noname/mode/single.js

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JavaScript
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'use strict';
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'single',
changbanCharacter:[
"key_rei","key_yoshino","key_noda","key_nagisa",
"re_caocao","re_caozhang","re_diaochan","re_ganning","re_gongsunzan","re_guojia","re_huangyueying","re_lidian","re_lvbu",
"re_simayi","sunquan","re_xiahoudun","re_xushu","yuanshu","xf_yiji","re_zhangfei","re_zhangliao","re_xuzhu",
"re_zhaoyun","re_zhouyu","re_zhugeliang","ol_xiahouyuan","re_huangzhong","re_weiyan","dianwei","te_yanwen","re_pangde",
"re_zhurong","re_sunjian","jiaxu","dengai","re_jiangwei","re_sunben","wangji","wangping","guanqiujian","chendao","ol_yujin",
"re_caozhi","xin_masu","re_lingtong","xusheng","re_gaoshun","xunyou","guanzhang","madai","handang","caochong",
"re_guohuai","guanping","liufeng","re_zhuran","xin_liru","hanhaoshihuan","guyong","zhuhuan","caoxiu","liuchen","re_zhangyi",
"re_quancong","sunxiu","sundeng","guohuanghou","re_jikang","xuezong","qinmi","lvdai","re_zhangliang","lingcao",
"sunru","zhuling","sp_caoren","fanchou","fuwan","sp_ganning","guanyinping","guosi","heqi","sp_jiangwei","litong",
"re_panfeng","sp_pangde","xf_sufei","xf_tangzi","xiahouba","xujing","yuejin","sp_zhangfei","zhangji","zhangyì","dongcheng",
],
singlePile:[
['spade',5,'sha'],
['spade',7,'sha'],
['spade',8,'sha'],
['spade',10,'sha'],
['heart',10,'sha'],
['heart',11,'sha'],
['club',4,'sha'],
['club',5,'sha'],
['club',6,'sha'],
['club',8,'sha'],
['club',9,'sha'],
['club',10,'sha'],
['club',11,'sha'],
['diamond',6,'sha'],
['diamond',9,'sha'],
['diamond',11,'sha'],
['heart',2,'shan'],
['heart',5,'shan'],
['diamond',2,'shan'],
['diamond',3,'shan'],
['diamond',7,'shan'],
['diamond',8,'shan'],
['diamond',10,'shan'],
['diamond',11,'shan'],
['heart',3,'tao'],
['heart',4,'tao'],
['heart',9,'tao'],
['diamond',12,'tao'],
['club',12,'bingliang'],
['spade',3,'guohe'],
['diamond',12,'guohe'],
['club',3,'guohe'],
['club',1,'juedou'],
['spade',1,'juedou'],
['heart',6,'lebu'],
['spade',1,'nanman'],
['club',7,'shuiyanqijunx'],
['spade',4,'shunshou'],
['spade',11,'shunshou'],
['diamond',4,'shunshou'],
['heart',1,'wanjian'],
['heart',5,'wuxie'],
['club',5,'wuxie'],
['heart',7,'wuzhong'],
['heart',8,'wuzhong'],
['diamond',5,'guanshi'],
['spade',9,'hanbing'],
['spade',6,'qinggang'],
['spade',12,'zhangba'],
['diamond',1,'zhuge'],
['spade',2,'bagua'],
['club',2,'renwang'],
],
singlePile_wuxianhuoli:[
['heart',1,'wanjian'],
['heart',2,'shan'],
['heart',2,'huogong'],
['heart',3,'tao'],
['heart',3,'huogong'],
['heart',4,'tao'],
['heart',4,'sha','fire'],
['heart',6,'tao'],
['heart',7,'sha','fire'],
['heart',7,'wuzhong'],
['heart',8,'wuzhong'],
['heart',9,'wuzhong'],
['heart',10,'sha'],
['heart',10,'sha'],
['heart',10,'sha','fire'],
['heart',12,'guohe'],
['heart',12,'shandian'],
['heart',13,'shan'],
['diamond',1,'juedou'],
['diamond',1,'zhuge'],
['diamond',1,'zhuque'],
['diamond',3,'shunshou'],
['diamond',4,'shunshou'],
['diamond',5,'guanshi'],
['diamond',6,'sha'],
['diamond',6,'shan'],
['diamond',7,'sha'],
['diamond',7,'shan'],
['diamond',8,'sha'],
['diamond',8,'shan'],
['diamond',9,'sha'],
['diamond',9,'shan'],
['diamond',9,'jiu'],
['diamond',10,'shan'],
['diamond',11,'shan'],
['diamond',12,'tao'],
['diamond',12,'wuxie'],
['diamond',12,'huogong'],
['club',1,'juedou'],
['club',1,'baiyin'],
['club',2,'sha'],
['club',2,'bagua'],
['club',2,'renwang'],
['club',3,'sha'],
['club',3,'guohe'],
['club',4,'sha'],
['club',5,'sha'],
['club',5,'sha','thunder'],
['club',6,'sha'],
['club',6,'sha','thunder'],
['club',7,'sha'],
['club',7,'sha','thunder'],
['club',7,'nanman'],
['club',8,'sha'],
['club',9,'sha'],
['club',9,'jiu'],
['club',12,'wuxie'],
['club',13,'wuxie'],
['spade',1,'juedou'],
['spade',1,'guding'],
['spade',2,'cixiong'],
['spade',2,'hanbing'],
['spade',2,'tengjia'],
['spade',3,'shunshou'],
['spade',4,'sha','thunder'],
['spade',4,'guohe'],
['spade',4,'shunshou'],
['spade',5,'sha','thunder'],
['spade',5,'qinglong'],
['spade',6,'sha','thunder'],
['spade',6,'qinggang'],
['spade',7,'sha'],
['spade',7,'sha','thunder'],
['spade',8,'sha'],
['spade',8,'sha'],
['spade',8,'sha','thunder'],
['spade',9,'sha'],
['spade',9,'jiu'],
['spade',10,'sha'],
['spade',10,'bingliang'],
['spade',11,'wuxie'],
['spade',12,'guohe'],
['spade',12,'zhangba'],
['spade',13,'nanman'],
],
characterSingle:{
caocao:['male','wei',4,['jianxiong'],['zhu']],
simayi:['male','wei',3,['fankui','guicai']],
xiahoudun:['male','wei',4,['ganglie']],
zhangliao:['male','wei',4,['retuxi']],
xuzhu:['male','wei',4,['luoyi','xiechan']],
guojia:['male','wei',3,['tiandu','yiji']],
zhenji:['female','wei',3,['luoshen','sgqingguo']],
liubei:['male','shu',4,['sgrenwang'],['zhu']],
guanyu:['male','shu',4,['wusheng','huwei']],
zhangfei:['male','shu',4,['paoxiao']],
zhugeliang:['male','shu',3,['guanxing','kongcheng']],
zhaoyun:['male','shu',4,['longdan']],
machao:['male','shu',4,['xiaoxi','tieji']],
huangyueying:['female','shu',3,['jizhi','cangji']],
sunquan:['male','wu',4,['sgzhiheng'],['zhu']],
ganning:['male','wu',4,['qixi']],
lvmeng:['male','wu',4,['shenju','botu']],
huanggai:['male','wu',4,['kurou']],
zhouyu:['male','wu',3,['yingzi','fanjian']],
daqiao:['female','wu',3,['guose','wanrong']],
luxun:['male','wu',3,['qianxun','lianying']],
sunshangxiang:['female','wu',3,['xiaoji','yinli']],
//huatuo:['male','qun',3,['qingnang','jijiu']],
lvbu:['male','qun',4,['wushuang']],
diaochan:['female','qun',3,['pianyi','biyue']],
xiahouyuan:['male','wei',4,['shensu','suzi']],
old_caoren:['male','wei',4,['jushou']],
huangzhong:['male','shu',4,['liegong']],
weiyan:['male','shu',4,['sgkuanggu']],
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
old_zhoutai:['male','wu',4,['gzbuqu']],
zhangjiao:['male','qun',3,['leiji','guidao'],['zhu']],
dianwei:['male','wei',4,['qiangxi']],
yanwen:['male','qun',4,['shuangxiong']],
pangde:['male','qun',4,['xiaoxi','mengjin']],
menghuo:['male','shu',4,['manyi','zaiqi']],
zhurong:['female','shu',4,['manyi','lieren']],
xuhuang:['male','wei',4,['sgduanliang']],
sunjian:['male','wu',4,['gzyinghun']],
jiangwei:['male','shu',4,['tiaoxin']],
hejin:['male','qun',4,['mouzhu','yanhuo']],
hansui:['male','qun',4,['xiaoxi','niluan']],
niujin:['male','wei',4,['cuorui','liewei']],
jin_zhangchunhua:['female','jin',3,['huishi','qingleng']],
jin_simayi:['male','jin',3,['smyyingshi','xiongzhi','quanbian']],
jin_wangyuanji:['female','jin',3,['yanxi']],
jin_simazhao:['male','jin',3,['choufa','zhaoran']],
jin_xiahouhui:['female','jin',3,['jyishi','shiduo']],
jin_simashi:['male','jin','3/4',['yimie','tairan']],
zhanghuyuechen:['male','jin',4,['xijue']],
duyu:['male','jin',4,['sanchen','zhaotao']],
},
startBefore:function(){
},
onreinit:function(){
_status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode');
if(_status.mode!='normal') return;
for(var i in lib.characterSingle){
lib.character[i]=lib.characterSingle[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
}
for(var j in lib.singleTranslate) lib.translate[j]=lib.singleTranslate[j];
},
start:function(){
"step 0"
_status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode');
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else if(!_status.connectMode){
game.prepareArena(2);
}
"step 1"
if(_status.connectMode){
game.waitForPlayer(function(){
lib.configOL.number=2;
});
}
"step 2"
if(_status.mode=='normal'){
lib.card.list=lib.singlePile.slice(0);
game.fixedPile=true;
game.broadcastAll(function(singleTranslate,characterSingle,jin){
_status.mode='normal';
for(var j in singleTranslate) lib.translate[j]=singleTranslate[j];
_status.characterlist=[];
for(var i in characterSingle){
if(!jin&&characterSingle[i][1]=='jin') continue;
lib.character[i]=characterSingle[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
_status.characterlist.push(i);
}
},lib.singleTranslate,lib.characterSingle,_status.connectMode?lib.configOL.enable_jin:get.config('enable_jin'));
}
else if(_status.mode=='changban'){
_status.characterlist=[];
for(var i=0;i<lib.changbanCharacter.length;i++){
var name=lib.changbanCharacter[i];
if(lib.character[name]&&!lib.filter.characterDisabled(name)) _status.characterlist.push(name);
}
game.broadcastAll(function(){
_status.mode='changban';
lib.translate.bingliang_info='目标角色判定阶段进行判定:若判定结果不为梅花,则跳过该角色的摸牌阶段。';
lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
});
for(var i=0;i<lib.card.list.length;i++){
var card=lib.card.list[i];
if(card[2]=='muniu'||card[2]=='shandian'||card[2]=='tengjia'&&card[0]=='club'||
card[2]=='wuxie'&&card[0]=='diamond'&&card[1]==12) lib.card.list.splice(i--,1);
}
}
else if(_status.mode=='wuxianhuoli'){
var list=[];
lib.card.list=lib.singlePile_wuxianhuoli.slice(0);
game.fixedPile=true;
if(_status.connectMode) list=get.charactersOL();
else{
var list=[];
for(var i in lib.character){
if(!lib.filter.characterDisabled2(i)&&!lib.filter.characterDisabled(i)) list.push(i);
}
}
game.countPlayer2(function(current){
list.remove(current.name);
list.remove(current.name1);
list.remove(current.name2);
});
_status.characterlist=list;
game.broadcast(list=>_status.characterlist=list,list);
}
if(_status.connectMode){
lib.configOL.number=2;
game.randomMapOL();
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
}
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
_status.brawl.chooseCharacterBefore();
}
game.chooseCharacter();
}
"step 3"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name]);
}
game.syncState();
event.trigger('gameStart');
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:players[i].name1,
name2:players[i].name2,
identity:players[i].identity
});
}
_status.videoInited=true;
game.addVideo('init',null,info);
game.gameDraw(game.zhu,function(player){
if(_status.mode=='dianjiang') return 4;
if(_status.mode=='wuxianhuoli') return 4;
if(_status.mode=='normal') return player==game.zhu?3:4;
if(_status.mode=='changban') return player==game.fan?5:4;
if(player.hasSkill('cuorui')){
player.logSkill('cuorui');
return 2+_status.characterChoice[player.identity].length;
}
return player.maxHp;
});
if(_status.connectMode&&lib.configOL.change_card) game.replaceHandcards(game.players.slice(0));
'step 4'
game.phaseLoop(game.zhu);
},
game:{
canReplaceViewpoint:()=>true,
addRecord:function(bool){
if(typeof bool=='boolean'){
var mode=_status.mode;
var data=lib.config.gameRecord.single.data;
if(!get.is.object(data[mode])) data[mode]={};
var data2=data[mode]
var identity=game.me.identity;
if(!data2[identity]){
data2[identity]=[0,0];
}
if(bool){
data2[identity][0]++;
}
else{
data2[identity][1]++;
}
var list=['zhu','fan'];
var str='';
for(var j in data){
str+=get.translation(j+2)+'<br>';
for(var i=0;i<list.length;i++){
if(data[j][list[i]]){
str+=lib.translate[list[i]+'2']+''+data[j][list[i]][0]+'胜'+' '+data[j][list[i]][1]+'负<br>';
}
}
}
lib.config.gameRecord.single.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
getState:function(){
var state={};
for(var i in lib.playerOL){
var player=lib.playerOL[i];
state[i]={identity:player.identity};
}
return state;
},
updateState:function(state){
for(var i in state){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
}
}
},
getRoomInfo:function(uiintro){
if(lib.configOL.single_mode=='normal') uiintro.add('<div class="text chat">晋势力武将:'+(lib.configOL.enable_jin?'开启':'关闭'));
if(lib.configOL.bannedcards.length){
uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
}
uiintro.style.paddingBottom='8px';
},
getVideoName:function(){
var str=get.translation(game.me.name);
if(game.me.name2){
str+='/'+get.translation(game.me.name2);
}
var name=[
str,
get.translation(_status.mode+2)+' - '+lib.translate[game.me.identity+'2']
];
return name;
},
showIdentity:function(){},
checkResult:function(){
game.over((game.me._trueMe||game.me).isAlive());
},
checkOnlineResult:function(player){
return player.isAlive();
},
chooseCharacterDianjiang:function(){
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
lib.init.onfree();
"step 1"
game.me.chooseControl('先手','后手').prompt='请选择自己的行动顺序';
"step 2"
var map=result.control=='先手'?['zhu','fan']:['fan','zhu'];
game.me.identity=map[0];
game.me.next.identity=map[1];
game.me.showIdentity();
game.me.next.showIdentity();
"step 3"
event.flipassign=true;
event.videoId=lib.status.videoId++;
var list=[];
for(var i in lib.character){
if(lib.filter.characterDisabled(i)) continue;
list.push(i);
}
_status.characterlist=list;
var filter=function(name){
return !_status.characterlist.includes(name);
};
var dialog=ui.create.characterDialog('heightset',filter).open();
dialog.videoId=event.videoId;
game.me.chooseButton(true).set('ai',function(button){
return Math.random();
}).set('dialog',event.videoId);
"step 4"
game.me.init(result.links[0]);
_status.characterlist.remove(result.links[0]);
game.addRecentCharacter(result.links[0]);
game.me.chooseButton(true).set('ai',function(button){
return Math.random();
}).set('dialog',event.videoId);
"step 5"
game.broadcastAll('closeDialog',event.videoId);
game.me.next.init(result.links[0]);
_status.characterlist.remove(result.links[0]);
game.addRecentCharacter(result.links[0]);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterWuxianhuoli(){
const next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
lib.init.onfree();
var num=[0,1].randomGet();
game.players[num].identity='zhu';
game.players[1-num].identity='fan';
game.broadcastAll(function(p,t){
p.enemy=t;t.enemy=p;
},game.players[0],game.players[1]);
for(var i=0;i<game.players.length;i++){
game.players[i].showIdentity();
}
game.globalBuff=['wuxianhuoli_weisuoyuwei'];
const randomBuff=[
'liuanhuaming',
'duoduoyishan',
'xushidaifa',
'mianmianjudao'
].randomGet();
game.globalBuff.add(`wuxianhuoli_${randomBuff}`);
'step 1'
_status.characterChoice={
zhu:_status.characterlist.randomRemove(6),
fan:_status.characterlist.randomRemove(6),
};
const dialog=[
'请选择出场武将',
'<div class="text center">本局游戏Buff</div>',
];
game.globalBuff.forEach((buff,ind)=>{
dialog.add(`<div class="text">「${ind===0?'固定':'随机'}${get.translation(buff)}${get.skillInfoTranslation(buff)}</div>`);
});
dialog.add([_status.characterChoice[game.me.identity],'character']);
game.me.chooseButton(true,dialog);
'step 2'
game.me.init(result.links[0]);
_status.characterChoice[game.me.identity].removeArray(result.links);
var list=_status.characterChoice[game.me.enemy.identity].randomRemove(1);
game.me.enemy.init(list[0]);
[game.me,game.me.enemy].forEach(current=>{
if(current.storage.nohp||lib.character[current.name1][4].includes('hiddenSkill')&&!current.noclick){
current.storage.rawHp=1;
current.storage.rawMaxHp=1;
}
current.hp=10;
current.maxHp=10;
current.hujia=0;
current.update();
});
game.globalBuff.forEach(buff=>{
game.addGlobalSkill(buff);
});
game.addGlobalSkill('wuxianhuoli_task');
_status.wuxianhuoliProgress=0;
_status.wuxianhuoliLevel=0;
const func=()=>{
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
ui.wuxianhuoliProgress.innerHTML='任务进度(0/3)';
const showTasks=()=>{
if(ui.wuxianhuoliInfo) return;
ui.wuxianhuoliInfo=ui.create.system('无限火力·信息',null,true);
ui.wuxianhuoliInfo.currentProgress=0;
ui.wuxianhuoliInfo.currentLevel=0;
lib.setPopped(ui.wuxianhuoliInfo,()=>{
var uiintro=ui.create.dialog('hidden');
uiintro.add(`<div class="text center" style="font-size:18px"><b>任务列表</b></div>`);
if(typeof _status.wuxianhuoliLevel!=='number'){
uiintro.add(`<div class="text center" style="font-size:12px">未获取当前进度,请于一名角色受伤后再查看</div>`);
}
else if(_status.wuxianhuoliLevel<2){
uiintro.add(`<div class="text center">全场角色造成${_status.wuxianhuoliLevel===0?3:5}点伤害(当前${_status.wuxianhuoliProgress}点)</div>\
<div class="text center">奖励:获得一个技能,摸两张牌</div>`);
}
else{
uiintro.add(`<div class="text center">所有任务已完成,无后续任务</div>`);
}
uiintro.add(`<div class="text center" style="font-size:18px"><b>全局Buff</b></div>`);
uiintro.add(`<div class="text">${game.globalBuff.map((buff,ind)=>{
return get.translation(buff)+''+get.skillInfoTranslation(buff);
}).join('<br>')}</div>`);
var ul=uiintro.querySelector('ul');
if(ul) ul.style.width='180px';
uiintro.add(ui.create.div('.placeholder'));
return uiintro;
},250);
};
showTasks();
var dialog=ui.create.dialog('hidden','forcebutton');
dialog.add(`任务一`);
dialog.addText(`任务全场角色共计造成3点伤害<br>奖励:获得一个技能,摸两张牌`);
dialog.add(`任务二<div class="text center" style="font-size:10px">(完成任务一后解锁)</div>\
<div class="text center">任务全场角色共计造成5点伤害<br>奖励:获得一个技能,摸两张牌</div>`);
dialog.open();
setTimeout(()=>{
dialog.close();
},3000);
};
game.broadcastAll(func);
game.delay(0,3000);
'step 3'
_status.characterlist.addArray(Object.values(_status.characterChoice).flat());
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacter:function(){
if(_status.mode=='dianjiang'){
game.chooseCharacterDianjiang();
return;
}
if(_status.mode=='wuxianhuoli'){
game.chooseCharacterWuxianhuoli();
return;
}
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var num=[0,1].randomGet();
game.players[num].identity='zhu';
game.players[1-num].identity='fan';
game.broadcastAll(function(p,t){
p.enemy=t;t.enemy=p;
},game.players[0],game.players[1]);
for(var i=0;i<game.players.length;i++){
game.players[i].showIdentity();
}
"step 1"
_status.characterChoice={
zhu:_status.characterlist.randomRemove(3),
fan:_status.characterlist.randomRemove(3),
all:_status.characterlist.randomRemove(6),
};
event.videoIdx=lib.status.videoId++;
game.broadcastAll(function(id,list){
var dialog=ui.create.dialog('选择武将',[list.all,'character'],'起始武将',[list[game.me.identity],'character']);
dialog.videoId=id;
},event.videoIdx,_status.characterChoice);
"step 2"
var next=game.fan.chooseButton(true,1);
next.filterButton=function(button){
return _status.event.canChoose.includes(button.link);
};
next.set('onfree',true);
next.dialog=event.videoIdx;
next.canChoose=_status.characterChoice.all;
next.ai=function(){return Math.random()};
"step 3"
_status.characterChoice.fan.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.fan,true,event.videoIdx);
var next=game.zhu.chooseButton(true,2);
next.filterButton=function(button){
return _status.event.canChoose.includes(button.link);
};
next.dialog=event.videoIdx;
next.canChoose=_status.characterChoice.all;
next.ai=function(){return Math.random()};
"step 4"
_status.characterChoice.zhu.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.zhu,false,event.videoIdx);
var next=game.fan.chooseButton(true,2);
next.filterButton=function(button){
return _status.event.canChoose.includes(button.link);
};
next.dialog=event.videoIdx;
next.canChoose=_status.characterChoice.all;
next.ai=function(){return Math.random()};
"step 5"
_status.characterChoice.fan.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.fan,true,event.videoIdx);
var next=game.zhu.chooseButton(true);
next.filterButton=function(button){
return _status.event.canChoose.includes(button.link);
};
next.dialog=event.videoIdx;
next.canChoose=_status.characterChoice.all;
next.ai=function(){return Math.random()};
"step 6"
_status.characterChoice.zhu.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.zhu,false,event.videoIdx);
"step 7"
game.broadcastAll('closeDialog',event.videoIdx);
"step 8"
game.me.chooseButton(true,['请选择出场武将',[_status.characterChoice[game.me.identity],'character']],_status.mode=='changban'?2:1);
"step 9"
game.me.init(result.links[0],_status.mode=='changban'?result.links[1]:null);
_status.characterChoice[game.me.identity].removeArray(result.links);
var list=_status.characterChoice[game.me.enemy.identity].randomRemove(_status.mode=='changban'?2:1);
game.me.enemy.init(list[0],list[1]);
"step 10"
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterDianjiangOL:function(){
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
var map=Math.random()<0.5?['zhu','fan']:['fan','zhu'];
game.me.identity=map[0];
game.me.next.identity=map[1];
game.me.showIdentity();
game.me.next.showIdentity();
"step 1"
//event.flipassign=true;
event.videoId=lib.status.videoId++;
var list=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in libCharacter){
if(lib.filter.characterDisabled(i,libCharacter)) continue;
list.push(i);
}
game.broadcastAll(function(list,id){
_status.characterlist=list;
var filter=function(name){
return !_status.characterlist.includes(name);
};
var dialog=ui.create.characterDialog('heightset',filter).open();
dialog.videoId=id;
ui.arena.classList.add('choose-character');
},list,event.videoId);
game.zhu.chooseButton(true).set('ai',function(button){
return Math.random();
}).set('dialog',event.videoId);
"step 2"
game.broadcastAll(function(player,character,id){
player.init(character);
_status.characterlist.remove(character);
if(player==game.me) game.addRecentCharacter(character);
},game.zhu,result.links[0]);
game.fan.chooseButton(true).set('ai',function(button){
return Math.random();
}).set('dialog',event.videoId);
"step 3"
game.broadcastAll('closeDialog',event.videoId);
game.broadcastAll(function(player,character,id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
}
player.init(character);
_status.characterlist.remove(character);
if(player==game.me) game.addRecentCharacter(character);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},game.fan,result.links[0],event.videoId);
});
},
chooseCharacterWuxianhuoliOL(){
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
var num=[0,1].randomGet();
game.players[num].identity='zhu';
game.players[1-num].identity='fan';
game.broadcastAll(function(p,t){
p.enemy=t;t.enemy=p;
},game.players[0],game.players[1]);
for(var i=0;i<game.players.length;i++){
game.players[i].showIdentity();
}
game.globalBuff=['wuxianhuoli_weisuoyuwei'];
const randomBuff=[
'liuanhuaming',
'duoduoyishan',
'xushidaifa',
'mianmianjudao'
].randomGet();
game.globalBuff.add(`wuxianhuoli_${randomBuff}`);
const setBuff=buff=>{game.globalBuff=buff};
game.broadcast(setBuff,game.globalBuff);
if(!_status.postReconnect.wuxianhuoliBuff) _status.postReconnect.wuxianhuoliBuff=[setBuff,[]];
_status.postReconnect.wuxianhuoliBuff[1].addArray(game.globalBuff);
'step 1'
_status.characterChoice={
zhu:_status.characterlist.randomRemove(6),
fan:_status.characterlist.randomRemove(6),
};
const list=['zhu','fan'].map(identity=>{
const dialog=[
'请选择出场武将',
'<div class="text center">本局游戏Buff</div>',
];
game.globalBuff.forEach((buff,ind)=>{
dialog.add(`<div class="text">「${ind===0?'固定':'随机'}${get.translation(buff)}${get.skillInfoTranslation(buff)}</div>`);
});
dialog.add([_status.characterChoice[identity],'character']);
return [game[identity],true,dialog];
});
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me){
player.init(result.links[0]);
player.hp=10;
player.maxHp=10;
player.hujia=0;
player.update();
}
});
'step 2'
for(var i in result){
var current=lib.playerOL[i];
if(result[i]=='ai'){
result[i]=_status.characterChoice[current.identity].randomGets(1);
}
else{
result[i]=result[i].links;
}
_status.characterChoice[current.identity].removeArray(result[i]);
if(!current.name){
current.init(result[i][0]);
if(current.storage.nohp||lib.character[current.name1][4].includes('hiddenSkill')&&!current.noclick){
current.storage.rawHp=1;
current.storage.rawMaxHp=1;
}
current.hp=10;
current.maxHp=10;
current.hujia=0;
current.update();
}
}
game.broadcast(function(result){
for(var i in result){
const current=lib.playerOL[i];
if(!current.name){
current.init(result[i][0]);
if(current.storage.nohp||lib.character[current.name1][4].includes('hiddenSkill')&&!current.noclick){
current.storage.rawHp=1;
current.storage.rawMaxHp=1;
}
current.hp=10;
current.maxHp=10;
current.hujia=0;
current.update();
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
game.globalBuff.forEach(buff=>{
game.addGlobalSkill(buff);
});
game.addGlobalSkill('wuxianhuoli_task');
game.broadcastAll(()=>{
_status.wuxianhuoliProgress=0;
_status.wuxianhuoliLevel=0;
});
const func=()=>{
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
ui.wuxianhuoliProgress.innerHTML='任务进度(0/3)';
const showTasks=()=>{
if(ui.wuxianhuoliInfo) return;
ui.wuxianhuoliInfo=ui.create.system('无限火力·信息',null,true);
ui.wuxianhuoliInfo.currentProgress=0;
ui.wuxianhuoliInfo.currentLevel=0;
lib.setPopped(ui.wuxianhuoliInfo,()=>{
var uiintro=ui.create.dialog('hidden');
uiintro.add(`<div class="text center" style="font-size:18px"><b>任务列表</b></div>`);
if(typeof _status.wuxianhuoliLevel!=='number'){
uiintro.add(`<div class="text center" style="font-size:12px">未获取当前进度,请于一名角色受伤后再查看</div>`);
}
else if(_status.wuxianhuoliLevel<2){
uiintro.add(`<div class="text center">全场角色造成${_status.wuxianhuoliLevel===0?3:5}点伤害(当前${_status.wuxianhuoliProgress}点)</div>\
<div class="text center">奖励:获得一个技能,摸两张牌</div>`);
}
else{
uiintro.add(`<div class="text center">所有任务已完成,无后续任务</div>`);
}
uiintro.add(`<div class="text center" style="font-size:18px"><b>全局Buff</b></div>`);
uiintro.add(`<div class="text">${game.globalBuff.map((buff,ind)=>{
return get.translation(buff)+''+get.skillInfoTranslation(buff);
}).join('<br>')}</div>`);
var ul=uiintro.querySelector('ul');
if(ul) ul.style.width='180px';
uiintro.add(ui.create.div('.placeholder'));
return uiintro;
},250);
};
showTasks();
if(!_status.postReconnect.wuxianhuoliShowTasks) _status.postReconnect.wuxianhuoliShowTasks=[showTasks,[]];
const dialog=ui.create.dialog('hidden','forcebutton');
dialog.add(`任务一`);
dialog.addText(`任务全场角色共计造成3点伤害<br>奖励:获得一个技能,摸两张牌`);
dialog.add(`任务二<div class="text center" style="font-size:10px">(完成任务一后解锁)</div>\
<div class="text center">任务全场角色共计造成5点伤害<br>奖励:获得一个技能,摸两张牌</div>`);
dialog.open();
setTimeout(()=>{
dialog.close();
},3000);
};
game.broadcastAll(func);
game.delay(0,3000);
'step 3'
_status.characterlist.addArray(Object.values(_status.characterChoice).flat());
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterOL:function(){
if(_status.mode=='dianjiang'){
game.chooseCharacterDianjiangOL();
return;
}
if(_status.mode=='wuxianhuoli'){
game.chooseCharacterWuxianhuoliOL();
return;
}
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var num=[0,1].randomGet();
game.players[num].identity='zhu';
game.players[1-num].identity='fan';
game.broadcastAll(function(p,t){
p.enemy=t;t.enemy=p;
},game.players[0],game.players[1]);
for(var i=0;i<game.players.length;i++){
game.players[i].showIdentity();
}
"step 1"
_status.characterChoice={
zhu:_status.characterlist.randomRemove(3),
fan:_status.characterlist.randomRemove(3),
all:_status.characterlist.randomRemove(6),
};
event.videoIdx=lib.status.videoId++;
game.broadcastAll(function(id,list){
var dialog=ui.create.dialog(game.me.identity=='fan'?'选择武将':'请等待对手选择武将',[list.all,'character'],'起始武将',[list[game.me.identity],'character']);
dialog.videoId=id;
},event.videoIdx,_status.characterChoice);
"step 2"
var next=game.fan.chooseButton(true,1);
next.set('filterButton',function(button){
return _status.event.canChoose.includes(button.link);
});
next.set('dialog',event.videoIdx);
next.set('canChoose',_status.characterChoice.all);
next.ai=function(){return Math.random()};
"step 3"
_status.characterChoice.fan.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.fan,true,event.videoIdx);
var next=game.zhu.chooseButton(true,2);
next.set('filterButton',function(button){
return _status.event.canChoose.includes(button.link);
});
next.set('dialog',event.videoIdx);
next.set('canChoose',_status.characterChoice.all);
next.ai=function(){return Math.random()};
"step 4"
_status.characterChoice.zhu.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.zhu,false,event.videoIdx);
var next=game.fan.chooseButton(true,2);
next.set('filterButton',function(button){
return _status.event.canChoose.includes(button.link);
});
next.set('dialog',event.videoIdx);
next.set('canChoose',_status.characterChoice.all);
next.ai=function(){return Math.random()};
"step 5"
_status.characterChoice.fan.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.fan,true,event.videoIdx);
var next=game.zhu.chooseButton(true);
next.set('filterButton',function(button){
return _status.event.canChoose.includes(button.link);
});
next.set('dialog',event.videoIdx);
next.set('canChoose',_status.characterChoice.all);
next.ai=function(){return Math.random()};
"step 6"
_status.characterChoice.zhu.addArray(result.links);
_status.characterChoice.all.removeArray(result.links);
game.broadcastAll(function(link,choosing,first,id){
var dialog=get.idDialog(id);
if(dialog){
if(choosing==game.me){
choosing='你';
}
else{
choosing='对手';
}
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
for(var i=0;i<dialog.buttons.length;i++){
if(link.includes(dialog.buttons[i].link)){
if(first){
dialog.buttons[i].classList.add('selectedx');
}
else{
dialog.buttons[i].classList.add('glow');
}
}
}
}
},result.links,game.zhu,false,event.videoIdx);
"step 7"
game.broadcastAll('closeDialog',event.videoIdx);
"step 8"
var num=_status.mode=='changban'?2:1;
var list=[
[game.zhu,num,true,['选择出场角色',[_status.characterChoice.zhu,'character']]],
[game.fan,num,true,['选择出场角色',[_status.characterChoice.fan,'character']]]
];
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
});
"step 9"
for(var i in result){
var current=lib.playerOL[i];
if(result[i]=='ai'){
result[i]=_status.characterChoice[current.identity].randomGets(_status.mode=='changban'?2:1);
}
else{
result[i]=result[i].links;
}
_status.characterChoice[current.identity].removeArray(result[i]);
if(!current.name){
current.init(result[i][0],result[i][1]);
}
}
game.broadcast(function(result){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
},
element:{
player:{
dieAfter:function(){
if(_status.mode!='normal'||_status.characterChoice[this.identity].length<=3) game.checkResult();
},
dieAfter2:function(){
if(_status.mode!='normal') return;
var next=game.createEvent('replacePlayerSingle',false,_status.event.getParent());
next.player=this;
next.forceDie=true;
next.setContent(function(){
"step 0"
game.delay();
"step 1"
player.chooseButton(true,['请选择一名出场武将',[_status.characterChoice[player.identity].slice(0),'character']]).set('forceDie',true);
"step 2"
var source=player;
var name=result.links[0];
var color=source.node.identity.dataset.color;
game.broadcastAll(function(source,name,color){
source.revive(null,false);
source.uninit();
source.init(name);
source.node.identity.dataset.color=color;
},source,name,color);
game.log(source,'出场');
var num=_status.mode == 'normal' ? 4 : source.maxHp;
if(player.hasSkill('cuorui')){
player.logSkill('cuorui');
num=2+_status.characterChoice[player.identity].length;
}
source.draw(num);
var evt=event.getParent('dying');
if(evt&&evt.parent) evt.parent.untrigger(false,source);
game.addVideo('reinit',source,[name,color]);
game.triggerEnter(source);
_status.characterChoice[player.identity].remove(name);
});
},
logAi:function(targets,card){},
showIdentity:function(){
game.broadcastAll(function(player,identity){
player.identity=identity;
game[identity]=player;
player.side=identity=='zhu';
player.node.identity.classList.remove('guessing');
player.identityShown=true;
player.ai.shown=1;
player.setIdentity();
if(player.identity=='zhu'){
player.isZhu=true;
}
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},this,this.identity);
}
}
},
get:{
attitude:function(from,to){
if(from.identity==to.identity) return 10;
return -10;
},
},
skill:{
wanrong:{
audio:2,
trigger:{target:'useCardToTargeted'},
frequent:true,
filter:function(event,player){
return event.card.name=='sha';
},
content:function(){
player.draw();
},
},
sgzhiheng:{
audio:'zhiheng',
inherit:'zhiheng',
selectCard:[1,2],
prompt:'弃置至多两张牌并摸等量的牌',
},
xiechan:{
audio:2,
limited:true,
enable:'phaseUse',
skillAnimation:true,
animationColor:'water',
filterTarget:function(card,player,target){
return target!=player&&player.canCompare(target);
},
content:function(){
'step 0'
player.awakenSkill('xiechan');
player.chooseToCompare(target);
'step 1'
if(result.bool) player.useCard({name:'juedou'},target,'noai');
else target.useCard({name:'juedou'},player,'noai');
},
ai:{
order:1,
result:{
target:function(player,target){
if(player.countCards('h',function(card){
return get.value(card)<=5&&get.number(card)>=12;
})&&get.effect(target,{name:'juedou'},player,player)>0) return -1;
return 0;
},
},
},
},
huwei:{
audio:2,
trigger:{
player:'enterGame',
global:'gameDrawAfter',
},
direct:true,
content:function(){
player.chooseUseTarget('shuiyanqijunx',get.prompt('huwei'),'视为使用一张【水淹七军】').logSkill='huwei';
},
},
sgkuanggu:{
audio:'kuanggu',
trigger:{source:'damageSource'},
frequent:true,
filter:function(event,player){
return player.isDamaged();
},
content:function(){
'step 0'
player.judge(function(result){
return get.color(result)=='black'?2:-2;
});
'step 1'
if(result.bool==true) player.recover();
},
},
suzi:{
inherit:'xingshang',
},
cangji:{
trigger:{player:'die'},
filter:function(event,player){
return player.countCards('e')>0;
},
forceDie:true,
skillAnimation:true,
animationColor:'orange',
content:function(){
var cards=player.getCards('e');
player.cangji_yozuru=cards;
player.lose(cards,ui.special);
player.addSkill('cangji_yozuru');
},
subSkill:{
yozuru:{
sub:true,
charlotte:true,
superCharlotte:true,
trigger:{player:'enterGame'},
forced:true,
popup:false,
//onremove:true,
content:function(){
var cards=player.cangji_yozuru.slice(0);
for(var i=0;i<cards.length;i++){
player.equip(cards[i]);
}
player.removeSkill('cangji_yozuru');
delete player.cangji_yozuru;
},
},
},
},
sgrenwang:{
audio:2,
trigger:{target:'useCardToTargeted'},
direct:true,
filter:function(event,player){
return event.player!=player&&event.player.isPhaseUsing()&&(event.card.name=='sha'||get.type(event.card)=='trick');
},
content:function(){
if(!player.hasSkill('sgrenwang_one')) player.addTempSkill('sgrenwang_one','phaseUseEnd');
else if(trigger.player.countDiscardableCards(player,'he')){
player.discardPlayerCard(trigger.player,'he',get.prompt('sgrenwang')).logSkill=['sgrenwang',trigger.player];
}
},
},
sgrenwang_one:{},
sgduanliang:{
group:'sgduanliang_gdm',
audio:'duanliang1',
enable:'chooseToUse',
filterCard:function(card){
if(get.type(card)!='basic'&&get.type(card)!='equip') return false;
return get.color(card)=='black';
},
filter:function(event,player){
return player.hasSkill('sgduanliang_sss')&&player.countCards('he',{type:['basic','equip'],color:'black'})
},
position:'he',
viewAs:{name:'bingliang'},
prompt:'将一黑色的基本牌或装备牌当兵粮寸断使用',
check:function(card){return 6-get.value(card)},
ai:{
order:9
},
subSkill:{
gdm:{
trigger:{player:'useCardToPlayered'},
forced:true,
silent:true,
popup:false,
content:function(){
if(trigger.target!=player) player.addTempSkill('sgduanliang_sss');
},
},
sss:{},
},
},
sgqingguo:{
audio:'qingguo',
enable:['chooseToRespond','chooseToUse'],
filterCard:true,
viewAs:{name:'shan'},
viewAsFilter:function(player){
if(!player.countCards('e')) return false;
},
prompt:'将一张装备区中的牌当闪使用或打出',
position:'e',
check:function(){return 1},
ai:{
order:0.5,
respondShan:true,
skillTagFilter:function(player){
if(!player.countCards('e')) return false;
},
effect:{
target:function(card,player,target,current){
if(target.countCards('e')&&get.tag(card,'respondShan')&&current<0) return 0.6
}
}
}
},
pianyi:{
audio:2,
trigger:{player:'enterGame'},
forced:true,
filter:function(event,player){
return event.getParent('phase').player==player.enemy;
},
content:function(){
var evt=_status.event.getParent('phase');
if(evt){
game.log(player,'结束了',evt.player,'的回合');
game.resetSkills();
_status.event=evt;
_status.event.finish();
_status.event.untrigger(true);
}
},
},
yinli:{
audio:2,
trigger:{global:'loseEnd'},
filter:function(event,player){
if(event.player==player||event.player!=_status.currentPhase||event.getParent().name=='useCard') return false;
for(var i=0;i<event.cards.length;i++){
if(get.type(event.cards[i])=='equip'&&get.position(event.cards[i])=='d') return true;
}
return false;
},
frequent:true,
content:function(){
var list=[];
for(var i=0;i<trigger.cards.length;i++){
if(get.type(trigger.cards[i])=='equip'&&get.position(trigger.cards[i])=='d') list.push(trigger.cards[i]);
}
if(list.length) player.gain(list,'gain2');
},
},
shenju:{
audio:2,
mod:{
maxHandcard:function(player,num){
if(player.enemy&&player.enemy.hp) return num+player.enemy.hp;
}
},
},
_changeHandcard:{
trigger:{global:'gameDrawAfter'},
silent:true,
popup:false,
filter:function(event,player){
return _status.mode=='changban'&&player.maxHp<=3;
},
content:function(){
'step 0'
player.chooseBool('是否更换手牌?').ai=function(){
var hs=player.getCards('h');
return get.value(hs,'raw')<6*hs;
};
'step 1'
if(result.bool){
var hs=player.getCards('h');
player.lose(hs,ui.special);
event.hs=hs;
}
else event.finish();
'step 2'
var hs=event.hs;
player.draw(hs.length,'nodelay');
for(var i=0;i<hs.length;i++){
hs[i].fix();
ui.cardPile.insertBefore(hs[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
}
},
},
wuxianhuoli_weisuoyuwei:{
trigger:{player:'phaseZhunbeiBegin'},
forced:true,
silent:true,
popup:true,
charlotte:true,
async content(_,__,player){
player.draw();
},
mod:{
cardUsable(card,player,num){
if(card.name=='sha') return num+1;
},
},
},
wuxianhuoli_duoduoyishan:{
trigger:{global:'phaseEnd'},
forced:true,
silent:true,
popup:true,
charlotte:true,
async content(_,__,player){
player.draw();
},
},
wuxianhuoli_xushidaifa:{
trigger:{source:'damageBegin1'},
filter(event,player){
if(!event.card||event.card.name!=='sha') return false;
return game.getGlobalHistory('everything',evt=>{
if(evt.name!=='damage') return false;
return evt.card&&evt.card.name==='sha';
}).indexOf(event)===0;
},
forced:true,
silent:true,
popup:true,
charlotte:true,
async content(_,trigger){
trigger.increase('num');
},
},
wuxianhuoli_liuanhuaming:{
trigger:{
player:'loseAfter',
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
},
filter(event,player){
if(player===_status.currentPhase) return false;
const evt=event.getl(player);
return evt.cards2&&evt.cards2.length>0;
},
forced:true,
silent:true,
popup:true,
charlotte:true,
usable:2,
async content(_,__,player){
player.draw();
},
},
wuxianhuoli_mianmianjudao:{
trigger:{player:'phaseZhunbeiBegin'},
forced:true,
silent:true,
popup:true,
charlotte:true,
async content(_,__,player){
const cards=[];
for(const type of ['basic','trick']){
const card=get.cardPile(card=>{
const typex=get.type2(card,false);
return type===typex;
});
if(card) cards.add(card);
}
if(cards.length) player.gain(cards,'gain2');
},
},
wuxianhuoli_task:{
trigger:{source:'damageAfter'},
forced:true,
popup:false,
silent:true,
charlotte:true,
async content(event,trigger,player){
if(!_status.wuxianhuoliProgress) _status.wuxianhuoliProgress=0;
if(!_status.wuxianhuoliLevel) _status.wuxianhuoliLevel=0;
if(_status.wuxianhuoliLevel>1) return;
_status.wuxianhuoliProgress+=trigger.num;
game.broadcastAll((num,level)=>{
_status.wuxianhuoliProgress=num;
_status.wuxianhuoliLevel=level;
if(!ui.wuxianhuoliProgress){
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
}
ui.wuxianhuoliProgress.innerHTML='任务进度('+num+'/'+(level===0?3:5)+')';
},_status.wuxianhuoliProgress,_status.wuxianhuoliLevel);
if(_status.wuxianhuoliProgress<(_status.wuxianhuoliLevel===0?3:5)) return;
game.broadcastAll(()=>{
_status.wuxianhuoliProgress=0;
_status.wuxianhuoliLevel++;
});
let next;
const send=(skills,refreshable,stop=false)=>{
let next=game.createEvent('wuxianhuoli_reward',false);
next.setContent(lib.skill.wuxianhuoli_task.contentx);
next.set('skills',skills);
next.set('refreshable',refreshable);
next.set('includeOut',true);
if(!stop) game.resume();
return next;
};
const sendback=(result,player)=>{
if(!result) result={};
if(!result.control&&(typeof result.index!=='number'||result.index<0)){
result.index=0;
}
results.push([player,result]);
};
const ai_targets=[],results=[],players=game.players.slice(),skillsMap={};
let withme=false,withol=false,withai=false;
for(const current of players){
if(_status.connectMode) current.showTimer();
const skills=get.info('wuxianhuoli_task').getSkills();
const refreshable=!current.storage.wuxianhuoli_refreshed;
skillsMap[current.playerid]=skills;
if(current.isOnline()){
withol=true;
current.send(send,skills,refreshable);
current.wait(sendback);
}
else if(current==game.me){
withme=true;
next=send(skills,refreshable,true);
if(_status.connectMode) game.me.wait(sendback);
}
else{
ai_targets.push(current);
}
}
if(ai_targets.length){
for(let i=0;i<ai_targets.length;i++){
const current=ai_targets[i];
if(players.includes(current)){
sendback({index:0},current);
ai_targets.splice(i--,1);
}
}
if(ai_targets.length){
ai_targets.randomSort();
setTimeout(function(){
event.interval=setInterval(function(){
const current=ai_targets.shift();
if(players.includes(current)){
sendback({index:0},current);
}
if(!ai_targets.length){
clearInterval(event.interval);
if(withai) game.resume();
}
},_status.connectMode?750:75);
},500);
}
}
if(withme){
let result=await next.forResult();
if(_status.connectMode){
game.me.unwait(result,game.me);
}
else{
if(!result) result={};
if(!result.control&&(typeof result.index!=='number'||result.index<0)){
result.index=0;
}
results.push([game.me,result]);
}
}
if(withol&&!event.resultOL){
await new Promise((resolve)=>{
const interval=setInterval(()=>{
if(results.length===players.length){
resolve();
clearInterval(interval);
}
},4);
});
}
if(ai_targets.length>0){
withai=true;
await new Promise((resolve)=>{
const interval=setInterval(()=>{
if(results.length===players.length){
resolve();
clearInterval(interval);
}
},4);
});
}
if(_status.connectMode){
for(var i of players) i.hideTimer();
}
const entries=[];
for(const res of results){
const target=res[0],result=res[1];
if(!target||!result) continue;
let skill=result.control;
if(!skill) skill=skillsMap[target.playerid][result.index];
if(result.refreshed) target.storage.wuxianhuoli_refreshed=true;
entries.push([target,skill]);
}
entries.sort((a,b)=>lib.sort.seat(a[0],b[0]));
for(const entry of entries){
entry[0].popup(entry[1]);
await entry[0].addSkills(entry[1]);
}
for(const entry of entries){
await entry[0].draw(2,'nodelay');
}
game.broadcastAll((num,level)=>{
if(level===2&&ui.wuxianhuoliProgress){
ui.wuxianhuoliProgress.innerHTML='';
return;
}
if(!ui.wuxianhuoliProgress){
ui.wuxianhuoliProgress=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
}
ui.wuxianhuoliProgress.innerHTML='任务进度('+num+'/'+(level===0?3:5)+')';
},_status.wuxianhuoliProgress,_status.wuxianhuoliLevel);
await game.asyncDelay();
},
getSkills(num=6){
let allList=_status.characterlist.slice(0);
let list=[];
let skills=[];
let map=[];
let entries=[];
allList.randomSort();
for(let i=0;i<allList.length;i++){
let name=allList[i];
let skills2=lib.character[name][3].slice();
skills2.randomSort();
outer:for(let j=0;j<skills2.length;j++){
let list2=[skills2[j]];
game.expandSkills(list2);
for(let k=0;k<list2.length;k++){
let info=lib.skill[list2[k]];
if(!info||info.silent||info.juexingji||info.hiddenSkill||info.dutySkill||info.zhuSkill||info.unique||info.groupSkill) continue;
if(info.ai&&(info.ai.combo||info.ai.notemp||info.ai.neg)) continue;
list.add(name);
if(!map[name]) map[name]=[];
map[name].push(skills2[j]);
skills.add(skills2[j]);
entries.push([name,skills2[j]]);
break outer;
}
}
if(list.length>=num) break;
}
return skills;
},
async contentx(event){
_status.noclearcountdown=true;
const controls=[link=>{
const evt=get.event();
evt.result={refresh:true};
event.control.classList.add('disabled');
event.control.firstChild.innerText='刷新(1/1)';
game.resume();
}];
event.control=ui.create.control(controls.concat(['刷新(0/1)','stayleft']));
if(!event.refreshable){
event.control.classList.add('disabled');
event.control.firstChild.innerText='刷新(1/1)';
}
let refreshed=false,result;
while(true){
const skills=event.skills.slice(3*refreshed,3*(refreshed+1));
const next=game.me.chooseControl(skills).set('choiceList',skills.map(skill=>{
return '<div class="skill">【'+get.translation(lib.translate[skill+'_ab']||get.translation(skill).slice(0,2))+'】</div>'+
'<div>'+get.skillInfoTranslation(skill,game.me)+'</div>';
})).set('displayIndex',false).set('prompt','选择获得一个技能');
result=await next.forResult();
if(!result.refresh) break;
refreshed=true;
}
if(event.control) event.control.close();
delete _status.noclearcountdown;game.stopCountChoose();
event.result={control:result.control,refreshed};
},
},
},
singleTranslate:{
xiahouyuan:'夏侯渊',
huangzhong:'黄忠',
weiyan:'魏延',
xiaoqiao:'小乔',
xuhuang:'徐晃',
pangde:'庞德',
zhangjiao:'张角',
old_caoren:'曹仁',
old_zhoutai:'周泰',
shuiyanqijunx_info:'出牌阶段对一名其他角色使用。目标角色选择一项1、弃置装备区里的所有牌2、受到你造成的1点伤害。',
guohe_info:'出牌阶段,对有牌的一名其他角色使用。你选择一项:①弃置其装备区里的一张牌。②观看其手牌并弃置其中的一张。',
shunshou_info:'出牌阶段对距离为1且有牌的一名其他角色使用。你获得其的一张牌。',
},
translate:{
zhu:"先",
fan:"后",
zhu2:"先手",
fan2:"后手",
normal2:'新1v1',
changban2:'血战长坂坡',
dianjiang2:'点将单挑',
wuxianhuoli2:'无限火力',
wuxianhuoli_weisuoyuwei:'为所欲为',
wuxianhuoli_weisuoyuwei_info:'①准备阶段,你摸一张牌。②你使用【杀】的次数上限+1。',
wuxianhuoli_duoduoyishan:'多多益善',
wuxianhuoli_duoduoyishan_info:'一名角色的回合结束时,你摸一张牌。',
wuxianhuoli_xushidaifa:'蓄势待发',
wuxianhuoli_xushidaifa_info:'当你于一回合首次造成渠道为【杀】的伤害时,此伤害+1。',
wuxianhuoli_liuanhuaming:'柳暗花明',
wuxianhuoli_liuanhuaming_info:'每回合限两次。当你于回合外失去牌后,你摸一张牌。',
wuxianhuoli_mianmianjudao:'面面俱到',
wuxianhuoli_mianmianjudao_info:'准备阶段,你从牌堆或弃牌堆中获得基本牌和锦囊牌各一张。',
wanrong:'婉容',
wanrong_info:'当你成为【杀】的目标后,你可以摸一张牌。',
sgzhiheng:'制衡',
sgzhiheng_info:'出牌阶段限一次,你可以弃置至多两张牌,然后摸等量的牌。',
xiechan:'挟缠',
xiechan_info:'限定技,出牌阶段,你可以和对手拼点。若你赢/没赢,你/其视为对其/你使用一张【决斗】。',
huwei:'虎威',
huwei_info:'当你登场时,你可以视为使用一张【水淹七军】。',
sgkuanggu:'狂骨',
sgkuanggu_info:'当你造成伤害后若你已受伤你可以进行判定若结果为黑色你回复1点体力。',
suzi:'肃资',
cangji:'藏机',
cangji_info:'当你死亡时,你可以将装备区内的所有牌移动到游戏外。若如此做,你的下一名角色登场时,你将这些牌置入你的装备区。',
sgrenwang:'仁望',
sgrenwang_info:'当你于一名其他角色的出牌阶段内成为该角色使用的【杀】或普通锦囊牌的目标后,若此牌不是其本阶段内对你使用的第一张【杀】或普通锦囊牌,则你可以弃置该角色的一张牌。',
sgduanliang:'断粮',
sgduanliang_info:'出牌阶段,若你本回合内使用牌指定过其他角色为目标,则你可以将一张黑色基本牌或装备牌当做【兵粮寸断】使用。',
sgqingguo:'倾国',
sgqingguo_info:'你可以将一张装备区内的牌当做【闪】使用或打出。',
pianyi:'翩仪',
pianyi_info:'锁定技,当你于对手的回合内登场时,你结束此回合。',
yinli:'姻礼',
yinli_info:'其他角色的装备牌于其回合内进入弃牌堆后,你可以获得之。',
shenju:'慎拒',
shenju_info:'锁定技,你的手牌上限+XX为你对手的体力值。',
},
help:{
'血战长坂':'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>选将阶段<br>双方在游戏开始时由系统随机分配身份。分配到先手身份的玩家优先出牌,分配到后手身份的玩家优先选将。<br>双方各自随机获得3名暗置武将同时从将池中随机选出6名明置武将由后手玩家开始按照一次1张-2张-2张-1张的顺序轮流选择获得明置武将。之后双方各从自己的6名武将中选择2名分别作为主将和副将进行游戏。<li>胜利条件<br>对方死亡。'+
'<li>双将规则<br>双将主将决定角色的性别和势力体力上限为主副将体力上限的平均值向下取整。体力上限为3的角色可在游戏开始后更换一次起始手牌。<li>牌堆<br>牌堆中移除【木牛流马】【闪电】,♣花色的【藤甲】和【无懈可击 ♦Q】</ul>',
'无限火力':'<div style="margin:10px">11火力全开模式</div><ul style="margin-top:0">(来自三国杀国际服)<li>所有角色的初始体力值和体力上限均为10护甲均为0<li>每局游戏会有一个固定的Buff和一个随机的Buff对所有角色生效'+
'<li>游戏全程会有两个任务分别为“所有角色造成3点伤害”和“所有角色造成5点伤害”在任务一完成后才会解锁任务二。<br>每当任务完成时,系统会发放奖励:所有角色观看三个随机的技能并获得其中一个(每名角色每局有一次刷新的机会),然后摸两张牌。',
}
};
});