noname/card/guozhan.js

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6.4 KiB
JavaScript
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'use strict';
card.guozhan={
card:{
yuanjiao:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
if(lib.config.mode!='guozhan') return player!=target;
if(target.identity=='unknown'||player.identity=='unknown') return false;
if(player==target) return false;
if(player.identity=='ye') return true;
return player.identity!=target.identity;
},
content:function(){
game.asyncDraw([target,player],[1,lib.config.mode=='guozhan'?3:1]);
},
ai:{
basic:{
useful:4,
value:8,
order:9
},
result:{
target:1,
player:3,
},
},
// mode:['guozhan'],
},
zhibi:{
fullskin:true,
type:'trick',
enable:true,
chongzhu:true,
filterTarget:function(card,player,target){
if(player==target) return false;
return (target.get('h').length||
target.classList.contains('unseen')||
target.classList.contains('unseen2'))
},
content:function(){
"step 0"
if(!player.storage.zhibi){
player.storage.zhibi=[];
}
player.storage.zhibi.push(target);
if(!event.isMine()){
event.finish();
return;
}
var controls=[];
if(target.get('h').length) controls.push('手牌');
if(target.classList.contains('unseen')) controls.push('主将');
if(target.classList.contains('unseen2')) controls.push('副将');
if(controls.length>1){
player.chooseControl(controls);
}
if(controls.length==0) event.finish();
"step 1"
game.pause();
ui.create.confirm('o');
var content;
if(result.control){
if(result.control=='手牌') content=target.get('h');
else if(result.control=='主将') content=[[target.name1],'character'];
else content=[[target.name2],'character'];
}
else if(target.get('h').length){
content=target.get('h');
}
else if(target.classList.contains('unseen')){
content=[[target.name1],'character'];
}
else{
content=[[target.name2],'character'];
}
event.dialog=ui.create.dialog(content);
"step 2"
event.dialog.close();
},
mode:['guozhan'],
ai:{
order:9.5,
result:{
player:function(player,target){
if(player.num('h')<=player.hp) return 0;
if(player.storage.zhibi&&player.storage.zhibi.contains(target)) return 0;
return target.isUnseen()?1:0;
}
}
}
},
yiyi:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
if(player.identity=='unknown'||player.identity=='ye'||lib.config.mode!='guozhan') return player==target;
return player.identity==target.identity;
},
selectTarget:-1,
content:function(){
target.draw(lib.config.mode=='guozhan'?2:3);
target.chooseToDiscard(2,'he',true).ai=ai.get.disvalue;
},
ai:{
wuxie:function(){
if(lib.config.mode=='guozhan'){
return 0;
}
},
basic:{
useful:4,
value:4,
order:7
},
result:{
target:function(player,target){
if(lib.config.mode!='guozhan') return 1;
if(target.num('h')<=1){
return 0;
}
return 1;
},
},
},
// mode:['guozhan'],
},
wuliu:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:function(card,player){
if(player.identity=='unknown'||player.identity=='ye') return 2.5;
var num=2;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity==player.identity) num+=0.5;
}
return num;
}
}
},
skills:['wuliu_skill'],
mode:['guozhan'],
},
sanjian:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:4
}
},
skills:['sanjian_skill']
},
jingfanma:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
},
skill:{
wuliu_skill:{
global:'wuliu_skill2'
},
wuliu_skill2:{
mod:{
attackFrom:function(from,to,distance){
for(var i=0;i<game.players.length;i++){
if(game.players[i]==from) continue;
if(game.players[i].identity=='unknown'||game.players[i].identity=='ye') continue;
if(game.players[i].identity!=from.identity) continue;
if(game.players[i].skills.contains('wuliu')) distance--;
}
if(from.skills.contains('wuliu')) distance--;
return distance;
}
}
},
sanjian_skill:{
audio:true,
trigger:{source:'damageAfter'},
direct:true,
filter:function(event,player){
if(player.num('h')==0) return false;
if(!event.card) return false;
if(event.card.name!='sha') return false;
var num=0;
for(var i=0;i<game.players.length;i++){
if(get.distance(event.player,game.players[i])<=1) num++;
}
return num>1;
},
content:function(){
"step 0"
var damaged=trigger.player;
player.chooseCardTarget({
filterTarget:function(card,player,target){
return get.distance(damaged,target)<=1&&target!=damaged;
},
ai1:function(card){
return 9-ai.get.value(card);
},
ai2:function(target){
return ai.get.damageEffect(target,player,player);
},
prompt:'是否发动三尖两刃刀?'
});
"step 1"
if(result.bool){
player.logSkill('sanjian_skill');
player.discard(result.cards);
result.targets[0].damage();
}
}
},
},
translate:{
yuanjiao:'远交近攻',
yuanjiao_info:'对一名不同势力的角色使用对方摸一张牌然后你摸3张牌非国战模式中改为摸1张',
yuanjiao_bg:'交',
zhibi:'知己知彼',
zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或装备牌',
yiyi:'以逸待劳',
yiyi_info:'对与自己势力相同的所有角色使用摸两张牌然后弃置两张牌非国战模式改为对自己使用摸3张弃两张',
yiyi_bg:'逸',
wuliu:'吴六剑',
wuliu_info:'与装备者势力相同的角色攻击范围+1',
sanjian:'三尖两刃刀',
sanjian_info:'当你使用杀造成伤害后可以弃置1张手牌对一名距离受伤害角色1以内的其他角色造成1点伤害',
wuliu_skill:'吴六剑',
sanjian_skill:'三尖两刃刀',
jingfanma_bg:'-马',
jingfanma:'惊帆',
},
list:[
['heart',9,'yuanjiao'],
['club',3,'zhibi'],
['club',4,'zhibi'],
['diamond',4,'yiyi'],
['heart',11,'yiyi'],
['diamond',6,'wuliu'],
['diamond',12,'sanjian'],
['heart',3,'jingfanma'],
],
}