4638 lines
150 KiB
JavaScript
4638 lines
150 KiB
JavaScript
'use strict';
|
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game.import('mode',function(lib,game,ui,get,ai,_status){
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return {
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name:'brawl',
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game:{
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syncMenu:true,
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},
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start:function(){
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ui.auto.hide();
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if(!lib.storage.scene){
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lib.storage.scene={};
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}
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if(!lib.storage.stage){
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lib.storage.stage={};
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}
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if(!_status.extensionmade){
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_status.extensionmade=[];
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}
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if(_status.extensionscene){
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game.save('scene',lib.storage.scene);
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}
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if(_status.extensionstage){
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game.save('stage',lib.storage.stage);
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}
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var dialog=ui.create.dialog('hidden');
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||
dialog.classList.add('fixed');
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dialog.classList.add('scroll1');
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dialog.classList.add('scroll2');
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dialog.classList.add('fullwidth');
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dialog.classList.add('fullheight');
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dialog.classList.add('noupdate');
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dialog.classList.add('character');
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dialog.contentContainer.style.overflow='visible';
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dialog.style.overflow='hidden';
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dialog.content.style.height='100%';
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dialog.contentContainer.style.transition='all 0s';
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if(!lib.storage.directStage) dialog.open();
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var packnode=ui.create.div('.packnode',dialog);
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lib.setScroll(packnode);
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var clickCapt=function(){
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var active=this.parentNode.querySelector('.active');
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if(this.link=='stage'){
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if(get.is.empty(lib.storage.scene)){
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alert('请创建至少1个场景');
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return;
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}
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}
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if(active){
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if(active==this) return;
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for(var i=0;i<active.nodes.length;i++){
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active.nodes[i].remove();
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if(active.nodes[i].showcaseinterval){
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clearInterval(active.nodes[i].showcaseinterval);
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delete active.nodes[i].showcaseinterval;
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}
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}
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active.classList.remove('active');
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}
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this.classList.add('active');
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for(var i=0;i<this.nodes.length;i++){
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dialog.content.appendChild(this.nodes[i]);
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}
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var showcase=this.nodes[this.nodes.length-1];
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showcase.style.height=(dialog.content.offsetHeight-showcase.offsetTop)+'px';
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if(typeof showcase.action=='function'){
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if(showcase.action(showcase._showcased?false:true)!==false){
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showcase._showcased=true;
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}
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}
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if(this._nostart) start.style.display='none';
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else start.style.display='';
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game.save('currentBrawl',this.link);
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}
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var createNode=function(name){
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var info=lib.brawl[name];
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var node=ui.create.div('.dialogbutton.menubutton.large',info.name,packnode,clickCapt);
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node.style.transition='all 0s';
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var caption=info.name;
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var modeinfo='';
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if(info.mode){
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modeinfo=get.translation(info.mode)+'模式';
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}
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if(info.submode){
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if(modeinfo){
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modeinfo+=' - ';
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}
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modeinfo+=info.submode;
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}
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var intro;
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if(Array.isArray(info.intro)){
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intro='<ul style="text-align:left;margin-top:0;width:450px">';
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if(modeinfo){
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intro+='<li>'+modeinfo;
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}
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for(var i=0;i<info.intro.length;i++){
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intro+='<li>'+info.intro[i];
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}
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}
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else{
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intro='';
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if(modeinfo){
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intro+='('+modeinfo+')';
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}
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intro+=info.intro;
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}
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var showcase=ui.create.div();
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showcase.style.margin='0px';
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showcase.style.padding='0px';
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showcase.style.width='100%';
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showcase.style.display='block'
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showcase.action=info.showcase;
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showcase.link=name;
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if(info.fullshow){
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node.nodes=[showcase];
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showcase.style.height='100%';
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}
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else{
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node.nodes=[
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ui.create.div('.caption',caption),
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ui.create.div('.text center',intro),
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showcase
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];
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}
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node.link=name;
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node._nostart=info.nostart;
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if(lib.storage.currentBrawl==name){
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clickCapt.call(node);
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}
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return node;
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}
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var clickStart=function(){
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var active=packnode.querySelector('.active');
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if(active){
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for(var i=0;i<active.nodes.length;i++){
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if(active.nodes[i].showcaseinterval){
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clearInterval(active.nodes[i].showcaseinterval);
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delete active.nodes[i].showcaseinterval;
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}
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}
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var info;
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if(active.link.indexOf('stage_')==0){
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var level;
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if(Array.isArray(arguments[0])){
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level={index:arguments[0][1]};
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}
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else{
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level=dialog.content.querySelector('.menubutton.large.active');
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}
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if(level){
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var stagesave=lib.storage.stage;
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var stage=stagesave[active.link.slice(6)];
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game.save('lastStage',level.index);
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lib.onover.push(function(bool){
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_status.createControl=ui.controls[0];
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if(bool&&level.index+1<stage.scenes.length){
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ui.create.control('下一关',function(){
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game.save('directStage',[stage.name,level.index+1],'brawl');
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localStorage.setItem(lib.configprefix+'directstart',true);
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game.reload();
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});
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if(level.index+1>stage.level){
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stage.level=level.index+1;
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game.save('stage',stagesave,'brawl');
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}
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if(stage.mode!='sequal'){
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game.save('lastStage',level.index+1,'brawl');
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}
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}
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else{
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ui.create.control('重新开始',function(){
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if(stage.mode=='sequal'&&bool&&level.index==stage.scenes.length-1){
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game.save('directStage',[stage.name,0],'brawl');
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}
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else{
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game.save('directStage',[stage.name,level.index],'brawl');
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}
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localStorage.setItem(lib.configprefix+'directstart',true);
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game.reload();
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});
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if(stage.mode=='sequal'&&level.index==stage.scenes.length-1){
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stage.level=0;
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game.save('stage',stagesave,'brawl');
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}
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if(stage.mode!='sequal'){
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game.save('lastStage',level.index,'brawl');
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}
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}
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delete _status.createControl;
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});
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var scene=stage.scenes[level.index];
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info={
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name:scene.name,
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intro:scene.intro,
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};
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for(var i in lib.brawl.scene.template){
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info[i]=get.copy(lib.brawl.scene.template[i]);
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}
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if(!scene.gameDraw){
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info.content.noGameDraw=true;
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}
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info.content.scene=scene;
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}
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else{
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return;
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}
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}
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else{
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info=lib.brawl[active.link];
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}
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lib.translate.restart='返回';
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dialog.delete();
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ui.brawlinfo=ui.create.system('乱斗',null,true);
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lib.setPopped(ui.brawlinfo,function(){
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var uiintro=ui.create.dialog('hidden');
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uiintro.add(info.name);
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var intro;
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if(Array.isArray(info.intro)){
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intro='<ul style="text-align:left;margin-top:0;width:450px">';
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for(var i=0;i<info.intro.length;i++){
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intro+='<li>'+info.intro[i];
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}
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intro+='</ul>'
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}
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else{
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intro=info.intro;
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}
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uiintro.add('<div class="text center">'+intro+'</div>');
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var ul=uiintro.querySelector('ul');
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if(ul){
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ul.style.width='180px';
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}
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uiintro.add(ui.create.div('.placeholder'));
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return uiintro;
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},250);
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ui.auto.show();
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_status.brawl=info.content;
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game.switchMode(info.mode);
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if(info.init){
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info.init();
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}
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}
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};
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var start=ui.create.div('.menubutton.round.highlight','斗',dialog.content,clickStart);
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start.style.position='absolute';
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start.style.left='auto';
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start.style.right='10px';
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start.style.top='auto';
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start.style.bottom='10px';
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start.style.width='80px';
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start.style.height='80px';
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start.style.lineHeight='80px';
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start.style.margin='0';
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start.style.padding='5px';
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start.style.fontSize='72px';
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start.style.zIndex=3;
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start.style.transition='all 0s';
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game.addScene=function(name,clear){
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var scene=lib.storage.scene[name];
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var brawl={
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name:name,
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intro:scene.intro,
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};
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for(var i in lib.brawl.scene.template){
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brawl[i]=get.copy(lib.brawl.scene.template[i]);
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}
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if(!scene.gameDraw){
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brawl.content.noGameDraw=true;
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}
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brawl.content.scene=scene;
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lib.brawl['scene_'+name]=brawl;
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var node=createNode('scene_'+name);
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if(clear){
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game.addSceneClear();
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clickCapt.call(node);
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_status.sceneChanged=true;
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}
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};
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game.addStage=function(name,clear){
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var stage=lib.storage.stage[name];
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var brawl={
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name:name,
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intro:stage.intro,
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content:{}
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};
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for(var i in lib.brawl.stage.template){
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brawl[i]=get.copy(lib.brawl.stage.template[i]);
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}
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brawl.content.stage=stage;
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lib.brawl['stage_'+name]=brawl;
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var node=createNode('stage_'+name);
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if(clear){
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game.addStageClear();
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clickCapt.call(node);
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}
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}
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game.removeScene=function(name){
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delete lib.storage.scene[name];
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game.save('scene',lib.storage.scene);
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_status.sceneChanged=true;
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for(var i=0;i<packnode.childElementCount;i++){
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if(packnode.childNodes[i].link=='scene_'+name){
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if(packnode.childNodes[i].classList.contains('active')){
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for(var j=0;j<packnode.childElementCount;j++){
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if(packnode.childNodes[j].link=='scene'){
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clickCapt.call(packnode.childNodes[j]);
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}
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}
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}
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packnode.childNodes[i].remove();
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break;
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}
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}
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}
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game.removeStage=function(name){
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delete lib.storage.stage[name];
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game.save('stage',lib.storage.stage);
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for(var i=0;i<packnode.childElementCount;i++){
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if(packnode.childNodes[i].link=='stage_'+name){
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if(packnode.childNodes[i].classList.contains('active')){
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for(var j=0;j<packnode.childElementCount;j++){
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if(get.is.empty(lib.storage.scene)){
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if(packnode.childNodes[j].link=='scene'){
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clickCapt.call(packnode.childNodes[j]);
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}
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}
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else{
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if(packnode.childNodes[j].link=='stage'){
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clickCapt.call(packnode.childNodes[j]);
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}
|
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}
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}
|
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}
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packnode.childNodes[i].remove();
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break;
|
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}
|
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}
|
||
}
|
||
var sceneNode;
|
||
for(var i in lib.brawl){
|
||
if(get.config(i)===false) continue;
|
||
if(i=='scene'){
|
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sceneNode=createNode(i);
|
||
}
|
||
else{
|
||
createNode(i);
|
||
}
|
||
}
|
||
if(sceneNode){
|
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game.switchScene=function(){
|
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clickCapt.call(sceneNode);
|
||
}
|
||
}
|
||
for(var i in lib.storage.scene){
|
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game.addScene(i);
|
||
}
|
||
for(var i in lib.storage.stage){
|
||
game.addStage(i);
|
||
}
|
||
if(!lib.storage.currentBrawl){
|
||
clickCapt.call(packnode.firstChild);
|
||
}
|
||
game.save('lastStage');
|
||
if(lib.storage.directStage){
|
||
var directStage=lib.storage.directStage;
|
||
game.save('directStage');
|
||
clickStart(directStage);
|
||
}
|
||
lib.init.onfree();
|
||
},
|
||
brawl:{
|
||
huanhuazhizhan:{
|
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name:'幻化之战',
|
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mode:'identity',
|
||
intro:[
|
||
'杀死所有其他角色,成为最后的存活者',
|
||
'所有角色改为四血白板,依靠灵力值获得技能。灵力值可以通过各种方式获得',
|
||
],
|
||
showcase:function(init){
|
||
if(init){
|
||
this.nodes=[];
|
||
}
|
||
else{
|
||
while(this.nodes.length){
|
||
this.nodes.shift().remove();
|
||
}
|
||
}
|
||
var lx=this.offsetWidth/2-120;
|
||
var ly=Math.min(lx,this.offsetHeight/2-60);
|
||
var setPos=function(node){
|
||
var i=node.index;
|
||
var deg=Math.PI/4*i;
|
||
var dx=Math.round(lx*Math.cos(deg));
|
||
var dy=Math.round(ly*Math.sin(deg));
|
||
node.style.transform='translate('+dx+'px,'+dy+'px)';
|
||
}
|
||
var characterz=['guyong','litong','mazhong','fuwan','chengpu','liaohua','xinxianying','liuyu'];
|
||
for(var i=0;i<8;i++){
|
||
var node=ui.create.player(null,true);
|
||
this.nodes.push(node);
|
||
node.init(characterz[i]);
|
||
node.classList.add('minskin');
|
||
node.node.marks.remove();
|
||
node.node.hp.remove();
|
||
node.node.count.remove();
|
||
node.style.left='calc(50% - 60px)';
|
||
node.style.top='calc(50% - 60px)';
|
||
node.index=i;
|
||
node.style.borderRadius='100%';
|
||
node.node.avatar.style.borderRadius='100%';
|
||
node.node.name.remove();
|
||
setPos(node);
|
||
this.appendChild(node);
|
||
}
|
||
var nodes=this.nodes;
|
||
this.showcaseinterval=setInterval(function(){
|
||
for(var i=0;i<nodes.length;i++){
|
||
nodes[i].index++;
|
||
if(nodes[i].index>7){
|
||
nodes[i].index=0;
|
||
}
|
||
setPos(nodes[i]);
|
||
}
|
||
},1000);
|
||
},
|
||
init:function(){},
|
||
content:{
|
||
submode:'normal',
|
||
chooseCharacterBefore:function(){
|
||
game.identityVideoName='幻化之战';
|
||
var skills=[];
|
||
var banned=[
|
||
'xinfu_guhuo','reguhuo','jixi','duanchang','huashen','xinsheng','rehuashen','rexinsheng',
|
||
'jinqu','nzry_binglve','nzry_huaiju','nzry_yili','nzry_zhenglun','nzry_mingren','nzry_zhenliang','drlt_qingce',
|
||
'new_wuhun','qixing','kuangfeng','dawu','baonu','wumou','ol_wuqian','ol_shenfen','renjie','jilue','nzry_junlve','nzry_dinghuo','drlt_duorui',
|
||
'chuanxin','cunsi',
|
||
'jueqing','huilei','paiyi','fuhun','zhuiyi','olddanshou','yanzhu','juexiang','jiexun','bizhuan','tongbo',
|
||
'xinfu_zhanji','xinfu_jijun','xinfu_fangtong',
|
||
'xinfu_qianchong','pdgyinshi','shuliang',
|
||
'zongkui','guju','bmcanshi','dingpan','xinfu_lingren','new_luoyan','junwei','gxlianhua',
|
||
'qizhou','fenyue','dianhu','linglong','fenxin','mouduan',
|
||
'cuorui','xinmanjuan','xinfu_jianjie','jianjie_faq','new_meibu','xinfu_xingzhao','jici',
|
||
'xianfu','fenyong','xuehen','yingbin','midao','yishe','yinbing','juedi',
|
||
'bushi','xinfu_dianhua','xinfu_falu','xinfu_zhenyi','lskuizhu','pingjian','xjshijian','fentian','zhiri','xindan',
|
||
'xinzhengnan','xinfu_xiaode',
|
||
'komari_xueshang','qiaosi_map',
|
||
];
|
||
var characters=[];
|
||
for(var name in lib.character){
|
||
if(!lib.character[name]) continue;
|
||
if(lib.filter.characterDisabled(name)) continue;
|
||
if(name.indexOf('old_')==0) continue;
|
||
var skillsx=lib.character[name][3].slice(0);
|
||
lib.character[name][2]=4;
|
||
lib.character[name][3]=[];
|
||
if(lib.character[name][4]) lib.character[name][4].remove('hiddenSkill');
|
||
characters.push(name);
|
||
var list=skillsx.slice(0);
|
||
for(var j=0;j<skillsx.length;j++){
|
||
var info=get.info(skillsx[j]);
|
||
if(!info){
|
||
skillsx.splice(j,1);
|
||
list.splice(j--,1);
|
||
continue;
|
||
}
|
||
if(typeof info.derivation=='string') list.push(info.derivation);
|
||
else if(Array.isArray(info.derivation)) list.addArray(info.derivation);
|
||
}
|
||
for(var j=0;j<list.length;j++){
|
||
if(skills.contains(list[j])||banned.contains(list[j])) continue;
|
||
var info=get.info(list[j]);
|
||
if(!info||info.zhuSkill||info.juexingji||info.charlotte||info.limited||info.hiddenSkill||info.dutySkill||info.groupSkill||(info.ai&&info.ai.combo)) continue;
|
||
skills.push(list[j]);
|
||
}
|
||
}
|
||
_status.characterlist=characters;
|
||
var pack={
|
||
skills:skills,
|
||
pack:{
|
||
card:{
|
||
hhzz_toulianghuanzhu:{
|
||
enable:true,
|
||
cardimage:"toulianghuanzhu",
|
||
recastable:true,
|
||
type:'trick',
|
||
filterTarget:function(card,player,target){
|
||
return target.skillH.length>0;
|
||
},
|
||
content:function(){
|
||
target.removeSkillH(target.skillH.randomGet());
|
||
var skills=lib.huanhuazhizhan.skills;
|
||
skills.randomSort();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(!target.skillH.contains(skills[i])){
|
||
target.addSkillH(skills[i]);
|
||
break;
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
order:10,
|
||
result:{
|
||
target:function(){
|
||
return 0.5-Math.random();
|
||
},
|
||
},
|
||
},
|
||
},
|
||
hhzz_fudichouxin:{
|
||
enable:true,
|
||
cardimage:"fudichouxin",
|
||
type:'trick',
|
||
filterTarget:function(card,player,target){
|
||
return target.skillH.length>0;
|
||
},
|
||
content:function(){
|
||
target.removeSkillH(target.skillH.randomGet());
|
||
},
|
||
ai:{
|
||
order:10,
|
||
result:{target:-1},
|
||
},
|
||
},
|
||
},
|
||
character:{
|
||
hhzz_shiona:['female','key',1,['hhzz_huilei']],
|
||
hhzz_kanade:['female','key',2,['hhzz_youlian']],
|
||
hhzz_takaramono1:['male','qun',5,['hhzz_jubao','hhzz_huizhen']],
|
||
hhzz_takaramono2:['male','qun',3,['hhzz_jubao','hhzz_zhencang']],
|
||
},
|
||
skill:{
|
||
_lingli_damage:{
|
||
trigger:{source:'damage'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return event.player==player._toKill;
|
||
},
|
||
content:function(){
|
||
game.log(player,'对击杀目标造成了伤害');
|
||
player.changeLingli(trigger.num);
|
||
},
|
||
},
|
||
_lingli:{
|
||
mark:true,
|
||
marktext:'灵',
|
||
popup:'聚灵',
|
||
intro:{
|
||
name:'灵力',
|
||
content:'当前灵力点数:# / 5',
|
||
},
|
||
trigger:{
|
||
player:'phaseBeginStart',
|
||
},
|
||
prompt:'是否消耗2点灵力获得一个技能?',
|
||
filter:function(event,player){
|
||
return player.storage._lingli>1;
|
||
},
|
||
check:function(event,player){
|
||
return player.skillH.length<3;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.changeLingli(-2);
|
||
'step 1'
|
||
event.skills=lib.huanhuazhizhan.skills;
|
||
var skills=event.skills;
|
||
skills.randomSort();
|
||
var list=[];
|
||
for(var i=0;i<skills[i].length;i++){
|
||
if(!player.skillH.contains(skills[i])) list.push(skills[i]);
|
||
if(list.length==3) break;
|
||
}
|
||
if(!list.length){event.finish();return;}
|
||
if(player.storage._lingli>0) list.push('刷新');
|
||
event.list=list;
|
||
var dialog=game.getSkillDialog(event.list,'选择获得一个技能');
|
||
player.chooseControl(event.list).set('ai',function(){
|
||
return 0;
|
||
}).dialog=dialog;
|
||
'step 2'
|
||
if(result.control=='刷新'){
|
||
player.changeLingli(-1);
|
||
event.goto(1);
|
||
return;
|
||
}
|
||
event.skill=result.control;
|
||
if(player.skillH.length==3){
|
||
event.lose=true;
|
||
player.chooseControl(player.skillH).prompt='选择失去1个已有技能';
|
||
}
|
||
'step 3'
|
||
if(event.lose) player.removeSkillH(result.control);
|
||
player.addSkillH(event.skill);
|
||
},
|
||
},
|
||
_lingli_round:{
|
||
trigger:{global:'roundStart'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return _status._aozhan!=true&&game.roundNumber>1;
|
||
},
|
||
content:function(){
|
||
player.changeLingli(1);
|
||
},
|
||
},
|
||
_lingli_draw:{
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
return player.storage._lingli>0;
|
||
},
|
||
content:function(){
|
||
player.changeLingli(-1);
|
||
player.draw();
|
||
},
|
||
delay:0,
|
||
ai:{
|
||
order:10,
|
||
result:{
|
||
player:function(player){
|
||
return (player.storage._lingli-2*(3-player.skillH.length))>0?1:0;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
_lingli_save:{
|
||
trigger:{target:'useCardToTargeted'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return event.card.name=='tao'&&player==event.player._toSave;
|
||
},
|
||
content:function(){
|
||
game.log(trigger.player,'帮助了保护目标');
|
||
trigger.player.changeLingli(1);
|
||
},
|
||
},
|
||
_hhzz_qiankunbagua:{
|
||
trigger:{player:'phaseAfter'},
|
||
forced:true,
|
||
forceDie:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return _status._aozhan&&!player.getStat('damage')&&player.isAlive()||event._lastDead!=undefined;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
if(_status._aozhan&&!player.getStat('damage')){
|
||
player.loseHp();
|
||
player.changeLingli(1);
|
||
game.log(player,'本回合内未造成伤害,触发死战模式惩罚');
|
||
}
|
||
if(trigger._lastDead==undefined) event.goto(2);
|
||
'step 1'
|
||
var type=get.rand(1,8);
|
||
event.type=type;
|
||
trigger._lastDead.playerfocus(1200);
|
||
player.$fullscreenpop('乾坤八卦·'+['离','坎','乾','震','兑','艮','巽','坤'][type-1],get.groupnature(trigger._lastDead.group,'raw'));
|
||
game.delay(1.5);
|
||
'step 2'
|
||
var type=event.type;
|
||
switch(type){
|
||
case 1:{
|
||
game.countPlayer(function(current){
|
||
current.loseHp();
|
||
});
|
||
break;
|
||
}
|
||
case 2:{
|
||
game.countPlayer(function(current){
|
||
current.draw(2,'nodelay');
|
||
});
|
||
break;
|
||
}
|
||
case 3:{
|
||
trigger._lastDead.revive(3);
|
||
trigger._lastDead.draw(3);
|
||
break;
|
||
}
|
||
case 4:{
|
||
game.countPlayer(function(current){
|
||
var he=current.getCards('he');
|
||
if(he.length) current.discard(he.randomGet()).delay=false;
|
||
});
|
||
break;
|
||
}
|
||
case 5:{
|
||
game.countPlayer(function(current){
|
||
current.changeLingli(1);
|
||
});
|
||
break;
|
||
}
|
||
case 6:{
|
||
var cards=[];
|
||
game.countPlayer(function(current){
|
||
var card=get.cardPile(function(card){
|
||
return !cards.contains(card)&&get.type(card)=='equip';
|
||
});
|
||
if(card){
|
||
cards.push(card);
|
||
current.$gain(card,'gain2')
|
||
current.gain(card);
|
||
}
|
||
});
|
||
break;
|
||
}
|
||
case 7:{
|
||
game.countPlayer(function(current){
|
||
if(current.skillH.length<3){
|
||
var skills=lib.huanhuazhizhan.skills;
|
||
skills.randomSort();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(!current.skillH.contains(skills[i])){
|
||
current.addSkillH(skills[i]);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
});
|
||
break;
|
||
}
|
||
case 8:{
|
||
trigger._lastDead.revive(null,false);
|
||
trigger._lastDead.uninit();
|
||
trigger._lastDead.init(['hhzz_shiona','hhzz_kanade','hhzz_takaramono1','hhzz_takaramono2'].randomGet());
|
||
trigger._lastDead.skillH=lib.character[trigger._lastDead.name][3].slice(0);
|
||
trigger._lastDead.addSkill('hhzz_noCard');
|
||
break;
|
||
}
|
||
}
|
||
'step 3'
|
||
if(game.playerx().length<=4&&!_status._aozhan){
|
||
game.countPlayer2(function(current){
|
||
delete current._toKill;
|
||
delete current._toSave;
|
||
});
|
||
ui.huanhuazhizhan.innerHTML='死战模式';
|
||
_status._aozhan=true;
|
||
game.playBackgroundMusic();
|
||
trigger._lastDead.$fullscreenpop('死战模式',get.groupnature(trigger._lastDead.group,'raw')||'fire');
|
||
}
|
||
else game.randomMission();
|
||
},
|
||
},
|
||
hhzz_noCard:{
|
||
mod:{
|
||
cardEnabled:function(){return false},
|
||
cardSavable:function(){return false},
|
||
cardRespondable:function(){return false},
|
||
},
|
||
},
|
||
hhzz_huilei:{
|
||
trigger:{player:'die'},
|
||
forced:true,
|
||
forceDie:true,
|
||
skillAnimation:true,
|
||
logTarget:'source',
|
||
filter:function(event,player){
|
||
return event.source!=undefined;
|
||
},
|
||
content:function(){
|
||
var source=trigger.source;
|
||
var cards=source.getCards('he');
|
||
if(cards.length) source.discard(cards);
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'damage')) return [-5,0];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
hhzz_youlian:{
|
||
trigger:{player:'die'},
|
||
forced:true,
|
||
forceDie:true,
|
||
skillAnimation:true,
|
||
logTarget:'source',
|
||
filter:function(event,player){
|
||
return event.source!=undefined;
|
||
},
|
||
content:function(){
|
||
var source=trigger.source;
|
||
var cards=source.getCards('he');
|
||
if(cards.length) source.discard(cards);
|
||
var skills=source.skillH;
|
||
if(skills.length) source.removeSkillH(skills.randomGet());
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'damage')) return [-5,0];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
hhzz_zhencang:{
|
||
trigger:{player:'die'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return event.source!=undefined;
|
||
},
|
||
forceDie:true,
|
||
logTarget:'source',
|
||
content:function(){
|
||
var source=trigger.source;
|
||
source.draw();
|
||
if(source.skillH.length==3) source.removeSkillH(source.skillH.randomGet());
|
||
var skills=lib.huanhuazhizhan.skills;
|
||
skills.randomSort();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(!source.skillH.contains(skills[i])){
|
||
source.addSkillH(skills[i]);
|
||
break;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
hhzz_huizhen:{
|
||
trigger:{player:'die'},
|
||
forced:true,
|
||
forceDie:true,
|
||
logTarget:'source',
|
||
filter:function(event,player){
|
||
return event.source!=undefined;
|
||
},
|
||
content:function(){
|
||
var source=trigger.source;
|
||
source.draw(3);
|
||
if(source.skillH.length==3) source.removeSkillH(source.skillH.randomGet());
|
||
var skills=lib.huanhuazhizhan.skills;
|
||
skills.randomSort();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(!source.skillH.contains(skills[i])){
|
||
source.addSkillH(skills[i]);
|
||
break;
|
||
}
|
||
}
|
||
},
|
||
},
|
||
hhzz_jubao:{
|
||
trigger:{player:'damage'},
|
||
forced:true,
|
||
logTarget:'source',
|
||
filter:function(event,player){
|
||
return event.source!=undefined&&player.countCards('he')>0;
|
||
},
|
||
content:function(){
|
||
var cards=player.getCards('he');
|
||
cards.randomSort();
|
||
cards=cards.slice(0,trigger.num);
|
||
trigger.source.gain('give',cards,player);
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(get.tag(card,'damage')) return [15,0];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
translate:{
|
||
_lingli:'聚灵',
|
||
_lingli_bg:'灵',
|
||
_lingli_draw:'聚灵',
|
||
hhzz_huilei:'挥泪',
|
||
hhzz_youlian:'犹怜',
|
||
hhzz_zhencang:'珍藏',
|
||
hhzz_huizhen:'汇珍',
|
||
hhzz_jubao:'聚宝',
|
||
hhzz_huilei_info:'锁定技,杀死你的角色弃置所有的牌。',
|
||
hhzz_youlian_info:'锁定技,杀死你的角色弃置所有牌并随机失去一个技能。',
|
||
hhzz_zhencang_info:'锁定技,杀死你的角色摸一张牌并随机获得一个技能(已满则先随机移除一个)。',
|
||
hhzz_huizhen_info:'锁定技,杀死你的角色摸三张牌并随机获得一个技能(已满则先随机移除一个)。',
|
||
hhzz_jubao_info:'锁定技,当你受到伤害的点数确定时,伤害来源随机获得你区域内的X张牌(X为伤害点数)。',
|
||
hhzz_shiona:'汐奈',
|
||
hhzz_kanade:'立华奏',
|
||
hhzz_takaramono1:'坚实宝箱',
|
||
hhzz_takaramono2:'普通宝箱',
|
||
hhzz_toulianghuanzhu:'偷梁换柱',
|
||
hhzz_fudichouxin:'釜底抽薪',
|
||
hhzz_toulianghuanzhu_info:'出牌阶段,对一名角色使用,随机更换其一个技能。可重铸。',
|
||
hhzz_fudichouxin_info:'出牌阶段,对一名角色使用,随机弃置其一个技能。',
|
||
nei:' ',
|
||
nei2:' ',
|
||
刷新_info:'消耗1点灵力值,刷新上述技能。',
|
||
},
|
||
},
|
||
get:{
|
||
rawAttitude:function(from,to){
|
||
if(from==to||to==from._toSave) return 10;
|
||
if(to==from._toKill) return -30;
|
||
return -10;
|
||
}
|
||
},
|
||
eltc:{
|
||
gameDraw:function(){
|
||
var end=player;
|
||
var numx;
|
||
var num=function(player){
|
||
return player._hSeat>5?5:4;
|
||
};
|
||
do{
|
||
if(typeof num=='function'){
|
||
numx=num(player);
|
||
}
|
||
if(player._hSeat>6) player.changeLingli(1);
|
||
player.directgain(get.cards(numx));
|
||
player=player.next;
|
||
}
|
||
while(player!=end);
|
||
},
|
||
},
|
||
eltp:{
|
||
addSkillH:function(skill){
|
||
this.skillH.add(skill);
|
||
this.addSkillLog.apply(this,arguments);
|
||
},
|
||
removeSkillH:function(skill){
|
||
this.skillH.remove(skill);
|
||
game.log(this,'失去了技能','#g【'+get.translation(skill)+'】');
|
||
this.removeSkill(skill);
|
||
},
|
||
dieAfter:function(){
|
||
var evt=_status.event.getParent('phase');
|
||
if(evt) evt._lastDead=this;
|
||
if(game.playerx().length==1) game.over(game.me.isAlive());
|
||
},
|
||
$dieAfter:function(){},
|
||
hasUnknown:function(){return false},
|
||
isUnknown:function(){return false},
|
||
getEnemies:function(){
|
||
var list=game.playerx();
|
||
list.remove(this);
|
||
return list;
|
||
},
|
||
dieAfter2:function(source){
|
||
if(source&&this.name.indexOf('hhzz_')!=0){
|
||
if(source._toKill==this) game.log(source,'击杀目标成功');
|
||
source.draw(this==source._toKill?2:1);
|
||
source.changeLingli(this==source._toKill?3:2);
|
||
}
|
||
if(!_status._aozhan){
|
||
var that=this;
|
||
game.countPlayer(function(current){
|
||
if(current._toSave==that){
|
||
game.log(current,'保护失败');
|
||
var cards=current.getCards('he');
|
||
if(cards.length) current.discard(cards.randomGets(4));
|
||
}
|
||
});
|
||
}
|
||
},
|
||
logAi:function(){},
|
||
changeLingli:function(num){
|
||
if(typeof num!='number') num=1;
|
||
if(typeof this.storage._lingli!='number') this.storage._lingli=0;
|
||
if(num>0){
|
||
num=Math.min(num,5-this.storage._lingli);
|
||
if(num<1) return;
|
||
game.log(this,'获得了','#y'+get.cnNumber(num)+'点','灵力');
|
||
}
|
||
else{
|
||
if(-num>this.storage._lingli) num=-this.storage._lingli;
|
||
if(num==0) return;
|
||
game.log(this,'失去了','#y'+get.cnNumber(-num)+'点','灵力');
|
||
}
|
||
this.storage._lingli+=num;
|
||
this.markSkill('_lingli');
|
||
},
|
||
},
|
||
game:{
|
||
playerx:function(){
|
||
return game.filterPlayer(function(current){
|
||
if(current.name.indexOf('hhzz_')==0) return;
|
||
return true;
|
||
});
|
||
},
|
||
randomMission:function(){
|
||
if(_status._aozhan) return;
|
||
if(!ui.huanhuazhizhan){
|
||
ui.huanhuazhizhan=ui.create.div('.touchinfo.left',ui.window);
|
||
if(ui.time3) ui.time3.style.display='none';
|
||
}
|
||
var players=game.playerx();
|
||
for(var i=0;i<players.length;i++){
|
||
var player=players[i];
|
||
var list=players.slice(0).randomSort();
|
||
list.remove(player);
|
||
player._toKill=list[0];
|
||
player._toSave=list[1];
|
||
}
|
||
ui.huanhuazhizhan.innerHTML='击杀'+get.translation(game.me._toKill)+',保护'+get.translation(game.me._toSave);
|
||
},
|
||
getSkillDialog:function(skills,prompt){
|
||
var dialog=ui.create.dialog('hidden','forcebutton');
|
||
if(prompt) dialog.addText(prompt);
|
||
for(var i=0;i<skills.length;i++){
|
||
dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+get.translation(skills[i])+'】</div><div>'+lib.translate[skills[i]+'_info']+'</div></div>');
|
||
}
|
||
dialog.addText(' <br> ');
|
||
return dialog;
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
'step 0'
|
||
game.zhu=game.players.randomGet();
|
||
var i=1;
|
||
var current=game.zhu;
|
||
while(true){
|
||
current.skillH=[];
|
||
current._hSeat=i;
|
||
current.identity='nei';
|
||
current.setNickname(get.cnNumber(i,true)+'号位');
|
||
for(var ii in lib.huanhuazhizhan.eltp) current[ii]=lib.huanhuazhizhan.eltp[ii];
|
||
current=current.next;
|
||
i++;
|
||
if(current==game.zhu) break;
|
||
}
|
||
ui.arena.classList.add('choose-character');
|
||
game.me.chooseButton(['请选择角色形象',[_status.characterlist.randomRemove(5),'character']],true).onfree=true;
|
||
'step 1'
|
||
game.me.init(result.links[0]);
|
||
var list=['xiandeng','shulv','xisheng'];
|
||
game.me.chooseControl(list).dialog=game.getSkillDialog(list,'选择要获得的初始技能');
|
||
'step 2'
|
||
var list=['_lingli','_lingli_round','_lingli_draw','_lingli_save','_hhzz_qiankunbagua','_lingli_damage'];
|
||
for(var i=0;i<list.length;i++){
|
||
game.addGlobalSkill(list[i]);
|
||
}
|
||
game.me.addSkillH(result.control);
|
||
game.countPlayer(function(current){
|
||
if(!current.name){
|
||
current.init(_status.characterlist.randomRemove(1)[0]);
|
||
current.addSkillH(['xiandeng','shulv','xisheng'].randomGet());
|
||
}
|
||
current.storage._lingli=0;
|
||
current.markSkill('_lingli');
|
||
});
|
||
game.showIdentity(true);
|
||
'step 3'
|
||
game.randomMission();
|
||
var list=[
|
||
game.createCard('hhzz_fudichouxin'),
|
||
game.createCard('hhzz_toulianghuanzhu'),
|
||
game.createCard('hhzz_toulianghuanzhu'),
|
||
game.createCard('hhzz_toulianghuanzhu'),
|
||
];
|
||
for(var i=0;i<list.length;i++){
|
||
ui.cardPile.insertBefore(list[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
||
}
|
||
game.updateRoundNumber();
|
||
'step 4'
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
_status.videoInited=true;
|
||
game.addVideo('arrangeLib',null,{
|
||
skill:{
|
||
_lingli_damage:{},
|
||
_lingli:{
|
||
mark:true,
|
||
marktext:'灵',
|
||
popup:'聚灵',
|
||
intro:{
|
||
name:'灵力',
|
||
content:'当前灵力点数:# / 5',
|
||
},
|
||
},
|
||
_lingli_round:{},
|
||
_lingli_draw:{},
|
||
_lingli_save:{},
|
||
hhzz_noCard:{},
|
||
hhzz_huilei:{
|
||
skillAnimation:true,
|
||
},
|
||
hhzz_youlian:{
|
||
skillAnimation:true,
|
||
},
|
||
hhzz_zhencang:{},
|
||
hhzz_huizhen:{},
|
||
hhzz_jubao:{},
|
||
},
|
||
card:{
|
||
hhzz_toulianghuanzhu:{
|
||
cardimage:"toulianghuanzhu",
|
||
},
|
||
hhzz_fudichouxin:{
|
||
cardimage:"fudichouxin",
|
||
},
|
||
},
|
||
character:{
|
||
hhzz_shiona:['female','key',1,['hhzz_huilei']],
|
||
hhzz_kanade:['female','key',2,['hhzz_youlian']],
|
||
hhzz_takaramono1:['male','qun',5,['hhzz_jubao','hhzz_huizhen']],
|
||
hhzz_takaramono2:['male','qun',3,['hhzz_jubao','hhzz_zhencang']],
|
||
},
|
||
translate:{
|
||
_lingli:'聚灵',
|
||
_lingli_bg:'灵',
|
||
_lingli_draw:'聚灵',
|
||
hhzz_huilei:'挥泪',
|
||
hhzz_youlian:'犹怜',
|
||
hhzz_zhencang:'珍藏',
|
||
hhzz_huizhen:'汇珍',
|
||
hhzz_jubao:'聚宝',
|
||
hhzz_huilei_info:'锁定技,杀死你的角色弃置所有的牌。',
|
||
hhzz_youlian_info:'锁定技,杀死你的角色弃置所有牌并随机失去一个技能。',
|
||
hhzz_zhencang_info:'锁定技,杀死你的角色摸一张牌并随机获得一个技能(已满则先随机移除一个)。',
|
||
hhzz_huizhen_info:'锁定技,杀死你的角色摸三张牌并随机获得一个技能(已满则先随机移除一个)。',
|
||
hhzz_jubao_info:'锁定技,当你受到伤害的点数确定时,伤害来源随机获得你区域内的X张牌(X为伤害点数)。',
|
||
nei:' ',
|
||
nei2:' ',
|
||
hhzz_shiona:'汐奈',
|
||
hhzz_kanade:'立华奏',
|
||
hhzz_takaramono1:'坚实宝箱',
|
||
hhzz_takaramono2:'普通宝箱',
|
||
hhzz_toulianghuanzhu:'偷梁换柱',
|
||
hhzz_fudichouxin:'釜底抽薪',
|
||
hhzz_toulianghuanzhu_info:'出牌阶段,对一名角色使用,随机更换其一个技能。可重铸。',
|
||
hhzz_fudichouxin_info:'出牌阶段,对一名角色使用,随机弃置其一个技能。',
|
||
},
|
||
});
|
||
});
|
||
},
|
||
},
|
||
};
|
||
var func=function(pack){
|
||
for(var i in pack.pack){
|
||
for(var j in pack.pack[i]) lib[i][j]=pack.pack[i][j];
|
||
}
|
||
for(var i in pack.eltc) lib.element.content[i]=pack.eltc[i];
|
||
for(var i in pack.eltp) lib.element.player[i]=pack.eltp[i];
|
||
for(var i in pack.game) game[i]=pack.game[i];
|
||
for(var i in pack.get) get[i]=pack.get[i];
|
||
lib.huanhuazhizhan=pack;
|
||
}
|
||
func(pack);
|
||
},
|
||
},
|
||
},
|
||
duzhansanguo:{
|
||
name:'毒战三国',
|
||
mode:'identity',
|
||
intro:'牌堆中额外添加10%的毒',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var func=function(){
|
||
var card=game.createCard('du','noclick');
|
||
node.nodes.push(card);
|
||
card.style.position='absolute';
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+rand1+'px)';
|
||
card.style.top='calc('+rand2+'% - '+rand2+'px)';
|
||
card.style.transform='scale(0.8) rotate('+rand3+'deg)';
|
||
card.style.opacity=0;
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.opacity=1;
|
||
card.style.transform='scale(1) rotate('+rand3+'deg)';
|
||
if(node.nodes.length>7){
|
||
setTimeout(function(){
|
||
while(node.nodes.length>5){
|
||
node.nodes.shift().delete();
|
||
}
|
||
},500);
|
||
}
|
||
};
|
||
if(init){
|
||
node.nodes=[];
|
||
for(var i=0;i<5;i++){
|
||
func();
|
||
}
|
||
}
|
||
node.showcaseinterval=setInterval(func,1000);
|
||
},
|
||
content:{
|
||
cardPile:function(list){
|
||
game.identityVideoName='毒战三国杀';
|
||
lib.config.bannedcards.remove('du');
|
||
if(game.bannedcards) game.bannedcards.remove('du');
|
||
var num=Math.ceil(list.length/10);
|
||
while(num--){
|
||
list.push([['heart','diamond','club','spade'].randomGet(),Math.ceil(Math.random()*13),'du']);
|
||
}
|
||
return list;
|
||
}
|
||
},
|
||
},
|
||
daozhiyueying:{
|
||
name:'导师月英',
|
||
mode:'identity',
|
||
intro:'牌堆中所有普通锦囊牌数量翻倍;移除拥有集智技能的角色',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var player1,player2;
|
||
if(init){
|
||
player1=ui.create.player(null,true).init('huangyueying');
|
||
player2=ui.create.player(null,true);
|
||
if(lib.character.jsp_huangyueying){
|
||
player2.init('jsp_huangyueying');
|
||
}
|
||
else if(lib.character.re_huangyueying){
|
||
player2.init('re_huangyueying');
|
||
}
|
||
else{
|
||
player2.init('huangyueying');
|
||
}
|
||
player1.style.left='20px';
|
||
player1.style.top='20px';
|
||
player1.style.transform='scale(0.9)';
|
||
player1.node.count.innerHTML='2';
|
||
player1.node.count.dataset.condition='mid';
|
||
player2.style.left='auto';
|
||
player2.style.right='20px';
|
||
player2.style.top='20px';
|
||
player2.style.transform='scale(0.9)';
|
||
player2.node.count.innerHTML='2';
|
||
player2.node.count.dataset.condition='mid';
|
||
this.appendChild(player1);
|
||
this.appendChild(player2);
|
||
this.player1=player1;
|
||
this.player2=player2;
|
||
}
|
||
else{
|
||
player1=this.player1;
|
||
player2=this.player2;
|
||
}
|
||
|
||
var createCard=function(wuxie){
|
||
var card;
|
||
if(wuxie){
|
||
card=game.createCard('wuxie','noclick');
|
||
card.style.transform='scale(0.9)';
|
||
}
|
||
else{
|
||
card=ui.create.card(null,'noclick',true);
|
||
}
|
||
card.style.opacity=0;
|
||
card.style.position='absolute';
|
||
card.style.zIndex=2;
|
||
card.style.margin=0;
|
||
return card;
|
||
}
|
||
|
||
var func=function(){
|
||
game.linexy([
|
||
player1.getLeft()+player1.offsetWidth/2,
|
||
player1.getTop()+player1.offsetHeight/2,
|
||
player2.getLeft()+player2.offsetWidth/2,
|
||
player2.getTop()+player2.offsetHeight/2,
|
||
],node);
|
||
var card=createCard(true);
|
||
card.style.left='43px';
|
||
card.style.top='58px';
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.opacity=1;
|
||
card.style.transform='scale(0.9) translate(137px,152px)';
|
||
setTimeout(function(){
|
||
card.delete();
|
||
},1000);
|
||
player1.node.count.innerHTML='1';
|
||
|
||
setTimeout(function(){
|
||
if(!node.showcaseinterval) return;
|
||
player1.node.count.innerHTML='2';
|
||
var card=createCard();
|
||
card.style.left='43px';
|
||
card.style.top='58px';
|
||
card.style.transform='scale(0.9) translate(137px,152px)';
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.opacity=1;
|
||
card.style.transform='scale(0.9)';
|
||
setTimeout(function(){
|
||
card.delete();
|
||
},1000);
|
||
},300);
|
||
|
||
setTimeout(function(){
|
||
if(!node.showcaseinterval) return;
|
||
player2.node.count.innerHTML='1';
|
||
game.linexy([
|
||
player2.getLeft()+player2.offsetWidth/2,
|
||
player2.getTop()+player2.offsetHeight/2,
|
||
player1.getLeft()+player1.offsetWidth/2,
|
||
player1.getTop()+player1.offsetHeight/2,
|
||
],node);
|
||
var card=createCard(true);
|
||
card.style.left='auto';
|
||
card.style.right='43px';
|
||
card.style.top='58px';
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.opacity=1;
|
||
card.style.transform='scale(0.9) translate(-137px,152px)';
|
||
setTimeout(function(){
|
||
card.delete();
|
||
},700);
|
||
|
||
setTimeout(function(){
|
||
if(!node.showcaseinterval) return;
|
||
player2.node.count.innerHTML='2';
|
||
var card=createCard();
|
||
card.style.left='auto';
|
||
card.style.right='43px';
|
||
card.style.top='58px';
|
||
card.style.transform='scale(0.9) translate(-137px,152px)';
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.opacity=1;
|
||
card.style.transform='scale(0.9)';
|
||
setTimeout(function(){
|
||
card.delete();
|
||
},700);
|
||
},300);
|
||
},1000);
|
||
};
|
||
node.showcaseinterval=setInterval(func,2200);
|
||
func();
|
||
},
|
||
init:function(){
|
||
for(var i in lib.character){
|
||
var skills=lib.character[i][3]
|
||
if(skills.contains('jizhi')||skills.contains('rejizhi')||skills.contains('lingzhou')||skills.contains('sbaiyin')){
|
||
delete lib.character[i];
|
||
}
|
||
}
|
||
},
|
||
content:{
|
||
cardPile:function(list){
|
||
game.identityVideoName='导师月英';
|
||
var list2=[];
|
||
for(var i=0;i<list.length;i++){
|
||
list2.push(list[i]);
|
||
if(get.type(list[i][2])=='trick'){
|
||
list2.push(list[i]);
|
||
}
|
||
}
|
||
return list2;
|
||
}
|
||
}
|
||
},
|
||
weiwoduzun:{
|
||
name:'唯我独尊',
|
||
mode:'identity',
|
||
intro:[
|
||
'牌堆中杀的数量增加30%',
|
||
'游戏开始时,主公获得一枚战神标记',
|
||
'拥有战神标记的角色杀造成的伤害+1',
|
||
'受到杀造成的伤害后战神印记将移到伤害来源的武将牌上'
|
||
],
|
||
showcase:function(init){
|
||
var node=this;
|
||
var player;
|
||
if(init){
|
||
player=ui.create.player(null,true);
|
||
player.node.avatar.style.backgroundSize='cover';
|
||
player.node.avatar.setBackgroundImage('image/mode/boss/character/boss_lvbu2.jpg');
|
||
player.node.avatar.show();
|
||
player.style.left='calc(50% - 75px)';
|
||
player.style.top='20px';
|
||
player.node.count.remove();
|
||
player.node.hp.remove();
|
||
player.style.transition='all 0.5s';
|
||
node.appendChild(player);
|
||
node.playernode=player;
|
||
}
|
||
else{
|
||
player=node.playernode;
|
||
}
|
||
var num=0;
|
||
var num2=0;
|
||
this.showcaseinterval=setInterval(function(){
|
||
var dx,dy
|
||
if(num2%5==0){
|
||
// player.animate('target');
|
||
// player.animate('zoomin');
|
||
player.classList.add('zoomin3');
|
||
player.hide();
|
||
player.style.transitionDuration='0.7s'
|
||
setTimeout(function(){
|
||
player.style.transitionProperty='none';
|
||
player.classList.remove('zoomin3');
|
||
player.classList.add('zoomout2');
|
||
setTimeout(function(){
|
||
player.style.transitionProperty='';
|
||
player.classList.remove('zoomout2');
|
||
player.show();
|
||
},500);
|
||
},700);
|
||
for(var i=0;i<5;i++){
|
||
switch(i){
|
||
case 0:dx=-180;dy=0;break;
|
||
case 1:dx=-140;dy=100;break;
|
||
case 2:dx=0;dy=155;break;
|
||
case 3:dx=140;dy=100;break;
|
||
case 4:dx=180;dy=0;break;
|
||
}
|
||
var card=game.createCard('sha','noclick');
|
||
card.style.left='calc(50% - 52px)';
|
||
card.style.top='68px';
|
||
card.style.position='absolute';
|
||
card.style.margin=0;
|
||
card.style.zIndex=2;
|
||
card.style.opacity=0;
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.opacity=1;
|
||
card.style.transform='translate('+dx+'px,'+dy+'px)';
|
||
setTimeout((function(card){
|
||
return function(){
|
||
card.delete();
|
||
};
|
||
})(card),700);
|
||
}
|
||
}
|
||
num2++;
|
||
if(num>=5){
|
||
num=0;
|
||
}
|
||
},700);
|
||
},
|
||
init:function(){
|
||
game.identityVideoName='唯我独尊';
|
||
lib.skill.weiwoduzun={
|
||
mark:true,
|
||
intro:{
|
||
content:'杀造成的伤害+1'
|
||
},
|
||
group:['weiwoduzun_damage','weiwoduzun_lose'],
|
||
subSkill:{
|
||
damage:{
|
||
trigger:{source:'damageBegin'},
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.card&&event.card.name=='sha'&&event.notLink();
|
||
},
|
||
content:function(){
|
||
trigger.num++;
|
||
}
|
||
},
|
||
lose:{
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event){
|
||
return event.source&&event.source.isAlive();
|
||
},
|
||
content:function(){
|
||
player.removeSkill('weiwoduzun');
|
||
trigger.source.addSkill('weiwoduzun');
|
||
}
|
||
}
|
||
}
|
||
};
|
||
lib.translate.weiwoduzun='战神';
|
||
lib.translate.weiwoduzun_bg='尊';
|
||
},
|
||
content:{
|
||
cardPile:function(list){
|
||
var num=0;
|
||
for(var i=0;i<list.length;i++){
|
||
if(list[i][2]=='sha') num++;
|
||
}
|
||
num=Math.round(num*0.3);
|
||
if(num<=0) return list;
|
||
while(num--){
|
||
var nature='';
|
||
var rand=Math.random();
|
||
if(rand<0.15){
|
||
nature='fire';
|
||
}
|
||
else if(rand<0.3){
|
||
nature='thunder';
|
||
}
|
||
var suit=['heart','spade','club','diamond'].randomGet();
|
||
var number=Math.ceil(Math.random()*13);
|
||
if(nature){
|
||
list.push([suit,number,'sha',nature]);
|
||
}
|
||
else{
|
||
list.push([suit,number,'sha']);
|
||
}
|
||
}
|
||
return list;
|
||
},
|
||
gameStart:function(){
|
||
if(_status.mode=='zhong'){
|
||
game.zhong.addSkill('weiwoduzun');
|
||
}
|
||
else{
|
||
game.zhu.addSkill('weiwoduzun');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
tongxingzhizheng:{
|
||
name:'同姓之争',
|
||
mode:'versus',
|
||
submode:'2v2',
|
||
intro:'姓氏相同的武将组合一队',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var getList=function(){
|
||
var list=[['guanyu','guanping','guansuo','guanyinping'],
|
||
['caocao','caopi','caozhi','caorui'],['liubei','liushan','liuchen'],
|
||
['re_xiahouyuan','xiahouba','xiahoushi'],['sunjian','sunquan','sunce'],
|
||
['sp_zhangjiao','re_zhangliang','zhangbao'],['zhugeliang','zhugeguo','zhugejin','zhugeke'],
|
||
['mateng','machao','old_madai','mayunlu']];
|
||
list.randomSort();
|
||
var list2=[];
|
||
for(var i=0;i<list.length;i++){
|
||
list2=list2.concat(list[i]);
|
||
}
|
||
node.list=list2;
|
||
};
|
||
var func=function(){
|
||
if(!node.list.length){
|
||
getList();
|
||
}
|
||
var card=ui.create.player(null,true);
|
||
card.init(node.list.shift());
|
||
card.node.marks.remove();
|
||
card.node.count.remove();
|
||
card.node.hp.remove();
|
||
node.nodes.push(card);
|
||
card.style.position='absolute';
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
|
||
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
|
||
card.style.transform='scale(1.2) rotate('+rand3+'deg)';
|
||
card.style.opacity=0;
|
||
ui.refresh(card);
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.transform='scale(0.9) rotate('+rand3+'deg)';
|
||
card.style.opacity=1;
|
||
if(node.nodes.length>4){
|
||
setTimeout(function(){
|
||
while(node.nodes.length>3){
|
||
node.nodes.shift().delete();
|
||
}
|
||
},500);
|
||
}
|
||
};
|
||
node.list=[];
|
||
if(init){
|
||
node.nodes=[];
|
||
for(var i=0;i<3;i++){
|
||
func();
|
||
}
|
||
}
|
||
node.showcaseinterval=setInterval(func,1000);
|
||
},
|
||
init:function(){
|
||
var map={};
|
||
var map3=[];
|
||
var list1=['司','夏','诸','皇'];
|
||
var list2=['马','侯','葛','甫'];
|
||
for(var i in lib.character){
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
if(lib.character[i][1]=='key') continue;
|
||
var surname=get.rawName2(i);
|
||
for(var j=0;j<surname.length;j++){
|
||
if(!/[a-z]/i.test(surname[j])){
|
||
var index=list1.indexOf(surname[j]);
|
||
if(index!=-1&&surname[j+1]==list2[index]){
|
||
surname=surname[j]+surname[j+1];
|
||
}
|
||
else{
|
||
surname=surname[j];
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if(!map[surname]){
|
||
map[surname]=[];
|
||
}
|
||
map[surname].push(i);
|
||
}
|
||
for(var i in map){
|
||
if(map[i].length<6){
|
||
delete map[i];
|
||
}
|
||
else{
|
||
map3.push(i);
|
||
}
|
||
}
|
||
_status.brawl.map=map;
|
||
_status.brawl.map3=map3;
|
||
},
|
||
content:{
|
||
submode:'two',
|
||
chooseCharacterFixed:true,
|
||
chooseCharacter:function(list,player){
|
||
game.versusVideoName='同姓之争';
|
||
_status.noReplaceCharacter=true;
|
||
if(player.side==game.me.side){
|
||
if(_status.brawl.mylist){
|
||
return _status.brawl.mylist.randomGets(2);
|
||
}
|
||
}
|
||
else{
|
||
if(_status.brawl.enemylist){
|
||
return _status.brawl.enemylist.randomGets(2);
|
||
}
|
||
}
|
||
var surname=_status.brawl.map3.randomRemove();
|
||
var list=_status.brawl.map[surname];
|
||
if(player==game.me){
|
||
_status.brawl.mylist=list;
|
||
}
|
||
else{
|
||
_status.brawl.enemylist=list;
|
||
}
|
||
return list.randomRemove(3);
|
||
}
|
||
}
|
||
},
|
||
tongqueduopao:{
|
||
name:'铜雀夺袍',
|
||
mode:'identity',
|
||
intro:[
|
||
'主公必选曹操',
|
||
'其余玩家从曹休、文聘、曹洪、张郃、夏侯渊、徐晃、许褚这些武将中随机选中一个',
|
||
'游戏开始时将麒麟弓和爪黄飞电各置于每名角色的装备区内,大宛马洗入牌堆,移除其他的武器牌和坐骑牌'
|
||
],
|
||
init:function(){
|
||
game.saveConfig('player_number','8','identity');
|
||
game.saveConfig('double_character',false,'identity');
|
||
},
|
||
showcase:function(init){
|
||
var node=this;
|
||
var list=['re_caoxiu','re_wenpin','tw_re_caohong','re_zhanghe','ol_xiahouyuan','ol_xuhuang','re_xuzhu'];
|
||
list.randomSort();
|
||
list.push('re_caocao');
|
||
var func=function(){
|
||
var card=ui.create.player(null,true);
|
||
card.init(list.shift());
|
||
card.node.marks.remove();
|
||
card.node.count.remove();
|
||
card.node.hp.remove();
|
||
node.nodes.push(card);
|
||
card.style.position='absolute';
|
||
card.style.zIndex=2;
|
||
card.style.transition='all 2s';
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
|
||
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
|
||
card.style.transform='scale(0.8) rotate('+rand3+'deg)';
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
};
|
||
|
||
var list2=['qilin','dawan','zhuahuang'];
|
||
var func2=function(){
|
||
var card=game.createCard(list2.shift(),'noclick');
|
||
node.nodes.push(card);
|
||
card.style.position='absolute';
|
||
card.style.zIndex=2;
|
||
card.style.transition='all 2s';
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+rand1+'px)';
|
||
card.style.top='calc('+rand2+'% - '+rand2+'px)';
|
||
card.style.transform='rotate('+rand3+'deg)';
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
};
|
||
|
||
if(init){
|
||
node.nodes=[];
|
||
}
|
||
else{
|
||
while(node.nodes.length){
|
||
node.nodes.shift().remove();
|
||
}
|
||
}
|
||
for(var i=0;i<5;i++){
|
||
func();
|
||
}
|
||
for(var i=0;i<3;i++){
|
||
func2();
|
||
func();
|
||
}
|
||
var func3=function(){
|
||
for(var i=0;i<node.nodes.length;i++){
|
||
var card=node.nodes[i];
|
||
if(card.classList.contains('player')){
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
|
||
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
|
||
card.style.transform='scale(0.8) rotate('+rand3+'deg)';
|
||
}
|
||
else{
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+rand1+'px)';
|
||
card.style.top='calc('+rand2+'% - '+rand2+'px)';
|
||
card.style.transform='rotate('+rand3+'deg)';
|
||
}
|
||
}
|
||
}
|
||
// func3();
|
||
// node.showcaseinterval=setInterval(func3,5000);
|
||
},
|
||
content:{
|
||
cardPile:function(list){
|
||
for(var i=0;i<list.length;i++){
|
||
var subtype=get.subtype(list[i][2]);
|
||
if(subtype=='equip1'||subtype=='equip3'||subtype=='equip4'){
|
||
list.splice(i--,1);
|
||
}
|
||
}
|
||
for(var i=0;i<8;i++){
|
||
list.push([['heart','diamond','club','spade'].randomGet(),Math.ceil(Math.random()*13),'dawan']);
|
||
}
|
||
return list;
|
||
},
|
||
gameStart:function(){
|
||
game.identityVideoName='铜雀夺袍';
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].$equip(game.createCard('qilin'));
|
||
game.players[i].$equip(game.createCard('zhuahuang'));
|
||
}
|
||
},
|
||
submode:'normal',
|
||
list:['re_caoxiu','re_wenpin','tw_re_caohong','re_zhanghe','ol_xiahouyuan','ol_xuhuang','re_xuzhu'],
|
||
chooseCharacterFixed:true,
|
||
chooseCharacterAi:function(player){
|
||
if(player==game.zhu){
|
||
player.init('re_caocao');
|
||
}
|
||
else{
|
||
_status.brawl.list.remove(game.me.name);
|
||
player.init(_status.brawl.list.randomRemove());
|
||
}
|
||
},
|
||
chooseCharacter:function(){
|
||
_status.noReplaceCharacter=true;
|
||
if(game.me==game.zhu){
|
||
return ['re_caocao'];
|
||
}
|
||
else{
|
||
_status.brawl.list.randomSort();
|
||
return _status.brawl.list;
|
||
// return _status.brawl.list.randomGets(1);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
// shenrudihou:{
|
||
// name:'深入敌后',
|
||
// mode:'versus',
|
||
// submode:'1v1',
|
||
// intro:'选将阶段选择武将和对战阶段选择上场的武将都由对手替你选择,而且你不知道对手为你选择了什么武将'
|
||
// },
|
||
tongjiangmoshi:{
|
||
name:'同将模式',
|
||
mode:'identity',
|
||
intro:'玩家选择一个武将,所有角色均使用此武将',
|
||
showcase:function(init){
|
||
if(init){
|
||
this.nodes=[];
|
||
}
|
||
else{
|
||
while(this.nodes.length){
|
||
this.nodes.shift().remove();
|
||
}
|
||
}
|
||
var lx=this.offsetWidth/2-120;
|
||
var ly=Math.min(lx,this.offsetHeight/2-60);
|
||
var setPos=function(node){
|
||
var i=node.index;
|
||
var deg=Math.PI/4*i;
|
||
var dx=Math.round(lx*Math.cos(deg));
|
||
var dy=Math.round(ly*Math.sin(deg));
|
||
node.style.transform='translate('+dx+'px,'+dy+'px)';
|
||
}
|
||
for(var i=0;i<8;i++){
|
||
var node=ui.create.player(null,true);
|
||
this.nodes.push(node);
|
||
node.init('zuoci');
|
||
node.classList.add('minskin');
|
||
node.node.marks.remove();
|
||
node.node.hp.remove();
|
||
node.node.count.remove();
|
||
node.style.left='calc(50% - 60px)';
|
||
node.style.top='calc(50% - 60px)';
|
||
node.index=i;
|
||
node.style.borderRadius='100%';
|
||
node.node.avatar.style.borderRadius='100%';
|
||
node.node.name.remove();
|
||
setPos(node);
|
||
this.appendChild(node);
|
||
}
|
||
var nodes=this.nodes;
|
||
this.showcaseinterval=setInterval(function(){
|
||
for(var i=0;i<nodes.length;i++){
|
||
nodes[i].index++;
|
||
if(nodes[i].index>7){
|
||
nodes[i].index=0;
|
||
}
|
||
setPos(nodes[i]);
|
||
}
|
||
},1000);
|
||
},
|
||
content:{
|
||
gameStart:function(){
|
||
game.identityVideoName='同将模式';
|
||
var target=(_status.mode=='zhong')?game.zhong:game.zhu;
|
||
if(get.config('double_character')){
|
||
target.init(game.me.name1,game.me.name2);
|
||
}
|
||
else{
|
||
target.init(game.me.name1);
|
||
}
|
||
target.hp++;
|
||
target.maxHp++;
|
||
target.update();
|
||
},
|
||
chooseCharacterAi:function(player,list,list2,back){
|
||
if(player==game.zhu){
|
||
return;
|
||
}
|
||
else{
|
||
if(get.config('double_character')){
|
||
player.init(game.me.name1,game.me.name2);
|
||
}
|
||
else{
|
||
player.init(game.me.name1);
|
||
}
|
||
}
|
||
},
|
||
chooseCharacter:function(list,list2,num){
|
||
if(game.me!=game.zhu){
|
||
return list.slice(0,list2);
|
||
}
|
||
else{
|
||
if(_status.event.zhongmode){
|
||
return list.slice(0,6);
|
||
}
|
||
else{
|
||
return list.concat(list2.slice(0,num));
|
||
}
|
||
}
|
||
},
|
||
chooseCharacterBefore:function(){
|
||
if(_status.mode=='purple') _status.mode='normal';
|
||
},
|
||
}
|
||
},
|
||
jiazuzhizheng:{
|
||
name:'家族之争',
|
||
mode:'versus',
|
||
submode:'2v2',
|
||
intro:'势力相同的武将组合一队,获得专属势力技能',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var getList=function(){
|
||
var list=[
|
||
['liubei','guanyu','zhangfei'],
|
||
['caocao','guojia','xunyu'],
|
||
['sunquan','zhangzhang','zhouyu'],
|
||
['re_yuanshao','guotufengji','yj_jushou'],
|
||
['jin_simayi','jin_simazhao','jin_wangyuanji'],
|
||
];
|
||
if(_status.keyVerified) list.push(['key_yuri','key_yuzuru','sp_key_kanade'])
|
||
list.randomSort();
|
||
var list2=[];
|
||
for(var i=0;i<list.length;i++){
|
||
list2=list2.concat(list[i]);
|
||
}
|
||
node.list=list2;
|
||
};
|
||
var func=function(){
|
||
if(!node.list.length){
|
||
getList();
|
||
}
|
||
var card=ui.create.player(null,true);
|
||
card.init(node.list.shift());
|
||
card.node.marks.remove();
|
||
card.node.count.remove();
|
||
card.node.hp.remove();
|
||
node.nodes.push(card);
|
||
card.style.position='absolute';
|
||
var rand1=Math.round(Math.random()*100);
|
||
var rand2=Math.round(Math.random()*100);
|
||
var rand3=Math.round(Math.random()*40)-20;
|
||
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
|
||
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
|
||
card.style.transform='scale(1.2) rotate('+rand3+'deg)';
|
||
card.style.opacity=0;
|
||
ui.refresh(card);
|
||
node.appendChild(card);
|
||
ui.refresh(card);
|
||
card.style.transform='scale(0.9) rotate('+rand3+'deg)';
|
||
card.style.opacity=1;
|
||
if(node.nodes.length>4){
|
||
setTimeout(function(){
|
||
while(node.nodes.length>3){
|
||
node.nodes.shift().delete();
|
||
}
|
||
},500);
|
||
}
|
||
};
|
||
node.list=[];
|
||
if(init){
|
||
node.nodes=[];
|
||
for(var i=0;i<3;i++){
|
||
func();
|
||
}
|
||
}
|
||
node.showcaseinterval=setInterval(func,1000);
|
||
},
|
||
init:function(){},
|
||
content:{
|
||
submode:'two',
|
||
chooseCharacterFixed:true,
|
||
chooseCharacterBefore:function(){
|
||
_status.noReplaceCharacter=true;
|
||
game.versusVideoName='家族之争';
|
||
var map={
|
||
wei:[],
|
||
shu:[],
|
||
wu:[],
|
||
qun:[],
|
||
jin:[],
|
||
key:[],
|
||
};
|
||
var map3=[];
|
||
var banned=['zuoci','re_zuoci','tw_xiahouba'];
|
||
for(var i in lib.character){
|
||
if(lib.filter.characterDisabled2(i)||lib.filter.characterDisabled(i)||banned.contains(i)) continue;
|
||
var group=lib.character[i][1];
|
||
if(group&&map[group]) map[group].push(i);
|
||
}
|
||
for(var i in map){
|
||
if(map[i].length<8||(i=='key'&&!_status.keyVerified)){
|
||
delete map[i];
|
||
}
|
||
else{
|
||
map3.push(i);
|
||
}
|
||
}
|
||
_status.brawl.map=map;
|
||
_status.brawl.map3=map3;
|
||
var skill={
|
||
_jiazu_wei:{
|
||
trigger:{player:'phaseBegin'},
|
||
direct:true,
|
||
popup:'魏业',
|
||
prompt2:'回合开始时,你可以弃置一张牌并指定一名敌方角色,该角色须弃置一张牌,否则你摸一张牌。',
|
||
filter:function(event,player){
|
||
return player.group=='wei'&&player.countCards('he')>0;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseCardTarget({
|
||
prompt:get.prompt2(event.name),
|
||
filterCard:lib.filter.cardDiscardable,
|
||
filterTarget:function(card,player,target){
|
||
return player.side!=target.side;
|
||
},
|
||
position:'he',
|
||
ai1:function(card){
|
||
return 6-get.value(card);
|
||
},
|
||
ai2:function(target){
|
||
return 1/(1+target.countCards('he'));
|
||
},
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
player.logSkill(event.name,result.targets);
|
||
player.discard(result.cards);
|
||
result.targets[0].chooseToDiscard('弃置一张牌,或令'+get.translation(player)+'摸一张牌','he').ai=lib.skill.zhiheng.check;
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(!result.bool) player.draw();
|
||
},
|
||
},
|
||
_jiazu_shu:{
|
||
popup:'蜀义',
|
||
prompt2:'你使用【杀】上限+1;出牌阶段结束时,若你于此阶段使用【杀】次数不少于2,摸一张牌。',
|
||
mod:{
|
||
cardUsable:function(card,player,num){
|
||
if(card.name=='sha'&&player.group=='shu') return num+1;
|
||
},
|
||
},
|
||
trigger:{player:'phaseUseEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.group=='shu'&&player.getHistory('useCard',function(evt){
|
||
return evt.card&&evt.card.name=='sha'&&evt.getParent('phaseUse')==event;
|
||
}).length>1;
|
||
},
|
||
content:function(){player.draw()},
|
||
},
|
||
_jiazu_wu:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
popup:'吴耀',
|
||
prompt2:'回合结束时,若你的手牌数不等于你的体力值,则你摸一张牌。',
|
||
filter:function(event,player){
|
||
return player.group=='wu'&&player.countCards('h')!=player.hp;
|
||
},
|
||
content:function(){player.draw()},
|
||
},
|
||
_jiazu_qun:{
|
||
popup:'群心',
|
||
prompt2:'锁定技,弃牌阶段开始时,若你的手牌数比体力值多2或更多,你本回合手牌上限+1;若你已损失体力值大于1,你手牌上限+1',
|
||
trigger:{player:'phaseDiscardBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player.group=='qun'&&(player.isDamaged()||player.countCards('h')-player.hp>1);
|
||
},
|
||
content:function(){
|
||
var num=0;
|
||
if(player.isDamaged()) num++;
|
||
if(player.countCards('h')-player.hp>1) num++;
|
||
player.addMark('qunxin_temp',num,false);
|
||
player.addTempSkill('qunxin_temp','phaseDiscardEnd');
|
||
},
|
||
},
|
||
_jiazu_jin:{
|
||
trigger:{player:'phaseDrawEnd'},
|
||
popup:'晋势',
|
||
prompt2:'摸牌阶段结束时,你可以展示你于此阶段内因摸牌而得到的牌。若这些牌的花色均不同,则你摸一张牌。',
|
||
filter:function(event,player){
|
||
var hs=player.getCards('h');
|
||
return player.group=='jin'&&hs.length>0&&player.getHistory('gain',function(evt){
|
||
if(evt.getParent().name!='draw'||evt.getParent('phaseDraw')!=event) return false;
|
||
for(var i of evt.cards){
|
||
if(hs.contains(i)) return true;
|
||
}
|
||
return false;
|
||
}).length>0;
|
||
},
|
||
check:function(event,player){
|
||
var hs=player.getCards('h'),cards=[],suits=[];
|
||
player.getHistory('gain',function(evt){
|
||
if(evt.getParent().name!='draw'||evt.getParent('phaseDraw')!=event) return false;
|
||
for(var i of evt.cards){
|
||
if(hs.contains(i)){
|
||
cards.add(i);
|
||
suits.add(get.suit(i,player));
|
||
}
|
||
}
|
||
});
|
||
return cards.length==suits.length;
|
||
},
|
||
content:function(){
|
||
var hs=player.getCards('h'),cards=[],suits=[];
|
||
player.getHistory('gain',function(evt){
|
||
if(evt.getParent().name!='draw'||evt.getParent('phaseDraw')!=trigger) return false;
|
||
for(var i of evt.cards){
|
||
if(hs.contains(i)){
|
||
cards.add(i);
|
||
suits.add(get.suit(i,player));
|
||
}
|
||
}
|
||
});
|
||
player.showCards(cards,get.translation(player)+'发动了【晋势】');
|
||
if(cards.length==suits.length) player.draw();
|
||
},
|
||
},
|
||
_jiazu_key:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
popup:'键魂',
|
||
filter:function(event,player){
|
||
return player.group=='key';
|
||
},
|
||
prompt2:'出牌阶段限一次,你可以摸一张牌并获得1点护甲。若如此做,你于当前回合结束时失去1点体力。',
|
||
content:function(){
|
||
"step 0"
|
||
player.draw();
|
||
"step 1"
|
||
player.changeHujia(1);
|
||
"step 2"
|
||
var evt=event.getParent('phase');
|
||
if(evt&&evt.after){
|
||
var next=player.loseHp();
|
||
event.next.remove(next);
|
||
evt.after.push(next);
|
||
}
|
||
},
|
||
ai:{
|
||
order:10,
|
||
result:{
|
||
player:function(player){
|
||
return player.hp-1;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
qunxin_temp:{
|
||
noGlobal:true,
|
||
onremove:true,
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+player.countMark('qunxin_temp');
|
||
},
|
||
},
|
||
},
|
||
_jiazu_awaken_wei:{
|
||
popup:'许昌',
|
||
intro:{
|
||
content:'锁定技,当你受到伤害后,你摸一张牌。',
|
||
},
|
||
trigger:{player:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player._jiazuAwaken&&player.group=='wei';
|
||
},
|
||
content:function(){player.draw()},
|
||
},
|
||
_jiazu_awaken_shu:{
|
||
popup:'成都',
|
||
intro:{
|
||
content:'锁定技,当你使用【杀】造成伤害后,你摸一张牌。',
|
||
},
|
||
trigger:{source:'damageEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player._jiazuAwaken&&player.group=='shu'&&event.card&&event.card.name=='sha';
|
||
},
|
||
content:function(){player.draw()},
|
||
},
|
||
_jiazu_awaken_wu:{
|
||
popup:'武昌',
|
||
intro:{
|
||
content:'锁定技,当你使用装备牌时,你摸一张牌。',
|
||
},
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player._jiazuAwaken&&player.group=='wu'&&get.type(event.card)=='equip';
|
||
},
|
||
content:function(){player.draw()},
|
||
},
|
||
_jiazu_awaken_qun:{
|
||
popup:'邺城',
|
||
intro:{
|
||
content:'锁定技,当你使用锦囊牌指定其他角色为目标后,你摸一张牌。',
|
||
},
|
||
trigger:{player:'useCardToPlayered'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(!player._jiazuAwaken||player.group!='qun'||!event.isFirstTarget||get.type(event.card,'trick')!='trick') return false;
|
||
for(var i=0;i<event.targets.length;i++){
|
||
if(event.targets[i]!=player) return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){player.draw()},
|
||
},
|
||
_jiazu_awaken_key:{
|
||
popup:'光坂',
|
||
intro:{
|
||
content:'锁定技,当你回复/失去体力后,你摸一张牌。',
|
||
},
|
||
trigger:{player:['loseHpEnd','recoverEnd']},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return player._jiazuAwaken&&player.group=='key';
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
},
|
||
_jiazu_awaken_jin:{
|
||
popup:'洛阳',
|
||
intro:{
|
||
content:'锁定技,结束阶段,若你手牌中的花色数小于3,则你摸一张牌。',
|
||
},
|
||
trigger:{player:'phaseJieshuBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(!player._jiazuAwaken||player.group!='jin') return false;
|
||
var hs=player.getCards('h'),suits=[];
|
||
if(hs.length<3) return true;
|
||
for(var i of hs){
|
||
suits.add(get.suit(i,player));
|
||
if(suits.length>2) return false;
|
||
}
|
||
return true;
|
||
},
|
||
content:function(){
|
||
player.draw();
|
||
},
|
||
},
|
||
_jiazu_awaken:{
|
||
trigger:{global:'die'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
return !player._jiazuAwaken&&event.player.side==player.side;
|
||
},
|
||
content:function(){
|
||
player._jiazuAwaken=true;
|
||
var name='_jiazu_awaken_'+player.group;
|
||
if(lib.skill[name]) player.markSkill(name);
|
||
},
|
||
},
|
||
};
|
||
var translate={};
|
||
for(var i in skill){
|
||
lib.skill[i]=skill[i];
|
||
if(skill[i].popup){
|
||
lib.translate[i]=skill[i].popup;
|
||
translate[i]=skill[i].popup;
|
||
}
|
||
if(skill[i].prompt2){
|
||
lib.translate[i+'_info']=skill[i].prompt2;
|
||
translate[i+'_info']=skill[i].prompt2;
|
||
}
|
||
if(!skill[i].noGlobal) game.addGlobalSkill(i);
|
||
};
|
||
game.addVideo('arrangeLib',null,{
|
||
skill:{
|
||
_jiazu_wei:{
|
||
popup:'魏业',
|
||
prompt2:'回合开始时,你可以弃置一张牌并指定一名敌方角色,该角色须弃置一张牌,否则你摸一张牌。',
|
||
},
|
||
_jiazu_shu:{
|
||
popup:'蜀义',
|
||
prompt2:'你使用【杀】上限+1;出牌阶段结束时,若你于此阶段使用【杀】次数不少于2,摸一张牌。',
|
||
},
|
||
_jiazu_wu:{
|
||
popup:'吴耀',
|
||
prompt2:'回合结束时,若你的手牌数不等于你的体力值,则你摸一张牌。',
|
||
},
|
||
_jiazu_qun:{
|
||
popup:'群心',
|
||
prompt2:'锁定技,弃牌阶段开始时,若你的手牌数比体力值多2或更多,你本回合手牌上限+1;若你已损失体力值大于1,你手牌上限+1',
|
||
},
|
||
_jiazu_jin:{
|
||
popup:'晋势',
|
||
prompt2:'摸牌阶段结束时,你可以展示你于此阶段内因摸牌而得到的牌。若这些牌的花色均不同,则你摸一张牌。',
|
||
},
|
||
_jiazu_key:{
|
||
popup:'键魂',
|
||
prompt2:'出牌阶段限一次,你可以摸一张牌并获得1点护甲。若如此做,你于当前回合结束时失去1点体力。',
|
||
},
|
||
_jiazu_awaken_wei:{
|
||
popup:'许昌',
|
||
intro:{
|
||
content:'锁定技,当你受到伤害后,你摸一张牌。',
|
||
},
|
||
},
|
||
_jiazu_awaken_shu:{
|
||
popup:'成都',
|
||
intro:{
|
||
content:'锁定技,当你使用【杀】造成伤害后,你摸一张牌。',
|
||
},
|
||
},
|
||
_jiazu_awaken_wu:{
|
||
popup:'武昌',
|
||
intro:{
|
||
content:'锁定技,当你使用装备牌时,你摸一张牌。',
|
||
},
|
||
},
|
||
_jiazu_awaken_qun:{
|
||
popup:'邺城',
|
||
intro:{
|
||
content:'锁定技,当你使用锦囊牌指定其他角色为目标后,你摸一张牌。',
|
||
},
|
||
},
|
||
_jiazu_awaken_jin:{
|
||
popup:'洛阳',
|
||
intro:{
|
||
content:'锁定技,结束阶段,若你手牌中的花色数小于3,则你摸一张牌。',
|
||
},
|
||
},
|
||
_jiazu_awaken_key:{
|
||
popup:'光坂',
|
||
intro:{
|
||
content:'锁定技,当你回复/失去体力后,你摸一张牌。',
|
||
},
|
||
},
|
||
_jiazu_awaken:{},
|
||
},
|
||
translate:translate,
|
||
});
|
||
},
|
||
chooseCharacter:function(list,player){
|
||
if(player.side==game.me.side){
|
||
if(_status.brawl.mylist){
|
||
return _status.brawl.mylist.randomGets(player==game.me?5:3);
|
||
}
|
||
}
|
||
else{
|
||
if(_status.brawl.enemylist){
|
||
return _status.brawl.enemylist.randomGets(player==game.me?5:3);
|
||
}
|
||
}
|
||
var surname=_status.brawl.map3.randomRemove();
|
||
var list=_status.brawl.map[surname];
|
||
if(player==game.me){
|
||
_status.brawl.mylist=list;
|
||
}
|
||
else{
|
||
_status.brawl.enemylist=list;
|
||
}
|
||
return list.randomRemove(player==game.me?5:3);
|
||
}
|
||
}
|
||
},
|
||
baiyidujiang:{
|
||
name:'白衣渡江',
|
||
mode:'versus',
|
||
submode:'2v2',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var player1,player2;
|
||
if(init){
|
||
player1=ui.create.player(null,true);
|
||
player1.classList.add('fullskin');
|
||
player1.node.avatar.show();
|
||
player1.node.avatar.setBackground('lvmeng','character');
|
||
player2=ui.create.player(null,true)
|
||
player2.classList.add('fullskin');
|
||
player2.node.avatar.show();
|
||
player2.node.avatar.setBackground('guanyu','character');
|
||
player1.node.marks.remove();
|
||
player1.node.hp.remove();
|
||
player2.node.marks.remove();
|
||
player2.node.hp.remove();
|
||
player1.style.left='20px';
|
||
player1.style.top='20px';
|
||
player1.style.transform='scale(0.9)';
|
||
player1.node.count.remove();
|
||
player2.style.left='auto';
|
||
player2.style.right='20px';
|
||
player2.style.top='20px';
|
||
player2.style.transform='scale(0.9)';
|
||
player2.node.count.remove();
|
||
this.appendChild(player1);
|
||
this.appendChild(player2);
|
||
this.player1=player1;
|
||
this.player2=player2;
|
||
}
|
||
else{
|
||
player1=this.player1;
|
||
player2=this.player2;
|
||
}
|
||
var func=function(){
|
||
setTimeout(function(){
|
||
player1.smoothAvatar();
|
||
player2.smoothAvatar();
|
||
player1.node.avatar.setBackground('re_lvmeng','character');
|
||
player2.node.avatar.setBackground('re_guanyu','character');
|
||
},1500);
|
||
setTimeout(function(){
|
||
player1.smoothAvatar();
|
||
player2.smoothAvatar();
|
||
player1.node.avatar.setBackground('sp_lvmeng','character');
|
||
player2.node.avatar.setBackground('jsp_guanyu','character');
|
||
},3000);
|
||
setTimeout(function(){
|
||
player1.smoothAvatar();
|
||
player2.smoothAvatar();
|
||
player1.node.avatar.setBackground('shen_lvmeng','character');
|
||
player2.node.avatar.setBackground('shen_guanyu','character');
|
||
},4500);
|
||
setTimeout(function(){
|
||
player1.smoothAvatar();
|
||
player2.smoothAvatar();
|
||
player1.node.avatar.setBackground('lvmeng','character');
|
||
player2.node.avatar.setBackground('guanyu','character');
|
||
},6000);
|
||
};
|
||
node.showcaseinterval=setInterval(func,6000);
|
||
func();
|
||
},
|
||
intro:[
|
||
'玩家在选将时可从8张武将牌里选择两张武将牌,一张面向大家可见(加入游戏),另一张是隐藏面孔(暗置)',
|
||
'选择的两张武将牌需满足以下至少两个条件:1.性别相同;2.体力上限相同;3.技能数量相同',
|
||
'每名玩家在其回合开始或回合结束时,可以选择将自己的武将牌弃置,然后使用暗置的武将牌进行剩余的游戏'
|
||
],
|
||
content:{
|
||
submode:'two',
|
||
chooseCharacterBefore:function(){
|
||
game.versusVideoName='白衣渡江';
|
||
lib.skill._changeCharacter={
|
||
trigger:{player:['phaseBefore','phaseAfter']},
|
||
forced:true,
|
||
silent:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return player._backupCharacter!=undefined;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseControl('确定','取消').set('dialog',['是否替换自己的武将牌?',[[player._backupCharacter],'character']]).set('ai',function(){
|
||
return Math.random()<0.15?'确定':'取消';
|
||
});
|
||
"step 1"
|
||
if(result.control=='确定'){
|
||
game.log(player,'将',player.name,'替换为了',player._backupCharacter);
|
||
player.reinit(player.name,player._backupCharacter);
|
||
player.changeGroup(lib.character[player._backupCharacter][1],false);
|
||
delete player._backupCharacter;
|
||
}
|
||
},
|
||
},
|
||
game.addGlobalSkill('_changeCharacter');
|
||
game.chooseCharacterTwo=function(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.setContent(function(){
|
||
'step 0'
|
||
ui.arena.classList.add('choose-character');
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='此模式下不可用';
|
||
}
|
||
}
|
||
}
|
||
var bool=Math.random()<0.5;
|
||
var bool2=Math.random()<0.5;
|
||
var ref=game.players[0];
|
||
|
||
ref.side=bool;
|
||
ref.next.side=bool2;
|
||
ref.next.next.side=!bool;
|
||
ref.previous.side=!bool2;
|
||
|
||
var firstChoose=game.players.randomGet();
|
||
if(firstChoose.next.side==firstChoose.side){
|
||
firstChoose=firstChoose.next;
|
||
}
|
||
_status.firstAct=firstChoose;
|
||
for(var i=0;i<4;i++){
|
||
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
|
||
firstChoose=firstChoose.next;
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
|
||
}
|
||
var list=[];
|
||
for(i in lib.character){
|
||
if(!lib.filter.characterDisabled(i)){
|
||
list.push(i);
|
||
}
|
||
}
|
||
var choose=[];
|
||
_status.characterlist=list;
|
||
event.filterChoice=function(name1,name2){
|
||
var info1=lib.character[name1];
|
||
var info2=lib.character[name2];
|
||
if(!info1||!info2) return;
|
||
var num=0;
|
||
if(info1[0]==info2[0]) num++;
|
||
if(get.infoMaxHp(info1[2])==get.infoMaxHp(info2[2])) num++;
|
||
if(info1[3].length==info2[3].length) num++;
|
||
return num>1;
|
||
};
|
||
var list2=list.randomGets(8);
|
||
var next=game.me.chooseButton(2,true,['请选择您的武将牌',[list2,'character']]);
|
||
next.set('onfree',true);
|
||
next.set('filterButton',function(button){
|
||
if(!ui.selected.buttons.length){
|
||
for(var i=0;i<list2.length;i++){
|
||
if(list2[i]!=button.link&&event.filterChoice(button.link,list2[i])) return true;
|
||
}
|
||
return false;
|
||
}
|
||
return event.filterChoice(button.link,ui.selected.buttons[0].link)
|
||
});
|
||
'step 1'
|
||
game.me.init(result.links[0]);
|
||
game.me._backupCharacter=result.links[1];
|
||
_status.characterlist.removeArray(result.links);
|
||
var list=_status.characterlist;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
list.randomSort();
|
||
var bool=false;
|
||
for(var k=0;k<list.length;k++){
|
||
for(var j=i+1;j<list.length;j++){
|
||
if(event.filterChoice(list[k],list[j])){
|
||
bool=true;
|
||
game.players[i].init(list[k]);
|
||
game.players[i]._backupCharacter=list[j];
|
||
break;
|
||
}
|
||
}
|
||
if(bool) break;
|
||
}
|
||
}
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
if(get.config('two_phaseswap')){
|
||
game.addGlobalSkill('autoswap');
|
||
if(lib.config.show_handcardbutton){
|
||
ui.versushs=ui.create.system('手牌',null,true);
|
||
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
|
||
}
|
||
}
|
||
});
|
||
};
|
||
}
|
||
}
|
||
},
|
||
qianlidanji:{
|
||
name:'千里单骑',
|
||
mode:'identity',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var player1;
|
||
if(init){
|
||
player1=ui.create.player(null,true).init('jsp_guanyu');
|
||
player1.node.marks.remove();
|
||
player1.node.hp.remove();
|
||
player1.style.left='20px';
|
||
player1.style.top='20px';
|
||
player1.style.transform='scale(0.9)';
|
||
player1.node.count.remove();
|
||
this.appendChild(player1);
|
||
this.player1=player1;
|
||
}
|
||
else{
|
||
player1=this.player1;
|
||
}
|
||
var func=function(){
|
||
var player2=ui.create.player(null,true).init('caiyang');
|
||
player2.node.marks.remove();
|
||
player2.node.hp.remove();
|
||
player2.style.left='auto';
|
||
player2.style.right='20px';
|
||
player2.style.top='20px';
|
||
player2.node.count.remove();
|
||
player2.style.transform='scale(0.7)';
|
||
player2.style.opacity=0;
|
||
node.appendChild(player2);
|
||
ui.refresh(player2);
|
||
player2.style.opacity=1;
|
||
player2.style.transform='scale(0.9)';
|
||
setTimeout(function(){
|
||
if(!player2) return;
|
||
game.linexy([
|
||
player1.getLeft()+player1.offsetWidth/2,
|
||
player1.getTop()+player1.offsetHeight/2,
|
||
player2.getLeft()+player2.offsetWidth/2,
|
||
player2.getTop()+player2.offsetHeight/2,
|
||
],node);
|
||
setTimeout(function(){
|
||
var popup=ui.create.div('.damage');
|
||
popup.innerHTML='-1';
|
||
popup.dataset.nature='soil';
|
||
player2.appendChild(popup);
|
||
ui.refresh(popup);
|
||
popup.classList.add('damageadded');
|
||
popup.listenTransition(function(){
|
||
setTimeout(function(){
|
||
popup.delete();
|
||
},300);
|
||
});
|
||
},250)
|
||
},600);
|
||
setTimeout(function(){
|
||
if(!player2) return;
|
||
player2.style.transition='all 0.5s';
|
||
player2.style.transform='scale(1.2)';
|
||
player2.delete();
|
||
},1200);
|
||
};
|
||
node.showcaseinterval=setInterval(func,2600);
|
||
func();
|
||
},
|
||
intro:[
|
||
'无尽而漫长的单挑试炼',
|
||
(lib.config.qianlidanji_level?('你的最高纪录是连续通过'+lib.config.qianlidanji_level+'关,是否能够突破这一记录呢?'):'你能否过五关斩六将,击败古城战神蔡阳呢?'),
|
||
],
|
||
init:function(){
|
||
if(!_status.qianlidanji) _status.qianlidanji={
|
||
completeNumber:0,
|
||
used:['pujing','huban','caiyang'],
|
||
addFellow:function(name){
|
||
game.fan.dataset.position=2;
|
||
ui.arena.setNumber(3);
|
||
game.fellow=game.addFellow(1,name);
|
||
game.fellow.gain(get.cards(4));
|
||
game.fellow.identity='zhong';
|
||
game.fellow.setIdentity();
|
||
game.fellow.identityShown=true;
|
||
game.fellow.node.identity.classList.remove('guessing');
|
||
_status.event.getParent('phaseLoop').player=game.fellow;
|
||
},
|
||
completeReward:[
|
||
['回复1点体力并摸一张牌',function(){
|
||
game.zhu.recover();
|
||
game.zhu.draw();
|
||
}],
|
||
['摸三张牌',function(){
|
||
game.zhu.draw(3);
|
||
}],
|
||
['将一张防具牌置入装备区并摸一张牌',function(){
|
||
var card=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip2'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card) game.zhu.equip(card);
|
||
game.zhu.draw();
|
||
}],
|
||
['将一张武器牌置入装备区并摸一张牌',function(){
|
||
var card=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip1'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card) game.zhu.equip(card);
|
||
game.zhu.draw();
|
||
}],
|
||
['回复2点体力并弃置一张牌',function(){
|
||
game.zhu.recover(2);
|
||
game.zhu.chooseToDiscard('he',true);
|
||
}],
|
||
['摸五张牌,然后弃置三张牌',function(){
|
||
game.zhu.draw(5);
|
||
game.zhu.chooseToDiscard(3,'he',true);
|
||
}],
|
||
['摸五张牌,然后对手摸两张牌',function(){
|
||
game.zhu.draw(5);
|
||
game.fan.draw(2);
|
||
}],
|
||
['将一张武器牌和一张防具牌置入装备区',function(){
|
||
var card=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip1'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card) game.zhu.equip(card);
|
||
var card2=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip2'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card2) game.zhu.equip(card2);
|
||
}],
|
||
['将一张武器牌和一张防御坐骑牌置入装备区',function(){
|
||
var card=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip1'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card) game.zhu.equip(card);
|
||
var card2=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip3'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card2) game.zhu.equip(card2);
|
||
}],
|
||
['弃置所有手牌并于下一关获得【涅槃】(标)',function(){
|
||
var hs=game.zhu.getCards('h');
|
||
if(hs.length) game.zhu.discard(hs);
|
||
game.zhu.addSkill('oldniepan');
|
||
game.zhu.restoreSkill('oldniepan');
|
||
game.zhu._oldniepan=true;
|
||
}],
|
||
['获得两张锦囊牌',function(){
|
||
var list=[];
|
||
while(list.length<2){
|
||
var card=get.cardPile(function(card){
|
||
return !list.contains(card)&&get.type(card,'trick')=='trick';
|
||
});
|
||
if(!card) break;
|
||
list.push(card);
|
||
}
|
||
if(list.length) game.zhu.gain(list,'gain2','log');
|
||
}],
|
||
['将体力回复至体力上限,然后弃置一张牌',function(){
|
||
var num=game.zhu.maxHp-game.zhu.hp;
|
||
if(num) game.zhu.recover(num);
|
||
game.zhu.chooseToDiscard('he',true);
|
||
}],
|
||
['弃置两张牌,在下一关的第一个回合后进行一个额外的回合',function(){
|
||
game.zhu.chooseToDiscard(2,true,'he');
|
||
game.zhu.addSkill('qianlidanji_phase');
|
||
}],
|
||
['摸一张牌,然后将对手翻面',function(){
|
||
game.zhu.draw();
|
||
game.fan.turnOver(true);
|
||
}],
|
||
['摸一张牌,然后令对手受到1点伤害',function(){
|
||
game.zhu.draw();
|
||
game.fan.damage(game.zhu);
|
||
}],
|
||
['获得五张基本牌',function(){
|
||
var list=[];
|
||
while(list.length<5){
|
||
var card=get.cardPile(function(card){
|
||
return !list.contains(card)&&get.type(card)=='basic';
|
||
});
|
||
if(!card) break;
|
||
list.push(card);
|
||
}
|
||
if(list.length) game.zhu.gain(list,'gain2','log');
|
||
}],
|
||
['失去1点体力,然后摸五张牌',function(){
|
||
game.zhu.loseHp();
|
||
game.zhu.draw(5);
|
||
}],
|
||
['失去体力至1点,然后摸七张牌',function(){
|
||
var num=game.zhu.hp-1;
|
||
if(num) game.zhu.loseHp(num);
|
||
game.zhu.draw(7)
|
||
}],
|
||
['弃置一张牌,然后令对手受到2点伤害',function(){
|
||
game.zhu.chooseToDiscard('he',true);
|
||
game.fan.damage(game.zhu,2);
|
||
}],
|
||
['在下一关中召唤普净一同战斗',function(){
|
||
_status.qianlidanji.addFellow('pujing');
|
||
}],
|
||
['在下一关中召唤胡班一同战斗',function(){
|
||
_status.qianlidanji.addFellow('huban');
|
||
}],
|
||
['将一张宝物牌置入装备区并摸一张牌',function(){
|
||
var card=get.cardPile(function(card){
|
||
return get.subtype(card)=='equip5'&&!get.cardtag(card,'gifts');
|
||
});
|
||
if(card) game.zhu.equip(card);
|
||
game.zhu.draw();
|
||
}],
|
||
['摸五张牌,然后将自己翻面',function(){
|
||
game.zhu.draw(5);
|
||
game.zhu.turnOver(true);
|
||
}],
|
||
['获得一张【酒】和一张【杀】',function(){
|
||
var list=[];
|
||
var card=get.cardPile(function(card){
|
||
return card.name=='sha';
|
||
});
|
||
if(card) list.push(card);
|
||
var card=get.cardPile(function(card){
|
||
return card.name=='jiu';
|
||
});
|
||
if(card) list.push(card);
|
||
if(list.length) game.zhu.gain(list,'gain2','log');
|
||
}],
|
||
],
|
||
replace_character:function(){
|
||
'step 0'
|
||
if(game.zhu._oldniepan){
|
||
game.zhu.removeSkill('oldniepan');
|
||
delete game.zhu._oldniepan;
|
||
}
|
||
_status.qianlidanji.completeNumber++;
|
||
if(!lib.config.qianlidanji_level||lib.config.qianlidanji_level<_status.qianlidanji.completeNumber){
|
||
lib.config.qianlidanji_level=_status.qianlidanji.completeNumber;
|
||
game.saveConfig('qianlidanji_level',lib.config.qianlidanji_level);
|
||
}
|
||
if(game.fellow&&game.fellow.isAlive()){
|
||
if(ui.land&&ui.land.player==game.fellow){
|
||
game.addVideo('destroyLand');
|
||
ui.land.destroy();
|
||
}
|
||
game.zhu.next=game.fan;
|
||
game.fan.next=game.zhu;
|
||
game.zhu.nextSeat=game.fan;
|
||
game.fan.nextSeat=game.zhu;
|
||
game.players.remove(game.fellow);
|
||
_status.dying.remove(game.fellow);
|
||
game.fellow.out();
|
||
for(var mark in game.fellow.marks){
|
||
game.fellow.unmarkSkill(mark);
|
||
}
|
||
while(game.fellow.node.marks.childNodes.length>1){
|
||
game.fellow.node.marks.lastChild.remove();
|
||
}
|
||
for(var i in game.fellow.tempSkills){
|
||
game.fellow.removeSkill(i);
|
||
}
|
||
var skills=game.fellow.getSkills();
|
||
for(var i=0;i<skills.length;i++){
|
||
if(lib.skill[skills[i]].temp){
|
||
game.fellow.removeSkill(skills[i]);
|
||
}
|
||
}
|
||
var cards=game.fellow.getCards('hej');
|
||
while(cards.length){
|
||
ui.discardPile.appendChild(cards.shift());
|
||
}
|
||
}
|
||
'step 1'
|
||
if(game.fellow){
|
||
game.dead.remove(game.fellow);
|
||
game.fellow.remove();
|
||
game.fan.dataset.position=1;
|
||
ui.arena.setNumber(2);
|
||
game.zhu.next=game.fan;
|
||
game.fan.next=game.zhu;
|
||
game.zhu.nextSeat=game.fan;
|
||
game.fan.nextSeat=game.zhu;
|
||
}
|
||
if(_status.qianlidanji.completeNumber!=5){
|
||
var list=_status.qianlidanji.completeReward.randomGets(3);
|
||
var list2=[];
|
||
for(var i=0;i<list.length;i++){
|
||
list2.push(list[i][1]);
|
||
list[i]=list[i][0];
|
||
}
|
||
if(_status.qianlidanji.completeNumber>=6){
|
||
list.push('我不想再打了,直接在这里结束吧!');
|
||
list2.push(function(){
|
||
game.over(true);
|
||
});
|
||
}
|
||
event.list=list2;
|
||
game.zhu.chooseControl().set('choiceList',list).set('prompt','请选择一项奖励(当前已通过'+_status.qianlidanji.completeNumber+'关)');
|
||
}
|
||
'step 2'
|
||
if(_status.qianlidanji.completeNumber!=5){
|
||
if(result.index==3){
|
||
game.over(true);
|
||
return;
|
||
}
|
||
event.reward=event.list[result.index];
|
||
}
|
||
_status.characterlist.removeArray(_status.qianlidanji.used);
|
||
if(_status.qianlidanji.completeNumber==5) event._result={links:['caiyang']};
|
||
else game.zhu.chooseButton(['选择下一关出战的对手',[_status.characterlist.randomGets(3),'character']],true);
|
||
'step 3'
|
||
_status.event.getParent('phaseLoop').player=game.zhu;
|
||
var source=game.fan;
|
||
var name=result.links[0];
|
||
source.revive(null,false);
|
||
_status.characterlist.remove(name);
|
||
_status.qianlidanji.used.push(name);
|
||
source.uninit();
|
||
source.init(name);
|
||
game.addVideo('reinit',source,[name]);
|
||
source.lose(source.getCards('hej'))._triggered=null;
|
||
var gain=4;
|
||
var add=0;
|
||
switch(_status.qianlidanji.completeNumber){
|
||
case 5:break;
|
||
case 1:gain=5;break;
|
||
case 2:gain=5;add=1;break;
|
||
case 3:gain=6;add=1;break;
|
||
default:gain=6;add=2;break;
|
||
};
|
||
source.hp+=add;
|
||
source.maxHp+=add;
|
||
source.update();
|
||
source.gain(get.cards(gain))._triggered=null;
|
||
game.triggerEnter(source);
|
||
if(event.reward) event.reward();
|
||
'step 4'
|
||
var cards=Array.from(ui.ordering.childNodes);
|
||
while(cards.length){
|
||
cards.shift().discard();
|
||
}
|
||
var evt=_status.event.getParent('phase');
|
||
if(evt){
|
||
game.resetSkills();
|
||
_status.event=evt;
|
||
_status.event.finish();
|
||
_status.event.untrigger(true);
|
||
}
|
||
},
|
||
};
|
||
_status.qianlidanji.player_number=get.config('player_number');
|
||
game.saveConfig('player_number','2','identity');
|
||
},
|
||
content:{
|
||
submode:'normal',
|
||
chooseCharacterBefore:function(){
|
||
game.identityVideoName='千里单骑';
|
||
game.saveConfig('player_number',_status.qianlidanji.player_number,'identity');
|
||
game.chooseCharacter=function(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
game.me.identity='zhu';
|
||
game.zhu=game.me;
|
||
game.fan=game.me.next;
|
||
game.fan.identity='fan';
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.node.identity.classList.remove('guessing');
|
||
game.fan.setIdentity();
|
||
game.fan.identityShown=true;
|
||
game.fan.node.identity.classList.remove('guessing');
|
||
|
||
event.list=[];
|
||
for(var i in lib.character){
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
}
|
||
event.list.randomSort();
|
||
_status.characterlist=event.list.slice(0);
|
||
var list=event.list.slice(0,5);
|
||
delete event.swapnochoose;
|
||
var dialog;
|
||
if(event.swapnodialog){
|
||
dialog=ui.dialog;
|
||
event.swapnodialog(dialog,list);
|
||
delete event.swapnodialog;
|
||
}
|
||
else{
|
||
var str='选择角色';
|
||
dialog=ui.create.dialog(str,'hidden',[list,'character']);
|
||
}
|
||
dialog.setCaption('选择角色');
|
||
game.me.chooseButton(dialog,true).set('onfree',true);
|
||
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
|
||
event.list.randomSort();
|
||
list=event.list.slice(0,5);
|
||
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
};
|
||
if(lib.onfree){
|
||
lib.onfree.push(function(){
|
||
event.dialogxx=ui.create.characterDialog('heightset');
|
||
if(ui.cheat2){
|
||
ui.cheat2.animate('controlpressdownx',500);
|
||
ui.cheat2.classList.remove('disabled');
|
||
}
|
||
});
|
||
}
|
||
else{
|
||
event.dialogxx=ui.create.characterDialog('heightset');
|
||
}
|
||
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.animate('controlpressdownx',500);
|
||
ui.cheat.classList.remove('disabled');
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.classList.add('disabled');
|
||
}
|
||
}
|
||
});
|
||
if(lib.onfree){
|
||
ui.cheat2.classList.add('disabled');
|
||
}
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
game.addRecentCharacter(result.buttons[0].link);
|
||
game.zhu.init(result.buttons[0].link);
|
||
_status.characterlist.remove(result.buttons[0].link);
|
||
_status.qianlidanji.used.add(result.buttons[0].link);
|
||
game.zhu.chooseControl('地狱','困难','普通','简单','无双').set('prompt','请选择游戏难度');
|
||
"step 2"
|
||
var hp=Math.floor(result.index/2);
|
||
event.draw=Math.floor((result.index+1)/2);
|
||
if(hp){
|
||
game.zhu.hp+=hp;
|
||
game.zhu.maxHp+=hp;
|
||
game.zhu.update();
|
||
}
|
||
game.zhu.chooseButton(['请选择对手的登场武将',[_status.characterlist.randomGets(3),'character']],true);
|
||
"step 3"
|
||
game.fan.init(result.links[0]);
|
||
_status.characterlist.remove(result.links[0]);
|
||
_status.qianlidanji.used.add(result.links[0]);
|
||
if(event.draw){
|
||
game.zhu.directgain(get.cards(event.draw));
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
|
||
var pack={
|
||
character:{
|
||
pujing:['male','qun',1,[],[]],
|
||
huban:['male','qun',2,[],[]],
|
||
caiyang:['male','qun',1,['zhuixi'],[]],
|
||
},
|
||
translate:{
|
||
pujing:'普净',
|
||
huban:'胡班',
|
||
},
|
||
skill:{
|
||
qianlidanji_phase:{
|
||
trigger:{global:'phaseBefore'},
|
||
forced:true,
|
||
silent:true,
|
||
firstDo:true,
|
||
content:function(){
|
||
player.removeSkill('qianlidanji_phase');
|
||
player.insertPhase();
|
||
},
|
||
},
|
||
},
|
||
};
|
||
for(var i in pack){
|
||
for(var j in pack[i]){
|
||
lib[i][j]=pack[i][j];
|
||
}
|
||
}
|
||
delete pack.skill;
|
||
game.addVideo('arrangeLib',null,pack);
|
||
game.addOverDialog=function(dialog){
|
||
dialog.addText('共计通过'+_status.qianlidanji.completeNumber+'关');
|
||
};
|
||
lib.element.player.dieAfter=function(){
|
||
if(this==game.fellow) return;
|
||
_status.characterlist.removeArray(_status.qianlidanji.used);
|
||
if(game.zhu==this||!_status.characterlist.length){
|
||
var bool=false;
|
||
if(_status.qianlidanji.completeNumber>5) bool=true;
|
||
game.over(bool);
|
||
}
|
||
else{
|
||
var next=game.createEvent('qianlidanji_replace',false);
|
||
next.setContent(_status.qianlidanji.replace_character);
|
||
}
|
||
};
|
||
lib.element.player.dieAfter2=function(){
|
||
_status.characterlist.removeArray(_status.qianlidanji.used);
|
||
};
|
||
game.zhu.dieAfter=lib.element.player.dieAfter;
|
||
game.fan.dieAfter=lib.element.player.dieAfter;
|
||
game.zhu.dieAfter2=lib.element.player.dieAfter2;
|
||
game.fan.dieAfter2=lib.element.player.dieAfter2;
|
||
});
|
||
};
|
||
}
|
||
}
|
||
},
|
||
liangjunduilei:{
|
||
name:'两军对垒',
|
||
mode:'versus',
|
||
submode:'2v2',
|
||
showcase:function(init){
|
||
var node=this;
|
||
var player1,player2;
|
||
var list=[
|
||
['re_sp_zhugeliang','yujin_yujin','re_zhangliao','re_lusu'],
|
||
['re_huangzhong','re_xiahouyuan','zhanghe','xin_fazheng'],
|
||
['re_caocao','xin_yuanshao','guotufengji','re_guojia'],
|
||
['chunyuqiong','sp_xuyou','re_xuhuang','gaolan'],
|
||
['re_sp_zhugeliang','re_zhangzhang','guyong','re_lusu'],
|
||
['yj_jushou','re_caocao','jsp_guanyu','re_yanwen'],
|
||
['re_lingtong','re_lidian','re_zhangliao','re_ganning'],
|
||
['re_guanyu','caoren','re_lvmeng','guanping'],
|
||
].randomGet();
|
||
if(_status.keyVerified){
|
||
list=[
|
||
['caozhen','key_hisako','key_iwasawa','sp_key_kanade'],
|
||
].randomGet();
|
||
}
|
||
if(init){
|
||
player1=ui.create.player(null,true);
|
||
player2=ui.create.player(null,true);
|
||
player1.node.marks.remove();
|
||
player1.node.hp.remove();
|
||
player2.node.marks.remove();
|
||
player2.node.hp.remove();
|
||
player1.style.left='20px';
|
||
player1.style.top='20px';
|
||
player1.style.transform='scale(0.9)';
|
||
player1.node.count.remove();
|
||
player2.style.left='auto';
|
||
player2.style.right='20px';
|
||
player2.style.top='20px';
|
||
player2.style.transform='scale(0.9)';
|
||
player2.node.count.remove();
|
||
this.appendChild(player1);
|
||
this.appendChild(player2);
|
||
this.player1=player1;
|
||
this.player2=player2;
|
||
}
|
||
else{
|
||
player1=this.player1;
|
||
player2=this.player2;
|
||
}
|
||
var player3,player4;
|
||
if(init){
|
||
player3=ui.create.player(null,true);
|
||
player4=ui.create.player(null,true);
|
||
player3.node.marks.remove();
|
||
player3.node.hp.remove();
|
||
player4.node.marks.remove();
|
||
player4.node.hp.remove();
|
||
player3.style.left='60px';
|
||
player3.style.top='120px';
|
||
player3.style.transform='scale(0.9)';
|
||
player3.node.count.remove();
|
||
player4.style.left='auto';
|
||
player4.style.right='60px';
|
||
player4.style.top='120px';
|
||
player4.style.transform='scale(0.9)';
|
||
player4.node.count.remove();
|
||
this.appendChild(player3);
|
||
this.appendChild(player4);
|
||
this.player3=player3;
|
||
this.player4=player4;
|
||
}
|
||
else{
|
||
player3=this.player3;
|
||
player4=this.player4;
|
||
}
|
||
player1.init(list[0]);
|
||
player2.init(list[1]);
|
||
player3.init(list[3]);
|
||
player4.init(list[2]);
|
||
},
|
||
intro:['双方使用特定的武将,搭配特定的技能,还原特定的经典场景'],
|
||
content:{
|
||
submode:'two',
|
||
chooseCharacterBefore:function(){
|
||
var list=[
|
||
{
|
||
name:'草船借箭',
|
||
place:[true,false,false,true],
|
||
character:['re_sp_zhugeliang','yujin_yujin','re_zhangliao','re_lusu'],
|
||
lib:{
|
||
character:{
|
||
re_sp_zhugeliang:['male','shu',3,['tiaoxin','bazhen','feiying'],[]],
|
||
yujin_yujin:['male','wei',4,['jiangchi','danshou'],[]],
|
||
re_zhangliao:['male','wei',4,['benxi','tuifeng','qingxi'],[]],
|
||
re_lusu:['male','wu',3,['kaikang','shenxian'],[]],
|
||
},
|
||
translate:{
|
||
re_sp_zhugeliang:'诸葛卧龙',
|
||
yujin_yujin:'于文则',
|
||
re_zhangliao:'张文远',
|
||
re_lusu:'鲁子敬',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'定军山之战',
|
||
place:[true,false,false,true],
|
||
character:['re_huangzhong','re_xiahouyuan','zhanghe','xin_fazheng'],
|
||
lib:{
|
||
character:{
|
||
re_huangzhong:['male','shu',4,['yingjian','weikui','gzyinghun'],[]],
|
||
re_xiahouyuan:['male','wei',4,['benxi','yaowu','dujin','juesi'],[]],
|
||
zhanghe:['male','wei',4,['kaikang','xingshang','zhiheng'],[]],
|
||
xin_fazheng:['male','shu',4,['xinfu_zhanji','nzry_chenglve','yiji'],[]],
|
||
},
|
||
translate:{
|
||
re_huangzhong:'定军黄忠',
|
||
re_xiahouyuan:'定军妙才',
|
||
zhanghe:'定军张郃',
|
||
xin_fazheng:'定军法正',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'官渡追击战',
|
||
place:[false,true,true,false],
|
||
character:['re_caocao','xin_yuanshao','guotufengji','re_guojia'],
|
||
lib:{
|
||
character:{
|
||
re_caocao:['male','wei',4,['fankui','zhuiji','duanbing'],[]],
|
||
xin_yuanshao:['male','qun','3/6',['reluanji','kuanggu','benghuai','weizhong'],[]],
|
||
guotufengji:['male','qun',2,['sijian','jigong','shifei','jianying'],[]],
|
||
re_guojia:['male','wei',3,['yiji','sanyao','gongxin'],[]],
|
||
},
|
||
translate:{
|
||
re_caocao:'官渡曹操',
|
||
xin_yuanshao:'官渡袁绍',
|
||
guotufengji:'袁军智囊',
|
||
re_guojia:'官渡郭嘉',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'奇袭乌巢',
|
||
place:[true,false,false,true],
|
||
character:['chunyuqiong','sp_xuyou','re_xuhuang','gaolan'],
|
||
lib:{
|
||
character:{
|
||
chunyuqiong:['male','qun',8,['ranshang','duliang','jiuchi'],[]],
|
||
sp_xuyou:['male','qun',3,['qice','lianying','nzry_jianxiang'],[]],
|
||
re_xuhuang:['male','wei',4,['shenduan','xiaoguo','nzry_juzhan'],[]],
|
||
gaolan:['male','qun',4,['yuanhu','shensu','benyu','suishi'],[]],
|
||
},
|
||
translate:{
|
||
chunyuqiong:'乌巢淳于琼',
|
||
sp_xuyou:'乌巢许攸',
|
||
re_xuhuang:'乌巢徐晃',
|
||
gaolan:'乌巢高览',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'舌战群儒',
|
||
place:[false,true,false,true],
|
||
character:['re_zhangzhang','re_sp_zhugeliang','guyong','re_lusu'],
|
||
lib:{
|
||
character:{
|
||
re_sp_zhugeliang:['male','shu',3,['tianbian','jyzongshi','xinfu_guolun'],[]],
|
||
re_zhangzhang:['male','wu',3,['zhuandui','tiaoxin','guzheng'],[]],
|
||
guyong:['male','wu',3,['qiaoshui','qicai','bingyi'],[]],
|
||
re_lusu:['male','wu',3,['qingzhongx','shuimeng'],[]],
|
||
},
|
||
translate:{
|
||
re_sp_zhugeliang:'诸葛卧龙',
|
||
re_zhangzhang:'张子布',
|
||
guyong:'顾元叹',
|
||
re_lusu:'鲁子敬',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'武圣战双雄',
|
||
place:[true,false,false,true],
|
||
character:['yj_jushou','re_caocao','jsp_guanyu','re_yanwen'],
|
||
lib:{
|
||
character:{
|
||
yj_jushou:['male','qun',3,['mingce','jianyan','shibei'],[]],
|
||
re_caocao:['male','wei',4,['miji','beige','feiying'],[]],
|
||
jsp_guanyu:['male','wei',4,['nuzhan','jianchu','new_rewusheng'],[]],
|
||
re_yanwen:['male','qun',4,['shuangxiong','zhanyi','zhichi'],[]],
|
||
},
|
||
translate:{
|
||
yj_jushou:'白马沮授',
|
||
re_caocao:'白马曹操',
|
||
jsp_guanyu:'武圣关羽',
|
||
re_yanwen:'颜文双雄',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'合肥之战',
|
||
place:[true,false,false,true],
|
||
character:['re_lingtong','re_lidian','re_zhangliao','re_ganning'],
|
||
lib:{
|
||
character:{
|
||
re_lingtong:['male','wu',4,['xuanfeng','zishou','tiaoxin'],[]],
|
||
re_lidian:['male','wei',3,['weijing','wangxi','zhuandui'],[]],
|
||
re_zhangliao:['male','wei',3,['retuxi','mashu','reyingzi','xinpojun'],[]],
|
||
re_ganning:['male','wu',5,['lizhan','jiang','zhenwei'],[]],
|
||
},
|
||
translate:{
|
||
re_lingtong:'合肥凌统',
|
||
re_lidian:'合肥李典',
|
||
re_zhangliao:'合肥张辽',
|
||
re_ganning:'合肥甘宁',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'荆州之战',
|
||
place:[true,false,false,true],
|
||
character:['re_guanyu','caoren','re_lvmeng','guanping'],
|
||
lib:{
|
||
character:{
|
||
re_guanyu:['male','shu',5,['wusheng','zishou','zhongyong'],[]],
|
||
caoren:['male','wei',1,['xinjiewei','qiuyuan','gzbuqu','xinjushou'],[]],
|
||
re_lvmeng:['male','wu',4,['gongxin','duodao','dujin','huituo'],[]],
|
||
guanping:['male','shu',5,['longyin','suishi'],[]],
|
||
},
|
||
translate:{
|
||
re_guanyu:'荆州关羽',
|
||
caoren:'樊城曹仁',
|
||
re_lvmeng:'江东吕蒙',
|
||
guanping:'荆州关平',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'雒城之战',
|
||
place:[true,false,false,true],
|
||
character:['liubei','re_wuyi','zhangren','pangtong'],
|
||
lib:{
|
||
character:{
|
||
liubei:['male','shu',4,['rezhijian','jijiu','reyingzi'],[]],
|
||
re_wuyi:['male','qun',4,['weijing','rerende'],[]],
|
||
zhangren:['male','qun',4,['shefu','gnsheque'],[]],
|
||
pangtong:['male','shu',3,['dujin'],[]],
|
||
},
|
||
translate:{
|
||
liubei:'雒城刘备',
|
||
re_wuyi:'雒城吴懿',
|
||
zhangren:'雒城张任',
|
||
pangtong:'雒城庞统',
|
||
rezhijian:'厚恩',
|
||
zhijian:'厚恩',
|
||
jijiu:'驰援',
|
||
reyingzi:'征令',
|
||
rerende:'遣军',
|
||
},
|
||
},
|
||
},
|
||
];
|
||
if(_status.keyVerified) list=[
|
||
{
|
||
name:'My Song',
|
||
place:[false,true,true,false],
|
||
character:['caozhen','key_hisako','key_iwasawa','sp_key_kanade'],
|
||
lib:{
|
||
character:{
|
||
caozhen:['male','wei',4,['xinsidi','tuxi']],
|
||
key_hisako:['female','key','2/3',['hisako_yinbao','shenzhi','shiorimiyuki_banyin','hisako_zhuanyun'],[]],
|
||
key_iwasawa:['female','key','-999/3',['iwasawa_yinhang','iwasawa_mysong','hisako_zhuanyun']],
|
||
sp_key_kanade:['female','key',3,['xinwuyan','xinbenxi']],
|
||
},
|
||
translate:{
|
||
caozhen:'突袭教师',
|
||
key_hisako:'绝望恶魔',
|
||
key_iwasawa:'引吭孤鸦',
|
||
sp_key_kanade:'学生会长',
|
||
},
|
||
},
|
||
},
|
||
{
|
||
name:'Day Game',
|
||
place:[false,true,true,false],
|
||
character:['key_yuzuru','sp_key_kanade','key_ayato','key_hinata'],
|
||
lib:{
|
||
character:{
|
||
key_yuzuru:['male','key',4,['hinata_qiulve','kurou']],
|
||
sp_key_kanade:['female','key',3,['hinata_qiulve','benxi'],[]],
|
||
key_ayato:['male','key',3,['hinata_qiulve','retieji']],
|
||
key_hinata:['female','key',4,['hinata_qiulve','hinata_ehou']],
|
||
},
|
||
translate:{
|
||
key_yuzuru:'新秀球王',
|
||
sp_key_kanade:'学生会长',
|
||
key_ayato:'副会长',
|
||
key_hinata:'球队领袖',
|
||
},
|
||
},
|
||
},
|
||
]
|
||
game.liangjunduilei=list;
|
||
game.chooseCharacterTwo=function(){
|
||
var next=game.createEvent('chooseCharacter');
|
||
next.setContent(function(){
|
||
'step 0'
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].audio&&!lib.skill[i].equipSkill) lib.skill[i].audio=false;
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='此模式下不可用';
|
||
}
|
||
}
|
||
}
|
||
ui.arena.classList.add('choose-character');
|
||
var list=game.liangjunduilei;
|
||
var id=lib.status.videoId++;
|
||
var choiceList=ui.create.dialog('请选择要游玩的剧情','forcebutton');
|
||
choiceList.videoId=id;
|
||
choiceList.add([list.map((item,i)=>{
|
||
return [i,`<div class="popup text center" style="width:calc(100% - 10px);display:inline-block">${item.name}</div>`];
|
||
}),'textbutton'])
|
||
game.me.chooseButton(true).set('dialog',id).set('onfree',true);
|
||
'step 1'
|
||
var pack=game.liangjunduilei[result.links[0]];
|
||
game.versusVideoName=pack.name;
|
||
if(get.is.phoneLayout()){
|
||
ui.duileiInfo=ui.create.div('.touchinfo.left',ui.window);
|
||
}
|
||
else{
|
||
ui.duileiInfo=ui.create.div(ui.gameinfo);
|
||
}
|
||
ui.duileiInfo.innerHTML='当前剧情:'+pack.name;
|
||
for(var i in pack.lib){
|
||
for(var j in pack.lib[i]){
|
||
lib[i][j]=pack.lib[i][j];
|
||
}
|
||
}
|
||
var player=game.players.randomGet();
|
||
_status.firstAct=player;
|
||
for(var i=0;i<4;i++){
|
||
player.init(pack.character[i]);
|
||
player.side=pack.place[i];
|
||
player=player.next;
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
|
||
}
|
||
game.addVideo('arrangeLib',null,pack.lib);
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
if(get.config('two_phaseswap')){
|
||
game.addGlobalSkill('autoswap');
|
||
if(lib.config.show_handcardbutton){
|
||
ui.versushs=ui.create.system('手牌',null,true);
|
||
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
|
||
}
|
||
}
|
||
});
|
||
};
|
||
}
|
||
}
|
||
},
|
||
scene:{
|
||
name:'创建场景',
|
||
content:{
|
||
submode:'normal'
|
||
},
|
||
nostart:true,
|
||
fullshow:true,
|
||
template:{
|
||
mode:'identity',
|
||
init:function(){
|
||
game.saveConfig('double_character',false,'identity');
|
||
_status.brawl.playerNumber=_status.brawl.scene.players.length;
|
||
},
|
||
showcase:function(init){
|
||
if(init){
|
||
var name=lib.brawl[this.link].name;
|
||
var scene=lib.storage.scene[name];
|
||
ui.create.node('button','编辑场景',this,function(){
|
||
_status.sceneToLoad=scene;
|
||
game.switchScene();
|
||
});
|
||
if(_status.extensionmade.contains(name)){
|
||
ui.create.node('button','管理扩展',this,function(){
|
||
ui.click.configMenu();
|
||
ui.click.extensionTab(name);
|
||
},{marginLeft:'6px'});
|
||
}
|
||
else{
|
||
ui.create.node('button','删除场景',this,function(){
|
||
if(confirm('确定删除'+name+'?')){
|
||
game.removeScene(name);
|
||
}
|
||
},{marginLeft:'6px'});
|
||
}
|
||
ui.create.node('button','导出扩展',this,function(){
|
||
var str='{name:"'+name+'",content:function(){\nif(lib.config.mode=="brawl"){\n'+
|
||
'if(!lib.storage.scene) lib.storage.scene={};\n'+
|
||
'if(!lib.storage.scene["'+name+'"]){\nlib.storage.scene["'+name+'"]='+get.stringify(scene)+';\n_status.extensionscene=true;}\n'+
|
||
'if(!_status.extensionmade) _status.extensionmade=[];\n'+
|
||
'_status.extensionmade.push("'+name+'");\n}}\n}';
|
||
var extension={'extension.js':'game.import("extension",function(lib,game,ui,get,ai,_status){return '+str+'})'};
|
||
game.importExtension(extension,null,name);
|
||
},{marginLeft:'6px'});
|
||
}
|
||
},
|
||
content:{
|
||
submode:'normal',
|
||
noAddSetting:true,
|
||
identityShown:true,
|
||
orderedPile:true,
|
||
cardPile:function(list){
|
||
list.randomSort();
|
||
var scene=_status.brawl.scene;
|
||
var inpile=[];
|
||
for(var i=0;i<list.length;i++){
|
||
if(lib.card[list[i][2]]){
|
||
if(lib.config.bannedcards.contains(list[i][2])) continue;
|
||
if(game.bannedcards&&game.bannedcards.contains(list[i][2])) continue;
|
||
inpile.add(list[i][2]);
|
||
}
|
||
}
|
||
var parseInfo=function(info){
|
||
var info2=[];
|
||
if(info[1]=='random'){
|
||
info2.push(['club','spade','heart','diamond'].randomGet());
|
||
}
|
||
else{
|
||
info2.push(info[1]);
|
||
}
|
||
if(info[2]=='random'){
|
||
info2.push(Math.ceil(Math.random()*13));
|
||
}
|
||
else{
|
||
info2.push(info[2]);
|
||
}
|
||
if(info[0]=='random'){
|
||
info2.push(inpile.randomGet());
|
||
}
|
||
else{
|
||
info2.push(info[0]);
|
||
}
|
||
return info2;
|
||
}
|
||
if(scene.replacepile){
|
||
list.length=0;
|
||
}
|
||
for(var i=scene.cardPileTop.length-1;i>=0;i--){
|
||
list.unshift(parseInfo(scene.cardPileTop[i]));
|
||
}
|
||
for(var i=0;i<scene.cardPileBottom.length;i++){
|
||
list.push(parseInfo(scene.cardPileBottom[i]));
|
||
}
|
||
for(var i=0;i<scene.discardPile.length;i++){
|
||
ui.create.card(ui.discardPile).init(parseInfo(scene.discardPile[i]));
|
||
}
|
||
return list;
|
||
},
|
||
gameStart:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].node.marks.show();
|
||
game.players[i].node.name.show();
|
||
game.players[i].node.name2.show();
|
||
var info=game.players[i].brawlinfo;
|
||
if(info.maxHp){
|
||
game.players[i].maxHp=info.maxHp;
|
||
if(game.players[i].hp>game.players[i].maxHp){
|
||
game.players[i].hp=game.players[i].maxHp;
|
||
}
|
||
}
|
||
if(info.hp){
|
||
game.players[i].hp=info.hp;
|
||
if(game.players[i].hp>game.players[i].maxHp){
|
||
game.players[i].maxHp=game.players[i].hp;
|
||
}
|
||
}
|
||
game.players[i].update();
|
||
}
|
||
var scene=_status.brawl.scene;
|
||
var over=function(str){
|
||
switch(str){
|
||
case 'win':game.over(true);break;
|
||
case 'lose':game.over(false);break;
|
||
case 'tie':game.over('平局');break;
|
||
}
|
||
}
|
||
if(scene.turns){
|
||
var turns=scene.turns[0];
|
||
lib.onphase.push(function(){
|
||
turns--;
|
||
if(turns<0){
|
||
over(scene.turns[1]);
|
||
}
|
||
});
|
||
}
|
||
if(scene.washes){
|
||
var washes=scene.washes[0];
|
||
lib.onwash.push(function(){
|
||
washes--;
|
||
if(washes<=0){
|
||
over(scene.washes[1]);
|
||
}
|
||
});
|
||
}
|
||
},
|
||
chooseCharacterBefore:function(){
|
||
var scene=_status.brawl.scene;
|
||
var playercontrol=[];
|
||
var maxpos=0;
|
||
for(var i=0;i<scene.players.length;i++){
|
||
if(scene.players[i].playercontrol){
|
||
playercontrol.push(scene.players[i]);
|
||
}
|
||
maxpos=Math.max(maxpos,scene.players[i].position);
|
||
}
|
||
|
||
if(maxpos<scene.players.length){
|
||
maxpos=scene.players.length;
|
||
}
|
||
var posmap=[];
|
||
for(var i=1;i<=maxpos;i++){
|
||
posmap.push(i);
|
||
}
|
||
for(var i=0;i<scene.players.length;i++){
|
||
if(scene.players[i].position){
|
||
posmap.remove(scene.players[i].position);
|
||
}
|
||
}
|
||
for(var i=0;i<scene.players.length;i++){
|
||
if(!scene.players[i].position){
|
||
scene.players[i].position=posmap.randomRemove();
|
||
}
|
||
}
|
||
if(playercontrol.length){
|
||
game.me.brawlinfo=playercontrol.randomGet();
|
||
}
|
||
else{
|
||
game.me.brawlinfo=scene.players.randomGet();
|
||
}
|
||
var getpos=function(info){
|
||
var dp=info.position-game.me.brawlinfo.position;
|
||
if(dp<0){
|
||
dp+=maxpos;
|
||
}
|
||
return dp;
|
||
};
|
||
scene.players.sort(function(a,b){
|
||
return getpos(a)-getpos(b);
|
||
});
|
||
var target=game.me;
|
||
var createCard=function(info){
|
||
var info2=[];
|
||
if(info[1]=='random'){
|
||
info2.push(['club','spade','heart','diamond'].randomGet());
|
||
}
|
||
else{
|
||
info2.push(info[1]);
|
||
}
|
||
if(info[2]=='random'){
|
||
info2.push(Math.ceil(Math.random()*13));
|
||
}
|
||
else{
|
||
info2.push(info[2]);
|
||
}
|
||
if(info[0]=='random'){
|
||
info2.push(lib.inpile.randomGet());
|
||
}
|
||
else{
|
||
info2.push(info[0]);
|
||
}
|
||
return ui.create.card().init(info2);
|
||
}
|
||
_status.firstAct=game.me;
|
||
for(var i=0;i<scene.players.length;i++){
|
||
var info=scene.players[i];
|
||
target.brawlinfo=info;
|
||
target.identity=info.identity;
|
||
if(target.identity=='zhu') target.isZhu=true;
|
||
target.setIdentity(info.identity);
|
||
target.node.marks.hide();
|
||
if(info.name2!='none'&&info.name2!='random'){
|
||
if(info.name=='random'){
|
||
target.init(info.name2,info.name2);
|
||
target.node.name.hide();
|
||
target.node.avatar.hide();
|
||
}
|
||
else{
|
||
target.init(info.name,info.name2);
|
||
}
|
||
}
|
||
else{
|
||
if(info.name!='random'){
|
||
if(info.name2=='random'){
|
||
target.init(info.name,info.name);
|
||
target.node.name2.hide();
|
||
target.node.avatar2.hide();
|
||
}
|
||
else{
|
||
target.init(info.name);
|
||
}
|
||
}
|
||
}
|
||
if(info.linked) target.classList.add('linked'+(get.is.linked2(target)?'2':''));
|
||
if(info.turnedover) target.classList.add('turnedover');
|
||
if(info.position<_status.firstAct.brawlinfo.position) _status.firstAct=target;
|
||
var hs=[];
|
||
for(var j=0;j<info.handcards.length;j++){
|
||
hs.push(createCard(info.handcards[j]));
|
||
}
|
||
if(hs.length){
|
||
target.directgain(hs);
|
||
}
|
||
for(var j=0;j<info.equips.length;j++){
|
||
target.$equip(createCard(info.equips[j]));
|
||
}
|
||
for(var j=0;j<info.judges.length;j++){
|
||
target.node.judges.appendChild(createCard(info.judges[j]));
|
||
}
|
||
target=target.next;
|
||
}
|
||
},
|
||
chooseCharacterAi:function(player,list,list2){
|
||
var info=player.brawlinfo;
|
||
if(info.name2!='none'){
|
||
if(info.name=='random'&&info.name2=='random'){
|
||
list=list.slice(0);
|
||
player.init(list.randomRemove(),list.randomRemove());
|
||
}
|
||
else if(info.name=='random'){
|
||
player.init(list.randomGet(),info.name2);
|
||
}
|
||
else if(info.name2=='random'){
|
||
player.init(info.name,list.randomGet());
|
||
}
|
||
}
|
||
else{
|
||
if(info.name=='random'){
|
||
player.init(list.randomGet());
|
||
}
|
||
}
|
||
},
|
||
chooseCharacter:function(list){
|
||
var info=game.me.brawlinfo;
|
||
var event=_status.event;
|
||
if(info.name2=='none'){
|
||
if(info.name!='random'){
|
||
event.chosen=[info.name];
|
||
}
|
||
}
|
||
else{
|
||
if(info.name2=='random'&&info.name=='random'){
|
||
_status.brawl.doubleCharacter=true;
|
||
}
|
||
else if(info.name=='random'){
|
||
game.me.init(info.name2,info.name2);
|
||
game.me.node.avatar.hide();
|
||
game.me.node.name.hide();
|
||
_status.brawl.chooseCharacterStr='选择主将';
|
||
event.modchosen=[info.name,info.name2];
|
||
}
|
||
else if(info.name2=='random'){
|
||
game.me.init(info.name,info.name);
|
||
game.me.node.avatar2.hide();
|
||
game.me.node.name2.hide();
|
||
_status.brawl.chooseCharacterStr='选择副将';
|
||
event.modchosen=[info.name,info.name2];
|
||
}
|
||
else{
|
||
event.chosen=[info.name,info.name2];
|
||
}
|
||
}
|
||
if(game.me.identity=='zhu') return false;
|
||
return 'nozhu';
|
||
},
|
||
}
|
||
},
|
||
showcase:function(init){
|
||
if(init){
|
||
lib.translate.zhu=lib.translate.zhu||'主';
|
||
lib.translate.zhong=lib.translate.zhong||'忠';
|
||
lib.translate.nei=lib.translate.nei||'内';
|
||
lib.translate.fan=lib.translate.fan||'反';
|
||
|
||
|
||
this.style.transition='all 0s';
|
||
this.style.height=(this.offsetHeight-10)+'px';
|
||
this.style.overflow='scroll';
|
||
lib.setScroll(this);
|
||
var style={marginLeft:'3px',marginRight:'3px'};
|
||
var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'6px',padding:0,width:'100%'};
|
||
var style3={marginLeft:'4px',marginRight:'4px',position:'relative'}
|
||
|
||
|
||
var scenename=ui.create.node('input',ui.create.div(style2,'','场景名称:',this),{width:'120px'});
|
||
scenename.type='text';
|
||
scenename.style.marginTop='20px';
|
||
var sceneintro=ui.create.node('input',ui.create.div(style2,'','场景描述:',this),{width:'120px'});
|
||
sceneintro.type='text';
|
||
sceneintro.style.marginBottom='10px';
|
||
|
||
var line1=ui.create.div(style2,this);
|
||
var addCharacter=ui.create.node('button','添加角色',line1,function(){
|
||
// line1.style.display='none';
|
||
resetStatus();
|
||
editPile.disabled=true;
|
||
// editCode.disabled=true;
|
||
saveButton.disabled=true;
|
||
// exportButton.disabled=true;
|
||
line7.style.display='none';
|
||
line2.style.display='block';
|
||
line2_t.style.display='block';
|
||
line3.style.display='block';
|
||
line4.style.display='block';
|
||
line5.style.display='block';
|
||
line6_h.style.display='block';
|
||
line6_e.style.display='block';
|
||
line6_j.style.display='block';
|
||
capt1.style.display='block';
|
||
capt2.style.display='block';
|
||
if(line6_h.childElementCount) capt_h.style.display='block';
|
||
if(line6_e.childElementCount) capt_e.style.display='block';
|
||
if(line6_j.childElementCount) capt_j.style.display='block';
|
||
},style);
|
||
var editPile=ui.create.node('button','场景选项',line1,function(){
|
||
resetCharacter();
|
||
// editCode.disabled=true;
|
||
saveButton.disabled=true;
|
||
// exportButton.disabled=true;
|
||
line7.style.display='none';
|
||
line8.style.display='block';
|
||
capt8.style.display='block';
|
||
line9.style.display='block';
|
||
line10.style.display='block';
|
||
line11.style.display='block';
|
||
capt9.style.display='block';
|
||
line3.style.display='block';
|
||
|
||
line6_t.style.display='block';
|
||
line6_b.style.display='block';
|
||
line6_d.style.display='block';
|
||
if(line6_t.childElementCount) capt_t.style.display='block';
|
||
if(line6_b.childElementCount) capt_b.style.display='block';
|
||
if(line6_d.childElementCount) capt_d.style.display='block';
|
||
},style);
|
||
// var editCode=ui.create.node('button','编辑代码',line1,function(){
|
||
// console.log(1);
|
||
// },style);
|
||
var saveButton=ui.create.node('button','保存场景',line1,function(){
|
||
if(!scenename.value){
|
||
alert('请填写场景名称');
|
||
return;
|
||
}
|
||
var scene={
|
||
name:scenename.value,
|
||
intro:sceneintro.value,
|
||
players:[],
|
||
cardPileTop:[],
|
||
cardPileBottom:[],
|
||
discardPile:[],
|
||
};
|
||
for(var i=0;i<line7.childElementCount;i++){
|
||
scene.players.push(line7.childNodes[i].info);
|
||
}
|
||
if(scene.players.length<2){
|
||
alert('请添加至少两名角色');
|
||
return;
|
||
}
|
||
if(lib.storage.scene[scenename.value]){
|
||
if(_status.currentScene!=scenename.value){
|
||
if(!confirm('场景名与现有场景重复,是否覆盖?')){
|
||
return;
|
||
}
|
||
}
|
||
game.removeScene(scenename.value);
|
||
}
|
||
for(var i=0;i<line6_t.childElementCount;i++){
|
||
scene.cardPileTop.push(line6_t.childNodes[i].info);
|
||
}
|
||
for(var i=0;i<line6_b.childElementCount;i++){
|
||
scene.cardPileBottom.push(line6_b.childNodes[i].info);
|
||
}
|
||
for(var i=0;i<line6_d.childElementCount;i++){
|
||
scene.discardPile.push(line6_d.childNodes[i].info);
|
||
}
|
||
if(replacepile.checked){
|
||
scene.replacepile=true;
|
||
}
|
||
if(gameDraw.checked){
|
||
scene.gameDraw=true;
|
||
}
|
||
if(turnsresult.value!='none'){
|
||
scene.turns=[parseInt(turns.value),turnsresult.value]
|
||
}
|
||
if(washesresult.value!='none'){
|
||
scene.washes=[parseInt(washes.value),washesresult.value]
|
||
}
|
||
lib.storage.scene[scene.name]=scene;
|
||
game.save('scene',lib.storage.scene);
|
||
game.addScene(scene.name,true);
|
||
},style);
|
||
|
||
|
||
var capt1=ui.create.div(style2,'','角色信息',this);
|
||
var line2=ui.create.div(style2,this);
|
||
line2.style.display='none';
|
||
var identity=ui.create.selectlist([['zhu','主公'],['zhong','忠臣'],['nei','内奸'],['fan','反贼']],'zhu',line2);
|
||
identity.value='fan';
|
||
identity.style.marginLeft='3px';
|
||
identity.style.marginRight='3px';
|
||
var position=ui.create.selectlist([['0','随机位置'],['1','一号位'],['2','二号位'],['3','三号位'],['4','四号位'],['5','五号位'],['6','六号位'],['7','七号位'],['8','八号位']],'1',line2);
|
||
position.style.marginLeft='3px';
|
||
position.style.marginRight='3px';
|
||
var line2_t=ui.create.div(style2,this);
|
||
line2_t.style.display='none';
|
||
// line2_t.style.marginBottom='10px';
|
||
ui.create.node('span','体力:',line2_t);
|
||
var hp=ui.create.node('input',line2_t,{width:'40px'});
|
||
hp.type='text';
|
||
ui.create.node('span','体力上限:',line2_t,{marginLeft:'10px'});
|
||
var maxHp=ui.create.node('input',line2_t,{width:'40px'});
|
||
maxHp.type='text';
|
||
ui.create.node('span','横置 ',line2_t,{marginLeft:'20px'});
|
||
var linked=ui.create.node('input',line2_t);
|
||
linked.type='checkbox';
|
||
ui.create.node('span','翻面 ',line2_t,{marginLeft:'10px'});
|
||
var turnedover=ui.create.node('input',line2_t);
|
||
turnedover.type='checkbox';
|
||
ui.create.node('span','玩家 ',line2_t,{marginLeft:'10px'});
|
||
var playercontrol=ui.create.node('input',line2_t);
|
||
playercontrol.type='checkbox';
|
||
|
||
var list=[];
|
||
for(var i in lib.character){
|
||
list.push([i,lib.translate[i]]);
|
||
}
|
||
|
||
list.sort(function(a,b){
|
||
a=a[0];b=b[0];
|
||
var aa=a,bb=b;
|
||
if(aa.indexOf('_')!=-1){
|
||
aa=aa.slice(aa.indexOf('_')+1);
|
||
}
|
||
if(bb.indexOf('_')!=-1){
|
||
bb=bb.slice(bb.indexOf('_')+1);
|
||
}
|
||
if(aa!=bb){
|
||
return aa>bb?1:-1;
|
||
}
|
||
return a>b?1:-1;
|
||
});
|
||
list.unshift(['random','自选主将']);
|
||
var name1=ui.create.selectlist(list,list[0],line2);
|
||
name1.style.marginLeft='3px';
|
||
name1.style.marginRight='3px';
|
||
name1.style.maxWidth='80px';
|
||
list[0][1]='自选副将';
|
||
list.unshift(['none','无副将']);
|
||
var name2=ui.create.selectlist(list,list[0],line2);
|
||
name2.style.marginLeft='3px';
|
||
name2.style.marginRight='3px';
|
||
name2.style.maxWidth='80px';
|
||
|
||
var capt9=ui.create.div(style2,'','编辑牌堆',this);
|
||
capt9.style.display='none';
|
||
|
||
|
||
var capt2=ui.create.div(style2,'','添加卡牌',this);
|
||
var line3=ui.create.div(style2,this);
|
||
line3.style.display='none';
|
||
capt1.style.display='none';
|
||
capt2.style.display='none';
|
||
|
||
var line5=ui.create.div(style2,this);
|
||
line5.style.display='none';
|
||
var pileaddlist=[];
|
||
for(var i=0;i<lib.config.cards.length;i++){
|
||
if(!lib.cardPack[lib.config.cards[i]]) continue;
|
||
for(var j=0;j<lib.cardPack[lib.config.cards[i]].length;j++){
|
||
var cname=lib.cardPack[lib.config.cards[i]][j];
|
||
pileaddlist.push([cname,get.translation(cname)]);
|
||
if(cname=='sha'){
|
||
pileaddlist.push(['huosha','火杀']);
|
||
pileaddlist.push(['leisha','雷杀']);
|
||
pileaddlist.push(['icesha','冰杀']);
|
||
pileaddlist.push(['kamisha','神杀']);
|
||
pileaddlist.push(['cisha','刺杀']);
|
||
}
|
||
}
|
||
}
|
||
for(var i in lib.cardPack){
|
||
if(lib.config.all.cards.contains(i)) continue;
|
||
for(var j=0;j<lib.cardPack[i].length;j++){
|
||
var cname=lib.cardPack[i][j];
|
||
pileaddlist.push([cname,get.translation(cname)]);
|
||
}
|
||
}
|
||
pileaddlist.unshift(['random',['随机卡牌']]);
|
||
var cardpileaddname=ui.create.selectlist(pileaddlist,null,line3);
|
||
cardpileaddname.style.marginLeft='3px';
|
||
cardpileaddname.style.marginRight='3px';
|
||
cardpileaddname.style.width='85px';
|
||
var cardpileaddsuit=ui.create.selectlist([
|
||
['random','随机花色'],
|
||
['heart','红桃'],
|
||
['diamond','方片'],
|
||
['club','梅花'],
|
||
['spade','黑桃'],
|
||
],null,line3);
|
||
cardpileaddsuit.style.marginLeft='3px';
|
||
cardpileaddsuit.style.marginRight='3px';
|
||
cardpileaddsuit.style.width='85px';
|
||
var cardpileaddnumber=ui.create.selectlist([
|
||
['random','随机点数'],1,2,3,4,5,6,7,8,9,10,11,12,13
|
||
],null,line3);
|
||
cardpileaddnumber.style.marginLeft='3px';
|
||
cardpileaddnumber.style.marginRight='3px';
|
||
cardpileaddnumber.style.width='85px';
|
||
|
||
var fakecard=function(info,position,capt){
|
||
var name=info[0],suit=info[1],number=info[2];
|
||
var card=ui.create.card(null,'noclick',true);
|
||
card.style.zoom=0.6;
|
||
number=parseInt(cardpileaddnumber.value);
|
||
var name2=name;
|
||
var suit2=suit;
|
||
var number2=number;
|
||
if(name2=='random') name2='sha';
|
||
if(suit2=='random') suit2='?';
|
||
if(!number2){
|
||
number='random';
|
||
number2='?';
|
||
}
|
||
card.init([suit2,number2,name2]);
|
||
card.info=info;
|
||
if(name=='random'){
|
||
card.node.name.innerHTML=get.verticalStr('随机卡牌');
|
||
}
|
||
if(position&&capt){
|
||
card.listen(function(){
|
||
this.remove();
|
||
if(!position.childElementCount) capt.style.display='none';
|
||
});
|
||
position.appendChild(card);
|
||
}
|
||
return card;
|
||
};
|
||
var cc_h=ui.create.node('button','加入手牌区',line5,function(){
|
||
fakecard([cardpileaddname.value,cardpileaddsuit.value,cardpileaddnumber.value],line6_h,capt_h);
|
||
capt_h.style.display='block';
|
||
});
|
||
var cc_e=ui.create.node('button','加入装备区',line5,function(){
|
||
if(get.type(cardpileaddname.value)!='equip') return;
|
||
var subtype=get.subtype(cardpileaddname.value);
|
||
for(var i=0;i<line6_e.childElementCount;i++){
|
||
if(get.subtype(line6_e.childNodes[i].name)==subtype){
|
||
line6_e.childNodes[i].remove();break;
|
||
}
|
||
}
|
||
fakecard([cardpileaddname.value,cardpileaddsuit.value,cardpileaddnumber.value],line6_e,capt_e);
|
||
capt_e.style.display='block';
|
||
});
|
||
var cc_j=ui.create.node('button','加入判定区',line5,function(){
|
||
if(get.type(cardpileaddname.value)!='delay') return;
|
||
for(var i=0;i<line6_j.childElementCount;i++){
|
||
if(line6_j.childNodes[i].name==cardpileaddname.value){
|
||
line6_j.childNodes[i].remove();break;
|
||
}
|
||
}
|
||
fakecard([cardpileaddname.value,cardpileaddsuit.value,cardpileaddnumber.value],line6_j,capt_j);
|
||
capt_j.style.display='block';
|
||
});
|
||
cc_h.style.marginLeft='3px';
|
||
cc_h.style.marginRight='3px';
|
||
cc_h.style.width='85px';
|
||
cc_e.style.marginLeft='3px';
|
||
cc_e.style.marginRight='3px';
|
||
cc_e.style.width='85px';
|
||
cc_j.style.marginLeft='3px';
|
||
cc_j.style.marginRight='3px';
|
||
cc_j.style.width='85px';
|
||
|
||
var capt_h=ui.create.div(style2,'','手牌区',this);
|
||
var line6_h=ui.create.div(style2,this);
|
||
var capt_e=ui.create.div(style2,'','装备区',this);
|
||
var line6_e=ui.create.div(style2,this);
|
||
var capt_j=ui.create.div(style2,'','判定区',this);
|
||
var line6_j=ui.create.div(style2,this);
|
||
line6_j.style.marginBottom='10px';
|
||
capt_h.style.display='none';
|
||
capt_e.style.display='none';
|
||
capt_j.style.display='none';
|
||
|
||
var line10=ui.create.div(style2,this);
|
||
line10.style.display='none';
|
||
var ac_h=ui.create.node('button','加入牌堆顶',line10,function(){
|
||
fakecard([cardpileaddname.value,cardpileaddsuit.value,cardpileaddnumber.value],line6_t,capt_t);
|
||
capt_t.style.display='block';
|
||
});
|
||
var ac_e=ui.create.node('button','加入牌堆底',line10,function(){
|
||
fakecard([cardpileaddname.value,cardpileaddsuit.value,cardpileaddnumber.value],line6_b,capt_b);
|
||
capt_b.style.display='block';
|
||
});
|
||
var ac_j=ui.create.node('button','加入弃牌堆',line10,function(){
|
||
fakecard([cardpileaddname.value,cardpileaddsuit.value,cardpileaddnumber.value],line6_d,capt_d);
|
||
capt_d.style.display='block';
|
||
});
|
||
ac_h.style.marginLeft='3px';
|
||
ac_h.style.marginRight='3px';
|
||
ac_h.style.width='85px';
|
||
ac_e.style.marginLeft='3px';
|
||
ac_e.style.marginRight='3px';
|
||
ac_e.style.width='85px';
|
||
ac_j.style.marginLeft='3px';
|
||
ac_j.style.marginRight='3px';
|
||
ac_j.style.width='85px';
|
||
|
||
var line11=ui.create.div(style2,this,'','<span>替换牌堆</span>');
|
||
line11.style.display='none';
|
||
var replacepile=ui.create.node('input',line11);
|
||
replacepile.type='checkbox';
|
||
|
||
ui.create.node('span',line11,'开局摸牌',{marginLeft:'10px'});
|
||
var gameDraw=ui.create.node('input',line11);
|
||
gameDraw.type='checkbox';
|
||
gameDraw.checked=true;
|
||
|
||
var capt_t=ui.create.div(style2,'','牌堆顶',this);
|
||
var line6_t=ui.create.div(style2,this);
|
||
var capt_b=ui.create.div(style2,'','牌堆底',this);
|
||
var line6_b=ui.create.div(style2,this);
|
||
var capt_d=ui.create.div(style2,'','弃牌堆',this);
|
||
var line6_d=ui.create.div(style2,this);
|
||
line6_d.style.marginBottom='10px';
|
||
capt_t.style.display='none';
|
||
capt_b.style.display='none';
|
||
capt_d.style.display='none';
|
||
|
||
var line4=ui.create.div(style2,this);
|
||
line4.style.display='none';
|
||
line4.style.marginTop='20px';
|
||
var resetCharacter=function(){
|
||
// line1.style.display='block';
|
||
editPile.disabled=false;
|
||
// editCode.disabled=false;
|
||
saveButton.disabled=false;
|
||
// exportButton.disabled=false;
|
||
line7.style.display='block';
|
||
line2.style.display='none';
|
||
line2_t.style.display='none';
|
||
line3.style.display='none';
|
||
line4.style.display='none';
|
||
line5.style.display='none';
|
||
line6_h.style.display='none';
|
||
line6_e.style.display='none';
|
||
line6_j.style.display='none';
|
||
capt1.style.display='none';
|
||
capt2.style.display='none';
|
||
capt_h.style.display='none';
|
||
capt_e.style.display='none';
|
||
capt_j.style.display='none';
|
||
|
||
name1.value='random';
|
||
name2.value='none';
|
||
identity.value='fan';
|
||
position.value='0';
|
||
hp.value='';
|
||
maxHp.value='';
|
||
line6_h.innerHTML='';
|
||
line6_e.innerHTML='';
|
||
line6_j.innerHTML='';
|
||
cardpileaddname.value='random';
|
||
cardpileaddsuit.value='random';
|
||
cardpileaddnumber.value='random';
|
||
linked.checked=false;
|
||
turnedover.checked=false;
|
||
playercontrol.checked=false;
|
||
};
|
||
var createCharacter=function(info){
|
||
var player=ui.create.player(null,true);
|
||
player._customintro=function(uiintro){
|
||
if(info.handcards.length){
|
||
uiintro.addText('手牌',true);
|
||
var hs=ui.create.div('.buttons');
|
||
for(var i=0;i<info.handcards.length;i++){
|
||
hs.appendChild(fakecard(info.handcards[i]));
|
||
}
|
||
uiintro.add(hs);
|
||
}
|
||
else{
|
||
return false;
|
||
}
|
||
}
|
||
player.info=info;
|
||
var name=info.name,name3=info.name2;
|
||
if(name=='random'){
|
||
name='re_caocao';
|
||
}
|
||
if(name3!='none'){
|
||
if(name3=='random'){
|
||
name3='liubei';
|
||
}
|
||
player.init(name,name3);
|
||
if(info.name2=='random'){
|
||
player.node.name2.innerHTML=get.verticalStr('自选副将');
|
||
}
|
||
}
|
||
else{
|
||
player.init(name);
|
||
}
|
||
if(info.name=='random'){
|
||
player.node.name.innerHTML=get.verticalStr('自选主将');
|
||
}
|
||
if(info.maxHp){
|
||
player.maxHp=info.maxHp;
|
||
}
|
||
if(info.hp){
|
||
player.hp=Math.min(info.hp,player.maxHp);
|
||
}
|
||
for(var i=0;i<info.handcards.length;i++){
|
||
player.node.handcards1.appendChild(ui.create.card());
|
||
}
|
||
for(var i=0;i<info.equips.length;i++){
|
||
player.$equip(fakecard(info.equips[i]));
|
||
}
|
||
for(var i=0;i<info.judges.length;i++){
|
||
player.node.judges.appendChild(fakecard(info.judges[i]));
|
||
}
|
||
player.setIdentity(info.identity);
|
||
var pos=info.position;
|
||
if(pos==0){
|
||
pos='随机位置';
|
||
}
|
||
else{
|
||
pos=get.cnNumber(pos,true)+'号位'
|
||
}
|
||
if(info.linked&&info.turnedover){
|
||
pos+='<br>横置 - 翻面'
|
||
}
|
||
else{
|
||
if(info.linked) pos+=' - 横置';
|
||
if(info.turnedover) pos+=' - 翻面';
|
||
}
|
||
player.setNickname(pos);
|
||
player.update();
|
||
player.style.transform='scale(0.7)';
|
||
player.style.position='relative';
|
||
player.style.left=0;
|
||
player.style.top=0;
|
||
player.style.margin='-18px';
|
||
player.node.marks.remove();
|
||
|
||
|
||
line7.appendChild(player);
|
||
player.listen(function(){
|
||
if(confirm('是否删除此角色?')){
|
||
this.remove();
|
||
}
|
||
});
|
||
|
||
return player;
|
||
};
|
||
ui.create.div('.menubutton.large','确定',line4,style3,function(){
|
||
var info={
|
||
name:name1.value,
|
||
name2:name2.value,
|
||
identity:identity.value,
|
||
position:parseInt(position.value),
|
||
hp:parseInt(hp.value),
|
||
maxHp:parseInt(maxHp.value),
|
||
linked:linked.checked,
|
||
turnedover:turnedover.checked,
|
||
playercontrol:playercontrol.checked,
|
||
handcards:[],
|
||
equips:[],
|
||
judges:[]
|
||
};
|
||
for(var i=0;i<line7.childElementCount;i++){
|
||
if(info.identity=='zhu'&&line7.childNodes[i].info.identity=='zhu'){
|
||
alert('不能有两个主公');
|
||
return;
|
||
}
|
||
if(info.position!=0&&info.position==line7.childNodes[i].info.position){
|
||
alert('座位与现在角色相同');
|
||
return;
|
||
}
|
||
}
|
||
for(var i=0;i<line6_h.childElementCount;i++){
|
||
info.handcards.push(line6_h.childNodes[i].info);
|
||
}
|
||
for(var i=0;i<line6_e.childElementCount;i++){
|
||
info.equips.push(line6_e.childNodes[i].info);
|
||
}
|
||
for(var i=0;i<line6_j.childElementCount;i++){
|
||
info.judges.push(line6_j.childNodes[i].info);
|
||
}
|
||
createCharacter(info);
|
||
resetCharacter();
|
||
});
|
||
ui.create.div('.menubutton.large','取消',line4,style3,resetCharacter);
|
||
var line7=ui.create.div(style2,this);
|
||
line7.style.marginTop='12px';
|
||
|
||
|
||
var capt8=ui.create.div(style2,'','胜负条件',this);
|
||
capt8.style.display='none';
|
||
var line8=ui.create.div(style2,this);
|
||
line8.style.display='none';
|
||
line8.style.marginTop='10px';
|
||
line8.style.marginBottom='10px';
|
||
var turnslist=[['1','一'],['2','两'],['3','三'],['4','四'],['5','五'],['6','六'],['7','七'],['8','八'],['9','九'],['10','十']];
|
||
var results=[['none','无'],['win','胜利'],['lose','失败'],['tie','平局']];
|
||
var turns=ui.create.selectlist(turnslist,'1',line8);
|
||
ui.create.node('span','个回合后',line8,style);
|
||
var turnsresult=ui.create.selectlist(results,'none',line8);
|
||
|
||
|
||
var washes=ui.create.selectlist(turnslist,'1',line8);
|
||
washes.style.marginLeft='20px';
|
||
ui.create.node('span','次洗牌后',line8,style);
|
||
var washesresult=ui.create.selectlist(results,'none',line8);
|
||
|
||
var line9=ui.create.div(style2,this);
|
||
line9.style.display='none';
|
||
line9.style.marginTop='20px';
|
||
var resetStatus=function(all){
|
||
// editCode.disabled=false;
|
||
saveButton.disabled=false;
|
||
// exportButton.disabled=false;
|
||
cardpileaddname.value='random';
|
||
cardpileaddsuit.value='random';
|
||
cardpileaddnumber.value='random';
|
||
|
||
line8.style.display='none';
|
||
capt8.style.display='none';
|
||
capt9.style.display='none';
|
||
line9.style.display='none';
|
||
line10.style.display='none';
|
||
line11.style.display='none';
|
||
line3.style.display='none';
|
||
line7.style.display='block';
|
||
|
||
|
||
line6_t.style.display='none';
|
||
line6_b.style.display='none';
|
||
line6_d.style.display='none';
|
||
capt_t.style.display='none';
|
||
capt_b.style.display='none';
|
||
capt_d.style.display='none';
|
||
|
||
if(all===true){
|
||
replacepile.checked=false;
|
||
gameDraw.checked=true;
|
||
turns.value='1';
|
||
turnsresult.value='none';
|
||
washes.value='1';
|
||
washesresult.value='none';
|
||
line6_t.innerHTML='';
|
||
line6_b.innerHTML='';
|
||
line6_d.innerHTML='';
|
||
}
|
||
}
|
||
|
||
ui.create.div('.menubutton.large','确定',line9,style3,resetStatus);
|
||
|
||
game.addSceneClear=function(){
|
||
resetCharacter();
|
||
resetStatus(true);
|
||
scenename.value='';
|
||
sceneintro.value='';
|
||
line7.innerHTML='';
|
||
delete _status.currentScene;
|
||
};
|
||
game.loadScene=function(scene){
|
||
resetCharacter();
|
||
resetStatus(true);
|
||
scenename.value=scene.name;
|
||
sceneintro.value=scene.intro;
|
||
_status.currentScene=scene.name;
|
||
line7.innerHTML='';
|
||
if(scene.replacepile) replacepile.checked=true;
|
||
if(scene.gameDraw) gameDraw.checked=true;
|
||
else gameDraw.checked=false;
|
||
if(scene.turns){
|
||
turns.value=scene.turns[0].toString();
|
||
turnsresult.value=scene.turns[1];
|
||
}
|
||
if(scene.washes){
|
||
washes.value=scene.washes[0].toString();
|
||
washesresult.value=scene.washes[1];
|
||
}
|
||
for(var i=0;i<scene.cardPileTop.length;i++){
|
||
fakecard(scene.cardPileTop[i],line6_t,capt_t);
|
||
}
|
||
for(var i=0;i<scene.cardPileBottom.length;i++){
|
||
fakecard(scene.cardPileBottom[i],line6_b,capt_b);
|
||
}
|
||
for(var i=0;i<scene.discardPile.length;i++){
|
||
fakecard(scene.discardPile[i],line6_d,capt_d);
|
||
}
|
||
|
||
for(var i=0;i<scene.players.length;i++){
|
||
createCharacter(scene.players[i]);
|
||
}
|
||
};
|
||
}
|
||
if(_status.sceneToLoad){
|
||
var scene=_status.sceneToLoad;
|
||
delete _status.sceneToLoad;
|
||
game.loadScene(scene);
|
||
}
|
||
}
|
||
},
|
||
stage:{
|
||
name:'创建关卡',
|
||
content:{
|
||
submode:'normal'
|
||
},
|
||
nostart:true,
|
||
fullshow:true,
|
||
template:{
|
||
showcase:function(init){
|
||
if(init){
|
||
var name=lib.brawl[this.link].name;
|
||
var stage=lib.storage.stage[name];
|
||
var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'10px',padding:0,width:'100%'};
|
||
var style3={marginLeft:'4px',marginRight:'4px',position:'relative'}
|
||
var line1=ui.create.div(style2,this);
|
||
var line2=ui.create.div(style2,this);
|
||
line2.style.lineHeight='50px';
|
||
line2.style.overflow='scroll';
|
||
lib.setScroll(line2);
|
||
var container=this.parentNode.parentNode;
|
||
setTimeout(function(){
|
||
var rect1=container.getBoundingClientRect();
|
||
var rect2=line2.getBoundingClientRect();
|
||
line2.style.height=(rect1.height-(rect2.top-rect1.top))+'px';
|
||
},1000);
|
||
if(_status.extensionmade.contains(name)){
|
||
ui.create.node('button','管理扩展',line1,function(){
|
||
ui.click.configMenu();
|
||
ui.click.extensionTab(name);
|
||
},{marginLeft:'6px'});
|
||
}
|
||
else{
|
||
ui.create.node('button','删除关卡',line1,function(){
|
||
if(confirm('确定删除'+name+'?')){
|
||
game.removeStage(name);
|
||
}
|
||
},{marginLeft:'6px'});
|
||
}
|
||
ui.create.node('button','导出扩展',line1,function(){
|
||
var level=stage.level;
|
||
stage.level=0;
|
||
var str='{name:"'+name+'",content:function(){\nif(lib.config.mode=="brawl"){\n'+
|
||
'if(!lib.storage.stage) lib.storage.stage={};\n'+
|
||
'if(!lib.storage.stage["'+name+'"]){\nlib.storage.stage["'+name+'"]='+get.stringify(stage)+';\n_status.extensionstage=true;}\n'+
|
||
'if(!_status.extensionmade) _status.extensionmade=[];\n'+
|
||
'_status.extensionmade.push("'+name+'");\n}}\n}';
|
||
stage.level=level;
|
||
var extension={'extension.js':'game.import("extension",function(lib,game,ui,get,ai,_status){return '+str+'})'};
|
||
game.importExtension(extension,null,name);
|
||
},{marginLeft:'6px'});
|
||
var noactive=true;
|
||
var clickNode=function(){
|
||
if(this.classList.contains('unselectable')) return;
|
||
if(!this.classList.contains('active')){
|
||
var active=this.parentNode.querySelector('.menubutton.large.active');
|
||
if(active){
|
||
active.classList.remove('active');
|
||
}
|
||
this.classList.add('active');
|
||
}
|
||
}
|
||
for(var i=0;i<stage.scenes.length;i++){
|
||
var node=ui.create.div('.menubutton.large',line2,stage.scenes[i].name,style3,clickNode);
|
||
node.index=i;
|
||
if(stage.mode=='sequal'){
|
||
if(i==stage.level){
|
||
node.classList.add('active');
|
||
noactive=false;
|
||
}
|
||
else{
|
||
node.classList.add('unselectable');
|
||
}
|
||
}
|
||
else if(stage.mode=='normal'){
|
||
if(i>stage.level){
|
||
node.classList.add('unselectable');
|
||
}
|
||
}
|
||
if(lib.storage.lastStage==i&&!node.classList.contains('unselectable')){
|
||
node.classList.add('active');
|
||
noactive=false;
|
||
}
|
||
else if(lib.storage.lastStage==undefined&&noactive&&!node.classList.contains('unselectable')){
|
||
node.classList.add('active');
|
||
noactive=false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
showcase:function(init){
|
||
if(_status.sceneChanged){
|
||
init=true;
|
||
this.innerHTML='';
|
||
delete _status.sceneChanged;
|
||
}
|
||
if(init){
|
||
this.style.transition='all 0s';
|
||
this.style.height=(this.offsetHeight-10)+'px';
|
||
// this.style.overflow='scroll';
|
||
// lib.setScroll(this);
|
||
var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'6px',padding:0,width:'100%'};
|
||
var style3={marginLeft:'4px',marginRight:'4px',position:'relative'}
|
||
|
||
var scenename=ui.create.node('input',ui.create.div(style2,'','关卡名称:',this),{width:'120px'});
|
||
scenename.type='text';
|
||
scenename.style.marginTop='20px';
|
||
var sceneintro=ui.create.node('input',ui.create.div(style2,'','关卡描述:',this),{width:'120px'});
|
||
sceneintro.type='text';
|
||
sceneintro.style.marginBottom='10px';
|
||
|
||
var line1=ui.create.div(style2,this);
|
||
var line2=ui.create.div(style2,this);
|
||
line1.style.marginBottom='10px';
|
||
line2.style.lineHeight='50px';
|
||
line2.style.overflow='scroll';
|
||
lib.setScroll(line2);
|
||
var container=this.parentNode.parentNode;
|
||
setTimeout(function(){
|
||
var rect1=container.getBoundingClientRect();
|
||
var rect2=line2.getBoundingClientRect();
|
||
line2.style.height=(rect1.height-(rect2.top-rect1.top))+'px';
|
||
},1000);
|
||
var scenes=[];
|
||
for(var i in lib.storage.scene){
|
||
scenes.push([i,i]);
|
||
}
|
||
if(!scenes.length){
|
||
alert('请创建至少1个场景');
|
||
return;
|
||
}
|
||
var scenelist=ui.create.selectlist(scenes,null,line1);
|
||
var e1=function(){
|
||
if(this.nextSibling){
|
||
this.parentNode.insertBefore(this,this.nextSibling.nextSibling);
|
||
}
|
||
}
|
||
var e2=function(){
|
||
var that=this;
|
||
this.movetimeout=setTimeout(function(){
|
||
e1.call(that);
|
||
},500);
|
||
}
|
||
var e3=function(){
|
||
clearTimeout(this.movetimeout);
|
||
delete this.movetimeout;
|
||
}
|
||
var e4=function(value){
|
||
var node=ui.create.div('.menubutton.large',value,line2,style3,function(){
|
||
if(confirm('是否移除'+this.innerHTML+'?')){
|
||
this.remove();
|
||
}
|
||
});
|
||
if(lib.config.touchscreen){
|
||
node.ontouchstart=e2;
|
||
node.ontouchend=e3;
|
||
node.ontouchmove=e3;
|
||
}
|
||
else{
|
||
node.oncontextmenu=e1;
|
||
node.onmousedown=e2;
|
||
node.onmouseup=e3;
|
||
node.onmouseleave=e3;
|
||
}
|
||
}
|
||
var addButton=ui.create.node('button','添加场景',line1,function(){
|
||
e4(scenelist.value);
|
||
},{marginLeft:'6px',marginRight:'12px'});
|
||
var sceneconfig=ui.create.selectlist([
|
||
['normal','默认模式'],
|
||
['sequal','连续闯关'],
|
||
['free','自由选关']
|
||
],null,line1);
|
||
var saveButton=ui.create.node('button','保存关卡',line1,function(){
|
||
if(!scenename.value){
|
||
alert('请填写关卡名称');
|
||
return;
|
||
}
|
||
if(line2.childElementCount<2){
|
||
alert('请添加至少2个场景');
|
||
return;
|
||
}
|
||
var stage={
|
||
name:scenename.value,
|
||
intro:sceneintro.value,
|
||
scenes:[],
|
||
mode:sceneconfig.value,
|
||
level:0
|
||
};
|
||
for(var i=0;i<line2.childElementCount;i++){
|
||
stage.scenes.push(lib.storage.scene[line2.childNodes[i].innerHTML]);
|
||
}
|
||
if(lib.storage.stage[scenename.value]){
|
||
if(!confirm('关卡名与现有关卡重复,是否覆盖?')){
|
||
return;
|
||
}
|
||
game.removeStage(scenename.value);
|
||
}
|
||
lib.storage.stage[stage.name]=stage;
|
||
game.save('stage',lib.storage.stage);
|
||
game.addStage(stage.name,true);
|
||
},{marginLeft:'6px'});
|
||
game.addStageClear=function(){
|
||
scenelist.value=scenes[0][0];
|
||
sceneconfig.value='normal';
|
||
scenename.value='';
|
||
sceneintro.value='';
|
||
line2.innerHTML='';
|
||
};
|
||
}
|
||
}
|
||
}
|
||
},
|
||
};
|
||
});
|