1528 lines
37 KiB
JavaScript
1528 lines
37 KiB
JavaScript
card.standard={
|
||
card:{
|
||
damage:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5
|
||
},
|
||
tag:{
|
||
damage:1
|
||
}
|
||
}
|
||
},
|
||
recover:{
|
||
ai:{
|
||
result:{
|
||
target:1.5
|
||
},
|
||
tag:{
|
||
recover:1
|
||
}
|
||
}
|
||
},
|
||
firedamage:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5
|
||
},
|
||
tag:{
|
||
damage:1,
|
||
fireDamage:1,
|
||
natureDamage:1,
|
||
}
|
||
}
|
||
},
|
||
thunderdamage:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5
|
||
},
|
||
tag:{
|
||
damage:1,
|
||
thunderDamage:1,
|
||
natureDamage:1,
|
||
}
|
||
}
|
||
},
|
||
respondShan:{
|
||
ai:{
|
||
result:{
|
||
target:-1.5,
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:1
|
||
}
|
||
}
|
||
},
|
||
sha:{
|
||
audio:true,
|
||
fullskin:true,
|
||
nature:['thunder','fire'],
|
||
type:'basic',
|
||
enable:true,
|
||
usable:1,
|
||
range:{attack:1},
|
||
selectTarget:1,
|
||
filterTarget:function(card,player,target){return player!=target},
|
||
content:function(){
|
||
"step 0"
|
||
if(event.skipShan){
|
||
event._result={bool:true};
|
||
}
|
||
else if(event.directHit){
|
||
event._result={bool:false};
|
||
}
|
||
else{
|
||
var next=target.chooseToRespond({name:'shan'});
|
||
next.ai=function(){
|
||
if(ai.get.damageEffect(target,player,target,card.nature)>=0) return -1;
|
||
return 1;
|
||
};
|
||
next.autochoose=lib.filter.autoRespondShan;
|
||
}
|
||
"step 1"
|
||
if(result.bool==false){
|
||
event.trigger('shaHit');
|
||
}
|
||
else{
|
||
event.trigger('shaMiss');
|
||
}
|
||
"step 2"
|
||
if(result.bool==false&&!event.unhurt){
|
||
target.damage(get.nature(event.card));
|
||
event.result={bool:true}
|
||
event.trigger('shaDamage');
|
||
}
|
||
else{
|
||
event.result={bool:false}
|
||
event.trigger('shaUnhirt');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
order:3,
|
||
result:{
|
||
target:-1.5,
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function(card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function(card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function(card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function(card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function(card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shacopy:{
|
||
ai:{
|
||
basic:{
|
||
useful:[5,1],
|
||
value:[5,1],
|
||
},
|
||
order:3,
|
||
result:{
|
||
target:-1.5,
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:function(card){
|
||
if(card.nature=='poison') return;
|
||
return 1;
|
||
},
|
||
natureDamage:function(card){
|
||
if(card.nature) return 1;
|
||
},
|
||
fireDamage:function(card,nature){
|
||
if(card.nature=='fire') return 1;
|
||
},
|
||
thunderDamage:function(card,nature){
|
||
if(card.nature=='thunder') return 1;
|
||
},
|
||
poisonDamage:function(card,nature){
|
||
if(card.nature=='poison') return 1;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
shan:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'basic',
|
||
ai:{
|
||
basic:{
|
||
useful:[7,2],
|
||
value:[7,2]
|
||
}
|
||
}
|
||
},
|
||
tao:{
|
||
fullskin:true,
|
||
type:'basic',
|
||
enable:function(card,player){
|
||
return player.hp<player.maxHp;
|
||
},
|
||
savable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
content:function(){
|
||
target.recover();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:2,
|
||
useful:[8,5],
|
||
value:[8,5],
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.num('h')<=target.hp&&target.hp>2) return 0;
|
||
if(target.hp<0&&target!=player&&target.identity!='zhu') return 0;
|
||
if(ai.get.attitude(player,target)<3) return 0;
|
||
if(lib.config.mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){
|
||
var tri=_status.event.parent._trigger;
|
||
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){
|
||
var num=target.num('h','jiu')?1:0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'){
|
||
num+=game.players[i].num('h','tao');
|
||
if(num>1) return 2;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
return 2;
|
||
},
|
||
},
|
||
tag:{
|
||
recover:1,
|
||
save:1,
|
||
}
|
||
}
|
||
},
|
||
bagua:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
ai:{
|
||
basic:{
|
||
equipValue:8
|
||
}
|
||
},
|
||
skills:['bagua_skill']
|
||
},
|
||
jueying:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
dilu:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
zhuahuang:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
chitu:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
dawan:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
zixin:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
zhuge:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
var num=1,i,no_target=true;
|
||
for(i=0;i<game.players.length;i++){
|
||
if(player.canUse({name:'sha'},game.players[i])) {
|
||
if(ai.get.attitude(player,game.players[i])<0){
|
||
no_target=false;break;
|
||
}
|
||
}
|
||
}
|
||
if(no_target) return 1;
|
||
num+=player.get('h','sha').length;
|
||
return num+1;
|
||
}
|
||
}
|
||
},
|
||
skills:['zhuge_skill']
|
||
},
|
||
cixiong:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
skills:['cixiong_skill']
|
||
},
|
||
qinggang:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
skills:['qinggang_skill']
|
||
},
|
||
qinglong:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
return Math.min(2.5+player.num('h','sha'),4);
|
||
}
|
||
}
|
||
},
|
||
skills:['qinglong_skill']
|
||
},
|
||
zhangba:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
var num=2.5+player.num('h')/3;
|
||
return Math.min(num,4);
|
||
}
|
||
}
|
||
},
|
||
skills:['zhangba_skill']
|
||
},
|
||
guanshi:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
var num=2.5+(player.num('h')+player.num('e'))/2.5;
|
||
return Math.min(num,5);
|
||
}
|
||
}
|
||
},
|
||
skills:['guanshi_skill']
|
||
},
|
||
fangtian:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-3},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2.5
|
||
}
|
||
},
|
||
skills:['fangtian_skill']
|
||
},
|
||
qilin:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-4},
|
||
ai:{
|
||
basic:{
|
||
equipValue:3
|
||
}
|
||
},
|
||
skills:['qilin_skill']
|
||
},
|
||
wugu:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:true,
|
||
contentBefore:function(){
|
||
"step 0"
|
||
game.delay();
|
||
"step 1"
|
||
ui.clear();
|
||
ui.create.dialog('五谷丰登',get.cards(game.players.length),true).id='wugu';
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
target.chooseButton(true,function(button){
|
||
return ai.get.value(button.link,_status.event.player);
|
||
});
|
||
"step 1"
|
||
var dialog;
|
||
if(ui.dialog.id=='wugu') dialog=ui.dialog;
|
||
else dialog=document.getElementById('wugu');
|
||
var button=result.buttons[0];
|
||
if(button.link){
|
||
target.gain(button.link);
|
||
target.$gain2(button.link);
|
||
}
|
||
dialog.buttons.remove(button);
|
||
button.getElementsByClassName('info')[0].innerHTML=get.translation(target.name);
|
||
dialog.content.firstChild.innerHTML=
|
||
get.translation(target)+'选择了'+get.translation(button.link);
|
||
game.log(get.translation(target)+'选择了'+get.translation(button.link));
|
||
game.delay();
|
||
},
|
||
contentAfter:function(){
|
||
if(ui.dialog.id=='wugu') ui.dialog.close();
|
||
else document.getElementById('wugu').close();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:3,
|
||
useful:1,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].ai.shown==0) num++;
|
||
}
|
||
if(num>1) return 0;
|
||
return 2-2*get.distance(player,target,'absolute')/game.players.length;
|
||
}
|
||
},
|
||
tag:{
|
||
draw:1,
|
||
multitarget:1
|
||
}
|
||
}
|
||
},
|
||
taoyuan:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target.hp<target.maxHp;
|
||
},
|
||
content:function(){
|
||
target.recover();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:9,
|
||
useful:[5,1],
|
||
value:0
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
return (target.hp<target.maxHp)?2:0;
|
||
}
|
||
},
|
||
tag:{
|
||
recover:0.5,
|
||
multitarget:1
|
||
}
|
||
}
|
||
},
|
||
nanman:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var next=target.chooseToRespond({name:'sha'});
|
||
next.ai=function(card){
|
||
if(ai.get.damageEffect(target,player,target)>=0) return 0;
|
||
return 1;
|
||
};
|
||
next.autochoose=lib.filter.autoRespondSha;
|
||
"step 1"
|
||
if(result.bool==false){
|
||
target.damage();
|
||
}
|
||
},
|
||
ai:{
|
||
wuxie:function(target,card,player,viewer){
|
||
if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){
|
||
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
order:9,
|
||
useful:[5,1]
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].ai.shown==0) num++;
|
||
}
|
||
if(num>1) return 0;
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondSha:1,
|
||
damage:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
}
|
||
}
|
||
},
|
||
wanjian:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var next=target.chooseToRespond({name:'shan'});
|
||
next.ai=function(card){
|
||
if(ai.get.damageEffect(target,player,target)>=0) return 0;
|
||
return 1;
|
||
};
|
||
next.autochoose=lib.filter.autoRespondShan;
|
||
"step 1"
|
||
if(result.bool==false){
|
||
target.damage();
|
||
}
|
||
},
|
||
ai:{
|
||
wuxie:function(target,card,player,viewer){
|
||
if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){
|
||
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
order:9,
|
||
useful:1
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].ai.shown==0) num++;
|
||
}
|
||
if(num>1) return 0;
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondShan:1,
|
||
damage:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
}
|
||
}
|
||
},
|
||
wuzhong:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
content:function(){
|
||
target.draw(2);
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:7.2,
|
||
useful:4,
|
||
value:10
|
||
},
|
||
result:{
|
||
target:2,
|
||
},
|
||
tag:{
|
||
draw:2
|
||
}
|
||
}
|
||
},
|
||
juedou:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target!=player;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(event.turn==undefined) event.turn=target;
|
||
"step 1"
|
||
event.trigger('juedou');
|
||
"step 2"
|
||
if(event.directHit){
|
||
event._result={bool:false};
|
||
}
|
||
else{
|
||
var next=event.turn.chooseToRespond({name:'sha'});
|
||
next.ai=function(card){
|
||
if(event.turn==target){
|
||
if(ai.get.attitude(target,player)<0){
|
||
return ai.get.unuseful2(card)
|
||
}
|
||
return -1;
|
||
}
|
||
else{
|
||
if(ai.get.attitude(player,target)<0){
|
||
return ai.get.unuseful2(card)
|
||
}
|
||
return -1;
|
||
}
|
||
};
|
||
next.autochoose=lib.filter.autoRespondSha;
|
||
if(event.turn==target){
|
||
next.source=player;
|
||
}
|
||
else{
|
||
next.source=target;
|
||
}
|
||
}
|
||
"step 3"
|
||
if(result.bool){
|
||
if(event.turn==target) event.turn=player;
|
||
else event.turn=target;
|
||
event.goto(1);
|
||
}
|
||
else{
|
||
if(event.turn==target){
|
||
target.damage();
|
||
}
|
||
else{
|
||
player.damage(target);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:5,
|
||
useful:1,
|
||
value:4
|
||
},
|
||
result:{
|
||
target:-1.5,
|
||
player:function(player,target){
|
||
if(ai.get.damageEffect(target,player,target)>0&&ai.get.attitude(player,target)>0&&ai.get.attitude(target,player)>0){
|
||
return 0;
|
||
}
|
||
if(target.num('h','sha')>player.num('h','sha')){
|
||
return -2;
|
||
}
|
||
return -0.5;
|
||
}
|
||
},
|
||
tag:{
|
||
respond:2,
|
||
respondSha:2,
|
||
damage:1,
|
||
}
|
||
}
|
||
},
|
||
shunshou:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
range:{global:1},
|
||
selectTarget:1,
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return (target.num('hej')>0);
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(target.num('hej')){
|
||
player.choosePlayerCard(target,true);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
player.gain(result.buttons[0].link);
|
||
target.$give(1,player);
|
||
},
|
||
ai:{
|
||
wuxie:function(target,card,player,viewer){
|
||
if(ai.get.attitude(viewer,player)>0&&ai.get.attitude(viewer,target)>0){
|
||
return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
order:7.5,
|
||
useful:4,
|
||
value:9
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(ai.get.attitude(player,target)<=0) return (target.num('he')>0)?-1.5:1.5;
|
||
var js=target.get('j');
|
||
if(js.length){
|
||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||
if(jj.name=='shunshou') return 3;
|
||
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
|
||
return -1.5;
|
||
}
|
||
return 3;
|
||
}
|
||
return -1.5;
|
||
},
|
||
player:1
|
||
},
|
||
tag:{
|
||
loseCard:1,
|
||
gain:1,
|
||
}
|
||
}
|
||
},
|
||
guohe:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:1,
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return (target.num('hej')>0);
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(target.num('hej')){
|
||
player.choosePlayerCard(target,true);
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
target.discard(result.buttons[0].link);
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:9,
|
||
useful:1,
|
||
value:5,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(ai.get.attitude(player,target)<=0) return (target.num('he'))?-1.5:1.5;
|
||
var js=target.get('j');
|
||
if(js.length){
|
||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||
if(jj.name=='guohe') return 3;
|
||
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
|
||
return -1.5;
|
||
}
|
||
return 2;
|
||
}
|
||
return -1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
loseCard:1,
|
||
}
|
||
}
|
||
},
|
||
jiedao:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
targetprompt:['被借刀','出杀目标'],
|
||
filterTarget:function(card,player,target){
|
||
if(ui.selected.targets.length==0){
|
||
return (player!=target&&target.get('e',{subtype:'equip1'}).length);
|
||
}
|
||
else{
|
||
return lib.filter.filterTarget({name:'sha'},ui.selected.targets[0],target);
|
||
}
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
targets[0].chooseToUse('对'+get.translation(targets[1])+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌',{name:'sha'},targets[1],-1);
|
||
"step 1"
|
||
if(result.bool==false){
|
||
player.gain(targets[0].get('e',{subtype:'equip1'}));
|
||
targets[0].$give(targets[0].get('e',{subtype:'equip1'}),player);
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:8,
|
||
value:2,
|
||
useful:1,
|
||
},
|
||
result:{
|
||
target:-1.5,
|
||
player:function(player){
|
||
if(player.get('he',{subtype:'equip1'}).length) return 0;
|
||
return 1.5;
|
||
},
|
||
},
|
||
tag:{
|
||
gain:1,
|
||
use:1,
|
||
useSha:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
loseCard:1,
|
||
}
|
||
}
|
||
},
|
||
wuxie:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
ai:{
|
||
basic:{
|
||
useful:[6,4],
|
||
value:[6,4],
|
||
},
|
||
result:{player:1},
|
||
expose:0.2
|
||
},
|
||
notarget:true,
|
||
content:function(){},
|
||
},
|
||
lebu:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'delay',
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player!=target);
|
||
},
|
||
judge:function(card){
|
||
if(get.suit(card)=='heart') return 0;
|
||
return -3;
|
||
},
|
||
effect:function(){
|
||
if(result.bool==false){
|
||
player.skip('phaseUse');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:1,
|
||
useful:1,
|
||
value:8,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var num=target.hp-target.num('h')-2;
|
||
if(num>-1) return -1;
|
||
if(target.hp<3) num--;
|
||
if(target.hp<2) num--;
|
||
if(target.hp<1) num--;
|
||
return num;
|
||
}
|
||
},
|
||
tag:{
|
||
skip:'phaseUse'
|
||
}
|
||
}
|
||
},
|
||
shandian:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'delay',
|
||
enable:function(card,player){
|
||
return (lib.filter.judge(card,player,player));
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player==target);
|
||
},
|
||
selectTarget:[-1,-1],
|
||
judge:function(card){
|
||
if(get.suit(card)=='spade'&&get.number(card)>1&&get.number(card)<10) return -6;
|
||
return 0;
|
||
},
|
||
effect:function(){
|
||
if(result.judge){
|
||
player.damage(3,'thunder','nosource');
|
||
}
|
||
else{
|
||
if(!card.expired){
|
||
if(card.name!='shandian'){
|
||
player.next.addJudge('shandian',card);
|
||
}
|
||
else{
|
||
player.next.addJudge(card);
|
||
}
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
}
|
||
},
|
||
cancel:function(){
|
||
if(!card.expired){
|
||
player.next.addJudge(card);
|
||
}
|
||
else{
|
||
card.expired=false;
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:1,
|
||
useful:0,
|
||
value:0,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var rejudge,num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
for(var j=0;j<game.players[i].skills.length;j++){
|
||
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
|
||
if(rejudge!=undefined){
|
||
if(ai.get.attitude(target,game.players[i])>0&&
|
||
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
|
||
else num-=rejudge;
|
||
}
|
||
}
|
||
}
|
||
if(num>0) return num;
|
||
if(num==0){
|
||
if(lib.config.mode=='identity'){
|
||
if(target.identity=='nei') return 1;
|
||
var situ=ai.get.situation();
|
||
if(target.identity=='fan'){
|
||
if(situ>1) return 1;
|
||
}
|
||
else{
|
||
if(situ<-1) return 1;
|
||
}
|
||
}
|
||
else if(lib.config.mode=='guozhan'){
|
||
if(target.identity=='ye') return 1;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='unknown') return -1;
|
||
}
|
||
if(get.population(target.identity)==1){
|
||
if(target.maxHp>2&&target.hp<2) return 1;
|
||
if(game.players.length<3) return -1;
|
||
if(target.hp<=2&&target.num('he')<=3) return 1;
|
||
}
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
},
|
||
tag:{
|
||
// damage:1,
|
||
// natureDamage:1,
|
||
// thunderDamage:1,
|
||
}
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
zhuge_skill:{
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha') return Infinity;
|
||
}
|
||
},
|
||
},
|
||
cixiong_skill:{
|
||
trigger:{player:'shaBegin'},
|
||
priority:5,
|
||
filter:function(event,player){
|
||
if(player.sex=='male'&&event.target.sex=='female') return true;
|
||
if(player.sex=='female'&&event.target.sex=='male') return true;
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
trigger.target.chooseToDiscard().ai=function(card){
|
||
return -ai.get.attitude(trigger.target,player)-ai.get.value(card);
|
||
};
|
||
"step 1"
|
||
if(result.bool==false) player.draw();
|
||
}
|
||
},
|
||
qinggang_skill:{
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
priority:10,
|
||
filter:function(event){
|
||
return event.card.name=='sha';
|
||
},
|
||
content:function(){
|
||
player.addTempSkill('unequip','useCardAfter');
|
||
}
|
||
},
|
||
qinglong_skill:{
|
||
trigger:{player:'shaMiss'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToUse('是否发动青龙偃月刀?',{name:'sha'},trigger.target,-1);
|
||
"step 1"
|
||
if(result.bool) player.logSkill('qinglong');
|
||
}
|
||
},
|
||
zhangba_skill:{
|
||
enable:['chooseToUse','chooseToRespond'],
|
||
filterCard:true,
|
||
selectCard:2,
|
||
position:'h',
|
||
viewAs:{name:'sha'},
|
||
prompt:'将两张手牌当杀使用或打出',
|
||
check:function(card){return 6-ai.get.useful(card)},
|
||
ai:{
|
||
respondSha:true,
|
||
}
|
||
},
|
||
guanshi_skill:{
|
||
trigger:{player:'shaMiss'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return player.num('he')>2;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToDiscard('是否发动贯石斧?',2,'he',function(card){
|
||
return player.get('e',{subtype:'equip1'}).contains(card)==false;
|
||
}).ai=
|
||
function(card){
|
||
if(ai.get.attitude(player,trigger.target)<0){
|
||
if(player.skills.contains('jiu')||
|
||
player.skills.contains('tianxianjiu')||
|
||
trigger.target.hp==1){
|
||
return 7-ai.get.value(card)
|
||
}
|
||
return 5-ai.get.value(card)
|
||
}
|
||
return -1;
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('guanshi');
|
||
trigger.untrigger();
|
||
trigger.trigger('shaHit');
|
||
trigger._result.bool=false;
|
||
}
|
||
}
|
||
},
|
||
fangtian_skill:{
|
||
mod:{
|
||
selectTarget:function(card,player,range){
|
||
if(card.name!='sha') return;
|
||
if(range[1]==-1) return;
|
||
var cards=player.get('h');
|
||
for(var i=0;i<cards.length;i++){
|
||
if(cards[i].classList.contains('selected')==false)
|
||
return;
|
||
}
|
||
range[1]+=2;
|
||
}
|
||
}
|
||
},
|
||
qilin_skill:{
|
||
trigger:{player:'shaHit'},
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return event.target.get('e',{subtype:['equip3','equip4']}).length>0
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseButton(ui.create.dialog('选择要弃置的马',trigger.target.get('e',{subtype:['equip3','equip4']})));
|
||
"step 1"
|
||
if(result.bool){
|
||
trigger.target.discard(result.buttons[0].link);
|
||
}
|
||
}
|
||
},
|
||
bagua_skill:{
|
||
trigger:{player:'chooseToRespondBegin'},
|
||
filter:function(event,player){
|
||
if(!event.filterCard({name:'shan'})) return false;
|
||
if(event.parent.player.num('s','unequip')) return false;
|
||
return true;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.judge('bagua',function(card){return (get.color(card)=='red')?1.5:-0.5});
|
||
"step 1"
|
||
if(result.judge>0){
|
||
trigger.untrigger();
|
||
trigger.responded=true;
|
||
trigger.result={bool:true,card:{name:'shan'}}
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,effect){
|
||
if(player.num('s','unequip')) return;
|
||
if(get.tag(card,'respondShan')) return 0.5;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
_wuxie1:{
|
||
trigger:{player:'useCardToBefore'},
|
||
priority:5,
|
||
filter:function(event,player){
|
||
if(!event.target) return false;
|
||
if(get.type(event.card)!='trick') return false;
|
||
return true;
|
||
},
|
||
popup:false,
|
||
forced:true,
|
||
content:function(){
|
||
"step 0"
|
||
if(trigger.multitarget){
|
||
event.source2=trigger.targets;
|
||
}
|
||
event.source=trigger.target;
|
||
event.current=trigger.player;
|
||
event.end=trigger.player;
|
||
event.state=true;
|
||
event.card=trigger.card;
|
||
"step 1"
|
||
if(ui.wuxie.classList.contains('glow')&&!_status.auto){
|
||
if(event.current==game.me){
|
||
event._result={bool:false};
|
||
return;
|
||
}
|
||
if(lib.config.mode=='versus'&&lib.storage.single_control&&event.current.side==game.me.side){
|
||
event._result={bool:false};
|
||
return;
|
||
}
|
||
}
|
||
if(event.current.num('h','wuxie')==0){
|
||
var noask=true;
|
||
var skills=event.current.get('s',true).concat(lib.skill.global);
|
||
game.expandSkills(skills);
|
||
for(var i=0;i<skills.length;i++){
|
||
var ifo=get.info(skills[i]);
|
||
if(ifo.viewAs&&
|
||
ifo.viewAs.name=='wuxie'){
|
||
if(!ifo.viewAsFilter||ifo.viewAsFilter(event.current)){
|
||
noask=false;break;
|
||
}
|
||
}
|
||
else{
|
||
var hiddenCard=get.info(skills[i]).hiddenCard;
|
||
if(typeof hiddenCard=='function'&&hiddenCard(event.current,'wuxie',event)){
|
||
noask=false;break;
|
||
}
|
||
}
|
||
}
|
||
if(noask) {event._result={bool:false};return;}
|
||
}
|
||
var str=get.translation(event.card.name)+'对'+get.translation(event.source2||event.source)+'将';
|
||
if(event.state){
|
||
str+='生效';
|
||
}
|
||
else{
|
||
str+='失效';
|
||
}
|
||
str+=',是否无懈?';
|
||
event.current.chooseToUse({
|
||
filterCard:function(card,player){
|
||
if(card.name!='wuxie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},
|
||
prompt:str,
|
||
ai1:function(card){
|
||
var state=event.state?1:-1;
|
||
var info=get.info(trigger.card);
|
||
if(info.ai&&info.ai.wuxie){
|
||
var aiii=info.ai.wuxie(trigger.target,trigger.card,trigger.player,_status.event.player,state);
|
||
if(typeof aiii=='number') return aiii;
|
||
}
|
||
if(Math.abs(ai.get.attitude(_status.event.player,trigger.target))<3) return 0;
|
||
return -ai.get.effect(trigger.target,trigger.card,trigger.player,_status.event.player)*state;
|
||
},
|
||
source:event.source
|
||
});
|
||
"step 2"
|
||
if(result.bool){
|
||
event.end=event.current;
|
||
if(event.state) event.state=false;
|
||
else event.state=true;
|
||
event.goto(1);
|
||
}
|
||
else if(event.current.next==event.end){
|
||
if(event.state==false){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
}
|
||
}
|
||
else{
|
||
event.current=event.current.next;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
},
|
||
_wuxie2:{
|
||
trigger:{player:'phaseJudge'},
|
||
priority:5,
|
||
popup:false,
|
||
forced:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.current=trigger.player;
|
||
event.end=trigger.player;
|
||
event.state=true;
|
||
event.card=trigger.card;
|
||
"step 1"
|
||
if(ui.wuxie.classList.contains('glow')&&!_status.auto){
|
||
if(event.current==game.me){
|
||
event._result={bool:false};
|
||
return;
|
||
}
|
||
if(lib.config.mode=='versus'&&lib.storage.single_control&&event.current.side==game.me.side){
|
||
event._result={bool:false};
|
||
return;
|
||
}
|
||
}
|
||
if(event.current.get('h','wuxie')==0){
|
||
var noask=true;
|
||
var skills=event.current.get('s',true).concat(lib.skill.global);
|
||
game.expandSkills(skills);
|
||
for(var i=0;i<skills.length;i++){
|
||
var ifo=get.info(skills[i]);
|
||
if(ifo.viewAs&&
|
||
ifo.viewAs.name=='wuxie'){
|
||
if(!ifo.viewAsFilter||ifo.viewAsFilter(event.current)){
|
||
noask=false;break;
|
||
}
|
||
}
|
||
else{
|
||
var hiddenCard=get.info(skills[i]).hiddenCard;
|
||
if(typeof hiddenCard=='function'&&hiddenCard(event.current,'wuxie',event)){
|
||
noask=false;break;
|
||
}
|
||
}
|
||
}
|
||
if(noask) {event._result={bool:false};return;}
|
||
}
|
||
var str=get.translation(event.card.viewAs||event.card.name)+'对'+get.translation(trigger.player.name)+'将';
|
||
if(event.state){
|
||
str+='生效';
|
||
}
|
||
else{
|
||
str+='失效';
|
||
}
|
||
str+=',是否无懈?';
|
||
event.current.chooseToUse({
|
||
filterCard:function(card,player){
|
||
if(card.name!='wuxie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},
|
||
prompt:str,
|
||
ai1:function(card){
|
||
var state=event.state?1:-1;
|
||
var info=lib.card[trigger.card.viewAs||trigger.card.name];
|
||
if(info&&info.ai&&info.ai.wuxie){
|
||
var aiii=info.ai.wuxie(trigger.player,trigger.card,trigger.player,_status.event.player,state);
|
||
if(typeof aiii=='number') return aiii;
|
||
}
|
||
if(Math.abs(ai.get.attitude(_status.event.player,trigger.player))<3) return 0;
|
||
return state*ai.get.attitude(_status.event.player,trigger.player);
|
||
},
|
||
source:trigger.player
|
||
});
|
||
"step 2"
|
||
if(result.bool){
|
||
event.end=event.current;
|
||
if(event.state) event.state=false;
|
||
else event.state=true;
|
||
event.goto(1);
|
||
}
|
||
else if(event.current.next==event.end){
|
||
if(event.state==false){
|
||
trigger.untrigger();
|
||
trigger.cancelled=true;
|
||
}
|
||
}
|
||
else{
|
||
event.current=event.current.next;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
},
|
||
},
|
||
translate:{
|
||
sha:'杀',
|
||
shan:'闪',
|
||
tao:'桃',
|
||
bagua:'八卦阵',
|
||
bagua_bg:'卦',
|
||
bagua_skill:'八卦阵',
|
||
jueying:'绝影',
|
||
dilu:'的卢',
|
||
zhuahuang:'爪黄飞电',
|
||
jueying_bg:'+马',
|
||
dilu_bg:'+马',
|
||
zhuahuang_bg:'+马',
|
||
chitu:'赤兔',
|
||
chitu_bg:'-马',
|
||
dawan:'大宛',
|
||
dawan_bg:'-马',
|
||
zixin:'紫骍',
|
||
zixin_bg:'-马',
|
||
zhuge:'诸葛连弩',
|
||
cixiong:'雌雄双股剑',
|
||
zhuge_bg:'弩',
|
||
cixiong_bg:'双',
|
||
qinggang:'青釭剑',
|
||
qinglong:'青龙偃月刀',
|
||
zhangba:'丈八蛇矛',
|
||
qinglong_bg:'偃',
|
||
zhangba_bg:'蛇',
|
||
guanshi:'贯石斧',
|
||
fangtian:'方天画戟',
|
||
qilin:'麒麟弓',
|
||
qilin_bg:'弓',
|
||
zhuge_skill:'诸葛连弩',
|
||
cixiong_skill:'雌雄双股剑',
|
||
qinggang_skill:'青釭剑',
|
||
qinglong_skill:'青龙偃月刀',
|
||
zhangba_skill:'丈八蛇矛',
|
||
guanshi_skill:'贯石斧',
|
||
fangtian_skill:'方天画戟',
|
||
qilin_skill:'麒麟弓',
|
||
wugu:'五谷丰登',
|
||
taoyuan:'桃园结义',
|
||
nanman:'南蛮入侵',
|
||
wanjian:'万箭齐发',
|
||
wuzhong:'无中生有',
|
||
juedou:'决斗',
|
||
wugu_bg:'谷',
|
||
taoyuan_bg:'园',
|
||
nanman_bg:'蛮',
|
||
wanjian_bg:'箭',
|
||
wuzhong_bg:'生',
|
||
juedou_bg:'斗',
|
||
shunshou:'顺手牵羊',
|
||
guohe:'过河拆桥',
|
||
guohe_bg:'拆',
|
||
jiedao:'借刀杀人',
|
||
wuxie:'无懈可击',
|
||
wuxie_bg:'懈',
|
||
lebu:'乐不思蜀',
|
||
shandian:'闪电',
|
||
shandian_bg:'电',
|
||
sha_info:'出牌阶段,对攻击范围内的一名角色使用,令其打出一张【闪】或受到一点伤害。',
|
||
shan_info:'',
|
||
tao_info:'出牌阶段,对自己使用,回复一点体力。',
|
||
bagua_info:'每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
|
||
bagua_skill_info:'每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
|
||
jueying_info:'其他角色与你的距离+1。',
|
||
dilu_info:'其他角色与你的距离+1。',
|
||
zhuahuang_info:'其他角色与你的距离+1。',
|
||
chitu_info:'你与其他角色的距离-1。',
|
||
dawan_info:'你与其他角色的距离-1。',
|
||
zixin_info:'你与其他角色的距离-1。',
|
||
jingfanma_info:'你与其他角色的距离-1。',
|
||
zhuge_skill_info:'你于出牌阶段内使用【杀】无次数限制。',
|
||
zhuge_info:'你于出牌阶段内使用【杀】无次数限制。',
|
||
cixiong_skill_info:'每当你使用【杀】指定一名异性的目标角色后,你可以令其选择一项:1.弃置一张手牌;2.令你摸一张牌。',
|
||
cixiong_info:'每当你使用【杀】指定一名异性的目标角色后,你可以令其选择一项:1.弃置一张手牌;2.令你摸一张牌。',
|
||
qinggang_skill_info:'每当你使用【杀】指定一名目标角色后,你无视其防具。',
|
||
qinggang_info:'每当你使用【杀】指定一名目标角色后,你无视其防具。',
|
||
qinglong_skill_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
|
||
qinglong_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
|
||
zhangba_skill_info:'你可以将两张手牌当【杀】使用或打出。',
|
||
zhangba_info:'你可以将两张手牌当【杀】使用或打出。',
|
||
guanshi_skill_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
|
||
guanshi_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
|
||
fangtian_skill_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
|
||
fangtian_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
|
||
qilin_skill_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
||
qilin_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
||
wugu_info:'出牌阶段,对所有角色使用。(选择目标后)你从牌堆顶亮出等同于角色数量的牌,每名目标角色获得这些牌中(剩余的)的任意一张。',
|
||
taoyuan_info:'出牌阶段,对所有角色使用。每名目标角色回复1点体力。',
|
||
nanman_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【杀】,否则受到1点伤害。',
|
||
wanjian_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点伤害。',
|
||
wuzhong_info:'出牌阶段,对你使用。你摸两张牌。',
|
||
juedou_info:'出牌阶段,对一名其他角色使用。由其开始,其与你轮流打出一张【杀】,直到其中一方未打出【杀】为止。未打出【杀】的一方受到另一方对其造成的1点伤害。',
|
||
shunshou_info:'出牌阶段,对距离为1且区域里有牌的一名其他角色使用。你获得其区域里的一张牌。',
|
||
guohe_info:'出牌阶段,对区域里有牌的一名其他角色使用。你弃置其区域里的一张牌。',
|
||
jiedao_info:'出牌阶段,对装备区里有武器牌且有使用【杀】的目标的一名其他角色使用。令其对你指定的一名角色使用一张【杀】,否则将其装备区里的武器牌交给你。',
|
||
wuxie_info:'一张锦囊牌生效前,对此牌使用。抵消此牌对一名角色产生的效果,或抵消另一张【无懈可击】产生的效果。',
|
||
lebu_info:'出牌阶段,对一名其他角色使用。若判定结果不为红桃,跳过其出牌阶段。',
|
||
shandian_info:'出牌阶段,对自己使用。若判定结果为黑桃2~9,则目标角色受到3点雷电伤害。若判定不为黑桃2~9,将之移动到下家的判定区里。',
|
||
},
|
||
list:[
|
||
["spade",7,"sha"],
|
||
["spade",8,"sha"],
|
||
["spade",8,"sha"],
|
||
["spade",9,"sha"],
|
||
["spade",9,"sha"],
|
||
["spade",10,"sha"],
|
||
["spade",10,"sha"],
|
||
["club",2,"sha"],
|
||
["club",3,"sha"],
|
||
["club",4,"sha"],
|
||
["club",5,"sha"],
|
||
["club",6,"sha"],
|
||
["club",7,"sha"],
|
||
["club",8,"sha"],
|
||
["club",8,"sha"],
|
||
["club",9,"sha"],
|
||
["club",9,"sha"],
|
||
["club",10,"sha"],
|
||
["club",10,"sha"],
|
||
["club",11,"sha"],
|
||
["club",11,"sha"],
|
||
["heart",10,"sha"],
|
||
["heart",10,"sha"],
|
||
["heart",11,"sha"],
|
||
["diamond",6,"sha"],
|
||
["diamond",7,"sha"],
|
||
["diamond",8,"sha"],
|
||
["diamond",9,"sha"],
|
||
["diamond",10,"sha"],
|
||
["diamond",13,"sha"],
|
||
["heart",2,"shan"],
|
||
["heart",2,"shan"],
|
||
["heart",13,"shan"],
|
||
["diamond",2,"shan"],
|
||
["diamond",2,"shan"],
|
||
["diamond",3,"shan"],
|
||
["diamond",4,"shan"],
|
||
["diamond",5,"shan"],
|
||
["diamond",6,"shan"],
|
||
["diamond",7,"shan"],
|
||
["diamond",8,"shan"],
|
||
["diamond",9,"shan"],
|
||
["diamond",10,"shan"],
|
||
["diamond",11,"shan"],
|
||
["diamond",11,"shan"],
|
||
["heart",3,"tao"],
|
||
["heart",4,"tao"],
|
||
["heart",6,"tao"],
|
||
["heart",7,"tao"],
|
||
["heart",8,"tao"],
|
||
["heart",9,"tao"],
|
||
["heart",12,"tao"],
|
||
["diamond",12,"tao"],
|
||
|
||
["spade",2,"bagua"],
|
||
["club",2,"bagua"],
|
||
["spade",5,"jueying"],
|
||
["club",5,"dilu"],
|
||
["heart",13,"zhuahuang"],
|
||
["heart",5,"chitu"],
|
||
["spade",13,"dawan"],
|
||
["diamond",13,"zixin"],
|
||
["club",1,"zhuge"],
|
||
["diamond",1,"zhuge"],
|
||
["spade",2,"cixiong"],
|
||
["spade",6,"qinggang"],
|
||
["spade",5,"qinglong"],
|
||
["spade",12,"zhangba"],
|
||
["spade",5,"guanshi"],
|
||
["diamond",12,"fangtian"],
|
||
["heart",5,"qilin"],
|
||
|
||
["heart",3,"wugu"],
|
||
["heart",4,"wugu"],
|
||
["heart",1,"taoyuan"],
|
||
["spade",7,"nanman"],
|
||
["spade",13,"nanman"],
|
||
["club",7,"nanman"],
|
||
["heart",1,"wanjian"],
|
||
["spade",1,"juedou"],
|
||
["club",1,"juedou"],
|
||
["diamond",1,"juedou"],
|
||
["heart",7,"wuzhong"],
|
||
["heart",8,"wuzhong"],
|
||
["heart",9,"wuzhong"],
|
||
["heart",11,"wuzhong"],
|
||
["spade",3,'shunshou'],
|
||
["spade",4,'shunshou'],
|
||
["spade",11,'shunshou'],
|
||
["diamond",3,'shunshou'],
|
||
["diamond",4,'shunshou'],
|
||
["spade",3,'guohe'],
|
||
["spade",4,'guohe'],
|
||
["spade",12,'guohe'],
|
||
["diamond",3,'guohe'],
|
||
["diamond",4,'guohe'],
|
||
["heart",12,'guohe'],
|
||
["club",12,'jiedao'],
|
||
["club",13,'jiedao'],
|
||
["spade",11,'wuxie'],
|
||
["club",12,'wuxie'],
|
||
["club",13,'wuxie'],
|
||
["spade",6,'lebu'],
|
||
["club",6,'lebu'],
|
||
["heart",6,'lebu'],
|
||
["spade",1,'shandian','thunder'],
|
||
|
||
],
|
||
}
|