280 lines
7.9 KiB
JavaScript
280 lines
7.9 KiB
JavaScript
play.strategy={
|
|
mode:['identity','guozhan','infinity'],
|
|
game:{
|
|
checkResult:function(){
|
|
if(get.population('zhong')==0||(get.population('fan')+get.population('nei')==0)){
|
|
for(var i=0;i<game.players.length;i++){
|
|
if(game.players[i].spy=='zhong'){
|
|
game.players[i].identity='zhong';
|
|
game.players[i].setIdentity();
|
|
game.players[i].draw(2);
|
|
delete game.players[i].spy;
|
|
delete game.players[i].storage._zhaoxiang
|
|
}
|
|
}
|
|
}
|
|
if(get.population('fan')==0||game.zhu.isDead()){
|
|
for(var i=0;i<game.players.length;i++){
|
|
if(game.players[i].spy=='fan'){
|
|
game.players[i].identity='fan';
|
|
game.players[i].setIdentity();
|
|
game.players[i].draw(2);
|
|
delete game.players[i].spy;
|
|
delete game.players[i].storage._zhaoxiang
|
|
}
|
|
}
|
|
}
|
|
if(get.population('fan')+get.population('zhong')==0&&game.zhu.isAlive()){
|
|
for(var i=0;i<game.players.length;i++){
|
|
if(game.players[i].spy=='nei'){
|
|
game.players[i].identity='nei';
|
|
game.players[i].setIdentity();
|
|
game.players[i].draw(2);
|
|
delete game.players[i].spy;
|
|
delete game.players[i].storage._zhaoxiang
|
|
}
|
|
}
|
|
}
|
|
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
|
|
if(lib.storage.test){
|
|
if(game.zhu.isAlive()){
|
|
console.log('主忠胜利');
|
|
}
|
|
else if(game.players[0].identity=='nei'&&game.players.length==1){
|
|
console.log('内奸胜利');
|
|
}
|
|
else{
|
|
console.log('反贼胜利');
|
|
}
|
|
}
|
|
for(var i=0;i<game.players.length;i++){
|
|
game.players[i].setIdentity(game.players[i].identity);
|
|
}
|
|
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
|
|
if(game.zhu.classList.contains('dead')){
|
|
game.over(false);
|
|
}
|
|
else{
|
|
game.over(true);
|
|
}
|
|
}
|
|
else if(game.me.identity=='nei'){
|
|
if(get.population('fan')+get.population('zhu')+get.population('zhong')==0){
|
|
game.over(true);
|
|
}
|
|
else{
|
|
game.over(false);
|
|
}
|
|
}
|
|
else{
|
|
if(get.population('fan')+get.population('zhong')>0&&game.zhu.classList.contains('dead')){
|
|
game.over(true);
|
|
}
|
|
else{
|
|
game.over(false);
|
|
}
|
|
}
|
|
},
|
|
},
|
|
skill:{
|
|
_zhaoxiang:{
|
|
mode:['identity','infinity'],
|
|
enable:'chooseToUse',
|
|
filter:function(event,player){
|
|
if(player.num('h')==0) return false;
|
|
if(player.spy) return false;
|
|
if(event.dying==player) return false;
|
|
if(event.type!='dying') return false;
|
|
if(event.dying.storage._zhaoxiang) return false;
|
|
if(event.dying.storage.zhaoxiang2==player&&event.dying.skills.contains('zhaoxiang2')) return false;
|
|
if(lib.config.mode=='infinity'){
|
|
if(player==game.me){
|
|
if(get.population('zhong')<Math.max(2,4-get.difficulty())&&event.dying.identity=='fan') return true;
|
|
}
|
|
return false;
|
|
}
|
|
if(player.identity=='nei'||event.dying.identity=='zhu') return false;
|
|
if(player.identityShown&&event.dying.identityShown){
|
|
if(player.identity=='zhu'){
|
|
if(event.dying.identity=='zhong') return false;
|
|
}
|
|
else if(player.identity==event.dying.identity) return false;
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
filterCard:true,
|
|
check:function(card){
|
|
return ai.get.value(card);
|
|
},
|
|
discard:false,
|
|
prepare:function(cards,player){
|
|
player.$throw(cards);
|
|
},
|
|
content:function(){
|
|
"step 0"
|
|
game.log(get.translation(player)+'的出价为'+get.translation(cards));
|
|
if(lib.config.mode=='identity'){
|
|
event.parent.parent.dying.chooseControl('zhaoxiang_touxiang','zhaoxiang_zhaxiang','refuse',function(){
|
|
if(Math.random()<ai.get.value(cards[0])/15) return 0;
|
|
else if(Math.random()<0.4) return 1;
|
|
return 2;
|
|
});
|
|
}
|
|
else{
|
|
event.parent.parent.dying.chooseControl('zhaoxiang_touxiang','refuse',function(){
|
|
if(Math.random()<ai.get.value(cards[0])/15) return 0;
|
|
return 1;
|
|
});
|
|
}
|
|
"step 1"
|
|
game.delay(2);
|
|
"step 2"
|
|
if(result.control=='zhaoxiang_touxiang'||result.control=='zhaoxiang_zhaxiang'){
|
|
event.parent.parent.dying.popup('agree');
|
|
game.log(get.translation(event.parent.parent.dying)+'投降');
|
|
event.parent.parent.dying.storage._zhaoxiang=event.parent.parent.dying.identity;
|
|
event.parent.parent.dying.gain(cards);
|
|
event.parent.parent.dying.$gain2(cards);
|
|
if(player.identity=='zhu'){
|
|
event.parent.parent.dying.identity='zhong';
|
|
}
|
|
else{
|
|
event.parent.parent.dying.identity=player.identity;
|
|
}
|
|
event.parent.parent.dying.setIdentity();
|
|
event.parent.parent.dying.recover(1-event.parent.parent.dying.hp);
|
|
if(event.parent.parent.dying.identity=='zhong'){
|
|
for(var i=0;i<game.players.length;i++){
|
|
if(game.players[i].identityShown&&game.players[i].identity=='fan') game.players[i].draw();
|
|
}
|
|
}
|
|
else{
|
|
for(var i=0;i<game.players.length;i++){
|
|
if(game.players[i].identityShown&&game.players[i].identity=='zhong'||
|
|
game.players[i].identity=='zhu') game.players[i].draw();
|
|
}
|
|
}
|
|
if(result.control=='zhaoxiang_zhaxiang'){
|
|
event.parent.parent.dying.addSkill('strategy_zhaxiang');
|
|
event.parent.parent.dying.spy=event.parent.parent.dying.storage._zhaoxiang;
|
|
event.parent.parent.dying.ai.shown=0.1;
|
|
}
|
|
}
|
|
else{
|
|
event.parent.parent.dying.popup('refuse');
|
|
game.log(get.translation(event.parent.parent.dying)+'拒绝投降');
|
|
event.parent.parent.dying.addSkill('zhaoxiang2');
|
|
event.parent.parent.dying.storage.zhaoxiang2=player;
|
|
event.parent.parent.dying.draw();
|
|
player.$gain2(cards);
|
|
player.gain(cards);
|
|
}
|
|
"step 3"
|
|
game.checkResult();
|
|
},
|
|
intro:{
|
|
content:function(storage){
|
|
return '已被招降,原来身份为'+get.translation(storage+'2');
|
|
},
|
|
show:true
|
|
},
|
|
ai:{
|
|
result:{
|
|
player:function(){
|
|
return Math.random()-0.4;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
zhaoxiang2:{
|
|
trigger:{global:'phaseAfter'},
|
|
forced:true,
|
|
popup:false,
|
|
content:function(){
|
|
player.removeSkill('zhaoxiang2');
|
|
delete player.storage.zhaoxiang2;
|
|
}
|
|
},
|
|
_xianshen:{
|
|
mode:['identity'],
|
|
enable:'phaseUse',
|
|
filter:function(event,player){
|
|
return !player.identityShown;
|
|
},
|
|
content:function(){
|
|
player.identityShown=true;
|
|
player.setIdentity();
|
|
if(player.identity=='nei') player.draw(3);
|
|
else player.draw();
|
|
},
|
|
ai:{
|
|
order:10,
|
|
result:{
|
|
player:function(player){
|
|
if(player.ai.shown==0.95) return 1;
|
|
if(player.ai.shown>=0.4&&player.num('h')<player.hp) return 1;
|
|
return 0;
|
|
},
|
|
}
|
|
}
|
|
},
|
|
_panbian:{
|
|
mode:['identity'],
|
|
enable:'phaseUse',
|
|
filter:function(event,player){
|
|
return typeof player.storage._zhaoxiang=='string'&&player.skills.contains('strategy_zhaxiang')==false;
|
|
},
|
|
filterCard:true,
|
|
selectCard:2,
|
|
check:function(card){
|
|
return 6-ai.get.value(card);
|
|
},
|
|
content:function(){
|
|
player.identity=player.storage._zhaoxiang;
|
|
player.setIdentity();
|
|
delete player.storage._zhaoxiang;
|
|
},
|
|
ai:{
|
|
order:10,
|
|
result:{
|
|
player:function(player){
|
|
if(player.identity=='zhong') return -ai.get.situation();
|
|
return ai.get.situation();
|
|
},
|
|
}
|
|
}
|
|
},
|
|
strategy_zhaxiang:{
|
|
trigger:{player:['useCardBefore','useSkillBefore']},
|
|
forced:true,
|
|
popup:false,
|
|
filter:function(event,player){
|
|
if(!player.spy) return false;
|
|
if(event.targets&&event.targets.length==1&&event.targets[0]!=player){
|
|
return Math.random()<1/3;
|
|
}
|
|
return false;
|
|
},
|
|
content:function(){
|
|
trigger.untrigger();
|
|
trigger.finish();
|
|
player.discard(player.get('he'));
|
|
player.identity=player.spy;
|
|
player.setIdentity();
|
|
delete player.spy;
|
|
player.popup('strategy_zhaxiang');
|
|
game.log(get.translation(player)+'暴露了真实身份');
|
|
delete player.storage._zhaoxiang;
|
|
}
|
|
}
|
|
},
|
|
translate:{
|
|
_zhaoxiang:'招降',
|
|
_xianshen:'现身',
|
|
_panbian:'叛变',
|
|
zhaoxiang_touxiang:'投降',
|
|
zhaoxiang_zhaxiang:'诈降',
|
|
strategy_zhaxiang:'暴露',
|
|
}
|
|
} |