noname/mode/guozhan.js

3638 lines
110 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

'use strict';
game.import('mode',function(){
var game=window.game;
var ui=window.ui;
var get=window.get;
var ai=window.ai;
var lib=window.lib;
var _status=window._status;
return {
name:'guozhan',
startBefore:function(){
var playback=localStorage.getItem(lib.configprefix+'playback');
for(var i in lib.characterPack.mode_guozhan){
if(!get.config('onlyguozhan')&&!playback){
if(lib.character[i.slice(3)]) continue;
}
lib.character[i]=lib.characterPack.mode_guozhan[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
if(!lib.translate[i]){
lib.translate[i]=lib.translate[i.slice(3)];
}
}
for(var i in lib.character){
if(lib.character[i][1]=='shen'){
if(lib.character[i][4]&&lib.group.contains(lib.character[i][4][0])){
lib.character[i][1]=lib.character[i][4][0];
}
else{
lib.character[i][1]='qun';
}
}
}
},
onreinit:function(){
var pack=lib.characterPack.mode_guozhan;
for(var i in pack){
if(!lib.configOL.onlyguozhan){
if(lib.character[i.slice(3)]) continue;
}
lib.character[i]=pack[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
if(!lib.translate[i]){
lib.translate[i]=lib.translate[i.slice(3)];
}
}
},
start:function(){
"step 0"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else if(_status.connectMode){
game.waitForPlayer();
}
else{
if(get.config('guozhanpile')){
lib.card.list=lib.guozhanPile.slice(0);
}
game.prepareArena();
// game.delay();
game.showChangeLog();
}
if(!_status.connectMode){
_status.mode=get.config('guozhan_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
}
"step 1"
if(_status.connectMode){
if(lib.configOL.guozhanpile){
lib.card.list=lib.guozhanPile.slice(0);
}
game.broadcastAll(function(pack){
for(var i=0;i<game.players.length;i++){
game.players[i].node.name.hide();
game.players[i].node.name2.hide();
}
lib.characterPack.mode_guozhan=pack;
for(var i in pack){
if(!lib.configOL.onlyguozhan){
if(lib.character[i.slice(3)]) continue;
}
lib.character[i]=pack[i];
if(!lib.character[i][4]){
lib.character[i][4]=[];
}
if(!lib.translate[i]){
lib.translate[i]=lib.translate[i.slice(3)];
}
}
},lib.characterPack.mode_guozhan);
game.randomMapOL();
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].node.name.hide();
game.players[i].node.name2.hide();
game.players[i].getId();
}
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
_status.brawl.chooseCharacterBefore();
}
game.chooseCharacter();
}
"step 2"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
}
var player;
if(_status.cheat_seat){
var seat=_status.cheat_seat.link;
if(seat==0){
player=game.me;
}
else{
player=game.players[game.players.length-seat];
}
if(!player) player=game.me;
delete _status.cheat_seat;
}
else{
player=game.players[Math.floor(Math.random()*game.players.length)];
}
event.trigger('gameStart');
game.gameDraw(player);
game.broadcastAll(function(player){
for(var i=0;i<game.players.length;i++){
game.players[i].name='unknown'+get.distance(player,game.players[i],'absolute');
game.players[i].node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[game.players[i].name]),game.players[i]);
// if(game.players[i]==game.me){
// lib.translate[game.players[i].name]+='(你)';
// }
}
},player);
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:game.players[i].name,
translate:lib.translate[game.players[i].name],
name1:players[i].name1,
name2:players[i].name2,
});
}
_status.videoInited=true,
game.addVideo('init',null,info);
if(_status.mode=='mingjiang'){
game.showIdentity(true);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
game.phaseLoop(player);
},
characterPack:{
mode_guozhan:{
gz_shibing1wei:['male','wei',0,[],['unseen']],
gz_shibing2wei:['female','wei',0,[],['unseen']],
gz_shibing1shu:['male','shu',0,[],['unseen']],
gz_shibing2shu:['female','shu',0,[],['unseen']],
gz_shibing1wu:['male','wu',0,[],['unseen']],
gz_shibing2wu:['female','wu',0,[],['unseen']],
gz_shibing1qun:['male','qun',0,[],['unseen']],
gz_shibing2qun:['female','qun',0,[],['unseen']],
gz_caocao:['male','wei',4,['jianxiong']],
gz_simayi:['male','wei',3,['fankui','guicai']],
gz_xiahoudun:['male','wei',4,['ganglie']],
gz_zhangliao:['male','wei',4,['tuxi']],
gz_xuzhu:['male','wei',4,['luoyi']],
gz_guojia:['male','wei',3,['tiandu','yiji']],
gz_zhenji:['female','wei',3,['luoshen','qingguo']],
gz_xiahouyuan:['male','wei',4,['shensu']],
gz_zhanghe:['male','wei',4,['qiaobian']],
gz_xuhuang:['male','wei',4,['duanliang']],
gz_caoren:['male','wei',4,['jushou']],
gz_dianwei:['male','wei',4,['qiangxi']],
gz_xunyu:['male','wei',3,['quhu','jieming']],
gz_caopi:['male','wei',3,['xingshang','fangzhu']],
gz_yuejin:['male','wei',4,['gzxiaoguo']],
gz_liubei:['male','shu',4,['gzrende']],
gz_guanyu:['male','shu',5,['wusheng']],
gz_zhangfei:['male','shu',4,['paoxiao']],
gz_zhugeliang:['male','shu',3,['guanxing','gzkongcheng']],
gz_zhaoyun:['male','shu',4,['longdan']],
gz_machao:['male','shu',4,['mashu','tieji']],
gz_huangyueying:['female','shu',3,['jizhi','qicai']],
gz_huangzhong:['male','shu',4,['liegong']],
gz_weiyan:['male','shu',4,['kuanggu']],
gz_pangtong:['male','shu',3,['lianhuan','oldniepan']],
gz_sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
gz_liushan:['male','shu',3,['xiangle','fangquan']],
gz_menghuo:['male','shu',4,['huoshou','zaiqi']],
gz_zhurong:['female','shu',4,['juxiang','lieren']],
gz_ganfuren:['female','shu',3,['shushen','shenzhi']],
gz_sunquan:['male','wu',4,['gzzhiheng']],
gz_ganning:['male','wu',4,['qixi']],
gz_lvmeng:['male','wu',4,['keji']],
gz_huanggai:['male','wu',4,['kurou']],
gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
gz_daqiao:['female','wu',3,['guose','liuli']],
gz_luxun:['male','wu',3,['gzqianxun','duoshi']],
gz_sunshangxiang:['female','wu',3,['jieyin','gzxiaoji']],
gz_sunjian:['male','wu',4,['gzyinghun']],
gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
gz_taishici:['male','wu',4,['tianyi']],
gz_zhoutai:['male','wu',4,['gzbuqu']],
gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
gz_dingfeng:['male','wu',4,['fenxun','duanbing']],
gz_huatuo:['male','qun',3,['qingnang','jijiu']],
gz_lvbu:['male','qun',5,['wushuang']],
gz_diaochan:['female','qun',3,['lijian','biyue']],
gz_re_yuanshao:['male','qun',4,['luanji']],
gz_yanwen:['male','qun',4,['shuangxiong']],
gz_jiaxu:['male','qun',3,['wansha','luanwu','gzweimu']],
gz_pangde:['male','qun',4,['mashu','mengjin']],
gz_zhangjiao:['male','qun',3,['leiji','guidao']],
gz_caiwenji:['female','qun',3,['beige','gzduanchang']],
gz_mateng:['male','qun',4,['mashu','xiongyi']],
gz_kongrong:['male','qun',3,['gzmingshi','lirang']],
gz_jiling:['male','qun',4,['shuangren']],
gz_tianfeng:['male','qun',3,['sijian','gzsuishi']],
gz_panfeng:['male','qun',4,['kuangfu']],
gz_zoushi:['female','qun',3,['huoshui','qingcheng']],
gz_dengai:['male','wei',4,['tuntian','ziliang','gzjixi']],
gz_caohong:['male','wei',4,['huyuan','heyi']],
gz_jiangfei:['male','shu',3,['shengxi','gzshoucheng']],
gz_jiangwei:['male','shu',4,['tiaoxin','yizhi','tianfu']],
gz_xusheng:['male','wu',4,['yicheng']],
gz_jiangqing:['male','wu',4,['gzshangyi','niaoxiang']],
gz_hetaihou:['female','qun',3,['zhendu','qiluan']],
gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
gz_zangba:['male','wei',4,['hengjiang']],
gz_madai:['male','shu',4,['mashu','gzqianxi']],
gz_mifuren:['female','shu',3,['gzguixiu','gzcunsi']],
gz_sunce:['male','wu',4,['jiang','yingyang','hunshang']],
gz_chendong:['male','wu',4,['duanxie','fenming']],
gz_sp_dongzhuo:['male','qun',4,['hengzheng','baoling']],
gz_zhangren:['male','qun',4,['chuanxin','fengshi']],
gz_jun_liubei:['male','shu',4,['zhangwu','jizhao','shouyue','wuhujiangdaqi']],
gz_jun_zhangjiao:['male','qun',4,['wuxin','hongfa','wendao','huangjintianbingfu']],
}
},
skill:{
gzsuishi:{
audio:'suishi',
trigger:{global:'dying'},
forced:true,
priority:6.5,
check:function(){
return false;
},
filter:function(event,player){
return event.player!=player&&event.parent.name=='damage'&&event.parent.source&&event.parent.source.isFriendOf(player);
},
content:function(){
player.draw();
},
group:'gzsuishi2'
},
gzsuishi2:{
audio:'suishi',
trigger:{global:'dieAfter'},
forced:true,
filter:function(event,player){
return event.player.isFriendOf(player);
},
content:function(){
player.loseHp();
}
},
_hongfa2:{
trigger:{player:'chooseToRespondBegin'},
direct:true,
filter:function(event,player){
if(event.responded) return false;
if(!event.filterCard({name:'sha'})) return false;
var zhu=get.zhu(player,'hongfa');
if(zhu&&zhu.storage.huangjintianbingfu&&zhu.storage.huangjintianbingfu.length>0){
return true;
}
return false;
},
content:function(){
"step 0"
var zhu=get.zhu(player,'hongfa');
player.chooseCardButton(get.prompt('huangjintianbingfu'),zhu.storage.huangjintianbingfu).set('ai',function(){
if(_status.event.goon) return 1;
return 0;
}).set('goon',player.countCards('h','sha')==0);
"step 1"
if(result.bool){
var card=result.links[0];
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:{name:'sha'},cards:[card]};
var zhu=get.zhu(player,'hongfa');
zhu.storage.huangjintianbingfu.remove(card);
zhu.syncStorage('huangjintianbingfu');
zhu.updateMarks('huangjintianbingfu');
player.logSkill('_hongfa2');
}
}
},
_hongfa:{
enable:'chooseToUse',
filter:function(event,player){
if(!event.filterCard({name:'sha'},player)) return false;
var zhu=get.zhu(player,'hongfa');
if(zhu&&zhu.storage.huangjintianbingfu&&zhu.storage.huangjintianbingfu.length>0){
return true;
}
return false;
},
chooseButton:{
dialog:function(event,player){
var zhu=get.zhu(player,'hongfa');
return ui.create.dialog('黄巾天兵符',zhu.storage.huangjintianbingfu,'hidden');
},
backup:function(links,player){
return {
filterCard:function(){return false},
selectCard:-1,
viewAs:{name:'sha'},
cards:links,
onuse:function(result,player){
result.cards=lib.skill[result.skill].cards;
var card=result.cards[0];
var zhu=get.zhu(player,'hongfa');
zhu.storage.huangjintianbingfu.remove(card);
zhu.syncStorage('huangjintianbingfu');
zhu.updateMarks('huangjintianbingfu');
player.logSkill('_hongfa',result.targets);
}
}
},
prompt:function(links,player){
return '选择杀的目标';
}
},
ai:{
respondSha:true,
skillTagFilter:function(player){
var zhu=get.zhu(player,'hongfa');
if(zhu&&zhu.storage.huangjintianbingfu&&zhu.storage.huangjintianbingfu.length>0){
return true;
}
return false;
},
order:function(){
return get.order({name:'sha'})-0.1;
},
result:{
player:function(player){
if(player.countCards('h','sha')) return 0;
return 1;
}
}
}
},
hongfa:{
init:function(player){
player.storage.huangjintianbingfu=[];
},
derivation:'huangjintianbingfu',
unique:true,
forceunique:true,
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return player.storage.huangjintianbingfu.length==0;
},
content:function(){
player.storage.huangjintianbingfu.addArray(get.cards(get.population('qun')));
player.syncStorage('huangjintianbingfu');
player.updateMarks('huangjintianbingfu');
},
ai:{
threaten:2,
},
group:'hongfa_hp',
subSkill:{
hp:{
trigger:{player:'loseHpBefore'},
filter:function(event,player){
return player.storage.huangjintianbingfu.length>0;
},
direct:true,
content:function(){
'step 0'
player.chooseCardButton(get.prompt('hongfa'),player.storage.huangjintianbingfu).set('ai',function(){
return 1;
});
'step 1'
if(result.bool){
var card=result.links[0];
ui.discardPile.appendChild(card);
player.storage.huangjintianbingfu.remove(card);
player.$throw(card,1000);
player.updateMarks('huangjintianbingfu');
player.syncStorage('huangjintianbingfu');
trigger.untrigger();
trigger.finish();
player.logSkill('hongfa');
game.delay();
}
}
}
}
},
wendao:{
unique:true,
forceunique:true,
enable:'phaseUse',
filterCard:{color:'red'},
position:'he',
check:function(card){
return 6-get.value(card);
},
filter:function(event,player){
for(var i=0;i<ui.discardPile.childElementCount;i++){
if(ui.discardPile.childNodes[i].name=='taipingyaoshu') return true;
}
return game.hasPlayer(function(current){
return current!=player&&current.countCards('ej','taipingyaoshu');
});
},
content:function(){
var list=[];
for(var i=0;i<ui.discardPile.childElementCount;i++){
if(ui.discardPile.childNodes[i].name=='taipingyaoshu'){
list.add(ui.discardPile.childNodes[i]);
}
}
game.countPlayer(function(current){
if(current!=player){
var ej=current.getCards('ej','taipingyaoshu');
if(ej.length){
list.addArray(ej);
}
}
});
if(list.length){
var card=list.randomGet();
var owner=get.owner(card);
if(owner){
player.gain(card,owner);
owner.$give(card,player);
player.line(owner,'green');
}
else{
player.gain(card,'log');
player.$draw(card);
}
}
},
ai:{
order:8.5,
result:{
player:1
}
}
},
huangjintianbingfu:{
nopop:true,
mark:true,
intro:{
content:'cards',
mark:function(dialog,content,player){
if(content&&content.length){
dialog.addSmall(content);
}
dialog.addText('<ul style="margin-top:5px;padding-left:22px;"><li>当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<li>每当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<li>与你势力相同的角色可将一张“天兵”当【杀】使用或打出。',false)
},
}
},
wuxin:{
unique:true,
trigger:{player:'phaseDrawBegin'},
// frequent:'check',
// check:function(event,player){
// var num=get.population('qun');
// if(player.hasSkill('huangjintianbingfu')){
// num+=player.storage.huangjintianbingfu.length;
// }
// return num>event.num;
// },
content:function(){
'step 0'
var num=get.population('qun');
if(player.hasSkill('huangjintianbingfu')){
num+=player.storage.huangjintianbingfu.length;
}
player.chooseCardButton(num,true,get.cards(num),'按顺将卡牌置于牌堆顶(先选择的在上)').set('ai',function(button){
return get.value(button.link);
});
'step 1'
if(result.bool){
var list=result.links.slice(0);
while(list.length){
ui.cardPile.insertBefore(list.pop(),ui.cardPile.firstChild);
}
}
}
},
zhangwu:{
unique:true,
forceunique:true,
ai:{
threaten:2,
},
group:['zhangwu_gain','zhangwu_clear','zhangwu_count1','zhangwu_count2','zhangwu_count3'],
subSkill:{
gain:{
trigger:{global:['discardAfter','respondAfter','useCardAfter','equipAfter',
'judgeAfter','useSkillAfter','phaseDrawBegin','phaseAfter']},
forced:true,
filter:function(event,player){
if(player.storage.zhangwu){
for(var i=0;i<player.storage.zhangwu.length;i++){
if(get.owner(player.storage.zhangwu[i])==player) continue;
var position=get.position(player.storage.zhangwu[i]);
if(position&&position!='s'&&position!='c'){
return true;
}
}
}
if(game.hasPlayer(function(current){
return current!=player&&current.getEquip('feilongduofeng');
})){
return true;
}
if(['discard','respond','useCard'].contains(event.name)&&event.cards){
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].name=='feilongduofeng'&&get.position(event.cards[i])=='d'){
return true;
}
}
}
for(var i=0;i<ui.discardPile.childElementCount;i++){
if(ui.discardPile.childNodes[i].name=='feilongduofeng') return true;
}
return false;
},
content:function(){
'step 0'
if(trigger.name=='equip'||trigger.name=='respond'||trigger.delay==false) game.delay();
'step 1'
var list=[];
game.countPlayer(function(current){
if(current!=player){
var es=current.getEquip('feilongduofeng');
if(es){
list.add(es);
}
}
});
if(['discard','respond','useCard'].contains(trigger.name)&&trigger.cards){
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].name=='feilongduofeng'&&get.position(trigger.cards[i])=='d'){
trigger.cards[i].fix();
list.add(trigger.cards[i]);
ui.special.appendChild(trigger.cards[i]);
}
}
}
for(var i=0;i<ui.discardPile.childElementCount;i++){
if(ui.discardPile.childNodes[i].name=='feilongduofeng'){
list.add(ui.discardPile.childNodes[i]);
ui.special.appendChild(ui.discardPile.childNodes[i]);
}
}
var list2=[];
if(player.storage.zhangwu){
for(var i=0;i<list.length;i++){
if(player.storage.zhangwu.contains(list[i])){
player.storage.zhangwu.remove(list[i]);
list2.add(list[i]);
list.splice(i--,1);
}
}
for(var i=0;i<player.storage.zhangwu.length;i++){
if(get.owner(player.storage.zhangwu[i])==player) continue;
var position=get.position(player.storage.zhangwu[i]);
if(position&&position!='s'&&position!='c'){
list2.add(player.storage.zhangwu[i]);
}
}
}
if(list.length){
player.gain(list);
var owner=get.owner(list[0]);
if(trigger.name!='respond'&&owner){
player.line(owner,'green');
owner.$give(list,player);
}
else{
player.$gain2(list,true);
}
event.delay=true;
}
if(list2.length){
player.showCards(get.translation(player)+'发动了【章武】',list2);
for(var i=0;i<list2.length;i++){
var owner=get.owner(list2[i]);
if(owner){
owner.lose(list2[i],ui.special);
event.delay=true;
}
}
event.list2=list2;
}
'step 2'
if(event.delay){
game.delay();
}
'step 3'
if(event.list2&&event.list2.length){
for(var i=0;i<event.list2.length;i++){
event.list2[i].fix();
ui.cardPile.appendChild(event.list2[i]);
}
game.log(player,'将',event.list2,'置于牌堆底');
player.draw(2);
}
}
},
count1:{
trigger:{player:'loseAfter'},
forced:true,
popup:false,
silent:true,
filter:function(event,player){
if(event.type!='gain'&&event.type!='equip') return true;
if(event.parent.player==player) return true;
return false;
},
content:function(){
if(!player.storage.zhangwu){
player.storage.zhangwu=[];
}
for(var i=0;i<trigger.stockcards.length;i++){
if(trigger.stockcards[i].name=='feilongduofeng'){
player.storage.zhangwu.add(trigger.stockcards[i]);
}
}
}
},
count2:{
trigger:{player:'loseAfter'},
forced:true,
filter:function(event,player){
if(lib.skill.zhangwu_count1.filter(event,player)){
return false;
}
for(var i=0;i<event.stockcards.length;i++){
if(event.stockcards[i].name=='feilongduofeng'){
return true;
}
}
},
content:function(){
'step 0'
var list=[];
for(var i=0;i<trigger.stockcards.length;i++){
if(trigger.stockcards[i].name=='feilongduofeng'){
list.add(trigger.stockcards[i]);
}
}
if(list.length){
if(trigger.type=='gain'){
for(var i=0;i<list.length;i++){
trigger.parent.cards.remove(list[i]);
}
}
else if(trigger.type=='equip'){
trigger.parent.cancelled=true;
}
player.showCards(get.translation(player)+'发动了【章武】',list);
event.list=list;
}
else{
event.finish();
}
'step 1'
for(var i=0;i<event.list.length;i++){
event.list[i].fix();
ui.cardPile.appendChild(event.list[i]);
}
game.log(player,'将',event.list,'置于牌堆底');
player.draw(2);
}
},
count3:{
trigger:{global:'equipBefore'},
forced:true,
filter:function(event,player){
return event.card&&event.card.name=='feilongduofeng'&&event.player!=player&&
player.storage.zhangwu&&player.storage.zhangwu.contains(event.card);
},
content:function(){
'step 0'
trigger.untrigger();
trigger.finish();
trigger.card.fix();
player.showCards(get.translation(player)+'发动了【章武】',[trigger.card]);
var owner=get.owner(trigger.card);
if(owner){
owner.lose(trigger.card,ui.special);
}
player.storage.zhangwu.remove(trigger.card);
'step 1'
trigger.card.fix();
ui.cardPile.appendChild(trigger.card);
game.log(player,'将',trigger.card,'置于牌堆底');
player.draw(2);
}
},
clear:{
trigger:{global:'phaseAfter'},
forced:true,
popup:false,
silent:true,
content:function(){
delete player.storage.zhangwu;
}
}
}
},
shouyue:{
unique:true,
forceunique:true,
group:'wuhujiangdaqi',
derivation:'wuhujiangdaqi',
mark:true,
},
wuhujiangdaqi:{
unique:true,
forceunique:true,
nopop:true,
mark:true,
intro:{
content:'@<div style="margin-top:-5px"><div class="skill">【武圣】</div><div>将“红色牌”改为“任意牌”</div><div class="skill">【咆哮】</div><div>增加描述“你使用的【杀】无视其他角色的防具”</div><div class="skill">【龙胆】</div><div>增加描述“你每发动一次‘龙胆’便摸一张牌”</div><div class="skill">【烈弓】</div><div>增加描述“你的攻击范围+1”</div><div class="skill">【铁骑】</div><div>将“若结果为红色”改为“若结果不为黑桃”</div></div>'
}
},
jizhao:{
derivation:'gzrende',
unique:true,
enable:'chooseToUse',
mark:true,
skillAnimation:true,
animationColor:'fire',
init:function(player){
player.storage.jizhao=false;
},
filter:function(event,player){
if(player.storage.jizhao) return false;
if(event.type=='dying'){
if(player!=event.dying) return false;
return true;
}
return false;
},
content:function(){
'step 0'
player.awakenSkill('jizhao');
player.storage.jizhao=true;
var num=player.maxHp-player.countCards('h');
if(num>0){
player.draw(num);
}
'step 1'
if(player.hp<2){
player.recover(2-player.hp);
}
'step 2'
player.removeSkill('shouyue');
player.removeSkill('wuhujiangdaqi');
player.addSkill('gzrende');
},
ai:{
order:1,
skillTagFilter:function(player){
if(player.storage.jizhao) return false;
if(player.hp>0) return false;
},
save:true,
result:{
player:10
},
},
intro:{
content:'limited'
}
},
gzshoucheng:{
inherit:'shoucheng',
filter:function(event,player){
if(event.player.countCards('h')) return false;
if(!event.player.isFriendOf(player)) return false;
if(_status.currentPhase==event.player) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
}
return false;
},
},
yicheng:{
trigger:{global:'shaBegin'},
filter:function(event,player){
return event.target.isFriendOf(player);
},
logTarget:'target',
content:function(){
'step 0'
trigger.target.draw();
'step 1'
trigger.target.chooseToDiscard('he',true);
}
},
gzjixi:{
inherit:'jixi',
init:function(player){
if(player.checkMainSkill('gzjixi')){
player.removeMaxHp();
}
}
},
ziliang:{
trigger:{global:'damageEnd'},
filter:function(event,player){
return event.player.isIn()&&event.player.isFriendOf(player)&&player.storage.tuntian&&player.storage.tuntian.length;
},
init:function(player){
player.checkViceSkill('ziliang');
},
direct:true,
content:function(){
'step 0'
player.chooseCardButton(get.prompt('ziliang',trigger.player),player.storage.tuntian).set('ai',function(button){
return get.value(button.link);
});
'step 1'
if(result.bool){
var card=result.links[0];
player.logSkill('ziliang',trigger.player);
player.storage.tuntian.remove(card);
player.syncStorage('tuntian');
if(!player.storage.tuntian.length){
player.unmarkSkill('tuntian');
}
else{
player.updateMarks();
}
trigger.player.gain(card);
if(trigger.player==player){
player.$draw(card,true);
}
else{
player.$give(card,trigger.player);
}
}
}
},
huyuan:{
audio:'yuanhu',
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
return player.countCards('he',{type:'equip'})>0;
},
content:function(){
"step 0"
player.chooseCardTarget({
filterCard:function(card){
return get.type(card)=='equip';
},
position:'he',
filterTarget:function(card,player,target){
return !target.getEquip(card);
},
ai1:function(card){
return 6-get.value(card);
},
ai2:function(target){
return get.attitude(_status.event.player,target)-3;
},
prompt:get.prompt('yuanhu')
});
"step 1"
if(result.bool){
var target=result.targets[0];
player.logSkill('huyuan',target);
event.current=target;
target.equip(result.cards[0]);
if(target!=player){
player.$give(result.cards,target);
}
game.delay(2);
player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){
var source=_status.event.source;
return get.distance(source,target)<=1&&source!=target&&target.countCards('he');
}).set('ai',function(target){
return -get.attitude(_status.event.player,target);
}).set('source',target);
}
else{
event.finish();
}
"step 2"
if(result.targets.length){
event.current.line(result.targets,'green');
player.discardPlayerCard(true,result.targets[0],'he');
}
},
},
heyi:{
zhenfa:'inline'
},
_heyi:{
mod:{
globalTo:function(from,to,distance){
if(game.hasPlayer(function(current){
return current.hasSkill('heyi')&&current.inline(to);
})){
return distance+1;
}
}
}
},
tianfu:{
init:function(player){
player.checkMainSkill('tianfu');
},
inherit:'kanpo',
zhenfa:'inline',
viewAsFilter:function(player){
return _status.currentPhase.inline(player)&&!player.hasSkill('kanpo')&&player.countCards('h',{color:'black'})>0;
},
},
yizhi:{
init:function(player){
if(player.checkViceSkill('yizhi')){
player.removeMaxHp();
}
},
inherit:'guanxing',
filter:function(event,player){
return !player.hasSkill('guanxing');
}
},
gzshangyi:{
audio:'shangyi',
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('h')>0;
},
filterTarget:function(card,player,target){
return player!=target&&(target.countCards('h')||target.isUnseen(2));
},
content:function(){
"step 0"
target.viewCards(get.translation(player)+'的手牌',player.getCards('h'));
"step 1"
if(!target.countCards('h')){
event._result={index:1};
}
else if(!target.isUnseen(2)){
event._result={index:0};
}
else{
player.chooseControl().set('choiceList',[
'观看'+get.translation(target)+'的手牌并可以弃置其中的一张黑色牌',
'观看'+get.translation(target)+'的所有暗置的武将牌',
]);
}
"step 2"
if(result.index==0){
player.discardPlayerCard(target,'h').set('filterButton',function(button){
return get.color(button.link)=='black';
}).set('visible',true);
}
else{
player.viewCharacter(target,2);
}
},
ai:{
order:11,
result:{
target:function(player,target){
return -target.countCards('h');
}
},
threaten:1.1
},
},
niaoxiang:{
zhenfa:'siege'
},
_niaoxiang:{
trigger:{player:'shaBegin'},
filter:function(event,player){
if(game.countPlayer()<4) return false;
return player.siege(event.target)&&game.hasPlayer(function(current){
return current.hasSkill('niaoxiang')&&current.siege(event.target);
});
},
forced:true,
logTarget:'target',
content:function(){
"step 0"
var next=trigger.target.chooseToRespond({name:'shan'});
next.autochoose=lib.filter.autoRespondShan;
next.set('ai',function(card){
if(_status.event.player.countCards('h','shan')>1){
return get.unuseful2(card);
}
return -1;
});
"step 1"
if(result.bool==false){
trigger.untrigger();
trigger.directHit=true;
}
}
},
fengshi:{
zhenfa:'siege'
},
_fengshi:{
trigger:{player:'shaBegin'},
filter:function(event,player){
if(game.countPlayer()<4) return false;
return player.siege(event.target)&&game.hasPlayer(function(current){
return current.hasSkill('fengshi')&&current.siege(event.target);
})&&event.target.countCards('e');
},
logTarget:'target',
content:function(){
trigger.target.chooseToDiscard('e',true);
}
},
gzguixiu:{
init2:function(player){
player.logSkill('guixiu');
player.draw(2);
},
onremove:function(player){
if(player.isDamaged()){
player.logSkill('guixiu');
player.recover();
}
}
},
gzcunsi:{
derivation:'gzyongjue',
enable:'phaseUse',
filter:function(event,player){
return player.checkMainSkill('gzcunsi',false)||player.checkViceSkill('gzcunsi',false);
},
unique:true,
forceunique:true,
filterTarget:true,
skillAnimation:true,
content:function(){
'step 0'
if(player.checkMainSkill('gzcunsi',false)){
player.removeCharacter(0);
}
else{
player.removeCharacter(1);
}
'step 1'
target.addSkill('gzyongjue');
if(target!=player){
target.draw(2);
}
},
ai:{
order:9,
result:{
player:function(player,target){
var num=0;
if(player.isDamaged()&&target.isFriendOf(player)){
num++;
if(target.hasSkill('kanpo')) num+=0.5;
if(target.hasSkill('liegong')) num+=0.5;
if(target.hasSkill('tieji')) num+=0.5;
if(target.hasSkill('gzrende')) num+=1.2;
if(target.hasSkill('longdan')) num+=1.2;
if(target.hasSkill('paoxiao')) num+=1.2;
if(target.hasSkill('zhangwu')) num+=1.5;
if(target!=player) num+=0.5;
}
return num;
}
}
}
},
gzyongjue:{
trigger:{global:'useCardAfter'},
filter:function(event,player){
if(event.gzyongjue==player){
for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])=='d'){
return true;
}
}
}
return false;
},
mark:true,
nopop:true,
intro:{
content:'若与你势力相同的一名角色于其回合内使用的第一张牌为【杀】,则该角色可以在此【杀】结算完成后获得之'
},
content:function(){
var cards=[];
for(var i=0;i<trigger.cards.length;i++){
if(get.position(trigger.cards[i])=='d'){
cards.push(trigger.cards[i]);
}
}
player.gain(cards,'gain2');
},
subSkill:{
count:{
trigger:{global:'useCard'},
filter:function(event,player){
return event.card.name=='sha'&&event.cards.length&&
event.player.isFriendOf(player)&&get.cardCount(true,event.player)==1;
},
forced:true,
popup:false,
silent:true,
content:function(){
trigger.gzyongjue=player;
}
}
},
group:'gzyongjue_count',
global:'gzyongjue_ai'
},
gzyongjue_ai:{
ai:{
presha:true,
skillTagFilter:function(player){
if(!game.hasPlayer(function(current){
return current.isFriendOf(player)&&current.hasSkill('gzyongjue');
})){
return false;
}
}
}
},
baoling:{
trigger:{player:'phaseUseEnd'},
init:function(player){
player.checkMainSkill('baoling');
},
forced:true,
filter:function(event,player){
return player.hasViceCharacter();
},
content:function(){
'step 0'
player.removeCharacter(1);
'step 1'
player.awakenSkill('baoling');
player.gainMaxHp(3,true);
'step 2'
player.recover(3);
player.addSkill('benghuai');
},
derivation:'benghuai'
},
gzmingshi:{
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
return event.num>0&&event.source&&event.source.isUnseen(2);
},
content:function(){
trigger.num--;
},
ai:{
effect:{
target:function(card,player,target){
if(player.hasSkillTag('jueqing')) return;
if(!player.isUnseen(2)) return;
var num=get.tag(card,'damage');
if(num){
if(num>1) return 0.5;
return 0;
}
}
}
},
},
hunshang:{
init:function(player){
if(player.checkViceSkill('hunshang')){
player.removeMaxHp();
}
},
group:['hunshang_yingzi','hunshang_yinghun'],
},
hunshang_yingzi:{
inherit:'yingzi',
filter:function(event,player){
return player.hp<=1&&!player.hasSkill('yingzi');
}
},
hunshang_yinghun:{
inherit:'gzyinghun',
filter:function(event,player){
return player.hp<=1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
}
},
yingyang:{
trigger:{player:'compare',target:'compare'},
filter:function(event){
return !event.iwhile;
},
content:function(){
if(player==trigger.player){
trigger.num1+=3;
}
else{
trigger.num2+=3;
}
}
},
gzqianxi:{
audio:'qianxi',
trigger:{player:'phaseBegin'},
content:function(){
"step 0"
player.judge();
"step 1"
event.color=result.color;
player.chooseTarget(function(card,player,target){
return player!=target&&get.distance(player,target)<=1;
},true).set('ai',function(target){
return -get.attitude(_status.event.player,target);
});
"step 2"
if(result.bool&&result.targets.length){
result.targets[0].storage.qianxi2=event.color;
result.targets[0].addSkill('qianxi2');
player.line(result.targets,'green');
game.addVideo('storage',result.targets[0],['qianxi2',event.color]);
}
},
},
gzduanchang:{
audio:'duanchang',
trigger:{player:'dieBegin'},
forced:true,
silent:true,
filter:function(event,player){
return event.source&&event.source.isIn()&&event.source!=player&&
(event.source.hasMainCharacter()||event.source.hasViceCharacter());
},
content:function(){
'step 0'
if(!trigger.source.hasViceCharacter()){
event._result={control:'主将'}
}
else if(!trigger.source.hasMainCharacter()){
event._result={control:'副将'}
}
else{
player.chooseControl('主将','副将',function(){
return Math.random()<0.5?'主将':'副将';
}).set('prompt','令'+get.translation(trigger.source)+'失去一张武将牌的所有技能');
}
'step 1'
var skills;
if(result.control=='主将'){
trigger.source.showCharacter(0);
game.broadcastAll(function(player){
player.node.avatar.classList.add('disabled');
},trigger.source);
skills=lib.character[trigger.source.name][3];
game.log(trigger.source,'失去了主将技能');
}
else{
trigger.source.showCharacter(1);
game.broadcastAll(function(player){
player.node.avatar2.classList.add('disabled');
},trigger.source);
skills=lib.character[trigger.source.name2][3];
game.log(trigger.source,'失去了副将技能');
}
var list=[];
for(var i=0;i<skills.length;i++){
list.add(skills[i]);
var info=lib.skill[skills[i]];
if(typeof info.derivation=='string'){
list.add(info.derivation);
}
else if(Array.isArray(info.derivation)){
list.addArray(info.derivation);
}
}
trigger.source.disableSkill('gzduanchang_disable',list);
trigger.source.syncSkills();
},
logTarget:'source',
ai:{
threaten:function(player,target){
if(target.hp==1) return 0.2;
return 1.5;
},
effect:{
target:function(card,player,target,current){
if(!target.hasFriend()) return;
if(target.hp<=1&&get.tag(card,'damage')) return [1,0,0,-2];
}
}
}
},
gzweimu:{
audio:'weimu',
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
check:function(event,player){
return get.effect(event.target,event.card,event.player,player)<0;
},
filter:function(event,player){
return get.type(event.card,'trick')=='trick'&&get.color(event.card)=='black';
},
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
effect:{
target:function(card,player,target,current){
if(get.type(card,'trick')=='trick'&&get.color(card)=='black') return 'zeroplayertarget';
},
}
}
},
gzqianxun:{
audio:'qianxun',
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
check:function(event,player){
return get.effect(event.target,event.card,event.player,player)<0;
},
filter:function(event,player){
return event.card.name=='shunshou'||event.card.name=='lebu';
},
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
effect:{
target:function(card,player,target,current){
if(card.name=='shunshou'||card.name=='lebu') return 'zeroplayertarget';
},
}
}
},
gzkongcheng:{
audio:'kongcheng',
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
check:function(event,player){
return get.effect(event.target,event.card,event.player,player)<0;
},
filter:function(event,player){
return player.countCards('h')==0&&(event.card.name=='sha'||event.card.name=='juedou');
},
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
effect:{
target:function(card,player,target,current){
if(target.countCards('h')==0&&(card.name=='sha'||card.name=='juedou')) return 'zeroplayertarget';
},
}
}
},
gzxiaoji:{
inherit:'xiaoji',
content:function(){
player.draw(2);
}
},
gzrende:{
audio:'rende',
group:['gzrende1'],
enable:'phaseUse',
filterCard:true,
selectCard:[1,Infinity],
discard:false,
prepare:'give',
filterTarget:function(card,player,target){
return player!=target;
},
check:function(card){
if(ui.selected.cards.length>2) return 0;
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
if(!ui.selected.cards.length&&card.name=='du') return 20;
var player=get.owner(card);
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
if(ui.selected.cards.length){
return -1;
}
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hasSkill('haoshi')&&
!players[i].isTurnedOver()&&
!players[i].hasJudge('lebu')&&
get.attitude(player,players[i])>=3&&
get.attitude(players[i],player)>=3){
return 11-get.value(card);
}
}
if(player.countCards('h')>player.hp) return 10-get.value(card);
if(player.countCards('h')>2) return 6-get.value(card);
return -1;
}
return 10-get.value(card);
},
content:function(){
target.gain(cards,player);
if(typeof player.storage.gzrende!='number'){
player.storage.gzrende=0;
}
if(player.storage.gzrende>=0){
player.storage.gzrende+=cards.length;
if(player.storage.gzrende>=3){
player.recover();
player.storage.gzrende=-1;
}
}
},
ai:{
order:function(skill,player){
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
return 1;
}
return 10;
},
result:{
target:function(player,target){
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
return -10;
}
if(target.hasJudge('lebu')) return 0;
var nh=target.countCards('h');
var np=player.countCards('h');
if(player.hp==player.maxHp||player.storage.gzrende<0||player.countCards('h')+player.storage.gzrende<=2){
if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
}
return Math.max(1,5-nh);
}
},
effect:{
target:function(card,player,target){
if(player==target&&get.type(card)=='equip'){
if(player.countCards('e',{subtype:get.subtype(card)})){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i]!=player&&get.attitude(player,players[i])>0){
return 0;
}
}
}
}
}
},
threaten:0.8
}
},
gzrende1:{
trigger:{player:'phaseUseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.gzrende=0;
}
},
gzzhiheng:{
inherit:'zhiheng',
selectCard:function(){
return [1,_status.event.player.maxHp];
},
prompt:'出牌阶段限一次你可以弃置至多X张牌X为你的体力上限然后摸等量的牌'
},
huoshui:{
enable:'phaseUse',
unique:true,
forceunique:true,
filter:function(event,player){
if(player.name1=='gz_zoushi') return player.isUnseen(0);
return player.isUnseen(1);
},
content:function(){
if(player.name1=='gz_zoushi') player.showCharacter(0);
else player.showCharacter(1);
}
},
_huoshui:{
ai:{
nomingzhi:true,
skillTagFilter:function(player){
return _status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('huoshui');
}
}
},
qingcheng:{
enable:'phaseUse',
filter:function(event,player){
return player.countCards('he',{type:'equip'})&&game.hasPlayer(function(current){
return current!=player&&!current.isUnseen(2);
});
},
filterCard:{type:'equip'},
position:'he',
filterTarget:function(card,player,target){
return !target.isUnseen(2);
},
check:function(card){
return 6-get.value(card,_status.event.player);
},
content:function(){
'step 0'
if(get.is.jun(target)){
event._result={control:'副将'};
}
else{
var choice='主将';
var skills=lib.character[target.name2][3];
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]);
if(info&&info.ai&&info.ai.maixie){
choice='副将';break;
}
}
if(target.name=='gz_zhoutai'){
choice='主将';
}
else if(target.name2=='gz_zhoutai'){
choice='副将';
}
player.chooseControl('主将','副将',function(){
return _status.event.choice;
}).set('prompt','暗置'+get.translation(target)+'的一张武将牌').set('choice',choice);
}
'step 1'
if(result.control=='主将'){
target.hideCharacter(0);
}
else{
target.hideCharacter(1);
}
target.addTempSkill('qingcheng_ai','phaseAfter');
},
ai:{
order:8,
result:{
target:function(player,target){
if(target.hp<=0) return -5;
if(player.getStat().skill.qingcheng) return 0;
if(!target.hasSkillTag('maixie')) return 0;
if(get.attitude(player,target)>=0) return 0;
if(player.hasCard(function(card){
return get.tag(card,'damage')&&player.canUse(card,target,true,true);
})){
if(target.maxHp>3) return -0.5;
return -1;
}
return 0;
}
}
}
},
qingcheng_ai:{
ai:{
effect:{
target:function(card){
if(get.tag(card,'damage')) return 2;
}
}
}
},
duoshi:{
enable:'chooseToUse',
viewAs:{name:'yiyi'},
usable:4,
filterCard:{color:'red'},
viewAsFilter:function(player){
return player.countCards('h',{color:'red'})>0;
},
check:function(card){
return 5-get.value(card);
}
},
gzxiaoguo:{
inherit:'xiaoguo',
content:function(){
"step 0"
var nono=(Math.abs(get.attitude(player,trigger.player))<3);
if(get.damageEffect(trigger.player,player,player)<=0){
nono=true;
}
var next=player.chooseToDiscard(get.prompt('gzxiaoguo',trigger.player),{type:'basic'});
next.set('ai',function(card){
if(_status.event.nono) return 0;
return 8-get.useful(card);
});
next.set('logSkill',['gzxiaoguo',trigger.player]);
next.set('nono',nono);
"step 1"
if(result.bool){
var nono=(get.damageEffect(trigger.player,player,trigger.player)>=0);
trigger.player.chooseToDiscard('he',{type:'equip'}).set('ai',function(card){
if(_status.event.nono){
return 0;
}
if(_status.event.player.hp==1) return 10-get.value(card);
return 9-get.value(card);
}).set('nono',nono);
}
else{
event.finish();
}
"step 2"
if(!result.bool){
trigger.player.damage();
}
},
},
_mingzhi1:{
trigger:{player:'phaseBegin'},
priority:19,
forced:true,
popup:false,
content:function(){
"step 0"
var choice=1;
for(var i=0;i<player.hiddenSkills.length;i++){
if(lib.skill[player.hiddenSkills[i]].ai){
var mingzhi=lib.skill[player.hiddenSkills[i]].ai.mingzhi;
if(mingzhi==false){
choice=0;break;
}
if(typeof mingzhi=='function'&&mingzhi(trigger,player)==false){
choice=0;break;
}
}
}
if(player.isUnseen()){
var group=lib.character[player.name1][1];
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),
'明置'+get.translation(player.name2),'tongshimingzhi',true).ai=function(event,player){
var popu=get.population(lib.character[player.name1][1])
if(popu>=2||(popu==1&&game.players.length<=4)){
return Math.random()<0.5?3:(Math.random()<0.5?2:1);
}
if(choice==0) return 0;
if(get.population(group)>0&&player.wontYe()){
return Math.random()<0.2?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
}
var nming=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
nming++;
}
}
if(nming==game.players.length-1) return Math.random()<0.5?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
return (Math.random()<0.1*nming/game.players.length)?(Math.random()<0.5?3:(Math.random()<0.5?2:1)):0;
};
}
else{
if(Math.random()<0.5) choice=0;
if(player.isUnseen(0)){
player.chooseControl('bumingzhi','明置'+get.translation(player.name1),true).choice=choice;
}
else if(player.isUnseen(1)){
player.chooseControl('bumingzhi','明置'+get.translation(player.name2),true).choice=choice;
}
else{
event.finish();
}
}
"step 1"
switch(result.control){
case '明置'+get.translation(player.name1):player.showCharacter(0);break;
case '明置'+get.translation(player.name2):player.showCharacter(1);break;
case 'tongshimingzhi':player.showCharacter(2);break;
}
}
},
_mingzhi2:{
trigger:{player:'triggerHidden'},
forced:true,
popup:false,
priority:10,
content:function(){
"step 0"
if(get.info(trigger.skill).silent){
event.finish();
}
else{
event.skillHidden=true;
var bool1=(game.expandSkills(lib.character[player.name1][3]).contains(trigger.skill));
var bool2=(game.expandSkills(lib.character[player.name2][3]).contains(trigger.skill));
var nai=function(){
var player=_status.event.player;
if(!_status.event.yes) return false;
if(player.identity!='unknown') return true;
if(Math.random()<0.5) return true;
var info=get.info(_status.event.skill);
if(info&&info.ai&&info.ai.maixie) return true;
var group=lib.character[player.name1][1];
var popu=get.population(lib.character[player.name1][1])
if(popu>=2||(popu==1&&game.players.length<=4)){
return true;
}
if(get.population(group)>0&&player.wontYe()){
return Math.random()<0.2?true:false;
}
var nming=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].identity!='unknown'){
nming++;
}
}
if(nming==game.players.length-1) return Math.random()<0.5?true:false;
return (Math.random()<0.1*nming/game.players.length)?true:false;
}
if(bool1&&bool2){
event.name=player.name1;
event.name2=player.name2;
}
else{
event.name=bool1?player.name1:player.name2;
}
var info=get.info(trigger.skill);
var next=player.chooseBool('是否明置'+get.translation(event.name)+'以发动【'+get.translation(trigger.skill)+'】?');
next.yes=!info.check||info.check(trigger._trigger,player);
next.skill=trigger.skill;
next.ai=nai
}
"step 1"
if(result.bool){
if(event.name==player.name1) player.showCharacter(0);
else player.showCharacter(1);
trigger.revealed=true;
event.finish();
}
else if(event.name2){
var info=get.info(trigger.skill);
var next=player.chooseBool('是否明置'+get.translation(event.name2)+'以发动【'+get.translation(trigger.skill)+'】?');
next.yes=!info.check||info.check(trigger._trigger,player);
next.ai=function(){
return _status.event.yes;
};
}
else{
event.finish();
trigger.untrigger();
trigger.cancelled=true;
}
"step 2"
if(event.name2){
if(result.bool){
player.showCharacter(1);
trigger.revealed=true;
}
else{
trigger.untrigger();
trigger.cancelled=true;
}
}
}
},
_mingzhi3:{
trigger:{player:'phaseBegin'},
priority:19.1,
forced:true,
popup:false,
filter:function(event,player){
return player.isUnseen(0)&&get.is.jun(player.name1);
},
content:function(){
player.showCharacter(0);
}
},
_zhenfazhaohuan:{
enable:'phaseUse',
usable:1,
getConfig:function(player){
var n1,n2,p1,p2;
var config={
inline:false,
siege:false
};
var config2={};
n1=player.getNext();
p1=player.getPrevious();
if(n1){
if(n1.isUnseen()){
config.inline=true;
}
else if(n1.identity!=player.identity){
n2=n1.getNext();
if(n2&&n2.isUnseen()){
config.siege=true;
}
}
}
if(p1){
if(p1.isUnseen()){
config.inline=true;
}
else if(p1.identity!=player.identity){
p2=p1.getPrevious();
if(p2&&p2.isUnseen()){
config.siege=true;
}
}
}
if(config.inline||config.siege){
var skills=player.getSkills();
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]).zhenfa;
if(info&&config[info]){
config2[info]=true;
}
}
}
return config2;
},
filter:function(event,player){
if(game.countPlayer()<4) return false;
if(player.hasSkill('undist')) return false;
var config=lib.skill._zhenfazhaohuan.getConfig(player);
return config.inline||config.siege;
},
content:function(){
'step 0'
var config=lib.skill._zhenfazhaohuan.getConfig(player);
if(config.siege){
event.siege=true;
}
if(!config.inline){
event.goto(3);
}
event.asked=[];
event.current=player;
event.dir=true;
event.askPlayer=function(){
event.directfalse=false;
if(event.current&&event.current.isUnseen()&&!event.asked.contains(event.current)){
player.line(event.current,'green');
event.asked.push(event.current);
if(lib.character[event.current.name1][1]==player.identity){
event.current.chooseControl([
'明置'+get.translation(event.current.name1),
'明置'+get.translation(event.current.name2),
'不明置'
],function(){
return Math.floor(Math.random()*3);
}).set('prompt',get.translation(player)+'发了阵法召唤,你可以明置一个武将');
}
else{
event.directfalse=true;
if(_status.connectMode){
event.current.chooseControl(
'不明置'
).set('prompt',get.translation(player)+'发了阵法召唤(你与其势力不同,无法明置武将)');
}
}
}
else{
event.directfalse=true;
}
};
event.checkResult=function(result,num){
if(!event.directfalse&&result.control!='不明置'){
if(result.index==0){
event.current.showCharacter(0);
}
else{
event.current.showCharacter(1);
}
if(event.current.identity=='ye'||num!=1){
if(event.dir){
event.dir=false;
event.current=player;
event.goto(num);
}
}
else{
event.goto(num);
}
}
else if(event.dir){
event.dir=false;
event.current=player;
event.goto(num);
}
}
'step 1'
if(event.dir){
event.current=event.current.getNext();
}
else{
event.current=event.current.getPrevious();
}
event.askPlayer();
'step 2'
event.checkResult(result,1);
'step 3'
if(!event.siege){
event.finish();
return;
}
event.dir=true;
'step 4'
var str;
if(event.dir){
str='getNext';
}
else{
str='getPrevious';
}
event.current=player[str]();
if(event.current&&!event.current.isUnseen()&&event.current.identity!=player.identity){
event.current=event.current[str]();
}
event.askPlayer();
'step 5'
event.checkResult(result,4);
},
ai:{
order:5,
result:{
player:1
}
}
},
},
game:{
getCharacterChoice:function(list,num){
var choice=list.splice(0,num);
var map={wei:[],shu:[],wu:[],qun:[]};
for(var i=0;i<choice.length;i++){
var group=lib.character[choice[i]][1];
if(map[group]){
map[group].push(choice[i]);
}
}
for(var i in map){
if(map[i].length<2){
if(map[i].length==1){
choice.remove(map[i][0]);
list.push(map[i][0]);
}
delete map[i];
}
}
if(choice.length==num-1){
for(var i=0;i<list.length;i++){
if(map[lib.character[list[i]][1]]){
choice.push(list[i]);
list.splice(i--,1);
break;
}
}
}
else if(choice.length<num-1){
var group=null
for(var i=0;i<list.length;i++){
if(group){
if(lib.character[list[i]][1]==group){
choice.push(list[i]);
list.splice(i--,1);
if(choice.length>=num){
break;
}
}
}
else{
if(!map[lib.character[list[i]][1]]){
group=lib.character[list[i]][1];
choice.push(list[i]);
list.splice(i--,1);
}
}
}
}
return choice;
},
getState:function(){
var state={};
for(var i in lib.playerOL){
var player=lib.playerOL[i];
state[i]={
identity:player.identity,
shown:player.ai.shown,
};
}
return state;
},
updateState:function(state){
for(var i in state){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
player.ai.shown=state[i].shown;
}
}
},
getRoomInfo:function(uiintro){
var num,last;
if(lib.configOL.initshow_draw=='0'){
num='关闭'
}
else{
num=get.cnNumber(parseInt(lib.configOL.initshow_draw))+'张'
}
uiintro.add('<div class="text chat">首亮摸牌:'+num);
uiintro.add('<div class="text chat">珠联璧合:'+(lib.configOL.zhulian?'开启':'关闭'));
uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
uiintro.add('<div class="text chat">国战牌堆:'+(lib.configOL.guozhanpile?'开启':'关闭'));
last=uiintro.add('<div class="text chat">国战武将:'+(lib.configOL.onlyguozhan?'开启':'关闭'));
if(!lib.configOL.onlyguozhan){
uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
if(lib.configOL.banned.length){
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
}
if(lib.configOL.bannedcards.length){
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
}
}
last.style.paddingBottom='8px';
},
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.guozhan.data;
var identity=game.me.identity;
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['wei','shu','wu','qun','ye'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=lib.translate[list[i]+'2']+''+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
}
}
lib.config.gameRecord.guozhan.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
getIdentityList:function(player){
if(!player.isUnseen()) return;
if(player==game.me) return;
var list={
wei:'魏',
shu:'蜀',
wu:'吴',
qun:'群',
ye:'野',
unknown:'猜'
}
var num=Math.floor((game.players.length+game.dead.length)/2);
var noye=true;
if(get.population('wei')>=num){
delete list.wei;
noye=false;
}
if(get.population('shu')>=num){
delete list.shu;
noye=false;
}
if(get.population('wu')>=num){
delete list.wu;
noye=false;
}
if(get.population('qun')>=num){
delete list.qun;
noye=false;
}
if(noye){
delete list.ye;
}
return list;
},
getVideoName:function(){
var str=get.translation(game.me.name1)+'/'+get.translation(game.me.name2);
var str2=get.cnNumber(parseInt(get.config('player_number')))+'人'+
get.translation(lib.config.mode);
if(game.me.identity=='ye'){
str2+=' - 野心家';
}
var name=[str,str2];
return name;
},
showIdentity:function(started){
if(game.phaseNumber==0&&!started) return;
for(var i=0;i<game.players.length;i++){
game.players[i].showCharacter(2,false);
}
},
tryResult:function(){
var hasunknown=false,check=true,unknown,giveup;
var group=game.players[0]._group;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='unknown'){
hasunknown=true;
if(unknown){
unknown='no';
}
else{
unknown=game.players[i];
}
}
if(game.players[i]._group!=group){
check=false;break;
}
}
if(check){
if(get.population('ye')){
if(game.players.length>1){
check=false;
}
}
else{
if(hasunknown&&!game.hasPlayer(function(current){
return get.is.jun(current);
})){
var players=game.players.concat(game.dead);
var num=0;
for(var i=0;i<players.length;i++){
if(players[i]._group==group){
num++;
}
}
if(num>players.length/2){
check=false;
}
}
}
}
if(check){
game.checkResult();
}
else if(!hasunknown){
var ids=[];
var idmap={};
var idp={};
for(var i=0;i<game.players.length;i++){
var id=game.players[i].identity;
ids.add(id);
if(!idmap[id]){
idmap[id]=1;
}
else{
idmap[id]++;
}
idp[id]=game.players[i];
}
if(ids.length!=2) return;
var id1=ids[0],id2=ids[1];
if(idmap[id1]>1&&idmap[id2]>1) return;
if(idmap[id1]>1&&id1=='ye') return;
if(idmap[id2]>1&&id2=='ye') return;
if(idmap[id1]==1){
idp[id1].showGiveup();
}
if(idmap[id2]==1){
idp[id2].showGiveup();
}
}
},
checkResult:function(){
_status.overing=true;
for(var i=0;i<game.players.length;i++){
game.players[i].showCharacter(2);
}
if(game.me.identity=='ye'){
if(game.me.classList.contains('dead')){
game.over('战斗失败');
}
else{
game.over('战斗胜利');
}
}
else{
if(get.population(game.me.identity)==0){
game.over('战斗失败');
}
else{
game.over('战斗胜利');
}
}
game.showIdentity();
},
checkOnlineResult:function(player){
if(player.identity=='ye'){
return player.isAlive();
}
return get.population(player.identity)>0;
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=true;
next.ai=function(player,list,back){
if(_status.brawl&&_status.brawl.chooseCharacterAi){
if(_status.brawl.chooseCharacterAi(player,list,back)!==false){
return;
}
}
for(var i=0;i<list.length-1;i++){
for(var j=i+1;j<list.length;j++){
if(lib.character[list[i]][1]==lib.character[list[j]][1]){
player.init(list[i],list[j],false);
if(back){
list.remove(player.name);
list.remove(player.name2);
for(var i=0;i<list.length;i++){
back.push(list[i]);
}
}
return;
}
}
}
}
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var addSetting=function(dialog){
dialog.add('选择座位');
var seats=document.createElement('table');
seats.classList.add('pointertable');
seats.style.margin='0 auto';
seats.style.maxWidth=(60*parseInt(get.config('player_number')))+'px';
var tr=document.createElement('tr');
seats.appendChild(tr);
for(var i=1;i<=game.players.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.style.width='40px';
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
td.innerHTML='<span>'+get.cnNumber(i,true)+'</span>';
td.link=i-1;
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(_status.cheat_seat){
_status.cheat_seat.classList.remove('thundertext');
if(_status.cheat_seat==this){
delete _status.cheat_seat;
return;
}
}
this.classList.add('thundertext');
_status.cheat_seat=this;
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog.querySelector('table')&&!get.config('change_identity')){
dialog.querySelector('table').previousSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').remove();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
var chosen=lib.config.continue_name||[];
game.saveConfig('continue_name');
event.chosen=chosen;
var i;
event.list=[];
for(i in lib.character){
if(i.indexOf('gz_shibing')==0) continue;
if(chosen.contains(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
if(get.config('onlyguozhan')){
if(!lib.characterPack.mode_guozhan[i]) continue;
if(get.config('junzhu')){
if(lib.junList.contains(i.slice(3))) continue;
}
else{
if(get.is.jun(i)) continue;
}
}
if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
event.list.push(i);
}
_status.characterlist=event.list.slice(0);
_status.yeidentity=[];
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
event.list=_status.brawl.chooseCharacterFilter(event.list);
}
event.list.randomSort();
// var list=event.list.splice(0,parseInt(get.config('choice_num')));
var list;
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,game.me);
}
else{
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
}
if(_status.auto){
event.ai(game.me,list);
lib.init.onfree();
}
else if(chosen.length){
game.me.init(chosen[0],chosen[1],false);
lib.init.onfree();
}
else{
var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
if(!_status.brawl||!_status.brawl.noAddSetting){
if(get.config('change_identity')){
addSetting(dialog);
}
}
var next=game.me.chooseButton(dialog,true,2).set('onfree',true);
next.filterButton=function(button){
if(ui.dialog.buttons.length<=10){
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i]!=button){
if(lib.element.player.perfectPair.call({
name1:button.link,name2:ui.dialog.buttons[i].link
})){
button.classList.add('glow2');
}
}
}
}
if(ui.selected.buttons.length==0) return true;
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
};
next.switchToAuto=function(){
event.ai(game.me,list);
ui.arena.classList.remove('selecting');
};
var createCharacterDialog=function(){
event.dialogxx=ui.create.characterDialog(function(i){
if(i.indexOf('gz_shibing')==0) return true;
if(get.config('onlyguozhan')){
if(!lib.characterPack.mode_guozhan[i]) return true;
if(get.config('junzhu')){
if(lib.junList.contains(i.slice(3))) return true;
}
else{
if(get.is.jun(i)) return true;
}
}
},get.config('onlyguozhanexpand')?'expandall':undefined,get.config('onlyguozhan')?'onlypack:mode_guozhan':undefined);
if(ui.cheat2){
ui.cheat2.classList.remove('disabled');
}
};
if(lib.onfree){
lib.onfree.push(createCharacterDialog);
}
else{
createCharacterDialog();
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.remove('disabled');
}
}
});
if(lib.onfree){
ui.cheat2.classList.add('disabled');
}
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
event.list=event.list.concat(list);
event.list.randomSort();
// list=event.list.splice(0,parseInt(get.config('choice_num')));
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
}
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(result.buttons){
game.me.init(result.buttons[0].link,result.buttons[1].link,false);
}
game.addRecentCharacter(game.me.name,game.me.name2);
// game.me.setIdentity(game.me.group);
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
event.ai(game.players[i],event.list.splice(0,parseInt(get.config('choice_num'))),event.list);
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].classList.add('unseen');
game.players[i].classList.add('unseen2');
_status.characterlist.remove(game.players[i].name);
_status.characterlist.remove(game.players[i].name2);
if(game.players[i]!=game.me){
game.players[i].node.identity.firstChild.innerHTML='猜';
game.players[i].node.identity.dataset.color='unknown';
game.players[i].node.identity.classList.add('guessing');
}
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
var hiddenSkills2=lib.character[game.players[i].name2][3];
for(var j=0;j<hiddenSkills2.length;j++){
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
}
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
if(!lib.skill[game.players[i].hiddenSkills[j]]){
game.players[i].hiddenSkills.splice(j--,1);
}
}
game.players[i].group='unknown';
game.players[i].sex='unknown';
game.players[i].name1=game.players[i].name;
game.players[i].name='unknown';
game.players[i].identity='unknown';
game.players[i].node.name.show();
game.players[i].node.name2.show();
game.players[i]._group=lib.character[game.players[i].name1][1];
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
game.players[i].addSkillTrigger(game.players[i].hiddenSkills[j],true);
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterOL:function(){
var next=game.createEvent('chooseCharacter',false);
next.setContent(function(){
'step 0'
game.broadcastAll(function(){
ui.arena.classList.add('choose-character');
});
var list;
if(lib.configOL.onlyguozhan){
list=[];
for(var i in lib.characterPack.mode_guozhan){
if(i.indexOf('gz_shibing')==0) continue;
if(lib.configOL.junzhu){
if(lib.junList.contains(i.slice(3))) continue;
}
else{
if(get.is.jun(i)) continue;
}
list.push(i);
}
}
else{
list=get.charactersOL();
}
_status.characterlist=list.slice(0);
_status.yeidentity=[];
event.list=list.slice(0);
var list2=[];
var num;
if(lib.configOL.number*6>list.length){
num=5;
}
else if(lib.configOL.number*7>list.length){
num=6;
}
else{
num=7;
}
var filterButton=function(button){
if(ui.dialog){
if(ui.dialog.buttons.length<=10){
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i]!=button){
if(lib.element.player.perfectPair.call({
name1:button.link,name2:ui.dialog.buttons[i].link
})){
button.classList.add('glow2');
}
}
}
}
}
if(ui.selected.buttons.length==0) return true;
if(!lib.character[button.link]) return false;
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
};
list.randomSort();
for(var i=0;i<game.players.length;i++){
list2.push([game.players[i],['选择角色',[game.getCharacterChoice(list,num),'character']],2,
true,function(){return Math.random()},filterButton]);
}
game.me.chooseButtonOL(list2,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1],false);
}).set('switchToAuto',function(){
_status.event.result='ai';
}).set('processAI',function(){
var buttons=_status.event.dialog.buttons;
for(var i=0;i<buttons.length-1;i++){
for(var j=i+1;j<buttons.length;j++){
if(lib.character[buttons[i].link][1]==lib.character[buttons[j].link][1]){
return {
bool:true,
links:[buttons[i].link,buttons[j].link]
}
}
}
}
});
'step 1'
var sort=true;
for(var i in result){
if(result[i]&&result[i].links){
for(var j=0;j<result[i].links.length;j++){
event.list.remove(result[i].links[j]);
}
}
}
for(var i in result){
if(result[i]=='ai'||!result[i].links||result[i].links.length<1){
if(sort){
sort=false;
event.list.randomSort();
}
result[i]=[event.list.shift()];
var group=lib.character[result[i][0]][1];
for(var j=0;j<event.list.length;j++){
if(lib.character[event.list[j]][1]==group){
result[i].push(event.list[j]);
event.list.splice(j--,1);
break;
}
}
}
else{
result[i]=result[i].links
}
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1],false);
}
}
for(var i=0;i<game.players.length;i++){
_status.characterlist.remove(game.players[i].name);
_status.characterlist.remove(game.players[i].name2);
game.players[i].hiddenSkills=lib.character[game.players[i].name][3].slice(0);
var hiddenSkills2=lib.character[game.players[i].name2][3];
for(var j=0;j<hiddenSkills2.length;j++){
game.players[i].hiddenSkills.add(hiddenSkills2[j]);
}
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
if(!lib.skill[game.players[i].hiddenSkills[j]]){
game.players[i].hiddenSkills.splice(j--,1);
}
}
for(var j=0;j<game.players[i].hiddenSkills.length;j++){
game.players[i].name1=game.players[i].name;
game.players[i].addSkillTrigger(game.players[i].hiddenSkills[j],true);
}
}
game.broadcastAll(function(result){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1],false);
}
}
for(var i=0;i<game.players.length;i++){
game.players[i].classList.add('unseen');
game.players[i].classList.add('unseen2');
if(game.players[i]!=game.me){
game.players[i].node.identity.firstChild.innerHTML='猜';
game.players[i].node.identity.dataset.color='unknown';
game.players[i].node.identity.classList.add('guessing');
}
game.players[i].group='unknown';
game.players[i].sex='unknown';
game.players[i].name1=game.players[i].name;
game.players[i].name='unknown';
game.players[i].identity='unknown';
game.players[i].node.name.show();
game.players[i].node.name2.show();
game.players[i]._group=lib.character[game.players[i].name1][1];
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
});
}
},
ui:{
click:{
// identity:function(){
// if(this.touched) {this.touched=false;return;}
// _status.clicked=true;
// if(this.parentNode.isUnseen()&&this.parentNode!=game.me){
// switch(this.firstChild.innerHTML){
// case '魏':this.firstChild.innerHTML='蜀';this.dataset.color='shu';break;
// case '蜀':this.firstChild.innerHTML='吴';this.dataset.color='wu';break;
// case '吴':this.firstChild.innerHTML='群';this.dataset.color='qun';break;
// case '群':this.firstChild.innerHTML='野';this.dataset.color='ye';break;
// case '野':this.firstChild.innerHTML='猜';this.dataset.color='unknown';break;
// default:this.firstChild.innerHTML='魏';this.dataset.color='wei';break;
// }
// }
// }
}
},
translate:{
ye:'野',
ye2:'野心家',
wei2:'魏国',
shu2:'蜀国',
wu2:'吴国',
qun2:'群雄',
bumingzhi:'不明置',
mingzhizhujiang:'明置主将',
mingzhifujiang:'明置副将',
tongshimingzhi:'同时明置',
mode_guozhan_character_config:'国战武将',
_zhenfazhaohuan:'阵法召唤',
_zhenfazhaohuan_info:'由拥有阵法技的角色发起,满足此阵法技条件的未确定势力角色均可按逆时针顺序一次明置其一张武将牌(响应阵法召唤),以发挥阵法技的效果',
gz_jun_liubei:'君刘备',
gz_jun_zhangjiao:'君张角',
wuxin:'悟心',
wuxin_info:'摸牌阶段开始时你可以观看牌堆顶的X张牌X为群势力角色的数量然后将这些牌以任意顺序置于牌堆顶',
hongfa:'弘法',
_hongfa:'天兵',
_hongfa2:'天兵',
hongfa_info:'君主技锁定技当此武将牌明置时你获得“黄巾天兵符”准备阶段开始时若没有“天兵”你将牌堆顶的X张牌置于“黄巾天兵符”上称为“天兵”X为群势力角色的数量',
wendao:'问道',
wendao_info:'出牌阶段限一次,你可以弃置一张红色牌,获得弃牌堆里或场上的一张【太平要术】',
huangjintianbingfu:'黄巾天兵符',
huangjintianbingfu_bg:'符',
huangjintianbingfu_info:'锁定技 :当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>每当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当【杀】使用或打出。',
wuhujiangdaqi:'五虎将大旗',
wuhujiangdaqi_bg:'旗',
wuhujiangdaqi_info:'存活的蜀势力角色的技能按以下规则改动:<br><strong>武圣</strong>:将“红色牌”改为“任意牌”<br><strong>咆哮</strong>:增加描述“你使用的【杀】无视其他角色的防具”<br><strong>龙胆</strong>:增加描述“你每发动一次‘龙胆’便摸一张牌”<br><strong>烈弓</strong>:增加描述“你的攻击范围+1”<br><strong>铁骑</strong>:将“若结果为红色”改为“若结果不为黑桃”',
zhangwu:'章武',
zhangwu_info:'锁定技。当【飞龙夺凤】进入弃牌堆或其他角色的装备区时,你获得之。当你失去【飞龙夺风】时,展示之,然后将此牌置于牌堆底并摸两张牌',
shouyue:'授钺',
shouyue_info:'君主技。只要此武将牌处于明置状态,你便拥有“五虎将大旗”',
jizhao:'激诏',
jizhao_bg:'诏',
jizhao_info:'限定技。当你处于濒死状态时你可以将手牌补至体力上限体力回复至2点失去技能“授钺”并获得技能“仁德”',
gzshoucheng:'守成',
gzshoucheng_info:'当与你势力相同的一名角色于其回合外失去最后手牌时,你可以令其摸一张牌',
gzmingshi:'名士',
gzmingshi_info:'锁定技,当你受到伤害时,若伤害来源有暗置的武将牌,此伤害-1',
fengshi:'锋矢',
_fengshi:'锋矢',
fengshi_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区里的一张牌',
gzsuishi:'随势',
gzsuishi_info:'锁定技当其他角色进入濒死状态时若伤害来源与你势力相同你摸一张牌当其他角色死亡时若其与你势力相同你失去1点体力',
baoling:'暴凌',
baoling_info:'主将技锁定技出牌阶段结束时若你有副将则你移除副将然后加3点体力上限回复3点体力并获得“崩坏”',
yingyang:'鹰扬',
yingyang_info:'当你拼点的牌亮出后,你可以令此牌的点数+3或-3',
hunshang:'魂殇',
hunshang_info:'副将技此武将牌减少半个阴阳鱼准备阶段若你的体力值不大于1则你本回合获得“英姿”和“英魂”',
gzguixiu:'闺秀',
gzguixiu_info:'当你明置此武将牌时你摸两张牌当你失去此技能时你回复1点体力',
gzcunsi:'存嗣',
gzcunsi_info:'出牌阶段,你可以移除此武将牌并选择一名角色,然后其获得技能“勇决”,若你没有获得“勇决”,则获得“勇决”的角色摸两张牌',
gzyongjue:'勇决',
gzyongjue_info:'若与你势力相同的一名角色于其回合内使用的第一张牌为【杀】,则该角色可以在此【杀】结算完成后获得之',
gzqianxi:'潜袭',
gzqianxi_info:'准备阶段开始时你可以进行判定然后你选择距离为1的一名角色直到回合结束该角色不能使用或打出与结果颜色相同的手牌',
gzshangyi:'尚义',
gzshangyi_info:'出牌阶段限一次你可以令一名其他角色观看你的手牌。若如此做你选择一项1.观看其手牌并可以弃置其中的一张黑色牌2.观看其所有暗置的武将牌',
niaoxiang:'鸟翔',
_niaoxiang:'鸟翔',
niaoxiang_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,你令该角色需依次使用两张【闪】才能抵消',
yicheng:'疑城',
yicheng_info:'当与你势力相同的一名角色成为【杀】的目标后,你可以令该角色摸一张牌然后弃置一张牌',
yizhi:'遗志',
yizhi_info:'副将技,此武将牌上单独的阴阳鱼个数-1。若你的主将拥有技能“观星”则将其描述中的X改为5若你的主将没有技能“观星”则你拥有技能“观星”',
tianfu:'天覆',
tianfu_info:'主将技,阵法技,若当前回合角色与你处于同一队列,你拥有技能“看破”',
ziliang:'资粮',
ziliang_info:'副将技,当与你势力相同的一名角色受到伤害后,你可以将一张“田”交给该角色',
gzjixi:'急袭',
gzjixi_info:'主将技,此武将牌减少半个阴阳鱼;你可以将一张“田”当【顺手牵羊】使用',
huyuan:'护援',
huyuan_info:'结束阶段开始时你可以将一张装备牌置入一名角色的装备区然后你可以弃置该角色距离为1的一名角色的一张牌',
heyi:'鹤翼',
heyi_info:'阵法技,与你处于同一队列的其他角色防御距离+1',
gz_shibing1wei:'魏兵',
gz_shibing2wei:'魏兵',
gz_shibing1shu:'蜀兵',
gz_shibing2shu:'蜀兵',
gz_shibing1wu:'吴兵',
gz_shibing2wu:'吴兵',
gz_shibing1qun:'群兵',
gz_shibing2qun:'群兵',
gzduanchang:'断肠',
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌的所有技能',
gzweimu:'帷幕',
gzweimu_info:'锁定技,当你成为黑色锦囊牌的目标时,则取消之',
gzqianxun:'谦逊',
gzqianxun_info:'锁定技,当你成为顺手牵羊或乐不思蜀的目标时,则取消之',
gzkongcheng:'空城',
gzkongcheng_info:'锁定技,当你成为【杀】或【决斗】的目标时,若你没有手牌,则取消之',
gzxiaoji:'枭姬',
gzxiaoji_info:'当你失去装备区里的牌后,你可以摸两张牌',
gzrende:'仁德',
gzrende_info:'出牌阶段你可以将任意张手牌交给其他角色然后若你于此阶段内给出第三张“仁德”牌时你回复1点体力',
gzzhiheng:'制衡',
gzzhiheng_info:'出牌阶段限一次你可以弃置至多X张牌X为你的体力上限然后摸等量的牌',
huoshui:'祸水',
huoshui_info:'出牌阶段,你可以明置此武将牌;你的回合内,若此武将牌处于明置状态,其他角色不能明置其武将牌',
qingcheng:'倾城',
qingcheng_info:'出牌阶段,你可以弃置一张装备牌并选择一名两张武将牌均明置的其他角色,你暗置其一张武将牌',
duoshi:'度势',
duoshi_info:'出牌阶段限四次,你可以将一张红色手牌当【以逸待劳】使用。',
gzxiaoguo:'骁果',
gzxiaoguo_info:'其他角色的结束阶段开始时你可以弃置一张基本牌令该角色选择一项1.弃置一张装备牌2.受到你对其造成的1点伤害。',
},
junList:['liubei','zhangjiao'],
guozhanPile:[
["spade",7,"sha"],
["spade",8,"sha"],
["spade",8,"sha"],
["spade",9,"sha"],
["spade",9,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["club",2,"sha"],
["club",3,"sha"],
["club",4,"sha"],
["club",5,"sha"],
["club",6,"sha"],
["club",7,"sha"],
["club",8,"sha"],
["club",8,"sha"],
["club",9,"sha"],
["club",9,"sha"],
["club",10,"sha"],
["club",10,"sha"],
["club",11,"sha"],
["club",11,"sha"],
["heart",10,"sha"],
["heart",10,"sha"],
["heart",11,"sha"],
["diamond",6,"sha"],
["diamond",7,"sha"],
["diamond",8,"sha"],
["diamond",9,"sha"],
["diamond",10,"sha"],
["diamond",13,"sha"],
["heart",2,"shan"],
["heart",2,"shan"],
["heart",13,"shan"],
["diamond",2,"shan"],
["diamond",2,"shan"],
["diamond",3,"shan"],
["diamond",4,"shan"],
["diamond",5,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",9,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["diamond",11,"shan"],
["heart",3,"tao"],
["heart",4,"tao"],
["heart",6,"tao"],
["heart",7,"tao"],
["heart",8,"tao"],
["heart",9,"tao"],
["heart",12,"tao"],
["diamond",12,"tao"],
["spade",2,"bagua"],
["club",2,"bagua"],
["spade",5,"jueying"],
["club",5,"dilu"],
["heart",13,"zhuahuang"],
["heart",5,"chitu"],
["spade",13,"dawan"],
["diamond",13,"zixin"],
["club",1,"zhuge"],
["diamond",1,"zhuge"],
["spade",2,"feilongduofeng"],
["spade",6,"qinggang"],
["spade",5,"qinglong"],
["spade",12,"zhangba"],
["diamond",5,"guanshi"],
["diamond",12,"fangtian"],
["heart",5,"qilin"],
["heart",3,"wugu"],
["heart",4,"wugu"],
["heart",1,"taoyuan"],
["spade",7,"nanman"],
["spade",13,"nanman"],
["club",7,"nanman"],
["heart",1,"wanjian"],
["spade",1,"juedou"],
["club",1,"juedou"],
["diamond",1,"juedou"],
["heart",7,"wuzhong"],
["heart",8,"wuzhong"],
["heart",9,"wuzhong"],
["heart",11,"wuzhong"],
["spade",3,'shunshou'],
["spade",4,'shunshou'],
["spade",11,'shunshou'],
["diamond",3,'shunshou'],
["diamond",4,'shunshou'],
["spade",3,'guohe'],
["spade",4,'guohe'],
["spade",12,'guohe'],
["club",3,'guohe'],
["club",4,'guohe'],
["heart",12,'guohe'],
["club",12,'jiedao'],
["club",13,'jiedao'],
["spade",11,'wuxie'],
["club",12,'wuxie'],
["club",13,'wuxie'],
["spade",6,'lebu'],
["club",6,'lebu'],
["heart",6,'lebu'],
["spade",1,'shandian','thunder'],
["spade",2,'hanbing'],
["club",2,'renwang'],
["heart",12,'shandian','thunder'],
["diamond",12,'wuxie'],
["heart",4,"sha","fire"],
["heart",7,"sha","fire"],
["heart",10,"sha","fire"],
["diamond",4,"sha","fire"],
["diamond",5,"sha","fire"],
["spade",4,"sha","thunder"],
["spade",5,"sha","thunder"],
["spade",6,"sha","thunder"],
["spade",7,"sha","thunder"],
["spade",8,"sha","thunder"],
["club",5,"sha","thunder"],
["club",6,"sha","thunder"],
["club",7,"sha","thunder"],
["club",8,"sha","thunder"],
["heart",8,"shan"],
["heart",9,"shan"],
["heart",11,"shan"],
["heart",12,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["heart",5,"tao"],
["heart",6,"tao"],
["diamond",2,"tao"],
["diamond",3,"tao"],
["diamond",9,"jiu"],
["spade",3,"jiu"],
["spade",9,"jiu"],
["club",3,"jiu"],
["club",9,"jiu"],
["diamond",13,"hualiu"],
["club",1,"baiyin"],
["spade",2,"tengjia",'fire'],
["club",2,"tengjia",'fire'],
["spade",1,"guding"],
["diamond",1,"zhuque",'fire'],
["heart",2,"huogong","fire"],
["heart",3,"huogong","fire"],
["diamond",12,"huogong","fire"],
["spade",11,"tiesuo"],
["spade",12,"tiesuo"],
["club",10,"tiesuo"],
["club",11,"tiesuo"],
["club",12,"tiesuo"],
["club",13,"tiesuo"],
["heart",13,"wuxie"],
["heart",13,"wuxie"],
["spade",13,"wuxie"],
["spade",10,"bingliang"],
["club",4,"bingliang"],
['heart',9,'yuanjiao'],
['club',3,'zhibi'],
['club',4,'zhibi'],
['diamond',4,'yiyi'],
['heart',11,'yiyi'],
['diamond',6,'wuliu'],
['diamond',12,'sanjian'],
['heart',3,'jingfanma'],
["spade",4,'shunshou'],
["spade",12,'guohe'],
["spade",11,'wuxie'],
['spade',3,'huoshaolianying','fire'],
['club',11,'huoshaolianying','fire'],
['heart',12,'huoshaolianying','fire'],
['club',2,'huxinjing'],
['heart',2,'diaohulishan'],
['diamond',10,'diaohulishan'],
['heart',1,'lianjunshengyan'],
['club',3,'chiling'],
['spade',12,'lulitongxin'],
['club',10,'lulitongxin'],
['club',12,'shuiyanqijunx'],
['heart',13,'shuiyanqijunx'],
['spade',1,'xietianzi'],
['diamond',1,'xietianzi'],
['diamond',4,'xietianzi'],
['club',1,'yuxi'],
['heart',3,'taipingyaoshu'],
],
element:{
content:{
zhulian:function(){
player.popup('珠联璧合');
game.log(player,'发动了【珠联璧合】');
player.chooseDrawRecover(2,true,'珠联璧合:摸两张牌或回复一点体力');
}
},
player:{
getModeState:function(){
return {
unseen:this.isUnseen(0),
unseen2:this.isUnseen(1),
}
},
setModeState:function(info){
if(info.mode.unseen) this.classList.add('unseen');
if(info.mode.unseen2) this.classList.add('unseen2');
if(!info.name) return;
// if(info.name.indexOf('unknown')==0){
// if(this==game.me){
// lib.translate[info.name]+='(你)';
// }
// }
this.init(info.name1,info.name2,false);
this.name1=info.name1;
this.name=info.name;
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[this.name].slice(0,3)),this);
if(info.identityShown){
this.setIdentity(info.identity);
this.node.identity.classList.remove('guessing');
}
else if(this!=game.me){
this.node.identity.firstChild.innerHTML='猜';
this.node.identity.dataset.color='unknown';
this.node.identity.classList.add('guessing');
}
},
dieAfter:function(source){
this.showCharacter(2);
if(get.is.jun(this.name1)){
var yelist=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity==this.identity){
yelist.push(game.players[i]);
}
}
game.broadcastAll(function(list){
for(var i=0;i<list.length;i++){
list[i].identity='ye';
list[i].setIdentity();
}
},yelist);
_status.yeidentity.add(this.identity);
}
if(source&&source.identity!='unknown'){
if(this.identity=='ye') source.draw(1);
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
else source.discard(source.getCards('he'));
}
game.tryResult();
},
viewCharacter:function(target,num){
if(num!=0&&num!=1){
num=2;
}
if(!target.isUnseen(num)){
return;
}
var next=game.createEvent('viewCharacter');
next.player=this;
next.target=target;
next.num=num;
next.setContent(function(){
var content,str=get.translation(target)+'的';
if(event.num==0||!target.isUnseen(1)){
content=[str+'主将',[[target.name1],'character']];
game.log(player,'观看了',target,'的主将');
}
else if(event.num==1||!target.isUnseen(0)){
content=[str+'副将',[[target.name2],'character']];
game.log(player,'观看了',target,'的副将');
}
else{
content=[str+'主将和副将',[[target.name1,target.name2],'character']];
game.log(player,'观看了',target,'的主将和副将');
}
player.chooseControl('ok').set('dialog',content);
})
},
checkShow:function(skill){
var sourceSkill=get.info(skill);
if(sourceSkill&&sourceSkill.sourceSkill){
skill=sourceSkill.sourceSkill;
}
if(game.expandSkills(this.getSkills()).contains(skill)) return false;
if(lib.skill.global.contains(skill)) return false;
if(this.isUnseen(0)){
var skills=game.expandSkills(lib.character[this.name1][3].slice(0));
if(skills.contains(skill)){
this.showCharacter(0);
return true;
}
}
if(this.isUnseen(1)){
var skills=game.expandSkills(lib.character[this.name2][3].slice(0));
if(skills.contains(skill)){
this.showCharacter(1);
return true;
}
}
return false;
},
checkViceSkill:function(skill,disable){
if(game.expandSkills(lib.character[this.name2][3].slice(0)).contains(skill)){
return true;
}
else{
if(disable!==false){
this.awakenSkill(skill);
}
return false;
}
},
checkMainSkill:function(skill,disable){
if(game.expandSkills(lib.character[this.name1][3].slice(0)).contains(skill)){
return true;
}
else{
if(disable!==false){
this.awakenSkill(skill);
}
return false;
}
},
removeMaxHp:function(){
if(game.online) return;
if(typeof this.singleHp=='boolean'){
if(this.singleHp){
this.singleHp=false;
}
else{
this.singleHp=true;
this.maxHp--;
}
}
else{
this.maxHp--;
}
},
hideCharacter:function(num,log){
if(this.isUnseen(2)){
return;
}
game.addVideo('hideCharacter',this,num);
var skills;
switch(num){
case 0:
if(log!==false) game.log(this,'暗置了主将'+get.translation(this.name1));
skills=lib.character[this.name][3];
this.name=this.name2;
this.sex=lib.character[this.name2][0];
this.classList.add('unseen');
break;
case 1:
if(log!==false) game.log(this,'暗置了副将'+get.translation(this.name2));
skills=lib.character[this.name2][3];
this.classList.add('unseen2');
break;
}
game.broadcast(function(player,name,sex,num,skills){
player.name=name;
player.sex=sex;
switch(num){
case 0:player.classList.add('unseen');break;
case 1:player.classList.add('unseen2');break;
}
for(var i=0;i<skills.length;i++){
if(!player.skills.contains(skills[i])) continue;
player.hiddenSkills.add(skills[i]);
player.skills.remove(skills[i]);
}
},this,this.name,this.sex,num,skills);
for(var i=0;i<skills.length;i++){
if(!this.skills.contains(skills[i])) continue;
this.hiddenSkills.add(skills[i]);
var info=get.info(skills[i]);
if(info.ondisable&&info.onremove){
info.onremove(this);
}
this.skills.remove(skills[i]);
}
this.checkConflict();
},
removeCharacter:function(num){
var name=this['name'+(num+1)];
var info=lib.character[name];
if(!info) return;
var to='gz_shibing'+(info[0]=='male'?1:2)+info[1];
game.log(this,'移除了'+(num?'副将':'主将'),'#b'+name);
this.reinit(name,to,false);
this.showCharacter(num,false);
},
hasMainCharacter:function(){
return this.name1.indexOf('gz_shibing')!=0;
},
hasViceCharacter:function(){
return this.name2.indexOf('gz_shibing')!=0;
},
showCharacter:function(num,log){
if(num==0&&!this.isUnseen(0)){
return;
}
if(num==1&&!this.isUnseen(1)){
return;
}
if(!this.isUnseen(2)){
return;
}
game.addVideo('showCharacter',this,num);
if(this.identity=='unknown'){
this.group=lib.character[this.name1][1];
if(get.is.jun(this)&&this.isAlive()){
this.identity=this.group;
var yelist=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='ye'&&game.players[i]._group==this.group){
yelist.push(game.players[i]);
}
}
game.broadcastAll(function(list,group){
for(var i=0;i<list.length;i++){
list[i].identity=group;
list[i].setIdentity();
}
},yelist,this.group);
}
else if(this.wontYe()){
this.identity=this.group;
}
else{
this.identity='ye';
}
this.setIdentity(this.identity);
this.ai.shown=1;
this.node.identity.classList.remove('guessing');
if(_status.clickingidentity&&_status.clickingidentity[0]==this){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
game.addVideo('setIdentity',this,this.identity);
}
var skills;
switch(num){
case 0:
if(log!==false) game.log(this,'展示了主将','#b'+this.name1);
this.name=this.name1;
skills=lib.character[this.name][3];
this.sex=lib.character[this.name][0];
this.classList.remove('unseen');
break;
case 1:
if(log!==false) game.log(this,'展示了副将','#b'+this.name2);
skills=lib.character[this.name2][3];
if(this.sex=='unknown') this.sex=lib.character[this.name2][0];
if(this.name.indexOf('unknown')==0) this.name=this.name2;
this.classList.remove('unseen2');
break;
case 2:
if(log!==false) game.log(this,'展示了主将','#b'+this.name1,'、副将','#b'+this.name2);
this.name=this.name1;
skills=lib.character[this.name][3].concat(lib.character[this.name2][3]);
this.sex=lib.character[this.name][0];
this.classList.remove('unseen');
this.classList.remove('unseen2');
break;
}
game.broadcast(function(player,name,sex,num,identity){
player.identityShown=true;
player.name=name;
player.sex=sex;
player.node.identity.classList.remove('guessing');
switch(num){
case 0:player.classList.remove('unseen');break;
case 1:player.classList.remove('unseen2');break;
case 2:player.classList.remove('unseen');player.classList.remove('unseen2');break;
}
player.ai.shown=1;
player.identity=identity;
player.setIdentity(identity);
if(_status.clickingidentity&&_status.clickingidentity[0]==player){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},this,this.name,this.sex,num,this.identity);
this.identityShown=true;
var initdraw=parseInt(get.config('initshow_draw'));
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&_status.mode!='mingjiang'){
this.popup('首亮');
game.log(this,'首先明置武将,得到奖励');
game.log(this,'摸了'+get.cnNumber(initdraw)+'张牌');
this.draw(initdraw).log=false;
_status.initshown=true;
}
for(var i=0;i<skills.length;i++){
this.hiddenSkills.remove(skills[i]);
this.addSkill(skills[i]);
}
this.checkConflict();
if(!this.isUnseen(2)&&!this._mingzhied){
this._mingzhied=true;
if(this.singleHp){
this.doubleDraw();
}
if(this.perfectPair()){
var next=game.createEvent('guozhanDraw');
next.player=this;
next.setContent('zhulian');
}
}
},
wontYe:function(){
var group=lib.character[this.name1][1];
if(_status.yeidentity&&_status.yeidentity.contains(group)) return false;
if(get.zhu(this,null,true)) return true;
return get.totalPopulation(group)+1<=get.population()/2;
},
perfectPair:function(){
if(_status.connectMode){
if(!lib.configOL.zhulian) return false;
}
else{
if(!get.config('zhulian')) return false;
}
var name1=this.name1;
var name2=this.name2;
if(name1.indexOf('gz_shibing')==0) return false;
if(name2.indexOf('gz_shibing')==0) return false;
if(lib.character[name1][1]!=lib.character[name2][1]) return false;
if(get.is.jun(this.name1)) return true;
var list=['re','diy','sp','jsp','shen','jg','xin','old','gz'];
for(var i=0;i<list.length;i++){
if(name1.indexOf(list[i]+'_')==0){
name1=name1.slice(list[i].length+1);
}
if(name2.indexOf(list[i]+'_')==0){
name2=name2.slice(list[i].length+1);
}
}
if(lib.perfectPair[name1]&&lib.perfectPair[name1].contains(name2)){
return true;
}
if(lib.perfectPair[name2]&&lib.perfectPair[name2].contains(name1)){
return true;
}
return false;
},
siege:function(player){
if(this.identity=='unknown'||this.identity=='ye'||this.hasSkill('undist')) return false;
if(!player){
var next=this.getNext();
if(next&&next.sieged()) return true;
var previous=this.getPrevious();
if(previous&&previous.sieged()) return true;
return false;
}
else{
return player.sieged()&&(player.getNext()==this||player.getPrevious()==this);
}
},
sieged:function(player){
if(this.identity=='unknown') return false;
if(player){
return player.siege(this);
}
else{
var next=this.getNext();
var previous=this.getPrevious();
if(next&&previous&&next!=previous){
if(next.identity=='unknown'||next.identity=='ye'||next.identity==this.identity) return false;
return next.identity==previous.identity;
}
return false;
}
},
inline:function(){
if(this.identity=='unknown'||this.identity=='ye'||this.hasSkill('undist')) return false;
var next=this,previous=this;
var list=[];
for(var i=0;next||previous;i++){
if(next){
next=next.getNext();
if(next.identity!=this.identity||next==this){
next=null;
}
else{
list.add(next);
}
}
if(previous){
previous=previous.getPrevious();
if(previous.identity!=this.identity||previous==this){
previous=null;
}
else{
list.add(previous);
}
}
}
if(!list.length) return false;
for(var i=0;i<arguments.length;i++){
if(!list.contains(arguments[i])&&arguments[i]!=this) return false;
}
return true;
},
isMajor:function(){
if(!lib.group.contains(this.identity)) return false;
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].getEquip('yuxi')){
if(game.players[i].identity!='ye'&&game.players[i].identity!='unknown'){
list.add(game.players[i].identity);
}
}
}
if(list.length){
return list.contains(this.identity);
}
var max=0;
for(var i=0;i<lib.group.length;i++){
max=Math.max(max,get.population(lib.group[i]));
}
if(max<=1) return false;
return get.population(this.identity)==max;
},
isNotMajor:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].isMajor()){
return !this.isMajor();
}
}
return false;
},
isMinor:function(){
if(this.identity=='unknown') return false;
if(!lib.group.contains(this.identity)) return true;
var min=game.players.length;
for(var i=0;i<lib.group.length;i++){
var num=get.population(lib.group[i]);
if(num>0){
min=Math.min(min,num);
}
}
return get.population(this.identity)==min;
},
logAi:function(targets,card){
if(this.ai.shown==1||this.isMad()) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
if(_status.event.name=='_wuxie'){
if(_status.event.source&&_status.event.source.ai.shown){
this.ai.shown+=0.2;
}
}
else{
this.ai.shown+=info.ai.expose;
}
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=get.effect(targets[i],card,this)*c;
}
}
if(effect>0){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
}
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
},
}
},
get:{
realAttitude:function(from,toidentity,difficulty){
if(from.identity==toidentity&&toidentity!='ye'){
return 4+difficulty;
}
if(from.identity=='unknown'&&lib.character[from.name1][1]==toidentity){
if(from.wontYe()) return 4+difficulty;
}
var groups=[];
for(var i=0;i<lib.group.length;i++){
groups.push(get.population(lib.group[i]));
}
var max=Math.max.apply(this,groups);
if(max<=1) return -3;
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
var to_p=get.population(toidentity);
if(from.identity=='ye') from_p=1;
if(toidentity=='ye') to_p=1;
if(to_p==max) return -5;
if(from_p==max) return -2-get.population(toidentity);
if(max>=game.players.length/2){
if(to_p<=from_p){
return 0.5;
}
return 0;
}
if(to_p<max-1) return 0;
return -0.5;
},
rawAttitude:function(from,to){
if(to.identity=='unknown'&&game.players.length==2) return -5;
if(_status.currentPhase==from&&from.ai.tempIgnore&&
from.ai.tempIgnore.contains(to)&&to.identity=='unknown'&&
(!from.storage.zhibi||!from.storage.zhibi.contains(to))) return 0;
var difficulty=0;
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
if(from==to) return 5+difficulty;
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
if(from.identity=='unknown'&&lib.character[from.name1][1]==to.identity){
if(from.wontYe()) return 4+difficulty;
}
var toidentity=to.identity;
if(toidentity=='unknown'){
toidentity=lib.character[to.name1][1];
if(get.population(toidentity)>=get.population()-2){
toidentity='ye';
}
}
var att=get.realAttitude(from,toidentity,difficulty);
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
return att;
}
if(to.ai.shown>=0.5) return att*to.ai.shown;
var nshown=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=from&&game.players[i].identity=='unknown'){
nshown++;
}
}
if(to.ai.shown==0){
if(nshown>=game.players.length/2&&att>=0){
return 0;
}
return Math.min(0,Math.random()-0.5)+difficulty;
}
if(to.ai.shown>=0.2){
if(att>2){
return Math.max(0,Math.random()-0.5)+difficulty;
}
if(att>=0){
return 0;
}
return Math.min(0,Math.random()-0.7)+difficulty;
}
if(att>2){
return Math.max(0,Math.random()-0.7)+difficulty;
}
if(att>=0){
return Math.min(0,Math.random()-0.3)+difficulty;
}
return Math.min(0,Math.random()-0.5)+difficulty;
},
}
};
});