759 lines
22 KiB
JavaScript
759 lines
22 KiB
JavaScript
'use strict';
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game.import('card',function(lib,game,ui,get,ai,_status){
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return {
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name:'yongjian',
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connect:true,
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card:{
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du:{
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type:'basic',
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fullskin:true,
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global:['g_du','g_du_give'],
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content:function(){},
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ai:{
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value:-5,
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useful:6,
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result:{
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player:function(player,target){
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if(player.hasSkillTag('usedu')) return 5;
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return -1;
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}
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},
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order:7.5
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},
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},
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guaguliaodu:{
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type:'trick',
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fullskin:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target.isDamaged();
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},
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content:function(){
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'step 0'
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target.recover(event.baseDamage||1);
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'step 1'
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if(target.hasCard(function(card){
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return _status.connectMode||get.name(card,target)=='du';
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},'h')) target.chooseToDiscard('h',{name:'du'},'是否弃置一张【毒】?(不失去体力)').set('ai',()=>1);
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},
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ai:{
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order:2,
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tag:{
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recover:1,
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},
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result:{
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target:1.5,
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}
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},
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},
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chenghuodajie:{
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type:'trick',
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fullskin:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h')>0;
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},
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content:function(){
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'step 0'
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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if(!target.countCards('h')||!player.isIn()) event.finish();
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else player.choosePlayerCard(target,'h',true);
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'step 1'
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if(result.bool){
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event.show_card=result.cards[0],str=get.translation(player);
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player.showCards(event.show_card);
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target.chooseControl().set('choiceList',[
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'令'+str+'获得'+get.translation(event.show_card),
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'受到'+str+'造成的'+event.baseDamage+'点伤害',
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]).set('ai',function(){
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var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card;
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if(get.damageEffect(player,source,player)>0) return 1;
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if(get.attitude(player,source)*get.value(card,source)>=0) return 0;
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if(card.name=='tao') return 1;
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return get.value(card,player)>(6+(Math.max(player.maxHp,3)-player.hp)*1.5)?1:0;
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});
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}
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else event.finish();
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'step 2'
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if(result.index==0) player.gain(event.show_card,target,'give','bySelf');
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else target.damage();
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},
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ai:{
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order:6,
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tag:{
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damage:1,
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loseCard:1,
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gain:1,
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},
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result:{
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player:0.1,
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target:-1.2,
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},
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},
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},
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tuixinzhifu:{
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type:'trick',
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fullskin:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countGainableCards(player,'hej')>0;
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},
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range:{global:1},
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content:function(){
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'step 0'
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player.gainPlayerCard(target,'hej',true,[1,2]);
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'step 1'
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if(result.bool&&target.isIn()){
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var num=result.cards.length,hs=player.getCards('h');
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if(!hs.length) event.finish();
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else if(hs.length<num) event._result={bool:true,cards:hs};
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else player.chooseCard('h',true,num,'交给'+get.translation(target)+get.cnNumber(num)+'张牌');
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}
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else event.finish();
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'step 2'
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if(result.bool) player.give(result.cards,target);
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},
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ai:{
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order:5,
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tag:{
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loseCard:1,
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gain:0.5,
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},
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wuxie:function(target,card,player,viewer){
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if(get.attitude(player,target)>0&&get.attitude(viewer,player)>0){
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return 0;
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}
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},
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result:{
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target:function(player,target){
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if(get.attitude(player,target)<=0) return ((target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})>0)?-0.3:0.3)*Math.sqrt(player.countCards('h'));
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return ((target.countCards('ej',function(card){
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if(get.position(card)=='e') return get.value(card,target)<=0;
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0)?1.5:-0.3)*Math.sqrt(player.countCards('h'));
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},
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},
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},
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},
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yitianjian:{
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type:'equip',
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subtype:'equip1',
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fullskin:true,
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distance:{attackFrom:-1},
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skills:['yitianjian'],
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ai:{
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equipValue:1.5,
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basic:{
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equipValue:1.5,
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},
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}
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},
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qixingbaodao:{
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-1},
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fullskin:true,
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skills:['qixingbaodao'],
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selectTarget:[-1,-2],
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ai:{
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order:9,
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value:function(card,player){
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if(player.getEquip(1)==card) return 0;
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return 4;
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},
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equipValue:function(card,player){
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if(player.getCards('e').contains(card)) return 0;
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return -get.value(player.getCards('e'));
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},
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basic:{
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equipValue:5,
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},
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result:{
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keepAI:true,
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target:function(player,target){
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var cards=target.getCards('e'),js=target.getCards('j');
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var val=get.value(cards,target);
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for(var card of js) val-=get.effect(target,card.viewAs?{name:card.viewAs}:card,target,target)
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return -val;
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},
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},
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},
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},
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duanjian:{
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type:'equip',
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subtype:'equip1',
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fullskin:true,
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distance:{attackFrom:1},
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selectTarget:[-1,-2],
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ai:{
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order:9,
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equipValue:function(card,player){
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if(get.position(card)=='e') return -2;
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return 2;
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},
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value:function(card,player){
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if(player.getEquip(1)==card) return -3;
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return 3;
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},
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basic:{
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equipValue:5,
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},
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result:{
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keepAI:true,
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target:function(player,target){
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var val=2.5;
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var val2=0;
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var card=target.getEquip(1);
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if(card){
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val2=get.value(card,target);
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if(val2<0) return 0;
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}
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return -val-val2;
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},
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},
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},
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},
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serafuku:{
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type:'equip',
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subtype:'equip2',
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fullskin:true,
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skills:['serafuku'],
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selectTarget:[-1,-2],
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ai:{
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order:9,
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equipValue:function(card,player){
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if(get.position(card)=='e') return -2;
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return 2;
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},
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value:function(card,player){
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if(player.getEquip(2)==card) return -3;
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return 3;
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},
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basic:{
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equipValue:5,
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},
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result:{
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keepAI:true,
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target:function(player,target){
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var val=(target.hasSex('male')?2.5:0);
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var val2=0;
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var card=target.getEquip(1);
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if(card){
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val2=get.value(card,target);
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if(val2<0) return 0;
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}
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return -val-val2;
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},
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},
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},
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},
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yinfengyi:{
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type:'equip',
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subtype:'equip2',
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fullskin:true,
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skills:['yinfengyi'],
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selectTarget:[-1,-2],
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ai:{
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order:9,
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equipValue:function(card,player){
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if(get.position(card)=='e') return -1;
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return 1;
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},
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value:function(card,player){
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if(player.getEquip(2)==card) return -2.5;
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return 2.5;
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},
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basic:{
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equipValue:5,
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},
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result:{
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keepAI:true,
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target:function(player,target){
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var val=2;
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var val2=0;
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var card=target.getEquip(2);
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if(card){
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val2=get.value(card,target);
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if(val2<0) return 0;
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}
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return -val-val2;
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},
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},
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},
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},
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yonglv:{
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type:'equip',
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subtype:'equip4',
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fullskin:true,
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selectTarget:[-1,-2],
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distance:{
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globalFrom:-1,
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globalTo:-Infinity,
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},
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ai:{
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order:9,
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equipValue:0,
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value:function(card,player){
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if(player.getEquip(2)==card) return 0;
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return 0.5;
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},
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basic:{
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equipValue:0,
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},
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},
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},
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zhanxiang:{
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type:'equip',
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subtype:'equip3',
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fullskin:true,
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distance:{globalTo:1},
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skills:['zhanxiang'],
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ai:{
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equipValue:3.5,
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basic:{
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equipValue:3.5,
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},
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}
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},
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xinge:{
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type:'equip',
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subtype:'equip5',
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fullskin:true,
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skills:['xinge'],
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ai:{
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equipValue:2,
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basic:{
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equipValue:2,
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},
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}
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},
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},
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skill:{
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yitianjian:{
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audio:true,
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trigger:{source:'damageSource'},
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direct:true,
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equipSkill:true,
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&event.getParent().name=='sha'&&player.isDamaged()&&player.countCards('h')>0;
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},
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content:function(){
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'step 0'
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player.chooseToDiscard('h',get.prompt('yitianjian'),'弃置一张手牌并回复1点体力').set('ai',(card)=>7-get.value(card)).logSkill='yitianjian';
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'step 1'
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if(result.bool) player.recover();
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},
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},
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serafuku:{
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audio:true,
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trigger:{target:'useCardToTargeted'},
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forced:true,
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equipSkill:true,
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filter:function(event,player){
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if(player.hasSkillTag('unequip2')) return false;
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if(event.player.hasSkillTag('unequip',false,{
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name:event.card?event.card.name:null,
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target:player,
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card:event.card
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})) return false;
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return event.card.name=='sha'&&player.hasSex('male');
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},
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content:function(){
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'step 0'
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player.judge(function(card){
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return get.color(card)=='black'?-2:0;
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}).judge2=function(result){
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return result.bool==false?true:false;
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};
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'step 1'
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if(result.bool===false){
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var map=trigger.customArgs,id=player.playerid;
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if(!map[id]) map[id]={};
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if(!map[id].extraDamage) map[id].extraDamage=0;
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map[id].extraDamage++;
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game.log(trigger.card,'对',player,'的伤害+1');
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}
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},
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},
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yinfengyi:{
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audio:true,
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equipSkill:true,
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forced:true,
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trigger:{player:['damageBegin3','loseHpBegin']},
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filter:function(event,player){
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if(player.hasSkillTag('unequip2')) return false;
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if(event.name=='damage'){
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if(event.source&&event.source.hasSkillTag('unequip',false,{
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name:event.card?event.card.name:null,
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target:player,
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card:event.card
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})) return false;
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return event.card&&get.type2(event.card)=='trick';
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}
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return event.type=='du';
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},
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content:function(){
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trigger.num++;
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},
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},
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zhanxiang:{
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audio:true,
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equipSkill:true,
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forced:true,
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trigger:{target:'_yongjian_zengyuBegin'},
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content:function(){
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trigger._zengyu_denied=true;
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game.log(player,'拒绝了',trigger.player,'发起的赠予');
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},
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ai:{
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refuseGifts:true,
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},
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},
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xinge:{
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audio:true,
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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filterCard:true,
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position:'h',
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filterTarget:lib.filter.notMe,
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discard:false,
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lose:false,
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delay:false,
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equipSkill:true,
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content:function(){
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player.give(cards,target);
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},
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},
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qixingbaodao:{
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trigger:{player:'equipAfter'},
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forced:true,
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equipSkill:true,
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filter:function(event,player){
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return event.card.name=='qixingbaodao'&&player.hasCard(function(card){
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return card!=event.card;
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},'ej');
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},
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content:function(){
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var cards=player.getCards('ej',function(card){
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return card!=trigger.card&&lib.filter.cardDiscardable(card,player,'qixingbaodao');
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});
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if(cards.length) player.discard(cards);
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},
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},
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g_du:{
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trigger:{
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player:['loseAfter','compare'],
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global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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target:'compare',
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},
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cardSkill:true,
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filter:function(event,player,name){
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if(name=='compare'){
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if(player==event.player){
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if(event.iwhile>0) return false;
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return event.card1.name=='du';
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}
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return event.card2.name=='du';
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}
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if(event.name!='equip'&&event.name!='addJudge'&&!event.visible) return false;
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var evt=event.getl(player);
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if(!evt||!evt.hs||!evt.hs.filter(function(i){
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return get.name(i,player)=='du';
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}).length) return false;
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for(var i of lib.skill.g_du.whiteListFilter){
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if(i(event,player)) return false;
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}
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return true;
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},
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whiteListFilter:[
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(event)=>event.getParent().name=='g_du_give',
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(event)=>event.getParent(3).name=='guaguliaodu',
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],
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forced:true,
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popup:false,
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content:function(){
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'step 0'
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if(trigger.delay===false) game.delayx();
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'step 1'
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game.log(player,'触发了','#g【毒】','的效果');
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var num=1;
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if(typeof trigger.getl=='function'){
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num=trigger.getl(player).hs.filter(function(i){
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return get.name(i,player)=='du';
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}).length;
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}
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player.loseHp(num).type='du';
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},
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},
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g_du_give:{
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trigger:{
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player:'gainAfter',
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global:'phaseBefore',
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},
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cardSkill:true,
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direct:true,
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filter:function(event,player){
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if(event.name=='phase'){
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if(game.phaseNumber!=0) return false;
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if(!player._start_cards) return false;
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var hs=player.getCards('h');
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for(var card of player._start_cards){
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if(get.name(card,player)=='du'&&hs.contains(card)) return true;
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}
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}
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else{
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if(event.getParent().name!='draw') return false;
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var hs=player.getCards('h');
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for(var card of event.cards){
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if(get.name(card,player)=='du'&&hs.contains(card)) return true;
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}
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}
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return false;
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},
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content:function(){
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'step 0'
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var hs=player.getCards('h');
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if(trigger.name=='phase'){
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event.cards=player._start_cards.filter(function(card){
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return (get.name(card,player)=='du'&&hs.contains(card));
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});
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}
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else{
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event.cards=trigger.cards.filter(function(card){
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return (get.name(card,player)=='du'&&hs.contains(card));
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});
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}
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if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
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event.given_map={};
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'step 1'
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player.chooseCardTarget({
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filterCard:function(card){
|
||
return _status.event.cards.contains(card);
|
||
},
|
||
filterTarget:lib.filter.notMe,
|
||
selectCard:[1,cards.length],
|
||
cards:event.cards,
|
||
prompt:'是否发动【赠毒】?',
|
||
prompt2:'将本次获得的【毒】交给其他角色',
|
||
ai1:function(card){
|
||
if(!ui.selected.cards.length) return 1;
|
||
return 0;
|
||
},
|
||
ai2:function(target){
|
||
return -get.attitude(_status.event.player,target);
|
||
},
|
||
});
|
||
'step 2'
|
||
if(result.bool){
|
||
event.given=true;
|
||
var res=result.cards,target=result.targets[0].playerid;
|
||
player.addGaintag(res,'du_given');
|
||
cards.removeArray(res);
|
||
if(!event.given_map[target]) event.given_map[target]=[];
|
||
event.given_map[target].addArray(res);
|
||
if(cards.length) event.goto(1);
|
||
}
|
||
else if(!event.given){
|
||
if(_status.connectMode){
|
||
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
|
||
}
|
||
event.finish();
|
||
}
|
||
'step 3'
|
||
if(_status.connectMode){
|
||
game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
|
||
}
|
||
var logs=[];
|
||
var map=[],cards=[];
|
||
for(var i in event.given_map){
|
||
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
|
||
logs.push(source);
|
||
map.push([source,event.given_map[i]]);
|
||
cards.addArray(event.given_map[i]);
|
||
}
|
||
game.loseAsync({
|
||
gain_list:map,
|
||
player:player,
|
||
cards:cards,
|
||
giver:player,
|
||
animate:'giveAuto',
|
||
}).setContent('gaincardMultiple');
|
||
player.logSkill('g_du_give',logs);
|
||
},
|
||
ai:{expose:0.1},
|
||
},
|
||
_yongjian_zengyu:{
|
||
enable:'phaseUse',
|
||
forceLoad:true,
|
||
filter:function(event,player){
|
||
return player.hasCard((card)=>lib.skill._yongjian_zengyu.filterCard(card,player),'he');
|
||
},
|
||
filterCard:function(card,player){
|
||
var mod=game.checkMod(card,player,'unchanged','cardZengyuable',player);
|
||
if(mod!='unchanged') return mod;
|
||
return get.position(card)=='h'&&get.cardtag(card,'gifts');
|
||
},
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
var card=ui.selected.cards[0];
|
||
if(get.type(card,false)=='equip'){
|
||
return target.canEquip(card,true);
|
||
}
|
||
return true;
|
||
},
|
||
position:'he',
|
||
discard:false,
|
||
lose:false,
|
||
delay:false,
|
||
check:function(card){
|
||
var player=_status.event.player;
|
||
if(get.cardtag(card,'gifts')&&get.type(card,false)=='equip'&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.canEquip(card,true)&&!current.hasSkillTag('refuseGifts')&&get.effect(current,card,player,player)>0;
|
||
})) return 2;
|
||
if(!player.needsToDiscard()&&get.position(card)=='h') return 0;
|
||
return 1+Math.random();
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(event._zengyu_denied){
|
||
player.loseToDiscardpile(cards);
|
||
}
|
||
else{
|
||
if(get.type(cards[0],false)=='equip'){
|
||
player.$give(cards[0],target,false);
|
||
game.delay(0.5);
|
||
target.equip(cards[0]);
|
||
}
|
||
else{
|
||
target.gain(cards,player,'give');
|
||
event.finish();
|
||
}
|
||
}
|
||
'step 1'
|
||
game.delayx();
|
||
},
|
||
ai:{
|
||
order:function(item,player){
|
||
if(player.hasCard(function(card){
|
||
return get.cardtag(card,'gifts')&&get.type(card,false)=='equip'&&game.hasPlayer(function(current){
|
||
return current!=player&¤t.canEquip(card,true)&&!current.hasSkillTag('refuseGifts')&&get.effect(current,card,player,player)>0;
|
||
});
|
||
},'h')) return 7;
|
||
return 0.51;
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
var card=ui.selected.cards[0];
|
||
if(!card||target.hasSkillTag('refuseGifts')) return 0;
|
||
if(get.type(card,false)=='equip') return get.effect(target,card,target,target);
|
||
if(card.name=='du') return player.hp>target.hp?-1:0;
|
||
if(target.hasSkillTag('nogain')) return 0;
|
||
return Math.max(1,get.value(card,player)-get.value(card,target));
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
translate:{
|
||
gifts_tag:'赠',
|
||
du:'毒',
|
||
du_info:'①当此牌正面向上离开你的手牌区,或作为你的拼点牌而亮出时,你失去1点体力。②当你因摸牌或分发起始手牌而获得【毒】后,你可将其分配给其他角色(正面朝上移动,且不触发〖毒①〗)。',
|
||
g_du:'毒',
|
||
g_du_give:'赠毒',
|
||
du_given:'已分配',
|
||
guaguliaodu:'刮骨疗毒',
|
||
guaguliaodu_info:'出牌阶段,对一名已受伤的角色使用。目标角色回复1点体力,然后其可以弃置一张【毒】(不触发〖毒①〗失去体力的效果)。',
|
||
chenghuodajie:'趁火打劫',
|
||
chenghuodajie_info:'出牌阶段,对一名有手牌的其他角色使用。你展示其一张手牌,然后令其选择一项:①将此牌交给你。②你对其造成1点伤害。',
|
||
tuixinzhifu:'推心置腹',
|
||
tuixinzhifu_info:'出牌阶段,对一名距离为1的其他角色使用。你获得其区域内的至多两张牌,然后交给其等量的牌。',
|
||
yitianjian:'倚天剑',
|
||
yitianjian_info:'当你因执行【杀】的效果而造成伤害后,若你已受伤,则你可弃置一张手牌,然后回复1点体力。',
|
||
qixingbaodao:'七星宝刀',
|
||
qixingbaodao_info:'锁定技。当此牌进入你的装备区后,你弃置装备区和判定区内的所有其他牌。',
|
||
duanjian:'断剑',
|
||
duanjian_info:'这是一把坏掉的武器…',
|
||
duanjian_append:'<span class="text" style="font-family: yuanli">不要因为手快而装给自己。</span>',
|
||
serafuku:'水手服',
|
||
serafuku_info:'锁定技。当你成为【杀】的目标后,若你的性别包含男性,则你进行判定:若结果为黑色,则此牌对你的伤害值基数+1。',
|
||
serafuku_append:'<span class="text" style="font-family: yuanli">セーラー服だからです、<br>结论! </span>',
|
||
yinfengyi:'引蜂衣',
|
||
yinfengyi_info:'锁定技。当你受到渠道为锦囊牌的伤害时,此伤害+1。当你因〖毒①〗而失去体力时,失去体力的量值+1。',
|
||
yonglv:'庸驴',
|
||
yonglv_info:'锁定技。其他角色至你的距离视为1。',
|
||
yonglv_append:'<span class="text" style="font-family: yuanli">它旁边的就是王仲宣。</span>',
|
||
zhanxiang:'战象',
|
||
zhanxiang_info:'锁定技。当你成为〖赠予〗的目标后,你将此次赠予的效果改为“将赠予牌移动至弃牌堆”。',
|
||
xinge:'信鸽',
|
||
xinge_info:'出牌阶段限一次。你可以将一张手牌交给一名其他角色。',
|
||
xinge_append:'<span class="text" style="font-family: yuanli">咕咕咕。</span>',
|
||
|
||
_yongjian_zengyu:'赠予',
|
||
_yongjian_zengyu_info:'出牌阶段,你可将一张拥有“赠”标签的手牌区装备牌置于一名其他角色的装备区内,或将一张拥有“赠”标签的手牌区非装备牌正面朝上交给一名其他角色。',
|
||
},
|
||
list:[
|
||
['spade',1,'guaguliaodu'],
|
||
['spade',2,'qixingbaodao',null,['gifts']],
|
||
['spade',3,'shunshou',null,['gifts']],
|
||
['spade',4,'du',null,['gifts']],
|
||
['spade',5,'du',null,['gifts']],
|
||
['spade',6,'sha','stab'],
|
||
['spade',7,'sha','stab'],
|
||
['spade',8,'sha','stab'],
|
||
['spade',9,'du',null,['gifts']],
|
||
['spade',10,'du',null,['gifts']],
|
||
['spade',11,'wuxie'],
|
||
['spade',12,'chenghuodajie'],
|
||
['spade',13,'chenghuodajie'],
|
||
|
||
['heart',1,'guaguliaodu'],
|
||
['heart',2,'shan',null,['gifts']],
|
||
['heart',3,'wugu',null,['gifts']],
|
||
['heart',4,'xinge',null,['gifts']],
|
||
['heart',5,'sha',null,['gifts']],
|
||
['heart',6,'chenghuodajie'],
|
||
['heart',7,'tao'],
|
||
['heart',8,'tao'],
|
||
['heart',9,'serafuku',null,['gifts']],
|
||
['heart',10,'sha',null,['gifts']],
|
||
['heart',11,'sha',null,['gifts']],
|
||
['heart',12,'sha',null,['gifts']],
|
||
['heart',13,'zhanxiang',null,['gifts']],
|
||
|
||
['club',1,'duanjian',null,['gifts']],
|
||
['club',2,'sha','stab'],
|
||
['club',3,'yinfengyi',null,['gifts']],
|
||
['club',4,'du'],
|
||
['club',5,'yitianjian'],
|
||
['club',6,'sha','stab'],
|
||
['club',7,'sha','stab'],
|
||
['club',8,'sha','stab'],
|
||
['club',9,'sha','stab'],
|
||
['club',10,'sha','stab'],
|
||
['club',11,'wuxie'],
|
||
['club',12,'wuxie'],
|
||
['club',13,'yonglv',null,['gifts']],
|
||
|
||
['diamond',1,'juedou',null,['gifts']],
|
||
['diamond',2,'shan'],
|
||
['diamond',3,'kaihua',null,['gifts']],
|
||
['diamond',4,'kaihua',null,['gifts']],
|
||
['diamond',5,'shan'],
|
||
['diamond',6,'shan'],
|
||
['diamond',7,'shan'],
|
||
['diamond',8,'shan'],
|
||
['diamond',9,'tuixinzhifu'],
|
||
['diamond',10,'tuixinzhifu'],
|
||
['diamond',11,'tao',null,['gifts']],
|
||
['diamond',12,'shan'],
|
||
['diamond',13,'sha','stab'],
|
||
],
|
||
}
|
||
});
|