164 lines
4.6 KiB
JavaScript
164 lines
4.6 KiB
JavaScript
import { lib, game, ui, get, ai, _status } from "../../noname.js";
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game.import("play", function () {
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return {
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name: "boss",
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init: function () {
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if (get.mode() == "tafang") return;
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var storage = localStorage.getItem("boss_storage_playpackconfig");
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try {
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storage = JSON.parse(storage) || {};
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} catch (e) {
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storage = {};
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}
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if (get.mode() != "boss") {
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lib.characterPack.mode_extension_boss = storage.boss || {};
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for (var i in lib.characterPack.mode_extension_boss) {
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lib.characterPack.mode_extension_boss[i][4].push(
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"mode:boss"
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);
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lib.character[i] = lib.characterPack.mode_extension_boss[i];
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if (
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typeof lib.character[i][2] != "number" &&
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(typeof lib.character[i][2] != "string" ||
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lib.character[i][2].indexOf("/") == -1)
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) {
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lib.character[i][2] = Infinity;
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}
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if (!lib.config.boss_enableai_playpackconfig) {
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lib.config.forbidai.push(i);
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}
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}
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}
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var list2 = storage.versus || {};
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if (
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get.mode() != "versus" ||
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get.config("versus_mode") != "jiange"
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) {
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lib.characterPack.mode_extension_jiange = list2;
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for (var i in list2) {
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lib.characterPack.mode_extension_jiange[i] = list2[i];
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lib.characterPack.mode_extension_jiange[i][4].push(
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"mode:versus"
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);
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lib.character[i] = list2[i];
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if (typeof lib.character[i][2] != "number") {
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lib.character[i][2] = Infinity;
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}
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if (!lib.config.boss_enableai_playpackconfig) {
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lib.config.forbidai.push(i);
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}
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}
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lib.characterIntro.boss_liedixuande = lib.characterIntro.liubei;
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lib.characterIntro.boss_gongshenyueying =
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lib.characterIntro.huangyueying;
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lib.characterIntro.boss_tianhoukongming =
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lib.characterIntro.shen_zhugeliang;
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lib.characterIntro.boss_yuhuoshiyuan =
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lib.characterIntro.pangtong;
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lib.characterIntro.boss_qiaokuijunyi =
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lib.characterIntro.zhanghe;
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lib.characterIntro.boss_jiarenzidan =
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lib.characterIntro.caozhen;
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lib.characterIntro.boss_duanyuzhongda =
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lib.characterIntro.simayi;
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lib.characterIntro.boss_juechenmiaocai =
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lib.characterIntro.xiahouyuan;
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} else if (_status.mode != "jiange") {
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for (var i in list2) {
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lib.character[i] = list2[i];
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if (!lib.config.boss_enableai_playpackconfig) {
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lib.config.forbidai.push(i);
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}
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}
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}
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var list = storage.translate || {};
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list.mode_extension_boss_character_config = "挑战武将";
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list.mode_extension_jiange_character_config = "剑阁武将";
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for (var i in list) {
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lib.translate[i] = lib.translate[i] || list[i];
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}
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},
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arenaReady: function () {
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if (get.mode() == "tafang") return;
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var storage = localStorage.getItem("boss_storage_playpackconfig");
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try {
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storage = JSON.parse(storage) || {};
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} catch (e) {
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storage = {};
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}
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if (!storage.translate) {
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storage.translate = {};
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}
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var loadversus = function () {
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if (get.mode() != "versus") {
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game.loadModeAsync("versus", function (mode) {
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for (var i in mode.translate) {
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lib.translate[i] =
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lib.translate[i] || mode.translate[i];
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storage.translate[i] = mode.translate[i];
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}
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for (var i in mode.skill) {
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if (lib.skill[i]) console.log(i);
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if (i != "versus_ladder") {
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lib.skill[i] = mode.skill[i];
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}
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}
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for (var ii in mode.skill) {
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if (ii != "versus_ladder") {
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game.finishSkill(ii);
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}
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}
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storage.versus = {};
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for (var i in mode.jiangeboss) {
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if (mode.jiangeboss[i][4].includes("bossallowed")) {
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storage.versus[i] = mode.jiangeboss[i];
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}
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}
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localStorage.setItem(
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"boss_storage_playpackconfig",
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JSON.stringify(storage)
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);
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});
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} else {
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localStorage.setItem(
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"boss_storage_playpackconfig",
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JSON.stringify(storage)
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);
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}
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};
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if (get.mode() != "boss") {
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game.loadModeAsync("boss", function (mode) {
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for (var i in mode.translate) {
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lib.translate[i] =
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lib.translate[i] || mode.translate[i];
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storage.translate[i] = mode.translate[i];
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}
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for (var i in mode.skill) {
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if (lib.skill[i]) console.log(i);
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lib.skill[i] = mode.skill[i];
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}
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for (var ii in mode.skill) {
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if (ii != "versus_ladder") {
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game.finishSkill(ii);
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}
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}
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storage.boss = {};
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for (var i in mode.characterPack.mode_boss) {
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if (
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mode.characterPack.mode_boss[i][4].includes(
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"bossallowed"
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)
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) {
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storage.boss[i] = mode.characterPack.mode_boss[i];
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}
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}
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loadversus();
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});
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} else {
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loadversus();
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}
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},
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};
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});
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