226 lines
7.2 KiB
JavaScript
Executable File
226 lines
7.2 KiB
JavaScript
Executable File
play.wuxing={
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arenaReady:function(){
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if(_status.connectMode) return;
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lib.card.list.splice(Math.floor(lib.card.list.length*Math.random()),0,['spade',5,'wuxingpan']);
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if(!_status.video){
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lib.video.push({
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type:'play',
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name:'wuxing'
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});
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}
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},
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video:function(){
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for(var i in this.translate){
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lib.translate[i]=this.translate[i];
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}
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for(var i in this.card){
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lib.card[i]=this.card[i];
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}
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for(var i in this.skill){
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lib.skill[i]=this.skill[i];
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}
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},
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element:{
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player:{
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init:function(player){
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if(player.node.wuxing){
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player.node.wuxing.remove();
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}
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if(_status.video||_status.connectMode) return;
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var node=ui.create.div('.wunature',player);
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var list=['metal','wood','water','fire','soil'];
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var nature=list.randomGet();
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player.wunature=nature;
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node.dataset.nature=nature;
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node.innerHTML=get.translation(nature);
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player.node.wuxing=node;
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}
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},
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card:{
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init:function(card){
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if(_status.video||_status.connectMode) return;
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if(card.name=='wuxingpan') return;
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if(card.wunature) return;
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if(Math.random()>(parseFloat(lib.config.wuxing_num_playpackconfig)||0)) return;
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var node=ui.create.div('.wunature',card);
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var list=['metal','wood','water','fire','soil'];
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var nature=list.randomGet();
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card.wunature=nature;
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node.dataset.nature=nature;
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node.innerHTML=get.translation(nature);
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card.node.wuxing=node;
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if(!card.suit||!card.number){
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card.node.wuxing.style.display='none';
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}
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}
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}
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},
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skill:{
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_shengke:{
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trigger:{target:'useCardToBegin'},
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forced:true,
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popup:false,
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filter:function(event,player){
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if(_status.connectMode) return false;
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return event.card.wunature&&player.wunature;
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},
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content:function(){
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switch(trigger.card.wunature){
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case 'metal':
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switch(player.wunature){
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case 'wood':
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if(player.num('he')){
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game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
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player.chooseToDiscard('你被金属性卡牌克制,需弃置一张牌',true,'he').ai=ai.get.disvalue;player.popup('金克木')};return;
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case 'water':
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game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
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player.draw();player.popup('金生水');
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return;
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default:return;
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}
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case 'wood':
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switch(player.wunature){
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case 'soil':
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if(player.num('he')){
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game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
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player.chooseToDiscard('你被木属性卡牌克制,需弃置一张牌',true,'he').ai=ai.get.disvalue;player.popup('木克土')};return;
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case 'fire':
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game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
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player.draw();player.popup('木生火');
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return;
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default:return;
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}
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case 'water':
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switch(player.wunature){
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case 'fire':
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if(player.num('he')){
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game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
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player.chooseToDiscard('你被水属性卡牌克制,需弃置一张牌',true,'he').ai=ai.get.disvalue;player.popup('水克火')};return;
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case 'wood':
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game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
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player.draw();player.popup('水生木');
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return;
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default:return;
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}
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case 'fire':
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switch(player.wunature){
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case 'metal':
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if(player.num('he')){
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game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
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player.chooseToDiscard('你被火属性卡牌克制,需弃置一张牌',true,'he').ai=ai.get.disvalue;player.popup('火克金')};return;
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case 'soil':
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game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
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player.draw();player.popup('火生土');
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return;
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default:return;
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}
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case 'soil':
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switch(player.wunature){
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case 'water':
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if(player.num('he')){
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game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制');
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player.chooseToDiscard('你被土属性卡牌克制,需弃置一张牌',true,'he').ai=ai.get.disvalue;player.popup('土克水')};return;
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case 'metal':
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game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成');
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player.draw();player.popup('土生金');
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return;
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default:return;
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}
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}
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},
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ai:{
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effect:{
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target:function(card,player,target,current){
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switch(card.wunature){
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case 'metal':
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switch(target.wunature){
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case 'wood':if(current!=0) return [1,-0.3];
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case 'water':if(current!=0) return [1,0.3];
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default:return;
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}
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case 'wood':
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switch(target.wunature){
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case 'soil':if(current!=0) return [1,-0.3];
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case 'fire':if(current!=0) return [1,0.3];
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default:return;
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}
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case 'water':
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switch(target.wunature){
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case 'fire':if(current!=0) return [1,-0.3];
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case 'wood':if(current!=0) return [1,0.3];
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default:return;
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}
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case 'fire':
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switch(target.wunature){
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case 'metal':if(current!=0) return [1,-0.3];
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case 'soil':if(current!=0) return [1,0.3];
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default:return;
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}
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case 'soil':
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switch(target.wunature){
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case 'water':if(current!=0) return [1,-0.3];
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case 'metal':if(current!=0) return [1,0.3];
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default:return;
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}
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}
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}
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}
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}
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},
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wuxingpan_skill:{
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enable:'phaseUse',
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usable:1,
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filterCard:true,
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lose:false,
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prompt:'选择一张手牌永久改变其五行属性',
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content:function(){
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"step 0"
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player.chooseControl('metal','wood','water','fire','soil');
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"step 1"
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var card=cards[0];
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if(!card.node.wuxing){
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card.node.wuxing=ui.create.div('.wunature',card);
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}
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card.wunature=result.control;
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card.node.wuxing.dataset.nature=result.control;
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card.node.wuxing.innerHTML=get.translation(result.control);
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}
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}
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},
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card:{
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wuxingpan:{
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type:'equip',
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subtype:'equip5',
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skills:['wuxingpan_skill'],
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fullskin:true
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}
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},
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translate:{
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metal:'金',
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wood:'木',
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water:'水',
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soil:'土',
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goldColor:'rgb(236,236,130)',
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woodColor:'rgb(149,202,147)',
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waterColor:'rgb(150,88,201)',
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fireColor:'rgb(236,132,106)',
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soilColor:'rgb(201,159,98)',
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goldColor2:'rgba(236,236,57,0.3)',
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woodColor2:'rgba(33,155,10,0.3)',
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waterColor2:'rgba(29,156,255,0.3)',
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fireColor2:'rgba(255,51,0,0.3)',
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soilColor2:'rgba(163,98,0,0.3)',
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wuxingpan:'五行盘',
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wuxingpan_skill:'五行',
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wuxingpan_skill_info:'出牌阶段限一次,你可以永久改变一张手牌的五行属性',
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wuxingpan_info:'出牌阶段限一次,你可以永久改变一张手牌的五行属性',
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},
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help:{
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'五行生克':'<ul><li>每名角色在游戏开始时随机获得一个属性<li>牌堆中三分之一的牌会随机获得一个属性<li>当一名成为相克属性卡牌的目标时,'+
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'须弃置一张牌<li>当一名角色成为相生的卡牌的目标时,须摸一张牌'+
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'<li>金克木,金生水;<br>木克土,木生火;<br>水克火,水生木;<br>火克金,火生土;<br>土克水,土生金'
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}
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}
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