771 lines
22 KiB
JavaScript
771 lines
22 KiB
JavaScript
mode.identity={
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game:{
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start:function(){
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var next=game.createEvent('game',false);
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next.content=function(){
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"step 0"
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game.prepareArena();
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game.delay();
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"step 1"
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if(lib.storage.test){
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_status.auto=true;
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// ui.auto.innerHTML='手动';
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ui.auto.classList.add('glow');
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}
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game.chooseCharacter();
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"step 2"
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if(get.config('ai_identity')||game.players.length==2){
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game.showIdentity(true);
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].ai.shown=0;
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}
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}
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game.zhu.ai.shown=1;
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if(get.config('enhance_zhu')&&get.population('fan')>=3){
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var skill;
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switch(game.zhu.name){
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case 'liubei':skill='jizhen';break;
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case 'dongzhuo':skill='hengzheng';break;
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case 'sunquan':skill='batu';break;
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case 'diy_zhangjiao':skill='tiangong';break;
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case 'liushan':skill='shengxi';break;
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case 'sunce':skill='ciqiu';break;
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case 'yuanshao':skill='geju';break;
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case 're_caocao':skill='dangping';break;
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case 'caopi':skill='junxing';break;
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case 'liuxie':skill='moukui';break;
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default:skill='tianming';break;
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}
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game.zhu.addSkill(skill);
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game.zhu.storage.enhance_zhu=skill;
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}
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if(lib.storage.test){
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var str='';
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for(var i=0;i<game.players.length;i++){
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str+=get.translation(game.players[i]);
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if(game.players[i]==game.zhu) str+='(主)';
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str+=' ';
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}
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console.log(str);
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game.showIdentity();
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}
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lib.config.ai_guess=true;
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event.trigger('gameStart');
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game.gameDraw(game.zhu);
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game.phaseLoop(game.zhu);
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}
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},
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showIdentity:function(){
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var players=game.players.concat(game.dead);
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for(var i=0;i<game.players.length;i++){
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game.players[i].identityShown=true;
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game.players[i].ai.shown=1;
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game.players[i].setIdentity(game.players[i].identity);
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}
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},
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checkResult:function(){
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if(get.population('zhong')==0||(get.population('fan')+get.population('nei')==0)){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].spy=='zhong'){
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game.players[i].identity='zhong';
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game.players[i].setIdentity();
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game.players[i].draw(2);
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delete game.players[i].spy;
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}
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}
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}
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if(get.population('fan')==0||game.zhu.isDead()){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].spy=='fan'){
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game.players[i].identity='fan';
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game.players[i].setIdentity();
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game.players[i].draw(2);
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delete game.players[i].spy;
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}
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}
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}
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if(get.population('fan')+get.population('zhong')==0&&game.zhu.isAlive()){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].spy=='nei'){
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game.players[i].identity='nei';
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game.players[i].setIdentity();
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game.players[i].draw(2);
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delete game.players[i].spy;
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}
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}
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}
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if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
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if(lib.storage.test){
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if(game.zhu.isAlive()){
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console.log('主忠胜利');
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}
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else if(game.players[0].identity=='nei'&&game.players.length==1){
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console.log('内奸胜利');
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}
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else{
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console.log('反贼胜利');
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}
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].setIdentity(game.players[i].identity);
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}
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if(game.me.identity=='zhu'||game.me.identity=='zhong'){
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if(game.zhu.classList.contains('dead')){
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game.over(false);
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}
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else{
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game.over(true);
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}
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}
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else if(game.me.identity=='nei'){
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if(get.population('fan')+get.population('zhu')+get.population('zhong')==0){
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game.over(true);
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}
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else{
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game.over(false);
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}
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}
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else{
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if(get.population('fan')+get.population('zhong')>0&&game.zhu.classList.contains('dead')){
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game.over(true);
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}
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else{
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game.over(false);
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}
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}
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},
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.addPlayer=function(player){
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var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
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var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
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for(var i=0;i<list.length;i++) list2.remove(list[i]);
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player.identity=list2[0];
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player.setIdentity('cai');
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};
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next.removePlayer=function(){
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return game.players.randomGet(game.me,game.zhu);
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};
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next.ai=function(player,list,list2){
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switch(player.identity){
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case 'zhu':
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for(var i=0;i<list2.length;i++)
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list2.sort(lib.sort.random);
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var choice,choice2;
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if(Math.random()-0.8<0&&list2.length){
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choice=list2[0];
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choice2=list[0];
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if(choice2==choice){
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choice2=list[1];
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}
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}
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else{
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choice=list[0];
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choice2=list[1];
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}
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if(get.config('double_character')){
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player.init(choice,choice2);
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}
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else{
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player.init(choice);
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}
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if(game.players.length>4){
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player.hp++;
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player.maxHp++;
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player.update();
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}
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break;
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case 'zhong':
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var choice=0;
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for(var i=0;i<list.length;i++){
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if(lib.character[list[i]][1]==game.zhu.group){
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choice=i;break;
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}
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}
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if(get.config('double_character')){
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player.init(list[choice],list[choice==0?choice+1:choice-1]);
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}
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else{
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player.init(list[choice]);
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}
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break;
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default:
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if(get.config('double_character')){
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player.init(list[0],list[1]);
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}
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else{
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player.init(list[0]);
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}
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}
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}
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next.content=function(){
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"step 0"
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var i;
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var list;
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var list2=[];
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var list3=[];
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var identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
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var addSetting=function(dialog){
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dialog.add('更换身份');
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var table=document.createElement('table');
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table.style.margin='0 auto';
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var tr=document.createElement('tr');
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table.appendChild(tr);
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var list=['random','zhu','zhong','nei','fan'];
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for(var i=0;i<5;i++){
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var td=document.createElement('td');
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tr.appendChild(td);
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td.style.width='40px';
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td.style.fontSize='18px';
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td.link=list[i];
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td.innerHTML=get.translation(list[i]+'2');
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(game.zhu.name){
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game.zhu.uninit();
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delete game.zhu.identityShown;
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}
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dialog.close();
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_status.event=_status.event.parent;
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_status.event.step=0;
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if(this.link!='random'){
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_status.event.identity=this.link;
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}
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else{
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delete _status.event.identity;
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}
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game.resume();
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});
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}
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dialog.content.appendChild(table);
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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};
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event.addSetting=addSetting;
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event.list=[];
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for(i=0;i<identityList.length;i++){
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identityList.sort(lib.sort.random);
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}
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if(event.identity){
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identityList.remove(event.identity);
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identityList.unshift(event.identity);
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delete event.identity;
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}
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for(i=0;i<game.players.length;i++){
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game.players[i].identity=identityList[i];
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game.players[i].setIdentity('cai');
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if(identityList[i]=='zhu'){
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game.zhu=game.players[i];
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}
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game.players[i].identityShown=false;
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}
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game.zhu.setIdentity();
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game.zhu.identityShown=true;
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game.me.setIdentity();
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for(i in lib.character){
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if(lib.config.forbidai.contains(i)) continue;
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if(lib.config.forbidall.contains(i)) continue;
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if(!get.config('double_character')&&get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
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if(get.config('double_character')&&lib.config.forbiddouble.contains(i)) continue;
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event.list.push(i);
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if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
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list2.push(i);
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}
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else{
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list3.push(i);
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}
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}
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event.list.sort(lib.sort.random);
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list3.sort(lib.sort.random);
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var num=get.config('choice')[game.me.identity];
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if(game.zhu!=game.me){
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event.ai(game.zhu,event.list,list2)
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event.list.remove(game.zhu.name);
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event.list.remove(game.zhu.name2);
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list=event.list.splice(0,num);
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}
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else{
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list=list3.slice(0,num).concat(list2);
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}
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var dialog=ui.create.dialog('选择角色',[list,'character']);
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if(get.config('change_identity')){
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addSetting(dialog);
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}
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game.me.chooseButton(dialog,true).selectButton=function(){
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return get.config('double_character')?2:1
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};
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ui.create.cheat=function(){
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ui.cheat=ui.create.control('更换',function(){
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if(game.zhu!=game.me){
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event.list=event.list.concat(list);
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event.list.sort(lib.sort.random);
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list=event.list.splice(0,num);
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}
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else{
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list3.sort(lib.sort.random);
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list=list3.slice(0,num).concat(list2);
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}
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_status.event.dialog.close();
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_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
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if(get.config('change_identity')){
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addSetting(_status.event.dialog);
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}
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game.uncheck();
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game.check();
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});
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};
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(function(){
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var list=[];
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var dialog;
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var node=ui.create.div('.caption');
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var namecapt=[];
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var getCapt=function(str){
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if(str.indexOf('_')==-1){
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return str[0];
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}
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return str[str.indexOf('_')+1];
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}
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for(i in lib.character){
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if(get.config('ban_weak')&&lib.config.forbidall.contains(i)) continue;
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list.push(i);
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if(namecapt.indexOf(getCapt(i))==-1){
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namecapt.push(getCapt(i));
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}
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}
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namecapt.sort(function(a,b){
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return a>b?1:-1;
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});
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var clickCapt=function(){
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if(_status.dragged) return;
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dialog.currentcapt=this.link;
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].capt!=dialog.currentcapt||
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(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup)){
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dialog.buttons[i].style.display='none';
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}
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else{
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dialog.buttons[i].style.display='';
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}
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}
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};
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for(i=0;i<namecapt.length;i++){
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var span=document.createElement('span');
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span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
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span.link=namecapt[i];
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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node.appendChild(span);
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}
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var groupSort=function(name){
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if(lib.character[name][1]=='wei') return 0;
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if(lib.character[name][1]=='shu') return 1;
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if(lib.character[name][1]=='wu') return 2;
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if(lib.character[name][1]=='qun') return 3;
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}
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list.sort(function(a,b){
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var del=groupSort(a)-groupSort(b);
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if(del!=0) return del;
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var aa=a,bb=b;
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if(a.indexOf('_')!=-1){
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a=a.slice(a.indexOf('_')+1);
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}
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if(b.indexOf('_')!=-1){
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b=b.slice(b.indexOf('_')+1);
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}
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if(a!=b){
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return a>b?1:-1;
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}
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return aa>bb?1:-1;
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});
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if(lib.storage.hide_alphabet){
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node.style.display='none';
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}
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dialog=ui.create.dialog('hidden','自由选将',node,[list,'character']);
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dialog.add(ui.create.div('.placeholder'));
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dialog.firstChild.firstChild.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(node.style.display=='none'){
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node.style.display='';
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game.save('hide_alphabet',false);
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}
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else{
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node.style.display='none';
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game.save('hide_alphabet',true);
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}
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});
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for(i=0;i<dialog.buttons.length;i++){
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dialog.buttons[i].group=lib.character[dialog.buttons[i].link][1];
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dialog.buttons[i].capt=getCapt(dialog.buttons[i].link);
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}
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_status.event.dialogxx=dialog;
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}());
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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this.dialog.close();
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_status.event.dialog=this.backup;
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this.backup.open();
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delete this.backup;
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game.uncheck();
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game.check();
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if(ui.cheat2x){
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ui.cheat2x.close();
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delete ui.cheat2x;
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}
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}
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else{
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ui.cheat2x=ui.create.control('全部','wei','shu','wu','qun',function(link){
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if(link=='全部'){
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ui.dialog.currentcapt='';
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ui.dialog.currentgroup='';
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for(var i=0;i<ui.dialog.buttons.length;i++){
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ui.dialog.buttons[i].style.display='';
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}
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}
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else{
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ui.dialog.currentgroup=link;
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for(var i=0;i<ui.dialog.buttons.length;i++){
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if(ui.dialog.buttons[i].group!=link||
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(ui.dialog.currentcapt&&ui.dialog.buttons[i].capt!=ui.dialog.currentcapt)){
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ui.dialog.buttons[i].style.display='none';
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}
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else{
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ui.dialog.buttons[i].style.display='';
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}
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}
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}
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});
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this.backup=_status.event.dialog;
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_status.event.dialog.close();
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_status.event.dialog=_status.event.parent.dialogxx;
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this.dialog=_status.event.dialog;
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this.dialog.open();
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game.uncheck();
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game.check();
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}
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});
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}
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if(!ui.cheat&&get.config('change_choice'))
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ui.create.cheat();
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if(!ui.cheat2&&get.config('free_choose'))
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ui.create.cheat2();
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"step 1"
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if(ui.cheat){
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ui.cheat.close();
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delete ui.cheat;
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}
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if(ui.cheat2){
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ui.cheat2.close();
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delete ui.cheat2;
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}
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if(ui.cheat2x){
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ui.cheat2x.close();
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delete ui.cheat2x;
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}
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if(result.buttons.length==2){
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game.me.init(result.buttons[0].link,result.buttons[1].link)
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}
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else{
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game.me.init(result.buttons[0].link)
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}
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event.list.remove(game.me.name);
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event.list.remove(game.me.name2);
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if(game.me.identity=='zhu'&&game.players.length>4){
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game.me.hp++;
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game.me.maxHp++;
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game.me.update();
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}
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
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event.ai(game.players[i],
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event.list.splice(0,get.config('choice')[game.players[i].identity]))
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}
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}
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}
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},
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},
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translate:{
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identity_mode:'身份',
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zhu:"主",
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zhong:"忠",
|
|
nei:"内",
|
|
fan:"反",
|
|
cai:"猜",
|
|
zhu2:"主公",
|
|
zhong2:"忠臣",
|
|
nei2:"内奸",
|
|
fan2:"反贼",
|
|
random2:"随机",
|
|
ai_strategy_1:'均衡',
|
|
ai_strategy_2:'偏反',
|
|
ai_strategy_3:'偏主',
|
|
ai_strategy_4:'酱油',
|
|
ai_strategy_5:'天使',
|
|
ai_strategy_6:'仇主',
|
|
},
|
|
element:{
|
|
player:{
|
|
dieSpeak:function(){
|
|
switch(this.identity){
|
|
case 'zhu': this.popup('吾降矣',2000);break;
|
|
case 'zhong': this.popup('呃啊',2000);break;
|
|
case 'nei': this.popup('啊,被看穿了',2000);break;
|
|
case 'fan': this.popup('饶命啊',2000);break;
|
|
}
|
|
},
|
|
dieAfter:function(source){
|
|
if(this.spy){
|
|
this.identity=this.spy;
|
|
this.setIdentity();
|
|
delete this.spy;
|
|
}
|
|
this.dieSpeak();
|
|
if(get.config('show_identity')&&!this.identityShown){
|
|
this.setIdentity(this.identity);
|
|
this.identityShown=true;
|
|
}
|
|
game.checkResult();
|
|
if(this.identity=='fan'&&source) source.draw(3);
|
|
else if(this.identity=='zhong'&&source&&source.identity=='zhu'){
|
|
source.discard(source.get('he'));
|
|
}
|
|
if(game.zhu.storage.enhance_zhu&&get.population('fan')<3){
|
|
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
|
|
delete game.zhu.storage.enhance_zhu;
|
|
}
|
|
},
|
|
logAi:function(targets,card){
|
|
if(this.ai.shown==1) return;
|
|
if(typeof targets=='number'){
|
|
this.ai.shown+=targets;
|
|
}
|
|
else{
|
|
var effect=0,c,shown;
|
|
var info=get.info(card);
|
|
if(info.ai&&info.ai.expose){
|
|
if(this.spy) this.ai.shown-=info.ai.expose;
|
|
else this.ai.shown+=info.ai.expose;
|
|
}
|
|
if(targets.length>0){
|
|
for(var i=0;i<targets.length;i++){
|
|
shown=Math.abs(targets[i].ai.shown);
|
|
if(shown<0.2||targets[i].identity=='nei') c=0;
|
|
else if(shown<0.4) c=0.5;
|
|
else if(shown<0.6) c=0.8;
|
|
else c=1;
|
|
effect+=ai.get.effect(targets[i],card,this)*c;
|
|
}
|
|
}
|
|
if(effect>0&&!this.spy){
|
|
if(effect<1) c=0.5;
|
|
else c=1;
|
|
if(targets.length==1&&targets[0]==this);
|
|
else if(targets.length==1) this.ai.shown+=0.2*c;
|
|
else this.ai.shown+=0.1*c;
|
|
}
|
|
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
|
|
if(targets.length==1&&targets[0]==this);
|
|
else if(targets.length==1) this.ai.shown-=0.2;
|
|
else this.ai.shown-=0.1;
|
|
}
|
|
else if(this.spy){
|
|
if(this.ai.shown>0.5) this.ai.shown=0.5;
|
|
if(targets.length==1&&targets[0]!=this) this.ai.shown-=0.2;
|
|
else this.ai.shown-=0.1;
|
|
}
|
|
}
|
|
if(this!=game.me) this.ai.shown*=2;
|
|
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
|
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
|
},
|
|
}
|
|
},
|
|
ai:{
|
|
get:{
|
|
attitude:function(from,to){
|
|
var x=0,num=0,temp,i;
|
|
if(_status.ai.customAttitude){
|
|
for(i=0;i<_status.ai.customAttitude.length;i++){
|
|
temp=_status.ai.customAttitude[i](from,to);
|
|
if(temp!=undefined){
|
|
x+=temp;
|
|
num++;
|
|
}
|
|
}
|
|
}
|
|
if(num){
|
|
return x/num;
|
|
}
|
|
var difficulty=0;
|
|
if(to==game.me) difficulty=2-get.difficulty();
|
|
if(get.config('ai_identity')||from==to||!lib.config.ai_guess||(to.identityShown&&!to.spy)){
|
|
return ai.get.realAttitude(from,to)+difficulty*1.5;
|
|
}
|
|
else{
|
|
return ai.get.realAttitude(from,to)*to.ai.shown+difficulty*1.5;
|
|
}
|
|
},
|
|
realAttitude:function(from,to){
|
|
if(_status.currentPhase==from&&from.ai.tempIgnore&&from.ai.tempIgnore.contains(to)) return 0;
|
|
var situation=ai.get.situation();
|
|
var identity=from.spy||from.identity;
|
|
var identity2=to.identity;
|
|
if(from==to&&from.spy) identity2=from.spy;
|
|
switch(identity){
|
|
case 'zhu':
|
|
switch(identity2){
|
|
case 'zhu': return 10;
|
|
case 'zhong': return 6;
|
|
case 'nei':
|
|
if(game.players.length==2) return -10;
|
|
if(ai.get.situation()>1) return 0;
|
|
return Math.min(3,get.population('fan'));
|
|
case 'fan': return -4;
|
|
}
|
|
case 'zhong':
|
|
switch(identity2){
|
|
case 'zhu': return 10;
|
|
case 'zhong': return get.population('fan')>0?4:-1;
|
|
case 'nei':
|
|
if(get.population('fan')==0) return -2;
|
|
return Math.min(3,-ai.get.situation());
|
|
case 'fan': return -8;
|
|
}
|
|
case 'nei':
|
|
if(identity2=='zhu'&&game.players.length==2) return -10;
|
|
var strategy=get.aiStrategy();
|
|
if(strategy==4){
|
|
if(from==to) return 10;
|
|
return 0;
|
|
}
|
|
var num;
|
|
switch(identity2){
|
|
case 'zhu':
|
|
if(strategy==6) return -1;
|
|
if(strategy==5) return 10;
|
|
if(to.hp<=0) return 10;
|
|
if(ai.get.situation()>1) num=0;
|
|
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
|
|
if(strategy==2) num--;
|
|
if(strategy==3) num++;
|
|
return num;
|
|
case 'zhong':
|
|
if(strategy==5) return Math.min(0,-ai.get.situation());
|
|
if(strategy==6) return Math.max(-1,-ai.get.situation());
|
|
if(get.population('fan')==0) num=-5;
|
|
else if(ai.get.situation()<=0) num=0;
|
|
else if(game.zhu&&game.zhu.hp<2) num=0;
|
|
else if(game.zhu&&game.zhu.hp==2) num=-0.5
|
|
else num=-2;
|
|
if(strategy==2) num--;
|
|
if(strategy==3) num++;
|
|
return num;
|
|
case 'nei':
|
|
if(from==to) return 10;
|
|
if(from.ai.friend.contains(to)) return 5;
|
|
return -1;
|
|
case 'fan':
|
|
if(strategy==5) return Math.max(-1,ai.get.situation());
|
|
if(strategy==6) return Math.min(0,ai.get.situation());
|
|
if((game.zhu&&game.zhu.hp<=2&&ai.get.situation()<=0)||ai.get.situation()<-1) num=-3;
|
|
else if(ai.get.situation()<0||get.population('zhong')==0) num=-2;
|
|
else if((game.zhu&&game.zhu.hp>4&&ai.get.situation()>0)||ai.get.situation()>1) num=1;
|
|
else num=0;
|
|
if(strategy==2) num++;
|
|
if(strategy==3) num--;
|
|
return num;
|
|
}
|
|
case 'fan':
|
|
switch(identity2){
|
|
case 'zhu':
|
|
if(ai.get.situation()==1) return -6;
|
|
if(ai.get.situation()>1) return -5;
|
|
return -10;
|
|
case 'zhong': return -7;
|
|
case 'nei':
|
|
if(get.population('zhong')==0) return -7;
|
|
if(game.zhu&&game.zhu.hp<=2) return -1;
|
|
return Math.min(3,ai.get.situation());
|
|
case 'fan': return 5;
|
|
}
|
|
}
|
|
},
|
|
situation:function(absolute){
|
|
var i,j,player;
|
|
var zhuzhong=0,total=0,zhu,fan=0;
|
|
for(i=0;i<game.players.length;i++){
|
|
player=game.players[i];
|
|
j=player.get('h').length+player.get('e').length*1.5+player.hp*2;
|
|
if(player.skills.contains('benghuai')){
|
|
j-=player.hp/1.5;
|
|
}
|
|
if(player.identity=='zhu'){
|
|
zhuzhong+=j*1.2+5;
|
|
total+=j*1.2+5;
|
|
zhu=j;
|
|
}
|
|
else if(player.identity=='zhong'){
|
|
zhuzhong+=j*0.8+3;
|
|
total+=j*0.8+3;
|
|
}
|
|
else if(player.identity=='fan'){
|
|
zhuzhong-=j+4;
|
|
total+=j+4;
|
|
fan+=j+4;
|
|
}
|
|
}
|
|
if(absolute) return zhuzhong;
|
|
var result=parseInt(10*Math.abs(zhuzhong/total));
|
|
if(zhuzhong<0) result=-result;
|
|
if(zhu<12&&fan>30) result--;
|
|
if(zhu<6&&fan>15) result--;
|
|
if(zhu<4) result--;
|
|
return result;
|
|
},
|
|
population:function(identity){
|
|
return get.population(identity);
|
|
}
|
|
}
|
|
},
|
|
ui:{
|
|
click:{
|
|
identity:function(){
|
|
if(_status.dragged) return;
|
|
_status.clicked=true;
|
|
if(this.parentNode.identityShown) return;
|
|
if(this.parentNode==game.me) return;
|
|
switch(this.firstChild.innerHTML){
|
|
case '猜':this.firstChild.innerHTML='反';this.dataset.color='fan';break;
|
|
case '反':this.firstChild.innerHTML='忠';this.dataset.color='zhong';break;
|
|
case '忠':this.firstChild.innerHTML='内';this.dataset.color='nei';break;
|
|
case '内':this.firstChild.innerHTML='猜';this.dataset.color='cai';break;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
identity:[['zhu','zhong','nei','fan','cai'],['fan','zhong','nei','cai']],
|
|
config:{
|
|
player_number:true,
|
|
double_character:true,
|
|
double_hp:true,
|
|
ban_weak:true,
|
|
enhance_zhu:true,
|
|
free_choose:true,
|
|
change_choice:true,
|
|
change_card:true,
|
|
change_identity:true,
|
|
dierestart:true,
|
|
swap:true,
|
|
revive:true,
|
|
auto_identity:true,
|
|
ai_strategy:true,
|
|
ai_identity:true,
|
|
difficulty:true,
|
|
},
|
|
}
|