noname/card/gujian.js

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'use strict';
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'gujian',
card:{
luyugeng:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('luyugeng');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.luyugeng=card;
target.storage.luyugeng_markcount=2;
target.addSkill('luyugeng');
},
ai:{
order:2,
value:4,
result:{
target:1
}
}
},
jinlianzhu:{
type:'trick',
fullskin:true,
filterTarget:true,
global:'g_jinlianzhu',
content:function(){
var evt=event.getParent(3)._trigger;
evt.cancel()
if(evt.source){
evt.source.draw();
}
},
ai:{
order:1,
value:[5,1],
useful:[6,1],
result:{
target:function(player,target){
var evt=_status.event.getTrigger();
var eff=get.damageEffect(target,evt.source,target,evt.nature);
if(eff>0) return -1;
if(eff<0) return 2;
return 0;
}
}
}
},
chunbing:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('chunbing');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.chunbing=card;
target.storage.chunbing_markcount=5;
target.addSkill('chunbing');
},
ai:{
order:2,
value:4,
result:{
target:function(player,target){
var num=target.needsToDiscard();
if(num){
if(target==player&&num>1){
return num;
}
return Math.sqrt(num);
}
return 0;
}
}
}
},
gudonggeng:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('gudonggeng');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.gudonggeng=card;
target.storage.gudonggeng_markcount=3;
target.addSkill('gudonggeng');
},
ai:{
order:2,
value:4,
result:{
target:function(player,target){
if(player==target&&!player.hasShan()) return 2;
return 1/Math.max(1,target.hp);
}
}
}
},
liyutang:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('liyutang');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.liyutang=card;
target.storage.liyutang_markcount=2;
target.addSkill('liyutang');
},
ai:{
order:2,
value:4,
result:{
target:function(player,target){
if(player==target&&target.isMinHp()) return 2;
if(target.isMinHp()) return 1.5;
return 1/Math.max(1,target.hp);
}
}
}
},
mizhilianou:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('mizhilianou');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.mizhilianou=card;
target.storage.mizhilianou_markcount=4;
target.addSkill('mizhilianou');
},
ai:{
order:2,
value:4,
result:{
target:function(player,target){
if(target==player){
if(target.countCards('he',{suit:'heart'})){
if(target.isDamaged()) return 1.5;
}
else{
return 0.2;
}
}
else if(target.isDamaged()){
return 1;
}
return 0.5;
}
}
}
},
xiajiao:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('xiajiao');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.xiajiao=card;
target.storage.xiajiao_markcount=3;
target.addSkill('xiajiao');
target.addTempSkill('xiajiao3');
},
ai:{
order:2,
value:5,
result:{
target:1
}
}
},
tanhuadong:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('tanhuadong');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.tanhuadong=card;
target.storage.tanhuadong_markcount=3;
target.addSkill('tanhuadong');
},
ai:{
order:2,
value:5,
result:{
target:1
}
}
},
mapodoufu:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('mapodoufu');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.mapodoufu=card;
target.storage.mapodoufu_markcount=2;
target.addSkill('mapodoufu');
},
ai:{
order:2,
value:5,
result:{
target:function(player,target){
return player==target?2:1;
}
}
}
},
qingtuan:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('qingtuan');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.qingtuan=card;
target.storage.qingtuan_markcount=2;
target.addSkill('qingtuan');
},
ai:{
order:4,
value:4,
result:{
target:function(player,target){
if(target==player){
if(target.hasSha()) return 2;
}
else{
var nh=target.countCards('h');
if(nh>=3) return 1;
if(target.hasSha()) return 1;
if(nh&&Math.random()<0.5) return 1;
}
return player.needsToDiscard()?0.2:0;
}
}
}
},
yougeng:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('yougeng');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.yougeng=card;
target.storage.yougeng_markcount=2;
target.addSkill('yougeng');
},
ai:{
order:2,
value:4,
result:{
target:function(player,target){
if(target.isHealthy()) return player.needsToDiscard()?0.1:0;
if(target.isMinHp()) return 1.5;
return 1/Math.max(1,target.hp);
}
}
}
},
molicha:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('molicha');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.molicha=card;
target.storage.molicha_markcount=4;
target.addSkill('molicha');
},
ai:{
order:2,
value:4,
result:{
target:1
}
}
},
yuanbaorou:{
fullskin:true,
type:'food',
enable:true,
filterTarget:function(card,player,target){
return !target.hasSkill('yuanbaorou');
},
//range:{global:1},
content:function(){
target.$gain2(cards);
target.storage.yuanbaorou=card;
target.storage.yuanbaorou_markcount=4;
target.addSkill('yuanbaorou');
},
ai:{
order:2,
value:4,
result:{
target:function(player,target){
if(target==player){
if(target.hasSha()) return 2;
}
else{
var nh=target.countCards('h');
if(nh>=3) return 1;
if(target.hasSha()) return 1;
if(nh&&Math.random()<0.5) return 1;
}
return player.needsToDiscard()?0.2:0;
}
}
}
},
heilonglinpian:{
fullskin:true,
type:'trick',
enable:true,
toself:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
content:function(){
target.changeHujia();
target.addTempSkill('heilonglinpian',{player:'phaseBegin'});
},
ai:{
value:[6,1],
useful:1,
order:2,
result:{
target:1
}
}
},
mutoumianju:{
fullskin:true,
type:'equip',
subtype:'equip2',
skills:['mutoumianju_skill'],
ai:{
equipValue:4
}
},
yuheng:{
fullskin:true,
type:'equip',
subtype:'equip5',
nopower:true,
nomod:true,
unique:true,
skills:['yuheng_skill'],
ai:{
equipValue:6
}
},
yuheng_plus:{
fullskin:true,
type:'equip',
subtype:'equip5',
nopower:true,
unique:true,
nomod:true,
epic:true,
cardimage:'yuheng',
skills:['yuheng_plus_skill'],
ai:{
equipValue:7
}
},
yuheng_pro:{
fullskin:true,
type:'equip',
subtype:'equip5',
nopower:true,
unique:true,
nomod:true,
legend:true,
cardimage:'yuheng',
skills:['yuheng_pro_skill'],
ai:{
equipValue:8
}
},
shujinsan:{
fullskin:true,
type:'basic',
enable:true,
filterTarget:function(card,player,target){
return target.countCards('he')>0;
},
content:function(){
'step 0'
target.chooseToDiscard('he',[1,target.countCards('he')],'弃置任意张牌并摸等量的牌').ai=function(card){
return 6-get.value(card);
}
'step 1'
if(result.bool){
target.draw(result.cards.length);
}
},
ai:{
order:1.5,
value:[4,1],
norepeat:1,
result:{
target:function(player,target){
if(target==player){
var cards=player.getCards('he');
var num=-1;
for(var i=0;i<cards.length;i++){
if(get.value(cards[i])<6) num++;
}
if(player.needsToDiscard()&&num<1){
num=1;
}
return Math.max(0,num);
}
else{
if(!player.needsToDiscard()&&target.countCards('he')<=3){
return 0;
}
return target.countCards('he')/2;
}
}
}
}
},
ziyangdan:{
fullskin:true,
type:'basic',
},
yunvyuanshen:{
fullskin:true,
type:'basic',
enable:true,
logv:false,
filterTarget:function(card,player,target){
return !target.hasSkill('yunvyuanshen_skill');
},
content:function(){
target.storage.yunvyuanshen_skill=game.createCard('yunvyuanshen');
target.addSkill('yunvyuanshen_skill');
if(cards&&cards.length){
card=cards[0];
}
if(target==targets[0]&&card.clone&&(card.clone.parentNode==player.parentNode||card.clone.parentNode==ui.arena)){
card.clone.moveDelete(target);
game.addVideo('gain2',target,get.cardsInfo([card]));
}
},
ai:{
basic:{
value:9,
useful:4,
},
order:2,
result:{
target:function(player,target){
return 1/Math.sqrt(1+target.hp);
},
},
}
},
// liuxiaxianniang:{
// fullskin:true,
// type:'basic',
// },
bingpotong:{
fullskin:true,
type:'jiguan',
enable:true,
wuxieable:true,
filterTarget:function(card,player,target){
return target.countCards('h')>0;
},
selectTarget:[1,3],
content:function(){
"step 0"
if(target.countCards('h')==0||player.countCards('h')==0){
event.finish();
return;
}
var rand=Math.random()<0.5;
player.chooseCard('请展示一张手牌',true).set('ai',function(){
var num=0;
if(get.color(card)=='red'){
if(rand) num-=6;
}
else{
if(!rand) num-=6;
}
var value=get.value(card);
if(value>=8) return -100;
return num-value;
}).prompt2='若与'+get.translation(target)+'展示的牌相同,你弃置展示的牌,'+get.translation(target)+'失去一点体力';
"step 1"
event.card1=result.cards[0];
var rand=Math.random()<0.5;
target.chooseCard('请展示一张手牌',true).set('ai',function(card){
var num=0;
if(get.color(card)=='red'){
if(rand) num-=6;
}
else{
if(!rand) num-=6;
}
var value=get.value(card);
if(value>=8) return -100;
return num-value;
}).prompt2='若与'+get.translation(player)+'展示的牌相同,'+get.translation(player)+'弃置展示的牌,你失去一点体力';
"step 2"
event.card2=result.cards[0];
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
player.$compare(event.card1,target,event.card2);
game.delay(4);
"step 3"
game.log(player,'展示了',event.card1);
game.log(target,'展示了',event.card2);
if(get.color(event.card2)==get.color(event.card1)){
player.discard(event.card1).animate=false;
target.$gain2(event.card2);
var clone=event.card1.clone;
if(clone){
clone.style.transition='all 0.5s';
clone.style.transform='scale(1.2)';
clone.delete();
game.addVideo('deletenode',player,get.cardsInfo([clone]));
}
target.loseHp();
event.finish();
event.parent.cancelled=true;
}
else{
player.$gain2(event.card1);
target.$gain2(event.card2);
game.delay();
}
ui.arena.classList.remove('thrownhighlight');
game.addVideo('thrownhighlight2');
"step 4"
// if(cards&&cards.length){
// player.gain(cards,'gain2');
// target.addTempSkill('bingpotong');
// }
},
ai:{
basic:{
order:2,
value:[5,1],
useful:1,
},
result:{
player:function(player,target){
if(player.countCards('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){
if(typeof _status.event.filterCard=='function'&&
_status.event.filterCard({name:'bingpotong'})){
return -10;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='bingpotong') return -10;
if(viewAs&&viewAs.name=='bingpotong') return -10;
}
}
return 0;
},
target:function(player,target){
if(player.countCards('h')<=1) return 0;
return -1.5;
}
},
tag:{
loseHp:1
}
}
},
feibiao:{
type:'jiguan',
enable:true,
fullskin:true,
wuxieable:true,
filterTarget:function(card,player,target){
return get.distance(player,target)>1;
},
content:function(){
"step 0"
if(!target.countCards('h',{color:'black'})){
target.loseHp();
event.finish();
}
else{
target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){
return 8-get.value(card);
};
}
"step 1"
if(!result.bool){
target.loseHp();
}
},
ai:{
basic:{
order:9,
value:3,
useful:1,
},
result:{
target:-2
},
tag:{
discard:1,
loseHp:1
}
}
},
qiankunbiao:{
type:'jiguan',
enable:true,
fullskin:true,
wuxieable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('he')>0;
},
changeTarget:function(player,targets){
game.filterPlayer(function(current){
return get.distance(targets[0],current,'pure')==1&&current.countCards('he');
},targets);
},
content:function(){
var he=target.getCards('he');
if(he.length){
target.discard(he.randomGet()).delay=false;
}
},
contentAfter:function(){
game.delay(0.5);
},
ai:{
order:7,
tag:{
loseCard:1,
discard:1,
},
wuxie:function(){
return 0;
},
result:{
player:function(player,target){
return game.countPlayer(function(current){
if(current==target||(get.distance(target,current,'pure')==1&&current.countCards('he'))){
return -get.sgn(get.attitude(player,current));
}
});
}
}
}
},
// wenhuangsan:{
// type:'jiguan',
// enable:true,
// fullskin:true,
// },
// tuhunsha:{
// type:'jiguan',
// enable:true,
// fullskin:true,
// },
// shenhuofeiya:{
// type:'jiguan',
// enable:true,
// fullskin:true,
// },
mianlijinzhen:{
type:'jiguan',
enable:true,
fullskin:true,
filterTarget:function(card,player,target){
return target.hp>=player.hp;
},
content:function(){
'step 0'
target.draw();
'step 1'
target.loseHp();
},
ai:{
order:2,
value:[5,1],
useful:[4,1],
result:{
target:-1.5
},
tag:{
// damage:1
}
}
},
// longxugou:{
// type:'jiguan',
// enable:true,
// fullskin:true,
// },
liutouge:{
type:'jiguan',
enable:true,
fullskin:true,
filterTarget:true,
wuxieable:true,
content:function(){
if(player.getEnemies().contains(target)){
target.getDebuff();
}
else{
target.getBuff();
}
},
ai:{
order:4,
value:5,
result:{
player:function(player,target){
if(get.attitude(player,target)==0) return 0;
return 1;
}
}
}
},
liufengsan:{
type:'trick',
enable:true,
fullskin:true,
filterTarget:true,
content:function(){
var list=[];
for(var i=0;i<2;i++){
list.push(game.createCard('shan'));
}
target.gain(list,'gain2');
},
ai:{
order:4.5,
value:[5,1],
tag:{
gain:1,
norepeat:1
},
result:{
target:function(player,target){
if(target==player){
if(!target.hasShan()) return 2;
var num=target.needsToDiscard(2);
if(num==0) return 1.5;
if(num==1) return 1;
return 0.5;
}
else{
switch(target.countCards('h')){
case 0:return 2;
case 1:return 1.5;
case 2:return 1;
default:return 0.5;
}
}
}
}
}
},
shihuifen:{
type:'trick',
fullskin:true,
filterTarget:true,
global:'g_shihuifen',
content:function(){
'step 0'
var next=_status.currentPhase.chooseToRespond({name:'shan'});
next.set('prompt2','否则本回合无法对其他角色使用卡牌');
'step 1'
if(!result.bool){
_status.currentPhase.addTempSkill('shihuifen','phaseUseAfter');
}
},
ai:{
order:1,
value:[5,1],
useful:[5,1],
tag:{
respond:1,
respondShan:1,
},
result:{
target:function(player,target){
if(target.countCards('h')>=3||target.needsToDiscard()) return -1.5;
return 0;
}
}
}
},
},
skill:{
luyugeng:{
mark:'card',
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '准备阶段,你对一名体力值全场最高的随机敌人造成一点雷属性伤害(剩余'+player.storage.luyugeng_markcount+'回合)'
}
},
content:function(){
var list=player.getEnemies();
for(var i=0;i<list.length;i++){
if(!list[i].isMaxHp()){
list.splice(i--,1);
}
}
if(list.length){
var target=list.randomGet();
player.logSkill('luyugeng',target,'thunder');
target.damage('thunder');
}
player.storage.luyugeng_markcount--;
if(player.storage.luyugeng_markcount==0){
delete player.storage.luyugeng;
delete player.storage.luyugeng_markcount;
player.removeSkill('luyugeng');
}
else{
player.updateMarks();
}
},
},
xiajiao:{
mark:'card',
trigger:{player:['phaseUseBefore','phaseEnd']},
forced:true,
popup:false,
nopop:true,
filter:function(event,player){
return !player.hasSkill('xiajiao3');
},
intro:{
content:function(storage,player){
return '你在摸牌阶段额外摸一张牌,并在摸牌阶段时弃置一张牌(剩余'+player.storage.xiajiao_markcount+'回合)'
}
},
content:function(){
player.storage.xiajiao_markcount--;
if(player.storage.xiajiao_markcount==0){
delete player.storage.xiajiao;
delete player.storage.xiajiao_markcount;
player.removeSkill('xiajiao');
}
else{
player.updateMarks();
}
player.addTempSkill('xiajiao3');
},
group:'xiajiao_draw',
subSkill:{
draw:{
trigger:{player:'phaseDrawBegin'},
forced:true,
content:function(){
trigger.num++;
player.addTempSkill('xiajiao2');
}
}
}
},
xiajiao2:{
trigger:{player:'phaseDrawAfter'},
silent:true,
content:function(){
player.chooseToDiscard('he',true);
}
},
xiajiao3:{},
mizhilianou:{
mark:'card',
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '你可以将一张红桃牌当作桃使用(剩余'+player.storage.mizhilianou_markcount+'回合)'
}
},
content:function(){
player.storage.mizhilianou_markcount--;
if(player.storage.mizhilianou_markcount==0){
delete player.storage.mizhilianou;
delete player.storage.mizhilianou_markcount;
player.removeSkill('mizhilianou');
}
else{
player.updateMarks();
}
},
group:'mizhilianou_use',
subSkill:{
use:{
enable:'chooseToUse',
filterCard:{suit:'heart'},
position:'he',
viewAs:{name:'tao'},
viewAsFilter:function(player){
return player.countCards('he',{suit:'heart'})>0;
},
prompt:'将一张红桃牌当桃使用',
check:function(card){return 10-get.value(card)},
ai:{
skillTagFilter:function(player){
return player.countCards('he',{suit:'heart'})>0;
},
save:true,
respondTao:true,
}
}
}
},
chunbing:{
mark:'card',
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '你的手牌上限+1剩余'+player.storage.chunbing_markcount+'回合)'
}
},
mod:{
maxHandcard:function(player,num){
return num+1;
}
},
content:function(){
player.storage.chunbing_markcount--;
if(player.storage.chunbing_markcount==0){
delete player.storage.chunbing;
delete player.storage.chunbing_markcount;
player.removeSkill('chunbing');
}
else{
player.updateMarks();
}
},
},
gudonggeng:{
mark:'card',
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '当你下一次受到杀造成的伤害时,令伤害-1剩余'+player.storage.gudonggeng_markcount+'回合)'
}
},
content:function(){
player.storage.gudonggeng_markcount--;
if(player.storage.gudonggeng_markcount==0){
delete player.storage.gudonggeng;
delete player.storage.gudonggeng_markcount;
player.removeSkill('gudonggeng');
}
else{
player.updateMarks();
}
},
group:'gudonggeng_damage',
subSkill:{
damage:{
trigger:{player:'damageBegin'},
filter:function(event,player){
return event.card&&event.card.name=='sha'&&event.num>0;
},
forced:true,
content:function(){
trigger.num--;
delete player.storage.gudonggeng;
delete player.storage.gudonggeng_markcount;
player.removeSkill('gudonggeng');
}
}
},
ai:{
effect:{
target:function(card,player,target){
if(card.name=='sha'&&get.attitude(player,target)<0) return 0.5;
}
}
}
},
qingtuan:{
mark:'card',
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '你在回合内使用首张杀时摸一张牌(剩余'+player.storage.qingtuan_markcount+'回合)'
}
},
content:function(){
player.storage.qingtuan_markcount--;
if(player.storage.qingtuan_markcount==0){
delete player.storage.qingtuan;
delete player.storage.qingtuan_markcount;
player.removeSkill('qingtuan');
}
else{
player.updateMarks();
}
},
group:'qingtuan_draw',
subSkill:{
draw:{
trigger:{player:'useCard'},
filter:function(event,player){
return event.card.name=='sha'&&_status.currentPhase==player;
},
usable:1,
forced:true,
content:function(){
player.draw();
}
}
}
},
liyutang:{
mark:'card',
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '结束阶段,若你的体力值为全场最少或之一,你获得一点护甲(剩余'+player.storage.liyutang_markcount+'回合)'
}
},
content:function(){
if(player.isMinHp()){
player.logSkill('liyutang');
player.changeHujia();
}
player.storage.liyutang_markcount--;
if(player.storage.liyutang_markcount==0){
delete player.storage.liyutang;
delete player.storage.liyutang_markcount;
player.removeSkill('liyutang');
}
else{
player.updateMarks();
}
},
},
yougeng:{
mark:'card',
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '准备阶段,若你的体力值为全场最少或之一,你回复一点体力(剩余'+player.storage.yougeng_markcount+'回合)'
}
},
content:function(){
if(player.isDamaged()&&player.isMinHp()){
player.logSkill('yougeng');
player.recover();
}
player.storage.yougeng_markcount--;
if(player.storage.yougeng_markcount==0){
delete player.storage.yougeng;
delete player.storage.yougeng_markcount;
player.removeSkill('yougeng');
}
else{
player.updateMarks();
}
},
},
molicha:{
mark:'card',
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '你不能成为其他角色的黑色牌的目标(剩余'+player.storage.molicha_markcount+'回合)'
}
},
mod:{
targetEnabled:function(card,player,target){
if(player!=target&&get.color(card)=='black'){
return false;
}
}
},
content:function(){
player.storage.molicha_markcount--;
if(player.storage.molicha_markcount==0){
delete player.storage.molicha;
delete player.storage.molicha_markcount;
player.removeSkill('molicha');
player.logSkill('molicha');
}
else{
player.updateMarks();
}
}
},
yuanbaorou:{
mark:'card',
trigger:{player:'phaseAfter'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '你在出牌阶段可以额外使用一张杀(剩余'+player.storage.yuanbaorou_markcount+'回合)'
}
},
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha') return num+1;
}
},
content:function(){
player.storage.yuanbaorou_markcount--;
if(player.storage.yuanbaorou_markcount==0){
delete player.storage.yuanbaorou;
delete player.storage.yuanbaorou_markcount;
player.removeSkill('yuanbaorou');
}
else{
player.updateMarks();
}
},
},
tanhuadong:{
mark:'card',
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '出牌阶段结束时,你摸一张牌(剩余'+player.storage.tanhuadong_markcount+'回合)'
}
},
content:function(){
player.storage.tanhuadong_markcount--;
if(player.storage.tanhuadong_markcount==0){
delete player.storage.tanhuadong;
delete player.storage.tanhuadong_markcount;
player.removeSkill('tanhuadong');
}
else{
player.updateMarks();
}
},
group:'tanhuadong_draw',
subSkill:{
draw:{
trigger:{player:'phaseUseEnd'},
forced:true,
content:function(){
player.draw();
}
}
}
},
mapodoufu:{
mark:'card',
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
nopop:true,
intro:{
content:function(storage,player){
return '结束阶段,你随机弃置一名随机敌人的一张随机牌(剩余'+player.storage.mapodoufu_markcount+'回合)'
}
},
content:function(){
var list=player.getEnemies();
for(var i=0;i<list.length;i++){
if(!list[i].countCards('he')){
list.splice(i--,1);
}
}
var target=list.randomGet();
if(target){
player.logSkill('mapodoufu',target);
target.discard(target.getCards('he').randomGet());
target.addExpose(0.2);
}
player.storage.mapodoufu_markcount--;
if(player.storage.mapodoufu_markcount==0){
delete player.storage.mapodoufu;
delete player.storage.mapodoufu_markcount;
player.removeSkill('mapodoufu');
}
else{
player.updateMarks();
}
}
},
yunvyuanshen_skill:{
mark:'card',
intro:{
content:'下一进入濒死状态时回复一点体力'
},
trigger:{player:'dying'},
forced:true,
priority:6.1,
onremove:true,
filter:function(event,player){
return player.hp<=0;
},
content:function(){
player.recover();
player.removeSkill('yunvyuanshen_skill');
}
},
bingpotong:{},
heilonglinpian:{
mark:true,
marktext:'鳞',
intro:{
content:'防御距离+1'
},
mod:{
globalTo:function(from,to,distance){
return distance+1
}
}
},
mutoumianju_skill:{
enable:'chooseToUse',
filterCard:true,
usable:1,
viewAs:{name:'sha'},
viewAsFilter:function(player){
if(!player.countCards('h')) return false;
},
prompt:'将一张手牌当杀使用',
check:function(card){return 5-get.value(card)},
ai:{
respondSha:true,
order:function(){
return get.order({name:'sha'})+0.1;
},
skillTagFilter:function(player,tag,arg){
if(arg!='use') return false;
if(!player.countCards('h')) return false;
},
},
},
yuheng_skill:{
enable:'phaseUse',
usable:1,
filterCard:{suit:'spade'},
check:function(card){
return 8-get.value(card);
},
filter:function(event,player){
if(!player.countCards('h',{suit:'spade'})) return false;
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(enemies[i].countCards('h',{suit:'spade'})) return true;
}
return false;
},
content:function(){
var enemies=player.getEnemies();
var list=[];
for(var i=0;i<enemies.length;i++){
var hs=enemies[i].getCards('h',{suit:'spade'});
if(hs.length){
list.push([enemies[i],hs]);
}
}
if(list.length){
var current=list.randomGet();
player.line(current[0]);
current[0].give(current[1].randomGet(),player,true);
}
'step 1'
var card=player.getEquip('yuheng');
if(card){
if(typeof card.storage.yuheng!='number'){
card.storage.yuheng=1;
}
else{
card.storage.yuheng++;
}
if(card.storage.yuheng>=3){
card.init([card.suit,card.number,'yuheng_plus',card.nature]);
player.addTempSkill('yuheng_plus_temp');
}
}
},
ai:{
order:9,
result:{
player:1
}
}
},
yuheng_plus_temp:{},
yuheng_plus_skill:{
enable:'phaseUse',
usable:1,
filterCard:{color:'black'},
check:function(card){
return 8-get.value(card);
},
filter:function(event,player){
// if(player.hasSkill('yuheng_plus_temp')) return false;
if(!player.countCards('h',{color:'black'})) return false;
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(enemies[i].countCards('h',{suit:'spade'})) return true;
}
return false;
},
content:function(){
var enemies=player.getEnemies();
var list=[];
for(var i=0;i<enemies.length;i++){
var hs=enemies[i].getCards('h',{suit:'spade'});
if(hs.length){
list.push([enemies[i],hs]);
}
}
if(list.length){
var current=list.randomGet();
player.line(current[0]);
current[0].give(current[1].randomGet(),player,true);
}
'step 1'
var card=player.getEquip('yuheng_plus');
if(card){
if(typeof card.storage.yuheng!='number'){
card.storage.yuheng=1;
}
else{
card.storage.yuheng++;
}
if(card.storage.yuheng>=7){
card.init([card.suit,card.number,'yuheng_pro',card.nature]);
}
}
},
ai:{
order:9,
result:{
player:1
}
}
},
yuheng_pro_skill:{
enable:'phaseUse',
filterCard:{color:'black'},
check:function(card){
return 8-get.value(card);
},
filter:function(event,player){
if(!player.countCards('h',{color:'black'})) return false;
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(enemies[i].countCards('h',{suit:'spade'})) return true;
}
return false;
},
content:function(){
var enemies=player.getEnemies();
var list=[];
for(var i=0;i<enemies.length;i++){
var hs=enemies[i].getCards('h',{suit:'spade'});
if(hs.length){
list.push([enemies[i],hs]);
}
}
if(list.length){
var current=list.randomGet();
player.line(current[0]);
current[0].give(current[1].randomGet(),player,true);
}
'step 1'
var card=player.getEquip('yuheng');
if(card){
if(typeof card.storage.yuheng!='number'){
card.storage.yuheng=1;
}
else{
card.storage.yuheng++;
}
if(card.storage.yuheng>=3){
card.init([card.suit,card.number,'yuheng_plus',card.nature]);
player.addTempSkill('yuheng_plus_temp');
}
}
},
ai:{
order:9,
result:{
player:1
}
}
},
shihuifen:{
mark:true,
intro:{
content:'使用卡牌无法指定其他角色为目标'
},
mod:{
playerEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
g_shihuifen:{
trigger:{global:'phaseUseBegin'},
direct:true,
filter:function(event,player){
if(event.player.hasSkill('shihuifen')) return false;
if(event.player==player) return false;
if(!lib.filter.targetEnabled({name:'shihuifen'},player,event.player)) return false;
return player.hasCard('shihuifen')||player.hasSkillTag('shihuifen');
},
content:function(){
player.chooseToUse(get.prompt('shihuifen',trigger.player).replace(/发动/,'使用'),function(card,player){
if(card.name!='shihuifen') return false;
return lib.filter.cardEnabled(card,player,'forceEnable');
},trigger.player,-1).targetRequired=true;
}
},
g_jinlianzhu:{
trigger:{global:'damageBefore'},
direct:true,
filter:function(event,player){
if(!lib.filter.targetEnabled({name:'jinlianzhu'},player,event.player)) return false;
return player.hasCard('jinlianzhu');
},
content:function(){
player.chooseToUse(get.prompt('jinlianzhu',trigger.player).replace(/发动/,'使用'),function(card,player){
if(card.name!='jinlianzhu') return false;
return lib.filter.cardEnabled(card,player,'forceEnable');
},trigger.player,-1).targetRequired=true;
}
},
},
cardType:{
food:0.3
},
translate:{
jinlianzhu:'金莲珠',
jinlianzhu_info:'对一名即将受到伤害的角色使用,防止此伤害,并令伤害来源摸一张牌',
shihuifen:'石灰粉',
shihuifen_info:'在一名其他角色的出牌阶段开始时对其使用,目标需打出一张闪,否则此阶段使用卡牌无法指定其他角色为目标',
liufengsan:'流风散',
liufengsan_info:'出牌阶段对一名角色使用,目标获得两张闪',
liutouge:'六骰格',
liutouge_info:'出牌阶段对一名角色使用,若目标是敌人,对目标施加一个随机的负面效果;否则对目标施加一个随机的正面效果',
// longxugou:'龙须钩',
// longxugou_info:'龙须钩',
mianlijinzhen:'棉里针',
mianlijinzhen_info:'出牌阶段对一名体力值不小于你的角色使用,目标摸一张牌然后失去一点体力',
// shenhuofeiya:'神火飞鸦',
// shenhuofeiya_info:'神火飞鸦',
// tuhunsha:'土魂砂',
// tuhunsha_info:'土魂砂',
// wenhuangsan:'瘟癀伞',
// wenhuangsan_info:'瘟癀伞',
qiankunbiao:'乾坤镖',
qiankunbiao_info:'随机弃置一名其他角色和其相邻角色的一张牌',
bingpotong:'天女散花',
bingpotong_ab:'散花',
bingpotong_info:'出牌阶段对至多3名角色使用你与每个目标依次同时展示一张手牌若颜色相同你弃置展示的手牌目标失去一点体力并终止结算',
feibiao:'飞镖',
feibiao_info:'出牌阶段对一名距离1以外的角色使用令其弃置一张黑色手牌或流失一点体力',
// liuxiaxianniang:'流霞仙酿',
// liuxiaxianniang_info:'流霞仙酿',
yunvyuanshen:'玉女元参',
yunvyuanshen_skill:'玉女元参',
yunvyuanshen_info:'出牌阶段对一名角色使用,目标在下一次进入濒死状态时回复一点体力',
// ziyangdan:'紫阳丹',
// ziyangdan_info:'紫阳丹',
yuheng:'玉衡',
yuheng_plus:'玉衡',
yuheng_pro:'玉衡',
yuheng_skill:'玉衡',
yuheng_plus_skill:'玉衡',
yuheng_pro_skill:'玉衡',
yuheng_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑桃手牌,然后获得一名随机敌方角色的一张随机黑桃手牌(此牌在本局游戏中第三次和第七次发动效果后,分别自动获得一次强化)',
yuheng_plus_info:'由普通玉衡强化得到,将玉衡技能描述中的“弃置一张黑桃手牌”改为“弃置一张黑色手牌”',
yuheng_pro_info:'由普通玉衡二次强化得到,将玉横技能描述中的“弃置一张黑桃手牌”改为“弃置一张黑色手牌”,并去掉使用次数限制',
yuheng_skill_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑桃手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
yuheng_plus_skill_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑色手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
yuheng_pro_skill_info:'出牌阶段限,若敌方角色有黑桃手牌,你可以弃置一张黑色手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
shujinsan:'舒筋散',
shujinsan_info:'出牌阶段对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
mutoumianju:'木头面具',
mutoumianju_info:'出牌阶段限一次,你可以将一张手牌当作杀使用',
mutoumianju_skill:'木杀',
mutoumianju_skill_info:'出牌阶段限一次,你可以将一张手牌当作杀使用',
heilonglinpian:'黑龙鳞片',
heilonglinpian_info:'出牌阶段对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
food:'食物',
chunbing:'春饼',
chunbing_info:'你的手牌上限+1持续五回合',
gudonggeng:'骨董羹',
gudonggeng_info:'当你下一次受到杀造成的伤害时,令伤害-1持续三回合',
yougeng:'酉羹',
yougeng_info:'准备阶段,若你的体力值为全场最少或之一,你回复一点体力,持续两回合',
liyutang:'鲤鱼汤',
liyutang_info:'结束阶段,若你的体力值为全场最少或之一,你获得一点护甲,持续两回合',
mizhilianou:'蜜汁藕',
mizhilianou_info:'你可以将一张红桃牌当作桃使用,持续四回合',
xiajiao:'虾饺',
xiajiao_info:'你在摸牌阶段额外摸一张牌,并在摸牌阶段时弃置一张牌,持续三回合',
tanhuadong:'昙花冻',
tanhuadong_info:'出牌阶段结束时,你摸一张牌,持续三回合',
qingtuan:'青团',
qingtuan_info:'你在回合内使用首张杀时摸一张牌,持续两回合',
luyugeng:'鲈鱼羹',
luyugeng_info:'准备阶段,你对一名体力值全场最高的随机敌人造成一点雷属性伤害,持续两回合',
yuanbaorou:'元宝肉',
yuanbaorou_info:'你在出牌阶段可以额外使用一张杀,持续四回合',
molicha:'茉莉茶',
molicha_info:'你不能成为其他角色的黑色牌的目标,持续四回合',
mapodoufu:'麻婆豆腐',
mapodoufu_info:'结束阶段,你弃置一名随机敌人的一张随机牌,持续两回合',
},
list:[
['spade',2,'tanhuadong'],
['club',1,'molicha'],
['club',3,'chunbing'],
['heart',12,'yougeng'],
['heart',8,'gudonggeng'],
['heart',1,'liyutang'],
['diamond',4,'mizhilianou'],
['diamond',6,'xiajiao'],
['spade',3,'qingtuan'],
['club',11,'luyugeng'],
['heart',4,'mapodoufu'],
['spade',8,'yuanbaorou'],
['spade',7,'yuheng'],
['club',4,'mutoumianju'],
['spade',2,'heilonglinpian'],
['spade',1,'mianlijinzhen'],
['heart',13,'yunvyuanshen'],
['club',8,'feibiao','poison'],
['diamond',9,'feibiao','poison'],
['spade',3,'bingpotong','poison'],
['club',12,'bingpotong','poison'],
['club',5,'shihuifen'],
['club',1,'shihuifen'],
['spade',13,'shihuifen'],
['diamond',6,'shujinsan'],
['spade',2,'shujinsan'],
['spade',9,'qiankunbiao'],
['club',13,'qiankunbiao'],
['heart',9,'jinlianzhu'],
['spade',7,'jinlianzhu'],
['heart',6,'liutouge'],
['club',6,'liutouge'],
['club',6,'liufengsan'],
['club',3,'liufengsan'],
]
};
});