832 lines
31 KiB
JavaScript
832 lines
31 KiB
JavaScript
'use strict';
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mode.story={
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forcehide:['wuxie','cardPileButton','pause','auto','replay'],
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start:function(){
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'step 0'
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game.loadChess();
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'step 1'
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game.loadScene();
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},
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story:{
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version:1,
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career:{
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zhanshi:{
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name:'战士',
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intro:'擅长各种近战武器,有较高的输出和防御能力,技能学习门槛低,容易速成'
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},
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cike:{
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name:'刺客',
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intro:'远程攻击职业,能较好地配合其他角色打击特定目标,克制低防御力的职业,速度和生存能力较高'
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},
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fashi:{
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name:'法师',
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intro:'法术攻击型职业,可对各位置的敌人造成大量伤害,但生存能力低,需要队友保护',
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},
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jisi:{
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name:'祭司',
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intro:'擅长召唤术,可同时召唤出多个随从,具有很强的干扰能力,但比较惧怕范围攻击',
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},
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fangshi:{
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name:'方士',
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intro:'法术辅助型职业,可有效提升队友的输出和生存能力',
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},
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moushi:{
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name:'谋士',
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intro:'擅长锦囊和阵法,技能效果强大但同时有较高的风险',
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},
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yisheng:{
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name:'医生',
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intro:'治疗和辅助队友,敌方集火的首选目标',
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},
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yanshi:{
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name:'偃师',
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intro:'全能型职业,可通过制造不同的偃甲达到各种效果,但制造和维护偃甲需要较多的资金支持',
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}
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},
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character:{
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zuoci:{
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name:'左慈'
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},
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yuji:{
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name:'于吉'
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},
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nanhua:{
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name:'南华'
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}
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},
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scene:{
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connect:{
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hulaoguan:{
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name:'虎牢关',
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to:['middle','east']
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},
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huanghedukou:{
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name:'黄河渡口',
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to:['east','north']
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},
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yanmenguan:{
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name:'雁门关',
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to:['north','northwest']
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},
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changjiangdukou:{
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name:'长江渡口',
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to:['east','southeast']
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},
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jiamengguan:{
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name:'葭萌关',
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to:['south','southeast']
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}
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},
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middle:{
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taoyuanxiang:{
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name:'桃源乡',
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content:{
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default:[
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'东汉末年,桃源乡仙人南华预见了三国时代将会是纷扰的乱世,便施展“九龙逆天大法”扭转时序,打算将曹操、刘备、孙权三位天命王者的出现时间错开',
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'然而此举却造成上古魔神“刑天”逃脱,并与当世残虐的当权者董卓合而为一,顿时时空陷入前所未有的混乱中。魏蜀吴三国战将能臣散逸各地,便连曹操、刘备、孙权三人也失踪于乱序的时空里',
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'由于仙人不能将三国的前因后果透露给当世的凡人,最后桃源乡三仙人只好决定召唤一名熟悉三国历史的未来少年来找回三国名将,对抗董卓,让三国历史重新归序',
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'(桃源乡∙南华小屋内)',
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['nanhua','事情的经过大致就是这样'],
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['nanhua','这都是我的错,但我们仙人实在无法干涉凡世之事,重建三国秩序的重任只能交给你了'],
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['player','可是,我什么都没有,拿什么来对抗董卓?'],
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['nanhua','这三卷太平要术是我的心血之作,学好了能够呼风唤雨,对你一定会有帮助'],
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'得到【太平经】',
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['nanhua','左慈和于吉都有事情交代,你去找他们吧'],
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//左慈:给东西
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//于吉:选职业,开启技能
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function(){
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_status.lockScene=false;
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var node=ui.window.querySelector('.storyscene');
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game.data.scene.enabled.push('yingxiongting');
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game.saveData();
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var scene=node.childNodes[1];
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scene.namenode.innerHTML='英雄亭';
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scene.classList.remove('unselectable')
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ui.click.scene.call(scene);
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}
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]
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}
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},
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yingxiongting:{
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name:'英雄亭',
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content:{
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default:[
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'(英雄亭)',
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function(){
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console.log(1);
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_status.lockScene=false;
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var node=ui.window.querySelector('.storyscene');
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ui.click.scene2(node.childNodes[1],true);
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}
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]
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}
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},
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nanyang:{
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name:'南阳',
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},
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xinye:{
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name:'新野'
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},
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xujiacun:{
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name:'许家村',
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},
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},
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east:{
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luoyang:{
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name:'洛阳'
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},
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juyang:{
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name:'雎阳'
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},
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xiapi:{
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name:'下邳'
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},
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beihai:{
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name:'北海'
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},
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tianshizhong:{
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name:'天师冢'
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}
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},
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north:{
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yecheng:{
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name:'邺城'
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},
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julu:{
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name:'钜鹿'
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},
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shangdang:{
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name:'上党'
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},
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beiping:{
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name:'北平'
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},
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xieliang:{
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name:'解良'
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},
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},
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northwest:{
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wuwei:{
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name:'武威'
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},
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xiqiang:{
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name:'西羌'
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},
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xiongnu:{
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name:'匈奴'
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},
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huashan:{
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name:'华山'
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},
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changan:{
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name:'长安'
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},
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},
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south:{
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chengdu:{
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name:'成都'
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},
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nanman:{
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name:'南蛮'
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},
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wulin:{
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name:'武陵'
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},
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shanyue:{
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name:'山越'
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},
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changsha:{
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name:'长沙'
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},
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},
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southeast:{
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xiangyang:{
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name:'襄阳'
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},
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jianye:{
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name:'建业'
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},
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chaisang:{
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name:'柴桑'
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},
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jiangxia:{
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name:'江夏'
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},
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zhongshan:{
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name:'钟山'
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},
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}
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}
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},
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game:{
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minskin:true,
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singleHandcard:true,
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chess:true,
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saveData:function(){
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game.save(get.config('save'),game.data);
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},
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addChessPlayer:function(name,enemy,num,pos){
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if(typeof num!='number'){
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num=4;
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}
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var player=ui.create.player();
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player.animate('start');
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if(enemy){
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player.side=!game.me.side;
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player.setIdentity('enemy');
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player.identity='enemy';
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_status.enemies.push(player);
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}
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else{
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player.side=game.me.side;
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player.setIdentity('friend');
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player.identity='friend';
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_status.friends.push(player);
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}
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game.players.push(player);
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game.phasequeue.push(player);
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ui.chess.appendChild(player);
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if(pos&&!lib.posmap[pos]){
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player.dataset.position=pos;
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}
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else{
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var grids=[];
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var gridnum=ui.chessheight*ui.chesswidth;
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for(var i=0;i<gridnum;i++){
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grids.push(i);
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}
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for(var i=0;i<game.players.length;i++){
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grids.remove(parseInt(game.players[i].dataset.position));
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}
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player.dataset.position=grids.randomGet();
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}
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lib.posmap[player.dataset.position]=player;
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player.init(name);
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if(num){
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player.directgain(get.cards(num));
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}
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game.arrangePlayers();
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player.chessFocus();
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game.setChessInfo();
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return player;
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},
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setChessInfo:function(){
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ui.chessinfo.innerHTML='';
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for(var i=0;i<game.players.length;i++){
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var p=game.players[i];
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var node=ui.create.div('.avatar',ui.chessinfo);
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node.style.backgroundImage=p.node.avatar.style.backgroundImage;
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node.link=p;
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node.listen(ui.click.chessInfo);
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p.instance=node;
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if(_status.currentPhase==p){
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node.classList.add('glow2');
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}
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}
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},
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combat:function(config){
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var next=game.createEvent('combat');
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next.config=config;
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next.content=function(){
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'step 0'
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game.phasequeue=[];
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_status.friends=[];
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_status.enemies=[];
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lib.setPopped(ui.create.system('手牌',null,true),function(){
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var uiintro=ui.create.dialog('hidden');
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var added=false;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
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added=true;
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uiintro.add(get.translation(game.players[i]));
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var cards=game.players[i].get('h');
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if(cards.length){
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uiintro.addSmall(cards,true);
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}
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else{
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uiintro.add('(无)');
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}
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}
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}
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if(!added){
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uiintro.add('无队友');
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}
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return uiintro;
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},220);
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_status.enemyDied=0;
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_status.friendDied=0;
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ui.enemyDied=ui.create.system('杀敌: '+get.cnNumber(0),null,true);
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ui.friendDied=ui.create.system('阵亡: '+get.cnNumber(0),null,true);
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ui.chesssheet=document.createElement('style');
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document.head.appendChild(ui.chesssheet);
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ui.chesswidth=event.config.size[0];
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ui.chessheight=event.config.size[1];
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ui.chess.style.height=148*ui.chessheight+'px';
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ui.chess.style.width=148*ui.chesswidth+'px';
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for(var i=0;i<ui.chesswidth;i++){
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for(var j=0;j<ui.chessheight;j++){
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var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
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ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
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'{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
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ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
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'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
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ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
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'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
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}
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}
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var grids=[];
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var gridnum=ui.chessheight*ui.chesswidth;
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for(var i=0;i<gridnum;i++){
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grids.push(i);
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}
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ui.create.me();
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ui.create.fakeme();
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ui.chessinfo=ui.create.div('.fakeme.player',ui.me,function(e){
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e.stopPropagation();
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});
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lib.setScroll(ui.chessinfo);
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var list=['caocao','liubei','sunquan','zhangjiao','yuanshao','dongzhuo'];
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for(var i=0;i<list.length;i++){
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game.addChessPlayer(list[i],i>=list.length/2,0);
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}
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game.modeSwapPlayer(game.players[3]);
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game.delay(0.5);
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'step 1'
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event.trigger('gameStart');
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game.gameDraw(game.players[0]);
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game.phaseLoop(game.players[0]);
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}
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},
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loadChess:function(){
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var next=game.createEvent('loadChess');
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next.content=function(){
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'step 0'
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game.loadMode('chess');
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'step 1'
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for(var i in result.element){
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for(var j in result.element[i]){
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if(j!='dieAfter'){
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lib.element[i][j]=result.element[i][j];
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}
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}
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}
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for(var i in result.ui){
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for(var j in result.ui[i]){
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ui[i][j]=result.ui[i][j];
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}
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}
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ai.get.attitude=result.ai.get.attitude;
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game.modeSwapPlayer=result.game.modeSwapPlayer;
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game.isChessNeighbour=result.game.isChessNeighbour;
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get.chessDistance=result.get.chessDistance;
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lib.skill._chessmove=result.skill._chessmove;
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lib.skill._chesscenter=result.skill._chesscenter;
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lib.skill._phasequeue=result.skill._phasequeue;
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'step 2'
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for(var i in lib.skill){
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if(lib.skill[i].changeSeat){
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lib.skill[i]={};
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if(lib.translate[i+'_info']){
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lib.translate[i+'_info']='此模式下不可用';
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}
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}
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}
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lib.init.css(lib.assetURL+'layout/mode','chess');
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ui.create.cards();
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game.finishCards();
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ui.arena.classList.add('chess');
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ui.chessContainer=ui.create.div('#chess-container',ui.arena);
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lib.setScroll(ui.chessContainer);
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ui.chess=ui.create.div('#chess',ui.chessContainer);
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ui.canvas2=document.createElement('canvas');
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ui.canvas2.id='canvas2';
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ui.chess.appendChild(ui.canvas2);
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ui.ctx2=ui.canvas2.getContext('2d');
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game.me=ui.create.player();
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if(!lib.config.touchscreen){
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ui.chess.addEventListener('mousedown',function(e){
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if(Array.isArray(e.path)){
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for(var i=0;i<e.path.length;i++){
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var itemtype=get.itemtype(e.path[i]);
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if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
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return;
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}
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}
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}
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this._chessdrag=[e,this.parentNode.scrollLeft,this.parentNode.scrollTop];
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});
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ui.chess.addEventListener('mouseleave',function(){
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this._chessdrag=null;
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});
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ui.chess.addEventListener('mouseup',function(){
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if(this._chessdrag){
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this._chessdrag=null;
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}
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});
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ui.chess.addEventListener('mousemove',function(e){
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if(this._chessdrag){
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this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
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this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
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_status.clicked=true;
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}
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e.preventDefault();
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});
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ui.chessContainer.addEventListener('mousewheel',function(){
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if(_status.currentChessFocus){
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clearInterval(_status.currentChessFocus);
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delete _status.currentChessFocus;
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}
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});
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}
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ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
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ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
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var chessscroll=function(){
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if(lib.config.touchscreen) return;
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var direction=this.direction;
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var speed=parseInt(get.config('chessscroll_speed'));
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if(!speed) return;
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var interval=setInterval(function(){
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ui.chessContainer.scrollLeft+=speed*direction;
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},16);
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_status.chessscrolling=interval;
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};
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var leavescroll=function(){
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if(_status.chessscrolling){
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clearInterval(_status.chessscrolling);
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delete _status.chessscrolling;
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}
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};
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ui.chessscroll1.direction=-1;
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ui.chessscroll1.addEventListener('mouseenter',chessscroll);
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ui.chessscroll1.addEventListener('mouseleave',leavescroll);
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ui.chessscroll2.direction=1;
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ui.chessscroll2.addEventListener('mouseenter',chessscroll);
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ui.chessscroll2.addEventListener('mouseleave',leavescroll);
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}
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},
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loadScene:function(){
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var next=game.createEvent('loadScene');
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next.content=function(){
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'step 0'
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ui.auto.hide();
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var save=get.config('save');
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if(!save){
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save='save1';
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}
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if(!lib.storage[save]){
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lib.storage[save]={
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scene:{
|
|
area:'middle',
|
|
enabled:['taoyuanxiang'],
|
|
new:['taoyuanxiang'],
|
|
content:{}
|
|
}
|
|
};
|
|
game.data=lib.storage[save];
|
|
// game.saveData();
|
|
event.node=ui.create.div('.shadowed#create-player');
|
|
ui.create.div('.caption','创建角色',event.node);
|
|
setTimeout(function(){
|
|
ui.window.appendChild(event.node);
|
|
},250);
|
|
game.pause();
|
|
}
|
|
else{
|
|
game.data=lib.storage[save];
|
|
game.delay(0.5);
|
|
}
|
|
lib.init.css(lib.assetURL+'layout/mode','story');
|
|
'step 1'
|
|
var scenes={};
|
|
var sceneWheel=function(){
|
|
if(!this.classList.contains('lockscroll')){
|
|
ui.click.mousewheel.apply(this,arguments);
|
|
}
|
|
}
|
|
for(var i in lib.story.scene){
|
|
if(i!='connect'){
|
|
scenes[i]=ui.create.div('.storyscene');
|
|
scenes[i].area=i;
|
|
if(!lib.config.touchscreen&&lib.config.mousewheel){
|
|
scenes[i]._scrollspeed=30;
|
|
scenes[i]._scrollnum=10;
|
|
scenes[i].onmousewheel=sceneWheel;
|
|
}
|
|
lib.setScroll(scenes[i]);
|
|
}
|
|
}
|
|
ui.window.appendChild(scenes[game.data.scene.area].animate('start'));
|
|
var clickScene=function(e){
|
|
if(_status.lockScene) return;
|
|
if(this.classList.contains('unselectable')) return;
|
|
if(this._clicking) return;
|
|
if(e&&e.stopPropagation) e.stopPropagation();
|
|
if(this.classList.contains('flipped')){
|
|
return;
|
|
}
|
|
game.data.scene.new.remove(this.name);
|
|
this.classList.remove('glow3');
|
|
game.saveData();
|
|
var sceneNode=this.parentNode;
|
|
var current=document.querySelector('.flipped.scene');
|
|
if(current){
|
|
restoreScene(current,true);
|
|
}
|
|
this.content.innerHTML='';
|
|
if(this.info.to){
|
|
ui.create.div('.menubutton.large.enter','进入',this.content,switchScene);
|
|
}
|
|
else{
|
|
var content=this.info.content[game.data.scene.content[this.name]||'default'];
|
|
if(Array.isArray(content)){
|
|
_status.lockScene=true;
|
|
game.loadConversation(this.content,content);
|
|
}
|
|
}
|
|
sceneNode.classList.add('lockscroll');
|
|
var node=this;
|
|
node._clicking=true;
|
|
setTimeout(function(){
|
|
node._clicking=false;
|
|
},700);
|
|
sceneNode.dx=ui.window.offsetWidth/2-(-sceneNode.scrollLeft+this.offsetLeft+this.offsetWidth/2);
|
|
if(Math.abs(sceneNode.dx)<20){
|
|
sceneNode.dx=0;
|
|
}
|
|
if(!sceneNode.sceneInterval&&sceneNode.dx){
|
|
sceneNode.sceneInterval=setInterval(function(){
|
|
var dx=sceneNode.dx;
|
|
if(Math.abs(dx)<=2){
|
|
sceneNode.scrollLeft-=dx;
|
|
clearInterval(sceneNode.sceneInterval);
|
|
delete sceneNode.sceneInterval;
|
|
}
|
|
else{
|
|
var ddx=dx/Math.sqrt(Math.abs(dx))*1.5;
|
|
sceneNode.scrollLeft-=ddx;
|
|
sceneNode.dx-=ddx;
|
|
}
|
|
},16);
|
|
}
|
|
node.style.transition='all ease-in 0.2s';
|
|
node.style.transform='perspective(1600px) rotateY(90deg) scale(0.75)';
|
|
var onEnd=function(){
|
|
node.removeEventListener('webkitTransitionEnd',onEnd);
|
|
node.classList.add('flipped');
|
|
sceneNode.classList.add('lockscroll');
|
|
node.style.transition='all ease-out 0.4s';
|
|
node.style.transform='perspective(1600px) rotateY(180deg) scale(1)'
|
|
};
|
|
node.addEventListener('webkitTransitionEnd',onEnd);
|
|
}
|
|
ui.click.scene=clickScene;
|
|
var restoreScene=function(node,forced){
|
|
if(_status.lockScene) return;
|
|
if(node._clicking&&!forced) return;
|
|
if(node.transformInterval){
|
|
clearInterval(node.transformInterval);
|
|
delete node.transformInterval;
|
|
}
|
|
var sceneNode=node.parentNode;
|
|
node._clicking=true;
|
|
setTimeout(function(){
|
|
node._clicking=false;
|
|
},700);
|
|
node.style.transition='all ease-in 0.2s';
|
|
node.style.transform='perspective(1600px) rotateY(90deg) scale(0.75)';
|
|
var onEnd=function(){
|
|
node.removeEventListener('webkitTransitionEnd',onEnd);
|
|
node.classList.remove('flipped');
|
|
if(!sceneNode.querySelector('.flipped')){
|
|
sceneNode.classList.remove('lockscroll');
|
|
}
|
|
node.style.transition='all ease-out 0.4s';
|
|
node.style.transform='perspective(1600px) rotateY(0deg) scale(0.7)'
|
|
};
|
|
node.addEventListener('webkitTransitionEnd',onEnd);
|
|
}
|
|
ui.click.scene2=restoreScene;
|
|
var switchScene=function(){
|
|
var current=this.parentNode.parentNode;
|
|
var to=current.info.to;
|
|
if(to[0]==current.parentNode.area){
|
|
to=to[1];
|
|
}
|
|
else{
|
|
to=to[0];
|
|
}
|
|
restoreScene(current,true);
|
|
current.parentNode.delete();
|
|
ui.window.appendChild(scenes[to].animate('start'));
|
|
}
|
|
var createScene=function(name,position,connect){
|
|
var scene;
|
|
if(connect){
|
|
scene=lib.story.scene.connect[name];
|
|
}
|
|
else{
|
|
scene=lib.story.scene[position][name];
|
|
}
|
|
var node=ui.create.div('.scene',clickScene);
|
|
node.style.transform='perspective(1600px) rotateY(0deg) scale(0.7)';
|
|
node.name=name;
|
|
node.bgnode=ui.create.div('.background.player',node);
|
|
node.info=scene;
|
|
ui.create.div('.avatar',node.bgnode).setBackground('mode/story/scene/'+name);
|
|
node.namenode=ui.create.div('.name',node,get.verticalStr(scene.name));
|
|
if(game.data.scene.enabled.contains(name)){
|
|
if(game.data.scene.new.contains(name)){
|
|
node.classList.add('glow3');
|
|
}
|
|
node.namenode.dataset.nature='soilm';
|
|
}
|
|
else{
|
|
node.classList.add('unselectable');
|
|
node.namenode.innerHTML=get.verticalStr('未开启');
|
|
}
|
|
var content=ui.create.div('.menu',node);
|
|
lib.setScroll(content);
|
|
node.content=content;
|
|
scenes[position].appendChild(node);
|
|
return node;
|
|
}
|
|
event.custom.add.window=function(){
|
|
if(_status.lockScene){
|
|
if(typeof _status.lockScene=='function'){
|
|
_status.lockScene();
|
|
}
|
|
}
|
|
else{
|
|
var current=document.querySelector('.flipped.scene');
|
|
if(current){
|
|
restoreScene(current);
|
|
}
|
|
}
|
|
}
|
|
for(var i in lib.story.scene){
|
|
if(i=='connect') continue;
|
|
for(var j in lib.story.scene[i]){
|
|
createScene(j,i);
|
|
}
|
|
}
|
|
for(var i in lib.story.scene.connect){
|
|
for(var j=0;j<lib.story.scene.connect[i].to.length;j++){
|
|
createScene(i,lib.story.scene.connect[i].to[j],true)
|
|
}
|
|
}
|
|
game.pause();
|
|
}
|
|
},
|
|
loadConversation:function(node,content,onfinish){
|
|
content=content.slice(0);
|
|
var write=function(){
|
|
if(content.length){
|
|
var item=content.shift();
|
|
var node2;
|
|
if(typeof item=='function'){
|
|
item(node);
|
|
}
|
|
else if(typeof item=='string'){
|
|
node.innerHTML='';
|
|
node2=ui.create.div(node,'.conversation');
|
|
if(item.length<=12){
|
|
node2.classList.add('center');
|
|
}
|
|
ui.create.div('',item,node2);
|
|
}
|
|
else if(Array.isArray(item)){
|
|
if(!node.firstChild||!node.firstChild.classList||!node.firstChild.classList.contains('avatarconversation')){
|
|
node.innerHTML='';
|
|
}
|
|
node2=ui.create.div(node,'.avatarconversation');
|
|
node2.name=item[0];
|
|
var first=true;
|
|
for(var i=0;i<node.childElementCount-1;i++){
|
|
if(node.childNodes[i].name==node2.name){
|
|
first=false;
|
|
if(node.childNodes[i].classList.contains('swap')){
|
|
node2.classList.add('swap');
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(first){
|
|
if(node2.previousSibling&&!node2.previousSibling.classList.contains('swap')){
|
|
node2.classList.add('swap');
|
|
}
|
|
}
|
|
ui.create.div('.avatar',node2).style.backgroundImage='url("image/mode/story/character/'+item[0]+'.jpg")';
|
|
ui.create.div('',item[1],node2);
|
|
if(node.scrollHeight>node.offsetHeight){
|
|
node.scrollTop=node.scrollHeight-node.offsetHeight;
|
|
}
|
|
}
|
|
else{
|
|
write();
|
|
}
|
|
}
|
|
else{
|
|
if(typeof onfinish=='function'){
|
|
onfinish();
|
|
}
|
|
}
|
|
}
|
|
write();
|
|
_status.lockScene=write;
|
|
}
|
|
},
|
|
element:{
|
|
player:{
|
|
dieAfter:function(){
|
|
var player=this;
|
|
if(_status.friends){
|
|
_status.friends.remove(this);
|
|
}
|
|
if(_status.enemies){
|
|
_status.enemies.remove(this);
|
|
}
|
|
if(ui.friendDied&&player.side==game.me.side){
|
|
ui.friendDied.innerHTML='阵亡: '+get.cnNumber(++_status.friendDied,true);
|
|
}
|
|
if(ui.enemyDied&&player.side!=game.me.side){
|
|
ui.enemyDied.innerHTML='杀敌: '+get.cnNumber(++_status.enemyDied,true);
|
|
}
|
|
delete lib.posmap[player.dataset.position];
|
|
setTimeout(function(){
|
|
player.delete();
|
|
},500);
|
|
if(player.instance){
|
|
player.instance.remove();
|
|
}
|
|
if(_status.friends.length==0){
|
|
game.over(false);
|
|
}
|
|
else if(_status.enemies.length==0){
|
|
game.over(true);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
skill:{
|
|
_attackmove:{
|
|
trigger:{player:'damageEnd'},
|
|
forced:true,
|
|
popup:false,
|
|
priority:50,
|
|
filter:function(event,player){
|
|
if(!event.source) return false;
|
|
if(get.distance(event.source,player,'pure')>2) return false;
|
|
var xy1=event.source.getXY();
|
|
var xy2=player.getXY();
|
|
var dx=xy2[0]-xy1[0];
|
|
var dy=xy2[1]-xy1[1];
|
|
if(dx==0&&Math.abs(dy)==2){
|
|
dy/=2;
|
|
}
|
|
if(dy==0&&Math.abs(dx)==2){
|
|
dx/=2;
|
|
}
|
|
return player.movable(dx,dy);
|
|
},
|
|
content:function(){
|
|
var xy1=trigger.source.getXY();
|
|
var xy2=player.getXY();
|
|
var dx=xy2[0]-xy1[0];
|
|
var dy=xy2[1]-xy1[1];
|
|
if(dx==0&&Math.abs(dy)==2){
|
|
dy/=2;
|
|
}
|
|
if(dy==0&&Math.abs(dx)==2){
|
|
dx/=2;
|
|
}
|
|
if(player.movable(dx,dy)){
|
|
player.move(dx,dy);
|
|
}
|
|
}
|
|
},
|
|
},
|
|
posmap:{},
|
|
translate:{
|
|
friend:'友',
|
|
friend2:'友',
|
|
enemy:'敌',
|
|
neutral:'中',
|
|
_chessmove:'移动'
|
|
}
|
|
};
|