764 lines
24 KiB
JavaScript
764 lines
24 KiB
JavaScript
'use strict';
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card.gujian={
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card:{
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chunbing:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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gudonggeng:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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yougeng:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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liyutang:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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mizhilianou:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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xiajiao:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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tanhuadong:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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qingtuan:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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yuanbaorou:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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molicha:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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mapodoufu:{
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fullskin:true,
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type:'food',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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},
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heilonglinpian:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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content:function(){
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target.changeHujia();
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target.addTempSkill('heilonglinpian',{player:'phaseBegin'});
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},
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ai:{
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value:[5.5,1],
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useful:1,
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order:2,
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result:{
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target:1
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}
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}
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},
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mutoumianju:{
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fullskin:true,
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type:'equip',
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subtype:'equip2',
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skills:['mutoumianju_skill'],
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ai:{
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equipValue:4
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}
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},
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yuheng:{
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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nopower:true,
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nomod:true,
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skills:['yuheng_skill'],
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ai:{
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equipValue:function(card,player){
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if(player.hp>=4) return 5;
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if(player.hp>=3) return 4;
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if(player.hp>=2) return 2;
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return 1;
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}
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}
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},
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yuheng_plus:{
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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nopower:true,
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nomod:true,
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epic:true,
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cardimage:'yuheng',
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skills:['yuheng_plus_skill'],
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ai:{
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equipValue:function(card,player){
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if(player.hp>=4) return 7;
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if(player.hp>=3) return 6;
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if(player.hp>=2) return 2.5;
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return 1;
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}
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}
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},
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yuheng_pro:{
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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nopower:true,
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nomod:true,
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legend:true,
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cardimage:'yuheng',
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skills:['yuheng_pro_skill'],
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ai:{
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equipValue:function(card,player){
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if(player.hp>=4) return 7.5;
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if(player.hp>=3) return 6;
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if(player.hp>=2) return 2.5;
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return 1;
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}
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}
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},
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shujinsan:{
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fullskin:true,
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type:'basic',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('he')>0;
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},
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content:function(){
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'step 0'
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target.chooseToDiscard('he',[1,target.num('he')],'弃置任意张牌并摸等量的牌').ai=function(card){
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return 6-ai.get.value(card);
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}
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'step 1'
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if(result.bool){
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target.draw(result.cards.length);
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}
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},
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ai:{
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order:1.5,
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value:[4,1],
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result:{
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target:function(player,target){
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if(target==player){
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var cards=player.get('he');
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var num=-1;
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for(var i=0;i<cards.length;i++){
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if(ai.get.value(cards[i])<6) num++;
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}
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if(player.needsToDiscard()&&num<1){
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num=1;
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}
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return Math.max(0,num);
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}
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else{
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return target.num('he')/2;
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}
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}
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}
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}
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},
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ziyangdan:{
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fullskin:true,
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type:'basic',
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},
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yunvyuanshen:{
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fullskin:true,
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type:'basic',
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},
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liuxiaxianniang:{
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fullskin:true,
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type:'basic',
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},
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bingpotong:{
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fullskin:true,
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type:'jiguan',
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enable:true,
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filterTarget:function(card,player,target){
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return target.num('h')>0;
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},
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content:function(){
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"step 0"
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if(target.num('h')==0||player.num('h')==0){
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event.finish();
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return;
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}
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player.chooseCard(true);
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"step 1"
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event.card1=result.cards[0];
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var rand=Math.random()<0.5;
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target.chooseCard(true).ai=function(card){
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var num=0;
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if(get.color(card)=='red'){
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if(rand) num-=6;
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}
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else{
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if(!rand) num-=6;
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}
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var value=ai.get.value(card);
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if(value>=8) return -100;
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return num-value;
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};
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"step 2"
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event.card2=result.cards[0];
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ui.arena.classList.add('thrownhighlight');
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game.addVideo('thrownhighlight1');
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player.$compare(event.card1,target,event.card2);
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game.delay(4);
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"step 3"
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game.log(player,'展示了',event.card1);
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game.log(target,'展示了',event.card2);
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if(get.color(event.card2)==get.color(event.card1)){
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player.discard(event.card1).animate=false;
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target.$gain2(event.card2);
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var clone=event.card1.clone;
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if(clone){
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clone.style.transition='all 0.5s';
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clone.style.transform='scale(1.2)';
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clone.delete();
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game.addVideo('deletenode',player,get.cardsInfo([clone]));
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}
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target.loseHp();
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}
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else{
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player.$gain2(event.card1);
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target.discard(event.card2).animate=false;
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var clone=event.card2.clone;
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if(clone){
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clone.style.transition='all 0.5s';
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clone.style.transform='scale(1.2)';
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clone.delete();
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game.addVideo('deletenode',target,get.cardsInfo([clone]));
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}
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}
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ui.arena.classList.remove('thrownhighlight');
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game.addVideo('thrownhighlight2');
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},
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ai:{
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basic:{
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order:2,
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value:5,
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useful:1,
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},
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result:{
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player:function(player,target){
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if(player.num('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'dujian'})){
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return -10;
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}
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if(_status.event.skill){
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var viewAs=get.info(_status.event.skill).viewAs;
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if(viewAs=='dujian') return -10;
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if(viewAs&&viewAs.name=='dujian') return -10;
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}
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}
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return 0;
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},
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target:function(player,target){
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if(player.num('h')<=1) return 0;
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return -1.5;
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}
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},
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tag:{
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loseHp:1
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}
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}
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},
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feibiao:{
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type:'jiguan',
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enable:true,
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fullskin:true,
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filterTarget:function(card,player,target){
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return get.distance(player,target)>1;
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},
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content:function(){
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"step 0"
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if(!target.num('h',{color:'black'})){
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target.loseHp();
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event.finish();
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}
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else{
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target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){
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return 8-ai.get.value(card);
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};
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}
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"step 1"
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if(!result.bool){
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target.loseHp();
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}
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},
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ai:{
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basic:{
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order:9,
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value:3,
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useful:1,
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},
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result:{
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target:-2
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},
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tag:{
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discard:1,
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loseHp:1
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}
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}
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},
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qiankunbiao:{
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type:'jiguan',
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enable:true,
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fullskin:true,
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},
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wenhuangsan:{
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type:'jiguan',
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enable:true,
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fullskin:true,
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},
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tuhunsha:{
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type:'jiguan',
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enable:true,
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fullskin:true,
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},
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shenhuofeiya:{
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type:'jiguan',
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enable:true,
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fullskin:true,
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},
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mianlijinzhen:{
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type:'jiguan',
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enable:true,
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fullskin:true,
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},
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longxugou:{
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type:'jiguan',
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enable:true,
|
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fullskin:true,
|
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},
|
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liutouge:{
|
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type:'jiguan',
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enable:true,
|
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fullskin:true,
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},
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liufengsan:{
|
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type:'jiguan',
|
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enable:true,
|
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fullskin:true,
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},
|
||
shihuifen:{
|
||
type:'trick',
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fullskin:true,
|
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filterTarget:true,
|
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content:function(){
|
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'step 0'
|
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_status.currentPhase.chooseToRespond({name:'shan'});
|
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'step 1'
|
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if(!result.bool){
|
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_status.currentPhase.addTempSkill('shihuifen','phaseUseAfter');
|
||
}
|
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},
|
||
ai:{
|
||
order:1,
|
||
value:[5,1],
|
||
useful:[5,1],
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.num('h')>=3||target.needsToDiscard()) return -1.5;
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
jinlianzhu:{
|
||
type:'jiguan',
|
||
enable:true,
|
||
fullskin:true,
|
||
},
|
||
},
|
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skill:{
|
||
heilonglinpian:{
|
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mark:true,
|
||
marktext:'鳞',
|
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intro:{
|
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content:'防御距离+1'
|
||
},
|
||
mod:{
|
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globalTo:function(from,to,distance){
|
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return distance+1
|
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}
|
||
}
|
||
},
|
||
mutoumianju_skill:{
|
||
enable:'chooseToUse',
|
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filterCard:true,
|
||
viewAs:{name:'sha'},
|
||
viewAsFilter:function(player){
|
||
if(!player.num('h')) return false;
|
||
},
|
||
prompt:'将一张手牌当杀使用',
|
||
check:function(card){return 5-ai.get.value(card)},
|
||
ai:{
|
||
order:3.1,
|
||
skillTagFilter:function(player,tag,arg){
|
||
if(arg!='use') return false;
|
||
if(!player.num('h')) return false;
|
||
},
|
||
},
|
||
},
|
||
yuheng_skill:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.num('h')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.loseHp();
|
||
'step 1'
|
||
var hs=target.get('h');
|
||
if(hs.length){
|
||
var card=hs.randomGet();
|
||
player.gain(card,target);
|
||
target.$give(card,player);
|
||
if(get.suit(card)=='spade'){
|
||
event.bool=true;
|
||
}
|
||
}
|
||
'step 2'
|
||
if(event.bool){
|
||
target.loseHp();
|
||
}
|
||
var card=player.getEquip('yuheng');
|
||
if(card){
|
||
if(typeof card.storage.yuheng!='number'){
|
||
card.storage.yuheng=1;
|
||
}
|
||
else{
|
||
card.storage.yuheng++;
|
||
}
|
||
if(card.storage.yuheng>=3){
|
||
card.init([card.suit,card.number,'yuheng_plus',card.nature]);
|
||
player.addTempSkill('yuheng_plus_temp','phaseAfter');
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:6,
|
||
result:{
|
||
target:function(player,target){
|
||
if(ai.get.attitude(player,target)>=0) return 0;
|
||
var nh=target.num('h');
|
||
var num=-1/Math.sqrt(1+nh);
|
||
if(player.hp>=4) return num;
|
||
if(player.hp>=3&&nh<=2) return num;
|
||
if(player.hp>=2&&target.hp==1&&nh<=2) return num;
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yuheng_plus_temp:{},
|
||
yuheng_plus_skill:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return !player.hasSkill('yuheng_plus_temp');
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.num('h')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.loseHp();
|
||
'step 1'
|
||
var hs=target.get('h');
|
||
if(hs.length){
|
||
var card=hs.randomGet();
|
||
player.gain(card,target);
|
||
target.$give(card,player);
|
||
if(get.color(card)=='black'){
|
||
event.bool=true;
|
||
}
|
||
}
|
||
'step 2'
|
||
if(event.bool){
|
||
target.loseHp();
|
||
}
|
||
var card=player.getEquip('yuheng_plus');
|
||
if(card){
|
||
if(typeof card.storage.yuheng!='number'){
|
||
card.storage.yuheng=1;
|
||
}
|
||
else{
|
||
card.storage.yuheng++;
|
||
}
|
||
if(card.storage.yuheng>=7){
|
||
card.init([card.suit,card.number,'yuheng_pro',card.nature]);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:6,
|
||
result:{
|
||
target:function(player,target){
|
||
if(ai.get.attitude(player,target)>=0) return 0;
|
||
var nh=target.num('h');
|
||
var num=-1/Math.sqrt(1+nh);
|
||
if(player.hp>=4) return num;
|
||
if(player.hp>=3&&nh<=2) return num;
|
||
if(player.hp>=2&&target.hp==1&&nh<=2) return num;
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yuheng_pro_skill:{
|
||
enable:'phaseUse',
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.num('h')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.loseHp();
|
||
'step 1'
|
||
var hs=target.get('h');
|
||
if(hs.length){
|
||
var card=hs.randomGet();
|
||
player.gain(card,target);
|
||
target.$give(card,player);
|
||
if(get.color(card)=='black'){
|
||
event.bool=true;
|
||
}
|
||
}
|
||
'step 2'
|
||
if(event.bool){
|
||
target.loseHp();
|
||
}
|
||
},
|
||
ai:{
|
||
order:6,
|
||
result:{
|
||
target:function(player,target){
|
||
if(ai.get.attitude(player,target)>=0) return 0;
|
||
var nh=target.num('h');
|
||
var num=-1/Math.sqrt(1+nh);
|
||
if(player.hp>=4) return num;
|
||
if(player.hp>=3&&nh<=2) return num;
|
||
if(player.hp>=2&&target.hp==1&&nh<=2) return num;
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shihuifen:{
|
||
mark:true,
|
||
intro:{
|
||
content:'使用卡牌无法指定其他角色为目标'
|
||
},
|
||
mod:{
|
||
playerEnabled:function(card,player,target){
|
||
if(player!=target) return false;
|
||
}
|
||
}
|
||
},
|
||
_shihuifen:{
|
||
trigger:{global:'phaseUseBegin'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.player==player) return false;
|
||
if(!lib.filter.targetEnabled({name:'shihuifen'},player,event.player)) return false;
|
||
return player.hasCard('shihuifen');
|
||
},
|
||
content:function(){
|
||
player.chooseToUse(get.prompt('shihuifen',trigger.player).replace(/发动/,'使用'),function(card,player){
|
||
if(card.name!='shihuifen') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},trigger.player,-1).targetRequired=true;
|
||
}
|
||
},
|
||
},
|
||
cardType:{
|
||
food:0.3
|
||
},
|
||
translate:{
|
||
// jinlianzhu:'金莲珠',
|
||
// jinlianzhu_info:'金莲珠',
|
||
shihuifen:'石灰粉',
|
||
shihuifen_info:'在一名其他角色的出牌阶段开始时对其使用,目标需打出一张闪,否则此阶段使用卡牌无法指定其他角色为目标',
|
||
// liufengsan:'流风散',
|
||
// liufengsan_info:'流风散',
|
||
// liutouge:'六骰格',
|
||
// liutouge_info:'六骰格',
|
||
// longxugou:'龙须钩',
|
||
// longxugou_info:'龙须钩',
|
||
// mianlijinzhen:'棉里针',
|
||
// mianlijinzhen_info:'棉里针',
|
||
// shenhuofeiya:'神火飞鸦',
|
||
// shenhuofeiya_info:'神火飞鸦',
|
||
// tuhunsha:'土魂砂',
|
||
// tuhunsha_info:'土魂砂',
|
||
// wenhuangsan:'瘟癀伞',
|
||
// wenhuangsan_info:'瘟癀伞',
|
||
// qiankunbiao:'乾坤镖',
|
||
// qiankunbiao_info:'乾坤镖',
|
||
|
||
bingpotong:'冰魄筒',
|
||
bingpotong_info:'出牌阶段,对一名有手牌的角色使用,你与其同时展示一张手牌,若颜色相同,你弃置展示的牌,目标流失一点体力;若颜色不同,目标弃置展示的牌',
|
||
feibiao:'飞镖',
|
||
feibiao_info:'出牌阶段,对一名距离1以外的角色使用,令其弃置一张黑色手牌或流失一点体力',
|
||
|
||
// liuxiaxianniang:'流霞仙酿',
|
||
// liuxiaxianniang_info:'流霞仙酿',
|
||
// yunvyuanshen:'玉女元参',
|
||
// yunvyuanshen_info:'玉女元参',
|
||
// ziyangdan:'紫阳丹',
|
||
// ziyangdan_info:'紫阳丹',
|
||
yuheng:'玉衡',
|
||
yuheng_plus:'玉衡',
|
||
yuheng_pro:'玉衡',
|
||
yuheng_skill:'玉衡',
|
||
yuheng_plus_skill:'玉衡',
|
||
yuheng_pro_skill:'玉衡',
|
||
yuheng_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的一张手牌并展示,若为黑桃牌,该角色也失去一点体力(此牌不可被其它牌强化;此牌在本局游戏中第三次和第七次发动效果后,分别获得一次强化)',
|
||
yuheng_plus_info:'由普通玉衡强化得到,将玉衡技能描述中的“黑桃牌”改为”黑色牌',
|
||
yuheng_pro_info:'由普通玉衡二次强化得到,将玉横技能描述中的“黑桃牌”改为”黑色牌,并去掉使用次数限制',
|
||
yuheng_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑桃牌,该角色也失去一点体力',
|
||
yuheng_plus_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
|
||
yuheng_pro_skill_info:'出牌阶段,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
|
||
shujinsan:'舒筋散',
|
||
shujinsan_info:'对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
|
||
mutoumianju:'木头面具',
|
||
mutoumianju_info:'你可以将一张手牌当作杀使用',
|
||
mutoumianju_skill:'木杀',
|
||
mutoumianju_skill_info:'你可以将一张手牌当作杀使用',
|
||
heilonglinpian:'黑龙鳞片',
|
||
heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
|
||
|
||
// food:'食物',
|
||
// chunbing:'春饼',
|
||
// chunbing_info:'春饼',
|
||
// gudonggeng:'骨董羹',
|
||
// gudonggeng_info:'骨董羹',
|
||
// yougeng:'酉羹',
|
||
// yougeng_info:'酉羹',
|
||
// liyutang:'鲤鱼汤',
|
||
// liyutang_info:'鲤鱼汤',
|
||
// mizhilianou:'蜜汁藕',
|
||
// mizhilianou_info:'蜜汁藕',
|
||
// xiajiao:'虾饺',
|
||
// xiajiao_info:'虾饺',
|
||
// tanhuadong:'昙花冻',
|
||
// tanhuadong_info:'昙花冻',
|
||
// qingtuan:'青团',
|
||
// qingtuan_info:'青团',
|
||
// luyugeng:'鲈鱼羹',
|
||
// luyugeng_info:'鲈鱼羹',
|
||
// yuanbaorou:'元宝肉',
|
||
// yuanbaorou_info:'元宝肉',
|
||
// molicha:'茉莉茶',
|
||
// molicha_info:'茉莉茶',
|
||
// mapodoufu:'麻婆豆腐',
|
||
// mapodoufu_info:'麻婆豆腐',
|
||
},
|
||
list:[
|
||
['club',8,'feibiao','poison'],
|
||
['diamond',9,'feibiao','poison'],
|
||
['spade',11,'feibiao','poison'],
|
||
|
||
['spade',3,'bingpotong','poison'],
|
||
['club',11,'bingpotong','poison'],
|
||
['club',12,'bingpotong','poison'],
|
||
|
||
['club',5,'shihuifen'],
|
||
['club',1,'shihuifen'],
|
||
['spade',13,'shihuifen'],
|
||
|
||
['spade',7,'yuheng'],
|
||
['club',4,'mutoumianju'],
|
||
['spade',2,'heilonglinpian'],
|
||
|
||
['diamond',6,'shujinsan'],
|
||
['spade',2,'shujinsan'],
|
||
]
|
||
};
|