2060 lines
51 KiB
JavaScript
2060 lines
51 KiB
JavaScript
'use strict';
|
||
card.standard={
|
||
connect:true,
|
||
card:{
|
||
damage:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5
|
||
},
|
||
tag:{
|
||
damage:1
|
||
}
|
||
}
|
||
},
|
||
recover:{
|
||
ai:{
|
||
result:{
|
||
target:1.5
|
||
},
|
||
tag:{
|
||
recover:1
|
||
}
|
||
}
|
||
},
|
||
firedamage:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5
|
||
},
|
||
tag:{
|
||
damage:1,
|
||
fireDamage:1,
|
||
natureDamage:1,
|
||
}
|
||
}
|
||
},
|
||
thunderdamage:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5
|
||
},
|
||
tag:{
|
||
damage:1,
|
||
thunderDamage:1,
|
||
natureDamage:1,
|
||
}
|
||
}
|
||
},
|
||
respondShan:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5,
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:1
|
||
}
|
||
}
|
||
},
|
||
sha:{
|
||
audio:true,
|
||
fullskin:true,
|
||
nature:['thunder','fire'],
|
||
type:'basic',
|
||
enable:true,
|
||
usable:1,
|
||
range:{attack:1},
|
||
selectTarget:1,
|
||
filterTarget:function(card,player,target){return player!=target},
|
||
content:function(){
|
||
"step 0"
|
||
if(event.skipShan){
|
||
event._result={bool:true};
|
||
}
|
||
else if(event.directHit){
|
||
event._result={bool:false};
|
||
}
|
||
else{
|
||
var next=target.chooseToRespond({name:'shan'});
|
||
next.set('ai',function(){
|
||
var target=_status.event.player;
|
||
var evt=_status.event.getParent();
|
||
var sks=target.get('s');
|
||
if(sks.contains('leiji')||
|
||
sks.contains('releiji')||
|
||
sks.contains('lingbo')){
|
||
return 1;
|
||
}
|
||
if(ai.get.damageEffect(target,evt.player,target,evt.card.nature)>=0) return -1;
|
||
return 1;
|
||
});
|
||
next.autochoose=lib.filter.autoRespondShan;
|
||
}
|
||
"step 1"
|
||
if(result.bool==false){
|
||
event.trigger('shaHit');
|
||
}
|
||
else{
|
||
event.trigger('shaMiss');
|
||
event.responded=result;
|
||
}
|
||
"step 2"
|
||
if(result.bool==false&&!event.unhurt){
|
||
target.damage(get.nature(event.card));
|
||
event.result={bool:true}
|
||
event.trigger('shaDamage');
|
||
}
|
||
else{
|
||
event.result={bool:false}
|
||
event.trigger('shaUnhirt');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
order:3,
|
||
result:{
|
||
target:function(player,target){
|
||
if(player.hasSkill('jiu')&&!target.num('e','baiyin')){
|
||
if(ai.get.attitude(player,target)>0){
|
||
return -6;
|
||
}
|
||
else{
|
||
return -3;
|
||
}
|
||
}
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function(card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function(card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function(card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function(card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function(card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shacopy:{
|
||
ai:{
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
order:3,
|
||
result:{
|
||
target:-1.5,
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function(card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function(card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function(card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function(card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function(card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shan:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'basic',
|
||
ai:{
|
||
basic:{
|
||
useful:[7,2],
|
||
value:[7,2]
|
||
}
|
||
}
|
||
},
|
||
tao:{
|
||
fullskin:true,
|
||
type:'basic',
|
||
enable:function(card,player){
|
||
return player.hp<player.maxHp;
|
||
},
|
||
savable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target==player&&target.hp<target.maxHp;
|
||
},
|
||
modTarget:function(card,player,target){
|
||
return target.hp<target.maxHp;
|
||
},
|
||
content:function(){
|
||
target.recover();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:function(card,player){
|
||
if(player.hasSkillTag('pretao')) return 5;
|
||
return 2;
|
||
},
|
||
useful:[8,6.5],
|
||
value:[8,6.5],
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
// if(player==target&&player.hp<=0) return 2;
|
||
var nd=player.needsToDiscard();
|
||
var keep=false;
|
||
if(nd<=0){
|
||
keep=true;
|
||
}
|
||
else if(nd==1&&target.hp>=2&&target.num('h','tao')<=1){
|
||
keep=true;
|
||
}
|
||
var mode=get.mode();
|
||
if(target.hp>=2&&keep&&target.hasFriend()){
|
||
if(target.hp>2||nd==0) return 0;
|
||
if(target.hp==2){
|
||
if(game.hasPlayer(function(current){
|
||
if(target!=current&&ai.get.attitude(target,current)>=3){
|
||
if(current.hp<=1) return true;
|
||
if((mode=='identity'||mode=='versus'||mode=='chess')&¤t.identity=='zhu'&¤t.hp<=2) return true;
|
||
}
|
||
})){
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
if(target.hp<0&&target!=player&&target.identity!='zhu') return 0;
|
||
var att=ai.get.attitude(player,target);
|
||
if(att<3&&att>=0&&player!=target) return 0;
|
||
var tri=_status.event.getTrigger();
|
||
if(mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){
|
||
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){
|
||
var num=game.countPlayer(function(current){
|
||
if(current.identity=='fan'){
|
||
return current.num('h','tao');
|
||
}
|
||
});
|
||
if(num>1&&player==target) return 2;
|
||
return 0;
|
||
}
|
||
}
|
||
if(mode=='identity'&&player.identity=='zhu'&&target.identity=='nei'){
|
||
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='zhong'){
|
||
return 0;
|
||
}
|
||
}
|
||
if(mode=='stone'&&target.isMin()&&
|
||
player!=target&&tri&&tri.name=='dying'&&player.side==target.side&&
|
||
tri.source!=target.getEnemy()){
|
||
return 0;
|
||
}
|
||
return 2;
|
||
},
|
||
},
|
||
tag:{
|
||
recover:1,
|
||
save:1,
|
||
}
|
||
}
|
||
},
|
||
bagua:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
ai:{
|
||
basic:{
|
||
equipValue:8
|
||
}
|
||
},
|
||
skills:['bagua_skill']
|
||
},
|
||
jueying:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
dilu:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
zhuahuang:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
chitu:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
dawan:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
zixin:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
zhuge:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
if(!game.hasPlayer(function(current){
|
||
return player.canUse('sha',current)&&ai.get.effect(current,{name:'sha'},player,player)<0;
|
||
})){
|
||
return 1;
|
||
}
|
||
var num=player.num('h','sha');
|
||
if(num>1) return 4+num;
|
||
return 2+num;
|
||
}
|
||
}
|
||
},
|
||
skills:['zhuge_skill']
|
||
},
|
||
cixiong:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
skills:['cixiong_skill']
|
||
},
|
||
qinggang:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
skills:['qinggang_skill']
|
||
},
|
||
qinglong:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
return Math.min(2.5+player.num('h','sha'),4);
|
||
}
|
||
}
|
||
},
|
||
skills:['qinglong_skill']
|
||
},
|
||
zhangba:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
var num=2.5+player.num('h')/3;
|
||
return Math.min(num,4);
|
||
}
|
||
}
|
||
},
|
||
skills:['zhangba_skill']
|
||
},
|
||
guanshi:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
var num=2.5+(player.num('h')+player.num('e'))/2.5;
|
||
return Math.min(num,5);
|
||
}
|
||
}
|
||
},
|
||
skills:['guanshi_skill']
|
||
},
|
||
fangtian:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-3},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2.5
|
||
}
|
||
},
|
||
skills:['fangtian_skill']
|
||
},
|
||
qilin:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-4},
|
||
ai:{
|
||
basic:{
|
||
equipValue:3
|
||
}
|
||
},
|
||
skills:['qilin_skill']
|
||
},
|
||
wugu:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:true,
|
||
contentBefore:function(){
|
||
"step 0"
|
||
game.delay();
|
||
"step 1"
|
||
if(get.is.versus()){
|
||
player.chooseControl('顺时针','逆时针',function(event,player){
|
||
if(player.next.side==player.side) return '逆时针';
|
||
return '顺时针';
|
||
}).set('prompt','选择'+get.translation(card)+'的结算方向');
|
||
}
|
||
else{
|
||
event.goto(3);
|
||
}
|
||
"step 2"
|
||
if(result&&result.control=='顺时针'){
|
||
var evt=event.getParent();
|
||
evt.fixedSeat=true;
|
||
get.sortSeat(evt.targets);
|
||
evt.targets.reverse();
|
||
if(evt.targets[evt.targets.length-1]==player){
|
||
evt.targets.unshift(evt.targets.pop());
|
||
}
|
||
}
|
||
"step 3"
|
||
ui.clear();
|
||
var cards=get.cards(game.countPlayer());
|
||
var dialog=ui.create.dialog('五谷丰登',cards,true);
|
||
_status.dieClose.push(dialog);
|
||
dialog.videoId=lib.status.videoId++;
|
||
game.addVideo('cardDialog',null,['五谷丰登',get.cardsInfo(cards),dialog.videoId]);
|
||
event.getParent().preResult=dialog.videoId;
|
||
game.broadcast(function(cards,id){
|
||
var dialog=ui.create.dialog('五谷丰登',cards,true);
|
||
_status.dieClose.push(dialog);
|
||
dialog.videoId=id;
|
||
},cards,dialog.videoId);
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
for(var i=0;i<ui.dialogs.length;i++){
|
||
if(ui.dialogs[i].videoId==event.preResult){
|
||
event.dialog=ui.dialogs[i];break;
|
||
}
|
||
}
|
||
if(!event.dialog){
|
||
event.finish();
|
||
return;
|
||
}
|
||
if(event.dialog.buttons.length>1){
|
||
var next=target.chooseButton(true,function(button){
|
||
return ai.get.value(button.link,_status.event.player);
|
||
});
|
||
next.set('dialog',event.preResult);
|
||
next.set('closeDialog',false);
|
||
next.set('dialogdisplay',true);
|
||
}
|
||
else{
|
||
event.directButton=event.dialog.buttons[0];
|
||
}
|
||
"step 1"
|
||
var dialog=event.dialog;
|
||
var card;
|
||
if(event.directButton){
|
||
card=event.directButton.link;
|
||
}
|
||
else{
|
||
card=result.links[0];
|
||
}
|
||
|
||
var button;
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(dialog.buttons[i].link==card){
|
||
button=dialog.buttons[i];
|
||
button.querySelector('.info').innerHTML=get.translation(target.name);
|
||
dialog.buttons.remove(button);
|
||
break;
|
||
}
|
||
}
|
||
var capt=get.translation(target)+'选择了'+get.translation(button.link);
|
||
if(card){
|
||
target.gain(card);
|
||
target.$gain2(card);
|
||
game.broadcast(function(card,id,name,capt){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
dialog.content.firstChild.innerHTML=capt;
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(dialog.buttons[i].link==card){
|
||
dialog.buttons[i].querySelector('.info').innerHTML=name;
|
||
dialog.buttons.splice(i--,1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
},card,dialog.videoId,get.translation(target.name),capt);
|
||
}
|
||
dialog.content.firstChild.innerHTML=capt;
|
||
game.addVideo('dialogCapt',null,[dialog.videoId,dialog.content.firstChild.innerHTML]);
|
||
game.log(target,'选择了',button.link);
|
||
game.delay();
|
||
},
|
||
contentAfter:function(){
|
||
for(var i=0;i<ui.dialogs.length;i++){
|
||
if(ui.dialogs[i].videoId==event.preResult){
|
||
var dialog=ui.dialogs[i];
|
||
dialog.close();
|
||
_status.dieClose.remove(dialog);
|
||
if(dialog.buttons.length){
|
||
event.remained=[];
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
event.remained.push(dialog.buttons[i].link);
|
||
}
|
||
event.trigger('wuguRemained');
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
game.broadcast(function(id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
dialog.close();
|
||
_status.dieClose.remove(dialog);
|
||
}
|
||
},event.preResult);
|
||
game.addVideo('cardDialog',null,event.preResult);
|
||
},
|
||
ai:{
|
||
wuxie:function(){
|
||
if(Math.random()<0.5) return 0;
|
||
},
|
||
basic:{
|
||
order:3,
|
||
useful:1,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(get.is.versus()){
|
||
if(target==player) return 1.5;
|
||
return 1;
|
||
}
|
||
if(player.hasUnknown(2)){
|
||
return 0;
|
||
}
|
||
return 2-2*get.distance(player,target,'absolute')/game.countPlayer();
|
||
}
|
||
},
|
||
tag:{
|
||
draw:1,
|
||
multitarget:1
|
||
}
|
||
}
|
||
},
|
||
taoyuan:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
reverseOrder:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.hp<target.maxHp;
|
||
},
|
||
content:function(){
|
||
target.recover();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:9,
|
||
useful:[3,1],
|
||
value:0
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
return (target.hp<target.maxHp)?2:0;
|
||
}
|
||
},
|
||
tag:{
|
||
recover:0.5,
|
||
multitarget:1
|
||
}
|
||
}
|
||
},
|
||
nanman:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
reverseOrder:true,
|
||
content:function(){
|
||
"step 0"
|
||
var next=target.chooseToRespond({name:'sha'});
|
||
next.set('ai',function(card){
|
||
var evt=_status.event.getParent();
|
||
if(ai.get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
|
||
if(evt.player.hasSkillTag('notricksource')) return 0;
|
||
if(evt.target.hasSkillTag('notrick')) return 0;
|
||
return 1;
|
||
});
|
||
next.autochoose=lib.filter.autoRespondSha;
|
||
"step 1"
|
||
if(result.bool==false){
|
||
target.damage();
|
||
}
|
||
},
|
||
ai:{
|
||
wuxie:function(target,card,player,viewer){
|
||
if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){
|
||
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
order:9,
|
||
useful:[5,1],
|
||
value:5
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(player.hasUnknown(2)) return 0;
|
||
var nh=target.num('h');
|
||
if(get.mode()=='identity'){
|
||
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
|
||
}
|
||
if(nh==0) return -2;
|
||
if(nh==1) return -1.7
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondSha:1,
|
||
damage:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
}
|
||
}
|
||
},
|
||
wanjian:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
reverseOrder:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var next=target.chooseToRespond({name:'shan'});
|
||
next.set('ai',function(card){
|
||
var evt=_status.event.getParent();
|
||
if(ai.get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
|
||
if(evt.player.hasSkillTag('notricksource')) return 0;
|
||
if(evt.target.hasSkillTag('notrick')) return 0;
|
||
return 1;
|
||
});
|
||
next.autochoose=lib.filter.autoRespondShan;
|
||
"step 1"
|
||
if(result.bool==false){
|
||
target.damage();
|
||
}
|
||
},
|
||
ai:{
|
||
wuxie:function(target,card,player,viewer){
|
||
if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){
|
||
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
order:9,
|
||
useful:1,
|
||
value:5
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(player.hasUnknown(2)) return 0;
|
||
var nh=target.num('h');
|
||
if(get.mode()=='identity'){
|
||
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
|
||
}
|
||
if(nh==0) return -2;
|
||
if(nh==1) return -1.7
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
}
|
||
}
|
||
},
|
||
wuzhong:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
modTarget:true,
|
||
content:function(){
|
||
if(get.is.versus()){
|
||
if(game.friend.contains(target)){
|
||
if(game.friend.length<game.enemy.length){
|
||
target.draw(3);return;
|
||
}
|
||
}
|
||
else{
|
||
if(game.friend.length>game.enemy.length){
|
||
target.draw(3);return;
|
||
}
|
||
}
|
||
}
|
||
target.draw(2);
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:7.2,
|
||
useful:4,
|
||
value:9.2
|
||
},
|
||
result:{
|
||
target:2,
|
||
},
|
||
tag:{
|
||
draw:2
|
||
}
|
||
}
|
||
},
|
||
juedou:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(event.turn==undefined) event.turn=target;
|
||
"step 1"
|
||
event.trigger('juedou');
|
||
"step 2"
|
||
if(event.directHit){
|
||
event._result={bool:false};
|
||
}
|
||
else{
|
||
var next=event.turn.chooseToRespond({name:'sha'});
|
||
next.set('ai',function(card){
|
||
var event=_status.event;
|
||
var player=event.splayer;
|
||
var target=event.starget;
|
||
if(player.hasSkillTag('notricksource')) return 0;
|
||
if(target.hasSkillTag('notrick')) return 0;
|
||
if(event.player==target){
|
||
if(player.hasSkill('naman')) return -1;
|
||
if(ai.get.attitude(target,player)<0){
|
||
return ai.get.unuseful2(card)
|
||
}
|
||
return -1;
|
||
}
|
||
else{
|
||
if(target.hasSkill('naman')) return -1;
|
||
if(ai.get.attitude(player,target)<0){
|
||
return ai.get.unuseful2(card)
|
||
}
|
||
return -1;
|
||
}
|
||
});
|
||
next.set('splayer',player);
|
||
next.set('starget',target);
|
||
next.autochoose=lib.filter.autoRespondSha;
|
||
if(event.turn==target){
|
||
next.source=player;
|
||
}
|
||
else{
|
||
next.source=target;
|
||
}
|
||
}
|
||
"step 3"
|
||
if(event.target.isDead()||event.player.isDead()){
|
||
event.finish();
|
||
}
|
||
else{
|
||
if(result.bool){
|
||
if(event.turn==target) event.turn=player;
|
||
else event.turn=target;
|
||
event.goto(1);
|
||
}
|
||
else{
|
||
if(event.turn==target){
|
||
target.damage();
|
||
}
|
||
else{
|
||
player.damage(target);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:5,
|
||
useful:1,
|
||
value:4.5
|
||
},
|
||
result:{
|
||
target:-1.5,
|
||
player:function(player,target){
|
||
if(ai.get.damageEffect(target,player,target)>0&&ai.get.attitude(player,target)>0&&ai.get.attitude(target,player)>0){
|
||
return 0;
|
||
}
|
||
var hs1=target.get('h','sha');
|
||
var hs2=player.get('h','sha');
|
||
if(hs1.length>hs2.length+1){
|
||
return -2;
|
||
}
|
||
var hsx=target.get('h');
|
||
if(hsx.length>2&&hs2.length==0&&hsx[0].number<6){
|
||
return -2;
|
||
}
|
||
if(hsx.length>3&&hs2.length==0){
|
||
return -2;
|
||
}
|
||
if(hs1.length>hs2.length&&(!hs2.length||hs1[0].number>hs2[0].number)){
|
||
return -2;
|
||
}
|
||
return -0.5;
|
||
}
|
||
},
|
||
tag:{
|
||
respond:2,
|
||
respondSha:2,
|
||
damage:1,
|
||
}
|
||
}
|
||
},
|
||
shunshou:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
range:{global:1},
|
||
selectTarget:1,
|
||
postAi:function(targets){
|
||
return targets.length==1&&targets[0].num('j');
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return (target.num('hej')>0);
|
||
},
|
||
content:function(){
|
||
if(target.num('hej')){
|
||
player.gainPlayerCard('hej',target,true);
|
||
}
|
||
},
|
||
ai:{
|
||
wuxie:function(target,card,player,viewer){
|
||
if(ai.get.attitude(viewer,player)>0&&ai.get.attitude(viewer,target)>0){
|
||
return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
order:7.5,
|
||
useful:4,
|
||
value:9
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(ai.get.attitude(player,target)<=0) return (target.num('he')>0)?-1.5:1.5;
|
||
var js=target.get('j');
|
||
if(js.length){
|
||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||
if(jj.name=='shunshou') return 3;
|
||
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
|
||
return -1.5;
|
||
}
|
||
return 3;
|
||
}
|
||
return -1.5;
|
||
},
|
||
player:function(player,target){
|
||
if(ai.get.attitude(player,target)<0&&!target.num('he')){
|
||
return 0;
|
||
}
|
||
if(ai.get.attitude(player,target)>1){
|
||
var js=target.get('j');
|
||
if(js.length){
|
||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||
if(jj.name=='shunshou') return 1;
|
||
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
},
|
||
tag:{
|
||
loseCard:1,
|
||
gain:1,
|
||
}
|
||
}
|
||
},
|
||
guohe:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:1,
|
||
postAi:function(targets){
|
||
return targets.length==1&&targets[0].num('j');
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return (target.num('hej')>0);
|
||
},
|
||
content:function(){
|
||
if(target.num('hej')){
|
||
player.discardPlayerCard('hej',target,true);
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:9,
|
||
useful:1,
|
||
value:5,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var es=target.get('e');
|
||
var nh=target.num('h');
|
||
var noe=(es.length==0||target.hasSkillTag('noe'));
|
||
var noe2=(es.length==1&&es[0].name=='baiyin'&&target.hp<target.maxHp);
|
||
var noh=(nh==0||target.hasSkillTag('noh'));
|
||
if(noh&&noe) return 0;
|
||
if(noh&&noe2) return 0.01;
|
||
if(ai.get.attitude(player,target)<=0) return (target.num('he'))?-1.5:1.5;
|
||
var js=target.get('j');
|
||
if(js.length){
|
||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||
if(jj.name=='guohe') return 3;
|
||
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
|
||
return -1.5;
|
||
}
|
||
return 2;
|
||
}
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
loseCard:1,
|
||
}
|
||
}
|
||
},
|
||
jiedao:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:2,
|
||
singleCard:true,
|
||
multitarget:true,
|
||
targetprompt:['被借刀','出杀目标'],
|
||
complexTarget:true,
|
||
filterTarget:function(card,player,target){
|
||
if(ui.selected.targets.length==0){
|
||
return (player!=target&&target.get('e',{subtype:'equip1'}).length);
|
||
}
|
||
else{
|
||
return lib.filter.filterTarget({name:'sha'},ui.selected.targets[0],target);
|
||
}
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(!target.hasSha()){
|
||
event.directfalse=true;
|
||
}
|
||
else{
|
||
target.chooseToUse('对'+get.translation(event.addedTarget)+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌',
|
||
{name:'sha'},event.addedTarget,-1).set('targetRequired',true);
|
||
}
|
||
"step 1"
|
||
if(event.directfalse||result.bool==false){
|
||
player.gain(targets[0].get('e',{subtype:'equip1'}),targets[0]);
|
||
targets[0].$give(targets[0].get('e',{subtype:'equip1'}),player);
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:8,
|
||
value:2,
|
||
useful:1,
|
||
},
|
||
result:{
|
||
target:-1.5,
|
||
player:function(player){
|
||
if(player.get('he',{subtype:'equip1'}).length) return 0;
|
||
return 1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
gain:1,
|
||
use:1,
|
||
useSha:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
loseCard:1,
|
||
}
|
||
}
|
||
},
|
||
wuxie:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
ai:{
|
||
basic:{
|
||
useful:[6,4],
|
||
value:[6,4],
|
||
},
|
||
result:{player:1},
|
||
expose:0.2
|
||
},
|
||
notarget:true,
|
||
content:function(){
|
||
event.result='wuxied';
|
||
if(player.isOnline()){
|
||
player.send(function(player){
|
||
if(ui.tempnowuxie&&!player.hasWuxie()){
|
||
ui.tempnowuxie.close();
|
||
delete ui.tempnowuxie;
|
||
}
|
||
},player);
|
||
}
|
||
else if(player==game.me){
|
||
if(ui.tempnowuxie&&!player.hasWuxie()){
|
||
ui.tempnowuxie.close();
|
||
delete ui.tempnowuxie;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
lebu:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'delay',
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player!=target);
|
||
},
|
||
judge:function(card){
|
||
if(get.suit(card)=='heart') return 0;
|
||
return -3;
|
||
},
|
||
effect:function(){
|
||
if(result.bool==false){
|
||
player.skip('phaseUse');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:1,
|
||
useful:1,
|
||
value:8,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=target.hp-target.num('h')-2;
|
||
if(num>-1) return -0.01;
|
||
if(target.hp<3) num--;
|
||
if(target.isTurnedOver()) num/=2;
|
||
var dist=get.distance(player,target,'absolute');
|
||
if(dist<1) dist=1;
|
||
return num/Math.sqrt(dist);
|
||
}
|
||
},
|
||
tag:{
|
||
skip:'phaseUse'
|
||
}
|
||
}
|
||
},
|
||
shandian:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'delay',
|
||
modTarget:function(card,player,target){
|
||
return lib.filter.judge(card,player,target);
|
||
},
|
||
enable:function(card,player){
|
||
return (lib.filter.judge(card,player,player));
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player==target);
|
||
},
|
||
selectTarget:[-1,-1],
|
||
judge:function(card){
|
||
if(get.suit(card)=='spade'&&get.number(card)>1&&get.number(card)<10) return -6;
|
||
return 0;
|
||
},
|
||
effect:function(){
|
||
if(result.judge){
|
||
player.damage(3,'thunder','nosource');
|
||
}
|
||
else{
|
||
if(!card.expired){
|
||
var target=player.next;
|
||
for(var iwhile=0;iwhile<10;iwhile++){
|
||
if(target.num('j','shandian')){
|
||
target=target.next;
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
if(target.num('j','shandian')||target==player){
|
||
ui.discardPile.appendChild(card);
|
||
}
|
||
else{
|
||
if(card.name!='shandian'){
|
||
target.addJudge('shandian',card);
|
||
}
|
||
else{
|
||
target.addJudge(card);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
}
|
||
},
|
||
cancel:function(){
|
||
if(!card.expired){
|
||
var target=player.next;
|
||
for(var iwhile=0;iwhile<10;iwhile++){
|
||
if(target.num('j','shandian')){
|
||
target=target.next;
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
if(target.num('j','shandian')||target==player){
|
||
ui.discardPile.appendChild(card);
|
||
}
|
||
else{
|
||
if(card.name!='shandian'){
|
||
target.addJudge('shandian',card);
|
||
}
|
||
else{
|
||
target.addJudge(card);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:1,
|
||
useful:0,
|
||
value:0,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=game.countPlayer(function(current){
|
||
var skills=current.get('s');
|
||
for(var j=0;j<current.skills.length;j++){
|
||
var rejudge=get.tag(current.skills[j],'rejudge',current);
|
||
if(rejudge!=undefined){
|
||
if(ai.get.attitude(target,current)>0&&
|
||
ai.get.attitude(current,target)>0){
|
||
return rejudge;
|
||
}
|
||
else{
|
||
return -rejudge;
|
||
}
|
||
}
|
||
}
|
||
});
|
||
if(num>0) return num;
|
||
if(num==0){
|
||
var mode=get.mode();
|
||
if(mode=='identity'){
|
||
if(target.identity=='nei') return 1;
|
||
var situ=ai.get.situation();
|
||
if(target.identity=='fan'){
|
||
if(situ>1) return 1;
|
||
}
|
||
else{
|
||
if(situ<-1) return 1;
|
||
}
|
||
}
|
||
else if(mode=='guozhan'){
|
||
if(target.identity=='ye') return 1;
|
||
if(game.hasPlayer(function(current){
|
||
return current.identity=='unknown';
|
||
})){
|
||
return -1;
|
||
}
|
||
if(get.population(target.identity)==1){
|
||
if(target.maxHp>2&&target.hp<2) return 1;
|
||
if(game.countPlayer()<3) return -1;
|
||
if(target.hp<=2&&target.num('he')<=3) return 1;
|
||
}
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
},
|
||
tag:{
|
||
// damage:1,
|
||
// natureDamage:1,
|
||
// thunderDamage:1,
|
||
}
|
||
}
|
||
},
|
||
hanbing:{
|
||
fullskin:true,
|
||
type:"equip",
|
||
subtype:"equip1",
|
||
distance:{attackFrom:-1},
|
||
skills:['hanbing_skill'],
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
},
|
||
renwang:{
|
||
fullskin:true,
|
||
type:"equip",
|
||
subtype:"equip2",
|
||
skills:['renwang_skill'],
|
||
ai:{
|
||
basic:{
|
||
equipValue:8
|
||
},
|
||
},
|
||
},
|
||
},
|
||
skill:{
|
||
hanbing_skill:{
|
||
trigger:{player:'shaHit'},
|
||
direct:true,
|
||
audio:true,
|
||
filter:function(event){
|
||
return event.target.get('he').length>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.discardPlayerCard(get.prompt('hanbing'),'he',trigger.target,Math.min(2,trigger.target.num('he')),function(button){
|
||
var trigger=_status.event.getTrigger();
|
||
var player=_status.event.player;
|
||
var eff=ai.get.damageEffect(trigger.target,player,player);
|
||
if(ai.get.attitude(player,trigger.target)>0){
|
||
if(eff>=0) return false;
|
||
return 10-ai.get.buttonValue(button);
|
||
}
|
||
if(eff<=0) return ai.get.buttonValue(button);
|
||
if(trigger.target.hp==1) return false;
|
||
if(player.hasSkill('jiu')||player.hasSkill('tianxianjiu')||
|
||
player.hasSkill('luoyi2')||player.hasSkill('reluoyi2')) return false;
|
||
if(_status.event.dialog.buttons.length<2) return -1;
|
||
var num=0;
|
||
for(var i=0;i<_status.event.dialog.buttons.length;i++){
|
||
if(ai.get.buttonValue(_status.event.dialog.buttons[i])>1.5) num++;
|
||
}
|
||
if(num>=2) return ai.get.buttonValue(button)-1.5;
|
||
}).set('logSkill','hanbing_skill');
|
||
"step 1"
|
||
if(result.bool){
|
||
trigger.untrigger();
|
||
trigger.unhurt=true;
|
||
}
|
||
}
|
||
},
|
||
renwang_skill:{
|
||
trigger:{target:'shaBefore'},
|
||
forced:true,
|
||
priority:6,
|
||
audio:true,
|
||
filter:function(event){
|
||
if(event.player.num('s','unequip')) return false;
|
||
return (event.card.name=='sha'&&get.color(event.card)=='black')
|
||
},
|
||
content:function(){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player){
|
||
var equip1=player.get('e','1');
|
||
if(equip1&&equip1.name=='qinggang') return 1;
|
||
if(player.num('s','unequip')) return;
|
||
if(card.name=='sha'&&get.color(card)=='black') return 'zerotarget';
|
||
}
|
||
}
|
||
}
|
||
},
|
||
zhuge_skill:{
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha'){
|
||
if(get.is.versus()){
|
||
return num+3;
|
||
}
|
||
return Infinity;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
cixiong_skill:{
|
||
trigger:{player:'shaBegin'},
|
||
priority:5,
|
||
audio:true,
|
||
logTarget:'target',
|
||
filter:function(event,player){
|
||
if(player.sex=='male'&&event.target.sex=='female') return true;
|
||
if(player.sex=='female'&&event.target.sex=='male') return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
trigger.target.chooseToDiscard('弃置一张手牌,或令'+get.translation(player)+'摸一张牌').set('ai',function(card){
|
||
var trigger=_status.event.getTrigger();
|
||
return -ai.get.attitude(trigger.target,trigger.player)-ai.get.value(card);
|
||
});
|
||
"step 1"
|
||
if(result.bool==false) player.draw();
|
||
}
|
||
},
|
||
qinggang_skill:{
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
priority:10,
|
||
filter:function(event){
|
||
return event.card.name=='sha';
|
||
},
|
||
content:function(){
|
||
player.addTempSkill('unequip','useCardAfter');
|
||
}
|
||
},
|
||
qinglong_skill:{
|
||
trigger:{player:'shaMiss'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.canUse('sha',event.target)&&player.hasSha();
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(player.hasSkill('jiu')){
|
||
game.broadcastAll(function(player){
|
||
player.removeSkill('jiu');
|
||
if(player.node.jiu){
|
||
player.node.jiu.delete();
|
||
player.node.jiu2.delete();
|
||
delete player.node.jiu;
|
||
delete player.node.jiu2;
|
||
}
|
||
},player);
|
||
event.jiu=true;
|
||
}
|
||
player.chooseToUse(get.prompt('qinglong'),{name:'sha'},trigger.target,-1).logSkill='qinglong_skill';
|
||
"step 1"
|
||
if(result.bool);
|
||
else if(event.jiu){
|
||
player.addSkill('jiu');
|
||
}
|
||
}
|
||
},
|
||
zhangba_skill:{
|
||
enable:['chooseToUse','chooseToRespond'],
|
||
filterCard:true,
|
||
selectCard:2,
|
||
position:'h',
|
||
viewAs:{name:'sha'},
|
||
filter:function(event,player){
|
||
return player.num('h')>=2;
|
||
},
|
||
audio:true,
|
||
prompt:'将两张手牌当杀使用或打出',
|
||
check:function(card){
|
||
if(card.name=='sha') return 0;
|
||
return 6-ai.get.useful(card)
|
||
},
|
||
ai:{
|
||
respondSha:true,
|
||
skillTagFilter:function(player){
|
||
return player.num('h')>=2;
|
||
},
|
||
}
|
||
},
|
||
guanshi_skill:{
|
||
trigger:{player:'shaMiss'},
|
||
direct:true,
|
||
audio:true,
|
||
filter:function(event,player){
|
||
return player.num('he')>2;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card){
|
||
return _status.event.player.get('e',{subtype:'equip1'}).contains(card)==false;
|
||
});
|
||
next.logSkill='guanshi_skill';
|
||
next.set('ai',function(card){
|
||
var evt=_status.event.getParent();
|
||
if(ai.get.attitude(evt.player,evt._trigger.target)<0){
|
||
if(evt.player.hasSkill('jiu')||
|
||
evt.player.hasSkill('tianxianjiu')||
|
||
evt._trigger.target.hp==1){
|
||
return 8-ai.get.value(card)
|
||
}
|
||
return 5-ai.get.value(card)
|
||
}
|
||
return -1;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
trigger.untrigger();
|
||
trigger.trigger('shaHit');
|
||
trigger._result.bool=false;
|
||
}
|
||
}
|
||
},
|
||
fangtian_skill:{
|
||
mod:{
|
||
selectTarget:function(card,player,range){
|
||
if(card.name!='sha') return;
|
||
if(range[1]==-1) return;
|
||
var cards=player.get('h');
|
||
for(var i=0;i<cards.length;i++){
|
||
if(cards[i].classList.contains('selected')==false)
|
||
return;
|
||
}
|
||
range[1]+=2;
|
||
}
|
||
}
|
||
},
|
||
qilin_skill:{
|
||
trigger:{player:'shaHit'},
|
||
filter:function(event,player){
|
||
return event.target.get('e',{subtype:['equip3','equip4']}).length>0
|
||
},
|
||
direct:true,
|
||
audio:true,
|
||
content:function(){
|
||
"step 0"
|
||
var att=(ai.get.attitude(player,trigger.target)<=0);
|
||
var next=player.chooseButton();
|
||
next.set('att',att);
|
||
next.set('createDialog',['选择要弃置的马',trigger.target.get('e',{subtype:['equip3','equip4']})]);
|
||
next.set('ai',function(button){
|
||
if(_status.event.att) return ai.get.buttonValue(button);
|
||
return 0;
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('qilin_skill');
|
||
trigger.target.discard(result.links[0]);
|
||
}
|
||
}
|
||
},
|
||
bagua_skill:{
|
||
trigger:{player:'chooseToRespondBegin'},
|
||
filter:function(event,player){
|
||
if(event.responded) return false;
|
||
if(!event.filterCard({name:'shan'})) return false;
|
||
if(event.getParent().player.num('s','unequip')) return false;
|
||
return true;
|
||
},
|
||
audio:true,
|
||
check:function(event,player){
|
||
if(ai.get.damageEffect(player,event.player,player)>=0) return false;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge('bagua',function(card){return (get.color(card)=='red')?1.5:-0.5});
|
||
"step 1"
|
||
if(result.judge>0){
|
||
trigger.untrigger();
|
||
trigger.responded=true;
|
||
trigger.result={bool:true,card:{name:'shan'}}
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,effect){
|
||
if(player.num('s','unequip')) return;
|
||
if(get.tag(card,'respondShan')) return 0.5;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_wuxie:{
|
||
trigger:{player:['useCardToBefore','phaseJudge']},
|
||
priority:5,
|
||
popup:false,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.name!='phaseJudge'){
|
||
var info=get.info(event.card);
|
||
if(!event.target){
|
||
if(info.wuxieable) return true;
|
||
return false;
|
||
}
|
||
if(event.player.hasSkillTag('playernowuxie')) return false;
|
||
if(get.type(event.card)!='trick'&&!info.wuxieable) return false;
|
||
}
|
||
return true;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(trigger.multitarget){
|
||
event.targets=trigger.targets;
|
||
}
|
||
event.target=trigger.target;
|
||
if(event.triggername=='phaseJudge'){
|
||
event.target=trigger.player;
|
||
}
|
||
event.sourcex=event.targets||event.target;
|
||
if(!event.targets&&trigger.targets&&trigger.targets.length==1){
|
||
event.sourcex2=trigger.player;
|
||
}
|
||
event.source=trigger.player;
|
||
event.state=true;
|
||
event.card=trigger.card;
|
||
event._global_waiting=true;
|
||
event.tempnowuxie=(trigger.targets&&trigger.targets.length>1&&!trigger.multitarget);
|
||
event.filterCard=function(card,player){
|
||
if(card.name!='wuxie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
};
|
||
event.send=function(player,state,isJudge,card,source,target,targets,id,id2,tempnowuxie,skillState){
|
||
if(skillState){
|
||
player.applySkills(skillState);
|
||
}
|
||
state=state?1:-1;
|
||
var str='';
|
||
if(isJudge){
|
||
str+=get.translation(source)+'的';
|
||
}
|
||
if(isJudge){
|
||
str+=get.translation(card,'viewAs');
|
||
}
|
||
else{
|
||
str+=get.translation(card);
|
||
}
|
||
if((targets||target)&&!isJudge){
|
||
str+='对'+get.translation(targets||target);
|
||
}
|
||
str+='将'+(state>0?'生效':'失效')+',是否无懈?';
|
||
|
||
if(player.isUnderControl(true)&&!_status.auto&&!ui.tempnowuxie&&tempnowuxie){
|
||
var translation=get.translation(card.name);
|
||
if(translation.length>=4){
|
||
translation=lib.translate[card.name+'_ab']||translation.slice(0,2);
|
||
}
|
||
ui.tempnowuxie=ui.create.control('不无懈'+translation,ui.click.tempnowuxie,'stayleft');
|
||
ui.tempnowuxie._origin=id2;
|
||
}
|
||
var next=player.chooseToUse({
|
||
filterCard:function(card,player){
|
||
if(card.name!='wuxie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},
|
||
prompt:str,
|
||
type:'wuxie',
|
||
state:state,
|
||
_global_waiting:true,
|
||
ai1:function(){
|
||
if(isJudge){
|
||
var name=card.viewAs||card.name;
|
||
var info=lib.card[name];
|
||
if(info&&info.ai&&info.ai.wuxie){
|
||
var aiii=info.ai.wuxie(source,card,source,_status.event.player,state);
|
||
if(typeof aiii=='number') return aiii;
|
||
}
|
||
if(Math.abs(ai.get.attitude(_status.event.player,source))<3) return 0;
|
||
if(source.hasSkill('guanxing')) return 0;
|
||
if(name!='lebu'&&name!='bingliang'){
|
||
if(source!=_status.event.player){
|
||
return 0;
|
||
}
|
||
}
|
||
var card2;
|
||
if(name!=card.name){
|
||
card2={name:name};
|
||
}
|
||
else{
|
||
card2=card;
|
||
}
|
||
var eff=ai.get.effect(source,card2,source,source);
|
||
if(eff>=0) return 0;
|
||
return state*ai.get.attitude(_status.event.player,source);
|
||
}
|
||
else{
|
||
var triggerevent=_status.event.getTrigger();
|
||
if(triggerevent&&triggerevent.parent&&
|
||
triggerevent.parent.postAi&&
|
||
triggerevent.player.isUnknown(_status.event.player)){
|
||
return 0;
|
||
}
|
||
var info=get.info(card);
|
||
if(info.ai&&info.ai.wuxie){
|
||
var aiii=info.ai.wuxie(target,card,source,_status.event.player,state);
|
||
if(typeof aiii=='number') return aiii;
|
||
}
|
||
if(info.multitarget&&targets){
|
||
var eff=0;
|
||
for(var i=0;i<targets.length;i++){
|
||
eff+=ai.get.effect(targets[i],card,source,_status.event.player)
|
||
}
|
||
return -eff*state;
|
||
}
|
||
if(Math.abs(ai.get.attitude(_status.event.player,target))<3) return 0;
|
||
return -ai.get.effect(target,card,source,_status.event.player)*state;
|
||
}
|
||
},
|
||
source:target,
|
||
source2:targets,
|
||
id:id,
|
||
id2:id2
|
||
});
|
||
if(game.online){
|
||
_status.event._resultid=id;
|
||
game.resume();
|
||
}
|
||
else{
|
||
next.nouse=true;
|
||
}
|
||
};
|
||
'step 1'
|
||
var list=game.filterPlayer(function(current){
|
||
return current.hasWuxie();
|
||
});
|
||
event.list=list;
|
||
event.id=get.id();
|
||
list.sort(function(a,b){
|
||
return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute');
|
||
});
|
||
'step 2'
|
||
if(event.list.length==0){
|
||
event.finish();
|
||
if(!event.state){
|
||
trigger.untrigger();
|
||
if(event.triggername=='phaseJudge'){
|
||
trigger.cancelled=true;
|
||
}
|
||
else{
|
||
trigger.finish();
|
||
}
|
||
}
|
||
}
|
||
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){
|
||
event.goto(4);
|
||
}
|
||
else{
|
||
event.current=event.list.shift();
|
||
event.send(event.current,event.state,event.triggername=='phaseJudge',
|
||
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,event.tempnowuxie);
|
||
}
|
||
'step 3'
|
||
if(result.bool){
|
||
event.wuxieresult=event.current;
|
||
event.wuxieresult2=result;
|
||
event.goto(8);
|
||
}
|
||
else{
|
||
event.goto(2);
|
||
}
|
||
'step 4'
|
||
var id=event.id;
|
||
var sendback=function(result,player){
|
||
if(result&&result.id==id&&!event.wuxieresult&&result.bool){
|
||
event.wuxieresult=player;
|
||
event.wuxieresult2=result;
|
||
game.broadcast('cancel',id);
|
||
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
|
||
return (function(){
|
||
event.resultOL=_status.event.resultOL;
|
||
ui.click.cancel();
|
||
if(ui.confirm) ui.confirm.close();
|
||
});
|
||
}
|
||
}
|
||
else{
|
||
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
|
||
return (function(){
|
||
event.resultOL=_status.event.resultOL;
|
||
});
|
||
}
|
||
}
|
||
};
|
||
|
||
var withme=false;
|
||
var withol=false;
|
||
var list=event.list;
|
||
for(var i=0;i<list.length;i++){
|
||
if(list[i].isOnline()){
|
||
withol=true;
|
||
list[i].wait(sendback);
|
||
list[i].send(event.send,list[i],event.state,event.triggername=='phaseJudge',
|
||
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,event.tempnowuxie,get.skillState(list[i]));
|
||
list.splice(i--,1);
|
||
}
|
||
else if(list[i]==game.me){
|
||
withme=true;
|
||
event.send(list[i],event.state,event.triggername=='phaseJudge',
|
||
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,event.tempnowuxie);
|
||
list.splice(i--,1);
|
||
}
|
||
}
|
||
if(!withme){
|
||
event.goto(6);
|
||
}
|
||
if(_status.connectMode){
|
||
if(withme||withol){
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].showTimer();
|
||
}
|
||
}
|
||
}
|
||
event.withol=withol;
|
||
'step 5'
|
||
if(result&&result.bool&&!event.wuxieresult){
|
||
game.broadcast('cancel',event.id);
|
||
event.wuxieresult=game.me;
|
||
event.wuxieresult2=result;
|
||
}
|
||
'step 6'
|
||
if(event.withol&&!event.resultOL){
|
||
game.pause();
|
||
}
|
||
'step 7'
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].hideTimer();
|
||
}
|
||
'step 8'
|
||
if(event.wuxieresult){
|
||
event.wuxieresult.useResult(event.wuxieresult2);
|
||
}
|
||
'step 9'
|
||
if(event.wuxieresult){
|
||
if(result=='wuxied'){
|
||
event.state=!event.state;
|
||
}
|
||
event.goto(1);
|
||
}
|
||
else if(event.list.length){
|
||
event.goto(2);
|
||
}
|
||
else{
|
||
if(!event.state){
|
||
trigger.untrigger();
|
||
if(event.triggername=='phaseJudge'){
|
||
trigger.cancelled=true;
|
||
}
|
||
else{
|
||
trigger.finish();
|
||
}
|
||
}
|
||
}
|
||
delete event.resultOL;
|
||
delete event.wuxieresult;
|
||
delete event.wuxieresult2;
|
||
}
|
||
},
|
||
},
|
||
translate:{
|
||
sha:'杀',
|
||
huosha:'火杀',
|
||
leisha:'雷杀',
|
||
shan:'闪',
|
||
tao:'桃',
|
||
bagua:'八卦阵',
|
||
bagua_bg:'卦',
|
||
bagua_skill:'八卦阵',
|
||
jueying:'绝影',
|
||
dilu:'的卢',
|
||
zhuahuang:'爪黄飞电',
|
||
jueying_bg:'+马',
|
||
dilu_bg:'+马',
|
||
zhuahuang_bg:'+马',
|
||
chitu:'赤兔',
|
||
chitu_bg:'-马',
|
||
dawan:'大宛',
|
||
dawan_bg:'-马',
|
||
zixin:'紫骍',
|
||
zixin_bg:'-马',
|
||
zhuge:'诸葛连弩',
|
||
cixiong:'雌雄双股剑',
|
||
zhuge_bg:'弩',
|
||
cixiong_bg:'双',
|
||
qinggang:'青釭剑',
|
||
qinglong:'青龙偃月刀',
|
||
zhangba:'丈八蛇矛',
|
||
qinglong_bg:'偃',
|
||
zhangba_bg:'蛇',
|
||
guanshi:'贯石斧',
|
||
fangtian:'方天画戟',
|
||
qilin:'麒麟弓',
|
||
qilin_bg:'弓',
|
||
zhuge_skill:'诸葛连弩',
|
||
cixiong_skill:'雌雄双股剑',
|
||
qinggang_skill:'青釭剑',
|
||
qinglong_skill:'青龙偃月刀',
|
||
zhangba_skill:'丈八蛇矛',
|
||
guanshi_skill:'贯石斧',
|
||
fangtian_skill:'方天画戟',
|
||
qilin_skill:'麒麟弓',
|
||
wugu:'五谷丰登',
|
||
taoyuan:'桃园结义',
|
||
nanman:'南蛮入侵',
|
||
wanjian:'万箭齐发',
|
||
wuzhong:'无中生有',
|
||
juedou:'决斗',
|
||
wugu_bg:'谷',
|
||
taoyuan_bg:'园',
|
||
nanman_bg:'蛮',
|
||
wanjian_bg:'箭',
|
||
wuzhong_bg:'生',
|
||
juedou_bg:'斗',
|
||
shunshou:'顺手牵羊',
|
||
guohe:'过河拆桥',
|
||
guohe_bg:'拆',
|
||
jiedao:'借刀杀人',
|
||
wuxie:'无懈可击',
|
||
wuxie_bg:'懈',
|
||
lebu:'乐不思蜀',
|
||
shandian:'闪电',
|
||
shandian_bg:'电',
|
||
hanbing:'寒冰剑',
|
||
renwang:'仁王盾',
|
||
hanbing_bg:'冰',
|
||
renwang_bg:'盾',
|
||
hanbing_skill:'寒冰剑',
|
||
renwang_skill:'仁王盾',
|
||
hanbing_info:'每当你使用杀命中目标后,你可以防止伤害,改为弃置目标两张牌',
|
||
hanbing_skill_info:'每当你使用杀命中目标后,你可以防止伤害,改为弃置目标两张牌',
|
||
renwang_info:'黑色的杀对你无效',
|
||
renwang_skill_info:'黑色的杀对你无效',
|
||
sha_info:'出牌阶段,对攻击范围内的一名角色使用,令其打出一张【闪】或受到一点伤害。',
|
||
shan_info:'闪避一张杀',
|
||
tao_info:'出牌阶段,对自己使用,回复一点体力。',
|
||
bagua_info:'每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
|
||
bagua_skill_info:'每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
|
||
jueying_info:'你的防御距离+1',
|
||
dilu_info:'你的防御距离+1',
|
||
zhuahuang_info:'你的防御距离+1',
|
||
chitu_info:'你的进攻距离+1',
|
||
dawan_info:'你的进攻距离+1',
|
||
zixin_info:'你的进攻距离+1',
|
||
zhuge_skill_info:'你于出牌阶段内使用【杀】无次数限制。',
|
||
zhuge_info:'你于出牌阶段内使用【杀】无次数限制。',
|
||
cixiong_skill_info:'每当你使用【杀】指定一名异性的目标角色后,你可以令其选择一项:1.弃置一张手牌;2.令你摸一张牌。',
|
||
cixiong_info:'每当你使用【杀】指定一名异性的目标角色后,你可以令其选择一项:1.弃置一张手牌;2.令你摸一张牌。',
|
||
qinggang_skill_info:'每当你使用【杀】指定一名目标角色后,你无视其防具。',
|
||
qinggang_info:'每当你使用【杀】指定一名目标角色后,你无视其防具。',
|
||
qinglong_skill_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
|
||
qinglong_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
|
||
zhangba_skill_info:'你可以将两张手牌当【杀】使用或打出。',
|
||
zhangba_info:'你可以将两张手牌当【杀】使用或打出。',
|
||
guanshi_skill_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
|
||
guanshi_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
|
||
fangtian_skill_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
|
||
fangtian_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
|
||
qilin_skill_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
||
qilin_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
||
wugu_info:'出牌阶段,对所有角色使用。(选择目标后)你从牌堆顶亮出等同于角色数量的牌,每名目标角色获得这些牌中(剩余的)的任意一张。',
|
||
taoyuan_info:'出牌阶段,对所有角色使用。每名目标角色回复1点体力。',
|
||
nanman_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【杀】,否则受到1点伤害。',
|
||
wanjian_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点伤害。',
|
||
wuzhong_info:'出牌阶段,对你使用。你摸两张牌。',
|
||
juedou_info:'出牌阶段,对一名其他角色使用。由其开始,其与你轮流打出一张【杀】,直到其中一方未打出【杀】为止。未打出【杀】的一方受到另一方对其造成的1点伤害。',
|
||
shunshou_info:'出牌阶段,对距离为1且区域里有牌的一名其他角色使用。你获得其区域里的一张牌。',
|
||
guohe_info:'出牌阶段,对区域里有牌的一名其他角色使用。你弃置其区域里的一张牌。',
|
||
jiedao_info:'出牌阶段,对装备区里有武器牌且有使用【杀】的目标的一名其他角色使用。令其对你指定的一名角色使用一张【杀】,否则将其装备区里的武器牌交给你。',
|
||
wuxie_info:'一张锦囊牌生效前,对此牌使用。抵消此牌对一名角色产生的效果,或抵消另一张【无懈可击】产生的效果。',
|
||
lebu_info:'出牌阶段,对一名其他角色使用。若判定结果不为红桃,跳过其出牌阶段。',
|
||
shandian_info:'出牌阶段,对自己使用。若判定结果为黑桃2~9,则目标角色受到3点雷电伤害。若判定不为黑桃2~9,将之移动到下家的判定区里。',
|
||
},
|
||
list:[
|
||
["spade",7,"sha"],
|
||
["spade",8,"sha"],
|
||
["spade",8,"sha"],
|
||
["spade",9,"sha"],
|
||
["spade",9,"sha"],
|
||
["spade",10,"sha"],
|
||
["spade",10,"sha"],
|
||
["club",2,"sha"],
|
||
["club",3,"sha"],
|
||
["club",4,"sha"],
|
||
["club",5,"sha"],
|
||
["club",6,"sha"],
|
||
["club",7,"sha"],
|
||
["club",8,"sha"],
|
||
["club",8,"sha"],
|
||
["club",9,"sha"],
|
||
["club",9,"sha"],
|
||
["club",10,"sha"],
|
||
["club",10,"sha"],
|
||
["club",11,"sha"],
|
||
["club",11,"sha"],
|
||
["heart",10,"sha"],
|
||
["heart",10,"sha"],
|
||
["heart",11,"sha"],
|
||
["diamond",6,"sha"],
|
||
["diamond",7,"sha"],
|
||
["diamond",8,"sha"],
|
||
["diamond",9,"sha"],
|
||
["diamond",10,"sha"],
|
||
["diamond",13,"sha"],
|
||
["heart",2,"shan"],
|
||
["heart",2,"shan"],
|
||
["heart",13,"shan"],
|
||
["diamond",2,"shan"],
|
||
["diamond",2,"shan"],
|
||
["diamond",3,"shan"],
|
||
["diamond",4,"shan"],
|
||
["diamond",5,"shan"],
|
||
["diamond",6,"shan"],
|
||
["diamond",7,"shan"],
|
||
["diamond",8,"shan"],
|
||
["diamond",9,"shan"],
|
||
["diamond",10,"shan"],
|
||
["diamond",11,"shan"],
|
||
["diamond",11,"shan"],
|
||
["heart",3,"tao"],
|
||
["heart",4,"tao"],
|
||
["heart",6,"tao"],
|
||
["heart",7,"tao"],
|
||
["heart",8,"tao"],
|
||
["heart",9,"tao"],
|
||
["heart",12,"tao"],
|
||
["diamond",12,"tao"],
|
||
|
||
["spade",2,"bagua"],
|
||
["club",2,"bagua"],
|
||
["spade",5,"jueying"],
|
||
["club",5,"dilu"],
|
||
["heart",13,"zhuahuang"],
|
||
["heart",5,"chitu"],
|
||
["spade",13,"dawan"],
|
||
["diamond",13,"zixin"],
|
||
["club",1,"zhuge"],
|
||
["diamond",1,"zhuge"],
|
||
["spade",2,"cixiong"],
|
||
["spade",6,"qinggang"],
|
||
["spade",5,"qinglong"],
|
||
["spade",12,"zhangba"],
|
||
["diamond",5,"guanshi"],
|
||
["diamond",12,"fangtian"],
|
||
["heart",5,"qilin"],
|
||
|
||
["heart",3,"wugu"],
|
||
["heart",4,"wugu"],
|
||
["heart",1,"taoyuan"],
|
||
["spade",7,"nanman"],
|
||
["spade",13,"nanman"],
|
||
["club",7,"nanman"],
|
||
["heart",1,"wanjian"],
|
||
["spade",1,"juedou"],
|
||
["club",1,"juedou"],
|
||
["diamond",1,"juedou"],
|
||
["heart",7,"wuzhong"],
|
||
["heart",8,"wuzhong"],
|
||
["heart",9,"wuzhong"],
|
||
["heart",11,"wuzhong"],
|
||
["spade",3,'shunshou'],
|
||
["spade",4,'shunshou'],
|
||
["spade",11,'shunshou'],
|
||
["diamond",3,'shunshou'],
|
||
["diamond",4,'shunshou'],
|
||
["spade",3,'guohe'],
|
||
["spade",4,'guohe'],
|
||
["spade",12,'guohe'],
|
||
["club",3,'guohe'],
|
||
["club",4,'guohe'],
|
||
["heart",12,'guohe'],
|
||
["club",12,'jiedao'],
|
||
["club",13,'jiedao'],
|
||
["spade",11,'wuxie'],
|
||
["club",12,'wuxie'],
|
||
["club",13,'wuxie'],
|
||
["spade",6,'lebu'],
|
||
["club",6,'lebu'],
|
||
["heart",6,'lebu'],
|
||
["spade",1,'shandian','thunder'],
|
||
["spade",2,'hanbing'],
|
||
["club",2,'renwang'],
|
||
["heart",12,'shandian','thunder'],
|
||
["diamond",12,'wuxie'],
|
||
],
|
||
}
|