5948 lines
166 KiB
JavaScript
Executable File
5948 lines
166 KiB
JavaScript
Executable File
'use strict';
|
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mode.chess={
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canvasUpdates2:[],
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hiddenCharacters:[],
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element:{
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card:{
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moveTo:function(player,method){
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||
this.fixed=true;
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||
if(this.parentNode==ui.arena){
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||
var rect=player.getBoundingClientRect();
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||
this.style.left=(rect.left+8)+'px';
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||
this.style.top=(rect.top+8)+'px';
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||
}
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||
else{
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||
this.style.left='';
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this.style.top='';
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this.dataset.position=player.dataset.position;
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}
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if(method=='flip'){
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this.style.transition='all 0.5s';
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this.style.transform='rotate'+(Math.random()<0.5?'X':'Y')+'(180deg) perspective(1000px)';
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||
}
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||
else if(method=='rotate'){
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this.style.transition='all 0.5s';
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this.style.transform='rotate(180deg)';
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}
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else{
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this.style.transition='all 0.5s';
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this.style.transform='';
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}
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return this;
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},
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},
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player:{
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createRangeShadow:function(num,move){
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num++;
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var shadows=this.parentNode.getElementsByClassName('playergrid');
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while(shadows.length){
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shadows[0].remove();
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}
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var grids=[];
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for(var i=1-num;i<num;i++){
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for(var j=1-num+Math.abs(i);j<num-Math.abs(i);j++){
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if(this.movable(i,j)){
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var grid=ui.create.playergrid(this,i,j);
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if(grid){
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grids.push(grid);
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if(typeof move=='function'){
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grid.listen(move);
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}
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else if(move){
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grid.listen(ui.click.playergrid);
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ui.movegrids.push(grid);
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}
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else{
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grid.classList.add('temp');
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}
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}
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}
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}
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}
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return grids;
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},
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chooseToMove:function(num,prompt){
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var next=game.createEvent('chooseToMove');
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next.num=num||1;
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next.player=this;
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next.content=lib.element.playerproto.chooseToMove;
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next.prompt=prompt;
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return next;
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},
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move:function(x,y){
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var xy=this.getXY();
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return this.moveTo(x+xy[0],y+xy[1]);
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},
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moveTo:function(x,y){
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game.addVideo('moveTo',this,[x,y]);
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if(x>=ui.chesswidth){
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x=ui.chesswidth-1;
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}
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if(y>=ui.chessheight){
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y=ui.chessheight-1;
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}
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var pos=y*ui.chesswidth+x;
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if(!lib.posmap[pos]){
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delete lib.posmap[this.dataset.position];
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this.dataset.position=pos;
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lib.posmap[pos]=this;
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this.chessFocus();
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}
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if(_status.mode=='tafang'&&!_status.video){
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if(_status.tafangend.contains(this.dataset.position)){
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if(_status.enemies.contains(this)){
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game.over(false);
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}
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else{
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this.delete();
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delete lib.posmap[this];
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game.players.remove(this);
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_status.friends.remove(this);
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this.classList.add('dead');
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if(this==game.me){
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if(_status.friends.length==0){
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ui.fakeme.hide();
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this.node.handcards1.delete();
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this.node.handcards2.delete();
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game.me=ui.create.player();
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game.me.side=true;
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}
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else{
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game.modeSwapPlayer(_status.friends[0]);
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}
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}
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for(var i=0;i<ui.phasequeue.length;i++){
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||
if(ui.phasequeue[i].link==this){
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||
ui.phasequeue[i].remove();
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ui.phasequeue.splice(i,1);
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break;
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||
}
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}
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game.addVideo('deleteChessPlayer',this);
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}
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}
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}
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return this;
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},
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canMoveTowards:function(target){
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var fxy=this.getXY();
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||
var txy=target.getXY();
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||
var dx=txy[0]-fxy[0];
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var dy=txy[1]-fxy[1];
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if(dx<0&&this.movable(-1,0)) return true;
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if(dx>0&&this.movable(1,0)) return true;
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if(dy<0&&this.movable(0,-1)) return true;
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if(dy>0&&this.movable(0,1)) return true;
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return false;
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},
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moveTowards:function(target){
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var fxy=this.getXY();
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var txy;
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if(Array.isArray(target)){
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txy=target;
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}
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else if(typeof target=='string'){
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var pos=parseInt(target);
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txy=[pos%ui.chesswidth,Math.floor(pos/ui.chesswidth)];
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}
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else{
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txy=target.getXY();
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}
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var dx=txy[0]-fxy[0];
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var dy=txy[1]-fxy[1];
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if(Math.abs(dx)>Math.abs(dy)){
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if(dx<0){
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if(this.movable(-1,0)){
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this.moveLeft();
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return true;
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}
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}
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else if(dx>0){
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if(this.movable(1,0)){
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this.moveRight();
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return true;
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}
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}
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if(dy<0){
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if(this.movable(0,-1)){
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this.moveUp();
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return true;
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}
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}
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else if(dy>0){
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if(this.movable(0,1)){
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this.moveDown();
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return true;
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}
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}
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}
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else{
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if(dy<0){
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if(this.movable(0,-1)){
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this.moveUp();
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return true;
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}
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}
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else if(dy>0){
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if(this.movable(0,1)){
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this.moveDown();
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return true;
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}
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}
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if(dx<0){
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if(this.movable(-1,0)){
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this.moveLeft();
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return true;
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}
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}
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else if(dx>0){
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if(this.movable(1,0)){
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this.moveRight();
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return true;
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}
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}
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}
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return false;
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},
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chessFocus:function(){
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game.addVideo('chessFocus',this);
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if(ui.chess._chessdrag) return;
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if(_status.chessscrolling) return;
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var player=this;
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var dx=0,dy=0;
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if(player.offsetLeft-ui.chessContainer.scrollLeft<14){
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dx=player.offsetLeft-ui.chessContainer.scrollLeft-14;
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}
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else if(player.offsetLeft-ui.chessContainer.scrollLeft>ui.chessContainer.offsetWidth-134){
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dx=player.offsetLeft-ui.chessContainer.scrollLeft-ui.chessContainer.offsetWidth+134;
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}
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if(player.offsetTop-ui.chessContainer.scrollTop<14){
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dy=player.offsetTop-ui.chessContainer.scrollTop-14;
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}
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else if(player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop>ui.chessContainer.offsetHeight-134){
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dy=player.offsetTop+ui.chess.offsetTop-ui.chessContainer.scrollTop-ui.chessContainer.offsetHeight+134;
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}
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if(_status.currentChessFocus){
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clearInterval(_status.currentChessFocus);
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}
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var count=12;
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var ddx=Math.floor(dx/12);
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var ddy=Math.floor(dy/12);
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if(dx||dy){
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_status.currentChessFocus=setInterval(function(){
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if(count--){
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ui.chessContainer.scrollLeft+=ddx;
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ui.chessContainer.scrollTop+=ddy;
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}
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else{
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ui.chessContainer.scrollLeft+=dx%12;
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ui.chessContainer.scrollTop+=dy%12;
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clearInterval(_status.currentChessFocus);
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delete _status.currentChessFocus;
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}
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},16);
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}
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},
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getXY:function(){
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var pos=parseInt(this.dataset.position);
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var x=pos%ui.chesswidth;
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var y=Math.floor(pos/ui.chesswidth);
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return [x,y];
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},
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getDataPos:function(x,y){
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var xy=this.getXY();
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if(typeof x!='number') x=0;
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if(typeof y!='number') y=0;
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x+=xy[0];
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y+=xy[1];
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return x+y*ui.chesswidth;
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},
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getNeighbour:function(x,y){
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var xy=this.getXY();
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if(xy[0]+x<0) return null;
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if(xy[1]+y<0) return null;
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if(xy[0]+x>=ui.chesswidth) return null;
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if(xy[1]+y>=ui.chessheight) return null;
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return lib.posmap[this.getDataPos(x,y)]||null;
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},
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movable:function(x,y){
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var xy=this.getXY();
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if(xy[0]+x<0) return false;
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if(xy[1]+y<0) return false;
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if(xy[0]+x>=ui.chesswidth) return false;
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if(xy[1]+y>=ui.chessheight) return false;
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return !this.getNeighbour(x,y);
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},
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moveRight:function(){
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if(this.movable(1,0)){
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this.move(1,0);
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return true;
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}
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return false;
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},
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moveLeft:function(){
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if(this.movable(-1,0)){
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this.move(-1,0);
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return true;
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}
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return false;
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},
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moveUp:function(){
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if(this.movable(0,-1)){
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this.move(0,-1);
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return true;
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}
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return false;
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},
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moveDown:function(){
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if(this.movable(0,1)){
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this.move(0,1);
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return true;
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}
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return false;
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},
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dieAfter:function(source){
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var player=this;
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if(_status.friends){
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_status.friends.remove(this);
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}
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if(_status.enemies){
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_status.enemies.remove(this);
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}
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delete lib.posmap[player.dataset.position];
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setTimeout(function(){
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player.delete();
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},500);
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for(var i=0;i<ui.phasequeue.length;i++){
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if(ui.phasequeue[i].link==player){
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ui.phasequeue[i].remove();
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ui.phasequeue.splice(i,1);
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break;
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}
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}
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for(var i=1;i<game.players.length;i++){
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if(game.players[i].side!=game.players[0].side){
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if(source&&source.side!=player.side){
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source.draw();
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}
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return;
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}
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}
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if(_status.mode=='tafang'){
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||
if(_status.friends.length==0&&ui.fakeme){
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ui.fakeme.hide();
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this.node.handcards1.delete();
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this.node.handcards2.delete();
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game.me=ui.create.player();
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game.me.side=true;
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}
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return;
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}
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game.over(game.me.side==game.players[0].side);
|
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},
|
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$draw:function(num){
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var cards;
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if(get.itemtype(num)=='cards'){
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cards=num;
|
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}
|
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else if(get.itemtype(num)=='card'){
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cards=[num];
|
||
}
|
||
if(cards){
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game.addVideo('chessgainmod',this,get.cardsInfo(num));
|
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}
|
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else if(!num||typeof num=='number'){
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game.addVideo('chessgainmod',this,num);
|
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}
|
||
|
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return this.$gainmod(num);
|
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},
|
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$drawx:function(num){
|
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var cards,node;
|
||
if(get.itemtype(num)=='cards'){
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cards=num;
|
||
num=cards.length;
|
||
}
|
||
else if(get.itemtype(num)=='card'){
|
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cards=[num];
|
||
num=1;
|
||
}
|
||
if(cards){
|
||
cards=cards.slice(0);
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node=cards.shift().copy('drawing','thrown');
|
||
}
|
||
else{
|
||
node=ui.create.div('.card.drawing.thrown');
|
||
}
|
||
node.fixed=true;
|
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game.$randomMove(this,node,100,30);
|
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node.dataset.position=this.dataset.position;
|
||
this.parentNode.appendChild(node);
|
||
ui.refresh(node);
|
||
node.style.transform='';
|
||
setTimeout(function(){
|
||
node.remove();
|
||
},1000);
|
||
var that=this;
|
||
if(num&&num>1){
|
||
if(cards){
|
||
that.$draw(cards)
|
||
}
|
||
else{
|
||
that.$draw(num-1)
|
||
}
|
||
}
|
||
},
|
||
$gainmod:function(num){
|
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var cards,node;
|
||
if(get.itemtype(num)=='cards'){
|
||
cards=num;
|
||
num=cards.length;
|
||
}
|
||
else if(get.itemtype(num)=='card'){
|
||
cards=[num];
|
||
num=1;
|
||
}
|
||
if(cards){
|
||
cards=cards.slice(0);
|
||
node=cards.shift().copy('thrown','hidden');
|
||
}
|
||
else{
|
||
node=ui.create.div('.card.thrown.hidden');
|
||
}
|
||
node.fixed=true;
|
||
game.$randomMove(this,node,100,30);
|
||
var ot=node.style.transform;
|
||
if(node.style.transform&&node.style.transform!='none'){
|
||
node.style.transform+=' scale(0.6)';
|
||
}
|
||
else{
|
||
node.style.transform='scale(0.6)';
|
||
}
|
||
node.dataset.position=this.dataset.position;
|
||
this.parentNode.appendChild(node);
|
||
ui.refresh(node);
|
||
node.show();
|
||
node.style.transform=ot;
|
||
setTimeout(function(){
|
||
node.style.transform='';
|
||
node.delete();
|
||
},500);
|
||
var that=this;
|
||
if(num&&num>1){
|
||
if(cards){
|
||
that.$gain(cards,null,false)
|
||
}
|
||
else{
|
||
that.$gain(num-1,null,false)
|
||
}
|
||
}
|
||
},
|
||
$throw:function(card,time,init){
|
||
if(init!==false){
|
||
if(get.itemtype(card)!='cards'){
|
||
if(get.itemtype(card)=='card'){
|
||
card=[card];
|
||
}
|
||
else{
|
||
return;
|
||
}
|
||
}
|
||
game.addVideo('throw',this,[get.cardsInfo(card),time]);
|
||
}
|
||
this.chessFocus();
|
||
if(get.itemtype(card)=='cards'){
|
||
for(var i=0;i<card.length;i++){
|
||
this.$throw(card[i],time,false);
|
||
}
|
||
}
|
||
else{
|
||
if(card==undefined||card.length==0) return;
|
||
var node=card.copy('thrown','hidden');
|
||
node.dataset.position=this.dataset.position;
|
||
this.parentNode.appendChild(node);
|
||
ui.refresh(node);
|
||
node.show();
|
||
game.$randomMove(this,node,100,30);
|
||
if(time!=undefined){
|
||
node.fixed=true;
|
||
setTimeout(function(){node.delete()},time);
|
||
}
|
||
}
|
||
},
|
||
$givemod:function(card,player){
|
||
this.chessFocus();
|
||
var from=this;
|
||
if(get.itemtype(card)=='cards'){
|
||
for(var i=0;i<card.length;i++){
|
||
from.$givemod(card[i],player);
|
||
}
|
||
}
|
||
else if(typeof card=='number'&&card>=0){
|
||
for(var i=0;i<card;i++){
|
||
from.$givemod('',player);
|
||
}
|
||
}
|
||
else{
|
||
var node;
|
||
if(get.itemtype(card)=='card'){
|
||
node=card.copy('card','thrown',false);
|
||
}
|
||
else{
|
||
node=ui.create.div('.card.thrown');
|
||
}
|
||
|
||
node.dataset.position=this.dataset.position;
|
||
node.fixed=true;
|
||
node.hide();
|
||
|
||
this.parentNode.appendChild(node);
|
||
ui.refresh(node);
|
||
node.show();
|
||
|
||
game.$randomMove(this,node,100,30);
|
||
|
||
setTimeout(function(){
|
||
node.removeAttribute('style');
|
||
node.dataset.position=player.dataset.position;
|
||
node.delete();
|
||
},700);
|
||
}
|
||
},
|
||
$throwxy:function(card,left,top,transform){
|
||
var node=card.copy('thrown','thrownhighlight');
|
||
var rect=this.getBoundingClientRect();
|
||
node.style.left=(rect.left+8)+'px';
|
||
node.style.top=(rect.top+8)+'px';
|
||
node.hide();
|
||
node.style.transitionProperty='left,top,opacity';
|
||
if(transform){
|
||
node.style.transform='rotate('+(Math.random()*16-8)+'deg)';
|
||
}
|
||
ui.arena.appendChild(node);
|
||
ui.refresh(node);
|
||
node.show();
|
||
node.style.left=left;
|
||
node.style.top=top;
|
||
return node;
|
||
},
|
||
$phaseJudge:function(card){
|
||
game.addVideo('phaseJudge',this,get.cardInfo(card));
|
||
var clone=card.copy('thrown',this.parentNode).animate('judgestart');
|
||
var player=this;
|
||
clone.style.opacity=0.6;
|
||
clone.style.left=(Math.random()*100-50+ui.chessContainer.scrollLeft+ui.chessContainer.offsetWidth/2-52)+'px';
|
||
clone.style.top=(Math.random()*80-40+ui.chessContainer.scrollTop+ui.chessContainer.offsetHeight/2-52-ui.chessContainer.offsetTop)+'px';
|
||
game.delay();
|
||
game.linexy([
|
||
clone.offsetLeft+clone.offsetWidth/2,
|
||
clone.offsetTop+clone.offsetHeight/2,
|
||
player.offsetLeft+player.offsetWidth/2,
|
||
player.offsetTop+player.offsetHeight/2
|
||
],{opacity:0.5,dashed:true},true);
|
||
}
|
||
},
|
||
playerproto:{
|
||
chooseToMove:function(){
|
||
"step 0"
|
||
if(!player.movable(0,1)&&!player.movable(0,-1)&&
|
||
!player.movable(1,0)&&!player.movable(-1,0)){
|
||
return;
|
||
}
|
||
event.switchToAuto=function(){
|
||
if(ui.movegrids){
|
||
while(ui.movegrids.length){
|
||
ui.movegrids.shift().delete();
|
||
}
|
||
}
|
||
var list=[];
|
||
var randomMove=['moveUp','moveDown','moveLeft','moveRight'];
|
||
for(var iwhile=0;iwhile<num;iwhile++){
|
||
var targets=[];
|
||
if(_status.mode=='tafang'&&_status.enemies.contains(player)){
|
||
var targets2=[];
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
var tafangdes=ui.chesswidth*(ui.chessheight-1)+i;
|
||
if(!lib.posmap[tafangdes]){
|
||
targets2.push(tafangdes);
|
||
}
|
||
}
|
||
targets2.sort(function(a,b){
|
||
return Math.abs(a%ui.chesswidth-player.getXY()[0])-Math.abs(b%ui.chesswidth-player.getXY()[0]);
|
||
});
|
||
var tafangmoved=false;
|
||
for(var i=0;i<targets2.length;i++){
|
||
if(player.moveTowards(targets2[i].toString())){
|
||
tafangmoved=true;
|
||
break;
|
||
}
|
||
}
|
||
if(tafangmoved){
|
||
event.moved=true;
|
||
}
|
||
continue;
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side!=player.side){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
targets.sort(function(a,b){
|
||
return get.distance(player,a)-get.distance(player,b);
|
||
});
|
||
while(targets.length){
|
||
var target=targets.shift();
|
||
if(player.moveTowards(target)){
|
||
event.moved=true;break;
|
||
}
|
||
if(targets.length==0){
|
||
if(randomMove.length){
|
||
var list=randomMove.slice(0);
|
||
while(list.length){
|
||
var thismove=list.randomRemove();
|
||
if(player[thismove]()){
|
||
event.moved=true;
|
||
switch(thismove){
|
||
case 'moveUp':randomMove.remove('moveDown');break;
|
||
case 'moveDown':randomMove.remove('moveUp');break;
|
||
case 'moveLeft':randomMove.remove('moveRight');break;
|
||
case 'moveRight':randomMove.remove('moveLeft');break;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if(!event.moved) return;
|
||
}
|
||
else{
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
if(lib.skill._chessmove.ai.result.player(player)<=0) break;
|
||
}
|
||
};
|
||
if(event.isMine()){
|
||
if(event.prompt){
|
||
event.dialog=ui.create.dialog(event.prompt);
|
||
}
|
||
var resume=function(){
|
||
if(ui.movegrids){
|
||
while(ui.movegrids.length){
|
||
ui.movegrids.shift().delete();
|
||
}
|
||
}
|
||
event.result={bool:false};
|
||
game.resume();
|
||
};
|
||
if(event.phasing){
|
||
event.custom.replace.confirm=resume;
|
||
}
|
||
else{
|
||
event.control=ui.create.control('取消',resume);
|
||
}
|
||
game.pause();
|
||
_status.imchoosing=true;
|
||
ui.movegrids=[];
|
||
player.createRangeShadow(num,true);
|
||
for(var i=0;i<ui.movegrids.length;i++){
|
||
var grid=ui.movegrids[i];
|
||
if(game.isChessNeighbour(grid,player)) continue;
|
||
for(var j=0;j<ui.movegrids.length;j++){
|
||
if(game.isChessNeighbour(grid,ui.movegrids[j])) break;
|
||
}
|
||
if(j==ui.movegrids.length) grid.remove();
|
||
}
|
||
}
|
||
else{
|
||
event.switchToAuto();
|
||
}
|
||
"step 1"
|
||
_status.imchoosing=false;
|
||
if(event.moved){
|
||
game.delay();
|
||
event.result={
|
||
bool:true,
|
||
move:player.dataset.position
|
||
}
|
||
}
|
||
if(!event.result){
|
||
event.result={
|
||
bool:false
|
||
}
|
||
}
|
||
if(event.control){
|
||
event.control.close();
|
||
}
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
game:{
|
||
minskin:true,
|
||
singleHandcard:true,
|
||
treasures:[],
|
||
obstacles:[],
|
||
getVideoName:function(){
|
||
var str='战棋'+get.translation(_status.mode)+' - '+_status.friendCount+'v'+_status.enemyCount;
|
||
if(_status.mode=='tafang'){
|
||
str='战棋 - 塔防';
|
||
}
|
||
var name=[get.translation(game.me.name),str];
|
||
return name;
|
||
},
|
||
addChessPlayer:function(name,enemy,num,pos){
|
||
if(typeof num!='number'){
|
||
num=4;
|
||
}
|
||
var player=ui.create.player();
|
||
if(enemy=='treasure'){
|
||
player.animate('judgestart');
|
||
player.side=null;
|
||
player.identity='neutral';
|
||
player.setIdentity();
|
||
player.node.identity.dataset.color='zhong';
|
||
player.classList.add('treasure');
|
||
player.life=6+Math.floor(Math.random()*6);
|
||
game.treasures.add(player);
|
||
}
|
||
else{
|
||
player.animate('start');
|
||
if(enemy){
|
||
player.side=!game.me.side;
|
||
player.setIdentity('enemy');
|
||
player.identity='enemy';
|
||
}
|
||
else{
|
||
player.side=game.me.side;
|
||
player.setIdentity('friend');
|
||
player.identity='friend';
|
||
}
|
||
player.node.identity.dataset.color=get.translation(player.side+'Color');
|
||
game.players.push(player);
|
||
// if(lib.config.animation){
|
||
// setTimeout(function(){
|
||
// player.$rare2();
|
||
// },300);
|
||
// }
|
||
}
|
||
ui.chess.appendChild(player);
|
||
if(_status.video||(pos&&!lib.posmap[pos])){
|
||
player.dataset.position=pos;
|
||
}
|
||
else{
|
||
var grids=[];
|
||
var gridnum=ui.chessheight*ui.chesswidth;
|
||
for(var i=0;i<gridnum;i++){
|
||
grids.push(i);
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
grids.remove(parseInt(game.players[i].dataset.position));
|
||
}
|
||
for(var i=0;i<game.obstacles.length;i++){
|
||
grids.remove(parseInt(game.obstacles[i].dataset.position));
|
||
}
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
grids.remove(parseInt(game.treasures[i].dataset.position));
|
||
}
|
||
player.dataset.position=grids.randomGet();
|
||
}
|
||
lib.posmap[player.dataset.position]=player;
|
||
game.addVideo('addChessPlayer',null,[name,enemy,num,player.dataset.position]);
|
||
player.init(name);
|
||
if(num&&!_status.video){
|
||
player.directgain(get.cards(num));
|
||
}
|
||
game.arrangePlayers();
|
||
player.chessFocus();
|
||
if(game.me&&game.me.name){
|
||
game.setChessInfo();
|
||
}
|
||
else if(game.players.length){
|
||
game.setChessInfo(game.players[0]);
|
||
}
|
||
|
||
return player;
|
||
},
|
||
removeTreasure:function(player){
|
||
game.addVideo('removeTreasure',null,player.dataset.position);
|
||
player.delete();
|
||
delete lib.posmap[player.dataset.position];
|
||
game.treasures.remove(player);
|
||
},
|
||
addObstacle:function(x,y){
|
||
if(y!==false){
|
||
game.addVideo('addObstacle',null,[x,y]);
|
||
}
|
||
var pos;
|
||
if(typeof x=='string'){
|
||
pos=x;
|
||
}
|
||
else{
|
||
if(x>=ui.chesswidth){
|
||
x=ui.chesswidth-1;
|
||
}
|
||
if(y>=ui.chessheight){
|
||
y=ui.chessheight-1;
|
||
}
|
||
|
||
pos=y*ui.chesswidth+x;
|
||
}
|
||
if(!lib.posmap[pos]){
|
||
var grid=ui.create.div('.player.minskin.obstacle',ui.chess).animate('start');
|
||
grid.dataset.position=pos;
|
||
grid.listen(ui.click.obstacle);
|
||
lib.posmap[pos]=grid;
|
||
game.obstacles.push(grid);
|
||
}
|
||
},
|
||
removeObstacle:function(pos){
|
||
var node=lib.posmap[pos];
|
||
if(node&&game.obstacles.contains(node)){
|
||
game.addVideo('removeObstacle',null,pos);
|
||
game.obstacles.remove(node);
|
||
delete lib.posmap[pos];
|
||
node.delete();
|
||
}
|
||
},
|
||
addOverDialog:function(dialog,result){
|
||
dialog.classList.add('center');
|
||
if(_status.mode!='leader') return;
|
||
if(result=='战斗胜利'){
|
||
_status.victory=true;
|
||
if(!_status.enterArena){
|
||
var div=ui.create.div();
|
||
div.innerHTML='获得'+game.reward+'金';
|
||
dialog.add(div);
|
||
if(_status.challenge&&_status.challengeMoney<=game.data.dust){
|
||
var div2=ui.create.div();
|
||
div2.style.display='block';
|
||
div2.innerHTML='招降所需招募令:'+_status.challengeMoney+'/'+game.data.dust;
|
||
dialog.add(div2);
|
||
}
|
||
game.changeMoney(game.reward);
|
||
game.saveData();
|
||
}
|
||
}
|
||
else if(_status.zhaoxiang){
|
||
var div=ui.create.div();
|
||
div.innerHTML='招降'+get.translation(_status.zhaoxiang)+'成功';
|
||
dialog.add(div);
|
||
}
|
||
},
|
||
controlOver:function(){
|
||
ui.create.control('返回',game.reload);
|
||
if(_status.mode!='leader') return;
|
||
if(_status.enterArena){
|
||
game.data.arena.acted.length=0;
|
||
if(_status.victory){
|
||
game.data.arena.win++;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(_status.arenaAdd&&_status.arenaAdd.contains(game.players[i].name)){
|
||
continue;
|
||
}
|
||
if(game.data.arena.dead.contains(game.players[i].name)){
|
||
game.data.arena.dead.remove(game.players[i].name);
|
||
game.data.arena.acted.push(game.players[i].name);
|
||
}
|
||
}
|
||
}
|
||
game.saveData();
|
||
}
|
||
else{
|
||
if(_status.challenge&&(_status.zhaoxiang||_status.victory)){
|
||
game.data.challenge=game.getLeaderList();
|
||
game.saveData();
|
||
}
|
||
if(_status.challenge&&!_status.zhaoxiang&&_status.victory){
|
||
var money=_status.challengeMoney;
|
||
if(game.data.dust>=money){
|
||
ui.create.control('招降'+get.translation(_status.challenge),function(){
|
||
game.data.character.add(_status.challenge);
|
||
game.data.challenge=game.getLeaderList();
|
||
game.changeDust(-money);
|
||
game.reload();
|
||
});
|
||
}
|
||
}
|
||
}
|
||
},
|
||
phaseLoopTafang:function(){
|
||
var next=game.createEvent('phaseLoop');
|
||
next.content=function(){
|
||
'step 0'
|
||
_status.turnCount++;
|
||
ui.turnCount.innerHTML='回合'+get.cnNumber(_status.turnCount,true);
|
||
var dialog=ui.create.dialog('剩余行动点:'+(10+_status.remainingCount),'hidden');
|
||
dialog.style.height='260px';
|
||
dialog.style.top='calc(50% - 140px)';
|
||
dialog.classList.add('center');
|
||
dialog.classList.add('noupdate');
|
||
event.dialog=dialog;
|
||
var list=_status.characterList.splice(0,6);
|
||
var map={};
|
||
map.bufang=ui.create.buttons(lib.mechlist,'character',dialog.content);
|
||
var difficulty=parseInt(get.config('tafang_difficulty'));
|
||
for(var i=0;i<map.bufang.length;i++){
|
||
var button=map.bufang[i];
|
||
button.node.name.style.top='8px';
|
||
button.node.intro.classList.add('showintro');
|
||
button.node.intro.classList.add('tafang');
|
||
if(button.link=='chess_mech_nengliangqiu'||
|
||
button.link=='chess_mech_guangmingquan'||
|
||
button.link=='chess_mech_jiguanren'){
|
||
button.count=difficulty+1;
|
||
button.node.intro.innerHTML=get.cnNumber(button.count,true);
|
||
}
|
||
else{
|
||
button.count=difficulty+2;
|
||
button.node.intro.innerHTML=get.cnNumber(button.count,true);
|
||
}
|
||
button._link='布防';
|
||
}
|
||
map.zhaomu=ui.create.buttons(list,'character',dialog.content);
|
||
for(var i=0;i<map.zhaomu.length;i++){
|
||
var button=map.zhaomu[i];
|
||
button.node.intro.classList.add('showintro');
|
||
button.node.intro.classList.add('tafang');
|
||
button.count=difficulty+4;
|
||
button.node.intro.innerHTML=get.cnNumber(button.count,true);
|
||
button._link='招募';
|
||
}
|
||
if(_status.friends.length){
|
||
map.xingdong=ui.create.buttons(_status.friends,'player',dialog.content);
|
||
for(var i=0;i<map.xingdong.length;i++){
|
||
var button=map.xingdong[i];
|
||
button.node.intro.classList.add('showintro');
|
||
button.node.intro.classList.add('tafang');
|
||
if(difficulty<2){
|
||
button.count=1;
|
||
}
|
||
else{
|
||
button.count=2;
|
||
}
|
||
button.node.intro.innerHTML=get.cnNumber(button.count,true);
|
||
button._link='行动';
|
||
}
|
||
}
|
||
else{
|
||
map.xingdong=[];
|
||
}
|
||
var updateSelected=function(){
|
||
var count=10+_status.remainingCount;
|
||
var selected=dialog.querySelectorAll('.button.selected');
|
||
var selectedZhaomu=0;
|
||
for(var i=0;i<selected.length;i++){
|
||
count-=selected[i].count;
|
||
if(selected[i]._link=='招募'){
|
||
selectedZhaomu++;
|
||
}
|
||
}
|
||
for(var i in map){
|
||
for(var j=0;j<map[i].length;j++){
|
||
map[i][j].classList.remove('unselectable');
|
||
if(map[i][j].count>count){
|
||
map[i][j].classList.add('unselectable');
|
||
}
|
||
else if(i=='zhaomu'&&_status.friends.length+selectedZhaomu>=ui.chesswidth){
|
||
map[i][j].classList.add('unselectable');
|
||
}
|
||
else if(i=='bufang'){
|
||
var numbufang=0;
|
||
for(var k=0;k<game.treasures.length;k++){
|
||
if(game.treasures[k].name==map[i][j].link){
|
||
numbufang++;
|
||
}
|
||
if(numbufang>=3){
|
||
map[i][j].classList.add('unselectable');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
ui.dialog.content.firstChild.innerHTML='剩余行动点:'+count;
|
||
}
|
||
var clickOrder=0;
|
||
event.custom.replace.button=function(button){
|
||
if(!button.classList.contains('unselectable')||
|
||
button.classList.contains('selected')){
|
||
button.classList.toggle('selected');
|
||
button._clickOrder=clickOrder++;
|
||
}
|
||
updateSelected();
|
||
}
|
||
event.custom.add.window=function(clicked){
|
||
if(clicked) return;
|
||
if(event.step>1) return;
|
||
for(var i in map){
|
||
for(var j=0;j<map[i].length;j++){
|
||
map[i][j].classList.remove('selected');
|
||
map[i][j].classList.remove('unselectable');
|
||
}
|
||
}
|
||
updateSelected();
|
||
}
|
||
var update=function(link){
|
||
for(var i in map){
|
||
for(var j=0;j<map[i].length;j++){
|
||
if(map[i][j]._link!=link){
|
||
map[i][j].style.display='none';
|
||
}
|
||
else{
|
||
map[i][j].style.display='';
|
||
}
|
||
}
|
||
}
|
||
for(var i=0;i<event.control.childNodes.length;i++){
|
||
if(event.control.childNodes[i].innerHTML==link){
|
||
event.control.childNodes[i].classList.add('thundertext');
|
||
}
|
||
}
|
||
_status.lastTafangCommand=link;
|
||
}
|
||
event.control=ui.create.control('布防','招募','行动',function(link,node){
|
||
if(link=='行动'&&_status.friends.length==0) return;
|
||
if(link=='招募'&&_status.friends.length>=ui.chesswidth) return;
|
||
var current=node.parentNode.querySelector('.thundertext');
|
||
if(current==node) return;
|
||
if(current){
|
||
current.classList.remove('thundertext');
|
||
}
|
||
update(link);
|
||
});
|
||
if(!_status.friends.length){
|
||
event.control.lastChild.style.opacity=0.5;
|
||
if(_status.lastTafangCommand=='行动'){
|
||
_status.lastTafangCommand='招募';
|
||
}
|
||
}
|
||
if(_status.friends.length>=ui.chesswidth){
|
||
event.control.childNodes[1].style.opacity=0.5;
|
||
if(_status.lastTafangCommand=='招募'){
|
||
_status.lastTafangCommand='行动';
|
||
}
|
||
}
|
||
_status.imchoosing=true;
|
||
ui.auto.hide();
|
||
var eventdong=function(){
|
||
var selected=dialog.querySelectorAll('.button.selected');
|
||
event.bufang=[];
|
||
event.zhaomu=[];
|
||
event.xingdong=[];
|
||
var xingdongs=[];
|
||
_status.remainingCount+=10;
|
||
for(var i=0;i<selected.length;i++){
|
||
switch(selected[i]._link){
|
||
case '布防':event.bufang.push(selected[i].link);break;
|
||
case '招募':event.zhaomu.push(selected[i].link);break;
|
||
case '行动':xingdongs.push(selected[i]);break;
|
||
}
|
||
_status.remainingCount-=selected[i].count;
|
||
}
|
||
_status.remainingCount=Math.ceil(_status.remainingCount/2);
|
||
xingdongs.sort(function(a,b){
|
||
return a._clickOrder-b._clickOrder;
|
||
});
|
||
for(var i=0;i<xingdongs.length;i++){
|
||
event.xingdong.push(xingdongs[i].link);
|
||
}
|
||
game.resume();
|
||
};
|
||
event.done=ui.create.control('完成',eventdong);
|
||
if(_status.lastTafangCommand){
|
||
update(_status.lastTafangCommand);
|
||
}
|
||
else{
|
||
update('招募');
|
||
}
|
||
if(_status.characterList.length<6){
|
||
game.over(true);
|
||
event.done.close();
|
||
event.control.close();
|
||
return;
|
||
}
|
||
setTimeout(function(){
|
||
dialog.open();
|
||
updateSelected();
|
||
},50);
|
||
event.switchToAuto=eventdong;
|
||
if(!_status.auto){
|
||
game.pause();
|
||
}
|
||
else{
|
||
eventdong();
|
||
}
|
||
'step 1'
|
||
event.dialog.close();
|
||
event.control.close();
|
||
event.done.close();
|
||
delete event.dialog;
|
||
delete event.control;
|
||
delete event.done;
|
||
'step 2'
|
||
event.chooseObstacle=false;
|
||
if(event.bufang.length){
|
||
event.obstacles=game.obstacles.slice(0);
|
||
for(var i=0;i<event.obstacles.length;i++){
|
||
event.obstacles[i].classList.add('glow');
|
||
}
|
||
event.chooseObstacle=true;
|
||
event.currentBufang=event.bufang.shift();
|
||
event.dialog=ui.create.dialog('选择一个位置放置【'+get.translation(event.currentBufang)+'】');
|
||
if(!_status.auto){
|
||
game.pause();
|
||
}
|
||
else{
|
||
event.obstacle=event.obstacles.randomGet();
|
||
}
|
||
event.switchToAuto=function(){
|
||
event.obstacle=event.obstacles.randomGet();
|
||
game.resume();
|
||
};
|
||
}
|
||
else{
|
||
delete event.bufang;
|
||
}
|
||
'step 3'
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
delete event.dialog;
|
||
}
|
||
if(event.chooseObstacle){
|
||
game.removeObstacle(event.obstacle.dataset.position);
|
||
game.addChessPlayer(event.currentBufang,'treasure',0,event.obstacle.dataset.position).life=3;
|
||
event.chooseObstacle=false;
|
||
event.goto(2);
|
||
}
|
||
else{
|
||
if(event.obstacles){
|
||
for(var i=0;i<event.obstacles.length;i++){
|
||
event.obstacles[i].classList.remove('glow');
|
||
}
|
||
delete event.obstacles;
|
||
}
|
||
delete event.obstacle;
|
||
delete event.currentBufang;
|
||
}
|
||
'step 4'
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
delete event.dialog;
|
||
}
|
||
if(event.zhaomu.length){
|
||
event.currentZhaomu=event.zhaomu.shift();
|
||
event.dialog=ui.create.dialog('选择一个位置安排【'+get.translation(event.currentZhaomu)+'】');
|
||
var size=ui.chesswidth*(ui.chessheight-1);
|
||
var clickGrid=function(){
|
||
var player=game.addChessPlayer(event.currentZhaomu,false,4,this.dataset.position);
|
||
_status.friends.push(player);
|
||
if(!game.me.name){
|
||
game.me=player;
|
||
game.me.classList.add('current_action');
|
||
ui.me.querySelector('.fakeme.avatar').show();
|
||
ui.me.querySelector('.fakeme.player').show();
|
||
ui.create.fakeme();
|
||
ui.handcards1=player.node.handcards1.animate('start').fix();
|
||
ui.handcards2=player.node.handcards2.animate('start').fix();
|
||
ui.handcards1Container.appendChild(ui.handcards1);
|
||
ui.handcards2Container.appendChild(ui.handcards2);
|
||
ui.updatehl();
|
||
game.setChessInfo();
|
||
game.addVideo('tafangMe',player);
|
||
}
|
||
this.delete();
|
||
event.redo();
|
||
game.resume();
|
||
}
|
||
if(!event.playergrids){
|
||
event.playergrids=[]
|
||
for(var i=ui.chesswidth;i<size;i++){
|
||
if(!lib.posmap[i.toString()]){
|
||
var grid=ui.create.div('.player.minskin.playerblank.glow',clickGrid,ui.chess);
|
||
grid.animate('start');
|
||
grid.dataset.position=i;
|
||
event.playergrids.push(grid);
|
||
}
|
||
}
|
||
}
|
||
game.pause();
|
||
if(_status.auto){
|
||
setTimeout(function(){
|
||
clickGrid.call(event.playergrids.randomGet());
|
||
},50);
|
||
}
|
||
event.switchToAuto=function(){
|
||
clickGrid.call(event.playergrids.randomGet());
|
||
}
|
||
}
|
||
else{
|
||
delete event.zhaomu;
|
||
}
|
||
'step 5'
|
||
_status.imchoosing=false;
|
||
ui.auto.show();
|
||
game.delay();
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
delete event.dialog;
|
||
}
|
||
if(event.playergrids){
|
||
for(var i=0;i<event.playergrids.length;i++){
|
||
event.playergrids[i].delete();
|
||
}
|
||
delete event.playergrids;
|
||
}
|
||
delete event.currentZhaomu;
|
||
'step 6'
|
||
var shalldelay=false;
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
if(lib.posmap[i]&&game.players.contains(lib.posmap[i])){
|
||
for(var j=0;j<ui.chessheight;j++){
|
||
var pos=i+j*ui.chesswidth;
|
||
if(lib.posmap[pos]&&lib.posmap[pos].movable(0,1)){
|
||
break;
|
||
}
|
||
}
|
||
if(j<ui.chessheight){
|
||
shalldelay=true;
|
||
for(var k=j;k>=0;k--){
|
||
var pos=i+k*ui.chesswidth;
|
||
if(lib.posmap[pos]){
|
||
lib.posmap[pos].moveDown();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(shalldelay) game.delay();
|
||
'step 7'
|
||
event.justadded=[];
|
||
if(_status.characterList.length){
|
||
if(_status.enemies.length<ui.chesswidth*2){
|
||
var list1=[];
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
if(!lib.posmap[i]){
|
||
list1.push(i);
|
||
}
|
||
}
|
||
if(list1.length){
|
||
var enemy=game.addChessPlayer(_status.characterList.shift(),true,4,list1.randomRemove());
|
||
_status.enemies.push(enemy);
|
||
event.justadded.push(enemy.name);
|
||
if(game.players.length==1){
|
||
ui.me.querySelector('.fakeme.player').show();
|
||
game.setChessInfo(game.players[0]);
|
||
}
|
||
game.delay();
|
||
}
|
||
// var difficulty=get.config('tafang_difficulty');
|
||
// if(_status.turnCount>=10&&list1.length&&difficulty>1){
|
||
// var enemy=game.addChessPlayer(_status.characterList.shift(),true,4,list1.randomRemove());
|
||
// _status.enemies.push(enemy);
|
||
// event.justadded.push(enemy.name);
|
||
// }
|
||
// if(_status.turnCount>=20&&list1.length&&difficulty>1){
|
||
// var enemy=game.addChessPlayer(_status.characterList.shift(),true,4,list1.randomRemove());
|
||
// _status.enemies.push(enemy);
|
||
// event.justadded.push(enemy.name);
|
||
// }
|
||
// if(list1.length&&difficulty>2){
|
||
// var enemy=game.addChessPlayer(_status.characterList.shift(),true,4,list1.randomRemove());
|
||
// _status.enemies.push(enemy);
|
||
// event.justadded.push(enemy.name);
|
||
// }
|
||
}
|
||
}
|
||
else{
|
||
game.over(true);
|
||
}
|
||
'step 8'
|
||
if(event.xingdong.length){
|
||
var toact=event.xingdong.shift();
|
||
if(game.players.contains(toact)){
|
||
toact.phase();
|
||
}
|
||
event.redo();
|
||
}
|
||
else{
|
||
event.xingdong=_status.enemies.slice(0);
|
||
}
|
||
'step 9'
|
||
if(event.xingdong.length){
|
||
var enemy=event.xingdong.shift();
|
||
if(!event.justadded.contains(enemy.name)&&game.players.contains(enemy)){
|
||
enemy.phase();
|
||
}
|
||
event.redo();
|
||
}
|
||
else{
|
||
event.mechlist=game.treasures.slice(0);
|
||
}
|
||
'step 10'
|
||
if(event.mechlist.length){
|
||
var mech=event.mechlist.shift();
|
||
var info=lib.skill[mech.name+'_skill'];
|
||
if(!info.filter||info.filter(mech)){
|
||
var next=game.createEvent('chessMech');
|
||
next.player=mech;
|
||
next.content=info.content;
|
||
mech.chessFocus();
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
mech.$epic2();
|
||
}
|
||
game.delay();
|
||
}
|
||
if(mech.life--<=0){
|
||
game.treasures.remove(mech);
|
||
setTimeout(function(){
|
||
mech.delete();
|
||
},500);
|
||
delete lib.posmap[mech.dataset.position];
|
||
game.addVideo('deleteChessPlayer',mech);
|
||
game.addObstacle(mech.dataset.position);
|
||
game.log(get.translation(mech)+'使用期限已到');
|
||
}
|
||
event.redo();
|
||
}
|
||
'step 11'
|
||
delete event.xingdong;
|
||
delete event.mechlist;
|
||
if(_status.turnCount>=_status.turnTotal){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
event.goto(0);
|
||
game.delay();
|
||
}
|
||
}
|
||
},
|
||
phaseLoopOrdered:function(player){
|
||
var next=game.createEvent('phaseLoop');
|
||
next.player=player;
|
||
next.content=function(){
|
||
"step 0"
|
||
var passed=false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.players[i].classList.contains('acted')){
|
||
if(game.players[i].side==player.side){
|
||
passed=true;break;
|
||
}
|
||
}
|
||
}
|
||
if(!passed){
|
||
var num1=0;
|
||
var next=null;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==player.side){
|
||
game.players[i].classList.remove('acted');
|
||
num1++;
|
||
}
|
||
else if(!next){
|
||
next=game.players[i];
|
||
}
|
||
}
|
||
var num2=game.players.length-num1;
|
||
if(num2>num1){
|
||
if(next.side==game.me.side){
|
||
next=game.me;
|
||
}
|
||
var str;
|
||
if(num2-num1>1){
|
||
str='选择至多'+get.cnNumber(num2-num1)+'个已方角色各摸一张牌'
|
||
}
|
||
else{
|
||
str='选择一个已方角色摸一张牌'
|
||
}
|
||
var nevt=next.chooseTarget(str,function(card,player,target){
|
||
return target.side==next.side;
|
||
},[1,num2-num1]);
|
||
nevt.ai=function(target){
|
||
return Math.max(1,10-target.num('h'));
|
||
};
|
||
nevt.chessForceAll=true;
|
||
}
|
||
else{
|
||
event.goto(2);
|
||
}
|
||
}
|
||
else{
|
||
event.goto(2);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
game.asyncDraw(result.targets);
|
||
}
|
||
"step 2"
|
||
var players=[];
|
||
if(player.side==game.me.side){
|
||
player=game.me;
|
||
}
|
||
if(player.isDead()){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==player.side){
|
||
player=game.players[i];
|
||
}
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==player.side){
|
||
if(!game.players[i].classList.contains('acted')){
|
||
players.push(game.players[i]);
|
||
}
|
||
}
|
||
}
|
||
if(players.length>1){
|
||
var nevt=player.chooseTarget('选择下一个行动的角色',function(card,player,target){
|
||
return target.side==player.side&&!target.classList.contains('acted');
|
||
},true);
|
||
nevt.chessForceAll=true;
|
||
nevt.ai=function(target){
|
||
var nj=target.num('j');
|
||
if(nj){
|
||
return -nj;
|
||
}
|
||
return Math.max(0,10-target.hp);
|
||
}
|
||
}
|
||
else{
|
||
event.decided=players[0];
|
||
}
|
||
"step 3"
|
||
if(event.decided){
|
||
event.decided.phase();
|
||
event.justacted=event.decided;
|
||
delete event.decided;
|
||
}
|
||
else{
|
||
var current=result.targets[0];
|
||
current.phase();
|
||
event.justacted=current;
|
||
}
|
||
"step 4"
|
||
event.justacted.classList.add('acted');
|
||
event.goto(0);
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side!=event.justacted.side){
|
||
event.player=game.players[i];
|
||
break;
|
||
}
|
||
}
|
||
if(Math.random()<parseFloat(get.config('chess_treasure'))){
|
||
var list=[];
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
list.push(game.treasures[i].name);
|
||
}
|
||
if(list.length<lib.treasurelist.length){
|
||
var name=Array.prototype.randomGet.apply(lib.treasurelist,list);
|
||
var treasure=game.addChessPlayer(name,'treasure',0);
|
||
treasure.playerfocus(1500);
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
treasure.$rare2();
|
||
},500);
|
||
}
|
||
game.delay(3);
|
||
}
|
||
}
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
game.treasures[i].life--;
|
||
if(game.treasures[i].life<=0){
|
||
game.removeTreasure(game.treasures[i--]);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
isChessNeighbour:function(a,b){
|
||
if(a&&a.dataset){
|
||
a=a.dataset.position;
|
||
}
|
||
if(b&&b.dataset){
|
||
b=b.dataset.position;
|
||
}
|
||
var ax=a%ui.chesswidth;
|
||
var ay=Math.floor(a/ui.chesswidth);
|
||
|
||
var bx=b%ui.chesswidth;
|
||
var by=Math.floor(b/ui.chesswidth);
|
||
|
||
if(ax==bx&&Math.abs(ay-by)==1) return true;
|
||
if(ay==by&&Math.abs(ax-bx)==1) return true;
|
||
|
||
return false;
|
||
},
|
||
$randomMove:function(player,node,length,rand){
|
||
length=length+Math.random()*rand;
|
||
var ang=Math.random()*360;
|
||
ang*=Math.PI/180;
|
||
var tx=length*Math.cos(ang);
|
||
var ty=length*Math.sin(ang);
|
||
var rect=player.getBoundingClientRect();
|
||
if(rect.left<=80){
|
||
tx=Math.abs(tx);
|
||
}
|
||
else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
|
||
tx=-Math.abs(tx);
|
||
}
|
||
if(rect.top<=80){
|
||
ty=Math.abs(ty);
|
||
}
|
||
else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
|
||
ty=-Math.abs(ty);
|
||
}
|
||
node.style.transform='translate('+tx+'px,'+ty+'px)';
|
||
},
|
||
draw2:function(func){
|
||
lib.canvasUpdates2.push(func);
|
||
if(!lib.status.canvas2){
|
||
lib.status.canvas2=true;
|
||
game.update(game.updateCanvas2);
|
||
}
|
||
},
|
||
updateCanvas2:function(time){
|
||
if(lib.canvasUpdates2.length===0){
|
||
lib.status.canvas2=false;
|
||
return false;
|
||
}
|
||
ui.canvas2.width=ui.chess.offsetWidth;
|
||
ui.canvas2.height=ui.chess.offsetHeight;
|
||
ui.canvas2.style.left=0;
|
||
ui.canvas2.style.top=0;
|
||
var ctx=ui.ctx2;
|
||
ctx.shadowBlur=5;
|
||
ctx.shadowColor='rgba(0,0,0,0.3)';
|
||
ctx.fillStyle='white';
|
||
ctx.strokeStyle='white';
|
||
ctx.lineWidth=3;
|
||
ctx.save();
|
||
for(var i=0;i<lib.canvasUpdates2.length;i++){
|
||
ctx.restore();
|
||
ctx.save();
|
||
var update=lib.canvasUpdates2[i];
|
||
if(!update.starttime){
|
||
update.starttime=time;
|
||
}
|
||
if(update(time-update.starttime,ctx)===false){
|
||
lib.canvasUpdates2.splice(i--,1);
|
||
}
|
||
}
|
||
},
|
||
start:function(){
|
||
var next=game.createEvent('game',false);
|
||
next.content=function(){
|
||
"step 0"
|
||
if(lib.db&&!_status.characterLoaded){
|
||
_status.waitingForCharacters=true;
|
||
game.pause();
|
||
}
|
||
_status.mode=get.config('chess_mode');
|
||
"step 1"
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='此模式下不可用';
|
||
}
|
||
}
|
||
}
|
||
lib.init.css('layout/mode','chess');
|
||
ui.chesssheet=document.createElement('style');
|
||
document.head.appendChild(ui.chesssheet);
|
||
var playback=localStorage.getItem(lib.configprefix+'playback');
|
||
lib.treasurelist=[];
|
||
lib.mechlist=[];
|
||
if(get.config('chess_character')||playback||_status.mode=='leader'){
|
||
for(var i in lib.characterPack.mode_chess){
|
||
if(i.indexOf('treasure_')==0){
|
||
lib.treasurelist.push(i);
|
||
}
|
||
else if(i.indexOf('chess_mech_')==0){
|
||
lib.mechlist.push(i);
|
||
}
|
||
if(!playback&&i.indexOf('leader_')==0&&_status.mode!='leader') continue;
|
||
lib.character[i]=lib.characterPack.mode_chess[i];
|
||
if(!lib.character[i][4]){
|
||
lib.character[i][4]=[];
|
||
}
|
||
}
|
||
}
|
||
if(get.config('chess_card')){
|
||
lib.card.list=lib.card.list.concat(lib.chess_cardlist);
|
||
}
|
||
if(parseFloat(get.config('chess_obstacle'))>0&&_status.mode!='tafang'){
|
||
lib.card.list=lib.card.list.concat(lib.chess_obstaclelist);
|
||
delete lib.chess_obstaclelist
|
||
}
|
||
ui.create.cards();
|
||
game.finishCards();
|
||
ui.chessContainer=ui.create.div('#chess-container',ui.arena);
|
||
lib.setScroll(ui.chessContainer);
|
||
ui.chessContainer.style.WebkitOverflowScrolling='touch';
|
||
ui.chess=ui.create.div('#chess',ui.chessContainer);
|
||
ui.canvas2=document.createElement('canvas');
|
||
ui.canvas2.id='canvas2';
|
||
ui.chess.appendChild(ui.canvas2);
|
||
ui.ctx2=ui.canvas2.getContext('2d');
|
||
game.me=ui.create.player();
|
||
if(playback){
|
||
for(var i in lib.characterPack){
|
||
for(var j in lib.characterPack[i]){
|
||
lib.character[j]=lib.character[j]||lib.characterPack[i][j];
|
||
}
|
||
}
|
||
game.pause();
|
||
ui.system.style.display='none';
|
||
_status.playback=playback;
|
||
localStorage.removeItem(lib.configprefix+'playback');
|
||
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
|
||
store.get(parseInt(playback)).onsuccess=function(e){
|
||
if(e.target.result){
|
||
event.video=e.target.result.video;
|
||
game.resume();
|
||
}
|
||
else{
|
||
alert('播放失败:找不到录像');
|
||
game.reload();
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
switch(_status.mode){
|
||
case 'leader':{
|
||
game.leaderView();
|
||
break;
|
||
}
|
||
case 'combat':{
|
||
if(lib.storage.test){
|
||
lib.config.game_speed='vfast';
|
||
_status.auto=true;
|
||
setTimeout(function(){
|
||
console.log(get.translation(game.players));
|
||
ui.updatehl();
|
||
},500);
|
||
ui.auto.classList.add('glow');
|
||
}
|
||
game.chooseCharacter();
|
||
break;
|
||
}
|
||
case 'tafang':{
|
||
_status.mylist=[];
|
||
_status.enemylist=[];
|
||
break;
|
||
}
|
||
default:{
|
||
game.chooseCharacter();
|
||
}
|
||
}
|
||
}
|
||
"step 2"
|
||
ui.arena.classList.add('chess');
|
||
var mylistmap,enemylistmap;
|
||
if(event.video){
|
||
var videocontent=event.video[0].content;
|
||
_status.mylist=[];
|
||
_status.enemylist=[];
|
||
mylistmap=[];
|
||
enemylistmap=[];
|
||
for(var i=0;i<videocontent.length;i++){
|
||
if(videocontent[i].lord){
|
||
_status.lord=videocontent[i].name;
|
||
}
|
||
if(videocontent[i].identity=='friend'){
|
||
_status.mylist.push(videocontent[i].name);
|
||
mylistmap.push(videocontent[i].position);
|
||
}
|
||
else{
|
||
_status.enemylist.push(videocontent[i].name);
|
||
enemylistmap.push(videocontent[i].position);
|
||
}
|
||
}
|
||
game.playerMap=lib.posmap;
|
||
}
|
||
var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
|
||
var friend,enemy;
|
||
var side;
|
||
if(_status.mode=='leader'){
|
||
side=true;
|
||
}
|
||
else{
|
||
side=Math.random()<0.5;
|
||
}
|
||
|
||
if(_status.mode=='tafang'){
|
||
ui.chesswidth=parseInt(get.config('tafang_size'));
|
||
ui.chessheight=11;
|
||
}
|
||
else{
|
||
switch(num){
|
||
case 2:ui.chessheight=5;break;
|
||
case 3:ui.chessheight=5;break;
|
||
case 4:ui.chessheight=6;break;
|
||
case 5:ui.chessheight=6;break;
|
||
case 6:ui.chessheight=7;break;
|
||
case 7:ui.chessheight=7;break;
|
||
case 8:ui.chessheight=8;break;
|
||
}
|
||
ui.chesswidth=Math.round(ui.chessheight*1.5);
|
||
}
|
||
ui.chess.style.height=148*ui.chessheight+'px';
|
||
ui.chess.style.width=148*ui.chesswidth+'px';
|
||
if(!lib.config.touchscreen){
|
||
ui.chess.addEventListener('mousedown',function(e){
|
||
if(Array.isArray(e.path)){
|
||
for(var i=0;i<e.path.length;i++){
|
||
var itemtype=get.itemtype(e.path[i]);
|
||
if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
|
||
});
|
||
ui.chess.addEventListener('mouseleave',function(){
|
||
this._chessdrag=null;
|
||
});
|
||
ui.chess.addEventListener('mouseup',function(){
|
||
if(this._chessdrag){
|
||
this._chessdrag=null;
|
||
}
|
||
});
|
||
ui.chess.addEventListener('mousemove',function(e){
|
||
if(this._chessdrag){
|
||
this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
|
||
this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
|
||
_status.clicked=true;
|
||
}
|
||
e.preventDefault();
|
||
});
|
||
ui.chessContainer.addEventListener('mousewheel',function(){
|
||
if(_status.currentChessFocus){
|
||
clearInterval(_status.currentChessFocus);
|
||
delete _status.currentChessFocus;
|
||
}
|
||
});
|
||
}
|
||
|
||
ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
|
||
ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
|
||
var chessscroll=function(){
|
||
if(lib.config.touchscreen) return;
|
||
var direction=this.direction;
|
||
var speed=parseInt(get.config('chessscroll_speed'));
|
||
if(!speed) return;
|
||
var interval=setInterval(function(){
|
||
ui.chessContainer.scrollLeft+=speed*direction;
|
||
},16);
|
||
_status.chessscrolling=interval;
|
||
};
|
||
var leavescroll=function(){
|
||
if(_status.chessscrolling){
|
||
clearInterval(_status.chessscrolling);
|
||
delete _status.chessscrolling;
|
||
}
|
||
};
|
||
ui.chessscroll1.direction=-1;
|
||
ui.chessscroll1.addEventListener('mouseenter',chessscroll);
|
||
ui.chessscroll1.addEventListener('mouseleave',leavescroll);
|
||
|
||
ui.chessscroll2.direction=1;
|
||
ui.chessscroll2.addEventListener('mouseenter',chessscroll);
|
||
ui.chessscroll2.addEventListener('mouseleave',leavescroll);
|
||
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
for(var j=0;j<ui.chessheight;j++){
|
||
var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
|
||
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
|
||
'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
|
||
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
|
||
'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
|
||
ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
|
||
'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
|
||
}
|
||
}
|
||
|
||
var grids=[];
|
||
var gridnum=ui.chessheight*ui.chesswidth;
|
||
for(var i=0;i<gridnum;i++){
|
||
grids.push(i);
|
||
}
|
||
event.obs=[];
|
||
if(!event.video){
|
||
var tafanglist=[0,2,3,5,6,8,9,11,12];
|
||
if(_status.mode=='tafang'){
|
||
for(var i=0;i<ui.chessheight-1;i++){
|
||
for(var j=0;j<ui.chesswidth;j++){
|
||
if(i>=8&&j!=0&&j!=ui.chesswidth-1) continue;
|
||
if(tafanglist.contains(j)){
|
||
var cg=i*ui.chesswidth+j;
|
||
grids.remove(cg);
|
||
game.addObstacle(cg.toString(),false);
|
||
event.obs.push(cg.toString());
|
||
}
|
||
}
|
||
}
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
switch(ui.chesswidth){
|
||
case 6:if(i==2||i==3) continue;break;
|
||
case 9:if(i==3||i==4||i==5) continue;break;
|
||
case 12:if(i==4||i==5||i==6||i==7) continue;break;
|
||
}
|
||
var cg=(ui.chessheight-1)*ui.chesswidth+i;
|
||
grids.remove(cg);
|
||
game.addObstacle(cg.toString(),false);
|
||
event.obs.push(cg.toString());
|
||
}
|
||
}
|
||
else{
|
||
var nco=parseFloat(get.config('chess_obstacle'));
|
||
if(nco>0){
|
||
var ng=Math.floor(gridnum*nco);
|
||
for(var i=0;i<ng;i++){
|
||
var cg=grids.randomRemove();
|
||
game.addObstacle(cg.toString(),false);
|
||
event.obs.push(cg.toString());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
_status.enemyCount=_status.enemylist.length;
|
||
_status.friendCount=_status.mylist.length;
|
||
while(_status.mylist.length){
|
||
friend=ui.create.player().animate('start');
|
||
friend.init(_status.mylist.shift());
|
||
friend.side=side;
|
||
friend.setIdentity('friend');
|
||
friend.identity='friend';
|
||
friend.node.identity.dataset.color=get.translation(side+'Color');
|
||
game.players.push(friend);
|
||
ui.chess.appendChild(friend);
|
||
if(event.video){
|
||
friend.dataset.position=mylistmap.shift();
|
||
}
|
||
else{
|
||
friend.dataset.position=grids.randomRemove();
|
||
if(_status.enterArena&&game.data.arena.acted.contains(friend.name)){
|
||
friend.hp--;
|
||
friend.update();
|
||
}
|
||
if(_status.enterArena){
|
||
friend.addSkill('arenaAdd');
|
||
}
|
||
}
|
||
lib.posmap[friend.dataset.position]=friend;
|
||
}
|
||
while(_status.enemylist.length){
|
||
enemy=ui.create.player().animate('start');
|
||
enemy.init(_status.enemylist.shift());
|
||
enemy.side=!side;
|
||
enemy.setIdentity('enemy');
|
||
enemy.identity='enemy';
|
||
enemy.node.identity.dataset.color=get.translation(!side+'Color');
|
||
game.players.push(enemy);
|
||
ui.chess.appendChild(enemy);
|
||
if(event.video){
|
||
enemy.dataset.position=enemylistmap.shift();
|
||
}
|
||
else{
|
||
enemy.dataset.position=grids.randomRemove();
|
||
}
|
||
lib.posmap[enemy.dataset.position]=enemy;
|
||
}
|
||
|
||
lib.setPopped(ui.create.system('查看手牌',null,true),function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
var added=false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
|
||
added=true;
|
||
uiintro.add(get.translation(game.players[i]));
|
||
var cards=game.players[i].get('h');
|
||
if(cards.length){
|
||
uiintro.add(cards,true);
|
||
}
|
||
else{
|
||
uiintro.add('(无)');
|
||
}
|
||
}
|
||
}
|
||
if(!added){
|
||
uiintro.add('无队友');
|
||
}
|
||
|
||
return uiintro;
|
||
});
|
||
// ui.create.system('显示距离',function(){
|
||
// if(!game.me.isAlive()) return;
|
||
// for(var i=0;i<game.players.length;i++){
|
||
// if(game.players[i]!=game.me){
|
||
// var dist=get.distance(game.me,game.players[i],'pure');
|
||
// var dist2=get.distance(game.me,game.players[i]);
|
||
// var nature=dist>7?'thunder':'';
|
||
// game.players[i].popup('距离:'+dist2+'/'+dist,nature);
|
||
// }
|
||
// }
|
||
// },true);
|
||
|
||
ui.create.me();
|
||
ui.create.fakeme();
|
||
|
||
ui.chessinfo=ui.create.div('.fakeme.player',ui.me,function(e){
|
||
e.stopPropagation();
|
||
});
|
||
lib.setScroll(ui.chessinfo);
|
||
|
||
game.arrangePlayers();
|
||
"step 3"
|
||
ui.control.style.display='';
|
||
var p;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(_status.lord){
|
||
if(game.players[i].name==_status.lord){
|
||
p=game.players[i];
|
||
p.addSkill('tongshuai');
|
||
p.addSkill('leader_zhaoxiang');
|
||
break;
|
||
}
|
||
}
|
||
else{
|
||
if(game.players[i].side){
|
||
p=game.players[i];
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if(event.video){
|
||
game.playVideoContent(event.video);
|
||
game.setChessInfo(p);
|
||
return;
|
||
}
|
||
|
||
var players=get.players(lib.sort.position);
|
||
var info=[];
|
||
for(var i=0;i<players.length;i++){
|
||
info.push({
|
||
name:players[i].name,
|
||
identity:players[i].identity,
|
||
position:players[i].dataset.position,
|
||
lord:players[i].name==_status.lord
|
||
});
|
||
}
|
||
_status.videoInited=true,
|
||
game.addVideo('init',null,info);
|
||
if(event.obs){
|
||
game.addVideo('initobs',null,event.obs);
|
||
}
|
||
|
||
if(_status.mode=='tafang'){
|
||
ui.me.querySelector('.fakeme.player').hide();
|
||
ui.me.querySelector('.fakeme.avatar').hide();
|
||
|
||
var list=[];
|
||
for(i in lib.character){
|
||
if(i.indexOf('treasure_')==0) continue;
|
||
if(i.indexOf('chess_mech_')==0) continue;
|
||
if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) continue;
|
||
if(lib.character[i][4].contains('minskin')) continue;
|
||
if(lib.config.forbidai.contains(i)) continue;
|
||
if(lib.config.forbidall.contains(i)) continue;
|
||
if(lib.config.forbidchess.contains(i)) continue;
|
||
if(lib.config.banned.contains(i)) continue;
|
||
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
|
||
if(get.config('ban_weak')&&(lib.rank.c.contains(i)||lib.rank.d.contains(i))) continue;
|
||
if(get.config('ban_strong')&&(lib.rank.s.contains(i)||lib.rank.ap.contains(i))) continue;
|
||
if(lib.character[i][4].contains('boss')) continue;
|
||
list.push(i);
|
||
}
|
||
list.randomSort();
|
||
_status.characterList=list;
|
||
_status.friends=[];
|
||
_status.enemies=[];
|
||
_status.turnCount=0;
|
||
_status.turnTotal=parseInt(get.config('tafang_turn'));
|
||
ui.turnCount=ui.create.system('',null,true);
|
||
_status.remainingCount=0;
|
||
game.me.side=true;
|
||
|
||
_status.tafangend=[];
|
||
for(var i=0;i<ui.chesswidth;i++){
|
||
var tafangdes=ui.chesswidth*(ui.chessheight-1)+i;
|
||
if(!lib.posmap[tafangdes]){
|
||
_status.tafangend.push(tafangdes.toString());
|
||
}
|
||
}
|
||
|
||
game.phaseLoopTafang();
|
||
}
|
||
else{
|
||
event.trigger('gameStart');
|
||
game.gameDraw(p);
|
||
game.me.classList.add('current_action');
|
||
if(_status.mode=='leader'){
|
||
game.phaseLoopOrdered(p);
|
||
}
|
||
else if(get.config('chess_ordered')){
|
||
game.phaseLoopOrdered(p);
|
||
}
|
||
else{
|
||
game.phaseLoop(p);
|
||
}
|
||
game.setChessInfo(p);
|
||
}
|
||
}
|
||
},
|
||
setChessInfo:function(p){
|
||
if(!p){
|
||
if(ui.phasequeue&&ui.phasequeue.length){
|
||
p=ui.phasequeue[0].link;
|
||
}
|
||
else{
|
||
p=game.me;
|
||
}
|
||
}
|
||
ui.chessinfo.innerHTML='';
|
||
ui.phasequeue=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
var node=ui.create.div('.avatar',ui.chessinfo);
|
||
node.style.backgroundImage=p.node.avatar.style.backgroundImage;
|
||
node.link=p;
|
||
node.listen(game.clickChessInfo);
|
||
p.instance=node;
|
||
if(_status.currentPhase==p){
|
||
node.classList.add('glow2');
|
||
}
|
||
ui.phasequeue.push(node);
|
||
p=p.next;
|
||
}
|
||
},
|
||
initLeaderSave:function(save){
|
||
game.save(save,{
|
||
money:300,
|
||
dust:0,
|
||
legend:0,
|
||
character:[]
|
||
});
|
||
},
|
||
clickChessInfo:function(e){
|
||
if(this.link.isAlive()){
|
||
this.link.chessFocus();
|
||
if(this.link.classList.contains('selectable')||
|
||
this.link.classList.contains('selected')){
|
||
// this.link.click();
|
||
ui.click.target.call(this.link,e);
|
||
ui.click.window.call(ui.window,e);
|
||
}
|
||
e.stopPropagation();
|
||
}
|
||
},
|
||
leaderView:function(){
|
||
var next=game.createEvent('leaderView',false);
|
||
next.content=function(){
|
||
'step 0'
|
||
var save=get.config('chess_leader_save');
|
||
if(!save){
|
||
save='save1';
|
||
}
|
||
if(!lib.storage[save]){
|
||
game.initLeaderSave(save);
|
||
}
|
||
game.data=lib.storage[save];
|
||
ui.wuxie.hide();
|
||
ui.auto.hide();
|
||
ui.money=ui.create.div(ui.window);
|
||
ui.money.innerHTML='<span>⚑</span><span>'+game.data.dust+'</span>'+
|
||
'<span>㉤</span><span>'+game.data.money+'</span>';
|
||
ui.money.style.top='auto';
|
||
ui.money.style.left='auto';
|
||
ui.money.style.right='20px';
|
||
ui.money.style.bottom='15px';
|
||
ui.money.childNodes[0].style.color='rgb(111, 198, 255)';
|
||
ui.money.childNodes[1].style.fontFamily='huangcao';
|
||
ui.money.childNodes[1].style.marginRight='10px';
|
||
ui.money.childNodes[2].style.color='#FFE600';
|
||
ui.money.childNodes[3].style.fontFamily='huangcao';
|
||
ui.money.style.letterSpacing='4px';
|
||
'step 1'
|
||
lib.rank.all=lib.rank.s.
|
||
concat(lib.rank.ap).
|
||
concat(lib.rank.a).
|
||
concat(lib.rank.am).
|
||
concat(lib.rank.bp).
|
||
concat(lib.rank.b).
|
||
concat(lib.rank.bm).
|
||
concat(lib.rank.c).
|
||
concat(lib.rank.d);
|
||
lib.rank.rarity.common=[];
|
||
for(var i=0;i<lib.rank.all.length;i++){
|
||
if(!lib.rank.rarity.legend.contains(lib.rank.all[i])&&
|
||
!lib.rank.rarity.epic.contains(lib.rank.all[i])&&
|
||
!lib.rank.rarity.rare.contains(lib.rank.all[i])){
|
||
lib.rank.rarity.common.push(lib.rank.all[i]);
|
||
}
|
||
}
|
||
delete window.characterRank;
|
||
|
||
ui.control.style.transition='all 0s';
|
||
if(lib.config.layout=='mobile'||lib.config.layout=='default'){
|
||
ui.control.style.top='calc(100% - 70px)';
|
||
}
|
||
else if(lib.config.layout=='phone'){
|
||
ui.control.style.top='calc(100% - 80px)';
|
||
}
|
||
else{
|
||
ui.control.style.top='calc(100% - 30px)';
|
||
}
|
||
var cardNode=function(i,name,load){
|
||
var node=ui.create.player(ui.window);
|
||
node.style.transition='all 0.7s';
|
||
node.style.opacity=0;
|
||
node.style.zIndex=4;
|
||
|
||
var kaibao=false;
|
||
if(!name||typeof i=='string'){
|
||
if(!name){
|
||
name=game.getLeaderCharacter();
|
||
event.cardnodes.push(node);
|
||
}
|
||
else{
|
||
node.classList.add('minskin')
|
||
}
|
||
kaibao=true;
|
||
node.style.left='calc(50% - 75px)';
|
||
node.style.top='calc(50% - 90px)';
|
||
ui.refresh(node);
|
||
}
|
||
else if(!load){
|
||
node.style.transform='perspective(1200px) rotateY(180deg) translate(0,-200px)';
|
||
}
|
||
node.name=name;
|
||
if(!load){
|
||
switch(i){
|
||
case 0:{
|
||
node.style.left='calc(50% - 75px)';
|
||
node.style.top='calc(25% - 90px)';
|
||
break;
|
||
}
|
||
case 1:{
|
||
node.style.left='calc(30% - 90px)';
|
||
node.style.top='calc(75% - 90px)';
|
||
break;
|
||
}
|
||
case 2:{
|
||
node.style.left='calc(70% - 60px)';
|
||
node.style.top='calc(75% - 90px)';
|
||
break;
|
||
}
|
||
case '51':{
|
||
node.style.left='calc(50% - 60px)';
|
||
node.style.top='calc(25% - 75px)';
|
||
break;
|
||
}
|
||
case '52':{
|
||
node.style.left='calc(35% - 55px)';
|
||
node.style.top='calc(75% - 25px)';
|
||
break;
|
||
}
|
||
case '53':{
|
||
node.style.left='calc(65% - 65px)';
|
||
node.style.top='calc(75% - 25px)';
|
||
break;
|
||
}
|
||
case '54':{
|
||
node.style.left='calc(25% - 75px)';
|
||
node.style.top='calc(50% - 70px)';
|
||
break;
|
||
}
|
||
case '55':{
|
||
node.style.left='calc(75% - 45px)';
|
||
node.style.top='calc(50% - 70px)';
|
||
break;
|
||
}
|
||
}
|
||
if(!kaibao){
|
||
node.style.top='calc(50% - 180px)';
|
||
ui.refresh(node);
|
||
}
|
||
node.style.opacity=1;
|
||
}
|
||
node.node.count.remove();
|
||
node.node.marks.remove();
|
||
var rarity=game.getRarity(name);
|
||
if(rarity!='common'){
|
||
node.rarity=rarity;
|
||
node.node.intro.style.left='14px';
|
||
if(node.classList.contains('minskin')){
|
||
node.node.intro.style.top='84px';
|
||
}
|
||
else{
|
||
node.node.intro.style.top='145px';
|
||
}
|
||
node.node.intro.style.fontSize='20px';
|
||
node.node.intro.style.fontFamily='huangcao';
|
||
switch(rarity){
|
||
case 'rare':node.node.intro.dataset.nature='waterm';break;
|
||
case 'epic':node.node.intro.dataset.nature='thunderm';break;
|
||
case 'legend':node.node.intro.dataset.nature='metalm';break;
|
||
}
|
||
}
|
||
if(kaibao){
|
||
node.node.avatar.style.display='none';
|
||
node.style.transform='perspective(1200px) rotateY(180deg) translateX(0)';
|
||
if(typeof i=='string'){
|
||
node.listen(event.turnCard2);
|
||
}
|
||
else{
|
||
node.listen(turnCard);
|
||
if(!game.data.character.contains(name)){
|
||
game.data.character.push(name);
|
||
if(game.data.challenge.contains(name)){
|
||
game.data.challenge=game.getLeaderList();
|
||
game.saveData();
|
||
}
|
||
var button=ui.create.button(name,'character');
|
||
button.classList.add('glow2');
|
||
dialog1.content.lastChild.insertBefore(button,dialog1.content.lastChild.firstChild);
|
||
dialog1.buttons.push(button);
|
||
fixButton(button);
|
||
button.area='character';
|
||
}
|
||
else{
|
||
switch(rarity){
|
||
case 'common':game.data.dust+=10;break;
|
||
case 'rare':game.data.dust+=30;break;
|
||
case 'epic':game.data.dust+=150;break;
|
||
case 'legend':game.data.dust+=600;break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
node.style.transform='';
|
||
}
|
||
return node;
|
||
};
|
||
event.cardNode=cardNode;
|
||
if(game.data.arena){
|
||
ui.money.style.display='none';
|
||
_status.enterArena=true;
|
||
return;
|
||
}
|
||
var groupSort=function(name){
|
||
if(lib.character[name][1]=='wei') return 0;
|
||
if(lib.character[name][1]=='shu') return 1;
|
||
if(lib.character[name][1]=='wu') return 2;
|
||
if(lib.character[name][1]=='qun') return 3;
|
||
};
|
||
game.data.character.sort(function(a,b){
|
||
var del=groupSort(a)-groupSort(b);
|
||
if(del!=0) return del;
|
||
var aa=a,bb=b;
|
||
if(a.indexOf('_')!=-1){
|
||
a=a.slice(a.indexOf('_')+1);
|
||
}
|
||
if(b.indexOf('_')!=-1){
|
||
b=b.slice(b.indexOf('_')+1);
|
||
}
|
||
if(a!=b){
|
||
return a>b?1:-1;
|
||
}
|
||
return aa>bb?1:-1;
|
||
});
|
||
if(game.data.character.length==0||!game.data.challenge){
|
||
game.data.character=lib.rank.rarity.common.randomGets(3);
|
||
game.data.challenge=game.getLeaderList();
|
||
game.saveData();
|
||
}
|
||
var fixButton=function(button){
|
||
var rarity=game.getRarity(button.link);
|
||
if(rarity!='common'){
|
||
var intro=button.node.intro;
|
||
intro.classList.add('showintro');
|
||
intro.style.fontFamily='huangcao';
|
||
intro.style.fontSize='20px';
|
||
intro.style.top='82px';
|
||
intro.style.left='2px';
|
||
switch(rarity){
|
||
case 'rare':intro.dataset.nature='waterm';break;
|
||
case 'epic':intro.dataset.nature='thunderm';break;
|
||
case 'legend':intro.dataset.nature='metalm';break;
|
||
}
|
||
intro.innerHTML=get.translation(rarity);
|
||
}
|
||
}
|
||
game.leaderLord=['leader_caocao','leader_liubei','leader_sunquan'];
|
||
var dialog1=ui.create.dialog('选择君主','hidden');
|
||
event.dialog1=dialog1;
|
||
dialog1.classList.add('fullheight');
|
||
dialog1.classList.add('halfleft');
|
||
dialog1.classList.add('fixed');
|
||
dialog1.add([game.leaderLord,'character']);
|
||
var i;
|
||
for(i=0;i<dialog1.buttons.length;i++){
|
||
dialog1.buttons[i].area='lord';
|
||
}
|
||
var j=i;
|
||
dialog1.add('选择武将');
|
||
var getCapt=function(str){
|
||
if(str.indexOf('_')==-1){
|
||
return str[0];
|
||
}
|
||
return str[str.indexOf('_')+1];
|
||
}
|
||
var clickCapt=function(e){
|
||
if(_status.dragged) return;
|
||
if(this.classList.contains('thundertext')){
|
||
dialog1.currentcapt=null;
|
||
dialog1.currentcaptnode=null;
|
||
this.classList.remove('thundertext');
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
dialog1.buttons[i].style.display='';
|
||
}
|
||
}
|
||
else{
|
||
if(dialog1.currentcaptnode){
|
||
dialog1.currentcaptnode.classList.remove('thundertext');
|
||
}
|
||
dialog1.currentcapt=this.link;
|
||
dialog1.currentcaptnode=this;
|
||
this.classList.add('thundertext');
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
if(dialog1.buttons[i].area!='character') continue;
|
||
if(getCapt(dialog1.buttons[i].link)!=dialog1.currentcapt){
|
||
dialog1.buttons[i].style.display='none';
|
||
}
|
||
else{
|
||
dialog1.buttons[i].style.display='';
|
||
}
|
||
}
|
||
}
|
||
e.stopPropagation();
|
||
};
|
||
var captnode=ui.create.div('.caption');
|
||
var initcapt=function(){
|
||
var namecapt=[];
|
||
for(var i=0;i<game.data.character.length;i++){
|
||
var ii=game.data.character[i];
|
||
if(namecapt.indexOf(getCapt(ii))==-1){
|
||
namecapt.push(getCapt(ii));
|
||
}
|
||
}
|
||
namecapt.sort(function(a,b){
|
||
return a>b?1:-1;
|
||
});
|
||
captnode.innerHTML='';
|
||
for(i=0;i<namecapt.length;i++){
|
||
var span=document.createElement('span');
|
||
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
|
||
span.link=namecapt[i];
|
||
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
|
||
captnode.appendChild(span);
|
||
}
|
||
if(game.data.character.length<=15){
|
||
captnode.style.display='none';
|
||
}
|
||
else{
|
||
captnode.style.display='';
|
||
}
|
||
};
|
||
initcapt();
|
||
dialog1.captnode=captnode;
|
||
dialog1.add(captnode);
|
||
dialog1.add([game.data.character,'character']);
|
||
for(i=j;i<dialog1.buttons.length;i++){
|
||
dialog1.buttons[i].area='character';
|
||
fixButton(dialog1.buttons[i]);
|
||
}
|
||
dialog1.open();
|
||
|
||
var dialog2=ui.create.dialog('战斗难度','hidden');
|
||
event.dialog2=dialog2;
|
||
dialog2.classList.add('fullheight');
|
||
dialog2.classList.add('halfright');
|
||
dialog2.classList.add('fixed');
|
||
dialog2.add([[
|
||
['','','leader_easy'],
|
||
['','','leader_medium'],
|
||
['','','leader_hard']
|
||
],'vcard']);
|
||
for(i=0;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].node.name.style.fontFamily='xinwei';
|
||
dialog2.buttons[i].node.name.style.fontSize='30px';
|
||
dialog2.buttons[i].node.name.style.left='4px';
|
||
dialog2.buttons[i].node.name.dataset.color='unknownm';
|
||
dialog2.buttons[i]._nopup=true;
|
||
dialog2.buttons[i].area='difficulty';
|
||
}
|
||
dialog2.add('敌方人数');
|
||
dialog2.addSmall([[
|
||
['','','leader_2'],
|
||
['','','leader_3'],
|
||
['','','leader_5'],
|
||
['','','leader_8'],
|
||
],'vcard']);
|
||
for(;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].style.background='rgba(0,0,0,0.2)';
|
||
dialog2.buttons[i].style.boxShadow='rgba(0, 0, 0, 0.3) 0 0 0 1px';
|
||
dialog2.buttons[i].node.background.style.fontFamily='xinwei';
|
||
dialog2.buttons[i]._nopup=true;
|
||
dialog2.buttons[i].area='number';
|
||
}
|
||
dialog2.add('挑战武将');
|
||
dialog2.add([game.data.challenge,'character']);
|
||
for(;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].area='challenge';
|
||
fixButton(dialog2.buttons[i])
|
||
}
|
||
dialog2.open();
|
||
|
||
var selected={
|
||
lord:[],
|
||
character:[],
|
||
difficulty:[],
|
||
number:[],
|
||
challenge:[]
|
||
}
|
||
var clearSelected=function(){
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
dialog1.buttons[i].classList.remove('unselectable');
|
||
dialog1.buttons[i].classList.remove('selected');
|
||
}
|
||
for(var i=0;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].classList.remove('unselectable');
|
||
dialog2.buttons[i].classList.remove('selected');
|
||
}
|
||
for(var j in selected){
|
||
selected[j].length=0;
|
||
}
|
||
}
|
||
event.enterArena=ui.create.control('竞技场','nozoom',function(){
|
||
if(game.data.money<150&&!game.data._arena) return;
|
||
if(_status.zhaomu||_status.qianfan||_status.kaibao) return;
|
||
if(!game.data._arena) game.changeMoney(-150);
|
||
_status.enterArena=true;
|
||
game.resume();
|
||
});
|
||
var turnCard=function(){
|
||
if(this.turned) return;
|
||
_status.chessclicked=true;
|
||
this.turned=true;
|
||
var node=this;
|
||
node.style.transition='all ease-in 0.3s';
|
||
node.style.transform='perspective(1200px) rotateY(270deg) translateX(150px)';
|
||
var onEnd=function(){
|
||
game.minskin=false;
|
||
node.init(node.name);
|
||
game.minskin=true;
|
||
node.node.avatar.style.display='';
|
||
if(node.rarity){
|
||
node.node.intro.innerHTML=get.translation(node.rarity);
|
||
node.node.intro.classList.add('showintro');
|
||
}
|
||
node.classList.add('playerflip');
|
||
node.style.transform='none';
|
||
node.style.transition='';
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
switch(game.getRarity(node.name)){
|
||
case 'rare':node.$rare();break;
|
||
case 'epic':node.$epic();break;
|
||
case 'legend':node.$legend();break;
|
||
}
|
||
},150);
|
||
}
|
||
};
|
||
// node.addEventListener('transitionEnd',onEnd);
|
||
node.addEventListener('webkitTransitionEnd',onEnd);
|
||
};
|
||
var zhaomu2=function(){
|
||
if(_status.qianfan||_status.kaibao) return;
|
||
if(game.data.money<100) return;
|
||
_status.chessclicked=true;
|
||
ui.arena.classList.add('leaderhide');
|
||
ui.arena.classList.add('leadercontrol');
|
||
ui.money.hide();
|
||
_status.kaibao=true;
|
||
event.cardnodes=[];
|
||
setTimeout(function(){
|
||
event.cardnodes.push(cardNode(0));
|
||
setTimeout(function(){
|
||
event.cardnodes.push(cardNode(1));
|
||
setTimeout(function(){
|
||
event.cardnodes.push(cardNode(2));
|
||
ui.money.childNodes[1].innerHTML=game.data.dust;
|
||
game.changeMoney(-100);
|
||
if(game.data.character.length>3){
|
||
event.removeCharacter.style.opacity=1;
|
||
}
|
||
if(game.data.money<150&&!game.data._arena){
|
||
event.enterArena.style.opacity=0.5;
|
||
}
|
||
else{
|
||
event.enterArena.style.opacity=1;
|
||
}
|
||
if(game.data.money<100){
|
||
event.addCharacter.style.opacity=0.5;
|
||
}
|
||
else{
|
||
event.addCharacter.style.opacity=1;
|
||
}
|
||
initcapt();
|
||
},200);
|
||
},200);
|
||
},500);
|
||
};
|
||
var zhaomu=function(){
|
||
if(_status.qianfan||_status.kaibao) return;
|
||
if(game.data.money<100) return;
|
||
_status.chessclicked=true;
|
||
_status.zhaomu=true;
|
||
event.removeCharacter.style.opacity=0.5;
|
||
event.fight.style.opacity=0.5;
|
||
clearSelected();
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
dialog1.buttons[i].classList.add('unselectable');
|
||
}
|
||
for(var i=0;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].classList.add('unselectable');
|
||
}
|
||
this.replace('确认招募',zhaomu2);
|
||
};
|
||
event.addCharacter=ui.create.control('招募','nozoom',zhaomu2);
|
||
if(game.data.money<150&&!game.data._arena){
|
||
event.enterArena.style.opacity=0.5;
|
||
}
|
||
if(game.data.money<100){
|
||
event.addCharacter.style.opacity=0.5;
|
||
}
|
||
var qianfan=function(){
|
||
if(_status.zhaomu||_status.kaibao) return;
|
||
if(game.data.character.length<=3) return;
|
||
_status.chessclicked=true;
|
||
_status.qianfan=true;
|
||
event.enterArena.style.opacity=0.5;
|
||
event.addCharacter.style.opacity=0.5;
|
||
event.fight.style.opacity=0.5;
|
||
var current=selected.character.slice(0);
|
||
clearSelected();
|
||
var maxq=game.data.character.length-3;
|
||
if(current.length<=maxq){
|
||
for(var i=0;i<current.length;i++){
|
||
current[i].classList.add('selected');
|
||
selected.character.push(current[i]);
|
||
}
|
||
}
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
if(dialog1.buttons[i].area!='character'||maxq==current.length){
|
||
dialog1.buttons[i].classList.add('unselectable');
|
||
}
|
||
}
|
||
for(var i=0;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].classList.add('unselectable');
|
||
}
|
||
this.replace('确认遣返',function(){
|
||
for(var i=0;i<selected.character.length;i++){
|
||
var node=selected.character[i];
|
||
var rarity=game.getRarity(node.link);
|
||
switch(rarity){
|
||
case 'common':game.changeDust(5);break;
|
||
case 'rare':game.changeDust(20);break;
|
||
case 'epic':game.changeDust(100);break;
|
||
case 'legend':game.changeDust(400);break;
|
||
}
|
||
game.data.character.remove(node.link);
|
||
game.saveData();
|
||
if(game.data.character.length<=3){
|
||
event.removeCharacter.style.opacity=0.5;
|
||
}
|
||
if(game.data.money>=100){
|
||
event.addCharacter.style.opacity=1;
|
||
}
|
||
if(game.data.money>=150){
|
||
event.enterArena.style.opacity=1;
|
||
}
|
||
node.delete();
|
||
dialog1.buttons.remove(node);
|
||
}
|
||
initcapt();
|
||
});
|
||
};
|
||
event.removeCharacter=ui.create.control('遣返','nozoom',qianfan);
|
||
if(game.data.character.length<=3){
|
||
event.removeCharacter.style.opacity=0.5;
|
||
}
|
||
event.fight=ui.create.control('开始战斗','nozoom',function(){
|
||
if(_status.kaibao||_status.zhaomu||_status.qianfan) return;
|
||
_status.enemylist=[];
|
||
_status.mylist=[];
|
||
if(selected.lord.length){
|
||
_status.mylist.push(selected.lord[0].link);
|
||
_status.lord=selected.lord[0].link;
|
||
}
|
||
if(selected.character.length){
|
||
for(var i=0;i<selected.character.length;i++){
|
||
_status.mylist.push(selected.character[i].link);
|
||
}
|
||
}
|
||
else{
|
||
_status.mylist=_status.mylist.concat(game.data.character.randomGets(_status.lord?2:3));
|
||
}
|
||
if(selected.challenge.length){
|
||
_status.challenge=selected.challenge[0].link;
|
||
_status.enemylist.push(_status.challenge);
|
||
switch(game.getRarity(_status.challenge)){
|
||
case 'common':_status.challengeMoney=40;break;
|
||
case 'rare':_status.challengeMoney=100;break;
|
||
case 'epic':_status.challengeMoney=400;break;
|
||
case 'legend':_status.challengeMoney=1600;break;
|
||
}
|
||
var rank=get.rank(_status.challenge);
|
||
var total=Math.max(2,_status.mylist.length-1);
|
||
var list;
|
||
switch(rank){
|
||
case 's':list=lib.rank.ap;break;
|
||
case 'ap':list=lib.rank.s.concat(lib.rank.a);break;
|
||
case 'a':list=lib.rank.ap.concat(lib.rank.am);break;
|
||
case 'am':list=lib.rank.a.concat(lib.rank.bp);break;
|
||
case 'bp':list=lib.rank.am.concat(lib.rank.b);break;
|
||
case 'b':list=lib.rank.bp.concat(lib.rank.bm);break;
|
||
case 'bm':list=lib.rank.b.concat(lib.rank.c);break;
|
||
case 'c':list=lib.rank.bm.concat(lib.rank.d);break;
|
||
case 'd':list=lib.rank.c;break;
|
||
}
|
||
for(var i=0;i<total;i++){
|
||
if(Math.random()<0.7){
|
||
_status.enemylist.push(Array.prototype.randomGet.apply(
|
||
lib.rank[rank],_status.enemylist.concat(_status.mylist)));
|
||
}
|
||
else{
|
||
_status.enemylist.push(Array.prototype.randomGet.apply(
|
||
list,_status.enemylist.concat(_status.mylist)));
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
var number,difficulty,list;
|
||
if(selected.difficulty.length){
|
||
difficulty=selected.difficulty[0].link[2];
|
||
}
|
||
else{
|
||
difficulty='leader_easy';
|
||
}
|
||
_status.difficulty=difficulty;
|
||
if(selected.number.length){
|
||
number=selected.number[0].link[2];
|
||
number=parseInt(number[number.length-1]);
|
||
}
|
||
else{
|
||
number=3;
|
||
}
|
||
switch(difficulty){
|
||
case 'leader_easy':list=lib.rank.d.concat(lib.rank.c).concat(lib.rank.bm);break;
|
||
case 'leader_medium':list=lib.rank.b.concat(lib.rank.bp).concat(lib.rank.am);break;
|
||
case 'leader_hard':list=lib.rank.a.concat(lib.rank.ap).concat(lib.rank.s);break;
|
||
}
|
||
for(var i=0;i<lib.hiddenCharacters.length;i++){
|
||
if(list.length<=number){
|
||
break;
|
||
}
|
||
list.remove(lib.hiddenCharacters[i]);
|
||
}
|
||
for(var i=0;i<_status.mylist.length;i++){
|
||
list.remove(_status.mylist[i]);
|
||
}
|
||
_status.enemylist=list.randomGets(number);
|
||
}
|
||
var numdel=_status.enemylist.length-_status.mylist.length;
|
||
var reward=0;
|
||
for(var i=0;i<_status.enemylist.length;i++){
|
||
switch(get.rank(_status.enemylist[i])){
|
||
case 's':reward+=50;break;
|
||
case 'ap':reward+=40;break;
|
||
case 'a':reward+=32;break;
|
||
case 'am':reward+=25;break;
|
||
case 'bp':reward+=19;break;
|
||
case 'b':reward+=14;break;
|
||
case 'bm':reward+=10;break;
|
||
case 'c':reward+=7;break;
|
||
case 'd':reward+=5;break;
|
||
}
|
||
}
|
||
if(numdel>0){
|
||
switch(difficulty){
|
||
case 'leader_easy':reward+=10*numdel;break;
|
||
case 'leader_medium':reward+=20*numdel;break;
|
||
case 'leader_hard':reward+=40*numdel;break;
|
||
}
|
||
}
|
||
var punish=0;
|
||
for(var i=0;i<_status.mylist.length;i++){
|
||
switch(get.rank(_status.mylist[i])){
|
||
case 's':punish+=25;break;
|
||
case 'ap':punish+=20;break;
|
||
case 'a':punish+=16;break;
|
||
case 'am':punish+=12;break;
|
||
case 'bp':punish+=9;break;
|
||
case 'b':punish+=7;break;
|
||
case 'bm':punish+=5;break;
|
||
case 'c':punish+=3;break;
|
||
case 'd':punish+=2;break;
|
||
}
|
||
}
|
||
if(numdel<0){
|
||
switch(difficulty){
|
||
case 'leader_easy':punish-=5*numdel;break;
|
||
case 'leader_medium':punish-=10*numdel;break;
|
||
case 'leader_hard':punish-=20*numdel;break;
|
||
}
|
||
}
|
||
game.reward=Math.max(3*_status.enemylist.length,reward-punish);
|
||
if(!_status.lord){
|
||
switch(difficulty){
|
||
case 'leader_easy':game.reward+=10;break;
|
||
case 'leader_medium':game.reward+=20;break;
|
||
case 'leader_hard':game.reward+=40;break;
|
||
}
|
||
}
|
||
game.resume();
|
||
});
|
||
event.custom.replace.button=function(button){
|
||
if(_status.kaibao) return;
|
||
if(button.classList.contains('unselectable')&&
|
||
!button.classList.contains('selected')) return;
|
||
_status.chessclicked=true;
|
||
button.classList.toggle('selected');
|
||
if(button.classList.contains('selected')){
|
||
selected[button.area].add(button);
|
||
}
|
||
else{
|
||
selected[button.area].remove(button);
|
||
}
|
||
switch(button.area){
|
||
case 'lord':{
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
if(dialog1.buttons[i].area=='lord'){
|
||
if(selected.lord.length){
|
||
dialog1.buttons[i].classList.add('unselectable');
|
||
}
|
||
else{
|
||
dialog1.buttons[i].classList.remove('unselectable');
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case 'character':{
|
||
for(var i=0;i<dialog1.buttons.length;i++){
|
||
if(dialog1.buttons[i].area=='character'){
|
||
var maxq=game.data.character.length-3;
|
||
if((!_status.qianfan&&selected.character.length>5)||
|
||
(_status.qianfan&&selected.character.length>=maxq)){
|
||
dialog1.buttons[i].classList.add('unselectable');
|
||
}
|
||
else{
|
||
dialog1.buttons[i].classList.remove('unselectable');
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case 'difficulty':case 'number':{
|
||
for(var i=0;i<dialog2.buttons.length;i++){
|
||
if(dialog2.buttons[i].area==button.area){
|
||
if(selected[button.area].length){
|
||
dialog2.buttons[i].classList.add('unselectable');
|
||
}
|
||
else{
|
||
dialog2.buttons[i].classList.remove('unselectable');
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case 'challenge':{
|
||
if(selected.challenge.length){
|
||
for(var i=0;i<dialog2.buttons.length;i++){
|
||
if(dialog2.buttons[i].area=='challenge'){
|
||
dialog2.buttons[i].classList.add('unselectable');
|
||
}
|
||
else{
|
||
dialog2.buttons[i].classList.add('unselectable');
|
||
dialog2.buttons[i].classList.remove('selected');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
for(var i=0;i<dialog2.buttons.length;i++){
|
||
dialog2.buttons[i].classList.remove('unselectable');
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
};
|
||
event.custom.add.window=function(){
|
||
if(!_status.kaibao){
|
||
var glows=document.querySelectorAll('.button.glow2');
|
||
for(var i=0;i<glows.length;i++){
|
||
glows[i].classList.remove('glow2');
|
||
}
|
||
}
|
||
if(_status.chessclicked){
|
||
_status.chessclicked=false;
|
||
return;
|
||
}
|
||
if(_status.kaibao&&event.cardnodes&&event.cardnodes.length){
|
||
for(var i=0;i<event.cardnodes.length;i++){
|
||
if(!event.cardnodes[i].turned) return;
|
||
}
|
||
for(var i=0;i<event.cardnodes.length;i++){
|
||
event.cardnodes[i].delete();
|
||
}
|
||
ui.arena.classList.remove('leaderhide');
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('leadercontrol');
|
||
},500);
|
||
ui.money.show();
|
||
delete event.cardnodes;
|
||
_status.kaibao=false;
|
||
return;
|
||
}
|
||
if(_status.qianfan){
|
||
_status.qianfan=false;
|
||
event.removeCharacter.replace('遣返',qianfan);
|
||
if(game.data.money>=100){
|
||
event.addCharacter.style.opacity=1;
|
||
}
|
||
else{
|
||
event.addCharacter.style.opacity=0.5;
|
||
}
|
||
if(game.data.money>=150||game.data._arena){
|
||
event.enterArena.style.opacity=1;
|
||
}
|
||
else{
|
||
event.enterArena.style.opacity=0.5;
|
||
}
|
||
event.fight.style.opacity=1;
|
||
}
|
||
else if(_status.zhaomu){
|
||
_status.zhaomu=false;
|
||
event.addCharacter.replace('招募',zhaomu);
|
||
if(game.data.character.length>3){
|
||
event.removeCharacter.style.opacity=1;
|
||
}
|
||
else{
|
||
event.removeCharacter.style.opacity=0.5;
|
||
}
|
||
event.fight.style.opacity=1;
|
||
}
|
||
clearSelected();
|
||
};
|
||
game.pause();
|
||
'step 2'
|
||
if(!game.data.arena){
|
||
event.dialog1.close();
|
||
event.dialog2.close();
|
||
event.fight.close();
|
||
event.enterArena.close();
|
||
event.addCharacter.close();
|
||
event.removeCharacter.close();
|
||
}
|
||
ui.arena.classList.add('leaderhide');
|
||
ui.money.hide();
|
||
game.delay();
|
||
'step 3'
|
||
ui.arena.classList.remove('leaderhide');
|
||
if(!_status.enterArena){
|
||
ui.wuxie.show();
|
||
ui.auto.show();
|
||
ui.control.style.display='none';
|
||
ui.control.style.top='';
|
||
ui.control.style.transition='';
|
||
event.finish();
|
||
}
|
||
else{
|
||
game.minskin=false;
|
||
event.arenanodes=[];
|
||
event.arenachoice=[];
|
||
event.arenachoicenodes=[];
|
||
event.arrangeNodes=function(){
|
||
var num=event.arenachoicenodes.length;
|
||
var width=num*75+(num-1)*8;
|
||
for(var i=0;i<event.arenachoicenodes.length;i++){
|
||
var left=-width/2+i*83-37.5;
|
||
if(left<0){
|
||
event.arenachoicenodes[i].style.left='calc(50% - '+(-left)+'px)';
|
||
}
|
||
else{
|
||
event.arenachoicenodes[i].style.left='calc(50% + '+left+'px)';
|
||
}
|
||
}
|
||
}
|
||
event.clickNode=function(){
|
||
if(this.classList.contains('removing')) return;
|
||
if(this.isChosen){
|
||
if(_status.chessgiveup) return;
|
||
if(!event.choosefinished) return;
|
||
if(this.classList.contains('unselectable')&&
|
||
!this.classList.contains('selected')) return;
|
||
_status.chessclicked=true;
|
||
this.classList.toggle('selected');
|
||
if(this.classList.contains('selected')){
|
||
this.style.transform='scale(0.85)';
|
||
}
|
||
else{
|
||
this.style.transform='scale(0.8)';
|
||
}
|
||
if(document.querySelectorAll('.player.selected').length>=3){
|
||
for(var i=0;i<event.arenachoicenodes.length;i++){
|
||
if(!event.arenachoicenodes[i].classList.contains('dead')){
|
||
event.arenachoicenodes[i].classList.add('unselectable');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
for(var i=0;i<event.arenachoicenodes.length;i++){
|
||
event.arenachoicenodes[i].classList.remove('unselectable');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
while(event.arenanodes.length){
|
||
var node=event.arenanodes.shift();
|
||
if(node==this){
|
||
node.node.hp.hide();
|
||
node.style.transform='scale(0.5)';
|
||
node.style.top='calc(50% + 50px)';
|
||
event.arenachoicenodes.push(node);
|
||
event.arrangeNodes();
|
||
}
|
||
else{
|
||
node.delete();
|
||
}
|
||
}
|
||
this.isChosen=true;
|
||
event.arenachoice.push(this.name);
|
||
game.resume();
|
||
}
|
||
}
|
||
}
|
||
'step 4'
|
||
var choice;
|
||
if(game.data._arena){
|
||
game.data.arena=game.data._arena;
|
||
delete game.data._arena;
|
||
}
|
||
if(game.data.arena&&!_status.arenaLoaded){
|
||
game.data.arena.loaded=true;
|
||
event.arenachoice=game.data.arena.arenachoice;
|
||
for(var i=0;i<event.arenachoice.length;i++){
|
||
var node=event.cardNode(0,event.arenachoice[i],true);
|
||
node.node.hp.style.display='none';
|
||
node.init(node.name);
|
||
node.isChosen=true;
|
||
node.listen(event.clickNode);
|
||
node.style.transform='scale(0.5)';
|
||
node.style.top='calc(50% + 50px)';
|
||
event.arenachoicenodes.push(node);
|
||
}
|
||
event.arrangeNodes();
|
||
for(var i=0;i<event.arenachoicenodes.length;i++){
|
||
var node=event.arenachoicenodes[i];
|
||
if(game.data.arena.choice){
|
||
ui.refresh(node);
|
||
node.style.opacity=1;
|
||
}
|
||
}
|
||
if(game.data.arena.choice){
|
||
choice=game.data.arena.choice;
|
||
}
|
||
else{
|
||
return;
|
||
}
|
||
}
|
||
else{
|
||
switch(event.arenachoice.length){
|
||
case 0:choice=lib.rank.d.randomGets(3);break;
|
||
case 1:choice=lib.rank.c.randomGets(3);break;
|
||
case 2:choice=lib.rank.bm.randomGets(3);break;
|
||
case 3:choice=lib.rank.b.randomGets(3);break;
|
||
case 4:choice=lib.rank.bp.randomGets(3);break;
|
||
case 5:choice=lib.rank.am.randomGets(3);break;
|
||
case 6:choice=lib.rank.a.randomGets(3);break;
|
||
case 7:choice=lib.rank.ap.randomGets(3);break;
|
||
case 8:choice=lib.rank.s.randomGets(3);break;
|
||
}
|
||
game.data.arena={
|
||
win:0,
|
||
dead:[],
|
||
acted:[],
|
||
choice:choice,
|
||
arenachoice:event.arenachoice
|
||
}
|
||
game.saveData();
|
||
}
|
||
_status.arenaLoaded=true;
|
||
var node;
|
||
node=event.cardNode(0,choice[0]);
|
||
node.init(node.name);
|
||
node.listen(event.clickNode);
|
||
event.arenanodes.push(node);
|
||
setTimeout(function(){
|
||
node=event.cardNode(1,choice[1]);
|
||
node.init(node.name);
|
||
node.listen(event.clickNode);
|
||
if(event.choosefinished){
|
||
node.delete();
|
||
}
|
||
else{
|
||
event.arenanodes.push(node);
|
||
}
|
||
setTimeout(function(){
|
||
node=event.cardNode(2,choice[2]);
|
||
node.init(node.name);
|
||
node.listen(event.clickNode);
|
||
if(event.choosefinished){
|
||
node.delete();
|
||
}
|
||
else{
|
||
event.arenanodes.push(node);
|
||
}
|
||
},200);
|
||
},200);
|
||
game.pause();
|
||
'step 5'
|
||
if(event.arenachoice.length<9){
|
||
event.goto(4);
|
||
}
|
||
else{
|
||
if(_status.arenaLoaded){
|
||
game.delay(2);
|
||
}
|
||
game.data.arena.arenachoice=event.arenachoice;
|
||
delete game.data.arena.choice;
|
||
game.saveData();
|
||
event.choosefinished=true;
|
||
}
|
||
'step 6'
|
||
game.minskin=true;
|
||
ui.arena.classList.add('noleft');
|
||
var nodes=event.arenachoicenodes;
|
||
for(var i=0;i<nodes.length;i++){
|
||
nodes[i].style.transform='scale(0.8)';
|
||
}
|
||
if(_status.arenaLoaded){
|
||
setTimeout(function(){
|
||
nodes[0].style.left='calc(50% - 215px)';
|
||
nodes[0].style.top='calc(50% - 260px)';
|
||
},0);
|
||
setTimeout(function(){
|
||
nodes[1].style.left='calc(50% - 75px)';
|
||
nodes[1].style.top='calc(50% - 260px)';
|
||
},50);
|
||
setTimeout(function(){
|
||
nodes[2].style.left='calc(50% + 65px)';
|
||
nodes[2].style.top='calc(50% - 260px)';
|
||
},100);
|
||
setTimeout(function(){
|
||
nodes[3].style.left='calc(50% - 215px)';
|
||
nodes[3].style.top='calc(50% - 90px)';
|
||
},150);
|
||
setTimeout(function(){
|
||
nodes[4].style.left='calc(50% - 75px)';
|
||
nodes[4].style.top='calc(50% - 90px)';
|
||
},200);
|
||
setTimeout(function(){
|
||
nodes[5].style.left='calc(50% + 65px)';
|
||
nodes[5].style.top='calc(50% - 90px)';
|
||
},250);
|
||
setTimeout(function(){
|
||
nodes[6].style.left='calc(50% - 215px)';
|
||
nodes[6].style.top='calc(50% + 80px)';
|
||
},300);
|
||
setTimeout(function(){
|
||
nodes[7].style.left='calc(50% - 75px)';
|
||
nodes[7].style.top='calc(50% + 80px)';
|
||
},350);
|
||
setTimeout(function(){
|
||
nodes[8].style.left='calc(50% + 65px)';
|
||
nodes[8].style.top='calc(50% + 80px)';
|
||
},400);
|
||
}
|
||
else{
|
||
nodes[0].style.left='calc(50% - 215px)';
|
||
nodes[0].style.top='calc(50% - 260px)';
|
||
nodes[1].style.left='calc(50% - 75px)';
|
||
nodes[1].style.top='calc(50% - 260px)';
|
||
nodes[2].style.left='calc(50% + 65px)';
|
||
nodes[2].style.top='calc(50% - 260px)';
|
||
nodes[3].style.left='calc(50% - 215px)';
|
||
nodes[3].style.top='calc(50% - 90px)';
|
||
nodes[4].style.left='calc(50% - 75px)';
|
||
nodes[4].style.top='calc(50% - 90px)';
|
||
nodes[5].style.left='calc(50% + 65px)';
|
||
nodes[5].style.top='calc(50% - 90px)';
|
||
nodes[6].style.left='calc(50% - 215px)';
|
||
nodes[6].style.top='calc(50% + 80px)';
|
||
nodes[7].style.left='calc(50% - 75px)';
|
||
nodes[7].style.top='calc(50% + 80px)';
|
||
nodes[8].style.left='calc(50% + 65px)';
|
||
nodes[8].style.top='calc(50% + 80px)';
|
||
for(var i=0;i<nodes.length;i++){
|
||
ui.refresh(nodes[i]);
|
||
if(game.data.arena.dead.contains(nodes[i].name)){
|
||
nodes[i].classList.add('dead');
|
||
nodes[i].style.opacity=0.3;
|
||
}
|
||
else{
|
||
nodes[i].style.opacity=1;
|
||
if(game.data.arena.acted.contains(nodes[i].name)){
|
||
var acted=nodes[i].node.action;
|
||
acted.style.opacity=1;
|
||
acted.innerHTML='疲劳';
|
||
acted.dataset.nature='soilm';
|
||
acted.classList.add('freecolor');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
var victory=ui.create.div().hide();
|
||
victory.innerHTML='<span>'+game.data.arena.win+'</span>胜';
|
||
victory.style.top='auto';
|
||
victory.style.left='auto';
|
||
victory.style.right='20px';
|
||
victory.style.bottom='15px';
|
||
victory.style.fontSize='30px'
|
||
victory.style.fontFamily='huangcao';
|
||
victory.firstChild.style.marginRight='5px';
|
||
ui.window.appendChild(victory);
|
||
ui.refresh(victory);
|
||
victory.show();
|
||
|
||
event.checkPrize=function(){
|
||
// event.kaibao=true;
|
||
event.prize=[];
|
||
event.turnCard2=function(){
|
||
if(this.turned) return;
|
||
_status.chessclicked=true;
|
||
this.turned=true;
|
||
var node=this;
|
||
setTimeout(function(){
|
||
node.turned2=true;
|
||
},1000);
|
||
if(node.name=='chess_coin'||node.name=='chess_dust'){
|
||
node.style.transition='all 0s';
|
||
node.style.transform='none';
|
||
node.style.overflow='visible';
|
||
node.style.background='none';
|
||
node.style.boxShadow='none';
|
||
var div=ui.create.div(node);
|
||
div.style.transition='all 0s';
|
||
if(node.name=='chess_coin'){
|
||
div.innerHTML='<span>㉤</span><span>'+node.num+'</span>';
|
||
div.firstChild.style.color='rgb(255, 230, 0)';
|
||
node.$coin();
|
||
}
|
||
else{
|
||
div.innerHTML='<span>⚑</span><span>'+node.num+'</span>';
|
||
div.firstChild.style.color='rgb(111, 198, 255)';
|
||
div.firstChild.style.marginRight='3px';
|
||
node.$dust();
|
||
}
|
||
div.style.fontFamily='huangcao';
|
||
div.style.fontSize='50px';
|
||
div.style.top='40px';
|
||
div.style.letterSpacing='8px';
|
||
div.style.whiteSpace='nowrap';
|
||
// div.dataset.nature='metal';
|
||
|
||
return;
|
||
}
|
||
node.style.transition='all ease-in 0.3s';
|
||
node.style.transform='perspective(1200px) rotateY(270deg) translateX(150px)';
|
||
var onEnd=function(){
|
||
node.init(node.name);
|
||
node.node.avatar.style.display='';
|
||
if(node.rarity){
|
||
node.node.intro.innerHTML=get.translation(node.rarity);
|
||
node.node.intro.classList.add('showintro');
|
||
}
|
||
node.classList.add('playerflip');
|
||
node.style.transform='none';
|
||
node.style.transition='';
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
switch(game.getRarity(node.name)){
|
||
case 'rare':node.$rare();break;
|
||
case 'epic':node.$epic();break;
|
||
case 'legend':node.$legend();break;
|
||
}
|
||
},150);
|
||
}
|
||
};
|
||
// node.addEventListener('transitionEnd',onEnd);
|
||
node.addEventListener('webkitTransitionEnd',onEnd);
|
||
};
|
||
setTimeout(function(){
|
||
nodes[0].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[1].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[2].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[3].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[4].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[5].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[6].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[7].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
nodes[8].delete();
|
||
},400+Math.random()*300);
|
||
setTimeout(function(){
|
||
var prize=new Array(6);
|
||
var map=[1,2,3,4,5];
|
||
var ccount=3;
|
||
var win=game.data.arena.win;
|
||
var prizeValue;
|
||
switch(win){
|
||
case 0:prizeValue=100;break;
|
||
case 1:prizeValue=120;break;
|
||
case 2:prizeValue=150;break;
|
||
case 3:prizeValue=190;break;
|
||
case 4:prizeValue=240;break;
|
||
case 5:prizeValue=300;break;
|
||
case 6:prizeValue=370;break;
|
||
case 7:prizeValue=450;break;
|
||
case 8:prizeValue=540;break;
|
||
case 9:prizeValue=640;break;
|
||
case 10:prizeValue=750;break;
|
||
case 11:prizeValue=870;break;
|
||
case 12:prizeValue=1000;break;
|
||
}
|
||
if(Math.random()<0.4){
|
||
if(win>=3&&Math.random()<0.5){
|
||
ccount=4;
|
||
prizeValue-=33;
|
||
}
|
||
else{
|
||
ccount=2;
|
||
prizeValue+=33;
|
||
}
|
||
}
|
||
prizeValue-=100;
|
||
while(ccount--){
|
||
prize[map.randomRemove()]=game.getLeaderCharacter();
|
||
}
|
||
if(map.length){
|
||
prizeValue/=map.length;
|
||
}
|
||
while(map.length){
|
||
var val=Math.round((Math.random()*0.4+0.8)*prizeValue);
|
||
if(Math.random()<0.7){
|
||
prize[map.shift()]=['chess_coin',Math.max(Math.ceil(Math.random()*5),val)];
|
||
}
|
||
else{
|
||
val=Math.round(val/3);
|
||
prize[map.shift()]=['chess_dust',Math.max(Math.ceil(Math.random()*3),val)];
|
||
}
|
||
}
|
||
for(var i=1;i<prize.length;i++){
|
||
if(typeof prize[i]=='string'){
|
||
var name=prize[i];
|
||
var rarity=game.getRarity(name);
|
||
if(!game.data.character.contains(name)){
|
||
game.data.character.push(name);
|
||
if(game.data.challenge.contains(name)){
|
||
game.data.challenge=game.getLeaderList();
|
||
}
|
||
}
|
||
else{
|
||
switch(rarity){
|
||
case 'common':game.data.dust+=10;break;
|
||
case 'rare':game.data.dust+=30;break;
|
||
case 'epic':game.data.dust+=150;break;
|
||
case 'legend':game.data.dust+=600;break;
|
||
}
|
||
}
|
||
}
|
||
else if(prize[i][0]=='chess_coin'){
|
||
game.data.money+=prize[i][1];
|
||
}
|
||
else{
|
||
game.data.dust+=prize[i][1];
|
||
}
|
||
setTimeout((function(i){
|
||
return function(){
|
||
var node;
|
||
if(typeof prize[i]=='string'){
|
||
node=event.cardNode('5'+i,prize[i]);
|
||
}
|
||
else{
|
||
node=event.cardNode('5'+i,prize[i][0]);
|
||
node.num=prize[i][1];
|
||
}
|
||
event.prize.push(node);
|
||
if(i==prize.length-1){
|
||
event.kaibao=true;
|
||
}
|
||
};
|
||
}(i)),i*200);
|
||
}
|
||
delete game.data.arena;
|
||
game.saveData();
|
||
},1000);
|
||
}
|
||
if(game.data.arena.dead.length<9&&game.data.arena.win<12){
|
||
event.arenafight=ui.create.control('开始战斗','nozoom',function(){
|
||
if(_status.chessgiveup) return;
|
||
_status.mylist=[];
|
||
var list=[];
|
||
for(var i=0;i<nodes.length;i++){
|
||
if(nodes[i].classList.contains('selected')){
|
||
_status.mylist.push(nodes[i].name);
|
||
}
|
||
else if(!nodes[i].classList.contains('dead')){
|
||
list.push(nodes[i].name);
|
||
}
|
||
}
|
||
if(_status.mylist.length==0){
|
||
_status.mylist=list.randomGets(3);
|
||
}
|
||
if(_status.mylist.length==0) return;
|
||
for(var i=0;i<_status.mylist.length;i++){
|
||
game.data.arena.dead.push(_status.mylist[i]);
|
||
}
|
||
game.saveData();
|
||
switch(game.data.arena.win){
|
||
case 0:list=lib.rank.d.concat(lib.rank.c);break;
|
||
case 1:list=lib.rank.c.concat(lib.rank.bm);break;
|
||
case 2:list=lib.rank.bm.concat(lib.rank.b);break;
|
||
case 3:list=lib.rank.b.concat(lib.rank.bp);break;
|
||
case 4:list=lib.rank.bp.concat(lib.rank.am);break;
|
||
case 5:list=lib.rank.am.concat(lib.rank.a);break;
|
||
case 6:list=lib.rank.a.concat(lib.rank.ap);break;
|
||
default:list=lib.rank.ap.concat(lib.rank.s);
|
||
}
|
||
for(var i=0;i<_status.mylist.length;i++){
|
||
list.remove(_status.mylist[i]);
|
||
}
|
||
_status.enemylist=list.randomGets(3);
|
||
for(var i=0;i<nodes.length;i++){
|
||
nodes[i].delete();
|
||
}
|
||
victory.delete();
|
||
event.arenafight.close();
|
||
event.arenaback.close();
|
||
event.arenagiveup.close();
|
||
game.resume();
|
||
});
|
||
event.arenaback=ui.create.control('返回','nozoom',function(){
|
||
if(_status.chessgiveup) return;
|
||
game.data._arena=game.data.arena;
|
||
delete game.data.arena;
|
||
game.saveData();
|
||
game.reload();
|
||
});
|
||
var giveup=function(){
|
||
_status.chessclicked=true;
|
||
_status.chessgiveup=true;
|
||
event.arenafight.style.opacity=0.5;
|
||
event.arenaback.style.opacity=0.5;
|
||
this.replace('确认放弃',function(){
|
||
_status.chessclicked=true;
|
||
event.arenafight.close();
|
||
event.arenaback.close();
|
||
event.arenagiveup.close();
|
||
event.checkPrize();
|
||
});
|
||
};
|
||
event.arenagiveup=ui.create.control('放弃','nozoom',giveup);
|
||
}
|
||
else{
|
||
event.checkPrize();
|
||
}
|
||
|
||
event.custom.add.window=function(){
|
||
if(_status.chessclicked){
|
||
_status.chessclicked=false;
|
||
return;
|
||
}
|
||
if(event.kaibao){
|
||
for(var i=0;i<event.prize.length;i++){
|
||
if(!event.prize[i].turned2){
|
||
return;
|
||
}
|
||
}
|
||
game.reload();
|
||
}
|
||
_status.chessgiveup=false;
|
||
event.arenafight.style.opacity=1;
|
||
event.arenaback.style.opacity=1;
|
||
event.arenagiveup.replace('放弃',giveup);
|
||
for(var i=0;i<nodes.length;i++){
|
||
nodes[i].style.transform='scale(0.8)';
|
||
nodes[i].classList.remove('selected');
|
||
nodes[i].classList.remove('unselectable');
|
||
}
|
||
};
|
||
game.pause();
|
||
'step 7'
|
||
ui.control.style.display='none';
|
||
ui.control.style.top='';
|
||
ui.control.style.transition='';
|
||
ui.arena.classList.remove('leaderhide');
|
||
ui.wuxie.show();
|
||
ui.auto.show();
|
||
game.delay();
|
||
}
|
||
},
|
||
saveData:function(){
|
||
game.save(get.config('chess_leader_save'),game.data);
|
||
},
|
||
getLeaderList:function(){
|
||
var list=lib.rank.all.slice(0);
|
||
for(var i=0;i<game.data.character.length;i++){
|
||
list.remove(game.data.character[i]);
|
||
}
|
||
if(!list.length){
|
||
return ['chess_xingtian'];
|
||
}
|
||
return list.randomGets(6);
|
||
},
|
||
getLeaderCharacter:function(){
|
||
var pleg;
|
||
if(game.data.legend<=20){
|
||
pleg=0.01;
|
||
}
|
||
else{
|
||
pleg=0.01+(game.data.legend-20)*(game.data.legend-20)*0.99/10000;
|
||
}
|
||
if(Math.random()<pleg){
|
||
game.data.legend=0;
|
||
game.saveData();
|
||
return lib.rank.rarity.legend.randomGet();
|
||
}
|
||
game.data.legend++;
|
||
game.saveData();
|
||
if(Math.random()<0.05) return lib.rank.rarity.epic.randomGet();
|
||
if(Math.random()<0.3) return lib.rank.rarity.rare.randomGet();
|
||
return lib.rank.rarity.common.randomGet();
|
||
},
|
||
changeMoney:function(num){
|
||
game.data.money+=num;
|
||
game.saveData();
|
||
ui.money.lastChild.innerHTML=game.data.money;
|
||
},
|
||
changeDust:function(num){
|
||
game.data.dust+=num;
|
||
game.saveData();
|
||
ui.money.childNodes[1].innerHTML=game.data.dust;
|
||
},
|
||
getRarity:function(name){
|
||
var rank=lib.rank.rarity;
|
||
if(rank.legend.contains(name)) return 'legend';
|
||
if(rank.epic.contains(name)) return 'epic';
|
||
if(rank.rare.contains(name)) return 'rare';
|
||
return 'common';
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.ai=function(player,list){
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
}
|
||
next.content=function(){
|
||
"step 0"
|
||
ui.wuxie.hide();
|
||
var i;
|
||
var list=[];
|
||
var bosslist=[];
|
||
event.list=list;
|
||
for(i in lib.character){
|
||
if(i.indexOf('treasure_')==0) continue;
|
||
if(i.indexOf('chess_mech_')==0) continue;
|
||
if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) continue;
|
||
if(lib.character[i][4].contains('minskin')) continue;
|
||
if(lib.config.forbidai.contains(i)) continue;
|
||
if(lib.config.forbidall.contains(i)) continue;
|
||
if(lib.config.banned.contains(i)) continue;
|
||
if(lib.config.forbidchess.contains(i)) continue;
|
||
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
|
||
if(lib.character[i][4].contains('boss')){
|
||
bosslist.push(i);
|
||
}
|
||
else{
|
||
list.push(i);
|
||
}
|
||
}
|
||
list.randomSort();
|
||
var bosses=ui.create.div('.buttons');
|
||
event.bosses=bosses;
|
||
var bossbuttons=ui.create.buttons(bosslist,'character',bosses);
|
||
var addToButton=function(){
|
||
if(ui.cheat2&&ui.cheat2.backup) return;
|
||
_status.event.dialog.content.childNodes[1].innerHTML=
|
||
ui.selected.buttons.length+'/'+_status.event.selectButton();
|
||
};
|
||
var clickedBoss=false;
|
||
var clickBoss=function(){
|
||
clickedBoss=true;
|
||
var num=bosses.querySelectorAll('.glow').length;
|
||
if(this.classList.contains('glow')){
|
||
this.classList.remove('glow');
|
||
num--;
|
||
}
|
||
else{
|
||
if(num<4){
|
||
this.classList.add('glow');
|
||
num++;
|
||
}
|
||
}
|
||
for(var i=0;i<bosses.childElementCount;i++){
|
||
if(num>=4&&!bosses.childNodes[i].classList.contains('glow')){
|
||
bosses.childNodes[i].classList.add('forbidden');
|
||
}
|
||
else{
|
||
bosses.childNodes[i].classList.remove('forbidden');
|
||
}
|
||
}
|
||
if(num){
|
||
if(!event.asboss){
|
||
event.asboss=ui.create.control('应战',function(){
|
||
_status.boss=true;
|
||
ui.click.ok();
|
||
});
|
||
}
|
||
}
|
||
else{
|
||
if(event.asboss){
|
||
event.asboss.close();
|
||
delete event.asboss;
|
||
}
|
||
}
|
||
addToButton();
|
||
};
|
||
for(var i=0;i<bossbuttons.length;i++){
|
||
bossbuttons[i].classList.add('noclick');
|
||
bossbuttons[i].listen(clickBoss);
|
||
}
|
||
var dialog=ui.create.dialog('选择出场角色','hidden');
|
||
dialog.classList.add('fullwidth');
|
||
dialog.classList.add('fullheight');
|
||
dialog.classList.add('fixed');
|
||
dialog.add('0/'+get.config('battle_number'));
|
||
dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+5),'character']);
|
||
if(bossbuttons.length){
|
||
dialog.add('挑战魔王');
|
||
dialog.add(bosses);
|
||
}
|
||
for(var i=0;i<bosses.childNodes.length;i++){
|
||
bosses.childNodes[i].classList.add('squarebutton');
|
||
}
|
||
ui.control.style.transition='all 0s';
|
||
if(lib.config.layout=='mobile'||lib.config.layout=='default'){
|
||
ui.control.style.top='calc(100% - 70px)';
|
||
}
|
||
else if(lib.config.layout=='phone'){
|
||
ui.control.style.top='calc(100% - 80px)';
|
||
}
|
||
else{
|
||
ui.control.style.top='calc(100% - 30px)';
|
||
}
|
||
|
||
var next=game.me.chooseButton(dialog,true);
|
||
next._triggered=null;
|
||
next.selectButton=function(){
|
||
var bossnum=bosses.querySelectorAll('.glow').length;
|
||
if(bossnum){
|
||
return 3*bossnum;
|
||
}
|
||
return parseInt(get.config('battle_number'));
|
||
};
|
||
next.custom.add.button=addToButton;
|
||
next.custom.add.window=function(clicked){
|
||
if(clicked) return;
|
||
if(clickedBoss){
|
||
clickedBoss=false;
|
||
}
|
||
else{
|
||
for(var i=0;i<bosses.childElementCount;i++){
|
||
bosses.childNodes[i].classList.remove('forbidden');
|
||
bosses.childNodes[i].classList.remove('glow');
|
||
}
|
||
if(event.asboss){
|
||
event.asboss.close();
|
||
delete event.asboss;
|
||
}
|
||
}
|
||
addToButton();
|
||
}
|
||
event.changeDialog=function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
list.randomSort();
|
||
_status.event.dialog.close();
|
||
var dialog=ui.create.dialog('选择出场角色','hidden');
|
||
_status.event.dialog=dialog;
|
||
dialog.classList.add('fullwidth');
|
||
dialog.classList.add('fullheight');
|
||
dialog.classList.add('fixed');
|
||
dialog.add('0/'+_status.event.selectButton());
|
||
dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+5),'character']);
|
||
if(bossbuttons.length){
|
||
dialog.add('挑战魔王');
|
||
dialog.add(bosses);
|
||
}
|
||
dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
};
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',event.changeDialog);
|
||
delete _status.createControl;
|
||
};
|
||
event.dialogxx=ui.create.characterDialog();
|
||
event.dialogxx.classList.add('fullwidth');
|
||
event.dialogxx.classList.add('fullheight');
|
||
event.dialogxx.classList.add('fixed');
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=1;
|
||
}
|
||
if(ui.cheat2x){
|
||
ui.cheat2x.close();
|
||
delete ui.cheat2x;
|
||
}
|
||
}
|
||
else{
|
||
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=0.6;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
"step 1"
|
||
ui.wuxie.show();
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
if(ui.cheat2x){
|
||
ui.cheat2x.close();
|
||
delete ui.cheat2x;
|
||
}
|
||
if(event.asboss){
|
||
event.asboss.close();
|
||
delete ui.asboss;
|
||
}
|
||
ui.control.style.display='none';
|
||
ui.control.style.top='';
|
||
ui.control.style.transition='';
|
||
|
||
|
||
|
||
_status.mylist=result.links.slice(0);
|
||
if(ui.coin){
|
||
_status.coinCoeff=get.coinCoeff(_status.mylist);
|
||
}
|
||
for(var i=0;i<result.links.length;i++){
|
||
event.list.remove(result.links[i]);
|
||
}
|
||
var glows=event.bosses.querySelectorAll('.glow');
|
||
if(glows.length){
|
||
_status.enemylist=[];
|
||
for(var i=0;i<glows.length;i++){
|
||
_status.enemylist.push(glows[i].link);
|
||
}
|
||
if(_status.boss){
|
||
var temp=_status.mylist;
|
||
_status.mylist=_status.enemylist;
|
||
_status.enemylist=temp;
|
||
for(var i=_status.enemylist.length;i<_status.mylist.length*3;i++){
|
||
_status.enemylist.push(event.list.randomRemove());
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
event.list.randomSort();
|
||
_status.enemylist=event.list.slice(0,result.links.length);
|
||
}
|
||
}
|
||
},
|
||
modeSwapPlayer:function(player){
|
||
var content=[game.me.dataset.position,player.dataset.position];
|
||
game.me.classList.remove('current_action');
|
||
player.classList.add('current_action');
|
||
game.addVideo('chessSwap',null,content);
|
||
game.swapControl(player);
|
||
player.chessFocus();
|
||
ui.create.fakeme();
|
||
}
|
||
},
|
||
skill:{
|
||
chess_mech_weixingxianjing_skill:{
|
||
filter:function(player){
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(!_status.enemies[i].isTurnedOver()&&
|
||
get.chessDistance(player,_status.enemies[i])<=2){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(!_status.enemies[i].isTurnedOver()&&
|
||
get.chessDistance(player,_status.enemies[i])<=2){
|
||
list.push(_status.enemies[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
game.log('小型陷阱发动');
|
||
var target=list.randomGet();
|
||
target.turnOver();
|
||
player.line(target,'green');
|
||
}
|
||
}
|
||
},
|
||
chess_mech_nengliangqiu_skill:{
|
||
filter:function(player){
|
||
for(var i=0;i<_status.friends.length;i++){
|
||
if(get.chessDistance(player,_status.friends[i])<=3){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
var list1=[],list2=[];
|
||
for(var i=0;i<_status.friends.length;i++){
|
||
if(get.chessDistance(player,_status.friends[i])<=1){
|
||
list2.push(_status.friends[i]);
|
||
}
|
||
else if(get.chessDistance(player,_status.friends[i])<=3){
|
||
list1.push(_status.friends[i]);
|
||
}
|
||
// else if(get.chessDistance(player,_status.friends[i])<=4){
|
||
// list2.push(_status.friends[i]);
|
||
// }
|
||
}
|
||
if(list2.length){
|
||
game.asyncDraw(list2,2);
|
||
player.line(list2,'green');
|
||
}
|
||
if(list1.length){
|
||
game.asyncDraw(list1);
|
||
player.line(list1,'green');
|
||
}
|
||
if(list1.length||list2.length){
|
||
game.log('能量球发动');
|
||
}
|
||
}
|
||
},
|
||
chess_mech_mutong_skill:{
|
||
filter:function(player){
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(get.chessDistance(player,_status.enemies[i])<=3){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(get.chessDistance(player,_status.enemies[i])<=3){
|
||
list.push(_status.enemies[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
game.log('木桶发动');
|
||
var targets=list.randomGets(1);
|
||
player.line(targets,'green');
|
||
for(var i=0;i<targets.length;i++){
|
||
targets[i].damage('nosource');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
chess_mech_guangmingquan_skill:{
|
||
filter:function(player){
|
||
for(var i=0;i<_status.friends.length;i++){
|
||
if(_status.friends[i].hp<_status.friends[i].maxHp&&
|
||
get.chessDistance(player,_status.friends[i])<=2){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<_status.friends.length;i++){
|
||
if(_status.friends[i].hp<_status.friends[i].maxHp&&
|
||
get.chessDistance(player,_status.friends[i])<=2){
|
||
list.push(_status.friends[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
game.log('光明泉发动');
|
||
player.line(list,'green');
|
||
while(list.length){
|
||
list.shift().recover();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
chess_mech_jiguanren_skill:{
|
||
filter:function(player){
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(get.chessDistance(player,_status.enemies[i])<=3){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=[];
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(get.chessDistance(player,_status.enemies[i])<=3){
|
||
list.push(_status.enemies[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
game.log('机关人发动');
|
||
player.line(list,'green');
|
||
event.list=list;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
if(event.list.length){
|
||
var target=event.list.shift();
|
||
var he=target.get('he');
|
||
if(he.length){
|
||
target.discard(he.randomGets(Math.ceil(Math.random()*2)));
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
chess_mech_gongchengche_skill:{
|
||
filter:function(player){
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(get.chessDistance(player,_status.enemies[i])<=2){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var list=[];
|
||
for(var i=0;i<_status.enemies.length;i++){
|
||
if(get.chessDistance(player,_status.enemies[i])<=2){
|
||
list.push(_status.enemies[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
game.log('攻城车发动');
|
||
event.target=list.randomGet();
|
||
player.playerfocus(1000);
|
||
player.line(event.target,'fire');
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
if(event.target){
|
||
event.target.damage('fire','nosource');
|
||
event.target.moveUp();
|
||
}
|
||
}
|
||
},
|
||
_attackmove:{
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
popup:false,
|
||
priority:50,
|
||
filter:function(event,player){
|
||
if(!get.config('attack_move')) return false;
|
||
if(!event.source) return false;
|
||
if(get.distance(event.source,player,'pure')>2) return false;
|
||
var xy1=event.source.getXY();
|
||
var xy2=player.getXY();
|
||
var dx=xy2[0]-xy1[0];
|
||
var dy=xy2[1]-xy1[1];
|
||
if(dx*dy!=0) return false;
|
||
if(dx==0&&Math.abs(dy)==2){
|
||
dy/=2;
|
||
}
|
||
if(dy==0&&Math.abs(dx)==2){
|
||
dx/=2;
|
||
}
|
||
return player.movable(dx,dy);
|
||
},
|
||
content:function(){
|
||
var xy1=trigger.source.getXY();
|
||
var xy2=player.getXY();
|
||
var dx=xy2[0]-xy1[0];
|
||
var dy=xy2[1]-xy1[1];
|
||
if(dx==0&&Math.abs(dy)==2){
|
||
dy/=2;
|
||
}
|
||
if(dy==0&&Math.abs(dx)==2){
|
||
dx/=2;
|
||
}
|
||
if(player.movable(dx,dy)){
|
||
player.move(dx,dy);
|
||
}
|
||
}
|
||
},
|
||
dubiaoxianjing:{
|
||
global:'dubiaoxianjing2'
|
||
},
|
||
dubiaoxianjing2:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(player.hp<=1) return false;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_dubiaoxianjing'){
|
||
return get.chessDistance(game.treasures[i],player)<=2;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var source=null;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_dubiaoxianjing'){
|
||
source=game.treasures[i];break;
|
||
}
|
||
}
|
||
if(source){
|
||
source.chessFocus();
|
||
source.playerfocus(1000);
|
||
source.line(player,'thunder');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
source.$epic2();
|
||
},300);
|
||
}
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
game.log('毒镖陷阱发动');
|
||
player.damage('nosource');
|
||
player.draw(2);
|
||
}
|
||
},
|
||
jiqishi:{
|
||
global:'jiqishi2'
|
||
},
|
||
jiqishi2:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(player.hp==player.maxHp) return false;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_jiqishi'){
|
||
return get.chessDistance(game.treasures[i],player)<=2;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var source=null;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_jiqishi'){
|
||
source=game.treasures[i];break;
|
||
}
|
||
}
|
||
if(source){
|
||
source.chessFocus();
|
||
source.playerfocus(1000);
|
||
source.line(player,'thunder');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
source.$epic2();
|
||
},300);
|
||
}
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
game.log('集气石发动');
|
||
player.recover('nosource');
|
||
var he=player.get('he');
|
||
if(he.length){
|
||
player.discard(he.randomGets(2));
|
||
}
|
||
}
|
||
},
|
||
wuyashenxiang:{
|
||
global:'wuyashenxiang2'
|
||
},
|
||
wuyashenxiang2:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(player.hp>1) return false;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_wuyashenxiang'){
|
||
return get.chessDistance(game.treasures[i],player)<=3;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var source=null;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_wuyashenxiang'){
|
||
source=game.treasures[i];break;
|
||
}
|
||
}
|
||
if(source){
|
||
source.chessFocus();
|
||
source.playerfocus(1000);
|
||
source.line(player,'thunder');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
source.$epic2();
|
||
},300);
|
||
}
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
game.log('乌鸦神像发动');
|
||
player.recover('nosource');
|
||
// player.draw();
|
||
var card=get.cardPile(function(c){
|
||
return get.type(c)=='delay';
|
||
});
|
||
if(card){
|
||
player.addJudge(card);
|
||
}
|
||
}
|
||
},
|
||
shenpanxianjing:{
|
||
global:'shenpanxianjing2'
|
||
},
|
||
shenpanxianjing2:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
var nh=player.num('h');
|
||
if(!nh) return false;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_shenpanxianjing'){
|
||
for(var j=0;j<game.players.length;j++){
|
||
if(game.players[j].num('h')>nh) return false;
|
||
}
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var source=null;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_shenpanxianjing'){
|
||
source=game.treasures[i];break;
|
||
}
|
||
}
|
||
if(source){
|
||
source.chessFocus();
|
||
source.playerfocus(1000);
|
||
source.line(player,'thunder');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
source.$epic2();
|
||
},300);
|
||
}
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
game.log('审判之刃发动');
|
||
var hs=player.get('h');
|
||
if(hs.length){
|
||
player.discard(hs.randomGet());
|
||
}
|
||
}
|
||
},
|
||
shiyuansu:{
|
||
global:'shiyuansu2'
|
||
},
|
||
shiyuansu2:{
|
||
trigger:{player:'damageAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(event.num<2) return false;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_shiyuansu'){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
game.delayx();
|
||
'step 1'
|
||
var source=null;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_shiyuansu'){
|
||
source=game.treasures[i];break;
|
||
}
|
||
}
|
||
if(source){
|
||
source.chessFocus();
|
||
source.playerfocus(1000);
|
||
source.line(player,'thunder');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
source.$epic2();
|
||
},300);
|
||
}
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
game.log('石元素像发动');
|
||
player.changeHujia();
|
||
}
|
||
},
|
||
shenmidiaoxiang:{
|
||
global:'shenmidiaoxiang2'
|
||
},
|
||
shenmidiaoxiang2:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_shenmidiaoxiang'){
|
||
return player.canMoveTowards(game.treasures[i])&&
|
||
get.chessDistance(game.treasures[i],player)>3;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var source=null;
|
||
for(var i=0;i<game.treasures.length;i++){
|
||
if(game.treasures[i].name=='treasure_shenmidiaoxiang'){
|
||
source=game.treasures[i];break;
|
||
}
|
||
}
|
||
if(source){
|
||
event.source=source;
|
||
source.chessFocus();
|
||
source.playerfocus(1000);
|
||
source.line(player,'thunder');
|
||
if(lib.config.animation&&!lib.config.low_performance){
|
||
setTimeout(function(){
|
||
source.$epic2();
|
||
},300);
|
||
}
|
||
game.delay(2);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 1'
|
||
game.log('神秘雕像发动');
|
||
player.moveTowards(event.source);
|
||
}
|
||
},
|
||
arenaAdd:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return _status.enterArena&&player.side==game.me.side&&game.data.arena.arenachoice.length>game.data.arena.dead.length;
|
||
},
|
||
direct:true,
|
||
delay:0,
|
||
preservecancel:true,
|
||
content:function(){
|
||
"step 0"
|
||
var list=game.data.arena.arenachoice.slice(0);
|
||
for(var i=0;i<game.data.arena.dead.length;i++){
|
||
list.remove(game.data.arena.dead[i]);
|
||
}
|
||
event.dialog=ui.create.dialog('选择一个出场武将',[list,'character']);
|
||
game.pause();
|
||
_status.imchoosing=true;
|
||
event.custom.replace.button=function(button){
|
||
event.choice=button.link;
|
||
game.resume();
|
||
}
|
||
event.custom.replace.confirm=game.resume;
|
||
event.switchToAuto=game.resume;
|
||
"step 1"
|
||
_status.imchoosing=false;
|
||
event.dialog.close();
|
||
if(event.choice){
|
||
var name=event.choice;
|
||
game.addChessPlayer(name);
|
||
game.data.arena.dead.push(name);
|
||
game.saveData();
|
||
if(!_status.arenaAdd){
|
||
_status.arenaAdd=[];
|
||
}
|
||
_status.arenaAdd.push(name);
|
||
game.delay();
|
||
}
|
||
else{
|
||
player.getStat('skill').arenaAdd--;
|
||
}
|
||
},
|
||
},
|
||
leader_zhaoxiang:{
|
||
unique:true,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
promptfunc:function(event,player){
|
||
var targets=[];
|
||
var skill=lib.skill.leader_zhaoxiang;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.data.character.contains(game.players[i].name)&&game.players[i].side!=player.side){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
var str=lib.translate.leader_zhaoxiang_info;
|
||
if(targets.length){
|
||
str='<p style="text-align:center;line-height:20px;margin-top:0">⚑ '+game.data.dust+
|
||
'</p><p style="text-align:center;line-height:20px;margin-top:8px">'
|
||
for(var i=0;i<targets.length;i++){
|
||
str+='<span style="width:120px;display:inline-block;text-align:right">'+get.translation(targets[i])+
|
||
':</span><span style="width:120px;display:inline-block;text-align:left">'+
|
||
(skill.chance(targets[i],player)*100).toFixed(2)+'%</span><br>';
|
||
}
|
||
str+='</p>'
|
||
}
|
||
return str;
|
||
},
|
||
chance:function(target,player){
|
||
var chance;
|
||
var renyi=player.skills.contains('leader_renyi');
|
||
switch(target.hp){
|
||
case 1:chance=0.7;break;
|
||
case 2:chance=0.4;break;
|
||
default:chance=0.2;break;
|
||
}
|
||
switch(target.num('he')){
|
||
case 0:break;
|
||
case 1:chance/=1.2;break;
|
||
case 2:chance/=1.4;break;
|
||
case 3:chance/=1.7;break;
|
||
default:chance/=2;break;
|
||
}
|
||
switch(game.getRarity(target.name)){
|
||
case 'common':{
|
||
if(renyi) chance*=2;
|
||
break;
|
||
}
|
||
case 'rare':{
|
||
chance/=2;
|
||
if(renyi) chance*=2;
|
||
break;
|
||
}
|
||
case 'epic':{
|
||
chance/=5;
|
||
if(renyi) chance*=1.5;
|
||
break;
|
||
}
|
||
case 'legend':{
|
||
chance/=15;
|
||
if(renyi) chance*=1.2;
|
||
break;
|
||
}
|
||
}
|
||
return Math.min(1,chance);
|
||
},
|
||
filter:function(){
|
||
return game.data.dust>=10;
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return game.isChessNeighbour(player,target)&&!game.data.character.contains(target.name);
|
||
},
|
||
content:function(){
|
||
var chance=lib.skill.leader_zhaoxiang.chance(target,player);
|
||
game.changeDust(-10);
|
||
if(Math.random()<chance){
|
||
_status.zhaoxiang=target.name;
|
||
game.data.character.add(target.name);
|
||
game.saveData();
|
||
game.over();
|
||
}
|
||
else{
|
||
game.log('招降',target,'失败')
|
||
player.popup('招降失败');
|
||
player.damage(target);
|
||
}
|
||
}
|
||
},
|
||
leader_xiaoxiong:{
|
||
unique:true,
|
||
forced:true,
|
||
trigger:{source:'damageEnd'},
|
||
filter:function(event,player){
|
||
return event.num>0;
|
||
},
|
||
content:function(){
|
||
switch(_status.difficulty){
|
||
case 'leader_easy':game.reward+=2*trigger.num;break;
|
||
case 'leader_medium':game.reward+=4*trigger.num;break;
|
||
case 'leader_hard':game.reward+=6*trigger.num;break;
|
||
}
|
||
}
|
||
},
|
||
leader_renyi:{
|
||
unique:true,
|
||
},
|
||
leader_mouduan:{
|
||
unique:true,
|
||
global:'leader_mouduan2'
|
||
},
|
||
leader_mouduan2:{
|
||
mod:{
|
||
chessMove:function(player,current){
|
||
if(player.side&&player.name!=_status.lord) return current+1;
|
||
}
|
||
}
|
||
},
|
||
tongshuai:{
|
||
unique:true,
|
||
forbid:['guozhan'],
|
||
init:function(player){
|
||
player.storage.tongshuai={
|
||
list:[],
|
||
owned:{},
|
||
player:player,
|
||
get:function(num){
|
||
if(typeof num!='number') num=1;
|
||
var player=this.player;
|
||
while(num--){
|
||
var name=player.storage.tongshuai.unowned.shift();
|
||
if(!name) return;
|
||
var skills=lib.character[name][3].slice(0);
|
||
for(var i=0;i<skills.length;i++){
|
||
var info=lib.skill[skills[i]];
|
||
if(info.unique&&!info.gainable){
|
||
skills.splice(i--,1);
|
||
}
|
||
}
|
||
player.storage.tongshuai.owned[name]=skills;
|
||
game.addVideo('chess_tongshuai',player,player.storage.tongshuai.owned);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
group:['tongshuai1','tongshuai2','tongshuai3'],
|
||
intro:{
|
||
content:function(storage,player){
|
||
var str='';
|
||
var slist=storage.owned;
|
||
var list=[];
|
||
for(var i in slist){
|
||
list.push(i);
|
||
}
|
||
if(list.length){
|
||
str+=get.translation(list[0]);
|
||
for(var i=1;i<list.length;i++){
|
||
str+='、'+get.translation(list[i]);
|
||
}
|
||
}
|
||
var skill=player.additionalSkills.tongshuai;
|
||
if(skill){
|
||
str+='<p>当前技能:'+get.translation(skill);
|
||
}
|
||
return str;
|
||
},
|
||
mark:function(dialog,content,player){
|
||
var slist=content.owned;
|
||
var list=[];
|
||
for(var i in slist){
|
||
list.push(i);
|
||
}
|
||
if(list.length){
|
||
dialog.addSmall([list,'character']);
|
||
}
|
||
var skill=player.additionalSkills.tongshuai;
|
||
if(skill){
|
||
dialog.add('<div><div class="skill">【'+get.translation(skill)+
|
||
'】</div><div>'+lib.translate[skill+'_info']+'</div></div>');
|
||
}
|
||
}
|
||
},
|
||
// mark:true
|
||
},
|
||
tongshuai1:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
priority:10,
|
||
content:function(){
|
||
for(var i=0;i<game.data.character.length;i++){
|
||
var skills=lib.character[game.data.character[i]][3]
|
||
var add=false;
|
||
for(var j=0;j<skills.length;j++){
|
||
var info=lib.skill[skills[j]];
|
||
if(info.gainable||!info.unique){
|
||
add=true;break;
|
||
}
|
||
}
|
||
if(add){
|
||
player.storage.tongshuai.list.push(game.data.character[i]);
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
player.storage.tongshuai.list.remove([game.players[i].name]);
|
||
player.storage.tongshuai.list.remove([game.players[i].name1]);
|
||
player.storage.tongshuai.list.remove([game.players[i].name2]);
|
||
}
|
||
player.storage.tongshuai.unowned=player.storage.tongshuai.list.slice(0);
|
||
player.storage.tongshuai.unowned.sort(lib.sort.random);
|
||
if(player.storage.tongshuai.unowned.length>1){
|
||
player.storage.tongshuai.get(2);
|
||
}
|
||
else if(player.storage.tongshuai.unowned.length==1){
|
||
player.storage.tongshuai.get();
|
||
}
|
||
else{
|
||
player.removeSkill('tongshuai');
|
||
}
|
||
}
|
||
},
|
||
tongshuai2:{
|
||
audio:2,
|
||
trigger:{player:['phaseBegin','phaseEnd'],global:'gameStart'},
|
||
filter:function(event,player,name){
|
||
if(!player.skills.contains('tongshuai')) return false;
|
||
if(name=='phaseBegin'&&game.phaseNumber==1) return false;
|
||
return true;
|
||
},
|
||
priority:-9,
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var slist=player.storage.tongshuai.owned;
|
||
var list=[];
|
||
for(var i in slist){
|
||
list.push(i);
|
||
}
|
||
if(event.isMine()){
|
||
event.dialog=ui.create.dialog('选择获得一项技能',[list,'character']);
|
||
if(trigger.name=='game'){
|
||
event.control=ui.create.control();
|
||
}
|
||
else{
|
||
event.control=ui.create.control(['cancel']);
|
||
}
|
||
event.clickControl=function(link){
|
||
if(link!='cancel'){
|
||
var currentname=event.dialog.querySelector('.selected.button').link;
|
||
var mark=player.marks.tongshuai;
|
||
if(!mark){
|
||
player.markSkill('tongshuai');
|
||
mark=player.marks.tongshuai;
|
||
if(mark.firstChild){
|
||
mark.firstChild.remove();
|
||
}
|
||
}
|
||
mark.setBackground(currentname,'character');
|
||
|
||
player.additionalSkills.tongshuai=link;
|
||
game.addVideo('chess_tongshuai_skill',player,[currentname,link]);
|
||
player.logSkill('tongshuai2');
|
||
game.log(player,'获得技能','【'+get.translation(link)+'】');
|
||
player.popup(link);
|
||
|
||
for(var i=0;i<event.dialog.buttons.length;i++){
|
||
if(event.dialog.buttons[i].classList.contains('selected')){
|
||
var name=event.dialog.buttons[i].link;
|
||
player.sex=lib.character[name][0];
|
||
player.group=lib.character[name][1];
|
||
// player.node.identity.style.backgroundColor=get.translation(player.group+'Color');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
ui.auto.show();
|
||
event.dialog.close();
|
||
event.control.close();
|
||
_status.imchoosing=false;
|
||
game.resume();
|
||
};
|
||
event.control.custom=event.clickControl;
|
||
ui.auto.hide();
|
||
_status.imchoosing=true;
|
||
game.pause();
|
||
for(var i=0;i<event.dialog.buttons.length;i++){
|
||
event.dialog.buttons[i].classList.add('selectable');
|
||
}
|
||
event.custom.replace.button=function(button){
|
||
if(button.classList.contains('selected')){
|
||
button.classList.remove('selected');
|
||
if(trigger.name=='game'){
|
||
event.control.style.opacity=0;
|
||
}
|
||
else{
|
||
event.control.replace(['cancel']);
|
||
}
|
||
}
|
||
else{
|
||
for(var i=0;i<event.dialog.buttons.length;i++){
|
||
event.dialog.buttons[i].classList.remove('selected');
|
||
}
|
||
button.classList.add('selected');
|
||
event.control.replace(slist[button.link]);
|
||
if(trigger.name=='game'&&getComputedStyle(event.control).opacity==0){
|
||
event.control.style.transition='opacity 0.5s';
|
||
ui.refresh(event.control);
|
||
event.control.style.opacity=1;
|
||
event.control.style.transition='';
|
||
ui.refresh(event.control);
|
||
}
|
||
else{
|
||
event.control.style.opacity=1;
|
||
}
|
||
}
|
||
event.control.custom=event.clickControl;
|
||
}
|
||
event.custom.replace.window=function(){
|
||
for(var i=0;i<event.dialog.buttons.length;i++){
|
||
if(event.dialog.buttons[i].classList.contains('selected')){
|
||
event.dialog.buttons[i].classList.remove('selected');
|
||
if(trigger.name=='game'){
|
||
event.control.style.opacity=0;
|
||
}
|
||
else{
|
||
event.control.replace(['cancel']);
|
||
}
|
||
event.control.custom=event.clickControl;
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
}
|
||
},
|
||
tongshuai3:{
|
||
unique:true,
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.storage.tongshuai&&player.storage.tongshuai.unowned&&player.storage.tongshuai.unowned.length>0;
|
||
},
|
||
content:function(){
|
||
player.storage.tongshuai.get();
|
||
}
|
||
},
|
||
cangming:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
if(player.isTurnedOver()) return false;
|
||
var suits=[];
|
||
var hs=player.get('h');
|
||
for(var i=0;i<hs.length;i++){
|
||
suits.add(get.suit(hs[i]));
|
||
if(suits.length>=4) return true;
|
||
}
|
||
return false;
|
||
},
|
||
filterCard:function(card){
|
||
var suit=get.suit(card);
|
||
for(var i=0;i<ui.selected.cards.length;i++){
|
||
if(suit==get.suit(ui.selected.cards[i])) return false;
|
||
}
|
||
return true;
|
||
},
|
||
selectCard:4,
|
||
check:function(card){
|
||
return 10-ai.get.value(card);
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target;
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
target.goMad();
|
||
if(!player.isTurnedOver()){
|
||
player.turnOver();
|
||
}
|
||
player.addSkill('cangming2');
|
||
},
|
||
ai:{
|
||
order:10,
|
||
effect:{
|
||
player:function(card,player){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(player,game.players[i])<0){
|
||
num++;
|
||
if(num>1) break;
|
||
}
|
||
}
|
||
if(num<=1) return;
|
||
if(_status.currentPhase==player&&player.num('h')<player.hp&&player.hp>=6){
|
||
if(typeof card=='string') return;
|
||
if(card.name=='wuzhong') return;
|
||
if(card.name=='shunshou') return;
|
||
if(card.name=='yuanjiao') return;
|
||
if(card.name=='yiyi') return;
|
||
if(!player.skills.contains('cangming2')) return [0,0,0,0];
|
||
}
|
||
}
|
||
},
|
||
result:{
|
||
target:function(player){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(player,game.players[i])<0){
|
||
num++;
|
||
if(num>1) break;
|
||
}
|
||
}
|
||
if(num<=1) return 0;
|
||
return -10;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
cangming2:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].unMad();
|
||
}
|
||
player.removeSkill('cangming2');
|
||
}
|
||
},
|
||
boss_moyan:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.players.shift().damage('fire');
|
||
event.redo();
|
||
}
|
||
},
|
||
},
|
||
boss_baolin:{
|
||
inherit:'juece',
|
||
},
|
||
boss_qiangzheng:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].num('h')) return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var players=get.players(player);
|
||
players.remove(player);
|
||
event.players=players;
|
||
"step 1"
|
||
if(event.players.length){
|
||
var current=event.players.shift();
|
||
var hs=current.get('h')
|
||
if(hs.length){
|
||
player.gain(hs.randomGet());
|
||
current.$give(1,player);
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
guanchuan:{
|
||
trigger:{player:'shaBefore'},
|
||
getTargets:function(player,target){
|
||
var targets=[];
|
||
var pxy=player.getXY();
|
||
var txy=target.getXY();
|
||
var dx=txy[0]-pxy[0];
|
||
var dy=txy[1]-pxy[1];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i]!=target){
|
||
var axy=game.players[i].getXY();
|
||
var dx2=axy[0]-pxy[0];
|
||
var dy2=axy[1]-pxy[1];
|
||
if(dx*dx2<0) continue;
|
||
if(dy*dy2<0) continue;
|
||
if(dx==0){
|
||
if(dx2==0){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
else if(dx2!=0){
|
||
if(dy2/dx2==dy/dx){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return targets;
|
||
},
|
||
filter:function(event,player){
|
||
if(event.targets.length!=1) return false;
|
||
return lib.skill.guanchuan.getTargets(player,event.targets[0]).length>0;
|
||
},
|
||
check:function(event,player){
|
||
var targets=lib.skill.guanchuan.getTargets(player,event.targets[0]);
|
||
var eff=0;
|
||
for(var i=0;i<targets.length;i++){
|
||
eff+=ai.get.effect(targets[i],event.card,player,player);
|
||
}
|
||
return eff>0;
|
||
},
|
||
content:function(){
|
||
var targets=lib.skill.guanchuan.getTargets(player,trigger.targets[0]);
|
||
for(var i=0;i<targets.length;i++){
|
||
trigger.targets.push(targets[i]);
|
||
}
|
||
player.logSkill('guanchuan',targets);
|
||
}
|
||
},
|
||
sanjiansheji:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
return player.num('h','sha')>1&&lib.filter.filterCard({name:'sha'},player);
|
||
},
|
||
filterCard:{name:'sha'},
|
||
selectCard:2,
|
||
check:function(card){
|
||
var num=0;
|
||
var player=_status.event.player;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
|
||
ai.get.effect(game.players[i],{name:'sha'},player)>0){
|
||
num++;
|
||
if(num>1) return 8-ai.get.value(card);
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
selectTarget:[1,Infinity],
|
||
discard:false,
|
||
prepare:function(cards,player,targets){
|
||
player.$throw(cards);
|
||
player.line(targets);
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return lib.filter.targetEnabled({name:'sha'},player,target)&&
|
||
get.distance(player,target,'pure')<=5;
|
||
},
|
||
content:function(){
|
||
targets.sort(lib.sort.seat);
|
||
player.useCard({name:'sha'},cards,targets,'luanjian').animate=false;
|
||
},
|
||
multitarget:true,
|
||
ai:{
|
||
order:function(){
|
||
return lib.card.sha.ai.order+0.1;
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var added=false;
|
||
if(!player.skills.contains('unequip')){
|
||
added=true;
|
||
player.skills.push('unequip');
|
||
}
|
||
var eff=ai.get.effect(target,{name:'sha'},player,target);
|
||
if(added){
|
||
player.skills.remove('unequip');
|
||
}
|
||
return eff;
|
||
}
|
||
},
|
||
effect:{
|
||
player:function(card,player){
|
||
if(_status.currentPhase!=player) return;
|
||
if(card.name=='sha'&&player.num('h','sha')<2&&player.num('h')<=player.hp){
|
||
var num=0;
|
||
var player=_status.event.player;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
|
||
ai.get.attitude(player,game.players[i])<0){
|
||
num++;
|
||
if(num>1) return [0,0,0,0];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
}
|
||
},
|
||
zhiming:{
|
||
trigger:{source:'damageBegin'},
|
||
filter:function(event,player){
|
||
return get.distance(event.player,player,'attack')>1&&event.card&&event.card.name=='sha';
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
lianshe:{
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha'){
|
||
return num+get.cardCount(true,player)-get.cardCount('sha',player);
|
||
}
|
||
},
|
||
attackFrom:function(from,to,distance){
|
||
return distance-1;
|
||
}
|
||
},
|
||
},
|
||
pianyi:{
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return !player.getStat('damage');
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToMove(2,'是否发动【翩仪】?');
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('pianyi');
|
||
}
|
||
}
|
||
},
|
||
lingdong:{
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return get.cardCount('sha',player)>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToMove(get.cardCount('sha',player),'是否发动【移动射击】?');
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('lingdong');
|
||
}
|
||
}
|
||
},
|
||
_noactpunish:{
|
||
trigger:{player:'useCard'},
|
||
filter:function(event,player){
|
||
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
|
||
},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
player.addTempSkill('noactpunish','phaseAfter');
|
||
}
|
||
},
|
||
noactpunish:{},
|
||
_chess_chuzhang:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
direct:true,
|
||
delay:false,
|
||
preservecancel:true,
|
||
filter:function(event,player){
|
||
if(_status.mode=='tafang') return false;
|
||
var num=0;
|
||
var xy=player.getXY();
|
||
if(game.obstacles.contains(player.getNeighbour(-1,0))||xy[0]==0) num++;
|
||
if(game.obstacles.contains(player.getNeighbour(1,0))||xy[0]+1>=ui.chesswidth) num++;
|
||
if(game.obstacles.contains(player.getNeighbour(0,-1))||xy[1]==0) num++;
|
||
if(game.obstacles.contains(player.getNeighbour(0,1))||xy[1]+1>=ui.chessheight) num++;
|
||
return num>=3;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.obstacles=[];
|
||
var neighbour;
|
||
neighbour=player.getNeighbour(-1,0);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
neighbour=player.getNeighbour(1,0);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
neighbour=player.getNeighbour(0,-1);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
neighbour=player.getNeighbour(0,1);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
if(!event.obstacles.length){
|
||
event.finish();
|
||
return;
|
||
}
|
||
else if(event.obstacles.length==1){
|
||
event.obstacle=event.obstacles[0];
|
||
}
|
||
else if(event.isMine()){
|
||
for(var i=0;i<event.obstacles.length;i++){
|
||
event.obstacles[i].classList.add('glow');
|
||
}
|
||
event.chooseObstacle=true;
|
||
game.pause();
|
||
_status.imchoosing=true;
|
||
event.dialog=ui.create.dialog('选择一个与你相邻的障碍清除之');
|
||
event.dialog.add('<div class="text">'+lib.translate._chess_chuzhang_info+'</div>');
|
||
event.custom.replace.confirm=function(){
|
||
player.getStat().skill._chess_chuzhang--;
|
||
event.cancelled=true;
|
||
game.resume();
|
||
};
|
||
}
|
||
'step 1'
|
||
_status.imchoosing=false;
|
||
if(!event.cancelled){
|
||
if(!event.obstacle){
|
||
event.obstacle=event.obstacles.randomGet();
|
||
}
|
||
game.removeObstacle(event.obstacle.dataset.position);
|
||
}
|
||
for(var i=0;i<event.obstacles.length;i++){
|
||
event.obstacles[i].classList.remove('glow');
|
||
}
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
}
|
||
},
|
||
ai:{
|
||
result:{
|
||
player:1
|
||
},
|
||
order:7.5
|
||
}
|
||
},
|
||
_phasequeue:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var current=ui.chessinfo.querySelector('.glow2');
|
||
if(current){
|
||
current.classList.remove('glow2');
|
||
}
|
||
for(var i=0;i<ui.phasequeue.length;i++){
|
||
if(ui.phasequeue[i].link==player){
|
||
ui.phasequeue[i].classList.add('glow2');
|
||
ui.chessinfo.scrollTop=ui.phasequeue[i].offsetTop-8;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_chessmove:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
direct:true,
|
||
delay:false,
|
||
preservecancel:true,
|
||
filter:function(event,player){
|
||
if(!player.movable(0,1)&&!player.movable(0,-1)&&
|
||
!player.movable(1,0)&&!player.movable(-1,0)){
|
||
return false;
|
||
}
|
||
// var move=player.skills.contains('noactpunish')?2:1;
|
||
var move=2;
|
||
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
||
return move>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
// var move=player.skills.contains('noactpunish')?2:1;
|
||
var move=2;
|
||
move=game.checkMod(player,move,'chessMove',player.get('s'));
|
||
player.chooseToMove(move).phasing=true;
|
||
"step 1"
|
||
if(!result.bool){
|
||
var skill=player.getStat().skill;
|
||
skill._chessmove--;
|
||
if(typeof skill._chessmovetried=='number'){
|
||
skill._chessmovetried++;
|
||
}
|
||
else{
|
||
skill._chessmovetried=1;
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:5,
|
||
result:{
|
||
playerx:function(player){
|
||
if(_status.mode=='tafang'&&_status.enemies.contains(player)){
|
||
return 1;
|
||
}
|
||
var nh=player.num('h');
|
||
if(!player.num('h','sha')&&
|
||
!player.num('h','shunshou')&&
|
||
!player.num('h','bingliang')){
|
||
if(nh<=Math.min(3,player.hp)) return Math.random()-0.3;
|
||
else if(nh<=Math.min(2,player.hp)) return Math.random()-0.4;
|
||
return Math.random()-0.5;
|
||
}
|
||
var neighbour;
|
||
neighbour=player.getNeighbour(0,1);
|
||
if(neighbour&&game.players.contains(neighbour)&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
neighbour=player.getNeighbour(0,-1);
|
||
if(neighbour&&game.players.contains(neighbour)&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
neighbour=player.getNeighbour(1,0);
|
||
if(neighbour&&game.players.contains(neighbour)&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
neighbour=player.getNeighbour(-1,0);
|
||
if(neighbour&&game.players.contains(neighbour)&&neighbour.side!=player.side){
|
||
if(get.distance(player,neighbour,'attack')<1) return 1;
|
||
return 0;
|
||
}
|
||
return 1;
|
||
},
|
||
player:function(player){
|
||
if(player.getStat().skill._chessmovetried>=10){
|
||
return 0;
|
||
}
|
||
var x=lib.skill._chessmove.ai.result.playerx(player);
|
||
if(player.isMad()) return -x;
|
||
return x;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_chessswap:{
|
||
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
|
||
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
|
||
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
|
||
forced:true,
|
||
priority:100,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(event.autochoose&&event.autochoose()) return false;
|
||
return player.isUnderControl();
|
||
},
|
||
content:function(){
|
||
game.modeSwapPlayer(player);
|
||
},
|
||
},
|
||
_chesscenter:{
|
||
trigger:{player:['phaseBegin','useCardBegin','useSkillBegin','respondBegin','damageBegin','loseHpBegin'],
|
||
target:'useCardToBegin'},
|
||
forced:true,
|
||
priority:100,
|
||
popup:false,
|
||
content:function(){
|
||
player.chessFocus();
|
||
},
|
||
},
|
||
boss_fengxing:{
|
||
mod:{
|
||
chessMove:function(player,current){
|
||
return current+2;
|
||
},
|
||
attackFrom:function(from,to,current){
|
||
return current-2;
|
||
},
|
||
},
|
||
trigger:{player:'phaseDrawBegin'},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num+=2;
|
||
}
|
||
},
|
||
boss_chiyu:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filterCard:{color:'red'},
|
||
nodelay:true,
|
||
check:function(card){return 8-ai.get.value(card);},
|
||
filterTarget:function(card,player,target){
|
||
return get.distance(player,target)<=5&&player!=target;
|
||
},
|
||
filter:function(event,player){
|
||
return player.num('h',{color:'red'})>0;
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
target.damage('fire');
|
||
},
|
||
line:'fire',
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
return ai.get.damageEffect(target,player,target,'fire');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_tenglong:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
position:'he',
|
||
filterCard:{type:'equip'},
|
||
init:function(player){
|
||
player.forcemin=true;
|
||
},
|
||
check:function(card){
|
||
var player=_status.currentPhase;
|
||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||
return 12-ai.get.equipValue(card);
|
||
}
|
||
return 8-ai.get.equipValue(card);
|
||
},
|
||
filter:function(event,player){
|
||
return player.num('he',{type:'equip'});
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&get.distance(player,target)<=2;
|
||
},
|
||
content:function(){
|
||
target.damage(3,'fire');
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
target:function(player,target){
|
||
return ai.get.damageEffect(target,player,target,'fire');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_wuying:{
|
||
mod:{
|
||
globalTo:function(from,to,distance){
|
||
return distance+2;
|
||
},
|
||
chessMove:function(player,current){
|
||
return current-1;
|
||
}
|
||
}
|
||
},
|
||
boss_wushang:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].num('h')&&
|
||
get.distance(player,game.players[i])<=5){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var players=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].num('h')&&
|
||
get.distance(player,game.players[i])<=5){
|
||
players.push(game.players[i]);
|
||
}
|
||
}
|
||
players.sort(lib.sort.seat);
|
||
event.players=players;
|
||
"step 1"
|
||
if(event.players.length){
|
||
event.current=event.players.shift();
|
||
event.current.chooseCard('神天并地:交给'+get.translation(player)+'一张手牌',true);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(result.cards.length){
|
||
player.gain(result.cards);
|
||
event.current.$give(1,player);
|
||
event.goto(1);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
translate:{
|
||
friend:'友',
|
||
enemy:'敌',
|
||
neutral:'中',
|
||
trueColor:"zhu",
|
||
falseColor:"wei",
|
||
_chessmove:'移动',
|
||
leader:'君主',
|
||
combat:'对阵',
|
||
chessscroll_speed_config:'边缘滚动速度',
|
||
chess_character_config:'战棋武将',
|
||
only_chess_character_config:'只用战棋武将',
|
||
chess_ordered_config:'指定行动顺序',
|
||
chess_mode_config:'游戏模式',
|
||
chess_leader_save_config:'选择历程',
|
||
chess_leader_clear_config:'清除进度',
|
||
save1:'一',
|
||
save2:'二',
|
||
save3:'三',
|
||
save4:'四',
|
||
save5:'五',
|
||
|
||
leader_2:' ',
|
||
leader_2_bg:'二',
|
||
leader_3:' ',
|
||
leader_3_bg:'三',
|
||
leader_5:' ',
|
||
leader_5_bg:'五',
|
||
leader_8:' ',
|
||
leader_8_bg:'八',
|
||
|
||
leader_easy:'简单',
|
||
leader_medium:'普通',
|
||
leader_hard:'困难',
|
||
|
||
chess_caocao:'曹操',
|
||
chess_xunyu:'荀彧',
|
||
chess_simayi:'司马懿',
|
||
chess_xiahoudun:'夏侯惇',
|
||
chess_dianwei:'典韦',
|
||
chess_xuzhu:'许褚',
|
||
chess_zhangliao:'张辽',
|
||
chess_jiaxu:'贾诩',
|
||
|
||
chess_liubei:'刘备',
|
||
chess_guanyu:'关羽',
|
||
chess_zhangfei:'张飞',
|
||
chess_zhaoyun:'赵云',
|
||
chess_machao:'马超',
|
||
chess_huangzhong:'黄忠',
|
||
chess_maliang:'马良',
|
||
chess_zhugeliang:'诸葛亮',
|
||
|
||
chess_sunquan:'孙权',
|
||
chess_zhouyu:'周瑜',
|
||
chess_lvmeng:'吕蒙',
|
||
chess_huanggai:'黄盖',
|
||
chess_lusu:'鲁肃',
|
||
chess_luxun:'陆逊',
|
||
chess_ganning:'甘宁',
|
||
chess_taishici:'太史慈',
|
||
|
||
chess_lvbu:'吕布',
|
||
chess_sunshangxiang:'孙尚香',
|
||
chess_diaochan:'貂蝉',
|
||
chess_huatuo:'华佗',
|
||
chess_zhangjiao:'张辽',
|
||
chess_menghuo:'孟获',
|
||
|
||
chess_dongzhuo:'董卓',
|
||
chess_xingtian:'刑天',
|
||
chess_jinchidiao:'金翅雕',
|
||
chess_beimingjukun:'北溟巨鲲',
|
||
chess_wuzhaojinlong:'五爪金龙',
|
||
|
||
treasure_dubiaoxianjing:'毒镖陷阱',
|
||
treasure_jiqishi:'集气石',
|
||
treasure_shenmidiaoxiang:'神秘雕像',
|
||
treasure_shenpanxianjing:'审判之镰',
|
||
treasure_shiyuansu:'石元素',
|
||
treasure_wuyashenxiang:'乌鸦神像',
|
||
|
||
dubiaoxianjing:'飞刃',
|
||
dubiaoxianjing_info:'距离两格体力值大于1的角色在回合结束后受到一点伤害,然后摸两张牌',
|
||
jiqishi:'集气',
|
||
jiqishi_info:'距离两格以内的已受伤角色在回合结束后回复一点体力,然后弃置两张牌',
|
||
shenmidiaoxiang:'秘咒',
|
||
shenmidiaoxiang_info:'距离三格以外的所有角色在回合结束后强制向此处移动一格',
|
||
shenpanxianjing:'审判',
|
||
shenpanxianjing_info:'在任意一名角色回合结束后,若没有其他角色手牌数比其多,随机弃置其一张手牌',
|
||
shiyuansu:'护体',
|
||
shiyuansu_info:'任意一名角色一次性受到不少于两点伤害后,使其获得一点护甲',
|
||
wuyashenxiang:'厄音',
|
||
wuyashenxiang_info:'距离3格以内的角色在其回合结束后,若体力值不大于1,令其回复一点体力,然后将牌堆中的一张延时锦囊牌置于其判定区',
|
||
|
||
leader_caocao:'曹操',
|
||
leader_liubei:'刘备',
|
||
leader_sunquan:'孙权',
|
||
leader_xiaoxiong:'枭雄',
|
||
leader_xiaoxiong_info:'你造成伤害后会得到一定数量的金钱奖励',
|
||
leader_renyi:'仁义',
|
||
leader_renyi_info:'你招降敌将的成功率大幅增加',
|
||
leader_mouduan:'谋断',
|
||
leader_mouduan_info:'其他友方角色回合内的行动范围+1',
|
||
|
||
tongshuai:'统率',
|
||
tongshuai_info:'回合开始和结束阶段,你可以选择一名未上场的已方武将的一个技能作为你的技能',
|
||
leader_zhaoxiang:'招降',
|
||
leader_zhaoxiang_info:'出牌阶段限一次,你可以尝试对相邻敌方武将进行招降,若成功,你获得该武将并立即结束本局游戏,若失败,你受到一点伤害。每发动一次消耗10招募令',
|
||
|
||
common:'普通',
|
||
rare:'稀有',
|
||
epic:'史诗',
|
||
legend:'传说',
|
||
|
||
chess_shezhang:'设置障碍',
|
||
chess_shezhang_info:'在你的一个相邻位置设置障碍,摸一张牌',
|
||
chess_chuzhang:'清除障碍',
|
||
chess_chuzhang_info:'清除一个在你相邻位置的障碍,摸一张牌',
|
||
|
||
_chess_chuzhang:'除障',
|
||
_chess_chuzhang_info:'出牌阶段限一次,若你周围四格至少有三个为障碍或在边缘外,你可以选择清除其中一个障碍',
|
||
|
||
arenaAdd:'援军',
|
||
arenaAdd_info:'出牌阶段限一次,你可以令一名未出场的已方角色加入战场。战斗结束后,该角色无论是否存活均不能再次出场',
|
||
|
||
pianyi:'翩仪',
|
||
pianyi_info:'回合结束阶段,若你没有于本回合内造成伤害,你获得一次移动机会',
|
||
lingdong:'移动射击',
|
||
lingdong_info:'回合结束阶段,你可以移动X个格,X为你回合内出杀的次数',
|
||
lianshe:'连续射击',
|
||
lianshe_info:'你的攻击范围+1;回合内,你回合内,每当你使用一张不是杀的牌,你可以额外使用一张杀',
|
||
zhiming:'致命射击',
|
||
zhiming_info:'锁定技,当你使用杀造成伤害时,若你不在目标的攻击范围内,此伤害+1',
|
||
sanjiansheji:'散箭射击',
|
||
sanjiansheji_info:'你可以将两张杀当杀使用,此杀可以指定距离你5格以内任意名目标',
|
||
guanchuan:'贯穿射击',
|
||
guanchuan_info:'当你使用杀指定惟一的目标后,可将攻击射线内的其他角色也加入目标',
|
||
|
||
boss_qiangzheng:'强征',
|
||
boss_qiangzheng_info:'锁定技,回合结束阶段,你获得每个其他角色的一张手牌',
|
||
boss_baolin:'暴凌',
|
||
boss_moyan:'魔焰',
|
||
boss_moyan_info:'锁定技,回合结束阶段,你对场上所有角色造成一点火焰伤害',
|
||
|
||
cangming:'颠动沧溟',
|
||
cangming_info:'出牌阶段限一次,你可弃置四张花色不同的手牌并将武将牌翻至背面,然后令所有其他角色进入混乱状态直到你的下一回合开始',
|
||
boss_fengxing:'风行',
|
||
boss_fengxing_info:'锁定技,你摸牌阶段摸牌数+2;你的攻击范围+2;你回合内的移动距离+2',
|
||
boss_chiyu:'炽羽',
|
||
boss_chiyu_info:'出牌阶段限一次,你可以弃置一张红色牌对距离5以内的所有其他角色造成一点火焰伤害',
|
||
boss_tenglong:'腾龙八齐',
|
||
boss_tenglong_info:'你没有装备区;出牌阶段限一次,你可以弃置一张装备牌对一名距离你2以内的其他角色造成3点火焰伤害',
|
||
boss_wushang:'神天并地',
|
||
boss_wushang_info:'锁定技,回合开始阶段,距离你5以内的所有其他角色需交给你一张手牌',
|
||
boss_wuying:'无影',
|
||
boss_wuying_info:'锁定技,你回合内的移动距离-1;计算其他角色与你的距离时始终+2',
|
||
|
||
mode_chess_character_config:'战棋模式',
|
||
mode_chess_card_config:'战棋模式',
|
||
|
||
chess_mech_weixingxianjing:'小型陷阱',
|
||
chess_mech_weixingxianjing_skill:'捕猎',
|
||
chess_mech_weixingxianjing_skill_info:'每一轮令距离你2格以内的一名随机敌人翻面',
|
||
chess_mech_mutong:'木桶',
|
||
chess_mech_mutong_skill:'飞滚',
|
||
chess_mech_mutong_skill_info:'每一轮对距离3格以内的一名随机敌人造成一点伤害',
|
||
chess_mech_nengliangqiu:'能量球',
|
||
chess_mech_nengliangqiu_skill:'充能',
|
||
chess_mech_nengliangqiu_skill_info:'每一轮令距离3格以内的所有友方角色摸1张牌,距离1以内改为摸2张',
|
||
chess_mech_jiguanren:'机关人',
|
||
chess_mech_jiguanren_skill:'掠夺',
|
||
chess_mech_jiguanren_skill_info:'每一轮弃置3格以内的所有敌方角色各1~2张牌',
|
||
chess_mech_gongchengche:'攻城车',
|
||
chess_mech_gongchengche_skill:'攻坚',
|
||
chess_mech_gongchengche_skill_info:'每一轮对距离2格以内的一名随机敌方角色造成1点火焰伤害,并将目标击退1格',
|
||
chess_mech_guangmingquan:'光明泉',
|
||
chess_mech_guangmingquan_skill:'圣疗',
|
||
chess_mech_guangmingquan_skill_info:'每一轮令距离2格以内的所有友方角色各回复一点体力',
|
||
},
|
||
ui:{
|
||
create:{
|
||
playergrid:function(player,x,y){
|
||
var pos=player.getDataPos(x,y);
|
||
if(_status.mode=='tafang'){
|
||
if(pos<ui.chesswidth) return false;
|
||
if(pos/ui.chesswidth>=ui.chessheight-1) return false;
|
||
}
|
||
var node=ui.create.div('.player.minskin.playergrid',player.parentNode);
|
||
node.link=player;
|
||
node.dataset.position=pos;
|
||
return node;
|
||
},
|
||
fakeme:function(){
|
||
if(ui.fakeme){
|
||
ui.fakeme.delete();
|
||
}
|
||
ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
|
||
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
|
||
}
|
||
},
|
||
click:{
|
||
playergrid:function(){
|
||
if(!_status.paused) return;
|
||
var pos=parseInt(this.dataset.position);
|
||
this.link.moveTo(pos%ui.chesswidth,Math.floor(pos/ui.chesswidth));
|
||
if(ui.movegrids){
|
||
while(ui.movegrids.length){
|
||
ui.movegrids.shift().delete();
|
||
}
|
||
}
|
||
_status.event.result={
|
||
bool:true,
|
||
move:this.link.dataset.position
|
||
};
|
||
game.resume();
|
||
},
|
||
obstacle:function(){
|
||
if(_status.event.chooseObstacle&&_status.paused&&
|
||
_status.event.obstacles&&_status.event.obstacles.contains(this)){
|
||
_status.event.obstacle=this;
|
||
game.resume();
|
||
}
|
||
}
|
||
}
|
||
},
|
||
get:{
|
||
chessDistance:function(from,to){
|
||
var fxy=from.getXY();
|
||
var txy=to.getXY();
|
||
return Math.abs(fxy[0]-txy[0])+Math.abs(fxy[1]-txy[1]);
|
||
},
|
||
},
|
||
ai:{
|
||
get:{
|
||
attitude:function(from,to){
|
||
var t=(from.side===to.side?1:-1);
|
||
if(from.isMad()){
|
||
t=-t;
|
||
}
|
||
else if(to.isMad()){
|
||
t=0;
|
||
}
|
||
return 6*t;
|
||
}
|
||
}
|
||
},
|
||
card:{
|
||
chess_shezhang:{
|
||
type:'basic',
|
||
fullskin:true,
|
||
enable:function(card,player){
|
||
if(player.movable(-1,0)) return true;
|
||
if(player.movable(1,0)) return true;
|
||
if(player.movable(0,-1)) return true;
|
||
if(player.movable(0,1)) return true;
|
||
return false;
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player==target;
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
'step 0'
|
||
var pos=parseInt(player.dataset.position);
|
||
var poses=[];
|
||
if(player.movable(-1,0)){
|
||
poses.push(pos-1);
|
||
}
|
||
if(player.movable(1,0)){
|
||
poses.push(pos+1);
|
||
}
|
||
if(player.movable(0,-1)){
|
||
poses.push(pos-ui.chesswidth);
|
||
}
|
||
if(player.movable(0,1)){
|
||
poses.push(pos+ui.chesswidth);
|
||
}
|
||
event.poses=poses;
|
||
if(poses.length==1){
|
||
event.obstacle=poses[0];
|
||
event.grids=[];
|
||
}
|
||
else if(event.isMine()){
|
||
event.grids=player.createRangeShadow(1,function(){
|
||
event.obstacle=this.dataset.position;
|
||
game.resume();
|
||
})
|
||
game.pause();
|
||
_status.imchoosing=true;
|
||
for(var i=0;i<event.grids.length;i++){
|
||
event.grids[i].animate('start');
|
||
}
|
||
event.dialog=ui.create.dialog('选择一个位置放置障碍');
|
||
}
|
||
else{
|
||
event.grids=[];
|
||
}
|
||
'step 1'
|
||
_status.imchoosing=false;
|
||
if(!event.obstacle){
|
||
event.obstacle=event.poses.randomGet();
|
||
}
|
||
if(event.obstacle){
|
||
game.addObstacle(event.obstacle.toString());
|
||
}
|
||
while(event.grids.length){
|
||
event.grids.shift().delete();
|
||
}
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
}
|
||
player.draw();
|
||
},
|
||
ai:{
|
||
result:{
|
||
player:1,
|
||
},
|
||
order:1
|
||
}
|
||
},
|
||
chess_chuzhang:{
|
||
type:'basic',
|
||
fullskin:true,
|
||
filterTarget:function(card,player,target){
|
||
return player==target;
|
||
},
|
||
selectTarget:-1,
|
||
enable:function(event,player){
|
||
if(game.obstacles.contains(player.getNeighbour(-1,0))) return true;
|
||
if(game.obstacles.contains(player.getNeighbour(1,0))) return true;
|
||
if(game.obstacles.contains(player.getNeighbour(0,-1))) return true;
|
||
if(game.obstacles.contains(player.getNeighbour(0,1))) return true;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.obstacles=[];
|
||
var neighbour;
|
||
neighbour=player.getNeighbour(-1,0);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
neighbour=player.getNeighbour(1,0);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
neighbour=player.getNeighbour(0,-1);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
neighbour=player.getNeighbour(0,1);
|
||
if(neighbour&&game.obstacles.contains(neighbour)){
|
||
event.obstacles.push(neighbour);
|
||
}
|
||
if(!event.obstacles.length){
|
||
event.finish();
|
||
return;
|
||
}
|
||
else if(event.obstacles.length==1){
|
||
event.obstacle=event.obstacles[0];
|
||
}
|
||
else if(event.isMine()){
|
||
for(var i=0;i<event.obstacles.length;i++){
|
||
event.obstacles[i].classList.add('glow');
|
||
}
|
||
event.chooseObstacle=true;
|
||
game.pause();
|
||
_status.imchoosing=true;
|
||
event.dialog=ui.create.dialog('选择一个与你相邻的障碍清除之');
|
||
}
|
||
'step 1'
|
||
_status.imchoosing=false;
|
||
if(!event.obstacle){
|
||
event.obstacle=event.obstacles.randomGet();
|
||
}
|
||
game.removeObstacle(event.obstacle.dataset.position);
|
||
for(var i=0;i<event.obstacles.length;i++){
|
||
event.obstacles[i].classList.remove('glow');
|
||
}
|
||
if(event.dialog){
|
||
event.dialog.close();
|
||
}
|
||
player.draw();
|
||
},
|
||
ai:{
|
||
result:{
|
||
player:1
|
||
},
|
||
order:7
|
||
}
|
||
},
|
||
leader_2:{
|
||
opacity:1,
|
||
color:'white',
|
||
textShadow:'black 0 0 2px'
|
||
},
|
||
leader_3:{
|
||
opacity:1,
|
||
color:'white',
|
||
textShadow:'black 0 0 2px'
|
||
},
|
||
leader_5:{
|
||
opacity:1,
|
||
color:'white',
|
||
textShadow:'black 0 0 2px'
|
||
},
|
||
leader_8:{
|
||
opacity:1,
|
||
color:'white',
|
||
textShadow:'black 0 0 2px'
|
||
},
|
||
leader_easy:{
|
||
color:'white',
|
||
opacity:1,
|
||
textShadow:'black 0 0 2px',
|
||
image:'card/leader_easy'
|
||
},
|
||
leader_medium:{
|
||
color:'white',
|
||
opacity:1,
|
||
textShadow:'black 0 0 2px',
|
||
image:'card/leader_medium'
|
||
},
|
||
leader_hard:{
|
||
color:'white',
|
||
opacity:1,
|
||
textShadow:'black 0 0 2px',
|
||
image:'card/leader_hard'
|
||
}
|
||
},
|
||
characterPack:{
|
||
mode_chess:{
|
||
treasure_dubiaoxianjing:['','',0,['dubiaoxianjing'],['boss']],
|
||
treasure_jiqishi:['','',0,['jiqishi'],['boss']],
|
||
treasure_shenmidiaoxiang:['','',0,['shenmidiaoxiang'],['boss']],
|
||
treasure_shenpanxianjing:['','',0,['shenpanxianjing'],['boss']],
|
||
treasure_shiyuansu:['','',0,['shiyuansu'],['boss']],
|
||
treasure_wuyashenxiang:['','',0,['wuyashenxiang'],['boss']],
|
||
|
||
chess_mech_guangmingquan:['','',0,['chess_mech_guangmingquan_skill'],['boss']],
|
||
chess_mech_nengliangqiu:['','',0,['chess_mech_nengliangqiu_skill'],['boss']],
|
||
chess_mech_jiguanren:['','',0,['chess_mech_jiguanren_skill'],['boss']],
|
||
chess_mech_weixingxianjing:['','',0,['chess_mech_weixingxianjing_skill'],['boss']],
|
||
chess_mech_mutong:['','',0,['chess_mech_mutong_skill'],['boss']],
|
||
chess_mech_gongchengche:['','',0,['chess_mech_gongchengche_skill'],['boss']],
|
||
|
||
leader_caocao:['male','wei',4,['leader_xiaoxiong']],
|
||
leader_liubei:['male','shu',4,['leader_renyi']],
|
||
leader_sunquan:['male','wu',4,['leader_mouduan']],
|
||
// chess_caocao:['male','wei',3,['']],
|
||
// chess_xunyu:['male','wei',3,['']],
|
||
// chess_simayi:['male','wei',3,['']],
|
||
// chess_xiahoudun:['male','wei',3,['']],
|
||
// chess_dianwei:['male','wei',3,['']],
|
||
// chess_xuzhu:['male','wei',3,['']],
|
||
chess_zhangliao:['male','wei',4,['gongji','zhiming']],
|
||
// chess_jiaxu:['male','wei',3,['']],
|
||
//
|
||
// chess_liubei:['male','shu',3,['']],
|
||
// chess_guanyu:['male','shu',3,['']],
|
||
// chess_zhangfei:['male','shu',3,['']],
|
||
// chess_zhaoyun:['male','shu',3,['']],
|
||
// chess_machao:['male','shu',3,['']],
|
||
chess_huangzhong:['male','shu',4,['sanjiansheji','liegong']],
|
||
// chess_maliang:['male','shu',3,['']],
|
||
// chess_zhugeliang:['male','shu',3,['']],
|
||
//
|
||
// chess_sunquan:['male','wu',3,['']],
|
||
// chess_zhouyu:['male','wu',3,['qinyin']],
|
||
// chess_lvmeng:['male','wu',3,['']],
|
||
// chess_huanggai:['male','wu',3,['']],
|
||
// chess_lusu:['male','wu',3,['']],
|
||
// chess_luxun:['male','wu',3,['']],
|
||
// chess_ganning:['male','wu',3,['']],
|
||
chess_taishici:['male','wu',4,['gongji','guanchuan','pojun']],
|
||
//
|
||
// chess_lvbu:['male','qun',3,['']],
|
||
chess_sunshangxiang:['female','wu',3,['lingdong','lianshe','gongji']],
|
||
chess_diaochan:['female','qun',3,['xingzhui','pianyi']],
|
||
// chess_huatuo:['male','qun',3,['zhenjiu','mazui']],
|
||
// chess_zhangjiao:['male','qun',3,['']],
|
||
// chess_menghuo:['male','qun',3,['']],
|
||
//
|
||
chess_jinchidiao:['male','qun',15,['boss_fengxing','boss_chiyu'],['boss']],
|
||
chess_beimingjukun:['male','qun',25,['boss_wuying','cangming'],['boss']],
|
||
chess_wuzhaojinlong:['male','qun',30,['boss_tenglong','boss_wushang'],['boss']],
|
||
chess_dongzhuo:['male','qun',20,['jiuchi','boss_qiangzheng','boss_baolin'],['boss']],
|
||
chess_xingtian:['male','qun',99,['boss_moyan','wushuang'],['boss']],
|
||
}
|
||
},
|
||
cardPack:{
|
||
mode_chess:['chess_shezhang','chess_chuzhang']
|
||
},
|
||
chess_cardlist:[],
|
||
chess_obstaclelist:[
|
||
['club',3,'chess_shezhang'],
|
||
['spade',5,'chess_shezhang'],
|
||
['spade',7,'chess_shezhang'],
|
||
['diamond',1,'chess_chuzhang'],
|
||
['diamond',4,'chess_chuzhang'],
|
||
['heart',8,'chess_chuzhang'],
|
||
// ['diamond',9,'chess_chuzhang'],
|
||
],
|
||
rank:{
|
||
rarity:{
|
||
legend:[
|
||
'swd_muyun',
|
||
'shen_caocao',
|
||
'swd_zhaoyun',
|
||
'swd_septem',
|
||
'hs_sthrall',
|
||
'hs_malorne',
|
||
'swd_yuwentuo',
|
||
'swd_duguningke',
|
||
'swd_guyue',
|
||
'swd_yuxiaoxue',
|
||
'swd_huanglei',
|
||
'pal_liumengli',
|
||
'pal_yuntianhe',
|
||
'swd_xuanyuanjianxian',
|
||
'diaochan',
|
||
'gjqt_aruan',
|
||
'hs_neptulon',
|
||
'shen_lvbu',
|
||
'swd_qi',
|
||
'swd_huzhongxian',
|
||
'jg_liubei',
|
||
'hs_medivh',
|
||
'shen_zhugeliang',
|
||
'yxs_wuzetian',
|
||
'sp_pangtong',
|
||
'swd_murongshi',
|
||
'shen_lvmeng',
|
||
'chenlin',
|
||
'hs_zhouzhuo',
|
||
'diy_caiwenji',
|
||
're_luxun',
|
||
'shen_zhaoyun',
|
||
'zhangchunhua',
|
||
'shen_zhouyu',
|
||
'shen_simayi',
|
||
'shen_guanyu',
|
||
'hs_siwangzhiyi',
|
||
],
|
||
epic:[
|
||
'xk_fujianhan',
|
||
'diy_zhenji',
|
||
'swd_jipeng',
|
||
'swd_cheyun',
|
||
'pal_xuanxiao',
|
||
'old_zhonghui',
|
||
'swd_tuobayuer',
|
||
'gjqt_bailitusu',
|
||
'xunyu',
|
||
'swd_jiliang',
|
||
'liuxie',
|
||
'hs_totemic',
|
||
'zhangxingcai',
|
||
'swd_muyue',
|
||
'pal_zixuan',
|
||
'hs_bchillmaw',
|
||
'swd_lanyin',
|
||
'gjqt_xiayize',
|
||
'hs_edwin',
|
||
'hs_antonidas',
|
||
'swd_chenjingchou',
|
||
'yxs_yangyuhuan',
|
||
'gjqt_fengqingxue',
|
||
'pal_xuejian',
|
||
'xunyou',
|
||
're_daqiao',
|
||
're_zhouyu',
|
||
'hs_wvelen',
|
||
'zhugeke',
|
||
'jg_xiahouyuan',
|
||
'swd_kama',
|
||
'swd_anka',
|
||
'xk_guyuexuan',
|
||
'caozhi',
|
||
'wuguotai',
|
||
'yxs_aijiyanhou',
|
||
'swd_zhiyin',
|
||
're_guanyu',
|
||
'sp_diaochan',
|
||
'swd_huanyuanzhi',
|
||
'swd_kangnalishi',
|
||
're_huanggai',
|
||
'hs_alakir',
|
||
'swd_xiarou',
|
||
'pal_murongziying',
|
||
'swd_wangsiyue',
|
||
'gjqt_fanglansheng',
|
||
'swd_qiner',
|
||
'hs_xsylvanas',
|
||
],
|
||
rare:[
|
||
'yxs_diaochan',
|
||
'hs_anduin',
|
||
'swd_hengai',
|
||
'hs_wuther',
|
||
'jg_pangtong',
|
||
'lusu',
|
||
'bulianshi',
|
||
'swd_shuijing',
|
||
'swd_sikongyu',
|
||
'zhangliao',
|
||
'liufeng',
|
||
'diy_yuji',
|
||
're_zhangliao',
|
||
'caoang',
|
||
'pal_jingtian',
|
||
'swd_shanxiaoxiao',
|
||
'yxs_caocao',
|
||
'jianyong',
|
||
'manchong',
|
||
'swd_linyue',
|
||
'swd_xuanyuanjiantong',
|
||
'swd_maixing',
|
||
'diy_xuhuang',
|
||
'dengai',
|
||
'hs_jaina',
|
||
'zhonghui',
|
||
'gjqt_xiangling',
|
||
'zhugejin',
|
||
'swd_jiuyou',
|
||
'diy_zhouyu',
|
||
'pal_changqing',
|
||
'swd_yuchiyanhong',
|
||
'swd_duopeng',
|
||
'swd_yuli',
|
||
'swd_rongshuang',
|
||
'taishici',
|
||
'pal_zhaoliner',
|
||
're_machao',
|
||
'zhanghe',
|
||
'zhangzhang',
|
||
'xin_fazheng',
|
||
'caochong',
|
||
'caifuren',
|
||
'jg_caozhen',
|
||
'jg_zhanghe',
|
||
'xin_masu',
|
||
'swd_situqiang',
|
||
'hs_malfurion',
|
||
'yxs_bole',
|
||
'yj_jushou',
|
||
'gjqt_yuewuyi',
|
||
'hs_mijiaojisi',
|
||
'yxs_mozi',
|
||
'gjqt_hongyu',
|
||
'hs_waleera',
|
||
'zhangsong',
|
||
'sp_dongzhuo',
|
||
'jiangwei',
|
||
'swd_chunyuheng',
|
||
'hetaihou',
|
||
'swd_jiangziya',
|
||
'liushan',
|
||
'zhugedan',
|
||
'sp_zhaoyun',
|
||
're_huatuo',
|
||
'swd_nicole',
|
||
'sp_jiangwei',
|
||
'swd_zhuoshanzhu',
|
||
'swd_shaowei',
|
||
'caopi',
|
||
'jiaxu',
|
||
'maliang',
|
||
'lingtong',
|
||
'wangyi',
|
||
'chenqun',
|
||
'mifuren',
|
||
'pal_linyueru',
|
||
'jg_simayi',
|
||
'jg_huangyueying',
|
||
'jg_zhugeliang',
|
||
'swd_jialanduo',
|
||
'sp_machao',
|
||
'caiwenji',
|
||
'hs_yngvar',
|
||
're_xushu',
|
||
're_huangyueying',
|
||
],
|
||
}
|
||
},
|
||
posmap:{},
|
||
help:{},
|
||
}
|