noname/mode/identity.js

771 lines
22 KiB
JavaScript

mode.identity={
game:{
start:function(){
var next=game.createEvent('game',false);
next.content=function(){
"step 0"
game.prepareArena();
game.delay();
"step 1"
if(lib.storage.test){
_status.auto=true;
// ui.auto.innerHTML='手动';
ui.auto.classList.add('glow');
}
game.chooseCharacter();
"step 2"
if(get.config('ai_identity')||game.players.length==2){
game.showIdentity(true);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
game.zhu.ai.shown=1;
if(get.config('enhance_zhu')&&get.population('fan')>=3){
var skill;
switch(game.zhu.name){
case 'liubei':skill='jizhen';break;
case 'dongzhuo':skill='hengzheng';break;
case 'sunquan':skill='batu';break;
case 'diy_zhangjiao':skill='tiangong';break;
case 'liushan':skill='shengxi';break;
case 'sunce':skill='ciqiu';break;
case 'yuanshao':skill='geju';break;
case 're_caocao':skill='dangping';break;
case 'caopi':skill='junxing';break;
case 'liuxie':skill='moukui';break;
default:skill='tianming';break;
}
game.zhu.addSkill(skill);
game.zhu.storage.enhance_zhu=skill;
}
if(lib.storage.test){
var str='';
for(var i=0;i<game.players.length;i++){
str+=get.translation(game.players[i]);
if(game.players[i]==game.zhu) str+='(主)';
str+=' ';
}
console.log(str);
game.showIdentity();
}
lib.config.ai_guess=true;
event.trigger('gameStart');
game.gameDraw(game.zhu);
game.phaseLoop(game.zhu);
}
},
showIdentity:function(){
var players=game.players.concat(game.dead);
for(var i=0;i<game.players.length;i++){
game.players[i].identityShown=true;
game.players[i].ai.shown=1;
game.players[i].setIdentity(game.players[i].identity);
}
},
checkResult:function(){
if(get.population('zhong')==0||(get.population('fan')+get.population('nei')==0)){
for(var i=0;i<game.players.length;i++){
if(game.players[i].spy=='zhong'){
game.players[i].identity='zhong';
game.players[i].setIdentity();
game.players[i].draw(2);
delete game.players[i].spy;
}
}
}
if(get.population('fan')==0||game.zhu.isDead()){
for(var i=0;i<game.players.length;i++){
if(game.players[i].spy=='fan'){
game.players[i].identity='fan';
game.players[i].setIdentity();
game.players[i].draw(2);
delete game.players[i].spy;
}
}
}
if(get.population('fan')+get.population('zhong')==0&&game.zhu.isAlive()){
for(var i=0;i<game.players.length;i++){
if(game.players[i].spy=='nei'){
game.players[i].identity='nei';
game.players[i].setIdentity();
game.players[i].draw(2);
delete game.players[i].spy;
}
}
}
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
if(lib.storage.test){
if(game.zhu.isAlive()){
console.log('主忠胜利');
}
else if(game.players[0].identity=='nei'&&game.players.length==1){
console.log('内奸胜利');
}
else{
console.log('反贼胜利');
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].setIdentity(game.players[i].identity);
}
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
if(game.zhu.classList.contains('dead')){
game.over(false);
}
else{
game.over(true);
}
}
else if(game.me.identity=='nei'){
if(get.population('fan')+get.population('zhu')+get.population('zhong')==0){
game.over(true);
}
else{
game.over(false);
}
}
else{
if(get.population('fan')+get.population('zhong')>0&&game.zhu.classList.contains('dead')){
game.over(true);
}
else{
game.over(false);
}
}
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=function(player){
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
for(var i=0;i<list.length;i++) list2.remove(list[i]);
player.identity=list2[0];
player.setIdentity('cai');
};
next.removePlayer=function(){
return game.players.randomGet(game.me,game.zhu);
};
next.ai=function(player,list,list2){
switch(player.identity){
case 'zhu':
for(var i=0;i<list2.length;i++)
list2.sort(lib.sort.random);
var choice,choice2;
if(Math.random()-0.8<0&&list2.length){
choice=list2[0];
choice2=list[0];
if(choice2==choice){
choice2=list[1];
}
}
else{
choice=list[0];
choice2=list[1];
}
if(get.config('double_character')){
player.init(choice,choice2);
}
else{
player.init(choice);
}
if(game.players.length>4){
player.hp++;
player.maxHp++;
player.update();
}
break;
case 'zhong':
var choice=0;
for(var i=0;i<list.length;i++){
if(lib.character[list[i]][1]==game.zhu.group){
choice=i;break;
}
}
if(get.config('double_character')){
player.init(list[choice],list[choice==0?choice+1:choice-1]);
}
else{
player.init(list[choice]);
}
break;
default:
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
}
}
next.content=function(){
"step 0"
var i;
var list;
var list2=[];
var list3=[];
var identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
var addSetting=function(dialog){
dialog.add('更换身份');
var table=document.createElement('table');
table.style.margin='0 auto';
var tr=document.createElement('tr');
table.appendChild(tr);
var list=['random','zhu','zhong','nei','fan'];
for(var i=0;i<5;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.style.width='40px';
td.style.fontSize='18px';
td.link=list[i];
td.innerHTML=get.translation(list[i]+'2');
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(game.zhu.name){
game.zhu.uninit();
delete game.zhu.identityShown;
}
dialog.close();
_status.event=_status.event.parent;
_status.event.step=0;
if(this.link!='random'){
_status.event.identity=this.link;
}
else{
delete _status.event.identity;
}
game.resume();
});
}
dialog.content.appendChild(table);
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
};
event.addSetting=addSetting;
event.list=[];
for(i=0;i<identityList.length;i++){
identityList.sort(lib.sort.random);
}
if(event.identity){
identityList.remove(event.identity);
identityList.unshift(event.identity);
delete event.identity;
}
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
game.players[i].identityShown=false;
}
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.me.setIdentity();
for(i in lib.character){
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidall.contains(i)) continue;
if(!get.config('double_character')&&get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
if(get.config('double_character')&&lib.config.forbiddouble.contains(i)) continue;
event.list.push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
event.list.sort(lib.sort.random);
list3.sort(lib.sort.random);
var num=get.config('choice')[game.me.identity];
if(game.zhu!=game.me){
event.ai(game.zhu,event.list,list2)
event.list.remove(game.zhu.name);
event.list.remove(game.zhu.name2);
list=event.list.splice(0,num);
}
else{
list=list3.slice(0,num).concat(list2);
}
var dialog=ui.create.dialog('选择角色',[list,'character']);
if(get.config('change_identity')){
addSetting(dialog);
}
game.me.chooseButton(dialog,true).selectButton=function(){
return get.config('double_character')?2:1
};
ui.create.cheat=function(){
ui.cheat=ui.create.control('更换',function(){
if(game.zhu!=game.me){
event.list=event.list.concat(list);
event.list.sort(lib.sort.random);
list=event.list.splice(0,num);
}
else{
list3.sort(lib.sort.random);
list=list3.slice(0,num).concat(list2);
}
_status.event.dialog.close();
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
if(get.config('change_identity')){
addSetting(_status.event.dialog);
}
game.uncheck();
game.check();
});
};
(function(){
var list=[];
var dialog;
var node=ui.create.div('.caption');
var namecapt=[];
var getCapt=function(str){
if(str.indexOf('_')==-1){
return str[0];
}
return str[str.indexOf('_')+1];
}
for(i in lib.character){
if(get.config('ban_weak')&&lib.config.forbidall.contains(i)) continue;
list.push(i);
if(namecapt.indexOf(getCapt(i))==-1){
namecapt.push(getCapt(i));
}
}
namecapt.sort(function(a,b){
return a>b?1:-1;
});
var clickCapt=function(){
if(_status.dragged) return;
dialog.currentcapt=this.link;
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].capt!=dialog.currentcapt||
(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup)){
dialog.buttons[i].style.display='none';
}
else{
dialog.buttons[i].style.display='';
}
}
};
for(i=0;i<namecapt.length;i++){
var span=document.createElement('span');
span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
span.link=namecapt[i];
span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
node.appendChild(span);
}
var groupSort=function(name){
if(lib.character[name][1]=='wei') return 0;
if(lib.character[name][1]=='shu') return 1;
if(lib.character[name][1]=='wu') return 2;
if(lib.character[name][1]=='qun') return 3;
}
list.sort(function(a,b){
var del=groupSort(a)-groupSort(b);
if(del!=0) return del;
var aa=a,bb=b;
if(a.indexOf('_')!=-1){
a=a.slice(a.indexOf('_')+1);
}
if(b.indexOf('_')!=-1){
b=b.slice(b.indexOf('_')+1);
}
if(a!=b){
return a>b?1:-1;
}
return aa>bb?1:-1;
});
if(lib.storage.hide_alphabet){
node.style.display='none';
}
dialog=ui.create.dialog('hidden','自由选将',node,[list,'character']);
dialog.add(ui.create.div('.placeholder'));
dialog.firstChild.firstChild.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(node.style.display=='none'){
node.style.display='';
game.save('hide_alphabet',false);
}
else{
node.style.display='none';
game.save('hide_alphabet',true);
}
});
for(i=0;i<dialog.buttons.length;i++){
dialog.buttons[i].group=lib.character[dialog.buttons[i].link][1];
dialog.buttons[i].capt=getCapt(dialog.buttons[i].link);
}
_status.event.dialogxx=dialog;
}());
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
}
else{
ui.cheat2x=ui.create.control('全部','wei','shu','wu','qun',function(link){
if(link=='全部'){
ui.dialog.currentcapt='';
ui.dialog.currentgroup='';
for(var i=0;i<ui.dialog.buttons.length;i++){
ui.dialog.buttons[i].style.display='';
}
}
else{
ui.dialog.currentgroup=link;
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i].group!=link||
(ui.dialog.currentcapt&&ui.dialog.buttons[i].capt!=ui.dialog.currentcapt)){
ui.dialog.buttons[i].style.display='none';
}
else{
ui.dialog.buttons[i].style.display='';
}
}
}
});
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
}
});
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(ui.cheat2x){
ui.cheat2x.close();
delete ui.cheat2x;
}
if(result.buttons.length==2){
game.me.init(result.buttons[0].link,result.buttons[1].link)
}
else{
game.me.init(result.buttons[0].link)
}
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
if(game.me.identity=='zhu'&&game.players.length>4){
game.me.hp++;
game.me.maxHp++;
game.me.update();
}
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
event.ai(game.players[i],
event.list.splice(0,get.config('choice')[game.players[i].identity]))
}
}
}
},
},
translate:{
identity_mode:'身份',
zhu:"主",
zhong:"忠",
nei:"内",
fan:"反",
cai:"猜",
zhu2:"主公",
zhong2:"忠臣",
nei2:"内奸",
fan2:"反贼",
random2:"随机",
ai_strategy_1:'均衡',
ai_strategy_2:'偏反',
ai_strategy_3:'偏主',
ai_strategy_4:'酱油',
ai_strategy_5:'天使',
ai_strategy_6:'仇主',
},
element:{
player:{
dieSpeak:function(){
switch(this.identity){
case 'zhu': this.popup('吾降矣',2000);break;
case 'zhong': this.popup('呃啊',2000);break;
case 'nei': this.popup('啊,被看穿了',2000);break;
case 'fan': this.popup('饶命啊',2000);break;
}
},
dieAfter:function(source){
if(this.spy){
this.identity=this.spy;
this.setIdentity();
delete this.spy;
}
this.dieSpeak();
if(get.config('show_identity')&&!this.identityShown){
this.setIdentity(this.identity);
this.identityShown=true;
}
game.checkResult();
if(this.identity=='fan'&&source) source.draw(3);
else if(this.identity=='zhong'&&source&&source.identity=='zhu'){
source.discard(source.get('he'));
}
if(game.zhu.storage.enhance_zhu&&get.population('fan')<3){
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
delete game.zhu.storage.enhance_zhu;
}
},
logAi:function(targets,card){
if(this.ai.shown==1) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
if(this.spy) this.ai.shown-=info.ai.expose;
else this.ai.shown+=info.ai.expose;
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=ai.get.effect(targets[i],card,this)*c;
}
}
if(effect>0&&!this.spy){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown-=0.2;
else this.ai.shown-=0.1;
}
else if(this.spy){
if(this.ai.shown>0.5) this.ai.shown=0.5;
if(targets.length==1&&targets[0]!=this) this.ai.shown-=0.2;
else this.ai.shown-=0.1;
}
}
if(this!=game.me) this.ai.shown*=2;
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
},
}
},
ai:{
get:{
attitude:function(from,to){
var x=0,num=0,temp,i;
if(_status.ai.customAttitude){
for(i=0;i<_status.ai.customAttitude.length;i++){
temp=_status.ai.customAttitude[i](from,to);
if(temp!=undefined){
x+=temp;
num++;
}
}
}
if(num){
return x/num;
}
var difficulty=0;
if(to==game.me) difficulty=2-get.difficulty();
if(get.config('ai_identity')||from==to||!lib.config.ai_guess||(to.identityShown&&!to.spy)){
return ai.get.realAttitude(from,to)+difficulty*1.5;
}
else{
return ai.get.realAttitude(from,to)*to.ai.shown+difficulty*1.5;
}
},
realAttitude:function(from,to){
if(_status.currentPhase==from&&from.ai.tempIgnore&&from.ai.tempIgnore.contains(to)) return 0;
var situation=ai.get.situation();
var identity=from.spy||from.identity;
var identity2=to.identity;
if(from==to&&from.spy) identity2=from.spy;
switch(identity){
case 'zhu':
switch(identity2){
case 'zhu': return 10;
case 'zhong': return 6;
case 'nei':
if(game.players.length==2) return -10;
if(ai.get.situation()>1) return 0;
return Math.min(3,get.population('fan'));
case 'fan': return -4;
}
case 'zhong':
switch(identity2){
case 'zhu': return 10;
case 'zhong': return get.population('fan')>0?4:-1;
case 'nei':
if(get.population('fan')==0) return -2;
return Math.min(3,-ai.get.situation());
case 'fan': return -8;
}
case 'nei':
if(identity2=='zhu'&&game.players.length==2) return -10;
var strategy=get.aiStrategy();
if(strategy==4){
if(from==to) return 10;
return 0;
}
var num;
switch(identity2){
case 'zhu':
if(strategy==6) return -1;
if(strategy==5) return 10;
if(to.hp<=0) return 10;
if(ai.get.situation()>1) num=0;
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'zhong':
if(strategy==5) return Math.min(0,-ai.get.situation());
if(strategy==6) return Math.max(-1,-ai.get.situation());
if(get.population('fan')==0) num=-5;
else if(ai.get.situation()<=0) num=0;
else if(game.zhu&&game.zhu.hp<2) num=0;
else if(game.zhu&&game.zhu.hp==2) num=-0.5
else num=-2;
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'nei':
if(from==to) return 10;
if(from.ai.friend.contains(to)) return 5;
return -1;
case 'fan':
if(strategy==5) return Math.max(-1,ai.get.situation());
if(strategy==6) return Math.min(0,ai.get.situation());
if((game.zhu&&game.zhu.hp<=2&&ai.get.situation()<=0)||ai.get.situation()<-1) num=-3;
else if(ai.get.situation()<0||get.population('zhong')==0) num=-2;
else if((game.zhu&&game.zhu.hp>4&&ai.get.situation()>0)||ai.get.situation()>1) num=1;
else num=0;
if(strategy==2) num++;
if(strategy==3) num--;
return num;
}
case 'fan':
switch(identity2){
case 'zhu':
if(ai.get.situation()==1) return -6;
if(ai.get.situation()>1) return -5;
return -10;
case 'zhong': return -7;
case 'nei':
if(get.population('zhong')==0) return -7;
if(game.zhu&&game.zhu.hp<=2) return -1;
return Math.min(3,ai.get.situation());
case 'fan': return 5;
}
}
},
situation:function(absolute){
var i,j,player;
var zhuzhong=0,total=0,zhu,fan=0;
for(i=0;i<game.players.length;i++){
player=game.players[i];
j=player.get('h').length+player.get('e').length*1.5+player.hp*2;
if(player.skills.contains('benghuai')){
j-=player.hp/1.5;
}
if(player.identity=='zhu'){
zhuzhong+=j*1.2+5;
total+=j*1.2+5;
zhu=j;
}
else if(player.identity=='zhong'){
zhuzhong+=j*0.8+3;
total+=j*0.8+3;
}
else if(player.identity=='fan'){
zhuzhong-=j+4;
total+=j+4;
fan+=j+4;
}
}
if(absolute) return zhuzhong;
var result=parseInt(10*Math.abs(zhuzhong/total));
if(zhuzhong<0) result=-result;
if(zhu<12&&fan>30) result--;
if(zhu<6&&fan>15) result--;
if(zhu<4) result--;
return result;
},
population:function(identity){
return get.population(identity);
}
}
},
ui:{
click:{
identity:function(){
if(_status.dragged) return;
_status.clicked=true;
if(this.parentNode.identityShown) return;
if(this.parentNode==game.me) return;
switch(this.firstChild.innerHTML){
case '猜':this.firstChild.innerHTML='反';this.dataset.color='fan';break;
case '反':this.firstChild.innerHTML='忠';this.dataset.color='zhong';break;
case '忠':this.firstChild.innerHTML='内';this.dataset.color='nei';break;
case '内':this.firstChild.innerHTML='猜';this.dataset.color='cai';break;
}
}
}
},
identity:[['zhu','zhong','nei','fan','cai'],['fan','zhong','nei','cai']],
config:{
player_number:true,
double_character:true,
double_hp:true,
ban_weak:true,
enhance_zhu:true,
free_choose:true,
change_choice:true,
change_card:true,
change_identity:true,
dierestart:true,
swap:true,
revive:true,
auto_identity:true,
ai_strategy:true,
ai_identity:true,
difficulty:true,
},
}