356 lines
8.4 KiB
JavaScript
356 lines
8.4 KiB
JavaScript
card.qimou={
|
||
card:{
|
||
chenhuodajie:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
content:function(){
|
||
if(target.num('he')){
|
||
player.gainPlayerCard('he',target,true);
|
||
}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
useful:6,
|
||
value:6,
|
||
result:{
|
||
target:-1
|
||
},
|
||
tag:{
|
||
loseCard:1
|
||
}
|
||
}
|
||
},
|
||
shushangkaihua:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
multitarget:true,
|
||
multiline:true,
|
||
filterTarget:function(card,player,target){
|
||
var num=target.num('h');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].num('h')<num) return false;
|
||
}
|
||
return true;
|
||
},
|
||
content:function(){
|
||
// target.draw();
|
||
game.asyncDraw(targets);
|
||
},
|
||
ai:{
|
||
order:1,
|
||
value:5,
|
||
result:{
|
||
target:1
|
||
}
|
||
}
|
||
},
|
||
huoshaolianying:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
var link=false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isLinked()&&game.players[i]!=player){
|
||
link=true;break;
|
||
}
|
||
}
|
||
if(link){
|
||
if(!target.isLinked()) return false;
|
||
var distance=get.distance(player,target,'absolute');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(target!=game.players[i]&&
|
||
game.players[i]!=player&&
|
||
game.players[i].isLinked()&&
|
||
get.distance(player,game.players[i],'absolute')<distance){
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
else{
|
||
return target==player.next;
|
||
}
|
||
},
|
||
enable:true,
|
||
selectTarget:-1,
|
||
content:function(){
|
||
target.damage('fire');
|
||
},
|
||
ai:{
|
||
order:5,
|
||
value:6,
|
||
tag:{
|
||
damage:1,
|
||
natureDamage:1,
|
||
fireDamage:1,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hasSkillTag('nofire')||target.hasSkillTag('nodamage')) return 0;
|
||
if(target.skills.contains('xuying')&&target.num('h')==0) return 0;
|
||
if(!target.isLinked()){
|
||
return ai.get.damageEffect(target,player,target,'fire');
|
||
}
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isLinked()){
|
||
var eff=ai.get.damageEffect(game.players[i],player,target,'fire');
|
||
if(eff>0){
|
||
num++;
|
||
}
|
||
else if(eff<0){
|
||
num--;
|
||
}
|
||
}
|
||
}
|
||
return num;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yihuajiemu:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
if(target.isMin()) return false;
|
||
if(ui.selected.targets.length){
|
||
return target.get('e',{subtype:'equip5'}).length==0;
|
||
}
|
||
else{
|
||
return target.get('e',{subtype:'equip5'}).length>0;
|
||
}
|
||
},
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
content:function(){
|
||
if(targets[0].get('e','5')){
|
||
targets[0].$give(targets[0].get('e','5'),targets[1]);
|
||
targets[1].equip(targets[0].get('e','5'));
|
||
game.delay();
|
||
}
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.get('e',{subtype:'equip5'}).length){
|
||
if(ai.get.attitude(target,player)>0){
|
||
return -0.5;
|
||
}
|
||
return -1;
|
||
}
|
||
return 1;
|
||
}
|
||
},
|
||
tag:{
|
||
loseCard:1
|
||
}
|
||
}
|
||
},
|
||
fudichouxin:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return player!=target&&target.get('h').length;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseToCompare(target).clear=false;
|
||
"step 1"
|
||
if(result.bool){
|
||
player.gain([result.player,result.target]);
|
||
result.player.clone.moveTo(player).delete();
|
||
result.target.clone.moveTo(player).delete();
|
||
}
|
||
else if(!result.cancelled){
|
||
result.player.clone.delete();
|
||
result.target.clone.delete();
|
||
}
|
||
},
|
||
ai:{
|
||
order:4,
|
||
result:{
|
||
target:function(player,target){
|
||
if(player.get('h').length<=1) return 0;
|
||
return -1;
|
||
},
|
||
player:function(player){
|
||
if(player.get('h').length<=1) return 0;
|
||
return 0.5;
|
||
}
|
||
},
|
||
tag:{
|
||
loseCard:1
|
||
}
|
||
}
|
||
},
|
||
shuiyanqijun:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.num('e');
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
if(target.num('e')) target.chooseToDiscard('e',true);
|
||
},
|
||
ai:{
|
||
order:9,
|
||
result:{
|
||
target:-1
|
||
},
|
||
tag:{
|
||
multitarget:1,
|
||
multineg:1
|
||
}
|
||
}
|
||
},
|
||
toulianghuanzhu:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
return target.num('h')>0;
|
||
},
|
||
selectTarget:2,
|
||
multitarget:true,
|
||
targetprompt:['被拿牌','得牌'],
|
||
content:function(){
|
||
"step 0"
|
||
targets[0].addTempSkill('toulianghuanzhu2','phaseAfter');
|
||
var hs=targets[0].get('h');
|
||
event.num=Math.min(2,hs.length);
|
||
if(event.num){
|
||
targets[1].gain(hs.randomGets(event.num));
|
||
targets[0].$give(event.num,targets[1]);
|
||
game.delay();
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
if(targets[1].num('h')){
|
||
if(_status.auto&&targets[1]==game.me){
|
||
game.delay();
|
||
}
|
||
targets[1].chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(targets[0])).ai=ai.get.disvalue;
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
targets[0].gain(result.cards);
|
||
targets[1].$give(event.num,targets[0]);
|
||
},
|
||
ai:{
|
||
order:6.5,
|
||
tag:{
|
||
discard:1,
|
||
multitarget:1,
|
||
multineg:1
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(ui.selected.targets.length){
|
||
if(target==player&&target.num('h')<=1) return 0;
|
||
return 0.5;
|
||
}
|
||
if(target.skills.contains('toulianghuanzhu2')) return 0;
|
||
return -0.5;
|
||
}
|
||
},
|
||
useful:3,
|
||
value:7
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
toulianghuanzhu2:{},
|
||
_chenhuodajie:{
|
||
trigger:{global:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(event.player==player) return false;
|
||
if(!event.player.num('he')) return false;
|
||
if(player.num('h','chenhuodajie')) return true;
|
||
var mn=player.get('e','5');
|
||
if(mn&&mn.name=='muniu'&&mn.cards&&mn.cards.length){
|
||
for(var i=0;i<mn.cards.length;i++){
|
||
if(mn.cards[i].name=='chenhuodajie') return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.chooseToUse('是否对'+get.translation(trigger.player)+'使用趁火打劫?',function(card,player){
|
||
if(card.name!='chenhuodajie') return false;
|
||
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
|
||
if(mod!='unchanged') return mod;
|
||
return true;
|
||
},trigger.player,-1).targetRequired=true;
|
||
}
|
||
},
|
||
},
|
||
translate:{
|
||
geanguanhuo:'隔岸观火',
|
||
geanguanhuo_info:'指定任意两名角色进行拚点,拚点输的一方掉1点血;若点数一样则使用该锦囊的角色掉1点血。拚点的牌不用丢弃。',
|
||
toulianghuanzhu:'偷梁换柱',
|
||
toulianghuanzhu_info:'令一名角色获得另一名角色的两张手牌,然后还回两张手牌',
|
||
toulianghuanzhu_bg:'柱',
|
||
yihuajiemu:'移花接木',
|
||
yihuajiemu_info:'将一名角色的宝物牌转移至另一名角色',
|
||
fudichouxin:'釜底抽薪',
|
||
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
|
||
shuiyanqijun:'水淹七军',
|
||
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
|
||
shushangkaihua:'树上开花',
|
||
shushangkaihua_info:'令手牌数最少的所有角色各摸一张牌',
|
||
huoshaolianying:'火烧连营',
|
||
huoshaolianying_bg:'烧',
|
||
huoshaolianying_info:'对逆时针方向离你最近的一名横置角色使用(若无横置角色则对你的下家使用),对其造成一点火焰伤害',
|
||
chenhuodajie:'趁火打劫',
|
||
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
|
||
},
|
||
list:[
|
||
['heart',3,'yihuajiemu'],
|
||
["diamond",3,'guohe'],
|
||
|
||
['diamond',4,'fudichouxin'],
|
||
|
||
['diamond',1,'yihuajiemu'],
|
||
['club',6,'fudichouxin'],
|
||
|
||
['spade',1,'fudichouxin'],
|
||
['club',7,'shuiyanqijun'],
|
||
['diamond',7,'yihuajiemu'],
|
||
|
||
['club',8,'shuiyanqijun'],
|
||
['club',8,'guohe'],
|
||
|
||
['spade',9,'shuiyanqijun'],
|
||
['heart',9,'toulianghuanzhu'],
|
||
|
||
['club',10,'toulianghuanzhu'],
|
||
|
||
['spade',11,'toulianghuanzhu'],
|
||
|
||
['spade',13,'guohe'],
|
||
|
||
['heart',7,'huoshaolianying','fire'],
|
||
['diamond',12,'huoshaolianying','fire'],
|
||
|
||
['heart',6,'shushangkaihua'],
|
||
['club',1,'shushangkaihua'],
|
||
|
||
['diamond',6,'chenhuodajie'],
|
||
['diamond',9,'chenhuodajie'],
|
||
['club',3,'chenhuodajie'],
|
||
],
|
||
}
|