noname/card/sp.js

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'use strict';
card.sp={
connect:true,
card:{
yinyueqiang:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:4
}
},
skills:['yinyueqiang']
},
muniu:{
fullskin:true,
type:'equip',
subtype:'equip5',
nomod:true,
onEquip:function(){
player.markSkill('muniu_skill6');
},
onLose:function(){
player.unmarkSkill('muniu_skill6');
if(event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
player.$throw(card.cards,1000);
player.popup('muniu');
game.log(card,'掉落了',card.cards);
while(card.cards.length){
var card2=card.cards.shift();
if(card2.parentNode.id=='special'){
ui.discardPile.appendChild(card2);
}
}
}
},
equipDelay:false,
loseDelay:false,
skills:['muniu_skill','muniu_skill2','muniu_skill6','muniu_skill7'],
ai:{
basic:{
equipValue:function(card){
if(card.card) return 8+card.card.length;
return 8;
}
}
}
},
du:{
type:'basic',
fullskin:true,
ai:{
value:-5,
useful:6,
result:{
player:function(player,target){
if(player.hasSkillTag('usedu')) return 5;
return -1;
}
},
order:7.5
},
enable:true,
modTarget:true,
filterTarget:function(card,player,target){
return target==player;
},
delay:false,
content:function(){},
selectTarget:-1
},
shengdong:{
fullskin:true,
enable:true,
chongzhu:function(){
return game.countPlayer()<=2;
},
singleCard:true,
type:'trick',
selectTarget:2,
multitarget:true,
targetprompt:['交给其一张牌','得两张牌'],
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
'step 0'
if(!player.countCards('h')){
event.finish();
}
else{
event.target1=target;
event.target2=event.addedTarget;
player.chooseCard('h','将一张手牌交给'+get.translation(event.target1),true);
}
'step 1'
player.$giveAuto(result.cards,event.target1);
event.target1.gain(result.cards,player);
'step 2'
if(!event.target1.countCards('h')){
event.finish();
}
else{
var he=event.target1.getCards('he');
if(he.length<=2){
event.directresult=he;
}
else{
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true);
}
}
'step 3'
if(!event.directresult){
event.directresult=result.cards;
}
event.target1.$giveAuto(event.directresult,event.target2);
event.target2.gain(event.directresult,event.target1);
},
ai:{
order:2.5,
value:[4,1],
useful:1,
wuxie:function(){
return 0;
},
result:{
target:function(player,target){
var ok=false;
var hs=player.getCards('h');
if(hs.length<=1) return 0;
for(var i=0;i<hs.length;i++){
if(ai.get.value(hs[i])<=5){
ok=true;
break;
}
}
if(!ok) return 0;
if(ui.selected.targets.length==1) return 2;
if(target.countCards('he')==0) return 0;
if(player.hasFriend()) return -1;
return 0;
}
}
}
},
zengbin:{
fullskin:true,
enable:true,
type:'trick',
filterTarget:true,
content:function(){
'step 0'
target.draw(3);
'step 1'
if(target.countCards('he',{type:'basic'})<target.countCards('he')){
target.chooseToDiscard('弃置一张非基本牌(或取消并弃置两张牌)','he',function(card){
return get.type(card)!='basic';
}).set('ai',function(card){
if(_status.event.goon) return 7-ai.get.value(card);
return 9-ai.get.value(card);
}).set('goon',target.countCards('h',{type:'basic'})>2);
event.more=true;
}
else{
target.chooseToDiscard('he',2,true);
}
'step 2'
if(event.more&&!result.bool){
target.chooseToDiscard('he',2,true);
}
},
ai:{
order:7,
useful:4,
value:10,
tag:{
draw:2
},
result:{
target:function(player,target){
if(target.num('j','lebu')) return 0;
return Math.max(1,2-target.countCards('h')/10);
}
}
}
},
caomu:{
fullskin:true,
enable:true,
type:'delay',
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player!=target);
},
judge:function(card){
if(get.suit(card)=='club') return 0;
return -3;
},
effect:function(){
if(result.bool==false){
player.addTempSkill('caomu_skill','phaseAfter');
}
},
ai:{
basic:{
order:1,
useful:1,
value:4.5,
},
result:{
player:function(player,target){
return game.countPlayer(function(current){
if(get.distance(target,current)<=1&&current!=target){
var att=ai.get.attitude(player,current);
if(att>3){
return 1.1;
}
else if(att>0){
return 1;
}
else if(att<-3){
return -1.1;
}
else if(att<0){
return -1;
}
}
});
},
target:-1
},
}
}
},
skill:{
yinyueqiang:{
trigger:{player:['useCard','respondAfter']},
direct:true,
filter:function(event,player){
if(_status.currentPhase==player) return false;
if(!event.cards) return false;
if(event.cards.length!=1) return false;
if(lib.filter.autoRespondSha.call({player:player})) return false;
return get.color(event.cards[0])=='black';
},
content:function(){
'step 0'
var next=player.chooseToUse(get.prompt('yinyueqiang'),{name:'sha'}).aidelay=true;
next.logSkill='yinyueqiang';
next.noButton=true;
'step 1'
if(result.bool){
game.delay();
}
}
},
muniu_skill:{
enable:'phaseUse',
usable:1,
filterCard:true,
check:function(card){
if(card.name=='du') return 20;
var player=_status.event.player;
var nh=player.countCards('h');
if(!player.needsToDiscard()){
if(nh<3) return 0;
if(nh==3) return 5-ai.get.value(card);
return 7-ai.get.value(card);
}
return 10-ai.get.useful(card);
},
discard:false,
lose:true,
sync:function(muniu){
if(game.online){
return;
}
if(!muniu.cards){
muniu.cards=[];
}
for(var i=0;i<muniu.cards.length;i++){
if(!muniu.cards[i].parentNode||muniu.cards[i].parentNode.id!='special'){
muniu.cards.splice(i--,1);
}
}
game.broadcast(function(muniu,cards){
muniu.cards=cards;
},muniu,muniu.cards);
},
filter:function(event,player){
return player.countCards('h')>0;
},
prepare:function(cards,player){
player.$give(1,player,false);
},
content:function(){
"step 0"
for(var i=0;i<cards.length;i++){
ui.special.appendChild(cards[i]);
}
var muniu=player.getEquip(5);
if(!muniu){
for(var i=0;i<cards.length;i++){
ui.discardPile.appendChild(cards[i]);
}
event.finish();
return;
}
if(muniu.cards==undefined) muniu.cards=[];
muniu.cards.push(cards[0]);
game.broadcast(function(muniu,cards){
muniu.cards=cards;
},muniu,muniu.cards);
var players=game.filterPlayer(function(current){
if(!current.getEquip(5)&&current!=player&&!current.isTurnedOver()&&
ai.get.attitude(player,current)>=3&&ai.get.attitude(current,player)>=3){
return true;
}
});
players.sort(lib.sort.seat);
var choice=players[0];
var next=player.chooseTarget('是否移动木牛流马?',function(card,player,target){
return !target.isMin()&&player!=target&&!target.getEquip(5);
});
next.set('ai',function(target){
return target==_status.event.choice?1:-1;
});
next.set('choice',choice);
"step 1"
if(result.bool){
var card=player.getEquip(5);
result.targets[0].equip(card);
player.$give(card,result.targets[0]);
player.line(result.targets,'green');
game.delay();
}
else{
player.updateMarks();
}
},
ai:{
save:true,
respondSha:true,
respondShan:true,
skillTagFilter:function(player,tag){
var muniu=player.getEquip(5);
if(!muniu||!muniu.cards) return false;
for(var i=0;i<muniu.cards.length;i++){
switch(tag){
case 'respondSha':if(muniu.cards[i].name=='sha') return true;break;
case 'respondShan':if(muniu.cards[i].name=='shan') return true;break;
case 'save':{
if(muniu.cards[i].name=='tao'||muniu.cards[i].name=='spell_zhiliaoshui') return true;
if(player==_status.event.dying){
if(muniu.cards[i].name=='jiu'||muniu.cards[i].name=='tianxianjiu') return true;
}
break;
}
}
}
return false;
},
order:1,
expose:0.1,
result:{
player:1
}
}
},
muniu_skill2:{
group:['muniu_skill3','muniu_skill4']
},
muniu_skill3:{
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
var muniu=player.getEquip(5);
if(!muniu.cards) return false;
lib.skill.muniu_skill.sync(muniu);
for(var i=0;i<muniu.cards.length;i++){
if(event.filterCard(muniu.cards[i],player,event)) return true;
}
return false;
},
direct:true,
content:function(){
"step 0"
player.chooseButton(['木牛流马',player.getEquip(5).cards]).set('filterButton',function(button){
var evt=_status.event.getTrigger();
if(evt&&evt.filterCard){
return evt.filterCard(button.link,_status.event.player,evt);
}
return true;
}).set('ai',function(button){
var evt=_status.event.getTrigger();
if(evt&&evt.ai){
var tmp=_status.event;
_status.event=evt;
var result=evt.ai(button.link,_status.event.player,evt);
_status.event=tmp;
return result;
}
return 1;
});
"step 1"
if(result.bool){
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:result.links[0]};
var muniu=player.getEquip(5);
muniu.cards.remove(result.links[0]);
lib.skill.muniu_skill.sync(muniu);
player.updateMarks();
}
},
ai:{
order:4,
useful:-1,
value:-1
}
},
muniu_skill4:{
enable:'chooseToUse',
filter:function(event,player){
var muniu=player.getEquip(5);
if(!muniu.cards) return false;
lib.skill.muniu_skill.sync(muniu);
for(var i=0;i<muniu.cards.length;i++){
if(event.filterCard(muniu.cards[i],player)) return true;
}
return false;
},
chooseButton:{
dialog:function(event,player){
return ui.create.dialog('木牛流马',player.getEquip(5).cards,'hidden');
},
filter:function(button,player){
var evt=_status.event.getParent();
if(evt&&evt.filterCard){
return evt.filterCard(button.link,player,evt);
}
return true;
},
check:function(button){
if(button.link.name=='du') return -2;
var player=_status.event.player;
if(button.link.name=='xingjiegoutong'&&player.countCards('h')>1) return -2;
if(get.select(get.info(button.link).selectTarget)[1]==-1){
if(get.type(button.link)=='delay') return -1;
if(get.type(button.link)=='equip'){
var current=player.getCards('e',{subtype:get.subtype(button.link)})[0];
if(current&&ai.get.equipValue(current)>=ai.get.equipValue(button.link)) return -1;
return 1;
}
if(get.tag(button.link,'multitarget')) return -1;
if(button.link.name=='huoshaolianying') return -1;
}
if(button.link.name=='jiu'){
if(ai.get.effect(player,{name:'jiu'},player)>0){
return 1;
}
return -1;
}
return 1;
},
backup:function(links,player){
return {
filterCard:function(){return false},
selectCard:-1,
viewAs:links[0],
onuse:function(result,player){
var muniu=player.getEquip(5);
if(muniu&&muniu.cards){
muniu.cards.remove(result.card);
lib.skill.muniu_skill.sync(muniu);
}
player.updateMarks();
}
}
},
prompt:function(links,player){
return '选择'+get.translation(links)+'的目标';
}
},
ai:{
order:4,
result:{
player:function(player){
if(_status.event.dying) return ai.get.attitude(player,_status.event.dying);
return 1;
}
},
useful:-1,
value:-1
}
},
muniu_skill6:{
mark:true,
intro:{
content:function(storage,player){
var muniu=player.getEquip(5);
if(!muniu||!muniu.cards||!muniu.cards.length) return '共有〇张牌';
if(player.isUnderControl(true)){
return get.translation(muniu.cards);
}
else{
return '共有'+get.cnNumber(muniu.cards.length)+'张牌';
}
},
mark:function(dialog,storage,player){
var muniu=player.getEquip(5);
if(!muniu||!muniu.cards||!muniu.cards.length) return '共有〇张牌';
if(player.isUnderControl(true)){
dialog.addAuto(muniu.cards);
}
else{
return '共有'+get.cnNumber(muniu.cards.length)+'张牌';
}
},
markcount:function(storage,player){
var muniu=player.getEquip(5);
if(muniu&&muniu.cards) return muniu.cards.length;
return 0;
}
}
},
muniu_skill7:{
filter:function(){return false},
hiddenCard:function(player,name){
var muniu=player.getEquip(5);
if(!muniu.cards) return false;
lib.skill.muniu_skill.sync(muniu);
for(var i=0;i<muniu.cards.length;i++){
if(muniu.cards[i].name==name) return true;
}
return false;
},
},
_du:{
trigger:{player:['useCardAfter','respondAfter','discardAfter']},
popup:false,
forced:true,
filter:function(event,player){
if(player.hasSkillTag('nodu')) return false;
if(event.cards){
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].name=='du'&&event.cards[i].original!='j') return true;
}
}
return false;
},
content:function(){
var num=0;
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].name=='du'&&trigger.cards[i].original!='j') num++;
}
player.popup('毒','wood');
player.loseHp(num);
},
},
caomu_skill:{
unique:true,
trigger:{player:'phaseDrawBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
trigger.num--;
},
group:'caomu_skill2'
},
caomu_skill2:{
trigger:{player:'phaseDrawAfter'},
forced:true,
popup:false,
silent:true,
content:function(){
var targets=game.filterPlayer(function(current){
return get.distance(player,current)<=1&&player!=current;
});
if(targets.length){
game.asyncDraw(targets);
}
}
}
},
translate:{
yinyueqiang:'银月枪',
yinyueqiang_info:'你的回合外,每当你使用或打出了一张黑色手牌(若为使用则在它结算之前),你可以立即对你攻击范围内的任意一名角色使用一张【杀】',
muniu:'木牛流马',
muniu_bg:'牛',
muniu_skill:'木牛',
muniu_skill2:'流马',
muniu_skill3:'流马',
muniu_skill4:'流马',
muniu_skill6:'木牛流马',
muniu_skill6_bg:'辎',
muniu_skill4_backup:'流马',
muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
du:'毒',
du_info:'当你因使用、打出或弃置而失去此牌时,你失去一点体力',
shengdong:'声东击西',
shengdong_info:'出牌阶段对一名其他角色使用。你交给目标角色一张手牌若如此做其将两张牌交给另一名由你选择的其他角色不足则全给存活角色不超过2时可重铸',
zengbin:'增兵减灶',
zengbin_info:'出牌阶段对一名角色使用。目标角色摸三张牌然后选择一项1.弃置一张非基本牌2.弃置两张牌',
caomu:'草木皆兵',
caomu_info:'出牌阶段对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里若判定结果不为梅花摸牌阶段目标角色少摸一张牌摸牌阶段结束时与其距离为1的角色各摸一张牌',
},
list:[
['spade',1,'caomu'],
['club',3,'caomu'],
['heart',12,'shengdong',],
['club',9,'shengdong'],
['spade',9,'shengdong'],
['diamond',4,'zengbin'],
['heart',6,'zengbin'],
['spade',7,'zengbin'],
['spade',3,'du'],
['spade',9,'du'],
['club',3,'du'],
['club',9,'du'],
['diamond',5,'du'],
['diamond',9,'du'],
["diamond",5,'muniu'],
["diamond",12,'yinyueqiang'],
],
}