254 lines
7.0 KiB
JavaScript
254 lines
7.0 KiB
JavaScript
card.refresh={
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card:{
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muniu:{
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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skills:['muniu_skill','muniu_skill2','muniu_skill7'],
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ai:{
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basic:{
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equipValue:function(card){
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if(card.card) return 8+card.card.length;
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return 8;
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}
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}
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}
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}
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},
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skill:{
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muniu_skill:{
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enable:'phaseUse',
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usable:1,
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filterCard:true,
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check:function(card){
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return 10-ai.get.useful(card);
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},
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discard:false,
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lose:true,
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prepare:function(cards,player){
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player.$give(1,player,false);
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},
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content:function(){
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"step 0"
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for(var i=0;i<cards.length;i++){
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ui.special.appendChild(cards[i]);
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}
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var muniu=player.get('e','5');
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if(muniu.cards==undefined) muniu.cards=[];
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muniu.cards.push(cards[0]);
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var players=[];
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].get('e','5')&&game.players[i]!=player&&
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!game.players[i].isTurnedOver()&&
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ai.get.attitude(player,game.players[i])>=3&&ai.get.attitude(game.players[i],player)>=3){
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players.push(game.players[i]);
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}
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}
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players.sort(lib.sort.seat);
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var choice=players[0];
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player.chooseTarget('是否移动木牛流马?',function(card,player,target){
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return !target.isMin()&&player!=target&&!target.get('e','5');
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}).ai=function(target){
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return target==choice?1:-1;
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};
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"step 1"
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if(result.bool){
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var card=player.get('e','5');
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result.targets[0].equip(card);
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player.addTempSkill('muniu_skill6','equipAfter');
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player.$give(card,result.targets[0]);
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game.delay();
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}
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},
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ai:{
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save:true,
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respondSha:true,
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respondShan:true,
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order:1,
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result:{
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player:1
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}
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}
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},
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muniu_skill2:{
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group:['muniu_skill3','muniu_skill4']
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},
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muniu_skill3:{
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trigger:{player:'chooseToRespondBegin'},
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filter:function(event,player){
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if(event.responded) return false;
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var muniu=player.get('e','5');
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if(!muniu.cards) return false;
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for(var i=0;i<muniu.cards.length;i++){
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if(muniu.cards[i].parentNode.id!='special'){
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muniu.cards.splice(i,1);i--;
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}
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}
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for(var i=0;i<muniu.cards.length;i++){
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if(event.filterCard(muniu.cards[i])) return true;
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}
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return false;
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},
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direct:true,
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content:function(){
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"step 0"
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var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
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player.chooseButton(dialog).filterButton=function(button){
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return trigger.filterCard(button.link);
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};
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"step 1"
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if(result.bool){
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trigger.untrigger();
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trigger.responded=true;
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trigger.result={bool:true,card:result.buttons[0].link};
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player.get('e','5').cards.remove(result.buttons[0].link);
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}
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},
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ai:{
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order:4,
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useful:-1,
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value:-1
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}
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},
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muniu_skill4:{
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enable:'chooseToUse',
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direct:true,
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filter:function(event,player){
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var muniu=player.get('e','5');
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if(!muniu.cards) return false;
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for(var i=0;i<muniu.cards.length;i++){
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if(muniu.cards[i].parentNode.id!='special'){
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muniu.cards.splice(i,1);i--;
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}
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}
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for(var i=0;i<muniu.cards.length;i++){
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if(event.filterCard(muniu.cards[i],player)) return true;
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}
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return false;
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},
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delay:0,
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content:function(){
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"step 0"
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var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
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var trigger=event.parent.parent;
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player.chooseButton(dialog,function(button){
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if(get.select(get.info(button.link).selectTarget)[1]==-1){
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if(get.type(button.link)=='delay') return -1;
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if(get.type(button.link)=='equip'){
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var current=player.get('e',{subtype:get.subtype(button.link)})[0];
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if(current&&ai.get.equipValue(current)>=ai.get.equipValue(button.link)) return -1;
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return 1;
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}
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if(get.tag(button.link,'multitarget')) return -1;
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if(button.link.name=='huoshaolianying') return -1;
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}
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return 1;
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}).filterButton=function(button){
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return trigger.filterCard(button.link,player,trigger);
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};
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player.addTempSkill('muniu_skill8',['useCardAfter','phaseAfter']);
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"step 1"
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if(result.bool){
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lib.skill.muniu_skill5.viewAs=result.buttons[0].link;
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event.parent.parent.backup('muniu_skill5');
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event.parent.parent.step=0;
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if(event.isMine()){
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event.parent.parent.openskilldialog='选择'+get.translation(result.buttons[0].link)+'的目标';
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}
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}
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else{
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event.parent.parent.step=0;
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}
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},
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ai:{
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order:4,
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result:{
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player:function(player){
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if(player.skills.contains('muniu_skill8')) return 0;
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if(_status.dying) return ai.get.attitude(player,_status.dying);
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return 1;
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}
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},
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useful:-1,
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value:-1
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}
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},
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muniu_skill5:{
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filterCard:function(){return false},
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selectCard:-1
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},
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muniu_skill6:{},
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muniu_skill8:{},
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muniu_skill7:{
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filter:function(){return false},
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hiddenCard:function(player,name){
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var muniu=player.get('e','5');
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if(!muniu.cards) return false;
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for(var i=0;i<muniu.cards.length;i++){
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if(muniu.cards[i].parentNode.id!='special'){
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muniu.cards.splice(i,1);i--;
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}
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}
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for(var i=0;i<muniu.cards.length;i++){
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if(muniu.cards[i].name==name) return true;
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}
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return false;
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},
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},
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_muliu:{
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trigger:{player:'loseEnd'},
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forced:true,
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popup:false,
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filter:function(event,player){
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for(var i=0;i<event.cards.length;i++){
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if(event.cards[i].name=='muniu'&&event.cards[i].original=='e'&&
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player.skills.contains('muniu_skill6')==false&&
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get.position(event.cards[i])==='d') return true;
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}
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return false;
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},
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content:function(){
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for(var i=0;i<trigger.cards.length;i++){
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if(trigger.cards[i].name=='muniu'&&trigger.cards[i].original=='e'&&
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player.skills.contains('muniu_skill6')==false){
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var card=trigger.cards[i];
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var card2;
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if(card.cards&&card.cards.length){
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player.$throw(card.cards,1000);
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player.popup('muniu');
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var str='木牛流马掉落了'+get.translation(card.cards[0]);
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for(var j=1;j<card.cards.length;j++){
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str+='、'+get.translation(card.cards[j]);
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}
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game.log(str);
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while(card.cards.length){
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card2=card.cards.shift();
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if(card2.parentNode.id=='special'){
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ui.discardPile.appendChild(card2);
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}
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}
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}
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break;
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}
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}
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}
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},
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},
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translate:{
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muniu:'木牛流马',
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muniu_bg:'牛',
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muniu_skill:'木牛',
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muniu_skill2:'流马',
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muniu_skill3:'流马',
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muniu_skill4:'流马',
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muniu_skill5:'流马',
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muniu_skill6:'流马',
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muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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},
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list:[
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["diamond",5,'muniu'],
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],
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}
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