){
ui.selected.cards[i].updateTransform(true);
}
});
}
if(Array.isArray(event.dialog)){
event.dialog=ui.create.dialog.apply(this,event.dialog);
event.dialog.open();
event.dialog.classList.add('noselect');
}
else if(event.prompt!=false){
var str;
if(typeof(event.prompt)=='string') str=event.prompt;
else{
str='请弃置';
if(range[0]==range[1]) str+=get.cnNumber(range[0]);
else if(range[1]==Infinity) str+='至少'+get.cnNumber(range[0]);
else str+=get.cnNumber(range[0])+'至'+get.cnNumber(range[1]);
str+='张';
if(event.position=='h'||event.position==undefined) str+='手';
if(event.position=='e') str+='装备';
str+='牌';
}
event.dialog=ui.create.dialog(str);
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
if(Array.isArray(event.selectCard)){
event.promptbar=event.dialog.add('0/'+get.numStr(event.selectCard[1],'card'));
event.custom.add.card=function(){
_status.event.promptbar.innerHTML=
ui.selected.cards.length+'/'+get.numStr(_status.event.selectCard[1],'card');
}
}
}
else if(get.itemtype(event.dialog)=='dialog'){
event.dialog.style.display='';
event.dialog.open();
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
}
"step 1"
if(event.result=='ai'){
game.check();
if((ai.basic.chooseCard(event.ai)||forced)&&(!event.filterOk||event.filterOk())){
ui.click.ok();
}
else if(event.skill){
var skill=event.skill;
ui.click.cancel();
event._aiexclude.add(skill);
event.redo();
game.resume();
}
else{
ui.click.cancel();
}
}
if(event.rangecards){
for(var i=0;i<event.rangecards.length;i++){
event.rangecards[i].recheck('chooseToDiscard');
}
}
"step 2"
event.resume();
if(event.promptdiscard){
event.promptdiscard.close();
}
"step 3"
if(event.result.bool&&event.result.cards&&event.result.cards.length&&
!game.online&&event.autodelay&&!event.isMine()){
if(typeof event.autodelay=='number'){
game.delayx(event.autodelay);
}
else{
game.delayx();
}
}
"step 4"
if(event.logSkill&&event.result.bool&&!game.online){
if(typeof event.logSkill=='string'){
player.logSkill(event.logSkill);
}
else if(Array.isArray(event.logSkill)){
player.logSkill.apply(player,event.logSkill);
}
}
if(!game.online){
if(typeof event.delay=='boolean'){
event.done=player.discard(event.result.cards).set('delay',event.delay);
}
else{
event.done=player.discard(event.result.cards);
}
event.done.discarder=player;
}
if(event.dialog&&event.dialog.close) event.dialog.close();
},
gaincardMultiple:function(){
'step 0'
event.type='gain';
if(event.animate=='give'||event.animate=='gain2') event.visible=true;
if(player&&cards){
event._lose=true;
player.lose(cards,ui.special).set('type','gain').set('forceDie',true).set('getlx',false);
}
'step 1'
switch(event.animate){
case 'draw':
game.delay(0,get.delayx(500,500));
for(var i of event.gain_list){
if(get.itemtype(i[1])=='card') i[1]=[i[1]];
if(event._lose){
i[1]=i[1].filter(card=>{
return !cards.contains(card)||!player.getCards('hejsx').contains(card);
})
}
if(i[1].length>0) i[0].$draw(i[1].length);
}
break;
case 'gain':
game.delay(0,get.delayx(700,700));
for(var i of event.gain_list){
if(get.itemtype(i[1])=='card') i[1]=[i[1]];
if(event._lose){
i[1]=i[1].filter(card=>{
return !cards.contains(card)||!player.getCards('hejsx').contains(card);
})
}
if(i[1].length>0) i[0].$gain(i[1].length);
}
break;
case 'gain2': case 'draw2':
game.delay(0,get.delayx(500,500));
for(var i of event.gain_list){
if(get.itemtype(i[1])=='card') i[1]=[i[1]];
if(event._lose){
i[1]=i[1].filter(card=>{
return !cards.contains(card)||!player.getCards('hejsx').contains(card);
})
}
if(i[1].length>0) i[0].$gain2(i[1]);
}
break;
case 'give': case 'giveAuto':
if(!player) break;
var evt=event.getl(player);
game.delay(0,get.delayx(500,500));
for(var i of event.gain_list){
if(get.itemtype(i[1])=='card') i[1]=[i[1]];
if(event._lose){
i[1]=i[1].filter(card=>{
return !cards.contains(card)||!player.getCards('hejsx').contains(card);
})
}
var shown=i[1].slice(0),hidden=[];
if(event.animate=='giveAuto'){
for(var card of i[1]){
if(evt.hs.contains(card)){
shown.remove(card);
hidden.push(card);
}
}
}
if(shown.length>0) player.$give(shown,i[0]);
if(hidden.length>0) player.$giveAuto(hidden,i[0]);
}
break;
default:
event.finish();
}
for(var i of event.gain_list){
if(i[1].length>0){
var next=i[0].gain(i[1]);
next.getlx=false;
if(event.visible) next.visible=true;
if(event.giver) next.giver=event.giver;
if(event.gaintag) next.gaintag.addArray(event.gaintag);
}
}
'step 2'
game.delayx();
},
discardMultiple:function(){
'step 0'
event.type='discard';
event.visible=true;
if(!event.position) event.position=ui.discardPile;
var cards=[];
event.cards=cards;
for(var i=0;i<event.lose_list.length;i++){
var next=event.lose_list[i][0].lose(event.lose_list[i][1],event.position);
game.log(event.lose_list[i][0],'弃置了',event.lose_list[i][1]);
next.type='discard';
next.animate=false;
next.delay=false;
cards.addArray(event.lose_list[i][1]);
next.getlx=false;
}
var evt=event;
if(evt.animate!=false){
evt.discardid=lib.status.videoId++;
game.broadcastAll(function(list,id,cards){
for(var i of list){
for(var j of i[1]){
j.classList.remove('glow');
j.classList.remove('glows');
}
i[0].$throw(i[1],null,'nobroadcast');
}
var cardnodes=[];
cardnodes._discardtime=get.time();
for(var ix of list){
var card=ix[1];
for(var i=0;i<cards.length;i++){
if(cards[i].clone){
cardnodes.push(cards[i].clone);
}
}
}
ui.todiscard[id]=cardnodes;
},event.lose_list,evt.discardid,cards);
if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
if(evt.delay!=false){
var waitingForTransition=get.time();
evt.waitingForTransition=waitingForTransition;
cards[0].clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
delete evt.waitingForTransition;
});
}
else if(evt.getParent().discardTransition){
delete evt.getParent().discardTransition;
var waitingForTransition=get.time();
evt.getParent().waitingForTransition=waitingForTransition;
cards[0].clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
delete evt.getParent().waitingForTransition;
});
}
}
}
'step 1'
if(event.delay!=false){
if(event.waitingForTransition){
_status.waitingForTransition=event.waitingForTransition;
game.pause();
}
else{
game.delayx();
}
}
},
chooseToCompareLose:function(){
for(var i=0;i<event.lose_list.length;i++){
var next=event.lose_list[i][0].lose(event.lose_list[i][1],ui.ordering);
next.relatedEvent=event.getParent();
next.getlx=false;
}
},
chooseToCompareMeanwhile:function(){
'step 0'
if(player.countCards('h')==0){
event.result={cancelled:true,bool:false}
event.finish();
return;
}
for(var i=0; i<targets.length; i++){
if(targets[i].countCards('h')==0){
event.result={cancelled:true,bool:false}
event.finish();
return;
}
}
if(!event.multitarget){
targets.sort(lib.sort.seat);
}
game.log(player,'对',targets,'发起了共同拼点');
event.compareMeanwhile=true;
'step 1'
event._result=[];
event.list=targets.filter(function(current){
return !event.fixedResult||!event.fixedResult[current.playerid];
});
if(event.list.length||!event.fixedResult||!event.fixedResult[player.playerid]){
if(!event.fixedResult||!event.fixedResult[player.playerid]) event.list.unshift(player);
player.chooseCardOL(event.list,'请选择拼点牌',true).set('type','compare').set('ai',event.ai).set('source',player).aiCard=function(target){
var hs=target.getCards('h');
var event=_status.event;
event.player=target;
hs.sort(function(a,b){
return event.ai(b)-event.ai(a);
});
delete event.player;
return {bool:true,cards:[hs[0]]};
};
}
'step 2'
var cards=[];
var lose_list=[];
if(event.fixedResult&&event.fixedResult[player.playerid]){
event.list.unshift(player);
result.unshift({bool:true,cards:[event.fixedResult[player.playerid]]});
lose_list.push([player,[event.fixedResult[player.playerid]]]);
}
else{
if(result[0].skill&&lib.skill[result[0].skill]&&lib.skill[result[0].skill].onCompare){
player.logSkill(result[0].skill);
result[0].cards=lib.skill[result[0].skill].onCompare(player)
}
else lose_list.push([player,result[0].cards]);
};
for(var j=0; j<targets.length; j++){
if(event.list.contains(targets[j])){
var i=event.list.indexOf(targets[j]);
if(result[i].skill&&lib.skill[result[i].skill]&&lib.skill[result[i].skill].onCompare){
event.list[i].logSkill(result[i].skill);
result[i].cards=lib.skill[result[i].skill].onCompare(event.list[i]);
}
else lose_list.push([targets[j],result[i].cards]);
cards.push(result[i].cards[0]);
}
else if(event.fixedResult&&event.fixedResult[targets[j].playerid]){
cards.push(event.fixedResult[targets[j].playerid]);
lose_list.push([targets[j],[event.fixedResult[targets[j].playerid]]]);
}
}
if(lose_list.length){
game.loseAsync({
lose_list:lose_list,
}).setContent('chooseToCompareLose');
}
event.lose_list=lose_list;
event.getNum=function(card){
for(var i of event.lose_list){
if(i[1].contains&&i[1].contains(card)) return get.number(card,i[0]);
}
return get.number(card,false);
}
event.cardlist=cards;
event.cards=cards;
event.card1=result[0].cards[0];
event.num1=event.getNum(event.card1);
event.iwhile=0;
event.winner=null;
event.maxNum=-1;
event.tempplayer=event.player;
event.result={
winner:null,
player:event.card1,
targets:event.cardlist.slice(0),
num1:[],
num2:[],
};
'step 3'
event.trigger('compareCardShowBefore');
'step 4'
player.$compareMultiple(event.card1,targets,cards);
game.log(player,'的拼点牌为',event.card1);
player.animate('target');
game.delay(0,1000);
'step 5'
event.target=null;
event.trigger('compare');
'step 6'
if(event.iwhile<targets.length){
event.target=targets[event.iwhile];
event.target.animate('target');
event.card2=event.cardlist[event.iwhile];
event.num2=event.getNum(event.card2);
game.log(event.target,'的拼点牌为',event.card2);
//event.tempplayer.line(event.target);
delete event.player;
event.trigger('compare');
}
else{
game.delay(0,1000);
event.goto(9);
}
'step 7'
event.result.num1[event.iwhile]=event.num1;
event.result.num2[event.iwhile]=event.num2;
var list=[[event.tempplayer,event.num1],[event.target,event.num2]];
for(var i of list){
if(i[1]>event.maxNum){
event.maxNum=i[1];
event.winner=i[0];
}
else if(event.winner&&i[1]==event.maxNum&&i[0]!=event.winner){
event.winner=null;
}
}
'step 8'
event.iwhile++;
event.goto(6);
'step 9'
var player=event.tempplayer;
event.player=player;
delete event.tempplayer;
var str='无人拼点成功';
if(event.winner){
event.result.winner=event.winner;
str=get.translation(event.winner)+'拼点成功';
game.log(event.winner,'拼点成功');
event.winner.popup('胜');
} else game.log('#b无人','拼点成功');
var list=[player].addArray(targets);
list.remove(event.winner);
for(var i of list){
i.popup('负');
}
if(str){
game.broadcastAll(function(str){
var dialog=ui.create.dialog(str);
dialog.classList.add('center');
setTimeout(function(){
dialog.close();
},1000);
},str);
}
game.delay(3);
'step 10'
game.broadcastAll(ui.clear);
'step 11'
event.cards.add(event.card1);
},
chooseToCompareMultiple:function(){
"step 0"
if(player.countCards('h')==0){
event.result={cancelled:true,bool:false}
event.finish();
return;
}
for(var i=0;i<targets.length;i++){
if(targets[i].countCards('h')==0){
event.result={cancelled:true,bool:false}
event.finish();
return;
}
}
if(!event.multitarget){
targets.sort(lib.sort.seat);
}
game.log(player,'对',targets,'发起拼点');
"step 1"
event._result=[];
event.list=targets.filter(function(current){
return !event.fixedResult||!event.fixedResult[current.playerid];
});
if(event.list.length||!event.fixedResult||!event.fixedResult[player.playerid]){
if(!event.fixedResult||!event.fixedResult[player.playerid]) event.list.unshift(player);
player.chooseCardOL(event.list,'请选择拼点牌',true).set('type','compare').set('ai',event.ai).set('source',player).aiCard=function(target){
var hs=target.getCards('h');
var event=_status.event;
event.player=target;
hs.sort(function(a,b){
return event.ai(b)-event.ai(a);
});
delete event.player;
return {bool:true,cards:[hs[0]]};
};
}
"step 2"
var cards=[];
var lose_list=[];
if(event.fixedResult&&event.fixedResult[player.playerid]){
event.list.unshift(player);
result.unshift({bool:true,cards:[event.fixedResult[player.playerid]]});
lose_list.push([player,[event.fixedResult[player.playerid]]]);
}
else{
if(result[0].skill&&lib.skill[result[0].skill]&&lib.skill[result[0].skill].onCompare){
player.logSkill(result[0].skill);
result[0].cards=lib.skill[result[0].skill].onCompare(player)
}
else lose_list.push([player,result[0].cards]);
};
for(var j=0;j<targets.length;j++){
if(event.list.contains(targets[j])){
var i=event.list.indexOf(targets[j]);
if(result[i].skill&&lib.skill[result[i].skill]&&lib.skill[result[i].skill].onCompare){
event.list[i].logSkill(result[i].skill);
result[i].cards=lib.skill[result[i].skill].onCompare(event.list[i]);
}
else lose_list.push([targets[j],result[i].cards]);
cards.push(result[i].cards[0]);
}
else if(event.fixedResult&&event.fixedResult[targets[j].playerid]){
cards.push(event.fixedResult[targets[j].playerid]);
lose_list.push([targets[j],[event.fixedResult[targets[j].playerid]]]);
}
}
if(lose_list.length){
game.loseAsync({
lose_list:lose_list,
}).setContent('chooseToCompareLose');
}
event.lose_list=lose_list;
event.getNum=function(card){
for(var i of event.lose_list){
if(i[1].contains&&i[1].contains(card)) return get.number(card,i[0]);
}
return get.number(card,false);
}
event.cardlist=cards;
event.cards=cards;
event.card1=result[0].cards[0];
event.num1=event.getNum(event.card1);
event.iwhile=0;
event.result={
player:event.card1,
targets:event.cardlist.slice(0),
num1:[],
num2:[],
};
"step 3"
event.trigger('compareCardShowBefore');
"step 4"
game.log(player,'的拼点牌为',event.card1);
"step 5"
if(event.iwhile<targets.length){
event.target=targets[event.iwhile];
event.target.animate('target');
player.animate('target');
event.card2=event.cardlist[event.iwhile];
event.num2=event.getNum(event.card2);
game.log(event.target,'的拼点牌为',event.card2);
player.line(event.target);
player.$compare(event.card1,event.target,event.card2);
event.trigger('compare');
game.delay(0,1500);
}
else{
event.goto(9);
}
"step 6"
event.result.num1[event.iwhile]=event.num1;
event.result.num2[event.iwhile]=event.num2;
var str;
if(event.num1>event.num2){
str=get.translation(player)+'拼点成功';
player.popup('胜');
target.popup('负');
}
else{
str=get.translation(player)+'拼点失败';
if(event.num1==event.num2){
player.popup('平');
target.popup('平');
}
else{
player.popup('负');
target.popup('胜');
}
}
game.broadcastAll(function(str){
var dialog=ui.create.dialog(str);
dialog.classList.add('center');
setTimeout(function(){
dialog.close();
},1000);
},str);
game.delay(2);
"step 7"
if(event.callback){
game.broadcastAll(function(card1,card2){
if(card1.clone) card1.clone.style.opacity=0.5;
if(card2.clone) card2.clone.style.opacity=0.5;
},event.card1,event.card2);
var next=game.createEvent('compareMultiple');
next.player=player;
next.target=event.target;
next.card1=event.card1;
next.card2=event.card2;
next.num1=event.num1;
next.num2=event.num2;
next.setContent(event.callback);
event.compareMultiple=true;
}
"step 8"
game.broadcastAll(ui.clear);
event.iwhile++;
event.goto(5);
"step 9"
event.cards.add(event.card1);
},
chooseToCompare:function(){
"step 0"
if(((!event.fixedResult||!event.fixedResult[player.playerid])&&player.countCards('h')==0)||((!event.fixedResult||!event.fixedResult[target.playerid])&&target.countCards('h')==0)){
event.result={cancelled:true,bool:false}
event.finish();
return;
}
game.log(player,'对',target,'发起拼点');
event.lose_list=[];
"step 1"
var sendback=function(){
if(_status.event!=event){
return function(){
event.resultOL=_status.event.resultOL;
};
}
};
if(event.fixedResult&&event.fixedResult[player.playerid]){
event.card1=event.fixedResult[player.playerid];
event.lose_list.push([player,event.card1]);
}
else if(player.isOnline()){
player.wait(sendback);
event.ol=true;
player.send(function(ai){
game.me.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=ai;
game.resume();
},event.ai);
}
else{
event.localPlayer=true;
player.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=event.ai;
}
if(event.fixedResult&&event.fixedResult[target.playerid]){
event.card2=event.fixedResult[target.playerid];
event.lose_list.push([target,event.card2]);
}
else if(target.isOnline()){
target.wait(sendback);
event.ol=true;
target.send(function(ai){
game.me.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=ai;
game.resume();
},event.ai);
}
else{
event.localTarget=true;
}
"step 2"
if(event.localPlayer){
if(result.skill&&lib.skill[result.skill]&&lib.skill[result.skill].onCompare){
result.cards=lib.skill[result.skill].onCompare(player);
player.logSkill(result.skill);
}
else event.lose_list.push([player,result.cards[0]]);
event.card1=result.cards[0];
}
if(event.localTarget){
target.chooseCard('请选择拼点牌',true).set('type','compare').set('glow_result',true).ai=event.ai;
}
"step 3"
if(event.localTarget){
if(result.skill&&lib.skill[result.skill]&&lib.skill[result.skill].onCompare){
target.logSkill(result.skill);
result.cards=lib.skill[result.skill].onCompare(target);
}
else event.lose_list.push([target,result.cards[0]]);
event.card2=result.cards[0];
}
if(!event.resultOL&&event.ol){
game.pause();
}
"step 4"
try{
if(!event.card1){
if(event.resultOL[player.playerid].skill&&lib.skill[event.resultOL[player.playerid].skill]&&lib.skill[event.resultOL[player.playerid].skill].onCompare){
player.logSkill(event.resultOL[player.playerid].skill);
event.resultOL[player.playerid].cards=lib.skill[event.resultOL[player.playerid].skill].onCompare(player);
}
else event.lose_list.push([player,event.resultOL[player.playerid].cards[0]]);
event.card1=event.resultOL[player.playerid].cards[0];
};
if(!event.card2){
if(event.resultOL[target.playerid].skill&&lib.skill[event.resultOL[target.playerid].skill]&&lib.skill[event.resultOL[target.playerid].skill].onCompare){
target.logSkill(event.resultOL[target.playerid].skill);
event.resultOL[target.playerid].cards=lib.skill[event.resultOL[target.playerid].skill].onCompare(player);
}
else event.lose_list.push([target,event.resultOL[target.playerid].cards[0]]);
event.card2=event.resultOL[target.playerid].cards[0];
}
if(!event.card1||!event.card2){
throw('err');
}
}
catch(e){
console.log(e);
game.print(e);
event.finish();
return;
}
if(event.card2.number>=10||event.card2.number<=4){
if(target.countCards('h')>2){
event.addToAI=true;
}
}
if(event.lose_list.length){
game.loseAsync({
lose_list:event.lose_list,
}).setContent('chooseToCompareLose');
}
"step 5"
event.trigger('compareCardShowBefore');
"step 6"
game.broadcast(function(){
ui.arena.classList.add('thrownhighlight');
});
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
player.$compare(event.card1,target,event.card2);
game.log(player,'的拼点牌为',event.card1);
game.log(target,'的拼点牌为',event.card2);
var getNum=function(card){
for(var i of event.lose_list){
if(i[1]==card) return get.number(card,i[0]);
}
return get.number(card,false);
}
event.num1=getNum(event.card1);
event.num2=getNum(event.card2);
event.trigger('compare');
game.delay(0,1500);
"step 7"
event.result={
player:event.card1,
target:event.card2,
num1:event.num1,
num2:event.num2
}
var str;
if(event.num1>event.num2){
event.result.bool=true;
event.result.winner=player;
str=get.translation(player)+'拼点成功';
player.popup('胜');
target.popup('负');
}
else{
event.result.bool=false;
str=get.translation(player)+'拼点失败';
if(event.num1==event.num2){
event.result.tie=true;
player.popup('平');
target.popup('平');
}
else{
event.result.winner=target;
player.popup('负');
target.popup('胜');
}
}
game.broadcastAll(function(str){
var dialog=ui.create.dialog(str);
dialog.classList.add('center');
setTimeout(function(){
dialog.close();
},1000);
},str);
game.delay(2);
"step 8"
if(typeof event.target.ai.shown=='number'&&event.target.ai.shown<=0.85&&event.addToAI){
event.target.ai.shown+=0.1;
}
game.broadcastAll(function(){
ui.arena.classList.remove('thrownhighlight');
});
game.addVideo('thrownhighlight2');
if(event.clear!==false){
game.broadcastAll(ui.clear);
}
if(typeof event.preserve=='function'){
event.preserve=event.preserve(event.result);
}
else if(event.preserve=='win'){
event.preserve=event.result.bool;
}
else if(event.preserve=='lose'){
event.preserve=!event.result.bool;
}
},
chooseSkill:function(){
'step 0'
var list;
if(typeof event.target=='string'){
list=get.gainableSkillsName(event.target,event.func);
}
else{
list=event.target.getGainableSkills(event.func);
}
if(!list.length){
event.finish();
event.result={bool:false};
return;
}
event.skillai=function(list){
return get.max(list,get.skillRank,'item');
};
if(event.isMine()){
var dialog=ui.create.dialog('forcebutton');
dialog.add(event.prompt||'选择获得一项技能');
_status.event.list=list;
var clickItem=function(){
_status.event._result=this.link;
game.resume();
};
for(i=0;i<list.length;i++){
if(lib.translate[list[i]+'_info']){
var translation=get.translation(list[i]);
if(translation[0]=='新'&&translation.length==3){
translation=translation.slice(1,3);
}
else{
translation=translation.slice(0,2);
}
var item=dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+
translation+'】</div><div>'+lib.translate[list[i]+'_info']+'</div></div>');
item.firstChild.addEventListener('click',clickItem);
item.firstChild.link=list[i];
}
}
dialog.add(ui.create.div('.placeholder'));
event.dialog=dialog;
event.switchToAuto=function(){
event._result=event.skillai(event.list);
game.resume();
};
_status.imchoosing=true;
game.pause();
}
else{
event._result=event.skillai(list);
}
'step 1'
_status.imchoosing=false;
if(event.dialog){
event.dialog.close();
}
event.result={bool:true,skill:result};
},
discoverCard:function(){
'step 0'
var num=event.num||3;
var choice;
if(typeof event.list=='string'||typeof event.list=='function'){
choice=get.inpile(event.list).randomGets(num);
}
else if(Array.isArray(event.list)){
choice=event.list.randomGets(num);
}
else{
choice=Array.from(event.list).randomGets(num);
}
if(choice.length){
var prompt=event.prompt;
if(!prompt){
prompt='选择一张牌';
if(event.use){
prompt+='使用之';
}
else if(!event.nogain){
prompt+='获得之';
}
}
if(typeof choice[0]==='string'){
var next=player.chooseVCardButton(choice,prompt,event.forced);
if(event.ai){
next.set('ai',event.ai);
}
}
else if(get.itemtype(choice[0])=='card'){
var next=player.chooseCardButton(choice,prompt,event.forced);
if(event.ai){
next.set('ai',event.ai);
}
}
else{
event.finish();
}
}
else{
event.finish();
}
'step 1'
event.result={
bool:result.bool,
card:null,
choice:null
};
if(result.bool&&result.links.length){
var link=result.links[0];
var togain=null;
if(get.itemtype(link)=='card'){
event.result.card=link;
togain=link;
}
else if(Array.isArray(link)){
event.result.choice=link[2];
togain=game.createCard(link[2]);
}
if(togain){
if(event.use){
player.chooseUseTarget(togain);
}
else if(!event.nogain){
player.gain(togain,'draw');
game.log(player,'获得了一张牌');
}
}
}
},
chooseButton:function(){
"step 0"
if(typeof event.dialog=='number'){
event.dialog=get.idDialog(event.dialog);
}
if(event.createDialog&&!event.dialog){
if(Array.isArray(event.createDialog)){
event.createDialog.add('hidden');
event.dialog=ui.create.dialog.apply(this,event.createDialog);
}
event.closeDialog=true;
}
if(event.dialog==undefined) event.dialog=ui.dialog;
if(event.isMine()||event.dialogdisplay){
event.dialog.style.display='';
event.dialog.open();
}
var filterButton=event.filterButton||function(){return true};
var selectButton=get.select(event.selectButton);
var buttons=event.dialog.buttons;
var buttonsx=[];
var num=0;
for(var i=0;i<buttons.length;i++){
var button=buttons[i];
if(filterButton(button,player)){
num++;
buttonsx.add(button);
}
}
if(event.isMine()){
if(event.direct&&num==selectButton[0]||event.forceDirect){
var buttons=buttonsx.slice(0,num);
event.result={
bool:true,
button:[buttons],
links:get.links(buttons),
};
event.dialog.close();
}
else{
game.check();
game.pause();
}
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
}
else if(event.isOnline()){
if(event.direct&&num==1||event.forceDirect){
var buttons=buttonsx.slice(0,num);
event.result={
bool:true,
button:[buttons],
links:get.links(buttons),
};
event.dialog.close();
}
else{
event.send();
}
delete event.callback;
}
else{
event.result='ai';
}
if(event.onfree){
lib.init.onfree();
}
"step 1"
if(event.result=='ai'){
if(event.processAI){
event.result=event.processAI();
}
else{
game.check();
if((ai.basic.chooseButton(event.ai)||forced)&&(!event.filterOk||event.filterOk())) ui.click.ok();
else ui.click.cancel();
}
}
if(event.closeDialog){
event.dialog.close();
}
if(event.callback){
event.callback(event.player,event.result);
}
event.resume();
},
chooseCardOL:function(){
'step 0'
event.targets=event.list.slice(0);
if(!_status.connectMode){
event.result=[];
event.goto(7);
}
else{
for(var i=0;i<event.list.length;i++){
var target=event.list[i];
target.wait();
if(target.isOnline()){
target.send(function(args,set){
game.me.chooseCard.apply(game.me,args).set(set);
game.resume();
},event._args,event._set);
event.list.splice(i--,1);
}
else if(target==game.me){
event.withme=true;
event.list.splice(i--,1);
}
}
}
'step 1'
if(event.list.length){
event.target=event.list.shift();
event.target.chooseCard.apply(event.target,event._args).set(event._set);
}
else{
event.goto(3);
}
'step 2'
event.target.unwait(result);
event.goto(1);
'step 3'
if(event.withme){
game.me.chooseCard.apply(game.me,event._args).set(event._set);
}
else{
event.goto(5);
}
'step 4'
game.me.unwait(result);
'step 5'
if(!event.resultOL){
game.pause();
}
'step 6'
event.result=[];
for(var i=0;i<event.targets.length;i++){
event.result[i]=event.resultOL[event.targets[i].playerid]||{};
if(event.result[i]=='ai'&&event.aiCard){
event.result[i]=event.aiCard(event.targets[i]);
}
}
event.finish();
'step 7'
if(event.list.length){
event.target=event.list.shift();
event.target.chooseCard.apply(event.target,event._args).set(event._set);
}
else{
for(var i=0;i<event.targets.length;i++){
if(!event.result[i]){
event.result[i]={};
}
}
event.finish();
}
'step 8'
event.result[event.targets.indexOf(event.target)]=result;
event.goto(7);
},
chooseButtonOL:function(){
'step 0'
ui.arena.classList.add('markhidden');
for(var i=0;i<event.list.length;i++){
var current=event.list[i];
current[0].wait();
if(current[0].isOnline()){
var target=current.shift();
target.send(function(args,callback,switchToAuto,processAI){
ui.arena.classList.add('markhidden');
var next=game.me.chooseButton.apply(game.me,args);
next.callback=callback;
next.switchToAuto=switchToAuto;
next.processAI=processAI;
next.complexSelect=true;
game.resume();
},current,event.callback,event.switchToAuto,event.processAI);
target._choose_button_ol=current;
event.list.splice(i--,1);
}
else if(current[0]==game.me){
event.last=current;
event.last.shift();
event.list.splice(i--,1);
}
}
'step 1'
if(event.list.length){
var current=event.list.shift();
event.target=current.shift();
var next=event.target.chooseButton.apply(event.target,current);
next.callback=event.callback;
next.switchToAuto=event.switchToAuto;
next.processAI=event.processAI;
}
else{
event.goto(3);
}
'step 2'
event.target.unwait(result);
event.goto(1);
'step 3'
if(event.last){
var next=game.me.chooseButton.apply(game.me,event.last);
next.callback=event.callback;
next.switchToAuto=event.switchToAuto;
next.processAI=event.processAI;
}
else{
event.goto(5);
}
'step 4'
game.me.unwait(result);
'step 5'
if(!event.resultOL){
game.pause();
}
'step 6'
game.broadcastAll(function(){
ui.arena.classList.remove('markhidden');
});
event.result=event.resultOL;
},
chooseCard:function(){
"step 0"
if(event.directresult){
event.result={
buttons:[],
cards:event.directresult.slice(0),
targets:[],
confirm:'ok',
bool:true,
links:[]
};
}
else{
if(event.isMine()){
game.check();
game.pause();
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
if(event.prompt!=false){
var str;
if(typeof event.prompt=='string') str=event.prompt;
else{
str='请选择'
var range=get.select(event.selectCard);
if(range[0]==range[1]) str+=get.cnNumber(range[0]);
else if(range[1]==Infinity) str+='至少'+get.cnNumber(range[0]);
else str+=get.cnNumber(range[0])+'至'+get.cnNumber(range[1]);
str+='张';
if(event.position=='h'||event.position==undefined) str+='手';
if(event.position=='e') str+='装备';
str+='牌';
}
event.dialog=ui.create.dialog(str);
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
if(Array.isArray(event.promptx)){
for(var i=0;i<event.promptx.length;i++){
event.dialog.add(event.promptx[i]);
}
}
if(Array.isArray(event.selectCard)){
event.promptbar=event.dialog.add('0/'+get.numStr(event.selectCard[1],'card'));
event.custom.add.card=function(){
_status.event.promptbar.innerHTML=
ui.selected.cards.length+'/'+get.numStr(_status.event.selectCard[1],'card');
}
}
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
}
"step 1"
if(event.result=='ai'){
game.check();
if((ai.basic.chooseCard(event.ai)||forced)&&(!event.filterOk||event.filterOk())){
ui.click.ok();
}
else if(event.skill){
var skill=event.skill;
ui.click.cancel();
event._aiexclude.add(skill);
event.redo();
game.resume();
}
else{
ui.click.cancel();
}
}
"step 2"
event.resume();
if(event.glow_result&&event.result.cards&&!event.directresult){
for(var i=0;i<event.result.cards.length;i++){
event.result.cards[i].classList.add('glow');
}
}
if(event.dialog) event.dialog.close();
},
chooseTarget:function(){
"step 0"
if(event.isMine()){
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
game.check();
game.pause();
if(event.createDialog&&!event.dialog&&Array.isArray(event.createDialog)){
event.dialog=ui.create.dialog.apply(this,event.createDialog);
}
else if(event.prompt!=false){
var str;
if(typeof event.prompt=='string') str=event.prompt;
else{
str='请选择'
var range=get.select(event.selectTarget);
if(range[0]==range[1]) str+=get.cnNumber(range[0]);
else if(range[1]==Infinity) str+='至少'+get.cnNumber(range[0]);
else str+=get.cnNumber(range[0])+'至'+get.cnNumber(range[1]);
str+='个目标';
}
event.dialog=ui.create.dialog(str);
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
if(event.promptbar!='none'){
event.promptbar=event.dialog.add('0/'+get.numStr(get.select(event.selectTarget)[1],'target'));
event.custom.add.target=function(){
_status.event.promptbar.innerHTML=
ui.selected.targets.length+'/'+get.numStr(get.select(event.selectTarget)[1],'target');
}
}
}
else if(get.itemtype(event.dialog)=='dialog'){
event.dialog.open();
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
"step 1"
if(event.result=='ai'){
game.check();
if((ai.basic.chooseTarget(event.ai)||forced)&&(!event.filterOk||event.filterOk())){
ui.click.ok();
}
else{
ui.click.cancel();
}
}
if(event.result.bool&&event.animate!==false){
for(var i=0;i<event.result.targets.length;i++){
event.result.targets[i].animate('target');
}
}
if(event.dialog) event.dialog.close();
event.resume();
"step 2"
if(event.onresult){
event.onresult(event.result);
}
if(event.result.bool&&event.autodelay&&!event.isMine()){
if(typeof event.autodelay=='number'){
game.delayx(event.autodelay);
}
else{
game.delayx();
}
}
},
chooseCardTarget:function(){
"step 0"
if(event.isMine()){
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
game.check();
game.pause();
if(event.prompt!=false){
event.dialog=ui.create.dialog(event.prompt||'请选择卡牌和目标');
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
"step 1"
if(event.result=='ai'){
game.check();
if(ai.basic.chooseCard(event.ai1)||forced){
if((ai.basic.chooseTarget(event.ai2)||forced)&&(!event.filterOk||event.filterOk())){
ui.click.ok();
_status.event._aiexclude.length=0;
}
else{
ui.click.cancel();
}
}
else{
ui.click.cancel();
}
}
"step 2"
event.resume();
if(event.result.bool&&event.animate!==false){
for(var i=0;i<event.result.targets.length;i++){
event.result.targets[i].animate('target');
}
}
if(event.dialog) event.dialog.close();
},
chooseControl:function(){
"step 0"
if(event.controls.length==0){
if(event.sortcard){
var sortnum=2;
if(event.sorttop){
sortnum=1;
}
for(var i=0;i<event.sortcard.length+sortnum;i++){
event.controls.push(get.cnNumber(i,true));
}
}
else if(event.choiceList){
for(var i=0;i<event.choiceList.length;i++){
event.controls.push('选项'+get.cnNumber(i+1,true));
}
}
else{
event.finish();
return;
}
}
else if(event.choiceList&&event.controls.length==1&&event.controls[0]=='cancel2'){
event.controls.shift();
for(var i=0;i<event.choiceList.length;i++){
event.controls.push('选项'+get.cnNumber(i+1,true));
}
event.controls.push('cancel2');
}
if(event.isMine()){
if(event.arrangeSkill){
var hidden=player.hiddenSkills.slice(0);
game.expandSkills(hidden);
if(hidden.length){
for(var i of event.controls){
if(_status.prehidden_skills.contains(i)&&hidden.contains(i)){
event.result={
bool:true,
control:i,
}
return;
}
}
}
}
else if(event.hsskill&&_status.prehidden_skills.contains(event.hsskill)&&event.controls.contains('cancel2')){
event.result={
bool:true,
control:'cancel2',
}
return;
}
if(event.sortcard){
var prompt=event.prompt||'选择一个位置';
if(event.tosort){
prompt+='放置'+get.translation(event.tosort);
}
event.dialog=ui.create.dialog(prompt,'hidden');
if(event.sortcard&&event.sortcard.length){
event.dialog.addSmall(event.sortcard);
}
else{
event.dialog.buttons=[];
event.dialog.add(ui.create.div('.buttons'));
}
var buttons=event.dialog.content.lastChild;
var sortnum=2;
if(event.sorttop){
sortnum=1;
}
for(var i=0;i<event.dialog.buttons.length+sortnum;i++){
var item=ui.create.div('.button.card.pointerdiv.mebg');
item.style.width='50px';
buttons.insertBefore(item,event.dialog.buttons[i]);
item.innerHTML='<div style="font-family: xinwei;font-size: 25px;height: 75px;line-height: 25px;top: 8px;left: 10px;width: 30px;">第'+get.cnNumber(i+1,true)+'张</div>';
if(i==event.dialog.buttons.length+1){
item.firstChild.innerHTML='牌堆底';
}
item.link=get.cnNumber(i,true);
item.listen(ui.click.dialogcontrol);
}
event.dialog.forcebutton=true;
event.dialog.classList.add('forcebutton');
event.dialog.open();
}
else if(event.dialogcontrol){
event.dialog=ui.create.dialog(event.prompt||'选择一项','hidden');
for(var i=0;i<event.controls.length;i++){
var item=event.dialog.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block">'+event.controls[i]+'</div>');
item.firstChild.listen(ui.click.dialogcontrol);
item.firstChild.link=event.controls[i];
}
event.dialog.forcebutton=true;
event.dialog.classList.add('forcebutton');
if(event.addDialog){
for(var i=0;i<event.addDialog.length;i++){
if(get.itemtype(event.addDialog[i])=='cards'){
event.dialog.addSmall(event.addDialog[i]);
}
else{
event.dialog.add(event.addDialog[i]);
}
}
event.dialog.add(ui.create.div('.placeholder.slim'));
}
event.dialog.open();
}
else{
if(event.seperate||lib.config.seperate_control){
var controls=event.controls.slice(0);
var num=0;
controls.remove('cancel2');
if(event.direct&&controls.length==1||event.forceDirect){
event.result={
control:event.controls[0].link,
links:get.links([event.controls[0]]),
};
return;
}
else{
event.controlbars=[];
for(var i=0;i<event.controls.length;i++){
event.controlbars.push(ui.create.control([event.controls[i]]));
}
}
}
else{
var controls=event.controls.slice(0);
var num=0;
controls.remove('cancel2');
if(event.direct&&controls.length==1||event.forceDirect){
event.result={
control:event.controls[0].link,
links:get.links([event.controls[0]]),
};
return;
}
event.controlbar=ui.create.control(event.controls);
}
if(event.dialog){
if(Array.isArray(event.dialog)){
event.dialog=ui.create.dialog.apply(this,event.dialog);
}
event.dialog.open();
}
else if(event.choiceList){
event.dialog=ui.create.dialog(event.prompt||'选择一项','hidden');
event.dialog.forcebutton=true;
event.dialog.open();
for(var i=0;i<event.choiceList.length;i++){
event.dialog.add('<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'+
(event.displayIndex!==false?('选项'+get.cnNumber(i+1,true)+''):'')+event.choiceList[i]+'</div>');
}
}
else if(event.prompt){
event.dialog=ui.create.dialog(event.prompt);
if(event.prompt2){
event.dialog.addText(event.prompt2,Boolean(event.prompt2.length<=20||event.centerprompt2));
}
}
}
game.pause();
game.countChoose();
event.choosing=true;
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
"step 1"
if(event.result=='ai'){
event.result={};
if(event.ai){
var result=event.ai(event.getParent(),player);
if(typeof result=='number') event.result.control=event.controls[result];
else event.result.control=result;
}
else event.result.control=event.controls[event.choice];
}
event.result.index=event.controls.indexOf(event.result.control);
event.choosing=false;
_status.imchoosing=false;
if(event.dialog&&event.dialog.close) event.dialog.close();
if(event.controlbar) event.controlbar.close();
if(event.controlbars){
for(var i=0;i<event.controlbars.length;i++){
event.controlbars[i].close();
}
}
event.resume();
},
chooseBool:function(){
"step 0"
if(event.isMine()){
if(event.frequentSkill&&!lib.config.autoskilllist.contains(event.frequentSkill)){
ui.click.ok();
return;
}
else if(event.hsskill&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
ui.create.confirm('oc');
if(event.createDialog&&!event.dialog){
if(Array.isArray(event.createDialog)){
event.dialog=ui.create.dialog.apply(this,event.createDialog);
if(event.dialogselectx){
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.add('selectedx');
}
}
}
}
if(event.dialog){
event.dialog.open();
}
else if(event.prompt){
event.dialog=ui.create.dialog(event.prompt);
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
}
game.pause();
game.countChoose();
event.choosing=true;
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
"step 1"
if(event.result=='ai'){
if(event.ai){
event.choice=event.ai(event.getParent(),player);
}
event.result={bool:event.choice};
}
_status.imchoosing=false;
event.choosing=false;
if(event.dialog) event.dialog.close();
event.resume();
},
chooseDrawRecover:function(){
'step 0'
if(player.isHealthy()&&event.forced){
player.draw(event.num1);
event.finish();
return;
}
var controls=['draw_card'];
if(player.isDamaged()){
event.num2=Math.min(event.num2,player.maxHp-player.hp);
controls.push('recover_hp');
}
if(!event.forced){
controls.push('cancel2');
}
var prompt=event.prompt;
if(!prompt){
if(player.isHealthy()){
prompt='是否摸'+get.cnNumber(event.num1)+'张牌?';
}
else{
prompt='摸'+get.cnNumber(event.num1)+'张牌或回复'+get.cnNumber(event.num2)+'点体力';
}
}
var next=player.chooseControl(controls);
next.set('prompt',prompt);
if(event.hsskill) next.setHiddenSkill(event.hsskill);
if(event.ai){
next.set('ai',event.ai);
}
else{
var choice;
if(player.isDamaged()&&get.recoverEffect(player)>0&&(
player.hp==1||player.needsToDiscard()||
player.hasSkillTag('maixie_hp')||event.num2>event.num1||
(event.num2==event.num1&&player.needsToDiscard(1))
)){
choice='recover_hp';
}
else{
choice='draw_card';
}
next.set('ai',function(){
return _status.event.choice;
});
next.set('choice',choice);
}
'step 1'
if(result.control!='cancel2'){
if(event.logSkill){
if(typeof event.logSkill=='string'){
player.logSkill(event.logSkill);
}
else if(Array.isArray(event.logSkill)){
player.logSkill.apply(player,event.logSkill);
}
}
if(result.control=='draw_card'){
player.draw(event.num1);
}
else{
player.recover(event.num2);
}
}
event.result=result;
},
choosePlayerCard:function(){
"step 0"
if(!event.dialog) event.dialog=ui.create.dialog('hidden');
else if(!event.isMine()){
event.dialog.style.display='none';
}
if(event.prompt){
event.dialog.add(event.prompt);
}
else{
event.dialog.add('选择'+get.translation(target)+'的一张牌');
}
if(event.prompt2){
event.dialog.addText(event.prompt2);
}
var expand_length=0;
var directh=!lib.config.unauto_choose;
for(var i=0;i<event.position.length;i++){
if(event.position[i]=='h'){
var hs=target.getCards('h');
if(hs.length){
expand_length+=Math.ceil(hs.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">手牌区</div>');
title.style.margin='0px';
title.style.padding='0px';
hs.randomSort();
if(event.visible||target.isUnderControl(true)||player.hasSkillTag('viewHandcard',null,target,true)){
event.dialog.add(hs);
directh=false;
}
else{
var shown=hs.filter(card=>get.is.shownCard(card));
if(shown.length){
var hidden=hs.filter(card=>!shown.includes(card));
var buttons=ui.create.div('.buttons',event.dialog.content);
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(shown,'card',buttons));
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(hidden,'blank',buttons));
if(event.dialog.forcebutton!==false) event.dialog.forcebutton=true;
if(event.dialog.buttons.length>3){
event.dialog.classList.remove('forcebutton-auto');
}
else if(!event.dialog.noforcebutton){
event.dialog.classList.add('forcebutton-auto');
}
}
else{
event.dialog.add([hs,'blank']);
}
}
}
}
else if(event.position[i]=='e'){
var es=target.getCards('e');
if(es.length){
expand_length+=Math.ceil(es.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">装备区</div>');
title.style.margin='0px';
title.style.padding='0px';
event.dialog.add(es);
directh=false;
}
}
else if(event.position[i]=='j'){
var js=target.getCards('j');
if(js.length){
expand_length+=Math.ceil(js.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">判定区</div>');
title.style.margin='0px';
title.style.padding='0px';
event.dialog.add(js);
directh=false;
}
}
}
if(event.dialog.buttons.length==0){
event.finish();
return;
}
var cs=target.getCards(event.position);
var select=get.select(event.selectButton);
if(event.forced&&select[0]>=cs.length){
event.result={
bool:true,
buttons:event.dialog.buttons,
links:cs
}
}
else if(event.forced&&directh&&!event.isOnline()&&select[0]==select[1]){
event.result={
bool:true,
buttons:event.dialog.buttons.randomGets(select[0]),
links:[]
}
for(var i=0;i<event.result.buttons.length;i++){
event.result.links[i]=event.result.buttons[i].link;
}
}
else{
if(event.isMine()){
if(event.hsskill&&!event.forced&&_status.prehidden_skills.contains(event.hsskill)){
ui.click.cancel();
return;
}
event.dialog.open();
game.check();
game.pause();
if(expand_length>2){
ui.arena.classList.add('choose-player-card');
event.dialog.classList.add('fullheight');
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
}
"step 1"
if(event.result=='ai'){
game.check();
if((ai.basic.chooseButton(event.ai)||forced)&&(!event.filterOk||event.filterOk())) ui.click.ok();
else ui.click.cancel();
}
event.dialog.close();
if(event.result.links){
event.result.cards=event.result.links.slice(0);
}
event.resume();
setTimeout(function(){
ui.arena.classList.remove('choose-player-card');
},500);
},
discardPlayerCard:function(){
"step 0"
if(event.directresult){
event.result={
buttons:[],
cards:event.directresult.slice(0),
links:event.directresult.slice(0),
targets:[],
confirm:'ok',
bool:true
};
event.cards=event.directresult.slice(0);
event.goto(2);
return;
}
if(!event.dialog) event.dialog=ui.create.dialog('hidden');
else if(!event.isMine()){
event.dialog.style.display='none';
}
if(event.prompt==undefined){
var str='弃置'+get.translation(target);
var range=get.select(event.selectButton);
if(range[0]==range[1]) str+=get.cnNumber(range[0]);
else if(range[1]==Infinity) str+='至少'+get.cnNumber(range[0]);
else str+=get.cnNumber(range[0])+'至'+get.cnNumber(range[1]);
str+='张';
if(event.position=='h'||event.position==undefined) str+='手';
if(event.position=='e') str+='装备';
str+='牌';
event.prompt=str;
}
if(event.prompt){
event.dialog.add(event.prompt);
}
if(event.prompt2){
event.dialog.addText(event.prompt2);
}
var directh=(!lib.config.unauto_choose&&!event.complexSelect);
var expand_length=0;
for(var i=0;i<event.position.length;i++){
if(event.position[i]=='h'){
var hs=target.getDiscardableCards(player,'h');
expand_length+=Math.ceil(hs.length/6);
if(hs.length){
var title=event.dialog.add('<div class="text center" style="margin: 0px;">手牌区</div>');
title.style.margin='0px';
title.style.padding='0px';
hs.randomSort();
if(event.visible||target.isUnderControl(true)||player.hasSkillTag('viewHandcard',null,target,true)){
event.dialog.add(hs);
directh=false;
}
else{
var shown=hs.filter(card=>get.is.shownCard(card));
if(shown.length){
var hidden=hs.filter(card=>!shown.includes(card));
var buttons=ui.create.div('.buttons',event.dialog.content);
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(shown,'card',buttons));
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(hidden,'blank',buttons));
if(event.dialog.forcebutton!==false) event.dialog.forcebutton=true;
if(event.dialog.buttons.length>3){
event.dialog.classList.remove('forcebutton-auto');
}
else if(!event.dialog.noforcebutton){
event.dialog.classList.add('forcebutton-auto');
}
}
else{
event.dialog.add([hs,'blank']);
}
}
}
}
else if(event.position[i]=='e'){
var es=target.getDiscardableCards(player,'e');
if(es.length){
expand_length+=Math.ceil(es.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">装备区</div>');
title.style.margin='0px';
title.style.padding='0px';
event.dialog.add(es);
directh=false;
}
}
else if(event.position[i]=='j'){
var js=target.getDiscardableCards(player,'j');
if(js.length){
expand_length+=Math.ceil(js.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">判定区</div>');
title.style.margin='0px';
title.style.padding='0px';
event.dialog.add(js);
directh=false;
}
}
}
if(event.dialog.buttons.length==0){
event.finish();
return;
}
var cs=target.getCards(event.position);
var select=get.select(event.selectButton);
if(event.forced&&select[0]>=cs.length){
event.result={
bool:true,
buttons:event.dialog.buttons,
links:cs
}
}
else if(event.forced&&directh&&!event.isOnline()&&select[0]==select[1]){
event.result={
bool:true,
buttons:event.dialog.buttons.randomGets(select[0]),
links:[]
}
for(var i=0;i<event.result.buttons.length;i++){
event.result.links[i]=event.result.buttons[i].link;
}
}
else{
if(event.isMine()){
event.dialog.open();
game.check();
game.pause();
if(expand_length>2){
ui.arena.classList.add('discard-player-card');
event.dialog.classList.add('fullheight');
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
}
"step 1"
if(event.result=='ai'){
game.check();
if((ai.basic.chooseButton(event.ai)||forced)&&(!event.filterOk||event.filterOk())) ui.click.ok();
else ui.click.cancel();
}
event.dialog.close();
"step 2"
event.resume();
setTimeout(function(){
ui.arena.classList.remove('discard-player-card');
},500);
if(event.result.bool&&event.result.links&&!game.online){
if(event.logSkill){
if(typeof event.logSkill=='string'){
player.logSkill(event.logSkill);
}
else if(Array.isArray(event.logSkill)){
player.logSkill.apply(player,event.logSkill);
}
}
var cards=[];
for(var i=0;i<event.result.links.length;i++){
cards.push(event.result.links[i]);
}
event.result.cards=event.result.links.slice(0);
event.cards=cards;
event.trigger("rewriteDiscardResult");
}
"step 3"
if(event.boolline){
player.line(target,'green');
}
if(!event.chooseonly){
var next=target.discard(event.cards);
if(player!=target) next.notBySelf=true;
next.discarder=player;
event.done=next;
if(event.delay===false){
next.set('delay',false);
}
}
},
gainPlayerCard:function(){
"step 0"
if(event.directresult){
event.result={
buttons:[],
cards:event.directresult.slice(0),
links:event.directresult.slice(0),
targets:[],
confirm:'ok',
bool:true
};
event.cards=event.directresult.slice(0);
event.goto(2);
return;
}
if(!event.dialog) event.dialog=ui.create.dialog('hidden');
else if(!event.isMine()){
event.dialog.style.display='none';
}
if(event.prompt==undefined){
var str='获得'+get.translation(target);
var range=get.select(event.selectButton);
if(range[0]==range[1]) str+=get.cnNumber(range[0]);
else if(range[1]==Infinity) str+='至少'+get.cnNumber(range[0]);
else str+=get.cnNumber(range[0])+'至'+get.cnNumber(range[1]);
str+='张';
if(event.position=='h'||event.position==undefined) str+='手';
if(event.position=='e') str+='装备';
str+='牌';
event.prompt=str;
}
if(event.prompt){
event.dialog.add(event.prompt);
}
if(event.prompt2){
event.dialog.addText(event.prompt2);
}
var expand_length=0;
var directh=(!lib.config.unauto_choose&&!event.complexSelect);
for(var i=0;i<event.position.length;i++){
if(event.position[i]=='h'){
var hs=target.getGainableCards(player,'h');
if(hs.length){
expand_length+=Math.ceil(hs.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">手牌区</div>');
title.style.margin='0px';
title.style.padding='0px';
hs.randomSort();
if(event.visible||target.isUnderControl(true)||player.hasSkillTag('viewHandcard',null,target,true)){
event.dialog.add(hs);
directh=false;
}
else{
var shown=hs.filter(card=>get.is.shownCard(card));
if(shown.length){
var hidden=hs.filter(card=>!shown.includes(card));
var buttons=ui.create.div('.buttons',event.dialog.content);
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(shown,'card',buttons));
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(hidden,'blank',buttons));
if(event.dialog.forcebutton!==false) event.dialog.forcebutton=true;
if(event.dialog.buttons.length>3){
event.dialog.classList.remove('forcebutton-auto');
}
else if(!event.dialog.noforcebutton){
event.dialog.classList.add('forcebutton-auto');
}
}
else{
event.dialog.add([hs,'blank']);
}
}
}
}
else if(event.position[i]=='e'){
var es=target.getGainableCards(player,'e');
if(es.length){
expand_length+=Math.ceil(es.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">装备区</div>');
title.style.margin='0px';
title.style.padding='0px';
event.dialog.add(es);
directh=false;
}
}
else if(event.position[i]=='j'){
var js=target.getGainableCards(player,'j');
if(js.length){
expand_length+=Math.ceil(js.length/6);
var title=event.dialog.add('<div class="text center" style="margin: 0px;">判定区</div>');
title.style.margin='0px';
title.style.padding='0px';
event.dialog.add(js);
directh=false;
}
}
}
if(event.dialog.buttons.length==0){
event.dialog.close();
event.finish();
return;
}
var cs=target.getCards(event.position);
var select=get.select(event.selectButton);
if(event.forced&&select[0]>=cs.length){
event.result={
bool:true,
buttons:event.dialog.buttons,
links:cs
}
}
else if(event.forced&&directh&&!event.isOnline()&&select[0]==select[1]){
event.result={
bool:true,
buttons:event.dialog.buttons.randomGets(select[0]),
links:[]
}
for(var i=0;i<event.result.buttons.length;i++){
event.result.links[i]=event.result.buttons[i].link;
}
}
else{
if(event.isMine()){
event.dialog.open();
game.check();
game.pause();
if(expand_length>2){
ui.arena.classList.add('gain-player-card');
event.dialog.classList.add('fullheight');
}
}
else if(event.isOnline()){
event.send();
}
else{
event.result='ai';
}
}
"step 1"
if(event.result=='ai'){
game.check();
if((ai.basic.chooseButton(event.ai)||forced)&&(!event.filterOk||event.filterOk())) ui.click.ok();
else ui.click.cancel();
}
event.dialog.close();
"step 2"
event.resume();
setTimeout(function(){
ui.arena.classList.remove('gain-player-card');
},500);
if(game.online||!event.result.bool){
event.finish();
}
"step 3"
if(event.logSkill&&event.result.bool&&!game.online){
if(typeof event.logSkill=='string'){
player.logSkill(event.logSkill);
}
else if(Array.isArray(event.logSkill)){
player.logSkill.apply(player,event.logSkill);
}
}
var cards=[];
for(var i=0;i<event.result.links.length;i++){
cards.push(event.result.links[i]);
}
event.result.cards=event.result.links.slice(0);
event.cards=cards;
event.trigger("rewriteGainResult");
"step 4"
if(event.boolline){
player.line(target,'green');
}
if(!event.chooseonly){
if(event.delay!==false){
var next=player.gain(event.cards,target,event.visibleMove?'give':'giveAuto','bySelf');
event.done=next;
}
else{
var next=player.gain(event.cards,target,'bySelf');
event.done=next;
target[event.visibleMove?'$give':'$giveAuto'](cards,player);
if(event.visibleMove) next.visible=true;
}
}
else target[event.visibleMove?'$give':'$giveAuto'](cards,player);
},
showHandcards:function(){
"step 0"
if(player.countCards('h')==0){
event.finish();
return;
}
var cards=player.getCards('h');
player.showCards(cards).setContent(function(){});
var str=get.translation(player.name)+'的手牌';
if(typeof event.prompt=='string'){
str=event.prompt;
}
event.dialog=ui.create.dialog(str,cards);
event.dialogid=lib.status.videoId++;
event.dialog.videoId=event.dialogid;
game.broadcast(function(str,cards,id){
ui.create.dialog(str,cards).videoId=id;
},str,cards,event.dialogid);
game.log(player,'展示了',cards);
game.addVideo('showCards',player,[str,get.cardsInfo(cards)]);
game.delayx(2);
"step 1"
game.broadcast('closeDialog',event.dialogid);
event.dialog.close();
},
showCards:function(){
"step 0"
if(get.itemtype(cards)!='cards'){
event.finish();
return;
}
if(!event.str){
event.str=get.translation(player.name)+'展示的牌';
}
event.dialog=ui.create.dialog(event.str,cards);
event.dialogid=lib.status.videoId++;
event.dialog.videoId=event.dialogid;
if(event.hiddencards){
for(var i=0;i<event.dialog.buttons.length;i++){
if(event.hiddencards.contains(event.dialog.buttons[i].link)){
event.dialog.buttons[i].className='button card';
event.dialog.buttons[i].innerHTML='';
}
}
}
game.broadcast(function(str,cards,cards2,id){
var dialog=ui.create.dialog(str,cards);
dialog.forcebutton=true;
dialog.videoId=id;
if(cards2){
for(var i=0;i<dialog.buttons.length;i++){
if(cards2.contains(dialog.buttons[i].link)){
dialog.buttons[i].className='button card';
dialog.buttons[i].innerHTML='';
}
}
}
},event.str,cards,event.hiddencards,event.dialogid);
if(event.hiddencards){
var cards2=cards.slice(0);
for(var i=0;i<event.hiddencards.length;i++){
cards2.remove(event.hiddencards[i]);
}
game.log(player,'展示了',cards2);
}
else{
game.log(player,'展示了',cards);
}
game.delayx(event.delay_time||2.5);
game.addVideo('showCards',player,[event.str,get.cardsInfo(cards)]);
"step 1"
game.broadcast('closeDialog',event.dialogid);
event.dialog.close();
},
viewCards:function(){
"step 0"
if(player==game.me){
event.dialog=ui.create.dialog(event.str,event.cards);
if(event.isMine()){
game.pause();
ui.create.confirm('o');
game.countChoose();
event.choosing=true;
}
else{
event.finish();
event.result='viewed';
setTimeout(function(){
event.dialog.close();
},2*lib.config.duration);
game.delayx(2);
}
}
else if(event.isOnline()){
event.send();
}
else{
event.finish();
}
"step 1"
event.result='viewed';
_status.imchoosing=false;
event.choosing=false;
if(event.dialog) event.dialog.close();
},
moveCard:function(){
'step 0'
if(!player.canMoveCard(null,event.nojudge)){
event.finish();
return;
}
var next=player.chooseTarget(2,function(card,player,target){
if(ui.selected.targets.length){
var from=ui.selected.targets[0];
var js=from.getCards('j');
for(var i=0;i<js.length;i++){
if(_status.event.nojudge) break;
if(target.canAddJudge(js[i])) return true;
}
if(target.isMin()) return false;
var es=from.getCards('e');
for(var i=0;i<es.length;i++){
if(target.canEquip(es[i])) return true;
}
return false;
}
else{
var range='ej';
if(_status.event.nojudge) range='e';
return target.countCards(range)>0;
}
});
next.set('nojudge',event.nojudge||false);
next.set('ai',function(target){
var player=_status.event.player;
var att=get.attitude(player,target);
var sgnatt=get.sgn(att);
if(ui.selected.targets.length==0){
if(att>0){
if(!_status.event.nojudge&&target.countCards('j',function(card){
return game.hasPlayer(function(current){
return current!=target&&current.canAddJudge(card)&&get.attitude(player,current)<0;
})
})) return 14;
if(target.countCards('e',function(card){
return get.value(card,target)<0&&game.hasPlayer(function(current){
return current!=target&&get.attitude(player,current)<0&&current.canEquip(card)&&get.effect(target,card,player,player)<0;
});
})>0) return 9;
}
else if(att<0){
if(game.hasPlayer(function(current){
if(current!=target&&get.attitude(player,current)>0){
var es=target.getCards('e');
for(var i=0;i<es.length;i++){
if(get.value(es[i],target)>0&&current.canEquip(es[i])&&get.effect(current,es[i],player,player)>0) return true;
}
}
})){
return -att;
}
}
return 0;
}
var es=ui.selected.targets[0].getCards('e');
var i;
var att2=get.sgn(get.attitude(player,ui.selected.targets[0]));
for(i=0;i<es.length;i++){
if(sgnatt!=0&&att2!=0&&sgnatt!=att2&&
get.sgn(get.value(es[i],ui.selected.targets[0]))==-att2&&
get.sgn(get.effect(target,es[i],player,target))==sgnatt&&
target.canEquip(es[i])){
return Math.abs(att);
}
}
if(i==es.length&&(_status.event.nojudge||!ui.selected.targets[0].countCards('j',function(card){
return target.canAddJudge(card);
})||att2<=0)){
return 0;
}
return -att*att2;
});
next.set('multitarget',true);
next.set('targetprompt',_status.event.targetprompt||['被移走','移动目标']);
next.set('prompt',event.prompt||'移动场上的一张牌');
if(event.prompt2) next.set('prompt2',event.prompt2);
if(event.forced) next.set('forced',true);
'step 1'
event.result=result;
if(result.bool){
player.line2(result.targets,'green');
event.targets=result.targets;
}
else{
event.finish();
}
'step 2'
game.delay();
'step 3'
if(targets.length==2){
player.choosePlayerCard('ej',true,function(button){
var player=_status.event.player;
var targets0=_status.event.targets0;
var targets1=_status.event.targets1;
if(get.attitude(player,targets0)>0&&get.attitude(player,targets1)<0){
if(get.position(button.link)=='j') return 12;
if(get.value(button.link,targets0)<0&&get.effect(targets1,button.link,player,targets1)>0) return 10;
return 0;
}
else{
if(get.position(button.link)=='j') return -10;
return get.value(button.link)*get.effect(targets1,button.link,player,targets1);
}
},targets[0]).set('nojudge',event.nojudge||false).set('targets0',targets[0]).set('targets1',targets[1]).set('filterButton',function(button){
var targets1=_status.event.targets1;
if(get.position(button.link)=='j'){
if(_status.event.nojudge) return false;
return targets1.canAddJudge(button.link);
}
else{
return targets1.canEquip(button.link);
}
});
}
else{
event.finish();
}
'step 4'
if(result.bool&&result.links.length){
var link=result.links[0];
if(get.position(link)=='e'){
event.targets[1].equip(link);
}
else if(link.viewAs){
event.targets[1].addJudge({name:link.viewAs},[link]);
}
else{
event.targets[1].addJudge(link);
}
event.targets[0].$give(link,event.targets[1],false);
game.log(event.targets[0],'的',link,'被移动给了',event.targets[1])
event.result.card=link;
event.result.position=get.position(link);
game.delay();
}
},
useCard:function(){
"step 0"
if(!card){
console.log('err: no card',get.translation(event.player));
event.finish();
return;
}
if(!get.info(card,false).noForceDie) event.forceDie=true;
if(cards.length){
var owner=(get.owner(cards[0])||player);
var next=owner.lose(cards,'visible',ui.ordering).set('type','use');
var directDiscard=[];
for(var i=0;i<cards.length;i++){
if(!next.cards.contains(cards[i])){
directDiscard.push(cards[i]);
}
}
if(directDiscard.length) game.cardsGotoOrdering(directDiscard);
}
//player.using=cards;
var cardaudio=true;
if(event.skill){
if(lib.skill[event.skill].audio){
cardaudio=false;
}
if(lib.skill[event.skill].log!=false){
player.logSkill(event.skill);
}
if(get.info(event.skill).popname){
player.tryCardAnimate(card,event.card.name,'metal',true);
}
}
else if(!event.nopopup){
if(lib.translate[event.card.name+'_pop']){
player.tryCardAnimate(card,lib.translate[event.card.name+'_pop'],'metal');
}
else{
player.tryCardAnimate(card,event.card.name,'metal');
}
}
if(event.audio===false){
cardaudio=false;
}
if(cardaudio) game.broadcastAll((player,card)=>{
if(!lib.config.background_audio||get.type(card)=='equip'&&!lib.config.equip_audio) return;
const sex=player.sex=='female'?'female':'male';
var nature=get.natureList(card)[0];
if(card.name=='sha'&&['fire','thunder','ice','stab'].includes(nature)){
game.playAudio('card',sex,`${card.name}_${nature}`);
return;
}
const audio=lib.card[card.name].audio;
if(typeof audio=='string'){
const audioInfo=audio.split(':');
if(audio.indexOf('db:')==0) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${card.name}_${sex}.${audioInfo[3]||'mp3'}`);
else if(audio.indexOf('ext:')==0) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
}
else game.playAudio('card',sex,card.name);
},player,card);
if(event.animate!=false&&event.line!=false){
if(card.name=='wuxie'&&event.getParent()._info_map){
var evtmap=event.getParent()._info_map;
if(evtmap._source) evtmap=evtmap._source;
var lining=(evtmap.multitarget?evtmap.targets:evtmap.target)||event.player;
if(Array.isArray(lining)&&event.getTrigger().name=='jiedao'){
player.line(lining[0],'green');
}
else{
player.line(lining,'green');
}
}
else if(card.name=='youdishenru'&&event.getParent().source){
var lining=event.getParent().sourcex||event.getParent().source2||event.getParent().source;
if(lining==player&&event.getParent().sourcex2){
lining=event.getParent().sourcex2;
}
if(Array.isArray(lining)&&event.getTrigger().name=='jiedao'){
player.line(lining[0],'green');
}
else{
player.line(lining,'green');
}
}
else{
var config={};
var nature=get.natureList(card)[0];
if(nature||card.classList&&card.classList.contains(nature)) config.color=nature;
if(event.addedTarget){
player.line2(targets.concat(event.addedTargets),config);
}
else if(get.info(card,false).multitarget&&targets.length>1&&!get.info(card,false).multiline){
player.line2(targets,config);
}
else{
player.line(targets,config);
}
}
if(event.throw!==false) player.$throw(cards);
if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
var waitingForTransition=get.time();
event.waitingForTransition=waitingForTransition;
cards[0].clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
delete event.waitingForTransition;
});
}
}
event.id=get.id();
if(!Array.isArray(event.excluded)) event.excluded=[];
if(!Array.isArray(event.directHit)) event.directHit=[];
if(typeof event.customArgs!='object'||typeof event.customArgs.default!='object') event.customArgs={default:{}};
if(typeof event.baseDamage!='number') event.baseDamage=get.info(card,false).baseDamage||1;
if(typeof event.effectCount!='number') event.effectCount=get.info(card,false).effectCount||1;
event.effectedCount=0;
if(event.oncard){
event.oncard(event.card,event.player);
}
player.actionHistory[player.actionHistory.length-1].useCard.push(event);
game.getGlobalHistory().useCard.push(event);
if(event.addCount!==false){
if(player.stat[player.stat.length-1].card[card.name]==undefined){
player.stat[player.stat.length-1].card[card.name]=1;
}
else{
player.stat[player.stat.length-1].card[card.name]++;
}
}
if(event.skill){
if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
player.stat[player.stat.length-1].skill[event.skill]=1;
}
else{
player.stat[player.stat.length-1].skill[event.skill]++;
}
var sourceSkill=get.info(event.skill).sourceSkill;
if(sourceSkill){
if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
player.stat[player.stat.length-1].skill[sourceSkill]=1;
}
else{
player.stat[player.stat.length-1].skill[sourceSkill]++;
}
}
}
if(targets.length){
var str=(targets.length==1&&targets[0]==player)?'#b自己':targets;
if(cards.length&&!card.isCard){
if(event.addedTarget){
game.log(player,'对',str,'使用了',card,'',cards,',指向',event.addedTargets,'');
}
else{
game.log(player,'对',str,'使用了',card,'',cards,'');
}
}
else{
if(event.addedTarget){
game.log(player,'对',str,'使用了',card,'(指向',event.addedTargets,'');
}
else{
game.log(player,'对',str,'使用了',card);
}
}
}
else{
if(cards.length&&!card.isCard){
if(event.addedTarget){
game.log(player,'使用了',card,'',cards,',指向',event.addedTargets,'');
}
else{
game.log(player,'使用了',card,'',cards,'');
}
}
else{
if(event.addedTarget){
game.log(player,'使用了',card,'(指向',event.addedTargets,'');
}
else{
game.log(player,'使用了',card);
}
}
}
if(card.name=='wuxie'){
game.logv(player,[card,cards],[event.getTrigger().card]);
}
else{
game.logv(player,[card,cards],targets);
}
event.trigger('useCard1');
"step 1"
event.trigger('yingbian');
"step 2"
event.trigger('useCard2');
"step 3"
event.trigger('useCard');
event._oncancel=function(){
game.broadcastAll(function(id){
if(ui.tempnowuxie&&ui.tempnowuxie._origin==id){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
},event.id);
};
"step 4"
event.sortTarget=function(animate,sort){
var info=get.info(card,false);
if(num==0&&targets.length>1){
if(!info.multitarget){
if(!event.fixedSeat&&!sort){
targets.sortBySeat((_status.currentPhase||player));
}
if(animate) for(var i=0;i<targets.length;i++){
targets[i].animate('target');
}
}
else if(animate){
for(var i=0;i<targets.length;i++){
targets[i].animate('target');
}
}
}
}
event.sortTarget();
event.getTriggerTarget=function(list1,list2){
var listx=list1.slice(0).sortBySeat((_status.currentPhase||player));
for(var i=0;i<listx.length;i++){
if(get.numOf(list2,listx[i])<get.numOf(listx,listx[i])) return listx[i];
}
return null;
}
"step 5"
if(event.all_excluded) return;
if(!event.triggeredTargets1) event.triggeredTargets1=[];
var target=event.getTriggerTarget(targets,event.triggeredTargets1);
if(target){
event.triggeredTargets1.push(target);
var next=game.createEvent('useCardToPlayer',false);
if(!event.isFirstTarget1){
event.isFirstTarget1=true;
next.isFirstTarget=true;
}
next.setContent('emptyEvent');
next.targets=targets;
next.target=target;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.excluded=event.excluded;
next.directHit=event.directHit;
next.customArgs=event.customArgs;
if(event.forceDie) next.forceDie=true;
event.redo();
}
"step 6"
if(event.all_excluded) return;
if(!event.triggeredTargets2) event.triggeredTargets2=[];
var target=event.getTriggerTarget(targets,event.triggeredTargets2);
if(target){
event.triggeredTargets2.push(target);
var next=game.createEvent('useCardToTarget',false);
if(!event.isFirstTarget2){
event.isFirstTarget2=true;
next.isFirstTarget=true;
}
next.setContent('emptyEvent');
next.targets=targets;
next.target=target;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.excluded=event.excluded;
next.directHit=event.directHit;
next.customArgs=event.customArgs;
if(event.forceDie) next.forceDie=true;
event.redo();
}
"step 7"
var info=get.info(card,false);
if(!info.nodelay&&event.animate!=false){
if(event.delayx!==false){
if(event.waitingForTransition){
_status.waitingForTransition=event.waitingForTransition;
game.pause();
}
else{
game.delayx();
}
}
}
"step 8"
if(event.all_excluded) return;
if(!event.triggeredTargets3) event.triggeredTargets3=[];
var target=event.getTriggerTarget(targets,event.triggeredTargets3);
if(target){
event.triggeredTargets3.push(target);
var next=game.createEvent('useCardToPlayered',false);
if(!event.isFirstTarget3){
event.isFirstTarget3=true;
next.isFirstTarget=true;
}
next.setContent('emptyEvent');
next.targets=targets;
next.target=target;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.excluded=event.excluded;
next.directHit=event.directHit;
next.customArgs=event.customArgs;
if(event.forceDie) next.forceDie=true;
event.redo();
}
"step 9"
if(event.all_excluded) return;
if(!event.triggeredTargets4) event.triggeredTargets4=[];
var target=event.getTriggerTarget(targets,event.triggeredTargets4);
if(target){
event.triggeredTargets4.push(target);
var next=game.createEvent('useCardToTargeted',false);
if(!event.isFirstTarget4){
event.isFirstTarget4=true;
next.isFirstTarget=true;
}
next.setContent('emptyEvent');
next.targets=targets;
next.target=target;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.excluded=event.excluded;
next.directHit=event.directHit;
next.customArgs=event.customArgs;
if(event.forceDie) next.forceDie=true;
if(targets.length==event.triggeredTargets4.length){
event.sortTarget();
}
event.redo();
}
"step 10"
if(event.all_excluded) return;
event.effectedCount++;
event.num=0;
var info=get.info(card,false);
if(info.contentBefore){
var next=game.createEvent(card.name+'ContentBefore');
next.setContent(info.contentBefore);
next.targets=targets;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.type='precard';
if(event.forceDie) next.forceDie=true;
}
else if(info.reverseOrder&&get.is.versus()&&targets.length>1){
var next=game.createEvent(card.name+'ContentBefore');
next.setContent('reverseOrder');
next.targets=targets;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.type='precard';
if(event.forceDie) next.forceDie=true;
}
else if(info.singleCard&&info.filterAddedTarget&&event.addedTargets&&event.addedTargets.length<targets.length){
var next=game.createEvent(card.name+'ContentBefore');
next.setContent('addExtraTarget');
next.target=target;
next.targets=targets;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.type='precard';
next.addedTarget=event.addedTarget;
next.addedTargets=event.addedTargets;
if(event.forceDie) next.forceDie=true;
}
"step 11"
if(event.all_excluded) return;
var info=get.info(card,false);
if(num==0&&targets.length>1){
event.sortTarget(true,true);
}
if(targets[num]&&targets[num].isDead()) return;
if(targets[num]&&targets[num].isOut()) return;
if(targets[num]&&targets[num].removed) return;
if(targets[num]&&info.ignoreTarget&&info.ignoreTarget(card,player,targets[num])) return;
if(targets.length==0&&!info.notarget) return;
if(targets[num]&&event.excluded.contains(targets[num])){
var next=game.createEvent('useCardToExcluded',false);
next.setContent('emptyEvent');
next.targets=targets;
next.target=targets[num];
next.num=num;
next.card=card;
next.cards=cards;
next.player=player;
return;
};
var next=game.createEvent(card.name);
next.setContent(info.content);
next.targets=targets;
next.card=card;
next.cards=cards;
next.player=player;
next.num=num;
next.type='card';
next.skill=event.skill;
next.multitarget=info.multitarget;
next.preResult=event.preResult;
next.baseDamage=event.baseDamage;
if(event.forceDie) next.forceDie=true;
if(event.addedTargets){
next.addedTargets=event.addedTargets;
next.addedTarget=event.addedTargets[num];
next._targets=event._targets;
}
if(info.targetDelay===false){
event.targetDelay=false;
}
next.target=targets[num];
for(var i in event.customArgs.default) next[i]=event.customArgs.default[i];
if(next.target&&event.customArgs[next.target.playerid]){
var customArgs=event.customArgs[next.target.playerid];
for(var i in customArgs) next[i]=customArgs[i];
}
if(next.target&&event.directHit.contains(next.target)) next.directHit=true;
if(next.target&&!info.multitarget){
if(num==0&&targets.length>1){
// var ttt=next.target;
// setTimeout(function(){ttt.animate('target');},0.5*lib.config.duration);
}
else{
next.target.animate('target');
}
}
if(!info.nodelay&&num>0){
if(event.targetDelay!==false){
game.delayx(0.5);
}
}
"step 12"
if(event.all_excluded) return;
if(!get.info(event.card,false).multitarget&&num<targets.length-1&&!event.cancelled){
event.num++;
event.goto(11);
}
"step 13"
if(event.all_excluded) return;
if(get.info(card,false).contentAfter){
var next=game.createEvent(card.name+'ContentAfter');
next.setContent(get.info(card,false).contentAfter);
next.targets=targets;
next.card=card;
next.cards=cards;
next.player=player;
next.skill=event.skill;
next.preResult=event.preResult;
next.type='postcard';
if(event.forceDie) next.forceDie=true;
}
"step 14"
if(event.all_excluded) return;
if(event.effectedCount<event.effectCount){
if(document.getElementsByClassName('thrown').length){
if(event.delayx!==false&&get.info(event.card,false).finalDelay!==false) game.delayx();
}
event.goto(10);
}
"step 15"
if(event.postAi){
event.player.logAi(event.targets,event.card);
}
if(event._result){
event.result=event._result;
}
//delete player.using;
if(document.getElementsByClassName('thrown').length){
if(event.delayx!==false&&get.info(event.card,false).finalDelay!==false) game.delayx();
}
else{
event.finish();
}
"step 16"
event._oncancel();
},
useSkill:function(){
"step 0"
var info=get.info(event.skill);
if(!info.noForceDie) event.forceDie=true;
if(!info.noForceOut) event.includeOut=true;
event._skill=event.skill;
game.trySkillAudio(event.skill,player);
var checkShow=player.checkShow(event.skill);
if(info.discard!=false&&info.lose!=false&&!info.viewAs){
player.discard(cards).delay=false;
if(lib.config.low_performance){
event.discardTransition=true;
}
}
else{
if(info.lose!=false){
if(info.losetrigger==false){
var losecard=player.lose(cards,ui.special)._triggered=null;
}
else{
var losecard=player.lose(cards,ui.special);
if(info.visible) losecard.visible=true;
if(info.loseTo) losecard.position=ui[info.loseTo];
if(info.insert) losecard.insert_card=true;
if(losecard.position==ui.special&&info.toStorage) losecard.toStorage=true;
}
}
if(!info.prepare&&info.viewAs){
player.$throw(cards);
if(losecard) losecard.visible=true;
if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
var waitingForTransition=get.time();
event.waitingForTransition=waitingForTransition;
cards[0].clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
delete event.waitingForTransition;
});
}
}
}
if(info.line!=false&&targets.length){
var config={};
if(get.is.object(info.line)) config=info.line;
else if(info.line=='fire'){
config.color='fire';
}
else if(info.line=='thunder'){
config.color='thunder';
}
else if(info.line===undefined||info.line=='green'){
config.color='green';
}
if(info.multitarget&&!info.multiline&&targets.length>1){
player.line2(targets,config);
}
else{
player.line(targets,config);
}
}
var str='';
if(targets&&targets.length&&info.log!='notarget'){
str+='对<span class="bluetext">'+(targets[0]==player?'自己':get.translation(targets[0]));
for(var i=1;i<targets.length;i++){
str+='、'+(targets[i]==player?'自己':get.translation(targets[i]));
}
str+='</span>'
}
str+='发动了';
if(!info.direct&&info.log!==false){
game.log(player,str,'【'+get.skillTranslation(skill,player)+'】');
if(info.logv!==false) game.logv(player,skill,targets);
player.trySkillAnimate(skill,skill,checkShow);
}
if(event.addCount!=false){
if(player.stat[player.stat.length-1].skill[skill]==undefined){
player.stat[player.stat.length-1].skill[skill]=1;
}
else{
player.stat[player.stat.length-1].skill[skill]++;
}
var sourceSkill=get.info(skill).sourceSkill;
if(sourceSkill){
if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
player.stat[player.stat.length-1].skill[sourceSkill]=1;
}
else{
player.stat[player.stat.length-1].skill[sourceSkill]++;
}
}
}
if(player.stat[player.stat.length-1].allSkills==undefined){
player.stat[player.stat.length-1].allSkills=1;
}
else{
player.stat[player.stat.length-1].allSkills++;
}
if(info.prepare){
switch(info.prepare){
case 'give':if(losecard) losecard.visible=true;player.$give(cards,targets[0]);break;
case 'give2':player.$give(cards.length,targets[0]);break;
case 'throw':if(losecard) losecard.visible=true;player.$throw(cards);break;
case 'throw2':player.$throw(cards.length);break;
default:info.prepare(cards,player,targets);
}
}
if(info.round){
var roundname=skill+'_roundcount';
player.storage[roundname]=game.roundNumber;
player.syncStorage(roundname);
player.markSkill(roundname);
}
var name=event.skill;
var players=player.getSkills(false,false,false);
var equips=player.getSkills('e');
var global=lib.skill.global.slice(0);
var logInfo={
skill:name,
targets:targets,
event:_status.event,
};
if(info.sourceSkill){
logInfo.sourceSkill=info.sourceSkill;
if(global.contains(info.sourceSkill)){
logInfo.type='global';
}
else if(players.contains(info.sourceSkill)){
logInfo.type='player';
}
else if(equips.contains(info.sourceSkill)){
logInfo.type='equip';
}
}
else{
if(global.contains(name)){
logInfo.sourceSkill=name;
logInfo.type='global';
}
else if(players.contains(name)){
logInfo.sourceSkill=name;
logInfo.type='player';
}
else if(equips.contains(name)){
logInfo.sourceSkill=name;
logInfo.type='equip';
}
else{
var bool=false;
for(var i of players){
var expand=[i];
game.expandSkills(expand);
if(expand.contains(name)){
bool=true;
logInfo.sourceSkill=i;
logInfo.type='player';
break;
}
}
if(!bool){
for(var i of players){
var expand=[i];
game.expandSkills(expand);
if(expand.contains(name)){
logInfo.sourceSkill=i;
logInfo.type='equip';
break;
}
}
}
}
}
event.sourceSkill=logInfo.sourceSkill;
event.type=logInfo.type;
player.getHistory('useSkill').push(logInfo);
event.trigger('useSkill');
"step 1"
var info=get.info(event.skill);
if(info&&info.contentBefore){
var next=game.createEvent(event.skill+'ContentBefore');
next.setContent(info.contentBefore);
next.targets=targets;
next.cards=cards;
next.player=player;
if(event.forceDie) next.forceDie=true;
if(event.includeOut) next.includeOut=true;
}
"step 2"
if(!event.skill){
console.log('error: no skill',get.translation(event.player),event.player.getSkills());
if(event._skill){
event.skill=event._skill;
console.log(event._skill);
}
else{
event.finish();
return;
}
}
var info=get.info(event.skill);
if(targets[num]&&targets[num].isDead()||
targets[num]&&targets[num].isOut()||
targets[num]&&targets[num].removed){
if(!info.multitarget&&num<targets.length-1){
event.num++;
event.redo();
}
return;
}
var next=game.createEvent(event.skill);
next.setContent(info.content);
next.targets=targets;
next.cards=cards;
next.player=player;
next.num=num;
next.multitarget=info.multitarget;
if(num==0&&next.targets.length>1){
if(!info.multitarget){
lib.tempSortSeat=player;
targets.sort(lib.sort.seat);
delete lib.tempSortSeat;
}
for(var i=0;i<targets.length;i++){
targets[i].animate('target');
}
}
next.target=targets[num];
if(event.forceDie) next.forceDie=true;
if(event.includeOut) next.includeOut=true;
if(next.target&&!info.multitarget){
if(num==0&&targets.length>1){
// var ttt=next.target;
// setTimeout(function(){ttt.animate('target');},0.5*lib.config.duration);
}
else{
next.target.animate('target');
}
}
if(num==0){
if(typeof info.delay=='number') game.delay(info.delay);
else if(info.delay!==false&&info.delay!==0){
if(event.waitingForTransition){
_status.waitingForTransition=event.waitingForTransition;
game.pause();
}
else{
game.delayx()
}
}
}
else game.delayx(0.5);
if(!info.multitarget&&num<targets.length-1){
event.num++;
event.redo();
}
"step 3"
var info=get.info(event.skill);
if(info&&info.contentAfter){
var next=game.createEvent(event.skill+'ContentAfter');
next.setContent(info.contentAfter);
next.targets=targets;
next.cards=cards;
next.player=player;
if(event.forceDie) next.forceDie=true;
if(event.includeOut) next.includeOut=true;
}
"step 4"
if(player.getStat().allSkills>200){
player._noSkill=true;
console.log(player.name,event.skill);
}
if(document.getElementsByClassName('thrown').length){
if(event.skill&&get.info(event.skill).delay!==false&&get.info(event.skill).delay!==0) game.delayx();
}
else{
event.finish();
}
"step 5"
ui.clear();
},
draw:function(){
// if(lib.config.background_audio){
// game.playAudio('effect','draw');
// }
// game.broadcast(function(){
// if(lib.config.background_audio){
// game.playAudio('effect','draw');
// }
// });
if(typeof event.minnum=='number'&&num<event.minnum){
num=event.minnum;
}
if(event.drawDeck){
if(event.drawDeck>num){
event.drawDeck=num;
}
num-=event.drawDeck;
}
if(event.log!=false){
if(num>0){
if(event.bottom) game.log(player,'从牌堆底摸了'+get.cnNumber(num)+'张牌');
else game.log(player,'摸了'+get.cnNumber(num)+'张牌');
}
if(event.drawDeck){
game.log(player,'从牌库中获得了'+get.cnNumber(event.drawDeck)+'张牌');
}
}
var cards;
if(num>0){
if(event.bottom) cards=get.bottomCards(num);
else if(player.getTopCards) cards=player.getTopCards(num);
else cards=get.cards(num);
}
else{
cards=[];
}
if(event.drawDeck){
cards=cards.concat(player.getDeckCards(event.drawDeck));
}
if(event.animate!=false){
if(event.visible){
var next=player.gain(cards,'gain2');
if(event.bottom) game.log(player,'从牌堆底摸了'+get.cnNumber(num)+'张牌(',cards,'');
else game.log(player,'摸了'+get.cnNumber(num)+'张牌(',cards,'');
}
else{
var next=player.gain(cards,'draw');
}
}
else{
var next=player.gain(cards);
if(event.$draw){
player.$draw(cards.length);
}
}
if(event.gaintag) next.gaintag.addArray(event.gaintag);
event.result=cards;
},
discard:function(){
"step 0"
game.log(player,'弃置了',cards);
event.done=player.lose(cards,event.position,'visible');
event.done.type='discard';
if(event.discarder) event.done.discarder=event.discarder;
"step 1"
event.trigger('discard');
},
loseToDiscardpile:function(){
"step 0"
if(event.log!=false) game.log(player,'将',cards,'置入了弃牌堆');
var next=player.lose(cards,event.position);
if(event.insert_index) next.insert_index=event.insert_index;
if(event.insert_card) next.insert_card=true;
if(!event.blank) next.visible=true;
next.type='loseToDiscardpile';
event.done=next;
"step 1"
event.trigger('loseToDiscardpile');
},
respond:function(){
'step 0'
var cardaudio=true;
if(event.skill){
if(lib.skill[event.skill].audio){
cardaudio=false;
}
player.logSkill(event.skill);
player.checkShow(event.skill,true);
if(lib.skill[event.skill].onrespond&&!game.online){
lib.skill[event.skill].onrespond(event,player);
}
}
else if(!event.nopopup) player.tryCardAnimate(card,card.name,'wood');
if(cardaudio&&event.getParent(3).name=='useCard') game.broadcastAll((player,card)=>{
if(!lib.config.background_audio) return;
const sex=player.sex=='female'?'female':'male',audio=lib.card[card.name].audio;
if(typeof audio=='string'){
const audioInfo=audio.split(':');
if(audio.indexOf('db:')==0) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${card.name}_${sex}.${audioInfo[3]||'mp3'}`);
else if(audio.indexOf('ext:')==0) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
}
else game.playAudio('card',sex,card.name);
},player,card);
if(event.skill){
if(player.stat[player.stat.length-1].skill[event.skill]==undefined){
player.stat[player.stat.length-1].skill[event.skill]=1;
}
else{
player.stat[player.stat.length-1].skill[event.skill]++;
}
var sourceSkill=get.info(event.skill).sourceSkill;
if(sourceSkill){
if(player.stat[player.stat.length-1].skill[sourceSkill]==undefined){
player.stat[player.stat.length-1].skill[sourceSkill]=1;
}
else{
player.stat[player.stat.length-1].skill[sourceSkill]++;
}
}
}
if(cards.length&&(cards.length>1||cards[0].name!=card.name)){
game.log(player,'打出了',card,'',cards,'');
}
else{
game.log(player,'打出了',card);
}
player.actionHistory[player.actionHistory.length-1].respond.push(event);
if(cards.length){
var owner=(get.owner(cards[0])||player);
var next=owner.lose(cards,'visible',ui.ordering).set('type','use');
var directDiscard=[];
for(var i=0;i<cards.length;i++){
if(!next.cards.contains(cards[i])){
directDiscard.push(cards[i]);
}
}
if(directDiscard.length) game.cardsGotoOrdering(directDiscard);
}
if(event.animate!=false&&event.throw!==false){
for(var i=0;i<cards.length;i++){
player.$throw(cards[i]);
if(event.highlight){
cards[i].clone.classList.add('thrownhighlight');
game.addVideo('highlightnode',player,get.cardInfo(cards[i]));
}
}
if(event.highlight){
game.broadcast(function(cards){
for(var i=0;i<cards.length;i++){
if(cards[i].clone){
cards[i].clone.classList.add('thrownhighlight');
}
}
},cards);
}
}
event.trigger('respond');
'step 1'
game.delayx(0.5);
},
swapHandcards:function(){
'step 0'
event.cards1=event.cards1||player.getCards('h');
event.cards2=event.cards2||target.getCards('h');
game.loseAsync({
player:player,
target:target,
cards1:event.cards1,
cards2:event.cards2,
}).setContent('swapHandcardsx');
'step 1'
game.loseAsync({
gain_list:[
[player,event.cards2.filterInD()],
[target,event.cards1.filterInD()]
],
}).setContent('gaincardMultiple');
'step 2'
game.delayx();
},
swapHandcardsx:function(){
'step 0'
player.$giveAuto(event.cards1,target);
target.$giveAuto(event.cards2,player);
'step 1'
event.cards=event.cards1;
var next=player.lose(event.cards,ui.ordering);
next.getlx=false;
next.relatedEvent=event.getParent();
if(player==game.me){
event.delayed=true;
}
else{
next.delay=false;
}
'step 2'
event.cards=event.cards2;
var next=target.lose(event.cards,ui.ordering);
next.getlx=false;
next.relatedEvent=event.getParent();
if(target==game.me){
event.delayed=true;
}
else{
next.delay=false;
}
'step 3'
if(!event.delayed) game.delay();
},
gainMultiple:function(){
'step 0'
event.delayed=false;
event.num=0;
event.cards=[];
'step 1'
player.gainPlayerCard(targets[num],event.position,true).set('boolline',false).set('delay',num==targets.length-1);
'step 2'
if(result.bool){
event.cards.addArray(result.cards);
if(num==targets.length-1) event.delayed=true;
}
event.num++;
if(event.num<targets.length){
event.goto(1);
}
'step 3'
if(!event.delayed) game.delay();
},
gain:function(){
"step 0"
if(event.animate=='give') event.visible=true;
if(cards){
var map={};
for(var i of cards){
var owner=get.owner(i,'judge');
if(owner&&(owner!=player||get.position(i)!='h')){
var id=owner.playerid;
if(!map[id]) map[id]=[[],[],[]];
map[id][0].push(i);
var position=get.position(i);
if(position=='h') map[id][1].push(i);
else map[id][2].push(i);
}
else if(!event.updatePile&&get.position(i)=='c') event.updatePile=true;
}
event.losing_map=map;
for(var i in map){
var owner=(_status.connectMode?lib.playerOL:game.playerMap)[i];
var next=owner.lose(map[i][0],ui.special).set('type','gain').set('forceDie',true).set('getlx',false);
if(event.visible==true) next.visible=true;
event.relatedLose=next;
}
}
else{
event.finish();
}
"step 1"
for(var i=0;i<cards.length;i++){
if(cards[i].destroyed){
if(player.hasSkill(cards[i].destroyed)){
delete cards[i].destroyed;
}
else{
cards.splice(i--,1);
}
}
else if(event.losing_map){
for(var id in event.losing_map){
if(event.losing_map[id][0].contains(cards[i])){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[id];
var hs=source.getCards('hejsx');
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
}
}
}
if(cards.length==0){
event.finish();
return;
}
player.getHistory('gain').push(event);
//if(event.source&&event.delay!==false) game.delayx();
"step 2"
if(player.getStat().gain==undefined){
player.getStat().gain=cards.length;
}
else{
player.getStat().gain+=cards.length;
}
"step 3"
var sort;
var frag1=document.createDocumentFragment();
var frag2=document.createDocumentFragment();
var hs=player.getCards('hs');
for(var i=0;i<cards.length;i++){
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
for(var num=0;num<cards.length;num++){
sort=lib.config.sort_card(cards[num]);
if(lib.config.reverse_sort) sort=-sort;
cards[num].fix();
cards[num].style.transform='';
cards[num].addGaintag(event.gaintag);
if(_status.discarded){
_status.discarded.remove(cards[num]);
}
// cards[num].vanishtag.length=0;
for(var num2=0;num2<cards[num].vanishtag.length;num2++){
if(cards[num].vanishtag[num2][0]!='_'){
cards[num].vanishtag.splice(num2--,1);
}
}
if(player==game.me){
cards[num].classList.add('drawinghidden');
}
if(get.is.singleHandcard()||sort>1) frag1.appendChild(cards[num]);
else frag2.appendChild(cards[num]);
}
var addv=function(){
if(player==game.me){
game.addVideo('gain12',player,[get.cardsInfo(frag1.childNodes),get.cardsInfo(frag2.childNodes),event.gaintag]);
}
};
var broadcast=function(){
game.broadcast(function(player,cards,num,gaintag){
player.directgain(cards,null,gaintag);
_status.cardPileNum=num;
},player,cards,ui.cardPile.childNodes.length,event.gaintag);
};
if(event.animate=='draw'){
player.$draw(cards.length);
game.pause();
setTimeout(function(){
addv();
player.node.handcards1.insertBefore(frag1,player.node.handcards1.firstChild);
player.node.handcards2.insertBefore(frag2,player.node.handcards2.firstChild);
player.update();
if(player==game.me) ui.updatehl();
broadcast();
game.resume();
},get.delayx(500,500));
}
else if(event.animate=='gain'){
player.$gain(cards,event.log);
game.pause();
setTimeout(function(){
addv();
player.node.handcards1.insertBefore(frag1,player.node.handcards1.firstChild);
player.node.handcards2.insertBefore(frag2,player.node.handcards2.firstChild);
player.update();
if(player==game.me) ui.updatehl();
broadcast();
game.resume();
},get.delayx(700,700));
}
else if(event.animate=='gain2'||event.animate=='draw2'){
var gain2t=300;
if(player.$gain2(cards,event.log)&&player==game.me){
gain2t=500;
}
game.pause();
setTimeout(function(){
addv();
player.node.handcards1.insertBefore(frag1,player.node.handcards1.firstChild);
player.node.handcards2.insertBefore(frag2,player.node.handcards2.firstChild);
player.update();
if(player==game.me) ui.updatehl();
broadcast();
game.resume();
},get.delayx(gain2t,gain2t));
}
else if(event.animate=='give'||event.animate=='giveAuto'){
var evtmap=event.losing_map;
if(event.animate=='give'){
for(var i in evtmap){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
source.$give(evtmap[i][0],player,event.log)
}
}
else{
for(var i in evtmap){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
if(evtmap[i][1].length) source.$giveAuto(evtmap[i][1],player,event.log);
if(evtmap[i][2].length) source.$give(evtmap[i][2],player,event.log);
}
}
game.pause();
setTimeout(function(){
addv();
player.node.handcards1.insertBefore(frag1,player.node.handcards1.firstChild);
player.node.handcards2.insertBefore(frag2,player.node.handcards2.firstChild);
player.update();
if(player==game.me) ui.updatehl();
broadcast();
game.resume();
},get.delayx(500,500));
}
else if(typeof event.animate=='function'){
var time=event.animate(event);
game.pause();
setTimeout(function(){
addv();
player.node.handcards1.insertBefore(frag1,player.node.handcards1.firstChild);
player.node.handcards2.insertBefore(frag2,player.node.handcards2.firstChild);
player.update();
if(player==game.me) ui.updatehl();
broadcast();
game.resume();
},get.delayx(time,time));
}
else{
addv();
player.node.handcards1.insertBefore(frag1,player.node.handcards1.firstChild);
player.node.handcards2.insertBefore(frag2,player.node.handcards2.firstChild);
player.update();
if(player==game.me) ui.updatehl();
broadcast();
event.finish();
}
"step 4"
game.delayx();
if(event.updatePile) game.updateRoundNumber();
},
addToExpansion:function(){
"step 0"
if(event.animate=='give') event.visible=true;
if(cards){
var map={};
for(var i of cards){
var owner=get.owner(i,'judge');
if(owner&&(owner!=player||get.position(i)!='x')){
var id=owner.playerid;
if(!map[id]) map[id]=[[],[],[]];
map[id][0].push(i);
var position=get.position(i);
if(position=='h') map[id][1].push(i);
else map[id][2].push(i);
}
else if(!event.updatePile&&get.position(i)=='c') event.updatePile=true;
}
event.losing_map=map;
for(var i in map){
var owner=(_status.connectMode?lib.playerOL:game.playerMap)[i];
var next=owner.lose(map[i][0],ui.special).set('type','loseToExpansion').set('forceDie',true).set('getlx',false);
if(event.visible==true) next.visible=true;
event.relatedLose=next;
}
}
else{
event.finish();
}
"step 1"
for(var i=0;i<cards.length;i++){
if(cards[i].destroyed){
if(player.hasSkill(cards[i].destroyed)){
delete cards[i].destroyed;
}
else{
cards.splice(i--,1);
}
}
else if(event.losing_map){
for(var id in event.losing_map){
if(event.losing_map[id][0].contains(cards[i])){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[id];
var hs=source.getCards('hejsx');
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
}
}
}
if(cards.length==0){
event.finish();
return;
}
"step 2"
var hs=player.getCards('x');
for(var i=0;i<cards.length;i++){
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
for(var num=0;num<cards.length;num++){
if(_status.discarded){
_status.discarded.remove(cards[num]);
}
for(var num2=0;num2<cards[num].vanishtag.length;num2++){
if(cards[num].vanishtag[num2][0]!='_'){
cards[num].vanishtag.splice(num2--,1);
}
}
}
if(event.animate=='draw'){
player.$draw(cards.length);
if(event.log) game.log(player,'将',get.cnNumber(cards.length),'张牌置于了武将牌上');
game.pause();
setTimeout(function(){
player.$addToExpansion(cards,null,event.gaintag);
for(var i of event.gaintag) player.markSkill(i);
game.resume();
},get.delayx(500,500));
}
else if(event.animate=='gain'){
player.$gain(cards,false);
game.pause();
setTimeout(function(){
player.$addToExpansion(cards,null,event.gaintag);
for(var i of event.gaintag) player.markSkill(i);
game.resume();
},get.delayx(700,700));
}
else if(event.animate=='gain2'||event.animate=='draw2'){
var gain2t=300;
if(player.$gain2(cards)&&player==game.me){
gain2t=500;
}
game.pause();
setTimeout(function(){
player.$addToExpansion(cards,null,event.gaintag);
for(var i of event.gaintag) player.markSkill(i);
game.resume();
},get.delayx(gain2t,gain2t));
}
else if(event.animate=='give'||event.animate=='giveAuto'){
var evtmap=event.losing_map;
if(event.animate=='give'){
for(var i in evtmap){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
source.$give(evtmap[i][0],player,false);
if(event.log) game.log(player,'将',evtmap[i][0],'置于了武将牌上');
}
}
else{
for(var i in evtmap){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
if(evtmap[i][1].length){
source.$giveAuto(evtmap[i][1],player,false);
if(event.log) game.log(player,'将',get.cnNumber(evtmap[i][1].length),'张牌置于了武将牌上');
}
if(evtmap[i][2].length){
source.$give(evtmap[i][2],player,false);
if(event.log) game.log(player,'将',evtmap[i][2],'置于了武将牌上');
}
}
}
game.pause();
setTimeout(function(){
player.$addToExpansion(cards,null,event.gaintag);
for(var i of event.gaintag) player.markSkill(i);
game.resume();
},get.delayx(500,500));
}
else if(typeof event.animate=='function'){
var time=event.animate(event);
game.pause();
setTimeout(function(){
player.$addToExpansion(cards,null,event.gaintag);
for(var i of event.gaintag) player.markSkill(i);
game.resume();
},get.delayx(time,time));
}
else{
player.$addToExpansion(cards,null,event.gaintag);
for(var i of event.gaintag) player.markSkill(i);
event.finish();
}
"step 4"
game.delayx();
if(event.updatePile) game.updateRoundNumber();
},
lose:function(){
"step 0"
var evt=event.getParent();
if((evt.name!='discard'||event.type!='discard')&&(evt.name!='loseToDiscardpile'||event.type!='loseToDiscardpile')){
event.delay=false;
return;
}
if(evt.delay===false) event.delay=false;
if(evt.animate!=false){
evt.discardid=lib.status.videoId++;
game.broadcastAll(function(player,cards,id,visible){
player.$throw(cards,null,'nobroadcast');
var cardnodes=[];
cardnodes._discardtime=get.time();
for(var i=0;i<cards.length;i++){
if(cards[i].clone){
cardnodes.push(cards[i].clone);
if(!visible){
cards[i].clone.classList.add('infohidden');
cards[i].clone.classList.add('infoflip');
}
}
}
ui.todiscard[id]=cardnodes;
},player,cards,evt.discardid,event.visible);
if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
if(evt.delay!=false){
var waitingForTransition=get.time();
evt.waitingForTransition=waitingForTransition;
cards[0].clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
delete evt.waitingForTransition;
});
}
else if(evt.getParent().discardTransition){
delete evt.getParent().discardTransition;
var waitingForTransition=get.time();
evt.getParent().waitingForTransition=waitingForTransition;
cards[0].clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
delete evt.getParent().waitingForTransition;
});
}
}
}
"step 1"
event.gaintag_map={};
var hs=[],es=[],js=[],ss=[],xs=[];
var unmarks=[];
if(event.insert_card&&event.position==ui.cardPile) event.cards.reverse();
var hej=player.getCards('hejsx');
event.stockcards=cards.slice(0);
for(var i=0;i<cards.length;i++){
if(!hej.contains(cards[i])){
cards.splice(i--,1);
continue;
}
else if(cards[i].parentNode){
if(cards[i].parentNode.classList.contains('equips')){
cards[i].original='e';
es.push(cards[i]);
}
else if(cards[i].parentNode.classList.contains('judges')){
cards[i].original='j';
js.push(cards[i]);
}
else if(cards[i].parentNode.classList.contains('expansions')){
cards[i].original='x';
xs.push(cards[i]);
if(cards[i].gaintag&&cards[i].gaintag.length) unmarks.addArray(cards[i].gaintag);
}
else if(cards[i].parentNode.classList.contains('handcards')){
if(cards[i].classList.contains('glows')){
cards[i].original='s';
ss.push(cards[i]);
}
else{
cards[i].original='h';
hs.push(cards[i]);
}
}
else{
cards[i].original=null;
}
}
if(cards[i].gaintag&&cards[i].gaintag.length){
event.gaintag_map[cards[i].cardid]=cards[i].gaintag.slice(0);
cards[i].removeGaintag(true);
}
cards[i].style.transform+=' scale(0.2)';
cards[i].classList.remove('glow');
cards[i].classList.remove('glows');
cards[i].recheck();
var info=lib.card[cards[i].name];
if(info.destroy||cards[i]._destroy){
cards[i].delete();
cards[i].destroyed=info.destroy||cards[i]._destroy;
}
else if(event.position){
if(_status.discarded){
if(event.position==ui.discardPile){
_status.discarded.add(cards[i]);
}
else{
_status.discarded.remove(cards[i]);
}
}
if(event.insert_index){
cards[i].fix();
event.position.insertBefore(cards[i],event.insert_index(event,cards[i]));
}
else if(event.insert_card){
cards[i].fix();
event.position.insertBefore(cards[i],event.position.firstChild);
}
else if(event.position==ui.cardPile){
cards[i].fix();
event.position.appendChild(cards[i]);
}
else cards[i].goto(event.position);
}
else{
cards[i].remove();
}
//if(ss.contains(cards[i])) cards.splice(i--,1);
}
if(player==game.me) ui.updatehl();
ui.updatej(player);
game.broadcast(function(player,cards,num){
for(var i=0;i<cards.length;i++){
cards[i].classList.remove('glow');
cards[i].classList.remove('glows');
cards[i].fix();
cards[i].remove();
}
if(player==game.me){
ui.updatehl();
}
ui.updatej(player);
_status.cardPileNum=num;
},player,cards,ui.cardPile.childNodes.length);
game.addVideo('lose',player,[get.cardsInfo(hs),get.cardsInfo(es),get.cardsInfo(js),get.cardsInfo(ss)]);
event.cards2=hs.concat(es);
player.getHistory('lose').push(event);
game.getGlobalHistory().cardMove.push(event);
player.update();
game.addVideo('loseAfter',player);
event.num=0;
if(event.position==ui.ordering){
var evt=event.relatedEvent||event.getParent();
if(!evt.orderingCards) evt.orderingCards=[];
if(!evt.noOrdering&&!evt.cardsOrdered){
evt.cardsOrdered=true;
var next=game.createEvent('orderingDiscard',false,evt.getParent());
next.relatedEvent=evt;
next.setContent('orderingDiscard');
}
if(!evt.noOrdering){
evt.orderingCards.addArray(cards);
}
}
else if(event.position==ui.cardPile){
game.updateRoundNumber();
}
if(unmarks.length){
for(var i of unmarks){
player[(lib.skill[i]&&lib.skill[i].mark||player.hasCard((card)=>card.hasGaintag(i),'x'))?'markSkill':'unmarkSkill'](i);
}
}
event.hs=hs;
event.es=es;
event.js=js;
event.ss=ss;
event.xs=xs;
"step 2"
if(num<cards.length){
if(event.es.contains(cards[num])){
event.loseEquip=true;
player.removeEquipTrigger(cards[num]);
var info=get.info(cards[num]);
if(info.onLose&&(!info.filterLose||info.filterLose(cards[num],player))){
event.goto(3);
return;
}
}
event.num++;
event.redo();
}
else{
if(event.loseEquip){
player.addEquipTrigger();
}
event.goto(4);
}
"step 3"
var info=get.info(cards[num]);
if(info.loseDelay!=false&&(player.isAlive()||info.forceDie)){
player.popup(cards[num].name);
game.delayx();
}
if(Array.isArray(info.onLose)){
for(var i=0;i<info.onLose.length;i++){
var next=game.createEvent('lose_'+cards[num].name);
next.setContent(info.onLose[i]);
if(info.forceDie) next.forceDie=true;
next.player=player;
next.card=cards[num];
}
}
else{
var next=game.createEvent('lose_'+cards[num].name);
next.setContent(info.onLose);
next.player=player;
if(info.forceDie) next.forceDie=true;
next.card=cards[num];
}
event.num++;
event.goto(2);
"step 4"
if(event.toRenku){
_status.renku.addArray(cards.filter(function(card){
return !card.destroyed;
}));
if(_status.renku.length>6){
var cards=_status.renku.splice(0,_status.renku.length-6);
game.log(cards,'从仁库进入了弃牌堆');
game.cardsDiscard(cards).set('outRange',true).fromRenku=true;
}
game.updateRenku();
}
"step 5"
var evt=event.getParent();
if((evt.name!='discard'&&event.type!='discard')&&(evt.name!='loseToDiscardpile'&&event.type!='loseToDiscardpile')) return;
if(event.animate===false||event.delay===false) return;
if(evt.delay!=false){
if(evt.waitingForTransition){
_status.waitingForTransition=evt.waitingForTransition;
game.pause();
}
else{
game.delayx();
}
}
},
damage:function(){
"step 0"
event.forceDie=true;
if(event.unreal) event.goto(4)
event.trigger('damageBegin1');
"step 1"
event.trigger('damageBegin2');
"step 2"
event.trigger('damageBegin3');
"step 3"
event.trigger('damageBegin4');
"step 4"
//moved changeHujia to changeHp
if(['fire','thunder','ice'].contains(event.nature)){
if(player.hujia>0&&!player.hasSkillTag('nohujia')&&event.nature!='ice'){
game.broadcastAll(function(num){
if(lib.config.background_audio) game.playAudio('effect','hujia_damage_'+event.nature+(num>1?'2':''));
},num);
}
else{
game.broadcastAll(function(num){
if(lib.config.background_audio) game.playAudio('effect','damage_'+event.nature+(num>1?'2':''));
},num);
}
}
else{
if(player.hujia>0&&!player.hasSkillTag('nohujia')){
game.broadcastAll(function(num){
if(lib.config.background_audio) game.playAudio('effect','hujia_damage'+(num>1?'2':''));
},num);
}
else{
game.broadcastAll(function(num){
if(lib.config.background_audio) game.playAudio('effect','damage'+(num>1?'2':''));
},num);
}
}
var str=event.unreal?'视为受到了':'受到了';
if(source) str+='来自<span class="bluetext">'+(source==player?'自己':get.translation(source))+'</span>的';
str+=get.cnNumber(num)+'点';
if(event.nature) str+=get.translation(event.nature)+'属性';
str+='伤害';
game.log(player,str);
if(player.stat[player.stat.length-1].damaged==undefined){
player.stat[player.stat.length-1].damaged=num;
}
else{
player.stat[player.stat.length-1].damaged+=num;
}
if(source){
source.getHistory('sourceDamage').push(event);
if(source.stat[source.stat.length-1].damage==undefined){
source.stat[source.stat.length-1].damage=num;
}
else{
source.stat[source.stat.length-1].damage+=num;
}
}
player.getHistory('damage').push(event);
if(!event.unreal){
if(event.notrigger){
player.changeHp(-num,false)._triggered=null;
}
else{
player.changeHp(-num,false);
}
}
if(event.animate!==false){
player.$damage(source);
var natures=(event.nature||'').split(lib.natureSeparator);
game.broadcastAll(function(natures,player){
if(lib.config.animation&&!lib.config.low_performance){
if(natures.includes('fire')){
player.$fire();
}
if(natures.includes('thunder')){
player.$thunder();
}
}
},natures,player);
var numx=Math.max(0,num-player.hujia);
player.$damagepop(-numx,natures[0]);
}
if(event.unreal) event.goto(6)
if(!event.notrigger){
if(num==0){
event.trigger('damageZero');
event._triggered=null;
}
else{
event.trigger('damage');
}
}
"step 5"
if(player.hp<=0&&player.isAlive()&&!event.nodying){
game.delayx();
event._dyinged=true;
player.dying(event);
}
if(source&&lib.config.border_style=='auto'){
var dnum=0;
for(var j=0;j<source.stat.length;j++){
if(source.stat[j].damage!=undefined) dnum+=source.stat[j].damage;
}
if(dnum>=2){
if(lib.config.autoborder_start=='silver'){
dnum+=4;
}
else if(lib.config.autoborder_start=='gold'){
dnum+=8;
}
}
if(lib.config.autoborder_count=='damage'){
source.node.framebg.dataset.decoration='';
if(dnum>=10){
source.node.framebg.dataset.auto='gold';
if(dnum>=12) source.node.framebg.dataset.decoration='gold';
}
else if(dnum>=6){
source.node.framebg.dataset.auto='silver';
if(dnum>=8) source.node.framebg.dataset.decoration='silver';
}
else if(dnum>=2){
source.node.framebg.dataset.auto='bronze';
if(dnum>=4) source.node.framebg.dataset.decoration='bronze';
}
if(dnum>=2){
source.classList.add('topcount');
}
}
else if(lib.config.autoborder_count=='mix'){
source.node.framebg.dataset.decoration='';
switch(source.node.framebg.dataset.auto){
case 'bronze':if(dnum>=4) source.node.framebg.dataset.decoration='bronze';break;
case 'silver':if(dnum>=8) source.node.framebg.dataset.decoration='silver';break;
case 'gold':if(dnum>=12) source.node.framebg.dataset.decoration='gold';break;
}
}
}
"step 6"
if(!event.notrigger) event.trigger('damageSource');
},
recover:function(){
if(lib.config.background_audio){
game.playAudio('effect','recover');
}
game.broadcast(function(){
if(lib.config.background_audio){
game.playAudio('effect','recover');
}
});
if(num>player.maxHp-player.hp){
num=player.maxHp-player.hp;
event.num=num;
}
if(num>0){
player.changeHp(num,false);
game.broadcastAll(function(player){
if(lib.config.animation&&!lib.config.low_performance){
player.$recover();
}
},player);
player.$damagepop(num,'wood');
game.log(player,'回复了'+get.cnNumber(num)+'点体力')
}
},
loseHp:function(){
"step 0"
if(lib.config.background_audio){
game.playAudio('effect','loseHp');
}
game.broadcast(function(){
if(lib.config.background_audio){
game.playAudio('effect','loseHp');
}
});
game.log(player,'失去了'+get.cnNumber(num)+'点体力')
player.changeHp(-num);
"step 1"
if(player.hp<=0&&!event.nodying){
game.delayx();
event._dyinged=true;
player.dying(event);
}
},
doubleDraw:function(){
"step 0"
player.chooseBool('你的主副将体力上限之和是奇数,是否摸一张牌?');
"step 1"
if(result.bool){
player.draw();
}
},
loseMaxHp:function(){
"step 0"
game.log(player,'减少了'+get.cnNumber(num)+'点体力上限');
player.maxHp-=num;
event.loseHp=Math.max(0,player.hp-player.maxHp);
player.update();
"step 1"
if(player.maxHp<=0){
player.die(event);
}
},
gainMaxHp:function(){
"step 0"
game.log(player,'增加了'+get.cnNumber(num)+'点体力上限');
player.maxHp+=num;
player.update();
},
changeHp:function(){
//add to GlobalHistory
game.getGlobalHistory().changeHp.push(event);
//changeHujia moved here
if(num<0&&player.hujia>0&&event.getParent().name=='damage'&&!player.hasSkillTag('nohujia')){
event.hujia=Math.min(-num,player.hujia);
event.getParent().hujia=event.hujia;
event.num+=event.hujia;
game.log(player,'的护甲抵挡了'+get.cnNumber(event.hujia)+'点伤害');
player.changeHujia(-event.hujia).type='damage';
}
//old part
num=event.num;
player.hp+=num;
if(isNaN(player.hp)) player.hp=0;
if(player.hp>player.maxHp) player.hp=player.maxHp;
player.update();
if(event.popup!==false){
player.$damagepop(num,'water');
}
if(_status.dying.contains(player)&&player.hp>0){
_status.dying.remove(player);
game.broadcast(function(list){
_status.dying=list;
},_status.dying);
var evt=event.getParent('_save');
if(evt&&evt.finish) evt.finish();
evt=event.getParent('dying');
if(evt&&evt.finish) evt.finish()
}
event.trigger('changeHp');
},
changeHujia:function(){
player.hujia+=num;
if(num>0){
game.log(player,'获得了'+get.cnNumber(num)+'点护甲');
}
if(player.hujia<0){
player.hujia=0;
}
player.update();
},
dying:function(){
"step 0"
event.forceDie=true;
if(player.isDying()||player.hp>0){
event.finish();
return;
}
_status.dying.unshift(player);
game.broadcast(function(list){
_status.dying=list;
},_status.dying);
event.trigger('dying');
game.log(player,'濒死');
"step 1"
delete event.filterStop;
if(player.hp>0||event.nodying){
_status.dying.remove(player);
game.broadcast(function(list){
_status.dying=list;
},_status.dying);
event.finish();
}
else if(!event.skipTao){
var next=game.createEvent('_save');
var start=false;
var starts=[_status.currentPhase,event.source,event.player,game.me,game.players[0]];
for(var i=0;i<starts.length;i++){
if(get.itemtype(starts[i])=='player'){
start=starts[i];break;
}
}
next.player=start;
next._trigger=event;
next.triggername='_save';
next.forceDie=true;
next.setContent(lib.skill._save.content);
}
"step 2"
_status.dying.remove(player);
game.broadcast(function(list){
_status.dying=list;
},_status.dying);
if(player.hp<=0&&!event.nodying&&!player.nodying) player.die(event.reason);
},
die:function(){
"step 0"
event.forceDie=true;
if(_status.roundStart==player){
_status.roundStart=player.next||player.getNext()||game.players[0];
}
if(ui.land&&ui.land.player==player){
game.addVideo('destroyLand');
ui.land.destroy();
}
var unseen=false;
if(player.classList.contains('unseen')){
player.classList.remove('unseen');
unseen=true;
}
var logvid=game.logv(player,'die',source);
event.logvid=logvid;
if(unseen){
player.classList.add('unseen');
}
if(source){
game.log(player,'被',source,'杀害');
if(source.stat[source.stat.length-1].kill==undefined){
source.stat[source.stat.length-1].kill=1;
}
else{
source.stat[source.stat.length-1].kill++;
}
}
else{
game.log(player,'阵亡')
}
// player.removeEquipTrigger();
// for(var i in lib.skill.globalmap){
// if(lib.skill.globalmap[i].contains(player)){
// lib.skill.globalmap[i].remove(player);
// if(lib.skill.globalmap[i].length==0&&!lib.skill[i].globalFixed){
// game.removeGlobalSkill(i);
// }
// }
// }
game.broadcastAll(function(player){
player.classList.add('dead');
player.removeLink();
player.classList.remove('turnedover');
player.classList.remove('out');
player.node.count.innerHTML='0';
player.node.hp.hide();
player.node.equips.hide();
player.node.count.hide();
player.previous.next=player.next;
player.next.previous=player.previous;
game.players.remove(player);
game.dead.push(player);
_status.dying.remove(player);
if(lib.config.background_speak){
if(lib.character[player.name]&&lib.character[player.name][4].some(tag=>/^die:.+$/.test(tag))){
var tag=lib.character[player.name][4].find(tag=>/^die:.+$/.test(tag));
var reg=new RegExp("^ext:(.+)?/");
var match=tag.match(/^die:(.+)$/);
if(match){
var path=match[1];
if(reg.test(path)) path=path.replace(reg,(_o,p)=>`../extension/${p}/`);
game.playAudio(path);
}
}
else if(lib.character[player.name]&&lib.character[player.name][4].contains('die_audio')){
game.playAudio('die',player.name);
}
else{
game.playAudio('die',player.name,function(){
game.playAudio('die',player.name.slice(player.name.indexOf('_')+1));
});
}
}
},player);
game.addVideo('diex',player);
if(event.animate!==false){
player.$die(source);
}
if(player.hp!=0){
player.changeHp(0-player.hp,false).forceDie=true;
}
"step 1"
if(player.dieAfter) player.dieAfter(source);
"step 2"
event.trigger('die');
"step 3"
if(player.isDead()){
if(!game.reserveDead){
for(var mark in player.marks){
player.unmarkSkill(mark);
}
while(player.node.marks.childNodes.length>1){
player.node.marks.lastChild.remove();
}
game.broadcast(function(player){
while(player.node.marks.childNodes.length>1){
player.node.marks.lastChild.remove();
}
},player);
}
for(var i in player.tempSkills){
player.removeSkill(i);
}
var skills=player.getSkills();
for(var i=0;i<skills.length;i++){
if(lib.skill[skills[i]].temp){
player.removeSkill(skills[i]);
}
}
if(_status.characterlist){
if(lib.character[player.name]&&player.name.indexOf('gz_shibing')!=0&&player.name.indexOf('gz_jun_')!=0) _status.characterlist.add(player.name);
if(lib.character[player.name1]&&player.name1.indexOf('gz_shibing')!=0&&player.name1.indexOf('gz_jun_')!=0) _status.characterlist.add(player.name1);
if(lib.character[player.name2]&&player.name2.indexOf('gz_shibing')!=0&&player.name2.indexOf('gz_jun_')!=0) _status.characterlist.add(player.name2);
}
event.cards=player.getCards('hejsx');
if(event.cards.length){
player.discard(event.cards).forceDie=true;
//player.$throw(event.cards,1000);
}
}
"step 4"
if(player.dieAfter2) player.dieAfter2(source);
"step 5"
game.broadcastAll(function(player){
if(game.online&&player==game.me&&!_status.over&&!game.controlOver&&!ui.exit){
if(lib.mode[lib.configOL.mode].config.dierestart){
ui.create.exit();
}
}
},player);
if(!_status.connectMode&&player==game.me&&!_status.over&&!game.controlOver){
ui.control.show();
if(get.config('revive')&&lib.mode[lib.config.mode].config.revive&&!ui.revive){
ui.revive=ui.create.control('revive',ui.click.dierevive);
}
if(get.config('continue_game')&&!ui.continue_game&&lib.mode[lib.config.mode].config.continue_game&&!_status.brawl&&!game.no_continue_game){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
if(get.config('dierestart')&&lib.mode[lib.config.mode].config.dierestart&&!ui.restart){
ui.restart=ui.create.control('restart',game.reload);
}
}
if(!_status.connectMode&&player==game.me&&!game.modeSwapPlayer){
// _status.auto=false;
if(ui.auto){
// ui.auto.classList.remove('glow');
ui.auto.hide();
}
if(ui.wuxie) ui.wuxie.hide();
}
if(typeof _status.coin=='number'&&source&&!_status.auto){
if(source==game.me||source.isUnderControl()){
_status.coin+=10;
}
}
if(source&&lib.config.border_style=='auto'&&(lib.config.autoborder_count=='kill'||lib.config.autoborder_count=='mix')){
switch(source.node.framebg.dataset.auto){
case 'gold':case 'silver':source.node.framebg.dataset.auto='gold';break;
case 'bronze':source.node.framebg.dataset.auto='silver';break;
default:source.node.framebg.dataset.auto=lib.config.autoborder_start||'bronze';
}
if(lib.config.autoborder_count=='kill'){
source.node.framebg.dataset.decoration=source.node.framebg.dataset.auto;
}
else{
var dnum=0;
for(var j=0;j<source.stat.length;j++){
if(source.stat[j].damage!=undefined) dnum+=source.stat[j].damage;
}
source.node.framebg.dataset.decoration='';
switch(source.node.framebg.dataset.auto){
case 'bronze':if(dnum>=4) source.node.framebg.dataset.decoration='bronze';break;
case 'silver':if(dnum>=8) source.node.framebg.dataset.decoration='silver';break;
case 'gold':if(dnum>=12) source.node.framebg.dataset.decoration='gold';break;
}
}
source.classList.add('topcount');
}
},
addJudge:function(){
"step 0"
if(cards){
var owner=get.owner(cards[0]);
if(owner){
event.relatedLose=owner.lose(cards,'visible',ui.special).set('getlx',false);
}
else if(get.position(cards[0])=='c') event.updatePile=true;
}
"step 1"
if(cards[0].destroyed){
if(player.hasSkill(cards[0].destroyed)){
delete cards[0].destroyed;
}
else{
event.finish();
return;
}
}
else if(event.relatedLose){
var owner=event.relatedLose.player;
if(owner.getCards('hejsx').contains(card)){
event.finish();
return;
}
}
cards[0].fix();
cards[0].style.transform='';
cards[0].classList.remove('drawinghidden');
delete cards[0]._transform;
var viewAs=typeof card=='string'?card:card.name;
if(!lib.card[viewAs]||!lib.card[viewAs].effect){
game.cardsDiscard(cards[0]);
}
else{
cards[0].style.transform='';
cards[0].classList.add('drawinghidden');
player.node.judges.insertBefore(cards[0],player.node.judges.firstChild);
if(_status.discarded){
_status.discarded.remove(cards[0]);
}
ui.updatej(player);
game.broadcast(function(player,card,viewAs){
card.fix();
card.style.transform='';
card.classList.add('drawinghidden');
card.viewAs=viewAs;
if(viewAs&&viewAs!=card.name&&(card.classList.contains('fullskin')||card.classList.contains('fullborder'))){
card.classList.add('fakejudge');
card.node.background.innerHTML=lib.translate[viewAs+'_bg']||get.translation(viewAs)[0]
}
else{
card.classList.remove('fakejudge');
}
player.node.judges.insertBefore(card,player.node.judges.firstChild);
ui.updatej(player);
if(card.clone&&(card.clone.parentNode==player.parentNode||card.clone.parentNode==ui.arena)){
card.clone.moveDelete(player);
game.addVideo('gain2',player,get.cardsInfo([card]));
}
},player,cards[0],viewAs);
if(cards[0].clone&&(cards[0].clone.parentNode==player.parentNode||cards[0].clone.parentNode==ui.arena)){
cards[0].clone.moveDelete(player);
game.addVideo('gain2',player,get.cardsInfo(cards));
}
// player.$gain2(cards);
if(get.itemtype(card)!='card'){
if(typeof card=='string') cards[0].viewAs=card;
else cards[0].viewAs=card.name;
}
else{
delete cards[0].viewAs;
}
if(cards[0].viewAs&&cards[0].viewAs!=cards[0].name){
if(cards[0].classList.contains('fullskin')||cards[0].classList.contains('fullborder')){
cards[0].classList.add('fakejudge');
cards[0].node.background.innerHTML=lib.translate[cards[0].viewAs+'_bg']||get.translation(cards[0].viewAs)[0];
}
game.log(player,'被贴上了<span class="yellowtext">'+get.translation(cards[0].viewAs)+'</span>',cards,'');
}
else{
cards[0].classList.remove('fakejudge');
game.log(player,'被贴上了',cards);
}
game.addVideo('addJudge',player,[get.cardInfo(cards[0]),cards[0].viewAs]);
}
if(event.updatePile) game.updateRoundNumber();
},
judge:function(){
"step 0"
var judgestr=get.translation(player)+'的'+event.judgestr+'判定';
event.videoId=lib.status.videoId++;
var cardj=event.directresult;
if(!cardj){
if(player.getTopCards) cardj=player.getTopCards()[0];
else cardj=get.cards()[0];
}
var owner=get.owner(cardj);
if(owner){
owner.lose(cardj,'visible',ui.ordering);
}
else{
var nextj=game.cardsGotoOrdering(cardj);
if(event.position!=ui.discardPile) nextj.noOrdering=true;
}
player.judging.unshift(cardj);
game.addVideo('judge1',player,[get.cardInfo(player.judging[0]),judgestr,event.videoId]);
game.broadcastAll(function(player,card,str,id,cardid){
var event;
if(game.online){
event={};
}
else{
event=_status.event;
}
if(game.chess){
event.node=card.copy('thrown','center',ui.arena).animate('start');
}
else{
event.node=player.$throwordered(card.copy(),true);
}
if(lib.cardOL) lib.cardOL[cardid]=event.node;
event.node.cardid=cardid;
event.node.classList.add('thrownhighlight');
ui.arena.classList.add('thrownhighlight');
event.dialog=ui.create.dialog(str);
event.dialog.classList.add('center');
event.dialog.videoId=id;
},player,player.judging[0],judgestr,event.videoId,get.id());
game.log(player,'进行'+event.judgestr+'判定,亮出的判定牌为',player.judging[0]);
game.delay(2);
if(!event.noJudgeTrigger) event.trigger('judge');
"step 1"
event.result={
card:player.judging[0],
name:player.judging[0].name,
number:get.number(player.judging[0]),
suit:get.suit(player.judging[0]),
color:get.color(player.judging[0]),
node:event.node,
};
if(event.fixedResult){
for(var i in event.fixedResult){
event.result[i]=event.fixedResult[i];
}
}
event.result.judge=event.judge(event.result);
if(event.result.judge>0) event.result.bool=true;
else if(event.result.judge<0) event.result.bool=false;
else event.result.bool=null;
player.judging.shift();
game.checkMod(player,event.result,'judge',player);
if(event.judge2){
var judge2=event.judge2(event.result);
if(typeof judge2=='boolean') player.tryJudgeAnimate(judge2);
};
if(event.clearArena!=false){
game.broadcastAll(ui.clear);
}
game.broadcast(function(id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
}
ui.arena.classList.remove('thrownhighlight');
},event.videoId);
event.dialog.close();
game.addVideo('judge2',null,event.videoId);
ui.arena.classList.remove('thrownhighlight');
game.log(player,'的判定结果为',event.result.card);
event.trigger('judgeFixing');
if(event.callback){
var next=game.createEvent('judgeCallback',false);
next.player=player;
next.card=event.result.card;
next.judgeResult=get.copy(event.result);
next.setContent(event.callback);
}
else{
if(!get.owner(event.result.card)){
if(event.position!=ui.discardPile) event.position.appendChild(event.result.card);
}
}
},
turnOver:function(){
game.log(player,'翻面');
player.classList.toggle('turnedover');
game.broadcast(function(player){
player.classList.toggle('turnedover');
},player);
game.addVideo('turnOver',player,player.classList.contains('turnedover'));
},
link:function(){
if(player.isLinked()){
game.log(player,'解除连环');
}
else{
game.log(player,'被连环');
}
if(lib.config.background_audio){
game.playAudio('effect','link');
}
game.broadcast(function(){
if(lib.config.background_audio){
game.playAudio('effect','link');
}
});
player.classList.remove('target');
if(get.is.linked2(player)){
player.classList.toggle('linked2');
}
else{
player.classList.toggle('linked');
}
ui.updatej(player);
ui.updatem(player);
game.broadcast(function(player,linked){
player.classList.remove('target');
if(get.is.linked2(player)){
if(linked){
player.classList.add('linked2');
}
else{
player.classList.remove('linked2');
}
}
else{
if(linked){
player.classList.add('linked');
}
else{
player.classList.remove('linked');
}
}
ui.updatej(player);
ui.updatem(player);
},player,player.isLinked());
game.addVideo('link',player,player.isLinked());
},
chooseToGuanxing:function(){
"step 0"
var cards=get.cards(num);
game.cardsGotoOrdering(cards);
var next=player.chooseToMove();
next.set('list',[
['牌堆顶',cards],
['牌堆底'],
]);
next.set('prompt','点击将牌移动到牌堆顶或牌堆底');
next.processAI=event.processAI||function(list){
var cards=list[0][1],player=_status.event.player;
var top=[];
var bottom;
cards.sort(function(a,b){
return get.value(b,player)-get.value(a,player);
});
while(cards.length){
if(get.value(cards[0],player)<=5) break;
top.unshift(cards.shift());
}
bottom=cards;
return [top,bottom];
};
"step 1"
var top=result.moved[0];
var bottom=result.moved[1];
top.reverse();
for(var i=0;i<top.length;i++){
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
}
for(i=0;i<bottom.length;i++){
ui.cardPile.appendChild(bottom[i]);
}
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.updateRoundNumber();
game.delayx();
},
},
player:{
//新函数
/**
* version 1.4
*
* 链式创建一次性技能的api。
*
* 使用者只需要关注技能的效果,而不是技能的本身。
*/
when:function(){
if(!_status.postReconnect.player_when) _status.postReconnect.player_when=[
function(map){
"use strict";
for(let i in map){
lib.skill[i]={
charlotte:true,
forced:true,
popup:false,
}
if(typeof map[i]=='string') lib.translate[i]=map[i];
}
},{}
];
let triggerNames=Array.from(arguments);
let trigger;
if(triggerNames.length==0) throw 'player.when的参数数量应大于0';
//add other triggerNames
//arguments.length = 1
if(triggerNames.length==1){
//以下两种情况:
//triggerNames = [ ['xxAfter', ...args] ]
//triggerNames = [ 'xxAfter' ]
if(Array.isArray(triggerNames[0])||typeof triggerNames[0]=='string') trigger={player:triggerNames[0]};
//triggerNames = [ {player:'xxx'} ]
else if(get.is.object(triggerNames[0])) trigger=triggerNames[0];
}
//arguments.length > 1
else{
//triggerNames = [ 'xxAfter', 'yyBegin' ]
if(triggerNames.every(t=>typeof t=='string')) trigger={player:triggerNames};
//triggerNames = [ {player: 'xxAfter'}, {global: 'yyBegin'} ]
//此处不做特殊的合并处理,由使用者自行把握
else if(triggerNames.every(t=>get.is.object(t))) trigger=triggerNames.reduce((pre,cur)=>Object.assign(pre,cur));
}
if(!trigger) throw 'player.when传参数类型错误:'+triggerNames;
let skillName;
do{
skillName='player_when_'+Math.random().toString(36).slice(-8);
}while(lib.skill[skillName]!=null);
let after=`${skillName}After`;
if(!trigger.player) trigger.player=after;
else if(Array.isArray(trigger.player)) trigger.player.add(after);
else if(typeof trigger.player=='string') trigger.player=[trigger.player,after];
let skill={
trigger,
forced:true,
charlotte:true,
popup:false,
//必要条件
filterFuns:[],
//充分条件
filter2Funs:[],
contentFuns:[],
get filter(){
return (event,player,name)=>{
if(name==`${skillName}After`){
skill.popup=false;
return true;
}
return skill.filterFuns.every(fun=>Boolean(fun(event,player,name)))&&
skill.filter2(event,player,name);
}
},
get filter2(){
return (event,player,name)=>{
return skill.filter2Funs.length==0||
skill.filter2Funs.some(fun=>Boolean(fun(event,player,name)));
};
}
};
Object.defineProperty(lib.skill,skillName,{
configurable:true,
//这类技能不需要被遍历到
enumerable:false,
writable:true,
value:skill
});
game.broadcast(function(skillName){
Object.defineProperty(lib.skill,skillName,{
configurable:true,
enumerable:false,
writable:true,
value:{
forced:true,
charlotte:true,
popup:false,
}
});
},skillName);
this.addSkill(skillName);
_status.postReconnect.player_when[1][skillName]=true;
return{
filter(fun){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
skill.filterFuns.push(fun);
return this;
},
removeFilter(fun){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
skill.filterFuns.remove(fun);
return this;
},
filter2(fun){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
skill.filter2Funs.push(fun);
return this;
},
removeFilter2(fun){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
skill.filter2Funs.remove(fun);
return this;
},
then(fun){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
skill.contentFuns.push(fun);
let str=`
function content(){
if(event.triggername=='${skillName}After'){
player.removeSkill('${skillName}');
delete lib.skill['${skillName}'];
delete lib.translate['${skillName}'];
return event.finish();
}
`;
for(let i=0;i<skill.contentFuns.length;i++){
let fun2=skill.contentFuns[i];
let a=fun2.toString();
let str2=a.slice(a.indexOf("{")+1,a.lastIndexOf("}")!=-1?a.lastIndexOf("}"):undefined).trim();
str+=`'step ${i}'\n\t${str2}\n\t`;
}
let result=eval(str+`\n};content;`);
skill.content=result;
return this;
},
popup(str){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
if(typeof str=='string') skill.popup=str;
return this;
},
translation(translation){
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
if(typeof translation=='string'){
_status.postReconnect.player_when[1][skillName]=translation;
game.broadcastAll((skillName,translation)=>lib.translate[skillName]=translation,skillName,translation)
}
return this;
},
assign(obj) {
if(lib.skill[skillName]!=skill) throw `This skill has been destroyed`;
if(typeof obj=='object'&&obj!==null) Object.assign(skill,obj);
return this;
}
};
},
//让一名角色明置一些手牌
addShownCards:function(){
const cards=[];
const tags=[];
for(let i=0;i<arguments.length;i++){
let type=get.itemtype(arguments[i]);
if(type=='cards'){
cards.addArray(arguments[i])
}
else if(type=='card'){
card.add(arguments[i])
}
else if(typeof arguments[i]=='string'&&arguments[i].indexOf('visible_')==0){
tags.add(arguments[i])
}
}
if(cards.length&&tags.length){
const next=game.createEvent('addShownCards',false);
next.player=this;
next._cards=cards;
next.gaintag=tags;
next.setContent('addShownCards');
return next;
}
},
hideShownCards:function(){
const cards=[];
const tags=[];
for(let i=0;i<arguments.length;i++){
let type=get.itemtype(arguments[i]);
if(type=='cards'){
cards.addArray(arguments[i])
}
else if(type=='card'){
cards.add(arguments[i])
}
else if(typeof arguments[i]=='string'&&arguments[i].indexOf('visible_')==0){
tags.add(arguments[i])
}
}
if(cards.length){
const next=game.createEvent('hideShownCards',false);
next.player=this;
next._cards=cards;
next.gaintag=tags;
next.setContent('hideShownCards');
return next;
}
},
//获取角色所有的明置手牌
getShownCards:function(){
return this.getCards('h',function(card){
return get.is.shownCard(card);
});
},
//Execute the delay card effect
//执行延时锦囊牌效果
executeDelayCardEffect:function(card,target,judge,judge2){
const executeDelayCardEffect=game.createEvent('executeDelayCardEffect');
executeDelayCardEffect.player=this;
executeDelayCardEffect.target=target||this;
if(typeof card=='string'){
const virtualCard=executeDelayCardEffect.card=ui.create.card();
virtualCard._destroy=true;
virtualCard.expired=true;
const info=lib.card[card];
virtualCard.init(['','',card,info&&info.cardnature]);
}
else if(get.itemtype(card)=='card') executeDelayCardEffect.card=card;
else _status.event.next.remove(executeDelayCardEffect);
executeDelayCardEffect.judge=judge;
executeDelayCardEffect.judge2=judge2;
executeDelayCardEffect.setContent('executeDelayCardEffect');
executeDelayCardEffect._args=Array.from(arguments);
return executeDelayCardEffect;
},
//Check if the card does not count toward hand limit
//检测此牌是否不计入手牌上限
canIgnoreHandcard:function(card){
return lib.filter.ignoredHandcard(card,this);
},
//Gift
//赠予
gift:function(cards,target){
const gift=game.createEvent('gift');
gift.player=this;
gift.target=target;
const isArray=Array.isArray(cards);
if(cards&&!isArray) gift.cards=[cards];
else if(isArray&&cards.length) gift.cards=cards;
else _status.event.next.remove(gift);
gift.deniedGifts=[];
gift.setContent('gift');
gift._args=Array.from(arguments);
return gift;
},
//Check if the player can gift the card
//检测角色是否能赠予此牌
canGift:function(card,target,strict){
return lib.filter.cardGiftable(card,this,target,strict);
},
//Check if the player refuses gifts
//检测角色是否拒绝赠予
refuseGifts:function(card,player){
return this.hasSkillTag('refuseGifts',null,{
player:player,
card:card
});
},
//Gift AI related
//赠予AI相关
getGiftAIResultTarget:function(card,target){
if(!card||target.refuseGifts(card,this)) return 0;
if(get.type(card,false)=='equip') return get.effect(target,card,target,target);
if(card.name=='du') return this.hp>target.hp?-1:0;
if(target.hasSkillTag('nogain')) return 0;
return Math.max(1,get.value(card,this)-get.value(card,target));
},
getGiftEffect:function(card,target){
return this.getGiftAIResultTarget(card,target)*get.attitude(this,target);
},
//Recast
//重铸
recast:function(cards,recastingLose,recastingGain){
const recast=game.createEvent('recast');
recast.player=this;
const isArray=Array.isArray(cards);
if(cards&&!isArray) recast.cards=[cards];
else if(isArray&&cards.length) recast.cards=cards;
else _status.event.next.remove(recast);
if(typeof recastingLose!='function') recastingLose=(player,cards)=>player.loseToDiscardpile(cards).log=false;
recast.recastingLose=recastingLose;
recast.recastingLosingEvents=[];
if(typeof recastingGain!='function') recastingGain=(player,cards)=>player.draw(cards.length).log=false;
recast.recastingGain=recastingGain;
recast.recastingGainingEvents=[];
recast.setContent('recast');
recast._args=Array.from(arguments);
return recast;
},
//Check if the player can recast the card
//检测角色是否能重铸此牌
canRecast:function(card,source,strict){
return lib.filter.cardRecastable(card,this,source,strict);
},
//装备栏相关
//判断一名角色的某个区域是否被废除
//type为要判断的区域 若为空 则判断玩家是否有任意一个被废除的区域
hasDisabledSlot:function(type){
var player=this;
if(type=='horse') return player.hasDisabledSlot(3)&&player.hasDisabledSlot(4);
return player.countDisabledSlot(type)>0;
},
//判断一名角色的某个区域被废除的数量
//用法同上
countDisabledSlot:function(type){
var player=this;
var map=(player.disabledSlots||{});
if(type==undefined){
num=0;
for(var i=1;i<=5;i++){
num+=player.countDisabledSlot(i);
}
return num;
}
else{
if(typeof type=='number') type=('equip'+type);
var num=map[type];
if(typeof num=='number'&&num>0) return num;
return 0;
}
},
//判断一名角色是否有某个装备栏空着
hasEmptySlot:function(type){
var player=this;
if(type=='horse') return player.hasEmptySlot(3)&&player.hasEmptySlot(4);
return player.countEmptySlot(type)>0;
},
//判断一名角色的某个装备栏空位的数量
countEmptySlot:function(type){
if(!type) return 0;
var player=this;
if(typeof type=='number') type=('equip'+type);
return Math.max(0,player.countEnabledSlot(type)-player.getEquips(type).reduce(function(num,card){
var types=get.subtypes(card,false);
return num+get.numOf(types,type);
},0))
},
//判断一名角色是否有可以用于装备新装备牌的区域(排除金箍棒和六龙等“不可被替换装备”)
//用法同下
hasEquipableSlot:function(type){
return this.countEquipableSlot(type)>0;
},
//统计一名角色有多少个可以用于装备新的装备牌的区域
//用法同下
countEquipableSlot:function(type){
if(!type) return 0;
var player=this;
if(typeof type=='number') type=('equip'+type);
return Math.max(0,player.countEnabledSlot(type)-player.getEquips(type).reduce(function(num,card){
var types=get.subtypes(card,false);
if(!lib.filter.canBeReplaced(card,player)) num+=get.numOf(types,type);
return num;
},0))
},
//判断一名角色是否拥有未被废除的某个区域
//type为要判断的区域 若为空 则判断玩家是否有任意一个未被废除的区域
hasEnabledSlot:function(type){
var player=this;
if(type=='horse') return player.hasEnabledSlot(3)&&player.hasEnabledSlot(4);
return player.countEnabledSlot(type)>0;
},
//判断一名角色的某个区域未被废除的数量
//用法同上
countEnabledSlot:function(type){
var player=this;
var map=(player.expandedSlots||{});
if(!type){
num=0;
for(var i=1;i<=5;i++){
num+=player.countEnabledSlot(i);
}
return num;
}
else{
if(typeof type=='number') type=('equip'+type);
var slots=1;
var num=map[type];
if(typeof num=='number'&&num>0) slots+=num;
slots-=player.countDisabledSlot(type);
return slots;
}
},
//获取一名角色装备区内某种类型的装备牌
//参数可以为数字/区域字符串/实体牌/虚拟牌/牌名
getEquips:function(subtype){
var type=(typeof subtype);
switch(type){
case 'string':
if(subtype.indexOf('equip')==0&&parseInt(subtype.slice(5))>0){
break;
}
else if(lib.card[subtype]){
return this.getCards('e',card=>card.name==subtype);
}
else return [];
case 'number':
subtype='equip'+subtype;
break;
case 'object':
subtype=get.subtype(subtype,false);
break;
default:
return [];
}
if(!subtype) return [];
return this.getCards('e',function(card){
return get.subtypes(card,false).contains(subtype);
})
},
//新的废除装备区/恢复装备区/扩展装备区
//参数:废除来源角色(不写默认当前事件角色),废除区域(数字/区域字符串/数组,可以写多个,重复废除)
disableEquip:function(){
var next=game.createEvent('disableEquip');
next.player=this;
next.slots=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(Array.isArray(arguments[i])){
for(var arg of arguments[i]){
if(typeof arg=='string'){
if(arg.indexOf('equip')==0&&parseInt(arg.slice(5))>0) next.slots.push(arg);
}
else if(typeof arg=='number'){
next.slots.push('equip'+arg);
}
}
}
else if(typeof arguments[i]=='string'){
if(arguments[i].indexOf('equip')==0&&parseInt(arguments[i].slice(5))>0) next.slots.push(arguments[i]);
}
else if(typeof arguments[i]=='number'){
next.slots.push('equip'+arguments[i]);
}
}
if(!next.source) next.source=_status.event.player;
if(!next.slots.length){
_status.event.next.remove(next);
}
next.setContent('disableEquip');
return next;
},
enableEquip:function(){
var next=game.createEvent('enableEquip');
next.player=this;
next.slots=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(Array.isArray(arguments[i])){
for(var arg of arguments[i]){
if(typeof arg=='string'){
if(arg.indexOf('equip')==0&&parseInt(arg.slice(5))>0) next.slots.push(arg);
}
else if(typeof arg=='number'){
next.slots.push('equip'+arg);
}
}
}
else if(typeof arguments[i]=='string'){
if(arguments[i].indexOf('equip')==0&&parseInt(arguments[i].slice(5))>0) next.slots.push(arguments[i]);
}
else if(typeof arguments[i]=='number'){
next.slots.push('equip'+arguments[i]);
}
}
if(!next.source) next.source=_status.event.player;
if(!next.slots.length){
_status.event.next.remove(next);
}
next.setContent('enableEquip');
return next;
},
expandEquip:function(){
var next=game.createEvent('expandEquip');
next.player=this;
next.slots=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(Array.isArray(arguments[i])){
for(var arg of arguments[i]){
if(typeof arg=='string'){
if(arg.indexOf('equip')==0&&parseInt(arg.slice(5))>0) next.slots.push(arg);
}
else if(typeof arg=='number'){
next.slots.push('equip'+arg);
}
}
}
else if(typeof arguments[i]=='string'){
if(arguments[i].indexOf('equip')==0&&parseInt(arguments[i].slice(5))>0) next.slots.push(arguments[i]);
}
else if(typeof arguments[i]=='number'){
next.slots.push('equip'+arguments[i]);
}
}
if(!next.source) next.source=_status.event.player;
if(!next.slots.length){
_status.event.next.remove(next);
}
next.setContent('expandEquip');
return next;
},
//判断判定区是否被废除
isDisabledJudge:function(){
return Boolean(this.storage._disableJudge);
},
//同步显示扩展装备区状态
$syncExpand:function(map){
var player=this;
if(!map){
map=(player.expandedSlots||{});
}
game.addVideo('$syncExpand',player,get.copy(map))
game.broadcast(function(player,map){
player.expandedSlots=map;
player.$syncExpand(map);
},player,map);
player.markSkill('expandedSlots');
},
//同步装备区废除牌显示状态
$syncDisable:function(map){
var player=this;
var suits={equip3:'+1马栏',equip4:'-1马栏',equip6:'特殊栏'};
if(!map){
map=(player.disabledSlots||{});
}
game.addVideo('$syncDisable',player,get.copy(map))
game.broadcast(function(player,map){
player.disabledSlots=map;
player.$syncDisable(map);
},player,map)
var map2=get.copy(map);
var cards=Array.from(player.node.equips.childNodes);
for(var card of cards){
if(card.name.indexOf('feichu_')==0){
var index=card.name.slice(7);
if(!map2[index]) map2[index]=0;
map2[index]--;
}
}
for(var index in map2){
if(index.indexOf('equip')!=0||!(parseInt(index.slice(5))>0)) continue;
var num=map2[index];
if(num>0){
for(var i=0;i<num;i++){
var card=game.createCard('feichu_'+index,(suits[index]||(get.translation(index)+'栏')),'');
card.fix();
card.style.transform='';
card.classList.remove('drawinghidden');
card.classList.add('feichu');
delete card._transform;
var equipNum=get.equipNum(card);
var equipped=false;
for(var j=0;j<player.node.equips.childNodes.length;j++){
if(get.equipNum(player.node.equips.childNodes[j])>=equipNum){
player.node.equips.insertBefore(card,player.node.equips.childNodes[j]);
equipped=true;
break;
}
}
if(!equipped){
player.node.equips.appendChild(card);
if(_status.discarded){
_status.discarded.remove(card);
}
}
}
}
else if(num<0){
for(var i=0;i>num;i--){
var card=cards.find(card=>card.name=='feichu_'+index);
if(card){
player.node.equips.removeChild(card);
cards.remove(card);
}
}
}
}
},
//以下函数涉及到本次更新内容而进行修改
canEquip:function(name,replace){
var ranges=get.subtypes(name),rangex=[...new Set(ranges)],player=this;
for(var range of rangex){
var num=this.countEquipableSlot(range);
var num2=get.numOf(rangex,range);
if(!replace) num-=this.getEquips(range).filter(card=>lib.filter.canBeReplaced(card,player)).length;
if(num<num2) return false;
}
return true;
},
//以下函数将不再进行后续维护
countDisabled:function(){
return this.countDisabledSlot.apply(this,arguments)
},
isDisabled:function(arg){
return this.hasDisabledSlot(arg)&&!this.hasEnabledSlot(arg);
},
isEmpty:function(num){
return this.countEnabledSlot(num)>this.getEquips(num).length;
},
//以下函数将被废弃
$disableEquip:function(){},
$enableEquip:function(){},
//装备区End
chooseToDebate:function(){
var next=game.createEvent('chooseToDebate');
next.player=this;
next._args=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='players'){
next.list=arguments[i].slice(0);
}
else{
next._args.push(arguments[i]);
}
}
next.setContent('chooseToDebate');
return next;
},
cooperationWith:function(target,type,reason){
var player=this;
if(!player.storage.cooperation) player.storage.cooperation=[];
var info={
target:target,
type:type,
reason:reason,
};
player.storage.cooperation.add(info);
player.addTempSkill('cooperation',{player:'dieAfter'});
player.addSkill('cooperation_'+type,{player:'dieAfter'});
game.log(player,'向',target,'发起了“协力”,合作类型是','#g'+get.translation('cooperation_'+type));
},
chooseCooperationFor:function(){
var next=game.createEvent('chooseCooperationFor');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.target=arguments[i];
}
else if(Array.isArray(arguments[i])){
next.cardlist=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.reason=arguments[i];
}
}
if(!next.cardlist) next.cardlist=['cooperation_damage','cooperation_draw','cooperation_discard','cooperation_use'];
next.setContent('chooseCooperationFor');
return next;
},
checkCooperationStatus:function(target,reason){
var storage=this.getStorage('cooperation');
for(var info of storage){
if(info.target==target&&info.reason==reason){
var skill=lib.skill['cooperation_'+info.type];
if(skill&&skill.checkx&&skill.checkx(info)) return true;
}
}
return false;
},
removeCooperation:function(info){
var player=this;
var storage=player.getStorage('cooperation');
if(!storage.contains(info)) return;
storage.remove(info);
var unmark=true,reason=info.type;
if(!storage.length){
player.removeSkill('cooperation');
}
else{
for(var i of storage){
if(i.type==reason){
unmark=false;
break;
}
}
}
if(unmark) player.removeSkill('cooperation_'+reason);
else player.markSkill('cooperation_'+reason);
},
hasClan:function(clan,unseen){
if(unseen||!this.isUnseen(0)){
var info=lib.character[this.name1];
if(info&&info[4]){
for(var i of info[4]){
if(typeof i=='string'&&i.indexOf('clan:')==0&&i.slice(5)==clan) return true;
}
}
}
if(this.name2&&(unseen||!this.isUnseen(1))){
var info=lib.character[this.name2];
if(info&&info[4]){
for(var i of info[4]){
if(typeof i=='string'&&i.indexOf('clan:')==0&&i.slice(5)==clan) return true;
}
}
}
return false;
},
changeZhuanhuanji:function(skill){
var player=this,info=get.info(skill),zhuanhuan=info.zhuanhuanji;
if(typeof zhuanhuan=='function') zhuanhuan(player,skill);
else if(zhuanhuan=='number') player.addMark(skill,1,false);
else player.storage[skill]=!player.storage[skill];
game.broadcastAll(function(player,skill){
player.$changeZhuanhuanji(skill);
},player,skill);
},
$changeZhuanhuanji:function(skill){
var mark=this.marks[skill];
if(mark){
if(mark.firstChild.reversed){
mark.firstChild.reversed=false;
mark.firstChild.style.transform='none';
}
else{
mark.firstChild.reversed=true;
mark.firstChild.style.transform='rotate(180deg)';
}
}
},
setSeatNum:function(num){
_status.seatNumSettled=true;
game.broadcastAll(function(player,num){
player.seatNum=num;
},this,num);
},
getSeatNum:function(){
if(typeof this.seatNum=='number') return this.seatNum;
return 0;
},
hasSex:function(sex){
if(this.sex=='unknown') return false;
if(this.sex=='double') return true;
return this.sex==sex;
},
sameSexAs:function(target){
var sex1=this.sex,sex2=target.sex;
if(sex1=='unknown'||sex2=='unknown') return false;
if(sex1=='double'||sex2=='double') return true;
return sex1==sex2;
},
differentSexFrom:function(target){
var sex1=this.sex,sex2=target.sex;
if(sex1=='unknown'||sex2=='unknown') return false;
if(sex1=='double'||sex2=='double') return true;
return sex1!=sex2;
},
addSkillBlocker:function(skill){
if(!this.storage.skill_blocker) this.storage.skill_blocker=[];
this.storage.skill_blocker.push(skill);
},
removeSkillBlocker:function(skill){
if(this.storage.skill_blocker){
this.storage.skill_blocker.remove(skill);
if(!this.storage.skill_blocker.length) delete this.storage.skill_blocker;
}
},
loseToSpecial:function(cards,tag,target){
var next=game.loseAsync({
player:this,
cards:cards,
tag:tag,
toStorage:true,
target:target||this,
});
next.setContent(function(){
"step 0"
player.lose(cards,ui.special).set('getlx',false);
"step 1"
var cards=event.cards.slice(0);
cards.removeArray(player.getCards('hejsx'));
if(cards.length) target.directgains(cards,null,event.tag)
});
return next;
},
addGaintag:function(cards,tag){
if(get.itemtype(cards)=='card') cards=[cards];
game.addVideo('addGaintag',this,[get.cardsInfo(cards),tag]);
game.broadcastAll(function(player,cards,tag){
var hs=player.getCards('hejsx');
for(var i of cards){
if(hs.contains(i)) i.addGaintag(tag);
}
},this,cards,tag);
},
removeGaintag:function(tag,cards){
cards=cards||this.getCards('h');
game.addVideo('removeGaintag',this,[tag,get.cardsInfo(cards)]);
game.broadcastAll(function(player,tag,cards){
for(var i of cards) i.removeGaintag(tag);
},this,tag,cards);
},
canSave:function(target){
var player=this;
if(player.hasSkillTag('save',true,target,true)) return true;
var name={},hs=player.getCards('hs');
for(var i of hs) name[get.name(i)]=true;
for(var i in lib.card){
if(lib.card[i].savable&&(lib.inpile.contains(i)||name[i])){
if(lib.filter.cardSavable({name:i},player,target)&&(_status.connectMode||player.hasUsableCard(i))) return true;
}
}
return false;
},
canSaveCard:function(card,target){
var player=this;
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
var mod=game.checkMod(card,player,target,'unchanged','cardSavable',player);
if(mod!='unchanged') return mod;
var savable=get.info(card).savable;
if(typeof savable=='function') savable=savable(card,player,target);
return savable;
},
showCharacter:function(num,log){
var toShow=[];
if((num==0||num==2)&&this.isUnseen(0)) toShow.add(this.name1);
if((num==1||num==2)&&this.isUnseen(1)) toShow.add(this.name2);
if(!toShow.length) return;
lib.element.player.$showCharacter.apply(this,arguments);
var next=game.createEvent('showCharacter',false);
next.player=this;
next.num=num;
next.toShow=toShow;
next._args=Array.from(arguments);
next.setContent('showCharacter');
var evt=_status.event;
evt.next.remove(next);
if(evt.logSkill) evt=evt.getParent();
evt.after.push(next);
return next;
},
$showCharacter:function(num,log){
if(num==0&&!this.isUnseen(0)){
return;
}
if(num==1&&(!this.name2||!this.isUnseen(1))){
return;
}
if(!this.isUnseen(2)){
return;
}
game.addVideo('showCharacter',this,num);
var skills;
switch(num){
case 0:
if(log!==false) game.log(this,'展示了主将','#b'+this.name1);
this.name=this.name1;
skills=lib.character[this.name][3]||[];
this.sex=lib.character[this.name][0];
if(this.group=='unknown') this.group=lib.character[this.name][1];
this.classList.remove('unseen');
break;
case 1:
if(log!==false) game.log(this,'展示了副将','#b'+this.name2);
skills=lib.character[this.name2][3]||[];
if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
if(this.name.indexOf('unknown')==0) this.name=this.name2;
this.classList.remove('unseen2');
break;
case 2:
if(log!==false){
if(this.name2) game.log(this,'展示了主将','#b'+this.name1,'、副将','#b'+this.name2);
else game.log(this,'展示了主将','#b'+this.name1);
}
this.name=this.name1;
var skills=(lib.character[this.name][3]||[]);
if(this.name2) skills=skills.concat(lib.character[this.name2][3]||[]);
this.sex=lib.character[this.name][0];
if(this.group=='unknown') this.group=lib.character[this.name][1];
this.classList.remove('unseen');
this.classList.remove('unseen2');
break;
}
if(!this.isUnseen(2)){
delete this.storage.nohp;
this.hp=this.storage.rawHp+this.maxHp-1;
this.maxHp=this.storage.rawMaxHp+this.maxHp-1;
this.node.hp.show();
this.update();
}
game.broadcast(function(player,name,sex,num,group){
player.group=group;
player.name=name;
player.sex=sex;
switch(num){
case 0:player.classList.remove('unseen');break;
case 1:player.classList.remove('unseen2');break;
case 2:player.classList.remove('unseen');player.classList.remove('unseen2');break;
}
if(!player.isUnseen(2)){
delete player.storage.nohp;
player.node.hp.show();
player.update();
}
},this,this.name,this.sex,num,this.group);
skills=skills.filter(skill=>{
var info=get.info(skill);
if(info&&info.zhuSkill&&!this.isZhu2()) return false;
return true;
});
for(var i=0;i<skills.length;i++){
if(this.hiddenSkills.contains(skills[i])){
this.hiddenSkills.remove(skills[i]);
this.addSkill(skills[i]);
}
}
this.checkConflict();
},
chooseToPlayBeatmap:function(beatmap){
var next=game.createEvent('chooseToPlayBeatmap');
next.player=this;
next.beatmap=beatmap;
next._args=Array.from(arguments);
next.setContent('chooseToPlayBeatmap');
return next;
},
chooseToMove:function(){
var next=game.createEvent('chooseToMove');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
}
next.setContent('chooseToMove');
next.filterOk=function(){return true};
next.filterMove=function(){return true};
return next;
},
chooseToGuanxing:function(num){
var next=game.createEvent('chooseToGuanxing');
next.num=num||1;
next.player=this;
next.setContent('chooseToGuanxing');
return next;
},
$throwEmotion:function(target,name){
game.addVideo('throwEmotion',this,[target.dataset.position,name]);
var getLeft=function(player){
if(player==game.me&&!ui.fakeme&&!ui.chess) return player.getLeft()+player.node.avatar.offsetWidth/2;
return player.getLeft()+player.offsetWidth/2;
}
var player=this;
var emotion=ui.create.div('','<div style="text-align:center"> <img src="'+lib.assetURL+'image/emotion/throw_emotion/'+name+'1.png"> </div>',game.chess?ui.chess:ui.window);
emotion.style.width='60px';
emotion.style.height='60px';
var width=emotion.offsetWidth/2;
var height=emotion.offsetHeight/2;
if(game.chess) width+=60;
var left=getLeft(player)-width;
var top=player.getTop()+player.offsetHeight/3-height;
emotion.style.left=left+'px';
emotion.style.top=top+'px';
var left2=getLeft(target)-width;
var top2=target.getTop()+target.offsetHeight/3-height;
emotion.style['z-index']=10;
emotion.style.transform='translateY('+(top2-top)+'px) translateX('+(left2-left)+'px)';
if(lib.config.background_audio) game.playAudio('effect','throw_'+name+get.rand(1,2));
setTimeout(function(){
emotion.innerHTML=('<div style="text-align:center"> <img src="'+lib.assetURL+'image/emotion/throw_emotion/'+name+'2.png"> </div>');
setTimeout(function(){
emotion.delete();
},1200);
},600);
},
tryJudgeAnimate:function(bool){
var player=this;
game.broadcast(function(player,bool){
player.trySkillAnimate(bool);
},player,bool);
if(bool) this.popup('判定生效','wood',false);
else this.popup('判定失效','fire',false);
},
trySkillAnimate:function(name,popname,checkShow){
if(!game.online&&lib.config.skill_animation_type!='off'&&lib.skill[name]&&lib.skill[name].skillAnimation){
if(lib.config.skill_animation_type=='default'){
checkShow=checkShow||'main';
}
else{
checkShow=false;
}
if(lib.skill[name].textAnimation){
checkShow=false;
}
this.$skill(lib.skill[name].animationStr||lib.translate[name],lib.skill[name].skillAnimation,lib.skill[name].animationColor,checkShow);
return;
}
var player=this;
game.broadcast(function(player,name,popname){
player.trySkillAnimate(name,popname);
},player,name,popname);
if(lib.animate.skill[name]) lib.animate.skill[name].apply(this,arguments);
else{
if(popname!=name) this.popup(popname,'water',false);
else this.popup(get.skillTranslation(name,this),'water',false);
}
},
tryCardAnimate:function(card,name,nature,popname){
var player=this;
game.broadcast(function(player,card,name,nature,popname){
player.tryCardAnimate(card,name,nature,popname);
},player,card,name,nature,popname);
if(lib.animate.card[card.name]) lib.animate.card[card.name].apply(this,arguments);
else {
if(!lib.config.show_card_prompt) return;
if(get.type(card)=='equip'&&lib.config.hide_card_prompt_equip) return;
if(get.type(card)=='basic'&&lib.config.hide_card_prompt_basic) return;
if(popname) player.popup({name:card.name,nature:card.nature},nature,false);
else player.popup(name,nature,false);
}
},
hasUsableCard:function(name){
var player=this;
if(player.countCards('hs',name)) return true;
var skills=player.getSkills('invisible').concat(lib.skill.global);
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var ifo=get.info(skills[i]);
if(ifo.viewAs&&typeof ifo.viewAs!='function'&&ifo.viewAs.name==name){
if(!ifo.viewAsFilter||ifo.viewAsFilter(player)!==false){
return true;
}
}
else{
var hiddenCard=get.info(skills[i]).hiddenCard;
if(typeof hiddenCard=='function'&&hiddenCard(player,name)){
return true;
}
}
}
},
inRange:function(to){
var from=this;
if(from==to||from.hasSkill('undist')||to.hasSkill('undist')) return false;
if(!game.players.contains(from)&&!game.dead.contains(from)) return false;
if(!game.players.contains(to)&&!game.dead.contains(to)) return false;
var mod1=game.checkMod(from,to,'unchanged','inRange',from);
if(mod1!='unchanged') return mod1;
var mod2=game.checkMod(from,to,'unchanged','inRangeOf',to);
if(mod2!='unchanged') return mod2;
var range=from.getAttackRange();
if(range<1) return false;
var player=from,m,n=1,i;
var fxy,txy;
if(game.chess){
fxy=from.getXY();
txy=to.getXY();
n=Math.abs(fxy[0]-txy[0])+Math.abs(fxy[1]-txy[1]);
}
else if(to.isMin(true)||from.isMin(true)){}
else{
var length=game.players.length;
var totalPopulation=game.players.length+game.dead.length+1;
for(var iwhile=0;iwhile<totalPopulation;iwhile++){
if(player.nextSeat!=to){
player=player.nextSeat;
if(player.isAlive()&&!player.isOut()&&!player.hasSkill('undist')&&!player.isMin(true)) n++;
}
else{
break;
}
}
for(i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i].hasSkill('undist')||game.players[i].isMin(true)) length--;
}
if(from.isDead()) length++;
if(to.isDead()) length++;
var left=from.hasSkillTag('left_hand');
var right=from.hasSkillTag('right_hand');
if(left===right) n=Math.min(n,length-n);
else if(left==true) n=length-n;
}
n=game.checkMod(from,to,n,'globalFrom',from);
n=game.checkMod(from,to,n,'globalTo',to);
m=n;
m=game.checkMod(from,to,m,'attackFrom',from);
m=game.checkMod(from,to,m,'attackTo',to);
var equips1=from.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
}),equips2=to.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
});
for(i=0;i<equips1.length;i++){
var info=get.info(equips1[i]).distance;
if(!info) continue;
if(info.globalFrom){
m+=info.globalFrom;
n+=info.globalFrom;
}
}
for(i=0;i<equips2.length;i++){
var info=get.info(equips2[i]).distance;
if(!info) continue;
if(info.globalTo){
m+=info.globalTo;
n+=info.globalTo;
}
if(info.attaclTo){
m+=info.attaclTo;
}
}
return m<=range;
},
inRangeOf:function(source){
return source.inRange(this);
},
//Get the player's HP not less than 0. Set “raw” to true to get the player's raw HP instead.
//获取角色的体力值。设置“raw”为true以获取角色的体力。
getHp:function(raw){
return raw?this.hp:Math.max(0,this.hp);
},
//Set “raw” to true to get the player's raw damaged HP instead.
//设置“raw”为true以获取角色已损失的体力。
getDamagedHp:function(raw){
return this.maxHp-this.getHp(raw);
},
changeGroup:function(group,log,broadcast){
var next=game.createEvent('changeGroup');
next.player=this;
next.log=true;
for(var i=0;i<arguments.length;i++){
var arg=arguments[i];
if(lib.group.contains(arg)){
next.group=arg;
}
else if(typeof arg==='boolean'){
next.log=arg;
}
else if(arg==='nobroadcast'){
next.broadcast=false;
}
}
next.setContent('changeGroup');
return next;
},
chooseToDuiben:function(target){
var next=game.createEvent('chooseToDuiben');
next.player=this;
next.target=target;
next.setContent('chooseToDuiben');
return next;
},
chooseToPSS:function(target){
var next=game.createEvent('chooseToPSS');
next.player=this;
next.target=target;
next.setContent('chooseToPSS');
return next;
},
chooseToEnable:function(){
var next=game.createEvent('chooseToEnable');
next.player=this;
next.setContent('chooseToEnable');
return next;
},
chooseToDisable:function(horse){
var next=game.createEvent('chooseToDisable');
next.player=this;
if(horse) next.horse=true;
next.setContent('chooseToDisable');
return next;
},
isPhaseUsing:function(notmeisok){
if(!notmeisok&&_status.currentPhase!=this) return false;
return _status.event.name=='phaseUse'||_status.event.getParent('phaseUse').name=='phaseUse';
},
swapEquip:function(target){
var next=game.createEvent('swapEquip');
next.player=this;
next.target=target;
next.setContent('swapEquip');
return next;
},
canCompare:function(target){
if(this==target) return false;
if(!this.countCards('h')||!target.countCards('h')) return false;
if(this.hasSkillTag('noCompareSource')||target.hasSkillTag('noCompareTarget')) return false;
return true;
},
$disableJudge:function(){
var player=this;
game.addVideo('$disableJudge',player);
player.storage._disableJudge=true;
var card=game.createCard('disable_judge','','');
card.fix();
card.classList.add('feichu');
card.style.transform='';
card.classList.add('drawinghidden');
player.node.judges.insertBefore(card,player.node.judges.firstChild);
ui.updatej(player);
},
$enableJudge:function(){
var player=this;
game.addVideo('$enableJudge',player);
player.storage._disableJudge=false;
for(var i=0;i<player.node.judges.childNodes.length;i++){
if(player.node.judges.childNodes[i].name=='disable_judge'){
player.node.judges.removeChild(player.node.judges.childNodes[i]);
break;
}
}
},
disableJudge:function(){
var next=game.createEvent('disableJudge');
next.player=this;
next.source=_status.event.player;
next.setContent('disableJudge');
return next;
},
enableJudge:function(){
var next=game.createEvent('enableJudge');
next.player=this;
next.source=_status.event.player;
next.setContent('enableJudge');
return next;
},
//原有函数
init:function(character,character2,skill,update){
if(typeof character=='string'&&!lib.character[character]){
lib.character[character]=get.character(character);
}
if(typeof character2=='string'&&!lib.character[character2]){
lib.character[character2]=get.character(character2);
}
if(!lib.character[character]) return;
if(get.is.jun(character2)){
var tmp=character;
character=character2;
character2=tmp;
}
if(character2==false){
skill=false;
character2=null;
}
var info=lib.character[character];
if(!info){
info=['','',1,[],[]];
}
if(!info[4]){
info[4]=[];
}
var skills=info[3].slice(0);
this.clearSkills(true);
this.classList.add('fullskin');
if(!game.minskin&&get.is.newLayout()&&!info[4].contains('minskin')){
this.classList.remove('minskin');
this.node.avatar.setBackground(character,'character');
}
else{
this.node.avatar.setBackground(character,'character');
if(info[4].contains('minskin')){
this.classList.add('minskin');
}
else if(game.minskin){
this.classList.add('minskin');
}
else{
this.classList.remove('minskin');
}
}
var hp1=get.infoHp(info[2]);
var maxHp1=get.infoMaxHp(info[2]);
var hujia1=get.infoHujia(info[2]);
this.node.avatar.show();
this.node.count.show();
this.node.equips.show();
this.name=character;
this.name1=character;
this.sex=info[0];
this.group=info[1];
this.hp=hp1;
this.maxHp=maxHp1;
this.hujia=hujia1;
this.node.intro.innerHTML=lib.config.intro;
this.node.name.dataset.nature=get.groupnature(this.group);
lib.setIntro(this);
this.node.name.innerHTML=get.slimName(character);
if(this.classList.contains('minskin')&&this.node.name.querySelectorAll('br').length>=4){
this.node.name.classList.add('long');
}
if(info[4].contains('hiddenSkill')&&!this.noclick){
if(!this.hiddenSkills) this.hiddenSkills=[];
this.hiddenSkills.addArray(skills);
skills=[];
this.classList.add(_status.video?'unseen_v':'unseen');
this.name='unknown';
if(!this.node.name_seat&&!_status.video){
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(get.translation(this.name)),this);
this.node.name_seat.dataset.nature=get.groupnature(this.group);
}
this.sex='male';
//this.group='unknown';
this.storage.nohp=true;
skills.add('g_hidden_ai');
}
if(character2&&lib.character[character2]){
var info2=lib.character[character2];
if(!info2){
info2=['','',1,[],[]];
}
if(!info2[4]){
info2[4]=[];
}
this.classList.add('fullskin2');
this.node.avatar2.setBackground(character2,'character');
this.node.avatar2.show();
this.name2=character2;
var hp2=get.infoHp(info2[2]);
var maxHp2=get.infoMaxHp(info2[2]);
var hujia2=get.infoHujia(info2[2]);
this.hujia+=hujia2;
var double_hp;
if(_status.connectMode||get.mode()=='single'){
double_hp='pingjun';
}
else{
double_hp=get.config('double_hp');
}
switch(double_hp){
case 'pingjun':{
this.maxHp=Math.floor((maxHp1+maxHp2)/2);
this.hp=Math.floor((hp1+hp2)/2);
this.singleHp=((maxHp1+maxHp2)%2===1);
break;
}
case 'zuidazhi':{
this.maxHp=Math.max(maxHp1,maxHp2);
this.hp=Math.max(hp1,hp2);
break;
}
case 'zuixiaozhi':{
this.maxHp=Math.min(maxHp1,maxHp2);
this.hp=Math.min(hp1,hp2);
break;
}
case 'zonghe':{
this.maxHp=maxHp1+maxHp2;
this.hp=hp1+hp2;
break;
}
default:{
this.maxHp=maxHp1+maxHp2-3;
this.hp=hp1+hp2-3;
};
}
this.node.count.classList.add('p2');
if(info2[4].contains('hiddenSkill')&&!this.noclick){
if(!this.hiddenSkills) this.hiddenSkills=[];
this.hiddenSkills.addArray(info2[3]);
this.classList.add(_status.video?'unseen2_v':'unseen2');
this.storage.nohp=true;
skills.add('g_hidden_ai');
}
else skills=skills.concat(info2[3]);
this.node.name2.innerHTML=get.slimName(character2);
}
if(this.storage.nohp){
this.storage.rawHp=this.hp;
this.storage.rawMaxHp=this.maxHp;
this.hp=1;
this.maxHp=1;
this.node.hp.hide();
}
if(skill!=false){
skills=skills.filter(skill=>{
var info=get.info(skill);
if(info&&info.zhuSkill&&!this.isZhu2()) return false;
return true;
});
for(var i=0;i<skills.length;i++){
this.addSkill(skills[i]);
}
this.checkConflict();
}
lib.group.add(this.group);
if(this.inits){
for(var i=0;i<lib.element.player.inits.length;i++){
lib.element.player.inits[i](this);
}
}
if(this._inits){
for(var i=0;i<this._inits.length;i++){
this._inits[i](this);
}
}
if(update!==false) this.update();
return this;
},
initOL:function(name,character){
this.node.avatar.setBackground(character,'character');
this.node.avatar.show();
this.node.name.innerHTML=get.verticalStr(name);
this.nickname=name;
this.avatar=character;
this.node.nameol.innerHTML='';
if(lib.character[character]) this.sex=lib.character[character][0];
},
uninitOL:function(){
this.node.avatar.hide();
this.node.name.innerHTML='';
this.node.identity.firstChild.innerHTML='';
delete this.nickname;
delete this.avatar;
delete this.sex;
},
initRoom:function(info,info2){
var str='';
this.serving=false;
if(!info||info=='server'){
this.roomempty=true;
str='空房间';
this.roomfull=false;
this.roomgaming=false;
this.version=null;
if(info=='server'){
this.serving=true;
}
}
else{
var config=info[2];
this.key=info[4];
this.roomempty=false;
str+=get.modetrans(config);
str+=' 模式 ';
for(var i=str.length;i<11;i++) str+=' ';
this.version=config.version;
if(config.gameStarted){
str+='<span class="firetext">游戏中</span> ';
if(config.observe&&config.observeReady&&this.version==lib.versionOL){
this.classList.remove('exclude');
}
else{
this.classList.add('exclude');
}
}
else{
str+='<span class="greentext">等待中</span> ';
if(this.version!=lib.versionOL){
this.classList.add('exclude');
}
else{
this.classList.remove('exclude');
}
}
this.maxHp=parseInt(config.number);
this.hp=Math.min(this.maxHp,info[3]);
if(this.hp<this.maxHp||config.gameStarted) str+=('人数:'+this.hp+'/'+this.maxHp);
else str+=('人数:<span class="firetext">'+this.hp+'/'+this.maxHp+'</span>');
str+=(' ('+info[0].slice(0,12)+' 的房间)');
if(config.mode!='guozhan'&&(config.mode!='doudizhu'||config.doudizhu_mode!='online')){
str+='【';
for(var i=0;i<config.cardPack.length;i++){
str+=(get.translation(config.cardPack[i]+'_card_config').slice(0,2));
if(i<config.cardPack.length-1) str+='+';
}
str+='】';
}
this.config=config;
if(this.hp==this.maxHp&&!config.gameStarted){
this.roomfull=true;
}
else{
this.roomfull=false;
}
if(config.gameStarted&&(!config.observe||!config.observeReady)){
this.roomgaming=true;
}
else{
this.roomgaming=false;
}
}
this.firstChild.innerHTML=str;
return this;
},
reinit:function(from,to,maxHp,online){
var info1=lib.character[from];
var info2=lib.character[to];
var smooth=true;
if(maxHp=='nosmooth'){
smooth=false;
maxHp=null;
}
if(this.name2==from){
this.name2=to;
if(this.isUnseen(0)&&!this.isUnseen(1)){
this.sex=info2[0];
this.name=to;
}
if(smooth) this.smoothAvatar(true);
this.node.avatar2.setBackground(to,'character');
this.node.name2.innerHTML=get.slimName(to);
}
else if(this.name==from||this.name1==from){
if(this.name1==from){
this.name1=to;
}
if(!this.classList.contains('unseen2')){
this.name=to;
this.sex=info2[0];
}
if(smooth) this.smoothAvatar(false);
this.node.avatar.setBackground(to,'character');
this.node.name.innerHTML=get.slimName(to);
if(this==game.me&&ui.fakeme){
ui.fakeme.style.backgroundImage=this.node.avatar.style.backgroundImage;
}
}
else{
return this;
}
if(online){
return;
}
for(var i=0;i<info1[3].length;i++){
this.removeSkill(info1[3][i]);
}
for(var i=0;i<info2[3].length;i++){
var info=get.info(info2[3][i]);
if(info&&info.zhuSkill&&!this.isZhu2()) continue;
this.addSkill(info2[3][i]);
}
if(Array.isArray(maxHp)){
this.maxHp=maxHp[1];
this.hp=maxHp[0];
}
else{
var num;
if(maxHp===false){
num=0;
}
else{
if(typeof maxHp!='number'){
maxHp=get.infoMaxHp(info2[2]);
}
num=maxHp-get.infoMaxHp(info1[2]);
}
if(typeof this.singleHp=='boolean'){
if(num%2!=0){
if(this.singleHp){
this.maxHp+=(num+1)/2;
this.singleHp=false;
}
else{
this.maxHp+=(num-1)/2;
this.singleHp=true;
if(!game.online){
this.doubleDraw();
}
}
}
else{
this.maxHp+=num/2;
}
}
else{
this.maxHp+=num;
}
}
game.broadcast(function(player,from,to,skills){
player.reinit(from,to,null,true);
player.applySkills(skills);
},this,from,to,get.skillState(this));
game.addVideo('reinit3',this,{
from:from,
to:to,
hp:this.maxHp,
avatar2:this.name2==to
});
this.update();
},
uninit:function(){
this.expandedSlots={};
this.disabledSlots={};
this.$syncDisable();
if(this.isDisabledJudge()){
game.broadcastAll(function(player){
player.storage._disableJudge=false;
for(var i=0;i<player.node.judges.childNodes.length;i++){
if(player.node.judges.childNodes[i].name=='disable_judge'){
player.node.judges.removeChild(player.node.judges.childNodes[i]);
break;
}
}
},this);
}
this.node.avatar.hide();
this.node.count.hide();
if(this.node.wuxing){
this.node.wuxing.hide();
}
if(this.node.name_seat){
this.node.name_seat.remove();
delete this.node.name_seat;
}
if(this.storage.nohp) this.node.hp.show();
this.classList.remove('unseen');
this.classList.remove('unseen2');
delete this.name;
delete this.name1;
delete this.sex;
delete this.group;
delete this.hp;
delete this.maxHp;
delete this.hujia;
this.clearSkills(true);
this.node.identity.style.backgroundColor='';
this.node.intro.innerHTML='';
this.node.name.innerHTML='';
this.node.hp.innerHTML='';
this.node.count.innerHTML='0';
if(this.name2){
delete this.singleHp;
this.node.avatar2.hide();
this.node.name2.innerHTML='';
this.classList.remove('fullskin2')
delete this.name2;
this.node.count.classList.remove('p2');
}
for(var mark in this.marks){
this.marks[mark].remove();
}
ui.updatem(this);
this.skipList=[];
this.skills=this.skills.contains('cangji_yozuru')?['cangji_yozuru']:[];
this.initedSkills=[];
this.additionalSkills={};
this.disabledSkills={};
this.hiddenSkills=[];
this.awakenedSkills=[];
this.forbiddenSkills={};
this.phaseNumber=0;
this.stat=[{card:{},skill:{}}];
this.tempSkills={};
this.storage={};
this.marks={};
this.ai={friend:[],enemy:[],neutral:[]};
return this;
},
getLeft:function(){
return this.offsetLeft;
},
getTop:function(){
return this.offsetTop;
},
smoothAvatar:function(vice,video){
var div=ui.create.div('.fullsize');
if(vice){
div.style.background=getComputedStyle(this.node.avatar2).background;
this.node.avatar2.appendChild(div);
}
else{
div.style.background=getComputedStyle(this.node.avatar).background;
this.node.avatar.appendChild(div);
}
ui.refresh(div);
div.style.transition='all 1s';
setTimeout(function(){
div.classList.add('removing');
setTimeout(function(){
div.remove();
},2000);
},100);
if(video!=false){
game.addVideo('smoothAvatar',this,vice);
}
},
changeSeat:function(position,video){
var player=this;
if(video!==false) game.addVideo('changeSeat',player,position);
var rect1=player.getBoundingClientRect();
player.style.transition='all 0s';
ui.refresh(player);
player.dataset.position=position;
var rect2=player.getBoundingClientRect();
var dx=rect1.left-rect2.left;
var dy=rect1.top-rect2.top;
if((game.chess||(player.dataset.position!=0&&position!=0))&&player.classList.contains('linked')){
player.style.transform='rotate(-90deg) translate('+(-dy)+'px,'+(dx)+'px)';
}
else{
player.style.transform='translate('+(dx)+'px,'+(dy)+'px)';
}
setTimeout(function(){
player.style.transition='';
ui.refresh(player);
player.style.transform='';
},100);
},
send:function(){
if(!this.ws||this.ws.closed) return this;
this.ws.send.apply(this.ws,arguments);
return this;
},
getId:function(){
if(_status.video||_status.connectMode) return this;
if(this.playerid){
delete game.playerMap[this.playerid];
}
this.playerid=get.id();
game.playerMap[this.playerid]=this;
return this;
},
throwEmotion:function(target,emotion){
game.broadcastAll(function(player,target,emotion){
player.$throwEmotion(target,emotion);
},this,target,emotion);
},
emotion:function(pack,id){
var str='<img src="##assetURL##image/emotion/'+pack+'/'+id+'.gif" width="50" height="50">';
lib.element.player.say.call(this,str);
game.broadcast(function(id,str){
if(lib.playerOL[id]){
lib.playerOL[id].say(str);
}
else if(game.connectPlayers){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==id){
lib.element.player.say.call(game.connectPlayers[i],str);
return;
}
}
}
},this.playerid,str);
},
chat:function(str){
if(get.is.banWords(str)) return;
lib.element.player.say.call(this,str);
game.broadcast(function(id,str){
if(lib.playerOL[id]){
lib.playerOL[id].say(str);
}
else if(game.connectPlayers){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==id){
lib.element.player.say.call(game.connectPlayers[i],str);
return;
}
}
}
},this.playerid,str);
},
say:function(str){
str=str.replace(/##assetURL##/g,lib.assetURL);
var dialog=ui.create.dialog('hidden');
dialog.classList.add('static');
dialog.add('<div class="text" style="word-break:break-all;display:inline">'+str+'</div>');
dialog.classList.add('popped');
ui.window.appendChild(dialog);
var width=dialog.content.firstChild.firstChild.offsetWidth;
if(width<190){
dialog._mod_height=-16;
}
else{
dialog.content.firstChild.style.textAlign='left';
}
dialog.style.width=(width+16)+'px';
var refnode;
if(this.node&&this.node.avatar&&this.parentNode==ui.arena){
refnode=this.node.avatar;
}
if(refnode){
lib.placePoppedDialog(dialog,{
clientX:(ui.arena.offsetLeft+this.getLeft()+refnode.offsetLeft+refnode.offsetWidth/2)*game.documentZoom,
clientY:(ui.arena.offsetTop+this.getTop()+refnode.offsetTop+refnode.offsetHeight/4)*game.documentZoom
});
}
else{
lib.placePoppedDialog(dialog,{
clientX:(this.getLeft()+this.offsetWidth/2)*game.documentZoom,
clientY:(this.getTop()+this.offsetHeight/4)*game.documentZoom
});
}
if(dialog._mod_height){
dialog.content.firstChild.style.padding=0;
}
setTimeout(function(){
dialog.delete();
},lib.quickVoice.indexOf(str)!=-1?3800:2000);
var name=get.translation(this.name);
var info=[name?(name+'['+this.nickname+']'):this.nickname,str];
lib.chatHistory.push(info);
if(_status.addChatEntry){
if(_status.addChatEntry._origin.parentNode){
_status.addChatEntry(info,false);
}
else{
delete _status.addChatEntry;
}
}
if(lib.config.background_speak&&lib.quickVoice.indexOf(str)!=-1){
game.playAudio('voice',(this.sex=='female'?'female':'male'),lib.quickVoice.indexOf(str));
}
},
showGiveup:function(){
this._giveUp=true;
if(this==game.me){
ui.create.giveup();
}
else if(this.isOnline2()){
this.send(ui.create.giveup);
}
},
applySkills:function(skills){
for(var i in skills){
if(i=='global'){
lib.skill.global=skills[i];
}
//else if(i=='skillinfo'){
// for(var j in skills[i]){
// if(!lib.skill[j]){
// lib.skill[j]={};
// }
// lib.skill[j].chooseButton=skills[i][j];
// }
//}
else if(i=='stat'){
this.stat=[skills.stat];
}
else if(lib.playerOL[i]){
for(var j in skills[i]){
lib.playerOL[i][j]=skills[i][j];
}
}
}
},
getState:function(){
var state={
hp:this.hp,
maxHp:this.maxHp,
nickname:this.nickname,
sex:this.sex,
group:this.group,
name:this.name,
name1:this.name1,
name2:this.name2,
handcards:this.getCards('hs'),
gaintag:[],
equips:this.getCards('e'),
judges:this.getCards('j'),
specials:this.getCards('s'),
expansions:this.getCards('x'),
expansion_gaintag:[],
disableJudge:this.isDisabledJudge(),
disabledSlots:this.disabledSlots,
expandedSlots:this.expandedSlots,
views:[],
position:parseInt(this.dataset.position),
hujia:this.hujia,
side:this.side,
identityShown:this.identityShown,
identityNode:[this.node.identity.innerHTML,this.node.identity.dataset.color],
identity:this.identity,
dead:this.isDead(),
linked:this.isLinked(),
turnedover:this.isTurnedOver(),
out:this.isOut(),
phaseNumber:this.phaseNumber,
unseen:this.isUnseen(0),
unseen2:this.isUnseen(1),
seatNum:this.seatNum,
}
for(var i=0;i<state.judges.length;i++){
state.views[i]=state.judges[i].viewAs;
}
for(var i=0;i<state.handcards.length;i++){
state.gaintag[i]=state.handcards[i].gaintag;
}
for(var i=0;i<state.expansions.length;i++){
state.expansion_gaintag[i]=state.expansions[i].gaintag;
}
if(this.getModeState){
state.mode=this.getModeState();
}
return state;
},
setNickname:function(str){
this.node.nameol.innerHTML=(str||this.nickname||'').slice(0,12);
return this;
},
setAvatar:function(name,name2,video,fakeme){
var node;
if(this.name2==name){
node=this.node.avatar2;
this.smoothAvatar(true,video);
}
else if(this.name==name){
node=this.node.avatar;
this.smoothAvatar(false,video);
}
if(node){
node.setBackground(name2,'character');
if(this==game.me&&ui.fakeme&&fakeme!==false){
ui.fakeme.style.backgroundImage=node.style.backgroundImage;
}
if(video!=false){
game.addVideo('setAvatar',this,[name,name2]);
}
}
game.broadcast(function(player,name,name2){
player.setAvatar(name,name2,false);
},this,name,name2);
},
setAvatarQueue:function(name, list){
var node;
var player=this;
if(player.name2==name){
node=player.node.avatar2;
}
else{
node=player.node.avatar;
}
if(node._avatarqueue){
for(var i=0;i<list.length;i++){
node._avatarqueue.push(list[i]);
}
}
else{
var func=function(){
if(node._avatarqueue.length){
player.setAvatar(name,node._avatarqueue.shift(),false,false);
}
else{
clearInterval(node._avatarqueueinterval);
delete node._avatarqueue;
delete node._avatarqueueinterval;
player.setAvatar(name,name,false,false);
}
};
node._avatarqueue=list.slice(0);
node._avatarqueueinterval=setInterval(func,1000);
func();
}
game.addVideo('setAvatarQueue',this,[name,list]);
},
flashAvatar:function(skill,name){
if(lib.skill[name]&&!lib.character[name]){
var stop=false;
var list=lib.config.all.characters.slice(0);
for(var i in lib.characterPack){
list.add(i);
}
for(var i=0;i<list.length;i++){
for(var j in lib.characterPack[list[i]]){
if(lib.characterPack[list[i]][j][3].contains(name)){
name=j;
stop=true;
break;
}
}
if(stop){
break;
}
}
}
if(lib.character[this.name2]&&lib.character[this.name2][3].contains(skill)){
this.setAvatarQueue(this.name2,[name]);
}
else{
this.setAvatarQueue(this.name,[name]);
}
},
update:function(){
if(_status.video&&arguments.length==0) return;
if(this.hp>=this.maxHp) this.hp=this.maxHp;
var hp=this.node.hp;
hp.style.transition='none';
game.broadcast(function(player,hp,maxHp,hujia){
player.hp=hp;
player.maxHp=maxHp;
player.hujia=hujia;
player.update();
},this,this.hp,this.maxHp,this.hujia);
if(!_status.video){
if(this.hujia){
this.markSkill('ghujia');
}
else{
this.unmarkSkill('ghujia');
}
}
if(!this.storage.nohp){
if(this.maxHp==Infinity){
hp.innerHTML='∞';
}
else if(game.layout=='default'&&this.maxHp>14){
hp.innerHTML=this.hp+'/'+this.maxHp;
hp.classList.add('text');
}
else if(get.is.newLayout()&&
(
this.maxHp>9||
(this.maxHp>5&&this.classList.contains('minskin'))||
((game.layout=='mobile'||game.layout=='long')&&this.dataset.position==0&&this.maxHp>7)
)){
hp.innerHTML=this.hp+'<br>/<br>'+this.maxHp+'<div></div>';
if(this.hp==0){
hp.lastChild.classList.add('lost');
}
hp.classList.add('textstyle');
// hp.classList.remove('long');
}
else{
hp.innerHTML='';
hp.classList.remove('text');
hp.classList.remove('textstyle');
while(this.maxHp>hp.childNodes.length){
ui.create.div(hp);
}
while(Math.max(0,this.maxHp)<hp.childNodes.length){
hp.removeChild(hp.lastChild);
}
for(var i=0;i<this.maxHp;i++){
var index=i;
if(get.is.newLayout()){
index=this.maxHp-i-1;
}
if(i<this.hp){
hp.childNodes[index].classList.remove('lost');
}
else{
hp.childNodes[index].classList.add('lost');
}
}
// if(this.maxHp==9){
// hp.classList.add('long');
// }
// else{
// hp.classList.remove('long');
// }
}
if(hp.classList.contains('room')){
hp.dataset.condition='high';
}
else if(this.hp==0){
hp.dataset.condition='';
}
else if(this.hp>Math.round(this.maxHp/2)||this.hp===this.maxHp){
hp.dataset.condition='high';
}
else if(this.hp>Math.floor(this.maxHp/3)){
hp.dataset.condition='mid';
}
else{
hp.dataset.condition='low';
}
setTimeout(function(){
hp.style.transition='';
});
}
var numh=this.countCards('h');
if(_status.video){
numh=arguments[0];
}
if(numh>=10){
numh=numh.toString();
this.node.count.dataset.condition='low';
this.node.count.innerHTML=numh[0]+'<br>'+numh[1];
}
else{
if(numh>5){
this.node.count.dataset.condition='higher';
}
else if(numh>2){
this.node.count.dataset.condition='high';
}
else if(numh>0){
this.node.count.dataset.condition='mid';
}
else{
this.node.count.dataset.condition='none';
}
this.node.count.innerHTML=numh;
}
if(this.updates){
for(var i=0;i<lib.element.player.updates.length;i++){
lib.element.player.updates[i](this);
}
}
if(!_status.video){
game.addVideo('update',this,[this.countCards('h'),this.hp,this.maxHp,this.hujia]);
}
this.updateMarks();
return this;
},
clearMark:function(i,log){
let num=this.countMark(i);
if(num>0) this.removeMark(i,num,log)
},
removeMark:function(i,num,log){
if(typeof num!='number'||!num) num=1;
if(typeof this.storage[i]!='number'||!this.storage[i]) return;
if(num>this.storage[i]) num=this.storage[i];
this.storage[i]-=num;
if(log!==false){
var str=false;
var info=get.info(i);
if(info&&info.intro&&(info.intro.name||info.intro.name2)) str=info.intro.name2||info.intro.name;
else str=lib.translate[i];
if(str) game.log(this,'移去了',get.cnNumber(num),'个','#g【'+str+'】');
}
this.syncStorage(i);
this[(this.storage[i]||(lib.skill[i]&&lib.skill[i].mark))?'markSkill':'unmarkSkill'](i);
},
addMark:function(i,num,log){
if(typeof num!='number'||!num) num=1;
if(typeof this.storage[i]!='number') this.storage[i]=0;
this.storage[i]+=num;
if(log!==false){
var str=false;
var info=get.info(i);
if(info&&info.intro&&(info.intro.name||info.intro.name2)) str=info.intro.name2||info.intro.name;
else str=lib.translate[i];
if(str) game.log(this,'获得了',get.cnNumber(num),'个','#g【'+str+'】');
}
this.syncStorage(i);
this.markSkill(i);
},
countMark:function(i){
if(this.storage[i]==undefined) return 0;
if(typeof this.storage[i]=='number') return this.storage[i];
if(Array.isArray(this.storage[i])) return this.storage[i].length;
return 0;
},
hasMark:function(i){
return this.countMark(i)>0;
},
updateMark:function(i,storage){
if(!this.marks[i]){
if(lib.skill[i]&&lib.skill[i].intro&&(this.storage[i]||lib.skill[i].intro.markcount)){
this.markSkill(i);
if(!this.marks[i]) return this;
}
else{
return this;
}
}
if(storage&&this.storage[i]){
this.syncStorage(i);
}
if(i=='ghujia'||((!this.marks[i].querySelector('.image')||this.storage[i+'_markcount'])&&
lib.skill[i]&&lib.skill[i].intro&&!lib.skill[i].intro.nocount&&
(this.storage[i]||this.storage[i+'_markcount']||lib.skill[i].intro.markcount))){
this.marks[i].classList.add('overflowmark')
var num=0;
if(typeof lib.skill[i].intro.markcount=='function'){
num=lib.skill[i].intro.markcount(this.storage[i],this);
}
else if(lib.skill[i].intro.markcount=='expansion'){
num=this.countCards('x',(card)=>card.hasGaintag(i));
}
else if(typeof this.storage[i+'_markcount']=='number'){
num=this.storage[i+'_markcount'];
}
else if(i=='ghujia'){
num=this.hujia;
}
else if(typeof this.storage[i]=='number'){
num=this.storage[i];
}
else if(Array.isArray(this.storage[i])){
num=this.storage[i].length;
}
if(num){
if(!this.marks[i].markcount){
this.marks[i].markcount=ui.create.div('.markcount.menubutton',this.marks[i]);
}
this.marks[i].markcount.innerHTML=num;
}
else if(this.marks[i].markcount){
this.marks[i].markcount.delete();
delete this.marks[i].markcount;
}
}
else{
if(this.marks[i].markcount){
this.marks[i].markcount.delete();
delete this.marks[i].markcount;
}
if(lib.skill[i].mark=='auto'){
this.unmarkSkill(i);
}
}
return this;
},
updateMarks:function(connect){
if(typeof connect=='string'&&_status.connectMode&&!game.online){
game.broadcast(function(player,storage,skill){
player.storage[skill]=storage;
player.updateMarks();
},this,this.storage[connect],connect);
}
for(var i in this.marks){
this.updateMark(i);
}
},
num:function(arg1,arg2,arg3){
if(get.itemtype(arg1)=='position'){
return this.get(arg1,arg2,arg3).length;
}
else if(arg1=='s'){
if(typeof arg2=='boolean'){
return game.expandSkills(this.getSkills(arg2).concat(lib.skill.global)).contains(arg3);
}
else{
return game.expandSkills(this.getSkills().concat(lib.skill.global)).contains(arg2);
}
}
},
line:function(target,config){
if(get.itemtype(target)=='players'){
for(var i=0;i<target.length;i++){
this.line(target[i],config);
}
}
else if(get.itemtype(target)=='player'){
if(target==this) return;
game.broadcast(function(player,target,config){
player.line(target,config);
},this,target,config);
game.addVideo('line',this,[target.dataset.position,config]);
game.linexy([
this.getLeft()+this.offsetWidth/2,
this.getTop()+this.offsetHeight/2,
target.getLeft()+target.offsetWidth/2,
target.getTop()+target.offsetHeight/2
],config,true);
}
},
line2:function(targets,config){
this.line(targets[0],config);
targets=targets.slice(0);
for(var i=1;i<targets.length;i++){
(function(j){
setTimeout(function(){
targets[j-1].line(targets[j],config);
},lib.config.duration*i);
}(i));
}
},
getNext:function(){
if(this.hasSkill('undist')) return null;
var target=this;
for(var i=0;i<game.players.length-1;i++){
target=target.next;
if(!target.hasSkill('undist')){
return target;
}
}
return null;
},
getPrevious:function(){
if(this.hasSkill('undist')) return null;
var target=this;
for(var i=0;i<game.players.length-1;i++){
target=target.previous;
if(!target.hasSkill('undist')){
return target;
}
}
return null;
},
countUsed:function(card,type){
if(type===true){
var num=0;
var history=this.getHistory('useCard');
for(var i=0;i<history.length;i++){
if(!card) num++;
else if(typeof card=='string'&&history[i].card&&card==history[i].card.name) num++;
else if(typeof card=='object'&&history[i].card&&card.name==history[i].card.name) num++;
}
return num;
}
var num;
var stat=this.getStat('card');
if(!card){
num=0;
for(var i in stat){
if(typeof stat[i]=='number') num+=stat[i];
}
return num;
}
if(typeof card=='object'){
card=card.name;
}
num=stat[card];
if(typeof num!='number') return 0;
return num;
},
countSkill:function(skill){
var num=this.getStat('skill')[skill];
if(num==undefined) return 0;
return num;
},
getStockSkills:function(unowned,unique,hidden){
var list=[];
if(lib.character[this.name]&&(hidden||!this.isUnseen(0))){
list.addArray(lib.character[this.name][3]);
}
if(lib.character[this.name1]&&(hidden||!this.isUnseen(0))){
list.addArray(lib.character[this.name1][3]);
}
if(lib.character[this.name2]&&(hidden||!this.isUnseen(1))){
list.addArray(lib.character[this.name2][3]);
}
if(!unowned){
for(var i=0;i<list.length;i++){
if(!this.hasSkill(list[i])){
list.splice(i--,1);
}
}
}
if(!unique){
for(var i=0;i<list.length;i++){
var info=lib.skill[list[i]];
if(!info||info.unique||info.temp||info.sub||info.charlotte){
list.splice(i--,1);
}
}
}
return list;
},
getCards:function(arg1,arg2){
if(typeof arg1!='string'){
arg1='h';
}
var cards=[],cards1=[];
var i,j;
for(i=0;i<arg1.length;i++){
if(arg1[i]=='h'){
for(j=0;j<this.node.handcards1.childElementCount;j++){
if(!this.node.handcards1.childNodes[j].classList.contains('removing')&&!this.node.handcards1.childNodes[j].classList.contains('glows')){
cards.push(this.node.handcards1.childNodes[j]);
}
}
for(j=0;j<this.node.handcards2.childElementCount;j++){
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&!this.node.handcards2.childNodes[j].classList.contains('glows')){
cards.push(this.node.handcards2.childNodes[j]);
}
}
}
else if(arg1[i]=='s'){
for(j=0;j<this.node.handcards1.childElementCount;j++){
if(!this.node.handcards1.childNodes[j].classList.contains('removing')&&this.node.handcards1.childNodes[j].classList.contains('glows')){
cards.push(this.node.handcards1.childNodes[j]);
}
}
for(j=0;j<this.node.handcards2.childElementCount;j++){
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&this.node.handcards2.childNodes[j].classList.contains('glows')){
cards.push(this.node.handcards2.childNodes[j]);
}
}
}
else if(arg1[i]=='e'){
for(j=0;j<this.node.equips.childElementCount;j++){
if(!this.node.equips.childNodes[j].classList.contains('removing')&&!this.node.equips.childNodes[j].classList.contains('feichu')){
cards.push(this.node.equips.childNodes[j]);
}
}
}
else if(arg1[i]=='j'){
for(j=0;j<this.node.judges.childElementCount;j++){
if(!this.node.judges.childNodes[j].classList.contains('removing')&&!this.node.judges.childNodes[j].classList.contains('feichu')){
cards.push(this.node.judges.childNodes[j]);
if(this.node.judges.childNodes[j].viewAs&&arguments.length>1){
this.node.judges.childNodes[j].tempJudge=this.node.judges.childNodes[j].name;
this.node.judges.childNodes[j].name=this.node.judges.childNodes[j].viewAs;
cards1.push(this.node.judges.childNodes[j]);
}
}
}
}
else if(arg1[i]=='x'){
for(j=0;j<this.node.expansions.childElementCount;j++){
if(!this.node.expansions.childNodes[j].classList.contains('removing')){
cards.push(this.node.expansions.childNodes[j]);
}
}
}
}
if(arguments.length==1){
return cards;
}
if(arg2){
if(typeof arg2=='string'){
for(i=0;i<cards.length;i++){
if(get.name(cards[i])!=arg2){
cards.splice(i,1);i--;
}
}
}
else if(typeof arg2=='object'){
for(i=0;i<cards.length;i++){
for(j in arg2){
var value;
if(j=='type'||j=='subtype'||j=='color'||j=='suit'||j=='number'){
value=get[j](cards[i]);
}
else{
value=cards[i][j];
}
if((typeof arg2[j]=='string'&&value!=arg2[j])||
(Array.isArray(arg2[j])&&!arg2[j].contains(value))){
cards.splice(i--,1);break;
}
}
}
}
else if(typeof arg2=='function'){
for(i=0;i<cards.length;i++){
if(!arg2(cards[i])){
cards.splice(i--,1);
}
}
}
}
for(i=0;i<cards1.length;i++){
if(cards1[i].tempJudge){
cards1[i].name=cards1[i].tempJudge;
delete cards1[i].tempJudge;
}
}
return cards;
},
getDiscardableCards:function(player,arg1,arg2){
var cards=this.getCards(arg1,arg2);
for(var i=0;i<cards.length;i++){
if(!lib.filter.canBeDiscarded(cards[i],player,this)){
cards.splice(i--,1);
}
}
return cards;
},
getGainableCards:function(player,arg1,arg2){
var cards=this.getCards(arg1,arg2);
for(var i=0;i<cards.length;i++){
if(!lib.filter.canBeGained(cards[i],player,this)){
cards.splice(i--,1);
}
}
return cards;
},
getGainableSkills:function(func){
var list=[];
var names=[this.name,this.name1,this.name2];
for(var i=0;i<names.length;i++){
list.addArray(get.gainableSkillsName(names[i],func));
}
return list;
},
countCards:function(arg1,arg2){
return this.getCards(arg1,arg2).length;
},
countDiscardableCards:function(player,arg1,arg2){
return this.getDiscardableCards(player,arg1,arg2).length;
},
countGainableCards:function(player,arg1,arg2){
return this.getGainableCards(player,arg1,arg2).length;
},
getOriginalSkills:function(){
var skills=[];
if(lib.character[this.name]&&!this.isUnseen(0)){
skills.addArray(lib.character[this.name][3]);
}
if(this.name2&&lib.character[this.name2]&&!this.isUnseen(1)){
skills.addArray(lib.character[this.name2][3]);
}
return skills;
},
getSkills:function(arg2,arg3,arg4){
var skills=this.skills.slice(0);
var es=[];
var i,j;
if(arg3!==false){
for(i=0;i<this.node.equips.childElementCount;i++){
if(!this.node.equips.childNodes[i].classList.contains('removing')){
var equipskills=get.info(this.node.equips.childNodes[i],false).skills;
if(equipskills){
es.addArray(equipskills);
}
}
}
if(arg2=='e'){
return es;
}
}
for(var i in this.additionalSkills){
if(Array.isArray(this.additionalSkills[i])&&(arg2||i.indexOf('hidden:')!==0)){
for(j=0;j<this.additionalSkills[i].length;j++){
if(this.additionalSkills[i][j]){
skills.add(this.additionalSkills[i][j]);
}
}
}
else if(this.additionalSkills[i]&&typeof this.additionalSkills[i]=='string'){
skills.add(this.additionalSkills[i]);
}
}
for(var i in this.tempSkills){
skills.add(i);
}
if(arg2) skills.addArray(this.hiddenSkills);
if(arg2===false||arg2=='invisible') skills.addArray(this.invisibleSkills);
if(arg3!==false) skills.addArray(es);
for(var i in this.forbiddenSkills){
skills.remove(i);
}
if(arg4!==false){
skills=game.filterSkills(skills,this,es);
}
return skills;
},
get:function(arg1,arg2,arg3,arg4){
var i,j;
if(arg1=='s'){
var skills=this.skills.slice(0);
var es=[];
if(arg3!==false){
for(i=0;i<this.node.equips.childElementCount;i++){
if(!this.node.equips.childNodes[i].classList.contains('removing')&&!this.node.equips.childNodes[i].classList.contains('feichu')){
var equipskills=get.info(this.node.equips.childNodes[i]).skills;
if(equipskills){
es.addArray(equipskills);
}
}
}
if(arg2=='e'){
return es;
}
}
for(var i in this.additionalSkills){
if(Array.isArray(this.additionalSkills[i])){
for(j=0;j<this.additionalSkills[i].length;j++){
if(this.additionalSkills[i][j]){
skills.add(this.additionalSkills[i][j]);
}
}
}
else if(this.additionalSkills[i]&&typeof this.additionalSkills[i]=='string'){
skills.add(this.additionalSkills[i]);
}
}
for(var i in this.tempSkills){
skills.add(i);
}
if(arg2) skills.addArray(this.hiddenSkills);
if(arg3!==false) skills.addArray(es);
for(var i in this.forbiddenSkills){
skills.remove(i);
}
if(arg4!==false){
skills=game.filterSkills(skills,this,es);
}
return skills;
}
else if(get.is.pos(arg1)){
var cards=[],cards1=[];
for(i=0;i<arg1.length;i++){
if(arg1[i]=='h'){
for(j=0;j<this.node.handcards1.childElementCount;j++){
if(!this.node.handcards1.childNodes[j].classList.contains('removing')&&!this.node.handcards1.childNodes[j].classList.contains('feichu')&&!this.node.handcards1.childNodes[j].classList.contains('glows')){
cards.push(this.node.handcards1.childNodes[j]);
}
}
for(j=0;j<this.node.handcards2.childElementCount;j++){
if(!this.node.handcards2.childNodes[j].classList.contains('removing')&&!this.node.handcards2.childNodes[j].classList.contains('feichu')&&!this.node.handcards2.childNodes[j].classList.contains('glows')){
cards.push(this.node.handcards2.childNodes[j]);
}
}
}
else if(arg1[i]=='e'){
for(j=0;j<this.node.equips.childElementCount;j++){
if(!this.node.equips.childNodes[j].classList.contains('removing')&&!this.node.equips.childNodes[j].classList.contains('feichu')){
cards.push(this.node.equips.childNodes[j]);
}
}
if(arguments.length==2&&typeof arg2=='string'&&/1|2|3|4|5/.test(arg2)){
for(j=0;j<cards.length;j++){
if(get.subtype(cards[j])=='equip'+arg2) return cards[j];
}
return;
}
}
else if(arg1[i]=='j'){
for(j=0;j<this.node.judges.childElementCount;j++){
if(!this.node.judges.childNodes[j].classList.contains('removing')&&!this.node.judges.childNodes[j].classList.contains('feichu')){
cards.push(this.node.judges.childNodes[j]);
if(this.node.judges.childNodes[j].viewAs&&arguments.length>1){
this.node.judges.childNodes[j].tempJudge=this.node.judges.childNodes[j].name;
this.node.judges.childNodes[j].name=this.node.judges.childNodes[j].viewAs;
cards1.push(this.node.judges.childNodes[j]);
}
}
}
}
}
if(arguments.length==1){
return cards;
}
if(arg2!=undefined){
if(typeof arg3=='function'){
var cards2=cards.slice(0);
cards.sort(function(a,b){
return arg3(b,cards2)-arg3(a,cards2);
});
}
if(typeof arg2=='string'){
for(i=0;i<cards.length;i++){
if(cards[i].name!=arg2){
cards.splice(i,1);i--;
}
}
}
else if(typeof arg2=='object'){
for(i=0;i<cards.length;i++){
for(j in arg2){
if(j=='type'){
if(typeof arg2[j]=='object'){
if(arg2[j].contains(get.type(cards[i]))==false){
cards.splice(i,1);i--;break;
}
}
else if(typeof arg2[j]=='string'){
if(get.type(cards[i])!=arg2[j]){
cards.splice(i,1);i--;break;
}
}
}
else if(j=='subtype'){
if(typeof arg2[j]=='object'){
if(arg2[j].contains(get.subtype(cards[i]))==false){
cards.splice(i,1);i--;break;
}
}
else if(typeof arg2[j]=='string'){
if(get.subtype(cards[i])!=arg2[j]){
cards.splice(i,1);i--;break;
}
}
}
else if(j=='color'){
if(typeof arg2[j]=='object'){
if(arg2[j].contains(get.color(cards[i]))==false){
cards.splice(i,1);i--;break;
}
}
else if(typeof arg2[j]=='string'){
if(get.color(cards[i])!=arg2[j]){
cards.splice(i,1);i--;break;
}
}
}
else if(j=='suit'){
if(typeof arg2[j]=='object'){
if(arg2[j].contains(get.suit(cards[i]))==false){
cards.splice(i,1);i--;break;
}
}
else if(typeof arg2[j]=='string'){
if(get.suit(cards[i])!=arg2[j]){
cards.splice(i,1);i--;break;
}
}
}
else if(j=='number'){
if(typeof arg2[j]=='object'){
if(arg2[j].contains(get.number(cards[i]))==false){
cards.splice(i,1);i--;break;
}
}
else if(typeof arg2[j]=='string'){
if(get.number(cards[i])!=arg2[j]){
cards.splice(i,1);i--;break;
}
}
}
else if(typeof arg2[j]=='object'){
if(arg2[j].contains(cards[i][j])==false){
cards.splice(i,1);i--;break;
}
}
else if(typeof arg2[j]=='string'){
if(cards[i][j]!=arg2[j]){
cards.splice(i,1);i--;break;
}
}
}
}
}
else if(typeof arg2=='number'&&arg2>0){
cards.splice(arg2);
}
else if(typeof arg2=='function'){
for(i=0;i<cards.length;i++){
if(!arg2(cards[i])){
cards.splice(i,1);i--;
}
}
}
}
for(i=0;i<cards1.length;i++){
if(cards1[i].tempJudge){
cards1[i].name=cards1[i].tempJudge;
delete cards1[i].tempJudge;
}
}
if(arg2===0) return cards[0];
if(typeof arg3=='number'){
if(arg3==0) return cards[0];
cards.splice(arg3);
}
if(typeof arg4=='number'){
if(arg4==0) return cards[0];
cards.splice(arg4);
}
return cards;
}
},
syncStorage:function(skill){
switch(get.itemtype(this.storage[skill])){
case 'cards':game.addVideo('storage',this,[skill,get.cardsInfo(this.storage[skill]),'cards']);break;
case 'card':game.addVideo('storage',this,[skill,get.cardInfo(this.storage[skill]),'card']);break;
default:
try{
game.addVideo('storage',this,[skill,JSON.parse(JSON.stringify(this.storage[skill]))]);
}
catch(e){
console.log(this.storage[skill]);
}
}
},
syncSkills:function(){
game.broadcast(function(player,skills){
player.applySkills(skills);
},this,get.skillState(this));
},
playerfocus:function(time){
time=time||1000;
this.classList.add('playerfocus');
ui.arena.classList.add('playerfocus');
var that=this;
setTimeout(function(){
that.classList.remove('playerfocus');
ui.arena.classList.remove('playerfocus');
},time);
game.addVideo('playerfocus',this,time);
game.broadcast(function(player,time){
player.playerfocus(time);
},this,time);
return this;
},
setIdentity:function(identity,nature){
if(!identity) identity=this.identity;
if(get.is.jun(this)){
this.node.identity.firstChild.innerHTML='君';
}
else{
this.node.identity.firstChild.innerHTML=get.translation(identity);
}
this.node.identity.dataset.color=nature||identity;
return this;
},
insertPhase:function(skill,insert){
var evt=_status.event.getParent('phase');
var next;
if(evt&&evt.parent&&evt.parent.next){
evt=evt.parent;
next=game.createEvent('phase',null,evt);
}
else if(_status.event.parent&&_status.event.parent.next){
evt=_status.event.parent;
next=game.createEvent('phase',null,evt);
}
else{
evt=null;
next=game.createEvent('phase');
}
if(evt&&insert&&evt.next.contains(next)){
evt.next.remove(next);
evt.next.unshift(next);
}
next.player=this;
next.skill=skill||_status.event.name;
next.setContent('phase');
return next;
},
insertEvent:function(name,content,arg){
var evt=_status.event.getParent('phase');
var next;
if(evt&&evt.parent&&evt.parent.next){
next=game.createEvent(name,null,evt.parent);
}
else{
next=game.createEvent(name);
}
for(var i in arg){
next[i]=arg[i];
}
next.player=this;
next.setContent(content);
return next;
},
phase:function(skill){
var next=game.createEvent('phase');
next.player=this;
next.setContent('phase');
if(!_status.roundStart){
_status.roundStart=this;
}
if(skill){
next.skill=skill;
}
return next;
},
phaseZhunbei:function(){
var next=game.createEvent('phaseZhunbei');
next.player=this;
next.setContent('phaseZhunbei');
return next;
},
phaseJudge:function(){
var next=game.createEvent('phaseJudge');
next.player=this;
next.setContent('phaseJudge');
return next;
},
phaseDraw:function(){
var next=game.createEvent('phaseDraw');
next.player=this;
next.num=2;
if((get.config('first_less')||_status.connectMode||_status.first_less_forced)&&game.phaseNumber==1&&_status.first_less){
next.num--;
}
next.setContent('phaseDraw');
return next;
},
phaseUse:function(){
var next=game.createEvent('phaseUse');
next.player=this;
next.setContent('phaseUse');
return next;
},
phaseDiscard:function(){
var next=game.createEvent('phaseDiscard');
next.player=this;
next.setContent('phaseDiscard');
return next;
},
phaseJieshu:function(){
var next=game.createEvent('phaseJieshu');
next.player=this;
next.setContent('phaseJieshu');
return next;
},
chooseToUse:function(use){
var next=game.createEvent('chooseToUse');
next.player=this;
if(arguments.length==1&&get.objtype(arguments[0])=='object'){
for(var i in use){
next[i]=use[i];
}
}
else{
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'||get.itemtype(arguments[i])=='select'){
next.selectTarget=arguments[i];
}
else if((typeof arguments[i]=='object'&&arguments[i])||typeof arguments[i]=='function'){
if(get.itemtype(arguments[i])=='player'||next.filterCard){
next.filterTarget=arguments[i];
}
else next.filterCard=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
}
}
if(typeof next.filterCard=='object'){
next.filterCard=get.filter(next.filterCard);
}
if(typeof next.filterTarget=='object'){
next.filterTarget=get.filter(next.filterTarget,2);
}
if(next.filterCard==undefined){
next.filterCard=lib.filter.filterCard;
}
if(next.selectCard==undefined){
next.selectCard=[1,1];
}
if(next.filterTarget==undefined){
next.filterTarget=lib.filter.filterTarget;
}
if(next.selectTarget==undefined){
next.selectTarget=lib.filter.selectTarget;
}
if(next.position==undefined){
next.position='hs';
}
if(next.ai1==undefined) next.ai1=get.order;
if(next.ai2==undefined) next.ai2=get.effect_use;
next.setContent('chooseToUse');
next._args=Array.from(arguments);
return next;
},
chooseToRespond:function(){
var next=game.createEvent('chooseToRespond');
next.player=this;
var filter;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
next.selectCard=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectCard=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
next.position=arguments[i];
}
else if(typeof arguments[i]=='function'){
if(next.filterCard) next.ai=arguments[i];
else next.filterCard=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
next.filterCard=get.filter(arguments[i]);
filter=arguments[i];
}
else if(arguments[i]=='nosource'){
next.nosource=true;
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
}
if(next.filterCard==undefined) next.filterCard=lib.filter.all;
if(next.selectCard==undefined) next.selectCard=[1,1];
if(next.source==undefined&&!next.nosource) next.source=_status.event.player;
if(next.ai==undefined) next.ai=get.unuseful2;
if(next.prompt!=false){
if(typeof next.prompt=='string'){
//next.dialog=next.prompt;
}
else{
var str='请打出'+get.cnNumber(next.selectCard[0])+'张'
if(filter){
if(filter.name){
str+=get.translation(filter.name);
}
else{
str+='牌';
}
}
else{
str+='牌';
}
if(_status.event.getParent().name=='useCard'){
var cardname=_status.event.name;
if(lib.card[cardname]&&lib.translate[cardname]){
str+='响应'+lib.translate[cardname];
}
}
next.prompt=str;
}
}
next.position='hs';
if(next.ai2==undefined) next.ai2=(()=>1);
next.setContent('chooseToRespond');
next._args=Array.from(arguments);
return next;
},
chooseToDiscard:function(){
var next=game.createEvent('chooseToDiscard');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
next.selectCard=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectCard=arguments[i];
}
else if(get.itemtype(arguments[i])=='dialog'){
next.dialog=arguments[i];
next.prompt=false;
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
next.position=arguments[i];
}
else if(typeof arguments[i]=='function'){
if(next.filterCard) next.ai=arguments[i];
else next.filterCard=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
next.filterCard=get.filter(arguments[i]);
}
else if(typeof arguments[i]=='string'){
get.evtprompt(next,arguments[i]);
}
if(arguments[i]===null){
for(var i=0;i<arguments.length;i++){
console.log(arguments[i]);
}
}
}
if(next.isMine()==false&&next.dialog) next.dialog.style.display='none';
if(next.filterCard==undefined) next.filterCard=lib.filter.all;
if(next.selectCard==undefined) next.selectCard=[1,1];
if(next.ai==undefined) next.ai=get.unuseful;
next.autochoose=function(){
if(!this.forced) return false;
if(typeof this.selectCard=='function') return false;
var cards=this.player.getCards(this.position);
var num=cards.length;
for(var i=0;i<cards.length;i++){
if(!lib.filter.cardDiscardable(cards[i],this.player,this)) num--;
}
return get.select(this.selectCard)[0]>=num;
}
next.setContent('chooseToDiscard');
next._args=Array.from(arguments);
return next;
},
chooseToCompare:function(target,check){
var next=game.createEvent('chooseToCompare');
next.player=this;
if(Array.isArray(target)){
next.targets=target;
if(check) next.ai=check;
else next.ai=function(card){
if(typeof card=='string'&&lib.skill[card]){
var ais=lib.skill[card].check||function(){return 0};
return ais();
}
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-3:0;
if(card.name=='du') addi-=3;
var source=_status.event.source;
var player=_status.event.player;
var event=_status.event.getParent();
var getn=function(card){
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13*(Boolean(event.small)?-1:1);
return get.number(card)*(Boolean(event.small)?-1:1);
}
if(source&&source!=player){
if(get.attitude(player,source)>1){
if(Boolean(event.small)) return getn(card)-get.value(card)/2+addi;
return -getn(card)-get.value(card)/2+addi;
}
if(Boolean(event.small)) return -getn(card)-get.value(card)/2+addi;
return getn(card)-get.value(card)/2+addi;
}
else{
if(Boolean(event.small)) return -getn(card)-get.value(card)/2+addi;
return getn(card)-get.value(card)/2+addi;
}
}
next.setContent('chooseToCompareMultiple');
}
else{
next.target=target;
if(check) next.ai=check;
else next.ai=function(card){
if(typeof card=='string'&&lib.skill[card]){
var ais=lib.skill[card].check||function(){return 0};
return ais();
}
var player=get.owner(card);
var getn=function(card){
if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13;
return get.number(card);
}
var event=_status.event.getParent();
var to=(player==event.player?event.target:event.player);
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-6:0;
if(card.name=='du') addi-=5;
if(player==event.player){
if(Boolean(event.small)){
return -getn(card)-get.value(card)/2+addi;
}
return getn(card)-get.value(card)/2+addi;
}
else{
if((get.attitude(player,to)<=0)==Boolean(event.small)){
return -getn(card)-get.value(card)/2+addi;
}
return getn(card)-get.value(card)/2+addi;
}
}
next.setContent('chooseToCompare');
}
next.forceDie=true;
next._args=Array.from(arguments);
return next;
},
chooseSkill:function(target){
var next=game.createEvent('chooseSkill');
next.player=this;
next.setContent('chooseSkill');
next.target=target;
for(var i=1;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
else if(typeof arguments[i]=='function'){
next.func=arguments[i];
}
}
},
discoverCard:function(list){
var next=game.createEvent('discoverCard');
next.player=this;
next.setContent('discoverCard');
next.list=list||lib.inpile.slice(0);
next.forced=true;
for(var i=1;i<arguments.length;i++){
if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='string'){
switch(arguments[i]){
case 'use': next.use=true; break;
case 'nogain': next.nogain=true; break;
default: next.prompt=arguments[i];
}
}
else if(typeof arguments[i]=='number'){
next.num=arguments[i];
}
else if(typeof arguments[i]==='function'){
next.ai=arguments[i];
}
}
return next;
},
chooseCardButton:function(){
var cards,prompt,forced,select;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards') cards=arguments[i];
else if(typeof arguments[i]=='boolean') forced=arguments[i];
else if(typeof arguments[i]=='string') prompt=arguments[i];
else if(get.itemtype(arguments[i])=='select'||typeof arguments[i]=='number') select=arguments[i];
}
if(prompt==undefined) prompt='请选择卡牌';
return this.chooseButton(forced,select,'hidden',[prompt,cards,'hidden']);
},
chooseVCardButton:function(){
var list,prompt,forced,select,notype=false;
for(var i=0;i<arguments.length;i++){
if(Array.isArray(arguments[i])){
list=arguments[i];
}
else if(arguments[i]=='notype'){
notype=true;
}
else if(typeof arguments[i]=='boolean') forced=arguments[i];
else if(typeof arguments[i]=='string') prompt=arguments[i];
else if(get.itemtype(arguments[i])=='select'||typeof arguments[i]=='number') select=arguments[i];
}
for(var i=0;i<list.length;i++){
list[i]=[notype?'':(get.subtype(list[i])||get.type(list[i])),'',list[i]];
}
if(prompt==undefined) prompt='请选择卡牌';
return this.chooseButton(forced,select,'hidden',[prompt,[list,'vcard'],'hidden']);
},
chooseButton:function(){
var next=game.createEvent('chooseButton');
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='dialog'){
next.dialog=arguments[i];
next.closeDialog=true;
}
else if(get.itemtype(arguments[i])=='select'){
next.selectButton=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.selectButton=[arguments[i],arguments[i]];
}
else if(typeof arguments[i]=='function'){
if(next.ai) next.filterButton=arguments[i];
else next.ai=arguments[i];
}
else if(Array.isArray(arguments[i])){
next.createDialog=arguments[i];
}
}
next.player=this;
if(typeof next.forced!='boolean') next.forced=false;
if(next.isMine()==false&&next.dialog) next.dialog.style.display='none';
if(next.filterButton==undefined) next.filterButton=lib.filter.filterButton;
if(next.selectButton==undefined) next.selectButton=[1,1];
if(next.ai==undefined) next.ai=function(){return 1};
next.setContent('chooseButton');
next._args=Array.from(arguments);
next.forceDie=true;
return next;
},
chooseButtonOL:function(list,callback,ai){
var next=game.createEvent('chooseButtonOL');
next.list=list;
next.setContent('chooseButtonOL');
next.ai=ai;
next.callback=callback;
next._args=Array.from(arguments);
return next;
},
chooseCardOL:function(){
var next=game.createEvent('chooseCardOL');
next._args=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='players'){
next.list=arguments[i].slice(0);
}
else{
next._args.push(arguments[i]);
}
}
next.setContent('chooseCardOL');
next._args.add('glow_result');
return next;
},
chooseCard:function(choose){
var next=game.createEvent('chooseCard');
next.player=this;
if(arguments.length==1&&get.is.object(choose)){
for(var i in choose){
next[i]=choose[i];
}
}
else{
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
next.selectCard=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectCard=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
next.position=arguments[i];
}
else if(typeof arguments[i]=='function'){
if(next.filterCard) next.ai=arguments[i];
else next.filterCard=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
next.filterCard=get.filter(arguments[i]);
}
else if(arguments[i]=='glow_result'){
next.glow_result=true;
}
else if(typeof arguments[i]=='string'){
get.evtprompt(next,arguments[i]);
}
}
}
if(next.filterCard==undefined) next.filterCard=lib.filter.all;
if(next.selectCard==undefined) next.selectCard=[1,1];
if(next.ai==undefined) next.ai=get.unuseful3;
next.setContent('chooseCard');
next._args=Array.from(arguments);
return next;
},
chooseUseTarget:function(){
var next=game.createEvent('chooseUseTarget');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(get.itemtype(arguments[i])=='players'){
next.targets=arguments[i];
}
else if(get.itemtype(arguments[i])=='player'){
next.targets=[arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectTarget=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.selectTarget=[arguments[i],arguments[i]];
}
else if(get.is.object(arguments[i])&&arguments[i].name){
next.card=arguments[i];
}
else if(typeof arguments[i]=='string'){
if(arguments[i]=='nopopup'){
next.nopopup=true;
}
else if(arguments[i]=='noanimate'){
next.animate=false;
}
else if(arguments[i]=='nothrow'){
next.throw=false;
}
else if(arguments[i]=='nodistance'){
next.nodistance=true;
}
else if(arguments[i]=='noTargetDelay'){
next.noTargetDelay=true;
}
else if(arguments[i]=='nodelayx'){
next.nodelayx=true;
}
else if(lib.card[arguments[i]]&&!next.card){
next.card={name:arguments[i],isCard:true};
}
else get.evtprompt(next,arguments[i]);
}
else if(arguments[i]===true){
next.forced=true;
}
else if(arguments[i]===false){
next.addCount=false;
}
}
if(!next.targets) next.targets=game.players.slice(0);
if(next.cards==undefined){
if(get.itemtype(next.card)=='card'){
next.cards=[next.card];
}
else next.cards=[];
}
else if(next.card==undefined){
if(next.cards){
next.card=next.cards[0];
}
}
next.setContent('chooseUseTarget');
next._args=Array.from(arguments);
return next;
// Fully Online-Ready! Enjoy It!
},
chooseTarget:function(){
var next=game.createEvent('chooseTarget');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
next.selectTarget=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectTarget=arguments[i];
}
else if(get.itemtype(arguments[i])=='dialog'){
next.dialog=arguments[i];
next.prompt=false;
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='function'){
if(next.filterTarget) next.ai=arguments[i];
else next.filterTarget=arguments[i];
}
else if(typeof arguments[i]=='string'){
get.evtprompt(next,arguments[i]);
}
}
if(next.filterTarget==undefined) next.filterTarget=lib.filter.all;
if(next.selectTarget==undefined) next.selectTarget=[1,1];
if(next.ai==undefined) next.ai=get.attitude2;
next.setContent('chooseTarget');
next._args=Array.from(arguments);
next.forceDie=true;
return next;
},
chooseCardTarget:function(choose){
var next=game.createEvent('chooseCardTarget');
next.player=this;
if(arguments.length==1){
for(var i in choose){
next[i]=choose[i];
}
}
if(typeof next.filterCard=='object'){
next.filterCard=get.filter(next.filterCard);
}
if(typeof next.filterTarget=='object'){
next.filterTarget=get.filter(next.filterTarget,2);
}
if(next.filterCard==undefined||next.filterCard===true){
next.filterCard=lib.filter.all;
}
if(next.selectCard==undefined){
next.selectCard=1;
}
if(next.filterTarget==undefined||next.filterTarget===true){
next.filterTarget=lib.filter.all;
}
if(next.selectTarget==undefined){
next.selectTarget=1;
}
if(next.ai1==undefined) next.ai1=get.unuseful2;
if(next.ai2==undefined) next.ai2=get.attitude2;
next.setContent('chooseCardTarget');
next._args=Array.from(arguments);
return next;
},
chooseControlList:function(){
var list=[];
var prompt=null;
var forced='cancel2';
var func=null;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
if(!prompt){
prompt=arguments[i];
}
else{
list.push(arguments[i]);
}
}
else if(Array.isArray(arguments[i])){
list=arguments[i];
}
else if(arguments[i]===true){
forced=null;
}
else if(typeof arguments[i]=='function'){
func=arguments[i];
}
}
return this.chooseControl(forced,func).set('choiceList',list).set('prompt',prompt);
},
chooseControl:function(){
var next=game.createEvent('chooseControl');
next.controls=[];
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
if(arguments[i]=='dialogcontrol'){
next.dialogcontrol=true;
}
else if(arguments[i]=='seperate'){
next.seperate=true;
}
else{
next.controls.push(arguments[i]);
}
}
else if(Array.isArray(arguments[i])){
next.controls=next.controls.concat(arguments[i]);
}
else if(typeof arguments[i]=='function'){
next.ai=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.choice=arguments[i];
}
else if(get.itemtype(arguments[i])=='dialog'){
next.dialog=arguments[i];
}
}
next.player=this;
if(next.choice==undefined) next.choice=0;
next.setContent('chooseControl');
next._args=Array.from(arguments);
next.forceDie=true;
return next;
},
chooseBool:function(){
var next=game.createEvent('chooseBool');
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='boolean'){
next.choice=arguments[i];
}
else if(typeof arguments[i]=='function'){
next.ai=arguments[i];
}
else if(typeof arguments[i]=='string'){
get.evtprompt(next,arguments[i]);
}
else if(get.itemtype(arguments[i])=='dialog'){
next.dialog=arguments[i];
}
if(next.choice==undefined) next.choice=true;
}
next.player=this;
next.setContent('chooseBool');
next._args=Array.from(arguments);
next.forceDie=true;
return next;
},
chooseDrawRecover:function(){
var next=game.createEvent('chooseDrawRecover',false);
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
if(typeof next.num1=='number'){
next.num2=arguments[i];
}
else{
next.num1=arguments[i];
}
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
else if(typeof arguments[i]=='function'){
next.ai=arguments[i];
}
}
if(typeof next.num1!='number'){
next.num1=1;
}
if(typeof next.num2!='number'){
next.num2=1;
}
next.setContent('chooseDrawRecover');
return next;
},
choosePlayerCard:function(){
var next=game.createEvent('choosePlayerCard');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.target=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.selectButton=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectButton=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
next.position=arguments[i];
}
else if(arguments[i]=='visible'){
next.visible=true;
}
else if(typeof arguments[i]=='function'){
if(next.ai) next.filterButton=arguments[i];
else next.ai=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
next.filterButton=get.filter(arguments[i]);
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
}
if(next.filterButton==undefined) next.filterButton=lib.filter.all;
if(next.position==undefined) next.position='he';
if(next.selectButton==undefined) next.selectButton=[1,1];
if(next.ai==undefined) next.ai=function(button){
var val=get.buttonValue(button);
if(get.attitude(_status.event.player,get.owner(button.link))>0) return -val;
return val;
};
next.setContent('choosePlayerCard');
next._args=Array.from(arguments);
return next;
},
discardPlayerCard:function(){
var next=game.createEvent('discardPlayerCard');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.target=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.selectButton=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectButton=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
next.position=arguments[i];
}
else if(arguments[i]=='visible'){
next.visible=true;
}
else if(typeof arguments[i]=='function'){
if(next.ai) next.filterButton=arguments[i];
else next.ai=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
next.filterButton=get.filter(arguments[i]);
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
}
if(next.filterButton==undefined) next.filterButton=lib.filter.all;
if(next.position==undefined) next.position='he';
if(next.selectButton==undefined) next.selectButton=[1,1];
if(next.ai==undefined) next.ai=function(button){
var val=get.buttonValue(button);
if(get.attitude(_status.event.player,get.owner(button.link))>0) return -val;
return val;
};
next.setContent('discardPlayerCard');
next._args=Array.from(arguments);
return next;
},
gainPlayerCard:function(){
var next=game.createEvent('gainPlayerCard');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.target=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.selectButton=[arguments[i],arguments[i]];
}
else if(get.itemtype(arguments[i])=='select'){
next.selectButton=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
next.position=arguments[i];
}
else if(arguments[i]=='visible'){
next.visible=true;
}
else if(arguments[i]=='visibleMove'){
next.visibleMove=true;
}
else if(typeof arguments[i]=='function'){
if(next.ai) next.filterButton=arguments[i];
else next.ai=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]){
next.filterButton=get.filter(arguments[i]);
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
}
if(next.filterButton==undefined) next.filterButton=lib.filter.all;
if(next.position==undefined) next.position='he';
if(next.selectButton==undefined) next.selectButton=[1,1];
if(next.ai==undefined) next.ai=function(button){
var val=get.buttonValue(button);
if(get.attitude(_status.event.player,get.owner(button.link))>0) return -val;
return val;
};
next.setContent('gainPlayerCard');
next._args=Array.from(arguments);
return next;
},
showHandcards:function(str){
var next=game.createEvent('showHandcards');
next.player=this;
if(typeof str=='string'){
next.prompt=str;
}
next.setContent('showHandcards');
next._args=Array.from(arguments);
return next;
},
showCards:function(cards,str){
var next=game.createEvent('showCards');
next.player=this;
next.str=str;
if(typeof cards=='string'){
str=cards;
cards=next.str;
next.str=str;
}
if(get.itemtype(cards)=='card') next.cards=[cards];
else if(get.itemtype(cards)=='cards') next.cards=cards.slice(0);
else _status.event.next.remove(next);
next.setContent('showCards');
next._args=Array.from(arguments);
return next;
},
viewCards:function(str,cards){
var next=game.createEvent('viewCards');
next.player=this;
next.str=str;
next.cards=cards.slice(0);
next.setContent('viewCards');
next._args=Array.from(arguments);
return next;
},
viewHandcards:function(target){
var cards=target.getCards('h');
if(cards.length){
return this.viewCards(get.translation(target)+'的手牌',cards);
}
else{
return false;
}
},
canMoveCard:function(withatt,nojudge){
var player=this;
return game.hasPlayer(function(current){
var att=get.sgn(get.attitude(player,current));
if(!withatt||att!=0){
var es=current.getCards('e');
for(var i=0;i<es.length;i++){
if(game.hasPlayer(function(current2){
if(withatt){
if(get.sgn(get.value(es[i],current))!=-att) return false;
var att2=get.sgn(get.attitude(player,current2));
if(att==att2||att2!=get.sgn(get.effect(current2,es[i],player,current2))) return false;
}
return current!=current2&&!current2.isMin()&&current2.canEquip(es[i]);
})){
return true;
}
}
}
if(!nojudge&&(!withatt||att>0)){
var js=current.getCards('j');
for(var i=0;i<js.length;i++){
if(game.hasPlayer(function(current2){
if(withatt){
var att2=get.attitude(player,current2);
if(att2>=0) return false;
}
return current!=current2&&current2.canAddJudge(js[i]);
})){
return true;
}
}
}
});
},
moveCard:function(){
var next=game.createEvent('moveCard');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='string'){
get.evtprompt(next,arguments[i]);
}
else if(Array.isArray(arguments[i])){
for(var j=0;j<arguments[i].length;j++){
if(typeof arguments[i][j]!='string') break;
}
if(j==arguments[i].length){
next.targetprompt=arguments[i];
}
}
}
next.setContent('moveCard');
next._args=Array.from(arguments);
return next;
},
useResult:function(result,event){
event=event||_status.event;
if(result._sendskill){
lib.skill[result._sendskill[0]]=result._sendskill[1];
}
if(event.onresult){
event.onresult(result);
}
if(result.skill){
var info=get.info(result.skill);
if(info.onuse){
info.onuse(result,this);
}
if(info.direct&&!info.clearTime){
_status.noclearcountdown=true;
}
}
if(event.logSkill){
if(typeof event.logSkill=='string'){
this.logSkill(event.logSkill);
}
else if(Array.isArray(event.logSkill)){
this.logSkill.apply(this,event.logSkill);
}
}
if(result.card||!result.skill){
result.used=result.card||result.cards[0];
var next=this.useCard(result.used,result.cards,result.targets,result.skill);
next.oncard=event.oncard;
next.respondTo=event.respondTo;
if(event.addCount===false){
next.addCount=false;
}
if(result._apply_args){
for(var i in result._apply_args){
next[i]=result._apply_args[i];
}
}
return next;
}
else if(result.skill){
result.used=result.skill;
return this.useSkill(result.skill,result.cards,result.targets);
}
},
useCard:function(){
var next=game.createEvent('useCard');
next.player=this;
next.num=0;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='players'){
next.targets=arguments[i];
}
else if(get.itemtype(arguments[i])=='player'){
next.targets=[arguments[i]];
}
else if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]&&arguments[i].name){
next.card=arguments[i];
}
else if(typeof arguments[i]=='string'){
if(arguments[i]=='noai'){
next.noai=true;
}
else if(arguments[i]=='nowuxie'){
next.nowuxie=true;
}
else{
next.skill=arguments[i];
}
}
else if(typeof arguments[i]=='boolean'){
next.addCount=arguments[i];
}
}
if(next.cards==undefined){
if(get.itemtype(next.card)=='card'){
next.cards=[next.card];
}
else next.cards=[];
}
else if(next.card==undefined){
if(next.cards){
next.card=next.cards[0];
}
}
if(!next.targets){
next.targets=[];
}
if(next.card){
next.card=get.autoViewAs(next.card,next.cards);
var info=get.info(next.card);
if(info.changeTarget){
info.changeTarget(next.player,next.targets);
}
if(info.singleCard){
next._targets=next.targets.slice(0);
next.target=next.targets[0];
next.addedTargets=next.targets.splice(1);
if(next.addedTargets.length){
next.addedTarget=next.addedTargets[0];
}
}
}
for(var i=0;i<next.targets.length;i++){
if(get.attitude(this,next.targets[i])>=-1&&get.attitude(this,next.targets[i])<0){
if(!this.ai.tempIgnore) this.ai.tempIgnore=[];
this.ai.tempIgnore.add(next.targets[i]);
}
}
if(typeof this.logAi=='function'&&!next.noai&&!get.info(next.card).noai){
var postAi=get.info(next.card).postAi;
if(postAi&&postAi(next.targets)){
next.postAi=true;
}
else{
this.logAi(next.targets,next.card);
}
}
next.stocktargets=next.targets.slice(0);
next.setContent('useCard');
return next;
},
useSkill:function(){
var next=game.createEvent('useSkill');
next.player=this;
next.num=0;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='players'){
next.targets=arguments[i];
}
else if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.skill=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.addCount=arguments[i];
}
}
if(next.cards==undefined){
next.cards=[];
}
if(next.skill&&get.info(next.skill)&&get.info(next.skill).changeTarget){
get.info(next.skill).changeTarget(next.player,next.targets);
}
if(next.targets){
for(var i=0;i<next.targets.length;i++){
if(get.attitude(this,next.targets[i])>=-1&&get.attitude(this,next.targets[i])<0){
if(!this.ai.tempIgnore) this.ai.tempIgnore=[];
this.ai.tempIgnore.add(next.targets[i]);
}
}
if(typeof this.logAi=='function'){
this.logAi(next.targets,next.skill);
}
}
else{
next.targets=[];
}
next.setContent('useSkill');
return next;
},
drawTo:function(num,args){
var num2=num-this.countCards('h');
if(!num2) return;
var next=this.draw(num2);
if(Array.isArray(args)){
for(var i=0;i<args.length;i++){
if(get.itemtype(args[i])=='player'){
next.source=args[i];
}
else if(typeof args[i]=='boolean'){
next.animate=args[i];
}
else if(args[i]=='nodelay'){
next.animate=false;
next.$draw=true;
}
else if(args[i]=='visible'){
next.visible=true;
}
else if(args[i]=='bottom'){
next.bottom=true;
}
else if(typeof args[i]=='object'&&args[i]&&args[i].drawDeck!=undefined){
next.drawDeck=args[i].drawDeck;
}
}
}
return next;
},
draw:function(){
var next=game.createEvent('draw');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.num=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.animate=arguments[i];
}
else if(arguments[i]=='nodelay'){
next.animate=false;
next.$draw=true;
}
else if(arguments[i]=='visible'){
next.visible=true;
}
else if(arguments[i]=='bottom'){
next.bottom=true;
}
else if(typeof arguments[i]=='object'&&arguments[i]&&arguments[i].drawDeck!=undefined){
next.drawDeck=arguments[i].drawDeck;
}
}
if(next.num==undefined) next.num=1;
if(next.num<=0) _status.event.next.remove(next);
next.setContent('draw');
if(lib.config.mode=='stone'&&_status.mode=='deck'&&
next.drawDeck==undefined&&!next.player.isMin()&&next.num>1){
next.drawDeck=1;
}
next.result=[];
return next;
},
randomDiscard:function(){
var position='he',num=1,delay=null;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
num=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
position=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
delay=arguments[i];
}
}
var cards=this.getCards(position).randomGets(num);
if(cards.length){
var next=this.discard(cards,'notBySelf');
if(typeof delay=='boolean'){
next.delay=delay;
}
}
return cards;
},
randomGain:function(){
var position='he',num=1,target=null,line=false;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
num=arguments[i];
}
else if(get.itemtype(arguments[i])=='position'){
position=arguments[i];
}
else if(get.itemtype(arguments[i])=='player'){
target=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
line=arguments[i];
}
}
if(target){
var cards=target.getCards(position).randomGets(num);
if(cards.length){
if(line){
this.line(target,'green');
}
this.gain(cards,target,'log','bySelf');
target.$giveAuto(cards,this);
}
return cards;
}
return [];
},
discard:function(){
var next=game.createEvent('discard');
next.player=this;
next.num=0;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.cards=[arguments[i]];
}
else if(typeof arguments[i]=='boolean'){
next.animate=arguments[i];
}
else if(get.objtype(arguments[i])=='div'){
next.position=arguments[i];
}
else if(arguments[i]=='notBySelf'){
next.notBySelf=true;
}
}
if(next.cards==undefined) _status.event.next.remove(next);
next.setContent('discard');
return next;
},
loseToDiscardpile:function(){
var next=game.createEvent('loseToDiscardpile');
next.player=this;
next.num=0;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.cards=[arguments[i]];
}
else if(typeof arguments[i]=='boolean'){
next.animate=arguments[i];
}
else if(get.objtype(arguments[i])=='div'){
next.position=arguments[i];
}
else if(arguments[i]=='notBySelf'){
next.notBySelf=true;
}
else if(arguments[i]=='insert'){
next.insert_card=true;
}
else if(arguments[i]=='blank'){
next.blank=true;
}
}
if(next.cards==undefined) _status.event.next.remove(next);
next.setContent('loseToDiscardpile');
return next;
},
respond:function(){
var next=game.createEvent('respond');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]&&arguments[i].name){
next.card=arguments[i];
}
else if(typeof arguments[i]=='boolean') next.animate=arguments[i];
else if(arguments[i]=='highlight') next.highlight=true;
else if(arguments[i]=='noOrdering') next.noOrdering=true;
else if(typeof arguments[i]=='string') next.skill=arguments[i];
}
if(next.cards==undefined){
if(get.itemtype(next.card)=='card'){
next.cards=[next.card];
}
else{
next.cards=[];
}
}
else if(next.card==undefined){
if(next.cards){
next.card=next.cards[0];
if(!next.skill){
next.card=get.autoViewAs(next.card,next.cards);
}
}
}
next.setContent('respond');
return next;
},
swapHandcards:function(target,cards1,cards2){
var next=game.createEvent('swapHandcards',false);
next.player=this;
next.target=target;
if(cards1) next.cards1=cards1;
if(cards2) next.cards2=cards2;
next.setContent('swapHandcards');
return next;
},
directequip:function(cards){
for(var i=0;i<cards.length;i++){
this.$equip(cards[i]);
}
if(!_status.video){
game.addVideo('directequip',this,get.cardsInfo(cards));
}
},
$addToExpansion:function(cards,broadcast,gaintag){
var hs=this.getCards('x');
for(var i=0;i<cards.length;i++){
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
for(var i=0;i<cards.length;i++){
cards[i].fix();
if(gaintag) cards[i].addGaintag(gaintag);
var sort=lib.config.sort_card(cards[i]);
this.node.expansions.insertBefore(cards[i],this.node.expansions.firstChild);
}
if(broadcast!==false) game.broadcast(function(player,cards,gaintag){
player.$addToExpansion(cards,null,gaintag);
},this,cards,gaintag);
return this;
},
directgain:function(cards,broadcast,gaintag){
var hs=this.getCards('hs');
for(var i=0;i<cards.length;i++){
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
for(var i=0;i<cards.length;i++){
cards[i].fix();
if(gaintag) cards[i].addGaintag(gaintag);
var sort=lib.config.sort_card(cards[i]);
if(this==game.me){
cards[i].classList.add('drawinghidden');
}
if(get.is.singleHandcard()||sort>0){
this.node.handcards1.insertBefore(cards[i],this.node.handcards1.firstChild);
}
else{
this.node.handcards2.insertBefore(cards[i],this.node.handcards2.firstChild);
}
}
if(this==game.me||_status.video) ui.updatehl();
if(!_status.video){
game.addVideo('directgain',this,get.cardsInfo(cards));
this.update();
}
if(broadcast!==false) game.broadcast(function(player,cards){
player.directgain(cards);
},this,cards);
return this;
},
directgains:function(cards,broadcast,gaintag){
var hs=this.getCards('hs');
for(var i=0;i<cards.length;i++){
if(hs.contains(cards[i])){
cards.splice(i--,1);
}
}
var addLast=function(card,node){
if(gaintag){
for(var i=0;i<node.childNodes.length;i++){
var add=node.childNodes[node.childNodes.length-i-1];
if(!add.classList.contains('glows')) break;
if(add.hasGaintag(gaintag)){
node.insertBefore(card,add.nextSibling);
return;
}
}
}
node.appendChild(card);
}
for(var i=0;i<cards.length;i++){
cards[i].fix();
cards[i].remove();
if(gaintag) cards[i].addGaintag(gaintag);
cards[i].classList.add('glows');
if(this==game.me){
cards[i].classList.add('drawinghidden');
}
if(get.is.singleHandcard()){
addLast(cards[i],this.node.handcards1);
}
else{
addLast(cards[i],this.node.handcards2);
}
}
if(this==game.me||_status.video) ui.updatehl();
if(!_status.video){
game.addVideo('directgains',this,get.cardsInfo(cards));
this.update();
}
if(broadcast!==false) game.broadcast(function(player,cards,gaintag){
player.directgains(cards,null,gaintag);
},this,cards,gaintag);
return this;
},
gainMultiple:function(targets,position){
var next=game.createEvent('gainMultiple',false);
next.setContent('gainMultiple');
next.player=this;
next.targets=targets;
next.position=position||'h';
return next;
},
gain:function(){
var next=game.createEvent('gain');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.cards=[arguments[i]];
}
else if(arguments[i]==='log'){
next.log=true;
}
else if(arguments[i]=='fromStorage'){
next.fromStorage=true;
}
else if(arguments[i]=='fromRenku'){
next.fromStorage=true;
next.fromRenku=true;
}
else if(arguments[i]=='bySelf'){
next.bySelf=true;
}
else if(typeof arguments[i]=='string'){
next.animate=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.delay=arguments[i];
}
}
if(next.animate=='gain2'||next.animate=='draw2'){
if(!next.hasOwnProperty('log')){
next.log=true;
}
}
next.setContent('gain');
next.getd=function(player,key,position){
if(!position) position=ui.discardPile;
if(!key) key='cards';
var cards=[],event=this;
game.checkGlobalHistory('cardMove',function(evt){
if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return;
if(player&&player!=evt.player) return;
cards.addArray(evt[key]);
});
return cards;
};
next.getl=function(player){
const that=this;
const map={
player:player,
hs:[],
es:[],
js:[],
ss:[],
xs:[],
cards:[],
cards2:[],
gaintag_map:{},
};
player.checkHistory('lose',function(evt){
if(evt.parent==that){
map.hs.addArray(evt.hs);
map.es.addArray(evt.es);
map.js.addArray(evt.js);
map.ss.addArray(evt.ss);
map.xs.addArray(evt.xs);
map.cards.addArray(evt.cards);
map.cards2.addArray(evt.cards2);
for(let key in evt.gaintag_map){
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
}
}
});
return map;
};
next.getg=function(player){
if(this.getlx===false||player!=this.player||!this.cards) return [];
return this.cards.slice(0);
}
next.gaintag=[];
return next;
},
addToExpansion:function(){
var next=game.createEvent('addToExpansion');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.cards=[arguments[i]];
}
else if(arguments[i]==='log'){
next.log=true;
}
else if(arguments[i]=='fromStorage'){
next.fromStorage=true;
}
else if(arguments[i]=='fromRenku'){
next.fromStorage=true;
next.fromRenku=true;
}
else if(arguments[i]=='bySelf'){
next.bySelf=true;
}
else if(typeof arguments[i]=='string'){
next.animate=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.delay=arguments[i];
}
}
if(next.animate=='gain2'||next.animate=='draw2'||next.animate=='give'){
if(!next.hasOwnProperty('log')){
next.log=true;
}
}
next.setContent('addToExpansion');
next.getd=function(player,key,position){
if(!position) position=ui.discardPile;
if(!key) key='cards';
var cards=[],event=this;
game.checkGlobalHistory('cardMove',function(evt){
if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return;
if(player&&player!=evt.player) return;
cards.addArray(evt[key]);
});
return cards;
};
next.getl=function(player){
const that=this;
const map={
player:player,
hs:[],
es:[],
js:[],
ss:[],
xs:[],
cards:[],
cards2:[],
gaintag_map:{},
};
player.checkHistory('lose',function(evt){
if(evt.parent==that){
map.hs.addArray(evt.hs);
map.es.addArray(evt.es);
map.js.addArray(evt.js);
map.ss.addArray(evt.ss);
map.xs.addArray(evt.xs);
map.cards.addArray(evt.cards);
map.cards2.addArray(evt.cards2);
for(let key in evt.gaintag_map){
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
}
}
});
return map;
};
next.gaintag=[];
return next;
},
give:function(cards,target,visible){
var next=target.gain(cards,this);
next.animate=visible?'give':'giveAuto';
next.giver=this;
return next;
},
lose:function(){
var next=game.createEvent('lose');
next.player=this;
next.forceDie=true;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.cards=[arguments[i]];
}
else if(get.objtype(arguments[i])=='div'){
next.position=arguments[i];
}
else if(arguments[i]=='toStorage'){
next.toStorage=true;
}
else if(arguments[i]=='toRenku'){
next.toStorage=true;
next.toRenku=true;
}
else if(arguments[i]=='visible'){
next.visible=true;
}
else if(arguments[i]=='insert'){
next.insert_card=true;
}
}
if(next.cards){
var hej=this.getCards('hejsx');
for(var i=0;i<next.cards.length;i++){
if(!hej.contains(next.cards[i])){
next.cards.splice(i--,1);
}
}
}
if(!next.cards||!next.cards.length){
_status.event.next.remove(next);
}
else{
if(next.position==undefined) next.position=ui.discardPile;
next.cards=next.cards.slice(0);
}
next.setContent('lose');
next.getd=function(player,key,position){
if(!position) position=ui.discardPile;
if(!key) key='cards';
if(this.getlx===false||this.position!=position||(player&&this.player!=player)||!Array.isArray(this[key])) return [];
return this[key].slice(0);
};
next.getl=function(player){
if(this.getlx!==false&&this.player==player) return this;
return {
player:player,
hs:[],
es:[],
js:[],
ss:[],
xs:[],
cards:[],
cards2:[],
gaintag_map:{},
};
};
return next;
},
damage:function(){
var next=game.createEvent('damage');
//next.forceDie=true;
next.player=this;
var nocard,nosource;
var event=_status.event;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.num=arguments[i];
}
else if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]&&arguments[i].name){
next.card=arguments[i];
}
else if(arguments[i]=='nocard'){
nocard=true;
}
else if(arguments[i]=='nosource'){
nosource=true;
}
else if(arguments[i]=='notrigger'){
next._triggered=null;
next.notrigger=true;
}
else if(arguments[i]=='unreal'){
next.unreal=true
}
else if(get.itemtype(arguments[i])=='nature'&&arguments[i]!='stab'){
next.nature=arguments[i];
}
else if(get.itemtype(arguments[i])=='natures'){
var natures=arguments[i].split(lib.natureSeparator);
natures.remove('stab');
if(natures.length) next.nature=natures.join(lib.natureSeparator);
}
}
if(next.card==undefined&&!nocard) next.card=event.card;
if(next.cards==undefined&&!nocard) next.cards=event.cards;
if(next.source==undefined&&!nosource) next.source=event.customSource||event.player;
if(next.source&&next.source.isDead()) delete next.source;
if(next.unreal==undefined) next.unreal=false;
if(next.num==undefined) next.num=(event.baseDamage||1)+(event.extraDamage||0);
next.original_num=next.num;
next.change_history=[];
next.hasNature=function(nature){
if(!nature) return Boolean(this.nature&&this.nature.length>0);
let natures=get.natureList(nature),naturesx=get.natureList(this.nature);
if(nature=='linked') return naturesx.some(n=>lib.linked.includes(n));
return get.is.sameNature(natures,naturesx);
};
if(next.hasNature('poison')) delete next._triggered;
next.setContent('damage');
next.filterStop=function(){
if(this.source&&this.source.isDead()) delete this.source;
var num=this.original_num;
for(var i of this.change_history) num+=i;
if(num!=this.num) this.change_history.push(this.num-num);
if(this.num<=0){
delete this.filterStop;
this.trigger('damageZero');
this.finish();
this._triggered=null;
return true;
}
};
return next;
},
recover:function(){
var next=game.createEvent('recover');
next.player=this;
var nocard,nosource;
var event=_status.event;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='cards'){
next.cards=arguments[i].slice(0);
}
else if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(get.itemtype(arguments[i])=='player'){
next.source=arguments[i];
}
else if(typeof arguments[i]=='object'&&arguments[i]&&arguments[i].name){
next.card=arguments[i];
}
else if(typeof arguments[i]=='number'){
next.num=arguments[i];
}
else if(arguments[i]=='nocard'){
nocard=true;
}
else if(arguments[i]=='nosource'){
nosource=true;
}
}
if(next.card==undefined&&!nocard) next.card=event.card;
if(next.cards==undefined&&!nocard) next.cards=event.cards;
if(next.source==undefined&&!nosource) next.source=event.customSource||event.player;
if(next.num==undefined) next.num=(event.baseDamage||1)+(event.extraDamage||0);
if(next.num<=0) _status.event.next.remove(next);
next.setContent('recover');
return next;
},
doubleDraw:function(){
if(get.is.changban()) return;
var next=game.createEvent('doubleDraw');
next.player=this;
next.setContent('doubleDraw');
return next;
},
loseHp:function(num){
var next=game.createEvent('loseHp');
next.num=num;
next.player=this;
if(next.num==undefined) next.num=1;
next.setContent('loseHp');
return next;
},
loseMaxHp:function(){
var next=game.createEvent('loseMaxHp');
next.player=this;
next.num=1;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]==='number'){
next.num=arguments[i];
}
else if(typeof arguments[i]==='boolean'){
next.forced=arguments[i];
}
}
next.setContent('loseMaxHp');
return next;
},
gainMaxHp:function(){
var next=game.createEvent('gainMaxHp');
next.player=this;
next.num=1;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]==='number'){
next.num=arguments[i];
}
else if(typeof arguments[i]==='boolean'){
next.forced=arguments[i];
}
}
next.setContent('gainMaxHp');
return next;
},
changeHp:function(num,popup){
var next=game.createEvent('changeHp');
next.num=num;
if(popup!=undefined) next.popup=popup;
next.player=this;
next.setContent('changeHp');
return next;
},
changeHujia:function(num,type,limit){
var next=game.createEvent('changeHujia');
if(typeof num!='number'){
num=1;
}
next.num=num;
next.player=this;
if(type) next.type=type;
next.setContent('changeHujia');
if(limit===true) limit=5;
if(typeof limit=='number'&&this.hujia+num>parseInt(limit)){
var numx=parseInt(limit)-this.hujia;
if(numx>0) next.num=numx;
else _status.event.next.remove(next);
}
return next;
},
getBuff:function(){
var list=[1,2,3,4,5,6];
var nodelay=false;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
list.remove(arguments[i]);
}
else if(arguments[i]===false){
nodelay=true;
}
}
if(this.isHealthy()){
list.remove(2);
}
if(!this.countCards('j')){
list.remove(5);
}
if(!this.isLinked()&&!this.isTurnedOver()){
list.remove(6);
}
if(this.hasSkill('qianxing')){
list.remove(4);
}
switch(list.randomGet()){
case 1:this.draw(nodelay?'nodelay':1);break;
case 2:this.recover();break;
case 3:this.changeHujia();break;
case 4:this.tempHide();
case 5:this.discard(this.getCards('j')).delay=(!nodelay);break;
case 6:{
if(this.isLinked()) this.link();
if(this.isTurnedOver()) this.turnOver();
break;
}
}
return this;
},
getDebuff:function(){
var list=[1,2,3,4,5,6];
var nodelay=false;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
list.remove(arguments[i]);
}
else if(arguments[i]===false){
nodelay=true;
}
}
if(this.countCards('he')==0){
list.remove(1);
}
if(this.isLinked()){
list.remove(4);
}
if(this.hasSkill('fengyin')){
list.remove(5);
}
if(this.hp==1){
list.remove(3);
if(list.length>1) list.remove(2);
}
if(!list.length) return this;
var num=list.randomGet();
switch(list.randomGet()){
case 1:this.randomDiscard(nodelay?false:'he');break;
case 2:this.loseHp();break;
case 3:this.damage();break;
case 4:if(!this.isLinked()) this.link();break;
case 5:this.addTempSkill('fengyin',{player:'phaseAfter'});break;
case 6:{
var list=[];
for(var i=0;i<lib.inpile.length;i++){
var info=lib.card[lib.inpile[i]];
if(info.type=='delay'&&!info.cancel&&!this.hasJudge(lib.inpile[i])){
list.push(lib.inpile[i]);
}
}
if(list.length){
var card=game.createCard(list.randomGet());
this.addJudge(card);
this.$draw(card);
if(!nodelay) game.delay();
}
else{
this.getDebuff(6);
}
break;
}
}
return this;
},
dying:function(reason){
if(this.nodying||this.hp>0||this.isDying()) return;
var next=game.createEvent('dying');
next.player=this;
next.reason=reason;
if(reason&&reason.source) next.source=reason.source;
next.setContent('dying');
next.filterStop=function(){
if(this.player.hp>0||this.nodying){
delete this.filterStop;
return true;
}
};
return next;
},
die:function(reason){
var next=game.createEvent('die');
next.player=this;
next.reason=reason;
if(reason) next.source=reason.source;
next.setContent('die');
return next;
},
revive:function(hp,log){
if(log!==false) game.log(this,'复活');
if(this.maxHp<1) this.maxHp=1;
if(hp) this.hp=hp;
else{
this.hp=1;
}
game.addVideo('revive',this);
this.classList.remove('dead');
this.removeAttribute('style');
this.node.avatar.style.transform='';
this.node.avatar2.style.transform='';
this.node.hp.show();
this.node.equips.show();
this.node.count.show();
this.update();
var player;
player=this.previousSeat;
while(player.isDead()) player=player.previousSeat;
player.next=this;
this.previous=player;
player=this.nextSeat;
while(player.isDead()) player=player.nextSeat;
player.previous=this;
this.next=player;
game.players.add(this);
game.dead.remove(this);
if(this==game.me){
if(ui.auto) ui.auto.show();
if(ui.wuxie) ui.wuxie.show();
if(ui.revive){
ui.revive.close();
delete ui.revive;
}
if(ui.exit){
ui.exit.close();
delete ui.exit;
}
if(ui.swap){
ui.swap.close();
delete ui.swap;
}
if(ui.restart){
ui.restart.close();
delete ui.restart;
}
if(ui.continue_game){
ui.continue_game.close();
delete ui.continue_game;
}
}
},
isMad:function(){
return this.hasSkill('mad');
},
goMad:function(end){
if(end){
this.addTempSkill('mad',end);
}
else{
this.addSkill('mad');
}
game.log(this,'进入混乱状态');
},
unMad:function(){
this.removeSkill('mad');
},
tempHide:function(){
this.addTempSkill('qianxing',{player:'phaseBegin'});
},
addExpose:function(num){
if(typeof this.ai.shown=='number'&&!this.identityShown&&this.ai.shown<1){
this.ai.shown+=num;
if(this.ai.shown>0.95){
this.ai.shown=0.95;
}
}
return this;
},
equip:function(card,draw){
var next=game.createEvent('equip');
next.card=card;
next.player=this;
if(draw){
next.draw=true;
}
next.setContent(lib.element.content.equip);
if(get.is.object(next.card)&&next.card.cards) next.card=next.card.cards[0];
next.cards=[next.card];
next.getd=function(player,key,position){
if(!position) position=ui.discardPile;
if(!key) key='cards';
var cards=[],event=this;
game.checkGlobalHistory('cardMove',function(evt){
if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return;
if(player&&player!=evt.player) return;
cards.addArray(evt[key]);
});
return cards;
};
next.getl=function(player){
const that=this;
const map={
player:player,
hs:[],
es:[],
js:[],
ss:[],
xs:[],
cards:[],
cards2:[],
gaintag_map:{},
};
player.checkHistory('lose',function(evt){
if(evt.parent==that){
map.hs.addArray(evt.hs);
map.es.addArray(evt.es);
map.js.addArray(evt.js);
map.ss.addArray(evt.ss);
map.xs.addArray(evt.xs);
map.cards.addArray(evt.cards);
map.cards2.addArray(evt.cards2);
for(let key in evt.gaintag_map){
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
}
}
});
return map;
};
return next;
},
addJudge:function(card,cards){
var next=game.createEvent('addJudge');
if(get.itemtype(card)=='card'){
next.card=card;
next.cards=[card];
}
else{
next.cards=cards;
if(get.itemtype(next.cards)=='card') next.cards=[next.cards];
if(typeof card=='string'){
card={name:card};
}
next.card=get.autoViewAs(card,next.cards)
}
next.player=this;
next.setContent('addJudge');
next.getd=function(player,key,position){
if(!position) position=ui.discardPile;
if(!key) key='cards';
var cards=[],event=this;
game.checkGlobalHistory('cardMove',function(evt){
if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return;
if(player&&player!=evt.player) return;
cards.addArray(evt[key]);
});
return cards;
};
next.getl=function(player){
const that=this;
const map={
player:player,
hs:[],
es:[],
js:[],
ss:[],
xs:[],
cards:[],
cards2:[],
gaintag_map:{},
};
player.checkHistory('lose',function(evt){
if(evt.parent==that){
map.hs.addArray(evt.hs);
map.es.addArray(evt.es);
map.js.addArray(evt.js);
map.ss.addArray(evt.ss);
map.xs.addArray(evt.xs);
map.cards.addArray(evt.cards);
map.cards2.addArray(evt.cards2);
for(let key in evt.gaintag_map){
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
}
}
});
return map;
};
return next;
},
canAddJudge:function(card){
if(this.isDisabledJudge()) return false;
var name;
if(typeof card=='string'){
name=card;
}
else{
name=card.viewAs||card.name;
}
if(!name) return false;
if(this.hasJudge(name)) return false;
if(this.isOut()) return false;
var mod=game.checkMod(card,this,this,'unchanged','targetEnabled',this);
if(mod!='unchanged') return mod;
return true;
},
addJudgeNext:function(card,unlimited){
if(!card.expired){
if(!unlimited&&get.position(card,true)!=='o'&&get.position(card,true)!=='j'){
game.log('将',card,'移入',this.next,'的判定区失败');
return;
}
var target=this.next;
var name=card.viewAs||card.name;
var bool=false;
for(var iwhile=0;iwhile<20;iwhile++){
if(target.canAddJudge(card)){
bool=true;break;
}
target=target.next;
}
if(!bool){
game.log(card,'进入了弃牌堆');
game.cardsDiscard(card);
}
else{
if(card.cards&&card.cards.length){
target.addJudge(name,card.cards[0]);
}
else if(card.name!=name){
target.addJudge(name,card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
},
judge:function(){
var next=game.createEvent('judge');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='card'){
next.card=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.skill=arguments[i];
}
else if(typeof arguments[i]=='function'){
next.judge=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
next.clearArena=arguments[i];
}
else if(get.objtype(arguments[i])=='div'){
next.position=arguments[i];
}
}
if(next.card&&next.judge==undefined){
next.judge=get.judge(next.card);
next.judge2=get.judge2(next.card);
}
if(next.judge==undefined) next.judge=function(){return 0};
if(next.position==undefined) next.position=ui.discardPile;
if(next.card) next.cardname=next.card.viewAs||next.card.name;
var str='';
if(next.card) str=get.translation(next.card.viewAs||next.card.name);
else if(next.skill) str=get.translation(next.skill);
else str=get.translation(_status.event.name);
next.judgestr=str;
next.setContent('judge');
return next;
},
turnOver:function(bool){
if(typeof bool=='boolean'){
if(bool){
if(this.isTurnedOver()) return;
}
else{
if(!this.isTurnedOver()) return;
}
}
var next=game.createEvent('turnOver');
next.player=this;
next.includeOut=true;
next.setContent('turnOver');
return next;
},
out:function(skill){
if(typeof skill=='number'){
this.outCount+=skill;
}
else if(typeof skill=='string'){
if(!this.outSkills){
this.outSkills=[];
}
this.outSkills.add(skill);
}
else{
this.outCount++;
}
if(!this.classList.contains('out')){
this.classList.add('out');
game.log(this,'离开游戏');
}
if(!game.countPlayer()){
game.over();
}
},
in:function(skill){
if(this.isOut()){
if(typeof skill=='string'){
if(this.outSkills){
this.outSkills.remove(skill);
if(!this.outSkills.length){
delete this.outSkills;
}
}
}
else if(typeof skill=='number'){
this.outCount-=skill;
}
else{
if(skill===true){
delete this.outSkills;
}
this.outCount=0;
}
if(this.outCount<=0&&!this.outSkills){
this.outCount=0;
this.classList.remove('out');
game.log(this,'进入游戏');
}
}
},
link:function(bool){
if(typeof bool=='boolean'){
if(bool){
if(this.isLinked()) return;
}
else{
if(!this.isLinked()) return;
}
}
var next=game.createEvent('link');
next.player=this;
next.setContent('link');
return next;
},
skip:function(name){
this.skipList.add(name);
},
wait:function(callback){
if(lib.node){
if(typeof callback=='function'){
callback._noname_waiting=true;
lib.node.torespond[this.playerid]=callback;
}
else{
lib.node.torespond[this.playerid]='_noname_waiting';
}
clearTimeout(lib.node.torespondtimeout[this.playerid]);
if(this.ws&&!this.ws.closed){
var player=this;
var time=parseInt(lib.configOL.choose_timeout)*1000;
if(_status.event._global_timer||_status.event.getParent().skillHidden){
for(var i=0;i<game.players.length;i++){
game.players[i].showTimer(time);
}
player._hide_all_timer=true;
}
else if(!_status.event._global_waiting){
player.showTimer(time);
}
lib.node.torespondtimeout[this.playerid]=setTimeout(function(){
player.unwait('ai');
player.ws.ws.close();
},time+5000);
}
}
},
unwait:function(result){
if(this._hide_all_timer){
delete this._hide_all_timer;
for(var i=0;i<game.players.length;i++){
game.players[i].hideTimer();
}
}
else if(!_status.event._global_waiting){
this.hideTimer();
}
clearTimeout(lib.node.torespondtimeout[this.playerid]);
delete lib.node.torespondtimeout[this.playerid];
if(!lib.node.torespond.hasOwnProperty(this.playerid)){
return;
}
var noresume=false;
var proceed=null;
if(typeof lib.node.torespond[this.playerid]=='function'&&lib.node.torespond[this.playerid]._noname_waiting){
proceed=lib.node.torespond[this.playerid](result,this);
if(proceed===false){
noresume=true;
}
}
lib.node.torespond[this.playerid]=result;
for(var i in lib.node.torespond){
if(lib.node.torespond[i]=='_noname_waiting'){
return;
}
else if(lib.node.torespond[i]&&lib.node.torespond[i]._noname_waiting){
return;
}
}
_status.event.result=result;
_status.event.resultOL=lib.node.torespond;
lib.node.torespond={};
if(typeof proceed=='function') proceed();
else if(_status.paused&&!noresume) game.resume();
},
tempUnwait:function(result){
if(!lib.node.torespond.hasOwnProperty(this.playerid)){
return;
}
var proceed;
if(typeof lib.node.torespond[this.playerid]=='function'&&lib.node.torespond[this.playerid]._noname_waiting){
proceed=lib.node.torespond[this.playerid](result,this);
}
if(typeof proceed=='function') proceed();
},
logSkill:function(name,targets,nature,logv){
if(get.itemtype(targets)=='player') targets=[targets];
var nopop=false;
var popname=name;
if(Array.isArray(name)){
popname=name[1];
name=name[0];
}
var checkShow=this.checkShow(name);
if(lib.translate[name]){
this.trySkillAnimate(name,popname,checkShow);
if(Array.isArray(targets)&&targets.length){
var str;
if(targets[0]==this){
str='#b自己';
if(targets.length>1){
str+='、';
str+=get.translation(targets.slice(1));
}
}
else str=targets;
game.log(this,'对',str,'发动了','【'+get.skillTranslation(name,this)+'】');
}
else{
game.log(this,'发动了','【'+get.skillTranslation(name,this)+'】');
}
}
if(nature!=false){
if(nature===undefined){
nature='green';
}
this.line(targets,nature);
}
var info=lib.skill[name];
if(info&&info.ai&&info.ai.expose!=undefined&&
this.logAi&&(!targets||targets.length!=1||targets[0]!=this)){
this.logAi(lib.skill[name].ai.expose);
}
if(info&&info.round){
var roundname=name+'_roundcount';
this.storage[roundname]=game.roundNumber;
this.syncStorage(roundname);
this.markSkill(roundname);
}
game.trySkillAudio(name,this,true);
if(game.chess){
this.chessFocus();
}
if(logv===true){
game.logv(this,name,targets,null,true);
}
else if(info&&info.logv!==false){
game.logv(this,name,targets);
}
if(info){
var player=this;
var players=player.getSkills(false,false,false);
var equips=player.getSkills('e');
var global=lib.skill.global.slice(0);
var logInfo={
skill:name,
targets:targets,
event:_status.event,
};
if(info.sourceSkill){
logInfo.sourceSkill=info.sourceSkill;
if(global.contains(info.sourceSkill)){
logInfo.type='global';
}
else if(players.contains(info.sourceSkill)){
logInfo.type='player';
}
else if(equips.contains(info.sourceSkill)){
logInfo.type='equip';
}
}
else{
if(global.contains(name)){
logInfo.sourceSkill=name;
logInfo.type='global';
}
else if(players.contains(name)){
logInfo.sourceSkill=name;
logInfo.type='player';
}
else if(equips.contains(name)){
logInfo.sourceSkill=name;
logInfo.type='equip';
}
else{
var bool=false;
for(var i of players){
var expand=[i];
game.expandSkills(expand);
if(expand.contains(name)){
bool=true;
logInfo.sourceSkill=i;
logInfo.type='player';
break;
}
}
if(!bool){
for(var i of players){
var expand=[i];
game.expandSkills(expand);
if(expand.contains(name)){
logInfo.sourceSkill=i;
logInfo.type='equip';
break;
}
}
}
}
}
var next=game.createEvent('logSkill',false),evt=_status.event;
next.player=player;
next.forceDie=true;
next.includeOut=true;
evt.next.remove(next);
if(evt.logSkill) evt=evt.getParent();
for(var i in logInfo){
if(i=='event') next.log_event=logInfo[i];
else next[i]=logInfo[i];
}
evt.after.push(next);
next.setContent('emptyEvent');
player.getHistory('useSkill').push(logInfo);
//尽可能别往这写插入结算
//不能用来终止技能发动!!!
var next2=game.createEvent('logSkillBegin',false);
next2.player=player;
next2.forceDie=true;
next2.includeOut=true;
for(var i in logInfo){
if(i=='event') next2.log_event=logInfo[i];
else next2[i]=logInfo[i];
}
next2.setContent('emptyEvent');
}
if(this._hookTrigger){
for(var i=0;i<this._hookTrigger.length;i++){
var info=lib.skill[this._hookTrigger[i]].hookTrigger;
if(info&&info.log){
info.log(this,name,targets);
}
}
}
},
unprompt:function(){
if(this.node.prompt){
this.node.prompt.delete();
delete this.node.prompt;
}
},
prompt:function(str,nature){
var node;
if(this.node.prompt){
node=this.node.prompt;
node.innerHTML='';
node.className='damage normal-font damageadded';
}
else{
node=ui.create.div('.damage.normal-font',this);
this.node.prompt=node;
ui.refresh(node);
node.classList.add('damageadded');
}
node.innerHTML=str;
node.dataset.nature=nature||'soil';
},
prompt_old:function(name2,className){
var node;
if(this.node.prompt){
node=this.node.prompt;
node.innerHTML='';
node.className='popup';
}
else{
node=ui.create.div('.popup',this.parentNode);
this.node.prompt=node;
}
node.dataset.position=this.dataset.position;
if(this.dataset.position==0||parseInt(this.dataset.position)==parseInt(ui.arena.dataset.number)/2||
typeof name2=='number'||this.classList.contains('minskin')){
node.innerHTML=name2;
}
else{
for(var i=0;i<name2.length;i++){
node.innerHTML+=name2[i]+'<br/>';
}
}
if(className){
node.classList.add(className);
}
},
popup:function(name,className,nobroadcast){
var name2=get.translation(name);
if(!name2) return;
this.$damagepop(name2,className||'water',true,nobroadcast);
},
popup_old:function(name,className){
var name2=get.translation(name);
var node=ui.create.div('.popup',this.parentNode);
if(!name2){
node.remove();
return node;
}
game.addVideo('popup',this,[name,className]);
node.dataset.position=this.dataset.position;
if(this.dataset.position==0||parseInt(this.dataset.position)==parseInt(ui.arena.dataset.number)/2||
typeof name2=='number'||this.classList.contains('minskin')){
node.innerHTML=name2;
}
else{
for(var i=0;i<name2.length;i++){
node.innerHTML+=name2[i]+'<br/>';
}
}
if(className){
node.classList.add(className);
}
this.popups.push(node);
if(this.popups.length>1){
node.hide();
}
else{
var that=this;
setTimeout(function(){that._popup();},1000);
}
return node;
},
_popup:function(){
if(this.popups.length){
this.popups.shift().delete();
if(this.popups.length){
this.popups[0].show();
var that=this;
setTimeout(function(){that._popup();},1000);
}
}
},
showTimer:function(time){
if(!time&&lib.configOL){
time=parseInt(lib.configOL.choose_timeout)*1000;
}
if(_status.connectMode&&!game.online){
game.broadcast(function(player,time){
player.showTimer(time);
},this,time);
}
if(this==game.me){
return;
}
if(this.node.timer){
this.node.timer.remove();
}
var timer=ui.create.div('.timerbar',this);
this.node.timer=timer;
ui.create.div(this.node.timer);
var bar=ui.create.div(this.node.timer);
ui.refresh(bar);
bar.style.transitionDuration=(time/1000)+'s';
bar.style.transform='scale(0,1)';
},
hideTimer:function(){
if(_status.connectMode&&!game.online&&this.playerid){
game.broadcast(function(player){
player.hideTimer();
},this);
}
if(this.node.timer){
this.node.timer.delete();
delete this.node.timer;
}
},
markAuto:function(name,info){
if(typeof info!='undefined'){
if(!Array.isArray(this.storage[name])) this.storage[name]=[];
if(Array.isArray(info)){
this.storage[name].addArray(info);
}
else this.storage[name].add(info);
this.markSkill(name);
}
else{
var storage=this.storage[name];
if(Array.isArray(storage)){
this[storage.length>0?'markSkill':'unmarkSkill'](name);
}
else if(typeof storage=='number'){
this[storage.length>0?'markSkill':'unmarkSkill'](name);
}
}
},
unmarkAuto:function(name,info){
var storage=this.storage[name]
if(Array.isArray(info)&&Array.isArray(storage)){
storage.removeArray(info.slice(0));
this.markAuto(name);
}
},
getExpansions:function(tag){
return this.getCards('x',(card)=>card.hasGaintag(tag));
},
countExpansions:function(tag){
return this.getExpansions(tag).length;
},
hasExpansions:function(tag){
return this.countExpansions(tag)>0;
},
setStorage:function(name,value){
return this.storage[name]=value;
},
getStorage:function(name){
return this.storage[name]||[];
},
hasStorage:function(name,value){
if(!(name in this.storage)) return false;
if(typeof value=="undefined") return true;
const storage=this.storage[name];
if(storage===value) return true;
return !Array.isArray(storage) || storage.contains(value);
},
hasStorageAny:function(name,values){
const storage=this.storage[name];
if(!Array.isArray(values)) values=Array.from(arguments).slice(1);
if(!storage) return false;
if (!Array.isArray(storage)) return values.contains(storage);
return values.some(item => storage.contains(item));
},
hasStorageAll:function(name,values){
const storage=this.storage[name];
if(!Array.isArray(values)) values=Array.from(arguments).slice(1);
if(!storage) return false;
if (!Array.isArray(storage)) return false;
return values.every(item => storage.contains(item));
},
initStorage:function(name,value){
return this.hasStorage(name)?this.getStorage(name):this.setStorage(name,value);
},
updateStorage:function(name,operation){
return this.setStorage(name,operation(this.getStorage(name)));
},
updateStorageAsync:function(name,operation){
return Promise.resolve(this.getStorage(name))
.then(value=>operation(value))
.then(value=>this.setStorage(name,value))
},
removeStorage:function(name){
return player.hasStorage(name)&&delete player.storage[name];
},
markSkill:function(name,info,card){
if(info===true){
this.syncStorage(name);
info=null;
}
if(get.itemtype(card)=='card'){
game.addVideo('markSkill',this,[name,get.cardInfo(card)]);
}
else{
game.addVideo('markSkill',this,[name]);
}
game.broadcastAll(function(storage,player,name,info,card){
if(storage!=undefined){
player.storage[name]=storage;
}
if(!info){
if(player.marks[name]){
player.updateMarks();
return;
}
if(lib.skill[name]){
info=lib.skill[name].intro;
}
if(!info){
return;
}
}
if(player.marks[name]){
player.marks[name].info=info;
}
else{
if(card){
player.marks[name]=player.mark(card,info,name);
}
else{
player.marks[name]=player.mark(name,info);
}
}
player.updateMarks();
},this.storage[name],this,name,info,card);
return this;
},
unmarkSkill:function(name){
game.addVideo('unmarkSkill',this,name);
game.broadcast(function(player,name){
if(player.marks[name]){
player.marks[name].delete();
player.marks[name].style.transform+=' scale(0.2)';
delete player.marks[name];
ui.updatem(player);
}
},this,name);
if(this.marks[name]){
this.marks[name].delete();
this.marks[name].style.transform+=' scale(0.2)';
delete this.marks[name];
ui.updatem(this);
var info=lib.skill[name];
if(info&&info.intro&&info.intro.onunmark){
if(info.intro.onunmark=='throw'){
if(get.itemtype(this.storage[name])=='cards'){
this.$throw(this.storage[name],1000);
game.cardsDiscard(this.storage[name]);
game.log(this.storage[name],'进入了弃牌堆');
this.storage[name].length=0;
}
}
else if(typeof info.intro.onunmark=='function'){
info.intro.onunmark(this.storage[name],this);
}
else delete this.storage[name];
}
}
return this;
},
markSkillCharacter:function(id,target,name,content){
if(typeof target=='object'){
target=target.name;
}
game.broadcastAll(function(player,target,name,content,id){
if(player.marks[id]){
player.marks[id].name=name+'_charactermark';
player.marks[id]._name=target;
player.marks[id].info={
name:name,
content:content,
id:id
};
player.marks[id].setBackground(target,'character');
game.addVideo('changeMarkCharacter',player,{
id:id,
name:name,
content:content,
target:target
});
}
else{
player.marks[id]=player.markCharacter(target,{
name:name,
content:content,
id:id
});
player.marks[id]._name=target;
game.addVideo('markCharacter',player,{
name:name,
content:content,
id:id,
target:target
});
}
},this,target,name,content,id);
return this;
},
markCharacter:function(name,info,learn,learn2){
if(typeof name=='object'){
name=name.name;
}
var node;
if(name.indexOf('unknown')==0){
node=ui.create.div('.card.mark.drawinghidden');
ui.create.div('.background.skillmark',node).innerHTML=get.translation(name)[0];
}
else{
if(!lib.character[name]) return;
node=ui.create.div('.card.mark.drawinghidden').setBackground(name,'character');
}
this.node.marks.insertBefore(node,this.node.marks.childNodes[1]);
node.name=name+'_charactermark';
if(!info){
info={};
}
if(!info.name){
info.name=get.translation(name);
}
if(!info.content){
info.content=get.skillintro(name,learn,learn2)
}
node.info=info;
node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.card);
if(!lib.config.touchscreen){
if(lib.config.hover_all){
lib.setHover(node,ui.click.hoverplayer);
}
if(lib.config.right_info){
node.oncontextmenu=ui.click.rightplayer;
}
}
ui.updatem(this);
return node;
},
mark:function(name,info,skill){
if(get.itemtype(name)=='cards'){
var marks=[];
for(var i=0;i<name.length;i++){
marks.push(this.mark(name[i],info));
}
return marks;
}
else{
var node;
if(get.itemtype(name)=='card'){
node=name.copy('mark');
node.classList.add('drawinghidden');
this.node.marks.insertBefore(node,this.node.marks.childNodes[1]);
node.suit=name.suit;
node.number=name.number;
// if(name.name&&lib.card[name.name]&&lib.card[name.name].markimage){
// node.node.image.style.left=lib.card[name.name].markimage;
// }
if(name.classList.contains('fullborder')){
node.classList.add('fakejudge');
node.classList.add('fakemark');
(node.querySelector('.background')||ui.create.div('.background',node)).innerHTML=lib.translate[name.name+'_bg']||get.translation(name.name)[0];
}
name=name.name;
}
else{
node=ui.create.div('.card.mark.drawinghidden');
this.node.marks.insertBefore(node,this.node.marks.childNodes[1]);
if(lib.skill[name]&&lib.skill[name].markimage){
node.setBackgroundImage(lib.skill[name].markimage);
node.style['box-shadow']='none';
node.style['background-size']='contain';
}
else if(lib.skill[name]&&lib.skill[name].markimage2){
let img=ui.create.div('.background.skillmark',node);
img.setBackgroundImage(lib.skill[name].markimage2);
img.style['background-size']='contain';
}
else{
var str=lib.translate[name+'_bg'];
if(!str||str[0]=='+'||str[0]=='-'){
str=get.translation(name)[0];
}
ui.create.div('.background.skillmark',node).innerHTML=str;
}
}
node.name=name;
node.skill=skill||name;
if(typeof info=='object'){
node.info=info;
}
else if(typeof info=='string'){
node.markidentifer=info;
}
node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.card);
if(!lib.config.touchscreen){
if(lib.config.hover_all){
lib.setHover(node,ui.click.hoverplayer);
}
if(lib.config.right_info){
node.oncontextmenu=ui.click.rightplayer;
}
}
this.updateMarks();
ui.updatem(this);
return node;
}
},
unmark:function(name,info){
game.addVideo('unmarkname',this,name);
if(get.itemtype(name)=='card'){
this.unmark(name.name,info);
}
else if(get.itemtype(name)=='cards'){
for(var i=0;i<name.length;i++){
this.unmark(name[i].name,info);
}
}
else{
for(var i=0;i<this.node.marks.childNodes.length;i++){
if(this.node.marks.childNodes[i].name==name&&
(!info||this.node.marks.childNodes[i].markidentifer==info)){
this.node.marks.childNodes[i].delete();
this.node.marks.childNodes[i].style.transform+=' scale(0.2)';
ui.updatem(this);
return;
}
}
}
},
addLink:function(){
if(get.is.linked2(this)){
this.classList.add('linked2');
}
else{
this.classList.add('linked');
}
},
removeLink:function(){
if(get.is.linked2(this)){
this.classList.remove('linked2');
}
else{
this.classList.remove('linked');
}
},
canUse:function(card,target,distance,includecard){
if(typeof card=='string') card={name:card,isCard:true};
var info=get.info(card);
if(info.multicheck&&!info.multicheck(card,this)) return false;
if(!lib.filter.cardEnabled(card,this)) return false;
if(includecard&&!lib.filter.cardUsable(card,this)) return false;
if(distance!==false&&!lib.filter.targetInRange(card,this,target)) return false;
return lib.filter[includecard?'targetEnabledx':'targetEnabled'](card,this,target);
},
hasUseTarget:function(card,distance,includecard){
var player=this;
return game.hasPlayer(function(current){
return player.canUse(card,current,distance,includecard);
});
},
hasValueTarget:function(){
return this.getUseValue.apply(this,arguments)>0;
},
getUseValue:function(card,distance,includecard){
if(typeof(card)=='string'){
card={name:card,isCard:true};
}
var player=this;
var targets=game.filterPlayer();
var value=[];
var min=0;
var info=get.info(card);
if(!info||info.notarget) return 0;
var range;
var select=get.copy(info.selectTarget);
if(select==undefined){
if(info.filterTarget==undefined) return true;
range=[1,1];
}
else if(typeof select=='number') range=[select,select];
else if(get.itemtype(select)=='select') range=select;
else if(typeof select=='function') range=select(card,player);
if(info.singleCard) range=[1,1];
game.checkMod(card,player,range,'selectTarget',player);
if(!range) return 0;
for(var i=0;i<targets.length;i++){
if(player.canUse(card,targets[i],distance,includecard)){
var eff=get.effect(targets[i],card,player,player);
value.push(eff);
}
}
value.sort(function(a,b){
return b-a;
});
for(var i=0;i<value.length;i++){
if(i==range[1]||range[1]!=-1&&value[i]<=0) break;
min+=value[i];
}
return min;
},
addSubPlayer:function(cfg){
var skill='subplayer_'+cfg.name+'_'+get.id();
game.log(this,'获得了随从','#g'+get.translation(cfg.name))
cfg.hs=cfg.hs||[];
cfg.es=cfg.es||[];
cfg.skills=cfg.skills||[];
cfg.hp=cfg.hp||1;
cfg.maxHp=cfg.maxHp||1;
cfg.sex=cfg.sex||'male';
cfg.group=cfg.group||'qun';
cfg.skill=cfg.skill||_status.event.name;
if(!cfg.source){
if(this.hasSkill(_status.event.name)&&this.name2&&lib.character[this.name2]&&
lib.character[this.name2][3].contains(_status.event.name)){
cfg.source=this.name2;
}
else{
cfg.source=this.name;
}
}
game.broadcastAll(function(player,skill,cfg){
lib.skill[skill]={
intro:{
content:cfg.intro||''
},
mark:'character',
subplayer:cfg.skill,
ai:{
subplayer:true
}
}
lib.character[skill]=[cfg.sex,cfg.group,cfg.maxHp,cfg.skills,['character:'+cfg.name]];
lib.translate[skill]=cfg.caption||get.rawName(cfg.name);
player.storage[skill]=cfg;
},this,skill,cfg);
game.addVideo('addSubPlayer',this,[skill,lib.skill[skill],lib.character[skill],lib.translate[skill],{name:cfg.name}]);
this.addSkill(skill);
return skill;
},
removeSubPlayer:function(name){
if(this.hasSkill('subplayer')&&this.name==name){
this.exitSubPlayer(true);
}
else{
if(player.storage[name].onremove){
player.storage[name].onremove(player);
}
this.removeSkill(name);
delete this.storage[name];
game.log(player,'牺牲了随从','#g'+name);
_status.event.trigger('removeSubPlayer');
}
},
callSubPlayer:function(){
if(this.hasSkill('subplayer')) return;
var next=game.createEvent('callSubPlayer');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
next.directresult=arguments[i];
}
}
next.setContent('callSubPlayer');
return next;
},
toggleSubPlayer:function(){
if(!this.hasSkill('subplayer')) return;
var next=game.createEvent('toggleSubPlayer');
next.player=this;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
next.directresult=arguments[i];
}
}
next.setContent('toggleSubPlayer');
return next;
},
exitSubPlayer:function(remove){
if(!this.hasSkill('subplayer')) return;
var next=game.createEvent('exitSubPlayer');
next.player=this;
next.remove=remove;
next.setContent('exitSubPlayer');
return next;
},
getSubPlayers:function(tag){
var skills=this.getSkills();
var list=[];
for(var i=0;i<skills.length;i++){
var name=skills[i];
var info=lib.skill[name];
if(tag&&info.subplayer!=tag) continue;
if(info.ai&&info.ai.subplayer&&this.storage[name]&&this.storage[name].name){
list.push(name);
}
}
return list;
},
addSkillTrigger:function(skill,hidden,triggeronly){
let skills=game.expandSkills([skill]);
for(let skill of skills){
let info=lib.skill[skill];
if(!info){
console.trace(`Cannot find skill: ${skill}\nPlease check if game.expandSkills is overwritten`);
continue;
}
if(!triggeronly){
if(info.global&&(!hidden||info.globalSilent)){
if(typeof info.global=='string'){
game.addGlobalSkill(info.global,this);
}
else{
for(let j=0;j<info.global.length;j++){
game.addGlobalSkill(info.global[j],this);
}
}
}
if(this.initedSkills.contains(skill)) return this;
this.initedSkills.push(skill);
if(info.init&&!_status.video) info.init(this,skill);
}
if(info.trigger&&this.playerid){
let playerid=this.playerid;
let setTrigger=function(i,evt){
if(i=='global'){
if(!lib.hook.globaltrigger[evt]){
lib.hook.globaltrigger[evt]={};
}
if(!lib.hook.globaltrigger[evt][playerid]){
lib.hook.globaltrigger[evt][playerid]=[];
}
lib.hook.globaltrigger[evt][playerid].add(skill);
}
else{
let name=playerid+'_'+i+'_'+evt;
if(!lib.hook[name]) lib.hook[name]=[];
lib.hook[name].add(skill);
}
lib.hookmap[evt]=true;
}
for(let i in info.trigger){
if(typeof info.trigger[i]=='string') setTrigger(i,info.trigger[i]);
else if(Array.isArray(info.trigger[i])){
for(let trigger of info.trigger[i]) setTrigger(i,trigger);
}
}
}
if(info.hookTrigger){
if(!this._hookTrigger) this._hookTrigger=[];
this._hookTrigger.add(skill);
}
if(_status.event&&_status.event.addTrigger) _status.event.addTrigger(skill,this);
}
return this;
},
addSkillLog:function(skill){
this.addSkill(skill);
this.popup(skill);
game.log(this,'获得了技能','#g【'+get.translation(skill)+'】');
},
addInvisibleSkill:function(skill){
if(Array.isArray(skill)){
for(var i=0;i<skill.length;i++){
this.addInvisibleSkill(skill[i]);
}
}
else{
if(this.invisibleSkills.contains(skill)) return;
var info=lib.skill[skill];
if(!info) return;
this.invisibleSkills.add(skill);
this.addSkillTrigger(skill);
if(this.awakenedSkills.contains(skill)){
this.awakenSkill(skill);
return;
}
}
},
removeInvisibleSkill:function(skill){
if(!skill) return;
if(Array.isArray(skill)){
for(var i=0;i<skill.length;i++){
this.removeSkill(skill[i]);
}
}
else{
var info=lib.skill[skill];
if(info&&info.fixed&&arguments[1]!==true) return skill;
game.broadcastAll(function(player,skill){
player.invisibleSkills.remove(skill);
},this,skill);
if(!player.hasSkill(skill,true)) player.removeSkill(skill);
}
return skill;
},
addSkill:function(skill,checkConflict,nobroadcast,addToSkills){
if(Array.isArray(skill)){
for(var i=0;i<skill.length;i++){
this.addSkill(skill[i]);
}
}
else{
if(this.skills.contains(skill)) return;
var info=lib.skill[skill];
if(!info) return;
if(!addToSkills){
this.skills.add(skill);
if(!nobroadcast){
game.broadcast(function(player,skill){
player.skills.add(skill);
},this,skill);
}
}
this.addSkillTrigger(skill);
if(this.awakenedSkills.contains(skill)){
this.awakenSkill(skill);
return;
}
if(info.init2&&!_status.video){
info.init2(this,skill);
}
if(info.mark){
if(info.mark=='card'&&
get.itemtype(this.storage[skill])=='card'){
this.markSkill(skill,null,this.storage[skill]);
}
else if(info.mark=='card'&&
get.itemtype(this.storage[skill])=='cards'){
this.markSkill(skill,null,this.storage[skill][0]);
}
else if(info.mark=='image'){
this.markSkill(skill,null,ui.create.card(null,'noclick').init([null,null,skill]));
}
else if(info.mark=='character'){
var intro=info.intro.content;
if(typeof intro=='function'){
intro=intro(this.storage[skill],this);
}
else if(typeof intro=='string'){
intro=intro.replace(/#/g,this.storage[skill]);
intro=intro.replace(/&/g,get.cnNumber(this.storage[skill]));
intro=intro.replace(/\$/g,get.translation(this.storage[skill]));
}
var caption;
if(typeof info.intro.name=='function'){
caption=info.intro.name(this.storage[skill],this);
}
else if(typeof info.intro.name=='string'){
caption=info.name;
}
else{
caption=get.translation(skill);
}
this.markSkillCharacter(skill,this.storage[skill],caption,intro);
}
else{
this.markSkill(skill);
}
}
}
if(checkConflict) this.checkConflict();
return skill;
},
addAdditionalSkill:function(skill,skills,keep){
if(this.additionalSkills[skill]){
if(keep){
if(typeof this.additionalSkills[skill]=='string'){
this.additionalSkills[skill]=[this.additionalSkills[skill]];
}
}
else{
this.removeAdditionalSkill(skill);
this.additionalSkills[skill]=[];
}
}
else{
this.additionalSkills[skill]=[];
}
if(typeof skills=='string'){
skills=[skills];
}
for(var i=0;i<skills.length;i++){
this.addSkill(skills[i],null,true,true);
//this.skills.remove(skills[i]);
this.additionalSkills[skill].push(skills[i]);
}
this.checkConflict();
return this;
},
removeAdditionalSkill:function(skill,target){
if(this.additionalSkills[skill]){
var additionalSkills=this.additionalSkills[skill];
if(Array.isArray(additionalSkills)&&typeof target=='string'){
if(additionalSkills.contains(target)){
additionalSkills.remove(target);
if(!this.skills.contains(target)&&!this.tempSkills[target]) this.removeSkill(target);
}
}
else{
delete this.additionalSkills[skill];
if(typeof additionalSkills=='string'){
if(!this.skills.contains(additionalSkills)&&!this.tempSkills[additionalSkills]) this.removeSkill(additionalSkills);
}
else if(Array.isArray(additionalSkills)){
for(var i=0;i<additionalSkills.length;i++){
if(!this.skills.contains(additionalSkills[i])&&!this.tempSkills[additionalSkills[i]]) this.removeSkill(additionalSkills[i]);
}
}
}
}
return this;
},
awakenSkill:function(skill,nounmark){
if(!nounmark) this.unmarkSkill(skill);
this.disableSkill(skill+'_awake',skill);
this.awakenedSkills.add(skill);
if(this.storage[skill]===false) this.storage[skill]=true;
return this;
},
restoreSkill:function(skill,nomark){
if(this.storage[skill]===true) this.storage[skill]=false;
this.awakenedSkills.remove(skill);
this.enableSkill(skill+'_awake',skill);
if(!nomark) this.markSkill(skill);
return this;
},
disableSkill:function(skill,skills){
if(typeof skills=='string'){
if(!this.disabledSkills[skills]){
this.disabledSkills[skills]=[];
var info=get.info(skills);
if(info.ondisable&&info.onremove){
if(typeof info.onremove=='function'){
info.onremove(this,skill);
}
else if(typeof info.onremove=='string'){
if(info.onremove=='storage'){
delete this.storage[skill];
}
else{
var cards=this.storage[skill];
if(get.itemtype(cards)=='card'){
cards=[cards];
}
if(get.itemtype(cards)=='cards'){
if(this.onremove=='discard'){
this.$throw(cards);
}
if(this.onremove=='discard'||this.onremove=='lose'){
game.cardsDiscard(cards);
delete this.storage[skill];
}
}
}
}
else if(Array.isArray(info.onremove)){
for(var i=0;i<info.onremove.length;i++){
delete this.storage[info.onremove[i]];
}
}
else if(info.onremove===true){
delete this.storage[skill];
}
}
}
this.disabledSkills[skills].add(skill);
var group=lib.skill[skills].group;
if(typeof group=='string'||Array.isArray(group)){
this.disableSkill(skill,group);
}
}
else if(Array.isArray(skills)){
for(var i=0;i<skills.length;i++){
this.disableSkill(skill,skills[i]);
}
}
return this;
},
enableSkill:function(skill){
for(var i in this.disabledSkills){
this.disabledSkills[i].remove(skill);
if(this.disabledSkills[i].length==0){
delete this.disabledSkills[i];
}
}
return this;
},
checkMarks:function(){
var skills=this.getSkills();
game.expandSkills(skills);
for(var i in this.marks){
if(!skills.contains(i)&&!this.marks[i].info.fixed){
this.unmarkSkill(i);
}
}
return this;
},
addEquipTrigger:function(card){
if(card){
var info=get.info(card);
if(info.skills){
for(var j=0;j<info.skills.length;j++){
this.addSkillTrigger(info.skills[j]);
}
}
}
else{
var es=this.getCards('e');
for(var i=0;i<es.length;i++){
this.addEquipTrigger(es[i]);
}
}
return this;
},
removeEquipTrigger:function(card){
if(card){
var info=get.info(card);
var skills=this.getSkills(null,false);
if(info.skills){
for(var j=0;j<info.skills.length;j++){
if(skills.contains(info.skills[j])) continue;
this.removeSkillTrigger(info.skills[j]);
}
}
if(info.clearLose&&typeof info.onLose=='function'){
var next=game.createEvent('lose_'+card.name);
next.setContent(info.onLose);
next.player=this;
next.card=card;
}
}
else{
var es=this.getCards('e');
for(var i=0;i<es.length;i++){
this.removeEquipTrigger(es[i]);
}
}
return this;
},
removeSkillTrigger:function(skill,triggeronly){
let skills=game.expandSkills([skill]);
for(let skill of skills){
let info=lib.skill[skill];
if(!info){
console.trace(`Cannot find skill: ${skill}\nPlease check if game.expandSkills is overwritten`);
continue;
}
if(!triggeronly) this.initedSkills.remove(skill);
if(info.trigger){
let playerid=this.playerid;
let removeTrigger=function(i,evt){
if(i=='global'){
for(let j in lib.hook.globaltrigger){
if(lib.hook.globaltrigger[j][playerid]){
lib.hook.globaltrigger[j][playerid].remove(skill);
if(lib.hook.globaltrigger[j][playerid].length==0){
delete lib.hook.globaltrigger[j][playerid];
}
if(get.is.empty(lib.hook.globaltrigger[j])){
delete lib.hook.globaltrigger[j];
}
}
}
}
else{
let name=playerid+'_'+i+'_'+evt;
if(lib.hook[name]){
lib.hook[name].remove(skill);
if(lib.hook[name].length==0) delete lib.hook[name];
}
}
}
for(let i in info.trigger){
if(typeof info.trigger[i]=='string') removeTrigger(i,info.trigger[i]);
else if(Array.isArray(info.trigger[i])){
for(let trigger of info.trigger[i]) removeTrigger(i,trigger);
}
}
}
if(info.hookTrigger){
if(this._hookTrigger){
this._hookTrigger.remove(skill);
if(!this._hookTrigger.length) delete this._hookTrigger;
}
}
}
return this;
},
removeSkill:function(skill){
if(!skill) return;
if(Array.isArray(skill)){
for(var i=0;i<skill.length;i++){
this.removeSkill(skill[i]);
}
}
else{
var info=lib.skill[skill];
if(info&&info.fixed&&arguments[1]!==true) return skill;
this.unmarkSkill(skill);
game.broadcastAll(function(player,skill){
player.skills.remove(skill);
player.hiddenSkills.remove(skill);
player.invisibleSkills.remove(skill);
delete player.tempSkills[skill];
for(var i in player.additionalSkills){
player.additionalSkills[i].remove(skill);
}
},this,skill);
this.checkConflict(skill);
if(info){
if(info.onremove){
if(typeof info.onremove=='function'){
info.onremove(this,skill);
}
else if(typeof info.onremove=='string'){
if(info.onremove=='storage'){
delete this.storage[skill];
}
else{
var cards=this.storage[skill];
if(get.itemtype(cards)=='card'){
cards=[cards];
}
if(get.itemtype(cards)=='cards'){
if(this.onremove=='discard'){
this.$throw(cards);
}
if(this.onremove=='discard'||this.onremove=='lose'){
game.cardsDiscard(cards);
delete this.storage[skill];
}
}
}
}
else if(Array.isArray(info.onremove)){
for(var i=0;i<info.onremove.length;i++){
delete this.storage[info.onremove[i]];
}
}
else if(info.onremove===true){
delete this.storage[skill];
}
}
this.removeSkillTrigger(skill);
if(!info.keepSkill){
this.removeAdditionalSkill(skill);
}
}
this.enableSkill(skill+'_awake');
}
return skill;
},
addTempSkill:function(skill,expire,checkConflict){
if(this.hasSkill(skill)&&this.tempSkills[skill]==undefined) return;
this.addSkill(skill,checkConflict,true,true);
if(!expire){
expire=['phaseAfter','phaseBefore'];
}
this.tempSkills[skill]=expire;
if(typeof expire=='string'){
lib.hookmap[expire]=true;
}
else if(Array.isArray(expire)){
for(var i=0;i<expire.length;i++){
lib.hookmap[expire[i]]=true;
}
}
else if(get.objtype(expire)=='object'){
var roles=['player','source','target'];
for(var i=0;i<roles.length;i++){
if(typeof expire[roles[i]]=='string'){
lib.hookmap[expire[roles[i]]]=true;
}
else if(Array.isArray(expire[roles[i]])){
for(var j=0;j<expire[roles[i]].length;j++){
lib.hookmap[expire[roles[i]][j]]=true;
}
}
}
if(expire.global){
if(typeof expire.global=='string'){
lib.hookmap[expire.global]=true;
}
else if(Array.isArray(expire.global)){
for(var i=0;i<expire.global.length;i++){
lib.hookmap[expire.global[i]]=true;
}
}
}
}
return skill;
},
attitudeTo:function(target){
if(typeof get.attitude=='function') return get.attitude(this,target);
return 0;
},
clearSkills:function(all){
var list=[];
var exclude=[];
for(var i=0;i<arguments.length;i++){
exclude.push(arguments[i]);
}
for(i=0;i<this.skills.length;i++){
if(lib.skill[this.skills[i]].superCharlotte) continue;
if(!all&&(lib.skill[this.skills[i]].temp||lib.skill[this.skills[i]].charlotte)) continue;
if(!exclude.contains(this.skills[i])){
list.push(this.skills[i]);
}
}
if(all){
for(var i in this.additionalSkills){
this.removeAdditionalSkill(i);
}
}
this.removeSkill(list);
this.checkConflict();
this.checkMarks();
return list;
},
checkConflict:function(skill){
if(skill){
if(this.forbiddenSkills[skill]){
delete this.forbiddenSkills[skill];
}
else{
for(var i in this.forbiddenSkills){
if(this.forbiddenSkills[i].remove(skill)){
if(!this.forbiddenSkills[i].length){
delete this.forbiddenSkills[i];
}
}
}
}
}
else{
this.forbiddenSkills={};
var forbid=[];
var getName=function(arr){
var str='';
for(var i=0;i<arr.length;i++){
str+=arr[i]+'+';
}
return str.slice(0,str.length-1);
}
var forbidlist=lib.config.forbid.concat(lib.config.customforbid);
var skills=this.getSkills();
for(var i=0;i<forbidlist.length;i++){
if(lib.config.customforbid.contains(forbidlist[i])||
!lib.config.forbidlist.contains(getName(forbidlist[i]))){
for(var j=0;j<forbidlist[i].length;j++){
if(!skills.contains(forbidlist[i][j])) break;
}
if(j==forbidlist[i].length){
forbid.push(forbidlist[i]);
}
}
}
for(var i=0;i<forbid.length;i++){
if(forbid[i][1]||this.name2){
this.forbiddenSkills[forbid[i][0]]=this.forbiddenSkills[forbid[i][0]]||[];
if(forbid[i][1]){
this.forbiddenSkills[forbid[i][0]].add(forbid[i][1]);
}
}
}
}
},
getHistory:function(key,filter,last){
if(!key) return this.actionHistory[this.actionHistory.length-1];
if(!filter) return this.actionHistory[this.actionHistory.length-1][key];
else{
const history=this.getHistory(key);
if(last){
const lastIndex=history.indexOf(last);
return history.filter((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
})
}
return history.filter(filter);
}
},
checkHistory:function(key,filter,last){
if(!key||!filter) return;
else{
const history=this.getHistory(key);
if(last){
const lastIndex=history.indexOf(last);
history.forEach((event,index)=>{
if(index>lastIndex) return false;
filter(event);
})
}
else{
history.forEach(filter);
}
}
},
hasHistory:function(key,filter,last){
const history=this.getHistory(key);
if(last){
const lastIndex=history.indexOf(last);
return history.some((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
})
}
return history.some(filter);
},
getLastHistory:function(key,filter,last){
let history=false;
for(let i=this.actionHistory.length-1;i>=0;i--){
if(this.actionHistory[i].isMe){
history=this.actionHistory[i];break;
}
}
if(!history) return null;
if(!key) return history;
if(!filter) return history[key];
else{
if(last){
const lastIndex=history.indexOf(last);
return history.filter((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
})
}
return history.filter(filter);
}
},
checkAllHistory:function(key,filter,last){
if(!key||!filter) return;
this.actionHistory.forEach((value)=>{
let history=value[key];
if(last&&history.includes(last)){
const lastIndex=history.indexOf(last);
history.forEach((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
});
}
else{
history.forEach(filter);
}
});
},
getAllHistory:function(key,filter,last){
const history=[];
this.actionHistory.forEach((value)=>{
if(!key||!value[key]){
history.push(value);
}
else{
history.push(...value[key]);
}
})
if(filter){
if(last){
const lastIndex=history.indexOf(last);
return history.filter((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
});
}
return history.filter(filter);
}
return history;
},
hasAllHistory:function(key,filter,last){
return this.actionHistory.some((value)=>{
let history=value[key];
if(last&&history.includes(last)){
const lastIndex=history.indexOf(last);
if(history.some(function(event,index){
if(index>lastIndex) return false;
return filter(event);
})) return true;
}
else{
if(history.some(filter)) return true;
}
return false;
})
},
getLastUsed:function(num){
if(typeof num!='number') num=0;
var history=this.getHistory('useCard');
if(history.length<=num) return null;
return history[history.length-num-1];
},
getStat:function(key){
if(!key) return this.stat[this.stat.length-1];
return this.stat[this.stat.length-1][key];
},
getLastStat:function(key){
var stat=false;
for(var i=this.stat.length-1;i>=0;i--){
if(this.stat[i].isMe){
stat=this.stat[i];break;
}
}
if(!stat) return null
if(!key) return stat;
return stat[key];
},
queue:function(time){
if(time==false){
clearTimeout(this.queueTimeout);
this.queueCount=0;
return;
}
if(time==undefined) time=500;
var player=this;
player.queueCount++;
this.queueTimeout=setTimeout(function(){
player.queueCount--;
if(player.queueCount==0){
player.style.transform='';
player.node.avatar.style.transform='';
player.node.avatar2.style.transform='';
if(game.chess){
ui.placeChess(player,player.dataset.position);
}
if(player==game.me) ui.me.removeAttribute('style');
}
},time)
},
getCardUsable:function(card,pure){
var player=this;
if(typeof card=='string'){
card={name:card};
}
card=get.autoViewAs(card);
var num=get.info(card).usable;
if(typeof num=='function') num=num(card,player);
num=game.checkMod(card,player,num,'cardUsable',player);
if(typeof num!='number') return Infinity;
if(!pure&&_status.currentPhase==player){
return num-player.countUsed(card);
}
return num;
},
getAttackRange:function(raw){
const player=this;
let range=0;
if(raw){
range=game.checkMod(player,player,range,'globalFrom',player);
range=game.checkMod(player,player,range,'attackFrom',player);
const equips=player.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
});
equips.forEach(card=>{
const info=get.info(card,false).distance;
if(ininfo&&info.globalFrom){
range+=info.globalFrom;
}
})
return (equips.reduce((range,card,index)=>{
if(index==0) range--;
let newRange=1;
const info=get.info(card,false);
if(info.distance){
//如果存在attackRange 则通过attackRange动态获取攻击范围
if(typeof info.distance.attackRange=='function'){
newRange=info.distance.attackRange(card,player);
}
//否则采用祖宗之法
else if(typeof info.distance.attackFrom=='number'){
newRange-=info.distance.attackFrom;
}
}
return Math.max(range,newRange)
},range)-range);
}
let base=game.checkMod(player,'unchanged','attackRangeBase',player);
if(base!='unchanged'){
range=base;
}
else{
const equips=player.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
});
range=equips.reduce((range,card,index)=>{
if(index==0) range--;
let newRange=1;
const info=get.info(card,false);
if(info.distance){
//如果存在attackRange 则通过attackRange动态获取攻击范围
if(typeof info.distance.attackRange=='function'){
newRange=info.distance.attackRange(card,player);
}
//否则采用祖宗之法
else if(typeof info.distance.attackFrom=='number'){
newRange-=info.distance.attackFrom;
}
}
return Math.max(range,newRange);
},1);
}
range=game.checkMod(player,range,'attackRange',player);
return range;
},
getGlobalFrom:function(){
var player=this;
var range=0;
range=game.checkMod(player,player,range,'globalFrom',player);
var equips=player.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
});
for(var i=0;i<equips.length;i++){
var info=get.info(equips[i]).distance;
if(!info) continue;
if(info.globalFrom){
range+=info.globalFrom;
}
}
return (-range);
},
getGlobalTo:function(){
var player=this;
var range=0;
range=game.checkMod(player,player,range,'globalTo',player);
var equips=player.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
});
for(var i=0;i<equips.length;i++){
var info=get.info(equips[i]).distance;
if(!info) continue;
if(info.globalTo){
range+=info.globalTo;
}
}
return (range);
},
getHandcardLimit:function(){
var num=Math.max(this.hp,0);
num=game.checkMod(this,num,'maxHandcardBase',this);
num=game.checkMod(this,num,'maxHandcard',this);
num=game.checkMod(this,num,'maxHandcardFinal',this);
return Math.max(0,num);
},
getEnemies:function(func){
var player=this;
var targets;
var mode=get.mode();
if(mode=='identity'){
if(_status.mode=='purple'){
switch(player.identity){
case 'bZhu':case 'bZhong':case 'rNei':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return ['rZhu','rZhong','bNei'].contains(target.identity);
});break;
case 'rZhu':case 'rZhong':case 'bNei':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return ['bZhu','bZhong','rNei'].contains(target.identity);
});break;
case 'rYe':case 'bYe':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return !['rYe','bYe'].contains(target.identity);
});break;
}
}
else{
var num=get.population('fan');
switch(player.identity){
case 'zhu':case 'zhong':case 'mingzhong':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
if(num>=3) return target.identity=='fan';
return target.identity=='nei'||target.identity=='fan';
});break;
case 'nei':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
if(num>=3) return target.identity=='fan';
if(game.players.length==2) return target!=player;
return target.identity=='zhong'||target.identity=='mingzhong'||target.identity=='fan';
});break;
case 'fan':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.identity!='fan';
});break;
}
}
}
else if(mode=='guozhan'){
if(player.identity=='ye'){
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return true;
});
}
else{
var group=lib.character[player.name1][1];
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.identity=='ye'||lib.character[target.name1][1]!=group;
});
}
}
else if(mode=='doudizhu'){
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.identity!=player.identity;
});
}
else{
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.side!=player.side;
});
}
targets.remove(player);
return targets;
},
getFriends:function(func){
var player=this;
var targets;
var mode=get.mode();
var self=false;
if(func===true){
func=null;
self=true;
}
if(mode=='identity'){
if(_status.mode=='purple'){
switch(player.identity){
case 'rZhu':case 'rZhong':case 'bNei':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return ['rZhu','rZhong','bNei'].contains(target.identity);
});break;
case 'bZhu':case 'bZhong':case 'rNei':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return ['bZhu','bZhong','rNei'].contains(target.identity);
});break;
case 'rYe':case 'bYe':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return ['rYe','bYe'].contains(target.identity);
});break;
}
}
else{
switch(player.identity){
case 'zhu':case 'zhong':case 'mingzhong':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return ['zhu','zhong','mingzhong'].contains(target.identity);
});break;
case 'nei':targets=[];break;
case 'fan':targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.identity=='fan';
});break;
}
}
}
else if(mode=='guozhan'){
if(player.identity=='ye'){
targets=[];
}
else{
var group=lib.character[player.name1][1];
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.identity!='ye'&&lib.character[target.name1][1]==group;
});
}
}
else if(mode=='doudizhu'){
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.identity==player.identity;
});
}
else{
targets=game.filterPlayer(function(target){
if(func&&!func(target)) return false;
return target.side==player.side;
});
}
if(self){
targets.add(player);
}
else{
targets.remove(player);
}
return targets;
},
isEnemyOf:function(){
return !this.isFriendOf.apply(this,arguments);
},
isFriendOf:function(player){
if(get.mode()=='guozhan'){
if(this==player) return true;
if(this.getStorage('yexinjia_friend').includes(player)||player.getStorage('yexinjia_friend').includes(this)) return true;
if(this.identity=='unknown'||this.identity=='ye') return false;
if(player.identity=='unknown'||player.identity=='ye') return false;
return this.identity==player.identity;
}
if(get.mode()=='doudizhu'){
return this.identity==player.identity;
}
if(this.side!=undefined&&typeof player.side=='boolean'){
return this.side==player.side;
}
return this==player;
},
isFriendsOf:function(player){
return player.getFriends(true).contains(this);
},
isEnemiesOf:function(player){
return player.getEnemies().contains(this);
},
isAlive:function(){
return this.classList.contains('dead')==false;
},
isDead:function(){
return this.classList.contains('dead');
},
isDying:function(){
return _status.dying.contains(this)&&this.hp<=0&&this.isAlive();
},
isDamaged:function(){
return this.hp<this.maxHp&&!this.storage.nohp;
},
isHealthy:function(){
return this.hp>=this.maxHp||this.storage.nohp;
},
isMaxHp:function(only,raw){
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.getHp(raw)<this.getHp(raw):value.getHp(raw)<=this.getHp(raw);
});
},
isMinHp:function(only,raw){
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.getHp(raw)>this.getHp(raw):value.getHp(raw)>=this.getHp(raw);
});
},
isMaxCard:function(only){
const numberOfCards=this.countCards('he');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('he')<numberOfCards:value.countCards('he')<=numberOfCards;
});
},
isMinCard:function(only){
const numberOfCards=this.countCards('he');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('he')>numberOfCards:value.countCards('he')>=numberOfCards;
});
},
isMaxHandcard:function(only){
const numberOfHandCards=this.countCards('h');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('h')<numberOfHandCards:value.countCards('h')<=numberOfHandCards;
});
},
isMinHandcard:function(only){
const numberOfHandCards=this.countCards('h');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('h')>numberOfHandCards:value.countCards('h')>=numberOfHandCards;
});
},
isMaxEquip:function(only){
const numberOfEquipAreaCards=this.countCards('e');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('e')<numberOfEquipAreaCards:value.countCards('e')<=numberOfEquipAreaCards;
});
},
isMinEquip:function(only){
const numberOfEquipAreaCards=this.countCards('e');
return game.players.every(value=>{
if(value.isOut()||value==this) return true;
return only?value.countCards('e')>numberOfEquipAreaCards:value.countCards('e')>=numberOfEquipAreaCards;
});
},
isLinked:function(){
if(get.is.linked2(this)){
return this.classList.contains('linked2');
}
return this.classList.contains('linked');
},
isTurnedOver:function(){
return this.classList.contains('turnedover');
},
isOut:function(){
return this.classList.contains('out');
},
isMin:function(distance){
if(distance&&lib.config.mode!='stone') return false;
if(this.forcemin) return true;
return this.classList.contains('minskin')&&!game.chess;
},
isIn:function(){
return this.classList.contains('dead')==false&&this.classList.contains('out')==false&&!this.removed;
},
isUnseen:function(num){
switch(num){
case 0:return this.classList.contains('unseen');
case 1:return this.classList.contains('unseen2');
case 2:return this.classList.contains('unseen')||this.classList.contains('unseen2');
default:return this.classList.contains('unseen')&&(!this.name2||this.classList.contains('unseen2'));
}
},
isUnderControl:function(self,me){
me=(me||game.me);
var that=this._trueMe||this;
if(that.isMad()||game.notMe) return false;
if(this===me){
if(self) return true;
return false;
}
if(that===me||this==me._trueMe) return true;
if(_status.connectMode) return false;
if(lib.config.mode=='versus'){
if(_status.mode=='three') return this.side==me.side;
if(_status.mode=='standard') return lib.storage.single_control&&this.side==me.side;
if(_status.mode=='four') return get.config('four_phaseswap')&&this.side==me.side;
if(_status.mode=='two') return get.config('two_phaseswap')&&this.side==me.side;
return false;
}
else if(lib.config.mode=='boss'){
if(me.side) return false;
return this.side==me.side&&get.config('single_control');
}
else if(game.chess){
if(lib.config.mode=='chess'){
if(_status.mode=='combat'&&!get.config('single_control')) return false;
}
return this.side==me.side;
}
return false;
},
isOnline:function(){
if(this.ws&&lib.node&&!this.ws.closed&&this.ws.inited&&!this.isAuto){
return true;
}
return false;
},
isOnline2:function(){
if(this.ws&&lib.node&&!this.ws.closed){
return true;
}
return false;
},
isOffline:function(){
if(this.ws&&lib.node&&this.ws.closed){
return true;
}
return false;
},
checkShow:function(skill,showonly){
var sourceSkill=get.info(skill);
var noshow=false;
if(sourceSkill&&sourceSkill.sourceSkill){
skill=sourceSkill.sourceSkill;
}
if(lib.skill.global.contains(skill)) return false;
if(get.mode()!='guozhan'||game.expandSkills(this.getSkills()).contains(skill)){
if(showonly){
return false;
}
else{
noshow=true;
}
}
var unseen0=this.isUnseen(0);
var name1=this.name1||this.name;
if(lib.character[name1]&&(!showonly||unseen0)){
var skills=game.expandSkills(lib.character[name1][3].slice(0));
if(skills.contains(skill)){
if(!noshow&&this.isUnseen(0)) this.showCharacter(0);
return 'main';
}
}
var unseen1=this.isUnseen(1);
var name2=this.name2;
if(lib.character[name2]&&(!showonly||unseen1)){
var skills=game.expandSkills(lib.character[name2][3].slice(0));
if(skills.contains(skill)){
if(!noshow&&this.isUnseen(1)) this.showCharacter(1);
return 'vice';
}
}
return false;
},
needsToDiscard:function(num){
if(typeof num!='number') num=0;
return Math.max(0,num+this.countCards('h',card=>!this.canIgnoreHandcard(card))-this.getHandcardLimit());
},
distanceTo:function(target,method){
return get.distance(this,target,method);
},
distanceFrom:function(target,method){
return get.distance(target,this,method);
},
hasSkill:function(skill,arg2,arg3,arg4){
return game.expandSkills(this.getSkills(arg2,arg3,arg4)).contains(skill);
},
hasStockSkill:function(skill,arg1,arg2,arg3){
return game.expandSkills(this.getStockSkills(arg1,arg2,arg3)).contains(skill);
},
isZhu2:function(){
var player=this,mode=get.mode();
if(!this.isZhu) return false;
if(mode=='identity') return true;
if(mode=='versus'&&(_status.mode=='four'||_status.mode=='guandu')) return true;
return false;
},
hasZhuSkill:function(skill,player){
if(!this.hasSkill(skill)) return false;
if(player){
var mode=get.mode();
if(mode=='identity'&&_status.mode=='purple'){
if(this.identity.slice(0,1)!=player.identity.slice(0,1)) return false;
}
if(mode=='versus'&&(_status.mode=='four'||_status.mode=='guandu')){
if(this.side!=player.side) return false;
}
}
return true;
},
hasGlobalTag:function(tag,arg){
var skills=lib.skill.global.slice(0);
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var info=lib.skill[skills[i]];
if(info&&info.ai){
if(info.ai.skillTagFilter&&info.ai[tag]&&
info.ai.skillTagFilter(this,tag,arg)===false) continue;
if(typeof info.ai[tag]=='string'){
if(info.ai[tag]==arg) return true;
}
else if(info.ai[tag]){
return true;
}
}
}
return false;
},
hasSkillTag:function(tag,hidden,arg,globalskill){
var skills=this.getSkills(hidden);
if(globalskill){
skills.addArray(lib.skill.global);
}
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var info=lib.skill[skills[i]];
if(info&&info.ai){
if(info.ai.skillTagFilter&&info.ai[tag]&&
info.ai.skillTagFilter(this,tag,arg)===false) continue;
if(typeof info.ai[tag]=='string'){
if(info.ai[tag]==arg) return true;
}
else if(info.ai[tag]){
return true;
}
}
}
return false;
},
hasJudge:function(name){
if(name&&typeof name=='object'){
name=name.viewAs||name.name;
}
var judges=this.getCards('j');
for(var i=0;i<judges.length;i++){
if((judges[i].viewAs||judges[i].name)==name){
return true;
}
}
return false;
},
hasFriend:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()) continue;
if(game.players[i]!=this&&get.attitude(game.players[i],this)>0){
return true;
}
}
return false;
},
hasUnknown:function(num){
var mode=get.mode();
if(typeof num!='number'){
num=0;
}
if(mode=='identity'||mode=='guozhan'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0&&game.players[i]!=this){
num--;
if(num<=0){
return true;
}
}
}
}
return false;
},
isUnknown:function(player){
var mode=get.mode();
if(mode=='identity'||mode=='guozhan'){
if(this.ai.shown==0&&this!=player){
return true;
}
}
return false;
},
hasWuxie:function(info){
if(this.countCards('hs','wuxie')) return true;
var skills=this.getSkills('invisible').concat(lib.skill.global);
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var ifo=get.info(skills[i]);
if(ifo.hiddenWuxie&&info){
if(typeof ifo.hiddenWuxie=='function'&&ifo.hiddenWuxie(this,info)){
return true;
}
}
else if(ifo.viewAs&&typeof ifo.viewAs!='function'&&ifo.viewAs.name=='wuxie'){
if(!ifo.viewAsFilter||ifo.viewAsFilter(this)){
return true;
}
}
else{
var hiddenCard=ifo.hiddenCard;
if(typeof hiddenCard=='function'&&hiddenCard(this,'wuxie')){
return true;
}
}
}
return false;
},
hasSha:function(respond,noauto){
if(this.countCards('hs','sha')) return true;
if(this.countCards('hs','hufu')) return true;
if(!noauto&&this.countCards('hs','yuchanqian')) return true;
if(this.hasSkillTag('respondSha',true,respond?'respond':'use',true)) return true;
return this.hasUsableCard('sha');
},
hasShan:function(){
if(this.countCards('hs','shan')) return true;
if(this.countCards('hs','hufu')) return true;
if(this.hasSkillTag('respondShan',true,null,true)) return true;
return this.hasUsableCard('shan');
},
mayHaveSha:function(viewer,type){
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondSha',true,type,true)) return true;
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
let cards;
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
else cards=this.getShownCards();
if(cards.some(card=>{
let name=get.name(card,this);
if(name=='sha'||name=='hufu'||name=='yuchanqian'){
if(type==='use') return lib.filter.cardEnabled(card,this);
if(type==='respond') return lib.filter.cardRespondable(card,this);
return true;
}
return false;
})) return true;
let hs=this.getCards('hs').removeArray(cards).length;
if(hs===0) return false;
return Math.pow(hs+(this.isPhaseUsing()?6:4),2)>100*_status.event.getRand('mayHaveSha');
},
mayHaveShan:function(viewer,type){
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondShan',true,type,true)) return true;
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
let cards;
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
else cards=this.getShownCards();
if(cards.some(card=>{
let name=get.name(card,this);
if(name==='shan'||name==='hufu'){
if(type==='use') return lib.filter.cardEnabled(card,this);
if(type==='respond') return lib.filter.cardRespondable(card,this);
return true;
}
return false;
})) return true;
let hs=this.getCards('hs').removeArray(cards).length;
if(hs===0) return false;
return Math.pow(hs+(this.isPhaseUsing()?3:5),2)>100*_status.event.getRand('mayHaveShan');
},
hasCard:function(name,position){
if(typeof name=='function'){
var hs=this.getCards(position);
for(var i=0;i<hs.length;i++){
if(name(hs[i])) return true;
}
}
else{
if(this.countCards(position,name)) return true;
}
return false;
},
getEquip:function(name){
var es=this.getCards('e');
if(typeof name=='object'&&get.info(name)){
name=get.info(name).subtype;
if(name){
name=parseInt(name[5]);
}
}
else if(typeof name=='string'&&name.indexOf('equip')==0&&name.length==6){
name=parseInt(name[5]);
}
if(!name){
return null;
}
for(var i=0;i<es.length;i++){
if(typeof name==='number'){
if(get.info(es[i]).subtype==='equip'+name){
return es[i];
}
}
else{
if(es[i].name===name) return es[i];
var source=get.info(es[i]).source;
if(Array.isArray(source)&&source.contains(name)){
return es[i];
}
}
}
return null;
},
getJudge:function(name){
var judges=this.node.judges.childNodes;
for(var i=0;i<judges.length;i++){
if(judges[i].classList.contains('removing')) continue;
if((judges[i].viewAs||judges[i].name)==name){
return judges[i];
}
}
return null;
},
$drawAuto:function(cards,target){
if(this.isUnderControl(true,target)){
this.$draw(cards);
}
else{
this.$draw(cards.length);
}
},
$draw:function(num,init,config){
if(init!==false&&init!=='nobroadcast'){
game.broadcast(function(player,num,init,config){
player.$draw(num,init,config)
},this,num,init,config);
}
var cards,node;
if(get.itemtype(num)=='cards'){
cards=num;
num=cards.length;
}
else if(get.itemtype(num)=='card'){
cards=[num];
num=1;
}
if(init!==false){
if(cards){
game.addVideo('drawCard',this,get.cardsInfo(cards));
}
else{
game.addVideo('draw',this,num);
}
}
if(cards){
cards=cards.slice(0);
node=cards.shift().copy('thrown','drawingcard');
}
else{
node=ui.create.div('.card.thrown.drawingcard');
}
node.fixed=true;
node.hide();
var dx,dy;
if(game.chess){
var rect=this.getBoundingClientRect();
if(rect.left<=80){
dx=-10;
if(rect.top<=80){
dy=-10;
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
dy=10;
}
else{
dy=0;
}
}
else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
dx=10;
if(rect.top<=80){
dy=-10;
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
dy=10;
}
else{
dy=0;
}
}
else if(rect.top<=80){
dx=0;
dy=-10;
}
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
dx=0;
dy=10;
}
else{
dx=rect.left+this.offsetWidth/2-ui.arena.offsetWidth/2;
dy=rect.top+this.offsetHeight/2-ui.arena.offsetHeight/2;
}
var coeff=240/Math.sqrt(dx*dx+dy*dy);
dx*=coeff;
dy*=coeff;
node.style.left=(this.getLeft()+this.offsetWidth/2-52-dx)+'px';
node.style.top=(this.getTop()+this.offsetHeight/2-52-dy)+'px';
this.parentNode.appendChild(node);
}
else{
this.parentNode.appendChild(node);
node.style.left='calc(50% - 52px)';
node.style.top='calc(50% - 52px)';
dx=this.getLeft()+this.offsetWidth/2-52-node.offsetLeft;
dy=this.getTop()+this.offsetHeight/2-52-node.offsetTop;
if(get.is.mobileMe(this)){
dx+=get.cardOffset();
if(ui.arena.classList.contains('oblongcard')){
dy-=16;
}
}
}
node.style.transitionDuration='0.8s';
ui.refresh(node);
if(typeof num=='number'&&init!==false){
config={
total:num,
current:1
}
}
if(config&&config.total>1){
var total=config.total,current=config.current;
var dxtotal;
if(total<=5){
dxtotal=Math.min(80,(total-1)*20);
dx+=-dxtotal+2*dxtotal*(current-1)/(total-1)
}
else{
var total2=Math.floor(total/2);
if(current<=total2){
total=total2;
dy-=20;
}
else{
current-=total2;
total-=total2;
dy+=20;
}
dxtotal=Math.min(80,(total-1)*20);
dx+=-dxtotal+2*dxtotal*(current-1)/(total-1)
}
config.current++;
}
if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){
node.style.transform+=' translate('+dx+'px,'+dy+'px)';
}
else{
node.style.transform='translate('+dx+'px,'+dy+'px)';
}
node.show();
node.listenTransition(function(){
node.style.transitionDuration='0.5s';
ui.refresh(node);
node.delete();
});
var that=this;
if(num&&num>1){
if(config&&config.total>1){
setTimeout(function(){
if(cards){
that.$draw(cards,false,config)
}
else{
that.$draw(num-1,false,config)
}
},50)
}
else{
setTimeout(function(){
if(cards){
that.$draw(cards,false,config)
}
else{
that.$draw(num-1,false,config)
}
},200);
}
}
},
$compareMultiple:function(card1,targets,cards){
game.broadcast(function(player,card1,targets,cards){
player.$compareMultiple(card1,targets,cards);
},this,card1,targets,cards);
game.addVideo('compareMultiple',this,[get.cardInfo(card1),get.targetsInfo(targets),get.cardsInfo(cards)]);
var player=this;
var node1=player.$throwxy2(card1,
'calc(50% - 52px)','calc(50% + 10px)','perspective(600px) rotateY(180deg)',true
);
if(lib.config.cardback_style!='default'){
node1.style.transitionProperty='none';
ui.refresh(node1);
node1.classList.add('infohidden');
ui.refresh(node1);
node1.style.transitionProperty='';
}
else{
node1.classList.add('infohidden');
}
node1.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
var onEnd01=function(){
node1.removeEventListener('webkitTransitionEnd',onEnd01);
setTimeout(function(){
node1.style.transition='all ease-in 0.3s';
node1.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
var onEnd=function(){
node1.classList.remove('infohidden');
node1.style.transition='all 0s';
ui.refresh(node1);
node1.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
ui.refresh(node1);
node1.style.transition='';
ui.refresh(node1);
node1.style.transform='';
node1.removeEventListener('webkitTransitionEnd',onEnd);
}
node1.listenTransition(onEnd);
},300);
};
node1.listenTransition(onEnd01);
setTimeout(function(){
var left0=-targets.length*52-(targets.length-1)*8;
for(var i=0;i<targets.length;i++){
(function(target,card2,i){
var left=left0+i*120;
var node2;
if(left<0){
node2=target.$throwxy2(card2,
'calc(50% - '+(-left)+'px)','calc(50% - 114px)','perspective(600px) rotateY(180deg)',true
);
}
else{
node2=target.$throwxy2(card2,
'calc(50% + '+left+'px)','calc(50% - 114px)','perspective(600px) rotateY(180deg)',true
);
}
if(lib.config.cardback_style!='default'){
node2.style.transitionProperty='none';
ui.refresh(node2);
node2.classList.add('infohidden');
ui.refresh(node2);
node2.style.transitionProperty='';
}
else{
node2.classList.add('infohidden');
}
node2.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
var onEnd02=function(){
node2.removeEventListener('webkitTransitionEnd',onEnd02);
setTimeout(function(){
node2.style.transition='all ease-in 0.3s';
node2.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
var onEnd=function(){
node2.classList.remove('infohidden');
node2.style.transition='all 0s';
ui.refresh(node2);
node2.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
ui.refresh(node2);
node2.style.transition='';
ui.refresh(node2);
node2.style.transform='';
node2.removeEventListener('webkitTransitionEnd',onEnd);
}
node2.listenTransition(onEnd);
},200);
};
node2.listenTransition(onEnd02);
}(targets[i],cards[i],i))
}
},200);
},
$compare:function(card1,target,card2){
game.broadcast(function(player,target,card1,card2){
player.$compare(card1,target,card2);
},this,target,card1,card2);
game.addVideo('compare',this,[get.cardInfo(card1),target.dataset.position,get.cardInfo(card2)]);
var player=this;
var node1=player.$throwxy2(card1,
'calc(50% - 114px)','calc(50% - 52px)','perspective(600px) rotateY(180deg)',true
);
if(lib.config.cardback_style!='default'){
node1.style.transitionProperty='none';
ui.refresh(node1);
node1.classList.add('infohidden');
ui.refresh(node1);
node1.style.transitionProperty='';
}
else{
node1.classList.add('infohidden');
}
node1.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
var onEnd01=function(){
node1.removeEventListener('webkitTransitionEnd',onEnd01);
setTimeout(function(){
node1.style.transition='all ease-in 0.3s';
node1.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
var onEnd=function(){
node1.classList.remove('infohidden');
node1.style.transition='all 0s';
ui.refresh(node1);
node1.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
ui.refresh(node1);
node1.style.transition='';
ui.refresh(node1);
node1.style.transform='';
node1.removeEventListener('webkitTransitionEnd',onEnd);
}
node1.listenTransition(onEnd);
},300);
};
node1.listenTransition(onEnd01);
setTimeout(function(){
var node2=target.$throwxy2(card2,
'calc(50% + 10px)','calc(50% - 52px)','perspective(600px) rotateY(180deg)',true
);
if(lib.config.cardback_style!='default'){
node2.style.transitionProperty='none';
ui.refresh(node2);
node2.classList.add('infohidden');
ui.refresh(node2);
node2.style.transitionProperty='';
}
else{
node2.classList.add('infohidden');
}
node2.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
var onEnd02=function(){
node2.removeEventListener('webkitTransitionEnd',onEnd02);
setTimeout(function(){
node2.style.transition='all ease-in 0.3s';
node2.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
var onEnd=function(){
node2.classList.remove('infohidden');
node2.style.transition='all 0s';
ui.refresh(node2);
node2.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
ui.refresh(node2);
node2.style.transition='';
ui.refresh(node2);
node2.style.transform='';
node2.removeEventListener('webkitTransitionEnd',onEnd);
}
node2.listenTransition(onEnd);
},200);
};
node2.listenTransition(onEnd02);
},200);
},
$throw:function(card,time,init,nosource){
if(typeof card=='number'){
var tmp=card;
card=[];
while(tmp--){
var cardx=ui.create.card();
cardx.classList.add('infohidden');
cardx.classList.add('infoflip');
card.push(cardx);
}
}
if(init!==false){
if(init!=='nobroadcast'){
game.broadcast(function(player,card,time,init,nosource){
player.$throw(card,time,init,nosource);
},this,card,time,init);
}
if(get.itemtype(card)!='cards'){
if(get.itemtype(card)=='card'){
card=[card];
}
else{
return;
}
}
game.addVideo('throw',this,[get.cardsInfo(card),time,nosource]);
}
if(game.chess){
this.chessFocus();
}
if(get.itemtype(card)=='cards'){
var node;
for(var i=0;i<card.length;i++){
node=this.$throw(card[i],time,false,nosource);
}
return node;
}
else{
var node;
if(card==undefined||card.length==0) return;
node=this.$throwordered(card.copy('thrown'),nosource);
if(time!=undefined){
node.fixed=true;
setTimeout(function(){node.delete()},time);
}
lib.listenEnd(node);
return node;
}
},
$throwordered:function(){
return this.$throwordered2.apply(this,arguments);
// if(lib.config.low_performance){
// return this.$throwordered2.apply(this,arguments);
// }
// else{
// return this.$throwordered1.apply(this,arguments);
// }
},
$throwordered1:function(node,nosource){
node.classList.add('thrown');
node.hide();
node.style.transitionProperty='left,top,opacity,transform';
for(var i=0;i<ui.thrown.length;i++){
if(ui.thrown[i].parentNode!=ui.arena||
ui.thrown[i].classList.contains('removing')){
ui.thrown.splice(i--,1);
}
}
ui.thrown.push(node);
var uithrowns=ui.thrown.slice(0);
var tops;
if(game.chess){
switch(Math.floor((ui.thrown.length-1)/4)){
case 0:
tops=['calc(50% - 82px)'];
break;
case 1:
tops=['calc(50% - 139px)','calc(50% - 25px)'];
break;
case 2:
tops=['calc(50% - 196px)','calc(50% - 82px)','calc(50% + 32px)'];
break;
default:
tops=['calc(50% - 253px)','calc(50% - 139px)',
'calc(50% - 25px)','calc(50% + 89px)'];
}
}
else{
switch(Math.floor((ui.thrown.length-1)/4)){
case 0:
tops=['calc(50% - 52px)'];
break;
case 1:
tops=['calc(50% - 109px)','calc(50% + 5px)'];
break;
case 2:
tops=['calc(50% - 166px)','calc(50% - 52px)','calc(50% + 62px)'];
break;
default:
tops=['calc(50% - 223px)','calc(50% - 109px)',
'calc(50% + 5px)','calc(50% + 119px)'];
}
}
while(uithrowns.length){
var throwns=uithrowns.splice(0,Math.min(uithrowns.length,4));
switch(throwns.length){
case 1:
throwns[0].style.left='calc(50% - 52px)';
break;
case 2:
throwns[0].style.left='calc(50% - 109px)';
throwns[1].style.left='calc(50% + 5px)';
break;
case 3:
throwns[0].style.left='calc(50% - 166px)';
throwns[1].style.left='calc(50% - 52px)';
throwns[2].style.left='calc(50% + 62px)';
break;
case 4:
throwns[0].style.left='calc(50% - 223px)';
throwns[1].style.left='calc(50% - 109px)';
throwns[2].style.left='calc(50% + 5px)';
throwns[3].style.left='calc(50% + 119px)';
break;
}
var top;
if(tops.length){
top=tops.shift();
}
else{
if(game.chess){
top='calc(50% - 82px)';
}
else{
top='calc(50% - 52px)';
}
}
for(var i=0;i<throwns.length;i++){
throwns[i].style.top=top;
}
}
if(nosource){
node.style.transform='scale(0)';
node.classList.add('center');
}
else{
var parseCalc=function(str){
var per=str.slice(str.indexOf('calc(')+5,str.indexOf('%'));
var add=str.slice(str.indexOf('%')+1,str.indexOf('px')).replace(/\s/g,'');
return [parseInt(per),parseInt(add)];
}
var nx=parseCalc(node.style.left);
var ny=parseCalc(node.style.top);
nx=nx[0]*ui.arena.offsetWidth/100+nx[1];
ny=ny[0]*ui.arena.offsetHeight/100+ny[1];
var dx,dy;
if(game.chess){
var rect=this.getBoundingClientRect();
dx=rect.left+this.offsetWidth/2-52-nx;
dy=rect.top+this.offsetHeight/2-52-ny;
}
else{
dx=this.getLeft()+this.offsetWidth/2-52-nx;
dy=this.getTop()+this.offsetHeight/2-52-ny;
if(get.is.mobileMe(this)){
dx+=get.cardOffset();
if(ui.arena.classList.contains('oblongcard')){
dy-=16;
}
}
}
if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){
node.style.transform+=' translate('+dx+'px,'+dy+'px)';
}
else{
node.style.transform='translate('+dx+'px,'+dy+'px)';
}
}
ui.arena.appendChild(node);
ui.refresh(node);
node.style.transform='';
node.show();
lib.listenEnd(node);
return node;
},
$throwordered2:function(node,nosource){
node.classList.add('thrown');
node.classList.add('center');
node.hide();
node.style.transitionProperty='left,top,opacity,transform';
if(nosource){
// node.style.transform='scale(0)';
}
else{
var nx=[50,-52];
var ny=[50,-52];
nx=nx[0]*ui.arena.offsetWidth/100+nx[1];
ny=ny[0]*ui.arena.offsetHeight/100+ny[1];
var dx,dy;
if(game.chess){
var rect=this.getBoundingClientRect();
dx=rect.left+this.offsetWidth/2-52-nx;
dy=rect.top+this.offsetHeight/2-52-ny;
}
else{
dx=this.getLeft()+this.offsetWidth/2-52-nx;
dy=this.getTop()+this.offsetHeight/2-52-ny;
if(get.is.mobileMe(this)){
dx+=get.cardOffset();
if(ui.arena.classList.contains('oblongcard')){
dy-=16;
}
}
}
if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){
node.style.transform+=' translate('+dx+'px,'+dy+'px)';
}
else{
node.style.transform='translate('+dx+'px,'+dy+'px)';
}
}
ui.arena.appendChild(node);
ui.refresh(node);
for(var i=0;i<ui.thrown.length;i++){
if(ui.thrown[i].parentNode!=ui.arena||
ui.thrown[i].classList.contains('removing')){
ui.thrown.splice(i--,1);
}
}
ui.thrown.push(node);
var uithrowns=ui.thrown.slice(0);
var tops;
switch(Math.floor((ui.thrown.length-1)/4)){
case 0:
tops=[0];
break;
case 1:
tops=[-57,57];
break;
case 2:
tops=[-114,0,114];
break;
default:
tops=[-171,-57,57,171];
}
while(uithrowns.length){
var throwns=uithrowns.splice(0,Math.min(uithrowns.length,4));
switch(throwns.length){
case 1:
throwns[0]._transthrown='translate(0px,';
break;
case 2:
throwns[0]._transthrown='translate(-57px,';
throwns[1]._transthrown='translate(57px,';
break;
case 3:
throwns[0]._transthrown='translate(-114px,';
throwns[1]._transthrown='translate(0,';
throwns[2]._transthrown='translate(114px,';
break;
case 4:
throwns[0]._transthrown='translate(-171px,';
throwns[1]._transthrown='translate(-57px,';
throwns[2]._transthrown='translate(57px,';
throwns[3]._transthrown='translate(171px,';
break;
}
var top;
if(tops.length){
top=tops.shift();
}
else{
top=0;
}
if(game.chess){
top-=30;
}
for(var i=0;i<throwns.length;i++){
throwns[i].style.transform=throwns[i]._transthrown+top+'px)';
delete throwns[i]._transthrown;
}
}
node.show();
lib.listenEnd(node);
return node;
},
$throwxy:function(card,left,top){
var node=card.copy('thrown','thrownhighlight');
node.dataset.position=this.dataset.position;
node.hide();
node.style.transitionProperty='left,top,opacity';
ui.arena.appendChild(node);
ui.refresh(node);
node.show();
node.style.left=left;
node.style.top=top;
lib.listenEnd(node);
return node;
},
$throwxy2:function(card,left,top,trans,flipx,flipy){
if(game.chess){
return this.$throwxy.apply(this,arguments);
}
var node=card.copy('thrown','thrownhighlight');
node.style.left=left;
node.style.top=top;
node.hide();
// node.style.transitionProperty='left,top,opacity,transform';
var parseCalc=function(str){
var per=str.slice(str.indexOf('calc(')+5,str.indexOf('%'));
var add=str.slice(str.indexOf('%')+1,str.indexOf('px')).replace(/\s/g,'');
return [parseInt(per),parseInt(add)];
}
var nx=parseCalc(node.style.left);
var ny=parseCalc(node.style.top);
nx=nx[0]*ui.arena.offsetWidth/100+nx[1];
ny=ny[0]*ui.arena.offsetHeight/100+ny[1];
var dx=this.getLeft()+this.offsetWidth/2-52-nx;
var dy=this.getTop()+this.offsetHeight/2-52-ny;
if(flipx) dx=-dx;
if(flipy) dy=-dy;
if(trans){
node.style.transform=trans+' translate('+dx+'px,'+dy+'px)';
}
else{
node.style.transform='translate('+dx+'px,'+dy+'px)';
}
ui.arena.appendChild(node);
ui.refresh(node);
node.show();
// node.style.transform=trans||'';
lib.listenEnd(node);
return node;
},
throwDice:function(num){
if(typeof num!='number'){
num=get.rand(6)+1;
_status.event.num=num;
}
if(!game.online){
game.pause();
}
game.broadcastAll(function(num){
var diceContainer=ui.create.div('.fullsize.dice-container',ui.window);
ui.window.classList.add('dicepaused');
var dice=ui.create.div('.dice');
var side;
side=ui.create.div('.side.front',dice);
ui.create.div('.dot.center',side);
ui.create.div('.side.front.inner',dice);
side=ui.create.div('.side.top',dice);
ui.create.div('.dot.dtop.dleft',side);
ui.create.div('.dot.dbottom.dright',side);
ui.create.div('.side.top.inner',dice);
side=ui.create.div('.side.right',dice);
ui.create.div('.dot.dtop.dleft',side);
ui.create.div('.dot.center',side);
ui.create.div('.dot.dbottom.dright',side);
ui.create.div('.side.right.inner',dice);
side=ui.create.div('.side.left',dice);
ui.create.div('.dot.dtop.dleft',side);
ui.create.div('.dot.dtop.dright',side);
ui.create.div('.dot.dbottom.dleft',side);
ui.create.div('.dot.dbottom.dright',side);
ui.create.div('.side.left.inner',dice);
side=ui.create.div('.side.bottom',dice);
ui.create.div('.dot.center',side);
ui.create.div('.dot.dtop.dleft',side);
ui.create.div('.dot.dtop.dright',side);
ui.create.div('.dot.dbottom.dleft',side);
ui.create.div('.dot.dbottom.dright',side);
ui.create.div('.side.bottom.inner',dice);
side=ui.create.div('.side.back',dice);
ui.create.div('.dot.dtop.dleft',side);
ui.create.div('.dot.dtop.dright',side);
ui.create.div('.dot.dbottom.dleft',side);
ui.create.div('.dot.dbottom.dright',side);
ui.create.div('.dot.center dleft',side);
ui.create.div('.dot.center dright',side);
ui.create.div('.side.back.inner',dice);
ui.create.div('.side.cover.x',dice);
ui.create.div('.side.cover.y',dice);
ui.create.div('.side.cover.z',dice);
var map={
1:[75,0,45],
2:[-15,45,0],
3:[165,-45,90],
4:[345,-45,90],
5:[345,-45,180],
6:[255,0,135]
};
dice.roll=function(deg){
if(typeof deg=='number'){
dice.current[0]+=deg;
deg=dice.current;
}
deg=deg.slice(0);
dice.current=deg;
this.style.transform='rotateX('+deg[0]+'deg) rotateY('+deg[1]+'deg) rotateZ('+deg[2]+'deg)';
};
dice.roll(map[num]);
diceContainer.appendChild(dice);
ui.refresh(dice);
dice.roll(1025);
dice.addEventListener('webkitTransitionEnd',function(){
if(!dice.over){
dice.style.transition='transform 0.8s ease';
dice.roll(-20);
dice.over=true;
}
else if(!dice.resumed){
setTimeout(function(){
diceContainer.delete();
ui.window.classList.remove('dicepaused');
},300);
if(!game.online){
setTimeout(game.resume,800);
}
dice.resumed=true;
}
});
},num);
},
$giveAuto:function(card,player){
if(Array.isArray(card)&&card.length==0) return;
var args=Array.from(arguments);
if(_status.connectMode||(!this.isUnderControl(true)&&!player.isUnderControl(true))){
if(Array.isArray(card)){
card=card.length;
}
else{
card=1;
}
args[0]=card;
}
return this.$give.apply(this,args);
},
$give:function(card,player,log,init){
if(init!==false){
game.broadcast(function(source,card,player,init){
source.$give(card,player,false,init);
},this,card,player,init);
if(typeof card=='number'&&card>=0){
game.addVideo('give',this,[card,player.dataset.position]);
}
else{
if(get.itemtype(card)=='card'){
card=[card];
}
if(get.itemtype(card)=='cards'){
game.addVideo('giveCard',this,[get.cardsInfo(card),player.dataset.position]);
}
}
}
if(get.itemtype(card)=='cards'){
if(log!=false&&!_status.video){
game.log(player,'从',this,'获得了',card);
}
if(this.$givemod){
this.$givemod(card,player);
}
else{
for(var i=0;i<card.length;i++){
this.$give(card[i],player,false,false);
}
}
}
else if(typeof card=='number'&&card>=0){
if(log!=false&&!_status.video){
game.log(player,'从',this,'获得了'+get.cnNumber(card)+'张牌');
}
if(this.$givemod){
this.$givemod(card,player);
}
else{
while(card--) this.$give('',player,false,false);
}
}
else{
if(log!=false&&!_status.video){
if(get.itemtype(card)=='card'&&log!=false){
game.log(player,'从',this,'获得了',card);
}
else{
game.log(player,'从',this,'获得了一张牌');
}
}
if(this.$givemod){
this.$givemod(card,player);
}
else{
var node;
if(get.itemtype(card)=='card'){
node=card.copy('card','thrown',false);
}
else{
node=ui.create.div('.card.thrown');
}
// node.dataset.position=this.dataset.position;
node.fixed=true;
this.$throwordered(node);
// lib.listenEnd(node);
// node.hide();
// node.style.transitionProperty='left,top,opacity';
//
// node.style.transform='rotate('+(Math.random()*16-8)+'deg)';
//
// ui.arena.appendChild(node);
// ui.refresh(node);
// node.show();
// node.style.left='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*100+'px)';
// node.style.top='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*80+'px)';
node.listenTransition(function(){
var dx=player.getLeft()+player.offsetWidth/2-52-node.offsetLeft;
var dy=player.getTop()+player.offsetHeight/2-52-node.offsetTop;
if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){
node.style.transform+=' translate('+dx+'px,'+dy+'px)';
}
else{
node.style.transform='translate('+dx+'px,'+dy+'px)';
}
node.delete();
});
// setTimeout(function(){
// // node.removeAttribute('style');
// // node.dataset.position=player.dataset.position;
// var dx=player.offsetLeft+player.offsetWidth/2-52-node.offsetLeft;
// var dy=player.offsetTop+player.offsetHeight/2-52-node.offsetTop;
// if(node.style.transform&&node.style.transform!='none'&&node.style.transform.indexOf('translate')==-1){
// node.style.transform+=' translate('+dx+'px,'+dy+'px)';
// }
// else{
// node.style.transform='translate('+dx+'px,'+dy+'px)';
// }
//
// node.delete();
// },700);
}
}
},
$equip:function(card){
game.broadcast(function(player,card){
player.$equip(card);
},this,card);
card.fix();
card.style.transform='';
card.classList.remove('drawinghidden');
delete card._transform;
var player=this;
var equipNum=get.equipNum(card);
var equipped=false;
for(var i=0;i<player.node.equips.childNodes.length;i++){
if(get.equipNum(player.node.equips.childNodes[i])>=equipNum){
player.node.equips.insertBefore(card,player.node.equips.childNodes[i]);
equipped=true;
break;
}
}
if(!equipped){
player.node.equips.appendChild(card);
if(_status.discarded){
_status.discarded.remove(card);
}
}
var info=get.info(card);
if(info.skills){
for(var i=0;i<info.skills.length;i++){
player.addSkillTrigger(info.skills[i]);
}
}
return player;
},
$gain:function(card,log,init){
if(init!==false){
game.broadcast(function(player,card,init){
player.$gain(card,false,init);
},this,card,init);
if(typeof card=='number'&&card>=0){
game.addVideo('gain',this,card);
}
else{
if(get.itemtype(card)=='card'){
card=[card];
}
if(get.itemtype(card)=='cards'){
game.addVideo('gainCard',this,get.cardsInfo(card));
}
else{
game.addVideo('gain',this,1);
}
}
}
if(get.itemtype(card)=='cards'){
if(log!=false&&!_status.video){
game.log(this,'获得了',card);
}
if(this.$gainmod){
this.$gainmod(card);
}
else{
for(var i=0;i<card.length;i++){
this.$gain(card[i],false,false);
}
}
}
else if(typeof card=='number'&&card>1){
if(log!=false&&!_status.video){
game.log(this,'获得了'+get.cnNumber(card)+'张牌');
}
if(this.$gainmod){
this.$gainmod(card);
}
else{
for(var i=0;i<card;i++){
this.$gain(1,false,false);
}
}
}
else{
if(get.itemtype(card)=='card'&&log!=false&&!_status.video){
game.log(this,'获得了',card);
}
if(this.$gainmod){
this.$gainmod(card);
}
else{
var node;
if(get.itemtype(card)=='card'){
// node=this.$throwordered(card.copy(),true);
node=card.copy('thrown',false);
}
else{
// node=this.$throwordered(ui.create.div('.card.thrown'),true);
node=ui.create.div('.card.thrown');
node.moveTo=lib.element.card.moveTo;
node.moveDelete=lib.element.card.moveDelete;
}
node.fixed=true;
node.style.left='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*100+'px)';
node.style.top='calc(50% - 52px '+((Math.random()-0.5<0)?'+':'-')+' '+Math.random()*100+'px)';
node.style.transform='scale(0)';
node.hide();
ui.arena.appendChild(node);
ui.refresh(node);
node.show();
node.style.transform='';
lib.listenEnd(node);
var player=this;
setTimeout(function(){
node.moveDelete(player);
},700);
}
}
},
$gain2:function(cards,log){
if(log===true){
game.log(this,'获得了',cards);
}
game.broadcast(function(player,cards){
player.$gain2(cards);
},this,cards);
if(get.itemtype(cards)=='card') cards=[cards];
else if(get.itemtype(cards)!='cards') return;
var list=[],list2=[];
for(var i=0;i<cards.length;i++){
if(cards[i].clone&&
(cards[i].clone.parentNode==this.parentNode||
cards[i].clone.parentNode==ui.arena)&&
parseFloat(getComputedStyle(cards[i].clone).opacity)>0.3){
cards[i].clone.moveDelete(this);
list2.push(cards[i].clone);
}
else{
list.push(cards[i]);
}
}
if(list2.length){
game.addVideo('gain2',this,get.cardsInfo(list2));
}
if(list.length){
this.$draw(list,'nobroadcast');
return true;
}
},
$skill:function(name,type,color,avatar){
if(typeof type!='string') type='legend';
if(!avatar){
this.playerfocus(1500);
game.delay(2);
}
else{
game.addVideo('playerfocus2');
game.broadcastAll(function(){
ui.arena.classList.add('playerfocus');
setTimeout(function(){
ui.arena.classList.remove('playerfocus');
},1800)
});
game.delay(3);
}
var that=this;
setTimeout(function(){
game.broadcastAll(function(that,type,name,color,avatar){
if(lib.config.animation&&!lib.config.low_performance){
if(game.chess){
that['$'+type+'2'](1200);
}
else{
that['$'+type](1200);
}
}
if(name){
that.$fullscreenpop(name,color,avatar);
}
},that,type,name,color,avatar);
},avatar?0:300);
},
$fire:function(){
game.addVideo('flame',this,'fire');
var left,top;
if(game.chess){
var rect=this.getBoundingClientRect();
left=rect.left;
top=rect.top;
}
else{
left=this.getLeft();
top=this.getTop();
}
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-20,700,'fire');
},
$thunder:function(){
game.addVideo('flame',this,'thunder');
var left,top;
if(game.chess){
var rect=this.getBoundingClientRect();
left=rect.left;
top=rect.top;
}
else{
left=this.getLeft();
top=this.getTop();
}
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'thunder');
},
$rare2:function(){
game.addVideo('flame',this,'rare2');
var rect=this.getBoundingClientRect();
var left=rect.left;
var top=rect.top+15;
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'rare');
},
$epic2:function(){
game.addVideo('flame',this,'epic2');
var rect=this.getBoundingClientRect();
var left=rect.left;
var top=rect.top+15;
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'epic');
},
$legend2:function(){
game.addVideo('flame',this,'legend2');
var rect=this.getBoundingClientRect();
var left=rect.left;
var top=rect.top+15;
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'legend');
},
$rare:function(time){
time=time||700;
game.addVideo('flame',this,'rare');
var left,top;
if(game.chess){
left=this.getLeft()-ui.arena.offsetLeft;
top=this.getTop()-ui.arena.offsetTop;
}
else{
left=this.getLeft();
top=this.getTop();
}
if(this.classList.contains('minskin')){
top+=15;
}
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,time,'rare');
},
$epic:function(time){
time=time||700;
game.addVideo('flame',this,'epic');
var left,top;
if(game.chess){
left=this.getLeft()-ui.arena.offsetLeft;
top=this.getTop()-ui.arena.offsetTop;
}
else{
left=this.getLeft();
top=this.getTop();
}
if(this.classList.contains('minskin')){
top+=15;
}
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,time,'epic');
},
$legend:function(time){
time=time||700;
game.addVideo('flame',this,'legend');
var left,top;
if(game.chess){
left=this.getLeft()-ui.arena.offsetLeft;
top=this.getTop()-ui.arena.offsetTop;
}
else{
left=this.getLeft();
top=this.getTop();
}
if(this.classList.contains('minskin')){
top+=15;
}
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,time,'legend');
},
$coin:function(){
game.broadcast(function(player){
if(!lib.config.low_performance){
player.$coin();
}
},this);
game.addVideo('flame',this,'coin');
var left=this.getLeft()-ui.arena.offsetLeft;
var top=this.getTop()-ui.arena.offsetTop;
if(this.classList.contains('minskin')){
top+=15;
}
top-=25;
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'coin');
},
$dust:function(){
game.broadcast(function(player){
if(!lib.config.low_performance){
player.$dust();
}
},this);
game.addVideo('flame',this,'dust');
var left=this.getLeft()-ui.arena.offsetLeft;
var top=this.getTop()-ui.arena.offsetTop;
if(this.classList.contains('minskin')){
top+=15;
}
top-=25;
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'dust');
},
$recover:function(){
game.addVideo('flame',this,'recover');
var left,top;
if(game.chess){
var rect=this.getBoundingClientRect();
left=rect.left;
top=rect.top;
}
else{
left=this.getLeft();
top=this.getTop();
}
game.animate.flame(left+this.offsetWidth/2,
top+this.offsetHeight-30,700,'recover');
},
$fullscreenpop:function(str,nature,avatar,broadcast){
if(broadcast!==false) game.broadcast(function(player,str,nature,avatar){
player.$fullscreenpop(str,nature,avatar);
},this,str,nature,avatar);
game.addVideo('fullscreenpop',this,[str,nature,avatar]);
var node=ui.create.div('.damage');
if(avatar&&this.node){
if(avatar=='vice'){
if(lib.character[this.name2]){
avatar=this.node.avatar2;
}
}
else{
if(lib.character[this.name]){
avatar=this.node.avatar;
}
}
if(!get.is.div(avatar)){
avatar=false;
}
}
else{
avatar=false;
}
if(avatar){
node.classList.add('fullscreenavatar');
ui.create.div('',ui.create.div(node));
// ui.create.div('',str.split('').join('<br>'),ui.create.div('.text.textbg',node));
ui.create.div('','<div>'+str.split('').join('</div><br><div>')+'</div>',ui.create.div('.text',node));
node.firstChild.firstChild.style.backgroundImage=avatar.style.backgroundImage;
node.dataset.nature=nature||'unknown';
var num=0;
var nodes=node.lastChild.firstChild.querySelectorAll('div');
var interval=setInterval(function(){
if(num<nodes.length){
nodes[num].classList.add('flashtext');
num++;
}
else{
clearInterval(interval);
}
},100);
}
else{
avatar=false;
node.innerHTML=str;
node.dataset.nature=nature||'soil';
}
if(avatar){
var rect1=ui.window.getBoundingClientRect();
var rect2=this.getBoundingClientRect();
var dx=Math.round(2*rect2.left+rect2.width-rect1.width);
var dy=Math.round(2*rect2.top+rect2.height-rect1.height);
node.style.transform='scale(0.5) translate('+dx+'px,'+dy+'px)';
}
ui.window.appendChild(node);
ui.refresh(node);
if(avatar){
node.style.transform='scale(1)';
node.style.opacity=1;
}
else{
node.classList.add('damageadded');
}
setTimeout(function(){
node.delete();
node.style.transform='scale(1.5)'
},avatar?1600:1000);
},
$damagepop:function(num,nature,font,nobroadcast){
if(typeof num=='number'||typeof num=='string'){
game.addVideo('damagepop',this,[num,nature,font]);
if(nobroadcast!==false) game.broadcast(function(player,num,nature,font){
player.$damagepop(num,nature,font);
},this,num,nature,font);
var node=ui.create.div('.damage');
if(font){
node.classList.add('normal-font');
}
if(typeof num=='number'&&num>0){
if(num==Infinity) num='+∞'
else num='+'+num;
}
else if(num==-Infinity) num='-∞';
node.innerHTML=num;
this.damagepopups.push(node);
node.dataset.nature=nature||'soil';
if(this.damagepopups.length==1){
this.$damagepop();
}
}
else if(this.damagepopups.length){
var node=this.damagepopups[0];
this.appendChild(node);
ui.refresh(node);
node.classList.add('damageadded');
node.listenTransition(function(){
setTimeout(function(){
node.delete();
},200);
});
// setTimeout(function(){
// node.delete();
// },500);
var that=this;
setTimeout(function(){
that.damagepopups.shift();
that.$damagepop();
},500);
}
},
$damage:function(source){
if(get.itemtype(source)=='player'){
game.addVideo('damage',this,source.dataset.position);
}
else{
game.addVideo('damage',this);
}
game.broadcast(function(player,source){
player.$damage(source);
},this,source);
if(source&&source!=this&&lib.config.damage_shake){
var left,top;
if(source.getTop()==this.getTop()){
left=20;
top=0;
}
else{
var ratio=(source.getLeft()-this.getLeft())/(source.getTop()-this.getTop());
left=Math.abs(20*ratio/Math.sqrt(1+ratio*ratio));
top=Math.abs(20/Math.sqrt(1+ratio*ratio));
}
if(source.getLeft()-this.getLeft()>0) left=-left;
if(source.getTop()-this.getTop()>0) top=-top;
if(get.is.mobileMe(this)){
if(this.classList.contains('linked')){
this.node.avatar.style.transform='translate('+left+'px,'+top+'px) rotate(-90deg)';
this.node.avatar2.style.transform='translate('+left+'px,'+top+'px) rotate(-90deg)';
}
else{
this.node.avatar.style.transform='translate('+left+'px,'+top+'px)';
this.node.avatar2.style.transform='translate('+left+'px,'+top+'px)';
}
}
else if(this.classList.contains('linked')&&get.is.newLayout()){
this.style.transform='translate('+left+'px,'+top+'px) rotate(-90deg)';
}
else if(this._chesstransform){
this.style.transform='translate('+(left+this._chesstransform[0])+'px,'+(top+this._chesstransform[1])+'px)';
}
else{
this.style.transform='translate('+left+'px,'+top+'px)';
}
}
else{
var zoom1=0.9,zoom2=0.95;
if(arguments[1]=='phase'){
zoom1=1.05;
zoom2=1.05;
}
if(get.is.mobileMe(this)){
if(this.classList.contains('linked')){
this.node.avatar.style.transform='scale('+zoom1+') rotate(-90deg)';
this.node.avatar2.style.transform='scale('+zoom1+') rotate(-90deg)';
}
else{
this.node.avatar.style.transform='scale('+zoom1+')';
this.node.avatar2.style.transform='scale('+zoom1+')';
}
}
else if(this.classList.contains('linked')&&get.is.newLayout()){
this.style.transform='scale('+zoom2+') rotate(-90deg)';
}
else if(game.chess&&this._chesstransform){
this.style.transform='translate('+this._chesstransform[0]+'px,'+this._chesstransform[1]+'px) scale('+zoom2+')';
}
else{
this.style.transform='scale('+zoom2+')';
}
}
this.queue();
},
$die:function(){
game.addVideo('die',this);
game.broadcast(function(player){
player.$die();
},this);
if(lib.config.die_move!='off'){
this.$dieflip(lib.config.die_move);
}
if(lib.element.player.$dieAfter){
lib.element.player.$dieAfter.call(this);
}
},
$dieflip:function(type){
var top0=ui.window.offsetHeight/2;
var left0=ui.window.offsetWidth/2;
var ratio=(left0-this.getLeft())/(top0-this.getTop());
var left=Math.abs(50*ratio/Math.sqrt(1+ratio*ratio));
var top=Math.abs(50/Math.sqrt(1+ratio*ratio));
if(left0-this.getLeft()>0) left=-left;
if(top0-this.getTop()>0) top=-top;
if(get.is.mobileMe(this)){
left=-Math.random()*5-10;
top=Math.random()*5+10;
}
if(this._chesstransform){
left+=this._chesstransform[0];
top+=this._chesstransform[1];
}
var transform='translate('+left+'px,'+top+'px) '+
'rotate('+(Math.random()*20-10)+'deg) ';
if(type=='flip'){
if(game.layout=='long'||game.layout=='long2'){
transform+='rotateY(180deg)';
}
else{
transform+=((Math.random()-0.5<0)?'rotateX(180deg)':'rotateY(180deg)');
}
}
if(get.is.mobileMe(this)){
this.node.avatar.style.transform=transform;
this.node.avatar2.style.transform=transform;
this.style.transform='';
}
else{
this.node.avatar.style.transform='';
this.node.avatar2.style.transform='';
this.style.transform=transform;
}
this.queue(false);
},
$phaseJudge:function(card){
game.addVideo('phaseJudge',this,get.cardInfo(card));
var player=this;
var clone=player.$throw(card);
if(lib.config.low_performance&&card&&card.clone){
var waitingForTransition=get.time();
_status.waitingForTransition=waitingForTransition;
card.clone.listenTransition(function(){
if(_status.waitingForTransition==waitingForTransition&&_status.paused){
game.resume();
}
});
game.pause();
}
else{
game.delay();
}
}
},
card:{
hasNature:function(nature,player){
var natures=get.natureList(this,player);
if(!nature) return natures.length>0;
if(nature=='linked') return natures.some(n=>lib.linked.includes(n));
return get.is.sameNature(natures,nature);
},
//只针对【杀】起效果
addNature:function(nature){
let natures=[];
if(!this.nature) this.nature='';
else{
natures.addArray(get.natureList(this.nature));
}
natures.addArray(get.natureList(nature));
this.nature=get.nature(natures);
this.classList.add(nature);
let str=get.translation(this.nature)+'杀';
this.node.name.innerText=str;
let name=get.name(this,false);
do{
if(name=='sha'){
let _bg;
for(const n of natures) if(lib.natureBg.has(n)) _bg=n;
if(_bg){
this.node.image.setBackgroundImage(lib.natureBg.get(_bg));
break;
}
}
this.node.image.setBackgroundImage('image/card/'+name+'.png');
}
while(0);
return this.nature;
},
removeNature:function(nature){
if(!this.nature) return;
let natures=get.natureList(this.nature);
natures.remove(nature);
if(!natures.length) delete this.nature;
else this.nature=get.nature(natures);
this.classList.remove(nature);
let str=get.translation(this.nature)+'杀';
this.node.name.innerText=str;
let name=get.name(this,false);
do{
if(name=='sha'){
let _bg;
for(const n of natures) if(lib.natureBg.has(n)) _bg=n;
if(_bg){
this.node.image.setBackgroundImage(lib.natureBg.get(_bg));
break;
}
}
this.node.image.setBackgroundImage('image/card/'+name+'.png');
}
while(0);
return this.nature;
},
addGaintag:function(gaintag){
if(Array.isArray(gaintag)) this.gaintag=gaintag.slice(0);
else this.gaintag.add(gaintag);
var str='';
for(var gi=0;gi<this.gaintag.length;gi++){
var translate=get.translation(this.gaintag[gi]);
if(translate!='invisible'){
str+=translate;
if(gi<this.gaintag.length-1) str+=' ';
}
}
this.node.gaintag.innerHTML=str;
},
removeGaintag:function(tag){
if(tag===true){
if(this.gaintag&&this.gaintag.length||this.node.gaintag.innerHTML.length) this.addGaintag([]);
}
else if(this.hasGaintag(tag)){
this.gaintag.remove(tag);
this.addGaintag(this.gaintag);
}
},
hasGaintag:function(tag){
return this.gaintag&&this.gaintag.contains(tag);
},
init:function(card){
if(Array.isArray(card)){
if(card[2]=='huosha'){
card[2]='sha';
card[3]='fire';
}
else if(card[2]=='leisha'){
card[2]='sha';
card[3]='thunder';
}
// else if(card[2]=='kamisha'){
// card[2]='sha';
// card[3]='kami';
// }
// else if(card[2]=='icesha'){
// card[2]='sha';
// card[3]='ice';
// }
else if(card[2]=='cisha'){
card[2]='sha';
card[3]='stab';
}
else if(card[2].length>3){
let prefix=card[2].slice(0,card[2].lastIndexOf('sha'));
if(lib.nature.has(prefix)){
if(prefix.length+3==card[2].length){
card[2]='sha';
card[3]=prefix;
}
}
if(card[2].indexOf('sha_')==0){
let suffix=card[2].slice(4);
let natureList=suffix.split('_');
card[2]='sha';
card[3]=get.nature(natureList);
}
}
}
else if(typeof card=='object'){
card=[card.suit,card.number,card.name,card.nature];
}
var cardnum=card[1]||'';
if(parseInt(cardnum)==cardnum) cardnum=parseInt(cardnum);
if(cardnum>0&&cardnum<14){
cardnum=['A','2','3','4','5','6','7','8','9','10','J','Q','K'][cardnum-1];
}
if(!lib.card[card[2]]){
lib.card[card[2]]={};
}
var info=lib.card[card[2]];
if(info.global&&!this.classList.contains('button')){
if(Array.isArray(info.global)){
while(info.global.length){
game.addGlobalSkill(info.global.shift());
}
}
else if(typeof info.global=='string'){
game.addGlobalSkill(info.global);
}
delete info.global;
}
if(this.name){
this.classList.remove('epic');
this.classList.remove('legend');
this.classList.remove('gold');
this.classList.remove('unique');
this.style.background='';
var subtype=get.subtype(this);
if(subtype){
this.classList.remove(subtype);
}
}
if(info.epic){
this.classList.add('epic');
}
else if(info.legend){
this.classList.add('legend');
}
else if(info.gold){
this.classList.add('gold');
}
else if(info.unique){
this.classList.add('unique');
}
var bg=card[2];
if(info.cardimage){
bg=info.cardimage;
}
var img=lib.card[bg].image;
if(img){
if(img.indexOf('db:')==0){
img=img.slice(3);
}
else if(img.indexOf('ext:')!=0){
img=null;
}
}
this.classList.remove('fullskin');
this.classList.remove('fullimage');
this.classList.remove('fullborder');
this.dataset.cardName=card[2];
this.dataset.cardType=info.type||'';
this.dataset.cardSubype=info.subtype||'';
this.dataset.cardMultitarget=info.multitarget?'1':'0';
this.node.name.dataset.nature='';
this.node.info.classList.remove('red');
if(!lib.config.hide_card_image&&lib.card[bg].fullskin){
this.classList.add('fullskin');
if(img){
if(img.indexOf('ext:')==0){
this.node.image.setBackgroundImage(img.replace(/^ext:/,'extension/'));
}
else{
this.node.image.setBackgroundDB(img);
}
}
else{
if(lib.card[bg].modeimage){
this.node.image.setBackgroundImage('image/mode/'+lib.card[bg].modeimage+'/card/'+bg+'.png');
}
else{
do{
let nature=card[3];
if(bg=='sha'&&typeof nature=='string'){
let natures=get.natureList(nature),_bg;
for(const n of natures) if(lib.natureBg.has(n)) _bg=n;
if(_bg){
this.node.image.setBackgroundImage(lib.natureBg.get(_bg));
break;
}
}
this.node.image.setBackgroundImage('image/card/'+bg+'.png');
}
while(0);
}
}
}
else if(lib.card[bg].image=='background'){
if(card[3]) this.node.background.setBackground(bg+'_'+get.natureList(card[3])[0],'card');
else this.node.background.setBackground(bg,'card');
}
else if(lib.card[bg].fullimage){
this.classList.add('fullimage');
if(img){
if(img.indexOf('ext:')==0){
this.setBackgroundImage(img.replace(/^ext:/,'extension/'));
this.style.backgroundSize='cover';
}
else{
this.setBackgroundDB(img);
}
}
else if(lib.card[bg].image){
if(lib.card[bg].image.indexOf('character:')==0){
this.setBackground(lib.card[bg].image.slice(10),'character');
}
else{
this.setBackground(lib.card[bg].image);
}
}
else{
var cardPack=lib.cardPack['mode_'+get.mode()];
if(Array.isArray(cardPack)&&cardPack.contains(bg)){
this.setBackground('mode/'+get.mode()+'/card/'+bg);
}
else{
this.setBackground('card/'+bg);
}
}
}
else if(lib.card[bg].fullborder){
this.classList.add('fullborder');
if(lib.card[bg].fullborder=='gold'){
this.node.name.dataset.nature='metalmm';
}
else if(lib.card[bg].fullborder=='silver'){
this.node.name.dataset.nature='watermm';
}
if(!this.node.avatar){
this.node.avatar=ui.create.div('.cardavatar');
this.insertBefore(this.node.avatar,this.firstChild);
}
if(!this.node.framebg){
this.node.framebg=ui.create.div('.cardframebg');
this.node.framebg.dataset.auto=lib.card[bg].fullborder;
this.insertBefore(this.node.framebg,this.firstChild);
}
if(img){
if(img.indexOf('ext:')==0){
this.node.avatar.setBackgroundImage(img.replace(/^ext:/,'extension/'));
this.node.avatar.style.backgroundSize='cover';
}
else{
this.node.avatar.setBackgroundDB(img);
}
}
else if(lib.card[bg].image){
if(lib.card[bg].image.indexOf('character:')==0){
this.node.avatar.setBackground(lib.card[bg].image.slice(10),'character');
}
else{
this.node.avatar.setBackground(lib.card[bg].image);
}
}
else{
var cardPack=lib.cardPack['mode_'+get.mode()];
if(Array.isArray(cardPack)&&cardPack.contains(bg)){
this.node.avatar.setBackground('mode/'+get.mode()+'/card/'+bg);
}
else{
this.node.avatar.setBackground('card/'+bg);
}
}
}
else if(lib.card[bg].image=='card'){
if(card[3]) this.setBackground(bg+'_'+get.natureList(card[3])[0],'card');
else this.setBackground(bg,'card');
}
else if(typeof lib.card[bg].image=='string'&&!lib.card[bg].fullskin){
if(img){
if(img.indexOf('ext:')==0){
this.setBackgroundImage(img.replace(/^ext:/,'extension/'));
this.style.backgroundSize='cover';
}
else{
this.setBackgroundDB(img);
}
}
else{
this.setBackground(lib.card[bg].image);
}
}
else{
this.node.background.innerHTML=lib.translate[bg+'_cbg']||lib.translate[bg+'_bg']||get.translation(bg)[0];
// this.node.background.style.fontFamily=lib.config.card_font;
if(this.node.background.innerHTML.length>1) this.node.background.classList.add('tight');
else this.node.background.classList.remove('tight');
}
if(!lib.card[bg].fullborder&&this.node.avatar&&this.node.framebg){
this.node.avatar.remove();
this.node.framebg.remove();
delete this.node.avatar;
delete this.node.framebg;
}
if(info.noname&&!this.classList.contains('button')){
this.node.name.style.display='none';
}
if(info.color){
this.style.color=info.color;
}
if(info.textShadow){
this.style.textShadow=info.textShadow;
}
if(info.opacity){
this.node.info.style.opacity=info.opacity;
this.node.name.style.opacity=info.opacity;
}
if(info.modinfo){
this.node.info.innerHTML=info.modinfo;
}
else{
this.node.info.innerHTML=get.translation(card[0])+'<span style="font-family:xinwei"> </span><span style="font-family:xinwei">'+cardnum+'</span>';
}
if(info.addinfo){
if(!this.node.addinfo){
this.node.addinfo=ui.create.div('.range',this);
}
this.node.addinfo.innerHTML=info.addinfo;
}
else if(this.node.addinfo){
this.node.addinfo.remove();
delete this.node.addinfo;
}
if(card[0]=='heart'||card[0]=='diamond'){
this.node.info.classList.add('red');
}
this.node.image.className='image';
var name=get.translation(card[2]);
if(card[2]=='sha'){
name='';
let nature=card[3];
if(nature){
let natures=get.natureList(nature);
natures.sort(lib.sort.nature);
for(let nature of natures){
name+=lib.translate['nature_'+nature]||lib.translate[nature]||'';
if(nature!='stab') this.node.image.classList.add(nature);
}
}
name+='杀';
}
this.node.name.innerHTML=name;
if(name.length>=5){
this.node.name.classList.add('long');
if(name.length>=7){
this.node.name.classList.add('longlong');
}
}
this.node.name2.innerHTML=get.translation(card[0])+cardnum+' '+name;
this.suit=card[0];
this.number=parseInt(card[1])||0;
this.name=card[2];
this.classList.add('card');
if(card[3]){
let natures=get.natureList(card[3]);
natures.forEach(n=>{if(n) this.classList.add(n)});
this.nature=natures.filter(n=>lib.nature.has(n)).sort(lib.sort.nature).join(lib.natureSeparator);
}
else if(this.nature){
this.classList.remove(this.nature);
delete this.nature;
}
if(info.subtype) this.classList.add(info.subtype);
if(this.inits){
for(var i=0;i<lib.element.card.inits.length;i++){
lib.element.card.inits[i](this);
}
}
if(typeof info.init=='function') info.init();
this.node.range.innerHTML='';
switch(get.subtype(this)){
case 'equip1':
var added=false;
if(lib.card[this.name]&&lib.card[this.name].distance){
var dist=lib.card[this.name].distance;
if(dist.attackFrom){
added=true;
this.node.range.innerHTML='范围: '+(-dist.attackFrom+1);
}
}
if(!added){
this.node.range.innerHTML='范围: 1';
}
break;
case 'equip3':
if(info.distance&&info.distance.globalTo){
this.node.range.innerHTML='防御: '+info.distance.globalTo;
this.node.name2.innerHTML+='+';
}
break;
case 'equip4':
if(info.distance&&info.distance.globalFrom){
this.node.range.innerHTML='进攻: '+(-info.distance.globalFrom);
this.node.name2.innerHTML+='-';
}
break;
}
if(_status.connectMode&&!game.online&&lib.cardOL&&!this.cardid){
this.cardid=get.id();
lib.cardOL[this.cardid]=this;
}
if(!_status.connectMode&&!_status.video){
this.cardid=get.id();
}
var tags=[];
if(Array.isArray(card[4])){
tags.addArray(card[4]);
}
if(this.cardid){
if(!_status.cardtag){
_status.cardtag={};
}
for(var i in _status.cardtag){
if(_status.cardtag[i].contains(this.cardid)){
tags.add(i);
}
}
if(tags.length){
var tagstr=' <span class="cardtag">';
for(var i=0;i<tags.length;i++){
var tag=tags[i];
if(!_status.cardtag[tag]){
_status.cardtag[tag]=[];
}
_status.cardtag[tag].add(this.cardid);
tagstr+=lib.translate[tag+'_tag'];
//if(i<tags.length-1) tagstr+=' ';
}
tagstr+='</span>';
this.node.range.innerHTML+=tagstr;
}
}
return this;
},
updateTransform:function(bool,delay){
if(delay){
var that=this;
setTimeout(function(){
that.updateTransform(that.classList.contains('selected'));
},delay);
}
else{
if(_status.event.player!=game.me) return;
if(this._transform&&this.parentNode&&this.parentNode.parentNode&&
this.parentNode.parentNode.parentNode==ui.me&&
(!_status.mousedown||_status.mouseleft)&&
(!this.parentNode.parentNode.classList.contains('scrollh')||(game.layout=='long2'||game.layout=='nova'))){
if(bool){
this.style.transform=this._transform+' translateY(-20px)';
}
else{
this.style.transform=this._transform||'';
}
}
}
},
aiexclude:function(){
_status.event._aiexclude.add(this);
},
getSource:function(name){
if(this.name==name) return true;
var info=lib.card[this.name];
if(info&&Array.isArray(info.source)){
return info.source.contains(name);
}
return false;
},
moveDelete:function(player){
this.fixed=true;
if(!this._listeningEnd||this._transitionEnded){
this.moveTo(player);
var that=this;
setTimeout(function(){
that.delete();
},200);
}
else{
this._onEndMoveDelete=player;
}
},
moveTo:function(player){
this.fixed=true;
var dx,dy;
if(this.classList.contains('center')){
var nx=[50,-52];
var ny=[50,-52];
nx=nx[0]*ui.arena.offsetWidth/100+nx[1];
ny=ny[0]*ui.arena.offsetHeight/100+ny[1];
dx=player.getLeft()+player.offsetWidth/2-52-nx;
dy=player.getTop()+player.offsetHeight/2-52-ny;
}
else{
this.style.left=this.offsetLeft+'px';
this.style.top=this.offsetTop+'px';
dx=player.getLeft()+player.offsetWidth/2-52-this.offsetLeft;
dy=player.getTop()+player.offsetHeight/2-52-this.offsetTop;
}
if(get.is.mobileMe(player)){
dx+=get.cardOffset();
if(ui.arena.classList.contains('oblongcard')){
dy-=16;
}
}
if(this.style.transform&&this.style.transform!='none'&&this.style.transform.indexOf('translate')==-1){
this.style.transform+=' translate('+dx+'px,'+dy+'px)';
}
else{
this.style.transform='translate('+dx+'px,'+dy+'px)';
}
return this;
},
copy:function(){
var node=this.cloneNode(true);
node.style.transform='';
node.name=this.name;
node.suit=this.suit;
node.number=this.number;
node.classList.remove('hidden');
node.classList.remove('start');
node.classList.remove('thrown');
node.classList.remove('selectable');
node.classList.remove('selected');
node.classList.remove('removing');
node.classList.remove('drawinghidden');
node.classList.remove('glows');
node.node={
name:node.querySelector('.name'),
info:node.querySelector('.info'),
intro:node.querySelector('.intro'),
background:node.querySelector('.background'),
image:node.querySelector('.image'),
gaintag:node.querySelector('.gaintag'),
}
node.node.gaintag.innerHTML='';
var clone=true;
var position;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string') node.classList.add(arguments[i]);
else if(get.objtype(arguments[i])=='div') position=arguments[i];
else if(typeof arguments[i]=='boolean') clone=arguments[i];
}
node.moveTo=lib.element.card.moveTo;
node.moveDelete=lib.element.card.moveDelete;
if(clone) this.clone=node;
if(position) position.appendChild(node);
return node;
},
uncheck:function(skill){
if(skill) this._uncheck.add(skill);
this.classList.add('uncheck');
},
recheck:function(skill){
if(skill) this._uncheck.remove(skill);
else this._uncheck.length=0;
if(this._uncheck.length==0) this.classList.remove('uncheck');
},
discard:function(bool){
if(!this.destroyed){
ui.discardPile.appendChild(this);
}
this.fix();
this.classList.remove('glow');
if(bool===false){
ui.cardPile.insertBefore(this,ui.cardPile.childNodes[Math.floor(Math.random()*ui.cardPile.childNodes.length)]);
}
else{
if(_status.discarded){
_status.discarded.add(this);
}
}
},
hasTag:function(tag){
if(this.cardid&&_status.cardtag&&_status.cardtag[tag]&&_status.cardtag[tag].contains(this.cardid)){
return true;
}
return false;
},
hasPosition:function(){
return ['h','e','j','s','x'].contains(get.position(this));
},
isInPile:function(){
return ['c','d'].contains(get.position(this));
}
},
button:{
exclude:function(){
if(_status.event.excludeButton==undefined){
_status.event.excludeButton=[];
}
_status.event.excludeButton.add(this);
}
},
event:{
changeToZero:function(){
this.num=0;
this.numFixed=true;
},
finish:function(){
this.finished=true;
},
putTempCache:function(key1,key2,value){
if(!this._tempCache){
this._tempCache = {};
}
if(!this._tempCache[key1]){
this._tempCache[key1] = {};
}
this._tempCache[key1][key2] = value;
return value;
},
getTempCache:function(key1,key2){
if(!this._tempCache){
return undefined;
}
if(!this._tempCache[key1]){
return undefined;
}
return this._tempCache[key1][key2];
},
cancel:function(arg1,arg2,notrigger){
this.untrigger(arg1,arg2);
this.finish();
if(notrigger!='notrigger'){
this.trigger(this.name+'Cancelled');
if(this.player&&lib.phaseName.contains(this.name)) this.player.getHistory('skipped').add(this.name)}
},
neutralize:function(event){
this.untrigger();
this.finish();
this._neutralized=true;
this.trigger('eventNeutralized');
this._neutralize_event=event||_status.event;
},
unneutralize:function(){
this.untrigger();
delete this._neutralized;
delete this.finished;
if(this.type=='card'&&this.card&&this.name=='sha') this.directHit=true;
},
goto:function(step){
this.step=step-1;
},
redo:function(){
this.step--;
},
setHiddenSkill:function(skill){
if(!this.player) return this;
var hidden=this.player.hiddenSkills.slice(0);
game.expandSkills(hidden);
if(hidden.contains(skill)) this.set('hsskill',skill);
return this;
},
set:function(key,value){
if(arguments.length==1&&Array.isArray(arguments[0])){
for(var i=0;i<arguments[0].length;i++){
if(Array.isArray(arguments[0][i])){
this.set(arguments[0][i][0],arguments[0][i][1]);
}
}
}
else{
if(typeof key!='string'){
console.log('warning: using non-string object as event key');
console.log(key,value);
console.log(_status.event);
}
this[key]=value;
this._set.push([key,value]);
}
return this;
},
setContent:function(item){
switch(typeof item){
case "object":
case "function":
this.content=lib.init.parsex(item);
break;
default:
try{
if(!lib.element.content[item]._parsed){
lib.element.content[item]=lib.init.parsex(lib.element.content[item]);
lib.element.content[item]._parsed=true;
}
}
catch(_){
throw new Error(`Content ${item} may not exist.\nlib.element.content[${item}] = ${lib.element.content[item]}`);
}
this.content=lib.element.content[item];
break;
}
return this;
},
getLogv:function(){
for(var i=1;i<=3;i++){
var event=this.getParent(i);
if(event&&event.logvid) return event.logvid;
}
return null;
},
send:function(){
this.player.send(function(name,args,set,event,skills){
game.me.applySkills(skills);
var next=game.me[name].apply(game.me,args);
for(var i=0;i<set.length;i++){
next.set(set[i][0],set[i][1]);
}
if(next._backupevent){
next.backup(next._backupevent);
}
next._modparent=event;
game.resume();
},this.name,this._args||[],this._set,
get.stringifiedResult(this.parent),get.skillState(this.player));
this.player.wait();
game.pause();
},
resume:function(){
delete this._cardChoice;
delete this._targetChoice;
delete this._skillChoice;
},
getParent:function(level,forced){
var parent,historys=[];
if(this._modparent&&game.online){
parent=this._modparent;
}
else{
parent=this.parent;
}
var toreturn={};
if(typeof level=='string'&&forced==true){
toreturn=null;
}
if(!parent) return toreturn;
if(typeof level=='number'){
for(var i=1;i<level;i++){
if(!parent) return toreturn;
parent=parent.parent;
}
}
else if(typeof level=='string'){
while(true){
if(!parent) return toreturn;
historys.push(parent);
if(parent.name==level) return parent;
parent=parent.parent;
if(historys.contains(parent)) return toreturn;
}
if(!parent) return toreturn;
}
if(toreturn===null){
return null;
}
return parent;
},
getTrigger:function(){
return this.getParent()._trigger;
},
getRand:function(name){
if(name){
if(!this._rand_map) this._rand_map={};
if(!this._rand_map[name]) this._rand_map[name]=Math.random();
return this._rand_map[name];
}
if(!this._rand) this._rand=Math.random();
return this._rand;
},
insert:function(func,map){
var next=game.createEvent(this.name+'Inserted',false,this);
next.setContent(func);
for(var i in map){
next.set(i,map[i]);
}
return next;
},
insertAfter:function(func,map){
var next=game.createEvent(this.name+'Inserted',false,{next:[]});
this.after.push(next);
next.setContent(func);
for(var i in map){
next.set(i,map[i]);
}
return next;
},
backup:function(skill){
this._backup={
filterButton:this.filterButton,
selectButton:this.selectButton,
filterTarget:this.filterTarget,
selectTarget:this.selectTarget,
filterCard:this.filterCard,
selectCard:this.selectCard,
position:this.position,
forced:this.forced,
fakeforce:this.fakeforce,
_aiexclude:this._aiexclude,
complexSelect:this.complexSelect,
complexCard:this.complexCard,
complexTarget:this.complexTarget,
_cardChoice:this._cardChoice,
_targetChoice:this._targetChoice,
_skillChoice:this._skillChoice,
ai1:this.ai1,
ai2:this.ai2,
filterOk:this.filterOk,
}
if(skill){
var info=get.info(skill);
this.skill=skill;
this._aiexclude=[];
if(typeof info.viewAs=='function'){
if(info.filterButton!=undefined) this.filterButton=get.filter(info.filterButton);
if(info.selectButton!=undefined) this.selectButton=info.selectButton;
if(info.filterTarget!=undefined) this.filterTarget=get.filter(info.filterTarget);
if(info.selectTarget!=undefined) this.selectTarget=info.selectTarget;
if(info.filterCard!=undefined){
if(info.ignoreMod) this.ignoreMod=true;
this.filterCard2=get.filter(info.filterCard);
this.filterCard=function(card,player,event){
var evt=event||_status.event;
if(!evt.ignoreMod&&player){
var mod=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod!='unchanged') return mod;
}
return get.filter(evt.filterCard2).apply(this,arguments);
};
}
if(info.filterOk==undefined){
this.filterOk=function(){
var evt=_status.event;
var card=get.card(),player=get.player();
var filter=evt._backup.filterCard;
if(filter&&!filter(card,player,evt)) return false;
if(evt._backup.filterOk) return evt._backup.filterOk();
return true;
};
}
else this.filterOk=info.filterOk;
if(info.selectCard!=undefined) this.selectCard=info.selectCard;
if(info.position!=undefined) this.position=info.position;
//if(info.forced!=undefined) this.forced=info.forced;
if(info.complexSelect!=undefined) this.complexSelect=info.complexSelect;
if(info.complexCard!=undefined) this.complexCard=info.complexCard;
if(info.complexTarget!=undefined) this.complexTarget=info.complexTarget;
if(info.ai1!=undefined) this.ai1=info.ai1;
if(info.ai2!=undefined) this.ai2=info.ai2;
}
else if(info.viewAs){
if(info.filterButton!=undefined) this.filterButton=get.filter(info.filterButton);
if(info.selectButton!=undefined) this.selectButton=info.selectButton;
if(info.filterTarget!=undefined) this.filterTarget=get.filter(info.filterTarget);
if(info.selectTarget!=undefined) this.selectTarget=info.selectTarget;
if(info.filterCard!=undefined){
if(info.ignoreMod) this.ignoreMod=true;
this.filterCard2=get.filter(info.filterCard);
this.filterCard=function(card,player,event){
var evt=event||_status.event;
if(!evt.ignoreMod&&player){
var mod=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod!='unchanged') return mod;
}
return get.filter(evt.filterCard2).apply(this,arguments);
};
}
if(info.filterOk==undefined){
this.filterOk=function(){
var evt=_status.event;
var card=get.card(),player=get.player();
var filter=evt._backup.filterCard;
if(filter&&!filter(card,player,evt)) return false;
if(evt._backup.filterOk) return evt._backup.filterOk()
return true;
};
}
else this.filterOk=info.filterOk;
if(info.selectCard!=undefined) this.selectCard=info.selectCard;
if(info.position!=undefined) this.position=info.position;
//if(info.forced!=undefined) this.forced=info.forced;
if(info.complexSelect!=undefined) this.complexSelect=info.complexSelect;
if(info.complexCard!=undefined) this.complexCard=info.complexCard;
if(info.complexTarget!=undefined) this.complexTarget=info.complexTarget;
if(info.ai1!=undefined) this.ai1=info.ai1;
if(info.ai2!=undefined) this.ai2=info.ai2;
}
else{
this.filterButton=info.filterButton?get.filter(info.filterButton):undefined;
this.selectButton=info.selectButton;
this.filterTarget=info.filterTarget?get.filter(info.filterTarget):undefined;
this.selectTarget=info.selectTarget;
this.filterCard=info.filterCard?get.filter(info.filterCard):undefined;
this.selectCard=info.selectCard;
this.position=info.position;
//this.forced=info.forced;
this.complexSelect=info.complexSelect;
this.complexCard=info.complexCard;
this.complexTarget=info.complexTarget;
if(info.ai1!=undefined) this.ai1=info.ai1;
if(info.ai2!=undefined) this.ai2=info.ai2;
this.filterOk=info.filterOk;
}
delete this.fakeforce;
}
delete this._cardChoice;
delete this._targetChoice;
delete this._skillChoice;
},
restore:function(){
if(this._backup){
this.filterButton=this._backup.filterButton;
this.selectButton=this._backup.selectButton;
this.filterTarget=this._backup.filterTarget;
this.selectTarget=this._backup.selectTarget;
this.filterCard=this._backup.filterCard;
this.selectCard=this._backup.selectCard;
this.position=this._backup.position;
this.forced=this._backup.forced;
this.fakeforce=this._backup.fakeforce;
this._aiexclude=this._backup._aiexclude;
this.complexSelect=this._backup.complexSelect;
this.complexCard=this._backup.complexCard;
this.complexTarget=this._backup.complexTarget;
this.ai1=this._backup.ai1;
this.ai2=this._backup.ai2;
this._cardChoice=this._backup._cardChoice;
this._targetChoice=this._backup._targetChoice;
this._skillChoice=this._backup._skillChoice;
this.filterOk=this._backup.filterOk;
}
delete this.skill;
delete this.ignoreMod;
delete this.filterCard2;
},
isMine:function(){
return (this.player&&this.player==game.me&&!_status.auto&&!this.player.isMad()&&!game.notMe);
},
isOnline:function(){
return (this.player&&this.player.isOnline());
},
notLink:function(){
return this.getParent().name!='_lianhuan'&&this.getParent().name!='_lianhuan2';
},
isPhaseUsing:function(player){
var evt=this.getParent('phaseUse');
if(!evt||evt.name!='phaseUse') return false;
return !player||player==evt.player;
},
addTrigger:function(skill,player){
if(!player) return;
var evt=this;
while(true){
var evt=evt.getParent('arrangeTrigger');
if(!evt||evt.name!='arrangeTrigger'||!evt.map) return;
if(typeof skill=='string') skill=[skill];
game.expandSkills(skill);
var filter=function(content){
if(typeof content=='string') return content==triggername;
return content.contains(triggername);
};
var trigger=evt._trigger;
var triggername=evt.triggername;
var map=false;
if(evt.doing&&evt.doing.player==player) map=evt.doing;
else{
for(var i=0;i<evt.map.length;i++){
if(evt.map[i].player==player){map=evt.map[i];break;}
}
}
if(!map) return;
var func=function(skillx){
var info=lib.skill[skillx];
var bool=false;
for(var i in info.trigger){
if(filter(info.trigger[i])){bool=true;break}
}
if(!bool) return;
var priority=get.priority(skill);
var toadd=[skillx,player,priority];
if(map.list2){
for(var i=0;i<map.list2.length;i++){
if(map.list2[i][0]==toadd[0]&&map.list2[i][1]==toadd[1]) return;
}
};
for(var i=0;i<map.list.length;i++){
if(map.list[i][0]==toadd[0]&&map.list[i][1]==toadd[1]) return;
}
map.list.add(toadd);
map.list.sort(function(a,b){
return b[2]-a[2];
});
}
for(var j=0;j<skill.length;j++){
func(skill[j]);
}
}
},
trigger:function(name){
if(_status.video) return;
if((this.name==='gain'||this.name==='lose')&&!_status.gameDrawed) return;
if(name==='gameDrawEnd') _status.gameDrawed=true;
if(name==='gameStart'){
if(_status.brawl&&_status.brawl.gameStart){
_status.brawl.gameStart();
}
if(lib.config.show_cardpile){
ui.cardPileButton.style.display='';
}
_status.gameStarted=true;
game.showHistory();
}
if(!lib.hookmap[name]&&!lib.config.compatiblemode) return;
if(!game.players||!game.players.length) return;
var event=this;
var start=false;
var starts=[_status.currentPhase,event.source,event.player,game.me,game.players[0]];
for(var i=0;i<starts.length;i++){
if(get.itemtype(starts[i])=='player'){
start=starts[i];break;
}
}
if(!start) return;
if(!game.players.contains(start)&&!game.dead.contains(start)){
start=game.findNext(start);
}
var list=[];
var list2=[];
var mapx=[];
var allbool=false;
var roles=['player','source','target'];
var listAdded;
var mapxx;
var addList=function(skill,player){
if(listAdded[skill]) return;
if(player.forbiddenSkills[skill]) return;
if(player.disabledSkills[skill]) return;
listAdded[skill]=true;
var info=lib.skill[skill];
var num=0;
if(info.priority){
num=info.priority*100;
}
if(info.silent){
num++;
}
if(info.equipSkill) num-=30;
if(info.ruleSkill) num-=30;
if(info.firstDo){
list.push([skill,player,num]);
list.sort(function(a,b){
return b[2]-a[2];
});
allbool=true;
return;
}
else if(info.lastDo){
list2.push([skill,player,num]);
list2.sort(function(a,b){
return b[2]-a[2];
});
allbool=true;
return;
}
mapxx.list.push([skill,player,num]);
mapxx.list.sort(function(a,b){
return b[2]-a[2];
});
allbool=true;
};
var totalPopulation=game.players.length+game.dead.length+1;
var player=start;
var globalskill='global_'+name;
var map=_status.connectMode?lib.playerOL:game.playerMap;
for(var iwhile=0;iwhile<totalPopulation;iwhile++){
var id=player.playerid;
var mapxx={
player:player,
list:[],
list2:[],
};
listAdded={};
var notemp=player.skills.slice(0);
for(var j in player.additionalSkills){
if(j.indexOf('hidden:')!=0) notemp.addArray(player.additionalSkills[j]);
}
for(var j in player.tempSkills){
if(notemp.contains(j)) continue;
var expire=player.tempSkills[j];
if(expire===name||
(Array.isArray(expire)&&expire.contains(name))||
(typeof expire==='function'&&expire(event,player,name))){
delete player.tempSkills[j];
player.removeSkill(j);
}
else if(get.objtype(expire)==='object'){
for(var i=0;i<roles.length;i++){
if(expire[roles[i]]&&player===event[roles[i]]&&
(expire[roles[i]]===name||(Array.isArray(expire[roles[i]])&&expire[roles[i]].contains(name)))){
delete player.tempSkills[j];
player.removeSkill(j);
}
}
}
}
if(lib.config.compatiblemode){
(function(){
var skills=player.getSkills('invisible').concat(lib.skill.global);
game.expandSkills(skills);
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]);
if(info&&info.trigger){
var trigger=info.trigger;
var add=false;
if(trigger.player){
if(typeof trigger.player==='string'){
if(trigger.player===name) add=true;
}
else if(trigger.player.contains(name)) add=true;
}
if(trigger.target){
if(typeof trigger.target==='string'){
if(trigger.target===name) add=true;
}
else if(trigger.target.contains(name)) add=true;
}
if(trigger.source){
if(typeof trigger.source==='string'){
if(trigger.source===name) add=true;
}
else if(trigger.source.contains(name)) add=true;
}
if(trigger.global){
if(typeof trigger.global==='string'){
if(trigger.global===name) add=true;
}
else if(trigger.global.contains(name)) add=true;
}
if(add){
addList(skills[i],player);
}
}
}
}());
}
else{
for(var i=0;i<roles.length;i++){
var triggername=player.playerid+'_'+roles[i]+'_'+name;
if(lib.hook[triggername]){
for(var j=0;j<lib.hook[triggername].length;j++){
addList(lib.hook[triggername][j],player);
}
}
triggername=roles[i]+'_'+name;
if(lib.hook.globalskill[triggername]){
for(var j=0;j<lib.hook.globalskill[triggername].length;j++){
addList(lib.hook.globalskill[triggername][j],player);
}
}
}
if(lib.hook.globalskill[globalskill]){
for(var j=0;j<lib.hook.globalskill[globalskill].length;j++){
addList(lib.hook.globalskill[globalskill][j],player);
}
}
for(var i in lib.hook.globaltrigger[name]){
if(map[i]===player){
for(var j=0;j<lib.hook.globaltrigger[name][i].length;j++){
addList(lib.hook.globaltrigger[name][i][j],map[i]);
}
}
}
}
mapx.push(mapxx);
player=player.nextSeat;
if(!player||player===start){
break;
}
}
if(allbool){
var next=game.createEvent('arrangeTrigger',false,event);
next.setContent('arrangeTrigger');
next.list=list;
next.list2=list2;
next.map=mapx;
next._trigger=event;
next.triggername=name;
//next.starter=start;
event._triggering=next;
}
},
untrigger:function(all,player){
if(typeof all=='undefined') all=true;
var evt=this._triggering;
if(all){
if(evt&&evt.map){
for(var i=0;i<evt.map.length;i++){
evt.map[i].list=[];
}
evt.list=[];
if(evt.doing) evt.doing.list=[];
};
this._triggered=5;
}
else{
if(player){
this._notrigger.add(player);
if(!evt||!evt.map) return;
for(var i=0;i<evt.map.length;i++){
if(evt.map[i].player==player) evt.map[i].list.length=0;
}
}
}
}
},
dialog:{
add:function(item,noclick,zoom){
if(typeof item=='string'){
if(item.indexOf('###')==0){
var items=item.slice(3).split('###');
this.add(items[0],noclick,zoom);
this.addText(items[1],items[1].length<=20,zoom);
}
else if(noclick){
var strstr=item;
item=ui.create.div('',this.content);
item.innerHTML=strstr;
}
else{
item=ui.create.caption(item,this.content);
}
}
else if(get.objtype(item)=='div'){
this.content.appendChild(item);
}
else if(get.itemtype(item)=='cards'){
var buttons=ui.create.div('.buttons',this.content);
if(zoom) buttons.classList.add('smallzoom');
this.buttons=this.buttons.concat(ui.create.buttons(item,'card',buttons,noclick));
}
else if(get.itemtype(item)=='players'){
var buttons=ui.create.div('.buttons',this.content);
if(zoom) buttons.classList.add('smallzoom');
this.buttons=this.buttons.concat(ui.create.buttons(item,'player',buttons,noclick));
}
else if(item[1]=='textbutton'){
ui.create.textbuttons(item[0],this,noclick);
}
else{
var buttons=ui.create.div('.buttons',this.content);
if(zoom) buttons.classList.add('smallzoom');
this.buttons=this.buttons.concat(ui.create.buttons(item[0],item[1],buttons,noclick));
}
if(this.buttons.length) {
if(this.forcebutton!==false) this.forcebutton=true;
if(this.buttons.length>3||(zoom&&this.buttons.length>5)){
this.classList.remove('forcebutton-auto');
}
else if(!this.noforcebutton){
this.classList.add('forcebutton-auto');
}
}
ui.update();
return item;
},
addText:function(str,center){
if(str&&str.indexOf('<div')==0) this.add(str);
else if(center!==false){
this.add('<div class="text center">'+str+'</div>');
}
else{
this.add('<div class="text">'+str+'</div>');
}
return this;
},
addSmall:function(item,noclick){
return this.add(item,noclick,true);
},
addAuto:function(content){
if(content&&content.length>4&&!this._hovercustomed){
this.addSmall(content);
}
else{
this.add(content);
}
},
open:function(){
if(this.noopen) return;
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i]==this){
this.show();
this.refocus();
ui.dialogs.remove(this);
ui.dialogs.unshift(this);
ui.update();
return this;
}
if(ui.dialogs[i].static) ui.dialogs[i].unfocus();
else ui.dialogs[i].hide();
}
ui.dialog=this;
var translate;
if(lib.config.remember_dialog&&lib.config.dialog_transform&&!this.classList.contains('fixed')){
translate=lib.config.dialog_transform;
this._dragtransform=translate;
this.style.transform='translate('+translate[0]+'px,'+translate[1]+'px) scale(0.8)';
}
else{
this.style.transform='scale(0.8)';
}
this.style.transitionProperty='opacity,transform';
this.style.opacity=0;
ui.arena.appendChild(this);
ui.dialogs.unshift(this);
ui.update();
ui.refresh(this);
if(lib.config.remember_dialog&&lib.config.dialog_transform&&!this.classList.contains('fixed')){
this.style.transform='translate('+translate[0]+'px,'+translate[1]+'px) scale(1)';
}
else{
this.style.transform='scale(1)';
}
this.style.opacity=1;
var that=this;
setTimeout(function(){
that.style.transitionProperty='';
},500);
return this;
},
close:function(){
ui.dialogs.remove(this);
this.delete();
if(ui.dialogs.length>0){
ui.dialog=ui.dialogs[0];
ui.dialog.show();
ui.dialog.refocus();
ui.update();
}
// if(ui.arenalog){
// ui.arenalog.classList.remove('withdialog');
// }
return this;
},
setCaption:function(str){
this.querySelector('.caption').innerHTML=str;
return this;
}
},
control:{
open:function(){
ui.control.insertBefore(this,_status.createControl||ui.confirm);
ui.controls.unshift(this);
if(this.childNodes.length){
this.style.transition='opacity 0.5s';
ui.refresh(this);
this.style.transform='translateX(-'+(this.offsetWidth/2)+'px)';
this.style.opacity=1;
ui.refresh(this);
this.style.transition='';
}
else{
this.animate('controlpressdownx',500);
}
ui.updatec();
return this;
},
add:function(item){
var node=document.createElement('div');
this.appendChild(node);
node.link=item;
node.innerHTML=get.translation(item);
node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.control);
},
close:function(){
this.animate('controlpressdownx',500);
ui.controls.remove(this);
this.delete();
setTimeout(ui.updatec,100);
if(ui.confirm==this) delete ui.confirm;
if(ui.skills==this) delete ui.skills;
if(ui.skills2==this) delete ui.skills2;
if(ui.skills3==this) delete ui.skills3;
},
replace:function(){
// this.animate('controlpressdownx',500);
if(this.replaceTransition===false){
this.style.transitionProperty='none';
ui.refresh(this);
}
while(this.childNodes.length) this.firstChild.remove();
var i,controls;
if(Array.isArray(arguments[0])) controls=arguments[0];
else controls=arguments;
delete this.custom;
for(i=0;i<controls.length;i++){
if(typeof controls[i]=='function'){
this.custom=controls[i];
}
else{
this.add(controls[i]);
}
}
if(this.childNodes.length){
var width=0;
for(i=0;i<this.childNodes.length;i++) width+=this.childNodes[i].offsetWidth;
ui.refresh(this);
this.style.width=width+'px';
}
ui.updatec();
if(this.replaceTransition===false){
var that=this;
setTimeout(function(){
that.style.transitionProperty='';
},200);
}
return this;
}
},
client:{
send:function(){
if(this.closed) return this;
var args=Array.from(arguments);
if(typeof args[0]=='function'){
args.unshift('exec');
}
for(var i=1;i<args.length;i++){
args[i]=get.stringifiedResult(args[i]);
}
try{
this.ws.send(JSON.stringify(args));
}
catch(e){
this.ws.close();
}
return this;
},
close:function(){
lib.node.clients.remove(this);
lib.node.observing.remove(this);
if(ui.removeObserve&&!lib.node.observing.length){
ui.removeObserve.remove();
delete ui.removeObserve;
}
this.closed=true;
if(_status.waitingForPlayer){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==this.id){
game.connectPlayers[i].uninitOL();
delete game.connectPlayers[i].playerid;
}
}
if(game.onlinezhu==this.id){
game.onlinezhu=null;
}
game.updateWaiting();
}
else if(lib.playerOL[this.id]){
var player=lib.playerOL[this.id];
player.setNickname(player.nickname+' - 离线');
game.broadcast(function(player){
player.setNickname(player.nickname+' - 离线');
},player);
player.unwait('ai');
}
if(window.isNonameServer){
document.querySelector('#server_count').innerHTML=lib.node.clients.length;
}
return this;
}
},
nodews:{
send:function(message){
game.send('server','send',this.wsid,message);
},
on:function(type,func){
this['on'+type]=func;
},
close:function(){
game.send('server','close',this.wsid);
}
},
ws:{
onopen:function(){
if(_status.connectCallback){
_status.connectCallback(true);
delete _status.connectCallback;
}
},
onmessage:function(messageevent){
if(messageevent.data=='heartbeat'){
this.send('heartbeat');
return;
}
var message;
try{
message=JSON.parse(messageevent.data);
if(!Array.isArray(message)||
typeof lib.message.client[message[0]]!=='function'){
throw('err');
}
for(var i=1;i<message.length;i++){
message[i]=get.parsedResult(message[i]);
}
}
catch(e){
console.log(e);
console.log('invalid message: '+messageevent.data);
return;
}
lib.message.client[message.shift()].apply(null,message);
},
onerror:function(e){
if(this._nocallback) return;
if(_status.connectCallback){
_status.connectCallback(false);
delete _status.connectCallback;
}
else{
alert('连接失败');
}
},
onclose:function(){
if(this._nocallback) return;
if(_status.connectCallback){
_status.connectCallback(false);
delete _status.connectCallback;
}
if(game.online||game.onlineroom){
if((game.servermode||game.onlinehall)&&_status.over){
}
else{
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
}
}
else{
// game.saveConfig('reconnect_info');
}
game.online=false;
game.ws=null;
}
}
},
card:{
list:[],
cooperation_damage:{
fullskin:true,
},
cooperation_draw:{
fullskin:true,
cardimage:'cooperation_damage',
},
cooperation_discard:{
fullskin:true,
cardimage:'cooperation_damage',
},
cooperation_use:{
fullskin:true,
cardimage:'cooperation_damage',
},
pss_paper:{
type:'pss',
fullskin:true,
},
pss_scissor:{
type:'pss',
fullskin:true,
},
pss_stone:{
type:'pss',
fullskin:true,
},
feichu_equip1:{
type:"equip",
subtype:"equip1",
},
feichu_equip2:{
type:"equip",
subtype:"equip2",
},
feichu_equip3:{
type:"equip",
subtype:"equip3",
},
feichu_equip4:{
type:"equip",
subtype:"equip4",
},
feichu_equip5:{
type:"equip",
subtype:"equip5",
},
zhengsu_leijin:{},
zhengsu_mingzhi:{},
zhengsu_bianzhen:{},
disable_judge:{},
group_wei:{fullskin:true},
group_shu:{fullskin:true},
group_wu:{fullskin:true},
group_qun:{fullskin:true},
group_key:{fullskin:true},
group_jin:{fullskin:true},
db_atk1:{
type:'db_atk',
fullimage:true,
},
db_atk2:{
type:'db_atk',
fullimage:true,
},
db_def1:{
type:'db_def',
fullimage:true,
},
db_def2:{
type:'db_def',
fullimage:true,
},
},
filter:{
all:()=>true,
none:()=>false,
//Check if the card does not count toward the player's hand limit
//检测此牌是否不计入此角色的手牌上限
ignoredHandcard:(card,player)=>game.checkMod(card,player,false,'ignoredHandcard',player),
//Check if the card is giftable
//检测此牌是否可赠予
cardGiftable:(card,player,target,strict)=>{
const mod=game.checkMod(card,player,target,'unchanged','cardGiftable',player);
if(!mod||strict&&(mod=='unchanged'&&(get.position(card)!='h'||!get.cardtag(card,'gifts'))||player==target)) return false;
return get.type(card,false)!='equip'||target.canEquip(card,true);
},
//Check if the card is recastable
//检查此牌是否可重铸
cardRecastable:(card,player,source,strict)=>{
if(typeof player=='undefined') player=get.owner(card);
const mod=game.checkMod(card,player,source,'unchanged','cardRecastable',player);
if(!mod) return false;
if(strict&&mod=='unchanged'){
if(get.position(card)!='h') return false;
const info=get.info(card),recastable=info.recastable||info.chongzhu;
return Boolean(typeof recastable=='function'?recastable(_status.event,player):recastable);
}
return true;
},
//装备栏相关
canBeReplaced:function(card,player){
var mod=game.checkMod(card,player,'unchanged','canBeReplaced',player);
if(mod!='unchanged') return mod;
return true;
},
//装备栏 END
buttonIncluded:function(button){
return !(_status.event.excludeButton&&_status.event.excludeButton.contains(button));
},
filterButton:function(button){
return true;
},
cardSavable:function(card,player,target){
if(get.itemtype(card)=='card'){
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
}
var mod=game.checkMod(card,player,target,'unchanged','cardSavable',player);
if(mod!='unchanged') return mod;
var savable=get.info(card).savable;
if(typeof savable=='function') savable=savable(card,player,target);
return savable;
},
filterTrigger:function(event,player,name,skill){
if(player._hookTrigger){
for(var i=0;i<player._hookTrigger.length;i++){
var info=lib.skill[player._hookTrigger[i]].hookTrigger;
if(info){
if(info.block&&info.block(event,player,name,skill)){
return false;
}
}
}
}
var fullskills=game.expandSkills(player.getSkills(false).concat(lib.skill.global));
var info=get.info(skill);
if((info.noHidden||get.mode()!='guozhan')&&!fullskills.contains(skill)){
return false;
}
if(!info.trigger) return false;
var bool=false;
var has=function(obj){
if(typeof obj=='string') return obj==name;
else if(obj.contains(name)) return true;
return false;
}
for(var i in info.trigger){
if((i=='global'||player==event[i])&&has(info.trigger[i])){
bool=true;break;
}
}
if(!bool) return false;
if(info.filter&&!info.filter(event,player,name)){
return false;
}
if(event._notrigger.contains(player)&&!lib.skill.global.contains(skill)){
return false;
}
if(typeof info.usable=='number'&&player.hasSkill('counttrigger')&&
player.storage.counttrigger&&player.storage.counttrigger[skill]>=info.usable){
return false;
}
if(info.round&&(info.round-(game.roundNumber-player.storage[skill+'_roundcount'])>0)){
return false;
}
return true;
},
characterDisabled:function(i,libCharacter){
if(!lib.character[i]||lib.character[i][4]&&lib.character[i][4].contains('forbidai')) return true;
if(lib.character[i][4]&&lib.character[i][4].contains('unseen')) return true;
if(lib.config.forbidai.contains(i)) return true;
if(lib.characterFilter[i]&&!lib.characterFilter[i](get.mode())) return true;
if(_status.connectMode){
if(lib.configOL.banned.contains(i)||lib.connectBanned.contains(i)) return true;
var double_character=false;
if(lib.configOL.mode=='guozhan'){
double_character=true;
}
else if(lib.configOL.double_character&&(lib.configOL.mode=='identity'||lib.configOL.mode=='stone')){
double_character=true;
}
else if(lib.configOL.double_character_jiange&&(lib.configOL.mode=='versus'&&_status.mode=='jiange')){
double_character=true;
}
if(double_character&&lib.config.forbiddouble.contains(i)){
return true;
}
// if(lib.configOL.ban_weak){
// if(lib.config.replacecharacter[i]&&libCharacter&&libCharacter[lib.config.replacecharacter[i]]) return true;
// if(lib.config.forbidall.contains(i)) return true;
// if(!double_character&&get.rank(i,true)<=2){
// return true;
// }
// }
// if(lib.configOL.ban_strong&&get.rank(i,true)>=8){
// return true;
// }
}
else{
if(lib.config.banned.contains(i)) return true;
var double_character=false;
if(get.mode()=='guozhan'){
double_character=true;
}
else if(get.config('double_character')&&(lib.config.mode=='identity'||lib.config.mode=='stone')){
double_character=true;
}
else if(get.config('double_character_jiange')&&(lib.config.mode=='versus'&&_status.mode=='jiange')){
double_character=true;
}
if(double_character&&lib.config.forbiddouble.contains(i)){
return true;
}
// if(get.config('ban_weak')){
// if(lib.config.replacecharacter[i]&&lib.character[lib.config.replacecharacter[i]]) return true;
// if(lib.config.forbidall.contains(i)) return true;
// if(!double_character&&get.rank(i,true)<=2){
// return true;
// }
// }
// if(get.config('ban_strong')&&get.rank(i,true)>=8){
// return true;
// }
}
},
characterDisabled2:function(i){
var info=lib.character[i];
if(!info) return true;
if(info[4]){
if(info[4].contains('boss')) return true;
if(info[4].contains('hiddenboss')) return true;
if(info[4].contains('minskin')) return true;
if(info[4].contains('unseen')) return true;
if(info[4].contains('forbidai')&&(!_status.event.isMine||!_status.event.isMine())) return true;
if(lib.characterFilter[i]&&!lib.characterFilter[i](get.mode())) return true;
}
return false;
},
skillDisabled:function(skill){
if(!lib.translate[skill]||!lib.translate[skill+'_info']) return true;
var info=lib.skill[skill];
if(info&&!info.unique&&!info.temp&&!info.sub&&!info.fixed&&!info.vanish){
return false;
}
return true;
},
cardEnabled:function(card,player,event){
if(player==undefined) player=_status.event.player;
if(!player) return false;
if(get.itemtype(card)=='card'){
var mod2=game.checkMod(card,player,event,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
}
card=get.autoViewAs(card);
if(event==='forceEnable'){
var mod=game.checkMod(card,player,event,'unchanged','cardEnabled',player);
if(mod!='unchanged') return mod;
return true;
}
else{
var filter=get.info(card).enable;
if(!filter) return;
var mod=game.checkMod(card,player,event,'unchanged','cardEnabled',player);
if(mod!='unchanged') return mod;
if(typeof filter=='boolean') return filter;
if(typeof filter=='function') return filter(card,player,event);
}
},
cardRespondable:function(card,player,event){
event=event||_status.event;
if(event.name!='chooseToRespond') return true;
var source=event.getParent().player;
if(source&&source!=player){
if(source.hasSkillTag('norespond',false,[card,player,event],true)){
return false;
}
}
if(player==undefined) player=_status.event.player;
if(get.itemtype(card)=='card'){
var mod2=game.checkMod(card,player,event,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
}
var mod=game.checkMod(card,player,'unchanged','cardRespondable',player);
if(mod!='unchanged') return mod;
return true;
},
cardUsable2:function(card,player,event){
card=get.autoViewAs(card);
var info=get.info(card);
if(info.updateUsable=='phaseUse'){
event=event||_status.event;
if(event.type=='chooseToUse_button') event=event.getParent();
if(player!=_status.event.player) return true;
if(event.getParent().name!='phaseUse') return true;
if(event.getParent().player!=player) return true;
}
var num=info.usable;
if(typeof num=='function') num=num(card,player);
num=game.checkMod(card,player,num,'cardUsable',player);
if(typeof num!='number') return true;
else return(player.countUsed(card)<num);
},
cardUsable:function(card,player,event){
card=get.autoViewAs(card);
var info=get.info(card);
event=event||_status.event;
if(event.type=='chooseToUse_button') event=event.getParent();
if(player!=_status.event.player) return true;
if(info.updateUsable=='phaseUse'){
if(event.getParent().name!='phaseUse') return true;
if(event.getParent().player!=player) return true;
}
event.addCount_extra=true;
var num=info.usable;
if(typeof num=='function') num=num(card,player);
num=game.checkMod(card,player,num,'cardUsable',player);
if(typeof num!='number'){
return (typeof num=='boolean')?num:true;
}
if(player.countUsed(card)<num) return true;
if(game.hasPlayer(function(current){
return game.checkMod(card,player,current,false,'cardUsableTarget',player);
})){
return true;
}
return false;
},
cardDiscardable:function(card,player,event){
event=event||_status.event;
if(typeof event!='string') event=event.getParent().name;
var mod=game.checkMod(card,player,event,'unchanged','cardDiscardable',player);
if(mod!='unchanged') return mod;
return true;
},
canBeDiscarded:function(card,player,target,event){
event=event||_status.event;
if(typeof event!='string') event=event.getParent().name;
var mod=game.checkMod(card,player,target,event,'unchanged','canBeDiscarded',target);
if(mod!='unchanged') return mod;
return true;
},
canBeGained:function(card,player,target,event){
event=event||_status.event;
if(typeof event!='string') event=event.getParent().name;
var mod=game.checkMod(card,player,target,event,'unchanged','canBeGained',target);
if(mod!='unchanged') return mod;
return true;
},
cardAiIncluded:function(card){
if(_status.event.isMine()) return true;
return (_status.event._aiexclude.contains(card)==false);
},
filterCard:function(card,player,event){
var info=get.info(card);
//if(info.toself&&!lib.filter.targetEnabled(card,player,player)) return false;
if(player==undefined) player=_status.event.player;
if(!lib.filter.cardEnabled(card,player,event)||!lib.filter.cardUsable(card,player,event)) return false;
if(info.notarget) return true;
var range;
var select=get.copy(info.selectTarget);
if(select==undefined){
if(info.filterTarget==undefined) return true;
range=[1,1];
}
else if(typeof select=='number') range=[select,select];
else if(get.itemtype(select)=='select') range=select;
else if(typeof select=='function') range=select(card,player);
game.checkMod(card,player,range,'selectTarget',player);
if(!range||range[1]!=-1) return true;
var filterTarget=(event&&event.filterTarget)?event.filterTarget:lib.filter.filterTarget;
return game.hasPlayer(function(current){
return filterTarget(card,player,current);
});
},
targetEnabledx:function(card,player,target){
if(!card) return false;
var event=_status.event;
if(event._backup&&event._backup.filterCard==lib.filter.filterCard&&(!lib.filter.cardEnabled(card,player,event)||!lib.filter.cardUsable(card,player,event))) return false;
if(event.addCount_extra){
if(!lib.filter.cardUsable2(card,player)&&!game.checkMod(card,player,target,false,'cardUsableTarget',player)) return false;
}
var info=get.info(card);
if(info.singleCard&&info.filterAddedTarget&&ui.selected.targets.length) return Boolean(info.filterAddedTarget(card,player,target,ui.selected.targets[ui.selected.targets.length-1]));
return lib.filter.targetEnabled.apply(this,arguments);
},
targetEnabled:function(card,player,target){
if(!card) return false;
var info=get.info(card);
var filter=info.filterTarget;
if(!info.singleCard||ui.selected.targets.length==0){
var mod=game.checkMod(card,player,target,'unchanged','playerEnabled',player);
if(mod!='unchanged') return mod;
var mod=game.checkMod(card,player,target,'unchanged','targetEnabled',target);
if(mod!='unchanged') return mod;
}
if(typeof filter=='boolean') return filter;
if(typeof filter=='function') return Boolean(filter(card,player,target));
},
targetEnabled2:function(card,player,target){
if(lib.filter.targetEnabled(card,player,target)) return true;
if(!card) return false;
if(game.checkMod(card,player,target,'unchanged','playerEnabled',player)==false) return false;
if(game.checkMod(card,player,target,'unchanged','targetEnabled',target)==false) return false;
var filter=get.info(card).modTarget;
if(typeof filter=='boolean') return filter;
if(typeof filter=='function') return Boolean(filter(card,player,target));
return false;
},
targetEnabled3:function(card,player,target){
if(!card) return false;
var info=get.info(card);
if(info.filterTarget==true) return true;
if(typeof info.filterTarget=='function'&&info.filterTarget(card,player,target)) return true;
if(info.modTarget==true) return true;
if(typeof info.modTarget=='function'&&info.modTarget(card,player,target)) return true;
return false;
},
targetInRange:function(card,player,target){
var info=get.info(card);
var range=info.range;
var outrange=info.outrange;
if(range==undefined&&outrange==undefined) return true;
var mod=game.checkMod(card,player,target,'unchanged','targetInRange',player);
var extra=0;
if(mod!='unchanged'){
if(typeof mod=='boolean') return mod;
if(typeof mod=='number') extra=mod;
}
if(typeof info.range=='function') return info.range(card,player,target);
if(player.hasSkill('undist')||target.hasSkill('undist')) return false;
for(var i in range){
if(i=='attack'){
var range2=player.getAttackRange();
if(range2<=0) return false;
var distance=get.distance(player,target)+extra;
if(range[i]<=distance-range2) return false;
}
else{
var distance=get.distance(player,target,i)+extra;
if(range[i]<distance) return false;
}
}
for(var i in outrange){
if(i=='attack'){
var range2=player.getAttackRange();
if(range2<=0) return false;
var distance=get.distance(player,target)+extra;
if(outrange[i]>distance-range2+1) return false;
}
else{
var distance=get.distance(player,target,i)+extra;
if(outrange[i]>distance) return false;
}
}
return true;
},
filterTarget:function(card,player,target){
return (lib.filter.targetEnabledx(card,player,target)&&
lib.filter.targetInRange(card,player,target));
},
filterTarget2:function(card,player,target){
return (lib.filter.targetEnabled2(card,player,target)&&
lib.filter.targetInRange(card,player,target));
},
notMe:function(card,player,target){
return player!=target;
},
isMe:function(card,player,target){
return player==target;
},
attackFrom:function(card,player,target){
return get.distance(player,target,'attack')<=1;
},
globalFrom:function(card,player,target){
return get.distance(player,target)<=1;
},
selectCard:function(){
return [1,1];
},
selectTarget:function(card,player){
if(!card) card=get.card();
if(!player) player=get.player();
if(card==undefined) return;
var range,info=get.info(card);
var select=get.copy(info.selectTarget);
if(select==undefined){
if(info.filterTarget==undefined) return [0,0];
range=[1,1];
}
else if(typeof select=='number') range=[select,select];
else if(get.itemtype(select)=='select') range=select;
else if(typeof select=='function') range=select(card,player);
game.checkMod(card,player,range,'selectTarget',player);
if(info.singleCard&&info.filterAddedTarget) return [range[0]*2,range[1]*2];
return range;
},
judge:function(card,player,target){
return target.canAddJudge(card);
},
autoRespondSha:function(){
return !this.player.hasSha(true);
},
autoRespondShan:function(){
return !this.player.hasShan();
},
wuxieSwap:function(event){
if(event.type=='wuxie'){
if(ui.wuxie&&ui.wuxie.classList.contains('glow')){
return true;
}
if(ui.tempnowuxie&&ui.tempnowuxie.classList.contains('glow')&&event.state>0){
var triggerevent=event.getTrigger();
if(triggerevent){
if(ui.tempnowuxie._origin==triggerevent.parent.id){
return true;
}
}
else if(ui.tempnowuxie._origin==_status.event.id2){
return true;
}
}
if(lib.config.wuxie_self){
var tw=event.info_map;
if(tw.player&&tw.player.isUnderControl(true)&&!tw.player.hasSkillTag('noautowuxie')&&
(!tw.targets||tw.targets.length<=1)&&!tw.noai){
return true;
}
}
}
}
},
sort:{
nature:function(a,b){
return (lib.nature.get(b)||0)-(lib.nature.get(a)||0);
},
group:function(a,b){
const groupSort=function(group){
let base=0;
if(group=='wei') return base;
if(group=='shu') return base+1;
if(group=='wu') return base+2;
if(group=='qun') return base+3;
if(group=='jin') return base+4;
if(group=='key') return base+5;
if(group=='western') return base+6;
if(group=='shen') return base+7;
if(group=='double') return base+7;
return base+9;
}
return groupSort(a)-groupSort(b);
},
character:function(a,b){
const groupSort=function(name){
const info=get.character(name);
if(!info) return 7;
let base=0;
if(get.is.double(name,true)) base=9;
const group=info[1];
if(group=='shen') return base-1;
if(group=='wei') return base;
if(group=='shu') return base+1;
if(group=='wu') return base+2;
if(group=='qun') return base+3;
if(group=='jin') return base+4;
if(group=='key') return base+5;
if(group=='western') return base+6;
return base+7;
}
const del=groupSort(a)-groupSort(b);
if(del!=0) return del;
let aa=a,bb=b;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
if(a!=b){
return a>b?1:-1;
}
return aa>bb?1:-1;
},
card:function(a,b){
var typeSort=function(name){
var type=get.type(name);
if(!type) return 10;
if(type=='basic') return -1;
if(type=='trick') return 0;
if(type=='delay') return 1;
if(type=='equip'){
var type2=get.subtype(name);
if(type2&&type2.slice) return 1+parseInt(type2.slice(5)||7);
return 8.5
}
return 9;
}
var del=typeSort(a)-typeSort(b);
if(del!=0) return del;
var aa=a,bb=b;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
if(a!=b){
return a>b?1:-1;
}
return aa>bb?1:-1;
},
random:function(){
return (Math.random()-0.5);
},
seat:function(a,b){
var player=lib.tempSortSeat||_status.event.player;
var delta=get.distance(player,a,'absolute')-get.distance(player,b,'absolute');
if(delta) return delta;
delta=parseInt(a.dataset.position)-parseInt(b.dataset.position);
if(player.side==game.me.side) return delta;
return -delta;
},
position:function(a,b){
return parseInt(a.dataset.position)-parseInt(b.dataset.position);
},
priority:function(a,b){
var i1=get.info(a[0]),i2=get.info(b[0]);
if(i1.priority==undefined) i1.priority=0;
if(i2.priority==undefined) i2.priority=0;
if(i1.priority==i2.priority){
if(i1.forced==undefined&&i2.forced==undefined) return 0;
if(i1.forced&&i2.forced) return 0;
if(i1.forced) return 1;
if(i2.forced) return -1;
}
return i2.priority-i1.priority;
},
number:function(a,b){
return get.number(a)-get.number(b);
},
number2:function(a,b){
return get.number(b)-get.number(a);
},
capt:function(a,b){
var aa=a,bb=b;
if(aa.indexOf('_')!=-1){
aa=aa.slice(aa.indexOf('_')+1);
}
if(bb.indexOf('_')!=-1){
bb=bb.slice(bb.indexOf('_')+1);
}
if(aa!=bb){
return aa>bb?1:-1;
}
return a>b?1:-1;
},
name:function(a,b){
if(a>b) return 1;
if(a<b) return -1;
return 0;
}
},
skill:{
expandedSlots:{
markimage:'image/card/expandedSlots.png',
intro:{
markcount:function(storage,player){
var all=0,storage=player.expandedSlots;
if(!storage) return 0;
for(var key in storage){
var num=storage[key];
if(typeof num=='number'&&num>0){
all+=num;
}
}
return all;
},
content:function(storage,player){
storage=player.expandedSlots;
if(!storage) return '当前没有扩展装备栏';
var keys=Object.keys(storage).sort();
var str='';
for(var key of keys){
var num=storage[key];
if(typeof num=='number'&&num>0){
str+='<li>'+get.translation(key)+'栏:'+num+'个<br>'
}
}
if(str.length) return str.slice(0,str.length-4);
return '当前没有扩展装备栏';
},
},
},
charge:{
markimage:'image/card/charge.png',
intro:{
content:'当前蓄力点数:#',
},
},
cooperation:{
charlotte:true,
trigger:{
global:['phaseAfter','dieAfter'],
},
forced:true,
lastDo:true,
filter:function(event,player){
if(event.name=='die'&&event.player.isAlive()) return false;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.target==event.player) return true;
}
return false;
},
content:function(){
for(var i=0;i<player.storage.cooperation.length;i++){
var info=player.storage.cooperation[i];
if(info.target==trigger.player){
player.removeCooperation(info);
i--;
}
}
},
onremove:function(player,skill){
var storage=player.getStorage(skill);
var reasons=[];
for(var i of storage) reasons.add(i.type);
for(var i of reasons) player.removeSkill(skill+'_'+i);
delete player.storage[i];
},
subSkill:{
damage:{
mark:true,
trigger:{global:'damage'},
forced:true,
charlotte:true,
popup:false,
firstDo:true,
filter:function(event,player){
if(!event.source) return false;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='damage'&&(event.source==player||event.source==info.target)) return true;
}
return false;
},
checkx:(info)=>(info.damage&&info.damage>3),
content:function(){
var source=trigger.source;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='damage'&&(source==player||source==info.target)){
if(!info.damage) info.damage=0;
info.damage+=trigger.num;
}
}
player.markSkill('cooperation_damage');
},
marktext:'仇',
intro:{
name:'协力 - 同仇',
markcount:function(storage,player){
return Math.max.apply(Math,player.getStorage('cooperation').map(function(info){
return info.damage||0;
}));
},
content:function(storage,player){
var str='',storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='damage'){
str+='<br><li>协力角色:'+get.translation(info.target);
str+='<br><li>协力原因:'+get.translation(info.reason);
str+='<br><li>协力进度:'
var num=(info.damage||0);
str+=num;
str+='/4';
str+=(num>3?' (已完成)':' (未完成)');
str+='<br>  ';
}
}
return str.slice(4,str.length-6);
},
},
},
draw:{
mark:true,
trigger:{global:'gainAfter'},
forced:true,
charlotte:true,
popup:false,
firstDo:true,
filter:function(event,player){
if(event.getParent().name!='draw') return false;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='draw'&&(event.player==player||event.player==info.target)) return true;
}
return false;
},
checkx:(info)=>(info.draw&&info.draw>7),
content:function(){
var source=trigger.player;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='draw'&&(source==player||source==info.target)){
if(!info.draw) info.draw=0;
info.draw+=trigger.cards.length;
}
}
player.markSkill('cooperation_draw');
},
marktext:'进',
intro:{
name:'协力 - 并进',
markcount:function(storage,player){
return Math.max.apply(Math,player.getStorage('cooperation').map(function(info){
return info.draw||0;
}));
},
content:function(storage,player){
var str='',storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='draw'){
str+='<br><li>协力角色:'+get.translation(info.target);
str+='<br><li>协力原因:'+get.translation(info.reason);
str+='<br><li>协力进度:'
var num=(info.draw||0);
str+=num;
str+='/8';
str+=(num>7?' (已完成)':' (未完成)');
str+='<br>  ';
}
}
return str.slice(4,str.length-6);
},
},
},
discard:{
mark:true,
trigger:{global:'loseAfter'},
forced:true,
charlotte:true,
popup:false,
firstDo:true,
filter:function(event,player){
if(event.type!='discard') return false;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='discard'&&(event.player==player||event.player==info.target)) return true;
}
return false;
},
checkx:(info)=>(info.discard&&info.discard.length>3),
content:function(){
var source=trigger.player;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='discard'&&(source==player||source==info.target)){
if(!info.discard) info.discard=[];
for(var i of trigger.cards2){
var suit=get.suit(i,player);
if(lib.suit.contains(suit)) info.discard.add(suit);
}
}
}
player.markSkill('cooperation_discard');
},
marktext:'财',
intro:{
name:'协力 - 疏财',
markcount:function(storage,player){
return Math.max.apply(Math,player.getStorage('cooperation').map(function(info){
return info.discard?info.discard.length:0;
}));
},
content:function(storage,player){
var str='',storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='discard'){
str+='<br><li>协力角色:'+get.translation(info.target);
str+='<br><li>协力原因:'+get.translation(info.reason);
str+='<br><li>进度:';
var suits=info.discard||[];
var suits2=[['spade','♠','♤'],['heart','♥','♡'],['club','♣','♧'],['diamond','♦','♢']];
for(var i of suits2){
str+=(suits.contains(i[0])?i[1]:i[2]);
}
str+=(suits.length>3?' (已完成)':' (未完成)');
str+='<br>  ';
}
}
return str.slice(4,str.length-6);
},
},
},
use:{
mark:true,
trigger:{global:'useCard1'},
forced:true,
charlotte:true,
popup:false,
firstDo:true,
filter:function(event,player){
var suit=get.suit(event.card);
if(!lib.suit.contains(suit)) return false;
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='use'
&&(event.player==player||event.player==info.target)&&
(!info.used||!info.used.contains(suit))) return true;
}
return false;
},
checkx:(info)=>(info.used&&info.used.length>3),
content:function(){
var source=trigger.player,suit=get.suit(trigger.card);
var storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='use'&&(source==player||source==info.target)){
if(!info.used) info.used=[];
info.used.add(suit);
}
}
player.markSkill('cooperation_use');
},
marktext:'戮',
intro:{
name:'协力 - 戮力',
markcount:function(storage,player){
return Math.max.apply(Math,player.getStorage('cooperation').map(function(info){
return info.used?info.used.length:0;
}));
},
content:function(storage,player){
var str='',storage=player.getStorage('cooperation');
for(var info of storage){
if(info.type=='use'){
str+='<br><li>协力角色:'+get.translation(info.target);
str+='<br><li>协力原因:'+get.translation(info.reason);
str+='<br><li>进度:';
var suits=info.used||[];
var suits2=[['spade','♠','♤'],['heart','♥','♡'],['club','♣','♧'],['diamond','♦','♢']];
for(var i of suits2){
str+=(suits.contains(i[0])?i[1]:i[2]);
}
str+=(suits.length>3?' (已完成)':' (未完成)');
str+='<br>  ';
}
}
return str.slice(4,str.length-6);
},
},
},
},
},
zhengsu:{
trigger:{player:'phaseDiscardEnd'},
forced:true,
charlotte:true,
filter:function(event,player){
return (player.storage.zhengsu_leijin||player.storage.zhengsu_bianzhen||player.storage.zhengsu_mingzhi);
},
content:function(){
player.chooseDrawRecover(2,'整肃奖励摸两张牌或回复1点体力');
},
subSkill:{
leijin:{
mod:{
aiOrder:function(player,card,num){
if(typeof card.number!='number') return;
var history=player.getHistory('useCard',evt=>evt.isPhaseUsing());
if(history.length==0) return num+10*(14-card.number);
var num=get.number(history[0].card);
if(!num) return;
for(var i=1;i<history.length;i++){
var num2=get.number(history[i].card);
if(!num2||num2<=num) return;
num=num2;
}
if(card.number>num) return num+10*(14-card.number);
},
},
mark:true,
trigger:{player:'useCard1'},
lastDo:true,
charlotte:true,
forced:true,
popup:false,
onremove:true,
filter:function(event,player){
return player.isPhaseUsing()&&player.storage.zhengsu_leijin!==false;
},
content:function(){
var list=player.getHistory('useCard',function(evt){
return evt.isPhaseUsing(player);
});
var goon=true;
for(var i=0;i<list.length;i++){
var num=get.number(list[i].card);
if(typeof num!='number'){
goon=false;
break;
}
if(i>0){
var num2=get.number(list[i-1].card);
if(typeof num2!='number'||num2>=num){
goon=false;
break;
}
}
}
if(!goon){
game.broadcastAll(function(player){
player.storage.zhengsu_leijin=false;
if(player.marks.zhengsu_leijin) player.marks.zhengsu_leijin.firstChild.innerHTML='';
delete player.storage.zhengsu_leijin_markcount;
},player);
}
else{
if(list.length>2){
game.broadcastAll(function(player,num){
if(player.marks.zhengsu_leijin) player.marks.zhengsu_leijin.firstChild.innerHTML='○';
player.storage.zhengsu_leijin=true;
player.storage.zhengsu_leijin_markcount=num;
},player,num);
}
else game.broadcastAll(function(player,num){
player.storage.zhengsu_leijin_markcount=num;
},player,num);
}
player.markSkill('zhengsu_leijin');
},
intro:{
content:'<li>条件:回合内所有于出牌阶段使用的牌点数递增且不少于三张。',
},
},
bianzhen:{
mark:true,
trigger:{player:'useCard1'},
firstDo:true,
charlotte:true,
forced:true,
popup:false,
onremove:true,
filter:function(event,player){
return player.isPhaseUsing()&&player.storage.zhengsu_bianzhen!==false;
},
content:function(){
var list=player.getHistory('useCard',function(evt){
return evt.isPhaseUsing();
});
var goon=true,suit=get.suit(list[0].card,false);
if(suit=='none'){
goon=false;
}
else{
for(var i=1;i<list.length;i++){
if(get.suit(list[i])!=suit){
goon=false;
break;
}
}
}
if(!goon){
game.broadcastAll(function(player){
player.storage.zhengsu_bianzhen=false;
if(player.marks.zhengsu_bianzhen) player.marks.zhengsu_bianzhen.firstChild.innerHTML='';
},player);
}
else{
if(list.length>1){
game.broadcastAll(function(player){
if(player.marks.zhengsu_bianzhen) player.marks.zhengsu_bianzhen.firstChild.innerHTML='○';
player.storage.zhengsu_bianzhen=true;
},player);
}
else game.broadcastAll(function(player,suit){
if(player.marks.zhengsu_bianzhen) player.marks.zhengsu_bianzhen.firstChild.innerHTML=get.translation(suit);
},player,suit);
}
player.markSkill('zhengsu_bianzhen');
},
intro:{
content:'<li>条件:回合内所有于出牌阶段使用的牌花色相同且不少于两张。',
},
ai:{
effect:{
player_use:function(card,player,target){
if(typeof card!='object'||!player.isPhaseUsing()) return;
var suitx=get.suit(card);
var history=player.getHistory('useCard');
if(!history.length){
var val=0;
if(player.hasCard(function(cardx){
return get.suit(cardx)==suitx&&card!=cardx&&(!card.cards||!card.cards.contains(cardx))&&player.hasValueTarget(cardx);
},'hs')) val=[2,0.1];
if(val) return val;
return;
}
var num=0;
var suit=false;
for(var i=0;i<history.length;i++){
var suit2=get.suit(history[i].card);
if(!lib.suit.contains(suit2)) return;
if(suit&&suit!=suit2) return;
suit=suit2;
num++;
}
if(suitx==suit&&num==1) return [1,0.1];
if(suitx!=suit&&(num>1||num<=1&&player.hasCard(function(cardx){
return get.suit(cardx)==suit&&player.hasValueTarget(cardx);
},'hs'))) return 'zeroplayertarget';
},
},
},
},
mingzhi:{
mark:true,
trigger:{player:'loseAfter'},
firstDo:true,
charlotte:true,
forced:true,
popup:false,
onremove:true,
filter:function(event,player){
if(player.storage.zhengsu_mingzhi===false||event.type!='discard') return false;
var evt=event.getParent('phaseDiscard');
return evt&&evt.player==player;
},
content:function(){
var goon=true,list=[];
player.getHistory('lose',function(event){
if(!goon||event.type!='discard') return false;
var evt=event.getParent('phaseDiscard');
if(evt&&evt.player==player){
for(var i of event.cards2){
var suit=get.suit(i,player);
if(list.contains(suit)){
goon=false;
break;
}
else list.push(suit);
}
}
});
if(!goon){
game.broadcastAll(function(player){
player.storage.zhengsu_mingzhi=false;
if(player.marks.zhengsu_mingzhi) player.marks.zhengsu_mingzhi.firstChild.innerHTML='';
delete player.storage.zhengsu_mingzhi_list;
},player);
}
else{
if(list.length>1){
game.broadcastAll(function(player,list){
if(player.marks.zhengsu_mingzhi) player.marks.zhengsu_mingzhi.firstChild.innerHTML='○';
player.storage.zhengsu_mingzhi=true;
player.storage.zhengsu_mingzhi_list=list;
player.storage.zhengsu_mingzhi_markcount=list.length;
},player,list);
}
else game.broadcastAll(function(player,list){
player.storage.zhengsu_mingzhi_list=list;
player.storage.zhengsu_mingzhi_markcount=list.length;
},player,list);
}
player.markSkill('zhengsu_mingzhi');
},
intro:{
content:'<li>条件:回合内所有于弃牌阶段弃置的牌花色均不相同且不少于两张。',
},
},
},
},
renku:{
intro:{
markcount:function(){
return _status.renku.length;
},
mark:function(dialog,content,player){
if(!_status.renku.length) return '仁库中没有牌';
else dialog.addAuto(_status.renku);
},
content:function(){
if(!_status.renku.length) return '仁库中没有牌';
return get.translation(_status.renku);
},
},
},
_showHiddenCharacter:{
trigger:{player:['changeHp','phaseBeginStart','loseMaxHpBegin','gainMaxHpBegin']},
firstDo:true,
forced:true,
popup:false,
priority:25,
filter:function(event,player,name){
return player.isUnseen(2)&&get.mode()!='guozhan';
},
content:function(){
player.showCharacter(2);
player.removeSkill('g_hidden_ai');
},
},
_kamisha:{
trigger:{source:'damageBegin2'},
//forced:true,
popup:false,
prompt:function(event,player){
return '是否防止即将对'+get.translation(event.player)+'造成的伤害,改为令其减少'+get.cnNumber(event.num)+'点体力上限?';
},
filter:function(event,player){
return event.hasNature('kami')&&event.num>0;
},
ruleSkill:true,
check:function(event,player){
var att=get.attitude(player,event.player);
if(event.player.hp==event.player.maxHp) return att<0;
if(event.player.hp==event.player.maxHp-1&&
(event.player.maxHp<=3||event.player.hasSkillTag('maixie'))) return att<0;
return att>0;
},
content:function(){
trigger.cancel();
trigger.player.loseMaxHp(trigger.num).source=player;
},
},
aozhan:{
charlotte:true,
mod:{
targetEnabled:function(card){
if(card.name=='tao'&&(card.isCard&&card.cardid||get.itemtype(card)=='card')) return false;
},
cardSavable:function(card){
if(card.name=='tao'&&(card.isCard&&card.cardid||get.itemtype(card)=='card')) return false;
},
},
group:["aozhan_sha","aozhan_shan"],
subSkill:{
sha:{
enable:["chooseToUse","chooseToRespond"],
filterCard:{
name:"tao",
},
viewAs:{
name:"sha",
isCard:true,
},
viewAsFilter:function (player){
if(!player.countCards('hs','tao')) return false;
},
position:'hs',
prompt:"将一张桃当杀使用或打出",
check:function (){return 1},
ai:{
respondSha:true,
skillTagFilter:function(player){
if(!player.countCards('hs','tao')) return false;
},
order:function(){
return get.order({name:'sha'})-0.1;
},
},
sub:true,
},
shan:{
enable:["chooseToRespond","chooseToUse"],
filterCard:{
name:"tao",
},
viewAs:{
name:"shan",
isCard:true,
},
prompt:"将一张桃当闪打出",
check:function (){return 1},
viewAsFilter:function (player){
if(!player.countCards('hs','tao')) return false;
},
position:'hs',
ai:{
respondShan:true,
skillTagFilter:function(player){
if(!player.countCards('hs','tao')) return false;
},
},
sub:true,
},
},
},
global:[],
globalmap:{},
storage:{},
undist:{},
others:{},
zhu:{},
zhuSkill:{},
land_used:{},
unequip:{ai:{unequip:true}},
subplayer:{
trigger:{player:'dieBefore'},
forced:true,
priority:-9,
onremove:true,
mark:'character',
intro:{
content:function(storage,player){
if(typeof storage.intro2=='string') return storage.intro2;
if(typeof storage.intro2=='function') return storage.intro2(storage,player);
return '死亡前切换回主武将'
},
name:function(storage){
return get.rawName(storage.name);
}
},
content:function(){
trigger.cancel();
var evt=trigger.getParent('damage');
if(evt.player==player){
evt.untrigger(false,player);
}
player.exitSubPlayer(true);
},
ai:{
nosave:true
}
},
autoswap:{
firstDo:true,
trigger:{player:['playercontrol','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin','chooseToMoveBegin','chooseToPlayBeatmapBegin']},
forced:true,
priority:100,
forceDie:true,
popup:false,
filter:function(event,player){
if(event.autochoose&&event.autochoose()) return false;
if(lib.filter.wuxieSwap(event)) return false;
if(_status.auto||!player.isUnderControl()) return false;
return true;
},
content:function(){
game.swapPlayerAuto(player);
},
},
dualside:{
charlotte:true,
subSkill:{
turn:{
trigger:{player:['turnOverAfter','dieBefore']},
silent:true,
filter:function(event,player){
if(player.storage.dualside_over) return false;
return Array.isArray(player.storage.dualside);
},
content:function(){
var cfg=player.storage.dualside;
var bool=player.isTurnedOver();
if(trigger.name=='die'){
bool=!bool;
}
if(bool){
cfg[1]=player.hp;
cfg[2]=player.maxHp;
player.reinit(cfg[0],cfg[3],[cfg[4],cfg[5]]);
player.unmarkSkill('dualside');
player.markSkillCharacter('dualside',{name:cfg[0]},'正面','当前体力:'+cfg[1]+'/'+cfg[2]);
}
else{
cfg[4]=player.hp;
cfg[5]=player.maxHp;
player.reinit(cfg[3],cfg[0],[cfg[1],cfg[2]]);
player.unmarkSkill('dualside');
player.markSkillCharacter('dualside',{name:cfg[3]},'背面','当前体力:'+cfg[4]+'/'+cfg[5]);
}
if(trigger.name=='die'){
trigger.cancel();
delete player.storage.dualside;
player.storage.dualside_over=true;
player.unmarkSkill('dualside');
}
}
},
init:{
trigger:{global:'gameStart',player:'enterGame'},
silent:true,
content:function(){
var list=[player.name,player.name1,player.name2];
for(var i=0;i<list.length;i++){
if(list[i]&&lib.character[list[i]]){
var info=lib.character[list[i]];
if(info[3].contains('dualside')&&info[4]){
player.storage.dualside=[list[i],player.hp,player.maxHp];
for(var j=0;j<info[4].length;j++){
if(info[4][j].indexOf('dualside:')==0){
var name2=info[4][j].slice(9);
var info2=lib.character[name2];
player.storage.dualside.push(name2);
player.storage.dualside.push(get.infoHp(info2[2]));
player.storage.dualside.push(get.infoMaxHp(info2[2]));
}
}
}
}
}
var cfg=player.storage.dualside;
if(get.mode()=='guozhan'){
if(player.name1==cfg[0]){
player.showCharacter(0);
}
else{
player.showCharacter(1);
}
}
player.markSkillCharacter('dualside',{name:cfg[3]},'背面','当前体力:'+cfg[4]+'/'+cfg[5]);
}
}
},
group:['dualside_init','dualside_turn']
},
fengyin:{
init:function(player,skill){
player.addSkillBlocker(skill);
},
onremove:function(player,skill){
player.removeSkillBlocker(skill);
},
charlotte:true,
skillBlocker:function(skill,player){
return !lib.skill[skill].charlotte&&!get.is.locked(skill,player);
},
mark:true,
intro:{
content:function(storage,player,skill){
var list=player.getSkills(null,false,false).filter(function(i){
return lib.skill.fengyin.skillBlocker(i,player);
});
if(list.length) return '失效技能:'+get.translation(list);
return '无失效技能';
}
}
},
baiban:{
init:function(player,skill){
player.addSkillBlocker(skill);
},
onremove:function(player,skill){
player.removeSkillBlocker(skill);
},
charlotte:true,
skillBlocker:function(skill,player){
return !lib.skill[skill].charlotte;
},
mark:true,
intro:{
content:function(storage,player,skill){
var list=player.getSkills(null,false,false).filter(function(i){
return lib.skill.baiban.skillBlocker(i,player);
});
if(list.length) return '失效技能:'+get.translation(list);
return '无失效技能';
}
}
},
qianxing:{
mark:true,
nopop:true,
init:function(player){
game.log(player,'获得了','【潜行】');
},
intro:{
content:'锁定技,你不能成为其他角色的卡牌的目标'
},
mod:{
targetEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
mianyi:{
trigger:{player:'damageBefore'},
mark:true,
forced:true,
init:function(player){
game.log(player,'获得了','【免疫】');
},
content:function(){
trigger.cancel();
},
ai:{
nofire:true,
nothunder:true,
nodamage:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'damage')) return [0,0];
}
},
},
intro:{
content:'防止一切伤害'
}
},
mad:{
mark:true,
locked:true,
intro:{
content:'已进入混乱状态',
name:'混乱',
onunmark:function(storage,player){
game.log(player,'解除混乱状态');
}
}
},
ghujia:{
intro:{
content:function(content,player){
return '已有'+get.cnNumber(player.hujia)+'点护甲值';
}
},
markimage:'image/card/shield.png',
},
counttrigger:{
trigger:{global:'phaseAfter'},
silent:true,
charlotte:true,
priority:-100,
content:function(){
player.removeSkill('counttrigger');
delete player.storage.counttrigger;
},
group:'counttrigger_2',
subSkill:{
2:{
trigger:{global:'phaseBefore'},
silent:true,
charlotte:true,
priority:100,
content:function(){
player.removeSkill('counttrigger');
delete player.storage.counttrigger;
},
}
}
},
_recovercheck:{
trigger:{player:'recoverBefore'},
forced:true,
priority:100,
firstDo:true,
popup:false,
filter:function(event,player){
return player.hp>=player.maxHp;
},
content:function(){
trigger.cancel();
},
},
_turnover:{
trigger:{player:'phaseBefore'},
forced:true,
forceOut:true,
priority:100,
popup:false,
firstDo:true,
content:function(){
if(player.isTurnedOver()&&!trigger._noTurnOver){
trigger.cancel();
player.turnOver();
player.phaseSkipped=true;
}
else{
player.phaseSkipped=false;
}
var isRound=false;
if(!trigger.skill){
isRound=_status.roundSkipped;
if(_status.isRoundFilter){
isRound=_status.isRoundFilter(trigger,player);
}
else if(_status.seatNumSettled){
var seatNum=player.getSeatNum();
if(seatNum!=0){
if(typeof _status.lastSeatNum!='number'||seatNum<_status.lastSeatNum) isRound=true;
_status.lastSeatNum=seatNum;
}
}
else if(player==_status.roundStart) isRound=true;
if(isRound){
delete _status.roundSkipped;
game.roundNumber++;
trigger._roundStart=true;
game.updateRoundNumber();
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()&&game.players[i].outCount>0){
game.players[i].outCount--;
if(game.players[i].outCount==0&&!game.players[i].outSkills){
game.players[i].in();
}
}
}
event.trigger('roundStart');
}
}
_status.globalHistory.push({
cardMove:[],
custom:[],
useCard:[],
changeHp:[],
everything:[],
});
var players=game.players.slice(0).concat(game.dead);
for(var i=0;i<players.length;i++){
var current=players[i];
current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[],custom:[],useSkill:[]});
current.stat.push({card:{},skill:{}});
if(isRound){
current.getHistory().isRound=true;
current.getStat().isRound=true;
}
};
if(!player.phaseSkipped){
player.getHistory().isMe=true;
player.getStat().isMe=true;
}
if(isRound){
game.getGlobalHistory().isRound=true;
}
},
},
_usecard:{
trigger:{global:'useCardAfter'},
forced:true,
popup:false,
priority:-100,
lastDo:true,
filter:function(event){
return !event._cleared&&event.card.name!='wuxie';
},
content:function(){
game.broadcastAll(function(){
ui.clear();
});
event._cleared=true;
}
},
_discard:{
trigger:{global:['discardAfter','loseToDiscardpileAfter','loseAsyncAfter']},
forced:true,
popup:false,
priority:-100,
lastDo:true,
filter:function(event){
return ui.todiscard[event.discardid]?true:false;
},
content:function(){
game.broadcastAll(function(id){
var todiscard=ui.todiscard[id];
delete ui.todiscard[id];
if(todiscard){
var time=1000;
if(typeof todiscard._discardtime=='number'){
time+=todiscard._discardtime-get.time();
}
if(time<0){
time=0;
}
setTimeout(function(){
for(var i=0;i<todiscard.length;i++){
todiscard[i].delete();
}
},time);
}
},trigger.discardid);
}
},
_save:{
//trigger:{source:'dying2',player:'dying2'},
priority:5,
forced:true,
popup:false,
filter:function(event,player){
//if(!event.player.isDying()) return false;
//if(event.source&&event.source.isIn()&&event.source!=player) return false;
//return true;
return false;
},
content:function(){
"step 0"
event.dying=trigger.player;
if(!event.acted) event.acted=[];
"step 1"
if(trigger.player.isDead()){
event.finish();
return;
}
event.acted.push(player);
var str=get.translation(trigger.player)+'濒死,是否帮助?';
var str2='当前体力:'+trigger.player.hp;
if(lib.config.tao_enemy&&event.dying.side!=player.side&&lib.config.mode!='identity'&&lib.config.mode!='guozhan'&&!event.dying.hasSkillTag('revertsave')){
event._result={bool:false}
}
else if(player.canSave(event.dying)){
player.chooseToUse({
filterCard:function(card,player,event){
event=event||_status.event;
return lib.filter.cardSavable(card,player,event.dying);
},
filterTarget:function(card,player,target){
if(target!=_status.event.dying) return false;
if(!card) return false;
var info=get.info(card);
if(!info.singleCard||ui.selected.targets.length==0){
var mod=game.checkMod(card,player,target,'unchanged','playerEnabled',player);
if(mod==false) return false;
var mod=game.checkMod(card,player,target,'unchanged','targetEnabled',target);
if(mod!='unchanged') return mod;
}
return true;
},
prompt:str,
prompt2:str2,
ai1:function(card){
if(typeof card=='string'){
var info=get.info(card);
if(info.ai&&info.ai.order){
if(typeof info.ai.order=='number'){
return info.ai.order;
}
else if(typeof info.ai.order=='function'){
return info.ai.order();
}
}
}
return 1;
},
ai2:get.effect_use,
type:'dying',
targetRequired:true,
dying:event.dying
});
}
else{
event._result={bool:false}
}
"step 2"
if(result.bool){
var player=trigger.player;
if(player.hp<=0&&!trigger.nodying&&!player.nodying&&player.isAlive()&&!player.isOut()&&!player.removed) event.goto(0);
else trigger.untrigger();
}
else{
for(var i=0;i<20;i++){
if(event.acted.contains(event.player.next)){
break;
}
else{
event.player=event.player.next;
if(!event.player.isOut()){
event.goto(1);
break;
}
}
}
}
}
},
_ismin:{
mod:{
cardEnabled:function(card,player){
if(player.isMin()){
if(get.type(card)=='equip') return false;
}
}
}
},
_recasting:{
enable:'phaseUse',
logv:false,
prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
filter:(event,player)=>player.hasCard(card=>lib.skill._recasting.filterCard(card,player),lib.skill._recasting.position),
position:'he',
filterCard:(card,player)=>player.canRecast(card,null,true),
discard:false,
lose:false,
delay:false,
content:()=>{
player.recast(cards,null,(player,cards)=>{
var numberOfCardsToDraw=cards.length;
cards.forEach(value=>{
if(lib.config.mode=='stone'&&_status.mode=='deck'&&!player.isMin()&&get.type(value).indexOf('stone')==0){
var stonecard=get.stonecard(1,player.career);
if(stonecard.length){
numberOfCardsToDraw-=stonecard.length;
player.gain(game.createCard(stonecard.randomGet()),'draw');
}
else player.draw({
drawDeck:1
}).log=false;
}
else if(get.subtype(value)=='spell_gold'){
var libCard=get.libCard(info=>info.subtype=='spell_silver');
if(!libCard.length) return;
numberOfCardsToDraw--;
player.gain(game.createCard(libCard.randomGet()),'draw');
}
else if(get.subtype(value)=='spell_silver'){
var libCard=get.libCard(info=>info.subtype=='spell_bronze');
if(!libCard.length) return;
numberOfCardsToDraw--;
player.gain(game.createCard(libCard.randomGet()),'draw');
}
});
if(numberOfCardsToDraw) player.draw(numberOfCardsToDraw).log=false;
});
},
ai:{
basic:{
order:6
},
result:{
player:1
}
}
},
_lianhuan:{
trigger:{player:'damageAfter'},
filter:function(event,player){
return event.lianhuanable==true;
},
forced:true,
popup:false,
logv:false,
forceDie:true,
//priority:-5,
content:function(){
"step 0"
event.logvid=trigger.getLogv();
"step 1"
event.targets=game.filterPlayer(function(current){
return current!=event.player&&current.isLinked();
});
lib.tempSortSeat=_status.currentPhase||player;
event.targets.sort(lib.sort.seat);
delete lib.tempSortSeat;
event._args=[trigger.num,trigger.nature,trigger.cards,trigger.card];
if(trigger.source) event._args.push(trigger.source);
else event._args.push("nosource");
"step 2"
if(event.targets.length){
var target=event.targets.shift();
if(target.isLinked()) target.damage.apply(target,event._args.slice(0));
event.redo();
}
},
},
_lianhuan4:{
trigger:{player:'changeHp'},
priority:-10,
forced:true,
popup:false,
forceDie:true,
filter:function(event,player){
var evt=event.getParent();
return evt&&evt.name=='damage'&&evt.hasNature('linked')&&player.isLinked();
},
content:function(){
player.link();
if(trigger.getParent().notLink()) trigger.getParent().lianhuanable=true;
}
},
/**
* @deprecated
*/
_chongzhu:{
get filter(){
return lib.skill._recasting.filter;
},
set filter(filter){
lib.skill._recasting.filter=filter;
},
get filterCard(){
return lib.skill._recasting.filterCard;
},
set filterCard(filterCard){
lib.skill._recasting.filterCard=filterCard;
},
get content(){
return lib.skill._recasting.content;
},
set content(content){
lib.skill._recasting.content=content;
},
get ai(){
return lib.skill._recasting.ai;
},
set ai(ai){
lib.skill._recasting.ai=ai;
}
}
},
character:{},
perfectPair:{},
cardPile:{},
message:{
server:{
init:function(version,config,banned_info){
if(lib.node.banned.contains(banned_info)){
this.send('denied','banned');
}
else if(config.id&&lib.playerOL&&lib.playerOL[config.id]){
var player=lib.playerOL[config.id];
player.setNickname();
player.ws=this;
player.isAuto=false;
this.id=config.id;
game.broadcast(function(player){
player.setNickname();
},player);
this.send('reinit',lib.configOL,get.arenaState(),game.getState?game.getState():{},game.ip,null,_status.onreconnect,_status.cardtag,_status.postReconnect);
}
else if(version!=lib.versionOL){
this.send('denied','version');
lib.node.clients.remove(this);
this.closed=true;
}
else if(!_status.waitingForPlayer){
if(game.phaseNumber&&lib.configOL.observe){
lib.node.observing.push(this);
this.send('reinit',lib.configOL,get.arenaState(),game.getState?game.getState():{},game.ip,game.players[0].playerid,null,_status.cardtag);
if(!ui.removeObserve){
ui.removeObserve=ui.create.system('移除旁观',function(){
lib.configOL.observe=false;
if(game.onlineroom){
game.send('server','config',lib.configOL);
}
while(lib.node.observing.length){
lib.node.observing.shift().ws.close();
}
this.remove();
delete ui.removeObserve;
},true,true);
}
}
else{
this.send('denied','gaming');
lib.node.clients.remove(this);
this.closed=true;
}
}
else if(lib.node.clients.length-(window.isNonameServer?1:0)>=parseInt(lib.configOL.number)){
this.send('denied','number');
lib.node.clients.remove(this);
this.closed=true;
}
else{
if(config){
this.avatar=config.avatar;
this.nickname=config.nickname;
}
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].classList.contains('unselectable2')) continue;
if(game.connectPlayers[i]!=game.me&&!game.connectPlayers[i].playerid){
game.connectPlayers[i].playerid=this.id;
game.connectPlayers[i].initOL(this.nickname,this.avatar);
game.connectPlayers[i].ws=this;
break;
}
}
this.send('init',this.id,lib.configOL,game.ip,window.isNonameServer,game.roomId);
}
},
inited:function(){
this.inited=true;
if(_status.waitingForPlayer){
game.updateWaiting();
}
},
reinited:function(){
this.inited=true;
},
result:function(result){
if(lib.node.observing.contains(this)) return;
var player=lib.playerOL[this.id];
if(player){
player.unwait(result);
}
},
tempResult:function(result){
if(lib.node.observing.contains(this)) return;
var player=lib.playerOL[this.id];
if(player){
player.tempUnwait(result);
}
},
startGame:function(){
if(this.id==game.onlinezhu){
game.resume();
}
},
changeRoomConfig:function(config){
if(this.id==game.onlinezhu){
game.broadcastAll(function(config){
for(var i in config){
lib.configOL[i]=config[i];
}
if(ui.connectStartBar){
ui.connectStartBar.firstChild.innerHTML=get.modetrans(lib.configOL,true);
}
},config);
if(lib.configOL.mode=='identity'&&lib.configOL.identity_mode=='zhong'&&game.connectPlayers){
for(var i=0;i<game.connectPlayers.length;i++){
game.connectPlayers[i].classList.remove('unselectable2');
}
lib.configOL.number=8;
game.updateWaiting();
}
if(game.onlineroom){
game.send('server','config',lib.configOL);
}
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==this.id){
game.connectPlayers[i].chat('房间设置已更改');
}
}
}
},
changeNumConfig:function(num,index,bool){
if(this.id==game.onlinezhu){
lib.configOL.number=num;
game.send('server','config',lib.configOL);
if(game.connectPlayers&&game.connectPlayers[index]){
if(bool){
game.connectPlayers[index].classList.add('unselectable2');
}
else{
game.connectPlayers[index].classList.remove('unselectable2');
}
game.updateWaiting();
}
}
},
throwEmotion:function(target,emotion){
if(lib.node.observing.contains(this)) return;
var player=lib.playerOL[this.id];
if(player){
player.throwEmotion(target,emotion);
}
},
emotion:function(id,pack,emotion){
if(lib.node.observing.contains(this)) return;
var that=this;
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==that.id){
return true;
}
}
return false;
}()))) return;
var player;
if(lib.playerOL[id]){
player=lib.playerOL[id];
}
else if(game.connectPlayers){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==id){
player=game.connectPlayers[i];break;
}
}
}
if(player) lib.element.player.emotion.apply(player,[pack,emotion]);
},
chat:function(id,str){
if(lib.node.observing.contains(this)) return;
var that=this;
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==that.id){
return true;
}
}
return false;
}()))) return;
var player;
if(lib.playerOL[id]){
player=lib.playerOL[id];
}
else if(game.connectPlayers){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==id){
player=game.connectPlayers[i];break;
}
}
}
if(player) lib.element.player.chat.call(player,str);
},
giveup:function(player){
if(lib.node.observing.contains(this)||!player||!player._giveUp) return;
_status.event.next.length=0;
game.createEvent('giveup',false).set('includeOut',true).setContent(function(){
game.log(player,'投降');
player.popup('投降');
player.die('nosource').includeOut=true;
}).player=player;
},
auto:function(){
if(lib.node.observing.contains(this)) return;
var player=lib.playerOL[this.id];
if(player){
player.isAuto=true;
player.setNickname(player.nickname+' - 托管');
game.broadcast(function(player){
player.setNickname(player.nickname+' - 托管');
},player);
}
},
unauto:function(){
if(lib.node.observing.contains(this)) return;
var player=lib.playerOL[this.id];
if(player){
player.isAuto=false;
player.setNickname(player.nickname);
game.broadcast(function(player){
player.setNickname(player.nickname);
},player);
}
},
exec:function(func){
// if(typeof func=='function'){
// var args=Array.from(arguments);
// args.shift();
// func.apply(this,args);
// }
},
log:function(){
var items=[];
try{
for(var i=0;i<arguments.length;i++){
eval('items.push('+arguments[i]+')');
}
}
catch(e){
this.send('log',['err']);
return;
}
this.send('log',items);
}
},
client:{
log:function(arr){
if(Array.isArray(arr)){
for(var i=0;i<arr.length;i++){
console.log(arr[i]);
}
}
},
opened:function(){
game.send('init',lib.versionOL,{
id:game.onlineID,
avatar:lib.config.connect_avatar,
nickname:get.connectNickname()
},lib.config.banned_info);
if(ui.connecting&&!ui.connecting.splashtimeout){
ui.connecting.firstChild.innerHTML='重连成功';
}
},
onconnection:function(id){
var ws={wsid:id};
for(var i in lib.element.nodews){
ws[i]=lib.element.nodews[i];
}
lib.wsOL[id]=ws;
lib.init.connection(ws);
},
onmessage:function(id,message){
if(lib.wsOL[id]){
lib.wsOL[id].onmessage(message);
}
},
onclose:function(id){
if(lib.wsOL[id]){
lib.wsOL[id].onclose();
}
},
selfclose:function(){
if(game.online||game.onlineroom){
if((game.servermode||game.onlinehall)&&_status.over){
// later
}
else{
game.saveConfig('tmp_user_roomId');
}
}
game.ws.close();
},
reloadroom:function(forced){
if(window.isNonameServer&&(forced||!_status.protectingroom)){
game.reload();
}
},
createroom:function(index,config,mode){
game.online=false;
game.onlineroom=true;
game.roomId=index;
lib.node={};
if(config&&mode&&window.isNonameServer){
if(mode=='auto'){
mode=lib.configOL.mode;
}
game.switchMode(mode,config);
}
else{
game.switchMode(lib.configOL.mode);
}
ui.create.connecting(true);
},
enterroomfailed:function(){
alert('请稍后再试');
_status.enteringroom=false;
ui.create.connecting(true);
},
roomlist:function(list,events,clients,wsid){
game.send('server','key',[game.onlineKey,lib.version]);
game.online=true;
game.onlinehall=true;
lib.config.recentIP.remove(_status.ip);
lib.config.recentIP.unshift(_status.ip);
lib.config.recentIP.splice(5);
if(!lib.config.reconnect_info||lib.config.reconnect_info[0]!=_status.ip){
game.saveConfig('reconnect_info',[_status.ip,null]);
}
game.saveConfig('recentIP',lib.config.recentIP);
_status.connectMode=true;
game.clearArena();
game.clearConnect();
ui.pause.hide();
ui.auto.hide();
clearTimeout(_status.createNodeTimeout);
game.send('server','changeAvatar',get.connectNickname(),lib.config.connect_avatar);
var proceed=function(){
game.ip=get.trimip(_status.ip);
ui.create.connectRooms(list);
if(events){
ui.connectEvents=ui.create.div('.forceopaque.menubutton.large.connectevents.pointerdiv','约战',ui.window,ui.click.connectEvents);
ui.connectEventsCount=ui.create.div('.forceopaque.menubutton.icon.connectevents.highlight.hidden','',ui.window);
ui.connectClients=ui.create.div('.forceopaque.menubutton.large.connectevents.pointerdiv.left','在线',ui.window,ui.click.connectClients);
ui.connectClientsCount=ui.create.div('.forceopaque.menubutton.icon.connectevents.highlight.left','1',ui.window);
ui.createRoomButton=ui.create.div('.forceopaque.menubutton.large.connectevents.pointerdiv.left2','创建房间',ui.window,function(){
if(!_status.creatingroom){
_status.creatingroom=true;
ui.click.connectMenu();
}
});
if(events.length){
ui.connectEventsCount.innerHTML=events.filter(function(evt){
return evt.creator==game.onlineKey||!get.is.banWords(evt.content)
}).length;
ui.connectEventsCount.show();
}
}
game.wsid=wsid;
lib.message.client.updaterooms(list,clients);
lib.message.client.updateevents(events);
ui.exitroom=ui.create.system('退出房间',function(){
game.saveConfig('tmp_owner_roomId');
game.saveConfig('tmp_user_roomId');
if(ui.rooms){
game.saveConfig('reconnect_info');
}
else{
if(lib.config.reconnect_info){
lib.config.reconnect_info.length=1;
game.saveConfig('reconnect_info',lib.config.reconnect_info);
}
}
game.reload();
},true);
var findRoom=function(id){
for(var room of ui.rooms){
if(room.key==id) return room;
}
return false;
};
if(typeof lib.config.tmp_owner_roomId=='string'){
if(typeof game.roomId!='string'&&!findRoom(lib.config.tmp_owner_roomId)){
lib.configOL.mode=lib.config.connect_mode;
game.roomId=lib.config.tmp_owner_roomId;
}
game.saveConfig('tmp_owner_roomId');
}
if(typeof lib.config.tmp_user_roomId=='string'){
if(typeof game.roomId!='string'){
if(findRoom(lib.config.tmp_user_roomId)){
game.roomId=lib.config.tmp_user_roomId;
}
else{
ui.create.connecting();
(function(){
var n=10;
var id=lib.config.tmp_user_roomId;
var interval=setInterval(function(){
if(n>0){
n--;
if(findRoom(id)){
clearInterval(interval);
game.send('server','enter',id,get.connectNickname(),lib.config.connect_avatar);
}
}
else{
ui.create.connecting(true);
clearInterval(interval);
}
},500);
}());
}
}
game.saveConfig('tmp_user_roomId');
}
if(window.isNonameServer){
var cfg='pagecfg'+window.isNonameServer;
if(lib.config[cfg]){
lib.configOL=lib.config[cfg][0];
game.send('server','server',lib.config[cfg].slice(1));
game.saveConfig(cfg);
_status.protectingroom=true;
setTimeout(function(){
_status.protectingroom=false;
if(!lib.node||!lib.node.clients||!lib.node.clients.length){
game.reload();
}
},15000);
}
else{
game.send('server','server');
}
}
else if(typeof game.roomId=='string'){
var room=findRoom(game.roomId);
if(game.roomIdServer&&room&&(room.serving||!room.version)){
console.log();
if(lib.config.reconnect_info){
lib.config.reconnect_info[2]=null;
game.saveConfig('reconnect_info',lib.config.reconnect_info);
}
}
else{
ui.create.connecting();
game.send('server',(game.roomId==game.onlineKey)?'create':'enter',game.roomId,get.connectNickname(),lib.config.connect_avatar);
}
}
lib.init.onfree();
}
if(_status.event.parent){
game.forceOver('noover',proceed);
}
else{
proceed();
}
},
updaterooms:function(list,clients){
if(ui.rooms){
var map={},map2={};
for(var i of ui.rooms) map2[i.key]=true;
for(var i of list){
if(!i) continue;
map[i[4]]=i;
}
ui.window.classList.add('more_room');
for(var i=0;i<ui.rooms.length;i++){
if(!map[ui.rooms[i].key]){
ui.rooms[i].remove();
ui.rooms.splice(i--,1);
}
else ui.rooms[i].initRoom(list[i]);
}
for(var i of list){
if(!i) continue;
map[i[4]]=i;
if(!map2[i[4]]){
var player=ui.roombase.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block;white-space:nowrap">空房间</div>');
player.roomindex=i;
player.initRoom=lib.element.player.initRoom;
player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.connectroom);
player.initRoom(i);
ui.rooms.push(player);
}
}
}
lib.message.client.updateclients(clients,true);
},
updateclients:function(clients,bool){
if(clients&&ui.connectClients){
ui.connectClients.info=clients;
ui.connectClientsCount.innerHTML=clients.length;
}
if(_status.connectClientsCallback){
_status.connectClientsCallback();
}
},
updateevents:function(events){
if(events&&ui.connectEvents){
ui.connectEvents.info=events;
var num=events.filter(function(evt){
return typeof evt.creator=='string'&&(evt.creator==game.onlineKey||!get.is.banWords(evt.content))
}).length;
if(num){
ui.connectEventsCount.innerHTML=num;
ui.connectEventsCount.show();
}
else{
ui.connectEventsCount.hide();
}
if(_status.connectEventsCallback){
_status.connectEventsCallback();
}
}
},
eventsdenied:function(reason){
var str='创建约战失败';
if(reason=='total'){
str+='约战总数不能超过20';
}
else if(reason=='time'){
str+=',时间已过';
}
else if(reason=='ban'){
str+=',请注意文明发言';
}
alert(str);
},
init:function(id,config,ip,servermode,roomId){
game.online=true;
game.onlineID=id;
game.ip=ip;
game.servermode=servermode;
game.roomId=roomId;
if(game.servermode){
game.saveConfig('reconnect_info',[_status.ip,id,game.roomId]);
}
else{
game.saveConfig('reconnect_info',[_status.ip,id]);
game.saveConfig('tmp_user_roomId',roomId);
}
lib.config.recentIP.remove(_status.ip);
lib.config.recentIP.unshift(_status.ip);
lib.config.recentIP.splice(5);
game.saveConfig('recentIP',lib.config.recentIP);
_status.connectMode=true;
lib.configOL=config;
lib.playerOL={};
lib.cardOL={};
game.clearArena();
game.finishCards();
ui.create.roomInfo();
ui.create.chat();
if(game.servermode){
ui.create.connectPlayers(get.modetrans(config,true));
}
else{
ui.create.connectPlayers(ip);
}
ui.pause.hide();
ui.auto.hide();
game.clearConnect();
clearTimeout(_status.createNodeTimeout);
var proceed=function(){
game.loadModeAsync(config.mode,function(mode){
for(var i in mode.ai){
if(typeof mode.ai[i]=='object'){
if(ai[i]==undefined) ai[i]={};
for(var j in mode.ai[i]){
ai[i][j]=mode.ai[i][j];
}
}
else{
ai[i]=mode.ai[i];
}
}
for(var i in mode.get){
if(typeof mode.get[i]=='object'){
if(get[i]==undefined) get[i]={};
for(var j in mode.get[i]){
get[i][j]=mode.get[i][j];
}
}
else{
get[i]=mode.get[i];
}
}
for(var i in mode.translate){
lib.translate[i]=mode.translate[i];
}
if(mode.game){
game.getIdentityList=mode.game.getIdentityList;
game.updateState=mode.game.updateState;
game.getRoomInfo=mode.game.getRoomInfo;
}
if(mode.element&&mode.element.player){
for(var i in mode.element.player){
lib.element.player[i]=mode.element.player[i];
}
}
if(mode.skill){
for(var i in mode.skill){
lib.skill[i]=mode.skill[i];
}
}
if(mode.card){
for(var i in mode.card){
lib.card[i]=mode.card[i];
}
}
game.finishCards();
if(mode.characterPack){
for(var i in mode.characterPack){
lib.characterPack[i]=mode.characterPack[i];
}
}
_status.event={
finished:true,
next:[],
after:[]
};
_status.paused=false;
game.createEvent('game',false).setContent(lib.init.startOnline);
game.loop();
game.send('inited');
ui.create.connecting(true);
});
}
if(_status.event.parent){
game.forceOver('noover',proceed);
}
else{
proceed();
}
for(var i in lib.characterPack){
for(var j in lib.characterPack[i]){
lib.character[j]=lib.character[j]||lib.characterPack[i][j];
}
}
},
reinit:function(config,state,state2,ip,observe,onreconnect,cardtag,postReconnect){
ui.auto.show();
ui.pause.show();
game.clearConnect();
clearTimeout(_status.createNodeTimeout);
game.online=true;
game.ip=ip;
game.servermode=state.servermode;
game.roomId=state.roomId;
if(state.over){
_status.over=true;
}
if(observe){
game.observe=true;
game.onlineID=null;
game.roomId=null;
}
if(game.servermode&&!observe){
game.saveConfig('reconnect_info',[_status.ip,game.onlineID,game.roomId]);
}
else{
game.saveConfig('reconnect_info',[_status.ip,game.onlineID]);
if(!observe){
game.saveConfig('tmp_user_roomId',game.roomId);
}
}
_status.connectMode=true;
lib.configOL=config;
lib.playerOL={};
lib.cardOL={};
game.loadModeAsync(config.mode,function(mode){
for(var i in mode.ai){
if(typeof mode.ai[i]=='object'){
if(ai[i]==undefined) ai[i]={};
for(var j in mode.ai[i]){
ai[i][j]=mode.ai[i][j];
}
}
else{
ai[i]=mode.ai[i];
}
}
for(var i in mode.get){
if(typeof mode.get[i]=='object'){
if(get[i]==undefined) get[i]={};
for(var j in mode.get[i]){
get[i][j]=mode.get[i][j];
}
}
else{
get[i]=mode.get[i];
}
}
for(var i in mode.translate){
lib.translate[i]=mode.translate[i];
}
if(mode.game){
game.getIdentityList=mode.game.getIdentityList;
game.getIdentityList2=mode.game.getIdentityList2;
game.updateState=mode.game.updateState;
game.showIdentity=mode.game.showIdentity;
}
if(mode.element&&mode.element.player){
for(var i in mode.element.player){
lib.element.player[i]=mode.element.player[i];
}
}
if(mode.skill){
for(var i in mode.skill){
lib.skill[i]=mode.skill[i];
}
}
if(mode.card){
for(var i in mode.card){
lib.card[i]=mode.card[i];
}
}
game.finishCards();
if(mode.characterPack){
for(var i in mode.characterPack){
lib.characterPack[i]=mode.characterPack[i];
}
}
if(mode.onreinit){
mode.onreinit();
}
_status.cardtag=get.parsedResult(cardtag);
game.players=[];
game.dead=[];
for(var i in lib.characterPack){
for(var j in lib.characterPack[i]){
lib.character[j]=lib.character[j]||lib.characterPack[i][j];
}
}
game.clearArena();
game.finishCards();
if(!observe){
ui.create.chat();
if(ui.exitroom){
ui.exitroom.remove();
delete ui.exitroom;
}
}
else{
if(!ui.exitroom){
ui.create.system('退出旁观',function(){
game.saveConfig('reconnect_info');
game.reload();
},true);
}
if(!lib.configOL.observe_handcard){
ui.arena.classList.add('observe');
}
}
postReconnect=get.parsedResult(postReconnect);
for(var i in postReconnect){
if(Array.isArray(postReconnect[i])){
postReconnect[i].shift().apply(this,postReconnect[i]);
}
}
state=get.parsedResult(state);
ui.arena.setNumber(state.number);
_status.mode=state.mode;
_status.renku=state.renku;
lib.inpile=state.inpile;
lib.inpile_nature=state.inpile_nature;
var pos=state.players[observe||game.onlineID].position;
for(var i in state.players){
var info=state.players[i];
var player=ui.create.player(ui.arena).animate('start');
player.dataset.position=(info.position<pos)?info.position-pos+parseInt(state.number):info.position-pos;
if(i==observe||i==game.onlineID){
game.me=player;
}
if(player.setModeState){
player.setModeState(info);
}
else{
player.init(info.name1,info.name2);
if(info.name&&info.name!=info.name1) player.name=info.name;
}
if(!info.unseen) player.classList.remove('unseen');
if(!info.unseen2) player.classList.remove('unseen2');
if(!player.isUnseen(2)&&player.storage.nohp){
delete player.storage.nohp;
player.node.hp.show();
}
player.playerid=i;
player.nickname=info.nickname;
player.changeGroup(info.group,false,'nobroadcast');
player.identity=info.identity;
player.identityShown=info.identityShown;
player.hp=info.hp;
player.maxHp=info.maxHp;
player.hujia=info.hujia;
player.sex=info.sex;
player.side=info.side;
player.phaseNumber=info.phaseNumber;
player.seatNum=info.seatNum;
player.disabledSlots=info.disabledSlots;
player.expandedSlots=info.expandedSlots;
player.setNickname();
if(info.dead){
player.classList.add('dead');
if(lib.config.die_move){
player.$dieflip();
}
if(lib.element.player.$dieAfter){
lib.element.player.$dieAfter.call(player);
}
game.dead.push(player);
}
else{
game.players.push(player);
}
if(info.linked){
player.addLink();
}
if(info.turnedover){
player.classList.add('turnedover');
}
if(info.out){
player.classList.add('out');
}
if(info.disableJudge){
player.$disableJudge();
}
player.$syncDisable();
player.directgain(info.handcards);
lib.playerOL[i]=player;
for(var i=0;i<info.equips.length;i++){
player.$equip(info.equips[i]);
}
for(var i=0;i<info.handcards.length;i++){
info.handcards[i].addGaintag(info.gaintag[i]);
}
for(var i=0;i<info.specials.length;i++){
info.specials[i].classList.add('glows');
}
if(info.expansions.length){
var expansion_gaintag=[];
player.$addToExpansion(info.expansions);
for(var i=0;i<info.expansions.length;i++){
info.expansions[i].addGaintag(info.expansion_gaintag[i]);
expansion_gaintag.addArray(info.expansion_gaintag[i]);
}
for(var i of expansion_gaintag) player.markSkill[i];
}
for(var i=0;i<info.judges.length;i++){
if(info.views[i]&&info.views[i]!=info.judges[i]){
info.judges[i].classList.add('fakejudge');
info.judges[i].viewAs=info.views[i];
info.judges[i].node.background.innerHTML=lib.translate[info.views[i]+'_bg']||get.translation(info.views[i])[0]
}
player.node.judges.appendChild(info.judges[i]);
}
ui.updatej(player);
if(!player.setModeState){
if(!game.getIdentityList&&info.identityNode){
player.node.identity.innerHTML=info.identityNode[0];
player.node.identity.dataset.color=info.identityNode[1];
}
else if(player==game.me||player.identityShown||observe){
player.setIdentity();
player.forceShown=true;
}
else{
player.setIdentity('cai');
}
if(!lib.configOL.observe_handcard&&(lib.configOL.mode=='identity'||lib.configOL.mode=='guozhan')){
if(observe&&!player.identityShown){
player.setIdentity('cai');
player.forceShown=false;
}
}
}
player.update();
}
game.arrangePlayers();
ui.create.me(true);
_status.event={
finished:true,
next:[],
after:[]
};
_status.paused=false;
_status.dying=get.parsedResult(state.dying)||[];
if(game.updateState){
game.updateState(state2);
}
var next=game.createEvent('game',false);
next.setContent(lib.init.startOnline);
if(observe){
next.custom.replace.target=function(player){
if(!lib.configOL.observe_handcard&&lib.configOL.mode=='guozhan'){
return;
}
if(player.isAlive()){
if(!game.me.identityShown&&lib.configOL.mode=='guozhan'){
game.me.node.identity.firstChild.innerHTML='猜';
game.me.node.identity.dataset.color='unknown';
}
game.swapPlayer(player);
if(!game.me.identityShown&&lib.configOL.mode=='guozhan'){
game.me.node.identity.firstChild.innerHTML='';
}
}
}
}
else{
if(Array.isArray(onreconnect)){
onreconnect.shift().apply(this,onreconnect);
}
}
game.loop();
game.send('reinited');
game.showHistory();
_status.gameStarted=true;
if(lib.config.show_cardpile){
ui.cardPileButton.style.display='';
}
if(!observe&&game.me&&(game.me.isDead()||_status.over)){
ui.create.exit();
}
ui.updatehl();
ui.create.connecting(true);
});
},
exec:function(func){
var key=game.onlineKey;
if(typeof func=='function'){
var args=Array.from(arguments);
args.shift();
func.apply(this,args);
}
if(key){
game.onlineKey=key;
localStorage.setItem(lib.configprefix+'key',game.onlineKey);
}
},
denied:function(reason){
switch(reason){
case 'version':
alert('加入失败:版本不匹配,请将游戏更新至最新版');
game.saveConfig('tmp_owner_roomId');
game.saveConfig('tmp_user_roomId');
game.saveConfig('reconnect_info');
break;
case 'gaming':alert('加入失败:游戏已开始');break;
case 'number':alert('加入失败:房间已满');break;
case 'banned':alert('加入失败:房间拒绝你加入');break;
case 'key':
alert('您的游戏版本过低,请升级到最新版');
game.saveConfig('tmp_owner_roomId');
game.saveConfig('tmp_user_roomId');
game.saveConfig('reconnect_info');
break;
case 'offline':
if(_status.paused&&_status.event.name=='game'){
setTimeout(game.resume,500);
}
break;
}
game.ws.close();
if(_status.connectDenied){
_status.connectDenied();
}
},
cancel:function(id){
if(_status.event._parent_id==id){
ui.click.cancel();
}
if(_status.event.id==id){
if(_status.event._backup) ui.click.cancel();
ui.click.cancel();
if(ui.confirm){
ui.confirm.close();
}
if(_status.event.result){
_status.event.result.id=id;
}
}
},
closeDialog:function(id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
}
},
createDialog:function(id){
var args=Array.from(arguments);
args.shift();
ui.create.dialog.apply(this,args).videoId=id;
},
gameStart:function(){
for(var i=0;i<game.connectPlayers.length;i++){
game.connectPlayers[i].delete();
}
delete game.connectPlayers;
if(ui.connectStartButton){
ui.connectStartButton.delete();
delete ui.connectStartButton;
}
if(ui.connectStartBar){
ui.connectStartBar.delete();
delete ui.connectStartBar;
}
if(ui.roomInfo){
ui.roomInfo.remove();
delete ui.roomInfo;
}
if(ui.exitroom){
ui.exitroom.remove();
delete ui.exitroom;
}
ui.auto.show();
ui.pause.show();
if(lib.config.show_cardpile){
ui.cardPileButton.style.display='';
}
_status.gameStarted=true;
game.showHistory();
},
updateWaiting:function(map){
if(!game.connectPlayers) return;
if(!lib.translate.zhu){
lib.translate.zhu='主';
}
game.onlinezhu=false;
_status.waitingForPlayer=true;
for(var i=0;i<map.length;i++){
if(map[i]=='disabled'){
game.connectPlayers[i].classList.add('unselectable2');
}
else{
game.connectPlayers[i].classList.remove('unselectable2');
if(map[i]){
game.connectPlayers[i].initOL(map[i][0],map[i][1]);
game.connectPlayers[i].playerid=map[i][2];
if(map[i][3]=='zhu'){
game.connectPlayers[i].setIdentity('zhu');
if(map[i][2]==game.onlineID){
game.onlinezhu=true;
if(ui.roomInfo){
ui.roomInfo.innerHTML='房间设置';
}
if(ui.connectStartButton){
ui.connectStartButton.innerHTML='开始游戏';
}
}
}
else{
game.connectPlayers[i].node.identity.firstChild.innerHTML='';
}
}
else{
game.connectPlayers[i].uninitOL();
delete game.connectPlayers[i].playerid;
}
}
}
}
}
},
suit:['club','spade','diamond','heart'],
suits:['club','spade','diamond','heart','none'],
color:{
black:['club','spade'],
red:['diamond','heart'],
none:['none'],
},
group:['wei','shu','wu','qun','jin','shen'],
//数值代表各元素在名称中排列的先后顺序
nature:new Map([
['fire',20],
['thunder',30],
['kami',60],
['ice',40],
['stab',10],
['poison',50]
]),
linked:['fire','thunder','kami','ice'],
natureBg:new Map([
['stab','image/card/cisha.png']
]),
natureSeparator:'|',
namePrefix:new Map([
['界',{
color:'#fdd559',
nature:'soilmm',
}],
['谋',{
color:'#def7ca',
nature:'woodmm',
}],
['武',{
color:'#fd8359',
nature:'soilmm',
}],
['乐',{
color:'#f7f4fc',
nature:'keymm',
}],
['神',{
color:'#faecd1',
nature:'orangemm',
}],
['族',{
color:'#ee9ac7',
nature:'firemm',
}],
['晋',{
color:'#f3c5ff',
nature:'blackmm',
}],
['侠',{
color:'#eeeeee',
nature:'qunmm',
}],
['起',{
color:'#c3f9ff',
nature:'thundermm',
}],
['承',{
color:'#c3f9ff',
nature:'thundermm',
}],
['用间',{
color:'#c3f9ff',
nature:'thundermm',
}],
['战役篇',{
color:'#c3f9ff',
nature:'thundermm',
showName:'战',
}],
['武将传',{
color:'#c3f9ff',
nature:'thundermm',
showName:'传',
}],
['将',{
nature:'firemm',
}],
['新杀',{
color:'#fefedc',
nature:'metalmm',
showName:'新',
}],
['旧',{
color:'#a4a4a4',
nature:'black',
}],
['旧界',{
color:'#a4a4a4',
nature:'black',
}],
['节钺',{
color:'#a4a4a4',
nature:'black',
}],
['毅重',{
color:'#a4a4a4',
nature:'black',
}],
['★SP',{
showName:'★',
}],
['K系列',{
showName:'',
}],
['经典',{
showName:'典',
}],
['骰子',{
getSpan:()=>{
return `<span style="font-family:NonameSuits">🎲</span>`;
}
}],
['SP',{
getSpan:(prefix,name)=>{
return `<span style="writing-mode:horizontal-tb;-webkit-writing-mode:horizontal-tb;font-family:MotoyaLMaru;transform:scaleY(0.85)">SP</span>`;
},
}],
['OL',{
getSpan:(prefix,name)=>{
return `<span style="writing-mode:horizontal-tb;-webkit-writing-mode:horizontal-tb;font-family:MotoyaLMaru;transform:scaleY(0.85)">OL</span>`;
},
}],
['RE',{
getSpan:(prefix,name)=>{
return `<span style="writing-mode:horizontal-tb;-webkit-writing-mode:horizontal-tb;font-family:MotoyaLMaru;transform:scaleY(0.85)">RE</span>`;
},
}],
['手杀',{
getSpan:(prefix,name)=>{
const simple=(lib.config.buttoncharacter_prefix=='simple');
if(lib.characterPack.shiji&&name in lib.characterPack.shiji){
for(let i in lib.characterSort.shiji){
if(lib.characterSort.shiji[i].includes(name)){
prefix=get.translation(i).slice(-1);
break;
}
}
if(simple) return `<span>${prefix}</span>`;
return `<span style="color:#def7ca" data-nature="watermm">${prefix}</span>`;
}
if(simple) return '<span>手杀</span>';
return `<span style="font-family:NonameSuits">📱</span>`;
},
}],
['TW',{
getSpan:(prefix,name)=>{
return `<span style="writing-mode:horizontal-tb;-webkit-writing-mode:horizontal-tb;font-family:MotoyaLMaru;transform:scaleY(0.85)">TW</span>`;
},
}],
['TW神',{
getSpan:(prefix,name)=>{
return get.prefixSpan('TW')+get.prefixSpan('神')
},
}],
['TW将',{
getSpan:(prefix,name)=>{
return get.prefixSpan('TW')+get.prefixSpan('将')
},
}],
['OL神',{
getSpan:(prefix,name)=>{
return get.prefixSpan('OL')+get.prefixSpan('神')
},
}],
['旧神',{
getSpan:(prefix,name)=>{
return get.prefixSpan('旧')+get.prefixSpan('神')
},
}],
['旧晋',{
getSpan:(prefix,name)=>{
return get.prefixSpan('旧')+get.prefixSpan('晋')
},
}],
['新杀SP',{
getSpan:(prefix,name)=>{
return get.prefixSpan('新杀')+get.prefixSpan('SP')
},
}],
['界SP',{
getSpan:(prefix,name)=>{
return get.prefixSpan('界')+get.prefixSpan('SP')
},
}],
['S特神',{
getSpan:(prefix,name)=>{
return get.prefixSpan('★')+get.prefixSpan('神')
},
}],
]),
groupnature:{
shen:'shen',
wei:'water',
shu:'soil',
wu:'wood',
qun:'qun',
western:'thunder',
key:'key',
jin:'thunder',
ye:'thunder',
},
lineColor:new Map([
['fire',[255,146,68]],
['yellow',[255,255,122]],
['blue',[150,202,255]],
['green',[141,255,216]],
['ice',[59,98,115]],
['thunder',[141,216,255]],
['kami',[90,118,99]],
['white',[255,255,255]],
['poison',[104,221,127]],
['brown',[195,161,223]],
['legend',[233,131,255]]
]),
phaseName:['phaseZhunbei','phaseJudge','phaseDraw','phaseUse','phaseDiscard','phaseJieshu'],
quickVoice:[
'我从未见过如此厚颜无耻之人!',
'这波不亏',
'请收下我的膝盖',
'你咋不上天呢',
'放开我的队友,冲我来',
'你随便杀,闪不了算我输',
'见证奇迹的时刻到了',
'能不能快一点啊,兵贵神速啊',
'主公,别开枪,自己人',
'小内再不跳,后面还怎么玩儿啊',
'你们忍心,就这么让我酱油了?',
'我,我惹你们了吗',
'姑娘,你真是条汉子',
'三十六计,走为上,容我去去便回',
'人心散了,队伍不好带啊',
'昏君,昏君啊!',
'风吹鸡蛋壳,牌去人安乐',
'小内啊,您老悠着点儿',
'不好意思,刚才卡了',
'你可以打得再烂一点吗',
'哥们,给力点儿行嘛',
'哥哥,交个朋友吧',
'妹子,交个朋友吧',
],
other:{
ignore:()=>void 0
}
};
const game={
//添加新的属性杀
addNature:(nature,translation,config)=>{
if(!nature) throw new TypeError();
if(translation&&translation.length) lib.translate['nature_'+nature]=translation;
game.callHook("addNature",[nature,translation,config]);
return nature;
},
//设置卡牌信息/事件的属性
setNature:(item,nature,addNature)=>{
if(!nature) nature=[];
if(!addNature){
item.nature=get.nature(nature);
if(!item.nature.length) delete item.nature;
}
else{
let natures=Array.isArray(nature)?nature:nature.split(lib.natureSeparator);
let _nature=get.natureList(item,false);
_nature.addArray(natures);
item.nature=_nature.join(lib.natureSeparator);
}
return item.nature;
},
//洗牌
washCard:()=>{
if(!ui.cardPile.hasChildNodes()&&!ui.discardPile.hasChildNodes()) return false;
if(_status.maxShuffle!=undefined){
if(_status.maxShuffle==0){
if(_status.maxShuffleCheck){
game.over(_status.maxShuffleCheck());
}
else{
game.over('平局');
}
return [];
}
_status.maxShuffle--;
}
game.shuffleNumber++;
const cards=Array.from(ui.cardPile.childNodes);
if(_status.discarded){
_status.discarded.length=0;
}
for(let i=0;i<ui.discardPile.childNodes.length;i++){
var currentcard=ui.discardPile.childNodes[i];
currentcard.vanishtag.length=0;
if(get.info(currentcard).vanish||currentcard.storage.vanish){
currentcard.remove();
continue;
}
cards.push(currentcard);
}
cards.randomSort();
return game.cardsGotoPile(cards,'triggeronly','washCard',['shuffleNumber',game.shuffleNumber])
},
//addGroup
//基于钩子的添加势力方法
addGroup:(id,short,name,config)=>{
if(!id) throw new TypeError();
if(lib.comparator.typeEquals(short,"object")){
config=short;
short=null;
}
if(lib.comparator.typeEquals(name,"object")){
config=name;
name=null;
}
if(!lib.comparator.typeEquals(short,"string")&&short){
name=short;
}
lib.group.add(id);
if(short)lib.translate[id] = short;
if(name)lib.translate[`${id}2`] = name;
game.callHook("addGroup",[id,short,name,config]);
return id;
},
//通用的调用钩子函数
callHook:(name,args)=>{
const callHook=()=>{
for(const hook of lib.hooks[name]){
if(hook!=null&&typeof hook=="function"){
hook(...args);
}
}
}
if ("onload" in lib) lib.onload.add(callHook);
else callHook();
},
//Yingbian
//应变
yingbianEffect:function(event,content){
const yingbianEffect=game.createEvent('yingbianEffect');
yingbianEffect.player=event.player;
yingbianEffect.card=event.card;
yingbianEffect._trigger=event;
yingbianEffect.setContent(content);
yingbianEffect._args=Array.from(arguments);
return yingbianEffect;
},
setYingbianConditionColor:(yingbianCondition,color)=>game.broadcastAll((yingbianCondition,color)=>lib.yingbian.condition.color.set(yingbianCondition,color),yingbianCondition,color),
setComplexYingbianCondition:(yingbianCondition,condition)=>game.broadcastAll((yingbianCondition,condition)=>lib.yingbian.condition.complex.set(yingbianCondition,condition),yingbianCondition,condition),
setSimpleYingbianCondition:(yingbianCondition,condition)=>game.broadcastAll((yingbianCondition,condition)=>lib.yingbian.condition.simple.set(yingbianCondition,condition),yingbianCondition,condition),
setYingbianEffect:(yingbianEffect,effect)=>game.broadcastAll((yingbianEffect,effect)=>lib.yingbian.effect.set(yingbianEffect,effect),yingbianEffect,effect),
setYingbianPrompt:(yingbian,prompt)=>game.broadcastAll((yingbian,prompt)=>lib.yingbian.prompt.set(yingbian,prompt),yingbian,prompt),
//动态CSS from libnodiz
dynamicStyle:{
init:()=>{
const that=game.dynamicStyle;
that._cache={};
that._cache.rules=[];
that._cache.style=document.createElement("style");
that._cache.style.id="game.dynamicStyle";
document.head.appendChild(that._cache.style);
that._cache.sheet = that._cache.style.sheet;
delete game.dynamicStyle.init;
return true;
},
translate:style=>{
let result=[];
for(const name in style){
result.push(`${name.replace(/([A-Z])/g, match => `-${match.toLowerCase()}`)}: ${style[name]};`);
}
return result.join(" ");
},
generate:(name, style)=>[`${name} {`, game.dynamicStyle.translate(style), "}"].join(" "),
has:name=>game.dynamicStyle._cache.rules.some(item=>item[0]==name),
get:name=>game.dynamicStyle.find(item=>item[0]==name)[1],
find:fn=>game.dynamicStyle._cache.rules.find(fn),
size:()=>game.dynamicStyle._cache.rules.length,
indexOf:name=>{
for (let i=0;i<game.dynamicStyle._cache.rules.length;++i){
if(name==game.dynamicStyle._cache.rules[i][0]) return i;
}
return -1;
},
add:(name,style)=>{
const that=game.dynamicStyle;
return that.update(name,that.has(name)?Object.assign({},that.get(name),style):style);
},
addObject:object=>{
const that=game.dynamicStyle;
let result=[];
for(const name in object){
result.push(that.add(name, object[name]));
}
return result;
},
remove:name=>{
const that=game.dynamicStyle;
if(!that.has(name)) return false;
const index=that.indexOf(name);
that._cache.rules.splice(index,1);
that._cache.sheet.deleteRule(index);
return true;
},
update:(name,style)=>{
const that=game.dynamicStyle;
try{
if(that.has(name)){
const index=that.indexOf(name);
that._cache.sheet.deleteRule(index);
that._cache.sheet.insertRule(that.generate(name,style),index);
that._cache.rules[index] = [name, style];
}else{
const index=that._cache.rules.length;
that._cache.rules.push([name,style]);
that._cache.sheet.insertRule(that.generate(name,style),index);
}
return true;
}
catch(e){
console.log(e);
return false;
}
}
},
//Add a background music to the config option
//在设置选项中添加一首背景音乐
addBackgroundMusic:(link,musicName,aozhan)=>{
const backgroundMusicSetting=ui[aozhan?'aozhan_bgm':'background_music_setting'],menu=backgroundMusicSetting._link.menu,config=backgroundMusicSetting._link.config;
if(typeof musicName!='string') musicName=link;
if(aozhan) lib.mode.guozhan.config.aozhan_bgm.item[link]=musicName;
else lib.config.all.background_music.add(link);
config.item[link]=musicName;
const textMenu=ui.create.div('',musicName,menu,function(){
const node=this.parentNode._link,config=node._link.config;
node._link.current=this.link;
const tmpName=node.lastChild.innerHTML;
node.lastChild.innerHTML=config.item[this._link];
if(config.onclick&&config.onclick.call(node,this._link,this)===false) node.lastChild.innerHTML=tmpName;
if(config.update) config.update();
},menu.childElementCount-2);
textMenu._link=link;
config.updatex.call(backgroundMusicSetting,[]);
},
//Remove a background music from the config option
//从设置选项中移除一首背景音乐
removeBackgroundMusic:(link,aozhan)=>{
if(aozhan){
if(['disabled','random'].includes(link)) return;
delete lib.mode.guozhan.config.aozhan_bgm.item[link];
if(!Array.isArray(_status.aozhanBGMToRemove)) _status.aozhanBGMToRemove=[];
_status.aozhanBGMToRemove.add(link);
}
else{
if(['music_off','music_custom','music_random'].includes(link)) return;
lib.config.all.background_music.remove(link);
}
const backgroundMusicSetting=ui[aozhan?'aozhan_bgm':'background_music_setting'],config=backgroundMusicSetting._link.config;
config.updatex.call(backgroundMusicSetting,[]);
},
updateBackground:function(){
var background=(_status.tempBackground||lib.config.image_background);
ui.background.delete();
ui.background=ui.create.div('.background');
if(lib.config.image_background_blur){
ui.background.style.filter='blur(8px)';
ui.background.style.webkitFilter='blur(8px)';
ui.background.style.transform='scale(1.05)';
}
else{
ui.background.style.filter='';
ui.background.style.webkitFilter='';
ui.background.style.transform='';
}
document.body.insertBefore(ui.background,document.body.firstChild);
if(background.indexOf('ext:')==0){
ui.background.setBackgroundImage('extension/'+background.slice(4));
}
else if(background=='default'){
ui.background.animate('start');
ui.background.style.backgroundImage="none";
}
else if(background.indexOf('custom_')==0){
ui.background.style.backgroundImage="none";
game.getDB('image',background,function(fileToLoad){
if(!fileToLoad) return;
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
ui.background.style.backgroundImage='url('+data+')';
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
}
else{
ui.background.setBackgroundImage('image/background/'+background+'.jpg');
}
ui.background.style.backgroundSize='cover';
ui.background.style.backgroundPosition='50% 50%';
},
//Generate a beatmap using the given BPM, beats, and offset
//用给定的BPM、节拍和偏移生成谱面
generateBeatmapTimeleap:(bpm,beats,offset)=>beats.map(value=>Math.round(value*60000/bpm+(offset||0))),
updateRenku:function(){
game.broadcast(function(renku){
_status.renku=renku;
},_status.renku);
for(var i of game.players){
if(i.storage.renku) i.markSkill('renku');
}
},
loseAsync:function(arg){
var next=game.createEvent('loseAsync');
next.forceDie=true;
next.getd=function(player,key,position){
if(!position) position=ui.discardPile;
if(!key) key='cards';
var cards=[],event=this;
game.checkGlobalHistory('cardMove',function(evt){
if(evt.name!='lose'||evt.position!=position||evt.getParent()!=event) return;
if(player&&player!=evt.player) return;
cards.addArray(evt[key]);
});
return cards;
};
next.getl=function(player){
const that=this;
const map={
player:player,
hs:[],
es:[],
js:[],
ss:[],
xs:[],
cards:[],
cards2:[],
gaintag_map:{},
};
player.checkHistory('lose',function(evt){
if(evt.parent==that){
map.hs.addArray(evt.hs);
map.es.addArray(evt.es);
map.js.addArray(evt.js);
map.ss.addArray(evt.ss);
map.xs.addArray(evt.xs);
map.cards.addArray(evt.cards);
map.cards2.addArray(evt.cards2);
for(let key in evt.gaintag_map){
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
}
}
});
return map;
};
next.getg=function(player){
var that=this;
var cards=[];
player.checkHistory('gain',function(evt){
if(evt.parent==that){
cards.addArray(evt.cards);
}
});
return cards;
};
if(arg&&get.is.object(arg)){
for(var i in arg) next[i]=arg[i];
}
return next;
},
getRarity:function(name){
var rank=lib.rank.rarity;
if(rank.legend.contains(name)) return 'legend';
if(rank.epic.contains(name)) return 'epic';
if(rank.rare.contains(name)) return 'rare';
if(get.mode()!='chess'&&rank.junk.contains(name)) return 'junk';
return 'common';
},
hasGlobalHistory:function(key,filter,last){
if(!key) return _status.globalHistory[_status.globalHistory.length-1];
if(!filter) return _status.globalHistory[_status.globalHistory.length-1][key];
else{
const history=game.getGlobalHistory(key);
if(last){
const lastIndex=history.indexOf(last);
return history.some((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
});
}
else{
return history.some(filter);
}
}
},
checkGlobalHistory:function(key,filter,last){
if(!key) return _status.globalHistory[_status.globalHistory.length-1];
if(!filter) return _status.globalHistory[_status.globalHistory.length-1][key];
else{
const history=game.getGlobalHistory(key);
if(last){
const lastIndex=history.indexOf(last);
history.forEach((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
});
}
else{
history.forEach(filter);
}
}
},
getGlobalHistory:function(key,filter,last){
if(!key) return _status.globalHistory[_status.globalHistory.length-1];
if(!filter) return _status.globalHistory[_status.globalHistory.length-1][key];
else{
const history=game.getGlobalHistory(key);
if(last){
const lastIndex=history.indexOf(last);
return history.filter((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
})
}
return history.filter(filter);
}
},
hasAllGlobalHistory:function(key,filter,last){
if(!key||!filter) return;
const stopped=false;
_status.globalHistory.forEach(value=>{
if(value[key]){
if(last&&value[key].includes(last)&&!stopped){
stopped=true;
const lastIndex=value[key].indexOf(last);
if(value[key].some((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
})) return true;
}
else{
if(value[key].some(filter)) return true;
}
}
})
},
checkAllGlobalHistory:function(key,filter,last){
if(!key||!filter) return;
const stopped=false;
_status.globalHistory.forEach(value=>{
if(value[key]){
if(last&&value[key].includes(last)&&!stopped){
stopped=true;
const lastIndex=value[key].indexOf(last);
value[key].forEach((event,index)=>{
if(index>lastIndex) return false;
return filter(event);
});
}
else{
value[key].forEach(filter);
}
}
})
},
getAllGlobalHistory:function(key,filter,last){
const history=[];
_status.globalHistory.forEach(value=>{
if(!key||!value[key]){
history.push(value);
}
else{
history.push(...value[key]);
}
})
if(filter){
if(last){
const lastIndex=history.indexOf(last);
return history.filter(function(event,index){
if(index>lastIndex) return false;
return filter(event);
});
}
return history.filter(filter);
}
return history;
},
cardsDiscard:function(cards){
var type=get.itemtype(cards);
if(type!='cards'&&type!='card') return;
var next=game.createEvent('cardsDiscard');
next.cards=type=='cards'?cards.slice(0):[cards];
next.setContent('cardsDiscard');
next.getd=function(player,key,position){
return this.cards.slice(0);
};
return next;
},
cardsGotoOrdering:function(cards){
var type=get.itemtype(cards);
if(type!='cards'&&type!='card') return;
var next=game.createEvent('cardsGotoOrdering');
next.cards=type=='cards'?cards.slice(0):[cards];
next.setContent('cardsGotoOrdering');
return next;
},
cardsGotoSpecial:function(cards,bool){
var type=get.itemtype(cards);
if(type!='cards'&&type!='card') return;
var next=game.createEvent('cardsGotoSpecial');
next.cards=type=='cards'?cards.slice(0):[cards];
if(bool=='toRenku') next.toRenku=true;
else if(bool===false) next.notrigger=true;
next.setContent('cardsGotoSpecial');
return next;
},
cardsGotoPile:function(){
const cards=[];
const next=game.createEvent('cardsGotoPile');
next.cards=cards;
for(let i=0;i<arguments.length;i++){
let arg=arguments[i],itemtype=get.itemtype(arg);
if(itemtype=='cards'){
cards.addArray(arg);
}
else if(itemtype=='card'){
cards.add(arg);
}
else if(typeof arg=='function'){
next.insert_index=arg;
}
else if(typeof arg=='string'){
if(arg=='insert') next.insert_card=true;
else if(arg=='washCard') next.washCard=true;
else if(arg=='triggeronly') next._triggeronly=true;
}
else if(Array.isArray(arg)&&arg.length==2&&typeof arg[0]=='string'){
next.set(arg[0],arg[1]);
}
}
if(!cards.length){
_status.event.next.remove(next);
}
else{
next.setContent('cardsGotoPile');
if(next._triggeronly) game.$cardsGotoPile(next);
}
return next;
},
$cardsGotoPile:function(event){
const cards=event.cards;
const pile=ui.cardPile;
for(let i=0;i<cards.length;i++){
if(event.insert_index){
cards[i].fix();
pile.insertBefore(cards[i],event.insert_index(event,cards[i]));
}
else if(event.insert_card){
cards[i].fix();
pile.insertBefore(cards[i],pile.firstChild);
}
else{
cards[i].fix();
pile.appendChild(cards[i]);
}
}
game.updateRoundNumber();
},
online:false,
onlineID:null,
onlineKey:null,
showHistory:function(pause){
if(lib.config.show_history=='left'){
ui.window.classList.add('leftbar');
}
else if(lib.config.show_history=='right'){
ui.window.classList.add('rightbar');
}
if(pause!=false&&ui.pause){
ui.pause.show();
}
},
createBackground:function(src,blur){
var current=document.body.querySelector('.background.upper');
if(current){
current.delete();
}
var node=ui.create.div('.background.blurbg',document.body);
node.setBackgroundImage(src);
node.style.backgroundSize='cover';
if(blur){
node.classList.add('paused')
}
return node;
},
changeLand:(url,player)=>{
game.addVideo('changeLand',player,url);
const parsedPath=lib.path.parse(url);
delete parsedPath.base;
if(!parsedPath.dir) parsedPath.dir='image/card/';
if(!parsedPath.ext) parsedPath.ext='.jpg';
game.broadcastAll((formattedPath,name,skill,player)=>{
const node=ui.create.div('.background.upper.land');
node.setBackgroundImage(formattedPath);
node.destroy=()=>{
if (node.skill) {
game.removeGlobalSkill(node.skill);
if(node.system) node.system.remove();
}
node.classList.add('hidden');
setTimeout(()=>node.remove(),3000);
if(ui.land==node) ui.land=null;
}
if(ui.land){
document.body.insertBefore(node,ui.land);
ui.land.destroy();
}
else{
node.classList.add('hidden');
document.body.insertBefore(node,ui.window);
ui.refresh(node);
node.classList.remove('hidden');
}
ui.land=node;
if(!name) return;
node.name=name;
node.skill=skill;
if(player){
node.player=player;
player.addTempSkill('land_used');
}
lib.setPopped(node.system=ui.create.system(lib.translate[skill],null,true,true),()=>{
const uiIntro=ui.create.dialog('hidden');
uiIntro.addText(player?`来源:${get.translation(player)}`:'地图').style.margin='0';
uiIntro._place_text=uiIntro.add(ui.create.div('.text',lib.translate[`${skill}_info`]));
uiIntro.add(ui.create.div('.placeholder.slim'));
return uiIntro;
},200);
game.addGlobalSkill(skill);
},lib.path.format(parsedPath),parsedPath.name,`${name}_skill`,player);
},
checkFileList:function(updates,proceed){
var n=updates.length;
if(!n){
proceed(n);
}
for(var i=0;i<updates.length;i++){
if(lib.node&&lib.node.fs){
lib.node.fs.access(__dirname+'/'+updates[i],(function(entry){
return function(err){
if(!err){
var stat=lib.node.fs.statSync(__dirname+'/'+entry);
if(stat.size==0){
err=true;
}
}
if(err){
n--;
if(n==0){
proceed();
}
}
else{
n--;
updates.remove(entry);
if(n==0){
proceed();
}
}
}
}(updates[i])));
}
else{
resolveLocalFileSystemURL(lib.assetURL+updates[i],(function(name){
return function(entry){
n--;
updates.remove(name);
if(n==0){
proceed();
}
}
}(updates[i])),function(){
n--;
if(n==0){
proceed();
}
});
}
}
},
replaceHandcards:function(){
var next=game.createEvent('replaceHandcards');
if(Array.isArray(arguments[0])){
next.players=arguments[0];
}
else{
next.players=[];
for(var i=0;i<arguments.length;i++){
if(get.itemtype(arguments[i])=='player'){
next.players.push(arguments[i]);
}
}
}
if(_status.connectMode){
next.setContent('replaceHandcardsOL');
}
else{
next.setContent('replaceHandcards');
}
},
removeCard:function(name){
for(var i=0;i<lib.card.list.length;i++){
if(lib.card.list[i][2]==name){
lib.card.list.splice(i--,1);
}
}
var list=[];
for(var i=0;i<ui.cardPile.childElementCount;i++){
if(ui.cardPile.childNodes[i].name==name){
list.push(ui.cardPile.childNodes[i]);
}
}
for(var i=0;i<list.length;i++){
list[i].remove();
}
},
randomMapOL:function(type){
if(type=='hidden'){
ui.arena.classList.add('playerhidden');
}
game.prepareArena();
if(window.isNonameServer){
game.me=ui.create.player();
}
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
list.push(game.players[i]);
}
}
var map=[];
for(var i=0;i<lib.node.clients.length;i++){
if(!list.length) break;
var current=list.randomRemove();
current.ws=lib.node.clients[i];
current.playerid=current.ws.id;
current.nickname=current.ws.nickname;
current.setNickname();
}
if(!window.isNonameServer){
game.me.playerid=get.id();
game.me.nickname=get.connectNickname();
game.me.setNickname();
}
for(var i=0;i<game.players.length;i++){
if(!game.players[i].playerid){
game.players[i].playerid=get.id();
}
map.push([game.players[i].playerid,game.players[i].nickname]);
lib.playerOL[game.players[i].playerid]=game.players[i];
}
game.broadcast(function(map,config,hidden){
if(hidden){
ui.arena.classList.add('playerhidden');
}
lib.configOL=config;
ui.create.players();
ui.create.me();
game.me.playerid=game.onlineID;
game.me.nickname=get.connectNickname();
for(var i=0;i<map.length;i++){
if(map[i][0]==game.me.playerid){
map=map.concat(map.splice(0,i));
break;
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].playerid=map[i][0];
game.players[i].nickname=map[i][1];
game.players[i].setNickname();
lib.playerOL[game.players[i].playerid]=game.players[i];
}
_status.mode=lib.configOL[lib.configOL.mode+'_mode'];
},map,lib.configOL,type=='hidden');
_status.mode=lib.configOL[lib.configOL.mode+'_mode'];
game.chooseCharacterOL();
},
closeMenu:function(){
if(ui.menuContainer&&!ui.menuContainer.classList.contains('hidden')){
ui.click.configMenu();
}
},
closeConnectMenu:function(){
if(ui.connectMenuContainer&&!ui.connectMenuContainer.classList.contains('hidden')){
ui.click.connectMenu();
}
},
closePopped:function(){
if(ui.currentpopped){
if(ui.currentpopped._uiintro){
ui.currentpopped._uiintro.delete();
delete ui.currentpopped._uiintro;
}
delete ui.currentpopped;
}
},
broadcast:function(){
if(!lib.node||!lib.node.clients||game.online) return;
for(var i=0;i<lib.node.clients.length;i++){
if(lib.node.clients[i].inited){
lib.node.clients[i].send.apply(lib.node.clients[i],arguments);
}
}
},
broadcastAll:function(){
if(game.online) return;
var argc=arguments.length;
var args=new Array(argc);
for(var i=0;i<argc;i++){
args[i]=arguments[i];
}
game.broadcast.apply(this,args);
var func=args.shift();
if(typeof func=='string'){
func=lib.message.client[func];
}
if(typeof func=='function'){
func.apply(this,args);
}
},
syncState:function(){
var state=null;
if(game.getState){
state=game.getState();
}
game.broadcast(function(state,current,number){
if(game.updateState&&state) game.updateState(state);
_status.currentPhase=current;
game.phaseNumber=number;
},state,_status.currentPhase,game.phaseNumber);
},
updateWaiting:function(){
var map=[];
for(var i=0;i<game.connectPlayers.length;i++){
var player=game.connectPlayers[i];
if(player.playerid){
if(!game.onlinezhu){
game.onlinezhu=player.playerid;
game.send('server','changeAvatar',player.nickname,player.avatar);
_status.onlinenickname=player.nickname;
_status.onlineavatar=player.avatar;
}
map[i]=[player.nickname,player.avatar,player.playerid];
if(player.playerid==game.onlinezhu){
map[i].push('zhu');
}
}
else if(player.classList.contains('unselectable2')){
map[i]='disabled';
}
else{
map[i]=null;
}
}
game.broadcast('updateWaiting',map);
},
waitForPlayer:function(func){
var next=game.createEvent('waitForPlayer',false);
next.func=func;
next.setContent('waitForPlayer');
},
countDown:function(time,onEnd){
time=parseInt(time);
if(!time) return;
if(time<=0) return;
var current=time;
ui.timer.set(current,1);
_status.countDown=setInterval(function(){
if(--current){
ui.timer.set(current,current/time);
}
else{
ui.timer.set(0,0);
clearInterval(_status.countDown);
delete _status.countDown;
if(onEnd) onEnd();
}
},1000);
},
countChoose:function(clear){
if(_status.imchoosing){
return;
}
_status.imchoosing=true;
if(_status.connectMode&&!_status.countDown){
ui.timer.show();
var num;
//这么一大行都是为了祢衡
if(_status.event&&_status.event.name=='chooseToUse'&&_status.event.type=='phase'&&
_status.event.player&&_status.event.player.forceCountChoose&&
typeof _status.event.player.forceCountChoose.phaseUse=='number'){
num=_status.event.player.forceCountChoose.phaseUse;
}
else if(_status.connectMode){
num=lib.configOL.choose_timeout;
}
else{
num=get.config('choose_timeout');
}
game.countDown(parseInt(num),function(){
ui.click.auto();
ui.timer.hide();
});
if(!game.online&&game.me){
if(_status.event.getParent().skillHidden){
for(var i=0;i<game.players.length;i++){
game.players[i].showTimer();
}
game.me._hide_all_timer=true;
}
else if(!_status.event._global_waiting){
game.me.showTimer();
}
}
}
else if(_status.event.player.forceCountChoose&&_status.event.isMine()&&!_status.countDown){
var info=_status.event.player.forceCountChoose;
var num;
if(_status.event.name=='chooseToUse'&&_status.event.type=='phase'&&typeof info.phaseUse=='number'){
num=info.phaseUse;
}
else if(typeof info[_status.event.name]=='number'){
num=info[_status.event.name]
}
else if(info.default){
num=info.default;
}
else return;
var finish=function(){
if(_status.event.endButton){
if(_status.event.skill){
ui.click.cancel();
}
ui.click.cancel();
}
else{
if(ui.confirm&&ui.confirm.str){
if(ui.confirm.str.indexOf('c')!=-1){
ui.click.cancel();
}
else if(ui.confirm.str.indexOf('o')!=-1){
ui.click.ok();
}
}
else if(['chooseControl','chooseBool'].contains(_status.event.name)&&_status.paused){
_status.event.result='ai';
game.resume();
}
else{
ui.click.auto('forced');
setTimeout(function(){
ui.click.auto('forced');
},200);
}
}
ui.timer.hide();
};
if(!num){
ui.timer.hide();
game.uncheck();
setTimeout(finish,200);
}
else{
ui.timer.show();
game.countDown(num,finish);
}
}
},
stopCountChoose:function(){
if(_status.countDown){
clearInterval(_status.countDown);
delete _status.countDown;
ui.timer.hide();
}
if(_status.connectMode&&!game.online&&game.me){
if(game.me._hide_all_timer){
delete game.me._hide_all_timer;
for(var i=0;i<game.players.length;i++){
game.players[i].hideTimer();
}
}
else if(!_status.event._global_waiting){
game.me.hideTimer();
}
}
},
connect:function(ip,callback){
if(game.online) return;
var withport=false;
var index=ip.lastIndexOf(':');
if(index!=-1){
index=parseFloat(ip.slice(index+1));
if(index&&Math.floor(index)==index){
withport=true;
}
}
if(!withport){
ip=ip+':8080';
}
_status.connectCallback=callback;
try{
if(game.ws){
game.ws._nocallback=true;
game.ws.close();
delete game.ws;
}
var str='';
if(ip.indexOf('wss://')!=0&&ip.indexOf('ws://')!=0) str=(get.config('wss_mode','connect')?'wss://':'ws://');
game.ws=new WebSocket(str+ip+'');
}
catch(e){
alert('错误:无效联机地址');
if(callback){
callback(false);
}
return;
}
game.ws.onopen=lib.element.ws.onopen;
game.ws.onmessage=lib.element.ws.onmessage;
game.ws.onerror=lib.element.ws.onerror;
game.ws.onclose=lib.element.ws.onclose;
_status.ip=ip;
},
send:function(){
if(game.observe&&arguments[0]!='reinited') return;
if(game.ws){
var args=Array.from(arguments);
if(typeof args[0]=='function'){
args.unshift('exec');
}
game.ws.send(JSON.stringify(get.stringifiedResult(args)));
}
},
sendTo:function(id,message){
var ws={wsid:id};
for(var i in lib.element.nodews){
ws[i]=lib.element.nodews[i];
}
var client={
ws:ws,
id:ws.wsid,
closed:false
};
for(var i in lib.element.client){
client[i]=lib.element.client[i];
}
client.send(message);
},
createServer:function(){
lib.node.clients=[];
lib.node.banned=[];
lib.node.observing=[];
lib.node.torespond={};
lib.node.torespondtimeout={};
lib.playerOL={};
lib.cardOL={};
lib.wsOL={};
ui.create.roomInfo();
ui.create.chat();
if(game.onlineroom){
}
else{
var WebSocketServer=require('ws').Server;
var wss=new WebSocketServer({port:8080});
game.ip=get.ip();
wss.on('connection',lib.init.connection);
}
},
playAudio:function(){
if(_status.video&&arguments[1]!='video') return;
let path='',emptyPath=true,notCheckDBPath=true,onError=null;
for(const argument of arguments){
if(typeof argument==='string'||typeof argument=='number'){
if(emptyPath) emptyPath=false;
else if(notCheckDBPath){
notCheckDBPath=false;
if(/^db:extension-[^:]*$/.test(path)) path+=':';
else path+='/';
}
else path+='/';
path+=argument;
}
else if(typeof argument=='function') onError=argument;
if(_status.video) break;
}
if(path.indexOf('ext:')==0) path=path.replace(/^ext:/,'extension/');
else if(path.indexOf('db:')!=0) path=`audio/${path}`;
if(!lib.config.repeat_audio&&_status.skillaudio.contains(path)) return;
_status.skillaudio.add(path);
game.addVideo('playAudio',null,path);
setTimeout(()=>_status.skillaudio.remove(path),1000);
const audio=document.createElement('audio');
audio.autoplay=true;
audio.volume=lib.config.volumn_audio/8;
audio.addEventListener('ended',()=>audio.remove());
audio.onerror=event=>{
if(audio._changed){
audio.remove();
if(onError) onError(event);
return;
}
audio.src=`${lib.assetURL}audio/${path}.ogg`;
audio._changed=true;
};
//Some browsers do not support "autoplay", so "oncanplay" listening has been added
audio.oncanplay=()=>Promise.resolve(audio.play()).catch(()=>void 0);
new Promise((resolve,reject)=>{
if(path.indexOf('db:')==0) game.getDB('image',path.slice(3)).then(octetStream=>resolve(get.objectURL(octetStream)),reject);
else if(lib.path.extname(path)) resolve(`${lib.assetURL}${path}`);
else resolve(`${lib.assetURL}${path}.mp3`);
}).then(resolvedPath=>{
audio.src=resolvedPath;
ui.window.appendChild(audio);
});
return audio;
},
trySkillAudio:function(skill,player,directaudio){
game.broadcast(game.trySkillAudio,skill,player,directaudio);
var info=get.info(skill);
if(!info) return;
if(!lib.config.background_speak) return;
if(typeof player=='string') player={name:player};
else{
if(info.direct&&!directaudio) return;
if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return;
}
var audioName=skill;
var audioInfo=info.audio;
var fixedNum;
if(info.audioname2){
if(info.audioname2[player.name]){
audioName+='_'+player.name;
audioInfo=info.audioname2[player.name];
}
else if(info.audioname2[player.name1]){
audioName+='_'+player.name1;
audioInfo=info.audioname2[player.name1];
}
else if(info.audioname2[player.name2]){
audioName+='_'+player.name2;
audioInfo=info.audioname2[player.name2];
}
}
var history=[];
while(true){//可以嵌套引用了
if(history.includes(audioName)) break;
history.push(audioName);
if(typeof audioInfo=='string'&&lib.skill[audioInfo]){
audioName=audioInfo;
audioInfo=lib.skill[audioName].audio;
continue;
}
if(Array.isArray(audioInfo)){
audioName=audioInfo[0];
if(!fixedNum) fixedNum=audioInfo[1];//数组会取第一个指定语音数
audioInfo=lib.skill[audioName].audio;
continue;
}
break;
}
if(Array.isArray(info.audioname)&&player){
if(info.audioname.includes(player.name)&&(!info.audioname2||!info.audioname2[player.name])) audioName+='_'+player.name;
else if(info.audioname.includes(player.name1)&&(!info.audioname2||!info.audioname2[player.name1])) audioName+='_'+player.name1;
else if(info.audioname.includes(player.name2)&&(!info.audioname2||!info.audioname2[player.name2])) audioName+='_'+player.name2;
}
if(typeof audioInfo=='string'){
if(audioInfo.indexOf('db:')==0){
audioInfo=audioInfo.split(':');
if(audioInfo.length<4) return;
if(audioInfo[3]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}.${audioInfo[4]||'mp3'}`);
else{
audioInfo[3]=fixedNum?Math.min(parseInt(audioInfo[3]),fixedNum):parseInt(audioInfo[3]);
if(!audioInfo[3]) return;
game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}${Math.floor(audioInfo[3]*Math.random())+1}.${audioInfo[4]||'mp3'}`);
}
}
else if(audioInfo.indexOf('ext:')==0){
audioInfo=audioInfo.split(':');
if(audioInfo.length<3) return;
if(audioInfo[2]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}.${audioInfo[3]||'mp3'}`);
else{
audioInfo[2]=fixedNum?Math.min(parseInt(audioInfo[2]),fixedNum):parseInt(audioInfo[2]);
if(!audioInfo[2]) return;
game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${Math.floor(audioInfo[2]*Math.random())+1}.${audioInfo[3]||'mp3'}`);
}
}
}
else if(typeof audioInfo=='number'){
if(fixedNum) audioInfo=Math.min(audioInfo, fixedNum);
game.playAudio('skill',`${audioName}${Math.floor(audioInfo*Math.random())+1}`);
}
else if(audioInfo) game.playAudio('skill',audioName);
else if(info.audio!==false) game.playSkillAudio(audioName);
},
playSkillAudio:function(name,index){
if(_status.video&&arguments[1]!='video') return;
if(!lib.config.repeat_audio&&_status.skillaudio.includes(name)) return;
game.addVideo('playSkillAudio',null,name);
if(name.indexOf('|')<name.lastIndexOf('|')){
name=name.slice(name.lastIndexOf('|')+1);
}
_status.skillaudio.add(name);
setTimeout(function(){
_status.skillaudio.remove(name);
},1000);
var str='audio/skill/';
var audio=document.createElement('audio');
audio.autoplay=true;
audio.volume=lib.config.volumn_audio/8;
audio.src=lib.assetURL+str+name+'.mp3';
audio.addEventListener('ended',function(){
this.remove();
});
if(typeof index!='number'){
index=Math.ceil(Math.random()*2);
}
audio._changed=1;
audio.onerror=function(){
switch(this._changed){
case 1:{
audio.src=lib.assetURL+str+name+'.ogg';
this._changed=2;
break;
}
case 2:{
audio.src=lib.assetURL+str+name+index+'.mp3';
this._changed=3;
break;
}
case 3:{
audio.src=lib.assetURL+str+name+index+'.ogg';
this._changed=4;
break;
}
default:{
this.remove();
}
}
};
//Some browsers do not support "autoplay", so "oncanplay" listening has been added
audio.oncanplay=function(){
Promise.resolve(this.play()).catch(()=>void 0);
};
ui.window.appendChild(audio);
},
playBackgroundMusic:function(){
if(lib.config.background_music=='music_off'){
ui.backgroundMusic.src='';
}
else if(_status._aozhan==true&&lib.config.mode_config.guozhan.aozhan_bgm!='disabled'){
var aozhan=_status.tempAozhan||lib.config.mode_config.guozhan.aozhan_bgm;
if(Array.isArray(aozhan)){
aozhan=aozhan.randomGet('disabled',_status.currentAozhan)||lib.config.mode_config.guozhan.aozhan_bgm;
}
if(aozhan=='random'){
aozhan=Object.keys(lib.mode.guozhan.config.aozhan_bgm.item).randomGet('disabled','random',_status.currentAozhan);
}
_status.currentAozhan=aozhan;
ui.backgroundMusic.src=lib.assetURL+(aozhan.indexOf('ext:')==0?'extension/'+aozhan.slice(4):'audio/background/aozhan_'+aozhan+'.mp3');
}
else{
var music=_status.tempMusic||lib.config.background_music;
if(Array.isArray(music)){
music=music.randomGet('music_off',_status.currentMusic)||lib.config.background_music;
}
if(music=='music_random'){
music=lib.config.all.background_music.randomGet('music_off','music_random',_status.currentMusic);
}
_status.currentMusic=music;
if(music=='music_custom'){
if(lib.config.background_music_src){
ui.backgroundMusic.src=lib.config.background_music_src;
}
}
else{
ui.backgroundMusic.src=lib.assetURL+(music.indexOf('ext:')==0?'extension/'+music.slice(4):'audio/background/'+music+'.mp3');
}
}
},
import:function(type,content,url){
if(type=='extension'){
const promise=game.loadExtension(content);
if(typeof _status.extensionLoading=="undefined")_status.extensionLoading=[];
_status.extensionLoading.add(promise);
return promise;
}
else{
if(!lib.imported[type])lib.imported[type]={};
const promise=Promise.resolve((gnc.is.generator(content)?gnc.of(content):content)(lib,game,ui,get,ai,_status)).then(content2=>{
if(content2.name){
lib.imported[type][content2.name]=content2;
delete content2.name;
}
});
if(typeof _status.importing=="undefined")_status.importing={};
if(!_status.importing[type])_status.importing[type]=[];
_status.importing[type].add(promise);
return promise;
}
},
loadExtension:gnc.of(function*(object){
let noEval=false;
if(typeof object=='function'){
object=yield (gnc.is.generatorFunc(object)?gnc.of(object):object)(lib,game,ui,get,ai,_status);
noEval=true;
}
const name=object.name,extensionName=`extension_${name}`,extensionMenu=lib.extensionMenu[extensionName]={
enable:{
name:'开启',
init:true
}
},objectPackage=object.package;
if(objectPackage){
const author=Object.getOwnPropertyDescriptor(objectPackage,'author');
if(author) Object.defineProperty(extensionMenu.author={
get name(){
return `作者:${this.author}`;
},
clear:true,
nopointer:true,
},'author',author);
const intro=Object.getOwnPropertyDescriptor(objectPackage,'intro');
if(intro) Object.defineProperty(extensionMenu.intro={
clear:true,
nopointer:true,
},'name',intro);
}
const objectConfig=object.config;
if(objectConfig) Object.defineProperties(extensionMenu,Object.keys(objectConfig).reduce((propertyDescriptorMap,key)=>{
propertyDescriptorMap[key]=Object.getOwnPropertyDescriptor(objectConfig,key);
return propertyDescriptorMap;
},{}));
const help=object.help;
if(help) Object.defineProperties(lib.help,Object.keys(help).reduce((propertyDescriptorMap,key)=>{
propertyDescriptorMap[key]=Object.getOwnPropertyDescriptor(help,key);
return propertyDescriptorMap;
},{}));
if(object.editable!==false&&lib.config.show_extensionmaker) extensionMenu.edit={
name:'编辑此扩展',
clear:true,
onclick:()=>{
if(game.editExtension&&lib.extensionPack&&lib.extensionPack[name]) game.editExtension(name);
else alert('无法编辑未启用的扩展,请启用此扩展并重启后重试');
}
};
extensionMenu.delete={
name:'删除此扩展',
clear:true,
onclick:function(){
if(this.innerHTML!='<span>确认删除</span>'){
this.innerHTML='<span>确认删除</span>';
new Promise(resolve=>setTimeout(resolve,1000)).then(()=>this.innerHTML='<span>删除此扩展</span>');
return;
}
const page=this.parentNode,start=page.parentNode.previousSibling;
page.remove();
if(start){
const pageInStart=Array.from(start.childNodes).find(childNode=>childNode.link==page);
if(pageInStart){
let active=false;
if(pageInStart.classList.contains('active')) active=true;
pageInStart.remove();
if(active){
start.firstChild.classList.add('active');
start.nextSibling.appendChild(start.firstChild.link);
}
}
}
game.removeExtension(name);
if(typeof object.onremove=='function') object.onremove();
}
}
if(_status.importingExtension){
game.importedPack=object;
return;
}
const libConfig=lib.config;
if(!object||!libConfig[`${extensionName}_enable`]) return;
if(!noEval) lib.init.eval(object);
const config=Object.keys(libConfig).reduce((constructingConfig,key)=>{
if(key!=extensionName&&key.indexOf(extensionName)==0) constructingConfig[key.slice(11+name.length)]=libConfig[key];
return constructingConfig;
},{});
try{
let extensionPack=lib.extensionPack[name];
if(objectPackage){
extensionPack=lib.extensionPack[name]=objectPackage;
objectPackage.files=object.files||{};
const extensionPackFiles=objectPackage.files;
if(!extensionPackFiles.character) extensionPackFiles.character=[];
if(!extensionPackFiles.card) extensionPackFiles.card=[];
if(!extensionPackFiles.skill) extensionPackFiles.skill=[];
}
else extensionPack=lib.extensionPack[name]={};
const content=object.content,precontent=object.precontent;
extensionPack.code={
content:content,
precontent:precontent,
help:help,
config:objectConfig
}
if(precontent){
_status.extension=name;
yield (gnc.is.generatorFunc(precontent)?gnc.of(precontent):precontent).call(object,config);
delete _status.extension;
}
if(content) lib.extensions.push([name,content,config,_status.evaluatingExtension,objectPackage||{}]);
}
catch(e){
console.log(e);
}
}),
createDir:(directory,successCallback,errorCallback)=>{
const paths=directory.split('/').reverse();
if(window.resolveLocalFileSystemURL) return new Promise((resolve,reject)=>window.resolveLocalFileSystemURL(lib.assetURL,resolve,reject)).then(directoryEntry=>{
const redo=entry=>new Promise((resolve,reject)=>entry.getDirectory(paths.pop(),{
create:true
},resolve,reject)).then(resolvedDirectoryEntry=>{
if(paths.length) return redo(resolvedDirectoryEntry);
if(typeof successCallback=='function') successCallback();
});
return redo(directoryEntry);
},reason=>{
if(typeof errorCallback!='function') return Promise.reject(reason);
errorCallback(reason);
});
const fs=require("fs");
let path=__dirname;
const redo=()=>{
path+=`/${paths.pop()}`;
return new Promise(resolve=>fs.exists(path,resolve)).then(exists=>{
//不存在此目录
if(!exists) return new Promise(resolve=>fs.mkdir(path,resolve));
}).then(()=>{
if(paths.length) return redo();
if(typeof successCallback=='function') successCallback();
});
};
return redo();
},
importExtension:gnc.of(function*(data,finishLoad,exportExtension,extensionPackage){
//by 来瓶可乐加冰、Rintim、Tipx-L
if(!window.JSZip)
yield new Promise((resolve,reject)=>lib.init.js(`${lib.assetURL}game`,"jszip",resolve,reject));
const zip=new JSZip();
if(get.objtype(data)=='object'){
//导出
const _filelist=data._filelist,filelist2=_filelist||[];
if(_filelist) delete data._filelist;
const filelist=Object.keys(data);
filelist.forEach(value=>zip.file(value,data[value]));
game.print(filelist);
game.print(filelist2);
const generate=zip.generate({
type:'arraybuffer'
});
if(!exportExtension){
game.importExtension.apply(this,[generate,finishLoad]);
return;
}
if(extensionPackage){
extensionPackage.files=filelist.concat(filelist2).filter(value=>value!='extension.js');
const size=generate.byteLength;
if(size<1000) extensionPackage.size=`${size}B`;
else if(size<1000000) extensionPackage.size=`${Math.round(size/1000)}KB`;
else extensionPackage.size=`${Math.round(size/100000)/10}MB`;
zip.file('package.js',Object.keys(extensionPackage).reduce((constructingData,key,currentIndex,keys)=>`${constructingData}\t${key}:${JSON.stringify(extensionPackage[key])}${currentIndex<keys.length-1?',\n':'\n};'}`,`extension["${exportExtension}"]={\n`));
}
const blob=zip.generate({
type:'blob'
}),fileNameToSaveAs=`${exportExtension.replace(/\\|\/|\:|\?|\"|\*|<|>|\|/g,'-')}.zip`;
if(lib.device){
const directory=lib.device=='android'?cordova.file.externalDataDirectory:cordova.file.documentsDirectory;
new Promise((resolve,reject)=>window.resolveLocalFileSystemURL(directory,resolve,reject)).then(directoryEntry=>new Promise((resolve,reject)=>directoryEntry.getFile(fileNameToSaveAs,{
create:true
},resolve,reject))).then(fileEntry=>new Promise((resolve,reject)=>fileEntry.createWriter(resolve,reject))).then(fileWriter=>new Promise((resolve,reject)=>{
fileWriter.onerror=reject;
fileWriter.onwriteend=resolve;
fileWriter.write(blob);
})).then(()=>alert(`文件已导出至${directory}${fileNameToSaveAs}`));
}
else{
const downloadLink=document.createElement('a');
downloadLink.download=fileNameToSaveAs;
downloadLink.innerHTML='Download File';
downloadLink.href=window.URL.createObjectURL(blob);
downloadLink.click();
}
if(typeof finishLoad=='function') finishLoad();
return;
}
//导入
const UHP=error=>alert(`导入失败:\n${JSON.stringify(error,null,'\t')}`);
try{
zip.load(data);
// alert(zip.file('文件夹/加扩展.js').asText())
const str=zip.file('extension.js').asText();
if(str===""||undefined) throw('你导入的不是扩展!请选择正确的文件');
_status.importingExtension=true;
eval(str);
yield Promise.allSettled(_status.extensionLoading);
delete _status.extensionLoading;
_status.importingExtension=false;
if(!game.importedPack) throw('err');
const extensionName=game.importedPack.name;
if(lib.config.all.plays.contains(extensionName)) throw('禁止安装游戏原生扩展');
const extensions=lib.config.extensions;
if(extensions.contains(extensionName)) game.removeExtension(extensionName,true);
extensions.add(extensionName);
game.saveConfigValue('extensions');
game.saveConfig(`extension_${extensionName}_enable`,true);
const config=game.importedPack.config;
Object.keys(config).forEach(value=>{
const configObject=config[value];
if(configObject&&configObject.hasOwnProperty('init')) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init);
});
if(game.download){
const files=zip.files,hiddenFileFlags=['.','_'],fileList=Object.keys(files).filter(key=>!files[key].dir&&!hiddenFileFlags.includes(key[0])).reverse();
//alert(filelist)
//电脑端
//具备nodeJS环境
if(lib.node&&lib.node.fs){
const writeFile=errnoException=>{
if(errnoException){
finishLoad();
UHP(errnoException);
return;
}
if(fileList.length){
//filename 数组 ...dir+/+file
//这里需要个创文件夹的函数
const zipDir=fileList.pop(),fileName=zipDir.split('/'),name=fileName.pop(),letGo=name=>new Promise(resolve=>lib.node.fs.writeFile(`${__dirname}/extension/${extensionName}/${name}`,zip.file(zipDir).asNodeBuffer(),null,resolve)).then(writeFile);
return (fileName.length?game.createDir(`extension/${extensionName}/${fileName.join("/")}`).then(()=>letGo(`${fileName.join('/')}/${name}`)):letGo(name));
}
finishLoad();
}
game.ensureDirectory(`extension/${extensionName}`).then(writeFile).catch(UHP);
}
else new Promise((resolve,reject)=>window.resolveLocalFileSystemURL(lib.assetURL,resolve,reject)).then(directoryEntry=>new Promise((resolve,reject)=>directoryEntry.getDirectory(`extension/${extensionName}`,{
create:true
},resolve,reject))).then(directoryEntry=>{
//扩展文件夹
const writeFile=()=>{
if(!fileList.length){
finishLoad();
return;
}
//filename 数组 ...dir+/+file
const zipDirectory=fileList.shift(),fileName=zipDirectory.split("/"),name=fileName.pop(),letGo=name=>new Promise((resolve,reject)=>directoryEntry.getFile(name,{
create:true
},resolve,reject)).then(fileEntry=>new Promise((resolve,reject)=>fileEntry.createWriter(resolve,reject))).then(fileWriter=>new Promise((resolve,reject)=>{
fileWriter.onerror=reject;
fileWriter.onwriteend=resolve;
fileWriter.write(zip.file(zipDirectory).asArrayBuffer());
})).then(writeFile);
return (fileName.length?game.createDir(`extension/${extensionName}/${fileName.join('/')}`).then(()=>letGo(`${fileName.join('/')}/${name}`)):letGo(name));
};
return writeFile();
}).catch(UHP);
}
else{
localStorage.setItem(`${lib.configprefix}extension_${extensionName}`,str);
const hiddenFileFlags=['.','_'],fileList=Object.keys(zip.files).filter(filePath=>!hiddenFileFlags.includes(filePath[0])&&filePath[filePath.length-1]!='/');
if(fileList.length&&lib.db){
lib.config.extensionInfo[extensionName]={
file:fileList
};
game.saveConfigValue('extensionInfo');
fileList.forEach(filePath=>{
const arrayBuffer=zip.file(filePath).asArrayBuffer();
if(!arrayBuffer) return;
const blob=new Blob([arrayBuffer]);
new Promise((resolve,reject)=>{
const fileReader=new FileReader();
fileReader.onerror=reject;
fileReader.onload=resolve;
fileReader.readAsDataURL(blob,'UTF-8');
}).then(fileLoadedEvent=>game.putDB('image',`extension-${extensionName}:${filePath}`,fileLoadedEvent.target.result));
});
}
finishLoad();
}
delete game.importedPack;
}
catch(error){
UHP(error);
return false;
}
}),
export:function(textToWrite,name){
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
var fileNameToSaveAs = name||'noname';
fileNameToSaveAs=fileNameToSaveAs.replace(/\\|\/|\:|\?|\"|\*|<|>|\|/g,'.');
if(lib.device){
var directory;
if(lib.device=='android'){
directory=cordova.file.externalDataDirectory;
}
else{
directory=cordova.file.documentsDirectory;
}
window.resolveLocalFileSystemURL(directory,function(entry){
entry.getFile(fileNameToSaveAs,{create:true},function(fileEntry){
fileEntry.createWriter(function(fileWriter){
fileWriter.onwriteend=function(){
alert('文件已导出至'+directory+fileNameToSaveAs);
}
fileWriter.write(textFileAsBlob)
});
});
});
}
else{
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.click();
}
},
multiDownload2:function(list,onsuccess,onerror,onfinish,process,dev){
list=list.slice(0);
var download=function(){
if(list.length){
var current=list.shift();
var current2;
if(typeof process=='function'){
current2=process(current);
}
else{
current2=current;
}
if(current.indexOf('theme')==0){
game.print(current.slice(6));
}
else if(current.indexOf('image/skin')==0){
game.print(current.slice(11));
}
else{
game.print(current.slice(current.lastIndexOf('/')+1));
}
game.download(current,current2,function(){
if(onsuccess) onsuccess(list.length);
download();
},function(){
if(onerror) onerror(list.length);
download();
},dev);
}
else{
if(onfinish) onfinish();
}
}
download();
},
multiDownload:function(list,onsuccess,onerror,onfinish,process,dev){
if(lib.config.dev) game.print(get.url());
var args=Array.from(arguments);
if(list.length<=3){
game.multiDownload2.apply(this,args);
}
else{
var num=Math.round(list.length/3);
var left=3;
args[3]=function(){
left--;
if(left==0){
onfinish();
}
};
setTimeout(function(){
args[0]=list.slice(0,num);game.multiDownload2.apply(game,args);
});
setTimeout(function(){
args[0]=list.slice(num,2*num);game.multiDownload2.apply(this,args);
},200);
setTimeout(function(){
args[0]=list.slice(2*num);game.multiDownload2.apply(this,args);
},400);
}
},
fetch:function(url,onload,onerror,onprogress){
var tmpName='~tmp'+get.id();
game.download(encodeURI(url),tmpName,function(){
game.readFile(tmpName,function(data){
onload(data);
game.removeFile(tmpName);
},onerror);
},onerror,null,onprogress);
},
playVideo:function(time,mode){
if(!_status.replayvideo){
localStorage.setItem(lib.configprefix+'playbackmode',lib.config.mode);
}
game.saveConfig('mode',mode);
localStorage.setItem(lib.configprefix+'playback',time);
game.reload();
},
playVideoContent:function(video){
var next=game.createEvent('video',false);
next.video=video;
ui.system.style.display='none';
ui.system.hide();
ui.arena.style.display='none';
ui.arena.hide();
ui.window.classList.remove('leftbar');
ui.window.classList.remove('rightbar');
ui.historybar.style.display='none';
_status.event=next;
_status.paused=false;
_status.paused2=false;
_status.over=false;
_status.video=true;
clearTimeout(_status.timeout);
for(var i in lib.characterPack){
for(var j in lib.characterPack[i]){
lib.character[j]=lib.character[j]||lib.characterPack[i][j];
}
}
next.setContent('playVideoContent');
game.loop();
},
videoContent:{
arrangeLib:function(content){
for(var i in content){
for(var j in content[i]){
lib[i][j]=content[i][j];
}
}
},
$syncDisable:function(player,map){
player.disabledSlots=map;
player.$syncDisable(map)
},
$syncExpand:function(player,map){
player.expandedSlots=map;
player.$syncExpand(map)
},
$disableJudge:function(player,map){
player.$disableJudge()
},
$enableJudge:function(player,map){
player.$enableJudge()
},
jiuNode:function(player,bool){
//Powered by 升麻
if(bool){
if(!player.node.jiu&&lib.config.jiu_effect){
player.node.jiu=ui.create.div('.playerjiu',player.node.avatar);
player.node.jiu2=ui.create.div('.playerjiu',player.node.avatar2);
}
}
else{
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
}
},
init:function(players){
if(game.chess) return;
if(lib.config.mode=='versus'){
players.bool=players.pop();
}
ui.arena.setNumber(players.length);
ui.arena.classList.add('video');
game.players.length=0;
game.dead.length=0;
ui.create.players(players.length);
game.me=game.players[0];
ui.handcards1=game.me.node.handcards1;
ui.handcards2=game.me.node.handcards2;
ui.handcards1Container.appendChild(ui.handcards1);
ui.handcards2Container.appendChild(ui.handcards2);
if(lib.config.mode=='versus'){
if(players.bool){
ui.arena.setNumber(parseInt(ui.arena.dataset.number)+1);
for(var i=0;i<game.players.length;i++){
game.players[i].dataset.position=parseInt(game.players[i].dataset.position)+1;
}
game.singleHandcard=true;
ui.arena.classList.add('single-handcard');
ui.window.classList.add('single-handcard');
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
}
ui.arena.style.display='';
ui.refresh(ui.arena);
ui.arena.show();
}
else if(lib.config.mode=='boss'){
if(!players.boss){
game.singleHandcard=true;
ui.arena.classList.add('single-handcard');
ui.window.classList.add('single-handcard');
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
}
ui.arena.setNumber(8);
}
ui.updatehl();
for(var i=0;i<players.length;i++){
if(lib.config.mode=='identity'){
game.players[i].init(players[i].name,players[i].name2);
game.players[i].setIdentity(players[i].identity);
}
else if(lib.config.mode=='doudizhu'||lib.config.mode=='single'){
game.players[i].init(players[i].name,players[i].name2);
game.players[i].setIdentity(players[i].identity);
}
else if(lib.config.mode=='stone'){
game.players[i].init(players[i].name,players[i].name2);
game.players[i].classList.add('noidentity');
game.players[i].updateActCount(null,players[i].count,0);
}
else if(lib.config.mode=='boss'){
game.players[i].init(players[i].name,players[i].name2);
game.players[i].setIdentity(players[i].identity);
game.players[i].dataset.position=players[i].position;
game.players[i].node.action.innerHTML='行动';
}
else if(lib.config.mode=='versus'){
game.players[i].init(players[i].name,players[i].name2);
game.players[i].node.identity.firstChild.innerHTML=players[i].identity;
game.players[i].node.identity.dataset.color=players[i].color;
game.players[i].node.action.innerHTML='行动';
}
else if(lib.config.mode=='guozhan'){
game.players[i].name=players[i].name;
game.players[i].name1=players[i].name1;
game.players[i].name2=players[i].name2;
game.players[i].sex='unknown';
game.players[i].identity='unknown';
lib.translate[game.players[i].name]=players[i].translate;
game.players[i].init(players[i].name1,players[i].name2);
game.players[i].classList.add('unseen_v');
game.players[i].classList.add('unseen2_v');
if(game.players[i]!=game.me){
game.players[i].node.identity.firstChild.innerHTML='猜';
game.players[i].node.identity.dataset.color='unknown';
}
else{
game.players[i].setIdentity(game.players[i].group);
}
}
}
for(var i=0;i<game.players.length;i++){
game.playerMap[game.players[i].dataset.position]=game.players[i];
}
if(lib.config.mode=='versus'){
if(players.bool){
game.onSwapControl();
}
}
else if(lib.config.mode=='boss'){
if(!players.boss){
game.onSwapControl();
}
ui.arena.style.display='';
ui.refresh(ui.arena);
ui.arena.show();
ui.updatehl();
}
},
newcard:function(content){
if(content){
lib.translate[content.name]=content.translate;
lib.translate[content.name+'_info']=content.info;
lib.card[content.name]={};
lib.card[content.name].cardimage=content.card
for(var i in lib.card[content.card]){
lib.card[content.name][i]=lib.card[content.card][i];
}
if(content.legend){
lib.card[content.name].legend=true;
}
else if(content.epic){
lib.card[content.name].epic=true;
}
else if(content.unique){
lib.card[content.name].unique=true;
}
}
},
changeLand:function(player,url){
game.changeLand(url,player);
},
destroyLand:function(){
if(ui.land){
ui.land.destroy();
}
},
playAudio:function(str){
game.playAudio(str,'video');
},
playSkillAudio:function(name){
game.playSkillAudio(name,'video');
},
phaseChange:function(player){
if(player){
var glowing=document.querySelector('.glow_phase');
if(glowing){
glowing.classList.remove('glow_phase');
}
if(lib.config.glow_phase){
player.classList.add('glow_phase');
// player.dataset.glow_phase=lib.config.glow_phase;
}
}
else{
console.log(player);
}
},
playerfocus:function(player,time){
if(player&&player.playerfocus){
player.playerfocus(time);
}
else{
console.log(player);
}
},
playerfocus2:function(){
ui.arena.classList.add('playerfocus');
setTimeout(function(){
ui.arena.classList.remove('playerfocus');
},1500)
},
identityText:function(player,str){
if(player&&str){
player.node.identity.firstChild.innerHTML=str;
}
else{
console.log(player);
}
},
identityColor:function(player,str){
if(player&&str){
player.node.identity.dataset.color=str;
}
else{
console.log(player);
}
},
chessSwap:function(content){
var me=game.playerMap[content[0]];
var player=game.playerMap[content[1]];
if(me){
me.classList.remove('current_action');
}
if(player){
player.classList.add('current_action');
}
},
chessgainmod:function(player,num){
if(Array.isArray(num)){
num=get.infoCards(num);
}
if(player&&player.$gainmod){
player.$gainmod(num);
}
else{
console.log(player);
}
},
moveTo:function(player,pos){
if(player&&player.moveTo&&pos){
player.moveTo(pos[0],pos[1]);
}
else{
console.log(player)
}
},
addObstacle:function(pos){
if(pos){
game.addObstacle(pos[0],pos[1]);
}
},
removeObstacle:function(pos){
game.removeObstacle(pos);
},
moveObstacle:function(pos){
if(pos){
game.moveObstacle(pos[0],pos[1],pos[2]);
}
},
colorObstacle:function(pos){
if(pos){
game.colorObstacle(pos[0],pos[1]);
}
},
thrownhighlight1:function(){
ui.arena.classList.add('thrownhighlight');
},
thrownhighlight2:function(){
ui.arena.classList.remove('thrownhighlight');
},
chessFocus:function(player){
if(player){
player.chessFocus();
}
else{
console.log('chessFocus');
}
},
removeTreasure:function(pos){
if(game.playerMap[pos]){
game.playerMap[pos].delete();
delete game.playerMap[pos];
}
else{
console.log(pos);
}
},
initobs:function(obs){
if(obs){
for(var i=0;i<obs.length;i++){
game.addObstacle(obs[i]);
}
}
else{
console.log(obs);
}
},
stonePosition:function(content){
var player=game.playerMap[content[0]];
if(player){
delete game.playerMap[content[0]];
player.dataset.position=content[1];
game.playerMap[content[1]]=player;
}
else{
console.log(content);
}
},
bossSwap:function(player,name){
if(player&&name){
player.delete();
var noboss=false;
if(name[0]=='_'){
name=name.slice(1);
noboss=true;
}
var boss=ui.create.player().init(name);
boss.dataset.position=player.dataset.position;
game.playerMap[player.dataset.position]=boss;
if(game.me==player){
game.me=boss;
}
game.players.push(boss);
game.arrangePlayers();
if(!noboss){
game.boss=boss;
boss.setIdentity('zhu');
boss.identity='zhu';
}
else{
boss.setIdentity('zhong');
boss.identity='zhong';
}
ui.arena.appendChild(boss.animate('zoominanim'));
}
},
stoneSwap:function(info){
var player=ui.create.player();
player.classList.add('noidentity');
player.dataset.position=info.position;
player.animate(info.me?'replaceme':'replaceenemy');
player.actcount=info.actcount;
player.init(info.name,info.name2);
game.players.push(player);
player.updateActCount(null,info.actcount,0);
ui.arena.appendChild(player);
game.playerMap[player.dataset.position]=player;
game.arrangePlayers();
},
chess_tongshuai:function(player,content){
if(player&&player.storage){
player.storage.tongshuai.owned=content;
}
else{
console.log(player);
}
},
chess_tongshuai_skill:function(player,content){
if(player&&content){
if(player.marks.tongshuai.firstChild){
player.marks.tongshuai.firstChild.remove();
}
player.marks.tongshuai.setBackground(content[0],'character');
player.additionalSkills.tongshuai=content[1];
}
else{
console.log(player);
}
},
smoothAvatar:function(player,vice){
if(player&&player.node){
if(vice){
if(player.node.avatar2){
player.smoothAvatar(vice);
}
}
else{
if(player.node.avatar){
player.smoothAvatar(vice);
}
}
}
},
setAvatar:function(player,content){
if(player&&content&&content.length==2){
player.setAvatar(content[0],content[1])
}
},
setAvatarQueue:function(player,content){
if(player&&content&&content.length==2){
player.setAvatarQueue(content[0],content[1])
}
},
addSubPlayer:function(player,content){
if(player&&content&&content[0]&&content[1]&&
content[2]&&content[3]&&content[4]){
var skill=content[0];
lib.skill[skill]=content[1];
lib.character[skill]=content[2];
lib.translate[skill]=content[3];
player.storage[skill]=content[4];
}
},
arenaNumber:function(content){
ui.arena.dataset.number=content;
},
reinit:function(source,content){
if(source&&content){
source.uninit();
source.init(content[0]);
source.node.identity.dataset.color=content[1];
}
else{
console.log(source);
}
},
reinit2:function(source,name){
if(source&&name){
source.init(name);
}
else{
console.log(source);
}
},
reinit3:function(source,content){
if(source&&content){
var info1=lib.character[content.from];
var info2=lib.character[content.to];
if(content.avatar2){
source.name2=content.to;
if(source.isUnseen(0)){
source.sex=info2[0];
}
source.node.avatar2.setBackground(content.to,'character');
source.node.name2.innerHTML=get.slimName(content.to);
}
else{
source.name=content.to;
source.sex=info2[0];
source.node.avatar.setBackground(content.to,'character');
source.node.name.innerHTML=get.slimName(content.to);
}
source.maxHp=content.hp;
this.update();
for(var i=0;i<info1[3].length;i++){
source.removeSkill(info1[3][i]);
}
for(var i=0;i<info2[3].length;i++){
source.addSkill(info2[3][i]);
}
}
},
skill:function(player,content){
if(typeof content=='string'){
if(lib.skill[content]) lib.skill[content].video(player);
}
else if(Array.isArray(content)){
if(lib.skill[content[0]]) lib.skill[content[0]].video(player,content[1]);
}
else{
console.log(player,content)
}
},
addFellow:function(content){
var player=game.addFellow(content[0],content[1],content[2]);
game.playerMap[player.dataset.position]=player;
},
windowzoom1:function(){
ui.window.style.transition='all 0.5s';
ui.window.classList.add('zoomout3');
ui.window.hide();
},
windowzoom2:function(){
ui.window.style.transition='all 0s';
ui.refresh(ui.window);
},
windowzoom3:function(){
ui.window.classList.remove('zoomout3');
ui.window.classList.add('zoomin3');
},
windowzoom4:function(){
ui.window.style.transition='all 0.5s';
ui.refresh(ui.window);
ui.window.show();
ui.window.classList.remove('zoomin3');
},
windowzoom5:function(){
ui.window.style.transition='';
},
updateActCount:function(player,content){
if(player&&content){
player.updateActCount(content[0],content[1],content[2]);
}
else{
console.log(player);
}
},
setIdentity:function(player,identity){
if(player&&identity){
player.setIdentity(identity);
}
else{
console.log(num);
}
},
showCharacter:function(player,num){
if(player&&player.classList){
switch(num){
case 0:
player.classList.remove('unseen_v');
break;
case 1:
player.classList.remove('unseen2_v');
break;
case 2:
player.classList.remove('unseen_v');
player.classList.remove('unseen2_v');
break;
}
if(!player.classList.contains('unseen_v')&&(!player.name2||!player.classList.contains('unseen2_v'))&&player.storage.nohp){
delete player.storage.nohp;
player.node.hp.show();
player.update();
}
}
else{
console.log(num);
}
},
hidePlayer:function(player){
if(player){
player.hide();
}
},
deleteHandcards:function(player){
if(player){
player.node.handcards1.delete();
player.node.handcards2.delete();
}
},
hideCharacter:function(player,num){
if(player&&player.classList){
switch(num){
case 0:
player.classList.add('unseen_v');
break;
case 1:
player.classList.add('unseen2_v');
break;
case 2:
player.classList.add('unseen_v');
player.classList.add('unseen2_v');
break;
}
}
else{
console.log(num);
}
},
popup:function(player,info){
if(player&&info){
player.popup(info[0],info[1]);
}
else{
console.log(player);
}
},
log:function(str){
game.log(str);
},
draw:function(player,info){
if(player&&player.$draw){
player.$draw(info);
}
else{
console.log(player);
}
},
drawCard:function(player,info){
if(player&&info){
player.$draw(get.infoCards(info));
}
else{
console.log(player);
}
},
throw:function(player,info){
if(player&&info){
player.$throw(get.infoCards(info[0]),info[1],null,info[2]);
}
else{
console.log(player);
}
},
compare:function(player,info){
if(player&&info){
player.$compare(get.infoCard(info[0]),game.playerMap[info[1]],get.infoCard(info[2]));
}
else{
console.log(player);
}
},
compareMultiple:function(player,info){
if(player&&info){
player.$compareMultiple(get.infoCard(info[0]),get.infoTargets(info[1]),get.infoCards(info[2]));
}
else{
console.log(player);
}
},
give:function(player,info){
if(player&&info){
player.$give(info[0],game.playerMap[info[1]]);
}
else{
console.log(player);
}
},
giveCard:function(player,info){
if(player&&info){
player.$give(get.infoCards(info[0]),game.playerMap[info[1]]);
}
else{
console.log(player);
}
},
gain:function(player,info){
if(player&&player.$gain){
player.$gain(info);
}
else{
console.log(player);
}
},
gainCard:function(player,info){
if(player&&info){
player.$gain(get.infoCards(info));
}
else{
console.log(player);
}
},
gain2:function(player,cards){
if(player&&player.$draw){
var nodeList=document.querySelectorAll('#arena>.card,#chess>.card');
var nodes=[];
for(var i=0;i<nodeList.length;i++){
nodes.push(nodeList[i]);
}
for(var i=0;i<cards.length;i++){
for(var j=0;j<nodes.length;j++){
if(cards[i][2]==nodes[j].name&&cards[i][0]==nodes[j].suit&&cards[i][1]==nodes[j].number){
nodes[j].moveDelete(player);
cards.splice(i--,1);
nodes.splice(j--,1);
break;
}
}
}
if(cards.length){
player.$draw(get.infoCards(cards));
}
}
else{
console.log(player);
}
},
deletenode:function(player,cards,method){
if(cards){
var nodeList=document.querySelectorAll('#arena>.card,#chess>.card');
var nodes=[];
for(var i=0;i<nodeList.length;i++){
nodes.push(nodeList[i]);
}
for(var i=0;i<cards.length;i++){
for(var j=0;j<nodes.length;j++){
if(cards[i][2]==nodes[j].name&&cards[i][0]==nodes[j].suit&&cards[i][1]==nodes[j].number){
nodes[j].delete();
if(method=='zoom'){
nodes[j].style.transform='scale(0)';
}
cards.splice(i--,1);
nodes.splice(j--,1);
break;
}
}
}
}
else{
console.log(player,cards);
}
},
highlightnode:function(player,card){
if(card){
var nodeList=document.querySelectorAll('#arena>.card,#chess>.card');
var nodes=[];
for(var i=0;i<nodeList.length;i++){
nodes.push(nodeList[i]);
}
for(var j=nodes.length-1;j>=0;j--){
if(card[2]==nodes[j].name&&card[0]==nodes[j].suit&&card[1]==nodes[j].number){
nodes[j].classList.add('thrownhighlight');
break;
}
}
}
else{
console.log(player,cards);
}
},
uiClear:function(){
ui.clear();
},
judge1:function(player,content){
if(player&&content){
var judging=get.infoCard(content[0]);
if(game.chess){
judging.copy('thrown','center','thrownhighlight',ui.arena).animate('start');
}
else{
player.$throwordered(judging.copy('thrownhighlight'),true);
}
ui.create.dialog(content[1]).videoId=content[2];
ui.arena.classList.add('thrownhighlight');
}
else{
console.log(player);
}
},
centernode:function(content){
get.infoCard(content).copy('thrown','center','thrownhighlight',ui.arena).animate('start');
},
judge2:function(videoId){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==videoId){
ui.dialogs[i].close();
}
}
ui.arena.classList.remove('thrownhighlight');
},
unmarkname:function(player,name){
if(player&&player.unmark){
player.unmark(name);
}
else{
console.log(player);
}
},
unmark:function(player,name){
if(player&&player.marks&&player.marks[name]){
player.marks[name].delete();
player.marks[name].style.transform+=' scale(0.2)';
delete player.marks[name];
ui.updatem(this);
}
},
flame:function(player,type){
if(player&&type){
player['$'+type]();
}
else{
console.log(player);
}
},
throwEmotion:function(player,content){
if(player&&content){
player.$throwEmotion(game.playerMap[content[0]],content[1]);
}
else{
console.log(player);
}
},
addGaintag:function(player,content){
if(player&&content){
var checkMatch=function(l1,l2){
for(var i=0;i<l1.length;i++){
for(var j=0;j<l2.length;j++){
if(l2[j].suit==l1[i][0]&&l2[j].number==l1[i][1]&&l2[j].name==l1[i][2]){
l2[j].addGaintag(content[1]);
l2.splice(j--,1);
break;
}
}
}
}
checkMatch(content[0],player.getCards('h'));
}
else{
console.log(player);
}
},
removeGaintag:function(player,content){
if(player&&content){
if(Array.isArray(content)) player.removeGaintag.apply(player,content)
else player.removeGaintag(content);
}
else{
console.log(player);
}
},
line:function(player,content){
if(player&&content){
player.line(game.playerMap[content[0]],content[1]);
}
else{
console.log(player);
}
},
fullscreenpop:function(player,content){
if(player&&content){
player.$fullscreenpop(content[0],content[1],content[2]);
}
else{
console.log(player);
}
},
damagepop:function(player,content){
if(player&&content){
player.$damagepop(content[0],content[1],content[2]);
}
else{
console.log(player);
}
},
damage:function(player,source){
if(player&&player.$damage){
player.$damage(game.playerMap[source]);
}
else{
console.log(player);
}
},
diex:function(player){
if(!player){
console.log('diex');
return;
}
var cards=player.getCards('hej');
for(var i=0;i<cards.length;i++){
cards[i].discard();
}
while(player.node.marks.childNodes.length>1){
player.node.marks.lastChild.remove();
}
player.classList.add('dead');
player.classList.remove('turnedover');
player.classList.remove('out');
player.node.count.innerHTML='0';
player.node.hp.hide();
player.node.equips.hide();
player.node.count.hide();
player.previous.next=player.next;
player.next.previous=player.previous;
game.players.remove(player);
game.dead.push(player);
if(lib.config.mode=='stone'){
setTimeout(function(){
player.delete();
},500);
}
},
tafangMe:function(player){
if(player){
game.me=player;
ui.me.lastChild.show();
ui.create.fakeme();
ui.handcards1=player.node.handcards1.animate('start').fix();
ui.handcards2=player.node.handcards2.animate('start').fix();
ui.handcards1Container.appendChild(ui.handcards1);
ui.handcards2Container.appendChild(ui.handcards2);
ui.updatehl();
game.setChessInfo();
}
},
deleteChessPlayer:function(player){
if(player){
player.delete();
delete game.playerMap[player.dataset.position];
game.players.remove(player);
for(var i=0;i<ui.phasequeue.length;i++){
if(ui.phasequeue[i].link==player){
ui.phasequeue[i].remove();
ui.phasequeue.splice(i,1);
break;
}
}
}
},
addChessPlayer:function(content){
game.addChessPlayer.apply(this,content);
},
die:function(player){
if(!player){
console.log('die');
return;
}
player.$die();
if(game.chess){
delete lib.posmap[player.dataset.position];
setTimeout(function(){
player.delete();
},500);
for(var i=0;i<ui.phasequeue.length;i++){
if(ui.phasequeue[i].link==player){
ui.phasequeue[i].remove();
ui.phasequeue.splice(i,1);
break;
}
}
}
},
revive:function(player){
if(!player){
console.log('revive');
return;
}
player.classList.remove('dead');
player.node.hp.show();
player.node.equips.show();
player.node.count.show();
player.node.avatar.style.transform='';
player.node.avatar2.style.transform='';
player.removeAttribute('style');
},
update:function(player,info){
if(player&&info){
player.hp=info[1];
player.maxHp=info[2];
player.hujia=info[3];
player.update(info[0]);
}
else{
console.log(player);
}
},
phaseJudge:function(player,card){
if(player&&card){
// player.$phaseJudge(get.infoCard(card));
}
else{
console.log(player);
}
},
directgain:function(player,cards){
if(player&&cards){
player.directgain(get.infoCards(cards));
}
else{
console.log(player);
}
},
directgains:function(player,cards){
if(player&&cards){
player.directgains(get.infoCards(cards));
}
else{
console.log(player);
}
},
directequip:function(player,cards){
if(player&&cards){
player.directequip(get.infoCards(cards));
}
else{
console.log(player);
}
},
gain12:function(player,cards12){
if(player&&cards12){
var cards1=get.infoCards(cards12[0]);
var cards2=get.infoCards(cards12[1]);
for(var i=0;i<cards1.length;i++){
cards1[i].classList.add('drawinghidden');
cards1[i].addGaintag(cards12[2]);
player.node.handcards1.insertBefore(cards1[i],player.node.handcards1.firstChild);
}
for(var i=0;i<cards2.length;i++){
cards2[i].classList.add('drawinghidden');
cards2[i].addGaintag(cards12[2]);
player.node.handcards2.insertBefore(cards2[i],player.node.handcards2.firstChild);
}
ui.updatehl();
}
else{
console.log(player);
}
},
equip:function(player,card){
if(player&&card){
player.$equip(get.infoCard(card));
}
else{
console.log(player);
}
},
addJudge:function(player,content){
if(player&&content){
var card=get.infoCard(content[0]);
card.viewAs=content[1];
if(card.viewAs&&card.viewAs!=card.name&&(card.classList.contains('fullskin')||card.classList.contains('fullborder'))){
card.classList.add('fakejudge');
card.node.background.innerHTML=lib.translate[card.viewAs+'_bg']||get.translation(card.viewAs)[0]
}
card.classList.add('drawinghidden');
player.node.judges.insertBefore(card,player.node.judges.firstChild);
ui.updatej(player);
}
else{
console.log(player);
}
},
markCharacter:function(player,content){
if(player&&content){
if(game.playerMap[content.target]){
content.target=game.playerMap[content.target];
}
var mark=player.markCharacter(content.target,content);
if(content.id){
player.marks[content.id]=mark;
}
}
else{
console.log(player);
}
},
changeMarkCharacter:function(player,content){
if(player&&content&&player.marks[content.id]){
player.marks[content.id].info={
name:content.name,
content:content.content
};
player.marks[content.id].setBackground(content.target,'character');
}
},
mark:function(player,content){
if(player&&content){
var mark=player.mark(content.id,content);
}
else{
console.log(player);
}
},
markSkill:function(player,content){
if(player&&content){
if(content[1]){
player.markSkill(content[0],null,get.infoCard(content[1]));
}
else{
player.markSkill(content[0]);
}
}
else{
console.log(player);
}
},
unmarkSkill:function(player,name){
if(player&&player.unmarkSkill){
player.unmarkSkill(name);
}
else{
console.log(player);
}
},
storage:function(player,content){
if(player&&content){
if(content[2]){
switch(content[2]){
case 'cards':content[1]=get.infoCards(content[1]);break;
case 'card':content[1]=get.infoCard(content[1]);break;
}
}
player.storage[content[0]]=content[1];
}
else{
console.log(player);
}
},
markId:function(player,content){
if(player&&content){
player.mark(get.infoCard(content[0]),content[1]);
}
else{
console.log(player);
}
},
unmarkId:function(player,content){
if(player&&content){
player.unmark(get.infoCard(content[0]),content[1]);
}
else{
console.log(player);
}
},
lose:function(player,info){
if(player&&info){
var hs=info[0]||[],es=info[1]||[],js=info[2]||[],ss=info[3]||[];
var phs=player.getCards('h'),pes=player.getCards('e'),pjs=player.getCards('j'),pss=player.getCards('s');
var checkMatch=function(l1,l2){
for(var i=0;i<l1.length;i++){
for(var j=0;j<l2.length;j++){
if(l2[j].suit==l1[i][0]&&l2[j].number==l1[i][1]&&l2[j].name==l1[i][2]){
l2[j].remove();
l2.splice(j--,1);
break;
}
}
}
}
checkMatch(hs,phs);
checkMatch(es,pes);
checkMatch(js,pjs);
checkMatch(ss,pss);
ui.updatehl();
}
else{
console.log(player);
}
},
loseAfter:function(player){
if(!player){
console.log('loseAfter');
return;
}
},
link:function(player,bool){
if(player&&player.classList){
if(bool){
player.addLink();
}
else{
player.removeLink();
}
}
else{
console.log(player);
}
},
turnOver:function(player,bool){
if(player&&player.classList){
if(bool){
player.classList.add('turnedover');
}
else{
player.classList.remove('turnedover');
}
}
else{
console.log(player);
}
},
showCards:function(player,info){
if(info){
var dialog=ui.create.dialog(info[0],get.infoCards(info[1]));
setTimeout(function(){
dialog.close();
},1000);
}
else{
console.log(player);
}
},
cardDialog:function(content){
if(Array.isArray(content)){
ui.create.dialog(content[0],get.infoCards(content[1])).videoId=content[2];
}
else if(typeof content=='number'){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==content){
ui.dialogs[i].close();
return;
}
}
}
},
changeSeat:function(player,info){
if(player&&player.getBoundingClientRect&&player.changeSeat){
player.changeSeat(info);
game.playerMap={};
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
game.playerMap[players[i].dataset.position]=players[i];
}
}
},
dialogCapt:function(content){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==content[0]){
ui.dialogs[i].content.firstChild.innerHTML=content[1];
return;
}
}
},
swapSeat:function(content){
var player1=game.playerMap[content[0]];
var player2=game.playerMap[content[1]];
if(!player1||!player2){
console.log(content);
return;
}
var temp1,pos,i,num;
temp1=player1.dataset.position;
player1.dataset.position=player2.dataset.position;
player2.dataset.position=temp1;
game.arrangePlayers();
if(player1.dataset.position=='0'||player2.dataset.position=='0'){
pos=parseInt(player1.dataset.position);
if(pos==0) pos=parseInt(player2.dataset.position);
num=game.players.length+game.dead.length;
for(i=0;i<game.players.length;i++){
temp1=parseInt(game.players[i].dataset.position)-pos;
if(temp1<0) temp1+=num;
game.players[i].dataset.position=temp1;
}
for(i=0;i<game.dead.length;i++){
temp1=parseInt(game.dead[i].dataset.position)-pos;
if(temp1<0) temp1+=num;
game.dead[i].dataset.position=temp1;
}
}
game.playerMap={};
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
game.playerMap[players[i].dataset.position]=players[i];
}
},
removeTafangPlayer:function(){
ui.fakeme.hide();
ui.handcards1Container.innerHTML='';
ui.handcards2Container.innerHTML='';
game.me=ui.create.player();
},
swapControl:function(player,hs){
if(player&&player.node){
var cards=get.infoCards(hs);
player.node.handcards1.innerHTML='';
player.node.handcards2.innerHTML='';
player.directgain(cards,false);
game.me.node.handcards1.remove();
game.me.node.handcards2.remove();
ui.handcards1=player.node.handcards1.animate('start').fix();
ui.handcards2=player.node.handcards2.animate('start').fix();
ui.handcards1Container.insertBefore(ui.handcards1,ui.handcards1Container.firstChild);
ui.handcards2Container.insertBefore(ui.handcards2,ui.handcards2Container.firstChild);
game.me=player;
ui.updatehl();
if(game.chess){
ui.create.fakeme();
}
}
else{
console.log(player);
}
},
onSwapControl:function(){
game.onSwapControl();
},
swapPlayer:function(player,hs){
if(player&&player.node){
var cards=get.infoCards(hs);
player.node.handcards1.innerHTML='';
player.node.handcards2.innerHTML='';
player.directgain(cards,false);
var pos=parseInt(player.dataset.position);
var num=game.players.length+game.dead.length;
var players=game.players.concat(game.dead);
var temp;
for(var i=0;i<players.length;i++){
temp=parseInt(players[i].dataset.position)-pos;
if(temp<0) temp+=num;
players[i].dataset.position=temp;
}
game.me.node.handcards1.remove();
game.me.node.handcards2.remove();
game.me=player;
ui.handcards1=player.node.handcards1.animate('start').fix();
ui.handcards2=player.node.handcards2.animate('start').fix();
ui.handcards1Container.appendChild(ui.handcards1);
ui.handcards2Container.appendChild(ui.handcards2);
ui.updatehl();
game.playerMap={};
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
game.playerMap[players[i].dataset.position]=players[i];
}
}
else{
console.log(player);
}
},
over:function(str){
var dialog=ui.create.dialog('hidden');
dialog.noforcebutton=true;
dialog.content.innerHTML=str;
dialog.forcebutton=true;
dialog.open();
if(game.chess){
dialog.classList.add('center');
}
if((game.layout=='long2'||game.layout=='nova')&&!game.chess){
ui.arena.classList.add('choose-character');
if(ui.me) ui.me.hide();
if(ui.mebg) ui.mebg.hide()
if(ui.autonode) ui.autonode.hide();
if(lib.config.radius_size!='off'){
if(ui.historybar) ui.historybar.style.borderRadius='0 0 0 4px';
}
}
}
},
reload:function(){
if(_status){
if(_status.reloading) return;
_status.reloading=true;
}
if(_status.video&&!_status.replayvideo){
localStorage.removeItem(lib.configprefix+'playbackmode');
}
localStorage.setItem('show_splash_off',true);
if(lib.status.reload){
_status.waitingToReload=true;
}
else{
window.location.reload();
}
},
reload2:()=>{
lib.status.reload--;
if(lib.status.reload==0&&lib.ondb2.length){
const command=lib.ondb2.shift();
game[command[0]](...command[1]);
}
if(lib.status.reload==0&&lib.ondb.length){
const command=lib.ondb.shift();
game[command[0]](...command[1]);
}
if(lib.status.reload||!_status.waitingToReload) return;
window.location.reload();
delete _status.waitingToReload;
},
exit:function(){
var ua=navigator.userAgent.toLowerCase();
var ios=ua.indexOf('iphone')!=-1||ua.indexOf('ipad')!=-1||ua.indexOf('macintosh')!=-1;
//electron
if(typeof window.process=='object'&&typeof window.require=='function'){
var versions=window.process.versions;
var electronVersion=parseFloat(versions.electron);
var remote;
if(electronVersion>=14){
remote=require('@electron/remote');
}else{
remote=require('electron').remote;
}
var thisWindow=remote.getCurrentWindow();
thisWindow.destroy();
window.process.exit();
}
// android-cordova环境
else if(lib.device==='android'){
if(navigator.app&&navigator.app.exitApp){
navigator.app.exitApp();
}
}
//ios-cordova环境或ios浏览器环境
else if(lib.device==='ios'||!lib.device&&ios){
game.saveConfig('mode');
if(_status){
if(_status.reloading)return;
_status.reloading=true;
}
if(_status.video&&!_status.replayvideo) {
localStorage.removeItem(lib.configprefix+'playbackmode');
}
window.location.reload();
}
//非ios的网页版
else if(!ios){
window.onbeforeunload = null;
window.close();
}
},
open:function(url){
if(lib.device){
if(cordova.InAppBrowser){
cordova.InAppBrowser.open(url,'_system');
}
else{
ui.create.iframe(url);
}
}
else{
window.open(url);
}
},
reloadCurrent:function(){
game.saveConfig('continue_name',[game.me.name1||game.me.name,game.me.name2]);
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
},
update:function(func){
lib.updates.push(func);
if(lib.updates.length===1){
game.run();
}
return func;
},
unupdate:function(func){
lib.updates.remove(func);
},
stop:function(){
cancelAnimationFrame(lib.status.frameId);
},
run:function(){
if(lib.updates.length){
cancelAnimationFrame(lib.status.frameId);
lib.status.frameId=requestAnimationFrame(function(time){
if(lib.status.time!==0){
lib.status.delayed+=time-lib.status.time;
}
lib.status.frameId=requestAnimationFrame(lib.run);
});
}
},
addVideo:function(type,player,content){
if(_status.video||game.online) return;
if(!_status.videoInited){
if(type=='arrangeLib'){
lib.video.push({
type:type,
player:player,
content:content,
delay:0
});
}
return;
}
if(type=='storage'&&player&&player.updateMarks){
player.updateMarks();
}
if(game.getVideoName){
var time=get.time();
if(!_status.lastVideoLog){
_status.lastVideoLog=time;
}
if(get.itemtype(player)=='player'){
player=player.dataset.position;
}
lib.video.push({
type:type,
player:player,
content:content,
delay:time-_status.lastVideoLog
});
_status.lastVideoLog=time;
}
},
draw:function(func){
lib.canvasUpdates.push(func);
if(!lib.status.canvas){
lib.status.canvas=true;
game.update(lib.updateCanvas);
}
},
vibrate:function(time){
if(typeof navigator.vibrate=='function'){
navigator.vibrate(time||500);
}
},
prompt:function(){
var str,forced,callback,noinput=false,str2='';
for(var i=0;i<arguments.length;i++){
if(arguments[i]=='alert'){
forced=true;
callback=function(){};
noinput=true;
}
else if(typeof arguments[i]=='string'){
if(arguments[i].indexOf('###')==0){
var list=arguments[i].slice(3).split('###');
str=list[0];
str2=list[1];
}
else str=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
forced=arguments[i];
}
else if(typeof arguments[i]=='function'){
callback=arguments[i];
}
}
if(!callback){
return;
}
//try{
// if(noinput){
// throw('e');
// }
// var result=prompt(str);
// callback(result);
//}
//catch(e){
var promptContainer=ui.create.div('.popup-container',ui.window,function(){
if(this.clicked){
this.clicked=false;
}
else{
clickCancel();
}
});
var dialogContainer=ui.create.div('.prompt-container',promptContainer);
var dialog=ui.create.div('.menubg',ui.create.div(dialogContainer),function(){
promptContainer.clicked=true;
});
var strnode=ui.create.div('',str||'',dialog);
var input=ui.create.node('input',ui.create.div(dialog));
input.value=str2;
if(noinput){
input.style.display='none';
}
var controls=ui.create.div(dialog);
var clickConfirm=function(){
if(noinput){
promptContainer.remove();
}
else if(input.value){
callback(input.value);
promptContainer.remove();
}
}
var clickCancel=function(){
if(!forced){
callback(false);
promptContainer.remove();
}
}
var confirmNode=ui.create.div('.menubutton.large.disabled','确定',controls,clickConfirm);
if(!forced){
ui.create.div('.menubutton.large','取消',controls,clickCancel);
}
if(noinput){
confirmNode.classList.remove('disabled');
}
else{
input.onkeydown=function(e){
if(e.keyCode==13){
clickConfirm();
}
else if(e.keyCode==27){
clickCancel();
}
}
input.onkeyup=function(){
if(input.value){
confirmNode.classList.remove('disabled');
}
else{
confirmNode.classList.remove('disabled');
}
}
input.focus();
}
//}
},
alert:function(str){
game.prompt(str,'alert');
},
print:function(){
if(!_status.toprint){
_status.toprint=[];
}
_status.toprint.push(Array.from(arguments));
},
animate:{
window:function(num){
switch(num){
case 1:{
ui.window.style.transition='all 0.5s';
ui.window.classList.add('zoomout3');
ui.window.hide();
game.addVideo('windowzoom1');
game.delay(0,500);
break;
}
case 2:{
ui.window.style.transition='all 0s';
ui.refresh(ui.window);
game.addVideo('windowzoom2');
game.pause();
setTimeout(function(){
ui.window.classList.remove('zoomout3');
ui.window.classList.add('zoomin3');
game.addVideo('windowzoom3');
setTimeout(function(){
ui.window.style.transition='all 0.5s';
ui.refresh(ui.window);
ui.window.show();
ui.window.classList.remove('zoomin3');
game.addVideo('windowzoom4');
setTimeout(function(){
ui.window.style.transition='';
game.addVideo('windowzoom5');
game.resume();
},500);
},100);
},100);
break;
}
}
},
flame:function(x,y,duration,type){
var particles=[];
var particle_count=50;
if(type=='thunder'||type=='recover'){
particle_count=30;
}
else if(type=='coin'||type=='dust'){
particle_count=50;
}
else if(type=='legend'){
particle_count=120;
}
else if(type=='epic'){
particle_count=80;
}
else if(type=='rare'){
particle_count=50;
}
for(var i = 0; i < particle_count; i++) {
particles.push(new particle());
}
function particle() {
this.speed = {x: -1+Math.random()*2, y: -5+Math.random()*5};
if(type=='thunder'||type=='coin'||type=='dust'){
this.speed.y=-3+Math.random()*5;
this.speed.x=-2+Math.random()*4;
}
if(type=='legend'||type=='rare'||type=='epic'){
this.speed.x*=3;
this.speed.y*=1.5;
}
this.location = {x: x, y: y};
this.radius = 0.5+Math.random()*1;
this.life = 10+Math.random()*10;
this.death = this.life;
switch(type){
case 'thunder':{
this.b = 255;
this.r = Math.round(Math.random()*255);
this.g = Math.round(Math.random()*255);
this.x+=Math.random()*20-10;
this.y+=Math.random()*20-10;
break;
}
case 'fire':{
this.r = 255;
this.g = Math.round(Math.random()*155);
this.b = 0;
break;
}
case 'coin':{
this.r = 255;
this.g = Math.round(Math.random()*25+230);
this.b = Math.round(Math.random()*100+50);
this.location.x+=Math.round(Math.random()*60)-30;
this.location.y+=Math.round(Math.random()*40)-20;
if(this.location.x<x){
this.speed.x=-Math.abs(this.speed.x);
}
else if(this.location.x>x){
this.speed.x=Math.abs(this.speed.x);
}
this.life*=1.3;
this.death*=1.3;
break;
}
case 'dust':{
this.r = Math.round(Math.random()*55)+105;
this.g = Math.round(Math.random()*55)+150;
this.b = 255;
this.location.x+=Math.round(Math.random()*60)-30;
this.location.y+=Math.round(Math.random()*40)-20;
if(this.location.x<x){
this.speed.x=-Math.abs(this.speed.x);
}
else if(this.location.x>x){
this.speed.x=Math.abs(this.speed.x);
}
this.life*=1.3;
this.death*=1.3;
break;
}
case 'legend':{
this.r = 255;
this.g = Math.round(Math.random()*100+155);
this.b = Math.round(Math.random()*100+50);
this.location.x+=Math.round(Math.random()*60)-30;
this.location.y+=Math.round(Math.random()*40)-20;
if(this.location.x<x){
this.speed.x=-Math.abs(this.speed.x);
}
else if(this.location.x>x){
this.speed.x=Math.abs(this.speed.x);
}
this.speed.x/=2;
this.speed.y/=2;
this.life*=2;
this.death*=2;
break;
}
case 'epic':{
this.r = Math.round(Math.random()*55)+200;
this.g = Math.round(Math.random()*100)+55;
this.b = 255;
this.location.x+=Math.round(Math.random()*60)-30;
this.location.y+=Math.round(Math.random()*40)-20;
if(this.location.x<x){
this.speed.x=-Math.abs(this.speed.x);
}
else if(this.location.x>x){
this.speed.x=Math.abs(this.speed.x);
}
this.speed.x/=2;
this.speed.y/=2;
this.life*=2;
this.death*=2;
break;
}
case 'rare':{
this.r = Math.round(Math.random()*55)+105;
this.g = Math.round(Math.random()*55)+150;
this.b = 255;
this.location.x+=Math.round(Math.random()*60)-30;
this.location.y+=Math.round(Math.random()*40)-20;
if(this.location.x<x){
this.speed.x=-Math.abs(this.speed.x);
}
else if(this.location.x>x){
this.speed.x=Math.abs(this.speed.x);
}
this.speed.x/=2;
this.speed.y/=2;
this.life*=2;
this.death*=2;
break;
}
case 'recover':{
this.g = 255;
this.r = Math.round(Math.random()*200+55);
this.b = Math.round(Math.random()*155+55);
this.location.x+=Math.round(Math.random()*60)-30;
this.location.y+=Math.round(Math.random()*40)-20;
if(this.location.x<x){
this.speed.x=-Math.abs(this.speed.x);
}
else if(this.location.x>x){
this.speed.x=Math.abs(this.speed.x);
}
this.speed.x/=2;
this.speed.y/=2;
this.life*=2;
this.death*=2;
break;
}
default:{
this.r = 255;
this.g = Math.round(Math.random()*155);
this.b = 0;
}
}
}
game.draw(function(time,surface){
surface.globalCompositeOperation = "source-over";
surface.globalCompositeOperation = "lighter";
for(var i = 0; i < particles.length; i++)
{
var p = particles[i];
surface.beginPath();
var middle=0.5;
var radius=p.radius;
if(type=='recover'||type=='legend'||type=='rare'||
type=='epic'||type=='coin'||type=='dust'){
middle=0.7;
radius/=3;
}
p.opacity = Math.round(p.death/p.life*100)/100
var gradient = surface.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);
gradient.addColorStop(0, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");
gradient.addColorStop(middle, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");
gradient.addColorStop(1, "rgba("+p.r+", "+p.g+", "+p.b+", 0)");
surface.fillStyle = gradient;
surface.arc(p.location.x, p.location.y, radius, Math.PI*2, false);
surface.fill();
p.death--;
if(type=='recover'){
p.radius+=0.5;
}
else if(type=='coin'||type=='dust'){
p.radius+=0.7;
}
else if(type=='legend'||type=='rare'||type=='epic'){
p.radius+=0.5;
}
else {
p.radius++;
}
p.location.x += (p.speed.x);
p.location.y += (p.speed.y);
if(p.death < 0 || p.radius < 0){
if(typeof duration=='number'&&time+500>=duration){
particles.splice(i--,1);
}
else{
particles[i] = new particle();
}
}
}
if(particles.length==0){
return false;
}
});
}
},
linexy:function(path){
const from=[path[0],path[1]],to=[path[2],path[3]];
let total=typeof arguments[1]==='number'?arguments[1]:lib.config.duration*2,opacity=1,color=[255,255,255],dashed=false,drag=false;
if(arguments[1]&&typeof arguments[1]=='object') Object.keys(arguments[1]).forEach(value=>{
switch(value){
case 'opacity':
opacity=arguments[1][value];
break;
case 'color':
color=arguments[1][value];
break;
case 'dashed':
dashed=arguments[1][value];
break;
case 'duration':total=arguments[1][value];
}
});
else if(typeof arguments[1]=='string') color=arguments[1];
if(typeof color=='string') color=lib.lineColor.get(color)||[255,255,255];
let node;
if(arguments[1]=='drag'){
color=[236,201,71];
drag=true;
if(arguments[2]) node=arguments[2];
else{
node=ui.create.div('.linexy.drag');
node.style.left=`${from[0]}px`;
node.style.top=`${from[1]}px`;
node.style.background=`linear-gradient(transparent,rgba(${color.toString()},${opacity}),rgba(${color.toString()},${opacity}))`;
if(game.chess) ui.chess.appendChild(node);
else ui.arena.appendChild(node);
}
}
else{
node=ui.create.div('.linexy.hidden');
node.style.left=`${from[0]}px`;
node.style.top=`${from[1]}px`;
node.style.background=`linear-gradient(transparent,rgba(${color.toString()},${opacity}),rgba(${color.toString()},${opacity}))`;
node.style.transitionDuration=`${total/3000}s`;
}
const dy=to[1]-from[1],dx=to[0]-from[0];
let deg=Math.atan(Math.abs(dy)/Math.abs(dx))/Math.PI*180;
if(dx>=0) if(dy<=0) deg+=90;
else deg=90-deg;
else if(dy<=0) deg=270-deg;
else deg+=270;
if(drag){
node.style.transform=`rotate(${(-deg)}deg)`;
node.style.height=`${get.xyDistance(from,to)}px`;
}
else{
node.style.transform=`rotate(${(-deg)}deg) scaleY(0)`;
node.style.height=`${get.xyDistance(from,to)}px`;
if(get.objtype(arguments[1])=='div') arguments[1].appendChild(node);
else if(game.chess) ui.chess.appendChild(node);
else ui.arena.appendChild(node);
ui.refresh(node);
node.show();
node.style.transform=`rotate(${(-deg)}deg) scaleY(1)`;
node.listenTransition(()=>setTimeout(()=>{
if(!node.classList.contains('removing')) node.delete();
},total/3));
}
return node;
},
_linexy:function(path){
var from=[path[0],path[1]];
var to=[path[2],path[3]];
var total=typeof arguments[1]==='number'?arguments[1]:lib.config.duration*2;
var opacity=1;
var color=[255,255,255];
var dashed=false;
if(typeof arguments[1]=='object'){
for(var i in arguments[1]){
switch(i){
case 'opacity':opacity=arguments[1][i];break;
case 'color':color=arguments[1][i];break;
case 'dashed':dashed=arguments[1][i];break;
case 'duration':total=arguments[1][i];break;
}
}
}
else if(arguments[1]=='fire'||arguments[1]=='thunder'||arguments[1]=='green'){
color=arguments[1];
}
if(color=='fire'){
color=[255, 146, 68];
}
else if(color=='thunder'){
color=[141, 216, 255];
}
else if(color=='green'){
color=[141, 255, 216];
}
var drawfunc=function(time,ctx){
var current;
if(time<total/3){
ctx.strokeStyle='rgba('+color.toString()+','+opacity*(time/(total/3))+')';
current=[from[0]+(to[0]-from[0])*time/(total/3),
from[1]+(to[1]-from[1])*time/(total/3)];
}
else if(time<=total){
current=to;
if(time>total/1.5){
ctx.strokeStyle='rgba('+color.toString()+','+opacity*(1-(time-total/1.5)/(total-total/1.5))+')';
}
else{
ctx.strokeStyle='rgba('+color.toString()+','+opacity+')';
}
}
else{
return false;
}
ctx.beginPath();
if(dashed){
ctx.lineCap='butt';
ctx.setLineDash([8,2]);
}
else{
ctx.lineCap='round';
}
ctx.moveTo(from[0],from[1]);
ctx.lineTo(current[0],current[1]);
ctx.stroke();
};
if(arguments[2]&&game.chess){
game.draw2(drawfunc);
}
else{
game.draw(drawfunc);
}
},
createTrigger:function(name,skill,player,event){
var info=get.info(skill);
if(!info) return false;
if((player.isOut()||player.removed)&&!info.forceOut) return;
if(player.isDead()&&!info.forceDie) return;
var next=game.createEvent('trigger',false);
next.skill=skill;
next.player=player;
next.triggername=name;
next.forceDie=true;
next.includeOut=true;
next._trigger=event;
next.setContent('createTrigger');
},
createEvent:function(name,trigger,triggerevent){
var next={
name:name,
step:0,
finished:false,
next:[],
after:[],
custom:{
add:{},
replace:{}
},
_aiexclude:[],
_notrigger:[],
_result:{},
_set:[],
}
if(trigger!==false&&!game.online) next._triggered=0;
for(var i in lib.element.event){
next[i]=lib.element.event[i];
}
(triggerevent||_status.event).next.push(next);
return next;
},
addCharacter:(name,information)=>{
const extensionName=_status.extension||information.extension,character=[
information.sex,
information.group,
information.hp,
information.skills||[],
[
_status.evaluatingExtension?`db:extension-${extensionName}:${name}.jpg`:`ext:${extensionName}/${name}.jpg`,
`die:ext:${extensionName}/${name}.mp3`
]
];
if(information.tags) character[4]=character[4].concat(information.tags);
lib.character[name]=character;
const packName=`mode_extension_${extensionName}`;
if(!lib.characterPack[packName]) lib.characterPack[packName]={};
lib.translate[name]=information.translate;
lib.characterPack[packName][name]=character;
lib.translate[`${packName}_character_config`]=extensionName;
},
addCharacterPack:(pack,packagename)=>{
var extname=_status.extension||'扩展';
let gzFlag=false;
packagename=packagename||extname;
for(var i in pack){
if(i=='mode'){
if(pack[i]=="guozhan") gzFlag=true;
continue;
}
if(i=='forbid') continue;
for(var j in pack[i]){
if(i=='character'){
if(!pack[i][j][4]){
pack[i][j][4]=[];
}
var imgsrc;
if(_status.evaluatingExtension){
imgsrc='db:extension-'+extname+':'+j+'.jpg';
}
else{
imgsrc='ext:'+extname+'/'+j+'.jpg';
}
const audiosrc='die:ext:'+extname+'/'+j+'.mp3';
if(!pack[i][j][4].some(str=>typeof str=="string"&&/^(?:db:extension-|ext:):(?:.+)/.test(str))) pack[i][j][4].add(imgsrc);
if(!pack[i][j][4].some(str=>typeof str=="string"&&/^die:(?:.+)/.test(str))) pack[i][j][4].add(audiosrc);
if(pack[i][j][4].contains('boss')||
pack[i][j][4].contains('hiddenboss')){
lib.config.forbidai.add(j);
}
if(lib.config.forbidai_user&&lib.config.forbidai_user.contains(j)){
lib.config.forbidai.add(j);
}
for(var l=0;l<pack[i][j][3].length;l++){
lib.skilllist.add(pack[i][j][3][l]);
}
}
else if(i=='skill'){
if(typeof pack[i][j].audio=='number'||typeof pack[i][j].audio=='boolean'){
pack[i][j].audio='ext:'+extname+':'+pack[i][j].audio;
}
}
if(lib[i][j]==undefined){
lib[i][j]=pack[i][j];
}
}
}
var packname='mode_extension_'+packagename;
lib.characterPack[packname]=pack.character;
lib.translate[packname+'_character_config']=packagename;
if(gzFlag) lib.characterGuozhanFilter.add(packname);
},
addCard:function(name,info,info2){
var extname=(_status.extension||info2.extension);
if(info.audio==true){
info.audio='ext:'+extname;
}
if(info.fullskin){
if(_status.evaluatingExtension){
info.image='db:extension-'+extname+':'+name+'.png';
}
else{
info.image='ext:'+extname+'/'+name+'.png';
}
}
else if(info.fullimage){
if(_status.evaluatingExtension){
info.image='db:extension-'+extname+':'+name+'.jpg';
}
else{
info.image='ext:'+extname+'/'+name+'.jpg';
}
}
lib.card[name]=info;
lib.translate[name]=info2.translate;
lib.translate[name+'_info']=info2.description;
if(typeof info2.number=='number'){
var suits=['heart','spade','diamond','club'];
if(info2.color=='red'){
suits=['heart','diamond'];
}
else if(info2.color=='black'){
suits=['club','spade'];
}
for(var i=0;i<info2.number;i++){
lib.card.list.push([suits[Math.floor(Math.random()*suits.length)],Math.ceil(Math.random()*13),name]);
}
}
var packname='mode_extension_'+extname;
if(!lib.cardPack[packname]){
lib.cardPack[packname]=[];
lib.translate[packname+'_card_config']=extname;
}
lib.cardPack[packname].push(name);
},
addCardPack:function(pack,packagename){
var extname=_status.extension||'扩展';
packagename=packagename||extname;
var packname='mode_extension_'+packagename;
lib.cardPack[packname]=[];
lib.translate[packname+'_card_config']=packagename;
for(var i in pack){
if(i=='mode'||i=='forbid') continue;
if(i=='list'){
for(var j=0;j<pack[i].length;j++){
lib.card.list.push(pack[i][j]);
}
continue;
}
for(var j in pack[i]){
if(i=='card'){
if(pack[i][j].audio==true){
pack[i][j].audio='ext:'+extname;
}
if(pack[i][j].fullskin){
if(_status.evaluatingExtension){
pack[i][j].image='db:extension-'+extname+':'+j+'.png';
}
else{
pack[i][j].image='ext:'+extname+'/'+j+'.png';
}
}
else if(pack[i][j].fullimage){
if(_status.evaluatingExtension){
pack[i][j].image='db:extension-'+extname+':'+j+'.jpg';
}
else{
pack[i][j].image='ext:'+extname+'/'+j+'.jpg';
}
}
lib.cardPack[packname].push(j);
}
else if(i=='skill'){
if(typeof pack[i][j].audio=='number'||typeof pack[i][j].audio=='boolean'){
pack[i][j].audio='ext:'+extname+':'+pack[i][j].audio;
}
}
if(lib[i][j]==undefined) lib[i][j]=pack[i][j];
}
}
},
addSkill:function(name,info,translate,description,appendInfo){
if(lib.skill[name]){
return false;
}
if(typeof info.audio=='number'||typeof info.audio=='boolean'){
info.audio='ext:'+_status.extension+':'+info.audio;
}
lib.skill[name]=info;
lib.translate[name]=translate;
lib.translate[name+'_info']=description;
lib.translate[name+'_append']=appendInfo;
return true;
},
addMode:function(name,info,info2){
lib.config.all.mode.push(name);
lib.translate[name]=info2.translate;
var imgsrc;
var extname=_status.extension||info2.extension;
if(_status.evaluatingExtension){
imgsrc='extension-'+extname+':'+name+'.jpg';
}
else{
imgsrc='ext:'+extname+'/'+name+'.jpg';
}
lib.mode[name]={
name:info2.translate,
config:info2.config,
splash:imgsrc,
fromextension:true
}
lib.init['setMode_'+name]=gnc.of(function*(){
yield game.import('mode',function(lib,game,ui,get,ai,_status){
info.name=name;
return info;
});
});
if(!lib.config.extensionInfo[extname]){
lib.config.extensionInfo[extname]={};
}
if(!lib.config.extensionInfo[extname].mode){
lib.config.extensionInfo[extname].mode=[];
}
if(lib.config.extensionInfo[extname].mode.indexOf(name)==-1){
lib.config.extensionInfo[extname].mode.push(name);
}
game.saveConfig('extensionMode',lib.config.extensionInfo);
},
addGlobalSkill:function(skill,player){
var info=lib.skill[skill];
if(!info) return false;
lib.skill.global.add(skill);
if(player){
if(!lib.skill.globalmap[skill]){
lib.skill.globalmap[skill]=[];
}
lib.skill.globalmap[skill].add(player);
}
if(info.trigger){
var setTrigger=function(i,evt){
var name=i+'_'+evt;
if(!lib.hook.globalskill[name]){
lib.hook.globalskill[name]=[];
}
lib.hook.globalskill[name].add(skill);
lib.hookmap[evt]=true;
}
for(var i in info.trigger){
if(typeof info.trigger[i]=='string'){
setTrigger(i,info.trigger[i]);
}
else if(Array.isArray(info.trigger[i])){
for(var j=0;j<info.trigger[i].length;j++){
setTrigger(i,info.trigger[i][j]);
}
}
}
}
return true;
},
removeGlobalSkill:function(skill){
lib.skill.global.remove(skill);
delete lib.skill.globalmap[skill];
for(var i in lib.hook.globalskill){
lib.hook.globalskill[i].remove(skill);
}
},
resetSkills:function(){
for(var i=0;i<game.players.length;i++){
for(var j in game.players[i].tempSkills){
game.players[i].removeSkill(j);
}
var skills=game.players[i].getSkills();
for(var j=0;j<skills.length;j++){
if(lib.skill[skills[j]].vanish){
game.players[i].removeSkill(skills[j]);
}
}
game.players[i].in(true);
}
ui.clear();
},
removeExtension:(extensionName,keepFile)=>{
const prefix=`extension_${extensionName}`;
Object.keys(lib.config).forEach(key=>{
if(key.indexOf(prefix)==0) game.saveConfig(key);
});
localStorage.removeItem(`${lib.configprefix}${prefix}`);
game.deleteDB('data',prefix);
lib.config.extensions.remove(extensionName);
game.saveConfig('extensions',lib.config.extensions);
const modeList=lib.config.extensionInfo[extensionName];
if(modeList){
if(modeList.file) Object.values(modeList.file).forEach(filePath=>game.deleteDB('image',`extension-${extensionName}:${filePath}`));
if(modeList.mode) Object.values(modeList.mode).forEach(game.clearModeConfig);
delete lib.config.extensionInfo[extensionName];
game.saveConfigValue('extensionInfo');
}
if(!game.download||keepFile) return;
if(lib.node&&lib.node.fs) try{
const deleteFolderRecursive=path=>{
if(!lib.node.fs.existsSync(path)) return;
lib.node.fs.readdirSync(path).forEach((file,index)=>{
const currentPath = `${path}/${file}`;
if (lib.node.fs.lstatSync(currentPath).isDirectory()) deleteFolderRecursive(currentPath);
else lib.node.fs.unlinkSync(currentPath);
});
lib.node.fs.rmdirSync(path);
};
deleteFolderRecursive(`${__dirname}/extension/${extensionName}`);
}
catch(error){
console.log(error);
}
else new Promise((resolve,reject)=>window.resolveLocalFileSystemURL(`${lib.assetURL}extension/${extensionName}`,resolve,reject)).then(directoryEntry=>directoryEntry.removeRecursively());
},
addRecentCharacter:function(){
var list=get.config('recentCharacter')||[];
for(var i=0;i<arguments.length;i++){
if(lib.character[arguments[i]]){
list.remove(arguments[i]);
list.unshift(arguments[i]);
}
}
var num=parseInt(lib.config.recent_character_number);
if(list.length>num){
list.splice(num);
}
game.saveConfig('recentCharacter',list,true);
},
createCard:function(name,suit,number,nature){
if(typeof name=='object'){
nature=name.nature;
number=name.number;
suit=name.suit;
name=name.name;
}
if(typeof name!='string'){
name='sha';
}
var noclick=false;
if(suit=='noclick'){
noclick=true;
suit=null;
}
if(!suit&&lib.card[name].cardcolor){
suit=lib.card[name].cardcolor;
}
if(!nature&&lib.card[name].cardnature){
nature=lib.card[name].cardnature;
}
if(typeof suit!='string'){
suit=['heart','diamond','club','spade'].randomGet();
}
else if(suit=='black'){
suit=Math.random()<0.5?'club':'spade';
}
else if(suit=='red'){
suit=Math.random()<0.5?'diamond':'heart';
}
if(typeof number!='number'&&typeof number!='string'){
number=Math.ceil(Math.random()*13);
}
var card;
if(noclick){
card=ui.create.card(ui.special,'noclick',true);
}
else{
card=ui.create.card(ui.special);
}
card.storage.vanish=true;
return card.init([suit,number,name,nature]);
},
createCard2:function(){
var card=game.createCard.apply(this,arguments);
delete card.storage.vanish;
return card;
},
forceOver:function(bool,callback){
_status.event.next.length=0;
var next=game.createEvent('finish_game');
next.bool=bool;
next.callback=callback;
next.setContent('forceOver');
if(_status.paused){
game.uncheck();
game.resume();
}
},
over:function(result){
if(_status.over) return;
if(game.me._trueMe) game.swapPlayer(game.me._trueMe);
var i,j,k,num,table,tr,td,dialog;
_status.over=true;
ui.control.show();
ui.clear();
game.stopCountChoose();
if(ui.time3){
clearInterval(ui.time3.interval);
}
if((game.layout=='long2'||game.layout=='nova')&&!game.chess){
ui.arena.classList.add('choose-character');
ui.me.hide();
ui.mebg.hide()
ui.autonode.hide();
if(lib.config.radius_size!='off'){
ui.historybar.style.borderRadius='0 0 0 4px';
}
}
if(game.online){
var dialog=ui.create.dialog();
dialog.noforcebutton=true;
dialog.content.innerHTML=result;
dialog.forcebutton=true;
var result2=arguments[1];
if(result2==true){
dialog.content.firstChild.innerHTML='战斗胜利';
}
else if(result2==false){
dialog.content.firstChild.innerHTML='战斗失败';
}
ui.update();
dialog.add(ui.create.div('.placeholder'));
for(var i=0;i<game.players.length;i++){
var hs=game.players[i].getCards('h');
if(hs.length){
dialog.add('<div class="text center">'+get.translation(game.players[i])+'</div>');
dialog.addSmall(hs);
}
}
for(var j=0;j<game.dead.length;j++){
var hs=game.dead[j].getCards('h');
if(hs.length){
dialog.add('<div class="text center">'+get.translation(game.dead[j])+'</div>');
dialog.addSmall(hs);
}
}
dialog.add(ui.create.div('.placeholder.slim'));
if(lib.config.background_audio){
if(result2===true){
game.playAudio('effect','win');
}
else if(result2===false){
game.playAudio('effect','lose');
}
else{
game.playAudio('effect','tie');
}
}
if(!ui.exit){
ui.create.exit();
}
if(ui.giveup){
ui.giveup.remove();
delete ui.giveup;
}
if(game.servermode){
ui.exit.firstChild.innerHTML='返回房间';
setTimeout(function(){
ui.exit.firstChild.innerHTML='退出房间';
_status.roomtimeout=true;
lib.config.reconnect_info[2]=null;
game.saveConfig('reconnect_info',lib.config.reconnect_info);
},10000);
}
if(ui.tempnowuxie){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
if(ui.auto) ui.auto.hide();
if(ui.wuxie) ui.wuxie.hide();
if(game.getIdentityList){
for(var i=0;i<game.players.length;i++){
game.players[i].setIdentity();
}
}
return;
}
if(lib.config.background_audio){
if(result===true){
game.playAudio('effect','win');
}
else if(result===false){
game.playAudio('effect','lose');
}
else{
game.playAudio('effect','tie');
}
}
var resultbool=result;
if(typeof resultbool!=='boolean'){
resultbool=null;
}
if(result===true) result='战斗胜利';
if(result===false) result='战斗失败';
if(result==undefined) result='战斗结束';
dialog=ui.create.dialog(result);
dialog.noforcebutton=true;
dialog.forcebutton=true;
if(game.addOverDialog){
game.addOverDialog(dialog,result);
}
if(typeof _status.coin=='number'&&!_status.connectMode){
var coeff=Math.random()*0.4+0.8;
var added=0;
var betWin=false;
if(result=='战斗胜利'){
if(_status.betWin){
betWin=true;
_status.coin+=10;
}
_status.coin+=20;
if(_status.additionalReward){
_status.coin+=_status.additionalReward();
}
switch(lib.config.mode){
case 'identity':{
switch(game.me.identity){
case 'zhu':case 'zhong':case 'mingzhong':
if(get.config('enhance_zhu')){
added=10;
}
else{
added=20;
}
break;
case 'fan':
if(get.config('enhance_zhu')){
added=16;
}
else{
added=8;
}
break;
case 'nei':
added=40;
break;
}
added=added*(game.players.length+game.dead.length)/8;
break;
}
case 'guozhan':
if(game.me.identity=='ye'){
added=8;
}
else{
added=5/get.totalPopulation(game.me.identity);
}
added=added*(game.players.length+game.dead.length);
break;
case 'versus':
if(_status.friend){
added=5*(game.players.length+_status.friend.length);
}
break;
default:
added=10;
}
}
else{
added=10;
}
if(lib.config.mode=='chess'&&_status.mode=='combat'&&get.config('additional_player')){
added=2;
}
_status.coin+=added*coeff;
if(_status.coinCoeff){
_status.coin*=_status.coinCoeff;
}
_status.coin=Math.ceil(_status.coin);
dialog.add(ui.create.div('','获得'+_status.coin+'金'));
if(betWin){
game.changeCoin(20);
dialog.content.appendChild(document.createElement('br'));
dialog.add(ui.create.div('','下注赢得10金'));
}
game.changeCoin(_status.coin);
}
if(get.mode()=='versus'&&_status.ladder){
var mmr=_status.ladder_mmr;
mmr+=10-get.rank(game.me.name,true)*2;
if(result=='战斗胜利'){
mmr=20+Math.round(mmr);
if(mmr>40){
mmr=40;
}
else if(mmr<10){
mmr=10;
}
dialog.add(ui.create.div('','获得 '+mmr+' 积分'));
}
else{
mmr=-30+Math.round(mmr/2);
if(mmr>-20){
mmr=-20;
}
else if(mmr<-35){
mmr=-35;
}
if(lib.storage.ladder.current<900){
mmr=Math.round(mmr/4);
}
else if(lib.storage.ladder.current<1400){
mmr=Math.round(mmr/2);
}
else if(lib.storage.ladder.current<2000){
mmr=Math.round(mmr/1.5);
}
else if(lib.storage.ladder.current>2500){
mmr=Math.round(mmr*1.5);
}
dialog.add(ui.create.div('','失去 '+(-mmr)+' 积分'));
}
if(_status.ladder_tmp){
lib.storage.ladder.current+=40;
delete _status.ladder_tmp;
}
lib.storage.ladder.current+=mmr;
if(lib.storage.ladder.top<lib.storage.ladder.current){
lib.storage.ladder.top=lib.storage.ladder.current;
}
game.save('ladder',lib.storage.ladder);
if(ui.ladder&&game.getLadderName){
ui.ladder.innerHTML=game.getLadderName(lib.storage.ladder.current);
}
}
// if(true){
if(game.players.length){
table=document.createElement('table');
tr=document.createElement('tr');
tr.appendChild(document.createElement('td'));
td=document.createElement('td');
td.innerHTML='伤害';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='受伤';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='摸牌';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='出牌';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='杀敌';
tr.appendChild(td);
table.appendChild(tr);
for(i=0;i<game.players.length;i++){
tr=document.createElement('tr');
td=document.createElement('td');
td.innerHTML=get.translation(game.players[i]);
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.players[i].stat.length;j++){
if(game.players[i].stat[j].damage!=undefined) num+=game.players[i].stat[j].damage;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.players[i].stat.length;j++){
if(game.players[i].stat[j].damaged!=undefined) num+=game.players[i].stat[j].damaged;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.players[i].stat.length;j++){
if(game.players[i].stat[j].gain!=undefined) num+=game.players[i].stat[j].gain;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.players[i].stat.length;j++){
for(k in game.players[i].stat[j].card){
num+=game.players[i].stat[j].card[k];
}
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.players[i].stat.length;j++){
if(game.players[i].stat[j].kill!=undefined) num+=game.players[i].stat[j].kill;
}
td.innerHTML=num;
tr.appendChild(td);
table.appendChild(tr);
}
dialog.add(ui.create.div('.placeholder'));
dialog.content.appendChild(table);
}
if(game.dead.length){
table=document.createElement('table');
table.style.opacity='0.5';
if(game.players.length==0){
tr=document.createElement('tr');
tr.appendChild(document.createElement('td'));
td=document.createElement('td');
td.innerHTML='伤害';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='受伤';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='摸牌';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='出牌';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='杀敌';
tr.appendChild(td);
table.appendChild(tr);
}
for(i=0;i<game.dead.length;i++){
tr=document.createElement('tr');
td=document.createElement('td');
td.innerHTML=get.translation(game.dead[i]);
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.dead[i].stat.length;j++){
if(game.dead[i].stat[j].damage!=undefined) num+=game.dead[i].stat[j].damage;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.dead[i].stat.length;j++){
if(game.dead[i].stat[j].damaged!=undefined) num+=game.dead[i].stat[j].damaged;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.dead[i].stat.length;j++){
if(game.dead[i].stat[j].gain!=undefined) num+=game.dead[i].stat[j].gain;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.dead[i].stat.length;j++){
for(k in game.dead[i].stat[j].card){
num+=game.dead[i].stat[j].card[k];
}
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.dead[i].stat.length;j++){
if(game.dead[i].stat[j].kill!=undefined) num+=game.dead[i].stat[j].kill;
}
td.innerHTML=num;
tr.appendChild(td);
table.appendChild(tr);
}
dialog.add(ui.create.div('.placeholder'));
dialog.content.appendChild(table);
}
if(game.additionaldead&&game.additionaldead.length){
table=document.createElement('table');
table.style.opacity='0.5';
for(i=0;i<game.additionaldead.length;i++){
tr=document.createElement('tr');
td=document.createElement('td');
td.innerHTML=get.translation(game.additionaldead[i]);
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.additionaldead[i].stat.length;j++){
if(game.additionaldead[i].stat[j].damage!=undefined) num+=game.additionaldead[i].stat[j].damage;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.additionaldead[i].stat.length;j++){
if(game.additionaldead[i].stat[j].damaged!=undefined) num+=game.additionaldead[i].stat[j].damaged;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.additionaldead[i].stat.length;j++){
if(game.additionaldead[i].stat[j].gain!=undefined) num+=game.additionaldead[i].stat[j].gain;
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.additionaldead[i].stat.length;j++){
for(k in game.additionaldead[i].stat[j].card){
num+=game.additionaldead[i].stat[j].card[k];
}
}
td.innerHTML=num;
tr.appendChild(td);
td=document.createElement('td');
num=0;
for(j=0;j<game.additionaldead[i].stat.length;j++){
if(game.additionaldead[i].stat[j].kill!=undefined) num+=game.additionaldead[i].stat[j].kill;
}
td.innerHTML=num;
tr.appendChild(td);
table.appendChild(tr);
}
dialog.add(ui.create.div('.placeholder'));
dialog.content.appendChild(table);
}
// }
dialog.add(ui.create.div('.placeholder'));
var clients=game.players.concat(game.dead);
for(var i=0;i<clients.length;i++){
if(clients[i].isOnline2()){
clients[i].send(game.over,dialog.content.innerHTML,game.checkOnlineResult(clients[i]));
}
}
dialog.add(ui.create.div('.placeholder'));
for(var i=0;i<game.players.length;i++){
if(!_status.connectMode&&game.players[i].isUnderControl(true)&&game.layout!='long2') continue;
var hs=game.players[i].getCards('h');
if(hs.length){
dialog.add('<div class="text center">'+get.translation(game.players[i])+'</div>');
dialog.addSmall(hs);
}
}
for(var i=0;i<game.dead.length;i++){
if(!_status.connectMode&&game.dead[i].isUnderControl(true)&&game.layout!='long2') continue;
var hs=game.dead[i].getCards('h');
if(hs.length){
dialog.add('<div class="text center">'+get.translation(game.dead[i])+'</div>');
dialog.addSmall(hs);
}
}
dialog.add(ui.create.div('.placeholder.slim'));
game.addVideo('over',null,dialog.content.innerHTML);
var vinum=parseInt(lib.config.video);
if(!_status.video&&vinum&&game.getVideoName&&window.indexedDB&&_status.videoInited){
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
var videos=lib.videos.slice(0);
for(var i=0;i<videos.length;i++){
if(videos[i].starred){
videos.splice(i--,1);
}
}
for(var deletei=0;deletei<5;deletei++){
if(videos.length>=vinum){
var toremove=videos.pop();
lib.videos.remove(toremove);
store.delete(toremove.time);
}
else{
break;
}
}
var me=game.me||game.players[0];
if(!me) return;
var newvid={
name:game.getVideoName(),
mode:lib.config.mode,
video:lib.video,
win:result=='战斗胜利',
name1:me.name1||me.name,
name2:me.name2,
time:lib.getUTC(new Date())
};
var modecharacters=lib.characterPack['mode_'+get.mode()];
if(modecharacters){
if(get.mode()=='guozhan'){
if(modecharacters[newvid.name1]){
if(newvid.name1.indexOf('gz_shibing')==0){
newvid.name1=newvid.name1.slice(3,11);
}
else{
newvid.name1=newvid.name1.slice(3);
}
}
if(modecharacters[newvid.name2]){
if(newvid.name2.indexOf('gz_shibing')==0){
newvid.name2=newvid.name2.slice(3,11);
}
else{
newvid.name2=newvid.name2.slice(3);
}
}
}
else{
if(modecharacters[newvid.name1]){
newvid.name1=get.mode()+'::'+newvid.name1;
}
if(modecharacters[newvid.name2]){
newvid.name2=get.mode()+'::'+newvid.name2;
}
}
}
if(newvid.name1&&newvid.name1.indexOf('subplayer_')==0){
newvid.name1=newvid.name1.slice(10,newvid.name1.lastIndexOf('_'));
}
if(newvid.name2&&newvid.name2.indexOf('subplayer_')==0){
newvid.name1=newvid.name2.slice(10,newvid.name1.lastIndexOf('_'));
}
lib.videos.unshift(newvid);
store.put(newvid);
ui.create.videoNode(newvid,true);
}
// _status.auto=false;
if(ui.auto){
// ui.auto.classList.remove('glow');
ui.auto.hide();
}
if(ui.wuxie) ui.wuxie.hide();
if(ui.giveup){
ui.giveup.remove();
delete ui.giveup;
}
if(lib.config.test_game&&!_status.connectMode){
if(typeof lib.config.test_game!=='string'){
switch(lib.config.mode){
case 'identity':game.saveConfig('mode','guozhan');break;
case 'guozhan':game.saveConfig('mode','versus');break;
case 'versus':game.saveConfig('mode','boss');break;
case 'boss':game.saveConfig('mode','chess');break;
case 'chess':game.saveConfig('mode','stone');break;
case 'stone':game.saveConfig('mode','identity');break;
}
}
setTimeout(game.reload,500);
}
if(game.controlOver){
game.controlOver();return;
}
if(!_status.brawl){
if(lib.config.mode=='boss'){
ui.create.control('再战',function(){
var pointer=game.boss;
var map={boss:game.me==game.boss,links:[]};
for(var iwhile=0;iwhile<10;iwhile++){
pointer=pointer.nextSeat;
if(pointer==game.boss){
break;
}
if(!pointer.side){
map.links.push(pointer.name);
}
}
game.saveConfig('continue_name_boss',map);
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
else if(lib.config.mode=='versus'){
if(_status.mode=='standard'||_status.mode=='three'){
ui.create.control('再战',function(){
game.saveConfig('continue_name_versus'+(_status.mode=='three'?'_three':''),{
friend:_status.friendBackup,
enemy:_status.enemyBackup,
color:_status.color
});
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
}
else if(!_status.connectMode&&get.config('continue_game')&&!ui.continue_game&&!_status.brawl&&!game.no_continue_game){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
if(!ui.restart){
if(game.onlineroom&&typeof game.roomId=='string'){
ui.restart=ui.create.control('restart',function(){
game.broadcastAll(function(){
if(ui.exit){
ui.exit.stay=true;
ui.exit.firstChild.innerHTML='返回房间';
}
});
game.saveConfig('tmp_owner_roomId',game.roomId);
setTimeout(game.reload,100);
});
}
else{
ui.restart=ui.create.control('restart',game.reload);
}
}
if(ui.tempnowuxie){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
if(ui.revive){
ui.revive.close();
delete ui.revive;
}
if(ui.swap){
ui.swap.close();
delete ui.swap;
}
for(var i=0;i<lib.onover.length;i++){
lib.onover[i](resultbool);
}
if(game.addRecord){
game.addRecord(resultbool);
}
if(window.isNonameServer){
lib.configOL.gameStarted=false;
game.saveConfig('pagecfg'+window.isNonameServer,[lib.configOL,game.roomId,_status.onlinenickname,_status.onlineavatar]);
game.reload();
}
else if(_status.connectMode&&!game.online){
setTimeout(game.reload,15000)
}
},
loop:function(){
while(true){
var event=_status.event;
var step=event.step;
var source=event.source;
var player=event.player;
var target=event.target;
var targets=event.targets;
var card=event.card;
var cards=event.cards;
var skill=event.skill;
var forced=event.forced;
var num=event.num;
var trigger=event._trigger;
var result=event._result;
if(_status.paused2||_status.imchoosing){
if(!lib.status.dateDelaying){
lib.status.dateDelaying=new Date();
}
}
if(_status.paused||_status.paused2||_status.over){
return;
}
if(_status.paused3){
_status.paused3='paused';
return;
}
if(lib.status.dateDelaying){
lib.status.dateDelayed+=lib.getUTC(new Date())-lib.getUTC(lib.status.dateDelaying);
delete lib.status.dateDelaying;
}
if(event.next.length>0){
var next=event.next.shift();
if(next.player&&next.player.skipList.contains(next.name)){
event.trigger(next.name+'Skipped');
next.player.skipList.remove(next.name);
if(lib.phaseName.contains(next.name)) next.player.getHistory('skipped').add(next.name);
}
else{
next.parent=event;
_status.event=next;
game.getGlobalHistory('everything').push(next);
}
}
else if(event.finished){
if(event._triggered==1){
if(event.type=='card') event.trigger('useCardToOmitted');
event.trigger(event.name+'Omitted');
event._triggered=4;
}
else if(event._triggered==2){
if(event.type=='card') event.trigger('useCardToEnd');
event.trigger(event.name+'End');
event._triggered=3;
}
else if(event._triggered==3){
if(event.type=='card') event.trigger('useCardToAfter');
event.trigger(event.name+'After');
event._triggered++;
}
else if(event.after&&event.after.length){
var next=event.after.shift();
if(next.player&&next.player.skipList.contains(next.name)){
event.trigger(next.name+'Skipped');
next.player.skipList.remove(next.name);
if(lib.phaseName.contains(next.name)) next.player.getHistory('skipped').add(next.name)
}
else{
next.parent=event;
_status.event=next;
}
}
else{
if(event.parent){
if(event.result){
event.parent._result=event.result;
}
_status.event=event.parent;
}
else{
return;
}
}
}
else{
if(event._triggered==0){
if(event.type=='card') event.trigger('useCardToBefore');
event.trigger(event.name+'Before');
event._triggered++;
}
else if(event._triggered==1){
if(event.type=='card') event.trigger('useCardToBegin');
if(event.name=='phase'&&!event._begun){
var next=game.createEvent('phasing',false,event);
next.player=event.player;
next.skill=event.skill;
next.setContent('phasing');
event._begun=true;
}
else{
event.trigger(event.name+'Begin');
event._triggered++;
}
}
else{
if(player&&player.classList.contains('dead')&&!event.forceDie&&event.name!='phaseLoop'){
game.broadcastAll(function(){
while(_status.dieClose.length){
_status.dieClose.shift().close();
}
});
if(event._oncancel){
event._oncancel();
}
event.finish();
}
else if(player&&player.removed&&event.name!='phaseLoop'){
event.finish();
}
else if(player&&player.isOut()&&event.name!='phaseLoop'&&!event.includeOut){
if(event.name=='phase'&&player==_status.roundStart&&!event.skill){
_status.roundSkipped=true;
}
event.finish();
}
else{
if(_status.withError||lib.config.compatiblemode||(_status.connectMode&&!lib.config.debug)){
try{
event.content(event,step,source,player,target,targets,
card,cards,skill,forced,num,trigger,result,
_status,lib,game,ui,get,ai);
}
catch(e){
game.print('游戏出错:'+event.name);
game.print(e.toString());
console.log(e);
}
}
else{
event.content(event,step,source,player,target,targets,
card,cards,skill,forced,num,trigger,result,
_status,lib,game,ui,get,ai);
}
}
event.step++;
}
}
}
},
pause:function(){
clearTimeout(_status.timeout);
_status.paused=true;
},
pause2:function(){
if(_status.connectMode) return;
_status.paused2=true;
},
resume:function(){
if(_status.paused){
if(!_status.noclearcountdown){
game.stopCountChoose();
}
_status.paused=false;
delete _status.waitingForTransition;
game.loop();
}
},
resume2:function(){
if(_status.connectMode) return;
if(_status.paused2){
_status.paused2=false;
game.loop();
}
},
delaye:function(){
var next=game.createEvent('delay',false);
next.setContent('delay');
next._args=Array.from(arguments);
return next;
},
delayex:function(){
var next=game.createEvent('delayx',false);
next.setContent('delay');
next._args=Array.from(arguments);
return next;
},
delay:function(time,time2){
if(_status.paused) return;
game.pause();
if(typeof time!='number') time=1;
if(typeof time2!='number') time2=0;
time=time*lib.config.duration+time2;
if(lib.config.speed=='vvfast') time/=3;
_status.timeout=setTimeout(game.resume,time);
},
delayx:function(time,time2){
if(typeof time!='number') time=1;
switch(lib.config.game_speed){
case 'vslow':time*=2.5;break;
case 'slow':time*=1.5;break;
case 'fast':time*=0.7;break;
case 'vfast':time*=0.4;break;
case 'vvfast':time*=0.2;break;
}
return game.delay(time,time2);
},
check:function(event){
var i,j,range;
if(event==undefined) event=_status.event;
event._checked=true;
var custom=event.custom||{};
var ok=true,auto=true;
var player=event.player;
var auto_confirm=lib.config.auto_confirm;
var players=game.players.slice(0);
if(event.deadTarget) players.addArray(game.dead);
if(!event.filterButton&&!event.filterCard&&!event.filterTarget&&(!event.skill||!event._backup)){
if(event.choosing){
_status.imchoosing=true;
}
return;
}
player.node.equips.classList.remove('popequip');
if(event.filterButton){
var dialog=event.dialog;
range=get.select(event.selectButton);
var selectableButtons=false;
if(event.forceAuto&&ui.selected.buttons.length==range[1]) auto=true;
else if(range[0]!=range[1]||range[0]>1) auto=false;
for(i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].classList.contains('unselectable')) continue;
if(event.filterButton(dialog.buttons[i],player)&&lib.filter.buttonIncluded(dialog.buttons[i])){
if(ui.selected.buttons.length<range[1]){
dialog.buttons[i].classList.add('selectable');
}
else if(range[1]<=-1){
dialog.buttons[i].classList.add('selected');
ui.selected.buttons.add(dialog.buttons[i]);
}
else{
dialog.buttons[i].classList.remove('selectable');
}
}
else{
dialog.buttons[i].classList.remove('selectable');
if(range[1]<=-1){
dialog.buttons[i].classList.remove('selected');
ui.selected.buttons.remove(dialog.buttons[i]);
}
}
if(dialog.buttons[i].classList.contains('selected')){
dialog.buttons[i].classList.add('selectable');
}
else if(!selectableButtons&&dialog.buttons[i].classList.contains('selectable')){
selectableButtons=true;
}
}
if(ui.selected.buttons.length<range[0]){
if(!event.forced||selectableButtons){
ok=false;
}
if(event.complexSelect||event.getParent().name=='chooseCharacter'||event.getParent().name=='chooseButtonOL'){
ok=false;
}
}
if(custom.add.button){
custom.add.button();
}
}
if(event.filterCard){
if(ok==false){
game.uncheck('card');
}
else{
var cards=player.getCards(event.position);
var firstCheck=false;
range=get.select(event.selectCard);
if(!event._cardChoice&&typeof event.selectCard!='function'&&
!event.complexCard&&range[1]>-1&&!lib.config.compatiblemode){
event._cardChoice=[];
firstCheck=true;
}
if(event.isMine()&&event.name=='chooseToUse'&&event.parent.name=='phaseUse'&&!event.skill&&
!event._targetChoice&&!firstCheck&&window.Map&&!lib.config.compatiblemode){
event._targetChoice=new Map();
for(var i=0;i<event._cardChoice.length;i++){
if(!lib.card[event._cardChoice[i].name].complexTarget){
var targets=[];
for(var j=0;j<players.length;j++){
if(event.filterTarget(event._cardChoice[i],player,players[j])){
targets.push(players[j]);
}
}
event._targetChoice.set(event._cardChoice[i],targets);
}
}
}
var selectableCards=false;
if(range[0]!=range[1]||range[0]>1) auto=false;
for(i=0;i<cards.length;i++){
if(lib.config.cardtempname!='off'){
var cardname=get.name(cards[i]);
if(cards[i].name!=cardname||!get.is.sameNature(get.nature(cards[i]),cards[i].nature,true)){
var node=ui.create.cardTempName(cards[i]);
var cardtempnameConfig=lib.config.cardtempname;
if(cardtempnameConfig!=='default') node.classList.remove('vertical');
}
}
var nochess=true;
if(!lib.filter.cardAiIncluded(cards[i])){
nochess=false;
}
else if(event._cardChoice&&!firstCheck){
if(!event._cardChoice.contains(cards[i])){
nochess=false;
}
}
else{
if(player.isOut()||!lib.filter.cardRespondable(cards[i],player)||
cards[i].classList.contains('uncheck')||
!event.filterCard(cards[i],player)){
nochess=false;
}
}
if(nochess){
if(ui.selected.cards.length<range[1]){
cards[i].classList.add('selectable');
if(event._cardChoice&&firstCheck){
event._cardChoice.push(cards[i]);
}
}
else if(range[1]<=-1){
cards[i].classList.add('selected');
cards[i].updateTransform(true);
ui.selected.cards.add(cards[i]);
}
else{
cards[i].classList.remove('selectable');
}
}
else{
cards[i].classList.remove('selectable');
if(range[1]<=-1){
cards[i].classList.remove('selected');
cards[i].updateTransform();
ui.selected.cards.remove(cards[i]);
}
}
if(cards[i].classList.contains('selected')){
cards[i].classList.add('selectable');
}
else if(!selectableCards&&cards[i].classList.contains('selectable')){
selectableCards=true;
}
}
if(ui.selected.cards.length<range[0]){
if(!event.forced||selectableCards||event.complexSelect){
ok=false;
}
}
if(lib.config.popequip&&get.is.phoneLayout()&&
typeof event.position=='string'&&event.position.indexOf('e')!=-1&&
player.node.equips.querySelector('.card.selectable')){
player.node.equips.classList.add('popequip');
auto_confirm=false;
}
}
if(custom.add.card){
custom.add.card();
}
}
if(event.filterTarget){
if(ok==false){
game.uncheck('target');
}
else{
var card=get.card();
var firstCheck=false;
range=get.select(event.selectTarget);
var selectableTargets=false;
if(range[0]!=range[1]||range[0]>1) auto=false;
for(i=0;i<players.length;i++){
var nochess=true;
if(game.chess&&!event.chessForceAll&&player&&get.distance(player,players[i],'pure')>7){
nochess=false;
}
else if(players[i].isOut()){
nochess=false;
}
else if(event._targetChoice&&event._targetChoice.has(card)){
var targetChoice=event._targetChoice.get(card);
if(!Array.isArray(targetChoice)||!targetChoice.contains(players[i])){
nochess=false;
}
}
else if(!event.filterTarget(card,player,players[i])){
nochess=false;
}
if(nochess){
if(ui.selected.targets.length<range[1]){
players[i].classList.add('selectable');
if(Array.isArray(event._targetChoice)){
event._targetChoice.push(players[i]);
}
}
else if(range[1]<=-1){
players[i].classList.add('selected');
ui.selected.targets.add(players[i]);
}
else{
players[i].classList.remove('selectable');
}
}
else{
players[i].classList.remove('selectable');
if(range[1]<=-1){
players[i].classList.remove('selected');
ui.selected.targets.remove(players[i]);
}
}
if(players[i].classList.contains('selected')){
players[i].classList.add('selectable');
}
else if(!selectableTargets&&players[i].classList.contains('selectable')){
selectableTargets=true;
}
if(players[i].instance){
if(players[i].classList.contains('selected')){
players[i].instance.classList.add('selected');
}
else{
players[i].instance.classList.remove('selected');
}
if(players[i].classList.contains('selectable')){
players[i].instance.classList.add('selectable');
}
else{
players[i].instance.classList.remove('selectable');
}
}
}
if(ui.selected.targets.length<range[0]){
if(!event.forced||selectableTargets||event.complexSelect){
ok=false;
}
}
if(range[1]<=-1&&ui.selected.targets.length==0&&event.targetRequired){
ok=false;
}
}
if(custom.add.target){
custom.add.target();
}
}
if(!event.skill&&get.noSelected()&&!_status.noconfirm){
var skills=[],enable,info;
var skills2;
if(event._skillChoice){
skills2=event._skillChoice;
for(var i=0;i<skills2.length;i++){
if(event.isMine()||!event._aiexclude.contains(skills2[i])){
skills.push(skills2[i]);
}
}
}
else{
var skills2;
if(get.mode()=='guozhan'&&player.hasSkillTag('nomingzhi',false,null,true)){
skills2=player.getSkills(false,true,false);
}
else{
skills2=player.getSkills('invisible',true,false);
}
skills2=game.filterSkills(skills2.concat(lib.skill.global),player,player.getSkills('e').concat(lib.skill.global));
event._skillChoice=[];
game.expandSkills(skills2);
for(i=0;i<skills2.length;i++){
info=get.info(skills2[i]);
enable=false;
if(typeof info.enable=='function') enable=info.enable(event);
else if(Array.isArray(info.enable)) enable=info.enable.contains(event.name);
else if(info.enable=='phaseUse') enable=(event.type=='phase');
else if(typeof info.enable=='string') enable=(info.enable==event.name);
if(enable){
if(!game.expandSkills(player.getSkills(false).concat(lib.skill.global)).contains(skills2[i])&&(info.noHidden||get.mode()!='guozhan'||player.hasSkillTag('nomingzhi',false,null,true))) enable=false;
if(info.filter&&!info.filter(event,player)) enable=false;
if(info.viewAs&&typeof info.viewAs!='function'&&event.filterCard&&!event.filterCard(info.viewAs,player,event)) enable=false;
if(info.viewAs&&typeof info.viewAs!='function'&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;
if(info.usable&&get.skillCount(skills2[i])>=info.usable) enable=false;
if(info.chooseButton&&_status.event.noButton) enable=false;
if(info.round&&(info.round-(game.roundNumber-player.storage[skills2[i]+'_roundcount'])>0)) enable=false;
}
if(enable){
if(event.isMine()||!event._aiexclude.contains(skills2[i])){
skills.add(skills2[i]);
}
event._skillChoice.add(skills2[i]);
}
}
}
var globalskills=[];
var globallist=lib.skill.global.slice(0);
game.expandSkills(globallist);
for(var i=0;i<skills.length;i++){
if(globallist.contains(skills[i])){
globalskills.push(skills.splice(i--,1)[0]);
}
}
var equipskills=[];
var ownedskills=player.getSkills('invisible',false);
game.expandSkills(ownedskills);
for(var i=0;i<skills.length;i++){
if(!ownedskills.contains(skills[i])){
equipskills.push(skills.splice(i--,1)[0]);
}
}
if(equipskills.length){
ui.create.skills3(equipskills);
}
else if(ui.skills3){
ui.skills3.close();
}
if(skills.length){
ui.create.skills(skills);
}
else if(ui.skills){
ui.skills.close();
}
if(globalskills.length){
ui.create.skills2(globalskills);
}
else if(ui.skills2){
ui.skills2.close();
}
}
else{
if(ui.skills){
ui.skills.close()
}
if(ui.skills2){
ui.skills2.close()
}
if(ui.skills3){
ui.skills3.close()
}
}
_status.multitarget=false;
var skillinfo=get.info(_status.event.skill);
if(_status.event.name=='chooseToUse'){
if(skillinfo&&skillinfo.multitarget&&!skillinfo.multiline){
_status.multitarget=true;
}
if((skillinfo&&skillinfo.viewAs&&typeof skillinfo.viewAs!='function')||!_status.event.skill){
var cardinfo=get.info(get.card());
if(cardinfo&&(cardinfo.multitarget||cardinfo.complexSelect)&&!cardinfo.multiline){
_status.multitarget=true;
}
}
}
else if(_status.event.multitarget){
_status.multitarget=true;
}
if(event.isMine()){
if(game.chess&&game.me&&get.config('show_distance')){
for(var i=0;i<players.length;i++){
if(players[i]==game.me){
players[i].node.action.hide();
}
else{
players[i].node.action.show();
var dist=get.distance(game.me,players[i],'pure');
var dist2=get.distance(game.me,players[i]);
players[i].node.action.innerHTML='距离:'+dist2+'/'+dist;
if(dist>7){
players[i].node.action.classList.add('thunder');
}
else{
players[i].node.action.classList.remove('thunder');
}
}
}
}
if(ok&&(!event.filterOk||event.filterOk())&&auto&&(auto_confirm||(skillinfo&&skillinfo.direct))&&(!_status.mousedragging||!_status.mouseleft)&&
!_status.mousedown&&!_status.touchnocheck){
if(ui.confirm){
if(!skillinfo||!skillinfo.preservecancel){
ui.confirm.close();
}
}
if(skillinfo&&skillinfo.preservecancel&&!ui.confirm){
ui.create.confirm('c');
}
if(event.skillDialog==true) event.skillDialog=false;
ui.click.ok();
_status.mousedragging=null;
}
else{
ui.arena.classList.add('selecting');
if(event.filterTarget&&(!event.filterCard||!event.position||(typeof event.position=='string'&&event.position.indexOf('e')==-1))){
ui.arena.classList.add('tempnoe');
}
game.countChoose();
if(!_status.noconfirm&&!_status.event.noconfirm){
if(!_status.mousedown||_status.mouseleft){
var str='';
if(ok&&(!event.filterOk||event.filterOk())) str+='o';
if(!event.forced&&!event.fakeforce&&get.noSelected()) str+='c';
ui.create.confirm(str);
}
}
}
if(ui.confirm&&ui.confirm.lastChild.link=='cancel'){
if(_status.event.type=='phase'&&!_status.event.skill){
ui.confirm.lastChild.innerHTML='结束';
}
else{
ui.confirm.lastChild.innerHTML='取消';
}
}
}
return ok;
},
uncheck:function(){
var i,j;
if(game.chess){
var shadows=ui.chessContainer.getElementsByClassName('playergrid temp');
while(shadows.length){
shadows[0].remove();
}
}
var argc=arguments.length;
var args=new Array(argc);
for(var i=0;i<argc;i++){
args[i]=arguments[i];
}
if((args.length==0||args.contains('card'))&&_status.event.player){
var cards=_status.event.player.getCards('hejsx');
for(j=0;j<cards.length;j++){
cards[j].classList.remove('selected');
cards[j].classList.remove('selectable');
if(cards[j]._tempName){
cards[j]._tempName.delete();
delete cards[j]._tempName;
}
cards[j].updateTransform();
}
ui.selected.cards.length=0;
_status.event.player.node.equips.classList.remove('popequip');
}
var players=game.players.slice(0);
if(_status.event.deadTarget) players.addArray(game.dead);
if((args.length==0||args.contains('target'))){
for(j=0;j<players.length;j++){
players[j].classList.remove('selected');
players[j].classList.remove('selectable');
if(players[j].instance){
players[j].instance.classList.remove('selected');
players[j].instance.classList.remove('selectable');
}
}
ui.selected.targets.length=0;
}
if((args.length==0||args.contains('button'))&&_status.event.dialog&&_status.event.dialog.buttons){
for(var j=0;j<_status.event.dialog.buttons.length;j++){
_status.event.dialog.buttons[j].classList.remove('selectable');
_status.event.dialog.buttons[j].classList.remove('selected');
}
ui.selected.buttons.length=0;
}
if(args.length==0){
ui.arena.classList.remove('selecting');
ui.arena.classList.remove('tempnoe');
_status.imchoosing=false;
_status.lastdragchange.length=0;
_status.mousedragging=null;
_status.mousedragorigin=null;
while(ui.touchlines.length){
ui.touchlines.shift().delete();
}
}
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
for(var i=0;i<players.length;i++){
players[i].unprompt();
}
for(var i=0;i<_status.dragline.length;i++){
if(_status.dragline[i]) _status.dragline[i].remove();
}
ui.arena.classList.remove('dragging');
_status.dragline.length=0;
},
swapSeat:function(player1,player2,prompt,behind,noanimate){
if(noanimate){
player1.style.transition='all 0s';
player2.style.transition='all 0s';
ui.refresh(player1);
ui.refresh(player2);
}
if(behind){
var totalPopulation=game.players.length+game.dead.length+1;
for(var iwhile=0;iwhile<totalPopulation;iwhile++){
if(player1.next!=player2){
game.swapSeat(player1,player1.next,false,false);
}
else{
break;
}
}
if(prompt!=false){
game.log(player1,'将座位移至',player2,'后');
}
}
else{
game.addVideo('swapSeat',null,[player1.dataset.position,player2.dataset.position]);
var seat1=player1.seatNum;
var seat2=player2.seatNum;
player2.seatNum=seat1;
player1.seatNum=seat2;
var temp1,pos,i,num;
temp1=player1.dataset.position;
player1.dataset.position=player2.dataset.position;
player2.dataset.position=temp1;
game.arrangePlayers();
if(!game.chess){
if(player1.dataset.position=='0'||player2.dataset.position=='0'){
pos=parseInt(player1.dataset.position);
if(pos==0) pos=parseInt(player2.dataset.position);
num=game.players.length+game.dead.length;
for(i=0;i<game.players.length;i++){
temp1=parseInt(game.players[i].dataset.position)-pos;
if(temp1<0) temp1+=num;
game.players[i].dataset.position=temp1;
}
for(i=0;i<game.dead.length;i++){
temp1=parseInt(game.dead[i].dataset.position)-pos;
if(temp1<0) temp1+=num;
game.dead[i].dataset.position=temp1;
}
}
}
if(prompt!=false){
game.log(player1,'和',player2,'交换了座位');
}
}
if(noanimate){
setTimeout(function(){
player1.style.transition='';
player2.style.transition='';
},200);
}
},
swapPlayer:function(player,player2){
if(player2){
if(player==game.me) game.swapPlayer(player2);
else if(player2==game.me) game.swapPlayer(player);
}
else{
if(player==game.me) return;
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
players[i].style.transition='all 0s';
}
game.addVideo('swapPlayer',player,get.cardsInfo(player.getCards('h')));
if(!game.chess){
var pos=parseInt(player.dataset.position);
var num=game.players.length+game.dead.length;
var players=game.players.concat(game.dead);
var temp;
for(var i=0;i<players.length;i++){
temp=parseInt(players[i].dataset.position)-pos;
if(temp<0) temp+=num;
players[i].dataset.position=temp;
}
}
game.me.node.handcards1.remove();
game.me.node.handcards2.remove();
var current=game.me;
game.me=player;
if(current.isDead()){
current.$die();
}
ui.handcards1=player.node.handcards1.animate('start').fix();
ui.handcards2=player.node.handcards2.animate('start').fix();
ui.handcards1Container.appendChild(ui.handcards1);
ui.handcards2Container.appendChild(ui.handcards2);
ui.updatehl();
}
if(game.me.isAlive()){
if(ui.auto) ui.auto.show();
if(ui.wuxie) ui.wuxie.show();
if(ui.revive){
ui.revive.close();
delete ui.revive;
}
if(ui.swap){
ui.swap.close();
delete ui.swap;
}
if(ui.restart){
ui.restart.close();
delete ui.restart;
}
if(ui.continue_game){
ui.continue_game.close();
delete ui.continue_game;
}
}
if(lib.config.mode=='identity'){
game.me.setIdentity(game.me.identity);
}
setTimeout(function(){
for(var i=0;i<players.length;i++){
players[i].style.transition='';
}
},100);
},
swapControl:function(player){
if(player==game.me) return;
game.me.node.handcards1.remove();
game.me.node.handcards2.remove();
game.me=player;
ui.handcards1=player.node.handcards1.animate('start').fix();
ui.handcards2=player.node.handcards2.animate('start').fix();
ui.handcards1Container.insertBefore(ui.handcards1,ui.handcards1Container.firstChild);
ui.handcards2Container.insertBefore(ui.handcards2,ui.handcards2Container.firstChild);
ui.updatehl();
game.addVideo('swapControl',player,get.cardsInfo(player.getCards('h')));
if(game.me.isAlive()){
if(ui.auto) ui.auto.show();
if(ui.wuxie) ui.wuxie.show();
if(ui.revive){
ui.revive.close();
delete ui.revive;
}
if(ui.swap){
ui.swap.close();
delete ui.swap;
}
if(ui.restart){
ui.restart.close();
delete ui.restart;
}
if(ui.continue_game){
ui.continue_game.close();
delete ui.continue_game;
}
}
},
swapPlayerAuto:function(player){
if(game.modeSwapPlayer){
game.modeSwapPlayer(player);
}
else{
game.swapPlayer(player);
}
},
findNext:function(player){
var players=get.players(lib.sort.position);
var position=parseInt(player.dataset.position);
for(var i=0;i<players.length;i++){
if(parseInt(players[i].dataset.position)>=position){
return players[i];
}
}
return players[0];
},
loadModeAsync:function(name,callback){
window.game=game;
var script=lib.init.js(lib.assetURL+'mode',name,gnc.of(function*(){
yield Promise.allSettled(_status.importing.mode);
if(!lib.config.dev) delete window.game;
script.remove();
var content=lib.imported.mode[name];
delete lib.imported.mode[name];
if(get.is.empty(lib.imported.mode)){
delete lib.imported.mode;
}
callback(content);
}));
},
switchMode:function(name,configx){
if(!lib.layoutfixed.contains(name)){
if(lib.config.layout!=game.layout){
lib.init.layout(lib.config.layout);
}
else if(lib.config.mode=='brawl'){
if(lib.config.player_border=='normal'&&(game.layout=='long'||game.layout=='long2')){
ui.arena.classList.add('lslim_player');
}
}
}
window.game=game;
var script=lib.init.js(lib.assetURL+'mode',name,gnc.of(function*(){
yield Promise.allSettled(_status.importing.mode);
if(!lib.config.dev) delete window.game;
script.remove();
var mode=lib.imported.mode;
_status.sourcemode=lib.config.mode;
lib.config.mode=name;
var i,j,k;
for(i in mode[lib.config.mode].element){
if(!lib.element[i]) lib.element[i]=[];
for(j in mode[lib.config.mode].element[i]){
if(j=='init'){
if(!lib.element[i].inits) lib.element[i].inits=[];
lib.element[i].inits.push(mode[lib.config.mode].element[i][j]);
}
else{
lib.element[i][j]=mode[lib.config.mode].element[i][j];
}
}
}
for(i in mode[lib.config.mode].ai){
if(typeof mode[lib.config.mode].ai[i]=='object'){
if(ai[i]==undefined) ai[i]={};
for(j in mode[lib.config.mode].ai[i]){
ai[i][j]=mode[lib.config.mode].ai[i][j];
}
}
else{
ai[i]=mode[lib.config.mode].ai[i];
}
}
for(i in mode[lib.config.mode].ui){
if(typeof mode[lib.config.mode].ui[i]=='object'){
if(ui[i]==undefined) ui[i]={};
for(j in mode[lib.config.mode].ui[i]){
ui[i][j]=mode[lib.config.mode].ui[i][j];
}
}
else{
ui[i]=mode[lib.config.mode].ui[i];
}
}
for(i in mode[lib.config.mode].game){
game[i]=mode[lib.config.mode].game[i];
}
for(i in mode[lib.config.mode].get){
get[i]=mode[lib.config.mode].get[i];
}
if(game.onwash){
lib.onwash.push(game.onwash);
delete game.onwash;
}
if(game.onover){
lib.onover.push(game.onover);
delete game.onover;
}
lib.config.banned=lib.config[lib.config.mode+'_banned']||[];
lib.config.bannedcards=lib.config[lib.config.mode+'_bannedcards']||[];
for(i in mode[lib.config.mode]){
if(i=='element') continue;
if(i=='game') continue;
if(i=='ai') continue;
if(i=='ui') continue;
if(i=='get') continue;
if(i=='config') continue;
if(i=='start') continue;
if(i=='startBefore') continue;
if(lib[i]==undefined) lib[i]=(Array.isArray(mode[lib.config.mode][i]))?[]:{};
for(j in mode[lib.config.mode][i]){
lib[i][j]=mode[lib.config.mode][i][j];
}
}
// var pilecfg=lib.config.customcardpile[get.config('cardpilename')];
// if(pilecfg){
// lib.config.bannedpile=pilecfg[0]||{};
// lib.config.addedpile=pilecfg[1]||{};
// }
_status.event={
finished:true,
next:[],
after:[]
};
_status.paused=false;
if(_status.connectMode&&lib.mode[name].connect){
game.saveConfig('connect_mode',name);
game.clearConnect();
lib.configOL.mode=name;
if(configx){
for(var i in configx){
lib.configOL[i]=configx[i];
}
}
else{
for(var i in lib.mode[name].connect){
if(i=='update') continue;
lib.configOL[i.slice(8)]=get.config(i);
}
lib.configOL.zhinang_tricks=lib.config.connect_zhinang_tricks;
lib.configOL.characterPack=lib.connectCharacterPack.slice(0);
lib.configOL.cardPack=lib.connectCardPack.slice(0);
for(var i=0;i<lib.config.connect_characters.length;i++){
lib.configOL.characterPack.remove(lib.config.connect_characters[i]);
}
for(var i=0;i<lib.config.connect_cards.length;i++){
lib.configOL.cardPack.remove(lib.config.connect_cards[i]);
}
lib.configOL.banned=lib.config['connect_'+name+'_banned'];
lib.configOL.bannedcards=lib.config['connect_'+name+'_bannedcards'];
}
lib.configOL.version=lib.versionOL;
for(var i in lib.cardPackList){
if(lib.configOL.cardPack.contains(i)){
lib.card.list=lib.card.list.concat(lib.cardPackList[i]);
}
}
for(i=0;i<lib.card.list.length;i++){
if(lib.card.list[i][2]=='huosha'){
lib.card.list[i]=lib.card.list[i].slice(0);
lib.card.list[i][2]='sha';
lib.card.list[i][3]='fire';
}
else if(lib.card.list[i][2]=='leisha'){
lib.card.list[i]=lib.card.list[i].slice(0);
lib.card.list[i][2]='sha';
lib.card.list[i][3]='thunder';
}
if(!lib.card[lib.card.list[i][2]]){
lib.card.list.splice(i,1);i--;
}
else if(lib.card[lib.card.list[i][2]].mode&&
lib.card[lib.card.list[i][2]].mode.contains(lib.config.mode)==false){
lib.card.list.splice(i,1);i--;
}
}
}
if(!lib.config.show_playerids||!game.showIdentity){
ui.playerids.style.display='none';
}
else{
ui.playerids.style.display='';
}
if(mode[lib.config.mode].startBefore) mode[lib.config.mode].startBefore();
game.createEvent('game',false).setContent(mode[lib.config.mode].start);
if(lib.mode[lib.config.mode]&&lib.mode[lib.config.mode].fromextension){
var startstr=mode[lib.config.mode].start.toString();
if(startstr.indexOf('onfree')==-1){
setTimeout(lib.init.onfree,500);
}
}
delete lib.imported.mode[name];
if(!lib.db){
try{
lib.storage=JSON.parse(localStorage.getItem(lib.configprefix+lib.config.mode));
if(typeof lib.storage!='object') throw('err');
if(lib.storage==null) throw('err');
}
catch(err){
lib.storage={};
localStorage.setItem(lib.configprefix+lib.config.mode,"{}");
}
game.loop();
}
else{
game.getDB('data',lib.config.mode,function(obj){
lib.storage=obj||{};
game.loop();
});
}
}));
},
loadMode:function(mode){
var next=game.createEvent('loadMode',false);
next.mode=mode;
next.setContent('loadMode');
},
loadPackage:function(){
var next=game.createEvent('loadPackage');
next.packages=[];
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
next.packages.push(arguments[i]);
}
}
next.setContent('loadPackage');
},
phaseLoop:function(player){
var next=game.createEvent('phaseLoop');
next.player=player;
next._isStandardLoop=true;
next.setContent('phaseLoop');
},
gameDraw:function(player,num){
var next=game.createEvent('gameDraw');
next.player=player||game.me;
if(num==undefined) next.num=4;
else next.num=num;
next.setContent('gameDraw');
return next;
},
chooseCharacterDouble:function(){
var next=game.createEvent('chooseCharacter');
var config,width,num,ratio,func,update,list,first;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
if(!width){
width=arguments[i];
}
else if(!num){
num=arguments[i];
}
else{
ratio=arguments[i];
}
}
else if(typeof arguments[i]=='function'){
if(!func){
func=arguments[i];
}
else{
update=arguments[i];
}
}
else if(Array.isArray(arguments[i])){
list=arguments[i];
}
else if(get.objtype(arguments[i])=='object'){
config=arguments[i];
}
}
if(!config){
list=config;
config={};
}
config.width=config.width||width||8;
config.height=4;
config.size=config.width*config.height;
config.num=config.num||num||3;
config.ratio=config.ratio||ratio||1.2;
config.update=config.update||update;
if(!config.hasOwnProperty('first')){
if(typeof first=='boolean'){
config.first=first;
}
else{
config.first='rand';
}
}
if(!list){
list=[];
for(var i in lib.character){
if(typeof func=='function'){
if(!func(i)) continue;
}
else{
if(lib.filter.characterDisabled(i)) continue;
}
list.push(i);
}
}
next.config=config;
next.list=list;
next.setContent(function(){
'step 0'
event.nodes=[];
event.avatars=[];
event.friend=[];
event.enemy=[];
event.blank=[];
for(var i=0;i<event.config.size;i++){
event.nodes.push(ui.create.div('.shadowed.reduce_radius.choosedouble'));
}
event.moveAvatar=function(node,i){
if(!node.classList.contains('moved')){
event.blank.push(node.index);
}
event.nodes[node.index].style.display='';
event.nodes[node.index].show();
clearTimeout(event.nodes[node.index].choosetimeout);
event.moveNode(node,i);
var nodex=event.nodes[node.index];
nodex.choosetimeout=setTimeout(function(){
nodex.hide();
nodex.choosetimeout=setTimeout(function(){
nodex.show();
nodex.style.display='none';
},300);
},400);
};
event.aiMove=function(friend){
var list=[];
for(var i=0;i<event.avatars.length;i++){
if(!event.avatars[i].classList.contains('moved')){
list.push(event.avatars[i]);
}
}
for(var i=0;i<list.length;i++){
if(Math.random()<0.7||i==list.length-1){
if(friend){
event.moveAvatar(list[i],event.friend.length+event.config.width*(event.config.height-1));
event.friend.push(list[i]);
}
else{
event.moveAvatar(list[i],event.enemy.length);
event.enemy.push(list[i]);
}
list[i].classList.add('moved');
break;
}
}
};
event.promptbar=ui.create.div('.hidden',ui.window);
event.promptbar.style.width='100%';
event.promptbar.style.left=0;
if(get.is.phoneLayout()){
event.promptbar.style.top='20px';
}
else{
event.promptbar.style.top='58px';
}
event.promptbar.style.pointerEvents='none';
event.promptbar.style.textAlign='center';
event.promptbar.style.zIndex='2';
ui.create.div('.shadowed.reduce_radius',event.promptbar);
event.promptbar.firstChild.style.fontSize='18px';
event.promptbar.firstChild.style.padding='6px 10px';
event.promptbar.firstChild.style.position='relative';
event.prompt=function(str){
event.promptbar.firstChild.innerHTML=str;
event.promptbar.show();
};
event.moveNode=function(node,i){
var width=event.width,height=event.height,margin=event.margin;
var left=-(width+10)*event.config.width/2+5+(i%event.config.width)*(width+10);
var top=-(height+10)*event.config.height/2+5+Math.floor(i/event.config.width)*(height+10)+margin/2;
node.style.transform='translate('+left+'px,'+top+'px)';
node.index=i;
};
event.resize=function(){
var margin=0;
if(!get.is.phoneLayout()){
margin=38;
}
var height=(ui.window.offsetHeight-10*(event.config.height+1)-margin)/event.config.height;
var width=(ui.window.offsetWidth-10*(event.config.width+1))/event.config.width;
if(width*event.config.ratio<height){
height=width*event.config.ratio;
}
else{
width=height/event.config.ratio;
}
event.width=width;
event.height=height;
event.margin=margin;
for(var i=0;i<event.config.size;i++){
event.moveNode(event.nodes[i],i);
event.nodes[i].style.width=width+'px';
event.nodes[i].style.height=height+'px';
if(event.avatars[i]){
event.moveNode(event.avatars[i],event.avatars[i].index);
event.avatars[i].style.width=width+'px';
event.avatars[i].style.height=height+'px';
event.avatars[i].nodename.style.fontSize=Math.max(14,Math.round(width/5.6))+'px';
}
}
if(event.deciding){
var str='px,'+(event.margin/2-event.height*0.5)+'px)';
for(var i=0;i<event.friendlist.length;i++){
event.friendlist[i].style.transform='scale(1.2) translate('+(-(event.width+14)*event.friendlist.length/2+7+i*(event.width+14))+str;
}
}
};
lib.onresize.push(event.resize);
event.clickAvatar=function(){
if(event.deciding){
if(this.index<event.config.width) return;
if(event.friendlist.contains(this)){
event.friendlist.remove(this);
event.moveNode(this,this.index);
this.nodename.innerHTML=get.slimName(this.link);
}
else{
event.friendlist.push(this);
}
if(event.friendlist.length==event.config.num){
event.deciding=false;
event.prompt('比赛即将开始');
setTimeout(game.resume,1000);
}
if(event.config.update){
for(var i=0;i<event.friendlist.length;i++){
event.friendlist[i].nodename.innerHTML=event.config.update(i,event.friendlist.length)||event.friendlist[i].nodename.innerHTML;
}
}
var str='px,'+(event.margin/2-event.height*0.5)+'px)';
for(var i=0;i<event.friendlist.length;i++){
event.friendlist[i].style.transform='scale(1.2) translate('+(-(event.width+14)*event.friendlist.length/2+7+i*(event.width+14))+str;
}
}
else{
if(!event.imchoosing) return;
if(event.replacing){
this.link=event.replacing;
this.setBackground(event.replacing,'character');
this.nodename.innerHTML=get.slimName(event.replacing);
this.nodename.dataset.nature=get.groupnature(lib.character[event.replacing][1]);
delete event.replacing;
if(this.classList.contains('moved')){
event.custom.add.window();
}
}
if(this.classList.contains('moved')) return;
event.moveAvatar(this,event.friend.length+event.config.width*(event.config.height-1));
event.friend.push(this.link);
this.classList.add('moved');
game.resume();
}
};
event.skipnode=ui.create.system('跳过',function(){
this.remove();
event._skiprest=true;
if(event.imchoosing){
game.resume();
}
});
if(get.config('change_choice')){
event.replacenode=ui.create.system('换将',function(){
event.promptbar.hide();
while(event.avatars.length){
event.avatars.shift().remove();
}
for(var i=0;i<event.config.size;i++){
event.nodes[i].show();
event.nodes[i].style.display='';
clearTimeout(event.nodes[i].choosetimeout);
}
delete event.list2;
event.friend.length=0;
event.enemy.length=0;
event.blank.length=0;
event.redoing=true;
if(event.imchoosing){
game.resume();
}
},true);
}
if(get.config('change_choice')){
event.reselectnode=ui.create.system('重选',function(){
event.promptbar.hide();
event.list2=event.list2.concat(event.friend).concat(event.enemy);
event.friend.length=0;
event.enemy.length=0;
for(var i=0;i<event.avatars.length;i++){
if(event.avatars[i].classList.contains('moved')){
event.moveAvatar(event.avatars[i],event.blank.randomRemove());
event.avatars[i].classList.remove('moved');
}
}
event.redoing=true;
if(event.imchoosing){
game.resume();
}
},true);
}
if(get.config('free_choose')){
var createCharacterDialog=function(){
event.freechoosedialog=ui.create.characterDialog();
event.freechoosedialog.style.height='80%';
event.freechoosedialog.style.top='10%';
event.freechoosedialog.style.transform='scale(0.8)';
event.freechoosedialog.style.transition='all 0.3s';
event.freechoosedialog.listen(function(e){
if(!event.replacing){
event.dialoglayer.clicked=true;
}
});
event.freechoosedialog.classList.add('pointerdialog');
event.dialoglayer=ui.create.div('.popup-container.hidden',function(e){
if(this.classList.contains('removing')) return;
if(this.clicked){
this.clicked=false;
return;
}
ui.window.classList.remove('modepaused');
this.delete();
e.stopPropagation();
event.freechoosedialog.style.transform='scale(0.8)';
if(event.replacing){
event.prompt('用'+get.translation(event.replacing)+'替换一名武将');
}
else{
if(event.side==0){
event.prompt('请选择两名武将');
}
else{
event.prompt('请选择一名武将');
}
}
});
event.dialoglayer.classList.add('modenopause');
event.dialoglayer.appendChild(event.freechoosedialog);
event.freechoosenode.classList.remove('hidden');
}
event.custom.replace.button=function(button){
event.replacing=button.link;
};
event.custom.add.window=function(){
if(event.replacing){
delete event.replacing;
if(event.side==0){
event.prompt('请选择两名武将');
}
else{
event.prompt('请选择一名武将');
}
}
};
event.freechoosenode=ui.create.system('自由选将',function(){
if(this.classList.contains('hidden')) return;
if(!event.imchoosing){
event.prompt('请等待敌方选将');
return;
}
delete event.replacing;
ui.window.classList.add('modepaused');
ui.window.appendChild(event.dialoglayer);
ui.refresh(event.dialoglayer);
event.dialoglayer.show();
event.freechoosedialog.style.transform='scale(1)';
event.promptbar.hide();
},true);
if(lib.onfree){
event.freechoosenode.classList.add('hidden');
lib.onfree.push(createCharacterDialog);
}
else{
createCharacterDialog();
}
}
event.checkredo=function(){
if(event.redoing){
event.goto(1);
delete event.redoing;
return true;
}
};
// if(ui.cardPileButton) ui.cardPileButton.style.display='none';
ui.auto.hide();
ui.wuxie.hide();
event.resize();
for(var i=0;i<event.config.size;i++){
ui.window.appendChild(event.nodes[i]);
}
'step 1'
var rand=event.config.first;
if(rand=='rand'){
rand=(Math.random()<0.5);
}
if(rand){
_status.color=true;
event.side=1;
}
else{
_status.color=false;
event.side=3;
}
if(!event.list2){
event.list2=event.list.randomGets(event.config.width*2);
for(var i=0;i<event.config.width*2;i++){
event.avatars.push(ui.create.div('.shadowed.shadowed2.reduce_radius.character.choosedouble',event.clickAvatar));
var name=event.list2[i];
event.avatars[i].setBackground(name,'character');
event.avatars[i].link=name;
event.avatars[i].nodename=ui.create.div('.name',event.avatars[i],get.slimName(name));
event.avatars[i].nodename.style.fontFamily=lib.config.name_font;
event.avatars[i].index=i+event.config.width;
event.avatars[i].animate('start');
event.nodes[event.avatars[i].index].style.display='none';
event.avatars[i].nodename.dataset.nature=get.groupnature(lib.character[name][1]);
lib.setIntro(event.avatars[i]);
}
event.resize();
for(var i=0;i<event.avatars.length;i++){
ui.window.appendChild(event.avatars[i]);
}
event.avatars.sort(function(a,b){
return get.rank(b.link,true)-get.rank(a.link,true);
})
}
game.delay();
lib.init.onfree();
'step 2'
if(event.checkredo()) return;
if(event._skiprest) return;
if(event.side<2){
event.imchoosing=true;
if(event.side==0){
event.prompt('请选择两名武将');
}
else{
event.prompt('请选择一名武将');
event.fast=get.time();
}
game.pause();
}
else{
event.aiMove();
game.delay();
}
'step 3'
if(typeof event.fast=='number'&&get.time()-event.fast<=1000){
event.fast=true;
}
else{
event.fast=false;
}
delete event.imchoosing;
if(event.checkredo()) return;
if(event._skiprest){
while(event.enemy.length<event.config.width){
event.aiMove();
}
while(event.friend.length<event.config.width){
event.aiMove(true);
}
}
else if(event.friend.length+event.enemy.length<event.config.width*2-1){
if(event.side==1){
game.delay(event.fast?1:2);
event.promptbar.hide();
}
event.side++;
if(event.side>3){
event.side=0;
}
event.goto(2);
}
else{
event.promptbar.hide();
event.side++;
if(event.side>3){
event.side=0;
}
if(event.side>=2){
game.delay()
}
}
'step 4'
if(event.checkredo()) return;
if(event.skipnode) event.skipnode.delete();
if(event.replacenode) event.replacenode.delete();
if(event.reselectnode) event.reselectnode.delete();
if(event.freechoosenode) event.freechoosenode.delete();
for(var i=0;i<event.avatars.length;i++){
if(!event.avatars[i].classList.contains('moved')){
if(event.side<2){
event.moveAvatar(event.avatars[i],event.friend.length+event.config.width*(event.config.height-1));
event.friend.push(event.avatars[i]);
}
else{
event.moveAvatar(event.avatars[i],event.enemy.length);
event.enemy.push(event.avatars[i]);
}
event.avatars[i].classList.add('moved');
}
}
game.delay();
'step 5'
event.prompt('选择'+get.cnNumber(event.config.num)+'名出场武将');
event.enemylist=[];
for(var i=0;i<event.avatars.length;i++){
if(event.avatars[i].index>event.config.width){
event.avatars[i].classList.add('selecting');
}
}
var rand=[];
for(var i=0;i<event.config.width;i++){
for(var j=0;j<event.config.width-i;j++){
rand.push(i);
}
}
for(var i=0;i<event.config.num;i++){
var rand2=rand.randomGet();
for(var j=0;j<rand.length;j++){
if(rand[j]==rand2){
rand.splice(j--,1);
}
}
event.enemylist.push(event.enemy[rand2]);
}
event.enemylist.randomSort();
event.friendlist=[];
event.deciding=true;
for(var i=0;i<event.config.size;i++){
event.nodes[i].hide();
}
game.pause();
'step 6'
event.promptbar.delete();
if(ui.cardPileButton) ui.cardPileButton.style.display='';
lib.onresize.remove(event.resize);
ui.wuxie.show();
ui.auto.show();
for(var i=0;i<event.avatars.length;i++){
event.avatars[i].delete();
}
for(var i=0;i<event.nodes.length;i++){
event.nodes[i].delete();
}
event.result={friend:[],enemy:[]};
for(var i=0;i<event.config.num;i++){
event.result.friend[i]=event.friendlist[i].link;
event.result.enemy[i]=event.enemylist[i].link;
}
});
},
updateRoundNumber:()=>game.broadcastAll((num1,num2,top)=>{
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=`${num1}轮 剩余牌: ${num2}`;
_status.pileTop=top;
},game.roundNumber,ui.cardPile.childNodes.length,ui.cardPile.firstChild),
asyncDraw:(players,num,drawDeck,bottom)=>players.forEach((value,index)=>{
let num2=1;
if(typeof num=='number') num2=num;
else if(Array.isArray(num)) num2=num[index];
else if(typeof num=='function') num2=num(value);
if(drawDeck&&drawDeck.drawDeck) value.draw(num2,false,drawDeck);
else if(bottom) value.draw(num2,'nodelay','bottom');
else value.draw(num2,'nodelay');
}),
asyncDrawAuto:function(players,num,drawDeck){
if(players.length>1){
game.asyncDraw.apply(this,arguments);
return;
}
let num2=1;
if(typeof num=='number') num2=num;
else if(Array.isArray(num)) num2=num[0];
else if(typeof num=='function') num2=num(players[0]);
if(drawDeck&&drawDeck.drawDeck) players[0].draw(num2,drawDeck);
else players[0].draw(num2);
},
finishSkill:(i,history)=>{
const mode=get.mode(),info=lib.skill[i],iInfo=`${i}_info`;
if(info.alter){
lib.translate[`${iInfo}_origin`]=lib.translate[iInfo];
if(!lib.config.vintageSkills.contains(i)) lib.translate[iInfo]=lib.translate[`${iInfo}_alter`];
}
else if(lib.translate[`${iInfo}_${mode}`]) lib.translate[iInfo]=lib.translate[`${iInfo}_${mode}`];
else if(lib.translate[`${iInfo}_zhu`]&&(mode=='identity'||mode=='guozhan'&&_status.mode=='four')) lib.translate[iInfo]=lib.translate[`${iInfo}_zhu`];
else if(lib.translate[`${iInfo}_combat`]&&get.is.versus()) lib.translate[iInfo]=lib.translate[`${iInfo}_combat`];
if(info.forbid&&info.forbid.contains(mode)){
lib.skill[i]={};
if(lib.translate[iInfo]) lib.translate[iInfo]='此模式下不可用';
return;
}
if(info.mode&&info.mode.contains(mode)==false){
lib.skill[i]={};
if(lib.translate[iInfo]) lib.translate[iInfo]='此模式下不可用';
return;
}
if(info.available&&info.available(mode)==false){
lib.skill[i]={};
if(lib.translate[iInfo]) lib.translate[iInfo]='此模式下不可用';
return;
}
if(info.viewAs&&typeof info.viewAs!='function'){
if(typeof info.viewAs=='string') info.viewAs={
name:info.viewAs
};
if(!lib.card[info.viewAs.name]){
lib.skill[i]={};
lib.translate[iInfo]='技能不可用';
return;
}
if(info.ai==undefined) info.ai={};
const skill=info.ai,card=lib.card[info.viewAs.name].ai;
if(card) Object.keys(card).forEach(value=>{
if(skill[value]==undefined) skill[value]=card[value];
else if(typeof skill[value]=='object') Object.keys(card[value]).forEach(element=>{
if(skill[value][element]==undefined) skill[value][element]=card[value][element];
});
});
}
if(info.inherit){
var inheritHistory=[];
while(true){
if(!info.inherit) break;
if(inheritHistory.includes(info.inherit)){
console.trace(`Inherit Error: ${info.inherit} in ${i}'s inherit forms a deadlock`);
break;
}
inheritHistory.push(info.inherit);
const inheritInfo=lib.skill[info.inherit];
if(inheritInfo) Object.keys(inheritInfo).forEach(value=>{
if(info[value]!=undefined) return;
if(value=='audio'&&(typeof info[value]=='number'||typeof info[value]=='boolean')) info[value]=info.inherit;
else info[value]=inheritInfo[value];
});
if(lib.translate[i]==undefined) lib.translate[i]=lib.translate[info.inherit];
if(lib.translate[`${i}_info`]==undefined) lib.translate[`${i}_info`]=lib.translate[`${info.inherit}_info`];
if(!inheritInfo||!inheritInfo.inherit) info.inherit=void 0;
}
}
if(info.limited){
if(info.mark===undefined) info.mark=true;
if(!info.intro) info.intro={};
if(info.intro.content===undefined) info.intro.content='limited';
if(info.skillAnimation===undefined) info.skillAnimation=true;
if(info.init===undefined) info.init=(player,skill)=>player.storage[skill]=false;
}
if(info.subSkill){
let subSkillHistory=Array.isArray(history)?history:[];
for(let value in info.subSkill){
if(subSkillHistory.includes(value)){
console.trace(`SubSkill Error: ${value} in ${i} forms a deadlock`);
continue;
}
let history=subSkillHistory.slice(0);
history.push(value);
const iValue=`${i}_${value}`;
lib.skill[iValue]=info.subSkill[value];
lib.skill[iValue].sub=true;
if(info.subSkill[value].name) lib.translate[iValue]=info.subSkill[value].name;
else lib.translate[iValue]=lib.translate[iValue]||lib.translate[i];
if(info.subSkill[value].description) lib.translate[`${iValue}_info`]=info.subSkill[value].description;
if(info.subSkill[value].marktext) lib.translate[`${iValue}_bg`]=info.subSkill[value].marktext;
game.finishSkill(iValue,history);
}
}
if(info.round){
const k=`${i}_roundcount`;
if(typeof info.group=='string') info.group=[info.group,k];
else if(Array.isArray(info.group)) info.group.add(k);
else info.group=[k];
lib.skill[k]=((round,name)=>({
init:player=>{
if(typeof player.storage[name]!=='number') player.storage[name]=1-round;
},
intro:{
content:(storage,player)=>{
let str='';
const info=get.info(name.slice(0,name.indexOf('_roundcount')));
if(info&&info.addintro) str+=info.addintro(storage,player);
const num=round-(game.roundNumber-storage);
if(num>0) str+=`${get.cnNumber(num)}轮后${info.roundtext||'技能重置'}`;
else str+='技能可发动';
return str;
},
markcount:(storage,player)=>Math.max(round-(game.roundNumber-storage),0)
},
trigger:{global:'roundStart'},
forced:true,
popup:false,
silent:true,
content:()=>{
if(lib.skill[event.name.slice(0,event.name.indexOf('_roundcount'))].round-(game.roundNumber-player.storage[event.name])>0) player.updateMarks();
else player.unmarkSkill(event.name);
}
}))(info.round,k);
lib.translate[k]=lib.translate[i]||'';
lib.translate[`${k}_bg`]=lib.translate[`${i}_bg`]||lib.translate[k][0];
}
if(info.marktext) lib.translate[`${i}_bg`]=info.marktext;
if(info.silent){
if(!info.hasOwnProperty('forced')) info.forced=true;
if(!info.hasOwnProperty('popup')) info.popup=false;
}
if(!info.hasOwnProperty('_priority')){
let priority=0;
if(info.priority){
priority=info.priority*100;
}
if(info.silent){
priority++;
}
if(info.equipSkill) priority-=25;
if(info.cardSkill) priority-=50;
if(info.ruleSkill) priority-=75;
info._priority=priority;
}
if(i[0]=='_') game.addGlobalSkill(i);
},
finishCards:()=>{
_status.cardsFinished=true;
const mode=get.mode(),filterTarget=(card,player,target)=>player==target&&target.canEquip(card,true),aiBasicOrder=(card,player)=>{
const equipValue=get.equipValue(card,player)/20;
return player&&player.hasSkillTag('reverseEquip')?8.5-equipValue:8+equipValue;
},aiBasicValue=(card,player,index,method)=>{
if(!player.getCards('e').contains(card)&&!player.canEquip(card,true)) return 0.01;
const info=get.info(card),current=player.getEquip(info.subtype),value=current&&card!=current&&get.value(current,player);
let equipValue=info.ai.equipValue||info.ai.basic.equipValue;
if(typeof equipValue=='function'){
if(method=='raw')return equipValue(card,player);
if(method=='raw2')return equipValue(card,player)-value;
return Math.max(0.1,equipValue(card,player)-value);
}
if(typeof equipValue!='number') equipValue=0;
if(method=='raw') return equipValue;
if(method=='raw2') return equipValue-value;
return Math.max(0.1,equipValue-value);
},aiResultTarget=(player,target,card)=>get.equipResult(player,target,card.name);
Object.keys(lib.card).forEach(libCardKey=>{
const info = `${libCardKey}_info`;
if(lib.translate[`${info}_${mode}`]) lib.translate[info]=lib.translate[`${info}_${mode}`];
else if(lib.translate[`${info}_zhu`]&&(mode=='identity'||mode=='guozhan'&&_status.mode=='four')) lib.translate[info]=lib.translate[`${info}_zhu`];
else if(lib.translate[`${info}_combat`]&&get.is.versus()) lib.translate[info]=lib.translate[`${info}_combat`];
const card=lib.card[libCardKey];
if(card.filterTarget&&card.selectTarget==undefined) card.selectTarget=1;
if(card.autoViewAs){
if(!card.ai) card.ai={};
if(!card.ai.order){
card.ai.order=lib.card[card.autoViewAs].ai.order;
if(!card.ai.order&&lib.card[card.autoViewAs].ai.basic) card.ai.order=lib.card[card.autoViewAs].ai.basic.order;
}
}
if(card.type=='equip'){
if(card.enable==undefined) card.enable=true;
if(card.selectTarget==undefined) card.selectTarget=-1;
if(card.filterTarget==undefined) card.filterTarget=filterTarget;
if(card.modTarget==undefined) card.modTarget=true;
if(card.allowMultiple==undefined) card.allowMultiple=false;
if(card.content==undefined) card.content=lib.element.content.equipCard;
if(card.toself==undefined) card.toself=true;
if(card.ai==undefined) card.ai={
basic:{}
};
if(card.ai.basic==undefined) card.ai.basic={};
if(card.ai.result==undefined) card.ai.result={
target:1.5
};
if(card.ai.basic.order==undefined) card.ai.basic.order=aiBasicOrder;
if(card.ai.basic.useful==undefined) card.ai.basic.useful=2;
if(card.subtype=='equip3'){
if(card.ai.basic.equipValue==undefined) card.ai.basic.equipValue=7;
}
else if(card.subtype=='equip4'){
if(card.ai.basic.equipValue==undefined) card.ai.basic.equipValue=4;
}
else if(card.ai.basic.equipValue==undefined) card.ai.basic.equipValue=1;
if(card.ai.basic.value==undefined) card.ai.basic.value=aiBasicValue;
if(!card.ai.result.keepAI) card.ai.result.target=aiResultTarget;
}
else if(card.type=='delay'){
if(card.enable==undefined) card.enable=true;
if(card.filterTarget==undefined) card.filterTarget=lib.filter.judge;
if(card.content==undefined) card.content=lib.element.content.addJudgeCard;
if(card.allowMultiple==undefined) card.allowMultiple=false;
}
});
Object.keys(lib.skill).forEach(value=>game.finishSkill(value));
},
checkMod:function(){
const argumentArray=Array.from(arguments),name=argumentArray[argumentArray.length-2];
let skills=argumentArray[argumentArray.length-1];
if(skills.getSkills) skills=skills.getSkills();
skills=skills.concat(lib.skill.global);
game.expandSkills(skills);
skills=skills.filter(skill=>{
const info=get.info(skill);
return (info&&info.mod&&info.mod[name]);
})
skills.sort((a,b)=>get.priority(a)-get.priority(b));
const arg=argumentArray.slice(0,-2);
skills.forEach(value=>{
const result=get.info(value).mod[name].apply(this,arg);
if(typeof arg[arg.length-1]!='object'&&result!=undefined) arg[arg.length-1]=result;
});
return arg[arg.length-1];
},
prepareArena:num=>{
_status.prepareArena=true;
game.showHistory(false);
ui.create.players(num);
ui.create.me();
ui.create.cardsAsync();
game.finishCards();
},
clearArena:()=>{
ui.control.innerHTML='';
ui.arenalog.innerHTML='';
Array.from(ui.arena.childNodes).forEach(value=>{
if(value==ui.canvas) return;
if(value==ui.control) return;
if(value==ui.arenalog) return;
if(value==ui.roundmenu) return;
if(value==ui.timer) return;
if(value==ui.autonode) return;
value.remove();
});
ui.sidebar.innerHTML='';
ui.cardPile.innerHTML='';
ui.discardPile.innerHTML='';
ui.special.innerHTML='';
ui.ordering.innerHTML='';
ui.playerids.remove();
game.players.length=0;
game.dead.length=0;
game.me=null;
},
clearConnect:()=>{
if(ui.ipnode){
ui.ipnode.remove();
delete ui.ipnode;
}
if(ui.iptext){
ui.iptext.remove();
delete ui.iptext;
}
if(ui.ipbutton){
ui.ipbutton.remove();
delete ui.ipbutton;
}
if(ui.recentIP){
ui.recentIP.remove();
delete ui.recentIP;
}
if(ui.hall_button){
ui.hall_button.remove();
delete ui.hall_button;
}
if(ui.startServer){
ui.startServer.remove();
delete ui.startServer;
}
if(ui.rooms){
ui.rooms.forEach(value=>value.remove());
delete ui.rooms;
}
if(ui.roombase){
ui.roombase.remove();
delete ui.roombase;
}
if(!ui.connectEvents) return;
ui.connectEvents.remove();
ui.connectEventsCount.remove();
ui.connectClients.remove();
ui.connectClientsCount.remove();
ui.createRoomButton.remove();
delete ui.connectEvents;
delete ui.connectEventsCount;
delete ui.connectClients;
delete ui.connectClientsCount;
delete ui.createRoomButton;
},
log:function(){
let str='',str2='',logvid=null;
const color=new Map([
['b','blue'],
['y','yellow'],
['g','green']
]);
Array.from(arguments).forEach(value=>{
const itemtype=get.itemtype(value);
if(itemtype=='player'||itemtype=='players'){
str+=`<span class="bluetext">${get.translation(value)}</span>`;
str2+=get.translation(value);
}
else if(itemtype=='cards'||itemtype=='card'||(typeof value=='object'&&value&&value.name)){
str+=`<span class="yellowtext">${get.translation(value)}</span>`;
str2+=get.translation(value);
}
else if(typeof value=='object'){
if(value.parentNode==ui.historybar) logvid=value.logvid;
else{
str+=get.translation(value);
str2+=get.translation(value);
}
}
else if(typeof value=='string'){
if(value[0]=='【'&&value[value.length-1]=='】'){
str+=`<span class="greentext">${get.translation(value)}</span>`;
str2+=get.translation(value);
}
else if(value[0]=='#'){
str+=`<span class="${color.get(value[1])||''}text">${get.translation(value.slice(2))}</span>`;
str2+=get.translation(value.slice(2));
}
else{
str+=get.translation(value);
str2+=get.translation(value);
}
}
else{
str+=value;
str2+=value;
}
});
const node=ui.create.div();
node.innerHTML=lib.config.log_highlight?str:str2;
ui.sidebar.insertBefore(node,ui.sidebar.firstChild);
game.addVideo('log',null,lib.config.log_highlight?str:str2);
game.broadcast((str,str2)=>game.log(lib.config.log_highlight?str:str2),str,str2);
if(!_status.video&&!game.online){
if(logvid) game.logv(logvid,`<div class="text center">${lib.config.log_highlight?str:str2}</div>`);
else logvid=_status.event.getLogv();
}
if(lib.config.show_log=='off'||game.chess) return;
const nodeentry=node.cloneNode(true);
ui.arenalog.insertBefore(nodeentry,ui.arenalog.firstChild);
if(!lib.config.clear_log) while(ui.arenalog.childNodes.length&&ui.arenalog.scrollHeight>ui.arenalog.offsetHeight){
ui.arenalog.lastChild.remove();
}
if(!lib.config.low_performance){
nodeentry.style.transition='all 0s';
nodeentry.style.marginBottom=`-${nodeentry.offsetHeight}px`;
ui.refresh(nodeentry);
nodeentry.style.transition='';
nodeentry.style.marginBottom='';
}
if(!lib.config.clear_log) return;
nodeentry.timeout=setTimeout(()=>nodeentry.delete(),1000);
Array.from(ui.arenalog.childNodes).forEach(value=>{
if(!value.timeout) value.remove();
});
},
logv:(player,card,targets,event,forced,logvid)=>{
if(!player){
player=_status.event.getParent().logvid;
if(!player) return;
}
const node=ui.create.div('.hidden');
node.node={};
logvid=logvid||get.id();
game.broadcast(game.logv,player,card,targets,event,forced,logvid);
if(typeof player=='string'){
const childNode=Array.from(ui.historybar.childNodes).find(value=>value.logvid==player);
if(childNode) childNode.added.push(card);
return;
}
if(typeof card=='string'){
if(card!='die'){
if(lib.skill[card]&&lib.skill[card].logv===false&&!forced) return;
if(!lib.translate[card]) return;
}
let avatar;
if(!player.isUnseen(0)) avatar=player.node.avatar.cloneNode();
else if(!player.isUnseen(1)) avatar=player.node.avatar2.cloneNode();
else return;
node.node.avatar=avatar;
avatar.style.transform='';
avatar.className='avatar';
if(card=='die'){
node.dead=true;
node.player=player;
const avatar2=avatar.cloneNode();
avatar2.className='avatarbg grayscale1';
avatar.appendChild(avatar2);
avatar.style.opacity=0.6;
}
else{
node.node.text=ui.create.div('',get.translation(card,'skill'),avatar);
node.node.text.dataset.nature='water';
node.skill=card;
}
node.appendChild(avatar);
if(card=='die'&&targets&&targets!=player){
node.source=targets;
player=targets;
if(!player.isUnseen(0)) avatar=player.node.avatar.cloneNode();
else if(!player.isUnseen(1)) avatar=player.node.avatar2.cloneNode();
else if(get.mode()=='guozhan'&&player.node&&player.node.name_seat){
avatar=ui.create.div('.avatar.cardbg');
avatar.innerHTML=player.node.name_seat.innerHTML[0];
}
else return;
avatar.style.transform='';
node.node.avatar2=avatar;
avatar.classList.add('avatar2');
node.appendChild(avatar);
}
}
else if(Array.isArray(card)){
node.cards=card[1].slice(0)
card=card[0];
const info=[card.suit||'',card.number||'',card.name||'',card.nature||''];
if(!Array.isArray(node.cards)||!node.cards.length) node.cards=[ui.create.card(node,'noclick',true).init(info)];
if(card.name=='wuxie'){
if(ui.historybar.firstChild&&ui.historybar.firstChild.type=='wuxie'){
ui.historybar.firstChild.players.push(player);
ui.historybar.firstChild.cards.addArray(node.cards);
return;
}
node.type='wuxie';
node.players=[player];
}
if(card.copy) card.copy(node,false);
else{
card=ui.create.card(node,'noclick',true);
card.init(info);
}
let avatar;
if(!player.isUnseen(0)) avatar=player.node.avatar.cloneNode();
else if(!player.isUnseen(1)) avatar=player.node.avatar2.cloneNode();
else if(get.mode()=='guozhan'&&player.node&&player.node.name_seat){
avatar=ui.create.div('.avatar.cardbg');
avatar.innerHTML=player.node.name_seat.innerHTML[0];
}
else return;
node.node.avatar=avatar;
avatar.style.transform='';
avatar.classList.add('avatar2');
node.appendChild(avatar);
if(targets&&targets.length==1&&targets[0]!=player&&get.itemtype(targets[0])=='player') (()=>{
let avatar2;
const target=targets[0];
if(!target.isUnseen(0)) avatar2=target.node.avatar.cloneNode();
else if(!player.isUnseen(1)) avatar2=target.node.avatar2.cloneNode();
else if(get.mode()=='guozhan'&&target.node&&target.node.name_seat){
avatar2=ui.create.div('.avatar.cardbg');
avatar2.innerHTML=target.node.name_seat.innerHTML[0];
}
else return;
node.node.avatar2=avatar2;
avatar2.style.transform='';
avatar2.classList.add('avatar2');
avatar2.classList.add('avatar3');
node.insertBefore(avatar2,avatar);
})();
}
if(targets&&targets.length){
if(targets.length==1&&targets[0]==player){
node.targets=[];
}
else{
node.targets=targets;
}
}
const fullheight=ui.historybar.offsetHeight,num=Math.round((fullheight-8)/50),margin=(fullheight-42*num)/(num+1);
node.style.transform='scale(0.8)';
ui.historybar.insertBefore(node,ui.historybar.firstChild);
ui.refresh(node);
node.classList.remove('hidden');
Array.from(ui.historybar.childNodes).forEach((value,index)=>{
if(index<num){
value.style.transform=`scale(1) translateY(${margin+index*(42+margin)-4}px)`;
return;
}
if(value.removetimeout) return;
value.style.opacity=0;
value.style.transform=`scale(1) translateY(${fullheight}px)`;
value.removetimeout=setTimeout((current=>()=>current.remove())(value),500);
});
if(lib.config.touchscreen) node.addEventListener('touchstart',ui.click.intro);
else{
node.addEventListener(lib.config.pop_logv?'mousemove':'click',ui.click.logv);
node.addEventListener('mouseleave',ui.click.logvleave);
}
node.logvid=logvid;
node.added=[];
if(!game.online){
event=event||_status.event;
event.logvid=node.logvid;
}
return node;
},
putDB:(storeName,idbValidKey,value,onSuccess,onError)=>{
if(!lib.db) return Promise.resolve(value);
if(lib.status.reload) return new Promise((resolve,reject)=>lib[_status.dburgent?'ondb2':'ondb'].push(['putDB',[storeName,idbValidKey,value,event=>{
if(typeof onSuccess=='function') onSuccess(event);
resolve(event);
},event=>{
if(typeof onError=='function'){
onError(event);
resolve();
}
else reject(event);
}]]));
lib.status.reload++;
return new Promise((resolve,reject)=>{
const record=lib.db.transaction([storeName],'readwrite').objectStore(storeName).put(value,idbValidKey);
record.onerror=event=>{
if(typeof onError=='function'){
onError(event);
game.reload2();
resolve();
}
else{
game.reload2();
reject(event);
}
};;
record.onsuccess=event=>{
if(typeof onSuccess=='function'){
_status.dburgent=true;
onSuccess(event);
delete _status.dburgent;
}
game.reload2();
resolve(event);
};
});
},
getDB:(storeName,query,onSuccess,onError)=>{
if(!lib.db) return new Promise(resolve=>{
if(typeof onSuccess=='function') onSuccess(null);
resolve(null);
});
if(lib.status.reload) return new Promise((resolve,reject)=>lib[_status.dburgent?'ondb2':'ondb'].push(['getDB',[storeName,query,result=>{
if(typeof onSuccess=='function') onSuccess(result);
resolve(result);
},event=>{
if(typeof onError=='function'){
onError(event);
resolve();
}
else reject(event);
}]]));
return new Promise(query?(resolve,reject)=>{
lib.status.reload++;
const idbRequest=lib.db.transaction([storeName],'readwrite').objectStore(storeName).get(query);
idbRequest.onerror=event=>{
if(typeof onError=='function'){
onError(event);
game.reload2();
resolve();
}
else{
game.reload2();
reject(event);
}
};;
idbRequest.onsuccess=event=>{
const result=event.target.result;
if(typeof onSuccess=='function'){
_status.dburgent=true;
onSuccess(result);
delete _status.dburgent;
}
game.reload2();
resolve(result);
};
}:(resolve,reject)=>{
lib.status.reload++;
const idbRequest=lib.db.transaction([storeName],'readwrite').objectStore(storeName).openCursor(),object={};
idbRequest.onerror=event=>{
if(typeof onError=='function'){
onError(event);
game.reload2();
resolve();
}
else{
game.reload2();
reject(event);
}
};;
idbRequest.onsuccess=event=>{
const result=event.target.result;
if(result){
object[result.key]=result.value;
result.continue();
return;
}
if(typeof onSuccess=='function'){
_status.dburgent=true;
onSuccess(object);
delete _status.dburgent;
}
game.reload2();
resolve(object);
};
});
},
deleteDB:(storeName,query,onSuccess,onError)=>{
if(!lib.db) return new Promise(resolve=>{
if(typeof onSuccess=='function') onSuccess(false);
resolve(false);
});
if(lib.status.reload) return new Promise((resolve,reject)=>lib[_status.dburgent?'ondb2':'ondb'].push(['deleteDB',[storeName,query,event=>{
if(typeof onSuccess=='function') onSuccess(event);
resolve(event);
},event=>{
if(typeof onError=='function'){
onError(event);
resolve();
}
else reject(event);
}]]));
return query?new Promise((resolve,reject)=>{
lib.status.reload++;
const record=lib.db.transaction([storeName],'readwrite').objectStore(storeName).delete(query);
record.onerror=event=>{
if(typeof onError=='function'){
onError(event);
game.reload2();
resolve();
}
else{
game.reload2();
reject(event);
}
};
record.onsuccess=event=>{
if(typeof onSuccess=='function') onSuccess(event);
game.reload2();
resolve(event);
};
}):game.getDB(storeName).then(object=>{
const keys=Object.keys(object);
lib.status.reload+=keys.length;
const store=lib.db.transaction([storeName],'readwrite').objectStore(storeName);
return Promise.allSettled(keys.map(key=>new Promise((resolve,reject)=>{
const request=store.delete(key);
request.onerror=event=>{
game.reload2();
reject(event);
};;
request.onsuccess=event=>{
game.reload2();
resolve(event);
};
})));
});
},
save:(key,value,mode)=>{
if(_status.reloading) return;
mode=mode||lib.config.mode;
if(lib.db){
if(!key){
game.putDB('data',mode,get.copy(lib.storage));
return;
}
if(mode==lib.config.mode){
if(value==undefined) delete lib.storage[key];
else lib.storage[key]=value;
lib.storage.version=lib.version;
game.putDB('data',mode,lib.storage);
}
else game.getDB('data',mode,config=>{
if(!config) config={};
if(value==undefined) delete config[key];
else config[key]=value;
config.version=lib.version;
game.putDB('data',mode,config);
});
return;
}
if(!key){
localStorage.setItem(`${lib.configprefix}${mode}`,JSON.stringify(lib.storage));
return;
}
let config;
try{
config=JSON.parse(localStorage.getItem(`${lib.configprefix}${mode}`));
if(typeof config!='object') throw 'err';
}
catch(err){
config={};
}
if(value==undefined){
delete config[key];
if(mode==lib.config.mode) delete lib.storage[key];
}
else{
config[key]=value;
if(mode==lib.config.mode) lib.storage[key]=value;
}
config.version=lib.version;
localStorage.setItem(`${lib.configprefix}${mode}`,JSON.stringify(config));
},
showChangeLog:()=>{
if(lib.version==lib.config.version&&!_status.extensionChangeLog) return;
const ul=document.createElement('ul');
ul.style.textAlign='left';
const caption=lib.version==lib.config.version?'扩展更新':`${lib.version}更新内容`;
let players=null,cards=null;
if(lib.version!=lib.config.version) lib.changeLog.forEach(value=>{
if(value.indexOf('players://')==0) try{
players=JSON.parse(value.slice(10)).filter(value=>lib.character[value]);
}
catch(e){
players=null;
}
else if(value.indexOf('cards://')==0) try{
cards=JSON.parse(value.slice(8)).filter(value=>lib.card[value]);
}
catch(e){
cards=null;
}
else{
const li=document.createElement('li');
li.innerHTML=value;
ul.appendChild(li);
}
});
game.saveConfig('version',lib.version);
if(_status.extensionChangeLog) Object.keys(_status.extensionChangeLog).forEach(value=>{
const li=document.createElement('li');
li.innerHTML=`${value}${_status.extensionChangeLog[value]}`;
ul.appendChild(li);
});
const dialog=ui.create.dialog(caption,'hidden'),lic=ui.create.div(dialog.content);
lic.style.display='block';
ul.style.display='inline-block';
ul.style.marginLeft='-40px';
lic.appendChild(ul);
if(players&&players.length){
dialog.addSmall([players,'character']);
dialog.classList.add('forcebutton');
dialog.classList.add('withbg');
}
if(cards&&cards.length){
dialog.addSmall([cards.map(value=>[get.translation(get.type(value)),'',value]),'vcard']);
dialog.classList.add('forcebutton');
dialog.classList.add('withbg');
}
dialog.open();
let hidden=false;
if(!ui.auto.classList.contains('hidden')){
ui.auto.hide();
hidden=true;
}
game.pause();
const control=ui.create.control('确定',()=>{
dialog.close();
control.close();
if(hidden) ui.auto.show();
game.resume();
});
lib.init.onfree();
},
showExtensionChangeLog:(str,extname)=>{
extname=extname||_status.extension;
const cfg=`extension_${extname}_changelog`;
if(!lib.extensionPack[extname]||lib.extensionPack[extname].version==lib.config[cfg]) return;
game.saveConfig(cfg,lib.extensionPack[extname].version);
if(_status.extensionChangeLog) return;
_status.extensionChangeLog={};
_status.extensionChangeLog[extname]=str;
},
saveConfig:(key,value,local,callback)=>{
if(_status.reloading) return;
if(local){
const localmode=typeof local=='string'?local:lib.config.mode;
if(!lib.config.mode_config[localmode]) lib.config.mode_config[localmode]={};
if(value==undefined) delete lib.config.mode_config[localmode][key];
else lib.config.mode_config[localmode][key]=value;
key+=`_mode_config_${localmode}`;
}
else if(value==undefined) delete lib.config[key];
else lib.config[key]=value;
if(lib.db){
if(value==undefined) game.deleteDB('config',key,callback);
else game.putDB('config',key,value,callback);
return;
}
let config;
try{
config=JSON.parse(localStorage.getItem(`${lib.configprefix}config`));
if(!config||typeof config!='object') throw 'err';
}
catch(err){
config={};
}
if(value===undefined) delete config[key];
else config[key]=value;
localStorage.setItem(`${lib.configprefix}config`,JSON.stringify(config));
if(callback) callback();
},
saveConfigValue:key=>game.saveConfig(key,lib.config[key]),
saveExtensionConfig:(extension,key,value)=>game.saveConfig(`extension_${extension}_${key}`,value),
saveExtensionConfigValue:(extension,key)=>game.saveExtensionConfig(extension,key,game.getExtensionConfig(extension,key)),
getExtensionConfig:(extension,key)=>lib.config[`extension_${extension}_${key}`],
clearModeConfig:mode=>{
if(_status.reloading) return;
if(lib.db){
game.getDB('config',null,config=>Object.keys(config).forEach(value=>{
if(value.substr(value.indexOf('_mode_config')+13)==mode) game.saveConfig(value);
}));
return;
}
let config;
try{
config=JSON.parse(localStorage.getItem(`${lib.configprefix}config`));
if(!config||typeof config!='object') throw 'err';
}
catch(err){
config={};
}
Object.keys(config).forEach(value=>{
if(value.substr(value.indexOf('_mode_config')+13)==mode) delete config[value];
});
localStorage.setItem(`${lib.configprefix}config`,JSON.stringify(config));
localStorage.removeItem(`${lib.configprefix}${mode}`);
},
addPlayer:(position,character,character2)=>{
if(position<0||position>game.players.length+game.dead.length||position==undefined) position=Math.ceil(Math.random()*(game.players.length+game.dead.length));
const players=game.players.concat(game.dead);
ui.arena.setNumber(players.length+1);
players.forEach(value=>{
if(parseInt(value.dataset.position)>=position) value.dataset.position=parseInt(value.dataset.position)+1;
});
const player=ui.create.player(ui.arena).animate('start');
if(character) player.init(character,character2);
game.players.push(player);
player.dataset.position=position;
game.arrangePlayers();
return player;
},
addFellow:(position,character,animation)=>{
game.addVideo('addFellow',null,[position,character,animation]);
const player=ui.create.player(ui.arena).animate(animation||'start');
player.dataset.position=position||game.players.length+game.dead.length;
player.getId();
if(character) player.init(character);
game.players.push(player);
game.arrangePlayers();
return player;
},
triggerEnter:player=>{
const next=game.createEvent('enterGame',false);
next.player=player;
next.setContent(()=>{
event.trigger('enterGame');
});
return next;
},
restorePlayer:player=>{
if(game.players.contains(player)||game.dead.contains(player)) return;
let position=parseInt(player.dataset.position);
if(position<0||position>game.players.length+game.dead.length||position==undefined) position=Math.ceil(Math.random()*(game.players.length+game.dead.length));
const players=game.players.concat(game.dead);
ui.arena.setNumber(players.length+1);
players.forEach(value=>{
if(parseInt(value.dataset.position)>=position) value.dataset.position=parseInt(value.dataset.position)+1;
});
game.players.push(player);
delete player.removed;
player.removeAttribute('style');
player.animate('start');
ui.arena.appendChild(player);
game.arrangePlayers();
return player;
},
removePlayer:player=>{
if(_status.roundStart==player) _status.roundStart=player.next||player.getNext()||game.players[0];
const players=game.players.concat(game.dead);
player.style.left=`${player.getLeft()}px`;
player.style.top=`${player.getTop()}px`;
if(player==undefined) player=game.dead[0]||game.me.next;
const position=parseInt(player.dataset.position);
players.forEach(value=>{
if(parseInt(value.dataset.position)>position) value.dataset.position=parseInt(value.dataset.position)-1;
});
if(player.isAlive()){
player.next.previous=player.previous;
player.previous.next=player.next;
}
player.nextSeat.previousSeat=player.previousSeat;
player.previousSeat.nextSeat=player.nextSeat;
player.delete();
game.players.remove(player);
game.dead.remove(player);
ui.arena.setNumber(players.length-1);
player.removed=true;
if(player==game.me){
ui.me.hide();
ui.auto.hide();
ui.wuxie.hide();
}
setTimeout(()=>player.removeAttribute('style'),500);
return player;
},
replacePlayer:(player,character,character2)=>{
player.removed=true;
const position=parseInt(player.dataset.position);
game.players.remove(player);
game.dead.remove(player);
player.delete();
const player2=ui.create.player(ui.arena).animate('start');
if(character) player2.init(character,character2);
game.players.push(player2);
player2.dataset.position=position;
player2.nextSeat=player.nextSeat;
player2.previousSeat=player.previousSeat;
player2.nextSeat.previousSeat=player2;
player2.previousSeat.nextSeat=player2;
const player3=player2.nextSeat;
while(player3.isDead()){
player3=player3.nextSeat;
}
player3.previous=player2;
player2.next=player3;
const player4=player2.previousSeat;
while(player4.isDead()){
player4=player4.previousSeat;
}
player4.next=player2;
player2.previous=player4;
if(_status.roundStart==player) _status.roundStart=player2;
return player2;
},
arrangePlayers:()=>{
if(game.chess&&game.me){
let friendCount=0,enemyCount=0;
const rand=Math.random()<0.5,sortCount=new Map();
game.players.forEach(value=>{
if(value.side==game.me.side){
if(rand) if(value==game.friendZhu) sortCount.set(value,-2);
else sortCount.set(value,2*friendCount);
else if(value==game.friendZhu) sortCount.set(value,-1);
else sortCount.set(value,2*friendCount+1);
friendCount++;
return;
}
if(rand) if(value==game.enemyZhu) sortCount.set(value,-1);
else sortCount.set(value,2*enemyCount+1);
else if(value==game.enemyZhu) sortCount.set(value,-2);
else sortCount.set(value,2*enemyCount);
enemyCount++;
});
game.players.sort((a,b)=>sortCount.get(a)-sortCount.get(b));
}
else game.players.sort(lib.sort.position);
game.players.concat(game.dead).sort(lib.sort.position).forEach((value,index,array)=>{
if(index==0) value.previousSeat=array[array.length-1];
else value.previousSeat=array[index-1];
if(index==array.length-1) value.nextSeat=array[0];
else value.nextSeat=array[index+1];
});
game.players.forEach((value,index,array)=>{
if(index==0) value.previous=array[array.length-1];
else value.previous=array[index-1];
if(index==array.length-1) value.next=array[0];
else value.next=array[index+1];
});
},
filterSkills:(skills,player,exclude)=>{
const out=skills.slice().removeArray(Object.keys(player.disabledSkills));
if(!player.storage.skill_blocker||!player.storage.skill_blocker.length) return out;
return out.filter(value=>exclude&&exclude.includes(value)||!get.is.blocked(value,player));
},
expandSkills:(skill,oldHistory)=>{
let history=[];
if(oldHistory) history.addArray(oldHistory);
if(Array.isArray(skill)){
return skill.reduce((previous,current)=>previous.addArray(game.expandSkills(current,history)),[]);
}
let info=get.info(skill);
if(!info){
console.trace(`Cannot find skill: ${skill}`);
return history;
}
history.add(skill);
if(info.group){
let group=Array.isArray(info.group)?info.group:[info.group];
history.addArray(game.expandSkills([].addArray(group.filter(skill=>!history.includes(skill))),history));
}
return history;
},
css:style=>Object.keys(style).forEach(value=>{
let uiStyle=ui.style[value];
if(!uiStyle){
uiStyle=ui.style[value]=document.createElement('style');
document.head.appendChild(uiStyle);
}
uiStyle.innerHTML=`${value}${JSON.stringify(style[value]).replace(/"/g,"")}`;
}),
hasPlayer:(func,includeOut)=>game.players.some(value=>(includeOut||!value.isOut())&&func(value)),
hasPlayer2:(func,includeOut)=>game.players.concat(game.dead).some(value=>(includeOut||!value.isOut())&&func(value)),
countPlayer:(func,includeOut)=>{
if(typeof func!='function') func=lib.filter.all;
return game.players.reduce((previousValue,currentValue)=>{
if(!includeOut&&currentValue.isOut()) return previousValue;
const result=func(currentValue);
if(typeof result=='number') previousValue+=result;
else if(result) previousValue++;
return previousValue;
},0);
},
countPlayer2:(func,includeOut)=>{
if(typeof func!='function') func=lib.filter.all;
return game.players.concat(game.dead).reduce((previousValue,currentValue)=>{
if(!includeOut&&currentValue.isOut()) return previousValue;
const result=func(currentValue);
if(typeof result=='number') previousValue+=result;
else if(result) previousValue++;
return previousValue;
},0);
},
filterPlayer:(func,list,includeOut)=>{
if(!Array.isArray(list)) list=[];
if(typeof func!='function') func=lib.filter.all;
return list.addArray(game.players.filter(value=>(includeOut||!value.isOut())&&func(value)));
},
filterPlayer2:(func,list,includeOut)=>{
if(!Array.isArray(list)) list=[];
if(typeof func!='function') func=lib.filter.all;
return list.addArray(game.players.concat(game.dead).filter(value=>(includeOut||!value.isOut())&&func(value)));
},
findPlayer:(func,includeOut)=>game.players.find(value=>(includeOut||!value.isOut())&&func(value))||null,
findPlayer2:(func,includeOut)=>game.players.concat(game.dead).find(value=>(includeOut||!value.isOut())&&func(value))||null,
findCards:(func,all)=>Object.keys(lib.card).filter(value=>{
if(!lib.translate[`${value}_info`]) return false;
if(lib.card[value].mode&&lib.card[value].mode.includes(lib.config.mode)==false) return false;
if(!all&&!lib.inpile.includes(value)) return false;
return func(value,lib.card[value]);
}),
countGroup:()=>{
const list=lib.group.slice(0);
return game.countPlayer(current=>{
if(!list.includes(current.group)) return false;
list.remove(current.group);
return true;
});
},
players:[],
dead:[],
imported:[],
playerMap:{},
phaseNumber:0,
roundNumber:0,
shuffleNumber:0,
};
window['b'+'ann'+'e'+'dE'+'x'+'ten'+'s'+'i'+'o'+'ns']=['\u4fa0\u4e49','\u5168\u6559\u7a0b'];
const ui={
updates:[],
thrown:[],
touchlines:[],
todiscard:{},
refresh:function(node){
void window.getComputedStyle(node, null).getPropertyValue("opacity");
},
create:{
/**
* 创建codemirror编辑器
* @param {HTMLDivElement} container
* @param {Function} saveInput
*/
editor:function(container,saveInput){
const createList=[];
const containerDelete=container.delete;
//删除container的时候删除创建的ul列表
container.delete=function(){
for (let i=createList.length-1;i>=0;i--){
createList[i].parentNode&&createList[i].parentNode.removeChild(createList[i]);
}
containerDelete.apply(this, arguments);
}
//创建ul列表
const createMenu=function(pos,self,List,click){
if(!self||self==window) return;
const parent=self.parentNode;
if (parent){
for(let i=0;i<parent.childElementCount;i++){
const node=parent.childNodes[i];
if(node!=self&&node.createMenu) closeMenu.call(node);
}
}
if(self.createMenu){
createList.add(self.createMenu);
ui.window.appendChild(self.createMenu);
return self.createMenu;
}
const editor=container.editor;
if(!editor) return false;
self.style.background='#08f';
const ul=document.createElement('ul');
container.css.call(ul,{
position:'absolute',
top:pos.bottom/game.documentZoom+'px',
left: pos.left/game.documentZoom+'px',
height:'20em',
width:pos.width*4/game.documentZoom+'px',
//'font-family':'shousha',
'font-size':(lib.config.codeMirror_fontSize?lib.config.codeMirror_fontSize.slice(0,-2):16)/game.documentZoom+'px',
});
const theme=editor.options.theme;
lib.setScroll(ul);
lib.setMousewheel(ul);
ul.className="CodeMirror-hints "+theme;
const getActive=()=>{
let i=0;
while(i<ul.childElementCount){
if(ul.childNodes[i].classList.contains('CodeMirror-hint-active')) break;
else i++;
}
return i;
};
const setActive=i=>{
ul.childNodes[getActive()].classList.remove('CodeMirror-hint-active');
ul.childNodes[i].classList.add('CodeMirror-hint-active');
return i;
};
if (List&&List.length&&click) {
for(let i=0;i<List.length;++i) {
const elt=ul.appendChild(document.createElement("li"));
elt.style.color='black';
elt.style.boxShadow='none';
const cur=List[i];
if(cur instanceof HTMLElement){
elt.appendChild(cur);
}else{
elt.innerHTML=cur;
}
let className="CodeMirror-hint"+(i!=0?"":" "+"CodeMirror-hint-active");
if(cur.className!=null) className=cur.className+" "+className;
elt.className=className;
elt.hintId=i;
ui.window.listen.call(elt,function(){
setActive(this.hintId);
this.focus();
click.call(this);
});
elt.onmousemove=elt.ontouchstart=()=>{
setActive(i);
};
}
}
createList.add(ul);
ui.window.appendChild(ul);
return ul;
};
//关闭ul列表
const closeMenu=function(){
const ul=this.createMenu;
if(!ul) return false;
if(ul.parentNode) ul.parentNode.removeChild(ul);
this.style.background='';
//创建后不用删除了,除非以后要动态加载。
//delete this.createMenu;
createList.remove(ul);
return ul;
};
const editorpage=ui.create.div(container);
const discardConfig=ui.create.div('.editbutton','取消',editorpage,function(){
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete(null);
delete window.saveNonameInput;
});
const saveConfig=ui.create.div('.editbutton','保存',editorpage,saveInput);
const theme=ui.create.div('.editbutton','主题',editorpage,function(){
if(!this||this==window) return;
if(this.createMenu&&this.createMenu.parentNode){
return closeMenu.call(this);
}
//this
const self=this;
if(!this.createMenu){
//主题列表
const list=['mdn-like','mbo'];
//正在使用的主题
const active=container.editor.options.theme;
//排个序
list.remove(active).splice(0,0,active);
//元素位置
const pos=self.getBoundingClientRect();
//点击事件
const click=function(e){
const theme=this.innerHTML;
container.editor.setOption("theme",theme);
setTimeout(()=>container.editor.refresh(),0);
game.saveConfig('codeMirror_theme',theme);
closeMenu.call(self);
};
const ul=createMenu(pos,self,list,click);
self.createMenu=ul;
}else{
createMenu(null,self);
}
});
const edit=ui.create.div('.editbutton','编辑',editorpage,function(){
if(!this||this==window) return;
if(this.createMenu&&this.createMenu.parentNode){
return closeMenu.call(this);
}
const self=this;
if(!this.createMenu){
const pos=this.getBoundingClientRect();
const list=['撤销 Ctrl+Z', '恢复撤销 Ctrl+Y'];
const click=function(e){
const num=this.innerHTML.indexOf("Ctrl");
const inner=this.innerHTML.slice(num).replace("+", "-");
container.editor.execCommand(container.editor.options.extraKeys[inner]);
setTimeout(()=>container.editor.refresh(),0);
closeMenu.call(self);
};
const ul=createMenu(pos,self,list,click);
this.createMenu=ul;
}else{
createMenu(null,self);
}
});
const fontSize=ui.create.div('.editbutton','字号',editorpage,function(){
if(!this||this==window) return;
if(this.createMenu&&this.createMenu.parentNode){
return closeMenu.call(this);
}
const self=this;
if(!this.createMenu){
const pos=this.getBoundingClientRect();
const list=['16px','18px','20px','22px','24px','26px'];
const click=function(e){
const size=this.innerHTML;
container.style.fontSize=size.slice(0,-2)/game.documentZoom+'px';
Array.from(self.parentElement.children).map(v=>v.createMenu).filter(Boolean).forEach(v=>{v.style.fontSize=size.slice(0,-2)/game.documentZoom+'px'});
setTimeout(()=>container.editor.refresh(),0);
game.saveConfig('codeMirror_fontSize',size);
closeMenu.call(self);
};
const ul=createMenu(pos,self,list,click);
this.createMenu=ul;
}else{
createMenu(null,self);
}
});
const editor=ui.create.div(editorpage);
return editor;
},
cardTempName:function(card,applyNode){
let getApplyNode=applyNode||card;
let cardName=get.name(card);
let cardNature=get.nature(card);
let tempname=get.translation(cardName);
let cardTempNameConfig=lib.config.cardtempname;
let node=getApplyNode._tempName||ui.create.div('.tempname',getApplyNode);
let datasetNature='';
getApplyNode._tempName=node;
if(cardTempNameConfig!='image'){
//清空避免和下面的image部分有冲突
node.innerHTML='';
datasetNature='fire';
if(get.position(card)=='j'&&card.viewAs&&card.viewAs!=card.name) {
datasetNature = 'wood';
tempname=get.translation(card.viewAs);
}else{
if(cardName=='sha'){
if(cardNature) tempname=get.translation(cardNature)+tempname;
if(cardNature=='thunder') datasetNature='thunder';
if(cardNature=='kami') datasetNature='kami';
if(cardNature=='ice') datasetNature='ice';
}
}
if(cardTempNameConfig=='default') getApplyNode._tempName.classList.add('vertical');
if(datasetNature.length>0){
node.dataset.nature=datasetNature;
}else{
delete node.dataset.nature;
node.classList.add(datasetNature);
}
}else{
if(get.position(card)=='j'&&card.viewAs&&card.viewAs!=card.name) {
cardName=card.viewAs;
tempname=get.translation(card.viewAs);
}
if(cardName=='sha'){
if(cardNature) tempname=get.translation(cardNature)+tempname;
if(cardNature=='fire') datasetNature = 'fire';
if(cardNature=='thunder') datasetNature='thunder';
if(cardNature=='kami') datasetNature='kami';
if(cardNature=='ice') datasetNature='ice';
}
let bg=node.querySelector('div');
if (bg) {
Array.from(node.childNodes).filter(v=>v!=bg).forEach(v=>node.removeChild(v));
}
else bg=ui.create.div(node);
node.classList.add('tempimage');
let img=lib.card[cardName].image;
if(img){
if(img.indexOf('db:')==0){
img=img.slice(3);
}
else if(img.indexOf('ext:')!=0){
img=null;
}
}
if(lib.card[cardName].fullskin){
if(img){
if(img.indexOf('ext:')==0){
bg.setBackgroundImage(img.replace(/^ext:/,'extension/'));
}
else{
bg.setBackgroundDB(img);
}
}
else{
if(lib.card[cardName].modeimage){
bg.setBackgroundImage('image/mode/'+lib.card[cardName].modeimage+'/card/'+cardName+'.png');
}
else{
if(cardName=='sha'&&cardNature=='stab') bg.setBackgroundImage('image/card/cisha.png');
else bg.setBackgroundImage('image/card/'+cardName+'.png');
}
}
}
else if(lib.card[cardName].image=='background'){
if(cardNature) bg.setBackground(cardName+'_'+cardNature,'card');
else bg.setBackground(cardName,'card');
}
else if(lib.card[cardName].fullimage){
if(img){
if(img.indexOf('ext:')==0){
bg.setBackgroundImage(img.replace(/^ext:/,'extension/'));
bg.style.backgroundSize='cover';
}
else{
bg.setBackgroundDB(img);
}
}
else if(lib.card[cardName].image){
if(lib.card[cardName].image.indexOf('character:')==0){
bg.setBackground(lib.card[cardName].image.slice(10),'character');
}
else{
bg.setBackground(lib.card[cardName].image);
}
}
else{
let cardPack=lib.cardPack['mode_'+get.mode()];
if(Array.isArray(cardPack)&&cardPack.contains(cardName)){
bg.setBackground('mode/'+get.mode()+'/card/'+cardName);
}
else{
bg.setBackground('card/'+cardName);
}
}
}
else if(lib.card[cardName].image=='card'){
if(cardNature) bg.setBackground(cardName+'_'+cardNature,'card');
else bg.setBackground(cardName,'card');
}
else if(typeof lib.card[cardName].image=='string'&&!lib.card[cardName].fullskin){
if(img){
if(img.indexOf('ext:')==0){
bg.setBackgroundImage(img.replace(/^ext:/,'extension/'));
bg.style.backgroundSize='cover';
}
else{
bg.setBackgroundDB(img);
}
}
else{
bg.setBackground(lib.card[cardName].image);
}
}
else{
console.warn('卡牌图片解析失败');
}
if(datasetNature.length>0){
node.classList.add(datasetNature);
}
delete node.dataset.nature;
}
node.innerHTML+=`<span>${cardTempNameConfig=='default'?get.verticalStr(tempname):tempname}</span>`;
node.tempname=tempname;
return node;
},
connectRooms:function(list){
ui.rooms=[];
ui.roombase=ui.create.dialog();
ui.roombase.classList.add('fullwidth');
ui.roombase.classList.add('fullheight');
ui.roombase.classList.add('fixed');
ui.roombase.classList.add('scroll1');
ui.roombase.classList.add('scroll2');
ui.roombase.classList.add('noupdate');
for(var i=0;i<list.length;i++){
var player=ui.roombase.add('<div class="popup text pointerdiv" style="width:calc(100% - 10px);display:inline-block;white-space:nowrap">空房间</div>');
player.roomindex=i;
player.initRoom=lib.element.player.initRoom;
player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.connectroom);
player.initRoom(list[i]);
ui.rooms.push(player);
}
},
rarity:function(button){
var rarity=game.getRarity(button.link);
if(rarity!='common'&&lib.config.show_rarity){
var intro=button.node.intro;
intro.classList.add('showintro');
intro.style.fontFamily='yuanli';
intro.style.fontSize='16px';
intro.style.bottom='6px';
intro.style.left='6px';
switch(rarity){
case 'rare':intro.dataset.nature='thunderm';break;
case 'epic':intro.dataset.nature='metalm';break;
case 'legend':intro.dataset.nature='orangem';break;
case 'junk':intro.dataset.nature='woodm';break;
}
intro.innerHTML=get.translation(rarity);
}
/*if((button.link=='xushu'||button.link=='xin_xushu'||button.link=='jsrg_guanyu')&&button.node&&button.node.name&&button.node.group){
if(button.classList.contains('newstyle')){
button.node.name.dataset.nature='watermm';
button.node.group.dataset.nature='water';
}
else button.node.group.style.backgroundColor=get.translation('weiColor');
}*/
},
div:function(){
var str,innerHTML,position,position2,style,divposition,listen;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
if(typeof str=='string'){
innerHTML=arguments[i];
}
else{
str=arguments[i];
}
}
else if(get.objtype(arguments[i])=='div'||
get.objtype(arguments[i])=='table'||
get.objtype(arguments[i])=='tr'||
get.objtype(arguments[i])=='td'||
get.objtype(arguments[i])=='body') position=arguments[i];
else if(typeof arguments[i]=='number') position2=arguments[i];
else if(get.itemtype(arguments[i])=='divposition') divposition=arguments[i];
else if(typeof arguments[i]=='object') style=arguments[i];
else if(typeof arguments[i]=='function') listen=arguments[i];
}
if(str==undefined) str='';
var node=document.createElement('div');
for(var i=0;i<str.length;i++){
if(str[i]=='.'){
if(node.className.length!=0){
node.className+=' ';
}
while(str[i+1]!='.'&&str[i+1]!='#'&&i+1<str.length){
node.className+=str[i+1];
i++;
}
}
else if(str[i]=='#'){
while(str[i+1]!='.'&&str[i+1]!='#'&&i+1<str.length){
node.id+=str[i+1];
i++;
}
}
}
if(position){
if(typeof position2=='number'&&position.childNodes.length>position2){
position.insertBefore(node,position.childNodes[position2]);
}
else{
position.appendChild(node);
}
}
if(style) node.css(style);
if(divposition) node.setPosition(divposition);
if(innerHTML) node.innerHTML=innerHTML;
if(listen) node.listen(listen);
return node;
},
filediv:function(){
var args=Array.from(arguments);
var func=null;
for(var i=0;i<args.length;i++){
if(typeof args[i]=='function'){
func=args[i];
args.splice(i,1);
break;
}
}
var div=ui.create.div.apply(this,args);
var input=ui.create.node('input.fileinput');
input.type='file';
input.onchange=function(e){
func.call(this,this.files[0],e);
};
div.appendChild(input);
div.inputNode=input;
return div;
},
node:function(){
var tagName,str,innerHTML,position,position2,style,divposition,listen;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'){
if(typeof tagName=='string'){
innerHTML=arguments[i];
}
else{
tagName=arguments[i];
}
}
else if(get.objtype(arguments[i])=='div'||
get.objtype(arguments[i])=='table'||
get.objtype(arguments[i])=='tr'||
get.objtype(arguments[i])=='td'||
get.objtype(arguments[i])=='body') position=arguments[i];
else if(typeof arguments[i]=='number') position2=arguments[i];
else if(get.itemtype(arguments[i])=='divposition') divposition=arguments[i];
else if(typeof arguments[i]=='object') style=arguments[i];
else if(typeof arguments[i]=='function') listen=arguments[i];
}
if(tagName==undefined){
tagName='div';
}
else{
var i1=tagName.indexOf('.');
var i2=tagName.indexOf('#');
if(i1!=-1||i2!=-1){
if(i2!=-1&&i2<i1){
i1=i2;
}
str=tagName.slice(i1);
tagName=tagName.slice(0,i1);
}
}
var node=document.createElement(tagName);
if(str){
for(var i=0;i<str.length;i++){
if(str[i]=='.'){
if(node.className.length!=0){
node.className+=' ';
}
while(str[i+1]!='.'&&str[i+1]!='#'&&i+1<str.length){
node.className+=str[i+1];
i++;
}
}
else if(str[i]=='#'){
while(str[i+1]!='.'&&str[i+1]!='#'&&i+1<str.length){
node.id+=str[i+1];
i++;
}
}
}
}
if(position){
if(typeof position2=='number'&&position.childNodes.length>position2){
position.insertBefore(node,position.childNodes[position2]);
}
else{
position.appendChild(node);
}
}
if(style) HTMLDivElement.prototype.css.call(node,style);
if(divposition) HTMLDivElement.prototype.setPosition.call(node,divposition);
if(innerHTML) node.innerHTML=innerHTML;
if(listen) node.onclick=listen;
return node;
},
iframe:function(src){
var layer=document.createElement('div');
layer.classList.add('poplayer');
layer.style.zIndex='100';
layer.listen(function(){
this.remove();
});
layer.style.background='white';
var webview=document.createElement('iframe');
webview.src=src;
webview.style.width='100%';
webview.style.height='100%';
webview.style.left='0px';
webview.style.top='0px';
webview.style.position='absolute';
webview.style.border='none';
layer.appendChild(webview);
var backbutton=ui.create.div('.menubutton.round','返',layer,function(){
layer.remove();
});
backbutton.style.bottom='10px';
backbutton.style.right='10px';
backbutton.style.background='rgba(0,0,0,0.4)';
backbutton.style.color='white';
backbutton.style.textShadow='rgba(0,0,0,0.5) 0px 0px 2px';
backbutton.style.boxShadow='rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 0, 0, 0.3) 0 3px 10px';
backbutton.style.position='fixed';
ui.window.appendChild(layer);
},
identitycircle:function(list,target){
var container=ui.create.div('.identitycircle.menubg',target);
var circle=ui.create.div(container);
container.dataset.num=list.length;
for(var i=0;i<list.length;i++){
var sec1=ui.create.div(circle);
sec1.dataset.color=list[i];
var sec2=ui.create.div(circle);
sec2.dataset.color=list[i];
var deg1=360/list.length*i;
var deg2=0;
if(list.length==2){
deg2=90;
}
else if(list.length==3){
deg2=30;
}
sec1.style.transform='rotate('+deg1+'deg)';
sec2.style.transform='rotate('+(deg1+deg2)+'deg)';
}
},
chat:function(){
var chat=ui.create.system('聊天',null,true);
ui.chatButton=chat;
lib.setPopped(chat,ui.click.chat,220);
},
exit:function(){
if(!ui.exit){
ui.exit=ui.create.control('退出房间',ui.click.exit);
}
},
connecting:function(bool){
if(bool){
ui.window.classList.remove('connecting');
if(ui.connecting){
ui.connecting.delete();
delete ui.connecting;
}
}
else{
ui.window.classList.add('connecting');
ui.connecting=ui.create.div('.fullsize.connectlayer');
document.body.appendChild(ui.connecting);
ui.create.div('','正在重连...',ui.connecting);
ui.connecting.splashtimeout=setTimeout(function(){
if(ui.connecting){
delete ui.connecting.splashtimeout;
}
},300);
// setTimeout(function(){
// if(ui.connecting){
// ui.connecting.firstChild.show();
// }
// },1000);
}
},
roomInfo:function(){
var chat=ui.create.system(game.online?'房间信息':'房间设置',function(){
if(!game.online||game.onlinezhu){
ui.click.connectMenu();
}
},true);
ui.roomInfo=chat;
lib.setPopped(chat,function(){
if(game.getRoomInfo){
var uiintro=ui.create.dialog('hidden');
game.getRoomInfo(uiintro);
return uiintro;
}
},180);
},
templayer:function(time){
if(typeof time!='number'||isNaN(time)||time==Infinity){
time=500;
}
var templayer=ui.create.div('.popup-container',ui.window);
setTimeout(function(){
templayer.remove();
},time);
},
selectlist:function(list,init,position,onchange){
var select=document.createElement('select');
for(var i=0;i<list.length;i++){
var option=document.createElement('option');
if(Array.isArray(list[i])){
option.value=list[i][0];
option.innerHTML=list[i][1];
}
else{
option.value=list[i];
option.innerHTML=list[i];
}
if(init==option.value){
option.selected='selected';
}
select.appendChild(option);
}
if(position){
position.appendChild(select);
}
if(onchange){
select.onchange=onchange;
}
return select;
},
menu:function(connectMenu){
var menuTimeout=null;
if(!connectMenu&&!game.syncMenu){
menuTimeout=setTimeout(lib.init.reset,1000);
}
var menu,menuContainer;
var startButton;
var popupContainer;
var closeMenu=function(){
if(popupContainer.noclose){
popupContainer.noclose=false;
return;
}
popupContainer.classList.add('hidden');
if(popupContainer.onclose){
popupContainer.onclose();
}
};
popupContainer=ui.create.div('.popup-container.hidden',ui.window,closeMenu);
var openMenu=function(node,e,onclose){
popupContainer.innerHTML='';
var left=Math.round(e.clientX/game.documentZoom);
var zoom=get.is.phoneLayout?1.3:1;
popupContainer.appendChild(node);
// var rect=node.getBoundingClientRect();
if(node.classList.contains('visual')){
// var num=node.querySelectorAll('.menu.visual>div').length;
// node.style.top=(e.y-node.offsetHeight/2+30)+'px';
for(var i=0;i<node.childElementCount;i++){
if(node.childNodes[i].update){
node.childNodes[i].update();
}
}
// if(node.offsetTop<10){
// node.style.top='10px';
// }
}
// else if(get.is.phoneLayout()&&rect.top*1.3+rect.height*1.3+20>ui.window.offsetHeight){
// node.style.top=(ui.winheightdow.offsetHeight-20-rect.height*1.3)/1.3+'px';
// }
// if(e){
var height=node.offsetHeight;
var idealtop=e.clientY/game.documentZoom;
if(idealtop<10){
idealtop=10;
}
else if((idealtop+height)*zoom+10>ui.window.offsetHeight){
idealtop=(ui.window.offsetHeight-10)/zoom-height;
}
node.style.top=idealtop+'px';
node.style.left=left+'px';
// }
popupContainer.classList.remove('hidden');
popupContainer.onclose=onclose;
};
var clickToggle=function(){
if(this.classList.contains('disabled')) return;
this.classList.toggle('on');
var config=this._link.config;
if(config.onclick){
if(config.onclick.call(this,this.classList.contains('on'))===false){
this.classList.toggle('on');
}
}
if(config.update){
config.update();
}
};
var clickSwitcher=function(){
if(this.classList.contains('disabled')) return;
var node=this;
this.classList.add('on');
if(this._link.menu){
var pos1=this.lastChild.getBoundingClientRect();
var pos2=ui.window.getBoundingClientRect();
if(this._link.menu.classList.contains('visual')){
openMenu(this._link.menu,{
clientX:pos1.left+pos1.width+5-pos2.left,
clientY:pos1.top-pos2.top
},function(){
node.classList.remove('on');
});
}
else if(this._link.menu.childElementCount>10){
openMenu(this._link.menu,{
clientX:pos1.left+pos1.width+5-pos2.left,
clientY:Math.min((ui.window.offsetHeight-400)/2,pos1.top-pos2.top)
},function(){
node.classList.remove('on');
});
lib.setScroll(this._link.menu);
}
else{
openMenu(this._link.menu,{
clientX:pos1.left+pos1.width+5-pos2.left,
clientY:pos1.top-pos2.top
},function(){
node.classList.remove('on');
});
}
}
};
var clickContainer=function(){
menuContainer.classList.add('hidden');
if(connectMenu){
if(_status.enteringroom){
_status.enteringroom=false;
}
if(_status.creatingroom){
_status.creatingroom=false;
}
ui.window.classList.remove('shortcutpaused');
}
else{
game.resume2();
if(game.onresume2){
game.onresume2();
}
ui.arena.classList.remove('menupaused');
ui.historybar.classList.remove('menupaused');
ui.window.classList.remove('touchinfohidden');
ui.config2.classList.remove('pressdown2');
}
};
var clickMenuItem=function(){
var node=this.parentNode._link;
var config=node._link.config;
node._link.current=this.link;
var tmpName=node.lastChild.innerHTML;
node.lastChild.innerHTML=config.item[this._link];
if(config.onclick){
if(config.onclick.call(node,this._link,this)===false){
node.lastChild.innerHTML=tmpName;
}
}
if(config.update){
config.update();
}
};
var createMenu=function(tabs,config){
var createPage=function(position){
var node=ui.create.div(position);
lib.setScroll(ui.create.div('.left.pane',node));
lib.setScroll(ui.create.div('.right.pane',node));
return node;
};
var menu=ui.create.div('.main.menu.dialog.popped.static',config.position,function(e){
e.stopPropagation();
});
if(connectMenu){
menu.classList.add('center');
menuContainer.classList.add('centermenu');
}
var menuTab=ui.create.div('.menu-tab',menu);
var menuTabBar=ui.create.div('.menu-tab-bar',menu);
menuTabBar.style.left=(config.bar||0)+'px';
if(Math.round(2*game.documentZoom)<2){
menuTabBar.style.height='3px';
}
var menuContent=ui.create.div('.menu-content',menu);
var clickTab=function(){
if(this.classList.contains('disabled')) return;
var active=this.parentNode.querySelector('.active');
if(active){
active.classList.remove('active');
active._link.remove();
}
this.classList.add('active');
menuTabBar.style.transform='translateX('+(this.getBoundingClientRect().left-this.parentNode.firstChild.getBoundingClientRect().left)/game.documentZoom+'px)';
menuContent.appendChild(this._link);
};
ui.click.menuTab=function(tab){
for(var i=0;i<menuTab.childNodes.length;i++){
if(menuTab.childNodes[i].innerHTML==tab){
clickTab.call(menuTab.childNodes[i]);
return;
}
}
};
var pages=[];
for(var i=0;i<tabs.length;i++){
var active=(i===(config.init||0));
pages[i]=createPage(active?menuContent:null);
ui.create.div(active?'.active':'',tabs[i],menuTab,clickTab)._link=pages[i];
}
return {
menu:menu,
pages:pages
};
};
var createConfig=function(config,position){
var node=ui.create.div('.config',config.name);
node._link={config:config};
if(!config.clear){
if(config.name!='开启'){
if(config.name=='屏蔽弱将'){
config.intro='强度过低的武将孙策除外不会出现在选将框也不会被AI选择'
}
else if(config.name=='屏蔽强将'){
config.intro='强度过高的武将不会出现在选将框也不会被AI选择'
}
else if(!config.intro){
config.intro='设置'+config.name;
}
lib.setIntro(node,function(uiintro){
if(lib.config.touchscreen) _status.dragged=true;
uiintro.style.width='170px';
var str=config.intro;
if(typeof str=='function'){
str=str();
}
uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+str+'</div>');
});
}
}
else{
node.innerHTML='<span>'+config.name+'</span>';
if(!config.nopointer){
node.classList.add('pointerspan');
}
}
if(config.item){
if(typeof config.item=='function'){
config.item=config.item();
}
if(Array.isArray(config.init)){
}
else{
node.classList.add('switcher');
node.listen(clickSwitcher);
node._link.choosing=ui.create.div('',config.item[config.init],node);
node._link.menu=ui.create.div('.menu');
if(config.visualMenu){
node._link.menu.classList.add('visual');
var updateVisual=function(){
config.visualMenu(this,this._link,config.item[this._link],config);
};
var createNode=function(i,before){
var visualMenu=ui.create.div();
if(config.visualBar){
if(before){
node._link.menu.insertBefore(visualMenu,before);
}
else{
node._link.menu.insertBefore(visualMenu,node._link.menu.lastChild);
}
}
else{
node._link.menu.appendChild(visualMenu);
}
ui.create.div('.name',get.verticalStr(config.item[i]),visualMenu);
visualMenu._link=i;
if(config.visualMenu(visualMenu,i,config.item[i],config)!==false){
visualMenu.listen(clickMenuItem);
}
visualMenu.update=updateVisual;
};
if(config.visualBar){
var visualBar=ui.create.div(node._link.menu,function(){
this.parentNode.parentNode.noclose=true;
});
node._link.menu.classList.add('withbar');
config.visualBar(visualBar,config.item,createNode,node);
visualBar.update=function(){
config.visualBar(visualBar,config.item,createNode,node);
}
}
for(var i in config.item){
createNode(i);
}
lib.setScroll(node._link.menu);
node._link.menu.updateBr=function(){
var br=Array.from(this.querySelectorAll('.menu.visual>br'));
while(br.length){
br.shift().remove();
}
var split=[];
for(var i=1;i<this.childElementCount;i++){
if(i%3==0){
split.push(this.childNodes[i]);
}
}
for(var i=0;i<split.length;i++){
this.insertBefore(ui.create.node('br'),split[i]);
}
}
node._link.menu.updateBr();
}
else{
for(var i in config.item){
var textMenu=ui.create.div('',config.item[i],node._link.menu,clickMenuItem);
textMenu._link=i;
if(config.textMenu){
config.textMenu(textMenu,i,config.item[i],config)
}
lib.setScroll(node._link.menu);
}
}
node._link.menu._link=node;
node._link.current=config.init;
}
}
else if(config.range){
}
else if(config.clear){
if(node.innerHTML.length>=15) node.style.height='auto';
node.listen(clickToggle);
}
else if(config.input){
node.classList.add('switcher');
var input=ui.create.div(node);
if(!config.fixed){
input.contentEditable=true;
input.style.webkitUserSelect='text';
}
input.style.minWidth='10px';
input.style.maxWidth='60%';
input.style.overflow='hidden';
input.style.whiteSpace='nowrap';
input.onkeydown=function(e){
if(e.keyCode==13){
e.preventDefault();
e.stopPropagation();
input.blur();
}
};
if(config.name=='联机昵称'){
input.innerHTML=config.init||'无名玩家';
input.onblur=function(){
input.innerHTML=input.innerHTML.replace(/<br>/g,'');
if(!input.innerHTML||get.is.banWords(input.innerHTML)){
input.innerHTML='无名玩家';
}
input.innerHTML=input.innerHTML.slice(0,12);
game.saveConfig('connect_nickname',input.innerHTML);
game.saveConfig('connect_nickname',input.innerHTML,'connect');
}
}
else if(config.name=='联机大厅'){
input.innerHTML=config.init||lib.hallURL;
input.onblur=function(){
if(!input.innerHTML){
input.innerHTML=lib.hallURL;
}
input.innerHTML=input.innerHTML.replace(/<br>/g,'');
game.saveConfig('hall_ip',input.innerHTML,'connect');
}
}
else{
input.innerHTML=config.init;
input.onblur=config.onblur;
}
}
else{
node.classList.add('toggle');
node.listen(clickToggle);
ui.create.div(ui.create.div(node));
if(config.init==true){
node.classList.add('on');
}
}
if(position){
position.appendChild(node);
}
return node;
};
var updateActive,updateActiveCard;
var menuUpdates=[];
menuContainer=ui.create.div('.menu-container.hidden',ui.window,clickContainer);
var menux;
if(!connectMenu){
ui.menuContainer=menuContainer;
ui.click.configMenu=function(){
ui.click.shortcut(false)
if(menuContainer.classList.contains('hidden')){
ui.config2.classList.add('pressdown2');
ui.arena.classList.add('menupaused');
ui.historybar.classList.add('menupaused');
ui.window.classList.add('touchinfohidden');
menuContainer.classList.remove('hidden');
for(var i=0;i<menuUpdates.length;i++){
menuUpdates[i]();
}
}
else{
clickContainer.call(menuContainer);
}
}
menux=createMenu(['开始','选项','武将','卡牌','扩展','其它'],{
position:menuContainer,bar:40
});
}
else{
ui.connectMenuContainer=menuContainer;
ui.click.connectMenu=function(){
if(menuContainer.classList.contains('hidden')){
if(_status.waitingForPlayer){
startButton.innerHTML='设';
var start=menux.pages[0].firstChild;
for(var i=0;i<start.childNodes.length;i++){
if(start.childNodes[i].mode!=lib.configOL.mode){
start.childNodes[i].classList.add('unselectable');
start.childNodes[i].classList.remove('active');
if(start.childNodes[i].link) start.childNodes[i].link.remove();
}
else{
start.childNodes[i].classList.add('active');
if(start.childNodes[i].link) start.nextSibling.appendChild(start.childNodes[i].link);
else console.log(start.nextSibling, start.childNodes[i]);
}
}
}
ui.window.classList.add('shortcutpaused');
menuContainer.classList.remove('hidden');
for(var i=0;i<menuUpdates.length;i++){
menuUpdates[i]();
}
}
else{
clickContainer.call(menuContainer);
}
}
menux=createMenu(['模式','武将','卡牌'],{
position:menuContainer,bar:123
});
menu=menux.menu;
}
var menuxpages=menux.pages.slice(0);
var copyObj=get.copy;
(function(){
var start=menuxpages.shift();
var rightPane=start.lastChild;
startButton=ui.create.div('.menubutton.round.highlight','启',start,function(){
if(this.animating||this.classList.contains('dim')){
return;
}
var active=this.parentNode.querySelector('.active');
if(active){
if(connectMenu){
if(_status.waitingForPlayer){
var config={};
for(var i in lib.mode[lib.configOL.mode].connect){
if(i=='update') continue;
config[i.slice(8)]=get.config(i,lib.configOL.mode);
}
config.zhinang_tricks=lib.config.connect_zhinang_tricks;
if(game.online){
if(game.onlinezhu){
game.send('changeRoomConfig',config);
}
}
else{
game.broadcastAll(function(config){
for(var i in config){
lib.configOL[i]=config[i];
}
},config);
if(lib.configOL.mode=='identity'&&lib.configOL.identity_mode=='zhong'&&game.connectPlayers){
for(var i=0;i<game.connectPlayers.length;i++){
game.connectPlayers[i].classList.remove('unselectable2');
}
lib.configOL.number=8;
game.updateWaiting();
}
if(game.onlineroom){
game.send('server','config',lib.configOL);
}
game.connectPlayers[0].chat('房间设置已更改');
}
}
else if(_status.enteringroom||_status.creatingroom){
lib.configOL.mode=active.mode;
if(_status.enteringroomserver){
game.saveConfig('connect_mode',lib.configOL.mode);
var config={};
for(var i in lib.mode[lib.configOL.mode].connect){
if(i=='update') continue;
config[i.slice(8)]=get.config(i,lib.configOL.mode);
}
config.zhinang_tricks=lib.config.connect_zhinang_tricks;
config.characterPack=lib.connectCharacterPack.slice(0);
config.cardPack=lib.connectCardPack.slice(0);
for(var i=0;i<lib.config.connect_characters.length;i++){
config.characterPack.remove(lib.config.connect_characters[i]);
}
for(var i=0;i<lib.config.connect_cards.length;i++){
config.cardPack.remove(lib.config.connect_cards[i]);
}
config.banned=lib.config['connect_'+active.mode+'_banned'];
config.bannedcards=lib.config['connect_'+active.mode+'_bannedcards'];
game.send('server','create',game.onlineKey,get.connectNickname(),lib.config.connect_avatar,config,active.mode);
}
else{
game.send('server','create',game.onlineKey,get.connectNickname(),lib.config.connect_avatar);
}
}
else{
localStorage.setItem(lib.configprefix+'directstart',true);
game.saveConfig('directstartmode',active.mode);
game.saveConfig('mode','connect');
ui.exitroom=ui.create.system('退出房间',function(){
game.saveConfig('directstartmode');
game.reload();
},true);
game.switchMode(active.mode);
}
clickContainer.call(menuContainer);
}
else{
game.saveConfig('mode',active.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
}
}
});
var clickMode=function(){
if(this.classList.contains('unselectable')) return;
var active=this.parentNode.querySelector('.active');
if(active===this){
return;
}
active.classList.remove('active');
active.link.remove();
active=this;
this.classList.add('active');
if(this.link) rightPane.appendChild(this.link);
else{
this._initLink();
rightPane.appendChild(this.link);
}
if(connectMenu){
if(updateActive) updateActive();
if(updateActiveCard) updateActiveCard();
}
};
var createModeConfig=function(mode,position){
var info=lib.mode[mode];
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large',info.name,position,clickMode);
node.mode=mode;
var connectDisplayMap={
connect_player_number: null,
connect_versus_mode: null,
}
var updateConnectDisplayMap=function(){
if(_status.waitingForPlayer){
if(connectDisplayMap.connect_player_number){
connectDisplayMap.connect_player_number.style.display='none';
}
if(connectDisplayMap.connect_versus_mode){
connectDisplayMap.connect_versus_mode.style.display='none';
}
}
};
if(connectMenu){
menuUpdates.push(updateConnectDisplayMap);
if(mode==lib.config.connect_mode){
node.classList.add('active');
}
}
else{
if(mode==lib.config.mode){
node.classList.add('active');
}
}
node._initLink=function(){
node.link=page;
//“更多”下的内容
var map={};
var infoconfig=connectMenu?info.connect:info.config;
if(infoconfig){
var hiddenNodes=[];
var config=lib.config.mode_config[mode]||{};
if(connectMenu){
infoconfig.connect_choose_timeout={
name:'出牌时限',
init:'30',
item:{
'10':'10秒',
'15':'15秒',
'30':'30秒',
'60':'60秒',
'90':'90秒',
},
connect:true,
frequent:true
};
infoconfig.connect_observe={
name:'允许旁观',
init:true,
connect:true
};
infoconfig.connect_observe_handcard={
name:'允许观看手牌',
init:false,
connect:true
};
}
for(var j in infoconfig){
if(j==='update'){
continue;
}
var cfg=copyObj(infoconfig[j]);
cfg._name=j;
cfg.mode=mode;
if(!config.hasOwnProperty(j)){
game.saveConfig(j,cfg.init,mode);
}
else{
cfg.init=config[j];
}
if(!cfg.onclick){
cfg.onclick=function(result){
var cfg=this._link.config;
game.saveConfig(cfg._name,result,mode);
if(cfg.onsave){
cfg.onsave.call(this,result);
}
if(!_status.connectMode||game.online){
if(typeof cfg.restart=='function'){
if(cfg.restart()){
startButton.classList.add('glowing');
}
}
else if(cfg.restart){
startButton.classList.add('glowing');
}
}
};
}
if(infoconfig.update){
cfg.update=function(){
infoconfig.update(config,map);
};
}
var cfgnode=createConfig(cfg);
map[j]=cfgnode;
if(cfg.frequent){
page.appendChild(cfgnode);
}
else{
cfgnode.classList.add('auto-hide');
hiddenNodes.push(cfgnode);
}
}
if(!connectMenu){
var move=ui.create.div('.auto-hide.config','<div style="margin-right:10px" class="pointerdiv">上移↑</div><div class="pointerdiv">下移↓</div>');
move.firstChild.listen(function(){
if(node.previousSibling){
node.parentNode.insertBefore(node,node.previousSibling);
var order=[];
for(var i=0;i<node.parentNode.childNodes.length;i++){
order.push(node.parentNode.childNodes[i].mode);
}
game.saveConfig('modeorder',order);
}
});
move.lastChild.listen(function(){
if(node.nextSibling){
if(node.nextSibling.nextSibling){
node.parentNode.insertBefore(node,node.nextSibling.nextSibling);
}
else{
node.parentNode.insertBefore(node.nextSibling,node);
}
var order=[];
for(var i=0;i<node.parentNode.childNodes.length;i++){
order.push(node.parentNode.childNodes[i].mode);
}
game.saveConfig('modeorder',order);
}
});
hiddenNodes.push(move);
}
var expanded=false;
var hasexpand=true;
if(hiddenNodes.length){
if(lib.config.fold_mode){
var clickmore=function(type){
if(type==='expand'&&expanded) return;
if(type==='unexpand'&&!expanded) return;
if(expanded){
this.classList.remove('on');
this.parentNode.classList.remove('expanded');
}
else{
this.classList.add('on');
this.parentNode.classList.add('expanded');
}
expanded=!expanded;
};
var morenodes=ui.create.div('.config.more','更多 <div>&gt;</div>',page);
morenodes.listen(clickmore);
morenodes._onclick=clickmore;
page.morenodes=morenodes;
}
else{
page.classList.add('expanded');
if(!connectMenu){
page.classList.add('expanded2');
}
}
for(var k=0;k<hiddenNodes.length;k++){
page.appendChild(hiddenNodes[k]);
}
}
else{
hasexpand=false;
}
if(!connectMenu){
var hidemode=ui.create.div('.config.pointerspan','<span>隐藏此模式</span>',page,function(){
if(this.firstChild.innerHTML=='隐藏此模式'){
this.firstChild.innerHTML='此模式将在重启后隐藏';
lib.config.hiddenModePack.add(mode);
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
else{
this.firstChild.innerHTML='隐藏此模式';
lib.config.hiddenModePack.remove(mode);
}
game.saveConfig('hiddenModePack',lib.config.hiddenModePack);
});
if(hasexpand){
hidemode.classList.add('auto-hide');
}
}
if(infoconfig.update){
infoconfig.update(config,map);
node.update=function(){
infoconfig.update(config,map);
}
}
}
if(connectMenu){
connectDisplayMap.connect_player_number=map.connect_player_number;
connectDisplayMap.connect_versus_mode=map.connect_versus_mode;
updateConnectDisplayMap();
}
};
if(!get.config('menu_loadondemand')) node._initLink();
return node;
};
var modeorder=lib.config.modeorder||[];
for(var i in lib.mode){
modeorder.add(i);
}
for(var i=0;i<modeorder.length;i++){
if(connectMenu){
if(!lib.mode[modeorder[i]].connect) continue;
if(!lib.config['connect_'+modeorder[i]+'_banned']){
lib.config['connect_'+modeorder[i]+'_banned']=[];
}
if(!lib.config['connect_'+modeorder[i]+'_bannedcards']){
lib.config['connect_'+modeorder[i]+'_bannedcards']=[];
}
}
if(lib.config.all.mode.contains(modeorder[i])){
createModeConfig(modeorder[i],start.firstChild);
}
}
var active=start.firstChild.querySelector('.active');
if(!active){
active=start.firstChild.firstChild;
active.classList.add('active');
}
if(!active.link) active._initLink();
rightPane.appendChild(active.link);
if(lib.config.fold_mode){
rightPane.addEventListener('mousewheel',function(e){
var morenodes=this.firstChild.morenodes;
if(morenodes){
if(e.wheelDelta<0){
morenodes._onclick.call(morenodes,'expand');
}
else if(this.scrollTop==0){
morenodes._onclick.call(morenodes,'unexpand');
}
}
},{passive:true});
}
}());
(function(){
if(connectMenu) return;
var start=menuxpages.shift();
var rightPane=start.lastChild;
var clickMode=function(){
var active=this.parentNode.querySelector('.active');
if(active===this){
return;
}
active.classList.remove('active');
active.link.remove();
active=this;
active.classList.add('active');
if(this.link) rightPane.appendChild(this.link);
else{
this._initLink();
rightPane.appendChild(this.link);
}
};
var clickAutoSkill=function(bool){
var name=this._link.config._name;
var list=lib.config.autoskilllist;
if(bool){
list.remove(name);
}
else{
list.add(name);
}
game.saveConfig('autoskilllist',list);
};
var skilllistexpanded=game.expandSkills(lib.skilllist);
for(var i in lib.skill){
if(!skilllistexpanded.contains(i)) continue;
if(lib.skill[i].frequent&&lib.translate[i]){
lib.configMenu.skill.config[i]={
name:lib.translate[i+'_noconf']||lib.translate[i],
init:true,
type:'autoskill',
onclick:clickAutoSkill,
intro:lib.translate[i+'_info']
}
}
}
var clickBanSkill=function(bool){
var name=this._link.config._name;
var list=lib.config.forbidlist;
if(bool){
list.remove(name);
}
else{
list.add(name);
}
game.saveConfig('forbidlist',list);
};
var forbid=lib.config.forbid;
if(!lib.config.forbidlist){
game.saveConfig('forbidlist',[]);
}
for(var i=0;i<forbid.length;i++){
var skip=false;
var str='';
var str2='';
var str3='';
for(var j=0;j<forbid[i].length;j++){
if(!lib.skilllist.contains(forbid[i][j])){
skip=true;
break;
}
str+=get.translation(forbid[i][j])+'+';
str2+=forbid[i][j]+'+';
str3+=get.translation(forbid[i][j])+''+lib.translate[forbid[i][j]+'_info'];
if(j<forbid[i].length-1){
str3+='<div class="placeholder slim" style="display:block;height:8px"></div>';
}
}
if(skip) continue;
str=str.slice(0,str.length-1);
str2=str2.slice(0,str2.length-1);
lib.configMenu.skill.config[str2]={
name:str,
init:true,
type:'banskill',
onclick:clickBanSkill,
intro:str3
}
}
var updateView=null;
var updateAppearence=null;
var createModeConfig=function(mode,position){
var info=lib.configMenu[mode];
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large',info.name,position,clickMode);
node.mode=mode;
// node._initLink=function(){
node.link=page;
var map={};
if(info.config){
var hiddenNodes=[];
var autoskillNodes=[];
var banskillNodes=[];
var custombanskillNodes=[];
var banskill;
if(mode=='skill'){
var autoskillexpanded=false;
var banskillexpanded=false;
ui.create.div('.config.more','自动发动 <div>&gt;</div>',page,function(){
if(autoskillexpanded){
this.classList.remove('on');
for(var k=0;k<autoskillNodes.length;k++){
autoskillNodes[k].style.display='none';
}
}
else{
this.classList.add('on');
for(var k=0;k<autoskillNodes.length;k++){
autoskillNodes[k].style.display='';
}
}
autoskillexpanded=!autoskillexpanded;
});
banskill=ui.create.div('.config.more','双将禁配 <div>&gt;</div>',page,function(){
if(banskillexpanded){
this.classList.remove('on');
for(var k=0;k<banskillNodes.length;k++){
banskillNodes[k].style.display='none';
}
}
else{
this.classList.add('on');
for(var k=0;k<banskillNodes.length;k++){
banskillNodes[k].style.display='';
}
}
banskillexpanded=!banskillexpanded;
});
var banskilladd=ui.create.div('.config.indent','<span class="pointerdiv">添加...</span>',page,function(){
this.nextSibling.classList.toggle('hidden');
});
banskilladd.style.display='none';
banskillNodes.push(banskilladd);
var banskilladdNode=ui.create.div('.config.indent.hidden.banskilladd',page);
banskilladdNode.style.display='none';
banskillNodes.push(banskilladdNode);
var matchBanSkill=function(skills1,skills2){
if(skills1.length!=skills2.length) return false;
for(var i=0;i<skills1.length;i++){
if(!skills2.contains(skills1[i])) return false;
}
return true;
}
var deleteCustomBanSkill=function(){
for(var i=0;i<lib.config.customforbid.length;i++){
if(matchBanSkill(lib.config.customforbid[i],this.parentNode.link)){
lib.config.customforbid.splice(i--,1);
break;
}
}
game.saveConfig('customforbid',lib.config.customforbid);
this.parentNode.remove();
}
var createCustomBanSkill=function(skills){
var node=ui.create.div('.config.indent.toggle');
node.style.display='none';
node.link=skills;
banskillNodes.push(node);
custombanskillNodes.push(node);
var str=get.translation(skills[0]);
for(var i=1;i<skills.length;i++){
str+='+'+get.translation(skills[i]);
}
node.innerHTML=str;
var span=document.createElement('span');
span.classList.add('cardpiledelete');
span.innerHTML='删除';
span.onclick=deleteCustomBanSkill;
node.appendChild(span);
page.insertBefore(node,banskilladdNode.nextSibling);
return node;
};
for(var i=0;i<lib.config.customforbid.length;i++){
createCustomBanSkill(lib.config.customforbid[i]);
}
(function(){
var list=[];
for(var i in lib.character){
if(lib.character[i][3].length)
list.push([i,lib.translate[i]]);
}
list.sort(function(a,b){
a=a[0];b=b[0];
var aa=a,bb=b;
if(aa.indexOf('_')!=-1){
aa=aa.slice(aa.indexOf('_')+1);
}
if(bb.indexOf('_')!=-1){
bb=bb.slice(bb.indexOf('_')+1);
}
if(aa!=bb){
return aa>bb?1:-1;
}
return a>b?1:-1;
});
var list2=[];
var skills=lib.character[list[0][0]][3];
for(var i=0;i<skills.length;i++){
list2.push([skills[i],lib.translate[skills[i]]]);
}
var selectname=ui.create.selectlist(list,list[0],banskilladdNode);
selectname.onchange=function(){
var skills=lib.character[this.value][3];
skillopt.innerHTML='';
for(var i=0;i<skills.length;i++){
var option=document.createElement('option');
option.value=skills[i];
option.innerHTML=lib.translate[skills[i]];
skillopt.appendChild(option);
}
};
selectname.style.maxWidth='85px';
var skillopt=ui.create.selectlist(list2,list2[0],banskilladdNode);
var span=document.createElement('span');
span.innerHTML='';
banskilladdNode.appendChild(span);
var br=document.createElement('br');
banskilladdNode.appendChild(br);
var selectname2=ui.create.selectlist(list,list[0],banskilladdNode);
selectname2.onchange=function(){
var skills=lib.character[this.value][3];
skillopt2.innerHTML='';
for(var i=0;i<skills.length;i++){
var option=document.createElement('option');
option.value=skills[i];
option.innerHTML=lib.translate[skills[i]];
skillopt2.appendChild(option);
}
};
selectname2.style.maxWidth='85px';
var skillopt2=ui.create.selectlist(list2,list2[0],banskilladdNode);
var confirmbutton=document.createElement('button');
confirmbutton.innerHTML='确定';
banskilladdNode.appendChild(confirmbutton);
confirmbutton.onclick=function(){
var skills=[skillopt.value,skillopt2.value];
if(skills[0]==skills[1]){
skills.shift();
}
if(!lib.config.customforbid) return;
for(var i=0;i<lib.config.customforbid.length;i++){
if(matchBanSkill(lib.config.customforbid[i],skills)) return;
}
lib.config.customforbid.push(skills);
game.saveConfig('customforbid',lib.config.customforbid);
createCustomBanSkill(skills).style.display='';
}
}());
page.style.paddingBottom='10px';
}
var config=lib.config;
if(mode=='appearence'){
updateAppearence=function(){
info.config.update(config,map);
};
}
else if(mode=='view'){
updateView=function(){
info.config.update(config,map);
};
}
for(var j in info.config){
if(j==='update'){
continue;
}
var cfg=copyObj(info.config[j]);
cfg._name=j;
if(!config.hasOwnProperty(j)){
if(cfg.type!='autoskill'&&cfg.type!='banskill'){
game.saveConfig(j,cfg.init);
}
}
else{
cfg.init=config[j];
}
if(!cfg.onclick){
cfg.onclick=function(result){
var cfg=this._link.config;
game.saveConfig(cfg._name,result);
if(cfg.onsave){
cfg.onsave.call(this,result);
}
};
}
if(info.config.update){
if(mode=='appearence'||mode=='view'){
cfg.update=function(){
if(updateAppearence){
updateAppearence();
}
if(updateView){
updateView();
}
};
}
else{
cfg.update=function(){
info.config.update(config,map);
};
}
}
var cfgnode=createConfig(cfg);
if(cfg.type=='autoskill'){
autoskillNodes.push(cfgnode);
// cfgnode.style.transition='all 0s';
cfgnode.classList.add('indent');
// cfgnode.hide();
cfgnode.style.display='none';
}
else if(cfg.type=='banskill'){
banskillNodes.push(cfgnode);
// cfgnode.style.transition='all 0s';
cfgnode.classList.add('indent');
// cfgnode.hide();
cfgnode.style.display='none';
}
if(j=='import_data_button'){
ui.import_data_button=cfgnode;
cfgnode.hide();
cfgnode.querySelector('button').onclick=function(){
var fileToLoad=this.previousSibling.files[0];
if(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
if(!data) return;
try{
data=JSON.parse(lib.init.decode(data));
if(!data||typeof data!='object'){
throw('err');
}
if(lib.db&&(!data.config||!data.data)){
throw('err');
}
}
catch(e){
console.log(e);
alert('导入失败');
return;
}
alert('导入成功');
if(!lib.db){
var noname_inited=localStorage.getItem('noname_inited');
var onlineKey=localStorage.getItem(lib.configprefix+'key');
localStorage.clear();
if(noname_inited){
localStorage.setItem('noname_inited',noname_inited);
}
if(onlineKey){
localStorage.setItem(lib.configprefix+'key',onlineKey);
}
for(var i in data){
localStorage.setItem(i,data[i]);
}
}
else{
for(var i in data.config){
game.putDB('config',i,data.config[i]);
lib.config[i]=data.config[i];
}
for(var i in data.data){
game.putDB('data',i,data.data[i]);
}
}
lib.init.background();
game.reload();
};
fileReader.readAsText(fileToLoad, "UTF-8");
}
}
}
else if(j=='import_music'){
cfgnode.querySelector('button').onclick=function(){
if(_status.music_importing) return;
_status.music_importing=true;
var fileToLoad=this.previousSibling.files[0];
if(fileToLoad){
if(!lib.config.customBackgroundMusic) lib.config.customBackgroundMusic={};
var name=fileToLoad.name;
if(name.indexOf('.')!=-1){
name=name.slice(0,name.indexOf('.'));
}
var link=(game.writeFile?'cdv_':'custom_')+name;
if(lib.config.customBackgroundMusic[link]){
if(!confirm('已经存在文件名称相同的背景音乐,是否仍然要继续导入?')){_status.music_importing=false;return};
for(var i=1;i<1000;i++){
if(!lib.config.customBackgroundMusic[link+'_'+i]){
link=link+'_'+i;break;
}
}
}
var callback=function(){
var nodexx=ui.background_music_setting;
var nodeyy=nodexx._link.menu;
var nodezz=nodexx._link.config;
var musicname=link.slice(link.indexOf('_')+1);
game.prompt('###请输入音乐的名称###'+musicname,true,function(str){
if(str) musicname=str;
lib.config.customBackgroundMusic[link]=musicname;
lib.config.background_music=link;
lib.config.all.background_music.add(link);
game.saveConfig('background_music',link);
game.saveConfig('customBackgroundMusic',lib.config.customBackgroundMusic);
nodezz.item[link]=lib.config.customBackgroundMusic[link];
var textMenu=ui.create.div('',lib.config.customBackgroundMusic[link],nodeyy,clickMenuItem,nodeyy.childElementCount-2);
textMenu._link=link;
nodezz.updatex.call(nodexx,[]);
_status.music_importing=false;
if(!_status._aozhan) game.playBackgroundMusic();
});
};
if(game.writeFile){
game.writeFile(fileToLoad,'audio/background',link+'.mp3',callback);
}
else{
game.putDB('audio',link,fileToLoad,callback);
}
}
}
}
else if(j=='extension_source'){
ui.extension_source=cfgnode;
cfgnode.updateInner=function(){
this._link.choosing.innerHTML=lib.config.extension_source;
}
}
map[j]=cfgnode;
if(!cfg.unfrequent){
if(cfg.type=='autoskill'){
page.insertBefore(cfgnode,banskill);
}
else{
page.appendChild(cfgnode);
}
}
else{
// cfgnode.classList.add('auto-hide');
hiddenNodes.push(cfgnode);
}
}
var expanded=false;
if(hiddenNodes.length){
// ui.create.div('.config.more','更多 <div>&gt;</div>',page,function(){
// if(expanded){
// this.classList.remove('on');
// this.parentNode.classList.remove('expanded');
// }
// else{
// this.classList.add('on');
// this.parentNode.classList.add('expanded');
// }
// expanded=!expanded;
// });
page.classList.add('morenodes');
for(var k=0;k<hiddenNodes.length;k++){
page.appendChild(hiddenNodes[k]);
}
}
if(info.config.update){
info.config.update(config,map);
}
}
// };
// if(!get.config('menu_loadondemand')) node._initLink();
return node;
};
for(var i in lib.configMenu){
if(i!='others') createModeConfig(i,start.firstChild);
}
(function(){
if(!game.download&&!lib.device) return;
var page=ui.create.div('#create-extension');
var node=ui.create.div('.menubutton.large','文件',start.firstChild,clickMode);
node.mode='create';
node._initLink=function(){
node.link=page;
var pageboard=ui.create.div(page);
var importextensionexpanded=false;
var importExtension;
var extensionnode=ui.create.div('.config.more','导入素材包 <div>&gt;</div>',pageboard,function(){
if(importextensionexpanded){
this.classList.remove('on');
importExtension.style.display='none';
}
else{
this.classList.add('on');
importExtension.style.display='';
}
importextensionexpanded=!importextensionexpanded;
});
extensionnode.style.padding='13px 33px 4px';
extensionnode.style.left='0px';
importExtension=ui.create.div('.new_character.export.import',pageboard);
importExtension.style.padding='0px 33px 10px';
importExtension.style.display='none';
importExtension.style.width='100%';
importExtension.style.textAlign='left';
ui.create.div('','<input type="file" accept="application/zip" style="width:153px"><button>确定</button>',importExtension);
var promptnode=ui.create.div('','<div style="width:153px;font-size:small;margin-top:8px">',importExtension);
promptnode.style.display='none';
importExtension.firstChild.lastChild.onclick=function(){
if(promptnode.style.display!='none') return;
var fileToLoad=this.previousSibling.files[0];
if(fileToLoad){
promptnode.style.display='';
promptnode.firstChild.innerHTML='正在解压...';
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
var loadData=function(){
var zip=new JSZip();
zip.load(data);
var images=[],audios=[],fonts=[],directories={},directoryList=[];
Object.keys(zip.files).forEach(file=>{
const parsedPath=lib.path.parse(file),directory=parsedPath.dir,fileExtension=parsedPath.ext.toLowerCase();
if(directory.indexOf('audio')==0&&(fileExtension=='.mp3'||fileExtension=='.ogg')) audios.push(file);
else if(directory.indexOf('font')==0&&fileExtension=='.woff2') fonts.push(file);
else if(directory.indexOf('image')==0&&(fileExtension=='.jpg'||fileExtension=='.png')) images.push(file);
else return;
if(!directories[directory]){
directories[directory]=[];
directoryList.push(directory);
}
directories[directory].push(parsedPath.base);
});
if(audios.length||fonts.length||images.length){
var str='';
if(audios.length){
str+=audios.length+'个音频文件';
}
if(fonts.length){
if(str.length) str+='、'
str+=fonts.length+'个字体文件';
}
if(images.length){
if(str.length) str+='、'
str+=images.length+'个图片文件';
}
var filelist=audios.concat(fonts).concat(images);
if(filelist.length>200){
str+=',导入时间可能较长';
}
var assetLoaded=function(){
promptnode.firstChild.innerHTML='导入成功。<span class="hrefnode">重新启动</span><span class="closenode">×</span>';
promptnode.firstChild.querySelectorAll('span')[0].onclick=game.reload;
promptnode.firstChild.querySelectorAll('span')[1].onclick=function(){
promptnode.style.display='none';
}
};
if(confirm('本次将导入'+str+',是否继续?')){
promptnode.firstChild.innerHTML='正在导入... <span class="hrefnode">详细信息</span>';
promptnode.firstChild.querySelector('span.hrefnode').onclick=ui.click.consoleMenu;
if(lib.node&&lib.node.fs){
var writeFile=function(){
if(filelist.length){
var str=filelist.shift();
game.print(str.slice(str.lastIndexOf('/')+1));
lib.node.fs.writeFile(__dirname+'/'+str,zip.files[str].asNodeBuffer(),null,writeFile);
}
else{
assetLoaded();
}
};
game.ensureDirectory(directoryList,writeFile);
}
else{
var getDirectory=function(){
if(directoryList.length){
var dir=directoryList.shift();
var filelist=directories[dir];
window.resolveLocalFileSystemURL(lib.assetURL+dir,function(entry){
var writeFile=function(){
if(filelist.length){
var filename=filelist.shift();
game.print(filename);
entry.getFile(filename,{create:true},function(fileEntry){
fileEntry.createWriter(function(fileWriter){
fileWriter.onwriteend=writeFile;
fileWriter.onerror = function(e) {
game.print('Write failed: ' + e.toString());
};
fileWriter.write(zip.files[dir+'/'+filename].asArrayBuffer());
});
});
}
else{
getDirectory();
}
};
writeFile();
});
}
else{
assetLoaded();
}
};
game.ensureDirectory(directoryList,getDirectory);
}
}
else{
promptnode.style.display='none';
}
}
else{
alert('没有检测到素材');
}
}
if(!window.JSZip){
lib.init.js(lib.assetURL+'game','jszip',loadData);
}
else{
loadData();
}
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
}
}
var dashboard=ui.create.div(pageboard);
var clickDash=function(){
ui.create.templayer();
pageboard.hide();
this.link.show();
if(this.link.init){
this.link.init();
}
};
var createDash=function(str1,str2,node){
var dash=ui.create.div('.menubutton.large.dashboard');
dashboard.appendChild(dash);
page.appendChild(node);
dash.link=node;
node.link=dash;
dash.listen(clickDash);
lib.setScroll(node);
ui.create.div('',str1,dash);
ui.create.div('',str2,dash);
};
var createDash2=function(str1,str2,path,page){
var dash=ui.create.div('.menubutton.large.dashboard.dashboard2');
page.appendChild(dash);
dash.listen(function(){
page.path=path;
enterDirectory(page,path);
});
ui.create.div('',str1,dash);
ui.create.div('',str2,dash);
};
var removeFile=function(selected,page){
if(lib.node&&lib.node.fs){
var unlink=function(){
if(selected.length){
lib.node.fs.unlink(__dirname+'/'+selected.shift().path,unlink);
}
else{
enterDirectory(page,page.currentpath);
}
}
unlink();
}
else{
window.resolveLocalFileSystemURL(lib.assetURL+page.currentpath,function(entry){
var unlink=function(){
if(selected.length){
entry.getFile(selected.shift().filename,{create:false},function(fileEntry){
fileEntry.remove(unlink);
});
}
else{
enterDirectory(page,page.currentpath);
}
}
unlink();
});
}
};
var clickDirectory=function(){
if(_status.dragged) return;
var page=this.parentNode.parentNode.parentNode;
if(page.deletebutton.classList.contains('active')){
if(confirm('确认删除'+this.innerHTML+'文件夹?(此操作不可撤销)')){
if(lib.node&&lib.node.fs){
try{
var removeDirectory=function(path,callback){
lib.node.fs.readdir(__dirname+'/'+path,function(err,list){
if(err){
console.log(err);
return;
}
var removeFile=function(){
if(list.length){
var filename=list.shift();
var url=__dirname+'/'+path+'/'+filename;
if(lib.node.fs.statSync(url).isDirectory()){
removeDirectory(path+'/'+filename,removeFile);
}
else{
lib.node.fs.unlink(url,removeFile);
}
}
else{
lib.node.fs.rmdir(__dirname+'/'+path,callback);
}
}
removeFile();
});
};
removeDirectory(this.path,function(){
enterDirectory(page,page.currentpath);
});
}
catch(e){
console.log(e);
}
}
else{
window.resolveLocalFileSystemURL(lib.assetURL+this.path,function(entry){
entry.removeRecursively(function(){
enterDirectory(page,page.currentpath);
});
});
}
}
return;
}
enterDirectory(page,this.path);
};
var clickFile=function(){
if(_status.dragged) return;
var page=this.parentNode.parentNode.parentNode;
if(page.deletebutton.classList.contains('active')){
if(confirm('确认删除'+this.innerHTML+'?(此操作不可撤销)')){
removeFile([this],page);
}
return;
}
this.classList.toggle('thundertext');
page.clicked=true;
if(this.ext=='jpg'||this.ext=='png'){
if(this.classList.contains('thundertext')){
if(!this.previewnode){
this.previewnode=document.createElement('img');
this.previewnode.src=lib.assetURL+this.path;
this.previewnode.width='60';
this.previewnode.style.maxHeight='120px';
this.parentNode.appendChild(this.previewnode);
}
}
else{
if(this.previewnode){
this.previewnode.remove();
delete this.previewnode;
}
}
}
else if(this.ext=='mp3'||this.ext=='ogg'){
if(this.classList.contains('thundertext')){
if(!this.previewnode){
this.previewnode=game.playAudio(this.path.slice(6));
}
}
else{
if(this.previewnode){
this.previewnode.remove();
delete this.previewnode;
}
}
}
};
var clickFileList=function(){
if(!this.parentNode) return;
if(this.parentNode.clicked){
this.parentNode.clicked=false;
}
else{
var selected=Array.from(this.querySelectorAll('span.thundertext'));
for(var i=0;i<selected.length;i++){
selected[i].classList.remove('thundertext');
if(selected[i].previewnode){
selected[i].previewnode.remove();
delete selected[i].previewnode;
}
}
}
};
var enterDirectory=function(page,path){
page.innerHTML='';
page.currentpath=path;
var backbutton=ui.create.div('.menubutton.round','返',page,function(){
page.clicked=false;
clickFileList.call(filelist);
if(page.path==path){
page.reset();
}
else{
if(path.indexOf('/')==-1){
enterDirectory(page,'');
}
else{
enterDirectory(page,path.slice(0,path.lastIndexOf('/')));
}
}
});
backbutton.style.zIndex=1;
backbutton.style.right='10px';
backbutton.style.bottom='15px';
var refresh=function(){
enterDirectory(page,path);
};
var addbutton=ui.create.div('.menubutton.round','添',page,function(){
var pos1=this.getBoundingClientRect();
var pos2=ui.window.getBoundingClientRect();
openMenu(this.menu,{
clientX:pos1.left+pos1.width+5-pos2.left,
clientY:pos1.top-pos2.top
});
});
addbutton.menu=ui.create.div('.menu');
ui.create.div('','添加文件',addbutton.menu,function(){
popupContainer.noclose=true;
});
var createDir=function(str){
if(lib.node&&lib.node.fs){
lib.node.fs.mkdir(__dirname+'/'+path+'/'+str,refresh);
}
else{
window.resolveLocalFileSystemURL(lib.assetURL+path,function(entry){
entry.getDirectory(str,{create:true},refresh);
});
}
};
ui.create.div('','添加目录',addbutton.menu,function(){
ui.create.templayer();
game.prompt('输入目录名称',function(str){
if(str){
createDir(str);
}
});
});
var input=document.createElement('input');
input.className='fileinput';
input.type='file';
input.onchange=function(){
var fileToLoad=input.files[0];
game.print(fileToLoad.name);
if(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(e){
game.writeFile(e.target.result,path,fileToLoad.name,refresh);
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
}
};
addbutton.menu.firstChild.appendChild(input);
addbutton.style.zIndex=1;
addbutton.style.right='10px';
addbutton.style.bottom='80px';
var deletebutton=ui.create.div('.menubutton.round','删',page,function(){
if(!this.parentNode) return;
if(!this.classList.contains('active')){
var selected=Array.from(filelist.querySelectorAll('span.thundertext'));
if(selected.length){
if(confirm('一共要删除'+selected.length+'个文件,此操作不可撤销,是否确定?')){
removeFile(selected,page);
}
}
else{
this.classList.add('active');
}
}
else{
this.classList.remove('active');
}
});
deletebutton.style.zIndex=1;
deletebutton.style.right='10px';
deletebutton.style.bottom='145px';
page.backbutton=backbutton;
page.addbutton=addbutton;
page.deletebutton=deletebutton;
var filelist=ui.create.div(page);
filelist.classList.add('file-container');
filelist.listen(clickFileList);
lib.setScroll(filelist);
game.getFileList(path,function(folders,files){
var sort=function(a,b){
if(a>b) return 1;
if(a<b) return -1;
return 0;
}
folders.sort(sort);
files.sort(sort);
var parent=path;
if(parent){
parent+='/';
}
for(var i=0;i<folders.length;i++){
if(!page.path&&folders[i]=='app') continue;
var entry=ui.create.div('','<span>'+folders[i],filelist);
entry.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',clickDirectory);
entry.firstChild.path=parent+folders[i]
}
for(var i=0;i<files.length;i++){
if(!page.path){
if(files[i]=='app.html') continue;
if(files[i]=='main.js') continue;
if(files[i]=='package.json') continue;
}
var entry=ui.create.div('','<span>'+files[i],filelist);
entry.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',clickFile);
entry.firstChild.ext=files[i].slice(files[i].lastIndexOf('.')+1);
entry.firstChild.path=parent+files[i];
entry.firstChild.filename=files[i];
}
});
};
var dash1=(function(){
var page=ui.create.div('.hidden.menu-buttons');
page.reset=function(){
page.innerHTML='';
var backbutton=ui.create.div('.menubutton.round','返',page,function(){
ui.create.templayer();
page.hide();
pageboard.show();
});
backbutton.style.zIndex=1;
backbutton.style.right='10px';
backbutton.style.bottom='15px';
var placeholder=ui.create.div('.placeholder',page);
placeholder.style.position='relative';
placeholder.style.display='block';
placeholder.style.width='100%';
placeholder.style.height='14px';
createDash2('将','武将图片','image/character',page);
createDash2('肤','皮肤图片','image/skin',page);
createDash2('卡','卡牌图片','image/card',page);
createDash2('模','模式图片','image/mode',page);
createDash2('始','开始图片','image/splash',page);
createDash2('景','背景图片','image/background',page);
};
page.reset();
return page;
}());
var dash2=(function(){
var page=ui.create.div('.hidden.menu-buttons');
page.reset=function(){
page.innerHTML='';
var backbutton=ui.create.div('.menubutton.round','返',page,function(){
ui.create.templayer();
page.hide();
pageboard.show();
});
backbutton.style.zIndex=1;
backbutton.style.right='10px';
backbutton.style.bottom='15px';
var placeholder=ui.create.div('.placeholder',page);
placeholder.style.position='relative';
placeholder.style.display='block';
placeholder.style.width='100%';
placeholder.style.height='14px';
createDash2('技','技能配音','audio/skill',page);
createDash2('卡','男性卡牌','audio/card/male',page);
createDash2('牌','女性卡牌','audio/card/female',page);
createDash2('亡','阵亡配音','audio/die',page);
createDash2('效','游戏音效','audio/effect',page);
createDash2('景','背景音乐','audio/background',page);
};
page.reset();
return page;
}());
var dash3=(function(){
var page=ui.create.div('.hidden.menu-buttons');
page.path='font';
page.reset=function(){
ui.create.templayer();
page.hide();
pageboard.show();
};
page.init=function(){
enterDirectory(page,'font');
};
return page;
}());
var dash4=(function(){
var page=ui.create.div('.hidden.menu-buttons');
page.path='';
page.reset=function(){
ui.create.templayer();
page.hide();
pageboard.show();
};
page.init=function(){
enterDirectory(page,'');
};
return page;
}());
createDash('图','图片文件',dash1);
createDash('音','音频文件',dash2);
createDash('字','字体文件',dash3);
createDash('全','全部文件',dash4);
};
if(!get.config('menu_loadondemand')) node._initLink();
}());
createModeConfig('others',start.firstChild);
var active=start.firstChild.querySelector('.active');
if(!active){
active=start.firstChild.firstChild;
active.classList.add('active');
}
if(!active.link) active._initLink();
rightPane.appendChild(active.link);
}());
(function(){
var start=menuxpages.shift();
var rightPane=start.lastChild;
var clickMode=function(){
var active=this.parentNode.querySelector('.active');
if(active){
if(active===this){
return;
}
active.classList.remove('active');
active.link.remove();
}
this.classList.add('active');
updateActive(this);
if(this.link) rightPane.appendChild(this.link);
else{
this._initLink();
rightPane.appendChild(this.link);
}
};
updateActive=function(node){
if(!node){
node=start.firstChild.querySelector('.active');
if(!node){
return;
}
}
if (!node.link) {
node._initLink();
}
for(var i=0;i<node.link.childElementCount;i++){
if(node.link.childNodes[i].updateBanned){
node.link.childNodes[i].updateBanned();
}
}
};
var updateNodes=function(){
for(var i=0;i<start.firstChild.childNodes.length;i++){
var node=start.firstChild.childNodes[i];
if(node.mode){
if(node.mode.indexOf('mode_')==0) continue;
if(node.mode=='custom') continue;
if(connectMenu){
if(!lib.config.connect_characters.contains(node.mode)){
node.classList.remove('off');
if(node.link) node.link.firstChild.classList.add('on');
}
else{
node.classList.add('off');
if(node.link) node.link.firstChild.classList.remove('on');
}
}
else{
if(lib.config.characters.contains(node.mode)){
node.classList.remove('off');
if(node.link) node.link.firstChild.classList.add('on');
}
else{
node.classList.add('off');
if(node.link) node.link.firstChild.classList.remove('on');
}
}
}
}
}
var togglePack=function(bool){
var name=this._link.config._name;
if(connectMenu){
if(!bool){
lib.config.connect_characters.add(name);
}
else{
lib.config.connect_characters.remove(name);
}
game.saveConfig('connect_characters',lib.config.connect_characters);
}
else{
if(bool){
lib.config.characters.add(name);
}
else{
lib.config.characters.remove(name);
}
game.saveConfig('characters',lib.config.characters);
}
updateNodes();
};
var createModeConfig=function(mode,position,position2){
var _info=lib.characterPack[mode];
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large',lib.translate[mode+'_character_config'],position,clickMode);
if(node.innerHTML.length>=5){
node.classList.add('smallfont');
}
if(position2){
position.insertBefore(node,position2);
}
node.mode=mode;
node._initLink=function(){
node.link=page;
page.node=node;
var list=[];
var boolAI=true;
var alterableSkills=[];
var alterableCharacters=[];
var charactersToAlter=[];
for(var i in _info){
if(_info[i][4]&&_info[i][4].contains('unseen')) continue;
if(connectMenu&&lib.connectBanned.contains(i)) continue;
list.push(i);
if(boolAI&&!lib.config.forbidai_user.contains(i)) boolAI=false;
for(var j=0;j<_info[i][3].length;j++){
if(!lib.skill[_info[i][3][j]]){
continue;
}
if(lib.skill[_info[i][3][j]].alter){
alterableSkills.add(_info[i][3][j]);
alterableCharacters.add(i);
if(lib.config.vintageSkills.contains(_info[i][3][j])){
charactersToAlter.add(i);
}
}
}
}
alterableCharacters.sort();
list.sort(lib.sort.character);
var list2=list.slice(0);
var cfgnode=createConfig({
name:'开启',
_name:mode,
init:lib.config.characters.contains(mode),
onclick:togglePack
});
var cfgnodeAI=createConfig({
name:'仅点将可用',
_name:mode,
init:boolAI,
intro:'将该武将包内的武将全部设置为仅点将可用',
onclick:function(bool){
if(bool){
for(var i=0;i<list.length;i++){
lib.config.forbidai_user.add(list[i]);
}
}
else{
for(var i=0;i<list.length;i++){
lib.config.forbidai_user.remove(list[i]);
}
}
game.saveConfig('forbidai_user',lib.config.forbidai_user);
},
});
if(mode.indexOf('mode_')!=0){
cfgnodeAI.style.marginTop='0px';
page.appendChild(cfgnode);
page.appendChild(cfgnodeAI);
if(alterableCharacters.length){
var cfgnode2=createConfig({
name:'新版替换',
_name:mode,
init:charactersToAlter.length==0,
intro:'以下武将将被修改:'+get.translation(alterableCharacters),
onclick:function(bool){
if(bool){
for(var i=0;i<alterableSkills.length;i++){
lib.config.vintageSkills.remove(alterableSkills[i]);
lib.translate[alterableSkills[i]+'_info']=lib.translate[alterableSkills[i]+'_info_alter'];
}
}
else{
for(var i=0;i<alterableSkills.length;i++){
lib.config.vintageSkills.add(alterableSkills[i]);
lib.translate[alterableSkills[i]+'_info']=lib.translate[alterableSkills[i]+'_info_origin'];
}
}
game.saveConfig('vintageSkills',lib.config.vintageSkills);
}
});
cfgnode2.style.marginTop='0px';
page.appendChild(cfgnode2);
}
}
else if(mode.indexOf('mode_extension')==0){
page.appendChild(cfgnodeAI);
}
else{
page.style.paddingTop='8px';
}
var banCharacter=function(e){
if(_status.clicked){
_status.clicked=false;
return;
}
if(mode.indexOf('mode_')==0&&mode.indexOf('mode_extension_')!=0&&
mode!='mode_favourite'&&mode!='mode_banned'){
if(!connectMenu&&lib.config.show_charactercard){
ui.click.charactercard(this.link,this,mode=='mode_guozhan'?'guozhan':true);
}
return;
}
ui.click.touchpop();
this._banning=connectMenu?'online':'offline';
if(!connectMenu&&lib.config.show_charactercard){
ui.click.charactercard(this.link,this);
}
else{
ui.click.intro.call(this,e);
}
_status.clicked=false;
delete this._banning;
};
var updateBanned=function(){
var _list;
if(connectMenu){
var mode=menux.pages[0].firstChild.querySelector('.active');
if(mode&&mode.mode){
_list=lib.config['connect_'+mode.mode+'_banned'];
}
}
else{
_list=lib.config[get.mode()+'_banned'];
}
if(_list&&_list.contains(this.link)){
this.classList.add('banned');
}
else{
this.classList.remove('banned');
}
};
if(lib.characterSort[mode]){
var listb=[];
if(!connectMenu){
listb=lib.config[get.mode()+'_banned']||[];
}
else{
var modex=menux.pages[0].firstChild.querySelector('.active');
if(modex&&modex.mode){
listb=lib.config['connect_'+modex.mode+'_banned'];
}
}
for(var pak in lib.characterSort[mode]){
var info=lib.characterSort[mode][pak];
var listx=[];
var boolx=false;
for(var ii=0;ii<list2.length;ii++){
if(info.contains(list2[ii])){
listx.add(list2[ii]);
if(!listb.contains(list2[ii])) boolx=true;
list2.splice(ii--,1);
}
}
if(listx.length){
var cfgnodeY={
name:lib.translate[pak],
_name:pak,
init:boolx,
onclick:function(bool){
var banned=[];
if(connectMenu){
var modex=menux.pages[0].firstChild.querySelector('.active');
if(modex&&modex.mode){
banned=lib.config['connect_'+modex.mode+'_banned'];
}
}
else if(_status.connectMode) return;
else banned=lib.config[get.mode()+'_banned']||[];
var listx=lib.characterSort[mode][this._link.config._name];
if(bool){
for(var i=0;i<listx.length;i++){
banned.remove(listx[i]);
}
}
else{
for(var i=0;i<listx.length;i++){
banned.add(listx[i]);
}
}
game.saveConfig(connectMenu?('connect_'+modex.mode+'_banned'):(get.mode()+'_banned'),banned);
updateActive();
},
};
if(mode.indexOf('mode_')==0&&mode.indexOf('mode_extension_')!=0&&mode.indexOf('mode_guozhan')!=0){
cfgnodeY.clear=true;
delete cfgnodeY.onclick;
}
var cfgnodeX=createConfig(cfgnodeY);
page.appendChild(cfgnodeX);
var buttons=ui.create.buttons(listx,'character',page);
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
buttons[i].listen(banCharacter);
ui.create.rarity(buttons[i]);
buttons[i].node.hp.style.transition='all 0s';
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
if(mode!='mode_banned'){
buttons[i].updateBanned=updateBanned;
}
}
}
}
if(list2.length){
var cfgnodeX=createConfig({
name:'其他',
_name:'others',
clear:true,
});
page.appendChild(cfgnodeX);
var buttons=ui.create.buttons(list2,'character',page);
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
buttons[i].listen(banCharacter);
ui.create.rarity(buttons[i]);
buttons[i].node.hp.style.transition='all 0s';
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
if(mode!='mode_banned'){
buttons[i].updateBanned=updateBanned;
}
}
}
}
else{
var buttons=ui.create.buttons(list,'character',page);
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
ui.create.rarity(buttons[i]);
buttons[i].listen(banCharacter);
buttons[i].node.hp.style.transition='all 0s';
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
if(mode!='mode_banned'){
buttons[i].updateBanned=updateBanned;
}
}
}
page.classList.add('menu-buttons');
page.classList.add('leftbutton');
if(!connectMenu){
if(lib.config.all.sgscharacters.contains(mode)){
ui.create.div('.config.pointerspan','<span style="opacity:0.5">该武将包不可被隐藏</span>',page);
}
else if(mode.indexOf('mode_')!=0){
ui.create.div('.config.pointerspan','<span>隐藏武将包</span>',page,function(){
if(this.firstChild.innerHTML=='隐藏武将包'){
if(confirm('真的要隐藏“'+get.translation(mode+'_character_config')+'”武将包吗?\n建议使用“关闭”而不是“隐藏”功能否则将会影响其他相关武将包的正常运行')){
this.firstChild.innerHTML='武将包将在重启后隐藏';
lib.config.hiddenCharacterPack.add(mode);
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
}
else{
this.firstChild.innerHTML='隐藏武将包';
lib.config.hiddenCharacterPack.remove(mode);
}
game.saveConfig('hiddenCharacterPack',lib.config.hiddenCharacterPack);
});
}
}
};
if(!get.config('menu_loadondemand')) node._initLink();
return node;
};
if(lib.config.show_favourite_menu&&!connectMenu&&Array.isArray(lib.config.favouriteCharacter)){
lib.characterPack.mode_favourite={};
for(var i=0;i<lib.config.favouriteCharacter.length;i++){
var favname=lib.config.favouriteCharacter[i];
if(lib.character[favname]){
lib.characterPack.mode_favourite[favname]=lib.character[favname];
}
}
var favouriteCharacterNode=createModeConfig('mode_favourite',start.firstChild);
if(!favouriteCharacterNode.link) favouriteCharacterNode._initLink();
ui.favouriteCharacter=favouriteCharacterNode.link;
if(get.is.empty(lib.characterPack.mode_favourite)){
ui.favouriteCharacter.node.style.display='none';
}
delete lib.characterPack.mode_favourite;
}
if(!connectMenu&&lib.config.show_ban_menu){
lib.characterPack.mode_banned={};
for(var i=0;i<lib.config.all.mode.length;i++){
var banned=lib.config[lib.config.all.mode[i]+'_banned'];
if(banned){
for(var j=0;j<banned.length;j++){
if(lib.character[banned[j]]){
lib.characterPack.mode_banned[banned[j]]=lib.character[banned[j]];
}
}
}
}
var bannednode=createModeConfig('mode_banned',start.firstChild);
if(get.is.empty(lib.characterPack.mode_banned)){
bannednode.style.display='none';
}
delete lib.characterPack.mode_banned;
}
var characterlist=connectMenu?lib.connectCharacterPack:lib.config.all.characters;
for(var i=0;i<characterlist.length;i++){
createModeConfig(characterlist[i],start.firstChild);
}
if(!connectMenu){
for(var i in lib.characterPack){
if(i.indexOf('mode_')==0){
createModeConfig(i,start.firstChild);
}
}
}
var active=start.firstChild.querySelector('.active');
if(!active){
active=start.firstChild.firstChild;
if(active.style.display=='none'){
active=active.nextSibling;
if(active.style.display=='none'){
active=active.nextSibling;
}
}
active.classList.add('active');
updateActive(active);
}
if(!active.link) active._initLink();
rightPane.appendChild(active.link);
if(!connectMenu){
var node1=ui.create.div('.lefttext','全部开启',start.firstChild,function(){
game.saveConfig('characters',lib.config.all.characters);
updateNodes();
});
var node2=ui.create.div('.lefttext','恢复默认',start.firstChild,function(){
game.saveConfig('characters',lib.config.defaultcharacters);
updateNodes();
});
node1.style.marginTop='12px';
node2.style.marginTop='7px';
}
updateNodes();
}());
(function(){
var start=menuxpages.shift();
var rightPane=start.lastChild;
var pileCreated=false;
var recreatePile=function(){
lib.config.customcardpile['当前牌堆']=[lib.config.bannedpile,lib.config.addedpile];
game.saveConfig('customcardpile',lib.config.customcardpile);
game.saveConfig('cardpilename','当前牌堆',true);
pileCreated=false;
};
var clickMode=function(){
var active=this.parentNode.querySelector('.active');
if(active===this){
return;
}
active.classList.remove('active');
active.link.remove();
active=this;
this.classList.add('active');
updateActiveCard(this);
if(this.mode=='cardpile'){
this.create();
}
if(this.link) rightPane.appendChild(this.link);
else{
this._initLink();
rightPane.appendChild(this.link);
}
};
updateActiveCard=function(node){
if(!node){
node=start.firstChild.querySelector('.active');
if(!node){
return;
}
}
if(!node.link) node._initLink();
for(var i=0;i<node.link.childElementCount;i++){
if(node.link.childNodes[i].updateBanned){
node.link.childNodes[i].updateBanned();
}
}
};
var updateNodes=function(){
for(var i=0;i<start.firstChild.childNodes.length;i++){
var node=start.firstChild.childNodes[i];
if(node.mode){
if(node.mode.indexOf('mode_')==0) continue;
if(node.mode=='custom') continue;
if(node.mode=='cardpile') continue;
if(connectMenu){
if(!lib.config.connect_cards.contains(node.mode)){
node.classList.remove('off');
if(node.link) node.link.firstChild.classList.add('on');
}
else{
node.classList.add('off');
if(node.link) node.link.firstChild.classList.remove('on');
}
}
else{
if(lib.config.cards.contains(node.mode)){
node.classList.remove('off');
if(node.link) node.link.firstChild.classList.add('on');
}
else{
node.classList.add('off');
if(node.link) node.link.firstChild.classList.remove('on');
}
}
}
}
}
var togglePack=function(bool){
var name=this._link.config._name;
if(connectMenu){
if(!bool){
lib.config.connect_cards.add(name);
}
else{
lib.config.connect_cards.remove(name);
}
game.saveConfig('connect_cards',lib.config.connect_cards);
}
else{
if(bool){
lib.config.cards.add(name);
}
else{
lib.config.cards.remove(name);
}
game.saveConfig('cards',lib.config.cards);
}
updateNodes();
};
var toggleCardPile=function(bool){
var name=this._link.config._name;
var number=this._link.config._number;
if(!lib.config.bannedpile[name]){
lib.config.bannedpile[name]=[];
}
if(bool){
lib.config.bannedpile[name].remove(number);
}
else{
lib.config.bannedpile[name].add(number);
}
recreatePile();
}
var createModeConfig=function(mode,position){
var info=lib.cardPack[mode];
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large',lib.translate[mode+'_card_config'],position,clickMode);
if(node.innerHTML.length>=5){
node.classList.add('smallfont');
}
node.mode=mode;
node._initLink=function(){
node.link=page;
var list=[];
for(var i=0;i<info.length;i++){
if(!lib.card[info[i]]||(lib.card[info[i]].derivation&&mode!='mode_derivation')) continue;
list.push([get.translation(get.type(info[i],'trick')),'',info[i]]);
}
var sortCard=function(card){
var type=lib.card[card[2]].type;
var subtype=lib.card[card[2]].subtype;
if(lib.cardType[subtype]){
return lib.cardType[subtype];
}
if(lib.cardType[type]){
return lib.cardType[type];
}
switch(type){
case 'basic':return 0;
case 'chess':return 1.5;
case 'trick':return 2;
case 'delay':return 3;
case 'equip':{
switch(lib.card[card[2]].subtype){
case 'equip1':return 4.1;
case 'equip2':return 4.2;
case 'equip3':return 4.3;
case 'equip4':return 4.4;
case 'equip5':return 4.5;
default:return 4;
}
}
case 'zhenfa':return 5;
default:return 6;
}
}
list.sort(function(a,b){
var sort1=sortCard(a);
var sort2=sortCard(b);
if(sort1==sort2){
return (b[2]<a[2])?1:-1;
}
else if(sort1>sort2){
return 1;
}
else{
return -1;
}
});
var cfgnode=createConfig({
name:'开启',
_name:mode,
init:lib.config.cards.contains(mode),
onclick:togglePack
});
if(mode.indexOf('mode_')!=0){
page.appendChild(cfgnode);
}
else{
page.style.paddingTop='8px';
}
var banCard=function(e){
if(_status.clicked){
_status.clicked=false;
return;
}
if(mode.indexOf('mode_')==0&&mode.indexOf('mode_extension_')!=0&&mode!='mode_banned'){
return;
}
ui.click.touchpop();
this._banning=connectMenu?'online':'offline';
ui.click.intro.call(this,e);
_status.clicked=false;
delete this._banning;
};
var updateBanned=function(){
var list;
if(connectMenu){
var mode=menux.pages[0].firstChild.querySelector('.active');
if(mode&&mode.mode){
list=lib.config['connect_'+mode.mode+'_bannedcards'];
}
}
else{
list=lib.config[get.mode()+'_bannedcards'];
}
if(list&&list.contains(this.link[2])){
this.classList.add('banned');
}
else{
this.classList.remove('banned');
}
};
var buttons=ui.create.buttons(list,'vcard',page);
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
buttons[i].listen(banCard);
if(mode!='mode_banned'){
buttons[i].updateBanned=updateBanned;
}
}
page.classList.add('menu-buttons');
page.classList.add('leftbutton');
if(!connectMenu&&!lib.config.all.sgscards.contains(mode)&&mode.indexOf('mode_')!=0){
ui.create.div('.config.pointerspan','<span>隐藏卡牌包</span>',page,function(){
if(this.firstChild.innerHTML=='隐藏卡牌包'){
this.firstChild.innerHTML='卡牌包将在重启后隐藏';
lib.config.hiddenCardPack.add(mode);
if(!lib.config.prompt_hidepack){
alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
game.saveConfig('prompt_hidepack',true);
}
}
else{
this.firstChild.innerHTML='隐藏卡牌包';
lib.config.hiddenCardPack.remove(mode);
}
game.saveConfig('hiddenCardPack',lib.config.hiddenCardPack);
});
}
if(mode.indexOf('mode_')!=0&&lib.cardPile[mode]){
var cardpileNodes=[];
var cardpileexpanded=false;
if(!lib.config.bannedpile[mode]){
lib.config.bannedpile[mode]=[];
}
if(!lib.config.addedpile[mode]){
lib.config.addedpile[mode]=[];
}
ui.create.div('.config.more.pile','编辑牌堆 <div>&gt;</div>',page,function(){
if(cardpileexpanded){
this.classList.remove('on');
for(var k=0;k<cardpileNodes.length;k++){
cardpileNodes[k].style.display='none';
}
}
else{
this.classList.add('on');
for(var k=0;k<cardpileNodes.length;k++){
cardpileNodes[k].style.display='';
}
}
cardpileexpanded=!cardpileexpanded;
});
var cfgnode=ui.create.div(page,'.config.pointerspan.cardpilecfg.toggle');
var cfgaddcard=ui.create.node('button','','添加卡牌',cfgnode,function(){
this.parentNode.nextSibling.classList.toggle('hidden');
});
var cfgbancard=ui.create.node('button','','全部关闭',cfgnode,function(){
for(var i=0;i<cardpileNodes.length;i++){
if(cardpileNodes[i].type=='defaultcards'&&cardpileNodes[i].classList.contains('on')){
clickToggle.call(cardpileNodes[i]);
}
}
});
var cfgenablecard=ui.create.node('button','','全部开启',cfgnode,function(){
for(var i=0;i<cardpileNodes.length;i++){
if(cardpileNodes[i].type=='defaultcards'&&!cardpileNodes[i].classList.contains('on')){
clickToggle.call(cardpileNodes[i]);
}
}
});
cfgbancard.style.marginLeft='5px';
cfgenablecard.style.marginLeft='5px';
cardpileNodes.push(cfgnode);
cfgnode.style.display='none';
cfgnode.classList.add('cardpilecfg');
cfgnode.classList.add('toggle');
cfgnode.style.marginTop='5px';
page.appendChild(cfgnode);
var cardpileadd=ui.create.div('.config.toggle.hidden.cardpilecfg.cardpilecfgadd',page);
var pileaddlist=[];
for(var i=0;i<lib.config.cards.length;i++){
if(!lib.cardPack[lib.config.cards[i]]) continue;
for(var j=0;j<lib.cardPack[lib.config.cards[i]].length;j++){
var cname=lib.cardPack[lib.config.cards[i]][j];
pileaddlist.push([cname,get.translation(cname)]);
if(cname=='sha'){
pileaddlist.push(['huosha','火杀']);
pileaddlist.push(['leisha','雷杀']);
pileaddlist.push(['icesha','冰杀']);
pileaddlist.push(['cisha','刺杀']);
}
}
}
var cardpileaddname=ui.create.selectlist(pileaddlist,null,cardpileadd);
cardpileaddname.style.width='75px';
cardpileaddname.style.marginRight='2px';
cardpileaddname.style.marginLeft='-1px';
var cardpileaddsuit=ui.create.selectlist([
['heart','红桃'],
['diamond','方片'],
['club','梅花'],
['spade','黑桃'],
],null,cardpileadd);
cardpileaddsuit.style.width='53px';
cardpileaddsuit.style.marginRight='2px';
var cardpileaddnumber=ui.create.selectlist([
1,2,3,4,5,6,7,8,9,10,11,12,13
],null,cardpileadd);
cardpileaddnumber.style.width='43px';
cardpileaddnumber.style.marginRight='2px';
var button=document.createElement('button');
button.innerHTML='确定';
button.style.width='40px';
var deletecard=function(){
this.parentNode.remove();
var info=this.parentNode._info;
var list=lib.config.addedpile[mode];
for(var i=0;i<list.length;i++){
if(list[i][0]==info[0]&&list[i][1]==info[1]&&list[i][2]==info[2]){
list.splice(i,1);break;
}
}
recreatePile();
};
button.onclick=function(){
var card=[
cardpileaddsuit.value,
cardpileaddnumber.value,
cardpileaddname.value,
];
lib.config.addedpile[mode].push(card);
recreatePile();
var cfgnode=ui.create.div('.config.toggle.cardpilecfg');
cfgnode._info=card;
cfgnode.innerHTML=get.translation(card[2])+' '+get.translation(card[0])+get.strNumber(card[1]);
var cfgnodedelete=document.createElement('span');
cfgnodedelete.classList.add('cardpiledelete');
cfgnodedelete.innerHTML='删除';
cfgnodedelete.onclick=deletecard;
cfgnode.appendChild(cfgnodedelete);
page.insertBefore(cfgnode,cardpileadd.nextSibling);
};
cardpileadd.appendChild(button);
cardpileadd.style.whiteSpace='nowrap';
cardpileNodes.push(cardpileadd);
for(var i=0;i<lib.config.addedpile[mode].length;i++){
var card=lib.config.addedpile[mode][i];
var cfgnode=ui.create.div('.config.toggle.cardpilecfg');
cfgnode._info=card;
cfgnode.innerHTML=get.translation(card[2])+' '+get.translation(card[0])+card[1];
var cfgnodedelete=document.createElement('span');
cfgnodedelete.classList.add('cardpiledelete');
cfgnodedelete.innerHTML='删除';
cfgnodedelete.onclick=deletecard;
cfgnode.appendChild(cfgnodedelete);
cfgnode.style.display='none';
cardpileNodes.push(cfgnode);
page.appendChild(cfgnode);
}
for(var i=0;i<lib.cardPile[mode].length;i++){
var card=lib.cardPile[mode][i];
var cfgnode=createConfig({
name:((card[2]=='sha'&&card[3])?(get.translation(card[3])):'')+get.translation(card[2])+' '+get.translation(card[0])+get.strNumber(card[1]),
_number:i,
_name:mode,
init:!lib.config.bannedpile[mode].contains(i),
onclick:toggleCardPile
});
cfgnode.type='defaultcards';
cardpileNodes.push(cfgnode);
cfgnode.style.display='none';
cfgnode.classList.add('cardpilecfg');
page.appendChild(cfgnode);
}
ui.create.div('.menuplaceholder',page);
}
};
if(!get.config('menu_loadondemand')) node._initLink();
return node;
};
if(!connectMenu&&lib.config.show_ban_menu){
lib.cardPack.mode_banned=[];
for(var i=0;i<lib.config.all.mode.length;i++){
var banned=lib.config[lib.config.all.mode[i]+'_bannedcards'];
if(banned){
for(var j=0;j<banned.length;j++){
lib.cardPack.mode_banned.add(banned[j]);
}
}
}
var bannednode=createModeConfig('mode_banned',start.firstChild);
if(lib.cardPack.mode_banned.length==0){
bannednode.style.display='none';
}
delete lib.cardPack.mode_banned;
}
for(var i=0;i<lib.config.all.cards.length;i++){
if(connectMenu&&!lib.connectCardPack.contains(lib.config.all.cards[i])) continue;
createModeConfig(lib.config.all.cards[i],start.firstChild);
}
if(!connectMenu){
for(var i in lib.cardPack){
if(i.indexOf('mode_')==0){
createModeConfig(i,start.firstChild);
}
}
}
var active=start.firstChild.querySelector('.active');
if(!active){
active=start.firstChild.firstChild;
if(active.style.display=='none'){
active=active.nextSibling;
}
active.classList.add('active');
updateActiveCard(active);
}
if(!active.link) active._initLink();
rightPane.appendChild(active.link);
(function(){
if(connectMenu) return;
var page=ui.create.div('.menu-buttons');
var node=ui.create.div('.menubutton.large','牌堆',clickMode);
start.firstChild.insertBefore(node,start.firstChild.querySelector('.lefttext'));
node.link=page;
node.mode='cardpile';
node.create=function(){
if(pileCreated) return;
pileCreated=true;
page.innerHTML='';
var pileList=null;
var createList=function(){
if(pileList){
pileList.remove();
}
var list=['默认牌堆'];
if(lib.config.customcardpile['当前牌堆']){
list.push('当前牌堆');
}
for(var i in lib.config.customcardpile){
list.add(i);
}
var currentpile=get.config('cardpilename');
if(!currentpile){
if(list.contains('当前牌堆')){
currentpile='当前牌堆';
}
else{
currentpile='默认牌堆';
}
}
pileList=ui.create.selectlist(list,currentpile,pileChoose,function(e){
game.saveConfig('cardpilename',this.value,true);
restart.style.display='';
});
pileList.style.float='right';
}
var pileChoose=ui.create.div('.config.toggle.cardpilecfg.nomarginleft','选择牌堆',page);
createList();
var pileDel=function(){
delete lib.config.customcardpile[this.parentNode.link];
this.parentNode.remove();
game.saveConfig('customcardpile',lib.config.customcardpile);
for(var i in lib.config.mode_config){
if(i=='global') continue;
if(lib.config.mode_config[i].cardpilename==this.parentNode.link){
game.saveConfig('cardpilename',null,i);
}
}
createList();
};
var restart=ui.create.div('.config.more','重新启动',game.reload,page);
restart.style.display='none';
var createPileNode=function(name){
var node=ui.create.div('.config.toggle.cardpilecfg.nomarginleft',name);
node.link=name;
var del=document.createElement('span');
del.innerHTML='删除';
del.classList.add('cardpiledelete');
del.onclick=pileDel;
node.appendChild(del);
if(name=='当前牌堆'){
page.insertBefore(node,pileChoose.nextSibling);
}
else{
page.insertBefore(node,restart);
}
};
for(var i in lib.config.customcardpile){
createPileNode(i);
}
var exportCardPile;
ui.create.div('.config.more','保存当前牌堆 <div>&gt;</div>',page,function(){
this.classList.toggle('on');
if(this.classList.contains('on')){
exportCardPile.classList.remove('hidden');
}
else{
exportCardPile.classList.add('hidden');
}
});
exportCardPile=ui.create.div('.config.cardpileadd.indent',page);
exportCardPile.classList.add('hidden');
ui.create.div('','名称:<input type="text"><button>确定</button>',exportCardPile);
var input=exportCardPile.firstChild.lastChild.previousSibling;
input.value='自定义牌堆';
input.style.marginRight='3px';
input.style.width='120px';
exportCardPile.firstChild.lastChild.onclick=function(){
var name=input.value;
var ok=true;
if(lib.config.customcardpile[name]||name=='默认牌堆'||name=='当前牌堆'){
for(var i=1;i<=1000;i++){
if(!lib.config.customcardpile[name+'('+i+')']){
name=name+'('+i+')';
break;
}
}
}
lib.config.customcardpile[name]=[lib.config.bannedpile,lib.config.addedpile];
delete lib.config.customcardpile['当前牌堆'];
for(var i in lib.mode){
if(lib.config.mode_config[i]&&
(lib.config.mode_config[i].cardpilename=='当前牌堆'||!lib.config.mode_config[i].cardpilename)){
game.saveConfig('cardpilename',name,i);
}
}
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].link=='当前牌堆'){
page.childNodes[i].remove();
break;
}
}
game.saveConfig('customcardpile',lib.config.customcardpile);
createPileNode(name);
createList();
};
}
}());
if(!connectMenu){
var node1=ui.create.div('.lefttext','全部开启',start.firstChild,function(){
game.saveConfig('cards',lib.config.all.cards);
updateNodes();
});
var node2=ui.create.div('.lefttext','恢复默认',start.firstChild,function(){
game.saveConfig('cards',lib.config.defaultcards);
updateNodes();
});
node1.style.marginTop='12px';
node2.style.marginTop='7px';
}
updateNodes();
}());
(function(){
if(connectMenu) return;
var start=menuxpages.shift();
var rightPane=start.lastChild;
var clickMode=function(){
if(this.mode=='get'){
this.update();
}
var active=this.parentNode.querySelector('.active');
if(active===this){
return;
}
active.classList.remove('active');
active.link.remove();
active=this;
this.classList.add('active');
if(this.link) rightPane.appendChild(this.link);
else{
this._initLink();
rightPane.appendChild(this.link);
}
updateNodes();
};
ui.click.extensionTab=function(name){
ui.click.menuTab('扩展');
for(var i=0;i<start.firstChild.childElementCount;i++){
if(start.firstChild.childNodes[i].innerHTML==name){
clickMode.call(start.firstChild.childNodes[i]);
break;
}
}
}
var updateNodes=function(){
for(var i=0;i<start.firstChild.childNodes.length;i++){
var node=start.firstChild.childNodes[i];
if(node.mode=='get') continue;
if(node.mode=='create') continue;
if(node.mode&&node.mode.indexOf('extension_')==0){
if(lib.config[node.mode+'_enable']){
node.classList.remove('off');
if(node.link) node.link.firstChild.classList.add('on');
}
else{
node.classList.add('off');
if(node.link) node.link.firstChild.classList.remove('on');
}
}
else{
if(lib.config.plays.contains(node.mode)){
node.classList.remove('off');
if(node.link) node.link.firstChild.classList.add('on');
}
else{
node.classList.add('off');
if(node.link) node.link.firstChild.classList.remove('on');
}
}
}
}
var togglePack=function(bool){
var name=this._link.config._name;
if(name.indexOf('extension_')==0){
if(bool){
game.saveConfig(name,true);
}
else{
game.saveConfig(name,false);
}
}
else{
name=name.slice(0,name.indexOf('_enable_playpackconfig'));
if(bool){
lib.config.plays.add(name);
}
else{
lib.config.plays.remove(name);
}
game.saveConfig('plays',lib.config.plays);
}
if(this.onswitch){
this.onswitch(bool);
}
updateNodes();
};
var createModeConfig=function(mode,position){
var page=ui.create.div('');
page.style.paddingBottom='10px';
var node;
if(mode.indexOf('extension_')==0){
node=ui.create.div('.menubutton.large',mode.slice(10),position,clickMode);
}
else{
node=ui.create.div('.menubutton.large',lib.translate[mode+'_play_config'],position,clickMode);
}
if(node.innerHTML.length>=5){
node.classList.add('smallfont');
}
node.mode=mode;
// node._initLink=function(){
node.link=page;
for(var i in lib.extensionMenu[mode]){
if(i=='game') continue;
var cfg=copyObj(lib.extensionMenu[mode][i]);
var j;
if(mode.indexOf('extension_')==0){
j=mode+'_'+i;
}
else{
j=mode+'_'+i+'_playpackconfig';
}
cfg._name=j;
if(!lib.config.hasOwnProperty(j)){
game.saveConfig(j,cfg.init);
}
else{
cfg.init=lib.config[j];
}
if(i=='enable'){
cfg.onclick=togglePack;
}
else if(!lib.extensionMenu[mode][i].onclick){
cfg.onclick=function(result){
var cfg=this._link.config;
game.saveConfig(cfg._name,result);
};
}
var cfgnode=createConfig(cfg);
if(cfg.onswitch){
cfgnode.onswitch=cfg.onswitch;
}
page.appendChild(cfgnode);
}
// };
// if(!get.config('menu_loadondemand')) node._initLink();
return node;
};
for(var i in lib.extensionMenu){
if(lib.config.all.stockextension.contains(i)&&!lib.config.all.plays.contains(i)) continue;
if(lib.config.hiddenPlayPack.contains(i)) continue;
createModeConfig(i,start.firstChild);
}
(function(){
if(!lib.device&&!lib.db) return;
if(lib.config.show_extensionmaker==false) return;
var page=ui.create.div('#create-extension');
var node=ui.create.div('.menubutton.large','制作扩展',start.firstChild,clickMode);
node.mode='create';
game.editExtension=function(name){
node._initLink();
game.editExtension(name);
};
node._initLink=function(){
node.link=page;
var pageboard=ui.create.div(page);
var inputExtLine=ui.create.div(pageboard);
inputExtLine.style.transition='all 0s';
inputExtLine.style.padding='10px';
inputExtLine.style.height='22px';
inputExtLine.style.lineHeight='22px';
inputExtLine.style.whiteSpace='nowrap';
inputExtLine.style.overflow='visible';
var inputExtSpan=document.createElement('span');
inputExtSpan.innerHTML='扩展名:';
inputExtLine.appendChild(inputExtSpan);
var inputExtName=document.createElement('input');
inputExtName.type='text';
inputExtName.value='无名扩展';
inputExtName.style.width='80px';
inputExtName.style.textAlign='center';
inputExtLine.appendChild(inputExtName);
var buttonConfirmOnclick=function(){
buttonConfirm.style.display='none';
inputExtSpan.style.display='none';
inputExtName.style.display='none';
authorExtLine.style.display='none';
introExtLine.style.display='none';
forumExtLine.style.display='none';
diskExtLine.style.display='none';
versionExtLine.style.display='none';
okExtLine.style.display='none';
inputExtLine.style.padding='10px';
buttonRename.style.display='';
buttonSave.style.display='';
buttonReset.style.display='';
buttonExport.style.display='';
inputExtSpan.innerHTML='扩展名称:';
inputExtName.style.width='100px';
inputExtName.style.textAlign='';
dashboard.style.display='';
};
var createExtLine=function(str,str2){
var infoExtLine=ui.create.div(pageboard);
infoExtLine.style.display='none';
infoExtLine.style.padding='0 10px 10px 10px';
infoExtLine.style.height='22px';
infoExtLine.style.lineHeight='22px';
infoExtLine.style.whiteSpace='nowrap';
infoExtLine.style.overflow='visible';
if(typeof str=='boolean'){
var inputConfirm=document.createElement('button');
inputConfirm.innerHTML='确定';
inputConfirm.onclick=buttonConfirmOnclick;
infoExtLine.appendChild(inputConfirm);
return infoExtLine;
}
var infoExtSpan=document.createElement('span');
infoExtSpan.innerHTML=str+'';
infoExtLine.appendChild(infoExtSpan);
var infoExtName=document.createElement('input');
infoExtName.type='text';
infoExtName.style.width='100px';
infoExtName.value=str2||'';
infoExtLine.appendChild(infoExtName);
return infoExtLine;
};
var authorExtLine=createExtLine('扩展作者',get.connectNickname());
var introExtLine=createExtLine('扩展描述');
var versionExtLine=createExtLine('扩展版本','1.0');
var diskExtLine=createExtLine('网盘地址');
var forumExtLine=createExtLine('讨论地址');
var okExtLine=createExtLine(true);
game.editExtension=function(name){
page.currentExtension=name||'无名扩展';
inputExtName.value=page.currentExtension;
if(name&&lib.extensionPack[name]){
authorExtLine.querySelector('input').value=lib.extensionPack[name].author||'';
introExtLine.querySelector('input').value=lib.extensionPack[name].intro||'';
diskExtLine.querySelector('input').value=lib.extensionPack[name].diskURL||'';
forumExtLine.querySelector('input').value=lib.extensionPack[name].forumURL||'';
versionExtLine.querySelector('input').value=lib.extensionPack[name].version||'';
}
else{
authorExtLine.querySelector('input').value=get.connectNickname()||'';
introExtLine.querySelector('input').value='';
diskExtLine.querySelector('input').value='';
forumExtLine.querySelector('input').value='';
versionExtLine.querySelector('input').value='1.0';
}
if(name){
inputExtName.disabled=true;
buttonConfirm.style.display='none';
inputExtSpan.style.display='none';
inputExtName.style.display='none';
buttonRename.style.display='';
buttonSave.style.display='';
buttonReset.style.display='';
buttonExport.style.display='';
}
else{
inputExtName.disabled=false;
buttonConfirm.style.display='';
inputExtSpan.innerHTML='扩展名:';
inputExtName.style.width='80px';
inputExtName.style.textAlign='center';
inputExtSpan.style.display='';
inputExtName.style.display='';
buttonRename.style.display='none';
buttonSave.style.display='none';
buttonReset.style.display='none';
buttonExport.style.display='none';
}
dashboard.style.display='';
exportExtLine.style.display='none';
shareExtLine.style.display='none';
authorExtLine.style.display='none';
introExtLine.style.display='none';
forumExtLine.style.display='none';
diskExtLine.style.display='none';
versionExtLine.style.display='none';
okExtLine.style.display='none';
inputExtLine.style.padding='10px';
dash1.reset(name);
dash2.reset(name);
dash3.reset(name);
dash4.reset(name);
dash1.link.classList.remove('active');
dash2.link.classList.remove('active');
dash3.link.classList.remove('active');
dash4.link.classList.remove('active');
var active=node.parentNode.querySelector('.active');
if(active===node){
return;
}
active.classList.remove('active');
active.link.remove();
node.classList.add('active');
rightPane.appendChild(node.link);
}
var processExtension=function(exportext){
if(page.currentExtension){
if(page.currentExtension!=inputExtName.value&&!exportext){
game.removeExtension(page.currentExtension);
}
}
inputExtName.disabled=true;
setTimeout(function(){
var ext={};
var config=null,help=null;
for(var i in dash4.content){
try{
if(i=='content'||i=='precontent'){
eval('ext[i]='+dash4.content[i]);
if(typeof ext[i]!='function'){
throw('err');
}
else{
ext[i]=ext[i].toString();
}
}
else{
eval(dash4.content[i]);
eval('ext[i]='+i);
if(ext[i]==null||typeof ext[i]!='object'){
throw('err');
}
else{
ext[i]=JSON.stringify(ext[i]);
}
}
}
catch(e){
console.log(e);
delete ext[i];
}
}
page.currentExtension=inputExtName.value||'无名扩展';
var str='{name:"'+page.currentExtension+'"';
for(var i in ext){
str+=','+i+':'+ext[i];
}
dash2.content.pack.list=[];
for(var i=0;i<dash2.pile.childNodes.length;i++){
dash2.content.pack.list.push(dash2.pile.childNodes[i].link);
}
str+=',package:'+get.stringify({
character:dash1.content.pack,
card:dash2.content.pack,
skill:dash3.content.pack,
intro:introExtLine.querySelector('input').value||'',
author:authorExtLine.querySelector('input').value||'',
diskURL:diskExtLine.querySelector('input').value||'',
forumURL:forumExtLine.querySelector('input').value||'',
version:versionExtLine.querySelector('input').value||'',
});
var files={character:[],card:[],skill:[]};
for(var i in dash1.content.image){
files.character.push(i);
}
for(var i in dash2.content.image){
files.card.push(i);
}
for(var i in dash3.content.audio){
files.skill.push(i);
}
str+=',files:'+JSON.stringify(files);
str+='}';
var extension={'extension.js':'game.import("extension",function(lib,game,ui,get,ai,_status){return '+str+'})'};
for(var i in dash1.content.image){
extension[i]=dash1.content.image[i];
}
for(var i in dash2.content.image){
extension[i]=dash2.content.image[i];
}
game.readFile('LICENSE',function(data){
extension['LICENSE']=data;
game.writeFile(data,'extension/'+page.currentExtension,'LICENSE',function(){})
if(exportext){
var proexport=function(){
game.importExtension(extension,null,page.currentExtension,{
intro:introExtLine.querySelector('input').value||'',
author:authorExtLine.querySelector('input').value||'',
netdisk:diskExtLine.querySelector('input').value||'',
forum:forumExtLine.querySelector('input').value||'',
version:versionExtLine.querySelector('input').value||'',
});
};
if(game.getFileList){
game.getFileList('extension/'+page.currentExtension,function(folders,files){
extension._filelist=files;
proexport();
});
}
else{
proexport();
}
}
else{
game.importExtension(extension,function(){
exportExtLine.style.display='';
});
}
},function(){
alert('许可证文件丢失,无法导出扩展');
});
},500);
};
var buttonConfirm=document.createElement('button');
buttonConfirm.innerHTML='确定';
buttonConfirm.style.marginLeft='5px';
buttonConfirm.onclick=buttonConfirmOnclick;
inputExtLine.appendChild(buttonConfirm);
var buttonRename=document.createElement('button');
buttonRename.innerHTML='选项';
buttonRename.style.marginLeft='2px';
buttonRename.style.marginRight='2px';
buttonRename.style.display='none';
buttonRename.onclick=function(){
inputExtSpan.style.display='';
inputExtName.style.display='';
authorExtLine.style.display='';
introExtLine.style.display='';
forumExtLine.style.display='';
diskExtLine.style.display='';
versionExtLine.style.display='';
okExtLine.style.display='block';
inputExtLine.style.padding='20px 10px 10px 10px';
inputExtName.disabled=false;
buttonRename.style.display='none';
buttonSave.style.display='none';
buttonReset.style.display='none';
buttonExport.style.display='none';
inputExtSpan.innerHTML='扩展名称:';
inputExtName.style.width='100px';
inputExtName.style.textAlign='';
dashboard.style.display='none';
};
inputExtLine.appendChild(buttonRename);
var buttonReset=document.createElement('button');
buttonReset.innerHTML='重置';
buttonReset.style.marginLeft='2px';
buttonReset.style.marginRight='2px';
buttonReset.style.display='none';
buttonReset.onclick=function(){
if(confirm('当前扩展将被清除,是否确定?')){
game.editExtension();
}
};
inputExtLine.appendChild(buttonReset);
var buttonSave=document.createElement('button');
buttonSave.innerHTML='保存';
buttonSave.style.marginLeft='2px';
buttonSave.style.marginRight='2px';
buttonSave.style.display='none';
buttonSave.onclick=function(){
dash1.link.classList.remove('active');
dash2.link.classList.remove('active');
dash3.link.classList.remove('active');
dash4.link.classList.remove('active');
processExtension();
};
inputExtLine.appendChild(buttonSave);
var buttonExport=document.createElement('button');
buttonExport.innerHTML='导出';
buttonExport.style.marginLeft='2px';
buttonExport.style.marginRight='2px';
buttonExport.style.display='none';
buttonExport.onclick=function(){
function oldExport(){
processExtension(true);
if(lib.config.show_extensionshare){
shareExtLine.style.display='';
}
}
if(typeof game.readFile=='function'&&
window.noname_shijianInterfaces&&
typeof window.noname_shijianInterfaces.shareExtensionWithPassWordAsync=='function'&&
confirm('是否使用诗笺版自带的导出功能来导出扩展?')){
const extName=inputExtName.value;
if (!extName) {
alert('未检测到扩展名,将使用无名杀自带的导出功能');
oldExport();
return;
}
game.readFile(`extension/${extName}/extension.js`, () => {
const pwd=prompt("请输入压缩包密码,不设密码直接点确定");
let result;
if(pwd===''||pwd=== null){
window.noname_shijianInterfaces.shareExtensionAsync(extName);
}else{
window.noname_shijianInterfaces.shareExtensionWithPassWordAsync(extName, pwd);
}
},()=>{
alert('未检测到扩展文件,将使用无名杀自带的导出功能');
oldExport();
});
}else{
oldExport();
}
};
inputExtLine.appendChild(buttonExport);
var exportExtLine=ui.create.div(pageboard);
exportExtLine.style.display='none';
exportExtLine.style.width='calc(100% - 40px)';
exportExtLine.style.textAlign='left';
exportExtLine.style.marginBottom='5px';
if(lib.device=='ios'){
exportExtLine.innerHTML='已保存。退出游戏并重新打开后生效<span class="closenode">×</span>';
exportExtLine.querySelectorAll('span')[0].onclick=function(){
exportExtLine.style.display='none';
};
}
else{
exportExtLine.innerHTML='重启后生效。<span class="hrefnode">立即重启</span><span class="closenode">×</span>';
exportExtLine.querySelectorAll('span')[0].onclick=game.reload;
exportExtLine.querySelectorAll('span')[1].onclick=function(){
exportExtLine.style.display='none';
};
}
var shareExtLine=ui.create.div(pageboard);
shareExtLine.style.display='none';
shareExtLine.style.width='calc(100% - 40px)';
shareExtLine.style.textAlign='left';
shareExtLine.style.marginBottom='5px';
shareExtLine.innerHTML='已导出扩展。<span class="hrefnode">分享扩展</span><span class="closenode">×</span>';
shareExtLine.querySelectorAll('span')[0].onclick = function () {
//这个链接404了
//game.open('https://tieba.baidu.com/p/5439380222');
//无名杀贴吧首页
game.open('https://tieba.baidu.com/f?ie=utf-8&kw=%E6%97%A0%E5%90%8D%E6%9D%80');
};
shareExtLine.querySelectorAll('span')[1].onclick=function(){
shareExtLine.style.display='none';
};
var dashboard=ui.create.div(pageboard);
var clickDash=function(){
ui.create.templayer();
pageboard.hide();
this.link.show();
if(this.link.init){
this.link.init();
}
};
var createDash=function(str1,str2,node){
var dash=ui.create.div('.menubutton.large.dashboard');
dashboard.appendChild(dash);
page.appendChild(node);
dash.link=node;
node.link=dash;
dash.listen(clickDash);
lib.setScroll(node);
ui.create.div('',str1,dash);
ui.create.div('',str2,dash);
};
var dash1=(function(){
var page=ui.create.div('.hidden.menu-buttons');
var currentButton=null;
page.init=function(){
if(!page.querySelector('.button.character')){
toggle.classList.add('on');
newCharacter.style.display='';
}
};
var updateButton=function(){
var name=page.querySelector('input.new_name').value;
if(!name){
editnode.classList.add('disabled');
return;
}
name=name.split('|');
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.character[name]||page.content.pack.character[name]){
editnode.classList.add('disabled');
return;
}
}
}
else{
if(lib.character[name]||page.content.pack.character[name]){
editnode.classList.add('disabled');
return;
}
}
if(!fakeme.image){
if(!page.content.image[name+'.jpg']){
editnode.classList.add('disabled');
return;
}
}
editnode.classList.remove('disabled');
};
var clickButton=function(){
if(currentButton==this){
resetEditor();
return;
}
resetEditor();
currentButton=this;
toggle.classList.add('on');
newCharacter.style.display='';
fakeme.classList.add('inited');
fakeme.style.backgroundImage=this.style.backgroundImage;
if(page.content.pack.translate[this.link]!=this.link){
newCharacter.querySelector('.new_name').value=this.link+'|'+page.content.pack.translate[this.link];
}
else{
newCharacter.querySelector('.new_name').value=this.link;
}
var info=page.content.pack.character[this.link];
newCharacter.querySelector('.new_hp').value=info[2];
sexes.value=info[0];
groups.value=info[1];
if(info[4]){
for(var i=0;i<options.childNodes.length-1;i++){
if(options.childNodes[i].lastChild&&info[4].contains(options.childNodes[i].lastChild.name)){
options.childNodes[i].lastChild.checked=true;
}
else if(options.childNodes[i].lastChild){
options.childNodes[i].lastChild.checked=false;
}
}
for(var i=0;i<info[4].length;i++){
if(info[4][i].indexOf('des:')==0){
newCharacter.querySelector('.new_des').value=info[4][i].slice(4);
}
}
}
var skills=info[3];
for(var i=0;i<skills.length;i++){
var node=document.createElement('button');
node.skill=skills[i];
node.onclick=deletenode;
node.innerHTML=lib.translate[skills[i]];
skillList.firstChild.appendChild(node);
}
toggle.innerHTML='编辑武将 <div>&gt;</div>';
editnode.innerHTML='编辑武将';
editnode.classList.remove('disabled');
delnode.innerHTML='删除';
delnode.button=this;
}
var createButton=function(name,image){
var button=ui.create.div('.button.character');
button.link=name;
button.image=image;
button.style.backgroundImage='url('+image+')';
button.style.backgroundSize='cover';
button.listen(clickButton);
button.classList.add('noclick');
button.nodename=ui.create.div(button,'.name',get.verticalStr(page.content.pack.translate[name]));
button.nodename.style.top='8px';
page.insertBefore(button,page.childNodes[1]);
}
page.reset=function(name){
resetEditor();
var buttons=page.querySelectorAll('.button.character');
var list=[];
for(var i=0;i<buttons.length;i++){
list.push(buttons[i]);
}
for(var i=0;i<list.length;i++){
list[i].remove();
}
if(lib.extensionPack[name]){
page.content.pack=lib.extensionPack[name].character||{
character:{},
translate:{}
};
page.content.image={};
for(var i in page.content.pack.character){
var file=i+'.jpg';
var loadImage=function(file,data){
var img = new Image();
img.crossOrigin = 'Anonymous';
img.onload = function() {
var canvas = document.createElement('CANVAS');
var ctx = canvas.getContext('2d');
var dataURL;
canvas.height = this.height;
canvas.width = this.width;
ctx.drawImage(this, 0, 0);
canvas.toBlob(function(blob){
var fileReader = new FileReader();
fileReader.onload = function(e)
{
page.content.image[file]=e.target.result;
};
fileReader.readAsArrayBuffer(blob, "UTF-8");
});
};
img.src=data;
}
if(game.download){
var url=lib.assetURL+'extension/'+name+'/'+file;
createButton(i,url);
if(lib.device=='ios'||lib.device=='android'){
window.resolveLocalFileSystemURL(lib.assetURL+'extension/'+name,function(entry){
entry.getFile(file,{},function(fileEntry){
fileEntry.file(function(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(e){
page.content.image[file]=e.target.result;
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
});
});
});
}
else{
loadImage(file,url);
}
}
else game.getDB('image',`extension-${name}:${file}`).then(value=>{
createButton(i,value);
loadImage(file,value);
});
}
}
else{
page.content={
pack:{
character:{},
translate:{}
},
image:{}
};
toggle.classList.add('on');
newCharacter.style.display='';
}
};
ui.create.div('.config.more','<div style="transform:none;margin-right:3px">←</div>返回',page,function(){
ui.create.templayer();
page.hide();
pageboard.show();
});
page.content={
pack:{
character:{},
translate:{}
},
image:{}
};
var newCharacter;
var toggle=ui.create.div('.config.more.on','创建武将 <div>&gt;</div>',page,function(){
this.classList.toggle('on');
if(this.classList.contains('on')){
newCharacter.style.display='';
}
else{
newCharacter.style.display='none';
}
});
var resetEditor=function(){
currentButton=null;
toggle.classList.remove('on');
newCharacter.style.display='none';
fakeme.classList.remove('inited');
delete fakeme.image;
delete fakeme.image64;
fakeme.style.backgroundImage='';
var inputs=newCharacter.querySelectorAll('input');
for(var i=0;i<inputs.length;i++){
inputs[i].value='';
}
inputs=newCharacter.querySelectorAll('textarea');
for(var i=0;i<inputs.length;i++){
inputs[i].value='';
}
skillList.firstChild.innerHTML='';
toggle.innerHTML='创建武将 <div>&gt;</div>';
editnode.innerHTML='创建武将';
editnode.classList.add('disabled');
delnode.innerHTML='取消';
delete delnode.button;
}
newCharacter=ui.create.div('.new_character',page);
var fakeme=ui.create.div('.avatar',newCharacter);
var input=document.createElement('input');
input.type='file';
input.accept='image/*';
input.className='fileinput';
input.onchange=function(){
var fileToLoad=input.files[0];
if(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
fakeme.style.backgroundImage='url('+data+')';
fakeme.image64=data;
fakeme.classList.add('inited');
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
fakeme.image=fileLoadedEvent.target.result;
updateButton();
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
}
}
fakeme.appendChild(input);
ui.create.div('.select_avatar','选择头像',fakeme);
ui.create.div('.indent','姓名:<input class="new_name" type="text">',newCharacter).style.paddingTop='8px';
ui.create.div('.indent','介绍:<input class="new_des" type="text">',newCharacter).style.paddingTop='8px';
ui.create.div('.indent','体力:<input class="new_hp" type="text">',newCharacter).style.paddingTop='8px';
newCharacter.querySelector('input.new_name').onblur=updateButton;
var sexes=ui.create.selectlist([
['male','男'],
['female','女'],
['none','无'],
],null,ui.create.div('.indent','性别:',newCharacter));
var grouplist=[];
for(var i=0;i<lib.group.length;i++){
grouplist.push([lib.group[i],get.translation(lib.group[i])]);
};
var groups=ui.create.selectlist(grouplist,null,ui.create.div('.indent','势力:',newCharacter));
var options=ui.create.div('.add_skill.options','<span>主公<input type="checkbox" name="zhu"></span><span>BOSS<input type="checkbox" name="boss"></span><span>仅点将可用<input type="checkbox" name="forbidai"></span><br><span>隐匿技<input type="checkbox" name="hiddenSkill"></span><br>',newCharacter);
var addSkill=ui.create.div('.add_skill','添加技能<br>',newCharacter);
var list=[];
for(var i in lib.character){
if(lib.character[i][3].length){
list.push([i,lib.translate[i]]);
}
}
list.sort(function(a,b){
a=a[0];b=b[0];
var aa=a,bb=b;
if(aa.indexOf('_')!=-1){
aa=aa.slice(aa.indexOf('_')+1);
}
if(bb.indexOf('_')!=-1){
bb=bb.slice(bb.indexOf('_')+1);
}
if(aa!=bb){
return aa>bb?1:-1;
}
return a>b?1:-1;
});
var list2=[];
var skills=lib.character[list[0][0]][3];
for(var i=0;i<skills.length;i++){
list2.push([skills[i],lib.translate[skills[i]]]);
}
list.unshift(['current_extension','此扩展']);
var selectname=ui.create.selectlist(list,list[1],addSkill);
page.selectname=selectname;
selectname.onchange=function(){
skillopt.innerHTML='';
if(this.value=='current_extension'){
for(var i in dash3.content.pack.skill){
var option=document.createElement('option');
option.value=i;
option.innerHTML=dash3.content.pack.translate[i];
skillopt.appendChild(option);
}
}
else{
var skills=lib.character[this.value][3];
for(var i=0;i<skills.length;i++){
var option=document.createElement('option');
option.value=skills[i];
option.innerHTML=lib.translate[skills[i]];
skillopt.appendChild(option);
}
}
};
selectname.style.maxWidth='85px';
var skillopt=ui.create.selectlist(list2,list2[0],addSkill);
skillopt.style.maxWidth='60px';
page.skillopt=skillopt;
var addSkillButton=document.createElement('button');
addSkillButton.innerHTML='添加';
addSkill.appendChild(addSkillButton);
page.addSkillButton=addSkillButton;
var deletenode=function(){
this.remove();
}
addSkillButton.onclick=function(){
for(var i=0;i<skillList.firstChild.childNodes.length;i++){
if(skillList.firstChild.childNodes[i].skill==skillopt.value) return;
}
var node=document.createElement('button');
node.skill=skillopt.value;
node.onclick=deletenode;
for(var i=0;i<skillopt.childElementCount;i++){
if(skillopt.childNodes[i].value==skillopt.value){
node.innerHTML=skillopt.childNodes[i].innerHTML;break;
}
}
skillList.firstChild.appendChild(node);
};
var createSkillButton=document.createElement('button');
createSkillButton.innerHTML='创建';
createSkillButton.style.marginLeft='3px';
addSkill.appendChild(createSkillButton);
createSkillButton.onclick=function(){
ui.create.templayer();
page.hide();
dash3.show();
dash3.fromchar='add';
dash3.toggle.classList.add('on');
dash3.newSkill.style.display='';
};
page.updateSkill=function(){
for(var i=0;i<skillList.firstChild.childNodes.length;i++){
var node=skillList.firstChild.childNodes[i];
var skill=skillList.firstChild.childNodes[i].skill;
if(dash3.content.pack.skill[skill]){
node.innerHTML=dash3.content.pack.translate[skill];
}
else if(lib.skill[skill]){
node.innerHTML=lib.translate[skill];
}
else{
node.remove();i--;
}
}
};
var skillList=ui.create.div('.skill_list',newCharacter);
ui.create.div(skillList);
var editnode=ui.create.div('.menubutton.large.disabled','创建武将',ui.create.div(skillList),function(){
var name=page.querySelector('input.new_name').value;
if(!name){
alert('请填写武将名\n提示武将名格式为id+|+中文名其中id必须惟一');
return;
}
name=name.split('|');
var translate=name[1]||name[0];
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.character[name]||page.content.pack.character[name]){
alert('武将名与现有武将重复,请更改\n提示武将名格式为id+|+中文名其中id必须惟一');
return;
}
page.content.image[name+'.jpg']=page.content.image[currentButton.link+'.jpg'];
delete page.content.image[currentButton.link+'.jpg'];
delete page.content.pack.character[currentButton.link];
delete page.content.pack.translate[currentButton.link];
currentButton.link=name;
}
}
else{
if(lib.character[name]||page.content.pack.character[name]){
alert('武将名与现有武将重复,请更改\n提示武将名格式为id+|+中文名其中id必须惟一');
return;
}
}
if(fakeme.image){
page.content.image[name+'.jpg']=fakeme.image;
}
else{
if(!page.content.image[name+'.jpg']){
alert('请选择武将头像');
return;
}
}
var hp=page.querySelector('input.new_hp').value;
if(hp=='Infinity') hp=Infinity;
else if(hp.indexOf('/')==-1) hp=parseInt(hp)||1;
var skills=[];
for(var i=0;i<skillList.firstChild.childNodes.length;i++){
skills.add(skillList.firstChild.childNodes[i].skill);
}
var tags=[];
for(var i=0;i<options.childNodes.length-1;i++){
if(options.childNodes[i].lastChild&&options.childNodes[i].lastChild.checked){
tags.push(options.childNodes[i].lastChild.name);
}
}
if(tags.contains('boss')){
tags.add('bossallowed');
}
var des=page.querySelector('input.new_des').value;
if(des){
tags.add('des:'+des);
}
page.content.pack.translate[name]=translate;
page.content.pack.character[name]=[sexes.value,groups.value,hp,skills,tags];
if(this.innerHTML=='创建武将'){
createButton(name,fakeme.image64);
}
else if(currentButton){
if(fakeme.image64){
currentButton.image=fakeme.image64;
currentButton.style.backgroundImage='url('+fakeme.image64+')';
}
currentButton.nodename.innerHTML=get.verticalStr(translate);
}
resetEditor();
dash1.link.classList.add('active');
});
var delnode=ui.create.div('.menubutton.large','取消',editnode.parentNode,function(){
if(this.innerHTML=='删除'){
this.button.remove();
var name=this.button.link;
delete dash1.content.pack.character[name];
delete dash1.content.pack.translate[name];
delete dash1.content.image[name];
dash1.link.classList.add('active');
}
resetEditor();
});
delnode.style.marginLeft='13px';
return page;
}());
var dash2=(function(){
var page=ui.create.div('.hidden.menu-buttons');
var currentButton=null;
page.init=function(){
if(!page.querySelector('.button.card')){
toggle.classList.add('on');
newCard.style.display='';
}
};
var updateButton=function(){
var name=page.querySelector('input.new_name').value;
if(!name){
editnode.classList.add('disabled');
return;
}
name=name.split('|');
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.card[name]||page.content.pack.card[name]){
editnode.classList.add('disabled');
return;
}
}
}
else{
if(lib.card[name]||page.content.pack.card[name]){
editnode.classList.add('disabled');
return;
}
}
if(!fakeme.image&&!fakeme.classList.contains('inited')){
editnode.classList.add('disabled');
return;
}
editnode.classList.remove('disabled');
};
var clickButton=function(){
if(currentButton==this){
resetEditor();
return;
}
resetEditor();
currentButton=this;
toggle.classList.add('on');
newCard.style.display='';
fakeme.classList.add('inited');
delete fakeme.image;
delete fakeme.image64;
if(this.classList.contains('fullskin')){
fakeme.imagenode.style.backgroundImage=this.imagenode.style.backgroundImage;
fakeme.classList.add('fullskin');
}
else{
fakeme.style.backgroundImage=this.style.backgroundImage;
fakeme.classList.remove('fullskin');
}
if(page.content.pack.translate[this.link]!=this.link){
newCard.querySelector('.new_name').value=this.link+'|'+page.content.pack.translate[this.link];
}
else{
newCard.querySelector('.new_name').value=this.link;
}
newCard.querySelector('.new_description').value=page.content.pack.translate[this.link+'_info'];
var info=page.content.pack.card[this.link];
container.code='card='+get.stringify(info);
toggle.innerHTML='编辑卡牌 <div>&gt;</div>';
editnode.innerHTML='编辑卡牌';
editnode.classList.remove('disabled');
delnode.innerHTML='删除';
delnode.button=this;
}
var createButton=function(name,image,fullskin){
var button=ui.create.div('.button.card');
button.link=name;
button.image=image;
button.imagenode=ui.create.div('.image',button);
if(image){
if(fullskin){
button.imagenode.style.backgroundImage='url('+image+')';
button.style.backgroundImage='';
button.style.backgroundSize='';
button.classList.add('fullskin');
}
else{
button.style.color='white';
button.style.textShadow='black 0 0 2px';
button.imagenode.style.backgroundImage='';
button.style.backgroundImage='url('+image+')';
button.style.backgroundSize='cover';
}
}
button.listen(clickButton);
button.classList.add('noclick');
button.nodename=ui.create.div(button,'.name',get.verticalStr(page.content.pack.translate[name]));
page.insertBefore(button,page.childNodes[1]);
}
page.reset=function(name){
resetEditor();
var buttons=page.querySelectorAll('.button.card');
var list=[];
for(var i=0;i<buttons.length;i++){
list.push(buttons[i]);
}
for(var i=0;i<list.length;i++){
list[i].remove();
}
if(lib.extensionPack[name]){
page.content.pack=lib.extensionPack[name].card||{
card:{},
translate:{}
};
page.content.image={};
if(Array.isArray(page.content.pack.list)){
for(var i=0;i<page.content.pack.list.length;i++){
var card=page.content.pack.list[i];
var node=document.createElement('button');
node.innerHTML=page.content.pack.translate[card[2]]+' '+lib.translate[card[0]]+card[1];
node.name=card[2];
node.link=card;
pile.appendChild(node);
node.onclick=function(){
this.remove();
}
}
}
for(var i in page.content.pack.card){
var file;
var fullskin=page.content.pack.card[i].fullskin?true:false;
if(fullskin){
file=i+'.png';
}
else{
file=i+'.jpg';
}
var loadImage=function(file,data){
var img = new Image();
img.crossOrigin = 'Anonymous';
img.onload = function() {
var canvas = document.createElement('CANVAS');
var ctx = canvas.getContext('2d');
var dataURL;
canvas.height = this.height;
canvas.width = this.width;
ctx.drawImage(this, 0, 0);
canvas.toBlob(function(blob){
var fileReader = new FileReader();
fileReader.onload = function(e)
{
page.content.image[file]=e.target.result;
};
fileReader.readAsArrayBuffer(blob, "UTF-8");
});
};
img.src=data;
}
if(game.download){
var url=lib.assetURL+'extension/'+name+'/'+file;
createButton(i,url,fullskin);
if(lib.device=='ios'||lib.device=='android'){
window.resolveLocalFileSystemURL(lib.assetURL+'extension/'+name,function(entry){
entry.getFile(file,{},function(fileEntry){
fileEntry.file(function(fileToLoad){
var fileReader = new FileReader();
fileReader.onload = function(e){
page.content.image[file]=e.target.result;
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
});
});
});
}
else{
loadImage(file,url);
}
}
else game.getDB('image',`extension-${name}:${file}`).then(value=>{
createButton(i,value,fullskin);
loadImage(file,value);
});
}
}
else{
page.content={
pack:{
card:{},
translate:{}
},
image:{}
};
toggle.classList.add('on');
newCard.style.display='';
}
updatePile();
};
ui.create.div('.config.more.margin-bottom','<div style="transform:none;margin-right:3px">←</div>返回',page,function(){
ui.create.templayer();
page.hide();
pageboard.show();
});
page.content={
pack:{
card:{},
translate:{},
list:[]
},
image:{}
};
var newCard;
var toggle=ui.create.div('.config.more.on','创建卡牌 <div>&gt;</div>',page,function(){
this.classList.toggle('on');
if(this.classList.contains('on')){
newCard.style.display='';
}
else{
newCard.style.display='none';
}
});
var resetEditor=function(){
currentButton=null;
toggle.classList.remove('on');
newCard.style.display='none';
fakeme.classList.remove('inited');
fakeme.classList.add('fullskin');
delete fakeme.image;
delete fakeme.image64;
fakeme.style.backgroundImage='';
fakeme.imagenode.style.backgroundImage='';
var inputs=newCard.querySelectorAll('input');
for(var i=0;i<inputs.length;i++){
inputs[i].value='';
}
toggle.innerHTML='创建卡牌 <div>&gt;</div>';
editnode.innerHTML='创建卡牌';
editnode.classList.add('disabled');
delnode.innerHTML='取消';
delete delnode.button;
container.code='card={\n \n}\n\n\/*\n示例\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
}
newCard=ui.create.div('.new_character',page);
newCard.style.height='173px';
var fakeme=ui.create.div('.card.fullskin',newCard);
var input=document.createElement('input');
input.type='file';
input.accept='image/*';
input.className='fileinput';
input.onchange=function(){
var fileToLoad=input.files[0];
if(fileToLoad){
var fileReader = new FileReader();
var fullimage=(fileToLoad.name.indexOf('.jpg')!=-1);
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
if(fullimage){
fakeme.imagenode.style.backgroundImage='';
fakeme.style.backgroundImage='url('+data+')';
fakeme.classList.remove('fullskin');
}
else{
fakeme.style.backgroundImage='';
fakeme.imagenode.style.backgroundImage='url('+data+')';
fakeme.classList.add('fullskin');
}
fakeme.image64=data;
fakeme.classList.add('inited');
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
fakeme.image=fileLoadedEvent.target.result;
updateButton();
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
}
}
fakeme.appendChild(input);
fakeme.imagenode=ui.create.div('.image',fakeme);
ui.create.div('.name','选择背景',fakeme);
ui.create.div('.indent','名称:<input class="new_name" type="text">',newCard).style.paddingTop='8px';
ui.create.div('.indent','描述:<input class="new_description" type="text">',newCard).style.paddingTop='6px';
newCard.querySelector('input.new_name').onblur=updateButton;
var codeButton=document.createElement('button');
newCard.appendChild(codeButton);
codeButton.innerHTML='编辑代码';
codeButton.style.left='123px';
codeButton.style.top='66px';
codeButton.style.position='absolute';
var citeButton=document.createElement('button');
newCard.appendChild(citeButton);
citeButton.innerHTML='引用代码';
citeButton.style.left='123px';
citeButton.style.top='90px';
citeButton.style.position='absolute';
citeButton.onclick=function(){
codeButton.style.display='none';
citeButton.style.display='none';
selectname.style.display='';
confirmcontainer.style.display='';
}
var list=[];
for(var i in lib.card){
if(lib.translate[i]){
list.push([i,lib.translate[i]]);
}
}
list.sort(function(a,b){
a=a[0];b=b[0];
var aa=a,bb=b;
if(aa.indexOf('_')!=-1){
aa=aa.slice(aa.indexOf('_')+1);
}
if(bb.indexOf('_')!=-1){
bb=bb.slice(bb.indexOf('_')+1);
}
if(aa!=bb){
return aa>bb?1:-1;
}
return a>b?1:-1;
});
var selectname=ui.create.selectlist(list,list[0],newCard);
selectname.style.left='123px';
selectname.style.top='66px';
selectname.style.position='absolute';
selectname.style.display='none';
var confirmcontainer=ui.create.div(newCard);
confirmcontainer.style.left='123px';
confirmcontainer.style.top='90px';
confirmcontainer.style.position='absolute';
confirmcontainer.style.display='none';
var citeconfirm=document.createElement('button');
citeconfirm.innerHTML='引用';
confirmcontainer.appendChild(citeconfirm);
citeconfirm.onclick=function(){
codeButton.style.display='';
citeButton.style.display='';
selectname.style.display='none';
confirmcontainer.style.display='none';
container.code='card='+get.stringify(lib.card[selectname.value]);
codeButton.onclick.call(codeButton);
if(lib.translate[selectname.value+'_info']){
newCard.querySelector('input.new_description').value=lib.translate[selectname.value+'_info'];
}
}
var citecancel=document.createElement('button');
citecancel.innerHTML='取消';
citecancel.style.marginLeft='3px';
confirmcontainer.appendChild(citecancel);
citecancel.onclick=function(){
codeButton.style.display='';
citeButton.style.display='';
selectname.style.display='none';
confirmcontainer.style.display='none';
}
codeButton.onclick=function(){
var node=container;
ui.window.classList.add('shortcutpaused');
ui.window.classList.add('systempaused');
window.saveNonameInput=saveInput;
if(node.aced){
ui.window.appendChild(node);
node.editor.setValue(node.code,1);
}
else if(lib.device=='ios'){
ui.window.appendChild(node);
if(!node.textarea){
var textarea=document.createElement('textarea');
editor.appendChild(textarea);
node.textarea=textarea;
lib.setScroll(textarea);
}
node.textarea.value=node.code;
}
else{
if(!window.CodeMirror){
lib.init.js(lib.assetURL+'game','codemirror',()=>lib.codeMirrorReady(node,editor));
lib.init.css(lib.assetURL+'layout/default','codemirror');
}
else{
lib.codeMirrorReady(node,editor);
}
}
}
var container=ui.create.div('.popup-container.editor');
var saveInput=function(){
var code;
if(container.editor){
code=container.editor.getValue();
}
else if(container.textarea){
code=container.textarea.value;
}
try{
var card=null;
eval(code);
if(card==null||typeof card!='object'){
throw('err');
}
}
catch(e){
if(e=='err'){
alert('代码格式有错误,请对比示例代码仔细检查');
}
else{
var tip=lib.getErrorTip(e)||'';
alert('代码语法有错误,请仔细检查('+e+''+tip);
}
window.focus();
if(container.editor){
container.editor.focus();
}
else if(container.textarea){
container.textarea.focus();
}
return;
}
dash2.link.classList.add('active');
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete();
container.code=code;
delete window.saveNonameInput;
};
var editor=ui.create.editor(container,saveInput);
container.code='card={\n \n}\n\n\/*\n示例\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
var editnode=ui.create.div('.menubutton.large.new_card.disabled','创建卡牌',newCard,function(){
var name=page.querySelector('input.new_name').value;
if(!name){
alert('请填写卡牌名\n提示卡牌名格式为id+|+中文名其中id必须惟一');
return;
}
name=name.split('|');
var translate=name[1]||name[0];
var info=page.querySelector('input.new_description').value;
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.card[name]||page.content.pack.card[name]){
alert('卡牌名与现有卡牌重复,请更改\n提示卡牌名格式为id+|+中文名其中id必须惟一');
return;
}
var extname;
if(currentButton.classList.contains('fullskin')){
extname='.png';
}
else{
extname='.jpg';
}
page.content.image[name+extname]=page.content.image[currentButton.link+extname];
delete page.content.image[currentButton.link+extname];
delete page.content.pack.card[currentButton.link];
delete page.content.pack.translate[currentButton.link];
delete page.content.pack.translate[currentButton.link+'_info'];
currentButton.link=name;
}
}
else{
if(lib.card[name]||page.content.pack.card[name]){
alert('卡牌名与现有卡牌重复,请更改\n提示卡牌名格式为id+|+中文名其中id必须惟一');
return;
}
}
if(fakeme.image){
if(fakeme.classList.contains('fullskin')){
page.content.image[name+'.png']=fakeme.image;
delete page.content.image[name+'.jpg'];
}
else{
page.content.image[name+'.jpg']=fakeme.image;
delete page.content.image[name+'.png'];
}
}
else if(!fakeme.classList.contains('inited')){
alert('请选择一个卡牌背景');
return;
}
page.content.pack.translate[name]=translate;
page.content.pack.translate[name+'_info']=info;
try{
var card=null;
eval(container.code);
if(card==null||typeof card!='object'){
throw('err');
}
page.content.pack.card[name]=card;
}
catch(e){
page.content.pack.card[name]={};
}
if(fakeme.classList.contains('inited')){
if(fakeme.classList.contains('fullskin')){
page.content.pack.card[name].fullskin=true;
delete page.content.pack.card[name].fullimage;
}
else{
page.content.pack.card[name].fullimage=true;
delete page.content.pack.card[name].fullskin;
}
}
if(this.innerHTML=='创建卡牌'){
createButton(name,fakeme.image64,fakeme.classList.contains('fullskin'));
}
else if(currentButton){
if(fakeme.image64){
if(fakeme.classList.contains('fullskin')){
currentButton.style.color='';
currentButton.style.textShadow='';
currentButton.imagenode.style.backgroundImage='url('+fakeme.image64+')';
currentButton.style.backgroundImage='';
currentButton.style.backgroundSize='';
currentButton.classList.add('fullskin');
}
else{
currentButton.style.color='white';
currentButton.style.textShadow='black 0 0 2px';
currentButton.imagenode.style.backgroundImage='';
currentButton.style.backgroundImage='url('+fakeme.image64+')';
currentButton.style.backgroundSize='cover';
currentButton.classList.remove('fullskin');
}
}
currentButton.nodename.innerHTML=get.verticalStr(translate);
}
resetEditor();
updatePile();
dash2.link.classList.add('active');
});
var delnode=ui.create.div('.menubutton.large.new_card_delete','取消',editnode.parentNode,function(){
if(this.innerHTML=='删除'){
this.button.remove();
var name=this.button.link;
delete dash2.content.pack.card[name];
delete dash2.content.pack.translate[name];
delete dash2.content.pack.translate[name+'_info'];
delete dash2.content.image[name];
updatePile();
dash2.link.classList.add('active');
}
resetEditor();
});
var editPile;
var toggle2=ui.create.div('.config.more','编辑牌堆 <div>&gt;</div>',page,function(){
this.classList.toggle('on');
if(this.classList.contains('on')){
editPile.style.display='';
}
else{
editPile.style.display='none';
}
});
editPile=ui.create.div('.edit_pile',page);
editPile.style.display='none';
var cardpileadd=ui.create.div('.config.toggle.cardpilecfg.cardpilecfgadd',editPile);
var pile=ui.create.div(editPile);
page.pile=pile;
var cardpileaddname=document.createElement('select');
var updatePile=function(){
cardpileaddname.innerHTML='';
var list=[];
var list2=[];
for(var i in page.content.pack.card){
list.push([i,page.content.pack.translate[i]]);
list2.push(i);
}
if(list.length){
toggle2.style.display='';
if(toggle2.classList.contains('on')){
editPile.style.display='';
}
else{
editPile.style.display='none';
}
for(var i=0;i<list.length;i++){
var option=document.createElement('option');
option.value=list[i][0];
option.innerHTML=list[i][1];
cardpileaddname.appendChild(option);
}
for(var i=0;i<pile.childNodes.length;i++){
if(!list2.contains(pile.childNodes[i].name)){
pile.childNodes[i].remove();i--;
}
}
}
else{
toggle2.style.display='none';
editPile.style.display='none';
pile.innerHTML='';
}
};
updatePile();
cardpileadd.appendChild(cardpileaddname);
cardpileaddname.style.width='75px';
cardpileaddname.style.marginRight='2px';
cardpileaddname.style.marginLeft='-1px';
var cardpileaddsuit=ui.create.selectlist([
['heart','红桃'],
['diamond','方片'],
['club','梅花'],
['spade','黑桃'],
],null,cardpileadd);
cardpileaddsuit.style.width='53px';
cardpileaddsuit.style.marginRight='2px';
var cardpileaddnumber=ui.create.selectlist([
1,2,3,4,5,6,7,8,9,10,11,12,13
],null,cardpileadd);
cardpileaddnumber.style.width='43px';
cardpileaddnumber.style.marginRight='2px';
var button=document.createElement('button');
button.innerHTML='确定';
button.style.width='40px';
button.onclick=function(){
var card=[
cardpileaddsuit.value,
cardpileaddnumber.value,
cardpileaddname.value,
];
var node=document.createElement('button');
node.innerHTML=page.content.pack.translate[card[2]]+' '+lib.translate[card[0]]+card[1];
node.name=card[2];
node.link=card;
pile.appendChild(node);
node.onclick=function(){
this.remove();
}
};
cardpileadd.appendChild(button);
cardpileadd.style.whiteSpace='nowrap';
cardpileadd.style.position='relative';
cardpileadd.style.right='-4px';
return page;
}());
var dash3=(function(){
var page=ui.create.div('.hidden.menu-buttons.new_skill');
var updateButton=function(){
var name=page.querySelector('input.new_name').value;
if(!name){
editnode.classList.add('disabled');
return;
}
name=name.split('|');
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.skill[name]||page.content.pack.skill[name]){
editnode.classList.add('disabled');
return;
}
}
}
else{
if(lib.skill[name]||page.content.pack.skill[name]){
editnode.classList.add('disabled');
return;
}
}
editnode.classList.remove('disabled');
};
page.init=function(){
if(!page.querySelector('.menubutton:not(.large)')){
toggle.classList.add('on');
newSkill.style.display='';
}
};
page.reset=function(name){
resetEditor();
var buttons=page.querySelectorAll('.menubutton:not(.large)');
var list=[];
for(var i=0;i<buttons.length;i++){
list.push(buttons[i]);
}
for(var i=0;i<list.length;i++){
list[i].remove();
}
if(lib.extensionPack[name]){
page.content.pack=lib.extensionPack[name].skill||{
skill:{},
translate:{}
};
page.content.audio={};
for(var i in page.content.pack.skill){
createButton(i);
}
dash1.updateSkill();
}
else{
page.content={
pack:{
skill:{},
translate:{}
},
audio:{}
};
toggle.classList.add('on');
newSkill.style.display='';
}
};
ui.create.div('.config.more.margin-bottom','<div style="transform:none;margin-right:3px">←</div>返回',page,function(){
ui.create.templayer();
page.hide();
if(page.fromchar){
dash1.show();
delete page.fromchar;
}
else{
pageboard.show();
}
});
var currentButton=null;
var clickButton=function(){
if(currentButton==this){
resetEditor();
return;
}
resetEditor();
currentButton=this;
toggle.classList.add('on');
newSkill.style.display='';
if(page.content.pack.translate[this.link]!=this.link){
newSkill.querySelector('.new_name').value=this.link+'|'+page.content.pack.translate[this.link];
}
else{
newSkill.querySelector('.new_name').value=this.link;
}
newSkill.querySelector('.new_description').value=page.content.pack.translate[this.link+'_info'];
var info=page.content.pack.skill[this.link];
container.code='skill='+get.stringify(info);
toggle.innerHTML='编辑技能 <div>&gt;</div>';
editnode.innerHTML='编辑技能';
editnode.classList.remove('disabled');
delnode.button=this;
delnode.innerHTML='删除';
}
var createButton=function(name){
var button=ui.create.div('.menubutton');
button.link=name;
button.innerHTML=page.content.pack.translate[name];
button.listen(clickButton);
page.insertBefore(button,page.childNodes[1]);
}
var newSkill;
var toggle=ui.create.div('.config.more.on','创建技能 <div>&gt;</div>',page,function(){
this.classList.toggle('on');
if(this.classList.contains('on')){
newSkill.style.display='';
}
else{
newSkill.style.display='none';
}
});
page.toggle=toggle;
var resetEditor=function(){
currentButton=null;
toggle.classList.remove('on');
newSkill.style.display='none';
var inputs=newSkill.querySelectorAll('input');
for(var i=0;i<inputs.length;i++){
inputs[i].value='';
}
var inputs=newSkill.querySelectorAll('textarea');
for(var i=0;i<inputs.length;i++){
inputs[i].value='';
}
toggle.innerHTML='创建技能 <div>&gt;</div>';
editnode.innerHTML='创建技能';
editnode.classList.add('disabled');
delnode.innerHTML='取消';
delete delnode.button;
container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
if(page.fromchar=='add'){
page.fromchar=true;
}
}
newSkill=ui.create.div('.new_character.new_skill',page);
page.newSkill=newSkill;
var namenode=ui.create.div('.config','名称:<input class="new_name" type="text" style="width:120px"></input>',newSkill);
var descnode=ui.create.div('.config','描述:<input class="new_description" type="text" style="width:120px"></input>',newSkill);
namenode.querySelector('input.new_name').onblur=updateButton;
var commandline=ui.create.div('.config',newSkill);
var editbutton=document.createElement('button');
editbutton.innerHTML='编辑代码';
commandline.appendChild(editbutton);
editbutton.onclick=function(){
var node=container;
ui.window.classList.add('shortcutpaused');
ui.window.classList.add('systempaused');
window.saveNonameInput=saveInput;
if(node.aced){
ui.window.appendChild(node);
node.editor.setValue(node.code,1);
}
else if(lib.device=='ios'){
ui.window.appendChild(node);
if(!node.textarea){
var textarea=document.createElement('textarea');
editor.appendChild(textarea);
node.textarea=textarea;
lib.setScroll(textarea);
}
node.textarea.value=node.code;
}
else{
if(!window.CodeMirror){
lib.init.js(lib.assetURL+'game','codemirror',()=>lib.codeMirrorReady(node,editor));
lib.init.css(lib.assetURL+'layout/default','codemirror');
}
else{
lib.codeMirrorReady(node,editor);
}
}
}
var container=ui.create.div('.popup-container.editor');
var saveInput=function(){
var code;
if(container.editor){
code=container.editor.getValue();
}
else if(container.textarea){
code=container.textarea.value;
}
try{
var skill=null;
eval(code);
if(skill==null||typeof skill!='object'){
throw('err');
}
}
catch(e){
if(e=='err'){
alert('代码格式有错误,请对比示例代码仔细检查');
}
else{
var tip=lib.getErrorTip(e)||'';
alert('代码语法有错误,请仔细检查('+e+''+tip);
}
window.focus();
if(container.editor){
container.editor.focus();
}
else if(container.textarea){
container.textarea.focus();
}
return;
}
dash3.link.classList.add('active');
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete();
container.code=code;
delete window.saveNonameInput;
};
var editor=ui.create.editor(container,saveInput);
container.code='skill={\n \n}\n\n\/*\n示例\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
var citebutton=document.createElement('button');
citebutton.innerHTML='引用代码';
commandline.appendChild(citebutton);
citebutton.onclick=function(){
editbutton.style.display='none';
citebutton.style.display='none';
selectname.style.display='';
skillopt.style.display='';
addSkillButton.style.display='';
cancelSkillButton.style.display='';
}
var list=[];
for(var i in lib.character){
if(lib.character[i][3].length){
list.push([i,lib.translate[i]]);
}
}
list.sort(function(a,b){
a=a[0];b=b[0];
var aa=a,bb=b;
if(aa.indexOf('_')!=-1){
aa=aa.slice(aa.indexOf('_')+1);
}
if(bb.indexOf('_')!=-1){
bb=bb.slice(bb.indexOf('_')+1);
}
if(aa!=bb){
return aa>bb?1:-1;
}
return a>b?1:-1;
});
list.push(['others','其它']);
var list2=[];
var skills=lib.character[list[0][0]][3];
for(var i=0;i<skills.length;i++){
list2.push([skills[i],lib.translate[skills[i]]]);
}
var selectname=ui.create.selectlist(list,list[0],commandline);
var list3=[];
for(var i in lib.skill){
if(i!='global'&&!get.is.empty(lib.skill[i])&&!lib.skilllist.contains(i)){
list3.push(i);
}
}
list3.sort(function(a,b){
return a>b?1:-1;
});
selectname.onchange=function(){
var skills;
skillopt.innerHTML='';
if(this.value=='others'){
skills=list3;
for(var i=0;i<skills.length;i++){
var option=document.createElement('option');
option.value=skills[i];
option.innerHTML=skills[i];
skillopt.appendChild(option);
}
}
else{
skills=lib.character[this.value][3];
for(var i=0;i<skills.length;i++){
var option=document.createElement('option');
option.value=skills[i];
option.innerHTML=lib.translate[skills[i]];
skillopt.appendChild(option);
}
}
};
selectname.style.display='none';
selectname.style.maxWidth='80px';
var skillopt=ui.create.selectlist(list2,list2[0],commandline);
skillopt.style.display='none';
skillopt.style.maxWidth='60px';
var addSkillButton=document.createElement('button');
addSkillButton.style.display='none';
addSkillButton.innerHTML='引用';
commandline.appendChild(addSkillButton);
addSkillButton.onclick=function(){
editbutton.style.display='';
citebutton.style.display='';
selectname.style.display='none';
skillopt.style.display='none';
addSkillButton.style.display='none';
cancelSkillButton.style.display='none';
container.code='skill='+get.stringify(lib.skill[skillopt.value]);
editbutton.onclick.call(editbutton);
if(lib.translate[skillopt.value+'_info']){
newSkill.querySelector('input.new_description').value=lib.translate[skillopt.value+'_info'];
}
}
var cancelSkillButton=document.createElement('button');
cancelSkillButton.style.display='none';
cancelSkillButton.innerHTML='取消';
commandline.appendChild(cancelSkillButton);
cancelSkillButton.onclick=function(){
editbutton.style.display='';
citebutton.style.display='';
selectname.style.display='none';
skillopt.style.display='none';
addSkillButton.style.display='none';
cancelSkillButton.style.display='none';
}
var editnode=ui.create.div('.menubutton.large.new_skill.disabled','创建技能',function(){
var name=page.querySelector('input.new_name').value;
if(!name){
alert('请填写技能名\n提示技能名格式为id+|+中文名其中id必须惟一');
return;
}
name=name.split('|');
var translate=name[1]||name[0];
var info=page.querySelector('input.new_description').value;
name=name[0];
if(currentButton){
if(currentButton.link!=name){
if(lib.skill[name]||page.content.pack.skill[name]){
alert('技能名与现有技能重复,请更改\n提示技能名格式为id+|+中文名其中id必须惟一');
return;
}
delete page.content.pack.skill[currentButton.link];
delete page.content.pack.translate[currentButton.link];
delete page.content.pack.translate[currentButton.link+'_info'];
currentButton.link=name;
}
}
else{
if(lib.skill[name]||page.content.pack.skill[name]){
alert('技能名与现有技能重复,请更改\n提示技能名格式为id+|+中文名其中id必须惟一');
return;
}
}
page.content.pack.translate[name]=translate;
page.content.pack.translate[name+'_info']=info;
try{
var skill=null;
eval(container.code);
if(skill==null||typeof skill!='object'){
throw('err');
}
page.content.pack.skill[name]=skill;
}
catch(e){
page.content.pack.skill[name]={};
}
dash1.selectname.value='current_extension';
dash1.selectname.onchange.call(dash1.selectname);
if(this.innerHTML=='创建技能'){
createButton(name);
if(page.fromchar=='add'){
ui.create.templayer();
page.hide();
dash1.show();
dash1.skillopt.value=name;
dash1.addSkillButton.onclick();
delete page.fromchar;
}
}
else if(currentButton){
currentButton.innerHTML=translate;
}
resetEditor();
dash3.link.classList.add('active');
dash1.updateSkill();
},newSkill);
var delnode=ui.create.div('.menubutton.large.new_card_delete','取消',editnode.parentNode,function(){
if(this.innerHTML=='删除'){
this.button.remove();
var name=this.button.link;
delete dash3.content.pack.skill[name];
delete dash3.content.pack.translate[name];
delete dash3.content.pack.translate[name+'_info'];
dash3.link.classList.add('active');
if(get.is.empty(dash3.content.pack.skill)){
dash1.selectname.value=dash1.selectname.childNodes[1].value;
}
dash1.selectname.onchange.call(dash1.selectname);
dash1.updateSkill();
resetEditor();
}
else if(page.fromchar=='add'){
ui.create.templayer();
page.hide();
dash1.show();
delete page.fromchar;
setTimeout(resetEditor,600);
}
else{
resetEditor();
}
});
page.content={
pack:{
skill:{},
translate:{}
},
audio:{}
};
return page;
}());
var dash4=(function(){
var page=ui.create.div('.hidden.menu-buttons');
ui.create.div('.config.more.margin-bottom','<div style="transform:none;margin-right:3px">←</div>返回',page,function(){
ui.create.templayer();
page.hide();
pageboard.show();
});
page.reset=function(name){
page.content={};
if(lib.extensionPack[name]){
for(var i in dashes){
dashes[i].node.code='';
}
for(var i in lib.extensionPack[name].code){
switch(typeof lib.extensionPack[name].code[i]){
case 'function':page.content[i]=lib.extensionPack[name].code[i].toString();break;
case 'object':page.content[i]=i+'='+get.stringify(lib.extensionPack[name].code[i]);break;
}
}
for(var i in page.content){
dashes[i].node.code=page.content[i]||'';
}
}
else{
dashes.content.node.code='function(config,pack){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之后、界面加载之前\n参数1扩展选项见选项代码参数2为扩展定义的武将、卡牌和技能等可在此函数中修改\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
dashes.precontent.node.code='function(){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之前且不受禁用扩展的限制\n除添加模式外请慎用\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
dashes.config.node.code='config={\n \n}\n\n\/*\n示例\nconfig={\n switcher_example:{\n name:"示例列表选项",\n init:"3",\n item:{"1":"一","2":"二","3":"三"}\n },\n toggle_example:{\n name:"示例开关选项",\n init:true\n }\n}\n此例中传入的主代码函数的默认参数为{switcher_example:"3",toggle_example:true}\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
dashes.help.node.code='help={\n \n}\n\n\/*\n示例\nhelp={\n "帮助条目":"<ul><li>列表1-条目1<li>列表1-条目2</ul><ol><li>列表2-条目1<li>列表2-条目2</ul>"\n}\n帮助内容将显示在菜单选项帮助中\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
}
};
var dashes={};
var createCode=function(str1,str2,sub,func,link,str){
var dash=ui.create.div('.menubutton.large.dashboard');
dashes[link]=dash;
sub.appendChild(dash);
dash.listen(func);
dash.link=link;
ui.create.div('',str1,dash);
ui.create.div('',str2,dash);
var container=ui.create.div('.popup-container.editor');
var saveInput=function(){
var code;
if(container.editor){
code=container.editor.getValue();
}
else if(container.textarea){
code=container.textarea.value;
}
try{
if(link=='content'||link=='precontent'){
var func=null;
eval('func='+code);
if(typeof func!='function'){
throw('err');
}
}
else if(link=='config'){
var config=null;
eval(code);
if(config==null||typeof config!='object'){
throw('err');
}
}
else if(link=='help'){
var help=null;
eval(code);
if(help==null||typeof help!='object'){
throw('err');
}
}
}
catch(e){
if(e=='err'){
alert('代码格式有错误,请对比示例代码仔细检查');
}
else{
var tip=lib.getErrorTip(e)||'';
alert('代码语法有错误,请仔细检查('+e+''+tip);
}
window.focus();
if(container.editor){
container.editor.focus();
}
else if(container.textarea){
container.textarea.focus();
}
return;
}
dash4.link.classList.add('active');
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
container.delete();
container.code=code;
page.content[link]=code;
delete window.saveNonameInput;
};
var editor=ui.create.editor(container,saveInput);
container.code=str;
dash.editor=editor;
dash.node=container;
dash.saveInput=saveInput;
page.content[link]=str;
};
var clickCode=function(){
var node=this.node;
ui.window.classList.add('shortcutpaused');
ui.window.classList.add('systempaused');
window.saveNonameInput=this.saveInput;
if(node.aced){
ui.window.appendChild(node);
node.editor.setValue(node.code,1);
}
else if(lib.device=='ios'){
ui.window.appendChild(node);
if(!node.textarea){
var textarea=document.createElement('textarea');
this.editor.appendChild(textarea);
node.textarea=textarea;
lib.setScroll(textarea);
}
node.textarea.value=node.code;
}
else{
if(!window.CodeMirror){
lib.init.js(lib.assetURL+'game','codemirror',()=>lib.codeMirrorReady(node,this.editor));
lib.init.css(lib.assetURL+'layout/default','codemirror');
}
else{
lib.codeMirrorReady(node,this.editor);
}
}
};
page.content={}
createCode('主','主代码',page,clickCode,'content','function(config,pack){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之后、界面加载之前\n参数1扩展选项见选项代码参数2为扩展定义的武将、卡牌和技能等可在此函数中修改\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
createCode('启','启动代码',page,clickCode,'precontent','function(){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之前且不受禁用扩展的限制\n除添加模式外请慎用\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
createCode('选','选项代码',page,clickCode,'config','config={\n \n}\n\n\/*\n示例\nconfig={\n switcher_example:{\n name:"示例列表选项",\n init:"3",\n item:{"1":"一","2":"二","3":"三"}\n },\n toggle_example:{\n name:"示例开关选项",\n init:true\n }\n}\n此例中传入的主代码函数的默认参数为{switcher_example:"3",toggle_example:true}\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
createCode('帮','帮助代码',page,clickCode,'help','help={\n \n}\n\n\/*\n示例\nhelp={\n "帮助条目":"<ul><li>列表1-条目1<li>列表1-条目2</ul><ol><li>列表2-条目1<li>列表2-条目2</ul>"\n}\n帮助内容将显示在菜单选项帮助中\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
return page;
}());
createDash('将','编辑武将',dash1);
createDash('卡','编辑卡牌',dash2);
createDash('技','编辑技能',dash3);
createDash('码','编辑代码',dash4);
};
if(!get.config('menu_loadondemand')) node._initLink();
}());
(function(){
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large','获取扩展',start.firstChild,clickMode);
node.mode='get';
var _thisUpdate=false;
node.update=function(){
_thisUpdate=true;
};
node._initLink=function(){
node.link=page;
page.listen(function(){
if(!page.currenttimeout){
var active=page.querySelector('.videonode.current');
if(active){
active.classList.remove('current');
}
}
});
var importextensionexpanded=false;
page.style.paddingBottom='10px';
var importExtension;
var extensionNode=ui.create.div('.config.more','导入扩展 <div>&gt;</div>',page,function(){
if(importextensionexpanded){
this.classList.remove('on');
importExtension.style.display='none';
}
else{
this.classList.add('on');
importExtension.style.display='';
}
importextensionexpanded=!importextensionexpanded;
});
importExtension=ui.create.div('.new_character.export.import',page);
importExtension.style.marginLeft='5px';
importExtension.style.marginTop='5px';
importExtension.style.marginBottom='5px';
importExtension.style.display='none';
importExtension.style.width='100%';
importExtension.style.textAlign='left';
ui.create.div('','<input type="file" accept="application/zip" style="width:153px"><button>确定</button>',importExtension);
ui.create.div('.config','修改下载地址',page,function(){
alert('您可以在“设置→通用→获取扩展地址”中,修改下载扩展时所采用的地址。')
})
var extensionURL;
var source=lib.config.extension_sources,index=lib.config.extension_source;
if(source&&source[index]) extensionURL=source[index];
else extensionURL=lib.updateURL.replace(/noname/g,'noname-extension')+'/master/';
var reloadnode=ui.create.div('.config.toggle.pointerdiv','重新启动',page,game.reload);
reloadnode.style.display='none';
var placeholder=ui.create.div('.config.toggle',page);
placeholder.style.height=0;
placeholder.style.marginTop='5px';
importExtension.firstChild.lastChild.onclick=function(){
const fileToLoad=this.previousSibling.files[0];
if(!fileToLoad) return;
new Promise((resolve,reject)=>{
const fileReader=new FileReader();
fileReader.onerror=reject;
fileReader.onload=resolve;
fileReader.readAsArrayBuffer(fileToLoad,"UTF-8");
}).then(progressEvent=>{
if(game.importExtension(progressEvent.target.result,()=>{
extensionNode.innerHTML='导入成功3秒后将重启';
new Promise(resolve=>setTimeout(resolve,1000)).then(()=>{
extensionNode.innerHTML='导入成功2秒后将重启';
return new Promise(resolve=>setTimeout(resolve,1000));
}).then(()=>{
extensionNode.innerHTML='导入成功1秒后将重启';
return new Promise(resolve=>setTimeout(resolve,1000));
}).then(game.reload);
})!==false) importExtension.style.display='none';
});
}
var clickExtension=function(){
var active=this.parentNode.querySelector('.videonode.current');
if(active&&active!=this){
active.classList.remove('current');
}
this.classList.add('current');
clearTimeout(page.currenttimeout);
page.currenttimeout=setTimeout(function(){
delete page.currenttimeout;
},200);
};
var downloadExtension=function(e){
if((this.innerHTML!='下载扩展'&&this.innerHTML!='更新扩展')||!window.JSZip) return;
this.classList.remove('update');
if(e){
e.stopPropagation();
}
node.updated=true;
var that=this;
var list=[];
var size=parseFloat(this.info.size)||0;
if(size){
if(this.info.size.indexOf('MB')!=-1){
size*=1024*1024;
}
else if(this.info.size.indexOf('KB')!=-1){
size*=1024;
}
}
this.innerHTML='<span>正在下载</span><div>正在下载</div>';
this.classList.add('nopointer');
this.classList.add('button-downloading');
var progress=ui.create.div('.button-progress',this);
ui.create.div(progress);
var url=extensionURL+this.info.name+'.zip';
var onprogress=function(byte,total){
if(total){
size=total;
}
if(byte==-1){
byte=size;
}
progress.firstChild.style.width=Math.round(100*byte/size)+'%';
};
var files=this.info.files||[];
for(var i=0;i<files.length;i++){
files[i]='extension/'+that.info.name+'/'+files[i];
}
game.checkFileList(files,function(){
files.unshift('extension/'+that.info.name+'/extension.js');
for(var i=0;i<files.length;i++){
files[i]=extensionURL+that.info.name+'/'+files[i].slice(10+that.info.name.length+1);
}
var n1=0,n2=files.length;
game.multiDownload(files,function(){
n1++;
onprogress(n1,n2);
},function(e){
game.print('下载失败:'+e.source);
},function(){
onprogress(-1);
_status.importingExtension=true;
window.game=game;
lib.init.js(lib.assetURL+'extension/'+that.info.name,'extension',function(){
if(!lib.config.dev) delete window.game;
if(game.importedPack){
var extname=game.importedPack.name;
if(lib.config.extensions.contains(extname)){
game.removeExtension(extname,true);
}
lib.config.extensions.add(extname);
game.saveConfig('extensions',lib.config.extensions);
game.saveConfig('extension_'+extname+'_enable',true);
game.saveConfig('extension_'+extname+'_version',that.info.version);
for(var i in game.importedPack.config){
if(game.importedPack.config[i]&&game.importedPack.config[i].hasOwnProperty('init')){
game.saveConfig('extension_'+extname+'_'+i,game.importedPack.config[i].init);
}
}
reloadnode.style.display='';
that.childNodes[0].innerHTML='安装成功';
that.childNodes[1].innerHTML='安装成功';
that.classList.remove('active');
that.classList.remove('highlight');
delete game.importedPack;
}
else{
that.innerHTML='安装失败';
that.classList.add('nopointer');
}
_status.importingExtension=false;
},function(){
that.innerHTML='下载失败';
that.classList.add('nopointer');
_status.importingExtension=false;
});
},function(current){
return 'extension/'+current.slice(extensionURL.length);
});
});
};
node.update=function(){
if(this.updated) return;
if(!window.JSZip){
lib.init.js(lib.assetURL+'game','jszip');
}
var toremove=[];
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].classList.contains('menubutton')||page.childNodes[i].classList.contains('loading')){
toremove.push(page.childNodes[i]);
}
}
for(var i=0;i<toremove.length;i++){
toremove[i].remove();
}
var loading=ui.create.div('.loading.config.toggle','载入中...',page);
var loaded=function(){
var list=[];
var extension=window.extension;
for(var i in extension){
extension[i].name=i;
list.push(extension[i]);
}
list.randomSort();
delete window.extension;
loading.style.display='none';
for(var i =0;i<list.length;i++){
var node=ui.create.div('.videonode.menubutton.extension.large',page,clickExtension);
ui.create.div('.caption',list[i].name,node);
ui.create.div('.text.author','作者:'+list[i].author+'<span>('+list[i].size+')</span>',node);
ui.create.div('.text','更新日期:'+list[i].date,node);
ui.create.div('.text',list[i].intro,node);
var download=ui.create.div('.menubutton.text.active','下载扩展',node.firstChild,{'zIndex':'5'});
if(game.download){
if(list[i].netdisk){
var linknode=ui.create.div('.text',node);
ui.create.node('span.hrefnode','网盘链接',function(){
game.open(this.link);
},linknode).link=list[i].netdisk;
if(list[i].forum){
ui.create.node('span',linknode).style.marginRight='10px';
ui.create.node('span.hrefnode','参与讨论',function(){
game.open(this.link);
},linknode).link=list[i].forum;
}
}
else if(list[i].forum){
var linknode=ui.create.div('.text',node);
ui.create.node('span.hrefnode','参与讨论',function(){
game.open(this.link);
},linknode).link=list[i].forum;
}
download.listen(downloadExtension);
if(lib.config.extensions.includes(list[i].name)){
download.classList.remove('active');
if(lib.extensionPack[list[i].name]&&lib.extensionPack[list[i].name].version==list[i].version){
download.classList.add('transparent2');
download.classList.remove('active');
download.innerHTML='已安装';
}
else if(lib.config['extension_'+list[i].name+'_version']!=list[i].version){
download.innerHTML='更新扩展';
download.classList.add('highlight');
download.classList.add('update');
}
else{
download.classList.add('transparent2');
download.classList.remove('active');
download.innerHTML='已安装';
}
}
download.info=list[i];
}
else{
if(list[i].forum){
var linknode=ui.create.div('.text',node);
ui.create.node('span',linknode);
ui.create.node('span.hrefnode','参与讨论',function(){
game.open(this.link);
},linknode).link=list[i].forum;
}
download.listen(function(){
game.open(this.link);
});
download.link=list[i].netdisk;
}
}
};
window.extension={};
fetch(`${extensionURL}catalog.js`,{
referrerPolicy:'no-referrer'
}).then(value=>value.text()).then(eval).then(loaded).catch(reason=>{
console.log(reason);
delete window.extension;
loading.innerHTML='连接失败:'+(reason instanceof Error?reason.message:String(reason));
});
};
if(_thisUpdate) node.update();
};
if(!get.config('menu_loadondemand')) node._initLink();
}());
var active=start.firstChild.querySelector('.active');
if(!active){
active=start.firstChild.firstChild;
active.classList.add('active');
}
if(!active.link) active._initLink();
rightPane.appendChild(active.link);
updateNodes();
}());
(function(){
if(connectMenu) return;
var start=menuxpages.shift();
var rightPane=start.lastChild;
var cheatButton=ui.create.div('.menubutton.round.highlight','作',start);
cheatButton.style.display='none';
var runButton=ui.create.div('.menubutton.round.highlight','执',start);
runButton.style.display='none';
var clearButton=ui.create.div('.menubutton.round.highlight','清',start);
clearButton.style.display='none';
clearButton.style.left='275px';
var playButton=ui.create.div('.menubutton.round.highlight.hidden','播',start);
playButton.style.display='none';
playButton.style.left='215px';
playButton.style.transition='opacity 0.3s';
var deleteButton=ui.create.div('.menubutton.round.highlight.hidden','删',start);
deleteButton.style.display='none';
deleteButton.style.left='275px';
deleteButton.style.transition='opacity 0.3s';
var saveButton=ui.create.div('.menubutton.round.highlight.hidden','存',start);
saveButton.style.display='none';
saveButton.style.transition='opacity 0.3s';
var clickMode=function(){
if(this.classList.contains('off')) return;
var active=this.parentNode.querySelector('.active');
if(active===this){
return;
}
if(active){
active.classList.remove('active');
active.link.remove();
}
active=this;
this.classList.add('active');
if(this.link) rightPane.appendChild(this.link);
else{
this._initLink();
rightPane.appendChild(this.link);
}
if(this.type=='cheat'){
cheatButton.style.display='';
}
else{
cheatButton.style.display='none';
}
if(this.type=='cmd'){
runButton.style.display='';
clearButton.style.display='';
}
else{
runButton.style.display='none';
clearButton.style.display='none';
}
if(this.type=='video'){
playButton.style.display='';
saveButton.style.display='';
deleteButton.style.display='';
}
else{
playButton.style.display='none';
saveButton.style.display='none';
deleteButton.style.display='none';
}
};
ui.click.consoleMenu=function(){
ui.click.menuTab('其它');
clickMode.call(ui.commandnode);
};
//更新菜单有本体函数赋值,就不要懒加载了
(function(){
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large','更新',start.firstChild,clickMode);
node.link=page;
page.classList.add('menu-help');
var ul=document.createElement('ul');
var li1=document.createElement('li');
var li2=document.createElement('li');
var li3=document.createElement('li');
var trimurl=function(str){
if(str==lib.updateURLS.github){
return 'GitHub';
}
if(str==lib.updateURLS.coding){
return 'Coding';
}
var index;
index=str.indexOf('://');
if(index!=-1){
str=str.slice(index+3);
}
index=str.indexOf('/');
if(index!=-1){
str=str.slice(0,index);
}
if(str.length>15){
var list=str.split('.');
if(list.length>1){
list.shift();
}
str=list[0];
for(var i=1;i<list.length;i++){
str+='.'+list[i];
}
}
if(str.length>15){
var list=str.split('.');
if(list.length>1){
list.pop();
}
str=list[0];
for(var i=1;i<list.length;i++){
str+='.'+list[i];
}
}
return str;
}
li1.innerHTML='游戏版本:'+lib.version+'<p style="margin-top:8px;white-space:nowrap"></p>';
li2.innerHTML='素材版本:'+(lib.config.asset_version||'无')+'<p style="margin-top:8px"></p>';
li3.innerHTML='更新地址:<span>'+trimurl(lib.config.updateURL||lib.updateURL)+'</span><p style="margin-top:8px"></p>';
li3.style.whiteSpace='nowrap';
li3.style.display='none';// coding
var button1,button2,button3,button4,button5;
game.checkForUpdate=function(forcecheck,dev){
if(!dev&&button1.disabled){
return;
}
else if(dev&&button3.disabled){
return;
}
else if(!game.download){
alert('此版本不支持游戏内更新,请手动更新');
return;
}
else{
if(dev){
button3.innerHTML='正在检查更新';
}
else{
button1.innerHTML='正在检查更新';
}
button3.disabled=true;
button1.disabled=true;
var goupdate=function(files,update){
lib.version=update.version;
if(update.dev&&!lib.config.debug){
dev='nodev';
}
lib.init.req('game/source.js',function(){
try{
eval(this.responseText);
if(!window.noname_source_list){
throw('err');
}
}
catch(e){
alert('更新地址有误');
console.log(e);
return;
}
var updates=window.noname_source_list;
delete window.noname_source_list;
if(Array.isArray(files)){
files.add('game/update.js');
var files2=[];
for(var i=0;i<files.length;i++){
var str=files[i].indexOf('*');
if(str!=-1){
str=files[i].slice(0,str);
files.splice(i--,1);
for(var j=0;j<updates.length;j++){
if(updates[j].indexOf(str)==0){
files2.push(updates[j]);
}
}
}
}
updates=files.concat(files2);
}
for(var i=0;i<updates.length;i++){
if(updates[i].indexOf('theme/')==0&&updates[i].indexOf('.css')==-1){
updates.splice(i--,1);
}
else if(updates[i].indexOf('node_modules/')==0&&!update.node){
updates.splice(i--,1);
}
}
if(!ui.arena.classList.contains('menupaused')){
ui.click.configMenu();
ui.click.menuTab('其它');
}
var p=button1.parentNode;
button1.remove();
button3.remove();
var span=document.createElement('span');
var n1=0;
var n2=updates.length;
span.innerHTML='正在下载文件('+n1+'/'+n2+'';
p.appendChild(span);
var finish=function(){
span.innerHTML='游戏更新完毕('+n1+'/'+n2+'';
p.appendChild(document.createElement('br'));
var button=document.createElement('button');
button.innerHTML='重新启动';
button.onclick=game.reload;
button.style.marginTop='8px';
p.appendChild(button);
}
game.multiDownload(updates,function(){
n1++;
span.innerHTML='正在下载文件('+n1+'/'+n2+'';
},function(e){
game.print('下载失败:'+e.source);
},function(){
setTimeout(finish,500);
},null,dev);
},function(){
alert('更新地址有误');
},true);
};
lib.init.req('game/update.js',function(){
try{
eval(this.responseText);
if(!window.noname_update){
throw('err');
}
}
catch(e){
alert('更新地址有误');
console.log(e);
return;
}
var update=window.noname_update;
delete window.noname_update;
if(forcecheck===false){
if(update.version==lib.config.check_version){
return;
}
}
game.saveConfig('check_version',update.version);
var goon=true;
if(!dev){
if(update.version.indexOf('beta')!=-1||update.version==lib.version){
goon=false;
}
}
if(goon){
var files=null;
var version=lib.version;
if(Array.isArray(update.dev)&&dev){
files=update.dev;
}
else if(Array.isArray(update.files)&&update.update&&!dev){
var version1=version.split('.');
var version2=update.update.split('.');
for(var i=0;i<version1.length&&i<version2.length;i++){
if(version2[i]>version1[i]){
files=false;break;
}
else if(version1[i]>version2[i]){
files=update.files.slice(0);break;
}
}
if(files===null){
if(version1.length>=version2.length){
files=update.files.slice(0);
}
}
}
var str;
if(dev){
str='开发版仅供测试使用,可能存在风险,是否确定更新?'
}
else{
str='有新版本'+update.version+'可用,是否下载?';
}
if(navigator.notification&&navigator.notification.confirm){
var str2;
if(dev){
str2=str;
str='更新到开发版';
}
else{
str2=update.changeLog[0];
for(var i=1;i<update.changeLog.length;i++){
if(update.changeLog[i].indexOf('://')==-1){
str2+=''+update.changeLog[i];
}
}
}
navigator.notification.confirm(
str2,
function(index){
if(index==1){
goupdate(files,update);
}
else{
button1.disabled=false;
button1.innerHTML='检查游戏更新';
button3.disabled=false;
button3.innerHTML='更新到开发版';
}
},
str,
['确定','取消']
);
}
else{
if(confirm(str)){
goupdate(files,update);
}
else{
button1.disabled=false;
button1.innerHTML='检查游戏更新';
button3.disabled=false;
button3.innerHTML='更新到开发版';
}
}
}
else{
alert('当前版本已是最新');
button1.disabled=false;
button1.innerHTML='检查游戏更新';
button3.disabled=false;
button3.innerHTML='更新到开发版';
}
},function(){
if(forcecheck===false){
return;
}
alert('连接失败');
button1.disabled=false;
button1.innerHTML='检查游戏更新';
button3.disabled=false;
button3.innerHTML='更新到开发版';
},true);
}
};
game.checkForAssetUpdate=function(type){
if(button2.disabled){
return;
}
else if(game.download){
button2.innerHTML='正在检查更新';
button2.disabled=true;
lib.init.req('game/asset.js',function(){
try{
eval(this.responseText);
if(!window.noname_asset_list||!window.noname_skin_list){
throw('err');
}
}
catch(e){
alert('更新地址有误');
console.log(e);
return;
}
var updates=window.noname_asset_list;
delete window.noname_asset_list;
var skins=window.noname_skin_list;
delete window.noname_skin_list;
var asset_version=updates.shift();
var skipcharacter=[],skipcard=['tiesuo_mark','shield'];
if(!lib.config.asset_full){
for(var i=0;i<lib.config.all.sgscharacters.length;i++){
var pack=lib.characterPack[lib.config.all.sgscharacters[i]];
for(var j in pack){
skipcharacter.add(j);
}
}
for(var i=0;i<lib.config.all.sgscards.length;i++){
var pack=lib.cardPack[lib.config.all.sgscards[i]];
if(pack){
skipcard=skipcard.concat(pack);
}
}
}
for(var i=0;i<updates.length;i++){
switch(updates[i].slice(0,5)){
case 'image':{
if(!lib.config.asset_full){
if(!lib.config.asset_image){
updates.splice(i--,1);
}
else{
if(updates[i].indexOf('image/character')==0){
if(updates[i].indexOf('jun_')!=16&&updates[i].indexOf('gz_')!=16&&!skipcharacter.contains(updates[i].slice(16,updates[i].lastIndexOf('.')))){
updates.splice(i--,1);
}
}
else if(updates[i].indexOf('image/card')==0){
let cardname=updates[i].slice(11,updates[i].lastIndexOf('.'));
if(lib.card[cardname]&&!skipcard.contains(cardname)){
updates.splice(i--,1);
}
}
else if(updates[i].indexOf('image/mode/stone')==0){
updates.splice(i--,1);
}
}
}
break;
}
case 'audio':{
if(!lib.config.asset_audio){
updates.splice(i--,1);
}
break;
}
case 'font/':{
if(!lib.config.asset_font){
updates.splice(i--,1);
}
}
}
}
if(lib.config.asset_skin){
for(var i in skins){
for(var j=1;j<=skins[i];j++){
updates.push('image/skin/'+i+'/'+j+'.jpg');
}
}
}
if(!ui.arena.classList.contains('menupaused')){
ui.click.configMenu();
ui.click.menuTab('其它');
}
var proceed=function(){
if(updates.length==0){
game.print(updates);
game.saveConfig('asset_version',asset_version);
alert('素材已是最新');
button2.disabled=false;
button2.innerHTML='检查素材更新';
return;
}
var p=button2.parentNode;
button2.remove();
var span=document.createElement('span');
span.style.whiteSpace='nowrap';
var n1=0;
var n2=updates.length;
span.innerHTML='正在下载素材('+n1+'/'+n2+'';
span1.remove();
span2.remove();
span2_check.remove();
span3.remove();
span3_check.remove();
span4.remove();
span4_check.remove();
span5.remove();
span5_check.remove();
span6.remove();
span6_check.remove();
span2_br.remove();
span3_br.remove();
span4_br.remove();
span5_br.remove();
span6_br.remove();
p.appendChild(span);
var br6=ui.create.node('br');
var span7=ui.create.div('.hrefnode','详细信息');
span7.style.marginTop='6px';
span7.listen(ui.click.consoleMenu);
p.appendChild(br6);
p.appendChild(span7);
var finish=function(){
if(n1==n2){
game.saveConfig('asset_version',asset_version);
}
span.innerHTML='素材更新完毕('+n1+'/'+n2+'';
p.appendChild(document.createElement('br'));
var button=document.createElement('button');
button.innerHTML='重新启动';
button.onclick=game.reload;
button.style.marginTop='8px';
p.appendChild(button);
}
game.multiDownload(updates,function(){
n1++;
span.innerHTML='正在下载素材('+n1+'/'+n2+'';
},function(e){
game.print('下载失败:'+e.source);
},function(){
setTimeout(finish,500);
});
};
game.checkFileList(updates,proceed);
},function(){
alert('连接失败');
button2.disabled=false;
button2.innerHTML='检查素材更新';
},true);
}
else{
alert('此版本不支持游戏内更新素材,请手动更新');
}
};
button1=document.createElement('button');
button1.innerHTML='检查游戏更新';
button1.onclick=game.checkForUpdate;
li1.lastChild.appendChild(button1);
button3=document.createElement('button');
button3.innerHTML='更新到开发版';
button3.style.marginLeft='5px';
button3.onclick=function(){
game.checkForUpdate(null,true);
};
// if(lib.config.dev){
// li1.lastChild.appendChild(button3);
// }
(function(){
var updatep1=li1.querySelector('p');
var updatep2=li2;
var updatep3=li3;
var updatep4=node;
var updatepx=ui.create.node('p');
li1.appendChild(updatepx);
updatepx.style.display='none';
updatepx.style.whiteSpace='nowrap';
updatepx.style.marginTop='8px';
var buttonx=ui.create.node('button','访问项目主页',function(){
window.open('https://github.com/libccy/noname');
});
updatepx.appendChild(buttonx);
ui.updateUpdate=function(){
if(!game.download){
updatep1.style.display='none';
updatep2.style.display='none';
updatep3.style.display='none';
updatepx.style.display='';
updatep4.innerHTML='关于';
}
else{
updatep1.style.display='';
updatep2.style.display='';
updatep3.style.display='none'; // coding
updatepx.style.display='none';
updatep4.innerHTML='更新';
}
}
ui.updateUpdate();
}());
button4=document.createElement('button');
button4.innerHTML='设置更新地址';
button4.onclick=function(){
game.prompt('设置更新地址',function(str){
if(str){
game.saveConfig('updateURL',str);
li3.querySelector('span').innerHTML=trimurl(str);
button5.style.display='';
button6.style.display='none';
}
});
};
// li3.lastChild.appendChild(button4);
var button6=document.createElement('button');
button6.innerHTML='设为备用镜像';
button6.style.display='none';// coding
// button6.style.marginLeft='5px';
button6.onclick=function(){
game.saveConfig('updateURL',lib.mirrorURL);
button5.style.display='';
button6.style.display='none';
li3.querySelector('span').innerHTML=trimurl(lib.mirrorURL);
};
li3.lastChild.appendChild(button6);
button5=document.createElement('button');
button5.innerHTML='设为默认镜像';
// button5.style.marginLeft='5px';
button5.onclick=function(){
game.saveConfig('updateURL');
button5.style.display='none';
button6.style.display='';
li3.querySelector('span').innerHTML=trimurl(lib.updateURL);
};
li3.lastChild.appendChild(button5);
if(!lib.config.updateURL){
button5.style.display='none';
}
else{
button6.style.display='none';
}
button2=document.createElement('button');
button2.innerHTML='检查素材更新';
button2.onclick=game.checkForAssetUpdate;
li2.lastChild.appendChild(button2);
var span1=ui.create.div('.config.more','选项 <div>&gt;</div>');
span1.style.fontSize='small';
span1.style.display='inline';
span1.toggle=function(){
if(!this.classList.toggle('on')){
game.saveConfig('asset_toggle_off',true);
span2.style.display='none';
span2_br.style.display='none';
span2_check.style.display='none';
span3.style.display='none';
span3_br.style.display='none';
span3_check.style.display='none';
span4.style.display='none';
span4_br.style.display='none';
span4_check.style.display='none';
span5.style.display='none';
span5_br.style.display='none';
span5_check.style.display='none';
span6.style.display='none';
span6_br.style.display='none';
span6_check.style.display='none';
}
else{
game.saveConfig('asset_toggle_off');
span2.style.display='';
span2_br.style.display='';
span2_check.style.display='';
span3.style.display='';
span3_br.style.display='';
span3_check.style.display='';
span4.style.display='';
span4_br.style.display='';
span4_check.style.display='';
span5.style.display='';
span5_br.style.display='';
span5_check.style.display='';
span6.style.display='';
span6_br.style.display='';
span6_check.style.display='';
}
};
span1.listen(span1.toggle);
li2.lastChild.appendChild(span1);
var span6_br=ui.create.node('br');
li2.lastChild.appendChild(span6_br);
var span5=ui.create.div('','图片素材精简126MB');
span5.style.fontSize='small';
span5.style.lineHeight='16px';
var span5_check=document.createElement('input');
span5_check.type='checkbox';
span5_check.style.marginLeft='5px';
if(lib.config.asset_image){
span5_check.checked=true;
}
span5_check.onchange=function(){
game.saveConfig('asset_image',this.checked);
}
var span2_br=ui.create.node('br');
var span4=ui.create.div('','字体素材48MB');
span4.style.fontSize='small';
span4.style.lineHeight='16px';
li2.lastChild.appendChild(span4);
var span4_check=document.createElement('input');
span4_check.type='checkbox';
span4_check.style.marginLeft='5px';
if(lib.config.asset_font){
span4_check.checked=true;
}
span4_check.onchange=function(){
game.saveConfig('asset_font',this.checked);
}
li2.lastChild.appendChild(span4_check);
var span3_br=ui.create.node('br');
li2.lastChild.appendChild(span3_br);
var span3=ui.create.div('','音效素材125MB');
span3.style.fontSize='small';
span3.style.lineHeight='16px';
li2.lastChild.appendChild(span3);
var span3_check=document.createElement('input');
span3_check.type='checkbox';
span3_check.style.marginLeft='5px';
if(lib.config.asset_audio){
span3_check.checked=true;
}
span3_check.onchange=function(){
game.saveConfig('asset_audio',this.checked);
}
li2.lastChild.appendChild(span3_check);
var span4_br=ui.create.node('br');
li2.lastChild.appendChild(span4_br);
var span2=ui.create.div('','皮肤素材351MB');
span2.style.fontSize='small';
span2.style.lineHeight='16px';
li2.lastChild.appendChild(span2);
var span2_check=document.createElement('input');
span2_check.type='checkbox';
span2_check.style.marginLeft='5px';
if(lib.config.asset_skin){
span2_check.checked=true;
}
span2_check.onchange=function(){
game.saveConfig('asset_skin',this.checked);
}
li2.lastChild.appendChild(span2_check);
var span5_br=ui.create.node('br');
li2.lastChild.appendChild(span5_br);
li2.lastChild.appendChild(span5);
li2.lastChild.appendChild(span5_check);
li2.lastChild.appendChild(span2_br);
var span6=ui.create.div('','图片素材完整203MB');
span6.style.fontSize='small';
span6.style.lineHeight='16px';
li2.lastChild.appendChild(span6);
var span6_check=document.createElement('input');
span6_check.type='checkbox';
span6_check.style.marginLeft='5px';
if(lib.config.asset_full){
span6_check.checked=true;
}
span6_check.onchange=function(){
game.saveConfig('asset_full',this.checked);
}
li2.lastChild.appendChild(span6_check);
span2.style.display='none';
span2_br.style.display='none';
span2_check.style.display='none';
span3.style.display='none';
span3_br.style.display='none';
span3_check.style.display='none';
span4.style.display='none';
span4_br.style.display='none';
span4_check.style.display='none';
span5.style.display='none';
span5_br.style.display='none';
span5_check.style.display='none';
span6.style.display='none';
span6_br.style.display='none';
span6_check.style.display='none';
ul.appendChild(li1);
ul.appendChild(li2);
ul.appendChild(li3);
page.appendChild(ul);
if(!lib.config.asset_toggle_off){
span1.toggle();
}
}());
(function(){
var norow2=function(){
var node=currentrow1;
if(!node) return false;
return node.innerHTML=='横置'||node.innerHTML=='翻面'||node.innerHTML=='换人'||node.innerHTML=='复活';
};
var checkCheat=function(){
if(norow2()){
for(var i=0;i<row2.childElementCount;i++){
row2.childNodes[i].classList.remove('selectedx');
row2.childNodes[i].classList.add('unselectable');
}
}
else{
for(var i=0;i<row2.childElementCount;i++){
row2.childNodes[i].classList.remove('unselectable');
}
}
if(currentrow1&&currentrow1.innerHTML=='复活'){
for(var i=0;i<row3.childNodes.length;i++){
if(row3.childNodes[i].dead){
row3.childNodes[i].style.display='';
}
else{
row3.childNodes[i].style.display='none';
row3.childNodes[i].classList.remove('glow');
}
row3.childNodes[i].classList.remove('unselectable');
}
}
else{
for(var i=0;i<row3.childElementCount;i++){
if(currentrow1&&currentrow1.innerHTML=='换人'&&row3.childNodes[i].link==game.me){
row3.childNodes[i].classList.add('unselectable');
}
else{
row3.childNodes[i].classList.remove('unselectable');
}
if(!row3.childNodes[i].dead){
row3.childNodes[i].style.display='';
}
else{
row3.childNodes[i].style.display='none';
row3.childNodes[i].classList.remove('glow');
}
}
}
if(currentrow1&&(currentrow2||norow2())&&row3.querySelector('.glow')){
cheatButton.classList.add('glowing');
return true;
}
else{
cheatButton.classList.remove('glowing');
return false;
}
}
cheatButton.listen(function(){
if(checkCheat()){
var num;
if(currentrow2){
switch(currentrow2.innerHTML){
case '一':num=1;break;
case '二':num=2;break;
case '三':num=3;break;
case '四':num=4;break;
case '五':num=5;break;
}
}
var targets=[];
var buttons=row3.querySelectorAll('.glow');
for(var i=0;i<buttons.length;i++){
targets.push(buttons[i].link);
}
while(targets.length){
var target=targets.shift();
switch(currentrow1.innerHTML){
case '伤害':target.damage(num,'nosource');break;
case '回复':target.recover(num,'nosource');break;
case '摸牌':target.draw(num);break;
case '弃牌':target.discard(target.getCards('he').randomGets(num));break;
case '横置':target.link();break;
case '翻面':target.turnOver();break;
case '复活':target.revive(target.maxHp);break;
case '换人':{
if(_status.event.isMine()){
if(!ui.auto.classList.contains('hidden')){
setTimeout(function(){
ui.click.auto();
setTimeout(function(){
ui.click.auto();
game.swapPlayer(target);
},500);
});
}
}
else{
game.swapPlayer(target);
}
break;
}
}
}
if(ui.coin){
game.changeCoin(-20);
}
clickContainer.call(menuContainer);
}
});
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large','控制',start.firstChild,clickMode);
node.link=page;
node.type='cheat';
page.classList.add('menu-sym');
var currentrow1=null;
var row1=ui.create.div('.menu-cheat',page);
var clickrow1=function(){
if(this.classList.contains('unselectable')) return;
if(currentrow1==this){
this.classList.remove('selectedx');
currentrow1=null;
}
else{
this.classList.add('selectedx');
if(currentrow1){
currentrow1.classList.remove('selectedx');
}
currentrow1=this;
if(this.innerHTML=='换人'){
for(var i=0;i<row3.childNodes.length;i++){
row3.childNodes[i].classList.remove('glow');
}
}
}
checkCheat();
};
var nodedamage=ui.create.div('.menubutton','伤害',row1,clickrow1);
var noderecover=ui.create.div('.menubutton','回复',row1,clickrow1);
var nodedraw=ui.create.div('.menubutton','摸牌',row1,clickrow1);
var nodediscard=ui.create.div('.menubutton','弃牌',row1,clickrow1);
var nodelink=ui.create.div('.menubutton','横置',row1,clickrow1);
var nodeturnover=ui.create.div('.menubutton','翻面',row1,clickrow1);
var noderevive=ui.create.div('.menubutton','复活',row1,clickrow1);
var nodereplace=ui.create.div('.menubutton','换人',row1,clickrow1);
if(!game.canReplaceViewpoint||!game.canReplaceViewpoint()){
nodereplace.classList.add('unselectable');
}
var currentrow2=null;
var row2=ui.create.div('.menu-cheat',page);
var clickrow2=function(){
if(this.classList.contains('unselectable')) return;
if(currentrow2==this){
this.classList.remove('selectedx');
currentrow2=null;
}
else{
this.classList.add('selectedx');
if(currentrow2){
currentrow2.classList.remove('selectedx');
}
currentrow2=this;
}
checkCheat();
};
var nodex1=ui.create.div('.menubutton','一',row2,clickrow2);
var nodex2=ui.create.div('.menubutton','二',row2,clickrow2);
var nodex3=ui.create.div('.menubutton','三',row2,clickrow2);
var nodex4=ui.create.div('.menubutton','四',row2,clickrow2);
var nodex5=ui.create.div('.menubutton','五',row2,clickrow2);
var row3=ui.create.div('.menu-buttons.leftbutton.commandbutton',page);
row3.style.marginTop='3px';
var clickrow3=function(){
if(this.classList.contains('unselectable')) return;
this.classList.toggle('glow');
if(currentrow1&&currentrow1.innerHTML=='换人'&&this.classList.contains('glow')){
if(this.link==game.me){
this.classList.remove('glow');
}
for(var i=0;i<row3.childElementCount;i++){
if(row3.childNodes[i]!=this){
row3.childNodes[i].classList.remove('glow');
}
}
}
checkCheat();
};
menuUpdates.push(function(){
if(_status.video||_status.connectMode){
node.classList.add('off');
if(node.classList.contains('active')){
node.classList.remove('active');
node.link.remove();
active=start.firstChild.firstChild;
active.classList.add('active');
rightPane.appendChild(active.link);
}
page.remove();
cheatButton.remove();
if(_status.video) node.remove();
return;
}
var list=[];
for(var i=0;i<game.players.length;i++){
if(lib.character[game.players[i].name]||game.players[i].name1){
list.push(game.players[i]);
}
}
for(var i=0;i<game.dead.length;i++){
if(lib.character[game.dead[i].name]||game.dead[i].name1){
list.push(game.dead[i]);
}
}
if(list.length){
row1.show();
row2.show();
row3.innerHTML='';
var buttons=ui.create.buttons(list,'player',row3,true);
for(var i=0;i<buttons.length;i++){
buttons[i].listen(clickrow3);
if(game.dead.contains(buttons[i].link)){
buttons[i].dead=true;
}
}
checkCheat();
}
else{
row1.hide();
row2.hide();
}
if(lib.config.mode=='identity'||lib.config.mode=='guozhan'||lib.config.mode=='doudizhu'){
if(game.notMe||(game.me&&(game.me._trueMe||game.hasPlayer(function(current){
return current._trueMe==game.me;
})))||!game.phaseNumber||_status.qianlidanji){
nodereplace.classList.add('unselectable');
}
else if(_status.event.isMine()&&ui.auto.classList.contains('hidden')){
nodereplace.classList.add('unselectable');
}
else{
nodereplace.classList.remove('unselectable');
}
}
if(game.dead.length==0){
noderevive.classList.add('unselectable');
}
else{
noderevive.classList.remove('unselectable');
}
checkCheat();
});
}());
(function(){
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large','命令',start.firstChild,clickMode);
ui.commandnode=node;
node.type='cmd';
menuUpdates.push(function(){
if(_status.connectMode){
node.classList.add('off');
if(node.classList.contains('active')){
node.classList.remove('active');
if(node.link) node.link.remove();
active=start.firstChild.firstChild;
active.classList.add('active');
rightPane.appendChild(active.link);
}
}
});
node._initLink=function(){
node.link=page;
page.classList.add('menu-sym');
var text=document.createElement('div');
text.style.width='194px';
text.style.height='124px';
text.style.padding='3px';
text.style.borderRadius='2px';
text.style.boxShadow='rgba(0, 0, 0, 0.2) 0 0 0 1px';
text.style.textAlign='left';
text.style.webkitUserSelect='initial';
text.style.overflow='scroll';
text.style.position='absolute';
text.style.left='30px';
text.style.top='50px';
text.style.wordBreak='break-all';
var pre=ui.create.node('pre.fullsize',text);
pre.style.margin=0;
pre.style.padding=0;
pre.style.position='relative';
pre.style.webkitUserSelect = pre.style.userSelect = 'text';
lib.setScroll(pre);
page.appendChild(text);
// var caption=ui.create.div('','输入命令',page);
// caption.style.margin='6px';
// caption.style.position='absolute';
// caption.style.width='120px';
// caption.style.top='129px';
// caption.style.left='64px';
var text2=document.createElement('input');
text2.style.width='200px';
text2.style.height='20px';
text2.style.padding='0';
text2.style.position='absolute';
text2.style.top='15px';
text2.style.left='30px';
text2.style.resize='none';
text2.style.border='none';
text2.style.borderRadius='2px';
text2.style.boxShadow='rgba(0, 0, 0, 0.2) 0 0 0 1px';
var g={};
var logs=[];
var logindex=-1;
var cheat=lib.cheat;
//使用正则匹配绝大多数的普通obj对象避免解析成代码块。
var reg=/^\{([^{}]+:\s*([^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\)))(?:,\s*([^{}]+:\s*(?:[^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\))))*\}$/;
//使用new Function隔绝作用域避免在控制台可以直接访问到runCommand等变量
var fun=(new Function('reg','value','_status','lib','game','ui','get','ai',`"use strict";\nreturn eval(reg.test(value)?('('+value+')'):value)`));
var runCommand=function(e){
if(text2.value&&!['up','down'].contains(text2.value)){
logindex=-1;
logs.unshift(text2.value);
}
if(text2.value=='cls'){
pre.innerHTML='';
text2.value='';
}
else if(text2.value=='up'){
if(logindex+1<logs.length){
text2.value=logs[++logindex];
}
else{
text2.value='';
}
}
else if(text2.value=='down'){
if(logindex>=0){
logindex--;
if(logindex<0){
text2.value='';
}
else{
text2.value=logs[logindex];
}
}
else{
text2.value='';
}
}
else if(text2.value.indexOf('无天使')!=-1&&(text2.value.indexOf('无神佛')!=-1||text2.value.indexOf('无神')!=-1&&text2.value.indexOf('无佛')!=-1)){
game.print('密码正确!欢迎来到死后世界战线!');
_status.keyVerified=true;
text2.value='';
}
else{
if(!game.observe&&!game.online){
try{
var value=text2.value.trim();
if(value.endsWith(";")) value=value.slice(0,-1).trim();
var result=fun(reg,value,_status,lib,game,ui,get,ai);
game.print(result);
}
catch(e){
game.print(e);
}
}
text2.value='';
}
}
text2.addEventListener('keydown',function(e){
if(e.keyCode==13){
runCommand();
}
else if(e.keyCode==38){
if(logindex+1<logs.length){
text2.value=logs[++logindex];
}
}
else if(e.keyCode==40){
if(logindex>=0){
logindex--;
if(logindex<0){
text2.value='';
}
else{
text2.value=logs[logindex];
}
}
}
});
page.appendChild(text2);
game.print=function(){
var args=[].slice.call(arguments);
var printResult=args.map(arg=>{
if(get.is.object(arg)||typeof arg=='function'){
var argi=get.stringify(arg);
if(argi/*&&argi.length<5000*/){
return argi.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
}
else return arg.toString();
}else{
var str=String(arg);
if (!/<[a-zA-Z]+[^>]*?\/?>.*?(?=<\/[a-zA-Z]+[^>]*?>|$)/.exec(str)) return String(arg)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
else return str;
}
}).join(' ');
pre.innerHTML+=printResult+'<br>';
text.scrollTop=text.scrollHeight;
}
if(_status.toprint){
for(var i=0;i<_status.toprint.length;i++){
game.print.apply(this,_status.toprint[i]);
}
delete _status.toprint;
}
runButton.listen(runCommand);
clearButton.listen(function(){
pre.innerHTML='';
});
};
if(!get.config('menu_loadondemand')) node._initLink();
}());
(function(){
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large','战绩',start.firstChild,clickMode);
node.type='rec';
node._initLink=function(){
node.link=page;
page.style.paddingBottom='10px';
var reset=function(){
if(this.innerHTML=='重置'){
this.innerHTML='确定';
var that=this;
setTimeout(function(){
that.innerHTML='重置';
},1000);
}
else{
this.parentNode.previousSibling.remove();
this.parentNode.remove();
lib.config.gameRecord[this.parentNode.link]={data:{}};
game.saveConfig('gameRecord',lib.config.gameRecord);
}
}
for(var i=0;i<lib.config.all.mode.length;i++){
if(!lib.config.gameRecord[lib.config.all.mode[i]]) continue;
if(lib.config.gameRecord[lib.config.all.mode[i]].str){
ui.create.div('.config.indent',lib.translate[lib.config.all.mode[i]],page).style.marginBottom='-5px';
var item=ui.create.div('.config.indent',lib.config.gameRecord[lib.config.all.mode[i]].str+'<span>重置</span>',page);
item.style.height='auto';
item.lastChild.addEventListener('click',reset);
item.lastChild.classList.add('pointerdiv');
item.link=lib.config.all.mode[i];
}
}
};
if(!get.config('menu_loadondemand')) node._initLink();
}());
(function(){
if(!window.indexedDB||window.nodb) return;
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large','录像',start.firstChild,clickMode);
node.type='video';
lib.videos=[];
ui.create.videoNode=(video,before)=>lib.videos[before===true?'unshift':'push'](video);
node._initLink=function(){
node.link=page;
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.openCursor().onsuccess=function(e){
var cursor=e.target.result;
if(cursor){
lib.videos.push(cursor.value);
cursor.continue();
}
else{
lib.videos.sort(function(a,b){
return parseInt(b.time)-parseInt(a.time);
});
var clickcapt=function(){
var current=this.parentNode.querySelector('.videonode.active');
if(current&&current!=this){
current.classList.remove('active');
}
if(this.classList.toggle('active')){
playButton.show();
deleteButton.show();
saveButton.show();
}
else{
playButton.hide();
deleteButton.hide();
saveButton.hide();
}
};
var staritem=function(){
this.parentNode.classList.toggle('starred');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
if(this.parentNode.classList.contains('starred')){
this.parentNode.link.starred=true;
}
else{
this.parentNode.link.starred=false;
}
store.put(this.parentNode.link);
}
var createNode=function(video,before){
var node=ui.create.div('.videonode.menubutton.large',clickcapt);
node.link=video;
var nodename1=ui.create.div('.menubutton.videoavatar',node);
nodename1.setBackground(video.name1,'character');
if(video.name2){
var nodename2=ui.create.div('.menubutton.videoavatar2',node);
nodename2.setBackground(video.name2,'character');
}
var date=new Date(video.time);
var str=date.getFullYear()+'.'+(date.getMonth()+1)+'.'+(date.getDate())+' '+
date.getHours()+':';
var minutes=date.getMinutes();
if(minutes<10){
str+='0';
}
str+=minutes;
ui.create.div('.caption',video.name[0],node);
ui.create.div('.text',str+'<br>'+video.name[1],node);
if(video.win){
ui.create.div('.victory','胜',node);
}
if(before){
page.insertBefore(node,page.firstChild);
}
else{
page.appendChild(node);
}
ui.create.div('.video_star','★',node,staritem);
if(video.starred){
node.classList.add('starred');
}
}
for(var i=0;i<lib.videos.length;i++){
createNode(lib.videos[i]);
}
ui.create.videoNode=createNode;
var importVideoNode=ui.create.div('.config.switcher.pointerspan',
'<span class="underlinenode slim ">导入录像...</span>',function(){
this.nextSibling.classList.toggle('hidden');
},page);
importVideoNode.style.marginLeft='12px';
importVideoNode.style.marginTop='3px';
var importVideo=ui.create.div('.config.hidden',page);
importVideo.style.whiteSpace='nowrap';
importVideo.style.marginBottom='80px';
importVideo.style.marginLeft='13px';
importVideo.style.width='calc(100% - 30px)';
importVideo.innerHTML='<input type="file" accept="*/*" style="width:calc(100% - 40px)">'+
'<button style="width:40px">确定</button>';
importVideo.lastChild.onclick=function(){
var fileToLoad = importVideo.firstChild.files[0];
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
if(!data) return;
try{
data=JSON.parse(lib.init.decode(data));
}
catch(e){
console.log(e);
alert('导入失败');
return;
}
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
var videos=lib.videos.slice(0);
for(var i=0;i<videos.length;i++){
if(videos[i].starred){
videos.splice(i--,1);
}
}
for(var deletei=0;deletei<5;deletei++){
if(videos.length>=parseInt(lib.config.video)&&videos.length){
var toremove=videos.pop();
lib.videos.remove(toremove);
store.delete(toremove.time);
for(var i=0;i<page.childNodes.length;i++){
if(page.childNodes[i].link==toremove){
page.childNodes[i].remove();
break;
}
}
}
else{
break;
}
}
for(var i=0;i<lib.videos.length;i++){
if(lib.videos[i].time==data.time){
alert('录像已存在');
return;
}
}
lib.videos.unshift(data);
store.put(data);
createNode(data,true);
};
fileReader.readAsText(fileToLoad, "UTF-8");
}
playButton.listen(function(){
var current=this.parentNode.querySelector('.videonode.active');
if(current){
game.playVideo(current.link.time,current.link.mode);
}
});
deleteButton.listen(function(){
var current=this.parentNode.querySelector('.videonode.active');
if(current){
lib.videos.remove(current.link);
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.delete(current.link.time);
current.remove();
}
});
saveButton.listen(function(){
var current=this.parentNode.querySelector('.videonode.active');
if(current){
game.export(lib.init.encode(JSON.stringify(current.link)),
'无名杀 - 录像 - '+current.link.name[0]+' - '+current.link.name[1]);
}
});
ui.updateVideoMenu=function(){
var active=start.firstChild.querySelector('.active');
if(active){
active.classList.remove('active');
active.link.remove();
}
node.classList.add('active');
rightPane.appendChild(page);
playButton.style.display='';
deleteButton.style.display='';
saveButton.style.display='';
}
}
};
};
if(!get.config('menu_loadondemand')) node._initLink();
}());
for(var i in lib.help){
var page=ui.create.div('');
var node=ui.create.div('.menubutton.large',i,start.firstChild,clickMode);
node.type='help';
node.link=page;
node.style.display='none';
page.classList.add('menu-help');
page.innerHTML=lib.help[i];
}
if(!connectMenu){
var node=ui.create.div('.menubutton.large','帮助',start.firstChild,function(){
var activex=start.firstChild.querySelector('.active');
if(this.innerHTML=='帮助'){
cheatButton.style.display='none';
runButton.style.display='none';
clearButton.style.display='none';
playButton.style.display='none';
saveButton.style.display='none';
deleteButton.style.display='none';
this.innerHTML='返回';
for(var i=0;i<start.firstChild.childElementCount;i++){
var nodex=start.firstChild.childNodes[i];
if(nodex==node) continue;
if(nodex.type=='help'){
nodex.style.display='';
if(activex&&activex.type!='help'){
activex.classList.remove('active');
activex.link.remove();
activex=null;
nodex.classList.add('active');
rightPane.appendChild(nodex.link);
}
}
else{
nodex.style.display='none';
}
}
}
else{
this.innerHTML='帮助';
for(var i=0;i<start.firstChild.childElementCount;i++){
var nodex=start.firstChild.childNodes[i];
if(nodex==node) continue;
if(nodex.type!='help'){
nodex.style.display='';
if(activex&&activex.type=='help'){
activex.classList.remove('active');
activex.link.remove();
activex=null;
clickMode.call(nodex);
}
}
else{
nodex.style.display='none';
}
}
}
});
}
var active=start.firstChild.querySelector('.active');
if(!active){
active=start.firstChild.firstChild;
active.classList.add('active');
}
if(!active.link) active._initLink();
rightPane.appendChild(active.link);
}());
if(menuTimeout){
clearTimeout(menuTimeout);
delete window.resetExtension;
localStorage.removeItem(lib.configprefix+'disable_extension',true);
}
},
table:function(){
var str,row,col,position,position2,fixed,style,divposition;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string') str=arguments[i];
else if(typeof arguments[i]=='number'){
if(typeof row=='number'){
if(typeof col=='number') position2=arguments[i];
else col=arguments[i];
}
else row=arguments[i];
}
else if(get.objtype(arguments[i])=='div'||
get.objtype(arguments[i])=='table'||
get.objtype(arguments[i])=='tr'||
get.objtype(arguments[i])=='td'||
get.objtype(arguments[i])=='body') position=arguments[i];
else if(typeof arguments[i]=='boolean') fixed=arguments[i];
else if(get.itemtype(arguments[i])=='divposition') divposition=arguments[i];
else if(typeof arguments[i]=='object') style=arguments[i];
}
if(str==undefined) str='';
var node=document.createElement('table');
for(var i=0;i<str.length;i++){
if(str[i]=='.'){
if(node.className.length!=0){
node.className+=' ';
}
while(str[i+1]!='.'&&str[i+1]!='#'&&i+1<str.length){
node.className+=str[i+1];
i++;
}
}
else if(str[i]=='#'){
while(str[i+1]!='.'&&str[i+1]!='#'&&i+1<str.length){
node.id+=str[i+1];
i++;
}
}
}
var tr,td;
for(var i=0;i<row;i++){
tr=document.createElement('tr');
if(fixed) tr.style.height=(100/row)+'%';
node.appendChild(tr);
for(var j=0;j<col;j++){
td=document.createElement('td');
tr.appendChild(td);
}
}
if(position){
if(typeof position2=='number'&&position.childNodes.length>position2){
position.insertBefore(node,position.childNodes[position2]);
}
else{
position.appendChild(node);
}
}
return node;
},
giveup:function(){
if(ui.giveup) return;
if(!lib.config.show_giveup) return;
ui.giveup=ui.create.system('投降',function(){
var player=game.me;
this.remove();
if(game.online){
game.send('giveup',player);
}
else{
_status.event.next.length=0;
game.createEvent('giveup',false).set('includeOut',true).setContent(function(){
game.log(player,'投降');
player.popup('投降');
player.die('nosource').includeOut=true;
}).player=player;
}
if(_status.paused&&_status.imchoosing&&!_status.auto){
ui.click.auto();
}
},true,true);
},
groupControl:function(dialog){
return ui.create.control('wei','shu','wu','qun','jin','western','key',function(link,node){
if(link=='全部'){
dialog.currentcapt='';
dialog.currentgroup='';
for(var i=0;i<dialog.buttons.length;i++){
dialog.buttons[i].style.display='';
}
}
else{
if(node.classList.contains('thundertext')){
dialog.currentgroup=null;
dialog.currentgroupnode=null;
node.classList.remove('thundertext');
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
else{
if(dialog.currentgroupnode){
dialog.currentgroupnode.classList.remove('thundertext');
}
dialog.currentgroup=link;
dialog.currentgroupnode=node;
node.classList.add('thundertext');
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].group!=link||
(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt))){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
}
});
},
cardDialog:function(){
var args=['thisiscard'];
for(var i=0;i<arguments.length;i++){
args.push(arguments[i]);
}
return ui.create.characterDialog.apply(this,args);
},
characterDialog2:function(filter){
var list=[];
for(var i in lib.character){
if(lib.character[i][4].contains('minskin')) continue;
if(lib.character[i][4].contains('boss')||lib.character[i][4].contains('hiddenboss')){
if(lib.config.mode=='boss') continue;
if(!lib.character[i][4].contains('bossallowed')) continue;
}
if(lib.character[i][4].contains('stonehidden')) continue;
if(lib.config.banned.contains(i)) continue;
if(filter&&filter(i)) continue;
list.push(i);
}
var dialog=ui.create.dialog('hidden');
dialog.classList.add('noupdate');
dialog.classList.add('scroll1');
dialog.classList.add('scroll2');
dialog.classList.add('scroll3');
list.sort(lib.sort.character);
dialog.classList.add('character');
dialog.classList.add('choose-character');
var getPack=function(name){
for(var i in lib.characterPack){
if(lib.characterPack[i][name]) return i;
}
return null;
}
var packs={};
var packnode=ui.create.div('.packnode',dialog);
lib.setScroll(packnode);
var clickCapt=function(){
var active=this.parentNode.querySelector('.active');
if(active){
active.classList.remove('active');
}
this.classList.add('active');
for(var i=0;i<dialog.buttons.length;i++){
if(this.pack&&!this.pack.contains(dialog.buttons[i].link)){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
var createNode=function(packname){
var translate;
var pack=null;
if(packname=='最近'){
pack=get.config('recentCharacter')||[];
}
else if(packname=='收藏'){
pack=lib.config.favouriteCharacter;
}
var node=ui.create.div('.dialogbutton.menubutton.large',packname,packnode,clickCapt);
node.pack=pack;
return node;
}
dialog.add([list,'character']);
var bool=true;
var node;
var recent=get.config('recentCharacter');
if(recent&&recent.length){
node=createNode('最近');
if(lib.config.character_dialog_tool=='最近'){
clickCapt.call(node);
bool=false;
}
}
if(lib.config.favouriteCharacter.length){
node=createNode('收藏');
if(lib.config.character_dialog_tool=='收藏'){
clickCapt.call(node);
bool=false;
}
}
var node=createNode('全部');
if(lib.config.character_dialog_tool=='all'){
clickCapt.call(node);
bool=false;
}
if(bool){
clickCapt.call(packnode.firstChild);
}
var node=ui.create.div('.dialogbutton.menubutton.large','筛选',packnode);
return dialog;
},
characterDialog:function(){
// if(lib.config.character_dialog_style=='newstyle'){
// for(var i=0;i<arguments.length;i++){
// if(arguments[i]=='thisiscard'){
// break;
// }
// }
// if(i==arguments.length){
// return ui.create.characterDialog2.apply(this,arguments);
// }
// }
var filter,str,noclick,thisiscard,seperate,expandall,onlypack,heightset,precharacter,characterx;
for(var i=0;i<arguments.length;i++){
if(arguments[i]==='thisiscard'){
thisiscard=true;
}
else if(arguments[i]==='expandall'){
expandall=true;
}
else if(arguments[i]==='heightset'){
heightset=true;
}
else if(arguments[i]=='precharacter'){
precharacter=true;
}
else if(arguments[i]=='characterx'){
characterx=true;
}
else if(typeof arguments[i]=='string'&&arguments[i].indexOf('onlypack:')==0){
onlypack=arguments[i].slice(9);
}
else if(typeof arguments[i]=='object'&&typeof arguments[i].seperate=='function'){
seperate=arguments[i].seperate;
}
else if(typeof arguments[i]==='string'){
str=arguments[i];
}
else if(typeof arguments[i]==='function'){
filter=arguments[i];
}
else if(typeof arguments[i]=='boolean'){
noclick=arguments[i];
}
}
var list=[];
const groups=[];
var dialog;
var node=ui.create.div('.caption.pointerspan');
if(get.is.phoneLayout()){
node.style.fontSize='30px';
}
var namecapt=[];
var getCapt=function(str){
var capt;
if(str.indexOf('_')==-1){
capt=str[0];
}
else{
capt=str[str.lastIndexOf('_')+1];
}
capt=capt.toLowerCase();
if(!/[a-z]/i.test(capt)){
capt='自定义';
}
return capt;
}
if(thisiscard){
for(var i in lib.card){
if(!lib.translate[i+'_info']) continue;
if(filter&&filter(i)) continue;
list.push(['',get.translation(lib.card[i].type),i]);
if(namecapt.indexOf(getCapt(i))==-1){
namecapt.push(getCapt(i));
}
}
}
else{
for(var i in lib.character){
if(lib.character[i][4].contains('minskin')) continue;
if(lib.character[i][4].contains('boss')||lib.character[i][4].contains('hiddenboss')){
if(lib.config.mode=='boss') continue;
if(!lib.character[i][4].contains('bossallowed')) continue;
}
if(lib.character[i][4].contains('stonehidden')) continue;
if(lib.character[i][4].contains('unseen')) continue;
if(lib.config.banned.contains(i)) continue;
if(lib.characterFilter[i]&&!lib.characterFilter[i](get.mode())) continue;
if(filter&&filter(i)) continue;
list.push(i);
if(get.is.double(i)){
groups.add('double');
}
else groups.add(lib.character[i][1]);
if(namecapt.indexOf(getCapt(i))==-1){
namecapt.push(getCapt(i));
}
}
}
namecapt.sort(function(a,b){
return a>b?1:-1;
});
groups.sort(lib.sort.group);
if(!thisiscard){
namecapt.remove('自定义');
namecapt.push('newline');
for(var i in lib.characterDialogGroup){
namecapt.push(i);
}
}
var newlined=false;
var newlined2;
var packsource;
var clickCapt=function(e){
if(_status.dragged) return;
if(dialog.currentcapt2=='最近'&&dialog.currentcaptnode2!=this&&!dialog.currentcaptnode2.inited){
dialog.currentcapt2=null;
dialog.currentcaptnode2.classList.remove('thundertext');
dialog.currentcaptnode2.inited=true;
dialog.currentcaptnode2=null;
}
if(this.alphabet){
if(this.classList.contains('thundertext')){
dialog.currentcapt=null;
dialog.currentcaptnode=null;
this.classList.remove('thundertext');
if(this.touchlink){
this.touchlink.classList.remove('active');
}
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentcapt2&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt,true)){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
else{
if(dialog.currentcaptnode){
dialog.currentcaptnode.classList.remove('thundertext');
if(dialog.currentcaptnode.touchlink){
dialog.currentcaptnode.touchlink.classList.remove('active');
}
}
dialog.currentcapt=this.link;
dialog.currentcaptnode=this;
this.classList.add('thundertext');
if(this.touchlink){
this.touchlink.classList.add('active');
}
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentcapt2&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt,true)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
}
else{
if(newlined2){
newlined2.style.display='none';
if(!packsource.onlypack){
packsource.classList.remove('thundertext');
if(!get.is.phoneLayout()||!lib.config.filternode_button){
packsource.innerHTML='武将包';
}
}
}
if(this.classList.contains('thundertext')){
dialog.currentcapt2=null;
dialog.currentcaptnode2=null;
this.classList.remove('thundertext');
if(this.touchlink){
this.touchlink.classList.remove('active');
}
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
else{
if(dialog.currentcaptnode2){
dialog.currentcaptnode2.classList.remove('thundertext');
if(dialog.currentcaptnode2.touchlink){
dialog.currentcaptnode2.touchlink.classList.remove('active');
}
}
dialog.currentcapt2=this.link;
dialog.currentcaptnode2=this;
this.classList.add('thundertext');
if(this.touchlink){
this.touchlink.classList.add('active');
}
else if(this.parentNode==newlined2){
packsource.innerHTML=this.innerHTML;
packsource.classList.add('thundertext');
}
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt,true)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup){
dialog.buttons[i].classList.add('nodisplay');
}
else{
if(dialog.buttons[i].activate){
dialog.buttons[i].activate();
}
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
}
if(dialog.seperate){
for(var i=0;i<dialog.seperate.length;i++){
if(!dialog.seperate[i].nextSibling.querySelector('.button:not(.nodisplay)')){
dialog.seperate[i].style.display='none';
dialog.seperate[i].nextSibling.style.display='none';
}
else{
dialog.seperate[i].style.display='';
dialog.seperate[i].nextSibling.style.display='';
}
}
}
if(filternode){
if(filternode.querySelector('.active')){
packsource.classList.add('thundertext');
}
else{
packsource.classList.remove('thundertext');
}
}
if(e) e.stopPropagation();
};
for(i=0;i<namecapt.length;i++){
if(namecapt[i]=='newline'){
newlined=document.createElement('div');
newlined.style.marginTop='5px';
newlined.style.display='block';
// newlined.style.fontFamily='xinwei';
if(get.is.phoneLayout()){
newlined.style.fontSize='32px';
}
else{
newlined.style.fontSize='22px';
}
newlined.style.textAlign='center';
node.appendChild(newlined);
}
else if(newlined){
var span=ui.create.div('.tdnode.pointerdiv.shadowed.reduce_radius');
span.style.margin='3px';
span.style.width='auto';
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
span.link=namecapt[i];
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
newlined.appendChild(span);
node[namecapt[i]]=span;
if(namecapt[i]=='收藏'){
span._nature='fire';
}
else{
span._nature='wood';
}
}
else{
var span=document.createElement('span');
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
span.link=namecapt[i];
span.alphabet=true;
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
node.appendChild(span);
}
}
if(!thisiscard){
var natures=['water','soil','wood','metal'];
var span=document.createElement('span');
newlined.appendChild(span);
span.style.margin='8px';
var clickGroup=function(){
if(_status.dragged) return;
if(dialog.currentcapt2=='最近'&&dialog.currentcaptnode2!=this&&!dialog.currentcaptnode2.inited){
dialog.currentcapt2=null;
dialog.currentcaptnode2.classList.remove('thundertext');
dialog.currentcaptnode2.inited=true;
dialog.currentcaptnode2=null;
}
var node=this,link=this.link;
if(node.classList.contains('thundertext')){
dialog.currentgroup=null;
dialog.currentgroupnode=null;
node.classList.remove('thundertext');
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentcapt2&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt,true)){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
else{
if(dialog.currentgroupnode){
dialog.currentgroupnode.classList.remove('thundertext');
}
dialog.currentgroup=link;
dialog.currentgroupnode=node;
node.classList.add('thundertext');
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentcapt2&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt,true)){
dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentgroup=='double'){
if(dialog.buttons[i]._changeGroup) dialog.buttons[i].classList.remove('nodisplay');
else dialog.buttons[i].classList.add('nodisplay');
}
else if(dialog.currentgroup=='ye'){
if(dialog.buttons[i].group=='ye') dialog.buttons[i].classList.remove('nodisplay');
else dialog.buttons[i].classList.add('nodisplay');
}
else{
if(dialog.buttons[i]._changeGroup||dialog.buttons[i].group!=dialog.currentgroup){
dialog.buttons[i].classList.add('nodisplay');
}
else{
dialog.buttons[i].classList.remove('nodisplay');
}
}
}
}
};
for(var i=0;i<groups.length;i++){
var span=ui.create.div('.tdnode.pointerdiv.shadowed.reduce_radius.reduce_margin');
span.style.margin='3px';
newlined.appendChild(span);
span.innerHTML=get.translation(groups[i]);
span.link=groups[i];
span._nature=natures[i];
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickGroup);
}
var span=document.createElement('span');
newlined.appendChild(span);
span.style.margin='8px';
packsource=ui.create.div('.tdnode.pointerdiv.shadowed.reduce_radius.reduce_margin');
packsource.style.margin='3px';
newlined.appendChild(packsource);
var filternode=null;
var clickCaptNode=function(e){
delete _status.filterCharacter;
ui.window.classList.remove('shortcutpaused');
filternode.delete();
filternode.classList.remove('shown');
clickCapt.call(this.link,e);
};
if(get.is.phoneLayout()&&lib.config.filternode_button){
newlined.style.marginTop='';
packsource.innerHTML='筛选';
filternode=ui.create.div('.popup-container.filter-character.modenopause');
ui.create.div(filternode);
filternode.listen(function(e){
if(this.classList.contains('removing')) return;
delete _status.filterCharacter;
ui.window.classList.remove('shortcutpaused');
this.delete();
this.classList.remove('shown');
e.stopPropagation();
});
for(var i=0;i<node.childElementCount;i++){
if(node.childNodes[i].tagName.toLowerCase()=='span'){
node.childNodes[i].style.display='none';
node.childNodes[i].touchlink=ui.create.div(filternode.firstChild,clickCaptNode,'.menubutton.large.capt',node.childNodes[i].innerHTML);
node.childNodes[i].touchlink.link=node.childNodes[i];
}
}
ui.create.node('br',filternode.firstChild);
}
else{
if(onlypack){
packsource.onlypack=true;
packsource.innerHTML=get.translation(onlypack+'_character_config');
packsource.style.display='none';
packsource.previousSibling.style.display='none';
}
else{
packsource.innerHTML='武将包';
}
}
newlined2=document.createElement('div');
newlined2.style.marginTop='5px';
newlined2.style.display='none';
newlined2.style.fontFamily='xinwei';
newlined2.classList.add('pointernode');
if(get.is.phoneLayout()){
newlined2.style.fontSize='32px';
}
else{
newlined2.style.fontSize='22px';
}
newlined2.style.textAlign='center';
node.appendChild(newlined2);
packsource.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(packsource.onlypack) return;
if(_status.dragged) return;
if(get.is.phoneLayout()&&lib.config.filternode_button&&filternode){
_status.filterCharacter=true;
ui.window.classList.add('shortcutpaused');
ui.window.appendChild(filternode);
ui.refresh(filternode);
filternode.classList.add('shown');
var dh=filternode.offsetHeight-filternode.firstChild.offsetHeight;
if(dh>0){
filternode.firstChild.style.top=(dh/2)+'px';
}
else{
filternode.firstChild.style.top='';
}
}
else{
if(newlined2.style.display=='none'){
newlined2.style.display='block';
}
else{
newlined2.style.display='none';
}
}
});
var packlist=[];
for(var i=0;i<lib.config.all.characters.length;i++){
if(!lib.config.characters.contains(lib.config.all.characters[i])) continue;
packlist.push(lib.config.all.characters[i]);
}
for(var i in lib.characterPack){
if(!lib.config.all.characters.contains(i)){
packlist.push(i);
}
}
for(var i=0;i<packlist.length;i++){
var span=document.createElement('div');
span.style.display='inline-block';
span.style.width='auto';
span.style.margin='5px';
if(get.is.phoneLayout()){
span.style.fontSize='32px';
}
else{
span.style.fontSize='22px';
}
span.innerHTML=lib.translate[packlist[i]+'_character_config'];
span.link=packlist[i];
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
newlined2.appendChild(span);
if(filternode&&!onlypack){
span.touchlink=ui.create.div(filternode.firstChild,clickCaptNode,'.menubutton.large',span.innerHTML);
span.touchlink.link=span;
}
}
}
var groupSort;
if(thisiscard){
groupSort=function(name){
var type=lib.card[name[2]].type;
if(lib.cardType[type]){
return lib.cardType[type];
}
switch(type){
case 'basic':return 0;
case 'chess':return 1.5;
case 'trick':return 2;
case 'delay':return 3;
case 'equip':return 4;
case 'zhenfa':return 5;
default:return 6;
}
}
list.sort(function(a,b){
var del=groupSort(a)-groupSort(b);
if(del!=0) return del;
var aa=a,bb=b;
if(a.indexOf('_')!=-1){
a=a.slice(a.lastIndexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.lastIndexOf('_')+1);
}
if(a!=b){
return a>b?1:-1;
}
return aa>bb?1:-1;
});
}
else{
list.sort(lib.sort.character);
}
dialog=ui.create.dialog('hidden');
dialog.classList.add('noupdate');
dialog.classList.add('scroll1');
dialog.classList.add('scroll2');
dialog.classList.add('scroll3');
dialog.addEventListener(lib.config.touchscreen?'touchend':'mouseup',function(){
_status.clicked2=true;
});
if(heightset){
dialog.style.height=((game.layout=='long2'||game.layout=='nova')?380:350)+'px';
dialog._scrollset=true;
}
dialog.getCurrentCapt=function(link,capt,noalph){
var currentcapt=noalph?this.currentcapt2:this.currentcapt;
if(this.seperatelist&&noalph){
if(this.seperatelist[currentcapt].contains(link)) return capt;
return null;
}
if(lib.characterDialogGroup[currentcapt]){
return lib.characterDialogGroup[currentcapt](link,capt);
}
if(lib.characterPack[currentcapt]){
if(lib.characterPack[currentcapt][link]){
return capt;
}
return null;
}
return this.currentcapt;
}
if(str){
dialog.add(str);
}
dialog.add(node);
if(thisiscard){
if(seperate){
seperate=seperate(list);
dialog.seperate=[];
dialog.seperatelist=seperate.list;
if(dialog.seperatelist){
newlined=document.createElement('div');
newlined.style.marginTop='5px';
newlined.style.display='block';
newlined.style.fontFamily='xinwei';
if(get.is.phoneLayout()){
newlined.style.fontSize='32px';
}
else{
newlined.style.fontSize='22px';
}
newlined.style.textAlign='center';
node.appendChild(newlined);
for(var i in dialog.seperatelist){
var span=document.createElement('span');
span.style.margin='3px';
span.innerHTML=i;
span.link=i;
span.seperate=true;
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
newlined.appendChild(span);
}
}
for(var i in seperate){
if(i=='list') continue;
var link='';
var linkcontent=seperate[i];
if(i.indexOf('_link:')!=-1){
link=i.slice(i.indexOf('_link:')+6);
i=i.slice(0,i.indexOf('_link:'));
}
var nodesep=dialog.add(i);
nodesep.link=link;
dialog.seperate.push(nodesep);
dialog.add([linkcontent,'vcard'],noclick);
}
}
else{
dialog.add([list,'vcard'],noclick);
}
}
else{
if(precharacter){
dialog.add([list,'precharacter'],noclick);
}
else if(characterx){
dialog.add([list,'characterx'],noclick);
}
else{
dialog.add([list,'character'],noclick);
}
}
dialog.add(ui.create.div('.placeholder'));
for(i=0;i<dialog.buttons.length;i++){
if(thisiscard){
dialog.buttons[i].capt=getCapt(dialog.buttons[i].link[2]);
}
else{
dialog.buttons[i].group=lib.character[dialog.buttons[i].link][1];
dialog.buttons[i].capt=getCapt(dialog.buttons[i].link);
}
}
if(!expandall){
if(!thisiscard&&(lib.characterDialogGroup[lib.config.character_dialog_tool]||
lib.config.character_dialog_tool=='自创')){
clickCapt.call(node[lib.config.character_dialog_tool]);
}
}
return dialog;
},
dialog:function(){
var i;
var hidden=false;
var notouchscroll=false;
var forcebutton=false;
var noforcebutton=false;
var dialog=ui.create.div('.dialog');
dialog.contentContainer=ui.create.div('.content-container',dialog);
dialog.content=ui.create.div('.content',dialog.contentContainer);
dialog.bar1=ui.create.div('.bar.top',dialog);
dialog.bar2=ui.create.div('.bar.bottom',dialog);
dialog.buttons=[];
for(i in lib.element.dialog){
dialog[i]=lib.element.dialog[i];
}
for(i=0;i<arguments.length;i++){
if(typeof arguments[i]=='boolean') dialog.static=arguments[i];
else if(arguments[i]=='hidden') hidden=true;
else if(arguments[i]=='notouchscroll') notouchscroll=true;
else if(arguments[i]=='forcebutton') forcebutton=true;
else if(arguments[i]=='noforcebutton') noforcebutton=true;
else dialog.add(arguments[i]);
}
if(!hidden){
dialog.open();
}
if(!lib.config.touchscreen) dialog.contentContainer.onscroll=ui.update;
if(!notouchscroll){
dialog.contentContainer.ontouchstart=ui.click.dialogtouchStart;
dialog.contentContainer.ontouchmove = ui.click.touchScroll;
dialog.contentContainer.style.WebkitOverflowScrolling='touch';
dialog.ontouchstart=ui.click.dragtouchdialog;
}
if(noforcebutton){
dialog.noforcebutton=true;
}
else if(forcebutton){
dialog.forcebutton=true;
dialog.classList.add('forcebutton');
}
return dialog;
},
line2:function(){
var node=ui.create.line.apply(this,arguments);
node.classList.add('line2');
return node;
},
line:function(){
var two=false,func;
var node=ui.create.div('.config');
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='string'||typeof arguments[i]=='number'){
if(two) ui.create.div('.toggle',node).innerHTML=arguments[i];
else {
ui.create.div(node).innerHTML=arguments[i];
two=true;
}
}
else if(typeof arguments[i]=='function') func=arguments[i];
}
if(func){
for(var i=0;i<node.childNodes.length;i++) node.childNodes[i].listen(func);
}
return node;
},
switcher:function(name,current,current2){
var func;
var node=ui.create.div('.config');
ui.create.div(node).innerHTML=get.translation(name+'_config');
var switcher=ui.create.div('.toggle.pointerdiv',node);
switcher.name=name;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='function'){
func=arguments[i];break;
}
}
if(typeof current=='string'){
switcher.link=current;
switcher.innerHTML=get.translation(current);
switcher.contentEditable=true;
switcher.style.webkitUserSelect='text';
switcher.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.editor);
}
else if(typeof current=='object'){
switcher.link=current2||current[0];
switcher.innerHTML=get.translation(switcher.link);
switcher.choice=current;
switcher.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.switcher);
}
else{
if(current){
switcher.classList.add('on');
}
switcher.classList.add('onoff');
ui.create.div(ui.create.div(switcher));
switcher.link=current?true:false;
switcher.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.toggle);
}
if(func) switcher.additionalCommand=func;
return node;
},
caption:function(str,position){
var caption=ui.create.div('.caption',position);
caption.innerHTML=str;
return caption;
},
control:function(){
var nc=!ui.control.querySelector('div:not(.removing):not(.stayleft)');
// for(var i=0;i<ui.control.childNodes.length;i++){
// if(ui.control.childNodes[i].classList.contains('removing')){
// var that=ui.control.childNodes[i];
// var width=that.offsetWidth;
// that.style.marginLeft=(-width/2)+'px';
// that.style.marginRight=(-width/2)+'px';
// that.style.transitionDuration=0.8*parseFloat(getComputedStyle(that).opacity)+'s';
// }
// }
var i,controls;
var nozoom=false;
if(Array.isArray(arguments[0])) controls=arguments[0];
else controls=arguments;
var control=ui.create.div('.control');
ui.control.insertBefore(control,_status.createControl||ui.confirm);
for(i in lib.element.control){
control[i]=lib.element.control[i];
}
for(i=0;i<controls.length;i++){
if(typeof controls[i]=='function'){
control.custom=controls[i];
}
else if(controls[i]=='nozoom'){
nozoom=true;
}
else if(controls[i]=='stayleft'){
control.stayleft=true;
control.classList.add('stayleft');
}
else{
control.add(controls[i]);
}
}
ui.controls.unshift(control);
if(nc){
ui.control.animate('nozoom',100);
}
// if(ui.control.classList.contains('nozoom')){
// nozoom=true;
// }
// if(nozoom){
// control.classList.add('nozoom');
// }
if(control.childNodes.length){
// if(nozoom||true){
control.style.transition='opacity 0.5s';
control.animate('controlpressdownx',500);
// }
// else{
// control.style.transition='';
// control.style.transform='scale(0.8)';
// }
ui.refresh(control);
if(!control.stayleft){
control.style.transform='translateX(-'+(control.offsetWidth/2)+'px)';
}
control.style.opacity=1;
ui.refresh(control);
control.style.transition='';
}
control.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.control2);
if(lib.config.button_press){
control.addEventListener(lib.config.touchscreen?'touchstart':'mousedown',function(){
if(this.classList.contains('disabled')) return;
this.classList.add('controlpressdown');
if(typeof this._offset=='number'){
this.style.transform='translateX('+this._offset+'px) scale(0.97)';
}
});
control.addEventListener(lib.config.touchscreen?'touchend':'mouseup',function(){
this.classList.remove('controlpressdown');
if(typeof this._offset=='number'){
this.style.transform='translateX('+this._offset+'px)';
}
});
}
ui.updatec();
return control;
},
confirm:function(str,func){
if(ui.confirm&&ui.confirm.str==str){
return;
}
if(str=='o'){
if(ui.confirm){
ui.confirm.replace('ok');
}
else{
ui.confirm=ui.create.control('ok');
}
}
else if(str=='oc'||str=='co'){
if(ui.confirm){
ui.confirm.replace('ok','cancel');
}
else{
ui.confirm=ui.create.control('ok','cancel');
}
}
else if(str=='c'){
if(ui.confirm){
ui.confirm.replace('cancel');
}
else{
ui.confirm=ui.create.control('cancel');
}
}
else if(ui.confirm){
ui.confirm.close();
delete ui.confirm;
}
if(ui.confirm){
ui.confirm.str=str;
if(func) ui.confirm.custom=func;
else delete ui.confirm.custom;
}
},
skills:function(skills){
var i,same;
if(ui.skills){
if(ui.skills.skills.length==skills.length&&ui.skills.style.display!='none'){
same=true;
for(i=0;i<skills.length;i++){
if(ui.skills.skills.contains(skills[i])==false){
same=false;
break;
}
}
}
if(same) return;
ui.skills.close();
delete ui.skills;
}
if(skills==undefined||skills.length==0) return;
if(!_status.event.isMine()){
_status.noupdatec=true;
}
ui.skills=ui.create.control(skills.concat([ui.click.skill]));
for(var i=0;i<ui.skills.childNodes.length;i++){
ui.skills.childNodes[i].innerHTML=get.skillTranslation(ui.skills.childNodes[i].link,_status.event.player);
}
if(!_status.event.isMine()){
ui.skills.style.display='none';
}
else{
ui.updatec();
}
_status.noupdatec=false;
ui.skills.skills=skills;
return ui.skills;
},
skills2:function(skills){
var i,same;
if(ui.skills2){
if(ui.skills2.skills.length==skills.length&&ui.skills2.style.display!='none'){
same=true;
for(i=0;i<skills.length;i++){
if(ui.skills2.skills.contains(skills[i])==false){
same=false;
break;
}
}
}
if(same) return;
ui.skills2.close();
delete ui.skills2;
}
if(skills==undefined||skills.length==0) return;
if(!_status.event.isMine()){
_status.noupdatec=true;
}
ui.skills2=ui.create.control(skills.concat([ui.click.skill]));
for(var i=0;i<ui.skills2.childNodes.length;i++){
ui.skills2.childNodes[i].innerHTML=get.skillTranslation(ui.skills2.childNodes[i].link,_status.event.player);
}
if(!_status.event.isMine()){
ui.skills2.style.display='none';
}
else{
ui.updatec();
}
_status.noupdatec=false;
ui.skills2.skills=skills;
return ui.skills2;
},
skills3:function(skills){
var i,same;
if(ui.skills3){
if(ui.skills3.skills.length==skills.length&&ui.skills3.style.display!='none'){
same=true;
for(i=0;i<skills.length;i++){
if(ui.skills3.skills.contains(skills[i])==false){
same=false;
break;
}
}
}
if(same) return;
ui.skills3.close();
delete ui.skills3;
}
if(skills==undefined||skills.length==0) return;
if(!_status.event.isMine()){
_status.noupdatec=true;
}
ui.skills3=ui.create.control(skills.concat([ui.click.skill]));
for(var i=0;i<ui.skills3.childNodes.length;i++){
ui.skills3.childNodes[i].innerHTML=get.skillTranslation(ui.skills3.childNodes[i].link,_status.event.player);
}
if(!_status.event.isMine()){
ui.skills3.style.display='none';
}
else{
ui.updatec();
}
_status.noupdatec=false;
ui.skills3.skills=skills;
return ui.skills3;
},
arena:function(){
var i,j;
ui.window=ui.create.div('#window.hidden',document.body);
ui.create.div('#statusbg',document.body);
ui.refresh(ui.window);
if(!localStorage.getItem(lib.configprefix+'playback')){
ui.window.show();
}
else{
setTimeout(function(){
ui.window.show();
},1000);
}
// lib.setPressure(ui.window,ui.click.pressurepause);
if(window.isNonameServer){
ui.window.classList.add('server');
var serverinfo=ui.create.div('.serverinfo',ui.window);
ui.create.div('','服务器正在运行',serverinfo);
var serverinfotable=ui.create.table(2,2,ui.create.div(serverinfo));
serverinfotable.style.display='inline-block';
serverinfotable.firstChild.firstChild.innerHTML='房间人数:';
serverinfotable.firstChild.lastChild.id='server_count';
serverinfotable.firstChild.lastChild.innerHTML='0';
serverinfotable.lastChild.firstChild.innerHTML='房间状态:';
serverinfotable.lastChild.lastChild.id='server_status';
serverinfotable.lastChild.lastChild.innerHTML='空闲';
ui.create.div('.menubutton.large','关闭服务器',function(){
if(_status.gameStarted&&!confirm('关闭服务器当前进行的游戏将终止且不可恢复,是否确定关闭?')){
return;
}
localStorage.removeItem(lib.configprefix+'asserver');
game.reload();
},ui.create.div('',serverinfo));
}
ui.window.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.window);
ui.system=ui.create.div("#system.",ui.window);
ui.arena=ui.create.div('#arena.nome',ui.window);
if(lib.device=='ios'&&!get.is.phoneLayout()){
ui.arena.classList.add('ipad');
}
ui.arena.setNumber=function(num){
this.dataset.number=num;
// if(game.layout=='nova'&&parseInt(num)<7){
// ui.arena.classList.add('player_autolong');
// }
// else if(lib.config.player_height_nova!='long'){
// ui.arena.classList.remove('player_autolong');
// }
// if(game.layout=='long'&&parseInt(num)<parseInt(lib.config.fewplayer)){
// this.classList.add('fewplayer');
// }
// else{
// this.classList.remove('fewplayer');
// }
}
if(lib.config.low_performance){
ui.window.classList.add('low_performance');
}
if(game.layout=='mobile'||game.layout=='long'){
ui.arena.classList.add('mobile');
}
if(game.layout=='long'||game.layout=='long2'){
ui.arena.classList.add('long');
}
if(game.layout=='default'){
ui.arena.classList.add('oldlayout');
}
if(lib.config.player_border!='wide'||game.layout=='long'||game.layout=='long2'){
ui.arena.classList.add('slim_player');
}
if(lib.config.player_border=='slim'){
ui.arena.classList.add('uslim_player');
}
if(lib.config.player_border=='narrow'){
ui.arena.classList.add('mslim_player');
}
if(lib.config.player_border=='normal'&&lib.config.mode!='brawl'&&(game.layout=='long'||game.layout=='long2')){
ui.arena.classList.add('lslim_player');
}
ui.window.dataset.player_border=lib.config.player_border;
if(lib.config.compatiblemode){
ui.window.classList.add('compatiblemode');
}
ui.window.dataset.radius_size=lib.config.radius_size||'default';
if(game.layout=='long'||game.layout=='mobile'){
//if(lib.config.textequip=='text') ui.arena.classList.add('textequip');
ui.arena.classList.add('textequip');
}
if(game.layout=='long'||game.layout=='long2'||game.layout=='mobile'||game.layout=='nova'){
if(lib.config.cardshape=='oblong'){
ui.window.classList.add('oblongcard');
ui.arena.classList.add('oblongcard');
}
}
if(lib.config.blur_ui){
ui.window.classList.add('blur_ui');
}
if(lib.config.glass_ui){
ui.window.classList.add('glass_ui');
}
if(lib.config.custom_button){
lib.configMenu.appearence.config.custom_button.onclick('skip');
}
if(lib.config.show_statusbar_ios=='overlay'){
document.body.classList.add('statusbar');
}
if(lib.config.keep_awake){
if(window.plugins&&window.plugins.insomnia) window.plugins.insomnia.keepAwake();
else{
lib.init.js(lib.assetURL+'game','NoSleep',function(){
var noSleep = new NoSleep();
document.addEventListener(lib.config.touchscreen?'touchend':'click', function enableNoSleep() {
document.removeEventListener(lib.config.touchscreen?'touchend':'click', enableNoSleep, false);
noSleep.enable();
window.noSleep=noSleep;
}, false);
});
}
}
lib.init.js(lib.assetURL+'game','pinyinjs',function(){})
lib.init.js(lib.assetURL+'game','keyWords',function(){});
lib.updateURL=lib.updateURLS[lib.config.update_link]||lib.updateURLS.coding;
lib.init.cssstyles();
ui.arena.dataset.player_height=lib.config.player_height||'default';
ui.arena.dataset.player_height_nova=lib.config.player_height_nova||'default';
// if(lib.config.player_height_nova=='long') ui.arena.classList.add('player_autolong');
ui.arena.dataset.target_shake=lib.config.target_shake||'off';
ui.backgroundMusic=document.createElement('audio');
ui.backgroundMusic.volume=lib.config.volumn_background/8;
game.playBackgroundMusic();
ui.backgroundMusic.autoplay=true;
ui.backgroundMusic.addEventListener('ended',game.playBackgroundMusic);
ui.window.appendChild(ui.backgroundMusic);
ui.window.addEventListener(lib.config.touchscreen?'touchend':'click', function playMusic() {
ui.window.removeEventListener(lib.config.touchscreen?'touchend':'click', playMusic, false);
if(!ui.backgroundMusic.played.length) Promise.resolve(ui.backgroundMusic.play()).catch(()=>void 0);
}, false);
if(lib.config.cursor_style=='pointer'){
ui.window.classList.add('nopointer');
}
if(lib.config.turned_style==false){
ui.arena.classList.add('hide_turned');
}
if(lib.config.link_style2!='chain'){
ui.arena.classList.add('nolink');
}
if(lib.config.show_name==false){
ui.arena.classList.add('hide_name');
}
if(lib.config.change_skin_auto!='off'){
_status.skintimeout=setTimeout(ui.click.autoskin,parseInt(lib.config.change_skin_auto));
}
if(lib.config.border_style&&lib.config.border_style.indexOf('dragon_')==0){
ui.arena.dataset.framedecoration=lib.config.border_style.slice(7);
}
ui.gameinfo=ui.create.div('#time',ui.window);
ui.arenalog=ui.create.div('#arenalog',ui.arena);
if(lib.config.show_log=='off'){
ui.arenalog.style.display='none';
}
else{
ui.arenalog.dataset.position=lib.config.show_log;
}
ui.historybar=ui.create.div('#historybar.shadowed',ui.window);
lib.setScroll(ui.historybar);
ui.roundmenu=ui.create.div('#roundmenu.roundarenabutton.menubutton.round',ui.arena);
ui.roundmenu._position=[180,210];
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
if(lib.config.show_time2){
ui.roundmenu.classList.add('clock');
}
ui.roundmenu.dataset.watchface=lib.config.watchface||'none';
if(get.is.phoneLayout()){
if(lib.config.show_time3){
ui.time3=ui.create.div('.touchinfo.left',ui.window);
}
ui.cardPileNumber=ui.create.div('.touchinfo.right',ui.window);
}
else{
if(lib.config.show_time3){
ui.time3=ui.create.div(ui.gameinfo);
}
ui.cardPileNumber=ui.create.div(ui.gameinfo);
}
if(!lib.config.show_cardpile_number){
ui.cardPileNumber.style.display='none';
}
if(ui.time3){
ui.time3.starttime=get.utc();
ui.time3.interval=setInterval(function(){
var num=Math.round((get.utc()-ui.time3.starttime)/1000);
if(num>=3600){
var num1=Math.floor(num/3600);
var num2=Math.floor((num-num1*3600)/60);
if(num2<10){
num2='0'+num2.toString();
}
var num3=num-num1*3600-parseInt(num2)*60;
if(num3<10){
num3='0'+num3.toString();
}
ui.time3.innerHTML=num1+':'+num2+':'+num3;
}
else{
var num1=Math.floor(num/60);
var num2=num-num1*60;
if(num2<10){
num2='0'+num2.toString();
}
ui.time3.innerHTML=num1+':'+num2;
}
},1000);
}
if(get.is.nomenu()){
if(!['menu','system'].contains(lib.config.round_menu_func)){
lib.config.round_menu_func='system';
}
}
else if(!lib.config.show_round_menu){
ui.roundmenu.style.display='none';
}
var resetround=function(e){
_status.draggingroundmenu=false;
ui.roundmenu.style.transform='';
ui.roundmenu._dragtransform=[0,0];
ui.roundmenu.style.transition='all 0.3s';
delete ui.roundmenu._dragtouches;
delete ui.roundmenu._dragorigin;
delete ui.roundmenu._dragorigintransform;
setTimeout(function(){
ui.roundmenu.style.transition='';
},500);
game.saveConfig('roundmenu_transform',[0,0]);
if(e) e.stopPropagation();
return false;
};
ui.click.resetround=resetround;
if(lib.config.touchscreen){
ui.roundmenu.addEventListener('touchstart',function(e){
_status.draggingroundmenu=true;
ui.roundmenu._dragorigin={
clientX:e.touches[0].clientX,
clientY:e.touches[0].clientY,
};
if(!ui.roundmenu._dragtransform){
ui.roundmenu._dragtransform=[0,0];
}
ui.roundmenu._dragorigintransform=ui.roundmenu._dragtransform.slice(0);
ui.roundmenu._resetTimeout=setTimeout(function(){
resetround();
delete ui.roundmenu._resetTimeout;
},1000);
});
}
else{
ui.roundmenu.oncontextmenu=resetround;
}
if(!lib.config.remember_round_button){
game.saveConfig('roundmenu_transform');
}
if(lib.config.roundmenu_transform){
var translate=lib.config.roundmenu_transform;
ui.roundmenu._dragtransform=translate;
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
ui.click.checkroundtranslate();
}
if(get.is.phoneLayout()){
ui.arena.classList.add('phone');
}
ui.sidebar=ui.create.div('#sidebar');
ui.sidebar3=ui.create.div('#sidebar3');
ui.canvas=document.createElement('canvas');
ui.arena.appendChild(ui.canvas);
ui.canvas.id='canvas';
ui.ctx=ui.canvas.getContext('2d');
ui.sidebar.ontouchstart=ui.click.touchStart;
ui.sidebar.ontouchmove = ui.click.touchScroll;
ui.sidebar.style.WebkitOverflowScrolling='touch';
var zoom;
switch(lib.config.ui_zoom){
case 'esmall':zoom=0.8;break;
case 'vsmall':zoom=0.9;break;
case 'small':zoom=0.93;break;
case 'big':zoom=1.05;break;
case 'vbig':zoom=1.1;break;
case 'ebig':zoom=1.2;break;
case 'eebig':zoom=1.5;break;
case 'eeebig':zoom=1.8;break;
case 'eeeebig':zoom=2;break;
default:zoom=1;
}
game.documentZoom=game.deviceZoom*zoom;
if(zoom!=1){
ui.updatez();
}
ui.system1=ui.create.div('#system1',ui.system);
ui.system2=ui.create.div('#system2',ui.system);
ui.replay=ui.create.system('重来',game.reload,true);
ui.replay.id='restartbutton';
ui.config2=ui.create.system('选项',ui.click.config);
ui.pause=ui.create.system('暂停',ui.click.pause);
ui.pause.id='pausebutton';
if(!_status.video){
ui.pause.hide();
}
if(!lib.config.touchscreen){
lib.setPopped(ui.pause,ui.click.pausehistory,220,400,null,true);
}
if(!lib.config.show_pause){
ui.pause.style.display='none';
}
ui.cardPileButton=ui.create.system('牌堆',null,true);
ui.cardPileButton.style.display='none';
lib.setPopped(ui.cardPileButton,ui.click.cardPileButton,220);
ui.wuxie=ui.create.system('不询问无懈',ui.click.wuxie,true);
if(!lib.config.touchscreen){
lib.setPopped(ui.config2,ui.click.pauseconfig,170);
}
ui.auto=ui.create.system('托管',ui.click.auto);
if(!game.syncMenu){
ui.config2.classList.add('hidden');
ui.config2.style.transition='all 0.5s';
ui.roundmenu.classList.add('transparent2');
ui.auto.style.opacity=0.5;
ui.auto.style.transition='all 0.5s';
lib.onfree.push(function(){
ui.auto.style.opacity='';
setTimeout(function(){
ui.auto.style.transition='';
},500);
});
}
ui.auto.id='autobutton';
ui.autonode=ui.create.div('#autonode','<div>托管中...</div>',ui.arena);
ui.autonode.listen(ui.click.auto);
if(lib.config.mode=='connect'){
ui.auto.hide();
ui.pause.hide();
}
if(lib.forcehide){
if(lib.forcehide.contains('replay')) ui.replay.classList.add('forcehide');
if(lib.forcehide.contains('auto')) ui.auto.classList.add('forcehide');
if(lib.forcehide.contains('pause')) ui.pause.classList.add('forcehide');
if(lib.forcehide.contains('wuxie')) ui.wuxie.classList.add('forcehide');
if(lib.forcehide.contains('cardPileButton')) ui.cardPileButton.classList.add('forcehide');
}
ui.volumn=ui.create.system('♫');
lib.setPopped(ui.volumn,ui.click.volumn,200);
// if(lib.config.show_pause) ui.auto.style.marginLeft='10px';
if(!lib.config.show_volumn){
ui.volumn.style.display='none';
}
if(!lib.config.show_auto){
ui.auto.style.display='none';
}
if(!lib.config.show_wuxie){
ui.wuxie.style.display='none';
}
// if(!lib.config.show_cardpile||_status.connectMode){
// ui.cardPileButton.style.display='none';
// }
ui.sortCard=ui.create.system('整理手牌',function(){
if(!game.me) return;
var hs=game.me.getCards('h');
if(!hs.length) return;
game.addVideo('lose',game.me,[get.cardsInfo(hs),[],[],[]]);
for(var i=0;i<hs.length;i++){
hs[i].goto(ui.special);
}
if(game.me.hasSkillTag('sortCardByNum')){
var getn=function(card){
var num=get.number(card,game.me);
if(num<3) return 13+num;
return num;
}
hs.sort((a,b)=>(getn(b)-getn(a)));
}
else hs.sort(function(b,a){
if(a.name!=b.name) return lib.sort.card(a.name,b.name);
else if(a.suit!=b.suit) return lib.suit.indexOf(a)-lib.suit.indexOf(b);
else return a.number-b.number;
});
game.me.directgain(hs,false);
});
if(!lib.config.show_sortcard){
ui.sortCard.style.display='none';
}
ui.playerids=ui.create.system('显示身份',function(){
if(game.showIdentity){
game.showIdentity();
_status.identityShown=true;
}
},true);
if(!lib.config.show_playerids||!game.showIdentity){
ui.playerids.style.display='none';
}
if(!lib.config.show_replay){
ui.replay.style.display='none';
}
ui.control=ui.create.div('#control',ui.arena).animate('nozoom');
ui.cardPile=ui.create.div('#cardPile');
ui.discardPile=ui.create.div('#discardPile');
ui.special=ui.create.div('#special');
ui.ordering=ui.create.div('#ordering');
ui.dialogs=[];
ui.controls=[];
ui.style={};
ui.time=ui.create.div(ui.gameinfo);
var timeInterval=function(){
var date=new Date();
var hours=date.getHours();
var minutes=date.getMinutes();
if(lib.config.watchface=='simple'){
ui.roundmenu.childNodes[13].style.transform='rotate('+get.round((hours+9)*30,2)+'deg)';
}
else{
ui.roundmenu.childNodes[13].style.transform='rotate('+get.round((hours+minutes/60+9)*30,2)+'deg)';
}
ui.roundmenu.childNodes[12].style.transform='rotate('+(minutes+45)*6+'deg)';
if(minutes<10){
minutes='0'+minutes.toString();
}
ui.time.innerHTML=hours+':'+minutes;
};
_status.timeInterval=setInterval(timeInterval,30000);
timeInterval();
if(!lib.config.show_time){
ui.time.style.display='none';
}
ui.timer=ui.create.div('.skillbar.shadowed.playerbg.hidden');
ui.timer.id='timer';
ui.create.div('.skillbarshadow',ui.timer);
ui.create.div('.skillbarfill',ui.timer);
ui.timer.fillnode=ui.create.div(ui.timer.lastChild);
ui.timer.popnode=ui.create.div('.skillbartext',ui.timer);
ui.timer.popnode.style.opacity=1;
ui.timer.position=4;
ui.timer.style.zIndex=5;
ui.timer.set=function(text,percentage){
if(typeof text=='string'||typeof text=='number'){
ui.timer.popnode.innerHTML=text;
}
ui.timer.fillnode.style.top=((1-percentage)*100)+'%';
}
var setTimerPosition=function(e){
this.position++;
if(this.position>4){
this.position=1;
}
var left1='180px';
var left2='calc(100% - 245px)';
var top1='210px';
var top2='calc(100% - 245px)';
if(game.layout=='default'){
left1='265px';
top1='160px';
left2='calc(100% - 330px)';
top2='calc(100% - 235px)';
}
if(this.position==1||this.position==2){
this.style.top=top2;
}
else{
this.style.top=top1;
}
if(this.position==1||this.position==4){
this.style.left=left2;
}
else{
this.style.left=left1;
}
}
ui.timer.listen(setTimerPosition);
ui.shortcut=ui.create.div('#shortcut.hidden',ui.window);
ui.shortcut.listen(ui.click.shortcut);
ui.create.div(ui.shortcut,function(e){e.stopPropagation()});
ui.create.div('.menubutton.round','<span>重来</span>',ui.shortcut,game.reload).dataset.position=1;
ui.create.div('.menubutton.round','<span>退出</span>',ui.shortcut,game.exit).dataset.position=3;
ui.create.div('.menubutton.round','<span>记录</span>',ui.shortcut,ui.click.pause).dataset.position=4;
ui.shortcut.autobutton=ui.create.div('.menubutton.round','<span>托管</span>',ui.shortcut,ui.click.auto);
ui.shortcut.autobutton.dataset.position=2;
ui.favmodelist=ui.create.div('.favmodelist',ui.shortcut);
ui.favmodelist.update=function(){
const favouriteMode=lib.config.favouriteMode;
let removed=false;
for(let index=0;index<favouriteMode.length;index++){
if(typeof favouriteMode[index]=='string') continue;
favouriteMode.splice(index--,1);
if(!removed) removed=true;
}
if(removed) game.saveConfigValue('favouriteMode');
this.innerHTML='';
favouriteMode.slice(0,6).forEach((value,index)=>this.add(value,index));
let mode=lib.config.mode;
const config=get.config(`${mode}_mode`);
if(typeof config=='string') mode+=`|${config}`;
if(favouriteMode.contains(mode)) ui.favmode.classList.add('glow');
else ui.favmode.classList.remove('glow');
};
ui.favmodelist.add=function(name,index){
const info=name.split('|'),mode=info[0],submode=info[1],node=ui.create.div('.menubutton.large',this),dataset=node.dataset;
dataset.type=Math.min(6,lib.config.favouriteMode.length)%2==0?'even':'odd';
dataset.position=index;
let str=lib.translate[name]||lib.translate[mode]||'';
if(str.length==2) str+='模式';
node.innerHTML=str;
node.listen(()=>{
game.saveConfig('mode',mode);
if(submode) game.saveConfig(`${mode}_mode`,submode,mode);
game.reload();
});
};
ui.favmode=ui.create.system('收藏',function(){
const mode=typeof _status.mode=='string'?`${lib.config.mode}|${_status.mode}`:lib.config.mode;
if(this.classList.contains('glow')){
this.classList.remove('glow');
lib.config.favouriteMode.remove(mode);
}
else{
this.classList.add('glow');
lib.config.favouriteMode.add(mode);
}
game.saveConfig('favouriteMode',lib.config.favouriteMode);
ui.favmodelist.update();
_status.clicked=true;
});
ui.favmode.style.display='none';
ui.favmodelist.update();
// ui.create.div('.menubutton.round','<span>菜单</span>',ui.shortcut,ui.click.config).dataset.position=5;
if(_status.connectMode){
ui.playerids.remove();
ui.pause.innerHTML='记录';
}
setTimerPosition.call(ui.timer);
ui.arena.appendChild(ui.timer);
if(!game.syncMenu){
lib.onfree.push(function(){
ui.create.menu();
ui.config2.classList.remove('hidden');
ui.roundmenu.classList.remove('transparent2');
setTimeout(function(){
ui.config2.style.transition='';
},500);
});
}
else{
ui.create.menu();
}
lib.status.date=new Date();
lib.status.dateDelayed=0;
while(lib.arenaReady.length){
(lib.arenaReady.shift())();
}
delete lib.arenaReady;
if(lib.config.auto_check_update){
setTimeout(function(){
game.checkForUpdate(false);
},3000);
}
if(!lib.config.asset_version){
lib.onfree.push(function(){
setTimeout(function(){
if(!game.download){
game.saveConfig('asset_version','无');
}
else{
var func=function(){
if(confirm('是否下载图片和字体素材约175MB')){
if(!ui.arena.classList.contains('menupaused')){
ui.click.configMenu();
ui.click.menuTab('其它');
}
setTimeout(game.checkForAssetUpdate,500);
}
else{
game.saveConfig('asset_version','无');
}
}
if(_status.new_tutorial){
_status.new_tutorial=func;
}
else{
func();
}
}
},3000);
});
}
if(localStorage.getItem(lib.configprefix+'playback')){
setTimeout(lib.init.onfree);
}
if(lib.config.test_game){
ui.window.classList.add('testing');
lib.config.game_speed='vfast';
lib.config.low_performance=true;
lib.config.animation=false;
_status.auto=true;
ui.auto.classList.add('glow');
setTimeout(function(){
var node=ui.create.pause().animate('start');
node.appendChild(ui.sidebar);
node.firstChild.innerHTML='正在测试';
node.removeEventListener('click',ui.click.resume);
},500);
}
},
system:function(str,func,right,before){
var parent=right?ui.system2:ui.system1;
var node=ui.create.div();
if(before){
parent.insertBefore(node,parent.firstChild);
}
else{
parent.appendChild(node);
}
node.innerHTML=str;
if(func){
node.listen(func);
}
if(lib.config.button_press){
node.addEventListener(lib.config.touchscreen?'touchstart':'mousedown',function(e){
if(!node.classList.contains('hidden')) node.classList.add('pressdown');
});
node.addEventListener(lib.config.touchscreen?'touchend':'mouseup',function(e){
node.classList.remove('pressdown');
});
node.addEventListener(lib.config.touchscreen?'touchmove':'mousemove',function(e){
node.classList.remove('pressdown');
});
}
return node;
},
pause:function(){
if(_status.pausing) return;
ui.click.shortcut(false);
var node=ui.create.div(".pausedbg",ui.window);
_status.pausing=true;
setTimeout(function(){
_status.pausing=false;
},500);
if(lib.config.touchscreen){
setTimeout(function(){
node.addEventListener('touchend',ui.click.resume);
},500);
}
else{
node.addEventListener('click',ui.click.resume);
}
if(!lib.config.touchscreen){
node.oncontextmenu=ui.click.resume;
}
var node2=ui.create.div(node);
if(_status.connectMode){
node2.innerHTML='';
}
else{
node2.innerHTML='已暂停';
}
// node2.listen(function(){
// _status.clicked=true;
// if(ui.sidebar.classList.contains('hidden')){
// ui.sidebar.show();
// ui.sidebar3.show();
// }
// else{
// ui.sidebar.hide();
// ui.sidebar3.hide();
// }
// });
return node;
},
prebutton:function(item,type,position,noclick){
var node=ui.create.div(position);
node.style.display='none';
node.link=item;
node.activate=function(){
ui.create.button(item,type,position,noclick,node);
delete node.activate;
}
_status.prebutton.push(node);
return node;
},
buttonPresets:{
tdnodes:(item,type,position,noclick,node)=>{
node=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode.tdnodes',position);
if(Array.isArray(item)){
node.innerHTML='<span>'+(item[1])+'</span>';
node.link=item[0];
}
else{
node.innerHTML='<span>'+(item)+'</span>';
node.link=item;
}
return node;
},
blank:(item,type,position,noclick,node)=>{
node=ui.create.div('.button.card',position);
node.link=item;
return node;
},
card:(item,type,position,noclick,node)=>{
if(typeof item.copy=='function'){
node=item.copy(false);
}
else{
node=item.cloneNode(true);
}
node.classList.add('button');
if(position) position.appendChild(node);
node.link=item;
if(item.style.backgroundImage){
node.style.backgroundImage=item.style.backgroundImage;
node.style.backgroundSize='cover';
}
if(item.style.color){
node.style.color=item.style.color;
}
if(item.nature){
let natures=get.natureList(item.nature);
natures.forEach(n=>node.classList.add(n));
}
if(!noclick){
lib.setIntro(node);
}
if(get.position(item)=='j'&&item.viewAs&&item.viewAs!=item.name&&lib.config.cardtempname!='off'){
ui.create.cardTempName(item,node);
}
return node;
},
vcard:(item,type,position,noclick,node)=>{
if(typeof item=='string'){
item=[get.type(item),'',item];
}
node=ui.create.card(position,'noclick',noclick);
node.classList.add('button');
node.init(item);
node.link=item;
return node;
},
character:(item,type,position,noclick,node)=>{
if(node){
node.classList.add('button');
node.classList.add('character');
node.style.display='';
}
else{
node=ui.create.div('.button.character',position);
}
node._link=item;
if(_status.noReplaceCharacter&&type=='characterx') type='character';
if(type=='characterx'){
if(lib.characterReplace[item]&&lib.characterReplace[item].length) item=lib.characterReplace[item].randomGet();
}
node.link=item;
var double=get.is.double(node._link,true);
if(double) node._changeGroup=true;
if(type=='characterx'&&lib.characterReplace[node._link]&&lib.characterReplace[node._link].length>1) node._replaceButton=true;
var func=function(node,item){
node.setBackground(item,'character');
if(node.node){
node.node.name.remove();
node.node.hp.remove();
node.node.group.remove();
node.node.intro.remove();
if(node.node.replaceButton) node.node.replaceButton.remove();
}
node.node={
name:ui.create.div('.name',node),
hp:ui.create.div('.hp',node),
group:ui.create.div('.identity',node),
intro:ui.create.div('.intro',node),
};
var infoitem=lib.character[item];
if(!infoitem){
for(var itemx in lib.characterPack){
if(lib.characterPack[itemx][item]){
infoitem=lib.characterPack[itemx][item];break;
}
}
}
node.node.name.innerHTML=get.slimName(item);
if(lib.config.buttoncharacter_style=='default'||lib.config.buttoncharacter_style=='simple'){
if(lib.config.buttoncharacter_style=='simple'){
node.node.group.style.display='none';
}
node.classList.add('newstyle');
node.node.name.dataset.nature=get.groupnature(get.bordergroup(infoitem));
node.node.group.dataset.nature=get.groupnature(get.bordergroup(infoitem),'raw');
ui.create.div(node.node.hp);
var hp=get.infoHp(infoitem[2]),maxHp=get.infoMaxHp(infoitem[2]),hujia=get.infoHujia(infoitem[2]);
var str=get.numStr(hp);
if(hp!=maxHp){
str+='/';
str+=get.numStr(maxHp);
}
var textnode=ui.create.div('.text',str,node.node.hp);
if(infoitem[2]==0){
node.node.hp.hide();
}
else if(get.infoHp(infoitem[2])<=3){
node.node.hp.dataset.condition='mid';
}
else{
node.node.hp.dataset.condition='high';
}
if(hujia>0){
ui.create.div(node.node.hp,'.shield');
ui.create.div('.text',get.numStr(hujia),node.node.hp);
}
}
else{
var hp=get.infoHp(infoitem[2]);
var maxHp=get.infoMaxHp(infoitem[2]);
var shield=get.infoHujia(infoitem[2]);
if(maxHp>14){
if(typeof infoitem[2]=='string') node.node.hp.innerHTML=infoitem[2];
else node.node.hp.innerHTML=get.numStr(infoitem[2]);
node.node.hp.classList.add('text');
}
else{
for(var i=0;i<maxHp;i++){
var next=ui.create.div('',node.node.hp);
if(i>=hp) next.classList.add('exclude');
}
for(var i=0;i<shield;i++){
ui.create.div(node.node.hp,'.shield');
}
}
}
if(node.node.hp.childNodes.length==0){
node.node.name.style.top='8px';
}
if(node.node.name.querySelectorAll('br').length>=4){
node.node.name.classList.add('long');
if(lib.config.buttoncharacter_style=='old'){
node.addEventListener('mouseenter',ui.click.buttonnameenter);
node.addEventListener('mouseleave',ui.click.buttonnameleave);
}
}
node.node.intro.innerHTML=lib.config.intro;
if(!noclick){
lib.setIntro(node);
}
if(infoitem[1]){
if(double){
node.node.group.innerHTML=double.reduce((previousValue,currentValue)=>`${previousValue}<div data-nature="${get.groupnature(currentValue)}">${get.translation(currentValue)}</div>`,'');
if(double.length>4) if(new Set([5,6,9]).has(double.length)) node.node.group.style.height='48px';
else node.node.group.style.height='64px';
}
else node.node.group.innerHTML=`<div>${get.translation(infoitem[1])}</div>`;
node.node.group.style.backgroundColor=get.translation(`${get.bordergroup(infoitem)}Color`);
}
else{
node.node.group.style.display='none';
}
if(node._replaceButton){
var intro=ui.create.div('.button.replaceButton',node);
node.node.replaceButton=intro;
intro.innerHTML='切换';
intro._node=node;
intro.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
_status.tempNoButton=true;
var node=this._node;
var list=lib.characterReplace[node._link];
var link=node.link;
var index=list.indexOf(link);
if(index==list.length-1) index=0;
else index++;
link=list[index];
node.link=link;
node.refresh(node,link);
setTimeout(function(){
delete _status.tempNoButton;
},200);
});
}
};
node.refresh=func;
node.refresh(node,item);
return node;
},
characterx:(item,type,position,noclick,node)=>{
return ui.create.buttonPresets.character(item,type,position,noclick,node);
},
player:(item,type,position,noclick,node)=>{
if(node){
node.classList.add('button');
node.classList.add('character');
node.style.display='';
}
else{
node=ui.create.div('.button.character',position);
}
node._link=item;
node.link=item;
node.node={
name:ui.create.div('.name',node),
intro:ui.create.div('.intro',node)
}
if(item.name&&item.name.indexOf('unknown')==0){
if(item.node&&item.node.name_seat){
node.classList.add('cardbg');
ui.create.div('.avatar_name',node,get.translation(item.name));
}
else{
node.setBackground(item.name1,'character');
}
}
else{
node.setBackground(item.name,'character');
}
return node;
}
},
button:function(item,type,position,noclick,node){
if(ui.create.buttonPresets[type]){
node=ui.create.buttonPresets[type](item,type,position,noclick,node);
}
else if(typeof type=='function'){
node=type(item,type,position,noclick,node);
}
if(!noclick){
node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
}
else{
node.classList.add('noclick');
if(node.querySelector('.intro')){
node.querySelector('.intro').remove();
}
}
for(var i in lib.element.button){
node[i]=lib.element.button[i];
}
return node;
},
buttons:function(list,type,position,noclick,zoom){
var buttons=[];
var pre=(typeof type=='string'&&type.slice(0,3)=='pre');
if(pre){
if(!_status.prebutton){
_status.prebutton=[];
lib.onfree.push(function(){
for(var i=0;i<_status.prebutton.length;i++){
if(_status.prebutton[i].activate){
_status.prebutton[i].activate();
}
}
delete _status.prebutton;
});
}
}
for(var i=0;i<list.length;i++){
if(pre){
buttons.push(ui.create.prebutton(list[i],type.slice(3),position,noclick));
}
else{
buttons.push(ui.create.button(list[i],type,position,noclick));
}
}
return buttons;
},
textbuttons:function(list,dialog,noclick){
for(var item of list){
var str,link;
if(Array.isArray(item)){
str=item[1];
link=item[0];
}
else{
str=item;
link=item;
}
if(str.indexOf('<div')!=0) str='<div class="popup text textbutton">'+str+'</div>';
var next=dialog.add(str);
if(!noclick) next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=link;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
dialog.buttons.add(next.firstChild)
}
},
player:function(position,noclick){
var node=ui.create.div('.player',position);
node.node={
avatar:ui.create.div('.avatar',node,ui.click.avatar).hide(),
avatar2:ui.create.div('.avatar2',node,ui.click.avatar2).hide(),
turnedover:ui.create.div('.turned','<div>'+get.verticalStr('翻面')+'<div>',node),
framebg:ui.create.div('.framebg',node),
intro:ui.create.div('.intro',node),
identity:ui.create.div('.identity',node),
hp:ui.create.div('.hp',node),
name:ui.create.div('.name',node),
name2:ui.create.div('.name.name2',node),
nameol:ui.create.div('.nameol',node),
count:ui.create.div('.count',node).hide(),
equips:ui.create.div('.equips',node).hide(),
judges:ui.create.div('.judges',node),
marks:ui.create.div('.marks',node),
chain:ui.create.div('.chain','<div></div>',node),
handcards1:ui.create.div('.handcards'),
handcards2:ui.create.div('.handcards'),
expansions:ui.create.div('.expansions'),
};
node.node.expansions.display='none';
var chainlength=game.layout=='default'?64:40;
for(var i=0;i<chainlength;i++){
ui.create.div(node.node.chain.firstChild,'.cardbg').style.transform='translateX('+(i*5-5)+'px)';
}
node.node.action=ui.create.div('.action',node.node.avatar);
node.phaseNumber=0;
node.skipList=[];
node.skills=[];
node.invisibleSkills=[];
node.initedSkills=[];
node.additionalSkills={};
node.disabledSkills={};
node.hiddenSkills=[];
node.awakenedSkills=[];
node.forbiddenSkills={};
node.popups=[];
node.damagepopups=[];
node.judging=[];
node.stat=[{card:{},skill:{}}];
node.actionHistory=[{useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[],custom:[],useSkill:[]}];
node.tempSkills={};
node.storage={};
node.marks={};
node.expandedSlots={};
node.disabledSlots={};
node.ai={friend:[],enemy:[],neutral:[],handcards:{global:[],source:[],viewed:[]}};
node.queueCount=0;
node.outCount=0;
for(var i in lib.element.player){
node[i]=lib.element.player[i];
}
node.node.link=node.mark(' ',{mark:get.linkintro});
node.node.link.firstChild.setBackgroundImage('image/card/tiesuo_mark.png')
node.node.link.firstChild.style.backgroundSize='cover';
ui.create.div(node.node.identity);
if(!noclick){
node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.target);
node.node.identity.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.identity);
if(lib.config.touchscreen){
node.addEventListener('touchstart',ui.click.playertouchstart);
}
}
else node.noclick=true;
return node;
},
connectPlayers:function(ip){
game.connectPlayers=[];
for(var i=0;i<8;i++){
var player=ui.create.player(ui.window);
player.dataset.position=i;
player.classList.add('connect');
game.connectPlayers.push(player);
if(i>=lib.configOL.number){
player.classList.add('unselectable2');
}
}
var bar=ui.create.div(ui.window);
bar.style.height='20px';
bar.style.width='80%';
bar.style.left='10%';
bar.style.top='calc(200% / 7 - 120px + 5px)';
bar.style.textAlign='center';
var ipbar=ui.create.div('.shadowed',ip,bar);
ipbar.style.padding='4px';
ipbar.style.borderRadius='2px';
ipbar.style.position='relative';
var button=ui.create.div('.menubutton.large.highlight.connectbutton.pointerdiv',game.online?'退出联机':'开始游戏',ui.window,function(){
if(button.clicked) return;
if(game.online){
if(game.onlinezhu){
game.send('startGame');
}
else{
game.saveConfig('tmp_owner_roomId');
game.saveConfig('tmp_user_roomId');
game.saveConfig('reconnect_info');
game.reload();
}
}
else{
var num=0;
for(var i of game.connectPlayers){
if(!i.nickname&&!i.classList.contains('unselectable2')) num++;
}
if(num>=lib.configOL.number-1){
alert('至少要有两名玩家才能开始游戏!');
return;
}
game.resume();
}
button.delete();
bar.delete();
delete ui.connectStartButton;
delete ui.connectStartBar;
button.clicked=true;
});
ui.connectStartButton=button;
ui.connectStartBar=bar;
},
players:function(num){
if(num===0){
return;
}
if(num==undefined) num=lib.configOL.number;
if(num==undefined) num=get.playerNumber();
if(typeof num=='string'){
num=parseInt(num);
}
if(!num) num=5;
for(var i=0;i<num;i++){
var player=ui.create.player().animate('start');
game.players.push(player);
player.dataset.position=i;
}
var players=game.players;
for(var i=0;i<players.length;i++){
if(i>0){
players[i].previous=players[i-1];
players[i].previousSeat=players[i-1];
}
if(i<players.length-1){
players[i].next=players[i+1];
players[i].nextSeat=players[i+1];
}
}
players[0].previous=players[players.length-1];
players[0].previousSeat=players[players.length-1];
players[players.length-1].next=players[0];
players[players.length-1].nextSeat=players[0];
ui.arena.setNumber(num);
for(var i=0;i<num;i++){
ui.arena.appendChild(players[i]);
}
// ui.arena.classList.add('glass');
// for(var i=0;i<num;i++){
// var bg=ui.create.div('.glassbg');
// var bg2=ui.create.div(bg);
// ui.create.div(bg);
// var rect=players[i].getBoundingClientRect();
// bg2.style.backgroundImage='url("image/background/huangtian_bg.jpg")';
// bg2.style.width=ui.window.offsetWidth+'px';
// bg2.style.height=ui.window.offsetHeight+'px';
// bg2.style.transform='translate('+(-rect.left)+'px,'+(-rect.top)+'px)';
// players[i].insertBefore(bg,players[i].firstChild);
// }
return players;
},
me:function(hasme){
ui.mebg=ui.create.div('#mebg',ui.arena);
ui.me=ui.create.div('#me',ui.arena).animate('start');
ui.handcards1Container=ui.create.div('#handcards1',ui.me);
ui.handcards2Container=ui.create.div('#handcards2',ui.me);
ui.arena.classList.remove('nome');
if(lib.config.mousewheel&&!lib.config.touchscreen){
ui.handcards1Container.onmousewheel=ui.click.mousewheel;
ui.handcards2Container.onmousewheel=ui.click.mousewheel;
}
ui.handcards1Container.ontouchstart = ui.click.touchStart;
ui.handcards2Container.ontouchstart = ui.click.touchStart;
ui.handcards1Container.ontouchmove = ui.click.touchScroll;
ui.handcards2Container.ontouchmove = ui.click.touchScroll;
ui.handcards1Container.style.WebkitOverflowScrolling='touch';
ui.handcards2Container.style.WebkitOverflowScrolling='touch';
if(hasme&&game.me){
ui.handcards1=game.me.node.handcards1;
ui.handcards2=game.me.node.handcards2;
ui.handcards1Container.appendChild(ui.handcards1);
ui.handcards2Container.appendChild(ui.handcards2);
// ui.updatehl();
}
else if(game.players.length){
game.me=game.players[0];
ui.handcards1=game.me.node.handcards1;
ui.handcards2=game.me.node.handcards2;
ui.handcards1Container.appendChild(ui.handcards1);
ui.handcards2Container.appendChild(ui.handcards2);
// ui.updatehl();
}
},
card:function(position,info,noclick){
var node=ui.create.div('.card',position);
node.node={
image:ui.create.div('.image',node),
info:ui.create.div('.info',node),
name:ui.create.div('.name',node),
name2:ui.create.div('.name2',node),
background:ui.create.div('.background',node),
intro:ui.create.div('.intro',node),
range:ui.create.div('.range',node),
gaintag:ui.create.div('.gaintag',node),
}
for(var i in lib.element.card){
node[i]=lib.element.card[i];
}
node.node.intro.innerHTML=lib.config.intro;
if(!noclick){
lib.setIntro(node);
}
node.storage={};
node.vanishtag=[];
node.gaintag=[];
node._uncheck=[];
if(info!='noclick'){
node.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.card);
if(lib.config.touchscreen){
node.addEventListener('touchstart',ui.click.cardtouchstart);
node.addEventListener('touchmove',ui.click.cardtouchmove);
}
if(lib.cardSelectObserver){
lib.cardSelectObserver.observe(node,{attributes:true});
}
}
return node;
},
cardsAsync:function(){
if(lib.onfree){
_status.waitingForCards=Array.from(arguments);
lib.onfree.push(function(){
if(_status.waitingForCards){
ui.create.cards.apply(ui.create,_status.waitingForCards);
delete _status.waitingForCards;
}
});
}
else{
ui.create.cards.apply(ui.create,arguments);
}
},
cards:function(ordered){
if(_status.brawl){
if(_status.brawl.cardPile){
lib.card.list=_status.brawl.cardPile(lib.card.list);
}
if(_status.brawl.orderedPile){
ordered=true;
}
}
if(!ordered){
lib.card.list.randomSort();
}
for(var i=0;i<lib.card.list.length;i++){
if(lib.card[lib.card.list[i][2]]){
if(!lib.card.list[i]._replaced){
if(!_status.connectMode){
if(lib.config.bannedcards.contains(lib.card.list[i][2])) continue;
}
else{
if(lib.configOL.bannedcards.contains(lib.card.list[i][2])) continue;
}
if(game.bannedcards&&game.bannedcards.contains(lib.card.list[i][2])) continue;
}
lib.inpile.add(lib.card.list[i][2]);
if(lib.card.list[i][2]=='sha'&&lib.card.list[i][3]) lib.inpile_nature.add(lib.card.list[i][3]);
ui.create.card(ui.cardPile).init(lib.card.list[i]);
}
}
lib.inpile.sort(lib.sort.card);
const natures=Array.from(lib.nature.keys());
lib.inpile_nature.sort(function(a,b){
return natures.indexOf(a)-natures.indexOf(b);
})
for(var i in _status.cardtag){
if(!_status.cardtag[i].length) delete _status.cardtag[i];
}
game.broadcastAll(function(num,pile,top,cardtag,inpile2){
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML='0轮 剩余牌: '+num;
lib.inpile=pile;
_status.pileTop=top;
_status.cardtag=cardtag;
lib.inpile_nature=inpile2;
},ui.cardPile.childNodes.length,lib.inpile,ui.cardPile.firstChild,_status.cardtag,lib.inpile_nature);
},
},
click:{
identitycircle:function(){
var list=[];
this.classList.toggle('transparent');
for(var i=0;i<this.parentNode.childNodes.length;i++){
if(!this.parentNode.childNodes[i].classList.contains('transparent')){
list.add(this.parentNode.childNodes[i].link[2]);
}
}
var info=this.link;
if(list.length==1){
for(var i=0;i<this.parentNode.childNodes.length;i++){
if(!this.parentNode.childNodes[i].classList.contains('transparent')){
var info2=this.parentNode.childNodes[i].link;
info[0].firstChild.innerHTML=info2[1];
info[0].dataset.color=info2[2];
}
}
}
else{
info[0].firstChild.innerHTML='';
info[0].dataset.color='';
ui.create.identitycircle(list,info[0].firstChild);
}
this._source._guozhanguess=list;
},
connectEvents:function(){
if(this.info){
var button=this;
var layer=ui.create.div('.poplayer',ui.window);
var uiintro=ui.create.dialog('hidden','notouchscroll');
this.classList.add('active');
if(lib.config.touchscreen){
lib.setScroll(uiintro.contentContainer);
}
layer.listen(function(){
if(this.clicked){
this.clicked=false;
return;
}
button.classList.remove('active');
uiintro.delete();
this.delete();
});
uiintro.listen(function(){
_status.clicked=true;
});
uiintro.style.zIndex=21;
uiintro.classList.add('popped');
uiintro.classList.add('static');
uiintro.classList.add('onlineclient');
uiintro.style.width='180px';
uiintro.style.height='300px';
uiintro.style.left='auto';
uiintro.style.right='20px';
uiintro.style.top='auto';
uiintro.style.bottom='75px';
uiintro.refresh=function(){
if(button.focused) return;
uiintro.content.innerHTML='';
uiintro.addText('创建约战');
button.textnode=uiintro.content.lastChild.lastChild;
uiintro.add('<input type="text" style="width:calc(100% - 10px);resize: none;border: none;border-radius: 2px;box-shadow: rgba(0, 0, 0, 0.2) 0px 0px 0px 1px;margin-top: -2px;margin-bottom: 2px;">');
uiintro.content.lastChild.style.paddingTop=0;
button.input=uiintro.content.lastChild.lastChild;
button.input.onfocus=function(){
button.focused=true;
}
button.input.onblur=function(){
delete button.focused;
}
if(button.interval){
button.input.disabled=true;
button.input.style.opacity=0.6;
if(button.intervaltext){
button.textnode.innerHTML=button.intervaltext;
}
}
var datenode=ui.create.div(uiintro.content);
datenode.style.marginTop=0;
datenode.style.whiteSpace='nowrap';
var date=new Date();
var days=[];
var currentDay=date.getDay();
if(currentDay==0) currentDay=7;
for(var i=1;i<=7;i++){
if(i<currentDay){
days.push([i.toString(),'下周'+get.cnNumber(i,true)]);
}
else if(i==7){
days.push([i.toString(),'周日']);
}
else if(i==currentDay){
days.push([i.toString(),'今天']);
}
else{
days.push([i.toString(),'周'+get.cnNumber(i,true)]);
}
}
days=days.concat(days.splice(0,currentDay-1));
var initday=currentDay+1;
if(initday>7){
initday-=7;
}
var daysselect=ui.create.selectlist(days,initday.toString(),datenode);
daysselect.style.width='55px';
var hours=[];
for(var i=0;i<24;i++){
hours.push([i.toString(),i.toString()+'点']);
}
var hoursselect=ui.create.selectlist(hours,date.getHours().toString(),datenode);
hoursselect.style.marginLeft='5px';
hoursselect.style.width='55px';
var timeconfirm=ui.create.node('button','确定',datenode);
timeconfirm.style.marginLeft='5px';
timeconfirm.onclick=function(){
if(!button.input.value){
alert('请填写约战标题');
return;
}
var date2=new Date();
date2.setHours(parseInt(hoursselect.value));
date2.setMinutes(0);
date2.setSeconds(0);
var deltaday=parseInt(daysselect.value)-currentDay;
if(deltaday<0){
deltaday+=7;
}
var utc=date2.getTime()+deltaday*24*3600000;
if(utc<date.getTime()){
alert('创建失败,时间已过');
return;
}
if(get.is.banWords(button.input.value)){
var eventnode=ui.create.div('.menubutton.videotext.onlineevent.pointerdiv',function(){
var that=this;
setTimeout(function(){
if(that.classList.contains('active')){
if(confirm('确定要离开'+that.info.content+'')){
that.classList.remove('active');
}
}
else{
if(confirm('确定要加入'+that.info.content+'')){
that.classList.add('active');
}
}
});
},uiintro.content,4);
var fakeinfo={
utc:utc,
day:parseInt(daysselect.value),
hour:parseInt(hoursselect.value),
nickname:get.connectNickname(),
avatar:lib.config.connect_avatar,
content:button.input.value,
create:game.onlineKey,
members:[game.onlineKey],
};
eventnode.info=fakeinfo;
ui.create.div('.title',fakeinfo.content,eventnode);
var str;
if(fakeinfo.day<currentDay){
str='下周';
}
else{
str='周';
}
if(fakeinfo.day==7){
str+='日'
}
else{
str+=get.cnNumber(fakeinfo.day,true);
}
str+=' ';
var hour=fakeinfo.hour;
if(hour<=12){
if(hour<=5){
str+='凌晨';
}
else if(hour<12){
str+='上午';
}
else{
str+='中午';
}
str+=fakeinfo.hour+'点';
}
else{
if(hour<=17){
str+='下午';
}
else{
str+='晚上';
}
str+=(fakeinfo.hour-12)+'点';
}
ui.create.div('','已有'+(fakeinfo.members.length)+'人加入',eventnode);
ui.create.div('','时间:'+str,eventnode);
if(fakeinfo.members.contains(game.onlineKey)){
eventnode.classList.add('active');
}
button.input.value='';
return;
}
game.send('server','events',{
utc:utc,
day:parseInt(daysselect.value),
hour:parseInt(hoursselect.value),
nickname:get.connectNickname(),
avatar:lib.config.connect_avatar,
content:button.input.value
},game.onlineKey);
};
var num=0;
for(var i=0;i<button.info.length;i++){
if(typeof button.info[i].creator=='string'&&button.info[i].creator!=game.onlineKey&&get.is.banWords(button.info[i].content)) continue;
if(button.info[i].creator==game.onlineKey){
num++;
}
var eventnode=ui.create.div('.menubutton.videotext.onlineevent.pointerdiv',function(){
var that=this;
if(typeof that.info.creator!='string') return;
setTimeout(function(){
if(that.classList.contains('active')){
if(confirm('确定要离开'+that.info.content+'')){
game.send('server','events',that.info.id,game.onlineKey,'leave');
}
}
else{
if(confirm('确定要加入'+that.info.content+'')){
game.send('server','events',that.info.id,game.onlineKey,'join');
}
}
});
},uiintro.content);
eventnode.info=button.info[i];
if(typeof button.info[i].creator=='string'){
ui.create.div('.title',button.info[i].content,eventnode);
var str;
if(button.info[i].day<currentDay){
str='下周';
}
else{
str='周';
}
if(button.info[i].day==7){
str+='日'
}
else{
str+=get.cnNumber(button.info[i].day,true);
}
str+=' ';
var hour=button.info[i].hour;
if(hour<=12){
if(hour<=5){
str+='凌晨';
}
else if(hour<12){
str+='上午';
}
else{
str+='中午';
}
str+=button.info[i].hour+'点';
}
else{
if(hour<=17){
str+='下午';
}
else{
str+='晚上';
}
str+=(button.info[i].hour-12)+'点';
}
ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
//ui.create.div('','创建者:'+(button.info[i].nickname)+'<br>ID'+button.info[i].creator,eventnode);
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
ui.create.div('','时间:'+str,eventnode);
if(button.info[i].members.contains(game.onlineKey)){
eventnode.classList.add('active');
}
}
else{
ui.create.div('.title',button.info[i].title,eventnode);
ui.create.div('',button.info[i].content,eventnode);
ui.create.div('','创建者:'+(button.info[i].nickname),eventnode);
}
}
if(num>=3){
button.input.disabled=true;
button.input.style.opacity=0.6;
hoursselect.disabled=true;
daysselect.disabled=true;
timeconfirm.disabled=true;
}
}
uiintro.refresh();
ui.window.appendChild(uiintro);
_status.connectEventsCallback=function(){
if(uiintro.parentNode==ui.window){
uiintro.refresh();
}
};
}
},
connectClients:function(){
if(this.info){
var button=this;
var layer=ui.create.div('.poplayer',ui.window);
var uiintro=ui.create.dialog('hidden','notouchscroll');
this.classList.add('active');
if(lib.config.touchscreen){
lib.setScroll(uiintro.contentContainer);
}
layer.listen(function(){
if(this.clicked){
this.clicked=false;
return;
}
button.classList.remove('active');
uiintro.delete();
this.delete();
});
uiintro.listen(function(){
_status.clicked=true;
});
uiintro.style.zIndex=21;
uiintro.classList.add('popped');
uiintro.classList.add('static');
uiintro.classList.add('onlineclient');
uiintro.style.width='180px';
uiintro.style.height='300px';
uiintro.style.left='auto';
uiintro.style.right='20px';
uiintro.style.top='auto';
uiintro.style.bottom='75px';
uiintro.refresh=function(){
if(button.focused) return;
uiintro.content.innerHTML='';
uiintro.addText('发状态');
button.textnode=uiintro.content.lastChild.lastChild;
uiintro.add('<input type="text" style="width:calc(100% - 10px);resize: none;border: none;border-radius: 2px;box-shadow: rgba(0, 0, 0, 0.2) 0px 0px 0px 1px;margin-top: -2px;margin-bottom: 2px;">');
uiintro.content.lastChild.style.paddingTop=0;
button.input=uiintro.content.lastChild.lastChild;
button.input.onfocus=function(){
button.focused=true;
}
button.input.onblur=function(){
delete button.focused;
}
if(button.interval){
button.input.disabled=true;
button.input.style.opacity=0.6;
if(button.intervaltext){
button.textnode.innerHTML=button.intervaltext;
}
}
button.input.onkeydown=function(e){
if(e.keyCode==13&&!this.disabled){
game.send('server','status',this.value);
this.blur();
this.disabled=true;
this.style.opacity=0.6;
button.textnode.innerHTML='发状态(10)';
button.intervaltext=button.textnode.innerHTML;
var num=10;
var that=this;
button.input.disabled=true;
button.input.style.opacity=0.6;
this.value='';
button.interval=setInterval(function(){
num--;
if(num>0){
button.textnode.innerHTML='发状态('+num+')';
button.intervaltext=button.textnode.innerHTML;
}
else{
button.textnode.innerHTML='发状态';
button.input.disabled=false;
button.input.style.opacity='';
clearInterval(button.interval);
delete button.interval;
delete button.intervaltext;
}
},1000);
}
}
for(var i=0;i<button.info.length;i++){
var node=ui.create.div('.menubutton.videonode.pointerdiv',uiintro.content);
ui.create.div('.menubutton.videoavatar',node).setBackground(button.info[i][1]||'caocao','character');
if(button.info[i][4]==game.wsid){
ui.create.div('.name','<span class="thundertext thunderauto">'+(button.info[i][0]||'无名玩家'),node);node.isme=true;
}
else if(button.info[i][2]){
ui.create.div('.name',(button.info[i][0]||'无名玩家'),node);
}
else{
ui.create.div('.name','<span style="opacity:0.6">'+(button.info[i][0]||'无名玩家'),node);
}
//show ID
//ui.create.div('.videostatus',node,button.info[i][5]);
//node.classList.add('videonodestatus');
if(button.info[i][3]){
ui.create.div('.videostatus',node,button.info[i][3].slice(0,80));
node.classList.add('videonodestatus')
}
}
};
uiintro.refresh();
ui.window.appendChild(uiintro);
_status.connectClientsCallback=function(){
if(uiintro.parentNode==ui.window){
uiintro.refresh();
}
};
}
},
autoskin:function(){
if(!lib.config.change_skin) return;
var players=game.filterPlayer();
var change=function(player,num,callback){
if(num=='1'){
ui.click.skin(player.node.avatar,player.name,callback);
}
else{
ui.click.skin(player.node.avatar2,player.name2,callback);
}
};
var finish=function(){
if(lib.config.change_skin_auto!='off'){
_status.skintimeout=setTimeout(ui.click.autoskin,parseInt(lib.config.change_skin_auto));
}
};
var autoskin=function(){
if(players.length){
var player=players.randomRemove();
var list=[];
if(player.name&&!player.isUnseen(0)){
list.push('1');
}
if(player.name2&&!player.isUnseen(1)){
list.push('2');
}
if(list.length){
change(player,list.randomRemove(),function(bool){
if(bool){
finish();
}
else if(list.length){
change(player,list[0],function(bool){
if(bool){
finish();
}
else{
autoskin();
}
});
}
else{
autoskin();
}
});
}
else{
autoskin();
}
}
}
autoskin();
},
skin:function(avatar,name,callback){
var num=1;
if(name.indexOf('gz_')==0){
name=name.slice(3);
}
if(lib.config.skin[name]){
num=lib.config.skin[name]+1;
}
var fakeavatar=avatar.cloneNode(true);
var finish=function(bool){
var player=avatar.parentNode;
if(bool){
fakeavatar.style.boxShadow='none';
player.insertBefore(fakeavatar,avatar.nextSibling);
setTimeout(function(){
fakeavatar.delete();
},100);
}
if(bool&&lib.config.animation&&!lib.config.low_performance){
player.$rare();
}
if(callback){
callback(bool);
}
}
var img=new Image();
img.onload=function(){
lib.config.skin[name]=num;
game.saveConfig('skin',lib.config.skin);
avatar.style.backgroundImage='url("'+img.src+'")';
finish(true);
}
img.onerror=function(){
if(lib.config.skin[name]){
finish(true);
}
else{
finish(false);
}
delete lib.config.skin[name];
game.saveConfig('skin',lib.config.skin);
avatar.setBackground(name,'character');
}
img.src=lib.assetURL+'image/skin/'+name+'/'+num+'.jpg';
},
touchpop:function(forced){
if(lib.config.touchscreen||forced){
_status.touchpopping=true;
clearTimeout(_status.touchpoppingtimeout);
_status.touchpoppingtimeout=setTimeout(function(){
_status.touchpopping=false;
},600);
}
},
exit:function(){
if(game.servermode&&lib.config.reconnect_info&&_status.over){
if(!_status.roomtimeout){
lib.config.reconnect_info[2]=game.roomId;
game.saveConfig('reconnect_info',lib.config.reconnect_info);
}
game.reload();
return;
}
else{
if(typeof game.roomId!='string'){
game.saveConfig('reconnect_info');
}
}
if(!ui.exit||!ui.exit.stay){
if(lib.config.reconnect_info){
lib.config.reconnect_info.length=1;
game.saveConfig('reconnect_info',lib.config.reconnect_info);
}
game.saveConfig('tmp_user_roomId',undefined,false,function(){
game.reload();
});
}
else{
game.reload();
}
},
shortcut:function(show){
if(show===false){
ui.shortcut.classList.add('hidden');
}
else{
ui.shortcut.classList.toggle('hidden');
}
if(ui.shortcut.classList.contains('hidden')){
ui.favmode.style.display='none';
if(window.StatusBar&&lib.config.show_statusbar_ios=='auto'){
document.body.classList.remove('statusbar');
window.StatusBar.hide();
}
ui.window.classList.remove('shortcutpaused');
}
else{
if(lib.config.show_favmode){
ui.favmode.style.display='';
}
if(window.StatusBar&&lib.config.show_statusbar_ios=='auto'){
document.body.classList.add('statusbar');
window.StatusBar.overlaysWebView(true);
window.StatusBar.backgroundColorByName('black');
window.StatusBar.show();
}
if(_status.auto){
ui.shortcut.autobutton.classList.add('active');
}
else{
ui.shortcut.autobutton.classList.remove('active');
}
ui.window.classList.add('shortcutpaused');
}
},
favouriteCharacter:function(e){
if(typeof this.link=='string'){
if(this.innerHTML=='添加收藏'){
this.innerHTML='移除收藏';
lib.config.favouriteCharacter.add(this.link);
}
else{
this.innerHTML='添加收藏';
lib.config.favouriteCharacter.remove(this.link);
}
if(ui.favouriteCharacter){
if(lib.config.favouriteCharacter.contains(this.link)){
for(var i=0;i<ui.favouriteCharacter.childElementCount;i++){
if(ui.favouriteCharacter.childNodes[i].link==this.link){
break;
}
}
if(i==ui.favouriteCharacter.childElementCount){
ui.create.button(this.link,'character',ui.favouriteCharacter).listen(function(e){
this._banning='offline';
ui.click.touchpop();
ui.click.intro.call(this,e);
_status.clicked=false;
delete this._banning;
}).classList.add('noclick');
}
}
else{
for(var i=0;i<ui.favouriteCharacter.childElementCount;i++){
if(ui.favouriteCharacter.childNodes[i].link==this.link){
ui.favouriteCharacter.childNodes[i].remove();
break;
}
}
}
var shownode=false;
for(var i=0;i<lib.config.favouriteCharacter.length;i++){
var favname=lib.config.favouriteCharacter[i];
if(lib.character[favname]){
shownode=true;break;
}
}
if(shownode){
ui.favouriteCharacter.node.style.display='';
}
else{
ui.favouriteCharacter.node.style.display='none';
}
}
game.saveConfig('favouriteCharacter',lib.config.favouriteCharacter);
}
e.stopPropagation();
},
buttonnameenter:function(){
if(this.buttonscrollinterval){
clearInterval(this.buttonscrollinterval);
}
var node=this.node.name;
if(node.offsetHeight<node.scrollHeight){
var that=this;
var num=40;
that.buttonscrollinterval=setInterval(function(){
if(node.scrollTop+node.offsetHeight>=node.scrollHeight){
clearInterval(that.buttonscrollinterval);
delete that.buttonscrollinterval;
}
else{
if(num>0){
num--;
}
else{
node.scrollTop+=2;
}
}
},16);
}
},
buttonnameleave:function(){
if(this.buttonscrollinterval){
clearInterval(this.buttonscrollinterval);
}
var node=this.node.name;
if(node.offsetHeight<node.scrollHeight){
var that=this;
that.buttonscrollinterval=setInterval(function(){
if(node.scrollTop==0){
clearInterval(that.buttonscrollinterval);
delete that.buttonscrollinterval;
}
else{
node.scrollTop-=2;
}
},16);
}
},
dragtouchdialog:function(e){
if(e.touches.length>1&&
!this.classList.contains('popped')&&
!this.classList.contains('fixed')){
_status.draggingtouchdialog=this;
this._dragorigin={
clientX:e.touches[0].clientX,
clientY:e.touches[0].clientY,
};
if(!this._dragtransform){
this._dragtransform=[0,0];
}
this._dragorigintransform=this._dragtransform.slice(0);
e.preventDefault();
e.stopPropagation();
}
},
identity:function(e){
if(_status.dragged) return;
_status.clicked=true;
if(!game.getIdentityList) return;
if(_status.video) return;
if(this.parentNode.forceShown) return;
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
if(_status.clickingidentity[0]==this.parentNode){
delete _status.clickingidentity;
return;
}
}
var list=game.getIdentityList(this.parentNode);
if(!list) return;
if(lib.config.mark_identity_style=='click'){
var list2=[];
for(var i in list){
list2.push(i);
}
list2.push(list2[0]);
for(var i=0;i<list2.length;i++){
if(this.firstChild.innerHTML==list[list2[i]]){
this.firstChild.innerHTML=list[list2[i+1]];
this.dataset.color=list2[i+1];
break;
}
}
}
else{
if(get.mode()=='guozhan'){
list={wei:'魏',shu:'蜀',wu:'吴',qun:'群',jin:'晋'};
if(_status.forceKey) list.key='键';
}
var list2=get.copy(list);
if(game.getIdentityList2){
game.getIdentityList2(list2);
}
var rect=this.parentNode.getBoundingClientRect();
this._customintro=function(uiintro){
if(get.mode()=='guozhan'){
uiintro.clickintro=true;
}
else{
uiintro.touchclose=true;
}
// if(lib.config.theme!='woodden'){
uiintro.classList.add('woodbg');
// }
if(get.is.phoneLayout()){
uiintro.style.width='100px';
}
else{
uiintro.style.width='85px';
}
var source=this.parentNode;
for(var i in list){
var node=ui.create.div();
node.classList.add('guessidentity');
node.classList.add('pointerdiv');
ui.create.div('.menubutton.large',list2[i],node);
if(!get.is.phoneLayout()){
node.firstChild.style.fontSize='24px';
node.firstChild.style.lineHeight='24px';
}
if(get.mode()=='guozhan'){
if(source._guozhanguess){
if(!source._guozhanguess.contains(i)){
node.classList.add('transparent');
}
}
node._source=source;
node.listen(ui.click.identitycircle);
}
else{
node.listen(function(){
var info=this.link;
info[0].firstChild.innerHTML=info[1];
info[0].dataset.color=info[2];
_status.clicked=false;
});
}
node.link=[this,list[i],i];
uiintro.add(node);
}
};
ui.click.touchpop();
ui.click.intro.call(this,{
clientX:(rect.left+rect.width),
clientY:(rect.top)
});
// var nodes=[];
// _status.clickingidentity=[this.parentNode,nodes];
// var num=1;
// var dy=30;
// if(get.is.phoneLayout()){
// dy=45;
// }
// for(var i in list){
// if(this.firstChild.innerHTML!=list[i]){
// var node=ui.create.div('.identity.hidden.pointerdiv',this.parentNode,ui.click.identity2);
// ui.create.div(node).innerHTML=list[i];
// node.dataset.color=i;
// ui.refresh(node);
// node.show();
// var transstr='translateY('+((num++)*dy)+'px)';
// if(get.is.phoneLayout()){
// transstr+=' scale(1.3)';
// }
// if(get.is.newLayout()&&this.parentNode.classList.contains('linked')){
// transstr+=' rotate(90deg)';
// }
// node.style.transform=transstr;
// nodes.push(node);
// }
// }
}
},
identity2:function(){
if(_status.clickingidentity){
_status.clicked=true;
var player=_status.clickingidentity[0];
var nodes=_status.clickingidentity[1];
player.node.identity.dataset.color=this.dataset.color;
player.node.identity.firstChild.innerHTML=this.firstChild.innerHTML;
for(var i=0;i<nodes.length;i++){
nodes[i].delete();
nodes[i].style.transform='';
}
delete _status.clickingidentity;
}
},
roundmenu:function(){
game.closeConnectMenu();
switch(lib.config.round_menu_func){
case 'system':
game.closePopped();
ui.system1.classList.add('shown');
ui.system2.classList.add('shown');
game.closeMenu();
ui.click.shortcut();
break;
case 'menu':
if(ui.click.configMenu){
game.closePopped();
game.pause2();
ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
}
break;
case 'pause':
ui.click.pause();
break;
case 'auto':
ui.click.auto();
break;
}
_status.clicked=true;
},
pausehistory:function(){
if(!lib.config.auto_popped_history) return;
if(!ui.sidebar.childNodes.length) return;
var uiintro=ui.create.dialog('hidden');
uiintro.style.maxHeight='400px';
uiintro.add(ui.sidebar);
return uiintro;
},
pauseconfig:function(){
if(!lib.config.auto_popped_config) return;
if(get.is.phoneLayout()) return;
var uiintro=ui.create.dialog('hidden');
uiintro.listen(function(e){
e.stopPropagation();
});
var rows=Math.floor(lib.config.all.mode.length/3);
uiintro.type='config';
var modes=lib.config.modeorder||lib.config.all.mode.slice(0);
for(var i=0;i<modes.length;i++){
if(!lib.config.all.mode.contains(modes[i])){
modes.splice(i--,1);
}
}
for(var k=0;k<rows;k++){
var node=ui.create.div('.newgame.pointernode');
for(var i=0;i<3&&i+k*3<modes.length;i++){
var thismode=modes[i+k*3];
var div=ui.create.div(thismode==(_status.sourcemode||lib.config.mode)?'.underlinenode.on':'.underlinenode',node);
div.innerHTML=lib.translate[thismode];
div.link=thismode;
div.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
game.saveConfig('mode',this.link);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
uiintro.add(node);
}
return uiintro;
},
cardPileButton:function(){
var uiintro=ui.create.dialog('hidden');
uiintro.listen(function(e){
e.stopPropagation();
});
var num;
if(game.online){
num=_status.cardPileNum||0;
}
else{
num=ui.cardPile.childNodes.length;
}
uiintro.add('剩余 <span style="font-family:'+'xinwei'+'">'+num);
if(_status.connectMode) return uiintro;
uiintro.add('<div class="text center">轮数 <span style="font-family:xinwei">'+game.roundNumber+'</span>&nbsp;&nbsp;&nbsp;&nbsp;洗牌 <span style="font-family:xinwei">'+game.shuffleNumber+'</div>');
uiintro.add('<div class="text center">弃牌堆</div>');
if(ui.discardPile.childNodes.length){
var list=[];
for(var i=0;i<ui.discardPile.childNodes.length;i++){
list.unshift(ui.discardPile.childNodes[i]);
}
uiintro.addSmall([list,'card']);
}
else{
uiintro.add('<div class="text center" style="padding-bottom:3px">无</div>');
}
return uiintro;
},
chat:function(){
ui.system1.classList.add('shown');
ui.system2.classList.add('shown');
var uiintro=ui.create.dialog('hidden');
uiintro.listen(function(e){
e.stopPropagation();
});
var list=ui.create.div('.caption');
if(get.is.phoneLayout()){
list.style.maxHeight='110px';
}
else{
list.style.maxHeight='220px';
}
list.style.overflow='scroll';
lib.setScroll(list);
uiintro.contentContainer.style.overflow='hidden';
var input;
var addEntry=function(info,clear){
if(list._chatempty){
list.innerHTML='';
delete list._chatempty;
}
var node=ui.create.div('.text.chat');
node.innerHTML=info[0]+': '+info[1];
list.appendChild(node);
list.scrollTop=list.scrollHeight;
uiintro.style.height=uiintro.content.scrollHeight+'px';
}
_status.addChatEntry=addEntry;
_status.addChatEntry._origin=uiintro;
if(lib.chatHistory.length){
for(var i=0;i<lib.chatHistory.length;i++){
addEntry(lib.chatHistory[i]);
}
}
else{
list._chatempty=true;
list.appendChild(ui.create.div('.text.center','无聊天记录'))
}
uiintro.add(list);
uiintro.style.height=uiintro.content.offsetHeight+'px';
list.scrollTop=list.scrollHeight;
if(!_status.chatValue) _status.chatValue='';
var node=uiintro.add('<input type="text" value="'+_status.chatValue+'">');
node.style.paddingTop=0;
node.style.marginBottom='16px';
input=node.firstChild;
input.style.width='calc(100% - 20px)';
input.onchange=function(){
_status.chatValue=input.value;
}
input.onkeydown=function(e){
if(e.keyCode==13&&input.value){
var player=game.me;
var str=input.value;
if(!player){
if(game.connectPlayers){
if(game.online){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==game.onlineID){
player=game.connectPlayers[i];break;
}
}
}
else{
player=game.connectPlayers[0];
}
}
}
if(!player) return;
if(get.is.banWords(input.value)){
player.say(input.value);
input.value='';
_status.chatValue='';
}
else{
if(game.online){
game.send('chat',game.onlineID,str);
}
else{
lib.element.player.chat.call(player,str);
}
input.value='';
_status.chatValue='';
}
}
e.stopPropagation();
}
uiintro._onopen=function(){
input.focus();
list.scrollTop=list.scrollHeight;
};
uiintro._heightfixed=true;
var emotionTitle=ui.create.div('.text.center','聊天表情',function(){
if(emotionTitle.innerHTML=='快捷语音'){
emotionTitle.innerHTML='聊天表情';
list2.remove();
list3.remove();
uiintro.add(list1);
while(list2.childNodes.length){
list2.firstChild.remove();
}
}
else{
emotionTitle.innerHTML='快捷语音';
list1.remove();
list2.remove();
uiintro.add(list3);
}
});
uiintro.add(emotionTitle);
var list1=ui.create.div('');
if(get.is.phoneLayout()){
list1.style.height='110px';
}
else{
list1.style.height='150px';
}
list1.style.overflow='scroll';
lib.setScroll(list1);
uiintro.add(list1);
uiintro.style.height=uiintro.content.scrollHeight+'px';
var list2=ui.create.div('');
if(get.is.phoneLayout()){
list2.style.height='110px';
}
else{
list2.style.height='150px';
}
list2.style.overflow='scroll';
lib.setScroll(list2);
//uiintro.add(list2);
for(var i in lib.emotionList){
var emotionPack=ui.create.div('.card.fullskin','<img src="'+lib.assetURL+'image/emotion/'+i+'/1.gif" width="50" height="50">',function(){
emotionTitle.innerHTML=get.translation(this.pack);
for(var j=1;j<=lib.emotionList[this.pack];j++){
var emotionButton=ui.create.div('.card.fullskin','<img src="'+lib.assetURL+'image/emotion/'+this.pack+'/'+j+'.gif" width="50" height="50">',function(){
var player=game.me;
if(!player){
if(game.connectPlayers){
if(game.online){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==game.onlineID){
player=game.connectPlayers[i];break;
}
}
}
else{
player=game.connectPlayers[0];
}
}
}
if(!player) return;
if(game.online){
game.send('emotion',game.onlineID,this.pack,this.emotionID);
}
else{
lib.element.player.emotion.apply(player,[this.pack,this.emotionID]);
}
});
emotionButton.emotionID=j;
emotionButton.pack=this.pack;
emotionButton.style.height='50px';
emotionButton.style.width='50px';
list2.appendChild(emotionButton);
}
list1.remove();
uiintro.add(list2);
});
emotionPack.pack=i;
emotionPack.style.height='50px';
emotionPack.style.width='50px';
list1.appendChild(emotionPack);
}
list1.scrollTop=list1.scrollHeight;
uiintro.style.height=uiintro.content.scrollHeight+'px';
var list3=ui.create.div('.caption');
if(get.is.phoneLayout()){
list3.style.height='110px';
}
else{
list3.style.height='150px';
}
list3.style.overflow='scroll';
lib.setScroll(list3);
for(var i=0;i<lib.quickVoice.length;i++){
var node=ui.create.div('.text.chat',function(){
var player=game.me;
var str=this.innerHTML;
if(!player){
if(game.connectPlayers){
if(game.online){
for(var i=0;i<game.connectPlayers.length;i++){
if(game.connectPlayers[i].playerid==game.onlineID){
player=game.connectPlayers[i];break;
}
}
}
else{
player=game.connectPlayers[0];
}
}
}
if(!player) return;
if(game.online){
game.send('chat',game.onlineID,str);
}
else{
lib.element.player.chat.call(player,str);
}
});
node.innerHTML=lib.quickVoice[i];
list3.appendChild(node);
}
list3.scrollTop=list1.scrollHeight;
return uiintro;
},
volumn:function(){
var uiintro=ui.create.dialog('hidden');
uiintro.listen(function(e){
e.stopPropagation();
});
uiintro.add('背景音乐');
var vol1=ui.create.div('.volumn');
uiintro.add(vol1);
for(var i=0;i<8;i++){
var span=document.createElement('span');
span.link=i+1;
span.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.volumn_background);
if(i<lib.config.volumn_background){
span.innerHTML='●';
}
else{
span.innerHTML='○';
}
vol1.appendChild(span);
}
uiintro.add('游戏音效');
var vol2=ui.create.div('.volumn');
uiintro.add(vol2);
for(var i=0;i<8;i++){
var span=document.createElement('span');
span.link=i+1;
span.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.volumn_audio);
if(i<lib.config.volumn_audio){
span.innerHTML='●';
}
else{
span.innerHTML='○';
}
vol2.appendChild(span);
}
uiintro.add(ui.create.div('.placeholder'));
return uiintro;
},
volumn_background:function(e){
if(_status.dragged) return;
var volume=this.link;
if(volume===1&&lib.config.volumn_background===1){
volume=0;
}
game.saveConfig('volumn_background',volume);
ui.backgroundMusic.volume=volume/8;
for(var i=0;i<8;i++){
if(i<lib.config.volumn_background){
this.parentNode.childNodes[i].innerHTML='●';
}
else{
this.parentNode.childNodes[i].innerHTML='○';
}
}
e.stopPropagation();
},
volumn_audio:function(e){
if(_status.dragged) return;
var volume=this.link;
if(volume===1&&lib.config.volumn_audio===1){
volume=0;
}
game.saveConfig('volumn_audio',volume);
for(var i=0;i<8;i++){
if(i<lib.config.volumn_audio){
this.parentNode.childNodes[i].innerHTML='●';
}
else{
this.parentNode.childNodes[i].innerHTML='○';
}
}
e.stopPropagation();
},
hoverpopped:function(){
if(this._uiintro){
return;
}
if(!this._poppedfunc){
return;
}
ui.click.touchpop(this.forceclick);
var uiintro=this._poppedfunc();
if(!uiintro) return;
if(ui.currentpopped&&ui.currentpopped._uiintro){
ui.currentpopped._uiintro.delete();
delete ui.currentpopped._uiintro;
}
ui.currentpopped=this;
uiintro.classList.add('popped');
uiintro.classList.add('hoverdialog');
uiintro.classList.add('static');
this._uiintro=uiintro;
ui.window.appendChild(uiintro);
var width=this._poppedwidth||330;
uiintro.style.width=width+'px';
if(get.is.phoneLayout()){
width*=1.3;
}
if(uiintro._heightfixed){
uiintro.style.height=uiintro.content.scrollHeight+'px';
}
else{
var height=this._poppedheight||uiintro.content.scrollHeight;
var height2=ui.window.offsetHeight-260;
if(get.is.phoneLayout()){
height2=(ui.window.offsetHeight-80)/1.3;
}
uiintro.style.height=Math.min(height2,height)+'px';
}
if(get.is.phoneLayout()){
uiintro.style.top='70px';
}
else{
uiintro.style.top='50px';
}
var left=this.parentNode.offsetLeft+this.offsetLeft+this.offsetWidth/2-width/2;
if(left<10){
left=10;
}
else if(left+width>ui.window.offsetWidth-10){
left=ui.window.offsetWidth-width-10;
}
uiintro.style.left=left+'px';
uiintro._poppedorigin=this;
if(!lib.config.touchscreen){
uiintro.addEventListener('mouseleave',ui.click.leavehoverpopped);
}
ui.click.shortcut(false);
if(uiintro._onopen){
uiintro._onopen();
}
if(this._paused2&&!lib.config.touchscreen){
game.pause2();
uiintro.classList.add('static');
var layer=ui.create.div('.poplayer',ui.window);
var clicklayer=function(e){
uiintro.delete();
layer.remove();
game.resume2();
e.stopPropagation();
return false;
}
uiintro.style.zIndex=21;
layer.onclick=clicklayer;
layer.oncontextmenu=clicklayer;
uiintro.addEventListener('mouseleave',clicklayer);
uiintro.addEventListener('click',clicklayer);
}
},
hoverpopped_leave:function(){
this._poppedalready=false;
},
leavehoverpopped:function(){
if(_status.dragged) return;
if(this.classList.contains('noleave')) return;
this.delete();
var button=this._poppedorigin;
var uiintro=this;
setTimeout(function(){
if(button._uiintro==uiintro){
delete button._uiintro;
}
},500);
},
dierevive:function(){
if(game.me.isDead()){
game.me.revive(Math.max(1,game.me.maxHp));
game.me.draw(2);
}
else{
if(ui.revive){
ui.revive.close();
delete ui.revive;
}
}
},
dieswap:function(){
if(game.me.isDead()){
_status.clicked=true;
var i,translation,intro,str;
if(ui.intro){
ui.intro.close();
if(ui.intro.source=='dieswap'){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
game.pause2();
ui.control.hide();
ui.intro=ui.create.dialog();
ui.intro.source='dieswap';
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isAlive()){
players.push(game.players[i]);
}
}
ui.intro.add(players,true);
var buttons=ui.intro.querySelectorAll('.button');
for(var i=0;i<buttons.length;i++){
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.dieswap2);
}
}
else{
if(ui.swap){
ui.swap.close();
delete ui.swap;
}
}
},
dieswap2:function(){
if(_status.dragged) return;
game.swapPlayer(this.link);
},
touchconfirm:function(){
_status.touchconfirmed=true;
document.removeEventListener('touchstart',ui.click.touchconfirm);
},
windowtouchstart:function(e){
if(window.inSplash) return;
if(e.touches[0]&&lib.config.swipe&&e.touches.length<2){
_status._swipeorigin={
clientX:e.touches[0].clientX,
clientY:e.touches[0].clientY,
time:get.utc()
}
}
// if(window.ForceTouch&&!_status.paused2&&!_status.forcetouchinterval&&lib.config.enable_pressure){
// _status.forcetouchinterval=setInterval(ui.click.forcetouch,30);
// }
},
windowtouchmove:function(e){
e.preventDefault();
if(window.inSplash) return;
if(_status.draggingroundmenu){
delete _status._swipeorigin;
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform&&e.touches.length){
var translate=ui.roundmenu._dragtransform.slice(0);
var dx=e.touches[0].clientX/game.documentZoom-ui.roundmenu._dragorigin.clientX/game.documentZoom;
var dy=e.touches[0].clientY/game.documentZoom-ui.roundmenu._dragorigin.clientY/game.documentZoom;
translate[0]+=dx;
translate[1]+=dy;
if(dx*dx+dy*dy>100){
if(ui.roundmenu._resetTimeout){
clearTimeout(ui.roundmenu._resetTimeout);
delete ui.roundmenu._resetTimeout;
}
}
ui.roundmenu._dragtouches=e.touches[0];
ui.click.checkroundtranslate(translate);
}
_status.clicked=true;
}
else if(_status.draggingtouchdialog){
delete _status._swipeorigin;
if(_status.draggingtouchdialog._dragorigin&&_status.draggingtouchdialog._dragtransform&&e.touches.length){
var translate=_status.draggingtouchdialog._dragtransform.slice(0);
var dx=e.touches[0].clientX/game.documentZoom-_status.draggingtouchdialog._dragorigin.clientX/game.documentZoom;
var dy=e.touches[0].clientY/game.documentZoom-_status.draggingtouchdialog._dragorigin.clientY/game.documentZoom;
translate[0]+=dx;
translate[1]+=dy;
_status.draggingtouchdialog._dragtouches=e.touches[0];
ui.click.checkdialogtranslate(translate,_status.draggingtouchdialog);
}
_status.clicked=true;
}
else if(_status._swipeorigin&&e.touches[0]){
_status._swipeorigin.touches=e.touches[0];
}
if(_status.mousedragging&&e.touches.length){
e.preventDefault();
var item=document.elementFromPoint(e.touches[0].clientX,e.touches[0].clientY);
if(game.chess&&ui.selected.cards.length){
var itemtype=get.itemtype(item);
if(itemtype!='card'&&itemtype!='button'){
var ex=e.touches[0].clientX/game.documentZoom-ui.arena.offsetLeft;
var ey=e.touches[0].clientY/game.documentZoom-ui.arena.offsetTop;
for(var i=0;i<game.players.length;i++){
var left=-ui.chessContainer.chessLeft+ui.chess.offsetLeft+game.players[i].getLeft();
var top=-ui.chessContainer.chessTop+ui.chess.offsetTop+game.players[i].getTop();
var width=game.players[i].offsetWidth;
var height=game.players[i].offsetHeight;
if(ex>left&&ex<left+width&&ey>top&&ey<top+height){
item=game.players[i];
break;
}
}
}
}
while(item){
if(lib.config.enable_touchdragline&&_status.mouseleft&&!game.chess){
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
var ctx=ui.ctx;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.strokeStyle='white';
ctx.lineWidth=3;
ctx.setLineDash([8,2]);
ctx.beginPath();
ctx.moveTo(_status.mousedragging.clientX/game.documentZoom-ui.arena.offsetLeft,_status.mousedragging.clientY/game.documentZoom-ui.arena.offsetTop);
if(_status.multitarget){
for(var i=0;i<_status.lastdragchange.length;i++){
var exy=_status.lastdragchange[i]._lastdragchange;
ctx.lineTo(exy[0],exy[1]);
}
}
if(!_status.selectionfull){
ctx.lineTo(e.touches[0].clientX/game.documentZoom-ui.arena.offsetLeft,e.touches[0].clientY/game.documentZoom-ui.arena.offsetTop);
}
ctx.stroke();
if(!_status.multitarget){
for(var i=0;i<_status.lastdragchange.length;i++){
ctx.moveTo(_status.mousedragging.clientX/game.documentZoom-ui.arena.offsetLeft,_status.mousedragging.clientY/game.documentZoom-ui.arena.offsetTop);
var exy=_status.lastdragchange[i]._lastdragchange;
ctx.lineTo(exy[0],exy[1]);
ctx.stroke();
}
}
}
if(item==_status.mousedragorigin){
if(_status.mouseleft){
_status.mousedragging=null;
_status.mousedragorigin=null;
_status.clicked=false;
game.uncheck();
game.check();
_status.clicked=true;
}
return;
}
var itemtype=get.itemtype(item);
if(itemtype=='card'||itemtype=='button'||itemtype=='player'){
_status.mouseleft=true;
if(ui.selected.cards.length){
ui.selected.cards[0].updateTransform(true,100);
}
var ex=e.touches[0].clientX/game.documentZoom-ui.arena.offsetLeft;
var ey=e.touches[0].clientY/game.documentZoom-ui.arena.offsetTop;
var exx=ex,eyy=ey;
if(game.chess){
ex-=-ui.chessContainer.chessLeft+ui.chess.offsetLeft;
ey-=-ui.chessContainer.chessTop+ui.chess.offsetTop;
}
if(itemtype!='player'||game.chess||(ex>item.offsetLeft&&ex<item.offsetLeft+item.offsetWidth&&
ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){
var targetfixed=false;
if(itemtype=='player'){
if(get.select(_status.event.selectTarget)[1]<=-1){
targetfixed=true;
}
}
if(!targetfixed&&item.classList.contains('selectable')&&_status.dragstatuschanged!=item){
_status.mouseleft=true;
_status.dragstatuschanged=item;
_status.clicked=false;
_status.dragged=false;
var notbefore=itemtype=='player'&&!item.classList.contains('selected');
ui.click[itemtype].call(item);
if(item.classList.contains('selected')){
if(notbefore){
_status.lastdragchange.push(item);
item._lastdragchange=[exx,eyy];
if(lib.falseitem){
var from=[_status.mousedragging.clientX/game.documentZoom-ui.arena.offsetLeft,_status.mousedragging.clientY/game.documentZoom-ui.arena.offsetTop];
var to=[exx,eyy];
var node=ui.create.div('.linexy.hidden');
node.style.left=from[0]+'px';
node.style.top=from[1]+'px';
node.style.transitionDuration='0.3s';
node.style.backgroundColor='white';
var dy=to[1]-from[1];
var dx=to[0]-from[0];
var deg=Math.atan(Math.abs(dy)/Math.abs(dx))/Math.PI*180;
if(dx>=0){
if(dy<=0){
deg+=90;
}
else{
deg=90-deg;
}
}
else{
if(dy<=0){
deg=270-deg;
}
else{
deg+=270;
}
}
node.style.transform='rotate('+(-deg)+'deg) scaleY(0)';
node.style.height=get.xyDistance(from,to)+'px';
if(game.chess){
ui.chess.appendChild(node);
}
else{
ui.arena.appendChild(node);
}
ui.refresh(node);
node.show();
node.style.transform='rotate('+(-deg)+'deg) scaleY(1)';
ui.touchlines.push(node);
node._origin=item;
}
}
}
else{
_status.lastdragchange.remove(item);
for(var i=0;i<ui.touchlines.length;i++){
if(ui.touchlines[i]._origin==item){
ui.touchlines[i].delete();
ui.touchlines.splice(i--,1);
}
}
}
_status.selectionfull=true;
if(_status.event.filterButton&&ui.selected.buttons.length<get.select(_status.event.selectButton)[1]){
_status.selectionfull=false;
}
else if(_status.event.filterCard&&ui.selected.cards.length<get.select(_status.event.selectCard)[1]){
_status.selectionfull=false;
}
else if(_status.event.filterTarget&&ui.selected.targets.length<get.select(_status.event.selectTarget)[1]){
_status.selectionfull=false;
}
}
}
return;
}
item=item.parentNode;
}
_status.mouseleft=true;
_status.dragstatuschanged=null;
}
},
windowtouchend:function(e){
delete _status.force;
// if(_status.forcetouchinterval){
// clearInterval(_status.forcetouchinterval);
// delete _status.forcetouchinterval;
// }
if(window.inSplash) return;
if(e.touches.length==1&&!_status.dragged&&!_status.draggingtouchdialog){
ui.click.pause();
}
if(_status.draggingroundmenu){
delete _status._swipeorigin;
if(ui.roundmenu._resetTimeout){
clearTimeout(ui.roundmenu._resetTimeout);
delete ui.roundmenu._resetTimeout;
}
var translate;
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform&&ui.roundmenu._dragtouches){
var dx=ui.roundmenu._dragtouches.clientX/game.documentZoom-ui.roundmenu._dragorigin.clientX/game.documentZoom;
var dy=ui.roundmenu._dragtouches.clientY/game.documentZoom-ui.roundmenu._dragorigin.clientY/game.documentZoom;
if(dx*dx+dy*dy<1000){
ui.click.roundmenu();
ui.roundmenu._dragtransform=ui.roundmenu._dragorigintransform;
translate=ui.roundmenu._dragtransform;
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
}
else{
translate=ui.roundmenu._dragtransform;
translate[0]+=dx;
translate[1]+=dy;
ui.click.checkroundtranslate();
}
delete ui.roundmenu._dragorigin;
}
else{
ui.click.roundmenu();
}
_status.clicked=false;
game.saveConfig('roundmenu_transform',translate);
delete _status.draggingroundmenu;
}
else if(_status.draggingtouchdialog){
delete _status._swipeorigin;
var translate;
if(_status.draggingtouchdialog._dragorigin&&_status.draggingtouchdialog._dragtransform&&_status.draggingtouchdialog._dragtouches){
var dx=_status.draggingtouchdialog._dragtouches.clientX/game.documentZoom-_status.draggingtouchdialog._dragorigin.clientX/game.documentZoom;
var dy=_status.draggingtouchdialog._dragtouches.clientY/game.documentZoom-_status.draggingtouchdialog._dragorigin.clientY/game.documentZoom;
translate=_status.draggingtouchdialog._dragtransform;
translate[0]+=dx;
translate[1]+=dy;
ui.click.checkdialogtranslate(null,_status.draggingtouchdialog);
delete _status.draggingtouchdialog._dragorigin;
}
_status.clicked=false;
game.saveConfig('dialog_transform',translate);
delete _status.draggingtouchdialog;
_status.justdragged=true;
setTimeout(function(){
_status.justdragged=false;
},500);
}
else if(_status._swipeorigin&&!_status.paused2&&!_status.mousedragging&&_status._swipeorigin.touches&&!_status.filterCharacter){
if(get.utc()-_status._swipeorigin.time<500){
var dx=_status._swipeorigin.touches.clientX/game.documentZoom-_status._swipeorigin.clientX/game.documentZoom;
var dy=_status._swipeorigin.touches.clientY/game.documentZoom-_status._swipeorigin.clientY/game.documentZoom;
var goswipe=function(action){
game.closeConnectMenu();
switch(action){
case 'system':
game.closePopped();
ui.system1.classList.add('shown');
ui.system2.classList.add('shown');
game.closeMenu();
ui.click.shortcut();
break;
case 'menu':
if(ui.click.configMenu){
game.closePopped();
game.pause2();
ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
}
break;
case 'pause':
ui.click.pause();
break;
case 'auto':
ui.click.auto();
break;
case 'chat':
game.closeMenu();
if(ui.chatButton){
ui.click.hoverpopped.call(ui.chatButton);
}
break;
}
}
if(Math.abs(dx)<100){
if(dy<-200){
goswipe(lib.config.swipe_up);
}
else if(dy>200){
goswipe(lib.config.swipe_down);
}
}
else if(Math.abs(dy)<100){
if(dx<-200){
goswipe(lib.config.swipe_left);
}
else if(dx>200){
goswipe(lib.config.swipe_right);
}
}
}
}
var tmpflag=false;
_status.mousedown=false;
_status.clicked=false;
if(_status.mousedragging&&_status.mouseleft){
if(game.check()){
if(ui.confirm){
ui.confirm.close();
}
var event=_status.event;
if(!event.filterOk||event.filterOk()) ui.click.ok();
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
}
else{
game.uncheck();
game.check();
}
}
else if(_status.mousedragging&&_status.mousedragorigin){
tmpflag=_status.mousedragorigin;
}
_status.lastdragchange.length=0;
_status.mousedragging=null;
_status.mouseleft=false;
_status.mousedragorigin=null;
_status.dragstatuschanged=false;
while(ui.touchlines.length){
ui.touchlines.shift().delete();
}
if(tmpflag){
game.check();
}
_status.dragged=false;
_status.clicked=false;
},
checkroundtranslate:function(translate){
var translate=translate||ui.roundmenu._dragtransform;
if(translate[1]+ui.roundmenu._position[1]+50+ui.arena.offsetTop>ui.window.offsetHeight){
translate[1]=ui.window.offsetHeight-(ui.roundmenu._position[1]+50)-ui.arena.offsetTop;
}
else if(translate[1]+ui.roundmenu._position[1]+ui.arena.offsetTop<0){
translate[1]=-ui.roundmenu._position[1]-ui.arena.offsetTop;
}
if(translate[0]+ui.roundmenu._position[0]+50+ui.arena.offsetLeft>ui.window.offsetWidth){
translate[0]=ui.window.offsetWidth-(ui.roundmenu._position[0]+50)-ui.arena.offsetLeft;
}
else if(translate[0]+ui.roundmenu._position[0]+ui.arena.offsetLeft<0){
translate[0]=-ui.roundmenu._position[0]-ui.arena.offsetLeft;
}
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
},
checkdialogtranslate:function(translate,dialog){
var translate=translate||dialog._dragtransform;
if(Math.sqrt(translate[0]*translate[0]+translate[1]*translate[1])<10){
translate[0]=0;
translate[1]=0;
}
dialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
},
windowmousewheel:function(e){
_status.tempunpopup=e;
},
windowmousemove:function(e){
if(window.inSplash) return;
if(_status.tempunpopup){
if(get.evtDistance(_status.tempunpopup,e)>5){
delete _status.tempunpopup;
}
}
if(e.button==2) return;
var dialogs=document.querySelectorAll('#window>.dialog.popped:not(.static)');
for(var i=0;i<dialogs.length;i++){
dialogs[i].delete();
}
var node=_status.currentmouseenter;
var sourceitem=document.elementFromPoint(e.clientX,e.clientY);
if(game.chess&&ui.selected.cards.length){
var itemtype=get.itemtype(sourceitem);
if(itemtype!='card'&&itemtype!='button'){
for(var i=0;i<game.players.length;i++){
var ex=e.clientX/game.documentZoom-ui.arena.offsetLeft;
var ey=e.clientY/game.documentZoom-ui.arena.offsetTop;
var left=-ui.chessContainer.chessLeft+ui.chess.offsetLeft+game.players[i].getLeft();
var top=-ui.chessContainer.chessTop+ui.chess.offsetTop+game.players[i].getTop();
var width=game.players[i].offsetWidth;
var height=game.players[i].offsetHeight;
if(ex>left&&ex<left+width&&ey>top&&ey<top+height){
sourceitem=game.players[i];
break;
}
}
}
}
var item=sourceitem;
if(_status.mousedragging){
e.preventDefault();
if(lib.config.enable_dragline){
// var i=0;
// var startPoint0=[_status.mousedragging.clientX/game.documentZoom-ui.arena.offsetLeft,_status.mousedragging.clientY/game.documentZoom-ui.arena.offsetTop];
// var startPoint=startPoint0;
// var endPoint;
// if(_status.multitarget){
// for(;i<_status.lastdragchange.length;i++){
// var exy=_status.lastdragchange[i]._lastdragchange;
// endPoint=[exy[0],exy[1]];
// _status.dragline[i]=game.linexy(startPoint.concat(endPoint),'drag',_status.dragline[i]);
// startPoint=endPoint;
// }
// }
// if(!_status.selectionfull){
// endPoint=[e.clientX/game.documentZoom-ui.arena.offsetLeft,e.clientY/game.documentZoom-ui.arena.offsetTop];
// _status.dragline[i]=game.linexy(startPoint.concat(endPoint),'drag',_status.dragline[i]);
// startPoint=endPoint;
// i++;
// }
// if(!_status.multitarget){
// for(var j=0;j<_status.lastdragchange.length;j++){
// i+=j;
// var exy=_status.lastdragchange[j]._lastdragchange;
// _status.dragline[i]=game.linexy(startPoint0.concat([exy[0],exy[1]]),'drag',_status.dragline[i]);
// }
// }
// var remained=_status.dragline.splice(i+1);
// for(var j=0;j<remained.length;j++){
// if(remained[j]) remained[j].remove();
// }
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
var ctx=ui.ctx;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.strokeStyle='white';
ctx.lineWidth=3;
ctx.setLineDash([8,2]);
ctx.beginPath();
ctx.moveTo(_status.mousedragging.clientX/game.documentZoom-ui.arena.offsetLeft,_status.mousedragging.clientY/game.documentZoom-ui.arena.offsetTop);
if(_status.multitarget){
for(var i=0;i<_status.lastdragchange.length;i++){
var exy=_status.lastdragchange[i]._lastdragchange;
ctx.lineTo(exy[0],exy[1]);
}
}
if(!_status.selectionfull){
ctx.lineTo(e.clientX/game.documentZoom-ui.arena.offsetLeft,e.clientY/game.documentZoom-ui.arena.offsetTop);
}
ctx.stroke();
if(!_status.multitarget){
for(var i=0;i<_status.lastdragchange.length;i++){
ctx.moveTo(_status.mousedragging.clientX/game.documentZoom-ui.arena.offsetLeft,_status.mousedragging.clientY/game.documentZoom-ui.arena.offsetTop);
var exy=_status.lastdragchange[i]._lastdragchange;
ctx.lineTo(exy[0],exy[1]);
ctx.stroke();
}
}
}
while(item){
if(item==_status.mousedragorigin){
if(_status.mouseleft){
_status.mousedragging=null;
_status.mousedragorigin=null;
_status.clicked=false;
if(_status.event.type=='phase'&&!_status.event.skill&&ui.confirm){
ui.confirm.classList.add('removing');
}
game.uncheck();
game.check();
_status.clicked=true;
}
return;
}
var itemtype=get.itemtype(item);
if(itemtype=='card'||itemtype=='button'||itemtype=='player'){
_status.mouseleft=true;
if(ui.selected.cards.length){
ui.selected.cards[0].updateTransform(true,100);
}
var ex=e.clientX/game.documentZoom-ui.arena.offsetLeft;
var ey=e.clientY/game.documentZoom-ui.arena.offsetTop;
var exx=ex,eyy=ey;
if(game.chess){
ex-=-ui.chessContainer.chessLeft+ui.chess.offsetLeft;
ey-=-ui.chessContainer.chessTop+ui.chess.offsetTop;
}
if(itemtype!='player'||game.chess||(ex>item.offsetLeft&&ex<item.offsetLeft+item.offsetWidth&&
ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){
var targetfixed=false;
if(itemtype=='player'){
if(get.select(_status.event.selectTarget)[1]<=-1){
targetfixed=true;
}
}
if(!targetfixed&&item.classList.contains('selectable')&&_status.dragstatuschanged!=item){
_status.mouseleft=true;
_status.dragstatuschanged=item;
_status.clicked=false;
var notbefore=itemtype=='player'&&!item.classList.contains('selected');
ui.click[itemtype].call(item);
if(item.classList.contains('selected')){
if(notbefore){
_status.lastdragchange.push(item);
item._lastdragchange=[exx,eyy];
}
}
else{
_status.lastdragchange.remove(item);
}
_status.selectionfull=true;
if(_status.event.filterButton&&ui.selected.buttons.length<get.select(_status.event.selectButton)[1]){
_status.selectionfull=false;
}
else if(_status.event.filterCard&&ui.selected.cards.length<get.select(_status.event.selectCard)[1]){
_status.selectionfull=false;
}
else if(_status.event.filterTarget&&ui.selected.targets.length<get.select(_status.event.selectTarget)[1]){
_status.selectionfull=false;
}
}
}
return;
}
item=item.parentNode;
}
if(!_status.mouseleft){
_status.mouseleft=true;
game.check();
for(var i=0;i<ui.selected.cards.length;i++){
ui.selected.cards[i].updateTransform(true);
}
}
_status.dragstatuschanged=null;
}
else{
while(item){
if(item==node&&!node._mouseentercreated){
ui.click.mouseentercancel();
var hoveration;
if(typeof node._hoveration=='number'){
hoveration=node._hoveration;
}
else{
hoveration=parseInt(lib.config.hoveration);
if(node.classList.contains('button')||
(node.parentNode&&node.parentNode.parentNode)==ui.me){
hoveration+=500;
}
}
_status._mouseentertimeout=setTimeout(function(){
if(_status.currentmouseenter!=node||node._mouseentercreated||_status.tempunpopup||
_status.mousedragging||_status.mousedown||!node.offsetWidth||!node.offsetHeight){
return;
}
if(node._hoverfunc&&!node._nopup){
var dialog=node._hoverfunc.call(node,e);
if(dialog){
dialog.classList.add('popped');
ui.window.appendChild(dialog);
lib.placePoppedDialog(dialog,e);
if(node._hoverwidth){
dialog.style.width=node._hoverwidth+'px';
dialog._hovercustomed=true;
}
node._mouseenterdialog=dialog;
node._mouseentercreated=true;
}
}
},hoveration);
break;
}
item=item.parentNode;
}
if(_status.draggingdialog){
var ddialog=_status.draggingdialog;
if(ddialog._dragorigin&&ddialog._dragtransform){
var translate=ddialog._dragtransform.slice(0);
translate[0]+=e.clientX/game.documentZoom-ddialog._dragorigin.clientX/game.documentZoom;
translate[1]+=e.clientY/game.documentZoom-ddialog._dragorigin.clientY/game.documentZoom;
ui.click.checkdialogtranslate(translate,ddialog);
}
_status.clicked=true;
}
if(_status.draggingroundmenu){
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform){
var translate=ui.roundmenu._dragtransform.slice(0);
translate[0]+=e.clientX/game.documentZoom-ui.roundmenu._dragorigin.clientX/game.documentZoom;
translate[1]+=e.clientY/game.documentZoom-ui.roundmenu._dragorigin.clientY/game.documentZoom;
ui.click.checkroundtranslate(translate);
}
_status.clicked=true;
}
}
},
windowmousedown:function(e){
if(window.inSplash) return;
if(!ui.window) return;
if(e.button==2) return;
_status.mousedown=true;
var dialogs=ui.window.querySelectorAll('#window>.dialog.popped:not(.static)');
for(var i=0;i<dialogs.length;i++){
dialogs[i].delete();
}
var sourceitem=document.elementFromPoint(e.clientX,e.clientY);
var item=sourceitem;
while(item){
var itemtype=get.itemtype(item);
if(itemtype=='button') break;
if(itemtype=='dialog'&&
!item.classList.contains('popped')&&
!item.classList.contains('fixed')){
var ddialog=item;
_status.draggingdialog=ddialog;
ddialog._dragorigin=e;
if(!ddialog._dragtransform){
ddialog._dragtransform=[0,0];
}
return;
}
if(item==ui.roundmenu){
_status.draggingroundmenu=true;
ui.roundmenu._dragorigin=e;
if(!ui.roundmenu._dragtransform){
ui.roundmenu._dragtransform=[0,0];
}
return;
}
item=item.parentNode;
}
var evt=_status.event;
if(!lib.config.enable_drag) return;
if(!ui.arena.classList.contains('selecting')) return;
if(!evt.isMine()) return;
item=sourceitem;
while(item){
var itemtype=get.itemtype(item);
if(itemtype=='card'||itemtype=='button'||itemtype=='player'){
if(item.classList.contains('selectable')&&
!item.classList.contains('selected')&&
!item.classList.contains('noclick')){
_status.clicked=false;
ui.click[itemtype].call(item);
if(item.classList.contains('selected')){
_status.mousedragging=e;
_status.mousedragorigin=item;
_status.mouseleft=false;
_status.selectionfull=false;
_status.multitarget=false;
_status.lastmouseutc=get.utc();
ui.arena.classList.add('dragging');
}
}
return;
}
item=item.parentNode;
}
},
cardtouchstart:function(e){
if(e.touches.length!=1) return;
if(!lib.config.enable_drag) return;
if(!this.parentNode) return;
if(!this.parentNode.parentNode) return;
if(this.parentNode.parentNode.parentNode!=ui.me) return;
if(this.parentNode.parentNode.classList.contains('scrollh')) return;
if(this.classList.contains('selectable')&&
!this.classList.contains('selected')&&
!this.classList.contains('noclick')){
this._waitingfordrag={
clientX:e.touches[0].clientX,
clientY:e.touches[0].clientY
};
}
},
cardtouchmove:function(e){
ui.click.longpresscancel.call(this);
if(this._waitingfordrag){
var drag=this._waitingfordrag;
_status.clicked=false;
_status.touchnocheck=true;
ui.click.card.call(this);
_status.touchnocheck=false;
if(this.classList.contains('selected')){
_status.mousedragging=drag;
_status.mousedragorigin=this;
_status.mouseleft=false;
_status.selectionfull=false;
_status.multitarget=false;
}
delete this._waitingfordrag;
}
},
windowmouseup:function(e){
delete _status.force;
// if(_status.forcetouchinterval){
// clearInterval(_status.forcetouchinterval);
// delete _status.forcetouchinterval;
// }
if(window.inSplash) return;
if(_status.draggingdialog){
var ddialog=_status.draggingdialog;
var translate;
if(ddialog._dragorigin&&ddialog._dragtransform){
translate=ddialog._dragtransform;
translate[0]+=e.clientX/game.documentZoom-ddialog._dragorigin.clientX/game.documentZoom;
translate[1]+=e.clientY/game.documentZoom-ddialog._dragorigin.clientY/game.documentZoom;
ui.click.checkdialogtranslate(null,ddialog);
delete ddialog._dragorigin;
}
game.saveConfig('dialog_transform',translate);
delete _status.draggingdialog;
}
if(_status.draggingroundmenu){
var translate;
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform){
var dx=e.clientX/game.documentZoom-ui.roundmenu._dragorigin.clientX/game.documentZoom;
var dy=e.clientY/game.documentZoom-ui.roundmenu._dragorigin.clientY/game.documentZoom;
if(dx*dx+dy*dy<25){
ui.click.roundmenu();
}
translate=ui.roundmenu._dragtransform;
translate[0]+=dx;
translate[1]+=dy;
ui.click.checkroundtranslate();
delete ui.roundmenu._dragorigin;
}
game.saveConfig('roundmenu_transform',translate);
delete _status.draggingroundmenu;
}
if(e.button==2){
if(_status.mousedragging){
_status.mousedragging=null;
_status.mouseleft=false;
_status.mousedragorigin=null;
_status.dragstatuschanged=false;
game.uncheck();
game.check();
_status.noright=true;
}
}
else{
var tmpflag=false;
_status.mousedown=false;
for(var i=0;i<ui.selected.cards.length;i++){
ui.selected.cards[i].updateTransform(true);
}
if(_status.mousedragging&&_status.mouseleft){
if(game.check()){
if(ui.confirm){
ui.confirm.close();
}
var event=_status.event;
if(!event.filterOk||event.filterOk()) ui.click.ok();
}
else{
game.uncheck();
game.check();
}
}
else if(_status.mousedragging&&_status.mousedragorigin){
tmpflag=_status.mousedragorigin;
}
_status.lastdragchange.length=0;
_status.mousedragging=null;
_status.mouseleft=false;
_status.mousedragorigin=null;
_status.dragstatuschanged=false;
if(ui.arena){
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
}
if(tmpflag){
ui.click[get.itemtype(tmpflag)].call(tmpflag);
game.check();
}
// ui.updatehl();
}
if(ui.arena){
ui.arena.classList.remove('dragging');
}
},
mousemove:function(){
if(!lib.config.hover_handcard&&this.parentNode&&this.parentNode.parentNode==ui.me){
return;
}
if(!_status.currentmouseenter){
_status.currentmouseenter=this;
}
},
mouseenter:function(){
if(!lib.config.hover_handcard&&this.parentNode&&this.parentNode.parentNode==ui.me){
return;
}
_status.currentmouseenter=this;
},
mouseleave:function(){
ui.click.mouseentercancel();
if(_status.currentmouseenter==this){
_status.currentmouseenter=null;
}
this._mouseentercreated=false;
},
mousedown:function(){
ui.click.mouseentercancel();
if(_status.currentmouseenter==this){
_status.currentmouseenter=null;
}
this._mouseentercreated=true;
},
mouseentercancel:function(){
if(_status._mouseentertimeout){
clearTimeout(_status._mouseentertimeout);
delete _status._mouseentertimeout
}
},
hoverplayer:function(e){
var node=get.nodeintro(this,true);
if(node) node.style.zIndex=21;
return node;
},
longpressdown:function(e){
if(_status.longpressed) return;
if(this._longpresstimeout){
clearTimeout(this._longpresstimeout);
}
if(lib.config.longpress_info){
this._longpresstimeout=setTimeout(ui.click.longpresscallback,500);
}
this._longpressevent=e;
if(_status.longpressing&&_status.longpressing!=this){
ui.click.longpresscancel.call(_status.longpressing);
}
// if(window.ForceTouch&&!_status.forcetouchinterval&&lib.config.enable_pressure){
// _status.forcetouchinterval=setInterval(ui.click.forcetouch,30);
// }
_status.longpressing=this;
},
longpresscallback:function(){
if(!_status.longpressing) return;
var node=_status.longpressing;
var func=node._longpresscallback;
var e=node._longpressevent;
if(!func||!e) return;
clearTimeout(node._longpresstimeout);
_status.force=true;
delete _status.longpressing;
delete node._longpresstimeout;
delete node._longpressevent;
if(_status.mousedragging&&_status.mouseleft) return;
if(!_status.longpressed){
_status.longpressed=true;
setTimeout(function(){
_status.longpressed=false;
},500);
func.call(node,e);
if(lib.config.touchscreen&&lib.config.enable_drag&&!node._waitingfordrag){
_status.mousedragging=null;
_status.mousedragorigin=null;
_status.clicked=false;
game.uncheck();
game.check();
_status.clicked=true;
}
delete node._waitingfordrag;
ui.click.touchpop();
}
},
longpresscancel:function(){
if(this._longpresstimeout){
clearTimeout(this._longpresstimeout);
delete this._longpresstimeout;
}
delete this._longpressevent;
if(_status.longpressing==this){
delete _status.longpressing;
}
},
window:function(){
var clicked=_status.clicked;
var dialogtouched=false;
if(_status.dialogtouched){
_status.dialogtouched=false;
dialogtouched=true;
}
if(_status.dragged) return;
if(_status.touchpopping) return;
if(_status.reloading) return;
if(_status.clicked||_status.clicked2){
_status.clicked=false;
_status.clicked2=false;
}
else{
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
if(!_status.event.isMine) return;
if(ui.controls.length){
ui.updatec();
}
if(_status.editing){
if(_status.editing.innerHTML.length){
_status.editing.link=_status.editing.innerHTML;
}
_status.editing.innerHTML=get.translation(_status.editing.link);
delete _status.editing;
}
else if(_status.choosing){
if(!_status.choosing.expand){
_status.choosing.parentNode.style.height='';
_status.choosing.nextSibling.delete();
_status.choosing.previousSibling.show();
delete _status.choosing;
}
}
else if(ui.intro){
ui.intro.close();
delete ui.intro;
ui.control.show();
game.resume2();
}
else if((_status.event.isMine()||_status.event.forceMine)&&!dialogtouched){
if(_status.event.custom&&_status.event.custom.replace.window){
_status.event.custom.replace.window();
}
else{
if(_status.event.skill&&_status.event.name=='chooseToUse'){
ui.click.cancel();
}
else if(_status.event._checked){
game.uncheck();
game.check();
}
}
}
if(!ui.shortcut.classList.contains('hidden')){
ui.click.shortcut(false);
}
if(get.is.phoneLayout()&&ui.menuContainer&&ui.menuContainer.classList.contains('hidden')){
if(ui.system2.classList.contains('shown')){
_status.removinground=true;
setTimeout(function(){
_status.removinground=false;
},200);
}
ui.arena.classList.remove('phonetop');
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
// if(ui.chessinfo){
// ui.chessinfo.classList.remove('zoomed');
// }
}
}
if(_status.tempunpop){
_status.tempunpop=false;
}
else{
game.closePopped();
}
if(_status.event.custom&&_status.event.custom.add.window){
_status.event.custom.add.window(clicked);
}
},
toggle:function(){
if(_status.dragged) return;
if(this.parentNode.classList.contains('disabled')) return;
_status.tempunpop=true;
if(this.link){
this.link=false;
this.classList.remove('on');
if(this.additionalCommand) this.additionalCommand(false,this.parentNode);
}
else{
this.link=true;
this.classList.add('on');
if(this.additionalCommand) this.additionalCommand(true,this.parentNode);
}
},
editor:function(){
if(_status.dragged) return;
if(_status.editing) return;
_status.clicked=true;
this.innerHTML='';
_status.editing=this;
if(this.additionalCommand) this.additionalCommand(this);
},
switcher:function(){
if(_status.dragged) return;
if(this.parentNode.classList.contains('disabled')) return;
if(_status.choosing) return;
_status.clicked=true;
_status.tempunpop=true;
this.previousSibling.hide();
var node=ui.create.div('.switcher',this.parentNode).animate('start');
for(var i=0;i<this.choice.length;i++){
var choice=ui.create.div('.pointerdiv',node);
choice.innerHTML=get.translation(this.choice[i]);
choice.link=this.choice[i];
choice.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.choice);
}
// this.parentNode.style.height=(node.offsetHeight)+'px';
_status.choosing=this;
if(!_status.choosing.expand){
_status.choosing.expand=true;
setTimeout(function(){
_status.choosing.expand=false;
},500);
}
},
choice:function(){
if(_status.dragged) return;
if(!_status.choosing) return;
_status.choosing.link=this.link;
_status.choosing.innerHTML=get.translation(this.link);
this.parentNode.parentNode.style.height='';
this.parentNode.delete();
_status.choosing.previousSibling.show();
delete _status.choosing;
if(this.parentNode.parentNode.querySelector('.toggle').additionalCommand){
this.parentNode.parentNode.querySelector('.toggle').additionalCommand(this.link,this.parentNode.parentNode);
}
},
button:function(){
if(_status.dragged) return;
if(_status.clicked) return;
if(_status.tempNoButton) return;
if(_status.draggingtouchdialog) return;
if(this.classList.contains('noclick')) return;
if(_status.justdragged) return;
_status.clicked=true;
var custom=_status.event.custom;
if(custom&&custom.replace.button){
custom.replace.button(this);
return;
}
if(!_status.event.isMine()) return;
if(this.classList.contains('selectable')==false) return;
if(this.classList.contains('selected')){
ui.selected.buttons.remove(this);
this.classList.remove('selected');
if(_status.multitarget||_status.event.complexSelect){
game.uncheck();
game.check();
}
}
else{
this.classList.add('selected');
ui.selected.buttons.add(this);
}
if(custom&&custom.add&&custom.add.button){
custom.add.button();
}
game.check();
},
touchintro:function(){
var rect=this.getBoundingClientRect();
ui.click.touchpop();
ui.click.intro.call(this,{
clientX:rect.left+18,
clientY:rect.top+12
});
_status.clicked=false;
},
card:function(){
delete this._waitingfordrag;
if(_status.dragged) return;
if(_status.clicked) return;
if(ui.intro) return;
_status.clicked=true;
if(this.parentNode&&(this.parentNode.classList.contains('judges')||this.parentNode.classList.contains('marks'))){
var rect=this.getBoundingClientRect();
ui.click.touchpop();
ui.click.intro.call(this,{
clientX:rect.left+18,
clientY:rect.top+12
});
_status.clicked=false;
return;
}
var custom=_status.event.custom;
if(custom&&custom.replace.card){
custom.replace.card(this);
return;
}
if(this.classList.contains('selectable')==false) return;
if(this.classList.contains('selected')){
ui.selected.cards.remove(this);
if(_status.multitarget||_status.event.complexSelect){
game.uncheck();
game.check();
}
else{
this.classList.remove('selected');
this.updateTransform();
}
}
else{
ui.selected.cards.add(this);
this.classList.add('selected');
this.updateTransform(true);
}
if(game.chess&&get.config('show_range')&&!_status.event.skill&&this.classList.contains('selected')&&
_status.event.isMine()&&_status.event.name=='chooseToUse'){
var player=_status.event.player;
var range=get.info(this).range;
if(range){
if(typeof range.attack==='number'){
player.createRangeShadow(Math.min(8,player.getAttackRange(true)+range.attack-1));
}
else if(typeof range.global==='number'){
player.createRangeShadow(Math.min(8,player.getGlobalFrom()+range.global));
}
}
}
if(custom.add.card){
custom.add.card();
}
game.check();
if(lib.config.popequip&&get.is.phoneLayout()&&
arguments[0]!='popequip'&&ui.arena&&ui.arena.classList.contains('selecting')&&
this.parentNode&&this.parentNode.classList.contains('popequip')){
var rect=this.getBoundingClientRect();
ui.click.touchpop();
ui.click.intro.call(this.parentNode,{
clientX:rect.left+18,
clientY:rect.top+12
});
}
},
avatar:function(){
if(!lib.config.doubleclick_intro) return;
if(this.parentNode.isUnseen(0)) return;
if(!lib.character[this.parentNode.name]) return;
if(!ui.menuContainer) return;
var avatar=this;
var player=this.parentNode;
if(!game.players.contains(player)&&!game.dead.contains(player)) return;
if(!this._doubleClicking){
this._doubleClicking=true;
setTimeout(function(){
avatar._doubleClicking=false;
},500);
return;
}
// ui.click.skin(this,player.name);
game.pause2();
ui.click.charactercard(player.name1||player.name,null,null,true,this);
},
avatar2:function(){
if(!lib.config.doubleclick_intro) return;
if(this.parentNode.classList.contains('unseen2')) return;
if(!lib.character[this.parentNode.name2]) return;
if(!ui.menuContainer) return;
var avatar=this;
var player=this.parentNode;
if(!game.players.contains(player)&&!game.dead.contains(player)) return;
if(!this._doubleClicking){
this._doubleClicking=true;
setTimeout(function(){
avatar._doubleClicking=false;
},500);
return;
}
// ui.click.skin(this,player.name2);
game.pause2();
ui.click.charactercard(player.name2,null,null,true,this);
},
connectroom:function(e){
if(_status.dragged) return;
if(_status.clicked) return;
if(ui.intro) return;
if(this.roomfull){
alert('房间已满');
}
else if(this.roomgaming&&!game.onlineID){
if(this.config&&this.config.observe){
alert('房间暂时不可旁观');
}
else{
alert('房间不允许旁观');
}
}
else if(!this.roomempty&&this.version!=lib.versionOL){
if(this.version>lib.versionOL){
alert('加入失败:你的游戏版本过低');
}
else{
alert('加入失败:房主的游戏版本过低');
}
}
else{
if(!_status.enteringroom){
_status.enteringroom=true;
_status.enteringroomserver=this.serving;
game.send('server','enter',this.key,get.connectNickname(),lib.config.connect_avatar);
}
}
},
player:function(){
return ui.click.target.apply(this,arguments);
},
target:function(e){
if(_status.dragged) return;
if(_status.clicked) return;
if(ui.intro) return;
if(this.classList.contains('connect')){
if(game.online){
if(game.onlinezhu){
if(!this.playerid&&game.connectPlayers){
if(lib.configOL.mode=='versus'||lib.configOL.mode=='doudizhu') return;
if(lib.configOL.mode=='identity'&&lib.configOL.identity_mode=='zhong') return;
if(!this.classList.contains('unselectable2')&&lib.configOL.number<=2) return;
this.classList.toggle('unselectable2')
if(this.classList.contains('unselectable2')){
lib.configOL.number--;
}
else{
lib.configOL.number++;
}
game.send('changeNumConfig',lib.configOL.number,
game.connectPlayers.indexOf(this),this.classList.contains('unselectable2'));
}
}
return;
}
if(this.playerid){
if(this.ws){
if(confirm('是否踢出'+this.nickname+'')){
var id=get.id();
this.ws.send(function(id){
if(game.ws){
game.ws.close();
game.saveConfig('reconnect_info');
game.saveConfig('banned_info',id);
}
},id);
lib.node.banned.push(id);
}
}
}
else{
if(lib.configOL.mode=='versus'||lib.configOL.mode=='doudizhu'||lib.configOL.mode=='single') return;
if(lib.configOL.mode=='identity'&&(lib.configOL.identity_mode=='zhong'||lib.configOL.identity_mode=='purple')) return;
if(!this.classList.contains('unselectable2')&&lib.configOL.number<=2) return;
this.classList.toggle('unselectable2')
if(this.classList.contains('unselectable2')){
lib.configOL.number--;
}
else{
lib.configOL.number++;
}
game.send('server','config',lib.configOL);
game.updateWaiting();
}
return;
}
_status.clicked=true;
var custom=_status.event.custom;
if(custom&&custom.replace.target){
custom.replace.target(this,e);
return;
}
if(this.classList.contains('selectable')==false) return;
this.unprompt();
if(this.classList.contains('selected')){
ui.selected.targets.remove(this);
if(_status.multitarget||_status.event.complexSelect){
game.uncheck();
game.check();
}
else{
this.classList.remove('selected');
}
}
else{
ui.selected.targets.add(this);
if(_status.event.name=='chooseTarget'||_status.event.name=='chooseToUse'||_status.event.name=='chooseCardTarget'){
var targetprompt=null;
if(_status.event.targetprompt){
targetprompt=_status.event.targetprompt;
}
else if(_status.event.skill&&!get.info(_status.event.skill).viewAs){
targetprompt=get.info(_status.event.skill).targetprompt;
}
else if(_status.event.name=='chooseToUse'){
var currentcard=get.card();
if(currentcard){
targetprompt=get.info(currentcard).targetprompt;
}
}
if(targetprompt){
if(Array.isArray(targetprompt)){
targetprompt=targetprompt[Math.min(targetprompt.length-1,ui.selected.targets.indexOf(this))];
}
else if(typeof targetprompt=='function'){
targetprompt=targetprompt(this);
}
if(targetprompt&&typeof targetprompt=='string'){
this.prompt(targetprompt);
}
}
}
this.classList.add('selected');
}
if(custom.add.target){
custom.add.target();
}
game.check();
},
control2:function(){
if(this.childNodes.length==1&&!this._doubleclick){
ui.click.control.call(this.firstChild);
}
},
control:function(){
if(_status.dragged) return;
if(ui.control.classList.contains('hidden')) return;
var node=this.parentNode;
if(node){
if(node._doubleclick){
return;
}
else{
node._doubleclick=true;
setTimeout(function(){
node._doubleclick=false;
},500);
}
if(node.classList.contains('hidden')) return;
if(node.classList.contains('removing')) return;
if(node.classList.contains('disabled')) return;
}
if(ui.intro){
ui.intro.close();
delete ui.intro;
}
_status.clicked=true;
if(this.parentNode.custom){
this.parentNode.custom(this.link,this);
return;
}
if(this.link=='ok'){
ui.click.ok(this);
}
else if(this.link=='cancel'){
ui.click.cancel(this);
}
else{
_status.event.result={
buttons:ui.selected.buttons.slice(0),
cards:ui.selected.cards.slice(0),
targets:ui.selected.targets.slice(0),
control:this.link,
links:get.links(ui.selected.buttons)
};
if(this.parentNode.close!=false){
game.uncheck();
this.parentNode.close();
}
game.resume();
}
},
dialogcontrol:function(){
_status.event.result={
buttons:ui.selected.buttons.slice(0),
cards:ui.selected.cards.slice(0),
targets:ui.selected.targets.slice(0),
control:this.link,
links:get.links(ui.selected.buttons)
};
game.resume();
},
skill:function(skill){
var info=get.info(skill);
var event=_status.event;
event.backup(skill);
if(info.filterCard&&info.discard!=false&&info.lose!=false&&!info.viewAs){
var cards=event.player.getCards(event.position);
for(var i=0;i<cards.length;i++){
if(!lib.filter.cardDiscardable(cards[i],event.player)){
cards[i].uncheck('useSkill');
}
}
}
if(typeof event.skillDialog=='object'){
event.skillDialog.close();
}
if(event.isMine()){
event.skillDialog=true;
}
game.uncheck();
game.check();
if(event.skillDialog===true){
var str=get.translation(skill);
if(info.prompt){
var str2;
if(typeof info.prompt=='function'){
str2=info.prompt(event);
}
else{
str2=info.prompt;
}
event.skillDialog=ui.create.dialog(str,'<div><div style="width:100%;text-align:center">'+str2+'</div></div>');
if(info.longprompt){
event.skillDialog.forcebutton=true;
ui.update();
}
}
else if(info.promptfunc){
event.skillDialog=ui.create.dialog(str,'<div><div style="width:100%">'+info.promptfunc(event,event.player)+'</div></div>');
}
else if(lib.dynamicTranslate[skill]){
event.skillDialog=ui.create.dialog(str,'<div><div style="width:100%">'+lib.dynamicTranslate[skill](event.player,skill)+'</div></div>');
}
else if(lib.translate[skill+'_info']){
event.skillDialog=ui.create.dialog(str,'<div><div style="width:100%">'+lib.translate[skill+'_info']+'</div></div>');
}
}
},
ok:function(node){
var event=_status.event;
if(event.custom&&event.custom.replace.confirm){
event.custom.replace.confirm(true);return;
}
event.result={
buttons:ui.selected.buttons.slice(0),
cards:ui.selected.cards.slice(0),
targets:ui.selected.targets.slice(0),
confirm:'ok',
bool:true,
links:get.links(ui.selected.buttons)
};
if(node){
node.parentNode.close();
}
if(event.skill){
event.result.skill=event.skill;
if(typeof get.info(event.skill).viewAs=='function') event.result.card=get.info(event.skill).viewAs(event.result.cards,event.player);
else event.result.card=get.copy(get.info(event.skill).viewAs);
if(event.result.cards.length==1&&event.result.card){
if(!event.result.card.suit) event.result.card.suit=get.suit(event.result.cards[0]);
if(!event.result.card.number) event.result.card.number=get.number(event.result.cards[0]);
}
if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
event.skillDialog.close();
}
var cards=event.player.getCards('hej');
for(var i=0;i<cards.length;i++){
cards[i].recheck('useSkill');
}
event.restore();
}
else if(event.name=='chooseToUse'||event.name=='chooseToRespond'){
event.result.card=get.autoViewAs(event.result.cards[0]);
}
if(ui.skills) ui.skills.close();
if(ui.skills2) ui.skills2.close();
if(ui.skills3) ui.skills3.close();
game.uncheck();
if(event.custom.add.confirm){
event.custom.add.confirm(true);
}
game.resume();
},
cancel:function(node){
var event=_status.event;
if(event.custom.replace.confirm){
event.custom.replace.confirm(false);return;
}
if(event.skill&&!event.norestore){
if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
event.skillDialog.close();
}
if(typeof event.dialog=='string'&&event.isMine()){
event.dialog=ui.create.dialog(event.dialog);
}
if(_status.event.type=='phase'&&ui.confirm){
ui.confirm.classList.add('removing');
}
// ui.control.animate('nozoom',100);
event.restore();
var cards=event.player.getCards('hej');
for(var i=0;i<cards.length;i++){
cards[i].recheck('useSkill');
}
game.uncheck();
game.check();
return;
}
event.result={
confirm:'cancel',
bool:false
};
if(node){
node.parentNode.close();
}
if(ui.skills) ui.skills.close();
if(ui.skills2) ui.skills2.close();
if(ui.skills3) ui.skills3.close();
game.uncheck();
if(event.custom.add.confirm){
event.custom.add.confirm(true);
}
game.resume();
},
logv:function(e){
if(_status.currentlogv){
if(_status.currentlogv==this) return;
if(_status.logvtimeout){
clearTimeout(_status.logvtimeout);
}
var that=this;
_status.logvtimeout=setTimeout(function(){
if(!_status.currentlogv){
_status.currentlogv=that;
ui.click.intro.call(that,e);
}
},200);
this.logvtimeout=_status.logvtimeout;
}
else{
_status.currentlogv=this;
ui.click.intro.call(this,e);
}
},
logvleave:function(){
if(_status.currentlogv==this){
setTimeout(function(){
delete _status.currentlogv;
},150);
}
if(this.logvtimeout){
clearTimeout(this.logvtimeout);
if(_status.logvtimeout==this.logvtimeout){
delete _status.logvtimeout;
}
delete this.logvtimeout;
}
},
charactercard:function(name,sourcenode,noedit,resume,avatar){
if(_status.dragged) return;
if(lib.config.theme!='simple'){
ui.window.classList.add('shortcutpaused');
ui.menuContainer.classList.add('forceopaque');
}
else{
ui.window.classList.add('systempaused');
ui.menuContainer.classList.add('transparent2');
}
if(lib.config.blur_ui){
ui.arena.classList.add('blur');
ui.system.classList.add('blur');
ui.menuContainer.classList.add('blur');
}
var layer=ui.create.div('.popup-container');
var clicklayer=function(e){
if(_status.touchpopping) return;
if(_status.dragged) return;
ui.window.classList.remove('shortcutpaused');
ui.window.classList.remove('systempaused');
ui.menuContainer.classList.remove('forceopaque');
ui.menuContainer.classList.remove('transparent2');
ui.arena.classList.remove('blur');
ui.system.classList.remove('blur');
ui.menuContainer.classList.remove('blur');
this.delete();
e.stopPropagation();
if(resume) game.resume2();
return false;
}
var uiintro=ui.create.div('.menubg.charactercard',layer);
var playerbg=ui.create.div('.menubutton.large.ava',uiintro);
var bg=ui.create.div('.avatar',playerbg,function(){
if(changeskinfunc){
changeskinfunc();
}
}).setBackground(name,'character');
var changeskinfunc=null;
var nameskin=name;
var nameskin2=name;
var gzbool=false;
if(nameskin.indexOf('gz_shibing')==0){
nameskin=nameskin.slice(3,11);
}
else if(nameskin.indexOf('gz_')==0){
nameskin=nameskin.slice(3);
gzbool=true;
}
var changeskin=function(){
var node=ui.create.div('.changeskin','可换肤',playerbg);
var avatars=ui.create.div('.avatars',playerbg);
changeskinfunc=function(){
playerbg.classList.add('scroll');
if(node._created){
return;
}
node._created=true;
var createButtons=function(num){
if(!num) return;
if(num>=4){
avatars.classList.add('scroll');
if(lib.config.touchscreen){
lib.setScroll(avatars);
}
}
for(var i=0;i<=num;i++){
var button=ui.create.div(avatars,function(){
playerbg.classList.remove('scroll');
if(this._link){
lib.config.skin[nameskin]=this._link;
bg.style.backgroundImage=this.style.backgroundImage;
if(sourcenode) sourcenode.style.backgroundImage=this.style.backgroundImage;
if(avatar) avatar.style.backgroundImage=this.style.backgroundImage;
game.saveConfig('skin',lib.config.skin);
}
else{
delete lib.config.skin[nameskin];
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin){
bg.setBackground(nameskin2,'character');
if(sourcenode) sourcenode.setBackground(nameskin2,'character');
if(avatar) avatar.setBackground(nameskin2,'character');
}
else{
bg.setBackground(nameskin,'character');
if(sourcenode) sourcenode.setBackground(nameskin,'character');
if(avatar) avatar.setBackground(nameskin,'character');
}
game.saveConfig('skin',lib.config.skin);
}
});
button._link=i;
if(i){
button.setBackgroundImage('image/skin/'+nameskin+'/'+i+'.jpg');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) button.setBackground(nameskin2,'character','noskin');
else button.setBackground(nameskin,'character','noskin');
}
}
};
var num=1;
var loadImage=function(){
var img=new Image();
img.onload=function(){
num++;
loadImage();
}
img.onerror=function(){
num--;
createButtons(num);
}
img.src=lib.assetURL+'image/skin/'+nameskin+'/'+num+'.jpg';
}
if(lib.config.change_skin){
loadImage();
}
else{
createButtons(lib.skin[nameskin]);
}
};
};
if(lib.config.change_skin){
var img=new Image();
img.onload=changeskin;
img.src=lib.assetURL+'image/skin/'+nameskin+'/1.jpg';
}
else if(lib.config.debug&&lib.skin[nameskin]){
changeskin();
}
var ban=ui.create.div('.menubutton.large.ban.character',uiintro,'禁用',function(e){
if(this.classList.contains('unselectable')) return;
if(typeof noedit=='string'){
this.classList.toggle('active');
var bannedname=noedit+'_banned';
if(!lib.config[bannedname]){
lib.config[bannedname]=[];
}
if(this.classList.contains('active')){
lib.config[bannedname].add(name);
}
else{
lib.config[bannedname].remove(name);
}
game.saveConfig(bannedname,lib.config[bannedname]);
ban.updateBanned();
}
else{
ui.click.touchpop();
ui.click.intro.call(this,e);
_status.clicked=true;
}
});
ban.link=name;
ban._banning='offline';
ban.updateBanned=function(){
if(noedit===true) return;
if(lib.config[get.mode()+'_banned']&&lib.config[get.mode()+'_banned'].contains(name)){
ban.classList.add('active');
}
else{
ban.classList.remove('active');
}
if(sourcenode&&sourcenode.updateBanned){
sourcenode.updateBanned();
}
};
ban.updateBanned();
var fav=ui.create.div('.menubutton.large.fav',uiintro,'收藏',function(){
if(this.classList.contains('unselectable')) return;
this.classList.toggle('active');
if(this.classList.contains('active')){
lib.config.favouriteCharacter.add(name);
}
else{
lib.config.favouriteCharacter.remove(name);
}
game.saveConfig('favouriteCharacter',lib.config.favouriteCharacter);
});
if(noedit===true){
fav.classList.add('unselectable');
ban.classList.add('unselectable');
}
else if(lib.config.favouriteCharacter.contains(name)){
fav.classList.add('active');
}
// 样式二
if(lib.config.show_characternamepinyin=='showPinyin2'||lib.config.show_skillnamepinyin=='showPinyin2'||lib.config.show_characternamepinyin=='showCodeIdentifier2'||lib.config.show_skillnamepinyin=='showCodeIdentifier2'){
var intro=ui.create.div('.characterintro',get.characterIntro(name),uiintro);
if(lib.config.show_characternamepinyin=='showPinyin2'||lib.config.show_characternamepinyin=='showCodeIdentifier2'){
var charactername=get.rawName2(name);
var characterpinyin=lib.config.show_characternamepinyin=='showCodeIdentifier2'?name:get.pinyin(charactername);
var nameinfo=get.character(name);
var charactersex=get.translation(nameinfo[0]);
const charactergroups=get.is.double(name,true);
let charactergroup;
if(charactergroups) charactergroup=charactergroups.map(i=>get.translation(i)).join('/')
else charactergroup=get.translation(nameinfo[1]);
var characterhp=nameinfo[2];
var characterintroinfo=get.characterIntro(name);
var spacemark=' | ';
if(charactername.length>3) spacemark='<span style="font-size:7px">'+' '+'</span>'+'|'+'<span style="font-size:7px">'+' '+'</span>';
intro.innerHTML='<span style="font-weight:bold;margin-right:5px">'+charactername+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+characterpinyin+']'+'</span>'+spacemark+charactersex+spacemark+charactergroup+spacemark+characterhp+'<span style="line-height:2"></span>'+'<br>'+characterintroinfo;
}
var intro2=ui.create.div('.characterintro.intro2',uiintro);
var list=get.character(name,3)||[];
var skills=ui.create.div('.characterskill',uiintro);
if(lib.config.touchscreen){
lib.setScroll(intro);
lib.setScroll(intro2);
lib.setScroll(skills);
}
if(lib.config.mousewheel){
skills.onmousewheel=ui.click.mousewheel;
}
var clickSkill=function(e){
while(intro2.firstChild){
intro2.removeChild(intro2.lastChild);
}
var current=this.parentNode.querySelector('.active');
if(current){
current.classList.remove('active');
}
this.classList.add('active');
var skillname=get.translation(this.link);
var skilltranslationinfo=get.skillInfoTranslation(this.link);
if((lib.config.show_skillnamepinyin=='showPinyin2'||lib.config.show_skillnamepinyin=='showCodeIdentifier2')&&skillname!='阵亡'){
var skillpinyin=lib.config.show_skillnamepinyin=='showCodeIdentifier2'?this.link:get.pinyin(skillname);
intro2.innerHTML='<span style="font-weight:bold;margin-right:5px">'+skillname+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+skillpinyin+']'+'</span>'+' '+skilltranslationinfo;
}else{
intro2.innerHTML='<span style="font-weight:bold;margin-right:5px">'+skillname+'</span>'+skilltranslationinfo;
}
var info=get.info(this.link);
var skill=this.link;
var playername=this.linkname;
var skillnode=this;
if(info.derivation){
var derivation=info.derivation;
if(typeof derivation=='string'){
derivation=[derivation];
}
for(var i=0;i<derivation.length;i++){
var derivationname=get.translation(derivation[i]);
var derivationtranslationinfo=get.skillInfoTranslation(derivation[i]);
if((lib.config.show_skillnamepinyin=='showPinyin2'||lib.config.show_skillnamepinyin=='showCodeIdentifier2')&&derivationname.length<=5&&derivation[i].indexOf('_faq')==-1){
var derivationpinyin=lib.config.show_skillnamepinyin=='showCodeIdentifier2'?derivation[i]:get.pinyin(derivationname);
intro2.innerHTML+='<br><br><span style="font-weight:bold;margin-right:5px">'+derivationname+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+derivationpinyin+']'+'</span>'+' '+derivationtranslationinfo;
}else{
intro2.innerHTML+='<br><br><span style="font-weight:bold;margin-right:5px">'+derivationname+'</span>'+derivationtranslationinfo;
}
}
}
if(info.alter){
intro2.innerHTML+='<br><br><div class="hrefnode skillversion"></div>';
var skillversionnode=intro2.querySelector('.hrefnode.skillversion');
if(lib.config.vintageSkills.contains(skill)){
skillversionnode.innerHTML='切换至新版';
}
else{
skillversionnode.innerHTML='切换至旧版';
}
skillversionnode.listen(function(){
if(lib.config.vintageSkills.contains(skill)){
lib.config.vintageSkills.remove(skill);
lib.translate[skill+'_info']=lib.translate[skill+'_info_alter'];
}
else{
lib.config.vintageSkills.push(skill);
lib.translate[skill+'_info']=lib.translate[skill+'_info_origin'];
}
game.saveConfig('vintageSkills',lib.config.vintageSkills);
clickSkill.call(skillnode,'init');
});
}
if(e!=='init') game.trySkillAudio(this.link,playername);
}
}else{
// 样式一
const introduction=ui.create.div('.characterintro',uiintro),showCharacterNamePinyin=lib.config.show_characternamepinyin;
if(showCharacterNamePinyin!='doNotShow'){
const characterIntroTable=ui.create.div('.character-intro-table',introduction),span=document.createElement('span');
span.style.fontWeight='bold';
const nameInfo=get.character(name),exInfo=nameInfo[4],characterName=exInfo&&exInfo.includes('ruby')?lib.translate[name]:get.rawName2(name);
span.innerHTML=characterName;
const ruby=document.createElement('ruby');
ruby.appendChild(span);
const leftParenthesisRP=document.createElement('rp');
leftParenthesisRP.textContent='';
ruby.appendChild(leftParenthesisRP);
const rt=document.createElement('rt');
rt.innerHTML=showCharacterNamePinyin=='showCodeIdentifier'?name:lib.translate[`${name}_rt`]||get.pinyin(characterName).join(' ');
ruby.appendChild(rt);
const rightParenthesisRP=document.createElement('rp');
rightParenthesisRP.textContent='';
ruby.appendChild(rightParenthesisRP);
characterIntroTable.appendChild(ruby);
const characterSexDiv=ui.create.div('.character-sex',characterIntroTable),exInfoSex=exInfo&&exInfo.find(value=>value.indexOf('sex:')==0),characterSex=exInfoSex?exInfoSex.split(':').pop():nameInfo[0];
new Promise((resolve,reject)=>{
const imageName=`sex_${characterSex}`,information=lib.card[imageName];
if(!information) resolve(`${lib.assetURL}image/card/${imageName}.png`);
const image=information.image;
if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
else if(image.indexOf('db:')==0) game.getDB('image',image.slice(3)).then(resolve,reject);
else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/^ext:/,'extension/')}`);
else resolve(`${lib.assetURL}${image}`);
}).then(source=>new Promise((resolve,reject)=>{
const image=new Image();
image.onload=()=>resolve(image);
image.onerror=reject;
image.src=source;
})).then(image=>characterSexDiv.appendChild(image)).catch(()=>characterSexDiv.innerHTML=get.translation(characterSex));
const characterGroupDiv=ui.create.div('.character-group',characterIntroTable),characterGroups=get.is.double(name,true);
if(characterGroups) Promise.all(characterGroups.map(characterGroup=>new Promise((resolve,reject)=>{
const imageName=`group_${characterGroup}`,information=lib.card[imageName];
if(!information) resolve(`${lib.assetURL}image/card/${imageName}.png`);
const image=information.image;
if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
else if(image.indexOf('db:')==0) game.getDB('image',image.slice(3)).then(resolve,reject);
else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/^ext:/,'extension/')}`);
else resolve(`${lib.assetURL}${image}`);
}).then(source=>new Promise((resolve,reject)=>{
const image=new Image();
image.onload=()=>resolve(image);
image.onerror=reject;
image.src=source;
})))).then(images=>{
let documentFragment=document.createDocumentFragment();
images.forEach(documentFragment.appendChild,documentFragment);
characterGroupDiv.appendChild(documentFragment);
}).catch(()=>characterGroupDiv.innerHTML=characterGroups.map(characterGroup=>get.translation(characterGroup)).join('/'));
else{
const characterGroup=nameInfo[1];
new Promise((resolve,reject)=>{
const imageName=`group_${characterGroup}`,information=lib.card[imageName];
if(!information) resolve(`${lib.assetURL}image/card/${imageName}.png`);
const image=information.image;
if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
else if(image.indexOf('db:')==0) game.getDB('image',image.slice(3)).then(resolve,reject);
else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/^ext:/,'extension/')}`);
else resolve(`${lib.assetURL}${image}`);
}).then(source=>new Promise((resolve,reject)=>{
const image=new Image();
image.onload=()=>resolve(image);
image.onerror=reject;
image.src=source;
})).then(image=>characterGroupDiv.appendChild(image)).catch(()=>characterGroupDiv.innerHTML=get.translation(characterGroup));
}
const hpDiv=ui.create.div('.hp',characterIntroTable),nameInfoHP=nameInfo[2],infoHP=get.infoHp(nameInfoHP);
hpDiv.dataset.condition=infoHP<4?'mid':'high';
ui.create.div(hpDiv);
const hpTextDiv=ui.create.div('.text',hpDiv),infoMaxHP=get.infoMaxHp(nameInfoHP);
hpTextDiv.innerHTML=infoHP==infoMaxHP?`×${infoHP}`:`×${infoHP}/${infoMaxHP}`;
const infoShield=get.infoHujia(nameInfoHP);
if(infoShield){
ui.create.div('.shield',hpDiv);
const shieldTextDiv=ui.create.div('.text',hpDiv);
shieldTextDiv.innerHTML=`×${infoShield}`;
}
introduction.appendChild(document.createElement('hr'));
}
const htmlParser=document.createElement('body');
htmlParser.innerHTML=get.characterIntro(name);
Array.from(htmlParser.childNodes).forEach(value=>introduction.appendChild(value));
const introduction2=ui.create.div('.characterintro.intro2',uiintro);
var list=get.character(name,3)||[];
var skills=ui.create.div('.characterskill',uiintro);
if(lib.config.touchscreen){
lib.setScroll(introduction);
lib.setScroll(introduction2);
lib.setScroll(skills);
}
if(lib.config.mousewheel){
skills.onmousewheel=ui.click.mousewheel;
}
var clickSkill=function(e){
while(introduction2.firstChild){
introduction2.removeChild(introduction2.lastChild);
}
var current=this.parentNode.querySelector('.active');
if(current){
current.classList.remove('active');
}
this.classList.add('active');
const skillNameSpan=document.createElement('span'),skillNameSpanStyle=skillNameSpan.style;
skillNameSpanStyle.fontWeight='bold';
const link=this.link,skillName=get.translation(link);
skillNameSpan.innerHTML=skillName;
const showSkillNamePinyin=lib.config.show_skillnamepinyin;
if(showSkillNamePinyin!='doNotShow'&&skillName!='阵亡'){
const ruby=document.createElement('ruby');
ruby.appendChild(skillNameSpan);
const leftParenthesisRP=document.createElement('rp');
leftParenthesisRP.textContent='';
ruby.appendChild(leftParenthesisRP);
const rt=document.createElement('rt');
rt.innerHTML=showSkillNamePinyin=='showCodeIdentifier'?link:lib.translate[`${link}_rt`]||get.pinyin(skillName).join(' ');
ruby.appendChild(rt);
const rightParenthesisRP=document.createElement('rp');
rightParenthesisRP.textContent='';
ruby.appendChild(rightParenthesisRP);
const div=ui.create.div(introduction2);
div.style.marginRight='5px';
div.appendChild(ruby);
}
else{
skillNameSpanStyle.marginRight='5px';
introduction2.appendChild(skillNameSpan);
}
htmlParser.innerHTML=get.skillInfoTranslation(this.link);
Array.from(htmlParser.childNodes).forEach(childNode=>introduction2.appendChild(childNode));
var info=get.info(this.link);
var skill=this.link;
var playername=this.linkname;
var skillnode=this;
let derivations=info.derivation;
if(derivations){
if(typeof derivations=='string') derivations=[derivations];
derivations.forEach(derivation=>{
introduction2.appendChild(document.createElement('br'));
introduction2.appendChild(document.createElement('br'));
const derivationNameSpan=document.createElement('span'),derivationNameSpanStyle=derivationNameSpan.style;
derivationNameSpanStyle.fontWeight='bold';
const derivationName=get.translation(derivation);
derivationNameSpan.innerHTML=derivationName;
if(showSkillNamePinyin!='doNotShow'&&derivationName.length<=5&&derivation.indexOf('_faq')==-1){
const ruby=document.createElement('ruby');
ruby.appendChild(derivationNameSpan);
const leftParenthesisRP=document.createElement('rp');
leftParenthesisRP.textContent='';
ruby.appendChild(leftParenthesisRP);
const rt=document.createElement('rt');
rt.innerHTML=showSkillNamePinyin=='showCodeIdentifier'?derivation:lib.translate[`${derivation}_rt`]||get.pinyin(derivationName).join(' ');
ruby.appendChild(rt);
const rightParenthesisRP=document.createElement('rp');
rightParenthesisRP.textContent='';
ruby.appendChild(rightParenthesisRP);
const div=ui.create.div(introduction2);
div.style.marginRight='5px';
div.appendChild(ruby);
}
else{
derivationNameSpanStyle.marginRight='5px';
introduction2.appendChild(derivationNameSpan);
}
htmlParser.innerHTML=get.skillInfoTranslation(derivation);
Array.from(htmlParser.childNodes).forEach(childNode=>introduction2.appendChild(childNode));
});
}
if(info.alter){
introduction2.appendChild(document.createElement('br'));
introduction2.appendChild(document.createElement('br'));
ui.create.div('.hrefnode.skillversion',introduction2);
var skillversionnode=introduction2.querySelector('.hrefnode.skillversion');
if(lib.config.vintageSkills.contains(skill)){
skillversionnode.innerHTML='切换至新版';
}
else{
skillversionnode.innerHTML='切换至旧版';
}
skillversionnode.listen(function(){
if(lib.config.vintageSkills.contains(skill)){
lib.config.vintageSkills.remove(skill);
lib.translate[skill+'_info']=lib.translate[skill+'_info_alter'];
}
else{
lib.config.vintageSkills.push(skill);
lib.translate[skill+'_info']=lib.translate[skill+'_info_origin'];
}
game.saveConfig('vintageSkills',lib.config.vintageSkills);
clickSkill.call(skillnode,'init');
});
}
if(e!=='init') game.trySkillAudio(this.link,playername);
}
}
var initskill=false;
for(var i=0;i<list.length;i++){
if(!get.info(list[i])||get.info(list[i]).nopop) continue;
if(!lib.translate[list[i]]||!lib.translate[list[i]+'_info']) continue;
var skilltrans=get.translation(list[i]);
if(skilltrans.indexOf('&nbsp;')==0){
skilltrans=skilltrans.slice(6);
}
var current=ui.create.div('.menubutton.large',skills,clickSkill,skilltrans);
current.link=list[i];
current.linkname=name;
if(!initskill){
initskill=true;
clickSkill.call(current,'init');
}
}
uiintro.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.touchpop);
layer.addEventListener(lib.config.touchscreen?'touchend':'click',clicklayer);
ui.window.appendChild(layer);
},
intro:function(e){
if(_status.dragged) return;
_status.clicked=true;
if(this.classList.contains('player')&&!this.name){
return;
}
if(this.parentNode==ui.historybar){
if(ui.historybar.style.zIndex=='22'){
if(_status.removePop){
if(_status.removePop(this)==false) return;
}
else{
return;
}
}
ui.historybar.style.zIndex=22;
}
var uiintro;
if(this.classList.contains('card')&&this.parentNode&&
this.parentNode.classList.contains('equips')&&get.is.phoneLayout()&&
!get.is.mobileMe(this.parentNode.parentNode)){
uiintro=get.nodeintro(this.parentNode.parentNode,false,e);
}
uiintro=uiintro||get.nodeintro(this,false,e);
if(!uiintro) return;
uiintro.classList.add('popped');
uiintro.classList.add('static');
ui.window.appendChild(uiintro);
var layer=ui.create.div('.poplayer',ui.window);
var clicklayer=function(e){
if(_status.touchpopping) return;
delete ui.throwEmotion;
delete _status.removePop;
uiintro.delete();
this.remove();
ui.historybar.style.zIndex='';
delete _status.currentlogv;
if(!ui.arena.classList.contains('menupaused')&&!uiintro.noresume) game.resume2();
if(e&&e.stopPropagation) e.stopPropagation();
if(uiintro._onclose){
uiintro._onclose();
}
return false;
}
layer.addEventListener(lib.config.touchscreen?'touchend':'click',clicklayer);
if(!lib.config.touchscreen) layer.oncontextmenu=clicklayer;
if(this.parentNode==ui.historybar&&lib.config.touchscreen){
var rect=this.getBoundingClientRect();
e={clientX:0,clientY:rect.top+30};
}
lib.placePoppedDialog(uiintro,e);
if(this.parentNode==ui.historybar){
if(lib.config.show_history=='right'){
uiintro.style.left=(ui.historybar.offsetLeft-230)+'px';
}
else{
uiintro.style.left=(ui.historybar.offsetLeft+60)+'px';
}
}
uiintro.style.zIndex=21;
var clickintro=function(){
if(_status.touchpopping) return;
delete _status.removePop;
layer.remove();
this.delete();
ui.historybar.style.zIndex='';
delete _status.currentlogv;
if(!ui.arena.classList.contains('menupaused')&&!uiintro.noresume) game.resume2();
if(uiintro._onclose){
uiintro._onclose();
}
};
var currentpop=this;
_status.removePop=function(node){
if(node==currentpop) return false;
layer.remove();
uiintro.delete();
delete _status.removePop;
return true;
};
if(uiintro.clickintro){
uiintro.listen(function(){
_status.clicked=true;
});
uiintro._clickintro=clicklayer;
}
else if(!lib.config.touchscreen){
uiintro.addEventListener('mouseleave',clickintro);
uiintro.addEventListener('click',clickintro);
}
else if(uiintro.touchclose){
uiintro.listen(clickintro);
}
uiintro._close=clicklayer;
game.pause2();
return uiintro;
},
intro2:function(){
if(ui.intro){
ui.intro.close();
if(ui.intro.source==this){
delete ui.intro;
ui.control.show();
game.resume2();
return;
}
}
},
auto:function(){
if(!ui||!ui.auto||ui.auto.classList.contains('hidden')&&arguments[0]!=='forced') return;
if(_status.paused2) return;
ui.click.shortcut(false);
if(!_status.auto){
_status.auto=true;
ui.auto.classList.add('glow');
ui.arena.classList.add('auto');
if(_status.imchoosing&&_status.paused){
if(ui.confirm) ui.confirm.close();
ui.control.hide();
if(_status.event.switchToAuto){
_status.event.switchToAuto();
}
else{
if(_status.paused&&_status.imchoosing){
game.uncheck();
_status.event.redo();
}
}
game.resume();
}
else if(_status.event.switchToAuto){
_status.event.switchToAuto();
}
if(game.online){
game.send('auto');
}
else if(_status.connectMode){
game.broadcastAll(function(player){
player.setNickname(player.nickname+' - 托管');
},game.me);
}
}
else{
if(game.notMe) return;
ui.control.show();
_status.auto=false;
ui.auto.classList.remove('glow');
ui.arena.classList.remove('auto');
if(game.online){
game.send('unauto');
}
else if(_status.connectMode){
game.broadcastAll(function(player){
player.setNickname(player.nickname);
},game.me);
}
}
},
wuxie:function(){
if(this.classList.contains('hidden')) return;
this.classList.toggle('glow');
if(this.classList.contains('glow')&&_status.event.type=='wuxie'&&
_status.event.isMine()&&ui.confirm&&_status.imchoosing){
ui.click.cancel(ui.confirm.lastChild);
}
},
tempnowuxie:function(){
if(this.classList.contains('hidden')) return;
this.classList.toggle('glow');
if(this.classList.contains('glow')&&_status.event.type=='wuxie'&&
_status.event.isMine()&&ui.confirm&&_status.imchoosing){
var triggerevent=_status.event.getTrigger();
if(triggerevent&&this._origin==triggerevent.parent.id){
if(triggerevent.targets&&triggerevent.num==triggerevent.targets.length-1){
this.close();
}
}
ui.click.cancel(ui.confirm.lastChild);
}
},
pause:function(){
if(_status.paused2||_status.pausing||_status.nopause||!ui.pause) return;
if(!_status.video){
if(ui.pause.classList.contains('hidden')) return;
if(!_status.gameStarted) return;
}
ui.system.hide();
game.pause2();
var node=ui.create.pause();
if(!node) return;
node.animate('start');
ui.sidebar3.innerHTML='';
if(lib.config.show_discardpile){
for(var i=0;i<ui.discardPile.childNodes.length;i++){
var div=ui.create.div(ui.sidebar3);
div.innerHTML=get.translation(ui.discardPile.childNodes[i]);
ui.sidebar3.insertBefore(div,ui.sidebar3.firstChild);
}
}
node.appendChild(ui.sidebar);
node.appendChild(ui.sidebar3);
ui.historybar.classList.add('paused');
ui.arena.classList.add('paused');
ui.window.classList.add('touchinfohidden');
ui.time.hide();
if(game.onpause){
game.onpause();
}
},
resume:function(e){
if(_status.pausing) return;
if(_status.dragged) return;
if(_status.clicked) return;
this.delete();
ui.system.show();
ui.time.show();
ui.historybar.classList.remove('paused');
ui.arena.classList.remove('paused');
ui.window.classList.remove('touchinfohidden');
game.resume2();
e.stopPropagation();
if(game.onresume){
game.onresume();
}
return false;
},
config:function(){
if(!ui.click.configMenu) return;
if(_status.paused2) _status.config2=false;
else _status.config2=true;
_status.clicked=true;
game.pause2();
ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
},
swap:function(){
if(_status.dragged) return;
if(this.classList.contains('dead')) return;
if(_status.over) return;
if(ui.auto) ui.auto.show();
if(ui.wuxie) ui.wuxie.show();
game.swapPlayer(this);
},
mousewheel:function(evt){
if(this.firstChild&&this.firstChild.classList.contains('handcards')&&
!this.classList.contains('scrollh')) return;
var node=this;
var num=this._scrollnum||6;
var speed=this._scrollspeed||16;
clearInterval(node.interval);
if(evt.detail > 0 || evt.wheelDelta < 0){
node.interval=setInterval(function(){
if(num--&&Math.abs(node.scrollLeft+node.clientWidth-node.scrollWidth)>0){
node.scrollLeft +=speed;
}
else{
clearInterval(node.interval);
}
},16);
}
else{
node.interval=setInterval(function(){
if(num--&&node.scrollLeft>0){
node.scrollLeft -=speed;
}
else{
clearInterval(node.interval);
}
},16);
}
},
touchStart:function(e){
this.startX=e.touches[0].clientX/game.documentZoom;
this.startY=e.touches[0].clientY/game.documentZoom;
_status.dragged=false;
},
dialogtouchStart:function(e){
ui.click.touchStart.call(this,e);
_status.dialogtouched=true;
},
touchScroll:function(e) {
if(_status.mousedragging) return;
if(_status.draggingtouchdialog) return;
if(!_status.dragged){
if (Math.abs(e.touches[0].clientX/game.documentZoom - this.startX) > 10 ||
Math.abs(e.touches[0].clientY/game.documentZoom - this.startY) > 10) {
_status.dragged=true;
}
}
if((this==ui.handcards1Container||this==ui.handcards2Container)&&!this.classList.contains('scrollh')){
e.preventDefault();
}
else if(lib.device=='ios'&&this.scrollHeight<=this.offsetHeight+5&&this.scrollWidth<=this.offsetWidth+5){
e.preventDefault();
}
else{
delete _status._swipeorigin;
e.stopPropagation();
}
},
autoskill:function(bool,node){
var list=lib.config.autoskilllist;
if(bool){
list.remove(node.link);
}
else{
list.add(node.link);
}
game.saveConfig('autoskilllist',list);
},
skillbutton:function(){
this.func(this.link);
},
autoskill2:function(e){
this.classList.toggle('on');
var list=[];
if(lib.skill[this.link].frequent){
list.push(this.link);
}
if(lib.skill[this.link].subfrequent){
for(var i=0;i<lib.skill[this.link].subfrequent.length;i++){
list.push(this.link+'_'+lib.skill[this.link].subfrequent[i]);
}
}
for(var i=0;i<list.length;i++){
if(this.classList.contains('on')){
lib.config.autoskilllist.remove(list[i]);
}
else{
lib.config.autoskilllist.add(list[i]);
}
}
game.saveConfig('autoskilllist',lib.config.autoskilllist);
ui.click.touchpop();
e.stopPropagation();
},
hiddenskill:function(e){
this.classList.toggle('on');
var hidden=lib.skill[this.link].preHidden;
if(Array.isArray(hidden)){
if(this.classList.contains('on')){
_status.prehidden_skills.removeArray(hidden);
}
else{
_status.prehidden_skills.addArray(hidden);
}
}
if(this.classList.contains('on')){
_status.prehidden_skills.remove(this.link);
}
else{
_status.prehidden_skills.add(this.link);
}
ui.click.touchpop();
e.stopPropagation();
},
// forcetouch:function(){
// if(_status.force||_status.dragged){
// clearInterval(_status.forcetouchinterval);
// delete _status.forcetouchinterval;
// return;
// }
// window.ForceTouch.getForceTouchData(function(ForceTouchData){
// if(ForceTouchData.touches[0]){
// var force = parseFloat(ForceTouchData.touches[0].force);
// if(force > 0.2){
// _status.force=true;
// var taptic=false;
// if(_status.longpressing){
// delete _status.longpressing._waitingfordrag;
// ui.click.touchpop();
// ui.click.longpresscallback.call(_status.longpressing);
// taptic=true;
// }
// else if(!_status.forceright){
// _status.forceright=true;
// setTimeout(function(){
// _status.forceright=false;
// },600);
// if(_status.mousedragging){
// _status.mousedragging=null;
// _status.mouseleft=false;
// _status.mousedragorigin=null;
// _status.dragstatuschanged=false;
// game.uncheck();
// game.check();
// }
// switch(lib.config.pressure_click){
// case 'pause':ui.click.pause();break;
// case 'auto':ui.click.auto();break;
// case 'config':ui.click.config();break;
// }
// taptic=true;
// }
// if(taptic&&lib.config.pressure_taptic){
// if(window.TapticEngine){
// window.TapticEngine.generateTapticFeedback();
// }
// else{
// game.vibrate(50);
// }
// }
// }
// }
// });
// },
// pressurepause:function(force,event){
// if(!_status.force&&!_status.mousedragging&&force>=0.5&&!_status.forceright){
// _status.force=true;
// _status.forceright=true;
// setTimeout(function(){
// _status.forceright=false;
// },600);
// switch(lib.config.pressure_click){
// case 'pause':ui.click.pause();break;
// case 'auto':ui.click.auto();break;
// case 'config':ui.click.config();break;
// }
// }
// },
// rightpressure:function(force, event){
// if(force>0){
// _status.force=true;
// }
// if(force>=0.5){
// if(_status.mousedragging){
// _status.mousedragging=null;
// _status.mouseleft=false;
// _status.mousedragorigin=null;
// _status.dragstatuschanged=false;
// game.uncheck();
// game.check();
// }
// ui.click.rightplayer.call(this,event);
// _status.clickedplayer=false;
// }
// },
rightplayer:function(e){
if(this._nopup) return false;
if(_status.clickedplayer){
return false;
}
if(this._mouseenterdialog&&this._mouseenterdialog.parentNode){
this._mouseenterdialog.delete();
}
else{
ui.click.intro.call(this,e);
}
_status.clickedplayer=true;
_status.clicked=false;
ui.click.longpresscancel.call(this);
return false;
},
right:function(e){
if(window.inSplash) return false;
if(lib.config.touchscreen) return;
if(_status.noright){
_status.noright=false;
return false;
}
if(_status.clickedplayer){
_status.clickedplayer=false;
return;
}
game.closePopped();
switch(lib.config.right_click){
case 'shortcut':ui.click.shortcut();break;
case 'pause':ui.click.pause();break;
case 'auto':ui.click.auto();break;
case 'config':ui.click.config();break;
}
e.preventDefault();
return false;
}
},
selected:{
buttons:[],cards:[],targets:[]
},
clear:function(){
game.addVideo('uiClear');
var thrown=document.getElementsByClassName('thrown');
var nodes=[];
var i;
for(i=0;i<thrown.length;i++){
nodes.push(thrown[i]);
}
for(i=0;i<nodes.length;i++){
if(!nodes[i].fixed) nodes[i].delete();
}
},
updatec:function(){
if(_status.noupdatec) return;
var length=0,minoffset=-Infinity;
var controls=[];
var widths=[];
var leftwidths=[];
var add=function(node,first){
var thiswidth=parseInt(node.style.width);
if(thiswidth){
thiswidth+=8;
length+=thiswidth;
if(first){
leftwidths.push(thiswidth);
}
else{
widths.push(thiswidth);
}
}
else{
length+=node.offsetWidth;
if(first){
leftwidths.push(node.offsetWidth);
}
else{
widths.push(node.offsetWidth);
}
}
if(first){
controls.unshift(node);
}
else{
controls.push(node);
}
}
widths=leftwidths.concat(widths);
var staylefts=[];
for(var i=0;i<ui.control.childNodes.length;i++){
if(ui.control.childNodes[i].classList.contains('removing')) continue;
if(lib.config.wuxie_right&&ui.control.childNodes[i].stayleft){
staylefts.push(ui.control.childNodes[i]);
}
else{
add(ui.control.childNodes[i]);
}
}
if(staylefts.length){
var fullwidth=0;
var fullright=(game.layout=='long'||game.layout=='long2'||game.chess||(game.layout!='nova'&&parseInt(ui.arena.dataset.number)<=5));
for(var i=0;i<widths.length;i++){
fullwidth+=widths[i]+6;
if(get.is.phoneLayout()) fullwidth+=6;
}
fullwidth/=2;
var currentLeft=0;
for(var stayleft of staylefts){
stayleft.currentLeft=currentLeft;
fullwidth+=stayleft.offsetWidth;
currentLeft+=stayleft.offsetWidth;
if(get.is.phoneLayout()){
fullwidth+=18;
currentLeft+=18;
}
else{
fullwidth+=12;
currentLeft+=12;
}
}
if(fullright){
fullwidth+=124;
if((game.layout=='long2'||game.layout=='nova')&&ui.arena.dataset.number=='8'&&get.mode()!='boss'){
fullwidth+=game.me.getLeft();
}
}
else{
fullwidth+=154;
}
for(var stayleft of staylefts){
if(game.layout!='default'){
var current_offset=stayleft._offset;
if(fullright){
stayleft._offset=Math.ceil(-ui.arena.offsetWidth/2)+135;
if((game.layout=='long2'||game.layout=='nova')&&ui.arena.dataset.number=='8'&&get.mode()!='boss'){
stayleft._offset+=game.me.getLeft();
}
}
else{
stayleft._offset=Math.ceil(-ui.arena.offsetWidth/2)+165;
}
stayleft._offset+=stayleft.currentLeft;
if(current_offset!=stayleft._offset){
stayleft.animate('controlpressdownx',500);
stayleft.style.transform='translateX('+stayleft._offset+'px)';
}
}
else{
add(stayleft,true);
}
}
if(staylefts.length&&controls.length){
var last=staylefts[staylefts.length-1];
minoffset=last._offset+last.offsetWidth+(get.is.phoneLayout()?18:12);
}
}
if(!controls.length) return;
var offset=-length/2;
if(minoffset>offset) offset=minoffset;
var control=controls.shift();
if(control._offset!=offset){
control.animate('controlpressdownx',500);
control.style.transform='translateX('+offset+'px)';
control._offset=offset;
}
while(controls.length){
var control=controls.shift();
var width=widths.shift();
offset+=width+6;
if(get.is.phoneLayout()){
offset+=6;
}
if(control._offset!=offset){
control.animate('controlpressdownx',500);
control.style.transform='translateX('+offset+'px)';
control._offset=offset;
}
}
},
updatex:function(){
ui.update.apply(this,arguments);
ui.updatehl();
for(var i=0;i<lib.onresize.length;i++){
lib.onresize[i]();
}
var cfg=game.documentZoom/game.deviceZoom;
ui.updated();
game.documentZoom=cfg*game.deviceZoom;
ui.updatez();
delete ui._updatexr;
},
updatexr:function(){
if(ui._updatexr){
clearTimeout(ui._updatexr);
}
ui._updatexr=setTimeout(ui.updatex,500);
},
updatejm:function(player,nodes,start,inv){
if(typeof start!='number'){
start=0;
}
var str;
if(get.is.mobileMe(player)||game.layout=='default'||player.classList.contains('linked')){
str='translateX(';
if(inv){
str+='-';
}
}
else{
str='translateY(';
}
var num=0;
for(var i=0;i<nodes.childElementCount;i++){
var node=nodes.childNodes[i];
if(i<start){
node.style.transform='';
}
else if(node.classList.contains('removing')){
start++;
}
else{
ui.refresh(node);
node.classList.remove('drawinghidden');
node._transform=str+((i-start)*28)+'px)';
node.style.transform=node._transform;
}
}
},
updatem:function(player){
if(player){
var start=0;
if(!player.classList.contains('linked2')||!ui.arena.classList.contains('nolink')){
start=1;
}
ui.updatejm(player,player.node.marks,start,get.is.mobileMe(player));
}
else{
for(var i=0;i<game.players.length;i++){
ui.updatem(game.players[i]);
}
}
},
updatej:function(player){
if(player){
ui.updatejm(player,player.node.judges);
}
else{
for(var i=0;i<game.players.length;i++){
ui.updatej(game.players[i]);
}
}
},
updatehl:function(){
if(!game.me) return;
if(!ui.handcards1Container||!ui.handcards2Container) return;
if(!ui.handcards1Container.childNodes.length) return;
var hs1=[],hs2=[];
for(var i=0;i<ui.handcards1Container.firstChild.childElementCount;i++){
if(!ui.handcards1Container.firstChild.childNodes[i].classList.contains('removing')){
hs1.push(ui.handcards1Container.firstChild.childNodes[i]);
}
}
for(var i=0;i<ui.handcards2Container.firstChild.childElementCount;i++){
if(!ui.handcards2Container.firstChild.childNodes[i].classList.contains('removing')){
hs2.push(ui.handcards2Container.firstChild.childNodes[i]);
}
}
var offset1,offset12=0;
if(!lib.config.fold_card){
offset1=112;
ui.handcards1Container.classList.add('scrollh');
}
else{
offset1=Math.min(112,(ui.handcards1Container.offsetWidth-128)/(hs1.length-1));
if(hs1.length>1&&offset1<32){
offset1=32;
ui.handcards1Container.classList.add('scrollh');
}
else{
ui.handcards1Container.classList.remove('scrollh');
}
}
if(offset1<100){
offset12=100-offset1;
}
for(var i=0;i<hs1.length;i++){
hs1[i].style.transform='translateX('+(i*offset1)+'px)';
hs1[i]._transform='translateX('+(i*offset1)+'px)';
ui.refresh(hs1[i]);
hs1[i].classList.remove('drawinghidden');
if(offset12>40){
offset12=90-hs1[i].node.info.offsetWidth;
hs1[i].node.info.querySelector('span').style.display='none';
if(hs1[i].node.name.classList.contains('long')){
hs1[i].node.name.style.transform='translateY(16px) scale(0.85)';
hs1[i].node.name.style.transformOrigin='top left';
}
else{
hs1[i].node.name.style.transform='translateY(16px)';
}
hs1[i].node.info.style.transform='translateX(-'+offset12+'px) translateY(-3px)';
}
else{
hs1[i].node.info.querySelector('span').style.display='';
hs1[i].node.name.style.transform='';
hs1[i].node.name.style.transformOrigin='';
hs1[i].node.info.style.transform='translateX(-'+offset12+'px)';
}
}
ui.handcards1Container.firstChild.style.width=(offset1*(hs1.length-1)+118)+'px';
var offset2,offset22=0;
if(!lib.config.fold_card){
offset2=112;
ui.handcards2Container.classList.add('scrollh');
}
else{
offset2=Math.min(112,(ui.handcards2Container.offsetWidth-128)/(hs2.length-1));
if(hs2.length>1&&offset2<32){
offset2=32;
ui.handcards2Container.classList.add('scrollh');
}
else{
ui.handcards2Container.classList.remove('scrollh');
}
}
if(offset2<100){
offset22=100-offset2;
}
for(var i=0;i<hs2.length;i++){
hs2[i].style.transform='translateX('+(i*offset2)+'px)';
hs2[i]._transform='translateX('+(i*offset2)+'px)';
ui.refresh(hs2[i]);
hs2[i].classList.remove('drawinghidden');
if(offset22>40){
offset22=90-hs2[i].node.info.offsetWidth;
hs2[i].node.info.querySelector('span').style.display='none';
if(hs2[i].node.name.classList.contains('long')){
hs2[i].node.name.style.transform='translateY(16px) scale(0.85)';
hs2[i].node.name.style.transformOrigin='top left';
}
else{
hs2[i].node.name.style.transform='translateY(16px)';
}
hs2[i].node.info.style.transform='translateX(-'+offset22+'px) translateY(-3px)';
}
else{
hs2[i].node.info.querySelector('span').style.display='';
hs2[i].node.name.style.transform='';
hs2[i].node.name.style.transformOrigin='';
hs2[i].node.info.style.transform='translateX(-'+offset22+'px)';
}
}
ui.handcards2Container.firstChild.style.width=(offset2*(hs2.length-1)+118)+'px';
},
updateh:function(compute){
if(!game.me) return;
if(!ui.handcards1Container) return;
if(lib.config.low_performance){
if(compute){
ui.updatehl();
setTimeout(ui.updatehl,1000);
}
return;
}
if(compute){
ui.handcards1Container._handcardsWidth=ui.handcards1Container.offsetWidth;
ui.handcards2Container._handcardsWidth=ui.handcards2Container.offsetWidth;
}
ui.updatehx(game.me.node.handcards1);
ui.updatehx(game.me.node.handcards2);
},
updatehx:function(node){
var width=node.parentNode._handcardsWidth;
var num=node.childElementCount-node.getElementsByClassName('removing').length;
node.classList.remove('fold0');
node.classList.remove('fold1');
node.classList.remove('fold2');
node.classList.remove('fold3');
if(num*78+40>=width){
// node.dataset.fold=3;
node.classList.add('fold3');
}
else if(num*93+25>=width){
// node.dataset.fold=2;
node.classList.add('fold2');
}
else if(num*112+6>=width){
// node.dataset.fold=1;
node.classList.add('fold1');
}
else{
// node.dataset.fold=0;
node.classList.add('fold0');
}
},
updated:function(){
if (document.documentElement.offsetWidth<900 || document.documentElement.offsetHeight < 500) {
game.deviceZoom=Math.min(
Math.round(document.documentElement.offsetWidth/98)/10,
Math.round(document.documentElement.offsetHeight/50)/10
);
}
else {
game.deviceZoom=1;
}
},
updatez:function(){
var width=document.documentElement.offsetWidth;
var height=document.documentElement.offsetHeight;
var zoom=game.documentZoom;
if(zoom!=1){
document.body.style.width=Math.round(width/zoom)+'px';
document.body.style.height=Math.round(height/zoom)+'px';
document.body.style.transform='scale('+(Math.floor(zoom*100)/100)+')';
}
else{
document.body.style.width=width+'px';
document.body.style.height=height+'px';
document.body.style.transform='';
}
},
update:function(){
for(var i=0;i<ui.updates.length;i++){
ui.updates[i]();
}
if(ui.dialog&&!ui.dialog.classList.contains('noupdate')){
if(game.chess){
if(ui.dialog.content.scrollHeight<240&&(!ui.dialog.buttons||!ui.dialog.buttons.length)&&!ui.dialog.forcebutton){
ui.dialog.style.height=ui.dialog.content.offsetHeight+'px';
ui.dialog.classList.add('slim');
}
else{
ui.dialog.style.height='';
ui.dialog.classList.remove('slim');
}
}
else{
if((!ui.dialog.buttons||!ui.dialog.buttons.length)&&!ui.dialog.forcebutton&&ui.dialog.classList.contains('fullheight')==false&&get.mode()!='stone'){
ui.dialog.classList.add('nobutton');
if(ui.dialog.content.offsetHeight<240){
if(!ui.dialog._heightset){
ui.dialog._heightset=ui.dialog.style.height||true;
}
ui.dialog.style.height=ui.dialog.content.offsetHeight+'px';
if(lib.config.show_log!='off'){
ui.dialog.classList.add('scroll1');
ui.dialog.classList.add('scroll2');
return;
}
}
else{
if(typeof ui.dialog._heightset=='string'){
ui.dialog.style.height=ui.dialog._heightset;
}
else if(ui.dialog._heightset){
ui.dialog.style.height='';
}
delete ui.dialog._heightset;
}
}
else{
if(typeof ui.dialog._heightset=='string'){
ui.dialog.style.height=ui.dialog._heightset;
}
else if(ui.dialog._heightset){
ui.dialog.style.height='';
}
delete ui.dialog._heightset;
ui.dialog.classList.remove('nobutton');
}
}
var height1=ui.dialog.content.offsetHeight;
var height2=ui.dialog.contentContainer.offsetHeight;
if(game.chess){
if(height1<240){
ui.dialog.style.height=height1+'px';
}
}
else{
if(!ui.dialog.forcebutton&&!ui.dialog._scrollset&&(height1<=190||(height2>=height1&&height2>=210))){
ui.dialog.classList.remove('scroll1');
ui.dialog.classList.remove('scroll2');
}
else{
ui.dialog.classList.add('scroll1');
ui.dialog.classList.add('scroll2');
if(game.layout!='default'){
ui.dialog.style.height=Math.min(height1,((game.layout=='long2'||game.layout=='nova')&&ui.arena.classList.contains('choose-character'))?380:350)+'px';
ui.dialog._scrollset=true;
}
}
if(game.layout=='long2'||game.layout=='nova'){
if(height1+240>=ui.arena.offsetHeight){
ui.dialog.classList.add('scroll3');
}
else{
ui.dialog.classList.remove('scroll3');
}
}
}
}
},
recycle:function(node,key){
if(!ui._recycle) ui._recycle={};
if(typeof node=='string'){
return ui._recycle[node]
}
ui._recycle[key]=node;
},
};
const get={
//Generate an object URL from the Base64-encoded octet stream
//从Base64编码的八位字节流生成对象URL
objectURL:octetStream=>URL.createObjectURL(new Blob([Uint8Array.from(atob(octetStream.replace(/^data:[\s\S]*\/[\s\S]*;base64,/,'')),v=>v.charCodeAt())])),
//Get the card name length
//获取此牌的字数
cardNameLength:(card,player)=>{
const actualCardName=lib.actualCardName,name=get.translation(get.name(card,player));
return (actualCardName.has(name)?actualCardName.get(name):name).length;
},
//Yingbian
//应变
//Get the Yingbian conditions (of the card)
//获取(此牌的)应变条件
yingbianConditions:card=>get.complexYingbianConditions(card).concat(get.simpleYingbianConditions(card)),
complexYingbianConditions:card=>{
const complexYingbianConditions=Array.from(lib.yingbian.condition.complex.keys());
return card?complexYingbianConditions.filter(value=>get.cardtag(card,`yingbian_${value}`)):complexYingbianConditions;
},
simpleYingbianConditions:card=>{
const simpleYingbianConditions=Array.from(lib.yingbian.condition.simple.keys())
return card?simpleYingbianConditions.filter(value=>get.cardtag(card,`yingbian_${value}`)):simpleYingbianConditions;
},
//Get the Yingbian effects (of the card)
//获取(此牌的)应变效果
yingbianEffects:card=>{
const yingbianEffects=Array.from(lib.yingbian.effect.keys());
return card?yingbianEffects.filter(value=>get.cardtag(card,`yingbian_${value}`)):yingbianEffects;
},
//Get the default Yingbian effect of the card
//获取此牌的默认应变效果
defaultYingbianEffect:card=>{
const info=get.info(card);
return info&&info.defaultYingbianEffect||null;
},
//优先度判断
priority:function(skill){
const info=get.info(skill);
if(!info) return 0;
if(info.hasOwnProperty('_priority')) return info._priority;
let priority=0;
if(info.priority){
priority=info.priority*100;
}
if(info.silent){
priority++;
}
if(info.equipSkill) priority-=25;
if(info.cardSkill) priority-=50;
if(info.ruleSkill) priority-=75;
info._priority=priority;
return priority;
},
//新装备栏相关
//获取一张装备牌实际占用的装备栏(君曹操六龙)
//用法同get.subtype返回数组
subtypes:function(obj,player){
if(typeof obj=='string') obj={name:obj};
if(typeof obj!='object') return;
var name=get.name(obj,player);
if(!lib.card[name]) return [];
if(lib.card[name].subtypes) return get.copy(lib.card[name].subtypes);
else if(lib.card[name].subtype) return [lib.card[name].subtype];
return [];
},
//装备栏 END
pinyin:(chinese,withTone)=>{
const pinyinUtilx=window.pinyinUtilx;
if(!pinyinUtilx) return [];
const pinyins=lib.pinyins;
if(pinyins){
const pinyin=pinyins[chinese];
if(Array.isArray(pinyin)) return withTone===false?pinyin.map(pinyinUtilx.removeTone):pinyin.slice();
}
return pinyinUtilx.getPinyin(chinese,null,withTone,true);
},
yunmu:function(str){
//部分整体认读音节特化处理
const util=window.pinyinUtilx;
if(util&&lib.pinyins._metadata.zhengtirendu.contains(util.removeTone(str))){
return '-'+str[str.length-1];
}
//排除声母
for(let i of lib.pinyins._metadata.shengmu){
if(str.indexOf(i)==0){
str=str.slice(i.length);
if(str[0]=='u'&&lib.pinyins._metadata.special_shengmu.contains(i)) str='ü'+str.slice(1);
break;
}
}
//排除介母
if(str.length>0){
for(let i in lib.pinyins._metadata.feijiemu){
if(str[0]==i){
let goon=false;
for(let j of lib.pinyins._metadata.feijiemu[i]){
if(str.indexOf(j)==0) goon=true;
}
if(!goon) str=str.slice(1);
break;
}
}
}
return str;
},
yunjiao:function(str){
const util=window.pinyinUtilx;
if(util) str=util.removeTone(str)
if(lib.pinyins._metadata.zhengtirendu.contains(str)){
str=('-'+str[str.length-1]);
}
else{
for(let i of lib.pinyins._metadata.shengmu){
if(str.indexOf(i)==0){
str=str.slice(i.length);
if(str[0]=='u'&&lib.pinyins._metadata.special_shengmu.contains(i)) str='ü'+str.slice(1);
break;
}
}
}
for(let i in lib.pinyins._metadata.yunjiao){
if(lib.pinyins._metadata.yunjiao[i].contains(str)) return i;
}
return null;
},
skillCategoriesOf:function(skill,player){
var list=[],info=get.info(skill);
if(!info) return list;
if(get.is.locked(skill,player)) list.add('锁定技');
if(info.zhuSkill) list.add('主公技');
if(info.limited) list.add('限定技');
if(info.juexingji) list.add('觉醒技');
if(info.zhuanhuanji) list.add('转换技');
if(info.hiddenSkill) list.add('隐匿技');
if(info.clanSkill) list.add('宗族技');
if(info.groupSkill) list.add('势力技');
if(info.dutySkill) list.add('使命技');
if(info.chargeSkill) list.add('蓄力技');
if(info.zhenfa) list.add('阵法技');
if(info.mainSkill) list.add('主将技');
if(info.viceSkill) list.add('副将技');
if(info.lordSkill) list.add('君主技');
if(info.chargingSkill) list.add('蓄能技');
if(info.charlotte) list.add('Charlotte');
if(info.sunbenSkill) list.add('昂扬技');
if(info.categories) list.addArray(info.categories(skill,player));
return list;
},
numOf:function(obj,item){
var num=0;
for(var i=0;i<obj.length;i++){
if(obj[i]==item) num++;
}
return num;
},
connectNickname:function(){
return typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家';
},
zhinangs:function(filter){
var list=(_status.connectMode?lib.configOL:lib.config).zhinang_tricks;
if(!list||!list.filter||!list.length) return get.inpile('trick','trick').randomGets(3);
if(filter===false) return list.slice(0);
list=list.filter(function(i){
return lib.inpile.contains(i);
});
if(list.length) return list;
return get.inpile('trick','trick').randomGets(3);
},
sourceCharacter:function(str){
if(str){
for(var i in lib.characterReplace){
if(lib.characterReplace[i].contains(str)) return i;
}
}
return str;
},
isLuckyStar:function(player){
if(player&&player.hasSkillTag('luckyStar')) return true;
if(_status.connectMode) return false;
return (!player||player==game.me||player.isUnderControl())&&lib.config.lucky_star==true;
},
infoHp:function(hp){
if(typeof hp=='number') return hp;
else if(typeof hp=='string'&&hp.indexOf('/')!=-1){
return parseInt(hp.split('/')[0]);
}
return 0;
},
infoMaxHp:function(hp){
if(typeof hp=='number') return hp;
else if(typeof hp=='string'&&hp.indexOf('/')!=-1){
return parseInt(hp.split('/')[1]);
}
return 0;
},
infoHujia:function(hp){
if(typeof hp=='string'&&hp.indexOf('/')!=-1){
var splited=hp.split('/');
if(splited.length>2) return parseInt(splited[2]);
}
return 0;
},
is:{
/**
* 判断传入的参数的属性是否相同(参数可以为卡牌、卡牌信息、属性等)
* @param ...infos 要判断的属性列表
* @param every {boolean} 是否判断每一个传入的属性是否完全相同而不是存在部分相同
*/
sameNature:function(){
let processedArguments=[],every=false;
Array.from(arguments).forEach(argument=>{
if(typeof argument=='boolean') every=argument;
else if(argument) processedArguments.push(argument);
});
if(!processedArguments.length) return true;
if(processedArguments.length==1){
const argument=processedArguments[0];
if(!Array.isArray(argument)) return false;
if(!argument.length) return true;
if(argument.length==1) return false;
processedArguments=argument;
}
const naturesList=processedArguments.map(card=>{
if(typeof card=='string') return card.split(lib.natureSeparator);
else if(Array.isArray(card)) return card;
return get.natureList(card||{});
});
const testingNaturesList=naturesList.slice(0,naturesList.length-1);
if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.length==natures.length&&testingNatures.every(nature=>natures.includes(nature))));
return testingNaturesList.every((natures,index)=>{
const comparingNaturesList=naturesList.slice(index+1);
return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.includes(nature)));
});
},
/**
* 判断传入的参数的属性是否不同(参数可以为卡牌、卡牌信息、属性等)
* @param ...infos 要判断的属性列表
* @param every {boolean} 是否判断每一个传入的属性是否完全不同而不是存在部分不同
*/
differentNature:function(){
let processedArguments=[],every=false;
Array.from(arguments).forEach(argument=>{
if(typeof argument=='boolean') every=argument;
else if(argument) processedArguments.push(argument);
});
if(!processedArguments.length) return false;
if(processedArguments.length==1){
const argument=processedArguments[0];
if(!Array.isArray(argument)) return true;
if(!argument.length) return false;
if(argument.length==1) return true;
processedArguments=argument;
}
const naturesList=processedArguments.map(card=>{
if(typeof card=='string') return card.split(lib.natureSeparator);
else if(Array.isArray(card)) return card;
return get.natureList(card||{});
});
const testingNaturesList=naturesList.slice(0,naturesList.length-1);
if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.every(nature=>!natures.includes(nature))));
return testingNaturesList.every((natures,index)=>{
const comparingNaturesList=naturesList.slice(index+1);
return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.some(testingNature=>testingNature!=nature)));
});
},
//判断一张牌是否为明置手牌
shownCard:function(card){
if(card&&Array.isArray(card.gaintag)){
return card.gaintag.some(tag=>tag.indexOf('visible_')==0)
}
return false;
},
//是否是虚拟牌
vituralCard:card=>card.isCard||(!("cards" in card)||!Array.isArray(card.cards)||card.cards.length==0),
//是否是转化牌
convertedCard:card=>!card.isCard&&("cards" in card)&&Array.isArray(card.cards)&&card.cards.length>0,
//是否是实体牌
ordinaryCard:card=>card.isCard&&("cards" in card)&&Array.isArray(card.cards)&&card.cards.length==1,
//押韵判断
yayun:function(str1,str2){
if(str1==str2) return true;
var pinyin1=get.pinyin(str1,false),pinyin2=get.pinyin(str2,false);
if(!pinyin1.length||!pinyin2.length) return false;
var pron1=pinyin1[pinyin1.length-1],pron2=pinyin2[pinyin2.length-1];
if(pron1==pron2) return true;
return get.yunjiao(pron1)==get.yunjiao(pron2);
},
blocked:function(skill,player){
if(!player.storage.skill_blocker||!player.storage.skill_blocker.length) return false;
for(var i of player.storage.skill_blocker){
if(lib.skill[i]&&lib.skill[i].skillBlocker&&lib.skill[i].skillBlocker(skill,player)) return true;
}
return false;
},
double:(name,array)=>{
let info=get.character(name,4);
if(!info) return false;
for(let i of info){
if(i.indexOf('doublegroup:')==0){
if(!array) return true;
return i.split(':').slice(1);
}
}
return false;
},
//Check if the card has a Yingbian condition
//检测此牌是否具有应变条件
yingbianConditional:card=>get.is.complexlyYingbianConditional(card)||get.is.simplyYingbianConditional(card),
complexlyYingbianConditional:card=>{
for(const key of lib.yingbian.condition.complex.keys()){
if(get.cardtag(card,`yingbian_${key}`)) return true;
}
return false;
},
simplyYingbianConditional:card=>{
for(const key of lib.yingbian.condition.simple.keys()){
if(get.cardtag(card,`yingbian_${key}`)) return true;
}
return false;
},
//Check if the card has a Yingbian effect
//检测此牌是否具有应变效果
yingbianEffective:card=>{
for(const key of lib.yingbian.effect.keys()){
if(get.cardtag(card,`yingbian_${key}`)) return true;
}
return false;
},
yingbian:card=>get.is.yingbianConditional(card)||get.is.yingbianEffective(card),
emoji:function(substring){
if(substring){
var reg=new RegExp("[~#^$@%&!?%*]",'g');
if(substring.match(reg)){
return true;
}
for(var i=0;i<substring.length;i++){
var hs=substring.charCodeAt(i);
if(0xd800<=hs&&hs<=0xdbff){
if(substring.length>1){
var ls=substring.charCodeAt(i+1);
var uc=((hs-0xd800)*0x400)+(ls-0xdc00)+0x10000;
if(0x1d000<=uc&&uc<=0x1f77f){
return true;
}
}
}
else if(substring.length>1){
var ls=substring.charCodeAt(i+1);
if(ls==0x20e3){
return true;
}
}
else{
if(0x2100<=hs&&hs<=0x27ff){
return true;
}
else if(0x2B05<=hs&&hs<=0x2b07){
return true;
}
else if(0x2934<=hs&&hs<=0x2935){
return true;
}
else if(0x3297<=hs&&hs<=0x3299){
return true;
}
else if(hs==0xa9||hs==0xae||hs==0x303d||hs==0x3030
||hs==0x2b55||hs==0x2b1c||hs==0x2b1b
||hs==0x2b50){
return true;
}
}
}
}
return false;
},
banWords:function(str){
if(get.is.emoji(str)) return true;
for(var i of window.bannedKeyWords){
if(str.indexOf(i)!=-1) return true;
}
return false;
},
converted:function(event){
return !(event.card&&event.card.isCard);
},
safari:function(){
var ua=navigator.userAgent.toLowerCase();
return ua.indexOf('safari'!=-1)&&ua.indexOf('chrome')==-1;
},
freePosition:function(cards){
for(var i=0;i<cards.length;i++){
if(!cards[i].hasPosition) return false;
if(cards[i].hasPosition()) return false;
}
return true;
},
nomenu:function(name,item){
var menus=['system','menu'];
var configs={
show_round_menu:lib.config.show_round_menu,
round_menu_func:lib.config.round_menu_func,
touchscreen:lib.config.touchscreen,
swipe_up:lib.config.swipe_up,
swipe_down:lib.config.swipe_down,
swipe_left:lib.config.swipe_left,
swipe_right:lib.config.swipe_right,
right_click:lib.config.right_click,
phonelayout:lib.config.phonelayout
};
configs[name]=item;
if(!configs.phonelayout) return false;
if(configs.show_round_menu&&menus.contains(configs.round_menu_func)){
return false;
}
if(configs.touchscreen){
if(menus.contains(configs.swipe_up)) return false;
if(menus.contains(configs.swipe_down)) return false;
if(menus.contains(configs.swipe_left)) return false;
if(menus.contains(configs.swipe_right)) return false;
}
else{
if(configs.right_click=='config') return false;
}
if(name){
setTimeout(function(){
alert('请将至少一个操作绑定为显示按钮或打开菜单,否则将永远无法打开菜单');
});
}
return true;
},
altered:function(skill){
return false;
// if(_status.connectMode) return true;
// return !lib.config.vintageSkills.contains(skill);
},
node:function(obj){
var str=Object.prototype.toString.call(obj);
if(str&&str.indexOf('[object HTML')) return true;
return false;
},
div:function(obj){
return Object.prototype.toString.call(obj) === '[object HTMLDivElement]';
},
map:function(obj){
return Object.prototype.toString.call(obj) === '[object Map]';
},
set:function(obj){
return Object.prototype.toString.call(obj) === '[object Set]';
},
object:function(obj){
return Object.prototype.toString.call(obj) === '[object Object]';
},
singleSelect:function(func){
if(typeof func=='function') return false;
var select=get.select(func);
return select[0]==1&&select[1]==1;
},
jun:function(name){
if(get.mode()=='guozhan'){
if(name&&typeof name=='object'){
if(name.isUnseen&&name.isUnseen(0)) return false;
name=name.name1;
}
if(typeof name=='string'&&name.indexOf('gz_jun_')==0){
return true;
}
}
return false;
},
versus:function(){
return !_status.connectMode&&get.mode()=='versus'&&_status.mode=='three';
},
changban:function(){
return get.mode()=='single'&&_status.mode=='changban';
},
single:function(){
return get.mode()=='single'&&_status.mode=='normal';
},
mobileMe:function(player){
return (game.layout=='mobile'||game.layout=='long')&&!game.chess&&player.dataset.position==0;
},
newLayout:function(){
if(game.layout!='default') return true;
return false;
},
phoneLayout:function(){
if(!lib.config.phonelayout) return false;
return (game.layout=='mobile'||game.layout=='long'||game.layout=='long2'||game.layout=='nova');
},
singleHandcard:function(){
if(game.singleHandcard||game.layout=='mobile'||game.layout=='long'||game.layout=='long2'||game.layout=='nova'){
return true;
}
return false;
},
linked2:function(player){
if(game.chess) return true;
if(lib.config.link_style2!='rotate') return true;
// if(game.chess) return false;
if(game.layout=='long'||game.layout=='long2'||game.layout=='nova') return true;
if(player.dataset.position=='0'){
return ui.arena.classList.contains('oblongcard');
}
return false;
},
empty:function(obj){
for(var i in obj) return false;
return true;
},
pos:function(str){
return (str=='h'||str=='e'||str=='j'||str=='he'||str=='hj'||str=='ej'||str=='hej');
},
locked:function(skill,player){
var info=lib.skill[skill];
if(typeof info.locked=='function') return info.locked(skill,player);
if(info.locked==false) return false;
if(info.trigger&&info.forced) return true;
if(info.mod) return true;
if(info.locked) return true;
return false;
},
},
bottomCards:function(num,putBack){
if(_status.waitingForCards){
ui.create.cards.apply(ui.create,_status.waitingForCards);
delete _status.waitingForCards;
}
var list=[];
var card=false;
if(typeof num!='number') num=1;
if(num==0) {card=true;num=1;}
if(num<0) num=1;
while(num--){
if(ui.cardPile.hasChildNodes()==false){
game.washCard();
}
if(ui.cardPile.hasChildNodes()==false){
game.over('平局');
return [];
}
var cardx=ui.cardPile.removeChild(ui.cardPile.lastChild);
cardx.original='c';
list.push(cardx);
}
if(putBack){
for(let i=list.length-1;i>=0;i--){
ui.cardPile.appendChild(list[i]);
}
}
game.updateRoundNumber();
if(card) return list[0];
return list;
},
discarded:function(){
var list=_status.discarded.slice(0);
for(var i=0;i<list.length;i++){
if(list[i].parentNode!=ui.discardPile){
list.splice(i--,1);
}
}
return list;
},
cardOffset:function(){
var x=ui.arena.getBoundingClientRect();
var y=ui.window.getBoundingClientRect();
return -y.width/2+(x.left+x.width/2);
},
colorspan:function(str){
if(str[0]=='#'){
var color;
switch(str[1]){
case 'r':color='fire';break;
case 'p':color='legend';break;
case 'b':color='blue';break;
case 'g':color='green';break;
default:return str.slice(2);
}
return '<span class="'+color+'text '+color+'auto">'+str.slice(2)+'</span>';
}
return str;
},
evtprompt:function(next,str){
if(next.prompt){
next.set('prompt2',str);
}
else{
if(str.indexOf('###')==0){
var prompts=str.slice(3).split('###');
if(prompts[0]) next.set('prompt',prompts[0]);
if(prompts[1]) next.set('prompt2',prompts[1]);
}
else{
next.set('prompt',str);
}
}
},
autoViewAs:function(card,cards){
let _card;
if(get.itemtype(card)=='card'){
_card={
name:get.name(card),
suit:get.suit(card),
color:get.suit(card),
number:get.number(card),
nature:get.nature(card),
isCard:true,
cardid:card.cardid,
wunature:card.wunature,
storage:get.copy(card.storage),
};
if(Array.isArray(cards)) _card.cards=cards.slice(0);
else _card.cards=[card];
}
else{
_card=get.copy(card);
if(Array.isArray(cards)){
if(_card.cards){
_card.cards=cards.slice(0);
}
else{
_card.cards=cards.slice(0);
if(!lib.suits.includes(_card.suit)) _card.suit=get.suit(_card);
if(!Object.keys(lib.color).includes(_card.color)) _card.color=get.color(_card);
if(!_card.hasOwnProperty('number')) _card.number=get.number(_card);
if(!_card.hasOwnProperty('nature')) _card.nature=(get.nature(_card)||false);
}
}
}
const info=get.info(_card,false);
if(info.autoViewAs){
_card.name=info.autoViewAs;
}
return _card;
},
//deprecated
_autoViewAs:function(card,cards){
var info=get.info(card);
if(info.autoViewAs){
if(cards===false){
return {
name:info.autoViewAs,
};
}
else if(Array.isArray(cards)){
return {
name:info.autoViewAs,
cards:cards.slice(0),
};
}
else if(get.itemtype(card)=='card'){
return {
name:info.autoViewAs,
cards:[card],
};
}
else{
return {
name:info.autoViewAs,
suit:card.suit,
number:card.number,
nature:card.nature,
};
}
}
else{
if(card.isCard||get.itemtype(card)=='card'){
var next={
name:get.name(card),
suit:get.suit(card),
number:get.number(card),
nature:get.nature(card),
isCard:true,
cardid:card.cardid,
wunature:card.wunature,
storage:get.copy(card.storage),
cards:get.copy(card.cards),
};
if(get.itemtype(cards)=='cards'&&!card.cards) next.cards=cards.slice(0);
else if(get.itemtype(card)=='card') next.cards=[card];
return next;
}
else if(get.is.object(card)&&get.itemtype(cards)=='cards'&&!card.cards){
card=get.copy(card);
card.cards=cards.slice(0);
}
return card;
}
},
max:function(list,func,type){
list=list.slice(0);
if(typeof func=='string'){
var key=func;
func=function(item){
return item[key];
}
}
list.sort(function(a,b){
return func(b)-func(a);
});
if(type=='list'){
var list2=[];
for(var i=0;i<list.length;i++){
if(func(list[i])==func(list[0])){
list2.push(list[i]);
}
}
return list2;
}
else if(type=='item'){
return list[0];
}
else{
return func(list[0]);
}
},
min:function(list,func,type){
list=list.slice(0);
if(typeof func=='string'){
var key=func;
func=function(item){
return item[key];
}
}
list.sort(function(a,b){
return func(a)-func(b);
});
if(type=='list'){
var list2=[];
for(var i=0;i<list.length;i++){
if(func(list[i])==func(list[0])){
list2.push(list[i]);
}
}
return list2;
}
else if(type=='item'){
return list[0];
}
else{
return func(list[0]);
}
},
character:function(name,num){
let info=lib.character[name];
if(!info){
const pack=Object.keys(lib.characterPack).find(pack=>lib.characterPack[pack].hasOwnProperty(name));
if(pack) info=lib.characterPack[pack][name];
}
if(info){
if(typeof num=='number'){
return info[num];
}
return info;
}
return null;
},
characterIntro:function(name){
if(lib.characterIntro[name]) return lib.characterIntro[name];
var tags=get.character(name,4);
if(tags){
for(var i=0;i<tags.length;i++){
if(tags[i].indexOf('des:')==0){
return tags[i].slice(4);
}
}
}
while(name.indexOf('_')!=-1&&!lib.characterIntro[name]){
name=name.slice(name.indexOf('_')+1);
}
if(lib.characterIntro[name]) return lib.characterIntro[name];
return '暂无武将介绍';
},
bordergroup:(info,raw)=>{
if(!Array.isArray(info)){
info=lib.character[info];
if(!info) return '';
}
if(Array.isArray(info[4])) for(const str of info[4]){
if(typeof str=='string'&&str.indexOf('border:')==0) return str.slice(7);
}
return raw?'':info[1]||'';
},
groupnature:function(group,method){
var nature=lib.groupnature[group];
if(!nature) return '';
if(method=='raw'){
return nature;
}
return nature+'mm';
},
sgn:function(num){
if(num>0) return 1;
if(num<0) return -1;
return 0;
},
rand:function(num,num2){
if(typeof num2=='number'){
return num+Math.floor(Math.random()*(num2-num+1));
}
else{
return Math.floor(Math.random()*num);
}
},
sort:function(arr,method){
switch(method){
case 'seat':{
lib.tempSortSeat=arguments[2];
arr.sort(lib.sort.seat);
delete lib.tempSortSeat;
return arr;
}
}
},
sortSeat:function(arr,target){
lib.tempSortSeat=target;
arr.sort(lib.sort.seat);
delete lib.tempSortSeat;
return arr;
},
zip:function(callback){
if(!window.JSZip){
lib.init.js(lib.assetURL+'game','jszip',function(){
callback(new JSZip());
});
}
else{
callback(new JSZip());
}
},
delayx:function(num,max){
if(typeof num!='number') num=1;
if(typeof max!='number') max=Infinity;
switch(lib.config.game_speed){
case 'vslow':return Math.min(max,2.5*num);
case 'slow':return Math.min(max,1.5*num);
case 'fast':return Math.min(max,0.7*num);
case 'vfast':return Math.min(max,0.4*num);
case 'vvfast':return Math.min(max,0.2*num);
default:return Math.min(max,num);
}
},
prompt:function(skill,target,player){
player=player||_status.event.player;
if(target){
var str=get.translation(target);
if(target==player){
str+='(你)'
}
return '是否对'+str+'发动【'+get.skillTranslation(skill,player)+'】?';
}
else{
return '是否发动【'+get.skillTranslation(skill,player)+'】?';
}
},
prompt2:function(skill,target,player){
var str=get.prompt.apply(this,arguments);
if(!lib.translate[skill+'_info']) return str;
return '###'+str+'###'+lib.translate[skill+'_info'];
},
url:function(master){
var url=lib.config.updateURL||lib.updateURL;
if(url[url.length-1]!='/'){
url+='/';
}
if(master!='nodev'){
return url+'master/';
}
else{
return url+'v'+lib.version+'/';
}
},
round:function(num,f){
var round=1;
for(var i=0;i<f;i++){
round*=10;
}
return Math.round(num*round)/round;
},
playerNumber:function(){
var num;
if(_status.brawl&&_status.brawl.playerNumber){
num=_status.brawl.playerNumber
}
else{
num=get.config('player_number');
}
return parseInt(num)||2;
},
benchmark:function(func1,func2,iteration,arg){
var tic,toc;
var key1,key2;
if(!arg) arg=[];
if(Array.isArray(func2)){
key1=func2[0];
key2=func2[1];
}
else if(typeof func2=='string'){
key1=func2;
func2=iteration||100;
}
else if(typeof func2=='number'){
arg=iteration||arg;
iteration=func2;
}
tic=get.utc();
for(var i=0;i<iteration;i++){
if(key1){
func1[key1](arg.randomGet());
}
else{
func1(arg.randomGet());
}
}
toc=get.utc();
if(typeof func2=='number'){
return toc-tic;
}
console.log('time1: '+(toc-tic));
tic=get.utc();
for(var i=0;i<iteration;i++){
if(key2){
func1[key2](arg.randomGet());
}
else{
func2(arg.randomGet());
}
}
toc=get.utc();
console.log('time2: '+(toc-tic));
},
stringify:function(obj,level){
level=level||0;
var indent='';
var str;
for(var i=0;i<level;i++){
indent+=' ';
}
if(get.objtype(obj)=='object'){
str='{\n';
for(var i in obj){
if(/[^a-zA-Z]/.test(i)){
str+=indent+' "'+i+'":'+get.stringify(obj[i],level+1)+',\n';
}
else{
str+=indent+' '+i+':'+get.stringify(obj[i],level+1)+',\n';
}
}
str+=indent+'}';
return str;
}
else{
if(typeof obj=='function'){
str=obj.toString();
str=str.replace(/\t/g,' ');
var i=str.lastIndexOf('\n');
var num=0;
for(var j=i+1;j<str.length&&str[j]==' ';j++){
num++;
}
num=Math.floor(num/4);
for(i=0;i<num-level;i++){
str=str.replace(/\n /g,'\n');
}
}
else{
try{
if(Array.isArray(obj)&&obj.contains(Infinity)){
obj=obj.slice(0);
var rand=get.id();
for(var i=0;i<obj.length;i++){
if(obj[i]===Infinity){
obj[i]=parseInt(rand);
}
}
str=JSON.stringify(obj).replace(new RegExp(rand,'g'),'Infinity');
}
else{
str=JSON.stringify(obj)||'';
}
}
catch(e){
str='';
}
}
return str;
}
},
copy:function(obj){
if(get.objtype(obj)=='object'){
var copy={};
for(var i in obj){
copy[i]=get.copy(obj[i]);
}
return copy;
}
else if(Array.isArray(obj)){
var copy=[];
for(var i=0;i<obj.length;i++){
copy.push(get.copy(obj[i]));
}
return copy;
}
else{
return obj;
}
},
inpilefull:function(type){
var list=[];
for(var i in lib.cardPile){
for(var j=0;j<lib.cardPile[i].length;j++){
var info=lib.cardPile[i][j];
if(lib.inpile.contains(info[2])&&get.type(info[2])==type){
list.push({
name:info[2],
suit:info[0],
number:info[1],
nature:info[3]
});
}
}
}
return list;
},
inpile:function(type,filter){
var list=[];
if(filter=='trick'){
for(var i=0;i<lib.inpile.length;i++){
if(get.type(lib.inpile[i],'trick')==type) list.push(lib.inpile[i]);
}
}
else{
for(var i=0;i<lib.inpile.length;i++){
if(typeof type=='function'){
if(type(lib.inpile[i])){
list.push(lib.inpile[i]);
}
}
else{
if(typeof filter=='function'&&!filter(lib.inpile[i])) continue;
if(type.indexOf('equip')==0&&type.length==6){
if(get.subtype(lib.inpile[i])==type) list.push(lib.inpile[i]);
}
else{
if(get.type(lib.inpile[i])==type) list.push(lib.inpile[i]);
}
}
}
}
return list;
},
inpile2:function(type){
return get.inpile(type,'trick');
},
typeCard:function(type,filter){
var list=[];
for(var i in lib.card){
if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
// if(lib.card[i].vanish||lib.card[i].destroy) continue;
if(lib.card[i].destroy) continue;
if(typeof filter=='function'&&!filter(i)) continue;
if(lib.config.bannedcards.contains(i)) continue;
if(!lib.translate[i+'_info']) continue;
if((type.indexOf('equip')==0&&type.length==6)||
(type.indexOf('hslingjian')==0&&type.length==11)||
(type.indexOf('spell_')==0)){
if(get.subtype(i)==type) list.push(i);
}
else{
if(get.type(i)==type) list.push(i);
}
}
return list;
},
libCard:function(filter){
var list=[];
for(var i in lib.card){
if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
// if(lib.card[i].vanish||lib.card[i].destroy) continue;
if(lib.card[i].destroy) continue;
if(lib.config.bannedcards.contains(i)) continue;
if(!lib.translate[i+'_info']) continue;
if(filter(lib.card[i],i)){
list.push(i);
}
}
return list;
},
ip:function(){
if(!require) return '';
var interfaces = require('os').networkInterfaces();
for(var devName in interfaces){
var iface = interfaces[devName];
for(var i=0;i<iface.length;i++){
var alias = iface[i];
if(alias.family === 'IPv4' && alias.address !== '127.0.0.1' && !alias.internal){
return alias.address;
}
}
}
},
modetrans:function(config,server){
if(config.mode=='doudizhu'){
switch(config.doudizhu_mode){
case 'kaihei':return '开黑斗地主';
case 'huanle':return '欢乐斗地主';
case 'binglin':return '兵临城下';
case 'online':return '智斗三国';
default:return '休闲'+(config.double_character?'双将':'')+'斗地主';
}
}
if(config.mode=='versus'){
switch(config.versus_mode){
case '1v1':return '单人对决';
case '2v2':return '欢乐成双';
case '3v3':return '血战到底';
case '4v4':return '四人对决';
case 'guandu':return '官渡之战';
}
}
else if(config.mode=='single'){
switch(config.single_mode){
case 'normal':return '新1v1';
case 'changban':return '血战长坂坡';
case 'dianjiang':return '点将单挑';
}
}
else if(config.mode=='identity'){
switch(config.identity_mode){
case 'purple':return '三对三对二';
case 'zhong':return (config.double_character?'双将':'')+'忠胆英杰';
default:return get.cnNumber(parseInt(config.number))+'人'+(config.double_character?'双将':'')+'身份';
}
}
else if(config.mode=='guozhan'&&config.guozhan_mode!='normal'){
switch(config.guozhan_mode){
case 'yingbian':return '应变国战';
case 'old':return '怀旧国战';
}
}
else{
if(server){
return get.translation(config.mode)+'模式';
}
else{
return get.cnNumber(parseInt(config.number))+'人'+get.translation(config.mode);
}
}
},
charactersOL:function(func){
var list=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
if(typeof func=='function'&&func(j)) continue;
if(lib.connectBanned.contains(j)) continue;
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in libCharacter){
if(lib.filter.characterDisabled(i,libCharacter)) continue;
list.push(i);
}
return list;
},
trimip:function(str){
var len=str.length-5;
if(str.lastIndexOf(':8080')==len){
str=str.slice(0,len);
}
return str;
},
mode:()=>lib[_status.connectMode?'configOL':'config'].mode,
idDialog:function(id){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==id){
return ui.dialogs[i];
}
}
return null;
},
arenaState:function(){
var state={
number:ui.arena.dataset.number,
players:{},
mode:_status.mode,
dying:_status.dying,
servermode:window.isNonameServer,
roomId:game.roomId,
over:_status.over,
inpile:lib.inpile,
inpile_nature:lib.inpile_nature,
renku:_status.renku,
};
for(var i in lib.playerOL){
state.players[i]=lib.playerOL[i].getState();
}
return state;
},
skillState:function(player){
var skills={
global:lib.skill.global
};
var skillinfo={};
for(var i in lib.playerOL){
skills[i]={
skills:lib.playerOL[i].skills,
hiddenSkills:lib.playerOL[i].hiddenSkills,
invisibleSkills:lib.playerOL[i].invisibleSkills,
additionalSkills:lib.playerOL[i].additionalSkills,
disabledSkills:lib.playerOL[i].disabledSkills,
tempSkills:lib.playerOL[i].tempSkills,
storage:lib.playerOL[i].storage,
}
}
//for(var i in lib.skill){
// if(lib.skill[i].chooseButton&&lib.skill[i].enable){
// skillinfo[i]=lib.skill[i].chooseButton;
// }
//}
skills.skillinfo=skillinfo;
if(player){
skills.stat=player.getStat();
}
return skills;
},
id:function(){
return (Math.floor(1000000+9000000*Math.random())).toString()+(10+lib.status.globalId++);
},
zhu:function(player,skill,group){
if(typeof player=='string'){
skill=player;
player=null;
}
var mode=get.mode();
if(mode=='identity'){
if(_status.mode=='purple'){
if(!player) return null;
var zhu=game[player.identity.slice(0,1)+'Zhu'];
if(!zhu) return null;
if(skill&&!zhu.hasSkill(skill)) return null;
return zhu;
}
if(!game.zhu) return null;
if(skill&&!game.zhu.hasSkill(skill)) return null;
if(game.zhu.isZhu) return game.zhu;
}
else if(mode=='versus'&&(_status.mode=='four'||_status.mode=='guandu')){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isZhu){
if(skill&&!(game.players[i].hasSkill(skill))) continue;
if(!player) return game.players[i];
if(player.side==game.players[i].side){
return game.players[i];
}
}
}
}
else if(mode=='guozhan'){
for(var i=0;i<game.players.length;i++){
if(get.is.jun(game.players[i])&&!game.players[i].isUnseen()){
if(skill&&!game.players[i].hasSkill(skill)) continue;
if(!player) return game.players[i];
if(player.identity==game.players[i].identity){
return game.players[i];
}
else if(group&&group==game.players[i].identity){
return game.players[i];
}
}
}
}
return null;
},
config:function(item,mode){
mode=mode||lib.config.mode;
if(!lib.config.mode_config[mode]) return;
return lib.config.mode_config[mode][item];
},
coinCoeff:function(list){
var num=0;
for(var i=0;i<list.length;i++){
var rank=get.rank(list[i]);
switch(rank){
case 'sp':return 0.1;
case 's':num+=0.4;break;
case 'ap':num+=0.6;break;
case 'a':num+=0.8;break;
case 'am':num+=0.95;break;
case 'bp':num+=1.05;break;
case 'b':num+=1.2;break;
case 'bm':num+=1.4;break;
case 'c':num+=1.6;break;
case 'd':num+=1.8;break;
}
}
return num/list.length;
},
rank:function(name,num){
if(typeof name=='object'&&name.name){
name=name.name;
}
if(num==true) num=9;
if(typeof num!='number') num=false;
if(name==_status.lord) return num?Math.round(7*(num-1)/8+1):'ap';
var rank=lib.rank;
if(lib.characterPack.standard[name]||lib.characterPack.shenhua[name]){
var skills;
if(lib.character[name]){
skills=lib.character[name][3];
}
else{
var tmpinfo=get.character(name);
if(tmpinfo){
skills=tmpinfo[3];
}
else{
skills=[];
}
}
for(var i=0;i<skills.length;i++){
if(skills[i].alter&&!lib.config.vintageSkills.contains(skills[i])){
name=lib.rank.a[0];break;
}
}
}
if(rank.s.contains(name)) return num?Math.round(8*(num-1)/8+1):'s';
if(rank.ap.contains(name)) return num?Math.round(7*(num-1)/8+1):'ap';
if(rank.a.contains(name)) return num?Math.round(6*(num-1)/8+1):'a';
if(rank.am.contains(name)) return num?Math.round(5*(num-1)/8+1):'am';
if(rank.bp.contains(name)) return num?Math.round(4*(num-1)/8+1):'bp';
if(rank.b.contains(name)) return num?Math.round(3*(num-1)/8+1):'b';
if(rank.bm.contains(name)) return num?Math.round(2*(num-1)/8+1):'bm';
if(rank.c.contains(name)) return num?Math.round(1*(num-1)/8+1):'c';
if(rank.d.contains(name)) return num?Math.round(0*(num-1)/8+1):'d';
if(lib.character[name]&&lib.character[name][4]){
if(lib.character[name][4].contains('boss')||
lib.character[name][4].contains('bossallowed')||
lib.character[name][4].contains('hiddenboss')){
return num?Math.round(9*(num-1)/8+1):'sp';
}
}
return num?Math.round(9*(num-1)/8+1):'x';
},
skillRank:function(skill,type,grouped){
var info=lib.skill[skill];
var player=_status.event.skillRankPlayer||_status.event.player;
if(!info) return 0;
if(info.ai){
if(info.ai.halfneg) return 0;
if(typeof info.ai.combo=='string'&&player&&!player.hasSkill(info.ai.combo)){
return 0;
}
if(info.ai.neg) return -1;
}
var num=1;
var threaten=1;
if(info.ai&&info.ai.threaten){
if(typeof info.ai.threaten=='number'){
threaten=info.ai.threaten;
}
else if(typeof info.ai.threaten=='function'&&player){
threaten=info.ai.threaten(player,player);
}
}
if(type&&type.indexOf('in')!=-1){
if(info.enable=='phaseUse') num+=0.5;
if(info.trigger&&info.trigger.player){
var list=Array.isArray(info.trigger.player)?info.trigger.player:[info.trigger.player];
var add=false;
for(var i of list){
if(i.indexOf('phase')==0){
num+=0.5;
add=true;
}
else{
for(var j of lib.phaseName){
if(i.indexOf[j]==0){
num+=0.5;
add=true;
break;
}
}
}
if(add) break;
}
}
if(info.trigger&&((typeof info.trigger.player=='string'&&info.trigger.player.indexOf('use')==0)||info.trigger.source)){
num+=0.3;
}
if(num>1&&threaten>1){
num+=Math.sqrt(threaten)-1;
}
}
if(type&&type.indexOf('out')!=-1){
if(threaten<1){
num*=1/Math.sqrt(threaten);
}
if(info.trigger){
if(info.trigger.global){
var list=Array.isArray(info.trigger.global)?info.trigger.global:[info.trigger.global];
num+=Math.min(3,list.length)/10;
for(var i of list){
if(i.indexOf('lose')==0||i.indexOf('use')==0) num+=0.3;
if(i.indexOf('cardsDiscard')==0) num+=0.4;
}
}
if(info.trigger.target||(typeof info.trigger.player=='string'&&
(info.trigger.player.indexOf('damage')==0||info.trigger.player.indexOf('lose')==0))) num+=0.1;
}
if(info.ai){
if(info.ai.maixie||info.ai.maixie_hp||info.ai.maixie_defend){
num+=0.5;
}
if(info.ai.nolose||info.ai.noh||info.ai.noe||info.ai.nodiscard){
num+=0.3;
}
}
}
if(!grouped){
var groups=game.expandSkills([skill]);
groups.remove(skill);
var ggt=[];
for(var i=0;i<groups.length;i++){
var gi=get.skillRank(groups[i],type,true);
if(gi<0){
num-=0.5;
}
else if(gi>1){
ggt.push(gi);
}
}
if(ggt.length){
num+=Math.max.apply(this,ggt)-1+ggt.length/20;
}
}
return num;
},
targetsInfo:function(targets){
var info=[];
for(var i=0;i<targets.length;i++){
info.push(targets[i].dataset.position);
}
return info;
},
infoTargets:function(info){
var targets=[];
for(var i=0;i<info.length;i++){
targets.push(game.playerMap[info[i]]);
}
return targets;
},
cardInfo:function(card){
return [card.suit,card.number,card.name,card.nature];
},
cardsInfo:function(cards){
var info=[];
for(var i=0;i<cards.length;i++){
info.push(get.cardInfo(cards[i]));
}
return info;
},
infoCard:function(info){
var card=ui.create.card();
if(info[0]){
card.init(info);
}
return card;
},
infoCards:function(info){
var cards=[];
for(var i=0;i<info.length;i++){
cards.push(get.infoCard(info[i]));
}
return cards;
},
cardInfoOL:function(card){
return '_noname_card:'+JSON.stringify([card.cardid,card.suit,card.number,card.name,card.nature]);
},
infoCardOL:function(info){
if(!lib.cardOL) return info;
var card;
try{
var info=JSON.parse(info.slice(13));
var id=info.shift();
if(!id){
card=ui.create.card();
if(info&&info[2]) card.init(info);
}
else if(lib.cardOL[id]){
if(lib.cardOL[id].name!=info[2]){
if(info&&info[2]) lib.cardOL[id].init(info);
}
card=lib.cardOL[id];
}
else if(game.online){
card=ui.create.card();
card.cardid=id;
if(info&&info[2]) card.init(info);
lib.cardOL[id]=card;
}
}
catch(e){
console.log(e);
}
return card||info;
},
cardsInfoOL:function(cards){
var info=[];
for(var i=0;i<cards.length;i++){
info.push(get.cardInfoOL(cards[i]));
}
return info;
},
infoCardsOL:function(info){
var cards=[];
for(var i=0;i<info.length;i++){
cards.push(get.infoCardOL(info[i]));
}
return cards;
},
playerInfoOL:function(player){
return '_noname_player:'+player.playerid;
},
infoPlayerOL:function(info){
if(!lib.playerOL) return info
return lib.playerOL[info.slice(15)]||info;
},
playersInfoOL:function(players){
var info=[];
for(var i=0;i<players.length;i++){
info.push(get.playerInfoOL(players[i]));
}
return info;
},
infoPlayersOL:function(info){
var players=[];
for(var i=0;i<info.length;i++){
players.push(get.infoPlayerOL(info[i]));
}
return players;
},
funcInfoOL:function(func){
if(typeof func=='function'){
if(func._filter_args){
return '_noname_func:'+JSON.stringify(get.stringifiedResult(func._filter_args,3));
}
return '_noname_func:'+func.toString();
}
return '';
},
infoFuncOL:function(info){
var func;
try{
eval('func=('+info.slice(13)+');');
}
catch(e){
return function(){};
}
if(Array.isArray(func)){
func=get.filter.apply(this,get.parsedResult(func));
}
return func;
},
eventInfoOL:function(item,level,nomore){
if(Object.prototype.toString.call(item)=='[object Object]'){
var item2={};
for(var i in item){
if(i=='_trigger'){
if(nomore===false) continue;
else item2[i]=get.eventInfoOL(item[i],null,false);
}
else if(lib.element.event[i]||i=='content'||get.itemtype(item[i])=='event') continue;
else item2[i]=get.stringifiedResult(item[i],null,false);
}
return '_noname_event:'+JSON.stringify(item2);
}
else{
return '';
}
},
infoEventOL:function(item){
var evt;
try{
evt=JSON.parse(item.slice(14));
for(var i in evt){
evt[i]=get.parsedResult(evt[i]);
}
for(var i in lib.element.event) evt[i]=lib.element.event[i];
}
catch(e){
console.log(e);
}
return evt||item;
},
stringifiedResult:function(item,level,nomore){
if(!item) return item;
if(typeof item=='function'){
return get.funcInfoOL(item);
}
else if(typeof item=='object'){
switch(get.itemtype(item)){
case 'card': return get.cardInfoOL(item);
case 'cards': return get.cardsInfoOL(item);
case 'player': return get.playerInfoOL(item);
case 'players': return get.playersInfoOL(item);
case 'event':
if(nomore===false) return '';
return get.eventInfoOL(item);
default:
if(typeof level!='number'){
level=8;
}
if(Array.isArray(item)){
if(level==0){
return [];
}
var item2=[];
for(var i=0;i<item.length;i++){
item2.push(get.stringifiedResult(item[i],level-1,nomore));
}
return item2;
}
else if(Object.prototype.toString.call(item)=='[object Object]'){
if(level==0){
return {};
}
var item2={};
for(var i in item){
item2[i]=get.stringifiedResult(item[i],level-1,nomore);
}
return item2;
}
else{
return {};
}
}
}
else if(item===Infinity){
return '_noname_infinity';
}
else{
return item;
}
},
parsedResult:function(item){
if(!item) return item;
if(typeof item=='string'){
if(item.indexOf('_noname_func:')==0){
return get.infoFuncOL(item);
}
else if(item.indexOf('_noname_card:')==0){
return get.infoCardOL(item);
}
else if(item.indexOf('_noname_player:')==0){
return get.infoPlayerOL(item);
}
else if(item.indexOf('_noname_event:')==0){
return get.infoEventOL(item);
}
else if(item=='_noname_infinity'){
return Infinity;
}
else{
return item;
}
}
else if(Array.isArray(item)){
var item2=[];
for(var i=0;i<item.length;i++){
item2.push(get.parsedResult(item[i]));
}
return item2;
}
else if(typeof item=='object'){
var item2={};
for(var i in item){
item2[i]=get.parsedResult(item[i]);
}
return item2;
}
else{
return item;
}
},
verticalStr:function(str,sp){
if(typeof str!='string') return '';
return Array.from(str).filter(value=>value!='`').join('');
},
numStr:function(num,method){
if(num==Infinity){
if(method=='card') return get.selectableCards().length+ui.selected.cards.length;
if(method=='target') return get.selectableTargets().length+ui.selected.targets.length;
return '∞';
}
return num.toString();
},
rawName:function(str){
let str2=lib.translate[str];
if(lib.translate[str+'_ab']) str2=lib.translate[str+'_ab'];
if(!str2) return '';
if(lib.translate[str+'_prefix']&&str2.startsWith(lib.translate[str+'_prefix'])){
return str2.slice(lib.translate[str+'_prefix'].length);
}
return str2;
},
//作用修改:只读前缀 不读_ab
rawName2:function(str){
let str2=lib.translate[str];
if(!str2) return '';
if(lib.translate[str+'_prefix']&&str2.startsWith(lib.translate[str+'_prefix'])){
return str2.slice(lib.translate[str+'_prefix'].length);
}
return str2;
},
slimNameHorizontal:function(str){
var str2=lib.translate[str];
if(lib.translate[str+'_ab']) str2=lib.translate[str+'_ab'];
if(!str2) return '';
if(lib.translate[str+'_prefix']&&str2.startsWith(lib.translate[str+'_prefix'])){
//兼容版特化处理
return `${get.prefixSpan(lib.translate[str+'_prefix'],str)}<span>${str2.slice(lib.translate[str+'_prefix'].length)} </span>`;
}
return str2;
},
prefixSpan:function(prefix,name){
let color='#ffffff',nature=false;
const map=lib.namePrefix.get(prefix),config=lib.config.buttoncharacter_prefix;
if(config=='off') return '';
if(map){
if(map.getSpan) return map.getSpan(prefix,name);
if(map.color) color=map.color;
if(map.nature) nature=map.nature;
if(map.showName) prefix=map.showName;
}
if(config=='simple') return `<span>${prefix}</span>`
return `<span style="color: ${color};"${nature?(`data-nature="${nature}"`):''}>${prefix}</span>`
},
slimName:function(str){
return get.verticalStr(get.slimNameHorizontal(str),true);
},
time:function(){
if(lib.status.dateDelaying){
return lib.getUTC(lib.status.dateDelaying)-lib.getUTC(lib.status.date)-lib.status.dateDelayed;
}
else{
return lib.getUTC(new Date())-lib.getUTC(lib.status.date)-lib.status.dateDelayed;
}
},
utc:function(){
return (new Date()).getTime();
},
evtDistance:function(e1,e2){
var dx=(e1.clientX-e2.clientX)/game.documentZoom;
var dy=(e1.clientY-e2.clientY)/game.documentZoom;
return Math.sqrt(dx*dx+dy*dy);
},
xyDistance:function(from,to){
return Math.sqrt((from[0]-to[0])*(from[0]-to[0])+(from[1]-to[1])*(from[1]-to[1]));
},
itemtype:function(obj){
var i,j;
if(typeof obj=='string'){
if(obj.length<=5){
var bool=true;
for(i=0;i<obj.length;i++){
if(/h|e|j|s|x/.test(obj[i])==false){
bool=false;break;
}
}
if(bool) return 'position';
}
if(obj.indexOf(lib.natureSeparator)!=-1&&obj.split(lib.natureSeparator).every(n=>lib.nature.has(n))) return 'natures';
if(lib.nature.has(obj)) return 'nature';
}
if(Array.isArray(obj)&&obj.length){
var isPlayers=true;
for(i=0;i<obj.length;i++){
if(get.itemtype(obj[i])!='player') {isPlayers=false;break;}
}
if(isPlayers) return 'players';
var isCards=true;
for(i=0;i<obj.length;i++){
if(get.itemtype(obj[i])!='card') {isCards=false;break;}
}
if(isCards) return 'cards';
if(obj.length==2){
if(typeof obj[0]=='number'&&typeof obj[1]=='number'){
if(obj[0]<=obj[1]||obj[1]<=-1) return 'select';
}
}
if(obj.length==4){
var isPosition=true;
for(i=0;i<obj.length;i++){
if(typeof obj[i]!='number') {isPosition=false;break;}
}
if(isPosition) return 'divposition';
}
}
if(get.objtype(obj)=='div'){
if(obj.classList.contains('button')) return 'button';
if(obj.classList.contains('card')) return 'card';
if(obj.classList.contains('player')) return 'player';
if(obj.classList.contains('dialog')) return 'dialog';
}
if(get.is.object(obj)){
if(obj.isMine==lib.element.event.isMine) return 'event';
}
},
equipNum:function(card){
if(get.type(card)=='equip'){
return parseInt(get.subtype(card)[5]);
}
return 0;
},
objtype:function(obj){
if(Object.prototype.toString.call(obj) === '[object Array]') return 'array';
if(Object.prototype.toString.call(obj) === '[object Object]') return 'object';
if(Object.prototype.toString.call(obj) === '[object HTMLDivElement]') return 'div';
if(Object.prototype.toString.call(obj) === '[object HTMLTableElement]') return 'table';
if(Object.prototype.toString.call(obj) === '[object HTMLTableRowElement]') return 'tr';
if(Object.prototype.toString.call(obj) === '[object HTMLTableCellElement]') return 'td';
if(Object.prototype.toString.call(obj) === '[object HTMLBodyElement]') return 'td';
},
type:function(obj,method,player){
if(typeof obj=='string') obj={name:obj};
if(typeof obj!='object') return;
var name=get.name(obj,player);
if(!lib.card[name]) return;
if(method=='trick'&&lib.card[name].type=='delay') return 'trick';
return lib.card[name].type;
},
type2:function(card,player){
return get.type(card,'trick',player);
},
subtype:function(obj,player){
if(typeof obj=='string') obj={name:obj};
if(typeof obj!='object') return;
var name=get.name(obj,player);
if(!lib.card[name]) return;
return lib.card[name].subtype;
},
equiptype:function(card,player){
var subtype=get.subtype(card,player);
if(subtype.indexOf('equip')==0) return parseInt(subtype[5]);
return 0;
},
name:function(card,player){
if(get.itemtype(player)=='player'||(player!==false&&get.position(card)=='h')){
var owner=player||get.owner(card);
if(owner){
return game.checkMod(card,owner,card.name,'cardname',owner);
}
}
return card.name;
},
suit:function(card,player){
if(!card) return;
if(Array.isArray(card)){
if(card.length==1) return get.suit(card[0],player);
return 'none';
}
else if(!card.hasOwnProperty('suit')&&Array.isArray(card.cards)){
return get.suit(card.cards,player);
}
else{
if(player!==false){
const owner=player||get.owner(card);
if(owner){
return game.checkMod(card,card.suit,'suit',owner);
}
}
if(lib.suits.contains(card.suit)) return card.suit;
return 'none';
}
},
color:function(card,player){
if(!card) return;
if(Array.isArray(card)){
if(!card.length) return 'none';
const color=get.color(card[0],player);
for(let i=1;i<card.length;i++){
if(get.color(card[i],player)!=color) return 'none';
}
return color;
}
else if(Object.keys(lib.color).includes(card.color)){
return card.color;
}
else if(Array.isArray(card.cards)&&!lib.suit.includes(card.suit)){
return get.color(card.cards,player);
}
else{
const suit=get.suit(card,player);
for(let i in lib.color){
if(lib.color[i].includes(suit)) return i;
}
return 'none';
}
},
number:function(card,player){
if(!card) return;
//狗卡你是真敢出啊
var number=null;
if(card.hasOwnProperty('number')){
number=card.number;
if(typeof number!='number') number=null;
}
else{
if(card.cards&&card.cards.length==1) number=get.number(card.cards[0],false);
}
if(player!==false){
var owner=player||get.owner(card);
if(owner){
return game.checkMod(card,owner,number,'cardnumber',owner);
}
}
return number;
},
//返回一张杀的属性。如有多种属性则用 lib.natureSeparator 分割开来。例:火雷【杀】的返回值为 fire|thunder
nature:function(card,player){
if(typeof card=='string') return card.split(lib.natureSeparator).sort(lib.sort.nature).join(lib.natureSeparator);
if(Array.isArray(card)) return card.sort(lib.sort.nature).join(lib.natureSeparator);
var nature=card.nature;
if(get.itemtype(player)=='player'||player!==false){
var owner=get.owner(card);
if(owner){
return game.checkMod(card,owner,nature,'cardnature',owner);
}
}
return nature;
},
//返回包含所有属性的数组
natureList:function(card,player){
if(!card) return [];
if(get.itemtype(card)=='natures') return card.split(lib.natureSeparator);
if(get.itemtype(card)=='nature') return [card];
var natures=get.nature.apply(this,arguments);
if(typeof natures!='string') return [];
return natures.split(lib.natureSeparator);
},
cards:function(num,putBack){
if(_status.waitingForCards){
ui.create.cards.apply(ui.create,_status.waitingForCards);
delete _status.waitingForCards;
}
var list=[];
var card=false;
if(typeof num!='number') num=1;
if(num==0) {card=true;num=1;}
if(num<0) num=1;
while(num--){
if(ui.cardPile.hasChildNodes()==false){
game.washCard();
}
if(ui.cardPile.hasChildNodes()==false){
game.over('平局');
return [];
}
var cardx=ui.cardPile.removeChild(ui.cardPile.firstChild);
cardx.original='c';
list.push(cardx);
}
if(putBack){
for(let i=list.length-1;i>=0;i--){
ui.cardPile.insertBefore(list[i],ui.cardPile.firstChild);
}
}
game.updateRoundNumber();
if(card) return list[0];
return list;
},
judge:function(card){
if(card.viewAs) return lib.card[card.viewAs].judge;
return get.info(card).judge;
},
judge2:function(card){
if(card.viewAs) return lib.card[card.viewAs].judge2;
return get.info(card).judge2;
},
distance:function(from,to,method){
if(from==to) return 0;
if(!game.players.contains(from)&&!game.dead.contains(from)) return Infinity;
if(!game.players.contains(to)&&!game.dead.contains(to)) return Infinity;
let n=1;
if(game.chess){
let fxy=from.getXY(),txy=to.getXY();
n=Math.abs(fxy[0]-txy[0])+Math.abs(fxy[1]-txy[1]);
if(method=='raw'||method=='pure'||method=='absolute') return n;
}
else if(to.isMin(true)||from.isMin(true)){
if(method=='raw'||method=='pure'||method=='absolute') return n;
}
else{
let player=from,length=game.players.length;
const totalPopulation=game.players.length+game.dead.length+1;
for(let iwhile=0;iwhile<totalPopulation;iwhile++){
if(player.nextSeat!=to){
player=player.nextSeat;
if(player.isAlive()&&!player.isOut()&&!player.hasSkill('undist')&&!player.isMin(true)) n++;
}
else{
break;
}
}
for(let i=0;i<game.players.length;i++){
if(game.players[i].isOut()||game.players[i].hasSkill('undist')||game.players[i].isMin(true)) length--;
}
if(method=='absolute') return n;
if(from.isDead()) length++;
if(to.isDead()) length++;
const left=from.hasSkillTag('left_hand'),right=from.hasSkillTag('right_hand');
if(left===right) n=Math.min(n,length-n);
else if(left==true) n=length-n;
if(method=='raw'||method=='pure') return n;
}
n=game.checkMod(from,to,n,'globalFrom',from);
n=game.checkMod(from,to,n,'globalTo',to);
const equips1=from.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
}),equips2=to.getCards('e',function(card){
return !ui.selected.cards||!ui.selected.cards.contains(card);
});
for(let i=0;i<equips1.length;i++){
let info=get.info(equips1[i]).distance;
if(!info) continue;
if(info.globalFrom){
n+=info.globalFrom;
}
}
for(let i=0;i<equips2.length;i++){
let info=get.info(equips2[i]).distance;
if(!info) continue;
if(info.globalTo){
n+=info.globalTo;
}
if(info.attaclTo){
m+=info.attaclTo;
}
}
if(method=='attack'){
let m=n;
m=game.checkMod(from,to,m,'attackFrom',from);
m=game.checkMod(from,to,m,'attackTo',to);
return m;
const attakRange=equips1.reduce((range,card,index)=>{
if(index==0) range--;
let newRange=1;
const info=get.info(card,false);
if(info.distance){
//如果存在attackRange 则通过attackRange动态获取攻击范围
if(typeof info.distance.attackRange=='function'){
newRange=info.distance.attackRange(card,player);
}
//否则采用祖宗之法
else if(typeof info.distance.attackFrom=='number'){
newRange-=info.distance.attackFrom;
}
}
return Math.max(range,newRange)
},1);
m+=(1-attakRange);
for(let i=0;i<equips2.length;i++){
let info=get.info(equips2[i]).distance;
if(!info) continue;
if(info.attaclTo){
m+=info.attaclTo;
}
}
return n;
}
else if(method=='unchecked') return n;
return Math.max(1,n);
},
info:function(item,player){
if(typeof item=='string'){
return lib.skill[item];
}
if(typeof item=='object'){
var name=item.name;
if(player!==false) name=get.name(item,player);
return lib.card[name];
}
},
select:function(select){
if(typeof select=='number') return [select,select];
if(get.itemtype(select)=='select') return select;
if(typeof select=='function') return get.select(select());
return [1,1]
},
card:function(original){
if(_status.event.skill){
var card=get.info(_status.event.skill).viewAs;
if(typeof card=='function') card=card(ui.selected.cards,_status.event.player);
if(card){
return get.autoViewAs(card,ui.selected.cards);
}
}
if(_status.event._get_card){
return _status.event._get_card;
}
var card=ui.selected.cards[0];
if(original) return card;
if(card){
card=get.autoViewAs(card,ui.selected.cards);
}
return card;
},
player:function(){
return _status.event.player;
},
players:function(sort,dead,out){
var players=game.players.slice(0);
if(sort!=false){
if(typeof sort=='function'){
players.sort(sort);
}
else{
if(get.itemtype(sort)!='player') lib.tempSortSeat=_status.event.player;
else lib.tempSortSeat=sort;
players.sort(lib.sort.seat);
delete lib.tempSortSeat;
}
}
if(dead) players=players.concat(game.dead);
if(!out){
for(var i=0;i<players.length;i++){
if(players[i].isOut()) players.splice(i--,1);
}
}
return players;
},
position:function(card,ordering){
if(get.itemtype(card)=='player') return parseInt(card.dataset.position);
if(card.timeout&&card.destiny&&card.destiny.classList){
if(card.destiny.classList.contains('equips')) return 'e';
if(card.destiny.classList.contains('judges')) return 'j';
if(card.destiny.classList.contains('expansions')) return 'x';
if(card.destiny.classList.contains('handcards')) return card.classList.contains('glows')?'s':'h';
if(card.destiny.id=='cardPile') return 'c';
if(card.destiny.id=='discardPile') return 'd';
if(card.destiny.id=='special') return 's';
if(card.destiny.id=='ordering') return ordering?'o':'d';
return null;
}
if(!card.parentNode||!card.parentNode.classList) return;
if(card.parentNode.classList.contains('equips')) return 'e';
if(card.parentNode.classList.contains('judges')) return 'j';
if(card.parentNode.classList.contains('expansions')) return 'x';
if(card.parentNode.classList.contains('handcards')) return card.classList.contains('glows')?'s':'h';
if(card.parentNode.id=='cardPile') return 'c';
if(card.parentNode.id=='discardPile') return 'd';
if(card.parentNode.id=='special') return 's';
if(card.parentNode.id=='ordering') return ordering?'o':'d';
return null;
},
skillTranslation:function(str,player){
var str2;
if(str.indexOf('re')==0){
str2=str.slice(2);
if(str2){
if(lib.translate[str]==lib.translate[str2]){
if(player.hasSkill(str2)){
return '界'+lib.translate[str];
}
}
}
}
else if(str.indexOf('xin')==0){
str2=str.slice(3);
if(str2){
if(lib.translate[str]==lib.translate[str2]){
if(player.hasSkill(str2)){
return '新'+lib.translate[str];
}
}
}
}
return get.translation(str);
},
skillInfoTranslation:function(name,player){
if(player&&lib.dynamicTranslate[name]) return lib.dynamicTranslate[name](player,name);
var str=lib.translate[name+'_info'];
if(!str) return '';
return str;
// return str.replace(/锁定技/g,'<span class="yellowtext">锁定技</span>').
// replace(/限定技/g,'<span class="yellowtext">限定技</span>').
// replace(/觉醒技/g,'<span class="greentext">觉醒技</span>').
// replace(/主将技/g,'<span class="bluetext">主将技</span>').
// replace(/副将技/g,'<span class="bluetext">副将技</span>').
// replace(/阵法技/g,'<span class="bluetext">阵法技</span>').
// replace(/主公技/g,'<span class="firetext">主公技</span>');
},
translation:function(str,arg){
if(str&&typeof str=='object'&&(str.name||str._tempTranslate)){
if(str._tempTranslate) return str._tempTranslate;
var str2;
if(arg=='viewAs'&&str.viewAs){
str2=get.translation(str.viewAs);
}
else{
str2=get.translation(str.name);
}
if(str2=='杀'){
str2='';
if(typeof str.nature=='string'){
let natures=str.nature.split(lib.natureSeparator).sort(lib.sort.nature);
for(let nature of natures){
str2+=lib.translate['nature_'+nature]||lib.translate[nature]||'';
}
}
str2+='杀';
}
if(get.itemtype(str)=='card'||str.isCard){
if(_status.cardtag&&str.cardid){
var tagstr='';
for(var i in _status.cardtag){
if(_status.cardtag[i].contains(str.cardid)){
tagstr+=lib.translate[i+'_tag'];
}
}
if(tagstr){
str2+='·'+tagstr;
}
}
if(str.suit&&str.number){
var cardnum=str.number||'';
if([1,11,12,13].contains(cardnum)){
cardnum={'1':'A','11':'J','12':'Q','13':'K'}[cardnum]
}
if(arg=='viewAs'&&str.viewAs!=str.name&&str.viewAs){
str2+=''+get.translation(str)+'';
}
else{
str2+='【'+get.translation(str.suit)+cardnum+'】';
// var len=str2.length-1;
// str2=str2.slice(0,len)+'<span style="letter-spacing: -2px">'+str2[len]+'·</span>'+get.translation(str.suit)+str.number;
}
}
}
return str2;
}
if(Array.isArray(str)){
var str2=get.translation(str[0],arg);
for(var i=1;i<str.length;i++){
str2+='、'+get.translation(str[i],arg);
}
return str2;
}
if(get.itemtype(str)=='natures'){
let natures=str.split(lib.natureSeparator).sort(lib.sort.nature);
var str2='';
for(var nature of natures){
str2+=lib.translate['nature_'+nature]||lib.translate[nature]||'';
}
return str2;
}
if(arg=='skill'){
if(lib.translate[str+'_ab']) return lib.translate[str+'_ab'];
if(lib.translate[str]) return lib.translate[str].slice(0,2);
return str;
}
else if(arg=='info'){
if(lib.translate[str+'_info']) return lib.translate[str+'_info'];
var str2=str.slice(0,str.length-1);
if(lib.translate[str2+'_info']) return lib.translate[str2+'_info'];
if(str.lastIndexOf('_')>0){
str2=str.slice(0,str.lastIndexOf('_'));
if(lib.translate[str2+'_info']) return lib.translate[str2+'_info'];
}
str2=str.slice(0,str.length-2);
if(lib.translate[str2+'_info']) return lib.translate[str2+'_info'];
if(lib.skill[str]&&lib.skill[str].prompt) return lib.skill[str].prompt;
}
if(lib.translate[str]){
return lib.translate[str];
}
if(typeof str=='string'){
if(lib.translate['nature_'+str]) return lib.translate['nature_'+str];
return str;
}
if(typeof str=='number'||typeof str=='boolean'){
return str.toString();
}
if(str&&str.toString){
return str.toString();
}
return '';
},
strNumber:function(num){
switch(num){
case 1:return 'A';
case 11:return 'J';
case 12:return 'Q';
case 13:return 'K';
default:return num.toString();
}
},
cnNumber:function(num,two){
if(num==Infinity) return '∞';
if(isNaN(num)) return '';
if(typeof num!='number') return num;
if(num<0||num>99) return num;
if(num<=10){
switch(num){
case 0:return '';
case 1:return '一';
case 2:return two?'二':'两';
case 3:return '三';
case 4:return '四';
case 5:return '五';
case 6:return '六';
case 7:return '七';
case 8:return '八';
case 9:return '九';
case 10:return '十';
}
}
if(num<20){
return '十'+get.cnNumber(num-10,true);
}
var x=Math.floor(num/10);
return get.cnNumber(x,true)+'十'+(num>10*x?get.cnNumber(num-10*x,true):'');
},
selectableButtons:function(sort){
if(!_status.event.player) return[];
var buttons=_status.event.dialog.buttons;
var selectable=[];
for(var i=0;i<buttons.length;i++){
if(buttons[i].classList.contains('selectable')&&
buttons[i].classList.contains('selected')==false){
selectable.push(buttons[i]);
}
}
if(sort){
selectable.sort(sort);
}
return selectable;
},
selectableCards:function(sort){
if(!_status.event.player) return[];
var cards=_status.event.player.getCards('hes');
var selectable=[];
for(var i=0;i<cards.length;i++){
if(cards[i].classList.contains('selectable')&&
cards[i].classList.contains('selected')==false){
selectable.push(cards[i]);
}
}
if(sort){
selectable.sort(sort);
}
return selectable;
},
skills:function(){
var skills=[];
if(ui.skills){
skills=skills.concat(ui.skills.skills);
}
if(ui.skills2){
skills=skills.concat(ui.skills2.skills);
}
if(ui.skills3){
skills=skills.concat(ui.skills3.skills);
}
return skills;
},
gainableSkills:function(func,player){
var list=[];
for(var i in lib.character){
if(lib.filter.characterDisabled(i)) continue;
if(lib.filter.characterDisabled2(i)) continue;
if(lib.character[i][4]){
if(lib.character[i][4].contains('boss')) continue;
if(lib.character[i][4].contains('hiddenboss')) continue;
if(lib.character[i][4].contains('minskin')) continue;
if(lib.character[i][4].contains('unseen')) continue;
}
for(var j=0;j<lib.character[i][3].length;j++){
var skill=lib.character[i][3][j];
var info=lib.skill[skill];
if(lib.filter.skillDisabled(skill)) continue;
if(func&&!func(info,skill,i)) continue;
if(player&&player.hasSkill&&info.ai&&info.ai.combo&&!player.hasSkill(info.ai.combo)) continue;
list.add(skill);
}
}
return list;
},
gainableSkillsName:function(name, func){
var list=[];
if(name&&lib.character[name]){
if(lib.character[name][4]){
if(lib.character[name][4].contains('boss')) return list;
if(lib.character[name][4].contains('hiddenboss')) return list;
if(lib.character[name][4].contains('minskin')) return list;
if(lib.character[name][4].contains('unseen')) return list;
}
for(var j=0;j<lib.character[name][3].length;j++){
var skill=lib.character[name][3][j];
var info=lib.skill[skill];
if(lib.filter.skillDisabled(skill)) continue;
if(func&&!func(info,skill,name)) continue;
list.add(skill);
}
}
return list;
},
gainableCharacters:function(func){
var list=[];
for(var i in lib.character){
var info=lib.character[i];
if(!info) continue;
if(typeof func=='function'&&!func(info,i)) continue;
if(lib.filter.characterDisabled(i)) continue;
if(lib.filter.characterDisabled2(i)) continue;
list.push(i);
}
if(func===true){
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
list.remove(players[i].name);
list.remove(players[i].name1);
list.remove(players[i].name2);
}
}
return list;
},
selectableTargets:function(sort){
var selectable=[];
var players=game.players.slice(0);
if(_status.event.deadTarget) players.addArray(game.dead);
for(var i=0;i<players.length;i++){
if(players[i].classList.contains('selectable')&&
players[i].classList.contains('selected')==false){
selectable.push(players[i]);
}
}
selectable.randomSort();
if(sort){
selectable.sort(sort);
}
return selectable;
},
filter:function(filter,i){
if(typeof filter=='function') return filter;
if(i==undefined) i=0;
var result=function(){
if(filter==arguments[i]) return true;
for(var j in filter){
if(filter.hasOwnProperty(j)){
if(get.itemtype(arguments[i])=='card'){
if(j=='name'){
if(Array.isArray(filter[j])){
if(filter[j].contains(get.name(arguments[i]))==false) return false;
}
else if(typeof filter[j]=='string'){
if(get.name(arguments[i])!=filter[j]) return false;
}
}
else if(j=='type'){
if(Array.isArray(filter[j])){
if(filter[j].contains(get.type(arguments[i]))==false) return false;
}
else if(typeof filter[j]=='string'){
if(get.type(arguments[i])!=filter[j]) return false;
}
}
else if(j=='subtype'){
if(Array.isArray(filter[j])){
if(filter[j].contains(get.subtype(arguments[i]))==false) return false;
}
else if(typeof filter[j]=='string'){
if(get.subtype(arguments[i])!=filter[j]) return false;
}
}
else if(j=='color'){
if(Array.isArray(filter[j])){
if(filter[j].contains(get.color(arguments[i]))==false) return false;
}
else if(typeof filter[j]=='string'){
if(get.color(arguments[i])!=filter[j]) return false;
}
}
else if(j=='suit'){
if(Array.isArray(filter[j])){
if(filter[j].contains(get.suit(arguments[i]))==false) return false;
}
else if(typeof filter[j]=='string'){
if(get.suit(arguments[i])!=filter[j]) return false;
}
}
else if(j=='number'){
if(Array.isArray(filter[j])){
if(filter[j].contains(get.number(arguments[i]))==false) return false;
}
else if(typeof filter[j]=='string'){
if(get.number(arguments[i])!=filter[j]) return false;
}
}
else if(Array.isArray(filter[j])){
if(filter[j].contains(arguments[i][j])==false) return false;
}
else if(typeof filter[j]=='string'){
if(arguments[i][j]!=filter[j]) return false;
}
}
else{
if(arguments[i][j]!=filter[j]) return false;
}
}
}
return true;
}
result._filter_args=[filter,i];
return result;
},
cardCount:function(card,player){
var num;
if(card==true){
num=0;
var stat=player.getStat('card');
for(var i in stat){
if(typeof stat[i]=='number') num+=stat[i];
}
return num;
}
if(player==undefined) player=_status.event.player;
if(typeof card=='object'){
card=card.name;
}
num=player.getStat('card')[card];
if(num==undefined) return 0;
return num;
},
skillCount:function(skill,player){
if(player==undefined) player=_status.event.player;
var num=player.getStat('skill')[skill];
if(num==undefined) return 0;
return num;
},
owner:function(card,method){
var list=game.players.concat(game.dead);
for(var i=0;i<list.length;i++){
if(list[i].getCards('hejsx').contains(card)) return list[i];
if(list[i].judging[0]==card&&method!='judge') return list[i];
}
//for(var i=0;i<game.players.length;i++){
// if(game.players[i].using&&game.players[i].using.contains(card)) return game.players[i];
//}
},
noSelected:function(){
return (ui.selected.buttons.length+ui.selected.cards.length+ui.selected.targets.length==0)
},
population:function(identity){
if(identity==undefined) return game.players.length+game.dead.length;
var i;
var num=0;
for(i=0;i<game.players.length;i++){
if(game.players[i].identity==identity) num++;
}
return num;
},
totalPopulation:function(identity){
if(identity==undefined) return game.players.length+game.dead.length;
var i,players=game.players.concat(game.dead);
var num=0;
for(i=0;i<players.length;i++){
if(players[i].identity==identity) num++;
}
return num;
},
cardtag:function(item,tag){
if(item.cardid&&(get.itemtype(item)=='card'||!item.cards||!item.cards.length||item.name==item.cards[0].name)&&_status.cardtag&&_status.cardtag[tag]&&_status.cardtag[tag].contains(item.cardid)){
return true;
}
if(item.cardtags&&item.cardtags.contains(tag)) return true;
return false;
},
tag:function(item,tag,item2,bool){
var result;
if(get.info(item)&&get.info(item).ai&&get.info(item).ai.tag){
result=get.info(item,bool).ai.tag[tag];
}
if(typeof result=='function') return result(item,item2);
return result;
},
sortCard:function(sort){
var func;
if(sort=='type_sort'){
func=function(card){
var type=get.type(card,null,false);
var subtype=get.subtype(card,false);
if(lib.cardType[subtype]){
return lib.cardType[subtype];
}
if(lib.cardType[type]){
return lib.cardType[type];
}
switch(type){
case 'basic':return 2;
case 'chess':return 1.5;
case 'trick':return -1;
case 'delay':return -2;
case 'equip':return -3;
default:return -4;
}
}
}
else if(sort=='suit_sort'){
func=function(card){
if(get.suit(card)=='heart') return 2;
if(get.suit(card)=='diamond') return 1;
if(get.suit(card)=='spade') return -1;
if(get.suit(card)=='club') return -2;
}
}
else if(sort=='number_sort'){
func=function(card){
return get.number(card)-7+0.5;
}
}
return func;
},
difficulty:function(){
switch(get.config('difficulty')){
case 'easy':return 1;
case 'normal':return 2;
case 'hard':return 3;
default: return 1;
}
},
cardPile:function(name,create){
var filter=function(card){
if(typeof name=='string'){
if(card.name==name){
return true;
}
}
else if(typeof name=='function'){
if(name(card)){
return true;
}
}
return false;
};
if(create!='discardPile'){
var num=get.rand(0,ui.cardPile.childNodes.length-1);
for(var i=0;i<ui.cardPile.childNodes.length;i++){
var j=i;
if(j>=ui.cardPile.childNodes.length) j-=ui.cardPile.childNodes.length;
if(filter(ui.cardPile.childNodes[j])){
return ui.cardPile.childNodes[j];
}
}
}
if(create!='cardPile'){
for(var i=0;i<ui.discardPile.childNodes.length;i++){
var j=i;
if(j>=ui.discardPile.childNodes.length) j-=ui.discardPile.childNodes.length;
if(filter(ui.discardPile.childNodes[j])){
return ui.discardPile.childNodes[j];
}
}
}
if(create=='field'){
var found=null;
game.findPlayer(function(current){
var ej=current.getCards('ej');
for(var i=0;i<ej.length;i++){
if(filter(ej[i])){
found=ej[i];
return true;
}
}
});
return found;
}
if(create&&!['cardPile','discardPile','field'].contains(create)){
return game.createCard(name);
}
return null;
},
cardPile2:function(name){
return get.cardPile(name,'cardPile');
},
discardPile:function(name){
return get.cardPile(name,'discardPile');
},
aiStrategy:function(){
switch(get.config('ai_strategy')){
case 'ai_strategy_1':return 1;
case 'ai_strategy_2':return 2;
case 'ai_strategy_3':return 3;
case 'ai_strategy_4':return 4;
case 'ai_strategy_5':return 5;
case 'ai_strategy_6':return 6;
default: return 1;
}
},
skillintro:function(name,learn,learn2){
var str='';
var infoitem=lib.character[name];
if(!infoitem){
for(var itemx in lib.characterPack){
if(lib.characterPack[itemx][name]){
infoitem=lib.characterPack[itemx][name];break;
}
}
}
var skills=infoitem[3];
var opacity;
for(var i=0;i<skills.length;i++){
if(lib.translate[skills[i]]&&lib.translate[skills[i]+'_info']&&lib.skill[skills[i]]){
if(learn&&lib.skill[skills[i]].unique&&(learn2||!lib.skill[skills[i]].gainable)){
opacity='opacity:0.5';
}
else{
opacity='';
}
var skilltrans=get.translation(skills[i]).slice(0,2);
str+='<div class="skill" style="'+opacity+
'">【'+skilltrans+'】</div><div style="'+opacity+'">'+
get.skillInfoTranslation(skills[i])+'</div><div style="display:block;height:10px"></div>';
}
}
return str;
},
intro:function(name){
var info=lib.character[name];
var str='性别:'+get.translation(info[0])+'<br/>';
str+='势力:'+get.translation(info[1])+'<br/>';
str+='体力:'+get.translation(info[2])+'<br/>';
str+='技能:';
if(info[3].length){
str+=get.translation(info[3][0]);
for(var i=1;i<info[3].length;i++){
str+='、'+get.translation(info[3][i]);
}
}
return str;
},
storageintro:function(type,content,player,dialog,skill){
switch(type){
case 'mark':{
if(content>0){
return '共有'+content+'个标记';
}
return false;
}
case 'turn':{
if(content>0){
return '剩余'+content+'个回合';
}
return false;
}
case 'time':{
if(content>0){
return '剩余'+content+'次';
}
return false;
}
case 'limited':{
if(content){
return '已发动';
}
return '未发动';
}
case 'info':{
return lib.translate[skill+'_info'];
}
case 'cardCount':{
if(Array.isArray(content)){
return '共有'+get.cnNumber(content.length)+'张牌';
}
return false;
}
case 'expansion':{
content=player.getCards('x',function(card){
return card.hasGaintag(skill);
});
if(dialog&&content.length){
dialog.addAuto(content);
}
else{
return '没有卡牌';
}
return false;
}
case 'card':case 'cards':{
if(get.itemtype(content)=='card'){
content=[content];
}
if(dialog&&get.itemtype(content)=='cards'){
dialog.addAuto(content);
}
else{
if(content&&content.length){
return get.translation(content);
}
}
if(Array.isArray(content)&&!content.length){
return '没有卡牌';
}
return false;
}
case 'player':case 'players':{
if(get.itemtype(content)=='player'){
content=[content];
}
if(dialog&&get.itemtype(content)=='players'){
dialog.addAuto(content);
return false;
}
else{
if(content&&content.length){
return get.translation(content);
}
return false;
}
}
case 'character':case 'characters':{
if(typeof content=='string'){
content=[content];
}
if(dialog&&Array.isArray(content)){
dialog.addAuto([content,'character']);
return false;
}
else{
if(content&&content.length){
return get.translation(content);
}
return false;
}
}
default:{
if(typeof type=='string'){
type=type.replace(/#/g,content);
type=type.replace(/&/g,get.cnNumber(content));
type=type.replace(/\$/g,get.translation(content));
return type;
}
else if(typeof type=='function'){
return type(content,player,skill);
}
return false;
}
}
},
nodeintro:function(node,simple,evt){
var uiintro=ui.create.dialog('hidden','notouchscroll');
if(node.classList.contains('player')&&!node.name){
return uiintro;
}
var i,translation,intro,str;
if(node._nointro) return;
if(typeof node._customintro=='function'){
if(node._customintro(uiintro,evt)===false) return;
}
else if(Array.isArray(node._customintro)){
var caption=node._customintro[0];
var content=node._customintro[1];
if(typeof caption=='function'){
caption=caption(node);
}
if(typeof content=='function'){
content=content(node);
}
uiintro.add(caption);
uiintro.add('<div class="text center" style="padding-bottom:5px">'+content+'</div>');
}
else if(node.classList.contains('player')||node.linkplayer){
if(node.linkplayer){
node=node.link;
}
let capt=get.translation(node.name);
const characterInfo=get.character(node.name),sex=node.sex||characterInfo[0];
if(sex&&sex!='unknown'&&lib.config.show_sex) capt+=`&nbsp;&nbsp;${sex=='none'?'无':get.translation(sex)}`;
const group=node.group;
if(group&&group!='unknown'&&lib.config.show_group) capt+=`&nbsp;&nbsp;${get.translation(group)}`;
uiintro.add(capt);
if(lib.characterTitle[node.name]){
uiintro.addText(get.colorspan(lib.characterTitle[node.name]));
}
if(!node.noclick){
const allShown=(node.isUnderControl()||(!game.observe&&game.me&&game.me.hasSkillTag('viewHandcard',null,node,true)));
const shownHs=node.getShownCards();
if(shownHs.length){
uiintro.add('<div class="text center">明置的手牌</div>');
uiintro.addSmall(shownHs);
if(allShown){
var hs=node.getCards('h');
hs.removeArray(shownHs)
if(hs.length){
uiintro.add('<div class="text center">其他手牌</div>');
uiintro.addSmall(hs);
}
}
}
else if(allShown){
var hs=node.getCards('h');
if(hs.length){
uiintro.add('<div class="text center">手牌</div>');
uiintro.addSmall(hs);
}
}
}
var skills=node.getSkills(null,false,false).slice(0);
var skills2=game.filterSkills(skills,node);
if(node==game.me&&node.hiddenSkills.length){
skills.addArray(node.hiddenSkills);
}
for(var i in node.disabledSkills){
if(node.disabledSkills[i].length==1&&
node.disabledSkills[i][0]==i+'_awake'&&
!node.hiddenSkills.contains(i)){
skills.add(i);
}
}
for(i=0;i<skills.length;i++){
if(lib.skill[skills[i]]&&(lib.skill[skills[i]].nopop||lib.skill[skills[i]].equipSkill)) continue;
if(lib.translate[skills[i]+'_info']){
translation=lib.translate[skills[i]+'_ab']||get.translation(skills[i]).slice(0,2);
if(node.forbiddenSkills[skills[i]]){
var forbidstr='<div style="opacity:0.5"><div class="skill">【'+translation+'】</div><div>';
if(node.forbiddenSkills[skills[i]].length){
forbidstr+='(与'+get.translation(node.forbiddenSkills[skills[i]])+'冲突)<br>';
}
else{
forbidstr+='(双将禁用)<br>';
}
forbidstr+=get.skillInfoTranslation(skills[i],node)+'</div></div>'
uiintro.add(forbidstr);
}
else if(!skills2.contains(skills[i])){
if(lib.skill[skills[i]].preHidden&&get.mode()=='guozhan'){
uiintro.add('<div><div class="skill" style="opacity:0.5">【'+translation+'】</div><div><span style="opacity:0.5">'+get.skillInfoTranslation(skills[i],node)+'</span><br><div class="underlinenode on gray" style="position:relative;padding-left:0;padding-top:7px">预亮技能</div></div></div>');
var underlinenode=uiintro.content.lastChild.querySelector('.underlinenode');
if(_status.prehidden_skills.contains(skills[i])){
underlinenode.classList.remove('on');
}
underlinenode.link=skills[i];
underlinenode.listen(ui.click.hiddenskill);
}
else uiintro.add('<div style="opacity:0.5"><div class="skill">【'+translation+'】</div><div>'+get.skillInfoTranslation(skills[i],node)+'</div></div>');
}
else if(lib.skill[skills[i]].temp||!node.skills.contains(skills[i])||lib.skill[skills[i]].thundertext){
if(lib.skill[skills[i]].frequent||lib.skill[skills[i]].subfrequent){
uiintro.add('<div><div class="skill thundertext thunderauto">【'+translation+'】</div><div class="thundertext thunderauto">'+get.skillInfoTranslation(skills[i],node)+'<br><div class="underlinenode on gray" style="position:relative;padding-left:0;padding-top:7px">自动发动</div></div></div>');
var underlinenode=uiintro.content.lastChild.querySelector('.underlinenode');
if(lib.skill[skills[i]].frequent){
if(lib.config.autoskilllist.contains(skills[i])){
underlinenode.classList.remove('on');
}
}
if(lib.skill[skills[i]].subfrequent){
for(var j=0;j<lib.skill[skills[i]].subfrequent.length;j++){
if(lib.config.autoskilllist.contains(skills[i]+'_'+lib.skill[skills[i]].subfrequent[j])){
underlinenode.classList.remove('on');
}
}
}
if(lib.config.autoskilllist.contains(skills[i])){
underlinenode.classList.remove('on');
}
underlinenode.link=skills[i];
underlinenode.listen(ui.click.autoskill2);
}
else{
uiintro.add('<div><div class="skill thundertext thunderauto">【'+translation+'】</div><div class="thundertext thunderauto">'+get.skillInfoTranslation(skills[i],node)+'</div></div>');
}
}
else if(lib.skill[skills[i]].frequent||lib.skill[skills[i]].subfrequent){
uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+get.skillInfoTranslation(skills[i],node)+'<br><div class="underlinenode on gray" style="position:relative;padding-left:0;padding-top:7px">自动发动</div></div></div>');
var underlinenode=uiintro.content.lastChild.querySelector('.underlinenode');
if(lib.skill[skills[i]].frequent){
if(lib.config.autoskilllist.contains(skills[i])){
underlinenode.classList.remove('on');
}
}
if(lib.skill[skills[i]].subfrequent){
for(var j=0;j<lib.skill[skills[i]].subfrequent.length;j++){
if(lib.config.autoskilllist.contains(skills[i]+'_'+lib.skill[skills[i]].subfrequent[j])){
underlinenode.classList.remove('on');
}
}
}
if(lib.config.autoskilllist.contains(skills[i])){
underlinenode.classList.remove('on');
}
underlinenode.link=skills[i];
underlinenode.listen(ui.click.autoskill2);
}
else if(lib.skill[skills[i]].clickable&&node.isIn()&&node.isUnderControl(true)){
var intronode=uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+get.skillInfoTranslation(skills[i],node)+'<br><div class="menubutton skillbutton" style="position:relative;margin-top:5px">点击发动</div></div></div>').querySelector('.skillbutton');
if(!_status.gameStarted||(lib.skill[skills[i]].clickableFilter&&!lib.skill[skills[i]].clickableFilter(node))){
intronode.classList.add('disabled');
intronode.style.opacity=0.5;
}
else{
intronode.link=node;
intronode.func=lib.skill[skills[i]].clickable;
intronode.classList.add('pointerdiv');
intronode.listen(ui.click.skillbutton);
}
}
else if(lib.skill[skills[i]].nobracket){
uiintro.add('<div><div class="skilln">'+get.translation(skills[i])+'</div><div>'+get.skillInfoTranslation(skills[i],node)+'</div></div>');
}
else{
uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+get.skillInfoTranslation(skills[i],node)+'</div></div>');
}
if(lib.translate[skills[i]+'_append']){
uiintro._place_text=uiintro.add('<div class="text">'+lib.translate[skills[i]+'_append']+'</div>')
}
}
}
// if(get.is.phoneLayout()){
// var storage=node.storage;
// for(i in storage){
// if(get.info(i)&&get.info(i).intro){
// intro=get.info(i).intro;
// if(node.getSkills().concat(lib.skill.global).contains(i)==false&&!intro.show) continue;
// var name=intro.name?intro.name:get.translation(i);
// if(typeof name=='function'){
// name=name(storage[i],node);
// }
// translation='<div><div class="skill">『'+name.slice(0,2)+'』</div><div>';
// var stint=get.storageintro(intro.content,storage[i],node,null,i);
// if(stint){
// translation+=stint+'</div></div>';
// uiintro.add(translation);
// }
// }
// }
// }
if(lib.config.right_range&&_status.gameStarted){
uiintro.add(ui.create.div('.placeholder'));
var table,tr,td;
table=document.createElement('table');
tr=document.createElement('tr');
table.appendChild(tr);
td=document.createElement('td');
td.innerHTML='距离';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='手牌';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='行动';
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML='伤害';
tr.appendChild(td);
tr=document.createElement('tr');
table.appendChild(tr);
td=document.createElement('td');
if(node==game.me||!game.me||!game.me.isIn()){
td.innerHTML='-';
}
else{
var dist1=get.numStr(Math.max(1,game.me.distanceTo(node)));
var dist2=get.numStr(Math.max(1,node.distanceTo(game.me)));
if(dist1==dist2){
td.innerHTML=dist1;
}
else{
td.innerHTML=dist1+'/'+dist2;
}
}
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML=node.countCards('h');
tr.appendChild(td);
td=document.createElement('td');
td.innerHTML=node.phaseNumber;
tr.appendChild(td);
td=document.createElement('td');
(function(){
num=0;
for(var j=0;j<node.stat.length;j++){
if(typeof node.stat[j].damage=='number') num+=node.stat[j].damage;
}
td.innerHTML=num;
}());
tr.appendChild(td);
table.style.width='calc(100% - 20px)';
table.style.marginLeft='10px';
uiintro.content.appendChild(table);
if(!lib.config.show_favourite){
table.style.paddingBottom='5px'
}
}
if(!simple||get.is.phoneLayout()){
var es=node.getCards('e');
for(var i=0;i<es.length;i++){
var cardinfo=lib.card[es[i].name];
if(cardinfo&&cardinfo.cardPrompt) uiintro.add('<div><div class="skill">'+es[i].outerHTML+'</div><div>'+cardinfo.cardPrompt(es[i])+'</div></div>');
else uiintro.add('<div><div class="skill">'+es[i].outerHTML+'</div><div>'+lib.translate[es[i].name+'_info']+'</div></div>');
uiintro.content.lastChild.querySelector('.skill>.card').style.transform='';
}
var js=node.getCards('j');
for(var i=0;i<js.length;i++){
if(js[i].viewAs&&js[i].viewAs!=js[i].name){
uiintro.add('<div><div class="skill">'+js[i].outerHTML+'</div><div>'+lib.translate[js[i].viewAs]+''+lib.translate[js[i].viewAs+'_info']+'</div></div>');
}
else{
uiintro.add('<div><div class="skill">'+js[i].outerHTML+'</div><div>'+lib.translate[js[i].name+'_info']+'</div></div>');
}
uiintro.content.lastChild.querySelector('.skill>.card').style.transform='';
}
if(get.is.phoneLayout()){
var markCoutainer=ui.create.div('.mark-container.marks');
for(var i in node.marks){
var nodemark=node.marks[i].cloneNode(true);
nodemark.classList.add('pointerdiv');
nodemark.link=node.marks[i];
nodemark.style.transform='';
markCoutainer.appendChild(nodemark);
nodemark.listen(function(){
uiintro.noresume=true;
var rect=this.link.getBoundingClientRect();
ui.click.intro.call(this.link,{
clientX:rect.left+rect.width,
clientY:rect.top+rect.height/2,
});
if(lib.config.touchscreen){
uiintro._close();
}
});
}
if(markCoutainer.childElementCount){
uiintro.addText('标记');
uiintro.add(markCoutainer);
}
}
}
if(!game.observe&&_status.gameStarted&&game.me&&node!=game.me){
ui.throwEmotion=[];
uiintro.addText('发送交互表情');
var click=function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(_status.throwEmotionWait) return;
var emotion=this.link;
if(game.online){
game.send('throwEmotion',node,emotion);
}
else game.me.throwEmotion(node,emotion);
uiintro._close();
_status.throwEmotionWait=true;
setTimeout(function(){
_status.throwEmotionWait=false;
if(ui.throwEmotion){
for(var i of ui.throwEmotion) i.classList.remove('exclude');
}
},(emotion=='flower'||emotion=='egg')?500:5000)
};
var td;
var table=document.createElement('div');
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
var listi=['flower','egg'];
for(var i=0;i<listi.length;i++){
td=ui.create.div('.menubutton.reduce_radius.pointerdiv.tdnode');
ui.throwEmotion.add(td);
if(_status.throwEmotionWait) td.classList.add('exclude');
td.link=listi[i];
table.appendChild(td);
td.innerHTML='<span>'+get.translation(listi[i])+'</span>';
td.addEventListener(lib.config.touchscreen?'touchend':'click',click);
}
uiintro.content.appendChild(table);
table=document.createElement('div');
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
var listi=['wine','shoe'];
if(game.me.storage.zhuSkill_shanli) listi=['yuxisx','jiasuo'];
for(var i=0;i<listi.length;i++){
td=ui.create.div('.menubutton.reduce_radius.pointerdiv.tdnode');
ui.throwEmotion.add(td);
if(_status.throwEmotionWait) td.classList.add('exclude');
td.link=listi[i];
table.appendChild(td);
td.innerHTML='<span>'+get.translation(listi[i])+'</span>';
td.addEventListener(lib.config.touchscreen?'touchend':'click',click);
}
uiintro.content.appendChild(table);
}
var modepack=lib.characterPack['mode_'+get.mode()];
if(lib.config.show_favourite&&lib.character[node.name]&&game.players.contains(node)&&
(!modepack||!modepack[node.name])&&(!simple||get.is.phoneLayout())){
var addFavourite=ui.create.div('.text.center.pointerdiv');
addFavourite.link=node.name;
if(lib.config.favouriteCharacter.contains(node.name)){
addFavourite.innerHTML='移除收藏';
}
else{
addFavourite.innerHTML='添加收藏';
}
addFavourite.listen(ui.click.favouriteCharacter)
uiintro.add(addFavourite);
}
if(!simple||get.is.phoneLayout()){
if((lib.config.change_skin||lib.skin)&&!node.isUnseen()){
var num=1;
var introadded=false;
var createButtons=function(num,avatar2){
if(!introadded){
introadded=true;
uiintro.add('<div class="text center">更改皮肤</div>');
}
var buttons=ui.create.div('.buttons.smallzoom.scrollbuttons');
lib.setMousewheel(buttons);
var nameskin=(avatar2?node.name2:node.name1);
var nameskin2=nameskin;
var gzbool=false;
if(nameskin.indexOf('gz_shibing')==0){
nameskin=nameskin.slice(3,11);
}
else if(nameskin.indexOf('gz_')==0){
nameskin=nameskin.slice(3);
gzbool=true;
}
for(var i=0;i<=num;i++){
var button=ui.create.div('.button.character.pointerdiv',buttons,function(){
if(this._link){
if(avatar2){
lib.config.skin[nameskin]=this._link;
node.node.avatar2.style.backgroundImage=this.style.backgroundImage;
}
else{
lib.config.skin[nameskin]=this._link;
node.node.avatar.style.backgroundImage=this.style.backgroundImage;
}
}
else{
delete lib.config.skin[nameskin];
if(avatar2){
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) node.node.avatar2.setBackground(nameskin2,'character');
else node.node.avatar2.setBackground(nameskin,'character');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) node.node.avatar.setBackground(nameskin2,'character');
else node.node.avatar.setBackground(nameskin,'character');
}
}
game.saveConfig('skin',lib.config.skin);
});
button._link=i;
if(i){
button.setBackgroundImage('image/skin/'+nameskin+'/'+i+'.jpg');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) button.setBackground(nameskin2,'character','noskin');
else button.setBackground(nameskin,'character','noskin');
}
}
uiintro.add(buttons);
};
var loadImage=function(avatar2){
var img=new Image();
img.onload=function(){
num++;
loadImage(avatar2);
}
img.onerror=function(){
num--;
if(num){
createButtons(num,avatar2);
}
if(!avatar2){
if(!node.classList.contains('unseen2')&&node.name2){
num=1;
loadImage(true);
}
}
}
var nameskin=(avatar2?node.name2:node.name1);
var nameskin2=nameskin;
var gzbool=false;
if(nameskin.indexOf('gz_shibing')==0){
nameskin=nameskin.slice(3,11);
}
else if(nameskin.indexOf('gz_')==0){
nameskin=nameskin.slice(3);
gzbool=true;
}
img.src=lib.assetURL+'image/skin/'+nameskin+'/'+num+'.jpg';
}
if(lib.config.change_skin){
if(!node.isUnseen(0)){
loadImage();
}
else if(node.name2){
loadImage(true);
}
}
else{
setTimeout(function(){
var nameskin1=node.name1;
var nameskin2=node.name2;
if(nameskin1&&nameskin1.indexOf('gz_')==0){
nameskin1=nameskin1.slice(3);
}
if(nameskin2&&nameskin2.indexOf('gz_')==0){
nameskin2=nameskin2.slice(3);
}
if(!node.isUnseen(0)&&lib.skin[nameskin1]){
createButtons(lib.skin[nameskin1]);
}
if(!node.isUnseen(1)&&lib.skin[nameskin2]){
createButtons(lib.skin[nameskin2],true);
}
});
}
}
}
uiintro.add(ui.create.div('.placeholder.slim'));
}
else if(node.classList.contains('mark')&&node.info&&
node.parentNode&&node.parentNode.parentNode&&node.parentNode.parentNode.classList.contains('player')){
var info=node.info;
var player=node.parentNode.parentNode;
if(info.name){
if(typeof info.name=='function'){
var named=info.name(player.storage[node.skill],player);
if(named){
uiintro.add(named);
}
}
else{
uiintro.add(info.name);
}
}
else if(info.name!==false){
uiintro.add(get.translation(node.skill));
}
if(typeof info.id=='string'&&info.id.indexOf('subplayer')==0&&
player.isUnderControl(true)&&player.storage[info.id]&&!_status.video){
var storage=player.storage[info.id];
uiintro.addText('当前体力:'+storage.hp+'/'+storage.maxHp);
if(storage.hs.length){
uiintro.addText('手牌区');
uiintro.addSmall(storage.hs);
}
if(storage.es.length){
uiintro.addText('装备区');
uiintro.addSmall(storage.es);
}
}
if(typeof info.mark=='function'){
var stint=info.mark(uiintro,player.storage[node.skill],player);
if(stint){
var placetext=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
if(stint.indexOf('<div class="skill"')!=0){
uiintro._place_text=placetext;
}
// if(stint.length<=100){
// uiintro.add('<div class="text center">'+stint+'</div>');
// }
// else{
// uiintro.add('<div class="text">'+stint+'</div>');
// }
}
}
else{
var stint=get.storageintro(info.content,player.storage[node.skill],player,uiintro,node.skill);
if(stint){
if(stint[0]=='@'){
uiintro.add('<div class="caption">'+stint.slice(1)+'</div>');
}
else{
var placetext=uiintro.add('<div class="text" style="display:inline">'+stint+'</div>');
if(stint.indexOf('<div class="skill"')!=0){
uiintro._place_text=placetext;
}
}
// else if(stint.length<=100){
// uiintro.add('<div class="text center">'+stint+'</div>');
// }
// else{
// uiintro.add('<div class="text">'+stint+'</div>');
// }
}
}
uiintro.add(ui.create.div('.placeholder.slim'));
}
else if(node.classList.contains('card')){
//卡牌长按介绍
if(ui.arena.classList.contains('observe')&&node.parentNode.classList.contains('handcards')){
return;
}
var name=node.name;
if(node.parentNode.cardMod){
var moded=false;
for(var i in node.parentNode.cardMod){
var item=node.parentNode.cardMod[i](node);
if(Array.isArray(item)){
moded=true;
uiintro.add(item[0]);
uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+item[1]+'</div>');
}
}
if(moded) return uiintro;
}
if(node.link&&node.link.name&&lib.card[node.link.name]){
name=node.link.name;
}
if(get.position(node)=='j'&&node.viewAs&&node.viewAs!=name){
uiintro.add(get.translation(node.viewAs));
uiintro.add('<div class="text center">'+get.translation(get.translation(node))+'</div>');
// uiintro.add(get.translation(node.viewAs)+'<br><div class="text center" style="padding-top:5px;">'+get.translation(node)+'</div>');
uiintro.nosub=true;
name=node.viewAs;
}
else{
uiintro.add(get.translation(node));
}
if(node._banning){
var clickBanned=function(){
var banned=lib.config[this.bannedname]||[];
if(banned.contains(name)){
banned.remove(name);
}
else{
banned.push(name);
}
game.saveConfig(this.bannedname,banned);
this.classList.toggle('on');
if(node.updateBanned){
node.updateBanned();
}
};
var modeorder=lib.config.modeorder||[];
for(var i in lib.mode){
modeorder.add(i);
}
var list=[];
uiintro.contentContainer.listen(function(e){
ui.click.touchpop();
e.stopPropagation();
});
for(var i=0;i<modeorder.length;i++){
if(node._banning=='online'){
if(!lib.mode[modeorder[i]].connect) continue;
}
else if(modeorder[i]=='connect'||modeorder[i]=='brawl'){
continue;
}
if(lib.config.all.mode.contains(modeorder[i])){
list.push(modeorder[i]);
}
}
if(lib.card[name]&&lib.card[name].type=='trick') list.push('zhinang_tricks');
var page=ui.create.div('.menu-buttons.configpopped',uiintro.content);
var banall=false;
for(var i=0;i<list.length;i++){
var cfg=ui.create.div('.config',list[i]=='zhinang_tricks'?'设为智囊':(lib.translate[list[i]]+'模式'),page);
cfg.classList.add('toggle');
if(list[i]=='zhinang_tricks'){
cfg.bannedname=((node._banning=='offline')?'':'connect_')+'zhinang_tricks';
}
else if(node._banning=='offline'){
cfg.bannedname=list[i]+'_bannedcards';
}
else{
cfg.bannedname='connect_'+list[i]+'_bannedcards';
}
cfg.listen(clickBanned);
ui.create.div(ui.create.div(cfg));
var banned=lib.config[cfg.bannedname]||[];
if(banned.contains(name)==(list[i]=='zhinang_tricks')){
cfg.classList.add('on');
banall=true;
}
}
ui.create.div('.menubutton.pointerdiv',banall?'全部禁用':'全部启用',uiintro.content,function(){
if(this.innerHTML=='全部禁用'){
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].bannedname.indexOf('zhinang_tricks')==-1&&page.childNodes[i].bannedname&&page.childNodes[i].classList.contains('on')){
clickBanned.call(page.childNodes[i]);
}
}
this.innerHTML='全部启用';
}
else{
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].bannedname.indexOf('zhinang_tricks')==-1&&page.childNodes[i].bannedname&&!page.childNodes[i].classList.contains('on')){
clickBanned.call(page.childNodes[i]);
}
}
this.innerHTML='全部禁用';
}
}).style.marginTop='-10px';
ui.create.div('.placeholder.slim',uiintro.content);
}
else{
if(lib.translate[name+'_info']){
if(!uiintro.nosub){
if(get.subtype(name)=='equip1'){
var added=false;
if(lib.card[node.name]&&lib.card[node.name].distance){
var dist=lib.card[node.name].distance;
if(dist.attackFrom){
added=true;
uiintro.add('<div class="text center">攻击范围:'+(-dist.attackFrom+1)+'</div>');
}
}
if(!added){
uiintro.add('<div class="text center">攻击范围1</div>');
}
}
else if(get.subtype(name)){
uiintro.add('<div class="text center">'+get.translation(get.subtype(name))+'</div>');
}
else if(lib.card[name]&&lib.card[name].addinfomenu){
uiintro.add('<div class="text center">'+lib.card[name].addinfomenu+'</div>');
}
else if(lib.card[name]&&lib.card[name].derivation){
if(typeof lib.card[name].derivation=='string'){
uiintro.add('<div class="text center">来源:'+get.translation(lib.card[name].derivation)+'</div>');
}
else if(lib.card[name].derivationpack){
uiintro.add('<div class="text center">来源:'+get.translation(lib.card[name].derivationpack+'_card_config')+'包</div>');
}
}
else{
if(lib.card[name].unique){
uiintro.add('<div class="text center">特殊'+get.translation(lib.card[name].type)+'牌</div>');
}
else{
if(lib.card[name].type&&lib.translate[lib.card[name].type]) uiintro.add('<div class="text center">'+get.translation(lib.card[name].type)+'牌</div>');
}
}
if(lib.card[name].unique&&lib.card[name].type=='equip'){
if(lib.cardPile.guozhan&&lib.cardPack.guozhan.contains(name)){
uiintro.add('<div class="text center">专属装备</div>').style.marginTop='-5px';
}
else{
uiintro.add('<div class="text center">特殊装备</div>').style.marginTop='-5px';
}
}
}
if(lib.card[name].cardPrompt){
var str=lib.card[name].cardPrompt(node.link||node),placetext=uiintro.add('<div class="text" style="display:inline">'+str+'</div>');
if(str.indexOf('<div class="skill"')!=0){
uiintro._place_text=placetext;
}
}
else if(lib.translate[name+'_info']){
var placetext=uiintro.add('<div class="text" style="display:inline">'+lib.translate[name+'_info']+'</div>');
if(lib.translate[name+'_info'].indexOf('<div class="skill"')!=0){
uiintro._place_text=placetext;
}
}
if(get.is.yingbianConditional(node.link||node)){
const yingbianEffects=get.yingbianEffects(node.link||node);
if(!yingbianEffects.length){
const defaultYingbianEffect=get.defaultYingbianEffect(node.link||node);
if(lib.yingbian.prompt.has(defaultYingbianEffect)) yingbianEffects.push(defaultYingbianEffect);
}
if(yingbianEffects.length) uiintro.add(`<div class="text" style="font-family: yuanli">应变:${yingbianEffects.map(value=>lib.yingbian.prompt.get(value)).join('')}</div>`);
}
if(lib.translate[name+'_append']){
uiintro.add('<div class="text" style="display:inline">'+lib.translate[name+'_append']+'</div>');
}
}
uiintro.add(ui.create.div('.placeholder.slim'));
}
}
else if(node.classList.contains('character')){
const character=node.link,characterInfo=get.character(node.link);
let capt=get.translation(character);
if(characterInfo){
const infoSex=characterInfo[0];
if(infoSex&&lib.config.show_sex) capt+=`&nbsp;&nbsp;${infoSex=='none'?'无':lib.translate[infoSex]}`;
const infoGroup=characterInfo[1];
if(infoGroup&&lib.config.show_group){
const group=get.is.double(character,true);
if(group) capt+=`&nbsp;&nbsp;${group.map(value=>get.translation(value)).join('/')}`;
else capt+=`&nbsp;&nbsp;${lib.translate[infoGroup]}`;
}
}
uiintro.add(capt);
if(lib.characterTitle[node.link]){
uiintro.addText(get.colorspan(lib.characterTitle[node.link]));
}
if(node._banning){
var clickBanned=function(){
var banned=lib.config[this.bannedname]||[];
if(banned.contains(character)){
banned.remove(character);
}
else{
banned.push(character);
}
game.saveConfig(this.bannedname,banned);
this.classList.toggle('on');
if(node.updateBanned){
node.updateBanned();
}
};
var modeorder=lib.config.modeorder||[];
for(var i in lib.mode){
modeorder.add(i);
}
var list=[];
uiintro.contentContainer.listen(function(e){
ui.click.touchpop();
e.stopPropagation();
});
for(var i=0;i<modeorder.length;i++){
if(node._banning=='online'){
if(!lib.mode[modeorder[i]].connect) continue;
if(!lib.config['connect_'+modeorder[i]+'_banned']){
lib.config['connect_'+modeorder[i]+'_banned']=[];
}
}
else if(modeorder[i]=='connect'||modeorder[i]=='brawl'){
continue;
}
if(lib.config.all.mode.contains(modeorder[i])){
list.push(modeorder[i]);
}
}
var page=ui.create.div('.menu-buttons.configpopped',uiintro.content);
var banall=false;
for(var i=0;i<list.length;i++){
var cfg=ui.create.div('.config',lib.translate[list[i]]+'模式',page);
cfg.classList.add('toggle');
if(node._banning=='offline'){
cfg.bannedname=list[i]+'_banned';
}
else{
cfg.bannedname='connect_'+list[i]+'_banned';
}
cfg.listen(clickBanned);
ui.create.div(ui.create.div(cfg));
var banned=lib.config[cfg.bannedname]||[];
if(!banned.contains(character)){
cfg.classList.add('on');
banall=true;
}
}
if(node._banning=='offline'){
var cfg=ui.create.div('.config','随机选将可用',page);
cfg.classList.add('toggle');
cfg.listen(function(){
this.classList.toggle('on');
if(this.classList.contains('on')){
lib.config.forbidai_user.remove(character);
}
else{
lib.config.forbidai_user.add(character);
}
game.saveConfig('forbidai_user',lib.config.forbidai_user);
});
ui.create.div(ui.create.div(cfg));
if(!lib.config.forbidai_user.contains(character)){
cfg.classList.add('on');
}
}
ui.create.div('.menubutton.pointerdiv',banall?'全部禁用':'全部启用',uiintro.content,function(){
if(this.innerHTML=='全部禁用'){
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].bannedname&&page.childNodes[i].classList.contains('on')){
clickBanned.call(page.childNodes[i]);
}
}
this.innerHTML='全部启用';
}
else{
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i].bannedname&&!page.childNodes[i].classList.contains('on')){
clickBanned.call(page.childNodes[i]);
}
}
this.innerHTML='全部禁用';
}
}).style.marginTop='-10px';
ui.create.div('.placeholder.slim',uiintro.content);
}
else{
var infoitem=get.character(character);
var skills=infoitem[3];
for(i=0;i<skills.length;i++){
if(lib.translate[skills[i]+'_info']){
translation=lib.translate[skills[i]+'_ab']||get.translation(skills[i]).slice(0,2);
if(lib.skill[skills[i]]&&lib.skill[skills[i]].nobracket){
uiintro.add('<div><div class="skilln">'+get.translation(skills[i])+'</div><div>'+get.skillInfoTranslation(skills[i])+'</div></div>');
}
else{
uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+get.skillInfoTranslation(skills[i])+'</div></div>');
}
if(lib.translate[skills[i]+'_append']){
uiintro._place_text=uiintro.add('<div class="text">'+lib.translate[skills[i]+'_append']+'</div>')
}
}
}
var modepack=lib.characterPack['mode_'+get.mode()];
if(lib.config.show_favourite&&
lib.character[node.link]&&(!modepack||!modepack[node.link])&&(!simple||get.is.phoneLayout())){
var addFavourite=ui.create.div('.text.center.pointerdiv');
addFavourite.link=node.link;
addFavourite.style.marginBottom='15px';
if(lib.config.favouriteCharacter.contains(node.link)){
addFavourite.innerHTML='移除收藏';
}
else{
addFavourite.innerHTML='添加收藏';
}
addFavourite.listen(ui.click.favouriteCharacter)
uiintro.add(addFavourite);
}
else{
uiintro.add(ui.create.div('.placeholder.slim'));
}
var addskin=false;
if(node.parentNode.classList.contains('menu-buttons')){
addskin=!lib.config.show_charactercard;
}
else{
addskin=lib.config.change_skin||lib.skin;
}
if(addskin&&(!simple||get.is.phoneLayout())){
var num=1;
var introadded=false;
var nameskin=node.link;
var nameskin2=nameskin;
var gzbool=false;
if(nameskin.indexOf('gz_shibing')==0){
nameskin=nameskin.slice(3,11);
}
else if(nameskin.indexOf('gz_')==0){
nameskin=nameskin.slice(3);
gzbool=true;
}
var createButtons=function(num){
if(!num) return;
if(!introadded){
introadded=true;
uiintro.add('<div class="text center">更改皮肤</div>');
}
var buttons=ui.create.div('.buttons.smallzoom.scrollbuttons');
lib.setMousewheel(buttons);
for(var i=0;i<=num;i++){
var button=ui.create.div('.button.character.pointerdiv',buttons,function(){
if(this._link){
lib.config.skin[nameskin]=this._link;
node.style.backgroundImage=this.style.backgroundImage;
game.saveConfig('skin',lib.config.skin);
}
else{
delete lib.config.skin[nameskin];
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) node.setBackground(nameskin2,'character');
else node.setBackground(nameskin,'character');
game.saveConfig('skin',lib.config.skin);
}
});
button._link=i;
if(i){
button.setBackgroundImage('image/skin/'+nameskin+'/'+i+'.jpg');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) button.setBackground(nameskin2,'character','noskin');
else button.setBackground(nameskin,'character','noskin');
}
}
uiintro.add(buttons);
};
var loadImage=function(){
var img=new Image();
img.onload=function(){
num++;
loadImage();
}
img.onerror=function(){
num--;
createButtons(num);
}
img.src=lib.assetURL+'image/skin/'+nameskin+'/'+num+'.jpg';
}
if(lib.config.change_skin){
loadImage();
}
else{
setTimeout(function(){
createButtons(lib.skin[nameskin]);
});
}
}
}
}
else if(node.classList.contains('equips')&&ui.arena.classList.contains('selecting')){
(function(){
uiintro.add('选择装备');
uiintro.addSmall(Array.from(node.childNodes).filter(node=>!node.classList.contains('feichu')),true);
uiintro.clickintro=true;
ui.control.hide();
uiintro._onclose=function(){
ui.control.show();
}
var confirmbutton;
for(var i=0;i<uiintro.buttons.length;i++){
var button=uiintro.buttons[i];
button.classList.add('pointerdiv');
if(button.link.classList.contains('selected')){
button.classList.add('selected');
}
button.listen(function(e){
ui.click.card.call(this.link,'popequip');
ui.click.window.call(ui.window,e);
if(this.link.classList.contains('selected')){
this.classList.add('selected');
}
else{
this.classList.remove('selected');
}
if(ui.confirm&&ui.confirm.str&&ui.confirm.str.indexOf('o')!=-1){
confirmbutton.classList.remove('disabled');
}
else{
confirmbutton.classList.add('disabled');
}
});
}
var buttoncontainer=uiintro.add(ui.create.div());
buttoncontainer.style.display='block';
confirmbutton=ui.create.div('.menubutton.large.pointerdiv','确定',function(){
if(ui.confirm&&ui.confirm.str&&ui.confirm.str.indexOf('o')!=-1){
uiintro._clickintro();
ui.click.ok(ui.confirm.firstChild);
}
},buttoncontainer);
confirmbutton.style.position='relative';
setTimeout(function(){
if(ui.confirm&&ui.confirm.str&&ui.confirm.str.indexOf('o')!=-1){
confirmbutton.classList.remove('disabled');
}
else{
confirmbutton.classList.add('disabled');
}
},300);
}());
}
else if(node.classList.contains('identity')&&node.dataset.career){
var career=node.dataset.career;
uiintro.add(get.translation(career));
uiintro.add('<div class="text center" style="padding-bottom:5px">'+lib.translate['_'+career+'_skill_info']+'</div>');
}
else if(node.classList.contains('skillbar')){
if(node==ui.friendBar){
uiintro.add('友方怒气值');
uiintro.add('<div class="text center" style="padding-bottom:5px">'+_status.friendRage+'/100</div>');
}
else if(node==ui.enemyBar){
uiintro.add('敌方怒气值');
uiintro.add('<div class="text center" style="padding-bottom:5px">'+_status.enemyRage+'/100</div>');
}
}
else if(node.parentNode==ui.historybar){
if(node.dead){
if(!node.source||node.source==node.player){
uiintro.add('<div class="text center">'+get.translation(node.player)+'阵亡</div>');
uiintro.addSmall([node.player]);
}
else{
uiintro.add('<div class="text center">'+get.translation(node.player)+'被'+get.translation(node.source)+'杀害</div>');
uiintro.addSmall([node.source]);
}
}
if(node.skill){
uiintro.add('<div class="text center">'+get.translation(node.skill,'skill')+'</div>');
uiintro._place_text=uiintro.add('<div class="text" style="display:inline">'+get.translation(node.skill,'info')+'</div>');
}
if(node.targets&&get.itemtype(node.targets)=='players'){
uiintro.add('<div class="text center">目标</div>');
uiintro.addSmall(node.targets);
}
if(node.players&&node.players.length>1){
uiintro.add('<div class="text center">使用者</div>');
uiintro.addSmall(node.players);
}
if(node.cards&&node.cards.length){
uiintro.add('<div class="text center">卡牌</div>');
uiintro.addSmall(node.cards);
}
for(var i=0;i<node.added.length;i++){
uiintro.add(node.added[i]);
}
if(node.added.length){
uiintro.add(ui.create.div('.placeholder.slim'));
}
if(uiintro.content.firstChild){
uiintro.content.firstChild.style.paddingTop='3px';
}
}
if(lib.config.touchscreen){
lib.setScroll(uiintro.contentContainer);
}
return uiintro;
},
linkintro:function(dialog,content,player){
dialog.content.firstChild.remove();
dialog.add('<div class="text center">已横置</div>');
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].isLinked()&&game.players[i].name&&game.players[i].name.indexOf('unknown')!=0){
list.push(game.players[i]);
}
}
if(list.length){
dialog.add(list,true,true);
}
},
groups:function(){
return ['wei','shu','wu','qun','jin','western','key'];
},
types:function(){
var types=[];
for(var i in lib.card){
if(lib.card[i].mode&&lib.card[i].mode.contains(lib.config.mode)==false) continue;
if(lib.card[i].forbid&&lib.card[i].forbid.contains(lib.config.mode)) continue;
if(lib.card[i].type){
if(lib.card[i].type=='delay') types.add('trick');
else types.add(lib.card[i].type);
}
}
return types;
},
links:function(buttons){
var links=[];
for(var i=0;i<buttons.length;i++){
if(buttons[i].link!=undefined) links.push(buttons[i].link);
}
return links;
},
threaten:function(target,player,hp){
var threaten=1;
var skills=target.getSkills();
if(!player&&player!==false){
player=_status.event.player;
}
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]);
if(info&&info.ai&&info.ai.threaten){
if(typeof info.ai.threaten=='function'&&player){
var tmp=info.ai.threaten(player,target);
if(typeof tmp=='number'){
threaten*=tmp;
}
}
else if(typeof info.ai.threaten=='number'){
threaten*=info.ai.threaten;
}
}
}
if(hp){
switch(target.hp){
case 0:threaten*=1.5;break;
case 1:threaten*=1.2;break;
}
switch(target.countCards('h')){
case 0:threaten*=1.5;break;
case 1:threaten*=1.2;break;
}
}
return threaten;
},
condition:function(player){
var num=player.hp;
if(num>4){
num=4+Math.sqrt(num-4);
}
else{
if(player.isHealthy()){
if(player.hp==3){
num+=0.5;
}
else if(player.hp<3){
num++;
}
}
}
num+=player.countCards('h')/2;
var es=player.getCards('e');
for(var i=0;i<es.length;i++){
var val=get.equipValueNumber(es[i]);
if(val>=7) num+=0.8;
if(val>=5) num+=0.5;
if(val>=3) num+=0.2;
}
return num;
},
attitude:function(from,to){
if(!from||!to) return 0;
from=from._trueMe||from;
arguments[0]=from;
var att=get.rawAttitude.apply(this,arguments);
if(from.isMad()) att=-att;
if(to.isMad()&&att>0){
if(to.identity=='zhu'){
att=1;
}
else{
att=0;
}
}
if(!_status.tempnofake){
_status.tempnofake=true;
if(from.ai.modAttitudeFrom){
att=from.ai.modAttitudeFrom(from,to,att);
}
if(to.ai.modAttitudeTo){
att=to.ai.modAttitudeTo(from,to,att);
}
delete _status.tempnofake;
}
return att;
},
sgnAttitude:function(){
return get.sgn(get.attitude.apply(this,arguments));
},
useful:function(card,player){
if(get.position(card)=='j') return -1;
if(get.position(card)=='e') return get.equipValue(card);
if(card._modUseful){
return card._modUseful();
}
var i=0;
if(!player) player=_status.event.player;
if(player){
i=player.getCards('h',card.name).indexOf(card);
if(i<0) i=0;
}
var aii=get.info(card).ai;
var useful;
if(aii&&aii.useful) useful=aii.useful;
else if(aii&&aii.basic) useful=aii.basic.useful;
var result;
if(useful==undefined) result=-1;
else if(typeof useful=='function'){
result=useful(card,i);
}
else if(typeof useful=='number') result=useful;
else if(i<useful.length){
result=useful[i];
}
else result=useful[useful.length-1];
result=game.checkMod(player,card,result,'aiUseful',player);
return result;
},
unuseful:function(card){
return -get.useful(card);
},
unuseful2:function(card){
return 10-get.useful(card);
},
unuseful3:function(card){
if(card.name=='du') return 20;
return 10-get.useful(card);
},
value:function(card,player,method){
var result=0;
var value;
if(Array.isArray(card)){
if(!card.length) return 0;
value=0;
for(var i=0;i<card.length;i++){
value+=get.value(card[i],player,method);
}
return value/Math.sqrt(card.length);
}
if(card._modValue){
return card._modValue(player,method);
}
var aii=get.info(card).ai;
if(aii&&aii.value) value=aii.value;
else if(aii&&aii.basic) value=aii.basic.value;
if(player==undefined||get.itemtype(player)!='player') player=_status.event.player;
var geti=function(){
var num=0,i;
var cards=player.getCards('hs',card.name);
if(cards.contains(card)){
return cards.indexOf(card);
}
return cards.length;
};
if(typeof value=='function'){
result=value(card,player,geti(),method);
}
if(typeof value=='number') result=value;
if(Array.isArray(value)){
if(method=='raw') result=value[0];
var num=geti();
if(num<value.length) result=value[num];
else result=value[value.length-1];
}
result=game.checkMod(player,card,result,'aiValue',player);
return result;
},
equipResult:function(player,target,name){
var card=get.card();
if(!card||card.name!=name){
card={name:name};
}
var value1=get.equipValue(card,target);
var value2=0;
if(!player.canEquip(card)){
if(!player.canEquip(card,true)) return 0;
var current=target.getEquip(card);
if(current&&current!=card){
value2=get.equipValue(current,target);
if(value2>0&&!target.needsToDiscard()&&!get.tag(card,'valueswap')){
return 0;
}
}
}
return Math.max(0,value1-value2)/5;
},
equipValue:function(card,player){
if(player==undefined||get.itemtype(player)!='player') player=get.owner(card);
if(player==undefined||get.itemtype(player)!='player') player=_status.event.player;
var info=get.info(card);
if(!info.ai) return 0;
var value=info.ai.equipValue;
if(value==undefined){
if(info.ai.basic&&info.ai.basic.equipValue!=undefined){
value=info.ai.basic.equipValue;
}
else return 0;
}
if(typeof value=='number') return value;
if(typeof value=='function') return value(card,player,null,'raw2');
return 0;
},
equipValueNumber:function(card){
var info=get.info(card);
if(info.ai){
if(typeof info.ai.equipValue=='number') return info.ai.equipValue;
if(info.ai.basic&&typeof info.ai.basic.equipValue=='number') return info.ai.basic.equipValue;
}
return 0;
},
disvalue:function(card,player){
return -get.value(card,player);
},
disvalue2:function(card,player){
return -get.value(card,player,'raw');
},
skillthreaten:function(skill,player,target){
if(!lib.skill[skill]) return 1;
if(!lib.skill[skill].ai) return 1;
var threaten=lib.skill[skill].ai.threaten;
if(typeof threaten=='number') return threaten;
if(typeof threaten=='function'){
player=player||_status.event.player;
target=target||player;
return threaten(player,target);
}
return 1;
},
order:function(item){
var info=get.info(item);
if(!info) return -1;
var aii=info.ai;
var order;
if(aii&&aii.order) order=aii.order;
else if(aii&&aii.basic) order=aii.basic.order;
if(order==undefined) return -1;
var num=order;
if(typeof(order)=='function'){
num=order(item,_status.event.player);
}
if(typeof item=='object'&&_status.event.player){
var player=_status.event.player;
num=game.checkMod(player,item,num,'aiOrder',player);
}
return num;
},
result:function(item,skill){
var result;
var info=get.info(item);
if(info.ai) result=get.copy(info.ai.result);
if(typeof(result)=='function') result=result(item);
if(!result) result={};
if(skill){
var info2=get.info(skill);
if(info2.ai){
info2=info2.ai.result;
for(var i in info2){
result[i]=info2[i];
}
}
}
return result;
},
effect_use:function(target,card,player,player2,isLink){
var event=_status.event;
var eventskill=null;
if(player==undefined) player=_status.event.player;
if(typeof card!='string'&&(typeof card!='object'||!card.name)){
var skillinfo=get.info(event.skill);
if(event.skill&&skillinfo.viewAs==undefined) card=_status.event.skill;
else{
card=get.card();
if(skillinfo&&skillinfo.viewAs&&card.name===skillinfo.viewAs.name){
eventskill=event.skill;
}
}
}
var info=get.info(card);
if(typeof card=='object'&&info&&info.changeTarget){
var targets=[target];
info.changeTarget(player,targets);
var eff=0;
for(var i of targets){
eff+=get.effect(i,card,player,player2,isLink);
}
return eff;
}
var result=get.result(card,eventskill);
var result1=result.player_use||result.player,result2=result.target_use||result.target;
if(typeof result1=='function') result1=result1(player,target,card,isLink);
if(typeof result2=='function') result2=result2(player,target,card,isLink);
if(typeof result1!='number') result1=0;
if(typeof result2!='number') result2=0;
var temp1,temp2,temp3,temp01=0,temp02=0,threaten=1;
var skills1=player.getSkills().concat(lib.skill.global);
game.expandSkills(skills1);
var zerotarget=false,zeroplayer=false;
for(var i=0;i<skills1.length;i++){
temp1=get.info(skills1[i]).ai;
if(temp1&&typeof temp1.effect=='object'&&typeof temp1.effect.player_use=='function'){
temp1=temp1.effect.player_use(card,player,target,result1,isLink);
}
else if(temp1&&typeof temp1.effect=='object'&&typeof temp1.effect.player=='function'){
temp1=temp1.effect.player(card,player,target,result1,isLink);
}
else temp1=undefined;
if(typeof temp1=='object'){
if(temp1.length==2||temp1.length==4){
result1*=temp1[0];
temp01+=temp1[1];
}
if(temp1.length==4){
result2*=temp1[2];
temp02+=temp1[3];
}
}
else if(typeof temp1=='number'){
result1*=temp1;
}
else if(temp1=='zeroplayer'){
zeroplayer=true;
}
else if(temp1=='zerotarget'){
zerotarget=true;
}
else if(temp1=='zeroplayertarget'){
zeroplayer=true;
zerotarget=true;
}
}
if(target){
var skills2=target.getSkills().concat(lib.skill.global);
game.expandSkills(skills2);
for(var i=0;i<skills2.length;i++){
temp2=get.info(skills2[i]).ai;
if(temp2&&temp2.threaten) temp3=temp2.threaten;
else temp3=undefined;
if(temp2&&typeof temp2.effect=='function'){
if(!player.hasSkillTag('ignoreSkill',true,{
card:card,
target:target,
skill:skills2[i],
isLink:isLink,
})) temp2=temp2.effect(card,player,target,result2,isLink);
else temp2=undefined;
}
else if(temp2&&typeof temp2.effect=='object'&&typeof temp2.effect.target_use=='function'){
if(!player.hasSkillTag('ignoreSkill',true,{
card:card,
target:target,
skill:skills2[i],
isLink:isLink,
})) temp2=temp2.effect.target_use(card,player,target,result2,isLink);
else temp2=undefined;
}
else if(temp2&&typeof temp2.effect=='object'&&typeof temp2.effect.target=='function'){
if(!player.hasSkillTag('ignoreSkill',true,{
card:card,
target:target,
skill:skills2[i],
isLink:isLink,
})) temp2=temp2.effect.target(card,player,target,result2,isLink);
else temp2=undefined;
}
else temp2=undefined;
if(typeof temp2=='object'){
if(temp2.length==2||temp2.length==4){
result2*=temp2[0];
temp02+=temp2[1];
}
if(temp2.length==4){
result1*=temp2[2];
temp01+=temp2[3];
}
}
else if(typeof temp2=='number'){
result2*=temp2;
}
else if(temp2=='zeroplayer'){
zeroplayer=true;
}
else if(temp2=='zerotarget'){
zerotarget=true;
}
else if(temp2=='zeroplayertarget'){
zeroplayer=true;
zerotarget=true;
}
if(typeof temp3=='function'&&temp3(player,target)!=undefined){
threaten*=temp3(player,target);
}
else if(typeof temp3=='object'){
if(typeof temp3.target=='number'){
threaten*=temp3;
}
else if(typeof temp3.target=='function'&&temp3(player,target)!=undefined){
threaten*=temp3(player,target);
}
}
else if(typeof temp3=='number'){
threaten*=temp3;
}
}
result2+=temp02;
result1+=temp01;
if(typeof card=='object'&&!result.ignoreStatus){
if(get.attitude(player,target)<0){
result2*=Math.sqrt(threaten);
}
else{
result2*=Math.sqrt(Math.sqrt(threaten));
}
if(target.hp==1) result2*=2.5;
if(target.hp==2) result2*=1.8;
if(target.countCards('h')==0){
if(get.tag(card,'respondSha')||get.tag(card,'respondShan')){
result2*=1.7;
}
else{
result2*=1.5;
}
}
if(target.countCards('h')==1) result2*=1.3;
if(target.countCards('h')==2) result2*=1.1;
if(target.countCards('h')>3) result2*=0.5;
if(target.hp==4) result2*=0.9;
if(target.hp==5) result2*=0.8;
if(target.hp>5) result2*=0.6;
}
}
else{
result2+=temp02;
result1+=temp01;
}
if(zeroplayer) result1=0;
if(zerotarget) result2=0;
var final=0;
if(player2){
final=(result1*get.attitude(player2,player)+(target?result2*get.attitude(player2,target):0));
}
else final=(result1*get.attitude(player,player)+(target?result2*get.attitude(player,target):0));
if(!isLink&&get.tag(card,'natureDamage')&&!zerotarget){
var info=get.info(card);
if(!info||!info.ai||!info.ai.canLink){
if(target.isLinked()) game.countPlayer(function(current){
if(current!=target&&current.isLinked()) final+=get.effect(current,card,player,player2,true);
});
}
else if(info.ai.canLink(player,target,card)){
game.countPlayer(function(current){
if(current!=target&&current.isLinked()) final+=get.effect(current,card,player,player2,true);
});
}
}
return final;
},
effect:function(target,card,player,player2,isLink){
var event=_status.event;
var eventskill=null;
if(player==undefined) player=_status.event.player;
if(typeof card!='string'&&(typeof card!='object'||!card.name)){
var skillinfo=get.info(event.skill);
if(event.skill&&skillinfo.viewAs==undefined) card=_status.event.skill;
else{
card=get.card();
if(skillinfo&&skillinfo.viewAs&&card.name===skillinfo.viewAs.name){
eventskill=event.skill;
}
}
}
var result=get.result(card,eventskill);
var result1=result.player,result2=result.target;
if(typeof result1=='function') result1=result1(player,target,card,isLink);
if(typeof result2=='function') result2=result2(player,target,card,isLink);
if(typeof result1!='number') result1=0;
if(typeof result2!='number') result2=0;
var temp1,temp2,temp3,temp01=0,temp02=0,threaten=1;
var skills1=player.getSkills().concat(lib.skill.global);
game.expandSkills(skills1);
var zerotarget=false,zeroplayer=false;
for(var i=0;i<skills1.length;i++){
temp1=get.info(skills1[i]).ai;
if(temp1&&typeof temp1.effect=='object'&&typeof temp1.effect.player=='function'){
temp1=temp1.effect.player(card,player,target,result1,isLink);
}
else temp1=undefined;
if(typeof temp1=='object'){
if(temp1.length==2||temp1.length==4){
result1*=temp1[0];
temp01+=temp1[1];
}
if(temp1.length==4){
result2*=temp1[2];
temp02+=temp1[3];
}
}
else if(typeof temp1=='number'){
result1*=temp1;
}
else if(temp1=='zeroplayer'){
zeroplayer=true;
}
else if(temp1=='zerotarget'){
zerotarget=true;
}
else if(temp1=='zeroplayertarget'){
zeroplayer=true;
zerotarget=true;
}
}
if(target){
var skills2=target.getSkills().concat(lib.skill.global);
game.expandSkills(skills2);
for(var i=0;i<skills2.length;i++){
temp2=get.info(skills2[i]).ai;
if(temp2&&temp2.threaten) temp3=temp2.threaten;
else temp3=undefined;
if(temp2&&typeof temp2.effect=='function'){
if(!player.hasSkillTag('ignoreSkill',true,{
card:card,
target:target,
skill:skills2[i],
isLink:isLink,
})) temp2=temp2.effect(card,player,target,result2,isLink);
else temp2=undefined;
}
else if(temp2&&typeof temp2.effect=='object'&&typeof temp2.effect.target=='function'){
if(!player.hasSkillTag('ignoreSkill',true,{
card:card,
target:target,
skill:skills2[i],
isLink:isLink,
})) temp2=temp2.effect.target(card,player,target,result2,isLink);
else temp2=undefined;
}
else temp2=undefined;
if(typeof temp2=='object'){
if(temp2.length==2||temp2.length==4){
result2*=temp2[0];
temp02+=temp2[1];
}
if(temp2.length==4){
result1*=temp2[2];
temp01+=temp2[3];
}
}
else if(typeof temp2=='number'){
result2*=temp2;
}
else if(temp2=='zeroplayer'){
zeroplayer=true;
}
else if(temp2=='zerotarget'){
zerotarget=true;
}
else if(temp2=='zeroplayertarget'){
zeroplayer=true;
zerotarget=true;
}
if(typeof temp3=='function'&&temp3(player,target)!=undefined){
threaten*=temp3(player,target);
}
else if(typeof temp3=='object'){
if(typeof temp3.target=='number'){
threaten*=temp3;
}
else if(typeof temp3.target=='function'&&temp3(player,target)!=undefined){
threaten*=temp3(player,target);
}
}
else if(typeof temp3=='number'){
threaten*=temp3;
}
}
result2+=temp02;
result1+=temp01;
if(typeof card=='object'&&!result.ignoreStatus){
if(get.attitude(player,target)<0){
result2*=Math.sqrt(threaten);
}
else{
result2*=Math.sqrt(Math.sqrt(threaten));
}
// *** continue here ***
if(target.hp==1) result2*=2.5;
if(target.hp==2) result2*=1.8;
if(target.countCards('h')==0){
if(get.tag(card,'respondSha')||get.tag(card,'respondShan')){
result2*=1.7;
}
else{
result2*=1.5;
}
}
if(target.countCards('h')==1) result2*=1.3;
if(target.countCards('h')==2) result2*=1.1;
if(target.countCards('h')>3) result2*=0.5;
if(target.hp==4) result2*=0.9;
if(target.hp==5) result2*=0.8;
if(target.hp>5) result2*=0.6;
}
}
else{
result2+=temp02;
result1+=temp01;
}
if(zeroplayer) result1=0;
if(zerotarget) result2=0;
var final=0;
if(player2){
final=(result1*get.attitude(player2,player)+(target?result2*get.attitude(player2,target):0));
}
else final=(result1*get.attitude(player,player)+(target?result2*get.attitude(player,target):0));
if(!isLink&&get.tag(card,'natureDamage')&&!zerotarget){
var info=get.info(card);
if(!info||!info.ai||!info.ai.canLink){
if(target.isLinked()) game.countPlayer(function(current){
if(current!=target&&current.isLinked()) final+=get.effect(current,card,player,player2,true);
});
}
else if(info.ai.canLink(player,target,card)){
game.countPlayer(function(current){
if(current!=target&&current.isLinked()) final+=get.effect(current,card,player,player2,true);
});
}
}
return final;
},
damageEffect:function(target,player,viewer,nature){
if(get.itemtype(nature)=='natures'){
var natures=get.natureList(nature);
return natures.map(n=>get.damageEffect(target,player,viewer,n)).reduce((p,c)=>p+c,0)/(natures.length||1);
}
if(!player){
player=target;
}
if(!viewer){
viewer=target;
}
var name='damage';
if(nature=='fire'){
name='firedamage';
}
else if(nature=='thunder'){
name='thunderdamage';
}
else if(nature=='ice'){
name='icedamage';
}
var eff=get.effect(target,{name:name},player,viewer);
if(eff>0&&target.hujia>0) return eff/1.3;
return eff;
},
recoverEffect:function(target,player,viewer){
if(target.hp==target.maxHp) return 0;
if(!player){
player=target;
}
if(!viewer){
viewer=target;
}
return get.effect(target,{name:'recover'},player,viewer);
},
buttonValue:function(button){
var card=button.link;
var player=get.owner(card);
if(!player) player=_status.event.player;
if(player.getCards('j').contains(card)){
var efff=get.effect(player,{
name:card.viewAs||card.name,
cards:[card],
},player,player);
if(efff>0) return 0.5;
if(efff==0) return 0;
return -1.5;
}
if(player.getCards('e').contains(card)){
var evalue=get.value(card,player);
if(player.hasSkillTag('noe')){
if(evalue>=7){
return evalue/6;
}
return evalue/10;
}
return evalue/3;
}
if(player.hasSkillTag('noh')) return 0.1;
var nh=player.countCards('h');
switch(nh){
case 1:return 2;
case 2:return 1.6;
case 3:return 1;
case 4:return 0.8;
case 5:return 0.6;
default:return 0.4;
}
},
attitude2:function(to){
return get.attitude(_status.event.player,to);
},
};
const ai={
basic:{
chooseButton:function(check){
var event=_status.event;
var i,j,range,buttons,buttons2;
var ok=false,forced=event.forced;
var iwhile=100;
while(iwhile--){
range=get.select(event.selectButton);
if(ui.selected.buttons.length>=range[0]){
ok=true;
}
if(range[1]<=-1){
j=0;
for(i=0;i<ui.selected.buttons.length;i++){
j+=check(ui.selected.buttons[i]);
}
return (j>0);
}
buttons=get.selectableButtons();
if(buttons.length==0){
return ok;
}
buttons2=buttons.slice(0);
var ix=0;
var checkix=check(buttons[0],buttons2);
for(i=1;i<buttons.length;i++){
var checkixtmp=check(buttons[i],buttons2);
if(checkixtmp>checkix){
ix=i;
checkix=checkixtmp;
}
}
// buttons.sort(function(a,b){
// return check(b,buttons2)-check(a,buttons2);
// });
if(check(buttons[ix])<=0){
if(!forced||ok){
return ok;
}
}
buttons[ix].classList.add('selected');
ui.selected.buttons.add(buttons[ix]);
game.check();
if(ui.selected.buttons.length>=range[0]){
ok=true;
}
if(ui.selected.buttons.length==range[1]){
return true;
}
}
},
chooseCard:function(check){
var event=_status.event;
if(event.filterCard==undefined) return (check()>0);
var i,j,range,cards,cards2,skills,check,effect;
var ok=false,forced=event.forced;
var iwhile=100;
while(iwhile--){
range=get.select(event.selectCard);
if(ui.selected.cards.length>=range[0]){
ok=true;
}
if(range[1]<=-1){
if(ui.selected.cards.length==0) return true;
j=0;
for(i=0;i<ui.selected.cards.length;i++){
effect=check(ui.selected.cards[i]);
if(effect<0) j-=Math.sqrt(-effect);
else j+=Math.sqrt(effect);
}
return (j>0);
}
cards=get.selectableCards();
if(!_status.event.player._noSkill){
cards=cards.concat(get.skills());
}
if(cards.length==0){
return ok;
}
cards2=cards.slice(0);
// cards.sort(function(a,b){
// return (check(b,cards2)-check(a,cards2));
// });
var ix=0;
var checkix=check(cards[0],cards2);
for(i=1;i<cards.length;i++){
var checkixtmp=check(cards[i],cards2);
if(checkixtmp>checkix){
ix=i;
checkix=checkixtmp;
}
}
if(check(cards[ix])<=0){
if(!forced||ok){
return ok;
}
}
if(typeof cards[ix]=='string'){
ui.click.skill(cards[ix]);
var info=get.info(event.skill);
if(info.filterCard){
check=info.check||get.unuseful2;
return (ai.basic.chooseCard(check));
}
else{
return true;
}
}
else{
cards[ix].classList.add('selected');
ui.selected.cards.add(cards[ix]);
game.check();
if(ui.selected.cards.length>=range[0]){
ok=true;
}
if(ui.selected.cards.length==range[1]){
return true;
}
}
}
},
chooseTarget:function(check){
var event=_status.event;
if(event.filterTarget==undefined) return (check()>0);
var i,j,range,targets,targets2,effect;
var ok=false,forced=event.forced;
var iwhile=100;
while(iwhile--){
range=get.select(event.selectTarget);
if(ui.selected.targets.length>=range[0]){
ok=true;
}
if(range[1]<=-1){
j=0;
for(i=0;i<ui.selected.targets.length;i++){
effect=check(ui.selected.targets[i]);
if(effect<0) j-=Math.sqrt(-effect);
else j+=Math.sqrt(effect);
}
return (j>0);
}
else if(range[1]==0){
return check()>0
}
targets=get.selectableTargets();
if(targets.length==0){
return range[0]==0||ok;
}
targets2=targets.slice(0);
// targets.sort(function(a,b){
// return check(b)-check(a);
// });
var ix=0;
var checkix=check(targets[0],targets2);
for(i=1;i<targets.length;i++){
var checkixtmp=check(targets[i],targets2);
if(checkixtmp>checkix){
ix=i;
checkix=checkixtmp;
}
}
if(check(targets[ix])<=0){
if(!forced||ok){
return ok;
}
}
targets[ix].classList.add('selected');
ui.selected.targets.add(targets[ix]);
game.check();
if(ui.selected.targets.length>=range[0]){
ok=true;
}
if(ui.selected.targets.length==range[1]){
return true;
}
}
}
},
get:get
};
lib.init.init();
}