3155 lines
102 KiB
JavaScript
3155 lines
102 KiB
JavaScript
'use strict';
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'doudizhu',
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start:function(){
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"step 0"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(!_status.connectMode){
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game.prepareArena(3);
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}
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"step 1"
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event.replacePile=function(){
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var map={
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shuiyanqijunx:'shuiyanqijuny',
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bingliang:'binglinchengxia',
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fangtian:'toushiche',
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wutiesuolian:'toushiche',
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};
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for(var i=0;i<lib.card.list.length;i++){
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var name=lib.card.list[i][2];
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if(map[name]){
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lib.card.list[i][2]=map[name];
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lib.card.list[i][4]=null;
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lib.card.list[i]._replaced=true;
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}
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else if(name=='lebu'){
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switch(lib.card.list[i][0]){
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case 'spade': lib.card.list[i][2]='shuiyanqijuny';break;
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case 'club': lib.card.list[i][2]='luojingxiashi';break;
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default: lib.card.list[i][2]='baiyidujiang';break;
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}
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lib.card.list[i]._replaced=true;
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}
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}
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}
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_status.mode=get.config('doudizhu_mode');
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if(_status.connectMode){
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_status.mode=lib.configOL.doudizhu_mode;
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game.waitForPlayer(function(){
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lib.configOL.number=3;
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});
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}
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else if(_status.mode=='binglin'){
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event.replacePile();
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}
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else if(_status.mode=='online'){
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lib.card.list=lib.online_cardPile.slice(0);
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lib.inpile.addArray(['nanman','wanjian','taoyuan','wugu']);
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game.fixedPile=true;
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}
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"step 2"
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if(_status.connectMode){
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if(_status.mode=='online'){
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lib.card.list=lib.online_cardPile.slice(0);
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lib.inpile.addArray(['nanman','wanjian','taoyuan','wugu']);
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game.fixedPile=true;
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}
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else if(_status.mode=='binglin') event.replacePile();
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if(lib.configOL.number<3){
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lib.configOL.number=3;
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}
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game.randomMapOL();
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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}
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game.chooseCharacter();
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}
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"step 3"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name]);
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}
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game.showIdentity(true);
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var map={};
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for(var i in lib.playerOL){
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map[i]=lib.playerOL[i].identity;
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}
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game.broadcast(function(map){
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for(var i in map){
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lib.playerOL[i].identity=map[i];
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lib.playerOL[i].setIdentity();
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lib.playerOL[i].ai.shown=1;
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}
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},map);
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switch(_status.mode){
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case 'online':
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game.addGlobalSkill('online_juzhong');
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game.addGlobalSkill('online_zhadan_button');
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game.addGlobalSkill('online_zhadan');
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game.addGlobalSkill('online_aozhan');
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game.addGlobalSkill('online_gongshoujintui');
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break;
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case 'binglin':
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game.addGlobalSkill('binglin_bingjin');
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break;
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default:
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game.zhu.addSkill('feiyang');
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game.zhu.addSkill('bahu');
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}
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game.syncState();
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event.trigger('gameStart');
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name1,
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name2:players[i].name2,
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identity:players[i].identity
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});
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}
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_status.videoInited=true;
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game.addVideo('init',null,info);
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if(_status.mode=='kaihei') game.addGlobalSkill('kaihei');
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var next=game.gameDraw(game.zhu||_status.firstAct||game.me);
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if(_status.mode=='online'){
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game.zhu.$equip(game.createCard('diqi','club',13));
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next.num=function(player){
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var num=4;
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if(player==game.zhu){
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if(lib.character[player.name1]&&get.infoHp(lib.character[player.name1][2])>3) num++;
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if(lib.character[player.name2]&&get.infoHp(lib.character[player.name2][2])>3) num++;
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}
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return num;
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};
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}
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else if(_status.mode=='binglin'){
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next.num=function(player){
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return (player==game.zhu?5:4);
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};
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}
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if(_status.mode!='online'&&_status.connectMode&&lib.configOL.change_card) game.replaceHandcards(game.players.slice(0));
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game.phaseLoop(game.zhu||_status.firstAct||game.me);
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game.zhu.showGiveup();
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},
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game:{
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recommendDizhu:[
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're_guojia','re_huanggai','re_lvbu','re_guanyu','re_sunquan','re_xusheng','re_wuyi','re_sunben',
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'xuyou','zhangchunhua','caochong','zhangsong','zhongyao','wangyi',
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'caochun','maliang','sp_diaochan','quyi','sp_zhaoyun','shamoke',
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'lijue','liuzan','wenyang','shen_lvmeng','shen_ganning',
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'jiakui','wangyuanji','lingcao','miheng',
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'sp_key_yuri','key_hinata','key_rin','key_kyousuke',
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'ns_chendao','jiakui','haozhao',
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],
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addRecord:function(bool){
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if(typeof bool=='boolean'){
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var data=lib.config.gameRecord.doudizhu.data;
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var identity=game.me.identity;
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if(!data[identity]){
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data[identity]=[0,0];
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}
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if(bool){
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data[identity][0]++;
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}
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else{
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data[identity][1]++;
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}
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var list=['zhu','fan'];
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var str='';
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for(var i=0;i<list.length;i++){
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if(data[list[i]]){
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str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
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}
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}
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lib.config.gameRecord.doudizhu.str=str;
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game.saveConfig('gameRecord',lib.config.gameRecord);
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}
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},
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getState:function(){
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var state={};
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for(var i in lib.playerOL){
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var player=lib.playerOL[i];
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state[i]={identity:player.identity};
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}
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return state;
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},
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updateState:function(state){
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for(var i in state){
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var player=lib.playerOL[i];
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if(player){
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player.identity=state[i].identity;
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}
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}
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},
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updateRoundNumber:function(){
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if(_status.mode=='online'){
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game.broadcastAll(function(num1,num2,top,bonusNum){
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if(ui.cardPileNumber){
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var str=num1+'轮 公共牌堆: '+num2;
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if(game.me&&game.me.storage.doudizhu_cardPile&&game.me.storage.doudizhu_cardPile.length) str+=(' 个人牌堆: '+game.me.storage.doudizhu_cardPile.length);
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if(bonusNum) str+=('<br>本场叫价: '+bonusNum*100);
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ui.cardPileNumber.innerHTML=str;
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}
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_status.pileTop=top;
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},game.roundNumber,ui.cardPile.childNodes.length,ui.cardPile.firstChild,game.bonusNum);
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return;
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}
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game.broadcastAll(function(num1,num2,top){
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if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=num1+'轮 剩余牌: '+num2;
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_status.pileTop=top;
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},game.roundNumber,ui.cardPile.childNodes.length,ui.cardPile.firstChild);
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},
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getRoomInfo:function(uiintro){
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uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
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// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
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// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
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if(lib.configOL.banned.length){
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uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
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}
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if(lib.configOL.bannedcards.length){
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uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
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}
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uiintro.style.paddingBottom='8px';
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},
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getVideoName:function(){
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var str=get.translation(game.me.name);
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if(game.me.name2){
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str+='/'+get.translation(game.me.name2);
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}
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var namex;
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switch(_status.mode){
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case 'normal':namex='休闲斗地主';break;
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case 'kaihei':namex='开黑斗地主';break;
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case 'huanle':namex='欢乐斗地主';break;
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case 'binglin':namex='兵临城下';break;
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case 'online':namex='智斗三国';break;
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}
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var name=[
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str,
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namex+' - '+lib.translate[game.me.identity+'2']
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];
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return name;
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},
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showIdentity:function(me){
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for(var i=0;i<game.players.length;i++){
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// if(me===false&&game.players[i]==game.me) continue;
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game.players[i].node.identity.classList.remove('guessing');
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game.players[i].identityShown=true;
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game.players[i].ai.shown=1;
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game.players[i].setIdentity(game.players[i].identity);
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if(game.players[i].identity=='zhu'){
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game.players[i].isZhu=true;
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}
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}
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if(_status.clickingidentity){
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for(var i=0;i<_status.clickingidentity[1].length;i++){
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_status.clickingidentity[1][i].delete();
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_status.clickingidentity[1][i].style.transform='';
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}
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delete _status.clickingidentity;
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}
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},
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checkResult:function(){
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var me=game.me._trueMe||game.me;
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if(game.zhu.isAlive()){
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if(_status.mode!='online'&&(_status.mode!='binglin'||game.roundNumber<3)&&game.players.length>1) return;
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if(me==game.zhu){
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game.over(true);
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}
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else{
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game.over(false);
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}
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}
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else {
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if(me==game.zhu){
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game.over(false);
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}
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else{
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game.over(true);
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}
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}
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},
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checkOnlineResult:function(player){
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if(game.zhu.isAlive()){
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return player.identity=='zhu';
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}
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else return player.identity=='fan';
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},
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chooseCharacterZhidou:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.setContent(function(){
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"step 0"
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game.no_continue_game=true;
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lib.init.onfree();
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"step 1"
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ui.arena.classList.add('choose-character');
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var i;
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var groups=[];
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event.list=[];
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event.map={};
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var chara=(get.config('character_online')||lib.characterOnline);
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for(i in chara){
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var list=chara[i];
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for(var j=0;j<list.length;j++){
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if(!lib.character[list[j]]||(i=='key'&&lib.filter.characterDisabled(list[j]))) list.splice(j--,1);
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}
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if(list.length>=3){
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groups.push(i);
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event.list.addArray(list);
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}
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}
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event.list.randomSort();
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_status.characterlist=event.list.slice(0);
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event.controls=['不叫地主','一倍','两倍','三倍'];
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for(var player of game.players){
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var id=player.playerid;
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player._group=groups.randomRemove(1)[0];
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event.map[id]=chara[player._group].randomGets(4);
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player.storage.doudizhu_cardPile=get.cards(20).sort(function(a,b){
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if(a.name!=b.name) return lib.sort.card(a.name,b.name);
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else if(a.suit!=b.suit) return lib.suit.indexOf(a)-lib.suit.indexOf(b);
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else return a.number-b.number;
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});
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}
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event.dialog=ui.create.dialog('你的选将框与底牌',[event.map[game.me.playerid],'character'],game.me.storage.doudizhu_cardPile);
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event.start=game.players.randomGet();
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event.current=event.start;
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game.delay(7);
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"step 2"
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event.current.classList.add('glow_phase');
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if(event.current==game.me) event.dialog.content.firstChild.innerHTML='是否叫地主?';
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else{
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event.dialog.content.firstChild.innerHTML='请等待其他玩家叫地主';
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game.delay(2);
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}
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event.current.chooseControl(event.controls).set('ai',function(){
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return _status.event.getParent().controls.randomGet();
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});
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"step 3"
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event.current.classList.remove('glow_phase');
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event.current._control=result.control;
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event.current.chat(result.control);
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if(result.control=='三倍'){
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game.bonusNum=3;
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game.zhu=event.current;
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return;
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}
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else if(result.control!='不叫地主'){
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event.controls.splice(1,event.controls.indexOf(result.control));
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event.tempDizhu=event.current;
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if(result.control=='二倍') game.bonusNum=2;
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}
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event.current=event.current.next;
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if(event.current==event.start&&(event.start==event.tempDizhu||event.start._control=='不叫地主')){
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game.zhu=event.tempDizhu||event.start.previous;
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}
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else if(event.current==event.start.next&&event.current._control){
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game.zhu=event.tempDizhu;
|
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}
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else event.goto(2);
|
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if(event.current==event.start.previous&&!event.tempDizhu) event.controls.remove('不叫地主');
|
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"step 4"
|
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game.updateRoundNumber();
|
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for(var player of game.players){
|
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player.identity=player==game.zhu?'zhu':'fan';
|
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player.showIdentity();
|
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}
|
||
event.dialog.content.firstChild.innerHTML='请选择'+get.cnNumber(game.me==game.zhu?2:1)+'张武将牌';
|
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game.me.chooseButton(event.dialog,true,game.me==game.zhu?2:1).set('filterButton',function(button){
|
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return typeof button.link=='string';
|
||
});
|
||
"step 5"
|
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game.me.init(result.links[0],result.links[1]);
|
||
for(var player of game.players){
|
||
if(player!=game.me){
|
||
if(player==game.zhu){
|
||
var list=event.map[player.playerid].randomGets(2);
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else player.init(event.map[player.playerid].randomGet());
|
||
}
|
||
player.markSkill('doudizhu_cardPile');
|
||
}
|
||
game.zhu.hp=4;
|
||
game.zhu.maxHp=4;
|
||
game.zhu.update();
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterBinglin:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
game.no_continue_game=true;
|
||
lib.init.onfree();
|
||
"step 1"
|
||
ui.arena.classList.add('choose-character');
|
||
game.zhuSkill='zhuSkill_'+['xiangyang','jiangling','fancheng'].randomGet();
|
||
var i;
|
||
event.list=[];
|
||
event.map={};
|
||
for(i in lib.character){
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=event.list.slice(0);
|
||
for(var player of game.players){
|
||
event.map[player.playerid]=event.list.randomRemove(4);
|
||
}
|
||
event.controls=['不叫地主','一倍','两倍','三倍'];
|
||
event.dialog=ui.create.dialog('本局城池:'+get.translation(game.zhuSkill),[event.map[game.me.playerid],'character']);
|
||
event.start=game.players.randomGet();
|
||
event.current=event.start;
|
||
game.delay(8);
|
||
"step 2"
|
||
event.current.classList.add('glow_phase');
|
||
if(event.current==game.me) event.dialog.content.firstChild.innerHTML='是否叫地主?';
|
||
else{
|
||
event.dialog.content.firstChild.innerHTML='请等待其他玩家叫地主';
|
||
game.delay(2);
|
||
}
|
||
event.current.chooseControl(event.controls).set('ai',function(){
|
||
return _status.event.getParent().controls.randomGet();
|
||
});
|
||
"step 3"
|
||
event.current.classList.remove('glow_phase');
|
||
event.current._control=result.control;
|
||
event.current.chat(result.control);
|
||
if(result.control=='三倍'){
|
||
game.bonusNum=3;
|
||
game.zhu=event.current;
|
||
return;
|
||
}
|
||
else if(result.control!='不叫地主'){
|
||
event.controls.splice(1,event.controls.indexOf(result.control));
|
||
event.tempDizhu=event.current;
|
||
if(result.control=='二倍') game.bonusNum=2;
|
||
}
|
||
event.current=event.current.next;
|
||
if(event.current==event.start){
|
||
game.zhu=event.tempDizhu||event.start.previous;
|
||
}
|
||
else event.goto(2);
|
||
if(event.current==event.start.previous&&!event.tempDizhu) event.controls.remove('不叫地主');
|
||
"step 4"
|
||
for(var player of game.players){
|
||
player.identity=player==game.zhu?'zhu':'fan';
|
||
player.showIdentity();
|
||
}
|
||
event.dialog.close();
|
||
event.map[game.zhu.playerid].addArray(event.list.randomRemove(3));
|
||
"step 5"
|
||
var list=['请选择你的武将',[event.map[game.me.playerid],'character']];
|
||
if(game.me.identity=='fan'){
|
||
var friend=game.findPlayer(function(current){
|
||
return current!=game.me&¤t.identity=='fan';
|
||
});
|
||
list.push('<div class="text center">队友的选将框</div>');
|
||
list.push([event.map[friend.playerid],'character']);
|
||
}
|
||
game.me.chooseButton(list,true).set('list',event.map[game.me.playerid]).set('filterButton',function(button){
|
||
return _status.event.list.contains(button.link);
|
||
});
|
||
"step 6"
|
||
game.me.init(result.links[0]);
|
||
for(var player of game.players){
|
||
if(player!=game.me) player.init(event.map[player.playerid].randomGet());
|
||
if(player==game.zhu){
|
||
player.addSkill(game.zhuSkill);
|
||
}
|
||
else player.addSkill('binglin_neihong');
|
||
}
|
||
game.zhu.hp++;
|
||
game.zhu.maxHp++;
|
||
game.zhu.update();
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterHuanle:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
game.no_continue_game=true;
|
||
var i;
|
||
event.list=[];
|
||
event.list2=[];
|
||
var list4=[];
|
||
if(!event.map) event.map={};
|
||
for(i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
|
||
}
|
||
if(ix.length){
|
||
var name=ix.randomGet();
|
||
event.list.push(name);
|
||
if(game.recommendDizhu.contains(name)) event.list2.push(name);
|
||
list4.addArray(ix);
|
||
}
|
||
}
|
||
for(i in lib.character){
|
||
if(list4.contains(i)||lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
if(game.recommendDizhu.contains(i)) event.list2.push(i);
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=event.list.slice(0);
|
||
event.controls=['不叫','叫地主'];
|
||
for(var player of game.players){
|
||
var id=player.playerid;
|
||
if(!event.map[id]) event.map[id]=[];
|
||
event.map[id].addArray(event.list2.randomRemove(1));
|
||
event.list.removeArray(event.map[id]);
|
||
event.map[id].addArray(event.list.randomRemove(4-event.map[id].length));
|
||
event.list2.removeArray(event.map[id]);
|
||
}
|
||
event.dialog=ui.create.dialog('你的选将框',[event.map[game.me.playerid],'character']);
|
||
event.start=game.players.randomGet();
|
||
event.current=event.start;
|
||
lib.init.onfree();
|
||
game.delay(2.5);
|
||
"step 1"
|
||
event.current.chooseControl(event.controls).set('ai',function(){
|
||
return Math.random()>0.5?'不叫':'叫地主';
|
||
});
|
||
if(event.current==game.me){
|
||
event.dialog.content.childNodes[0].innerHTML='是否抢地主?';
|
||
}
|
||
"step 2"
|
||
event.current.chat(result.control);
|
||
if(result.control=='叫地主'||event.current==event.start.next){
|
||
game.zhu=result.control=='叫地主'?event.current:event.current.next;
|
||
for(var player of game.players){
|
||
player.identity=player==game.zhu?'zhu':'fan';
|
||
player.showIdentity();
|
||
}
|
||
event.dialog.close();
|
||
event.map[game.zhu.playerid].addArray(event.list.randomRemove(3));
|
||
}
|
||
else{
|
||
event.current=event.current.next;
|
||
event.goto(1);
|
||
game.delay(1.5);
|
||
}
|
||
"step 3"
|
||
game.me.chooseButton(['请选择你的武将',[event.map[game.me.playerid],'character']],true);
|
||
"step 4"
|
||
game.me.init(result.links[0]);
|
||
for(var player of game.players){
|
||
if(player!=game.me) player.init(event.map[player.playerid].randomGet());
|
||
}
|
||
game.zhu.hp++;
|
||
game.zhu.maxHp++;
|
||
game.zhu.update();
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
|
||
chooseCharacterKaihei:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
game.no_continue_game=true;
|
||
var i;
|
||
var identityList=['zhu','fan','fan'];
|
||
game.saveConfig('continue_name');
|
||
event.list=[];
|
||
var list4=[];
|
||
identityList.randomSort();
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].showIdentity();
|
||
if(identityList[i]=='zhu'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
}
|
||
|
||
if(!game.zhu) game.zhu=game.me;
|
||
else{
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
||
game.zhu.node.identity.classList.remove('guessing');
|
||
game.me.setIdentity();
|
||
game.me.node.identity.classList.remove('guessing');
|
||
}
|
||
|
||
for(i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
|
||
}
|
||
if(ix.length){
|
||
event.list.push(ix.randomGet());
|
||
list4.addArray(ix);
|
||
}
|
||
}
|
||
for(i in lib.character){
|
||
if(list4.contains(i)||lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=event.list.slice(0);
|
||
for(var player of game.players){
|
||
player._characterChoice=event.list.randomRemove(player.identity=='zhu'?5:3);
|
||
if(player.identity=='fan') player._friend=(player.next.identity=='fan'?player.next:player.previous);
|
||
}
|
||
var createDialog=['选择武将'];
|
||
createDialog.push([game.me._characterChoice,'character']);
|
||
if(game.me._friend){
|
||
createDialog.push('队友的武将');
|
||
createDialog.push([game.me._friend._characterChoice,'character']);
|
||
}
|
||
game.me.chooseButton(createDialog,true).set('onfree',true).set('filterButton',function(button){
|
||
return _status.event.player._characterChoice.contains(button.link);
|
||
});
|
||
"step 1"
|
||
game.me.init(result.links[0]);
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me) game.players[i].init(game.players[i]._characterChoice.randomGet());
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
if(game.players[i]==game.zhu){
|
||
game.players[i].hp++;
|
||
game.players[i].maxHp++;
|
||
game.players[i].update();
|
||
}
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
|
||
});
|
||
},
|
||
chooseCharacter:function(){
|
||
if(_status.mode=='kaihei'){
|
||
game.chooseCharacterKaihei();
|
||
return;
|
||
}
|
||
if(_status.mode=='huanle'){
|
||
game.chooseCharacterHuanle();
|
||
return;
|
||
}
|
||
if(_status.mode=='online'){
|
||
game.chooseCharacterZhidou();
|
||
return;
|
||
}
|
||
if(_status.mode=='binglin'){
|
||
game.chooseCharacterBinglin();
|
||
return;
|
||
}
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.addPlayer=function(player){
|
||
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
|
||
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
for(var i=0;i<list.length;i++) list2.remove(list[i]);
|
||
player.identity=list2[0];
|
||
player.setIdentity('cai');
|
||
};
|
||
next.removePlayer=function(){
|
||
return game.players.randomGet(game.me,game.zhu);
|
||
};
|
||
next.ai=function(player,list,list2,back){
|
||
var listc=list.slice(0,2);
|
||
for(var i=0;i<listc.length;i++){
|
||
var listx=lib.characterReplace[listc[i]];
|
||
if(listx&&listx.length) listc[i]=listx.randomGet();
|
||
}
|
||
if(get.config('double_character')){
|
||
player.init(listc[0],listc[1]);
|
||
}
|
||
else{
|
||
player.init(listc[0]);
|
||
}
|
||
if(player==game.zhu){
|
||
player.hp++;
|
||
player.maxHp++;
|
||
player.update();
|
||
}
|
||
if(back){
|
||
list.remove(get.sourceCharacter(player.name1));
|
||
list.remove(get.sourceCharacter(player.name2));
|
||
for(var i=0;i<list.length;i++){
|
||
back.push(list[i]);
|
||
}
|
||
}
|
||
if(typeof lib.config.test_game=='string'&&player==game.me.next){
|
||
player.init(lib.config.test_game);
|
||
}
|
||
player.node.name.dataset.nature=get.groupnature(player.group);
|
||
}
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var list;
|
||
var list4=[];
|
||
var identityList=['zhu','fan','fan'];
|
||
var chosen=lib.config.continue_name||[];
|
||
game.saveConfig('continue_name');
|
||
event.chosen=chosen;
|
||
|
||
var addSetting=function(dialog){
|
||
dialog.add('选择身份').classList.add('add-setting');
|
||
var table=document.createElement('div');
|
||
table.classList.add('add-setting');
|
||
table.style.margin='0';
|
||
table.style.width='100%';
|
||
table.style.position='relative';
|
||
|
||
var listi=['random','zhu','fan'];
|
||
for(var i=0;i<listi.length;i++){
|
||
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
||
td.link=listi[i];
|
||
if(td.link===game.me.identity){
|
||
td.classList.add('bluebg');
|
||
}
|
||
table.appendChild(td);
|
||
td.innerHTML='<span>'+get.translation(listi[i]+'2')+'</span>';
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
_status.tempNoButton=true;
|
||
setTimeout(function(){
|
||
_status.tempNoButton=false;
|
||
},500);
|
||
var link=this.link;
|
||
if(game.zhu.name){
|
||
if(link!='random'){
|
||
_status.event.parent.fixedseat=get.distance(game.me,game.zhu,'absolute');
|
||
}
|
||
game.zhu.uninit();
|
||
delete game.zhu.isZhu;
|
||
delete game.zhu.identityShown;
|
||
}
|
||
var current=this.parentNode.querySelector('.bluebg');
|
||
if(current){
|
||
current.classList.remove('bluebg');
|
||
}
|
||
current=seats.querySelector('.bluebg');
|
||
if(current){
|
||
current.classList.remove('bluebg');
|
||
}
|
||
if(link=='random'){
|
||
link=['zhu','fan'].randomGet();
|
||
for(var i=0;i<this.parentNode.childElementCount;i++){
|
||
if(this.parentNode.childNodes[i].link==link){
|
||
this.parentNode.childNodes[i].classList.add('bluebg');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
this.classList.add('bluebg');
|
||
}
|
||
num=get.config('choice_'+link);
|
||
_status.event.parent.swapnodialog=function(dialog,list){
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=dialog.buttons[0].parentNode;
|
||
dialog.buttons=ui.create.buttons(list,'characterx',buttons);
|
||
dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
for(var i=0;i<seats.childElementCount;i++){
|
||
if(get.distance(game.zhu,game.me,'absolute')===seats.childNodes[i].link){
|
||
seats.childNodes[i].classList.add('bluebg');
|
||
}
|
||
}
|
||
}
|
||
_status.event=_status.event.parent;
|
||
_status.event.step=0;
|
||
_status.event.identity=link;
|
||
if(link!=(event.zhongmode?'mingzhong':'zhu')){
|
||
seats.previousSibling.style.display='';
|
||
seats.style.display='';
|
||
}
|
||
else{
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
game.resume();
|
||
});
|
||
}
|
||
dialog.content.appendChild(table);
|
||
|
||
dialog.add('选择座位').classList.add('add-setting');
|
||
var seats=document.createElement('div');
|
||
seats.classList.add('add-setting');
|
||
seats.style.margin='0';
|
||
seats.style.width='100%';
|
||
seats.style.position='relative';
|
||
for(var i=2;i<=game.players.length;i++){
|
||
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
||
td.innerHTML=get.cnNumber(i,true);
|
||
td.link=i-1;
|
||
seats.appendChild(td);
|
||
if(get.distance(game.zhu,game.me,'absolute')===i-1){
|
||
td.classList.add('bluebg');
|
||
}
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
|
||
var current=this.parentNode.querySelector('.bluebg');
|
||
if(current){
|
||
current.classList.remove('bluebg');
|
||
}
|
||
this.classList.add('bluebg');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(get.distance(game.players[i],game.me,'absolute')==this.link){
|
||
game.swapSeat(game.zhu,game.players[i],false);return;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
dialog.content.appendChild(seats);
|
||
if(game.me==game.zhu){
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
|
||
dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
};
|
||
var removeSetting=function(){
|
||
var dialog=_status.event.dialog;
|
||
if(dialog){
|
||
dialog.style.height='';
|
||
delete dialog._scrollset;
|
||
var list=Array.from(dialog.querySelectorAll('.add-setting'));
|
||
while(list.length){
|
||
list.shift().remove();
|
||
}
|
||
ui.update();
|
||
}
|
||
};
|
||
event.addSetting=addSetting;
|
||
event.removeSetting=removeSetting;
|
||
event.list=[];
|
||
identityList.randomSort();
|
||
if(event.identity){
|
||
identityList.remove(event.identity);
|
||
identityList.unshift(event.identity);
|
||
if(event.fixedseat){
|
||
var zhuIdentity='zhu';
|
||
if(zhuIdentity!=event.identity){
|
||
identityList.remove(zhuIdentity);
|
||
identityList.splice(event.fixedseat,0,zhuIdentity);
|
||
}
|
||
delete event.fixedseat;
|
||
}
|
||
delete event.identity;
|
||
}
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].showIdentity();
|
||
if(identityList[i]=='zhu'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
}
|
||
|
||
if(!game.zhu) game.zhu=game.me;
|
||
else{
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
||
game.zhu.node.identity.classList.remove('guessing');
|
||
game.me.setIdentity();
|
||
game.me.node.identity.classList.remove('guessing');
|
||
}
|
||
//选将框分配
|
||
for(i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(chosen.contains(ix[j])||lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
|
||
}
|
||
if(ix.length){
|
||
event.list.push(i);
|
||
list4.addArray(ix);
|
||
}
|
||
}
|
||
for(i in lib.character){
|
||
if(chosen.contains(i)||list4.contains(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
list4.push(i);
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=list4.slice(0);
|
||
var num=get.config('choice_'+game.me.identity);
|
||
list=event.list.slice(0,num);
|
||
delete event.swapnochoose;
|
||
var dialog;
|
||
if(event.swapnodialog){
|
||
dialog=ui.dialog;
|
||
event.swapnodialog(dialog,list);
|
||
delete event.swapnodialog;
|
||
}
|
||
else{
|
||
var str='选择角色';
|
||
if(_status.brawl&&_status.brawl.chooseCharacterStr){
|
||
str=_status.brawl.chooseCharacterStr;
|
||
}
|
||
dialog=ui.create.dialog(str,'hidden',[list,'characterx']);
|
||
if(!_status.brawl||!_status.brawl.noAddSetting){
|
||
if(get.config('change_identity')){
|
||
addSetting(dialog);
|
||
}
|
||
}
|
||
}
|
||
dialog.setCaption('选择角色');
|
||
game.me.setIdentity();
|
||
|
||
if(!event.chosen.length){
|
||
game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
|
||
return get.config('double_character')?2:1
|
||
};
|
||
}
|
||
else{
|
||
lib.init.onfree();
|
||
}
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
|
||
event.list.randomSort();
|
||
list=event.list.slice(0,num);
|
||
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list,'characterx',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
};
|
||
if(lib.onfree){
|
||
lib.onfree.push(function(){
|
||
event.dialogxx=ui.create.characterDialog('heightset');
|
||
if(ui.cheat2){
|
||
ui.cheat2.animate('controlpressdownx',500);
|
||
ui.cheat2.classList.remove('disabled');
|
||
}
|
||
});
|
||
}
|
||
else{
|
||
event.dialogxx=ui.create.characterDialog('heightset');
|
||
}
|
||
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.animate('controlpressdownx',500);
|
||
ui.cheat.classList.remove('disabled');
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.classList.add('disabled');
|
||
}
|
||
}
|
||
});
|
||
if(lib.onfree){
|
||
ui.cheat2.classList.add('disabled');
|
||
}
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
var chooseGroup=false;
|
||
if(event.chosen.length){
|
||
if(lib.character[event.chosen[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
}
|
||
else if(event.modchosen){
|
||
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
|
||
else event.modchosen[1]=result.buttons[0].link;
|
||
}
|
||
else if(result.buttons.length==2){
|
||
event.choosed=[result.buttons[0].link,result.buttons[1].link];
|
||
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
|
||
if(lib.character[event.choosed[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
}
|
||
else{
|
||
event.choosed=[result.buttons[0].link];
|
||
if(lib.character[event.choosed[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
game.addRecentCharacter(result.buttons[0].link);
|
||
}
|
||
"step 2"
|
||
if(event.chosen.length){
|
||
game.me.init(event.chosen[0],event.chosen[1]);
|
||
}
|
||
else if(event.modchosen){
|
||
game.me.init(event.modchosen[0],event.modchosen[1]);
|
||
}
|
||
else if(event.choosed.length==2){
|
||
game.me.init(event.choosed[0],event.choosed[1]);
|
||
}
|
||
else{
|
||
game.me.init(event.choosed[0]);
|
||
}
|
||
event.list.remove(get.sourceCharacter(game.me.name1));
|
||
event.list.remove(get.sourceCharacter(game.me.name2));
|
||
if(game.me==game.zhu){
|
||
game.me.hp++;
|
||
game.me.maxHp++;
|
||
game.me.update();
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
event.list.randomSort();
|
||
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
|
||
}
|
||
}
|
||
"step 3"
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(get.sourceCharacter(game.players[i].name1));
|
||
_status.characterlist.remove(get.sourceCharacter(game.players[i].name2));
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
|
||
});
|
||
},
|
||
|
||
chooseCharacterKaiheiOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var identityList=['fan','fan','fan'];
|
||
var aiList=game.filterPlayer(function(current){
|
||
return current!=game.me&&!current.isOnline();
|
||
});
|
||
if(aiList.length==1){
|
||
identityList[game.players.indexOf(aiList[0])]='zhu';
|
||
}
|
||
else{
|
||
identityList[0]='zhu';
|
||
identityList.randomSort();
|
||
}
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].showIdentity();
|
||
game.players[i].identityShown=true;
|
||
if(identityList[i]=='zhu') game.zhu=game.players[i];
|
||
}
|
||
event.list=[];
|
||
var list4=[];
|
||
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(!libCharacter[ix[j]]||lib.filter.characterDisabled(ix[j],libCharacter)) ix.splice(j--,1);
|
||
}
|
||
if(ix.length){
|
||
event.list.push(ix.randomGet());
|
||
list4.addArray(ix);
|
||
}
|
||
}
|
||
for(i in libCharacter){
|
||
if(list4.contains(i)||lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
}
|
||
_status.characterlist=event.list.slice(0);
|
||
|
||
var map={};
|
||
for(var player of game.players){
|
||
player._characterChoice=event.list.randomRemove(player.identity=='zhu'?5:3);
|
||
if(player.identity=='fan') player._friend=(player.next.identity=='fan'?player.next:player.previous);
|
||
map[player.playerid]=player._characterChoice;
|
||
}
|
||
game.broadcastAll(function(map){
|
||
for(var i in map){
|
||
lib.playerOL[i]._characterChoice=map[i];
|
||
}
|
||
},map);
|
||
"step 1"
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
var dialog=['请选择武将',[game.players[i]._characterChoice,'character']];
|
||
if(game.players[i]._friend){
|
||
dialog.push('队友的武将');
|
||
dialog.push([game.players[i]._friend._characterChoice,'character']);
|
||
}
|
||
list.push([game.players[i],dialog,true,function(){return Math.random()},function(button){
|
||
return _status.event.player._characterChoice.contains(button.link);
|
||
}]);
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0]);
|
||
});
|
||
"step 2"
|
||
for(var i in lib.playerOL){
|
||
if(!result[i]||result[i]=='ai'||!result[i].links||!result[i].links.length){
|
||
result[i]=lib.playerOL[i]._characterChoice.randomGet();
|
||
}
|
||
else{
|
||
result[i]=result[i].links[0];
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i]);
|
||
}
|
||
}
|
||
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
|
||
game.broadcast(function(result,zhu){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i]);
|
||
}
|
||
}
|
||
game.zhu=zhu;
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result,game.zhu);
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterHuanleOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
event.list=[];
|
||
event.list2=[];
|
||
var list4=[];
|
||
event.controls=['不叫','叫地主'];
|
||
if(!event.map) event.map={};
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(!libCharacter[ix[j]]||lib.filter.characterDisabled(ix[j],libCharacter)) ix.splice(j--,1);
|
||
}
|
||
if(ix.length){
|
||
var name=ix.randomGet();
|
||
event.list.push(name);
|
||
if(game.recommendDizhu.contains(name)) event.list2.push(name);
|
||
list4.addArray(ix);
|
||
}
|
||
}
|
||
for(i in libCharacter){
|
||
if(list4.contains(i)||lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
if(game.recommendDizhu.contains(i)) event.list2.push(i);
|
||
}
|
||
for(var player of game.players){
|
||
var id=player.playerid;
|
||
if(!event.map[id]) event.map[id]=[];
|
||
event.map[id].addArray(event.list2.randomRemove(1));
|
||
event.list.removeArray(event.map[id]);
|
||
event.map[id].addArray(event.list.randomRemove(4-event.map[id].length));
|
||
event.list2.removeArray(event.map[id]);
|
||
}
|
||
_status.characterlist=event.list.slice(0);
|
||
event.videoId=lib.status.videoId++;
|
||
game.broadcastAll(function(map,id){
|
||
ui.create.dialog('你的选将框',[map[game.me.playerid],'character']).videoId=id;
|
||
},event.map,event.videoId);
|
||
event.start=game.players.randomGet();
|
||
event.current=event.start;
|
||
if(event.current!=game.me||!event.current.isOnline()) game.delay(3);
|
||
"step 1"
|
||
event.current.chooseControl(event.controls).set('ai',function(){
|
||
return Math.random()>0.5?'不叫':'叫地主';
|
||
});
|
||
"step 2"
|
||
event.current.chat(result.control);
|
||
if(result.control=='叫地主'||event.current==event.start.next){
|
||
game.zhu=result.control=='叫地主'?event.current:event.current.next;
|
||
for(var player of game.players){
|
||
player.identity=player==game.zhu?'zhu':'fan';
|
||
player.showIdentity();
|
||
player.identityShown=true;
|
||
}
|
||
game.broadcastAll('closeDialog',event.videoId)
|
||
event.map[game.zhu.playerid].addArray(event.list.randomRemove(3));
|
||
}
|
||
else{
|
||
event.current=event.current.next;
|
||
event.goto(1);
|
||
}
|
||
"step 3"
|
||
var list=[];
|
||
var str='选择角色';
|
||
for(var i=0;i<game.players.length;i++){
|
||
list.push([game.players[i],[str,[event.map[game.players[i].playerid],'character']],true]);
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 4"
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list2.remove(result[i].links[j]);
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
|
||
game.broadcast(function(result,zhu){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
game.zhu=zhu;
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result,game.zhu);
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterBinglinOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
event.list=[];
|
||
event.map={};
|
||
for(i in libCharacter){
|
||
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=event.list.slice(0);
|
||
event.controls=['不叫地主','一倍','两倍','三倍'];
|
||
for(var player of game.players){
|
||
var id=player.playerid;
|
||
event.map[id]=event.list.randomRemove(4);
|
||
}
|
||
event.start=game.players.randomGet();
|
||
event.current=event.start;
|
||
|
||
event.videoId=lib.status.videoId++;
|
||
game.zhuSkill='zhuSkill_'+['xiangyang','jiangling','fancheng'].randomGet();
|
||
game.broadcastAll(function(map,id,skill){
|
||
ui.create.dialog('本局城池:'+get.translation(skill),[map[game.me.playerid],'character']).videoId=id;
|
||
},event.map,event.videoId,game.zhuSkill);
|
||
game.delay(6);
|
||
"step 1"
|
||
game.broadcastAll(function(id,current){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(game.me==current) dialog.content.firstChild.innerHTML='是否叫地主?';
|
||
else dialog.content.firstChild.innerHTML='请等待其他玩家叫地主';
|
||
}
|
||
},event.videoId,event.current);
|
||
if(event.current!=game.me&&!event.current.isOnline()) game.delay(2);
|
||
event.current.chooseControl(event.controls).set('ai',function(){
|
||
return _status.event.getParent().controls.randomGet();
|
||
});
|
||
"step 2"
|
||
event.current._control=result.control;
|
||
event.current.chat(result.control);
|
||
if(result.control=='三倍'){
|
||
game.bonusNum=3;
|
||
game.zhu=event.current;
|
||
return;
|
||
}
|
||
else if(result.control!='不叫地主'){
|
||
event.controls.splice(1,event.controls.indexOf(result.control));
|
||
event.tempDizhu=event.current;
|
||
if(result.control=='二倍') game.bonusNum=2;
|
||
}
|
||
event.current=event.current.next;
|
||
if(event.current==event.start){
|
||
game.zhu=event.tempDizhu||event.start;
|
||
}
|
||
else event.goto(1);
|
||
if(event.current==event.start.previous&&!event.tempDizhu) event.controls.remove('不叫地主');
|
||
"step 3"
|
||
for(var player of game.players){
|
||
player.identity=player==game.zhu?'zhu':'fan';
|
||
player.showIdentity();
|
||
player.identityShown=true;
|
||
player._characterChoice=event.map[player.playerid];
|
||
}
|
||
event.map[game.zhu.playerid].addArray(event.list.randomRemove(3));
|
||
game.broadcastAll(function(id,map){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog) dialog.close();
|
||
game.me._characterChoice=map[game.me.playerid];
|
||
},event.videoId,event.map);
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
var dialog=['请选择武将',[event.map[game.players[i].playerid],'character']];
|
||
if(game.players[i].identity=='fan'){
|
||
var friend=game.findPlayer(function(current){
|
||
return current!=game.players[i]&¤t.identity=='fan';
|
||
});
|
||
dialog.push('<div class="text center">队友的选将框</div>');
|
||
dialog.push([event.map[friend.playerid],'character']);
|
||
}
|
||
list.push([game.players[i],dialog,true,function(){return Math.random()},function(button){
|
||
return _status.event.player._characterChoice.contains(button.link);
|
||
}]);
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0]);
|
||
});
|
||
"step 4"
|
||
for(var i in lib.playerOL){
|
||
if(!result[i]||result[i]=='ai'||!result[i].links||!result[i].links.length){
|
||
result[i]=event.map[i].randomGet();
|
||
}
|
||
else{
|
||
result[i]=result[i].links[0];
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i]);
|
||
}
|
||
}
|
||
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
|
||
game.broadcast(function(result,zhu){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i]);
|
||
}
|
||
}
|
||
game.zhu=zhu;
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result,game.zhu);
|
||
for(var player of game.players){
|
||
if(player==game.zhu){
|
||
player.addSkill(game.zhuSkill);
|
||
}
|
||
else player.addSkill(['binglin_shaxue','binglin_neihong']);
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterZhidouOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
var groups=[];
|
||
event.list=[];
|
||
event.map={};
|
||
var chara=(get.config('character_online')||lib.characterOnline);
|
||
for(i in chara){
|
||
var list=chara[i];
|
||
for(var j=0;j<list.length;j++){
|
||
if(!lib.character[list[j]]||lib.connectBanned.contains(list[j])||(i=='key'&&lib.filter.characterDisabled(list[j],libCharacter))) list.splice(j--,1);
|
||
}
|
||
if(list.length>=3){
|
||
groups.push(i);
|
||
event.list.addArray(list);
|
||
}
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=event.list.slice(0);
|
||
event.controls=['不叫地主','一倍','两倍','三倍'];
|
||
for(var player of game.players){
|
||
var id=player.playerid;
|
||
player._group=groups.randomRemove(1)[0];
|
||
event.map[id]=chara[player._group].randomGets(3);
|
||
player.storage.doudizhu_cardPile=get.cards(20).sort(function(a,b){
|
||
if(a.name!=b.name) return lib.sort.card(a.name,b.name);
|
||
else if(a.suit!=b.suit) return lib.suit.indexOf(a)-lib.suit.indexOf(b);
|
||
else return a.number-b.number;
|
||
});
|
||
player.markSkill('doudizhu_cardPile');
|
||
}
|
||
event.start=game.players.randomGet();
|
||
event.current=event.start;
|
||
|
||
event.videoId=lib.status.videoId++;
|
||
game.broadcastAll(function(map,id){
|
||
ui.create.dialog('你的选将框和底牌',[map[game.me.playerid],'character'],game.me.storage.doudizhu_cardPile).videoId=id;
|
||
},event.map,event.videoId);
|
||
game.delay(4);
|
||
"step 1"
|
||
game.broadcastAll(function(id,current){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(game.me==current) dialog.content.firstChild.innerHTML='是否叫地主?';
|
||
else dialog.content.firstChild.innerHTML='请等待其他玩家叫地主';
|
||
}
|
||
},event.videoId,event.current);
|
||
if(event.current!=game.me&&!event.current.isOnline()) game.delay(2);
|
||
event.current.chooseControl(event.controls).set('ai',function(){
|
||
return _status.event.getParent().controls.randomGet();
|
||
});
|
||
"step 2"
|
||
event.current._control=result.control;
|
||
event.current.chat(result.control);
|
||
if(result.control=='三倍'){
|
||
game.bonusNum=3;
|
||
game.zhu=event.current;
|
||
return;
|
||
}
|
||
else if(result.control!='不叫地主'){
|
||
event.controls.splice(1,event.controls.indexOf(result.control));
|
||
event.tempDizhu=event.current;
|
||
if(result.control=='二倍') game.bonusNum=2;
|
||
}
|
||
event.current=event.current.next;
|
||
if(event.current==event.start&&(event.start==event.tempDizhu||event.start._control=='不叫地主')){
|
||
game.zhu=event.tempDizhu||event.start.previous;
|
||
}
|
||
else if(event.current==event.start.next&&event.current._control){
|
||
game.zhu=event.tempDizhu;
|
||
}
|
||
else event.goto(1);
|
||
if(event.current==event.start.previous&&!event.tempDizhu) event.controls.remove('不叫地主');
|
||
"step 3"
|
||
for(var player of game.players){
|
||
player.identity=player==game.zhu?'zhu':'fan';
|
||
player.showIdentity();
|
||
player.identityShown=true;
|
||
}
|
||
game.broadcastAll('closeDialog',event.videoId);
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
list.push([game.players[i],['选择'+(game.players[i]==game.zhu?'两':'一')+'张武将牌',[event.map[game.players[i].playerid],'character']],true,game.players[i]==game.zhu?2:1]);
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 4"
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.map[i].randomRemove(lib.playerOL[i]==game.zhu?2:1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links;
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
|
||
game.zhu.hp=4;
|
||
game.zhu.maxHp=4;
|
||
game.zhu.update();
|
||
|
||
game.broadcast(function(result,zhu){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
game.zhu=zhu;
|
||
game.zhu.hp=4;
|
||
game.zhu.maxHp=4;
|
||
game.zhu.update();
|
||
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result,game.zhu);
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
if(_status.mode=='kaihei'){
|
||
game.chooseCharacterKaiheiOL();
|
||
return;
|
||
}
|
||
else if(_status.mode=='huanle'){
|
||
game.chooseCharacterHuanleOL();
|
||
return;
|
||
}
|
||
else if(_status.mode=='online'){
|
||
game.chooseCharacterZhidouOL();
|
||
return;
|
||
}
|
||
else if(_status.mode=='binglin'){
|
||
game.chooseCharacterBinglinOL();
|
||
return;
|
||
}
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var identityList=['zhu','fan','fan'];
|
||
identityList.randomSort();
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].showIdentity();
|
||
game.players[i].identityShown=true;
|
||
if(identityList[i]=='zhu') game.zhu=game.players[i];
|
||
}
|
||
|
||
var list;
|
||
var list4=[];
|
||
event.list=[];
|
||
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(!libCharacter[ix[j]]||lib.filter.characterDisabled(ix[j],libCharacter)) ix.splice(j--,1);
|
||
}
|
||
if(ix.length){
|
||
event.list.push(i);
|
||
list4.addArray(ix);
|
||
}
|
||
}
|
||
game.broadcast(function(list){
|
||
for(var i in lib.characterReplace){
|
||
var ix=lib.characterReplace[i];
|
||
for(var j=0;j<ix.length;j++){
|
||
if(!list.contains(ix[j])) ix.splice(j--,1);
|
||
}
|
||
}
|
||
},list4);
|
||
for(i in libCharacter){
|
||
if(list4.contains(i)||lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
list4.push(i)
|
||
}
|
||
_status.characterlist=list4;
|
||
"step 1"
|
||
var list=[];
|
||
var selectButton=(lib.configOL.double_character?2:1);
|
||
|
||
var num,num2=0;
|
||
num=Math.floor(event.list.length/game.players.length);
|
||
num2=event.list.length-num*game.players.length;
|
||
if(num>5){
|
||
num=5;
|
||
}
|
||
if(num2>2){
|
||
num2=2;
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
var num3=0;
|
||
if(game.players[i]==game.zhu) num3=3;
|
||
var str='选择角色';
|
||
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'characterx']],selectButton,true]);
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 2"
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list.remove(get.sourceCharacter(result[i].links[j]));
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
var listc=event.list.randomRemove(lib.configOL.double_character?2:1);
|
||
for(var i=0;i<listc.length;i++){
|
||
var listx=lib.characterReplace[listc[i]];
|
||
if(listx&&listx.length) listc[i]=listx.randomGet();
|
||
}
|
||
result[i]=listc;
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
|
||
game.broadcast(function(result,zhu){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
game.zhu=zhu;
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result,game.zhu);
|
||
for(var i=0;i<game.players.length;i++){
|
||
_status.characterlist.remove(game.players[i].name1);
|
||
_status.characterlist.remove(game.players[i].name2);
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
},
|
||
translate:{
|
||
zhu:"主",
|
||
fan:"反",
|
||
zhu2:"地主",
|
||
fan2:"农民",
|
||
random2:"随机",
|
||
feiyang:"飞扬",
|
||
bahu:"跋扈",
|
||
feiyang_info:"判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。",
|
||
bahu_info:"锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。",
|
||
kaihei:'强易',
|
||
kaihei_info:'出牌阶段,你可以获得一名其他角色的至多两张牌,然后交给其等量的牌。每名角色每局游戏限一次。',
|
||
doudizhu_cardPile:'底牌',
|
||
online_gongshoujintui:'攻守进退',
|
||
gongshoujianbei:'攻守兼备',
|
||
gongshoujianbei_info:'出牌阶段,你可选择:①将此牌当做【万箭齐发】使用。②将此牌当做【桃园结义】使用。',
|
||
jintuiziru:'进退自如',
|
||
jintuiziru_info:'出牌阶段,你可选择:①将此牌当做【南蛮入侵】使用。②将此牌当做【五谷丰登】使用。',
|
||
diqi:'地契',
|
||
diqi_skill:'地契',
|
||
diqi_info:'当你受到伤害时,你可以弃置此牌,防止此伤害。当此牌离开你的装备区后,销毁之。',
|
||
_juzhong:'聚众',
|
||
juzhong_jiu:'聚众',
|
||
zhadan:'炸弹',
|
||
zhadan_info:'当一张牌被使用时,对此牌使用。取消此牌的所有目标,且本局游戏的底价翻倍。',
|
||
jiwangkailai:'继往开来',
|
||
jiwangkailai_info:'出牌阶段,对包含你自己在内的一名角色使用。目标角色选择一项:①弃置所有手牌,然后摸等量的牌。②将所有手牌当做一张不为【继往开来】的普通锦囊牌使用。',
|
||
zhuSkill_xiangyang:'襄阳',
|
||
zhuSkill_xiangyang_info:'回合结束时,你可获得一个额外的出牌阶段或摸牌阶段。',
|
||
zhuSkill_jiangling:'江陵',
|
||
zhuSkill_jiangling0:'江陵',
|
||
zhuSkill_jiangling1:'江陵',
|
||
zhuSkill_jiangling_info:'出牌阶段开始时,你可选择一项:①本阶段内使用【杀】或普通锦囊牌选择唯一目标时可增加一个目标。②本阶段内使用【杀】或普通锦囊牌无次数限制。',
|
||
zhuSkill_fancheng:'樊城',
|
||
zhuSkill_fancheng0:'樊城',
|
||
zhuSkill_fancheng1:'樊城',
|
||
zhuSkill_fancheng_info:'限定技,出牌阶段,你可选择获得一项效果直到游戏结束:①因执行【杀】的效果而对其他角色造成的伤害+1。②对其他角色造成的渠道不为【杀】的伤害+1。',
|
||
binglin_shaxue:'歃血',
|
||
binglin_shaxue_info:'锁定技,每局游戏限三次,当你受到队友造成的伤害时,你防止此伤害。',
|
||
binglin_neihong:'内讧',
|
||
binglin_neihong_info:'锁定技,当你杀死队友后,你所在的阵营视为游戏失败。',
|
||
baiyidujiang:'白衣渡江',
|
||
baiyidujiang_info:'出牌阶段,对地主使用。你选择一项:①令其将手牌数摸至全场最多。②令其将手牌数弃置至全场最少。',
|
||
shuiyanqijuny:'水淹七军',
|
||
shuiyanqijuny_info:'出牌阶段,对至多两名角色使用。目标角色受到1点雷属性伤害,然后若其:是此牌的使用者选择的第一个目标,其弃置一张牌;不是第一个目标,其摸一张牌。',
|
||
luojingxiashi:'落井下石',
|
||
luojingxiashi_info:'出牌阶段,对所有其他的已受伤角色使用。目标角色受到1点伤害。',
|
||
binglinchengxia:'兵临城下',
|
||
binglinchengxia_info:'出牌阶段,对一名其他角色使用。将此牌横置于目标角色的判定区内。目标角色于判定阶段进行判定,若判定结果不为♦,则其弃置装备区内的所有牌或受到1点伤害。',
|
||
toushiche:'投石车',
|
||
toushiche_skill:'投石车',
|
||
toushiche_info:'锁定技,结束阶段开始时,你令所有手牌数大于你的角色依次弃置一张手牌。',
|
||
binglin_bingjin:'兵尽',
|
||
},
|
||
element:{
|
||
player:{
|
||
getTopCards:function(num){
|
||
if(typeof num!='number') num=1;
|
||
if(num==0) {card=true;num=1;}
|
||
if(num<0) num=1;
|
||
var cards;
|
||
var player=this;
|
||
if(player.storage.doudizhu_cardPile&&player.storage.doudizhu_cardPile.length){
|
||
cards=player.storage.doudizhu_cardPile.randomRemove(num);
|
||
if(player.storage.doudizhu_cardPile.length) player.markSkill('doudizhu_cardPile');
|
||
else player.unmarkSkill('doudizhu_cardPile');
|
||
}
|
||
else cards=[];
|
||
if(cards.length<num) cards.addArray(get.cards(num-cards.length));
|
||
else game.updateRoundNumber();
|
||
return cards;
|
||
},
|
||
hasZhuSkill:function(){return false;},
|
||
$dieAfter:function(){
|
||
if(_status.video) return;
|
||
if(!this.node.dieidentity){
|
||
var str={zhu:'地主',fan:'农民'}[this.identity];
|
||
var node=ui.create.div('.damage.dieidentity',str,this);
|
||
ui.refresh(node);
|
||
node.style.opacity=1;
|
||
this.node.dieidentity=node;
|
||
}
|
||
var trans=this.style.transform;
|
||
if(trans){
|
||
if(trans.indexOf('rotateY')!=-1){
|
||
this.node.dieidentity.style.transform='rotateY(180deg)';
|
||
}
|
||
else if(trans.indexOf('rotateX')!=-1){
|
||
this.node.dieidentity.style.transform='rotateX(180deg)';
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
},
|
||
dieAfter:function(source){
|
||
if(_status.mode=='binglin'&&source&&this!=source&&this.identity==source.identity&&source.hasSkill('binglin_neihong')){
|
||
if(game.me==game.zhu){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
game.over(false);
|
||
}
|
||
}
|
||
else game.checkResult();
|
||
},
|
||
dieAfter2:function(){
|
||
if(_status.mode=='binglin'||_status.mode=='online'||this.identity!='fan') return;
|
||
var player=this,target=game.findPlayer(function(current){
|
||
return current!=player&¤t.identity=='fan';
|
||
});
|
||
if(target){
|
||
target.showGiveup();
|
||
target.chooseDrawRecover(2);
|
||
}
|
||
},
|
||
logAi:function(targets,card){},
|
||
showIdentity:function(){
|
||
game.broadcastAll(function(player,identity){
|
||
player.identity=identity;
|
||
player.node.identity.classList.remove('guessing');
|
||
player.identityShown=true;
|
||
player.ai.shown=1;
|
||
player.setIdentity();
|
||
if(player.identity=='zhu'){
|
||
player.isZhu=true;
|
||
}
|
||
if(_status.clickingidentity){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},this,this.identity);
|
||
}
|
||
}
|
||
},
|
||
get:{
|
||
rawAttitude:function(from,to){
|
||
if(from.identity==to.identity) return 10;
|
||
return -10;
|
||
},
|
||
},
|
||
skill:{
|
||
binglin_bingjin:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
ruleSkill:true,
|
||
filter:function(event,player){
|
||
return _status.mode=='binglin'&&game.roundNumber>14;
|
||
},
|
||
content:function(){
|
||
player.loseHp();
|
||
},
|
||
},
|
||
zhuSkill_xiangyang:{
|
||
trigger:{player:'phaseEnd'},
|
||
charlotte:true,
|
||
direct:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseControl('摸牌阶段','出牌阶段','cancel2').set('prompt','襄阳:是否执行一个额外的阶段?');
|
||
'step 1'
|
||
if(result.control!='cancel2'){
|
||
player.logSkill(event.name);
|
||
var next=player[result.index?'phaseUse':'phaseDraw']();
|
||
event.next.remove(next);
|
||
trigger.next.push(next);
|
||
}
|
||
},
|
||
},
|
||
zhuSkill_jiangling:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
direct:true,
|
||
charlotte:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseControl('加目标','多刀','取消').set('prompt',get.prompt2('zhuSkill_jiangling')).set('ai',()=>(3-game.countPlayer()));
|
||
'step 1'
|
||
if(result.index<2){
|
||
player.logSkill('zhuSkill_jiangling');
|
||
player.addTempSkill('zhuSkill_jiangling'+result.index,'phaseUseAfter');
|
||
game.log(player,'选择了','#y'+result.control,'的效果');
|
||
}
|
||
},
|
||
},
|
||
zhuSkill_jiangling0:{
|
||
trigger:{player:'useCard2'},
|
||
direct:true,
|
||
charlotte:true,
|
||
filter:function(event,player){
|
||
if(event.card.name!='sha'&&get.type(event.card)!='trick') return false;
|
||
if(!event.targets||event.targets.length!=1) return false;
|
||
var info=get.info(event.card);
|
||
if(info.allowMultiple==false) return false;
|
||
if(event.targets&&!info.multitarget){
|
||
if(game.hasPlayer(function(current){
|
||
return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current);
|
||
})){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var prompt2='为'+get.translation(trigger.card)+'增加一个目标'
|
||
player.chooseTarget(get.prompt('zhuSkill_jiangling'),function(card,player,target){
|
||
var player=_status.event.player;
|
||
if(_status.event.targets.contains(target)) return false;
|
||
return lib.filter.targetEnabled2(_status.event.card,player,target)&&lib.filter.targetInRange(_status.event.card,player,target);
|
||
}).set('prompt2',prompt2).set('ai',function(target){
|
||
var trigger=_status.event.getTrigger();
|
||
var player=_status.event.player;
|
||
return get.effect(target,trigger.card,player,player)*(_status.event.targets.contains(target)?-1:1);
|
||
}).set('targets',trigger.targets).set('card',trigger.card);
|
||
'step 1'
|
||
if(result.bool){
|
||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||
event.targets=result.targets;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(event.targets){
|
||
player.logSkill('zhuSkill_jiangling',event.targets);
|
||
if(trigger.targets.contains(event.targets[0])) trigger.targets.removeArray(event.targets);
|
||
else{
|
||
//trigger.directHit.addArray(event.targets);
|
||
trigger.targets.addArray(event.targets);
|
||
}
|
||
}
|
||
},
|
||
},
|
||
zhuSkill_jiangling1:{
|
||
charlotte:true,
|
||
mod:{
|
||
cardUsable:function(card,player){
|
||
if(card.name=='sha'||get.type(card)=='trick') return Infinity;
|
||
},
|
||
},
|
||
},
|
||
zhuSkill_fancheng:{
|
||
enable:'phaseUse',
|
||
limited:true,
|
||
charlotte:true,
|
||
skillAnimation:true,
|
||
animationColor:'gray',
|
||
content:function(){
|
||
'step 0'
|
||
player.awakenSkill('zhuSkill_fancheng');
|
||
player.chooseControl('杀','其他').set('prompt','选择要强化的伤害').set('ai',()=>get.rand(0,1));
|
||
'step 1'
|
||
player.addSkill('zhuSkill_fancheng'+result.index);
|
||
game.log(player,'本局游戏内',result.index?'#g杀以外':'#y杀','的伤害+1');
|
||
},
|
||
ai:{
|
||
order:100,
|
||
result:{player:100},
|
||
},
|
||
},
|
||
zhuSkill_fancheng0:{
|
||
trigger:{source:'damageBegin2'},
|
||
forced:true,
|
||
charlotte:true,
|
||
filter:function(event,player){
|
||
return event.player!=player&&event.card&&event.card.name=='sha'&&event.getParent().name=='sha';
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
mark:true,
|
||
marktext:'殺',
|
||
intro:{content:'因执行【杀】的效果对其他角色造成的伤害+1'},
|
||
},
|
||
zhuSkill_fancheng1:{
|
||
trigger:{source:'damageBegin2'},
|
||
forced:true,
|
||
charlotte:true,
|
||
filter:function(event,player){
|
||
return event.player!=player&&(!event.card||event.card.name!='sha');
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
mark:true,
|
||
marktext:'谋',
|
||
intro:{content:'不因【杀】对其他角色造成的伤害+1'},
|
||
},
|
||
binglin_shaxue:{
|
||
init:function(player,skill){
|
||
player.addMark(skill,3,false);
|
||
},
|
||
trigger:{player:'damageBegin3'},
|
||
forced:true,
|
||
charlotte:true,
|
||
filter:function(event,player){
|
||
return event.source&&player!=event.source&&player.identity==event.source.identity&&player.countMark('binglin_shaxue')>0;
|
||
},
|
||
content:function(){
|
||
trigger.cancel();
|
||
player.removeMark('binglin_shaxue',1,false);
|
||
trigger.source.removeMark('binglin_shaxue',1,false);
|
||
},
|
||
intro:{content:'剩余次数:#'},
|
||
ai:{
|
||
viewHandcard:true,
|
||
skillTagFilter:function(player,tag,arg){
|
||
return player!=arg&&arg.hasSkill('binglin_shaxue');
|
||
},
|
||
},
|
||
},
|
||
binglin_neihong:{charlotte:true},
|
||
toushiche_skill:{
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
equipSkill:true,
|
||
filter:function(event,player){
|
||
return lib.skill.toushiche_skill.logTarget(null,player).length>0;
|
||
},
|
||
logTarget:function(event,player){
|
||
var hs=player.countCards('h');
|
||
return game.filterPlayer(function(current){
|
||
return current!=player&¤t.countCards('h')>hs;
|
||
});
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
event.targets=lib.skill.toushiche_skill.logTarget(null,player).sortBySeat();
|
||
'step 1'
|
||
var target=targets.shift();
|
||
if(target.countCards('h')>0) target.chooseToDiscard('h',true);
|
||
if(targets.length) event.redo();
|
||
},
|
||
},
|
||
online_gongshoujintui:{
|
||
enable:'chooseToUse',
|
||
filter:function(event,player){
|
||
var cards=player.getCards('hs');
|
||
for(var i of cards){
|
||
var name=get.name(i,player);
|
||
if(name=='gongshoujianbei'){
|
||
if(event.filterCard({
|
||
name:'wanjian',
|
||
isCard:true,
|
||
cards:[i],
|
||
},player,event)||event.filterCard({
|
||
name:'taoyuan',
|
||
isCard:true,
|
||
cards:[i],
|
||
},player,event)) return true;
|
||
}
|
||
if(name=='jintuiziru'){
|
||
if(event.filterCard({
|
||
name:'nanman',
|
||
isCard:true,
|
||
cards:[i],
|
||
},player,event)||event.filterCard({
|
||
name:'wugu',
|
||
isCard:true,
|
||
cards:[i],
|
||
},player,event)) return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
chooseButton:{
|
||
dialog:function(event,player){
|
||
var list=[];
|
||
if(player.countCards('hs','gongshoujianbei')){
|
||
list.push(['锦囊','','wanjian']);
|
||
list.push(['锦囊','','taoyuan']);
|
||
}
|
||
if(player.countCards('hs','jintuiziru')){
|
||
list.push(['锦囊','','nanman']);
|
||
list.push(['锦囊','','wugu']);
|
||
}
|
||
return ui.create.dialog('攻守兼备/进退自如',[list,'vcard'],'hidden');
|
||
},
|
||
filter:function(button,player){
|
||
var name=button.link[2];
|
||
var rawname=((name=='wanjian'||name=='taoyuan')?'gongshoujianbei':'jintuiziru');
|
||
var cards=player.getCards('hs');
|
||
var evt=_status.event.getParent();
|
||
for(var i of cards){
|
||
if(get.name(i,player)==rawname&&evt.filterCard({
|
||
name:name,
|
||
isCard:true,
|
||
cards:[i],
|
||
},player,evt)) return true;
|
||
}
|
||
return false;
|
||
},
|
||
check:function(button){
|
||
return _status.event.player.getUseValue({name:button.link[2],isCard:true});
|
||
},
|
||
backup:function(links){
|
||
var name=links[0][2];
|
||
var rawname=((name=='wanjian'||name=='taoyuan')?'gongshoujianbei':'jintuiziru');
|
||
return {
|
||
popname:true,
|
||
viewAs:{name:name,isCard:true},
|
||
filterCard:{name:rawname},
|
||
ai1:()=>1,
|
||
}
|
||
},
|
||
prompt:function(links){
|
||
var name=links[0][2];
|
||
var rawname=((name=='wanjian'||name=='taoyuan')?'gongshoujianbei':'jintuiziru');
|
||
return '将一张'+get.translation(rawname)+'当做'+get.translation(name)+'使用';
|
||
}
|
||
},
|
||
ai:{
|
||
order:10,
|
||
result:{
|
||
player:1,
|
||
},
|
||
},
|
||
},
|
||
doudizhu_cardPile:{
|
||
intro:{
|
||
content:'cardCount',
|
||
},
|
||
},
|
||
kaihei:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
return player==game.zhu&&game.hasPlayer(function(current){
|
||
return lib.skill.kaihei.filterTarget(null,player,current);
|
||
});
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&!target.storage.kaihei&&target.countGainableCards(player,'he')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.gainPlayerCard(target,[1,2],'he',true);
|
||
target.storage.kaihei=true;
|
||
'step 1'
|
||
if(!result.bool||!result.cards.length){
|
||
event.finish();return;
|
||
}
|
||
var num=result.cards.length;
|
||
var hs=player.getCards('he');
|
||
if(hs.length){
|
||
if(hs.length<=num) event._result={bool:true,cards:hs};
|
||
else player.chooseCard('he',true,num,'选择交给'+get.translation(target)+get.cnNumber(num)+'张牌');
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(result.bool&&result.cards&&result.cards.length) target.gain(result.cards,player,'giveAuto');
|
||
},
|
||
ai:{
|
||
viewHandcard:true,
|
||
skillTagFilter:function(player,tag,target){
|
||
if(player==target||player.identity!='fan'||target.identity!='fan') return false;
|
||
},
|
||
},
|
||
},
|
||
feiyang:{
|
||
trigger:{player:'phaseJudgeBegin'},
|
||
charlotte:true,
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return _status.mode!='online'&&_status.mode!='binglin'&&player==game.zhu&&player.countCards('j')&&player.countCards('h')>1;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToDiscard('h',2,'是否发动【飞扬】,弃置两张手牌并弃置自己判定区的一张牌?').set('logSkill','feiyang').ai=function(card){
|
||
return 6-get.value(card);
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.discardPlayerCard(player,'j',true);
|
||
}
|
||
},
|
||
},
|
||
bahu:{
|
||
trigger:{player:'phaseZhunbeiBegin'},
|
||
charlotte:true,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return _status.mode!='online'&&_status.mode!='binglin'&&player==game.zhu;
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(_status.mode!='online'&&_status.mode!='binglin'&&player==game.zhu&&card.name=='sha') return num+1;
|
||
},
|
||
},
|
||
},
|
||
diqi_skill:{
|
||
trigger:{player:'damageBegin2'},
|
||
filter:function(event,player){
|
||
var card=player.getEquip('diqi');
|
||
return get.itemtype(card)=='card'&&lib.filter.cardDiscardable(card,player,'diqi_skill');
|
||
},
|
||
check:function(event,player){
|
||
return event.num>=Math.min(player.hp,2);
|
||
},
|
||
prompt2:function(event,player){
|
||
return '弃置'+get.translation(player.getEquip('diqi'))+'并防止即将受到的'+get.cnNumber(event.num)+'点伤害';
|
||
},
|
||
content:function(){
|
||
player.discard(player.getEquip('diqi'));
|
||
trigger.cancel();
|
||
},
|
||
ai:{
|
||
filterDamage:true,
|
||
skillTagFilter:function(player,tag,arg){
|
||
if(arg&&arg.player){
|
||
if(arg.player.hasSkillTag('jueqing',false,player)) return false;
|
||
}
|
||
},
|
||
},
|
||
},
|
||
online_aozhan:{
|
||
trigger:{player:'phaseBefore'},
|
||
forced:true,
|
||
popup:false,
|
||
firstDo:true,
|
||
filter:function(event,player){
|
||
return !_status._aozhan&&game.roundNumber>10;
|
||
},
|
||
content:function(){
|
||
var color=get.groupnature(player.group,"raw");
|
||
if(player.isUnseen()) color='fire';
|
||
player.$fullscreenpop('鏖战模式',color);
|
||
game.broadcastAll(function(){
|
||
_status._aozhan=true;
|
||
ui.aozhan=ui.create.div('.touchinfo.left',ui.window);
|
||
ui.aozhan.innerHTML='鏖战模式';
|
||
if(ui.time3) ui.time3.style.display='none';
|
||
ui.aozhanInfo=ui.create.system('鏖战模式',null,true);
|
||
lib.setPopped(ui.aozhanInfo,function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
uiintro.add('鏖战模式');
|
||
var list=[
|
||
'从第11轮开始,游戏将进入〔鏖战模式〕。',
|
||
'在鏖战模式下,任何角色均不是非转化的【桃】的合法目标。【桃】可以被当做【杀】或【闪】使用或打出。',
|
||
];
|
||
var intro='<ul style="text-align:left;margin-top:0;width:450px">';
|
||
for(var i=0;i<list.length;i++){
|
||
intro+='<li>'+list[i];
|
||
}
|
||
intro+='</ul>'
|
||
uiintro.add('<div class="text center">'+intro+'</div>');
|
||
var ul=uiintro.querySelector('ul');
|
||
if(ul){
|
||
ul.style.width='180px';
|
||
}
|
||
uiintro.add(ui.create.div('.placeholder'));
|
||
return uiintro;
|
||
},250);
|
||
game.playBackgroundMusic();
|
||
});
|
||
game.removeGlobalSkill('online_aozhan');
|
||
game.countPlayer(function(current){current.addSkill('aozhan')});
|
||
},
|
||
},
|
||
online_juzhong:{
|
||
trigger:{global:'useCard'},
|
||
direct:true,
|
||
ruleSkill:true,
|
||
filter:function(event,player){
|
||
return _status.mode=='online'&&!event.all_excluded&&event.player.isFriendOf(player)&&event.player!=player&&lib.skill.online_juzhong.infos[event.card.name]&&player.hasCard(function(card){
|
||
if(_status.connectMode) return true;
|
||
return get.name(card,player)==event.card.name;
|
||
},'h');
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseToDiscard('是否响应【聚众】?',get.translation(trigger.player)+'使用了'+get.translation(trigger.card)+'。你可弃置一张名称相同的牌,令'+lib.skill.online_juzhong.infos[trigger.card.name][0],function(card,player){
|
||
return get.name(card,player)==_status.event.getTrigger().card.name;
|
||
}).set('ai',lib.skill.online_juzhong.infos[trigger.card.name][2]).logSkill=['_juzhong',trigger.player];
|
||
'step 1'
|
||
if(result.bool){
|
||
lib.skill.online_juzhong.infos[trigger.card.name][1]();
|
||
if(!event.goon) event.finish();
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
trigger.player.chooseTarget('你可选择一名角色,弃置其的一张牌',function(card,player,target){
|
||
return target.countDiscardableCards(player,'he')>0;
|
||
}).set('ai',function(target){
|
||
var player=_status.event.player;
|
||
return get.effect(target,{name:'guohe_copy2'},player,player);
|
||
});
|
||
'step 3'
|
||
if(result.bool){
|
||
var target=result.targets[0];
|
||
trigger.player.line(target,'green');
|
||
trigger.player.discardPlayerCard(target,true,'he');
|
||
}
|
||
},
|
||
infos:{
|
||
sha:['此【杀】的伤害值基数+1。',function(){
|
||
var evt=_status.event._trigger;
|
||
if(!evt.baseDamage) evt.baseDamage=1;
|
||
evt.baseDamage++;
|
||
},function(card){
|
||
var evt=_status.event.getTrigger();
|
||
if(!evt.targets.length) return 0;
|
||
if(evt.targets[0].hasShan()||evt.targets[0].hasSkillTag('filterDamage',null,{
|
||
player:evt.targets[0],
|
||
card:evt.card,
|
||
})) return 0;
|
||
return 1;
|
||
}],
|
||
shan:['其可弃置一名角色的一张牌。',function(){
|
||
_status.event.goon=true;
|
||
},function(card){
|
||
if(game.zhu.countCards('he',function(card){
|
||
return get.value(card,game.zhu)>=6;
|
||
})) return 7-get.value(card);
|
||
if(game.zhu.countCards('he',function(card){
|
||
return get.value(card,game.zhu)>0
|
||
})) return 5-get.value(card);
|
||
return 0;
|
||
}],
|
||
tao:['其摸两张牌。',function(){
|
||
_status.event._trigger.player.draw(2);
|
||
},function(card){
|
||
return 6-get.value(card);
|
||
}],
|
||
jiu:['其本回合的伤害值或回复值+1。',function(){
|
||
var player=_status.event._trigger.player;
|
||
player.addTempSkill('juzhong_jiu');
|
||
player.addMark('juzhong_jiu',1,false);
|
||
},function(card){
|
||
return 6-get.value(card);
|
||
}],
|
||
},
|
||
ai:{
|
||
viewHandcard:true,
|
||
skillTagFilter:function(player,tag,target){
|
||
if(_status.mode!='online'||player==target||player.identity!=target.identity) return false;
|
||
},
|
||
},
|
||
},
|
||
juzhong_jiu:{
|
||
trigger:{
|
||
player:'recoverBegin',
|
||
source:'damageBegin1',
|
||
},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
trigger.num+=player.countMark('juzhong_jiu');
|
||
},
|
||
onremove:true,
|
||
intro:{content:'本回合的伤害值和回复值+#'},
|
||
},
|
||
online_zhadan_button:{
|
||
trigger:{
|
||
global:'gameDrawAfter',
|
||
player:['gainEnd','loseEnd'],
|
||
},
|
||
firstDo:true,
|
||
forced:true,
|
||
charlotte:true,
|
||
popup:false,
|
||
silent:true,
|
||
filter:function(event,player){
|
||
if(_status.mode!='online'||(player!=game.me&&!player.isOnline())) return;
|
||
if(event.name!='lose') return !player.hasZhadan&&player.countCards('hs','zhadan')>0;
|
||
return player.hasZhadan&&!player.countCards('hs','zhadan');
|
||
},
|
||
content:function(){
|
||
if(!player.hasZhadan){
|
||
player.hasZhadan=true;
|
||
if(player==game.me) lib.skill.online_zhadan_button.initZhadan();
|
||
else player.send(function(){lib.skill.online_zhadan_button.initZhadan()});
|
||
}
|
||
else{
|
||
delete player.hasZhadan;
|
||
if(player==game.me) lib.skill.online_zhadan_button.removeZhadan();
|
||
else player.send(function(){lib.skill.online_zhadan_button.removeZhadan()});
|
||
}
|
||
},
|
||
initZhadan:function(){
|
||
ui.zhadan_button=ui.create.control('激活炸弹','stayleft',function(){
|
||
if(this.classList.contains('hidden')) return;
|
||
this.classList.toggle('glow');
|
||
if(this.classList.contains('glow')&&_status.event.type=='zhadan'&&
|
||
_status.event.isMine()&&ui.confirm&&_status.imchoosing){
|
||
ui.click.cancel(ui.confirm.lastChild);
|
||
}
|
||
});
|
||
},
|
||
removeZhadan:function(){
|
||
if(ui.zhadan_button){
|
||
ui.zhadan_button.remove();
|
||
delete ui.zhadan_button;
|
||
}
|
||
},
|
||
},
|
||
online_zhadan:{
|
||
trigger:{player:'useCard'},
|
||
priority:5,
|
||
popup:false,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current.hasCard(function(card){
|
||
if(get.name(card)!='zhadan') return false;
|
||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||
},'hs');
|
||
});
|
||
},
|
||
forceLoad:true,
|
||
content:function(){
|
||
'step 0'
|
||
event.source=trigger.player;
|
||
event.card=trigger.card;
|
||
event.targets=trigger.targets;
|
||
event._global_waiting=true;
|
||
event.filterCard=function(card,player){
|
||
if(get.name(card)!='zhadan'||get.itemtype(card)!='card') return false;
|
||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||
};
|
||
event.send=function(player,card,source,targets,id,id2,skillState){
|
||
if(skillState){
|
||
player.applySkills(skillState);
|
||
}
|
||
if(player==game.me&&ui.zhadan_button&&!ui.zhadan_button.classList.contains('glow')){
|
||
_status.event._result={bool:false};
|
||
if(game.online){
|
||
_status.event._resultid=id;
|
||
game.resume();
|
||
}
|
||
return;
|
||
}
|
||
var str=get.translation(source);
|
||
if(targets&&targets.length){
|
||
str+='对'+get.translation(targets);
|
||
}
|
||
str+='使用了';
|
||
str+=get.translation(card);
|
||
str+=',是否对其使用【炸弹】?';
|
||
|
||
var next=player.chooseToUse({
|
||
filterCard:function(card,player){
|
||
if(get.name(card)!='zhadan'||get.itemtype(card)!='card') return false;
|
||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||
},
|
||
prompt:str,
|
||
_global_waiting:true,
|
||
ai1:function(card){
|
||
var evt=_status.event.getParent('_zhadan')._trigger,player=_status.event.player;
|
||
if(!evt) return 0;
|
||
if(get.attitude(player,evt.player)>0) return 0;
|
||
var eff=0;
|
||
if(!targets.length) return Math.random()-0.5;
|
||
for(var i of targets) eff-=get.effect(i,evt.card,evt.player,player);
|
||
return eff-8;
|
||
},
|
||
source:source,
|
||
source2:targets,
|
||
id:id,
|
||
id2:id2,
|
||
type:'zhadan',
|
||
});
|
||
next.set('respondTo',[source,card]);
|
||
|
||
if(game.online){
|
||
_status.event._resultid=id;
|
||
game.resume();
|
||
}
|
||
else{
|
||
next.nouse=true;
|
||
}
|
||
};
|
||
'step 1'
|
||
var list=game.filterPlayer(function(current){
|
||
return current.hasCard(function(card){
|
||
if(get.name(card)!='zhadan') return false;
|
||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||
},'hs');
|
||
});
|
||
event.list=list;
|
||
event.id=get.id();
|
||
list.sort(function(a,b){
|
||
return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute');
|
||
});
|
||
'step 2'
|
||
if(event.list.length==0){
|
||
event.finish();
|
||
}
|
||
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){
|
||
event.goto(4);
|
||
}
|
||
else{
|
||
event.current=event.list.shift();
|
||
event.send(event.current,event.card,event.source,event.targets,event.id,trigger.parent.id);
|
||
}
|
||
'step 3'
|
||
if(result.bool){
|
||
event.zhadanresult=event.current;
|
||
event.zhadanresult2=result;
|
||
if(event.current!=game.me&&!event.current.isOnline()) game.delayx();
|
||
event.goto(8);
|
||
}
|
||
else{
|
||
event.goto(2);
|
||
}
|
||
'step 4'
|
||
var id=event.id;
|
||
var sendback=function(result,player){
|
||
if(result&&result.id==id&&!event.zhadanresult&&result.bool){
|
||
event.zhadanresult=player;
|
||
event.zhadanresult2=result;
|
||
game.broadcast('cancel',id);
|
||
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
|
||
return (function(){
|
||
event.resultOL=_status.event.resultOL;
|
||
ui.click.cancel();
|
||
if(ui.confirm) ui.confirm.close();
|
||
});
|
||
}
|
||
}
|
||
else{
|
||
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
|
||
return (function(){
|
||
event.resultOL=_status.event.resultOL;
|
||
});
|
||
}
|
||
}
|
||
};
|
||
|
||
var withme=false;
|
||
var withol=false;
|
||
var list=event.list;
|
||
for(var i=0;i<list.length;i++){
|
||
if(list[i].isOnline()){
|
||
withol=true;
|
||
list[i].wait(sendback);
|
||
list[i].send(event.send,list[i],event.card,event.source,event.targets,event.id,trigger.parent.id,get.skillState(list[i]));
|
||
list.splice(i--,1);
|
||
}
|
||
else if(list[i]==game.me){
|
||
withme=true;
|
||
event.send(list[i],event.card,event.source,event.targets,event.id,trigger.parent.id);
|
||
list.splice(i--,1);
|
||
}
|
||
}
|
||
if(!withme){
|
||
event.goto(6);
|
||
}
|
||
if(_status.connectMode){
|
||
if(withme||withol){
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showTimer();
|
||
}
|
||
}
|
||
}
|
||
event.withol=withol;
|
||
'step 5'
|
||
if(result&&result.bool&&!event.zhadanresult){
|
||
game.broadcast('cancel',event.id);
|
||
event.zhadanresult=game.me;
|
||
event.zhadanresult2=result;
|
||
}
|
||
'step 6'
|
||
if(event.withol&&!event.resultOL){
|
||
game.pause();
|
||
}
|
||
'step 7'
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hideTimer();
|
||
}
|
||
'step 8'
|
||
if(event.zhadanresult){
|
||
event.zhadanresult.$fullscreenpop('炸弹',get.groupnature(event.zhadanresult));
|
||
var next=event.zhadanresult.useResult(event.zhadanresult2);
|
||
next.respondTo=[trigger.player,trigger.card];
|
||
game.bonusNum*=2;
|
||
game.updateRoundNumber();
|
||
}
|
||
}
|
||
},
|
||
},
|
||
card:{
|
||
baiyidujiang:{
|
||
fullskin:true,
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target==game.zhu;
|
||
},
|
||
selectTarget:-1,
|
||
type:'trick',
|
||
content:function(){
|
||
'step 0'
|
||
if(!player.isIn()||!target.isIn()){
|
||
event.finish();
|
||
return;
|
||
}
|
||
var num1=0,num2=Infinity,str=get.translation(target);
|
||
game.countPlayer(function(current){
|
||
var num=current.countCards('h');
|
||
if(num>num1) num1=num;
|
||
if(num<num2) num2=num;
|
||
});
|
||
var num=target.countCards('h'),choices=[];
|
||
event.addIndex=0;
|
||
if(num<num1){
|
||
choices.push('令'+str+'将手牌摸至'+get.cnNumber(num1)+'张');
|
||
event.num1=num1;
|
||
}
|
||
else event.addIndex++;
|
||
if(num>num2){
|
||
choices.push('令'+str+'将手牌弃置至'+get.cnNumber(num2)+'张');
|
||
event.num2=num2;
|
||
}
|
||
if(!choices.length) event.finish();
|
||
else if(choices.length==1) event._result={index:0};
|
||
else player.chooseControl().set('choiceList',choices).set('ai',function(){
|
||
var evt=_status.event.getParent();
|
||
return get.attitude(evt.player,evt.target)>0?0:1;
|
||
});
|
||
'step 1'
|
||
if(result.index+event.addIndex==0){
|
||
target.drawTo(event.num1);
|
||
}
|
||
else target.chooseToDiscard(true,'h',target.countCards('h')-event.num2);
|
||
},
|
||
ai:{
|
||
order:6,
|
||
value:4,
|
||
useful:2,
|
||
tag:{
|
||
draw:1,
|
||
loseCard:1,
|
||
},
|
||
result:{
|
||
target:function(player,target,card,isLink){
|
||
var num1=0,num2=Infinity,str=get.translation(target);
|
||
game.countPlayer(function(current){
|
||
var num=current.countCards('h',function(cardx){
|
||
if(ui.selected.cards.contains(cardx)) return false;
|
||
if(card.cards&&card.cards.contains(cardx)) return false;
|
||
return true;
|
||
});
|
||
if(num>num1) num1=num;
|
||
if(num<num2) num2=num;
|
||
});
|
||
var num=target.countCards('h',function(cardx){
|
||
if(ui.selected.cards.contains(cardx)) return false;
|
||
if(card.cards&&card.cards.contains(cardx)) return false;
|
||
return true;
|
||
});
|
||
if(num1>num){
|
||
if(get.attitude(player,target)>0) return (num1-num)/1.2;
|
||
}
|
||
if(num2<num){
|
||
if(get.attitude(player,target)>0) return (num2-num)/1.2;
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shuiyanqijuny:{
|
||
fullskin:true,
|
||
cardimage:'shuiyanqijunx',
|
||
enable:true,
|
||
filterTarget:true,
|
||
type:'trick',
|
||
selectTarget:[1,2],
|
||
targetprompt:['受伤弃牌','受伤摸牌'],
|
||
contentBefore:function(){
|
||
var evt=event.getParent(),target=evt.stocktargets[0];
|
||
evt.shuiyanqijun_target=target;
|
||
},
|
||
content:function(){
|
||
target.damage('thunder');
|
||
if(target!=event.getParent().shuiyanqijun_target) target.draw();
|
||
else target.chooseToDiscard('he',true);
|
||
},
|
||
ai:{
|
||
order:6,
|
||
value:4,
|
||
useful:2,
|
||
tag:{
|
||
damage:1,
|
||
thunderDamage:1,
|
||
natureDamage:1,
|
||
loseCard:1,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(!ui.selected.targets.length) return -1.5;
|
||
return -0.5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
luojingxiashi:{
|
||
fullskin:true,
|
||
enable:true,
|
||
type:'trick',
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player&&target.isDamaged();
|
||
},
|
||
content:function(){
|
||
target.damage();
|
||
},
|
||
ai:{
|
||
order:3,
|
||
value:4,
|
||
useful:2,
|
||
tag:{
|
||
loseCard:1,
|
||
},
|
||
result:{
|
||
target:-1.5,
|
||
}
|
||
}
|
||
},
|
||
binglinchengxia:{
|
||
fullskin:true,
|
||
type:'delay',
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player!=target);
|
||
},
|
||
judge:function(card){
|
||
if(get.suit(card)=='diamond') return 0;
|
||
return -3;
|
||
},
|
||
effect:function(){
|
||
'step 0'
|
||
if(result.bool==false){
|
||
if(!player.countCards('e',function(card){
|
||
return lib.filter.cardDiscardable(card,player,'shuiyanqijuny');
|
||
})){
|
||
player.damage('nosource');
|
||
event.finish();
|
||
return;
|
||
}
|
||
else player.chooseControl('discard_card','take_damage',function(event,player){
|
||
if(get.damageEffect(player,event.player,player)>=0){
|
||
return 'take_damage';
|
||
}
|
||
if(player.hp>=3&&player.countCards('e')>=2){
|
||
return 'take_damage';
|
||
}
|
||
return 'discard_card';
|
||
});
|
||
}
|
||
else event.finish();
|
||
'step 1'
|
||
if(result.control=='discard_card'){
|
||
player.discard(player.getCards('e',function(card){
|
||
return lib.filter.cardDiscardable(card,player,'shuiyanqijuny');
|
||
}));
|
||
}
|
||
else player.damage('nosource');
|
||
},
|
||
ai:{
|
||
order:1,
|
||
value:3,
|
||
useful:2,
|
||
tag:{
|
||
damage:1,
|
||
loseCard:1,
|
||
},
|
||
result:{
|
||
target:function(player,target,card,isLink){
|
||
var es=target.getCards('e');
|
||
if(!es.length) return -1.5;
|
||
var val=0;
|
||
for(var i of es) val+=get.value(i,target);
|
||
return -Math.min(1.5,val/5);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
toushiche:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-3},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2.5
|
||
}
|
||
},
|
||
skills:['toushiche_skill']
|
||
},
|
||
gongshoujianbei:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
},
|
||
jintuiziru:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
},
|
||
diqi:{
|
||
fullskin:true,
|
||
type:"equip",
|
||
subtype:"equip2",
|
||
skills:['diqi_skill'],
|
||
destroy:'diqi_skill',
|
||
ai:{
|
||
basic:{
|
||
equipValue:6
|
||
},
|
||
},
|
||
},
|
||
zhadan:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
ai:{
|
||
basic:{
|
||
useful:[6,4],
|
||
value:[6,4],
|
||
},
|
||
result:{player:1},
|
||
},
|
||
notarget:true,
|
||
content:function(){
|
||
var evt=event.getParent(2)._trigger;
|
||
evt.targets.length=0;
|
||
evt.all_excluded=true;
|
||
game.log(evt.card,'的效果被炸弹抵消了');
|
||
},
|
||
},
|
||
jiwangkailai:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:function(card,player){
|
||
var hs=player.getCards('h',function(cardx){
|
||
return cardx!=card&&(!card.cards||!card.cards.contains(cardx));
|
||
});
|
||
if(!hs.length) return false;
|
||
var use=true,discard=true;
|
||
for(var i of hs){
|
||
if(use&&!game.checkMod(i,player,'unchanged','cardEnabled2',player)) use=false;
|
||
if(discard&&!lib.filter.cardDiscardable(i,player,'jiwangkailai')) discard=false;
|
||
if(!use&&!discard) return false;
|
||
}
|
||
return true;
|
||
},
|
||
selectTarget:-1,
|
||
toself:true,
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
modTarget:true,
|
||
content:function(){
|
||
'step 0'
|
||
var hs=player.getCards('h');
|
||
if(hs.length){
|
||
var use=true,discard=true;
|
||
for(var i of hs){
|
||
if(use&&!game.checkMod(i,player,'unchanged','cardEnabled2',player)) use=false;
|
||
if(discard&&!lib.filter.cardDiscardable(i,player,'jiwangkailai')) discard=false;
|
||
if(!use&&!discard) break;
|
||
}
|
||
if(use&&discard) player.chooseControl().set('prompt','继往开来:请选择一项').set('choiceList',[
|
||
'弃置所有手牌,然后摸等量的牌',
|
||
'将所有手牌当做一张普通锦囊牌使用',
|
||
]).set('ai',function(){
|
||
if(_status.event.player.countCards('h')>2) return 0;
|
||
return 1;
|
||
});
|
||
else if(use) event._result={index:1};
|
||
else if(discard) event._result={index:0};
|
||
else event.finish();
|
||
}
|
||
else event.finish();
|
||
'step 1'
|
||
var cards=player.getCards('h');
|
||
if(result.index==0){
|
||
player.discard(cards);
|
||
player.draw(cards.length);
|
||
event.finish();
|
||
}
|
||
else{
|
||
var list=[];
|
||
for(var i of lib.inpile){
|
||
if(i!='jiwangkailai'&&get.type(i)=='trick'&&lib.filter.filterCard({name:i,cards:cards},player)) list.push(['锦囊','',i]);
|
||
}
|
||
if(list.length){
|
||
player.chooseButton(['继往开来:选择要使用的牌',[list,'vcard']],true).set('ai',function(button){
|
||
var player=_status.event.player;
|
||
return player.getUseValue({name:button.link[2],cards:player.getCards('h')});
|
||
});
|
||
}
|
||
else event.finish();
|
||
}
|
||
'step 2'
|
||
if(result.bool) player.chooseUseTarget({name:result.links[0][2]},player.getCards('h'),true);
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:0.5,
|
||
useful:3,
|
||
value:5
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.needsToDiscard(1)||!target.countCards('h',function(card){
|
||
return get.value(card,player)>=5.5;
|
||
})) return 1;
|
||
return 0;
|
||
},
|
||
},
|
||
tag:{
|
||
draw:2
|
||
}
|
||
}
|
||
},
|
||
},
|
||
characterOnline:{
|
||
wei:[
|
||
're_caocao','re_guojia','re_simayi','re_xiahoudun','xuzhu','re_zhangliao','re_zhenji','ol_xiahouyuan','dianwei','re_xunyu','zhanghe',
|
||
'yujin_yujin','re_caozhang','wangyi','guohuai','hanhaoshihuan','chenqun','re_caoxiu','guohuanghou','sunziliufang','xunyou','xinxianying',
|
||
'sp_caiwenji','caoang','caochun','caohong','sp_caoren','chenlin','sp_jiaxu','litong','sp_pangde','simalang','wanglang',
|
||
'kuailiangkuaiyue','wangji','sp_simazhao','sp_wangyuanji','yuejin','zangba','xinpi','liuye','simashi','zhuling','duji','caoanmin',
|
||
],
|
||
shu:[
|
||
're_guanyu','re_huangyueying','re_liubei','re_machao','re_zhangfei','zhaoyun','re_huangzhong','re_weiyan','re_pangtong','ol_sp_zhugeliang',
|
||
're_menghuo','re_zhurong','re_fazheng','re_masu','guanxingzhangbao','xin_liaohua','old_madai','re_jianyong','wuyi','zhangsong','zhoucang',
|
||
'liuchen','xiahoushi','re_zhangyi','liyan','guanyinping','guansuo','mayunlu','mazhong','mizhu','sunqian','xiahouba','zhangxingcai',
|
||
'wangping','yanyan','chendao','ganfuren','re_maliang','dengzhi','lifeng','zhangyì',
|
||
],
|
||
wu:[
|
||
're_ganning','re_huanggai','re_sunquan','re_sunshangxiang','re_zhouyu','old_zhoutai','re_xiaoqiao','re_taishici','sunjian','re_zhangzhang',
|
||
're_lingtong','re_wuguotai','xin_xusheng','re_bulianshi','re_chengpu','handang','xin_panzhangmazhong','xin_zhuran','guyong','zhuhuan','cenhun','sundeng','xuezong',
|
||
'daxiaoqiao','heqi','kanze','sunhao','re_sunluyu','sunshao','zhugejin','zumao','dingfeng','sunliang','zhoufei',
|
||
'weiwenzhugezhi','xf_sufei','xugong','lingcao','sunru','lvdai','panjun','yanjun','zhoufang',
|
||
],
|
||
qun:[
|
||
're_diaochan','re_gongsunzan','re_huatuo','re_huaxiong','re_lvbu','ol_pangde','re_yanwen','jiaxu','gaoshun','xin_liubiao','chengong',
|
||
're_gongsunyuan','guotufengji','dongbai','fuwan','liuxie','sp_machao','tadun','yanbaihu','yuanshu','zhangbao','yl_luzhi','huangfusong','sp_ganning','huangjinleishi',
|
||
're_panfeng','guosi','sp_liuqi','mangyachang','gaolan','lvkuanglvxiang','xunchen','sp_zhanghe','re_hansui','re_hejin','zhujun','ol_dingyuan','hanfu','wangrong',
|
||
'dongcheng','gongsunkang','hucheer','sp_sufei','yj_xuhuang','yj_zhanghe','yj_zhangliao','liuyao','wangcan','sp_taishici','caimao','jiling',
|
||
],
|
||
key:[
|
||
'sp_key_yuri','key_akane','key_akiko','key_ao','key_harukakanata','key_haruko','key_hinata','key_kengo','key_komari','key_kotori','key_kyoko','key_nagisa','key_noda','key_rei','key_rin','key_rumi','key_ryoichi','key_sasami','key_shiorimiyuki','key_shiroha','key_shizuku','key_tomoya','key_tsumugi','key_umi','key_yoshino','key_youta','key_yukine','key_nao','key_misuzu',
|
||
],
|
||
},
|
||
online_cardPile:[
|
||
['spade',1,'guding'],
|
||
['spade',1,'zhadan'],
|
||
['spade',2,'tengjia'],
|
||
['spade',2,'cixiong'],
|
||
['spade',3,'jiu'],
|
||
['spade',3,'guohe'],
|
||
['spade',4,'sha','thunder'],
|
||
['spade',4,'guohe'],
|
||
['spade',5,'sha','thunder'],
|
||
['spade',5,'qinglong'],
|
||
['spade',6,'sha','thunder'],
|
||
['spade',6,'jiwangkailai'],
|
||
['spade',7,'sha','thunder'],
|
||
['spade',7,'jintuiziru'],
|
||
['spade',8,'sha','thunder'],
|
||
['spade',8,'sha'],
|
||
['spade',9,'jiu'],
|
||
['spade',9,'sha'],
|
||
['spade',10,'gongshoujianbei'],
|
||
['spade',10,'sha'],
|
||
['spade',11,'tiesuo'],
|
||
['spade',11,'shunshou'],
|
||
['spade',12,'tiesuo'],
|
||
['spade',12,'zhangba'],
|
||
['spade',13,'wuxie'],
|
||
['spade',13,'dawanma'],
|
||
|
||
['club',1,'baiyin'],
|
||
['club',1,'zhuge'],
|
||
['club',2,'tengjia'],
|
||
['club',2,'bagua'],
|
||
['club',3,'jiu'],
|
||
['club',3,'sha'],
|
||
['club',4,'jintuiziru'],
|
||
['club',4,'sha'],
|
||
['club',5,'sha','thunder'],
|
||
['club',5,'dilu'],
|
||
['club',6,'sha','thunder'],
|
||
['club',6,'sha'],
|
||
['club',7,'sha','thunder'],
|
||
['club',7,'sha'],
|
||
['club',8,'sha','thunder'],
|
||
['club',8,'sha'],
|
||
['club',9,'jiu'],
|
||
['club',9,'sha'],
|
||
['club',10,'tiesuo'],
|
||
['club',10,'sha'],
|
||
['club',11,'tiesuo'],
|
||
['club',11,'sha'],
|
||
['club',12,'tiesuo'],
|
||
['club',12,'wuxie'],
|
||
['club',13,'tiesuo'],
|
||
['club',13,'jiedao'],
|
||
['club',13,'wuxie'],
|
||
|
||
['heart',1,'wuxie'],
|
||
['heart',1,'gongshoujianbei'],
|
||
['heart',1,'zhadan'],
|
||
['heart',2,'huogong'],
|
||
['heart',2,'shan'],
|
||
['heart',3,'huogong'],
|
||
['heart',3,'wuzhong'],
|
||
['heart',4,'sha','fire'],
|
||
['heart',4,'tao'],
|
||
['heart',5,'tao'],
|
||
['heart',5,'chitu'],
|
||
['heart',6,'tao'],
|
||
['heart',6,'jiwangkailai'],
|
||
['heart',7,'sha','fire'],
|
||
['heart',7,'tao'],
|
||
['heart',8,'shan'],
|
||
['heart',8,'wuzhong'],
|
||
['heart',9,'shan'],
|
||
['heart',9,'tao'],
|
||
['heart',10,'sha','fire'],
|
||
['heart',10,'sha'],
|
||
['heart',11,'shan'],
|
||
['heart',11,'wuzhong'],
|
||
['heart',12,'shan'],
|
||
['heart',12,'guohe'],
|
||
['heart',13,'wuxie'],
|
||
['heart',13,'zhuahuang'],
|
||
|
||
['diamond',1,'zhuque'],
|
||
['diamond',1,'juedou'],
|
||
['diamond',2,'tao'],
|
||
['diamond',2,'shan'],
|
||
['diamond',3,'tao'],
|
||
['diamond',3,'shan'],
|
||
['diamond',4,'sha','fire'],
|
||
['diamond',4,'shunshou'],
|
||
['diamond',5,'sha','fire'],
|
||
['diamond',5,'guanshi'],
|
||
['diamond',6,'shan'],
|
||
['diamond',6,'sha'],
|
||
['diamond',7,'shan'],
|
||
['diamond',7,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',9,'jiu'],
|
||
['diamond',9,'shan'],
|
||
['diamond',10,'shan'],
|
||
['diamond',10,'sha'],
|
||
['diamond',11,'shan'],
|
||
['diamond',11,'shan'],
|
||
['diamond',12,'huogong'],
|
||
['diamond',12,'tao'],
|
||
['diamond',13,'xiliu'],
|
||
['diamond',13,'sha'],
|
||
['diamond',13,'wuxie']
|
||
],
|
||
help:{
|
||
'斗地主':'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>游戏人数<br>游戏人数为3人(地主x1 + 农民x2)。<li>胜利条件<br>农民:地主死亡。<br>地主:所有农民死亡且自己存活。'+
|
||
'<li>死亡奖惩<br>当有农民死亡时,若另一名农民存活,则其可以选择摸两张牌或回复一点体力。<li>地主专属技能<br>地主可以使用专属技能【飞扬】和【跋扈】。<br>【飞扬】判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。<br>【跋扈】锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。</ul>',
|
||
}
|
||
};
|
||
});
|