noname/mode/doudizhu.js

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JavaScript
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'use strict';
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'doudizhu',
start:function(){
"step 0"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else if(!_status.connectMode){
game.prepareArena(3);
}
"step 1"
if(_status.connectMode){
game.waitForPlayer(function(){
lib.configOL.number=3;
});
}
"step 2"
if(_status.connectMode){
if(lib.configOL.number<3){
lib.configOL.number=3;
}
game.randomMapOL();
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
}
game.chooseCharacter();
}
"step 3"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name]);
}
game.showIdentity(true);
var map={};
for(var i in lib.playerOL){
map[i]=lib.playerOL[i].identity;
}
game.broadcast(function(map){
for(var i in map){
lib.playerOL[i].identity=map[i];
lib.playerOL[i].setIdentity();
lib.playerOL[i].ai.shown=1;
}
},map);
game.syncState();
event.trigger('gameStart');
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:players[i].name,
name2:players[i].name2,
identity:players[i].identity
});
}
_status.videoInited=true;
game.addVideo('init',null,info);
game.gameDraw(game.zhu||_status.firstAct||game.me);
game.phaseLoop(game.zhu||_status.firstAct||game.me);
},
game:{
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.doudizhu.data;
var identity=game.me.identity;
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['zhu','fan'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=lib.translate[list[i]+'2']+''+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
}
}
lib.config.gameRecord.doudizhu.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
getState:function(){
var state={};
for(var i in lib.playerOL){
var player=lib.playerOL[i];
state[i]={identity:player.identity};
}
return state;
},
updateState:function(state){
for(var i in state){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
}
}
},
getRoomInfo:function(uiintro){
uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
if(lib.configOL.banned.length){
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
}
if(lib.configOL.bannedcards.length){
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
}
last.style.paddingBottom='8px';
},
getVideoName:function(){
var str=get.translation(game.me.name);
if(game.me.name2){
str+='/'+get.translation(game.me.name2);
}
var name=[
str,
'欢乐斗地主'+' - '+lib.translate[game.me.identity+'2']
];
return name;
},
showIdentity:function(me){
for(var i=0;i<game.players.length;i++){
// if(me===false&&game.players[i]==game.me) continue;
game.players[i].node.identity.classList.remove('guessing');
game.players[i].identityShown=true;
game.players[i].ai.shown=1;
game.players[i].setIdentity(game.players[i].identity);
if(game.players[i].identity=='zhu'){
game.players[i].isZhu=true;
}
}
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},
checkResult:function(){
if(game.zhu.isAlive()){
if(game.players.length>1) return;
if(game.me==game.zhu){
game.over(true);
}
else{
game.over(false);
}
}
else {
if(game.me==game.zhu){
game.over(false);
}
else{
game.over(true);
}
}
},
checkOnlineResult:function(player){
if(game.zhu.isAlive()){
return player.identity=='zhu';
}
else return player.identity=='fan';
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=function(player){
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
for(var i=0;i<list.length;i++) list2.remove(list[i]);
player.identity=list2[0];
player.setIdentity('cai');
};
next.removePlayer=function(){
return game.players.randomGet(game.me,game.zhu);
};
next.ai=function(player,list,list2,back){
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
if(player==game.zhu){
player.hp++;
player.maxHp++;
player.update();
}
if(back){
list.remove(player.name);
list.remove(player.name2);
for(var i=0;i<list.length;i++){
back.push(list[i]);
}
}
if(typeof lib.config.test_game=='string'&&player==game.me.next){
player.init(lib.config.test_game);
}
if(get.config('choose_group')&&player.group=='shen'){
var list=lib.group.slice(0);
list.remove('shen');
if(list.length) player.group=list.randomGet();
}
player.node.name.dataset.nature=get.groupnature(player.group);
}
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var list;
var list2=[];
var list3=[];
var identityList=['zhu','fan','fan'];
var chosen=lib.config.continue_name||[];
game.saveConfig('continue_name');
event.chosen=chosen;
var addSetting=function(dialog){
dialog.add('选择身份').classList.add('add-setting');
var table=document.createElement('div');
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
var listi=['random','zhu','fan'];
for(var i=0;i<listi.length;i++){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
td.link=listi[i];
if(td.link===game.me.identity){
td.classList.add('bluebg');
}
table.appendChild(td);
td.innerHTML='<span>'+get.translation(listi[i]+'2')+'</span>';
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
_status.tempNoButton=true;
setTimeout(function(){
_status.tempNoButton=false;
},500);
var link=this.link;
if(game.zhu.name){
if(link!='random'){
_status.event.parent.fixedseat=get.distance(game.me,game.zhu,'absolute');
}
game.zhu.uninit();
delete game.zhu.isZhu;
delete game.zhu.identityShown;
}
var current=this.parentNode.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
current=seats.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
if(link=='random'){
link=['zhu','fan'].randomGet();
for(var i=0;i<this.parentNode.childElementCount;i++){
if(this.parentNode.childNodes[i].link==link){
this.parentNode.childNodes[i].classList.add('bluebg');
}
}
}
else{
this.classList.add('bluebg');
}
num=get.config('choice_'+link);
_status.event.parent.swapnodialog=function(dialog,list){
var buttons=ui.create.div('.buttons');
var node=dialog.buttons[0].parentNode;
dialog.buttons=ui.create.buttons(list,'character',buttons);
dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
for(var i=0;i<seats.childElementCount;i++){
if(get.distance(game.zhu,game.me,'absolute')===seats.childNodes[i].link){
seats.childNodes[i].classList.add('bluebg');
}
}
}
_status.event=_status.event.parent;
_status.event.step=0;
_status.event.identity=link;
if(link!=(event.zhongmode?'mingzhong':'zhu')){
seats.previousSibling.style.display='';
seats.style.display='';
}
else{
seats.previousSibling.style.display='none';
seats.style.display='none';
}
game.resume();
});
}
dialog.content.appendChild(table);
dialog.add('选择座位').classList.add('add-setting');
var seats=document.createElement('div');
seats.classList.add('add-setting');
seats.style.margin='0';
seats.style.width='100%';
seats.style.position='relative';
for(var i=2;i<=game.players.length;i++){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
td.innerHTML=get.cnNumber(i,true);
td.link=i-1;
seats.appendChild(td);
if(get.distance(game.zhu,game.me,'absolute')===i-1){
td.classList.add('bluebg');
}
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
var current=this.parentNode.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
this.classList.add('bluebg');
for(var i=0;i<game.players.length;i++){
if(get.distance(game.players[i],game.me,'absolute')==this.link){
game.swapSeat(game.zhu,game.players[i],false);return;
}
}
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder.add-setting'));
dialog.add(ui.create.div('.placeholder.add-setting'));
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog){
dialog.style.height='';
delete dialog._scrollset;
var list=Array.from(dialog.querySelectorAll('.add-setting'));
while(list.length){
list.shift().remove();
}
ui.update();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
event.list=[];
identityList.randomSort();
if(event.identity){
identityList.remove(event.identity);
identityList.unshift(event.identity);
if(event.fixedseat){
var zhuIdentity='zhu';
if(zhuIdentity!=event.identity){
identityList.remove(zhuIdentity);
identityList.splice(event.fixedseat,0,zhuIdentity);
}
delete event.fixedseat;
}
delete event.identity;
}
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].showIdentity();
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
}
if(!game.zhu) game.zhu=game.me;
else{
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.zhu.node.identity.classList.remove('guessing');
game.me.setIdentity();
game.me.node.identity.classList.remove('guessing');
}
for(i in lib.character){
if(chosen.contains(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
event.list.push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
event.list.randomSort();
list3.randomSort();
var num=get.config('choice_'+game.me.identity);
list=event.list.slice(0,num);
delete event.swapnochoose;
var dialog;
if(event.swapnodialog){
dialog=ui.dialog;
event.swapnodialog(dialog,list);
delete event.swapnodialog;
}
else{
var str='选择角色';
if(_status.brawl&&_status.brawl.chooseCharacterStr){
str=_status.brawl.chooseCharacterStr;
}
dialog=ui.create.dialog(str,'hidden',[list,'character']);
if(!_status.brawl||!_status.brawl.noAddSetting){
if(get.config('change_identity')){
addSetting(dialog);
}
}
}
dialog.setCaption('选择角色');
game.me.setIdentity();
if(!event.chosen.length){
game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
return get.config('double_character')?2:1
};
}
else{
lib.init.onfree();
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
event.list.randomSort();
list=event.list.slice(0,num);
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
};
if(lib.onfree){
lib.onfree.push(function(){
event.dialogxx=ui.create.characterDialog('heightset');
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
});
}
else{
event.dialogxx=ui.create.characterDialog('heightset');
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
if(lib.onfree){
ui.cheat2.classList.add('disabled');
}
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
var chooseGroup=false;
if(event.chosen.length){
if(lib.character[event.chosen[0]][1]=='shen'){
chooseGroup=true;
}
}
else if(event.modchosen){
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
else event.modchosen[1]=result.buttons[0].link;
}
else if(result.buttons.length==2){
event.choosed=[result.buttons[0].link,result.buttons[1].link];
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
if(lib.character[event.choosed[0]][1]=='shen'){
chooseGroup=true;
}
}
else{
event.choosed=[result.buttons[0].link];
if(lib.character[event.choosed[0]][1]=='shen'){
chooseGroup=true;
}
game.addRecentCharacter(result.buttons[0].link);
}
"step 2"
if(event.chosen.length){
game.me.init(event.chosen[0],event.chosen[1]);
}
else if(event.modchosen){
game.me.init(event.modchosen[0],event.modchosen[1]);
}
else if(event.choosed.length==2){
game.me.init(event.choosed[0],event.choosed[1]);
}
else{
game.me.init(event.choosed[0]);
}
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
if(game.me==game.zhu){
game.me.hp++;
game.me.maxHp++;
game.me.update();
}
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
event.list.randomSort();
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
}
}
"step 3"
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterOL:function(){
var next=game.createEvent('chooseCharacter',false);
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var identityList=['zhu','fan','fan'];
identityList.randomSort();
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].showIdentity();
game.players[i].identityShown=true;
if(identityList[i]=='zhu') game.zhu=game.players[i];
}
var list;
var list2=[];
var list3=[];
event.list=[];
event.list2=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
if(j=='zuoci'||j=='miheng') continue;
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in libCharacter){
if(lib.filter.characterDisabled(i,libCharacter)) continue;
event.list.push(i);
event.list2.push(i);
}
"step 1"
var list=[];
var selectButton=(lib.configOL.double_character?2:1);
var num,num2=0;
num=Math.floor(event.list.length/game.players.length);
num2=event.list.length-num*game.players.length;
if(num>5){
num=5;
}
if(num2>2){
num2=2;
}
for(var i=0;i<game.players.length;i++){
var num3=0;
if(game.players[i]==game.zhu) num3=3;
var str='选择角色';
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'character']],selectButton,true]);
}
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
});
"step 2"
for(var i in result){
if(result[i]&&result[i].links){
for(var j=0;j<result[i].links.length;j++){
event.list2.remove(result[i].links[j]);
}
}
}
for(var i in result){
if(result[i]=='ai'){
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
}
else{
result[i]=result[i].links
}
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
}
game.zhu.maxHp++;
game.zhu.hp++;
game.zhu.update();
game.broadcast(function(result,zhu){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
}
zhu.maxHp++;
zhu.hp++;
zhu.update();
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result,game.zhu);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
},
translate:{
zhu:"主",
fan:"反",
zhu2:"地主",
fan2:"农民",
random2:"随机",
_feiyang:"飞扬",
_bahu:"跋扈",
_feiyang_info:"判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。",
_bahu_info:"锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。",
},
element:{
player:{
hasZhuSkill:function(){return false;},
$dieAfter:function(){
if(_status.video) return;
if(!this.node.dieidentity){
var str={zhu:'地主',fan:'农民'}[this.identity];
var node=ui.create.div('.damage.dieidentity',str,this);
ui.refresh(node);
node.style.opacity=1;
this.node.dieidentity=node;
}
var trans=this.style.transform;
if(trans){
if(trans.indexOf('rotateY')!=-1){
this.node.dieidentity.style.transform='rotateY(180deg)';
}
else if(trans.indexOf('rotateX')!=-1){
this.node.dieidentity.style.transform='rotateX(180deg)';
}
else{
this.node.dieidentity.style.transform='';
}
}
else{
this.node.dieidentity.style.transform='';
}
},
dieAfter:function(source){
game.checkResult();
},
logAi:function(targets,card){},
showIdentity:function(){
this.node.identity.classList.remove('guessing');
this.identityShown=true;
this.ai.shown=1;
this.setIdentity();
if(this.identity=='zhu'){
this.isZhu=true;
}
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
}
}
},
get:{
attitude:function(from,to){
if(from.identity==to.identity) return 10;
return -10;
},
},
skill:{
_feiyang:{
trigger:{player:'phaseJudgeBegin'},
direct:true,
filter:function(event,player){
return player==game.zhu&&player.countCards('j');
},
content:function(){
"step 0"
player.chooseToDiscard('h',2,'是否发动【飞扬】,弃置两张手牌并弃置自己判定区的一张牌?').set('logSkill','_feiyang').ai=function(card){
return 6-get.value(card);
};
"step 1"
if(result.bool){
player.discardPlayerCard(player,'j',true);
}
},
},
_bahu:{
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return player==game.zhu;
},
content:function(){
player.draw();
},
mod:{
cardUsable:function(card,player,num){
if(player==game.zhu&&card.name=='sha') return num+1;
},
},
},
_dieAfterDraw:{
trigger:{global:'dieAfter'},
forced:true,
silent:true,
popup:false,
filter:function(event,player){
return event.player.identity==player.identity;
},
content:function(){
player.chooseDrawRecover(2);
},
},
},
help:{
'斗地主':'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>游戏人数<br>游戏人数为3人地主x1 + 农民x2。<li>胜利条件<br>农民:地主死亡。<br>地主:所有农民死亡且自己存活。'+
'<li>死亡奖惩<br>当有农民死亡时,若另一名农民存活,则其可以选择摸两张牌或回复一点体力。<li>地主专属技能<br>地主可以使用专属技能【飞扬】和【跋扈】。<br>【飞扬】判定阶段开始时,若你的判定区有牌,则你可以弃置两张手牌,然后弃置你判定区的一张牌。每回合限一次。<br>【跋扈】锁定技,准备阶段开始时,你摸一张牌。出牌阶段,你可以多使用一张【杀】。</ul>',
}
};
});