140 lines
4.1 KiB
HTML
Executable File
140 lines
4.1 KiB
HTML
Executable File
<!DOCTYPE HTML>
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<head>
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<meta charset="UTF-8">
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<meta name="format-detection" content="telephone=no">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="viewport" content="user-scalable=no, viewport-fit=cover">
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<title>无名杀</title>
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<script>
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window.onerror = function (msg, src, line, column, err) {
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let str = `错误文件: ${typeof src == 'string' && src.length > 0 ? decodeURI(src) : '未知文件'}`;
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str += `\n错误信息: ${msg}`;
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str += `\n行号: ${line}`;
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str += `\n列号: ${column}`;
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if (err && err.stack) str += '\n' + decodeURI(err.stack);
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console.error(str);
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alert(str);
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};
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</script>
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<script>
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if (location.href.startsWith('http') && typeof window.initReadWriteFunction != 'function' && !window.require && !window.__dirname) {
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window.initReadWriteFunction = function(game) {
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/*game.download = function() {
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// 暂不实现
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};*/
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game.createDir = function (dir, success = () => {}, error = () => {}) {
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fetch(`./createDir?dir=${dir}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) success();
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else error();
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})
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.catch(error);
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};
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game.readFile = function (fileName, callback = () => {}, error = () => {}) {
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fetch(`./readFile?fileName=${fileName}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) callback(new Uint8Array(result.data).buffer);
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else error(result && result.errorMsg);
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})
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.catch(error);
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};
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game.readFileAsText = function (fileName, callback = () => {}, error = () => {}) {
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fetch(`./readFileAsText?fileName=${fileName}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) callback(result.data);
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else error(result && result.errorMsg);
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})
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.catch(error);
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};
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game.writeFile = function (data, path, name, callback = () => { }) {
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game.ensureDirectory(path, function () {
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if (Object.prototype.toString.call(data) == '[object File]') {
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const fileReader = new FileReader();
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fileReader.onload = function (e) {
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game.writeFile(e.target.result, path, name, callback);
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};
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fileReader.readAsArrayBuffer(data, "UTF-8");
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}
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else {
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let filePath = path;
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if (path.endsWith('/')) {
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filePath += name;
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} else if (path == "") {
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filePath += name;
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} else {
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filePath += '/' + name;
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}
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fetch(`./writeFile`, {
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method: 'post',
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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data: typeof data == 'string' ? data : Array.prototype.slice.call(new Uint8Array(data)),
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path: filePath
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})
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})
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) {
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callback();
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} else {
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callback(result.errorMsg);
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}
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});
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}
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});
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};
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game.removeFile = function (fileName, callback = () => {}) {
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fetch(`./removeFile?fileName=${fileName}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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callback(result.errorMsg);
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})
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.catch(error);
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};
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game.getFileList = function (dir, callback = () => {}) {
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fetch(`./getFileList?dir=${dir}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) {
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callback(result.data.dirs, result.data.files);
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}
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});
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};
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game.ensureDirectory = function (list, callback = () => {}, file = false) {
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let pathArray = typeof list == "string" ? list.split("/") : list;
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if (file) {
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pathArray = pathArray.slice(0, -1);
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}
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game.createDir(pathArray.join("/"), callback, console.error);
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};
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};
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}
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</script>
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<script src="game/update.js"></script>
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<script src="game/config.js"></script>
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<script src="game/package.js"></script>
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<script src="game/game.js"></script>
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</head> |