647 lines
17 KiB
JavaScript
Executable File
647 lines
17 KiB
JavaScript
Executable File
'use strict';
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mode.boss={
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element:{
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player:{
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dieAfter:function(){
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if(this!=game.boss){
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this.storage.boss_chongzheng=0;
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}
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if(this==game.boss||game.players.length==1){
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game.checkResult();
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}
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},
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}
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},
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game:{
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reserveDead:true,
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checkResult:function(){
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if(game.boss==game.me){
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game.over(game.boss.isAlive());
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}
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else{
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game.over(!game.boss.isAlive());
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}
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},
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getVideoName:function(){
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var str=get.translation(game.me.name);
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if(game.me.name2){
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str+='/'+get.translation(game.me.name2);
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}
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var str2='挑战';
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if(game.me!=game.boss){
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str2+=' - '+get.translation(game.boss);
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}
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var name=[str,str2];
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return name;
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},
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start:function(){
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var next=game.createEvent('game',false);
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next.content=function(){
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"step 0"
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if(lib.db&&!_status.characterLoaded){
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_status.waitingForCharacters=true;
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game.pause();
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}
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"step 1"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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return;
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}
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for(var i in lib.skill){
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if(lib.skill[i].changeSeat){
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lib.skill[i]={};
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if(lib.translate[i+'_info']){
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lib.translate[i+'_info']='此模式下不可用';
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}
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}
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}
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lib.init.css('layout/mode','boss');
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game.delay(0.1);
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"step 2"
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var bosslist=ui.create.div('#bosslist.hidden');
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event.bosslist=bosslist;
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bosslist.ontouchmove = ui.click.touchScroll;
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bosslist.style.WebkitOverflowScrolling='touch';
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if(!lib.config.touchscreen&&lib.config.mousewheel){
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bosslist._scrollspeed=30;
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bosslist._scrollnum=10;
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bosslist.onmousewheel=ui.click.mousewheel;
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}
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var bosslistlinks={};
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var toggleBoss=function(bool){
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game.saveConfig(this._link.config._name,bool,true);
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var node=bosslistlinks[this._link.config._name];
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if(bool){
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node.style.display='';
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}
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else{
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node.style.display='none';
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}
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};
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var onpause=function(){
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ui.window.classList.add('bosspaused');
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}
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var onresume=function(){
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ui.window.classList.remove('bosspaused');
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}
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game.onpause=onpause;
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game.onpause2=onpause;
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game.onresume=onresume;
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game.onresume2=onresume;
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ui.create.div(bosslist);
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event.current=null;
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var list=[];
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for(var i in lib.character){
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var info=lib.character[i];
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if(info[4].contains('boss')&&!lib.config.banned.contains(i)){
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var cfg=i+'_bossconfig';
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if(get.config(cfg)==undefined){
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game.saveConfig(cfg,true,true);
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}
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lib.translate[cfg+'_config']=lib.translate[i];
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lib.config.current_mode.push([cfg,get.config(cfg),toggleBoss]);
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lib.mode.boss.config[cfg]={
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name:get.translation(i),
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onclick:toggleBoss,
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init:true,
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}
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var player=ui.create.player(bosslist).init(i);
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list.push(player);
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player.node.hp.classList.add('text');
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player.node.hp.dataset.condition='';
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player.node.hp.innerHTML=info[2];
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player.setIdentity(player.name);
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player.node.identity.dataset.color=info[5];
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bosslistlinks[cfg]=player;
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player.classList.add('bossplayer');
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if(lib.storage.current==i){
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event.current=player;
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player.classList.add('highlight');
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}
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if(!get.config(cfg)){
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player.style.display='none';
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}
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}
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}
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if(!event.current){
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event.current=bosslist.childNodes[1];
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event.current.classList.add('highlight');
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}
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ui.create.div(bosslist);
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lib.translate.boss_pangtong='涅槃凤雏';
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ui.create.cards();
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game.finishCards();
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ui.arena.dataset.number=8;
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ui.control.style.transitionProperty='opacity';
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ui.control.classList.add('bosslist');
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setTimeout(function(){
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ui.control.style.transitionProperty='';
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},1000);
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ui.window.appendChild(bosslist);
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setTimeout(function(){
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if(event.current){
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var left=event.current.offsetLeft-(ui.window.offsetWidth-180)/2;
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if(bosslist.scrollLeft<left){
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bosslist.scrollLeft=left;
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}
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}
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bosslist.show();
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},200);
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game.me=ui.create.player();
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game.chooseCharacter(function(target){
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if(event.current){
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event.current.classList.remove('highlight');
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}
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event.current=target;
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game.save('current',target.name);
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target.classList.add('highlight');
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});
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"step 3"
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game.bossinfo=lib.boss.global;
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for(var i in lib.boss[event.current.name]){
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game.bossinfo[i]=lib.boss[event.current.name][i];
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}
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delete lib.boss;
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setTimeout(function(){
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ui.control.classList.remove('bosslist');
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},500);
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var rect=event.current.getBoundingClientRect();
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var boss=ui.create.player().init(event.current.name);
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game.boss=boss;
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boss.side=true;
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boss.classList.add('bossplayer');
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boss.classList.add('highlight');
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boss.animate('bossing');
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boss.node.hp.animate('start');
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boss.style.left=(rect.left-ui.arena.offsetLeft)+'px';
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boss.style.top=(rect.top-ui.arena.offsetTop)+'px';
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boss.setIdentity('zhu');
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boss.identity='zhu';
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for(var i=0;i<result.links.length;i++){
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var player=ui.create.player(ui.arena).init(result.links[i]).animate('start');
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player.setIdentity('cai');
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player.identity='cai';
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player.side=false;
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game.players.push(player);
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if(result.boss){
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player.dataset.position=(i+1)*2;
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}
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else{
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player.dataset.position=i+1;
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}
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}
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if(result.boss){
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game.players.unshift(boss);
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boss.dataset.position=0;
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}
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else{
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game.players.push(boss);
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boss.dataset.position=7;
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}
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ui.create.me();
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if(game.me!==boss){
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game.singleHandcard=true;
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ui.arena.classList.add('single-handcard');
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ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
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// ui.fakeme.dataset.position=0;
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// ui.fakeme.line=lib.element.player.line;
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// ui.fakemebg=ui.create.div('.avatar',ui.fakeme).hide();
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// ui.refresh(ui.fakemebg);
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game.onSwapControl();
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// ui.fakemebg.show();
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lib.setPopped(ui.create.system('查看手牌',null,true),function(){
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var uiintro=ui.create.dialog('hidden');
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var players=game.players.concat(game.dead);
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for(var i=0;i<players.length;i++){
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if(players[i].side==game.me.side&&players[i]!=game.me){
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uiintro.add(get.translation(players[i]));
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var cards=players[i].get('h');
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if(cards.length){
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uiintro.add(cards,true);
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}
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else{
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uiintro.add('(无)');
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}
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}
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}
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return uiintro;
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});
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}
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lib.setPopped(ui.create.system('重整',null,true),function(){
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var uiintro=ui.create.dialog('hidden');
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uiintro.add('重整');
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var table=ui.create.div('.bosschongzheng');
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var tr,td,added=false;
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for(var i=0;i<game.dead.length;i++){
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if(typeof game.dead[i].storage.boss_chongzheng!=='number') continue;
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added=true;
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tr=ui.create.div(table);
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td=ui.create.div(tr);
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td.innerHTML=get.translation(game.dead[i]);
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td=ui.create.div(tr);
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if(game.dead[i].maxHp>0){
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td.innerHTML='剩余'+get.cnNumber(game.bossinfo.chongzheng-game.dead[i].storage.boss_chongzheng)+'回合';
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}
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else{
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td.innerHTML='无法重整'
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}
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}
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if(!added){
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uiintro.add('<div class="text center">(无重整角色)</div>');
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uiintro.add(ui.create.div('.placeholder.slim'))
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}
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else{
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uiintro.add(table);
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}
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return uiintro;
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},180);
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ui.arena.appendChild(boss);
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ui.refresh(boss);
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boss.classList.remove('highlight');
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boss.classList.remove('bossplayer');
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boss.style.left='';
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boss.style.top='';
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boss.style.position='';
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event.bosslist.delete();
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game.arrangePlayers();
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.action.innerHTML='行动';
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}
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name,
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identity:players[i].identity,
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position:players[i].dataset.position
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});
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}
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_status.videoInited=true,
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info.boss=(game.me==game.boss);
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game.addVideo('init',null,info);
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"step 4"
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event.trigger('gameStart');
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game.gameDraw(game.boss);
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game.bossPhaseLoop();
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setTimeout(function(){
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ui.updatehl();
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},200);
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}
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},
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bossPhaseLoop:function(){
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var next=game.createEvent('phaseLoop');
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next.player=game.boss;
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_status.looped=true;
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next.content=function(){
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"step 0"
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if(player.chongzheng){
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player.chongzheng=false;
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}
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else if(player.isDead()){
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if(player.hp<0) player.hp=0;
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player.storage.boss_chongzheng++;
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if(player.maxHp>0){
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if(player.hp<player.maxHp){
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player.hp++;
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game.log(player,'回复了一点体力');
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}
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else{
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var card=get.cards()[0];
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var sort=lib.config.sort_card(card);
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var position=sort>0?player.node.handcards1:player.node.handcards2;
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card.fix();
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card.animate('start');
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position.insertBefore(card,position.firstChild);
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player.$draw();
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game.log(player,'摸了一张牌');
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}
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player.update();
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if(player.storage.boss_chongzheng>=game.bossinfo.chongzheng){
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player.revive(player.hp);
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}
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}
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if(game.bossinfo.loopType==2){
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game.boss.chongzheng=true;
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}
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}
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else{
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player.phase();
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}
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"step 1"
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if(game.bossinfo.loopType==2){
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if(event.player==game.boss){
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if(!_status.last||_status.last.nextSeat==game.boss){
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event.player=game.boss.nextSeat;
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}
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else{
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event.player=_status.last.nextSeat;
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}
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}
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else{
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_status.last=player;
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event.player=game.boss;
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}
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}
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else{
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event.player=event.player.nextSeat;
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}
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event.goto(0);
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}
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},
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onSwapControl:function(){
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if(game.me==game.boss) return;
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game.addVideo('onSwapControl');
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var name=game.me.name;
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if(ui.fakeme&&ui.fakeme.current!=name){
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ui.fakeme.current=name;
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if(ui.versushighlight&&ui.versushighlight!=game.me){
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ui.versushighlight.classList.remove('current_action');
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}
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ui.versushighlight=game.me;
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game.me.classList.add('current_action');
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// game.me.line(ui.fakeme,{opacity:0.5,dashed:true});
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ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
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// ui.fakeme.style.backgroundSize='cover';
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}
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ui.updatehl();
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},
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modeSwapPlayer:function(player){
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game.swapControl(player);
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game.onSwapControl();
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},
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chooseCharacter:function(func){
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var next=game.createEvent('chooseCharacter',false);
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next.showConfig=true;
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next.customreplacetarget=func;
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next.ai=function(player,list){
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if(get.config('double_character')){
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player.init(list[0],list[1]);
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}
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else{
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player.init(list[0]);
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}
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}
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next.content=function(){
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"step 0"
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var i;
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var list=[];
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event.list=list;
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for(i in lib.character){
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if(lib.character[i][4].contains('minskin')) continue;
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if(lib.character[i][4].contains('boss')) continue;
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if(lib.character[i][4].contains('hiddenboss')) continue;
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if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) continue;
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if(lib.config.forbidai.contains(i)) continue;
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if(lib.config.forbidall.contains(i)) continue;
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if(lib.config.forbidboss.contains(i)) continue;
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if(lib.config.banned.contains(i)) continue;
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if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
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if(get.config('ban_weak')&&(lib.rank.c.contains(i)||lib.rank.d.contains(i))) continue;
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if(get.config('ban_strong')&&(lib.rank.s.contains(i)||lib.rank.ap.contains(i))) continue;
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list.push(i);
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}
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list.randomSort();
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var dialog=ui.create.dialog('选择参战角色','hidden');
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dialog.classList.add('fixed');
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ui.window.appendChild(dialog);
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dialog.classList.add('bosscharacter');
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dialog.add('0/3');
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dialog.add([list.slice(0,20),'character']);
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dialog.noopen=true;
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var next=game.me.chooseButton(dialog,true);
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next._triggered=null;
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next.custom.replace.target=event.customreplacetarget;
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next.selectButton=[3,3];
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next.custom.add.button=function(){
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if(ui.cheat2&&ui.cheat2.backup) return;
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_status.event.dialog.content.childNodes[1].innerHTML=
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ui.selected.buttons.length+'/3';
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};
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event.changeDialog=function(){
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if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
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return;
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}
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if(game.changeCoin){
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game.changeCoin(-10);
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}
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list.randomSort();
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_status.event.dialog.close();
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_status.event.dialog=ui.create.dialog('选择参战角色','hidden');
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ui.window.appendChild(_status.event.dialog);
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_status.event.dialog.classList.add('bosscharacter');
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_status.event.dialog.classList.add('fixed');
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_status.event.dialog.add('0/3');
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_status.event.dialog.add([list.slice(0,20),'character']);
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game.uncheck();
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game.check();
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};
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ui.create.cheat=function(){
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_status.createControl=ui.cheat2||event.asboss;
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ui.cheat=ui.create.control('更换',event.changeDialog);
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delete _status.createControl;
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};
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event.dialogxx=ui.create.characterDialog();
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event.dialogxx.classList.add('bosscharacter');
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event.dialogxx.classList.add('fixed');
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ui.create.cheat2=function(){
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_status.createControl=event.asboss;
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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if(game.changeCoin){
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game.changeCoin(50);
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}
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this.dialog.close();
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_status.event.dialog=this.backup;
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ui.window.appendChild(this.backup);
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delete this.backup;
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game.uncheck();
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game.check();
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if(ui.cheat){
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ui.cheat.style.opacity=1;
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}
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if(ui.cheat2x){
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ui.cheat2x.close();
|
|
delete ui.cheat2x;
|
|
}
|
|
}
|
|
else{
|
|
if(game.changeCoin){
|
|
game.changeCoin(-50);
|
|
}
|
|
ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
|
|
this.backup=_status.event.dialog;
|
|
_status.event.dialog.close();
|
|
_status.event.dialog=_status.event.parent.dialogxx;
|
|
this.dialog=_status.event.dialog;
|
|
ui.window.appendChild(this.dialog);
|
|
game.uncheck();
|
|
game.check();
|
|
if(ui.cheat){
|
|
ui.cheat.style.opacity=0.6;
|
|
}
|
|
}
|
|
});
|
|
delete _status.createControl;
|
|
}
|
|
if(!ui.cheat&&get.config('change_choice'))
|
|
ui.create.cheat();
|
|
if(!ui.cheat2&&get.config('free_choose'))
|
|
ui.create.cheat2();
|
|
|
|
event.asboss=ui.create.control('应战',function(){
|
|
event.boss=true;
|
|
event.enemy=[];
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
event.enemy.push(ui.selected.buttons[i].link);
|
|
event.list.remove(ui.selected.buttons[i].link);
|
|
}
|
|
while(event.enemy.length<3){
|
|
event.enemy.push(event.list.randomRemove());
|
|
}
|
|
game.uncheck();
|
|
if(ui.confirm){
|
|
ui.confirm.close();
|
|
}
|
|
game.resume();
|
|
});
|
|
"step 1"
|
|
if(ui.cheat){
|
|
ui.cheat.close();
|
|
delete ui.cheat;
|
|
}
|
|
if(ui.cheat2){
|
|
ui.cheat2.close();
|
|
delete ui.cheat2;
|
|
}
|
|
if(ui.cheat2x){
|
|
ui.cheat2x.close();
|
|
delete ui.cheat2x;
|
|
}
|
|
event.asboss.close();
|
|
if(event.boss){
|
|
event.result={
|
|
boss:true,
|
|
links:event.enemy
|
|
};
|
|
}
|
|
else{
|
|
event.result={
|
|
boss:false,
|
|
links:result.links
|
|
};
|
|
_status.coinCoeff=get.coinCoeff(result.links);
|
|
}
|
|
}
|
|
return next;
|
|
},
|
|
},
|
|
boss:{
|
|
boss_zhangjiao:{
|
|
// loopType:2,
|
|
},
|
|
boss_caiwenji:{
|
|
loopType:2,
|
|
},
|
|
boss_pangtong:{
|
|
loopType:2,
|
|
chongzheng:12
|
|
},
|
|
boss_zhaoyun:{
|
|
chongzheng:12
|
|
},
|
|
boss_zhenji:{
|
|
chongzheng:4,
|
|
},
|
|
boss_lvbu1:{
|
|
loopType:2
|
|
},
|
|
boss_zuoci:{
|
|
chongzheng:4,
|
|
},
|
|
boss_diaochan:{
|
|
chongzheng:4,
|
|
},
|
|
boss_huangyueying:{
|
|
chongzheng:12,
|
|
},
|
|
global:{
|
|
loopType:1,
|
|
chongzheng:6
|
|
},
|
|
},
|
|
skill:{
|
|
|
|
_bossswap:{
|
|
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
|
|
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
|
|
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
|
|
forced:true,
|
|
priority:100,
|
|
popup:false,
|
|
filter:function(event,player){
|
|
if(event.autochoose&&event.autochoose()) return false;
|
|
return player.isUnderControl();
|
|
},
|
|
content:function(){
|
|
game.modeSwapPlayer(player);
|
|
},
|
|
},
|
|
},
|
|
translate:{
|
|
zhu:'神',
|
|
cai:'盟',
|
|
},
|
|
ai:{
|
|
get:{
|
|
attitude:function(from,to){
|
|
var t=(from.side===to.side?1:-1);
|
|
if(from.isMad()){
|
|
t=-t;
|
|
}
|
|
else if(to.isMad()){
|
|
t=0;
|
|
}
|
|
return 6*t;
|
|
}
|
|
}
|
|
},
|
|
config:['ban_weak','change_choice','free_choose','']
|
|
}
|