2419 lines
72 KiB
JavaScript
2419 lines
72 KiB
JavaScript
'use strict';
|
||
game.import('mode',function(lib,game,ui,get,ai,_status){
|
||
return {
|
||
name:'identity',
|
||
start:function(){
|
||
"step 0"
|
||
if(!lib.config.new_tutorial){
|
||
ui.arena.classList.add('only_dialog');
|
||
}
|
||
_status.mode=get.config('identity_mode');
|
||
if(_status.brawl&&_status.brawl.submode){
|
||
_status.mode=_status.brawl.submode;
|
||
}
|
||
event.replacePile=function(){
|
||
var list=['shengdong','qijia','caomu','jinchan','zengbin','fulei','qibaodao','zhungangshuo','lanyinjia'];
|
||
var map={
|
||
shunshou:'shengdong',
|
||
jiedao:'qijia',
|
||
bingliang:'caomu',
|
||
wuxie:'jinchan',
|
||
wuzhong:'zengbin',
|
||
wugu:'zengbin',
|
||
shandian:'fulei',
|
||
qinggang:'qibaodao',
|
||
qinglong:'zhungangshuo',
|
||
bagua:'lanyinjia'
|
||
};
|
||
for(var i=0;i<lib.card.list.length;i++){
|
||
var name=lib.card.list[i][2];
|
||
if(list.contains(name)){
|
||
lib.card.list.splice(i--,1);
|
||
}
|
||
else if(map[name]){
|
||
lib.card.list[i][2]=map[name];
|
||
lib.card.list[i]._replaced=true;
|
||
}
|
||
}
|
||
}
|
||
"step 1"
|
||
var playback=localStorage.getItem(lib.configprefix+'playback');
|
||
if(playback){
|
||
ui.create.me();
|
||
ui.arena.style.display='none';
|
||
ui.system.style.display='none';
|
||
_status.playback=playback;
|
||
localStorage.removeItem(lib.configprefix+'playback');
|
||
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
|
||
store.get(parseInt(playback)).onsuccess=function(e){
|
||
if(e.target.result){
|
||
game.playVideoContent(e.target.result.video);
|
||
}
|
||
else{
|
||
alert('播放失败:找不到录像');
|
||
game.reload();
|
||
}
|
||
}
|
||
event.finish();
|
||
}
|
||
else if(!_status.connectMode){
|
||
if(_status.mode=='zhong'){
|
||
if(get.config('zhong_card')){
|
||
event.replacePile();
|
||
}
|
||
game.prepareArena(8);
|
||
}
|
||
else{
|
||
game.prepareArena();
|
||
}
|
||
if(!lib.config.new_tutorial){
|
||
game.delay();
|
||
}
|
||
}
|
||
"step 2"
|
||
if(!lib.config.new_tutorial){
|
||
_status.new_tutorial=true;
|
||
lib.init.onfree();
|
||
game.saveConfig('version',lib.version);
|
||
var clear=function(){
|
||
ui.dialog.close();
|
||
while(ui.controls.length) ui.controls[0].close();
|
||
};
|
||
var clear2=function(){
|
||
ui.auto.show();
|
||
ui.arena.classList.remove('only_dialog');
|
||
};
|
||
var step1=function(){
|
||
ui.create.dialog('欢迎来到无名杀,是否进入新手向导?');
|
||
game.saveConfig('new_tutorial',true);
|
||
ui.dialog.add('<div class="text center">跳过后,你可以在选项-其它中重置新手向导');
|
||
ui.auto.hide();
|
||
ui.create.control('跳过向导',function(){
|
||
clear();
|
||
clear2();
|
||
// game.resume();
|
||
// lib.cheat.cfg(); // owidgets
|
||
});
|
||
ui.create.control('继续',step2);
|
||
}
|
||
var step2=function(){
|
||
if(!lib.config.phonelayout){
|
||
clear();
|
||
ui.create.dialog('如果你在使用手机,可能会觉得按钮有点小'+
|
||
',将布局改成移动可以使按钮变大');
|
||
ui.dialog.add('<div class="text center">你可以在选项-外观-布局中更改此设置');
|
||
var lcontrol=ui.create.control('使用移动布局',function(){
|
||
if(lib.config.phonelayout){
|
||
ui.control.firstChild.firstChild.innerHTML='使用移动布局';
|
||
game.saveConfig('phonelayout',false);
|
||
lib.init.layout('mobile');
|
||
}
|
||
else{
|
||
ui.control.firstChild.firstChild.innerHTML='使用默认布局';
|
||
game.saveConfig('phonelayout',true);
|
||
lib.init.layout('mobile');
|
||
}
|
||
});
|
||
ui.create.control('继续',step3);
|
||
}
|
||
else{
|
||
step3();
|
||
}
|
||
};
|
||
var step3=function(){
|
||
if(lib.config.touchscreen){
|
||
clear();
|
||
ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
|
||
ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
|
||
ui.create.control('继续',step4);
|
||
}
|
||
else{
|
||
step4();
|
||
}
|
||
};
|
||
var step4=function(){
|
||
clear();
|
||
ui.window.classList.add('noclick_important');
|
||
ui.click.configMenu();
|
||
ui.control.classList.add('noclick_click_important');
|
||
ui.control.style.top='calc(100% - 105px)';
|
||
ui.create.control('在菜单中,可以进行各项设置',function(){
|
||
ui.click.menuTab('选项');
|
||
ui.controls[0].replace('如果你感到游戏较卡,可以开启流畅模式',function(){
|
||
ui.controls[0].replace('在技能一栏中,可以设置自动发动或双将禁配的技能',function(){
|
||
ui.click.menuTab('武将');
|
||
ui.controls[0].replace('在武将或卡牌一栏中,单击武将/卡牌可以将其禁用',function(){
|
||
ui.click.menuTab('战局');
|
||
ui.controls[0].replace('在战局中可以输入游戏命令,或者管理录像',function(){
|
||
ui.click.menuTab('帮助');
|
||
ui.controls[0].replace('在帮助中,可以检查更新和下载素材',function(){
|
||
ui.click.configMenu();
|
||
ui.window.classList.remove('noclick_important');
|
||
ui.control.classList.remove('noclick_click_important');
|
||
ui.control.style.top='';
|
||
step5();
|
||
});
|
||
});
|
||
});
|
||
});
|
||
});
|
||
})
|
||
};
|
||
var step5=function(){
|
||
clear();
|
||
ui.create.dialog('如果还有其它问题,欢迎来到百度无名杀吧进行交流');
|
||
ui.create.control('完成',function(){
|
||
clear();
|
||
clear2();
|
||
game.resume();
|
||
})
|
||
};
|
||
game.pause();
|
||
step1();
|
||
}
|
||
else{
|
||
if(!_status.connectMode){
|
||
game.showChangeLog();
|
||
}
|
||
}
|
||
"step 3"
|
||
if(typeof _status.new_tutorial=='function'){
|
||
_status.new_tutorial();
|
||
}
|
||
delete _status.new_tutorial;
|
||
if(_status.connectMode){
|
||
game.waitForPlayer(function(){
|
||
if(lib.configOL.identity_mode=='zhong'){
|
||
lib.configOL.number=8;
|
||
}
|
||
});
|
||
}
|
||
"step 4"
|
||
if(_status.connectMode){
|
||
_status.mode=lib.configOL.identity_mode;
|
||
if(_status.mode=='zhong'){
|
||
lib.configOL.number=8;
|
||
if(lib.configOL.zhong_card){
|
||
event.replacePile();
|
||
}
|
||
}
|
||
if(lib.configOL.number<2){
|
||
lib.configOL.number=2;
|
||
}
|
||
game.randomMapOL();
|
||
}
|
||
else{
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].getId();
|
||
}
|
||
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
|
||
_status.brawl.chooseCharacterBefore();
|
||
}
|
||
game.chooseCharacter();
|
||
}
|
||
"step 5"
|
||
if(ui.coin){
|
||
_status.coinCoeff=get.coinCoeff([game.me.name]);
|
||
}
|
||
if(game.players.length==2){
|
||
game.showIdentity(true);
|
||
var map={};
|
||
for(var i in lib.playerOL){
|
||
map[i]=lib.playerOL[i].identity;
|
||
}
|
||
game.broadcast(function(map){
|
||
for(var i in map){
|
||
lib.playerOL[i].identity=map[i];
|
||
lib.playerOL[i].setIdentity();
|
||
lib.playerOL[i].ai.shown=1;
|
||
}
|
||
},map);
|
||
}
|
||
else{
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].ai.shown=0;
|
||
}
|
||
}
|
||
if(game.zhu==game.me&&game.zhu.identity!='zhu'&&_status.brawl&&_status.brawl.identityShown){
|
||
delete game.zhu;
|
||
}
|
||
else{
|
||
game.zhu.ai.shown=1;
|
||
if(game.zhu2){
|
||
game.zhong=game.zhu;
|
||
game.zhu=game.zhu2;
|
||
delete game.zhu2;
|
||
if(game.zhong.sex=='male'&&game.zhong.maxHp<=4){
|
||
game.zhong.addSkill('dongcha');
|
||
}
|
||
else{
|
||
game.zhong.addSkill('sheshen');
|
||
}
|
||
}
|
||
var enhance_zhu=false;
|
||
if(_status.connectMode){
|
||
enhance_zhu=(_status.mode!='zhong'&&lib.configOL.enhance_zhu&&get.population('fan')>=3);
|
||
}
|
||
else{
|
||
enhance_zhu=(_status.mode!='zhong'&&get.config('enhance_zhu')&&get.population('fan')>=3);
|
||
}
|
||
if(enhance_zhu){
|
||
var skill;
|
||
switch(game.zhu.name){
|
||
case 'liubei':skill='jizhen';break;
|
||
case 'dongzhuo':skill='hengzheng';break;
|
||
case 'sunquan':skill='batu';break;
|
||
case 'sp_zhangjiao':skill='tiangong';break;
|
||
case 'liushan':skill='shengxi';break;
|
||
case 'sunce':skill='ciqiu';break;
|
||
case 'yuanshao':skill='geju';break;
|
||
case 're_caocao':skill='dangping';break;
|
||
case 'caopi':skill='junxing';break;
|
||
case 'liuxie':skill='moukui';break;
|
||
default:skill='tianming';break;
|
||
}
|
||
game.broadcastAll(function(player,skill){
|
||
player.addSkill(skill);
|
||
player.storage.enhance_zhu=skill;
|
||
},game.zhu,skill);
|
||
}
|
||
}
|
||
game.syncState();
|
||
event.trigger('gameStart');
|
||
|
||
var players=get.players(lib.sort.position);
|
||
var info=[];
|
||
for(var i=0;i<players.length;i++){
|
||
info.push({
|
||
name:players[i].name,
|
||
name2:players[i].name2,
|
||
identity:players[i].identity
|
||
});
|
||
}
|
||
_status.videoInited=true;
|
||
game.addVideo('init',null,info);
|
||
|
||
game.gameDraw(game.zhong||game.zhu||_status.firstAct||game.me);
|
||
game.phaseLoop(game.zhong||game.zhu||_status.firstAct||game.me);
|
||
},
|
||
game:{
|
||
getState:function(){
|
||
var state={};
|
||
for(var i in lib.playerOL){
|
||
var player=lib.playerOL[i];
|
||
state[i]={identity:player.identity};
|
||
if(player==game.zhu){
|
||
state[i].zhu=player.isZhu?true:false;
|
||
}
|
||
if(player==game.zhong){
|
||
state[i].zhong=true;
|
||
}
|
||
if(player.special_identity){
|
||
state[i].special_identity=player.special_identity;
|
||
}
|
||
state[i].shown=player.ai.shown;
|
||
}
|
||
return state;
|
||
},
|
||
updateState:function(state){
|
||
for(var i in state){
|
||
var player=lib.playerOL[i];
|
||
if(player){
|
||
player.identity=state[i].identity;
|
||
if(state[i].special_identity){
|
||
player.special_identity=state[i].special_identity;
|
||
if(player.node.dieidentity){
|
||
player.node.dieidentity.innerHTML=get.translation(state[i].special_identity);
|
||
player.node.identity.firstChild.innerHTML=get.translation(state[i].special_identity+'_bg');
|
||
}
|
||
}
|
||
if(typeof state[i].zhu=='boolean'){
|
||
game.zhu=player;
|
||
player.isZhu=state[i].zhu;
|
||
}
|
||
if(state[i].zhong){
|
||
game.zhong=player;
|
||
}
|
||
player.ai.shown=state[i].shown;
|
||
}
|
||
}
|
||
},
|
||
getRoomInfo:function(uiintro){
|
||
uiintro.add('<div class="text chat">游戏模式:'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
|
||
uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
|
||
if(lib.configOL.identity_mode!='zhong'){
|
||
uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
|
||
uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
|
||
}
|
||
else{
|
||
uiintro.add('<div class="text chat">卡牌替换:'+(lib.configOL.zhong_card?'开启':'关闭'));
|
||
}
|
||
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
|
||
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
|
||
// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
|
||
if(lib.configOL.banned.length){
|
||
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
|
||
}
|
||
if(lib.configOL.bannedcards.length){
|
||
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
||
}
|
||
last.style.paddingBottom='8px';
|
||
},
|
||
getIdentityList:function(player){
|
||
if(player.identityShown) return;
|
||
if(player==game.me) return;
|
||
if(_status.mode=='zhong'){
|
||
if(player.fanfixed) return;
|
||
if(game.zhu&&game.zhu.isZhu){
|
||
return {
|
||
fan:'反',
|
||
zhong:'忠',
|
||
nei:'内',
|
||
cai:'猜',
|
||
}
|
||
}
|
||
else{
|
||
return {
|
||
fan:'反',
|
||
zhong:'忠',
|
||
nei:'内',
|
||
zhu:'主',
|
||
cai:'猜',
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
return {
|
||
fan:'反',
|
||
zhong:'忠',
|
||
nei:'内',
|
||
cai:'猜',
|
||
}
|
||
}
|
||
},
|
||
getIdentityList2:function(list){
|
||
for(var i in list){
|
||
switch(i){
|
||
case 'fan':list[i]='反贼';break;
|
||
case 'zhong':list[i]='忠臣';break;
|
||
case 'nei':list[i]='内奸';break;
|
||
case 'zhu':list[i]='主公';break;
|
||
case 'cai':list[i]='未知';break;
|
||
}
|
||
}
|
||
},
|
||
getVideoName:function(){
|
||
var str=get.translation(game.me.name);
|
||
if(game.me.name2){
|
||
str+='/'+get.translation(game.me.name2);
|
||
}
|
||
var name=[
|
||
str,
|
||
get.cnNumber(get.playerNumber())+'人'+
|
||
get.translation(lib.config.mode)+' - '+lib.translate[game.me.identity+'2']
|
||
];
|
||
return name;
|
||
},
|
||
addRecord:function(bool){
|
||
if(typeof bool=='boolean'){
|
||
var data=lib.config.gameRecord.identity.data;
|
||
var identity=game.me.identity;
|
||
if(identity=='mingzhong'){
|
||
identity='zhong';
|
||
}
|
||
if(!data[identity]){
|
||
data[identity]=[0,0];
|
||
}
|
||
if(bool){
|
||
data[identity][0]++;
|
||
}
|
||
else{
|
||
data[identity][1]++;
|
||
}
|
||
var list=['zhu','zhong','nei','fan'];
|
||
var str='';
|
||
for(var i=0;i<list.length;i++){
|
||
if(data[list[i]]){
|
||
str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
||
}
|
||
}
|
||
lib.config.gameRecord.identity.str=str;
|
||
game.saveConfig('gameRecord',lib.config.gameRecord);
|
||
}
|
||
},
|
||
showIdentity:function(me){
|
||
for(var i=0;i<game.players.length;i++){
|
||
// if(me===false&&game.players[i]==game.me) continue;
|
||
game.players[i].node.identity.classList.remove('guessing');
|
||
game.players[i].identityShown=true;
|
||
game.players[i].ai.shown=1;
|
||
game.players[i].setIdentity(game.players[i].identity);
|
||
if(game.players[i].special_identity){
|
||
game.players[i].node.identity.firstChild.innerHTML=get.translation(game.players[i].special_identity+'_bg');
|
||
}
|
||
if(game.players[i].identity=='zhu'){
|
||
game.players[i].isZhu=true;
|
||
}
|
||
}
|
||
if(_status.clickingidentity){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},
|
||
checkResult:function(){
|
||
if(_status.brawl&&_status.brawl.checkResult){
|
||
_status.brawl.checkResult();
|
||
return;
|
||
}
|
||
if(!game.zhu){
|
||
if(get.population('fan')==0){
|
||
switch(game.me.identity){
|
||
case 'fan':game.over(false);break;
|
||
case 'zhong':game.over(true);break;
|
||
default:game.over();break;
|
||
}
|
||
}
|
||
else if(get.population('zhong')==0){
|
||
switch(game.me.identity){
|
||
case 'fan':game.over(true);break;
|
||
case 'zhong':game.over(false);break;
|
||
default:game.over();break;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
|
||
if(game.zhong){
|
||
game.zhong.identity='zhong';
|
||
}
|
||
game.showIdentity();
|
||
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
|
||
if(game.zhu.classList.contains('dead')){
|
||
game.over(false);
|
||
}
|
||
else{
|
||
game.over(true);
|
||
}
|
||
}
|
||
else if(game.me.identity=='nei'){
|
||
if(game.players.length==1&&game.me.isAlive()){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
game.over(false);
|
||
}
|
||
}
|
||
else{
|
||
if((get.population('fan')+get.population('zhong')>0||get.population('nei')>1)&&
|
||
game.zhu.classList.contains('dead')){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
game.over(false);
|
||
}
|
||
}
|
||
},
|
||
checkOnlineResult:function(player){
|
||
if(game.zhu.isAlive()){
|
||
return (player.identity=='zhu'||player.identity=='zhong');
|
||
}
|
||
else if(game.players.length==1&&game.players[0].identity=='nei'){
|
||
return player.isAlive();
|
||
}
|
||
else{
|
||
return player.identity=='fan';
|
||
}
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.addPlayer=function(player){
|
||
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
|
||
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
for(var i=0;i<list.length;i++) list2.remove(list[i]);
|
||
player.identity=list2[0];
|
||
player.setIdentity('cai');
|
||
};
|
||
next.removePlayer=function(){
|
||
return game.players.randomGet(game.me,game.zhu);
|
||
};
|
||
next.ai=function(player,list,list2,back){
|
||
if(_status.brawl&&_status.brawl.chooseCharacterAi){
|
||
if(_status.brawl.chooseCharacterAi(player,list,list2,back)!==false){
|
||
return;
|
||
}
|
||
}
|
||
if(_status.event.zhongmode){
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
if(player.identity=='mingzhong'){
|
||
player.hp++;
|
||
player.maxHp++;
|
||
player.update();
|
||
}
|
||
}
|
||
else if(player.identity=='zhu'){
|
||
list2.randomSort();
|
||
var choice,choice2;
|
||
if(!_status.event.zhongmode&&Math.random()-0.8<0&&list2.length){
|
||
choice=list2[0];
|
||
choice2=list[0];
|
||
if(choice2==choice){
|
||
choice2=list[1];
|
||
}
|
||
}
|
||
else{
|
||
choice=list[0];
|
||
choice2=list[1];
|
||
}
|
||
if(get.config('double_character')){
|
||
player.init(choice,choice2);
|
||
}
|
||
else{
|
||
player.init(choice);
|
||
}
|
||
if(game.players.length>4){
|
||
player.hp++;
|
||
player.maxHp++;
|
||
player.update();
|
||
}
|
||
}
|
||
else if(player.identity=='zhong'&&Math.random()<0.5){
|
||
var choice=0;
|
||
for(var i=0;i<list.length;i++){
|
||
if(lib.character[list[i]][1]==game.zhu.group){
|
||
choice=i;break;
|
||
}
|
||
}
|
||
if(get.config('double_character')){
|
||
player.init(list[choice],list[choice==0?choice+1:choice-1]);
|
||
}
|
||
else{
|
||
player.init(list[choice]);
|
||
}
|
||
}
|
||
else{
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
}
|
||
if(back){
|
||
list.remove(player.name);
|
||
list.remove(player.name2);
|
||
for(var i=0;i<list.length;i++){
|
||
back.push(list[i]);
|
||
}
|
||
}
|
||
if(typeof lib.config.test_game=='string'&&player==game.me.next){
|
||
player.init(lib.config.test_game);
|
||
}
|
||
if(get.config('choose_group')&&player.group=='shen'){
|
||
var list=lib.group.slice(0);
|
||
list.remove('shen');
|
||
if(list.length) player.group=list.randomGet();
|
||
}
|
||
player.node.name.dataset.nature=get.groupnature(player.group);
|
||
}
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var list;
|
||
var list2=[];
|
||
var list3=[];
|
||
var identityList;
|
||
var chosen=lib.config.continue_name||[];
|
||
game.saveConfig('continue_name');
|
||
event.chosen=chosen;
|
||
if(_status.mode=='zhong'){
|
||
event.zhongmode=true;
|
||
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
|
||
}
|
||
else{
|
||
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
if(get.config('double_nei')){
|
||
switch(get.playerNumber()){
|
||
case 8:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 7:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 6:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 5:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 4:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 3:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
var addSetting=function(dialog){
|
||
dialog.add('选择身份').classList.add('add-setting');
|
||
var table=document.createElement('div');
|
||
table.classList.add('add-setting');
|
||
table.style.margin='0';
|
||
table.style.width='100%';
|
||
table.style.position='relative';
|
||
var listi;
|
||
if(event.zhongmode){
|
||
listi=['random','zhu','mingzhong','zhong','nei','fan'];
|
||
}
|
||
else{
|
||
listi=['random','zhu','zhong','nei','fan'];
|
||
}
|
||
|
||
for(var i=0;i<listi.length;i++){
|
||
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
||
td.link=listi[i];
|
||
if(td.link===game.me.identity){
|
||
td.classList.add('bluebg');
|
||
}
|
||
table.appendChild(td);
|
||
td.innerHTML='<span>'+get.translation(listi[i]+'2')+'</span>';
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
_status.tempNoButton=true;
|
||
setTimeout(function(){
|
||
_status.tempNoButton=false;
|
||
},500);
|
||
var link=this.link;
|
||
if(game.zhu.name){
|
||
if(link!='random'){
|
||
_status.event.parent.fixedseat=get.distance(game.me,game.zhu,'absolute');
|
||
}
|
||
game.zhu.uninit();
|
||
delete game.zhu.isZhu;
|
||
delete game.zhu.identityShown;
|
||
}
|
||
var current=this.parentNode.querySelector('.bluebg');
|
||
if(current){
|
||
current.classList.remove('bluebg');
|
||
}
|
||
current=seats.querySelector('.bluebg');
|
||
if(current){
|
||
current.classList.remove('bluebg');
|
||
}
|
||
if(link=='random'){
|
||
if(event.zhongmode){
|
||
link=['zhu','zhong','nei','fan','mingzhong'].randomGet();
|
||
}
|
||
else{
|
||
link=['zhu','zhong','nei','fan'].randomGet();
|
||
}
|
||
for(var i=0;i<this.parentNode.childElementCount;i++){
|
||
if(this.parentNode.childNodes[i].link==link){
|
||
this.parentNode.childNodes[i].classList.add('bluebg');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
this.classList.add('bluebg');
|
||
}
|
||
num=get.config('choice_'+link);
|
||
if(event.zhongmode){
|
||
num=6;
|
||
if(link=='zhu'||link=='nei'||link=='mingzhong'){
|
||
num=8;
|
||
}
|
||
}
|
||
_status.event.parent.swapnodialog=function(dialog,list){
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=dialog.buttons[0].parentNode;
|
||
dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
for(var i=0;i<seats.childElementCount;i++){
|
||
if(get.distance(game.zhu,game.me,'absolute')===seats.childNodes[i].link){
|
||
seats.childNodes[i].classList.add('bluebg');
|
||
}
|
||
}
|
||
}
|
||
_status.event=_status.event.parent;
|
||
_status.event.step=0;
|
||
_status.event.identity=link;
|
||
if(link!=(event.zhongmode?'mingzhong':'zhu')){
|
||
seats.previousSibling.style.display='';
|
||
seats.style.display='';
|
||
}
|
||
else{
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
game.resume();
|
||
});
|
||
}
|
||
dialog.content.appendChild(table);
|
||
|
||
dialog.add('选择座位').classList.add('add-setting');
|
||
var seats=document.createElement('div');
|
||
seats.classList.add('add-setting');
|
||
seats.style.margin='0';
|
||
seats.style.width='100%';
|
||
seats.style.position='relative';
|
||
for(var i=2;i<=game.players.length;i++){
|
||
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
||
td.innerHTML=get.cnNumber(i,true);
|
||
td.link=i-1;
|
||
seats.appendChild(td);
|
||
if(get.distance(game.zhu,game.me,'absolute')===i-1){
|
||
td.classList.add('bluebg');
|
||
}
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
|
||
var current=this.parentNode.querySelector('.bluebg');
|
||
if(current){
|
||
current.classList.remove('bluebg');
|
||
}
|
||
this.classList.add('bluebg');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(get.distance(game.players[i],game.me,'absolute')==this.link){
|
||
game.swapSeat(game.zhu,game.players[i],false);return;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
dialog.content.appendChild(seats);
|
||
if(game.me==game.zhu){
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
|
||
dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
|
||
};
|
||
var removeSetting=function(){
|
||
var dialog=_status.event.dialog;
|
||
if(dialog){
|
||
dialog.style.height='';
|
||
delete dialog._scrollset;
|
||
var list=Array.from(dialog.querySelectorAll('.add-setting'));
|
||
while(list.length){
|
||
list.shift().remove();
|
||
}
|
||
ui.update();
|
||
}
|
||
};
|
||
event.addSetting=addSetting;
|
||
event.removeSetting=removeSetting;
|
||
event.list=[];
|
||
identityList.randomSort();
|
||
if(event.identity){
|
||
identityList.remove(event.identity);
|
||
identityList.unshift(event.identity);
|
||
if(event.fixedseat){
|
||
var zhuIdentity=(_status.mode=='zhong')?'mingzhong':'zhu';
|
||
if(zhuIdentity!=event.identity){
|
||
identityList.remove(zhuIdentity);
|
||
identityList.splice(event.fixedseat,0,zhuIdentity);
|
||
}
|
||
delete event.fixedseat;
|
||
}
|
||
delete event.identity;
|
||
}
|
||
else if(_status.mode!='zhong'&&(!_status.brawl||!_status.brawl.identityShown)){
|
||
var ban_identity=[];
|
||
ban_identity.push(get.config('ban_identity')||'off');
|
||
if(ban_identity[0]!='off'){
|
||
ban_identity.push(get.config('ban_identity2')||'off');
|
||
if(ban_identity[1]!='off'){
|
||
ban_identity.push(get.config('ban_identity3')||'off');
|
||
}
|
||
}
|
||
ban_identity.remove('off');
|
||
if(ban_identity.length){
|
||
var identityList2=identityList.slice(0);
|
||
for(var i=0;i<ban_identity.length;i++){
|
||
while(identityList2.remove(ban_identity[i]));
|
||
}
|
||
ban_identity=identityList2.randomGet();
|
||
identityList.remove(ban_identity);
|
||
identityList.splice(game.players.indexOf(game.me),0,ban_identity);
|
||
}
|
||
}
|
||
for(i=0;i<game.players.length;i++){
|
||
if(_status.brawl&&_status.brawl.identityShown){
|
||
if(game.players[i].identity=='zhu') game.zhu=game.players[i];
|
||
game.players[i].identityShown=true;
|
||
}
|
||
else{
|
||
game.players[i].node.identity.classList.add('guessing');
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].setIdentity('cai');
|
||
if(event.zhongmode){
|
||
if(identityList[i]=='mingzhong'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
else if(identityList[i]=='zhu'){
|
||
game.zhu2=game.players[i];
|
||
}
|
||
}
|
||
else{
|
||
if(identityList[i]=='zhu'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
}
|
||
game.players[i].identityShown=false;
|
||
}
|
||
}
|
||
|
||
if(get.config('special_identity')&&!event.zhongmode&&game.players.length==8){
|
||
for(var i=0;i<game.players.length;i++){
|
||
delete game.players[i].special_identity;
|
||
}
|
||
event.special_identity=[];
|
||
var zhongs=game.filterPlayer(function(current){
|
||
return current.identity=='zhong';
|
||
});
|
||
var fans=game.filterPlayer(function(current){
|
||
return current.identity=='fan';
|
||
});
|
||
if(fans.length>=1){
|
||
fans.randomRemove().special_identity='identity_zeishou';
|
||
event.special_identity.push('identity_zeishou');
|
||
}
|
||
if(zhongs.length>1){
|
||
zhongs.randomRemove().special_identity='identity_dajiang';
|
||
zhongs.randomRemove().special_identity='identity_junshi';
|
||
event.special_identity.push('identity_dajiang');
|
||
event.special_identity.push('identity_junshi');
|
||
}
|
||
else if(zhongs.length==1){
|
||
if(Math.random()<0.5){
|
||
zhongs.randomRemove().special_identity='identity_dajiang';
|
||
event.special_identity.push('identity_dajiang');
|
||
}
|
||
else{
|
||
zhongs.randomRemove().special_identity='identity_junshi';
|
||
event.special_identity.push('identity_junshi');
|
||
}
|
||
}
|
||
}
|
||
|
||
if(!game.zhu) game.zhu=game.me;
|
||
else{
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
||
game.zhu.node.identity.classList.remove('guessing');
|
||
game.me.setIdentity();
|
||
game.me.node.identity.classList.remove('guessing');
|
||
}
|
||
for(i in lib.character){
|
||
if(chosen.contains(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
|
||
list2.push(i);
|
||
}
|
||
else{
|
||
list3.push(i);
|
||
}
|
||
}
|
||
event.list.randomSort();
|
||
list3.randomSort();
|
||
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
|
||
_status.brawl.chooseCharacterFilter(event.list,list2,list3);
|
||
}
|
||
var num=get.config('choice_'+game.me.identity);
|
||
if(event.zhongmode){
|
||
num=6;
|
||
if(game.me.identity=='zhu'||game.me.identity=='nei'||game.me.identity=='mingzhong'){
|
||
num=8;
|
||
}
|
||
}
|
||
if(game.zhu!=game.me){
|
||
event.ai(game.zhu,event.list,list2)
|
||
event.list.remove(game.zhu.name);
|
||
event.list.remove(game.zhu.name2);
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(event.list,num);
|
||
if(list===false||list==='nozhu'){
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(list2,list3,num);
|
||
if(list===false){
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
else if(list==='nozhu'){
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,8);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
}
|
||
delete event.swapnochoose;
|
||
var dialog;
|
||
if(event.swapnodialog){
|
||
dialog=ui.dialog;
|
||
event.swapnodialog(dialog,list);
|
||
delete event.swapnodialog;
|
||
}
|
||
else{
|
||
var str='选择角色';
|
||
if(_status.brawl&&_status.brawl.chooseCharacterStr){
|
||
str=_status.brawl.chooseCharacterStr;
|
||
}
|
||
dialog=ui.create.dialog(str,'hidden',[list,'character']);
|
||
if(!_status.brawl||!_status.brawl.noAddSetting){
|
||
if(get.config('change_identity')){
|
||
addSetting(dialog);
|
||
}
|
||
}
|
||
}
|
||
if(game.me.special_identity){
|
||
dialog.setCaption('选择角色('+get.translation(game.me.special_identity)+')');
|
||
game.me.node.identity.firstChild.innerHTML=get.translation(game.me.special_identity+'_bg');
|
||
}
|
||
else{
|
||
dialog.setCaption('选择角色');
|
||
game.me.setIdentity();
|
||
}
|
||
if(!event.chosen.length){
|
||
game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
|
||
if(_status.brawl&&_status.brawl.doubleCharacter) return 2;
|
||
return get.config('double_character')?2:1
|
||
};
|
||
}
|
||
else{
|
||
lib.init.onfree();
|
||
}
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
if(game.zhu!=game.me){
|
||
event.list.randomSort();
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(event.list,num);
|
||
if(list===false||list==='nozhu'){
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
list3.randomSort();
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(list2,list3,num);
|
||
if(list===false){
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
else if(list==='nozhu'){
|
||
event.list.randomSort();
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
}
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
};
|
||
if(lib.onfree){
|
||
lib.onfree.push(function(){
|
||
event.dialogxx=ui.create.characterDialog('heightset');
|
||
if(ui.cheat2){
|
||
ui.cheat2.animate('controlpressdownx',500);
|
||
ui.cheat2.classList.remove('disabled');
|
||
}
|
||
});
|
||
}
|
||
else{
|
||
event.dialogxx=ui.create.characterDialog('heightset');
|
||
}
|
||
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.animate('controlpressdownx',500);
|
||
ui.cheat.classList.remove('disabled');
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.classList.add('disabled');
|
||
}
|
||
}
|
||
});
|
||
if(lib.onfree){
|
||
ui.cheat2.classList.add('disabled');
|
||
}
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
var chooseGroup=false;
|
||
if(event.chosen.length){
|
||
if(lib.character[event.chosen[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
}
|
||
else if(event.modchosen){
|
||
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
|
||
else event.modchosen[1]=result.buttons[0].link;
|
||
}
|
||
else if(result.buttons.length==2){
|
||
event.choosed=[result.buttons[0].link,result.buttons[1].link];
|
||
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
|
||
if(lib.character[event.choosed[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
}
|
||
else{
|
||
event.choosed=[result.buttons[0].link];
|
||
if(lib.character[event.choosed[0]][1]=='shen'){
|
||
chooseGroup=true;
|
||
}
|
||
game.addRecentCharacter(result.buttons[0].link);
|
||
}
|
||
if(get.config('choose_group')&&chooseGroup){
|
||
var list=lib.group.slice(0);
|
||
list.remove('shen');
|
||
game.me.chooseControl(list).prompt='请选择神武将的势力';
|
||
}
|
||
"step 2"
|
||
event.group=result.control||false;
|
||
if(event.chosen.length){
|
||
game.me.init(event.chosen[0],event.chosen[1]);
|
||
}
|
||
else if(event.modchosen){
|
||
game.me.init(event.modchosen[0],event.modchosen[1]);
|
||
}
|
||
else if(event.choosed.length==2){
|
||
game.me.init(event.choosed[0],event.choosed[1]);
|
||
}
|
||
else{
|
||
game.me.init(event.choosed[0]);
|
||
}
|
||
event.list.remove(game.me.name);
|
||
event.list.remove(game.me.name2);
|
||
if(game.me==game.zhu&&game.players.length>4){
|
||
game.me.hp++;
|
||
game.me.maxHp++;
|
||
game.me.update();
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
|
||
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
|
||
}
|
||
}
|
||
"step 3"
|
||
if(event.group){
|
||
game.me.group=event.group;
|
||
game.me.node.name.dataset.nature=get.groupnature(game.me.group);
|
||
game.me.update();
|
||
}
|
||
"step 4"
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
|
||
if(event.special_identity){
|
||
for(var i=0;i<event.special_identity.length;i++){
|
||
game.zhu.addSkill(event.special_identity[i]);
|
||
}
|
||
}
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
ui.arena.classList.add('choose-character');
|
||
var i;
|
||
var identityList;
|
||
if(_status.mode=='zhong'){
|
||
event.zhongmode=true;
|
||
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
|
||
}
|
||
else{
|
||
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
if(lib.configOL.double_nei){
|
||
switch(lib.configOL.number){
|
||
case 8:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 7:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 6:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 5:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 4:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 3:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
identityList.randomSort();
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].setIdentity('cai');
|
||
game.players[i].node.identity.classList.add('guessing');
|
||
if(event.zhongmode){
|
||
if(identityList[i]=='mingzhong'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
else if(identityList[i]=='zhu'){
|
||
game.zhu2=game.players[i];
|
||
}
|
||
}
|
||
else{
|
||
if(identityList[i]=='zhu'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
}
|
||
game.players[i].identityShown=false;
|
||
}
|
||
if(lib.configOL.special_identity&&!event.zhongmode&&game.players.length==8){
|
||
var map={};
|
||
var zhongs=game.filterPlayer(function(current){
|
||
return current.identity=='zhong';
|
||
});
|
||
var fans=game.filterPlayer(function(current){
|
||
return current.identity=='fan';
|
||
});
|
||
if(fans.length>=1){
|
||
map.identity_zeishou=fans.randomRemove();
|
||
}
|
||
if(zhongs.length>1){
|
||
map.identity_dajiang=zhongs.randomRemove();
|
||
map.identity_junshi=zhongs.randomRemove();
|
||
}
|
||
else if(zhongs.length==1){
|
||
if(Math.random()<0.5){
|
||
map.identity_dajiang=zhongs.randomRemove();
|
||
}
|
||
else{
|
||
map.identity_junshi=zhongs.randomRemove();
|
||
}
|
||
}
|
||
game.broadcastAll(function(zhu,map){
|
||
for(var i in map){
|
||
map[i].special_identity=i;
|
||
}
|
||
},game.zhu,map);
|
||
event.special_identity=map;
|
||
}
|
||
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
||
game.zhu.node.identity.classList.remove('guessing');
|
||
game.me.setIdentity();
|
||
game.me.node.identity.classList.remove('guessing');
|
||
if(game.me.special_identity){
|
||
game.me.node.identity.firstChild.innerHTML=get.translation(game.me.special_identity+'_bg');
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].send(function(zhu,zhuid,me,identity){
|
||
for(var i in lib.playerOL){
|
||
lib.playerOL[i].setIdentity('cai');
|
||
lib.playerOL[i].node.identity.classList.add('guessing');
|
||
}
|
||
zhu.identityShown=true;
|
||
zhu.identity=zhuid;
|
||
zhu.setIdentity();
|
||
zhu.node.identity.classList.remove('guessing');
|
||
me.setIdentity(identity);
|
||
me.node.identity.classList.remove('guessing');
|
||
if(me.special_identity){
|
||
me.node.identity.firstChild.innerHTML=get.translation(me.special_identity+'_bg');
|
||
}
|
||
ui.arena.classList.add('choose-character');
|
||
},game.zhu,game.zhu.identity,game.players[i],game.players[i].identity);
|
||
}
|
||
|
||
var list;
|
||
var list2=[];
|
||
var list3=[];
|
||
event.list=[];
|
||
event.list2=[];
|
||
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci'||j=='miheng') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in libCharacter){
|
||
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
event.list2.push(i);
|
||
if(libCharacter[i][4]&&libCharacter[i][4].contains('zhu')){
|
||
list2.push(i);
|
||
}
|
||
else{
|
||
list3.push(i);
|
||
}
|
||
}
|
||
if(event.zhongmode){
|
||
list=event.list.randomGets(8);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.randomGets(3));
|
||
}
|
||
var next=game.zhu.chooseButton(true);
|
||
next.set('selectButton',(lib.configOL.double_character?2:1));
|
||
next.set('createDialog',['选择角色',[list,'character']]);
|
||
next.set('callback',function(player,result){
|
||
player.init(result.links[0],result.links[1]);
|
||
});
|
||
next.set('ai',function(button){
|
||
return Math.random();
|
||
});
|
||
"step 1"
|
||
if(game.me!=game.zhu){
|
||
game.zhu.init(result.links[0],result.links[1])
|
||
}
|
||
event.list.remove(game.zhu.name);
|
||
event.list.remove(game.zhu.name2);
|
||
event.list2.remove(game.zhu.name);
|
||
event.list2.remove(game.zhu.name2);
|
||
|
||
if(game.players.length>4){
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
}
|
||
game.broadcast(function(zhu,name,name2,addMaxHp){
|
||
if(game.zhu!=game.me){
|
||
zhu.init(name,name2);
|
||
}
|
||
if(addMaxHp){
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
}
|
||
},game.zhu,game.zhu.name,game.zhu.name2,game.players.length>4);
|
||
|
||
var list=[];
|
||
var selectButton=(lib.configOL.double_character?2:1);
|
||
|
||
var num,num2=0;
|
||
if(event.zhongmode){
|
||
num=6;
|
||
}
|
||
else{
|
||
num=Math.floor(event.list.length/(game.players.length-1));
|
||
num2=event.list.length-num*(game.players.length-1);
|
||
if(lib.configOL.double_nei){
|
||
num2=Math.floor(num2/2);
|
||
}
|
||
if(num>5){
|
||
num=5;
|
||
}
|
||
if(num2>2){
|
||
num2=2;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.zhu){
|
||
var num3=0;
|
||
if(event.zhongmode){
|
||
if(game.players[i].identity=='nei'||game.players[i].identity=='zhu'){
|
||
num3=2;
|
||
}
|
||
}
|
||
else{
|
||
if(game.players[i].identity=='nei'){
|
||
num3=num2;
|
||
}
|
||
}
|
||
var str='选择角色';
|
||
if(game.players[i].special_identity){
|
||
str+='('+get.translation(game.players[i].special_identity)+')';
|
||
}
|
||
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'character']],selectButton,true]);
|
||
}
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 2"
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list2.remove(result[i].links[j]);
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
if(event.special_identity){
|
||
for(var i in event.special_identity){
|
||
game.zhu.addSkill(i);
|
||
}
|
||
}
|
||
game.broadcast(function(result){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
},result);
|
||
setTimeout(function(){
|
||
ui.arena.classList.remove('choose-character');
|
||
},500);
|
||
});
|
||
},
|
||
},
|
||
translate:{
|
||
zhu:"主",
|
||
zhong:"忠",
|
||
mingzhong:"忠",
|
||
nei:"内",
|
||
fan:"反",
|
||
cai:"猜",
|
||
zhu2:"主公",
|
||
zhong2:"忠臣",
|
||
mingzhong2:"明忠",
|
||
nei2:"内奸",
|
||
fan2:"反贼",
|
||
random2:"随机",
|
||
identity_junshi_bg:'师',
|
||
identity_dajiang_bg:'将',
|
||
identity_zeishou_bg:'首',
|
||
identity_junshi:'军师',
|
||
identity_dajiang:'大将',
|
||
identity_zeishou:'贼首',
|
||
ai_strategy_1:'均衡',
|
||
ai_strategy_2:'偏反',
|
||
ai_strategy_3:'偏主',
|
||
ai_strategy_4:'酱油',
|
||
ai_strategy_5:'天使',
|
||
ai_strategy_6:'仇主',
|
||
dongcha:'洞察',
|
||
dongcha_info:'游戏开始时,随机一名反贼的身份对你可见;准备阶段,你可以弃置场上的一张牌',
|
||
sheshen:'舍身',
|
||
sheshen_info:'锁定技,主公处于濒死状态即将死亡时,令主公+1体力上限,回复体力至X点(X为你的体力值数),获得你的所有牌,然后你死亡',
|
||
},
|
||
element:{
|
||
player:{
|
||
$dieAfter:function(){
|
||
if(_status.video) return;
|
||
if(!this.node.dieidentity){
|
||
var str;
|
||
if(this.special_identity){
|
||
str=get.translation(this.special_identity);
|
||
}
|
||
else{
|
||
str=get.translation(this.identity+'2');
|
||
}
|
||
var node=ui.create.div('.damage.dieidentity',str,this);
|
||
ui.refresh(node);
|
||
node.style.opacity=1;
|
||
this.node.dieidentity=node;
|
||
}
|
||
var trans=this.style.transform;
|
||
if(trans){
|
||
if(trans.indexOf('rotateY')!=-1){
|
||
this.node.dieidentity.style.transform='rotateY(180deg)';
|
||
}
|
||
else if(trans.indexOf('rotateX')!=-1){
|
||
this.node.dieidentity.style.transform='rotateX(180deg)';
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
},
|
||
dieAfter2:function(source){
|
||
if(this.identity=='fan'&&source) source.draw(3);
|
||
else if(this.identity=='mingzhong'&&source){
|
||
if(source.identity=='zhu'){
|
||
source.discard(source.getCards('he'));
|
||
}
|
||
else{
|
||
source.draw(3);
|
||
}
|
||
}
|
||
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
|
||
source.discard(source.getCards('he'));
|
||
}
|
||
},
|
||
dieAfter:function(source){
|
||
if(!this.identityShown){
|
||
game.broadcastAll(function(player,identity,identity2){
|
||
player.setIdentity(player.identity);
|
||
player.identityShown=true;
|
||
player.node.identity.classList.remove('guessing');
|
||
if(identity){
|
||
player.node.identity.firstChild.innerHTML=get.translation(identity+'_bg');
|
||
game.log(player,'的身份是','#g'+get.translation(identity));
|
||
}
|
||
else{
|
||
game.log(player,'的身份是','#g'+get.translation(identity2+'2'));
|
||
}
|
||
},this,this.special_identity,this.identity);
|
||
}
|
||
if(this.special_identity){
|
||
game.broadcastAll(function(zhu,identity){
|
||
zhu.removeSkill(identity);
|
||
},game.zhu,this.special_identity);
|
||
}
|
||
game.checkResult();
|
||
if(game.zhu&&game.zhu.isZhu){
|
||
if(get.population('zhong')+get.population('nei')==0||
|
||
get.population('zhong')+get.population('fan')==0){
|
||
game.broadcastAll(game.showIdentity);
|
||
}
|
||
}
|
||
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
|
||
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
|
||
delete game.zhu.storage.enhance_zhu;
|
||
}
|
||
if(this==game.zhong){
|
||
game.broadcastAll(function(player){
|
||
game.zhu=player;
|
||
game.zhu.identityShown=true;
|
||
game.zhu.ai.shown=1;
|
||
game.zhu.setIdentity();
|
||
game.zhu.isZhu=true;
|
||
game.zhu.node.identity.classList.remove('guessing');
|
||
if(lib.config.animation&&!lib.config.low_performance) game.zhu.$legend();
|
||
delete game.zhong;
|
||
if(_status.clickingidentity&&_status.clickingidentity[0]==game.zhu){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},game.zhu);
|
||
game.delay(2);
|
||
game.zhu.playerfocus(1000);
|
||
_status.event.trigger('zhuUpdate');
|
||
}
|
||
|
||
if(!_status.over){
|
||
var giveup;
|
||
if(get.population('fan')+get.population('nei')==1){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'||game.players[i].identity=='nei'){
|
||
giveup=game.players[i];break;
|
||
}
|
||
}
|
||
}
|
||
else if(get.population('zhong')+get.population('mingzhong')+get.population('nei')==0){
|
||
giveup=game.zhu;
|
||
}
|
||
if(giveup){
|
||
giveup.showGiveup();
|
||
}
|
||
}
|
||
|
||
},
|
||
logAi:function(targets,card){
|
||
if(this.ai.shown==1||this.isMad()) return;
|
||
if(typeof targets=='number'){
|
||
this.ai.shown+=targets;
|
||
}
|
||
else{
|
||
var effect=0,c,shown;
|
||
var info=get.info(card);
|
||
if(info.ai&&info.ai.expose){
|
||
if(_status.event.name=='_wuxie'){
|
||
if(_status.event.source&&_status.event.source.ai.shown){
|
||
this.ai.shown+=0.2;
|
||
}
|
||
}
|
||
else{
|
||
this.ai.shown+=info.ai.expose;
|
||
}
|
||
}
|
||
if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
var eff=get.effect(targets[i],card,this);
|
||
effect+=eff*c;
|
||
if(eff==0&&shown==0&&this.identity=='zhong'&&targets[i]!=this){
|
||
effect+=0.1;
|
||
}
|
||
}
|
||
}
|
||
if(effect>0){
|
||
if(effect<1) c=0.5;
|
||
else c=1;
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown+=0.2*c;
|
||
else this.ai.shown+=0.1*c;
|
||
}
|
||
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown-=0.2;
|
||
else this.ai.shown-=0.1;
|
||
}
|
||
}
|
||
if(this!=game.me) this.ai.shown*=2;
|
||
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
||
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
||
|
||
var marknow=(!_status.connectMode&&this!=game.me&&get.config('auto_mark_identity')&&this.ai.identity_mark!='finished');
|
||
// if(true){
|
||
if(marknow&&_status.clickingidentity&&_status.clickingidentity[0]==this){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
if(!Array.isArray(targets)){
|
||
targets=[];
|
||
}
|
||
var effect=0,c,shown;
|
||
var zhu=game.zhu;
|
||
if(_status.mode=='zhong'&&!game.zhu.isZhu){
|
||
zhu=game.zhong;
|
||
}
|
||
if(targets.length==1&&targets[0]==this){
|
||
effect=0;
|
||
}
|
||
else if(this.identity!='nei'){
|
||
if(this.ai.shown>0){
|
||
if(this.identity=='fan'){
|
||
effect=-1;
|
||
}
|
||
else{
|
||
effect=1;
|
||
}
|
||
}
|
||
}
|
||
else if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
effect+=get.effect(targets[i],card,this,zhu)*c;
|
||
}
|
||
}
|
||
if(this.identity=='nei'){
|
||
if(effect>0){
|
||
if(this.ai.identity_mark=='fan'){
|
||
if(marknow) this.setIdentity();
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
else{
|
||
if(marknow) this.setIdentity('zhong');
|
||
this.ai.identity_mark='zhong';
|
||
}
|
||
}
|
||
else if(effect<0&&get.population('fan')>0){
|
||
if(this.ai.identity_mark=='zhong'){
|
||
if(marknow) this.setIdentity();
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
else{
|
||
if(marknow) this.setIdentity('fan');
|
||
this.ai.identity_mark='fan';
|
||
}
|
||
}
|
||
}
|
||
else if(marknow){
|
||
if(effect>0&&this.identity!='fan'){
|
||
this.setIdentity('zhong');
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
else if(effect<0&&this.identity=='fan'){
|
||
this.setIdentity('fan');
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
}
|
||
// }
|
||
|
||
},
|
||
showIdentity:function(){
|
||
this.node.identity.classList.remove('guessing');
|
||
this.identityShown=true;
|
||
this.ai.shown=1;
|
||
this.setIdentity();
|
||
if(this.special_identity){
|
||
this.node.identity.firstChild.innerHTML=get.translation(game.players[i].special_identity+'_bg');
|
||
}
|
||
if(this.identity=='zhu'){
|
||
this.isZhu=true;
|
||
}
|
||
else{
|
||
delete this.isZhu;
|
||
}
|
||
if(_status.clickingidentity){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
get:{
|
||
rawAttitude:function(from,to){
|
||
var x=0,num=0,temp,i;
|
||
if(_status.ai.customAttitude){
|
||
for(i=0;i<_status.ai.customAttitude.length;i++){
|
||
temp=_status.ai.customAttitude[i](from,to);
|
||
if(temp!=undefined){
|
||
x+=temp;
|
||
num++;
|
||
}
|
||
}
|
||
}
|
||
if(num){
|
||
return x/num;
|
||
}
|
||
var difficulty=0;
|
||
if(to==game.me) difficulty=2-get.difficulty();
|
||
if(from==to||to.identityShown||(from.storage.dongcha==to)){
|
||
return get.realAttitude(from,to)+difficulty*1.5;
|
||
}
|
||
else{
|
||
if(from.identity=='zhong'&&to.ai.shown==0&&from.ai.tempIgnore&&
|
||
!from.ai.tempIgnore.contains(to)){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].ai.shown==0&&game.players[i].identity=='fan'){
|
||
return -0.1+difficulty*1.5;
|
||
}
|
||
}
|
||
}
|
||
var aishown=to.ai.shown;
|
||
if(to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
|
||
aishown=0.5;
|
||
}
|
||
else if(aishown==0&&to.identity!='fan'&&to.identity!='zhu'){
|
||
var fanshown=true;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'&&game.players[i].ai.shown==0&&game.players[i]!=from){
|
||
fanshown=false;break;
|
||
}
|
||
}
|
||
if(fanshown) aishown=0.3;
|
||
}
|
||
return get.realAttitude(from,to)*aishown+difficulty*1.5;
|
||
}
|
||
},
|
||
realAttitude:function(from,to){
|
||
if(!game.zhu){
|
||
if(from.identity=='nei'||to.identity=='nei') return -1;
|
||
if(from.identity==to.identity) return 6;
|
||
return -6;
|
||
}
|
||
var situation=get.situation();
|
||
var identity=from.identity;
|
||
var identity2=to.identity;
|
||
if(identity2=='zhu'&&!to.isZhu){
|
||
identity2='zhong';
|
||
if(from==to) return 10;
|
||
}
|
||
if(from!=to&&to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
|
||
identity2=to.ai.identity_mark;
|
||
}
|
||
if(from.identity!='nei'&&from!=to&&get.population('fan')==0&&identity2=='zhong'){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='nei'&&
|
||
game.players[i].ai.identity_mark=='zhong'&&
|
||
game.players[i].ai.shown<1){
|
||
identity2='nei';break;
|
||
}
|
||
}
|
||
}
|
||
var zhongmode=false;
|
||
if(!game.zhu.isZhu){
|
||
zhongmode=true;
|
||
}
|
||
switch(identity){
|
||
case 'zhu':
|
||
switch(identity2){
|
||
case 'zhu': return 10;
|
||
case 'zhong':case 'mingzhong': return 6;
|
||
case 'nei':
|
||
if(game.players.length==2) return -10;
|
||
if(to.identity=='zhong') return 0;
|
||
if(get.population('fan')==0){
|
||
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
|
||
return -0.5;
|
||
}
|
||
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
|
||
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
|
||
var fan;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'){
|
||
fan=game.players[i];break;
|
||
}
|
||
}
|
||
if(fan){
|
||
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
|
||
return -3;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
if(situation>1) return 0;
|
||
return Math.min(3,get.population('fan'));
|
||
case 'fan':
|
||
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
|
||
var nei;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='nei'){
|
||
nei=game.players[i];break;
|
||
}
|
||
}
|
||
if(nei){
|
||
if(nei.hp>1&&nei.hp>to.hp&&nei.countCards('he')>to.countCards('he')){
|
||
return 0;
|
||
}
|
||
}
|
||
return -3;
|
||
}
|
||
return -4;
|
||
}
|
||
break;
|
||
case 'zhong':case 'mingzhong':
|
||
switch(identity2){
|
||
case 'zhu': return 10;
|
||
case 'zhong':case 'mingzhong': return 4;
|
||
case 'nei':
|
||
if(get.population('fan')==0) return -2;
|
||
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
|
||
return Math.min(3,-situation);
|
||
case 'fan': return -8;
|
||
}
|
||
break;
|
||
case 'nei':
|
||
if(identity2=='zhu'&&game.players.length==2) return -10;
|
||
var strategy=get.aiStrategy();
|
||
if(strategy==4){
|
||
if(from==to) return 10;
|
||
return 0;
|
||
}
|
||
var num;
|
||
switch(identity2){
|
||
case 'zhu':
|
||
if(strategy==6) return -1;
|
||
if(strategy==5) return 10;
|
||
if(to.hp<=0) return 10;
|
||
if(get.population('fan')==1){
|
||
var fan;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'){
|
||
fan=game.players[i];break;
|
||
}
|
||
}
|
||
if(fan){
|
||
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
|
||
return -3;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
else{
|
||
if(situation>1||get.population('fan')==0) num=0;
|
||
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
|
||
}
|
||
if(strategy==2) num--;
|
||
if(strategy==3) num++;
|
||
return num;
|
||
case 'zhong':
|
||
if(strategy==5) return Math.min(0,-situation);
|
||
if(strategy==6) return Math.max(-1,-situation);
|
||
if(get.population('fan')==0) num=-5;
|
||
else if(situation<=0) num=0;
|
||
else if(game.zhu&&game.zhu.hp<2) num=0;
|
||
else if(game.zhu&&game.zhu.hp==2) num=-1;
|
||
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
|
||
else num=-2;
|
||
if(zhongmode&&situation<2){
|
||
num=4;
|
||
}
|
||
if(strategy==2) num--;
|
||
if(strategy==3) num++;
|
||
return num;
|
||
case 'mingzhong':
|
||
if(zhongmode){
|
||
if(from.ai.sizhong==undefined){
|
||
from.ai.sizhong=(Math.random()<0.5);
|
||
}
|
||
if(from.ai.sizhong) return 6;
|
||
}
|
||
if(strategy==5) return Math.min(0,-situation);
|
||
if(strategy==6) return Math.max(-1,-situation);
|
||
if(get.population('fan')==0) num=-5;
|
||
else if(situation<=0) num=0;
|
||
else num=-3;
|
||
if(strategy==2) num--;
|
||
if(strategy==3) num++;
|
||
return num;
|
||
case 'nei':
|
||
if(from==to) return 10;
|
||
if(from.ai.friend.contains(to)) return 5;
|
||
if(get.population('fan')+get.population('zhong')>0) return 0;
|
||
return -5;
|
||
case 'fan':
|
||
if(strategy==5) return Math.max(-1,situation);
|
||
if(strategy==6) return Math.min(0,situation);
|
||
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
|
||
else if(situation<0||get.population('zhong')+get.population('mingzhong')==0) num=-2;
|
||
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
|
||
else num=0;
|
||
if(strategy==2) num++;
|
||
if(strategy==3) num--;
|
||
return num;
|
||
}
|
||
break;
|
||
case 'fan':
|
||
switch(identity2){
|
||
case 'zhu':
|
||
if(get.population('nei')>0){
|
||
if(situation==1) return -6;
|
||
if(situation>1) return -5;
|
||
}
|
||
return -8;
|
||
case 'zhong':
|
||
if(!zhongmode&&game.zhu.hp>=3&&to.hp==1){
|
||
return -10;
|
||
}
|
||
return -7;
|
||
case 'mingzhong':return -5;
|
||
case 'nei':
|
||
if(zhongmode&&to.ai.sizhong) return -7;
|
||
if(get.population('fan')==1) return 0;
|
||
if(get.population('zhong')+get.population('mingzhong')==0) return -7;
|
||
if(game.zhu&&game.zhu.hp<=2) return -1;
|
||
return Math.min(3,situation);
|
||
case 'fan': return 5;
|
||
}
|
||
}
|
||
},
|
||
situation:function(absolute){
|
||
var i,j,player;
|
||
var zhuzhong=0,total=0,zhu,fan=0;
|
||
for(i=0;i<game.players.length;i++){
|
||
player=game.players[i];
|
||
var php=player.hp;
|
||
if(player.hasSkill('benghuai')&&php>4){
|
||
php=4;
|
||
}
|
||
else if(php>6){
|
||
php=6;
|
||
}
|
||
j=player.countCards('h')+player.countCards('e')*1.5+php*2;
|
||
if(player.identity=='zhu'){
|
||
zhuzhong+=j*1.2+5;
|
||
total+=j*1.2+5;
|
||
zhu=j;
|
||
}
|
||
else if(player.identity=='zhong'||player.identity=='mingzhong'){
|
||
zhuzhong+=j*0.8+3;
|
||
total+=j*0.8+3;
|
||
}
|
||
else if(player.identity=='fan'){
|
||
zhuzhong-=j+4;
|
||
total+=j+4;
|
||
fan+=j+4;
|
||
}
|
||
}
|
||
if(absolute) return zhuzhong;
|
||
var result=parseInt(10*Math.abs(zhuzhong/total));
|
||
if(zhuzhong<0) result=-result;
|
||
if(!game.zhong){
|
||
if(zhu<12&&fan>30) result--;
|
||
if(zhu<6&&fan>15) result--;
|
||
if(zhu<4) result--;
|
||
}
|
||
return result;
|
||
},
|
||
},
|
||
skill:{
|
||
identity_junshi:{
|
||
name:'军师',
|
||
mark:true,
|
||
intro:{
|
||
content:'准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底'
|
||
},
|
||
trigger:{player:'phaseBegin'},
|
||
silent:true,
|
||
content:function(){
|
||
"step 0"
|
||
if(player.isUnderControl()){
|
||
game.modeSwapPlayer(player);
|
||
}
|
||
var num=3;
|
||
var cards=get.cards(num);
|
||
event.cards=cards;
|
||
var switchToAuto=function(){
|
||
_status.imchoosing=false;
|
||
if(event.dialog) event.dialog.close();
|
||
if(event.control) event.control.close();
|
||
var top=[];
|
||
var judges=player.node.judges.childNodes;
|
||
var stopped=false;
|
||
if(!player.countCards('h','wuxie')){
|
||
for(var i=0;i<judges.length;i++){
|
||
var judge=get.judge(judges[i]);
|
||
cards.sort(function(a,b){
|
||
return judge(b)-judge(a);
|
||
});
|
||
if(judge(cards[0])<0){
|
||
stopped=true;break;
|
||
}
|
||
else{
|
||
top.unshift(cards.shift());
|
||
}
|
||
}
|
||
}
|
||
var bottom;
|
||
if(!stopped){
|
||
cards.sort(function(a,b){
|
||
return get.value(b,player)-get.value(a,player);
|
||
});
|
||
while(cards.length){
|
||
if(get.value(cards[0],player)<=5) break;
|
||
top.unshift(cards.shift());
|
||
}
|
||
}
|
||
bottom=cards;
|
||
for(var i=0;i<top.length;i++){
|
||
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
|
||
}
|
||
for(i=0;i<bottom.length;i++){
|
||
ui.cardPile.appendChild(bottom[i]);
|
||
}
|
||
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
|
||
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
||
game.delay(2);
|
||
};
|
||
var chooseButton=function(online,player,cards){
|
||
var event=_status.event;
|
||
player=player||event.player;
|
||
cards=cards||event.cards;
|
||
event.top=[];
|
||
event.bottom=[];
|
||
event.status=true;
|
||
event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
|
||
for(var i=0;i<event.dialog.buttons.length;i++){
|
||
event.dialog.buttons[i].classList.add('pointerdiv');
|
||
}
|
||
event.switchToAuto=function(){
|
||
event._result='ai';
|
||
event.dialog.close();
|
||
event.control.close();
|
||
_status.imchoosing=false;
|
||
},
|
||
event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
|
||
var event=_status.event;
|
||
if(link=='ok'){
|
||
if(online){
|
||
event._result={
|
||
top:[],
|
||
bottom:[]
|
||
}
|
||
for(var i=0;i<event.top.length;i++){
|
||
event._result.top.push(event.top[i].link);
|
||
}
|
||
for(var i=0;i<event.bottom.length;i++){
|
||
event._result.bottom.push(event.bottom[i].link);
|
||
}
|
||
}
|
||
else{
|
||
var i;
|
||
for(i=0;i<event.top.length;i++){
|
||
ui.cardPile.insertBefore(event.top[i].link,ui.cardPile.firstChild);
|
||
}
|
||
for(i=0;i<event.bottom.length;i++){
|
||
ui.cardPile.appendChild(event.bottom[i].link);
|
||
}
|
||
for(i=0;i<event.dialog.buttons.length;i++){
|
||
if(event.dialog.buttons[i].classList.contains('glow')==false&&
|
||
event.dialog.buttons[i].classList.contains('target')==false)
|
||
ui.cardPile.appendChild(event.dialog.buttons[i].link);
|
||
}
|
||
player.popup(get.cnNumber(event.top.length)+'上'+get.cnNumber(event.cards.length-event.top.length)+'下');
|
||
game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
|
||
}
|
||
event.dialog.close();
|
||
event.control.close();
|
||
game.resume();
|
||
_status.imchoosing=false;
|
||
}
|
||
else if(link=='pileTop'){
|
||
event.status=true;
|
||
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆顶的牌';
|
||
}
|
||
else{
|
||
event.status=false;
|
||
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆底的牌';
|
||
}
|
||
})
|
||
for(var i=0;i<event.dialog.buttons.length;i++){
|
||
event.dialog.buttons[i].classList.add('selectable');
|
||
}
|
||
event.custom.replace.button=function(link){
|
||
var event=_status.event;
|
||
if(link.classList.contains('target')){
|
||
link.classList.remove('target');
|
||
event.top.remove(link);
|
||
}
|
||
else if(link.classList.contains('glow')){
|
||
link.classList.remove('glow');
|
||
event.bottom.remove(link);
|
||
}
|
||
else if(event.status){
|
||
link.classList.add('target');
|
||
event.top.unshift(link);
|
||
}
|
||
else{
|
||
link.classList.add('glow');
|
||
event.bottom.push(link);
|
||
}
|
||
}
|
||
event.custom.replace.window=function(){
|
||
for(var i=0;i<_status.event.dialog.buttons.length;i++){
|
||
_status.event.dialog.buttons[i].classList.remove('target');
|
||
_status.event.dialog.buttons[i].classList.remove('glow');
|
||
_status.event.top.length=0;
|
||
_status.event.bottom.length=0;
|
||
}
|
||
}
|
||
game.pause();
|
||
game.countChoose();
|
||
};
|
||
event.switchToAuto=switchToAuto;
|
||
|
||
if(event.isMine()){
|
||
chooseButton();
|
||
event.finish();
|
||
}
|
||
else if(event.isOnline()){
|
||
event.player.send(chooseButton,true,event.player,event.cards);
|
||
event.player.wait();
|
||
game.pause();
|
||
}
|
||
else{
|
||
event.switchToAuto();
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
if(event.result=='ai'||!event.result){
|
||
event.switchToAuto();
|
||
}
|
||
else{
|
||
var top=event.result.top||[];
|
||
var bottom=event.result.bottom||[];
|
||
for(var i=0;i<top.length;i++){
|
||
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
|
||
}
|
||
for(i=0;i<bottom.length;i++){
|
||
ui.cardPile.appendChild(bottom[i]);
|
||
}
|
||
for(i=0;i<event.cards.length;i++){
|
||
if(!top.contains(event.cards[i])&&!bottom.contains(event.cards[i])){
|
||
ui.cardPile.appendChild(event.cards[i]);
|
||
}
|
||
}
|
||
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
|
||
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
||
game.delay(2);
|
||
}
|
||
}
|
||
},
|
||
identity_dajiang:{
|
||
name:'大将',
|
||
mark:true,
|
||
intro:{
|
||
content:'手牌上限+1'
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num+1;
|
||
}
|
||
}
|
||
},
|
||
identity_zeishou:{
|
||
name:'贼首',
|
||
mark:true,
|
||
intro:{
|
||
content:'手牌上限-1'
|
||
},
|
||
mod:{
|
||
maxHandcard:function(player,num){
|
||
return num-1;
|
||
}
|
||
}
|
||
},
|
||
dongcha:{
|
||
trigger:{player:'phaseBegin'},
|
||
direct:true,
|
||
unique:true,
|
||
filter:function(event,player){
|
||
return game.hasPlayer(function(current){
|
||
return current.countCards('ej');
|
||
});
|
||
},
|
||
forceunique:true,
|
||
content:function(){
|
||
'step 0'
|
||
player.chooseTarget(get.prompt('dongcha'),function(card,player,target){
|
||
return target.countCards('ej')>0;
|
||
}).set('ai',function(target){
|
||
var player=_status.event.player;
|
||
var att=get.attitude(player,target);
|
||
|
||
if(att>0){
|
||
var js=target.getCards('j');
|
||
if(js.length){
|
||
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
|
||
if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
|
||
return 2*att;
|
||
}
|
||
}
|
||
if(target.getEquip('baiyin')&&target.isDamaged()&&
|
||
get.recoverEffect(target,player,player)>0){
|
||
if(target.hp==1&&!target.hujia) return 1.6*att;
|
||
if(target.hp==2) return 0.01*att;
|
||
return 0;
|
||
}
|
||
}
|
||
var es=target.getCards('e');
|
||
var noe=target.hasSkillTag('noe');
|
||
var noe2=(es.length==1&&es[0].name=='baiyin'&&target.isDamaged());
|
||
if(noe||noe2) return 0;
|
||
if(att<=0&&!es.length) return 1.5*att;
|
||
return -1.5*att;
|
||
});
|
||
'step 1'
|
||
if(result.bool){
|
||
event.target=result.targets[0];
|
||
event.target.addExpose(0.1);
|
||
player.logSkill('dongcha',event.target);
|
||
game.delayx();
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
'step 2'
|
||
if(event.target){
|
||
player.discardPlayerCard('ej',true,event.target);
|
||
}
|
||
},
|
||
group:['dongcha_begin','dongcha_log'],
|
||
subSkill:{
|
||
begin:{
|
||
trigger:{global:'gameStart'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'){
|
||
list.push(game.players[i]);
|
||
}
|
||
}
|
||
var target=list.randomGet();
|
||
player.storage.dongcha=target;
|
||
if(!_status.connectMode){
|
||
if(player==game.me){
|
||
target.setIdentity('fan');
|
||
target.node.identity.classList.remove('guessing');
|
||
target.fanfixed=true;
|
||
player.line(target,'green');
|
||
player.popup('dongcha');
|
||
}
|
||
}
|
||
else{
|
||
player.chooseControl('ok').set('dialog',[get.translation(target)+'是反贼',[[target.name],'character']]);
|
||
}
|
||
}
|
||
},
|
||
log:{
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
return event.targets.length==1&&event.targets[0]==player.storage.dongcha&&event.targets[0].ai.shown<0.95;
|
||
},
|
||
content:function(){
|
||
trigger.targets[0].addExpose(0.2);
|
||
}
|
||
}
|
||
}
|
||
},
|
||
sheshen:{
|
||
trigger:{global:'dieBefore'},
|
||
forced:true,
|
||
unique:true,
|
||
forceunique:true,
|
||
filter:function(event,player){
|
||
return event.player==game.zhu&&player.hp>0;
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
'step 0'
|
||
trigger.player.gainMaxHp();
|
||
'step 1'
|
||
var dh=player.hp-trigger.player.hp;
|
||
if(dh>0){
|
||
trigger.player.recover(dh);
|
||
}
|
||
'step 2'
|
||
var cards=player.getCards('he');
|
||
if(cards.length){
|
||
trigger.player.gain(cards,player);
|
||
player.$giveAuto(cards,trigger.player);
|
||
}
|
||
'step 3'
|
||
trigger.cancel();
|
||
player.die();
|
||
}
|
||
}
|
||
},
|
||
help:{
|
||
'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li>加强主公<br>反贼人数多于2时主公会额外增加一个技能(每个主公的额外技能固定,非常备主公增加天命)<li>特殊身份<br><ul style="padding-left:20px;padding-top:5px"><li>军师:忠臣身份。只要军师存活,主公在准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底<li>大将:忠臣身份。只要大将存活,主公手牌上限+1<li>贼首:反贼身份,只要贼首存活,主公手牌上限-1</ul></ul>'+
|
||
'<div style="margin:10px">明忠</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏,使用的身份牌为:1主公、2忠臣、4反贼和1内奸。游戏开始时,每名玩家随机获得一个身份,由系统随机选择一名忠臣身份的玩家亮出身份(将忠臣牌正面朝上放在面前),其他身份(包括主公)的玩家不亮出身份。<li>'+
|
||
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
|
||
'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
|
||
}
|
||
};
|
||
});
|