932 lines
27 KiB
JavaScript
932 lines
27 KiB
JavaScript
'use strict';
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game.import('card',function(lib,game,ui,get,ai,_status){
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return {
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name:'zhulu',
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connect:true,
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card:{
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zhulu_card:{
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audio:true,
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fullskin:true,
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type:'trick',
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enable:true,
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cardcolor:'red',
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selectTarget:-1,
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filterTarget:true,
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contentBefore:function(){
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"step 0"
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if(get.is.versus()){
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player.chooseControl('顺时针','逆时针',function(event,player){
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if(player.next.side==player.side) return '逆时针';
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return '顺时针';
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}).set('prompt','选择'+get.translation(card)+'的结算方向');
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}
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else{
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event.goto(2);
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}
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"step 1"
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if(result&&result.control=='顺时针'){
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var evt=event.getParent();
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evt.fixedSeat=true;
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evt.targets.sortBySeat();
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evt.targets.reverse();
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if(evt.targets[evt.targets.length-1]==player){
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evt.targets.unshift(evt.targets.pop());
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}
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}
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"step 2"
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ui.clear();
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var num;
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if(event.targets){
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num=event.targets.length;
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}
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else{
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num=game.countPlayer();
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}
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var cards=[];
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for(var i=0;i<num;i++){
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var cardx=get.cardPile(function(card){
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return get.type(card)=='equip'&&!cards.contains(card);
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});
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if(cardx) cards.push(cardx);
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};
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if(!cards.length){
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event.finish();
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event.getParent().excluded.addArray(game.players);
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return;
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}
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game.cardsGotoOrdering(cards).relatedEvent=event.getParent();
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var dialog=ui.create.dialog('逐鹿天下',cards,true);
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_status.dieClose.push(dialog);
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dialog.videoId=lib.status.videoId++;
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game.addVideo('cardDialog',null,['逐鹿天下',get.cardsInfo(cards),dialog.videoId]);
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event.getParent().preResult=dialog.videoId;
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game.broadcast(function(cards,id){
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var dialog=ui.create.dialog('逐鹿天下',cards,true);
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_status.dieClose.push(dialog);
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dialog.videoId=id;
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},cards,dialog.videoId);
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game.log(event.card,'亮出了',cards);
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},
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content:function(){
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"step 0"
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for(var i=0;i<ui.dialogs.length;i++){
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if(ui.dialogs[i].videoId==event.preResult){
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event.dialog=ui.dialogs[i];break;
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}
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}
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if(!event.dialog){
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event.finish();
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return;
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}
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var equips=[];
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for(var i=0;i<event.dialog.buttons.length;i++){
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var card=event.dialog.buttons[i].link;
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if(target.canEquip(card,true)) equips.push(card);
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}
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if(equips.length>1){
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var next=target.chooseButton(true,function(button){
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var player=_status.event.player;
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return get.effect(player,button.link,player,player);
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});
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next.set('equips',equips);
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next.set('filterButton',function(button){
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return _status.event.equips.contains(button.link);
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});
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next.set('dialog',event.preResult);
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next.set('closeDialog',false);
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next.set('dialogdisplay',true);
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}
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else if(equips.length){
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event.directButton=equips[0];
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}
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else event.finish();
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"step 1"
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var dialog=event.dialog;
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var card;
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if(event.directButton){
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card=event.directButton;
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}
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else{
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card=result.links[0];
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}
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var button;
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].link==card){
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button=dialog.buttons[i];
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button.querySelector('.info').innerHTML=function(target){
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if(target._tempTranslate) return target._tempTranslate;
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var name=target.name;
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if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
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return get.translation(name);
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}(target);
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dialog.buttons.remove(button);
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break;
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}
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}
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var capt=get.translation(target)+'选择了'+get.translation(button.link);
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if(card){
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target.equip(card);
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target.$gain2(card);
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game.broadcast(function(card,id,name,capt){
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var dialog=get.idDialog(id);
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if(dialog){
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dialog.content.firstChild.innerHTML=capt;
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].link==card){
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dialog.buttons[i].querySelector('.info').innerHTML=name;
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dialog.buttons.splice(i--,1);
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break;
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}
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}
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}
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},card,dialog.videoId,function(target){
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if(target._tempTranslate) return target._tempTranslate;
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var name=target.name;
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if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
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return get.translation(name);
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}(target),capt);
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}
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dialog.content.firstChild.innerHTML=capt;
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game.addVideo('dialogCapt',null,[dialog.videoId,dialog.content.firstChild.innerHTML]);
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game.log(target,'选择了',button.link);
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game.delay();
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},
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contentAfter:function(){
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for(var i=0;i<ui.dialogs.length;i++){
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if(ui.dialogs[i].videoId==event.preResult){
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var dialog=ui.dialogs[i];
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dialog.close();
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_status.dieClose.remove(dialog);
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break;
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}
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}
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game.broadcast(function(id){
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var dialog=get.idDialog(id);
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if(dialog){
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dialog.close();
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_status.dieClose.remove(dialog);
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}
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},event.preResult);
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game.addVideo('cardDialog',null,event.preResult);
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},
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ai:{
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wuxie:function(){
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if(Math.random()<0.5) return 0;
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},
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basic:{
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order:3,
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useful:1,
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},
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result:{
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target:function(player,target){
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if(get.is.versus()){
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if(target==player) return 1.5;
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return 1;
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}
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if(player.hasUnknown(2)){
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return 0;
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}
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return (1-get.distance(player,target,'absolute')/game.countPlayer())*get.attitude(player,target)>0?0.4:0.7;
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}
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},
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tag:{
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draw:1,
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multitarget:1
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}
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}
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},
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kaihua:{
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enable:true,
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fullskin:true,
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type:'trick',
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selectTarget:-1,
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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modTarget:true,
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content:function(){
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'step 0'
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if(!target.countCards('he')){
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event.finish();return;
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}
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target.chooseToDiscard(true,'he',[1,2]).set('ai',function(card){
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if(!ui.selected.cards.length&&get.type(card)=='equip') return 8-get.value(card);
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return 6-get.value(card);
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});
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'step 1'
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if(result.bool&&result.cards){
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var bool=0;
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for(var i=0;i<result.cards.length;i++){
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if(get.type(result.cards[i])=='equip'){bool=1;break}
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}
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target.draw(result.cards.length+bool);
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}
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},
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ai:{
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wuxie:function(){
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return 0;
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},
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basic:{
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useful:3,
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value:3,
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order:5
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},
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result:{
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target:function(player,target,card){
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var cards=ui.selected.cards.concat(card.cards||[]);
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var num=player.countCards('he',function(card){
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if(cards.contains(card)) return false;
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if(get.type(card)=='equip') return 8>get.value(card);
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return 6>get.value(card);
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});
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if(!num) return 0;
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if(player.countCards('he',function(card){
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if(cards.contains(card)) return false;
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if(get.type(card)=='equip') return 4>get.value(card);
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return false;
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})) return 1.6;
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if(num<2) return 0.5;
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return 1.2;
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},
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},
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tag:{
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loseCard:1,
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discard:1,
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norepeat:1
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}
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},
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},
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jiejia:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.countCards('e')>0;
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},
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content:function(){
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var es=target.getCards('e');
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if(es.length) target.gain(es,'gain2','log');
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},
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ai:{
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order:10,
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tag:{
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gain:1,
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//loseCard:1,
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},
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basic:{
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useful:0.5,
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value:0.5,
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},
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result:{
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target:function(player,target){
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var e5=target.getEquip('muniu');
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if(e5&&e5.name=='muniu'&&e5.cards&&e5.cards.length>1) return -1;
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if(target.countCards('e',function(card){
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return get.value(card,target)<=0;
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})||target.hasSkillTag('noe')) return 1;
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return 0;
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},
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},
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},
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},
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caochuan:{
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fullskin:true,
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type:'trick',
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wuxieable:true,
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global:['caochuan_skill'],
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notarget:true,
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content:function(){
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var evt2=event.getParent(3)._trigger;
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evt2.neutralize();
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var evt=evt2.getParent();
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var next=game.createEvent('caochuan_gain');
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_status.event.next.remove(next);
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evt.after.unshift(next);
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next.player=player;
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next.setContent(function(){
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var cards=event.getParent().cards.filterInD();
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if(cards.length) player.gain(cards,'gain2','log');
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});
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},
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ai:{
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basic:{
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useful:[6,4],
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value:[6,4],
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},
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result:{player:1},
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},
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},
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numa:{
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fullskin:true,
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type:'equip',
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subtype:'equip4',
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return target.canEquip(card,true)
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},
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selectTarget:1,
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toself:false,
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loseThrow:true,
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customSwap:function(){
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return true;
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},
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ai:{
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order:9,
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value:function(card,player){
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if(player.getEquips(4).contains(card)) return 0;
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return 4;
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},
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equipValue:function(card,player){
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if(player.getCards('e').contains(card)) return 0;
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return -get.value(player.getCards('e'));
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},
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basic:{
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equipValue:5,
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},
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result:{
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keepAI:true,
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target:function(player,target){
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var cards=target.getCards('e');
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if(cards.length==1&&cards[0].name=='nvzhuang') return 0;
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var val=get.value(cards,target);
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if(val>0) return -val;
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return 0;
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},
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},
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},
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},
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yajiaoqiang:{
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:['yajiaoqiang_skill'],
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ai:{
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equipValue:function(card,player){
|
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var skills=['longdan','kanpo','rekanpo','qingguo','reqingguo','ollongdan','refanghun'];
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for(var i=0;i<skills.length;i++){
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if(player.hasSkill(skills[i])) return 5;
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}
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if(player.countCards('h',function(card){
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return get.color(card)=='black'&&['wuxie','caochuan'].contains(card);
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})) return 5;
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return 2;
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},
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basic:{
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equipValue:5,
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},
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},
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},
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||
wufengjian:{
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fullskin:true,
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type:'equip',
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subtype:'equip1',
|
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return target.canEquip(card,true)
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},
|
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selectTarget:1,
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toself:false,
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skills:['wufengjian_skill'],
|
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ai:{
|
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order:9,
|
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equipValue:function(card,player){
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if(get.position(card)=='e') return -2;
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return 2;
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},
|
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value:function(card,player){
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if(player.getEquips(1).contains(card)) return -1.5;
|
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return 1.5;
|
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},
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basic:{
|
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equipValue:5,
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},
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result:{
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keepAI:true,
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target:function(player,target){
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var val=2;
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var val2=0;
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var card=target.getEquip(1);
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if(card){
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val2=get.value(card,target);
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if(val2<0) return 0;
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}
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return -val-val2;
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},
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},
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},
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},
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zheji:{
|
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fullskin:true,
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type:'equip',
|
||
subtype:'equip1',
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filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
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return target.canEquip(card,true)
|
||
},
|
||
selectTarget:1,
|
||
toself:false,
|
||
distance:{attackFrom:1},
|
||
ai:{
|
||
order:9,
|
||
equipValue:function(card,player){
|
||
if(get.position(card)=='e') return -2;
|
||
return 2;
|
||
},
|
||
value:function(card,player){
|
||
if(player.getEquips(1).contains(card)) return -3;
|
||
return 3;
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var val=2.5;
|
||
var val2=0;
|
||
var card=target.getEquip(1);
|
||
if(card){
|
||
val2=get.value(card,target);
|
||
if(val2<0) return 0;
|
||
}
|
||
return -val-val2;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
yinfengjia:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return target.canEquip(card,true)
|
||
},
|
||
selectTarget:1,
|
||
toself:false,
|
||
skills:['yinfengjia_skill'],
|
||
ai:{
|
||
order:9,
|
||
equipValue:function(card,player){
|
||
if(get.position(card)=='e') return -1;
|
||
return 1;
|
||
},
|
||
value:function(card,player){
|
||
if(player.getEquips(2).contains(card)) return -2.5;
|
||
return 2.5;
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var val=2;
|
||
var val2=0;
|
||
var card=target.getEquip(2);
|
||
if(card){
|
||
val2=get.value(card,target);
|
||
if(val2<0) return 0;
|
||
}
|
||
return -val-val2;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
nvzhuang:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return target.canEquip(card,true)
|
||
},
|
||
selectTarget:1,
|
||
toself:false,
|
||
loseDelay:false,
|
||
onEquip:function(){
|
||
if(player.sex=='male'&&player.countCards('he',function(cardx){
|
||
return cardx!=card;
|
||
})) player.chooseToDiscard(true,function(card){
|
||
return card!=_status.event.card;
|
||
},'he').set('card',card);
|
||
},
|
||
onLose:function(){
|
||
if(player.sex!='male') return;
|
||
var next=game.createEvent('nvzhuang_lose');
|
||
event.next.remove(next);
|
||
var evt=event.getParent();
|
||
if(evt.getlx===false) evt=evt.getParent();
|
||
evt.after.push(next);
|
||
next.player=player;
|
||
next.setContent(function(){
|
||
if(player.countCards('he')){
|
||
player.popup('nvzhuang');
|
||
player.chooseToDiscard(true,'he');
|
||
}
|
||
});
|
||
},
|
||
ai:{
|
||
order:9.5,
|
||
equipValue:function(card,player){
|
||
if(player.getEquips(2).contains(card)){
|
||
if(player.sex!='male') return 0;
|
||
var num=player.countCards('he',function(cardx){
|
||
return cardx!=card;
|
||
});
|
||
if(num==0) return 0;
|
||
return 4/num;
|
||
}
|
||
return 1;
|
||
},
|
||
value:function(){
|
||
return lib.card.nvzhuang.ai.equipValue.apply(this,arguments);
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target){
|
||
var card=target.getEquip(2);
|
||
if(target.sex=='male'){
|
||
var val=0;
|
||
var val2=0;
|
||
if(card){
|
||
val2=get.value(card,target);
|
||
if(val2<0) return 0;
|
||
}
|
||
var num=target.countCards('he',function(cardx){
|
||
return cardx!=card
|
||
});
|
||
if(num>0) val+=4/num;
|
||
return -val;
|
||
}
|
||
if(card){
|
||
var val2=get.value(card,target);
|
||
if(val2>0) return -val2/4;
|
||
}
|
||
return 0;
|
||
},
|
||
},
|
||
}
|
||
},
|
||
yexingyi:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
skills:['yexingyi_skill'],
|
||
ai:{
|
||
equipValue:4,
|
||
basic:{
|
||
equipValue:4,
|
||
},
|
||
}
|
||
},
|
||
jinhe:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip5',
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return target.canEquip(card,true)
|
||
},
|
||
selectTarget:1,
|
||
toself:false,
|
||
skills:['jinhe_skill'],
|
||
global:['jinhe_lose'],
|
||
loseDelay:false,
|
||
onEquip:function(){
|
||
"step 0"
|
||
player.markSkill('jinhe_skill');
|
||
if(event.getParent(2).name!='jinhe') event.finish();
|
||
else{
|
||
event.target=player;
|
||
event.player=event.getParent(2).player;
|
||
}
|
||
"step 1"
|
||
var id=card.cardid;
|
||
event.cardid=id;
|
||
if(!_status.jinhe) _status.jinhe={};
|
||
if(_status.jinhe[id]){
|
||
game.cardsDiscard(_status.jinhe[id].card);
|
||
delete _status.jinhe[id];
|
||
}
|
||
var cards2=get.cards(2);
|
||
event.cards2=cards2;
|
||
player.chooseButton(['选择一张牌作为「礼」',cards2],true);
|
||
"step 2"
|
||
var id=event.cardid;
|
||
_status.jinhe[id]={
|
||
player:player,
|
||
card:result.links[0],
|
||
};
|
||
game.broadcast(function(jinhe){
|
||
_status.jinhe=jinhe;
|
||
},_status.jinhe);
|
||
game.cardsGotoSpecial(result.links[0]);
|
||
event.cards2.remove(result.links[0]);
|
||
event.cards2[0].fix();
|
||
ui.cardPile.insertBefore(event.cards2[0],ui.cardPile.firstChild);
|
||
game.updateRoundNumber();
|
||
target.markSkill('jinhe_skill');
|
||
},
|
||
onLose:function(){
|
||
player.unmarkSkill('jinhe_skill');
|
||
var id=card.cardid;
|
||
if((event.getParent(2)&&event.getParent(2).name!='swapEquip')&&get.position(card)!='d'&&event.parent.type!='equip'&&_status.jinhe&&_status.jinhe[id]){
|
||
var card2=_status.jinhe[id].card;
|
||
player.$throw(card2,1000);
|
||
game.log(card,'掉落了',card2);
|
||
game.cardsDiscard(card2);
|
||
delete _status.jinhe[id];
|
||
}
|
||
},
|
||
ai:{
|
||
order:9.5,
|
||
equipValue:function(card,player){
|
||
if(!player.getEquips(5).contains(card)) return 5;
|
||
if(_status.jinhe&&_status.jinhe[card.cardid]&&_status.event.name!='gainPlayerCard') return 3*player.countCards('h');
|
||
return 0;
|
||
},
|
||
value:function(){
|
||
return lib.card.jinhe.ai.equipValue.apply(this,arguments);
|
||
},
|
||
basic:{
|
||
equipValue:5,
|
||
},
|
||
result:{
|
||
keepAI:true,
|
||
target:function(player,target,cardx){
|
||
if(_status.jinhe&&_status.jinhe[cardx.cardid]) return -0.5-2*target.countCards('h');
|
||
var card=target.getEquip(5);
|
||
if(!card) return 0;
|
||
return -get.value(card,target);
|
||
},
|
||
target_use:function(player,target){
|
||
return -0.5-2*target.countCards('h');
|
||
},
|
||
},
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
jinhe_lose:{
|
||
trigger:{
|
||
player:['loseAfter','equipAfter'],
|
||
global:'loseAsyncAfter',
|
||
},
|
||
equipSkill:true,
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.getl===false) return false;
|
||
if(!event.getd(player).length||!_status.jinhe||event.getParent(2).name=='jinhe_skill'&&event.getParent(2).player==player) return false;
|
||
var evt=event.getl(player);
|
||
if(!evt) return false;
|
||
for(var i=0;i<evt.es.length;i++){
|
||
if(evt.es[i].name=='jinhe'&&_status.jinhe[evt.es[i].cardid]) return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var es=trigger.getl(player).es;
|
||
for(var i=0;i<es.length;i++){
|
||
if(es[i].name=='jinhe'&&_status.jinhe[es[i].cardid]){
|
||
var card=_status.jinhe[es[i].cardid].card;
|
||
game.cardsDiscard(card);
|
||
player.$throw(card);
|
||
game.log(card,'进入了弃牌堆');
|
||
delete _status.jinhe[es[i].cardid];
|
||
};
|
||
}
|
||
game.broadcastAll(function(jinhe){
|
||
_status.jinhe=jinhe;
|
||
},_status.jinhe);
|
||
"step 1"
|
||
var hs=player.getCards('h');
|
||
if(hs.length) player.discard(hs);
|
||
"step 2"
|
||
game.broadcastAll(ui.clear);
|
||
},
|
||
},
|
||
jinhe_skill:{
|
||
equipSkill:true,
|
||
intro:{
|
||
mark:function(dialog,storage,player){
|
||
var card=player.getEquip('jinhe');
|
||
if(card&&_status.jinhe&&_status.jinhe[card.cardid]){
|
||
if(_status.jinhe[card.cardid].player==game.me||_status.jinhe[card.cardid].player.isUnderControl()) dialog.addAuto([_status.jinhe[card.cardid].card]);
|
||
else return '共有一张「礼」';
|
||
}
|
||
else return '没有牌';
|
||
},
|
||
},
|
||
mark:true,
|
||
marktext:'礼',
|
||
enable:'phaseUse',
|
||
filter:function(event,player){
|
||
if(!_status.jinhe) return false;
|
||
var card=player.getEquip('jinhe');
|
||
return card&&card.name=='jinhe'&&_status.jinhe[card.cardid]!=undefined;
|
||
},
|
||
prepare:function(cards,player){
|
||
var card=player.getEquip('jinhe');
|
||
if(card&&card.name=='jinhe'&&_status.jinhe[card.cardid]){
|
||
var tothrow=_status.jinhe[card.cardid].card;
|
||
player.$throw(tothrow);
|
||
game.log(player,'将',tothrow,'置入了弃牌堆');
|
||
}
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var card=player.getEquip('jinhe');
|
||
if(card&&card.name=='jinhe'&&_status.jinhe[card.cardid]){
|
||
game.cardsDiscard(_status.jinhe[card.cardid].card);
|
||
event.suit=get.suit(_status.jinhe[card.cardid].card);
|
||
delete _status.jinhe[card.cardid];
|
||
game.broadcastAll(function(jinhe){
|
||
_status.jinhe=jinhe;
|
||
},_status.jinhe);
|
||
}
|
||
else event.finish();
|
||
"step 1"
|
||
var cards=player.getCards('he',function(card){
|
||
if(get.position(card)=='h') return get.suit(card)==event.suit;
|
||
return get.position(card)=='e'&&card.name=='jinhe';
|
||
});
|
||
if(cards.length) player.discard(cards);
|
||
"step 2"
|
||
game.broadcastAll(ui.clear);
|
||
},
|
||
ai:{
|
||
order:1,
|
||
result:{
|
||
player:function(player){
|
||
var suit=get.suit(_status.jinhe[player.getEquip('jinhe').cardid].card);
|
||
var hs=player.getCards('h',function(card){
|
||
return get.suit(card)==suit;
|
||
});
|
||
if(!hs.length||get.value(hs)<5) return 1;
|
||
return -1;
|
||
},
|
||
},
|
||
},
|
||
},
|
||
yexingyi_skill:{
|
||
equipSkill:true,
|
||
mod:{
|
||
targetEnabled:function(card,player,target){
|
||
if(get.color(card)=='black'&&get.type(card,'trick')=='trick'&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{
|
||
name:card?card.name:null,
|
||
target:target,
|
||
card:card
|
||
})) return false;
|
||
},
|
||
},
|
||
},
|
||
yinfengjia_skill:{
|
||
trigger:{player:'damageBegin3'},
|
||
forced:true,
|
||
equipSkill:true,
|
||
filter:function(event,player){
|
||
if(get.type(event.card,'trick')!='trick') return false;
|
||
if(player.hasSkillTag('unequip2')) return false;
|
||
if(event.source&&event.source.hasSkillTag('unequip',false,{
|
||
name:event.card?event.card.name:null,
|
||
target:player,
|
||
card:event.card
|
||
})) return false;
|
||
return true;
|
||
},
|
||
content:function(){trigger.num++},
|
||
},
|
||
wufengjian_skill:{
|
||
trigger:{player:'useCard'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.card.name!='sha') return false;
|
||
var cards=player.getEquip('wufengjian');
|
||
return player.hasCard(function(card){
|
||
return !cards.contains(card);
|
||
},'he');
|
||
},
|
||
content:function(){
|
||
if(player!=game.me&&!player.isUnderControl()&&!player.isOnline()) game.delayx();
|
||
player.chooseToDiscard(true,'he',function(card){
|
||
return !_status.event.cards.contains(card);
|
||
}).set('cards',player.getEquips('wufengjian'));
|
||
},
|
||
},
|
||
yajiaoqiang_skill:{
|
||
trigger:{player:'useCardAfter'},
|
||
filter:function(event,player){
|
||
if(_status.currentPhase==player||get.color(event.card)!='black'||event.cards.filterInD().length==0) return false;
|
||
return player.getHistory('useCard',function(evt){
|
||
return get.color(evt.card)=='black';
|
||
}).indexOf(event)==0;
|
||
},
|
||
prompt2:function(event,player){
|
||
return '获得'+get.translation(event.cards.filterInD());
|
||
},
|
||
content:function(){
|
||
player.gain(trigger.cards.filterInD(),'gain2','log');
|
||
},
|
||
},
|
||
caochuan_skill:{
|
||
trigger:{target:'useCardToBegin'},
|
||
forced:true,
|
||
priority:6,
|
||
filter:function(event,player){
|
||
if(event.directHit||!get.tag(event.card,'damage')||!['basic','trick'].contains(get.type(event.card))) return false;
|
||
return player.hasUsableCard('caochuan');
|
||
},
|
||
content:function(){
|
||
var next=player.chooseToUse();
|
||
next.set('prompt','是否使用【草船借箭】响应'+get.translation(trigger.player)+'使用的'+get.translation(trigger.card)+'?');
|
||
next.set('filterCard',function(card,player){
|
||
if(get.name(card)!='caochuan') return false;
|
||
return lib.filter.cardEnabled(card,player,'forceEnable');
|
||
});
|
||
next.set('respondTo',[trigger.player,trigger.card]);
|
||
next.set('goon',-get.effect(player,trigger.card,trigger.player,player));
|
||
next.set('ai1',function(card){
|
||
return _status.event.goon;
|
||
})
|
||
},
|
||
},
|
||
},
|
||
translate:{
|
||
jinhe:'锦盒',
|
||
jinhe_info:'此牌的使用目标为其他角色。当你使用【锦盒】时,你将原有的与此牌对应的「礼」置入弃牌堆(若有),然后观看牌堆顶的两张牌并将其中一张置于游戏外与此牌对应,称之为「礼」。<br>出牌阶段,你可以将与此牌对应的「礼」置入弃牌堆,然后弃置【锦盒】以及所有与「礼」花色相同的手牌。当此牌因其他原因进入弃牌堆后,你将与此牌对应的「礼」置入弃牌堆并弃置所有手牌。',
|
||
jinhe_skill:'锦盒',
|
||
jinhe_lose:'锦盒',
|
||
yexingyi:'夜行衣',
|
||
yexingyi_info:'锁定技,你不是黑色锦囊牌的合法目标。',
|
||
nvzhuang:'女装',
|
||
nvzhuang_info:'此牌的使用目标为其他角色。锁定技,当此牌进入或离开你的装备区时,若你的性别为男性,你弃置一张不为此牌的牌。',
|
||
yinfengjia:'引蜂甲',
|
||
yinfengjia_info:'此牌的使用目标为其他角色。锁定技,当你受到锦囊牌造成的伤害时,此伤害+1。',
|
||
yinfengjia_skill:'引蜂甲',
|
||
zheji:'折戟',
|
||
zheji_info:'此牌的使用目标为其他角色。这是一把坏掉的武器...',
|
||
wufengjian:'无锋剑',
|
||
wufengjian_info:'此牌的使用目标为其他角色。锁定技,当你使用【杀】时,你弃置一张不为装备区内【无锋剑】的牌。',
|
||
wufengjian_skill:'无锋剑',
|
||
yajiaoqiang_skill:'涯角枪',
|
||
yajiaoqiang:'涯角枪',
|
||
yajiaoqiang_info:'当你于一名其他角色的回合内第一次使用的黑色牌结算完成后,你可以获得此牌对应的所有实体牌。',
|
||
numa:'驽马',
|
||
numa_info:'此牌的使用目标为其他角色。锁定技,当此牌进入你的装备区时,你弃置装备区内的所有其他牌。',
|
||
caochuan:'草船借箭',
|
||
caochuan_info:'当带有「伤害」标签的基本牌或普通锦囊牌对你生效前,对此牌使用。抵消此牌对你产生的效果。当此牌结算完成后,你获得此牌对应的所有实体牌。',
|
||
jiejia:'解甲归田',
|
||
jiejia_info:'出牌阶段,对一名装备区内有牌的角色使用。该角色获得其装备区内的所有牌。',
|
||
kaihua:'树上开花',
|
||
kaihua_info:'出牌阶段,对包含你自己在内的一名角色使用。目标角色弃置一至两张牌,然后摸等量的牌。若其以此法弃置了装备牌,则多摸一张牌。',
|
||
zhulu_card:'逐鹿天下',
|
||
zhulu_card_info:'出牌阶段,对所有角色使用。你从牌堆和弃牌堆亮出等同于目标角色数的装备牌,每名目标角色将其中一张牌置于自己的装备区。',
|
||
},
|
||
list:[
|
||
['diamond',3,'jiejia'],
|
||
['diamond',4,'shan'],
|
||
['diamond',5,'yajiaoqiang'],
|
||
['diamond',6,'sha'],
|
||
['diamond',8,'shan'],
|
||
['diamond',9,'kaihua'],
|
||
['diamond',10,'yinfengjia'],
|
||
['diamond',11,'sha'],
|
||
|
||
['club',3,'jiejia'],
|
||
['club',4,'sha','thunder'],
|
||
['club',5,'zheji'],
|
||
['club',6,'jiu'],
|
||
['club',8,'jiu'],
|
||
['club',9,'zhulu_card'],
|
||
['club',10,'jinhe'],
|
||
['club',11,'sha'],
|
||
|
||
['heart',3,'sha','fire'],
|
||
['heart',4,'shan'],
|
||
['heart',5,'numa'],
|
||
['heart',6,'tao'],
|
||
['heart',8,'shan'],
|
||
['heart',9,'kaihua'],
|
||
['heart',10,'nvzhuang'],
|
||
['heart',11,'kaihua'],
|
||
|
||
['spade',3,'caochuan'],
|
||
['spade',4,'sha','thunder'],
|
||
['spade',5,'wufengjian'],
|
||
['spade',6,'caochuan'],
|
||
['spade',8,'sha'],
|
||
['spade',9,'sha'],
|
||
['spade',10,'yexingyi'],
|
||
['spade',11,'sha'],
|
||
],
|
||
}
|
||
});
|