noname/card/yongjian.js

742 lines
22 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

'use strict';
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'yongjian',
connect:true,
card:{
du:{
type:'basic',
fullskin:true,
global:['g_du','g_du_give'],
content:function(){},
ai:{
value:-5,
useful:6,
result:{
player:function(player,target){
if(player.hasSkillTag('usedu')) return 5;
return -1;
}
},
order:7.5
},
},
guaguliaodu:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target.isDamaged();
},
content:function(){
'step 0'
target.recover(event.baseDamage||1);
'step 1'
if(target.hasCard(function(card){
return _status.connectMode||get.name(card,target)=='du';
},'h')) target.chooseToDiscard('h',{name:'du'},'是否弃置一张【毒】?(不失去体力)').set('ai',()=>1);
},
ai:{
order:2,
tag:{
recover:1,
},
result:{
target:1.5,
}
},
},
chenghuodajie:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h')>0;
},
content:function(){
'step 0'
if(typeof event.baseDamage!='number') event.baseDamage=1;
if(!target.countCards('h')||!player.isIn()) event.finish();
else player.choosePlayerCard(target,'h',true);
'step 1'
if(result.bool){
event.show_card=result.cards[0];
var str=get.translation(player);
player.showCards(event.show_card);
target.chooseControl().set('choiceList',[
'令'+str+'获得'+get.translation(event.show_card),
'受到'+str+'造成的'+event.baseDamage+'点伤害',
]).set('ai',function(){
var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card;
if(get.damageEffect(player,source,player)>0) return 1;
if(get.attitude(player,source)*get.value(card,source)>=0) return 0;
if(card.name=='tao') return 1;
return get.value(card,player)>(6+(Math.max(player.maxHp,3)-player.hp)*1.5)?1:0;
});
}
else event.finish();
'step 2'
if(result.index==0) target.give(event.show_card,player);
else target.damage();
},
ai:{
order:6,
tag:{
damage:1,
loseCard:1,
gain:1,
},
result:{
player:0.1,
target:-1.2,
},
},
},
tuixinzhifu:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countGainableCards(player,'hej')>0;
},
range:{global:1},
content:function(){
'step 0'
player.gainPlayerCard(target,'hej',true,[1,2]);
'step 1'
if(result.bool&&target.isIn()){
var num=result.cards.length,hs=player.getCards('h');
if(!hs.length) event.finish();
else if(hs.length<num) event._result={bool:true,cards:hs};
else player.chooseCard('h',true,num,'交给'+get.translation(target)+get.cnNumber(num)+'张牌');
}
else event.finish();
'step 2'
if(result.bool) player.give(result.cards,target);
},
ai:{
order:5,
tag:{
loseCard:1,
gain:0.5,
},
wuxie:function(target,card,player,viewer){
if(get.attitude(player,target)>0&&get.attitude(viewer,player)>0){
return 0;
}
},
result:{
target:function(player,target){
if(get.attitude(player,target)<=0) return ((target.countCards('he',function(card){
return get.value(card,target)>0&&card!=target.getEquip('jinhe');
})>0)?-0.3:0.3)*Math.sqrt(player.countCards('h'));
return ((target.countCards('ej',function(card){
if(get.position(card)=='e') return get.value(card,target)<=0;
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
})>0)?1.5:-0.3)*Math.sqrt(player.countCards('h'));
},
},
},
},
yitianjian:{
type:'equip',
subtype:'equip1',
fullskin:true,
distance:{attackFrom:-1},
skills:['yitianjian'],
ai:{
equipValue:1.5,
basic:{
equipValue:1.5,
},
}
},
qixingbaodao:{
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
fullskin:true,
global:'qixingbaodao',
ai:{
order:9,
value:function(card,player){
if(player.getEquips(1).contains(card)) return 0;
return 4;
},
equipValue:function(card,player){
if(player.getCards('e').contains(card)) return 0;
return -get.value(player.getCards('e'));
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var cards=target.getCards('e'),js=target.getCards('j');
var val=get.value(cards,target);
for(var card of js) val-=get.effect(target,card.viewAs?{name:card.viewAs}:card,target,player);
return -val;
},
},
},
},
duanjian:{
type:'equip',
subtype:'equip1',
fullskin:true,
distance:{attackFrom:1},
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -2;
return 2;
},
value:function(card,player){
if(player.getEquips(1).contains(card)) return -3;
return 3;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=2.5;
var val2=0;
var card=target.getEquip(1);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
serafuku:{
type:'equip',
subtype:'equip2',
fullskin:true,
skills:['serafuku'],
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -2;
return 2;
},
value:function(card,player){
if(player.getEquips(2).contains(card)) return -3;
return 3;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=(target.hasSex('male')?2.5:0);
var val2=0;
var card=target.getEquip(1);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
yinfengyi:{
type:'equip',
subtype:'equip2',
fullskin:true,
skills:['yinfengyi'],
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -1;
return 1;
},
value:function(card,player){
if(player.getEquips(2).contains(card)) return -2.5;
return 2.5;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=2;
var val2=0;
var card=target.getEquip(2);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
yonglv:{
type:'equip',
subtype:'equip4',
fullskin:true,
selectTarget:[-1,-2],
distance:{
globalFrom:-1,
globalTo:-Infinity,
},
ai:{
order:9,
equipValue:0,
value:function(card,player){
if(player.getEquips(2).contains(card)) return 0;
return 0.5;
},
basic:{
equipValue:0,
},
},
},
zhanxiang:{
type:'equip',
subtype:'equip3',
fullskin:true,
distance:{globalTo:1},
skills:['zhanxiang'],
ai:{
equipValue:3.5,
basic:{
equipValue:3.5,
},
}
},
xinge:{
type:'equip',
subtype:'equip5',
fullskin:true,
skills:['xinge'],
ai:{
equipValue:2,
basic:{
equipValue:2,
},
}
},
},
skill:{
yitianjian:{
audio:true,
trigger:{source:'damageSource'},
direct:true,
equipSkill:true,
filter:function(event,player){
return event.card&&event.card.name=='sha'&&event.getParent().name=='sha'&&player.isDamaged()&&player.countCards('h')>0;
},
content:function(){
'step 0'
player.chooseToDiscard('h',get.prompt('yitianjian'),'弃置一张手牌并回复1点体力').set('ai',(card)=>7-get.value(card)).logSkill='yitianjian';
'step 1'
if(result.bool) player.recover();
},
},
serafuku:{
audio:true,
trigger:{target:'useCardToTargeted'},
forced:true,
equipSkill:true,
filter:function(event,player){
if(player.hasSkillTag('unequip2')) return false;
if(event.player.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
return event.card.name=='sha'&&player.hasSex('male');
},
content:function(){
'step 0'
player.judge(function(card){
return get.color(card)=='black'?-2:0;
}).judge2=function(result){
return result.bool==false?true:false;
};
'step 1'
if(result.bool===false){
var map=trigger.customArgs,id=player.playerid;
if(!map[id]) map[id]={};
if(!map[id].extraDamage) map[id].extraDamage=0;
map[id].extraDamage++;
game.log(trigger.card,'对',player,'的伤害+1');
}
},
},
yinfengyi:{
audio:true,
equipSkill:true,
forced:true,
trigger:{player:['damageBegin3','loseHpBegin']},
filter:function(event,player){
if(player.hasSkillTag('unequip2')) return false;
if(event.name=='damage'){
if(event.source&&event.source.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
return event.card&&get.type2(event.card)=='trick';
}
return event.type=='du';
},
content:function(){
trigger.num++;
},
},
zhanxiang:{
audio:true,
equipSkill:true,
forced:true,
trigger:{target:'gift'},
filter:(event,player)=>event.target!=player,
logTarget:'player',
content:()=>{
trigger.deniedGift.add(trigger.card);
},
ai:{
refuseGifts:true
}
},
xinge:{
audio:true,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('h')>0;
},
filterCard:true,
position:'h',
filterTarget:lib.filter.notMe,
check:function(card){
var player=_status.event.player;
var val=5;
if(player.needsToDiscard()) val=15;
return val-get.value(card);
},
discard:false,
lose:false,
delay:false,
equipSkill:true,
content:function(){
player.give(cards,target);
},
ai:{
expose:0.1,
order:1,
result:{
target:function(player,target){
if(!ui.selected.cards.length) return 0;
if(get.value(ui.selected.cards[0],false,'raw')<0) return -1;
return 1;
}
}
}
},
qixingbaodao:{
trigger:{player:'equipBegin'},
forced:true,
equipSkill:true,
filter:function(event,player){
return event.card.name=='qixingbaodao'&&player.hasCard(function(card){
return card!=event.card;
},'ej');
},
content:function(){
var cards=player.getCards('ej',function(card){
return card!=trigger.card&&lib.filter.cardDiscardable(card,player,'qixingbaodao');
});
if(cards.length) player.discard(cards);
},
},
g_du:{
trigger:{
player:['loseAfter','compare'],
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
target:'compare',
},
cardSkill:true,
filter:function(event,player,name){
if(name=='compare'){
if(player==event.player){
if(event.iwhile>0) return false;
return event.card1.name=='du';
}
return event.card2.name=='du';
}
if(event.name!='equip'&&event.name!='addJudge'&&!event.visible) return false;
var evt=event.getl(player);
if(!evt||!evt.hs||!evt.hs.filter(function(i){
return get.name(i,player)=='du';
}).length) return false;
for(var i of lib.skill.g_du.whiteListFilter){
if(i(event,player)) return false;
}
return true;
},
whiteListFilter:[
(event)=>event.getParent().name=='g_du_give',
(event)=>event.getParent(3).name=='guaguliaodu',
],
forced:true,
popup:false,
content:function(){
'step 0'
if(trigger.delay===false) game.delayx();
'step 1'
game.log(player,'触发了','#g【毒】','的效果');
var num=1;
if(typeof trigger.getl=='function'){
num=trigger.getl(player).hs.filter(function(i){
return get.name(i,player)=='du';
}).length;
}
player.loseHp(num).type='du';
},
},
g_du_give:{
trigger:{
player:'gainAfter',
global:'phaseBefore',
},
cardSkill:true,
direct:true,
filter:function(event,player){
if(event.name=='phase'){
if(game.phaseNumber!=0) return false;
if(!player._start_cards) return false;
var hs=player.getCards('h');
for(var card of player._start_cards){
if(get.name(card,player)=='du'&&hs.contains(card)) return true;
}
}
else{
if(event.getParent().name!='draw') return false;
var hs=player.getCards('h');
for(var card of event.cards){
if(get.name(card,player)=='du'&&hs.contains(card)) return true;
}
}
return false;
},
content:function(){
'step 0'
var hs=player.getCards('h');
if(trigger.name=='phase'){
event.cards=player._start_cards.filter(function(card){
return (get.name(card,player)=='du'&&hs.contains(card));
});
}
else{
event.cards=trigger.cards.filter(function(card){
return (get.name(card,player)=='du'&&hs.contains(card));
});
}
if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
event.given_map={};
'step 1'
player.chooseCardTarget({
filterCard:function(card){
return _status.event.cards.contains(card);
},
filterTarget:lib.filter.notMe,
selectCard:[1,cards.length],
cards:event.cards,
prompt:'是否发动【赠毒】?',
prompt2:'将本次获得的【毒】交给其他角色',
ai1:function(card){
if(!ui.selected.cards.length) return 1;
return 0;
},
ai2:function(target){
return -get.attitude(_status.event.player,target)+0.01;
},
});
'step 2'
if(result.bool){
event.given=true;
var res=result.cards,target=result.targets[0].playerid;
player.addGaintag(res,'du_given');
cards.removeArray(res);
if(!event.given_map[target]) event.given_map[target]=[];
event.given_map[target].addArray(res);
if(cards.length) event.goto(1);
}
else if(!event.given){
if(_status.connectMode){
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
}
event.finish();
}
'step 3'
if(_status.connectMode){
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
}
var logs=[];
var map=[],cards=[];
for(var i in event.given_map){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
logs.push(source);
map.push([source,event.given_map[i]]);
cards.addArray(event.given_map[i]);
}
player.showCards(cards,`${get.translation(player)}${(targets=>{
if(get.itemtype(targets)=='player') targets=[targets];
if(targets[0]!=player) return get.translation(targets);
const selfTargets=targets.slice();
selfTargets[0]='自己';
return get.translation(selfTargets);
})(logs)}发动了【${get.skillTranslation(event.name,player)}`);
game.loseAsync({
gain_list:map,
player:player,
cards:cards,
giver:player,
animate:'giveAuto',
}).setContent('gaincardMultiple');
player.logSkill('g_du_give',logs);
},
ai:{expose:0.1},
},
_yongjian_zengyu:{
enable:'phaseUse',
forceLoad:true,
filter:(event,player)=>player.hasCard(card=>lib.skill._yongjian_zengyu.filterCard(card,player),lib.skill._yongjian_zengyu.position),
filterCard:(card,player)=>game.hasPlayer(current=>player.canGift(card,current,true)),
filterTarget:(card,player,target)=>ui.selected.cards.every(value=>player.canGift(value,target,true)),
position:'he',
discard:false,
lose:false,
delay:false,
check:card=>{
const player=_status.event.player;
if(game.hasPlayer(current=>player.canGift(card,current,true)&&!current.refuseGifts(card,player)&&get.effect(current,card,player,player)>0)) return 2;
if(!player.needsToDiscard()&&get.position(card)=='h') return 0;
return 1+Math.random();
},
content:()=>{
player.gift(cards,target);
},
ai:{
order:(item,player)=>player.hasCard(card=>game.hasPlayer(current=>player.canGift(card,current,true)&&!current.refuseGifts(card,player)&&get.effect(current,card,player,player)>0),'h')?7:0.51,
result:{
target:(player,target)=>{
const result=ui.selected.cards.map(value=>player.getGiftAIResultTarget(value,target));
return result.reduce((previousValue,currentValue)=>previousValue+currentValue,0)/result.length;
}
}
}
}
},
translate:{
gifts_tag:'赠',
du:'毒',
du_info:'①当此牌正面向上离开你的手牌区或作为你的拼点牌而亮出时你失去1点体力。②当你因摸牌或分发起始手牌而获得【毒】后你可展示之并交给其他角色不触发〖毒①〗。',
g_du:'毒',
g_du_give:'赠毒',
du_given:'已分配',
guaguliaodu:'刮骨疗毒',
guaguliaodu_info:'出牌阶段对一名已受伤的角色使用。目标角色回复1点体力然后其可以弃置一张【毒】不触发〖毒①〗失去体力的效果。',
chenghuodajie:'趁火打劫',
chenghuodajie_info:'出牌阶段对一名有手牌的其他角色使用。你展示其一张手牌然后令其选择一项①将此牌交给你。②你对其造成1点伤害。',
tuixinzhifu:'推心置腹',
tuixinzhifu_info:'出牌阶段对一名距离为1的其他角色使用。你获得其区域内的至多两张牌然后交给其等量的牌。',
yitianjian:'倚天剑',
yitianjian_info:'当你因执行【杀】的效果而造成伤害后若你已受伤则你可弃置一张手牌然后回复1点体力。',
qixingbaodao:'七星宝刀',
qixingbaodao_info:'锁定技。当此牌进入你的装备区时,你弃置装备区和判定区内的所有其他牌。',
duanjian:'断剑',
duanjian_info:'这是一把坏掉的武器…',
duanjian_append:'<span class="text" style="font-family: yuanli">不要因为手快而装给自己。</span>',
serafuku:'水手服',
serafuku_info:'锁定技。当你成为【杀】的目标后,若你的性别包含男性,则你进行判定:若结果为黑色,则此牌对你的伤害值基数+1。',
serafuku_append:'<span class="text" style="font-family: yuanli">セーラー服だからです、<br>結論! </span>',
yinfengyi:'引蜂衣',
yinfengyi_info:'锁定技。当你受到渠道为锦囊牌的伤害时,此伤害+1。当你因〖毒①〗而失去体力时失去体力的量值+1。',
yonglv:'庸驴',
yonglv_info:'锁定技。①你至其他角色的距离-1。②其他角色至你的距离视为1。',
yonglv_append:'<span class="text" style="font-family: yuanli">它旁边的就是王仲宣。</span>',
zhanxiang:'战象',
zhanxiang_info:'锁定技。①其他角色至你的距离+1。②其他角色对你赠予的牌视为赠予失败。',
xinge:'信鸽',
xinge_info:'出牌阶段限一次。你可以将一张手牌交给一名其他角色。',
xinge_append:'<span class="text" style="font-family: yuanli">咕咕咕。</span>',
_yongjian_zengyu:'赠予',
_yongjian_zengyu_info:'出牌阶段,你可将一张拥有“赠”标签的手牌区装备牌置于一名其他角色的装备区内,或将一张拥有“赠”标签的手牌区非装备牌正面朝上交给一名其他角色。',
},
list:[
['spade',1,'guaguliaodu'],
['spade',2,'qixingbaodao',null,['gifts']],
['spade',3,'shunshou',null,['gifts']],
['spade',4,'du',null,['gifts']],
['spade',5,'du',null,['gifts']],
['spade',6,'sha','stab'],
['spade',7,'sha','stab'],
['spade',8,'sha','stab'],
['spade',9,'du',null,['gifts']],
['spade',10,'du',null,['gifts']],
['spade',11,'wuxie'],
['spade',12,'chenghuodajie'],
['spade',13,'chenghuodajie'],
['heart',1,'guaguliaodu'],
['heart',2,'shan',null,['gifts']],
['heart',3,'wugu',null,['gifts']],
['heart',4,'xinge',null,['gifts']],
['heart',5,'sha',null,['gifts']],
['heart',6,'chenghuodajie'],
['heart',7,'tao'],
['heart',8,'tao'],
['heart',9,'serafuku',null,['gifts']],
['heart',10,'sha',null,['gifts']],
['heart',11,'sha',null,['gifts']],
['heart',12,'sha',null,['gifts']],
['heart',13,'zhanxiang',null,['gifts']],
['club',1,'duanjian',null,['gifts']],
['club',2,'sha','stab'],
['club',3,'yinfengyi',null,['gifts']],
['club',4,'du'],
['club',5,'yitianjian'],
['club',6,'sha','stab'],
['club',7,'sha','stab'],
['club',8,'sha','stab'],
['club',9,'sha','stab'],
['club',10,'sha','stab'],
['club',11,'wuxie'],
['club',12,'wuxie'],
['club',13,'yonglv',null,['gifts']],
['diamond',1,'juedou',null,['gifts']],
['diamond',2,'shan'],
['diamond',3,'kaihua',null,['gifts']],
['diamond',4,'kaihua',null,['gifts']],
['diamond',5,'shan'],
['diamond',6,'shan'],
['diamond',7,'shan'],
['diamond',8,'shan'],
['diamond',9,'tuixinzhifu'],
['diamond',10,'tuixinzhifu'],
['diamond',11,'tao',null,['gifts']],
['diamond',12,'shan'],
['diamond',13,'sha','stab'],
],
}
});