720 lines
17 KiB
JavaScript
720 lines
17 KiB
JavaScript
'use strict';
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card.hearth={
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card:{
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linghunzhihuo:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:true,
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content:function(){
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'step 0'
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target.damage('fire');
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'step 1'
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var hs=player.get('h');
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if(hs.length){
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player.discard(hs.randomGet());
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}
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},
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ai:{
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basic:{
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order:1.8,
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value:[6,1],
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useful:2,
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},
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result:{
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player:function(player,target){
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if(player==target) return -1;
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if(player.num('h')>=player.hp) return -0.1;
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if(player.num('h')>1) return -0.5;
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return 0;
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},
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target:-1
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},
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tag:{
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damage:1,
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fireDamage:1,
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natureDamage:1,
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}
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}
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},
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jihuocard:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return player==target;
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},
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selectTarget:-1,
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modTarget:true,
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content:function(){
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if(_status.currentPhase==target){
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target.addTempSkill('jihuocard2','phaseAfter');
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}
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target.draw();
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},
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ai:{
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order:10,
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result:{
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target:1
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}
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}
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},
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zhaomingdan:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return player!=target&&target.num('hej')>0;
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},
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content:function(){
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'step 0'
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if(target.num('hej')){
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var next=player.discardPlayerCard('hej',target,true);
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next.visible=true;
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next.delay=false;
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}
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else{
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event.goto(2);
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}
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'step 1'
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if(result.bool){
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game.delay(0.5);
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}
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'step 2'
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target.draw(false);
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target.$draw();
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game.delay(0.5);
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'step 3'
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player.draw();
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},
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ai:{
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order:9.5,
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value:6,
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useful:3,
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result:{
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target:function(player,target){
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var es=target.get('e');
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var nh=target.num('h');
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var noe=(es.length==0||target.hasSkillTag('noe'));
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var noe2=(es.length==1&&es[0].name=='baiyin'&&target.hp<target.maxHp);
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var noh=(nh==0||target.hasSkillTag('noh'));
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if(noh&&noe) return 0;
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if(noh&&noe2) return 0.01;
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if(ai.get.attitude(player,target)<=0) return (target.num('he'))?-1.5:1.5;
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var js=target.get('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='zhaomingdan') return 3;
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if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
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return 0;
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}
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return 3;
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}
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return 0.1;
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}
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}
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}
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},
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shijieshu:{
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fullskin:true,
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enable:true,
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type:'trick',
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filterTarget:function(card,player,target){
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return !target.isMin();
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},
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content:function(){
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'step 0'
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var cards=[];
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for(var i=0;i<2;i++){
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var card=get.cardPile(function(card){
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return get.type(card)=='equip';
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});
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if(card){
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ui.special.appendChild(card);
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cards.push(card);
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}
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}
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switch(cards.length){
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case 1:{
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target.$gain(cards[0]);
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game.delay();
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break;
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}
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case 2:{
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target.$gain(cards[0]);
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setTimeout(function(){
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target.$gain(cards[1]);
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},250);
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game.delay();
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break;
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}
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}
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event.cards=cards;
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'step 1'
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if(event.cards.length){
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target.equip(event.cards.shift());
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game.delay(0.5);
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if(event.cards.length){
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event.redo();
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}
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}
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'step 2'
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game.delay(0.5);
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'step 3'
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if(target.num('h')){
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target.chooseToDiscard('h',true);
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}
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},
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ai:{
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order:9,
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value:6,
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useful:2,
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result:{
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target:function(player,target){
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return Math.max(0,2-target.num('e'))+(target.num('h')?0:0.5);
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},
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},
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tag:{
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norepeat:1
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}
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}
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},
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shandianjian:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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if(player!=game.me&&player.num('h')<2) return false;
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return target.num('h')>0;
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},
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content:function(){
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"step 0"
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if(target.get('h').length==0){
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event.finish();
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return;
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}
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var rand=Math.random()<0.5;
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target.chooseCard(true).ai=function(card){
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if(rand) return Math.random();
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return ai.get.value(card);
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};
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"step 1"
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event.dialog=ui.create.dialog(get.translation(target.name)+'展示的手牌',result.cards);
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event.card2=result.cards[0];
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event.videoId=lib.status.videoId++;
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game.addVideo('cardDialog',null,[get.translation(target.name)+'展示的手牌',get.cardsInfo(result.cards),event.videoId]);
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game.log(target,'展示了',event.card2);
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player.chooseToDiscard(function(card){
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return get.suit(card)==get.suit(_status.event.parent.card2);
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},function(card){
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if(ai.get.damageEffect(target,player,player,'thunder')>0){
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return 6-ai.get.value(card,_status.event.player);
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}
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return -1;
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}).prompt=false;
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game.delay(2);
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"step 2"
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if(result.bool){
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target.damage('thunder');
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}
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else{
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target.addTempSkill('huogong2','phaseBegin');
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}
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game.addVideo('cardDialog',null,event.videoId);
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event.dialog.close();
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},
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ai:{
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basic:{
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order:4,
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value:[3,1],
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useful:1,
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},
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wuxie:function(target,card,player,current,state){
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if(ai.get.attitude(current,player)>=0&&state>0) return false;
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},
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result:{
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player:function(player){
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var nh=player.num('h');
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if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'shandianjian'})){
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return -10;
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}
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if(_status.event.skill){
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var viewAs=get.info(_status.event.skill).viewAs;
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if(viewAs=='shandianjian') return -10;
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if(viewAs&&viewAs.name=='shandianjian') return -10;
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}
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}
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return 0;
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},
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target:function(player,target){
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if(target.hasSkill('huogong2')||target.num('h')==0) return 0;
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if(player.num('h')<=1) return 0;
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if(target==player){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'shandianjian'})){
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return -1.5;
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}
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if(_status.event.skill){
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var viewAs=get.info(_status.event.skill).viewAs;
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if(viewAs=='shandianjian') return -1.5;
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if(viewAs&&viewAs.name=='shandianjian') return -1.5;
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}
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return 0;
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}
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return -1.5;
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}
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},
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tag:{
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damage:1,
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thunderDamage:1,
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natureDamage:1,
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norepeat:1
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}
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}
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},
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shihuawuqi:{
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fullskin:true,
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type:'basic',
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enable:true,
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usable:1,
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filterTarget:function(card,player,target){
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return player==target;
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},
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selectTarget:-1,
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content:function(){
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player.addTempSkill('shihuawuqi','phaseAfter');
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if(!player.num('h','sha')){
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var card=get.cardPile('sha');
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if(card){
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player.gain(card,'gain2');
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}
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}
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},
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ai:{
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value:4,
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useful:2,
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order:8,
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result:{
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target:function(player,target){
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return target.num('h','sha')?0:1;
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}
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}
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}
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},
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siwangchanrao:{
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enable:true,
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type:'trick',
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filterTarget:function(card,player,target){
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return player!=target&&target.num('h')>0;
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},
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selectTarget:1,
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content:function(){
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'step 0'
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var hs=target.get('h');
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if(hs.length){
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target.discard(hs.randomGet());
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}
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'step 1'
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if(!target.num('h')){
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player.draw();
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}
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},
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ai:{
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order:9,
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value:4,
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useful:1,
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result:{
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target:-1,
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player:function(player,target){
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if(target.num('h')==1) return 1;
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}
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}
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}
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},
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dunpaigedang:{
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fullskin:true,
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enable:true,
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type:'trick',
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filterTarget:function(card,player,target){
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return player==target;
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},
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selectTarget:-1,
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modTarget:true,
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content:function(){
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target.changeHujia();
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target.draw();
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},
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ai:{
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order:8.5,
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value:7,
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useful:3,
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result:{
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target:1
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}
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}
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},
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chuansongmen:{
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fullskin:true,
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type:'trick',
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enable:true,
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discard:false,
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selectTarget:-1,
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filterTarget:function(card,player,target){
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return target==player;
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},
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modTarget:true,
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// usable:3,
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// forceUsable:true,
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content:function(){
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'step 0'
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var gained=get.cards()[0];
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target.gain(gained,'gain2');
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if(event.getParent(3).name=='phaseUse'&&_status.currentPhase==target&&
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lib.filter.filterCard(gained,target,event.getParent(2))){
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var next=target.chooseToUse();
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next.filterCard=function(card){
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return card==gained;
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};
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next.prompt='是否使用'+get.translation(gained)+'?';
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if(cards[0]){
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ui.special.appendChild(cards[0]);
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}
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else{
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event.finish();
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}
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}
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else{
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if(cards[0]){
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ui.discardPile.appendChild(cards[0]);
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}
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event.finish();
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}
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'step 1'
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if(result.bool&&!target.hasSkill('chuansongmen3')){
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if(target.hasSkill('chuansongmen2')){
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target.addTempSkill('chuansongmen3','phaseAfter');
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}
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else{
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target.addTempSkill('chuansongmen2','phaseAfter');
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}
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target.gain(cards,'gain2');
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}
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else{
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ui.discardPile.appendChild(cards[0]);
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}
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},
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ai:{
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order:9.5,
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value:7,
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useful:3,
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result:{
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target:1
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},
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tag:{
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norepeat:1
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}
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}
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},
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tanshezhiren:{
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fullskin:true,
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type:'trick',
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enable:true,
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chongzhu:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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content:function(){
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'step 0'
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event.current=target;
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event.num=game.countPlayer();
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if(event.num%2==0){
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event.num--;
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}
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'step 1'
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if(event.num){
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var enemies=event.current.getEnemies();
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for(var i=0;i<enemies.length;i++){
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if(!enemies[i].num('h')){
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enemies.splice(i--,1);
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}
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}
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if(enemies.length){
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var enemy=enemies.randomGet();
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event.current.line(enemy);
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enemy.discard(enemy.get('h').randomGet());
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event.current=enemy;
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event.num--;
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event.redo();
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}
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}
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},
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ai:{
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order:1.5,
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wuxie:function(){
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return 0;
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},
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result:{
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player:1
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},
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tag:{
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multineg:1,
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multitarget:1
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}
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}
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},
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xingjiegoutong:{
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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modTarget:true,
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filterTarget:function(card,player,target){return player==target},
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content:function(){
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target.gainMaxHp();
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target.recover();
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target.discard(target.get('h'));
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},
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ai:{
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basic:{
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useful:[1,1],
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value:[1,1],
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},
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order:1,
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result:{
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target:function(player,target){
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if(target.num('h','tao')) return 0;
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var nh=target.num('h');
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if(nh<=2) return 1;
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if(target.hp==1&&target.maxHp>2) return 1;
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return 0;
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},
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},
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tag:{
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recover:1
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}
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}
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},
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shenenshu:{
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fullskin:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player;
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},
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type:'trick',
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content:function(){
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var num=player.num('h')-target.num('h');
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if(num<-3) num=-3;
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if(num>3) num=3;
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if(num>0){
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target.draw(num);
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}
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else if(num<0){
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player.draw(-num);
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}
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else{
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game.asyncDraw([target,player]);
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}
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},
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ai:{
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order:10,
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value:7,
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useful:2,
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result:{
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target:function(player,target){
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var nh=player.num('h')-target.num('h');
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if(!player.hasSkill('jizhi')){
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nh--;
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}
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if(nh>0) return nh;
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if(nh==0) return 1;
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return 0;
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},
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player:function(player,target){
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var nh=target.num('h')-player.num('h');
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if(!player.hasSkill('jizhi')){
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nh++;
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}
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if(nh>0) return nh;
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if(nh==0) return 1;
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return 0;
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}
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},
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expose:0.2
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}
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},
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zhiliaobo:{
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fullskin:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target.hp<target.maxHp;
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},
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type:'trick',
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content:function(){
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'step 0'
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target.recover();
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'step 1'
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target.judge(function(card){
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return get.color(card)=='red'?1:0;
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});
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'step 2'
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if(result.bool){
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target.draw();
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}
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},
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ai:{
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order:4,
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value:[8,3],
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useful:[6,3],
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result:{
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target:function(player,target){
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var eff=ai.get.recoverEffect(target,player,target);
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if(eff<=0) return 0;
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var num=target.maxHp-target.hp;
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if(num<1) return 0;
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if(num==1) return 1;
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if(target.hp==1) return 2.5;
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return 2;
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}
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},
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tag:{
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||
recover:1
|
||
}
|
||
}
|
||
},
|
||
yuansuhuimie:{
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
selectTarget:-1,
|
||
filterTarget:true,
|
||
reverseOrder:true,
|
||
content:function(){
|
||
"step 0"
|
||
target.chooseToDiscard([1,2],'he').ai=function(card){
|
||
if(ai.get.damageEffect(target,player,target,'thunder')>=0){
|
||
if(target.hasSkillTag('maixie')){
|
||
if(ui.selected.cards.length) return 0;
|
||
}
|
||
else{
|
||
return 0;
|
||
}
|
||
}
|
||
if(player.hasSkillTag('notricksource')) return 0;
|
||
if(target.hasSkillTag('notrick')) return 0;
|
||
if(card.name=='tao') return 0;
|
||
if(target.hp==1&&card.name=='jiu') return 0;
|
||
if(get.type(card)!='basic'){
|
||
return 10-ai.get.value(card);
|
||
}
|
||
return 8-ai.get.value(card);
|
||
};
|
||
"step 1"
|
||
if(!result.bool||result.cards.length<2){
|
||
if(result.bool) target.damage(2-result.cards.length,'thunder');
|
||
else target.damage(2,'thunder');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:7,
|
||
useful:[5,1]
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.hasSkillTag('nothunder')) return 0;
|
||
if(player.hasUnknown(2)) return 0;
|
||
var nh=target.num('he');
|
||
if(target==player) nh--;
|
||
if(nh==2) return -2.5;
|
||
if(nh==1) return -3;
|
||
if(nh==0) return -4;
|
||
return -2;
|
||
},
|
||
},
|
||
tag:{
|
||
respond:1,
|
||
respondSha:1,
|
||
damage:1,
|
||
natureDamage:1,
|
||
thunderDamage:1,
|
||
multitarget:1,
|
||
multineg:1,
|
||
discard:2,
|
||
loseCard:2,
|
||
}
|
||
}
|
||
}
|
||
},
|
||
skill:{
|
||
chuansongmen2:{},
|
||
chuansongmen3:{},
|
||
shihuawuqi:{
|
||
mod:{
|
||
attackFrom:function(from,to,distance){
|
||
return distance-1;
|
||
}
|
||
}
|
||
},
|
||
jihuocard2:{
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+2;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
translate:{
|
||
linghunzhihuo:'灵魂之火',
|
||
linghunzhihuo_info:'对一名角色造成一点火焰伤害,然后随机弃置一张手牌',
|
||
shenenshu:'神恩术',
|
||
shenenshu_info:'对一名其他角色使用,令你与目标中手牌数较少的摸若干张牌,直到手牌数相等(X不大于3),若手牌数已相等,改为你与目标各摸一张牌',
|
||
zhiliaobo:'治疗波',
|
||
zhiliaobo_info:'对一名受伤角色使用,令其回复一点体力,并进行一次判定,若结果为红色则目标摸一张牌',
|
||
yuansuhuimie:'元素毁灭',
|
||
yuansuhuimie_info:'对所有角色使用,令目标弃置0~2张牌,并受到2-X点雷电伤害,X为其弃置的手牌数',
|
||
xingjiegoutong:'星界沟通',
|
||
xingjiegoutong_info:'增加一点体力上限并回复一点体力,弃置你的所有手牌',
|
||
tanshezhiren:'弹射之刃',
|
||
tanshezhiren_info:'出牌阶段对自己使用,第一次结算时随机弃置一名使用者的敌人的一张手牌,从第二次结算开始,每次随机弃置一名上一次被弃牌角色的敌人的一张手牌,共结算X次,X为存活角色数,若X为偶数,改为X-1',
|
||
chuansongmen:'传送门',
|
||
chuansongmen_info:'摸一张牌并展示,若发生在出牌阶段,你可以立即使用摸到的牌,若如此做,你将传送门收回手牌(每阶段最多收回2张传送门)',
|
||
dunpaigedang:'盾牌格挡',
|
||
dunpaigedang_info:'获得一点护甲值,摸一张牌',
|
||
siwangchanrao:'死亡缠绕',
|
||
siwangchanrao_infox:'弃置一名其他角色的一张手牌,若其此时没有手牌,则你摸一张牌',
|
||
shihuawuqi:'石化武器',
|
||
shihuawuqi_infox:'本回合内攻击范围+1;若你手牌中没有杀,则从牌堆中获得一张杀',
|
||
shandianjian:'闪电箭',
|
||
shandianjian_info:'目标角色展示一张手牌,然后若你能弃掉一张与所展示牌相同花色的手牌,则对该角色造成1点雷电伤害。',
|
||
shijieshu:'视界术',
|
||
shijieshu_info:'目标随机装备两张装备牌,然后弃置一张手牌',
|
||
zhaomingdan:'照明弹',
|
||
zhaomingdan_info:'观看一名其他角色的手牌,并弃置其区域内的一张牌,然后其与你各摸一张牌',
|
||
jihuocard:'激活',
|
||
jihuocard_info:'摸一张牌,本回合手牌上限+2',
|
||
},
|
||
list:[
|
||
// ['heart',2,'shenenshu'],
|
||
// ['diamond',12,'shenenshu'],
|
||
['club',7,'zhiliaobo'],
|
||
['spade',1,'zhiliaobo'],
|
||
['spade',13,'yuansuhuimie'],
|
||
['spade',13,'xingjiegoutong'],
|
||
['diamond',2,'tanshezhiren'],
|
||
['diamond',2,'chuansongmen'],
|
||
['heart',2,'chuansongmen'],
|
||
['club',3,'dunpaigedang'],
|
||
['club',3,'shandianjian','thunder'],
|
||
['spade',1,'shandianjian','thunder'],
|
||
['spade',7,'shijieshu'],
|
||
['diamond',5,'zhaomingdan'],
|
||
['heart',10,'zhaomingdan'],
|
||
['diamond',2,'jihuocard'],
|
||
['diamond',1,'linghunzhihuo'],
|
||
],
|
||
}
|