noname/mode/guozhan.js

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'use strict';
mode.guozhan={
startBefore:function(){
for(var i in lib.characterPack.mode_guozhan){
if(!get.config('onlyguozhan')){
if(lib.character[i.slice(3)]) continue;
}
lib.character[i]=lib.characterPack.mode_guozhan[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
if(!lib.translate[i]){
lib.translate[i]=lib.translate[i.slice(3)];
}
}
},
start:function(){
"step 0"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else if(_status.connectMode){
game.waitForPlayer();
}
else{
if(get.config('guozhanpile')){
lib.card.list=lib.guozhanPile.slice(0);
}
game.prepareArena();
game.delay();
game.showChangeLog();
}
if(!_status.connectMode){
_status.mode=get.config('guozhan_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
}
"step 1"
if(_status.connectMode){
if(lib.configOL.guozhanpile){
lib.card.list=lib.guozhanPile.slice(0);
}
game.randomMapOL();
game.broadcastAll(function(pack){
for(var i=0;i<game.players.length;i++){
game.players[i].node.name.hide();
game.players[i].node.name2.hide();
}
lib.characterPack.mode_guozhan=pack;
for(var i in pack){
if(!lib.configOL.onlyguozhan){
if(lib.character[i.slice(3)]) continue;
}
lib.character[i]=pack[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
if(!lib.translate[i]){
lib.translate[i]=lib.translate[i.slice(3)];
}
}
},lib.characterPack.mode_guozhan);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].node.name.hide();
game.players[i].node.name2.hide();
game.players[i].getId();
}
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
_status.brawl.chooseCharacterBefore();
}
game.chooseCharacter();
}
"step 2"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
}
var player;
if(_status.cheat_seat){
var seat=_status.cheat_seat.link;
if(seat==0){
player=game.me;
}
else{
player=game.players[game.players.length-seat];
}
if(!player) player=game.me;
delete _status.cheat_seat;
}
else{
player=game.players[Math.floor(Math.random()*game.players.length)];
}
event.trigger('gameStart');
game.gameDraw(player);
game.broadcastAll(function(player){
for(var i=0;i<game.players.length;i++){
game.players[i].name='unknown'+get.distance(player,game.players[i],'absolute');
game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
// if(game.players[i]==game.me){
// lib.translate[game.players[i].name]+='(你)';
// }
}
},player);
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:game.players[i].name,
translate:lib.translate[game.players[i].name],
name1:players[i].name1,
name2:players[i].name2,
});
}
_status.videoInited=true,
game.addVideo('init',null,info);
if(_status.mode=='mingjiang'){
game.showIdentity(true);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
game.phaseLoop(player);
},
characterPack:{
mode_guozhan:{
gz_shibing1wei:['male','wei',0,[],['unseen']],
gz_shibing2wei:['female','wei',0,[],['unseen']],
gz_shibing1shu:['male','shu',0,[],['unseen']],
gz_shibing2shu:['female','shu',0,[],['unseen']],
gz_shibing1wu:['male','wu',0,[],['unseen']],
gz_shibing2wu:['female','wu',0,[],['unseen']],
gz_shibing1qun:['male','qun',0,[],['unseen']],
gz_shibing2qun:['female','qun',0,[],['unseen']],
gz_caocao:['male','wei',4,['jianxiong']],
gz_simayi:['male','wei',3,['fankui','guicai']],
gz_xiahoudun:['male','wei',4,['ganglie']],
gz_zhangliao:['male','wei',4,['tuxi']],
gz_xuzhu:['male','wei',4,['luoyi']],
gz_guojia:['male','wei',3,['tiandu','yiji']],
gz_zhenji:['female','wei',4,['luoshen','qingguo']],
gz_xiahouyuan:['male','wei',4,['shensu']],
gz_zhanghe:['male','wei',4,['qiaobian']],
gz_xuhuang:['male','wei',4,['duanliang']],
gz_caoren:['male','wei',4,['jushou']],
gz_dianwei:['male','wei',4,['qiangxi']],
gz_xunyu:['male','wei',3,['quhu','jieming']],
gz_caopi:['male','wei',3,['xingshang','fangzhu']],
gz_yuejin:['male','wei',4,['gzxiaoguo']],
gz_liubei:['male','shu',4,['gzrende']],
gz_guanyu:['male','shu',5,['wusheng']],
gz_zhangfei:['male','shu',4,['paoxiao']],
gz_zhugeliang:['male','shu',3,['guanxing','gzkongcheng']],
gz_zhaoyun:['male','shu',4,['longdan']],
gz_machao:['male','shu',4,['mashu','tieji']],
gz_huangyueying:['female','shu',3,['jizhi','qicai']],
gz_huangzhong:['male','shu',4,['liegong']],
gz_weiyan:['male','shu',4,['kuanggu']],
gz_pangtong:['male','shu',3,['lianhuan','oldniepan']],
gz_sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
gz_liushan:['male','shu',3,['xiangle','fangquan']],
gz_menghuo:['male','shu',4,['huoshou','zaiqi']],
gz_zhurong:['female','shu',4,['juxiang','lieren']],
gz_ganfuren:['female','shu',3,['shushen','shenzhi']],
gz_sunquan:['male','wu',4,['gzzhiheng']],
gz_ganning:['male','wu',4,['qixi']],
gz_lvmeng:['male','wu',4,['keji']],
gz_huanggai:['male','wu',4,['kurou']],
gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
gz_daqiao:['female','wu',3,['guose','liuli']],
gz_luxun:['male','wu',3,['qianxun','duoshi']],
gz_sunshangxiang:['female','wu',3,['jieyin','gzxiaoji']],
gz_sunjian:['male','wu',4,['gzyinghun']],
gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
gz_taishici:['male','wu',4,['tianyi']],
gz_zhoutai:['male','wu',4,['gzbuqu']],
gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
gz_dingfeng:['male','wu',4,['fenxun','duanbing']],
gz_huatuo:['male','qun',3,['qingnang','jijiu']],
gz_lvbu:['male','qun',5,['wushuang']],
gz_diaochan:['female','qun',3,['lijian','biyue']],
gz_re_yuanshao:['male','qun',4,['luanji']],
gz_jiaxu:['male','qun',3,['wansha','luanwu','gzweimu']],
gz_pangde:['male','qun',4,['mashu','mengjin']],
gz_zhangjiao:['male','qun',3,['leiji','guidao']],
gz_caiwenji:['female','qun',3,['beige','gzduanchang']],
gz_mateng:['male','qun',4,['mashu','xiongyi']],
gz_kongrong:['male','qun',3,['gzmingshi','lirang']],
gz_jiling:['male','qun',4,['shuangren']],
gz_tianfeng:['male','qun',3,['sijian','suishi']],
gz_panfeng:['male','qun',4,['kuangfu']],
gz_zoushi:['female','qun',3,['huoshui','qingcheng']],
// gz_dengai:['male','wei',4,['tuntian','ziliang','gzjixi']],
// gz_caohong:['male','wei',4,['huyuan','heyi']],
// gz_jiangfei:['male','shu',3,['shengxi','gzshoucheng']],
// gz_jiangwei:['male','shu',4,['tiaoxin','yizhi','tianfu']],
// gz_xusheng:['male','wu',4,['yicheng']],
// gz_jiangqing:['male','wu',4,['shangyi','niaoxiang']],
gz_hetaihou:['female','qun',3,['zhendu','qiluan']],
gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
// gz_zangba:['male','wei',4,['hengjiang']],
gz_madai:['male','shu',4,['mashu','gzqianxi']],
// gz_mifuren:['female','shu',3,['gzguixiu','gzcunsi']],
gz_sunce:['male','wu',4,['jiang','yingyang','hunshang']],
gz_chendong:['male','wu',4,['duanxie','fenming']],
// gz_sp_dongzhuo:['male','qun',4,['hengzheng','baoling']],
// gz_zhangren:['male','qun',4,['chuanxin','fengshi']],
}
},
skill:{
// baoling:{
// trigger:{player:'phaseEnd'},
// },
gzmingshi:{
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
return event.num>0&&event.source&&event.source.isUnseen(2);
},
content:function(){
trigger.num--;
},
ai:{
effect:{
target:function(card,player,target){
if(player.hasSkill('jueqing')) return;
if(!player.isUnseen(2)) return;
var num=get.tag(card,'damage');
if(num){
if(num>1) return 0.5;
return 0;
}
}
}
},
},
hunshang:{
init:function(player){
if(player.hasViceSkill('hunshang')){
player.removeMaxHp();
}
else{
player.disableSkill('hunshang',['hunshang','hunshang_yingzi','hunshang_yinghun']);
player.awakenedSkills.add('hunshang');
}
},
group:['hunshang_yingzi','hunshang_yinghun'],
},
hunshang_yingzi:{
inherit:'yingzi',
filter:function(event,player){
return player.hp==1&&!player.hasSkill('yingzi');
}
},
hunshang_yinghun:{
inherit:'gzyinghun',
filter:function(event,player){
return player.hp==1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
}
},
yingyang:{
trigger:{player:'compare',target:'compare'},
filter:function(event){
return !event.iwhile;
},
content:function(){
if(player==trigger.player){
trigger.num1+=3;
}
else{
trigger.num2+=3;
}
}
},
gzqianxi:{
audio:'qianxi',
trigger:{player:'phaseBegin'},
content:function(){
"step 0"
player.judge();
"step 1"
event.color=result.color;
player.chooseTarget(function(card,player,target){
return player!=target&&get.distance(player,target)<=1;
},true).set('ai',function(target){
return -ai.get.attitude(_status.event.player,target);
});
"step 2"
if(result.bool&&result.targets.length){
result.targets[0].storage.qianxi2=event.color;
result.targets[0].addSkill('qianxi2');
player.line(result.targets,'green');
game.addVideo('storage',result.targets[0],['qianxi2',event.color]);
}
},
},
shuangren:{
trigger:{player:'phaseUseBegin'},
direct:true,
priority:15,
content:function(){
'step 0'
var goon;
if(player.needsToDiscard()>1){
goon=player.hasCard(function(card){
return card.number>10&&ai.get.value(card)<=5;
});
}
else{
goon=player.hasCard(function(card){
return card.number>=9&&ai.get.value(card)<=5||ai.get.value(card)<=3;
});
}
player.chooseTarget(get.prompt('shuangren'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
var player=_status.event.player;
if(_status.event.goon&&ai.get.attitude(player,target)<0){
return ai.get.effect(target,{name:'sha'},player,player);
}
return 0;
}).set('goon',goon);
'step 1'
if(result.bool){
var target=result.targets[0];
event.target=target;
player.logSkill('shuangren',target);
player.chooseToCompare(target);
}
else{
event.finish();
}
'step 2'
if(result.bool){
var target=event.target;
if(target.identity!='ye'&&target.identity!='unknown'&&game.hasPlayer(function(current){
return target.identity==current.identity&&target!=current&&player.canUse('sha',current,false);
})){
player.chooseTarget('对一名'+get.translation(target.identity)+'势力的角色使用一张杀',true,function(card,player,target){
return target.identity==_status.event.identity;
}).set('ai',function(target){
var player=_status.event.player;
return ai.get.effect(target,{name:'sha'},player,player);
}).set('identity',target.identity);
}
else{
player.useCard({name:'sha'},target,false);
event.finish();
}
}
else{
trigger.finish();
trigger.untrigger();
event.finish();
}
'step 3'
if(result.bool&&result.targets&&result.targets.length){
player.useCard({name:'sha'},result.targets[0],false);
}
}
},
gzduanchang:{
audio:'duanchang',
trigger:{player:'dieBegin'},
forced:true,
silent:true,
filter:function(event,player){
return event.source&&event.source.isIn()&&event.source!=player;
},
content:function(){
'step 0'
player.chooseControl('主将','副将',function(){
return Math.random()<0.5?'主将':'副将';
}).set('prompt','令'+get.translation(trigger.source)+'失去一张武将牌的所有技能');
'step 1'
var skills;
if(result.control=='主将'){
trigger.source.showCharacter(0);
trigger.source.node.avatar.classList.add('disabled');
skills=lib.character[trigger.source.name];
game.log(trigger.source,'失去了主将技能');
}
else{
trigger.source.showCharacter(1);
trigger.source.node.avatar2.classList.add('disabled');
skills=lib.character[trigger.source.name2];
game.log(trigger.source,'失去了副将技能');
}
trigger.source.disableSkill('gzduanchang',skills);
},
logTarget:'source',
ai:{
threaten:function(player,target){
if(target.hp==1) return 0.2;
return 1.5;
},
effect:{
target:function(card,player,target,current){
if(!target.hasFriend()) return;
if(target.hp<=1&&get.tag(card,'damage')) return [1,0,0,-2];
}
}
}
},
gzweimu:{
audio:'weimu',
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
check:function(event,player){
return ai.get.effect(event.target,event.card,event.player,player)<0;
},
filter:function(event,player){
return get.type(event.card,'trick')=='trick'&&get.color(event.card)=='black';
},
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
effect:{
target:function(card,player,target,current){
if(get.type(card,'trick')=='trick'&&get.color(card)=='black') return 'zeroplayertarget';
},
}
}
},
gzkongcheng:{
audio:'kongcheng',
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
check:function(event,player){
return ai.get.effect(event.target,event.card,event.player,player)<0;
},
filter:function(event,player){
return player.num('h')==0&&(event.card.name=='sha'||event.card.name=='juedou');
},
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
effect:{
target:function(card,player,target,current){
if(target.num('h')==0&&(card.name=='sha'||card.name=='juedou')) return 'zeroplayertarget';
},
}
}
},
gzxiaoji:{
inherit:'xiaoji',
content:function(){
player.draw(2);
}
},
gzrende:{
audio:'rende',
group:['gzrende1'],
enable:'phaseUse',
filterCard:true,
selectCard:[1,Infinity],
discard:false,
prepare:'give',
filterTarget:function(card,player,target){
return player!=target;
},
check:function(card){
if(ui.selected.cards.length>2) return 0;
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
if(!ui.selected.cards.length&&card.name=='du') return 20;
var player=get.owner(card);
if(player.hp==player.maxHp||player.storage.gzrende<0||player.num('h')+player.storage.gzrende<=2){
if(ui.selected.cards.length){
return -1;
}
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].get('s').contains('haoshi')&&
!players[i].isTurnedOver()&&
!players[i].num('j','lebu')&&
ai.get.attitude(player,players[i])>=3&&
ai.get.attitude(players[i],player)>=3){
return 11-ai.get.value(card);
}
}
if(player.num('h')>player.hp) return 10-ai.get.value(card);
if(player.num('h')>2) return 6-ai.get.value(card);
return -1;
}
return 10-ai.get.value(card);
},
content:function(){
target.gain(cards,player);
if(typeof player.storage.gzrende!='number'){
player.storage.gzrende=0;
}
if(player.storage.gzrende>=0){
player.storage.gzrende+=cards.length;
if(player.storage.gzrende>=3){
player.recover();
player.storage.gzrende=-1;
}
}
},
ai:{
order:function(skill,player){
if(player.hp==player.maxHp||player.storage.gzrende<0||player.num('h')+player.storage.gzrende<=2){
return 1;
}
return 10;
},
result:{
target:function(player,target){
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
return -10;
}
if(target.num('j','lebu')) return 0;
var nh=target.num('h');
var np=player.num('h');
if(player.hp==player.maxHp||player.storage.gzrende<0||player.num('h')+player.storage.gzrende<=2){
if(nh>=np-1&&np<=player.hp&&!target.get('s').contains('haoshi')) return 0;
}
return Math.max(1,5-nh);
}
},
effect:{
target:function(card,player,target){
if(player==target&&get.type(card)=='equip'){
if(player.num('e',{subtype:get.subtype(card)})){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i]!=player&&ai.get.attitude(player,players[i])>0){
return 0;
}
}
}
}
}
},
threaten:0.8
}
},
gzrende1:{
trigger:{player:'phaseUseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.gzrende=0;
}
},
gzzhiheng:{
inherit:'zhiheng',
selectCard:function(){
return [1,_status.event.player.maxHp];
},
prompt:'出牌阶段限一次你可以弃置至多X张牌X为你的体力上限然后摸等量的牌'
},
huoshui:{
enable:'phaseUse',
unique:true,
forceunique:true,
filter:function(event,player){
if(player.name1=='gz_zoushi') return player.isUnseen(0);
return player.isUnseen(1);
},
content:function(){
if(player.name1=='gz_zoushi') player.showCharacter(0);
else player.showCharacter(1);
}
},
_huoshui:{
ai:{
nomingzhi:true,
skillTagFilter:function(player){
return _status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('huoshui');
}
}
},
qingcheng:{
enable:'phaseUse',
filter:function(event,player){
return player.num('he',{type:'equip'})&&game.hasPlayer(function(current){
return current!=player&&!current.isUnseen(2);
});
},
filterCard:{type:'equip'},
position:'he',
filterTarget:function(card,player,target){
return !target.isUnseen(2);
},
check:function(card){
return 6-ai.get.value(card,_status.event.player);
},
content:function(){
'step 0'
var choice='主将';
var skills=lib.character[target.name2][3];
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]);
if(info&&info.ai&&info.ai.maixie){
choice='副将';break;
}
}
if(target.name=='gz_zhoutai'){
choice='主将';
}
else if(target.name2=='gz_zhoutai'){
choice='副将';
}
player.chooseControl('主将','副将',function(){
return _status.event.choice;
}).set('prompt','暗置'+get.translation(target)+'的一张武将牌').set('choice',choice);
'step 1'
if(result.control=='主将'){
target.hideCharacter(0);
}
else{
target.hideCharacter(1);
}
target.addTempSkill('qingcheng_ai','phaseAfter');
},
ai:{
order:8,
result:{
target:function(player,target){
if(target.hp<=0) return -5;
if(player.getStat().skill.qingcheng) return 0;
if(!target.hasSkillTag('maixie')) return 0;
if(ai.get.attitude(player,target)>=0) return 0;
if(player.hasCard(function(card){
return get.tag(card,'damage')&&player.canUse(card,target,true,true);
})){
if(target.maxHp>3) return -0.5;
return -1;
}
return 0;
}
}
}
},
qingcheng_ai:{
ai:{
effect:{
target:function(card){
if(get.tag(card,'damage')) return 2;
}
}
}
},
duoshi:{
enable:'chooseToUse',
viewAs:{name:'yiyi'},
usable:4,
filterCard:{color:'red'},
viewAsFilter:function(player){
return player.num('h',{color:'red'})>0;
},
check:function(card){
return 5-ai.get.value(card);
}
},
gzxiaoguo:{
inherit:'xiaoguo',
content:function(){
"step 0"
var nono=(Math.abs(ai.get.attitude(player,trigger.player))<3);
if(ai.get.damageEffect(trigger.player,player,player)<=0){
nono=true;
}
var next=player.chooseToDiscard(get.prompt('gzxiaoguo',trigger.player),{type:'basic'});
next.set('ai',function(card){
if(_status.event.nono) return 0;
return 8-ai.get.useful(card);
});
next.set('logSkill',['gzxiaoguo',trigger.player]);
next.set('nono',nono);
"step 1"
if(result.bool){
var nono=(ai.get.damageEffect(trigger.player,player,trigger.player)>=0);
trigger.player.chooseToDiscard('he',{type:'equip'}).set('ai',function(card){
if(_status.event.nono){
return 0;
}
if(_status.event.player.hp==1) return 10-ai.get.value(card);
return 9-ai.get.value(card);
}).set('nono',nono);
}
else{
event.finish();
}
"step 2"
if(!result.bool){
trigger.player.damage();
}
},
},
_mingzhi1:{
trigger:{player:'phaseBegin'},
priority:19,
forced:true,
popup:false,
content:function(){
"step 0"
var choice=1;
for(var i=0;i<player.hiddenSkills.length;i++){
if(lib.skill[player.hiddenSkills[i]].ai){
var mingzhi=lib.skill[player.hiddenSkills[i]].ai.mingzhi;
if(mingzhi==false){
choice=0;break;
}
if(typeof mingzhi=='function'&&mingzhi(trigger,player)==false){
choice=0;break;
}
}
}
if(player.isUnseen()){
var group=lib.character[player.name1][1];
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),
'明置'+get.translation(player.name2),'tongshimingzhi',true).ai=function(event,player){
var popu=get.population(lib.character[player.name1][1])
if(popu>=2||(popu==1&&game.players.length<=4)){
return Math.random()<0.5?3:(Math.random()<0.5?2:1);
}
if(choice==0) return 0;
if(get.population(group)>0&&get.totalPopulation(group)+1<=get.population()/2){
return Math.random()<0.2?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
}
var nming=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
nming++;
}
}
if(nming==game.players.length-1) return Math.random()<0.5?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
return (Math.random()<0.1*nming/game.players.length)?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
};
}
else{
if(Math.random()<0.5) choice=0;
if(player.isUnseen(0)){
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),true).choice=choice;
}
else if(player.isUnseen(1)){
player.chooseControl('bumingzhi','明置'+get.translation(player.name2),true).choice=choice;
}
else{
event.finish();
}
}
"step 1"
switch(result.control){
case '明置'+get.translation(player.name1):player.showCharacter(0);break;
case '明置'+get.translation(player.name2):player.showCharacter(1);break;
case 'tongshimingzhi':player.showCharacter(2);break;
}
}
},
_mingzhi2:{
trigger:{player:'triggerHidden'},
forced:true,
popup:false,
priority:10,
content:function(){
"step 0"
if(get.info(trigger.skill).silent){
event.finish();
}
else{
event.skillHidden=true;
var bool1=(game.expandSkills(lib.character[player.name1][3]).contains(trigger.skill));
var bool2=(game.expandSkills(lib.character[player.name2][3]).contains(trigger.skill));
var nai=function(){
var player=_status.event.player;
if(!_status.event.yes) return false;
if(player.identity!='unknown') return true;
if(Math.random()<0.5) return true;
var info=get.info(_status.event.skill);
if(info&&info.ai&&info.ai.maixie) return true;
var group=lib.character[player.name1][1];
var popu=get.population(lib.character[player.name1][1])
if(popu>=2||(popu==1&&game.players.length<=4)){
return true;
}
if(get.population(group)>0&&get.totalPopulation(group)+1<=get.population()/2){
return Math.random()<0.2?true:false;
}
var nming=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
nming++;
}
}
if(nming==game.players.length-1) return Math.random()<0.5?true:false;
return (Math.random()<0.1*nming/game.players.length)?true:false;
}
if(bool1&&bool2){
event.name=player.name1;
event.name2=player.name2;
}
else{
event.name=bool1?player.name1:player.name2;
}
var info=get.info(trigger.skill);
var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?');
next.yes=!info.check||info.check(trigger._trigger,player);
next.skill=trigger.skill;
next.ai=nai
}
"step 1"
if(result.bool){
if(event.name==player.name1) player.showCharacter(0);
else player.showCharacter(1);
trigger.revealed=true;
event.finish();
}
else if(event.name2){
var info=get.info(trigger.skill);
var next=player.chooseBool('是否明置'+get.translation(event.name2)+'以发动【'+get.translation(trigger.skill)+'】?');
next.yes=!info.check||info.check(trigger._trigger,player);
next.ai=function(){
return _status.event.yes;
};
}
else{
event.finish();
trigger.untrigger();
trigger.cancelled=true;
}
"step 2"
if(event.name2){
if(result.bool){
player.showCharacter(1);
trigger.revealed=true;
}
else{
trigger.untrigger();
trigger.cancelled=true;
}
}
}
},
},
game:{
getCharacterChoice:function(list,num){
var choice=list.splice(0,num);
var map={wei:[],shu:[],wu:[],qun:[]};
for(var i=0;i<choice.length;i++){
var group=lib.character[choice[i]][1];
if(map[group]){
map[group].push(choice[i]);
}
}
for(var i in map){
if(map[i].length<2){
if(map[i].length==1){
choice.remove(map[i][0]);
list.push(map[i][0]);
}
delete map[i];
}
}
if(choice.length==num-1){
for(var i=0;i<list.length;i++){
if(map[lib.character[list[i]][1]]){
choice.push(list[i]);
list.splice(i--,1);
break;
}
}
}
else if(choice.length<num-1){
var group=null
for(var i=0;i<list.length;i++){
if(group){
if(lib.character[list[i]][1]==group){
choice.push(list[i]);
list.splice(i--,1);
if(choice.length>=num){
break;
}
}
}
else{
if(!map[lib.character[list[i]][1]]){
group=lib.character[list[i]][1];
choice.push(list[i]);
list.splice(i--,1);
}
}
}
}
return choice;
},
getState:function(){
var state={};
for(var i in lib.playerOL){
var player=lib.playerOL[i];
state[i]={
identity:player.identity,
shown:player.ai.shown,
};
}
return state;
},
updateState:function(state){
for(var i in state){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
player.ai.shown=state[i].shown;
}
}
},
getRoomInfo:function(uiintro){
var num,last;
if(lib.configOL.initshow_draw=='0'){
num='关闭'
}
else{
num=get.cnNumber(parseInt(lib.configOL.initshow_draw))+'张'
}
uiintro.add('<div class="text chat">首亮摸牌:'+num);
uiintro.add('<div class="text chat">珠联璧合:'+(lib.configOL.zhulian?'开启':'关闭'));
uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
uiintro.add('<div class="text chat">国战牌堆:'+(lib.configOL.guozhanpile?'开启':'关闭'));
last=uiintro.add('<div class="text chat">国战武将:'+(lib.configOL.onlyguozhan?'开启':'关闭'));
if(!lib.configOL.onlyguozhan){
uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
if(lib.configOL.banned.length){
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
}
if(lib.configOL.bannedcards.length){
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
}
}
last.style.paddingBottom='8px';
},
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.guozhan.data;
var identity=game.me.identity;
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['wei','shu','wu','qun','ye'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=lib.translate[list[i]+'2']+''+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
}
}
lib.config.gameRecord.guozhan.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
getIdentityList:function(player){
if(!player.isUnseen()) return;
if(player==game.me) return;
var list={
wei:'魏',
shu:'蜀',
wu:'吴',
qun:'群',
ye:'野',
unknown:'猜'
}
var num=Math.floor((game.players.length+game.dead.length)/2);
var noye=true;
if(get.population('wei')>=num){
delete list.wei;
noye=false;
}
if(get.population('shu')>=num){
delete list.shu;
noye=false;
}
if(get.population('wu')>=num){
delete list.wu;
noye=false;
}
if(get.population('qun')>=num){
delete list.qun;
noye=false;
}
if(noye){
delete list.ye;
}
return list;
},
getVideoName:function(){
var str=get.translation(game.me.name1)+'/'+get.translation(game.me.name2);
var str2=get.cnNumber(parseInt(get.config('player_number')))+'人'+
get.translation(lib.config.mode);
if(game.me.identity=='ye'){
str2+=' - 野心家';
}
var name=[str,str2];
return name;
},
showIdentity:function(started){
if(game.phaseNumber==0&&!started) return;
for(var i=0;i<game.players.length;i++){
game.players[i].showCharacter(2,false);
}
},
tryResult:function(){
var hasunknown=false,check=true,unknown,giveup;
var group=game.players[0]._group;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='unknown'){
hasunknown=true;
if(unknown){
unknown='no';
}
else{
unknown=game.players[i];
}
}
if(game.players[i]._group!=group){
check=false;break;
}
}
if(check){
if(get.population('ye')){
if(game.players.length>1){
check=false;
}
}
else{
if(hasunknown){
var players=game.players.concat(game.dead);
var num=0;
for(var i=0;i<players.length;i++){
if(players[i]._group==group){
num++;
}
}
if(num>players.length/2){
check=false;
}
}
}
}
if(check){
game.checkResult();
}
else if(!hasunknown){
var ids=[];
var idmap={};
var idp={};
for(var i=0;i<game.players.length;i++){
var id=game.players[i].identity;
ids.add(id);
if(!idmap[id]){
idmap[id]=1;
}
else{
idmap[id]++;
}
idp[id]=game.players[i];
}
if(ids.length!=2) return;
var id1=ids[0],id2=ids[1];
if(idmap[id1]>1&&idmap[id2]>1) return;
if(idmap[id1]>1&&id1=='ye') return;
if(idmap[id2]>1&&id2=='ye') return;
if(idmap[id1]==1){
idp[id1].showGiveup();
}
if(idmap[id2]==1){
idp[id2].showGiveup();
}
}
},
checkResult:function(){
_status.overing=true;
for(var i=0;i<game.players.length;i++){
game.players[i].showCharacter(2);
}
if(game.me.identity=='ye'){
if(game.me.classList.contains('dead')){
game.over('战斗失败');
}
else{
game.over('战斗胜利');
}
}
else{
if(get.population(game.me.identity)==0){
game.over('战斗失败');
}
else{
game.over('战斗胜利');
}
}
game.showIdentity();
},
checkOnlineResult:function(player){
if(player.identity=='ye'){
return player.isAlive();
}
return get.population(player.identity)>0;
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=true;
next.ai=function(player,list,back){
if(_status.brawl&&_status.brawl.chooseCharacterAi){
if(_status.brawl.chooseCharacterAi(player,list,back)!==false){
return;
}
}
for(var i=0;i<list.length-1;i++){
for(var j=i+1;j<list.length;j++){
if(lib.character[list[i]][1]==lib.character[list[j]][1]){
player.init(list[i],list[j],false);
if(back){
list.remove(player.name);
list.remove(player.name2);
for(var i=0;i<list.length;i++){
back.push(list[i]);
}
}
return;
}
}
}
}
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var addSetting=function(dialog){
dialog.add('选择座位');
var seats=document.createElement('table');
seats.classList.add('pointertable');
seats.style.margin='0 auto';
seats.style.maxWidth=(60*parseInt(get.config('player_number')))+'px';
var tr=document.createElement('tr');
seats.appendChild(tr);
for(var i=1;i<=game.players.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.style.width='40px';
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
td.innerHTML='<span>'+get.cnNumber(i,true)+'</span>';
td.link=i-1;
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(_status.cheat_seat){
_status.cheat_seat.classList.remove('thundertext');
if(_status.cheat_seat==this){
delete _status.cheat_seat;
return;
}
}
this.classList.add('thundertext');
_status.cheat_seat=this;
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog.querySelector('table')&&!get.config('change_identity')){
dialog.querySelector('table').previousSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').remove();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
var chosen=lib.config.continue_name||[];
game.saveConfig('continue_name');
event.chosen=chosen;
var i;
event.list=[];
for(i in lib.character){
if(i.indexOf('gz_shibing')==0) continue;
if(chosen.contains(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
if(get.config('onlyguozhan')&&!lib.characterPack.mode_guozhan[i]) continue;
if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
event.list.push(i);
}
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
event.list=_status.brawl.chooseCharacterFilter(event.list);
}
event.list.randomSort();
// var list=event.list.splice(0,parseInt(get.config('choice_num')));
var list;
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,game.me);
}
else{
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
}
if(_status.auto){
event.ai(game.me,list);
}
else if(chosen.length){
game.me.init(chosen[0],chosen[1],false);
}
else{
var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
if(!_status.brawl||!_status.brawl.noAddSetting){
if(get.config('change_identity')){
addSetting(dialog);
}
}
var next=game.me.chooseButton(dialog,true,2);
next.filterButton=function(button){
if(ui.dialog.buttons.length<=10){
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i]!=button){
if(lib.element.player.perfectPair.call({
name1:button.link,name2:ui.dialog.buttons[i].link
})){
button.classList.add('glow2');
}
}
}
}
if(ui.selected.buttons.length==0) return true;
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
};
next.switchToAuto=function(){
event.ai(game.me,list);
ui.arena.classList.remove('selecting');
};
if(get.config('onlyguozhan')){
event.dialogxx=ui.create.characterDialog(function(i){
if(i.indexOf('gz_shibing')==0) return true;
if(!lib.characterPack.mode_guozhan[i]) return true;
},'expandall');
}
else{
event.dialogxx=ui.create.characterDialog();
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.style.opacity=1;
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.style.opacity=0.6;
}
}
});
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
event.list=event.list.concat(list);
event.list.randomSort();
// list=event.list.splice(0,parseInt(get.config('choice_num')));
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
}
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(result.buttons){
game.me.init(result.buttons[0].link,result.buttons[1].link,false);
}
game.addRecentCharacter(game.me.name,game.me.name2);
// game.me.setIdentity(game.me.group);
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
event.ai(game.players[i],event.list.splice(0,parseInt(get.config('choice_num'))),event.list);
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].classList.add('unseen');
game.players[i].classList.add('unseen2');
if(game.players[i]!=game.me){
game.players[i].node.identity.firstChild.innerHTML='猜';
game.players[i].node.identity.dataset.color='unknown';
game.players[i].node.identity.classList.add('guessing');
}
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
var hiddenSkills2=lib.character[game.players[i].name2][3];
for(var j=0;j<hiddenSkills2.length;j++){
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
}
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
if(!lib.skill[game.players[i].hiddenSkills[j]]){
game.players[i].hiddenSkills.splice(j--,1);
}
}
game.players[i].group='unknown';
game.players[i].sex='unknown';
game.players[i].name1=game.players[i].name;
game.players[i].name='unknown';
game.players[i].identity='unknown';
game.players[i].node.name.show();
game.players[i].node.name2.show();
game.players[i]._group=lib.character[game.players[i].name1][1];
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
game.players[i].addSkillTrigger(game.players[i].hiddenSkills[j],true);
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterOL:function(){
var next=game.createEvent('chooseCharacter',false);
next.setContent(function(){
'step 0'
game.broadcastAll(function(){
ui.arena.classList.add('choose-character');
});
var list;
if(lib.configOL.onlyguozhan){
list=[];
for(var i in lib.characterPack.mode_guozhan){
if(i.indexOf('gz_shibing')==0) continue;
list.push(i);
}
}
else{
list=get.charactersOL();
}
event.list=list.slice(0);
var list2=[];
var num;
if(lib.configOL.number*6>list.length){
num=5;
}
else if(lib.configOL.number*7>list.length){
num=6;
}
else{
num=7;
}
var filterButton=function(button){
if(ui.dialog){
if(ui.dialog.buttons.length<=10){
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i]!=button){
if(lib.element.player.perfectPair.call({
name1:button.link,name2:ui.dialog.buttons[i].link
})){
button.classList.add('glow2');
}
}
}
}
}
if(ui.selected.buttons.length==0) return true;
if(!lib.character[button.link]) return false;
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
};
list.randomSort();
for(var i=0;i<game.players.length;i++){
list2.push([game.players[i],['选择角色',[game.getCharacterChoice(list,num),'character']],2,
true,function(){return Math.random()},filterButton]);
}
game.me.chooseButtonOL(list2,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1],false);
}).set('switchToAuto',function(){
_status.event.result='ai';
}).set('processAI',function(){
var buttons=_status.event.dialog.buttons;
for(var i=0;i<buttons.length-1;i++){
for(var j=i+1;j<buttons.length;j++){
if(lib.character[buttons[i].link][1]==lib.character[buttons[j].link][1]){
return {
bool:true,
links:[buttons[i].link,buttons[j].link]
}
}
}
}
});
'step 1'
var sort=true;
for(var i in result){
if(result[i]&&result[i].links){
for(var j=0;j<result[i].links.length;j++){
event.list.remove(result[i].links[j]);
}
}
}
for(var i in result){
if(result[i]=='ai'||!result[i].links||result[i].links.length<1){
if(sort){
sort=false;
event.list.randomSort();
}
result[i]=[event.list.shift()];
var group=lib.character[result[i][0]][1];
for(var j=0;j<event.list.length;j++){
if(lib.character[event.list[j]][1]==group){
result[i].push(event.list[j]);
event.list.splice(j--,1);
break;
}
}
}
else{
result[i]=result[i].links
}
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1],false);
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
var hiddenSkills2=lib.character[game.players[i].name2][3];
for(var j=0;j<hiddenSkills2.length;j++){
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
}
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
if(!lib.skill[game.players[i].hiddenSkills[j]]){
game.players[i].hiddenSkills.splice(j--,1);
}
}
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
game.players[i].addSkillTrigger(game.players[i].hiddenSkills[j],true);
}
}
game.broadcastAll(function(result){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1],false);
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].classList.add('unseen');
game.players[i].classList.add('unseen2');
if(game.players[i]!=game.me){
game.players[i].node.identity.firstChild.innerHTML='猜';
game.players[i].node.identity.dataset.color='unknown';
game.players[i].node.identity.classList.add('guessing');
}
game.players[i].group='unknown';
game.players[i].sex='unknown';
game.players[i].name1=game.players[i].name;
game.players[i].name='unknown';
game.players[i].identity='unknown';
game.players[i].node.name.show();
game.players[i].node.name2.show();
game.players[i]._group=lib.character[game.players[i].name1][1];
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
});
}
},
ui:{
click:{
// identity:function(){
// if(this.touched) {this.touched=false;return;}
// _status.clicked=true;
// if(this.parentNode.isUnseen()&&this.parentNode!=game.me){
// switch(this.firstChild.innerHTML){
// case '魏':this.firstChild.innerHTML='蜀';this.dataset.color='shu';break;
// case '蜀':this.firstChild.innerHTML='吴';this.dataset.color='wu';break;
// case '吴':this.firstChild.innerHTML='群';this.dataset.color='qun';break;
// case '群':this.firstChild.innerHTML='野';this.dataset.color='ye';break;
// case '野':this.firstChild.innerHTML='猜';this.dataset.color='unknown';break;
// default:this.firstChild.innerHTML='魏';this.dataset.color='wei';break;
// }
// }
// }
}
},
translate:{
ye:'野',
ye2:'野心家',
wei2:'魏国',
shu2:'蜀国',
wu2:'吴国',
qun2:'群雄',
unknown:'无名氏',
unknown0:'一号位',
unknown1:'二号位',
unknown2:'三号位',
unknown3:'四号位',
unknown4:'五号位',
unknown5:'六号位',
unknown6:'七号位',
unknown7:'八号位',
bumingzhi:'不明置',
mingzhizhujiang:'明置主将',
mingzhifujiang:'明置副将',
tongshimingzhi:'同时明置',
mode_guozhan_character_config:'国战武将',
gzmingshi:'名士',
gzmingshi_info:'锁定技,当你受到伤害时,若伤害来源有暗置的武将牌,此伤害-1',
chuanxin:'锋矢',
chuanxin_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区里的一张牌',
fengshi:'穿心',
fengshi_info:'当你于出牌阶段内使用【杀】或【决斗】对目标角色造成伤害时若其与你势力不同且有副将你可以防止此伤害。若如此做该角色选择一项1.弃置装备区里的所有牌若如此做其失去1点体力2.移除副将',
baoling:'暴凌',
baoling_info:'主将技锁定技出牌阶段结束时若你有副将则你移除副将然后加3点体力上限回复3点体力并获得“崩坏”',
yingyang:'鹰扬',
yingyang_info:'当你拼点的牌亮出后,你可以令此牌的点数+3或-3',
hunshang:'魂殇',
hunshang_info:'副将技此武将牌减少半个阴阳鱼准备阶段若你的体力值为1则你本回合获得“英姿”和“英魂”',
gzguixiu:'闺秀',
gzguixiu_info:'当你明置此武将牌时你可以摸两张牌当你移除此武将牌时你可以回复1点体力',
gzcunsi:'存嗣',
gzcunsi_info:'出牌阶段,你可以移除此武将牌并选择一名角色,然后其获得技能“勇决”(若与你势力相同的一名角色于其回合内使用的第一张牌为【杀】,则该角色可以在此【杀】结算完成后获得之),若你没有获得“勇决”,则获得“勇决”的角色摸两张牌',
hengjiang:'横江',
hengjiang_info:'当你受到1点伤害后你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内没有弃牌则你摸一张牌',
gzqianxi:'潜袭',
gzqianxi_info:'准备阶段开始时你可以进行判定然后你选择距离为1的一名角色直到回合结束该角色不能使用或打出与结果颜色相同的手牌',
gzshangyi:'尚义',
gzshangyi_info:'出牌阶段限一次你可以令一名其他角色观看你的手牌。若如此做你选择一项1.观看其手牌并可以弃置其中的一张黑色牌2.观看其所有暗置的武将牌',
niaoxiang:'鸟翔',
niaoxiang_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,你令该角色需依次使用两张【闪】才能抵消',
yicheng:'疑城',
yicheng_info:'当与你势力相同的一名角色成为【杀】的目标后,你可以令该角色摸一张牌然后弃置一张牌',
yizhi:'遗志',
yizhi_info:'副将技,此武将牌上单独的阴阳鱼个数-1。若你的主将拥有技能“观星”则将其描述中的X改为5若你的主将没有技能“观星”则你拥有技能“观星”',
tianfu:'天覆',
tianfu_info:'主将技,阵法技,若当前回合角色与你处于同一队列,你拥有技能“看破”',
ziliang:'资粮',
ziliang_info:'副将技,当与你势力相同的一名角色受到伤害后,你可以将一张“田”交给该角色',
gzjixi:'急袭',
gzjixi_info:'主将技,此武将牌减少半个阴阳鱼;你可以将一张“田”当【顺手牵羊】使用',
huyuan:'护援',
huyuan_info:'结束阶段开始时你可以将一张装备牌置入一名角色的装备区。若如此做你弃置该角色距离为1的一名角色的一张牌',
heyi:'鹤翼',
heyi_info:'阵法技,与你处于同一队列的其他角色防御距离+1',
gz_shibing1wei:'魏兵',
gz_shibing2wei:'魏兵',
gz_shibing1shu:'蜀兵',
gz_shibing2shu:'蜀兵',
gz_shibing1wu:'吴兵',
gz_shibing2wu:'吴兵',
gz_shibing1qun:'群兵',
gz_shibing2qun:'群兵',
shuangren:'双刃',
shuangren_info:'出牌阶段开始时,你可以与一名角色拼点。若你赢,你视为对其或与其势力相同的另一名角色使用一张【杀】(此【杀】不计入限制的次数);若你没赢,你结束出牌阶段',
gzduanchang:'断肠',
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌的所有技能',
gzweimu:'帷幕',
gzweimu_info:'锁定技,当你成为黑色锦囊牌的目标时,则取消之',
gzkongcheng:'空城',
gzkongcheng_info:'锁定技,当你成为【杀】或【决斗】的目标时,若你没有手牌,则取消之',
gzxiaoji:'枭姬',
gzxiaoji_info:'当你失去装备区里的牌后,你可以摸两张牌',
gzrende:'仁德',
gzrende_info:'出牌阶段你可以将任意张手牌交给其他角色然后若你于此阶段内给出第三张“仁德”牌时你回复1点体力',
gzzhiheng:'制衡',
gzzhiheng_info:'出牌阶段限一次你可以弃置至多X张牌X为你的体力上限然后摸等量的牌',
huoshui:'祸水',
huoshui_info:'出牌阶段,你可以明置此武将牌;你的回合内,若此武将牌处于明置状态,其他角色不能明置其武将牌',
qingcheng:'倾城',
qingcheng_info:'出牌阶段,你可以弃置一张装备牌并选择一名两张武将牌均明置的其他角色,你暗置其一张武将牌',
duoshi:'度势',
duoshi_info:'出牌阶段限四次,你可以将一张红色手牌当【以逸待劳】使用。',
gzxiaoguo:'骁果',
gzxiaoguo_info:'其他角色的结束阶段开始时你可以弃置一张基本牌令该角色选择一项1.弃置一张装备牌2.受到你对其造成的1点伤害。',
},
guozhanPile:[
["spade",7,"sha"],
["spade",8,"sha"],
["spade",8,"sha"],
["spade",9,"sha"],
["spade",9,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["club",2,"sha"],
["club",3,"sha"],
["club",4,"sha"],
["club",5,"sha"],
["club",6,"sha"],
["club",7,"sha"],
["club",8,"sha"],
["club",8,"sha"],
["club",9,"sha"],
["club",9,"sha"],
["club",10,"sha"],
["club",10,"sha"],
["club",11,"sha"],
["club",11,"sha"],
["heart",10,"sha"],
["heart",10,"sha"],
["heart",11,"sha"],
["diamond",6,"sha"],
["diamond",7,"sha"],
["diamond",8,"sha"],
["diamond",9,"sha"],
["diamond",10,"sha"],
["diamond",13,"sha"],
["heart",2,"shan"],
["heart",2,"shan"],
["heart",13,"shan"],
["diamond",2,"shan"],
["diamond",2,"shan"],
["diamond",3,"shan"],
["diamond",4,"shan"],
["diamond",5,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",9,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["diamond",11,"shan"],
["heart",3,"tao"],
["heart",4,"tao"],
["heart",6,"tao"],
["heart",7,"tao"],
["heart",8,"tao"],
["heart",9,"tao"],
["heart",12,"tao"],
["diamond",12,"tao"],
["spade",2,"bagua"],
["club",2,"bagua"],
["spade",5,"jueying"],
["club",5,"dilu"],
["heart",13,"zhuahuang"],
["heart",5,"chitu"],
["spade",13,"dawan"],
["diamond",13,"zixin"],
["club",1,"zhuge"],
["diamond",1,"zhuge"],
["spade",2,"cixiong"],
["spade",6,"qinggang"],
["spade",5,"qinglong"],
["spade",12,"zhangba"],
["diamond",5,"guanshi"],
["diamond",12,"fangtian"],
["heart",5,"qilin"],
["heart",3,"wugu"],
["heart",4,"wugu"],
["heart",1,"taoyuan"],
["spade",7,"nanman"],
["spade",13,"nanman"],
["club",7,"nanman"],
["heart",1,"wanjian"],
["spade",1,"juedou"],
["club",1,"juedou"],
["diamond",1,"juedou"],
["heart",7,"wuzhong"],
["heart",8,"wuzhong"],
["heart",9,"wuzhong"],
["heart",11,"wuzhong"],
["spade",3,'shunshou'],
["spade",4,'shunshou'],
["spade",11,'shunshou'],
["diamond",3,'shunshou'],
["diamond",4,'shunshou'],
["spade",3,'guohe'],
["spade",4,'guohe'],
["spade",12,'guohe'],
["club",3,'guohe'],
["club",4,'guohe'],
["heart",12,'guohe'],
["club",12,'jiedao'],
["club",13,'jiedao'],
["spade",11,'wuxie'],
["club",12,'wuxie'],
["club",13,'wuxie'],
["spade",6,'lebu'],
["club",6,'lebu'],
["heart",6,'lebu'],
["spade",1,'shandian','thunder'],
["spade",2,'hanbing'],
["club",2,'renwang'],
["heart",12,'shandian','thunder'],
["diamond",12,'wuxie'],
['heart',9,'yuanjiao'],
['club',3,'zhibi'],
['club',4,'zhibi'],
['diamond',4,'yiyi'],
['heart',11,'yiyi'],
['diamond',6,'wuliu'],
['diamond',12,'sanjian'],
['heart',3,'jingfanma'],
["spade",4,'shunshou'],
["spade",12,'guohe'],
["spade",11,'wuxie'],
['spade',3,'huoshaolianying','fire'],
['club',11,'huoshaolianying','fire'],
['heart',12,'huoshaolianying','fire'],
['club',2,'huxinjing'],
['heart',2,'diaohulishan'],
['diamond',10,'diaohulishan'],
['heart',1,'lianjunshengyan'],
['club',3,'chiling'],
['spade',12,'lulitongxin'],
['club',10,'lulitongxin'],
['club',12,'shuiyanqijunx'],
['heart',13,'shuiyanqijunx'],
['spade',1,'xietianzi'],
['diamond',1,'xietianzi'],
['diamond',4,'xietianzi'],
['club',1,'yuxi'],
],
element:{
content:{
zhulian:function(){
"step 0"
player.popup('珠联璧合');
game.log(player,'发动了【珠联璧合】');
if(player.hp==player.maxHp){
player.draw(2);
event.finish();
}
else{
player.chooseControl('draw_card','recover_hp',function(){
if(player.hp>=2||player.hp>=player.maxHp-1) return 'draw_card';
if(player.hp==2&&player.num('h')==0) return 'draw_card';
return 'recover_hp';
},ui.create.dialog('hidden','珠联璧合:选择一项奖励'));
}
"step 1"
if(result.control=='draw_card'){
player.draw(2);
}
else{
player.recover();
}
}
},
player:{
getModeState:function(){
return {
unseen:this.isUnseen(0),
unseen2:this.isUnseen(1),
}
},
setModeState:function(info){
if(info.mode.unseen) this.classList.add('unseen');
if(info.mode.unseen2) this.classList.add('unseen2');
if(!info.name) return;
// if(info.name.indexOf('unknown')==0){
// if(this==game.me){
// lib.translate[info.name]+='(你)';
// }
// }
this.init(info.name1,info.name2,false);
this.name1=info.name1;
this.name=info.name;
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[this.name].slice(0,3)),this);
if(info.identityShown){
this.setIdentity(info.identity);
this.node.identity.classList.remove('guessing');
}
else if(this!=game.me){
this.node.identity.firstChild.innerHTML='猜';
this.node.identity.dataset.color='unknown';
this.node.identity.classList.add('guessing');
}
},
dieAfter:function(source){
this.showCharacter(2);
if(source&&source.identity!='unknown'){
if(this.identity=='ye') source.draw(1);
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
else source.discard(source.get('he'));
}
game.tryResult();
},
isUnseen:function(num){
switch(num){
case 0:return this.classList.contains('unseen');
case 1:return this.classList.contains('unseen2');
case 2:return this.classList.contains('unseen')||this.classList.contains('unseen2');
default:return this.classList.contains('unseen')&&this.classList.contains('unseen2');
}
},
checkShow:function(skill){
var sourceSkill=get.info(skill);
if(sourceSkill&&sourceSkill.sourceSkill){
skill=sourceSkill.sourceSkill;
}
if(game.expandSkills(this.get('s')).contains(skill)) return false;
if(lib.skill.global.contains(skill)) return false;
if(this.isUnseen(0)){
var skills=game.expandSkills(lib.character[this.name1][3].slice(0));
if(skills.contains(skill)){
this.showCharacter(0);
return true;
}
}
if(this.isUnseen(1)){
var skills=game.expandSkills(lib.character[this.name2][3].slice(0));
if(skills.contains(skill)){
this.showCharacter(1);
return true;
}
}
return false;
},
hasViceSkill:function(skill){
return game.expandSkills(lib.character[this.name2][3].slice(0)).contains(skill);
},
hasMainSkill:function(skill){
return game.expandSkills(lib.character[this.name1][3].slice(0)).contains(skill);
},
removeMaxHp:function(){
if(game.online) return;
if(typeof this.singleHp=='boolean'){
if(this.singleHp){
this.singleHp=false;
}
else{
this.singleHp=true;
this.maxHp--;
}
}
else{
this.maxHp--;
}
},
hideCharacter:function(num,log){
if(this.isUnseen(2)){
return;
}
game.addVideo('hideCharacter',this,num);
var skills;
switch(num){
case 0:
if(log!==false) game.log(this,'暗置了主将'+get.translation(this.name1));
skills=lib.character[this.name][3];
this.name=this.name2;
this.sex=lib.character[this.name2][0];
this.classList.add('unseen');
break;
case 1:
if(log!==false) game.log(this,'暗置了副将'+get.translation(this.name2));
skills=lib.character[this.name2][3];
this.classList.add('unseen2');
break;
}
game.broadcast(function(player,name,sex,num,skills){
player.name=name;
player.sex=sex;
switch(num){
case 0:player.classList.add('unseen');break;
case 1:player.classList.add('unseen2');break;
}
for(var i=0;i<skills.length;i++){
if(!player.skills.contains(skills[i])) continue;
player.hiddenSkills.add(skills[i]);
player.skills.remove(skills[i]);
}
},this,this.name,this.sex,num,skills);
for(var i=0;i<skills.length;i++){
if(!this.skills.contains(skills[i])) continue;
this.hiddenSkills.add(skills[i]);
var info=get.info(skills[i]);
if(info.ondisable&&info.onremove){
info.onremove(this);
}
this.skills.remove(skills[i]);
}
this.checkConflict();
},
removeCharacter:function(num){
var info=lib.character[this['name'+(num+1)]];
if(!info) return;
game.broadcastAll(function(player,to,num){
var name=player['name'+(num+1)];
game.log(player,'移除了'+(num?'副将':'主将'),'#b'+get.translation(name));
player.reinit(name,to,false);
if(!game.online){
player.showCharacter(num,false);
}
},this,'gz_shibing'+(info[0]=='male'?1:2)+info[1],num);
},
showCharacter:function(num,log){
if(num==0&&!this.isUnseen(0)){
return;
}
if(num==1&&!this.isUnseen(1)){
return;
}
if(!this.isUnseen(2)){
return;
}
game.addVideo('showCharacter',this,num);
if(this.identity=='unknown'){
this.group=lib.character[this.name1][1];
// this.node.identity.style.backgroundColor=get.translation(this.group+'Color');
if(get.totalPopulation(this.group)+1>get.population()/2) this.identity='ye';
else this.identity=this.group;
// this.node.identity.dataset.color=this.identity;
this.setIdentity(this.identity);
this.ai.shown=1;
this.node.identity.classList.remove('guessing');
if(_status.clickingidentity&&_status.clickingidentity[0]==this){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
game.addVideo('setIdentity',this,this.identity);
}
var skills;
switch(num){
case 0:
if(log!==false) game.log(this,'展示了主将','#b'+get.translation(this.name1));
this.name=this.name1;
skills=lib.character[this.name][3];
this.sex=lib.character[this.name][0];
this.classList.remove('unseen');
break;
case 1:
if(log!==false) game.log(this,'展示了副将','#b'+get.translation(this.name2));
skills=lib.character[this.name2][3];
if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
if(this.name.indexOf('unknown')==0) this.name=this.name2;
this.classList.remove('unseen2');
break;
case 2:
if(log!==false) game.log(this,'展示了主将','#b'+get.translation(this.name1)+'、副将','#b'+get.translation(this.name2));
this.name=this.name1;
skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
this.sex=lib.character[this.name][0];
this.classList.remove('unseen');
this.classList.remove('unseen2');
break;
}
game.broadcast(function(player,name,sex,num,identity){
player.identityShown=true;
player.name=name;
player.sex=sex;
player.node.identity.classList.remove('guessing');
switch(num){
case 0:player.classList.remove('unseen');break;
case 1:player.classList.remove('unseen2');break;
case 2:player.classList.remove('unseen');player.classList.remove('unseen2');break;
}
player.ai.shown=1;
player.identity=identity;
player.setIdentity(identity);
if(_status.clickingidentity&&_status.clickingidentity[0]==player){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},this,this.name,this.sex,num,this.identity);
this.identityShown=true;
var initdraw=parseInt(get.config('initshow_draw'));
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&_status.mode!='mingjiang'){
this.popup('首亮');
game.log(this,'首先明置武将,得到奖励');
game.log(this,'摸了'+get.cnNumber(initdraw)+'张牌');
this.draw(initdraw).log=false;
_status.initshown=true;
}
for(var i=0;i<skills.length;i++){
this.hiddenSkills.remove(skills[i]);
this.addSkill(skills[i]);
}
this.checkConflict();
if(!this.isUnseen(2)&&!this._mingzhied){
this._mingzhied=true;
if(this.singleHp){
this.doubleDraw();
}
if(this.perfectPair()){
var next=game.createEvent('guozhanDraw');
next.player=this;
next.setContent('zhulian');
}
}
},
perfectPair:function(){
if(!get.config('zhulian')) return false;
var name1=this.name1;
var name2=this.name2;
if(lib.character[name1][1]!=lib.character[name2][1]) return false;
var list=['re','diy','sp','jsp','shen','jg','xin'];
for(var i=0;i<list.length;i++){
if(name1.indexOf(list[i]+'_')==0){
name1=name1.slice(list[i].length+1);
}
if(name2.indexOf(list[i]+'_')==0){
name2=name2.slice(list[i].length+1);
}
}
if(lib.perfectPair[name1]&&lib.perfectPair[name1].contains(name2)){
return true;
}
if(lib.perfectPair[name2]&&lib.perfectPair[name2].contains(name1)){
return true;
}
return false;
},
siege:function(player){
if(this.identity=='unknown'||this.identity=='ye'||this.hasSkill('undist')) return false;
if(!player){
var next=this.getNext();
if(next&&next.sieged()) return true;
var previous=this.getPrevious();
if(previous&&previous.sieged()) return true;
return false;
}
else{
return player.sieged()&&(player.getNext()==this||player.getPrevious()==this);
}
},
sieged:function(){
if(this.identity=='unknown') return false;
var next=this.getNext();
var previous=this.getPrevious();
if(next&&previous&&next!=previous){
if(next.identity=='unknown'||next.identity=='ye'||next.identity==this.identity) return false;
return next.identity==previous.identity;
}
return false;
},
inline:function(){
if(this.identity=='unknown'||this.identity=='ye'||this.hasSkill('undist')) return false;
var next=this,previous=this;
var list=[];
for(var i=0;next||previous;i++){
if(next){
next=next.getNext();
if(next.identity!=this.identity||next==this){
next=null;
}
else{
list.add(next);
}
}
if(previous){
previous=previous.getPrevious();
if(previous.identity!=this.identity||previous==this){
previous=null;
}
else{
list.add(previous);
}
}
}
if(!list.length) return false;
for(var i=0;i<arguments.length;i++){
if(!list.contains(arguments[i])) return false;
}
return true;
},
isMajor:function(){
if(!lib.group.contains(this.identity)) return false;
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].getEquip('yuxi')){
if(game.players[i].identity!='ye'&&game.players[i].identity!='unknown'){
list.add(game.players[i].identity);
}
}
}
if(list.length){
return list.contains(this.identity);
}
var max=0;
for(var i=0;i<lib.group.length;i++){
max=Math.max(max,get.population(lib.group[i]));
}
if(max<=1) return false;
return get.population(this.identity)==max;
},
isNotMajor:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isMajor()){
return !this.isMajor();
}
}
return false;
},
isMinor:function(){
if(this.identity=='unknown') return false;
if(!lib.group.contains(this.identity)) return true;
var min=game.players.length;
for(var i=0;i<lib.group.length;i++){
var num=get.population(lib.group[i]);
if(num>0){
min=Math.min(min,num);
}
}
return get.population(this.identity)==min;
},
logAi:function(targets,card){
if(this.ai.shown==1||this.isMad()) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
if(_status.event.name=='_wuxie'){
if(_status.event.source&&_status.event.source.ai.shown){
this.ai.shown+=0.2;
}
}
else{
this.ai.shown+=info.ai.expose;
}
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=ai.get.effect(targets[i],card,this)*c;
}
}
if(effect>0){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
}
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
},
}
},
ai:{
get:{
realAttitude:function(from,toidentity,difficulty){
if(from.identity==toidentity&&toidentity!='ye'){
return 4+difficulty;
}
if(from.identity=='unknown'&&lib.character[from.name1][1]==toidentity){
if(get.totalPopulation(toidentity)+1<=get.population()/2) return 4+difficulty;
}
var groups=[];
for(var i=0;i<lib.group.length;i++){
groups.push(get.population(lib.group[i]));
}
var max=Math.max.apply(this,groups);
if(max<=1) return -3;
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
var to_p=get.population(toidentity);
if(from.identity=='ye') from_p=1;
if(toidentity=='ye') to_p=1;
if(to_p==max) return -5;
if(from_p==max) return -2-get.population(toidentity);
if(max>=game.players.length/2){
if(to_p<=from_p){
return 0.5;
}
return 0;
}
if(to_p<max-1) return 0;
return -0.5;
},
rawAttitude:function(from,to){
if(to.identity=='unknown'&&game.players.length==2) return -5;
if(_status.currentPhase==from&&from.ai.tempIgnore&&
from.ai.tempIgnore.contains(to)&&to.identity=='unknown'&&
(!from.storage.zhibi||!from.storage.zhibi.contains(to))) return 0;
var difficulty=0;
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
if(from==to) return 5+difficulty;
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
if(from.identity=='unknown'&&lib.character[from.name1][1]==to.identity){
if(get.totalPopulation(to.identity)+1<=get.population()/2) return 4+difficulty;
}
var toidentity=to.identity;
if(toidentity=='unknown'){
toidentity=lib.character[to.name1][1];
if(get.population(toidentity)>=get.population()-2){
toidentity='ye';
}
}
var att=ai.get.realAttitude(from,toidentity,difficulty);
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
return att;
}
if(to.ai.shown>=0.5) return att*to.ai.shown;
var nshown=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=from&&game.players[i].identity=='unknown'){
nshown++;
}
}
if(to.ai.shown==0){
if(nshown>=game.players.length/2&&att>=0){
return 0;
}
return Math.min(0,Math.random()-0.5)+difficulty;
}
if(to.ai.shown>=0.2){
if(att>2){
return Math.max(0,Math.random()-0.5)+difficulty;
}
if(att>=0){
return 0;
}
return Math.min(0,Math.random()-0.7)+difficulty;
}
if(att>2){
return Math.max(0,Math.random()-0.7)+difficulty;
}
if(att>=0){
return Math.min(0,Math.random()-0.3)+difficulty;
}
return Math.min(0,Math.random()-0.5)+difficulty;
},
}
},
}