799 lines
23 KiB
JavaScript
799 lines
23 KiB
JavaScript
'use strict';
|
||
game.import('card',function(lib,game,ui,get,ai,_status){
|
||
return {
|
||
name:'yongjian',
|
||
connect:true,
|
||
card:{
|
||
du:{
|
||
type:'basic',
|
||
fullskin:true,
|
||
global:['g_du','g_du_give'],
|
||
content:function(){},
|
||
ai:{
|
||
value:-5,
|
||
useful:6,
|
||
result:{
|
||
player:function(player,target){
|
||
if(player.hasSkillTag('usedu')) return 5;
|
||
return -1;
|
||
}
|
||
},
|
||
order:7.5
|
||
},
|
||
},
|
||
guaguliaodu:{
|
||
type:'trick',
|
||
fullskin:true,
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.isDamaged();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
target.recover();
|
||
'step 1'
|
||
if(target.hasCard(function(card){
|
||
return _status.connectMode||get.name(card,target)=='du';
|
||
},'h')) target.chooseToDiscard('h',{name:'du'},'是否弃置一张【毒】?(不失去体力)').set('ai',()=>1);
|
||
},
|
||
ai:{
|
||
order:2,
|
||
tag:{
|
||
recover:1,
|
||
},
|
||
result:{
|
||
target:1.5,
|
||
}
|
||
},
|
||
},
|
||
chenghuodajie:{
|
||
type:'trick',
|
||
fullskin:true,
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.countCards('h')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(typeof event.baseDamage!='number') event.baseDamage=1;
|
||
if(typeof event.extraDamage!='number') event.extraDamage=0;
|
||
if(!target.countCards('h')||!player.isIn()) event.finish();
|
||
else player.choosePlayerCard(target,'h',true);
|
||
'step 1'
|
||
if(result.bool){
|
||
event.show_card=result.cards[0];
|
||
var str=get.translation(player);
|
||
player.showCards(event.show_card);
|
||
target.chooseControl().set('choiceList',[
|
||
`令${str}获得${get.translation(event.show_card)}`,
|
||
`受到${str}造成的${event.baseDamage+event.extraDamage}点伤害`,
|
||
]).set('ai',function(){
|
||
var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card;
|
||
if(get.damageEffect(player,source,player)>0) return 1;
|
||
if(get.attitude(player,source)*get.value(card,source)>=0) return 0;
|
||
if(card.name=='tao') return 1;
|
||
return get.value(card,player)>(6+(Math.max(player.maxHp,3)-player.hp)*1.5)?1:0;
|
||
});
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(result.index==0) target.give(event.show_card,player);
|
||
else target.damage();
|
||
},
|
||
ai:{
|
||
order:6,
|
||
tag:{
|
||
damage:1,
|
||
loseCard:1,
|
||
gain:1,
|
||
},
|
||
result:{
|
||
player:0.1,
|
||
target:-1.2,
|
||
},
|
||
},
|
||
},
|
||
tuixinzhifu:{
|
||
type:'trick',
|
||
fullskin:true,
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.countGainableCards(player,'hej')>0;
|
||
},
|
||
range:{global:1},
|
||
content:function(){
|
||
'step 0'
|
||
player.gainPlayerCard(target,'hej',true,[1,2]);
|
||
'step 1'
|
||
if(result.bool&&target.isIn()){
|
||
var num=result.cards.length,hs=player.getCards('h');
|
||
if(!hs.length) event.finish();
|
||
else if(hs.length<num) event._result={bool:true,cards:hs};
|
||
else player.chooseCard('h',true,num,'交给'+get.translation(target)+get.cnNumber(num)+'张牌');
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(result.bool) player.give(result.cards,target);
|
||
},
|
||
ai:{
|
||
order:5,
|
||
tag:{
|
||
loseCard:1,
|
||
gain:0.5,
|
||
},
|
||
wuxie:function(target,card,player,viewer){
|
||
if(get.attitude(player,target)>0&&get.attitude(viewer,player)>0){
|
||
return 0;
|
||
}
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(get.attitude(player,target)<=0) return ((target.countCards('he',function(card){
|
||
return get.value(card,target)>0&&card!=target.getEquip('jinhe');
|
||
})>0)?-0.3:0.3)*Math.sqrt(player.countCards('h'));
|
||
return ((target.countCards('ej',function(card){
|
||
if(get.position(card)=='e') return get.value(card,target)<=0;
|
||
var cardj=card.viewAs?{name:card.viewAs}:card;
|
||
return get.effect(target,cardj,target,player)<0;
|
||
})>0)?1.5:-0.3)*Math.sqrt(player.countCards('h'));
|
||
},
|
||
},
|
||
},
|
||
},
|
||
yitianjian:{
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
fullskin:true,
|
||
distance:{attackFrom:-1},
|
||
skills:['yitianjian'],
|
||
ai:{
|
||
equipValue:1.5,
|
||
basic:{
|
||
equipValue:1.5,
|
||
},
|
||
}
|
||
},
|
||
qixingbaodao:{
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
fullskin:true,
|
||
global:'qixingbaodao',
|
||
ai:{
|
||
order:9,
|
||
value:function(card,player){
|
||
if(player.getEquips(1).includes(card)) return 0.4;
|
||
return 4;
|
||
},
|
||
equipValue:function(card,player){
|
||
if(player.getCards('e').includes(card)) return 0.4;
|
||
return -get.value(player.getCards('e'));
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var cards=target.getCards('e'),js=target.getCards('j');
|
||
var val=get.value(cards,target);
|
||
for(var card of js) val-=get.effect(target,card.viewAs?{name:card.viewAs}:card,target,player);
|
||
return -val;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
duanjian:{
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
fullskin:true,
|
||
distance:{attackFrom:1},
|
||
selectTarget:[-1,-2],
|
||
ai:{
|
||
order:9,
|
||
equipValue:function(card,player){
|
||
if(get.position(card)=='e') return -2;
|
||
return 2;
|
||
},
|
||
value:function(card,player){
|
||
if(player.getEquips(1).includes(card)) return -3;
|
||
return 3;
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var val=2.5;
|
||
var val2=0;
|
||
var card=target.getEquip(1);
|
||
if(card){
|
||
val2=get.value(card,target);
|
||
if(val2<0) return 0;
|
||
}
|
||
return -val-val2;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
serafuku:{
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
fullskin:true,
|
||
skills:['serafuku'],
|
||
selectTarget:[-1,-2],
|
||
ai:{
|
||
order:9,
|
||
equipValue:function(card,player){
|
||
if(get.position(card)=='e'){
|
||
if(player.hasSex('male')) return -7;
|
||
return 0;
|
||
}
|
||
return 2;
|
||
},
|
||
value:function(card,player){
|
||
if(player.getEquips(2).includes(card)){
|
||
if(player.hasSex('male')) return -8;
|
||
return 0;
|
||
}
|
||
return 3;
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var val=(target.hasSex('male')?2.5:0);
|
||
var val2=0;
|
||
var card=target.getEquip(1);
|
||
if(card){
|
||
val2=get.value(card,target);
|
||
if(val2<0) return 0;
|
||
}
|
||
return -val-val2;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
yinfengyi:{
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
fullskin:true,
|
||
skills:['yinfengyi'],
|
||
selectTarget:[-1,-2],
|
||
ai:{
|
||
order:9,
|
||
equipValue:function(card,player){
|
||
if(get.position(card)=='e') return -8;
|
||
return 1;
|
||
},
|
||
value:function(card,player){
|
||
if(player.getEquips(2).includes(card)) return -10;
|
||
return 2.5;
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var val=2;
|
||
var val2=0;
|
||
var card=target.getEquip(2);
|
||
if(card){
|
||
val2=get.value(card,target);
|
||
if(val2<0) return 0;
|
||
}
|
||
return -val-val2;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
yonglv:{
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
fullskin:true,
|
||
selectTarget:[-1,-2],
|
||
distance:{
|
||
globalFrom:-1,
|
||
globalTo:-Infinity,
|
||
},
|
||
ai:{
|
||
order:9,
|
||
equipValue:0,
|
||
value:function(card,player){
|
||
if(player.getEquips(2).includes(card)) return 0;
|
||
return 0.5;
|
||
},
|
||
basic:{
|
||
equipValue:0,
|
||
},
|
||
},
|
||
},
|
||
zhanxiang:{
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
fullskin:true,
|
||
distance:{globalTo:1},
|
||
skills:['zhanxiang'],
|
||
ai:{
|
||
equipValue:3.5,
|
||
basic:{
|
||
equipValue:3.5,
|
||
},
|
||
}
|
||
},
|
||
xinge:{
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
fullskin:true,
|
||
skills:['xinge'],
|
||
ai:{
|
||
equipValue:2,
|
||
basic:{
|
||
equipValue:2,
|
||
},
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
yitianjian:{
|
||
audio:true,
|
||
trigger:{source:'damageSource'},
|
||
direct:true,
|
||
equipSkill:true,
|
||
filter:function(event,player){
|
||
return event.card&&event.card.name=='sha'&&event.getParent().name=='sha'&&player.isDamaged()&&player.countCards('h')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseToDiscard('h',get.prompt('yitianjian'),'弃置一张手牌并回复1点体力').set('ai',(card)=>7-get.value(card)).logSkill='yitianjian';
|
||
'step 1'
|
||
if(result.bool) player.recover();
|
||
},
|
||
},
|
||
serafuku:{
|
||
audio:true,
|
||
trigger:{target:'useCardToTargeted'},
|
||
forced:true,
|
||
equipSkill:true,
|
||
filter:function(event,player){
|
||
if(player.hasSkillTag('unequip2')) return false;
|
||
if(event.player.hasSkillTag('unequip',false,{
|
||
name:event.card?event.card.name:null,
|
||
target:player,
|
||
card:event.card
|
||
})) return false;
|
||
return event.card.name=='sha'&&player.hasSex('male');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.judge(function(card){
|
||
return get.color(card)=='black'?-2:0;
|
||
}).judge2=function(result){
|
||
return result.bool==false?true:false;
|
||
};
|
||
'step 1'
|
||
if(result.bool===false){
|
||
var map=trigger.customArgs,id=player.playerid;
|
||
if(!map[id]) map[id]={};
|
||
if(!map[id].extraDamage) map[id].extraDamage=0;
|
||
map[id].extraDamage++;
|
||
game.log(trigger.card,'对',player,'的伤害+1');
|
||
}
|
||
},
|
||
},
|
||
yinfengyi:{
|
||
audio:true,
|
||
equipSkill:true,
|
||
forced:true,
|
||
trigger:{player:['damageBegin3','loseHpBegin']},
|
||
filter:function(event,player){
|
||
if(player.hasSkillTag('unequip2')) return false;
|
||
if(event.name=='damage'){
|
||
if(event.source&&event.source.hasSkillTag('unequip',false,{
|
||
name:event.card?event.card.name:null,
|
||
target:player,
|
||
card:event.card
|
||
})) return false;
|
||
return event.card&&get.type2(event.card)=='trick';
|
||
}
|
||
return event.type=='du';
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
},
|
||
zhanxiang:{
|
||
audio:true,
|
||
equipSkill:true,
|
||
forced:true,
|
||
trigger:{target:'gift'},
|
||
filter:(event,player)=>event.target!=player,
|
||
logTarget:'player',
|
||
content:()=>{
|
||
trigger.deniedGift.add(trigger.card);
|
||
},
|
||
ai:{
|
||
refuseGifts:true
|
||
}
|
||
},
|
||
xinge:{
|
||
audio:true,
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
filter:function(event,player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
filterCard:true,
|
||
position:'h',
|
||
filterTarget:lib.filter.notMe,
|
||
check:function(card){
|
||
var player=_status.event.player;
|
||
var val=5;
|
||
if(player.needsToDiscard()) val=15;
|
||
return val-get.value(card);
|
||
},
|
||
discard:false,
|
||
lose:false,
|
||
delay:false,
|
||
equipSkill:true,
|
||
content:function(){
|
||
player.give(cards,target);
|
||
},
|
||
ai:{
|
||
expose:0.1,
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
if(!ui.selected.cards.length) return 0;
|
||
if(get.value(ui.selected.cards[0],false,'raw')<0) return -1;
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
qixingbaodao:{
|
||
trigger:{player:'equipBegin'},
|
||
forced:true,
|
||
equipSkill:true,
|
||
filter:function(event,player){
|
||
return event.card.name=='qixingbaodao'&&player.hasCard(function(card){
|
||
return card!=event.card;
|
||
},'ej');
|
||
},
|
||
content:function(){
|
||
var cards=player.getCards('ej',function(card){
|
||
return card!=trigger.card&&lib.filter.cardDiscardable(card,player,'qixingbaodao');
|
||
});
|
||
if(cards.length) player.discard(cards);
|
||
},
|
||
},
|
||
g_du:{
|
||
trigger:{
|
||
player:['loseAfter','compare'],
|
||
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
|
||
target:'compare',
|
||
},
|
||
cardSkill:true,
|
||
filter:function(event,player,name){
|
||
if(name=='compare'){
|
||
if(player==event.player){
|
||
if(event.iwhile>0) return false;
|
||
return event.card1.name=='du';
|
||
}
|
||
return event.card2.name=='du';
|
||
}
|
||
if(event.name!='equip'&&event.name!='addJudge'&&!event.visible) return false;
|
||
var evt=event.getl(player);
|
||
if(!evt||!evt.hs||!evt.hs.filter(function(i){
|
||
return get.name(i,player)=='du';
|
||
}).length) return false;
|
||
for(var i of lib.skill.g_du.whiteListFilter){
|
||
if(i(event,player)) return false;
|
||
}
|
||
return true;
|
||
},
|
||
whiteListFilter:[
|
||
(event)=>event.getParent().name=='g_du_give',
|
||
(event)=>event.getParent(3).name=='guaguliaodu',
|
||
],
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.delay===false) game.delayx();
|
||
'step 1'
|
||
game.log(player,'触发了','#g【毒】','的效果');
|
||
var num=1;
|
||
if(typeof trigger.getl=='function'){
|
||
num=trigger.getl(player).hs.filter(function(i){
|
||
return get.name(i,player)=='du';
|
||
}).length;
|
||
}
|
||
player.loseHp(num).type='du';
|
||
},
|
||
},
|
||
g_du_give:{
|
||
trigger:{
|
||
player:'gainAfter',
|
||
global:'phaseBefore',
|
||
},
|
||
cardSkill:true,
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.name=='phase'){
|
||
if(game.phaseNumber!=0) return false;
|
||
if(!player._start_cards) return false;
|
||
var hs=player.getCards('h');
|
||
for(var card of player._start_cards){
|
||
if(get.name(card,player)=='du'&&hs.includes(card)) return true;
|
||
}
|
||
}
|
||
else{
|
||
if(event.getParent().name!='draw') return false;
|
||
var hs=player.getCards('h');
|
||
for(var card of event.cards){
|
||
if(get.name(card,player)=='du'&&hs.includes(card)) return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var hs=player.getCards('h');
|
||
if(trigger.name=='phase'){
|
||
event.cards=player._start_cards.filter(function(card){
|
||
return (get.name(card,player)=='du'&&hs.includes(card));
|
||
});
|
||
}
|
||
else{
|
||
event.cards=trigger.cards.filter(function(card){
|
||
return (get.name(card,player)=='du'&&hs.includes(card));
|
||
});
|
||
}
|
||
if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
|
||
event.given_map={};
|
||
'step 1'
|
||
player.chooseCardTarget({
|
||
filterCard:function(card){
|
||
return _status.event.cards.includes(card);
|
||
},
|
||
filterTarget:lib.filter.notMe,
|
||
selectCard:[1,cards.length],
|
||
cards:event.cards,
|
||
prompt:'是否发动【赠毒】?',
|
||
prompt2:'将本次获得的【毒】交给其他角色',
|
||
ai1:function(card){
|
||
var player=get.player();
|
||
if(['usedu','keepdu'].some(tag=>player.hasSkillTag(tag))||get.effect(player,{name:"losehp"},player,player)>0) return 0;
|
||
if(!ui.selected.cards.length) return 1;
|
||
return 0;
|
||
},
|
||
ai2:function(target){
|
||
if(['usedu','keepdu'].some(tag=>target.hasSkillTag(tag))) return get.attitude(_status.event.player,target)-0.01;
|
||
return -get.attitude(_status.event.player,target)+0.01;
|
||
},
|
||
});
|
||
'step 2'
|
||
if(result.bool){
|
||
event.given=true;
|
||
var res=result.cards,target=result.targets[0].playerid;
|
||
player.addGaintag(res,'du_given');
|
||
cards.removeArray(res);
|
||
if(!event.given_map[target]) event.given_map[target]=[];
|
||
event.given_map[target].addArray(res);
|
||
if(cards.length) event.goto(1);
|
||
}
|
||
else if(!event.given){
|
||
if(_status.connectMode){
|
||
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
|
||
}
|
||
event.finish();
|
||
}
|
||
'step 3'
|
||
if(_status.connectMode){
|
||
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
|
||
}
|
||
var logs=[];
|
||
var map=[],cards=[];
|
||
for(var i in event.given_map){
|
||
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
|
||
logs.push(source);
|
||
map.push([source,event.given_map[i]]);
|
||
cards.addArray(event.given_map[i]);
|
||
}
|
||
player.showCards(cards,`${get.translation(player)}对${(targets=>{
|
||
if(get.itemtype(targets)=='player') targets=[targets];
|
||
if(targets[0]!=player) return get.translation(targets);
|
||
var selfTargets=targets.slice();
|
||
selfTargets[0]='自己';
|
||
return get.translation(selfTargets);
|
||
})(logs)}发动了【${get.skillTranslation(event.name,player)}】`);
|
||
game.loseAsync({
|
||
gain_list:map,
|
||
player:player,
|
||
cards:cards,
|
||
giver:player,
|
||
animate:'giveAuto',
|
||
}).setContent('gaincardMultiple');
|
||
player.logSkill('g_du_give',logs);
|
||
},
|
||
ai:{expose:0.1},
|
||
},
|
||
_gifting:{
|
||
enable:'phaseUse',
|
||
forceLoad:true,
|
||
filter:(event,player)=>player.hasCard(card=>lib.skill._gifting.filterCard(card,player),lib.skill._gifting.position),
|
||
filterCard:(card,player)=>game.hasPlayer(current=>player.canGift(card,current,true)),
|
||
filterTarget:(card,player,target)=>ui.selected.cards.every(value=>player.canGift(value,target,true)),
|
||
position:'he',
|
||
discard:false,
|
||
lose:false,
|
||
delay:false,
|
||
check:card=>{
|
||
const player=_status.event.player;
|
||
if(game.hasPlayer(current=>player.canGift(card,current,true)&&!current.refuseGifts(card,player)&&get.effect(current,card,player,player)>0)) return 2;
|
||
if(!player.needsToDiscard()&&get.position(card)=='h') return 0;
|
||
return 1+Math.random();
|
||
},
|
||
content:()=>{
|
||
player.gift(cards,target);
|
||
},
|
||
ai:{
|
||
order:(item,player)=>player.hasCard(card=>game.hasPlayer(current=>player.canGift(card,current,true)&&!current.refuseGifts(card,player)&&get.effect(current,card,player,player)>0),'h')?7:0.51,
|
||
result:{
|
||
target:(player,target)=>{
|
||
const result=ui.selected.cards.map(value=>player.getGiftAIResultTarget(value,target));
|
||
return result.reduce((previousValue,currentValue)=>previousValue+currentValue,0)/result.length;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
/**
|
||
* @deprecated
|
||
*/
|
||
_yongjian_zengyu:{
|
||
get forceLoad(){
|
||
return lib.skill._gifting.forceLoad;
|
||
},
|
||
set forceLoad(forceLoad){
|
||
lib.skill._gifting.forceLoad=forceLoad;
|
||
},
|
||
get filter(){
|
||
return lib.skill._gifting.filter;
|
||
},
|
||
set filter(filter){
|
||
lib.skill._gifting.filter=filter;
|
||
},
|
||
get filterCard(){
|
||
return lib.skill._gifting.filterCard;
|
||
},
|
||
set filterCard(filterCard){
|
||
lib.skill._gifting.filterCard=filterCard;
|
||
},
|
||
get filterTarget(){
|
||
return lib.skill._gifting.filterTarget;
|
||
},
|
||
set filterTarget(filterTarget){
|
||
lib.skill._gifting.filterTarget=filterTarget;
|
||
},
|
||
get check(){
|
||
return lib.skill._gifting.check;
|
||
},
|
||
set check(check){
|
||
lib.skill._gifting.check=check;
|
||
},
|
||
get content(){
|
||
return lib.skill._gifting.content;
|
||
},
|
||
set content(content){
|
||
lib.skill._gifting.content=content;
|
||
},
|
||
get ai(){
|
||
return lib.skill._gifting.ai;
|
||
},
|
||
set ai(ai){
|
||
lib.skill._gifting.ai=ai;
|
||
}
|
||
}
|
||
},
|
||
translate:{
|
||
gifts_tag:'赠',
|
||
du:'毒',
|
||
du_info:'①当此牌正面向上离开你的手牌区,或作为你的拼点牌而亮出时,你失去1点体力。②当你因摸牌或分发起始手牌而获得【毒】后,你可展示之并交给其他角色(不触发〖毒①〗)。',
|
||
g_du:'毒',
|
||
g_du_give:'赠毒',
|
||
du_given:'已分配',
|
||
guaguliaodu:'刮骨疗毒',
|
||
guaguliaodu_info:'出牌阶段,对一名已受伤的角色使用。目标角色回复1点体力,然后其可以弃置一张【毒】(不触发〖毒①〗失去体力的效果)。',
|
||
chenghuodajie:'趁火打劫',
|
||
chenghuodajie_info:'出牌阶段,对一名有手牌的其他角色使用。你展示其一张手牌,然后令其选择一项:①将此牌交给你。②你对其造成1点伤害。',
|
||
tuixinzhifu:'推心置腹',
|
||
tuixinzhifu_info:'出牌阶段,对一名距离为1的其他角色使用。你获得其区域内的至多两张牌,然后交给其等量的牌。',
|
||
yitianjian:'倚天剑',
|
||
yitianjian_info:'当你因执行【杀】的效果而造成伤害后,若你已受伤,则你可弃置一张手牌,然后回复1点体力。',
|
||
qixingbaodao:'七星宝刀',
|
||
qixingbaodao_info:'锁定技。当此牌进入你的装备区时,你弃置装备区和判定区内的所有其他牌。',
|
||
duanjian:'断剑',
|
||
duanjian_info:'这是一把坏掉的武器…',
|
||
duanjian_append:'<span class="text" style="font-family: yuanli">不要因为手快而装给自己。</span>',
|
||
serafuku:'水手服',
|
||
serafuku_info:'锁定技。当你成为【杀】的目标后,若你的性别包含男性,则你进行判定:若结果为黑色,则此牌对你的伤害值基数+1。',
|
||
serafuku_append:'<span class="text" style="font-family: yuanli">セーラー服だからです、<br>結論! </span>',
|
||
yinfengyi:'引蜂衣',
|
||
yinfengyi_info:'锁定技。当你受到渠道为锦囊牌的伤害时,此伤害+1。当你因〖毒①〗而失去体力时,失去体力的量值+1。',
|
||
yonglv:'庸驴',
|
||
yonglv_info:'锁定技。①你至其他角色的距离-1。②其他角色至你的距离视为1。',
|
||
yonglv_append:'<span class="text" style="font-family: yuanli">它旁边的就是王仲宣。</span>',
|
||
zhanxiang:'战象',
|
||
zhanxiang_info:'锁定技。①其他角色至你的距离+1。②其他角色对你赠予的牌视为赠予失败。',
|
||
xinge:'信鸽',
|
||
xinge_info:'出牌阶段限一次。你可以将一张手牌交给一名其他角色。',
|
||
xinge_append:'<span class="text" style="font-family: yuanli">咕咕咕。</span>',
|
||
|
||
_gifting:'赠予',
|
||
_gifting_info:'出牌阶段,你可将一张拥有“赠”标签的手牌区装备牌置于一名其他角色的装备区内,或将一张拥有“赠”标签的手牌区非装备牌正面朝上交给一名其他角色。',
|
||
},
|
||
list:[
|
||
['spade',1,'guaguliaodu'],
|
||
['spade',2,'qixingbaodao',null,['gifts']],
|
||
['spade',3,'shunshou',null,['gifts']],
|
||
['spade',4,'du',null,['gifts']],
|
||
['spade',5,'du',null,['gifts']],
|
||
['spade',6,'sha','stab'],
|
||
['spade',7,'sha','stab'],
|
||
['spade',8,'sha','stab'],
|
||
['spade',9,'du',null,['gifts']],
|
||
['spade',10,'du',null,['gifts']],
|
||
['spade',11,'wuxie'],
|
||
['spade',12,'chenghuodajie'],
|
||
['spade',13,'chenghuodajie'],
|
||
|
||
['heart',1,'guaguliaodu'],
|
||
['heart',2,'shan',null,['gifts']],
|
||
['heart',3,'wugu',null,['gifts']],
|
||
['heart',4,'xinge',null,['gifts']],
|
||
['heart',5,'sha',null,['gifts']],
|
||
['heart',6,'chenghuodajie'],
|
||
['heart',7,'tao'],
|
||
['heart',8,'tao'],
|
||
['heart',9,'serafuku',null,['gifts']],
|
||
['heart',10,'sha',null,['gifts']],
|
||
['heart',11,'sha',null,['gifts']],
|
||
['heart',12,'sha',null,['gifts']],
|
||
['heart',13,'zhanxiang',null,['gifts']],
|
||
|
||
['club',1,'duanjian',null,['gifts']],
|
||
['club',2,'sha','stab'],
|
||
['club',3,'yinfengyi',null,['gifts']],
|
||
['club',4,'du'],
|
||
['club',5,'yitianjian'],
|
||
['club',6,'sha','stab'],
|
||
['club',7,'sha','stab'],
|
||
['club',8,'sha','stab'],
|
||
['club',9,'sha','stab'],
|
||
['club',10,'sha','stab'],
|
||
['club',11,'wuxie'],
|
||
['club',12,'wuxie'],
|
||
['club',13,'yonglv',null,['gifts']],
|
||
|
||
['diamond',1,'juedou',null,['gifts']],
|
||
['diamond',2,'shan'],
|
||
['diamond',3,'kaihua',null,['gifts']],
|
||
['diamond',4,'kaihua',null,['gifts']],
|
||
['diamond',5,'shan'],
|
||
['diamond',6,'shan'],
|
||
['diamond',7,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',9,'tuixinzhifu'],
|
||
['diamond',10,'tuixinzhifu'],
|
||
['diamond',11,'tao',null,['gifts']],
|
||
['diamond',12,'shan'],
|
||
['diamond',13,'sha','stab'],
|
||
],
|
||
}
|
||
});
|