702 lines
22 KiB
JavaScript
702 lines
22 KiB
JavaScript
mode.guozhan={
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game:{
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start:function(){
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var next=game.createEvent('game',false);
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next.content=function(){
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"step 0"
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game.prepareArena();
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game.delay();
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"step 1"
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if(lib.storage.test){
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_status.auto=true;
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ui.auto.classList.add('glow');
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}
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game.chooseCharacter();
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"step 2"
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if(lib.storage.test){
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var str='';
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for(var i=0;i<game.players.length;i++){
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str+=get.translation(game.players[i].name1)+' '+get.translation(game.players[i].name2)+'; ';
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}
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console.log(str);
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}
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var player;
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if(_status.cheat_seat){
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var seat=_status.cheat_seat.link;
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if(seat==0){
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player=game.me;
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}
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else{
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player=game.players[game.players.length-seat];
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}
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if(!player) player=game.me;
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delete _status.cheat_seat;
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}
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else{
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player=game.players[Math.floor(Math.random()*game.players.length)];
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}
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event.trigger('gameStart');
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game.gameDraw(player);
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if(get.config('ai_identity')){
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game.showIdentity(true);
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].ai.shown=0;
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}
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].name='unknown'+get.distance(player,game.players[i],'absolute');
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if(game.players[i]==game.me){
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lib.translate[game.players[i].name]+='(你)';
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}
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}
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game.phaseLoop(player);
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}
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},
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showIdentity:function(started){
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if(game.phaseNumber==0&&!started) return;
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var players=game.players.concat(game.dead);
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for(var i=0;i<game.players.length;i++){
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game.players[i].showCharacter(2);
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}
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},
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checkResult:function(){
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if(lib.storage.test){
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console.log(get.translation(game.players[0].identity)+'胜利');
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].showCharacter(2);
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}
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if(game.me.identity=='ye'){
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if(game.me.classList.contains('dead')){
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game.over('战斗失败');
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}
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else{
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game.over('战斗胜利');
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}
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}
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else{
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if(get.population(game.me.identity)==0){
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game.over('战斗失败');
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}
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else{
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game.over('战斗胜利');
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}
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}
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},
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.addPlayer=true;
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next.ai=function(player,list){
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for(var i=0;i<list.length-1;i++){
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for(var j=i+1;j<list.length;j++){
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if(lib.character[list[i]][1]==lib.character[list[j]][1]){
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player.init(list[i],list[j],false);
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return;
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}
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}
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}
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}
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next.content=function(){
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"step 0"
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var addSetting=function(dialog){
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dialog.add('选择座位');
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var seats=document.createElement('table');
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seats.style.margin='0 auto';
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seats.style.maxWidth='490px';
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var tr=document.createElement('tr');
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seats.appendChild(tr);
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for(var i=1;i<=game.players.length;i++){
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var td=document.createElement('td');
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tr.appendChild(td);
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td.style.width='40px';
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td.style.fontSize='18px';
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td.innerHTML=get.cnNumber(i,true);
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td.link=i-1;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.cheat_seat){
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_status.cheat_seat.classList.remove('thundertext');
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}
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this.classList.add('thundertext');
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_status.cheat_seat=this;
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});
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}
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dialog.content.appendChild(seats);
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if(game.me==game.zhu){
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seats.previousSibling.style.display='none';
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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};
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var removeSetting=function(){
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var dialog=_status.event.dialog;
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if(dialog.querySelector('table')&&!get.config('change_identity')){
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dialog.querySelector('table').previousSibling.remove();
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dialog.querySelector('table').nextSibling.remove();
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dialog.querySelector('table').nextSibling.remove();
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dialog.querySelector('table').nextSibling.remove();
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dialog.querySelector('table').remove();
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}
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};
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event.addSetting=addSetting;
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event.removeSetting=removeSetting;
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var i;
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event.list=[];
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for(i in lib.character){
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if(lib.config.forbidai.contains(i)) continue;
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if(lib.config.forbidall.contains(i)) continue;
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if(lib.config.forbiddouble.contains(i)) continue;
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if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
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event.list.push(i);
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}
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event.list.randomSort();
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var list=event.list.splice(0,7);
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if(_status.auto){
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event.ai(game.me,list);
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}
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else{
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var dialog=ui.create.dialog('选择角色',[list,'character']);
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if(get.config('change_identity')){
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addSetting(dialog);
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}
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var next=game.me.chooseButton(dialog,true,2);
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next.filterButton=function(button){
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if(ui.selected.buttons.length==0) return true;
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return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
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};
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next.switchToAuto=function(){
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event.ai(game.me,list);
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};
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event.dialogxx=ui.create.characterDialog();
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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this.dialog.close();
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_status.event.dialog=this.backup;
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this.backup.open();
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delete this.backup;
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game.uncheck();
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game.check();
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if(ui.cheat2x){
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ui.cheat2x.close();
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delete ui.cheat2x;
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}
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}
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else{
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ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
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this.backup=_status.event.dialog;
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_status.event.dialog.close();
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_status.event.dialog=_status.event.parent.dialogxx;
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this.dialog=_status.event.dialog;
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this.dialog.open();
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game.uncheck();
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game.check();
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}
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});
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}
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ui.create.cheat=function(){
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ui.cheat=ui.create.control('更换',function(){
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event.list=event.list.concat(list);
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event.list.randomSort();
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list=event.list.splice(0,7);
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_status.event.dialog.close();
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_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
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if(get.config('change_identity')){
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addSetting(_status.event.dialog);
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}
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game.uncheck();
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game.check();
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});
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}
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if(!ui.cheat&&get.config('change_choice'))
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ui.create.cheat();
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if(!ui.cheat2&&get.config('free_choose'))
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ui.create.cheat2();
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}
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"step 1"
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if(ui.cheat){
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ui.cheat.close();
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delete ui.cheat;
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}
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if(ui.cheat2){
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ui.cheat2.close();
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delete ui.cheat2;
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}
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if(ui.cheat2x){
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ui.cheat2x.close();
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delete ui.cheat2x;
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}
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if(result.buttons){
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game.me.init(result.buttons[0].link,result.buttons[1].link,false);
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}
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game.me.setIdentity(game.me.group);
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event.list.remove(game.me.name);
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event.list.remove(game.me.name2);
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=game.me){
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event.ai(game.players[i],event.list.splice(0,7))
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}
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].classList.add('unseen');
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game.players[i].classList.add('unseen2');
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if(game.players[i]!=game.me){
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game.players[i].node.identity.firstChild.innerHTML='猜';
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game.players[i].node.identity.dataset.color='unknown';
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}
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game.players[i].hiddenSkills=lib.character[game.players[i].name][3].concat(lib.character[game.players[i].name2][3]);
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game.players[i].group='unknown';
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game.players[i].sex='unknown';
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game.players[i].name1=game.players[i].name;
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game.players[i].name='unknown';
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game.players[i].identity='unknown';
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for(var j=0;j<game.players[i].hiddenSkills.length;j++){
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var ifo=get.info(game.players[i].hiddenSkills[j]);
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if(ifo.init){
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ifo.init(game.players[i]);
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game.players[i].initedSkills.push(game.players[i].hiddenSkills[j]);
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}
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if(ifo.globalSilent){
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if(typeof ifo.global=='string'){
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lib.skill.global.add(ifo.global);
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}
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else{
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for(var j=0;j<ifo.global.length;j++){
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lib.skill.global.add(ifo.global[j]);
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}
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}
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}
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}
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}
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}
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},
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},
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ui:{
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click:{
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identity:function(){
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if(this.touched) {this.touched=false;return;}
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_status.clicked=true;
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if(this.parentNode.isUnseen()&&this.parentNode!=game.me){
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switch(this.firstChild.innerHTML){
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case '魏':this.firstChild.innerHTML='蜀';this.dataset.color='shu';break;
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case '蜀':this.firstChild.innerHTML='吴';this.dataset.color='wu';break;
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case '吴':this.firstChild.innerHTML='群';this.dataset.color='qun';break;
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case '群':this.firstChild.innerHTML='野';this.dataset.color='ye';break;
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case '野':this.firstChild.innerHTML='猜';this.dataset.color='unknown';break;
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default:this.firstChild.innerHTML='魏';this.dataset.color='wei';break;
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}
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}
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}
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}
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},
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translate:{
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change_identity_config:'自由选择座位',
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ye:'野',
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unknown:'无名氏',
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unknown0:'一号位',
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unknown1:'二号位',
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unknown2:'三号位',
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unknown3:'四号位',
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unknown4:'五号位',
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unknown5:'六号位',
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unknown6:'七号位',
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unknown7:'八号位',
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bumingzhi:'不明置',
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mingzhizhujiang:'明置主将',
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mingzhifujiang:'明置副将',
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tongshimingzhi:'同时明置',
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},
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element:{
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player:{
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dieAfter:function(source){
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this.showCharacter(2);
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this.classList.remove('unseen');
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this.classList.remove('unseen2');
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if(source&&source.identity!='unknown'){
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if(this.identity=='ye') source.draw(1);
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else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
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else source.discard(source.get('he'));
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}
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for(var i=1;i<game.players.length;i++){
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if(game.players[i].identity=='unknown') return;
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if(game.players[i].identity!=game.players[0].identity) return;
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}
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if(game.players[0].identity!='ye'||game.players.length===1) game.checkResult();
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},
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isUnseen:function(){
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return (this.classList.contains('unseen')&&this.classList.contains('unseen2'));
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},
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checkShow:function(skill){
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if(game.expandSkills(this.get('s')).contains(skill)) return false;
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if(lib.skill.global.contains(skill)) return false;
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if(this.classList.contains('unseen')){
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var skills=game.expandSkills(lib.character[this.name1][3]);
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if(skills.contains(skill)){
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this.showCharacter(0);
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return true;
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}
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}
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if(this.classList.contains('unseen2')){
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var skills=game.expandSkills(lib.character[this.name2][3]);
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if(skills.contains(skill)){
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this.showCharacter(1);
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return true;
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}
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}
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return false;
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},
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showCharacter:function(num){
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if(!this.classList.contains('unseen')&&!this.classList.contains('unseen2')){
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return;
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}
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if(this.identity=='unknown'){
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this.group=lib.character[this.name1][1];
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// this.node.identity.style.backgroundColor=get.translation(this.group+'Color');
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if(get.totalPopulation(this.group)+1>get.population()/2) this.identity='ye';
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else this.identity=this.group;
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// this.node.identity.dataset.color=this.identity;
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this.setIdentity(this.identity);
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this.ai.shown=1;
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}
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var skills;
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switch(num){
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case 0:
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game.log(get.translation(this)+'展示了主将'+get.translation(this.name1));
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this.name=this.name1;
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skills=lib.character[this.name][3];
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this.sex=lib.character[this.name][0];
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this.classList.remove('unseen');
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break;
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case 1:
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game.log(get.translation(this)+'展示了副将'+get.translation(this.name2));
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skills=lib.character[this.name2][3];
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if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
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if(this.name.indexOf('unknown')==0) this.name=this.name2;
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this.classList.remove('unseen2');
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break;
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case 2:
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game.log(get.translation(this)+'展示了主将'+get.translation(this.name1)+'、副将'+get.translation(this.name2));
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this.name=this.name1;
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skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
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this.sex=lib.character[this.name][0];
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this.classList.remove('unseen');
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this.classList.remove('unseen2');
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break;
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}
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var initdraw=get.config('initshow_draw');
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if(!_status.initshown&&initdraw&&this.isAlive()){
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this.popup('首亮');
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game.log(get.translation(this)+'首先明置武将,得到奖励');
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game.log(get.translation(this)+'摸了'+get.cnNumber(initdraw)+'张牌');
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this.draw(initdraw).log=false;
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_status.initshown=true;
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}
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for(var i=0;i<skills.length;i++){
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this.hiddenSkills.remove(skills[i]);
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this.addSkill(skills[i]);
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}
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if(!this.classList.contains('unseen')&&!this.classList.contains('unseen2')){
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if(this.singleHp){
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this.doubleDraw();
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}
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if(this.perfectPair()){
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var next=game.createEvent('guozhanDraw');
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next.player=this;
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next.content=function(){
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"step 0"
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player.popup('珠联璧合');
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game.log(get.translation(player)+'发动了【珠联璧合】');
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if(player.hp==player.maxHp){
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player.draw(2);
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event.finish();
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}
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else{
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player.chooseControl('draw_card','recover_hp',function(){
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if(player.hp>=2||player.hp>=player.maxHp-1) return 'draw_card';
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if(player.hp==2&&player.num('h')==0) return 'draw_card';
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return 'recover_hp';
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},ui.create.dialog('hidden','珠联璧合:选择一项奖励'));
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}
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"step 1"
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if(result.control=='draw_card'){
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player.draw(2);
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}
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else{
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player.recover();
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}
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}
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}
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}
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},
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perfectPair:function(){
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if(lib.perfectPair[this.name1]&&lib.perfectPair[this.name1].contains(this.name2)){
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return true;
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}
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if(lib.perfectPair[this.name2]&&lib.perfectPair[this.name2].contains(this.name1)){
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return true;
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}
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return false;
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},
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siege:function(player){
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if(game.players.length==2) return false;
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if(this.identity=='unknown'||this.identity=='ye') return false;
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if(player.identity=='unknown') return false;
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if(player.identity==this.identity) return false;
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if(player==this.next&&this.next.next.identity==this.identity) return true;
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if(player==this.previous&&this.previous.previous.identity==this.identity) return true;
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return false;
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},
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sieged:function(){
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return this.next.siege(this)||this.previous.siege(this);
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},
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sieging:function(){
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return this.siege(this.next)||this.siege(this.previous);
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},
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inline:function(){
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if(this.identity=='unknown'||this.identity=='ye') return false;
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if(this.next.identity!=this.identity&&this.previous.identity!=this.identity) return false;
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var pointer;
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for(var i=0;i<arguments.length;i++){
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if(arguments[i].identity!=this.identity) return false;
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pointer=this.next;
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while(pointer!=arguments[i]&&pointer.identity==this.identity){
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pointer=pointer.next;
|
||
}
|
||
if(pointer==arguments[i]) continue;
|
||
pointer=this.previous;
|
||
while(pointer!=arguments[i]&&pointer.identity==this.identity){
|
||
pointer=pointer.previous;
|
||
}
|
||
if(pointer==arguments[i]) continue;
|
||
return false;
|
||
}
|
||
return true;
|
||
},
|
||
logAi:function(targets,card){
|
||
if(this.ai.shown==1) return;
|
||
if(typeof targets=='number'){
|
||
this.ai.shown+=targets;
|
||
}
|
||
else{
|
||
var effect=0,c,shown;
|
||
var info=get.info(card);
|
||
if(info.ai&&info.ai.expose){
|
||
this.ai.shown+=info.ai.expose;
|
||
}
|
||
if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
effect+=ai.get.effect(targets[i],card,this)*c;
|
||
}
|
||
}
|
||
if(effect>0){
|
||
if(effect<1) c=0.5;
|
||
else c=1;
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown+=0.2*c;
|
||
else this.ai.shown+=0.1*c;
|
||
}
|
||
}
|
||
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
||
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
||
},
|
||
}
|
||
},
|
||
skill:{
|
||
_mingzhi1:{
|
||
trigger:{player:'phaseBegin'},
|
||
priority:19,
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
"step 0"
|
||
var choice=1;
|
||
for(var i=0;i<player.hiddenSkills.length;i++){
|
||
if(lib.skill[player.hiddenSkills[i]].ai){
|
||
var mingzhi=lib.skill[player.hiddenSkills[i]].ai.mingzhi;
|
||
if(mingzhi==false){
|
||
choice=0;break;
|
||
}
|
||
if(typeof mingzhi=='function'&&mingzhi(trigger,player)==false){
|
||
choice=0;break;
|
||
}
|
||
}
|
||
}
|
||
if(player.isUnseen()){
|
||
var group=lib.character[player.name1][1];
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),
|
||
'明置'+get.translation(player.name2),'tongshimingzhi',true).ai=function(event,player){
|
||
var popu=get.population(lib.character[player.name1][1])
|
||
if(popu>=2||(popu==1&&game.players.length<=4)){
|
||
return Math.random()<0.5?3:(Math.random()<0.5?2:1);
|
||
}
|
||
if(choice==0) return 0;
|
||
if(get.population(group)>0&&get.totalPopulation(group)+1<=get.population()/2){
|
||
return Math.random()<0.2?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
}
|
||
var nming=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
|
||
nming++;
|
||
}
|
||
}
|
||
if(nming==game.players.length-1) return Math.random()<0.5?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
return (Math.random()<0.1*nming/game.players.length)?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
|
||
};
|
||
}
|
||
else{
|
||
if(Math.random()<0.5) choice=0;
|
||
if(player.classList.contains('unseen')){
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),true).choice=choice;
|
||
}
|
||
else if(player.classList.contains('unseen2')){
|
||
player.chooseControl('bumingzhi','明置'+get.translation(player.name2),true).choice=choice;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
}
|
||
"step 1"
|
||
switch(result.control){
|
||
case '明置'+get.translation(player.name1):player.showCharacter(0);break;
|
||
case '明置'+get.translation(player.name2):player.showCharacter(1);break;
|
||
case 'tongshimingzhi':player.showCharacter(2);break;
|
||
}
|
||
}
|
||
},
|
||
_mingzhi2:{
|
||
trigger:{player:'triggerHidden'},
|
||
forced:true,
|
||
popup:false,
|
||
priority:10,
|
||
content:function(){
|
||
"step 0"
|
||
if(get.info(trigger.skill).silent){
|
||
event.finish();
|
||
}
|
||
else{
|
||
event.name=(game.expandSkills(lib.character[player.name1][3]).contains(trigger.skill))?
|
||
player.name1:player.name2;
|
||
var info=get.info(trigger.skill);
|
||
var yes=!info.check||info.check(trigger._trigger,player);
|
||
player.chooseBool('是否明置'+get.translation(event.name)+'以发动'+get.translation(trigger.skill)+'?').ai=function(){
|
||
return yes;
|
||
};
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
if(event.name==player.name1) player.showCharacter(0);
|
||
else player.showCharacter(1);
|
||
trigger.revealed=true;
|
||
}
|
||
else{
|
||
trigger.untrigger();
|
||
trigger.cancelled=true;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
ai:{
|
||
get:{
|
||
realAttitude:function(from,toidentity,difficulty){
|
||
if(from.identity==toidentity&&toidentity!='ye'){
|
||
return 4+difficulty;
|
||
}
|
||
if(lib.character[from.name1][1]==toidentity){
|
||
if(get.totalPopulation(toidentity)+1<=get.population()/2) return 4+difficulty;
|
||
}
|
||
var groups=[];
|
||
for(var i=0;i<lib.group.length;i++){
|
||
groups.push(get.population(lib.group[i]));
|
||
}
|
||
var max=Math.max.apply(this,groups);
|
||
if(max<=1) return -3;
|
||
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
|
||
var to_p=get.population(toidentity);
|
||
if(from.identity=='ye') from_p=1;
|
||
if(toidentity=='ye') to_p=1;
|
||
|
||
if(to_p==max) return -5;
|
||
if(from_p==max) return -2-get.population(toidentity);
|
||
if(max>=game.players.length/2){
|
||
if(to_p<=from_p){
|
||
return 0.5;
|
||
}
|
||
return 0;
|
||
}
|
||
if(to_p<max-1) return 0;
|
||
return -0.5;
|
||
},
|
||
attitude:function(from,to){
|
||
if(_status.currentPhase==from&&from.ai.tempIgnore&&
|
||
from.ai.tempIgnore.contains(to)&&to.identity=='unknown'&&
|
||
(!from.storage.zhibi||!from.storage.zhibi.contains(to))) return 0;
|
||
var difficulty=0;
|
||
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
|
||
if(from==to) return 5+difficulty;
|
||
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
|
||
if(lib.character[from.name1][1]==to.identity){
|
||
if(get.totalPopulation(to.identity)+1<=get.population()/2) return 4+difficulty;
|
||
}
|
||
var toidentity=to.identity;
|
||
if(toidentity=='unknown'){
|
||
toidentity=lib.character[to.name1][1];
|
||
if(get.population(toidentity)>=get.population()-2){
|
||
toidentity='ye';
|
||
}
|
||
}
|
||
var att=ai.get.realAttitude(from,toidentity,difficulty);
|
||
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
|
||
return att;
|
||
}
|
||
if(to.ai.shown>=0.5) return att*to.ai.shown;
|
||
|
||
var nshown=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=from&&game.players[i].identity=='unknown'){
|
||
nshown++;
|
||
}
|
||
}
|
||
if(to.ai.shown==0){
|
||
if(nshown>=game.players.length/2&&att>=0){
|
||
return 0;
|
||
}
|
||
return Math.min(0,Math.random()-0.5)+difficulty;
|
||
}
|
||
if(to.ai.shown>=0.2){
|
||
if(att>2){
|
||
return Math.max(0,Math.random()-0.5)+difficulty;
|
||
}
|
||
if(att>=0){
|
||
return 0;
|
||
}
|
||
return Math.min(0,Math.random()-0.7)+difficulty;
|
||
}
|
||
if(att>2){
|
||
return Math.max(0,Math.random()-0.7)+difficulty;
|
||
}
|
||
if(att>=0){
|
||
return Math.min(0,Math.random()-0.3)+difficulty;
|
||
}
|
||
return Math.min(0,Math.random()-0.5)+difficulty;
|
||
|
||
},
|
||
}
|
||
},
|
||
config:['player_number','initshow_draw',
|
||
'free_choose','change_identity','change_choice','change_card',
|
||
'swap','dierestart','ai_identity','revive','double_hp','difficulty']
|
||
}
|