noname/character/key/card.js

105 lines
3.0 KiB
JavaScript

import { lib, game, ui, get, ai, _status } from "../../noname.js";
const cards = {
kano_paibingbuzhen: {
fullskin: true,
type: "trick",
enable: true,
filterTarget: true,
selectTarget: [1, 3],
derivation: "key_kano",
content() {
"step 0";
target.draw();
"step 1";
var hs = target.getCards("he");
if (!hs.length) event.finish();
else if (hs.length == 1) event._result = { bool: true, cards: hs };
else target.chooseCard("he", true, "选择一张牌置入仁库");
"step 2";
if (result.bool) {
var card = result.cards[0];
target.$throw(card, 1000);
target.lose(card, "toRenku");
}
},
contentAfter() {
if (
player.isIn() &&
_status.renku.length &&
(function () {
var cards = _status.renku;
if (cards.length == 1) return true;
var color = get.color(cards[0], false),
type = get.type(cards[0], false);
for (var i = 1; i < cards.length; i++) {
if (color && get.color(cards[i], false) != color) color = false;
if (type && get.type(cards[i], false) != type) type = false;
if (!color && !type) return false;
}
return true;
})()
)
player.draw();
},
ai: {
order: 1,
result: {
player(player, target) {
if (player.hasSkill("kano_poyu")) return 2;
return 0;
},
target: 0.1,
},
},
},
kamome_suitcase: {
fullskin: true,
type: "equip",
subtype: "equip5",
derivation: "key_kamome",
skills: ["kamome_suitcase"],
ai: {
equipValue(card) {
return 7;
},
basic: {
equipValue: 7,
},
},
},
miki_hydrogladiator: {
fullskin: true,
type: "equip",
subtype: "equip1",
derivation: "key_miki",
skills: ["miki_hydrogladiator_skill"],
distance: {
attackFrom: -5,
},
ai: {
equipValue(card) {
return 7;
},
basic: {
equipValue: 7,
},
},
},
miki_binoculars: {
fullskin: true,
type: "equip",
subtype: "equip5",
derivation: "key_miki",
skills: ["miki_binoculars"],
ai: {
equipValue(card) {
return 7;
},
basic: {
equipValue: 7,
},
},
},
}
export default cards;