859 lines
29 KiB
JavaScript
859 lines
29 KiB
JavaScript
'use strict';
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game.import('card',function(lib,game,ui,get,ai,_status){
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return {
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name:'yingbian',
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connect:true,
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card:{
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suijiyingbian:{
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global:'suijiyingbian_skill',
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fullskin:true,
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type:'trick',
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},
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zhujinqiyuan:{
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type:'trick',
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enable:true,
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audio:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('hej')>0;
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},
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defaultYingbianEffect:'add',
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content:function(){
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var dist=get.distance(player,target);
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if(dist>1||card.yingbian_all) player.discardPlayerCard(target,'hej',true).set('target',target).set('ai',lib.card.guohe.ai.button);
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if(dist<=1||card.yingbian_all) player.gainPlayerCard(target,'hej',true).set('target',target).set('ai',lib.card.shunshou.ai.button);
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},
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fullskin:true,
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postAi:function(targets){
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return targets.length==1&&targets[0].countCards('j');
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},
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ai:{
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wuxie:function(target,card,player,viewer,status){
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if(status*get.attitude(viewer,player)>0&&!player.isMad()) return 0;
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if(!card.yingbian_all&&get.distance(player,target)>1&&!target.hasCard(i=>{
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let val=get.value(i,target),subtypes=get.subtypes(i);
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if(val<8&&target.hp<2&&!subtypes.includes('equip2')&&!subtypes.includes('equip5')) return false;
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return val>3+Math.min(5,target.hp);
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},'e')&&target.countCards('h')*_status.event.getRand('guohe_wuxie')>1.57) return 0;
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},
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yingbian:function(card,player,targets,viewer){
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if(get.attitude(viewer,player)<=0) return 0;
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var base=0;
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if(get.cardtag(card,'yingbian_all')){
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if(targets.filter(function(current){
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var att=get.attitude(player,current);
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if(att<=0) return current.countCards('he',function(card){
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return get.value(card,current)>0;
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})>1;
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return current.countCards('ej',function(card){
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return get.position(card)=='j'||get.value(card,current)<=0;
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})>1;
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}).length) base+=6;
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}
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if(get.cardtag(card,'yingbian_add')){
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if(game.hasPlayer(function(current){
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return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0;
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})) base+=5;
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}
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if(get.cardtag(card,'yingbian_hit')){
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if(game.hasPlayer(function(current){
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return get.attitude(current,player)<0&¤t.hasWuxie();
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})) base+=3*targets.length;
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}
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return base;
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},
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basic:{
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order:7.5,
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useful:(card,i)=>9.6/(2+i),
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value:(card,player)=>{
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let max=0;
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game.countPlayer(cur=>{
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let dist=get.distance(player,cur);
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if(dist>1||card.yingbian_all) max=Math.max(max,lib.card.shunshou.ai.result.target(player,cur)*get.attitude(player,cur));
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else max=Math.max(max,lib.card.guohe.ai.result.target(player,cur)*get.attitude(player,cur));
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});
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if(max<=0) return 7;
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if(card.yingbian_all) return 0.75*max;
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return 0.6*max;
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}
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},
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result:{
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target:function(player,target){
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var discard=get.distance(player,target)>1;
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if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){
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return get.value(card,target)>0&&(discard||card!=target.getEquip('jinhe'));
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})>0)?-1.5:1.5;
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(js.length==1&&get.effect(target,jj,target,player)>=0){
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return -1.5;
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}
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return 3;
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}
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return -1.5;
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},
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player:function(player,target){
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if(get.distance(player,target)>1) return 0;
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if(get.attitude(player,target)<0&&!target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})){
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return 0;
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}
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if(get.attitude(player,target)>1){
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(js.length==1&&get.effect(target,jj,target,player)>=0){
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return 0;
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}
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return 1;
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}
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return 0;
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}
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return 1;
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}
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},
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tag:{
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loseCard:1,
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gain:1,
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}
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},
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},
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dongzhuxianji:{
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audio:true,
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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modTarget:true,
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content:function(){
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target.chooseToGuanxing(2);
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target.draw(2);
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},
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ai:{
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basic:{
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order:7.2,
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useful:4.5,
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value:9.2
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},
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result:{
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target:2.5,
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},
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tag:{
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draw:2
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}
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}
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},
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chuqibuyi:{
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audio:true,
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enable:true,
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type:'trick',
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fullskin:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h')>0;
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},
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defaultYingbianEffect:'add',
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content:function(){
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'step 0'
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if(player.isDead()||!target.countCards('h')){
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event.finish();
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return;
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}
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player.choosePlayerCard(target,'h',true);
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'step 1'
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if(result.bool){
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target.showCards(result.cards);
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if(get.suit(card)!=get.suit(result.cards[0])) target.damage();
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}
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},
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ai:{
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basic:{
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order:5,
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useful:2,
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value:6
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},
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yingbian:function(card,player,targets,viewer){
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if(get.attitude(viewer,player)<=0) return 0;
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if(game.hasPlayer(function(current){
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return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0;
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})) return 6;
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return 0;
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},
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result:{
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target:function(player,target,cardx){
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if(player.hasSkillTag('viewHandcard',null,target,true)) return target.countCards('h',function(card){
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return get.suit(card)!=get.suit(cardx)
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})>0?-1.5:0;
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return -1.4;
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},
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},
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tag:{
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damage:1,
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}
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}
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},
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wuxinghelingshan:{
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audio:true,
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-3},
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ai:{
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basic:{
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equipValue:2
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}
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},
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skills:['wuxinghelingshan_skill']
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},
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wutiesuolian:{
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audio:true,
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-2},
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ai:{
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basic:{
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equipValue:2
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}
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},
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skills:['wutiesuolian_skill']
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},
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heiguangkai:{
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audio:true,
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fullskin:true,
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type:'equip',
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subtype:'equip2',
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ai:{
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basic:{
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equipValue:2
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}
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},
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skills:['heiguangkai_skill'],
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},
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tongque:{
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audio:true,
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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ai:{
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basic:{
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equipValue:6.5
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}
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},
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skills:['tongque_skill']
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},
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tianjitu:{
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audio:true,
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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skills:['tianjitu_skill'],
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onLose:function(){
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player.addTempSkill('tianjitu_skill_lose')
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},
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loseDelay:false,
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ai:{
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value:function(card,player){
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if(player.countCards('h')>3||get.position(card)!='e') return 0.5;
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return (player.countCards('h')-5)/3;
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},
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equipValue:function(card,player){
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if(player.countCards('h')>3||get.position(card)!='e') return 0.5;
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return (player.countCards('h')-5)/3;
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},
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basic:{
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equipValue:0.5
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}
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},
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},
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taigongyinfu:{
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audio:true,
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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ai:{
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basic:{
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equipValue:3
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}
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},
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skills:['taigongyinfu_skill','taigongyinfu_link'],
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},
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},
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skill:{
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suijiyingbian_skill:{
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mod:{
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cardname:function(card,player){
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if(card.name=='suijiyingbian'&&player.storage.suijiyingbian) return player.storage.suijiyingbian;
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},
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cardnature:function(card,player){
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if(card.name=='suijiyingbian'&&player.storage.suijiyingbian_nature) return player.storage.suijiyingbian_nature;
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},
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},
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trigger:{
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player:['useCard1','respond'],
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global:'phaseBeginStart',
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},
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silent:true,
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firstDo:true,
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filter:function(event,player,name){
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if(name=='phaseBeginStart') return true;
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var type=get.type(event.card);
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return type=='basic'||type=='trick';
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},
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content:function(){
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if(event.triggername=='phaseBeginStart'){
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delete player.storage.suijiyingbian;
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delete player.storage.suijiyingbian_nature;
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}
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else{
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player.storage.suijiyingbian=trigger.card.name;
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player.storage.suijiyingbian_nature=trigger.card.nature;
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}
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},
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},
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wuxinghelingshan_skill:{
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equipSkill:true,
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trigger:{player:'useCard1'},
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filter:function(event,player){
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return (event.card.name=='sha'&&lib.linked.some(n=>n!='kami'&&game.hasNature(event.card,n)));
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},
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audio:true,
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direct:true,
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content:function(){
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'step 0'
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var list=lib.linked.slice(0);
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list.remove('kami');
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list.removeArray(get.natureList(trigger.card));
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list.push('cancel2');
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player.chooseControl(list).set('prompt',get.prompt('wuxinghelingshan_skill')).set('prompt2','将'+get.translation(trigger.card)+'转换为以下属性之一');
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'step 1'
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if(result.control!='cancel2'){
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player.logSkill('wuxinghelingshan_skill');
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player.popup(get.translation(result.control)+'杀',result.control);
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game.log(trigger.card,'被转为了','#y'+get.translation(result.control),'属性');
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game.setNature(trigger.card,result.control);
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}
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}
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},
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wutiesuolian_skill:{
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trigger:{player:'useCardToPlayered'},
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forced:true,
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equipSkill:true,
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audio:true,
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filter:function(event,player){
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return event.card.name=='sha'&&!event.target.isLinked();//||event.target.countCards('h'));
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},
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logTarget:'target',
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content:function(){
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var target=trigger.target;
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if(!target.isLinked()) target.link();
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//else player.viewHandcards(target);
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},
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},
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heiguangkai_skill:{
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equipSkill:true,
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trigger:{target:'useCardToTargeted'},
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forced:true,
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audio:true,
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filter:function(event,player){
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if(event.targets.length<2) return false;
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if(event.card.name!='sha'){
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var type=get.type(event.card);
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if(type!='trick') return false;
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if(get.color(event.card)!='black'&&!get.tag(event.card,'damage')) return false;
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}
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if(player.hasSkillTag('unequip2')) return false;
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if(event.player.hasSkillTag('unequip',false,{
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name:event.card?event.card.name:null,
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target:player,
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card:event.card
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})) return false;
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return true;
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},
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content:function(){
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trigger.excluded.add(player);
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},
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global:'heiguangkai_ai',
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},
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tongque_skill:{
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trigger:{player:'yingbian'},
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equipSkill:true,
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forced:true,
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filter:(event,player)=>get.is.yingbianConditional(event.card)&&player.getHistory('useCard',evt=>get.is.yingbianConditional(evt.card)).length<2,
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content:()=>{
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trigger.forceYingbian=true;
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}
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},
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tianjitu_skill:{
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audio:true,
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trigger:{player:'equipAfter'},
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forced:true,
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equipSkill:true,
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filter:(event,player)=>event.card.name=='tianjitu'&&player.hasCard(card=>card!=event.card,'he'),
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content:()=>{
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player.chooseToDiscard(true,card=>card!=_status.event.getTrigger().card,'he');
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},
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subSkill:{
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lose:{
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audio:'tianjitu_skill',
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forced:true,
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charlotte:true,
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equipSkill:true,
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trigger:{
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player:'loseAfter',
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global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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},
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filter:(event,player)=>{
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if(player.countCards('h')>=5) return false;
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var evt=event.getl(player);
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return evt&&evt.es.some(card=>card.name=='tianjitu')
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},
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content:function(){
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player.drawTo(5);
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},
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},
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},
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},
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taigongyinfu_skill:{
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equipSkill:true,
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audio:true,
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trigger:{player:'phaseUseEnd'},
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direct:true,
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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content:function(){
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'step 0'
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player.chooseCard('h','是否发动【太公阴符】重铸一张手牌?',lib.filter.cardRecastable).set('ai',function(card){
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return 5-get.value(card);
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});
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'step 1'
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if(result.bool){
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player.logSkill('taigongyinfu_skill');
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player.recast(result.cards);
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}
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},
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},
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taigongyinfu_link:{
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audio:'taigongyinfu_skill',
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trigger:{player:'phaseUseBegin'},
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equipSkill:true,
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//filter:function(event,player){
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// return game.hasPlayer(function(current){
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// return !current.isLinked();
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// });
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//},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(
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//function(card,player,target){
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// return !target.isLinked();
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//},
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'是否发动【太公阴符】横置或重置一名角色?').set('ai',function(target){
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return get.effect(target,{name:'tiesuo'},_status.event.player,_status.event.player);
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('taigongyinfu_link',target);
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target.link();
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}
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},
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ai:{
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expose:0.2,
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},
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},
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_yingbian:{
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trigger:{player:'yingbian'},
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forced:true,
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popup:false,
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ruleSkill:true,
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forceLoad:true,
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filter:(event,player)=>{
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if(event.card.yingbian) return false;
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const temporaryYingbian=event.temporaryYingbian||[],card=event.card;
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if(temporaryYingbian.includes('force')||get.cardtag(card,'yingbian_force')) return true;
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const forceYingbian=event.forceYingbian||player.hasSkillTag('forceYingbian');
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for(const entry of lib.yingbian.condition.simple){
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const key=entry[0];
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if((temporaryYingbian.includes(key)||get.cardtag(card,`yingbian_${key}`))&&(forceYingbian||entry[1](event))) return true;
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}
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const complexYingbianConditions=get.complexYingbianConditions();
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return temporaryYingbian.some(value=>complexYingbianConditions.includes(value))||get.is.complexlyYingbianConditional(card);
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},
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content:()=>{
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'step 0'
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event.card=trigger.card;
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event.temporaryYingbian=trigger.temporaryYingbian||[];
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var yingbianConditionSatisfied=false;
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lib.yingbian.condition.simple.forEach((value,key)=>{
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if(!event.temporaryYingbian.includes(key)&&!get.cardtag(event.card,`yingbian_${key}`)||!value(trigger)) return;
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player.popup(`yingbian_${key}_tag`,lib.yingbian.condition.color.get(key));
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if(!yingbianConditionSatisfied) yingbianConditionSatisfied=true;
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});
|
||
if(event.temporaryYingbian.includes('force')||get.cardtag(event.card,'yingbian_force')||trigger.forceYingbian||player.hasSkillTag('forceYingbian')){
|
||
player.popup('yingbian_force_tag',lib.yingbian.condition.color.get('force'));
|
||
if(!yingbianConditionSatisfied) yingbianConditionSatisfied=true;
|
||
}
|
||
if(yingbianConditionSatisfied){
|
||
game.log(player,'触发了',event.card,'的应变条件');
|
||
event.goto(4);
|
||
}
|
||
else if((event.num=0)>=(event.yingbianConditions=get.complexYingbianConditions()).length) event.finish();
|
||
'step 1'
|
||
var yingbianCondition=event.yingbianConditions[num];
|
||
if(event.temporaryYingbian.includes(yingbianCondition)||get.cardtag(card,`yingbian_${yingbianCondition}`)) lib.yingbian.condition.complex.get(yingbianCondition)(trigger);
|
||
else event.goto(3);
|
||
'step 2'
|
||
if(result.bool) event.goto(4);
|
||
'step 3'
|
||
event.num++;
|
||
if(event.num<event.yingbianConditions.length) event.goto(1);
|
||
else event.finish();
|
||
'step 4'
|
||
trigger.card.yingbian=true;
|
||
var yingbianEffectExecuted=false;
|
||
lib.yingbian.effect.forEach((value,key)=>{
|
||
if(!event.temporaryYingbian.includes(key)&&!get.cardtag(card,`yingbian_${key}`)) return;
|
||
game.yingbianEffect(trigger,value);
|
||
if(!yingbianEffectExecuted) yingbianEffectExecuted=true;
|
||
});
|
||
if(!yingbianEffectExecuted){
|
||
var defaultYingbianEffect=get.defaultYingbianEffect(card);
|
||
if(lib.yingbian.effect.has(defaultYingbianEffect)){
|
||
game.yingbianEffect(trigger,lib.yingbian.effect.get(defaultYingbianEffect));
|
||
if(!yingbianEffectExecuted) yingbianEffectExecuted=true;
|
||
}
|
||
}
|
||
if(yingbianEffectExecuted) player.addTempSkill('yingbian_changeTarget');
|
||
}
|
||
},
|
||
yingbian_changeTarget:{
|
||
trigger:{player:'useCard2'},
|
||
forced:true,
|
||
popup:false,
|
||
charlotte:true,
|
||
filter:function(event,player){
|
||
if(event.yingbian_removeTarget&&event.targets&&event.targets.length>1) return true;
|
||
if(!event.yingbian_addTarget) return false;
|
||
var info=get.info(event.card);
|
||
if(info.allowMultiple==false) return false;
|
||
if(event.targets&&!info.multitarget){
|
||
if(game.hasPlayer(function(current){
|
||
return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current);
|
||
})){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.yingbian_addTarget) player.chooseTarget('应变:是否为'+get.translation(trigger.card)+'增加一个目标?',function(card,player,target){
|
||
var trigger=_status.event.getTrigger();
|
||
var card=trigger.card;
|
||
return !trigger.targets.contains(target)&&lib.filter.targetEnabled2(card,player,target)&&lib.filter.targetInRange(card,player,target);
|
||
}).set('ai',function(target){
|
||
var player=_status.event.player;
|
||
var card=_status.event.getTrigger().card;
|
||
return get.effect(target,card,player,player);
|
||
});
|
||
else event.goto(2);
|
||
'step 1'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.line(target,'green');
|
||
game.log(player,'发动应变效果,令',target,'也成为了',trigger.card,'的目标');
|
||
trigger.targets.add(target);
|
||
}
|
||
'step 2'
|
||
if(trigger.yingbian_removeTarget&&trigger.targets.length>1) player.chooseTarget('应变:是否为'+get.translation(trigger.card)+'减少一个目标?',function(card,player,target){
|
||
var trigger=_status.event.getTrigger();
|
||
return trigger.targets.contains(target);
|
||
}).set('ai',function(target){
|
||
var player=_status.event.player;
|
||
var card=_status.event.getTrigger().card;
|
||
return -get.effect(target,card,player,player);
|
||
});
|
||
else event.finish();
|
||
'step 3'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
player.line(target,'green');
|
||
game.log(player,'发动应变效果,将',target,'从',trigger.card,'的目标中移除了');
|
||
trigger.targets.remove(target);
|
||
}
|
||
},
|
||
},
|
||
heiguangkai_ai:{
|
||
ai:{
|
||
effect:{
|
||
player:function(card,player,target){
|
||
if(typeof card!='object'||!target||get.name(card)!='sha'&&(get.type(card)!='trick'||(get.color(card)!='black'&&!get.tag(card,'damage')))) return;
|
||
var info=get.info(card);
|
||
var targets=[];
|
||
targets.addArray(ui.selected.targets);
|
||
var evt=_status.event.getParent('useCard');
|
||
if(evt&&evt.card==card) targets.addArray(evt.targets);
|
||
if(targets.length){
|
||
if(!targets.contains(target)){
|
||
if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
|
||
name:card?card.name:null,
|
||
target:target,
|
||
card:card,
|
||
})&&!player.hasSkillTag('unequip_ai',false,{
|
||
name:card?card.name:null,
|
||
target:target,
|
||
card:card,
|
||
})) return 'zerotarget';
|
||
}
|
||
else{
|
||
if(targets.length>1) return;
|
||
if(info.selectTarget!=-1&&targets[0].hasSkill('heiguangkai_skill')&&!targets[0].hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
|
||
name:card?card.name:null,
|
||
target:targets[0],
|
||
card:card,
|
||
})&&!player.hasSkillTag('unequip_ai',false,{
|
||
name:card?card.name:null,
|
||
target:targets[0],
|
||
card:card,
|
||
})) return 'zerotarget';
|
||
}
|
||
}
|
||
if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
|
||
name:card?card.name:null,
|
||
target:target,
|
||
card:card,
|
||
})&&!player.hasSkillTag('unequip_ai',false,{
|
||
name:card?card.name:null,
|
||
target:target,
|
||
card:card,
|
||
})) return [1,0,0.7,0];
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
translate:{
|
||
suijiyingbian:'随机应变',
|
||
suijiyingbian_info:'此牌的牌名视为你本回合内使用或打出的上一张基本牌或普通锦囊牌的牌名。',
|
||
zhujinqiyuan:'逐近弃远',
|
||
zhujinqiyuan_info:'出牌阶段,对一名有牌的其他角色使用。若你至其距离的大于1,你弃置其区域内的一张牌。若你至其的距离等于1,你获得其区域内的一张牌。',
|
||
dongzhuxianji:'洞烛先机',
|
||
dongzhuxianji_info:'出牌阶段,对包含你在内的一名角色使用。目标角色卜算2,然后摸两张牌。',
|
||
chuqibuyi:'出其不意',
|
||
chuqibuyi_info:'出牌阶段,对一名有手牌的其他角色使用。你展示其一张手牌,若此牌与【出其不意】的花色不同,则你对其造成1点伤害。',
|
||
wuxinghelingshan:'五行鹤翎扇',
|
||
wuxinghelingshan_skill:'五行鹤翎扇',
|
||
wuxinghelingshan_info:'当你声明使用不为神属性的属性【杀】后,你可将此【杀】的属性改为不为神属性的其他属性。',
|
||
wutiesuolian:'乌铁锁链',
|
||
wutiesuolian_skill:'乌铁锁链',
|
||
wutiesuolian_info:'锁定技,当你使用【杀】指定目标后,若其未横置,则其横置。',
|
||
heiguangkai:'黑光铠',
|
||
heiguangkai_skill:'黑光铠',
|
||
heiguangkai_info:'锁定技,当你成为【杀】或伤害类锦囊牌或黑色普通锦囊牌的目标后,若此牌的目标数大于1,则你令此牌对你无效。',
|
||
tongque:'铜雀',
|
||
tongque_skill:'铜雀',
|
||
tongque_info:'锁定技,你于一回合内使用的第一张带有“应变”效果的牌无视条件直接生效。',
|
||
tianjitu:'天机图',
|
||
tianjitu_skill:'天机图',
|
||
tianjitu_info:'锁定技,当此牌进入你的装备区时,你弃置一张不为此【天机图】的牌。当此牌离开你的装备区时,你将手牌摸至五张。',
|
||
taigongyinfu:'太公阴符',
|
||
taigongyinfu_info:'出牌阶段开始时,你可以横置或重置一名角色。出牌阶段结束时,你可以重铸一张手牌。',
|
||
taigongyinfu_skill:'太公阴符',
|
||
taigongyinfu_link:'太公阴符',
|
||
yingbian_zhuzhan_tag:'助战',
|
||
yingbian_kongchao_tag:'空巢',
|
||
yingbian_fujia_tag:'富甲',
|
||
yingbian_canqu_tag:'残躯',
|
||
yingbian_force_tag:'应变',
|
||
_yingbian:'应变',
|
||
yingbian_changeTarget:'应变',
|
||
yingbian_add_tag:'(目标+)',
|
||
yingbian_remove_tag:'(目标-)',
|
||
yingbian_damage_tag:'(伤害+)',
|
||
yingbian_draw_tag:'(摸牌)',
|
||
yingbian_gain_tag:'(反甲)',
|
||
yingbian_hit_tag:'(强命)',
|
||
yingbian_all_tag:'(双项)'
|
||
},
|
||
list:[
|
||
['spade',1,'juedou'],
|
||
['spade',1,'taigongyinfu'],
|
||
['spade',1,'guding'],
|
||
['spade',2,'cixiong'],
|
||
['spade',2,'bagua'],
|
||
['spade',2,'tengjia'],
|
||
['spade',2,'suijiyingbian'],
|
||
['spade',3,'jiu'],
|
||
['spade',3,'zhujinqiyuan'],
|
||
['spade',3,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']],
|
||
['spade',4,'sha','thunder'],
|
||
['spade',4,'guohe'],
|
||
['spade',4,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']],
|
||
['spade',5,'sha','thunder'],
|
||
['spade',5,'qinglong'],
|
||
['spade',5,'jueying'],
|
||
['spade',6,'sha','thunder'],
|
||
['spade',6,'lebu'],
|
||
['spade',6,'qinggang'],
|
||
['spade',7,'sha','ice'],
|
||
['spade',7,'sha','ice'],
|
||
['spade',7,'nanman',null,['yingbian_fujia','yingbian_remove']],
|
||
['spade',8,'sha','ice'],
|
||
['spade',8,'sha','ice'],
|
||
['spade',8,'sha','ice'],
|
||
['spade',9,'sha',null,['yingbian_canqu','yingbian_add']],
|
||
['spade',9,'sha',null,['yingbian_canqu','yingbian_add']],
|
||
['spade',9,'jiu'],
|
||
['spade',10,'sha'],
|
||
['spade',10,'sha',null,['yingbian_zhuzhan','yingbian_add']],
|
||
['spade',10,'bingliang'],
|
||
['spade',11,'wuxie'],
|
||
['spade',11,'shunshou'],
|
||
['spade',11,'tiesuo'],
|
||
['spade',12,'zhujinqiyuan',null,['yingbian_fujia','yingbian_hit']],
|
||
['spade',12,'tiesuo'],
|
||
['spade',12,'zhangba'],
|
||
['spade',13,'wuxie',null,['yingbian_kongchao','yingbian_draw']],
|
||
['spade',13,'nanman',null,['yingbian_fujia','yingbian_remove']],
|
||
['spade',13,'dawan'],
|
||
|
||
['heart',1,'taoyuan',null,['yingbian_fujia','yingbian_remove']],
|
||
['heart',1,'wanjian',null,['yingbian_fujia','yingbian_remove']],
|
||
['heart',1,'wuxie'],
|
||
['heart',2,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||
['heart',2,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||
['heart',2,'guohe',null,['yingbian_zhuzhan','yingbian_add']],
|
||
['heart',3,'wugu'],
|
||
['heart',3,'tao'],
|
||
['heart',3,'chuqibuyi'],
|
||
['heart',4,'sha','fire'],
|
||
['heart',4,'tao'],
|
||
['heart',4,'wugu'],
|
||
['heart',5,'chitu'],
|
||
['heart',5,'tao'],
|
||
['heart',5,'qilin'],
|
||
['heart',6,'tao'],
|
||
['heart',6,'tao'],
|
||
['heart',6,'lebu'],
|
||
['heart',7,'sha','fire'],
|
||
['heart',7,'tao'],
|
||
['heart',7,'dongzhuxianji'],
|
||
['heart',8,'tao'],
|
||
['heart',8,'shan'],
|
||
['heart',8,'dongzhuxianji'],
|
||
['heart',9,'tao'],
|
||
['heart',9,'shan'],
|
||
['heart',9,'dongzhuxianji'],
|
||
['heart',10,'sha','fire',['yingbian_kongchao','yingbian_damage']],
|
||
['heart',10,'sha'],
|
||
['heart',10,'sha'],
|
||
['heart',11,'sha'],
|
||
['heart',11,'shan'],
|
||
['heart',11,'dongzhuxianji'],
|
||
['heart',12,'tao'],
|
||
['heart',12,'shan'],
|
||
['heart',12,'guohe'],
|
||
['heart',12,'shandian'],
|
||
['heart',13,'wuxie',null,['yingbian_kongchao','yingbian_gain']],
|
||
['heart',13,'shan'],
|
||
['heart',13,'zhuahuang'],
|
||
|
||
['club',1,'juedou'],
|
||
['club',1,'zhuge'],
|
||
['club',1,'huxinjing'],
|
||
['club',2,'sha',null,['yingbian_kongchao','yingbian_add']],
|
||
['club',2,'heiguangkai'],
|
||
['club',2,'tengjia'],
|
||
['club',2,'renwang'],
|
||
['club',3,'sha',null,['yingbian_kongchao','yingbian_add']],
|
||
['club',3,'jiu'],
|
||
['club',3,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']],
|
||
['club',4,'sha',null,['yingbian_kongchao','yingbian_add']],
|
||
['club',4,'bingliang'],
|
||
['club',4,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']],
|
||
['club',5,'sha'],
|
||
['club',5,'sha','thunder'],
|
||
['club',5,'dilu'],
|
||
['club',6,'sha'],
|
||
['club',6,'sha','thunder'],
|
||
['club',6,'lebu'],
|
||
['club',7,'sha'],
|
||
['club',7,'sha','thunder'],
|
||
['club',7,'nanman',null,['yingbian_fujia','yingbian_remove']],
|
||
['club',8,'sha'],
|
||
['club',8,'sha','thunder'],
|
||
['club',8,'sha'],
|
||
['club',9,'sha','thunder'],
|
||
['club',9,'sha','thunder'],
|
||
['club',9,'jiu'],
|
||
['club',10,'sha','thunder'],
|
||
['club',10,'sha','thunder'],
|
||
['club',10,'tiesuo'],
|
||
['club',11,'sha'],
|
||
['club',11,'sha',null,['yingbian_canqu','yingbian_add']],
|
||
['club',11,'tiesuo'],
|
||
['club',12,'wuxie'],
|
||
['club',12,'tianjitu'],
|
||
['club',12,'tiesuo'],
|
||
['club',13,'wuxie',null,['yingbian_canqu','yingbian_draw']],
|
||
['club',13,'tongque'],
|
||
['club',13,'tiesuo'],
|
||
|
||
['diamond',1,'juedou'],
|
||
['diamond',1,'zhuge'],
|
||
['diamond',1,'wuxinghelingshan'],
|
||
['diamond',2,'tao'],
|
||
['diamond',2,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||
['diamond',2,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||
['diamond',3,'tao'],
|
||
['diamond',3,'shan'],
|
||
['diamond',3,'shunshou'],
|
||
['diamond',4,'sha','fire',['yingbian_kongchao','yingbian_damage']],
|
||
['diamond',4,'shan',null,['yingbian_canqu','yingbian_gain']],
|
||
['diamond',4,'shunshou'],
|
||
['diamond',5,'sha','fire'],
|
||
['diamond',5,'shan'],
|
||
['diamond',5,'guanshi'],
|
||
['diamond',6,'sha'],
|
||
['diamond',6,'shan'],
|
||
['diamond',6,'shan'],
|
||
['diamond',7,'sha'],
|
||
['diamond',7,'shan'],
|
||
['diamond',7,'shan'],
|
||
['diamond',8,'sha',null,['yingbian_canqu','yingbian_hit']],
|
||
['diamond',8,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',9,'sha'],
|
||
['diamond',9,'shan'],
|
||
['diamond',9,'jiu'],
|
||
['diamond',10,'sha','fire'],
|
||
['diamond',10,'shan'],
|
||
['diamond',10,'shan'],
|
||
['diamond',11,'shan'],
|
||
['diamond',11,'shan'],
|
||
['diamond',11,'shan'],
|
||
['diamond',12,'tao'],
|
||
['diamond',12,'chuqibuyi'],
|
||
['diamond',12,'wutiesuolian'],
|
||
['diamond',12,'wuxie'],
|
||
['diamond',13,'sha'],
|
||
['diamond',13,'zixin'],
|
||
['diamond',13,'hualiu'],
|
||
|
||
['diamond',5,'muniu'],
|
||
],
|
||
help:{
|
||
'应变篇':('<div style="margin:10px">应变机制</div><ul style="margin-top:0">'+
|
||
'<li>当一名角色声明使用右下角标注了应变条件的卡牌后,若其满足应变条件,则其触发此牌的“应变”效果。<br><li>长按或鼠标右键点击卡牌,即可查看此牌所拥有的应变效果。'+
|
||
'<br><li>应变条件<br><ul style="padding-left:20px;padding-top:5px"><li>空巢:该角色声明使用此牌后,其手牌数为0。<br><li>富甲:该角色声明使用此牌后,其手牌数为全场最多或之一。<br><li>残躯:该角色声明使用此牌后,其体力值为1。<br><li>助战:该角色声明使用此牌后,其发起“助战”。其他角色可弃置一张与此牌类型相同的卡牌,响应此“助战”。若有角色响应,则视为其应变成功。</ul></ul>'),
|
||
},
|
||
}
|
||
});
|